AccessoryCaption

[1000]A medallion with crimson amber inlaid.
Boosts maximum HP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.



[1010]A medallion with cerulean amber inlaid.
Boosts maximum FP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.



[1020]A medallion with viridian amber inlaid.
Boosts maximum stamina.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.



[1040]A talisman depicting a special blessing of the Erdtree.
Slightly raises maximum HP and stamina.

It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.



[1100]A talisman facsimile of a scarab, the carrier of treasures and precious things.

This silver scarab enhances item discovery.



[1110]A talisman facsimile of a scarab, the carrier of treasures and precious things.

This golden scarab increases the amount of runes obtained from defeating enemies.



[1150]A talisman in the shape of a green turtle.
Raises stamina recovery speed.

Turtles are known as a nutritious ingredient, symbolic of inexhaustible power.

However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous.



[1160]An accoutrement worn by the ancestral followers.
Raises robustness.
(Robustness governs resistance to blood loss and frost.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.



[1170]An accoutrement worn by the ancestral followers.
Raises immunity.
(Immunity governs resistance to poison and rot.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.



[1180]An accoutrement worn by the ancestral followers.
Raises focus.
(Focus governs resistance to sleep and madness.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.



[1190]A fetid pustule taken from facial flesh.
Raises vitality.
(Vitality governs resistance to the effects of Death.)

It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots.



[1200]A vividly-colored accoutrement precious to the ancestral followers.

Raises immunity, robustness, and focus.

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.



[1210]A talisman depicting the horns of a bull-goat.
Raises poise.

Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight.



[1230]Shard of a shattered warrior jar.

Boosts the attack power of skills.

Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps.



[1250]Part of the golden prosthesis used by Millicent.
The hand is locked into a fist that once raised a sword aloft.

Boosts dexterity and raises attack power with successive attacks.

The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie.



[2000]A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic.

Raises magic attack power, but lowers damage negation.



[2010]A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning.

Raises lightning attack power, but lowers damage negation.



[2020]A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire.

Raises fire attack power, but lowers damage negation.



[2030]A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow.

Raises holy attack power, but lowers damage negation.



[2040]A talisman adorned with red feathers, once used in ancient death rituals.

Raises attack power when HP is low.

The heart sings when one draws close to death, and a glorious end awaits those who cling tenaciously to life.



[2050]A talisman patterned after swords used in ritual combat held to honor the Erdtree.

Raises attack power when HP is at maximum.

The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.



[2060]A talisman depicting a spear and a soldier.

Enhances the counterattacks that are unique to thrusting weapons.

Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack.



[2070]A talisman depicting a hammer and a knight.

Enhances stamina-reducing attacks against a blocking opponent.

Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers."



[2080]A talisman depicting a raised prosthetic blade.
An honor bestowed upon the knights who fought alongside Malenia the Severed.

Raises attack power with successive attacks.

The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless.



[2090]A talisman depicting a dagger and a surgeon.

Enhances critical hits.

The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust.



[2100]A talisman depicting three arrows.
Carried by hunters of beasts.

Increases the effective range of bows.



[2120]A talisman depicting a twinblade and a confessor.

Enhances the final hit ending a chain of attacks.

The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.



[2130]A talisman depicting an axe and a warrior.

Enhances charge attacks.

The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows.



[2150]A talisman depicting three iron arrows. Carried by soldiers long ago.

Raises attack power of arrows and bolts.



[2160]A talisman depicting the exultation of the Lord of Blood.

Raises attack power when blood loss occurs in the vicinity.

"Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty."



[2170]A talisman depicting the exultation of pests.

Raises attack power when poisoning or rot occurs in the vicinity.

"Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."



[2180]A talisman depicting a claw and an assassin.

Enhances jump attacks.

The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey.



[2190]A bronze medallion depicting a roaring giant.

Enhances roars and breath attacks.

In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.



[2200]A talisman depicting a curved sword and a swordsman.

Enhances guard counters.

It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply.



[2210]A talisman given by the jars to their friends.

Raises potency of thrown jars.

Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.



[2220]A talisman depicting a set of perfume bottles.

Raises potency of arts employing perfume.

There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent.



[3000]A talisman depicting a school of graven mages, the nightmare of the academy.

Raises potency of sorceries.

The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.



[3040]A talisman bearing an icon that depicts a group of masked figures.
Raises potency of incantations.

The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.

What is faith if not an affirmation?



[3060]A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time.

Extends the duration of sorceries and incantations.

It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial.



[3070]A legendary talisman depicting the Elden Lord Radagon.

Shortens the casting time of sorceries and incantations.

As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete.



[3080]An old glintstone blade that has been stained with blood.

Reduces FP consumption of sorceries and incantations at the cost of maximum HP.

The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die.



[3090]A legendary talisman depicting the Elden Lord Godfrey.

Raises charge attack power of sorceries, incantations, and skills.

Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within.



[4000]Wrought iron talisman depicting an ancient dragon.

Boosts physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.



[4010]Talisman depicting a blue ancient dragon.

Boosts magic damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.



[4020]Talisman depicting a red ancient dragon.

Boosts fire damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.



[4030]Talisman depicting a yellow ancient dragon.

Boosts lightning damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.



[4040]Talisman depicting a golden ancient dragon.

Boosts holy damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.



[4050]Talisman depicting a pearlescent ancient dragon.

Boosts non-physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.



[4070]A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago.

Improves the effectiveness of dodge rolls, but increases damage taken at all times.

A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.



[4080]A talisman adorned with blue feathers, once used in ancient death rituals.

Raises defense when HP is low.

The heart sings when one draws close to death, and thus does one cling tenaciously to life—to render up a death worth offering.



[4090]A talisman patterned after shields used in ritual combat held to honor the Erdtree.

Raises defense when HP is at maximum.

The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.



[4100]Talisman depicting a knight holding a greatshield.

Boosts guarding ability.

The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword.



[5000]A crimson-colored talisman patterned after an Erdtree seed.

Boosts HP restoration from the Flask of Crimson Tears.

The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.



[5020]Talisman depicting a drop of the Erdtree's sap, a blessed boon.

Gradually restores HP.

It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.



[5030]A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor.

Restores HP upon defeating enemies.

When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all.



[5040]Sacred cloth of the Godskin Apostles, made from supple skin sewn together.

Successive attacks restore HP.

The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.



[5050]An assassin's dagger, misshapen and stained in crimson.

Critical hits restore HP.

This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.



[5060]An assassin's dagger, misshapen and stained in cerulean.

Critical hits restore FP.

This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.



[6020]A talisman adorned with the royal crest.

Lowers FP consumed by skills.

An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala.



[6110]Item cut from the horns of the Regal Ancestor Spirit.

Restore FP upon defeating enemies.

A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.



[7000]Head of the avaricious creature that mimics treasure chests.

Increases runes obtained from defeated enemies as well as item discovery, but the curse of the branded also drains HP.

This creature's very shape is thought to be the result of a form branding—a punishment for sin.



AccessoryInfo

[1000]Raises maximum HP

[1010]Raises maximum FP

[1020]Raises maximum stamina

[1040]Raises maximum HP and stamina

[1100]Raises item discovery

[1110]Increases runes obtained from defeated enemies

[1150]Raises stamina recovery speed

[1160]Raises robustness

[1170]Raises immunity

[1180]Raises focus

[1190]Raises vitality

[1200]Raises robustness, immunity, and focus

[1210]Raises poise

[1230]Boosts the attack power of skills

[1250]Boosts dexterity, raises attack power with successive attacks



[2000]Raises magic attack, but lowers damage negation

[2010]Raises lightning attack, but lowers damage negation



[2020]Raises fire attack, but lowers damage negation

[2030]Raises holy attack, but lowers damage negation

[2040]Raises attack power when HP is low

[2050]Raises attack power when HP is at maximum

[2060]Enhances counterattacks unique to thrusting weapons



[2070]Enhances stamina-reducing attacks against blockers



[2080]Raises attack power with successive attacks

[2090]Enhances critical hits

[2100]Increases bow effective range

[2120]Enhances final hit of chain attacks

[2130]Enhances charge attacks

[2150]Raises attack power of arrows and bolts

[2160]Blood loss in vicinity increases attack power

[2170]Poisoning or rot in vicinity increases attack power



[2180]Enhances jump attacks

[2190]Enhances roars and breath attacks

[2200]Enhances guard counters

[2210]Raises potency of throwing pots

[2220]Raises potency of arts employing perfume

[3000]Raises potency of sorceries

[3040]Raises potency of incantations

[3060]Extends spell effect duration

[3070]Shortens spell casting time

[3080]Spells consume less FP, but maximum HP is reduced

[3090]Enhances charged spells and skills

[4000]Boosts physical damage negation

[4010]Boosts magical damage negation

[4020]Boosts fire damage negation

[4030]Boosts lightning damage negation

[4040]Boosts holy damage negation

[4050]Boosts non-physical damage negation

[4070]Improves dodge rolling but increases damage taken

[4080]Raises defense when HP is low

[4090]Raises defense when HP is at maximum

[4100]Boosts guarding ability

[5000]Boosts HP restoration from Flask of Crimson Tears

[5020]Slowly restores HP

[5030]Restores HP upon defeating enemies

[5040]Successive attacks restore HP

[5050]Critical hits restore HP

[5060]Critical hits restore FP

[6020]Lowers FP consumed by skills

[6110]Restores FP upon defeating enemies

[7000]Gain more runes, but lose HP

AccessoryName

[1000]Crimson Amber Medallion

[1010]Cerulean Amber Medallion

[1020]Viridian Amber Medallion

[1040]Erdtree's Favor

[1100]Silver Scarab

[1110]Gold Scarab

[1150]Green Turtle Talisman

[1160]Stalwart Horn Charm

[1170]Immunizing Horn Charm

[1180]Clarifying Horn Charm

[1190]Prince of Death's Pustule

[1200]Mottled Necklace

[1210]Bull-Goat's Talisman

[1230]Warrior Jar Shard

[1250]Millicent's Prosthesis

[2000]Magic Scorpion Charm

[2010]Lightning Scorpion Charm

[2020]Fire Scorpion Charm

[2030]Sacred Scorpion Charm

[2040]Red-Feathered Branchsword

[2050]Ritual Sword Talisman

[2060]Spear Talisman

[2070]Hammer Talisman

[2080]Winged Sword Insignia

[2090]Dagger Talisman

[2100]Arrow's Reach Talisman

[2120]Twinblade Talisman

[2130]Axe Talisman

[2150]Arrow's Sting Talisman

[2160]Lord of Blood's Exultation

[2170]Kindred of Rot's Exultation

[2180]Claw Talisman

[2190]Roar Medallion

[2200]Curved Sword Talisman

[2210]Companion Jar

[2220]Perfumer's Talisman

[3000]Graven-School Talisman

[3040]Faithful's Canvas Talisman

[3060]Old Lord's Talisman

[3070]Radagon Icon

[3080]Primal Glintstone Blade

[3090]Godfrey Icon

[4000]Dragoncrest Shield Talisman

[4010]Spelldrake Talisman

[4020]Flamedrake Talisman

[4030]Boltdrake Talisman

[4040]Haligdrake Talisman

[4050]Pearldrake Talisman

[4070]Crucible Feather Talisman

[4080]Blue-Feathered Branchsword

[4090]Ritual Shield Talisman

[4100]Greatshield Talisman

[5000]Crimson Seed Talisman

[5020]Blessed Dew Talisman

[5030]Taker's Cameo

[5040]Godskin Swaddling Cloth

[5050]Assassin's Crimson Dagger

[5060]Assassin's Cerulean Dagger

[6020]Carian Filigreed Crest

[6110]Ancestral Spirit's Horn

[7000]Symbol of Avarice

AntiqueCaption

[20]A Scenic Flatstone yet to be polished.
Purchase to reveal its precious gift.



[2000]The night belonging to Gladius, left upon its defeat.

The power of its namesake can be unlocked by performing a relic rite.

The wolf pup, born with its three heads, was feared by its peers and driven out of the pack, but its will to live was strong indeed.

Upon a rainswept night, it seized a man's sword with its great jaws, but he showed no fear. He did not seek to harm the wolf, but instead took it in his arms. It has remained at his side ever since, always carrying that very sword.



[2010]The night belonging to Adel, left upon his defeat.

The power of its namesake can be unlocked by performing a relic rite.

The dragon was nothing less than a wonder of the natural world. Majestic in size and bearing, it was the apex predator of the old island upon which it roosted.

But when the sky began to weep in hues of azure, all was lost. There was nothing left to feed upon, leaving only hunger, which grew into madness. A ravening unending.



[2020]The night belonging to Gnoster, left upon its defeat.

The power of its namesake can be unlocked by performing a relic rite.

The secluded forest was being eaten away by the surrounding desert, and when the blessing of water passed over its many leaves and boughs, thus began a great exodus of its creatures.

To survive, the insects would have to adapt. So began their prolonged and perilous journey.



[2030]The night belonging to Maris, left upon its defeat.

The power of its namesake can be unlocked by performing a relic rite.

For the first time in its existence, the drifting ancient being realized its interest had been piqued. Indeed, it had been roused from its aimless life of floating, camouflaged within its surroundings.

The strange taste of this night was all too lonely, and more vast than it could ever know.



[2040]The night belonging to Libra, left upon its defeat.

The power of its namesake can be unlocked by performing a relic rite.

The demon was obsessed with the concepts of impartiality, fairness, and equanimity. For anything to reach a higher plane each side must elevate the other.

The goat-eyed being gazed into the darkness. If it is true, that the night swallows all, then the night is impartial. The night is a thing of fairness, of equanimity. The night is a champion of balance.



[2050]The night belonging to Fulghor, left upon his defeat.

The power of its namesake can be unlocked by performing a relic rite.

The left arm of the loyal and brave servant of the gods had been severed from behind. As he turned back to look, he fell to despair.

It seemed his companions, who had walked with him upon the same perilous path, had now forsworn the very gods they once served.



[2060]The night belonging to Caligo, left upon her defeat.

The power of its namesake can be unlocked by performing a relic rite.

From the phantasmal peak upon which she hid herself, she peered down into the world, committing to memory what she perceived. Then, her eye drawn to a certain cataclysm, from out of hiding she leapt with wings unfurled.

For she wished to know and to understand, first hand, just what fortunes and misfortunes the disaster would bring upon the world.



[2100]The night belonging to Heolstor, left upon its defeat.

The power of its namesake can be unlocked by performing a relic rite.

The country lay in ruin. The man who once was knight had challenged the hero, but he too was no match. He fell, just another body in a great pile.

But eventually he awoke, crawling out from underneath the others. Though he had failed to protect anything or anyone, he yet lived. And so he cursed the world.

It was the dead of night, and from the sky poured down a great rain.



[10000]A well-kept antique pocketwatch engraved with an intricate design, likely a prized possession.

The Nightlord bestowed upon the expecting woman a curse which prevented her from ever giving birth. The only means to break it meant the sacrifice of her life.

But the curse of Night lived on, in both the orphan and in this keepsake, whose hands tell only twisted time.

This dark power is both a badge of lost innocence, and the very thing that allows its owner to fight back.



[10001]A small frame that is missing its picture. Whatever precious memory it once enshrined, now is home only to dust and grime.

A voice is heard that beckons one to seek the owner.

"Peer into this window, and revisit the first glimpse of night..."



[10002]A fetish bathed in golden magic.

Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.

But the magic has long faded, leaving only a dark stain in its wake.

The protector of gold yet stands guard over the realm, even after being swallowed by Night.



[11000]A natural whetstone of high quality with a fine grain. A precious sharpening stone mined in the Lands Between.

The clash with Night has spanned eons. And yet now, precious little time remains.



[11001]A single earring belonging to the Wylder. Rusted and encrusted with grime.

Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light.

This appears to be one of a pair.



[11002]A kernel of life that straddles the living and inanimate. Also known as a Larval Tear.

Once, in the Lands Between, it was said to have granted one a new form.



[12000]A doll that appears to have been adored by a young child. The doll's rough cloth is stained with rotting flesh and blood.

Worn thin, as if it were held tightly all too often.



[12001]A stake crafted from stone by an ancient civilization. Claimed from a Guardian Golem.

Still imbued with an old yet fading magic. Can open locks sealed in a similar manner to the golem.



[12002]A brooch imbued with potent magic, made from the blood magic crystal received from the Recluse.

This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight.

At first, this magic brooch, with its aura of unknowable power, was intended as a ceremonial tool to calm violent winds. But the war, for better or worse, demanded that it be employed otherwise, as a magic artifact to bring a swift end to the conflict.



[12003]A cracked brooch, bereft of its former magic. A blood magic crystal received from the Recluse.

This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight.

The Guardian smashed the jewel at the core of this magic implement. To think it was once a mere ceremonial tool to calm violent winds.



[13000]A finely-crafted streamlined arrowhead. Used by sellswords of the Fellowship.

Said to be the choice weapon of the Monster, an inhuman assassin. A single word is written on each arrow, and when an arrow deals a death blow, the word becomes the epitaph of the fallen.

To this day, the Monster lurks somewhere, unseen and unknown.



[13001]Sealing wax removed from an opened letter. Used by sellswords of the Fellowship.

The stamp signifies an assassin's oath. Once a target is agreed upon, there is no going back.

Such contracts are said to have their origin in the Lands Between.



[13002]A fragment of the spear of Fulghor, Champion of Nightglow. Imbued with holy essence through battles in the Lands Between.

Can briefly, and only with very limited potency, grant its power to other armaments.

When Those Who Live in Death are felled by the Order, they will never rise again.



[14000]Liquid plant extract that is highly effective at repairing armaments. Harvested in indeterminate locations across the Lands Between, but only by those who are aware of its useful properties.

This viscous oil can be extracted by squeezing the flower, seeds and all. Some call the liquid golden tears, owing to its lustrous yellow hue.



[14001]A medal adorning a doll resembling a young girl. An extra decoration for the Revenant's garb.

The silver shines with a brilliance that is both ceremonial and dignified.

It recalls the girl's words.
"With strength comes the burden of duty."



[14002]An iron coin imbued with a small blessing by the priestess. Emits a faint warmth.

The girl made a wish to the mechanical doll... That a blessing would reach him—a blessing that could open the eyes of one who is already dead but refuses to accept it.



[15000]A torn magic-warding braided cord. Worn by warriors for good luck on the eve of battle.

The distinctive stone clasp suggests that it belonged to glory-seeking pirates.

The legends surrounding the competing seafaring factions, who divided the seas into east and west, have been spoken of for generations in places near and far.



[15002]A necklace made from a thick rugged claw, with a shining black luster that instils fear in any who gaze upon it.

Long ago, the Raider fought the king of the archipelago forest. He grappled the hulking beast with his iron grip, and flung him away, proving his strength. He claimed the king's broken claw as a trophy and testament to his victory.

For a time, the Raider devoted himself to exploits on the high seas, but he tired of the unending struggle that never seemed to determine a clear victor. And so, he delivered the claw to his arch nemesis as an invitation to duel to the death.



[16000]A blade fragment imbued with the power of Night. Crystals have formed on the broken edge.

The dark substance slowly spread, as if to restore the lost portion of the blade, or to sharpen the existing blade beyond its natural properties.



[16001]Tool for accentuating the beauty of people and things. One of the Iron Menial's favorite items.

Though plain it is a reliable tool, with a soft-bristled brush that delicately applies ceruse to skin or other surfaces.

"Your beauty deserves nothing less."
Perhaps the Iron Menial went beyond the call of duty?



[16002]An intricate painting of a girl of pure heart and an elderly companion that conveys both trust and affection.

On that night, the doll understood—the young girl wished to live. And with that understanding, the doll found her purpose.

On the back of the painting is a hurriedly scrawled, fading message.

"Chloe, seek happiness, for you deserve it more than anyone."



[17000]A crystallized form of the power of Night. A strange, translucent thing with a corrosive shadow that appears to writhe.

The reach of the Night is limitless; its potential, immeasurable. Its touch indiscriminate, affecting any and all things. Whether one fears the Night, or welcomes it, depends upon the manner of contact.

But as for the Night, here and now, it is the unquestioned enemy of the Condemned.



[17001]A clear sign of the Nightlord's presence, in the form of a terribly tattered rag.

Burned and worn down over a span of time untold, the hint of an impression once made by the engraving of an old sealing stone can be seen, but it is no longer legible.

The menial asked about an engraving. But how did he know there was one, before setting eyes upon it?



[17002]A disturbing stone with a distinct lifelessness.

The bone of an outer god with the power to expunge divine essence, but that can also be destroyed by the same essence.

The choice was left to the witch. As per the wishes of the one who bestowed it.



[18000]An Altus flower flush with nutrients and grace. Before, such flowers were commonplace on the Altus Plateau.

The vibrant hues suggest that the flower received plenty of sunlight, and appear to shine in an ode to the resplendent Erdtree.



[18001]A golden seed that has exhausted its grace. Such seeds were once found at the base of illusory trees.

The seed was sapped of its grace by the priestess, but not entirely. Although very little remains, its grace will one day return, like trees that grow back in a celebration of life.



[18002]A golden seed harboring a warm blessing. This one was found on a steep and snowy peak.

This seed sprouted despite the harshness of its environment, like youthful potential blossoming in the crucible of adversity.

Or, what may be called a miracle.



[20000]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20001]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20002]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20003]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20004]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20005]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20006]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20007]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20008]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[20009]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20010]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20011]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20012]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20013]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20014]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20015]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20016]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20017]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[20018]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20019]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20020]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20021]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20022]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20023]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20024]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20025]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20026]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[20027]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20028]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20029]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20030]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20031]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20032]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20033]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20034]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[20035]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000000]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000001]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000002]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000010]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000011]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000012]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000020]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000021]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000022]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's red sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A burning red scene recalls the pitched battles where the threads of life and death intertwined.



[1000100]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000101]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000102]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000110]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000111]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000112]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000120]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000121]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000122]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's blue sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A water-draped blue scene recalls places enveloped by the larger flow of the world.



[1000200]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000201]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000202]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000210]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000211]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000212]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000220]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000221]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000222]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's yellow sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A dazzling scene of cascading rays of light recalls galloping journeys across majestic lengths of earth.



[1000300]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000301]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000302]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000310]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000311]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000312]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000320]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000321]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



[1000322]A relic that grants its favor upon departure on an expedition. Can be placed on the pedestal's green sand.

The scenes within are the memories of warriors, that allow one to draw upon their minds for strength.

A tranquil scene recalls strolls through lush tracts of deep green.



AntiqueInfo

[10]Traces of lost grace used for bartering in the Roundtable Hold



AntiqueName

[1]Antique

[2]Antique

[3]Antique

[4]Antique

[5]Antique

[6]Antique

[10]Murk

[20]Scenic Flatstone

[100]Delicate Burning Scene

[101]Polished Burning Scene

[102]Grand Burning Scene

[103]Delicate Burning Scene

[104]Polished Burning Scene

[105]Grand Burning Scene

[106]Delicate Burning Scene

[107]Polished Burning Scene

[108]Grand Burning Scene

[109]Delicate Drizzly Scene

[110]Polished Drizzly Scene

[111]Grand Drizzly Scene

[112]Delicate Drizzly Scene

[113]Polished Drizzly Scene

[114]Grand Drizzly Scene

[115]Delicate Drizzly Scene

[116]Polished Drizzly Scene

[117]Grand Drizzly Scene

[118]Delicate Luminous Scene

[119]Polished Luminous Scene

[120]Grand Luminous Scene

[121]Delicate Luminous Scene

[122]Polished Luminous Scene

[123]Grand Luminous Scene

[124]Delicate Luminous Scene

[125]Polished Luminous Scene

[126]Grand Luminous Scene

[127]Delicate Tranquil Scene

[128]Polished Tranquil Scene

[129]Grand Tranquil Scene

[130]Delicate Tranquil Scene

[131]Polished Tranquil Scene

[132]Grand Tranquil Scene

[133]Delicate Tranquil Scene

[134]Polished Tranquil Scene

[135]Grand Tranquil Scene

[1000]Delicate Burning Scene

[1010]Delicate Drizzly Scene

[1020]Delicate Luminous Scene

[1030]Delicate Tranquil Scene

[1040]Polished Burning Scene

[1050]Delicate Luminous Scene

[1060]Polished Tranquil Scene

[1070]Polished Drizzly Scene

[1080]Polished Burning Scene

[1090]Polished Tranquil Scene

[1100]Polished Tranquil Scene

[1110]Polished Burning Scene

[1120]Polished Burning Scene

[1130]Polished Tranquil Scene

[1140]Polished Luminous Scene

[1150]Polished Luminous Scene

[1160]Polished Drizzly Scene

[1170]Polished Drizzly Scene

[1180]Grand Burning Scene

[1190]Grand Drizzly Scene

[1200]Grand Tranquil Scene

[1210]Grand Tranquil Scene

[1220]Grand Luminous Scene

[1230]Grand Drizzly Scene

[1240]Grand Drizzly Scene

[1250]Grand Burning Scene

[1260]Grand Burning Scene

[1270]Delicate Tranquil Scene

[2000]Night of the Beast

[2010]Night of the Baron

[2020]Night of the Wise

[2030]Night of the Fathom

[2040]Night of the Demon

[2050]Night of the Champion

[2060]Night of the Miasma

[2100]Night of the Lord

[10000]Old Pocketwatch

[10001]Besmirched Frame

[10002]Fell Omen Fetish

[11000]Slate Whetstone

[11001]The Wylder's Earring

[11002]Silver Tear

[12000]Ragged Doll

[12001]Stone Stake

[12002]Witch's Brooch

[12003]Cracked Witch's Brooch

[13000]Fine Arrowhead

[13001]Cracked Sealing Wax

[13002]Edge of Order

[14000]Golden Tear

[14001]Crown Medal

[14002]Blessed Iron Coin

[15000]Torn Braided Cord

[15002]Black Claw Necklace

[16000]Blade of Night Fragment

[16001]Small Makeup Brush

[16002]Old Portrait

[17000]Night Shard

[17001]Vestige of Night

[17002]Bone-like Stone

[18000]Blessed Flower

[18001]Golden Shell

[18002]Golden Sprout

[20000]Delicate Burning Scene

[20001]Polished Burning Scene

[20002]Grand Burning Scene

[20003]Delicate Burning Scene

[20004]Polished Burning Scene

[20005]Grand Burning Scene

[20006]Delicate Burning Scene

[20007]Polished Burning Scene

[20008]Grand Burning Scene

[20009]Delicate Drizzly Scene

[20010]Polished Drizzly Scene

[20011]Grand Drizzly Scene

[20012]Delicate Drizzly Scene

[20013]Polished Drizzly Scene

[20014]Grand Drizzly Scene

[20015]Delicate Drizzly Scene

[20016]Polished Drizzly Scene

[20017]Grand Drizzly Scene

[20018]Delicate Luminous Scene

[20019]Polished Luminous Scene

[20020]Grand Luminous Scene

[20021]Delicate Luminous Scene

[20022]Polished Luminous Scene

[20023]Grand Luminous Scene

[20024]Delicate Luminous Scene

[20025]Polished Luminous Scene

[20026]Grand Luminous Scene

[20027]Delicate Tranquil Scene

[20028]Polished Tranquil Scene

[20029]Grand Tranquil Scene

[20030]Delicate Tranquil Scene

[20031]Polished Tranquil Scene

[20032]Grand Tranquil Scene

[20033]Delicate Tranquil Scene

[20034]Polished Tranquil Scene

[20035]Grand Tranquil Scene

[1000000]Delicate Burning Scene

[1000001]Polished Burning Scene

[1000002]Grand Burning Scene

[1000010]Delicate Burning Scene

[1000011]Polished Burning Scene

[1000012]Grand Burning Scene

[1000020]Delicate Burning Scene

[1000021]Polished Burning Scene

[1000022]Grand Burning Scene

[1000100]Delicate Drizzly Scene

[1000101]Polished Drizzly Scene

[1000102]Grand Drizzly Scene

[1000110]Delicate Drizzly Scene

[1000111]Polished Drizzly Scene

[1000112]Grand Drizzly Scene

[1000120]Delicate Drizzly Scene

[1000121]Polished Drizzly Scene

[1000122]Grand Drizzly Scene

[1000200]Delicate Luminous Scene

[1000201]Polished Luminous Scene

[1000202]Grand Luminous Scene

[1000210]Delicate Luminous Scene

[1000211]Polished Luminous Scene

[1000212]Grand Luminous Scene

[1000220]Delicate Luminous Scene

[1000221]Polished Luminous Scene

[1000222]Grand Luminous Scene

[1000300]Delicate Tranquil Scene

[1000301]Polished Tranquil Scene

[1000302]Grand Tranquil Scene

[1000310]Delicate Tranquil Scene

[1000311]Polished Tranquil Scene

[1000312]Grand Tranquil Scene

[1000320]Delicate Tranquil Scene

[1000321]Polished Tranquil Scene

[1000322]Grand Tranquil Scene

ArtsCaption

[1]-

[10]No skill.

This armament has no skill.
If the armament in the other hand has a skill, that skill will be used instead.



[100]Skill: Lion's Claw

Skill of the Redmanes, who fought alongside General Radahn.
Somersault forwards, striking foes with armament.



[101]Skill: Impaling Thrust

Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard.



[102]Skill: Piercing Fang

Skill used by Yura, the Bloody Finger Hunter.
Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.



[103]Skill: Spinning Slash

Skill favored by dexterous warriors.

Slash foes as your body spins. Additional input allows for a follow-up attack.



[105]Skill: Charge Forth

Quickly charge forward with the armament at the hip, carrying the momentum into a thrust.
Hold to cover a greater distance.



[106]Skill: Stamp (Upward Cut)

Brace armament and step into a low stance that prevents recoil from most enemy attacks.

Follow up with a strong attack for an upward strike.



[107]Skill: Stamp (Sweep)

Brace armament and step into a low stance that prevents recoil from most enemy attacks.

Follow up with a strong attack for a sweeping strike.



[108]Skill: Blood Tax

Blood Oath skill granted by the Lord of Blood.

Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.



[109]Skill: Repeating Thrust

Twist to build power, then unleash a flurry of thrusts.



[110]Skill: Wild Strikes

Swing armament with wild abandon.

Hold to continue swinging. Can be followed up with a normal or strong attack.



[111]Skill: Spinning Strikes

Polearm skill that performs continuous spinning attacks. Hold to continue the attack.

Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning.



[112]Skill: Double Slash

Skill of superior swordsmen.

Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks.



[113]Skill: Prelate's Charge

Slam armament into the ground to create a surge of flames, then charge in.

Hold to continue the charge.



[114]Skill: Unsheathe

Skill of swordsmen from the Land of Reeds.

Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.



[115]Skill: Square Off

This skill starts with the sword held level.

Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.



[116]Skill: Giant Hunt

Skill developed for confronting gigantic foes.

Step forward from a low stance, carrying the momentum into a sudden upward thrust.



[117]Skill: Torch Attack

Thrust torch forward to set foes ablaze.

This skill is especially effective against foes who are weak to fire.



[118]Skill: Loretta's Slash

Skill of Loretta the Royal Knight.

Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.



[119]Skill: Poison Moth Flight

Slash with a poison-infused blade.

If the follow-up strike lands on a poisoned foe, it will deal significant damage.



[120]Skill: Spinning Weapon

Defensive skill employed by Carian princesses.

Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.



[122]Skill: Storm Assault

One of the skills that channel the tempests of Stormveil.

Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.



[123]Skill: Stormcaller

One of the skills that channel the tempests of Stormveil.

Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.



[124]Skill: Sword Dance

Quickly close in to perform a series of spinning upward slashes.
Follow up with an additional input to finish with a downward slash.



[125]Skill: Spinning Chain

Spins the striking part of a flail at high speed to attack.

Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.



[200]Skill: Glintblade Phalanx

Skill used by the enchanted knights who served the Carian royal family.

Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.



[201]Skill: Sacred Blade

Grants armament's attacks holy essence and fires off a golden blade projectile.

The armament retains its holy essence for a while.



[202]Skill: Ice Spear

Skill of the warriors who served Lunar Princess Ranni.

Spin armament to release cold magic, then channel it into a piercing spear of ice.



[203]Skill: Glintstone Pebble

Skill that employs the glintstone sorcery of the same name.

Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.



[204]Skill: Bloody Slash

Blood Oath skill granted by the Lord of Blood.

From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.



[205]Skill: Lifesteal Fist

Skill that demonstrates mastery of the art of controlling vital energies.

A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.



[207]Skill: Eruption

Skill of the knights who serve at Volcano Manor.

Slam armament into the ground, spawning roiling lava which spouts up upon release.



[208]Skill: Prayerful Strike

Raise armament aloft in prayer, then slam it into the ground.

This inspired blow restores HP to self and nearby allies if it successfully hits.



[209]Skill: Gravitas

Skill originating from the Alabaster Lords, who had skin of stone.

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.



[210]Skill: Storm Blade

Lost skill of Stormveil.

Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.



[212]Skill: Earthshaker

Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave.

Follow up with a strong attack to swing the armament in a sweeping strike.



[213]Skill: Golden Land

Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts.

Follow up with a strong attack to swing the armament in a sweeping strike.



[214]Skill: Flaming Strike

Skill that emits flame in a wide frontward arc.

Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.



[216]Skill: Thunderbolt

Skill used by the capital's ancient dragon cult.

Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.



[217]Skill: Lightning Slash

Call down a bolt of lightning into armament, then swing it down to create an explosive shock.

The armament retains the lightning enchantment for a while.



[218]Skill: Carian Grandeur

Carian royal prestige embodied in a skill.

Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels.



[219]Skill: Carian Greatsword

Carian royal prestige embodied in a skill.

Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.



[220]Skill: Vacuum Slice

Lost skill of ancient heroes.

Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.



[221]Skill: Black Flame Tornado

Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames.

Hold to create an initial flame tornado while spinning the armament.



[222]Skill: Sacred Ring of Light

Skill used by the commanders of the Cleanrot Knights.

Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession.



[223]Skill: Firebreather

Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.



[224]Skill: Blood Blade

Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging.

Can be fired in rapid succession.



[225]Skill: Phantom Slash

Skill inspired by the fond remembrances of the Night's Cavalry.

Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.



[226]Skill: Spectral Lance

Skill of the headless Mausoleum Knights.

Hurl a phantasmic spear at foes.



[227]Skill: Chilling Mist

Coat armament in frost, and then slash, spreading frigid mist forwards.

The armament retains its frost for a while.



[228]Skill: Poisonous Mist

Bathe armament in poison, and then slash, spreading toxic mist forwards.

The armament retains its poison for a while.



[300]Skill: Shield Bash

Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.

Weaker enemies will be shoved backwards, and can even be staggered.



[301]Skill: Barricade Shield

Skill made famous by Sir Neidhardt.

Focus your energy into the shield, temporarily hardening it to deflect greater blows.



[302]Skill: Parry

Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.

This provides an opening to perform a critical hit.



[303]Skill: Buckler Parry

Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.

This is faster than a regular parry.



[305]Skill: Carian Retaliation

Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades.

Can also be used in the same way as a regular parry.



[306]Skill: Storm Wall

Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles.

Can also be used in the same way as a regular parry.



[307]Skill: Golden Parry

Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance.

Effective even at a slight distance.



[308]Skill: Shield Crash

Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered.

Hold to extend the duration of the charge forwards.



[309]Skill: Thops's Barrier

Erect a magical forcefield while swinging the shield to deflect sorceries and incantations.

Can also be used in the same way as a regular parry.



[400]Skill: Through and Through

Powerful archery skill using a greatbow held in an oblique stance.

Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.



[401]Skill: Barrage

Archery skill using a bow held horizontally.

Ready the bow, then fire off a rapid succession of shots faster than the eye can see.



[402]Skill: Mighty Shot

Archery skill performed from an oblique stance.

Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.



[404]Skill: Enchanted Shot

Archery skill that enlivens the arrow with spiritual essence.

The resulting shot will fly faster than regular shots and change its trajectory to follow the target.



[405]Skill: Sky Shot

Archery skill performed from a low stance.

Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.



[406]Skill: Rain of Arrows

Archery skill performed from a low stance.

Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.



[501]Skill: Hoarfrost Stomp

Stomp hard to spread a trail of freezing mist on the ground.

The mist applies the frost status effect.



[502]Skill: Storm Stomp

One of the skills that channel the tempests of Stormveil.

Stomp hard on the ground to kick up a momentary storm.



[503]Skill: Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance.

Sometimes a simple tool is the most effective.



[504]Skill: Lightning Ram

Skill inspired by tumbling rams.

Let out a bleat, then tumble forwards, clad in lightning.
Tumbles can be repeated in rapid succession.



[505]Skill: Flame of the Redmanes

Skill of the Redmanes, who fought alongside General Radahn.

Produce a powerful burst of flames in a wide frontward arc.



[506]Skill: Ground Slam

Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends a powerful shockwave in all directions.



[507]Skill: Golden Slam

Skill of the avatars who protect Minor Erdtrees.

Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends golden shockwaves in all directions.



[508]Skill: Waves of Darkness

Plunge armament into the ground to release three waves of darkness.

Follow up with a strong attack to swing the armament in a sweeping strike.



[509]Skill: Hoarah Loux's Earthshaker

Slam both hands onto the ground to violently shake the earth and unleash a shockwave.

Follow up with an additional input to slam the ground again.



[600]Skill: Determination

A knightly skill.

Hold the flat of the armament to your face and pledge your resolve, powering up your next attack.



[601]Skill: Royal Knight's Resolve

Skill of the knights who once served the Elden Lord.

Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.



[602]Skill: Assassin's Gambit

Skill that masks the user's presence at the cost of a self-inflicted wound.

Grants near-invisibility and silences footsteps.



[603]Skill: Golden Vow

Skill passed down from antiquity among the knights of the capital.

Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and damage negation.



[604]Skill: Sacred Order

Skill of the Golden Order fundamentalist knights.

Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.



[605]Skill: Shared Order

Skill of the Golden Order fundamentalist knights.

Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.



[606]Skill: Seppuku

A forbidden technique used by swordsmen from the Land of Reeds.

Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.



[607]Skill: Cragblade

Skill that manipulates gravity.

Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.



[650]Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.



[651]Skill: War Cry

Give a war cry to rally the spirit and increase attack power.
While active, strong attacks change to charging attacks.



[652]Skill: Beast's Roar

Unleash a beastly roar, rending the air as a forward-travelling projectile.



[653]Skill: Troll's Roar

Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes.

Follow up with a strong attack to slam the armament down.



[654]Skill: Braggart's Roar

Declare your presence with a boastful roar.

Raises attack power, damage negation, and stamina recovery speed.



[700]Skill: Endure

Assume an anchored stance to brace for incoming attacks, briefly boosting poise.

Damage taken while using this skill is reduced.



[701]Skill: Vow of the Indomitable

Skill of the ancient warriors of the Erdtree.

Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.



[702]Skill: Holy Ground

Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts damage negation for self and allies inside it.



[800]Skill: Quickstep

Skill prized by the crafty and fleet of foot.

Perform a quickstep maneuver that allows for circling around lock-on targets.



[801]Skill: Bloodhound's Step

Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep.

This skill can be used to circle around lock-on targets.



[802]Skill: Raptor of the Mists

Duck into a low stance, momentarily vanishing.

If an enemy attack connects, avian wings will allow for a quick escape into the air.



[850]Skill: White Shadow's Lure

Hold armament in a brief, silent prayer to create a white shadow.

The apparition lures in foes of human build, drawing their aggression. Effective regardless of combat state.



[1000]Unique Skill: Surge of Faith

Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions.

Repeated inputs will continue to raise the armament aloft, continuing the attack.



[1001]Unique Skill: Flame Spit

Ready the shield, then launch a fireball from the barrel.

The fireball explodes on impact.



[1002]Unique Skill: Tongues of Fire

Ready the shield, then spray violent jets of fire from the tongues protruding from its maw.

Hold to continue spraying fire. This skill can be used while walking.



[1003]Unique Skill: Oracular Bubble

Blow on the horn to release a magic bubble.

The bubble floats gently through the air towards its target.



[1004]Unique Skill: Bubble Shower

Blow on the horn to release a spume of magic bubbles.

The bubbles float gently before raining down on the target.



[1005]Unique Skill: Great Oracular Bubble

Blow on the horn to release a massive magic bubble.

The bubble floats gently through the air towards its target.



[1006]Unique Skill: Sea of Magma

Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma.

Hold to continue swinging the lava whip.



[1007]Unique Skill: Viper Bite

Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes.



[1008]Unique Skill: Moonlight Greatsword

Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.

Charged attacks release blasts of moonlight.



[1009]Unique Skill: Siluria's Woe

Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind.

Charged attacks have the power to blow away enemies and can fire the tornado forwards.



[1010]Unique Skill: Rallying Standard

Hoist the war banner aloft and give a rallying command.

Raises attack power and damage negation for self and nearby allies.



[1011]Unique Skill: Bear Witness!

Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.



[1012]Unique Skill: Eochaid's Dancing Blade

Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning.

Charge the attack to increase reach and duration of the spin.



[1013]Unique Skill: Soul Stifler

Raise the greathorn's wings to summon a soul-sapping miasma.

Enemies in the affected area will temporarily suffer from reduced damage negation.



[1014]Unique Skill: Taker's Flames

Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.

The flames steal HP from those they touch.



[1015]Unique Skill: Shriek of Milos

Lets out a horrific cursed scream that reduces all damage negation for nearby foes.

While active, strong attacks will change to a combo attack.



[1016]Unique Skill: Reduvia Blood Blade

Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss.

Can be fired in rapid succession.



[1017]Unique Skill: Glintstone Dart

Skill that builds from the Glintstone Pebble sorcery.

Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust.



[1018]Unique Skill: Flowing Form

Temporarily transforms armament into its liquid form.

Swing the armament like a whip to perform a sweeping slice over a wide area.



[1019]Unique Skill: Night-and-Flame Stance

Hold the sword level and prepare to cast a sorcery.

Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.



[1020]Unique Skill: Wave of Gold

Imbue the sword with bygone golden glory, then fire it at foes.
A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.



[1021]Unique Skill: Ruinous Ghostflame

Swing the sword to bathe its blade in ghostflame.

The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.



[1022]Unique Skill: Establish Order

Raise the armament in a salute, releasing a golden explosion.

Repeated inputs send out waves of golden light.



[1023]Unique Skill: Mists of Slumber

Releases a faint purple mist that spreads across a wide frontwards area.

This mist inflicts the sleep ailment upon foes.



[1024]Unique Skill: Spearcall Ritual

Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.



[1025]Unique Skill: Wolf's Assault

Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.



[1026]Unique Skill: Thundercloud Form

Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade.

Hold to increase the reach of the thundercloud form.



[1027]Unique Skill: Cursed-Blood Slice

Brace, then charge forward to deliver a downward diagonal slice.
The bloody trail of the blade is followed by a burst of flame.

Additional input allows for a follow-up attack.



[1028]Unique Skill: Waterfowl Dance

Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo.

Repeated inputs allow for up to two follow-up attacks.



[1029]Unique Skill: Gold Breaker

Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.

The heroic Radagon's signature attack.



[1030]Unique Skill: I Command Thee, Kneel!

Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves.

Follow up with an additional input to produce a third shockwave.



[1031]Unique Skill: Regal Roar

Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.



[1032]Unique Skill: Starcaller Cry

Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave.

Follow up with an additional input to slam down with gravity-infused swords.



[1033]Unique Skill: Wave of Destruction

Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.



[1034]Unique Skill: Bloodboon Ritual

Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.

This skill will coat the armament with bloodflame for a while.



[1035]Unique Skill: Flowing Form

Temporarily transforms armament into its liquid form.

Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.



[1036]Unique Skill: Blade of Death

Unleash the power of the Rune of Death to fire off a blade-like projectile.

In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.



[1037]Unique Skill: Blade of Gold

Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile.

Inflicts holy damage.



[1038]Unique Skill: Destined Death

Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades.

In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a while.



[1039]Unique Skill: Spinning Wheel

Strike the wheel against the ground to set it spinning at top speed.

Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.



[1040]Unique Skill: Alabaster Lord's Pull

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.

Has a greater area of effect than Gravitas.



[1041]Unique Skill: Onyx Lord's Repulsion

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.



[1042]Unique Skill: Oath of Vengeance

Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration.

While the oath's effects are active, poise will also be increased.



[1043]Unique Skill: Ice Lightning Sword

Call down a bolt of ice lightning into the blade and bring it down upon a foe.

The ice lightning effect will persist for a while.



[1044]Unique Skill: Regal Beastclaw

Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.



[1045]Unique Skill: Flame Dance

Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.



[1046]Unique Skill: Claw Flick

Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.



[1047]Unique Skill: Nebula

Imbue the Naturalborn's stars with magic to perform a sweeping strike.

This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.



[1048]Unique Skill: Ghostflame Ignition

Thrust out the barbed rod and set its tip alight with ghostflame.

Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.



[1049]Unique Skill: Ancient Lightning Spear

Imbue the armament with the ancient dragons' red lightning, then throw it as a spear.

Can be charged to increase its power.



[1050]Unique Skill: Frenzyflame Thrust

Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion.

The skill inflicts both the enemy and the user with madness.



[1051]Unique Skill: Miquella's Ring of Light

Summon Miquella's shining halo and fire it forwards.

Can be fired in rapid succession.



[1052]Unique Skill: Golden Tempering

Cross the two swords to grant their attacks holy essence.

While in effect, strong attack performs a dual-wielding combo attack.



[1053]Unique Skill: Last Rites

Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity.

Particularly effective at laying to rest Those Who Live in Death.



[1054]Unique Skill: Unblockable Blade

Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack.

This attack cannot be blocked.



[1055]Unique Skill: Eochaid's Dancing Blade

Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning.

Charge the attack to increase reach and duration of the spin.



[1056]Unique Skill: Magic Dagger

Slash with magic-enwreathed blade.
The magic coating lasts for some time.



[1165]Skill: Loretta's Slash

Skill of Loretta the Royal Knight.

Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.



[1166]Skill: Spinning Slash

Skill favored by dexterous warriors.

Slash foes as your body spins. Additional input allows for a follow-up attack.



[1167]Unique Skill: Corpse Wax Cutter

Lost skill of ancient heroes.

Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.



[1168]Unique Skill: Zamor Ice Storm

Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.



[1169]Unique Skill: Radahn's Rain

Archery skill performed from a low stance.

Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.



[1170]Unique Skill: The Queen's Black Flame

Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash.

Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.



[1171]Unique Skill: Dynast's Finesse

Nimbly avoid an attack, securing some distance from foes.

Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.



[1172]Unique Skill: Magma Shower

Slash at foes in a twirling motion while scattering magma all around.

Additional input allows for a follow-up attack.



[1173]Unique Skill: Nebula

Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.



[1174]Unique Skill: Death Flare

Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes.

Follow up with an additional input to bring down the armament, triggering an explosion.



[1175]Unique Skill: Bloodhound's Finesse

Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes.

Follow up with a strong attack to perform the Bloodhound's Step attack.



[1176]Unique Skill: Magma Guillotine

Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma.

Follow up with an additional input to perform a chopping attack.



[1177]Unique Skill: Corpse Piler

Forms a blade of cursed blood for repeated, interweaving successive attacks.

Follow up with an additional input for further successive attacks.



[1178]Unique Skill: Transient Moonlight

Sheathe blade, holding it at the hip in a composed stance.

Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.



[1179]Unique Skill: Bloodblade Dance

Leap at foe to perform a flurry of tornado-like attacks.

Follow up with an additional input to perform an attack that ends in an evasive maneuver.



[1182]Unique Skill: Knowledge Above All

Raise the scepter to manifest the realm of the All-Knowing.

Enemy magic and holy damage negation will be reduced for all within the area, including the caster.



[1183]Unique Skill: Devourer of Worlds

Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.



[1184]Unique Skill: Familial Rancor

Gently rattle the copper heads to summon vengeful spirits that chase down foes.

The anguish of a spouse and children invites accursed wrath.



[1185]Unique Skill: Rosus's Summons

Raise the axe aloft to summon those lost in death.

Three skeletons will appear at a distance and attack in tandem before vanishing.



[1186]Unique Skill: Thunderstorm

Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks.

The lightning will stay on the blade for a while.



[1187]Unique Skill: Sacred Phalanx

Release the power of a hidden incantation to erect a palisade of golden spears frontwards.



[1188]Unique Skill: Great-Serpent Hunt

Perform a powerful forward lunge and follow up with an upward thrust via additional input.

When fighting a great serpent, a long blade of light will appear, revealing the armament's true power.



[1189]Unique Skill: Angel's Wings

Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy.

The white wings impede recovery actions using a flask of tears.



[1190]Unique Skill: Storm Kick

Thrust the prosthetic leg blade into the ground, creating a storm.

Follow up with a strong attack to perform a lightning-infused jumping attack.



[1191]Unique Skill: Unblockable Blade

Imbue the cipher blade with light, then lunge forward with a sudden piercing attack.

This attack cannot be blocked.



[1192]Unique Skill: Sorcery of the Crozier

Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.



[1193]Unique Skill: Erdtree Slam

Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.

This is the most powerful of all the Ground Slam skills.



[1194]Unique Skill: Gravity Bolt

Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away.

Can be fired in rapid succession.



[1195]Unique Skill: Fires of Slumber

Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.

The intoxicating flames inflict the sleep ailment upon foes.



[1196]Unique Skill: Golden Retaliation

Ready the shield to unleash its protective incantation.

This will dispel sorceries and incantations, retaliating with golden power.



[1197]Unique Skill: Contagious Fury

Incite the jellyfish's wrath and allow its fury to flow through you.

Raises attack power for a certain duration.



[1198]Unique Skill: Ordovis's Vortex

Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground.

This skill can be charged to increase its power.



[1199]Unique Skill: Spinning Weapon

Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently.
Those it touches will suffer successive magic attacks.



ArtsInfo

[10]This armament has no skill.
If the armament in the other hand has a skill, that skill will be used instead.



[100]Somersault forwards, striking foes with armament.

[101]Build power, then lunge forward for a strong thrust that pierces an enemy's guard.



[102]Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.



[103]Slash foes as your body spins.
Additional input allows for a follow-up attack.



[105]Quickly charge forward, carrying the momentum into a thrust.
Hold to cover a greater distance.



[106]Brace armament and step into a low stance that briefly boosts poise.
Follow up with a strong attack for an upward strike.



[107]Brace armament and step into a low stance that briefly boosts poise.
Follow up with a strong attack for a sweeping strike.



[108]Unleash a flurry of thrusts that rob the target of both their blood and their HP.



[109]Unleash a flurry of thrusts.

[110]Swing armament with wild abandon.
Hold to continue swinging. Can be followed up with a normal or strong attack.



[111]Perform continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack.



[112]Perform a crossing slash attack.
Repeated inputs allow for up to two follow-up attacks.



[113]Slam armament into the ground to create a surge of flames, then charge in.
Hold to continue the charge.



[114]Sheathe blade, holding it at the hip in a composed stance.
Follow up with a normal or strong attack to perform a swift slash attack.



[115]This skill starts with the sword held level.
Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.



[116]Step forward from a low stance, carrying the momentum into a sudden upward thrust.



[117]Thrust torch forward to set foes ablaze.

[118]Leap forward, imbuing the blade with magic, then descend, accelerating into a sweeping slash.



[119]Slash with a poison-infused blade.
If the follow-up strike lands on a poisoned foe, deal significant damage.



[120]Lifts armament into mid-air, then makes it spin violently.



[122]Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.



[123]Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.



[124]Quickly close in to perform a series of spinning upward slashes.
Follow up with an additional input to finish with a downward slash.



[125]Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.



[200]Form an arch of magic glintblades overhead, which will attack foes automatically.
Follow up with a strong attack to chain this skill into a lunging thrust.



[201]Grants armament's attacks holy essence and fires off a golden blade projectile.
The armament retains its holy essence for a while.



[202]Spin armament to release cold magic, then channel it into a piercing spear of ice.



[203]Employs the glintstone sorcery of the same name.
Follow up with a strong attack to chain this skill into a lunging thrust.



[204]Coat the blade in your own blood to unleash a rending blood slash in a wide arc.



[205]A punch with an energy-infused fist that renders foes unconscious and steals their HP.
Only effective against foes of human build.



[207]Slam armament into the ground, spawning roiling lava which spouts up upon release.



[208]Raise armament aloft in prayer, then slam it into the ground.
This inspired blow restores HP to self and nearby allies if it successfully hits.



[209]Thrust the armament into the ground to create a gravity well and pull enemies in.



[210]Surround armament with shearing storm winds that can be fired forward.
Can be fired in rapid succession.



[212]Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave.
Follow up with a strong attack to swing the armament in a sweeping strike.



[213]Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts.
Follow up with a strong attack to swing the armament in a sweeping strike.



[214]Emits flame in a wide frontward arc.
Follow up with a strong attack to coat the armament in fire and perform a lunging, sweeping strike.



[216]Raise armament aloft to call down a bolt of lightning.
Can be fired in rapid succession.



[217]Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.



[218]Transform blade into a magical greatsword and swing it down.
Can be charged to increase its power by up to two levels.



[219]Transform blade into a magical greatsword and swing it down.
Can be charged to increase its power.



[220]Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.



[221]Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.



[222]Gather a sacred ring of light in the armament, then fire it forwards.
Can be fired in rapid succession.



[223]Blow into torch flame, spreading flames in a wide frontward arc.
The flames on the ground will continue to burn for a short time.



[224]Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging.
Can be fired in rapid succession.



[225]Create an apparition who guides a joint lunging upward swing.
Additional input allows for a follow-up attack.



[226]Hurl a phantasmic spear at foes.

[227]Coat armament in frost and then slash, spreading frigid mist forwards.
The armament retains its frost for a while.



[228]Bathe armament in poison and then slash, spreading toxic mist forwards.
The armament retains its poison for a while.



[300]Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.



[301]Focus your energy into the shield, temporarily hardening it to deflect greater blows.



[302]Deflect an attack and break that foe's stance.
This provides an opening to perform a critical hit.



[303]Deflect an attack and break that foe's stance.
Activates faster than a regular parry.



[305]Dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades.
Can also be used in the same way as a regular parry.



[306]Create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles.
Can also be used in the same way as a regular parry.



[307]Deflect enemy attacks and break their stance.
Effective even at a slight distance.



[308]Two-hand the shield and charge forwards while maintaining guard.
Hold to extend the duration of the charge forwards.



[309]Deflect sorceries and incantations.
Can also be used in the same way as a regular parry.



[400]Hold a greatbow in an oblique stance, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.



[401]Hold a bow horizontally, then fire off a rapid succession of shots.



[402]Ready the bow in an oblique stance, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.



[404]Enlivens the arrow with spiritual essence.
The resulting shot will fly faster than regular shots and change its trajectory to follow the target.



[405]Ready the bow from a low stance, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.



[406]Ready the bow from a low stance, then fire a burst of arrows into the sky to shower the enemy with projectiles.



[501]Stomp hard to spread a trail of freezing mist on the ground.
The mist applies the frost status effect.



[502]Stomp hard on the ground to kick up a momentary storm.



[503]Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.



[504]Let out a bleat, then tumble forwards, clad in lightning.
Tumbles can be repeated in rapid succession.



[505]Produce a powerful burst of flames in a wide frontward arc.



[506]Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends a powerful shockwave in all directions.



[507]Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends golden shockwaves in all directions.



[508]Plunge armament into the ground to release three waves of darkness.
Follow up with a strong attack to swing the armament in a sweeping strike.



[509]Slam both hands onto the ground to violently shake the earth and unleash a shockwave.
Follow up with an additional input to slam the ground again.



[600]Pledge your resolve, powering up your next attack.



[601]Pledge your resolve, greatly powering up your next attack.



[602]Masks the user's presence at the cost of a self-inflicted wound.
Grants near-invisibility and silences footsteps.



[603]Grants self and nearby allies increased attack power and damage negation.



[604]Perform a salute and grant the armament holy essence.
Highly effective against Those Who Live in Death.



[605]Grant the armament and those of nearby allies holy essence.
Highly effective against Those Who Live in Death.



[606]Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.



[607]Bury the armament in the ground, pulling rocks from the earth to reinforce it.
Increases attack power and makes it easier to break enemy stance.



[650]Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.



[651]Give a war cry to rally the spirit and increase attack power.
While active, strong attacks change to charging attacks.



[652]Unleash a beastly roar, rending the air as a forward-travelling projectile.



[653]Let out an intense roar, generating a powerful shockwave that blows back surrounding foes.
Follow up with a strong attack to slam the armament down.



[654]A boastful roar that raises attack power, damage negation, and stamina recovery speed



[700]Brace for incoming attacks, briefly boosting poise.
Damage taken while using this skill is reduced.



[701]Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.



[702]Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts damage negation.



[800]Perform a quickstep maneuver that allows for circling around lock-on targets.



[801]Become temporarily invisible while dodging at high speed.
This skill can be used to circle around lock-on targets.



[802]Duck into a low stance, momentarily vanishing.
If an attack is received, nullify the attack and quickly take flight.



[850]Create a frontward-facing white shadow.
The apparition lures in foes of human build, drawing their aggression.



[1000]Set flames of faith ablaze, then raise them aloft to rain down fireballs in all directions.
Repeated inputs will continue to thrust the armament aloft, continuing the attack.



[1001]Ready the shield, then launch a fireball from the barrel.
The fireball explodes on impact.



[1002]Ready the shield, then spray violent jets of fire.
Hold to continue spraying fire.
This skill can be used while walking.



[1003]Blow on the horn to release a magic bubble.
The bubble floats gently through the air towards its target.



[1004]Blow on the horn to release a spume of magic bubbles.
The bubbles float gently before raining down on the target.



[1005]Blow on the horn to release a massive magic bubble.
The bubble floats gently through the air towards its target.



[1006]Swing a whip overhead to cover the surrounding area in a sea of magma.
Hold to continue swinging the whip.



[1007]Bring the bronze viper to life, inciting it to lash out and bite foes.



[1008]Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.
Charged attacks release blasts of moonlight.



[1009]Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind.
Charged attacks can fire the tornado forwards.



[1010]Hoist the war banner aloft and give a rallying command.
Raises attack power and damage negation for self and nearby allies.



[1011]Spew the flames of a small dragon over a wide frontward area.



[1012]Infuse the sword with energy, then fling it forwards in a corkscrew attack.
Charge the attack to increase reach and duration of the spin.



[1013]Raise the greathorn's wings to summon a soul-sapping miasma.
Enemies in the affected area will temporarily suffer from reduced damage negation.



[1014]Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.
The flames steal HP from those they touch.



[1015]Lets out a horrific scream that reduces all damage negation for nearby foes.
While active, strong attacks will change to a combo attack.



[1016]Launch blades that cause blood loss.
Can be fired in rapid succession.



[1017]Launch glintstone pebbles.
Charge the skill to launch glintstone darts. Follow up with a strong attack to chain this skill into a lunging thrust.



[1018]Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.



[1019]Hold the sword level and prepare to cast a sorcery.
Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.



[1020]Imbue the sword with bygone golden glory, then fire it at foes.
A wide, golden wave fans out forwards.



[1021]Swing the sword to bathe its blade in ghostflame.

[1022]Raise the armament, releasing a golden explosion.
Repeated inputs send out waves of golden light.



[1023]Releases a faint purple mist that spreads across a wide frontwards area.
This mist inflicts the sleep ailment upon foes.



[1024]Thrust the spear high to summon a downpour of spectral spears.



[1025]Infuse the greatsword with frost, then leap forward and plunge it into the ground. Then, pull it out to release a cold blast.



[1026]Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade.
Hold to increase the reach of the thundercloud form.



[1027]Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame.
Additional input allows for a follow-up attack.



[1028]Perform a series of one-footed leaps to unleash a swift yet graceful slashing combo.
Repeated inputs allow for up to two follow-up attacks.



[1029]Leap up high and imbue the rune shard with light before smashing it down hard upon the ground.



[1030]Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves.
Follow up with an additional input to produce a third shockwave.



[1031]Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground.
While active, strong attack becomes a lunging slash.



[1032]Roar into the skies and pull in enemies with a gravitational wave.
Follow up with an additional input to slam down with gravity-infused swords.



[1033]Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.



[1034]Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.
This skill will coat the armament with bloodflame for a while.



[1035]Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.



[1036]Unleash the power of the Rune of Death to fire off a blade-like projectile.
The blade reduces the enemy's maximum HP and continues to wear down HP for a while.



[1037]Leap into the air, shoot golden flames as a single, blade-like projectile.



[1038]Plunge the greatsword into the ground to summon a myriad of blades.
This attack reduces the enemy's maximum HP and continues to wear down HP for a short time.



[1039]Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning.



[1040]Thrust the armament into the ground to create a gravity well that pulls enemies in.



[1041]Thrust the armament into the ground to create a gravity well that sends enemies flying away.



[1042]Temporarily raises all attributes for a certain duration. While the oath's effects are active, poise will also be increased.



[1043]Call down a bolt of ice lightning into the blade and bring it down upon a foe.
The ice lightning effect will persist for a while.



[1044]Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.



[1045]Imbue the weapon with the Giants' Flame and lash out in a wide range with a series of agile swings.



[1046]Cause the finger to swell, then flex to give enemies an almighty flick.



[1047]Imbue the Naturalborn's stars with magic.
This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.



[1048]Thrust out the barbed rod and set its tip alight with ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.



[1049]Imbue the armament with red lightning, then throw it as a spear.
Can be charged to increase its power.



[1050]Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion.
The skill inflicts both the enemy and the user with madness.



[1051]Summon Miquella's shining halo and fire it forwards.
Can be fired in rapid succession.



[1052]Cross the two swords to grant their attacks holy essence.
While in effect, strong attack performs a dual-wielding combo attack.



[1053]Raise the weapon to grant the effect of Sacred Order to yourself and allies in the vicinity.
Particularly effective at laying to rest Those Who Live in Death.



[1054]Imbue the blade with light, extending its length, then strike with a sudden sweeping attack.
This attack cannot be blocked.



[1055]Infuse the sword with energy, then fling it forwards in a corkscrew attack.
Charge the attack to increase reach and duration of the spin.



[1056]Slash with magic-enwreathed blade.
The magic coating lasts for some time.



[1165]Leap forward, imbuing the blade with magic, then descend, accelerating into a sweeping slash.



[1166]Slash at foes in a twirling motion while imbuing weapon with ice lightning.
Additional input allows for a follow-up attack.



[1167]Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.



[1168]Plunge the curved sword into the ground and unleash a freezing storm that batters the surroundings.



[1169]Ready the bow from a low stance and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.



[1170]Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash.
Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.



[1171]Nimbly avoid an attack, securing some distance from foes.
Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.



[1172]Slash at foes in a twirling motion while scattering magma all around.
Additional input allows for a follow-up attack.



[1173]Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.



[1174]Imbue the weapon with the Prince of Death's flames, inflicting the death ailment upon foes.
Follow up with an additional input to bring down the armament, triggering an explosion.



[1175]Slash upwards to perform a backwards somersault and gain some distance from foes.
Follow up with a strong attack to perform the Bloodhound's Step attack.



[1176]Leap forwards, smashing the weapon into the ground and triggering a blast of magma.
Follow up with an additional input to perform a chopping attack.



[1177]Forms a blade of cursed blood for repeated, interweaving successive attacks.
Follow up with an additional input for further successive attacks.



[1178]Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack.
Both attacks fire off a wave of light.



[1179]Leap at foe to perform a flurry of tornado-like attacks.
Follow up with an additional input to perform an attack that ends in an evasive maneuver.



[1182]Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.



[1183]Strike the scepter against the ground to steal the HP of all nearby enemies.



[1184]Gently rattle the copper heads to summon vengeful spirits that chase down foes.



[1185]Raise the axe aloft to summon those lost in death.



[1186]Imbue the blade with lightning and swing it around to create a tempestuous lightning storm.
Follow up with an additional input to perform up to two spinning attacks.
The lightning will cling to the blade for a while.



[1187]Erect a palisade of golden spears frontwards.

[1188]Perform a powerful forward lunge and follow up with an upward thrust via additional input.



[1189]Jump and imbue the blade with light, then deliver a slashing attack upon the enemy.



[1190]Thrust the prosthetic leg blade into the ground, creating a storm.
Follow up with a strong attack to perform a lightning-infused jumping attack.



[1191]Imbue the blade with light, then lunge forward with a sudden piercing attack.
This attack cannot be blocked.



[1192]Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.



[1193]Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.



[1194]Sends a bolt crashing down a short distance away.
Can be fired in rapid succession.



[1195]Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.
The intoxicating flames inflict the sleep ailment upon foes.



[1196]Ready the shield to unleash its protective incantation.
This will dispel sorceries and incantations, retaliating with golden power.



[1197]Incite the jellyfish's wrath and allow its fury to flow through you.
Raises attack power for a certain duration.



[1198]Spin the entire sword in mid-air, building momentum before slamming the blade down onto the ground.
This skill can be charged to increase its power.



[1199]Suspends the scepter in mid-air and cause it to spin violently.



ArtsName

[10]No Skill

[100]Lion's Claw

[101]Impaling Thrust

[102]Piercing Fang

[103]Spinning Slash

[105]Charge Forth

[106]Stamp (Upward Cut)

[107]Stamp (Sweep)

[108]Blood Tax

[109]Repeating Thrust

[110]Wild Strikes

[111]Spinning Strikes

[112]Double Slash

[113]Prelate's Charge

[114]Unsheathe

[115]Square Off

[116]Giant Hunt

[117]Torch Attack

[118]Loretta's Slash

[119]Poison Moth Flight

[120]Spinning Weapon

[122]Storm Assault

[123]Stormcaller

[124]Sword Dance

[125]Spinning Chain

[200]Glintblade Phalanx

[201]Sacred Blade

[202]Ice Spear

[203]Glintstone Pebble

[204]Bloody Slash

[205]Lifesteal Fist

[207]Eruption

[208]Prayerful Strike

[209]Gravitas

[210]Storm Blade

[212]Earthshaker

[213]Golden Land

[214]Flaming Strike

[216]Thunderbolt

[217]Lightning Slash

[218]Carian Grandeur

[219]Carian Greatsword

[220]Vacuum Slice

[221]Black Flame Tornado

[222]Sacred Ring of Light

[223]Firebreather

[224]Blood Blade

[225]Phantom Slash

[226]Spectral Lance

[227]Chilling Mist

[228]Poisonous Mist

[300]Shield Bash

[301]Barricade Shield

[302]Parry

[303]Buckler Parry

[305]Carian Retaliation

[306]Storm Wall

[307]Golden Parry

[308]Shield Crash

[309]Thops's Barrier

[400]Through and Through

[401]Barrage

[402]Mighty Shot

[404]Enchanted Shot

[405]Sky Shot

[406]Rain of Arrows

[501]Hoarfrost Stomp

[502]Storm Stomp

[503]Kick

[504]Lightning Ram

[505]Flame of the Redmanes

[506]Ground Slam

[507]Golden Slam

[508]Waves of Darkness

[509]Hoarah Loux's Earthshaker

[600]Determination

[601]Royal Knight's Resolve

[602]Assassin's Gambit

[603]Golden Vow

[604]Sacred Order

[605]Shared Order

[606]Seppuku

[607]Cragblade

[650]Barbaric Roar

[651]War Cry

[652]Beast's Roar

[653]Troll's Roar

[654]Braggart's Roar

[700]Endure

[701]Vow of the Indomitable

[702]Holy Ground

[800]Quickstep

[801]Bloodhound's Step

[802]Raptor of the Mists

[850]White Shadow's Lure

[1000]Surge of Faith

[1001]Flame Spit

[1002]Tongues of Fire

[1003]Oracular Bubble

[1004]Bubble Shower

[1005]Great Oracular Bubble

[1006]Sea of Magma

[1007]Viper Bite

[1008]Moonlight Greatsword

[1009]Siluria's Woe

[1010]Rallying Standard

[1011]Bear Witness!

[1012]Eochaid's Dancing Blade

[1013]Soul Stifler

[1014]Taker's Flames

[1015]Shriek of Milos

[1016]Reduvia Blood Blade

[1017]Glintstone Dart

[1018]Flowing Form

[1019]Night-and-Flame Stance

[1020]Wave of Gold

[1021]Ruinous Ghostflame

[1022]Establish Order

[1023]Mists of Slumber

[1024]Spearcall Ritual

[1025]Wolf's Assault

[1026]Thundercloud Form

[1027]Cursed-Blood Slice

[1028]Waterfowl Dance

[1029]Gold Breaker

[1030]I Command Thee, Kneel!

[1031]Regal Roar

[1032]Starcaller Cry

[1033]Wave of Destruction

[1034]Bloodboon Ritual

[1035]Flowing Form

[1036]Blade of Death

[1037]Blade of Gold

[1038]Destined Death

[1039]Spinning Wheel

[1040]Alabaster Lords' Pull

[1041]Onyx Lords' Repulsion

[1042]Oath of Vengeance

[1043]Ice Lightning Sword

[1044]Regal Beastclaw

[1045]Flame Dance

[1046]Claw Flick

[1047]Nebula

[1048]Ghostflame Ignition

[1049]Ancient Lightning Spear

[1050]Frenzyflame Thrust

[1051]Miquella's Ring of Light

[1052]Golden Tempering

[1053]Last Rites

[1054]Unblockable Blade

[1055]Eochaid's Dancing Blade

[1056]Magic Dagger

[1165]Loretta's Slash

[1166]Spinning Slash

[1167]Corpse Wax Cutter

[1168]Zamor Ice Storm

[1169]Radahn's Rain

[1170]The Queen's Black Flame

[1171]Dynast's Finesse

[1172]Magma Shower

[1173]Nebula

[1174]Death Flare

[1175]Bloodhound's Finesse

[1176]Magma Guillotine

[1177]Corpse Piler

[1178]Transient Moonlight

[1179]Bloodblade Dance

[1182]Knowledge Above All

[1183]Devourer of Worlds

[1184]Familial Rancor

[1185]Rosus's Summons

[1186]Thunderstorm

[1187]Sacred Phalanx

[1188]Great-Serpent Hunt

[1189]Angel's Wings

[1190]Storm Kick

[1191]Unblockable Blade

[1192]Sorcery of the Crozier

[1193]Erdtree Slam

[1194]Gravity Bolt

[1195]Fires of Slumber

[1196]Golden Retaliation

[1197]Contagious Fury

[1198]Ordovis's Vortex

[1199]Spinning Weapon

AttachEffectInfo

[310000]Maximum HP raised

[310100]Maximum FP raised

[310200]Maximum stamina raised

[310400]Maximum HP raised

[310401]Maximum stamina raised

[311000]Raises likelihood of item discovery

[311100]Increases runes obtained from defeated enemies

[311500]Raises stamina recovery speed

[311600]Raises resistance to blood loss

[311601]Raises resistance to frost

[311700]Raises resistance to poison

[311701]Raises resistance to scarlet rot

[311800]Raises resistance to sleep

[311801]Raises resistance to madness

[311900]Raises resistance to death blight

[312000]Raises resistance to poison and scarlet rot

[312001]Raises resistance to blood loss and frost

[312002]Raises resistance to sleep and madness

[312100]Raises poise

[312300]Raises attack power of skills

[312500]Raises dexterity

[312501]Raises attack power when striking enemies with successive attacks



[320000]Raises magic attack

[320001]Reduced ability to block damage

[320100]Raises lightning attack

[320101]Reduced ability to block damage

[320200]Raises fire attack

[320201]Reduced ability to block damage

[320300]Raises holy attack

[320301]Reduced ability to block damage

[320400]Raises attack power when HP is low

[320500]Raises attack power when HP is at maximum

[320600]Enhances counterattacks unique to thrusting weapons



[320700]Enhances stamina-reducing attacks against blockers



[320800]Raises attack power with successive attacks

[320900]Enhances critical hits

[321000]Arrows and bolts fly further

[321200]Enhances final hit of chain attacks

[321300]Enhances charge attacks

[321500]Raises attack power of arrows and bolts

[321600]Blood loss in vicinity increases attack power

[321700]Poisoning or scarlet rot in vicinity increases attack power



[321800]Enhances jump attacks

[321900]Enhances roars and breath attacks

[322000]Enhances guard counters

[322100]Raises potency of throwing pots

[322200]Raises potency of items employing perfume

[330000]Raises potency of sorceries

[330400]Raises potency of incantations

[330600]Extends spell effect duration

[330700]Shortens spell casting time

[330800]Spells consume less FP

[330801]Maximum HP reduced

[330900]Enhances charged spells and skills

[340000]Boosts physical damage negation

[340100]Boosts magical damage negation

[340200]Boosts fire damage negation

[340300]Boosts lightning damage negation

[340400]Boosts holy damage negation

[340500]Boosts magic, fire, lightning, and holy damage negation



[340700]Longer invincibility windows during evasive maneuvers



[340701]Reduced ability to block damage

[340800]Boosts damage negation when HP is low

[340900]Boosts damage negation when HP is at maximum

[341000]Boosts guarding ability

[350000]Boosts HP restoration from flasks

[350200]Slowly restores HP

[350300]Restores HP upon defeating enemies

[350400]Successive attacks restore HP

[350500]Critical hits restore HP

[350600]Critical hits restore FP

[360200]Lowers FP consumed by skills

[361100]Restores FP upon defeating enemies

[370000]Raises likelihood of item discovery

[370001]Increases runes obtained from defeated enemies

[370002]Slowly lowers HP

[8000000]Maximum HP raised

[8010000]Maximum FP raised

[8010100]Lowers FP consumption

[8020000]Maximum stamina raised

[8020100]Lowers stamina consumption

[8020200]Raises stamina recovery speed

[8100000]Raises physical attack

[8100100]Raises magic attack

[8100200]Raises fire attack

[8100300]Raises lightning attack

[8100400]Raises holy attack

[8110000]Attacks cause poison buildup

[8110100]Attacks cause blood loss buildup

[8110200]Attacks cause sleep buildup

[8110300]Attacks cause death buildup

[8110400]Attacks cause scarlet rot buildup

[8110500]Attacks cause frost buildup

[8110600]Attacks cause madness buildup

[8120000]Attacks more likely to break stance of enemies

[8130000]Enhances critical hits

[8140000]Enhances stamina-reducing attacks against blockers



[8150000]Enhances attacks against lifeforms born of falling stars



[8150100]Enhances attacks against Those Who Live in Death

[8150300]Enhances attacks against dragons

[8200000]Boosts physical damage negation

[8200100]Boosts magical damage negation

[8200200]Boosts fire damage negation

[8200300]Boosts lightning damage negation

[8200400]Boosts holy damage negation

[8200500]Boosts magic, fire, lightning, and holy damage negation



[8210000]Raises resistance to poison

[8210100]Raises resistance to blood loss

[8210200]Raises resistance to sleep

[8210300]Raises resistance to death blight

[8210400]Raises resistance to scarlet rot

[8210500]Raises resistance to frost

[8210600]Raises resistance to madness

[8220000]Boosts guarding ability

[8220001]Greatly boosts guarding ability

[8220002]Vastly boosts guarding ability

[8230000]Raises poise

[8300000]Enhances attacks with two-handed weapons

[8300100]Attacks more capable of breaking enemy stance when two-handing armament



[8310000]Enhances attacks when wielding two swords

[8310100]Attacks more capable of breaking enemy stance when wielding two armaments



[8320000]Enhances final hit of chain attacks

[8320100]Enhances charge attacks

[8320200]Enhances poise during strong attacks

[8320300]Enhances jump attacks

[8320400]Boosts damage negation during charge attacks

[8330000]Raises potency of sorceries

[8330100]Raises potency of incantations

[8330200]Enhances charged sorceries

[8330300]Enhances charged incantations

[8330400]Shortens spell casting time

[8330500]Extends spell effect duration

[8330600]Lowers FP consumed by sorceries and incantations

[8330700]Dragon Communion incantations add anti-dragon effect to right hand armament



[8330900]Boosts damage negation while casting sorceries and incantations



[8340000]Raises attack power of arrows and bolts

[8340100]Increases effective range of arrows and bolts

[8350000]Raises attack power of skills

[8350100]Enhances charged skills

[8350200]Lowers FP consumed by skills

[8350300]Enhances poise during skill activation

[8350400]Parry to dispel incoming sorceries and incantations, retaliating with golden power



[8360000]Improves the charging speed of Ultimate Art gauge

[8370000]Shortens Character Skill cooldown time

[8380000]Enhances roars and breath attacks

[8390000]Raises potency of throwing pots

[8400000]Raises potency of items employing perfume

[8410000]Longer invincibility windows during evasive maneuvers



[8410100]Evasive maneuvers strike surroundings with lightning



[8420000]Enhances guard counters

[8420100]Guard counters trigger holy bursts

[8420200]Guard counters summon a group of Those Lost in Death that attack enemies



[8430000]Enhances counterattacks unique to thrusting weapons



[8440000]Boosts HP restoration from flasks

[8440100]Flask restores HP to self and nearby allies

[8440200]Flask slowly restores HP

[8450000]Produces magma at the starting point of surge sprint



[8450100]Produces ice storm at the starting point of surge sprint



[8460000]Become difficult to spot and silence footsteps while walking



[8460100]Sets both the caster and the surrounding area ablaze with raging flames while walking



[8460200]Causes the yellow flame of frenzy to violently burst forth while walking



[8460300]Unleashes wraiths that chase down foes while walking



[8460400]Summons a dark cloud of stars overhead while walking. The cloud will release a violent deluge of star rain.



[8460500]Walking calls red lightning which strikes the vicinity



[8500000]Increases runes obtained from defeated enemies

[8510000]Raises likelihood of item discovery

[8520000]Enemies become likely to attack nearby allies

[8530000]Creates glintblades which automatically attack nearby foes at regular intervals



[8530100]Creates glintblades which automatically attack nearby foes at regular intervals



[8530200]Creates glintblades which automatically attack nearby foes at regular intervals



[8540000]Slowly restores HP

[8600100]Restores HP upon attacking enemies

[8600200]Restores FP upon attacking enemies

[8600300]Attacked enemies die regardless of remaining HP on rare occasions



[8610000]Successive attacks restore HP

[8610100]Successive attacks restore FP

[8610200]Raises attack power with successive attacks

[8610300]Charge attacks trigger a magic attack

[8610400]Charge attacks trigger a fire attack

[8610500]Charge attacks trigger a lightning attack

[8610600]Charge attacks trigger a holy attack

[8610700]Successive attacks boost damage negation once

[8620000]Restores FP upon receiving damage

[8620100]Boosts damage negation upon receiving damage

[8630000]Restores HP upon defeating enemies

[8630100]Restores FP upon defeating enemies

[8630200]Defeating multiple enemies unleashes wraiths that chase down foes



[8630300]Defeating multiple enemies produces a mist that charms enemies



[8630400]Defeating multiple enemies summons vengeful spirits that chase down foes



[8630500]Defeating multiple enemies produces roiling lava

[8630600]Defeating multiple enemies produces a mist of frost



[8630700]Defeating multiple enemies strike a bolt of lightning



[8630800]Defeating multiple enemies produces a golden shockwave



[8640000]Critical hits restore HP

[8640100]Critical hits restore FP

[8640200]Critical hits increase damage inflicted upon enemies



[8640300]Critical hits with holy affinity create an image of Order



[8640400]Critical hits with fire affinity spawn roiling lava



[8640500]Critical hits with lightning affinity call down a bolt of lightning into armament



[8640600]Critical hits with magic affinity create crystal shards



[8640700]Critical hits with poison release poison mist

[8640800]Critical hits with blood loss summon thorns of blood



[8640900]Critical hits with scarlet rot release pest threads



[8641000]Critical hits with frost cause an ice storm

[8641100]Critical hits with madness launch a flame of frenzy



[8641200]Critical hits with death blight strike surroundings with death lightning



[8650000]Successful guards restore HP

[8650100]Successful guards restore FP

[8652000]Successful guarding enhances poise

[8652100]Successful guarding enhances damage negation

[8660000]Raises attack power when HP is low

[8660101]Boosts damage negation when HP is low

[8660200]Armament inflicts blood loss when HP is low

[8660300]At low HP, create holy ground, slowly restore HP, and improve defense



[8660400]Critical hits restore all HP when HP is low

[8670000]Raises attack power when HP is at maximum

[8670101]Boosts damage negation when HP is at maximum

[8690000]Creates a mist of poison when struck with poison

[8690100]Launches flame of frenzy when struck with madness

[8690200]Creates rot-inducing mist when struck with scarlet rot



[8690300]Launches a mist of frost when struck with frost

[8690400]Creates sleep-inducing mist when struck with sleep



[8700000]Increases attack power when struck with poison

[8710000]Increases attack power when struck with blood loss



[8720000]Increases attack power when struck with sleep

[8740000]Increases attack power when struck with frost

[8750000]Increases attack power when struck with madness

[8880000]Charged slash produces ice storm

[8880100]Charged slash produces a ring of light

[8880200]Charged slash produces black flames

[8880300]Charged slash triggers phantom attack

[8880400]Charged slash produces roaring flames

[8881000]Charged strike produces a golden shockwave

[8881100]Charged strike produces magic projectiles

[8881200]Charged strike pulls in enemies

[8881300]Charged strike produces a shockwave

[8881400]Charged strike triggers phantom attack

[8881500]Charged strike produces magma

[8881600]Charged strike produces magic bubbles

[8882000]Charged thrust triggers phantom attack

[8882100]Charged thrust produces a bolt of lightning

[8882200]Charged thrust releases acid mist

[8882300]Charged thrust releases pest threads

[8882400]Charged thrust releases poison mist

[8882500]Charged thrust releases sleep-inducing mist

[8883000]Attacks create projectiles that inflict follow-up attacks



[8883100]Precision-aimed shot produces a bolt of lightning from the point of impact



[8883200]Precision-aimed shot produces poison mist from the point of impact



[8883300]Precision-aimed shot produces rot-inducing mist from the point of impact



[8883400]Precision-aimed shot releases a swarm of bloodflies from the point of impact



[8884000]Increases damage negation for magic, fire, lightning, holy, and ailments by keeping shield held up



[8884100]Become invincible for a moment by keeping shield held up



[8884200]Slowly restores HP by keeping shield held up and creates a holy ground that enhances damage negation



[8884300]Activates Endure to boost poise and damage negation when parried and stance is broken



[8885000]Using flask also restores FP

[8885100]Failing in casting sorcery restores FP when FP is insufficient



[8885200]Continued guards enhance attack power and casting speed



[8920100]Enhances attack power of magic, fire, lightning, and holy affinities



[8921400]Critical hits raise attack power

[8960100]Strong attacks change to a different attack

[8960200]Strong jump attacks produce a shockwave at the landing point



[9021400]Skill activation adds attack power of magic and fire affinities to right hand armament



[9030900]Attacks dispel all sorceries that touch it, and temporarily reduces magic damage negation for those it strikes



[9031000]Charge attacks produce waves of light

[9031400]Restores HP upon defeating enemies

[9031500]Attacked enemies become likely to die regardless of remaining HP



[9031700]Charge attacks heal all ailments and dispel all temporary effects



[9040200]Attacking also wears down enemy HP for a moment afterwards



[9040500]The final blow of consecutive attacks creates a gravitational wave that pulls in enemies when wielding two swords



[9040800]Charge attacks cause a wave of gravitational force



[9041000]Enhances all attributes upon defeating enemies. This effect accumulates.



[9060400]Strong jump attacks transform the wielder into a thundercloud that plunges down with a lightning-infused blade



[9071000]Attacked enemies become likely to die regardless of remaining HP



[9081000]Critical hits produce a burst of flame

[9090200]Attacks after receiving damage partially recover HP



[9111500]Charge attacks cause a holy shockwave

[9122000]Restores HP upon defeating enemies

[9130300]Attacks send forth a dark cloud of stars on rare occasions that lingers briefly before exploding



[9150400]Charge attacks cause an earth-shaking shockwave

[9151100]Attacks lower enemies' damage negation on rare occasions



[9160900]Skill activation adds attack power of dragonbolt to right hand armament



[9170100]Blood loss in vicinity increases attack power

[9200600]Skill activation sets area and self ablaze with raging flames



[9210600]Critical hits make the dragon spew flames

[9230500]Charge attacks enhance attack power

[9330900]Casting spells dispel incoming sorceries and incantations, using their power to retaliate with glintblades



[9420000]Attacks create a gravitational wave which pulls enemies into the point of impact



[9990100]The Wylder's grief enhances strength and dexterity



[9990200]The Guardian's grief enhances maximum HP and stamina



[9990300]The Ironeye's grief enhances maximum stamina and dexterity



[9990400]The Duchess' grief enhances dexterity and intelligence



[9990500]The Raider's grief enhances maximum HP and strength



[9990600]The Revenant's grief enhances faith and arcane

[9990700]The Recluse's grief enhances maximum FP and intelligence



[9990800]The Executor's grief enhances dexterity and arcane



AttachEffectName

[310000]Increased Maximum HP

[310100]Increased Maximum FP

[310200]Increased Maximum Stamina

[310400]Increased Maximum HP

[310401]Increased Maximum Stamina

[311000]Improved Item Discovery

[311100]Increased Rune Acquisition

[311500]Improved Stamina Recovery

[311600]Improved Blood Loss Resistance

[311601]Improved Frost Resistance

[311700]Improved Poison Resistance

[311701]Improved Rot Resistance

[311800]Improved Sleep Resistance

[311801]Improved Madness Resistance

[311900]Improved Death Blight Resistance

[312000]Improved Poison & Rot Resistance

[312001]Improved Blood Loss & Frost Resistance

[312002]Improved Sleep & Madness Resistance

[312100]Improved Poise

[312300]Improved Skill Attack Power

[312500]Improved Dexterity

[312501]Successive Attacks Boost Attack Power

[320000]Improved Magic Attack Power

[320001]Impaired Damage Negation

[320100]Improved Lightning Attack Power

[320101]Impaired Damage Negation

[320200]Improved Fire Attack Power

[320201]Impaired Damage Negation

[320300]Improved Holy Attack Power

[320301]Impaired Damage Negation

[320400]Improved Attack Power at Low HP

[320500]Improved Attack Power at Full HP

[320600]Improved Thrusting Counterattack

[320700]Improved Guard Breaking

[320800]Successive Attacks Boost Attack Power

[320900]Improved Critical Hits

[321000]Increased Bow Range

[321200]Improved Chain Attack Finishers

[321300]Improved Charge Attacks

[321500]Improved Ranged Weapon Attacks

[321600]Blood Loss in Vicinity Increases Attack Power

[321700]Poison & Rot Improves Attack Power

[321800]Improved Jump Attacks

[321900]Improved Roar & Breath Attacks

[322000]Improved Guard Counters

[322100]Improved Throwing Pots

[322200]Improved Perfuming Arts

[330000]Improved Sorceries

[330400]Improved Incantations

[330600]Extended Spell Duration

[330700]Improved Spell Casting Speed

[330800]Reduced Spell FP Cost

[330801]Maximum HP Down

[330900]Improved Charged Spells & Skills

[340000]Improved Physical Damage Negation

[340100]Improved Magic Damage Negation

[340200]Improved Fire Damage Negation

[340300]Improved Lightning Damage Negation

[340400]Improved Holy Damage Negation

[340500]Improved Non-Physical Damage Negation

[340700]Improved Dodging

[340701]Impaired Damage Negation

[340800]Improved Damage Negation at Low HP

[340900]Improved Damage Negation at Full HP

[341000]Improved Guarding Ability

[350000]Improved Flask HP Restoration

[350200]Continuous HP Recovery

[350300]Defeating Enemies Restores HP

[350400]Successive Attack HP Restoration

[350500]Critical Hit HP Restoration

[350600]Critical Hit FP Restoration

[360200]Reduced Skill FP Cost

[361100]Defeating Enemies Restores FP

[370000]Improved Item Discovery

[370001]Increased Rune Acquisition

[370002]Continuous HP Loss

[7000000]Vigor +1

[7000001]Vigor +2

[7000002]Vigor +3

[7000090]Increased Maximum HP

[7000100]Mind +1

[7000101]Mind +2

[7000102]Mind +3

[7000190]Increased Maximum FP

[7000200]Endurance +1

[7000201]Endurance +2

[7000202]Endurance +3

[7000290]Increased Maximum Stamina

[7000300]Strength +1

[7000301]Strength +2

[7000302]Strength +3

[7000400]Dexterity +1

[7000401]Dexterity +2

[7000402]Dexterity +3

[7000500]Intelligence +1

[7000501]Intelligence +2

[7000502]Intelligence +3

[7000600]Faith +1

[7000601]Faith +2

[7000602]Faith +3

[7000700]Arcane +1

[7000701]Arcane +2

[7000702]Arcane +3

[7000800]Character Skill Cooldown Reduction +1

[7000801]Character Skill Cooldown Reduction +2

[7000802]Character Skill Cooldown Reduction +3

[7000900]Ultimate Art Gauge +1

[7000901]Ultimate Art Gauge +2

[7000902]Ultimate Art Gauge +3

[7001000]Poise +1

[7001001]Poise +2

[7001002]Poise +3

[7001400]Physical Attack Up

[7001401]Physical Attack Up +1

[7001402]Physical Attack Up +2

[7001403]Physical Attack Up +3

[7001500]Magic Attack Power Up

[7001501]Magic Attack Power Up +1

[7001502]Magic Attack Power Up +2

[7001600]Fire Attack Power Up

[7001601]Fire Attack Power Up +1

[7001602]Fire Attack Power Up +2

[7001700]Lightning Attack Power Up

[7001701]Lightning Attack Power Up +1

[7001702]Lightning Attack Power Up +2

[7001800]Holy Attack Power Up

[7001801]Holy Attack Power Up +1

[7001802]Holy Attack Power Up +2

[7001900]Attacks Inflict Poison

[7001901]Attacks Inflict Poison +1

[7001902]Attacks Inflict Poison +2

[7002000]Attacks Inflict Blood Loss

[7002001]Attacks Inflict Blood Loss +1

[7002002]Attacks Inflict Blood Loss +2

[7002100]Attacks Inflict Sleep

[7002101]Attacks Inflict Sleep +1

[7002102]Attacks Inflict Sleep +2

[7002103]Attacks Inflict Sleep +3

[7002200]Attacks Inflict Death Blight

[7002300]Attacks Inflict Scarlet Rot

[7002301]Attacks Inflict Scarlet Rot +1

[7002302]Attacks Inflict Scarlet Rot +2

[7002400]Attacks Inflict Frost

[7002401]Attacks Inflict Frost +1

[7002402]Attacks Inflict Frost +2

[7002403]Attacks Inflict Frost +3

[7002500]Attacks Inflict Madness

[7002600]Magic Damage Negation Up

[7002700]Fire Damage Negation Up

[7002800]Lightning Damage Negation Up

[7002900]Holy Damage Negation Up

[7003000]Improved Poison Resistance

[7003100]Improved Blood Loss Resistance

[7003200]Improved Sleep Resistance

[7003300]Improved Death Blight Resistance

[7003400]Improved Rot Resistance

[7003500]Improved Frost Resistance

[7003600]Improved Madness Resistance

[7005600]Partial HP Restoration upon Post-Damage Attacks

[7010000][Guardian] Improved Character Skill range

[7010200]Flask Also Heals Allies

[7010500][Wylder] Art activation spreads fire in area

[7010700][Duchess] Last hit of chain attack
reprises event upon nearby enemies



[7010800][Raider] Character Skill damage up, damage negation
impaired during use



[7010900][Revenant] Expend own HP to fully heal nearby allies
when activating Art



[7011000][Guardian] Increased duration for Character Skill

[7011100][Guardian] Damage negation for allies improved when
using Ultimate Art



[7011200][Revenant] Spread ghostflame during Ultimate Art
activation



[7011400][Guardian] Restores allies' HP when Character Skill
is used



[7011500][Wylder] Character Skill inflicts Blood Loss

[7011600][Guardian] Creates whirlwind when charging halberd
attacks



[7011700][Executor] Roaring restores HP while Art is active



[7011900][Guardian] Character Skill inflicts Holy damage

[7012000][Guardian] Improves HP recovery of nearby allies
while Art is active



[7012200]Slowly restore HP for self and nearby allies when HP
is low



[7012300]Improved Damage Negation at Low HP

[7012400]Strong Attack Creates Wide Wave of Heat

[7012500]Jumping Conjures Magic Projectiles

[7012600]Attack Boost from Nearby Allies

[7012700]Guard Counters Cast Light Pillar

[7020000][Wylder] Follow-up attacks possible when using
Character Skill (greatsword only)



[7030000]Improved Poise Near Totem Stela

[7030200]HP restored when using cured meats, medicinal
boluses, etc.



[7030500][Wylder] Impaired damage negation, improved attack
power & stamina after Art activation



[7030600]Art gauge charged from successful guarding

[7030700]Draw enemy attention while guarding

[7030800]Art gauge fills moderately upon critical hit

[7030900]Attack power increases after using grease items

[7031200][Revenant] Summoned phantom attack and defense
improved when Art activated



[7031300][Raider] Damage taken while using Character Skill
improves attack power and stamina



[7031400][Wylder] Reduced cooldown time for Character Skill



[7031600]Performing consecutive successful guards
improves guard ability and deflects big attacks



[7031700]Shockwave Produced From Successful Guarding

[7031800][Duchess] Become difficult to spot and silence
footsteps after landing critical from behind



[7031900]Critical Hits Earn Runes

[7032200]Taking attacks improves attack power

[7032300][Wylder] Improved attack power
when Character Skill is activated



[7032400][Wylder] Art gauge greatly filled by performing
abilities



[7032700][Duchess] Defeating enemies while Art is active ups
attack power



[7032800][Recluse] Collecting affinity residue activates
Terra Magica



[7032900][Recluse] Suffering blood loss while Art is active
increases attack power



[7033000][Wylder] Improved attack power when ability is
activated



[7033200][Wylder] +1 additional Character Skill use

[7033300][Guardian] Become the target of enemy aggression
when ability is activated



[7033400][Guardian] Reflect a portion of damage received when
ability is activated



[7033600][Duchess] Ultimate Art
duration extended

[7033700]Colossal armaments are coated in rock
when performing charged attacks



[7033800][Raider] Permanently increase attack power
when performing Character Skill's final attack



[7033900][Recluse] Extends
duration of blood sigils

[7034000][Recluse] Collecting 4 Affinity Residues
Improves Affinity Attack Power



[7034100][Recluse] Activating Ultimate Art raises Max HP

[7034200][Executor] Attack power up
while Ultimate Art is active



[7034300][Executor] Improves effect of ability
but lowers resistance to status ailments



[7034400][Executor] Character Skill Boosts Attack but Attacking Drains HP



[7034500][Executor] While Character Skill is active,
unlocking use of cursed sword restores HP



[7034600][Ironeye] Art Activation Adds Poison Effect

[7034700][Ironeye] Boosts thrusting counterattacks after executing Art



[7034800]Fire Critical Hit Grants Max Stamina Boost

[7034900]Critical Hit HP Restoration

[7035000]Critical Hit Adds Lightning Effect

[7035100]Critical Hit Boosts Stamina Recovery Speed

[7035200]Consecutive Guards Harden Skin

[7035300]Critical Hit Creates Sleep Mist

[7035400]Gesture "Crossed Legs" Builds Up Madness

[7035500]Madness Continually Recovers FP

[7035600]Surge Sprint Landings Split Earth

[7035700]Switching Weapons Adds an Affinity Attack

[7035800]Boosts Attack Power of Added Affinity Attacks

[7035900]Switching Weapons Boosts Attack Power

[7040000]Improved Initial Standard Attack

[7040100]Improved Guard Counters

[7040200]Improved Critical Hits

[7040290]Improved Critical Hits +1

[7040300]Improved Throwing Pot Damage

[7040400]Improved Throwing Knife Damage

[7040500]Improved Throwing Stone Damage

[7043200]Improved Stonedigger Sorcery

[7043300]Improved Carian Sword Sorcery

[7043400]Improved Glintblade Sorcery

[7043500]Improved Invisibility Sorcery

[7043600]Improved Crystalian sorcery

[7043700]Improved Gravity Sorcery

[7043800]Improved Thorn Sorcery

[7043900]Improved Night Sorcery

[7044000]Improved Fundamentalist Incantations

[7044100]Improved Dragon Cult Incantations

[7044200]Improved Giants' Flame Incantations

[7044300]Improved Godslayer Incantations

[7044400]Improved Bestial Incantations

[7044500]Improved Frenzied Flame Incantations

[7044600]Improved Dragon Communion Incantations

[7050000]Slightly raised stamina recovery for nearby allies,
but not for self



[7050100]Items confer effect to all nearby allies

[7060000]Attack power permanently increased
when unlocking an evergaol



[7060100]Max FP permanently increased after releasing
Sorcerer's Rise mechanism



[7060200]Attack power up after defeating a Night Invader

[7070000]Treasure marked upon map

[7080000]Improved Attack Power with 3+ Daggers Equipped

[7080100]Improved Attack Power with 3+ Straight Swords Equipped



[7080200]Improved Attack Power with 3+ Greatswords Equipped



[7080300]Improved Attack Power with 3+ Colossal Swords Equipped



[7080400]Improved Attack Power with 3+ Curved Swords Equipped



[7080500]Improved Attack Power with 3+ Curved Greatswords Equipped



[7080600]Improved Attack Power with 3+ Katana Equipped

[7080700]Improved Attack Power with 3+ Twinblades Equipped

[7080800]Improved Attack Power with 3+ Thrusting Swords Equipped



[7080900]Improved Attack Power with 3+ Heavy Thrusting Swords Equipped



[7081000]Improved Attack Power with 3+ Axes Equipped

[7081100]Improved Attack Power with 3+ Greataxes Equipped

[7081200]Improved Attack Power with 3+ Hammers Equipped

[7081300]Improved Attack Power with 3+ Great Hammers Equipped



[7081400]Improved Attack Power with 3+ Flails Equipped

[7081500]Improved Attack Power with 3+ Spears Equipped

[7081700]Improved Attack Power with 3+ Great Spears Equipped



[7081800]Improved Attack Power with 3+ Halberds Equipped

[7081900]Improved Attack Power with 3+ Reapers Equipped

[7082000]Improved Attack Power with 3+ Fists Equipped

[7082100]Improved Attack Power with 3+ Claws Equipped

[7082200]Improved Attack Power with 3+ Whips Equipped

[7082300]Improved Attack Power with 3+ Colossal Weapons Equipped



[7082400]Improved Attack Power with 3+ Bows Equipped

[7082500]Max FP Up with 3+ Staves Equipped

[7082600]Max FP Up with 3+ Sacred Seals Equipped

[7082700]Max HP Up with 3+ Small Shields Equipped

[7082800]Max HP Up with 3+ Medium Shields Equipped

[7082900]Max HP Up with 3+ Greatshields Equipped

[7090000]Defeating enemies fills
more of the Art gauge

[7090100]Defeating enemies restores HP for allies but not for
self



[7090300]Defeating enemies near Totem Stela restores HP

[7100000]Critical hits deal huge damage on poisoned enemies



[7100100]Stamina recovers with each successful attack

[7100190]Stamina recovers with each successful attack +1

[7110000]Increased rune acquisition for self and allies

[7120000]Starting armament deals magic damage

[7120100]Starting armament deals fire damage

[7120101]Armament deals fire damage +1 at start of expedition



[7120200]Starting armament deals lightning damage

[7120300]Starting armament deals holy damage

[7120400]Starting armament inflicts frost

[7120500]Starting armament inflicts poison

[7120600]Starting armament inflicts blood loss

[7120700]Starting armament inflicts scarlet rot

[7120900]Stonesword Key in possession at start of expedition



[7121000]Small Pouch in possession at start of expedition

[7121100]Fire Pots in possession at start of expedition

[7121200]Magic Pots in possession at start of expedition

[7121300]Lightning Pots in possession at start of expedition



[7121400]Holy Water Pots in possession at start of expedition



[7121500]Poisonbone Darts in possession at start of
expedition



[7121600]Crystal Darts in possession at start of expedition



[7121700]Throwing Daggers in possession at start of
expedition



[7121800]Glintstone Scraps in possession at start of
expedition



[7121900]Gravity Stone Chunks in possession at start of
expedition



[7122000]Bewitching Branches in possession
at start of expedition



[7122100]Wraith Calling Bell in possession at start of
expedition



[7122200]Fire Grease in possession at start of expedition

[7122300]Magic Grease in possession at start of expedition

[7122400]Lightning Grease in possession at start of
expedition



[7122500]Holy Grease in possession at start of expedition

[7122600]Shield Grease in possession at start of expedition



[7122700]Changes compatible armament's skill to Glintblade
Phalanx at start of expedition



[7122800]Changes compatible armament's skill to Gravitas at
start of expedition



[7122900]Changes compatible armament's skill to Flaming
Strike at start of expedition



[7123000]Changes compatible armament's skill to
Eruption at start of expedition



[7123100]Changes compatible armament's skill to Thunderbolt
at start of expedition



[7123200]Changes compatible armament's skill to Lightning
Slash at start of expedition



[7123300]Changes compatible armament's skill to Sacred Blade
at start of expedition



[7123400]Changes compatible armament's skill to
Prayerful Strike at start of expedition



[7123500]Changes compatible armament's skill to Poisonous
Mist at start of expedition



[7123600]Changes compatible armament's skill to
Poison Moth Flight at start of expedition



[7123700]Changes compatible armament's skill to
Blood Blade at start of expedition



[7123800]Changes compatible armament's skill to Seppuku at
start of expedition



[7123900]Changes compatible armament's skill to Chilling Mist
at start of expedition



[7124000]Changes compatible armament's skill to
Hoarfrost Stomp at start of expedition



[7124100]Changes compatible armament's skill to
White Shadow's Lure at start of expedition



[7124300]Changes compatible armament's skill to Endure at
start of expedition



[7124400]Changes compatible armament's skill to
Quickstep at start of expedition



[7124500]Changes compatible armament's skill to Storm Stomp
at start of expedition



[7124600]Changes compatible armament's skill to Determination
at start of expedition



[7124700]Changes compatible armament's skill to Rain of
Arrows at start of expedition



[7150000]A portion of Max HP is expended when guard counter
is used



[7160000]HP Restoration upon Thrusting Counterattack

[7200000]HP Restoration with Head Shots

[7200100]Improved Stance-Breaking with Head Shots

[7220000][Revenant] Power up while fighting alongside family



[7230000]Rune discount for shop purchases while on expedition



[7230001]Huge rune discount for shop purchases while on
expedition



[7240000]Improved Poise & Damage Negation When Knocked Back
by Damage



[7260000]Attack power up when facing
poison-afflicted enemy

[7260200]Attack power up when facing
sleep-afflicted enemy

[7260300]Attack power up when facing
scarlet rot-afflicted enemy



[7260400]Attack power up when facing
frost afflicted enemy

[7260600]Attacks Create Magic Bursts Versus Sleeping Enemies



[7260700]Nearby Frost Conceals Self

[7270100][Ironeye] +1 additional Character Skill use

[7280000][Ironeye] Extends duration of weak point

[7290000][Duchess] Character Skill consumes FP
to deal extra damage



[7300000][Duchess] Character Skill inflicts
sleep upon enemies



[7310000][Raider] Duration of Ultimate Art extended

[7320000][Revenant] Ability
activation chance increased

[7330000]Improved Dagger Attack Power

[7330100]Improved Straight Sword Attack Power

[7330200]Improved Greatsword Attack Power

[7330300]Improved Colossal Sword Attack Power

[7330400]Improved Curved Sword Attack Power

[7330500]Improved Curved Greatsword Attack Power

[7330600]Improved Katana Attack Power

[7330700]Improved Twinblade Attack Power

[7330800]Improved Thrusting Sword Attack Power

[7330900]Improved Heavy Thrusting Sword Attack Power

[7331000]Improved Axe Attack Power

[7331100]Improved Greataxe Attack Power

[7331200]Improved Hammer Attack Power

[7331300]Improved Great Hammer Attack Power

[7331400]Improved Flail Attack Power

[7331500]Improved Spear Attack Power

[7331600]Improved Pike Attack Power

[7331700]Improved Great Spear Attack Power

[7331800]Improved Halberd Attack Power

[7331900]Improved Reaper Attack Power

[7332000]Improved Fist Attack Power

[7332100]Improved Claw Attack Power

[7332200]Improved Whip Attack Power

[7332300]Improved Colossal Weapon Attack Power

[7332400]Improved Bow Attack Power

[7340000]HP Restoration upon Dagger Attacks

[7340100]HP Restoration upon Straight Sword Attacks

[7340200]HP Restoration upon Greatsword Attacks

[7340300]HP Restoration upon Colossal Sword Attacks

[7340400]HP Restoration upon Curved Sword Attacks

[7340500]HP Restoration upon Curved Greatsword Attacks

[7340600]HP Restoration upon Katana Attacks

[7340700]HP Restoration upon Twinblade Attacks

[7340800]HP Restoration upon Thrusting Sword Attacks

[7340900]HP Restoration upon Heavy Thrusting Sword Attacks

[7341000]HP Restoration upon Axe Attacks

[7341100]HP Restoration upon Greataxe Attacks

[7341200]HP Restoration upon Hammer Attacks

[7341300]HP Restoration upon Great Hammer Attacks

[7341400]HP Restoration upon Flail Attacks

[7341500]HP Restoration upon Spear Attacks

[7341600]HP Restoration upon Pike Attacks

[7341700]HP Restoration upon Great Spear Attacks

[7341800]HP Restoration upon Halberd Attacks

[7341900]HP Restoration upon Reaper Attacks

[7342000]HP Restoration upon Fist Attacks

[7342100]HP Restoration upon Claw Attacks

[7342200]HP Restoration upon Whip Attacks

[7342300]HP Restoration upon Colossal Weapon Attacks

[7342400]HP Restoration upon Bow Attacks

[7350000]FP Restoration upon Dagger Attacks

[7350100]FP Restoration upon Straight Sword Attacks

[7350200]FP Restoration upon Greatsword Attacks

[7350300]FP Restoration upon Colossal Sword Attacks

[7350400]FP Restoration upon Curved Sword Attacks

[7350500]FP Restoration upon Curved Greatsword Attacks

[7350600]FP Restoration upon Katana Attacks

[7350700]FP Restoration upon Twinblade Attacks

[7350800]FP Restoration upon Thrusting Sword Attacks

[7350900]FP Restoration upon Heavy Thrusting Sword Attacks

[7351000]FP Restoration upon Axe Attacks

[7351100]FP Restoration upon Greataxe Attacks

[7351200]FP Restoration upon Hammer Attacks

[7351300]FP Restoration upon Great Hammer Attacks

[7351400]FP Restoration upon Flail Attacks

[7351500]FP Restoration upon Spear Attacks

[7351600]FP Restoration upon Pike Attacks

[7351700]FP Restoration upon Great Spear Attacks

[7351800]FP Restoration upon Halberd Attacks

[7351900]FP Restoration upon Reaper Attacks

[7352000]FP Restoration upon Fist Attacks

[7352100]FP Restoration upon Claw Attacks

[7352200]FP Restoration upon Whip Attacks

[7352300]FP Restoration upon Colossal Weapon Attacks

[7352400]FP Restoration upon Bow Attacks

[8000000]Increased Maximum HP

[8010000]Increased Maximum FP

[8010100]Reduced FP Consumption

[8020000]Increased Maximum Stamina

[8020100]Reduced Stamina Consumption

[8020200]Improved Stamina Recovery

[8100000]Improved Physical Attack Power

[8100100]Improved Magic Attack Power

[8100200]Improved Fire Attack Power

[8100300]Improved Lightning Attack Power

[8100400]Improved Holy Attack Power

[8110000]Attacks Inflict Poison

[8110100]Attacks Inflict Blood Loss

[8110200]Attacks Inflict Sleep

[8110300]Attacks Inflict Death Blight

[8110400]Attacks Inflict Rot

[8110500]Attacks Inflict Frost

[8110600]Attacks Inflict Madness

[8120000]Improved Stance-Breaking

[8130000]Improved Critical Hits

[8140000]Improved Guard Breaking

[8150000]Attack Boost [Lifeforms Born of Falling Stars]

[8150100]Attack Boost [Those Who Live in Death]

[8150300]Attack Boost [Dragons]

[8200000]Improved Physical Damage Negation

[8200100]Improved Magic Damage Negation

[8200200]Improved Fire Damage Negation

[8200300]Improved Lightning Damage Negation

[8200400]Improved Holy Damage Negation

[8200500]Improved Non-Physical Damage Negation

[8210000]Improved Poison Resistance

[8210100]Improved Blood Loss Resistance

[8210200]Improved Sleep Resistance

[8210300]Improved Death Blight Resistance

[8210400]Improved Rot Resistance

[8210500]Improved Frost Resistance

[8210600]Improved Madness Resistance

[8220000]Improved Guarding Ability

[8220001]Improved Guarding Ability +1

[8220002]Improved Guarding Ability +2

[8230000]Improved Poise

[8300000]Improved Attack Power when Two-Handing

[8300100]Improved Stance-Breaking when Two-Handing

[8310000]Attack Up when Wielding Two Armaments

[8310100]Improved Stance-Breaking when Wielding Two Armaments



[8320000]Improved Chain Attack Finishers

[8320100]Improved Charge Attacks

[8320200]Strong Attacks Improve Poise

[8320300]Improved Jump Attacks

[8320400]Dmg Negation Up while Charging Attacks

[8330000]Improved Sorceries

[8330100]Improved Incantations

[8330200]Improved Charged Sorceries

[8330300]Improved Charged Incantation

[8330400]Improved Spell Casting Speed

[8330500]Extended Spell Duration

[8330600]Reduced Spell FP Cost

[8330700]Communion Grants Anti-Dragon Effect

[8330900]Dmg Negation Up While Casting Spells

[8340000]Improved Ranged Weapon Attacks

[8340100]Increased Bow Range

[8350000]Improved Skill Attack Power

[8350100]Improved Charged Skill Attack Power

[8350200]Reduced Skill FP Cost

[8350300]Skill Activation Improves Poise

[8350400]Parries Activate Golden Retaliation

[8360000]Ultimate Art Gauge Charge Speed Up

[8370000]Character Skill Cooldown Reduction

[8380000]Improved Roar & Breath Attacks

[8390000]Improved Throwing Pots

[8400000]Improved Perfuming Arts

[8410000]Improved Dodging

[8410100]Lightning upon Dodging

[8420000]Improved Guard Counters

[8420100]Guard Counters Activate Holy Attacks

[8420200]Guard Counters Launch Summoning Attack

[8430000]Improved Thrusting Counterattack

[8440000]Improved Flask HP Restoration

[8440100]Flask Also Heals Allies

[8440200]Gradual Restoration by Flask

[8450000]Magma Surge Sprint

[8450100]Ice Storm Surge Sprint

[8460000]Darkness Conceals Caster While Walking

[8460100]Savage Flames Roar While Walking

[8460200]Flame of Frenzy While Walking

[8460300]Wraiths While Walking

[8460400]Vicious Star Rain Pours While Walking

[8460500]Storm of Red Lightning While Walking

[8500000]Increased Rune Acquisition

[8510000]Improved Item Discovery

[8520000]Less Likely to Be Targeted

[8530000]Multiple Periodical Glintblades

[8530100]Many Periodical Glintblades

[8530200]Periodical Giant Glintblades

[8540000]Continuous HP Recovery

[8600100]HP Restoration upon Attacks

[8600200]FP Restoration upon Attacks

[8600300]Sudden Enemy Death upon Attacks

[8610000]HP Restoration upon Successive Attacks

[8610100]FP Restoration upon Successive Attacks

[8610200]Successive Attacks Boost Attack Power

[8610300]Magic Attack Follows Charge Attacks

[8610400]Fire Attack Follows Charge Attacks

[8610500]Lightning Follows Charge Attacks

[8610600]Holy Attack Follows Charge Attacks

[8610700]Successive Attacks Negate Damage

[8620000]Taking Damage Restores FP

[8620100]Taking Damage Boosts Damage Negation

[8630000]Defeating Enemies Restores HP

[8630100]Defeating Enemies Restores FP

[8630200]Defeating Group Summons Wraiths

[8630300]Defeating Group Releases Mist of Charm

[8630400]Defeating Group Calls Vengeful Spirits

[8630500]Magma upon Defeating Multiple Enemies

[8630600]Defeating Group Releases Mist of Frost

[8630700]Defeating Group Unleashes Lightning

[8630800]Defeating Group Fires Holy Shockwave

[8640000]Critical Hit HP Restoration

[8640100]Critical Hit FP Restoration

[8640200]Damage Boosted after Critical Hit

[8640300]Sacred Order upon Holy Critical Hit

[8640400]Magma upon Fire Critical Hit

[8640500]Lightning Critical Hit Imbues Armament

[8640600]Crystal Shards upon Magic Critical Hit

[8640700]Poison Mist upon Poison Critical Hit

[8640800]Blood Loss Crit: Thorns of Punishment

[8640900]Rot Critical Hit Fires Pest Threads

[8641000]Ice Storm upon Critical Hit with Frost

[8641100]Madness Crit. Hit Fires Frenzied Flame

[8641200]Death Crit. Hit Calls Death Lightning

[8650000]HP Recovery From Successful Guarding

[8650100]FP Recovery From Successful Guarding

[8652000]Successful Guarding Ups Poise

[8652100]Successful Guarding Ups Dmg Negation

[8660000]Improved Attack Power at Low HP

[8660101]Improved Damage Negation at Low HP

[8660200]Inflicts Blood Loss at Low HP

[8660300]Creates Holy Ground at Low HP

[8660400]Low HP Crit. Hit Fully Restores HP

[8670000]Improved Attack Power at Full HP

[8670101]Improved Damage Negation at Full HP

[8690000]Poison Produces a Mist of Poison

[8690100]Madness Produces a Flame of Frenzy

[8690200]Rot Produces a Mist of Scarlet Rot

[8690300]Frost Produces a Mist of Frost

[8690400]Sleep Produces a Mist of Sleep

[8700000]Poison Increases Attack Power

[8710000]Blood Loss Increases Attack Power

[8720000]Sleep Increases Attack Power

[8740000]Frost Increases Attack Power

[8750000]Madness Increases Attack Power

[8880000]Ice Storm upon Charged Slash

[8880100]Ring of Light upon Charged Slash

[8880200]Black Flames upon Charged Slash

[8880300]Phantom Attack upon Charged Slash

[8880400]Roaring Flames upon Charged Slash

[8881000]Holy Shockwave upon Charged Strike

[8881100]Projectiles upon Charged Strike

[8881200]Luring Enemies upon Charged Strike

[8881300]Shockwave upon Charged Strike

[8881400]Phantom Attack upon Charged Strike

[8881500]Magma upon Charged Strike

[8881600]Magic Bubbles upon Charged Strike

[8882000]Phantom Attack upon Charged Thrust

[8882100]Lightning upon Charged Thrust

[8882200]Acid Mist upon Charged Thrust

[8882300]Pest Threads upon Charged Thrust

[8882400]Poison Mist upon Charged Thrust

[8882500]Charged Thrust Invokes Sleep Mist

[8883000]Projectiles Launched upon Attacks

[8883100]Lightning upon Precision Aiming

[8883200]Poison Mist upon Precision Aiming

[8883300]Rot Mist upon Precision Aiming

[8883400]Bloodflies upon Precision Aiming

[8884000]Shielding Improves Damage Negation

[8884100]Shielding Invokes Indomitable Vow

[8884200]Shielding Creates Holy Ground

[8884300]Broken Stance Activates Endure

[8885000]Flask Healing Also Restores FP

[8885100]Failing to Cast Sorcery Restores FP

[8885200]Guarding Ups Attack & Casting Speeds

[8920100]Improved Non-Physical Attack Power

[8921400]Critical Hits Boost Attack Power

[8960100]Changed Strong Attacks

[8960200]Strong Jump Attacks Create Shockwave

[9021400]Power of Night and Flame

[9030900]Power of Dark Moon

[9031000]Power of the Vassal Beast

[9031400]Power of the Blasphemous

[9031500]Power of House Marais

[9031700]Power of the Golden Order

[9040200]Power of Destined Death

[9040500]Power of the Starscourge

[9040800]Power of Destruction

[9041000]Power of Vengeance

[9060400]Power of the Dragonlord

[9071000]Power of Despair

[9081000]Power of the Omen King

[9090200]Power of the Undefeated

[9111500]Power of the Queen

[9122000]Power of the Blasphemous

[9130300]Power of the Lightless Void

[9150400]Power of the Golden Lineage

[9151100]Power of the Ancestral Spirit

[9160900]Power of the Great Ancient Dragon

[9170100]Power of the Blood Lord

[9200600]Power of the Giant

[9210600]Power of the Flying Dragon

[9230500]Power of the First Lord

[9330900]Power of Full Moon

[9420000]Power of the Starscourge

[9990100]The Wylder's Grief

[9990200]The Guardian's Grief

[9990300]The Ironeye's Grief

[9990400]The Duchess' Grief

[9990500]The Raider's Grief

[9990600]The Revenant's Grief

[9990700]The Recluse's Grief

[9990800]The Executor's Grief

GoodsCaption

[100]Item for online play.
(Can also be used from the Multiplayer menu.)

Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.

A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.



[101]Item for online play.
(Can also be used from the Multiplayer menu.)

Creates a summon sign for competitive multiplayer.
Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.

A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.



[102]Item for online play.
(Can also be used from the Multiplayer menu.)

Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.



[103]Item for online play.
(Can also be used from the Multiplayer menu.)

Use as a Host of Fingers to select a summoned player and send them back to their world.

Use when you have been summoned to another player's world to return to your own world.

This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use.



[104]Item for online play.
(Can also be used from the Multiplayer menu.)

Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)

One of the lost mystic codes said to have been bestowed by the Two Fingers.



[105]Item for online play.
(Can also be used from the Multiplayer menu.)

Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.

During hunter multiplayer, your objective will be to defeat the invader of the summoned world.



[106]Item for online play.
(Can also be used from the Messages menu.)

Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.

A finger of corpse wax, so emaciated the bone is visible.
It is a relic of those who came before, left to help those who would come after.



[107]Item for online play.
Obtained after invading another world.
Consumed upon use.

Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.



[108]Item for online play.
(Can also be used from the Multiplayer menu.)

Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.

Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)



[109]Item for online play.
(Can also be used from the Multiplayer menu.)

Send a cooperative summon sign to several nearby summoning pools (activated pools only).

In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.



[110]Item for online play.
(Can also be used from the Multiplayer menu.)

Send a competitive summon sign to several nearby summoning pools (activated pools only).

In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.



[111]Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.

Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.



[112]Item for online play.
(Can also be used from the Multiplayer menu.)

Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.

This furled finger is covered in snake scales.
An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.



[113]Item for online play.
Obtained after invading another world.
Consumed upon use.

Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.



[114]Item for online play.
Obtained after invading another world.
Consumed upon use.

Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.



[115]The memory of first grace, which once guided bygone Tarnished to the Lands Between.

Lose all runes and return to last site of grace visited.

It is merely a cycle.
Stand before the Elden Ring. Become the Elden Lord.



[130]A delicate goldwork ring. Can be used as a finger whistle.

Sound the whistle to summon and ride Torrent, the spectral steed.
(Dismounts steed when used while on horseback.)

Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.



[135]Item for online play.
Obtained after using the Mohg's Great Rune and invading another world.
Consumed upon use.

Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player.



[150]Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.

Reveals cooperative and competitive multiplayer signs.
Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.

Multiplayer begins when you summon a player from another world through their sign.



[170]Item for online play.
(Can also be used from the Multiplayer menu.)

Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.

A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.



[171]Item for online play.
(Can also be used from the Multiplayer menu.)

Creates a summon sign for competitive multiplayer.
Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.

A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.



[172]Item for online play.
(Can also be used from the Multiplayer menu.)

Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.



[174]Item for online play.
(Can also be used from the Multiplayer menu.)

Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)

One of the lost mystic codes said to have been bestowed by the Two Fingers.



[175]Item for online play.
(Can also be used from the Multiplayer menu.)

Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.

During hunter multiplayer, your objective will be to defeat the invader of the summoned world.



[178]Item for online play.
(Can also be used from the Multiplayer menu.)

Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.

Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)



[179]Item for online play.
(Can also be used from the Multiplayer menu.)

Send a cooperative summon sign to several nearby summoning pools (activated pools only).

In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.



[180]Item for online play.
(Can also be used from the Multiplayer menu.)

Send a competitive summon sign to several nearby summoning pools (activated pools only).

In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.



[181]A delicate goldwork ring. Can be used as a finger whistle.

Sound the whistle to summon and ride Torrent, the spectral steed.
(Dismounts steed when used while on horseback.)

Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.



[182]Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.

Reveals cooperative and competitive multiplayer signs.
Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.

Multiplayer begins when you summon a player from another world through their sign.



[183]Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.

Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.



[184]Item for online play.
(Can also be used from the Multiplayer menu.)

Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.

This furled finger is covered in snake scales.
An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.



[190]A shard of the shattered Elden Ring.
Grants the blessing of an equipped Great Rune upon use.

Even if no Great Rune is equipped, it will slightly increase maximum HP upon use.

The lower arc of the Elden Ring is held to be the basin in which its blessings pool. Perhaps this shard originates from that very arc.



[191]A Great Rune of the shardbearer Godrick.
Its blessing raises all attributes.

This Great Rune is known as the anchor ring, found in the center of the Elden Ring.

The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage.



[192]A Great Rune of the shardbearer Radahn.
Its blessing raises maximum HP, FP and Stamina.

Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.

The Great Rune burns, to resist the encroachment of the scarlet rot.



[193]A Great Rune of the shardbearer Morgott.
Its blessing greatly raises maximum HP.

This Great Rune is the anchor ring that houses the base, and proves two things:

That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell.



[194]A Great Rune of the shardbearer Rykard.
Its blessing restores HP upon defeating enemies.

Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.

But Rykard fed himself to the blasphemous serpent, Great Rune and all.



[195]A Great Rune of the shardbearer Mohg.
Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion.

Mohg and Morgott are twin brothers, and their Great Runes are naturally similar.

But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.



[196]A Great Rune of the shardbearer Malenia.
The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears.

And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP.

Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all.



[200]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[201]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[202]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[203]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[204]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[205]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[206]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[207]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[208]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[209]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[210]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[211]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[212]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[213]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[214]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[215]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[220]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[221]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[222]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[223]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[224]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[225]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[226]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[227]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[228]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[229]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[230]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[231]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[232]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[233]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[234]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[235]A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.



[250]A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.

Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears.
Rest at a site of grace to replenish.

Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.



[251]A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.

Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish.

Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.



[300]A cocktail of incendiary materials sealed inside a pot.

Throw at enemies to inflict fire damage.



[301]Craftable item prepared using a ritual pot.
Engraved with the crest of red-maned lion.

Throw at enemies to inflict heavy fire damage.

Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.



[302]Craftable item prepared using a ritual pot.
Enchanted by incantations of the Giants' Flame.

Consumes FP. Throw at enemies to inflict heavy fire damage.

Damage scales with faith.



[320]A cocktail of fulminating materials sealed inside a pot.

Throw at enemies to inflict lightning damage.



[321]Craftable item prepared using a ritual pot.
Engraved with the crest of the ancient dragon.

Throw at enemies to inflict heavy lightning damage.

Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.



[330]A cocktail of effluents sealed inside a pot. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe.

Throw at enemies to cause buildup of deadly poison.

Beware though; those who carry these pots will slowly accumulate poison in their own bodies.

Push someone in a privy; expect to get dung on your hands.



[340]A cocktail of effluents sealed inside a pot.

Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers.

The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.



[350]Enchanted by incantations of the Golden Order.

Throw at enemies to inflict holy damage.

Highly effective against Those Who Live in Death, even preventing them from rising again.

The Golden Order has no mercy for those who trespass beyond life's bounds.



[351]Craftable item prepared using a ritual pot.
Enchanted by incantations of the Golden Order.

Consumes FP. Throw at enemies to inflict heavy holy damage.

Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.



[360]A pot engraved with the crest of the Carian Royals.

Throw at enemies to cause buildup of frost.

Originates from the cold, dark moon of Ranni, the Carian princess.



[370]A cocktail of poisonous materials sealed inside a pot.

Throw at enemies to cause buildup of poison.



[380]Craftable item prepared using a cracked pot.
A cocktail of oil-infused materials is sealed inside.

Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.



[390]Pot enchanted with assassin incantations.

Throw at enemies to create a pale shadow.

The illusion will lure in and distract foes of human frame.



[391]Pot enchanted with assassin incantations.

Throw at enemies to create a red shadow.

The illusion lures in beasts into attacking it.



[400]Craftable item prepared using a cracked pot.
A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to inflict fire damage.



[420]Craftable item prepared using a cracked pot.
A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to inflict lightning damage.



[430]Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to cause buildup of deadly poison.

Beware though; those who carry these pots will slowly accumulate poison in their own bodies.

Push someone in a privy; expect to get dung on your hands.



[440]Craftable item prepared using a cracked pot.
A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to cause buildup of poison.



[450]Craftable item prepared using a cracked pot.
A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage.



[460]Craftable item prepared using a cracked pot.
A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Consumes FP. Throw at rearward enemies to inflict magic damage.



[470]Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to release a swarm of flies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity.

The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.



[480]Craftable with a cracked pot.
Frost has been sealed inside.
A short rope that aids throwing is attached.

Thrown at rearward enemies using the rope,
the pot explodes, causing frostbite buildup
in enemies.



[490]Craftable item prepared using a cracked pot.
Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot.

Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.



[510]Craftable item prepared using a cracked pot.
Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot.

Consumes FP. Throw at rearward enemies to inflict holy damage.

Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.



[600]Powdered volcanic rock sealed inside a pot.

Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.



[610]Craftable item prepared using a ritual pot.
Enchanted by sorceries of the Cuckoos.

Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration.

The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm.



[630]Craftable item prepared using a ritual pot.
Decorated with the crest of the Lord of Blood.

Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor.

A childhood memory of the Lord of Blood.



[640]Pot enchanted by the incantations of St. Trina.

Throw at enemies to cause buildup of sleep.

Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams.



[650]Pot enchanted by the ancient death hex.

Throw at enemies to spawn vengeful spirits that chase down foes.

In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.



[660]A cocktail of magically resonant materials sealed inside a pot. Called a "faux sorcery" in Raya Lucaria.

Throw at enemies to inflict magic damage.



[661]Craftable item prepared using a ritual pot.
Enchanted by Raya Lucaria sorceries.

Consumes FP. Throw at enemies to inflict heavy magic damage.

This pot, considered a "faux sorcery," was employed to protect the academy.



[670]A pot decorated with the crest of scarlet wings.

Throw at enemies to cause buildup of scarlet rot.

The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.



[700]An afterglow of lost grace unleashed by the tide of Night.

Allows one to rise from defeat a single time. Will take effect when kept in possessions. Lost upon use.

The world crumbles. And yet light, forgetful of its own path, still seeks a follower to bestow guidance upon, summoning again grace once lost.



[810]Preparation of dried Rowa fruit.
Craftable item.

Feed to Torrent, the spectral steed, while riding to restore his HP.

Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it.



[811]Preparation of dried Golden Rowa fruit.
Craftable item.

Feed to Torrent, the spectral steed, while riding to greatly restore his HP.

Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it.



[812]Preparation of dried Rimed Rowa.
Craftable item.

Feed to Torrent, the spectral steed, while riding to vastly restore his HP.

Torrent seems to enjoy the sensation of chewing this frozen, dried seed.



[820]Boiled crab meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting.

Greatly boosts physical damage negation for a certain duration.

Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same.



[830]Boiled prawn meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting.

Boosts physical damage negation for a certain duration.

The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same.



[900]Green boluses made from cave moss.

Alleviates poison buildup and cures poison ailment.
Also boosts resistance and gradually restores HP.

Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.



[910]Red boluses made from cave moss.

Alleviates impending blood loss.
Also boosts resistance and gradually restores HP.

Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.



[920]Ice-hued boluses made from cave moss.

Alleviates buildup of frost and cures frostbite ailment.
Also boosts resistance and gradually restores HP.

Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration.



[930]Light-purple boluses made from cave moss.

Alleviates buildup of sleep.
Also boosts resistance and gradually restores HP.

Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber.

Take one of these in timely fashion to avoid such an event.



[940]Scarlet boluses made of cave moss.

Alleviates scarlet rot buildup and cures rot aliment.
Also boosts resistance and gradually restores HP.

Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.



[950]Black boluses made of cave moss.

Alleviates death blight buildup.
Also boosts resistance and gradually restores HP.

Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event.



[960]Yellow boluses made of cave moss.

Alleviates madness buildup.
Also boosts resistance and gradually restores HP.

Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such an event.



[1000]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1001]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. It will replenish itself after a period of time, but touching a Site of Grace will restore it immediately.



[1002]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1003]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1004]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1005]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1006]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1007]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1008]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1009]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1010]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1011]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1012]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1013]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1014]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1015]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1016]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1017]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1018]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1019]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1020]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1021]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1022]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1023]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1024]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1025]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1050]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1051]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1052]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1053]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1054]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1055]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1056]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1057]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1058]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1059]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1060]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1061]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1062]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1063]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1064]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1065]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1066]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1067]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1068]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1069]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1070]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1071]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1072]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1073]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1074]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1075]A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.



[1100]Turtle neck meat, pickled in a bitter medicinal solution.

Temporarily boosts stamina recovery.

The nutrients churn through the body, practically boiling out endless power.



[1110]Cured strip of meat, dried out after pickling in a green medicinal solution.
Craftable item.

Temporarily boosts immunity.

Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.



[1120]Cured strip of meat, dried out after pickling in a red medicinal solution.
Craftable item.

Temporarily boosts robustness.

Higher robustness helps to mitigate the buildup of frost and blood loss.



[1130]Cured strip of meat, dried out after pickling in a purple medicinal solution.
Craftable item.

Temporarily boosts focus.

Higher focus helps to mitigate the buildup of sleep and madness.



[1140]Cured strip of meat, dried out after pickling in a dappled medicinal solution.
Craftable item.

Temporarily boosts immunity, robustness, and focus.



[1150]Cured animal liver, dried out after pickling in a blue medicinal solution.
Craftable item.

Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.



[1160]Cured animal liver, dried out after pickling in a red medicinal solution.
Craftable item.

Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire.



[1170]Cured animal liver, dried out after pickling in an yellow medicinal solution.
Craftable item.

Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.



[1180]Cured animal liver, dried out after pickling in a golden medicinal solution.
Craftable item.

Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness.



[1190]Four-toed foot of a fowl, pickled in a silvery medicinal solution.

Temporarily boosts item discovery.

Since old times, the needy would scrape the meat clean even from a fowl's claw.



[1200]Four-toed foot of a fowl, pickled in a golden medicinal solution.

Boosts the amount of runes obtained from defeating enemies for a certain duration.

Since old times, the needy would scrape the meat clean even from a fowl's claw.



[1210]A lump of animal flesh pickled in a medicinal solution mixed with fiery spices.

Temporarily boosts physical attack.

Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes.



[1220]A grey colored cured liver, dried out
after pickling in a medicinal solution.
Craftable item.

Boosts instant death resistance
for a short time.



[1235]A pungent raw meatball, made succulent by virtue of being on the verge of turning.

Restores HP but also poisons the user.

Not recommended for those who prefer to know the origin of their meats.



[1240]A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape.

Give to the blind maiden to guide her to the distant light.



[1290]An ephemeral sliver that gives off a pale blue glow.
What remains of a passing flash of starlight.

Restores FP.

A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.



[1310]A white sliced meat, dried out after pickling in a green medicinal solution.
Craftable item.

Temporarily boosts immunity.

Lasts longer than traditional cured meat, but with reduced effectiveness.



[1320]A white sliced meat, dried out after pickling in a red medicinal solution.
Craftable item.

Temporarily boosts robustness.

Lasts longer than traditional cured meat, but with reduced effectiveness.



[1330]A white sliced meat, dried out after pickling in a purple medicinal solution.
Craftable item.

Temporarily boosts focus.

Lasts longer than traditional cured meat, but with reduced effectiveness.



[1340]A white sliced meat, dried out after pickling in a dappled medicinal solution.
Craftable item.

Temporarily boosts immunity, robustness, and focus.

Lasts longer than traditional cured meat, but with reduced effectiveness.



[1350]A black-gold colored cured liver,
dried out after pickling in a medicinal solution.
Craftable item.

Boosts resistance to instant death
for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.



[1400]Solidified grease made from a mixture of incendiary materials.

Coats armament, adding fire damage to attacks.
The effect lasts only for a short time.



[1410]Solidified grease made from a mixture of fulminating materials.

Coats armament, adding lightning damage to attacks.
The effect lasts only for a short time.



[1420]Solidified grease made from a mixture of magically resonant materials.

Coats armament, adding magic damage to attacks.
The effect lasts only for a short time.



[1430]Solidified grease made from a mixture of holy resonant materials.

Coats armament, adding holy damage to attacks.
The effect lasts only for a short time.



[1440]Solidified grease made from a mixture of blood-red materials.

Coats armament, inflicting blood loss.
The effect lasts only for a short time.



[1450]Solidified grease made from a mixture of light-purple materials.

Coats armament, inflicting sleep.
The effect lasts only for a short time.



[1460]Solidified grease made from a mixture of poison-green materials.

Coats armament, inflicting poison.
The effect lasts only for a short time.



[1470]Solidified grease made from a mixture of frozen materials.

Coats armament, inflicting frost.
The effect lasts only for a short time.



[1480]Solidified grease made from a gravel-stone mixture.

Coats armament, granting an anti-dragon effect and boosting physical attack. The effect lasts only for a short time.

When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.



[1490]Solidified grease made from a mixture of rotten materials.

Coats armament, inflicting scarlet rot.
The effect lasts only for a short time.



[1500]Solidified grease made from a mixture of incendiary materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size.



[1510]Solidified grease made from a mixture of fulminating materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size.



[1520]Solidified grease made from a mixture of magically resonant materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size.



[1530]Solidified grease made from a mixture of holy resonant materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size.



[1540]Blistered solid grease made from a mixture of blood-red materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size.



[1550]Solidified grease made from a mixture of light-purple materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size.



[1560]Solidified grease made from a mixture of poison-green materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size.



[1570]Solidified grease made using Rani's
furtive arts. Craftable item.

A short string is attached to this lump.
Quickly coats weapon, inflicting frostbite.

The women of the Carian royal family
look to the moon to guide their fates.
Rani's is a moon dark and blanketed with rime.



[1590]Solidified grease made from a mixture of rotten materials. Craftable item.
A short string is attached to this lump.

Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size.



[1690]Solidified grease made from a mixture of magically resonant materials.

Coats left-hand armament, boosting guarding ability and all forms of damage negation. The effect lasts only for a short time.

Primarily used on shields.



[1700]Short dagger for throwing. It has no handguard.
The blade is polished, and its weight is expertly balanced.

Throw at enemies to deal damage.

This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands.



[1710]Animal bone sharpened into a knife for throwing.
Craftable item.

Throw at enemies to inflict damage.



[1720]Animal bone sharpened into a knife for throwing, with a poison-laced tip.

Throw at enemies to inflict damage and build up poison.



[1730]A large knife used for throwing.
Its curved blade is sharp enough to slice flesh cleanly.

Throw at enemies to inflict damage and build up onset of blood loss.

This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage.



[1740]Throwing knife chiseled from impure crystal.

Throw at enemies to deal magic damage.

Long ago, it is said that a golem crafter employed a similar crystal tool.



[1750]A set of five throwing knives bundled together.
A concealed weapon cherished by the raptor assassins.

The thin knives fan out when thrown, dealing damage to the target.

Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies.



[1760]Stone fragment found near places where ruins have fallen from the sky.
Can be used for crafting, or simply for throwing at enemies.

These shards of stone are believed to have once been part of a temple in the sky.
They glow with a faint light from within.



[1810]A lump of beast flesh pickled in egg wash.
Craftable item.

Beasts are highly attracted to its scent.

The rancid scent prevents ingestion by any
ordinary human.



[1830]A small stone with a smoldering core.

Explodes when thrown at enemies, inflicting fire damage.

Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.



[1831]A clump of small stones with smoldering cores.

Explodes when thrown together at enemies, inflicting fire damage.

Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.



[1840]A small stone with a poison core.

Throw at enemies to cause buildup of poison.

Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.



[1841]A clump of small stones with poison cores.

Throw together at enemies to cause buildup of poison.

Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.



[2020]Ruin Fragment that has undergone some simple processing.
Craftable item.

Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground.

Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal.

Once used to entertain children on the fringes of the Lands Between.



[2030]Polished Ruin Fragment that shines brighter than Rainbow Stone.
Craftable item.

Emits light from the location it is placed, illuminating surroundings.
However, the effect is short-lived, and it lacks the diverse colors of rainbow stones.

May serve some benefit in dark places, or at night.



[2040]Astrology tool used by members of the Carian royal family.
A stolen part of a larger instrument.

Allows the viewer to better see faraway things.

During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.



[2050]A fetish indicating the guidance of grace.
Craftable item.

Similar to grace, this fetish draws rays guiding the way, only without any sense of order.

Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.



[2070]A small waist-worn lantern that illuminates surroundings.

Use once to turn on, and again to turn off.

While its light is dimmer than that of a torch,
it has the advantage of freeing up the user's hands.



[2080]A slab of rock engraved with traces of the Rune of Death.

Can deflect the power of the Black Blade.

On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.



[2090]A source that gives rise to Those Who Live in Death.

The Beast Clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots.

On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.



[2100]A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner.
Craftable item.

Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. It also reduces the sound of one's footsteps.

If you must court danger, at the very least, tread lightly.



[2120]A plant-based soap made from mushroom juice.
Craftable item.

Cleans off filth and other accumulations on the body while also slightly reducing poison buildup.

Filth covering the exterior eventually seeps inside, soiling one's very spirit.



[2130]A hidden Tear found in the Eternal City.
Also known as a Night Tear.

Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations.

Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.



[2140]A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.

Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.



[2150]A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.

Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time.



[2160]Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate.

Use to be granted audience with Mohg. Only, it is not yet time.

For Mohg yet slumbers beside the Divinity.
Be patient. The new dynasty is nigh.



[2190]One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods.

Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame.

However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Faram Azula.



[2200]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Hello."

A wistful fetish that imparts voices and words on an eternal journey.



[2201]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Thank you."

A wistful fetish that imparts voices and words on an eternal journey.



[2202]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Apologies."

A wistful fetish that imparts voices and words on an eternal journey.



[2203]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Wonderful."

A wistful fetish that imparts voices and words on an eternal journey.



[2204]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Please help."

A wistful fetish that imparts voices and words on an eternal journey.



[2205]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "My beloved."

A wistful fetish that imparts voices and words on an eternal journey.

Expressions of love are among the most fickle.



[2206]Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Let's get to it."

A wistful fetish that imparts voices and words on an eternal journey.



[2207]Twisted clay sculpt in the shape of a demi-human head.
Emits a voice that says "You're beautiful."

A wistful fetish that imparts voices and words on an eternal journey.

Unconditional love. Unrestrained assurance.
It must have been a mother speaking.



[2290]Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.

Use to gain many runes.

Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.



[2900]Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain 200 runes.

Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...



[2901]Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain 400 runes.

Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...



[2902]Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain 800 runes.

Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?



[2903]Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain 1200 runes.

Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?



[2904]Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain 1600 runes.

Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?



[2905]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 2000 runes.

Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.



[2906]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 2500 runes.

Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.



[2907]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 3000 runes.

Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.



[2908]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 3800 runes.

Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.



[2909]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 5000 runes.

The grace of gold blessed those who were first to serve it with the most vivid coloration.



[2910]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 6250 runes.

The grace of gold blessed those who were first to serve it with the most vivid coloration.



[2911]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 7500 runes.

The grace of gold blessed those who were first to serve it with the most vivid coloration.



[2912]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 10000 runes.

The grace of gold blessed those who were first to serve it with the most vivid coloration.



[2913]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 12500 runes.

The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself.



[2914]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 15000 runes.

There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.



[2915]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 20000 runes.

There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.



[2916]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 25000 runes.

There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.



[2917]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 30000 runes.

There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.



[2918]Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 35000 runes.

There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.



[2919]Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold.

Use to gain 50000 runes.

Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty.



[2950]Remembrance of Godrick, the Grafted, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold."



[2951]Remembrance of Starscourge Radahn, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.



[2952]Remembrance of Morgott, the Omen King, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did.



[2953]Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin."



[2954]Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.



[2955]Remembrance of Mohg, Lord of Blood, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean.



[2956]Remembrance of Maliketh, the Black Blade, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.



[2957]Remembrance of the warrior Hoarah Loux, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between.

After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.



[2958]Remembrance of Dragonlord Placidusax, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.



[2959]Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty.



[2960]Remembrance of Lichdragon Fortissax, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption.



[2961]Remembrance of Fire Giant, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity."



[2962]Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.



[2963]Remembrance of the Elden Beast, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

It was the vassal beast of the Greater Will and living incarnation of the concept of Order.



[2964]Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.

A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen.



[2990]Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain 3000 runes.

No grace resides in the eyes of the Tarnished; if it ever did, it is now lost.



[3000]Skull of a very young ancestral spirit. Just think how many sproutings It might bear.

Uses FP to spray spirit vapor, inflicting magic damage.

The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.



[3010]Doll of a curseborn bairn.

Uses FP to unleash wraiths that chase down foes.

Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them.

"Please, don't hate me, or curse me. Please."



[3011]Doll of a curseborn bairn from the Erdtree's royal line.

Uses FP to unleash many wraiths that chase down foes.

Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity.

These memorial fetishes are fashioned in secret.



[3020]This statuette depicts a flower that preys on humans, posed in prayer.

Uses FP to call down a deluge of light.

Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.



[3030]Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo.

Launched straight ahead. Magic bolts spring forth from the point of impact.



[3040]Golden veil of intricate design.

Uses FP to mimic nearby objects.

When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief."



[3050]Piece of glintstone tinged with unstable magic. Found in crystal tunnels.

Crush gem to produce magic bolts.

Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.



[3051]Large piece of glintstone tinged with unstable magic. Found in crystal tunnels.

Crush gem to produce magic bolts.

Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.



[3060]Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.

Throw near foes to make fan-shaped gravitational shockwave.

The desperate ones who scavenge for these shards dub themselves "starcallers."



[3070]Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.

Throw at enemies to cause a gravitational explosion.

The desperate ones who scavenge for these shards dub themselves "starcallers."



[3080]Bell used by worshippers of revenants.

Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row.

Wraiths are said to be the vengeful spirits of those who died when cursed.



[3300]Grease which holds the blessing of the Erdtree.
Craftable item.

Consumes FP when coated on weapon, allowing
it to deal magical damage and purify those who
have lived beyond death.

There is no place in the Golden Order for those
who have exceeded life's bounds. These blemishes
must be hunted down by the Virtuous.



[3310]Ruin Fragment blessed with an incantation of the Two Fingers.

Generates warmth where activated, continuously restoring the HP of nearby allies.

It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays.



[3311]Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item.

Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame.

Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin.



[3320]Ruin Fragment with a cipher inscription.
Craftable item.

Uses FP to reveal more messages from other worlds.

Words are gregarious things, drawn to one another much as people are.



[3350]Tree branch blessed with an incantation of unalloyed gold.

Thrust branch forward to release a beguiling mist, entrancing foes such that they temporarily join your cause.

The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.



[3360]Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber.

Uses FP to temporarily boost poise.

The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation.



[3361]Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity.

Uses FP to temporarily raise poise.
The effect lasts longer than a mere favor.

It is said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition.



[3500]Art of the perfumers who fought in the Shattering.

Raises the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half.

This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.



[3510]Art of the perfumers who fought in the Shattering.

Broadly scatters sparks in a wide arc straight ahead.

Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.



[3520]Forbidden art of depraved perfumers.

Temporarily turns body to steel, boosting poise, resistances and damage negation at the expense of mobility and lightning resistance.

An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.



[3550]Forbidden art of depraved perfumers.

Induces a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received.

"Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff."



[3580]Forbidden art of depraved perfumers.

Releases a poison mist from user's mouth that travels forwards, causing a buildup of poison.

Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.



[3610]Forbidden art of depraved perfumers.

Releases an acidic mist from user's mouth that travels forwards, damaging armaments and temporarily lowering attack power.

Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.



[8000]A sword-shaped stone key.

Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item.

Think well before using one.



[8005]A carefully woven cord.

This cord belonged to the young girls who were housed in a place that was meant as an eternal secret.

The cutting-gifted tribe vowed to sacrifice their flesh while concealing the truth. But the girls were too young to oblige.



[8102]Sacred seal of a hidden shrine that looks much
like a bedchamber. A faint light leaks through
a crack in its fastened doors, as if the Firefly is
beckoning to come inside.

Raise in prayer to gain protection.

Gaining protection consumes this item,
but can grant unique effects.
Take care though, these effects cannot be undone.



[8105]Left half of a split medallion depicting the Erdtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.

The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.



[8106]Right half of a split medallion depicting the Erdtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.

The left half is said to reside in the coastal Fort Haight to the far west.



[8107]Conjoined split medallion depicting the Flame Peak.

Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants.

The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.



[8109]Key to the seals binding both gates to the Academy of Raya Lucaria.

Activates warp magic bound within the seals.

A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.



[8111]Statuette of a scholar, with ground and sky inverted.

Reveals the hidden form of the Carian Study Hall, which connects to the divine tower.

To unveil the secret, affix it to the pedestal of the celestial globe.



[8121]Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort.

Ranni is an Empyrean, meaning her consort would by rights earn the title of lord.

A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."



[8126]Eyeball of the knight Vyke, inflamed yellow.
Seared with a repulsive fingerprint burn akin to those that marred his entire body.

If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.



[8127]A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.

"Old Knight Istvan"

He can be found in Limgrave. Find the red mark on your map for the exact location.



[8128]Tonic in a small brass vial.

Banishes distress and bitter memories.

A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."



[8129]Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual.

It will never dry out, remaining damp indefinitely.



[8130]A necklace worn and treasured by Irina.
Given to her as a farewell gift.



[8131]Letter given by Irina, addressed to her father, the commander of Castle Morne.

Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within.



[8132]A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.

"Rileigh the Idle"

He can be found in Altus Plateau. Find the red mark on your map for the exact location.



[8133]A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red.

"Juno Hoslow, Knight of Blood"

He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location.



[8134]Key to Volcano Manor's drawing room.

The door can be found in the westward corridor, upon the left hand side.



[8136]Necklace stolen from Rya by the blackguard.
Features a relief of a dignified looking woman from a foreign country.

It appears to hold great significance for Rya.



[8137]Letter given by Rya as thanks for retrieving her necklace.

Contains an invitation to Volcano Manor.

"Brave Tarnished,
Seek the Altus Plateau in the realm of the Erdtree.

Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions."



[8142]An ephemeral sliver that gives off a pale amber glow.
What remains of a passing flash of starlight.

If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught.

Cannot be consumed by mere humans.



[8143]Scroll bearing a royal coat of arms.
A letter of introduction written by Preceptor Seluvis.

Addressed to a glintstone sorceress by the name of Sellen.

The contents of the scroll cannot be discerned.



[8144]Glintstone from within the sorceress Sellen's body.
Seemingly half-alive, blood vessels are visible within.

In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body after their original body dies, the sorcerer will rise again.

"My apprentice, do you think it distasteful?"



[8146]A doll resembling Ranni the Witch.
From head to toe every detail is perfect.

This unresponsive doll seems pleasantly cool.



[8147]An asimi that has infected a tarnished.

An intelligent silver sludge; asimi
infect the body of tarnished,
granting the host power.



[8148]The Great Rune of the shardbearer Godrick, devoid of any benediction.

Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle.



[8149]The Great Rune of the shardbearer Radahn, devoid of any benediction.

Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore.



[8150]The Great Rune of the shardbearer Morgott, devoid of any benediction.

Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.



[8151]The Great Rune of the shardbearer Rykard, devoid of any benediction.

Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell.



[8152]The Great Rune of the shardbearer Mohg, devoid of any benediction.

Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.



[8153]The Great Rune of the shardbearer Malenia, devoid of any benediction.

Seek the Isolated Divine Tower, which stands beyond the lost great bridge.



[8154]Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood.

"Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all."



[8155]Fully reddened oath-cloth, dyed in a maiden's blood.

The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty.



[8156]A letter affixed to a graveyard crow's leg.
Sought after by Kalé.



[8158]A bell capable of summoning various spirits
from ashen remains. It usually requires FP to use.

Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen.

Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.



[8159]The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse.

This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall.

Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals.



[8161]A large sewing needle, curved like a fang.
Boc the demi-human's prized possession.



[8162]Sewing needle made of gold.
Unique item made to alter demigod attire.

One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line.



[8163]A portable set of tailoring tools.

Enables armor alterations at sites of grace.



[8164]Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black.

"Find Nepheli, and ensure she drinks it."



[8166]Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme.

"Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted."



[8167]A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted.

"Great Horned Tragoth"

He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location.



[8168]Castanets used by dancers from foreign lands. Received from Patches.

The passionate dance comprises no seductiveness, but merely a dignified beauty.



[8169]Glintstone key received from the sorceress Sellen.

Capable of breaking the seal that keeps Master Lusat confined.

Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer.



[8171]Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible.

Faintly visible spirits try to convey something, but their voices cannot be heard.



[8172]On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers.

This mark is evidence of the ritual, and hides the truth of the conspiracy.



[8173]A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted.

"Vargram the Raging Wolf"
"Errant Sorcerer Wilhelm"

Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location.



[8174]Key to the seals binding both gates to the Academy of Raya Lucaria.

Activates warp magic bound within the seals.

This glintstone key is still brand new, unused by anyone.



[8175]Left half of a split medallion depicting the Haligtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.

In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.



[8176]Right half of a split medallion depicting the Haligtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.

In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.



[8181]A letter written about the caravans.
It seems to have been sent from the
capital underground.



[8182]Rune discovered by the noble Goldmask.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.

A rune of transcendental ideology which will attempt to perfect the Golden Order.

The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.



[8183]Rune gestated by Fia, the Deathbed Companion.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.

Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order.

The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored.



[8184]Loathsome rune gestated by the Dung Eater.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.

The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules.

If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing.



[8185]Core of a creature of mimicry known as a silver tear.
As much a substance as it is a living organism.

Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew.

Being born anew allows the reallocation of attributes boosted by leveling up.



[8186]Stone key shaped like a sword.
A special item, imbued with rich blue magic.

Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item.

Think well before using one.



[8187]A doll resembling Ranni the Witch.
From head to toe every detail is perfect.

The chilliness is gone, feeling now like an empty husk.

There is no response.



[8188]Tailoring tools made from gold.
Tools brought with the red-haired Radagon when he married into the Carian line.

With these, even demigod attire can be altered at a site of grace.



[8189]A letter of confession found on Iji's corpse.

He declares his own guilt for having
sealed away Blaidd.



[8190]A simple map given by Fia.

A clue to the whereabouts of a black knifeprint.



[8191]Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede.

This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle.

However, two demigods perished at the same time, breaking the cursemark into two half-wheels.

Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone.



[8192]The shedding of an Asimi that infected a tarnished.



[8193]Curse grown on a corpse killed and defiled by the Dung Eater.
A tender pox afflicted with omen horns.

The Dung Eater cultivates the seedbed curse on corpses.

By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between.



[8194]Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other.

This ancient monarch is proud however, refusing to answer anyone's summons.



[8195]An Asimi that infected a tarnished.

[8196]An intricately crafted needle of unalloyed gold.
Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew.

"There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot."



[8197]Filthy key received from the Dung Eater.

Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital.



[8198]Simple map found on a corpse.
Seems to point to a meeting place.

The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key.



[8199]A key discarded by Lunar Princess Ranni alongside her very flesh.

Opens a treasure chest passed down to Carian Princesses.

It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala.



[8200]Work of a wandering artist.
Reminiscence of a painting titled "Homing Instinct."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8201]Work of a wandering artist.
Reminiscence of a painting titled "Resurrection."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8202]Work of a wandering artist.
Reminiscence of a painting titled "Champion's Song."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8203]Work of a wandering artist.
Reminiscence of a painting titled "Sorcerer."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8204]Work of a wandering artist.
Reminiscence of a painting titled "Prophecy."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8205]Work of a wandering artist.
Reminiscence of a painting titled "Flightless Bird."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8206]Work of a wandering artist.
Reminiscence of a painting titled "Redmane."

This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.



[8221]Farewell letter written in an inexpert hand.

"I wish to set out on a journey.
So that one day, I can carry on Mother's work.
Be the proud daughter of Tanith of Volcano Manor.

Farewell.
You've always been so kind. So uncompromising.
My champion."



[8222]A keepsake of the warrior jar Alexander.
Found at the core of the dead flesh that once filled the great jar.

The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness.



[8223]Letter written in a trembling hand.

"I forgot to tell you, but it seems D has a younger brother.

I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron.

And it's said he stood before the Prince of Death not far beyond that spot."



[8224]Note sold by a nomadic merchant imparting knowledge in brief.

"Preceptor Seluvis is hiding a dirty secret in a cellar among the ruins not far from the sisters three.

The vile Graven Witch seems to be a frequent visitor to that place."



[8225]A simple, badly weathered map.
Left discarded and forgotten for some time.

Depicts streaks of amber light.



[8226]A note sold by a nomadic merchant.
Contains information about the preceptor's secret.

Further details are available only to paying customers.



[8227]A simple, badly weathered map.
Left discarded and forgotten for some time.

Further details are available only to paying customers.



[8500]Leather bag containing a pestle and mortar, small blade, and various other tools.

Enables item crafting from the main menu.

Provides both means to fight and means to survive.



[8590]Whetstone with a cipher inscription, made to look like a small knifeblade.

Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills.

The battle arts and affinities will depend on the ashes of war used.



[8600]Map of the western region of Limgrave.

The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.



[8601]Map of the Weeping Peninsula.

The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament.



[8602]Map of the eastern region of Limgrave.

Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past.



[8603]Map of Liurnia's eastern region.

The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south.



[8604]Map of Liurnia's northern region.

The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here.



[8605]Map of Liurnia's western region.

The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty.



[8606]Map of Altus Plateau and environs.

The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day.



[8607]Map of the Royal Capital of Leyndell and environs.

Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day.



[8608]Map of Mt. Gelmir and environs.

Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering.



[8609]Map of Caelid and environs.

Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot.



[8610]Map of Dragonbarrow and environs.

The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.



[8611]Map of Western Mountaintops of the Giants.

Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond.



[8612]Map of Eastern Mountaintops of the Giants.

The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south.



[8613]Map of Ainsel River and environs.

Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.



[8614]Map of Lake of Rot and environs.

A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.



[8615]Map of Siofra River and environs.

Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.



[8616]Map of Mohgwyn Palace and environs.

In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.



[8617]Map of Deeproot Depths and environs.

At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.



[8618]Map of Consecrated Snowfield and environs.

The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same.



[8660]Simple map taken from an imp statue.

A riddle concerning a rise that vanishes like a mirage.



[8700]Note sold by a nomadic merchant imparting knowledge in brief.

"There is a hidden cave in the town of Sellia.
Look beyond the graveyard at the precipice."



[8701]Note sold by a nomadic merchant imparting knowledge in brief.

"Nothing can touch the shades of imps in the heroes' graveyard.

Only Rosus's light can give them form."



[8702]Note sold by a nomadic merchant imparting knowledge in brief.

"A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood.

Cross the highway bridge and follow the animal trail north."



[8703]Note sold by a nomadic merchant imparting knowledge in brief.

"The heads of the stonedigger trolls bear old wounds."



[8704]Note sold by a nomadic merchant imparting knowledge in brief.

"To stop the mausoleum's stride, you'll need to clean up around its feet first."



[8705]Note sold by a nomadic merchant imparting knowledge in brief.

"Some assassins cannot be seen with the naked eye.

Seems the Erdtree sentries once carried torches that could cast light on these prowlers."



[8706]Note sold by a nomadic merchant imparting knowledge in brief.

"Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors.

Might be a good source of armaments..."



[8707]Note sold by a nomadic merchant imparting knowledge in brief.

"Beware the Fire Monks' chariots bearing the faces of giants.

A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed."



[8708]Note sold by a nomadic merchant imparting knowledge in brief.

"Slay the demi-human mob's leader first, and the rest will lose hope and panic."



[8709]Note sold by a nomadic merchant imparting knowledge in brief.

"Land squirts are soft where they touch the ground, and poison will cause them to rupture."



[8710]Note sold by a nomadic merchant imparting knowledge in brief.

"Gravitational power that pulls can bring flying foes low."



[8711]Note sold by a nomadic merchant imparting knowledge in brief.

"The crawling royal revenants and their followers are all cursed.

Healing powers will harm rather than mend."



[8712]Note sold by a nomadic merchant imparting knowledge in brief.

"Someone lurks among the waypoint ruins on the roads through Limgrave."



[8713]Note sold by a nomadic merchant imparting knowledge in brief.

"Fort Gael in Caelid houses a gateway that leads to Redmane Castle."



[8714]Note written by a nomadic merchant succinctly detailing knowledge acquired.

"The Empyrean Miquella crafted a needle to resist the influence of outer gods.

Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle."



[8715]Note sold by a nomadic merchant imparting knowledge in brief.

"South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away."



[8716]Note sold by a nomadic merchant imparting knowledge in brief.

"Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall."



[8717]Note sold by a nomadic merchant imparting knowledge in brief.

"Below the royal capital of Leyndell is a vast network of sewers.

The well in the city below reaches deep into its tunnels."



[8750]A note sold by a nomadic merchant.
Contains information about a hidden cave.

Further details are available only to paying customers.



[8751]A note sold by a nomadic merchant.
Contains information about imp shades.

Further details are available only to paying customers.



[8752]A note sold by a nomadic merchant.
Contains information about a Flask of Wondrous Physick.

Further details are available only to paying customers.



[8753]A note sold by a nomadic merchant.
Contains information about stonedigger trolls.

Further details are available only to paying customers.



[8754]A note sold by a nomadic merchant.
Contains information about the Wandering Mausoleum.

Further details are available only to paying customers.



[8755]A note sold by a nomadic merchant.
Contains information about unseen assassins.

Further details are available only to paying customers.



[8756]A note sold by a nomadic merchant.
Contains information about great coffins.

Further details are available only to paying customers.



[8757]A note sold by a nomadic merchant.
Contains information about flame chariots.

Further details are available only to paying customers.



[8758]A note sold by a nomadic merchant.
Contains information about demi-human mobs.

Further details are available only to paying customers.



[8759]A note sold by a nomadic merchant.
Contains information about land squirts.

Further details are available only to paying customers.



[8760]A note sold by a nomadic merchant.
Contains information about advantageous use of gravity.

Further details are available only to paying customers.



[8761]A note sold by a nomadic merchant.
Contains information about revenants.

Further details are available only to paying customers.



[8762]A note sold by a nomadic merchant.
Contains information about waypoint ruins.

Further details are available only to paying customers.



[8763]A note sold by a nomadic merchant.
Contains information about a gateway.

Further details are available only to paying customers.



[8765]A note sold by a nomadic merchant.
Contains information about the Frenzied Flame Village.

Further details are available only to paying customers.



[8767]A note sold by a nomadic merchant.
Contains information about the sewers below the capital.

Further details are available only to paying customers.



[8850]A sorcery scroll from the Academy of Raya Lucaria.
Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus.

Can be given to a learned sorcerer to gain access to the following sorceries:

- Glintstone Cometshard
- Star Shower



[8851]Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria.

Can be given to a learned sorcerer to gain access to the following sorceries:

- Glintblade Phalanx
- Carian Slicer



[8855]Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north.

Can be given to a learned cleric to gain access to the following incantations:

- O, Flame!
- Surge, O Flame!



[8856]Prayerbook that contains the secrets of the Fire Giants.
Kept hidden by the prelates who monitor the Giant's Flame.

Can be given to a learned cleric to gain access to the following incantations:

- Giantsflame Take Thee
- Flame, Fall Upon Them



[8857]Prayerbook bound in supple skin.
Incantations of the god-slaying black flame are written within.

Can be given to a learned cleric to gain access to the following incantations:

- Black Flame
- Black Flame Blade



[8858]Prayerbook containing incantations of the Two Fingers.
An item once entrusted to Tarnished worthy of lordship.

Can be given to a learned cleric to gain access to the following incantations:

- Lord's Heal
- Lord's Aid



[8859]Prayerbook of the Roundtable Hold's assassins.

Can be given to a learned cleric to gain access to the following incantations:

- Assassin's Approach
- Darkness



[8860]Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.



[8861]Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.



[8862]Prayerbook of the Golden Order fundamentalists.
A dense and complex academic treatise that contains the Order's fundamental principles.

Can be given to a learned cleric to gain access to the following incantations:

- Radagon's Rings of Light
- Law of Regression



[8863]Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.



[8864]Prayerbook of the capital's ancient dragon cult.
A text of the knights' faith that arose after the War of the Ancient Dragons.

Can be given to a learned cleric to gain access to the following incantations:

- Lightning Spear
- Honed Bolt
- Electrify Armament



[8865]Prayerbook of the capital's ancient dragon cult.
A lost tome that never reached the Lands Between.
Contains red lightning incantations.

Can be given to a learned cleric to gain access to the following incantations:

- Ancient Dragons' Lightning Spear
- Ancient Dragons' Lightning Strike



[8866]Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study.

Can be given to a learned sorcerer to gain access to the following sorceries:

- Great Glintstone Shard
- Swift Glintstone Shard



[8910]Servant Pidia's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8911]Preceptor Seluvis's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8912]Patches' bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8913]Sorceress Sellen's bell bearing, found upon her perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8915]D's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8916]Knight Bernahl's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8917]Miriel, Pastor of Vows' bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8918]Gatekeeper Gostoc's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8919]Sorcerer Thops's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8920]Merchant Kalé's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8921]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8922]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8923]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8924]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8925]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8926]An isolated merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8927]An isolated merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8928]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8929]Bell bearing of a hermetic merchant, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8930]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8931]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8932]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8933]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8934]A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8935]An isolated merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8936]Bell bearing of a hermetic merchant, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8937]Bell bearing of a merchant left behind, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8938]Bell bearing of a hermetic merchant, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8939]An imprisoned merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8940]Iji the Smithing Master's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8941]Rogier the Sorcerer's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8942]The Blackguard's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8943]Brother Corhyn's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8944]Sage Gowry's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.



[8945]Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Thin Animal Bones
- Hefty Beast Bone



[8946]Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Sliver of Meat
- Lump of Flesh
- Turtle Neck Meat



[8947]Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Neutralizing Boluses
- Stanching Boluses
- Thawfrost Boluses
- Stimulating Boluses



[8948]Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Gravity Stone Fan
- Gravity Stone Chunk



[8951]The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Smithing Stone [1]
- Smithing Stone [2]
- Glintstone Scrap



[8952]The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Smithing Stone [3]
- Smithing Stone [4]
- Explosive Stone



[8953]The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Smithing Stone [5]
- Smithing Stone [6]



[8954]The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Smithing Stone [7]
- Smithing Stone [8]
- Ruin Fragment



[8955]The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Somber Smithing Stone [1]
- Somber Smithing Stone [2]
- Glintstone Scrap



[8956]The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Somber Smithing Stone [3]
- Somber Smithing Stone [4]
- Cracked Crystal



[8957]The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Somber Smithing Stone [5]
- Somber Smithing Stone [6]



[8958]The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Somber Smithing Stone [7]
- Somber Smithing Stone [8]
- Sanctuary Stone



[8959]The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Somber Smithing Stone [9]



[8960]The bell bearing of a forager who once picked grave glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Grave Glovewort [1]
- Grave Glovewort [2]
- Grave Glovewort [3]



[8961]The bell bearing of a forager who once picked grave glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Grave Glovewort [4]
- Grave Glovewort [5]
- Grave Glovewort [6]



[8962]The bell bearing of a forager who once picked grave glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Grave Glovewort [7]
- Grave Glovewort [8]
- Grave Glovewort [9]



[8963]The bell bearing of a forager who once picked ghost glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Ghost Glovewort [1]
- Ghost Glovewort [2]
- Ghost Glovewort [3]



[8964]The bell bearing of a forager who once picked ghost glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Ghost Glovewort [4]
- Ghost Glovewort [5]
- Ghost Glovewort [6]



[8965]The bell bearing of a forager who once picked ghost glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

- Ghost Glovewort [7]
- Ghost Glovewort [8]
- Ghost Glovewort [9]



[8970]Iron whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.



[8971]Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen.



[8972]Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.



[8973]Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.



[8974]Black whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen.



[8975]An intricately crafted needle of unalloyed gold, snapped in half.

A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.

Sage Gowry has designs for this needle.



[8976]An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry.

A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.

"Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia."



[8977]Golden prosthesis once used by the one-armed valkyrie.
A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm.

When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess.



[8978]Note given by Sage Gowry detailing the secret he promised.

The Town of Sellia
hides the source.

Light three flames
atop the candle towers
to break the seal.



[8979]Claw-marked stone eye received from Gurranq, Beast Clergyman.

It is said to tremble when near Deathroot.

The murky violet iris writhes as if alive.
"I am not sated... Feed me more...Death..."



[8980]Dagger received from Fia, the Deathbed Companion.

She wishes for it to be returned to its rightful owner.

It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash.



[9000]A formal bow

[9001]A stiff bow

[9002]A reverential bow

[9004]Wave hand

[9007]A tough fist gesture

[9009]Raise morale

[9020]Pledge on one's sword

[9022]A threatening gesture

[9023]An inspiriting gesture

[9027]Slump to the floor

[9031]Rest on the floor

[9034]A dismissive gesture

[9040]A prayer borne of despair

[9100]Resting at a site of grace will restore your HP, FP, and cleanse any status ailments.
It will also refill your sacred flasks.

However, most of the enemies you've defeated will be revived.

You can find sites of grace by going where light converges.



[9101]You can memorize sorceries and incantations at sites of grace.

You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations.
Casting sorceries and incantations consumes FP.

<?keyicon@0017?>: <?keyActName@17?>



[9102]Equip a bow to fire arrows.
You can equip up to two types of arrows to choose from at once.

When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming.
Use <?keyControlCamera?> to adjust your aim.

<?keyicon@22?>: Fire arrow type 1
<?keyicon@23?>: Fire arrow type 2
<?keyicon@24?>: Precision aiming



[9103]Crouch to make it harder for enemies to discover you.
Especially effective in tall grass.

Attacking an enemy that hasn't noticed you will cause more damage than usual.

<?keyicon@9?>: <?keyActName@9?>



[9104]Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.

Charge attacks and jump attacks make it particularly easy to break an enemy's stance.

Hold <?keyicon@23?>: Charge attack
<?keyicon@23?> while jumping: Jump attack



[9105]Upon dying, you will be revived at the last site of grace that you visited.

However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.



[9106]You can perform a counterattack immediately after blocking an enemy attack.

Guard counters make it easy to break an enemy's stance.

<?keyicon@23?> immediately after blocking an attack: Guard Counter



[9107]Use your map to check your current position, as well as the terrain and surrounding structures.

You can update your map with new information by finding Map fragments at steles along the road.

You can also use the map to freely place beacons of light to serve as landmarks as you explore.

<?keyicon@29?>: <?keyActName@29?>



[9108]Grace exists to guide the Tarnished and lead them along the proper path.

Even now, some sites of grace retain that power. Their golden rays will guide you along your way.



[9109]Use the Spectral Steed Whistle to summon and ride your spectral steed.

If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so.

You can dismount by using the whistle again or by pressing <?keyicon@0009?>.



[9110]Upon dying, you will be revived at the last site of grace that you visited.

You will drop any runes in your possession at the site of your death.
If you die again before reclaiming those runes, they will be lost forever.

The compass at the top of the screen indicates the direction of the lost runes.



[9111]With a Spirit Calling Bell, you can use ashes to summon various spirits.
Summoning typically consumes FP.

You can only summon one type of spirit at a time.
You cannot summon spirits during multiplayer.



[9112]Use an armament in your left hand or both hands to guard against incoming attacks.
Guarding is especially effective when done with a shield.

Guarding consumes stamina.
If your stamina runs out, your stance will be broken.

<?keyicon@24?>: Guard



[9113]If you have a Crafting Kit, you can make various items from materials that you find.

Select "Item Crafting" from the main menu to make items.

You can learn to craft more items by finding cookbooks.

<?keyicon@28?>: <?keyActName@28?>



[9115]You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between.

At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick.
This will allow you to create elixirs with various custom effects.



[9116]With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace.

An armament can only have one skill.
Any skill it previously had will be removed.

An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones.



[9117]Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination.

<?keyicon@17?>: Zoom in
<?keyicon@18?>: Zoom out



[9118]Jump while on horseback near a spiritspring to ride its current high into the air.

You won't take damage from jumping into a spiritspring while on horseback, even from a great height.

<?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump



[9119]Vanquishing an enemy group will replenish your flasks.

The number and type of flasks to be replenished varies, depending on the enemy group.

You cannot replenish more flasks than your maximum amount allows.



[9120]There are both Crimson and Cerulean Teardrop Scarabs.
Defeat them to replenish the flasks that match their type.

However, you cannot replenish more flasks than your maximum amount allows.



[9121]Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds.

Gold signs indicate an ally.
Red signs indicate an adversary.
The multiplayer session will begin once either type has been summoned.
(You will take the role of the Host of Fingers.)



[9122]Use Tarnished's Furled Finger to write a gold summon sign.

Cooperative multiplayer will begin once you have been summoned by a player from another world.

You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss.

The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).



[9123]Use Duelist's Furled Finger to write a red summon sign.

Competitive multiplayer will begin once you have been summoned by a player from another world.

You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you.



[9124]Use Festering Bloody Finger to attempt to invade the world of another player.

The multiplayer session will begin once the invasion succeeds.

You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world.

If you stray far from the Host of Fingers, the compass at the top of the screen points to their location.



[9125]If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds.

The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world.

The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).



[9126]In each area, you may find effigies of martyrs.
These effigies are summoning pools.

You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.



[9127]You must be near a rebirth monument to summon spirits from ashes.

When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.



[9128]If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded.
(Can also be used after you are invaded.)

The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world.



[9129]Armaments have special abilities called skills.

Skills are highly varied, and range from powerful attacks to temporary effects.
Using skills consumes FP.

<?keyicon@25?>: <?keyActName@25?>



[9130]Through your map, you can instantly travel to any sites of grace that you've discovered.

However, there are some dungeons and other areas where this cannot be done.



[9131]At a smithing table, you can spend runes and smithing stones to strengthen your armaments.

Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.



[9132]The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression.
(This rule is in effect when the Roundtable icon is displayed.)

The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.)

<?keyicon@29?>: <?keyActName@29?>



[9134]In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials.

These materials can be used for item crafting.



[9135]You will need cracked pots or other containers to craft certain items.
You will not be able to make more of those items than you have containers.

Containers will be consumed when crafting, but they can be reused when emptied.



[9136]With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace.

This way, you can alter an armament's attack affinity, boost attribute scaling, and more.

An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities.



[9137]From "Pouch" in the main menu, you can equip six items to your pouches.

Four of those items can be used without opening the main menu.

<?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1
<?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2
<?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3
<?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4



[9138]You can avoid enemy attacks with a dodge roll or backstep.
Both of these actions consume stamina.

<?keyMove?>+<?keyicon@7?>: Dodge roll
<?keyicon@7?>: Backstep



[9140]Each hand can be equipped with up to three armaments, allowing you to toggle between them.

Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%.

<?keyicon@19?>: <?keyActName@19?>
<?keyicon@20?>: <?keyActName@20?>
<?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands



[9141]The Great Runes you receive by defeating shardbearers have lost their beneficial power.
However, their power can be restored at Divine Towers throughout the Lands Between.

See the description of each Great Rune to discover which Divine Tower you should visit.



[9142]Jump down the hole ahead, and you will find the Cave of Knowledge.

There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between.



[9195]You will need certain items to participate in each type of multiplayer:
cooperative, invasion, or competitive.

Select "Multiplayer" from the main menu to see your multiplayer items.
You can also use them directly from this menu.

<?keyicon@28?>: <?keyActName@28?>



[9200]Letter addressed to someone:

Confirmed traces of silvery slime in the
ruins in front of Stormgate.

Found on the soldiers' camp supplies.



[9201]Letter addressed to someone:

Traces of silvery slime found on
Godwyn's Highroad.

Just after until the procession with the
big coffin passed by.



[9300]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Bone Arrow
- Bone Arrow (Fletched)
- Bone Bolt



[9301]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Pickled Turtle Neck
- Poisonbone Arrow
- Poisonbone Arrow (Fletched)
- Poisonbone Bolt



[9302]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Blood Grease
- Drawstring Blood Grease
- Bloodbone Arrow
- Bloodbone Arrow (Fletched)
- Bloodbone Bolt



[9303]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Stormwing Bone Arrow



[9304]Recipe book written by a roaming warrior, chased by someone through the Lands Between.
Adds more craftable items.

Includes techniques for survival in extreme situations and prolonged battle.



[9305]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Soft Cotton
- Stanching Boluses
- Rainbow Stone Arrow



[9306]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Cursed-Blood Pot



[9307]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Sweet Raisin
- Warming Stone



[9308]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Bone Great Arrow
- Bone Great Arrow (Fletched)
- Bone Ballista Bolt



[9309]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Frozen Raisin
- Clarifying Cured Meat
- Clarifying White Cured Meat



[9310]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Soap
- Oil Pot
- Roped Oil Pot



[9311]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Glowstone
- Invigorating Cured Meat
- Invigorating White Cured Meat



[9312]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Alluring Pot



[9313]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Holyproof Dried Liver



[9320]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Fire Grease
- Drawstring Fire Grease
- Fireproof Dried Liver



[9321]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Firebone Arrow
- Firebone Arrow (Fletched)
- Firebone Bolt
- Neutralizing Boluses



[9322]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Crystal Dart
- Spellproof Dried Liver
- Shattershard Arrow



[9323]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Volcano Pot
- Roped Volcano Pot



[9324]Expands crafting repertoire

[9325]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Giantsflame Fire Pot



[9326]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Redmane Fire Pot



[9327]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Dappled Cured Meat
- Dappled White Cured Meat



[9328]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Exalted Flesh



[9329]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Thawfrost Boluses
- Stimulating Boluses



[9330]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Preserving Boluses



[9331]A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

- Immunizing Cured Meat
- Immunizing White Cured Meat



[9340]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Magic Pot
- Roped Magic Pot
- Shield Grease



[9341]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Cuckoo Glintstone



[9342]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Magic Grease
- Drawstring Magic Grease
- Magicbone Arrow
- Magicbone Arrow (Fletched)
- Magicbone Bolt



[9343]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Rancor Pot



[9344]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Academy Magic Pot



[9345]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Freezing Grease



[9346]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Freezing Pot



[9347]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Coldbone Arrow
- Coldbone Arrow (Fletched)
- Coldbone Bolt



[9348]A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

- Albinauric Pot



[9360]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Scriptstone
- Grace Mimic
- Gold-Pickled Fowl Foot



[9361]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Holy Water Pot
- Roped Holy Water Pot



[9362]Expands crafting repertoire

[9363]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Sacred Order Pot



[9364]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Holy Grease
- Drawstring Holy Grease
- Haligbone Arrow
- Haligbone Arrow (Fletched)
- Haligbone Bolt



[9365]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Silver-Pickled Fowl Foot



[9380]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Fetid Pot
- Roped Fetid Pot



[9381]Expands crafting repertoire

[9382]Expands crafting repertoire

[9383]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Beastlure Pot



[9384]A record of crafting techniques left by a military perfumer.
Contains martial techniques beyond the repertoire of an ordinary physician.

Acquire the knowledge to craft the following:

- Spark Aromatic
- Uplifting Aromatic



[9385]A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.

Acquire the knowledge to craft the following:

- Poison Spraymist
- Bloodboil Aromatic



[9386]A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.

Acquire the knowledge to craft the following:

- Ironjar Aromatic



[9387]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Poison Pot
- Roped Poison Pot
- Poisonbone Dart



[9388]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Poison Grease
- Drawstring Poison Grease



[9389]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Rot Pot
- Rot Grease
- Drawstring Rot Grease



[9390]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Rotbone Arrow
- Rotbone Arrow (Fletched)
- Rotbone Bolt



[9391]A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

- Swarm Pot
- Roped Fly Pot



[9392]A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.

Acquire the knowledge to craft the following:

- Acid Spraymist



[9393]A record of crafting techniques left by a
travelling perfumer who served in the Shattering.
Expands crafting repertoire.

Acquire the knowledge to craft the following:

-Maddening Boluses



[9400]A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

- Lightning Grease
- Drawstring Lightning Grease
- Lightningbone Arrow
- Lightningbone Arrow (Fletched)
- Lightningbone Bolt



[9401]A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

- Lightning Pot
- Roped Lightning Pot



[9402]A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

- Ancient Dragonbolt Pot
- Lightningproof Dried Liver



[9403]A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

- Dragonwound Grease



[9420]A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.

Acquire the knowledge to craft the following:

- Sleep Pot



[9421]A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.

Acquire the knowledge to craft the following:

- Bewitching Branch



[9422]A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.

Acquire the knowledge to craft the following:

- Soporific Grease
- Drawstring Soporific Grease
- Sleepbone Arrow
- Sleepbone Arrow (Fletched)
- Sleepbone Bolt



[9423]A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

- Rejuvenating Boluses



[9440]A record of crafting techniques left by those afflicted by the madness of the flame of frenzy.
Contains techniques discovered in desperation.

Acquire the knowledge to craft the following:

- Clarifying Boluses



[9441]A record of crafting techniques left by those afflicted by the madness of the flame of frenzy.
Contains techniques discovered in desperation.

Acquire the knowledge to craft the following:

- Frenzyflame Stone



[9500]This empty pot somehow mends itself when broken.
Essential vessel for crafting cracked pot items.

The materials and magics sealed within deploy their effects when the pot is thrown.



[9501]This empty pot somehow mends itself when broken.
Special item with greater durability than a cracked pot.

Essential vessel for crafting ritual pot items.

The materials and magics sealed within deploy their effects when the pot is thrown.



[9510]Glass bottles used by perfumers. Used to seal various scent compounds.

Essential vessel for crafting perfume items.

The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between.



[10000]Glass shard covered in dirt.

Because it sparkles in the light, it might be mistaken for an object of value when seen from afar.

It cannot produce light by itself. Essentially worthless.



[10010]A golden seed, found at the base of an illusory tree.

Increases a Sacred Flask's number of uses.
(Can be used after resting at a site of grace.)

When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.



[10020]Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige.

Increases the potency of a Sacred Flask's restorative effects.
(Can be used after resting at a site of grace.)

During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.



[10030]A black, lightly beguiling stone.
Prized by the sorcerers who produce them.

Increases memory slots.

Said to be a fragment of the black moon that once hung above the Eternal City.



[10040]Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader.

Increases talisman equip slots.

As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty.



[10050]A handmade leather pouch gifted to departing travelers.

Increases item equip slots.

Any self-respecting adventurer will make ample use these helpful pouches that can keep an assortment of trusted tools within easy reach.



[10060]Dragon heart seized by a dragon tracker.
Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously.

An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours.

While a terrible and savage-looking thing, the heart has a peculiar beauty to it.



[10070]Empty ashes of war, devoid of any memories of battle.

Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes.

Thus does the copy pass into becoming the genuine article.



[10080]Amber egg clutched by Rennala, Queen of the Full Moon.
Great Rune of unborn demigods.

Perfects those who have been born anew.

Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all.



[10100]Stone used to smith a variety of armaments. A shard found in plenty throughout the Lands Between.

Use at a smithing table to strengthen common armaments.

Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.



[10101]Stone used to smith a variety of armaments. A large shard which is semi-vitrified.

Use at a smithing table to strengthen uncommon armaments.

Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.



[10102]Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.

Use at a smithing table to strengthen rare armaments.

The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.



[10103]Stone used to smith a variety of armaments. A large and particularly hard specimen.

Strengthens armaments up to +12.

Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.



[10104]Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold.

Strengthens armaments up to +15.

Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.



[10105]Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold.

Strengthens armaments up to +18.

Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.



[10106]Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.

Strengthens armaments up to +21.

Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.



[10107]Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.

Strengthens armaments up to +24.

Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.



[10140]Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.

Strengthens armaments to +25.

The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.



[10160]Shard of smithing stone drained of color.

Strengthens special armaments to +1.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10161]Large shard of smithing stone drained of color.

Strengthens special armaments to +2.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10162]Hard smithing stone drained of color.

Strengthens special armaments to +3.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10163]Large hard smithing stone drained of color.

Strengthens special armaments to +4.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10164]Gold smithing stone drained of color.

Strengthens special armaments to +5.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10165]Large gold smithing stone drained of color.

Strengthens special armaments to +6.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10166]Polar smithing stone drained of color.

Strengthens special armaments to +7.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10167]Large polar smithing stone drained of color.

Strengthens special armaments to +8.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10168]Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.

Strengthens special armaments to +10.

The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.



[10200]Ancient smithing stone drained of color.

Strengthens special armaments to +9.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.



[10900]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +1.

The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed.



[10901]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +2.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10902]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +3.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10903]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +4.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10904]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +5.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10905]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +6.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10906]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +7.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10907]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +8.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10908]White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.

Strengthens ashes to +9.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.



[10909]White flower that blooms in catacombs.
An especially large specimen.

Strengthens ashes to +10.

Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.



[10910]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +1.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10911]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +2.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10912]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +3.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10913]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +4.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10914]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +5.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10915]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +6.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10916]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +7.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10917]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +8.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10918]White flower that blooms in catacombs.
A spirit nestles close to it.

Strengthens renowned ashes to +9.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.



[10919]White flower that blooms in catacombs.
A spirit nestles close to this grand specimen

Strengthens renowned ashes to +10.

Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.



[11000]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily raises one's maximum HP.



[11001]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily raises one's maximum stamina.



[11002]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Greatly restores HP.



[11003]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum HP.



[11004]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Greatly restores FP.



[11005]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum FP.



[11006]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily raises all resistances and heals all status ailments.



[11007]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Automatically heals one's HP when HP is low.

However, this effect only occurs once, and will expire after a certain duration.



[11008]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Provides significant damage negation.

However, this effect only occurs once, and will expire after a certain duration.



[11009]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Gradually restores one's HP for a limited time.



[11010]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts stamina recovery speed.



[11011]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts all forms of damage negation.



[11012]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
Temporarily reduces equipment load.



[11013]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time.



[11014]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Increases the power of charged attacks for a certain duration.



[11015]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.



[11016]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

This concoction explodes when consumed.

A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.



[11017]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
Causes the resulting concoction to explode.

A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.



[11018]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts one's poise.



[11019]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Prevents one's runes from being lost upon death. However, the effect lasts only for a short time.



[11020]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Converts incoming damage into recovered HP instead. However, physical damage cannot be converted.

This effect is only brief and will quickly expire.



[11021]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's strength.



[11022]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's dexterity.



[11023]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's intelligence.



[11024]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's faith.



[11025]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Eliminates all FP consumption.

However, this effect is only brief and will quickly expire.



[11026]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.



[11027]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.



[11028]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts the power of one's fire attacks.



[11029]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts the power of one's magic attacks.



[11030]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts the power of one's lightning attacks.



[11031]A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Temporarily boosts the power of one's holy attacks.



[15000]A slice of thinly carved beast flesh.
Material used for crafting items.
Found by hunting herbivorous beasts.

The dried meat toughens the constitution.



[15010]The fresh liver of a beast; a luscious fruit of life.
Material used for crafting items.
Found by hunting herbivorous beasts.

Dried liver boosts damage negation.



[15020]A lump of beast flesh filled with rich juices.
Material used for crafting items.
Found by hunting carnivorous beasts.

Meat suitable for a rustic feast.



[15030]Fresh beast blood, glinting with gold.
Material used for crafting items.
Found by hunting carnivorous beasts.

This glimmering blood never rots or decays.



[15040]A rarely-seen specimen of beast fang.
Material used for crafting items.
Found by hunting carnivorous beasts.

These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible.



[15050]A rarely-seen specimen of a young, budding horn.
Material used for crafting items.
Found by hunting herbivorous beasts.

This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible.



[15060]Flight feather of birds.

Material used for crafting items.

Commonly used for arrow fletchings.



[15070]Rarely-seen dark plumage found
inside the wing.

Material used for crafting items.

Death's bearers were once said to have
taken the form of birds, symbolized
by these black feathers.



[15080]A four-toed fowl's foot.
Material used for crafting items.

In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed.



[15090]A splendid, lengthy cut of turtle neck meat.
Material used for crafting items.

Considered an especially nutritious ingredient In the south of the Lands Between.



[15100]Fragment of bone with dun mottling.
Material used for crafting items.
Found by hunting Those Who Live in Death.

Lamentably brittle, it crumbles at the lightest caress.



[15110]Head of a large dragonfly.
Material used for crafting items.

Long believed to have the ability to neutralize poisons.



[15120]Owl eggs that will never hatch.
Material used for crafting items.

Prized as a symbol of the most sublime slumber.



[15130]Eggs of large crabs which dwell in the shallows.
Material used for crafting items.

A nutritious foodstuff that warms from within.
The flavor is exquisite.
Only those of comfort and means know the truth:
a crab's eggs are more delectable than its meat.



[15140]Puffy, milky white ovary of a land octopus.
Material used for crafting items.

Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries.



[15150]Pollen from a man-eating miranda flower.
Material used for crafting items.

Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air.



[15160]Thin strips of flesh taken from a bloodless creature.
Material used for crafting items.

The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect.



[15310]Someone's excrement. It has a golden tinge.
Material used for crafting items.

Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.



[15340]Thin, hard beast bones.
Material used for crafting items.
Found by hunting beasts.

Commonly used to make disposable weapons.



[15341]Thick, solid beast bones.
Material used for crafting items.
Found by hunting particularly large beasts.

Commonly used to make disposable weapons.



[15390]Unremarkable glintstone, found along roadways everywhere.
Material used for crafting items.

Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.



[15400]Boasting no special qualities, this is merely a goodly length of string.

Material used for crafting items.
Often carried by demi-humans.

Used to make certain items easier to use.



[15410]A fragment of a living jar, hardened after its death.
Material used for crafting items.

Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers.



[15420]The thick, coagulated blood of the Albinaurics.
Material used for crafting items.

Albinaurics are lifeforms made by human hands.
Thus, many believe them to live impure lives, untouched by the Erdtree's grace.



[15430]A feather from a hawk that lived as one with the storms.
Material used for crafting items.

These feathers, enveloped in swirling winds, are often used for arrow fletching.



[20650]Flower that grows in toxic terrain.
Material used for crafting items.

Dripping with a deep-green poisonous liquid.



[20651]A light-purple water lily that is on the verge of wilting.
Material used for crafting items.
Exceedingly rare to find.

A symbol of faith in St. Trina.
Dulls the senses, preventing agitation.



[20652]Yellow flower that grows in lightning-struck lands.
Material used for crafting items.

Imbued with traces of lightning's essence.



[20653]A delicate water lily of unalloyed gold that has started to fade and wilt.
Material used for crafting items.
Exceedingly rare to find.

A flower signifying faith in the Haligtree.
Thought to be beloved by the Empyrean Miquella in his youth.



[20654]A purple flower that blooms in graveyards.
Material used for crafting items.

The hue of ghostflame, it's believed to be useful in calling forth spirits.



[20660]An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands.
Material used in crafting items.

Said to be fed by leaves that fell from the Erdtree in days of antiquity.



[20680]A dusky yellow flower that has started to fade to brown, found throughout the Lands Between.
Material used for crafting items.

Said to be fed by leaves that fell from the Erdtree in days of antiquity.



[20681]A golden-tinged flower from a succulent plant that blooms on the Altus Plateau.
Material used for crafting items.

Said to be a funereal flower in an era long past, before the Erdtree grew.



[20682]A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants.
Material used for crafting items.

Fertilized by the sparks from the forge at the peak where burns the flame of ruin.



[20683]A golden sunflower that grows facing the Erdtree.
Material used for crafting items.
Found near Minor Erdtrees.

At the foot of the Erdtree, they retain their color, along with a powerful holy essence.



[20685]A large flower that blooms facing the Erdtree.
Material used for crafting items.
Found near Minor Erdtrees.

Though wilted and faded, it still retains holy essence.



[20690]Evergreen leaves that give off a faint light.
Material used for crafting items.

This very common medicinal plant can be found in thickets and elsewhere.



[20691]Dark red leaves with thick, swollen veins.
Material used for crafting items.
Exceedingly rare to find.

A faint pulse can be felt in the veins.
Stirs the blood, providing an enlivening effect.



[20710]A herb that grows in the false night in and around the Eternal City.
Material used for crafting items.

Soaked in arcane dew, it gives off the faint glow of starlight.



[20720]Berry-like red fruits that grow in shrubs.
Material used for crafting items.

Easily found everywhere in the Lands Between, it has a wide variety of uses.



[20721]A Rowa fruit tinted with gold.
Material used for crafting items.

Easily found near the Erdtree.



[20722]A berry-like fruit, thought to be the original strain of Rowa.
Material used for crafting items.
Found in frigid highlands.

This hardy species takes root even when frozen solid.



[20723]Blood-slick roses that bloom in blood-soaked soil.
Material used for crafting items.

Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.



[20740]A shrub fruit bursting with ripened pulp.
Material used for crafting items.

Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant.



[20750]A young plant, crystalized before it could mature.
Material used for crafting items.

Widely found in Liurnia Lake.



[20751]A young plant, frozen into a crystal before it could mature. Material used for crafting items.

Widely found in cold regions.



[20753]An immature bud containing fresh blood.
Material used for crafting items.

Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood.



[20760]A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items.

Its thick, spongy flesh makes it a key component in throwing pots.



[20761]A mushroom that grows in the false night in and around the Eternal City.
Material used for crafting items.

It drips with a viscous fluid that behaves much like oil.



[20770]A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items.

A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot.



[20775]Resin secreted from the roots of the Greattree.
Can also be found near trees on the surface.
Material used in crafting items.

The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.



[20780]A cracked, impure, degraded, and altogether unremarkable crystal.
Material used for crafting items.

Widely found in crystal tunnels.



[20795]A rare piece of stone fragment found near places where ruins have fallen from the sky.
Material used for crafting items.

It feeds and strengthens the light as it shines.



[20800]An arcane butterfly with translucent wings.
Material used for crafting items. Exceedingly rare to find.

This butterfly appears as if it's just emerged from its cocoon for its entire life.



[20801]A butterfly with withered, scarlet wings found in the Swamp of Aeonia.
Material used for crafting items.

According to myth, these butterflies were once the wings of the Goddess of Rot herself.



[20802]An eternally burning butterfly found near wildfires and elsewhere.
Material used for crafting items.

Serves as the kindling for a number of items.



[20810]Firefly that gives off a silvery light.
Material used in crafting items.
Found near bodies of cold water untouched by sunlight.

The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches.



[20811]Firefly that gives off a golden light.
Material used in crafting items.
Found near bodies of water close to Minor Erdtrees.

The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes.



[20812]A firefly whose glowing tail has hardened into
glintstone, widely found in Liurnia Lake.
Material used for crafting items.

Alas, now that its tail is glintstone,
it can no longer beguile potential mates.



[20820]The golden, desiccated remains of a centipede.
Material used for crafting items.

Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death.
As such, they're found near churches and similar.



[20825]A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City.
Material used for crafting items.

The Silver Tear makes mockery of life, reborn again and again into imitation.
Perhaps, one day, it will be reborn a lord...



[20830]Someone's excrement. It has a golden tinge.
Material used for crafting items.
Often hidden in woods and thickets.

Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.



[20831]The bloody excrement of a carnivorous beast.
Material used for crafting items.
Found in the land of the new dynasty.

Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin.



[20840]Faintly luminescent moss that grows in dark caves.
Material used in crafting items.

A fundamental ingredient for medicinal boluses.



[20841]Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers.
Material used for crafting items.

It is primarily used in perfumes.



[20842]Faintly luminescent moss that grows in dark caves, laced with fine crystals.
Material used for crafting items.

Among mosses, it possesses unique medicinal properties.



[20845]An ember taken from the eye socket of a corpse.
Material used for crafting items.

A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst.



[20850]A smoldering rock containing hot gas.
Material used for crafting items.

Found on Mt. Gelmir.



[20852]Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items.

Found near Ainsel River and other places where giant ants live.



[20855]A small clump of sharp, pointed stones.
Material used for crafting items.

Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts.



[1000000]A natural whetstone of high quality with a fine grain. A precious sharpening stone mined in the Lands Between.

The clash with Night has spanned eons. And yet now, precious little time remains.



[1000001]A kernel of life that straddles the living and inanimate. Also known as a Larval Tear.

Once, in the Lands Between, it was said to have granted one a new form.



[1000002]Liquid plant extract that is highly effective at repairing armaments. Harvested in indeterminate locations across the Lands Between, but only by those who are aware of its useful properties.

This viscous oil can be extracted by squeezing the flower, seeds and all. Some call the liquid golden tears, owing to its lustrous yellow hue.



[1000003]The dying words of the apprentice Weathervane, addressed to a former mate.

"Cap'n, I've found a wind that carries me farther, faster."

Weathervane's fascinations changed like the days of the week, to the chagrin of the single-minded crew. But the apprentice, not one for regrets, was never bothered by what others said, and found that dreams could come true, even if they might take a lifetime.

No wonder she so cherished the wind.



[1000004]An Altus flower flush with nutrients and grace. Before, such flowers were commonplace on the Altus Plateau.

The vibrant hues suggest that the flower received plenty of sunlight, and appear to shine in an ode to the resplendent Erdtree.



[1000005]A golden seed, found at the base of an illusory tree.

When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.



[1000006]A golden seed harboring a warm blessing. This one was found on a steep and snowy peak.

This seed sprouted despite the harshness of its environment, like youthful potential blossoming in the crucible of adversity.

Or, what may be called a miracle.



[1000007]A crystallized form of the power of Night.
Translucent, yet imperfectly so, due to an unsettling corrosive shadow.

The reach of the Night is limitless; its potential, immeasurable. Its touch indiscriminate, affecting any and all things. Whether one fears the Night, or welcomes it, depends upon the manner of contact.

But as for the Night, here and now, it is the unquestioned enemy of the Condemned.



[1000008]A clear sign of the Nightlord's presence, in the form of a terribly tattered rag.

Burned and worn down over a span of time untold, the hint of an impression once made by the engraving of an old sealing stone can be seen, but it is no longer legible.

And yet a lingering magic recalls something familiar. As if the impressed seal is being held intact by someone in mortal fear of the light's annulment.



[1000009]A finely-crafted streamlined arrowhead.
Used by sellswords of the Fellowship.

Said to be the choice weapon of the Monster, an inhuman assassin. A single word is written on each arrow, and when an arrow deals a death blow, the word becomes the epitaph of the fallen.

To this day, the Monster lurks somewhere, unseen and unknown.



[1000010]A letter used by members of the Fellowship, sealed with the stamp of an assassin's contract.

Inside the envelope, a single folded page contains a short message.

"When the Nightlord nears, meet at the Roundtable."

The Monster was aware of a looming threat, and welcomed the assassin Ironeye.



[1000011]A fragment of the spear of Fulghor, Champion of Nightglow. Imbued with holy essence through battles in the Lands Between.

Can briefly, and only with very limited potency, grant its power to other armaments.

When Those Who Live in Death are felled by the Order, they will never rise again.



[1000012]A doll that appears to have been adored by a young child. The doll's rough cloth is stained with rotting flesh and blood.

Worn thin, as if it were held tightly all too often.



[1000013]A stake crafted from stone by an ancient civilization. Claimed from a Guardian Golem.

Still imbued with an old yet fading magic. Can open locks sealed in a similar manner to the golem.



[1000014]Historical annals of a place outside the Lands Between speak of a conflict far to the west.

The records mention an accursed weapon called an Ictarus.

"The blades shared an identical engraving. A symbol of the sorcery of a distant land. A script put down in blood."



[1000015]A brooch imbued with potent magic, made from the blood magic crystal received from the Recluse.

This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight.

At first, this magic brooch, with its aura of unknowable power, was intended as a ceremonial tool to calm violent winds. But the war, for better or worse, demanded that it be employed otherwise, as a magic artifact to bring a swift end to the conflict.



[1000016]A blade fragment imbued with the power of Night. Crystals have formed on the broken edge.

The dark substance slowly spread, as if to restore the lost portion of the blade, or to sharpen the existing blade beyond its natural properties.



[1000017]Power of Night that failed to acquire a host.

Droplets that sought to intermingle, and gathered in anticipation of a fitting host's welcome, only to be abandoned.

Desire finds its way through a back door, and longing reveals one's true nature. Little doll, how long can you continue to resist?



[1000018]With its pin repaired, this earring has been fully restored.

Such ornaments were worn for generations by a distant tribe. They are delicately embellished to cast a pattern when held up to light.

Closely resembles one owned by the Wylder.



[1000019]Iron coins of a faraway land received from the Wylder.

A nomadic tribe used these coins in trades with settled tribes to purchase supplies to support their isolated lifestyle.

These coins, produced from the Wylder's pocket, are icily cold.



[1000020]A hand-crafted charm that is somehow unsettling. A gift from the apparitional merchant.

Crafted in an unrehearsed, imitative manner, judging by the frayed fabric and numerous loose strings.

Yet a charm is a charm, no matter the appearance.



[1000021]A ledger used by a merchant for business, filled to the margins with detailed records of transactions.

A recent bold entry stands out.

"Ancient annals - Conveyed to a demon"



[1000022]A torn magic-warding braided cord. Worn by warriors for good luck on the eve of battle.

The distinctive stone clasp suggests that it belonged to glory-seeking pirates.

The legends surrounding the competing seafaring factions, who divided the seas into east and west, have been spoken of for generations in places near and far.



[1000024]A necklace made from a thick rugged claw, with a shining black luster that instils fear in any who gaze upon it. Long ago, the Raider fought the king of the archipelago forest. He grappled the hulking beast with his iron grip, and flung him away, proving his strength. He claimed the king's broken claw as a trophy and testament to his victory.

For a time, the Raider devoted himself to exploits on the high seas, but he tired of the unending struggle that never seemed to determine a clear victor. And so, he delivered the claw to his arch nemesis as an invitation to duel to the death.



[1000025]A coin from a former age received from a burly man. Treasure chests, brimming with such coins, are the stuff of pirates' dreams.

Originally minted with imprints on both sides, the ornamentation has long since vanished owing to the covetous rubbing of thick-knuckled fingers.

The coin recalls the man's wordily wisdom.
"It's your journey. Take all the paths you like."



[1000026]A medal adorning a doll resembling a young girl.
An extra decoration for the Revenant's garb.

The silver shines with a brilliance that is both ceremonial and dignified.

It recalls the girl's words.
"With strength comes the burden of duty."



[1000027]Flatbread with a rich aroma offered by the Wylder.

The traditional food of a nomadic tribe of a distant, vast grasslands, passed down from mother to son.

"I know this.
The gently sweet and salty
flavor of this pita."



[1000028]Historical annals of a place outside the Lands Between speak of a conflict far to the west.

The records mention an accursed weapon called an Ictarus.

"The blade leaves a wound that can never heal, owing to an ancient curse with the power to twist life. A frightful weapon concocted by a master of curses, under contract to an army determined to achieve victory."



[1000030]A scrap of paper with a note on the White Horn, scrawled in a detailed yet rushed script.

"Two seafarers, one from the west and the other from the east, were once locked in a fierce competition for influence. The White Horn ruled the west waters, while the Black Claw presided over the eastern seas. While each fought bravely, a clear victor felt undeterminable."



[1000031]An iron coin imbued with a small blessing by the priestess. Emits a faint warmth.

The girl made a wish to the mechanical doll... That a blessing would reach him—a blessing that could open the eyes of one who is already dead but refuses to accept it.



[1000032]A cracked brooch, bereft of its former magic. A blood magic crystal received from the Recluse.

This brooch powered the accursed Ictarus weapons that once robbed the Pinionfolk of flight.

The Guardian smashed the jewel at the core of this magic implement. To think it was once a mere ceremonial tool to calm violent winds.



[1000100]A thing with the properties of a Great Rune harbored by the Nightlord.

The cutting-gifted tribe anticipated the coming night, and spent many a moon planning its prevention, concluding that their only chance at success was to cheat a god.

They had glimpsed what they should not; the very sin of the Erdtree. For their trespass, so were they punished.



[1000101]The qualities of the Nightlord, bearing the manifest potential to alter fate itself.

The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.



[1000102]The qualities of the Nightlord, bearing the manifest potential to alter fate itself.

The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.



[1000103]The qualities of the Nightlord, bearing the manifest potential to alter fate itself.

The light dimly reveals the contours—of a greater being that lies beyond the Nightlord.



[9999099]Localization test_99

GoodsDialog

[10010670]Talisman effects have prevented your runes from being lost upon death,
at the cost of your Sacrificial Twig



[10010680]Physick effects have prevented your runes from being lost upon death



[10010800]Use <?gdsparam@390?>?

[10010801]Use <?gdsparam@2950?>?

[10010802]Use <?gdsparam@2951?>?

[10010803]Use <?gdsparam@2952?>?

[10010804]Use <?gdsparam@2953?>?

[10010805]Use <?gdsparam@2954?>?

[10010806]Use <?gdsparam@2955?>?

[10010807]Use <?gdsparam@2956?>?

[10010808]Use <?gdsparam@2957?>?

[10010809]Use <?gdsparam@2958?>?

[10010810]Use <?gdsparam@2959?>?

[10010811]Use <?gdsparam@2960?>?

[10010812]Use <?gdsparam@2961?>?

[10010813]Use <?gdsparam@2962?>?

[10010814]Use <?gdsparam@2963?>?

[10010815]Use <?gdsparam@2964?>?

[10010830]Use Miquella's Needle to tame the flame of frenzy?



[10010840]Go to the audience grounds?

[10011954]Lose all runes to return to the last site of grace visited?



[20000001]Finger Remedy effect will be nullified. OK?

[20000010]Attempt to invade another world?

[20000011]Cancel invasion of other world?

[20000021]Withdraw summon request?

[20000031]Stop answering requests to be summoned as a rescuer?



[20000040]Lure in invaders?

[20000041]Stop luring in invaders?

[20000050]Send a co-op sign to summoning pools?

[20000051]Withdraw a co-op sign from summoning pools?

[20000060]Send a hostile sign to summoning pools?

[20000061]Withdraw a hostile sign from summoning pools?

[20000070]Return to your world?

[20000600]Send summoned spirit back to the beyond?

[20000610]Summoning a new spirit will send any spirits present away. OK?



[20000700]This Dream Mist has been already acquired

[20000800]Resummon steed by consuming one charge of the Flask of Crimson Tears?



GoodsInfo

[100]Creates a summon sign for cooperative multiplayer

[101]Creates a summon sign for competitive multiplayer

[102]Attempts invasion of other player's world

[103]Sends another, or oneself, home

[104]When invaded, requests the aid of a hunter

[105]Answers requests for summoning from hunters

[106]Used to write messages to other worlds

[107]Attempts repeat invasion of last targeted world

[108]Lures in invaders

[109]Sends a co-op sign to summoning pools

[110]Sends a hostile sign to summoning pools

[111]Attempts invasion of other player's world

[112]Attempts invasion of other player's world

[113]Attempts repeat invasion of last targeted world

[114]Attempts repeat invasion of last targeted world

[115]Lose all runes, return to last site of lost grace visited



[130]Summon and ride Torrent, the spectral steed

[135]Give blessing of blood to enemies in invaded world



[150]Reveals co-op and hostile summoning signs

[170]Creates a summon sign for cooperative multiplayer

[171]Creates a summon sign for competitive multiplayer

[172]Attempts invasion of other player's world

[174]When invaded, requests the aid of a hunter

[175]Answers requests for summoning from hunters

[178]Lures in invaders

[179]Sends a co-op summoning sign to summoning pools

[180]Sends a hostile summoning sign to summoning pools

[181]Summon and ride Torrent, the spectral steed

[182]Reveals co-op and hostile summoning signs

[183]Attempts invasion of other player's world

[184]Attempts invasion of other player's world

[190]Grants the blessing of an equipped Great Rune upon use



[191]Raises all attributes

[192]Raises maximum HP, FP and stamina

[193]Greatly raises maximum HP

[194]Restores HP upon defeating enemies

[195]Grants a blessing of blood to phantoms

[196]Attacks recover HP after damage is taken

[200]Restores HP, but is currently empty

[201]Restores HP

[202]Restores HP, but is currently empty

[203]Restores HP

[204]Restores HP, but is currently empty

[205]Restores HP

[206]Restores HP, but is currently empty

[207]Restores HP

[208]Restores HP, but is currently empty

[209]Restores HP

[210]Restores HP, but is currently empty

[211]Restores HP

[212]Restores HP, but is currently empty

[213]Restores HP

[214]Restores HP, but is currently empty

[215]Restores HP

[220]Restores FP, but is currently empty

[221]Restores FP

[222]Restores FP, but is currently empty

[223]Restores FP

[224]Restores FP, but is currently empty

[225]Restores FP

[226]Restores FP, but is currently empty

[227]Restores FP

[228]Restores FP, but is currently empty

[229]Restores FP

[230]Restores FP, but is currently empty

[231]Restores FP

[232]Restores FP, but is currently empty

[233]Restores FP

[234]Restores FP, but is currently empty

[235]Restores FP

[250]Bestows various special effects

[251]Bestows various special effects, but is empty now

[300]Throw at enemies to inflict fire damage

[301]Throw at enemies to inflict heavy fire damage

[302]Uses FP. Throw at enemies to inflict heavy fire damage.



[320]Throw at enemies to inflict lightning damage

[321]Throw at enemies to inflict heavy lightning damage



[330]Throw at enemies to cause buildup of deadly poison



[340]Throw to release a swarm of bloodflies

[350]Throw at enemies to inflict holy damage

[351]Uses FP. Throw at enemies to inflict heavy holy damage.



[360]Throw at enemies to cause buildup of frost

[370]Throw at enemies to cause buildup of poison

[380]Throw at enemies to soak them in oil

[390]Throw at enemies to lure human-build foes

[391]Throw at enemies to lure beastly prey

[400]Throw behind to inflict fire damage

[420]Throw behind to inflict lightning damage

[430]Throw behind to cause buildup of deadly poison

[440]Throw behind to cause buildup of poison

[450]Throw behind to douse enemies in oil

[460]Uses FP. Throw behind to inflict magic damage.

[470]Throw behind to release a swarm of flies

[480]Throw behind to cause frostbite build-up

[490]Creates heat cloud, causing continuous fire damage



[510]Uses FP. Throw behind to inflict holy damage.

[600]Creates heat cloud, causing continuous fire damage



[610]Uses FP. Throw to impede healing using a flask of tears.



[630]Throw to douse enemy with accursed blood

[640]Throw at enemies to cause buildup of sleep

[650]Throw at enemies to spawn vengeful spirits

[660]Throw at enemies to inflict magic damage

[661]Uses FP. Throw to inflict heavy magic damage.

[670]Throw at enemies to cause buildup of scarlet rot

[700]Rise from defeat a single time

[810]On horseback, feed to Torrent to restore HP

[811]On horseback, feed to Torrent to greatly restore HP



[812]On horseback, feed to Torrent to vastly restore HP



[820]Greatly boosts physical damage negation for a time



[830]Boosts physical damage negation for a time

[900]Alleviates poison buildup and cures poison

[910]Alleviates impending blood loss

[920]Alleviates buildup of frost

[930]Alleviates buildup of sleep

[940]Alleviates scarlet rot buildup and cures rot

[950]Alleviates death blight buildup

[960]Alleviates madness buildup

[1000]Restores HP, but is currently empty

[1001]Restores HP

[1002]Restores HP, but is currently empty

[1003]Restores HP

[1004]Restores HP, but is currently empty

[1005]Restores HP

[1006]Restores HP, but is currently empty

[1007]Restores HP

[1008]Restores HP, but is currently empty

[1009]Restores HP

[1010]Restores HP, but is currently empty

[1011]Restores HP

[1012]Restores HP, but is currently empty

[1013]Restores HP

[1014]Restores HP, but is currently empty

[1015]Restores HP

[1016]Restores HP, but is currently empty

[1017]Restores HP

[1018]Restores HP, but is currently empty

[1019]Restores HP

[1020]Restores HP, but is currently empty

[1021]Restores HP

[1022]Restores HP, but is currently empty

[1023]Restores HP

[1024]Restores HP, but is currently empty

[1025]Restores HP

[1050]Restores FP, but is currently empty

[1051]Restores FP

[1052]Restores FP, but is currently empty

[1053]Restores FP

[1054]Restores FP, but is currently empty

[1055]Restores FP

[1056]Restores FP, but is currently empty

[1057]Restores FP

[1058]Restores FP, but is currently empty

[1059]Restores FP

[1060]Restores FP, but is currently empty

[1061]Restores FP

[1062]Restores FP, but is currently empty

[1063]Restores FP

[1064]Restores FP, but is currently empty

[1065]Restores FP

[1066]Restores FP, but is currently empty

[1067]Restores FP

[1068]Restores FP, but is currently empty

[1069]Restores FP

[1070]Restores FP, but is currently empty

[1071]Restores FP

[1072]Restores FP, but is currently empty

[1073]Restores FP

[1074]Restores FP, but is currently empty

[1075]Restores FP

[1100]Temporarily boosts stamina recovery

[1110]Temporarily boosts immunity

[1120]Temporarily boosts robustness

[1130]Temporarily boosts focus

[1140]Temporarily boosts immunity, robustness and focus

[1150]Temporarily boosts magic damage negation

[1160]Temporarily boosts fire damage negation

[1170]Temporarily boosts lightning damage negation

[1180]Temporarily boosts holy damage negation

[1190]Temporarily boosts item discovery

[1200]Boosts rune acquisition for a time

[1210]Temporarily boosts physical attack

[1220]Boost instant death resistance for a short time

[1235]Restores HP but also poisons the user

[1240]Yellowing, oozing eyeball of the infirm

[1290]Restores FP

[1310]Temporarily boosts immunity

[1320]Temporarily boosts robustness

[1330]Temporarily boosts focus

[1340]Temporarily boosts immunity, robustness and focus

[1350]Boost instant death resistance for a short time

[1400]Coats armament, inflicting fire damage

[1410]Coats armament, inflicting lightning damage

[1420]Coats armament, inflicting magic damage

[1430]Coats armament, inflicting holy damage

[1440]Coats armament, inflicting blood loss

[1450]Coats armament, inflicting sleep

[1460]Coats armament, inflicting poison

[1470]Coats armament, inflicting frost

[1480]Boosts anti-dragon and physical attack

[1490]Coats armament, inflicting scarlet rot

[1500]Quickly coats armament, inflicting fire damage

[1510]Quickly coats armament, inflicting lightning damage



[1520]Quickly coats armament, inflicting magic damage

[1530]Quickly coats armament, inflicting holy damage

[1540]Quickly coats armament, inflicting blood loss

[1550]Quickly coats armament, inflicting sleep

[1560]Quickly coats armament, inflicting poison

[1570]Quickly coats weapon, inflicting frostbite

[1590]Quickly coats armament, inflicting scarlet rot

[1690]Boosts guarding ability and all damage negation

[1700]Throw at enemies to inflict damage

[1710]Throw at enemies to inflict damage

[1720]Throw at enemies to inflict damage and build up poison



[1730]Throw at enemies to inflict damage and build up onset of blood loss



[1740]Throw at enemies to inflict magic damage

[1750]Throw fanned-out knives at enemies to inflict damage



[1760]Material used for crafting items

[1810]Utterly entrances wild beasts

[1830]Explodes when thrown, inflicting fire damage

[1831]Explodes when thrown together, inflicting fire damage



[1840]Throw at enemies to cause buildup of poison

[1841]Throw together to cause buildup of poison

[2020]Shines with colored light when placed, serving as a guide



[2030]Emits a faint light from the location it is placed



[2040]Allows viewer to see faraway things

[2050]Light shows the path, but without order

[2070]Attach to waist to illuminate surroundings

[2080]Deflects the power of the Black Blade

[2090]Beast Clergyman seeks and devours these

[2100]Temporarily reduces fall damage/sound and sound of footsteps



[2120]Removes filth and accumulations on the body

[2130]Carry out Absolution at the Church of Vows

[2140]Briefly binds Margit, once imprisoned, to earth

[2150]Briefly binds Mohg, once imprisoned, to earth

[2160]Audience with Mohg will be granted, one day

[2190]Subdues a once-accepted frenzied flame

[2200]Emits a voice that says "Hello"

[2201]Emits a voice that says "Thank you"

[2202]Emits a voice that says "Apologies"

[2203]Emits a voice that says "Wonderful"

[2204]Emits a voice that says "Please help"

[2205]Emits a voice that says "My beloved"

[2206]Emits a voice that says "Let's get to it"

[2207]Emits a voice that says "You're beautiful"

[2290]Use to gain many runes

[2900]Use to gain a small number of runes

[2901]Use to gain a small number of runes

[2902]Use to gain runes

[2903]Use to gain runes

[2904]Use to gain runes

[2905]Use to gain many runes

[2906]Use to gain many runes

[2907]Use to gain many runes

[2908]Use to gain many runes

[2909]Use to gain a great many runes

[2910]Use to gain a great many runes

[2911]Use to gain a great many runes

[2912]Use to gain a great many runes

[2913]Use to gain a multitude of runes

[2914]Use to gain an abundance of runes

[2915]Use to gain an abundance of runes

[2916]Use to gain an abundance of runes

[2917]Use to gain an abundance of runes

[2918]Use to gain an abundance of runes

[2919]Use to gain an enormous abundance of runes

[2950]Take the power of its namesake via Finger Reader

[2951]Take the power of its namesake via Finger Reader

[2952]Take the power of its namesake via Finger Reader

[2953]Take the power of its namesake via Finger Reader

[2954]Take the power of its namesake via Finger Reader

[2955]Take the power of its namesake via Finger Reader

[2956]Take the power of its namesake via Finger Reader

[2957]Take the power of its namesake via Finger Reader

[2958]Take the power of its namesake via Finger Reader

[2959]Take the power of its namesake via Finger Reader

[2960]Take the power of its namesake via Finger Reader

[2961]Take the power of its namesake via Finger Reader

[2962]Take the power of its namesake via Finger Reader

[2963]Take the power of its namesake via Finger Reader

[2964]Take the power of its namesake via Finger Reader

[2990]Use to gain many runes

[3000]Uses FP to spray spirit vapor

[3010]Uses FP to unleash wraiths that chase down foes

[3011]Uses FP to unleash many wraiths that chase down foes



[3020]Uses FP to call down a deluge of light

[3030]Throw to produce magic bolts on impact

[3040]Uses FP to mimic nearby objects

[3050]Crush gem to produce magic bolts

[3051]Crush gem to produce many magic bolts

[3060]Throw near foes to make fan-shaped gravitational shockwave



[3070]Throw at foe to cause a gravitational explosion

[3080]Uses FP to ring bell and calls prowling wraiths

[3300]Consumes FP, allowing weapon to purify undead foes



[3310]Continuously heal nearby allies

[3311]Uses FP to continuously heal chaos followers

[3320]Reveals more messages from other worlds

[3350]Mist briefly makes allies of foes

[3360]Uses FP to temporarily boost poise

[3361]Uses FP to temporarily boost poise

[3500]Boosts attack power and reduces incoming damage once



[3510]Broadly scatter sparks in a wide area

[3520]Raises defenses but lowers mobility

[3550]Raises attack but also damage received

[3580]Releases a poison mist that travels forwards

[3610]Releases acidic mist and lowers attack

[8000]Use to break one imp statue seal but lost upon use



[8005]Gain entry somewhere

[8102]Raise in prayer to gain protection

[8105]Join medallions to operate Grand Lift of Dectus

[8106]Join medallions to operate Grand Lift of Dectus

[8107]Operates Grand Lift of Rold

[8109]Key to open the academy's two sealed gates

[8111]Key revealing the hidden form of Carian Study Hall



[8121]Ring of Lunar Princess Ranni's cold oath

[8126]Eyeball of the knight Vyke, inflamed yellow

[8127]Request from Volcano Manor
Examine using <?keyicon@31?>



[8128]Tonic that banishes distress and bitter memories

[8129]Amnion from a womb that bore unintended offspring

[8130]Necklace worn everywhere by Irina

[8131]Letter addressed to the commander of Castle Morne

[8132]Request from Volcano Manor
Examine using <?keyicon@31?>



[8133]Request from Volcano Manor
Examine using <?keyicon@31?>



[8134]Key to the Volcano Manor drawing room

[8136]Rya's necklace, stolen by a blackguard

[8137]Letter of invitation to Volcano Manor

[8142]Ingredient used in special draught

[8143]Letter of introduction addressed to Sellen

[8144]Glintstone from within Sellen's body

[8146]Doll resembling Ranni the Witch

[8147]Asimi that has infected a tarnished

[8148]Godrick's Great Rune, devoid of any benediction

[8149]Radahn's Great Rune, devoid of any benediction

[8150]Morgott's Great Rune, devoid of any benediction

[8151]Rykard's Great Rune, devoid of any benediction

[8152]Mohg's Great Rune, devoid of any benediction

[8153]Malenia's Great Rune, devoid of any benediction

[8154]Pure white oath-cloth given by Varré

[8155]Bloodied white oath-cloth, dyed in a maiden's blood



[8156]Letter affixed to a graveyard crow's leg

[8158]Bell that summons various spirits from ashen items



[8159]Hidden treasure of the Eternal City of Nokron

[8161]Boc the demi-human's prized sewing needle

[8162]Special sewing needle for demigod attire

[8163]Enables armor adjustment at sites of grace

[8164]Small flask received from Preceptor Seluvis

[8166]Glistening amber draught made for a scheme

[8167]Request from Volcano Manor to Patches
Examine using <?keyicon@31?>



[8168]Castanets used by dancers from distant lands

[8169]Can release Master Lusat from his confinement

[8171]Broach wrapped in red velvet

[8172]Mark of the Night of the Black Knives ritual

[8173]Request from Volcano Manor to Bernahl
Examine using <?keyicon@31?>



[8174]Key to open the academy's two sealed gates

[8175]Join medallions to operate Grand Lift of Rold

[8176]Join medallions to operate Grand Lift of Rold

[8181]Letter written about the caravans

[8182]Can be used to mend the shattered Elden Ring

[8183]Can be used to mend the shattered Elden Ring

[8184]Can be used to mend the shattered Elden Ring

[8185]Material needed by Rennala to grant rebirth

[8186]Unseals sending gate, but disappears upon use

[8187]Doll resembling Ranni the Witch

[8188]Allows demigod garb alteration at sites of grace

[8189]Letter of confession found on Iji's corpse

[8190]Simple map showing location of black knifeprint
Examine using <?keyicon@31?>



[8191]Cursemark carved into Lunar Princess Ranni's discarded flesh



[8192]The shedding of an Asimi that infected a tarnished



[8193]Curse grown on a body defiled by the Dung Eater

[8194]Ashes of a hawk which heeds no summons

[8195]An Asimi that infected a tarnished

[8196]Intricate needle of unalloyed gold

[8197]Unlocks sewer-gaol door beneath Leyndell

[8198]Simple map showing a meeting place
Examine using <?keyicon@31?>



[8199]Key to treasure chest for Carian Princesses

[8200]Reminiscence of the painting "Homing Instinct"
Examine using <?keyicon@31?>



[8201]Reminiscence of the painting "Resurrection"
Examine using <?keyicon@31?>



[8202]Reminiscence of the painting "Champion's Song"
Examine using <?keyicon@31?>



[8203]Reminiscence of the painting "Sorcerer"
Examine using <?keyicon@31?>



[8204]Reminiscence of the painting "Prophecy"
Examine using <?keyicon@31?>



[8205]Reminiscence of the painting "Flightless Bird"
Examine using <?keyicon@31?>



[8206]Reminiscence of the painting "Redmane"
Examine using <?keyicon@31?>



[8221]Farewell letter written in an inexpert hand
Examine using <?keyicon@31?>



[8222]Keepsake of the warrior jar Alexander

[8223]Letter written in a trembling hand
Examine using <?keyicon@31?>



[8224]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8225]A simple map, badly weathered
Examine using <?keyicon@31?>



[8226]Note imparting knowledge in brief

[8227]A simple map, badly weathered

[8500]Enables the practice of item crafting

[8590]Can add new battle arts and affinities to weapons

[8600]Map of Limgrave's western region

[8601]Map of Weeping peninsula

[8602]Map of Limgrave's eastern region

[8603]Map of Liurnia's eastern region

[8604]Map of Liurnia's northern region

[8605]Map of Liurnia's western region

[8606]Map of Altus Plateau and environs

[8607]Map of Leyndell Capital and environs

[8608]Map of Mt. Gelmir and environs

[8609]Map of Caelid and environs

[8610]Map of Dragonbarrow and environs

[8611]Map of Western Mountaintops of the Giants

[8612]Map of Eastern Mountaintops of the Giants

[8613]Map of Ainsel River and environs

[8614]Map of Lake of Rot and environs

[8615]Map of Siofra River and environs

[8616]Map of Mohgwyn Palace and environs

[8617]Map of Deeproot Depths and environs

[8618]Map of Consecrated Snowfield and environs

[8660]Simple map taken from an imp statue
Examine using <?keyicon@31?>



[8700]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8701]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8702]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8703]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8704]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8705]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8706]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8707]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8708]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8709]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8710]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8711]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8712]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8713]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8714]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8715]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8716]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8717]Note imparting knowledge in brief
Examine using <?keyicon@31?>



[8750]Note imparting knowledge in brief

[8751]Note imparting knowledge in brief

[8752]Note imparting knowledge in brief

[8753]Note imparting knowledge in brief

[8754]Note imparting knowledge in brief

[8755]Note imparting knowledge in brief

[8756]Note imparting knowledge in brief

[8757]Note imparting knowledge in brief

[8758]Note imparting knowledge in brief

[8759]Note imparting knowledge in brief

[8760]Note imparting knowledge in brief

[8761]Note imparting knowledge in brief

[8762]Note imparting knowledge in brief

[8763]Note imparting knowledge in brief

[8765]Note imparting knowledge in brief

[8767]Note imparting knowledge in brief

[8850]Give to a learned sorcerer to acquire new sorceries



[8851]Give to a learned sorcerer to acquire new sorceries



[8855]Give to a learned cleric to acquire new incantations



[8856]Give to a learned cleric to acquire new incantations



[8857]Give to a learned cleric to acquire new incantations



[8858]Give to a learned cleric to acquire new incantations



[8859]Give to a learned cleric to acquire new incantations



[8860]Scroll containing incantations

[8861]Scroll containing incantations

[8862]Give to a learned cleric to acquire new incantations



[8863]Scroll containing incantations

[8864]Give to a learned cleric to acquire new incantations



[8865]Give to a learned cleric to acquire new incantations



[8866]Give to a learned sorcerer to acquire new sorceries



[8910]Offer to Twin Maiden Husks for new item access

[8911]Offer to Twin Maiden Husks for new item access

[8912]Offer to Twin Maiden Husks for new item access

[8913]Offer to Twin Maiden Husks for new item access

[8915]Offer to Twin Maiden Husks for new item access

[8916]Offer to Twin Maiden Husks for new item access

[8917]Offer to Twin Maiden Husks for new item access

[8918]Offer to Twin Maiden Husks for new item access

[8919]Offer to Twin Maiden Husks for new item access

[8920]Offer to Twin Maiden Husks for new item access

[8921]Offer to Twin Maiden Husks for new item access

[8922]Offer to Twin Maiden Husks for new item access

[8923]Offer to Twin Maiden Husks for new item access

[8924]Offer to Twin Maiden Husks for new item access

[8925]Offer to Twin Maiden Husks for new item access

[8926]Offer to Twin Maiden Husks for new item access

[8927]Offer to Twin Maiden Husks for new item access

[8928]Offer to Twin Maiden Husks for new item access

[8929]Offer to Twin Maiden Husks for new item access

[8930]Offer to Twin Maiden Husks for new item access

[8931]Offer to Twin Maiden Husks for new item access

[8932]Offer to Twin Maiden Husks for new item access

[8933]Offer to Twin Maiden Husks for new item access

[8934]Offer to Twin Maiden Husks for new item access

[8935]Offer to Twin Maiden Husks for new item access

[8936]Offer to Twin Maiden Husks for new item access

[8937]Offer to Twin Maiden Husks for new item access

[8938]Offer to Twin Maiden Husks for new item access

[8939]Offer to Twin Maiden Husks for new item access

[8940]Offer to Twin Maiden Husks for new item access

[8941]Offer to Twin Maiden Husks for new item access

[8942]Offer to Twin Maiden Husks for new item access

[8943]Offer to Twin Maiden Husks for new item access

[8944]Offer to Twin Maiden Husks for new item access

[8945]Offer to Twin Maiden Husks for new item access

[8946]Offer to Twin Maiden Husks for new item access

[8947]Offer to Twin Maiden Husks for new item access

[8948]Offer to Twin Maiden Husks for new item access

[8951]Offer to Twin Maiden Husks for new item access

[8952]Offer to Twin Maiden Husks for new item access

[8953]Offer to Twin Maiden Husks for new item access

[8954]Offer to Twin Maiden Husks for new item access

[8955]Offer to Twin Maiden Husks for new item access

[8956]Offer to Twin Maiden Husks for new item access

[8957]Offer to Twin Maiden Husks for new item access

[8958]Offer to Twin Maiden Husks for new item access

[8959]Offer to Twin Maiden Husks for new item access

[8960]Offer to Twin Maiden Husks for new item access

[8961]Offer to Twin Maiden Husks for new item access

[8962]Offer to Twin Maiden Husks for new item access

[8963]Offer to Twin Maiden Husks for new item access

[8964]Offer to Twin Maiden Husks for new item access

[8965]Offer to Twin Maiden Husks for new item access

[8970]Grants choice of affinity upgrade to weapon

[8971]Grants choice of affinity upgrade to weapon

[8972]Grants choice of affinity upgrade to weapon

[8973]Grants choice of affinity upgrade to weapon

[8974]Grants choice of affinity upgrade to weapon

[8975]Snapped intricate needle of unalloyed gold

[8976]Repaired intricate needle of unalloyed gold

[8977]Golden prosthesis used by the one-armed Valkyrie

[8978]A piece of paper given by Sage Gowry
Examine using <?keyicon@31?>



[8979]Said to tremble when close to Deathroot

[8980]Dagger received from Fia, Deathbed Companion

[9000]Learn gesture "Bow"

[9001]Learn gesture "Polite Bow"

[9002]Learn gesture "My Thanks"

[9003]Learn gesture "Curtsy"

[9004]Learn gesture "Reverential Bow"

[9005]Learn gesture "My Lord"

[9006]Learn gesture "Warm Welcome"

[9007]Learn gesture "Wave"

[9008]Learn gesture "Casual Greeting"

[9009]Learn gesture "Strength!"

[9010]Learn gesture "As You Wish"

[9011]Learn gesture "Point Forwards"

[9012]Learn gesture "Point Upwards"

[9013]Learn gesture "Point Downwards"

[9014]Learn gesture "Beckon"

[9015]Learn gesture "Wait!"

[9016]Learn gesture "Calm Down!"

[9017]Learn gesture "Nod In Thought"

[9018]Learn gesture "Extreme Repentance"

[9019]Learn gesture "Grovel For Mercy"

[9020]Learn gesture "Rallying Cry"

[9021]Learn gesture "Heartening Cry"

[9022]Learn gesture "By My Sword"

[9023]Learn gesture "Hoslow's Oath"

[9024]Learn gesture "Fire Spur Me"

[9025]The Carian oath

[9026]Learn gesture "Bravo!"

[9027]Learn gesture "Jump for Joy"

[9028]Learn gesture "Triumphant Delight"

[9029]Learn gesture "Fancy Spin"

[9030]Learn gesture "Finger Snap"

[9031]Learn gesture "Dejection"

[9032]Learn gesture "Patches' Crouch"

[9033]Learn gesture "Crossed Legs"

[9034]Learn gesture "Rest"

[9035]Learn gesture "Sitting Sideways"

[9036]Learn gesture "Dozing Cross-Legged"

[9037]Learn gesture "Spread Out"

[9039]Learn gesture "Balled Up"

[9040]Learn gesture "What Do You Want?"

[9041]Learn gesture "Prayer"

[9042]Learn gesture "Desperate Prayer"

[9043]Learn gesture "Rapture"

[9045]Learn gesture "Erudition"

[9046]Learn gesture "Outer Order"

[9047]Learn gesture "Inner Order"

[9048]Learn gesture "Golden Order Totality"

[9060]Enables Prattling Pate "Hello"

[9061]Enables Prattling Pate "Thank you"

[9062]Enables Prattling Pate "Apologies"

[9063]Enables Prattling Pate "Wonderful"

[9064]Enables Prattling Pate "Please help"

[9065]Enables Prattling Pate "My beloved"

[9066]Enables Prattling Pate "Let's get to it"

[9067]Enables Prattling Pate "You're beautiful"

[9100]Information about sites of grace
Examine using <?keyicon@31?>



[9101]Information about sorceries and incantations
Examine using <?keyicon@31?>



[9102]Information about bows
Examine using <?keyicon@31?>



[9103]Information about crouching
Examine using <?keyicon@31?>



[9104]Information about stance-breaking
Examine using <?keyicon@31?>



[9105]Information about Stakes of Marika
Examine using <?keyicon@31?>



[9106]Information about guard counters
Examine using <?keyicon@31?>



[9107]Information about the map
Examine using <?keyicon@31?>



[9108]Information about Guidance of Grace
Examine using <?keyicon@31?>



[9109]Information about horseback riding
Examine using <?keyicon@31?>



[9110]Information about death
Examine using <?keyicon@31?>



[9111]Information about summoning spirits
Examine using <?keyicon@31?>



[9112]Information about guarding
Examine using <?keyicon@31?>



[9113]Information about item crafting
Examine using <?keyicon@31?>



[9115]Information about Flask of Wondrous Physick
Examine using <?keyicon@31?>



[9116]Information about adding skills
Examine using <?keyicon@31?>



[9117]Information about birdseye telescopes
Examine using <?keyicon@31?>



[9118]Information about spiritspring jumping
Examine using <?keyicon@31?>



[9119]Information about vanquishing enemy groups
Examine using <?keyicon@31?>



[9120]Information about Teardrop Scarabs
Examine using <?keyicon@31?>



[9121]Information about summoning other players
Examine using <?keyicon@31?>



[9122]Information about cooperative multiplayer
Examine using <?keyicon@31?>



[9123]Information about competitive multiplayer
Examine using <?keyicon@31?>



[9124]Information about invasion multiplayer
Examine using <?keyicon@31?>



[9125]Information about hunter multiplayer
Examine using <?keyicon@31?>



[9126]Information about the summoning pools
Examine using <?keyicon@31?>



[9127]Information about Monument Icon
Examine using <?keyicon@31?>



[9128]Information about requesting help from hunters
Examine using <?keyicon@31?>



[9129]Information about skills
Examine using <?keyicon@31?>



[9130]Information about fast travel to sites of grace
Examine using <?keyicon@31?>



[9131]Information about strengthening armaments
Examine using <?keyicon@31?>



[9132]Information about the Roundtable Hold
Examine using <?keyicon@31?>



[9134]Information about materials
Examine using <?keyicon@31?>



[9135]Information about containers
Examine using <?keyicon@31?>



[9136]Information about adding affinities to armaments
Examine using <?keyicon@31?>



[9137]Information about pouches
Examine using <?keyicon@31?>



[9138]Information about dodging
Examine using <?keyicon@31?>



[9140]Information about wielding armaments
Examine using <?keyicon@31?>



[9141]Information about Great Runes
Examine using <?keyicon@31?>



[9142]Information about the Cave of Knowledge
Examine using <?keyicon@31?>



[9195]Information about multiplayer
Examine using <?keyicon@31?>



[9200]Letter concerning traces of silvery slime found

[9201]Letter concerning traces of silvery slime found

[9300]Expands crafting repertoire

[9301]Expands crafting repertoire

[9302]Expands crafting repertoire

[9303]Expands crafting repertoire

[9304]Fugitive warrior recipe. Adds craft able items

[9305]Expands crafting repertoire

[9306]Expands crafting repertoire

[9307]Expands crafting repertoire

[9308]Expands crafting repertoire

[9309]Expands crafting repertoire

[9310]Expands crafting repertoire

[9311]Expands crafting repertoire

[9312]Expands crafting repertoire

[9313]Expands crafting repertoire

[9320]Expands crafting repertoire

[9321]Expands crafting repertoire

[9322]Expands crafting repertoire

[9323]Expands crafting repertoire

[9324]Expands crafting repertoire

[9325]Expands crafting repertoire

[9326]Expands crafting repertoire

[9327]Expands crafting repertoire

[9328]Expands crafting repertoire

[9329]Expands crafting repertoire

[9330]Expands crafting repertoire

[9331]Expands crafting repertoire

[9340]Expands crafting repertoire

[9341]Expands crafting repertoire

[9342]Expands crafting repertoire

[9343]Expands crafting repertoire

[9344]Expands crafting repertoire

[9345]Expands crafting repertoire

[9346]Expands crafting repertoire

[9347]Expands crafting repertoire

[9348]Expands crafting repertoire

[9360]Expands crafting repertoire

[9361]Expands crafting repertoire

[9362]Expands crafting repertoire

[9363]Expands crafting repertoire

[9364]Expands crafting repertoire

[9365]Expands crafting repertoire

[9380]Expands crafting repertoire

[9381]Expands crafting repertoire

[9382]Expands crafting repertoire

[9383]Expands crafting repertoire

[9384]Expands crafting repertoire

[9385]Expands crafting repertoire

[9386]Expands crafting repertoire

[9387]Expands crafting repertoire

[9388]Expands crafting repertoire

[9389]Expands crafting repertoire

[9390]Expands crafting repertoire

[9391]Expands crafting repertoire

[9392]Expands crafting repertoire

[9393]Expands crafting repertoire

[9400]Expands crafting repertoire

[9401]Expands crafting repertoire

[9402]Expands crafting repertoire

[9403]Expands crafting repertoire

[9420]Expands crafting repertoire

[9421]Expands crafting repertoire

[9422]Expands crafting repertoire

[9423]Expands crafting repertoire

[9440]Expands crafting repertoire

[9441]Expands crafting repertoire

[9500]Container required for crafting cracked pot items

[9501]Container required for crafting ritual pot items

[9510]Container required for crafting perfume items

[9600]Enables new relic rite

[9601]Enables new relic rite

[9602]Enables new relic rite

[9603]Enables new relic rite

[9604]Enables new relic rite

[9605]Enables new relic rite

[9606]Enables new relic rite

[9607]Enables new relic rite

[9608]Enables new relic rite

[9609]Enables new relic rite

[9610]Enables new relic rite

[9611]Enables new relic rite

[9612]Enables new relic rite

[9613]Enables new relic rite

[9614]Enables new relic rite

[9615]Enables new relic rite

[9616]Enables new relic rite

[9617]Enables new relic rite

[9618]Enables new relic rite

[9619]Enables new relic rite

[9620]Enables new relic rite

[9621]Enables new relic rite

[9622]Enables new relic rite

[9623]Enables new relic rite

[9650]Enables new relic rite

[9651]Enables new relic rite

[9652]Enables new relic rite

[10000]Shard of filthy glass. Worthless rubbish.

[10010]Increases Sacred Flask's number of uses

[10020]Improves Sacred Flask's potency

[10030]Increases memory slots

[10040]Increases talisman equip slots

[10050]Increases item equip slots

[10060]Gain power of the dragon at the Dragon Communion altar



[10070]Used to duplicate Ashes of War

[10080]Used to perfect rebirth

[10100]Strengthens common armaments

[10101]Strengthens uncommon armaments

[10102]Strengthens rare armaments

[10103]Reinforce armaments up to +12

[10104]Reinforce armaments up to +15

[10105]Reinforce armaments up to +18

[10106]Reinforce armaments up to +21

[10107]Reinforce armaments up to +24

[10140]Reinforce armaments to +25

[10160]Reinforce special armaments to +1

[10161]Reinforce special armaments to +2

[10162]Reinforce special armaments to +3

[10163]Reinforce special armaments to +4

[10164]Reinforce special armaments to +5

[10165]Reinforce special armaments to +6

[10166]Reinforce special armaments to +7

[10167]Reinforce special armaments to +8

[10168]Reinforce special armaments to +10

[10200]Reinforce special armaments to +9

[10900]Strengthen ashes to +1

[10901]Strengthen ashes to +2

[10902]Strengthen ashes to +3

[10903]Strengthen ashes to +4

[10904]Strengthen ashes to +5

[10905]Strengthen ashes to +6

[10906]Strengthen ashes to +7

[10907]Strengthen ashes to +8

[10908]Strengthen ashes to +9

[10909]Strengthen ashes to +10

[10910]Strengthen renowned ashes to +1

[10911]Strengthen renowned ashes to +2

[10912]Strengthen renowned ashes to +3

[10913]Strengthen renowned ashes to +4

[10914]Strengthen renowned ashes to +5

[10915]Strengthen renowned ashes to +6

[10916]Strengthen renowned ashes to +7

[10917]Strengthen renowned ashes to +8

[10918]Strengthen renowned ashes to +9

[10919]Strengthen renowned ashes to +10

[11000]Temporarily boosts max HP

[11001]Temporarily boosts max stamina

[11002]Greatly restores HP

[11003]Restores half of total HP in mixed physick

[11004]Greatly restores FP

[11005]Restores half of total FP in mixed physick

[11006]Boosts resistances and heals status ailments

[11007]Automatically heals one's HP when low

[11008]Significant one-time damage negation

[11009]Steadily restores HP for a time

[11010]Temporarily boosts stamina recovery speed

[11011]Temporarily boosts all damage negation

[11012]Temporarily reduces equip load in mixed physick

[11013]Consecutive attacks grow stronger

[11014]Enhances charged attacks for a time

[11015]Enhances dodging but increases damage taken

[11016]Explodes when consumed

[11017]Causes concoction to explode in mixed physick

[11018]Temporarily boosts poise

[11019]Temporarily stop rune loss on death

[11020]Converts damage received into HP for a short time

[11021]Temporarily boosts strength in mixed physick

[11022]Temporarily boosts dexterity in mixed physick

[11023]Temporarily boosts intelligence in mixed physick

[11024]Temporarily boosts faith in mixed physick

[11025]Eliminates all FP consumption for a short time

[11026]Attacks more ably break enemy stances

[11027]Purifies the Lord of Blood's curse in a mixed physick



[11028]Temporarily boosts fire attacks

[11029]Temporarily boosts magic attacks

[11030]Temporarily boosts lightning attacks

[11031]Temporarily boosts holy attacks

[15000]Material used for crafting items

[15010]Material used for crafting items

[15020]Material used for crafting items

[15030]Material used for crafting items

[15040]Material used for crafting items

[15050]Material used for crafting items

[15060]Material used for crafting items

[15070]Material used for crafting items

[15080]Material used for crafting items

[15090]Material used for crafting items

[15100]Material used for crafting items

[15110]Material used for crafting items

[15120]Material used for crafting items

[15130]Material used for crafting items

[15140]Material used for crafting items

[15150]Material used for crafting items

[15160]Material used for crafting items

[15310]Material used for crafting items

[15340]Material used for crafting items

[15341]Material used for crafting items

[15390]Material used for crafting items

[15400]Material used for crafting items

[15410]Material used for crafting items

[15420]Material used for crafting items

[15430]Material used for crafting items

[20650]Material used for crafting items

[20651]Material used for crafting items

[20652]Material used for crafting items

[20653]Material used for crafting items

[20654]Material used for crafting items

[20660]Material used for crafting items

[20680]Material used for crafting items

[20681]Material used for crafting items

[20682]Material used for crafting items

[20683]Material used for crafting items

[20685]Material used for crafting items

[20690]Material used for crafting items

[20691]Material used for crafting items

[20710]Material used for crafting items

[20720]Material used for crafting items

[20721]Material used for crafting items

[20722]Material used for crafting items

[20723]Material used for crafting items

[20740]Material used for crafting items

[20750]Material used for crafting items

[20751]Material used for crafting items

[20753]Material used for crafting items

[20760]Material used for crafting items

[20761]Material used for crafting items

[20770]Material used for crafting items

[20775]Material used for crafting items

[20780]Material used for crafting items

[20795]Material used for crafting items

[20800]Material used for crafting items

[20801]Material used for crafting items

[20802]Material used for crafting items

[20810]Material used for crafting items

[20811]Material used for crafting items

[20812]Material used for crafting items

[20820]Material used for crafting items

[20825]Material used for crafting items

[20830]Material used for crafting items

[20831]Material used for crafting items

[20840]Material used for crafting items

[20841]Material used for crafting items

[20842]Material used for crafting items

[20845]Material used for crafting items

[20850]Material used for crafting items

[20852]Material used for crafting items

[20855]Material used for crafting items

[1000000]A natural whetstone with a fine grain

[1000001]A kernel of life both alive and still

[1000002]Plant extract for repairing armaments

[1000003]Last words of a scallywag apprentice

[1000004]Altus flower flush with grace

[1000005]A golden seed, of an illusory tree

[1000006]A golden seed harboring a warm blessing

[1000007]A crystallized form of the power of Night

[1000008]A clear sign of the Nightlord's presence

[1000009]A finely-crafted streamlined arrowhead

[1000010]A letter used by Fellowship members

[1000011]A fragment of the spear of Fulghor

[1000012]A doll adored by a young child

[1000013]A stake crafted from stone by an ancient civilization



[1000014]On a place outside the Lands Between

[1000015]A brooch imbued with potent magic

[1000016]Blade fragment imbued with Night

[1000017]Power of Night without a host

[1000018]An earring with a restored pin

[1000019]Exotic coins received from the Wylder

[1000020]A hand-crafted, unsettling charm

[1000021]A merchant's ledger for business

[1000022]A torn magic-warding braided cord

[1000024]Necklace made from a thick rugged claw

[1000025]An old coin received from a burly man

[1000026]A medal adorning a girl doll

[1000027]Flatbread with a freshly baked aroma

[1000028]On a place outside the Lands Between

[1000030]A note on the White Horn

[1000031]An iron coin imbued with a small blessing

[1000032]A cracked brooch bereft of its magic

[1000100]An object found within the Nightlord

[1000101]The qualities of the Nightlord

[1000102]The qualities of the Nightlord

[1000103]The qualities of the Nightlord

[9999099]Localization test_99

GoodsInfo2

[1760]Found near the remains of fallen ruins

[11000]Temporarily raises max HP

[11001]Temporarily raises max stamina

[11002]Restores half of max HP

[11003]Restores half of max HP

[11004]Restores half of max FP

[11005]Restores half of max FP

[11006]Heals status and raises resistance

[11007]Restores HP when near death

[11008]Significantly negates damage received

[11009]Steadily restores HP for a time

[11010]Temporarily boosts stamina recovery speed

[11011]Temporarily boosts all damage negation

[11012]Temporarily reduces equip load

[11013]Temporarily boosts successive attack power

[11014]Temporarily boosts charged attack power

[11015]Temporarily increases rolling efficiency

[11016]Causes an explosion

[11017]Causes an explosion

[11018]Temporarily boosts poise

[11019]Temporarily stops rune loss on death

[11020]Converts damage received into HP

[11021]Temporarily boosts strength

[11022]Temporarily boosts dexterity

[11023]Temporarily boosts intelligence

[11024]Temporarily boosts faith

[11025]Eliminates all FP consumption

[11026]Temporarily makes stance break easier

[11027]Purifies the curse of the Lord of Blood

[11028]Temporarily boosts fire attacks

[11029]Temporarily boosts magic attacks

[11030]Temporarily boosts lightning attacks

[11031]Temporarily boosts holy attacks

[15000]Found by hunting herbivorous beasts

[15010]Found by hunting herbivorous beasts

[15020]Found by hunting carnivorous beasts

[15030]Found by hunting carnivorous beasts

[15040]Found by hunting carnivorous beasts

[15050]Found by hunting herbivorous beasts

[15060]Found by hunting birds

[15070]Sometimes found by hunting birds

[15080]Found by hunting birds

[15090]Found by hunting turtles

[15100]Found by hunting Those Who Live in Death

[15110]Found by hunting large dragonflies

[15120]Found by hunting owls

[15130]Found by hunting large crabs

[15140]Found by hunting land octopuses

[15150]Found by killing miranda flowers

[15160]Found by hunting bloodless creatures

[15310]Often hidden in woods and thickets

[15340]Found by hunting beasts

[15341]Found by hunting particularly large beasts

[15390]Found along roadways everywhere

[15400]Often carried by demi-humans

[15410]Found by killing living jars

[15420]Found by killing Albinaurics

[15430]Found by killing stormhawks

[20650]Blooms in toxic terrain

[20651]Exceedingly rare to find

[20652]Blooms in lightning-struck lands

[20653]Exceedingly rare to find

[20654]Blooms in graveyards

[20660]Blooms in rotten lands

[20680]Found throughout the Lands Between

[20681]Blooms on the Altus Plateau

[20682]Blooms on the Mountaintops of the Giants

[20683]Found near Minor Erdtrees

[20685]Found near Minor Erdtrees

[20690]Found in thickets and elsewhere

[20691]Exceedingly rare to find

[20710]Found in and around the Eternal City

[20720]Easily found everywhere in the Lands Between

[20721]Easily found near the Erdtree

[20722]Found in frigid highlands

[20723]Blooms in blood-soaked soil

[20740]Grown in lands afflicted by frenzy

[20750]Widely found in Liurnia Lake

[20751]Widely found in cold regions

[20753]Exceedingly rare to find

[20760]Thrives in damp thickets and elsewhere

[20761]Found in and around the Eternal City

[20770]Grows in rotten lands

[20775]Secreted from the roots of the Greattree.
Can also be found near trees on the surface.



[20780]Widely found in crystal tunnels

[20795]Found near the remains of fallen ruins, but rarely



[20800]Exceedingly rare to find

[20801]Found in the Swamp of Aeonia

[20802]Found near wildfires and elsewhere

[20810]Found near cold waters untouched by sunlight

[20811]Found near waters close to Minor Erdtrees

[20812]Widely found in Liurnia Lake

[20820]Found near churches and similar

[20825]Found in and around the Eternal City

[20830]Often hidden in woods and thickets

[20831]Found in the land of the new dynasty

[20840]Gives off pale light in dark caves

[20841]Gives off pale light in dark caves

[20842]Gives off pale light in dark caves

[20845]Found in lands afflicted by frenzy

[20850]Found on Mt. Gelmir

[20852]Found near Ainsel River and other places where giant ants live



[20855]Found in lands once beset by ancient dragons

[200000]Black Knife Tiche

[200001]Black Knife Tiche

[200002]Black Knife Tiche

[200003]Black Knife Tiche

[200004]Black Knife Tiche

[200005]Black Knife Tiche

[200006]Black Knife Tiche

[200007]Black Knife Tiche

[200008]Black Knife Tiche

[200009]Black Knife Tiche

[200010]Black Knife Tiche

[201000]Banished Knight Oleg

[201001]Banished Knight Oleg

[201002]Banished Knight Oleg

[201003]Banished Knight Oleg

[201004]Banished Knight Oleg

[201005]Banished Knight Oleg

[201006]Banished Knight Oleg

[201007]Banished Knight Oleg

[201008]Banished Knight Oleg

[201009]Banished Knight Oleg

[201010]Banished Knight Oleg

[202000]Banished Knight Engvall

[202001]Banished Knight Engvall

[202002]Banished Knight Engvall

[202003]Banished Knight Engvall

[202004]Banished Knight Engvall

[202005]Banished Knight Engvall

[202006]Banished Knight Engvall

[202007]Banished Knight Engvall

[202008]Banished Knight Engvall

[202009]Banished Knight Engvall

[202010]Banished Knight Engvall

[203000]Fanged Imps

[203001]Fanged Imps

[203002]Fanged Imps

[203003]Fanged Imps

[203004]Fanged Imps

[203005]Fanged Imps

[203006]Fanged Imps

[203007]Fanged Imps

[203008]Fanged Imps

[203009]Fanged Imps

[203010]Fanged Imps

[204000]Latenna the Albinauric

[204001]Latenna the Albinauric

[204002]Latenna the Albinauric

[204003]Latenna the Albinauric

[204004]Latenna the Albinauric

[204005]Latenna the Albinauric

[204006]Latenna the Albinauric

[204007]Latenna the Albinauric

[204008]Latenna the Albinauric

[204009]Latenna the Albinauric

[204010]Latenna the Albinauric

[205000]Nomad

[205001]Nomad

[205002]Nomad

[205003]Nomad

[205004]Nomad

[205005]Nomad

[205006]Nomad

[205007]Nomad

[205008]Nomad

[205009]Nomad

[205010]Nomad

[206000]Nightmaiden & Swordstress

[206001]Nightmaiden & Swordstress

[206002]Nightmaiden & Swordstress

[206003]Nightmaiden & Swordstress

[206004]Nightmaiden & Swordstress

[206005]Nightmaiden & Swordstress

[206006]Nightmaiden & Swordstress

[206007]Nightmaiden & Swordstress

[206008]Nightmaiden & Swordstress

[206009]Nightmaiden & Swordstress

[206010]Nightmaiden & Swordstress

[207000]Mimic Tear

[207001]Mimic Tear

[207002]Mimic Tear

[207003]Mimic Tear

[207004]Mimic Tear

[207005]Mimic Tear

[207006]Mimic Tear

[207007]Mimic Tear

[207008]Mimic Tear

[207009]Mimic Tear

[207010]Mimic Tear

[208000]Crystalian

[208001]Crystalian

[208002]Crystalian

[208003]Crystalian

[208004]Crystalian

[208005]Crystalian

[208006]Crystalian

[208007]Crystalian

[208008]Crystalian

[208009]Crystalian

[208010]Crystalian

[209000]Ancestral Follower

[209001]Ancestral Follower

[209002]Ancestral Follower

[209003]Ancestral Follower

[209004]Ancestral Follower

[209005]Ancestral Follower

[209006]Ancestral Follower

[209007]Ancestral Follower

[209008]Ancestral Follower

[209009]Ancestral Follower

[209010]Ancestral Follower

[210000]Winged Misbegotten

[210001]Winged Misbegotten

[210002]Winged Misbegotten

[210003]Winged Misbegotten

[210004]Winged Misbegotten

[210005]Winged Misbegotten

[210006]Winged Misbegotten

[210007]Winged Misbegotten

[210008]Winged Misbegotten

[210009]Winged Misbegotten

[210010]Winged Misbegotten

[211000]Albinaurics

[211001]Albinaurics

[211002]Albinaurics

[211003]Albinaurics

[211004]Albinaurics

[211005]Albinaurics

[211006]Albinaurics

[211007]Albinaurics

[211008]Albinaurics

[211009]Albinaurics

[211010]Albinaurics

[212000]Skeletal Militiamen

[212001]Skeletal Militiamen

[212002]Skeletal Militiamen

[212003]Skeletal Militiamen

[212004]Skeletal Militiamen

[212005]Skeletal Militiamen

[212006]Skeletal Militiamen

[212007]Skeletal Militiamen

[212008]Skeletal Militiamen

[212009]Skeletal Militiamen

[212010]Skeletal Militiamen

[213000]Skeletal Bandit

[213001]Skeletal Bandit

[213002]Skeletal Bandit

[213003]Skeletal Bandit

[213004]Skeletal Bandit

[213005]Skeletal Bandit

[213006]Skeletal Bandit

[213007]Skeletal Bandit

[213008]Skeletal Bandit

[213009]Skeletal Bandit

[213010]Skeletal Bandit

[214000]Oracle Envoy

[214001]Oracle Envoy

[214002]Oracle Envoy

[214003]Oracle Envoy

[214004]Oracle Envoy

[214005]Oracle Envoy

[214006]Oracle Envoy

[214007]Oracle Envoy

[214008]Oracle Envoy

[214009]Oracle Envoy

[214010]Oracle Envoy

[215000]Putrid Corpses

[215001]Putrid Corpses

[215002]Putrid Corpses

[215003]Putrid Corpses

[215004]Putrid Corpses

[215005]Putrid Corpses

[215006]Putrid Corpses

[215007]Putrid Corpses

[215008]Putrid Corpses

[215009]Putrid Corpses

[215010]Putrid Corpses

[216000]Depraved Perfumer Carmaan

[216001]Depraved Perfumer Carmaan

[216002]Depraved Perfumer Carmaan

[216003]Depraved Perfumer Carmaan

[216004]Depraved Perfumer Carmaan

[216005]Depraved Perfumer Carmaan

[216006]Depraved Perfumer Carmaan

[216007]Depraved Perfumer Carmaan

[216008]Depraved Perfumer Carmaan

[216009]Depraved Perfumer Carmaan

[216010]Depraved Perfumer Carmaan

[217000]Perfumer Tricia

[217001]Perfumer Tricia

[217002]Perfumer Tricia

[217003]Perfumer Tricia

[217004]Perfumer Tricia

[217005]Perfumer Tricia

[217006]Perfumer Tricia

[217007]Perfumer Tricia

[217008]Perfumer Tricia

[217009]Perfumer Tricia

[217010]Perfumer Tricia

[218000]Glintstone Sorcerer

[218001]Glintstone Sorcerer

[218002]Glintstone Sorcerer

[218003]Glintstone Sorcerer

[218004]Glintstone Sorcerer

[218005]Glintstone Sorcerer

[218006]Glintstone Sorcerer

[218007]Glintstone Sorcerer

[218008]Glintstone Sorcerer

[218009]Glintstone Sorcerer

[218010]Glintstone Sorcerer

[219000]Twinsage Sorcerer

[219001]Twinsage Sorcerer

[219002]Twinsage Sorcerer

[219003]Twinsage Sorcerer

[219004]Twinsage Sorcerer

[219005]Twinsage Sorcerer

[219006]Twinsage Sorcerer

[219007]Twinsage Sorcerer

[219008]Twinsage Sorcerer

[219009]Twinsage Sorcerer

[219010]Twinsage Sorcerer

[220000]Page

[220001]Page

[220002]Page

[220003]Page

[220004]Page

[220005]Page

[220006]Page

[220007]Page

[220008]Page

[220009]Page

[220010]Page

[221000]Battlemage Hugues

[221001]Battlemage Hugues

[221002]Battlemage Hugues

[221003]Battlemage Hugues

[221004]Battlemage Hugues

[221005]Battlemage Hugues

[221006]Battlemage Hugues

[221007]Battlemage Hugues

[221008]Battlemage Hugues

[221009]Battlemage Hugues

[221010]Battlemage Hugues

[222000]Claymen

[222001]Claymen

[222002]Claymen

[222003]Claymen

[222004]Claymen

[222005]Claymen

[222006]Claymen

[222007]Claymen

[222008]Claymen

[222009]Claymen

[222010]Claymen

[223000]Cleanrot Knight Finlay

[223001]Cleanrot Knight Finlay

[223002]Cleanrot Knight Finlay

[223003]Cleanrot Knight Finlay

[223004]Cleanrot Knight Finlay

[223005]Cleanrot Knight Finlay

[223006]Cleanrot Knight Finlay

[223007]Cleanrot Knight Finlay

[223008]Cleanrot Knight Finlay

[223009]Cleanrot Knight Finlay

[223010]Cleanrot Knight Finlay

[224000]Kindred of Rot

[224001]Kindred of Rot

[224002]Kindred of Rot

[224003]Kindred of Rot

[224004]Kindred of Rot

[224005]Kindred of Rot

[224006]Kindred of Rot

[224007]Kindred of Rot

[224008]Kindred of Rot

[224009]Kindred of Rot

[224010]Kindred of Rot

[225000]Marionette Soldiers

[225001]Marionette Soldiers

[225002]Marionette Soldiers

[225003]Marionette Soldiers

[225004]Marionette Soldiers

[225005]Marionette Soldiers

[225006]Marionette Soldiers

[225007]Marionette Soldiers

[225008]Marionette Soldiers

[225009]Marionette Soldiers

[225010]Marionette Soldiers

[226000]Avionette Soldiers

[226001]Avionette Soldiers

[226002]Avionette Soldiers

[226003]Avionette Soldiers

[226004]Avionette Soldiers

[226005]Avionette Soldiers

[226006]Avionette Soldiers

[226007]Avionette Soldiers

[226008]Avionette Soldiers

[226009]Avionette Soldiers

[226010]Avionette Soldiers

[227000]Fire Monk

[227001]Fire Monk

[227002]Fire Monk

[227003]Fire Monk

[227004]Fire Monk

[227005]Fire Monk

[227006]Fire Monk

[227007]Fire Monk

[227008]Fire Monk

[227009]Fire Monk

[227010]Fire Monk

[228000]Blackflame Monk Amon

[228001]Blackflame Monk Amon

[228002]Blackflame Monk Amon

[228003]Blackflame Monk Amon

[228004]Blackflame Monk Amon

[228005]Blackflame Monk Amon

[228006]Blackflame Monk Amon

[228007]Blackflame Monk Amon

[228008]Blackflame Monk Amon

[228009]Blackflame Monk Amon

[228010]Blackflame Monk Amon

[229000]Man-Serpent

[229001]Man-Serpent

[229002]Man-Serpent

[229003]Man-Serpent

[229004]Man-Serpent

[229005]Man-Serpent

[229006]Man-Serpent

[229007]Man-Serpent

[229008]Man-Serpent

[229009]Man-Serpent

[229010]Man-Serpent

[230000]Azula Beastmen

[230001]Azula Beastmen

[230002]Azula Beastmen

[230003]Azula Beastmen

[230004]Azula Beastmen

[230005]Azula Beastmen

[230006]Azula Beastmen

[230007]Azula Beastmen

[230008]Azula Beastmen

[230009]Azula Beastmen

[230010]Azula Beastmen

[231000]Kaiden Mercenary

[231001]Kaiden Mercenary

[231002]Kaiden Mercenary

[231003]Kaiden Mercenary

[231004]Kaiden Mercenary

[231005]Kaiden Mercenary

[231006]Kaiden Mercenary

[231007]Kaiden Mercenary

[231008]Kaiden Mercenary

[231009]Kaiden Mercenary

[231010]Kaiden Mercenary

[232000]Lone Wolves

[232001]Lone Wolves

[232002]Lone Wolves

[232003]Lone Wolves

[232004]Lone Wolves

[232005]Lone Wolves

[232006]Lone Wolves

[232007]Lone Wolves

[232008]Lone Wolves

[232009]Lone Wolves

[232010]Lone Wolves

[233000]Giant Rats

[233001]Giant Rats

[233002]Giant Rats

[233003]Giant Rats

[233004]Giant Rats

[233005]Giant Rats

[233006]Giant Rats

[233007]Giant Rats

[233008]Giant Rats

[233009]Giant Rats

[233010]Giant Rats

[234000]Demi-Humans

[234001]Demi-Humans

[234002]Demi-Humans

[234003]Demi-Humans

[234004]Demi-Humans

[234005]Demi-Humans

[234006]Demi-Humans

[234007]Demi-Humans

[234008]Demi-Humans

[234009]Demi-Humans

[234010]Demi-Humans

[235000]Rotten Stray

[235001]Rotten Stray

[235002]Rotten Stray

[235003]Rotten Stray

[235004]Rotten Stray

[235005]Rotten Stray

[235006]Rotten Stray

[235007]Rotten Stray

[235008]Rotten Stray

[235009]Rotten Stray

[235010]Rotten Stray

[236000]Spirit Jellyfish

[236001]Spirit Jellyfish

[236002]Spirit Jellyfish

[236003]Spirit Jellyfish

[236004]Spirit Jellyfish

[236005]Spirit Jellyfish

[236006]Spirit Jellyfish

[236007]Spirit Jellyfish

[236008]Spirit Jellyfish

[236009]Spirit Jellyfish

[236010]Spirit Jellyfish

[237000]Warhawk

[237001]Warhawk

[237002]Warhawk

[237003]Warhawk

[237004]Warhawk

[237005]Warhawk

[237006]Warhawk

[237007]Warhawk

[237008]Warhawk

[237009]Warhawk

[237010]Warhawk

[238000]Stormhawk Deenh

[238001]Stormhawk Deenh

[238002]Stormhawk Deenh

[238003]Stormhawk Deenh

[238004]Stormhawk Deenh

[238005]Stormhawk Deenh

[238006]Stormhawk Deenh

[238007]Stormhawk Deenh

[238008]Stormhawk Deenh

[238009]Stormhawk Deenh

[238010]Stormhawk Deenh

[239000]Bloodhound Knight Floh

[239001]Bloodhound Knight Floh

[239002]Bloodhound Knight Floh

[239003]Bloodhound Knight Floh

[239004]Bloodhound Knight Floh

[239005]Bloodhound Knight Floh

[239006]Bloodhound Knight Floh

[239007]Bloodhound Knight Floh

[239008]Bloodhound Knight Floh

[239009]Bloodhound Knight Floh

[239010]Bloodhound Knight Floh

[240000]Wandering Nobles

[240001]Wandering Nobles

[240002]Wandering Nobles

[240003]Wandering Nobles

[240004]Wandering Nobles

[240005]Wandering Nobles

[240006]Wandering Nobles

[240007]Wandering Nobles

[240008]Wandering Nobles

[240009]Wandering Nobles

[240010]Wandering Nobles

[241000]Noble Sorcerer

[241001]Noble Sorcerer

[241002]Noble Sorcerer

[241003]Noble Sorcerer

[241004]Noble Sorcerer

[241005]Noble Sorcerer

[241006]Noble Sorcerer

[241007]Noble Sorcerer

[241008]Noble Sorcerer

[241009]Noble Sorcerer

[241010]Noble Sorcerer

[242000]Vulgar Militia

[242001]Vulgar Militia

[242002]Vulgar Militia

[242003]Vulgar Militia

[242004]Vulgar Militia

[242005]Vulgar Militia

[242006]Vulgar Militia

[242007]Vulgar Militia

[242008]Vulgar Militia

[242009]Vulgar Militia

[242010]Vulgar Militia

[243000]Mad Pumpkin Head

[243001]Mad Pumpkin Head

[243002]Mad Pumpkin Head

[243003]Mad Pumpkin Head

[243004]Mad Pumpkin Head

[243005]Mad Pumpkin Head

[243006]Mad Pumpkin Head

[243007]Mad Pumpkin Head

[243008]Mad Pumpkin Head

[243009]Mad Pumpkin Head

[243010]Mad Pumpkin Head

[244000]Land Squirts

[244001]Land Squirts

[244002]Land Squirts

[244003]Land Squirts

[244004]Land Squirts

[244005]Land Squirts

[244006]Land Squirts

[244007]Land Squirts

[244008]Land Squirts

[244009]Land Squirts

[244010]Land Squirts

[245000]Miranda Sprouts

[245001]Miranda Sprouts

[245002]Miranda Sprouts

[245003]Miranda Sprouts

[245004]Miranda Sprouts

[245005]Miranda Sprouts

[245006]Miranda Sprouts

[245007]Miranda Sprouts

[245008]Miranda Sprouts

[245009]Miranda Sprouts

[245010]Miranda Sprouts

[246000]Soldjars of Fortune

[246001]Soldjars of Fortune

[246002]Soldjars of Fortune

[246003]Soldjars of Fortune

[246004]Soldjars of Fortune

[246005]Soldjars of Fortune

[246006]Soldjars of Fortune

[246007]Soldjars of Fortune

[246008]Soldjars of Fortune

[246009]Soldjars of Fortune

[246010]Soldjars of Fortune

[247000]Omenkiller Rollo

[247001]Omenkiller Rollo

[247002]Omenkiller Rollo

[247003]Omenkiller Rollo

[247004]Omenkiller Rollo

[247005]Omenkiller Rollo

[247006]Omenkiller Rollo

[247007]Omenkiller Rollo

[247008]Omenkiller Rollo

[247009]Omenkiller Rollo

[247010]Omenkiller Rollo

[248000]Greatshield Soldiers

[248001]Greatshield Soldiers

[248002]Greatshield Soldiers

[248003]Greatshield Soldiers

[248004]Greatshield Soldiers

[248005]Greatshield Soldiers

[248006]Greatshield Soldiers

[248007]Greatshield Soldiers

[248008]Greatshield Soldiers

[248009]Greatshield Soldiers

[248010]Greatshield Soldiers

[249000]Archers

[249001]Archers

[249002]Archers

[249003]Archers

[249004]Archers

[249005]Archers

[249006]Archers

[249007]Archers

[249008]Archers

[249009]Archers

[249010]Archers

[250000]Godrick Soldiers

[250001]Godrick Soldiers

[250002]Godrick Soldiers

[250003]Godrick Soldiers

[250004]Godrick Soldiers

[250005]Godrick Soldiers

[250006]Godrick Soldiers

[250007]Godrick Soldiers

[250008]Godrick Soldiers

[250009]Godrick Soldiers

[250010]Godrick Soldiers

[251000]Raya Lucaria Soldiers

[251001]Raya Lucaria Soldiers

[251002]Raya Lucaria Soldiers

[251003]Raya Lucaria Soldiers

[251004]Raya Lucaria Soldiers

[251005]Raya Lucaria Soldiers

[251006]Raya Lucaria Soldiers

[251007]Raya Lucaria Soldiers

[251008]Raya Lucaria Soldiers

[251009]Raya Lucaria Soldiers

[251010]Raya Lucaria Soldiers

[252000]Leyndell Soldiers

[252001]Leyndell Soldiers

[252002]Leyndell Soldiers

[252003]Leyndell Soldiers

[252004]Leyndell Soldiers

[252005]Leyndell Soldiers

[252006]Leyndell Soldiers

[252007]Leyndell Soldiers

[252008]Leyndell Soldiers

[252009]Leyndell Soldiers

[252010]Leyndell Soldiers

[253000]Radahn Soldiers

[253001]Radahn Soldiers

[253002]Radahn Soldiers

[253003]Radahn Soldiers

[253004]Radahn Soldiers

[253005]Radahn Soldiers

[253006]Radahn Soldiers

[253007]Radahn Soldiers

[253008]Radahn Soldiers

[253009]Radahn Soldiers

[253010]Radahn Soldiers

[254000]Mausoleum Soldiers

[254001]Mausoleum Soldiers

[254002]Mausoleum Soldiers

[254003]Mausoleum Soldiers

[254004]Mausoleum Soldiers

[254005]Mausoleum Soldiers

[254006]Mausoleum Soldiers

[254007]Mausoleum Soldiers

[254008]Mausoleum Soldiers

[254009]Mausoleum Soldiers

[254010]Mausoleum Soldiers

[255000]Haligtree Soldiers

[255001]Haligtree Soldiers

[255002]Haligtree Soldiers

[255003]Haligtree Soldiers

[255004]Haligtree Soldiers

[255005]Haligtree Soldiers

[255006]Haligtree Soldiers

[255007]Haligtree Soldiers

[255008]Haligtree Soldiers

[255009]Haligtree Soldiers

[255010]Haligtree Soldiers

[256000]Ancient Dragon Knight Kristoff

[256001]Ancient Dragon Knight Kristoff

[256002]Ancient Dragon Knight Kristoff

[256003]Ancient Dragon Knight Kristoff

[256004]Ancient Dragon Knight Kristoff

[256005]Ancient Dragon Knight Kristoff

[256006]Ancient Dragon Knight Kristoff

[256007]Ancient Dragon Knight Kristoff

[256008]Ancient Dragon Knight Kristoff

[256009]Ancient Dragon Knight Kristoff

[256010]Ancient Dragon Knight Kristoff

[257000]Redmane Knight Ogha

[257001]Redmane Knight Ogha

[257002]Redmane Knight Ogha

[257003]Redmane Knight Ogha

[257004]Redmane Knight Ogha

[257005]Redmane Knight Ogha

[257006]Redmane Knight Ogha

[257007]Redmane Knight Ogha

[257008]Redmane Knight Ogha

[257009]Redmane Knight Ogha

[257010]Redmane Knight Ogha

[258000]Lhutel the Headless

[258001]Lhutel the Headless

[258002]Lhutel the Headless

[258003]Lhutel the Headless

[258004]Lhutel the Headless

[258005]Lhutel the Headless

[258006]Lhutel the Headless

[258007]Lhutel the Headless

[258008]Lhutel the Headless

[258009]Lhutel the Headless

[258010]Lhutel the Headless

[259000]Nepheli Loux

[259001]Nepheli Loux

[259002]Nepheli Loux

[259003]Nepheli Loux

[259004]Nepheli Loux

[259005]Nepheli Loux

[259006]Nepheli Loux

[259007]Nepheli Loux

[259008]Nepheli Loux

[259009]Nepheli Loux

[259010]Nepheli Loux

[260000]Dung Eater

[260001]Dung Eater

[260002]Dung Eater

[260003]Dung Eater

[260004]Dung Eater

[260005]Dung Eater

[260006]Dung Eater

[260007]Dung Eater

[260008]Dung Eater

[260009]Dung Eater

[260010]Dung Eater

[261000]Finger Maiden Therolina

[261001]Finger Maiden Therolina

[261002]Finger Maiden Therolina

[261003]Finger Maiden Therolina

[261004]Finger Maiden Therolina

[261005]Finger Maiden Therolina

[261006]Finger Maiden Therolina

[261007]Finger Maiden Therolina

[261008]Finger Maiden Therolina

[261009]Finger Maiden Therolina

[261010]Finger Maiden Therolina

[262000]Dolores the Sleeping Arrow

[262001]Dolores the Sleeping Arrow

[262002]Dolores the Sleeping Arrow

[262003]Dolores the Sleeping Arrow

[262004]Dolores the Sleeping Arrow

[262005]Dolores the Sleeping Arrow

[262006]Dolores the Sleeping Arrow

[262007]Dolores the Sleeping Arrow

[262008]Dolores the Sleeping Arrow

[262009]Dolores the Sleeping Arrow

[262010]Dolores the Sleeping Arrow

[263000]Jarwight

[263001]Jarwight

[263002]Jarwight

[263003]Jarwight

[263004]Jarwight

[263005]Jarwight

[263006]Jarwight

[263007]Jarwight

[263008]Jarwight

[263009]Jarwight

[263010]Jarwight

[999999]English

GoodsName

[100]Tarnished's Furled Finger

[101]Duelist's Furled Finger

[102]Bloody Finger

[103]Finger Severer

[104]White Cipher Ring

[105]Blue Cipher Ring

[106]Tarnished's Wizened Finger

[107]Phantom Bloody Finger

[108]Taunter's Tongue

[109]Small Golden Effigy

[110]Small Red Effigy

[111]Festering Bloody Finger

[112]Recusant Finger

[113]Phantom Bloody Finger

[114]Phantom Recusant Finger

[115]Memory of Grace

[130]Spectral Steed Whistle

[135]Phantom Great Rune

[150]Furlcalling Finger Remedy

[170]Tarnished's Furled Finger

[171]Duelist's Furled Finger

[172]Bloody Finger

[174]White Cipher Ring

[175]Blue Cipher Ring

[178]Taunter's Tongue

[179]Small Golden Effigy

[180]Small Red Effigy

[181]Spectral Steed Whistle

[182]Furlcalling Finger Remedy

[183]Festering Bloody Finger

[184]Recusant Finger

[190]Rune Arc

[191]Godrick's Great Rune

[192]Radahn's Great Rune

[193]Morgott's Great Rune

[194]Rykard's Great Rune

[195]Mohg's Great Rune

[196]Malenia's Great Rune

[200]Flask of Crimson Tears

[201]Flask of Crimson Tears

[202]Flask of Crimson Tears +1

[203]Flask of Crimson Tears +1

[204]Flask of Crimson Tears +2

[205]Flask of Crimson Tears +2

[206]Flask of Crimson Tears +3

[207]Flask of Crimson Tears +3

[208]Flask of Crimson Tears +4

[209]Flask of Crimson Tears +4

[210]Flask of Crimson Tears +5

[211]Flask of Crimson Tears +5

[212]Flask of Crimson Tears +6

[213]Flask of Crimson Tears +6

[214]Flask of Crimson Tears +7

[215]Flask of Crimson Tears +7

[220]Flask of Cerulean Tears

[221]Flask of Cerulean Tears

[222]Flask of Cerulean Tears +1

[223]Flask of Cerulean Tears +1

[224]Flask of Cerulean Tears +2

[225]Flask of Cerulean Tears +2

[226]Flask of Cerulean Tears +3

[227]Flask of Cerulean Tears +3

[228]Flask of Cerulean Tears +4

[229]Flask of Cerulean Tears +4

[230]Flask of Cerulean Tears +5

[231]Flask of Cerulean Tears +5

[232]Flask of Cerulean Tears +6

[233]Flask of Cerulean Tears +6

[234]Flask of Cerulean Tears +7

[235]Flask of Cerulean Tears +7

[250]Flask of Wondrous Physick

[251]Flask of Wondrous Physick

[300]Fire Pot

[301]Redmane Fire Pot

[302]Giantsflame Fire Pot

[320]Lightning Pot

[321]Ancient Dragonbolt Pot

[330]Fetid Pot

[340]Swarm Pot

[350]Holy Water Pot

[351]Sacred Order Pot

[360]Freezing Pot

[370]Poison Pot

[380]Oil Pot

[390]Alluring Pot

[391]Beastlure Pot

[400]Roped Fire Pot

[420]Roped Lightning Pot

[430]Roped Fetid Pot

[440]Roped Poison Pot

[450]Roped Oil Pot

[460]Roped Magic Pot

[470]Roped Fly Pot

[480]Roped Freezing Pot

[490]Roped Volcano Pot

[510]Roped Holy Water Pot

[600]Volcano Pot

[610]Albinauric Pot

[630]Cursed-Blood Pot

[640]Sleep Pot

[650]Rancor Pot

[660]Magic Pot

[661]Academy Magic Pot

[670]Rot Pot

[700]Wending Grace

[810]Rowa Raisin

[811]Sweet Raisin

[812]Frozen Raisin

[820]Boiled Crab

[830]Boiled Prawn

[900]Neutralizing Boluses

[910]Stanching Boluses

[920]Thawfrost Boluses

[930]Stimulating Boluses

[940]Preserving Boluses

[950]Rejuvenating Boluses

[960]Clarifying Boluses

[1000]Flask of Crimson Tears

[1001]Flask of Crimson Tears

[1002]Flask of Crimson Tears +1

[1003]Flask of Crimson Tears +1

[1004]Flask of Crimson Tears +2

[1005]Flask of Crimson Tears +2

[1006]Flask of Crimson Tears +3

[1007]Flask of Crimson Tears +3

[1008]Flask of Crimson Tears +4

[1009]Flask of Crimson Tears +4

[1010]Flask of Crimson Tears +5

[1011]Flask of Crimson Tears +5

[1012]Flask of Crimson Tears +6

[1013]Flask of Crimson Tears +6

[1014]Flask of Crimson Tears +7

[1015]Flask of Crimson Tears +7

[1016]Flask of Crimson Tears +8

[1017]Flask of Crimson Tears +8

[1018]Flask of Crimson Tears +9

[1019]Flask of Crimson Tears +9

[1020]Flask of Crimson Tears +10

[1021]Flask of Crimson Tears +10

[1022]Flask of Crimson Tears +11

[1023]Flask of Crimson Tears +11

[1024]Flask of Crimson Tears +12

[1025]Flask of Crimson Tears +12

[1050]Flask of Cerulean Tears

[1051]Flask of Cerulean Tears

[1052]Flask of Cerulean Tears +1

[1053]Flask of Cerulean Tears +1

[1054]Flask of Cerulean Tears +2

[1055]Flask of Cerulean Tears +2

[1056]Flask of Cerulean Tears +3

[1057]Flask of Cerulean Tears +3

[1058]Flask of Cerulean Tears +4

[1059]Flask of Cerulean Tears +4

[1060]Flask of Cerulean Tears +5

[1061]Flask of Cerulean Tears +5

[1062]Flask of Cerulean Tears +6

[1063]Flask of Cerulean Tears +6

[1064]Flask of Cerulean Tears +7

[1065]Flask of Cerulean Tears +7

[1066]Flask of Cerulean Tears +8

[1067]Flask of Cerulean Tears +8

[1068]Flask of Cerulean Tears +9

[1069]Flask of Cerulean Tears +9

[1070]Flask of Cerulean Tears +10

[1071]Flask of Cerulean Tears +10

[1072]Flask of Cerulean Tears +11

[1073]Flask of Cerulean Tears +11

[1074]Flask of Cerulean Tears +12

[1075]Flask of Cerulean Tears +12

[1100]Pickled Turtle Neck

[1110]Immunizing Cured Meat

[1120]Invigorating Cured Meat

[1130]Clarifying Cured Meat

[1140]Dappled Cured Meat

[1150]Spellproof Dried Liver

[1160]Fireproof Dried Liver

[1170]Lightningproof Dried Liver

[1180]Holyproof Dried Liver

[1190]Silver-Pickled Fowl Foot

[1200]Gold-Pickled Fowl Foot

[1210]Exalted Flesh

[1220]Deathsbane Jerky

[1235]Raw Meat Dumpling

[1240]Shabriri Grape

[1290]Starlight Shards

[1310]Immunizing White Cured Meat

[1320]Invigorating White Cured Meat

[1330]Clarifying White Cured Meat

[1340]Dappled White Cured Meat

[1350]Deathsbane White Jerky

[1400]Fire Grease

[1410]Lightning Grease

[1420]Magic Grease

[1430]Holy Grease

[1440]Blood Grease

[1450]Soporific Grease

[1460]Poison Grease

[1470]Freezing Grease

[1480]Dragonwound Grease

[1490]Rot Grease

[1500]Drawstring Fire Grease

[1510]Drawstring Lightning Grease

[1520]Drawstring Magic Grease

[1530]Drawstring Holy Grease

[1540]Drawstring Blood Grease

[1550]Drawstring Soporific Grease

[1560]Drawstring Poison Grease

[1570]Drawstring Freezing Grease

[1590]Drawstring Rot Grease

[1690]Shield Grease

[1700]Throwing Dagger

[1710]Bone Dart

[1720]Poisonbone Dart

[1730]Kukri

[1740]Crystal Dart

[1750]Fan Daggers

[1760]Ruin Fragment

[1810]Fetid Flesh

[1830]Explosive Stone

[1831]Explosive Stone Clump

[1840]Poisoned Stone

[1841]Poisoned Stone Clump

[2020]Rainbow Stone

[2030]Glowstone

[2040]Telescope

[2050]Grace Mimic

[2070]Lantern

[2080]Blasphemous Claw

[2090]Deathroot

[2100]Soft Cotton

[2120]Soap

[2130]Celestial Dew

[2140]Margit's Shackle

[2150]Mohg's Shackle

[2160]Pureblood Knight's Medal

[2190]Miquella's Needle

[2200]Prattling Pate "Hello"

[2201]Prattling Pate "Thank you"

[2202]Prattling Pate "Apologies"

[2203]Prattling Pate "Wonderful"

[2204]Prattling Pate "Please help"

[2205]Prattling Pate "My beloved"

[2206]Prattling Pate "Let's get to it"

[2207]Prattling Pate "You're beautiful"

[2900]Golden Rune [1]

[2901]Golden Rune [2]

[2902]Golden Rune [3]

[2903]Golden Rune [4]

[2904]Golden Rune [5]

[2905]Golden Rune [6]

[2906]Golden Rune [7]

[2907]Golden Rune [8]

[2908]Golden Rune [9]

[2909]Golden Rune [10]

[2910]Golden Rune [11]

[2911]Golden Rune [12]

[2912]Golden Rune [13]

[2913]Numen's Rune

[2914]Hero's Rune [1]

[2915]Hero's Rune [2]

[2916]Hero's Rune [3]

[2917]Hero's Rune [4]

[2918]Hero's Rune [5]

[2919]Lord's Rune

[2950]Remembrance of the Grafted

[2951]Remembrance of the Starscourge

[2952]Remembrance of the Omen King

[2953]Remembrance of the Blasphemous

[2954]Remembrance of the Rot Goddess

[2955]Remembrance of the Blood Lord

[2956]Remembrance of the Black Blade

[2957]Remembrance of Hoarah Loux

[2958]Remembrance of the Dragonlord

[2959]Remembrance of the Full Moon Queen

[2960]Remembrance of the Lichdragon

[2961]Remembrance of the Fire Giant

[2962]Remembrance of the Regal Ancestor

[2963]Elden Remembrance

[2964]Remembrance of the Naturalborn

[2990]Lands Between Rune

[3000]Ancestral Infant's Head

[3010]Omen Bairn

[3011]Regal Omen Bairn

[3020]Miranda's Prayer

[3030]Cuckoo Glintstone

[3040]Mimic's Veil

[3050]Glintstone Scrap

[3051]Large Glintstone Scrap

[3060]Gravity Stone Fan

[3070]Gravity Stone Chunk

[3080]Wraith Calling Bell

[3300]Holy Water Grease

[3310]Warming Stone

[3311]Frenzyflame Stone

[3320]Scriptstone

[3350]Bewitching Branch

[3360]Baldachin's Blessing

[3361]Radiant Baldachin's Blessing

[3500]Uplifting Aromatic

[3510]Spark Aromatic

[3520]Ironjar Aromatic

[3550]Bloodboil Aromatic

[3580]Poison Spraymist

[3610]Acid Spraymist

[8000]Stonesword Key

[8005]Cord End

[8102]Lucent Baldachin's Blessing

[8105]Dectus Medallion (Left)

[8106]Dectus Medallion (Right)

[8107]Rold Medallion

[8109]Academy Glintstone Key

[8111]Carian Inverted Statue

[8121]Dark Moon Ring

[8126]Fingerprint Grape

[8127]Letter from Volcano Manor

[8128]Tonic of Forgetfulness

[8129]Serpent's Amnion

[8130]Rya's Necklace

[8131]Irina's Letter

[8132]Letter from Volcano Manor

[8133]Red Letter

[8134]Drawing-Room Key

[8136]Rya's Necklace

[8137]Volcano Manor Invitation

[8142]Amber Starlight

[8143]Seluvis's Introduction

[8144]Sellen's Primal Glintstone

[8146]Miniature Ranni

[8147]Asimi, Silver Tear

[8148]Godrick's Great Rune

[8149]Radahn's Great Rune

[8150]Morgott's Great Rune

[8151]Rykard's Great Rune

[8152]Mohg's Great Rune

[8153]Malenia's Great Rune

[8154]Lord of Blood's Favor

[8155]Lord of Blood's Favor

[8156]Burial Crow's Letter

[8158]Spirit Calling Bell

[8159]Fingerslayer Blade

[8161]Sewing Needle

[8162]Gold Sewing Needle

[8163]Tailoring Tools

[8164]Seluvis's Potion

[8166]Amber Draught

[8167]Letter to Patches

[8168]Dancer's Castanets

[8169]Sellian Sealbreaker

[8171]Chrysalids' Memento

[8172]Black Knifeprint

[8173]Letter to Bernahl

[8174]Academy Glintstone Key

[8175]Haligtree Secret Medallion (Left)

[8176]Haligtree Secret Medallion (Right)

[8181]Burial Crow's Letter

[8182]Mending Rune of Perfect Order

[8183]Mending Rune of the Death-Prince

[8184]Mending Rune of the Fell Curse

[8185]Larval Tear

[8186]Imbued Sword Key

[8187]Miniature Ranni

[8188]Golden Tailoring Tools

[8189]Iji's Confession

[8190]Knifeprint Clue

[8191]Cursemark of Death

[8192]Asimi's Husk

[8193]Seedbed Curse

[8194]The Stormhawk King

[8195]Asimi, Silver Chrysalid

[8196]Unalloyed Gold Needle

[8197]Sewer-Gaol Key

[8198]Meeting Place Map

[8199]Discarded Palace Key

[8200]"Homing Instinct" Painting

[8201]"Resurrection" Painting

[8202]"Champion's Song" Painting

[8203]"Sorcerer" Painting

[8204]"Prophecy" Painting

[8205]"Flightless Bird" Painting

[8206]"Redmane" Painting

[8221]Zorayas's Letter

[8222]Alexander's Innards

[8223]Rogier's Letter

[8224]Note: The Preceptor's Secret

[8225]Weathered Map

[8226]Note: The Preceptor's Secret

[8227]Weathered Map

[8500]Crafting Kit

[8590]Whetstone Knife

[8600]Map: Limgrave, West

[8601]Map: Weeping Peninsula

[8602]Map: Limgrave, East

[8603]Map: Liurnia, East

[8604]Map: Liurnia, North

[8605]Map: Liurnia, West

[8606]Map: Altus Plateau

[8607]Map: Leyndell, Royal Capital

[8608]Map: Mt. Gelmir

[8609]Map: Caelid

[8610]Map: Dragonbarrow

[8611]Map: Mountaintops of the Giants, West

[8612]Map: Mountaintops of the Giants, East

[8613]Map: Ainsel River

[8614]Map: Lake of Rot

[8615]Map: Siofra River

[8616]Map: Mohgwyn Palace

[8617]Map: Deeproot Depths

[8618]Map: Consecrated Snowfield

[8660]Mirage Riddle

[8700]Note: Hidden Cave

[8701]Note: Imp Shades

[8702]Note: Flask of Wondrous Physick

[8703]Note: Stonedigger Trolls

[8704]Note: Wandering Mausoleum

[8705]Note: Unseen Assassins

[8706]Note: Great Coffins

[8707]Note: Flame Chariots

[8708]Note: Demi-human Mobs

[8709]Note: Land Squirts

[8710]Note: Gravity's Advantage

[8711]Note: Revenants

[8712]Note: Waypoint Ruins

[8713]Note: Gateway

[8714]Note: Miquella's Needle

[8715]Note: Frenzied Flame Village

[8716]Note: The Lord of Frenzied Flame

[8717]Note: Below the Capital

[8750]Note: Hidden Cave

[8751]Note: Imp Shades

[8752]Note: Flask of Wondrous Physick

[8753]Note: Stonedigger Trolls

[8754]Note: Wandering Mausoleum

[8755]Note: Unseen Assassins

[8756]Note: Great Coffins

[8757]Note: Flame Chariots

[8758]Note: Demi-human Mobs

[8759]Note: Land Squirts

[8760]Note: Gravity's Advantage

[8761]Note: Revenants

[8762]Note: Waypoint Ruins

[8763]Note: Gateway

[8765]Note: Frenzied Flame Village

[8767]Note: Below the Capital

[8850]Conspectus Scroll

[8851]Royal House Scroll

[8855]Fire Monks' Prayerbook

[8856]Giant's Prayerbook

[8857]Godskin Prayerbook

[8858]Two Fingers' Prayerbook

[8859]Assassin's Prayerbook

[8860]Erdtree Prayerbook

[8861]Erdtree Codex

[8862]Golden Order Principia

[8863]Golden Order Principles

[8864]Dragon Cult Prayerbook

[8865]Ancient Dragon Prayerbook

[8866]Academy Scroll

[8910]Pidia's Bell Bearing

[8911]Seluvis's Bell Bearing

[8912]Patches' Bell Bearing

[8913]Sellen's Bell Bearing

[8915]D's Bell Bearing

[8916]Bernahl's Bell Bearing

[8917]Miriel's Bell Bearing

[8918]Gostoc's Bell Bearing

[8919]Thops's Bell Bearing

[8920]Kalé's Bell Bearing

[8921]Nomadic Merchant's Bell Bearing [1]

[8922]Nomadic Merchant's Bell Bearing [2]

[8923]Nomadic Merchant's Bell Bearing [3]

[8924]Nomadic Merchant's Bell Bearing [4]

[8925]Nomadic Merchant's Bell Bearing [5]

[8926]Isolated Merchant's Bell Bearing [1]

[8927]Isolated Merchant's Bell Bearing [2]

[8928]Nomadic Merchant's Bell Bearing [6]

[8929]Hermit Merchant's Bell Bearing [1]

[8930]Nomadic Merchant's Bell Bearing [7]

[8931]Nomadic Merchant's Bell Bearing [8]

[8932]Nomadic Merchant's Bell Bearing [9]

[8933]Nomadic Merchant's Bell Bearing [10]

[8934]Nomadic Merchant's Bell Bearing [11]

[8935]Isolated Merchant's Bell Bearing [3]

[8936]Hermit Merchant's Bell Bearing [2]

[8937]Abandoned Merchant's Bell Bearing

[8938]Hermit Merchant's Bell Bearing [3]

[8939]Imprisoned Merchant's Bell Bearing

[8940]Iji's Bell Bearing

[8941]Rogier's Bell Bearing

[8942]Blackguard's Bell Bearing

[8943]Corhyn's Bell Bearing

[8944]Gowry's Bell Bearing

[8945]Bone Peddler's Bell Bearing

[8946]Meat Peddler's Bell Bearing

[8947]Medicine Peddler's Bell Bearing

[8948]Gravity Stone Peddler's Bell Bearing

[8951]Smithing-Stone Miner's Bell Bearing [1]

[8952]Smithing-Stone Miner's Bell Bearing [2]

[8953]Smithing-Stone Miner's Bell Bearing [3]

[8954]Smithing-Stone Miner's Bell Bearing [4]

[8955]Somberstone Miner's Bell Bearing [1]

[8956]Somberstone Miner's Bell Bearing [2]

[8957]Somberstone Miner's Bell Bearing [3]

[8958]Somberstone Miner's Bell Bearing [4]

[8959]Somberstone Miner's Bell Bearing [5]

[8960]Glovewort Picker's Bell Bearing [1]

[8961]Glovewort Picker's Bell Bearing [2]

[8962]Glovewort Picker's Bell Bearing [3]

[8963]Ghost-Glovewort Picker's Bell Bearing [1]

[8964]Ghost-Glovewort Picker's Bell Bearing [2]

[8965]Ghost-Glovewort Picker's Bell Bearing [3]

[8970]Iron Whetblade

[8971]Red-Hot Whetblade

[8972]Sanctified Whetblade

[8973]Glintstone Whetblade

[8974]Black Whetblade

[8975]Unalloyed Gold Needle

[8976]Unalloyed Gold Needle

[8977]Valkyrie's Prosthesis

[8978]Sellia's Secret

[8979]Beast Eye

[8980]Weathered Dagger

[9000]Bow

[9001]Polite Bow

[9002]My Thanks

[9003]Curtsy

[9004]Reverential Bow

[9005]My Lord

[9006]Warm Welcome

[9007]Wave

[9008]Casual Greeting

[9009]Strength!

[9010]As You Wish

[9011]Point Forwards

[9012]Point Upwards

[9013]Point Downwards

[9014]Beckon

[9015]Wait!

[9016]Calm Down!

[9017]Nod In Thought

[9018]Extreme Repentance

[9019]Grovel For Mercy

[9020]Rallying Cry

[9021]Heartening Cry

[9022]By My Sword

[9023]Hoslow's Oath

[9024]Fire Spur Me

[9025]The Carian Oath

[9026]Bravo!

[9027]Jump for Joy

[9028]Triumphant Delight

[9029]Fancy Spin

[9030]Finger Snap

[9031]Dejection

[9032]Patches' Crouch

[9033]Crossed Legs

[9034]Rest

[9035]Sitting Sideways

[9036]Dozing Cross-Legged

[9037]Spread Out

[9038]Fetal Position

[9039]Balled Up

[9040]What Do You Want?

[9041]Prayer

[9042]Desperate Prayer

[9043]Rapture

[9045]Erudition

[9046]Outer Order

[9047]Inner Order

[9048]Golden Order Totality

[9050]The Ring

[9060]Prattling Pate "Hello"

[9061]Prattling Pate "Thank you"

[9062]Prattling Pate "Apologies"

[9063]Prattling Pate "Wonderful"

[9064]Prattling Pate "Please help"

[9065]Prattling Pate "My beloved"

[9066]Prattling Pate "Let's get to it"

[9067]Prattling Pate "You're beautiful"

[9070]It's Raining!

[9071]It's Raining!

[9100]About Sites of Grace

[9101]About Sorceries and Incantations

[9102]About Bows

[9103]About Crouching

[9104]About Stance-Breaking

[9105]About Stakes of Marika

[9106]About Guard Counters

[9107]About the Map

[9108]About Guidance of Grace

[9109]About Horseback Riding

[9110]About Death

[9111]About Summoning Spirits

[9112]About Guarding

[9113]About Item Crafting

[9115]About Flask of Wondrous Physick

[9116]About Adding Skills

[9117]About Birdseye Telescopes

[9118]About Spiritspring Jumping

[9119]About Vanquishing Enemy Groups

[9120]About Teardrop Scarabs

[9121]About Summoning Other Players

[9122]About Cooperative Multiplayer

[9123]About Competitive Multiplayer

[9124]About Invasion Multiplayer

[9125]About Hunter Multiplayer

[9126]About Summoning Pools

[9127]About Monument Icon

[9128]About Requesting Help from Hunters

[9129]About Skills

[9130]About Fast Travel to Sites of Grace

[9131]About Strengthening Armaments

[9132]About Roundtable Hold

[9133]Note: Redeemers

[9134]About Materials

[9135]About Containers

[9136]About Adding Affinities

[9137]About Pouches

[9138]About Dodging

[9140]About Wielding Armaments

[9141]About Great Runes

[9142]About the Cave of Knowledge

[9195]About Multiplayer

[9200]Carrier Pigeon Letter [1]

[9201]Carrier Pigeon Letter [2]

[9300]Nomadic Warrior's Cookbook [1]

[9301]Nomadic Warrior's Cookbook [3]

[9302]Nomadic Warrior's Cookbook [6]

[9303]Nomadic Warrior's Cookbook [10]

[9304]Fugitive Warrior's Recipe [5]

[9305]Nomadic Warrior's Cookbook [7]

[9306]Nomadic Warrior's Cookbook [12]

[9307]Nomadic Warrior's Cookbook [19]

[9308]Nomadic Warrior's Cookbook [13]

[9309]Nomadic Warrior's Cookbook [23]

[9310]Nomadic Warrior's Cookbook [17]

[9311]Nomadic Warrior's Cookbook [2]

[9312]Nomadic Warrior's Cookbook [21]

[9313]Missionary's Cookbook [6]

[9320]Armorer's Cookbook [1]

[9321]Armorer's Cookbook [2]

[9322]Nomadic Warrior's Cookbook [11]

[9323]Nomadic Warrior's Cookbook [20]

[9324]Armorer's Cookbook (5)

[9325]Armorer's Cookbook [7]

[9326]Armorer's Cookbook [4]

[9327]Nomadic Warrior's Cookbook [18]

[9328]Armorer's Cookbook [3]

[9329]Nomadic Warrior's Cookbook [16]

[9330]Armorer's Cookbook [6]

[9331]Armorer's Cookbook [5]

[9340]Glintstone Craftsman's Cookbook [4]

[9341]Glintstone Craftsman's Cookbook [1]

[9342]Glintstone Craftsman's Cookbook [5]

[9343]Nomadic Warrior's Cookbook [9]

[9344]Glintstone Craftsman's Cookbook [8]

[9345]Glintstone Craftsman's Cookbook [2]

[9346]Glintstone Craftsman's Cookbook [6]

[9347]Glintstone Craftsman's Cookbook [7]

[9348]Glintstone Craftsman's Cookbook [3]

[9360]Missionary's Cookbook [2]

[9361]Missionary's Cookbook [1]

[9362]Missionary's Cookbook (3)

[9363]Missionary's Cookbook [5]

[9364]Missionary's Cookbook [4]

[9365]Missionary's Cookbook [3]

[9380]Nomadic Warrior's Cookbook [4]

[9381]Perfumer's Cookbook (1)

[9382]Perfumer's Cookbook (2)

[9383]Nomadic Warrior's Cookbook [5]

[9384]Perfumer's Cookbook [1]

[9385]Perfumer's Cookbook [2]

[9386]Perfumer's Cookbook [3]

[9387]Nomadic Warrior's Cookbook [14]

[9388]Nomadic Warrior's Cookbook [8]

[9389]Nomadic Warrior's Cookbook [22]

[9390]Nomadic Warrior's Cookbook [15]

[9391]Nomadic Warrior's Cookbook [24]

[9392]Perfumer's Cookbook [4]

[9393]Perfumer's Cookbook (13)

[9400]Ancient Dragon Apostle's Cookbook [1]

[9401]Ancient Dragon Apostle's Cookbook [2]

[9402]Ancient Dragon Apostle's Cookbook [4]

[9403]Ancient Dragon Apostle's Cookbook [3]

[9420]Fevor's Cookbook [1]

[9421]Fevor's Cookbook [3]

[9422]Fevor's Cookbook [2]

[9423]Missionary's Cookbook [7]

[9440]Frenzied's Cookbook [1]

[9441]Frenzied's Cookbook [2]

[9500]Cracked Pot

[9501]Ritual Pot

[9510]Perfume Bottle

[9600]Wylder's Urn

[9601]Wylder's Goblet

[9602]Wylder's Chalice

[9603]Guardian's Urn

[9604]Guardian's Goblet

[9605]Guardian's Chalice

[9606]Ironeye's Urn

[9607]Ironeye's Goblet

[9608]Ironeye's Chalice

[9609]Duchess' Urn

[9610]Duchess' Goblet

[9611]Duchess' Chalice

[9612]Raider's Urn

[9613]Raider's Goblet

[9614]Raider's Chalice

[9615]Revenant's Urn

[9616]Revenant's Goblet

[9617]Revenant's Chalice

[9618]Recluse's Urn

[9619]Recluse's Goblet

[9620]Recluse's Chalice

[9621]Executor's Urn

[9622]Executor's Goblet

[9623]Executor's Chalice

[9650]Sacred Erdtree Grail

[9651]Spirit Shelter Grail

[9652]Giant's Cradle Grail

[10000]Glass Shard

[10010]Golden Seed

[10020]Sacred Tear

[10030]Memory Stone

[10040]Talisman Pouch

[10050]Small Pouch

[10060]Dragon Heart

[10070]Lost Ashes of War

[10080]Great Rune of the Unborn

[10100]Smithing Stone [1]

[10101]Smithing Stone [2]

[10102]Smithing Stone [3]

[10103]Smithing Stone [4]

[10104]Smithing Stone [5]

[10105]Smithing Stone [6]

[10106]Smithing Stone [7]

[10107]Smithing Stone [8]

[10140]Ancient Dragon Smithing Stone

[10160]Somber Smithing Stone [1]

[10161]Somber Smithing Stone [2]

[10162]Somber Smithing Stone [3]

[10163]Somber Smithing Stone [4]

[10164]Somber Smithing Stone [5]

[10165]Somber Smithing Stone [6]

[10166]Somber Smithing Stone [7]

[10167]Somber Smithing Stone [8]

[10168]Somber Ancient Dragon Smithing Stone

[10200]Somber Smithing Stone [9]

[10900]Grave Glovewort [1]

[10901]Grave Glovewort [2]

[10902]Grave Glovewort [3]

[10903]Grave Glovewort [4]

[10904]Grave Glovewort [5]

[10905]Grave Glovewort [6]

[10906]Grave Glovewort [7]

[10907]Grave Glovewort [8]

[10908]Grave Glovewort [9]

[10909]Great Grave Glovewort

[10910]Ghost Glovewort [1]

[10911]Ghost Glovewort [2]

[10912]Ghost Glovewort [3]

[10913]Ghost Glovewort [4]

[10914]Ghost Glovewort [5]

[10915]Ghost Glovewort [6]

[10916]Ghost Glovewort [7]

[10917]Ghost Glovewort [8]

[10918]Ghost Glovewort [9]

[10919]Great Ghost Glovewort

[11000]Crimsonspill Crystal Tear

[11001]Greenspill Crystal Tear

[11002]Crimson Crystal Tear

[11003]Crimson Crystal Tear

[11004]Cerulean Crystal Tear

[11005]Cerulean Crystal Tear

[11006]Speckled Hardtear

[11007]Crimson Bubbletear

[11008]Opaline Bubbletear

[11009]Crimsonburst Crystal Tear

[11010]Greenburst Crystal Tear

[11011]Opaline Hardtear

[11012]Winged Crystal Tear

[11013]Thorny Cracked Tear

[11014]Spiked Cracked Tear

[11015]Windy Crystal Tear

[11016]Ruptured Crystal Tear

[11017]Ruptured Crystal Tear

[11018]Leaden Hardtear

[11019]Twiggy Cracked Tear

[11020]Crimsonwhorl Bubbletear

[11021]Strength-knot Crystal Tear

[11022]Dexterity-knot Crystal Tear

[11023]Intelligence-knot Crystal Tear

[11024]Faith-knot Crystal Tear

[11025]Cerulean Hidden Tear

[11026]Stonebarb Cracked Tear

[11027]Purifying Crystal Tear

[11028]Flame-Shrouding Cracked Tear

[11029]Magic-Shrouding Cracked Tear

[11030]Lightning-Shrouding Cracked Tear

[11031]Holy-Shrouding Cracked Tear

[15000]Sliver of Meat

[15010]Beast Liver

[15020]Lump of Flesh

[15030]Beast Blood

[15040]Old Fang

[15050]Budding Horn

[15060]Flight Pinion

[15070]Hidden Plumage

[15080]Four-Toed Fowl Foot

[15090]Turtle Neck Meat

[15100]Human Bone Shard

[15110]Great Dragonfly Head

[15120]Slumbering Egg

[15130]Crab Eggs

[15140]Land Octopus Ovary

[15150]Miranda Powder

[15160]Strip of White Flesh

[15310]Golden Dung

[15340]Thin Beast Bones

[15341]Hefty Beast Bone

[15390]Glinstone Scrap

[15400]String

[15410]Living Jar Shard

[15420]Albinauric Bloodclot

[15430]Stormhawk Feather

[20650]Poisonbloom

[20651]Trina's Lily

[20652]Fulgurbloom

[20653]Miquella's Lily

[20654]Grave Violet

[20660]Faded Erdleaf Flower

[20680]Erdleaf Flower

[20681]Altus Bloom

[20682]Fire Blossom

[20683]Golden Sunflower

[20685]Tarnished Golden Sunflower

[20690]Herba

[20691]Arteria Leaf

[20710]Dewkissed Herba

[20720]Rowa Fruit

[20721]Golden Rowa

[20722]Rimed Rowa

[20723]Bloodrose

[20740]Eye of Yelough

[20750]Crystal Bud

[20751]Rimed Crystal Bud

[20753]Sacramental Bud

[20760]Mushroom

[20761]Melted Mushroom

[20770]Toxic Mushroom

[20775]Root Resin

[20780]Cracked Crystal

[20795]Sanctuary Stone

[20800]Nascent Butterfly

[20801]Aeonian Butterfly

[20802]Smoldering Butterfly

[20810]Silver Firefly

[20811]Gold Firefly

[20812]Glintstone Firefly

[20820]Golden Centipede

[20825]Silver Tear Husk

[20830]Gold-Tinged Excrement

[20831]Blood-Tainted Excrement

[20840]Cave Moss

[20841]Budding Cave Moss

[20842]Crystal Cave Moss

[20845]Yellow Ember

[20850]Volcanic Stone

[20852]Formic Rock

[20855]Gravel Stone

[40000]Wylder

[40010]Dawn

[40020]Darkness

[40030]Remembrance

[40050]Abysswalker

[40060]Lion Knight

[40100]Guardian

[40110]Dawn

[40120]Darkness

[40130]Remembrance

[40150]Sunlight Knight

[40160]Wayfarer

[40200]Ironeye

[40210]Dawn

[40220]Darkness

[40230]Remembrance

[40250]Ringfinger

[40260]Sellsword

[40300]Duchess

[40310]Dawn

[40320]Darkness

[40330]Remembrance

[40350]Black Leather

[40360]Wraith

[40400]Raider

[40410]Dawn

[40420]Darkness

[40430]Remembrance

[40450]Rock-like

[40460]Catarina

[40500]Revenant

[40510]Dawn

[40520]Darkness

[40530]Remembrance

[40550]The Sister in the Painting

[40560]Dragon School

[40600]Recluse

[40610]Dawn

[40620]Darkness

[40630]Remembrance

[40650]Heretic Sorcerer

[40660]Emerald Fate

[40700]Executor

[40710]Dawn

[40720]Darkness

[40730]Remembrance

[40750]Thorns

[40760]Sable Church

[1000000]Slate Whetstone

[1000001]Silver Tear

[1000002]Golden Tear

[1000003]Weathervane's Words

[1000004]Blessed Flower

[1000005]Golden Seed

[1000006]Golden Sprout

[1000007]Night Shard

[1000008]Vestige of Night

[1000009]Fine Arrowhead

[1000010]Traitor's Letter

[1000011]Edge of Order

[1000012]Ragged Doll

[1000013]Stone Stake

[1000014]3rd Volume

[1000015]Witch's Brooch

[1000016]Blade of Night Fragment

[1000017]Dried Droplet

[1000018]Mended Earring

[1000019]Faded Iron Coins

[1000020]Eerie Charm

[1000021]Merchant's Ledger

[1000022]Torn Braided Cord

[1000024]Black Claw Necklace

[1000025]Double Sided Coin

[1000026]Crown Medal

[1000027]Pita Bread

[1000028]2nd Volume

[1000030]Iron Menial's Scrawl

[1000031]Blessed Iron Coin

[1000032]Cracked Witch's Brooch

[1000100]Nightlord's Rune

[1000101]Trace of Night

[1000102]Trace of Night

[1000103]Trace of Night

[9999099]Localization test_99

MagicCaption

[4000]The most basic glintstone sorcery of the Academy of Raya Lucaria.

The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.

This is a universal first step on the journey to true knowledge of sorcery.



[4001]One of the glintstone sorceries of the Academy of Raya Lucaria.

The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.

Those unworthy of the stone crown typically end their brief journey into sorcery here.



[4010]One of the glintstone sorceries of the Academy of Raya Lucaria.

The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action.

Those unworthy of the stone crown typically end their brief journey into sorcery here.



[4020]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

A sorcery of the Karolos Conspectus, the most venerable of the academy.



[4021]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered.



[4030]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.



[4040]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency.

A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.



[4050]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency.

The most difficult to master of the Olivinus Conspectus sorceries.



[4060]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a volley of glintstone crystal shards. Charging increases potency.

A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.



[4070]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion.

Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.



[4080]One of the glintstone sorceries of the Academy of Raya Lucaria.

Lobs an explosive magic projectile that flies in an arc.
Charging enhances potency.

Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.



[4090]One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency.

A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.



[4100]One of the glintstone sorceries of the Academy of Raya Lucaria.

Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack.

A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.



[4110]One of the glintstone sorceries of the Academy of Raya Lucaria.

Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave.

Hold to continue moving without striking the ground, and then push the end of the staff into enemies.

An enhanced version of the glintstone miners' Stonedigger sorcery.



[4120]One of the glintstone sorceries of the Academy of Raya Lucaria.

Creates a magical greathammer and slams it down. Allows one follow-up attack.

Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.



[4130]One of the glintstone sorceries of the Academy of Raya Lucaria.

Draws an academy sigil upon the ground, raising the magic strength of those within.

Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.



[4140]One of the glintstone sorceries of the Academy of Raya Lucaria.

Creates a small, floating star light that illuminates surroundings.
This sorcery can be cast while in motion.

Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.



[4200]Legendary sorcery devised by Azur, primeval sorcerer.

Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone.
Hold to continue releasing the sorcery's power.

When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.



[4210]The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status.

Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency.

Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.



[4220]Legendary sorcery devised by Lusat, primeval sorcerer.

Fires twelve dark shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging increases potency.

When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.



[4300]One of the sorceries of the Carian royal family.

Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion.

Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.



[4301]One of the sorceries of the Carian royal family.

Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion.

An enhanced version of the glintblade sorcery used by enchanted knights.



[4302]One of the sorceries of the Carian royal family.

Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.

Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath.



[4360]Sorcery symbolic of the Carian queen.

Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.

Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.



[4361]Legendary sorcery symbolic of the Carian queen.

Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.

This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery.



[4370]One of the sorceries of the Carian royal family.

Summons a mass of magic that fires projectiles over a wide area.
This sorcery can be cast while in motion. Charging extends duration.

Said to have been taught by the Crystalians to mark the swearing of the old concord.



[4380]Sorcery used by Royal Knight Loretta.

Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked.

It is said that the bow was Loretta's favored weapon.



[4381]Sorcery used by Loretta, Knight of the Haligtree.

Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked.

Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.



[4390]An old sorcery of the Carian royal family.

Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay.

Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights.



[4400]Sorcery said to have been used by the old snow witch.

The glintstone serves as a conduit, launching a mass of cold magic.
This sorcery can be cast repeatedly and while in motion.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.



[4410]Ice sorcery of the Town of Zamor.

Strike the ground with the staff to create a freezing tornado.
Charging enhances potency.

Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.



[4420]Sorcery said to have been used by the old snow witch.

Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.



[4430]One of the sorceries of the Carian royal family.

Conjures a magic greatsword and then delivers a sweeping blow.
This sorcery can be cast repeatedly.

Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.



[4431]Sorcery of Adula, the Glintstone Dragon.

Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly.

Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.



[4440]One of the sorceries of the Carian royal family.

Conjures a magic sword and delivers a swift sweeping slash.
This sorcery can be used without delay after performing another action.

Even among the Carian sword sorceries, this is a notably effective technique.



[4450]One of the sorceries of the Carian royal family.

Conjures a magic greatsword to impale foes. Charging lengthens the initial step in.

This sorcery forms a counterpart to Carian Greatsword.
Highly lethal when used against single foes riding alone.



[4460]One of the glintstone sorceries of the Academy of Raya Lucaria.

Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion.

Taught to the Knights of the Cuckoo by the academy as payment for their contract.



[4470]One of the glintstone sorceries of the Academy of Raya Lucaria.

Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion.

Taught to the Knights of the Cuckoo by the academy as payment for their contract.



[4480]One of the sorceries of the Carian royal family.

Alleviates buildup of sleep and madness.
This sorcery can be cast while in motion.

The Carian knights never waver.



[4490]Sorcery said to have been used by the old snow witch.

Enchants armament held in the right hand with frost.
This sorcery can be cast while in motion.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.



[4500]Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then shatters it in a forward burst.
Charging enhances potency.

The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers.



[4510]Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards.

This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun."



[4520]Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then fires off shards in rapid succession.
Hold to continue firing shards.

The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound.



[4600]One of the night sorceries of Sellia, Town of Sorcery.

Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.



[4610]One of the night sorceries of Sellia, Town of Sorcery.

Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.



[4620]One of the night sorceries of Sellia, Town of Sorcery.

Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.



[4630]The lifelong pursuit of Thops the Bluntstone.

Creates a magic forcefield that deflects sorceries and incantations.
Hold to continuously create barriers.

Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.



[4640]One of the sorceries of the Carian royal family.

Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades.

This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.



[4650]Forbidden sorcery of Sellia, Town of Sorcery.

Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion.

Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.



[4660]One of the night sorceries of Sellia, Town of Sorcery.

Enchants armament held in right hand, making it completely invisible.
This sorcery can be cast while in motion.

Used by Sellian assassins to present themselves as unarmed sorcerers.



[4670]One of the night sorceries of Sellia, Town of Sorcery.

Makes the caster semi-invisible.
While on horseback, effect extends to cover the mount.
This sorcery can be cast while in motion.

The Sellian assassins considered every option that aided their dirty work.



[4700]One of the glintstone sorceries that manipulates gravitational forces.

Summons a void that emits a rain of small meteorites. Hold to continue the effect.

This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power.



[4701]One of the glintstone sorceries that manipulates gravitational forces.

Summons a void that emits a hail of meteorites. Hold to continue the effect.

A manifestation of the power with which Astel leveled the Eternal City.



[4710]One of the glintstone sorceries that manipulates gravitational forces.

Pulls a clump of rocks from the earth and sends them flying.
This sorcery can be cast while in motion.

A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.



[4720]One of the glintstone sorceries that manipulates gravitational forces.

Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency.

A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.



[4721]One of the glintstone sorceries that manipulates gravitational forces.

Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency.

A gravitational technique mastered by the young Radahn.
"I thank you for your tutelage, for now I can challenge the stars."



[4800]One of the sorceries developed from the magma of Mt. Gelmir.

Fires a lump of magma that explodes on contact. Charging enhances potency.

After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.



[4810]One of the sorceries developed from the magma of Mt. Gelmir.

Conjures a surge of magma from the earth, covering the area.
Charging extends the surge of magma.

This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.



[4820]One of the sorceries developed from the magma of Mt. Gelmir.

Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion.

After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.



[4830]The terrible power of Rykard, Lord of Blasphemy.

Summons searing spirits that leave a trail of delayed explosions in their wake.

These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin.



[4900]An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy.

Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times.

The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.



[4910]An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy.

Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly.

The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.



[5000]Sorcery of the servants of Death.

Summons vengeful spirits that chase down foes. Charging enhances potency.

Once thought lost, this ancient death hex was rediscovered by the necromancer Garris.



[5001]Sorcery of the servants of Death.

Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.

They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.



[5010]Sorcery of the servants of Death.

Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area.

In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.



[5020]Sorcery of Fia, the Deathbed Companion.

Creates a deathly mist before the caster, which inflicts Death blight upon those who enter.
This sorcery can be cast while in motion. Charging enhances range of the mist.

This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.



[5030]Sorcery of the servants of Death.

Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing.

The dead have long been left to wander; what they need is leadership.



[5040]Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death.

Strikes surroundings with a storm of Death lightning.
Inflicts Death blight upon foes. Charging extends duration of the storm.

It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.



[5100]Sorcery of the claymen who served as priests in the ancient dynasty.

Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop.

The claymen search for lost oracles within their bubbles.



[5110]Sorcery of the claymen who served as priests in the ancient dynasty.

Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops.

The claymen search for lost oracles within their bubbles.



[6000]Incantation originating from a sinister prophecy.

Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action.

The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.



[6001]Incantation of the Fire Monks.

Momentarily sparks roaring flame from the caster's hand.
Charging enhances potency.

The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians.



[6010]Incantation originating from a sinister prophecy.

Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode.

The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.



[6020]One of the incantations that draws directly from the power of the Fire Giants.

Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode.

There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.



[6030]Superior incantation of the Fire Monks.

Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach.

Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers.



[6040]One of the incantations of the Fire Monks.

Creates a fire within that burns away toxins.
Alleviates poison and scarlet rot buildup and cures these ailments.

This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.



[6050]Superior incantation of the Fire Monks.

Creates an invigorating fire within that enhances physical and fire-affinity attack power.

This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.



[6060]The most ancient of the Fire Monks' incantations.

Creates a fire within that greatly increases fire damage negation.

It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.



[6100]One of the incantations that draws directly from the power of the Fire Giants.

Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode.

There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.



[6110]This legendary incantation is one of several that draws directly from the power of the Fire Giants.

Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze.

Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.



[6120]One of the incantations that draws directly from the power of the Fire Giants.

Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars.

The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.



[6210]A black flame incantation of the Godskin Apostles.

Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode.

Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.



[6220]Superior incantation of the Fire Monks.

Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect.

The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it.



[6230]A black flame incantation of the Godskin Apostles.

Sweeps a wide area before the caster with black flame.
Charging enhances range.

The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.



[6240]Superior black flame incantation of the Godskin Apostles.

Summons a circle of black flame pillars around the caster.
Charging increases the size of the circle.

The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.



[6250]A black flame incantation of the Godskin Apostles.

Engulfs armament held in the right hand with black flame.
This incantation can be cast without delay after performing another action.

Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.



[6260]A black flame incantation of the Godskin Apostles.

Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.

The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.



[6270]Ancient power of the Godskin Nobles.

Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air.

Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt.



[6300]A Blood Oath incantation, granted by the Lord of Blood.

Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly.

After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.



[6310]Sacred incantation of Mohg, Lord of Blood.

Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion.

The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into.



[6320]A Blood Oath incantation, granted by the Lord of Blood.

Engulfs armament held in the right hand with bloodflame.
This incantation can be cast while in motion.

After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.



[6330]One of the incantations of Erdtree Worship.

Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation.

This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks.



[6340]A superior incantation of Erdtree Worship.

Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation.

In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.



[6400]Incantation of the Two Fingers' faithful.

Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave.

Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.



[6410]Superior Erdtree Worship incantation.

Produces a golden shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.

This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath.



[6420]Incantation of the Two Fingers' faithful.

Heals a small amount of HP. This incantation can be cast while in motion.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.



[6421]Incantation of the Two Fingers' faithful.

Heals HP for the caster and nearby allies. Hold to continue praying and delay activation.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.



[6422]Superior incantation of the Two Fingers' faithful.

Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.



[6423]Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.

Heals a massive amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.

Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord!



[6424]One of the ancient Erdtree incantations.

Heals a vast amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.

The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.



[6430]One of the ancient Erdtree incantations.

Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation.

Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power.



[6431]One of the ancient Erdtree incantations.

Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation.

The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.



[6440]Incantation of the Two Fingers' faithful.

Alleviates poison buildup and cures poison.
This incantation can be cast while in motion.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.



[6441]Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.

Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison.

Hold to continue praying and delay activation.



[6450]Incantation of the Two Fingers' faithful.

Increases fire damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.



[6460]Incantation of the Two Fingers' faithful.

Increases magic damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.



[6470]Incantation of the Two Fingers' faithful.

Increases lightning damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.



[6480]Incantation of the Two Fingers' faithful.

Increases holy damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.



[6490]Incantation taught to Gideon the All-Knowing by the Two Fingers.

Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation.

Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception.



[6500]One of the night sorceries of Sellia, Town of Sorcery.

Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion.

Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place.



[6510]Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling.
This incantation can be cast while in motion.

The assassins were charged with eliminating Tarnished who had strayed from guidance.



[6520]Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion, and will still affect foes that are already in a combat state.

It is said that those beguiled by the shadow see within it a hated foe.



[6530]Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion.

The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.



[6600]An incantation of Erdtree Worship.

Increases attack power and defense for the caster and nearby allies.
Hold to continue praying and delay activation.

This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage.



[6700]One of the incantations of the Golden Order fundamentalists.

Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing.
This incantation can be cast repeatedly.

A gift from the young Miquella to his father, Radagon.



[6701]One of the incantations of the Golden Order fundamentalists.

Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing.
This incantation can be cast repeatedly.

A gift from the young Miquella to his father, Radagon.



[6710]One of the incantations of the Golden Order fundamentalists.
A gift of gratitude to the young Miquella from his father, Radagon.

Produces a golden ring of light and fires it across a wide area.
Charging enhances range.

And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold.



[6720]This legendary incantation is the most ancient of those that derive from the Erdtree.

Creates a stream of golden shooting stars that assail the area.

It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.



[6730]Incantation of the Golden Order fundamentalists. One of the key fundamentals.

Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms.

The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge.



[6740]One of the incantations of the Golden Order fundamentalists.

Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance.

Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates.



[6750]One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.

Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.

The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.



[6760]One of the incantations of the Golden Order fundamentalists.
One of the key fundamentals.

Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows.

The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; that which links all things in a chain of relation.



[6770]One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.

Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.

The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.



[6780]One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.

Alleviates death blight buildup.

The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with.

Does such a notion exist in the fundamentals of Order?



[6800]Incantation taught by Gurranq, the Beast Clergyman.

Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action.

It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.



[6810]Superior incantation taught by Gurranq, the Beast Clergyman.

Hurls a boulder before the caster. This incantation can be cast repeatedly.

Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."



[6820]Incantation taught by Gurranq, the Beast Clergyman.

Creates beast claws that rend the land with shockwaves. Charging enhances potency.

This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation.



[6830]Superior incantation taught by Gurranq, the Beast Clergyman.

Creates beast claws that rend surroundings with shockwaves.

Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."



[6840]Incantation taught by Gurranq, the Beast Clergyman.

Fills the body with bestial vigor, restoring HP over a period of time.

Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.



[6850]Incantation taught by Gurranq, the Beast Clergyman.

Fills the body with bestial vigor, alleviating buildup of frost and blood loss.

Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.



[6900]One of the incantations of the capital's ancient dragon cult.

Summons a lightning spear and hurls it before the caster.
Charging causes a lightning bolt to strike the point of impact.

Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.



[6910]A secret incantation of the capital's ancient dragon cult.

Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt.

Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.



[6920]One of the incantations of the capital's ancient dragon cult.

Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly.

Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital.



[6921]Incantation that channels the power of the Dragonkin Soldiers.

Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards.

The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.



[6930]One of the incantations of the capital's ancient dragon cult.

Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly.

Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.



[6940]A secret incantation of the capital's ancient dragon cult.

Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area.

Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.



[6941]Incantation that channels the power of the ancient dragon Fortissax.

Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area.

During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.



[6950]Incantation that channels the power of the ancient dragon Lansseax.

Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.

Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.



[6960]One of the incantations of the capital's ancient dragon cult.

Enchants armament held in the right hand with lightning-affinity attacks.

Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.



[6970]Incantation of Vyke, knight of the Roundtable Hold.

Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced.

Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most.



[6971]Superior incantation of the capital's ancient dragon cult.

Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced.

Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.



[7000]One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew flaming breath.
Charging extends duration.

Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.



[7001]Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel.

Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping.

The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.



[7010]One of the incantations of Dragon Communion.

Transforms caster into a wyrm to spew magma breath.
Allows one follow-up attack.

Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.



[7011]Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix.

Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack.

The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants.



[7020]One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew icy breath.
Charging extends duration.

Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.



[7021]Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog.

Transforms caster into a dragon to spew icy breath from above.
Charging extends duration. This incantation can be cast while jumping.

The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.



[7030]One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew scarlet rot breath.
Charging extends duration.

Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.



[7031]Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying.

Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping.

Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.



[7040]One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew magic breath.
Charging extends duration.

Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.



[7041]Superior incantation of Dragon Communion. Channels the power of Smarag, the Glintstone Dragon.

Transforms caster into a dragon to spew magic breath from above.
Charging extends duration. This incantation can be cast while jumping.

Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones.



[7050]Power gleaned from the remembrance of Dragonlord Placidusax.

Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping.

These are the dying wails of the Dragonlord who once dwelled eternally beyond time.



[7060]One of the incantations of Dragon Communion.

Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack.

Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.



[7080]One of the incantations of Dragon Communion.

Transforms caster into a dragon to bite enemies before them.

Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.



[7090]Superior incantation of Dragon Communion. Channels the power of Greyoll, the Elder Dragon. An incantation of legendary status.

Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.

Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain.



[7200]Incantation of the servants of rot.

Secretes countless sticky threads, launching them forwards.

A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess.

"Do you have an interest in rot incantations?"



[7210]A Blood Oath incantation, shared from the Lord of Blood's power.

Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion.

The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land.



[7220]Incantation of the servants of rot.

Releases a poisonous mist before the caster. This incantation can be cast while in motion.

Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.



[7230]Incantation of the servants of rot.

Enchants armament held in the right hand with poison. This incantation can be cast while in motion.

Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.



[7240]Technique of Malenia, the Goddess of Rot.

Creates a gigantic flower that blooms into an explosion of scarlet rot.

Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.



[7300]Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness.
This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.

To gaze into one another's eyes is truly the most intimate form of human contact.



[7310]Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst.

The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.



[7311]Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion.

It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being.



[7320]Incantation originating from the maddening Three Fingers.

Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard.

In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.



[7330]Incantation originating from the maddening Three Fingers.

Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them.

It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history.



[7500]One of the ancient Erdtree incantations.

Creates a supple tail that sweeps through foes before the caster.
Charging enhances potency.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.



[7510]One of the ancient Erdtree incantations.

Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.



[7520]One of the ancient Erdtree incantations.

Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.



[7530]Power gleaned from the remembrance of Maliketh.

Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack.

This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time.



[7900]Incantation originating from a deeply ominous prophecy.

Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.

The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin.

"The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."



[7903]An incantation of Erdtree Worship.

Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect.

This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed.



[9999]Test

MagicInfo

[4000]Launches magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.



[4001]Launches large magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.



[4010]Launches swift magical projectiles at foes.
This sorcery can be used without delay after performing another action.



[4020]Fires a magical comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.



[4021]Fires a great magical comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.



[4030]Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion.
Charging enhances potency.



[4040]Fires three magic shooting stars.
This sorcery can be cast while in motion. Charging enhances potency.



[4050]Fires six magic shooting stars.
This sorcery can be cast while in motion. Charging enhances potency.



[4060]Fires a volley of glintstone crystal shards.
Charging increases potency.



[4070]Fires a horizontal arc of magic that spreads outward.
This sorcery can be cast repeatedly and while in motion.



[4080]Lobs an explosive magic projectile that flies in an arc.
Charging enhances potency.



[4090]Fires a burst of glintstone crystal shards.
This sorcery can be cast repeatedly and while in motion. Charging increases potency.



[4100]Pierce the ground and create a magical shockwave.
Allows one follow-up attack.



[4110]Pierce the ground and create a massive magical shockwave.
Hold to keep a magic ferrule oriented forwards that can be smashed into enemies.



[4120]Creates a magical greathammer and slams it down.
Allows one follow-up attack.



[4130]Draws an academy sigil upon the ground, raising the magic strength of those within.



[4140]Creates a small, floating star light that illuminates surroundings.
This sorcery can be cast while in motion.



[4200]Fires a tremendous comet.
Hold to continue releasing the sorcery's power.



[4210]Releases a violent deluge of star rain for a time.
This sorcery can be cast while in motion. Charging increases potency.



[4220]Fires twelve dark shooting stars.
This sorcery can be cast while in motion. Charging increases potency.



[4300]Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes.
This sorcery can be cast while in motion.



[4301]Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes.
This sorcery can be used cast while in motion.



[4302]Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.



[4360]Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes.
The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.



[4361]Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes.
The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.



[4370]Summons a mass of magic that fires projectiles.
This sorcery can be cast while in motion. Charging extends duration.



[4380]Creates a magic greatbow and fires a great arrow.
Charging enhances potency. Hold to keep the great arrow nocked.



[4381]Creates a magic greatbow and fires four great arrows simultaneously.
Charging enhances potency. Hold to keep the great arrows nocked.



[4390]Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay.
This sorcery can be used while in motion. Charging increases the delay.



[4400]Launches a mass of cold magic.
This sorcery can be cast repeatedly and while in motion.



[4410]Creates a freezing tornado surrounding the caster.
Charging enhances potency.



[4420]Releases a cold mist before the caster.
This sorcery can be cast while in motion. Charging enhances range of the mist.



[4430]Conjures a magic greatsword and then delivers a sweeping blow.
This sorcery can be cast repeatedly.



[4431]Conjures a cold magic greatsword and delivers a sweeping blow. At the same time, it launches a blade-like projectile of frost.
This sorcery can be cast repeatedly.



[4440]Conjures a magic sword and delivers a swift sweeping slash.
This sorcery can be used without delay after performing another action.



[4450]Conjures a magic greatsword to impale foes.
Charging lengthens the initial step in.



[4460]Enchants armament held in the right hand with magic-affinity attacks.
This sorcery can be cast while in motion.

Can only be cast with the left hand.



[4470]Enchants shield held in the left hand with additional damage negation.
This sorcery can be cast while in motion.

Can only be cast with the right hand.



[4480]Alleviates buildup of sleep and madness.
This sorcery can be cast while in motion.



[4490]Enchants armament held in the right hand with frost.
This sorcery can be cast while in motion.

Can only be cast with the left hand.



[4500]Creates a mass of crystal, then shatters it in a forward burst.
Charging enhances potency.



[4510]Creates a mass of crystal, then shatters it to scour a violent rain of crystal shards.



[4520]Creates a mass of crystal, then fires off shards in rapid succession.
Hold to continue firing shards.



[4600]Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind.
This sorcery can be cast repeatedly.



[4610]Swiftly fires a semi-invisible projectile.
This sorcery can be used without delay after performing another action.



[4620]Fires a semi-invisible magic comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.



[4630]Creates a magic forcefield that deflects sorceries and incantations.
Hold to continuously create barriers.



[4640]Dispels incoming sorceries and incantations, using their power to retaliate with glintblades.



[4650]Creates a space of darkness that draws in sorceries and incantations.
This sorcery can be cast while in motion.



[4660]Enchants armament held in right hand, making it completely invisible.
This sorcery can be cast while in motion.

Can only be cast with the left hand.



[4670]Makes the caster semi-invisible.
This sorcery can be cast while in motion.



[4700]Summons a void that emits a rain of small meteorites.
Hold to continue the effect.



[4701]Summons a void that emits a hail of meteorites.
Hold to continue the effect.



[4710]Pulls a clump of rocks from the earth and sends them flying.



[4720]Fires a gravitational force. Those struck by it will be pulled toward the caster.
Charging enhances potency.



[4721]Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster.
Charging enhances potency.



[4800]Fires a lump of magma that explodes on contact.
Charging enhances potency.



[4810]Conjures a surge of magma from the earth, covering the area.
Charging extends the surge of magma.



[4820]Fires a lump of magma that explodes a short delay after hitting the target.
Charging enhances potency and further delays the explosion.



[4830]Summons searing spirits that create a series of explosions after a delay.



[4900]Wounds the caster with thorns of sin, creating bloodthorns.
This sorcery can be cast repeatedly, up to three times.



[4910]Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground.
This sorcery can be cast repeatedly.



[5000]Summons vengeful spirits that chase down foes.
Charging enhances potency.



[5001]Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.



[5010]Triggers an explosion of ghostflame that burns the surrounding area.



[5020]Creates a deathly mist before the caster, which inflicts Death blight upon those who enter.
This sorcery can be cast while in motion. Charging enhances range of the mist.



[5030]Summons a group of Those Lost in Death.
Three skeletons will appear some distance from the caster and attack foes before disappearing.



[5040]Strikes surroundings with a storm of Death lightning.
Inflicts Death blight upon foes.
Charging extends duration of the storm.



[5100]Launches several small magical bubbles.
Charging increases the delay before the bubbles pop.



[5110]Launches a gigantic magical bubble.
Charging increases the delay before the bubble pops.



[5500]Glintstone Pebble

[5510]Glintstone Arc

[6000]Momentarily sparks flame from the caster's hand.
This incantation can be cast without delay after performing another action.



[6001]Momentarily sparks roaring flame from the caster's hand.
Charging enhances potency.



[6010]Throws a ball of raging fire.
Charging enhances potency and causes the ball of fire to explode.



[6020]Hurls several balls of fire at once.
Charging enhances potency and causes the balls of fire to explode.



[6030]Creates a spiraling stream of fire that burns the area before the caster.
Charging enhances potency and reach.



[6040]Creates a fire within that burns away toxins.
Alleviates poison and scarlet rot buildup and cures these ailments.



[6050]Creates a fire within that enhances physical and fire-affinity attack power.



[6060]Creates a fire within that greatly increases fire damage negation.



[6100]Hurls a massive ball of raging fire.
Charging enhances potency and causes the ball of fire to explode.



[6110]Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting them ablaze.



[6120]Raises a series of flame pillars around the caster.
Charging further increases the number of flame pillars.



[6210]Throws a ball of raging black fire.
Charging enhances potency and causes the fireball to explode.



[6220]Creates a stream of fire to burn the area before the caster.
This incantation can be cast while in motion. Hold to maintain the effect.



[6230]Sweeps a wide area before the caster with black flame.
Charging enhances range.



[6240]Summons a circle of black flame pillars around the caster.
Charging increases the size of the circle.



[6250]Engulfs armament held in the right hand with black flame.
This incantation can be cast without delay after performing another action.

Can only be cast with the left hand.



[6260]Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.



[6270]Thrust out belly with gusto to produce a shockwave that knocks back nearby foes.
Charging enhances potency, knocking enemies into the air.



[6300]Creates bloodflame lacerations before the caster, which explode in an instant.
This incantation can be cast repeatedly.



[6310]Scatter the bloodflame of the Formless Mother frontwards to set the area ablaze.
This incantation can be cast while in motion.



[6320]Engulfs armament held in the right hand with bloodflame.
This incantation can be cast while in motion.

Can only be cast with the left hand.



[6330]Greatly increases magic damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.



[6340]Increase damage negation for all affinities except physical, for both the caster and nearby allies.
Hold to continue praying and delay activation.



[6400]Produces a shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.



[6410]Produces a golden shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.



[6420]Heals a small amount of HP.
This incantation can be cast while in motion.



[6421]Heals HP for the caster and nearby allies.
Hold to continue praying and delay activation.



[6422]Greatly heals HP for the caster and nearby allies.
Hold to continue praying and delay activation.



[6423]Heals a massive amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.



[6424]Heals a vast amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.



[6430]Grants a blessing to the caster and nearby allies, gradually restoring HP.
Hold to continue praying and delay activation.



[6431]Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP.
Hold to continue praying and delay activation.



[6440]Alleviates poison buildup and cures poison.
This incantation can be cast while in motion.



[6441]Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies.
Additionally, cures poison.



[6450]Increases fire damage negation.
This incantation can be cast while in motion.



[6460]Increases magic damage negation.
This incantation can be cast while in motion.



[6470]Increases lightning damage negation.
This incantation can be cast while in motion.



[6480]Increases holy damage negation.
This incantation can be cast while in motion.



[6490]Greatly increases holy damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.



[6500]Releases a mist before the caster, dealing damage to all caught within, including the caster.
This sorcery can be cast while in motion.



[6510]Completely silences the footsteps of the caster.
Additionally, reduces the sound produced by falling.
This incantation can be cast while in motion.



[6520]Creates a pale gold shadow before the caster, luring foes of human build.
This incantation can be cast while in motion.



[6530]Creates a veil of darkness that conceals the caster.
This incantation can be cast while in motion.



[6600]Increases attack power and defense for the caster and nearby allies.
Hold to continue praying and delay activation.



[6700]Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing.
This incantation can be cast repeatedly.



[6701]Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing.
This incantation can be cast repeatedly.



[6710]Produces a golden ring of light and fires it across a wide area.
Charging enhances range.



[6720]Creates a stream of golden shooting stars that assail the area.



[6730]Heals all negative statuses and dispels special effects.



[6740]Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance.

This incantation can only be cast with the right hand.



[6750]Creates an image of Order, dealing holy damage to nearby foes.
This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.



[6760]Automatically retaliate upon receiving a certain number of blows.



[6770]Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
Can only be cast with the left hand.



[6780]Alleviates death blight buildup.

[6800]Swiftly flings a number of sharp rock shards.
This incantation can be cast without delay after performing another action.



[6810]Hurls a boulder before the caster.
This incantation can be cast repeatedly.



[6820]Creates beast claws that rend the land with shockwaves.
Charging enhances potency.



[6830]Creates beast claws that rend surroundings with shockwaves.



[6840]Fills the body with bestial vigor, restoring HP over a period of time.



[6850]Fills the body with bestial vigor, alleviating buildup of frost and blood loss.



[6900]Summons a lightning spear and hurls it before the caster.
Charging causes a lightning bolt to strike the point of impact.



[6910]Summons a red bolt of lightning that scatters and spreads around the surrounding area.
Charging enhances the range of the lightning bolt.



[6920]Summons a bolt of lightning that scatters and spreads around the surrounding area.
This incantation can be cast repeatedly.



[6921]Creates a spear of ice lightning and stabs it into the ground from above.
On impact, the spear will burst into trails of lightning advancing forwards.



[6930]Summons a bolt of lightning to strike foes from above.
This incantation can be cast repeatedly.



[6940]Creates a spear of red lightning and stabs it into the ground from above.
On impact, the spear will burst into trails of lightning covering the area.



[6941]Summons two spears of red lightning and stabs them into the ground from above, one after another.
On impact, each spear will burst into trails of lightning covering the area.



[6950]Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.



[6960]Enchants armament held in the right hand with lightning-affinity attacks.

This incantation can only be cast with the left hand.



[6970]Enchants armament held in the right hand with lightning-affinity attacks. However, lightning damage negation will be reduced.

This incantation can only be cast with the left hand.



[6971]Attacks become easier to deflect and resistance to all ailments is increased.
However, lightning damage negation will be reduced.



[7000]Transforms caster into a dragon to spew flaming breath.
Charging extends duration.



[7001]Transforms caster into a dragon to spew flaming breath from above.
Charging extends duration. This incantation can be used while jumping.



[7010]Transforms caster into a wyrm to spew magma breath.
Allows one follow-up attack.



[7011]Transforms caster into a great wyrm to spew a large volume of magma breath.
Allows one follow-up attack.



[7020]Transforms caster into a dragon to spew icy breath.
Charging extends duration.



[7021]Transforms caster into a dragon to spew icy breath from above.
Charging extends duration. This incantation can be cast while jumping.



[7030]Transforms caster into a dragon to spew scarlet rot breath.
Charging extends duration.



[7031]Transforms caster into a dragon to spew scarlet rot breath from above.
Charging extends duration. This incantation can be cast while jumping.



[7040]Transforms caster into a dragon to spew magic breath.
Charging extends duration.



[7041]Transforms caster into a dragon to spew magic breath from above.
Charging extends duration. This incantation can be cast while jumping.



[7050]Transforms caster into the Dragonlord to spew golden breath from above.
This incantation can be cast while jumping.



[7060]Transforms caster into a dragon to tear through foes with dragon claws.
Allows one follow-up attack.



[7080]Transforms caster into a dragon to bite enemies before them.



[7090]Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.



[7200]Secretes countless sticky threads, launching them forwards.



[7210]Releases a swarm of bloodflies. The vile swarm deals damage and builds up onset of blood loss.
This incantation can be cast while in motion.



[7220]Releases a poisonous mist before the caster.
This incantation can be cast while in motion.



[7230]Enchants armament held in the right hand with poison.
This incantation can be cast while in motion.

Can only be cast with the left hand.



[7240]Creates a gigantic flower that blooms into an explosion of scarlet rot.



[7300]Latches onto foes, spreading the madness.
This incantation also causes buildup of madness in the caster, and is only effective for those challenging the Nightlord.



[7310]Causes the yellow flame of frenzy to burst forth from the caster's eyes.
Charging increases the range of the burst.



[7311]Causes the yellow flame of frenzy to violently burst forth from the caster's eyes.
Hold to continue channeling the flame. This incantation can be used while in motion.



[7320]Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes.
Charging enhances potency, enabling the blasts to penetrate the enemy's guard.



[7330]Releases a maddening shriek that causes madness buildup in foes nearby.
This incantation also causes madness buildup in the caster and makes enemies more likely to target them.



[7500]Creates a supple tail that sweeps through foes before the caster.
Charging enhances potency.



[7510]Creates a mighty horn on the caster's shoulder to gore foes from a low stance.
Charging allows the caster to barrel into foes before delivering the final attack.



[7520]Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking.
Charging increases duration of the breath.



[7530]Creates an illusory black blade and emits a wave of light.
This can be followed up with one additional attack.



[7900]Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.



[7903]Greatly increases lightning damage negation for the caster and nearby allies.
Hold to continue praying, delaying the effect.



[9999]Test

MagicName

[4000]Glintstone Pebble

[4001]Great Glintstone Shard

[4010]Swift Glintstone Shard

[4020]Glintstone Cometshard

[4021]Comet

[4030]Shard Spiral

[4040]Glintstone Stars

[4050]Star Shower

[4060]Crystal Barrage

[4070]Glintstone Arc

[4080]Cannon of Haima

[4090]Crystal Burst

[4100]Shatter Earth

[4110]Rock Blaster

[4120]Gavel of Haima

[4130]Terra Magica

[4140]Starlight

[4200]Comet Azur

[4210]Founding Rain of Stars

[4220]Stars of Ruin

[4300]Glintblade Phalanx

[4301]Carian Phalanx

[4302]Greatblade Phalanx

[4360]Rennala's Full Moon

[4361]Ranni's Dark Moon

[4370]Magic Downpour

[4380]Loretta's Greatbow

[4381]Loretta's Mastery

[4390]Magic Glintblade

[4400]Glintstone Icecrag

[4410]Zamor Ice Storm

[4420]Freezing Mist

[4430]Carian Greatsword

[4431]Adula's Moonblade

[4440]Carian Slicer

[4450]Carian Piercer

[4460]Scholar's Armament

[4470]Scholar's Shield

[4480]Lucidity

[4490]Frozen Armament

[4500]Shattering Crystal

[4510]Crystal Release

[4520]Crystal Torrent

[4600]Ambush Shard

[4610]Night Shard

[4620]Night Comet

[4630]Thops's Barrier

[4640]Carian Retaliation

[4650]Eternal Darkness

[4660]Unseen Blade

[4670]Unseen Form

[4700]Meteorite

[4701]Meteorite of Astel

[4710]Rock Sling

[4720]Gravity Well

[4721]Collapsing Stars

[4800]Magma Shot

[4810]Gelmir's Fury

[4820]Roiling Magma

[4830]Rykard's Rancor

[4900]Briars of Sin

[4910]Briars of Punishment

[5000]Rancorcall

[5001]Ancient Death Rancor

[5010]Explosive Ghostflame

[5020]Fia's Mist

[5030]Tibia's Summons

[5040]Death Lightning

[5100]Oracle Bubbles

[5110]Great Oracular Bubble

[6000]Catch Flame

[6001]O, Flame!

[6010]Flame Sling

[6020]Flame, Fall Upon Them

[6030]Whirl, O Flame!

[6040]Flame, Cleanse Me

[6050]Flame, Grant Me Strength

[6060]Flame, Protect Me

[6100]Giantsflame Take Thee

[6110]Flame of the Fell God

[6120]Burn, O Flame!

[6210]Black Flame

[6220]Surge, O Flame!

[6230]Scouring Black Flame

[6240]Black Flame Ritual

[6250]Black Flame Blade

[6260]Black Flame's Protection

[6270]Noble Presence

[6300]Bloodflame Talons

[6310]Bloodboon

[6320]Bloodflame Blade

[6330]Barrier of Gold

[6340]Protection of the Erdtree

[6400]Rejection

[6410]Wrath of Gold

[6420]Urgent Heal

[6421]Heal

[6422]Great Heal

[6423]Lord's Heal

[6424]Erdtree Heal

[6430]Blessing's Boon

[6431]Blessing of the Erdtree

[6440]Cure Poison

[6441]Lord's Aid

[6450]Flame Fortification

[6460]Magic Fortification

[6470]Lightning Fortification

[6480]Divine Fortification

[6490]Lord's Divine Fortification

[6500]Night Maiden's Mist

[6510]Assassin's Approach

[6520]Shadow Bait

[6530]Darkness

[6600]Golden Vow

[6700]Discus of Light

[6701]Triple Rings of Light

[6710]Radagon's Rings of Light

[6720]Elden Stars

[6730]Law of Regression

[6740]Immutable Shield

[6750]Litany of Proper Death

[6760]Law of Causality

[6770]Order's Blade

[6780]Order Healing

[6800]Bestial Sling

[6810]Stone of Gurranq

[6820]Beast Claw

[6830]Gurranq's Beast Claw

[6840]Bestial Vitality

[6850]Bestial Constitution

[6900]Lightning Spear

[6910]Ancient Dragons' Lightning Strike

[6920]Lightning Strike

[6921]Frozen Lightning Spear

[6930]Honed Bolt

[6940]Ancient Dragons' Lightning Spear

[6941]Fortissax's Lightning Spear

[6950]Lansseax's Glaive

[6960]Electrify Armament

[6970]Vyke's Dragonbolt

[6971]Dragonbolt Blessing

[7000]Dragonfire

[7001]Agheel's Flame

[7010]Magma Breath

[7011]Theodorix's Magma

[7020]Dragonice

[7021]Borealis's Mist

[7030]Rotten Breath

[7031]Ekzykes's Decay

[7040]Glintstone Breath

[7041]Smarag's Glintstone Breath

[7050]Placidusax's Ruin

[7060]Dragonclaw

[7080]Dragonmaw

[7090]Greyoll's Roar

[7200]Pest Threads

[7210]Swarm of Flies

[7220]Poison Mist

[7230]Poison Armament

[7240]Scarlet Aeonia

[7300]Inescapable Frenzy

[7310]The Flame of Frenzy

[7311]Unendurable Frenzy

[7320]Frenzied Burst

[7330]Howl of Shabriri

[7500]Aspects of the Crucible: Tail

[7510]Aspects of the Crucible: Horns

[7520]Aspects of the Crucible: Breath

[7530]Black Blade

[7900]Fire's Deadly Sin

[7903]Golden Lightning Fortification

[9999]Test

NpcName

[100000]Wylder

[100010]Duchess

[100020]Priestess

[100030]Guardian

[100040]Raider

[100050]Ironeye

[100060]Executor

[100070]Recluse

[100080]Witch of the Wheel

[100090]Revenant

[100100]Iron Menial

[100110]Traitor

[100120]Wandering Merchant

[140000]Night Assassin

[140010]Night Fallen

[140020]Night Hunter

[140030]Night Thief

[140040]Night Raider

[140050]Night Idol

[140060]Night Witch

[140070]Night Executor

[902100600]Black Knife Assassin

[902130000]Fell Omen

[902130002]Fell Omen

[902130004]Fell Omen

[902500300]Crucible Knight

[902500301]Crucible Knight

[902500500]Crucible Knight

[902500520]Crucible Knight

[902500600]Crucible Knight

[903010000]Banished Knights

[903010001]Banished Knights

[903010002]Banished Knights

[903050500]Snowfield Commander

[903050600]Battlefield Commander

[903100600]Bell Bearing Hunter

[903150600]Night's Cavalry

[903150608]Night's Cavalry (Glaive)

[903150609]Night's Cavalry (Flail)

[903150610]Night's Cavalries

[903180000]Albinauric Archers

[903181300]Red Wolf of the Champion

[903250600]Draconic Tree Sentinel

[903251600]Tree Sentinel

[903253500]Royal Carian Knight

[903300562]Nox Warriors

[903350323]Crystalians

[903400300]Grave Warden Duelist

[903460500]Leonine Misbegotten

[903471000]Albinaurics

[903550541]Sanguine Noble

[903560000]Godskin Apostle

[903570000]Godskin Noble

[903575000]Godskin Duo

[903600530]Stoneskin Lords

[903620000]Oracle Envoys

[903700301]Depraved Perfumer

[903701000]Perfumer

[903704522]Battlemages

[903900000]Fire Monk

[903910000]Fire Prelate

[903910600]Fire Prelates

[903970313]Beastmen of Farum Azula

[904020540]Royal Revenant

[904130700]Demi-Human Queen

[904130701]Demi-Human Queen

[904260306]Erdtree Burial Watchdogs

[904270600]Elder Lion

[904270601]Elder Lions

[904290310]Bloodhound Knight

[904311000]Lordsworn Captain

[904351000]Royal Cavalryman

[904353000]Royal Army Knights

[904354000]Redmane Knights

[904355000]Mausoleum Knight

[904460000]Flame Chariots

[904470000]Abductor Virgin (Swinging Sickle)

[904470001]Abductor Virgin (Wheel)

[904470002]Abductor Virgin

[904480311]Miranda Blossom

[904480312]Miranda Blossom

[904500600]Flying Dragon of the Hills

[904501600]Decaying Rancor Dragon

[904502600]Lake Glintstone Dragon

[904503600]Mountaintop Ice Dragon

[904503601]Borealis the Freezing Fog

[904505000]Flying Dragon

[904510601]Ancient Dragon

[904510602]Ancient Dragon

[904560000]Giant Crows

[904580600]Wormface

[904580601]Wormface

[904600200]Headless Troll

[904600600]Frenzied Flame Troll

[904601000]Troll Knight

[904601001]Snowfield Troll

[904602000]Snowfield Trolls

[904620320]Naturalborn of the Void

[904630310]Runebear

[904640000]Ulcerated Tree Spirit

[904650600]Nox Dragonkin Soldier

[904650601]Dragonkin Soldier

[904660310]Guardian Golem

[904660320]Guardian Golem

[904670000]Ancestor Spirit

[904680320]Full-Grown Fallingstar Beast

[904680603]Full-Grown Fallingstar Beast

[904690000]Grafted Scion

[904750000]Grafted Monarch

[904770000]Valiant Gargoyle

[904800003]Omen

[904810600]Erdtree Avatar

[904910320]Magma Wyrm

[904911320]Great Wyrm

[904950600]Tibia Mariner

[904950604]Those Who Live in Death

[904980600]Death Rite Bird

[904980601]Death Rite Bird

[904980602]Deathbird

[905011000]Golden Hippopotamus

[905810000]Demi-Human Swordmaster

[907100300]Ancient Hero of Zamor

[907100530]Ancient Heroes of Zamor

[907500000]Gladius, Beast of Night

[907510000]Adel, Baron of Night

[907520000]Gnoster, Wisdom of Night

[907520001]Sentient Pest

[907530000]Faurtis Stoneshield

[907540000]Maris, Fathom of Night

[907540001]Augur

[907550000]Libra, Creature of Night

[907550001]Equilibrious Beast

[907550002]Equilibrious Beast

[907580000]The Shape of Night

[907580001]Heolstor the Nightlord

[907610000]Fulghor, Champion of Nightglow

[907620000]Caligo, Miasma of Night

[907700000]Gaping Dragon

[907710000]Centipede Demon

[907800000]The Duke's Dear Freja

[907820000]Smelter Demon

[907900000]Nameless King

[907920000]Dancer of the Boreal Valley

[909800000]Frenzied Flame Soldiers

[909810000]Beastmen of Farum Azula

[909820000]Beastly Brigade

[909830000]Giant Ant Army

[909840000]Putrid Corpses

[909850000]Ancestral Follower Warriors

[909900000]Rune Denizen

[911000000]Executor's Cry

[911000010]Revenant

[911000020]Night Revenant

[911000030]Anguish

[911000040]Nightmare

[911000050]Onestrike Gladiator

[911000060]Blinding Elder Lion

[911000070]White Horn

PermanentBuffCaption

[120300]Cheat death a single time

[120301]Depleted until next contact with grace

[1000000]A natural whetstone of high quality with a fine grain



[1000001]A kernel of life that straddles the living and inanimate



[1000002]Plant extract highly fit for repairing armaments

[1000003]Last words of a scallywag apprentice

[1000004]Altus flower flush with nutrients and grace

[1000005]A golden seed, found at the base of an illusory tree



[1000006]A golden seed harboring a warm blessing

[1000007]A crystallized form of the power of Night

[1000008]A clear sign of the Nightlord's presence

[1000009]A finely-crafted streamlined arrowhead

[1000010]A type of letter used by members of the Fellowship



[1000011]One blade of the spear of Fulghor, Champion of Nightglow



[1000012]A doll adored by a young child

[1000013]A stake crafted from stone by an ancient civilization



[1000014]Historical annals of a place outside the Lands Between



[1000015]A brooch imbued with potent magic

[1000016]Blade fragment imbued with the power of Night

[1000017]Strength of Night that failed to acquire a host

[1000018]An earring with a restored pin

[1000019]An iron coin of a faraway land received from the Wylder



[1000020]A hand-crafted charm that is somehow unsettling

[1000021]A ledger employed by a merchant for business

[1000022]A torn magic-warding braided cord

[1000024]Necklace made from a thick rugged claw

[1000025]A coin from a former age received from a burly man



[1000026]A medal adorning a doll resembling a young girl

[1000027]Flatbread with a baked aroma

[1000028]Historical annals of a place outside the Lands Between



[1000030]A scrap of paper with a note on the White Horn

[1000031]An iron coin imbued with a small blessing

[1000032]A cracked brooch bereft of its former magic

[1000100]A rune with the properties of the Great Rune harbored by the Nightlord



[1000101]The qualities of the Nightlord

[1000102]The properties of the Nightlord

[1000103]The properties of the Nightlord

PermanentBuffInfo

[120300]Cheat death a single time

[120301]Depleted until next contact with grace

[1000000]A natural whetstone of high quality with a fine grain



[1000001]A kernel of life that straddles the living and inanimate



[1000002]Plant extract highly fit for repairing armaments

[1000003]Last words of a scallywag apprentice

[1000004]Altus flower flush with nutrients and grace

[1000005]A golden seed, found at the base of an illusory tree



[1000006]A golden seed harboring a warm blessing

[1000007]A crystallized form of the power of Night

[1000008]A clear sign of the Nightlord's presence

[1000009]A finely-crafted streamlined arrowhead

[1000010]A type of letter used by members of the Fellowship



[1000011]One blade of the spear of Fulghor, Champion of Nightglow



[1000012]A doll adored by a young child

[1000013]A stake crafted from stone by an ancient civilization



[1000014]Historical annals of a place outside the Lands Between



[1000015]A brooch imbued with potent magic

[1000016]Blade fragment imbued with the power of Night

[1000017]Power of Night that failed to acquire a host

[1000018]An earring with a restored pin

[1000019]Iron coins of a faraway land received from the Wylder



[1000020]A hand-crafted charm that is somehow unsettling

[1000021]A ledger employed by a merchant for business

[1000022]A torn magic-warding braided cord

[1000024]Necklace made from a thick rugged claw

[1000025]A coin from a former age received from a burly man



[1000026]A medal adorning a doll resembling a young girl

[1000027]Flatbread with a freshly baked aroma

[1000028]Historical annals of a place outside the Lands Between



[1000030]A scrap of paper with a note on the White Horn

[1000031]An iron coin imbued with a small blessing

[1000032]A cracked brooch bereft of its former magic

[1000100]A rune with the properties of the Great Rune harbored by the Nightlord



[1000101]The qualities of the Nightlord

[1000102]The qualities of the Nightlord

[1000103]The qualities of the Nightlord

[8000000]Maximum HP raised

[8010000]Maximum FP raised

[8010100]Lowers FP consumption

[8020000]Maximum stamina raised

[8020100]Lowers stamina consumption

[8020200]Raises stamina recovery speed

[8100000]Raises physical attack

[8100500]Raises attacks of magic, fire, lightning, holy affinities



[8100600]Raises attack power of slashing physical attacks

[8100700]Raises attack power of striking physical attacks

[8100800]Raises attack power of thrusting physical attacks

[8100900]Raises attack power of standard physical attacks

[8120000]Attacks more likely to break
stance of enemies

[8150000]Enhances attacks against blockers lifeforms born of falling stars



[8150100]Enhances attacks against Those Who Live in Death

[8150300]Enhances attacks against dragons

[8160000]Raises attack power of daggers

[8160100]Raises attack power of straight swords

[8160200]Raises attack power of greatswords

[8160300]Raises attack power of colossal swords

[8160400]Raises attack power of curved swords

[8160500]Raises attack power of curved greatswords

[8160600]Raises attack power of katana

[8160700]Raises attack power of twinblades

[8160800]Raises attack power of thrusting swords

[8160900]Raises attack power of heavy thrusting swords

[8161000]Raises attack power of axes

[8161100]Raises attack power of greataxes

[8161200]Raises attack power of hammers

[8161300]Raises attack power of great hammers

[8161400]Raises attack power of flails

[8161500]Raises attack power of spears

[8161600]Raises attack power of pikes

[8161700]Raises attack power of great spears

[8161800]Raises attack power of halberds

[8161900]Raises attack power of reapers

[8162000]Raises attack power of fists

[8162100]Raises attack power of claws

[8162200]Raises attack power of whips

[8162300]Raises attack power of colossal weapons

[8162400]Raises attack power of bows

[8200000]Boosts physical damage negation

[8200500]Boosts magic, fire, lightning, and holy damage negation



[8210700]Raises resistance to all ailments

[8230000]Raises poise

[8330103]Raises potency of sorceries and incantations

[8330500]Extends spell effect duration

[8330700]Dragon Communion incantations add
anti-dragon effect to armament



[8330800]Boosts Stonedigger sorcery

[8330900]Boosts Carian sword sorcery

[8331000]Boosts Glintblade sorcery

[8331100]Boosts invisibility sorcery

[8331200]Boosts Crystalian sorcery

[8331300]Boosts gravity sorcery

[8331400]Boosts thorn sorcery

[8331500]Boosts night sorcery

[8331600]Boosts Fundamentalist incantations

[8331700]Boosts Dragon Cult incantations

[8331800]Boosts Giants' Flame incantations

[8331900]Boosts godslayer incantations

[8332000]Boosts bestial incantations

[8332100]Boosts Frenzied Flame incantations

[8332200]Boosts Dragon Communion incantations

[8350100]Enhances charged skills

[8350400]Parry to dispel incoming sorceries and incantations, retaliating with golden power



[8360000]Improves the charging speed of Ultimate Art gauge

[8370000]Shortens Character Skill cooldown time

[8380000]Enhances roars and breath attacks

[8390000]Raises potency of throwing pots

[8400000]Raises potency of items employing perfume

[8410000]Longer invincibility windows during evasive maneuvers



[8410100]Evasive maneuvers strike surroundings with lightning



[8420100]Guard counters trigger holy bursts

[8420200]Activation summons a group of Those Lost in Death
that attack enemies



[8430000]Enhances counterattacks unique to thrusting weapons



[8440000]Boosts HP restoration from flasks

[8440100]Flasks restore HP to self and nearby allies

[8440200]Flask slowly restores HP

[8450100]Produces ice storm at the starting point of surge sprint



[8460000]Become difficult to spot and silence footsteps while walking



[8460200]Causes the yellow flame of frenzy to
violently burst forth while walking



[8460400]Summons a dark cloud of stars overhead while walking. The cloud will release a violent deluge of star rain.



[8500000]Increases number of runes obtained

[8530200]Creates a glintblade which automatically attack nearby foes at regular intervals



[8600101]Restores HP upon attacking enemies with a dagger

[8600102]Restores HP upon attacking enemies with a straight sword



[8600103]Restores HP upon attacking enemies with a greatsword



[8600104]Restores HP upon attacking enemies with a colossal sword



[8600105]Restores HP upon attacking enemies with a curved sword



[8600106]Restores HP upon attacking enemies with a curved greatsword



[8600107]Restores HP upon attacking enemies with a katana

[8600108]Restores HP upon attacking enemies with a twinblade



[8600109]Restores HP upon attacking enemies with a thrusting sword



[8600110]Restores HP upon attacking enemies with a heavy thrusting sword



[8600111]Restores HP upon attacking enemies with an axe

[8600112]Restores HP upon attacking enemies with a greataxe



[8600113]Restores HP upon attacking enemies with a hammer

[8600114]Restores HP upon attacking enemies with a great Hammer



[8600115]Restores HP upon attacking enemies with a flail

[8600116]Restores HP upon attacking enemies with a spear

[8600117]Restores HP upon attacking enemies with a pike

[8600118]Restores HP upon attacking enemies with a great spear



[8600119]Restores HP upon attacking enemies with a halberd

[8600120]Restores HP upon attacking enemies with a reaper

[8600121]Restores HP upon attacking enemies with a fist

[8600122]Restores HP upon attacking enemies with a claw

[8600123]Restores HP upon attacking enemies with a whip

[8600124]Restores HP upon attacking enemies with a colossal weapon



[8600125]Restores HP upon attacking enemies with a bow

[8600201]Restores FP upon attacking enemies with a dagger

[8600202]Restores FP upon attacking enemies with a straight sword



[8600203]Restores FP upon attacking enemies with a greatsword



[8600204]Restores FP upon attacking enemies with a colossal sword



[8600205]Restores FP upon attacking enemies with a curved sword



[8600206]Restores FP upon attacking enemies with a curved greatsword



[8600207]Restores FP upon attacking enemies with a katana

[8600208]Restores FP upon attacking enemies with a twinblade



[8600209]Restores FP upon attacking enemies with a thrusting sword



[8600210]Restores FP upon attacking enemies with a heavy thrusting sword



[8600211]Restores FP upon attacking enemies with an axe

[8600212]Restores FP upon attacking enemies with a greataxe



[8600213]Restores FP upon attacking enemies with a hammer

[8600214]Restores FP upon attacking enemies with a great hammer



[8600215]Restores FP upon attacking enemies with a flail

[8600216]Restores FP upon attacking enemies with a spear

[8600217]Restores FP upon attacking enemies with a pike

[8600218]Restores FP upon attacking enemies with a great spear



[8600219]Restores FP upon attacking enemies with a halberd

[8600220]Restores FP upon attacking enemies with a reaper

[8600221]Restores FP upon attacking enemies with a fist

[8600222]Restores FP upon attacking enemies with a claw

[8600223]Restores FP upon attacking enemies with a whip

[8600224]Restores FP upon attacking enemies with a colossal weapon



[8600225]Restores FP upon attacking enemies with a bow

[8600300]Attacked enemies die regardless of remaining HP on rare occasions



[8610000]Successive attacks restore HP

[8610100]Successive attacks restore FP

[8610200]Raises attack power with successive attacks

[8640000]Critical hits restore HP

[8640100]Critical hits restore FP

[8640200]Critical hits increase damage inflicted upon enemies



[8650000]Restores HP upon guarding

[8650100]Restores FP upon guarding

[8660200]Armaments inflict blood loss when HP is low

[8660300]At low HP, create holy ground, slowly
restore HP, and improve defense



[8660400]Critical hits restore all HP when HP is low

[8680000]Increases attack power and defense for the caster and nearby allies



[8680100]Enhances physical and fire-affinity attack power

[8680200]Raises attack deflection and resistance to all ailments but reduces lightning damage negation



[8680300]Boosts sorceries of those within a sigil

[8700000]Poisoning or scarlet rot in vicinity continuously restores HP



[8710000]Nearby blood loss increases attack power

[8970000]Raises attack power based on the number of discovered Sites of Grace



[8970010]Attacks obtain a great amount of runes from enemies on rare occasions



[8970020]Using flask also restores FP

[8970030]Enhances attack power depending on runes in possession



[9990000]Improves the charging speed of Ultimate Art gauge

[9990010]Rise from near-death a single time

[9990020]Nullifies scarlet rot and increases max HP. Attacks after receiving damage partially recover HP.



[9990030]Halves damage caused by frost, as well as frost accumulation. Adds anti-dragon effect.



[9990031]Reduces damage caused by frost, as well as frost accumulation



[9990032]Adds anti-dragon effect

[9990033]Slows frost accumulation and adds anti-dragon effect



[9990034]Slightly slows frost accumulation

[9990040]Increases damage taken

PermanentBuffName

[120300]Sixth Sense

[120301]Sixth Sense

[1000000]Slate Whetstone

[1000001]Silver Tear

[1000002]Golden Tear

[1000003]Weathervane's Words

[1000004]Blessed Flower

[1000005]Golden Seed

[1000006]Golden Sprout

[1000007]Night Shard

[1000008]Vestige of Night

[1000009]Fine Arrowhead

[1000010]Traitor's Letter

[1000011]Edge of Order

[1000012]Ragged Doll

[1000013]Stone Stake

[1000014]3rd Volume

[1000015]Witch's Brooch

[1000016]Blade of Night Fragment

[1000017]Dried Droplet

[1000018]Mended Earring

[1000019]Faded Iron Coins

[1000020]Eerie Charm

[1000021]Merchant's Ledger

[1000022]Torn Braided Cord

[1000024]Black Claw Necklace

[1000025]Double Sided Coin

[1000026]Crown Medal

[1000027]Pita Bread

[1000028]2nd Volume

[1000030]Iron Menial's Scrawl

[1000031]Blessed Iron Coin

[1000032]Cracked Witch's Brooch

[1000100]Nightlord's Rune

[1000101]Trace of Night

[1000102]Trace of Night

[1000103]Trace of Night

[8000000]Increased Maximum HP

[8010000]Increased Maximum FP

[8010100]Reduced FP Consumption

[8020000]Increased Maximum Stamina

[8020100]Reduced Stamina Consumption

[8020200]Improved Stamina Recovery

[8100000]Improved Physical Attack Power

[8100500]Improved Affinity Attack Power

[8100600]Improved Slash Attack Power

[8100700]Improved Strike Attack Power

[8100800]Improved Thrust Attack Power

[8100900]Improved Standard Attack Power

[8120000]Improved Stance-Breaking

[8150000]Attack Boost [Lifeforms Born of Falling Stars]

[8150100]Attack Boost [Those Who Live in Death]

[8150300]Attack Boost [Dragons]

[8160000]Improved Dagger Attack Power

[8160100]Improved Straight Sword Attack Power

[8160200]Improved Greatsword Attack Power

[8160300]Improved Colossal Sword Attack Power

[8160400]Improved Curved Sword Attack Power

[8160500]Improved Curved Greatsword Attack Power

[8160600]Improved Katana Attack Power

[8160700]Improved Twinblade Attack Power

[8160800]Improved Thrusting Sword Attack Power

[8160900]Improved Heavy Thrusting Sword Attack Power

[8161000]Improved Axe Attack Power

[8161100]Improved Greataxe Attack Power

[8161200]Improved Hammer Attack Power

[8161300]Improved Great Hammer Attack Power

[8161400]Improved Flail Attack Power

[8161500]Improved Spear Attack Power

[8161600]Improved Pike Attack Power

[8161700]Improved Great Spear Attack Power

[8161800]Improved Halberd Attack Power

[8161900]Improved Reaper Attack Power

[8162000]Improved Fist Attack Power

[8162100]Improved Claw Attack Power

[8162200]Improved Whip Attack Power

[8162300]Improved Colossal Weapon Attack Power

[8162400]Improved Bow Attack Power

[8200000]Improved Physical Damage Negation

[8200500]Improved Affinity Damage Negation

[8210700]All Resistances Up

[8230000]Improved Poise

[8330103]Improved Sorceries & Incantations

[8330500]Increased Sorcery & Incantation Duration

[8330700]Dragonwound upon Dragon Communion

[8330800]Improved Stonedigger Sorcery

[8330900]Improved Carian Sword Sorcery

[8331000]Improved Glintblade Sorcery

[8331100]Improved Invisibility Sorcery

[8331200]Improved Crystalian sorcery

[8331300]Improved Gravity Sorcery

[8331400]Improved Thorn Sorcery

[8331500]Improved Night Sorcery

[8331600]Improved Fundamentalist Incantations

[8331700]Improved Dragon Cult Incantations

[8331800]Improved Giants' Flame Incantations

[8331900]Improved Godslayer Incantations

[8332000]Improved Bestial Incantations

[8332100]Improved Frenzied Flame Incantations

[8332200]Improved Dragon Communion Incantations

[8350100]Improved Charged Skill

[8350400]Successful Parries Activate Golden Retaliation

[8360000]Improved Ultimate Art Gauge Charge Speed

[8370000]Character Skill Cooldown Reduction

[8380000]Improved Roar & Breath Attacks

[8390000]Improved Throwing Pots

[8400000]Improved Perfuming Arts

[8410000]Improved Dodging

[8410100]Lightning upon Dodging

[8420100]Guard Counters Activate Holy Attacks

[8420200]Guard Counters Activate Summoning Attack

[8430000]Improved Thrusting Counterattack

[8440000]Improved Flask HP Restoration

[8440100]Flask Also Heals Allies

[8440200]Gradual Restoration by Flask

[8450100]Ice Storm Surge Sprint

[8460000]Area of Darkness Conceals Caster While Walking

[8460200]Flame of Frenzy While Walking

[8460400]Violent Deluge of Star Rain While Walking

[8500000]Increased Rune Acquisition

[8530200]Periodical Giant Glintblade

[8600101]HP Restoration upon Dagger Attacks

[8600102]HP Restoration upon Straight Sword Attacks

[8600103]HP Restoration upon Greatsword Attacks

[8600104]HP Restoration upon Colossal Sword Attacks

[8600105]HP Restoration upon Curved Sword Attacks

[8600106]HP Restoration upon Curved Greatsword Attacks

[8600107]HP Restoration upon Katana Attacks

[8600108]HP Restoration upon Twinblade Attacks

[8600109]HP Restoration upon Thrusting Sword Attacks

[8600110]HP Restoration upon Heavy Thrusting Sword Attacks

[8600111]HP Restoration upon Axe Attacks

[8600112]HP Restoration upon Greataxe Attacks

[8600113]HP Restoration upon Hammer Attacks

[8600114]HP Restoration upon Great Hammer Attacks

[8600115]HP Restoration upon Flail Attacks

[8600116]HP Restoration upon Spear Attacks

[8600117]HP Restoration upon Pike Attacks

[8600118]HP Restoration upon Great Spear Attacks

[8600119]HP Restoration upon Halberd Attacks

[8600120]HP Restoration upon Reaper Attacks

[8600121]HP Restoration upon Fist Attacks

[8600122]HP Restoration upon Claw Attacks

[8600123]HP Restoration upon Whip Attacks

[8600124]HP Restoration upon Colossal Weapon Attacks

[8600125]HP Restoration upon Bow Attacks

[8600201]FP Restoration upon Dagger Attacks

[8600202]FP Restoration upon Straight Sword Attacks

[8600203]FP Restoration upon Greatsword Attacks

[8600204]FP Restoration upon Colossal Sword Attacks

[8600205]FP Restoration upon Curved Sword Attacks

[8600206]FP Restoration upon Curved Greatsword Attacks

[8600207]FP Restoration upon Katana Attacks

[8600208]FP Restoration upon Twinblade Attacks

[8600209]FP Restoration upon Thrusting Sword Attacks

[8600210]FP Restoration upon Heavy Thrusting Sword Attacks

[8600211]FP Restoration upon Axe Attacks

[8600212]FP Restoration upon Greataxe Attacks

[8600213]FP Restoration upon Hammer Attacks

[8600214]FP Restoration upon Great Hammer Attacks

[8600215]FP Restoration upon Flail Attacks

[8600216]FP Restoration upon Spear Attacks

[8600217]FP Restoration upon Pike Attacks

[8600218]FP Restoration upon Great Spear Attacks

[8600219]FP Restoration upon Halberd Attacks

[8600220]FP Restoration upon Reaper Attacks

[8600221]FP Restoration upon Fist Attacks

[8600222]FP Restoration upon Claw Attacks

[8600223]FP Restoration upon Whip Attacks

[8600224]FP Restoration upon Colossal Weapon Attacks

[8600225]FP Restoration upon Bow Attacks

[8600300]Sudden Enemy Death upon Attacks

[8610000]HP Restoration upon Successive Attacks

[8610100]FP Restoration upon Successive Attacks

[8610200]Successive Attacks Improve Attack Power

[8640000]Critical Hit HP Restoration

[8640100]Critical Hit FP Restoration

[8640200]Increased Enemy Damage after Critical Hit

[8650000]HP Recovery upon Successful Guards

[8650100]FP Recovery upon Successful Guards

[8660200]Inflict Blood Loss at Low HP

[8660300]Create Holy Ground at Low HP

[8660400]Full HP Restoration upon Critical Hit at Low HP

[8680000]Holy-Affinity Guards Activate Golden Vow

[8680100]Fire-Affinity Guards Activate Flame, Grant Me Strength



[8680200]Lightning-Affinity Guards Activate Dragonbolt Blessing



[8680300]Magic-Affinity Guards Activate Terra Magica

[8700000]Poison & Rot Trigger Continuous HP Recovery

[8710000]Blood Loss in Vicinity Increases Attack Power

[8970000]Traces of Grace-Given Lord

[8970010]Integration of Intelligence

[8970020]Unifying Fate

[8970030]Demon's Plating

[9990000]Favor of the Night

[9990010]Favor of Noklateo, the Shrouded City

[9990020]Favor of the Rotted Woods

[9990030]Favor of the Mountaintop

[9990031]Improved Frost Resistance

[9990032]Attack Boost [Dragons]

[9990033]Favor of the Mountaintop

[9990034]Improves resistance to frost ailment

[9990040]Unhealed Wound Carved by the Night

PlaceName

[11100]Roundtable Hold

[6654601]Night's Sacred Ground

WeaponCaption

[110000]No armament equipped.
Bare fists will be used to attack.



[1000000]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1000500]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1000600]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1000700]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1000800]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1000900]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1001000]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1001100]A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.



[1010000]Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives.

A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.



[1020000]A knife with curved handguards. Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1020500]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1020600]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1020700]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1020800]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1020900]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1021000]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1021100]A knife with curved handguards.
Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.



[1030000]Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1030500]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1030600]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1030700]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1030800]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1030900]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1031000]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1031100]Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.



[1040000]Jagged dagger with a distinctive curved blade. Used by the noble servants of the Lord of Blood.

This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood.



[1050000]A knife made by sharpening hard crystal. Signature weapon of glintstone miners.

Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.



[1060000]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1060500]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1060600]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1060700]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1060800]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1060900]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1061000]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1061100]Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone.



[1070000]Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.



[1080000]Dagger fashioned from a great scorpion's tail, glistening with scarlet rot.

A ceremonial tool used by heretics, crafted from the relic of a sealed outer god.



[1090000]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1090500]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1090600]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1090700]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1090800]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1090900]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1091000]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1091100]Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.



[1100000]Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss.

These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1100500]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1100600]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1100700]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1100800]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1100900]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1101000]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1101100]Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.



[1110000]Short sword given to high ranking clergymen of Farum Azula.

The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind.



[1130000]Sickle fashioned from ivory. Weapon carried by aged Albinaurics.

These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.



[1140000]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1140500]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1140600]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1140700]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1140800]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1140900]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1141000]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1141100]Dagger with a bloodstained blade.
Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.



[1150000]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1150500]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1150600]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1150700]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1150800]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1150900]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1151000]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1151100]An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.



[1160000]Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent.

The one who walks alongside flame,
Shall one day meet the road of Destined Death.



[1750000]A dagger carried by the Duchess known to symbolize the virtue of her family.

Though she was not born into her adopted house, she was welcomed into it with open arms.

And though unrelated by blood, the nobility and righteousness of her clan took root within her heart.



[2000000]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2000500]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2000600]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2000700]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2000800]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2000900]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2001000]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2001100]A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.



[2010000]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2010500]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2010600]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2010700]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2010800]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2010900]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2011000]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2011100]A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.



[2020000]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2020500]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2020600]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2020700]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2020800]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2020900]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2021000]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2021100]A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.



[2040000]Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[2040500]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2040600]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2040700]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2040800]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2040900]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2041000]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2041100]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.



[2050000]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2050500]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2050600]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2050700]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2050800]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2050900]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2051000]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2051100]Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.



[2060000]Slender straight sword patterned after an antique ornament.
Superior swordsmen prefer to wield one in each hand.

After falling from grace, the dregs of the golden lineage sought power and purpose in the past.



[2070000]A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die.

Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death."



[2080000]A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle.

Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.



[2090000]Sword forged by compounding silver and gold.
A sacred weapon to hunt Those Who Live in Death.
Deals holy damage.

The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.



[2090700]Sword forged by compounding silver and gold.
A sacred weapon to hunt Those Who Live in Death.
Deals holy damage.

The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.



[2110000]Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor.



[2140000]Storied sword and treasure of Caria Manor. One of the legendary armaments.

Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.



[2150000]Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.



[2150800]Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.



[2180000]Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty.

These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.



[2180800]Straight sword embedded with a blue glintstone.
Weapon of knights sworn to Carian royalty.

These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.



[2190000]Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes.

St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance.



[2200000]Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade.

A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master.



[2210000]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2210500]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2210600]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2210700]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2210800]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2210900]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2211000]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2211100]Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.



[2220000]Treasured sword of Eochaid, a lesser, long-vanished domain.
The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone.

Swords of Eochaid dance through the skies.



[2230000]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2230500]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2230600]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2230700]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2230800]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2230900]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2231000]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2231100]Narrow blade carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[2240000]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2240500]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2240600]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2240700]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2240800]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2240900]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2241000]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2241100]Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.



[2250000]A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery.
Deals magic damage.

Apparently once used as a staff of sorcery, this sword is made of wood.



[2250800]A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery.
Deals magic damage.

Apparently once used as a staff of sorcery, this sword is made of wood.



[2260000]Sword fashioned from pure crystal; a deed impossible for a human.
It festers with scarlet rot.

Enwreathed with powerful magic, its attack scales with intelligence.



[2260800]Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.



[3000000]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.



[3000500]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3000600]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3000700]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3000800]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3000900]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3001000]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3001100]A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.



[3010000]Oddly shaped greatsword wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[3011100]Oddly shaped greatsword wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[3020000]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3020500]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3020600]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3020700]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3020800]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3020900]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3021000]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3021100]Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.



[3030000]Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3030500]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3030600]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3030700]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3030800]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3030900]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3031000]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3031100]Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.



[3040000]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3040500]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3040600]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3040700]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3040800]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3040900]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3041000]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3041100]Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.



[3050000]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3050500]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3050600]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3050700]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3050800]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3050900]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3051000]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3051100]Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.



[3060000]Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights.

This sword is imbued with an ancient holy essence.
Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself.



[3070000]Greatsword forged from a blue-white meteoric ore.
The blade conceals gravity-manipulating magic.

A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.



[3080000]A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3080500]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3080600]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3080700]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3080800]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3080900]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3081000]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3081100]A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[3090000]A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition. One of the legendary armaments.

Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.



[3100000]Sword wrought from the remains of a god who should have lived a life eternal.

Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning.



[3130000]Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world.

The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.



[3140000]Sacred sword of Rykard, Lord of Blasphemy.
Remains of the countless heroes he has devoured writhe upon the surface of this blade.

Now they share the same blood, bound together as family.



[3150000]Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments.

Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.



[3160000]Sinister greatsword fashioned from a giant's backbone.
Metes out wounds like a lopsided saw-blade.

Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.



[3170000]Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly symbolize the tenets of the Golden Order. One of the legendary armaments.

Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala.



[3180000]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3180500]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3180600]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3180700]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3180800]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3180900]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3181000]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3181100]A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.



[3190000]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3190500]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3190600]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3190700]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3190800]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3190900]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3191000]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3191100]Bronze greatsword wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[3200000]Barbed rod carried by Deathbirds.

The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns.



[3210000]Bronze greatsword wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[3750000]A single-edged greatsword that is tattered and dull.

Worn beyond repair but ingrained with unrelenting vengeance, this weapon recalls the numerous foes felled by the Wylder.

Strike, smash, gouge. Any foe is game, as long as a weapon is handy.



[4000000]A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4000500]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4000600]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4000700]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4000800]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4000900]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4001000]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4001100]A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.



[4010000]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4010500]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4010600]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4010700]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4010800]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4010900]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4011000]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4011100]Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.



[4020000]Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory.

After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again.



[4030000]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4030500]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4030600]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4030700]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4030800]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4030900]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4031000]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4031100]Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.

Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.



[4040000]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4040500]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4040600]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4040700]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4040800]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4040900]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4041000]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4041100]Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.



[4050000]Curved greatswords of black steel wielded by General Radahn.
A pair of weapons decorated with a lion mane motif.

Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.



[4060000]Greatsword decorated in royal Carian style. Favored weapon of Blaidd the Half-Wolf.

In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn.



[4070000]Sacred sword of the Gloam-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh.

The black flames wielded by the apostles are channeled from this sword.



[4080000]Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon. One of the legendary armaments.

The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power.



[4100000]The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret. One of the legendary armaments.

A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors.



[4110000]Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria.

Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.



[4110800]Greatsword embedded with a blue glintstone.
Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.



[5000000]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5000500]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5000600]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5000700]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5000800]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5000900]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5001000]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5001100]Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.



[5010000]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5010500]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5010600]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5010700]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5010800]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5010900]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5011000]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5011100]Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.



[5020000]A piercing sword with a sharp, slender blade.

In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5020500]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5020600]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5020700]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5020800]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5020900]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5021000]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5021100]A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.



[5030000]Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5030500]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5030600]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5030700]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5030800]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5030900]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5031000]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5031100]Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.



[5040000]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5040500]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5040600]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5040700]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5040800]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5040900]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5041000]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5041100]Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.



[5050000]A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith.

Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.



[5050900]A razor-thin piercing blade of ice.
Forged by Iji, the Carian Royal Blacksmith.

Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.



[5060000]Estoc carried by wandering nobles. Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5060500]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5060600]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5060700]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5060800]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5060900]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5061000]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[5061100]Estoc carried by wandering nobles.
Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.



[6000000]Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood.

Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.



[6010000]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6010500]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6010600]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6010700]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6010800]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6010900]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6011000]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6011100]Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.



[6020000]Large rapier featuring a thin, sharp blade. Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6020500]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6020600]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6020700]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6020800]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6020900]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6021000]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6021100]Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.



[6040000]Piercing Gravel Stone sword containing primeval lightning.
A portion of the Dragonlord's power, gained from a remembrance.

This weapon commands great power over the paltry, mortal dragons of today.



[7000000]A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7000500]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7000600]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7000700]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7000800]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7000900]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7001000]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7001100]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.



[7010000]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7010500]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7010600]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7010700]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7010800]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7010900]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7011000]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7011100]Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.



[7020000]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7020500]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7020600]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7020700]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7020800]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7020900]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7021000]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7021100]Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.



[7030000]Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7030500]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7030600]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7030700]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7030800]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7030900]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7031000]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7031100]Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.



[7040000]Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7040500]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7040600]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7040700]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7040800]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7040900]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7041000]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7041100]Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.



[7050000]Curved sword with a blade fashioned from the lava of Mt. Gelmir.
An armament of the man-serpents, impossible for a human to have made.

Deals fire damage.



[7060000]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7060500]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7060600]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7060700]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7060800]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7060900]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7061000]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7061100]Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.



[7070000]Sword fashioned from a delicate wing, suffused with the magic of the stars. Strong attack unleashes a wave of enchanted light.

Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City.



[7080000]Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7080500]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7080600]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7080700]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7080800]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7080900]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7081000]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7081100]Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.



[7100000]Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color. One of the legendary armaments.

In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze.



[7110000]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7110500]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7110600]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7110700]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7110800]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7110900]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7111000]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7111100]Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices.



[7120000]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7120500]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7120600]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7120700]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7120800]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7120900]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7121000]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7121100]A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.



[7140000]A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7140500]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7140600]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7140700]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7140800]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7140900]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7141000]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7141100]A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.



[7150000]Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7150500]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7150600]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7150700]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7150800]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7150900]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7151000]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[7151100]Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.



[8010000]Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic.

A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.



[8020000]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8020500]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8020600]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8020700]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8020800]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8020900]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8021000]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8021100]This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.



[8030000]Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.

A fearsome blade capable of brutal airborne attacks.



[8040000]Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales.

It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.



[8050000]Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants.

In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.



[8060000]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8060500]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8060600]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8060700]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8060800]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8060900]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8061000]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8061100]Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.



[8070000]Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8070500]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8070600]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8070700]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8070800]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8070900]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8071000]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8071100]Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.



[8080000]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8080500]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8080600]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8080700]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8080800]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8080900]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8081000]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8081100]Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.



[8100000]Warped blade of shifting hue used by Morgott, the Omen King.

The accursed blood that Morgott recanted and sealed away reformed into this blade.



[9000000]A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9000500]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9000600]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9000700]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9000800]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9000900]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9001000]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9001100]A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.



[9010000]Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9010500]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9010600]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9010700]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9010800]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9010900]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9011000]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9011100]Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.



[9020000]Blade built into Malenia's prosthetic arm. Through consecration it is resistant to rot.

Malenia's war prosthesis symbolized her victories.
Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat.



[9030000]Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage.

The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.



[9030800]Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.

The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.



[9031100]Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.

The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.



[9040000]Weapon of Okina, swordsman from the Land of Reeds.
A cursed weapon that has felled countless men.

When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated.



[9060000]Katana forged of glintstone. Masterpiece of a Sellian swordsmith.

Light enwreathes the blade when sheathed, explaining its Moonveil moniker.



[9070000]A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade.

Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.



[9080000]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9080500]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9080600]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9080700]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9080800]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9080900]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9081000]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9081100]Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.



[9750000]A single-edged katana with a long, sharp curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.

The Executor found the sword abandoned in the aftermath of a battle, and has wielded it ever since. Stained with gold and rusted blood.



[10000000]A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10000500]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10000600]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10000700]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10000800]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10000900]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10001000]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10001100]A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10010000]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10010500]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10010600]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10010700]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10010800]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10010900]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10011000]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10011100]Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.



[10030000]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10030500]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10030600]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10030700]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10030800]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10030900]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10031000]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10031100]An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.



[10050000]Twinned naginata forged in the Land of Reeds. Chosen weapon of Eleonora, Violet Bloody Finger.

Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.



[10080000]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10080500]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10080600]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10080700]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10080800]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10080900]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10081000]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10081100]Bronze twinblade wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[10090000]Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[10090700]Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[11000000]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11000500]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11000600]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11000700]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11000800]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11000900]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11001000]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11001100]An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.



[11010000]A thick, solid lump of wood. Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11010500]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11010600]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11010700]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11010800]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11010900]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11011000]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11011100]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.



[11030000]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11030500]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11030600]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11030700]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11030800]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11030900]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11031000]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11031100]Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.



[11040000]Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11040500]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11040600]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11040700]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11040800]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11040900]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11041000]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11041100]Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.



[11050000]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11050500]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11050600]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11050700]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11050800]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11050900]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11051000]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11051100]Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.



[11060000]A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood.

This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.



[11070000]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11070500]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11070600]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11070700]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11070800]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11070900]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11071000]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11071100]A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.



[11080000]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11080500]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11080600]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11080700]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11080800]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11080900]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11081000]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11081100]Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.



[11090000]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11090500]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11090600]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11090700]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11090800]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11090900]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11091000]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11091100]Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.



[11100000]Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.



[11110000]Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it.



[11120000]Mace shaped like a suspended metal droplet wielded by monks of the Eternal City.

Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.



[11130000]Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper.

Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.



[11140000]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11140500]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11140600]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11140700]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11140800]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11140900]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11141000]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11141100]Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.



[11150000]Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it.

The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.



[12000000]A thick, solid lump of wood. Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12000500]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12000600]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12000700]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12000800]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12000900]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12001000]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12001100]A thick, solid lump of wood.
Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.



[12010000]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12010500]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12010600]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12010700]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12010800]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12010900]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12011000]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12011100]Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits.



[12020000]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12020500]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12020600]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12020700]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12020800]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12020900]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12021000]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12021100]Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.



[12060000]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12060500]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12060600]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12060700]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12060800]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12060900]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12061000]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12061100]Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.



[12080000]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12080500]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12080600]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12080700]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12080800]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12080900]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12081000]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12081100]Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.



[12130000]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12130500]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12130600]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12130700]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12130800]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12130900]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12131000]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12131100]Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human.



[12140000]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.

"Little wretches, do you think your armor harder than stone?"



[12140500]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12140600]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12140700]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12140800]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12140900]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12141000]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12141100]Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"



[12150000]Great hammer with a striking end modelled to resemble five beastly claws.

The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent.



[12160000]Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.



[12170000]Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.



[12180000]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12180500]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12180600]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12180700]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12180800]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12180900]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12181000]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12181100]Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen.



[12190000]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later became a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12190500]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12190600]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12190700]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12190800]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12190900]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12191000]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12191100]Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.



[12200000]Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy.
One of the legendary armaments.

A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.



[12210000]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12210500]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12210600]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12210700]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12210800]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12210900]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12211000]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[12211100]Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.



[13000000]A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13000500]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13000600]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13000700]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13000800]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13000900]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13001000]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13001100]A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.



[13010000]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13010500]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13010600]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13010700]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13010800]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13010900]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13011000]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13011100]Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.



[13020000]Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage.

The heads were made to resemble those of his wife and two children.



[13030000]Flail which deals magic damage, having been imbued with power by the remembrance of Astel.

Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.



[13040000]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13040500]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13040600]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13040700]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13040800]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13040900]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13041000]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[13041100]A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.



[14000000]A thick, heavy blade attached to a handle. A versatile, standard weapon.

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14000500]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14000600]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14000700]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14000800]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14000900]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14001000]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14001100]A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.



[14010000]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14010500]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14010600]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14010700]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14010800]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14010900]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14011000]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14011100]Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.



[14020000]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14020500]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14020600]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14020700]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14020800]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14020900]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14021000]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14021100]Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.



[14030000]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14030500]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14030600]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14030700]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14030800]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14030900]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14031000]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14031100]Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.



[14040000]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14040500]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14040600]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14040700]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14040800]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14040900]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14041000]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14041100]Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.



[14050000]Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.

Its attack power is greatly enhanced with one's arcane attribute.



[14060000]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14060500]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14060600]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14060700]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14060800]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14060900]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14061000]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14061100]Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[14080000]A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north.

Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.



[14080900]A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north.

Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.



[14100000]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14100500]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14100600]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14100700]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14100800]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14100900]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14101000]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14101100]Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names.



[14110000]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14110500]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14110600]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14110700]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14110800]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14110900]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14111000]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14111100]Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers.



[14120000]Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe.

The dead easily lose their way, and have always been in sore need of a guiding hand.



[14140000]Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth.

Their hearts are proud, and thereby easily undone.



[15000000]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15000500]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15000600]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15000700]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15000800]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15000900]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15001000]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15001100]Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.



[15010000]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15010500]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15010600]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15010700]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15010800]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15010900]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15011000]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15011100]Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.



[15020000]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15020500]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15020600]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15020700]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15020800]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15020900]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15021000]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15021100]The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.



[15030000]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15030500]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15030600]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15030700]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15030800]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15030900]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15031000]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15031100]Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.



[15040000]Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage.

"I command thee kneel! For I am the lord of all that is golden!"



[15050000]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15050500]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15050600]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15050700]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15050800]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15050900]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15051000]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15051100]Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.



[15060000]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15060500]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15060600]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15060700]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15060800]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15060900]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15061000]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15061100]A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.



[15080000]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15080500]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15080600]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15080700]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15080800]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15080900]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15081000]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15081100]Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.



[15110000]Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship.

In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting.



[15120000]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15120500]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15120600]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15120700]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15120800]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15120900]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15121000]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15121100]Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.



[15130000]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15130500]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15130600]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15130700]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15130800]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15130900]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15131000]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15131100]Bronze greataxe wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[15140000]Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[15140700]Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[16000000]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16000500]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16000600]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16000700]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16000800]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16000900]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16001000]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16001100]An exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.



[16010000]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16010500]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16010600]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16010700]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16010800]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16010900]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16011000]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16011100]Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.



[16020000]Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.



[16020800]Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.



[16030000]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16030500]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16030600]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16030700]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16030800]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16030900]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16031000]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16031100]Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.



[16040000]Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

The winged golden blade deals holy damage.



[16050000]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16050500]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16050600]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16050700]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16050800]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16050900]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16051000]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16051100]Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.



[16060000]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16060500]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16060600]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16060700]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16060800]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16060900]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16061000]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16061100]Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone.



[16070000]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16070500]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16070600]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16070700]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16070800]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16070900]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16071000]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16071100]A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.



[16080000]Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead.

Used by soldiers on watch, its attacks set foes aflame.



[16080500]Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead.

Used by soldiers on watch, its attacks set foes aflame.



[16090000]Spear whittled from the weapon wielded by Gransax. One of the legendary armaments.

A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons.



[16110000]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16110500]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16110600]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16110700]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16110800]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16110900]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16111000]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16111100]Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.



[16120000]Ritual spear used by priests of old who were permitted to come among the Deathbirds.

The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection.



[16130000]Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.

Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.



[16130500]Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.

Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.



[16140000]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16140500]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16140600]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16140700]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16140800]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16140900]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16141000]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16141100]Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.



[16150000]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16150500]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16150600]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16150700]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16150800]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16150900]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16151000]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16151100]Commonly used iron spear with no notable traits.
The blade is severely rusted.



[16160000]Spear fashioned from pure crystal; a deed impossible for a human.
It festers with scarlet rot.

Enwreathed with powerful magic, its attack scales with intelligence.



[17010000]Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty.

As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound.



[17020000]Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights.

The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.



[17030000]Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.



[17050000]War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold.

Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.



[17060000]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17060500]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17060600]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17060700]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17060800]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17060900]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17061000]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17061100]Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.



[17070000]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17070500]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17070600]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17070700]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17070800]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17070900]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17071000]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[17071100]Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.



[18000000]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18000500]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18000600]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18000700]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18000800]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18000900]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18001000]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18001100]A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.



[18010000]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18010500]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18010600]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18010700]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18010800]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18010900]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18011000]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18011100]Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.



[18020000]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18020500]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18020600]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18020700]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18020800]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18020900]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18021000]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18021100]This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.



[18030000]A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18030500]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18030600]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18030700]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18030800]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18030900]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18031000]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18031100]A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[18040000]A beaten red battle standard is furled around this time-worn halberd.

Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride.



[18050000]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18050500]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18050600]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18050700]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18050800]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18050900]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18051000]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18051100]A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.



[18060000]Weapon wielded by young Albinaurics.

The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.



[18070000]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18070500]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18070600]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18070700]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18070800]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18070900]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18071000]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18071100]A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.



[18080000]Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage.

A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.



[18090000]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18090500]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18090600]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18090700]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18090800]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18090900]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18091000]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18091100]Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.



[18100000]Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree.

Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.



[18100800]Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree.

Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.



[18110000]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18110500]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18110600]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18110700]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18110800]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18110900]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18111000]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18111100]Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.



[18130000]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18130500]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18130600]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18130700]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18130800]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18130900]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18131000]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18131100]A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.



[18140000]Halberd shaped like a dragon, enwreathed with both ice and lightning.

Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.



[18150000]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18150500]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18150600]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18150700]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18150800]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18150900]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18151000]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18151100]Bronze halberd wielded by Valiant Gargoyles.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.



[18160000]Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[18160700]Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.



[18750000]A halberd wielded by warriors of the winged realm. Engraved with the crest of a wing, which also serves to reduce its weight.

The winged realm is populated entirely by Pinionfolk, for whom the wing is a proud symbol of their bloodline.



[19000000]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19000500]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19000600]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19000700]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19000800]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19000900]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19001000]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19001100]Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.



[19010000]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19010500]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19010600]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19010700]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19010800]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19010900]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19011000]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19011100]Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.



[19020000]War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage.



[19060000]Sacred scythe resembling a pair of white wings. Deals holy damage.

According to pagan belief, white-winged maidens are said to be Death's gentle envoys.



[20000000]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20000500]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20000600]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20000700]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20000800]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20000900]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20001000]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20001100]A leather whip. Not originally used for combat, but as an instrument of pain.

Its supple attacks cannot be thwarted by parrying or even guardings.



[20020000]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20020500]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20020600]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20020700]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20020800]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20020900]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20021000]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20021100]Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.



[20030000]This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir.

When wielded as a weapon, the flames become supple whips of lava.



[20050000]Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.

High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.

"The tale of House Hoslow is told in blood."



[20051100]Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."



[20060000]Hefty whip woven from the flame-red hair of a Fire Giant.

Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.



[20070000]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20070500]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20070600]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20070700]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20070800]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20070900]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20071000]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[20071100]This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.



[21000000]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21000500]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21000600]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21000700]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21000800]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21000900]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21001000]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21001100]A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21010000]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21010500]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21010600]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21010700]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21010800]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21010900]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21011000]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21011100]A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.



[21060000]The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm.

The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist.
This weapon cannot be two-handed.



[21070000]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21070500]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21070600]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21070700]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21070800]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21070900]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21071000]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21071100]Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.



[21080000]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21080500]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21080600]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21080700]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21080800]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21080900]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21081000]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21081100]Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.



[21100000]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21100500]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21100600]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21100700]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21100800]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21100900]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21101000]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21101100]Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.



[21110000]Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains.

Fitted by placing one's hands into the fists' grips until they dig in.
"O clinging creature. A king relinquishes not the hand."



[21120000]Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.



[21130000]One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage.

The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers.



[21750000]A silver accessory that attaches claws to the ring and little fingers.

A lady bore the claw before meeting a horrific death, which transformed the claw into a fetish. Swing to slash enemies apart.

Only the Revenant can make proper use of this weapon, owing to her resonance with the spiritual. For other warriors, the claw is reduced to a blunt instrument.



[22000000]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22000500]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22000600]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22000700]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22000800]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22000900]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22001000]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22001100]Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.



[22010000]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22010500]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22010600]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22010700]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22010800]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22010900]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22011000]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22011100]One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.



[22020000]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22020500]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22020600]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22020700]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22020800]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22020900]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22021000]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22021100]Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.



[22030000]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22030500]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22030600]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22030700]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22030800]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22030900]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22031000]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[22031100]Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.



[23000000]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23000500]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23000600]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23000700]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23000800]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23000900]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23001000]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23001100]Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.



[23010000]Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs.

The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.



[23020000]An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.



[23030000]Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.



[23040000]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23040500]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23040600]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23040700]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23040800]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23040900]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23041000]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23041100]Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.



[23050000]Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.



[23060000]Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.

The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.



[23060600]Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.

The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.



[23070000]Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees.

The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring.



[23080000]Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon.

With its sharp point, this colossal weapon can skewer foes.



[23100000]Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss.

The design was adopted for use as the iconic weapon wielded by Iron Virgins.



[23110000]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23110500]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23110600]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23110700]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23110800]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23110900]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23111000]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23111100]A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.



[23120000]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23120500]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23120600]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23120700]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23120800]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23120900]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23121000]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23121100]A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.



[23130000]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23130500]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23130600]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23130700]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23130800]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23130900]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23131000]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23131100]Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.



[23140000]Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot.

Wielded by the avatars who protect the Minor Erdtrees.



[23150000]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23150500]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23150600]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23150700]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23150800]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23150900]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23151000]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23151100]Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.



[23750000]The Raider's preferred weapon, a greataxe fashioned from a ship's figurehead.

On his first voyage, the Raider vanquished countless pirates on the high seas. When a figurehead was dislodged from its ship during a tumultuous back-and-forth, the Raider claimed it for himself, that it might later serve as a reminder of his glorious exploits.



[24000000]This torch's tip is wrapped in oil-soaked rags and set on fire.
The flame can illuminate dark locales, or be used to attack enemies.

Can be raised up when equipped in the left hand,
illuminating more of the surrounding area.



[24020000]Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies.

Heavier than a normal torch, but the heated filament boosts fire damage dealt.



[24040000]Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly.

The light-purple flame induces sleep.



[24050000]Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers.

When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.



[24060000]A torch which burns oil infused with a special incense. The aroma pacifies wild beasts.

Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves.



[24070000]Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils.

Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.



[30000000]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30000500]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30000600]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30000700]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30000800]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30000900]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30001000]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30001100]A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.



[30010000]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30010500]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30010600]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30010700]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30010800]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30010900]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30011000]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30011100]Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this shield.



[30020000]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30020500]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30020600]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30020700]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30020800]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30020900]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30021000]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30021100]Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.



[30030000]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30030500]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30030600]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30030700]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30030800]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30030900]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30031000]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30031100]A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.



[30040000]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30040500]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30040600]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30040700]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30040800]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30040900]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30041000]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30041100]Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.



[30060000]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30060500]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30060600]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30060700]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30060800]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30060900]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30061000]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30061100]Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.



[30070000]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30070500]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30070600]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30070700]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30070800]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30070900]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30071000]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30071100]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.



[30080000]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30080500]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30080600]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30080700]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30080800]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30080900]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30081000]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30081100]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.



[30090000]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30090500]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30090600]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30090700]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30090800]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30090900]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30091000]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30091100]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.



[30100000]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30100500]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30100600]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30100700]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30100800]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30100900]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30101000]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30101100]Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.



[30110000]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30110500]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30110600]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30110700]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30110800]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30110900]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30111000]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30111100]Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy.



[30120000]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30120500]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30120600]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30120700]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30120800]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30120900]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30121000]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30121100]An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.



[30130000]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30130500]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30130600]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30130700]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30130800]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30130900]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30131000]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30131100]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.



[30140000]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30140500]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30140600]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30140700]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30140800]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30140900]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30141000]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30141100]Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation.



[30150000]Small shield made upon Mt. Gelmir forged from uncooling lava.

When wielded as a weapon, its heat deals fire damage.



[30190000]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30190500]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30190600]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30190700]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30190800]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30190900]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30191000]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30191100]Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss.

Once given to a Tarnished warrior who cultivated close ties to the ancestral followers.



[30200000]Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen.

The sculpted bronze snake is a poisonous breed.



[30750000]A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

The crest on the shield, of a particular style of a faraway land, is interpreted as a depiction of grasslands and blowing winds.



[31000000]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31000500]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31000600]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31000700]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31000800]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31000900]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31001000]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31001100]A standard medium-sized metal shield.

Metal shields are well trusted upon many a field of battle.



[31010000]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31010500]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31010600]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31010700]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31010800]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31010900]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31011000]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31011100]Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31020000]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31020500]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31020600]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31020700]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31020800]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31020900]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31021000]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31021100]Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.



[31030000]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31030500]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31030600]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31030700]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31030800]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31030900]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31031000]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31031100]A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.



[31040000]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.

Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31040500]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31040600]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31040700]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31040800]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31040900]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31041000]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31041100]Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.



[31050000]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31050500]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31050600]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31050700]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31050800]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31050900]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31051000]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31051100]Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.



[31060000]Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree.

The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric.



[31070000]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31070500]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31070600]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31070700]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31070800]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31070900]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31071000]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31071100]A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.



[31080000]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31080500]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31080600]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31080700]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31080800]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31080900]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31081000]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31081100]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.



[31090000]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31090500]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31090600]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31090700]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31090800]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31090900]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31091000]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31091100]Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.



[31100000]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31100500]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31100600]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31100700]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31100800]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31100900]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31101000]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31101100]A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.



[31130000]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31130500]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31130600]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31130700]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31130800]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31130900]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31131000]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31131100]On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.



[31140000]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31140500]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31140600]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31140700]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31140800]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31140900]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31141000]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31141100]Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness.



[31170000]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31170500]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31170600]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31170700]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31170800]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31170900]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31171000]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31171100]Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

The briars can be used to attack foes.



[31190000]A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31190500]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31190600]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31190700]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31190800]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31190900]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31191000]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31191100]A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?



[31230000]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31230500]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31230600]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31230700]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31230800]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31230900]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31231000]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31231100]A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.



[31240000]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31240500]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31240600]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31240700]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31240800]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31240900]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31241000]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31241100]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.



[31250000]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31250500]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31250600]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31250700]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31250800]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31250900]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31251000]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31251100]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.



[31260000]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31260500]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31260600]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31260700]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31260800]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31260900]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31261000]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31261100]A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.



[31270000]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31270500]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31270600]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31270700]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31270800]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31270900]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31271000]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31271100]A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.



[31280000]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31280500]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31280600]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31280700]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31280800]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31280900]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31281000]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31281100]A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.



[31290000]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31290500]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31290600]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31290700]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31290800]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31290900]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31291000]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31291100]A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.



[31300000]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31300500]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31300600]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31300700]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31300800]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31300900]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31301000]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31301100]A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.



[31310000]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31310500]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31310600]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31310700]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31310800]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31310900]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31311000]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31311100]A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.



[31320000]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31320500]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31320600]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31320700]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31320800]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31320900]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31321000]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31321100]A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.



[31330000]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31330500]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31330600]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31330700]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31330800]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31330900]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31331000]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31331100]A medium-sized metal shield, comparatively easy to handle.

Metal shields are well trusted upon many a field of battle.



[31340000]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31340500]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31340600]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31340700]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31340800]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31340900]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31341000]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[31341100]Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.



[32000000]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32000500]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32000600]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32000700]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32000800]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32000900]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32001000]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32001100]Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.



[32020000]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32020500]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32020600]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32020700]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32020800]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32020900]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32021000]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32021100]Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.



[32030000]Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.

An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.



[32040000]Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.

Imbued with lightning.



[32050000]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32050500]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32050600]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32050700]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32050800]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32050900]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32051000]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32051100]Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.



[32080000]Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection.

The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.



[32090000]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32090500]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32090600]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32090700]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32090800]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32090900]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32091000]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32091100]Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.



[32120000]The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield.

The see-through head is both supple and exceedingly light.



[32130000]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32130500]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32130600]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32130700]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32130800]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32130900]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32131000]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32131100]A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.



[32140000]Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.

The divine scene acts in and of itself as a sacred invocation.



[32150000]Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth.

Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.



[32160000]Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth.

The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function.



[32170000]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32170500]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32170600]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32170700]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32170800]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32170900]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32171000]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32171100]A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."



[32190000]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32190500]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32190600]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32190700]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32190800]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32190900]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32191000]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32191100]An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32200000]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32200500]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32200600]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32200700]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32200800]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32200900]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32201000]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32201100]An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32210000]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32210500]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32210600]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32210700]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32210800]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32210900]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32211000]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32211100]An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32220000]Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks.

Giant ants are venomous creatures.



[32230000]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32230500]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32230600]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32230700]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32230800]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32230900]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32231000]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32231100]Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.



[32240000]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32240500]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32240600]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32240700]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32240800]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32240900]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32241000]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32241100]Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.



[32250000]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.

"Our enemy is none other than Caria itself."



[32250500]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32250600]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32250700]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32250800]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32250900]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32251000]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32251100]Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."



[32260000]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32260500]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32260600]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32260700]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32260800]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32260900]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32261000]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32261100]Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.



[32270000]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32270500]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32270600]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32270700]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32270800]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32270900]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32271000]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32271100]Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.



[32280000]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation.

Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32280500]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32280600]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32280700]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32280800]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32280900]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32281000]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32281100]Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.



[32290000]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32290500]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32290600]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32290700]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32290800]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32290900]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32291000]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32291100]Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32300000]Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32300500]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32300600]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32300700]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32300800]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32300900]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32301000]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32301100]Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.



[32750000]A greatshield wielded by soldiers of the winged realm. Engraved with the crest of a wing, which also serves to reduce its weight.

The winged realm is populated entirely by Pinionfolk, for whom the wing is a proud symbol of their bloodline.



[33000000]Staff with a glintstone embedded at the tip. A catalyst for casting sorceries.

Each staff holds the memories of two sorceries. Use normal and strong attacks to cast them.



[33040000]Staff fashioned from pure crystal; a deed impossible for a human.

The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom.



[33050000]Staff wielded by the Man-Serpents of Mt. Gelmir. It has a forked tip, and is embedded with red glintstones.



[33060000]Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence.

Sneered at by fools in the academy.



[33090000]Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue.

Only those of the highest intelligence may wield this, the finest of all glintstone staves.



[33120000]Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone.



[33130000]Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used as a catalyst for sorceries.

Each staff holds the memories of two sorceries. Use normal and strong attacks to cast them.



[33170000]Staff embedded with a blue glintstone. One of two types of Carian staff.

Gifted to enchanted knights.



[33180000]Staff embedded with sullied amber, said to be a very part of the Prince of Death.

One of the staves deemed heretical by the academy.



[33190000]Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old.

The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness.



[33200000]Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone.

Only a recognized sorcerer is permitted to wield this staff.



[33210000]Staff embedded with a blue glintstone. One of two types of Carian staff.

Given to sorcerers that they might enact the role of knight.



[33230000]Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.



[33240000]Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.



[33250000]Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite.



[33260000]A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic.



[33270000]Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot.



[33280000]Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism.



[33750000]A staff bound in red-drenched laurels that curses foes. Serves as a catalyst for sorceries.

The laurels, imbued with a blood rite, unlock the peculiar fields of magic that flow through a given region. In the Lands Between, the staff invokes the strength of glintstones.



[34000000]A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting incantations.

Each sacred seal holds the memories of two incantations. Use normal and strong attacks to cast them.



[34010000]Sacred seal of the Godskin Apostles, inlaid with obsidian.

Said to represent the manipulation of black flame.



[34020000]Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair.

Sacred seal wielded by Fire Monks and Prelates.



[34030000]Sacred seal made from Gravel Stone thought to be an ancient dragon scale.

The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lightning itself, are both imbued with gold.



[34040000]Sacred seal granted by Gurranq, the Beast Clergyman.

The claw mark represents Gurranq's wrath.



[34060000]A formless sacred seal depicting the ceremonial observation of Order.

Fundamentalism is scholarship in all but name.



[34070000]A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between.

Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers.



[34080000]Formless drakeblood seal with a dragon communion crest.

The sacrificial devouring of the heart gives power.
Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate.



[34090000]Formless sacred seal bestowed by the maiden of the Three Fingers.

This seal is the mark of the Lord of Frenzied Flame.



[34750000]A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting incantations.

Each sacred seal holds the memories of two incantations. Use normal and strong attacks to cast them.



[40000000]Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback.



[40010000]Shortbow wielded by Winged Misbegotten. Fine fur clings to it.

Designed to inflict additional damage by sacrificing range.



[40020000]Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages.

A bow which requires dexterity rather than strength to master.



[40030000]Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows.

Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy.



[40050000]Bow composited from a mix of materials.

Tricky to wield, yet a fearsome tool in the hands of a master.



[41000000]Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage.



[41010000]Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers.

This bow requires dexterity over strength to master.



[41020000]Longbow made from animal horn. Wielded by the master hunters of the ancestral followers.

Imbues arrows fired with magic damage.



[41030000]Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow.

Scales all arrow damage with faith.



[41040000]Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic.

Used by assassins known as the Formless Serpents.



[41060000]Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.

Enhances precision while shooting, enabling arrows to fly much further distances.



[41070000]Longbow carved from black wood to resemble a blade. One of the most difficult bows to master.

The blade-like body of the bow is light in the hand and cuts through the air. Can be wielded as nimbly as a light bow, despite its fuller size.



[41750000]A black, lustrous bow wielded by the Ironeye.
One of the finest instruments crafted by the Fellowship.

The assassins of the Fellowship each wield unique weapons, such that targets marked for death anticipate all manner of approaches. Some of them, driven to the brink by fear, find relief by taking their own lives, before it is too late.



[42000000]Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif.

Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion.



[42010000]Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem.

Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use.



[42030000]Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow.

Scales all arrow damage with faith.



[42040000]Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary.

A greatbow can only fire great arrows.



[43000000]A crossbow of simple make, usable by anyone, but lacking in both power and accuracy.



[43020000]Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing.



[43030000]Heavy crossbow with iron limbs, increasing damage dealt.

Commonly employed in the Shattering.



[43050000]Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.

One touch fires a volley of bolts.



[43060000]One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship.

Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon.



[43080000]Large crossbow made from composite materials. One of the largest of all bolt-firing devices.

Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel.



[43110000]Black crossbow featuring a long stock. Used for sniping, it has a very long range.

Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor.



[44000000]An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts.

Perfect for reckless acts such as storming a castle or facing an entire army alone.



[44010000]Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload.

Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.



[99999999]Test

WeaponInfo

[99999999]English

WeaponName

[110000]Unarmed

[1000000]Dagger

[1000500]Fire Dagger

[1000600]Lightning Dagger

[1000700]Sacred Dagger

[1000800]Magic Dagger

[1000900]Cold Dagger

[1001000]Poison Dagger

[1001100]Blood Dagger

[1010000]Black Knife

[1020000]Parrying Dagger

[1020500]Fire Parrying Dagger

[1020600]Lightning Parrying Dagger

[1020700]Sacred Parrying Dagger

[1020800]Magic Parrying Dagger

[1020900]Cold Parrying Dagger

[1021000]Poison Parrying Dagger

[1021100]Blood Parrying Dagger

[1030000]Miséricorde

[1030500]Fire Miséricorde

[1030600]Lightning Miséricorde

[1030700]Sacred Miséricorde

[1030800]Magic Miséricorde

[1030900]Cold Miséricorde

[1031000]Poison Miséricorde

[1031100]Blood Miséricorde

[1040000]Reduvia

[1050000]Crystal Knife

[1060000]Celebrant's Sickle

[1060500]Celebrant's Fire Sickle

[1060600]Celebrant's Lightning Sickle

[1060700]Celebrant's Sacred Sickle

[1060800]Celebrant's Magic Sickle

[1060900]Celebrant's Cold Sickle

[1061000]Celebrant's Poison Sickle

[1061100]Celebrant's Blood Sickle

[1070000]Glintstone Kris

[1080000]Scorpion's Stinger

[1090000]Great Knife

[1090500]Fire Great Knife

[1090600]Lightning Great Knife

[1090700]Sacred Great Knife

[1090800]Magic Great Knife

[1090900]Cold Great Knife

[1091000]Poison Great Knife

[1091100]Blood Great Knife

[1100000]Wakizashi

[1100500]Fire Wakizashi

[1100600]Lightning Wakizashi

[1100700]Sacred Wakizashi

[1100800]Magic Wakizashi

[1100900]Cold Wakizashi

[1101000]Poison Wakizashi

[1101100]Blood Wakizashi

[1110000]Cinquedea

[1130000]Ivory Sickle

[1140000]Bloodstained Dagger

[1140500]Fire Bloodstained Dagger

[1140600]Lightning Bloodstained Dagger

[1140700]Sacred Bloodstained Dagger

[1140800]Magic Bloodstained Dagger

[1140900]Cold Bloodstained Dagger

[1141000]Poison Bloodstained Dagger

[1141100]Blood Bloodstained Dagger

[1150000]Erdsteel Dagger

[1150500]Fire Erdsteel Dagger

[1150600]Lightning Erdsteel Dagger

[1150700]Sacred Erdsteel Dagger

[1150800]Magic Erdsteel Dagger

[1150900]Cold Erdsteel Dagger

[1151000]Poison Erdsteel Dagger

[1151100]Blood Erdsteel Dagger

[1160000]Blade of Calling

[1750000]Duchess' Dagger

[2000000]Longsword

[2000500]Fire Longsword

[2000600]Lightning Longsword

[2000700]Sacred Longsword

[2000800]Magic Longsword

[2000900]Cold Longsword

[2001000]Poison Longsword

[2001100]Bloody Longsword

[2010000]Short Sword

[2010500]Fire Short Sword

[2010600]Lightning Short Sword

[2010700]Sacred Short Sword

[2010800]Magic Short Sword

[2010900]Cold Short Sword

[2011000]Poison Short Sword

[2011100]Blood Short Sword

[2020000]Broadsword

[2020500]Fire Broadsword

[2020600]Lightning Broadsword

[2020700]Sacred Broadsword

[2020800]Magic Broadsword

[2020900]Cold Broadsword

[2021000]Poison Broadsword

[2021100]Blood Broadsword

[2040000]Lordsworn's Straight Sword

[2040500]Lordsworn's Fire Straight Sword

[2040600]Lordsworn's Lightning Straight Sword

[2040700]Lordsworn's Sacred Straight Sword

[2040800]Lordsworn's Magic Straight Sword

[2040900]Lordsworn's Cold Straight Sword

[2041000]Lordsworn's Poison Straight Sword

[2041100]Lordsworn's Blood Straight Sword

[2050000]Weathered Straight Sword

[2050500]Weathered Fire Straight Sword

[2050600]Weathered Lightning Straight Sword

[2050700]Weathered Sacred Straight Sword

[2050800]Weathered Magic Straight Sword

[2050900]Weathered Cold Straight Sword

[2051000]Weathered Poison Straight Sword

[2051100]Weathered Blood Straight Sword

[2060000]Ornamental Straight Sword

[2070000]Golden Epitaph

[2080000]Nox Flowing Sword

[2090000]Inseparable Sword

[2090700]Sacred Inseparable Sword

[2110000]Coded Sword

[2140000]Sword of Night and Flame

[2150000]Crystal Sword

[2150800]Magic Crystal Sword

[2180000]Carian Knight's Sword

[2180800]Carian Knight's Magic Sword

[2190000]Sword of St. Trina

[2200000]Miquellan Knight's Sword

[2210000]Cane Sword

[2210500]Fire Cane Sword

[2210600]Lightning Cane Sword

[2210700]Sacred Cane Sword

[2210800]Magic Cane Sword

[2210900]Cold Cane Sword

[2211000]Poison Cane Sword

[2211100]Blood Cane Sword

[2220000]Regalia of Eochaid

[2230000]Noble's Slender Sword

[2230500]Noble's Fire Slender Sword

[2230600]Noble's Lightning Slender Sword

[2230700]Noble's Sacred Slender Sword

[2230800]Noble's Magic Slender Sword

[2230900]Noble's Cold Slender Sword

[2231000]Noble's Poison Slender Sword

[2231100]Noble's Blood Slender Sword

[2240000]Warhawk's Talon

[2240500]Warhawk's Fire Talon

[2240600]Warhawk's Lightning Talon

[2240700]Warhawk's Sacred Talon

[2240800]Warhawk's Magic Talon

[2240900]Warhawk's Cold Talon

[2241000]Warhawk's Poison Talon

[2241100]Warhawk's Blood Talon

[2250000]Lazuli Glintstone Sword

[2250800]Magic Lazuli Glintstone Sword

[2260000]Rotten Crystal Sword

[2260800]Rotten Magic Crystal Sword

[3000000]Bastard Sword

[3000500]Fire Bastard Sword

[3000600]Lightning Bastard Sword

[3000700]Sacred Bastard Sword

[3000800]Magic Bastard Sword

[3000900]Cold Bastard Sword

[3001000]Poison Bastard Sword

[3001100]Bloody Bastard Sword

[3010000]Forked Greatsword

[3011100]Blood Forked Greatsword

[3020000]Iron Greatsword

[3020500]Fire Iron Greatsword

[3020600]Lightning Iron Greatsword

[3020700]Sacred Iron Greatsword

[3020800]Magic Iron Greatsword

[3020900]Cold Iron Greatsword

[3021000]Poison Iron Greatsword

[3021100]Blood Iron Greatsword

[3030000]Lordsworn's Greatsword

[3030500]Lordsworn's Fire Greatsword

[3030600]Lordsworn's Lightning Greatsword

[3030700]Lordsworn's Sacred Greatsword

[3030800]Lordsworn's Magic Greatsword

[3030900]Lordsworn's Cold Greatsword

[3031000]Lordsworn's Poison Greatsword

[3031100]Lordsworn's Blood Greatsword

[3040000]Knight's Greatsword

[3040500]Knight's Fire Greatsword

[3040600]Knight's Lightning Greatsword

[3040700]Knight's Sacred Greatsword

[3040800]Knight's Magic Greatsword

[3040900]Knight's Cold Greatsword

[3041000]Knight's Poison Greatsword

[3041100]Knight's Blood Greatsword

[3050000]Flamberge

[3050500]Fire Flamberge

[3050600]Lightning Flamberge

[3050700]Sacred Flamberge

[3050800]Magic Flamberge

[3050900]Cold Flamberge

[3051000]Poison Flamberge

[3051100]Blood Flamberge

[3060000]Ordovis's Greatsword

[3070000]Alabaster Lord's Sword

[3080000]Banished Knight's Greatsword

[3080500]Banished Knight's Fire Greatsword

[3080600]Banished Knight's Lightning Greatsword

[3080700]Banished Knight's Sacred Greatsword

[3080800]Banished Knight's Magic Greatsword

[3080900]Banished Knight's Cold Greatsword

[3081000]Banished Knight's Poison Greatsword

[3081100]Banished Knight's Blood Greatsword

[3090000]Dark Moon Greatsword

[3100000]Sacred Relic Sword

[3130000]Helphen's Steeple

[3140000]Blasphemous Blade

[3150000]Marais Executioner's Sword

[3160000]Sword of Milos

[3170000]Golden Order Greatsword

[3180000]Claymore

[3180500]Fire Claymore

[3180600]Lightning Claymore

[3180700]Sacred Claymore

[3180800]Magic Claymore

[3180900]Cold Claymore

[3181000]Poison Claymore

[3181100]Blood Claymore

[3190000]Gargoyle's Greatsword

[3190500]Gargoyle's Fire Greatsword

[3190600]Gargoyle's Lightning Greatsword

[3190700]Gargoyle's Sacred Greatsword

[3190800]Gargoyle's Magic Greatsword

[3190900]Gargoyle's Cold Greatsword

[3191000]Gargoyle's Poison Greatsword

[3191100]Gargoyle's Blood Greatsword

[3200000]Death's Poker

[3210000]Gargoyle's Blackblade

[3750000]Wylder's Greatsword

[4000000]Greatsword

[4000500]Fire Greatsword

[4000600]Lightning Greatsword

[4000700]Sacred Greatsword

[4000800]Magic Greatsword

[4000900]Cold Greatsword

[4001000]Poison Greatsword

[4001100]Blood Greatsword

[4010000]Watchdog's Greatsword

[4010500]Watchdog's Fire Greatsword

[4010600]Watchdog's Lightning Greatsword

[4010700]Watchdog's Sacred Greatsword

[4010800]Watchdog's Magic Greatsword

[4010900]Watchdog's Cold Greatsword

[4011000]Watchdog's Poison Greatsword

[4011100]Watchdog's Blood Greatsword

[4020000]Maliketh's Black Blade

[4030000]Troll's Golden Sword

[4030500]Troll's Golden Fire Sword

[4030600]Troll's Golden Lightning Sword

[4030700]Troll's Golden Sacred Sword

[4030800]Troll's Golden Magic Sword

[4030900]Troll's Golden Cold Sword

[4031000]Troll's Golden Poison Sword

[4031100]Troll's Golden Blood Sword

[4040000]Zweihander

[4040500]Fire Zweihander

[4040600]Lightning Zweihander

[4040700]Sacred Zweihander

[4040800]Magic Zweihander

[4040900]Cold Zweihander

[4041000]Poison Zweihander

[4041100]Blood Zweihander

[4050000]Starscourge Greatsword

[4060000]Royal Greatsword

[4070000]Godslayer's Greatsword

[4080000]Ruins Greatsword

[4100000]Grafted Blade Greatsword

[4110000]Troll Knight's Sword

[4110800]Troll Knight's Magic Sword

[5000000]Estoc

[5000500]Fire Estoc

[5000600]Lightning Estoc

[5000700]Sacred Estoc

[5000800]Magic Estoc

[5000900]Cold Estoc

[5001000]Poison Estoc

[5001100]Blood Estoc

[5010000]Cleanrot Knight's Sword

[5010500]Cleanrot Knight's Fire Sword

[5010600]Cleanrot Knight's Lightning Sword

[5010700]Cleanrot Knight's Sacred Sword

[5010800]Cleanrot Knight's Magic Sword

[5010900]Cleanrot Knight's Cold Sword

[5011000]Cleanrot Knight's Poison Sword

[5011100]Cleanrot Knight's Blood Sword

[5020000]Rapier

[5020500]Fire Rapier

[5020600]Lightning Rapier

[5020700]Sacred Rapier

[5020800]Magic Rapier

[5020900]Cold Rapier

[5021000]Poison Rapier

[5021100]Blood Rapier

[5030000]Rogier's Rapier

[5030500]Rogier's Fire Rapier

[5030600]Rogier's Lightning Rapier

[5030700]Rogier's Sacred Rapier

[5030800]Rogier's Magic Rapier

[5030900]Rogier's Cold Rapier

[5031000]Rogier's Poison Rapier

[5031100]Rogier's Blood Rapier

[5040000]Antspur Rapier

[5040500]Fire Antspur Rapier

[5040600]Lightning Antspur Rapier

[5040700]Sacred Antspur Rapier

[5040800]Magic Antspur Rapier

[5040900]Cold Antspur Rapier

[5041000]Poison Antspur Rapier

[5041100]Blood Antspur Rapier

[5050000]Frozen Needle

[5050900]Frozen Cold Needle

[5060000]Noble's Estoc

[5060500]Noble's Fire Estoc

[5060600]Noble's Lightning Estoc

[5060700]Noble's Sacred Estoc

[5060800]Noble's Magic Estoc

[5060900]Noble's Cold Estoc

[5061000]Noble's Poison Estoc

[5061100]Noble's Blood Estoc

[6000000]Bloody Helice

[6010000]Godskin Stitcher

[6010500]Fire Godskin Stitcher

[6010600]Lightning Godskin Stitcher

[6010700]Sacred Godskin Stitcher

[6010800]Magic Godskin Stitcher

[6010900]Cold Godskin Stitcher

[6011000]Poison Godskin Stitcher

[6011100]Blood Godskin Stitcher

[6020000]Great Épée

[6020500]Fire Great Épée

[6020600]Lightning Great Épée

[6020700]Sacred Great Épée

[6020800]Magic Great Épée

[6020900]Cold Great Épée

[6021000]Poison Great Épée

[6021100]Blood Great Épée

[6040000]Dragon King's Cragblade

[7000000]Falchion

[7000500]Fire Falchion

[7000600]Lightning Falchion

[7000700]Sacred Falchion

[7000800]Magic Falchion

[7000900]Cold Falchion

[7001000]Poison Falchion

[7001100]Blood Falchion

[7010000]Beastman's Curved Sword

[7010500]Beastman's Fire Curved Sword

[7010600]Beastman's Lightning Curved Sword

[7010700]Beastman's Sacred Curved Sword

[7010800]Beastman's Magic Curved Sword

[7010900]Beastman's Cold Curved Sword

[7011000]Beastman's Poison Curved Sword

[7011100]Beastman's Blood Curved Sword

[7020000]Shotel

[7020500]Fire Shotel

[7020600]Lightning Shotel

[7020700]Sacred Shotel

[7020800]Magic Shotel

[7020900]Cold Shotel

[7021000]Poison Shotel

[7021100]Blood Shotel

[7030000]Shamshir

[7030500]Fire Shamshir

[7030600]Lightning Shamshir

[7030700]Sacred Shamshir

[7030800]Magic Shamshir

[7030900]Cold Shamshir

[7031000]Poison Shamshir

[7031100]Blood Shamshir

[7040000]Bandit's Curved Sword

[7040500]Bandit's Fire Curved Sword

[7040600]Bandit's Lightning Curved Sword

[7040700]Bandit's Sacred Curved Sword

[7040800]Bandit's Magic Curved Sword

[7040900]Bandit's Cold Curved Sword

[7041000]Bandit's Poison Curved Sword

[7041100]Bandit's Blood Curved Sword

[7050000]Magma Blade

[7060000]Flowing Curved Sword

[7060500]Flowing Fire Curved Sword

[7060600]Flowing Lightning Curved Sword

[7060700]Flowing Sacred Curved Sword

[7060800]Flowing Magic Curved Sword

[7060900]Flowing Cold Curved Sword

[7061000]Flowing Poison Curved Sword

[7061100]Flowing Blood Curved Sword

[7070000]Wing of Astel

[7080000]Scavenger's Curved Sword

[7080500]Scavenger's Fire Curved Sword

[7080600]Scavenger's Lightning Curved Sword

[7080700]Scavenger's Sacred Curved Sword

[7080800]Scavenger's Magic Curved Sword

[7080900]Scavenger's Cold Curved Sword

[7081000]Scavenger's Poison Curved Sword

[7081100]Scavenger's Blood Curved Sword

[7100000]Eclipse Shotel

[7110000]Serpent-God's Curved Sword

[7110500]Serpent-God's Fire Curved Sword

[7110600]Serpent-God's Lightning Curved Sword

[7110700]Serpent-God's Sacred Curved Sword

[7110800]Serpent-God's Magic Curved Sword

[7110900]Serpent-God's Cold Curved Sword

[7111000]Serpent-God's Poison Curved Sword

[7111100]Serpent-God's Blood Curved Sword

[7120000]Mantis Blade

[7120500]Fire Mantis Blade

[7120600]Lightning Mantis Blade

[7120700]Sacred Mantis Blade

[7120800]Magic Mantis Blade

[7120900]Cold Mantis Blade

[7121000]Poison Mantis Blade

[7121100]Blood Mantis Blade

[7140000]Scimitar

[7140500]Fire Scimitar

[7140600]Lightning Scimitar

[7140700]Sacred Scimitar

[7140800]Magic Scimitar

[7140900]Cold Scimitar

[7141000]Poison Scimitar

[7141100]Bloody Scimitar

[7150000]Grossmesser

[7150500]Fire Grossmesser

[7150600]Lightning Grossmesser

[7150700]Sacred Grossmesser

[7150800]Magic Grossmesser

[7150900]Cold Grossmesser

[7151000]Poison Grossmesser

[7151100]Blood Grossmesser

[8010000]Onyx Lord's Greatsword

[8020000]Dismounter

[8020500]Fire Dismounter

[8020600]Lightning Dismounter

[8020700]Sacred Dismounter

[8020800]Magic Dismounter

[8020900]Cold Dismounter

[8021000]Poison Dismounter

[8021100]Blood Dismounter

[8030000]Bloodhound's Fang

[8040000]Magma Wyrm's Scalesword

[8050000]Zamor Curved Sword

[8060000]Omen Cleaver

[8060500]Fire Omen Cleaver

[8060600]Lightning Omen Cleaver

[8060700]Sacred Omen Cleaver

[8060800]Magic Omen Cleaver

[8060900]Cold Omen Cleaver

[8061000]Poison Omen Cleaver

[8061100]Blood Omen Cleaver

[8070000]Monk's Flameblade

[8070500]Monk's Fire Flameblade

[8070600]Monk's Lightning Flameblade

[8070700]Monk's Sacred Flameblade

[8070800]Monk's Magic Flameblade

[8070900]Monk's Cold Flameblade

[8071000]Monk's Poison Flameblade

[8071100]Monk's Blood Flameblade

[8080000]Beastman's Cleaver

[8080500]Beastman's Fire Cleaver

[8080600]Beastman's Lightning Cleaver

[8080700]Beastman's Sacred Cleaver

[8080800]Beastman's Magic Cleaver

[8080900]Beastman's Cold Cleaver

[8081000]Beastman's Poison Cleaver

[8081100]Beastman's Blood Cleaver

[8100000]Morgott's Cursed Sword

[9000000]Uchigatana

[9000500]Fire Uchigatana

[9000600]Lightning Uchigatana

[9000700]Sacred Uchigatana

[9000800]Magic Uchigatana

[9000900]Cold Uchigatana

[9001000]Poison Uchigatana

[9001100]Blood Uchigatana

[9010000]Nagakiba

[9010500]Fire Nagakiba

[9010600]Lightning Nagakiba

[9010700]Sacred Nagakiba

[9010800]Magic Nagakiba

[9010900]Cold Nagakiba

[9011000]Poison Nagakiba

[9011100]Blood Nagakiba

[9020000]Hand of Malenia

[9030000]Meteoric Ore Blade

[9030800]Magic Meteoric Ore Blade

[9031100]Blood Meteoric Ore Blade

[9040000]Rivers of Blood

[9060000]Moonveil

[9070000]Dragonscale Blade

[9080000]Serpentbone Blade

[9080500]Fire Serpentbone Blade

[9080600]Lightning Serpentbone Blade

[9080700]Sacred Serpentbone Blade

[9080800]Magic Serpentbone Blade

[9080900]Cold Serpentbone Blade

[9081000]Poison Serpentbone Blade

[9081100]Blood Serpentbone Blade

[9750000]Executor's Blade

[10000000]Twinblade

[10000500]Fire Twinblade

[10000600]Lightning Twinblade

[10000700]Sacred Twinblade

[10000800]Magic Twinblade

[10000900]Cold Twinblade

[10001000]Poison Twinblade

[10001100]Bloody Twinblade

[10010000]Godskin Peeler

[10010500]Fire Godskin Peeler

[10010600]Lightning Godskin Peeler

[10010700]Sacred Godskin Peeler

[10010800]Magic Godskin Peeler

[10010900]Cold Godskin Peeler

[10011000]Poison Godskin Peeler

[10011100]Blood Godskin Peeler

[10030000]Twinned Knight Swords

[10030500]Fire Twinned Knight Swords

[10030600]Lightning Twinned Knight Swords

[10030700]Sacred Twinned Knight Swords

[10030800]Magic Twinned Knight Swords

[10030900]Cold Twinned Knight Swords

[10031000]Poison Twinned Knight Swords

[10031100]Blood Twinned Knight Swords

[10050000]Eleonora's Poleblade

[10080000]Gargoyle's Twinblade

[10080500]Gargoyle's Fire Twinblade

[10080600]Gargoyle's Lightning Twinblade

[10080700]Gargoyle's Sacred Twinblade

[10080800]Gargoyle's Magic Twinblade

[10080900]Gargoyle's Cold Twinblade

[10081000]Gargoyle's Poison Twinblade

[10081100]Gargoyle's Blood Twinblade

[10090000]Gargoyle's Black Blades

[10090700]Gargoyle's Sacred Black Blades

[11000000]Mace

[11000500]Fire Mace

[11000600]Lightning Mace

[11000700]Sacred Mace

[11000800]Magic Mace

[11000900]Cold Mace

[11001000]Poison Mace

[11001100]Blood Mace

[11010000]Club

[11010500]Fire Club

[11010600]Lightning Club

[11010700]Sacred Club

[11010800]Magic Club

[11010900]Cold Club

[11011000]Poison Club

[11011100]Bloody Club

[11030000]Curved Club

[11030500]Fire Curved Club

[11030600]Lightning Curved Club

[11030700]Sacred Curved Club

[11030800]Magic Curved Club

[11030900]Cold Curved Club

[11031000]Poison Curved Club

[11031100]Blood Curved Club

[11040000]Warpick

[11040500]Fire Warpick

[11040600]Lightning Warpick

[11040700]Sacred Warpick

[11040800]Magic Warpick

[11040900]Cold Warpick

[11041000]Poison Warpick

[11041100]Blood Warpick

[11050000]Morning Star

[11050500]Fire Morning Star

[11050600]Lightning Morning Star

[11050700]Sacred Morning Star

[11050800]Magic Morning Star

[11050900]Cold Morning Star

[11051000]Poison Morning Star

[11051100]Blood Morning Star

[11060000]Varré's Bouquet

[11070000]Spiked Club

[11070500]Fire Spiked Club

[11070600]Lightning Spiked Club

[11070700]Sacred Spiked Club

[11070800]Magic Spiked Club

[11070900]Cold Spiked Club

[11071000]Poison Spiked Club

[11071100]Blood Spiked Club

[11080000]Hammer

[11080500]Fire Hammer

[11080600]Lightning Hammer

[11080700]Sacred Hammer

[11080800]Magic Hammer

[11080900]Cold Hammer

[11081000]Poison Hammer

[11081100]Blood Hammer

[11090000]Monk's Flamemace

[11090500]Monk's Fire Flamemace

[11090600]Monk's Lightning Flamemace

[11090700]Monk's Sacred Flamemace

[11090800]Monk's Magic Flamemace

[11090900]Monk's Cold Flamemace

[11091000]Monk's Poison Flamemace

[11091100]Monk's Blood Flamemace

[11100000]Envoy's Horn

[11110000]Scepter of the All-Knowing

[11120000]Nox Flowing Hammer

[11130000]Ringed Finger

[11140000]Stone Club

[11140500]Fire Stone Club

[11140600]Lightning Stone Club

[11140700]Sacred Stone Club

[11140800]Magic Stone Club

[11140900]Cold Stone Club

[11141000]Poison Stone Club

[11141100]Blood Stone Club

[11150000]Marika's Hammer

[12000000]Large Club

[12000500]Fire Large Club

[12000600]Lightning Large Club

[12000700]Sacred Large Club

[12000800]Magic Large Club

[12000900]Cold Large Club

[12001000]Poison Large Club

[12001100]Blood Large Club

[12010000]Greathorn Hammer

[12010500]Fire Greathorn Hammer

[12010600]Lightning Greathorn Hammer

[12010700]Sacred Greathorn Hammer

[12010800]Magic Greathorn Hammer

[12010900]Cold Greathorn Hammer

[12011000]Poison Greathorn Hammer

[12011100]Blood Greathorn Hammer

[12020000]Battle Hammer

[12020500]Fire Battle Hammer

[12020600]Lightning Battle Hammer

[12020700]Sacred Battle Hammer

[12020800]Magic Battle Hammer

[12020900]Cold Battle Hammer

[12021000]Poison Battle Hammer

[12021100]Blood Battle Hammer

[12060000]Great Mace

[12060500]Fire Great Mace

[12060600]Lightning Great Mace

[12060700]Sacred Great Mace

[12060800]Magic Great Mace

[12060900]Cold Great Mace

[12061000]Poison Great Mace

[12061100]Blood Great Mace

[12080000]Curved Great Club

[12080500]Fire Curved Great Club

[12080600]Lightning Curved Great Club

[12080700]Sacred Curved Great Club

[12080800]Magic Curved Great Club

[12080900]Cold Curved Great Club

[12081000]Poison Curved Great Club

[12081100]Blood Curved Great Club

[12130000]Celebrant's Skull

[12130500]Celebrant's Fire Skull

[12130600]Celebrant's Lightning Skull

[12130700]Celebrant's Sacred Skull

[12130800]Celebrant's Magic Skull

[12130900]Celebrant's Cold Skull

[12131000]Celebrant's Poison Skull

[12131100]Celebrant's Blood Skull

[12140000]Pickaxe

[12140500]Fire Pickaxe

[12140600]Lightning Pickaxe

[12140700]Sacred Pickaxe

[12140800]Magic Pickaxe

[12140900]Cold Pickaxe

[12141000]Poison Pickaxe

[12141100]Blood Pickaxe

[12150000]Beastclaw Greathammer

[12160000]Envoy's Long Horn

[12170000]Cranial Vessel Candlestand

[12180000]Great Stars

[12180500]Fire Great Stars

[12180600]Lightning Great Stars

[12180700]Sacred Great Stars

[12180800]Magic Great Stars

[12180900]Cold Great Stars

[12181000]Poison Great Stars

[12181100]Blood Great Stars

[12190000]Brick Hammer

[12190500]Fire Brick Hammer

[12190600]Lightning Brick Hammer

[12190700]Sacred Brick Hammer

[12190800]Magic Brick Hammer

[12190900]Cold Brick Hammer

[12191000]Poison Brick Hammer

[12191100]Blood Brick Hammer

[12200000]Devourer's Scepter

[12210000]Rotten Battle Hammer

[12210500]Fire Rotten Battle Hammer

[12210600]Lightning Rotten Battle Hammer

[12210700]Sacred Rotten Battle Hammer

[12210800]Magic Rotten Battle Hammer

[12210900]Cold Rotten Battle Hammer

[12211000]Poison Rotten Battle Hammer

[12211100]Blood Rotten Battle Hammer

[13000000]Nightrider Flail

[13000500]Fire Nightrider Flail

[13000600]Lightning Nightrider Flail

[13000700]Sacred Nightrider Flail

[13000800]Magic Nightrider Flail

[13000900]Cold Nightrider Flail

[13001000]Poison Nightrider Flail

[13001100]Blood Nightrider Flail

[13010000]Flail

[13010500]Fire Flail

[13010600]Lightning Flail

[13010700]Sacred Flail

[13010800]Magic Flail

[13010900]Cold Flail

[13011000]Poison Flail

[13011100]Blood Flail

[13020000]Family Heads

[13030000]Bastard's Stars

[13040000]Chainlink Flail

[13040500]Fire Chainlink Flail

[13040600]Lightning Chainlink Flail

[13040700]Sacred Chainlink Flail

[13040800]Magic Chainlink Flail

[13040900]Cold Chainlink Flail

[13041000]Poison Chainlink Flail

[13041100]Blood Chainlink Flail

[14000000]Battle Axe

[14000500]Fire Battle Axe

[14000600]Lightning Battle Axe

[14000700]Sacred Battle Axe

[14000800]Magic Battle Axe

[14000900]Cold Battle Axe

[14001000]Poison Battle Axe

[14001100]Blood Battle Axe

[14010000]Forked Hatchet

[14010500]Fire Forked Hatchet

[14010600]Lightning Forked Hatchet

[14010700]Sacred Forked Hatchet

[14010800]Magic Forked Hatchet

[14010900]Cold Forked Hatchet

[14011000]Poison Forked Hatchet

[14011100]Blood Forked Hatchet

[14020000]Hand Axe

[14020500]Fire Hand Axe

[14020600]Lightning Hand Axe

[14020700]Sacred Hand Axe

[14020800]Magic Hand Axe

[14020900]Cold Hand Axe

[14021000]Poison Hand Axe

[14021100]Blood Hand Axe

[14030000]Jawbone Axe

[14030500]Fire Jawbone Axe

[14030600]Lightning Jawbone Axe

[14030700]Sacred Jawbone Axe

[14030800]Magic Jawbone Axe

[14030900]Cold Jawbone Axe

[14031000]Poison Jawbone Axe

[14031100]Blood Jawbone Axe

[14040000]Iron Cleaver

[14040500]Fire Iron Cleaver

[14040600]Lightning Iron Cleaver

[14040700]Sacred Iron Cleaver

[14040800]Magic Iron Cleaver

[14040900]Cold Iron Cleaver

[14041000]Poison Iron Cleaver

[14041100]Blood Iron Cleaver

[14050000]Ripple Blade

[14060000]Celebrant's Cleaver

[14060500]Celebrant's Fire Cleaver

[14060600]Celebrant's Lightning Cleaver

[14060700]Celebrant's Sacred Cleaver

[14060800]Celebrant's Magic Cleaver

[14060900]Celebrant's Cold Cleaver

[14061000]Celebrant's Poison Cleaver

[14061100]Celebrant's Blood Cleaver

[14080000]Icerind Hatchet

[14080900]Cold Icerind Hatchet

[14100000]Highland Axe

[14100500]Fire Highland Axe

[14100600]Lightning Highland Axe

[14100700]Sacred Highland Axe

[14100800]Magic Highland Axe

[14100900]Cold Highland Axe

[14101000]Poison Highland Axe

[14101100]Bloody Highland Axe

[14110000]Sacrificial Axe

[14110500]Fire Sacrificial Axe

[14110600]Lightning Sacrificial Axe

[14110700]Sacred Sacrificial Axe

[14110800]Magic Sacrificial Axe

[14110900]Cold Sacrificial Axe

[14111000]Poison Sacrificial Axe

[14111100]Blood Sacrificial Axe

[14111200]Occult Sacrificial Axe

[14120000]Rosus' Axe

[14140000]Stormhawk Axe

[15000000]Greataxe

[15000500]Fire Greataxe

[15000600]Lightning Greataxe

[15000700]Sacred Greataxe

[15000800]Magic Greataxe

[15000900]Cold Greataxe

[15001000]Poison Greataxe

[15001100]Blood Greataxe

[15010000]Warped Axe

[15010500]Fire Warped Axe

[15010600]Lightning Warped Axe

[15010700]Sacred Warped Axe

[15010800]Magic Warped Axe

[15010900]Cold Warped Axe

[15011000]Poison Warped Axe

[15011100]Blood Warped Axe

[15020000]Great Omenkiller Cleaver

[15020500]Fire Great Omenkiller Cleaver

[15020600]Lightning Great Omenkiller Cleaver

[15020700]Sacred Great Omenkiller Cleaver

[15020800]Magic Great Omenkiller Cleaver

[15020900]Cold Great Omenkiller Cleaver

[15021000]Poison Great Omenkiller Cleaver

[15021100]Blood Great Omenkiller Cleaver

[15030000]Crescent Moon Axe

[15030500]Fire Crescent Moon Axe

[15030600]Lightning Crescent Moon Axe

[15030700]Sacred Crescent Moon Axe

[15030800]Magic Crescent Moon Axe

[15030900]Cold Crescent Moon Axe

[15031000]Poison Crescent Moon Axe

[15031100]Blood Crescent Moon Axe

[15040000]Axe of Godrick

[15050000]Longhaft Axe

[15050500]Fire Longhaft Axe

[15050600]Lightning Longhaft Axe

[15050700]Sacred Longhaft Axe

[15050800]Magic Longhaft Axe

[15050900]Cold Longhaft Axe

[15051000]Poison Longhaft Axe

[15051100]Blood Longhaft Axe

[15060000]Rusted Anchor

[15060500]Fire Rusted Anchor

[15060600]Lightning Rusted Anchor

[15060700]Sacred Rusted Anchor

[15060800]Magic Rusted Anchor

[15060900]Cold Rusted Anchor

[15061000]Poison Rusted Anchor

[15061100]Blood Rusted Anchor

[15080000]Executioner's Greataxe

[15080500]Executioner's Fire Greataxe

[15080600]Executioner's Lightning Greataxe

[15080700]Executioner's Sacred Greataxe

[15080800]Executioner's Magic Greataxe

[15080900]Executioner's Cold Greataxe

[15081000]Executioner's Poison Greataxe

[15081100]Executioner's Blood Greataxe

[15110000]Winged Greathorn

[15120000]Butchering Knife

[15120500]Fire Butchering Knife

[15120600]Lightning Butchering Knife

[15120700]Sacred Butchering Knife

[15120800]Magic Butchering Knife

[15120900]Cold Butchering Knife

[15121000]Poison Butchering Knife

[15121100]Blood Butchering Knife

[15130000]Gargoyle's Great Axe

[15130500]Gargoyle's Fire Great Axe

[15130600]Gargoyle's Lightning Great Axe

[15130700]Gargoyle's Sacred Great Axe

[15130800]Gargoyle's Magic Great Axe

[15130900]Gargoyle's Cold Great Axe

[15131000]Gargoyle's Poison Great Axe

[15131100]Gargoyle's Blood Great Axe

[15140000]Gargoyle's Black Axe

[15140700]Gargoyle's Sacred Black Axe

[16000000]Short Spear

[16000500]Fire Short Spear

[16000600]Lightning Short Spear

[16000700]Sacred Short Spear

[16000800]Magic Short Spear

[16000900]Cold Short Spear

[16001000]Poison Short Spear

[16001100]Blood Short Spear

[16010000]Spear

[16010500]Fire Spear

[16010600]Lightning Spear

[16010700]Sacred Spear

[16010800]Magic Spear

[16010900]Cold Spear

[16011000]Poison Spear

[16011100]Bloody Spear

[16020000]Crystal Spear

[16020800]Magic Crystal Spear

[16030000]Clayman's Harpoon

[16030500]Clayman's Fire Harpoon

[16030600]Clayman's Lightning Harpoon

[16030700]Clayman's Sacred Harpoon

[16030800]Clayman's Magic Harpoon

[16030900]Clayman's Cold Harpoon

[16031000]Clayman's Poison Harpoon

[16031100]Clayman's Blood Harpoon

[16040000]Cleanrot Spear

[16050000]Partisan

[16050500]Fire Partisan

[16050600]Lightning Partisan

[16050700]Sacred Partisan

[16050800]Magic Partisan

[16050900]Cold Partisan

[16051000]Poison Partisan

[16051100]Blood Partisan

[16060000]Celebrant's Rib-Rake

[16060500]Celebrant's Fire Rib-Rake

[16060600]Celebrant's Lightning Rib-Rake

[16060700]Celebrant's Sacred Rib-Rake

[16060800]Celebrant's Magic Rib-Rake

[16060900]Celebrant's Cold Rib-Rake

[16061000]Celebrant's Poison Rib-Rake

[16061100]Celebrant's Blood Rib-Rake

[16070000]Pike

[16070500]Fire Pike

[16070600]Lightning Pike

[16070700]Sacred Pike

[16070800]Magic Pike

[16070900]Cold Pike

[16071000]Poison Pike

[16071100]Blood Pike

[16080000]Torchpole

[16080500]Fire Torchpole

[16090000]Bolt of Gransax

[16110000]Cross-Naginata

[16110500]Fire Cross-Naginata

[16110600]Lightning Cross-Naginata

[16110700]Sacred Cross-Naginata

[16110800]Magic Cross-Naginata

[16110900]Cold Cross-Naginata

[16111000]Poison Cross-Naginata

[16111100]Blood Cross-Naginata

[16120000]Death Ritual Spear

[16130000]Inquisitor's Girandole

[16130500]Inquisitor's Fire Girandole

[16140000]Spiked Spear

[16140500]Fire Spiked Spear

[16140600]Lightning Spiked Spear

[16140700]Sacred Spiked Spear

[16140800]Magic Spiked Spear

[16140900]Cold Spiked Spear

[16141000]Poison Spiked Spear

[16141100]Blood Spiked Spear

[16150000]Iron Spear

[16150500]Fire Iron Spear

[16150600]Lightning Iron Spear

[16150700]Sacred Iron Spear

[16150800]Magic Iron Spear

[16150900]Cold Iron Spear

[16151000]Poison Iron Spear

[16151100]Blood Iron Spear

[16160000]Rotten Crystal Spear

[17010000]Mohgwyn's Sacred Spear

[17020000]Siluria's Tree

[17030000]Serpent-Hunter

[17050000]Vyke's War Spear

[17060000]Lance

[17060500]Fire Lance

[17060600]Lightning Lance

[17060700]Sacred Lance

[17060800]Magic Lance

[17060900]Cold Lance

[17061000]Poison Lance

[17061100]Bloody Lance

[17070000]Treespear

[17070500]Fire Treespear

[17070600]Lightning Treespear

[17070700]Sacred Treespear

[17070800]Magic Treespear

[17070900]Cold Treespear

[17071000]Poison Treespear

[17071100]Blood Treespear

[18000000]Halberd

[18000500]Fire Halberd

[18000600]Lightning Halberd

[18000700]Sacred Halberd

[18000800]Magic Halberd

[18000900]Cold Halberd

[18001000]Poison Halberd

[18001100]Blood Halberd

[18010000]Pest's Glaive

[18010500]Pest's Fire Glaive

[18010600]Pest's Lightning Glaive

[18010700]Pest's Sacred Glaive

[18010800]Pest's Magic Glaive

[18010900]Pest's Cold Glaive

[18011000]Pest's Poison Glaive

[18011100]Pest's Blood Glaive

[18020000]Lucerne

[18020500]Fire Lucerne

[18020600]Lightning Lucerne

[18020700]Sacred Lucerne

[18020800]Magic Lucerne

[18020900]Cold Lucerne

[18021000]Poison Lucerne

[18021100]Blood Lucerne

[18030000]Banished Knight's Halberd

[18030500]Banished Knight's Fire Halberd

[18030600]Banished Knight's Lightning Halberd

[18030700]Banished Knight's Sacred Halberd

[18030800]Banished Knight's Magic Halberd

[18030900]Banished Knight's Cold Halberd

[18031000]Banished Knight's Poison Halberd

[18031100]Banished Knight's Blood Halberd

[18040000]Commander's Standard

[18050000]Nightrider Glaive

[18050500]Fire Nightrider Glaive

[18050600]Lightning Nightrider Glaive

[18050700]Sacred Nightrider Glaive

[18050800]Magic Nightrider Glaive

[18050900]Cold Nightrider Glaive

[18051000]Poison Nightrider Glaive

[18051100]Blood Nightrider Glaive

[18060000]Ripple Crescent Halberd

[18070000]Vulgar Militia Saw

[18070500]Fire Vulgar Militia Saw

[18070600]Lightning Vulgar Militia Saw

[18070700]Sacred Vulgar Militia Saw

[18070800]Magic Vulgar Militia Saw

[18070900]Cold Vulgar Militia Saw

[18071000]Poison Vulgar Militia Saw

[18071100]Blood Vulgar Militia Saw

[18080000]Golden Halberd

[18090000]Glaive

[18090500]Fire Glaive

[18090600]Lightning Glaive

[18090700]Sacred Glaive

[18090800]Magic Glaive

[18090900]Cold Glaive

[18091000]Poison Glaive

[18091100]Blood Glaive

[18100000]Loretta's War Sickle

[18100800]Loretta's Magic War Sickle

[18110000]Guardian's Swordspear

[18110500]Guardian's Fire Swordspear

[18110600]Guardian's Lightning Swordspear

[18110700]Guardian's Sacred Swordspear

[18110800]Guardian's Magic Swordspear

[18110900]Guardian's Cold Swordspear

[18111000]Guardian's Poison Swordspear

[18111100]Guardian's Blood Swordspear

[18130000]Vulgar Militia Shotel

[18130500]Fire Vulgar Militia Shotel

[18130600]Lightning Vulgar Militia Shotel

[18130700]Sacred Vulgar Militia Shotel

[18130800]Magic Vulgar Militia Shotel

[18130900]Cold Vulgar Militia Shotel

[18131000]Poison Vulgar Militia Shotel

[18131100]Blood Vulgar Militia Shotel

[18140000]Dragon Halberd

[18150000]Gargoyle's Halberd

[18150500]Gargoyle's Fire Halberd

[18150600]Gargoyle's Lightning Halberd

[18150700]Gargoyle's Sacred Halberd

[18150800]Gargoyle's Magic Halberd

[18150900]Gargoyle's Cold Halberd

[18151000]Gargoyle's Poison Halberd

[18151100]Gargoyle's Blood Halberd

[18160000]Gargoyle's Black Halberd

[18160700]Gargoyle's Sacred Black Halberd

[18750000]Guardian's Halberd

[19000000]Scythe

[19000500]Fire Scythe

[19000600]Lightning Scythe

[19000700]Sacred Scythe

[19000800]Magic Scythe

[19000900]Cold Scythe

[19001000]Poison Scythe

[19001100]Blood Scythe

[19010000]Grave Scythe

[19010500]Fire Grave Scythe

[19010600]Lightning Grave Scythe

[19010700]Sacred Grave Scythe

[19010800]Magic Grave Scythe

[19010900]Cold Grave Scythe

[19011000]Poison Grave Scythe

[19011100]Blood Grave Scythe

[19020000]Halo Scythe

[19060000]Winged Scythe

[20000000]Whip

[20000500]Fire Whip

[20000600]Lightning Whip

[20000700]Sacred Whip

[20000800]Magic Whip

[20000900]Cold Whip

[20001000]Poison Whip

[20001100]Blood Whip

[20020000]Thorned Whip

[20020500]Fire Thorned Whip

[20020600]Lightning Thorned Whip

[20020700]Sacred Thorned Whip

[20020800]Magic Thorned Whip

[20020900]Cold Thorned Whip

[20021000]Poison Thorned Whip

[20021100]Blood Thorned Whip

[20030000]Magma Whip Candlestick

[20050000]Hoslow's Petal Whip

[20051100]Hoslow's Blood Petal Whip

[20060000]Giant's Red Braid

[20070000]Urumi

[20070500]Fire Urumi

[20070600]Lightning Urumi

[20070700]Sacred Urumi

[20070800]Magic Urumi

[20070900]Cold Urumi

[20071000]Poison Urumi

[20071100]Blood Urumi

[21000000]Caestus

[21000500]Fire Caestus

[21000600]Lightning Caestus

[21000700]Sacred Caestus

[21000800]Magic Caestus

[21000900]Cold Caestus

[21001000]Poison Caestus

[21001100]Blood Caestus

[21010000]Spiked Caestus

[21010500]Fire Spiked Caestus

[21010600]Lightning Spiked Caestus

[21010700]Sacred Spiked Caestus

[21010800]Magic Spiked Caestus

[21010900]Cold Spiked Caestus

[21011000]Poison Spiked Caestus

[21011100]Blood Spiked Caestus

[21060000]Grafted Dragon

[21070000]Iron Ball

[21070500]Fire Iron Ball

[21070600]Lightning Iron Ball

[21070700]Sacred Iron Ball

[21070800]Magic Iron Ball

[21070900]Cold Iron Ball

[21071000]Poison Iron Ball

[21071100]Blood Iron Ball

[21080000]Star Fist

[21080500]Fire Star Fist

[21080600]Lightning Star Fist

[21080700]Sacred Star Fist

[21080800]Magic Star Fist

[21080900]Cold Star Fist

[21081000]Poison Star Fist

[21081100]Blood Star Fist

[21100000]Katar

[21100500]Fire Katar

[21100600]Lightning Katar

[21100700]Sacred Katar

[21100800]Magic Katar

[21100900]Cold Katar

[21101000]Poison Katar

[21101100]Blood Katar

[21110000]Clinging Bone

[21120000]Veteran's Prosthesis

[21130000]Cipher Pata

[21750000]Revenant's Cursed Claws

[22000000]Hookclaws

[22000500]Fire Hookclaws

[22000600]Lightning Hookclaws

[22000700]Sacred Hookclaws

[22000800]Magic Hookclaws

[22000900]Cold Hookclaws

[22001000]Poison Hookclaws

[22001100]Blood Hookclaws

[22010000]Venomous Fang

[22010500]Fire Venomous Fang

[22010600]Lightning Venomous Fang

[22010700]Sacred Venomous Fang

[22010800]Magic Venomous Fang

[22010900]Cold Venomous Fang

[22011000]Poison Venomous Fang

[22011100]Blood Venomous Fang

[22020000]Bloodhound Claws

[22020500]Fire Bloodhound Claws

[22020600]Lightning Bloodhound Claws

[22020700]Sacred Bloodhound Claws

[22020800]Magic Bloodhound Claws

[22020900]Cold Bloodhound Claws

[22021000]Poison Bloodhound Claws

[22021100]Blood Bloodhound Claws

[22030000]Raptor Talons

[22030500]Fire Raptor Talons

[22030600]Lightning Raptor Talons

[22030700]Sacred Raptor Talons

[22030800]Magic Raptor Talons

[22030900]Cold Raptor Talons

[22031000]Poison Raptor Talons

[22031100]Blood Raptor Talons

[23000000]Prelate's Inferno Crozier

[23000500]Prelate's Fire Inferno Crozier

[23000600]Prelate's Lightning Inferno Crozier

[23000700]Prelate's Sacred Inferno Crozier

[23000800]Prelate's Magic Inferno Crozier

[23000900]Prelate's Cold Inferno Crozier

[23001000]Prelate's Poison Inferno Crozier

[23001100]Prelate's Blood Inferno Crozier

[23010000]Watchdog's Staff

[23020000]Great Club

[23030000]Envoy's Greathorn

[23040000]Duelist Greataxe

[23040500]Fire Duelist Greataxe

[23040600]Lightning Duelist Greataxe

[23040700]Sacred Duelist Greataxe

[23040800]Magic Duelist Greataxe

[23040900]Cold Duelist Greataxe

[23041000]Poison Duelist Greataxe

[23041100]Blood Duelist Greataxe

[23050000]Axe of Godfrey

[23060000]Dragon Greatclaw

[23060600]Lightning Dragon Greatclaw

[23070000]Staff of the Avatar

[23080000]Fallingstar Beast Jaw

[23100000]Ghiza's Wheel

[23110000]Giant-Crusher

[23110500]Fire Giant-Crusher

[23110600]Lightning Giant-Crusher

[23110700]Sacred Giant-Crusher

[23110800]Magic Giant-Crusher

[23110900]Cold Giant-Crusher

[23111000]Poison Giant-Crusher

[23111100]Blood Giant-Crusher

[23120000]Golem's Halberd

[23120500]Golem's Fire Halberd

[23120600]Golem's Lightning Halberd

[23120700]Golem's Sacred Halberd

[23120800]Golem's Magic Halberd

[23120900]Golem's Cold Halberd

[23121000]Golem's Poison Halberd

[23121100]Golem's Blood Halberd

[23130000]Troll's Hammer

[23130500]Troll's Fire Hammer

[23130600]Troll's Lightning Hammer

[23130700]Troll's Sacred Hammer

[23130800]Troll's Magic Hammer

[23130900]Troll's Cold Hammer

[23131000]Troll's Poison Hammer

[23131100]Troll's Blood Hammer

[23140000]Rotten Staff

[23150000]Rotten Greataxe

[23150500]Fire Rotten Greataxe

[23150600]Lightning Rotten Greataxe

[23150700]Sacred Rotten Greataxe

[23150800]Magic Rotten Greataxe

[23150900]Cold Rotten Greataxe

[23151000]Poison Rotten Greataxe

[23151100]Blood Rotten Greataxe

[23750000]Raider's Greataxe

[24000000]Torch

[24020000]Steel-Wire Torch

[24040000]St. Trina's Torch

[24050000]Ghostflame Torch

[24060000]Beast-Repellent Torch

[24070000]Sentry's Torch

[30000000]Buckler

[30000500]Fire Buckler

[30000600]Lightning Buckler

[30000700]Sacred Buckler

[30000800]Magic Buckler

[30000900]Cold Buckler

[30001000]Poison Buckler

[30001100]Bloody Buckler

[30010000]Perfumer's Shield

[30010500]Perfumer's Fire Shield

[30010600]Perfumer's Lightning Shield

[30010700]Perfumer's Sacred Shield

[30010800]Perfumer's Magic Shield

[30010900]Perfumer's Cold Shield

[30011000]Perfumer's Poison Shield

[30011100]Perfumer's Blood Shield

[30020000]Man-Serpent's Shield

[30020500]Man-Serpent's Fire Shield

[30020600]Man-Serpent's Lightning Shield

[30020700]Man-Serpent's Sacred Shield

[30020800]Man-Serpent's Magic Shield

[30020900]Man-Serpent's Cold Shield

[30021000]Man-Serpent's Poison Shield

[30021100]Man-Serpent's Blood Shield

[30030000]Rickety Shield

[30030500]Fire Rickety Shield

[30030600]Lightning Rickety Shield

[30030700]Sacred Rickety Shield

[30030800]Magic Rickety Shield

[30030900]Cold Rickety Shield

[30031000]Poison Rickety Shield

[30031100]Bloody Rickety Shield

[30040000]Pillory Shield

[30040500]Fire Pillory Shield

[30040600]Lightning Pillory Shield

[30040700]Sacred Pillory Shield

[30040800]Magic Pillory Shield

[30040900]Cold Pillory Shield

[30041000]Poison Pillory Shield

[30041100]Blood Pillory Shield

[30060000]Beastman's Jar-Shield

[30060500]Beastman's Fire Jar-Shield

[30060600]Beastman's Lightning Jar-Shield

[30060700]Beastman's Sacred Jar-Shield

[30060800]Beastman's Magic Jar-Shield

[30060900]Beastman's Cold Jar-Shield

[30061000]Beastman's Poison Jar-Shield

[30061100]Beastman's Blood Jar-Shield

[30070000]Red Thorn Roundshield

[30070500]Fire Red Thorn Roundshield

[30070600]Lightning Red Thorn Roundshield

[30070700]Sacred Red Thorn Roundshield

[30070800]Magic Red Thorn Roundshield

[30070900]Cold Red Thorn Roundshield

[30071000]Poison Red Thorn Roundshield

[30071100]Bloody Red Thorn Roundshield

[30080000]Scripture Wooden Shield

[30080500]Fire Scripture Wooden Shield

[30080600]Lightning Scripture Wooden Shield

[30080700]Sacred Scripture Wooden Shield

[30080800]Magic Scripture Wooden Shield

[30080900]Cold Scripture Wooden Shield

[30081000]Poison Scripture Wooden Shield

[30081100]Blood Scripture Wooden Shield

[30090000]Riveted Wooden Shield

[30090500]Fire Riveted Wooden Shield

[30090600]Lightning Riveted Wooden Shield

[30090700]Sacred Riveted Wooden Shield

[30090800]Magic Riveted Wooden Shield

[30090900]Cold Riveted Wooden Shield

[30091000]Poison Riveted Wooden Shield

[30091100]Blood Riveted Wooden Shield

[30100000]Blue-White Wooden Shield

[30100500]Fire Blue-White Wooden Shield

[30100600]Lightning Blue-White Wooden Shield

[30100700]Sacred Blue-White Wooden Shield

[30100800]Magic Blue-White Wooden Shield

[30100900]Cold Blue-White Wooden Shield

[30101000]Poison Blue-White Wooden Shield

[30101100]Blood Blue-White Wooden Shield

[30110000]Rift Shield

[30110500]Fire Rift Shield

[30110600]Lightning Rift Shield

[30110700]Sacred Rift Shield

[30110800]Magic Rift Shield

[30110900]Cold Rift Shield

[30111000]Poison Rift Shield

[30111100]Blood Rift Shield

[30120000]Iron Roundshield

[30120500]Fire Iron Roundshield

[30120600]Lightning Iron Roundshield

[30120700]Sacred Iron Roundshield

[30120800]Magic Iron Roundshield

[30120900]Cold Iron Roundshield

[30121000]Poison Iron Roundshield

[30121100]Bloody Iron Roundshield

[30130000]Gilded Iron Shield

[30130500]Gilded Fire Iron Shield

[30130600]Gilded Lightning Iron Shield

[30130700]Gilded Sacred Iron Shield

[30130800]Gilded Magic Iron Shield

[30130900]Gilded Cold Iron Shield

[30131000]Gilded Poison Iron Shield

[30131100]Gilded Blood Iron Shield

[30140000]Ice Crest Shield

[30140500]Fire Ice Crest Shield

[30140600]Lightning Ice Crest Shield

[30140700]Sacred Ice Crest Shield

[30140800]Magic Ice Crest Shield

[30140900]Cold Ice Crest Shield

[30141000]Poison Ice Crest Shield

[30141100]Blood Ice Crest Shield

[30150000]Smoldering Shield

[30190000]Spiralhorn Shield

[30190500]Fire Spiralhorn Shield

[30190600]Lightning Spiralhorn Shield

[30190700]Sacred Spiralhorn Shield

[30190800]Magic Spiralhorn Shield

[30190900]Cold Spiralhorn Shield

[30191000]Poison Spiralhorn Shield

[30191100]Blood Spiralhorn Shield

[30200000]Coil Shield

[30750000]Wylder's Small Shield

[31000000]Kite Shield

[31000500]Fire Kite Shield

[31000600]Lightning Kite Shield

[31000700]Sacred Kite Shield

[31000800]Magic Kite Shield

[31000900]Cold Kite Shield

[31001000]Poison Kite Shield

[31001100]Blood Kite Shield

[31010000]Marred Leather Shield

[31010500]Marred Fire Leather Shield

[31010600]Marred Lightning Leather Shield

[31010700]Marred Sacred Leather Shield

[31010800]Marred Magic Leather Shield

[31010900]Marred Cold Leather Shield

[31011000]Marred Poison Leather Shield

[31011100]Marred Blood Leather Shield

[31020000]Marred Wooden Shield

[31020500]Marred Fire Wooden Shield

[31020600]Marred Lightning Wooden Shield

[31020700]Marred Sacred Wooden Shield

[31020800]Marred Magic Wooden Shield

[31020900]Marred Cold Wooden Shield

[31021000]Marred Poison Wooden Shield

[31021100]Marred Blood Wooden Shield

[31030000]Banished Knight's Shield

[31030500]Banished Knight's Fire Shield

[31030600]Banished Knight's Lightning Shield

[31030700]Banished Knight's Sacred Shield

[31030800]Banished Knight's Magic Shield

[31030900]Banished Knight's Cold Shield

[31031000]Banished Knight's Poison Shield

[31031100]Banished Knight's Blood Shield

[31040000]Albinauric Shield

[31040500]Fire Albinauric Shield

[31040600]Lightning Albinauric Shield

[31040700]Sacred Albinauric Shield

[31040800]Magic Albinauric Shield

[31040900]Cold Albinauric Shield

[31041000]Poison Albinauric Shield

[31041100]Blood Albinauric Shield

[31050000]Sun Realm Shield

[31050500]Fire Sun Realm Shield

[31050600]Lightning Sun Realm Shield

[31050700]Sacred Sun Realm Shield

[31050800]Magic Sun Realm Shield

[31050900]Cold Sun Realm Shield

[31051000]Poison Sun Realm Shield

[31051100]Blood Sun Realm Shield

[31060000]Silver Mirrorshield

[31070000]Round Shield

[31070500]Fire Round Shield

[31070600]Lightning Round Shield

[31070700]Sacred Round Shield

[31070800]Magic Round Shield

[31070900]Cold Round Shield

[31071000]Poison Round Shield

[31071100]Blood Round Shield

[31080000]Scorpion Kite Shield

[31080500]Fire Scorpion Kite Shield

[31080600]Lightning Scorpion Kite Shield

[31080700]Sacred Scorpion Kite Shield

[31080800]Magic Scorpion Kite Shield

[31080900]Cold Scorpion Kite Shield

[31081000]Poison Scorpion Kite Shield

[31081100]Blood Scorpion Kite Shield

[31090000]Twinbird Kite Shield

[31090500]Fire Twinbird Kite Shield

[31090600]Lightning Twinbird Kite Shield

[31090700]Sacred Twinbird Kite Shield

[31090800]Magic Twinbird Kite Shield

[31090900]Cold Twinbird Kite Shield

[31091000]Poison Twinbird Kite Shield

[31091100]Blood Twinbird Kite Shield

[31100000]Blue-Gold Kite Shield

[31100500]Fire Blue-Gold Kite Shield

[31100600]Lightning Blue-Gold Kite Shield

[31100700]Sacred Blue-Gold Kite Shield

[31100800]Magic Blue-Gold Kite Shield

[31100900]Cold Blue-Gold Kite Shield

[31101000]Poison Blue-Gold Kite Shield

[31101100]Blood Blue-Gold Kite Shield

[31130000]Brass Shield

[31130500]Fire Brass Shield

[31130600]Lightning Brass Shield

[31130700]Sacred Brass Shield

[31130800]Magic Brass Shield

[31130900]Cold Brass Shield

[31131000]Poison Brass Shield

[31131100]Blood Brass Shield

[31140000]Great Turtle Shell

[31140500]Fire Great Turtle Shell

[31140600]Lightning Great Turtle Shell

[31140700]Sacred Great Turtle Shell

[31140800]Magic Great Turtle Shell

[31140900]Cold Great Turtle Shell

[31141000]Poison Great Turtle Shell

[31141100]Blood Great Turtle Shell

[31170000]Shield of the Guilty

[31170500]Fire Shield of the Guilty

[31170600]Lightning Shield of the Guilty

[31170700]Sacred Shield of the Guilty

[31170800]Magic Shield of the Guilty

[31170900]Cold Shield of the Guilty

[31171000]Poison Shield of the Guilty

[31171100]Blood Shield of the Guilty

[31190000]Carian Knight's Shield

[31190500]Carian Knight's Fire Shield

[31190600]Carian Knight's Lightning Shield

[31190700]Carian Knight's Sacred Shield

[31190800]Carian Knight's Magic Shield

[31190900]Carian Knight's Cold Shield

[31191000]Carian Knight's Poison Shield

[31191100]Carian Knight's Bloody Shield

[31230000]Large Leather Shield

[31230500]Fire Large Leather Shield

[31230600]Lightning Large Leather Shield

[31230700]Sacred Large Leather Shield

[31230800]Magic Large Leather Shield

[31230900]Cold Large Leather Shield

[31231000]Poison Large Leather Shield

[31231100]Bloody Large Leather Shield

[31240000]Horse Crest Wooden Shield

[31240500]Fire Horse Crest Wooden Shield

[31240600]Lightning Horse Crest Wooden Shield

[31240700]Sacred Horse Crest Wooden Shield

[31240800]Magic Horse Crest Wooden Shield

[31240900]Cold Horse Crest Wooden Shield

[31241000]Poison Horse Crest Wooden Shield

[31241100]Blood Horse Crest Wooden Shield

[31250000]Candletree Wooden Shield

[31250500]Fire Candletree Wooden Shield

[31250600]Lightning Candletree Wooden Shield

[31250700]Sacred Candletree Wooden Shield

[31250800]Magic Candletree Wooden Shield

[31250900]Cold Candletree Wooden Shield

[31251000]Poison Candletree Wooden Shield

[31251100]Blood Candletree Wooden Shield

[31260000]Flame Crest Wooden Shield

[31260500]Fire Flame Crest Wooden Shield

[31260600]Lightning Flame Crest Wooden Shield

[31260700]Sacred Flame Crest Wooden Shield

[31260800]Magic Flame Crest Wooden Shield

[31260900]Cold Flame Crest Wooden Shield

[31261000]Poison Flame Crest Wooden Shield

[31261100]Blood Flame Crest Wooden Shield

[31270000]Hawk Crest Wooden Shield

[31270500]Fire Hawk Crest Wooden Shield

[31270600]Lightning Hawk Crest Wooden Shield

[31270700]Sacred Hawk Crest Wooden Shield

[31270800]Magic Hawk Crest Wooden Shield

[31270900]Cold Hawk Crest Wooden Shield

[31271000]Poison Hawk Crest Wooden Shield

[31271100]Blood Hawk Crest Wooden Shield

[31280000]Beast Crest Heater Shield

[31280500]Fire Beast Crest Heater Shield

[31280600]Lightning Beast Crest Heater Shield

[31280700]Sacred Beast Crest Heater Shield

[31280800]Magic Beast Crest Heater Shield

[31280900]Cold Beast Crest Heater Shield

[31281000]Poison Beast Crest Heater Shield

[31281100]Blood Beast Crest Heater Shield

[31290000]Red Crest Heater Shield

[31290500]Fire Red Crest Heater Shield

[31290600]Lightning Red Crest Heater Shield

[31290700]Sacred Red Crest Heater Shield

[31290800]Magic Red Crest Heater Shield

[31290900]Cold Red Crest Heater Shield

[31291000]Poison Red Crest Heater Shield

[31291100]Blood Red Crest Heater Shield

[31300000]Blue Crest Heater Shield

[31300500]Fire Blue Crest Heater Shield

[31300600]Lightning Blue Crest Heater Shield

[31300700]Sacred Blue Crest Heater Shield

[31300800]Magic Blue Crest Heater Shield

[31300900]Cold Blue Crest Heater Shield

[31301000]Poison Blue Crest Heater Shield

[31301100]Blood Blue Crest Heater Shield

[31310000]Eclipse Crest Heater Shield

[31310500]Fire Eclipse Crest Heater Shield

[31310600]Lightning Eclipse Crest Heater Shield

[31310700]Sacred Eclipse Crest Heater Shield

[31310800]Magic Eclipse Crest Heater Shield

[31310900]Cold Eclipse Crest Heater Shield

[31311000]Poison Eclipse Crest Heater Shield

[31311100]Blood Eclipse Crest Heater Shield

[31320000]Inverted Hawk Heater Shield

[31320500]Fire Inverted Hawk Heater Shield

[31320600]Lightning Inverted Hawk Heater Shield

[31320700]Sacred Inverted Hawk Heater Shield

[31320800]Magic Inverted Hawk Heater Shield

[31320900]Cold Inverted Hawk Heater Shield

[31321000]Poison Inverted Hawk Heater Shield

[31321100]Blood Inverted Hawk Heater Shield

[31330000]Heater Shield

[31330500]Fire Heater Shield

[31330600]Lightning Heater Shield

[31330700]Sacred Heater Shield

[31330800]Magic Heater Shield

[31330900]Cold Heater Shield

[31331000]Poison Heater Shield

[31331100]Blood Heater Shield

[31340000]Black Leather Shield

[31340500]Fire Black Leather Shield

[31340600]Lightning Black Leather Shield

[31340700]Sacred Black Leather Shield

[31340800]Magic Black Leather Shield

[31340900]Cold Black Leather Shield

[31341000]Poison Black Leather Shield

[31341100]Blood Black Leather Shield

[32000000]Dragon Towershield

[32000500]Fire Dragon Towershield

[32000600]Lightning Dragon Towershield

[32000700]Sacred Dragon Towershield

[32000800]Magic Dragon Towershield

[32000900]Cold Dragon Towershield

[32001000]Poison Dragon Towershield

[32001100]Blood Dragon Towershield

[32020000]Distinguished Greatshield

[32020500]Distinguished Fire Greatshield

[32020600]Distinguished Lightning Greatshield

[32020700]Distinguished Sacred Greatshield

[32020800]Distinguished Magic Greatshield

[32020900]Distinguished Cold Greatshield

[32021000]Distinguished Poison Greatshield

[32021100]Distinguished Blood Greatshield

[32030000]Crucible Hornshield

[32040000]Dragonclaw Shield

[32050000]Briar Greatshield

[32050500]Fire Briar Greatshield

[32050600]Lightning Briar Greatshield

[32050700]Sacred Briar Greatshield

[32050800]Magic Briar Greatshield

[32050900]Cold Briar Greatshield

[32051000]Poison Briar Greatshield

[32051100]Blood Briar Greatshield

[32080000]Erdtree Greatshield

[32090000]Golden Beast Crest Shield

[32090500]Fire Golden Beast Crest Shield

[32090600]Lightning Golden Beast Crest Shield

[32090700]Sacred Golden Beast Crest Shield

[32090800]Magic Golden Beast Crest Shield

[32090900]Cold Golden Beast Crest Shield

[32091000]Poison Golden Beast Crest Shield

[32091100]Blood Golden Beast Crest Shield

[32120000]Jellyfish Shield

[32130000]Fingerprint Stone Shield

[32130500]Fire Fingerprint Stone Shield

[32130600]Lightning Fingerprint Stone Shield

[32130700]Sacred Fingerprint Stone Shield

[32130800]Magic Fingerprint Stone Shield

[32130900]Cold Fingerprint Stone Shield

[32131000]Poison Fingerprint Stone Shield

[32131100]Blood Fingerprint Stone Shield

[32140000]Icon Shield

[32150000]One-Eyed Shield

[32160000]Visage Shield

[32170000]Spiked Palisade Shield

[32170500]Fire Spiked Palisade Shield

[32170600]Lightning Spiked Palisade Shield

[32170700]Sacred Spiked Palisade Shield

[32170800]Magic Spiked Palisade Shield

[32170900]Cold Spiked Palisade Shield

[32171000]Poison Spiked Palisade Shield

[32171100]Blood Spiked Palisade Shield

[32190000]Manor Towershield

[32190500]Fire Manor Towershield

[32190600]Lightning Manor Towershield

[32190700]Sacred Manor Towershield

[32190800]Magic Manor Towershield

[32190900]Cold Manor Towershield

[32191000]Poison Manor Towershield

[32191100]Blood Manor Towershield

[32200000]Crossed-Tree Towershield

[32200500]Fire Crossed-Tree Towershield

[32200600]Lightning Crossed-Tree Towershield

[32200700]Sacred Crossed-Tree Towershield

[32200800]Magic Crossed-Tree Towershield

[32200900]Cold Crossed-Tree Towershield

[32201000]Poison Crossed-Tree Towershield

[32201100]Blood Crossed-Tree Towershield

[32210000]Inverted Hawk Towershield

[32210500]Fire Inverted Hawk Towershield

[32210600]Lightning Inverted Hawk Towershield

[32210700]Sacred Inverted Hawk Towershield

[32210800]Magic Inverted Hawk Towershield

[32210900]Cold Inverted Hawk Towershield

[32211000]Poison Inverted Hawk Towershield

[32211100]Blood Inverted Hawk Towershield

[32220000]Ant's Skull Plate

[32230000]Redmane Greatshield

[32230500]Fire Redmane Greatshield

[32230600]Lightning Redmane Greatshield

[32230700]Sacred Redmane Greatshield

[32230800]Magic Redmane Greatshield

[32230900]Cold Redmane Greatshield

[32231000]Poison Redmane Greatshield

[32231100]Blood Redmane Greatshield

[32240000]Eclipse Crest Greatshield

[32240500]Fire Eclipse Crest Greatshield

[32240600]Lightning Eclipse Crest Greatshield

[32240700]Sacred Eclipse Crest Greatshield

[32240800]Magic Eclipse Crest Greatshield

[32240900]Cold Eclipse Crest Greatshield

[32241000]Poison Eclipse Crest Greatshield

[32241100]Blood Eclipse Crest Greatshield

[32250000]Cuckoo Greatshield

[32250500]Fire Cuckoo Greatshield

[32250600]Lightning Cuckoo Greatshield

[32250700]Sacred Cuckoo Greatshield

[32250800]Magic Cuckoo Greatshield

[32250900]Cold Cuckoo Greatshield

[32251000]Poison Cuckoo Greatshield

[32251100]Blood Cuckoo Greatshield

[32260000]Golden Greatshield

[32260500]Fire Golden Greatshield

[32260600]Lightning Golden Greatshield

[32260700]Sacred Golden Greatshield

[32260800]Magic Golden Greatshield

[32260900]Cold Golden Greatshield

[32261000]Poison Golden Greatshield

[32261100]Blood Golden Greatshield

[32270000]Gilded Greatshield

[32270500]Fire Gilded Greatshield

[32270600]Lightning Gilded Greatshield

[32270700]Sacred Gilded Greatshield

[32270800]Magic Gilded Greatshield

[32270900]Cold Gilded Greatshield

[32271000]Poison Gilded Greatshield

[32271100]Blood Gilded Greatshield

[32280000]Haligtree Crest Greatshield

[32280500]Fire Haligtree Crest Greatshield

[32280600]Lightning Haligtree Crest Greatshield

[32280700]Sacred Haligtree Crest Greatshield

[32280800]Magic Haligtree Crest Greatshield

[32280900]Cold Haligtree Crest Greatshield

[32281000]Poison Haligtree Crest Greatshield

[32281100]Blood Haligtree Crest Greatshield

[32290000]Wooden Greatshield

[32290500]Fire Wooden Greatshield

[32290600]Lightning Wooden Greatshield

[32290700]Sacred Wooden Greatshield

[32290800]Magic Wooden Greatshield

[32290900]Cold Wooden Greatshield

[32291000]Poison Wooden Greatshield

[32291100]Blood Wooden Greatshield

[32300000]Lordsworn's Shield

[32300500]Fire Lordsworn's Shield

[32300600]Lightning Lordsworn's Shield

[32300700]Sacred Lordsworn's Shield

[32300800]Magic Lordsworn's Shield

[32300900]Cold Lordsworn's Shield

[32301000]Poison Lordsworn's Shield

[32301100]Blood Lordsworn's Shield

[32750000]Guardian's Greatshield

[33000000]Glintstone Staff

[33040000]Crystal Staff

[33050000]Gelmir Glintstone Staff

[33060000]Demi-Human Queen's Staff

[33090000]Carian Regal Scepter

[33120000]Digger's Staff

[33130000]Astrologer's Staff

[33170000]Carian Glintblade Staff

[33180000]Prince of Death's Staff

[33190000]Albinauric Staff

[33200000]Academy Glintstone Staff

[33210000]Carian Glintstone Staff

[33230000]Azur's Glintstone Staff

[33240000]Lusat's Glintstone Staff

[33250000]Meteorite Staff

[33260000]Staff of the Guilty

[33270000]Rotten Crystal Staff

[33280000]Staff of Loss

[33750000]Recluse's Staff

[34000000]Finger Seal

[34010000]Godslayer's Seal

[34020000]Giant's Seal

[34030000]Gravel Stone Seal

[34040000]Clawmark Seal

[34060000]Golden Order Seal

[34070000]Erdtree Seal

[34080000]Dragon Communion Seal

[34090000]Frenzied Flame Seal

[34750000]Finger Seal

[40000000]Shortbow

[40010000]Misbegotten Shortbow

[40020000]Red Branch Shortbow

[40030000]Harp Bow

[40050000]Composite Bow

[41000000]Longbow

[41010000]Albinauric Bow

[41020000]Horn Bow

[41030000]Erdtree Bow

[41040000]Serpent Bow

[41060000]Pulley Bow

[41070000]Black Bow

[41750000]Ironeye's Bow

[42000000]Lion Greatbow

[42010000]Golem Greatbow

[42030000]Erdtree Greatbow

[42040000]Greatbow

[43000000]Soldier's Crossbow

[43020000]Light Crossbow

[43030000]Heavy Crossbow

[43050000]Pulley Crossbow

[43060000]Full Moon Crossbow

[43080000]Arbalest

[43110000]Crepus's Black-Key Crossbow

[44000000]Hand Ballista

[44010000]Jar Cannon

[99999999]Test