AccessoryCaption.fmg None DarkSouls3 False %null% %null% Online multiplayer item. Receipt of a plea for help to the maidens of the Finger Reader. Summons a Broken Finger Stalker from another world to face an invading Broken Finger. Maidens of the Finger Reader speak in hushed tones about the loathsome, traitorous Broken Fingers and the dangers of their base invasions. Online multiplayer item. Record of contract with the maidens of the Finger Reader. Be summoned to the world of a player who has been invaded by a Broken Finger. The Broken Fingers have betrayed the Finger Reader. They are a cancer that afflicts the ties that bind the Tarnished to one another. They must be excised, and eradicated. A medallion with crimson amber inlaid. Boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. A medallion with crimson amber inlaid. Greatly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. A medallion with crimson amber inlaid. Vastly boosts maximum HP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. %null% %null% %null% %null% %null% %null% %null% A medallion with cerulean amber inlaid. Boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. A medallion with cerulean amber inlaid. Greatly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. A medallion with cerulean amber inlaid. Vastly boosts maximum FP. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. %null% %null% %null% %null% %null% %null% %null% A medallion with viridian amber inlaid. Boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. A medallion with viridian amber inlaid. Greatly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. A medallion with viridian amber inlaid. Vastly boosts maximum stamina. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. A primordial life energy resides inside. %null% %null% %null% %null% %null% %null% %null% An iron charm that resembles a mass of weaponry. Boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance. An iron charm that resembles a mass of weaponry. Greatly boosts maximum equipment load. This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance. A charm that resembles a great jar overflowing with weaponry. Vastly boosts maximum equipment load. The great jar grants this talisman to their warriors. Carry as much as you can—grow big and strong. %null% %null% %null% %null% %null% %null% %null% A talisman depicting a special blessing of the Erdtree. Slightly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. A talisman depicting a special blessing of the Erdtree. Raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. A legendary talisman depicting a special blessing of the Erdtree. Greatly raises maximum HP, stamina, and equip load. It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself. %null% %null% %null% %null% %null% %null% %null% An eye engraved with an Elden Rune. Said to be the seal of King Consort Radagon. Raises vigor, endurance, strength, and dexterity, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods. This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon. Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance. %null% %null% %null% %null% %null% %null% %null% %null% A talisman engraved with a scene from a heroic tale. Raises strength. The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman engraved with a scene from a heroic tale. Raises dexterity. Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman engraved with the legend of a queen. Raises intelligence. The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman engraved with the legend of the Two Fingers. Raises faith. Fingers cannot speak, yet these were eloquent. Persistently did they wriggle, spelling out mysteries in the air. Thus did we gain the words. The words of our faith. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman facsimile of a scarab, the carrier of treasures and precious things. This silver scarab enhances item discovery. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman facsimile of a scarab, the carrier of treasures and precious things. This golden scarab increases the amount of runes obtained from defeating enemies. This legendary talisman is a treasure of Nokstella, the Eternal City. Increases memory slots. This talisman represents the lost black moon. The moon of Nokstella was the guide of countless stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman in the shape of a green turtle. Raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous. %null% %null% %null% %null% %null% %null% %null% %null% %null% An accoutrement worn by the ancestral followers. Raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. An accoutrement worn by the ancestral followers. Greatly raises robustness. (Robustness governs resistance to blood loss and frost.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. %null% %null% %null% %null% %null% %null% %null% %null% An accoutrement worn by the ancestral followers. Raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. An accoutrement worn by the ancestral followers. Greatly raises immunity. (Immunity governs resistance to poison and rot.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. %null% %null% %null% %null% %null% %null% %null% %null% An accoutrement worn by the ancestral followers. Raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. An accoutrement worn by the ancestral followers. Greatly raises focus. (Focus governs resistance to sleep and madness.) Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. %null% %null% %null% %null% %null% %null% %null% %null% A fetid pustule taken from facial flesh. Raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots. A fetid, overgrown cyst taken from facial flesh. Greatly raises vitality. (Vitality governs resistance to the effects of Death.) It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods. %null% %null% %null% %null% %null% %null% %null% %null% A vividly-colored accoutrement precious to the ancestral followers. Raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. A vividly-colored accoutrement precious to the ancestral followers. Greatly raises immunity, robustness, and focus. Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit. %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting the horns of a bull-goat. Raises poise. Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight. %null% %null% %null% %null% %null% %null% %null% %null% %null% An eye engraved with an Elden Rune. Said to be the seal of Queen Marika. Raises mind, intelligence, faith, and arcane, but also increases damage taken. These seals represent the lifelong duty of those chosen by the gods. This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika. Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance. %null% %null% %null% %null% %null% %null% %null% %null% Shard of a shattered warrior jar. Boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps. Shard of the late Alexander, a shattered warrior jar. Greatly boosts the attack power of skills. Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Part of the golden prosthesis used by Millicent. The hand is locked into a fist that once raised a sword aloft. Boosts dexterity and raises attack power with successive attacks. The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie. A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic. Raises magic attack power, but lowers damage negation. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning. Raises lightning attack power, but lowers damage negation. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire. Raises fire attack power, but lowers damage negation. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow. Raises holy attack power, but lowers damage negation. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman adorned with red feathers, once used in ancient death rituals. Raises attack power when HP is low. The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman patterned after swords used in ritual combat held to honor the Erdtree. Raises attack power when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a spear and a soldier. Enhances the counterattacks that are unique to thrusting weapons. Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a hammer and a knight. Enhances stamina-reducing attacks against a blocking opponent. Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers." %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a raised prosthetic blade. An honor bestowed upon the knights who fought alongside Malenia the Severed. Raises attack power with successive attacks. The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless. A talisman depicting a raised prosthetic blade. An honor bestowed upon the valkyries who serve the Goddess of Rot. Greatly raises attack power with successive attacks. The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom. %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a dagger and a surgeon. Enhances critical hits. The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting three arrows. Carried by hunters of beasts. Increases the effective range of bows. %null% %null% %null% %null% %null% %null% %null% %null% %null% A cloth doll depicting a dancer garbed in blue. An ancient heirloom of some sort. Raises attack power with lower equipment load. The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a twinblade and a confessor. Enhances the final hit ending a chain of attacks. The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting an axe and a warrior. Enhances charge attacks. The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a lance and a knight. Enhances attacks while on horseback. Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting three iron arrows. Carried by soldiers long ago. Raises attack power of arrows and bolts. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting the exultation of the Lord of Blood. Raises attack power when blood loss occurs in the vicinity. "Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty." %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting the exultation of pests. Raises attack power when poisoning or rot occurs in the vicinity. "Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children." %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a claw and an assassin. Enhances jump attacks. The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey. %null% %null% %null% %null% %null% %null% %null% %null% %null% A bronze medallion depicting a roaring giant. Enhances roars and breath attacks. In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a curved sword and a swordsman. Enhances guard counters. It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman given by the jars to their friends. Raises potency of thrown jars. Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a set of perfume bottles. Raises potency of arts employing perfume. There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent. A talisman depicting a school of graven mages, the nightmare of the academy. Raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry. A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy. Greatly raises potency of sorceries. The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry. A talisman bearing an icon that depicts a group of masked figures. Raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation? %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman bearing an icon that depicts a mass of masked figures. Greatly raises potency of incantations. The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion. What is faith if not an affirmation? %null% %null% %null% %null% %null% %null% %null% %null% %null% A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time. Extends the duration of sorceries and incantations. It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial. %null% %null% %null% %null% %null% %null% %null% %null% %null% A legendary talisman depicting the Elden Lord Radagon. Shortens the casting time of sorceries and incantations. As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete. %null% %null% %null% %null% %null% %null% %null% %null% %null% An old glintstone blade that has been stained with blood. Reduces FP consumption of sorceries and incantations at the cost of maximum HP. The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die. %null% %null% %null% %null% %null% %null% %null% %null% %null% A legendary talisman depicting the Elden Lord Godfrey. Raises charge attack power of sorceries, incantations, and skills. Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within. Wrought iron talisman depicting an ancient dragon. Boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Wrought iron talisman depicting a duo of ancient dragons. Greatly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Wrought iron talisman depicting a trio of ancient dragons. Vastly boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Legendary talisman of wrought iron depicting a massive ancient dragon. Enormously boosts physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% Talisman depicting a blue ancient dragon. Boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a duo of blue ancient dragons. Greatly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a trio of blue ancient dragons. Vastly boosts magic damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% Talisman depicting a red ancient dragon. Boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a duo of red ancient dragons. Greatly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a trio of red ancient dragons. Vastly boosts fire damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% Talisman depicting a yellow ancient dragon. Boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a duo of yellow ancient dragons. Greatly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a trio of yellow ancient dragons. Vastly boosts lightning damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% Talisman depicting a golden ancient dragon. Boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a duo of golden ancient dragons. Greatly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a trio of golden ancient dragons. Vastly boosts holy damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% Talisman depicting a pearlescent ancient dragon. Boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a duo of pearlescent ancient dragons. Greatly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. Talisman depicting a trio of pearlescent ancient dragons. Vastly boosts non-physical damage negation. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% A talisman fashioned from a scale that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage taken from critical hits. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves the effectiveness of dodge rolls, but increases damage taken at all times. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman adorned with blue feathers, once used in ancient death rituals. Raises defense when HP is low. The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman patterned after shields used in ritual combat held to honor the Erdtree. Raises defense when HP is at maximum. The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman depicting a knight holding a greatshield. Boosts guarding ability. The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman fashioned from a bony knot that embodies the aspects of various creatures. Said to have grown on the human body long ago. Reduces damage and impact of headshots taken. A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced. A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist. %null% %null% %null% %null% %null% %null% %null% %null% %null% A cerulean-colored talisman patterned after an Erdtree seed. Boosts FP restoration from the Flask of Cerulean Tears. The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman depicting a drop of the Erdtree's sap, a blessed boon. Gradually restores HP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor. Restores HP upon defeating enemies. When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sacred cloth of the Godskin Apostles, made from supple skin sewn together. Successive attacks restore HP. The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods. %null% %null% %null% %null% %null% %null% %null% %null% %null% An assassin's dagger, misshapen and stained in crimson. Critical hits restore HP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% An assassin's dagger, misshapen and stained in cerulean. Critical hits restore FP. This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death. Small mysterious bottle with a dark mist sealed within. Eliminates all sound made by the wearer during movement. A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman put together from dark cloth with a lustrous sheen. Completely conceals the wearer's presence while crouching at a distance from foes. Part of one of the concealing veils used by the assassins on the Night of Black Knives. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman adorned with the royal crest. Lowers FP consumed by skills. An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala. A brooch depicting Lacrima, the long-tailed cat. Grants immunity to fall damage, but does not prevent death from a high fall. Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower. %null% %null% %null% %null% %null% %null% %null% %null% %null% Disturbing likeness of a man whose eyes have been gouged out. The corners of his mouth are upturned in an almost flirtatious manner. Constantly attracts enemies' aggression. It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets. %null% %null% %null% %null% %null% %null% %null% %null% %null% Disturbing likeness of a woman whose skin was flayed. She smiles with a serene tenderness. Increases damage taken. It is said that this woman, named Daedicar, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch. Prevents rune loss upon death, but will be lost itself in exchange. Believed to be a twig pruned from the Erdtree long, long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% A small, clouded mirror that reflects an image of a golden figure. Makes the bearer take on the appearance of a Host of Fingers. One of the ritual implements created by the Tarnished to deceive invaders. %null% %null% %null% %null% %null% %null% %null% %null% %null% A small, clouded mirror that reflects a flesh-and-blood figure. Makes the bearer take on the appearance of a summoned cooperator. One of the ritual implements created by the Tarnished to deceive invaders. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mysterious circular object that's oddly warped. Changes the demeanour of the wearer's actions. %null% %null% %null% %null% %null% %null% %null% %null% %null% Item cut from the horns of the Regal Ancestor Spirit. Restore FP upon defeating enemies. A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power. AccessoryCaption_dlc01.fmg None DarkSouls3 False A talisman depicting a set of perfume bottles. Raises potency of arts employing perfume. There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent. A medallion with crimson amber inlaid. Boosts maximum HP by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights. %null% %null% %null% %null% %null% %null% %null% %null% %null% A medallion with cerulean amber inlaid. Boosts maximum FP by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights. %null% %null% %null% %null% %null% %null% %null% %null% %null% A medallion with viridian amber inlaid. Boosts maximum stamina by the utmost. The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord. These medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished golden knights. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman in the shape of a two-headed green turtle. Greatly raises stamina recovery speed. Turtles are known as a nutritious ingredient, symbolic of inexhaustible power. Two-headed turtles are a favorite subject in the land of the tower, due to the spiral shape of their intertwined necks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ceremonial accoutrement worn by hornsent. Vastly raises robustness. (Robustness governs resistance to blood loss and frost.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ceremonial accoutrement worn by hornsent. Vastly raises immunity. (Immunity governs resistance to poison and rot.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ceremonial accoutrement worn by hornsent. Vastly raises focus. (Focus governs resistance to sleep and madness.) Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy. Vividly-colored ceremonial accoutrement worn by hornsent. Vastly raises immunity, robustness, and focus. Horns are sublime artifacts to hornsent, and their presence confirms the belief that they are a chosen people. Only the repeated sprouting of fresh horns can create a tangled horn, which is viewed as an irrefutable symbol of primacy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman with a large depiction of a blue ancient dragon. Boosts magic damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman with a large depiction of a red ancient dragon. Boosts fire damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman with a large depiction of a yellow ancient dragon. Boosts lightning damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% %null% %null% A braid of golden hair, cut loose. Queen Marika's offering to the Grandmother. Boosts holy damage negation by the utmost. What was her prayer? Her wish, her confession? There is no one left to answer, and Marika never returned home again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman with a large depiction of a pearlescent ancient dragon. Boosts non-physical damage negation by the utmost. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crimson-colored talisman patterned after an Erdtree seed. Greatly boosts HP restoration from the Flask of Crimson Tears. The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% A cerulean-colored talisman patterned after an Erdtree seed. Greatly boosts FP restoration from the Flask of Cerulean Tears. The Erdtree seed of this talisman was presumed to be an object of myth. This age-old artifact also depicts the Two Fingers, perhaps harking back to the birth of the Erdtree. Talisman depicting the blessed boon that is a droplet of the blue, luminescent sap of the Erdtree. Gradually restores FP. It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman fashioned from thin feathers that embody the aspects of various creatures. Said to have grown on the human body long ago. Improves backsteps but increases damage taken at all times. Hornsent view the Crucible as sacred for the refinement wrought through its evolutionary gifts. Most prominently, their tangled horns. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman engraved with the lore of an outer god. Raises arcane. The clan, who lost everything in the great fires, peered upon the corpse of their ancestor, normally an act of sanctity, and saw in its shadow a twisted deity. The clan had suffered such torment that the horrible thing was taken as an object of worship. %null% %null% %null% %null% %null% %null% %null% %null% %null% Shattered linchpin stone. Raises potency of kicking and stomping skills. Linchpin stones are spiritual anchors said to hold the ground in place and quell the fury of earthquakes—when this one shattered, the surrounding town fell into the broken earth. One account claimed that the moon itself had come tumbling down. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a warrior two-handing a sword. Enhances attacks with two-handed weapons. The horned warriors were fitting figureheads for the military might of the tower they kept watch over, their deft attacks slashing through any and all foes. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a raised spear on a backdrop of flames, in remembrance of the lives lost in the sacred crusade led by Messmer. Raises attack power after defeating an enemy. The warriors who fought in the crusade set aside both honor and mercy to wantonly impale and scorch those deemed impure. Those who felt invigorated by each cry of death were the same men who were certain of the sanctity of the campaign. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting the exultation of the aging untouchable, whose head resembles a sprig of ripe grapes. Raises attack power when madness is triggered in the vicinity. "Gift your madness to our Lord. Bless our brethren with grapes. Take care that they fully ripen." %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman composed of fletched and iron arrows. Increases the effective range of bows and raises attack power of arrows and bolts. Talisman depicting a knight bearing a pearlescent greatshield. Boosts all non-physical damage negation while guarding. The nature and the potential of impurity surpassed the understanding of the knights, and so they were forced to prepare for all threats known or unknown. %null% %null% %null% %null% %null% %null% %null% %null% %null% A quaint bouquet of dried flowers, offered to a small grave. Raises attack power when a spirit you have summoned dies. The sorrow that flows from the untimely demise of a loved one is a tenderness shared by all, regardless of birthplace. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting an ancient smithing hammer. Inscribed with a smithscript. Enhances weapon-throwing attacks. In ancient times, smithing was a divine act, and blacksmiths interpreted the script they perceived in the wrinkles of molten steel to imbue weapons with souls. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a soul taken by sickness. When certain ailments are triggered, this talisman grants resistance to the same ailment. When the weak were infected with the dreaded fly sickness, they perished well before the metamorphosis could take hold. Oddly, those who cared for the infected and made certain they were given a proper burial were never afflicted themselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Handicraft depicting a golden crossed-tree. One of the items conferred to the Needle Knights. Enhances attacks executed after rolling or backstepping. Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one. %null% %null% %null% %null% %null% %null% %null% %null% %null% Handicraft depicting a golden crossed-tree. One of the items conferred to the Needle Knights. Enhances dash attacks. Long ago, the Needle Knights were in service of Miquella, but now they are no more. Save for one. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting an archer wielding a longbow. Boosts attack power of precision-aimed shots. The Albinauric archers were in a class of their own, and their deadly long-range specialists struck fear into the hearts of men. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a smiling St. Trina, a vision conjured deep within a certain man's heart. Raises attack power when sleep is triggered in the vicinity. "Only I am allowed to know. Of your velvety sleep. Its sweetly gentle embrace. So please, smile—for me, and only me." %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman depicting the dread dragon of the jagged peak, whose roars cause the peak's molten fury to boil and churn. Raises potency of magma. Bayle was the foul dragon's name—a terrible harbinger of destruction whose challenge to the ancient Dragonlord ended in grievous mutual injury. %null% %null% %null% %null% %null% %null% %null% %null% %null% A charm depicting the crazed, cavorting dance of the divine beast conducted at the tower festival. Raises potency of storms. Divine beasts are messengers of the heavens, and their rage mirrors the tumult of the skies, of which storms are the pinnacle. %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting a wizened hand gently gripping a glintstone. Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken. Count Ymir was known for his recitations. "One need only envision the romance of the stars above with adoration for stardust in one's heart to become a great sorcerer. Do so, and you will know love." %null% %null% %null% %null% %null% %null% %null% %null% %null% A talisman depicting Godfrey, first Elden lord, receiving the precious sap. Increases poise after using a flask of tears. The Lord accepted the sap stoically, without any sign of wavering. No wonder Lord of the Erdtree casts a long shadow over the lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% A discus made of verdigris, the corroded metal known for its heft. Raises defense with higher equipment load. Great weight makes for great strength. The strength to protect others. %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman featuring a gallant portrait of Rellana, the Twin Moon Knight. Enhances attacks executed after maintaining the same stance for a certain length of time. Engraved as a reminder of the unparalleled devotion of those who left their homelands to serve Rellana. "By your leave, we will accompany you wherever your lunar vessel takes you." %null% %null% %null% %null% %null% %null% %null% %null% %null% A thin, blood-stained dagger. No longer fit for use. Raises attack power after each critical hit. Hornsent employed this to honorably end the suffering of a compatriot. After claiming numerous lives, the dagger is now broken, but has acquired a spectral aura. %null% %null% %null% %null% %null% %null% %null% %null% %null% A giant mass of intermingling Crucible attributes. Reduces damage taken from critical hits and head shots and improves the effectiveness of rolling and backstepping, but also increases damage taken at all times. Rumored to have sprouted upon giants and is known as the "mother of Crucibles" in ancient tower lore. AccessoryCaption_dlc02.fmg None DarkSouls3 False DLC dummy AccessoryInfo.fmg None DarkSouls3 False %null% %null% Summons Stalker to face invading Broken Finger Be summoned to worlds invaded by Broken Fingers Raises maximum HP Greatly raises maximum HP Vastly raises maximum HP %null% %null% %null% %null% %null% %null% %null% Raises maximum FP Greatly raises maximum FP Vastly raises maximum FP %null% %null% %null% %null% %null% %null% %null% Raises maximum stamina Greatly raises maximum stamina Vastly raises maximum stamina %null% %null% %null% %null% %null% %null% %null% Raises maximum equipment load Greatly raises maximum equip load Vastly raises maximum equip load %null% %null% %null% %null% %null% %null% %null% Raises maximum HP, stamina and equip load Raises maximum HP, stamina and equip load Raises maximum HP, stamina and equip load %null% %null% %null% %null% %null% %null% %null% Raises attributes, but also increases damage taken Greatly raises attributes, but also increases damage taken %null% %null% %null% %null% %null% %null% %null% %null% Raises strength %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises dexterity %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises intelligence %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises faith %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises item discovery %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases runes obtained from defeated enemies Increases memory slots %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises stamina recovery speed %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises robustness Greatly raises robustness %null% %null% %null% %null% %null% %null% %null% %null% Raises immunity Greatly raises immunity %null% %null% %null% %null% %null% %null% %null% %null% Raises focus Greatly raises focus %null% %null% %null% %null% %null% %null% %null% %null% Raises vitality Greatly raises vitality %null% %null% %null% %null% %null% %null% %null% %null% Raises robustness, immunity, and focus Greatly raises robustness, immunity, and focus %null% %null% %null% %null% %null% %null% %null% %null% Raises poise %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attributes, but also increases damage taken Greatly raises attributes, but also increases damage taken %null% %null% %null% %null% %null% %null% %null% %null% Boosts the attack power of skills Greatly boosts the attack power of skills %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts dexterity, raises attack power with successive attacks Raises magic attack, but lowers damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises lightning attack, but lowers damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises fire attack, but lowers damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises holy attack, but lowers damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power when HP is low %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power when HP is at maximum %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances counterattacks unique to thrusting weapons %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances stamina-reducing attacks against blockers %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power with successive attacks Greatly raises attack power with successive attacks %null% %null% %null% %null% %null% %null% %null% %null% Enhances critical hits %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases bow effective range %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power with lower equipment load %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances final hit of chain attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances charge attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances attacks on horseback %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power of arrows and bolts %null% %null% %null% %null% %null% %null% %null% %null% %null% Blood loss in vicinity increases attack power %null% %null% %null% %null% %null% %null% %null% %null% %null% Poisoning or rot in vicinity increases attack power %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances jump attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances roars and breath attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances guard counters %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises potency of throwing pots %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises potency of arts employing perfume Raises potency of sorceries Greatly raises potency of sorceries Raises potency of incantations %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly raises potency of incantations %null% %null% %null% %null% %null% %null% %null% %null% %null% Extends spell effect duration %null% %null% %null% %null% %null% %null% %null% %null% %null% Shortens spell casting time %null% %null% %null% %null% %null% %null% %null% %null% %null% Spells consume less FP, but maximum HP is reduced %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances charged spells and skills Boosts physical damage negation Greatly boosts physical damage negation Vastly boosts physical damage negation Enormously boosts physical damage negation %null% %null% %null% %null% %null% %null% Boosts magical damage negation Greatly boosts magical damage negation Vastly boosts magical damage negation %null% %null% %null% %null% %null% %null% %null% Boosts fire damage negation Greatly boosts fire damage negation Vastly boosts fire damage negation %null% %null% %null% %null% %null% %null% %null% Boosts lightning damage negation Greatly boosts lightning damage negation Vastly boosts lightning damage negation %null% %null% %null% %null% %null% %null% %null% Boosts holy damage negation Greatly boosts holy damage negation Vastly boosts holy damage negation %null% %null% %null% %null% %null% %null% %null% Boosts non-physical damage negation Greatly boosts non-physical damage negation Vastly boosts non-physical damage negation %null% %null% %null% %null% %null% %null% %null% Reduces damage taken from critical hits %null% %null% %null% %null% %null% %null% %null% %null% %null% Improves dodge rolling but increases damage taken %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises defense when HP is low %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises defense when HP is at maximum %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts guarding ability %null% %null% %null% %null% %null% %null% %null% %null% %null% Reduces damage and impact of headshots Boosts HP restoration from Flask of Crimson Tears %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts FP restoration from Flask of Cerulean Tears %null% %null% %null% %null% %null% %null% %null% %null% %null% Slowly restores HP %null% %null% %null% %null% %null% %null% %null% %null% %null% Restores HP upon defeating enemies %null% %null% %null% %null% %null% %null% %null% %null% %null% Successive attacks restore HP %null% %null% %null% %null% %null% %null% %null% %null% %null% Critical hits restore HP %null% %null% %null% %null% %null% %null% %null% %null% %null% Critical hits restore FP Eliminates all sound made by the wearer during movement %null% %null% %null% %null% %null% %null% %null% %null% %null% Conceals wearer while crouching away from foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Lowers FP consumed by skills Grants immunity to fall damage, but does not prevent death from a high fall %null% %null% %null% %null% %null% %null% %null% %null% %null% Constantly attracts enemies' aggression %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases damage taken %null% %null% %null% %null% %null% %null% %null% %null% %null% Will be lost on death in place of runes %null% %null% %null% %null% %null% %null% %null% %null% %null% Take on appearance of a Host of Fingers %null% %null% %null% %null% %null% %null% %null% %null% %null% Take on appearance of a cooperator %null% %null% %null% %null% %null% %null% %null% %null% %null% Changes demeanour of wearer's actions %null% %null% %null% %null% %null% %null% %null% %null% %null% Restores FP upon defeating enemies AccessoryInfo_dlc01.fmg None DarkSouls3 False Raises potency of arts employing perfume Boosts maximum HP by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts maximum FP by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts maximum stamina by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly raises stamina recovery speed %null% %null% %null% %null% %null% %null% %null% %null% %null% Vastly raises robustness %null% %null% %null% %null% %null% %null% %null% %null% %null% Vastly raises immunity %null% %null% %null% %null% %null% %null% %null% %null% %null% Vastly raises focus Vastly raises robustness, immunity, and focus %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts magic damage negation by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts fire damage negation by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts lightning damage negation by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts holy damage negation by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts non-physical damage negation by the utmost %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly boosts HP restoration from Flask of Crimson Tears %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly boosts FP restoration from Flask of Cerulean Tears Slowly restores FP %null% %null% %null% %null% %null% %null% %null% %null% %null% Improves backsteps but increases damage taken %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises arcane %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises potency of kicking and stomping skills %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances attacks with two-handed weapons %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power after defeating an enemy %null% %null% %null% %null% %null% %null% %null% %null% %null% Madness in the vicinity increases attack power %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases the effective range of bows and raises attack power of arrows and bolts Boosts all non-physical damage negation while guarding %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power when summoned spirit dies %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances weapon-throwing attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises resistance to the last ailment suffered %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances attacks executed after rolling or backstepping %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances dash attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts attack power of precision-aimed shots %null% %null% %null% %null% %null% %null% %null% %null% %null% Sleep in the vicinity increases attack power %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises potency of magma %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises potency of storms %null% %null% %null% %null% %null% %null% %null% %null% %null% Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases poise after using a flask of tears %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises defense with higher equipment load %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances attacks executed after maintaining the same stance for a while %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises attack power after each critical hit %null% %null% %null% %null% %null% %null% %null% %null% %null% Grants effects of all crucible talismans AccessoryInfo_dlc02.fmg None DarkSouls3 False DLC dummy AccessoryName.fmg None DarkSouls3 False %null% %null% Petition for Help Broken Finger Stalker Contract Crimson Amber Medallion Crimson Amber Medallion +1 Crimson Amber Medallion +2 %null% %null% %null% %null% %null% %null% %null% Cerulean Amber Medallion Cerulean Amber Medallion +1 Cerulean Amber Medallion +2 %null% %null% %null% %null% %null% %null% %null% Viridian Amber Medallion Viridian Amber Medallion +1 Viridian Amber Medallion +2 %null% %null% %null% %null% %null% %null% %null% Arsenal Charm Arsenal Charm +1 Great-Jar's Arsenal %null% %null% %null% %null% %null% %null% %null% Erdtree's Favor Erdtree's Favor +1 Erdtree's Favor +2 %null% %null% %null% %null% %null% %null% %null% Radagon's Scarseal Radagon's Soreseal %null% %null% %null% %null% %null% %null% %null% %null% Starscourge Heirloom %null% %null% %null% %null% %null% %null% %null% %null% %null% Prosthesis-Wearer Heirloom %null% %null% %null% %null% %null% %null% %null% %null% %null% Stargazer Heirloom %null% %null% %null% %null% %null% %null% %null% %null% %null% Two Fingers Heirloom %null% %null% %null% %null% %null% %null% %null% %null% %null% Silver Scarab %null% %null% %null% %null% %null% %null% %null% %null% %null% Gold Scarab Moon of Nokstella %null% %null% %null% %null% %null% %null% %null% %null% %null% Green Turtle Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Stalwart Horn Charm Stalwart Horn Charm +1 %null% %null% %null% %null% %null% %null% %null% %null% Immunizing Horn Charm Immunizing Horn Charm +1 %null% %null% %null% %null% %null% %null% %null% %null% Clarifying Horn Charm Clarifying Horn Charm +1 %null% %null% %null% %null% %null% %null% %null% %null% Prince of Death's Pustule Prince of Death's Cyst %null% %null% %null% %null% %null% %null% %null% %null% Mottled Necklace Mottled Necklace +1 %null% %null% %null% %null% %null% %null% %null% %null% Bull-Goat's Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Marika's Scarseal Marika's Soreseal %null% %null% %null% %null% %null% %null% %null% %null% Warrior Jar Shard Shard of Alexander %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Millicent's Prosthesis Magic Scorpion Charm %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightning Scorpion Charm %null% %null% %null% %null% %null% %null% %null% %null% %null% Fire Scorpion Charm %null% %null% %null% %null% %null% %null% %null% %null% %null% Sacred Scorpion Charm %null% %null% %null% %null% %null% %null% %null% %null% %null% Red-Feathered Branchsword %null% %null% %null% %null% %null% %null% %null% %null% %null% Ritual Sword Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Spear Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Hammer Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Winged Sword Insignia Rotten Winged Sword Insignia %null% %null% %null% %null% %null% %null% %null% %null% Dagger Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Arrow's Reach Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Blue Dancer Charm %null% %null% %null% %null% %null% %null% %null% %null% %null% Twinblade Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Axe Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Lance Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Arrow's Sting Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord of Blood's Exultation %null% %null% %null% %null% %null% %null% %null% %null% %null% Kindred of Rot's Exultation %null% %null% %null% %null% %null% %null% %null% %null% %null% Claw Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Roar Medallion %null% %null% %null% %null% %null% %null% %null% %null% %null% Curved Sword Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Companion Jar %null% %null% %null% %null% %null% %null% %null% %null% %null% Perfumer's Talisman Graven-School Talisman Graven-Mass Talisman Faithful's Canvas Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Flock's Canvas Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Old Lord's Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Radagon Icon %null% %null% %null% %null% %null% %null% %null% %null% %null% Primal Glintstone Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Godfrey Icon Dragoncrest Shield Talisman Dragoncrest Shield Talisman +1 Dragoncrest Shield Talisman +2 Dragoncrest Greatshield Talisman %null% %null% %null% %null% %null% %null% Spelldrake Talisman Spelldrake Talisman +1 Spelldrake Talisman +2 %null% %null% %null% %null% %null% %null% %null% Flamedrake Talisman Flamedrake Talisman +1 Flamedrake Talisman +2 %null% %null% %null% %null% %null% %null% %null% Boltdrake Talisman Boltdrake Talisman +1 Boltdrake Talisman +2 %null% %null% %null% %null% %null% %null% %null% Haligdrake Talisman Haligdrake Talisman +1 Haligdrake Talisman +2 %null% %null% %null% %null% %null% %null% %null% Pearldrake Talisman Pearldrake Talisman +1 Pearldrake Talisman +2 %null% %null% %null% %null% %null% %null% %null% Crucible Scale Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Crucible Feather Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Blue-Feathered Branchsword %null% %null% %null% %null% %null% %null% %null% %null% %null% Ritual Shield Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatshield Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Crucible Knot Talisman Crimson Seed Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Cerulean Seed Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Blessed Dew Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Taker's Cameo %null% %null% %null% %null% %null% %null% %null% %null% %null% Godskin Swaddling Cloth %null% %null% %null% %null% %null% %null% %null% %null% %null% Assassin's Crimson Dagger %null% %null% %null% %null% %null% %null% %null% %null% %null% Assassin's Cerulean Dagger Crepus's Vial %null% %null% %null% %null% %null% %null% %null% %null% %null% Concealing Veil %null% %null% %null% %null% %null% %null% %null% %null% %null% Carian Filigreed Crest Longtail Cat Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Shabriri's Woe %null% %null% %null% %null% %null% %null% %null% %null% %null% Daedicar's Woe %null% %null% %null% %null% %null% %null% %null% %null% %null% Sacrificial Twig %null% %null% %null% %null% %null% %null% %null% %null% %null% Furled Finger's Trick-Mirror %null% %null% %null% %null% %null% %null% %null% %null% %null% Host's Trick-Mirror %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]Entwining Umbilical Cord %null% %null% %null% %null% %null% %null% %null% %null% %null% Ancestral Spirit's Horn AccessoryName_dlc01.fmg None DarkSouls3 False Perfumer's Talisman Crimson Amber Medallion +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Cerulean Amber Medallion +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Viridian Amber Medallion +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Two-Headed Turtle Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Stalwart Horn Charm +2 %null% %null% %null% %null% %null% %null% %null% %null% %null% Immunizing Horn Charm +2 %null% %null% %null% %null% %null% %null% %null% %null% %null% Clarifying Horn Charm +2 Mottled Necklace +2 %null% %null% %null% %null% %null% %null% %null% %null% %null% Spelldrake Talisman +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Flamedrake Talisman +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Boltdrake Talisman +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Golden Braid %null% %null% %null% %null% %null% %null% %null% %null% %null% Pearldrake Talisman +3 %null% %null% %null% %null% %null% %null% %null% %null% %null% Crimson Seed Talisman +1 %null% %null% %null% %null% %null% %null% %null% %null% %null% Cerulean Seed Talisman +1 Blessed Blue Dew Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine Crucible Feather Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Outer God Heirloom %null% %null% %null% %null% %null% %null% %null% %null% %null% Shattered Stone Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Two-Handed Sword Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Crusade Insignia %null% %null% %null% %null% %null% %null% %null% %null% %null% Aged One's Exultation %null% %null% %null% %null% %null% %null% %null% %null% %null% Arrow's Soaring Sting Talisman Pearl Shield Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Dried Bouquet %null% %null% %null% %null% %null% %null% %null% %null% %null% Smithing Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Ailment Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% Retaliatory Crossed-Tree %null% %null% %null% %null% %null% %null% %null% %null% %null% Lacerating Crossed-Tree %null% %null% %null% %null% %null% %null% %null% %null% %null% Sharpshot Talisman %null% %null% %null% %null% %null% %null% %null% %null% %null% St. Trina's Smile %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman of the Dread %null% %null% %null% %null% %null% %null% %null% %null% %null% Enraged Divine Beast %null% %null% %null% %null% %null% %null% %null% %null% %null% Beloved Stardust %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman of Lord's Bestowal %null% %null% %null% %null% %null% %null% %null% %null% %null% Verdigris Discus %null% %null% %null% %null% %null% %null% %null% %null% %null% Rellana's Cameo %null% %null% %null% %null% %null% %null% %null% %null% %null% Blade of Mercy %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman of All Crucibles AccessoryName_dlc02.fmg None DarkSouls3 False DLC dummy ArtsCaption.fmg None DarkSouls3 False - %null% %null% %null% %null% %null% %null% %null% %null% No skill. This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead. Skill: Lion's Claw Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament. Skill: Impaling Thrust Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard. Skill: Piercing Fang Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked. Skill: Spinning Slash Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack. Skill: Spinning Reaper Skill developed to face crowds of enemies. Slice at foes while performing a great rotation with the body. The momentum generated can empower a final, heavy strike. Skill: Charge Forth Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance. Skill: Stamp (Upward Cut) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike. Skill: Stamp (Sweep) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike. Skill: Blood Tax Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP. Skill: Repeating Thrust Twist to build power, then unleash a flurry of thrusts. Skill: Wild Strikes Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack. Skill: Spinning Strikes Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning. Skill: Double Slash Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks. Skill: Prelate's Charge Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge. Skill: Unsheathe Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack. Skill: Square Off This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust. Skill: Giant Hunt Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust. Skill: Torch Attack Thrust torch forward to set foes ablaze. This skill is especially effective against foes who are weak to fire. Skill: Loretta's Slash Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash. Skill: Poison Moth Flight Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage. Skill: Spinning Weapon Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks. %null% Skill: Storm Assault One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact. Skill: Stormcaller One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks. Skill: Sword Dance Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash. Skill: Spinning Chain Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack. Skill: Glintblade Phalanx Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust. Skill: Sacred Blade Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while. Skill: Ice Spear Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice. Skill: Glintstone Pebble Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone. Skill: Bloody Slash Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc. Skill: Lifesteal Fist Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build. %null% Skill: Eruption Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release. Skill: Prayerful Strike Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits. Skill: Gravitas Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Skill: Storm Blade Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession. %null% Skill: Earthshaker Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike. Skill: Golden Land Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike. Skill: Flaming Strike Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire. %null% Skill: Thunderbolt Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession. Skill: Lightning Slash Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while. Skill: Carian Grandeur Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels. Skill: Carian Greatsword Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power. Skill: Vacuum Slice Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile. Skill: Black Flame Tornado Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament. Skill: Sacred Ring of Light Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession. Skill: Firebreather Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time. Skill: Blood Blade Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession. Skill: Phantom Slash Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack. Skill: Spectral Lance Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes. Skill: Chilling Mist Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while. Skill: Poisonous Mist Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while. Skill: Shield Bash Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered. Skill: Barricade Shield Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows. Skill: Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. Skill: Buckler Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This is faster than a regular parry. Skill: Parry Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit. Skill: Carian Retaliation Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry. Skill: Storm Wall Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry. Skill: Golden Parry Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance. Skill: Shield Crash Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards. Skill: Thops's Barrier Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry. Skill: Through and Through Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies. Skill: Barrage Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see. Skill: Mighty Shot Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard. %null% Skill: Enchanted Shot Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target. Skill: Sky Shot Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down. Skill: Rain of Arrows Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles. Skill: Invisible Arrow Nearly invisible magic arrow that leaves no trail and disappears on impact. Skill: Hoarfrost Stomp Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect. Skill: Storm Stomp One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm. Skill: Kick Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective. Skill: Lightning Ram Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession. Skill: Flame of the Redmanes Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc. Skill: Ground Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions. Skill: Golden Slam Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. Skill: Waves of Darkness Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike. Skill: Hoarah Loux's Earthshaker Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again. Skill: Determination A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack. Skill: Royal Knight's Resolve Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack. Skill: Assassin's Gambit Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps. Skill: Golden Vow Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense. Skill: Sacred Order Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death. Skill: Shared Order Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death. Skill: Seppuku A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss. Skill: Cragblade Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance. Skill: Barbaric Roar Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks. Skill: War Cry Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks. Skill: Beast's Roar Unleash a beastly roar, rending the air as a forward-travelling projectile. Skill: Troll's Roar Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down. Skill: Braggart's Roar Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed. Skill: Endure Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced. Skill: Vow of the Indomitable Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility. Skill: Holy Ground Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it. Skill: Quickstep Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets. Skill: Bloodhound's Step Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets. Skill: Raptor of the Mists Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air. Skill: White Shadow's Lure Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state. Unique Skill: Surge of Faith Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack. Unique Skill: Flame Spit Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact. Unique Skill: Tongues of Fire Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking. Unique Skill: Oracular Bubble Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target. Unique Skill: Bubble Shower Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target. Unique Skill: Great Oracular Bubble Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target. Unique Skill: Sea of Magma Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip. Unique Skill: Viper Bite Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes. Unique Skill: Moonlight Greatsword Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight. Unique Skill: Siluria's Woe Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards. Unique Skill: Rallying Standard Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies. Unique Skill: Bear Witness! Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area. Unique Skill: Eochaid's Dancing Blade Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. Unique Skill: Soul Stifler Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense. Unique Skill: Taker's Flames Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch. Unique Skill: Shriek of Milos Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack. Unique Skill: Reduvia Blood Blade Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss. Can be fired in rapid succession. Unique Skill: Glintstone Dart Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust. Unique Skill: Flowing Form Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area. Unique Skill: Night-and-Flame Stance Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames. Unique Skill: Wave of Gold Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path. Unique Skill: Ruinous Ghostflame Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite. Unique Skill: Establish Order Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light. Unique Skill: Mists of Slumber Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes. Unique Skill: Spearcall Ritual Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears. Unique Skill: Wolf's Assault Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast. Unique Skill: Thundercloud Form Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form. Unique Skill: Cursed-Blood Slice Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack. Unique Skill: Waterfowl Dance Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks. Unique Skill: Gold Breaker Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack. Unique Skill: I Command Thee, Kneel! Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave. Unique Skill: Regal Roar Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash. Unique Skill: Starcaller Cry Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords. Unique Skill: Wave of Destruction Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force. Unique Skill: Bloodboon Ritual Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while. Unique Skill: Flowing Form Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down. Unique Skill: Blade of Death Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while. Unique Skill: Blade of Gold Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage. Unique Skill: Destined Death Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time. Unique Skill: Spinning Wheel Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies. Unique Skill: Alabaster Lord's Pull Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas. Unique Skill: Onyx Lord's Repulsion Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away. Unique Skill: Oath of Vengeance Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased. Unique Skill: Ice Lightning Sword Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while. Unique Skill: Regal Beastclaw Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws. Unique Skill: Flame Dance Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings. Unique Skill: Claw Flick Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick. Unique Skill: Nebula Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding. Unique Skill: Ghostflame Ignition Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion. Unique Skill: Ancient Lightning Spear Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power. Unique Skill: Frenzyflame Thrust Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness. Unique Skill: Miquella's Ring of Light Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession. Unique Skill: Golden Tempering Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack. Unique Skill: Last Rites Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death. Unique Skill: Unblockable Blade Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked. Unique Skill: Eochaid's Dancing Blade Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin. Unique Skill: Corpse Wax Cutter Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile. Unique Skill: Zamor Ice Storm Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings. Unique Skill: Radahn's Rain Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain. Unique Skill: The Queen's Black Flame Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while. Unique Skill: Dynast's Finesse Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice. Unique Skill: Magma Shower Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack. Unique Skill: Nebula Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding. Unique Skill: Death Flare Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion. Unique Skill: Bloodhound's Finesse Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack. Unique Skill: Magma Guillotine Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack. Unique Skill: Corpse Piler Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks. Unique Skill: Transient Moonlight Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light. Unique Skill: Bloodblade Dance Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver. Skill: Death Monarch Launch summoned death monarchs at enemies, siphoning HP from those hit and returning it to the caster. Skill: Miquella's Hidden Blade Conjures a blade blessed with Miquella's protection, and performs an attack that is highly damaging against those who live in death. Unique Skill: Knowledge Above All Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster. Unique Skill: Devourer of Worlds Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies. Unique Skill: Familial Rancor Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath. Unique Skill: Rosus's Summons Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing. Unique Skill: Thunderstorm Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while. Unique Skill: Sacred Phalanx Release the power of a hidden incantation to erect a palisade of golden spears frontwards. Unique Skill: Great-Serpent Hunt Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power. Unique Skill: Angel's Wings Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears. Unique Skill: Storm Kick Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack. Unique Skill: Unblockable Blade Imbue the cipher blade with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked. Unique Skill: Sorcery of the Crozier Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically. Unique Skill: Erdtree Slam Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills. Unique Skill: Gravity Bolt Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession. Unique Skill: Fires of Slumber Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes. Unique Skill: Golden Retaliation Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power. Unique Skill: Contagious Fury Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration. Unique Skill: Ordovis's Vortex Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power. Unique Skill: Spinning Weapon Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks. ArtsCaption_dlc01.fmg None DarkSouls3 False Skill: Dryleaf Whirlwind This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range. Skill: Aspects of the Crucible: Wings This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade. Skill: Spinning Gravity Thrust A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Palm Blast Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Piercing Throw Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Scattershot Throw Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Wall of Sparks Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Rolling Sparks Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Raging Beast Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Savage Claws Pounce like a beast to viciously slash into foe with left and right claws. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Red Bear Hunt Slaughters prey with sharp claws in a great swipe of the arm. The attack creates a vacuum which deals continuous damage. Repeated inputs allow for up to two follow-up attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Blind Spot Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Swift Slash A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Overhead Stance A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Wing Stance Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Blinkbolt Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Flame Skewer Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Savage Lion's Claw Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Divine Beast Frost Stomp A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Flame Spear Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Carian Sovereignty Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Shriek of Sorrow Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Shield Strike A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Igon's Drake Hunt Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: Ghostflame Call Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion. Unique Skill: Dragonwound Slash Designed to hunt colossal dragons, this skill cloaks the armament with a jagged gravel-stone aura before performing a high leaping slash. Charge the attack to also fire off the aura. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Needle Piercer Skill of Needle Knight Leda. Generates ten gold needles which pierce their target all at once. Those pierced are purged of all ailments and special effects alike. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Light Unleashes the light carved in the armament's blade. Send the sword aloft to let loose a blinding light whose many rays sweep through the surrounding area. Also temporarily boosts one's own holy attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Darkness Raise the sword aloft and cleave surroundings with darkness. Deals holy damage and temporarily reduces holy damage negation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Onze's Line of Stars This skill, named after a demi-human swordmaster, imbues sorcerous energy into lined glintstones and executes a slash attack. Repeated inputs allow for up to two follow-up attacks, each dealing greater damage than the last. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill: The Poison Flower Blooms Twice Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop. Unique Skill: Spinning Guillotine Hold the putrid blade at both ends and arch body backwards to deliver a powerful overhead chop. Repeated inputs deliver follow-up attacks for as long as stamina allows. Strong attack performs a leap followed by a spinning attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Unending Dance A furious dance formed by a succession of slashing attacks. Hold the button down to sustain the dance for as long as stamina allows. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Revenger's Blade Dash up to an enemy and slash them open with the blades held in each hand. By holding down the button, the initial dash will be extended. Follow up with strong attack to hack the enemy to pieces. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Mists of Eternal Sleep Releases a velvety purple mist that spreads across a wide frontal area. Afflicts foes with eternal sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Dynastic Sickleplay A finessed evasive skill that creates space to maneuver. Inputs dictate direction of the backstep. Follow up with strong attack to perform an advancing upward slash. Press strong attack again to bring the weapon back down. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Blinkbolt: Twinaxe From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged spinning slash. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Blinkbolt: Long-hafted Axe From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed. Strong attack performs a lightning-charged leaping slash. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Promised Consort Imbue the two greatswords with the light of Miquella, then deliver a slashing attack accompanied by columns of light. Additional input allows for up to two follow-up attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Shadow Sunflower Headbutt Slam down the blossom of a large shadow sunflower, sending out a shockwave that flattens foes. Repeated inputs allow for up to two follow-up attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Moon-and-Fire Stance Assume ready stance, swords imbued with magic. Follow up with normal attack to cast glintstone light waves, or strong attack to perform a spinning attack that bathes the area with flame. Light waves can have up to two follow-up casts with additional inputs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Devonia's Vortex Using the power of the Crucible vortex, violently spin the hammer around and slam the ground, causing a shockwave. This skill can be charged to increase its power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Messmer's Assault A fierce succession of attacks using a flame-coated spear tip. Repeated inputs allow up to two follow-up attacks. The final move thrusts the spear into the ground, causing countless spears to form in the surrounding area. Unique Skill: Sleep Evermore Pierces the enemy deeply with a poison-coated needle that delivers eternal sleep. If the follow-up strike lands upon a foe who is already in a state of slumber or eternal sleep, it will deal significant damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Golden Crux Leap up and skewer foe from overhead. If successful, the weapon's barbs unfold to excruciate from within; else, additional input releases barbs in the area. There is something of the Golden Order in the sight of those fixed upon this crux. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Moore's Charge Ready the shield with both hands, then charge forth while maintaining guard, ending in a shove imbued with verdigris magic. Knocks back nearby enemies, but does not cause significant harm. Hold to extend the length of the charge. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: White Light Charge Summons white light from the crevice in the weapon's ancient meteoric ore, using its power for a charging attack which pierces foes. Additional input causes the light to explode. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Rancor Slash Spin around, slashing foes while summoning vengeful spirits which chase down foes. Additional input allows for a follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Witching Hour Slash Hold the sword level and infuse it with the dark of Night before unleashing a series of incorporeal attacks. This attack cannot be blocked. Can be charged to increase its power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Euporia Vortex Using the power of the vortex, violently twirl the armament, dealing multiple slashes directly ahead. The greater the restored luster of the blades, the greater the power of this skill. However, use of this skill will fully consume the blades' luster. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Smithing Art Spears Slam the red-hot anvil into the ground, sending up countless spears as it is pulled out. The spears disappear instantly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Rancor Slash Spin around, slashing foes while summoning vengeful spirits which chase down foes. Additional input allows for a follow-up attack. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Romina's Purification Imbues bud-blade with scarlet rot butterflies before unleashing two large sweeping slashes. This was once considered a sacred act of purification. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Poison Spear-Hand Strike Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of deadly poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Madding Spear-Hand Strike Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of madness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Feeble Lord's Frenzied Flame Hold torch out in front and spit out frenzied flame. Afflicts those caught in its area of effect with madness, along with the user themselves. The skill will continue for as long as the button is held down. Can be used while moving. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Repeating Fire This skill readies the weapon's rapid-fire mechanism. Once in ready stance, crank the handle to fire bolts in rapid succession. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Deadly Dance An aggressive spinning skill that tears into foes using the circular blades held in each hand. Additional input allows for a sharp axe-kick follow-up. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Fan Shot This skill uses the bow held horizontally. Readies eight arrows at once, firing them in a fan-shaped arc. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Discus Hurl Throws the roundshield like a discus using the smithing arts. Once thrown, the shield will remain airborne for a moment before beginning a vertical rotation that chases down its target. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Flower Dragonbolt Calls down the red lightning of the ancient dragons to strike a target. Deals lightning damage and also temporarily reduces the target's lightning damage negation. Can be charged to increase its power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Kowtower's Resentment Skill performed as a violent bow using a finger's foremost protrusion. Resentment builds as it is forced to bow, making it explode with anger. Hold button down to further increase resentment. Unique Skill: Painful Strike A chastening whip strike, honed to maximize pain. Temporarily reduces the rate at which stamina recovers. Thus does the pain encourage obedience. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Solitary Moon Slash Sharply slash downward using the greatsword, shooting forward an arc of light. Strong attack allows for an advancing follow-up. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Revenge of the Night Unleashes the dark of Night imbued with magic power. If used immediately after blocking an incoming attack, its power is absorbed, bolstering the strength of this skill. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Weed Cutter Performs scythe-like horizontal swings with the sword, cutting men down as if they were weeds. Additional inputs allow for the continuation of the attack for as long as stamina remains. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Blindfold of Happiness Swing the head while covering the eyes, unleashing a wail of lamentation while temporarily making the user of this skill harder to see. To those who seek happiness, blindness is bliss. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Jori's Inquisition Thrust the greatstaff into the air, firing off a succession of golden barb-like arcs. Holding the button down extends the barrage for a short duration. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Roaring Bash Roar like a golden lion and deliver a shield bash from a guarding position. Knocks back and staggers foes over a wide radius. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Deadly Poison Spray Swings the perfume bottle overhead, wafting perfumed powder of deadly poison over a wide area. Poison shall dance upon the air and pour down in quiet calm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Flare, O Serpent Ignites a flame inside the snakes, temporarily empowering flame attacks. Once ignited, strong attacks and other moves that strike the ground will cause an explosion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Scattershot (Claws) Employ smithing arts to conjure multiple copies of the claws in both hands and throw them all at once. Follow up with an additional input to throw again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Hone Blade Perform a stroking action to sharpen blade, honing its cutting edge and increasing amount of HP recovered. The greater potentates treasure the tools of their practice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Horn Calling Invokes tangled horns to cover the weapon's blade. Drive the weapon into the ground, calling up a cluster of piercing horns. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Horn Calling: Storm Invokes tangled horns to cover the weapon's blade. Call a storm into the horns, then mow through enemies. Additional inputs allow for up to two follow-up attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Tremendous Phalanx Skill of the enchanted troll knights. Creates a defensive arch of enormous magic glintblades overhead, which automatically attack nearby foes. Follow up with a strong attack to chain this skill into a lunging thrust. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Bloodfiends' Bloodboon Raise the sacred spear and pierce the body of the mother of truth, creating an explosion of bloodflame in the area surrounding the target. Additional input allows for up to three follow-up attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Dragonform Flame Spew fire from a dragon-form maw, sweeping in a frontward arc. The flames on the ground will continue to burn for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unique Skill: Lightspeed Slash Assume a luminous form and leap forward to deliver a downward slash at the speed of light. This attack will be followed up by an additional light attack. Charge to increase power of the skill and number of follow-up attacks. Unique Skill: Rancor Shot Imbue arrows with vengeful spirits, before firing off a barrage. Imbued arrows chase down foes as they cut through the air. ArtsCaption_dlc02.fmg None DarkSouls3 False DLC dummy ArtsName.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% No Skill Lion's Claw Impaling Thrust Piercing Fang Spinning Slash %null% Charge Forth Stamp (Upward Cut) Stamp (Sweep) Blood Tax Repeating Thrust Wild Strikes Spinning Strikes Double Slash Prelate's Charge Unsheathe Square Off Giant Hunt Torch Attack Loretta's Slash Poison Moth Flight Spinning Weapon %null% Storm Assault Stormcaller Sword Dance Spinning Chain Glintblade Phalanx Sacred Blade Ice Spear Glintstone Pebble Bloody Slash Lifesteal Fist %null% Eruption Prayerful Strike Gravitas Storm Blade %null% Earthshaker Golden Land Flaming Strike %null% Thunderbolt Lightning Slash Carian Grandeur Carian Greatsword Vacuum Slice Black Flame Tornado Sacred Ring of Light Firebreather Blood Blade Phantom Slash Spectral Lance Chilling Mist Poisonous Mist Shield Bash Barricade Shield Parry Buckler Parry Parry Carian Retaliation Storm Wall Golden Parry Shield Crash Thops's Barrier Through and Through Barrage Mighty Shot %null% Enchanted Shot Sky Shot Rain of Arrows %null% Hoarfrost Stomp Storm Stomp Kick Lightning Ram Flame of the Redmanes Ground Slam Golden Slam Waves of Darkness Hoarah Loux's Earthshaker Determination Royal Knight's Resolve Assassin's Gambit Golden Vow Sacred Order Shared Order Seppuku Cragblade Barbaric Roar War Cry Beast's Roar Troll's Roar Braggart's Roar Endure Vow of the Indomitable Holy Ground Quickstep Bloodhound's Step Raptor of the Mists White Shadow's Lure Surge of Faith Flame Spit Tongues of Fire Oracular Bubble Bubble Shower Great Oracular Bubble Sea of Magma Viper Bite Moonlight Greatsword Siluria's Woe Rallying Standard Bear Witness! Eochaid's Dancing Blade Soul Stifler Taker's Flames Shriek of Milos Reduvia Blood Blade Glintstone Dart Flowing Form Night-and-Flame Stance Wave of Gold Ruinous Ghostflame Establish Order Mists of Slumber Spearcall Ritual Wolf's Assault Thundercloud Form Cursed-Blood Slice Waterfowl Dance Gold Breaker I Command Thee, Kneel! Regal Roar Starcaller Cry Wave of Destruction Bloodboon Ritual Flowing Form Blade of Death Blade of Gold Destined Death Spinning Wheel Alabaster Lords' Pull Onyx Lords' Repulsion Oath of Vengeance Ice Lightning Sword Regal Beastclaw Flame Dance Claw Flick Nebula Ghostflame Ignition Ancient Lightning Spear Frenzyflame Thrust Miquella's Ring of Light Golden Tempering Last Rites Unblockable Blade Eochaid's Dancing Blade Corpse Wax Cutter Zamor Ice Storm Radahn's Rain The Queen's Black Flame Dynast's Finesse Magma Shower Nebula Death Flare Bloodhound's Finesse Magma Guillotine Corpse Piler Transient Moonlight Bloodblade Dance %null% %null% Knowledge Above All Devourer of Worlds Familial Rancor Rosus's Summons Thunderstorm Sacred Phalanx Great-Serpent Hunt Angel's Wings Storm Kick Unblockable Blade Sorcery of the Crozier Erdtree Slam Gravity Bolt Fires of Slumber Golden Retaliation Contagious Fury Ordovis's Vortex Spinning Weapon ArtsName_dlc01.fmg None DarkSouls3 False Dryleaf Whirlwind Aspects of the Crucible: Wings Spinning Gravity Thrust %null% %null% %null% %null% %null% %null% %null% %null% %null% Palm Blast %null% %null% %null% %null% %null% %null% %null% %null% %null% Piercing Throw %null% %null% %null% %null% %null% %null% %null% %null% %null% Scattershot Throw %null% %null% %null% %null% %null% %null% %null% %null% %null% Wall of Sparks %null% %null% %null% %null% %null% %null% %null% %null% %null% Rolling Sparks %null% %null% %null% %null% %null% %null% %null% %null% %null% Raging Beast %null% %null% %null% %null% %null% %null% %null% %null% %null% Savage Claws %null% %null% %null% %null% %null% %null% %null% %null% %null% Red Bear Hunt %null% %null% %null% %null% %null% %null% %null% %null% %null% Blind Spot %null% %null% %null% %null% %null% %null% %null% %null% %null% Swift Slash %null% %null% %null% %null% %null% %null% %null% %null% %null% Overhead Stance %null% %null% %null% %null% %null% %null% %null% %null% %null% Wing Stance %null% %null% %null% %null% %null% %null% %null% %null% %null% Blinkbolt %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame Skewer %null% %null% %null% %null% %null% %null% %null% %null% %null% Savage Lion's Claw %null% %null% %null% %null% %null% %null% %null% %null% %null% Divine Beast Frost Stomp %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame Spear %null% %null% %null% %null% %null% %null% %null% %null% %null% Carian Sovereignty %null% %null% %null% %null% %null% %null% %null% %null% %null% Shriek of Sorrow %null% %null% %null% %null% %null% %null% %null% %null% %null% Shield Strike %null% %null% %null% %null% %null% %null% %null% %null% %null% Igon's Drake Hunt %null% %null% %null% %null% %null% %null% %null% %null% %null% Ghostflame Call Dragonwound Slash %null% %null% %null% %null% %null% %null% %null% %null% %null% Needle Piercer %null% %null% %null% %null% %null% %null% %null% %null% %null% Light %null% %null% %null% %null% %null% %null% %null% %null% %null% Darkness %null% %null% %null% %null% %null% %null% %null% %null% %null% Onze's Line of Stars %null% %null% %null% %null% %null% %null% %null% %null% %null% The Poison Flower Blooms Twice Spinning Guillotine %null% %null% %null% %null% %null% %null% %null% %null% %null% Unending Dance %null% %null% %null% %null% %null% %null% %null% %null% %null% Revenger's Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Mists of Eternal Sleep %null% %null% %null% %null% %null% %null% %null% %null% %null% Dynastic Sickleplay %null% %null% %null% %null% %null% %null% %null% %null% %null% Blinkbolt: Twinaxe %null% %null% %null% %null% %null% %null% %null% %null% %null% Blinkbolt: Long-hafted Axe %null% %null% %null% %null% %null% %null% %null% %null% %null% Promised Consort %null% %null% %null% %null% %null% %null% %null% %null% %null% Shadow Sunflower Headbutt %null% %null% %null% %null% %null% %null% %null% %null% %null% Moon-and-Fire Stance %null% %null% %null% %null% %null% %null% %null% %null% %null% Devonia's Vortex %null% %null% %null% %null% %null% %null% %null% %null% %null% Messmer's Assault Sleep Evermore %null% %null% %null% %null% %null% %null% %null% %null% %null% Golden Crux %null% %null% %null% %null% %null% %null% %null% %null% %null% Moore's Charge %null% %null% %null% %null% %null% %null% %null% %null% %null% White Light Charge %null% %null% %null% %null% %null% %null% %null% %null% %null% Rancor Slash %null% %null% %null% %null% %null% %null% %null% %null% %null% Witching Hour Slash %null% %null% %null% %null% %null% %null% %null% %null% %null% Euporia Vortex %null% %null% %null% %null% %null% %null% %null% %null% %null% Smithing Art Spears %null% %null% %null% %null% %null% %null% %null% %null% %null% Rancor Slash %null% %null% %null% %null% %null% %null% %null% %null% %null% Romina's Purification %null% %null% %null% %null% %null% %null% %null% %null% %null% Poison Spear-Hand Strike %null% %null% %null% %null% %null% %null% %null% %null% %null% Madding Spear-Hand Strike %null% %null% %null% %null% %null% %null% %null% %null% %null% Feeble Lord's Frenzied Flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Repeating Fire %null% %null% %null% %null% %null% %null% %null% %null% %null% Deadly Dance %null% %null% %null% %null% %null% %null% %null% %null% %null% Fan Shot %null% %null% %null% %null% %null% %null% %null% %null% %null% Discus Hurl %null% %null% %null% %null% %null% %null% %null% %null% %null% Flower Dragonbolt %null% %null% %null% %null% %null% %null% %null% %null% %null% Kowtower's Resentment Painful Strike %null% %null% %null% %null% %null% %null% %null% %null% %null% Solitary Moon Slash %null% %null% %null% %null% %null% %null% %null% %null% %null% Revenge of the Night %null% %null% %null% %null% %null% %null% %null% %null% %null% Weed Cutter %null% %null% %null% %null% %null% %null% %null% %null% %null% Blindfold of Happiness %null% %null% %null% %null% %null% %null% %null% %null% %null% Jori's Inquisition %null% %null% %null% %null% %null% %null% %null% %null% %null% Roaring Bash %null% %null% %null% %null% %null% %null% %null% %null% %null% Deadly Poison Spray %null% %null% %null% %null% %null% %null% %null% %null% %null% Flare, O Serpent %null% %null% %null% %null% %null% %null% %null% %null% %null% Scattershot (Claws) %null% %null% %null% %null% %null% %null% %null% %null% %null% Hone Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Horn Calling %null% %null% %null% %null% %null% %null% %null% %null% %null% Horn Calling: Storm %null% %null% %null% %null% %null% %null% %null% %null% %null% Tremendous Phalanx %null% %null% %null% %null% %null% %null% %null% %null% %null% Bloodfiends' Bloodboon %null% %null% %null% %null% %null% %null% %null% %null% %null% Dragonform Flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightspeed Slash Rancor Shot ArtsName_dlc02.fmg None DarkSouls3 False DLC dummy GemCaption.fmg None DarkSouls3 False 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%null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% This Ash of War grants an armament the Heavy affinity and the following skill: "Lion's Claw: Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament." Usable on swords, axes, and hammers (small armaments and thrusting swords excepted). This Ash of War grants an armament the Keen affinity and the following skill: "Impaling Thrust: Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard." Usable on armaments capable of thrusting (colossal weapons excepted). This Ash of War grants an armament the Keen affinity and the following skill: "Piercing Fang: Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked." Usable on medium and large armaments capable of thrusting. This Ash of War grants an armament the Keen affinity and the following skill: "Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack." Usable on swords, axes, and polearms (colossal weapons excepted). This Ash of War grants an armament the Quality affinity and the following skill: "Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance." Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades. This Ash of War grants an armament the Heavy affinity and the following skill: "Stamp (Upward Cut): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike." Usable on swords, axes, and hammers (small and medium swords excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Stamp (Sweep): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike." Usable on swords, axes, and hammers (small and medium swords excepted). This Ash of War grants an armament the Blood affinity and the following skill: "Blood Tax: Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP." Usable on armaments capable of thrusting (colossal weapons excepted). This Ash of War grants an armament the Keen affinity and the following skill: "Repeating Thrust: Twist to build power, then unleash a flurry of thrusts." Usable on armaments capable of thrusting (colossal weapons excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack." Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted). This Ash of War grants an armament the Quality affinity and the following skill: "Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning." Usable on polearms (great spears excepted). This Ash of War grants an armament the Keen affinity and the following skill: "Double Slash: Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks." Usable on swords and polearms capable of slashing (colossal weapons excepted). This Ash of War grants an armament the Flame Art affinity and the following skill: "Prelate's Charge: Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge." Usable on large and colossal axes and hammers. This Ash of War grants an armament the Keen affinity and the following skill: "Unsheathe: Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack." Usable on katana. This Ash of War grants an armament the Quality affinity and the following skill: "Square Off: This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust." Usable on straight swords. This Ash of War grants an armament the Quality affinity and the following skill: "Giant Hunt: Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust." Usable on large and colossal weapons capable of thrusting, spears, and twinblades. This Ash of War grants an armament the Skill: Torch Attack. This Ash of War grants an armament the Magic affinity and the following skill: "Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash." Usable on polearms and twinblades. This Ash of War grants an armament the Poison affinity and the following skill: "Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage." Usable on small and medium swords (twinblades excepted). This Ash of War grants an armament the Magic affinity and the following skill: "Spinning Weapon: Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks." Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted) Affix to weapon to enable use of the Skill: Wicked Stance This Ash of War grants an armament the Quality affinity and the following skill: "Storm Assault: One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact." Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades. This Ash of War grants an armament the Quality affinity and the following skill: "Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks." Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted) This Ash of War grants an armament the Keen affinity and the following skill: "Sword Dance: Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash." Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted). This Ash of War grants an armament the Skill: Pulverize. This Ash of War grants an armament the Magic affinity and the following skill: "Glintblade Phalanx: Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted). This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Blade: Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while." Usable on melee armaments (whips, fists, and claws excepted). This Ash of War grants an armament the Cold affinity and the following skill: "Ice Spear: Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice." Usable on polearms capable of thrusting and twinblades. This Ash of War grants an armament the Magic affinity and the following skill: "Glintstone Pebble: Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted). This Ash of War grants an armament the Blood affinity and the following skill: "Bloody Slash: Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc." Usable on swords (colossal weapons excepted). This Ash of War grants an armament the Occult affinity and the following skill: "Lifesteal Fist: Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build." Usable on fists and claws. This Ash of War grants an armament the Fire affinity and the following skill: "Eruption: Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release." Usable on large and colossal swords, axes, and hammers. This Ash of War grants an armament the Sacred affinity and the following skill: "Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits." Usable on axes and hammers. This Ash of War grants an armament the Magic affinity and the following skill: "Gravitas: Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in." Usable on melee armaments (small armaments and whips excepted). This Ash of War grants an armament the Quality affinity and the following skill: "Storm Blade: Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession." Usable on swords (colossal weapons and twinblades excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, great hammers, great spears, and colossal weapons. This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, great hammers, great spears, and colossal weapons. This Ash of War grants an armament the Fire affinity and the following skill: "Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire." Usable on melee armaments (colossal weapons and whips excepted). This Ash of War grants an armament the Lightning affinity and the following skill: "Thunderbolt: Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession." Usable on all melee armaments. This Ash of War grants an armament the Lightning affinity and the following skill: "Lightning Slash: Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while." Usable on swords, axes, and hammers. This Ash of War grants an armament the Magic affinity and the following skill: "Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels." Usable on swords (colossal weapons excepted). This Ash of War grants an armament the Magic affinity and the following skill: "Carian Greatsword: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power." Usable on swords (colossal weapons excepted). This Ash of War grants an armament the Quality affinity and the following skill: "Vacuum Slice: Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile." Usable on swords and axes (colossal axes excepted). This Ash of War grants an armament the Flame Art affinity and the following skill: "Black Flame Tornado: Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament." Usable on polearms and twinblades. This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Ring of Light: Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession." Usable on polearms (great spears excepted). This Ash of War grants an armament the Skill: Fire Breath. This Ash of War grants an armament the Blood affinity and the following skill: "Blood Blade: Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession." Usable on small and medium swords. This Ash of War grants an armament the Quality affinity and the following skill: "Phantom Slash: Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack." Usable on polearms and twinblades (great spears excepted). This Ash of War grants an armament the Occult affinity and the following skill: "Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes." Usable on polearms (reapers excepted). This Ash of War grants an armament the Cold affinity and the following skill: "Chilling Mist: Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while." Usable on melee armaments (whips, fists, and claws excepted). This Ash of War grants an armament the Poison affinity and the following skill: "Poisonous Mist: Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while." Usable on melee armaments (whips, fists, and claws excepted). This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered." Usable on all shields. This Ash of War grants no affinity to an armament, but imparts the following skill: "Barricade Shield: Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows." Usable on all shields. This Ash of War grants no affinity to an armament, but imparts the following skill: "Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit." Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields. This Ash of War grants an armament the Skill: Buckler Parry. This Ash of War grants an armament the Skill: Parry. This Ash of War grants an armament the Magic affinity and the following skill: "Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry." Usable on small and medium shields. This Ash of War grants no affinity to an armament, but imparts the following skill: "Storm Wall: Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry." Usable on small and medium shields. This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Parry: Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance." Usable on small and medium shields. This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Crash: Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards." Usable on all shields. This Ash of War grants no affinity to an armament and replaces any skill present with the following: "No skill: This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead." Usable on shields and torches. This Ash of War grants an armament the Magic affinity and the following skill: "Thops's Barrier: Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry." Usable on small and medium shields. This Ash of War grants no affinity to an armament, but imparts the following skill: "Through and Through: Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies." Usable on greatbows. This Ash of War grants no affinity to an armament, but imparts the following skill: "Barrage: Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see." Usable on light bows. This Ash of War grants no affinity to an armament, but imparts the following skill: "Mighty Shot: Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard." Usable on light bows and longbows. This Ash of War grants no affinity to an armament, but imparts the following skill: "Enchanted Shot: Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target." Usable on light bows and longbows. This Ash of War grants no affinity to an armament, but imparts the following skill: "Sky Shot: Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down." Usable on light bows and longbows. This Ash of War grants no affinity to an armament, but imparts the following skill: "Rain of Arrows: Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles." Usable on all bows. Affix to weapon to enable use of the Skill: Invisible Arrow This Ash of War grants an armament the Cold affinity and the following skill: "Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect." Usable on all melee armaments. This Ash of War grants an armament the Quality affinity and the following skill: "Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm." Usable on all melee armaments. This Ash of War grants an armament the Heavy affinity and the following skill: "Kick: Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective." Usable on all melee armaments. This Ash of War grants an armament the Lightning affinity and the following skill: "Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession." Usable on all melee armaments. This Ash of War grants an armament the Fire affinity and the following skill: "Flame of the Redmanes: Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc." Usable on all melee armaments. This Ash of War grants an armament the Heavy affinity and the following skill: "Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions." Usable on all melee armaments. This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions." Usable on all melee armaments. This Ash of War grants an armament the Magic affinity and the following skill: "Waves of Darkness: Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike." Usable on greataxes, great hammers, great spears, and colossal weapons. This Ash of War grants an armament the Heavy affinity and the following skill: "Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again." Usable on all melee armaments. This Ash of War grants an armament the Quality affinity and the following skill: "Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack." Usable on all melee armaments. This Ash of War grants an armament the Quality affinity and the following skill: "Royal Knight's Resolve: Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack." Usable on all melee armaments. This Ash of War grants an armament the Occult affinity and the following skill: "Assassin's Gambit: Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps." Usable on small and medium straight swords and thrusting swords. This Ash of War grants an armament the Sacred affinity and the following skill: "Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense." Usable on all melee armaments. This Ash of War grants an armament the Sacred affinity and the following skill: "Sacred Order: Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death." Usable on all melee armaments. This Ash of War grants an armament the Sacred affinity and the following skill: "Shared Order: Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death." Usable on all melee armaments. This Ash of War grants an armament the Blood affinity and the following skill: "Seppuku: A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss." Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Cragblade: Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance." Usable on melee armaments (whips excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Barbaric Roar: Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks." Usable on melee armaments (daggers, thrusting swords, and whips excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "War Cry: Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks." Usable on melee armaments (daggers, thrusting swords, and whips excepted). This Ash of War grants an armament the Keen affinity and the following skill: "Beast's Roar: Unleash a beastly roar, rending the air as a forward-travelling projectile." Usable on all melee armaments. This Ash of War grants an armament the Heavy affinity and the following skill: "Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down." Usable on large and colossal swords, axes, and hammers. This Ash of War grants an armament the Heavy affinity and the following skill: "Braggart's Roar: Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed." Usable on melee armaments (daggers, thrusting swords, and whips excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced." Usable on all melee armaments. This Ash of War grants an armament the Sacred affinity and the following skill: "Vow of the Indomitable: Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility." Usable on all shields. This Ash of War grants an armament the Sacred affinity and the following skill: "Holy Ground: Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it." Usable on all shields. This Ash of War grants an armament the Keen affinity and the following skill: "Quickstep: Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets." Usable on all melee armaments. This Ash of War grants an armament the Keen affinity and the following skill: "Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets." Usable on all melee armaments. This Ash of War grants an armament the Keen affinity and the following skill: "Raptor of the Mists: Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air." Usable on all melee armaments. This Ash of War grants an armament the Occult affinity and the following skill: "White Shadow's Lure: Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state." Usable on all melee armaments. GemCaption_dlc01.fmg None DarkSouls3 False This Ash of War grants no affinity to an armament, but imparts the following skill: "Dryleaf Whirlwind: This skill represents the pinnacle of Dane's footwork-based martial artistry. Rise into the air with a series of spinning kicks before crashing down with one final strike. Imbues kicking attacks with energy, increasing their range." Usable on hand-to-hand weapons. This Ash of War grants an armament the Sacred affinity and the following skill: "Aspects of the Crucible (Wings): This skill originates from the lifeforms of the Crucible. Grow a golden pair of wings and take to the air before diving down at the foe, weapon first. A spinning attack is performed when wielding a twinblade." Usable on swords as well as polearms capable of thrusting (colossal weapons excepted). This Ash of War grants an armament the Heavy affinity and the following skill: "Spinning Gravity Thrust: A gravity skill honed by the disciples of an Alabaster Lord. Uses gravitational power to hang in the air before rotating the body and charging forward. An additional input allows for a follow-up attack." Usable on large and colossal swords. This Ash of War grants no affinity to an armament, but imparts the following skill: "Palm Blast: Skill of the spiritual seekers known as the Dryleaf Sect. Imbues hand with energy before using a palm strike to unleash an explosive blast. The already formidable power and impact can be bolstered by charging the attack." Usable on hand-to-hand weapons. This Ash of War grants an armament the Keen affinity and the following skill: "Piercing Throw: Throw armament with a powerful spin, causing it to bore through foes. When using this skill, the armament can be thrown further than normal and also pierce through enemies." Usable on throwing blades. This Ash of War grants an armament the Keen affinity and the following skill: "Scattershot Throw: Employ smithing arts to conjure multiple copies of the armament in both hands and throw them all at once. Follow up with an additional input to throw again." Usable on throwing blades. This Ash of War grants no affinity to an armament, but imparts the following skill: "Wall of Sparks: Scatter perfumed powder in vicinity, producing intense sparks after a brief delay. Can be charged to increase power and range. The properties of the sparks are determined by the perfume bottle used." Usable on perfume bottles. This Ash of War grants no affinity to an armament, but imparts the following skill: "Rolling Sparks: Scatter perfumed powder before you, triggering rolling explosions of deadly sparks. The properties of the sparks are determined by the perfume bottle used." Usable on perfume bottles. This Ash of War grants an armament the Keen affinity and the following skill: "Raging Beast: Step with the swiftness of a beast, leap high, and slash foe from above. Initial step can be taken forward, backward, left, or right. Strong attack allows for a follow-up attack." Usable on beast claws. This Ash of War grants an armament the Keen affinity and the following skill: "Savage Claws: Pounce like a beast to viciously slash into foe with left and right claws." Usable on beast claws. This Ash of War grants an armament the Keen affinity and the following skill: "Blind Spot: Leap into close quarters to take advantage of the enemy's blind spot and gore them from the side. Inputs determine which side you strike from. This attack slips below the opponent's guard." Usable on backhand blades. This Ash of War grants an armament the Keen affinity and the following skill: "Swift Slash: A skill passed down amongst hornsent swordsmen. Take a swift forward step to slice through foes. This sharp strike also fires off a shearing vacuum. Can be charged to increase the skill's power and the distance of the forward step." Usable on backhand blades. This Ash of War grants an armament the Keen affinity and the following skill: "Overhead Stance: A skill that starts with the blade held high in a ready stance. Execute a normal attack from this stance to step forward and slash downwards, or a strong attack to deliver a series of downward slashes." Usable on great katana. This Ash of War grants an armament the Quality affinity and the following skill: "Wing Stance: Calmly assume a right-sided stance. Normal attack triggers a rapid three-slash combination. Strong attack triggers a leaping thrust." Usable on light greatswords. This Ash of War grants an armament the Lightning affinity and the following skill: "Blinkbolt: Skill used by the golden knights who served Godwyn. From a low stance, the body is transformed into a bolt of lightning and charges straight ahead at fulgurous speed." Usable on all melee armaments. This Ash of War grants an armament the Flame Art affinity and the following skill: "Flame Skewer: Skill of Queelign of the Fire Knights. Enwreathe armament in flame and assume a low stance before skewering the enemy in a single motion. Strong attack unleashes a follow-up flame attack." Usable on medium and large armaments capable of thrusting. This Ash of War grants an armament the Heavy affinity and the following skill: "Savage Lion's Claw: Skill of the particularly brave, even among the Redmanes. Somersault forwards, striking foes with armament. An additional strike may be performed with an additional input." Usable on swords, axes, and hammers (small armaments and thrusting swords excepted). This Ash of War grants an armament the Cold affinity and the following skill: "Divine Beast Frost Stomp: A skill which imitates the wrath of the divine beast's dance. Lift a leg up high and stamp it down with great force. Sends a powerful wave of frost straight out along the ground. Can be charged to increase power and range." Usable on all melee armaments. This Ash of War grants an armament the Flame Art affinity and the following skill: "Flame Spear: Skill of Kood, captain of the Fire Knights. Ready weapon for a thrusting attack and unleash a spear of flame straight ahead. Charge the attack to increase damage dealt and distance travelled." Usable on armaments capable of thrusting (claws and backhand blades excepted). This Ash of War grants an armament the Magic affinity and the following skill: "Carian Sovereignty: Skill passed down the Carian royal family. Transform blade into a magical greatsword and bring it down. Additional input follows up with a horizontal sweep. Charge either attack to enhance potency." Usable on swords (colossal weapons excepted). This Ash of War grants an armament the Occult affinity and the following skill: "Shriek of Sorrow: Skill utilized by the downtrodden. Scream, causing nearby enemies to flinch, while also recalling deep-seated resentment, boosting attack power based on the amount of HP remaining. The lower the HP, the greater the effect." Usable on all melee armaments. This Ash of War grants an armament the Cold affinity and the following skill: "Ghostflame Call: Thrust out armament to summon ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion." Usable on swords and spears (small armaments, twinblades, and backhand blades excepted). This Ash of War grants an armament the Poison affinity and the following skill: "The Poison Flower Blooms Twice: Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop." Usable on all melee armaments. This Ash of War grants no affinity to an armament, but imparts the following skill: "Igon's Drake Hunt: Skill of Igon, drake warrior. Ready the bow before unleashing a twisted shot with a great bellow that considerably enhances its power." Usable on greatbows. This Ash of War grants no affinity to an armament, but imparts the following skill: "Shield Strike: A skill that uses the shield to attack. Repeated inputs allow for up to three follow-up attacks." Usable on all shields. GemCaption_dlc02.fmg None DarkSouls3 False DLC dummy GemEffect.fmg None DarkSouls3 False %null% GemEffect_dlc01.fmg None DarkSouls3 False DLC dummy GemEffect_dlc02.fmg None DarkSouls3 False DLC dummy GemInfo.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and Skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Assign attack type and skill to weapon Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and Skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and Skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and Skills to an armament Grants affinities and Skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Assign attack type and skill to weapon Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament GemInfo_dlc01.fmg None DarkSouls3 False Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament Grants affinities and skills to an armament GemInfo_dlc02.fmg None DarkSouls3 False DLC dummy GemName.fmg None DarkSouls3 False [ERROR]test gem 1 %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]test gem 2 %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]test gem 3 %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% [ERROR] [ERROR] [ERROR] [ERROR] %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% [ERROR] [ERROR] [ERROR] %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Ash of War: Lion's Claw Ash of War: Impaling Thrust Ash of War: Piercing Fang Ash of War: Spinning Slash Ash of War: Charge Forth Ash of War: Stamp (Upward Cut) Ash of War: Stamp (Sweep) Ash of War: Blood Tax Ash of War: Repeating Thrust Ash of War: Wild Strikes Ash of War: Spinning Strikes Ash of War: Double Slash Ash of War: Prelate's Charge Ash of War: Unsheathe Ash of War: Square Off Ash of War: Giant Hunt Ash of War: Torch Attack Ash of War: Loretta's Slash Ash of War: Poison Moth Flight Ash of War: Spinning Weapon Ashes of War: Wicked Stance Ash of War: Storm Assault Ash of War: Stormcaller Ash of War: Sword Dance Ash of War: Spinning Chain Ash of War: Glintblade Phalanx Ash of War: Sacred Blade Ash of War: Ice Spear Ash of War: Glintstone Pebble Ash of War: Bloody Slash Ash of War: Lifesteal Fist Ash of War: Eruption Ash of War: Prayerful Strike Ash of War: Gravitas Ash of War: Storm Blade Ash of War: Earthshaker Ash of War: Golden Land Ash of War: Flaming Strike Ash of War: Thunderbolt Ash of War: Lightning Slash Ash of War: Carian Grandeur Ash of War: Carian Greatsword Ash of War: Vacuum Slice Ash of War: Black Flame Tornado Ash of War: Sacred Ring of Light Ash of War: Firebreather Ash of War: Blood Blade Ash of War: Phantom Slash Ash of War: Spectral Lance Ash of War: Chilling Mist Ash of War: Poisonous Mist Ash of War: Shield Bash Ash of War: Barricade Shield Ash of War: Parry Ash of War: Buckler Parry Ash of War: Parry Ash of War: Carian Retaliation Ash of War: Storm Wall Ash of War: Golden Parry Ash of War: Shield Crash Ash of War: No Skill Ash of War: Thops's Barrier Ash of War: Through and Through Ash of War: Barrage Ash of War: Mighty Shot Ash of War: Enchanted Shot Ash of War: Sky Shot Ash of War: Rain of Arrows Ashes of War: Invisible Arrow Ash of War: Hoarfrost Stomp Ash of War: Storm Stomp Ash of War: Kick Ash of War: Lightning Ram Ash of War: Flame of the Redmanes Ash of War: Ground Slam Ash of War: Golden Slam Ash of War: Waves of Darkness Ash of War: Hoarah Loux's Earthshaker Ash of War: Determination Ash of War: Royal Knight's Resolve Ash of War: Assassin's Gambit Ash of War: Golden Vow Ash of War: Sacred Order Ash of War: Shared Order Ash of War: Seppuku Ash of War: Cragblade Ash of War: Barbaric Roar Ash of War: War Cry Ash of War: Beast's Roar Ash of War: Troll's Roar Ash of War: Braggart's Roar Ash of War: Endure Ash of War: Vow of the Indomitable Ash of War: Holy Ground Ash of War: Quickstep Ash of War: Bloodhound's Step Ash of War: Raptor of the Mists Ash of War: White Shadow's Lure GemName_dlc01.fmg None DarkSouls3 False Ash of War: Dryleaf Whirlwind Ash of War: Aspects of the Crucible: Wings Ash of War: Spinning Gravity Thrust Ash of War: Palm Blast Ash of War: Piercing Throw Ash of War: Scattershot Throw Ash of War: Wall of Sparks Ash of War: Rolling Sparks Ash of War: Raging Beast Ash of War: Savage Claws Ash of War: Blind Spot Ash of War: Swift Slash Ash of War: Overhead Stance Ash of War: Wing Stance Ash of War: Blinkbolt Ash of War: Flame Skewer Ash of War: Savage Lion's Claw Ash of War: Divine Beast Frost Stomp Ash of War: Flame Spear Ash of War: Carian Sovereignty Ash of War: Shriek of Sorrow Ash of War: Ghostflame Call Ash of War: The Poison Flower Blooms Twice Ash of War: Igon's Drake Hunt Ash of War: Shield Strike GemName_dlc02.fmg None DarkSouls3 False DLC dummy GoodsCaption.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned. A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after. Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned. A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist. Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain. Item for online play. (Can also be used from the Multiplayer menu.) Use as a Host of Fingers to select a summoned player and send them back to their world. Use when you have been summoned to another player's world to return to your own world. This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use. Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers. Item for online play. (Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter. During hunter multiplayer, your objective will be to defeat the invader of the summoned world. Item for online play. (Can also be used from the Messages menu.) Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them. A finger of corpse wax, so emaciated the bone is visible. It is a relic of those who came before, left to help those who would come after. Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat. Item for online play. (Can also be used from the Multiplayer menu.) Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned. Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned. Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously. Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family. Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat. Item for online play. Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat. The memory of first grace, which once guided bygone Tarnished to the Lands Between. Lose all runes and return to last site of grace visited. It is merely a cycle. Stand before the Elden Ring. Become the Elden Lord. A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears. %null% %null% %null% %null% Item for online play. Obtained after using the Mohg's Great Rune and invading another world. Consumed upon use. Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player. Item for online play. (Can also be used from the Multiplayer menu.) Craftable item. Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red. Multiplayer begins when you summon a player from another world through their sign. Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned. A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after. Item for online play. (Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned. A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist. Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain. %null% Item for online play. (Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) One of the lost mystic codes said to have been bestowed by the Two Fingers. Item for online play. (Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter. During hunter multiplayer, your objective will be to defeat the invader of the summoned world. %null% %null% Item for online play. (Can also be used from the Multiplayer menu.) Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned. Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned. A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears. Item for online play. (Can also be used from the Multiplayer menu.) Craftable item. Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red. Multiplayer begins when you summon a player from another world through their sign. Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world. This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously. Item for online play. (Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world. This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family. %null% %null% %null% %null% %null% A shard of the shattered Elden Ring. Grants the blessing of an equipped Great Rune upon use. Even if no Great Rune is equipped, it will slightly increase maximum HP upon use. The lower arc of the Elden Ring is held to be the basin in which its blessings pool. Perhaps this shard originates from that very arc. A Great Rune of the shardbearer Godrick. Its blessing raises all attributes. This Great Rune is known as the anchor ring, found in the center of the Elden Ring. The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage. A Great Rune of the shardbearer Radahn. Its blessing raises maximum HP, FP and Stamina. Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. The Great Rune burns, to resist the encroachment of the scarlet rot. A Great Rune of the shardbearer Morgott. Its blessing greatly raises maximum HP. This Great Rune is the anchor ring that houses the base, and proves two things: That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell. A Great Rune of the shardbearer Rykard. Its blessing restores HP upon defeating enemies. Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika. But Rykard fed himself to the blasphemous serpent, Great Rune and all. A Great Rune of the shardbearer Mohg. Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion. Mohg and Morgott are twin brothers, and their Great Runes are naturally similar. But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth. A Great Rune of the shardbearer Malenia. The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears. And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP. Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all. %null% %null% %null% A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. %null% %null% %null% %null% A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A sacred flask modelled after a golden holy chalice that was once graced by a tear of life. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet. A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears. A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons. Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish. Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears. Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside. Throw at enemies to inflict fire damage. Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion. Throw at enemies to inflict heavy fire damage. Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot. Craftable item prepared using a ritual pot. Enchanted by incantations of the Giants' Flame. Consumes FP. Throw at enemies to inflict heavy fire damage. Damage scales with faith. Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside. Throw at enemies to inflict lightning damage. Craftable item prepared using a ritual pot. Engraved with the crest of the ancient dragon. Throw at enemies to inflict heavy lightning damage. Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon. %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds. Craftable item prepared using a ritual pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict heavy holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds. %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a ritual pot. Engraved with the crest of the Carian Royals. Throw at enemies to cause buildup of frost. Originates from the cold, dark moon of Ranni, the Carian princess. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside. Throw at enemies to cause buildup of poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside. Throw at enemies to soak them in oil, making them heavily susceptible to fire damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a ritual pot. Enchanted with assassin incantations. Consumes FP. Throw to create a pale shadow. The illusion will lure in and distract foes of human build outside of combat, while demi-humans will be lured in even during combat. Craftable item prepared using a ritual pot. Enchanted with assassin incantations. Consumes FP. Throw to create a red shadow. The illusion lures in beasts into attacking it. This effect does not change even during combat. %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict fire damage. Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict lightning damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict magic damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to release a swarm of bloodflies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable with a cracked pot. Frost has been sealed inside. A short rope that aids throwing is attached. Thrown at rearward enemies using the rope, the pot explodes, causing frostbite buildup in enemies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot. Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds. Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside. Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a ritual pot. Enchanted by sorceries of the Cuckoos. Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration. The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm. Craftable item prepared using a ritual pot. Decorated with the crest of the Lord of Blood. Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor. A childhood memory of the Lord of Blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. Enchanted by the incantations of St. Trina. Consumes FP. Throw enemies to cause buildup of sleep. Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside. Called a "faux sorcery" in Raya Lucaria. Consumes FP. Throw at enemies to inflict magic damage. Craftable item prepared using a ritual pot. Enchanted by Raya Lucaria sorceries. Consumes FP. Throw at enemies to inflict heavy magic damage. This pot, considered a "faux sorcery," was employed to protect the academy. %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a ritual pot. Decorated with the crest of scarlet wings. Throw at enemies to cause buildup of scarlet rot. The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague. Preparation of dried Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to restore his HP. Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it. Preparation of dried Golden Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to greatly restore his HP. Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it. Preparation of dried Rimed Rowa. Craftable item. Feed to Torrent, the spectral steed, while riding to vastly restore his HP. Torrent seems to enjoy the sensation of chewing this frozen, dried seed. %null% %null% %null% %null% %null% %null% %null% Boiled crab meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting. Greatly boosts physical damage negation for a certain duration. Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same. %null% %null% %null% %null% %null% %null% %null% %null% %null% Boiled prawn meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting. Boosts physical damage negation for a certain duration. The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same. Green boluses made from cave moss. Craftable item. Alleviates poison buildup and cures poison ailment. Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period. %null% %null% %null% %null% %null% %null% %null% %null% %null% Red boluses made from cave moss. Craftable item. Alleviates impending blood loss. Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ice-hued boluses made from cave moss. Craftable item. Alleviates buildup of frost and cures frostbite ailment. Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration. %null% %null% %null% %null% %null% %null% %null% %null% %null% Light-purple boluses made from cave moss. Craftable item. Alleviates buildup of sleep. Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber. Take one of these in timely fashion to avoid such an event. %null% %null% %null% %null% %null% %null% %null% %null% %null% Scarlet boluses made of cave moss. Craftable item. Alleviates scarlet rot buildup and cures rot aliment. Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period. %null% %null% %null% %null% %null% %null% %null% %null% %null% Black boluses made of cave moss. Craftable item. Alleviates death blight buildup. Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yellow boluses made of cave moss. Craftable item. Alleviates madness buildup. Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such an event. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing. Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish. The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring. Turtle neck meat, pickled in a bitter medicinal solution. Craftable item. Temporarily boosts stamina recovery. The nutrients churn through the body, practically boiling out endless power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured strip of meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Higher immunity helps to mitigate the buildup of various poisons and scarlet rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured strip of meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Higher robustness helps to mitigate the buildup of frost and blood loss. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured strip of meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Higher focus helps to mitigate the buildup of sleep and madness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured strip of meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured animal liver, dried out after pickling in a blue medicinal solution. Craftable item. Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured animal liver, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured animal liver, dried out after pickling in an yellow medicinal solution. Craftable item. Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cured animal liver, dried out after pickling in a golden medicinal solution. Craftable item. Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Four-toed foot of a fowl, pickled in a silvery medicinal solution. Craftable item. Temporarily boosts item discovery. Since old times, the needy would scrape the meat clean even from a fowl's claw. %null% %null% %null% %null% %null% %null% %null% %null% %null% Four-toed foot of a fowl, pickled in a golden medicinal solution. Craftable item. Boosts the amount of runes obtained from defeating enemies for a certain duration. Since old times, the needy would scrape the meat clean even from a fowl's claw. %null% %null% %null% %null% %null% %null% %null% %null% %null% A lump of animal flesh pickled in a medicinal solution mixed with fiery spices. Craftable item. Temporarily boosts physical attack. Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes. %null% %null% %null% %null% %null% %null% %null% %null% %null% A grey colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts instant death resistance for a short time. A pungent raw meatball, made succulent by virtue of being on the verge of turning. Restores HP but also poisons the user. Not recommended for those who prefer to know the origin of their meats. %null% %null% %null% %null% A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape. Give to the blind maiden to guide her to the distant light. An ephemeral sliver that gives off a pale blue glow. What remains of a passing flash of starlight. Use to gradually recover FP. A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts. A white sliced meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Lasts longer than traditional cured meat, but with reduced effectiveness. %null% %null% %null% %null% %null% %null% %null% %null% %null% A white sliced meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Lasts longer than traditional cured meat, but with reduced effectiveness. %null% %null% %null% %null% %null% %null% %null% %null% %null% A white sliced meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Lasts longer than traditional cured meat, but with reduced effectiveness. %null% %null% %null% %null% %null% %null% %null% %null% %null% A white sliced meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus. Lasts longer than traditional cured meat, but with reduced effectiveness. %null% %null% %null% %null% %null% %null% %null% %null% %null% A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat. Solidified grease made from a mixture of incendiary materials. Craftable item. Coats armament, adding fire damage to attacks. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of fulminating materials. Craftable item. Coats armament, adding lightning damage to attacks. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding magic damage to attacks. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of holy resonant materials. Craftable item. Coats armament, adding holy damage to attacks. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of blood-red materials. Craftable item. Coats armament, inflicting blood loss. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of light-purple materials. Craftable item. Coats armament, inflicting sleep. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of poison-green materials. Craftable item. Coats armament, inflicting poison. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of frozen materials. Craftable item. Coats armament, inflicting frost. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a gravel-stone mixture. Craftable item. Coats armament, granting an anti-dragon effect. The effect lasts only for a short time. When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of rotten materials. Craftable item. Coats armament, inflicting scarlet rot. The effect lasts only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blistered solid grease made from a mixture of blood-red materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of light-purple materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made from a mixture of poison-green materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified grease made using Rani's furtive arts. Craftable item. A short string is attached to this lump. Quickly coats weapon, inflicting frostbite. The women of the Carian royal family look to the moon to guide their fates. Rani's is a moon dark and blanketed with rime. Solidified grease made from a mixture of rotten materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size. Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats left-hand armament, boosting guarding ability and all forms of damage negation. The effect lasts only for a short time. Primarily used on shields. %null% %null% %null% %null% %null% %null% %null% %null% %null% Short dagger for throwing. It has no handguard. The blade is polished, and its weight is expertly balanced. Throw at enemies to deal damage. This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal bone sharpened into a knife for throwing. Craftable item. Throw at enemies to inflict damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal bone sharpened into a knife for throwing, with a poison-laced tip. Craftable item. Throw at enemies to inflict damage and build up poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% A large knife used for throwing. Its curved blade is sharp enough to slice flesh cleanly. Throw at enemies to inflict damage and build up onset of blood loss. This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Throwing knife chiseled from impure crystal. Craftable item. Consumes FP. Throw at enemies to deal magic damage. Long ago, it is said that a golem crafter employed a similar crystal tool. %null% %null% %null% %null% %null% %null% %null% %null% %null% A set of five throwing knives bundled together. A concealed weapon cherished by the raptor assassins. The thin knives fan out when thrown, dealing damage to the target. Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stone fragment found near places where ruins have fallen from the sky. Can be used for crafting, or simply for throwing at enemies. These shards of stone are believed to have once been part of a temple in the sky. They glow with a faint light from within. A lump of beast flesh pickled in egg wash. Craftable item. Beasts are highly attracted to its scent. The rancid scent prevents ingestion by any ordinary human. A small stone with a smoldering core. Explodes when thrown at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them. A clump of small stones with smoldering cores. Explodes when thrown together at enemies, inflicting fire damage. Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them. %null% %null% %null% %null% %null% %null% %null% %null% A small stone with a poison core. Throw at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them. A clump of small stones with poison cores. Throw together at enemies to cause buildup of poison. Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them. Ruin Fragment that has undergone some simple processing. Craftable item. Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground. Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal. Once used to entertain children on the fringes of the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% Polished Ruin Fragment that shines brighter than Rainbow Stone. Craftable item. Emits light from the location it is placed, illuminating surroundings. However, the effect is short-lived, and it lacks the diverse colors of rainbow stones. May serve some benefit in dark places, or at night. %null% %null% %null% %null% %null% %null% %null% %null% %null% Astrology tool used by members of the Carian royal family. A stolen part of a larger instrument. Allows the viewer to better see faraway things. During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fetish indicating the guidance of grace. Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters. A small waist-worn lantern that illuminates surroundings. Use once to turn on, and again to turn off. While its light is dimmer than that of a torch, it has the advantage of freeing up the user's hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% A slab of rock engraved with traces of the Rune of Death. Can deflect the power of the Black Blade. On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% A source that gives rise to Those Who Live in Death. The Beast Clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots. On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner. Craftable item. Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. It also reduces the sound of one's footsteps. If you must court danger, at the very least, tread lightly. A plant-based soap made from mushroom juice. Craftable item. Cleans off filth and other accumulations on the body while also slightly reducing poison buildup. Filth covering the exterior eventually seeps inside, soiling one's very spirit. %null% %null% %null% %null% %null% %null% %null% %null% %null% A hidden Tear found in the Eternal City. Also known as a Night Tear. Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations. Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate. Use to be granted audience with Mohg. Only, it is not yet time. For Mohg yet slumbers beside the Divinity. Be patient. The new dynasty is nigh. One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods. Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame. However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Farum Azula. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twisted clay sculpt in the shape of a human head. Emits a voice that says "Hello." A wistful fetish that imparts voices and words on an eternal journey. Twisted clay sculpt in the shape of a human head. Emits a voice that says "Thank you." A wistful fetish that imparts voices and words on an eternal journey. Twisted clay sculpt in the shape of a human head. Emits a voice that says "Apologies." A wistful fetish that imparts voices and words on an eternal journey. Twisted clay sculpt in the shape of a human head. Emits a voice that says "Wonderful." A wistful fetish that imparts voices and words on an eternal journey. Twisted clay sculpt in the shape of a human head. Emits a voice that says "Please help." A wistful fetish that imparts voices and words on an eternal journey. Twisted clay sculpt in the shape of a human head. Emits a voice that says "My beloved." A wistful fetish that imparts voices and words on an eternal journey. Expressions of love are among the most fickle. Twisted clay sculpt in the shape of a human head. Emits a voice that says "Let's get to it." A wistful fetish that imparts voices and words on an eternal journey. Twisted clay sculpt in the shape of a demi-human head. Emits a voice that says "You're beautiful." A wistful fetish that imparts voices and words on an eternal journey. Unconditional love. Unrestrained assurance. It must have been a mother speaking. Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold. Use to gain many runes. Grace was brought to the very fringes and lowlands of the Lands Between. And with the Golden Order came the weight of its history. A history of conquest and subjugation. Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 200 runes. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found... Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 400 runes. Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found... Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 800 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er? Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 1200 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er? Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold. Use to gain 1600 runes. Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er? Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 2000 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 2500 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3000 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3800 runes. Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 5000 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 6250 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 7500 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 10000 runes. The grace of gold blessed those who were first to serve it with the most vivid coloration. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 12500 runes. The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 15000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 20000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 25000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 30000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 35000 runes. There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died. Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold. Use to gain 50000 runes. Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty. Remembrance of Godrick, the Grafted, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold." Remembrance of Starscourge Radahn, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed. Remembrance of Morgott, the Omen King, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did. Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin." Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within. Remembrance of Mohg, Lord of Blood, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean. Remembrance of Maliketh, the Black Blade, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him. Remembrance of the warrior Hoarah Loux, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between. After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more. Remembrance of Dragonlord Placidusax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return. Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty. Remembrance of Lichdragon Fortissax, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption. Remembrance of Fire Giant, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity." Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living. Remembrance of the Elden Beast, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. It was the vassal beast of the Greater Will and living incarnation of the concept of Order. Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen. Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold. Use to gain 3000 runes. No grace resides in the eyes of the Tarnished; if it ever did, it is now lost. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skull of a very young ancestral spirit. Just think how many sproutings It might bear. Uses FP to spray spirit vapor inflicting magic damage. The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears. %null% %null% %null% %null% %null% %null% %null% %null% %null% Doll of a curseborn bairn. Uses FP to unleash wraiths that chase down foes. Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them. "Please, don't hate me, or curse me. Please." Doll of a curseborn bairn from the Erdtree's royal line. Uses FP to unleash many wraiths that chase down foes. Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity. These memorial fetishes are fashioned in secret. %null% %null% %null% %null% %null% %null% %null% %null% This statuette depicts a flower that preys on humans, posed in prayer. Uses FP to call down a deluge of light. Miranda, maiden of the Flower Crucible is said to have been the very first of this breed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Craftable item. Launched straight ahead, using FP. A magic bolt springs forth from the point of impact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Golden veil of intricate design. Uses FP to mimic nearby objects. When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief." %null% %null% %null% %null% %null% %null% %null% %null% %null% Piece of glintstone tinged with unstable magic. Found in crystal tunnels. Break gem, using FP to produce a magic bolt. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look. Large piece of glintstone tinged with unstable magic. Found in crystal tunnels. Break gem, using FP to produce a magic bolt. Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look. %null% %null% %null% %null% %null% %null% %null% %null% Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic. Uses FP to emit gravitational shockwave. The desperate ones who scavenge for these shards dub themselves "starcallers." %null% %null% %null% %null% %null% %null% %null% %null% %null% Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic. Throw at enemies, using FP to cause a gravitational explosion. The desperate ones who scavenge for these shards dub themselves "starcallers." %null% %null% %null% %null% %null% %null% %null% %null% %null% Bell used by worshippers of revenants. Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row. Wraiths are said to be the vengeful spirits of those who died when cursed. Grease which holds the blessing of the Erdtree. Craftable item. Consumes FP when coated on weapon, allowing it to deal magical damage and purify those who have lived beyond death. There is no place in the Golden Order for those who have exceeded life's bounds. These blemishes must be hunted down by the Virtuous. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ruin Fragment blessed with an incantation of the Two Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those nearby. It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays. Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item. Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame. Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin. %null% %null% %null% %null% %null% %null% %null% %null% Ruin Fragment with a cipher inscription. Craftable item. Uses FP to reveal more messages from other worlds. Words are gregarious things, drawn to one another much as people are. Tree branch blessed with an incantation of unalloyed gold. Craftable item. Pierce a foe, using FP to turn them into a temporary ally. The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection. %null% %null% %null% %null% %null% %null% %null% %null% %null% Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber. Uses FP to temporarily boost poise. The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation. Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity. Uses FP to temporarily raise poise. The effect lasts longer than a mere favor. It is said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition. Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle. Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half. This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders. %null% %null% %null% %null% %null% %null% %null% %null% %null% Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle. Uses FP to broadly scatter sparks in a wide arc straight ahead. Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and lightning resistance. An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers. Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to enter a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received. "Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff." Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release a poison mist from user's mouth, causing a buildup of poison. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said. Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said. The most basic glintstone sorcery of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. This is a universal first step on the journey to true knowledge of sorcery. One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. Those unworthy of the stone crown typically end their brief journey into sorcery here. %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action. Those unworthy of the stone crown typically end their brief journey into sorcery here. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered. %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. The most difficult to master of the Olivinus Conspectus sorceries. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a volley of glintstone crystal shards. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave. Hold to continue moving without striking the ground, and then push the end of the staff into enemies. An enhanced version of the glintstone miners' Stonedigger sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a magical greathammer and slams it down. Allows one follow-up attack. Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side. Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss. %null% %null% %null% %null% %null% %null% %null% %null% %null% The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status. Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency. Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land. %null% %null% %null% %null% %null% %null% %null% %null% %null% Legendary sorcery devised by Lusat, primeval sorcerer. Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency. When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken. One of the sorceries of the Carian royal family. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery. One of the sorceries of the Carian royal family. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion. An enhanced version of the glintblade sorcery used by enchanted knights. One of the sorceries of the Carian royal family. Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath. Sorcery symbolic of the Carian queen. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy. Legendary sorcery symbolic of the Carian queen. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery. %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries of the Carian royal family. Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration. Said to have been taught by the Crystalians to mark the swearing of the old concord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery used by Royal Knight Loretta. Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked. It is said that the bow was Loretta's favored weapon. Sorcery used by Loretta, Knight of the Haligtree. Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace. %null% %null% %null% %null% %null% %null% %null% %null% An old sorcery of the Carian royal family. Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery said to have been used by the old snow witch. The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ice sorcery of the Town of Zamor. Strike the ground with the staff to create a freezing tornado. Charging enhances potency. Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery said to have been used by the old snow witch. Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries of the Carian royal family. Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon. Sorcery of Adula, the Glintstone Dragon. Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon. %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries of the Carian royal family. Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. Even among the Carian sword sorceries, this is a notably effective technique. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries of the Carian royal family. Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries of the Carian royal family. Alleviates buildup of sleep and madness. This sorcery can be cast while in motion. The Carian knights never waver. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery said to have been used by the old snow witch. Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards. This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun." %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the mysterious Crystalians. Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound. One of the night sorceries of Sellia, Town of Sorcery. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the night sorceries of Sellia, Town of Sorcery. Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the night sorceries of Sellia, Town of Sorcery. Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. %null% %null% %null% %null% %null% %null% %null% %null% %null% The lifelong pursuit of Thops the Bluntstone. Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries of the Carian royal family. Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades. This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forbidden sorcery of Sellia, Town of Sorcery. Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the night sorceries of Sellia, Town of Sorcery. Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Used by Sellian assassins to present themselves as unarmed sorcerers. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the night sorceries of Sellia, Town of Sorcery. Makes the caster semi-invisible. While on horseback, effect extends to cover the mount. This sorcery can be cast while in motion. The Sellian assassins considered every option that aided their dirty work. One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a rain of small meteorites. Hold to continue the effect. This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power. One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a hail of meteorites. Hold to continue the effect. A manifestation of the power with which Astel leveled the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries that manipulates gravitational forces. Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries that manipulates gravitational forces. Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone. One of the glintstone sorceries that manipulates gravitational forces. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars." One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of magma that explodes on contact. Charging enhances potency. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries developed from the magma of Mt. Gelmir. Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% The terrible power of Rykard, Lord of Blasphemy. Summons searing spirits that leave a trail of delayed explosions in their wake. These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin. An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star. %null% %null% %null% %null% %null% %null% %null% %null% %null% An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star. Sorcery of the servants of Death. Summons vengeful spirits that chase down foes. Charging enhances potency. Once thought lost, this ancient death hex was rediscovered by the necromancer Garris. Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds. %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the servants of Death. Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of Fia, the Deathbed Companion. Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the servants of Death. Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. The dead have long been left to wander; what they need is leadership. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death. Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. It said that this golden lightning was wielded by Godwyn, who befriended Fortissax. Sorcery of the claymen who served as priests in the ancient dynasty. Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop. The claymen search for lost oracles within their bubbles. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the claymen who served as priests in the ancient dynasty. Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops. The claymen search for lost oracles within their bubbles. Incantation originating from a sinister prophecy. Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment. Incantation of the Fire Monks. Momentarily sparks roaring flame from the caster's hand. Charging enhances potency. The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians. %null% %null% %null% %null% %null% %null% %null% %null% Incantation originating from a sinister prophecy. Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations that draws directly from the power of the Fire Giants. Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior incantation of the Fire Monks. Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach. Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Fire Monks. Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments. This incantation leaves the caster with subtle burns—a reminder that they must fear the flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior incantation of the Fire Monks. Creates an invigorating fire within that enhances physical and fire-affinity attack power. This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% The most ancient of the Fire Monks' incantations. Creates a fire within that greatly increases fire damage negation. It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree. One of the incantations that draws directly from the power of the Fire Giants. Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence. %null% %null% %null% %null% %null% %null% %null% %null% %null% This legendary incantation is one of several that draws directly from the power of the Fire Giants. Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations that draws directly from the power of the Fire Giants. Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity. A black flame incantation of the Godskin Apostles. Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior incantation of the Fire Monks. Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect. The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it. %null% %null% %null% %null% %null% %null% %null% %null% %null% A black flame incantation of the Godskin Apostles. Sweeps a wide area before the caster with black flame. Charging enhances range. The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior black flame incantation of the Godskin Apostles. Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% A black flame incantation of the Godskin Apostles. Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ancient power of the Godskin Nobles. Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air. Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt. A Blood Oath incantation, granted by the Lord of Blood. Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sacred incantation of Mohg, Lord of Blood. Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into. %null% %null% %null% %null% %null% %null% %null% %null% %null% A Blood Oath incantation, granted by the Lord of Blood. Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Erdtree Worship. Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks. %null% %null% %null% %null% %null% %null% %null% %null% %null% A superior incantation of Erdtree Worship. Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation. In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order. Incantation of the Two Fingers' faithful. Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave. Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior Erdtree Worship incantation. Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' faithful. Heals a small amount of HP. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. Incantation of the Two Fingers' faithful. Heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. Superior incantation of the Two Fingers' faithful. Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord! One of the ancient Erdtree incantations. Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life. %null% %null% %null% %null% %null% One of the ancient Erdtree incantations. Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power. One of the ancient Erdtree incantations. Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life. %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' faithful. Alleviates poison buildup and cures poison. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord. Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison. Hold to continue praying and delay activation. %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' faithful. Increases fire damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' faithful. Increases magic damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' faithful. Increases lightning damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' faithful. Increases holy damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation taught to Gideon the All-Knowing by the Two Fingers. Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation. Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the night sorceries of Sellia, Town of Sorcery. Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling. This incantation can be cast while in motion or crouching. The assassins were charged with eliminating Tarnished who had strayed from guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion or crouching, and will still affect foes that are already in a combat state. It is said that those beguiled by the shadow see within it a hated foe. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion or crouching. The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace. An incantation of Erdtree Worship. Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation. This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage. One of the incantations of the Golden Order fundamentalists. Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon. One of the incantations of the Golden Order fundamentalists. Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon. %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Golden Order fundamentalists. A gift of gratitude to the young Miquella from his father, Radagon. Produces a golden ring of light and fires it across a wide area. Charging enhances range. And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% This legendary incantation is the most ancient of those that derive from the Erdtree. Creates a stream of golden shooting stars that assail the area. It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the Golden Order fundamentalists. One of the key fundamentals. Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms. The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Golden Order fundamentalists. Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance. Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Golden Order fundamentalists. One of the key fundamentals. Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows. The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; that which links all things in a chain of relation. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived. The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death. Alleviates death blight buildup. The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with. Does such a notion exist in the fundamentals of Order? Incantation taught by Gurranq, the Beast Clergyman. Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior incantation taught by Gurranq, the Beast Clergyman. Hurls a boulder before the caster. This incantation can be cast repeatedly. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods." %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend the land with shockwaves. Charging enhances potency. This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend surroundings with shockwaves. Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods." %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, restoring HP over a period of time. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, alleviating buildup of frost and blood loss. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the capital's ancient dragon cult. Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% A secret incantation of the capital's ancient dragon cult. Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly. Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital. Incantation that channels the power of the Dragonkin Soldiers. Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon. %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the capital's ancient dragon cult. Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% A secret incantation of the capital's ancient dragon cult. Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons. Incantation that channels the power of the ancient dragon Fortissax. Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone. %null% %null% %null% %null% %null% %null% %null% %null% Incantation that channels the power of the ancient dragon Lansseax. Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning. Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the capital's ancient dragon cult. Enchants armament held in the right hand with lightning-affinity attacks. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of Vyke, knight of the Roundtable Hold. Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced. Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most. Superior incantation of the capital's ancient dragon cult. Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. Only those loved by dragons can survive the ordeal of cladding their bodies in lightning. One of the incantations of Dragon Communion. Transforms caster into a dragon to spew flaming breath. Charging extends duration. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power. Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel. Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash. %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Dragon Communion. Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack. Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth. Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix. Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack. The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants. %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Dragon Communion. Transforms caster into a dragon to spew icy breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted. Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog. Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak. %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Dragon Communion. Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted. Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying. Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot. %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Dragon Communion. Transforms caster into a dragon to spew magic breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted. Superior incantation of Dragon Communion. Channels the power of Smarag, the Glintstone Dragon. Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping. Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones. %null% %null% %null% %null% %null% %null% %null% %null% Power gleaned from the remembrance of Dragonlord Placidusax. Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping. These are the dying wails of the Dragonlord who once dwelled eternally beyond time. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Dragon Communion. Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power. One of the incantations of Dragon Communion. Transforms caster into a dragon to bite enemies before them. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior incantation of Dragon Communion. Channels the power of Greyoll, the Elder Dragon. An incantation of legendary status. Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies. Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the servants of rot. Secretes countless sticky threads, launching them forwards. A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess. "Do you have an interest in rot incantations?" %null% %null% %null% %null% %null% %null% %null% %null% %null% A Blood Oath incantation, shared from the Lord of Blood's power. Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion. The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the servants of rot. Releases a poisonous mist before the caster. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of the servants of rot. Enchants armament held in the right hand with poison. This incantation can be cast while in motion. Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Technique of Malenia, the Goddess of Rot. Creates a gigantic flower that blooms into an explosion of scarlet rot. Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess. Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished. To gaze into one another's eyes is truly the most intimate form of human contact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst. The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished. Incantation originating from the maddening Three Fingers. Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion. It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being. %null% %null% %null% %null% %null% %null% %null% %null% Incantation originating from the maddening Three Fingers. Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard. In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation originating from the maddening Three Fingers. Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them. It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history. One of the ancient Erdtree incantations. Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the ancient Erdtree incantations. Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the ancient Erdtree incantations. Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Power gleaned from the remembrance of Maliketh. Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time. Incantation originating from a deeply ominous prophecy. Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin. "The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men." %null% %null% An incantation of Erdtree Worship. Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect. This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed. A sword-shaped stone key. Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rusted iron key. Opens a locked door in Stormveil Castle. Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside. Raise in prayer to gain protection. Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone. %null% %null% Left half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east. Right half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The left half is said to reside in the coastal Fort Haight to the far west. Conjoined split medallion depicting the Flame Peak. Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants. The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together. %null% Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent. %null% Statuette of a scholar, with ground and sky inverted. Reveals the hidden form of the Carian Study Hall, which connects to the divine tower. To unveil the secret, affix it to the pedestal of the celestial globe. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort. Ranni is an Empyrean, meaning her consort would by rights earn the title of lord. A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone." %null% %null% %null% %null% Eyeball of the knight Vyke, inflamed yellow. Seared with a repulsive fingerprint burn akin to those that marred his entire body. If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden. A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Old Knight Istvan" He can be found in Limgrave. Find the red mark on your map for the exact location. Tonic in a small brass vial. Banishes distress and bitter memories. A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you." Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual. It will never dry out, remaining damp indefinitely. A necklace worn and treasured by Irina. Given to her as a farewell gift. Letter given by Irina, addressed to her father, the commander of Castle Morne. Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within. A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. "Rileigh the Idle" He can be found in Altus Plateau. Find the red mark on your map for the exact location. A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red. "Juno Hoslow, Knight of Blood" He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location. Key to Volcano Manor's drawing room. The door can be found in the westward corridor, upon the left hand side. %null% Necklace stolen from Rya by the blackguard. Features a relief of a dignified looking woman from a foreign country. It appears to hold great significance for Rya. Letter given by Rya as thanks for retrieving her necklace. Contains an invitation to Volcano Manor. "Brave Tarnished, Seek the Altus Plateau in the realm of the Erdtree. Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions." %null% %null% %null% %null% An ephemeral sliver that gives off a pale amber glow. What remains of a passing flash of starlight. If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught. Cannot be consumed by mere humans. Scroll bearing a royal coat of arms. A letter of introduction written by Preceptor Seluvis. Addressed to a glintstone sorceress by the name of Sellen. The contents of the scroll cannot be discerned. Glintstone from within the sorceress Sellen's body. Seemingly half-alive, blood vessels are visible within. In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body after their original body dies, the sorcerer will rise again. "My apprentice, do you think it distasteful?" %null% A doll resembling Ranni the Witch. From head to toe every detail is perfect. This unresponsive doll seems pleasantly cool. An asimi that has infected a tarnished. An intelligent silver sludge; asimi infect the body of tarnished, granting the host power. The Great Rune of the shardbearer Godrick, devoid of any benediction. Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle. The Great Rune of the shardbearer Radahn, devoid of any benediction. Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore. The Great Rune of the shardbearer Morgott, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward. The Great Rune of the shardbearer Rykard, devoid of any benediction. Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell. The Great Rune of the shardbearer Mohg, devoid of any benediction. Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward. The Great Rune of the shardbearer Malenia, devoid of any benediction. Seek the Isolated Divine Tower, which stands beyond the lost great bridge. Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood. "Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all." Fully reddened oath-cloth, dyed in a maiden's blood. The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty. A letter affixed to a graveyard crow's leg. Sought after by Kalé. %null% A bell capable of summoning various spirits from ashen remains. It usually requires FP to use. Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen. Only one type of spirit may be summoned at once, and none may be summoned during multiplayer. The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse. This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall. Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals. %null% A large sewing needle, curved like a fang. Boc the demi-human's prized possession. Sewing needle made of gold. Unique item made to alter demigod attire. One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line. A portable set of tailoring tools. Enables armor alterations at sites of grace. Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black. "Find Nepheli, and ensure she drinks it." %null% Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme. "Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted." A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted. "Great Horned Tragoth" He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location. Castanets used by dancers from foreign lands. Received from Patches. The passionate dance comprises no seductiveness, but merely a dignified beauty. Glintstone key received from the sorceress Sellen. Capable of breaking the seal that keeps Master Lusat confined. Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer. %null% Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible. Faintly visible spirits try to convey something, but their voices cannot be heard. On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers. This mark is evidence of the ritual, and hides the truth of the conspiracy. A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted. "Vargram the Raging Wolf" "Errant Sorcerer Wilhelm" Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location. Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. This glintstone key is still brand new, unused by anyone. Left half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree. Right half of a split medallion depicting the Haligtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path. In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree. %null% %null% %null% %null% A letter written about the caravans. It seems to have been sent from the capital underground. Rune discovered by the noble Goldmask. Used to restore the fractured Elden Ring when brandished by the Elden Lord. A rune of transcendental ideology which will attempt to perfect the Golden Order. The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment. Rune gestated by Fia, the Deathbed Companion. Used to restore the fractured Elden Ring when brandished by the Elden Lord. Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order. The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored. Loathsome rune gestated by the Dung Eater. Used to restore the fractured Elden Ring when brandished by the Elden Lord. The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules. If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing. Core of a creature of mimicry known as a silver tear. As much a substance as it is a living organism. Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew. Being born anew allows the reallocation of attributes boosted by leveling up. Stone key shaped like a sword. A special item, imbued with rich blue magic. Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one. A doll resembling Ranni the Witch. From head to toe every detail is perfect. The chilliness is gone, feeling now like an empty husk. There is no response. Tailoring tools made from gold. Tools brought with the red-haired Radagon when he married into the Carian line. With these, even demigod attire can be altered at a site of grace. A letter of confession found on Iji's corpse. He declares his own guilt for having sealed away Blaidd. A simple map given by Fia. A clue to the whereabouts of a black knifeprint. Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede. This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle. However, two demigods perished at the same time, breaking the cursemark into two half-wheels. Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone. The shedding of an Asimi that infected a tarnished. Curse grown on a corpse killed and defiled by the Dung Eater. A tender pox afflicted with omen horns. The Dung Eater cultivates the seedbed curse on corpses. By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between. Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other. This ancient monarch is proud however, refusing to answer anyone's summons. An Asimi that infected a tarnished. An intricately crafted needle of unalloyed gold. Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew. "There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot." Filthy key received from the Dung Eater. Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital. Simple map found on a corpse. Seems to point to a meeting place. The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key. A key discarded by Lunar Princess Ranni alongside her very flesh. Opens a treasure chest passed down to Carian Princesses. It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala. Work of a wandering artist. Reminiscence of a painting titled "Homing Instinct." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Resurrection." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Champion's Song." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Sorcerer." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Prophecy." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Flightless Bird." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Redmane." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Farewell letter written in an inexpert hand. "I wish to set out on a journey. So that one day, I can carry on Mother's work. Be the proud daughter of Tanith of Volcano Manor. Farewell. You've always been so kind. So uncompromising. My champion." A keepsake of the warrior jar Alexander. Found at the core of the dead flesh that once filled the great jar. The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness. Letter written in a trembling hand. "I forgot to tell you, but it seems D has a younger brother. I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron. And it's said he stood before the Prince of Death not far beyond that spot." Note sold by a nomadic merchant imparting knowledge in brief. "Preceptor Seluvis is hiding a dirty secret in a cellar among the ruins not far from the sisters three. The vile Graven Witch seems to be a frequent visitor to that place." A simple, badly weathered map. Left discarded and forgotten for some time. Depicts streaks of amber light. A note sold by a nomadic merchant. Contains information about the preceptor's secret. Further details are available only to paying customers. A simple, badly weathered map. Left discarded and forgotten for some time. Further details are available only to paying customers. Leather bag containing a pestle and mortar, small blade, and various other tools. Enables item crafting from the main menu. Provides both means to fight and means to survive. Whetstone with a cipher inscription, made to look like a small knifeblade. Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills. The battle arts and affinities will depend on the ashes of war used. %null% %null% %null% %null% %null% %null% %null% %null% %null% Map of the western region of Limgrave. The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands. Map of the Weeping Peninsula. The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament. Map of the eastern region of Limgrave. Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past. Map of Liurnia's eastern region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south. Map of Liurnia's northern region. The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here. Map of Liurnia's western region. The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty. Map of Altus Plateau and environs. The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day. Map of the Royal Capital of Leyndell and environs. Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day. Map of Mt. Gelmir and environs. Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering. Map of Caelid and environs. Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot. Map of Dragonbarrow and environs. The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter. Map of Western Mountaintops of the Giants. Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond. Map of Eastern Mountaintops of the Giants. The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south. Map of Ainsel River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree. Map of Lake of Rot and environs. A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land. Map of Siofra River and environs. Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree. Map of Mohgwyn Palace and environs. In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring. Map of Deeproot Depths and environs. At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between. Map of Consecrated Snowfield and environs. The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same. Simple map taken from an imp statue. A riddle concerning a rise that vanishes like a mirage. Note sold by a nomadic merchant imparting knowledge in brief. "There is a hidden cave in the town of Sellia. Look beyond the graveyard at the precipice." Note sold by a nomadic merchant imparting knowledge in brief. "Nothing can touch the shades of imps in the heroes' graveyard. Only Rosus's light can give them form." Note sold by a nomadic merchant imparting knowledge in brief. "A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood. Cross the highway bridge and follow the animal trail north." Note sold by a nomadic merchant imparting knowledge in brief. "The heads of the stonedigger trolls bear old wounds." Note sold by a nomadic merchant imparting knowledge in brief. "To stop the mausoleum's stride, you'll need to clean up around its feet first." Note sold by a nomadic merchant imparting knowledge in brief. "Some assassins cannot be seen with the naked eye. Seems the Erdtree sentries once carried torches that could cast light on these prowlers." Note sold by a nomadic merchant imparting knowledge in brief. "Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors. Might be a good source of armaments..." Note sold by a nomadic merchant imparting knowledge in brief. "Beware the Fire Monks' chariots bearing the faces of giants. A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed." Note sold by a nomadic merchant imparting knowledge in brief. "Slay the demi-human mob's leader first, and the rest will lose hope and panic." Note sold by a nomadic merchant imparting knowledge in brief. "Land squirts are soft where they touch the ground, and poison will cause them to rupture." Note sold by a nomadic merchant imparting knowledge in brief. "Gravitational power that pulls can bring flying foes low." Note sold by a nomadic merchant imparting knowledge in brief. "The crawling royal revenants and their followers are all cursed. Healing powers will harm rather than mend." Note sold by a nomadic merchant imparting knowledge in brief. "Someone lurks among the waypoint ruins on the roads through Limgrave." Note sold by a nomadic merchant imparting knowledge in brief. "Fort Gael in Caelid houses a gateway that leads to Redmane Castle." Note written by a nomadic merchant succinctly detailing knowledge acquired. "The Empyrean Miquella crafted a needle to resist the influence of outer gods. Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle." Note sold by a nomadic merchant imparting knowledge in brief. "South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away." Note sold by a nomadic merchant imparting knowledge in brief. "Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall." Note sold by a nomadic merchant imparting knowledge in brief. "Below the royal capital of Leyndell is a vast network of sewers. The well in the city below reaches deep into its tunnels." A note sold by a nomadic merchant. Contains information about a hidden cave. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about imp shades. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about a Flask of Wondrous Physick. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about stonedigger trolls. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about the Wandering Mausoleum. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about unseen assassins. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about great coffins. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about flame chariots. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about demi-human mobs. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about land squirts. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about advantageous use of gravity. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about revenants. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about waypoint ruins. Further details are available only to paying customers. A note sold by a nomadic merchant. Contains information about a gateway. Further details are available only to paying customers. %null% A note sold by a nomadic merchant. Contains information about the Frenzied Flame Village. Further details are available only to paying customers. %null% A note sold by a nomadic merchant. Contains information about the sewers below the capital. Further details are available only to paying customers. A sorcery scroll from the Academy of Raya Lucaria. Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintstone Cometshard - Star Shower Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria. Can be given to a learned sorcerer to gain access to the following sorceries: - Glintblade Phalanx - Carian Slicer %null% %null% %null% Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north. Can be given to a learned cleric to gain access to the following incantations: - O, Flame! - Surge, O Flame! Prayerbook that contains the secrets of the Fire Giants. Kept hidden by the prelates who monitor the Giant's Flame. Can be given to a learned cleric to gain access to the following incantations: - Giantsflame Take Thee - Flame, Fall Upon Them Prayerbook bound in supple skin. Incantations of the god-slaying black flame are written within. Can be given to a learned cleric to gain access to the following incantations: - Black Flame - Black Flame Blade Prayerbook containing incantations of the Two Fingers. An item once entrusted to Tarnished worthy of lordship. Can be given to a learned cleric to gain access to the following incantations: - Lord's Heal - Lord's Aid Prayerbook of the Roundtable Hold's assassins. Can be given to a learned cleric to gain access to the following incantations: - Assassin's Approach - Darkness Scroll containing incantations. Can be given to a learned cleric in order to learn incantations. Scroll containing incantations. Can be given to a learned cleric in order to learn incantations. Prayerbook of the Golden Order fundamentalists. A dense and complex academic treatise that contains the Order's fundamental principles. Can be given to a learned cleric to gain access to the following incantations: - Radagon's Rings of Light - Law of Regression Scroll containing incantations. Can be given to a learned cleric in order to learn incantations. Prayerbook of the capital's ancient dragon cult. A text of the knights' faith that arose after the War of the Ancient Dragons. Can be given to a learned cleric to gain access to the following incantations: - Lightning Spear - Honed Bolt - Electrify Armament Prayerbook of the capital's ancient dragon cult. A lost tome that never reached the Lands Between. Contains red lightning incantations. Can be given to a learned cleric to gain access to the following incantations: - Ancient Dragons' Lightning Spear - Ancient Dragons' Lightning Strike Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study. Can be given to a learned sorcerer to gain access to the following sorceries: - Great Glintstone Shard - Swift Glintstone Shard Servant Pidia's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Preceptor Seluvis's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Patches' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Sorceress Sellen's bell bearing, found upon her perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. %null% D's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Knight Bernahl's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Miriel, Pastor of Vows' bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Gatekeeper Gostoc's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Sorcerer Thops's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Merchant Kalé's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. A nomadic merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. An isolated merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Bell bearing of a merchant left behind, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Bell bearing of a hermetic merchant, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. An imprisoned merchant's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Iji the Smithing Master's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Rogier the Sorcerer's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. The Blackguard's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Brother Corhyn's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Sage Gowry's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Thin Animal Bones - Hefty Beast Bone Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Sliver of Meat - Lump of Flesh - Turtle Neck Meat Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Neutralizing Boluses - Stanching Boluses - Thawfrost Boluses - Stimulating Boluses Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Gravity Stone Fan - Gravity Stone Chunk %null% %null% The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [1] - Smithing Stone [2] - Glintstone Scrap The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [3] - Smithing Stone [4] - Explosive Stone The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [5] - Smithing Stone [6] The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [7] - Smithing Stone [8] - Ruin Fragment The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [1] - Somber Smithing Stone [2] - Glintstone Scrap The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [3] - Somber Smithing Stone [4] - Cracked Crystal The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [5] - Somber Smithing Stone [6] The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [7] - Somber Smithing Stone [8] - Sanctuary Stone The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [9] The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [1] - Grave Glovewort [2] - Grave Glovewort [3] The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [4] - Grave Glovewort [5] - Grave Glovewort [6] The bell bearing of a forager who once picked grave glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Grave Glovewort [7] - Grave Glovewort [8] - Grave Glovewort [9] The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [1] - Ghost Glovewort [2] - Ghost Glovewort [3] The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [4] - Ghost Glovewort [5] - Ghost Glovewort [6] The bell bearing of a forager who once picked ghost glovewort flowers. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Ghost Glovewort [7] - Ghost Glovewort [8] - Ghost Glovewort [9] %null% %null% %null% %null% Iron whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen. Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen. Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen. Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen. Black whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen. An intricately crafted needle of unalloyed gold, snapped in half. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. Sage Gowry has designs for this needle. An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry. A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness. "Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia." Golden prosthesis once used by the one-armed valkyrie. A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm. When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess. Note given by Sage Gowry detailing the secret he promised. The Town of Sellia hides the source. Light three flames atop the candle towers to break the seal. Claw-marked stone eye received from Gurranq, Beast Clergyman. It is said to tremble when near Deathroot. The murky violet iris writhes as if alive. "I am not sated... Feed me more...Death..." Dagger received from Fia, the Deathbed Companion. She wishes for it to be returned to its rightful owner. It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash. A formal bow A stiff bow A reverential bow %null% Wave hand %null% %null% A tough fist gesture %null% Raise morale %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Pledge on one's sword %null% A threatening gesture An inspiriting gesture %null% %null% %null% Slump to the floor %null% %null% %null% Rest on the floor %null% %null% A dismissive gesture %null% %null% %null% %null% %null% A prayer borne of despair %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges. You can memorize sorceries and incantations at sites of grace. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. <?keyicon@0017?>: <?keyActName@17?> Equip a bow to fire arrows. You can equip up to two types of arrows to choose from at once. When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming. Use <?keyControlCamera?> to adjust your aim. <?keyicon@22?>: Fire arrow type 1 <?keyicon@23?>: Fire arrow type 2 <?keyicon@24?>: Precision aiming Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. <?keyicon@9?>: <?keyActName@9?> Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. Hold <?keyicon@23?>: Charge attack <?keyicon@23?> while jumping: Jump attack Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. <?keyicon@23?> immediately after blocking an attack: Guard Counter Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding Map fragments at steles along the road. You can also use the map to freely place beacons of light to serve as landmarks as you explore. <?keyicon@29?>: <?keyActName@29?> Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. Use the Spectral Steed Whistle to summon and ride your spectral steed. If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so. You can dismount by using the whistle again or by pressing <?keyicon@0009?>. Upon dying, you will be revived at the last site of grace that you visited. You will drop any runes in your possession at the site of your death. If you die again before reclaiming those runes, they will be lost forever. The compass at the top of the screen indicates the direction of the lost runes. With a Spirit Calling Bell, you can use ashes to summon various spirits. Summoning typically consumes FP. You can only summon one type of spirit at a time. You cannot summon spirits during multiplayer. Use an armament in your left hand or both hands to guard against incoming attacks. Guarding is especially effective when done with a shield. Guarding consumes stamina. If your stamina runs out, your stance will be broken. <?keyicon@24?>: Guard If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. You can learn to craft more items by finding cookbooks. <?keyicon@28?>: <?keyActName@28?> %null% You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between. At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create elixirs with various custom effects. With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace. An armament can only have one skill. Any skill it previously had will be removed. An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones. Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination. <?keyicon@17?>: Zoom in <?keyicon@18?>: Zoom out Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. <?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump Vanquishing an enemy group will replenish your flasks. The number and type of flasks to be replenished varies, depending on the enemy group. You cannot replenish more flasks than your maximum amount allows. There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows. Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds. Gold signs indicate an ally. Red signs indicate an adversary. The multiplayer session will begin once either type has been summoned. (You will take the role of the Host of Fingers.) Use Tarnished's Furled Finger to write a gold summon sign. Cooperative multiplayer will begin once you have been summoned by a player from another world. You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). Use Duelist's Furled Finger to write a red summon sign. Competitive multiplayer will begin once you have been summoned by a player from another world. You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you. Use Festering Bloody Finger to attempt to invade the world of another player. The multiplayer session will begin once the invasion succeeds. You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world. If you stray far from the Host of Fingers, the compass at the top of the screen points to their location. If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). In each area, you may find effigies of martyrs. These effigies are summoning pools. You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools. You must be near a rebirth monument to summon spirits from ashes. When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen. If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Can also be used after you are invaded.) The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world. Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. <?keyicon@25?>: <?keyActName@25?> Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done. At a smithing table, you can spend runes and smithing stones to strengthen your armaments. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.) <?keyicon@29?>: <?keyActName@29?> %null% In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials. These materials can be used for item crafting. You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers. Containers will be consumed when crafting, but they can be reused when emptied. With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace. This way, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities. From "Pouch" in the main menu, you can equip six items to your pouches. Four of those items can be used without opening the main menu. <?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1 <?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2 <?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3 <?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4 You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina. <?keyMove?>+<?keyicon@7?>: Dodge roll <?keyicon@7?>: Backstep %null% Each hand can be equipped with up to three armaments, allowing you to toggle between them. Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%. <?keyicon@19?>: <?keyActName@19?> <?keyicon@20?>: <?keyActName@20?> <?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit. Jump down the hole ahead, and you will find the Cave of Knowledge. There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between. %null% %null% %null% %null% %null% %null% %null% To engage in combat with other players, touch the effigy of Marika in a Colosseum. Duels, in which combatants fight one on one, can be undertaken in this venue. To engage in combat with other players, touch the effigy of Marika in a Colosseum. United Combat and Combat Ordeals can be undertaken in this venue. In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves. To engage in combat with other players, touch the effigy of Marika in a Colosseum. In this venue spirit ashes are permitted for use in battle. The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat. Your preferred ruleset may be chosen from those of Colosseums already visited. You will need certain items to participate in each type of multiplayer: cooperative, invasion, or competitive. Select "Multiplayer" from the main menu to see your multiplayer items. You can also use them directly from this menu. <?keyicon@28?>: <?keyActName@28?> %null% %null% %null% %null% Letter addressed to someone: Confirmed traces of silvery slime in the ruins in front of Stormgate. Found on the soldiers' camp supplies. Letter addressed to someone: Traces of silvery slime found on Godwyn's Highroad. Just after until the procession with the big coffin passed by. %null% %null% %null% %null% %null% %null% %null% %null% A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Bone Arrow - Bone Arrow (Fletched) - Bone Bolt A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Pickled Turtle Neck - Poisonbone Arrow - Poisonbone Arrow (Fletched) - Poisonbone Bolt A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Blood Grease - Drawstring Blood Grease - Bloodbone Arrow - Bloodbone Arrow (Fletched) - Bloodbone Bolt A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Stormwing Bone Arrow Recipe book written by a roaming warrior, chased by someone through the Lands Between. Adds more craftable items. Includes techniques for survival in extreme situations and prolonged battle. A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Soft Cotton - Stanching Boluses - Rainbow Stone Arrow A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Cursed-Blood Pot A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Sweet Raisin - Warming Stone A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Bone Great Arrow - Bone Great Arrow (Fletched) - Bone Ballista Bolt A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Frozen Raisin - Clarifying Cured Meat - Clarifying White Cured Meat A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Soap - Oil Pot - Roped Oil Pot A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Glowstone - Invigorating Cured Meat - Invigorating White Cured Meat A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Alluring Pot A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holyproof Dried Liver %null% %null% %null% %null% %null% %null% A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Fire Grease - Drawstring Fire Grease - Fireproof Dried Liver A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Firebone Arrow - Firebone Arrow (Fletched) - Firebone Bolt - Neutralizing Boluses A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Crystal Dart - Spellproof Dried Liver - Shattershard Arrow A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Volcano Pot - Roped Volcano Pot Expands crafting repertoire A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Giantsflame Fire Pot A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Redmane Fire Pot A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Dappled Cured Meat - Dappled White Cured Meat A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Exalted Flesh A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Thawfrost Boluses - Stimulating Boluses A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Preserving Boluses A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular. Acquire the knowledge to craft the following: - Immunizing Cured Meat - Immunizing White Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Pot - Roped Magic Pot - Shield Grease A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Cuckoo Glintstone A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Magic Grease - Drawstring Magic Grease - Magicbone Arrow - Magicbone Arrow (Fletched) - Magicbone Bolt A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rancor Pot A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Academy Magic Pot A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Grease A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Freezing Pot A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Coldbone Arrow - Coldbone Arrow (Fletched) - Coldbone Bolt A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called. Acquire the knowledge to craft the following: - Albinauric Pot A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Scriptstone - Grace Mimic - Gold-Pickled Fowl Foot A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Water Pot - Roped Holy Water Pot Expands crafting repertoire A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Sacred Order Pot A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Holy Grease - Drawstring Holy Grease - Haligbone Arrow - Haligbone Arrow (Fletched) - Haligbone Bolt A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Silver-Pickled Fowl Foot A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Fetid Pot - Roped Fetid Pot Expands crafting repertoire Expands crafting repertoire A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Beastlure Pot A record of crafting techniques left by a military perfumer. Contains martial techniques beyond the repertoire of an ordinary physician. Acquire the knowledge to craft the following: - Spark Aromatic - Uplifting Aromatic A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Poison Spraymist - Bloodboil Aromatic A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Ironjar Aromatic A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Poison Pot - Roped Poison Pot - Poisonbone Dart A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Poison Grease - Drawstring Poison Grease A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rot Pot - Rot Grease - Drawstring Rot Grease A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Rotbone Arrow - Rotbone Arrow (Fletched) - Rotbone Bolt A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity. Acquire the knowledge to craft the following: - Swarm Pot - Roped Fly Pot A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt. Acquire the knowledge to craft the following: - Acid Spraymist A record of crafting techniques left by a travelling perfumer who served in the Shattering. Expands crafting repertoire. Acquire the knowledge to craft the following: -Maddening Boluses %null% %null% %null% %null% %null% %null% A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Grease - Drawstring Lightning Grease - Lightningbone Arrow - Lightningbone Arrow (Fletched) - Lightningbone Bolt A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Lightning Pot - Roped Lightning Pot A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Ancient Dragonbolt Pot - Lightningproof Dried Liver A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons. Acquire the knowledge to craft the following: - Dragonwound Grease A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Sleep Pot A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Bewitching Branch A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber. Acquire the knowledge to craft the following: - Soporific Grease - Drawstring Soporific Grease - Sleepbone Arrow - Sleepbone Arrow (Fletched) - Sleepbone Bolt A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings. Acquire the knowledge to craft the following: - Rejuvenating Boluses A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Clarifying Boluses A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation. Acquire the knowledge to craft the following: - Frenzyflame Stone This empty pot somehow mends itself when broken. Essential vessel for crafting cracked pot items. The materials and magics sealed within deploy their effects when the pot is thrown. This empty pot somehow mends itself when broken. Special item with greater durability than a cracked pot. Essential vessel for crafting ritual pot items. The materials and magics sealed within deploy their effects when the pot is thrown. %null% %null% %null% %null% %null% %null% %null% %null% Glass bottles used by perfumers. Used to seal various scent compounds. Essential vessel for crafting perfume items. The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between. Glass shard covered in dirt. Because it sparkles in the light, it might be mistaken for an object of value when seen from afar. It cannot produce light by itself. Essentially worthless. %null% %null% %null% %null% %null% %null% %null% %null% %null% A golden seed, found at the base of an illusory tree. Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.) When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige. Increases the potency of a Sacred Flask's restorative effects. (Can be used after resting at a site of grace.) During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% A black, lightly beguiling stone. Prized by the sorcerers who produce them. Increases memory slots. Said to be a fragment of the black moon that once hung above the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader. Increases talisman equip slots. As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty. Dragon heart seized by a dragon tracker. Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously. An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours. While a terrible and savage-looking thing, the heart has a peculiar beauty to it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Empty ashes of war, devoid of any memories of battle. Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes. Thus does the copy pass into becoming the genuine article. %null% %null% %null% %null% %null% %null% %null% %null% %null% Amber egg clutched by Rennala, Queen of the Full Moon. Great Rune of unborn demigods. Perfects those who have been born anew. Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all. Stone used to smith a variety of armaments. A shard found in plenty. Strengthens armaments up to +3. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. Stone used to smith a variety of armaments. A large shard found in plenty. Strengthens armaments up to +6. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. Stone used to smith a variety of armaments. A particularly hard specimen. Strengthens armaments up to +9. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. Stone used to smith a variety of armaments. A large and particularly hard specimen. Strengthens armaments up to +12. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere. Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold. Strengthens armaments up to +15. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces. Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold. Strengthens armaments up to +18. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces. Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +21. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree. Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +24. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree. Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens armaments to +25. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god. Shard of smithing stone drained of color. Strengthens special armaments to +1. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Large shard of smithing stone drained of color. Strengthens special armaments to +2. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Hard smithing stone drained of color. Strengthens special armaments to +3. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Large hard smithing stone drained of color. Strengthens special armaments to +4. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Gold smithing stone drained of color. Strengthens special armaments to +5. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Large gold smithing stone drained of color. Strengthens special armaments to +6. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Polar smithing stone drained of color. Strengthens special armaments to +7. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Large polar smithing stone drained of color. Strengthens special armaments to +8. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens special armaments to +10. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god. Ancient smithing stone drained of color. Strengthens special armaments to +9. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +1. The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +2. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +3. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +4. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +5. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +6. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +7. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +8. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +9. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched. White flower that blooms in catacombs. An especially large specimen. Strengthens ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +1. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +2. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +3. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +4. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +5. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +6. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +7. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +8. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +9. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort. White flower that blooms in catacombs. A spirit nestles close to this grand specimen Strengthens renowned ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum HP. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum stamina. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises all resistances and heals all status ailments. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction automatically heals one's HP in the moment before death. However, this effect only occurs once, and will expire after a certain duration. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Provides significant damage negation. However, this effect only occurs once, and will expire after a certain duration. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores one's HP over time. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts stamina recovery speed. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts all forms of damage negation. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Temporarily reduces equipment load. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the power of charged attacks for a certain duration. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode. A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's poise. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction prevents one's runes from being lost upon death. However, the effect lasts only for a short time. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted. This effect is only brief and will quickly expire. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's strength. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's dexterity. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's intelligence. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's faith. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all FP consumption. However, this effect is only brief and will quickly expire. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's fire attacks. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's magic attacks. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's lightning attacks. A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's holy attacks. A slice of thinly carved beast flesh. Material used for crafting items. Found by hunting herbivorous beasts. The dried meat toughens the constitution. %null% %null% %null% %null% %null% %null% %null% %null% %null% The fresh liver of a beast; a luscious fruit of life. Material used for crafting items. Found by hunting herbivorous beasts. Dried liver boosts damage negation. %null% %null% %null% %null% %null% %null% %null% %null% %null% A lump of beast flesh filled with rich juices. Material used for crafting items. Found by hunting carnivorous beasts. Meat suitable for a rustic feast. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fresh beast blood, glinting with gold. Material used for crafting items. Found by hunting carnivorous beasts. This glimmering blood never rots or decays. %null% %null% %null% %null% %null% %null% %null% %null% %null% A rarely-seen specimen of beast fang. Material used for crafting items. Found by hunting carnivorous beasts. These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible. %null% %null% %null% %null% %null% %null% %null% %null% %null% A rarely-seen specimen of a young, budding horn. Material used for crafting items. Found by hunting herbivorous beasts. This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Flight feather of birds. Material used for crafting items. Commonly used for arrow fletchings. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rarely-seen dark plumage found inside the wing. Material used for crafting items. Death's bearers were once said to have taken the form of birds, symbolized by these black feathers. %null% %null% %null% %null% %null% %null% %null% %null% %null% A four-toed fowl's foot. Material used for crafting items. In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% A splendid, lengthy cut of turtle neck meat. Material used for crafting items. Considered an especially nutritious ingredient In the south of the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fragment of bone with dun mottling. Material used for crafting items. Found by hunting Those Who Live in Death. Lamentably brittle, it crumbles at the lightest caress. %null% %null% %null% %null% %null% %null% %null% %null% %null% Head of a large dragonfly. Material used for crafting items. Long believed to have the ability to neutralize poisons. %null% %null% %null% %null% %null% %null% %null% %null% %null% Owl eggs that will never hatch. Material used for crafting items. Prized as a symbol of the most sublime slumber. %null% %null% %null% %null% %null% %null% %null% %null% %null% Eggs of large crabs which dwell in the shallows. Material used for crafting items. A nutritious foodstuff that warms from within. The flavor is exquisite. Only those of comfort and means know the truth: a crab's eggs are more delectable than its meat. %null% %null% %null% %null% %null% %null% %null% %null% %null% Puffy, milky white ovary of a land octopus. Material used for crafting items. Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pollen from a man-eating miranda flower. Material used for crafting items. Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thin strips of flesh taken from a bloodless creature. Material used for crafting items. The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect. Someone's excrement. It has a golden tinge. Material used for crafting items. Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is. Thin, hard beast bones. Material used for crafting items. Found by hunting beasts. Commonly used to make disposable weapons. Thick, solid beast bones. Material used for crafting items. Found by hunting particularly large beasts. Commonly used to make disposable weapons. Unremarkable glintstone, found along roadways everywhere. Material used for crafting items. Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items. %null% %null% %null% %null% %null% %null% %null% %null% %null% Boasting no special qualities, this is merely a goodly length of string. Material used for crafting items. Often carried by demi-humans. Used to make certain items easier to use. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fragment of a living jar, hardened after its death. Material used for crafting items. Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers. %null% %null% %null% %null% %null% %null% %null% %null% %null% The thick, coagulated blood of the Albinaurics. Material used for crafting items. Albinaurics are lifeforms made by human hands. Thus, many believe them to live impure lives, untouched by the Erdtree's grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% A feather from a hawk that lived as one with the storms. Material used for crafting items. These feathers, enveloped in swirling winds, are often used for arrow fletching. Flower that grows in toxic terrain. Material used for crafting items. Dripping with a deep-green poisonous liquid. A light-purple water lily that is on the verge of wilting. Material used for crafting items. Exceedingly rare to find. A symbol of faith in St. Trina. Dulls the senses, preventing agitation. Yellow flower that grows in lightning-struck lands. Material used for crafting items. Imbued with traces of lightning's essence. A delicate water lily of unalloyed gold that has started to fade and wilt. Material used for crafting items. Exceedingly rare to find. A flower signifying faith in the Haligtree. Thought to be beloved by the Empyrean Miquella in his youth. A purple flower that blooms in graveyards. Material used for crafting items. The hue of ghostflame, it's believed to be useful in calling forth spirits. %null% %null% %null% %null% %null% An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands. Material used in crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity. A dusky yellow flower that has started to fade to brown, found throughout the Lands Between. Material used for crafting items. Said to be fed by leaves that fell from the Erdtree in days of antiquity. A golden-tinged flower from a succulent plant that blooms on the Altus Plateau. Material used for crafting items. Said to be a funereal flower in an era long past, before the Erdtree grew. A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants. Material used for crafting items. Fertilized by the sparks from the forge at the peak where burns the flame of ruin. A golden sunflower that grows facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. At the foot of the Erdtree, they retain their color, along with a powerful holy essence. %null% A large flower that blooms facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees. Though wilted and faded, it still retains holy essence. %null% %null% %null% %null% Evergreen leaves that give off a faint light. Material used for crafting items. This very common medicinal plant can be found in thickets and elsewhere. Dark red leaves with thick, swollen veins. Material used for crafting items. Exceedingly rare to find. A faint pulse can be felt in the veins. Stirs the blood, providing an enlivening effect. A herb that grows in the false night in and around the Eternal City. Material used for crafting items. Soaked in arcane dew, it gives off the faint glow of starlight. %null% %null% %null% %null% %null% %null% %null% %null% %null% Berry-like red fruits that grow in shrubs. Material used for crafting items. Easily found everywhere in the Lands Between, it has a wide variety of uses. A Rowa fruit tinted with gold. Material used for crafting items. Easily found near the Erdtree. A berry-like fruit, thought to be the original strain of Rowa. Material used for crafting items. Found in frigid highlands. This hardy species takes root even when frozen solid. Blood-slick roses that bloom in blood-soaked soil. Material used for crafting items. Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign. A shrub fruit bursting with ripened pulp. Material used for crafting items. Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant. %null% %null% %null% %null% %null% %null% %null% %null% %null% A young plant, crystalized before it could mature. Material used for crafting items. Widely found in Liurnia Lake. A young plant, frozen into a crystal before it could mature. Material used for crafting items. Widely found in cold regions. %null% An immature bud containing fresh blood. Material used for crafting items. Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood. %null% %null% %null% %null% %null% %null% A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items. Its thick, spongy flesh makes it a key component in throwing pots. A mushroom that grows in the false night in and around the Eternal City. Material used for crafting items. It drips with a viscous fluid that behaves much like oil. %null% %null% %null% %null% %null% %null% %null% %null% A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items. A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot. %null% %null% %null% %null% Resin secreted from the roots of the Greattree. Can also be found near trees on the surface. Material used in crafting items. The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots. %null% %null% %null% %null% A cracked, impure, degraded, and altogether unremarkable crystal. Material used for crafting items. Widely found in crystal tunnels. A rare piece of stone fragment found near places where ruins have fallen from the sky. Material used for crafting items. It feeds and strengthens the light as it shines. %null% %null% %null% %null% An arcane butterfly with translucent wings. Material used for crafting items. Exceedingly rare to find. This butterfly appears as if it's just emerged from its cocoon for its entire life. A butterfly with withered, scarlet wings found in the Swamp of Aeonia. Material used for crafting items. According to myth, these butterflies were once the wings of the Goddess of Rot herself. An eternally burning butterfly found near wildfires and elsewhere. Material used for crafting items. Serves as the kindling for a number of items. %null% %null% %null% %null% %null% %null% %null% Firefly that gives off a silvery light. Material used in crafting items. Found near bodies of cold water untouched by sunlight. The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches. Firefly that gives off a golden light. Material used in crafting items. Found near bodies of water close to Minor Erdtrees. The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes. A firefly whose glowing tail has hardened into glintstone, widely found in Liurnia Lake. Material used for crafting items. Alas, now that its tail is glintstone, it can no longer beguile potential mates. %null% %null% %null% %null% %null% %null% %null% The golden, desiccated remains of a centipede. Material used for crafting items. Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death. As such, they're found near churches and similar. %null% %null% %null% %null% A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City. Material used for crafting items. The Silver Tear makes mockery of life, reborn again and again into imitation. Perhaps, one day, it will be reborn a lord... %null% %null% %null% %null% Someone's excrement. It has a golden tinge. Material used for crafting items. Often hidden in woods and thickets. Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is. The bloody excrement of a carnivorous beast. Material used for crafting items. Found in the land of the new dynasty. Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin. %null% %null% %null% %null% %null% %null% %null% %null% Faintly luminescent moss that grows in dark caves. Material used in crafting items. A fundamental ingredient for medicinal boluses. Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers. Material used for crafting items. It is primarily used in perfumes. Faintly luminescent moss that grows in dark caves, laced with fine crystals. Material used for crafting items. Among mosses, it possesses unique medicinal properties. %null% %null% An ember taken from the eye socket of a corpse. Material used for crafting items. A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst. %null% %null% %null% %null% A smoldering rock containing hot gas. Material used for crafting items. Found on Mt. Gelmir. %null% Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items. Found near Ainsel River and other places where giant ants live. %null% %null% A small clump of sharp, pointed stones. Material used for crafting items. Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Legendary ashen remains. Use to summon the spirit of Black Knife Tiche. Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight. One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight. One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits. These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric. A rare case of one who chose to become a spirit voluntarily. Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad. A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress. These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP. This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from bludgeoning weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian. Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower. A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten. A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics. A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen. These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit. This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys. Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses. These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer. Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer. Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain. A tale akin to the origins of the deathbed companions. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer. Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of a page. Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues. Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen. Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay. Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot. This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers. Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers. Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk. Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk. Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent. Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen. Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword. Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves. Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat. Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers. Ashen remains in which spirits yet dwell. Use to summon the spirits of five giant rats. Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. These vermin once seemed to multiply incessantly, but their fecundity in death has abated for now. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they seem somewhat intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans. Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray. Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish. A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf. It seems her name is Aurelia. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm is a warhawk's cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk. Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk. Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight. Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles. The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer. Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen. Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head. Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts. Summoning consumes HP rather than FP. These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP. Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings. Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP. These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire. "Tell the others—tell them how brightly a fire jar burns." Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo. Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits. Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon three archer spirits. Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal capital of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers. A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers. A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers. Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers. Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned. General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers. Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers. Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree. May the flash of our deaths guide Miquella's return. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight. Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice. After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight. Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned. The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. Legendary ashen remains. Use to summon the spirit of Lhutel the Headless. Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes. Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux. Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill. A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Dung Eater. Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses. The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina. Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle. A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow. Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow. Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways. One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." One of Seluvis's puppets. Use to summon the spirit of a jarwight. Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars. The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% GoodsCaption_dlc01.fmg None DarkSouls3 False Craftable item prepared using a hefty cracked pot. A cocktail of incendiary materials is sealed inside. Throw at enemies to inflict severe fire damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. Filled to the brim with crushed rocks—nothing clever about it. Throw at enemies to inflict heavy damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of fulminating materials is sealed inside. Throw at enemies to inflict severe lightning damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe. Throw at enemies to cause a large buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of effluents is sealed inside. Throw at enemies to set a large swarm of bloodflies upon them. The vile swarm deals damage and greatly builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived. Craftable item prepared using a hefty cracked pot. A cocktail of frozen materials is sealed inside. Throw at enemies to cause a large buildup of frost. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of poisonous materials is sealed inside. Throw at enemies to cause a large buildup of poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of oil-infused materials is sealed inside. Throw at enemies to soak them in a heavy coat of oil, making them acutely susceptible to fire damage. Craftable item prepared using a hefty cracked pot. Scorching gas rock is sealed inside in a powdered form. Throw at enemies to disperse a searing cloud of heat, dealing continuous heavy damage to those caught inside for a short duration. Craftable item prepared using a hefty cracked pot. A cocktail of Frenzied Flame materials is sealed inside. Throw at enemies to cause a large buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes. Craftable item prepared using a hefty cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn a throng of vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of magically resonant materials is sealed inside. Throw at enemies to inflict severe magic damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of rotten materials is sealed inside. Throw at enemies to cause a large buildup of scarlet rot. Rot is one of the divine elements of the outer gods, and eats away at life like a vicious plague. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. Imbued with a hex of the furnace. Throw at an enemy to create a whirlwind of flame. The furnace's flame burns away both body and soul. When impurity is thus expunged, one calls it cleansing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a hefty cracked pot. A cocktail of red fulminating materials is sealed inside. Throw at an enemy to inflict heavy lightning damage that links to surrounding enemies. The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a ritual pot. A cocktail of red fulminating materials is sealed inside. Throw at an enemy to inflict lightning damage that links to surrounding enemies. The ancient dragons who betrayed their lord to side with a tyrant were known for wielding branching red lightning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Craftable item prepared using a cracked pot. A cocktail of Frenzied Flame materials is sealed inside. Throw at enemies to cause buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes. Craftable item prepared using a ritual pot. Enchanted by the incantations of St. Trina. Consumes FP. Throw at enemies to cause buildup of eternal sleep. The weak are powerless to resist this velvety sleep, and will never be roused again. Craftable item prepared using a cracked pot. A cocktail of Frenzied Flame materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of madness. The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes. Preparation of dried Rada fruit. Craftable item. Feed to Torrent while riding to enable the spectral steed to push back enemies when breaking into a gallop. The effect ends after a short time. A bitter medicine traditionally claimed to enhance one's spirituality, but Torrent seems to have a taste for it. A special physick blessed by Marika, the queen of the Erdtree. Completely restores HP and heals all ailments. Marika once created several of these physicks for Messmer's sake. But never again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tree branch blessed with a velvety purple incantation. Craftable item. Pierce oneself, causing a gentle buildup of sleep. FP gradually recovers during this time. When this sleep reaches the threshold of causing temporary fogginess, no FP loss is incurred. In the midst of drowsiness, there is the will to awaken. Feelings that rise from the depths of one's heart. A lump of animal flesh with a heat that never cools. Craftable item. Boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss. An imitation of dragonscale flesh created by human hands, used to sate the hunger of drake warriors—if only briefly. %null% %null% %null% %null% A lump of hot flesh carved from beneath the inverted scales said to grow on aged dragons. When ingested as-is, boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss. To the drake warriors, there is no more intoxicating liquor than the heat of dragons. %null% %null% %null% %null% Bolus engraved with whorl-like lines. Craftable item. Boosts mind, intelligence, faith, and arcane at the cost of gradual HP loss. A secret medicine of those who attempt to turn their human bodies into fingers. Ingesting causes something to wriggle within. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal liver pickled in a blue medicinal solution. Craftable item. Temporarily grants large boost to magic damage negation, greatly improving damage mitigation against attacks imbued with magic. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal liver pickled in a red medicinal solution. Craftable item. Temporarily grants large boost to fire damage negation, greatly improving damage mitigation against attacks imbued with fire. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal liver pickled in a yellow medicinal solution. Craftable item. Temporarily grants large boost to lightning damage negation, greatly improving damage mitigation against attacks imbued with lightning. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal liver pickled in a gold medicinal solution. Craftable item. Temporarily grants large boost to holy damage negation, greatly improving damage mitigation against attacks imbued with holiness. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Animal liver pickled in an opaline medicinal solution. Craftable item. Temporarily grants large boost to non-physical damage negation, greatly improving mitigation of damage imbued with non-physical attributes. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Turtle neck meat that has been thoroughly pickled in a bitter solution. Temporarily grants large boost to stamina recovery speed. The effects of the forager brood's pickled delights are enhanced by the fermentation, or rotting, of the ingredients. Though this results in a pungent odor, some come to find the aroma irresistible. Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Once made with love by a certain elderly woman for the family table. Having long gone cold, this soup gives off a rank, sour smell. Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between. "Partake, partake, until thou art sated." Scorpion simmered in a black soup. Traditional meal of the hornsent. Boosts physical damage negation temporarily and gradually restores HP. Having long gone cold, this soup gives off a rank, sour smell. Scorpion simmered in a black soup. An exquisite dish chock-full of mouth-watering scorpion claws. Boosts physical damage negation temporarily and gradually restores a great amount of HP. The thoughts and feelings of the cook melt and blend into the stew, but those who can distinguish the taste of love are few and far between. %null% %null% %null% %null% %null% %null% Raw meat soaked with blood. A delicacy of the bloodfiends. Temporarily boosts physical attack power and arcane. When blood loss occurs nearby, further boosts attack power. The blood is said to have fallen from the Formless Mother's wound. Never will it dry, never will it rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Old currency used by hornsent made by coating spiral horns with silver. Temporarily boosts item discovery. Can also be sold for a high price. These trinkets were once symbolic of society's upper echelons. %null% %null% %null% %null% %null% %null% %null% %null% %null% Old currency used by hornsent made by coating spiral horns with gold. Boosts the amount of runes obtained from defeating enemies for a certain duration. Can also be sold for a high price. Once bestowed upon inquisitors as an honor. Solidified knotgrease made from a mixture of incendiary materials. Craftable item. Coats armament, adding heavy fire damage to attacks. The effect lasts only for a short time. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified knotgrease made from a mixture of fulminating materials. Craftable item. Coats armament, adding heavy lightning damage to attacks. The effect lasts only for a short time. Said to have been a favored tool of the dragon-cult knights who once served the prince of gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified knotgrease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding heavy magic damage to attacks. The effect lasts only for a short time. Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified knotgrease made from a mixture of holy resonant materials. Craftable item. Coats armament, adding heavy holy damage to attacks. The effect lasts only for a short time. Enchanted with an ancient Erdtree incantation. Such ministrations are all but a lost art in the realm of shadow. Solidified knotgrease made from a mixture of deep-purple materials. Craftable item. Coats armament, inflicting eternal sleep. The effect lasts only for a short time. The weak are powerless to resist this velvety sleep, and will never be roused again. Solidified knotgrease made from a sharp gravel-stone mixture. Craftable item. Coats armament, granting a potent anti-dragon effect. The effect lasts only for a short time. A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants. Solidified knotgrease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy fire damage to attacks, but with a brief effect, owing to its small size. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified knotgrease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy lightning damage to attacks, but with a brief effect, owing to its small size. Said to have been a favored tool of the dragon-cult knights who once served the prince of gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified knotgrease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy magic damage to attacks, but with a brief effect, owing to its small size. Believed to have once been bestowed upon low-ranking Carian knights in lieu of the fellowship's characteristic swords. %null% %null% %null% %null% %null% %null% %null% %null% %null% Solidified knotgrease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump. Quickly coats armament, adding heavy holy damage to attacks, but with a brief effect, owing to its small size. Enchanted with an ancient Erdtree incantation. Such ministrations are all but a lost art in the realm of shadow. Solidified knotgrease made from a mixture of deep-purple materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting eternal sleep, but with a brief effect, owing to its small size. The weak are powerless to resist this velvety sleep, and will never be roused again. Solidified knotgrease made from a mixture of bone shards. Craftable item. Coats armament, imparting a festive incantation that grants the wielder a scant few runes on landing attacks. The effect lasts only for a short time. The delightful festival is an old tradition; one old enough for the Erdtree to tacitly tolerate its endurance. Scraps of flesh for filling great jars. Rancorous spirits cling to the pinkish-red, twitching meat. Throw at enemies to inflict damage. This is what becomes of the condemned, who get sliced up and stuffed into jars to become saints instead. %null% %null% %null% %null% %null% %null% %null% %null% %null% Harpoon bristling with sharp gravel stones. Craftable item. Throw at enemies to inflict heavy damage. Has an anti-dragon effect. A tool of the old Dragon Communion warriors, who were the agents of the ancient dragons' hatred for their lowborn descendants. Contrivance of the grave keepers made from spiritgrave stone. Craftable item. Creates noises imitative of human presence where it lands when thrown. Said to have been used by the solitary grave keepers to distract themselves from their longing for company. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heart consumed in the ancient, original form of Dragon Communion. Use while disrobed to turn one's human flesh into an ancient dragon. The change cannot be undone except by death. Using this heart while already transformed temporarily boosts Dragon Communion incantations. The last thing the partaker saw with human eyes was a sunset, its colors faded and tarnished—a remote thing from eternity. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stone heart of a Dragon Communion priestess. Use while disrobed to turn one's human flesh into an ancient dragon. The change cannot be undone except by death. Using this heart while already transformed temporarily boosts incantations of the capital's ancient dragon cult. The priestess was once an ancient dragon herself, but sacrificed that form for feeble flesh to aid in the destruction of Bayle the Dread. %null% %null% %null% %null% %null% %null% %null% %null% %null% A stone mask twisted into an expression of rapturous grief. Use while disrobed to transform into a lamenter. The change cannot be undone except by death. Using this mask while already transformed causes the head to swell in size. This transformation tallies with the state of a denizen of paradise, but the people of the tower denied and hid it from the world. In their foolishness, they viewed true bliss with deep fear. Favor bestowed by the Dragon Communion priestess in the name of the dragon lord Placidusax. Consume FP to increase all forms of damage negation (including physical). This also increases damage negation while guarding as an additional effect. Each night, the priestess offers her own sleep to her lord, and in turn receives the power of His favor. An iris blessed with an incantation of the Erdtree. Place on the eye of another to grant them the light of grace as a fleeing blessing. Can also be used to receive the blessing of an equipped Great Rune. In the realm of shadow, this artifice was employed by the priests of the Erdtree to quell the fears of their flock to magnificent effect. %null% %null% %null% %null% %null% %null% %null% %null% %null% An iris that is as dark as night. Place on the eye of another to deny them light in all its forms. Can also be used to receive the blessing of an equipped Great Rune, at the cost of all runes currently held. In the realm of shadow, this artifice was employed by the priests of the Erdtree to intensify the fears of their flock to magnificent effect. %null% %null% %null% %null% %null% %null% %null% %null% %null% An ebony-black concoction mixed by Thiollier. A condensed, somniferous elixir, purported to be capable of putting even an ancient dragon to sleep. For an ordinary mortal, a single sip would assuredly result in swift and certain death. Thiollier thought of St. Trina's sleep when he created this, but the ebony sleep he concocted had not the sweetness of nectar nor the gentleness of rest's embrace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twisted clay sculpt in the shape of a human head. Emits a blissful lamentation. The voice resounds, seeping into the brain. Weeping, weeping, weeping. Ever weeping. Remembrance of Commander Gaius, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Both were as elder brothers to the lion, and both were cursed from birth. In spite of, or perhaps because of this very reason, Gaius was both Messmer's friend and the leader of his men. Remembrance of Messmer the Impaler, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. A malevolent snake writhed within Messmer, and so his very mother plucked out his eye and put in its place a seal of grace. Yet, having done so, her fear compelled her to secret away her child within the realm of shadow. Hidden away—keeping company with the original sin, and a hatred that would not be confined. Remembrance of the Scadutree Avatar, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The Scadutree is the shadow of the Erdtree. Born of dark notions that bear no sense of Order, that twist and bend its stock, rendering it brittle. Remembrance of Rellana, the Twin Moon Knight, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. Once a Carian princess, Rellana disavowed her birthright and chose to stand at Messmer's side instead, knowing full well that not even the brilliance of the moon could grant him succor. Before long, she became known as the Sword of Messmer. Remembrance of Romina, Saint of the Bud, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. After the church was burned to the ground, Romina discovered a twisted divine element, which she weaved into the baleful scarlet rot. Perhaps then, the buds might find somewhere to gain purchase once more, within the scorched remains. Remembrance of the Dancing Lion, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When the Impaler's army assailed the tower, the ritual of the lion dance was turned toward martial ends—its divinity, its fury, its light-footed beauty. %null% Remembrance of Radahn, consort of Miquella, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. In their childhood, Miquella saw in Radahn a lord. His strength, and his kindness, that stood in stark contrast with their afflicted selves. And so Miquella made his heartfelt wish. That Radahn would one day be his king consort. Remembrance of Midra, Lord of Frenzied Flame, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. As the golden barbs inflicted eternal agony upon him, Midra held fast to Nanaya's entreaty: "Endure." The word was a curse. Remembrance of Metyr, the Mother of Fingers, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. The mother of all Two Fingers and Fingercreepers was in turn a magnificently gleaming daughter of the Greater Will, and the first shooting star to fall upon the Lands Between. Remembrance of the Putrescent Knight, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. All tainted flesh eventually becomes putrescence, and this clump of it imbibed St. Trina's nectar, which granted it eternal rest. And so it was that putrescence became her knight. Blessing of Needle Knight Leda. An unalloyed light that has never dwelled in an eye. Use to gain 40000 runes. Miquella gifted Leda with gentle gold to bring a soft hue to her faded eyes. Golden traces of the grace bestowed upon those who fell in the realm of shadow. Use to gain 500 runes. Broken and faded, threatening to dissipate entirely. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 7500 runes. The Scadutree is the shadow of the Erdtree. No wonder grace shines ever so brilliantly. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 10000 runes. The Scadutree is the shadow of the Erdtree. No wonder grace shines ever so brilliantly. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 12500 runes. The soldiers who joined the crusade were rewarded with grace aplenty. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 15000 runes. The soldiers who joined the crusade were rewarded with grace aplenty. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 17500 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 22500 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant. Golden remnants of the grace bestowed upon those who fell in the realm of shadow. Use to gain 30000 runes. In a long-forgotten place where none would tread, the light of grace quietly grew ever more brilliant. Golden remnants of the grace bestowed upon heroes who fell in the realm of shadow. Use to gain 50000 runes. The great heroes of the war were richly blessed by the grace of the Erdtree, but were not honored in death. Golden remnants of the grace personally bestowed by Queen Marika to the heroes who joined the crusade for her. Use to gain 80000 runes. The brilliance of Queen Marika's grace blinds even the very best. A large burrowstone studded with a perfectly white gem, said to be the polished form of a special kind of crystal. A ritual implement made to control explosions of spiritual power. Use to cause a spiritual explosion, consuming the sprite dwelling within spritestone. Bonds with the sprites were made to be broken. A Rauh Burrow inhabited by a sprite. Craftable item. Uses FP to release a sprite that slowly homes in on enemies. After a short time, the sprite fades away into glittering lights, causing a spiritual explosion on its passing. According to the records left by hornsent scholars, there were also contrivances known as "bondstones" that could manipulate the moment that the sprite vanishes. Doll of a tanglehorn bairn. Uses FP to summon vengeful spirits around the caster that autonomously chase down foes. Tangled horns are a symbol of spirituality, but most young born bearing the oversized horns meet a frightfully early demise. These fetishes are made to memorialize them. %null% %null% %null% %null% %null% %null% %null% %null% %null% A small bottle wrapped in a bright-red cloth. Filled with flammable perfume oil. Uses FP to spout flames forward. The dancers of Ranah keep these concealed as they dance, marking their height of their passion with an explosion of searing flame and sweet, enticing scents. %null% %null% %null% %null% %null% %null% %null% %null% %null% An ancient ceremonial tool that uses a grave keeper's skull as a catalyst. Craftable item. Uses FP to summon one lost in death at the spot that it is thrown. The creature spins and mows down foes in the vicinity three times before dissipating. The dead have long been left to wander; what they need is leadership. %null% %null% %null% %null% %null% %null% %null% %null% %null% Spiritgrave stone burned by frenzied flame. Craftable item. Uses FP to place a stone on the ground, where it spews frenzied flames. Spirits are eternal, and yet frenzied flame melts them away regardless. No wonder the hornsent forbid the flame's use. %null% %null% %null% %null% %null% %null% %null% %null% %null% Remains that turned into light after being blessed with an incantation of the Erdtree. Craftable item. Uses FP to rise into the air, increasing attack and defense of caster and nearby allies. The incantation serves as a rite that honors the comrades who placed their faith in the distant Erdtree and gave their lives in the crusade. %null% %null% %null% %null% %null% %null% %null% %null% %null% A device of fire used by Messmer's soldiers. Lingering embers, bundled into a coil. Craftable item. Uses FP to conjure tiny fire snakes from the spot that it is thrown. The writhing snakes pursue foes. Fire was a symbol of the crusade, and even Messmer's rank-and-file soldiers would wield it. %null% %null% %null% %null% %null% %null% %null% %null% %null% A Rauh Burrow inhabited by a fire sprite. Craftable item. Uses FP to release a fire sprite that bounces along the ground. The sprite pierces through enemies, dealing fire damage. Of all the sprites, the fire sprites are said to be the most boisterous in nature. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nailstone with shining fingerprints floating above. Craftable item. Uses FP to fling a magic nail that crumbles during flight. The lampreys that guard the finger ruins resemble fingers far more than they do humans, and so the finger-weavers imitated their sorcery. Spiritgrave stone blessed with an Erdtree incantation. Craftable item. Uses FP to generate sunwarmth, continuously restoring the HP of those nearby. Has a more potent effect than a Warming Stone. Sunlight feels all the warmer in darkened lands. Branch blessed with an incantation of unalloyed gold. Craftable item. Uses FP to stab an enemy, charming it and the surrounding enemies. Charmed enemies act as your allies for a short while. Those who would otherwise be at each other's throats are united in service to Miquella—as long as the charm that binds them remains intact. Sorcery of a preceptor who served the Carian royal family. Used to conceal oneself in a glintstone haze, reappearing after a few seconds have passed. Directional inputs determine where one will reappear. The curator of the study hall was such a master of this sorcery that it now bears her name. %null% %null% %null% %null% %null% %null% %null% %null% %null% An old sorcery of the Carian royal family. Creates a sigil overhead, from which three enemy-seeking glintblades appear after a brief delay. This sorcery can be used while in motion. Charging increases the delay. The prototypical form of sword-phalanx sorceries saw a different subsequent refinement in the realm of shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of Rellana, the Twin Moon Knight. Associated with a Carian princess. Incarnate overlapping twin moons which strike the ground one after the other, violently shaking the earth with moonlight. In her childhood, she and her elder sister Rennala met these moons. Overlapping, as though nestled against one another. Glintstone sorcery of Count Ymir, High Priest. One of the finger sorceries said to have been discovered in a hallowed ruin. Flings a magic nail that crumbles during flight. Charging increases potency. Count Ymir boasts that this is mere child's play, an echo of a greater truth. %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone sorcery of Count Ymir, High Priest. One of the finger sorceries said to have been discovered in a hallowed ruin. Flings multiple magic nails that crumble during flight. Charging increases potency. Count Ymir boasts that this is mere child's play, an echo of a greater truth. Gravity-manipulating sorcery of Commander Gaius. Pulls blade-like clumps of rock from the earth. Charge to form three successive clumps. Gaius and Radahn were good rivals in their youth, and this sorcery is a product of their friendly competition. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the glintstone sorceries that manipulates gravitational forces. Fires a gravitational projectile that pulls in enemies before finally exploding. Charging extends reach of projectile and number of inward pulls. Said to have originated in the lightless dark far beyond—the home of the fallingstar beasts. Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. The caster wounds their own flesh using impenetrable thorns grown from the Scadutree, which then cover the body entirely. Once covered, dodge rolls will damage enemies. The image of the misshapen Scadutree is an edict: Spurn all that exists. Wound all that exists. For we have been abandoned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. The caster wounds their own flesh using impenetrable thorns grown from the Scadutree, which then sprout from the earth. This sorcery can be used repeatedly. The image of the twisted Scadutree is an edict: Denounce their ways. Do them harm. For they have abandoned us. Sorcery practiced by the keepers of the spiritgraves, where all death ultimately drifts. Creates rings of spectral light that fire in unison. Charging enhances potency. The rings of light have the same qualities as ghostflame, and deal magic damage while also causing frost buildup. Sorcery used by the Putrescent Knight. Launches a whirl of putrescent jets that bathe the surroundings of all they touch in ghostflame. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery originating from the putrid liquor of the stone coffins. Flings a great mass of putrescence that bathes its landing area in ghostflame. Charging increases potency. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death. Incantation of Ansbach, Pureblood Knight. Produces a bloodflame blade from the side of the hand, then lunges at enemies to cleave through them. Charge to increase the number of slashes. Markedly different from the finessed swordplay of the dynast, this is an aggressive last resort of an incantation that gave rise to Ansbach's fearsome reputation. An Erdtree incantation discovered in the realm of shadow. Fires a projectile toward distant allies that greatly restores HP on contact. Even when far beyond, far out of sight, the Erdtree will surely give us its blessing. Aspect of the Crucible that manifested in golden hippopotami. Creates a bristling mass of thorn-like fur on the caster's back before scouring the area by rolling around on the ground. Charging increases number of rolls and range of attack. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. Remains of this can be seen in the ancient ruins. %null% %null% %null% %null% %null% %null% %null% %null% %null% Aspect of the Crucible discovered in the ancient ruins. Creates a miranda flower on one's chest before calling down a rain of light. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Secret incantation of Queen Marika. Only the kindness of gold, without Order. Creates a small, illusory Erdtree that continuously restores the HP of nearby allies. Marika bathed the village of her home in gold, knowing full well that there was no one to heal. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation originating from Scadutree avatars. Creates a hail of golden projectiles which are fired toward foes after a brief delay. This incantation channels the force of the Scadutree's power, and its gold is accompanied by shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% An Erdtree incantation discovered in the realm of shadow. Fires a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave. When the Elden Ring was shattered, the people of the realm of shadow felt it too—and feared it as a sign of the Erdtree's wrath. %null% %null% %null% %null% %null% %null% %null% %null% %null% The strength of Miquella upon his deific return, wielded as an incantation. Annihilates foes with a pillar of light. Miquella sought to accept all that was and would be, but found one that refused to be embraced. No wonder, as one god, and one king consort, is all the world needs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of those who served Miquella. Produces a multilayered ring of golden light and fires it forwards, inflicting continuous damage on those struck by it. Charging extends duration and increases potency. This light-ring incantation was cultivated by a tradition separate from Golden Order fundamentalism. An incantation of what is jokingly called "the bear communion." Channels the power of Rugalea, the great red bear. Transform oneself into a great red bear and emit a mighty roar. Charging increases potency. An incantation that is more akin to the divine invocation of the hornsent than it is to the Dragon Communion. Only through desperate battle with the feral wild can one discover a god unique to oneself. One of the incantations of the capital's ancient dragon cult. Summons a lightning spear while also manifesting ancient dragon crests. On throwing the spear, the crests will launch additional spears. Charge to increase the number of crests and add a bolt of lightning to impact. An incantation that was taught only to the most accomplished knights, and now a lost art in the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% Special incantation of the ancient dragon Florissax. Calls down red lightning to bolster the caster and nearby allies. While enrobed with red lightning, all forms of damage negation (including physical) are increased. This also increases damage negation while guarding as an additional effect. There was a time when the priestess never knew love, and thus never used this incantation herself. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of the capital's ancient dragon cult. Calls down lightning to charge the caster's body. While charged, electric shocks will strike the area several times. Charging increases potency. The origin of incantations that bolster the body with lightning, and now a lost art in the Lands Between. One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon to emit a mighty roar accompanied by a heatwave burst, causing violent eruptions of fire in the area. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon in right arm to smash foes with an exposed talon bone coursing with flame lightning. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the incantations of Dragon Communion. Transforms caster into a dragon to spew ghostflame breath from above. Charging extends duration. This incantation can be used while jumping. The land of spiritgraves is home to all manner of dead, and even the corpses of fallen dragons found their way there. Several of them were endowed with such vivacity that even in death, they could not fully die. Incantation used by Romina, Saint of the Bud. Summons a myriad of butterflies while performing a gentle twirl. The butterflies break apart on contact, scattering rot and setting off a chain reaction. The scarlet butterflies are as the Goddess of Rot's wings. Bereft of a master, they were soothed by Romina, who reached out to them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill of the pests known as the Kindred of Rot, now wielded as an incantation. Secrete numerous sticky threads, then twist them into two spears launched frontwards. Charge to enhance potency. The pests are abandoned servants, and it is for this reason that they found a mother in the Saint of the Bud. Incantation in praise of Midra, Lord of Frenzied Flame. Summons an apparition of the Lord's head to spew frenzied flame. This incantation can be used while in motion. The apparition will remain for as long as the input is held. The Lord of Frenzied Flame shall take their torment, despair. Their affliction. Every sin, every curse. All melted away. Yet Midra, like others before him, was too weak to become a Lord. A finger sorcery of Count Ymir, High Priest. One of the secret hallowed rites. Conjures an image of a microcosm at a foe's feet that pulses with a single wave before disappearing in a burst. Charging enhances potency. The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy. %null% %null% %null% %null% %null% %null% %null% %null% %null% A finger sorcery of Count Ymir, aspiring mother of fingers. Surrounds the caster with a mesh of hefty fingers that wards all manner of projectiles, whether magical or physical in nature, away from the caster. Charging enhances potency. The dear fingers look after their mother, or perhaps that is merely what the mother wishes to believe. An entreaty received from the hornsent grandam. Summon a guardian spirit above the caster's head. The spirit never strays far from the caster, conjuring several apparitions before dissipating. "Take vengeance upon Messmer and his lot. They who betrayed us, aye, they who burned us... Let them face in thy wrath their just deserts." Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a procession of golden arcs. Charging enhances potency. The arcs resemble barbs, a known symbol of coercive questioning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral. A swing of the arm releases a giant golden arc. Charging enhances potency. The arc resembles the barb, a known symbol of coercive questioning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Superior sorcery of the tower priests, wielded as an incantation of the spiral. Wrap one's arms together and hold them up to the heavens to summon a spiral of light that erupts at the enemy's feet. Column of light persists for as long as the button is pressed. The spiral is a normalized Crucible current that, one day, will form a column that stretches to the gods. %null% %null% %null% %null% %null% %null% %null% %null% %null% The tempest of the Dancing Lion, wielded as an incantation. A whirlwind-like twist of the body summons a storm, launching a tornado forward. Charging enhances potency. The majority of divine beasts were gored and hung upon Messmer's spears, then burned in his flame. Those who witnessed the deed likened it to a funeral pyre for the tower itself. %null% %null% %null% %null% %null% %null% %null% %null% %null% A technique of the divine bird warriors, the very first of all horned warriors, wielded as an incantation. Spread the arms wide like wings to release a flurry of feathers. This incantation can be cast while in motion. Hold to continue releasing feathers. The divine bird warriors, and indeed this technique, are said to bear resemblance to the golden Crucible. Incantation of the Fire Knights under Messmer the Impaler's personal command. Launches a flame with a serpentine coil. Charging enhances potency. When the flame they received from Messmer would not find purchase within them, the Fire Knights relied on fire incantations to honor their bond. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation of Salza, sage of the Fire Knights. Summons a cloud of flame overhead that pelts foe with rain of fire from above. Charging increases potency. Salza's disdain for barbarism never waned, even as he burned more villages and scorched more land than any other. %null% %null% %null% %null% %null% %null% %null% %null% %null% An incantation of Messmer the Impaler. Summons Messmer's flame to form a giant floating orb. The orb soars toward a foe, crashes into the earth, and explodes after a brief delay. Charging enhances potency. Messmer despised his own fire. Time and time again he hoped to rid himself of it, but ever did it burn. A Great Rune relinquished by Miquella. Broken and bereft of its bounty, it retains naught but the power to resist charms. Miquella set off for the tower enshrouded by shadow, abandoning everything—his golden flesh, his blinding strength, even his fate. All in an effort to bury the original sin. To embrace the whole of it, and be reborn as a new god. %null% %null% Furled finger of Igon, the broken drake warrior. Gnarled and knotty, and deeply discolored on the inside. When facing Bayle the Dread, this summons Drake Warrior Igon from his sign. "My soul yet lies on the mountain." A crude, corroded key. Opens the iron grating at the bottom of the well in Belurat, the tower settlement. A frozen iron key. Opens the iron grating on the upper level of the Lamenter's Gaol. A frozen iron key. Opens the iron grating on the lower level of the Lamenter's Gaol. A simple map drafted by a hornsent. Marked with the locations of golden crosses. These crosses indicate Miquella's footprints. A pale-blue necklace made from a thin, elongated stone hollowed out from the inside. Use at a hallowed ruin to sound a hanging bell. It was a teaching of Count Ymir. The fate of the one who sounds the hanging bell will be guided by the stars. %null% %null% The biatrial heart of Bayle the Dread. Dotted with horn-like gravel stones and glistening with deep-red liquor. Gorge upon this at the Grand Altar of Dragon Communion to absorb Bayle's power. The purest form of Communion, in the words of its priestess. A simple map drafted by a hornsent. Recently revised. Reveals the locations of newly-discovered golden crosses. The crosses are akin to Miquella's footprints. Or gravestones, which mark what he has left behind. A key with a spiral engraving. Opens the door to the storeroom on the second floor of Belurat, the tower settlement. A scroll made of white tree bark. Few can decipher the scroll, which describes the secret rite of the divine gateway said to be found at the tower enshrouded by shadow. "A lord will usher in a god's return, and the lord's soul will require a vessel." A letter written by Sir Ansbach to Freyja the Redmane. Presumably written in answer to her query, but the page is neatly folded to keep prying eyes from reading it. A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates the location of a hallowed ruin. "I only wish to be of service." A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates another hallowed ruin, apart from the one shown on the first map. "May the gleaming stars guide you evermore." A simple old map, faded and dirty. Acquired from Count Ymir, High Priest. Indicates a third and final hallowed ruin, distinct from those shown on the first two maps. "May you join the glimmering stars above." An ebony-black syrup held in an unglazed jar. Moore asked that this be delivered to Thiollier. An unknown liquid apparently gathered and aged by the forager brood. %null% The kindling that burned inside Messmer the Impaler. A dark thing, eaten away at by a wicked serpent. Burns the sealing tree said to be found at the old Rauh ruins. Messmer, much like his younger sister, bore a vision of fire. %null% Iron key with an engraved crest. Opens the wooden door beside the great gate on the shadow keep's west wall. %null% A note left presumably by a furnace keeper, containing admonitions regarding the furnace's proper use. "Keep fire pots well clear when the golem's furnace is ablaze—and never let me catch you with pots that produce flaming whirlwinds, for goodness' sake." %null% Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "Kind Miquella seeks the tower sealed by shadow, and the Gate of Divinity found there. If we are to reach him, we must burn the tree that seals the path. And for that we require a flame." Message left by Dryleaf Dane, addressed to kindred spirits who also pursue Miquella's trail. "We've found the sealing tree just ahead. But if we are to burn it, we need the proper kindling. That of Sir Messmer." A letter bearing a terse message and an illustration of a monk, his hands held together. "Seek me to the east if you wish to pursue the way of the warrior. When you find me, you will challenge me to a bout. There is no need for words." Message left by Sir Ansbach, addressed to kindred spirits who also pursue Miquella's trail. "It would seem that the people of the keep have flooded the holy quarter that leads onward to the Scadutree, barring access. However, there is no route that leads there from this storehouse. Perhaps there is another way to reach the holy quarter, from somewhere else in this keep..." Note found by the forager brood, imparting knowledge in brief. "Should you chance upon a sealed spiritspring, look for stacked stones nearby. By toppling them, you may break the seal." A discarded page ripped from a diary, bearing a passage written in a tremulous hand. "I touched him, but only once. When he thrust his staff in my face, I brushed it aside. It was then that I touched him. The aging untouchable." An exceptionally rare creature that burgeons from spiritgraves and lives only a fleeting existence. Neither flesh nor spirit, but something in between. Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew. Being born anew allows the reallocation of attributes boosted by leveling up. Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "Dane passed on a message... The sealing tree is in the ancient ruins of Rauh. It lies beyond the high bridge leading from the first floor of the storehouse. I will join you there, once I have finished the task at hand." %null% Iron key with an engraved crest. Opens the door to the prayer room in the house of worship found in the church district of the shadow keep. Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "The Gate of Divinity lies in the tower sealed by shadow. That is surely where Kind Miquella is headed. We are no Empyreans, but we must locate the path that will lead us there. I will follow the crosses east." A note found by the forager brood. Contains information about sealed spiritsprings. Further details are available only to paying customers. Work of a wandering artist. Reminiscence of a painting titled "Incursion." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "The Sacred Tower." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Work of a wandering artist. Reminiscence of a painting titled "Domain of Dragons." This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace. The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now. Map of the Gravesite Plain. A somber plain covered in spiritgraves. The spiral tower of the hornsent lies to the northwest, and the entire expanse is marred by the harrowing ravages of war. Map of Scadu Altus. The plateau occupied by Messmer's army that peers towards the Scadutree to the northeast, named after its counterpart in the realm of the Erdtree. At its center lies the shadow keep. Map of the southern shore of the Gravesite Plain. A captivating vista of brilliant blue flowers, intermingled with colossal stone coffins of unknown origin that seemingly drifted to this place. To the east, the jagged peak thrusts upward into the clouds. Map of the ancient Rauh Ruins. These giant ruins are flooded, overgrown, and split into two by a chasm. To the southwest is the Church of the Bud, overlooking the tower of shadow. Map of the abyss at the east of the Gravesite Plain. A thick forest sprawls at the depths of the ravine that is untouched even by sunlight. Known as the sanctum of Sage Midra, and is a region forbidden by the hornsent. Moore's bell bearing, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. Bell bearing of Count Ymir, Mother of Fingers, found upon his perished flesh. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items. The bell bearing of a hornsent herbalist who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Rada Fruit The bell bearing of a hornsent mushroom-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Mushroom - Redflesh Mushroom The bell bearing of a hornsent mushroom-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Toxic Mushroom - Whiteflesh Mushroom The bell bearing of a hornsent greasemonger who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Root Resin - Knot Resin The bell bearing of a hornsent moldmonger who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Fly Mold Bell bearing of Igon, drake warrior. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Igon's Harpoon Bell bearing of Spellmachinist Rabbath. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Rabbath's Greatbolt The bell bearing of a hornsent string-seller who did not survive the war. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - String %null% %null% %null% %null% %null% Scadutree Fragments can be found across the realm of shadow. Consume these at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the recipient's abilities to deal and negate damage, but has no influence outside the realm of shadow. Revered Spirit Ash can be found across the realm of shadow. Consume this Ash at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. New features can be enabled in the display tab within the system menu. - Items obtained for the first time can be marked with <?newItemIcon?>. - A dedicated tab has been created to view the items obtained most recently. A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Well-Pickled Turtle Neck A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Spellproof Pickled Liver A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Fireproof Pickled Liver A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Lightningproof Pickled Liver A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Holyproof Pickled Liver A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward Moore and his kin. Acquire the knowledge to craft the following: - Opaline Pickled Liver A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear. Contains details on how a mere mortal can fell a mighty dragon. Acquire the knowledge to craft the following: - Dragon Communion Flesh A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words. Acquire the knowledge to craft the following: - Fingerprint Nostrum A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fire Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Magic Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Lightning Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rock Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Poison Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rot Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fly Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Freezing Pot A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Hefty Frenzied Flame Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Fetid Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Oil Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Volcano Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Rancor Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Red Lightning Pot A record of crafting techniques of the greater potentate who roamed lands near and far. Haunted by the grotesque practice of his village of birth, he stuffed great pots with all manner of things. Acquire the knowledge to craft the following: - Hefty Furnace Pot A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow. Acquire the knowledge to craft the following: - Red Lightning Pot A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Frenzied Flame Pot - Roped Frenzied Flame Pot A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Eternal Sleep Pot A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler. Details the art of wielding fire for the benefit of soldiers setting out to join the crusade. Acquire the knowledge to craft the following: - Messmerfire Grease - Drawstring Messmerfire Grease A record of crafting techniques of the ancient dragon knight who followed Godwyn's golden knights into the realm of shadow. Acquire the knowledge to craft the following: - Dragonbolt Grease - Drawstring Dragonbolt Grease A record of crafting techniques of the Royal Carian Knights. Details the arts of the old enchanted knights. Acquire the knowledge to craft the following: - Royal Magic Grease - Drawstring Royal Magic Grease A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Golden Grease - Drawstring Golden Grease A record of crafting techniques left by a warrior who challenged the vile dragon Bayle, only to be grievously injured and broken by fear. Contains details on how a mere mortal can fell a mighty dragon. Acquire the knowledge to craft the following: - Dragon Communion Grease - Dragon Communion Harpoon A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Festive Grease A record of crafting techniques left by the non-human forager brood. Shared out of kindness toward their savior, whose name was unknown. Acquire the knowledge to craft the following: - Spirit Raisin - Charming Branch A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Lulling Branch A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow. Acquire the knowledge to craft the following: - Polter Stone A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh. Details techniques for working with sprites thought lost to antiquity. Acquire the knowledge to craft the following: - Spritestone A record of crafting techniques of the mariners, the oldest of grave keepers. Details an ancient means of summoning the dead. Acquire the knowledge to craft the following: - Call of Tibia A record of crafting techniques left by a craftsman who served Midra, master of the manse, and Nanaya, its lady. His eyes were burned by the Flame of Frenzy. Acquire the knowledge to craft the following: - Surging Frenzied Flame A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Golden Vow A record of crafting techniques left by the Fire Knights, who served Messmer the Impaler. Details the art of wielding fire for the benefit of soldiers setting out to join the crusade. Acquire the knowledge to craft the following: - Fire Coil A record of crafting techniques left by the hornsent academics who studied the ancient ruins of Rauh. Details techniques for working with sprites thought lost to antiquity. Acquire the knowledge to craft the following: - Fire Spritestone A record of crafting techniques left by a determined student of the finger ruins. His brush with the sublime all but shattered his mind, though he was left capable enough to leave these few precious words. Acquire the knowledge to craft the following: - Glinting Nail A record of crafting techniques left by the devout battlefield priests. These keepers of the faith fought bitterly to spread their gospel in the realm of shadow, where there was no Erdtree to gaze upon. Acquire the knowledge to craft the following: - Sunwarmth Stone A record of crafting techniques of the grave keepers who watch over those who rest in the realm of shadow. Acquire the knowledge to craft the following: - Piquebone Arrow - Piquebone Arrow (Fletched) - Piquebone Bolt A record of crafting techniques left by a disciple who pursued the teachings of the saint of sleep—yet what seemed a gentle sleep at first ripened into velvet. Acquire the knowledge to craft the following: - Eternal Sleep Grease - Drawstring Eternal Sleep Grease This hefty empty pot somehow mends itself when broken. Essential vessel for crafting hefty cracked pot items. The materials and magics sealed within deploy their effects when the pot is thrown. The greater potentates of Bonny Village craft these and store them in a frozen gaol. A splinter of the Scadutree that contains golden brilliance. Acquired at the Church of Marika and other places in the realm of shadow. Consume these at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the bearer's ability to deal and negate damage but has no influence outside the realm of shadow. It is said that when the Scadutree crumbles from its core that it will scatter across the entire realm of shadow. The people of the Erdtree collect the splinters and use them in prayer. Spirit ash of those who came before, infused with potent spirituality. Acquired from the corpses of hornsent and other objects that ritually decorate townships and villages across the realm of shadow. Consume these at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. The withered corpses were called tutelary deities, and Revered Spirit Ash was said to quietly accumulate in the palms of their hands. A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all stamina consumption. However, this effect is only brief and will quickly expire. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores the HP of one's allies over time. Has no effect on the imbiber. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily restores HP upon landing attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily restores FP upon landing attacks. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily causes the imbiber to break out in an oily sweat, soaking nearby enemies in oil. Oil-soaked enemies are highly susceptible to fire damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily increases attack power but drains HP over time. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily increases the attack power of spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily enhances spontaneous guard. Damage negation and guard poise will be heightened in the moment immediately after assuming a guarding stance. Successfully executing a spontaneous guard will also strengthen guard counters. Horn suffused with spirituality. Material used for crafting items. Found by hunting horned beasts of the realm of shadow. The Crucible has a particularly strong influence on the beasts of the realm of shadow, causing many to grow horns despite the characteristics of their species. %null% %null% %null% %null% %null% %null% %null% %null% %null% An exceedingly rare to find calculus, suffused with spirituality. Material used for crafting items. Found by hunting horned beasts in the ancient ruins of Rauh. Has a distinctive acrid odor, which some claim to be a sign of particular spiritual potency. %null% %null% %null% %null% %null% %null% %null% %null% %null% A glassy and glistening fragment of pearlescent hue. Material used for crafting items. Found by hunting lamprey. These retrograde scales are found embedded deep within the skin of lamprey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fresh organ of a spider-scorpion. It is referred to as 'liver,' but no one is quite sure of its purpose. Material used for crafting items. Found by hunting spider-scorpions. A delicacy known for its numbing toxins. %null% %null% %null% %null% %null% %null% %null% %null% %null% A species of fungus known for its deathly sweet stench. Material used for crafting items. Found by hunting man-flies. Cultivated using the flesh and blood of man-flies, it can serve as pot innards. Berry-like fruit that grows into spiritgrave grass. Material used for crafting items. Easily found everywhere in the realm of shadow, though its bitter taste makes it unsuitable for consumption by humans. Red mushroom that grows in sullen lands. Material used for crafting items. Easily found everywhere in the realm of shadow. The flesh of the mushroom is similar to raw meat, and can serve as pot innards. Milky-white mushroom that grows in sullen lands. Material used for crafting items. Easily found everywhere in the realm of shadow. The flesh of the mushroom is similar to raw meat, and can serve as pot innards. Knot-shaped lump of resin that exuded from the roots of trees. Material used for crafting items. Found near tree roots everywhere in the realm of shadow. Serves as a primitive catalyst, making it suitable for processing using sorceries, incantations, and the like. Succulent plant that has supped on night-tinged dew. Material used for crafting items. Glows at night and blossoms mainly at the waterside. Said to have been used in the practice of sprite medicine long ago. Fiery butterfly with black cinder wings. Material used for crafting items. Flies in war-torn lands that have been scoured by Messmer's flame. They burn in dark and slender ribbons of fire. Glintstone firefly improved by selective breeding. Material used for crafting items. Mainly found near Manus Metyr. The glintstone that produces its light has become freakishly enlarged, while the span of its life is as brief as a whisper. Yellow flower that crackles with lightning. Material used for crafting items. Blossoms in the realm of shadow's underground gravesites and places struck by lightning. Imbued with yellow lightning's essence. A large flower that blooms facing the Scadutree. Material used for crafting items. Found near the Scadutree. These flowers, veiled in shadow and covered in impenetrable thorns, are suffused with profound holiness—much akin to the Scadutree itself. A large moss animal glutted with poison. Material used for crafting items. Found in poison swamps. Round and plump, like a darling infant. A large, rotten bud that will never come into bloom. Material used for crafting items. Grows in lands blighted by the scarlet rot. There was a time when these buds were not touched by the scarlet rot's blight—when they were the symbol of the small church deep in the ancient ruins of Rauh. A bloodflower with meaty petals. Material used for crafting items. Grown by bloodfiends in pools of blood. Perhaps even the fiends admire blood's beauty. Frozen maggots that somehow continue to wriggle. Material used for crafting items. Mainly found in gaols. The maggots develop in great-jar innards, and are an invaluable source of sustenance to the prisoners. A deep-purple water lily that is on the verge of wilting. Material used for crafting items. Grows in the blue flower field at the coast. Like a syrupy poison, its nectar lulls the imbiber into sweet, velvety sleep. A young shoot, heavy with velvety purple nectar. Material used for crafting items. Exceedingly rare to find. Said to burgeon forth where the nectar-like blood of abandoned Trina pooled. Winged insect carrying a dangling frenzied flame grape. Material used for crafting items. Flies lazily around the abyssal forest. Said to be heralds of the aging untouchable. On seeing these, the wise know to stay well clear of that place. An eyeball of the frenzied flame that has swollen from within. Material used for crafting items. Exceedingly rare to find. Marked with fingerprint burns, proof of having being touched directly by the Three Fingers' embrace. Skull bone of an old grave keeper. Material used for crafting items. Mainly found in hidden grave of Charo. The old grave keepers are boatsmen, and continue to summon the dead even after withering away. Excrement of a large carnivorous beast containing fragments of horns. Material used for crafting items. Found underfoot in places like forests where beasts dwell. It is said that the deadliest of the horned predators enjoy the sport of hunting and devouring other horned creatures. Block of stone infused with hot gas. Material used for crafting items. Found in the ruined forges. Perhaps these were once used as fuel for the smithing process. Ghostflame flower that grows in gravesites. Material used for crafting items. Blossoms in the hidden grave of Charo. Of a pair with another gravesite flower, the grave violet. All but incorporeal, it burns without so much as a sound. Cricket that produces a raspy cry. Material used for crafting items. Mainly found near stone coffins. The sound of these crickets are often taken to be the rustling of the restless dead, or sometimes the sound of their calling voices. Flower with an uncanny shape, coursing with hot blood. Material used for crafting items. Exceedingly rare to find. A single flower is said to blossom—only once—from the hearts of dead warriors who oft partook of the Dragon Communion. Light-pink mushroom resembling a wizened finger. Material used for crafting items. Exceedingly rare to find. Used to by those who wish to become fingers to induce hallucinations. They call these mushrooms the stillborn of the Two Fingers. A young shoot, heavy with Empyrean blood. Material used for crafting items. Exceedingly rare to find. Said to burgeon forth from where the golden blood of Miquella, the wounded Empyrean, pooled. Bruise-colored putrescence that oozes from stone coffins, congealed into a large viscous lump. Material used for crafting items. Found underground in the land to where stone coffins drift. The putrescence is what remains of the impure lives kept within the stone coffins. Round piece of rock shaped by the water's current. Can be used for crafting, or simply for throwing at enemies. Found on the ground at places like river banks. It breaks easily, owing to extensive cracking. A piece of a gravestone that has started to turn into a spirit. Material used for crafting items. Mainly found on the Gravesite Plain. In places to where the dead have been brought since antiquity, the oldest gravestones turn into spirits and then fade away. Oval-shaped stone bearing an engraving. Material used for crafting items. Relic found at the ancient ruins of Rauh. In the center of the stone is a small nest-like hole. Once this is inhabited by a sprite, the stone can be used as a ritual implement. Serpentine, cord-like ember. Material used for crafting items. Mainly found in Scadu Altus. A remnant of Messmer's flame, the symbol of the crusade, it continues to smolder as if crawling across the ground. Shard of bone with a golden shine. Material used for crafting items. Exceedingly rare to find. A bone fragment touched by the gold of the Scadutree, broken from the remains of the warriors who perished in the realm of shadow. A blessing such as this is said to be the greatest honor that can be granted to the dead. Flower that crackles with red lightning. Material used for crafting items. Found at the jagged peak on the south coast. Said to bloom where the red lightning of the ancient dragons strikes the earth. Flake-like stone shard with a faint fingerprint engraving. Material used for crafting items. Found at finger ruins. A piece that came loose from the tip of one of the column-like stone fingers that grow at finger ruins. A particularly sharp piece of gravel stone. Material used for crafting items. Found at the jagged peak on the south coast. The scale of an ancient dragon that has supped on the blood of lesser dragons. A smaller imitation of the furnace golem's visage. Material used for crafting items. Exceedingly rare to find. A stone mask surrounded by curled horns, depicting the fell god of fire that haunts the sagas of the hornsent. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of Curseblade Meera. Attacks immediately after being summoned. Curseblades appear to dance when they spin their shimmering circular blades. These ascetics, who failed to become tutelary deities, were a scourge for those who attempted to invade the hornsent homeland. Long ago, before the land was overshadowed by invasion, this scourge was shunned, and the curseblades were imprisoned. It was during this confinement that Meera met Labirith, and upon her death, Labirith was plunged into a devastating darkness. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a bloodfiend hexer. Summoning consumes HP rather than FP. This spirit conducts bloodboon rituals with a sacred spear, casts bloodflame hexes, and takes a singular pleasure in letting the blood of foes. Long ago, a subjugated tribe discovered a twisted deity amongst the ravages of war, and they were transformed into bloodfiends. The mother of truth was their savior. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Gravebird. The spirit of an old golem and spiritgrave keeper, who flies with stone wings and spouts ghostflame. According to legend, the Gravebirds were crafted to be kindred to the Deathbirds. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Hilde. A spirit who belonged to the Fire Knights; an order which answers directly to Messmer. Hilde swings a slender greatsword and casts fire incantations. Hilde was a dear friend to Salza the sage, and joined those who urged that the specimens be preserved. Hilde's ashes were enshrined as a charm to protect the storehouse. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion. This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner. This breed of scorpion was native to the realm of shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirits of two hornsent inquisitors. The inquisitor hags wield barbed candlesticks. One of the inquisitors casts a tower hex to heal HP, while the hex of the other boosts her own attack power. Inquisitions often perplexed the minds of the uninitiated, and so seniority was viewed as an asset. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirit of Yosh, the demi-human swordsman. Onze, a master swordsman who devoted himself to the Star-Lined Sword, realized that only ruin awaited at the end of the procession of stars, and imprisoned himself in order to forestall it. However, Yosh, an apprentice who absorbed his technique, stubbornly refused to heed his master's words, and spent his entire life at his side, in defiance of his self-imposed seclusion. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Messmer's soldiers. One soldier wields an axe, while the other wields a spear. Both of them are adept at charge attacks. These soldiers belonged to the ignoble penal battalion, and were buried hidden from the Scadutree's sight. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Andreas, Knight-Commander of the Black Knights. The Black Knights were the primary force of Messmer's army. Their first leader was Andreas, a man endowed with great strength and command over the powers of the Crucible, and whose spirit in these ashes dwells. Though he remained a devout follower of Messmer after his flight from the Erdtree, he would rebel after learning of his liege's serpentine nature. His righteous stand was rewarded with imprisonment in an underground tomb. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of Huw, Knight-Captain of the Black Knights. The Black Knights were the primary force of Messmer's army. Second to their first Knight-Commander was Huw, a man with agile command of both twinblade techniques and the powers of the Crucible, and whose spirit in these ashes dwells. Though a champion of the divine beast hunt, he followed his father, Andreas, into rebellion against Messmer, and like his father, he too was imprisoned in an underground tomb. Messmer mourned the loss of a brother-in-arms. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirit of a large-mouthed imp. The spirit of this old imp, said to be fashioned after a dragon, has a big mouth that serves as a cannon and allows it to fire shells from the rear of the battlefield. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirits of three man-flies. Two of the man-flies attack foes from the air, while the third spits poison from the rear. Afflicted hornsent eventually metamorphosed into a fly-like form. It was believed that the moment the transformation took place, they were relieved from their suffering. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Taylew the golem smith. The spirit of the stalwart stone golem who launches his own fists as projectiles. Taylew was said to be the runt of the litter and the first to stop moving, but it was he who became the guardian deity of smithery. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ornis the divine bird warrior. Spirit of the divine bird warrior from whom the horned warriors claim descent. Clad in golden armor, and granted wings and feathers by divine invocation. Ornis succeeded in taming the divine bird and made its wings his own as he soared through the sky. When he finally fell to earth, he lived on as the guardian deity of the temple quarter. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of a horned warrior. This heavily-armored guardian spirit of the tower attained inhuman strength through divine invocation, and wields a curved greatsword that brings horns to bear on its foes. In the tower, these warriors and their weapons both are spiritual vessels. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of Ancient Dragon Florissax. Florissax assumed this spirit form to offer her service to a new lord. Uses her own dragonbolt to increase all damage negation (including physical) for herself and nearby allies. Strikes foes with the Flowerstone Gavel's dragonbolt to reduce enemy lightning damage negation. Long ago, Florissax assumed human form to share Dragon Communion with the world. Now, she has acquired a human heart. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fingercreeper. Devoted to its summoner, this young, diminutive Fingercreeper eagerly restores HP. They are ever so fond of their mothers at this tender age. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Fire Knight Queelign. Attacks immediately after being summoned. Spirit of a knight granted relief by the Iris of Grace. Wields a spear-like greatsword that impales foes upon fire, keeping the taint of impurity away from fair mother Marika. That grace was his salvation, though it was but a fleeting blessing. And having been saved, all that was left to him was to wage war. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirit of Swordhand of Night Jolán. Spirit of a swordhand granted light by the Iris of Grace. Wields a sword of bottomless black that penetrates the enemy's guard. Though it was not by the shining star that she had longed for, thus was her Night illuminated. But this was an at times blinding light, and threatened to expunge the Night entirely. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna. Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard. Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant. GoodsCaption_dlc02.fmg None DarkSouls3 False DLC dummy GoodsDialog.fmg None DarkSouls3 False Talisman effects have prevented your runes from being lost upon death, at the cost of your Sacrificial Twig %null% %null% %null% %null% %null% %null% %null% %null% %null% Physick effects have prevented your runes from being lost upon death Use <?gdsparam@390?>? Use <?gdsparam@2950?>? Use <?gdsparam@2951?>? Use <?gdsparam@2952?>? Use <?gdsparam@2953?>? Use <?gdsparam@2954?>? Use <?gdsparam@2955?>? Use <?gdsparam@2956?>? Use <?gdsparam@2957?>? Use <?gdsparam@2958?>? Use <?gdsparam@2959?>? Use <?gdsparam@2960?>? Use <?gdsparam@2961?>? Use <?gdsparam@2962?>? Use <?gdsparam@2963?>? Use <?gdsparam@2964?>? Use Miquella's Needle to tame the flame of frenzy? %null% %null% %null% %null% %null% %null% %null% %null% %null% Go to the audience grounds? Lose all runes to return to the last site of grace visited? Finger Remedy effect will be nullified. OK? %null% %null% %null% %null% %null% %null% %null% %null% Attempting to invade another world. Select the bounds for the attempt. Cancel invasion of other world? %null% %null% %null% Nearby only Both near and far %null% %null% %null% %null% Withdraw summon request? %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop answering requests to be summoned as a rescuer? %null% %null% %null% %null% %null% %null% %null% %null% Lure in invaders? Stop luring in invaders? %null% %null% %null% %null% %null% %null% %null% %null% Sending co-op sign to summoning pools. Select which summoning pools to use. Withdraw a co-op sign from summoning pools? %null% %null% %null% Nearby only Both near and far %null% %null% %null% Sending hostile sign to summoning pools. Select which summoning pools to use. Withdraw a hostile sign from summoning pools? %null% %null% %null% Nearby only Both near and far %null% %null% %null% Return to your world? Send summoned spirit back to the beyond? %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning a new spirit will send any spirits present away. OK? This Dream Mist has been already acquired Resummon steed by consuming one charge of the Flask of Crimson Tears? GoodsDialog_dlc01.fmg None DarkSouls3 False Use <?gdsparam@2002900?>? Use <?gdsparam@2002901?>? Use <?gdsparam@2002902?>? Use <?gdsparam@2002903?>? Use <?gdsparam@2002904?>? Use <?gdsparam@2002905?>? %null% Use <?gdsparam@2002907?>? Use <?gdsparam@2002908?>? Use <?gdsparam@2002909?>? Use <?gdsparam@2002910?>? The spectral steed is frightened and cannot be summoned. GoodsDialog_dlc02.fmg None DarkSouls3 False DLC dummy GoodsInfo.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a summon sign for cooperative multiplayer Creates a summon sign for competitive multiplayer Attempts invasion of other player's world Sends another, or oneself, home When invaded, requests the aid of a hunter Answers requests for summoning from hunters Used to write messages to other worlds Attempts repeat invasion of last targeted world Lures in invaders Sends a co-op sign to summoning pools Sends a hostile sign to summoning pools Attempts invasion of other player's world Attempts invasion of other player's world Attempts repeat invasion of last targeted world Attempts repeat invasion of last targeted world Lose all runes, return to last site of lost grace visited Summon and ride Torrent, the spectral steed %null% %null% %null% %null% Give blessing of blood to enemies in invaded world Reveals co-op and hostile summoning signs Creates a summon sign for cooperative multiplayer Creates a summon sign for competitive multiplayer Attempts invasion of other player's world %null% When invaded, requests the aid of a hunter Answers requests for summoning from hunters %null% %null% Lures in invaders Sends a co-op summoning sign to summoning pools Sends a hostile summoning sign to summoning pools Summon and ride Torrent, the spectral steed Reveals co-op and hostile summoning signs Attempts invasion of other player's world Attempts invasion of other player's world %null% %null% %null% %null% %null% Grants the blessing of an equipped Great Rune upon use Raises all attributes Raises maximum HP, FP and stamina Greatly raises maximum HP Restores HP upon defeating enemies Grants a blessing of blood to phantoms Attacks recover HP after damage is taken %null% %null% %null% Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP %null% %null% %null% %null% Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Bestows various special effects Bestows various special effects, but is empty now Throw at enemies to inflict fire damage Throw at enemies to inflict heavy fire damage Uses FP. Throw at enemies to inflict heavy fire damage. Throw at enemies to inflict lightning damage Throw at enemies to inflict heavy lightning damage %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause buildup of deadly poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to release a swarm of bloodflies %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw at enemies to inflict holy damage. Uses FP. Throw at enemies to inflict heavy holy damage. %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause buildup of frost %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause buildup of poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to soak them in oil %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw to lure foes of human build only. Uses FP. Lures beasts only. %null% %null% %null% %null% %null% %null% %null% %null% Throw behind to inflict fire damage Throw behind to inflict lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw behind to cause buildup of deadly poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw behind to cause buildup of poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw behind to douse enemies in oil %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw behind to inflict magic damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw behind to release a swarm of bloodflies %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw behind to cause frostbite build-up %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates heat cloud, causing continuous fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw behind to inflict holy damage. Creates heat cloud, causing continuous fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw to impede healing using a flask of tears. Throw to douse enemy with accursed blood %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw to cause buildup of sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw to spawn vengeful spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw to inflict magic damage. Uses FP. Throw to inflict heavy magic damage. %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause buildup of scarlet rot On horseback, feed to Torrent to restore HP On horseback, feed to Torrent to greatly restore HP On horseback, feed to Torrent to vastly restore HP %null% %null% %null% %null% %null% %null% %null% Greatly boosts physical damage negation for a time %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts physical damage negation for a time Alleviates poison buildup and cures poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates impending blood loss %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates buildup of frost %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates buildup of sleep %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates scarlet rot buildup and cures rot %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates death blight buildup %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates madness buildup Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores HP, but is currently empty Restores HP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Restores FP, but is currently empty Restores FP Temporarily boosts stamina recovery %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts immunity %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts robustness %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts focus %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts immunity, robustness and focus %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts magic damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts fire damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts lightning damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts holy damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts item discovery %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts rune acquisition for a time %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts physical attack %null% %null% %null% %null% %null% %null% %null% %null% %null% Boost instant death resistance for a short time Restores HP but also poisons the user %null% %null% %null% %null% Yellowing, oozing eyeball of the infirm Use to gradually recover FP Temporarily boosts immunity %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts robustness %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts focus %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts immunity, robustness and focus %null% %null% %null% %null% %null% %null% %null% %null% %null% Boost instant death resistance for a short time Coats armament, inflicting fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting magic damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting holy damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting blood loss %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting sleep %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting frost %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, granting anti-dragon effect %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting scarlet rot %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting magic damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting holy damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting blood loss %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting sleep %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats weapon, inflicting frostbite Quickly coats armament, inflicting scarlet rot Boosts guarding ability and all damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to inflict damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to inflict damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to inflict damage and build up poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to inflict damage and build up onset of blood loss %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP. Throw to inflict magic damage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw fanned-out knives at enemies to inflict damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Utterly entrances wild beasts Explodes when thrown, inflicting fire damage Explodes when thrown together, inflicting fire damage %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause buildup of poison Throw together to cause buildup of poison Shines with colored light when placed, serving as a guide %null% %null% %null% %null% %null% %null% %null% %null% %null% Emits a faint light from the location it is placed %null% %null% %null% %null% %null% %null% %null% %null% %null% Allows viewer to see faraway things %null% %null% %null% %null% %null% %null% %null% %null% %null% Light shows the path, but without order Attach to waist to illuminate surroundings %null% %null% %null% %null% %null% %null% %null% %null% %null% Deflects the power of the Black Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Beast Clergyman seeks and devours these %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily reduces fall damage/sound and sound of footsteps Removes filth and accumulations on the body %null% %null% %null% %null% %null% %null% %null% %null% %null% Carry out Absolution at the Church of Vows %null% %null% %null% %null% %null% %null% %null% %null% %null% Briefly binds Margit, once imprisoned, to earth %null% %null% %null% %null% %null% %null% %null% %null% %null% Briefly binds Mohg, once imprisoned, to earth %null% %null% %null% %null% %null% %null% %null% %null% %null% Audience with Mohg will be granted, one day Subdues a once-accepted frenzied flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Emits a voice that says "Hello" Emits a voice that says "Thank you" Emits a voice that says "Apologies" Emits a voice that says "Wonderful" Emits a voice that says "Please help" Emits a voice that says "My beloved" Emits a voice that says "Let's get to it" Emits a voice that says "You're beautiful" Use to gain many runes Use to gain 200 runes Use to gain 400 runes Use to gain 800 runes Use to gain 1200 runes Use to gain 1600 runes Use to gain 2000 runes Use to gain 2500 runes Use to gain 3000 runes Use to gain 3800 runes Use to gain 5000 runes Use to gain 6250 runes Use to gain 7500 runes Use to gain 10000 runes Use to gain 12500 runes Use to gain 15000 runes Use to gain 20000 runes Use to gain 25000 runes Use to gain 30000 runes Use to gain 35000 runes Use to gain 50000 runes Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Use to gain 3000 runes %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to spray spirit vapor %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to unleash wraiths that chase down foes Uses FP to unleash many wraiths that chase down foes %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to call down a deluge of light %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to produce a magic bolt %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to mimic nearby objects %null% %null% %null% %null% %null% %null% %null% %null% %null% Break gem and use FP to produce a magic bolt Break gem and use FP to produce many magic bolts %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to emit fan-shaped gravitational shockwave %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to cause a gravitational explosion %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to ring bell and calls prowling wraiths Consumes FP, allowing weapon to purify undead foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to continuously heal nearby allies Uses FP to continuously heal chaos followers %null% %null% %null% %null% %null% %null% %null% %null% Reveals more messages from other worlds Uses FP to charm pierced enemy %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to temporarily boost poise Uses FP to temporarily boost poise Boosts ally attack power and reduces incoming damage once %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to scatter sparks in a wide area %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to temporarily turn wielder's body to steel Uses FP to enter a temporary state of fervor Uses FP to release poison mist from the mouth Uses FP to release acid mist from the mouth Fires magic projectiles from glintstone Fires larger magic projectiles from glintstone %null% %null% %null% %null% %null% %null% %null% %null% Swiftly fires magic projectiles from glintstone %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a magic comet with a trailing tail Fires a great magic comet %null% %null% %null% %null% %null% %null% %null% %null% Fires twin spiraling projectiles %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires three shooting stars that pursue foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires six shooting stars that pursue foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a volley of glintstone crystal shards %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a horizontally-widening magic arc %null% %null% %null% %null% %null% %null% %null% %null% %null% Lobs an explosive magic projectile in an arc %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a burst of glintstone crystal shards %null% %null% %null% %null% %null% %null% %null% %null% %null% Thrust staff into ground to emit a shockwave %null% %null% %null% %null% %null% %null% %null% %null% %null% Thrust staff into ground to emit a massive shockwave %null% %null% %null% %null% %null% %null% %null% %null% %null% Attacks using a magic greathammer %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises the magic strength of those within the sigil %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates star light to illuminate surroundings Fires a tremendous comet within a starry torrent %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a downpour of star rain for a while %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires twelve dark shooting stars that pursue foes Forms a defensive arch of magic glintblades Forms a defensive arch of numerous magic glintblades Forms a defensive arch of larger magic glintblades Incarnate a full moon and launch it at foes Incarnate a cold, dark moon and launch it at foes %null% %null% %null% %null% %null% %null% %null% %null% Summon a magic mass that sprays projectiles over area %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires great arrow from a magic greatbow Fires four great arrows from magic greatbow at once %null% %null% %null% %null% %null% %null% %null% %null% Creates sigil that forms a projectile glintblade after delay %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires mass of cold magic from glintstone %null% %null% %null% %null% %null% %null% %null% %null% %null% Thrust staff into ground to create freezing tornado %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases cold mist before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Performs sweeping slash using magical greatsword Sweeping slash followed by cold blade projectile %null% %null% %null% %null% %null% %null% %null% %null% Performs swift sweeping slash using magical sword %null% %null% %null% %null% %null% %null% %null% %null% %null% Impales foes with magical greatsword %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with magic damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances left-hand shield damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates buildup of sleep and madness %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with frost %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates crystal mass that shatters in forward burst %null% %null% %null% %null% %null% %null% %null% %null% %null% Scours area with violent rain of crystal shards %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates crystal mass that fires stream of crystal shards Strikes from behind with projectile fired from distance %null% %null% %null% %null% %null% %null% %null% %null% %null% Swiftly fires semi-invisible magic projectile %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires semi-invisible magic comet %null% %null% %null% %null% %null% %null% %null% %null% %null% Erect a magic forcefield to deflect spells %null% %null% %null% %null% %null% %null% %null% %null% %null% Dispels enemy spells and retaliates with glintblades %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates dark space that draws in spells %null% %null% %null% %null% %null% %null% %null% %null% %null% Makes right-hand armament completely invisible %null% %null% %null% %null% %null% %null% %null% %null% %null% Makes the caster semi-invisible Calls small meteorites down from the sky Calls a hail of small meteorites from the void %null% %null% %null% %null% %null% %null% %null% %null% Summons rocks from the earth and sends it flying %null% %null% %null% %null% %null% %null% %null% %null% %null% Pulls foes toward caster with gravity projectile Pulls foes toward caster with gravity projectile volley Fires lump of magma that explodes on contact %null% %null% %null% %null% %null% %null% %null% %null% %null% Covers area with surge of magma from the earth %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires lump of magma that explodes after delay %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases searing spirits that repeatedly explode after delay Summons thorns from a whorl of own blood %null% %null% %null% %null% %null% %null% %null% %null% %null% Wounds caster to unleash trail of bloodthorns Summons vengeful spirits that chase down foes Summons horde of vengeful spirits that chase down foes %null% %null% %null% %null% %null% %null% %null% %null% Causes ghostflame explosion that burns wide area %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a mist of death before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons Those Lost in Death %null% %null% %null% %null% %null% %null% %null% %null% %null% Strikes surroundings with storm of death lightning Launches several small magic bubbles %null% %null% %null% %null% %null% %null% %null% %null% %null% Launches a large magic bubble Momentarily sparks flame from hand Momentarily sparks roaring flame from hand %null% %null% %null% %null% %null% %null% %null% %null% Throws ball of raging fire %null% %null% %null% %null% %null% %null% %null% %null% %null% Hurls several balls of fire at once %null% %null% %null% %null% %null% %null% %null% %null% %null% Sweeps area before caster with stream of fire %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates buildup & cures poison and scarlet rot %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises physical and fire-affinity attack power %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly increases fire damage negation Hurls massive ball of raging fire %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons raging fireball that explodes and sets the area ablaze %null% %null% %null% %null% %null% %null% %null% %null% %null% Raises a series of flame pillars around caster Throws a ball of raging black fire %null% %null% %null% %null% %null% %null% %null% %null% %null% Incinerates area before caster with stream of fire %null% %null% %null% %null% %null% %null% %null% %null% %null% Sweeps area before caster with black flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons circle of black flame pillars around caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with black flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases physical damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Thrust out belly with gusto to unleash repelling shockwave Creates bloodflame lacerations that then explode %null% %null% %null% %null% %null% %null% %null% %null% %null% Scatters bloodflame before caster to set area aflame %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with bloodflame %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly increases magic damage negation for self and allies %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases affinity damage negation for self and allies Produces a shockwave that pushes away foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Produces golden shockwave that knocks back foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Heals a small amount of HP Heals HP for self and nearby allies Greatly heals HP for self and nearby allies Massively heals HP for self and nearby allies Vastly heals HP for self and nearby allies %null% %null% %null% %null% %null% Grants blessing to self and nearby allies Grants greater blessing to self and nearby allies %null% %null% %null% %null% %null% %null% %null% %null% Alleviates poison buildup and cures poison Alleviates poison, blood loss, sleep buildup for self and allies %null% %null% %null% %null% %null% %null% %null% %null% Increases fire damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases magic damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases lightning damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases holy damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Greatly increases holy damage negation for self and allies %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases life-sapping silver mist before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Silences footsteps, reduces fall damage/sound %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates shadow that lures the aggression of foes of human build %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates area of darkness that conceals caster Increases attack and defense for self and allies Fires ring of light before the caster Fires three rings of light before the caster %null% %null% %null% %null% %null% %null% %null% %null% Creates golden ring of light to attack wide area %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a stream of golden shooting stars that assail the area %null% %null% %null% %null% %null% %null% %null% %null% %null% Heals all ailments and dispels all special effects %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases left-hand shield's affinity and ailment resistance %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates image of Order to deal holy damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Retaliates upon receiving a number of blows %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with holy damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates death blight buildup Swiftly flings numerous sharp rock shards %null% %null% %null% %null% %null% %null% %null% %null% %null% Hurls a boulder before the caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates beast claws that tear through the land %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates beast claws to rend surroundings with shockwaves %null% %null% %null% %null% %null% %null% %null% %null% %null% Heals HP over a period of time %null% %null% %null% %null% %null% %null% %null% %null% %null% Alleviates blood loss and frost buildup Hurls lightning spear before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons red lightning that spreads from impact %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons lightning bolt that spreads from impact Stabs with ice lightning spear from above %null% %null% %null% %null% %null% %null% %null% %null% Strikes foe with lightning bolt from above %null% %null% %null% %null% %null% %null% %null% %null% %null% Stabs with red lightning spear from above Stabs from above with two red lightning spears in tandem %null% %null% %null% %null% %null% %null% %null% %null% Sweeps from above with red lightning glaive %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Bolsters right-hand armament & body with red lightning Bolsters caster's body with lightning Channels dragon to spew flame breath Spews flame breath of Agheel from above %null% %null% %null% %null% %null% %null% %null% %null% Channels wyrm to spew magma breath Spews magma breath of Theodorix from above %null% %null% %null% %null% %null% %null% %null% %null% Channels dragon to spew icy breath Spews icy breath of Borealis from above %null% %null% %null% %null% %null% %null% %null% %null% Channels dragon to spew scarlet rot breath Spews scarlet rot breath of Ekzykes from above %null% %null% %null% %null% %null% %null% %null% %null% Channels dragon to spew magic breath Spews magic breath of Glintstone Dragon Smarag from above %null% %null% %null% %null% %null% %null% %null% %null% Spews golden breath of Dragonlord Placidusax %null% %null% %null% %null% %null% %null% %null% %null% %null% Channels dragon to rend foes with dragon claws Channels dragon to bite foes before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Emits the roar of Elder Dragon Greyoll %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Launches countless sticky threads before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a swarm of bloodflies before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases poison mist before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchants right-hand armament with poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates giant flower that explodes with scarlet rot Latches onto foes to spread madness %null% %null% %null% %null% %null% %null% %null% %null% %null% Emits burst of yellow flame of frenzy from eyes Emits violent burst of yellow flame of frenzy from eyes %null% %null% %null% %null% %null% %null% %null% %null% Emits concentrated blast of yellow flame of frenzy from eyes %null% %null% %null% %null% %null% %null% %null% %null% %null% Shrieks, building up madness in nearby foes Creates supple tail to sweep area before caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates shoulder horn to gore foes from low stance %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates throat pouch to spew fire while walking %null% %null% %null% %null% %null% %null% %null% %null% %null% Black blade spinning slash that emits wave of light Sets area and self ablaze with raging flames %null% %null% Greatly increases lightning resistance for self and allies Use to break one imp statue seal %null% %null% %null% %null% %null% %null% %null% %null% %null% Opens a locked door in Stormveil Castle Raise in prayer to gain protection %null% %null% Join medallions to operate Grand Lift of Dectus Join medallions to operate Grand Lift of Dectus Operates Grand Lift of Rold %null% Key to open the academy's two sealed gates %null% Key revealing the hidden form of Carian Study Hall %null% %null% %null% %null% %null% %null% %null% %null% %null% Ring of Lunar Princess Ranni's cold oath %null% %null% %null% %null% Eyeball of the knight Vyke, inflamed yellow Request from Volcano Manor Examine using <?keyicon@31?> Tonic that banishes distress and bitter memories Amnion from a womb that bore unintended offspring Necklace worn everywhere by Irina Letter addressed to the commander of Castle Morne Request from Volcano Manor Examine using <?keyicon@31?> Request from Volcano Manor Examine using <?keyicon@31?> Key to the Volcano Manor drawing room %null% Rya's necklace, stolen by a blackguard Letter of invitation to Volcano Manor %null% %null% %null% %null% Ingredient used in special draught Letter of introduction addressed to Sellen Glintstone from within Sellen's body %null% Doll resembling Ranni the Witch Asimi that has infected a tarnished Godrick's Great Rune, devoid of any benediction Radahn's Great Rune, devoid of any benediction Morgott's Great Rune, devoid of any benediction Rykard's Great Rune, devoid of any benediction Mohg's Great Rune, devoid of any benediction Malenia's Great Rune, devoid of any benediction Pure white oath-cloth given by Varré Bloodied white oath-cloth, dyed in a maiden's blood Letter affixed to a graveyard crow's leg %null% Bell that summons various spirits from ashen items Hidden treasure of the Eternal City of Nokron %null% Boc the demi-human's prized sewing needle Special sewing needle for demigod attire Enables armor adjustment at sites of grace Small flask received from Preceptor Seluvis %null% Glistening amber draught made for a scheme Request from Volcano Manor to Patches Examine using <?keyicon@31?> Castanets used by dancers from distant lands Can release Master Lusat from his confinement %null% Broach wrapped in red velvet Mark of the Night of the Black Knives ritual Request from Volcano Manor to Bernahl Examine using <?keyicon@31?> Key to open the academy's two sealed gates Join medallions to operate Grand Lift of Rold Join medallions to operate Grand Lift of Rold %null% %null% %null% %null% Letter written about the caravans Can be used to mend the shattered Elden Ring Can be used to mend the shattered Elden Ring Can be used to mend the shattered Elden Ring Material needed by Rennala to grant rebirth Unseals sending gate, but disappears upon use Doll resembling Ranni the Witch Allows demigod garb alteration at sites of grace Letter of confession found on Iji's corpse Simple map showing location of black knifeprint Examine using <?keyicon@31?> Cursemark carved into Lunar Princess Ranni's discarded flesh The shedding of an Asimi that infected a tarnished Curse grown on a body defiled by the Dung Eater Ashes of a hawk which heeds no summons An Asimi that infected a tarnished Intricate needle of unalloyed gold Unlocks sewer-gaol door beneath Leyndell Simple map showing a meeting place Examine using <?keyicon@31?> Key to treasure chest for Carian Princesses Reminiscence of the painting "Homing Instinct" Examine using <?keyicon@31?> Reminiscence of the painting "Resurrection" Examine using <?keyicon@31?> Reminiscence of the painting "Champion's Song" Examine using <?keyicon@31?> Reminiscence of the painting "Sorcerer" Examine using <?keyicon@31?> Reminiscence of the painting "Prophecy" Examine using <?keyicon@31?> Reminiscence of the painting "Flightless Bird" Examine using <?keyicon@31?> Reminiscence of the painting "Redmane" Examine using <?keyicon@31?> Farewell letter written in an inexpert hand Examine using <?keyicon@31?> Keepsake of the warrior jar Alexander Letter written in a trembling hand Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> A simple map, badly weathered Examine using <?keyicon@31?> Note imparting knowledge in brief A simple map, badly weathered Enables the practice of item crafting Can add new battle arts and affinities to weapons %null% %null% %null% %null% %null% %null% %null% %null% %null% Map of Limgrave's western region Map of Weeping peninsula Map of Limgrave's eastern region Map of Liurnia's eastern region Map of Liurnia's northern region Map of Liurnia's western region Map of Altus Plateau and environs Map of Leyndell Capital and environs Map of Mt. Gelmir and environs Map of Caelid and environs Map of Dragonbarrow and environs Map of Western Mountaintops of the Giants Map of Eastern Mountaintops of the Giants Map of Ainsel River and environs Map of Lake of Rot and environs Map of Siofra River and environs Map of Mohgwyn Palace and environs Map of Deeproot Depths and environs Map of Consecrated Snowfield and environs Simple map taken from an imp statue Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief Note imparting knowledge in brief %null% Note imparting knowledge in brief %null% Note imparting knowledge in brief Give to a learned sorcerer to acquire new sorceries Give to a learned sorcerer to acquire new sorceries %null% %null% %null% Give to a learned cleric to acquire new incantations Give to a learned cleric to acquire new incantations Give to a learned cleric to acquire new incantations Give to a learned cleric to acquire new incantations Give to a learned cleric to acquire new incantations Scroll containing incantations Scroll containing incantations Give to a learned cleric to acquire new incantations Scroll containing incantations Give to a learned cleric to acquire new incantations Give to a learned cleric to acquire new incantations Give to a learned sorcerer to acquire new sorceries Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access %null% Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access %null% %null% Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access %null% %null% %null% %null% Grants choice of affinity upgrade to weapon Grants choice of affinity upgrade to weapon Grants choice of affinity upgrade to weapon Grants choice of affinity upgrade to weapon Grants choice of affinity upgrade to weapon Snapped intricate needle of unalloyed gold Repaired intricate needle of unalloyed gold Golden prosthesis used by the one-armed Valkyrie A piece of paper given by Sage Gowry Examine using <?keyicon@31?> Said to tremble when close to Deathroot Dagger received from Fia, Deathbed Companion A bow A formal bow A stiff bow %null% A reverential bow %null% %null% Wave hand %null% A tough fist gesture %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Raise morale %null% Pledge on one's sword A threatening gesture Inspire fellow warriors The Carian oath %null% A gleeful leap %null% %null% %null% Slump to the floor %null% %null% Rest on the floor %null% %null% %null% %null% %null% A dismissive gesture %null% A prayer borne of despair %null% %null% %null% %null% %null% %null% %null% %null% Information about sites of grace Examine using <?keyicon@31?> Information about sorceries and incantations Examine using <?keyicon@31?> Information about bows Examine using <?keyicon@31?> Information about crouching Examine using <?keyicon@31?> Information about stance-breaking Examine using <?keyicon@31?> Information about Stakes of Marika Examine using <?keyicon@31?> Information about guard counters Examine using <?keyicon@31?> Information about the map Examine using <?keyicon@31?> Information about Guidance of Grace Examine using <?keyicon@31?> Information about horseback riding Examine using <?keyicon@31?> Information about death Examine using <?keyicon@31?> Information about summoning spirits Examine using <?keyicon@31?> Information about guarding Examine using <?keyicon@31?> Information about item crafting Examine using <?keyicon@31?> %null% Information about Flask of Wondrous Physick Examine using <?keyicon@31?> Information about adding skills Examine using <?keyicon@31?> Information about birdseye telescopes Examine using <?keyicon@31?> Information about spiritspring jumping Examine using <?keyicon@31?> Information about vanquishing enemy groups Examine using <?keyicon@31?> Information about Teardrop Scarabs Examine using <?keyicon@31?> Information about summoning other players Examine using <?keyicon@31?> Information about cooperative multiplayer Examine using <?keyicon@31?> Information about competitive multiplayer Examine using <?keyicon@31?> Information about invasion multiplayer Examine using <?keyicon@31?> Information about hunter multiplayer Examine using <?keyicon@31?> Information about the summoning pools Examine using <?keyicon@31?> Information about Monument Icon Examine using <?keyicon@31?> Information about requesting help from hunters Examine using <?keyicon@31?> Information about skills Examine using <?keyicon@31?> Information about fast travel to sites of grace Examine using <?keyicon@31?> Information about strengthening armaments Examine using <?keyicon@31?> Information about the Roundtable Hold Examine using <?keyicon@31?> %null% Information about materials Examine using <?keyicon@31?> Information about containers Examine using <?keyicon@31?> Information about adding affinities to armaments Examine using <?keyicon@31?> Information about pouches Examine using <?keyicon@31?> Information about dodging Examine using <?keyicon@31?> %null% Information about wielding armaments Examine using <?keyicon@31?> Information about Great Runes Examine using <?keyicon@31?> Information about the Cave of Knowledge Examine using <?keyicon@31?> %null% %null% %null% %null% %null% %null% %null% Information about duels. Examine using <?keyicon@31?> Information about group combat. Examine using <?keyicon@31?> Information about player combat using spirit ashes. Examine using <?keyicon@31?> About the effigy of Marika at the Roundtable Hold. Examine using <?keyicon@31?> Information about multiplayer Examine using <?keyicon@31?> %null% %null% %null% %null% Letter concerning traces of silvery slime found Letter concerning traces of silvery slime found %null% %null% %null% %null% %null% %null% %null% %null% Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Fugitive warrior recipe. Adds craft able items Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire %null% %null% %null% %null% %null% %null% Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire %null% %null% %null% %null% %null% %null% %null% %null% Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire %null% %null% %null% %null% %null% %null% Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Container required for crafting cracked pot items Container required for crafting ritual pot items %null% %null% %null% %null% %null% %null% %null% %null% Container required for crafting perfume items Shard of filthy glass. Worthless rubbish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases Sacred Flask's number of uses %null% %null% %null% %null% %null% %null% %null% %null% %null% Improves Sacred Flask's potency %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases memory slots %null% %null% %null% %null% %null% %null% %null% %null% %null% Increases talisman equip slots Gain power of the dragon at the Dragon Communion altar %null% %null% %null% %null% %null% %null% %null% %null% %null% Used to duplicate Ashes of War %null% %null% %null% %null% %null% %null% %null% %null% %null% Used to perfect rebirth Reinforce armaments up to +3 Reinforce armaments up to +6 Reinforce armaments up to +9 Reinforce armaments up to +12 Reinforce armaments up to +15 Reinforce armaments up to +18 Reinforce armaments up to +21 Reinforce armaments up to +24 Reinforce armaments to +25 Reinforce special armaments to +1 Reinforce special armaments to +2 Reinforce special armaments to +3 Reinforce special armaments to +4 Reinforce special armaments to +5 Reinforce special armaments to +6 Reinforce special armaments to +7 Reinforce special armaments to +8 Reinforce special armaments to +10 Reinforce special armaments to +9 Strengthen ashes to +1 Strengthen ashes to +2 Strengthen ashes to +3 Strengthen ashes to +4 Strengthen ashes to +5 Strengthen ashes to +6 Strengthen ashes to +7 Strengthen ashes to +8 Strengthen ashes to +9 Strengthen ashes to +10 Strengthen renowned ashes to +1 Strengthen renowned ashes to +2 Strengthen renowned ashes to +3 Strengthen renowned ashes to +4 Strengthen renowned ashes to +5 Strengthen renowned ashes to +6 Strengthen renowned ashes to +7 Strengthen renowned ashes to +8 Strengthen renowned ashes to +9 Strengthen renowned ashes to +10 Temporarily boosts max HP in mixed physick Temporarily boosts stamina in mixed physick Restores half of total HP in mixed physick Restores half of total HP in mixed physick Restores half of total FP in mixed physick Restores half of total FP in mixed physick Boosts resistance and heals status in mixed physick Restores HP when near death in mixed physick Significantly negates damage in mixed physick Steadily restores HP for a time in mixed physick Temporarily boosts stamina recovery speed in mixed physick Temporarily boosts all damage negation in physick Temporarily reduces equip load in mixed physick Makes consecutive attacks grow stronger in mixed physick Enhances charged attacks for a time in mixed physick Enhances dodge rolls for a time in mixed physick Causes concoction to explode in mixed physick Causes concoction to explode in mixed physick Temporarily boosts poise in mixed physick Briefly stop rune loss on death in mixed physick Converts damage received into HP in mixed physick Temporarily boosts strength in mixed physick Temporarily boosts dexterity in mixed physick Temporarily boosts intelligence in mixed physick Temporarily boosts faith in mixed physick Eliminates all FP consumption in mixed physick Makes attacks more likely to break enemy stances in a mixed physick Purifies the Lord of Blood's curse in a mixed physick Temporarily boosts fire attacks in mixed physick Temporarily boosts magic attacks in mixed physick Temporarily boosts lightning attacks in mixed physick Temporarily boosts holy attacks in mixed physick Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items %null% Material used for crafting items %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items %null% Material used for crafting items %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% Material used for crafting items Material used for crafting items %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% Material used for crafting items Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items %null% %null% Material used for crafting items %null% %null% %null% %null% Material used for crafting items %null% Material used for crafting items %null% %null% Material used for crafting items Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Black Knife Tiche Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Oleg Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons spirit of Banished Knight Engvall Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons two fanged imp spirits Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons spirit of Latenna the Albinauric Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nomad spirit Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons nightmaiden & swordstress spirits Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons mimic tear spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons Crystalian spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons ancestral follower spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons winged misbegotten spirit Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two Albinauric spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons two skeletal militiaman spirits Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons skeletal bandit spirit Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four Oracle Envoy spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons four putrid corpse spirits Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Depraved Perfumer Carmaan Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons spirit of Perfumer Tricia Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons glintstone sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons Twinsage sorcerer spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons page spirit Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons spirit of Battlemage Hugues Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons two clayman spirits Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons spirit of Cleanrot Knight Finlay Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons Kindred of Rot spirit Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two marionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons two avionette soldier spirits Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons Fire Monk spirit Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons spirit of Blackflame Monk Amon Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons man-serpent spirit Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons two Azula beastman spirits Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons Kaiden sellsword spirit Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three lone wolf spirits Summons three giant rat spirits Summons three giant rat spirits Summons three giant rat spirits Summons three giant rat spirits Summons three giant rat spirits Summons four giant rat spirits Summons four giant rat spirits Summons four giant rat spirits Summons four giant rat spirits Summons four giant rat spirits Summons five giant rat spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons five demi-human spirits Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons rotten stray spirit Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons spirit jellyfish Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons warhawk spirit Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Stormhawk Deenh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons spirit of Bloodhound Knight Floh Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons five wandering noble spirits Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons noble sorcerer spirit Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons three vulgar militia spirits Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons mad pumpkin head spirit Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons three land squirt spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons five miranda sprout spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons three little living jar spirits Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons spirit of Omenkiller Rollo Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons five greatshield soldier spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons three archer spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons two Godrick soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons three Raya Lucaria soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Leyndell soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons two Radahn soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons five mausoleum soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons four Haligtree soldier spirits Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Ancient Dragon Knight Kristoff Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Redmane Knight Ogha Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Lhutel the Headless Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of Nepheli Loux Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of the Dung Eater Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Finger Maiden Therolina Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons spirit of Dolores the Sleeping Arrow Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit Summons Jarwight spirit %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% GoodsInfo_dlc01.fmg None DarkSouls3 False Throw at enemies to inflict severe fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to inflict heavy damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to inflict severe lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause a large buildup of deadly poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to release a large swarm of bloodflies Throw at enemies to cause a large buildup of frost %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause a large buildup of poison %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to soak them in a heavy coat of oil Creates heat cloud, causing continuous heavy fire damage Throw at enemies to cause a large buildup of madness Uses FP. Throw to spawn a throng of vengeful spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw to inflict severe magic damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause a large buildup of scarlet rot %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to create a whirlwind of flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Inflict heavy lightning damage that links to nearby enemies %null% %null% %null% %null% %null% %null% %null% %null% %null% Inflict lightning damage that links to nearby enemies %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw at enemies to cause buildup of madness Uses FP. Throw to cause buildup of eternal sleep. Throw behind to cause buildup of madness Spectral steed pushes back enemies when breaking into gallop Completely restores HP and heals all ailments %null% %null% %null% %null% %null% %null% %null% %null% %null% Slowly builds up sleep while gradually restoring FP Boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss %null% %null% %null% %null% Boosts vigor, endurance, strength, and dexterity at the cost of gradual HP loss %null% %null% %null% %null% Boosts mind, intelligence, faith, and arcane at cost of gradual HP loss %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily grants large boost to magic damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily grants large boost to fire damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily grants large boost to lightning damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily grants large boost to holy damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily grants large boost to non-physical damage negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily grants large boost to stamina recovery speed Boosts physical damage negation temporarily and gradually restores HP Boosts physical damage negation temporarily and gradually restores a great amount of HP Boosts physical damage negation temporarily and gradually restores HP Boosts physical damage negation temporarily and gradually restores a great amount of HP %null% %null% %null% %null% %null% %null% Boosts physical attack power and arcane once. Attack power boosted further when blood loss occurs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily boosts item discovery %null% %null% %null% %null% %null% %null% %null% %null% %null% Boosts rune acquisition for a time Coats armament, inflicting heavy fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting heavy lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting heavy magic damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats armament, inflicting heavy holy damage Coats armament, inflicting eternal sleep Coats armament, granting potent anti-dragon effect Quickly coats armament, inflicting heavy fire damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting heavy lightning damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting heavy magic damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Quickly coats armament, inflicting heavy holy damage Quickly coats armament, inflicting eternal sleep Coats armament, granting wielder trace amount of runes on landing attacks Throw at enemies to inflict damage %null% %null% %null% %null% %null% %null% %null% %null% %null% Throw to inflict damage with anti-dragon effect Makes a noise imitative of human presence %null% %null% %null% %null% %null% %null% %null% %null% %null% Turns human frame into ancient dragon and boosts Dragon Communion incantations %null% %null% %null% %null% %null% %null% %null% %null% %null% Turns human frame into ancient dragon and boosts Dragon Cult incantations %null% %null% %null% %null% %null% %null% %null% %null% %null% Transforms wearer into a lamenter and causes head to swell in size Uses FP to increase all damage negation Place on the eye of another to grant them the light of grace as a fleeting blessing %null% %null% %null% %null% %null% %null% %null% %null% %null% Place on the eye of another to deny them light in all its forms %null% %null% %null% %null% %null% %null% %null% %null% %null% Causes immediate death if imbibed by an ordinary human %null% %null% %null% %null% %null% %null% %null% %null% %null% Emits a blissful lamentation Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader %null% Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Take the power of its namesake via Finger Reader Use to gain 40000 runes Use to gain 500 runes Use to gain 7500 runes Use to gain 10000 runes Use to gain 12500 runes Use to gain 15000 runes Use to gain 17500 runes Use to gain 22500 runes Use to gain 30000 runes Use to gain 50000 runes Use to gain 80000 runes Causes a spiritual explosion, consuming sprite dwelling within spritestone Uses FP to release a sprite that slowly homes in on enemies Uses FP to summon vengeful spirits surrounding caster %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to spout flames forward %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to summon one lost in death %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to spew frenzied flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to increase attack and defense %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to conjure tiny fire snakes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to release a fire sprite that bounces along the ground %null% %null% %null% %null% %null% %null% %null% %null% %null% Uses FP to fire a shattering magic nail Uses FP to continuously heal nearby allies Uses FP to charm stabbed enemy and surrounding enemies Conceals self in a glintstone haze %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates sigil that forms three projectile glintblades after delay %null% %null% %null% %null% %null% %null% %null% %null% %null% Incarnate twin moons and repeatedly strike the ground Fires a shattering magic nail %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires multiple shattering magic nails Pulls blade-like clumps of rock from the earth %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a bolt of gravity that pulls in enemies before exploding Covers self with the Scadutree's impenetrable thorns %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons the Scadutree's impenetrable thorns from the earth Creates rings of spectral light that fire in unison Launches a whirl of putrescent jets %null% %null% %null% %null% %null% %null% %null% %null% %null% Flings a great mass of putrescence Cleaves through enemies with bloodflame blade summoned from side of the hand Greatly heals HP for distant allies the spell reaches Creates a mass of bristling thorns on back to scour the area %null% %null% %null% %null% %null% %null% %null% %null% %null% Creates a miranda flower on chest to summon rain of light %null% %null% %null% %null% %null% %null% %null% %null% %null% Continuously heals allies in the area %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a hail of golden projectiles toward foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a golden shockwave that knocks back foes %null% %null% %null% %null% %null% %null% %null% %null% %null% Annihilates foes with a pillar of light %null% %null% %null% %null% %null% %null% %null% %null% %null% Fires a multilayered golden ring of light that continuously inflicts damage Channels great red bear to emit a furious roar Hurls lightning spear while firing additional spears from ancient dragon crests %null% %null% %null% %null% %null% %null% %null% %null% %null% Calls down red lightning to bolster self and nearby allies %null% %null% %null% %null% %null% %null% %null% %null% %null% Calls down lightning to charge body with electricity Channels dread dragon to roar with a heatwave blast %null% %null% %null% %null% %null% %null% %null% %null% %null% Channels dread dragon to strike with flame-lightning-infused talon bone %null% %null% %null% %null% %null% %null% %null% %null% %null% Spews ghostflame breath from above Summons countless butterflies to scatter rot %null% %null% %null% %null% %null% %null% %null% %null% %null% Secrete sticky threads and twist them into two frontward flying spears Summons Lord of Frenzied Flame's head to spew frenzied flame Conjures a microcosm that pulses with a single wave, disappearing in a burst %null% %null% %null% %null% %null% %null% %null% %null% %null% Surrounds the caster with a mesh of hefty fingers Summons a guardian spirit above the caster's head Releases a procession of golden arcs with a swing of the arm %null% %null% %null% %null% %null% %null% %null% %null% %null% Releases a giant golden arc with a swing of the arm %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons a spiral of light that erupts at the enemy's feet %null% %null% %null% %null% %null% %null% %null% %null% %null% Summons a storm that launches a tornado forward %null% %null% %null% %null% %null% %null% %null% %null% %null% Spreads arms like wings and releases a flurry of feathers Launches a flame with a serpentine coil %null% %null% %null% %null% %null% %null% %null% %null% %null% Pelts foe with rain of fire from above %null% %null% %null% %null% %null% %null% %null% %null% %null% Shapes Messmer's flame into a giant orb that soars at foe Retains naught but the power to resist charms %null% %null% Summons Drake Warrior Igon from his sign Opens the iron grating at the bottom of the well in Belurat Opens the iron grating on the upper level of the Lamenter's Gaol Opens the iron grating on the lower level of the Lamenter's Gaol Map marked with the locations of golden crosses Examine using <?keyicon@31?> Use at a hallowed ruin to sound a hanging bell %null% %null% Gain power of Bayle at the Grand Altar of Dragon Communion Map showing new locations of golden crosses Examine using <?keyicon@31?> Use to open the storeroom on the second floor of Belurat Learn about the secret rite of the divine gateway A piece of paper, folded over so that the contents cannot be read Map indicating the location of a hallowed ruin Examine using <?keyicon@31?> Map indicating the location of a hallowed ruin Examine using <?keyicon@31?> Map indicating the location of a hallowed ruin Examine using <?keyicon@31?> Something Moore asked to be delivered to Thiollier %null% Burns the sealing tree %null% Opens the wooden door on the west wall of the keep %null% Note left by a furnace keeper Examine using <?keyicon@31?> %null% Message left for the author's compatriots Examine using <?keyicon@31?> Message left for the author's compatriots Examine using <?keyicon@31?> Letter with terse message and an illustration of a monk Examine using <?keyicon@31?> Message left for the author's compatriots Examine using <?keyicon@31?> Note imparting knowledge in brief Examine using <?keyicon@31?> Discarded page ripped from a diary Examine using <?keyicon@31?> Material needed by Rennala to grant rebirth Message left for the author's compatriots Examine using <?keyicon@31?> %null% Opens prayer room door in the house of worship found in the church district Message left for the author's compatriots Examine using <?keyicon@31?> Note imparting knowledge in brief Reminiscence of the painting "Incursion" Examine using <?keyicon@31?> Reminiscence of the painting "The Sacred Tower" Examine using <?keyicon@31?> Reminiscence of the painting "Domain of Dragons" Examine using <?keyicon@31?> Map of Gravesite Plain Map of Scadu Altus Map of the southern shore of Gravesite Plain Map of the Rauh Ruins Map of the Abyss to the east of Gravesite Plain Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access Offer to Twin Maiden Husks for new item access %null% %null% %null% %null% %null% Information about the Scadutree Blessing Examine using <?keyicon@31?> Information about the Revered Spirit Ash Blessing Examine using <?keyicon@31?> Information about new inventory features Examine using <?keyicon@31?> Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Expands crafting repertoire Container required for crafting hefty cracked pot items Bolsters Scadutree Blessing Bolsters Revered Spirit Ash Blessing Eliminates all stamina consumption in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Steadily restores HP of nearby allies for a time in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Grants attacks HP-restoring effect in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Grants attacks FP-restoring effect in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Coats nearby enemies with oil in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances attacks at the cost of HP in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances attacks of spirits in mixed physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Enhances spontaneous guard in mixed physick Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items %null% %null% %null% %null% %null% %null% %null% %null% %null% Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Material used for crafting items Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons spirit of Curseblade Meera Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons bloodfiend hexer spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons Gravebird spirit Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spirit of Fire Knight Hilde Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons spider scorpion spirit Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons two inquisitor spirits Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons spirit of Demi-Human Swordsman Yosh Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons two Messmer soldier spirits Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Commander Andreas Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons spirit of Black Knight Captain Huw Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons bigmouth imp spirit Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons three man-fly spirits Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Taylew the Golem Smith Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons spirit of Divine Bird Warrior Ornis Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons horned warrior spirit Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons spirit of Ancient Dragon Florissax Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons Fingercreeper spirit Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Fire Knight Queelign Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirit of Swordhand of Night Jolán Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna Summons spirits of Jolán and Anna GoodsInfo_dlc02.fmg None DarkSouls3 False DLC dummy GoodsInfo2.fmg None DarkSouls3 False Found near the remains of fallen ruins Temporarily raises max HP Temporarily raises max stamina Restores half of max HP Restores half of max HP Restores half of max FP Restores half of max FP Heals status and raises resistance Restores HP when near death Significantly negates damage received Steadily restores HP for a time Temporarily boosts stamina recovery speed Temporarily boosts all damage negation Temporarily reduces equip load Temporarily boosts successive attack power Temporarily boosts charged attack power Temporarily increases rolling efficiency Causes an explosion Causes an explosion Temporarily boosts poise Temporarily stops rune loss on death Converts damage received into HP Temporarily boosts strength Temporarily boosts dexterity Temporarily boosts intelligence Temporarily boosts faith Eliminates all FP consumption Temporarily makes stance break easier Purifies the curse of the Lord of Blood Temporarily boosts fire attacks Temporarily boosts magic attacks Temporarily boosts lightning attacks Temporarily boosts holy attacks Found by hunting herbivorous beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting herbivorous beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting carnivorous beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting carnivorous beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting carnivorous beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting herbivorous beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting birds %null% %null% %null% %null% %null% %null% %null% %null% %null% Sometimes found by hunting birds %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting birds %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting turtles %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting Those Who Live in Death %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting large dragonflies %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting owls %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting large crabs %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting land octopuses %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by killing miranda flowers %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting bloodless creatures Often hidden in woods and thickets Found by hunting beasts Found by hunting particularly large beasts Found along roadways everywhere %null% %null% %null% %null% %null% %null% %null% %null% %null% Often carried by demi-humans %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by killing living jars %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by killing Albinaurics %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by killing stormhawks Blooms in toxic terrain Exceedingly rare to find Blooms in lightning-struck lands Exceedingly rare to find Blooms in graveyards %null% %null% %null% %null% %null% Blooms in rotten lands Found throughout the Lands Between Blooms on the Altus Plateau Blooms on the Mountaintops of the Giants Found near Minor Erdtrees %null% Found near Minor Erdtrees %null% %null% %null% %null% Found in thickets and elsewhere Exceedingly rare to find Found in and around the Eternal City %null% %null% %null% %null% %null% %null% %null% %null% %null% Easily found everywhere in the Lands Between Easily found near the Erdtree Found in frigid highlands Blooms in blood-soaked soil Grown in lands afflicted by frenzy %null% %null% %null% %null% %null% %null% %null% %null% %null% Widely found in Liurnia Lake Widely found in cold regions %null% Exceedingly rare to find %null% %null% %null% %null% %null% %null% Thrives in damp thickets and elsewhere Found in and around the Eternal City %null% %null% %null% %null% %null% %null% %null% %null% Grows in rotten lands %null% %null% %null% %null% Secreted from the roots of the Greattree. Can also be found near trees on the surface. %null% %null% %null% %null% Widely found in crystal tunnels Found near the remains of fallen ruins, but rarely %null% %null% %null% %null% Exceedingly rare to find Found in the Swamp of Aeonia Found near wildfires and elsewhere %null% %null% %null% %null% %null% %null% %null% Found near cold waters untouched by sunlight Found near waters close to Minor Erdtrees Widely found in Liurnia Lake %null% %null% %null% %null% %null% %null% %null% Found near churches and similar %null% %null% %null% %null% Found in and around the Eternal City %null% %null% %null% %null% Often hidden in woods and thickets Found in the land of the new dynasty %null% %null% %null% %null% %null% %null% %null% %null% Gives off pale light in dark caves Gives off pale light in dark caves Gives off pale light in dark caves %null% %null% Found in lands afflicted by frenzy %null% %null% %null% %null% Found on Mt. Gelmir %null% Found near Ainsel River and other places where giant ants live %null% %null% Found in lands once beset by ancient dragons Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Black Knife Tiche Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Oleg Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Banished Knight Engvall Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Fanged Imps Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Latenna the Albinauric Nomad Nomad Nomad Nomad Nomad Nomad Nomad Nomad Nomad Nomad Nomad Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Nightmaiden & Swordstress Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Mimic Tear Crystalian Crystalian Crystalian Crystalian Crystalian Crystalian Crystalian Crystalian Crystalian Crystalian Crystalian Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Ancestral Follower Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Winged Misbegotten Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Albinaurics Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Militiamen Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Skeletal Bandit Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Oracle Envoy Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Putrid Corpses Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Depraved Perfumer Carmaan Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Perfumer Tricia Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Glintstone Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Twinsage Sorcerer Page Page Page Page Page Page Page Page Page Page Page Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Battlemage Hugues Claymen Claymen Claymen Claymen Claymen Claymen Claymen Claymen Claymen Claymen Claymen Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Cleanrot Knight Finlay Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Kindred of Rot Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Marionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Avionette Soldiers Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Fire Monk Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Blackflame Monk Amon Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Man-Serpent Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Azula Beastmen Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Kaiden Mercenary Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Lone Wolves Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Giant Rats Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Demi-Humans Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Rotten Stray Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Spirit Jellyfish Warhawk Warhawk Warhawk Warhawk Warhawk Warhawk Warhawk Warhawk Warhawk Warhawk Warhawk Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Stormhawk Deenh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Bloodhound Knight Floh Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Wandering Nobles Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Noble Sorcerer Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Vulgar Militia Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Mad Pumpkin Head Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Land Squirts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Miranda Sprouts Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Soldjars of Fortune Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Omenkiller Rollo Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Greatshield Soldiers Archers Archers Archers Archers Archers Archers Archers Archers Archers Archers Archers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Godrick Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Raya Lucaria Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Leyndell Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Radahn Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Mausoleum Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Haligtree Soldiers Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Ancient Dragon Knight Kristoff Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Redmane Knight Ogha Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Lhutel the Headless Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Nepheli Loux Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Dung Eater Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Finger Maiden Therolina Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Dolores the Sleeping Arrow Jarwight Jarwight Jarwight Jarwight Jarwight Jarwight Jarwight Jarwight Jarwight Jarwight Jarwight GoodsInfo2_dlc01.fmg None DarkSouls3 False Temporarily eliminates all stamina consumption %null% %null% %null% %null% %null% %null% %null% %null% %null% Steadily restores HP of nearby allies for a time %null% %null% %null% %null% %null% %null% %null% %null% %null% Attacks temporarily restore HP %null% %null% %null% %null% %null% %null% %null% %null% %null% Attacks temporarily restore FP %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily coats nearby enemies in oil %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily increases attack power but drains HP %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporarily increases attack power of spirits %null% %null% %null% %null% %null% %null% %null% %null% %null% Temporary enhances spontaneous guard Found by hunting horned beasts of the realm of shadow %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting horned beasts in ancient ruins of Rauh %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting lamprey %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting spider-scorpions %null% %null% %null% %null% %null% %null% %null% %null% %null% Found by hunting man-flies Easily found everywhere in the realm of shadow Easily found everywhere in the realm of shadow Easily found everywhere in the realm of shadow Found near tree roots everywhere in the realm of shadow Glows at night and blossoms mainly at the waterside Flies in burnt and war-torn lands Mainly found near Manus Metyr Blossoms in the realm of shadow's underground gravesites and places struck by lightning Found near the Scadutree Found in poison swamps Grows in lands blighted by the scarlet rot Grown by bloodfiends in pools of blood Mainly found in gaols Grows in the blue flower field at the coast Exceedingly rare to find Flies lazily around the abyssal forest Exceedingly rare to find Mainly found in hidden grave of Charo Found underfoot in places like forests where beasts dwell Found in the ruined forges Blossoms in the hidden grave of Charo Mainly found near stone coffins Exceedingly rare to find Exceedingly rare to find Exceedingly rare to find Found underground in the land to where stone coffins drift Found on the ground at places like river banks Mainly found on the Gravesite Plain Relic found at the ancient ruins of Rauh Mainly found in Scadu Altus Exceedingly rare to find Found at the jagged peak on the south coast Found at finger ruins Found at the jagged peak on the south coast Exceedingly rare to find Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Curseblade Meera Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Bloodfiend Hexer Gravebird Gravebird Gravebird Gravebird Gravebird Gravebird Gravebird Gravebird Gravebird Gravebird Gravebird Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Fire Knight Hilde Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Spider Scorpion Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Inquisitors Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Demi-Human Swordsman Yosh Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Messmer Soldiers Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Commander Andreas Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Black Knight Captain Huw Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Bigmouth Imp Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Man-Flies Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Taylew the Golem Smith Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Divine Bird Warrior Ornis Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Horned Warrior Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Ancient Dragon Florissax Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fingercreeper Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna Jolán and Anna GoodsInfo2_dlc02.fmg None DarkSouls3 False DLC dummy GoodsName.fmg None DarkSouls3 False [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% [ERROR] %null% %null% %null% %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% [ERROR] [ERROR] Tarnished's Furled Finger Duelist's Furled Finger Bloody Finger Finger Severer White Cipher Ring Blue Cipher Ring Tarnished's Wizened Finger Phantom Bloody Finger Taunter's Tongue Small Golden Effigy Small Red Effigy Festering Bloody Finger Recusant Finger Phantom Bloody Finger Phantom Recusant Finger Memory of Grace Spectral Steed Whistle %null% %null% %null% %null% Phantom Great Rune Furlcalling Finger Remedy Tarnished's Furled Finger Duelist's Furled Finger Bloody Finger %null% White Cipher Ring Blue Cipher Ring %null% %null% Taunter's Tongue Small Golden Effigy Small Red Effigy Spectral Steed Whistle Furlcalling Finger Remedy Festering Bloody Finger Recusant Finger %null% %null% %null% %null% %null% Rune Arc Godrick's Great Rune Radahn's Great Rune Morgott's Great Rune Rykard's Great Rune Mohg's Great Rune Malenia's Great Rune %null% %null% %null% Flask of Crimson Tears Flask of Crimson Tears Flask of Crimson Tears +1 Flask of Crimson Tears +1 Flask of Crimson Tears +2 Flask of Crimson Tears +2 Flask of Crimson Tears +3 Flask of Crimson Tears +3 Flask of Crimson Tears +4 Flask of Crimson Tears +4 Flask of Crimson Tears +5 Flask of Crimson Tears +5 Flask of Crimson Tears +6 Flask of Crimson Tears +6 Flask of Crimson Tears +7 Flask of Crimson Tears +7 %null% %null% %null% %null% Flask of Cerulean Tears Flask of Cerulean Tears Flask of Cerulean Tears +1 Flask of Cerulean Tears +1 Flask of Cerulean Tears +2 Flask of Cerulean Tears +2 Flask of Cerulean Tears +3 Flask of Cerulean Tears +3 Flask of Cerulean Tears +4 Flask of Cerulean Tears +4 Flask of Cerulean Tears +5 Flask of Cerulean Tears +5 Flask of Cerulean Tears +6 Flask of Cerulean Tears +6 Flask of Cerulean Tears +7 Flask of Cerulean Tears +7 Flask of Wondrous Physick Flask of Wondrous Physick Fire Pot Redmane Fire Pot Giantsflame Fire Pot Lightning Pot Ancient Dragonbolt Pot %null% %null% %null% %null% %null% %null% %null% %null% Fetid Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Swarm Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Holy Water Pot Sacred Order Pot %null% %null% %null% %null% %null% %null% %null% %null% Freezing Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Poison Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Oil Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Alluring Pot Beastlure Pot %null% %null% %null% %null% %null% %null% %null% %null% Roped Fire Pot Roped Lightning Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Fetid Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Poison Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Oil Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Magic Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Fly Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]Roped Freezing Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Volcano Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Roped Holy Water Pot Volcano Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Albinauric Pot Cursed-Blood Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Sleep Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Rancor Pot %null% %null% %null% %null% %null% %null% %null% %null% %null% Magic Pot Academy Magic Pot %null% %null% %null% %null% %null% %null% %null% %null% Rot Pot Rowa Raisin Sweet Raisin Frozen Raisin %null% %null% %null% %null% %null% %null% %null% Boiled Crab %null% %null% %null% %null% %null% %null% %null% %null% %null% Boiled Prawn Neutralizing Boluses %null% %null% %null% %null% %null% %null% %null% %null% %null% Stanching Boluses %null% %null% %null% %null% %null% %null% %null% %null% %null% Thawfrost Boluses %null% %null% %null% %null% %null% %null% %null% %null% %null% Stimulating Boluses %null% %null% %null% %null% %null% %null% %null% %null% %null% Preserving Boluses %null% %null% %null% %null% %null% %null% %null% %null% %null% Rejuvenating Boluses %null% %null% %null% %null% %null% %null% %null% %null% %null% Clarifying Boluses Flask of Crimson Tears Flask of Crimson Tears Flask of Crimson Tears +1 Flask of Crimson Tears +1 Flask of Crimson Tears +2 Flask of Crimson Tears +2 Flask of Crimson Tears +3 Flask of Crimson Tears +3 Flask of Crimson Tears +4 Flask of Crimson Tears +4 Flask of Crimson Tears +5 Flask of Crimson Tears +5 Flask of Crimson Tears +6 Flask of Crimson Tears +6 Flask of Crimson Tears +7 Flask of Crimson Tears +7 Flask of Crimson Tears +8 Flask of Crimson Tears +8 Flask of Crimson Tears +9 Flask of Crimson Tears +9 Flask of Crimson Tears +10 Flask of Crimson Tears +10 Flask of Crimson Tears +11 Flask of Crimson Tears +11 Flask of Crimson Tears +12 Flask of Crimson Tears +12 Flask of Cerulean Tears Flask of Cerulean Tears Flask of Cerulean Tears +1 Flask of Cerulean Tears +1 Flask of Cerulean Tears +2 Flask of Cerulean Tears +2 Flask of Cerulean Tears +3 Flask of Cerulean Tears +3 Flask of Cerulean Tears +4 Flask of Cerulean Tears +4 Flask of Cerulean Tears +5 Flask of Cerulean Tears +5 Flask of Cerulean Tears +6 Flask of Cerulean Tears +6 Flask of Cerulean Tears +7 Flask of Cerulean Tears +7 Flask of Cerulean Tears +8 Flask of Cerulean Tears +8 Flask of Cerulean Tears +9 Flask of Cerulean Tears +9 Flask of Cerulean Tears +10 Flask of Cerulean Tears +10 Flask of Cerulean Tears +11 Flask of Cerulean Tears +11 Flask of Cerulean Tears +12 Flask of Cerulean Tears +12 Pickled Turtle Neck %null% %null% %null% %null% %null% %null% %null% %null% %null% Immunizing Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Invigorating Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Clarifying Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Dappled Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Spellproof Dried Liver %null% %null% %null% %null% %null% %null% %null% %null% %null% Fireproof Dried Liver %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightningproof Dried Liver %null% %null% %null% %null% %null% %null% %null% %null% %null% Holyproof Dried Liver %null% %null% %null% %null% %null% %null% %null% %null% %null% Silver-Pickled Fowl Foot %null% %null% %null% %null% %null% %null% %null% %null% %null% Gold-Pickled Fowl Foot %null% %null% %null% %null% %null% %null% %null% %null% %null% Exalted Flesh %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]Deathsbane Jerky Raw Meat Dumpling %null% %null% %null% %null% Shabriri Grape Starlight Shards Immunizing White Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Invigorating White Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Clarifying White Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Dappled White Cured Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]Deathsbane White Jerky Fire Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightning Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Magic Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Holy Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Blood Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Soporific Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Poison Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Freezing Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Dragonwound Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Rot Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Fire Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Lightning Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Magic Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Holy Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Blood Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Soporific Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Drawstring Poison Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]Drawstring Freezing Grease Drawstring Rot Grease Shield Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Throwing Dagger %null% %null% %null% %null% %null% %null% %null% %null% %null% Bone Dart %null% %null% %null% %null% %null% %null% %null% %null% %null% Poisonbone Dart %null% %null% %null% %null% %null% %null% %null% %null% %null% Kukri %null% %null% %null% %null% %null% %null% %null% %null% %null% Crystal Dart %null% %null% %null% %null% %null% %null% %null% %null% %null% Fan Daggers %null% %null% %null% %null% %null% %null% %null% %null% %null% Ruin Fragment Fetid Flesh Explosive Stone Explosive Stone Clump %null% %null% %null% %null% %null% %null% %null% %null% Poisoned Stone Poisoned Stone Clump Rainbow Stone %null% %null% %null% %null% %null% %null% %null% %null% %null% Glowstone %null% %null% %null% %null% %null% %null% %null% %null% %null% Telescope %null% %null% %null% %null% %null% %null% %null% %null% %null% Grace Mimic Lantern %null% %null% %null% %null% %null% %null% %null% %null% %null% Blasphemous Claw %null% %null% %null% %null% %null% %null% %null% %null% %null% Deathroot %null% %null% %null% %null% %null% %null% %null% %null% %null% Soft Cotton Soap %null% %null% %null% %null% %null% %null% %null% %null% %null% Celestial Dew %null% %null% %null% %null% %null% %null% %null% %null% %null% Margit's Shackle %null% %null% %null% %null% %null% %null% %null% %null% %null% Mohg's Shackle %null% %null% %null% %null% %null% %null% %null% %null% %null% Pureblood Knight's Medal Miquella's Needle %null% %null% %null% %null% %null% %null% %null% %null% %null% Prattling Pate "Hello" Prattling Pate "Thank you" Prattling Pate "Apologies" Prattling Pate "Wonderful" Prattling Pate "Please help" Prattling Pate "My beloved" Prattling Pate "Let's get to it" Prattling Pate "You're beautiful" %null% Golden Rune [1] Golden Rune [2] Golden Rune [3] Golden Rune [4] Golden Rune [5] Golden Rune [6] Golden Rune [7] Golden Rune [8] Golden Rune [9] Golden Rune [10] Golden Rune [11] Golden Rune [12] Golden Rune [13] Numen's Rune Hero's Rune [1] Hero's Rune [2] Hero's Rune [3] Hero's Rune [4] Hero's Rune [5] Lord's Rune Remembrance of the Grafted Remembrance of the Starscourge Remembrance of the Omen King Remembrance of the Blasphemous Remembrance of the Rot Goddess Remembrance of the Blood Lord Remembrance of the Black Blade Remembrance of Hoarah Loux Remembrance of the Dragonlord Remembrance of the Full Moon Queen Remembrance of the Lichdragon Remembrance of the Fire Giant Remembrance of the Regal Ancestor Elden Remembrance Remembrance of the Naturalborn Lands Between Rune %null% %null% %null% %null% %null% %null% %null% %null% %null% Ancestral Infant's Head %null% %null% %null% %null% %null% %null% %null% %null% %null% Omen Bairn Regal Omen Bairn %null% %null% %null% %null% %null% %null% %null% %null% [ERROR]Miranda's Prayer %null% %null% %null% %null% %null% %null% %null% %null% %null% Cuckoo Glintstone %null% %null% %null% %null% %null% %null% %null% %null% %null% Mimic's Veil %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Scrap Large Glintstone Scrap %null% %null% %null% %null% %null% %null% %null% %null% Gravity Stone Fan %null% %null% %null% %null% %null% %null% %null% %null% %null% Gravity Stone Chunk %null% %null% %null% %null% %null% %null% %null% %null% %null% Wraith Calling Bell [ERROR]Holy Water Grease %null% %null% %null% %null% %null% %null% %null% %null% %null% Warming Stone Frenzyflame Stone %null% %null% %null% %null% %null% %null% %null% %null% Scriptstone Bewitching Branch %null% %null% %null% %null% %null% %null% %null% %null% %null% Baldachin's Blessing Radiant Baldachin's Blessing Uplifting Aromatic %null% %null% %null% %null% %null% %null% %null% %null% %null% Spark Aromatic %null% %null% %null% %null% %null% %null% %null% %null% %null% Ironjar Aromatic Bloodboil Aromatic Poison Spraymist Acid Spraymist Glintstone Pebble Great Glintstone Shard %null% %null% %null% %null% %null% %null% %null% %null% Swift Glintstone Shard %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Cometshard Comet %null% %null% %null% %null% %null% %null% %null% %null% Shard Spiral %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Stars %null% %null% %null% %null% %null% %null% %null% %null% %null% Star Shower %null% %null% %null% %null% %null% %null% %null% %null% %null% Crystal Barrage %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Arc %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannon of Haima %null% %null% %null% %null% %null% %null% %null% %null% %null% Crystal Burst %null% %null% %null% %null% %null% %null% %null% %null% %null% Shatter Earth %null% %null% %null% %null% %null% %null% %null% %null% %null% Rock Blaster %null% %null% %null% %null% %null% %null% %null% %null% %null% Gavel of Haima %null% %null% %null% %null% %null% %null% %null% %null% %null% Terra Magica %null% %null% %null% %null% %null% %null% %null% %null% %null% Starlight Comet Azur %null% %null% %null% %null% %null% %null% %null% %null% %null% Founding Rain of Stars %null% %null% %null% %null% %null% %null% %null% %null% %null% Stars of Ruin Glintblade Phalanx Carian Phalanx Greatblade Phalanx Rennala's Full Moon Ranni's Dark Moon %null% %null% %null% %null% %null% %null% %null% %null% Magic Downpour %null% %null% %null% %null% %null% %null% %null% %null% %null% Loretta's Greatbow Loretta's Mastery %null% %null% %null% %null% %null% %null% %null% %null% Magic Glintblade %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Icecrag %null% %null% %null% %null% %null% %null% %null% %null% %null% Zamor Ice Storm %null% %null% %null% %null% %null% %null% %null% %null% %null% Freezing Mist %null% %null% %null% %null% %null% %null% %null% %null% %null% Carian Greatsword Adula's Moonblade %null% %null% %null% %null% %null% %null% %null% %null% Carian Slicer %null% %null% %null% %null% %null% %null% %null% %null% %null% Carian Piercer %null% %null% %null% %null% %null% %null% %null% %null% %null% Scholar's Armament %null% %null% %null% %null% %null% %null% %null% %null% %null% Scholar's Shield %null% %null% %null% %null% %null% %null% %null% %null% %null% Lucidity %null% %null% %null% %null% %null% %null% %null% %null% %null% Frozen Armament %null% %null% %null% %null% %null% %null% %null% %null% %null% Shattering Crystal %null% %null% %null% %null% %null% %null% %null% %null% %null% Crystal Release %null% %null% %null% %null% %null% %null% %null% %null% %null% Crystal Torrent Ambush Shard %null% %null% %null% %null% %null% %null% %null% %null% %null% Night Shard %null% %null% %null% %null% %null% %null% %null% %null% %null% Night Comet %null% %null% %null% %null% %null% %null% %null% %null% %null% Thops's Barrier %null% %null% %null% %null% %null% %null% %null% %null% %null% Carian Retaliation %null% %null% %null% %null% %null% %null% %null% %null% %null% Eternal Darkness %null% %null% %null% %null% %null% %null% %null% %null% %null% Unseen Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Unseen Form Meteorite Meteorite of Astel %null% %null% %null% %null% %null% %null% %null% %null% Rock Sling %null% %null% %null% %null% %null% %null% %null% %null% %null% Gravity Well Collapsing Stars Magma Shot %null% %null% %null% %null% %null% %null% %null% %null% %null% Gelmir's Fury %null% %null% %null% %null% %null% %null% %null% %null% %null% Roiling Magma %null% %null% %null% %null% %null% %null% %null% %null% %null% Rykard's Rancor Briars of Sin %null% %null% %null% %null% %null% %null% %null% %null% %null% Briars of Punishment Rancorcall Ancient Death Rancor %null% %null% %null% %null% %null% %null% %null% %null% Explosive Ghostflame %null% %null% %null% %null% %null% %null% %null% %null% %null% Fia's Mist %null% %null% %null% %null% %null% %null% %null% %null% %null% Tibia's Summons %null% %null% %null% %null% %null% %null% %null% %null% %null% Death Lightning Oracle Bubbles %null% %null% %null% %null% %null% %null% %null% %null% %null% Great Oracular Bubble Catch Flame O, Flame! %null% %null% %null% %null% %null% %null% %null% %null% Flame Sling %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame, Fall Upon Them %null% %null% %null% %null% %null% %null% %null% %null% %null% Whirl, O Flame! %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame, Cleanse Me %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame, Grant Me Strength %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame, Protect Me Giantsflame Take Thee %null% %null% %null% %null% %null% %null% %null% %null% %null% Flame of the Fell God %null% %null% %null% %null% %null% %null% %null% %null% %null% Burn, O Flame! Black Flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Surge, O Flame! %null% %null% %null% %null% %null% %null% %null% %null% %null% Scouring Black Flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Black Flame Ritual %null% %null% %null% %null% %null% %null% %null% %null% %null% Black Flame Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Black Flame's Protection %null% %null% %null% %null% %null% %null% %null% %null% %null% Noble Presence Bloodflame Talons %null% %null% %null% %null% %null% %null% %null% %null% %null% Bloodboon %null% %null% %null% %null% %null% %null% %null% %null% %null% Bloodflame Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Barrier of Gold %null% %null% %null% %null% %null% %null% %null% %null% %null% Protection of the Erdtree Rejection %null% %null% %null% %null% %null% %null% %null% %null% %null% Wrath of Gold %null% %null% %null% %null% %null% %null% %null% %null% %null% Urgent Heal Heal Great Heal Lord's Heal Erdtree Heal %null% %null% %null% %null% %null% Blessing's Boon Blessing of the Erdtree %null% %null% %null% %null% %null% %null% %null% %null% Cure Poison Lord's Aid %null% %null% %null% %null% %null% %null% %null% %null% Flame Fortification %null% %null% %null% %null% %null% %null% %null% %null% %null% Magic Fortification %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightning Fortification %null% %null% %null% %null% %null% %null% %null% %null% %null% Divine Fortification %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord's Divine Fortification %null% %null% %null% %null% %null% %null% %null% %null% %null% Night Maiden's Mist %null% %null% %null% %null% %null% %null% %null% %null% %null% Assassin's Approach %null% %null% %null% %null% %null% %null% %null% %null% %null% Shadow Bait %null% %null% %null% %null% %null% %null% %null% %null% %null% Darkness Golden Vow Discus of Light Triple Rings of Light %null% %null% %null% %null% %null% %null% %null% %null% Radagon's Rings of Light %null% %null% %null% %null% %null% %null% %null% %null% %null% Elden Stars %null% %null% %null% %null% %null% %null% %null% %null% %null% Law of Regression %null% %null% %null% %null% %null% %null% %null% %null% %null% Immutable Shield %null% %null% %null% %null% %null% %null% %null% %null% %null% Litany of Proper Death %null% %null% %null% %null% %null% %null% %null% %null% %null% Law of Causality %null% %null% %null% %null% %null% %null% %null% %null% %null% Order's Blade %null% %null% %null% %null% %null% %null% %null% %null% %null% Order Healing Bestial Sling %null% %null% %null% %null% %null% %null% %null% %null% %null% Stone of Gurranq %null% %null% %null% %null% %null% %null% %null% %null% %null% Beast Claw %null% %null% %null% %null% %null% %null% %null% %null% %null% Gurranq's Beast Claw %null% %null% %null% %null% %null% %null% %null% %null% %null% Bestial Vitality %null% %null% %null% %null% %null% %null% %null% %null% %null% Bestial Constitution Lightning Spear %null% %null% %null% %null% %null% %null% %null% %null% %null% Ancient Dragons' Lightning Strike %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightning Strike Frozen Lightning Spear %null% %null% %null% %null% %null% %null% %null% %null% Honed Bolt %null% %null% %null% %null% %null% %null% %null% %null% %null% Ancient Dragons' Lightning Spear Fortissax's Lightning Spear %null% %null% %null% %null% %null% %null% %null% %null% Lansseax's Glaive %null% %null% %null% %null% %null% %null% %null% %null% %null% Electrify Armament %null% %null% %null% %null% %null% %null% %null% %null% %null% Vyke's Dragonbolt Dragonbolt Blessing Dragonfire Agheel's Flame %null% %null% %null% %null% %null% %null% %null% %null% Magma Breath Theodorix's Magma %null% %null% %null% %null% %null% %null% %null% %null% Dragonice Borealis's Mist %null% %null% %null% %null% %null% %null% %null% %null% Rotten Breath Ekzykes's Decay %null% %null% %null% %null% %null% %null% %null% %null% Glintstone Breath Smarag's Glintstone Breath %null% %null% %null% %null% %null% %null% %null% %null% Placidusax's Ruin %null% %null% %null% %null% %null% %null% %null% %null% %null% Dragonclaw Dragonmaw %null% %null% %null% %null% %null% %null% %null% %null% %null% Greyoll's Roar %null% %null% Pest Threads %null% %null% %null% %null% %null% %null% %null% %null% %null% Swarm of Flies %null% %null% %null% %null% %null% %null% %null% %null% %null% Poison Mist %null% %null% %null% %null% %null% %null% %null% %null% %null% Poison Armament %null% %null% %null% %null% %null% %null% %null% %null% %null% Scarlet Aeonia Inescapable Frenzy %null% %null% %null% %null% %null% %null% %null% %null% %null% The Flame of Frenzy Unendurable Frenzy %null% %null% %null% %null% %null% %null% %null% %null% Frenzied Burst %null% %null% %null% %null% %null% %null% %null% %null% %null% Howl of Shabriri Aspects of the Crucible: Tail %null% %null% %null% %null% %null% %null% %null% %null% %null% Aspects of the Crucible: Horns %null% %null% %null% %null% %null% %null% %null% %null% %null% Aspects of the Crucible: Breath %null% %null% %null% %null% %null% %null% %null% %null% %null% Black Blade Fire's Deadly Sin %null% %null% Golden Lightning Fortification Stonesword Key %null% %null% %null% %null% %null% %null% %null% %null% %null% Rusty Key [ERROR]Lucent Baldachin's Blessing %null% %null% Dectus Medallion (Left) Dectus Medallion (Right) Rold Medallion %null% Academy Glintstone Key %null% Carian Inverted Statue %null% %null% %null% %null% %null% %null% %null% %null% %null% Dark Moon Ring %null% %null% %null% %null% Fingerprint Grape Letter from Volcano Manor Tonic of Forgetfulness Serpent's Amnion [ERROR]Rya's Necklace Irina's Letter Letter from Volcano Manor Red Letter Drawing-Room Key %null% Rya's Necklace Volcano Manor Invitation %null% %null% %null% %null% Amber Starlight Seluvis's Introduction Sellen's Primal Glintstone %null% Miniature Ranni [ERROR]Asimi, Silver Tear Godrick's Great Rune Radahn's Great Rune Morgott's Great Rune Rykard's Great Rune Mohg's Great Rune Malenia's Great Rune Lord of Blood's Favor Lord of Blood's Favor [ERROR]Burial Crow's Letter %null% Spirit Calling Bell Fingerslayer Blade %null% Sewing Needle Gold Sewing Needle Tailoring Tools Seluvis's Potion [ERROR] Amber Draught Letter to Patches Dancer's Castanets Sellian Sealbreaker %null% Chrysalids' Memento Black Knifeprint Letter to Bernahl Academy Glintstone Key Haligtree Secret Medallion (Left) Haligtree Secret Medallion (Right) %null% %null% %null% %null% [ERROR]Burial Crow's Letter Mending Rune of Perfect Order Mending Rune of the Death-Prince Mending Rune of the Fell Curse Larval Tear Imbued Sword Key Miniature Ranni Golden Tailoring Tools [ERROR]Iji's Confession Knifeprint Clue Cursemark of Death [ERROR]Asimi's Husk Seedbed Curse The Stormhawk King [ERROR]Asimi, Silver Chrysalid Unalloyed Gold Needle Sewer-Gaol Key Meeting Place Map Discarded Palace Key "Homing Instinct" Painting "Resurrection" Painting "Champion's Song" Painting "Sorcerer" Painting "Prophecy" Painting "Flightless Bird" Painting "Redmane" Painting Zorayas's Letter Alexander's Innards Rogier's Letter Note: The Preceptor's Secret Weathered Map Note: The Preceptor's Secret Weathered Map Crafting Kit Whetstone Knife %null% %null% %null% %null% %null% %null% %null% %null% %null% Map: Limgrave, West Map: Weeping Peninsula Map: Limgrave, East Map: Liurnia, East Map: Liurnia, North Map: Liurnia, West Map: Altus Plateau Map: Leyndell, Royal Capital Map: Mt. Gelmir Map: Caelid Map: Dragonbarrow Map: Mountaintops of the Giants, West Map: Mountaintops of the Giants, East Map: Ainsel River Map: Lake of Rot Map: Siofra River Map: Mohgwyn Palace Map: Deeproot Depths Map: Consecrated Snowfield Mirage Riddle Note: Hidden Cave Note: Imp Shades Note: Flask of Wondrous Physick Note: Stonedigger Trolls Note: Wandering Mausoleum Note: Unseen Assassins [ERROR]Note: Great Coffins Note: Flame Chariots Note: Demi-human Mobs Note: Land Squirts Note: Gravity's Advantage Note: Revenants Note: Waypoint Ruins Note: Gateway Note: Miquella's Needle Note: Frenzied Flame Village Note: The Lord of Frenzied Flame Note: Below the Capital Note: Hidden Cave Note: Imp Shades Note: Flask of Wondrous Physick Note: Stonedigger Trolls Note: Wandering Mausoleum Note: Unseen Assassins [ERROR]Note: Great Coffins Note: Flame Chariots Note: Demi-human Mobs Note: Land Squirts Note: Gravity's Advantage Note: Revenants Note: Waypoint Ruins Note: Gateway %null% Note: Frenzied Flame Village %null% Note: Below the Capital Conspectus Scroll Royal House Scroll [ERROR] [ERROR] [ERROR] Fire Monks' Prayerbook Giant's Prayerbook Godskin Prayerbook Two Fingers' Prayerbook Assassin's Prayerbook Erdtree Prayerbook Erdtree Codex Golden Order Principia [ERROR]Golden Order Principles Dragon Cult Prayerbook Ancient Dragon Prayerbook Academy Scroll Pidia's Bell Bearing Seluvis's Bell Bearing Patches' Bell Bearing Sellen's Bell Bearing [ERROR] D's Bell Bearing Bernahl's Bell Bearing Miriel's Bell Bearing Gostoc's Bell Bearing Thops's Bell Bearing Kalé's Bell Bearing Nomadic Merchant's Bell Bearing [1] Nomadic Merchant's Bell Bearing [2] Nomadic Merchant's Bell Bearing [3] Nomadic Merchant's Bell Bearing [4] Nomadic Merchant's Bell Bearing [5] Isolated Merchant's Bell Bearing [1] Isolated Merchant's Bell Bearing [2] Nomadic Merchant's Bell Bearing [6] Hermit Merchant's Bell Bearing [1] Nomadic Merchant's Bell Bearing [7] Nomadic Merchant's Bell Bearing [8] Nomadic Merchant's Bell Bearing [9] Nomadic Merchant's Bell Bearing [10] [ERROR]Nomadic Merchant's Bell Bearing [11] Isolated Merchant's Bell Bearing [3] Hermit Merchant's Bell Bearing [2] Abandoned Merchant's Bell Bearing Hermit Merchant's Bell Bearing [3] Imprisoned Merchant's Bell Bearing Iji's Bell Bearing Rogier's Bell Bearing Blackguard's Bell Bearing Corhyn's Bell Bearing Gowry's Bell Bearing Bone Peddler's Bell Bearing Meat Peddler's Bell Bearing Medicine Peddler's Bell Bearing Gravity Stone Peddler's Bell Bearing [ERROR] [ERROR] Smithing-Stone Miner's Bell Bearing [1] Smithing-Stone Miner's Bell Bearing [2] Smithing-Stone Miner's Bell Bearing [3] Smithing-Stone Miner's Bell Bearing [4] Somberstone Miner's Bell Bearing [1] Somberstone Miner's Bell Bearing [2] Somberstone Miner's Bell Bearing [3] Somberstone Miner's Bell Bearing [4] Somberstone Miner's Bell Bearing [5] Glovewort Picker's Bell Bearing [1] Glovewort Picker's Bell Bearing [2] Glovewort Picker's Bell Bearing [3] Ghost-Glovewort Picker's Bell Bearing [1] Ghost-Glovewort Picker's Bell Bearing [2] Ghost-Glovewort Picker's Bell Bearing [3] %null% %null% %null% %null% Iron Whetblade Red-Hot Whetblade Sanctified Whetblade Glintstone Whetblade Black Whetblade Unalloyed Gold Needle Unalloyed Gold Needle Valkyrie's Prosthesis Sellia's Secret Beast Eye Weathered Dagger Bow Polite Bow My Thanks Curtsy Reverential Bow My Lord Warm Welcome Wave Casual Greeting Strength! As You Wish Point Forwards Point Upwards Point Downwards Beckon Wait! Calm Down! Nod In Thought Extreme Repentance Grovel For Mercy Rallying Cry Heartening Cry By My Sword Hoslow's Oath Fire Spur Me The Carian Oath Bravo! Jump for Joy Triumphant Delight Fancy Spin Finger Snap Dejection Patches' Crouch Crossed Legs Rest Sitting Sideways Dozing Cross-Legged Spread Out Fetal Position Balled Up What Do You Want? Prayer Desperate Prayer Rapture %null% Erudition Outer Order Inner Order Golden Order Totality The Ring The Ring About Sites of Grace About Sorceries and Incantations About Bows About Crouching About Stance-Breaking About Stakes of Marika About Guard Counters About the Map About Guidance of Grace About Horseback Riding About Death About Summoning Spirits About Guarding About Item Crafting %null% About Flask of Wondrous Physick About Adding Skills About Birdseye Telescopes About Spiritspring Jumping About Vanquishing Enemy Groups About Teardrop Scarabs About Summoning Other Players About Cooperative Multiplayer About Competitive Multiplayer About Invasion Multiplayer About Hunter Multiplayer About Summoning Pools About Monument Icon About Requesting Help from Hunters About Skills About Fast Travel to Sites of Grace About Strengthening Armaments About Roundtable Hold Note: Redeemers About Materials About Containers About Adding Affinities About Pouches About Dodging %null% About Wielding Armaments About Great Runes About the Cave of Knowledge %null% %null% %null% %null% %null% %null% %null% About Duels About United Combat and Combat Ordeals About Combat with Spirit Ashes About Marika's Effigy at the Roundtable [ERROR]About Multiplayer %null% %null% %null% %null% Carrier Pigeon Letter [1] Carrier Pigeon Letter [2] %null% %null% %null% %null% %null% %null% %null% %null% Nomadic Warrior's Cookbook [1] Nomadic Warrior's Cookbook [3] Nomadic Warrior's Cookbook [6] Nomadic Warrior's Cookbook [10] [ERROR]Fugitive Warrior's Recipe [5] Nomadic Warrior's Cookbook [7] Nomadic Warrior's Cookbook [12] Nomadic Warrior's Cookbook [19] Nomadic Warrior's Cookbook [13] Nomadic Warrior's Cookbook [23] Nomadic Warrior's Cookbook [17] Nomadic Warrior's Cookbook [2] Nomadic Warrior's Cookbook [21] Missionary's Cookbook [6] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Armorer's Cookbook [1] Armorer's Cookbook [2] Nomadic Warrior's Cookbook [11] Nomadic Warrior's Cookbook [20] [ERROR]Armorer's Cookbook (5) Armorer's Cookbook [7] Armorer's Cookbook [4] Nomadic Warrior's Cookbook [18] Armorer's Cookbook [3] Nomadic Warrior's Cookbook [16] Armorer's Cookbook [6] Armorer's Cookbook [5] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Glintstone Craftsman's Cookbook [4] Glintstone Craftsman's Cookbook [1] Glintstone Craftsman's Cookbook [5] Nomadic Warrior's Cookbook [9] Glintstone Craftsman's Cookbook [8] Glintstone Craftsman's Cookbook [2] Glintstone Craftsman's Cookbook [6] Glintstone Craftsman's Cookbook [7] Glintstone Craftsman's Cookbook [3] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Missionary's Cookbook [2] Missionary's Cookbook [1] [ERROR]Missionary's Cookbook (3) Missionary's Cookbook [5] Missionary's Cookbook [4] Missionary's Cookbook [3] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% Nomadic Warrior's Cookbook [4] [ERROR]Perfumer's Cookbook (1) [ERROR]Perfumer's Cookbook (2) Nomadic Warrior's Cookbook [5] Perfumer's Cookbook [1] Perfumer's Cookbook [2] Perfumer's Cookbook [3] Nomadic Warrior's Cookbook [14] Nomadic Warrior's Cookbook [8] Nomadic Warrior's Cookbook [22] Nomadic Warrior's Cookbook [15] Nomadic Warrior's Cookbook [24] Perfumer's Cookbook [4] [ERROR]Perfumer's Cookbook (13) [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Ancient Dragon Apostle's Cookbook [1] Ancient Dragon Apostle's Cookbook [2] Ancient Dragon Apostle's Cookbook [4] Ancient Dragon Apostle's Cookbook [3] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% Fevor's Cookbook [1] Fevor's Cookbook [3] Fevor's Cookbook [2] Missionary's Cookbook [7] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% Frenzied's Cookbook [1] Frenzied's Cookbook [2] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Cracked Pot Ritual Pot %null% %null% %null% %null% %null% %null% %null% %null% Perfume Bottle Glass Shard %null% %null% %null% %null% %null% %null% %null% %null% %null% Golden Seed %null% %null% %null% %null% %null% %null% %null% %null% %null% Sacred Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Memory Stone %null% %null% %null% %null% %null% %null% %null% %null% %null% Talisman Pouch Dragon Heart %null% %null% %null% %null% %null% %null% %null% %null% %null% Lost Ashes of War %null% %null% %null% %null% %null% %null% %null% %null% %null% Great Rune of the Unborn Smithing Stone [1] Smithing Stone [2] Smithing Stone [3] Smithing Stone [4] Smithing Stone [5] Smithing Stone [6] Smithing Stone [7] Smithing Stone [8] Ancient Dragon Smithing Stone Somber Smithing Stone [1] Somber Smithing Stone [2] Somber Smithing Stone [3] Somber Smithing Stone [4] Somber Smithing Stone [5] Somber Smithing Stone [6] Somber Smithing Stone [7] Somber Smithing Stone [8] Somber Ancient Dragon Smithing Stone Somber Smithing Stone [9] Grave Glovewort [1] Grave Glovewort [2] Grave Glovewort [3] Grave Glovewort [4] Grave Glovewort [5] Grave Glovewort [6] Grave Glovewort [7] Grave Glovewort [8] Grave Glovewort [9] Great Grave Glovewort Ghost Glovewort [1] Ghost Glovewort [2] Ghost Glovewort [3] Ghost Glovewort [4] Ghost Glovewort [5] Ghost Glovewort [6] Ghost Glovewort [7] Ghost Glovewort [8] Ghost Glovewort [9] Great Ghost Glovewort Crimsonspill Crystal Tear Greenspill Crystal Tear Crimson Crystal Tear Crimson Crystal Tear Cerulean Crystal Tear Cerulean Crystal Tear Speckled Hardtear Crimson Bubbletear Opaline Bubbletear Crimsonburst Crystal Tear Greenburst Crystal Tear Opaline Hardtear Winged Crystal Tear Thorny Cracked Tear Spiked Cracked Tear Windy Crystal Tear Ruptured Crystal Tear Ruptured Crystal Tear Leaden Hardtear Twiggy Cracked Tear Crimsonwhorl Bubbletear Strength-knot Crystal Tear Dexterity-knot Crystal Tear Intelligence-knot Crystal Tear Faith-knot Crystal Tear Cerulean Hidden Tear Stonebarb Cracked Tear Purifying Crystal Tear Flame-Shrouding Cracked Tear Magic-Shrouding Cracked Tear Lightning-Shrouding Cracked Tear Holy-Shrouding Cracked Tear Sliver of Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Beast Liver %null% %null% %null% %null% %null% %null% %null% %null% %null% Lump of Flesh %null% %null% %null% %null% %null% %null% %null% %null% %null% Beast Blood %null% %null% %null% %null% %null% %null% %null% %null% %null% Old Fang %null% %null% %null% %null% %null% %null% %null% %null% %null% Budding Horn %null% %null% %null% %null% %null% %null% %null% %null% %null% Flight Pinion %null% %null% %null% %null% %null% %null% %null% %null% %null% Hidden Plumage %null% %null% %null% %null% %null% %null% %null% %null% %null% Four-Toed Fowl Foot %null% %null% %null% %null% %null% %null% %null% %null% %null% Turtle Neck Meat %null% %null% %null% %null% %null% %null% %null% %null% %null% Human Bone Shard %null% %null% %null% %null% %null% %null% %null% %null% %null% Great Dragonfly Head %null% %null% %null% %null% %null% %null% %null% %null% %null% Slumbering Egg %null% %null% %null% %null% %null% %null% %null% %null% %null% Crab Eggs %null% %null% %null% %null% %null% %null% %null% %null% %null% Land Octopus Ovary %null% %null% %null% %null% %null% %null% %null% %null% %null% Miranda Powder %null% %null% %null% %null% %null% %null% %null% %null% %null% Strip of White Flesh Golden Dung Thin Beast Bones Hefty Beast Bone Glinstone Scrap %null% %null% %null% %null% %null% %null% %null% %null% %null% String %null% %null% %null% %null% %null% %null% %null% %null% %null% Living Jar Shard %null% %null% %null% %null% %null% %null% %null% %null% %null% Albinauric Bloodclot %null% %null% %null% %null% %null% %null% %null% %null% %null% Stormhawk Feather Poisonbloom Trina's Lily Fulgurbloom Miquella's Lily Grave Violet %null% %null% %null% %null% %null% Faded Erdleaf Flower Erdleaf Flower Altus Bloom Fire Blossom Golden Sunflower %null% Tarnished Golden Sunflower %null% %null% %null% %null% Herba Arteria Leaf Dewkissed Herba %null% %null% %null% %null% %null% %null% %null% %null% %null% Rowa Fruit Golden Rowa Rimed Rowa Bloodrose Eye of Yelough %null% %null% %null% %null% %null% %null% %null% %null% %null% Crystal Bud Rimed Crystal Bud %null% Sacramental Bud %null% %null% %null% %null% %null% %null% Mushroom Melted Mushroom %null% %null% %null% %null% %null% %null% %null% %null% Toxic Mushroom %null% %null% %null% %null% Root Resin %null% %null% %null% %null% Cracked Crystal Sanctuary Stone %null% %null% %null% %null% Nascent Butterfly Aeonian Butterfly Smoldering Butterfly %null% %null% %null% %null% %null% %null% %null% Silver Firefly Gold Firefly Glintstone Firefly %null% %null% %null% %null% %null% %null% %null% Golden Centipede %null% %null% %null% %null% Silver Tear Husk %null% %null% %null% %null% Gold-Tinged Excrement Blood-Tainted Excrement %null% %null% %null% %null% %null% %null% %null% %null% Cave Moss Budding Cave Moss Crystal Cave Moss %null% %null% Yellow Ember %null% %null% %null% %null% Volcanic Stone %null% Formic Rock %null% %null% Gravel Stone [ERROR] Black Knife Tiche Black Knife Tiche +1 Black Knife Tiche +2 Black Knife Tiche +3 Black Knife Tiche +4 Black Knife Tiche +5 Black Knife Tiche +6 Black Knife Tiche +7 Black Knife Tiche +8 Black Knife Tiche +9 Black Knife Tiche +10 Banished Knight Oleg Banished Knight Oleg +1 Banished Knight Oleg +2 Banished Knight Oleg +3 Banished Knight Oleg +4 Banished Knight Oleg +5 Banished Knight Oleg +6 Banished Knight Oleg +7 Banished Knight Oleg +8 Banished Knight Oleg +9 Banished Knight Oleg +10 Banished Knight Engvall Banished Knight Engvall +1 Banished Knight Engvall +2 Banished Knight Engvall +3 Banished Knight Engvall +4 Banished Knight Engvall +5 Banished Knight Engvall +6 Banished Knight Engvall +7 Banished Knight Engvall +8 Banished Knight Engvall +9 Banished Knight Engvall +10 Fanged Imp Ashes Fanged Imp Ashes +1 Fanged Imp Ashes +2 Fanged Imp Ashes +3 Fanged Imp Ashes +4 Fanged Imp Ashes +5 Fanged Imp Ashes +6 Fanged Imp Ashes +7 Fanged Imp Ashes +8 Fanged Imp Ashes +9 Fanged Imp Ashes +10 Latenna the Albinauric Latenna the Albinauric +1 Latenna the Albinauric +2 Latenna the Albinauric +3 Latenna the Albinauric +4 Latenna the Albinauric +5 Latenna the Albinauric +6 Latenna the Albinauric +7 Latenna the Albinauric +8 Latenna the Albinauric +9 Latenna the Albinauric +10 Nomad Ashes Nomad Ashes +1 Nomad Ashes +2 Nomad Ashes +3 Nomad Ashes +4 Nomad Ashes +5 Nomad Ashes +6 Nomad Ashes +7 Nomad Ashes +8 Nomad Ashes +9 Nomad Ashes +10 Nightmaiden & Swordstress Puppets Nightmaiden & Swordstress Puppets +1 Nightmaiden & Swordstress Puppets +2 Nightmaiden & Swordstress Puppets +3 Nightmaiden & Swordstress Puppets +4 Nightmaiden & Swordstress Puppets +5 Nightmaiden & Swordstress Puppets +6 Nightmaiden & Swordstress Puppets +7 Nightmaiden & Swordstress Puppets +8 Nightmaiden & Swordstress Puppets +9 Nightmaiden & Swordstress Puppets +10 Mimic Tear Ashes Mimic Tear Ashes +1 Mimic Tear Ashes +2 Mimic Tear Ashes +3 Mimic Tear Ashes +4 Mimic Tear Ashes +5 Mimic Tear Ashes +6 Mimic Tear Ashes +7 Mimic Tear Ashes +8 Mimic Tear Ashes +9 Mimic Tear Ashes +10 Crystalian Ashes Crystalian Ashes +1 Crystalian Ashes +2 Crystalian Ashes +3 Crystalian Ashes +4 Crystalian Ashes +5 Crystalian Ashes +6 Crystalian Ashes +7 Crystalian Ashes +8 Crystalian Ashes +9 Crystalian Ashes +10 Ancestral Follower Ashes Ancestral Follower Ashes +1 Ancestral Follower Ashes +2 Ancestral Follower Ashes +3 Ancestral Follower Ashes +4 Ancestral Follower Ashes +5 Ancestral Follower Ashes +6 Ancestral Follower Ashes +7 Ancestral Follower Ashes +8 Ancestral Follower Ashes +9 Ancestral Follower Ashes +10 Winged Misbegotten Ashes Winged Misbegotten Ashes + 1 Winged Misbegotten Ashes + 2 Winged Misbegotten Ashes + 3 Winged Misbegotten Ashes + 4 Winged Misbegotten Ashes + 5 Winged Misbegotten Ashes + 6 Winged Misbegotten Ashes + 7 Winged Misbegotten Ashes + 8 Winged Misbegotten Ashes + 9 Winged Misbegotten Ashes + 10 Albinauric Ashes Albinauric Ashes +1 Albinauric Ashes +2 Albinauric Ashes +3 Albinauric Ashes +4 Albinauric Ashes +5 Albinauric Ashes +6 Albinauric Ashes +7 Albinauric Ashes +8 Albinauric Ashes +9 Albinauric Ashes +10 Skeletal Militiaman Ashes Skeletal Militiaman Ashes +1 Skeletal Militiaman Ashes +2 Skeletal Militiaman Ashes +3 Skeletal Militiaman Ashes +4 Skeletal Militiaman Ashes +5 Skeletal Militiaman Ashes +6 Skeletal Militiaman Ashes +7 Skeletal Militiaman Ashes +8 Skeletal Militiaman Ashes +9 Skeletal Militiaman Ashes +10 Skeletal Bandit Ashes Skeletal Bandit Ashes +1 Skeletal Bandit Ashes +2 Skeletal Bandit Ashes +3 Skeletal Bandit Ashes +4 Skeletal Bandit Ashes +5 Skeletal Bandit Ashes +6 Skeletal Bandit Ashes +7 Skeletal Bandit Ashes +8 Skeletal Bandit Ashes +9 Skeletal Bandit Ashes +10 Oracle Envoy Ashes Oracle Envoy Ashes +1 Oracle Envoy Ashes +2 Oracle Envoy Ashes 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Syrup %null% Messmer's Kindling %null% Keep Wall Key %null% Furnace Keeper's Note %null% Castle Cross Message Ancient Ruins Cross Message Monk's Missive Storehouse Cross Message Note: Sealed Spiritsprings Torn Diary Page Larval Tear Message from Leda %null% Prayer Room Key Tower of Shadow Message Note: Sealed Spiritsprings "Incursion" Painting "The Sacred Tower" Painting "Domain of Dragons" Painting Map: Gravesite Plain Map: Scadu Altus Map: Southern Shore Map: Rauh Ruins Map: Abyss Moore's Bell Bearing Ymir's Bell Bearing Herbalist's Bell Bearing Mushroom-Seller's Bell Bearing [1] Mushroom-Seller's Bell Bearing [2] Greasemonger's Bell Bearing Moldmonger's Bell Bearing Igon's Bell Bearing Spellmachinist's Bell Bearing String-Seller's Bell Bearing Ring of Miquella May the Best Win The Two Fingers Let Us Go Together O Mother About the Scadutree Blessing About the Revered Spirit Ash Blessing About New Inventory Features Forager Brood Cookbook [6] Forager Brood Cookbook [1] Forager Brood Cookbook [2] Forager Brood Cookbook [3] Forager Brood Cookbook [4] Forager Brood Cookbook [5] Igon's Cookbook [2] Finger-Weaver's Cookbook [2] Greater Potentate's Cookbook [1] Greater Potentate's Cookbook [4] Greater Potentate's Cookbook [5] Greater Potentate's Cookbook [12] Greater Potentate's Cookbook [7] Greater Potentate's Cookbook [9] Greater Potentate's Cookbook [10] Greater Potentate's Cookbook [11] Mad Craftsman's Cookbook [2] Greater Potentate's Cookbook [8] Greater Potentate's Cookbook [3] Greater Potentate's Cookbook [13] Greater Potentate's Cookbook [14] Greater Potentate's Cookbook [6] Greater Potentate's Cookbook [2] Ancient Dragon Knight's Cookbook [1] Mad Craftsman's Cookbook [1] St. Trina Disciple's Cookbook [1] Fire Knight's Cookbook [1] Ancient Dragon Knight's Cookbook [2] Loyal Knight's Cookbook Battlefield Priest's Cookbook [1] Igon's Cookbook [1] Battlefield Priest's Cookbook [2] Forager Brood Cookbook [7] St. Trina Disciple's Cookbook [3] Grave Keeper's Cookbook [2] Antiquity Scholar's Cookbook [2] Tibia's Cookbook Mad Craftsman's Cookbook [3] Battlefield Priest's Cookbook [3] Fire Knight's Cookbook [2] Antiquity Scholar's Cookbook [1] Finger-Weaver's Cookbook [1] Battlefield Priest's Cookbook [4] Grave Keeper's Cookbook [1] St. Trina Disciple's Cookbook [2] Hefty Cracked Pot Scadutree Fragment Revered Spirit Ash Viridian Hidden Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Crimsonburst Dried Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Crimson-Sapping Cracked Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Cerulean-Sapping Cracked Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Oil-Soaked Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Bloodsucking Cracked Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Glovewort Crystal Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Deflecting Hardtear Beast Horn 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Florissax +3 Ancient Dragon Florissax +4 Ancient Dragon Florissax +5 Ancient Dragon Florissax +6 Ancient Dragon Florissax +7 Ancient Dragon Florissax +8 Ancient Dragon Florissax +9 Ancient Dragon Florissax +10 Fingercreeper Ashes Fingercreeper Ashes +1 Fingercreeper Ashes +2 Fingercreeper Ashes +3 Fingercreeper Ashes +4 Fingercreeper Ashes +5 Fingercreeper Ashes +6 Fingercreeper Ashes +7 Fingercreeper Ashes +8 Fingercreeper Ashes +9 Fingercreeper Ashes +10 Fire Knight Queelign Fire Knight Queelign +1 Fire Knight Queelign +2 Fire Knight Queelign +3 Fire Knight Queelign +4 Fire Knight Queelign +5 Fire Knight Queelign +6 Fire Knight Queelign +7 Fire Knight Queelign +8 Fire Knight Queelign +9 Fire Knight Queelign +10 Swordhand of Night Jolán Swordhand of Night Jolán +1 Swordhand of Night Jolán +2 Swordhand of Night Jolán +3 Swordhand of Night Jolán +4 Swordhand of Night Jolán +5 Swordhand of Night Jolán +6 Swordhand of Night Jolán +7 Swordhand of Night Jolán +8 Swordhand of Night Jolán +9 Swordhand of Night Jolán +10 Jolán and Anna Jolán and Anna +1 Jolán and Anna +2 Jolán and Anna +3 Jolán and Anna +4 Jolán and Anna +5 Jolán and Anna +6 Jolán and Anna +7 Jolán and Anna +8 Jolán and Anna +9 Jolán and Anna +10 GoodsName_dlc02.fmg None DarkSouls3 False DLC dummy MagicCaption.fmg None DarkSouls3 False MagicCaption_dlc01.fmg None DarkSouls3 False dummy MagicCaption_dlc02.fmg None DarkSouls3 False DLC dummy MagicInfo.fmg None DarkSouls3 False MagicInfo_dlc01.fmg None DarkSouls3 False dummy MagicInfo_dlc02.fmg None DarkSouls3 False DLC dummy MagicName.fmg None DarkSouls3 False MagicName_dlc01.fmg None DarkSouls3 False dummy MagicName_dlc02.fmg None DarkSouls3 False DLC dummy NpcName.fmg None DarkSouls3 False %null% Melina Finger Reader Enia The Two Fingers %null% Ranni the Witch %null% %null% %null% %null% %null% %null% %null% %null% %null% Renna the Witch Primeval Sorcerer Lusat Primeval Sorcerer Azur The Noble Goldmask Rennala, Queen of the Full Moon Gurranq, Beast Clergyman Smithing Master Hewg Blaidd the Half-Wolf %null% %null% %null% %null% %null% %null% %null% %null% %null% Baleful Shadow Pidia, Carian Servant Asimi, Silver Tear %null% %null% %null% %null% %null% %null% %null% %null% %null% Asimi, Eternal King Old Albus Alexander, Warrior Jar Demi-Human Boc %null% %null% %null% %null% %null% %null% %null% %null% %null% Boc the Seamster Smithing Master Iji War Counselor Iji Jar-Bairn Latenna the Albinauric Tanith's Knight Phillia, Towering Little Sister Tanith, Volcano Manor Proprietress White Mask Varré Gatekeeper Gostoc Festering Fingerprint Vyke Roundtable Knight Vyke Preceptor Seluvis Patches Patches Irina of Morne %null% %null% %null% %null% %null% %null% %null% %null% %null% Lightseeker Hyetta Finger Maiden Hyetta Castellan Edgar Edgar the Revenger Castellan Jerren Witch-Hunter Jerren Rya the Scout %null% %null% %null% %null% %null% %null% %null% %null% %null% Zorayas the Scout Knight Diallos Potentate Diallos Sorceress Sellen Sorceress Sellen Yura, Hunter of Bloody Fingers Shabriri Shabriri D, Hunter of the Dead D, Hunter of the Dead %null% %null% %null% %null% %null% %null% %null% %null% D, Beholder of Death D, Beholder of Death Heartbroken Maiden Roderika Roderika, Spirit Tuner Kenneth Haight, Limgrave Heir Fia, Deathbed Companion Dung Eater Dung Eater Dung Eater Sir Gideon Ofnir, the All-Knowing Sorcerer Rogier Sorcerer Rogier Knight Bernahl Recusant Bernahl Recusant Bernahl Eleonora, Violet Bloody Finger Lionel the Lionhearted Miriel, Pastor of Vows Blackguard Blackguard %null% Sorcerer Thops Nepheli Loux, Warrior Nepheli Loux, Warrior Nepheli Loux, Warrior Reeling Rico Vyke's Finger Maiden Finger Maiden Ensha of the Royal Remains Bloody Finger Ravenmount Assassin Bloody Finger Nerijus %null% %null% %null% %null% %null% %null% %null% %null% %null% Sanguine Noble Great Horned Tragoth Great Horned Tragoth Old Knight Istvan Old Knight Istvan Rileigh the Idle Juno Hoslow, Knight of Blood Millicent Sage Gowry %null% Brother Corhyn Scribe Corhyn Preceptor Miriam Anastasia, Tarnished-Eater Okina Bloody Finger Okina Adan, Thief of Fire %null% Moongrum, Carian Knight Vargram the Raging Wolf Fia's Champion Finger Maiden Therolina Dolores the Sleeping Arrow Jarwight Inaba, Disciple of Okina Silver Tear Recusant Henricus Fia's Champion Fia's Champion Maleigh Marais, Shaded Castle Castellan Knight of the Great Jar Knight of the Great Jar Knight of the Great Jar Necromancer Garris Nameless White Mask %null% Errant Sorcerer Wilhelm Chief Guardian Arghanthy Flame Guardian Inquisitor Ghiza Mad Tongue Alberich Esgar, Priest of Blood Mary, Eldest Sister Maureen, Second Sister Amy, Third Sister Polyanna, Youngest Sister Polyanna, Adopted Daughter Magnus the Beast Claw Twin Maiden Husks Church of Dragon Communion Smithing Table Wandering Mausoleum Corpse Basin of Atonement Cathedral of Dragon Communion %null% Fractured Marika Clouded Mirror Stand Sword of Bernahl %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Finger Reader Crone Finger Reader Crone Finger Reader Crone Finger Reader Crone Finger Reader Crone Finger Reader Crone Finger Reader Crone Keeper of Forbidden Lands Godwyn's Wet Nurse Merchant Kalé Nomadic Merchant Nomadic Merchant Nomadic Merchant Nomadic Merchant Nomadic Merchant Isolated Merchant Isolated Merchant Nomadic Merchant Hermit Merchant Nomadic Merchant Nomadic Merchant Nomadic Merchant Nomadic Merchant Nomadic Merchant Isolated Merchant Hermit Merchant Abandoned Merchant Hermit Merchant Imprisoned Merchant Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Someone Yet Unseen Adan, Thief of Fire Vyke the Dragonspear %null% Okina Rennala, Queen of the Full Moon Rennala, Queen of the Full Moon Black Knife Assassin Black Knife Assassin Black Knife Assassin %null% %null% %null% %null% %null% %null% %null% Black Knife Assassin Alecto, Black Knife Ringleader Black Knife Assassin Beast Clergyman Maliketh, the Black Blade Malenia, Blade of Miquella Malenia, Goddess of Rot Margit, the Fell Omen %null% Morgott, the Omen King Morgott, the Omen King Fell Twin Fell Twin Radagon of the Golden Order Elden Beast Crucible Knight Ordovis Crucible Knight Crucible Knight Crucible Knight Crucible Knight Siluria Commander Niall Commander O'Neil Elemer of the Briar Bell Bearing Hunter Bell Bearing Hunter Bell Bearing Hunter Bell Bearing Hunter Night's Cavalry Night's Cavalry Night's Cavalry Night's Cavalry Night's Cavalry Night's Cavalry Night's Cavalry Night's Cavalry Night's Cavalry (Glaive) Night's Cavalry (Flail) Red Wolf of Radagon Red Wolf of the Champion Draconic Tree Sentinel Tree Sentinel Tree Sentinel Tree Sentinel Loretta, Knight of the Haligtree Royal Knight Loretta Nox Monk Nox Swordstress Mimic Tear Stray Mimic Tear Crystalian (Staff) Crystalian (Spear) Putrid Crystalian (Ringblade) Putrid Crystalian (Spear) Putrid Crystalian (Staff) %null% %null% %null% %null% %null% Crystalian Crystalian (Ringblade) Crystalian (Spear) Grave Warden Duelist Grave Warden Duelist Putrid Grave Warden Duelist %null% %null% %null% %null% %null% %null% %null% Frenzied Duelist Scaly Misbegotten Misbegotten Warrior %null% %null% %null% %null% %null% %null% %null% %null% %null% Misbegotten Crusader Leonine Misbegotten Misbegotten Warrior Sanguine Noble Godskin Apostle Godskin Apostle Godskin Apostle Godskin Noble Godskin Noble Godskin Duo Onyx Lord Onyx Lord Cemetery Shade Cemetery Shade Cemetery Shade Perfumer Tricia Battlemage Hugues Cleanrot Knight Cleanrot Knight (Spear) Cleanrot Knight (Sickle) Kindred of Rot Kindred of Rot Beastman of Farum Azula Beastman of Farum Azula (Cleaver) Beastman of Farum Azula (Throwing Knife) Royal Revenant Demi-Human Chief Demi-Human Chief Demi-Human Queen Margot Demi-Human Queen Gilika Demi-Human Queen Maggie Spiritcaller Snail %null% %null% %null% %null% %null% %null% %null% %null% %null% Spiritcaller Snail Erdtree Burial Watchdog Erdtree Burial Watchdog Erdtree Burial Watchdog Erdtree Burial Watchdog Erdtree Burial Watchdog (Sword) Erdtree Burial Watchdog (Scepter) Bloodhound Knight Bloodhound Knight Darriwil Soldier of Godrick Mad Pumpkin Head Mad Pumpkin Head (Hammer) Mad Pumpkin Head (Flail) Abductor Virgin (Swinging Sickle) Abductor Virgin (Wheel) Miranda the Blighted Bloom Miranda Blossom Flying Dragon Agheel Flying Dragon Greyll Decaying Ekzykes Glintstone Dragon Smarag Glintstone Dragon Adula Glintstone Dragon Adula Borealis the Freezing Fog Lichdragon Fortissax Ancient Dragon Lansseax Dragonlord Placidusax Wormface Wormface Stonedigger Troll Stonedigger Troll Bols, Carian Knight Astel, Naturalborn of the Void Astel, Stars of Darkness Runebear Ulcerated Tree Spirit Putrid Tree Spirit Ulcerated Tree Spirit Ulcerated Tree Spirit Dragonkin Soldier of Nokstella Dragonkin Soldier Dragonkin Soldier Guardian Golem Ancestor Spirit Regal Ancestor Spirit Fallingstar Beast Fallingstar Beast Fallingstar Beast Full-Grown Fallingstar Beast Grafted Scion God-Devouring Serpent Rykard, Lord of Blasphemy Godfrey, First Elden Lord Hoarah Loux, Warrior Godfrey, First Elden Lord Starscourge Radahn Godrick the Grafted Godefroy the Grafted Fire Giant Valiant Gargoyle Valiant Gargoyle (Twinblade) Black Blade Kindred Black Blade Kindred Mohg, Lord of Blood %null% Mohg, the Omen Erdtree Avatar Erdtree Avatar Erdtree Avatar Putrid Avatar Putrid Avatar Putrid Avatar Omenkiller Omenkiller Magma Wyrm Makar Magma Wyrm Magma Wyrm Great Wyrm Theodorix Tibia Mariner Tibia Mariner Tibia Mariner Tibia Mariner Death Rite Bird Deathbird Deathbird Deathbird Death Rite Bird Deathbird Death Rite Bird Death Rite Bird Ancient Hero of Zamor Ancient Hero of Zamor Ancient Hero of Zamor NpcName_dlc01.fmg None DarkSouls3 False Hornsent Grandam Igon Drake Warrior Igon St. Trina Dragon Communion Priestess Ancient Dragon Florissax Ancient Dragon-Man Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Jolán Swordhand of Night Anna Swordhand of Night Jolán Jolán and Anna Fire Knight Queelign Fire Knight Queelign Fire Knight Queelign Hornsent Hornsent Hornsent Hornsent Moore Moore Moore Forager Brood Forager Brood Sir Ansbach Sir Ansbach Sir Ansbach Pureblood Knight Ansbach Redmane Freyja Redmane Freyja Redmane Freyja Needle Knight Leda Needle Knight Leda Needle Knight Leda Needle Knight Leda Thiollier Thiollier Thiollier Thiollier Count Ymir, High Priest Count Ymir, Mother of Fingers Red Bear Dancer of Ranah Rakshasa Knight of the Solitary Gaol Dryleaf Dane Dryleaf Dane Dryleaf Dane Sanguine Noble Nataan Lamenter Greater Potentate Madding Hand Logur, the Beast Claw Moonrithyll, Carian Knight Grand Altar of Dragon Communion Lamenter Ancient Dragon-Man Red Bear Dancer of Ranah Rakshasa Knight of the Solitary Gaol Swordhand of Night Jolán Count Ymir, Mother of Fingers Commander Gaius Golden Hippopotamus Putrescent Knight Romina, Saint of the Bud Curseblade Labirith Midra, Lord of Frenzied Flame Death Knight Death Knight Chief Bloodfiend Bayle the Dread Messmer the Impaler Base Serpent Messmer Metyr, Mother of Fingers Divine Beast Dancing Lion Divine Beast Dancing Lion Promised Consort Radahn Radahn, Consort of Miquella Scadutree Avatar Scadutree Avatar Scadutree Avatar Rellana, Twin Moon Knight Jori, Elder Inquisitor Ancient Dragon Senessax Jagged Peak Drake Jagged Peak Drake Demi-Human Queen Marigga Demi-Human Swordmaster Onze Rugalea the Great Red Bear Ralva the Great Red Bear Black Knight Edredd Black Knight Garrew Ghostflame Dragon Ghostflame Dragon %null% Ghostflame Dragon Tree Sentinel Tree Sentinel Death Rite Bird Fallingstar Beast NpcName_dlc02.fmg None DarkSouls3 False DLC dummy PlaceName.fmg None DarkSouls3 False Stormveil Castle %null% %null% %null% %null% %null% %null% %null% %null% %null% Chapel of Anticipation Leyndell, Royal Capital Leyndell, Ashen Capital Roundtable Hold Ainsel River Main Lake of Rot Ainsel River %null% %null% %null% %null% %null% %null% %null% Nokron, Eternal City %null% %null% %null% %null% %null% %null% %null% %null% %null% Deeproot Depths Mohgwyn Palace Siofra River Crumbling Farum Azula Academy of Raya Lucaria Elphael, Brace of the Haligtree Miquella's Haligtree Volcano Manor Stranded Graveyard Fringefolk Hero's Grave Stone Platform Tombsward Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Impaler's Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Stormfoot Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Road's End Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Murkwater Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Black Knife Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Cliffbottom Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Wyndham Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Sainted Hero's Grave %null% %null% %null% %null% %null% %null% %null% %null% %null% Gelmir Hero's Grave %null% %null% %null% %null% %null% %null% %null% %null% %null% Auriza Hero's Grave %null% %null% %null% %null% %null% %null% %null% %null% %null% Deathtouched Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Unsightly Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Auriza Side Tomb %null% %null% %null% %null% %null% %null% %null% %null% %null% Minor Erdtree Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Caelid Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% War-Dead Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Giant-Conquering Hero's Grave %null% %null% %null% %null% %null% %null% %null% %null% %null% Giants' Mountaintop Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Consecrated Snowfield Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Hidden Path to the Haligtree Murkwater Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Earthbore Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Tombsward Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Groveside Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Stillwater Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Lakeside Crystal Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Academy Crystal Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Seethewater Cave Volcano Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Dragonbarrow Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Sellia Hideaway %null% %null% %null% %null% %null% %null% %null% %null% %null% Cave of the Forlorn Coastal Cave Highroad Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Perfumer's Grotto %null% %null% %null% %null% %null% %null% %null% %null% %null% Sage's Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Abandoned Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Gaol Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Spiritcaller Cave Morne Tunnel %null% %null% %null% %null% %null% %null% %null% %null% %null% Limgrave Tunnels %null% %null% %null% %null% %null% %null% %null% %null% %null% Raya Lucaria Crystal Tunnel Old Altus Tunnel %null% %null% %null% %null% %null% %null% %null% %null% %null% Altus Tunnel Gael Tunnel %null% %null% %null% %null% %null% %null% %null% %null% %null% Sellia Crystal Tunnel Yelough Anix Tunnel Divine Tower of Limgrave %null% %null% %null% %null% %null% %null% %null% %null% %null% Carian Study Hall Divine Tower of Liurnia %null% %null% %null% %null% %null% %null% %null% %null% Sealed Tunnel Divine Tower of West Altus %null% %null% %null% %null% %null% %null% %null% %null% Divine Tower of Caelid %null% %null% %null% %null% %null% %null% %null% %null% %null% Divine Tower of East Altus %null% %null% %null% %null% %null% %null% %null% %null% %null% Isolated Divine Tower Subterranean Shunning-Grounds %null% Leyndell Catacombs Ruin-Strewn Precipice Limgrave Stormhill Weeping Peninsula Liurnia of the Lakes Bellum Highway Moonlight Altar Altus Plateau Mt. Gelmir Capital Outskirts Forbidden Lands Caelid Greyoll's Dragonbarrow Swamp of Aeonia Mountaintops of the Giants Flame Peak Consecrated Snowfield Godrick the Grafted Margit, the Fell Omen Castleward Tunnel Gateside Chamber Stormveil Cliffside Rampart Tower Liftside Chamber Secluded Cell Stormveil Main Gate Elden Throne Erdtree Sanctuary East Capital Rampart Lower Capital Church Avenue Balcony West Capital Rampart %null% Queen's Bedchamber Fortified Manor, First Floor Divine Bridge Volcano Manor Request: Vargram Elden Throne Erdtree Sanctuary East Capital Rampart Leyndell, Capital of Ash Queen's Bedchamber Divine Bridge Table of Lost Grace Dragonkin Soldier of Nokstella Ainsel River Well Depths Ainsel River Sluice Gate Ainsel River Downstream Ainsel River Main Nokstella, Eternal City Lake of Rot Shoreside Lake of Rot Grand Cloister Nokstella Waterfall Basin Great Waterfall Basin Mimic Tear %null% Siofra River Bank Worshippers' Woods %null% Ancestral Woods Aqueduct-Facing Cliffs Night's Sacred Ground Below the Well Prince of Death's Throne Root-Facing Cliffs Great Waterfall Crest Deeproot Depths The Nameless Eternal City Across the Roots Astel, Naturalborn of the Void Cocoon of the Empyrean Palace Approach Ledge-Road Dynasty Mausoleum Entrance Dynasty Mausoleum Midpoint Siofra River Well Depths Nokron, Eternal City Maliketh, the Black Blade Dragonlord Placidusax Dragon Temple Altar Crumbling Beast Grave Crumbling Beast Grave Depths Tempest-Facing Balcony Dragon Temple Dragon Temple Transept Dragon Temple Lift Dragon Temple Rooftop Beside the Great Bridge Raya Lucaria Grand Library Debate Parlor Church of the Cuckoo Schoolhouse Classroom Malenia, Goddess of Rot Prayer Room Elphael Inner Wall Drainage Channel Haligtree Roots Haligtree Promenade Haligtree Canopy Haligtree Town Haligtree Town Plaza Rykard, Lord of Blasphemy Temple of Eiglay Volcano Manor Prison Town Church Guest Hall Audience Pathway Abductor Virgin Subterranean Inquisition Chamber Cave of Knowledge Stranded Graveyard Fractured Marika Tombsward Catacombs Impaler's Catacombs Stormfoot Catacombs Road's End Catacombs Murkwater Catacombs Black Knife Catacombs Cliffbottom Catacombs Wyndham Catacombs Sainted Hero's Grave Gelmir Hero's Grave Auriza Hero's Grave Deathtouched Catacombs Unsightly Catacombs Auriza Side Tomb Minor Erdtree Catacombs Caelid Catacombs War-Dead Catacombs Giant-Conquering Hero's Grave Giants' Mountaintop Catacombs Consecrated Snowfield Catacombs Hidden Path to the Haligtree Murkwater Cave Earthbore Cave Tombsward Cave Groveside Cave Stillwater Cave Lakeside Crystal Cave Academy Crystal Cave Seethewater Cave Volcano Cave Dragonbarrow Cave Sellia Hideaway Cave of the Forlorn Coastal Cave Highroad Cave Perfumer's Grotto Sage's Cave Abandoned Cave Gaol Cave Spiritcaller Cave Morne Tunnel Limgrave Tunnels Raya Lucaria Crystal Tunnel Old Altus Tunnel Altus Tunnel Gael Tunnel Rear Gael Tunnel Entrance Sellia Crystal Tunnel Yelough Anix Tunnel Limgrave Tower Bridge %null% Divine Tower of Limgrave Study Hall Entrance Liurnia Tower Bridge Divine Tower of Liurnia Divine Tower of West Altus Sealed Tunnel Divine Tower of West Altus: Gate Divine Tower of Caelid Divine Tower of Caelid: Basement Divine Tower of Caelid: Center Divine Tower of East Altus: Gate Divine Tower of East Altus The Rold Route Isolated Divine Tower Cathedral of the Forsaken Underground Roadside Forsaken Depths Leyndell Catacombs Frenzied Flame Proscription Magma Wyrm Makar Ruin-Strewn Precipice Ruin-Strewn Precipice Overlook Volcano Manor Request: Tragoth Royal Colosseum Limgrave Colosseum Caelid Colosseum Church of Elleh Stormhill Shack Artist's Shack Third Church of Marika Fort Haight West Agheel Lake South %null% Agheel Lake North Church of Dragon Communion Gatefront Garden Beyond the Bridge Seaside Ruins Mistwood Outskirts Mistwood Murkwater Coast Saintsbridge Summonwater Village Outskirts Warmaster's Shack Waypoint Ruins Cellar The First Step Fourth Church of Marika Castle Morne Rampart Tombsward South of the Lookout Tower Ailing Village Outskirts Beside the Crater-Pocked Glade Isolated Merchant's Shack Bridge of Sacrifice Castle Morne Lift Behind the Castle Beside the Rampart Gaol Morne Moangrave Church of Pilgrimage Lake-Facing Cliffs Liurnia Lake Shore Laskyar Ruins Scenic Isle Academy Gate Town Main Academy Gate %null% %null% %null% %null% East Raya Lucaria Gate Bellum Church Grand Lift of Dectus %null% %null% %null% %null% %null% %null% %null% Foot of the Four Belfries Sorcerer's Isle Northern Liurnia Lake Shore Road to the Manor Main Caria Manor Gate %null% %null% %null% %null% %null% Slumbering Wolf's Shack Boilprawn Shack Artist's Shack Revenger's Shack Folly on the Lake Village of the Albinaurics Liurnia Highway North Gate Town Bridge Eastern Liurnia Lake Shore Church of Vows Ruined Labyrinth Mausoleum Compound The Four Belfries Ranni's Rise Ravine-Veiled Village Manor Upper Level Manor Lower Level Royal Moongazing Grounds Gate Town North Eastern Tableland The Ravine Fallen Ruins of the Lake Converted Tower Behind Caria Manor Frenzied Flame Village Outskirts Church of Inhibition Temple Quarter East Gate Bridge Trestle Crystalline Woods Liurnia Highway South Jarburg South Raya Lucaria Gate Ranni's Chamber Moonlight Altar Cathedral of Manus Celes Altar South Erdtree-Gazing Hill Windmill Village Minor Erdtree Church Altus Highway Junction Rampartside Path Hermit Merchant's Shack Road of Iniquity Side Path Forest-Spanning Greatbridge Abandoned Coffin Altus Plateau Bower of Bounty Outer Wall Phantom Tree Outer Wall Battleground Windmill Heights Capital Rampart Castellan's Hall Shaded Castle Ramparts Shaded Castle Inner Gate Bridge of Iniquity Ninth Mt. Gelmir Campsite First Mt. Gelmir Campsite Road of Iniquity Seethewater River Seethewater Terminus Craftsman's Shack Primeval Sorcerer Azur Smoldering Church Rotview Balcony Cathedral of Dragon Communion Smoldering Wall Deep Siofra Well Caelem Ruins Isolated Merchant's Shack Heart of Aeonia Chair-Crypt of Sellia Impassable Greatbridge Redmane Castle Plaza Chamber Outside the Plaza %null% Fort Gael North Starscourge Radahn Aeonia Swamp Shore Southern Aeonia Swamp Bank Sellia Under-Stair Church of the Plague Caelid Highway South Dragonbarrow West Fort Faroth Dragonbarrow Fork Lenne's Rise Farum Greatbridge Bestial Sanctum Astray from Caelid Highway North Swamp of Aeonia Inner Aeonia Sellia Backstreets Forbidden Lands Zamor Ruins Ancient Snow Valley Ruins Freezing Lake First Church of Marika Giants' Gravepost Church of Repose Foot of the Forge Fire Giant Forge of the Giants Grand Lift of Rold Whiteridge Road Snow Valley Ruins Overlook Castle Sol Main Gate Church of the Eclipse Castle Sol Rooftop Consecrated Snowfield Inner Consecrated Snowfield Ordina, Liturgical Town Apostate Derelict Church of Elleh Church of Dragon Communion Third Church of Marika Mistwood Ruins Waypoint Ruins Dragon-Burnt Ruins Gatefront Ruins Summonwater Village Artist's Shack Warmaster's Shack Stormhill Shack Forlorn Hound Evergaol Stormhill Evergaol Stormgate Bridge of Sacrifice Siofra River Well Fort Haight Minor Erdtree Agheel Lake Sending Gate Volcano Manor Request: Istvan Starfall Crater Fourth Church of Marika Church of Pilgrimage Callu Baptismal Church Witchbane Ruins Tombsward Ruins Demi-Human Forest Ruins Isolated Merchant's Shack Ailing Village Forest Lookout Tower Tower of Return Weeping Evergaol Oridys's Rise Castle Morne Minor Erdtree Stormveil Castle Uld Palace Ruins Three Sisters Church of Irith Church of Vows Rose Church Bellum Church Church of Inhibition Purified Ruins Kingsrealm Ruins Laskyar Ruins Slumbering Wolf's Shack Boilprawn Shack Artist's Shack Revenger's Shack Village of the Albinaurics Frenzied Flame Village Jarburg Highway Lookout Tower Frenzy-Flaming Tower Malefactor's Evergaol Cuckoo's Evergaol Royal Grave Evergaol Ainsel River Well Converted Tower Testu's Rise Seluvis's Rise Ranni's Rise Renna's Rise Converted Fringe Tower Caria Manor Minor Erdtree Minor Erdtree Academy Gate Town Temple Quarter The Four Belfries Cathedral of Manus Celes Moonfolk Ruins Lunar Estate Ruins Ringleader's Evergaol Deep Ainsel Well Chelona's Rise Academy of Raya Lucaria %null% Stormcaller Church Second Church of Marika Minor Erdtree Church Woodfolk Ruins Lux Ruins Perfumer's Ruins Writheblood Ruins St. Trina's Hideaway Hermit Merchant's Shack %null% %null% %null% %null% Dominula, Windmill Village Highway Lookout Tower Golden Lineage Evergaol Capital Outskirts Woodfolk Ruins Mirage Rise West Windmill Pasture East Windmill Pasture Village Windmill Pasture Dominula Checkpoint Grand Lift of Dectus The Shaded Castle Minor Erdtree Minor Erdtree Volcano Manor Request: Rileigh %null% Wyndham Ruins Corpse-Stench Shack Hermit's Shack %null% %null% Craftsman's Shack Hermit Village Leyndell, Royal Capital Fort Laiedd Minor Erdtree Volcano Manor Wailing Dunes Smoldering Church Cathedral of Dragon Communion Church of the Plague Forsaken Ruins Caelid Waypoint Ruins Street of Sages Ruins Caelem Ruins Shack of the Rotting Gowry's Shack Swamp Lookout Tower Sellia Gateway Deep Siofra Well Fort Gael %null% Redmane Castle Minor Erdtree Minor Erdtree Sellia, Town of Sorcery Isolated Merchant's Shack Sellia Evergaol Lenne's Rise Fort Faroth Minor Erdtree Bestial Sanctum First Church of Marika Church of Repose Zamor Ruins Stargazers' Ruins Shack of the Lofty Lord Contender's Evergaol Heretical Rise Guardians' Garrison Grand Lift of Rold Castle Sol Minor Erdtree Forge of the Giants Grand Lift of Rold Volcano Manor Request: Juno Hoslow Apostate Derelict Yelough Anix Ruins Albinauric Rise Minor Erdtree Ordina, Liturgical Town Elphael, Brace of the Haligtree Miquella's Haligtree Elphael, Brace of the Haligtree Uhl Palace Ruins Nokstella, Eternal City Grand Cloister Uhl Palace Ruins Nokron, Eternal City Night's Sacred Ground Siofra Aqueduct %null% Hallowhorn Grounds Mohgwyn Dynasty Mausoleum Limgrave Liurnia of the Lakes Altus Plateau Caelid Mountaintops of the Giants Ainsel River Siofra River Deeproot Depths Tenebrae Demesne %null% PlaceName_dlc01.fmg None DarkSouls3 False Belurat, Tower Settlement %null% %null% %null% %null% %null% %null% %null% %null% %null% Enir-Ilim Shadow Keep Shadow Keep, Church District %null% %null% %null% %null% %null% %null% %null% %null% Specimen Storehouse Stone Coffin Fissure Midra's Manse Fog Rift Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Scorpion River Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Darklight Catacombs Belurat Gaol %null% %null% %null% %null% %null% %null% %null% %null% %null% Bonny Gaol %null% %null% %null% %null% %null% %null% %null% %null% %null% Lamenter's Gaol Ruined Forge Lava Intake Ruined Forge of Starfall Past %null% %null% %null% %null% %null% %null% %null% %null% %null% Taylew's Ruined Forge Rivermouth Cave %null% %null% %null% %null% %null% %null% %null% %null% %null% Dragon's Pit Gravesite Plain Castle Ensis Cerulean Coast Charo's Hidden Grave Jagged Peak Foot of the Jagged Peak Abyssal Woods Scadu Altus Rauh Base Scaduview Ancient Ruins of Rauh Theatre of the Divine Beast Belurat, Tower Settlement Small Private Altar Stagefront Gate of Divinity %null% Enir-Ilim: Outer Wall First Rise Spiral Rise Cleansing Chamber Anteroom Divine Gate Front Staircase Main Gate Plaza Shadow Keep Main Gate %null% %null% %null% Church District Entrance Sunken Chapel Tree-Worship Passage Tree-Worship Sanctum Messmer's Dark Chamber Storehouse, First Floor Storehouse, Fourth Floor Storehouse, Seventh Floor Dark Chamber Entrance %null% Storehouse, Back Section Storehouse, Loft West Rampart Garden of Deep Purple Stone Coffin Fissure Fissure Cross Fissure Waypoint Fissure Depths Finger Birthing Grounds Discussion Chamber Manse Hall Midra's Library Second Floor Chamber Fog Rift Catacombs Scorpion River Catacombs Darklight Catacombs Belurat Gaol Bonny Gaol Lamenter's Gaol Ruined Forge Lava Intake Ruined Forge of Starfall Past Taylew's Ruined Forge Rivermouth Cave Dragon's Pit Dragon's Pit Terminus Gravesite Plain Scorched Ruins Three-Path Cross Main Gate Cross Cliffroad Terminus Greatbridge, North Ellac River Cave Pillar Path Cross Pillar Path Waypoint Castle Front Castle Ensis Checkpoint Castle-Lord's Chamber Ensis Moongazing Grounds Ellac River Downstream Cerulean Coast Cerulean Coast West The Fissure Finger Ruins of Rhia Cerulean Coast Cross Grand Altar of Dragon Communion Charo's Hidden Grave Foot of the Jagged Peak Jagged Peak Mountainside Jagged Peak Summit Rest of the Dread Dragon Abyssal Woods Divided Falls Forsaken Graveyard Woodland Trail Church Ruins Highroad Cross %null% Moorth Ruins Bonny Village Bridge Leading to the Village Church District Highroad Cathedral of Manus Metyr Scadu Altus, West Moorth Highway, South Fort of Reprimand Behind the Fort of Reprimand Scaduview Cross Ancient Ruins Base Temple Town Ruins Ravine North %null% Castle Watering Hole Recluses' River Upstream Recluses' River Downstream Scaduview Shadow Keep, Back Gate Hinterland Fingerstone Hill Hinterland Bridge Viaduct Minor Tower Rauh Ancient Ruins, East Rauh Ancient Ruins, West Church of the Bud, Main Entrance Ancient Ruins, Grand Stairway Church of the Bud Scadutree Base Miquella's Cross Miquella's Cross Belurat, Tower Settlement Abandoned Ailing Village Church of Consolation Church of Benediction Scorched Ruins Prospect Town Western Nameless Mausoleum Run-Down Traveler's Rest Artist's Shack Ellac Greatbridge Miquella's Cross Suppressing Pillar Elder's Hovel Miquella's Cross Castle Ensis Finger Ruins of Rhia Miquella's Cross Stone Coffin Fissure Finger Ruins of Rhia Southern Nameless Mausoleum Finger-Weaver's Hovel Grand Altar of Dragon Communion Midra's Manse Abandoned Church Miquella's Cross Miquella's Cross Miquella's Cross Finger Ruins of Miyr Miquella's Cross Miquella's Cross Miquella's Cross Shadow Keep Fog Rift Fort Fort of Reprimand Church of the Crusade Cathedral of Manus Metyr Temple Town Ruins Ruins of Unte Moorth Ruins Finger Ruins of Miyr Northern Nameless Mausoleum Eastern Nameless Mausoleum Rabbath's Rise Whipping Hut Village of Flies Bonny Village Scaduview Scadutree Base Scadutree Chalice Albinauric's Shack Finger Ruins of Dheo Shaman Village Finger Ruins of Dheo Miquella's Cross Enir-Ilim Miquella's Cross Realm of Shadow Witchbane Ruins The First Step Agheel Lake Dragon-Burnt Ruins Peninsula Minor Erdtree Castle Morne Waypoint Ruins Castleward Tunnel Secluded Cell Liftside Chamber Rampart Tower Stormveil Cliffside Stormveil Main Gate Tombsward Catacombs Impaler's Catacombs Stormfoot Catacombs Deathtouched Catacombs Murkwater Catacombs %null% %null% %null% %null% %null% Tombsward Cave Earthbore Cave Murkwater Cave Groveside Cave Coastal Cave Highroad Cave %null% %null% %null% %null% Morne Tunnel Limgrave Tunnels Lake Minor Erdtree Temple Quarter Village of the Albinaurics Kingsrealm Ruins Caria Manor Uld Minor Erdtree Main Academy Gate Schoolhouse Classroom Church of the Cuckoo Debate Parlor %null% %null% %null% %null% %null% %null% Ruin-Strewn Precipice Ruin-Strewn Precipice Overlook Black Knife Catacombs Road's End Catacombs Cliffbottom Catacombs %null% %null% %null% %null% %null% %null% %null% Stillwater Cave Lakeside Crystal Cave Academy Crystal Cave %null% %null% %null% %null% %null% %null% %null% Raya Lucaria Crystal Tunnel Fort Laiedd South Hermit Village Cliff Road %null% Road of Iniquity Craftsman's Shack Wyndham Ruins The Shaded Castle Writheblood Ruins Dominula, Windmill Village Outer Wall Minor Erdtree Outer Wall East East Capital Rampart Avenue Balcony Lower Capital Church West Capital Rampart Queen's Bedchamber %null% %null% %null% %null% %null% Underground Roadside Forsaken Depths Leyndell Catacombs %null% %null% %null% %null% %null% %null% %null% %null% Prison Town Church Guest Hall Temple of Eiglay Audience Pathway %null% %null% %null% %null% %null% Sainted Hero's Grave Gelmir Hero's Grave Auriza Hero's Grave Unsightly Catacombs Wyndham Catacombs %null% %null% %null% %null% %null% Seethewater Cave Volcano Cave Perfumer's Grotto Sage's Cave %null% %null% %null% %null% %null% %null% Old Altus Tunnel Altus Tunnel %null% %null% %null% %null% %null% %null% %null% %null% Sealed Tunnel %null% %null% %null% %null% %null% %null% %null% %null% %null% Caelid Minor Erdtree Caelem Ruins Caelid Highway South Swamp of Aeonia Sellia, Town of Sorcery Greyoll's Dragonbarrow Redmane Castle Wailing Dunes South Dragonbarrow Minor Erdtree Farum Greatbridge Minor Erdtree Catacombs Caelid Catacombs War-Dead Catacombs %null% %null% %null% %null% %null% %null% %null% Gaol Cave Dragonbarrow Cave Abandoned Cave Sellia Hideaway %null% %null% %null% %null% %null% %null% Gael Tunnel Sellia Crystal Tunnel %null% %null% %null% %null% %null% %null% %null% %null% Divine Tower of Caelid %null% %null% %null% %null% %null% %null% %null% %null% %null% Forbidden Lands Freezing Lake Foot of the Forge Mountaintop Minor Erdtree Ancient Valley Ruins Castle Sol Freezing River Snowfield Minor Erdtree Haligtree Canopy Haligtree Town Haligtree Town Plaza %null% Haligtree Promenade Prayer Room Elphael Inner Wall Drainage Channel %null% Haligtree Roots Giant-Conquering Hero's Grave Giants' Mountaintop Catacombs Consecrated Snowfield Catacombs Hidden Path to the Haligtree %null% %null% %null% %null% %null% %null% Cave of the Forlorn Spiritcaller Cave %null% %null% %null% %null% %null% %null% %null% %null% Yelough Anix Tunnel Ainsel River Well Depths Ainsel River Sluice Gate Ainsel River Downstream Ainsel River Main Nokstella, Eternal City Lake of Rot Shoreside Grand Cloister %null% %null% %null% Siofra River Bank Worshippers' Woods Mimic Tear Ancestral Woods Aqueduct-Facing Cliffs Night's Sacred Ground Below the Well %null% %null% %null% Root-Facing Cliffs Great Waterfall Crest Deeproot Depths Across the Roots The Nameless Eternal City Palace Approach Ledge-Road Dynasty Mausoleum Entrance Dynasty Mausoleum Midpoint Siofra River Well Depths Nokron, Eternal City Queen's Bedchamber Erdtree Sanctuary %null% %null% %null% %null% %null% %null% %null% %null% Crumbling Beast Grave Crumbling Beast Grave Depths Tempest-Facing Balcony Dragon Temple Dragon Temple Altar Dragon Temple Lift Beside the Great Bridge Dragon Temple Rooftop %null% %null% Elden Throne Western Nameless Mausoleum Lake North of the Greatbridge Castle Front Castle-Lord's Chamber Cerulean Coast Demi-Human Valley Southern Nameless Mausoleum Drake Graveyard Hidden Grave South Hidden Grave North Foot of the Jagged Peak Jagged Peak Cavern Jagged Peak Summit Darklight Catacombs, Lower Level Manse Hall Second Floor Chamber Stone Coffin Fissure Fissure Depths %null% %null% %null% %null% %null% %null% %null% %null% Darkroad Sanctuary Belurat, Tower Settlement Small Private Altar Stagefront %null% %null% %null% %null% %null% %null% Enir-Ilim: Outer Wall First Rise Spiral Rise Cleansing Chamber Anteroom Divine Gate Front Staircase %null% %null% %null% %null% %null% Fog Rift Catacombs %null% %null% %null% %null% %null% %null% %null% %null% %null% Belurat Gaol Lamenter's Gaol %null% %null% %null% %null% %null% %null% %null% %null% Dragon's Pit Moorth Highway Rauh Base, Bear Woods Northern Nameless Mausoleum Eastern Nameless Mausoleum Shadow Keep, Back Gate %null% Ancient Ruins of Rauh Ancient Ruins, Under-Stair Church of the Bud Tree-Worship Sanctum Hinterland Altus, Bear Woods Fog Rift Fort Moorth Highway, South Miyr Hanging Bell %null% %null% %null% %null% %null% %null% %null% %null% %null% Shadow Keep Main Gate Church District Entrance Sunken Chapel Tree-Worship Passage %null% West Rampart %null% %null% %null% %null% Storehouse, First Floor Storehouse, Fourth Floor Storehouse, Seventh Floor Dark Chamber Entrance %null% Storehouse, Back Section Storehouse, Loft %null% %null% %null% Scorpion River Catacombs Darklight Catacombs %null% %null% %null% %null% %null% %null% %null% %null% Bonny Gaol %null% %null% %null% %null% %null% %null% %null% %null% %null% Rivermouth Cave PlaceName_dlc02.fmg None DarkSouls3 False DLC dummy ProtectorCaption.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Bare head with no armor equipped. Bare torso with no armor equipped. Bare arms with no armor equipped. Bare legs with no armor equipped. An iron helmet showing rust on its edges. Cloth covering the mouth and neck provides some resistance to poison and other irritants. Armor reinforced with small metal scales. The cape covering the shoulders is made with treated rock lizard skin, and provides ample protection against fire. Ordinary iron gauntlets. Well-made leather trousers. The lower legs are each bound in cord for ease of movement. Helm worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. Armor worn by Kaiden sellswords. Made with the pelt of a snow-wolf, which protects against the cold. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. Gauntlets worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. Trousers worn by Kaiden sellswords. These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement. Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. The cape is crafted with dragon wing membrane. Black iron gauntlets worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. Black iron greaves by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion. From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe. Helm worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. Armor worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. Gauntlets worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. Greaves worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. Armor worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks. Istvan is one of a few wizened Tarnished who survive to this day. Hood of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives. Robe of an Erdtree Capital perfumer. The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility. Gloves of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives. Sarong of an Erdtree Capital perfumer. In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives. Robe of an Erdtree Capital perfumer. The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility. Hat of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure. Garb of a traveling perfumer of no renown. The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather. Gloves of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure. Slops of a traveling perfumer of no renown. An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure. Garb of a traveling perfumer of no renown. The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather. Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. Mad Tongue Alberich's robe. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. Mad Tongue Alberich's bracers. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. Mad Tongue Alberich's trousers. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner. Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. Mad Tongue Alberich's robe. Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago. Glintstone sorcerer Rogier's pointed hat, a sign of a heretical practitioner. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. Glintstone sorcerer Rogier's gloves, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. Glintstone sorcerer Rogier's trousers, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills. Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it. Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise. Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid. Iron kasa of the man who calls himself Shabriri. Crafted to imitate the woven straw hats worn in the Land of Reeds. The man, once known as Yura, kept a woman in the deepest reaches of his heart. Armor of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. Gauntlets of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. Greaves of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. Armor of the man who calls himself Shabriri. Highly functional and heavily worn. The man, once known as Yura, kept a woman in the deepest reaches of his heart. Coarse hooded cloak of olive brown. The garb of those accused of lesser crimes, indicated by the collar of sharpened branches. Clothing made of coarse material, commonly worn in the Lands Between. Arm wraps made of coarse material. Garb of spurned Tarnished who were forced into slavery in the Lands Between. Trousers made of coarse material, commonly worn in the Lands Between. A mask fashioned after the head of a black wolf. Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking. Well-worn black armor of the man-wolf Blaidd. The pelt serves as a cape, protecting from cold. Blaidd was the blade of Ranni, but the cold bothered him anyway. Well-worn black gauntlets of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady. Well-worn black greaves of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady. Well-worn black armor of the man-wolf Blaidd. Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady. Hood used by the Black Knife Assassins. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. Scale armor used by the Black Knife Assassins, forged to make no sound. Traces of power yet remain in its concealing veil, which muffles the sound of footsteps. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. Gauntlets used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. Greaves used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. Armor used by the Black Knife Assassins. Crafted with scale armor that makes no sound. The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself. Deep red hood that covers the whole head. Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden. Damaged armor draped with a large deep-red cloth. Worn by soldiers sent to the penal colonies. Damaged iron gauntlets. Worn by soldiers sent to the penal colonies. Damaged iron greaves. Worn by soldiers sent to the penal colonies. Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness. Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. Thick, full set of armor covering the entire body. These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. Thick, full set of armor covering the entire body. These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes. These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights. Battered iron helm from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. Battered iron armor from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. Battered gauntlets from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. Battered greaves from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. Battered iron armor from a foreign land. Worn by Elemer of the Briar. The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter. Hood worn by pages who serve the nobility and are mindful to keep them out of harm's way. The unassuming sack-like appearance befits their unseen and unknown stature. Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. Trousers worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. Pitch-black helm with flowing black hair. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. Pitch-black gauntlets thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. Pitch-black greaves thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. Pitch-black helm thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds. The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. Chainmail hood crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. Bracelets crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. Chainmail skirt crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers. Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost. Chapeau of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. Trousers of the nomadic merchants. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors. These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground. Then, they chanted a curse of despair, and summoned the flame of frenzy. A malformed golden helm. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. Malformed golden armor. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. Malformed golden gauntlets. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. Malformed golden greaves. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels. After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves. Golden helm of the heavy cavalry Tree Sentinels who serve the Erdtree. Very few are permitted to wear a golden wood crest of such size as seen on this helm. Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree. Adorned with a cape featuring the mark of the sacred tree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. Golden gauntlets of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. Golden greaves of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree. Imposingly sturdy and nigh unbreakable, the grace of old yet lingers. Silver helm of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. Silver armor of Loretta, a knight who served Miquella's Haligtree. Loretta was once a royal Carian knight, and her lapis-lazuli blue cape is the emblem of the knightly pride that continues to guide her. Silver gauntlets of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. Silver greaves of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. Silver armor of Loretta, a knight who served Miquella's Haligtree. Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation. Silk hood worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Armor worn by the monks of the Eternal City, with a silk cape attached. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Monastic bracelets of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Monastic greaves of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Hood worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Armor worn by the monks of the Eternal City. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Crown worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and the silk hides their eyes. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and wear silk capes. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Twin crowns worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and hides the eyes with silk. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Armor worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and includes a silk cape. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Crown worn by swordstresses of the Eternal City. The silk eye covering is removed, flaunting convention. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens. Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night. Headband decorated by a pair of great horns. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. Raiment fashioned from a bristly pelt. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. Leggings fashioned from bristly pelts. Worn by ancestral follower warriors. The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. Headband decorated by a pair of shining horns. Worn by ancestral follower shamans. Horns with buds that also shine are ideal ceremonial items for ancestral worship. Strengthens Ancestral Infant's Head. Raiment fashioned from a bristly pelt. Worn by ancestral follower shamans. The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. Leggings fashioned from bristly pelts. Worn by ancestral follower shamans. The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls. Bronze helm decorated with innumerable snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered. Thick, bristly cloak that is the symbol of an underground gravekeeper. Those who once fought for a living were driven from the colosseum, and becoming guardians of Erdtree Burial. Greaves encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered. Defensive wear encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered. Hood of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood. Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood. Robe of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood. The grand metallic pattern on the shoulder is a signifier of the noble rank they intend to claim upon the advent of the new dynasty they are working to install. Waistcloth sewn from black cloth. Worn by the nobles who serve the Lord of Blood. Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood. Engraved golden mask. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. Engraved golden garb. Worn by the guardians of the Minor Erdtrees. Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation. It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already. Engraved golden bracers. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. Engraved golden greaves. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. Engraved golden garb. Worn by the guardians of the Minor Erdtrees. In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians. Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering. The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all. Mail hood of iron links covering a headband engraved with flames. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants. Black iron armor adorned with a red cloth. Attire of the Fire Monks. The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame. Taboos transform into lasting obsessions by virtue of the fear that they inspire. Black iron gauntlets featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants. Black iron greaves featuring a flame motif. Attire of the Fire Monks. The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants. Mail hood of iron links covering a headband engraved with flames. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. Black iron armor adorned with ashen cloth. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. Black iron gauntlets featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. Black iron greaves featuring a flame motif. Attire of the Blackflame Monks. The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned. Helm engraved with a sacred countenance and housing a cauldron. Attire of the Fire Prelates, commanders of the Fire Monks. It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however. Black iron armor adorned with a red cloth. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." Black iron gauntlets with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." Black iron greaves with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." Black iron armor. Attire of the Fire Prelates, commanders of the Fire Monks. The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity." Valuable headband featuring fine goldwork. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Boots made from tanned leather. Travel attire worn by nobles in the capital. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Leather hat decorated with a withered feather. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Tanned leather coat adorned with fine gold embroidery. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Cowl made of soft cloth. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Gown of soft cloth adorned with fine gold embroidery. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Hard-wearing shoes made of leather. Travel attire worn by nobles in the capital. Garb favored by the aged. Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life. Helm worn by lean, mean, and filthy militiamen. The upward extension serves to create an appearance of larger size, however slightly. Armor worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers. Gauntlets worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers. Greaves worn by lean, mean, and filthy militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers. A burgundy pointed hood. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town. Thick burgundy robe. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town. Thick burgundy trousers. Attire of the wise sages who were deemed heretical. Evidence that the wearer was driven from town. An oval helm large enough to cover any head. Very heavy and very hard. Reduces damage from headshots and impacts. The inside of the helm is pitch black, keeping the crazed warrior within from panicking. Perhaps its rather roomy interior also helps alleviate feelings of pressure and claustrophobia. Crown of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. Armor of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. Bracers of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. Greaves of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. Armor of Godfrey, the first Elden Lord. The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield. He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded. Helm of the golden lion, with flowing red hair. Worn by General Radahn. Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications. "I was born a champion's cub. Now I am the Lord of the Battlefield's lion." Armor depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. Gauntlets depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. Greaves depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. Armor depicting the golden lion. Worn by General Radahn. The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield. Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth. The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic. Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth. The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic. A tall crown depicting the moon. Worn by Rennala, Queen of the Full Moon. Increases intelligence. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. Robe indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. Bracelets indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. Leggings indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon. When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him. And then, those at the academy realized. That Rennala was no champion, after all. Hood made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. Robe made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. Black bracelets of the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. Trousers made by sewing together patches of smooth skin. Worn by the Godskin Apostles. The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away. Hood made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. Robe made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons. Strengthens the Noble Presence incantation. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. Black bracelets of the Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. Trousers made by sewing together patches of smooth skin. Subcutaneous fat makes them plump and soft. Worn by Godskin Nobles. Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form. Headscarf worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. Gloves worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. Trousers worn by depraved perfumers. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree. These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name. Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The axe ornamentation is the knight Ordovis's mark, displayed also by his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Ordovis and his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn. Greaves of the Crucible Knights who served Godfrey, the first Elden Lord. Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations. In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn. Helm of the Crucible Knights who served Godfrey, the first Elden Lord. The great tree ornamentation is the knight Siluria's mark, displayed also by her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Siluria and her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Ordovis and his men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. Armor of the Crucible Knights who served Godfrey, the first Elden Lord. Worn by the knight Siluria and her men. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. The giant blue glintstone crown worn by Lusat, primeval current sorcerer. This crown replaced Lusat's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Lusat's primeval current sorceries at the cost of additional FP consumption. A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank. Manchettes corroded by blue glintstones. Worn by Lusat, primeval current sorcerer. Lusat had reached a near-inorganic state. Ragged waistcloth that extends to the thighs. Common amongst old-fashioned sorcerers. Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone. This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption. A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue-green glintstones. Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank. Manchettes corroded by blue-green glintstones. Worn by Azur, primeval current sorcerer. Azur had reached a near-inorganic state. Helm set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. Gauntlets set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. Greaves set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing. Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear. At the end that should not be. Helm depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. Armor depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. Gauntlets depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. Greaves depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. Armor depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. Greaves depicting entwined twins of gold and silver. The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another. Perhaps this armor longs to find its way to the other D. Helm pieced together from scavenged metal. Armor pieced together from scavenged metal. Gauntlets pieced together from scavenged metal. Greaves pieced together from scavenged metal. Helm pieced together from scavenged metal. Armor pieced together from scavenged metal. Blindfold of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. Why hesitate, if the path leading to the future is clear? Just close your eyes, and walk. Robe of Corhyn the cleric. Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace. Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith. Trousers of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. Made from rough fabric that scrapes against the skin like a sharpening file. Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. Made from rough fabric that scrapes against the skin like a sharpening file. Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result. The shackles around the neck warn passersby not to lend an ear to their sermons. Hood fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. Robe fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. Gloves fashioned from fine, supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. Trousers worn inside a robe. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. Robe fashioned from supple cloth. Worn by those who look to the cosmos above. They read fate in the stars, and are said to be heirs of the glintstone sorcerers. But alas, the night sky no longer cradles fate. Round iron helm with a distinctive large brim. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. Round iron armor with a banner extending from its back. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. Rounded iron gauntlets. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. Rounded iron greaves. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself her father. Round iron armor. Worn by Lionel the Lionhearted. When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father. A twin-tailed silver helm decorated with flowery adornments. Symbol of the head of the revered House of Hoslow. Juno Hoslow had a younger brother who was all talk and no trousers. His inability to commit to action was such that Juno inherited the Hoslow legacy without resistance, granting him the freedom to shower his little brother with adoration. Garish silver armor decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." Garish silver gauntlets decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." Garish silver greaves decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." Replica of a twin-tailed silver helm with flowery adornments. Only, without the twin tails. Diallos Hoslow had an older brother who was a stern, self-possessed man of few words. His achievements made him seem out of reach. And so the younger aspired to be like the older. Yearning for the day that he would tell the tale of House Hoslow, in blood. Knowing full well that it would break his brother's heart. Garish silver armor decorated with red embellishments. Passed down through the Hoslow family. When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused. "I have already walked many a road drenched in blood, yet never would I consider myself a champion." Helm of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The visor is broken and can no longer be lowered. Metal armor is heavy, but also sturdy, offering significant damage negation. Chest piece of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment. Metal armor is heavy, but also sturdy, offering significant damage negation. Gauntlets of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. Metal armor is heavy, but also sturdy, offering significant damage negation. Greaves of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. Metal armor is heavy, but also sturdy, offering significant damage negation. Chest piece of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey. The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment. Metal armor is heavy, but also sturdy, offering significant damage negation. Cowl of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting. Vest of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer. Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting. Gauntlets of a nomadic warrior. Crafted from sturdy leather. Greaves of a nomadic warrior. Crafted from sturdy leather. Bloodstained, faintly grinning white mask. Worn by war surgeons who were effectively mercy killers. The Lord of Blood's curse enlivens the wearer when bloodletting occurs. Slightly raises attack power when there is blood loss nearby. Bloodstained white gown of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. Bloodstained white gloves of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. Bloodstained trousers of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. Bloodstained white gown of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception. Helm graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. Armor graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. Gauntlets graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. Greaves graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing. Slowly replenishes HP when HP is reduced. It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha. Warrior's headband of woven leather. Garb worn by warriors of the frigid uplands. The small flags, white cloths and sheaves of wheat often found hung from these headbands are prayers of farewell from the people of their home. In bidding farewell to warriors departing on a journey from which they aren't like to return, this small act offers only meager relief. Battlewear fashioned from leather armor adorned with a large sheet of cloth. Garb worn by warriors of the frigid uplands. The red cloth signifies participation in the Long March long, long ago and this ceremonial garb beseeches the favor of the Warrior King who led them. Gauntlets wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay. Greaves wrapped in thick leather. Garb worn by warriors of the frigid uplands. Has a fur lining which excels at keeping the cold at bay. Battlewear wrapped in thick leather. Garb worn by warriors of the frigid uplands. Helm wrapped in thick leather. Garb worn by warriors of the frigid uplands. Silver helm engraved with tiny beasts. Worn by Bernahl the Recusant. The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone." Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. Silver gauntlets engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. Silver greaves engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant. Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was. Until his maiden threw herself into the fire. Headband reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes. Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment. Pauldron reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes. Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment. Bracers reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes. Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment. Gaiters formed only with leather straps. Common wear in the badlands. A hooded cloak of vivid crimson. Worn by expatriated royalty. Increases vigor. Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way. Roderika never once saw the guidance of grace. Traveling attire fashioned from metallic white silk thread. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment. Gloves of plush leather. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment. White trousers of superior craftsmanship. Worn by expatriated royalty. A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment. A hooded cloak of deep navy. Worn by expatriated royalty. Increases mind. Such cloaks were gifted to those who departed on missions to faraway lands, from which they would never return. But what choice did they have, having seen the guidance of grace? Beast's helm made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. Beast's armor made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. Beast's gauntlets made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. Beast's greaves made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. Beast's armor made of black iron and decorated with gold. Worn by Maliketh the Black Blade. Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him. Champions knew what was at stake. Indeed, that is what made them champions. Winged helm made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." Armor made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." Gauntlet made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." Greaves made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." Armor made of unalloyed gold. Worn by Malenia, Blade of Miquella. Malenia awaited Miquella at the foot of the husk. "My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all." An old helm that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. Old armor that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. Old gauntlets that have seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. Old greaves that have seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. Old armor that has seen many battles. Worn by Niall, the veteran general of Sol. Niall was a lone survivor who commanded spirits to defend his long-passed master. This aging general could not die, nor did he have anywhere to fade away. Metal helm with a pointed beak. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. Metal armor with a jutting breastplate. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. Metal gauntlets of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. Metal greaves of the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. Metal armor with a jutting breastplate. Worn by the Bloodhound Knights. The Bloodhound Knights are trained as hunters and known to be unshakable trackers. Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life. Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with many-colored flowers. Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Faintly bloodstained. Hood worn by dancers at the festivities in Dominula, the village of windmills. Decorated with a stunning array of flowers. Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Faintly bloodstained. Hood worn by dancers at the festivities in Dominula, the village of windmills. Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival. Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills. Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival. A headband that holds cloth in place. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them. Garb with a thick embroidered cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. Modest shoes made of cloth. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them. A headband with the cloth removed. Standard wear for commoners of the Lands Between. Only, there are no commoners remaining with their wits about them. Garb decorated with intricate embroidery. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. Garb with a modest cloth cape attached. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. Modest garb made of cloth. Standard wear for commoners of the Lands Between. The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith. The soft bundle worn on the head by Oracle Envoys. Densely wrapped in several layers of cloth. Raises the potency of bubble-based skills. No one knows what the cloth hides, but some claim to have heard a faint whimpering from inside. It must have been their imagination. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Greatly increases intelligence to the detriment of HP and stamina. Scholars of the Twinsage Conspectus were the elites of the academy, permitted to study and excel in sorceries of all kinds. Robe worn by Raya Lucaria's scholars of sorcery. Those who dedicate themselves to the study of glintstones formed from starry amber receive this modest yet elegant deep navy garb after making their vows of virtue and austerity. But with extended life, one is apt to forget old vows. Manchettes worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the forearms. Leggings worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the legs. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence to the detriment of HP. The lineage of the Olivinus Conspectus began with the sorcerer Lusat, and its adherents continue his study of meteors. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and dexterity to the detriment of HP. Scholars of the Lazuli Conspectus study Carian sorceries—a heterodox pursuit that views the moon as equal to the stars. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence to the detriment of stamina. The Karolos Conspectus is the oldest of the academy's lineages of study, begat by the sorcerer Azur. Scholars who follow in his footsteps pursue the mysteries of comets. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and arcane to the detriment of stamina. This gentle-looking crown was granted to a scholar who excelled in her studies, which also merited the title of "witch." Stone mask of a Green Glintstone Sage. This mask is broken, its glintstone fractured. Cylindrical helm of plate metal reinforced with a lattice. Worn by marionette soldiers, crafted to serve the sorcerers. The construction of this helm is remarkably crude. For a doll, the only thing that matters is that it does not break. Armor of metal bands arranged in a lattice. Worn by marionette soldiers, crafted to serve the sorcerers. The construction of this armor is remarkably crude, now rusted over and severely dented. For a doll, the only thing that matters is that it does not break. Metal helm formed in the likeness of the face of a bird. Worn by avionette soldiers, crafted to serve the sorcerers. The construction of this helm is remarkably crude. For a doll, the only thing that matters is that it does not break. Helm worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. Vargram's nickname comes from the white wolf's mane that decorates this helm. Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. Gauntlets worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. Greaves worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold. According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be. Helm made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said. Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The grimy outer mantle is made from withered reeds from the warrior's birthplace. Perhaps its comforts extend to nostalgic thoughts of home. Gauntlets wrapped in tough leather. Worn by warriors of the Land of Reeds. Greaves wrapped in tough leather. Worn by warriors of the Land of Reeds. Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds. The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said. A wooden mask that depicts an old man baring his teeth. The source of the sobriquet of the great swordsman of the Land of Reeds. Raises dexterity as it lowers focus. The more he sharpened his mind, the more the absurdities of the world came into stark relief. And so Okina renounced it all, and rose to a higher plane. There was only himself. His katana. And its mastery. Before long, Okina became a demon of a swordsman. Armor of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword. Gauntlets of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword. Greaves of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina. The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword. Black hood for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. Black leather armor for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. Black leather gloves of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. Leather boots of the church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. Cloth headwrap worn under a church confessor's black hood. Such hoods are made for blending in with the darkness. Black leather armor for blending in with the darkness. Worn by church confessors. The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace. The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies. Iron mask forced on a prisoner convicted of an appalling crime. Thick, heavy, and utterly stifling. A foul creation designed to torment the wearer, either slowly fermenting hatred within their heart, or a spiritual fervor that is near indistinguishable from it. Tattered clothing. Worn by a prisoner convicted of an appalling crime. Never once washed, every fiber is filthy. Tattered trousers. Worn by a prisoner convicted of an appalling crime. Never once washed, every fiber is filthy. The smell is beyond belief. Iron mask forced on convicted prisoners. Worn by the blackguard Big Boggart. To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness. Hood worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. Robe worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. Gloves worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. Boots worn by traveling maidens. Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide. Modest garb of traveling maidens, typically worn under their robes. Fillet worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. Robe worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. Shoes worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. Robe worn by maidens who serve the Two Fingers. The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers. The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago. Large hat with the movements of the stars drawn on the inside of the brim. Worn by the magic preceptors who served the Carian royals. Increases mind to the detriment of stamina. Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars. A long, bright blue gown with the movements of the stars drawn upon it. Worn by the magic preceptors who served the Carian royals. Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars. Gloves of the magic preceptors who serve the Carian royals. Black and perfectly discreet. Trousers of the magic preceptors who serve the Carian royals. Black and perfectly discreet. Mask with the mouth sewn shut with gold thread. Increases arcane. When Radagon married Rennala, he ordered the Carian magic preceptors to don these masks. To make it clear that all of their matters were to be kept strictly private. Modest garb, previously worn under a long, bright blue gown with the movements of the stars drawn upon it. A headdress made from wildflowers. Wearing this might make you less easy to spot. Skeletal mask that tightly grips the face. Worn by the assassins of Ravenmount. This ritual implement relentlessly digs into the wearer's face, preserving one's human instincts while dressed in imitation of the Deathbirds. Robe crafted with the black feathers of a bird of prey. Worn by the assassins of Ravenmount. A ritual implement for transforming into a Deathbird, if only by imitation. Strengthens jump attacks. "We are birds of prey, bringers of death." Manchettes made by simply wrapping dirty cloth around the arms. Worn by bandits. Leather boots worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation. Leather garb worn by bandits. Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation. A pointy, ragged hood. Worn by the knight Jerren. The hood hides an aged, bearded mask. Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another. Unusually colorful armor. Worn by the knight Jerren. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath. The knight Jerren's manchettes. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath. The knight Jerren's breeches. Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn. And for the first time, the restless tumbleweed would be bound by honorable oath. A pointy, ragged hood. Worn by the knight Jerren. The hood hides an aged, bearded mask. Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another. Iron helm singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? Iron gauntlets singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? Iron greaves singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold. No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy. Did he make his choice for his maiden, or did some other force lure him with suggestion? Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen. Increases dexterity. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him. Fine robe of white silk worn by Tanith, Lady of the Volcano Manor. Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy. In that moment, Tanith was truly charmed by him. Fine white trousers, perfectly suited for wearing beneath a silk robe. Mask in the image of a wizened sage. Customary dress among lords in a smaller nation. Increases faith. Such a mask illustrates the qualities of an ideal lord: chiefly, wise and possessing a certain defanged geniality. One at the center of society often finds these qualities most expedient. Luxurious robe worn by lords in a smaller nation. Its fine blue mantle serves to prove its wearer's status. Embroidered, bright green robe worn by noble children. Donning such a robe is traditionally the child's first show of burgeoning independence. Mask in the image of a white-haired young noble. Customarily worn by the head of House Marais. Increases arcane. The Marais family has a dual history spanning generations, serving as both executioners and castellans of the Shaded Castle. This mask bears the likeness of the first of their line. Robe with a black mantle across the shoulders. Customarily worn by the head of House Marais. The sons of House Marais are all sickly born. Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot. Manchettes formed from tightly-wound bandages soaked through with blood. Any protection is welcome for the festering arms beneath. Mask formed from tightly-wound bandages soaked through with blood. Even the most ghastly cover is more inviting than the festering face beneath. Grubby blue robe worn by magisterial officials to carry out their grim tasks. Surveillance, executions, gruesome rituals… The darkest duties drive the wheels of mankind. Malformed helm resembling an Omen with its horns cut off. Worn by the Dung Eater, its form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all? Malformed armor resembling an Omen with its horns cut off. Worn by the Dung Eater. The heavy, sun-shaped medallion represents both the guidance he once saw, and the ring to which it will one day lead. Malformed gauntlets resembling an Omen with its horns cut off. Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all? Malformed greaves resembling an Omen with its horns cut off. Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it. The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all? Helm of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. Armor of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. Gauntlets of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. Greaves of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. Armor of the enchanted knights that once served the Carian royal family. The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and endurance to the detriment of FP. The crown of Hierodas was granted to scholars who engaged in nomadic study away from the academy. Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold. A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold. Commonplace leather manchettes. Their hands are inlaid with dulled glintstone. Commonplace leather boots, sturdy enough to withstand a long journey. Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold. A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold. One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy. Increases intelligence and strength to the detriment of FP. Scholars of the Haima Conspectus sought the power to quell conflict, and to this end studied the sorceries of cannon fire and the gavel. Robe worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield. Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside. Seclusion is no way to foster discovery; it is only a convenient form of escape. Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield. Legwraps worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield. Witch's pointed hat, frigid and frozen through. Of a style associated with practitioners of heretical sorcery. Strengthens cold sorcery. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. Witch's robe in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. Witch's skirt in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. Witch's robe in the color of snow. Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her. That old witch was Ranni's secret mentor. Light yet sturdy clothes. Worn by young women who set off into the world to confront their fate. Light yet sturdy leather manchettes. Worn by young women who set off into the world to confront their fate. Light yet sturdy leather boots. Worn by young women who set off into the world to confront their fate. Cap worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy. Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it. Rebirth is as sleep to them, and with each awakening, memory fades into oblivion. Robe worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy. Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it. Rebirth is as sleep to them, and with each awakening, memory fades into oblivion. A mask designed to resemble a blazing golden halo. Created and left behind by Lord Goldmask, a staunch pursuer of Golden Order fundamentalism. Strengthens Golden Order incantations. Its striking design represents both the brilliant inspiration that once shone upon him, and the vision of a ring that he will surely find at the end of his pursuit. "To you who seek to shine as I do, wear it well!" Worn rags that just barely cover the body. Lord Goldmask felt no draw to the vain excesses of clothing; what use is finery to one who seeks greater brilliance? Bracelets made in the image of Erdtree branches. Minimal adornments made by Lord Goldmask's disciples. Those disciples have long since left him. Waistwrap made in the image of Erdtree branches. A minimal adornment made by Lord Goldmask's disciples. Those disciples have long since left him. A cloak of ragged fur worn about the exposed body of Margit, the Fell Omen. Having slaughtered countless champions during the Shattering, the Fell Omen has become a horror to those who harbor ambitions for the Erdtree, or for Lordship. Mask made from the largely unaltered hide of a young Albinauric. Raises arcane, but reduces the HP recovery effects of the Flask of Crimson Tears. A far cry from godskin, this Albinauric hide mask is the product of malicious mockery. Chainmail worn by young Albinaurics. The appearance of a protruding belly provides no benefits worthy of note. Mask worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. Armor worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. Bracelets worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. Legwraps worn by knights of Zamor, hailed as heroes in the War against the Giants. These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial. Head covering made from the largely unaltered head of an impish golem. Resembling a cat, it holds trace amounts of feline intelligence. Head covering made from the largely unaltered head of an impish golem. Resembling a fanged demon, it holds trace amounts of bestial strength. Head covering made from the largely unaltered head of an impish golem. Resembling a long-tongued demon, it holds trace amounts of vexatious dexterity. Head covering made from the largely unaltered head of an impish golem. Resembling the visage of a corpse, it holds trace amounts of lingering faith. Head covering made from the largely unaltered head of an impish golem. Resembling a wolf, it holds trace amounts of lupine endurance. Head covering made from the largely unaltered head of an impish golem. Resembling an elder, it holds trace amounts of arcane knowledge. Mask fashioned from the corpse of a formless Silver Tear, supported by its hardened, shed husk. Greatly increases arcane to the detriment of physical attack power. To imitate the imitator is a cunning play indeed. Coif made of woven chain. Standard issue for ordinary soldiers. Though plain in appearance, it offers dependable protection. Armor made of woven chain. Standard issue for ordinary soldiers. Though plain in appearance, it offers dependable protection. Gauntlets worn by ordinary soldiers. Though plain in appearance, they offer dependable protection. Leggings made of woven chain. Standard issue for ordinary soldiers. Though plain in appearance, they offer dependable protection. Sturdy greathelm made from iron. Though it is uncomfortably heavy and obstructs the vision of the wearer, it provides considerable damage negation. Brown surcoat draped over chainmail. The insignia emblazoned on the front marks out the wearer as the eyes and ears of Sir Gideon the All-Knowing. Blue surcoat draped over chainmail. The tree insignia emblazoned on the front depicts the Erdtree, and is a design beloved throughout the Lands Between. A land octopus whelp worn directly on the head. Has a lingering warmth reminiscent of human skin. Those who can withstand the smell will find its organic elasticity excellent for negating strikes. Jar that fits cleanly over the head when upturned. Made with pride by Iron Fist Alexander. In a uniquely jarlike gesture of friendship, it boosts the power of throwing pot items. Mushrooms found growing all over the body. These overgrown mushrooms have colonized the head. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. Mushrooms found growing all over the body. These overgrown mushrooms have colonized the torso. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. Mushrooms found growing all over the body. These overgrown mushrooms have colonized the arms. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. Mushrooms found growing all over the body. These overgrown mushrooms have colonized the legs. To those enraptured by the scarlet rot, they are holy vestments that root one to the earth. Helm fashioned from a crystal looking-glass. One among the Eternal City's ritual implements. Easily broken and weak against striking attacks. Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers. Helm fashioned from a crystal looking-glass, said to have never left War Counselor Iji's head. Easily broken and weak against striking attacks. Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers. Iji was afraid. Terrified of his own treachery. Hood of lusterless black fabric that conceals its wearer's identity. In this world, there is very little that must necessarily be known. Lightweight and battle-proven leather armor worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit. Lightweight and battle-proven leather gloves worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit. Lightweight and battle-proven leather boots worn by a savvy soldier. Many admire the wearer of this armor for his chivalrous and forthright spirit. Mask of black cloth that covers the mouth. Favored by bandits for hiding their faces, it also provides some protection against poison. Iron helm of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. Iron armor of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. Iron gauntlets of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. Iron greaves of an unknown knight. It is made of thin iron plate. Such metal armor is heavy, but provides considerable damage negation. Hood far larger than the head it is meant to cover. A burial shroud of sorts for those who discover, at long last, the truth they sought. Increases intelligence and faith to the detriment of HP. "Yes, surely this is the moon that young Rennala gazed upon." Helm worn by soldiers loyal to Godrick the Grafted. Made from durable iron, layered with a chainmail coif beneath. Armor worn by soldiers loyal to Godrick the Grafted. The surcoat depicts the distant Erdtree and the beast regent, an emblem of the golden lineage. Both are symbols of glory now past. Gauntlets worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict. Greaves worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict. Helm worn by Raya Lucaria Academy soldiers. Its brow is adorned with a single cuckoo's feather. Armor worn by Raya Lucaria Academy soldiers. The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone. To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same. Gauntlets worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict. Greaves worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict. Helm worn by soldiers sworn to defend the royal capital of Leyndell. Made from durable iron, layered with a chainmail coif beneath. Armor worn by soldiers sworn to defend the royal capital of Leyndell. The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers. Gauntlets worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict. Greaves worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict. Helm worn by soldiers who fought by General Radahn's side. Its visor is fashioned after a lion's fangs. Armor worn by soldiers who fought by General Radahn's side. The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name. Gauntlets worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict. Greaves worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict. Armor worn by headless soldiers who endlessly guard the Wandering Mausoleum. The surcoat depicts the mausoleum bell, which rings in constant mourning for the soulless demigods. Gauntlets worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict. Greaves worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict. Helm worn by soldiers sworn to the Haligtree. An iron helm graced by a crown of unalloyed gold. Increases faith. Armor worn by soldiers sworn to the Haligtree. The surcoat bears the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree. Gauntlets worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict. Greaves worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict. Helm worn by knights once loyal to Praetor Rykard. Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son. Armor worn by knights once loyal to Praetor Rykard. It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master. Gauntlets worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster. Greaves worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster. Armor worn by knights once loyal to Praetor Rykard. It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master. Helm worn by knights loyal to Godrick the Grafted. Adorned with a plume of withered, ashen hair. Armor worn by knights loyal to Godrick the Grafted. Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage. The knights surely boasted of their strength in days long gone. Gauntlets worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster. Greaves worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster. Armor worn by knights loyal to Godrick the Grafted. Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage. The knights surely boasted of their strength in days long gone. Helm worn by Raya Lucaria Academy knights. Its brow is adorned with a single cuckoo's feather. Armor worn by Raya Lucaria Academy knights. Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy. Gauntlets worn by Raya Lucaria Academy knights. Time has yet to dull their luster. Greaves worn by Raya Lucaria Academy knights. Time has yet to dull their luster. Armor worn by Raya Lucaria Academy knights. Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy. Helm worn by knights sworn to defend the royal capital of Leyndell. The golden canopy represents the honor of standing among the tree's defenders. Armor worn by knights sworn to defend the royal capital of Leyndell. Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection. Gauntlets worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster. Greaves worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster. Armor worn by knights sworn to defend the royal capital of Leyndell. Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection. Helm worn by knights who fought by General Radahn's side. The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion. Armor worn by knights who fought by General Radahn's side. When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve. "Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight." Black iron gauntlets worn by knights who fought by General Radahn's side. Time has yet to dull their luster. Black iron greaves worn by knights who fought by General Radahn's side. Time has yet to dull their luster. Armor worn by knights who fought by General Radahn's side. When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve. "Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight." Armor worn by headless knights who endlessly guard the Wandering Mausoleum. The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death. Gauntlets worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster. Greaves worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster. Armor worn by headless knights who endlessly guard the Wandering Mausoleum. The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death. Helm worn by knights sworn to the Haligtree. Graced by a crown of unalloyed gold. Increases faith. Armor worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree. Gauntlets worn by knights sworn to the Haligtree. Time has yet to dull their luster. Greaves worn by knights sworn to the Haligtree. Time has yet to dull their luster. Armor worn by knights sworn to the Haligtree. Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree. Flanged iron cap widely issued to foot soldiers in a lord's army. Padded cloth armor with a chainmail shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army. Metal gauntlets covered in nicks and dents. Widely issued to foot soldiers in a lord's army. Metal greaves that have already been mended countless times. Widely issued to foot soldiers in a lord's army. Helmet with a protective metal plate. Widely issued to foot soldiers in a lord's army. Padded cloth armor with more than a few stains. Widely issued to foot soldiers in a lord's army. Flanged cap made from gilded iron. Issued to foot soldiers protecting the royal capital of Leyndell. Padded cloth armor with a leather shawl draped over the shoulders. Widely issued to foot soldiers in a lord's army. Wholly unembellished iron helm. Widely issued to foot soldiers in a lord's army. Padded cloth armor with the telltale stains of the scarlet rot. Worn by foot soldiers in General Radahn's army. Padded cloth armor with indelible bloodstains around the neck. Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum. Flanged iron cap adorned with a crown of unalloyed gold. Increases faith. Worn by foot soldiers sworn to the Haligtree. Who is it that Miquella shall bless, if not the low and the meek? Padded cloth armor with a shawl in the color of ivory draped over the shoulders. Worn by foot soldiers sworn to the Haligtree. Mask with long, hideously twisted horns worn by the Omenkillers. Increases strength. Bears the smirking face of an elder, twisted in wicked delight. This visage is carved in the image of the evil spirits that haunt the Omen in their nightmares. Robe worn by the Omenkillers, butchers of twisted conscience. Its thick apron is worn in remembrance of Rollo, the progenitor of the Omenkillers and a perfumer of antiquity. Long, stiff leather gloves worn by the Omenkillers. Stiff leather boots worn by the Omenkillers. Gray scarab worn directly on the head. These scarabs roll clumps of Ashes of War during their labors. Slightly reduces the FP cost of skills, but increases damage taken. Golden scarab worn directly on the head. These scarabs roll clumps of incantations during their labors. Slightly reduces the FP costs of incantations, but increases damage taken. As a scarab approaches death, it abandons its rolled treasure and stretches its wings wide for the long journey to its home nest. Blue-green scarab worn directly on the head. These scarabs roll clumps of sorcery during their labors. Slightly reduces the FP costs of sorceries, but increases damage taken. Red scarab worn directly on the head. The red scarabs roll clumps of crimson tears during their labors. Slightly increases the recovery effects of the Flask of Crimson Tears, but increases damage taken. Blue scarab worn directly on the head. These scarabs roll clumps of cerulean tears during their labors. Slightly increases the recovery effects of the Flask of Cerulean Tears, but increases damage taken. Extremely thin and sheer white dress worn by the Deathbed Companion as she embraces the dead. Slowly replenishes the HP of nearby allies, but not that of the wearer. The touch of the fabric is exceedingly soft, so as not to harm even the most withered corpse, while still sharing her warmth. Skirt worn by Phia, the Deathbed Companion. Hood of black cloth that covers the whole head. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk. Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth. Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home. The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth. %null% Robe worn by Millicent the Rotting Gloves worn by Millicent the Rotting Boots worn by Millicent the Rotting %null% Tunic worn by Millicent the Rotting Golden prosthetic forged using ancient techniques Hideously stained and ragged hood. Worn by former foot soldiers who have turned to banditry. Hideously stained and ragged cloth armor. Worn by former foot soldiers who have turned to banditry. Hideously stained and dented gauntlets. Worn by former foot soldiers who have turned to banditry. Hood of a page selected for special privileges by the noble they serve. The unassuming sack-like appearance befits their unseen and unknown stature. Clothes of a page selected for special privileges by the noble they serve. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. Clothes of a page selected for special privileges by the noble they serve. Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master. Bronze helm decorated with innumerable snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. Thick, bristly cloak eaten through by scarlet rot. The symbol of an underground gravekeeper's station. Greaves wrapped with bronze snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. Cloak wrapped with bronze snakes, eaten through by scarlet rot. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes. Mushrooms found growing all over the body. These overgrown mushrooms form a towering headpiece. Raises attack power when something nearby suffers from poison or rot. Long ago, great lords served the scarlet rot. Perhaps such fungal bodies served as their crowns. Mask forced on a victim's head to lend torture an extra degree of cruelty. It magnifies one's fears and makes them acutely aware of all forms of pain. Raises attack power when the wearer suffers from madness. When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief. Robe worn by scholars of the Lazuli Conspectus, singular among the greater Raya Lucaria Academy. These scholars, who sought to master Carian sorcery, instead learned to see the moon as equal to the stars. This robe, in the hue of the full moon, signifies their heresy. ProtectorCaption_dlc01.fmg None DarkSouls3 False The sun-faded and lightly soiled hat of Dryleaf Dane. Worn low over the eyes, it obscures the wearer's vision. Meeting the gaze of another can overcome the senses, often leading to the downfall of those who would walk the noble and solitary seekers' path. Sun-faded and lightly soiled travel attire worn by clergymen. The gold necklace found under the breast belongs to a group of spiritual seekers known as the Dryleaf Sect. This sect rejects dependence on others in all matters of faith, seeking self-discipline and self-sufficiency above all else. Sun-faded and lightly soiled arm wraps. Wound tightly around the arms as if it might prevent them from being broken. Sun-faded and lightly soiled travel attire worn by clergymen. Boots made of sturdy leather. Sun-faded and lightly soiled travel attire worn by clergymen. The leather satchel hanging from the shoulder is decorated with one of Miquella's emblems, a golden grass motif. The black iron helm of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique. The black iron chest armor of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique. The black iron gauntlets of Commander Gaius. Part of an armor set patterned after fallen seeds. Gaius was the most senior disciple of the same Alabaster Lord who taught Radahn and Gaea gravitational technique. Black iron greaves made for Commander Gaius. A cruel joke, for he could not wear them. Riding atop the boar he called his other half, Gaius was in fact a warrior of albinauric extraction. An Oathseeker Knight helm. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion. Chest armor of Needle Knight Leda. Slightly strengthens attacks following a dodge roll or backstep, as well as dash attacks. Embroidered with a golden crossed-tree motif, the chalk white cloak and surcoat symbolize the honor of the Needle Knights. "Kindly Miquella fashioned us as his needles to quell all, to ward away all." Oathseeker Knight gauntlets. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion. Oathseeker Knight greaves. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion. Oathseeker Knight chest armor. Black with gold ornamentation. These knights set off on quests of discovery, hoping to find by themselves an oath of their own choosing to serve in perfect, lifelong devotion. Helm made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature. Chest armor made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature. Gauntlets made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature. Greaves made from an unusual metal known as verdigris. Verdigris is said to be the gift of an outer god. Possessed of an enormously hefty yet supple strength thanks to its rusted nature. The pelt of Ralva the Great Red Bear, worn upon the head without modification. Enhances incantations of what is jokingly called "Bear Communion." This untreated hide, won at the end of a bloody bout, is just the thing to make a wild bear out of a warrior. Chest armor of Red Bear, whose name is lost to madness. A vest reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less." Gauntlets of Red Bear, whose name is lost to madness. Reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less." Greaves of Red Bear, whose name is lost to madness. Reinforced with iron rivets. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less." Helm of Red Bear, whose name is lost to madness. The cheek guards are shaped after lion fangs. Perhaps his fascination with the untamed strength of the wild stemmed from his past as a Redmane. A mask upon which is carved a tranquil sleeping face. The silver hair is arranged in the same style as St. Trina's, increasing arcane. Just once, Thiollier was granted the sweet repose of velvety sleep. The remainder of his days would be spent attempting to recapture it. The dark attire of those who wield poison in secret. The silver hair is arranged in the same style as St. Trina's, increasing arcane. Additionally, countless needles are sewn onto the exterior, apparently for talismanic effect. The dark gloves of those who wield poison in secret, ever scorned and loathed. The dark trousers of those who wield poison in secret, ever scorned and loathed. The dark attire of those who wield poison in secret. Countless needles are sewn onto the exterior for talismanic effect. The hat of Count Ymir, High Priest. The circular design at the top represents the Greater Will and its lightless abyss, imparting increased intelligence and arcane to the wearer. Though Count Ymir instructed Rellana in the sorcerous arts, he abandoned his allegiance to the moon. "It was merely the closest of the celestial bodies. Nothing more." Robe of Count Ymir, High Priest. Conceals the abundance of squirming beneath. Gold embroidery decorates the purple cloth, with a jewelled ruff that sparkles like a flower wet with dew. Gloves of Count Ymir, High Priest. Soft and well-tailored. Undergarments of Count Ymir, High Priest. Soft and well-tailored. Robe of Count Ymir, High Priest. The front is open, exposing the squirming fingers beneath. This robe is the image of his fervent desire having broken free, laying bare his greatest wish, and wearing it enhances finger sorceries. "I will be the true mother. My fingers will grant us redemption!" Grotesque mask constructed from countless solidified caterpillars. A ritual implement of the greater potentates of Bonny Village. Used to ward off thoughts of impurity, doubt, temptation, and other wickednesses one is vulnerable to while absorbed in divine ritual. Ragged black cloth overlaid with braided cord. Attire of a vengeance-seeking hornsent. The braided cord ties together the vow of the revenger with the victims' grudges. It must never come undone. Enhances both watchful spirits and the vengeful spirits summoned by horned bairns. Ragged black cloth tied with braided cord. Attire of a vengeance-seeking hornsent. This lightly soiled loincloth of ragged cloth does little more than conceal one's nether regions. Bright-red hood of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished. Bright-red dress of the Ranah dancers. Enhances the power of dancing attacks. The dance of Ranah is one of burning passion, and the most passionate dancers never allow their fiery dance to end, losing even their names as they dance on. To see the passion fade is to see the dancer's flame extinguished. Metal bracer of the Ranah dancers. Enhances the power of dancing attacks. Designed to protect the sword-wielding hand. Long, black trousers worn underneath the bright-red dress of the Ranah dancers. Enhances the power of dancing attacks. Altered form of the bright-red dress of the Ranah dancers. These are the black undergarments worn beneath. Enhances the power of dancing attacks. Bottomless black helm, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night. Bottomless black chest armor, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night. Bottomless black gauntlets, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night. Bottomless black greaves, cool to the touch. Flowing lines in the seeming shape of a fingerprint adorn the surface. Imprisons the wearer in utterly lightless dark. Bestowed upon those born deep underground, ordaining them as Swordhands of Night. Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. This tattered protective-wear is shaped like a bugle. The poor scavenger of battlefields found honor through Dragon Communion. Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Filthy belongings are attached to this tattered piece of protective-wear. The poor scavenger of battlefields found honor through Dragon Communion. Gauntlets of the broken drake warrior Igon. No more than a mish-mash of tatters and remnants stripped from a corpse found in the aftermath of a battle. Loincloth of the broken drake warrior Igon. Stripped from a corpse found in the aftermath of a battle, this scrap of cloth smells utterly foul. Helm of the broken drake warrior Igon, from a set of armor comprised of a miscellany of parts. Patched with scraps of cloth. The poor scavenger of battlefields found honor through Dragon Communion. Armor of the broken drake warrior Igon, from a set comprised of a miscellany of parts. Patched with scraps of cloth. The poor scavenger of battlefields found honor through Dragon Communion. The iron mask of Sir Ansbach, giving the appearance of a quiet, wise, old bearded man. But an old fear lurks beneath, together with the cold, unflinching discipline that once honed his blade, now employed to enhance Blood Oath and dynastic skills. Attire of Sir Ansbach. The embroidered crest of the Pureblood Knights has now all but faded away. Slightly enhances Blood Oath and dynastic skills. Ansbach understood that keeping his oath to his old master was not an act of logic, nor would it bear any justice, but it was for these very reasons he was unable to let go. Manchettes of Sir Ansbach. Black leather adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills. Boots of Sir Ansbach. Black leather adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills. Attire of Sir Ansbach. Black cloth adorned with gold embroidery. Slightly enhances Blood Oath and dynastic skills. Golden helm of Redmane Freyja, member of General Radahn's most distinguished knights. A hideous scarlet wound was once hewn into the center of her face. Later, Miquella gently put his lips to it and the unfading scar became the compass that Freyja would thereafter follow. Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. Affixed with a black woolen mantle. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors. Golden gauntlets of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors. Greaves of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors. Golden armor of Redmane Freyja, member of General Radahn's most distinguished knights. After witnessing Freyja's valor as a gladiator in his youth, Radahn invited her to join the ranks of his most trusted warriors. Steel helm of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts. Steel chest armor of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel, and bedecked with a black cloak. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts. Steel gauntlets of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts. Steel greaves of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts. Steel chest armor of the Knights of the Solitary Gaol. Part of a heavy armor set that covers the whole body in overlapping plates of steel. The nameless mausoleums of the realm of shadow are said to hold the spirits of warriors who lost their names, or their hearts. Helm worn by soldiers who serve Messmer the Impaler. The iron helm features a visor. Though the engraving upon the forehead is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor. Armor worn by soldiers who serve Messmer the Impaler. A ragged cloak is draped over rusted mail. Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor. Gauntlets worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war. Greaves worn by soldiers who serve Messmer the Impaler, rusted and crusted in filth from fighting in unending war. Armor worn by soldiers who serve Messmer the Impaler. The mail has rusted while fighting in unending war. Though the chestpiece features a Scadutree motif, gold has been used for its engraving. A small consolation to those forced to wage a war without grace or honor. Helm worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter. Armor worn by the Black Knights, servants of Messmer the Impaler. Though the engraving above the heart is a Scadutree design, it is etched in gold. A small consolation to those forced to wage a war without grace or honor. Gauntlets worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter. Greaves worn by the Black Knights, servants of Messmer the Impaler. Black iron ornamented with gold. A rotten odor stubbornly clings to it. Perhaps it arises from the tainted nature of the blood that splattered upon it. Or perhaps it is the wearer's own blackened soul, festering after endless slaughter. Helm of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa. Armor of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa. Gauntlets of Rakshasa, soaked in the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa. Greaves of Rakshasa, soaked the spurting blood of her victims. Tatters of ragged cloth jut out haphazardly, as if her lust for carnage threatens to break free. Increases damage dealt to foes, but greatly increases damage taken by the wearer. Cut down and devour. Only those who repeat the cycle without rest can truly subvert the self and become Rakshasa. Pointed helm of the Fire Knights under Messmer the Impaler's personal command. Slightly increases maximum HP, stamina, and maximum equip load. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master. Armor of the Fire Knights under Messmer the Impaler's personal command. Distinguished by its red cape and twin golden snakes which adorn the neck, enhancing incantations of Messmer's flame. These were the only ones who truly knew Messmer. His flames, like serpents. The painful fate that accompanied his accursed form. Gauntlets of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master. Greaves of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master. Armor of the Fire Knights under Messmer the Impaler's personal command. Each and every knight hailed from a renowned family of the Erdtree's upper echelons, but were shunned and chased from their homes after pledging allegiance to Messmer as their master. Helm of Wego, elder among the Fire Knights. Two warped death masks stacked one atop the other. Reduces FP used to summon spirits. Gnawed at by loneliness, the old man turned his attention to the spirituality of Messmer's flame, using it in a rite of resurrection. Yet the soulless bodies he brought to life were no comfort to poor Wego. Helm of Kood, captain of the Fire Knights. A winged serpent perches atop it. Enhances Fire Knight skills. The winged serpent is the token creature of Messmer's military forces. It is a wise friend which keeps the base serpent at bay and holds its power in check. Hood of Salza, sage of the Fire Knights. A prodigious amount of cloth wound around it, giving the impression of a greatly swollen head, and wearing it increases intelligence. A disciple of the elder Wego, he refused to burn down an old ruin, at the risk of his own life. Headband worn by highland warriors, made of woven leather. The white favor represents their home settlement. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast. Traditional garb of highland warriors, made from woven fabric and finished with fur. This garment is made from fabrics with both blue and red patterns. Red-patterned fabrics were allowed only to those who hunted bears—the greatest and most glorious of the highlanders. Arm wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast. Leg wraps worn by highland warriors, made of sturdy leather and fastened with winding straps. The addition of animal pelt keeps the wearer warm. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast. Helm worn by highland warriors, pieced together using leather. The white favor represents their home settlement. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast. Traditional garb of highland warriors, made from woven fabric and finished with a blue patterned cloth. Highland warriors are known to be hunters of bears; to them, there is no act more glorious than the subjugation of a savage beast. Golden helm of the Death Knights, whose own death masks served as the visards of their armor. Enhances skills and incantations of the capital's ancient dragon cult. The decayed golden wheel that adorns it represents their unbroken loyalty to Godwyn, he who became Prince of Death. Golden armor of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn. Golden gauntlets of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn. Golden greaves of the Death Knights, adorned with an antiquated depiction of the Erdtree. Enhances skills and incantations of the capital's ancient dragon cult. These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate—for the coming age of the Duskborn. A mask affixed with a crown of tangled horns, worn by those who would invoke divinity. Divine invocation heightens the dexterity of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this mask. Attire of the tower's ascetics, embodying their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training. Wrist guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training. Ankle guards of the tower's ascetics which embody their commitment to an austere existence of strict self-control. In order to ascend from their mortal flesh into tutelary deities of the land, they heighten their spirituality through severe ascetic training. Black helm of Messmer the Impaler, crowned with two intertwined winged serpents. Slightly enhances incantations of Messmer's flame as well as Fire Knight skills. The winged snakes were Messmer's constant companions. They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form, born when he destroyed the grace granted by his mother. They have accepted his fate as much as he. Black armor of Messmer the Impaler. Draped with a red cloak bearing his crest embroidered. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone." Black gauntlets of Messmer the Impaler. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone." Black greaves of Messmer the Impaler. On his mother's wishes, Messmer made himself a symbol of fear, undertaking the cleansing crusade she desired. "Direct thy maledictions, thine ire, and thy grief towards me alone." Black helm of Messmer the Impaler, crowned with two intertwined winged serpents. Slightly enhances incantations of Messmer's flame as well as Fire Knight skills. The winged snakes were Messmer's constant companions. They were there when the base serpent was sealed away behind his eye. They were there through his eternity of suffering. They will accompany him yet, in his hideous new form, born when he destroyed the grace granted by his mother. They have accepted his fate as much as he. Stone helm with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Empowers spells which summon rings of spectral light. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift. Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Featuring a cape of black Deathbird feathers, it enhances jumping attacks. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift. Stone bracelets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift. Stone anklets with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift. Stone armor with a tinge of green. One of a set of armor pieces cast in the image of the Gravebird. Gravebirds are ancient golems, created to guard the spiritgraves built where all manners of Death ultimately drift. Helm of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them. Cloth armor of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them. Gauntlets of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them. Greaves of the rank-and-file soldiers of Messmer's army. A pitch-dark soot clings to it, much like the inner faces of the men who wore them. Helm featuring a crown of sturdy tangled horns, allowing the wearer to invoke divinity. Attire of the horned warriors, keepers of the tower. Divine invocation bolsters the strength of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm. Armor of the horned warriors, keepers of the tower. The ochre fabric is draped over a chest-piece made to resemble the unclothed form of a hero from older times. Gauntlets of the horned warriors, keepers of the tower, made from a thick metal. Greaves of the horned warriors, keepers of the tower. Shaped to resemble the unclothed form of a hero from older times. A helm of tangled horn attached to a divine beast mask, allowing the wearer to invoke divinity. Worn by divine beast warriors; the chosen of the horned warriors. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm. Armor of feted horned warriors chosen to become divine beast warriors, adorned with a lion's pelt. Among the divine beast warriors, only those who truly excel at divine invocation become sculpted keepers, and are granted the honor of the lion dance. A helm of tangled horn attached to a divine bird mask, allowing the wearer to invoke divinity. Worn by divine bird warriors; the very first of all horned warriors. Divine invocation heightens the power of divine bird feathers alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this helm. Armor of divine bird warriors, the very first of all horned warriors, made from a golden metal. The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between. Gauntlets of divine bird warriors, the very first of all horned warriors, made from a golden metal. The golden-hued divine birds are known to be cruel, never taking to human companionship. Those who invoked their divinity were few and far between. Greaves of divine bird warriors, the very first of all horned warriors, made from a golden metal. The great, sharp talons increase the force generated by kicks. Ornate helm of Rellana, the Twin Moon Knight, fashioned from silver steel. Rennala, head of the royal family of Caria, was said to have given her younger sister, who renounced her lineage to chase after Messmer, a gift of lustrous black hair. Ornate armor of Rellana, the Twin Moon Knight, fashioned from silver steel. Adorned with the lapis-lazuli blue that is symbolic of Caria, its radiance is yet to fully fade. Gloves of Rellana, the Twin Moon Knight, fashioned from quality leather. Ornate greaves of Rellana, the Twin Moon Knight, fashioned from silver steel. The golden helm worn by Radahn in his younger years. Proudly displaying his heroic red hair, it is fitting attire for a lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort." The golden armor worn by Radahn in his younger years. Proudly adorned with heroic red accents, it is fitting attire for a lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort." The golden gauntlets worn by Radahn in his younger years. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort." The golden greaves worn by Radahn in his younger years. Worn by a fierce lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort." The golden armor worn by Radahn in his younger years. Worn by a fierce lion. When Malenia, Blade of Miquella, let the rotflower blossom in Aeonia, Radahn heard a murmur in his ear— "Miquella awaits thee, O promised consort." The circlet of light which adorned Miquella's head as he returned in divine aspect. It has begun to fade into nothingness. Slightly boosts intelligence, faith, and arcane, while also boosting the power of Miquella's light. This circle was to be the very foundation upon which Miquella's age of compassion would be built, should it have ever come to pass. Helm as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army? Armor as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army? Gauntlets as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army? Greaves as dark as shadow, worn by vulgar militiamen. Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. What better place than the realms of shadow then, for such an army? Ritual headwear in the form of a divine beast's head, used to perform the lion dance. Worn by the very finest of the sculpted keepers. Alas, it no longer responds to the old woman's earnest prayer. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this headwear. St. Trina's life withered and fell, as fleeting as the seasons. At her last, she left a single water lily. Slightly boosts max FP. Despite the velvety-purple hue, the flower is in no way poisonous—it merely blooms in quietude. Helm worn by Devonia, longest-serving of the Crucible Knights. Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations. It is said Devonia quested in search of the Crucible's origin, and departed from the lands of the Erdtree alone. A greatjar which fits comfortably over the head when upturned. Attire of the shamans who perform their worship at gaols. Increases the power of thrown pots of all sizes. They offer their prayers to the innards of the greatjars, such that they might be reborn one day into sainthood. This is the cycle of death and rebirth, taken into the hands of mortal men. Head covering made from the largely unaltered head of an impish golem. Resembling a lion in appearance, life force faintly clings to it. ProtectorCaption_dlc02.fmg None DarkSouls3 False DLC dummy ProtectorInfo.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% An ordinary iron helmet Armor composed of small metal plates Ordinary iron gauntlets Well-made leather trousers Helm worn by Kaiden sellswords Armor worn by Kaiden sellswords Gauntlets worn by Kaiden sellswords Trousers worn by Kaiden sellswords Malformed helm fused with dragon flesh Malformed armor fused with dragon flesh Malformed gauntlets fused with dragon flesh Malformed greaves fused with dragon flesh Malformed light helm fused with dragon flesh Malformed armor fused with dragon flesh Helm made from layered ancient dragon scales Armor made from layered ancient dragon scales Gauntlets made from layered ancient dragon scales Greaves made from layered ancient dragon scales Armor made of layered ancient dragon scales Hood of an Erdtree Capital perfumer Robe of an Erdtree Capital perfumer Gloves of an Erdtree Capital perfumer Sarong of an Erdtree Capital perfumer Tunic of an Erdtree Capital perfumer Leather tricorne of an unaffiliated perfumer Robe of an unaffiliated perfumer Gloves of an unaffiliated perfumer Trousers of an unaffiliated perfumer Tunic of an unaffiliated perfumer Hat of a defected glintstone sorcerer Robe of a defected glintstone sorcerer Gloves of a defected glintstone sorcerer Boots of a defected glintstone sorcerer Cowl of a defected glintstone sorcerer Tunic of a defected glintstone sorcerer Glintstone sorcerer Rogier's hat Glintstone sorcerer Rogier's cape Glintstone sorcerer Rogier's gloves Glintstone sorcerer Rogier's Trousers Glintstone sorcerer Rogier's vest Great Horned Tragoth's helm Great Horned Tragoth's armor Great Horned Tragoth's gauntlets Great Horned Tragoth's greaves Bloody Finger Hunter Yura's umbrella Bloody Finger Hunter Yura's armor Bloody Finger Hunter Yura's gauntlets Bloody Finger Hunter Yura's greaves Bloody Finger Hunter's armor Coarse hooded cloak of olive brown Garb made of rough material Arm wraps made of rough material Trousers made of rough material Helm made with the head of an old wolf Armor of Blaidd, Knight of Ranni Gauntlets of Blaidd, Knight of Ranni Greaves of Blaidd, Knight of Ranni Armor of Blaidd, Knight of Ranni Hood used by the Black Blade Assassins Armor used by the Black Blade Assassins Gauntlets used by the Black Blade Assassins Greaves used by the Black Blade Assassins Armor used by the Black Blade Assassins Deep red hood that covers the whole head Worn body armor, wrapped in a great cloth Iron gauntlets worn by salt winds and battle Iron greaves worn by salt winds and battle Knight's helm covered in a long cloth of deep red Knight's armor, worn by salt winds and battle Knight's gauntlets, worn by salt winds and battle Knight's greaves, worn by salt winds and battle Helm of a Stormveil Knight Armor of a Stormveil Knight Helm worn by Condor Knights Armor worn by Condor Knights Gauntlets worn by Condor Knights Greaves worn by Condor Knights Armor worn by Condor Knights Hood worn by pages Garb worn by pages Trousers worn by pages Tunic worn by pages Helm covered in blackened bloodstains Armor covered in blackened bloodstains Gauntlets covered in blackened bloodstains Greaves covered in blackened bloodstains Light helm covered in blackened bloodstains Armor covered in blackened bloodstains Chainmail hood made of motherly silver Chainmail armor made of motherly silver Bracelets made of motherly silver Chainmail skirt made of motherly silver Armor made of motherly silver Peddler Kalé's hat Peddler Kalé's cloak Peddler Kalé's trousers Peddler Kalé's vest Malformed, golden helm used by Gnarrl Malformed, golden armor used by Gnarrl Malformed, golden gauntlets used by Gnarrl Malformed, golden greaves used by Gnarrl Helm of a Tree Sentinel Armor of a Tree Sentinel Gauntlets of a Tree Sentinel Greaves of a Tree Sentinel Armor of a Tree Sentinel Helm of an Arbor Sentinel Armor of an Arbor Sentinel Gauntlets of an Arbor Sentinel Greaves of an Arbor Sentinel Armor of an Arbor Sentinel Hood worn by members of the Empyrean family Armor worn by members of the Empyrean family Bracelets worn by members of the Empyrean family Waistcloth worn by members of the Empyrean family Headband worn by members of the Empyrean family Vest worn by members of the Empyrean family Crown worn by members of the Empyrean family Robe worn by members of the Empyrean family Crown worn by members of the Empyrean family Tunic worn by members of the Empyrean family Crown worn by members of the Empyrean family Tunic worn by members of the Empyrean family Headband worn by worshippers of stag specters Garb worn by worshippers of stag specters Leggings worn by worshippers of stag specters %null% %null% %null% Bronze helm adorned with many snakes Robe made from a beast pelt Bronze anklets adorned with snakes Bronze bracelets adorned with snakes Hood of dyed black cloth featuring gold embroidery Robe of dyed black cloth featuring gold embroidery Waistcloth of dyed black material Mask worn by the people of rotted abundance Armor worn by the people of rotted abundance Gauntlets worn by the people of rotted abundance Greaves worn by the people of rotted abundance Vest worn by the people of rotted abundance Helm of a Wing Knight. Somewhat decayed... Armor of a Wing Knight. Somewhat decayed... Gauntlets of a Wing Knight. Somewhat decayed... Greaves of a Wing Knight. Somewhat decayed... Light helm of a Wing Knight. Somewhat decayed… Armor of a Wing Knight. Somewhat decayed… Mail helm covering a headband engraved with flames Fire Monk armor adorned with a red cloth Fire Monk gauntlets which resemble flames Fire Monk greaves which resemble flames Chain helm worn above a fire shaped crown Godskin Monk armor adorned with a white cloth Godskin Monk gauntlets which resemble flames Godskin Monk greaves which resemble flames Fire Prelate helm sculpted in the image of a sage Fire Prelate armor adorned with a red cloth Fire Prelate gauntlets which resemble flames Fire Prelate greaves which resemble flames Fire Prelate armor adorned with a red cloth Aristocrat headband, decorated with fine goldwork Aristocrat garb featuring fine gold embroidery Aristocrat boots, made of thick leather Aristocrat garb, adorned with golden embroidery Aristocrat hat, decorated with a marcescent feather Aristocrat coat featuring fine gold embroidery Aristocrat hood, made from superior cloth Aristocrat gown featuring fine gold embroidery Aristocrat shoes made from sturdy leather Helm worn by wandering soldiers Armor worn by wandering soldiers Gloves worn by wandering soldiers Boots worn by wandering soldiers Hood of a travelling musician gripped by death Robe of a travelling musician gripped by death Waistcloth of travelling musician gripped by death Oval helmet large enough to cover any head Crown of Godfrey, the first Elden Lord Armor of Godfrey, the first Elden Lord Gauntlets of Godfrey, the first Elden Lord Greaves of Godfrey, the first Elden Lord Armor of Godfrey, the first Elden Lord Helm of Radahn, God of War Armor of Radahn, God of War Gauntlets of Radahn, God of War Greaves of Radahn, God of War Armor of Radahn, God of War Robe of Mohg, Lord of Blood Gown of Mohg, Lord of Blood Crown of Rennala, the Full Moon Witch Robe of Rennala, the Full Moon Witch Bracelet of Rennala, the Full Moon Witch Trousers of Rennala, the Full Moon Witch Hood made from tanned Demigod skin Robe made from tanned Demigod skin Bracelets made from tanned Demigod skin Boots made from tanned Demigod skin Hood made from tanned corpulent Demigod skin Robe made from tanned corpulent Demigod skin Bracelets made from tanned corpulent Demigod skin Boots made from tanned corpulent Demigod skin Hood of a depraved perfumer gripped by madness Robe of a depraved perfumer gripped by madness Gloves of a depraved perfumer gripped by madness Boots of a depraved perfumer gripped by madness Tunic of a depraved perfumer gripped by madness Helm used by Ordovis of the Crucible and his men Armor used by Ordovis of the Crucible and his men Gauntlets used by the Crucible Knights Greaves used by the Crucible Knights Helm used by Siluria of the Crucible and her men Armor used by Siluria of the Crucible and her men Armor used by Ordovis of the Crucible and his men Armor used by Siluria of the Crucible and her men Skull-merged Crown of a Crystal Sorcerer Dull red robe of a Crystal Sorcerer Dull red arm wraps of a Crystal Sorcerer Dull red waistcloth of a Crystal Sorcerer Blue transparent crown of a Crystal Sorcerer Blue transparent robe of a Crystal Sorcerer Blue transparent arm wraps of a Crystal Sorcerer Helm of Gideon Ofnir, the All-Knowing Armor of Gideon Ofnir, the All-Knowing Gauntlets of Gideon Ofnir, the All-Knowing Greaves of Gideon Ofnir, the All-Knowing Armor of Gideon Ofnir, the All-Knowing Helm worn by D, Knight of the Golden Order Armor worn by D, Knight of the Golden Order Gauntlets worn by D, Knight of the Golden Order Greaves worn by D, Knight of the Golden Order Armor worn by D, Knight of the Golden Order Greaves worn by D, Knight of the Golden Order Helm pieced together from scavenged metal Armor pieced together from scavenged metal Gauntlets pieced together from scavenged metal Greaves pieced together from scavenged metal Helm pieced together from scavenged metal Armor pieced together from scavenged metal Blindfold of the exiled prophets Robe of the exiled prophets Trousers of the exiled prophets Robe of the exiled prophets Tunic of the exiled prophets Hood of the glintstone polishers Robe of the glintstone polishers Gloves of the glintstone polishers Trousers of the glintstone polishers Robe of the glintstone polishers Oddly shaped helm used by foreign knights Oddly shaped armor used by foreign knights Oddly shaped gauntlets used by foreign knights Oddly shaped greaves used by foreign knights Oddly shaped armor used by foreign knights Heavy helm passed down through the Hoslow family Armor passed down through the Hoslow family Gauntlets passed down through the Hoslow family Greaves passed down through the Hoslow family Helm passed down through the Hoslow family Armor passed down through the Hoslow family Helm of a banished knight Armor of a banished knight Gauntlets of a banished knight Greaves of a banished knight Chest Piece of a banished knight Cowl of a nomadic warrior, made of blue cloth Vest of a nomadic warrior, made of blue cloth Gauntlets of a nomadic warrior Greaves of a nomadic warrior Strange birch mask that hides one's expression Old white tunic, stained with blood Physician's gloves made from thick leather Physician's trousers made from thick leather Physician's vest made from thick leather Mask that mediates via body of famed ancestor Armor that mediates via body of famed ancestor Gauntlets that mediate via body of famed ancestor Greaves that mediate via body of famed ancestor Headband of a warrior of the frigid uplands Battlewear of a warrior of the frigid uplands Gauntlets of a warrior of the frigid uplands Greaves of a warrior of the frigid uplands Helm of a warrior of the frigid uplands Battlewear of a warrior of the frigid uplands Helm of Belnahr the Traitor Armor of Belnahr the Traitor Gauntlets of Belnahr the Traitor Greaves of Belnahr the Traitor Armor of Belnahr the Traitor Headband reserved for the badlands' bravest Pauldron reserved for the badlands' bravest Gauntlets reserved for the badlands' bravest Gaiters formed only of leather straps Hooded cloak of expatriated royalty Armor of expatriated royalty Gloves of expatriated royalty Trousers of expatriated royalty Hooded cloak of expatriated royalty Helm of Maliketh the Black Blade Armor of Maliketh the Black Blade Gauntlets of Maliketh the Black Blade Greaves of Maliketh the Black Blade Armor of Maliketh the Black Blade Helm of Arbitress Malenia Armor of Arbitress Malenia Gauntlets of Arbitress Malenia Greaves of Arbitress Malenia Armor of Arbitress Malenia Veteran General's old helm Veteran General's old armor Veteran General's old gauntlets Veteran General's old greaves Veteran General's old armor Beast-like helm of the Bloodhound Knights Beast-like armor of the Bloodhound Knights Beast-like gauntlets of the Bloodhound Knights Beast-like greaves of the Bloodhound Knights Beast-like armor of the Bloodhound Knights Hood worn for a humble festival Cloak worn for a humble festival Wreath of flowers worn for a humble festival Ceremonial garb worn for a humble festival Hood worn for a humble festival Cloak worn for a humble festival Hood of a rune cursed citizen Garb of a rune cursed citizen Waistcloth of a rune cursed citizen Garb of a rune cursed citizen Garb of a rune cursed citizen Crown of a rune cursed citizen Garb of a rune cursed citizen Head concealing silver robe Stone mask of the Twin Crystal Sage Robe worn by Raya Lucaria's magic scholars Manchettes worn by Raya Lucaria's magic scholars Leggings worn by Raya Lucaria's magic scholars Stone mask of a Gold Amber Sage Stone mask of a Red Glintstone Sage Stone mask depicting the wise Karolos Stone mask of a Green Glintstone Sage Broken stone mask with fractured Glintstone Cylindrical helm worn by marionette soldiers Armor of lattice plate worn by marionette soldiers Iron mask worn by marionette soldiers Helm of Vargram the Bloody Wolf Armor of Vargram the Bloody Wolf Gauntlets of Vargram the Bloody Wolf Greaves of Vargram the Bloody Wolf Breastplate of Vargram the Bloody Wolf Helm of a warrior from the land of reeds Chest piece of a warrior from the land of reeds Gauntlets of a warrior from the land of reeds Greaves of a warrior from the land of reeds Armor of a warrior from the land of reeds Mask adorned with a land of reeds veteran warrior Stomach band of a land of reeds veteran warrior Gauntlets of a land of reeds veteran warrior Greaves of a land of reeds veteran warrior Black hood of those who kill for a living Black robe of those who kill for a living Gloves of those who kill for a living Boots of those who kill for a living Mask of those who kill for a living Vest of those who kill for a living Iron mask worn by grave offenders Tattered clothing Tattered trousers Iron mask worn by only the most violent offenders Hood worn by traveling clerics Robe worn by traveling clerics Gloves worn by traveling clerics Skirt worn by traveling clerics Tunic worn by traveling clerics Crown worn by Saints Dress worn by Saints Skirt worn by Saints Tunic worn by Saints Hat worn by ruthless Chaplains Gown worn by ruthless Chaplains Gloves worn by ruthless Chaplains Boots worn by ruthless Chaplains Hood worn by ruthless Chaplains Vest worn by ruthless Chaplains Headdress made from wildflowers Hood worn by followers of the deadly birds Cloak worn by followers of the deadly birds Wraps worn by followers of the deadly birds Trousers worn by followers of the deadly birds Vest worn by followers of the deadly birds Deathwatch, Jerren's hood Deathwatch, Jerren's armor Deathwatch, Jerren's gauntlets Deathwatch, Jerren's tights Deathwatch, Jerren's helm Deformed helm of a mad knight in despair Deformed armor of a mad knight in despair Deformed gauntlets of a mad knight in despair Deformed greaves of a mad knight in despair Deformed armor of a mad knight in despair White mask of Tanith, Lady of the Volcano Manor Dress of Tanith, Lady of the Volcano Manor Skirt of Tanith, Lady of the Volcano Manor Stone mask of Rya, servant to the Volcano Manor Extravagantly embroidered noble's robe Extravagantly embroidered noble's gown An eerie white haired silver mask Noble's cape woven with sturdy fabric Noble's waistcloth woven with sturdy fabric Bandages dirtied with blood Noble's gown woven with sturdy fabric Mask of a curse gnawed Omen Armor of a curse gnawed Omen Gauntlets of a curse gnawed Omen Greaves of a curse gnawed Omen Helm of enchanted Carian knights Armor of enchanted Carian knights Gauntlets of enchanted Carian knights Greaves of enchanted Carian knights Armor of enchanted Carian knights Eyepatch worn by a great sorcerer turned hermit Cape worn by a great sorcerer turned hermit Arm wraps worn by a great sorcerer turned hermit Shoes worn by a great sorcerer turned hermit Tunic worn by a great sorcerer turned hermit Mask of an unaffiliated glintstone sorcerer Robe of an unaffiliated glintstone sorcerer Arm wraps of an unaffiliated glintstone sorcerer Waistcloth of an unaffiliated glintstone sorcerer Hat worn by Enchantress Ranni Robe worn by Enchantress Ranni Skirt worn by Enchantress Ranni Dress worn by Enchantress Ranni Robe worn by Malenia Arm wraps worn by Malenia Skirt worn by Malenia Cap worn by students of the Raya Lucaria Academy Robe worn by students of the Raya Lucaria Academy Mask worn by researchers of the Golden Order Robe worn by researchers of the Golden Order Arm wraps worn by researchers of the Golden Order Waistcloth worn by researchers of the Golden Order Robe worn by Morgott, the Elden Lord Helm modeled after the silent Frog People Chainmail worn by the silent Frog People Mask worn by an ancient hero Armor worn by an ancient hero Arm wraps worn by an ancient hero Waistcloth worn by an ancient hero Ancient mask with an animal motif Ancient mask with an animal motif Ancient mask with an animal motif Ancient mask with an animal motif Ancient mask with an animal motif Ancient mask with an animal motif Head covering formed from silver tears Helm made of woven chain Chest piece made of woven chain Gauntlets made of woven chain Greaves made of woven chain Sturdy helm made from iron Iron armor with a surcoat attached Iron armor with a blue surcoat attached Helm modeled after a Land Octopus This sturdy jar might serve well as a helm Helm with slime mold growing on it Armor with slime mold growing on it Arm wraps with slime mold growing on them Leg wraps with slime mold growing on it Shining helm decorated with a mirror Shining helm decorated on all sides with mirrors Dirty hood worn by bandits Dirty leather armor worn by bandits Dirty gloves worn by bandits Dirty boots worn by bandits Dirty garb worn by bandits Iron helm worn by foreign knights Iron armor worn by foreign knights Iron gauntlets worn by foreign knights Iron greaves worn by foreign knights Hood with a mysterious silhouette Helm used by Stormveil Knights Armor used by Stormveil Knights Gauntlets used by Stormveil Knights Greaves used by Stormveil Knights Helm used by Raya Lucaria Academy Knights Armor used by Raya Lucaria Academy Knights Gauntlets used by Raya Lucaria Academy Knights Greaves used by Raya Lucaria Academy Knights Helm used by Capital Knights Armor used by Capital Knights Gauntlets used by Capital Knights Greaves used by Capital Knights Helm used by Caelid Wilds Knights Armor used by Caelid Wilds Knights Gauntlets used by Caelid Wilds Knights Greaves used by Caelid Wilds Knights Armor used by Mausoleum Knights Gauntlets used by Mausoleum Knights Greaves used by Mausoleum Knights Helm used by Knights of Miquella Armor used by Knights of Miquella Gauntlets used by Knights of Miquella Greaves used by Knights of Miquella Helm used by Capital Knights Armor used by Capital Knights Gauntlets used by Capital Knights Greaves used by Capital Knights Armor used by Capital Knights Helm used by Stormveil Elite Knights Armor used by Stormveil Elite Knights Gauntlets used by Stormveil Elite Knights Greaves used by Stormveil Elite Knights Armor used by Stormveil Elite Knights Helm of Raya Lucaria Academy Elite Knights Armor of Raya Lucaria Academy Elite Knights Gauntlets of Raya Lucaria Academy Elite Knights Greaves of Raya Lucaria Academy Elite Knights Armor of Raya Lucaria Academy Elite Knights Helm used by Elite Capital Knights Armor used by Elite Capital Knights Gauntlets used by Elite Capital Knights Greaves used by Elite Capital Knights Armor used by Elite Capital Knights Helm used by Elite Caelid Wilds Knights Armor used by Elite Caelid Wilds Knights Gauntlets used by Elite Caelid Wilds Knights Greaves used by Elite Caelid Wilds Knights Armor used by Elite Caelid Wilds Knights Armor used by Elite Mausoleum Knights Gauntlets used by Elite Mausoleum Knights Greaves used by Elite Mausoleum Knights Armor used by Elite Mausoleum Knights Helm used by Elite Knights of Miquella Armor used by Elite Knights of Miquella Gauntlets used by Elite Knights of Miquella Greaves used by Elite Knights of Miquella Armor used by Elite Knights of Miquella Helm used by Stormveil Soldiers Armor used by Stormveil Soldiers Gauntlets used by Stormveil Soldiers Greaves used by Stormveil Soldiers Helm used by Raya Lucaria Academy Soldiers Armor used by Raya Lucaria Academy Soldiers Helm used by Capital Soldiers Armor used by Capital Soldiers Helm used by Caelid Wilds Patrol Soldiers Armor used by Caelid Wilds Patrol Soldiers Armor used by Mausoleum Soldiers Helm used by Miquella's Soldiers Armor used by Miquella's Soldiers Mask worn by Executioners Robe worn by Executioners Gloves worn by Executioners Boots worn by Executioners Mask made from a large, old white scarab's body Mask made from a large, old red scarab's body Mask made from a large, old blue scarab's body Mask made from a large, old yellow scarab's body Mask made from a large, old green scarab's body Dress worn by Phia, the Deathbed Companion Skirt worn by Phia, the Deathbed Companion Hood worn by Phia, the Deathbed Companion Robe worn by Phia, the Deathbed Companion Gown worn by Phia, the Deathbed Companion Robe worn by Millicent the Rotting Gloves worn by Millicent the Rotting Boots worn by Millicent the Rotting Tunic worn by Millicent the Rotting Golden prosthetic forged using ancient techniques Hood worn by cave-dwelling foot soldiers Robe worn by cave-dwelling foot soldiers Gloves worn by cave-dwelling foot soldiers Hood of a Page loyal to a certain noble family Garb of a Page loyal to a certain noble family Vest of a Page loyal to a certain noble family Scarlet-bronze helm adorned with many snakes Robe fashioned from the pelt of a deadly beast Scarlet-bronze bracelet depicting coiled snakes Scarlet-bronze anklet depicting coiled snakes Garland crown of large flowers rotted by poison Red cloth blindfold used to cover prisoners' eyes Sorcerer's robe, dyed in a beautiful cerulean hue ProtectorInfo_dlc01.fmg None DarkSouls3 False DLC dummy ProtectorInfo_dlc02.fmg None DarkSouls3 False DLC dummy ProtectorName.fmg None DarkSouls3 False %null% [ERROR]Type 1 [ERROR]Type 2 [ERROR]Type 3 [ERROR]Type 4 [ERROR]Type 5 [ERROR]Type 6 [ERROR]Type 7 [ERROR]Type 8 [ERROR]Type 9 [ERROR]Type 10 [ERROR]Type 11 [ERROR]Type 12 [ERROR]Type 13 [ERROR]Type 14 [ERROR]Type 15 [ERROR]Type 16 [ERROR]Type 17 [ERROR]Type 18 [ERROR]Type 19 [ERROR]Type 20 [ERROR]Type 1 [ERROR]Type 2 [ERROR]Type 3 [ERROR]Type 4 [ERROR]Type 5 [ERROR]Type 6 [ERROR]Type 7 [ERROR]Type 8 [ERROR]Type 9 [ERROR]Type 10 [ERROR]Type 11 [ERROR]Type 12 [ERROR]Type 13 [ERROR]Type 14 [ERROR]Type 15 [ERROR]Type 16 [ERROR]Type 17 [ERROR]Type 18 [ERROR]Type 19 [ERROR]Type 20 [ERROR]Travel Hairstyle Head Body Arms Legs Iron Helmet Scale Armor Iron Gauntlets Leather Trousers Kaiden Helm Kaiden Armor Kaiden Gauntlets Kaiden Trousers Drake Knight Helm Drake Knight Armor Drake Knight Gauntlets Drake Knight Greaves Drake Knight Helm (Altered) Drake Knight Armor (Altered) Scaled Helm Scaled Armor Scaled Gauntlets Scaled Greaves Scaled Armor (Altered) Perfumer Hood Perfumer Robe Perfumer Gloves Perfumer Sarong Perfumer Robe (Altered) Traveler's Hat Perfumer's Traveling Garb Traveler's Gloves Traveler's Slops Perfumer's Traveling Garb (Altered) Alberich's Pointed Hat Alberich's Robe Alberich's Bracers Alberich's Trousers Alberich's Pointed Hat (Altered) Alberich's Robe (Altered) Spellblade's Pointed Hat Spellblade's Traveling Attire Spellblade's Gloves Spellblade's Trousers Spellblade's Traveling Attire (Altered) Bull-Goat Helm Bull-Goat Armor Bull-Goat Gauntlets Bull-Goat Greaves Iron Kasa Ronin's Armor Ronin's Gauntlets Ronin's Greaves Ronin's Armor (Altered) Guilty Hood Cloth Garb Tarnished Wrap Cloth Trousers Black Wolf Mask Blaidd's Armor Blaidd's Gauntlets Blaidd's Greaves Blaidd's Armor (Altered) Black Knife Hood Black Knife Armor Black Knife Gauntlets Black Knife Greaves Black Knife Armor (Altered) Exile Hood Exile Armor Exile Gauntlets Exile Greaves Banished Knight Helm Banished Knight Armor Banished Knight Gauntlets Banished Knight Greaves Banished Knight Helm (Altered) Banished Knight Armor (Altered) [ERROR] Briar Helm Briar Armor Briar Gauntlets Briar Greaves Briar Armor (Altered) Page Hood Page Garb Page Trousers Page Garb (Altered) Night's Cavalry Helm Night's Cavalry Armor Night's Cavalry Gauntlets Night's Cavalry Greaves Night's Cavalry Helm (Altered) Night's Cavalry Armor (Altered) Blue Silver Mail Hood Blue Silver Mail Armor Blue Silver Bracelets Blue Silver Mail Skirt Blue Silver Mail Armor (Altered) Nomadic Merchant's Chapeau Nomadic Merchant's Finery Nomadic Merchant's Trousers Nomadic Merchant's Finery (Altered) Malformed Dragon Helm Malformed Dragon Armor Malformed Dragon Gauntlets Malformed Dragon Greaves Tree Sentinel Helm Tree Sentinel Armor Tree Sentinel Gauntlets Tree Sentinel Greaves Tree Sentinel Armor (Altered) Royal Knight Helm Royal Knight Armor Royal Knight Gauntlets Royal Knight Greaves Royal Knight Armor (Altered) Nox Monk Hood Nox Monk Armor Nox Bracelets Nox Greaves Nox Monk Hood (Altered) Nox Monk Armor (Altered) Nox Swordstress Crown Nox Swordstress Armor Night Maiden Twin Crown Night Maiden Armor Nox Swordstress Crown (Altered) Nox Swordstress Armor (Altered) Great Horned Headband Fur Raiment Fur Leggings Shining Horned Headband Shaman Furs Shaman Leggings Duelist Helm Gravekeeper Cloak Duelist Greaves Gravekeeper Cloak (Altered) Sanguine Noble Hood Sanguine Noble Robe Sanguine Noble Waistcloth Guardian Mask Guardian Garb (Full Bloom) Guardian Bracers Guardian Greaves Guardian Garb Cleanrot Helm Cleanrot Armor Cleanrot Gauntlets Cleanrot Greaves Cleanrot Helm (Altered) Cleanrot Armor (Altered) Fire Monk Hood Fire Monk Armor Fire Monk Gauntlets Fire Monk Greaves Blackflame Monk Hood Blackflame Monk Armor Blackflame Monk Gauntlets Blackflame Monk Greaves Fire Prelate Helm Fire Prelate Armor Fire Prelate Gauntlets Fire Prelate Greaves Fire Prelate Armor (Altered) Aristocrat Headband Aristocrat Garb Aristocrat Boots Aristocrat Garb (Altered) Aristocrat Hat Aristocrat Coat Old Aristocrat Cowl Old Aristocrat Gown Old Aristocrat Shoes Vulgar Militia Helm Vulgar Militia Armor Vulgar Militia Gauntlets Vulgar Militia Greaves Sage Hood Sage Robe Sage Trousers Pumpkin Helm Elden Lord Crown Elden Lord Armor Elden Lord Bracers Elden Lord Greaves Elden Lord Armor (Altered) Radahn's Redmane Helm Radahn's Lion Armor Radahn's Gauntlets Radahn's Greaves Radahn's Lion Armor (Altered) Lord of Blood's Robe Lord of Blood's Robe (Altered) Queen's Crescent Crown Queen's Robe Queen's Bracelets Queen's Leggings Godskin Apostle Hood Godskin Apostle Robe Godskin Apostle Bracelets Godskin Apostle Trousers Godskin Noble Hood Godskin Noble Robe Godskin Noble Bracelets Godskin Noble Trousers Depraved Perfumer Headscarf Depraved Perfumer Robe Depraved Perfumer Gloves Depraved Perfumer Trousers Depraved Perfumer Robe (Altered) Crucible Axe Helm Crucible Axe Armor Crucible Gauntlets Crucible Greaves Crucible Tree Helm Crucible Tree Armor Crucible Axe Armor (Altered) Crucible Tree Armor (Altered) Lusat's Glintstone Crown Lusat's Robe Lusat's Manchettes Old Sorcerer's Legwraps Azur's Glintstone Crown Azur's Glintstone Robe Azur's Manchettes All-Knowing Helm All-Knowing Armor All-Knowing Gauntlets All-Knowing Greaves All-Knowing Armor (Altered) Twinned Helm Twinned Armor Twinned Gauntlets Twinned Greaves Twinned Armor (Altered) Twinned Greaves (Altered) Ragged Hat Ragged Armor Ragged Gloves Ragged Loincloth Ragged Hat (Altered) Ragged Armor (Altered) Prophet Blindfold Corhyn's Robe Prophet Trousers Prophet Robe (Altered) Prophet Robe Astrologer Hood Astrologer Robe Astrologer Gloves Astrologer Trousers Astrologer Robe (Altered) Lionel's Helm Lionel's Armor Lionel's Gauntlets Lionel's Greaves Lionel's Armor (Altered) Hoslow's Helm Hoslow's Armor Hoslow's Gauntlets Hoslow's Greaves Diallos's Mask Hoslow's Armor (Altered) Vagabond Knight Helm Vagabond Knight Armor Vagabond Knight Gauntlets Vagabond Knight Greaves Vagabond Knight Armor (Altered) Blue Cloth Cowl Blue Cloth Vest Warrior Gauntlets Warrior Greaves White Mask War Surgeon Gown War Surgeon Gloves War Surgeon Trousers War Surgeon Gown (Altered) Royal Remains Helm Royal Remains Armor Royal Remains Gauntlets Royal Remains Greaves [ERROR]Brave's Cord Circlet [ERROR]Brave's Battlewear [ERROR]Brave's Bracer [ERROR]Brave's Legwraps [ERROR]Brave's Leather Helm [ERROR]Brave's Battlewear (Altered) Beast Champion Helm Beast Champion Armor Beast Champion Gauntlets Beast Champion Greaves Beast Champion Armor (Altered) Champion Headband Champion Pauldron Champion Bracers Champion Gaiters Crimson Hood Noble's Traveling Garb Noble's Gloves Noble's Trousers Navy Hood [ERROR] Maliketh's Helm Maliketh's Armor Maliketh's Gauntlets Maliketh's Greaves Maliketh's Armor (Altered) Malenia's Winged Helm Malenia's Armor Malenia's Gauntlet Malenia's Greaves Malenia's Armor (Altered) Veteran's Helm Veteran's Armor Veteran's Gauntlets Veteran's Greaves Veteran's Armor (Altered) Bloodhound Knight Helm Bloodhound Knight Armor Bloodhound Knight Gauntlets Bloodhound Knight Greaves Bloodhound Knight Armor (Altered) Festive Hood Festive Garb Festive Hood (Altered) Festive Garb (Altered) Blue Festive Hood Blue Festive Garb Commoner's Headband Commoner's Garb Commoner's Shoes Commoner's Headband (Altered) Commoner's Garb (Altered) Commoner's Simple Garb Commoner's Simple Garb (Altered) Envoy Crown Twinsage Glintstone Crown Raya Lucarian Robe Sorcerer Manchettes Sorcerer Leggings Olivinus Glintstone Crown Lazuli Glintstone Crown Karolos Glintstone Crown Witch's Glintstone Crown [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Marionette Soldier Helm Marionette Soldier Armor Marionette Soldier Birdhelm Raging Wolf Helm Raging Wolf Armor Raging Wolf Gauntlets Raging Wolf Greaves Raging Wolf Armor (Altered) Land of Reeds Helm Land of Reeds Armor Land of Reeds Gauntlets Land of Reeds Greaves Land of Reeds Armor (Altered) Okina Mask White Reed Armor White Reed Gauntlets White Reed Greaves [ERROR] Confessor Hood Confessor Armor Confessor Gloves Confessor Boots Confessor Hood (Altered) Confessor Armor (Altered) Prisoner Iron Mask Prisoner Clothing Prisoner Trousers Blackguard's Iron Mask [ERROR] Traveling Maiden Hood Traveling Maiden Robe Traveling Maiden Gloves Traveling Maiden Boots Traveling Maiden Robe (Altered) [ERROR] [ERROR] Finger Maiden Fillet Finger Maiden Robe Finger Maiden Shoes Finger Maiden Robe (Altered) [ERROR] Preceptor's Big Hat Preceptor's Long Gown Preceptor's Gloves Preceptor's Trousers Mask of Confidence Preceptor's Long Gown (Altered) [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Grass Hair Ornament Skeletal Mask Raptor's Black Feathers Bandit Manchettes Bandit Boots Bandit Garb Eccentric's Hood Eccentric's Armor Eccentric's Manchettes Eccentric's Breeches Eccentric's Hood (Altered) Fingerprint Helm Fingerprint Armor Fingerprint Gauntlets Fingerprint Greaves Fingerprint Armor (Altered) Consort's Mask Consort's Robe Consort's Trousers Ruler's Mask Ruler's Robe Upper-Class Robe Marais Mask Marais Robe Bloodsoaked Manchettes Bloodsoaked Mask Official's Attire [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Omen Helm Omen Armor Omen Gauntlets Omen Greaves Carian Knight Helm Carian Knight Armor Carian Knight Gauntlets Carian Knight Greaves Carian Knight Armor (Altered) Hierodas Glintstone Crown Errant Sorcerer Robe Errant Sorcerer Manchettes Errant Sorcerer Boots Errant Sorcerer Robe (Altered) [ERROR] Haima Glintstone Crown Battlemage Robe Battlemage Manchettes Battlemage Legwraps Snow Witch Hat Snow Witch Robe Snow Witch Skirt Snow Witch Robe (Altered) Traveler's Clothes Traveler's Manchettes Traveler's Boots Juvenile Scholar Cap Juvenile Scholar Robe Radiant Gold Mask Goldmask's Rags Gold Bracelets Gold Waistwrap Fell Omen Cloak Albinauric Mask Dirty Chainmail Zamor Mask Zamor Armor Zamor Bracelets Zamor Legwraps Imp Head (Cat) Imp Head (Fanged) Imp Head (Long-Tongued) Imp Head (Corpse) Imp Head (Wolf) Imp Head (Elder) Silver Tear Mask Chain Coif Chain Armor Gauntlets Chain Leggings Greathelm Eye Surcoat Tree Surcoat Octopus Head Jar Mushroom Head Mushroom Body Mushroom Arms Mushroom Legs Nox Mirrorhelm Iji's Mirrorhelm Black Hood Leather Armor Leather Gloves Leather Boots Bandit Mask Knight Helm Knight Armor Knight Gauntlets Knight Greaves Greathood [ERROR] Godrick Soldier Helm Tree-and-Beast Surcoat Godrick Soldier Gauntlets Godrick Soldier Greaves Raya Lucarian Helm Cuckoo Surcoat Raya Lucarian Gauntlets Raya Lucarian Greaves Leyndell Soldier Helm Erdtree Surcoat Leyndell Soldier Gauntlets Leyndell Soldier Greaves Radahn Soldier Helm Redmane Surcoat Radahn Soldier Gauntlets Radahn Soldier Greaves Mausoleum Surcoat Mausoleum Gauntlets Mausoleum Greaves Haligtree Helm Haligtree Crest Surcoat Haligtree Gauntlets Haligtree Greaves Gelmir Knight Helm Gelmir Knight Armor Gelmir Knight Gauntlets Gelmir Knight Greaves Gelmir Knight Armor (Altered) Godrick Knight Helm Godrick Knight Armor Godrick Knight Gauntlets Godrick Knight Greaves Godrick Knight Armor (Altered) Cuckoo Knight Helm Cuckoo Knight Armor Cuckoo Knight Gauntlets Cuckoo Knight Greaves Cuckoo Knight Armor (Altered) Leyndell Knight Helm Leyndell Knight Armor Leyndell Knight Gauntlets Leyndell Knight Greaves Leyndell Knight Armor (Altered) Redmane Knight Helm Redmane Knight Armor Redmane Knight Gauntlets Redmane Knight Greaves Redmane Knight Armor (Altered) Mausoleum Knight Armor Mausoleum Knight Gauntlets Mausoleum Knight Greaves Mausoleum Knight Armor (Altered) Haligtree Knight Helm Haligtree Knight Armor Haligtree Knight Gauntlets Haligtree Knight Greaves Haligtree Knight Armor (Altered) Foot Soldier Cap Chain-Draped Tabard Foot Soldier Gauntlets Foot Soldier Greaves Foot Soldier Helmet Foot Soldier Tabard Gilded Foot Soldier Cap Leather-Draped Tabard Foot Soldier Helm Scarlet Tabard Bloodsoaked Tabard Sacred Crown Helm Ivory-Draped Tabard Omensmirk Mask Omenkiller Robe Omenkiller Long Gloves Omenkiller Boots Ash-of-War Scarab Incantation Scarab Glintstone Scarab Crimson Tear Scarab Cerulean Tear Scarab Deathbed Dress [ERROR]Deathbed Smalls [ERROR] Fia's Hood Fia's Robe Fia's Robe (Altered) %null% [ERROR]Millicent's Robe [ERROR]Millicent's Gloves [ERROR]Millicent's Boots %null% [ERROR] [ERROR] [ERROR]Millicent's Tunic [ERROR]Golden Prosthetic [ERROR] [ERROR] Highwayman Hood Highwayman Cloth Armor Highwayman Gauntlets High Page Hood High Page Clothes High Page Clothes (Altered) Rotten Duelist Helm Rotten Gravekeeper Cloak Rotten Duelist Greaves Rotten Gravekeeper Cloak (Altered) Mushroom Crown Black Dumpling Lazuli Robe ProtectorName_dlc01.fmg None DarkSouls3 False Dane's Hat Dryleaf Robe Dryleaf Arm Wraps Dryleaf Cuissardes Dryleaf Robe (Altered) Gaius's Helm Gaius's Armor Gaius's Gauntlets Gaius's Greaves Oathseeker Knight Helm Leda's Armor Oathseeker Knight Gauntlets Oathseeker Knight Greaves Oathseeker Knight Armor Verdigris Helm Verdigris Armor Verdigris Gauntlets Verdigris Greaves Pelt of Ralva Iron Rivet Armor Iron Rivet Gauntlets Iron Rivet Greaves Fang Helm Thiollier's Mask Thiollier's Garb Thiollier's Gloves Thiollier's Trousers Thiollier's Garb (Altered) High Priest Hat High Priest Robe High Priest Gloves High Priest Undergarments Finger Robe Caterpillar Mask Braided Cord Robe Braided Arm Wraps Soiled Loincloth Dancer's Hood Dancer's Dress Dancer's Bracer Dancer's Trousers Dancer's Dress (Altered) Helm of Night Armor of Night Gauntlets of Night Greaves of Night Igon's Helm Igon's Armor Igon's Gauntlets Igon's Loincloth Igon's Helm (Altered) Igon's Armor (Altered) Wise Man's Mask Ansbach's Attire Ansbach's Manchettes Ansbach's Boots Ansbach's Attire (Altered) Freyja's Helm Freyja's Armor Freyja's Gauntlets Freyja's Greaves Freyja's Armor (Altered) Helm of Solitude Armor of Solitude Gauntlets of Solitude Greaves of Solitude Armor of Solitude (Altered) Messmer Soldier Helm Messmer Soldier Armor Messmer Soldier Gauntlets Messmer Soldier Greaves Messmer Soldier Armor (Altered) Black Knight Helm Black Knight Armor Black Knight Gauntlets Black Knight Greaves Rakshasa Helm Rakshasa Armor Rakshasa Gauntlets Rakshasa Greaves Fire Knight Helm Fire Knight Armor Fire Knight Gauntlets Fire Knight Greaves Fire Knight Armor (Altered) Death Mask Helm Winged Serpent Helm Salza's Hood Leather Headband Gloried Attire Leather Arm Wraps Leather Leg Wraps Leather Crown Highland Attire Death Knight Helm Death Knight Armor Death Knight Gauntlets Death Knight Greaves Curseblade Mask Ascetic's Loincloth Ascetic's Wrist Guards Ascetic's Ankle Guards Messmer's Helm Messmer's Armor Messmer's Gauntlets Messmer's Greaves Messmer's Helm (Altered) Gravebird Helm Gravebird's Blackquill Armor Gravebird Bracelets Gravebird Anklets Gravebird Armor Common Soldier Helm Common Soldier Cloth Armor Common Soldier Gauntlets Common Soldier Greaves Horned Warrior Helm Horned Warrior Armor Horned Warrior Gauntlets Horned Warrior Greaves Divine Beast Helm Divine Beast Warrior Armor Divine Bird Helm Divine Bird Warrior Armor Divine Bird Warrior Gauntlets Divine Bird Warrior Greaves Rellana's Helm Rellana's Armor Rellana's Gloves Rellana's Greaves Young Lion's Helm Young Lion's Armor Young Lion's Gauntlets Young Lion's Greaves Young Lion's Armor (Altered) Circlet of Light Shadow Militiaman Helm Shadow Militiaman Armor Shadow Militiaman Gauntlets Shadow Militiaman Greaves Divine Beast Head St. Trina's Blossom Crucible Hammer-Helm Greatjar Imp Head (Lion) ProtectorName_dlc02.fmg None DarkSouls3 False DLC dummy WeaponCaption.fmg None DarkSouls3 False %null% %null% %null% No armament equipped. Bare fists will be used to attack. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. A standard dagger with a straight blade. Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits. Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives. A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. A knife with curved handguards. Designed to parry, turning foes' attacks against them. For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent. Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion. Jagged dagger with a distinctive curved blade. Used by the noble servants of the Lord of Blood. This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood. A knife made by sharpening hard crystal. Signature weapon of glintstone miners. Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard. Crafted from human bone. Grants trace amounts of runes on landing attacks. Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual. Dagger fashioned from a great scorpion's tail, glistening with scarlet rot. A ceremonial tool used by heretics, crafted from the relic of a sealed outer god. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Large knife with a broad, curved blade. This weapon is designed to slash and rend, inflicting blood loss upon the recipient. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss. These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina. Short sword given to high ranking clergymen of Farum Azula. Raises potency of bestial incantations. The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind. Sickle fashioned from ivory. Weapon carried by aged Albinaurics. These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. Dagger with a bloodstained blade. Afflicts targets with blood loss. As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace. Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith. Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent. The one who walks alongside flame, Shall one day meet the road of Destined Death. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A straight sword with a double-edged blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade, suited to slashing attacks. Horizontal swings boast wide attack range, making it easier to connect with foes. A straight sword with a wide blade. Effective for slashing attacks. Broad horizontal swings widen the attack range, making it easier to connect with foes. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people. Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self. Slender straight sword patterned after an antique ornament. Superior swordsmen prefer to wield one in each hand. After falling from grace, the dregs of the golden lineage sought power and purpose in the past. A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die. Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death." A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle. Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened. Sword forged by compounding silver and gold. A sacred weapon to hunt Those Who Live in Death. Deals holy damage. The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass. Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor. Storied sword and treasure of Caria Manor. One of the legendary armaments. Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors. Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren. Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty. These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle. Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes. St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance. Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade. A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn. Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand. Treasured sword of Eochaid, a lesser, long-vanished domain. The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone. Swords of Eochaid dance through the skies. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Narrow blade carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use. The blade is thin and lightweight so as not to obstruct the hawk's mobility. A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery. Deals magic damage. Apparently once used as a staff of sorcery, this sword is made of wood. Sword fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enwreathed with powerful magic, its attack scales with intelligence. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Oddly shaped greatsword wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept. Weighty even among others of its class, the impact of each strike is sure to be felt. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army. Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title. Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss. Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself. Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights. This sword is imbued with an ancient holy essence. Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself. Greatsword forged from a blue-white meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition. One of the legendary armaments. Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light. Sword wrought from the remains of a god who should have lived a life eternal. Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning. Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world. The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle. Sacred sword of Rykard, Lord of Blasphemy. Remains of the countless heroes he has devoured writhe upon the surface of this blade. Now they share the same blood, bound together as family. Some HP is restored upon defeating an enemy. Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments. Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid. Sinister greatsword fashioned from a giant's backbone. Metes out wounds like a lopsided saw-blade, and restores some FP upon defeating an enemy. Milos was undersized for a giant, and was viewed as sullied and terribly grotesque. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging. Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly symbolize the tenets of the Golden Order. One of the legendary armaments. Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient. In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greatsword wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Barbed rod carried by Deathbirds. The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns. Bronze greatsword wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. Greatsword wielded by the gargoyles serving under Maliketh. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight. Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Stone greatsword wielded by Erdtree Burial Watchdogs. Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone. Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory. After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago. Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so. The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust. Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif. Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades. Greatsword decorated in royal Carian style. Favored weapon of Blaidd the Half-Wolf. In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn. Sacred sword of the Gloam-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh. The black flames wielded by the apostles are channeled from this sword. Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon. One of the legendary armaments. The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power. The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret. One of the legendary armaments. A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors. Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks. For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. Mainly used as a backup weapon, in combination with a long-handled armament. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield. As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier. High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot. Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess. A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith. Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Estoc carried by wandering nobles. Made to be easy to wield. Daubed with gold from tip to tail, it should fetch a good sum. Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood. Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles. The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Large rapier featuring a thin, sharp blade. Commonly used in life or death duels. Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield. Piercing Gravel Stone sword containing primeval lightning. A portion of the Dragonlord's power, gained from a remembrance. This weapon commands great power over the paltry, mortal dragons of today. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Wielders of the weapon employ a unique style that enhances attacks with spinning motions. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword forged of dull iron wielded by the beastmen of Farum Azula. The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard. Made to hunt down humans, this weapon requires high dexterity to wield effectively. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession. A devastatingly powerful weapon in the hands of a skilled swordsman. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering. Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use. Curved sword with a blade fashioned from the lava of Mt. Gelmir. An armament of the man-serpents, impossible for a human to have made. Deals fire damage. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water. Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend. Sword fashioned from a delicate wing, suffused with the magic of the stars. Strong attack unleashes a wave of enchanted light. Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles. The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen. Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color. One of the legendary armaments. In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir. Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers. The blade is thin and sharp, and strong attack unleashes a far-reaching slash. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales. Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge. A thoroughly reliable choice of weapon for those who can master its particulars. Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic. A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet. A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks. Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales. It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves. Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants. In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength. The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants. The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula. The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken. Warped blade of shifting hue used by Morgott, the Omen King. The accursed blood that Morgott recanted and sealed away reformed into this blade. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds. The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers. Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks. Blade built into Malenia's prosthetic arm. Through consecration it is resistant to rot. Malenia's war prosthesis symbolized her victories. Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage. The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor. Weapon of Okina, swordsman from the Land of Reeds. A cursed weapon that has felled countless men. When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated. Katana forged of glintstone. Masterpiece of a Sellian swordsmith. Light enwreathes the blade when sheathed, explaining its Moonveil moniker. A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. Sinister katana modeled after a serpent bone. The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh. Much skill is required to wield this weapon due to its asymmetric nature. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. An attractive twinblade of fine make that prizes the chivalric way. Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks. Twinned naginata forged in the Land of Reeds. Chosen weapon of Eleonora, Violet Bloody Finger. Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood. Twinblade symbolizing twins Miquella and Malenia. Miquella and his sister were born from an inseparable fate. The blades contain the Runes of both Abundance and Decay. Twinblade that contain the power of the Rune of Abundance. The holy power within the blade can call upon part of Miquella's own strength. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. An iron bludgeon with sharp protrusions. Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Hard, curved club, shaped like a crescent moon. Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer with a hard protruding beak. A pickaxe designed for combat, in essence. A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss. Ironic given its graceful name, this weapon often reeks of blood. A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood. This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence. A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A steel mace resembling a bouquet of roses. On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace". A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss. Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool. The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants. The unique strong attack rouses fiery combative spirit. Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call. Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it. Mace shaped like a suspended metal droplet wielded by monks of the Eternal City. Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened. Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper. Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it. The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters. Warhammer wielded by Radagon. Forged in the age of gods, it harbors colossal magic power. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. A thick, solid lump of wood. Wielding this striking weapon requires no skill. A simple, primitive weapon that requires only brute strength to swing about. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors. The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. Weighty enough to crush armor and its wearer alike. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin. Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large curved club of hard wood, shaped like a crescent moon. Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks. Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Large pickaxe designed to crack thick bedrock. Tool of sturdy miners. Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?" Great hammer with a striking end modelled to resemble five beastly claws. The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent. Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call. Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss. A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself. Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it. Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments. A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot. Weighty enough to crush armor and its wearer alike. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds. The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss. Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking. Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage. The heads were made to resemble those of his wife and two children. Flail which deals magic damage, having been imbued with power by the remembrance of Astel. Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads. Especially large for a flail, wielding it requires more strength than it does dexterity. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. A thick, heavy blade attached to a handle. A versatile, standard weapon Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Peculiar hatchet wielded by imps. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Commonly known as a hatchet, this smaller variety of axe is an everyday work tool. Despite its short reach, it is easy to handle, exceling in successive attacks. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal. This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Fairly large iron cleaver, commonly used by the maltreated Misbegotten. Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species. Its attack power is greatly enhanced with one's arcane attribute. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north. Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Single-sided axe used by the warriors of the highlands. Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity. The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe. Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe. The dead easily lose their way, and have always been in sore need of a guiding hand. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax. Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth. Their hearts are proud, and thereby easily undone. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains. Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. Oversized double-headed axe with a bizarre, almost melted appearance. Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers. The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia. Specializes in sweeping through foes by making use of its long handle. Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage. "I command thee kneel! For I am the lord of all that is golden!" Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. Large iron axe with a long handle. Weapon of the maltreated Misbegotten. Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks. When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber. Perhaps that is the reason it excels at critical hits. Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship. In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden. Restores a very small amount of HP when it squarely strikes an enemy. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. Greataxe wielded by the gargoyles serving under Maliketh. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. An exceedingly plain spear of modest weight. Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Weapon comprised of a blade attached to a long haft. A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes. Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains. The blade emits a faint light and deals magic damage. Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. The winged golden blade deals holy damage. The diminutive shield is blessed with an incantation that wards off rot. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Spear with a wide tip. In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village. Crafted from human bone. Grants trace amounts of runes upon landing attacks. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. A longspear featuring an especially lengthy handle. Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces. Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead. Used by soldiers on watch, its attacks set foes aflame. Spear whittled from the weapon wielded by Gransax. One of the legendary armaments. A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana. A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks. Ritual spear used by priests of old who were permitted to come among the Deathbirds. The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection. Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir. Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss. Weapon of the Marionette Soldiers employed by sorcerers. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Commonly used iron spear with no notable traits. The blade is severely rusted. Spear fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enwreathed with powerful magic, its attack scales with intelligence. Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty. As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound. Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights. The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence. Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord. War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold. Like Vyke himself, it has been tormented by the yellow flame of frenzy from within. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce. Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. A long-handled polearm that combines the functions of both axe and spear. Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation. Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor. Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A beaten red battle standard is furled around this time-worn halberd. Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds. This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. Weapon wielded by young Albinaurics. The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage. A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war. This far-reaching weapon excels at slashing attacks. Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree. Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees. Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard. The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world. Halberd shaped like a dragon, enwreathed with both ice and lightning. Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles. Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions. Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax. Deals holy damage. Such is the mark of those who serve Maliketh, the Black Blade. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Halberd wielded by the gargoyles serving under Maliketh. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard. In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. This weapon is said to have served as a charm against evil spirits in times of old. War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella. This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage. Scythe used both for collecting and offering up the dead. The blade itself seems to be a tortured, maddened thing. Sacred scythe resembling a pair of white wings. Deals holy damage. According to pagan belief, white-winged maidens are said to be Death's gentle envoys. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. A leather whip. Not originally used for combat, but as an instrument of pain. Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin. Very effective at inflicting blood loss. This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir. When wielded as a weapon, the flames become supple whips of lava. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Whip with a unique three-headed shape. The power of flame dwells within, and when imbued with magic, lava spews from its end. Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood." Hefty whip woven from the flame-red hair of a Fire Giant. Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors. Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A weapon built for striking with the fists, made of tough leather inlaid with iron rivets. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. A caestus with the rivets replaced by blood loss-inducing spikes. Fist weapons come in pairs, and two-handing this weapon will equip it to both hands. The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm. The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist. This weapon cannot be two-handed. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice. Not a weapon to be taken lightly, as its weighty blows shatter bones with ease. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Spherical iron manifer covered in spikes which induce blood loss. Used in brutal games of pugilism. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist. Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains. Fitted by placing one's hands into the fists' grips until they dig in. "O clinging creature. A king relinquishes not the hand." Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation. One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage. The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect. Claw weapons come in pairs, and two-handing this weapon will equip it to both hands. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. The black fang protruding from the bronze snake head is coated in deadly poison. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Large curved claws used by Bloodhound Knights. The curve allows the weapon to slip through an enemy's guard. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds. Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship. The hammer's head is unusually substantial, and strong attacks will fling foes into the air. Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs. The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap. Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt. Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum. A weapon reserved for duelist champions, the charge attack is particularly ferocious. Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength. Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease. Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees. The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring. Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon. With its sharp point, this colossal weapon can skewer foes. Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss. The design was adopted for use as the iconic weapon wielded by Iron Virgins. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Mining tool of stonedigger trolls used to crack bedrock. Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine. Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot. Wielded by the avatars who protect the Minor Erdtrees. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. Greataxe designed for gladiatorial combat, now festering with scarlet rot. Used by duelists who were exiled from the colosseum. This torch's tip is wrapped in oil-soaked rags and set on fire. The flame can illuminate dark locales, or be used to attack enemies. Can be raised up when equipped in the left hand, illuminating more of the surrounding area. Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies. Heavier than a normal torch, but the heated filament boosts fire damage dealt. Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly. The light-purple flame induces sleep. Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity. A torch which burns oil infused with a special incense. The aroma pacifies wild beasts. Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves. Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. A small metal roundshield. The bump in the center is designed to parry. A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Golden shield used by the perfumers of Leyndell during military service. Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir. Said to have been tempered in lava, it boasts great resistance to fire. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. A creaky old wooden shield, circular in shape. Roughly reinforced with vines. There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such. Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it. The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield. An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design riveted to the center represents both sword and tree. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield. The design is said to represent the stars of the night sky, portending fate. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. Small metal roundshield depicting a sinister rift. An antiquated charm that glares back at an enemy, it boosts focus. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation. Finely balanced, this shield is easy to use. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation. The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield made upon Mt. Gelmir forged from uncooling lava. Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus. Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen. The sculpted bronze snake is a poisonous breed, boosting the wielder's resistance to poison. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A standard medium-sized metal shield. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns. Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree. The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A wooden roundshield that has been reinforced with metal. Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds. At dwindling levels of HP, this shield slightly boosts both attack and defense. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. A standard medium-sized metal shield. Highly reputed for its solid build and reliability. The design represents the Erdtree foregrounded against a blue sky. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. On the larger side for a medium-sized shield, the face has been covered in brass. Commonly employed in the Shattering. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks. The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands. Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes. A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family. Excels when facing magic or holy attacks. Just who were these knights preparing to fight? A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A roundshield covered in leather. On the larger side for a medium-sized shield. Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. The circular horsehead design evokes a swift gallop. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy. The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A tall, medium-sized wooden shield. Light for its size, and easy to handle. Adorned with a long-forgotten crest of Stormveil, ancient in design. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest symbolizes red wings. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The crest represents a forest and river. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield. Easier to handle than a kite shield. The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. A medium-sized metal shield, comparatively easy to handle. Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Roundshield covered in black leather. On the larger side for a medium-sized shield. From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability. The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield featuring sumptuous ornamentation used by the scions of great families. Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn. An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree. Imbued with lightning. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame. Originates from Eochaid, a land of proudly solitary ascetics. Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection. The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield used by Tree Sentinels. Treated with gold, featuring a delicate design. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield. The beast depicted is Serosh, aged counselor who guides the golden lineage. The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield. The see-through head is extremely light, but its flesh is supple, providing absolutely no protection from piercing attacks. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty. The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP. Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth. Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika. Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth. The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function. A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation. Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield." An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. An iron greatshield large enough to cover the entire body. Features an inverted hawk crest. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks. Giant ants are venomous creatures, granting a boost to immunity when wielding this shield. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights. The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay. Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy. Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself." Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell. Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield coated with gold. Carried by knights loyal to Godrick. The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden greatshield reinforced with a metal ornamentation. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering. Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel. Staff with a glintstone embedded at the tip. A catalyst for casting sorceries. Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them. Staff fashioned from pure crystal; a deed impossible for a human. Enhances Crystalian sorceries. The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom. Staff with a forked tip, embedded with red glintstones. Enhances lava sorceries. The Man-Serpents of Mt. Gelmir draw from faith in addition to intelligence to enhance the potency of their sorcery. Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence. Sneered at by fools in the academy. Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries. Only those of the highest intelligence may wield this, the finest of all glintstone staves. Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone. Boosts the power of Stonedigger sorceries. Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used as a catalyst for sorceries. Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them. Staff embedded with a blue glintstone. One of two types of Carian staff. Gifted to enchanted knights, it enhances Glintblade sorceries. Staff embedded with sullied amber, said to be a very part of the Prince of Death. Enhances death sorceries. One of the staves deemed heretical by the academy for its ability to allow sorceries to be augmented through faith in addition to intelligence. Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old. The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness. Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone. Only a recognized sorcerer is permitted to wield this staff. Staff embedded with a blue glintstone. One of two types of Carian staff. Given to sorcerers that they might enact the role of knight. Enhances Carian sword sorceries. Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it. Reduces casting time of all sorceries, but consumes additional FP. Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it. Enhances power of all sorceries, but consumes additional FP. Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite. Boasts high sorcery scaling and boosts gravity sorceries as well. However, this staff cannot be strengthened in any way. A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic. Sorceries are scaled with faith rather than intelligence when wielding this staff which enhances thorn sorceries in particular. Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot. Enhances Crystalian sorceries. Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism. This staff only distinguishes itself when casting invisibility sorceries, but that is reason enough for some to wield it. A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting sacred incantations. Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them. Sacred seal of the Godskin Apostles, inlaid with obsidian. Said to represent the manipulation of black flame, this catalyst enhances godslayer incantations. Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair. Sacred seal wielded by Fire Monks and Prelates, this catalyst enhances Giants' Flame incantations. Sacred seal made from Gravel Stone thought to be an ancient dragon scale. Enhances Dragon Cult incantations of the Royal Capital. The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lightning itself, are both imbued with gold. Sacred seal granted by Gurranq, the Beast Clergyman. A rare trinket which allows incantations to be scaled with strength. The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq. %null% A formless sacred seal depicting the ceremonial observation of Order. Enhances Golden Order Fundamentalist incantations. Fundamentalism is scholarship in all but name. Scales incantations using both intelligence and faith. A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between. Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers. Formless drakeblood seal with a dragon communion crest. Enhances Dragon Communion incantations. The sacrificial devouring of the heart gives power. Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate. This seal scales incantations with one's arcane attribute. Formless sacred seal bestowed by the maiden of the Three Fingers. Enhances incantations of the frenzied flame. This seal is the mark of the Lord of Frenzied Flame. Scales incantations using strength, dexterity, intelligence, and faith all together. Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback. To use a bow, arrows must also be equipped. Shortbow wielded by Winged Misbegotten. Fine fur clings to it. Designed to inflict additional damage by sacrificing range. Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages. A bow which requires dexterity rather than strength to master. Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows. Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy. Bow composited from a mix of materials. Demands high attributes, and is tricky to wield, but is a fearsome tool when mastered. Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage. To use a bow, arrows must also be equipped. Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers. This bow requires dexterity over strength to master. Longbow made from animal horn. Wielded by the master hunters of the ancestral followers. Imbues arrows fired with magic damage. Reveals its true worth when used with magic-infused arrows. Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow. Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows. Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic, revealing its true worth when used with poison-infused arrows. Used by assassins known as the Formless Serpents. Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. Enhances precision while shooting, enabling arrows to fly much further distances. Longbow carved from black wood to resemble a blade. One of the most difficult bows to master. The blade-like body of the bow is light in the hand and cuts through the air. Can be wielded as nimbly as a light bow, despite its fuller size. Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif. Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion. Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem. Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use. Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow. Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows. Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary. A greatbow can only fire great arrows. A crossbow of simple make, usable by anyone, but lacking in both power and accuracy. Bolts must be equipped to use a crossbow. Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing. Bolts must be equipped to use a crossbow. Heavy crossbow with iron limbs, increasing damage dealt. Commonly employed in the Shattering. Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. One touch fires a volley of bolts. Be warned; large stores of bolts can be quickly spent. One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon. Reveals true worth when used with holy-infused bolts. Large crossbow made from composite materials. One of the largest of all bolt-firing devices. Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel. A weapon that combines two crossbows to scatter bolts in a wide arc. A crude and inaccurate weapon, yet carries considerable might for those who might wield it. Black crossbow featuring a long stock. Used for sniping, it has a very long range. Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor. An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts. Perfect for reckless acts such as storming a castle or facing an entire army alone. Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload. Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it. Arrows used with small and long bows. Unremarkable in any way, shape or form. Arrow with the tip set alight. Deals fire damage. Arrow carved to resemble a flying snake. Used in tandem with the Serpent Bow. Loyal minions of the Formless Serpents, their fangs are daubed with deadly poison. Arrow whittled from thin animal bones. Craftable item. The feather fletching adds distance to the arrow's flight. Arrow carved to resemble a withered water lily. Afflicts targets with a powerful sleep effect. Priests of St. Trina use these arrows to spread their teachings. The sweet oblivion of sleep can become quite the habit. Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact. Craftable item. The fletching adds distance to the arrow's flight. Carved arrows made in tandem with the Erdtree Bow. Deals holy damage. Highly effective against Those Who Live in Death, and able to prevent them from rising again. Arrow in which the spirits of small animals are thought to dwell. Deals magic damage. Used by the master hunters of the ancestral followers. Arrow whittled from thin animal bones. Craftable item. Though the tip is certainly sharp, it does not fly particularly true. Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage. Craftable item. Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison. Craftable item. Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep. Craftable item. Arrow whittled from animal bones fletched with stormhawk feathers. Craftable item. Flies enshrouded in storm winds, breaking enemy stances and guards with ease. Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage. Craftable item. Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact. Craftable item. Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact. Craftable item. Arrow set alight with ghostflame before firing. Deals magic damage while also afflicting foes with frost. Used by the Company of the Fallen Hawk, once ordered to explore the Eternal City. Animal bone arrow that knocks enemies away with a gust of wind. Craftable item. Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage. Craftable item. Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage. Craftable item. Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss. Craftable item. Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost. Craftable item. Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. A greatarrow as large as a spear for use with greatbows. Used by archers of monstrous strength employed by a lord's army. Greatarrow of black stone crafted by a civilization now gone to ruin. Used by the Guardian Golem. This hefty arrow is enrobed in tempestuous winds, allowing it to break enemy stances and guards with ease. Carved greatarrows made together with the Erdtree Greatbow. Deals holy damage. Imbued with an oath-sworn incantation, which boosts the attack and defense of the archer and their nearby allies. Greatarrow of black stone crafted by a civilization now gone to ruin. Imbued with its ancient magic. Deals magic damage. Greatarrows used by General Radahn during the festival of combat. These are in fact the many spears with which he was stabbed by the Cleanrot Knights. Imbued with Radahn's gravitational power. Greatarrow as large as a spear whittled from stout animal bones. Craftable item. The fletching adds distance to the arrow's flight. Greatarrow as large as a spear whittled from stout animal bones. Though the tip is certainly sharp, it does not fly particularly true. Ammunition used for crossbows. A widespread, common type of bolt. Bolt tipped with a shard of Gravel Stone. Deals powerful lightning damage. Used by worshippers of the ancient dragons. Bolt created with perfumer techniques. Used by nobles' guards and the like. The point of impact explodes with sparks, dealing fire damage. Bolts used in Crepus' Black-Key Crossbow, an assassin's tool of exquisite craftsmanship. The intricate spiral tip bores deep, injecting scarlet rot far into the flesh of its target. Bolt covered in thorns. One of the most horrific weapons used in the Shattering. Afflicts target with blood loss. Difficult to remove once buried in flesh, causing appalling damage to the body. Enchanted work of craft made in tandem with the Full Moon Crossbow. The tip is embedded with glintstone. Like a shooting star, these bolts leave a beautiful trail when fired. Deals magic damage. Bolt tipped with a shard of Explosive Stone. Explodes on impact, dealing fire damage. Bolt blessed with an incantation of the Erdtree. Deals powerful holy damage. Once used by guards of the Capital. Well-crafted bolt with an illustrious design, wielded by regulars of a lord's army. Deals more damage than its commonplace cousin. Bolt carved from a thin animal bone. Craftable item. Though the tip is certainly sharp, it does not fly particularly true. Bolt carved from animal bone. The tip is set alight before firing. Deals fire damage. Craftable item. Bolt crafted from animal bone with a lightning-infused tip. Deals lightning damage. Craftable item. Bolt carved from animal bone. The tip is daubed with a glintstone tincture. Deals magic damage. Craftable item. Bolt carved from animal bone. The tip is daubed with a golden tincture. Deals holy damage. Craftable item. Bolt carved from animal bone. The tip is daubed with venom. Afflicts targets with poison. Craftable item. Bolt carved from animal bone. The tip is daubed with a blood tincture. Afflicts targets with blood loss. Craftable item. Bolt carved from animal bone with a frozen tip. Afflicts targets with frost. Craftable item. Bolt carved from animal bone. The tip is daubed with rot. Afflicts targets with scarlet rot. Craftable item. Bolt carved from animal bone. The tip is daubed with a waterlily tincture. Afflicts targets with sleep. Craftable item. Bolt with a fiercely burned tip. Deals powerful fire damage. Used by survivors of Radahn's army to stave off the scarlet rot. Greatbolt as large as a spear for use with Hand Ballista. Greatbolt tipped with a clump of Gravel Stone shards. Deals powerful lightning damage. Greatbolt tipped with a clump of Explosive Stone shards. Detonates a large explosion on impact, dealing fire damage. Greatbolt as large as a spear carved from stout animal bones. Craftable item. Though the tip is certainly sharp, it does not fly particularly true. WeaponCaption_dlc01.fmg None DarkSouls3 False Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Dagger with a large hand guard. Intended to be used in the left hand, thereby complementing a piercing sword or identical blade held in the right to enable a distinctive style of fighting. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Shortsword used by the Fire Knights. A slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Silver sword of St. Trina, now stained the color of velvet. Inflicts eternal sleep. When St. Trina was abandoned, the faint, light-purple mists coalesced into an intoxicating deep-purple cloud. Sword encrusted with a line of stars fashioned from small pieces of crude glintstone. Weapon of the demi-human swordsmen. When bestowed with this weapon by their queen, the swordsmen swear to find the truth that lies at the end of the procession of stars. One of the Carian royal family's glintstone swords. A smaller piercing sword with a slender blade. Formerly used by the Carian knights of old before the full refinement of their sorcerous combat techniques, this armament functions as a catalyst for glintstone sorcery when executing strong attacks. A sword that none can pull from its scabbard of cracked stone. Relic of a lost civilization from a time long past, said to have served a ritual purpose at altars of light and darkness. Sword of light, pulled from its stone scabbard at an altar. From the quick of the root, unswerving rays of light intersect and reflect to give the silver blade form. Sword of darkness, pulled from its stone scabbard at an altar. From the quick of the root, wandering coils of darkness coalesce and release, their eddies and vortices giving form to the dark blade. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Weapon once wielded by Commander Gaius. A combination of greatsword and lance. Weighty and capable of being brought to bear with great force, this armament shows its true potential when used astride a mount. Gaius himself was never without his boar. Golden greatsword that once pierced the body of Midra, master of the manse. Used by the hornsent in the execution of a damnation like no other. The barbs that pierce the victim from within wind gently around the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. A peculiar weapon carried by imps. Greatsword smithed in the shape of a fork-tongued lizard. Strong attacks allow the wielder to fire the forked tongue from the blade. Steel greatsword wielded by the Knights of the Solitary Gaol. Through a secret rite, they relinquished their hearts for heightened battle prowess. Next, they engraved their blades with two crests: one depicting the light of birth, and the other, solitude. One of the treasures of the ruined forges. Greatsword of ancient meteoric ore, ending in a sharp point. Fashioned from an excavated shard of an arrowhead that once was a part of the old gods' arsenal. A capable piercing weapon that excels at thrusting attacks. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatsword of the Fire Knights. A long, slender blade that undulates like fire. Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power. Greatswords of black steel wielded by Radahn in his youth. A pair of weapons decorated with a lion mane motif. These were in his possession immediately before his triumph over the stars—the swords of a lord who does not rely on physical strength and gravity alone. Greatsword embedded with a blue glintstone. The favored weapon of the steadfast Carian knight, Moonrithyll. Moonrithyll was the Twin Moon Knight's chamberlain. She was also a friend to the trolls, who served the royal family, and proudly wielded their weapons as she fought arm in arm with her gargantuan comrades. Greatswords of black steel wielded by Radahn in his youth. A pair of weapons decorated with a lion mane motif. These were in his possession immediately before his triumph over the stars—the swords of a lord who does not rely on physical strength and gravity alone. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Greatsword of the Fire Knight Queelign. A weighty piercing sword with a blade that undulates like fire. Queelign devoted his all to the crusade, and remade his greatsword in the shape of the lance wielded by his liege—aspiring to become a second Impaler. Sharp blade sculpted into a twisted shape. A sword that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits. Curved swords with long, sickle-like blades. A pair of weapons made to be wielded in both hands. Forged by a hornsent in the name of revenge. "In vengeance for the flames, my blade I wield..." Decorative swords ablaze with impassioned red. A pair of weapons made to be wielded in both hands. Used by the dancers of Ranah. Strikes enemies with a dancing assault when executing a strong attack. Curved sword of the horned warriors, keepers of the tower. The ornamental tangled horns allow the blade to serve as a medium for horn-calling. Weapon wielded by the Putrescent Knight. A great cleaver of hardened putrescence affixed to an arch fashioned from human bones. Gains power from the wielder's arcane attribute. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Weapon of Freyja, a Redmane. Greatsword decorated with a mane, much like the weapons used by her liege. The spirit of Freyja's training lingers in this sword, enhancing the power of Redmane battle skills. Curved greatsword of the horned warriors, keepers of the tower. A heavy weapon made to bring the deft strength of the warriors to bear. The ornamental tangled horns allow the blade to serve as a medium for horn-calling. Sword of an all-consuming, bottomless black that devours even the light that shines upon it. Wielded by Jolán, Swordhand of Night. The blade of the sword is only semicorporeal, and thus cannot be guarded against completely. Twinblade symbolizing abundance. The secret treasure of the tower. Though the blades, fashioned from golden shoots, are largely wilted and darkened, their luster can be restored by dealing damage to foes. However, damage dealt to Those Who Live in Death will have no such effect. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Black Knights, servants of Messmer the Impaler. Twinblade of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Weapon of the Dragon Communion priestess. A dragonstone hammer resembling an ancient flower. The four petals and the flower's core are all sharp, ending in points, and are capable of dealing heavy damage to dragons. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or dashing strong attack to spin and fling the greathammer. Incompatible with ashes of war that grant skills with an affinity. One of the treasures of the ruined forges. A tremendous hammer that incorporates as its head the red-hot anvil of the forge. It is said that the anvil's shape is inspired by that of an altar, and that long ago, it was indeed used as such in rite and ritual. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon of the Black Knights, servants of Messmer the Impaler. Greathammer of black steel with decorative embellishments in gold. Blessed with an Erdtree incantation. Further holy imbuement will amplify the effect and greatly increase the armament's power. Guard Counters cause a burst of power. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. Weapon used by the bloodfiends. An arm pulled from the corpse of one of their kin, and wielded as a makeshift weapon. Having been sanctified by a blood ritual, this armament is capable of spraying blood stored within when executing a strong attack. A flail with coiled snakes for bludgeoning heads. Fire roars within the snakes' bodies, inflicting horrible burns. Some of Messmer's army used these flails to burn hornsent—to brand them with agony and fear. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Axe engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack or jumping strong attack to throw the axe. Incompatible with ashes of war that grant skills with an affinity. Golden war axes of the Death Knight. A pair of weapons made to be wielded in both hands. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. Weapon used by the soldiers who serve Messmer the Impaler. A steel axe, worn from use. A favorite of those who lost themselves utterly in their lord's war. Capable of performing powerful charge attacks. A peculiar weapon wielded by imps. Hatchet smithed in the shape of a fork-tongued dragon. The gently undulating forked blade is known as an "imp's tongue" and causes blood loss. A long-hafted golden axe wielded by the Death Knight. Bears a representation of a decayed golden ring. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate. Weapon of the greater potentates of Bonny Village. An outsize butcher's cleaver used to dismember human bodies in the making of the great jars stored in the gaols. Restores a very small amount of HP when it squarely strikes an enemy. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. Spear engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack, a dashing strong attack, or a mounted strong attack to throw the spear. Incompatible with ashes of war that grant skills with an affinity. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. A metal-bodied spear of extremely lightweight make, being the result of a sophisticated molding technique. Capable of swift consecutive attacks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Weapon used by the bloodfiends. Three tines of carved bone spear the victim to provoke blood loss. A ritual implement for blood offerings to the Formless Mother. At times, the bloodfiends will spill even their own blood using these forks. Greatspear of the bloodfiend hexers. One of the most significant implements used in their blood rituals. Sacred spears of blood are the instruments of communion with an outer god. The mother of truth desires a wound. Weapon of Messmer the Impaler. A greatspear with a warped blade in the shape of undulating flame. Remade by the forging arts of the realm of shadow, this weapon can be thrown by executing a strong attack, dashing strong attack, or mounted strong attack. Charge the attack to produce flame on impact. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Weapon used by the soldiers who serve Messmer the Impaler. A greatspear with a steel blade worn from use. Being made for overwhelming onslaughts, attacks with this weapon can be charged to unleash consecutive strikes. Greatstaff of Jori, elder inquisitor. The tip bristles with golden barbs symbolic of the inquisition's torture, allowing one to wield the staff as a greatspear. Attacks deal holy damage, and potency increases with faith. Sharp blade sculpted into a twisted shape. A glaive that has seen many years of use in the gravesite. Said to serve as a medium for communion with spirits. Weapon of Romina, Saint of the Bud. A scarlet glaive with a dangling bud-like blade. Attacks cause buildup of rot. Once, in the crumbling, burning church, Romina held the bud in speechless silence. That bud would become her blade. Signature weapon of the Pureblood Knight Ansbach. A viciously keen and slender scythe made for combat. The obsidian edge relies not upon trickery to fulfil its violent purpose—only well-honed skill is required to rip and rend through foes, sowing blossoms of red upon the battlefield. Whip bestrewn with rotting, misshapen teeth. Filthy and seething with disease, the teeth are embedded in the whip and dose the victim with deadly poison upon each strike. As the wounds ripen they grow inflamed and ooze pus. The flesh of shamans was said to meld harmoniously with others. Concealed weapon used by Thiollier, of a design generally favored by poison-wielders for dark and subtle purposes. Like St. Trina, who blossomed in the deep-purple garden, a rich poison is secreted from within which sends its victims into an eternal sleep. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A weapon comprised of a linear, double-sided blade attached to a substantial guard. Wielded by the Oathseeker Knights. This versatile armament can be swung about like a fist or used in the manner of a straight sword. A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with deadly poison. Raises attack power when poisoning occurs in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who have had everything burned or stolen from them, these are the weapons of the utterly downtrodden. A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A giant fist of fractured rock. Taken from the body of a golem of the ruined forges. Carved with a smithscript enabling strong attacks to launch the entire fist straight ahead. A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape. The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature. Claws of a bottomless black from which no light can escape. Wielded by Anna, Swordhand of Night. Engraved with a smithscript enabling strong attack to launch all three claws at a target. The blades are only semicorporeal, and cannot be fully guarded against. Great hammer wielded by Devonia, longest-serving of the Crucible Knights. Weapon forged of primordial gold, marked by its reddish hue and inhabited by ancient holiness. A torrent of life is engraved upon the striking face. The head of a monstrous shadow sunflower manifestation of the Scadutree. Then again, it might be just a flower, wielded as a weapon. Much like the Scadutree itself in appearance, a second stalk winds tightly around the first, almost as if in a tender embrace. The head of Metyr, the finger-mother, wielded as a weapon without modification. From within the center of the fingerprint that wrinkles the creature's foremost protrusion, a tiny wart-like eye gazes vacantly into the beyond. A torch made by attaching a dying flame of frenzy to a small spinal column. In a distant land, in an age long past, was born a man who failed to become the Lord of Frenzied Flame. All that remains of him is cradled gently by Nanaya. A stone lantern carved to resemble a lamenting human head, the eyes vacantly beaming out light. Can be raised up when equipped in the left hand, illuminating more of the surrounding area. The unusual expression somehow imparts a sense of contentment. The languid ease of one who needs not sight. Roundshield engraved with a smithscript. A throwing weapon created through the smithing arts. Can be thrown by performing the armament's Skill. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. Worn roundshield carried by soldiers loyal to Messmer, the Impaler. The largest of all metal shields in their class. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "blueshield" featuring an engraving of a wolf under the moon. Excels at fending off sorceries. The wolf is the beast of the Carian royal covenant; a symbol of the moon's pride that none can forget, no matter what remote lands they may arrive in. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. A finely-made "redshield" featuring an engraving of a winged serpent. Excels at guarding against fire. Said to have been made to commemorate the beginnings of the crusade started by Messmer, son of Marika. Shield made to resemble a fierce golden lion with a luxuriant mane. Awarded to especially valorous members of Radahn's personal guard on the occasion of its formation. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Weighty shields carried by the Black Knights, servants of Messmer the Impaler. Made of black steel with decorative embellishments in gold. Symbolic of their iron conviction in their crusade, the Black Knights will never yield. Nor will they ever doubt their purpose. Greatshield made of the unusual metal known as verdigris. Boasts greater guard capacity than damage negation. To the extent that the shield will continue to protect its target even if its bearer should die. Staff fashioned from the tail-fingers of Metyr, the Mother of Fingers, and the microcosm raised aloft over the crux they form. Catalyst for casting both sorceries and incantations. The Mother received signs from the Greater Will from the beyond of the microcosm. Despite being broken and abandoned, she kept waiting for another message to come. Staff of Count Ymir, who made himself a Mother of Fingers. Carried for want of tail-fingers of his own. Enhances finger sorceries. The crystal ball, though representative of a microcosm, would not receive any sign. Sacred seal of the spiritual seekers known as the Dryleaf Sect. Enhances incantations which conjure golden rings of light. Those who saw the decline of the Erdtree in the fallen leaves long ago braced themselves for the weakening of Order, and embraced a strict faith. And then, they made to serve a new god. Sacred seal of the Fire Knights, who answer directly to Messmer the Impaler. Enhances fire incantations of Messmer. The emblem of Messmer's army depicts a golden ring and the fire of his sacred seal. Sacred seal of soiled amber engraved with a spiral tree design. Enhances spiral incantations. The majesty of the white tower, stretching to reach the gods, even inspired a secret faith in the invaders, the people of the Erdtree. A crude shortbow fashioned from sickly bone. A medium for spirit-calling, and a product of the ancient hexing arts of the tower. Weapon of Sir Ansbach. A longbow consisting of two bow bodies and two strings. Unusually for a longbow, it can be wielded similarly to a light bow—provided that the wielder has the extraordinary dexterity demanded. Weapon of Igon, the broken drake warrior. A greatbow fashioned from two dragon bones bound with coarse rope. Covered in gashes left by claws. Imbued with Igon's obsession, enhancing the power of Igon's Harpoon. A mechanized crossbow that has been fitted with a fan-shaped contraption. This metallic piece adds a reloading system used in the execution of a unique battle art. A modified crossbow made by combining two crossbows into one. Capable of loading multiple bolts and firing them simultaneously, enabling a spread of fire. A type of jar cannon used to fire greatbolts. A masterwork of Spellmachinist Rabbath. The power of the glintstones that encircle the barrel imbues bolts with magic damage and guides shots toward their targets. Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item. The fletching adds distance to the arrow's flight. Arrow whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item. Great arrow that bristles with sharp gravel stone pieces. Has an anti-dragon effect. The broken drake warrior Igon made these one by one in the midst of his agony—so that Bayle the Dread himself would know fear. Bolt whittled from animal bones. The tip is soaked in putrescence. Releases a white smoke at the point of impact, luring in foes of human build who are not in combat, and drawing their aggression. Effective on demi-humans even if they are already in a combat state. Craftable item. Greatbolt tipped with a clump of glintstone shards. One of Spellmachinist Rabbath's innovative designs. Detonates a large explosion on impact, dealing magic damage. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art combines fist strikes and kicks. The teachings of a group of spiritual seekers known as the Dryleaf Sect, revealed only to those of worthy valor and character. The practice of this martial art marks the dawn of an ascetic's journey. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. A technique for hand-to-hand combat without the aid of a weapon. This martial art focuses on kicking techniques. This kick-based martial art is unique to Dane, a Dryleaf and sworn ally of Leda. He acquired these skills by training with the aid of a waterfall; letting the water beat his body, and throwing himself into its basin. Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing sparks of fire. The crusade was a violent purge, and the perfumers were not called there to heal. Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing an icy chill. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens. Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing frenzied flame. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens. Perfume bottle remade into a weapon by perfumers of the realm of shadow. Attacks release perfumed powder, producing lightning. From time to time, perfumers set out on journeys to pursue new aromatics and flower gardens. Perfume bottle customized by Thiollier. Attacks release perfumed powder, producing deadly poison. There are some techniques of the perfuming arts that employ poison. Upon learning of this, Thiollier threw himself into mastering those techniques, and he made them his own. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. A "thrusting shield," or combined weapon and shield. Enables the wielder to attack and guard simultaneously. An armament once used in ritual combat performed to honor the Erdtree—a custom that had somehow remained within the realm of shadow. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Silver thrusting shield embedded with glintstones. Enables the wielder to attack and guard simultaneously. Once wielded by Rellana, the Twin Moon Knight, during her sole entry into ritual combat—a demonstration of fidelity to the Erdtree. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Dagger engraved with a smithscript. Reduced mass enhances the effects of the smithing arts, allowing this weapon to function as a throwing dagger for all attacks. Once thrown, the dagger instantly reappears in the wielder's hand. Incompatible with ashes of war that grant skills with an affinity. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Curved blade wielded with a backhand grip. A type of weapon wielded by hornsent for generations. The style of combat associated with this weapon is marked by spinning slashes and gouging thrust attacks. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Circular backhand blade engraved with a smithscript. A throwing weapon created through the smithing arts. Execute a strong attack to throw the backhand blade, causing it to fly in a curved trajectory. Incompatible with ashes of war that grant skills with an affinity. Weapon of the masked Curseblades. Circular backhand blade with wave-like cutting edges, sharpened into points that incite blood loss. Long ago, this was employed by the ascetics who strove to become tutelary deities as a ritualistic object in their self-flagellating dances. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Large katana with a long, heavy blade. A weapon unique to warriors of the Land of Reeds. Designed for aggression, this armament requires the wielder to throw their entire body into swinging it. The slashing attacks of its honed edge incite blood loss. Great katana with spines of gravel stone along its blade, wielded by the Ancient Dragon-Man of the Dragon's Pit. Has an anti-dragon effect. Formerly a Dragon Communion warrior, the Ancient Dragon-Man was once arbiter of those worthy to devour the Dreaded One. A great katana with the tempering pattern of its blade forever stained red with blood. Weapon of Rakshasa, who cuts down and devours. A berserker's weapon used to endure enemy attacks and reply with one's full fury. When attacking, the wielder is less likely to stagger from counterattacks, but will also take increased damage. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. A light greatsword; that is, a sword whose blade matches the length of a greatsword, while being constrained to a minimal weight. Nicknamed after ladies of noble status for its refined appearance. With cultivated form, one can wield this weapon as swiftly as one might a straight sword. Light greatsword with gold inlaid. Weapon of Leda, the Needle Knight. Deals holy damage. Though polished to a mirror sheen, this blade still reeks with the stench of crusted blood that lingers from the cull of her knightly comrades. Carian light greatsword embedded with blue glintstone. Weapon of Rellana, the Twin Moon Knight. Two swords as a single armament. When two-handing, a straight sword engraved with golden flame will be carried in the left hand. Here, and here alone, were moon and fire ever together. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Weapon in the form of a carnivorous beast's vicious claws. Used to perform bestial slashing attacks uncanny to humankind. An imitation of the esoteric technique of the horned warriors. Those who carry this weapon wield it as though they have been possessed by a savage beast. Claw of a great red bear wielded without modification by Red Bear, whose name is lost to madness. After killing the great red bear in a blood-soaked bout, he became fascinated by the untainted glory of its naked strength. "I wish to be a bear, no more, and no less." WeaponCaption_dlc02.fmg None DarkSouls3 False DLC dummy WeaponEffect.fmg None DarkSouls3 False %null% %null% %null% %null% Some damage isn't negated when guarded Recovers HP from defeated enemies Recovers FP from defeated enemies Successful attacks recover HP Successful attacks recover FP Slowly recovers HP Slowly recovers FP Boosts stamina recovery speed Attack power rises as attacks continue Take self-inflicted damage Saps beasts of the will to fight %null% Boosts potency of physical spells Boosts potency of fire spells Boosts potency of spirit spells Boosts potency of lightning spells Boosts potency of sacred spells Boosts area of buffs and healing spells Handles any sorcery or incantation Use as catalyst for glintstone sorcery Use as seal for incantations Successive attacks recover HP Successive attacks recover FP Boosts Crystalian sorcery Boosts gravity sorcery Boosts thorn sorcery Boosts death sorcery Boosts full moon sorcery Boosts Stonedigger sorcery Boosts Glintblade sorcery Boosts Carian sword sorcery Boosts Azur's primeval sorcery Boosts Lusat's primeval sorcery Boosts invisibility sorcery Boosts Giants' Flame incantations Boosts Fundamentalist incantations Boosts bestial incantations Boosts Dragon Cult incantations Boosts Dragon Communion incantations Boosts Frenzied Flame incantations Boosts lava sorcery Boosts godslayer incantations Causes slight poison buildup (<?poisonATKpwr?>) Causes poison buildup (<?poisonATKpwr?>) Causes heavy poison buildup (<?poisonATKpwr?>) %null% %null% %null% %null% %null% %null% %null% Causes intense poison buildup (<?poisonATKpwr?>) Causes slight scarlet rot buildup (<?diseaseATKpwr?>) Causes scarlet rot buildup (<?diseaseATKpwr?>) Causes heavy scarlet rot buildup (<?diseaseATKpwr?>) Causes slight blood loss buildup (<?bleedATKpwr?>) Causes blood loss buildup (<?bleedATKpwr?>) Causes heavy blood loss buildup (<?bleedATKpwr?>) %null% %null% %null% %null% %null% %null% %null% Causes intense blood loss buildup (<?bleedATKpwr?>) Causes slight death buildup (<?curseATKpwr?>) Causes death buildup (<?curseATKpwr?>) Causes heavy death buildup (<?curseATKpwr?>) Causes slight frost buildup (<?freezeATKpwr?>) Causes frost buildup (<?freezeATKpwr?>) Causes heavy frost buildup (<?freezeATKpwr?>) Causes slight sleep buildup (<?sleepATKpwr?>) Causes sleep buildup (<?sleepATKpwr?>) Causes heavy sleep buildup (<?sleepATKpwr?>) Causes slight madness buildup (<?madnessATKpwr?>) Causes madness buildup (<?madnessATKpwr?>) Causes heavy madness buildup (<?madnessATKpwr?>) WeaponEffect_dlc01.fmg None DarkSouls3 False Boosts finger sorcery Boosts golden ring of light incantations Boosts Messmer's flame incantations Boosts spiral incantations Causes eternal sleep buildup (<?sleepATKpwr?>) WeaponEffect_dlc02.fmg None DarkSouls3 False DLC dummy WeaponInfo.fmg None DarkSouls3 False %null% %null% Thin, whittled animal bone with feather fletchings Arrow whittled from thin animal bone Fletched animal bone arrow set alight when shot Animal bone arrow set alight when shot Fletched animal bone arrow with poison-daubed tip Animal bone arrow with poison-daubed tip Fletched animal bone arrow with waterlily tincture tip Animal bone arrow with waterlily tincture tip Bone arrow fletched with stormhawk feathers Fletched animal bone arrow charged with lightning Animal bone arrow charged with lightning Animal bone arrow tipped with Rainbow Stone shard Animal bone arrow tipped with crystal shard Animal bone arrow, gust knocks enemies away Fletched bone arrow with glintstone tincture tip Animal bone arrow with glintstone tincture tip Fletched bone arrow with gold tincture tip Animal bone arrow with gold tincture tip Fletched bone arrow with blood tincture tip Animal bone arrow with blood tincture tip Fletched bone arrow with frozen tip Animal bone arrow with frozen tip Fletched bone arrow with rot-coated tip Animal bone arrow with rot-coated tip Thick, whittled bone arrow with feather fletchings Thick, whittled animal bone arrow, large as a spear Thin, whittled animal bone bolt Animal bone bolt set alight when shot Animal bone bolt with lightning-imbued tip Animal bone bolt with glintstone tincture tip Animal bone bolt with gold tincture tip Animal bone bolt with poison-coated tip Animal bone bolt with blood tincture tip Animal bone bolt with frozen tip Animal bone bolt with rot-coated tip Animal bone bolt with waterlily tincture tip Thick, whittled bone bolt, large as a spear WeaponInfo_dlc01.fmg None DarkSouls3 False %null% %null% %null% Fletched bone arrow with putrescence-soaked tip Animal bone arrow with putrescence-soaked tip Animal bone bolt with putrescence-soaked tip WeaponInfo_dlc02.fmg None DarkSouls3 False DLC dummy WeaponName.fmg None DarkSouls3 False [ERROR] [ERROR] [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] %null% %null% %null% %null% %null% %null% %null% %null% %null% [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Unarmed Dagger Heavy Dagger Keen Dagger Quality Dagger Fire Dagger Flame Art Dagger Lightning Dagger Sacred Dagger Magic Dagger Cold Dagger Poison Dagger Blood Dagger Occult Dagger Black Knife Parrying Dagger Heavy Parrying Dagger Keen Parrying Dagger Quality Parrying Dagger Fire Parrying Dagger Flame Art Parrying Dagger Lightning Parrying Dagger Sacred Parrying Dagger Magic Parrying Dagger Cold Parrying Dagger Poison Parrying Dagger Blood Parrying Dagger Occult Parrying Dagger Miséricorde Heavy Miséricorde Keen Miséricorde Quality Miséricorde Fire Miséricorde Flame Art Miséricorde Lightning Miséricorde Sacred Miséricorde Magic Miséricorde Cold Miséricorde Poison Miséricorde Blood Miséricorde Occult Miséricorde Reduvia Crystal Knife Celebrant's Sickle Celebrant's Heavy Sickle Celebrant's Keen Sickle Celebrant's Quality Sickle Celebrant's Fire Sickle Celebrant's Flame Art Sickle Celebrant's Lightning Sickle Celebrant's Sacred Sickle Celebrant's Magic Sickle Celebrant's Cold Sickle Celebrant's Poison Sickle Celebrant's Blood Sickle Celebrant's Occult Sickle Glintstone Kris Scorpion's Stinger Great Knife Heavy Great Knife Keen Great Knife Quality Great Knife Fire Great Knife Flame Art Great Knife Lightning Great Knife Sacred Great Knife Magic Great Knife Cold Great Knife Poison Great Knife Blood Great Knife Occult Great Knife Wakizashi Heavy Wakizashi Keen Wakizashi Quality Wakizashi Fire Wakizashi Flame Art Wakizashi Lightning Wakizashi Sacred Wakizashi Magic Wakizashi Cold Wakizashi Poison Wakizashi Blood Wakizashi Occult Wakizashi Cinquedea Ivory Sickle Bloodstained Dagger Heavy Bloodstained Dagger Keen Bloodstained Dagger Quality Bloodstained Dagger Fire Bloodstained Dagger Flame Art Bloodstained Dagger Lightning Bloodstained Dagger Sacred Bloodstained Dagger Magic Bloodstained Dagger Cold Bloodstained Dagger Poison Bloodstained Dagger Blood Bloodstained Dagger Occult Bloodstained Dagger Erdsteel Dagger Heavy Erdsteel Dagger Keen Erdsteel Dagger Quality Erdsteel Dagger Fire Erdsteel Dagger Flame Art Erdsteel Dagger Lightning Erdsteel Dagger Sacred Erdsteel Dagger Magic Erdsteel Dagger Cold Erdsteel Dagger Poison Erdsteel Dagger Blood Erdsteel Dagger Occult Erdsteel Dagger Blade of Calling [ERROR] [ERROR] Longsword Heavy Longsword Keen Longsword Quality Longsword Fire Longsword Flame Art Longsword Lightning Longsword Sacred Longsword Magic Longsword Cold Longsword Poison Longsword Bloody Longsword Occult Longsword Short Sword Heavy Short Sword Keen Short Sword Quality Short Sword Fire Short Sword Flame Art Short Sword Lightning Short Sword Sacred Short Sword Magic Short Sword Cold Short Sword Poison Short Sword Blood Short Sword Occult Short Sword Broadsword Heavy Broadsword Keen Broadsword Quality Broadsword Fire Broadsword Flame Art Broadsword Lightning Broadsword Sacred Broadsword Magic Broadsword Cold Broadsword Poison Broadsword Blood Broadsword Occult Broadsword Royal Soldier Straight Sword Lordsworn's Straight Sword Lordsworn's Heavy Straight Sword Lordsworn's Keen Straight Sword Lordsworn's Quality Straight Sword Lordsworn's Fire Straight Sword Lordsworn's Flame Art Straight Sword Lordsworn's Lightning Straight Sword Lordsworn's Sacred Straight Sword Lordsworn's Magic Straight Sword Lordsworn's Cold Straight Sword Lordsworn's Poison Straight Sword Lordsworn's Blood Straight Sword Lordsworn's Occult Straight Sword Weathered Straight Sword Weathered Heavy Straight Sword Weathered Keen Straight Sword Weathered Quality Straight Sword Weathered Fire Straight Sword Weathered Flame Art Straight Sword Weathered Lightning Straight Sword Weathered Sacred Straight Sword Weathered Magic Straight Sword Weathered Cold Straight Sword Weathered Poison Straight Sword Weathered Blood Straight Sword Weathered Occult Straight Sword Ornamental Straight Sword Golden Epitaph Nox Flowing Sword Inseparable Sword Heavy Inseparable Sword Keen Inseparable Sword Quality Inseparable Sword Fire Inseparable Sword Flame Art Inseparable Sword Lightning Inseparable Sword Sacred Inseparable Sword Magic Inseparable Sword Cold Inseparable Sword Poison Inseparable Sword Blood Inseparable Sword Occult Inseparable Sword Coded Sword Sword of Night and Flame Crystal Sword Carian Knight's Sword Sword of St. Trina Miquellan Knight's Sword Cane Sword Heavy Cane Sword Keen Cane Sword Quality Cane Sword Fire Cane Sword Flame Art Cane Sword Lightning Cane Sword Sacred Cane Sword Magic Cane Sword Cold Cane Sword Poison Cane Sword Blood Cane Sword Occult Cane Sword Regalia of Eochaid Noble's Slender Sword Noble's Heavy Slender Sword Noble's Keen Slender Sword Noble's Quality Slender Sword Noble's Fire Slender Sword Noble's Flame Art Slender Sword Noble's Lightning Slender Sword Noble's Sacred Slender Sword Noble's Magic Slender Sword Noble's Cold Slender Sword Noble's Poison Slender Sword Noble's Blood Slender Sword Noble's Occult Slender Sword Warhawk's Talon Warhawk's Heavy Talon Warhawk's Keen Talon Warhawk's Quality Talon Warhawk's Fire Talon Warhawk's Flame Art Talon Warhawk's Lightning Talon Warhawk's Sacred Talon Warhawk's Magic Talon Warhawk's Cold Talon Warhawk's Poison Talon Warhawk's Blood Talon Warhawk's Occult Talon Lazuli Glintstone Sword Rotten Crystal Sword Bastard Sword Heavy Bastard Sword Keen Bastard Sword Quality Bastard Sword Fire Bastard Sword Flame Art Bastard Sword Lightning Bastard Sword Sacred Bastard Sword Magic Bastard Sword Cold Bastard Sword Poison Bastard Sword Bloody Bastard Sword Occult Bastard Sword Forked Greatsword Heavy Forked Greatsword Keen Forked Greatsword Quality Forked Greatsword Fire Forked Greatsword Flame Art Forked Greatsword Lightning Forked Greatsword Sacred Forked Greatsword Magic Forked Greatsword Cold Forked Greatsword Poison Forked Greatsword Blood Forked Greatsword Occult Forked Greatsword Iron Greatsword Heavy Iron Greatsword Keen Iron Greatsword Quality Iron Greatsword Fire Iron Greatsword Flame Art Iron Greatsword Lightning Iron Greatsword Sacred Iron Greatsword Magic Iron Greatsword Cold Iron Greatsword Poison Iron Greatsword Blood Iron Greatsword Occult Iron Greatsword Lordsworn's Greatsword Lordsworn's Heavy Greatsword Lordsworn's Keen Greatsword Lordsworn's Quality Greatsword Lordsworn's Fire Greatsword Lordsworn's Flame Art Greatsword Lordsworn's Lightning Greatsword Lordsworn's Sacred Greatsword Lordsworn's Magic Greatsword Lordsworn's Cold Greatsword Lordsworn's Poison Greatsword Lordsworn's Blood Greatsword Lordsworn's Occult Greatsword Knight's Greatsword Knight's Heavy Greatsword Knight's Keen Greatsword Knight's Quality Greatsword Knight's Fire Greatsword Knight's Flame Art Greatsword Knight's Lightning Greatsword Knight's Sacred Greatsword Knight's Magic Greatsword Knight's Cold Greatsword Knight's Poison Greatsword Knight's Blood Greatsword Knight's Occult Greatsword Flamberge Heavy Flamberge Keen Flamberge Quality Flamberge Fire Flamberge Flame Art Flamberge Lightning Flamberge Sacred Flamberge Magic Flamberge Cold Flamberge Poison Flamberge Blood Flamberge Occult Flamberge Ordovis's Greatsword Alabaster Lord's Sword Banished Knight's Greatsword Banished Knight's Heavy Greatsword Banished Knight's Keen Greatsword Banished Knight's Quality Greatsword Banished Knight's Fire Greatsword Banished Knight's Flame Art Greatsword Banished Knight's Lightning Greatsword Banished Knight's Sacred Greatsword Banished Knight's Magic Greatsword Banished Knight's Cold Greatsword Banished Knight's Poison Greatsword Banished Knight's Blood Greatsword Banished Knight's Occult Greatsword Dark Moon Greatsword Sacred Relic Sword Helphen's Steeple Blasphemous Blade Marais Executioner's Sword Sword of Milos Heavy Sword of Milos Keen Sword of Milos Quality Sword of Milos Fire Sword of Milos Flame Art Sword of Milos Lightning Sword of Milos Sacred Sword of Milos Magic Sword of Milos Cold Sword of Milos Poison Sword of Milos Blood Sword of Milos Occult Sword of Milos Golden Order Greatsword Claymore Heavy Claymore Keen Claymore Quality Claymore Fire Claymore Flame Art Claymore Lightning Claymore Sacred Claymore Magic Claymore Cold Claymore Poison Claymore Blood Claymore Occult Claymore Gargoyle's Greatsword Gargoyle's Heavy Greatsword Gargoyle's Keen Greatsword Gargoyle's Quality Greatsword Gargoyle's Fire Greatsword Gargoyle's Flame Art Greatsword Gargoyle's Lightning Greatsword Gargoyle's Sacred Greatsword Gargoyle's Magic Greatsword Gargoyle's Cold Greatsword Gargoyle's Poison Greatsword Gargoyle's Blood Greatsword Gargoyle's Occult Greatsword Death's Poker Gargoyle's Blackblade Heavy Gargoyle's Blackblade Keen Gargoyle's Blackblade Quality Gargoyle's Blackblade Fire Gargoyle's Blackblade Flame Art Gargoyle's Blackblade Lightning Gargoyle's Blackblade Sacred Gargoyle's Blackblade Magic Gargoyle's Blackblade Cold Gargoyle's Blackblade Poison Gargoyle's Blackblade Blood Gargoyle's Blackblade Occult Gargoyle's Blackblade [ERROR] [ERROR] Greatsword Heavy Greatsword Keen Greatsword Quality Greatsword Fire Greatsword Flame Art Greatsword Lightning Greatsword Sacred Greatsword Magic Greatsword Cold Greatsword Poison Greatsword Blood Greatsword Occult Greatsword Watchdog's Greatsword Watchdog's Heavy Greatsword Watchdog's Keen Greatsword Watchdog's Quality Greatsword Watchdog's Fire Greatsword Watchdog's Flame Art Greatsword Watchdog's Lightning Greatsword Watchdog's Sacred Greatsword Watchdog's Magic Greatsword Watchdog's Cold Greatsword Watchdog's Poison Greatsword Watchdog's Blood Greatsword Watchdog's Occult Greatsword Maliketh's Black Blade Troll's Golden Sword Troll's Golden Heavy Sword Troll's Golden Keen Sword Troll's Golden Quality Sword Troll's Golden Fire Sword Troll's Golden Flame Art Sword Troll's Golden Lightning Sword Troll's Golden Sacred Sword Troll's Golden Magic Sword Troll's Golden Cold Sword Troll's Golden Poison Sword Troll's Golden Blood Sword Troll's Golden Occult Sword Zweihander Heavy Zweihander Keen Zweihander Quality Zweihander Fire Zweihander Flame Art Zweihander Lightning Zweihander Sacred Zweihander Magic Zweihander Cold Zweihander Poison Zweihander Blood Zweihander Occult Zweihander Starscourge Greatsword Royal Greatsword Godslayer's Greatsword Ruins Greatsword Grafted Blade Greatsword Troll Knight's Sword [ERROR] [ERROR] Estoc Heavy Estoc Keen Estoc Quality Estoc Fire Estoc Flame Art Estoc Lightning Estoc Sacred Estoc Magic Estoc Cold Estoc Poison Estoc Blood Estoc Occult Estoc Cleanrot Knight's Sword Cleanrot Knight's Heavy Sword Cleanrot Knight's Keen Sword Cleanrot Knight's Quality Sword Cleanrot Knight's Fire Sword Cleanrot Knight's Flame Art Sword Cleanrot Knight's Lightning Sword Cleanrot Knight's Sacred Sword Cleanrot Knight's Magic Sword Cleanrot Knight's Cold Sword Cleanrot Knight's Poison Sword Cleanrot Knight's Blood Sword Cleanrot Knight's Occult Sword Rapier Heavy Rapier Keen Rapier Quality Rapier Fire Rapier Flame Art Rapier Lightning Rapier Sacred Rapier Magic Rapier Cold Rapier Poison Rapier Blood Rapier Occult Rapier Rogier's Rapier Rogier's Heavy Rapier Rogier's Keen Rapier Rogier's Quality Rapier Rogier's Fire Rapier Rogier's Flame Art Rapier Rogier's Lightning Rapier Rogier's Sacred Rapier Rogier's Magic Rapier Rogier's Cold Rapier Rogier's Poison Rapier Rogier's Blood Rapier Rogier's Occult Rapier Antspur Rapier Heavy Antspur Rapier Keen Antspur Rapier Quality Antspur Rapier Fire Antspur Rapier Flame Art Antspur Rapier Lightning Antspur Rapier Sacred Antspur Rapier Magic Antspur Rapier Cold Antspur Rapier Poison Antspur Rapier Blood Antspur Rapier Occult Antspur Rapier Frozen Needle Noble's Estoc Noble's Heavy Estoc Noble's Keen Estoc Noble's Quality Estoc Noble's Fire Estoc Noble's Flame Art Estoc Noble's Lightning Estoc Noble's Sacred Estoc Noble's Magic Estoc Noble's Cold Estoc Noble's Poison Estoc Noble's Blood Estoc Noble's Occult Estoc Bloody Helice Godskin Stitcher Heavy Godskin Stitcher Keen Godskin Stitcher Quality Godskin Stitcher Fire Godskin Stitcher Flame Art Godskin Stitcher Lightning Godskin Stitcher Sacred Godskin Stitcher Magic Godskin Stitcher Cold Godskin Stitcher Poison Godskin Stitcher Blood Godskin Stitcher Occult Godskin Stitcher Great Épée Heavy Great Épée Keen Great Épée Quality Great Épée Fire Great Épée Flame Art Great Épée Lightning Great Épée Sacred Great Épée Magic Great Épée Cold Great Épée Poison Great Épée Blood Great Épée Occult Great Épée Dragon King's Cragblade [ERROR] Falchion Heavy Falchion Keen Falchion Quality Falchion Fire Falchion Flame Art Falchion Lightning Falchion Sacred Falchion Magic Falchion Cold Falchion Poison Falchion Blood Falchion Occult Falchion Beastman's Curved Sword Beastman's Heavy Curved Sword Beastman's Keen Curved Sword Beastman's Quality Curved Sword Beastman's Fire Curved Sword Beastman's Flame Art Curved Sword Beastman's Lightning Curved Sword Beastman's Sacred Curved Sword Beastman's Magic Curved Sword Beastman's Cold Curved Sword Beastman's Poison Curved Sword Beastman's Blood Curved Sword Beastman's Occult Curved Sword Shotel Heavy Shotel Keen Shotel Quality Shotel Fire Shotel Flame Art Shotel Lightning Shotel Sacred Shotel Magic Shotel Cold Shotel Poison Shotel Blood Shotel Occult Shotel Shamshir Heavy Shamshir Keen Shamshir Quality Shamshir Fire Shamshir Flame Art Shamshir Lightning Shamshir Sacred Shamshir Magic Shamshir Cold Shamshir Poison Shamshir Blood Shamshir Occult Shamshir Bandit's Curved Sword Bandit's Heavy Curved Sword Bandit's Keen Curved Sword Bandit's Quality Curved Sword Bandit's Fire Curved Sword Bandit's Flame Art Curved Sword Bandit's Lightning Curved Sword Bandit's Sacred Curved Sword Bandit's Magic Curved Sword Bandit's Cold Curved Sword Bandit's Poison Curved Sword Bandit's Blood Curved Sword Bandit's Occult Curved Sword Magma Blade Flowing Curved Sword Flowing Heavy Curved Sword Flowing Keen Curved Sword Flowing Quality Curved Sword Flowing Fire Curved Sword Flowing Flame Art Curved Sword Flowing Lightning Curved Sword Flowing Sacred Curved Sword Flowing Magic Curved Sword Flowing Cold Curved Sword Flowing Poison Curved Sword Flowing Blood Curved Sword Flowing Occult Curved Sword Wing of Astel Scavenger's Curved Sword Scavenger's Heavy Curved Sword Scavenger's Keen Curved Sword Scavenger's Quality Curved Sword Scavenger's Fire Curved Sword Scavenger's Flame Art Curved Sword Scavenger's Lightning Curved Sword Scavenger's Sacred Curved Sword Scavenger's Magic Curved Sword Scavenger's Cold Curved Sword Scavenger's Poison Curved Sword Scavenger's Blood Curved Sword Scavenger's Occult Curved Sword Sharktooth Curved Sword Heavy Sharktooth Curved Sword Sharp Sharktooth Curved Sword Quality Sharktooth Curved Sword Flame Sharktooth Curved Sword Pyromancy Sharktooth Curved Sword Lightning Sharktooth Curved Sword Blessed Sharktooth Curved Sword Magic Sharktooth Curved Sword Frost Sharktooth Curved Sword Poison Sharktooth Curved Sword Blood Sharktooth Curved Sword Arcane Sharktooth Curved Sword Eclipse Shotel Serpent-God's Curved Sword Serpent-God's Heavy Curved Sword Serpent-God's Keen Curved Sword Serpent-God's Quality Curved Sword Serpent-God's Fire Curved Sword Serpent-God's Flame Art Curved Sword Serpent-God's Lightning Curved Sword Serpent-God's Sacred Curved Sword Serpent-God's Magic Curved Sword Serpent-God's Cold Curved Sword Serpent-God's Poison Curved Sword Serpent-God's Blood Curved Sword Serpent-God's Occult Curved Sword Mantis Blade Heavy Mantis Blade Keen Mantis Blade Quality Mantis Blade Fire Mantis Blade Flame Art Mantis Blade Lightning Mantis Blade Sacred Mantis Blade Magic Mantis Blade Cold Mantis Blade Poison Mantis Blade Blood Mantis Blade Occult Mantis Blade Scimitar Heavy Scimitar Keen Scimitar Quality Scimitar Fire Scimitar Flame Art Scimitar Lightning Scimitar Sacred Scimitar Magic Scimitar Cold Scimitar Poison Scimitar Bloody Scimitar Occult Scimitar Grossmesser Heavy Grossmesser Keen Grossmesser Quality Grossmesser Fire Grossmesser Flame Art Grossmesser Lightning Grossmesser Sacred Grossmesser Magic Grossmesser Cold Grossmesser Poison Grossmesser Blood Grossmesser Occult Grossmesser Onyx Lord's Greatsword Dismounter Heavy Dismounter Keen Dismounter Quality Dismounter Fire Dismounter Flame Art Dismounter Lightning Dismounter Sacred Dismounter Magic Dismounter Cold Dismounter Poison Dismounter Blood Dismounter Occult Dismounter Bloodhound's Fang Bloodhound's Heavy Fang Bloodhound's Keen Fang Bloodhound's Quality Fang Bloodhound's Fire Fang Bloodhound's Flame Art Fang Bloodhound's Lightning Fang Bloodhound's Sacred Fang Bloodhound's Magic Fang Bloodhound's Cold Fang Bloodhound's Poison Fang Bloodhound's Blood Fang Bloodhound's Occult Fang Magma Wyrm's Scalesword Zamor Curved Sword Omen Cleaver Heavy Omen Cleaver Keen Omen Cleaver Quality Omen Cleaver Fire Omen Cleaver Flame Art Omen Cleaver Lightning Omen Cleaver Sacred Omen Cleaver Magic Omen Cleaver Cold Omen Cleaver Poison Omen Cleaver Blood Omen Cleaver Occult Omen Cleaver Monk's Flameblade Monk's Heavy Flameblade Monk's Keen Flameblade Monk's Quality Flameblade Monk's Fire Flameblade Monk's Flame Art Flameblade Monk's Lightning Flameblade Monk's Sacred Flameblade Monk's Magic Flameblade Monk's Cold Flameblade Monk's Poison Flameblade Monk's Blood Flameblade Monk's Occult Flameblade Beastman's Cleaver Beastman's Heavy Cleaver Beastman's Keen Cleaver Beastman's Quality Cleaver Beastman's Fire Cleaver Beastman's Flame Art Cleaver Beastman's Lightning Cleaver Beastman's Sacred Cleaver Beastman's Magic Cleaver Beastman's Cold Cleaver Beastman's Poison Cleaver Beastman's Blood Cleaver Beastman's Occult Cleaver Morgott's Cursed Sword Holy Inferno Greatsword Heavy Holy Inferno Greatsword Keen Holy Inferno Greatsword Quality Holy Inferno Greatsword Fire Holy Inferno Greatsword Flame Art Holy Inferno Greatsword Lightning Holy Inferno Greatsword Sacred Holy Inferno Greatsword Magic Holy Inferno Greatsword Cold Holy Inferno Greatsword Poison Holy Inferno Greatsword Blood Holy Inferno Greatsword Occult Holy Inferno Greatsword [ERROR] Uchigatana Heavy Uchigatana Keen Uchigatana Quality Uchigatana Fire Uchigatana Flame Art Uchigatana Lightning Uchigatana Sacred Uchigatana Magic Uchigatana Cold Uchigatana Poison Uchigatana Blood Uchigatana Occult Uchigatana Nagakiba Heavy Nagakiba Keen Nagakiba Quality Nagakiba Fire Nagakiba Flame Art Nagakiba Lightning Nagakiba Sacred Nagakiba Magic Nagakiba Cold Nagakiba Poison Nagakiba Blood Nagakiba Occult Nagakiba Hand of Malenia Meteoric Ore Blade Heavy Meteoric Ore Blade Keen Meteoric Ore Blade Quality Meteoric Ore Blade Fire Meteoric Ore Blade Flame Art Meteoric Ore Blade Lightning Meteoric Ore Blade Sacred Meteoric Ore Blade Magic Meteoric Ore Blade Cold Meteoric Ore Blade Poison Meteoric Ore Blade Blood Meteoric Ore Blade Occult Meteoric Ore Blade Rivers of Blood Moonveil Dragonscale Blade Serpentbone Blade [ERROR]Heavy Serpentbone Blade [ERROR]Keen Serpentbone Blade [ERROR]Quality Serpentbone Blade [ERROR]Fire Serpentbone Blade [ERROR]Flame Art Serpentbone Blade [ERROR]Lightning Serpentbone Blade [ERROR]Sacred Serpentbone Blade [ERROR]Magic Serpentbone Blade [ERROR]Cold Serpentbone Blade [ERROR]Poison Serpentbone Blade [ERROR]Blood Serpentbone Blade [ERROR]Occult Serpentbone Blade [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Twinblade Heavy Twinblade Keen Twinblade Quality Twinblade Fire Twinblade Flame Art Twinblade Lightning Twinblade Sacred Twinblade Magic Twinblade Cold Twinblade Poison Twinblade Bloody Twinblade Occult Twinblade Godskin Peeler Heavy Godskin Peeler Keen Godskin Peeler Quality Godskin Peeler Fire Godskin Peeler Flame Art Godskin Peeler Lightning Godskin Peeler Sacred Godskin Peeler Magic Godskin Peeler Cold Godskin Peeler Poison Godskin Peeler Blood Godskin Peeler Occult Godskin Peeler Twinned Knight Swords Heavy Twinned Knight Swords Keen Twinned Knight Swords Quality Twinned Knight Swords Fire Twinned Knight Swords Flame Art Twinned Knight Swords Lightning Twinned Knight Swords Sacred Twinned Knight Swords Magic Twinned Knight Swords Cold Twinned Knight Swords Poison Twinned Knight Swords Blood Twinned Knight Swords Occult Twinned Knight Swords Eleonora's Poleblade Abundance and Decay Twinblade Abundance Twinblade Gargoyle's Twinblade Gargoyle's Heavy Twinblade Gargoyle's Keen Twinblade Gargoyle's Quality Twinblade Gargoyle's Fire Twinblade Gargoyle's Flame Art Twinblade Gargoyle's Lightning Twinblade Gargoyle's Sacred Twinblade Gargoyle's Magic Twinblade Gargoyle's Cold Twinblade Gargoyle's Poison Twinblade Gargoyle's Blood Twinblade Gargoyle's Occult Twinblade Gargoyle's Black Blades Gargoyle's Heavy Black Blades Gargoyle's Keen Black Blades Gargoyle's Quality Black Blades Gargoyle's Fire Black Blades Gargoyle's Flame Art Black Blades Gargoyle's Lightning Black Blades Gargoyle's Sacred Black Blades Gargoyle's Magic Black Blades Gargoyle's Cold Black Blades Gargoyle's Poison Black Blades Gargoyle's Blood Black Blades Gargoyle's Occult Black Blades Mace Heavy Mace Keen Mace Quality Mace Fire Mace Flame Art Mace Lightning Mace Sacred Mace Magic Mace Cold Mace Poison Mace Blood Mace Occult Mace Club Heavy Club Keen Club Quality Club Fire Club Flame Art Club Lightning Club Sacred Club Magic Club Cold Club Poison Club Bloody Club Occult Club Curved Club Heavy Curved Club Keen Curved Club Quality Curved Club Fire Curved Club Flame Art Curved Club Lightning Curved Club Sacred Curved Club Magic Curved Club Cold Curved Club Poison Curved Club Blood Curved Club Occult Curved Club Warpick Heavy Warpick Keen Warpick Quality Warpick Fire Warpick Flame Art Warpick Lightning Warpick Sacred Warpick Magic Warpick Cold Warpick Poison Warpick Blood Warpick Occult Warpick Morning Star Heavy Morning Star Keen Morning Star Quality Morning Star Fire Morning Star Flame Art Morning Star Lightning Morning Star Sacred Morning Star Magic Morning Star Cold Morning Star Poison Morning Star Blood Morning Star Occult Morning Star Varré's Bouquet Heavy Varré's Bouquet Keen Varré's Bouquet Quality Varré's Bouquet Fire Varré's Bouquet Flame Art Varré's Bouquet Lightning Varré's Bouquet Sacred Varré's Bouquet Magic Varré's Bouquet Cold Varré's Bouquet Poison Varré's Bouquet Blood Varré's Bouquet Occult Varré's Bouquet Spiked Club Heavy Spiked Club Keen Spiked Club Quality Spiked Club Fire Spiked Club Flame Art Spiked Club Lightning Spiked Club Sacred Spiked Club Magic Spiked Club Cold Spiked Club Poison Spiked Club Blood Spiked Club Occult Spiked Club Hammer Heavy Hammer Keen Hammer Quality Hammer Fire Hammer Flame Art Hammer Lightning Hammer Sacred Hammer Magic Hammer Cold Hammer Poison Hammer Blood Hammer Occult Hammer Monk's Flamemace Monk's Heavy Flamemace Monk's Keen Flamemace Monk's Quality Flamemace Monk's Fire Flamemace Monk's Flame Art Flamemace Monk's Lightning Flamemace Monk's Sacred Flamemace Monk's Magic Flamemace Monk's Cold Flamemace Monk's Poison Flamemace Monk's Blood Flamemace Monk's Occult Flamemace Envoy's Horn Scepter of the All-Knowing Nox Flowing Hammer Ringed Finger Stone Club Heavy Stone Club Keen Stone Club Quality Stone Club Fire Stone Club Flame Art Stone Club Lightning Stone Club Sacred Stone Club Magic Stone Club Cold Stone Club Poison Stone Club Blood Stone Club Occult Stone Club Marika's Hammer Father Marika's Hammer Heavy Marika's Hammer Keen Marika's Hammer Quality Marika's Hammer Fire Marika's Hammer Flame Art Marika's Hammer Lightning Marika's Hammer Sacred Marika's Hammer Magic Marika's Hammer Cold Marika's Hammer Poison Marika's Hammer Blood Marika's Hammer Occult Marika's Hammer [ERROR] Large Club Heavy Large Club Keen Large Club Quality Large Club Fire Large Club Flame Art Large Club Lightning Large Club Sacred Large Club Magic Large Club Cold Large Club Poison Large Club Blood Large Club Occult Large Club Greathorn Hammer Heavy Greathorn Hammer Keen Greathorn Hammer Quality Greathorn Hammer Fire Greathorn Hammer Flame Art Greathorn Hammer Lightning Greathorn Hammer Sacred Greathorn Hammer Magic Greathorn Hammer Cold Greathorn Hammer Poison Greathorn Hammer Blood Greathorn Hammer Occult Greathorn Hammer Battle Hammer Heavy Battle Hammer Keen Battle Hammer Quality Battle Hammer Fire Battle Hammer Flame Art Battle Hammer Lightning Battle Hammer Sacred Battle Hammer Magic Battle Hammer Cold Battle Hammer Poison Battle Hammer Blood Battle Hammer Occult Battle Hammer Great Mace Heavy Great Mace Keen Great Mace Quality Great Mace Fire Great Mace Flame Art Great Mace Lightning Great Mace Sacred Great Mace Magic Great Mace Cold Great Mace Poison Great Mace Blood Great Mace Occult Great Mace Curved Great Club Heavy Curved Great Club Keen Curved Great Club Quality Curved Great Club Fire Curved Great Club Flame Art Curved Great Club Lightning Curved Great Club Sacred Curved Great Club Magic Curved Great Club Cold Curved Great Club Poison Curved Great Club Blood Curved Great Club Occult Curved Great Club Celebrant's Skull Celebrant's Heavy Skull Celebrant's Keen Skull Celebrant's Quality Skull Celebrant's Fire Skull Celebrant's Flame Art Skull Celebrant's Lightning Skull Celebrant's Sacred Skull Celebrant's Magic Skull Celebrant's Cold Skull Celebrant's Poison Skull Celebrant's Blood Skull Celebrant's Occult Skull Pickaxe Heavy Pickaxe Keen Pickaxe Quality Pickaxe Fire Pickaxe Flame Art Pickaxe Lightning Pickaxe Sacred Pickaxe Magic Pickaxe Cold Pickaxe Poison Pickaxe Blood Pickaxe Occult Pickaxe Beastclaw Greathammer Envoy's Long Horn Cranial Vessel Candlestand Great Stars Heavy Great Stars Keen Great Stars Quality Great Stars Fire Great Stars Flame Art Great Stars Lightning Great Stars Sacred Great Stars Magic Great Stars Cold Great Stars Poison Great Stars Blood Great Stars Occult Great Stars Brick Hammer Heavy Brick Hammer Keen Brick Hammer Quality Brick Hammer Fire Brick Hammer Flame Art Brick Hammer Lightning Brick Hammer Sacred Brick Hammer Magic Brick Hammer Cold Brick Hammer Poison Brick Hammer Blood Brick Hammer Occult Brick Hammer Devourer's Scepter Rotten Battle Hammer Heavy Rotten Battle Hammer Keen Rotten Battle Hammer Quality Rotten Battle Hammer Fire Rotten Battle Hammer Flame Art Rotten Battle Hammer Lightning Rotten Battle Hammer Sacred Rotten Battle Hammer Magic Rotten Battle Hammer Cold Rotten Battle Hammer Poison Rotten Battle Hammer Blood Rotten Battle Hammer Occult Rotten Battle Hammer [ERROR] [ERROR] Nightrider Flail Heavy Nightrider Flail Keen Nightrider Flail Quality Nightrider Flail Fire Nightrider Flail Flame Art Nightrider Flail Lightning Nightrider Flail Sacred Nightrider Flail Magic Nightrider Flail Cold Nightrider Flail Poison Nightrider Flail Blood Nightrider Flail Occult Nightrider Flail Flail Heavy Flail Keen Flail Quality Flail Fire Flail Flame Art Flail Lightning Flail Sacred Flail Magic Flail Cold Flail Poison Flail Blood Flail Occult Flail Family Heads Bastard's Stars Chainlink Flail Heavy Chainlink Flail Keen Chainlink Flail Quality Chainlink Flail Fire Chainlink Flail Flame Art Chainlink Flail Lightning Chainlink Flail Sacred Chainlink Flail Magic Chainlink Flail Cold Chainlink Flail Poison Chainlink Flail Blood Chainlink Flail Occult Chainlink Flail Battle Axe Heavy Battle Axe Keen Battle Axe Quality Battle Axe Fire Battle Axe Flame Art Battle Axe Lightning Battle Axe Sacred Battle Axe Magic Battle Axe Cold Battle Axe Poison Battle Axe Blood Battle Axe Occult Battle Axe Forked Hatchet Heavy Forked Hatchet Keen Forked Hatchet Quality Forked Hatchet Fire Forked Hatchet Flame Art Forked Hatchet Lightning Forked Hatchet Sacred Forked Hatchet Magic Forked Hatchet Cold Forked Hatchet Poison Forked Hatchet Blood Forked Hatchet Occult Forked Hatchet Hand Axe Heavy Hand Axe Keen Hand Axe Quality Hand Axe Fire Hand Axe Flame Art Hand Axe Lightning Hand Axe Sacred Hand Axe Magic Hand Axe Cold Hand Axe Poison Hand Axe Blood Hand Axe Occult Hand Axe Jawbone Axe Heavy Jawbone Axe Keen Jawbone Axe Quality Jawbone Axe Fire Jawbone Axe Flame Art Jawbone Axe Lightning Jawbone Axe Sacred Jawbone Axe Magic Jawbone Axe Cold Jawbone Axe Poison Jawbone Axe Blood Jawbone Axe Occult Jawbone Axe Iron Cleaver Heavy Iron Cleaver Keen Iron Cleaver Quality Iron Cleaver Fire Iron Cleaver Flame Art Iron Cleaver Lightning Iron Cleaver Sacred Iron Cleaver Magic Iron Cleaver Cold Iron Cleaver Poison Iron Cleaver Blood Iron Cleaver Occult Iron Cleaver Ripple Blade Heavy Ripple Blade Keen Ripple Blade Quality Ripple Blade Fire Ripple Blade Flame Art Ripple Blade Lightning Ripple Blade Sacred Ripple Blade Magic Ripple Blade Cold Ripple Blade Poison Ripple Blade Blood Ripple Blade Occult Ripple Blade Celebrant's Cleaver Celebrant's Heavy Cleaver Celebrant's Keen Cleaver Celebrant's Quality Cleaver Celebrant's Fire Cleaver Celebrant's Flame Art Cleaver Celebrant's Lightning Cleaver Celebrant's Sacred Cleaver Celebrant's Magic Cleaver Celebrant's Cold Cleaver Celebrant's Poison Cleaver Celebrant's Blood Cleaver Celebrant's Occult Cleaver Icerind Hatchet Highland Axe Heavy Highland Axe Keen Highland Axe Quality Highland Axe Fire Highland Axe Flame Art Highland Axe Lightning Highland Axe Sacred Highland Axe Magic Highland Axe Cold Highland Axe Poison Highland Axe Bloody Highland Axe Occult Highland Axe Sacrificial Axe Heavy Sacrificial Axe Keen Sacrificial Axe Quality Sacrificial Axe Fire Sacrificial Axe Flame Art Sacrificial Axe Lightning Sacrificial Axe Sacred Sacrificial Axe Magic Sacrificial Axe Cold Sacrificial Axe Poison Sacrificial Axe Blood Sacrificial Axe Occult Sacrificial Axe Rosus' Axe Burial Axe Heavy Burial Axe Sharp Burial Axe Quality Burial Axe Flame Burial Axe Pyromancy Burial Axe Lightning Burial Axe Blessed Burial Axe Magic Burial Axe Frost Burial Axe Poison Burial Axe Blood Burial Axe Arcane Burial Axe Stormhawk Axe Greataxe Heavy Greataxe Keen Greataxe Quality Greataxe Fire Greataxe Flame Art Greataxe Lightning Greataxe Sacred Greataxe Magic Greataxe Cold Greataxe Poison Greataxe Blood Greataxe Occult Greataxe Warped Axe Heavy Warped Axe Keen Warped Axe Quality Warped Axe Fire Warped Axe Flame Art Warped Axe Lightning Warped Axe Sacred Warped Axe Magic Warped Axe Cold Warped Axe Poison Warped Axe Blood Warped Axe Occult Warped Axe Great Omenkiller Cleaver Heavy Great Omenkiller Cleaver Keen Great Omenkiller Cleaver Quality Great Omenkiller Cleaver Fire Great Omenkiller Cleaver Flame Art Great Omenkiller Cleaver Lightning Great Omenkiller Cleaver Sacred Great Omenkiller Cleaver Magic Great Omenkiller Cleaver Cold Great Omenkiller Cleaver Poison Great Omenkiller Cleaver Blood Great Omenkiller Cleaver Occult Great Omenkiller Cleaver Crescent Moon Axe Heavy Crescent Moon Axe Keen Crescent Moon Axe Quality Crescent Moon Axe Fire Crescent Moon Axe Flame Art Crescent Moon Axe Lightning Crescent Moon Axe Sacred Crescent Moon Axe Magic Crescent Moon Axe Cold Crescent Moon Axe Poison Crescent Moon Axe Blood Crescent Moon Axe Occult Crescent Moon Axe Axe of Godrick Longhaft Axe Heavy Longhaft Axe Keen Longhaft Axe Quality Longhaft Axe Fire Longhaft Axe Flame Art Longhaft Axe Lightning Longhaft Axe Sacred Longhaft Axe Magic Longhaft Axe Cold Longhaft Axe Poison Longhaft Axe Blood Longhaft Axe Occult Longhaft Axe Rusted Anchor Heavy Rusted Anchor Keen Rusted Anchor Quality Rusted Anchor Fire Rusted Anchor Flame Art Rusted Anchor Lightning Rusted Anchor Sacred Rusted Anchor Magic Rusted Anchor Cold Rusted Anchor Poison Rusted Anchor Blood Rusted Anchor Occult Rusted Anchor Executioner's Greataxe Executioner's Heavy Greataxe Executioner's Keen Greataxe Executioner's Quality Greataxe Executioner's Fire Greataxe Executioner's Flame Art Greataxe Executioner's Lightning Greataxe Executioner's Sacred Greataxe Executioner's Magic Greataxe Executioner's Cold Greataxe Executioner's Poison Greataxe Executioner's Blood Greataxe Executioner's Occult Greataxe Winged Greathorn Butchering Knife Heavy Butchering Knife Keen Butchering Knife Quality Butchering Knife Fire Butchering Knife Flame Art Butchering Knife Lightning Butchering Knife Sacred Butchering Knife Magic Butchering Knife Cold Butchering Knife Poison Butchering Knife Blood Butchering Knife Occult Butchering Knife Gargoyle's Great Axe Gargoyle's Heavy Great Axe Gargoyle's Keen Great Axe Gargoyle's Quality Great Axe Gargoyle's Fire Great Axe Gargoyle's Flame Art Great Axe Gargoyle's Lightning Great Axe Gargoyle's Sacred Great Axe Gargoyle's Magic Great Axe Gargoyle's Cold Great Axe Gargoyle's Poison Great Axe Gargoyle's Blood Great Axe Gargoyle's Occult Great Axe Gargoyle's Black Axe Heavy Gargoyle's Black Axe Keen Gargoyle's Black Axe Quality Gargoyle's Black Axe Fire Gargoyle's Black Axe Flame Art Gargoyle's Black Axe Lightning Gargoyle's Black Axe Sacred Gargoyle's Black Axe Magic Gargoyle's Black Axe Cold Gargoyle's Black Axe Poison Gargoyle's Black Axe Blood Gargoyle's Black Axe Occult Gargoyle's Black Axe [ERROR] Short Spear Heavy Short Spear Keen Short Spear Quality Short Spear Fire Short Spear Flame Art Short Spear Lightning Short Spear Sacred Short Spear Magic Short Spear Cold Short Spear Poison Short Spear Blood Short Spear Occult Short Spear Spear Heavy Spear Keen Spear Quality Spear Fire Spear Flame Art Spear Lightning Spear Sacred Spear Magic Spear Cold Spear Poison Spear Bloody Spear Occult Spear Crystal Spear Clayman's Harpoon Clayman's Heavy Harpoon Clayman's Keen Harpoon Clayman's Quality Harpoon Clayman's Fire Harpoon Clayman's Flame Art Harpoon Clayman's Lightning Harpoon Clayman's Sacred Harpoon Clayman's Magic Harpoon Clayman's Cold Harpoon Clayman's Poison Harpoon Clayman's Blood Harpoon Clayman's Occult Harpoon Cleanrot Spear Heavy Cleanrot Knight's Spear Keen Cleanrot Knight's Spear Quality Cleanrot Knight's Spear Fire Cleanrot Knight's Spear Flame Art Cleanrot Knight's Spear Lightning Cleanrot Knight's Spear Sacred Cleanrot Knight's Spear Magic Cleanrot Knight's Spear Cold Cleanrot Knight's Spear Poison Cleanrot Knight's Spear Blood Cleanrot Knight's Spear Occult Cleanrot Spear Partisan Heavy Partisan Keen Partisan Quality Partisan Fire Partisan Flame Art Partisan Lightning Partisan Sacred Partisan Magic Partisan Cold Partisan Poison Partisan Blood Partisan Occult Partisan Celebrant's Rib-Rake Celebrant's Heavy Rib-Rake Celebrant's Keen Rib-Rake Celebrant's Quality Rib-Rake Celebrant's Fire Rib-Rake Celebrant's Flame Art Rib-Rake Celebrant's Lightning Rib-Rake Celebrant's Sacred Rib-Rake Celebrant's Magic Rib-Rake Celebrant's Cold Rib-Rake Celebrant's Poison Rib-Rake Celebrant's Blood Rib-Rake Celebrant's Occult Rib-Rake Pike Heavy Pike Keen Pike Quality Pike Fire Pike Flame Art Pike Lightning Pike Sacred Pike Magic Pike Cold Pike Poison Pike Blood Pike Occult Pike Torchpole Bolt of Gransax Cross-Naginata Heavy Cross-Naginata Keen Cross-Naginata Quality Cross-Naginata Fire Cross-Naginata Flame Art Cross-Naginata Lightning Cross-Naginata Sacred Cross-Naginata Magic Cross-Naginata Cold Cross-Naginata Poison Cross-Naginata Blood Cross-Naginata Occult Cross-Naginata Death Ritual Spear Inquisitor's Girandole Spiked Spear Heavy Spiked Spear Keen Spiked Spear Quality Spiked Spear Fire Spiked Spear Flame Art Spiked Spear Lightning Spiked Spear Sacred Spiked Spear Magic Spiked Spear Cold Spiked Spear Poison Spiked Spear Blood Spiked Spear Occult Spiked Spear Iron Spear Heavy Iron Spear Keen Iron Spear Quality Iron Spear Fire Iron Spear Flame Art Iron Spear Lightning Iron Spear Sacred Iron Spear Magic Iron Spear Cold Iron Spear Poison Iron Spear Blood Iron Spear Occult Iron Spear Rotten Crystal Spear Mohgwyn's Sacred Spear Siluria's Tree Serpent-Hunter Vyke's War Spear Lance Heavy Lance Keen Lance Quality Lance Fire Lance Flame Art Lance Lightning Lance Sacred Lance Magic Lance Cold Lance Poison Lance Bloody Lance Occult Lance Treespear [ERROR]Heavy Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Keen Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Quality Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Fire Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Flame Art Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Lightning Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Sacred Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Magic Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Cold Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Poison Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Blood Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Occult Treespear [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Halberd Heavy Halberd Keen Halberd Quality Halberd Fire Halberd Flame Art Halberd Lightning Halberd Sacred Halberd Magic Halberd Cold Halberd Poison Halberd Blood Halberd Occult Halberd Pest's Glaive Pest's Heavy Glaive Pest's Keen Glaive Pest's Quality Glaive Pest's Fire Glaive Pest's Flame Art Glaive Pest's Lightning Glaive Pest's Sacred Glaive Pest's Magic Glaive Pest's Cold Glaive Pest's Poison Glaive Pest's Blood Glaive Pest's Occult Glaive Lucerne Heavy Lucerne Keen Lucerne Quality Lucerne Fire Lucerne Flame Art Lucerne Lightning Lucerne Sacred Lucerne Magic Lucerne Cold Lucerne Poison Lucerne Blood Lucerne Occult Lucerne Banished Knight's Halberd Banished Knight's Heavy Halberd Banished Knight's Keen Halberd Banished Knight's Quality Halberd Banished Knight's Fire Halberd Banished Knight's Flame Art Halberd Banished Knight's Lightning Halberd Banished Knight's Sacred Halberd Banished Knight's Magic Halberd Banished Knight's Cold Halberd Banished Knight's Poison Halberd Banished Knight's Blood Halberd Banished Knight's Occult Halberd Commander's Standard Nightrider Glaive Heavy Nightrider Glaive Keen Nightrider Glaive Quality Nightrider Glaive Fire Nightrider Glaive Flame Art Nightrider Glaive Lightning Nightrider Glaive Sacred Nightrider Glaive Magic Nightrider Glaive Cold Nightrider Glaive Poison Nightrider Glaive Blood Nightrider Glaive Occult Nightrider Glaive Ripple Crescent Halberd Heavy Ripple Crescent Halberd Keen Ripple Crescent Halberd Quality Ripple Crescent Halberd Fire Ripple Crescent Halberd Flame Art Ripple Crescent Halberd Lightning Ripple Crescent Halberd Sacred Ripple Crescent Halberd Magic Ripple Crescent Halberd Cold Ripple Crescent Halberd Poison Ripple Crescent Halberd Blood Ripple Crescent Halberd Occult Ripple Crescent Halberd Vulgar Militia Saw Heavy Vulgar Militia Saw Keen Vulgar Militia Saw Quality Vulgar Militia Saw Fire Vulgar Militia Saw Flame Art Vulgar Militia Saw Lightning Vulgar Militia Saw Sacred Vulgar Militia Saw Magic Vulgar Militia Saw Cold Vulgar Militia Saw Poison Vulgar Militia Saw Blood Vulgar Militia Saw Occult Vulgar Militia Saw Golden Halberd Heavy Golden Halberd Keen Golden Halberd Quality Golden Halberd Fire Golden Halberd Flame Art Golden Halberd Lightning Golden Halberd Sacred Golden Halberd Magic Golden Halberd Cold Golden Halberd Poison Golden Halberd Blood Golden Halberd Occult Golden Halberd Glaive Heavy Glaive Keen Glaive Quality Glaive Fire Glaive Flame Art Glaive Lightning Glaive Sacred Glaive Magic Glaive Cold Glaive Poison Glaive Blood Glaive Occult Glaive Loretta's War Sickle Guardian's Swordspear Guardian's Heavy Swordspear Guardian's Keen Swordspear Guardian's Quality Swordspear Guardian's Fire Swordspear Guardian's Flame Art Swordspear Guardian's Lightning Swordspear Guardian's Sacred Swordspear Guardian's Magic Swordspear Guardian's Cold Swordspear Guardian's Poison Swordspear Guardian's Blood Swordspear Guardian's Occult Swordspear Vulgar Militia Shotel Heavy Vulgar Militia Shotel Keen Vulgar Militia Shotel Quality Vulgar Militia Shotel Fire Vulgar Militia Shotel Flame Art Vulgar Militia Shotel Lightning Vulgar Militia Shotel Sacred Vulgar Militia Shotel Magic Vulgar Militia Shotel Cold Vulgar Militia Shotel Poison Vulgar Militia Shotel Blood Vulgar Militia Shotel Occult Vulgar Militia Shotel Dragon Halberd Heavy Dragon Halberd Keen Dragon Halberd Quality Dragon Halberd Fire Dragon Halberd Flame Art Dragon Halberd Lightning Dragon Halberd Sacred Dragon Halberd Magic Dragon Halberd Cold Dragon Halberd Poison Dragon Halberd Blood Dragon Halberd Occult Dragon Halberd Gargoyle's Halberd Gargoyle's Heavy Halberd Gargoyle's Keen Halberd Gargoyle's Quality Halberd Gargoyle's Fire Halberd Gargoyle's Flame Art Halberd Gargoyle's Lightning Halberd Gargoyle's Sacred Halberd Gargoyle's Magic Halberd Gargoyle's Cold Halberd Gargoyle's Poison Halberd Gargoyle's Blood Halberd Gargoyle's Occult Halberd Gargoyle's Black Halberd Heavy Gargoyle's Black Halberd Keen Gargoyle's Black Halberd Quality Gargoyle's Black Halberd Fire Gargoyle's Black Halberd Flame Art Gargoyle's Black Halberd Lightning Gargoyle's Black Halberd Sacred Gargoyle's Black Halberd Magic Gargoyle's Black Halberd Cold Gargoyle's Black Halberd Poison Gargoyle's Black Halberd Blood Gargoyle's Black Halberd Occult Gargoyle's Black Halberd Scythe Heavy Scythe Keen Scythe Quality Scythe Fire Scythe Flame Art Scythe Lightning Scythe Sacred Scythe Magic Scythe Cold Scythe Poison Scythe Blood Scythe Occult Scythe Grave Scythe Heavy Grave Scythe Keen Grave Scythe Quality Grave Scythe Fire Grave Scythe Flame Art Grave Scythe Lightning Grave Scythe Sacred Grave Scythe Magic Grave Scythe Cold Grave Scythe Poison Grave Scythe Blood Grave Scythe Occult Grave Scythe Halo Scythe Heretic's Hook Winged Scythe Whip Heavy Whip Keen Whip Quality Whip Fire Whip Flame Art Whip Lightning Whip Sacred Whip Magic Whip Cold Whip Poison Whip Blood Whip Occult Whip Thorned Whip Heavy Thorned Whip Keen Thorned Whip Quality Thorned Whip Fire Thorned Whip Flame Art Thorned Whip Lightning Thorned Whip Sacred Thorned Whip Magic Thorned Whip Cold Thorned Whip Poison Thorned Whip Blood Thorned Whip Occult Thorned Whip Magma Whip Candlestick Heavy Lava Whip Keen Lava Whip Quality Lava Whip Fire Lava Whip Flame Art Lava Whip Lightning Lava Whip Sacred Lava Whip Magic Lava Whip Cold Lava Whip Poison Lava Whip Blood Lava Whip Occult Lava Whip Hoslow's Petal Whip Hoslow's Heavy Petal Whip Hoslow's Keen Petal Whip Hoslow's Quality Petal Whip Hoslow's Fire Petal Whip Hoslow's Flame Art Petal Whip Hoslow's Lightning Petal Whip Hoslow's Sacred Petal Whip Hoslow's Magic Petal Whip Hoslow's Cold Petal Whip Hoslow's Poison Petal Whip Hoslow's Blood Petal Whip Hoslow's Occult Petal Whip Giant's Red Braid Urumi Heavy Urumi Keen Urumi Quality Urumi Fire Urumi Flame Art Urumi Lightning Urumi Sacred Urumi Magic Urumi Cold Urumi Poison Urumi Blood Urumi Occult Urumi Caestus Heavy Caestus Keen Caestus Quality Caestus Fire Caestus Flame Art Caestus Lightning Caestus Sacred Caestus Magic Caestus Cold Caestus Poison Caestus Blood Caestus Occult Caestus Spiked Caestus Heavy Spiked Caestus Keen Spiked Caestus Quality Spiked Caestus Fire Spiked Caestus Flame Art Spiked Caestus Lightning Spiked Caestus Sacred Spiked Caestus Magic Spiked Caestus Cold Spiked Caestus Poison Spiked Caestus Blood Spiked Caestus Occult Spiked Caestus Grafted Dragon Iron Ball Heavy Iron Ball Keen Iron Ball Quality Iron Ball Fire Iron Ball Flame Art Iron Ball Lightning Iron Ball Sacred Iron Ball Magic Iron Ball Cold Iron Ball Poison Iron Ball Blood Iron Ball Occult Iron Ball Star Fist Heavy Star Fist Keen Star Fist Quality Star Fist Fire Star Fist Flame Art Star Fist Lightning Star Fist Sacred Star Fist Magic Star Fist Cold Star Fist Poison Star Fist Blood Star Fist Occult Star Fist Katar Heavy Katar Keen Katar Quality Katar Fire Katar Flame Art Katar Lightning Katar Sacred Katar Magic Katar Cold Katar Poison Katar Blood Katar Occult Katar Clinging Bone Veteran's Prosthesis Cipher Pata Hookclaws Heavy Hookclaws Keen Hookclaws Quality Hookclaws Fire Hookclaws Flame Art Hookclaws Lightning Hookclaws Sacred Hookclaws Magic Hookclaws Cold Hookclaws Poison Hookclaws Blood Hookclaws Occult Hookclaws Venomous Fang Heavy Venomous Fang Keen Venomous Fang Quality Venomous Fang Fire Venomous Fang Flame Art Venomous Fang Lightning Venomous Fang Sacred Venomous Fang Magic Venomous Fang Cold Venomous Fang Poison Venomous Fang Blood Venomous Fang Occult Venomous Fang Bloodhound Claws Heavy Bloodhound Claws Keen Bloodhound Claws Quality Bloodhound Claws Fire Bloodhound Claws Flame Art Bloodhound Claws Lightning Bloodhound Claws Sacred Bloodhound Claws Magic Bloodhound Claws Cold Bloodhound Claws Poison Bloodhound Claws Blood Bloodhound Claws Occult Bloodhound Claws Raptor Talons Heavy Raptor Talons Keen Raptor Talons Quality Raptor Talons Fire Raptor Talons Flame Art Raptor Talons Lightning Raptor Talons Sacred Raptor Talons Magic Raptor Talons Cold Raptor Talons Poison Raptor Talons Blood Raptor Talons Occult Raptor Talons Prelate's Inferno Crozier Prelate's Heavy Inferno Crozier Prelate's Keen Inferno Crozier Prelate's Quality Inferno Crozier Prelate's Fire Inferno Crozier Prelate's Flame Art Inferno Crozier Prelate's Lightning Inferno Crozier Prelate's Sacred Inferno Crozier Prelate's Magic Inferno Crozier Prelate's Cold Inferno Crozier Prelate's Poison Inferno Crozier Prelate's Blood Inferno Crozier Prelate's Occult Inferno Crozier Watchdog's Staff Heavy Watchdog's Crosier Keen Watchdog's Crosier Quality Watchdog's Crosier Fire Watchdog's Crosier Flame Art Watchdog's Crosier Lightning Watchdog's Crosier Sacred Watchdog's Crosier Magic Watchdog's Crosier Cold Watchdog's Crosier Poison Watchdog's Crosier Blood Watchdog's Crosier Occult Watchdog's Crosier Great Club [ERROR]Heavy Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Keen Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Quality Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Fire Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Flame Art Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Lightning Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Sacred Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Magic Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Cold Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Poison Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Blood Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Occult Great Club [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Envoy's Greathorn Duelist Greataxe Heavy Duelist Greataxe Keen Duelist Greataxe Quality Duelist Greataxe Fire Duelist Greataxe Flame Art Duelist Greataxe Lightning Duelist Greataxe Sacred Duelist Greataxe Magic Duelist Greataxe Cold Duelist Greataxe Poison Duelist Greataxe Blood Duelist Greataxe Occult Duelist Greataxe Axe of Godfrey Dragon Greatclaw Staff of the Avatar Fallingstar Beast Jaw Ghiza's Wheel Giant-Crusher Heavy Giant-Crusher Keen Giant-Crusher Quality Giant-Crusher Fire Giant-Crusher Flame Art Giant-Crusher Lightning Giant-Crusher Sacred Giant-Crusher Magic Giant-Crusher Cold Giant-Crusher Poison Giant-Crusher Blood Giant-Crusher Occult Giant-Crusher Golem's Halberd Golem's Heavy Halberd Golem's Keen Halberd Golem's Quality Halberd Golem's Fire Halberd Golem's Flame Art Halberd Golem's Lightning Halberd Golem's Sacred Halberd Golem's Magic Halberd Golem's Cold Halberd Golem's Poison Halberd Golem's Blood Halberd Golem's Occult Halberd Troll's Hammer [ERROR]Troll's Heavy Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Keen Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Quality Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Fire Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Flame Art Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Lightning Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Sacred Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Magic Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Cold Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Poison Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Blood Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR]Troll's Occult Hammer [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Rotten Staff Rotten Greataxe Heavy Rotten Greataxe Keen Rotten Greataxe Quality Rotten Greataxe Fire Rotten Greataxe Flame Art Rotten Greataxe Lightning Rotten Greataxe Sacred Rotten Greataxe Magic Rotten Greataxe Cold Rotten Greataxe Poison Rotten Greataxe Blood Rotten Greataxe Occult Rotten Greataxe [ERROR] [ERROR] [ERROR] [ERROR] Torch Steel-Wire Torch St. Trina's Torch Ghostflame Torch Beast-Repellent Torch Sentry's Torch Buckler Heavy Buckler Keen Buckler Quality Buckler Fire Buckler Flame Art Buckler Lightning Buckler Sacred Buckler Magic Buckler Cold Buckler Poison Buckler Bloody Buckler Occult Buckler Perfumer's Shield Perfumer's Heavy Shield Perfumer's Keen Shield Perfumer's Quality Shield Perfumer's Fire Shield Perfumer's Flame Art Shield Perfumer's Lightning Shield Perfumer's Sacred Shield Perfumer's Magic Shield Perfumer's Cold Shield Perfumer's Poison Shield Perfumer's Blood Shield Perfumer's Occult Shield Man-Serpent's Shield Man-Serpent's Heavy Shield Man-Serpent's Keen Shield Man-Serpent's Quality Shield Man-Serpent's Fire Shield Man-Serpent's Flame Art Shield Man-Serpent's Lightning Shield Man-Serpent's Sacred Shield Man-Serpent's Magic Shield Man-Serpent's Cold Shield Man-Serpent's Poison Shield Man-Serpent's Blood Shield Man-Serpent's Occult Shield Rickety Shield Heavy Rickety Shield Keen Rickety Shield Quality Rickety Shield Fire Rickety Shield Flame Art Rickety Shield Lightning Rickety Shield Sacred Rickety Shield Magic Rickety Shield Cold Rickety Shield Poison Rickety Shield Bloody Rickety Shield Occult Rickety Shield Pillory Shield Heavy Pillory Shield Keen Pillory Shield Quality Pillory Shield Fire Pillory Shield Flame Art Pillory Shield Lightning Pillory Shield Sacred Pillory Shield Magic Pillory Shield Cold Pillory Shield Poison Pillory Shield Blood Pillory Shield Occult Pillory Shield Beastman's Jar-Shield Beastman's Heavy Jar-Shield Beastman's Keen Jar-Shield Beastman's Quality Jar-Shield Beastman's Fire Jar-Shield Beastman's Flame Art Jar-Shield Beastman's Lightning Jar-Shield Beastman's Sacred Jar-Shield Beastman's Magic Jar-Shield Beastman's Cold Jar-Shield Beastman's Poison Jar-Shield Beastman's Blood Jar-Shield Beastman's Occult Jar-Shield Red Thorn Roundshield Heavy Red Thorn Roundshield Keen Red Thorn Roundshield Quality Red Thorn Roundshield Fire Red Thorn Roundshield Flame Art Red Thorn Roundshield Lightning Red Thorn Roundshield Sacred Red Thorn Roundshield Magic Red Thorn Roundshield Cold Red Thorn Roundshield Poison Red Thorn Roundshield Bloody Red Thorn Roundshield Occult Red Thorn Roundshield Scripture Wooden Shield Heavy Scripture Wooden Shield Keen Scripture Wooden Shield Quality Scripture Wooden Shield Fire Scripture Wooden Shield Flame Art Scripture Wooden Shield Lightning Scripture Wooden Shield Sacred Scripture Wooden Shield Magic Scripture Wooden Shield Cold Scripture Wooden Shield Poison Scripture Wooden Shield Blood Scripture Wooden Shield Occult Scripture Wooden Shield Riveted Wooden Shield Heavy Riveted Wooden Shield Keen Riveted Wooden Shield Quality Riveted Wooden Shield Fire Riveted Wooden Shield Flame Art Riveted Wooden Shield Lightning Riveted Wooden Shield Sacred Riveted Wooden Shield Magic Riveted Wooden Shield Cold Riveted Wooden Shield Poison Riveted Wooden Shield Blood Riveted Wooden Shield Occult Riveted Wooden Shield Blue-White Wooden Shield Heavy Blue-White Wooden Shield Keen Blue-White Wooden Shield Quality Blue-White Wooden Shield Fire Blue-White Wooden Shield Flame Art Blue-White Wooden Shield Lightning Blue-White Wooden Shield Sacred Blue-White Wooden Shield Magic Blue-White Wooden Shield Cold Blue-White Wooden Shield Poison Blue-White Wooden Shield Blood Blue-White Wooden Shield Occult Blue-White Wooden Shield Rift Shield Heavy Rift Shield Keen Rift Shield Quality Rift Shield Fire Rift Shield Flame Art Rift Shield Lightning Rift Shield Sacred Rift Shield Magic Rift Shield Cold Rift Shield Poison Rift Shield Blood Rift Shield Occult Rift Shield Iron Roundshield Heavy Iron Roundshield Keen Iron Roundshield Quality Iron Roundshield Fire Iron Roundshield Flame Art Iron Roundshield Lightning Iron Roundshield Sacred Iron Roundshield Magic Iron Roundshield Cold Iron Roundshield Poison Iron Roundshield Bloody Iron Roundshield Occult Iron Roundshield Gilded Iron Shield Gilded Heavy Iron Shield Gilded Keen Iron Shield Gilded Quality Iron Shield Gilded Fire Iron Shield Gilded Flame Art Iron Shield Gilded Lightning Iron Shield Gilded Sacred Iron Shield Gilded Magic Iron Shield Gilded Cold Iron Shield Gilded Poison Iron Shield Gilded Blood Iron Shield Gilded Occult Iron Shield Ice Crest Shield Heavy Ice Crest Shield Keen Ice Crest Shield Quality Ice Crest Shield Fire Ice Crest Shield Flame Art Ice Crest Shield Lightning Ice Crest Shield Sacred Ice Crest Shield Magic Ice Crest Shield Cold Ice Crest Shield Poison Ice Crest Shield Blood Ice Crest Shield Occult Ice Crest Shield Smoldering Shield Heavy Smoldering Shield Keen Smoldering Shield Quality Smoldering Shield Fire Smoldering Shield Flame Art Smoldering Shield Lightning Smoldering Shield Sacred Smoldering Shield Magic Smoldering Shield Cold Smoldering Shield Poison Smoldering Shield Blood Smoldering Shield Occult Smoldering Shield Spiralhorn Shield Heavy Spiralhorn Shield Keen Spiralhorn Shield Quality Spiralhorn Shield Fire Spiralhorn Shield Flame Art Spiralhorn Shield Lightning Spiralhorn Shield Sacred Spiralhorn Shield Magic Spiralhorn Shield Cold Spiralhorn Shield Poison Spiralhorn Shield Blood Spiralhorn Shield Occult Spiralhorn Shield Coil Shield Kite Shield Heavy Kite Shield Keen Kite Shield Quality Kite Shield Fire Kite Shield Flame Art Kite Shield Lightning Kite Shield Sacred Kite Shield Magic Kite Shield Cold Kite Shield Poison Kite Shield Blood Kite Shield Occult Kite Shield Marred Leather Shield Marred Heavy Leather Shield Marred Keen Leather Shield Marred Quality Leather Shield Marred Fire Leather Shield Marred Flame Art Leather Shield Marred Lightning Leather Shield Marred Sacred Leather Shield Marred Magic Leather Shield Marred Cold Leather Shield Marred Poison Leather Shield Marred Blood Leather Shield Marred Occult Leather Shield Marred Wooden Shield Marred Heavy Wooden Shield Marred Keen Wooden Shield Marred Quality Wooden Shield Marred Fire Wooden Shield Marred Flame Art Wooden Shield Marred Lightning Wooden Shield Marred Sacred Wooden Shield Marred Magic Wooden Shield Marred Cold Wooden Shield Marred Poison Wooden Shield Marred Blood Wooden Shield Marred Occult Wooden Shield Banished Knight's Shield Banished Knight's Heavy Shield Banished Knight's Keen Shield Banished Knight's Quality Shield Banished Knight's Fire Shield Banished Knight's Flame Art Shield Banished Knight's Lightning Shield Banished Knight's Sacred Shield Banished Knight's Magic Shield Banished Knight's Cold Shield Banished Knight's Poison Shield Banished Knight's Blood Shield Banished Knight's Occult Shield Albinauric Shield Heavy Albinauric Shield Keen Albinauric Shield Quality Albinauric Shield Fire Albinauric Shield Flame Art Albinauric Shield Lightning Albinauric Shield Sacred Albinauric Shield Magic Albinauric Shield Cold Albinauric Shield Poison Albinauric Shield Blood Albinauric Shield Occult Albinauric Shield Sun Realm Shield Heavy Sun Realm Shield Keen Sun Realm Shield Quality Sun Realm Shield Fire Sun Realm Shield Flame Art Sun Realm Shield Lightning Sun Realm Shield Sacred Sun Realm Shield Magic Sun Realm Shield Cold Sun Realm Shield Poison Sun Realm Shield Blood Sun Realm Shield Occult Sun Realm Shield Silver Mirrorshield Round Shield Heavy Round Shield Keen Round Shield Quality Round Shield Fire Round Shield Flame Art Round Shield Lightning Round Shield Sacred Round Shield Magic Round Shield Cold Round Shield Poison Round Shield Blood Round Shield Occult Round Shield Scorpion Kite Shield Heavy Scorpion Kite Shield Keen Scorpion Kite Shield Quality Scorpion Kite Shield Fire Scorpion Kite Shield Flame Art Scorpion Kite Shield Lightning Scorpion Kite Shield Sacred Scorpion Kite Shield Magic Scorpion Kite Shield Cold Scorpion Kite Shield Poison Scorpion Kite Shield Blood Scorpion Kite Shield Occult Scorpion Kite Shield Twinbird Kite Shield Heavy Twinbird Kite Shield Keen Twinbird Kite Shield Quality Twinbird Kite Shield Fire Twinbird Kite Shield Flame Art Twinbird Kite Shield Lightning Twinbird Kite Shield Sacred Twinbird Kite Shield Magic Twinbird Kite Shield Cold Twinbird Kite Shield Poison Twinbird Kite Shield Blood Twinbird Kite Shield Occult Twinbird Kite Shield Blue-Gold Kite Shield Heavy Blue-Gold Kite Shield Keen Blue-Gold Kite Shield Quality Blue-Gold Kite Shield Fire Blue-Gold Kite Shield Flame Art Blue-Gold Kite Shield Lightning Blue-Gold Kite Shield Sacred Blue-Gold Kite Shield Magic Blue-Gold Kite Shield Cold Blue-Gold Kite Shield Poison Blue-Gold Kite Shield Blood Blue-Gold Kite Shield Occult Blue-Gold Kite Shield Brass Shield Heavy Brass Shield Keen Brass Shield Quality Brass Shield Fire Brass Shield Flame Art Brass Shield Lightning Brass Shield Sacred Brass Shield Magic Brass Shield Cold Brass Shield Poison Brass Shield Blood Brass Shield Occult Brass Shield Great Turtle Shell Heavy Great Turtle Shell Keen Great Turtle Shell Quality Great Turtle Shell Fire Great Turtle Shell Flame Art Great Turtle Shell Lightning Great Turtle Shell Sacred Great Turtle Shell Magic Great Turtle Shell Cold Great Turtle Shell Poison Great Turtle Shell Blood Great Turtle Shell Occult Great Turtle Shell Shield of the Guilty Heavy Shield of the Guilty Keen Shield of the Guilty Quality Shield of the Guilty Fire Shield of the Guilty Flame Art Shield of the Guilty Lightning Shield of the Guilty Sacred Shield of the Guilty Magic Shield of the Guilty Cold Shield of the Guilty Poison Shield of the Guilty Blood Shield of the Guilty Occult Shield of the Guilty Carian Knight's Shield Carian Knight's Heavy Shield Carian Knight's Keen Shield Carian Knight's Quality Shield Carian Knight's Fire Shield Carian Knight's Flame Art Shield Carian Knight's Lightning Shield Carian Knight's Sacred Shield Carian Knight's Magic Shield Carian Knight's Cold Shield Carian Knight's Poison Shield Carian Knight's Bloody Shield Carian Knight's Occult Shield Large Leather Shield Heavy Large Leather Shield Keen Large Leather Shield Quality Large Leather Shield Fire Large Leather Shield Flame Art Large Leather Shield Lightning Large Leather Shield Sacred Large Leather Shield Magic Large Leather Shield Cold Large Leather Shield Poison Large Leather Shield Bloody Large Leather Shield Occult Large Leather Shield Horse Crest Wooden Shield Heavy Horse Crest Wooden Shield Keen Horse Crest Wooden Shield Quality Horse Crest Wooden Shield Fire Horse Crest Wooden Shield Flame Art Horse Crest Wooden Shield Lightning Horse Crest Wooden Shield Sacred Horse Crest Wooden Shield Magic Horse Crest Wooden Shield Cold Horse Crest Wooden Shield Poison Horse Crest Wooden Shield Blood Horse Crest Wooden Shield Occult Horse Crest Wooden Shield Candletree Wooden Shield Heavy Candletree Wooden Shield Keen Candletree Wooden Shield Quality Candletree Wooden Shield Fire Candletree Wooden Shield Flame Art Candletree Wooden Shield Lightning Candletree Wooden Shield Sacred Candletree Wooden Shield Magic Candletree Wooden Shield Cold Candletree Wooden Shield Poison Candletree Wooden Shield Blood Candletree Wooden Shield Occult Candletree Wooden Shield Flame Crest Wooden Shield Heavy Flame Crest Wooden Shield Keen Flame Crest Wooden Shield Quality Flame Crest Wooden Shield Fire Flame Crest Wooden Shield Flame Art Flame Crest Wooden Shield Lightning Flame Crest Wooden Shield Sacred Flame Crest Wooden Shield Magic Flame Crest Wooden Shield Cold Flame Crest Wooden Shield Poison Flame Crest Wooden Shield Blood Flame Crest Wooden Shield Occult Flame Crest Wooden Shield Hawk Crest Wooden Shield Heavy Hawk Crest Wooden Shield Keen Hawk Crest Wooden Shield Quality Hawk Crest Wooden Shield Fire Hawk Crest Wooden Shield Flame Art Hawk Crest Wooden Shield Lightning Hawk Crest Wooden Shield Sacred Hawk Crest Wooden Shield Magic Hawk Crest Wooden Shield Cold Hawk Crest Wooden Shield Poison Hawk Crest Wooden Shield Blood Hawk Crest Wooden Shield Occult Hawk Crest Wooden Shield Beast Crest Heater Shield Heavy Beast Crest Heater Shield Keen Beast Crest Heater Shield Quality Beast Crest Heater Shield Fire Beast Crest Heater Shield Flame Art Beast Crest Heater Shield Lightning Beast Crest Heater Shield Sacred Beast Crest Heater Shield Magic Beast Crest Heater Shield Cold Beast Crest Heater Shield Poison Beast Crest Heater Shield Blood Beast Crest Heater Shield Occult Beast Crest Heater Shield Red Crest Heater Shield Heavy Red Crest Heater Shield Keen Red Crest Heater Shield Quality Red Crest Heater Shield Fire Red Crest Heater Shield Flame Art Red Crest Heater Shield Lightning Red Crest Heater Shield Sacred Red Crest Heater Shield Magic Red Crest Heater Shield Cold Red Crest Heater Shield Poison Red Crest Heater Shield Blood Red Crest Heater Shield Occult Red Crest Heater Shield Blue Crest Heater Shield Heavy Blue Crest Heater Shield Keen Blue Crest Heater Shield Quality Blue Crest Heater Shield Fire Blue Crest Heater Shield Flame Art Blue Crest Heater Shield Lightning Blue Crest Heater Shield Sacred Blue Crest Heater Shield Magic Blue Crest Heater Shield Cold Blue Crest Heater Shield Poison Blue Crest Heater Shield Blood Blue Crest Heater Shield Occult Blue Crest Heater Shield Eclipse Crest Heater Shield Heavy Eclipse Crest Heater Shield Keen Eclipse Crest Heater Shield Quality Eclipse Crest Heater Shield Fire Eclipse Crest Heater Shield Flame Art Eclipse Crest Heater Shield Lightning Eclipse Crest Heater Shield Sacred Eclipse Crest Heater Shield Magic Eclipse Crest Heater Shield Cold Eclipse Crest Heater Shield Poison Eclipse Crest Heater Shield Blood Eclipse Crest Heater Shield Occult Eclipse Crest Heater Shield Inverted Hawk Heater Shield Heavy Inverted Hawk Heater Shield Keen Inverted Hawk Heater Shield Quality Inverted Hawk Heater Shield Fire Inverted Hawk Heater Shield Flame Art Inverted Hawk Heater Shield Lightning Inverted Hawk Heater Shield Sacred Inverted Hawk Heater Shield Magic Inverted Hawk Heater Shield Cold Inverted Hawk Heater Shield Poison Inverted Hawk Heater Shield Blood Inverted Hawk Heater Shield Occult Inverted Hawk Heater Shield Heater Shield Heavy Heater Shield Keen Heater Shield Quality Heater Shield Fire Heater Shield Flame Art Heater Shield Lightning Heater Shield Sacred Heater Shield Magic Heater Shield Cold Heater Shield Poison Heater Shield Blood Heater Shield Occult Heater Shield Black Leather Shield Heavy Black Leather Shield Keen Black Leather Shield Quality Black Leather Shield Fire Black Leather Shield Flame Art Black Leather Shield Lightning Black Leather Shield Sacred Black Leather Shield Magic Black Leather Shield Cold Black Leather Shield Poison Black Leather Shield Blood Black Leather Shield Occult Black Leather Shield Dragon Towershield Heavy Dragon Towershield Keen Dragon Towershield Quality Dragon Towershield Fire Dragon Towershield Flame Art Dragon Towershield Lightning Dragon Towershield Sacred Dragon Towershield Magic Dragon Towershield Cold Dragon Towershield Poison Dragon Towershield Blood Dragon Towershield Occult Dragon Towershield Distinguished Greatshield Distinguished Heavy Greatshield Distinguished Keen Greatshield Distinguished Quality Greatshield Distinguished Fire Greatshield Distinguished Flame Art Greatshield Distinguished Lightning Greatshield Distinguished Sacred Greatshield Distinguished Magic Greatshield Distinguished Cold Greatshield Distinguished Poison Greatshield Distinguished Blood Greatshield Distinguished Occult Greatshield Crucible Hornshield Heavy Crucible Hornshield Keen Crucible Hornshield Quality Crucible Hornshield Fire Crucible Hornshield Flame Art Crucible Hornshield Lightning Crucible Hornshield Sacred Crucible Hornshield Magic Crucible Hornshield Cold Crucible Hornshield Poison Crucible Hornshield Blood Crucible Hornshield Occult Crucible Hornshield Dragonclaw Shield Heavy Dragonclaw Shield Keen Dragonclaw Shield Quality Dragonclaw Shield Fire Dragonclaw Shield Flame Art Dragonclaw Shield Lightning Dragonclaw Shield Sacred Dragonclaw Shield Magic Dragonclaw Shield Cold Dragonclaw Shield Poison Dragonclaw Shield Blood Dragonclaw Shield Occult Dragonclaw Shield Briar Greatshield Heavy Briar Greatshield Keen Briar Greatshield Quality Briar Greatshield Fire Briar Greatshield Flame Art Briar Greatshield Lightning Briar Greatshield Sacred Briar Greatshield Magic Briar Greatshield Cold Briar Greatshield Poison Briar Greatshield Blood Briar Greatshield Occult Briar Greatshield Erdtree Greatshield Heavy Erdtree Greatshield Keen Erdtree Greatshield Quality Erdtree Greatshield Fire Erdtree Greatshield Flame Art Erdtree Greatshield Lightning Erdtree Greatshield Sacred Erdtree Greatshield Magic Erdtree Greatshield Cold Erdtree Greatshield Poison Erdtree Greatshield Blood Erdtree Greatshield Occult Erdtree Greatshield Golden Beast Crest Shield Heavy Golden Beast Crest Shield Keen Golden Beast Crest Shield Quality Golden Beast Crest Shield Fire Golden Beast Crest Shield Flame Art Golden Beast Crest Shield Lightning Golden Beast Crest Shield Sacred Golden Beast Crest Shield Magic Golden Beast Crest Shield Cold Golden Beast Crest Shield Poison Golden Beast Crest Shield Blood Golden Beast Crest Shield Occult Golden Beast Crest Shield Jellyfish Shield Fingerprint Stone Shield Heavy Fingerprint Stone Shield Keen Fingerprint Stone Shield Quality Fingerprint Stone Shield Fire Fingerprint Stone Shield Flame Art Fingerprint Stone Shield Lightning Fingerprint Stone Shield Sacred Fingerprint Stone Shield Magic Fingerprint Stone Shield Cold Fingerprint Stone Shield Poison Fingerprint Stone Shield Blood Fingerprint Stone Shield Occult Fingerprint Stone Shield Icon Shield Heavy Icon Shield Keen Icon Shield Quality Icon Shield Fire Icon Shield Flame Art Icon Shield Lightning Icon Shield Sacred Icon Shield Magic Icon Shield Cold Icon Shield Poison Icon Shield Blood Icon Shield Occult Icon Shield One-Eyed Shield Visage Shield Spiked Palisade Shield Heavy Spiked Palisade Shield Keen Spiked Palisade Shield Quality Spiked Palisade Shield Fire Spiked Palisade Shield Flame Art Spiked Palisade Shield Lightning Spiked Palisade Shield Sacred Spiked Palisade Shield Magic Spiked Palisade Shield Cold Spiked Palisade Shield Poison Spiked Palisade Shield Blood Spiked Palisade Shield Occult Spiked Palisade Shield Manor Towershield Heavy Manor Towershield Keen Manor Towershield Quality Manor Towershield Fire Manor Towershield Flame Art Manor Towershield Lightning Manor Towershield Sacred Manor Towershield Magic Manor Towershield Cold Manor Towershield Poison Manor Towershield Blood Manor Towershield Occult Manor Towershield Crossed-Tree Towershield Heavy Crossed-Tree Towershield Keen Crossed-Tree Towershield Quality Crossed-Tree Towershield Fire Crossed-Tree Towershield Flame Art Crossed-Tree Towershield Lightning Crossed-Tree Towershield Sacred Crossed-Tree Towershield Magic Crossed-Tree Towershield Cold Crossed-Tree Towershield Poison Crossed-Tree Towershield Blood Crossed-Tree Towershield Occult Crossed-Tree Towershield Inverted Hawk Towershield Heavy Inverted Hawk Towershield Keen Inverted Hawk Towershield Quality Inverted Hawk Towershield Fire Inverted Hawk Towershield Flame Art Inverted Hawk Towershield Lightning Inverted Hawk Towershield Sacred Inverted Hawk Towershield Magic Inverted Hawk Towershield Cold Inverted Hawk Towershield Poison Inverted Hawk Towershield Blood Inverted Hawk Towershield Occult Inverted Hawk Towershield Ant's Skull Plate Redmane Greatshield Heavy Redmane Greatshield Keen Redmane Greatshield Quality Redmane Greatshield Fire Redmane Greatshield Flame Art Redmane Greatshield Lightning Redmane Greatshield Sacred Redmane Greatshield Magic Redmane Greatshield Cold Redmane Greatshield Poison Redmane Greatshield Blood Redmane Greatshield Occult Redmane Greatshield Eclipse Crest Greatshield Heavy Eclipse Crest Greatshield Keen Eclipse Crest Greatshield Quality Eclipse Crest Greatshield Fire Eclipse Crest Greatshield Flame Art Eclipse Crest Greatshield Lightning Eclipse Crest Greatshield Sacred Eclipse Crest Greatshield Magic Eclipse Crest Greatshield Cold Eclipse Crest Greatshield Poison Eclipse Crest Greatshield Blood Eclipse Crest Greatshield Occult Eclipse Crest Greatshield Cuckoo Greatshield Heavy Cuckoo Greatshield Keen Cuckoo Greatshield Quality Cuckoo Greatshield Fire Cuckoo Greatshield Flame Art Cuckoo Greatshield Lightning Cuckoo Greatshield Sacred Cuckoo Greatshield Magic Cuckoo Greatshield Cold Cuckoo Greatshield Poison Cuckoo Greatshield Blood Cuckoo Greatshield Occult Cuckoo Greatshield Golden Greatshield Heavy Golden Greatshield Keen Golden Greatshield Quality Golden Greatshield Fire Golden Greatshield Flame Art Golden Greatshield Lightning Golden Greatshield Sacred Golden Greatshield Magic Golden Greatshield Cold Golden Greatshield Poison Golden Greatshield Blood Golden Greatshield Occult Golden Greatshield Gilded Greatshield Heavy Gilded Greatshield Keen Gilded Greatshield Quality Gilded Greatshield Fire Gilded Greatshield Flame Art Gilded Greatshield Lightning Gilded Greatshield Sacred Gilded Greatshield Magic Gilded Greatshield Cold Gilded Greatshield Poison Gilded Greatshield Blood Gilded Greatshield Occult Gilded Greatshield Haligtree Crest Greatshield Heavy Haligtree Crest Greatshield Keen Haligtree Crest Greatshield Quality Haligtree Crest Greatshield Fire Haligtree Crest Greatshield Flame Art Haligtree Crest Greatshield Lightning Haligtree Crest Greatshield Sacred Haligtree Crest Greatshield Magic Haligtree Crest Greatshield Cold Haligtree Crest Greatshield Poison Haligtree Crest Greatshield Blood Haligtree Crest Greatshield Occult Haligtree Crest Greatshield Wooden Greatshield Heavy Wooden Greatshield Keen Wooden Greatshield Quality Wooden Greatshield Fire Wooden Greatshield Flame Art Wooden Greatshield Lightning Wooden Greatshield Sacred Wooden Greatshield Magic Wooden Greatshield Cold Wooden Greatshield Poison Wooden Greatshield Blood Wooden Greatshield Occult Wooden Greatshield Lordsworn's Shield Heavy Lordsworn's Shield Keen Lordsworn's Shield Quality Lordsworn's Shield Fire Lordsworn's Shield Flame Art Lordsworn's Shield Lightning Lordsworn's Shield Sacred Lordsworn's Shield Magic Lordsworn's Shield Cold Lordsworn's Shield Poison Lordsworn's Shield Blood Lordsworn's Shield Occult Lordsworn's Shield [ERROR] [ERROR] [ERROR] Glintstone Staff Crystal Staff Gelmir Glintstone Staff Demi-Human Queen's Staff Carian Regal Scepter Digger's Staff Astrologer's Staff Carian Glintblade Staff Prince of Death's Staff Albinauric Staff Academy Glintstone Staff Carian Glintstone Staff Azur's Glintstone Staff Lusat's Glintstone Staff Meteorite Staff Staff of the Guilty Rotten Crystal Staff Staff of Loss [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Finger Seal Godslayer's Seal Giant's Seal Gravel Stone Seal Clawmark Seal %null% Golden Order Seal Erdtree Seal Dragon Communion Seal Frenzied Flame Seal [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] [ERROR] Shortbow Misbegotten Shortbow Red Branch Shortbow Harp Bow Composite Bow Longbow Albinauric Bow Horn Bow Erdtree Bow Serpent Bow Pulley Bow Black Bow Lion Greatbow Golem Greatbow Erdtree Greatbow Greatbow Soldier's Crossbow Light Crossbow Heavy Crossbow Pulley Crossbow Full Moon Crossbow Arbalest Buckshot Crossbow Crepus's Black-Key Crossbow [ERROR] Hand Ballista Jar Cannon Arrow Fire Arrow Serpent Arrow Bone Arrow (Fletched) St. Trina's Arrow Shattershard Arrow (Fletched) Rainbow Stone Arrow (Fletched) Golden Arrow Dwelling Arrow Bone Arrow Firebone Arrow (Fletched) Firebone Arrow Poisonbone Arrow (Fletched) Poisonbone Arrow Sleepbone Arrow (Fletched) Sleepbone Arrow Stormwing Bone Arrow Lightningbone Arrow (Fletched) Lightningbone Arrow Rainbow Stone Arrow Shattershard Arrow Spiritflame Arrow Storm Arrow Magicbone Arrow (Fletched) Magicbone Arrow Haligbone Arrow (Fletched) Haligbone Arrow Bloodbone Arrow (Fletched) Bloodbone Arrow Coldbone Arrow (Fletched) Coldbone Arrow Rotbone Arrow (Fletched) Rotbone Arrow Great Arrow Golem's Great Arrow Golden Great Arrow Golem's Magic Arrow Radahn's Spear Bone Great Arrow (Fletched) Bone Great Arrow Bolt Lightning Bolt Perfumer's Bolt Black-Key Bolt Burred Bolt Meteor Bolt Explosive Bolt Golden Bolt Lordsworn's Bolt Bone Bolt Firebone Bolt Lightningbone Bolt Magicbone Bolt Haligbone Bolt Poisonbone Bolt Bloodbone Bolt Coldbone Bolt Rotbone Bolt Sleepbone Bolt Flaming Bolt [ERROR] [ERROR] Ballista Bolt Lightning Greatbolt Explosive Greatbolt Bone Ballista Bolt WeaponName_dlc01.fmg None DarkSouls3 False Main-gauche Heavy Main-gauche Keen Main-gauche Quality Main-gauche Fire Main-gauche Flame Art Main-gauche Lightning Main-gauche Sacred Main-gauche Magic Main-gauche Cold Main-gauche Poison Main-gauche Blood Main-gauche Occult Main-gauche Fire Knight's Shortsword Fire Knight's Heavy Shortsword Fire Knight's Keen Shortsword Fire Knight's Quality Shortsword Fire Knight's Fire Shortsword Fire Knight's Flame Art Shortsword Fire Knight's Lightning Shortsword Fire Knight's Sacred Shortsword Fire Knight's Magic Shortsword Fire Knight's Cold Shortsword Fire Knight's Poison Shortsword Fire Knight's Blood Shortsword Fire Knight's Occult Shortsword Velvet Sword of St. Trina Star-Lined Sword Carian Sorcery Sword Stone-Sheathed Sword Sword of Light Sword of Darkness Sword Lance Heavy Sword Lance Keen Sword Lance Quality Sword Lance Fire Sword Lance Flame Art Sword Lance Lightning Sword Lance Sacred Sword Lance Magic Sword Lance Cold Sword Lance Poison Sword Lance Blood Sword Lance Occult Sword Lance Greatsword of Damnation Lizard Greatsword Heavy Lizard Greatsword Keen Lizard Greatsword Quality Lizard Greatsword Fire Lizard Greatsword Flame Art Lizard Greatsword Lightning Lizard Greatsword Sacred Lizard Greatsword Magic Lizard Greatsword Cold Lizard Greatsword Poison Lizard Greatsword Blood Lizard Greatsword Occult Lizard Greatsword Greatsword of Solitude Ancient Meteoric Ore Greatsword Fire Knight's Greatsword Fire Knight's Heavy Greatsword Fire Knight's Keen Greatsword Fire Knight's Quality Greatsword Fire Knight's Fire Greatsword Fire Knight's Flame Art Greatsword Fire Knight's Lightning Greatsword Fire Knight's Sacred Greatsword Fire Knight's Magic Greatsword Fire Knight's Cold Greatsword Fire Knight's Poison Greatsword Fire Knight's Blood Greatsword Fire Knight's Occult Greatsword Greatsword of Radahn (Lord) Moonrithyll's Knight Sword Greatsword of Radahn (Light) Queelign's Greatsword Queelign's Heavy Greatsword Queelign's Keen Greatsword Queelign's Quality Greatsword Queelign's Fire Greatsword Queelign's Flame Art Greatsword Queelign's Lightning Greatsword Queelign's Sacred Greatsword Queelign's Magic Greatsword Queelign's Cold Greatsword Queelign's Poison Greatsword Queelign's Blood Greatsword Queelign's Occult Greatsword Spirit Sword Falx Dancing Blade of Ranah Horned Warrior's Sword Putrescence Cleaver Freyja's Greatsword Freyja's Heavy Greatsword Freyja's Keen Greatsword Freyja's Quality Greatsword Freyja's Fire Greatsword Freyja's Flame Art Greatsword Freyja's Lightning Greatsword Freyja's Sacred Greatsword Freyja's Magic Greatsword Freyja's Cold Greatsword Freyja's Poison Greatsword Freyja's Blood Greatsword Freyja's Occult Greatsword Horned Warrior's Greatsword Sword of Night Euporia Black Steel Twinblade Heavy Black Steel Twinblade Keen Black Steel Twinblade Quality Black Steel Twinblade Fire Black Steel Twinblade Flame Art Black Steel Twinblade Lightning Black Steel Twinblade Sacred Black Steel Twinblade Magic Black Steel Twinblade Cold Black Steel Twinblade Poison Black Steel Twinblade Blood Black Steel Twinblade Occult Black Steel Twinblade Flowerstone Gavel Smithscript Greathammer Heavy Smithscript Greathammer Keen Smithscript Greathammer Quality Smithscript Greathammer Fire Smithscript Greathammer Flame Art Smithscript Greathammer Lightning Smithscript Greathammer Sacred Smithscript Greathammer Magic Smithscript Greathammer Cold Smithscript Greathammer Poison Smithscript Greathammer Blood Smithscript Greathammer Occult Smithscript Greathammer Anvil Hammer Black Steel Greathammer Heavy Black Steel Greathammer Keen Black Steel Greathammer Quality Black Steel Greathammer Fire Black Steel Greathammer Flame Art Black Steel Greathammer Lightning Black Steel Greathammer Sacred Black Steel Greathammer Magic Black Steel Greathammer Cold Black Steel Greathammer Poison Black Steel Greathammer Blood Black Steel Greathammer Occult Black Steel Greathammer Bloodfiend's Arm Bloodfiend's Heavy Arm Bloodfiend's Keen Arm Bloodfiend's Quality Arm Bloodfiend's Fire Arm Bloodfiend's Flame Art Arm Bloodfiend's Lightning Arm Bloodfiend's Sacred Arm Bloodfiend's Magic Arm Bloodfiend's Cold Arm Bloodfiend's Poison Arm Bloodfiend's Blood Arm Bloodfiend's Occult Arm Serpent Flail Smithscript Axe Heavy Smithscript Axe Keen Smithscript Axe Quality Smithscript Axe Fire Smithscript Axe Flame Art Smithscript Axe Lightning Smithscript Axe Sacred Smithscript Axe Magic Smithscript Axe Cold Smithscript Axe Poison Smithscript Axe Blood Smithscript Axe Occult Smithscript Axe Death Knight's Twin Axes Messmer Soldier's Axe Messmer Soldier's Heavy Axe Messmer Soldier's Keen Axe Messmer Soldier's Quality Axe Messmer Soldier's Fire Axe Messmer Soldier's Flame Art Axe Messmer Soldier's Lightning Axe Messmer Soldier's Sacred Axe Messmer Soldier's Magic Axe Messmer Soldier's Cold Axe Messmer Soldier's Poison Axe Messmer Soldier's Blood Axe Messmer Soldier's Occult Axe Forked-Tongue Hatchet Death Knight's Longhaft Axe Bonny Butchering Knife Smithscript Spear Heavy Smithscript Spear Keen Smithscript Spear Quality Smithscript Spear Fire Smithscript Spear Flame Art Smithscript Spear Lightning Smithscript Spear Sacred Smithscript Spear Magic Smithscript Spear Cold Smithscript Spear Poison Smithscript Spear Blood Smithscript Spear Occult Smithscript Spear Swift Spear Heavy Swift Spear Keen Swift Spear Quality Swift Spear Fire Swift Spear Flame Art Swift Spear Lightning Swift Spear Sacred Swift Spear Magic Swift Spear Cold Swift Spear Poison Swift Spear Blood Swift Spear Occult Swift Spear Bloodfiend's Fork Bloodfiend's Heavy Fork Bloodfiend's Keen Fork Bloodfiend's Quality Fork Bloodfiend's Fire Fork Bloodfiend's Flame Art Fork Bloodfiend's Lightning Fork Bloodfiend's Sacred Fork Bloodfiend's Magic Fork Bloodfiend's Cold Fork Bloodfiend's Poison Fork Bloodfiend's Blood Fork Bloodfiend's Occult Fork Bloodfiend's Sacred Spear Spear of the Impaler Messmer Soldier's Spear Messmer Soldier's Heavy Spear Messmer Soldier's Keen Spear Messmer Soldier's Quality Spear Messmer Soldier's Fire Spear Messmer Soldier's Flame Art Spear Messmer Soldier's Lightning Spear Messmer Soldier's Sacred Spear Messmer Soldier's Magic Spear Messmer Soldier's Cold Spear Messmer Soldier's Poison Spear Messmer Soldier's Blood Spear Messmer Soldier's Occult Spear Barbed Staff-Spear Spirit Glaive Poleblade of the Bud Obsidian Lamina Tooth Whip Thiollier's Hidden Needle Pata Heavy Pata Keen Pata Quality Pata Fire Pata Flame Art Pata Lightning Pata Sacred Pata Magic Pata Cold Pata Poison Pata Blood Pata Occult Pata Poisoned Hand Madding Hand Golem Fist Heavy Golem Fist Keen Golem Fist Quality Golem Fist Fire Golem Fist Flame Art Golem Fist Lightning Golem Fist Sacred Golem Fist Magic Golem Fist Cold Golem Fist Poison Golem Fist Blood Golem Fist Occult Golem Fist Shield of Night Claws of Night Devonia's Hammer Shadow Sunflower Blossom Gazing Finger Nanaya's Torch Lamenting Visage Smithscript Shield Messmer Soldier Shield Heavy Messmer Soldier Shield Keen Messmer Soldier Shield Quality Messmer Soldier Shield Fire Messmer Soldier Shield Flame Art Messmer Soldier Shield Lightning Messmer Soldier Shield Sacred Messmer Soldier Shield Magic Messmer Soldier Shield Cold Messmer Soldier Shield Poison Messmer Soldier Shield Blood Messmer Soldier Shield Occult Messmer Soldier Shield Wolf Crest Shield Heavy Wolf Crest Shield Keen Wolf Crest Shield Quality Wolf Crest Shield Fire Wolf Crest Shield Flame Art Wolf Crest Shield Lightning Wolf Crest Shield Sacred Wolf Crest Shield Magic Wolf Crest Shield Cold Wolf Crest Shield Poison Wolf Crest Shield Blood Wolf Crest Shield Occult Wolf Crest Shield Serpent Crest Shield Heavy Serpent Crest Shield Keen Serpent Crest Shield Quality Serpent Crest Shield Fire Serpent Crest Shield Flame Art Serpent Crest Shield Lightning Serpent Crest Shield Sacred Serpent Crest Shield Magic Serpent Crest Shield Cold Serpent Crest Shield Poison Serpent Crest Shield Blood Serpent Crest Shield Occult Serpent Crest Shield Golden Lion Shield Black Steel Greatshield Heavy Black Steel Greatshield Keen Black Steel Greatshield Quality Black Steel Greatshield Fire Black Steel Greatshield Flame Art Black Steel Greatshield Lightning Black Steel Greatshield Sacred Black Steel Greatshield Magic Black Steel Greatshield Cold Black Steel Greatshield Poison Black Steel Greatshield Blood Black Steel Greatshield Occult Black Steel Greatshield Verdigris Greatshield Staff of the Great Beyond Maternal Staff Dryleaf Seal Fire Knight's Seal Spiraltree Seal Bone Bow Ansbach's Longbow Igon's Greatbow Repeating Crossbow Spread Crossbow Rabbath's Cannon Piquebone Arrow (Fletched) Piquebone Arrow Igon's Harpoon Piquebone Bolt Rabbath's Greatbolt Dryleaf Arts Heavy Dryleaf Arts Keen Dryleaf Arts Quality Dryleaf Arts Fire Dryleaf Arts Flame Art Dryleaf Arts Lightning Dryleaf Arts Sacred Dryleaf Arts Magic Dryleaf Arts Cold Dryleaf Arts Poison Dryleaf Arts Blood Dryleaf Arts Occult Dryleaf Arts Dane's Footwork Dane's Heavy Footwork Dane's Keen Footwork Dane's Quality Footwork Dane's Fire Footwork Dane's Flame Art Footwork Dane's Lightning Footwork Dane's Sacred Footwork Dane's Magic Footwork Dane's Cold Footwork Dane's Poison Footwork Dane's Blood Footwork Dane's Occult Footwork Firespark Perfume Bottle Chilling Perfume Bottle Frenzyflame Perfume Bottle Lightning Perfume Bottle Deadly Poison Perfume Bottle Dueling Shield Heavy Dueling Shield Keen Dueling Shield Quality Dueling Shield Fire Dueling Shield Flame Art Dueling Shield Lightning Dueling Shield Sacred Dueling Shield Magic Dueling Shield Cold Dueling Shield Poison Dueling Shield Blood Dueling Shield Occult Dueling Shield Carian Thrusting Shield Heavy Carian Thrusting Shield Keen Carian Thrusting Shield Quality Carian Thrusting Shield Fire Carian Thrusting Shield Flame Art Carian Thrusting Shield Lightning Carian Thrusting Shield Sacred Carian Thrusting Shield Magic Carian Thrusting Shield Cold Carian Thrusting Shield Poison Carian Thrusting Shield Blood Carian Thrusting Shield Occult Carian Thrusting Shield Smithscript Dagger Heavy Smithscript Dagger Keen Smithscript Dagger Quality Smithscript Dagger Fire Smithscript Dagger Flame Art Smithscript Dagger Lightning Smithscript Dagger Sacred Smithscript Dagger Magic Smithscript Dagger Cold Smithscript Dagger Poison Smithscript Dagger Blood Smithscript Dagger Occult Smithscript Dagger Backhand Blade Heavy Backhand Blade Keen Backhand Blade Quality Backhand Blade Fire Backhand Blade Flame Art Backhand Blade Lightning Backhand Blade Sacred Backhand Blade Magic Backhand Blade Cold Backhand Blade Poison Backhand Blade Blood Backhand Blade Occult Backhand Blade Smithscript Cirque Heavy Smithscript Cirque Keen Smithscript Cirque Quality Smithscript Cirque Fire Smithscript Cirque Flame Art Smithscript Cirque Lightning Smithscript Cirque Sacred Smithscript Cirque Magic Smithscript Cirque Cold Smithscript Cirque Poison Smithscript Cirque Blood Smithscript Cirque Occult Smithscript Cirque Curseblade's Cirque Great Katana Heavy Great Katana Keen Great Katana Quality Great Katana Fire Great Katana Flame Art Great Katana Lightning Great Katana Sacred Great Katana Magic Great Katana Cold Great Katana Poison Great Katana Blood Great Katana Occult Great Katana Dragon-Hunter's Great Katana Rakshasa's Great Katana Milady Heavy Milady Keen Milady Quality Milady Fire Milady Flame Art Milady Lightning Milady Sacred Milady Magic Milady Cold Milady Poison Milady Blood Milady Occult Milady Leda's Sword Rellana's Twin Blades Beast Claw Heavy Beast Claw Keen Beast Claw Quality Beast Claw Fire Beast Claw Flame Art Beast Claw Lightning Beast Claw Sacred Beast Claw Magic Beast Claw Cold Beast Claw Poison Beast Claw Blood Beast Claw Occult Beast Claw Red Bear's Claw WeaponName_dlc02.fmg None DarkSouls3 False DLC dummy ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ActionButtonText.fmg None DarkSouls3 False Examine Touch grace %null% %null% %null% %null% %null% %null% %null% %null% %null% Rest at site of grace Rest at table of lost grace Pick up item %null% %null% %null% %null% %null% %null% %null% %null% %null% Pillage corpse %null% %null% %null% %null% %null% %null% %null% %null% %null% Pillage remains %null% %null% %null% %null% %null% %null% %null% %null% %null% Search treasure chest OK Acquire materials %null% %null% %null% %null% %null% %null% %null% %null% %null% Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Pull lever %null% %null% %null% %null% %null% %null% %null% %null% %null% Push lever Open Close Traverse the mist Climb Descend %null% %null% %null% %null% %null% %null% %null% %null% Kick ladder Contraption does not move %null% %null% %null% %null% %null% %null% %null% %null% %null% Does not open from this side %null% %null% %null% %null% %null% %null% %null% %null% %null% Locked You are not destined to open this %null% Opens only to those carrying a finger The door is blocked shut %null% %null% %null% %null% %null% %null% The door is blocked shut It's tightly blocked shut It's tightly blocked shut It's tightly blocked shut It's tightly blocked shut It's tightly blocked shut It's tightly blocked shut Talk %null% %null% %null% %null% %null% %null% %null% %null% %null% Kneel %null% %null% %null% %null% %null% %null% %null% %null% %null% Steal %null% %null% %null% %null% %null% %null% %null% %null% %null% Use smithing table %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine altar %null% %null% %null% %null% %null% %null% %null% %null% %null% Touch Fractured Marika %null% %null% %null% %null% %null% %null% %null% %null% %null% Hand over Deathroot Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Accept primal glintstone %null% %null% %null% %null% %null% %null% %null% %null% %null% Transplant primal glintstone %null% %null% %null% %null% %null% %null% %null% %null% %null% Be held Touch Fia %null% %null% %null% %null% %null% %null% %null% %null% Touch the Two Fingers %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Latenna %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Touch Hyetta %null% %null% %null% %null% %null% %null% %null% %null% %null% Offer finger Dye cloth with maiden's blood Dye cloth with maiden's blood %null% %null% %null% %null% %null% %null% %null% Atone %null% %null% %null% %null% %null% %null% %null% %null% %null% Talk %null% %null% %null% %null% %null% %null% %null% %null% %null% Use mirror %null% %null% %null% %null% %null% %null% %null% %null% %null% Speak the truth about Radagon %null% %null% %null% %null% %null% %null% %null% %null% %null% Where did the body go? Administer draught %null% %null% %null% %null% %null% %null% %null% %null% Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine remains %null% %null% %null% %null% %null% %null% %null% %null% %null% Receive mending rune Receive mending rune Receive mending rune %null% %null% %null% %null% %null% %null% %null% Return Unalloyed Gold Needle Examine altar %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine grave Enter Colosseum combat Enter Colosseum combat Enter Colosseum combat Enter Colosseum combat Ride Invade White Mask Varré's world Invade Old Knight Istvan's world Invade Rileigh the Idle's world Invade Juno Hoslow, Knight of Blood's world Invade Vargram the Raging Wolf's world Invade Great Horned Tragoth's world Be summoned to assist Yura, Hunter of Bloody Fingers Be summoned to assist Sorceress Sellen Be summoned to challenge Sorceress Sellen Be summoned to assist Millicent Be summoned to challenge Millicent %null% %null% %null% %null% %null% %null% %null% %null% Touch cooperative sign Touch invasion sign %null% %null% %null% %null% %null% %null% %null% %null% Restore the power of the Great Rune Restore the power of the Great Rune Restore the power of the Great Rune Restore the power of the Great Rune Restore the power of the Great Rune Restore the power of the Great Rune Touch Examine Stargaze Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Use Birdseye Telescope Return to entrance %null% %null% %null% %null% %null% %null% %null% %null% %null% Touch %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine Touch wall of thorns Touch golden light %null% Examine seal %null% Examine seal Examine seal Light flame Touch phantom Examine seal %null% Light flame Touch horned remains Go back Examine Light flame Examine seal Examine seal %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Castellan Jerren Summon Blaidd the Half-Wolf Summon Alexander, Warrior Jar Summon Great Horned Tragoth Summon Okina Summon Finger Maiden Therolina Summon Lionel the Lionhearted Summon Patches Become the Elden Lord %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Ranni %null% %null% %null% %null% %null% %null% %null% %null% %null% Become the Lord of Frenzied Flame %null% %null% %null% %null% %null% %null% %null% %null% %null% Put on ring %null% %null% %null% %null% %null% %null% %null% %null% %null% Open door Hoist medallion Hoist secret medallion %null% %null% %null% %null% %null% %null% %null% %null% Rest in coffin %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine pedestal Remove inverted statue %null% %null% %null% %null% %null% %null% %null% %null% Open door %null% %null% %null% %null% %null% %null% %null% %null% %null% Lie down Touch gold summon sign Touch red summon sign Touch bloodstain Touch <?codenameIcon?><?codenamePCName?>'s bloodstain Touch <?codenameIcon?>'s bloodstain Retrieve lost runes %null% %null% %null% %null% %null% %null% %null% %null% %null% Read message Read <?codenameIcon?><?codenamePCName?>'s message Read <?codenameIcon?>'s message Check your summon sign Check your message ActionButtonText_dlc01.fmg None DarkSouls3 False Talk %null% %null% %null% %null% %null% %null% %null% %null% %null% Touch cross %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine puppet %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine %null% %null% %null% %null% %null% %null% %null% %null% %null% Talk Acquire materials %null% %null% %null% %null% %null% %null% %null% %null% %null% Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Acquire materials Sound hanging bell Sound hanging bell Sound hanging bell %null% %null% %null% %null% %null% %null% %null% Examine Be summoned to assist Needle Knight Leda Be summoned to assist Sir Ansbach Be summoned to assist Needle Knight Leda Be summoned to assist Hornsent Be summoned to challenge Needle Knight Leda and her allies %null% %null% %null% %null% Touch gold summon sign Examine altar Touch withered arm %null% Examine %null% Examine seal Touch gold summon sign %null% Touch gold summon sign Examine %null% Examine altar Examine altar %null% %null% Examine monument Touch gold summon sign Touch gold summon sign Touch gold summon sign Touch memory %null% %null% %null% %null% %null% %null% %null% %null% %null% Examine sealing tree %null% %null% %null% %null% %null% %null% %null% %null% %null% Rest in coffin ActionButtonText_dlc02.fmg None DarkSouls3 False DLC dummy BloodMsg.fmg None DarkSouls3 False **** <?kgRun?><?kgDash?><?kgCamera?><?kgLock?><?kgAttackL?><?kgAttackR?><?kgArts?><?kgStrongAttackR?><?kgChangeEquStyle?><?kgChangeWeaponBoth?><?kgChangeWeaponL?><?kgChangeWeaponR?> <?kgRun?><?kgDash?><?kgCamera?><?kgLock?><?kgAttackL?><?kgAttackR?><?kgArts?><?kgStrongAttackR?><?kgChangeEquStyle?><?kgChangeWeaponBoth?> <?kgChangeWeaponL?><?kgChangeWeaponR?><?kgChangeMagic?><?kgUseItem?><?kgChangeItem?><?kgStartAction?><?kgPrecisionFireMode?><?kgZoomIn?><?kgZoomOut?><?kgGesture?><?kgMenu?> Shadow bathes in light and knows weakness %null% %null% %null% %null% %null% %null% %null% %null% %null% Precipice of Anticipation Night Sky Unceasing Crumbling Lands %null% %null% %null% %null% %null% %null% %null% The Cave of Knowledge lies below %null% %null% %null% %null% %null% %null% %null% %null% %null% Erudition guide thee! May erudition light the way! %null% %null% %null% %null% %null% %null% %null% %null% Aim for the beak I'm bound northways for Liurnia. May fate find us doing business again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Open for business... %null% %null% %null% %null% %null% %null% %null% %null% %null% There's a traitor taken care of. Onwards to Nokron, then. Go on. I'll catch up. %null% %null% %null% %null% %null% %null% %null% %null% %null% Find yourself maidenless? Off to Liurnia with you, then! Seek the Rose Church, west of the Gate Town. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely what you seek is somewhere close by... %null% %null% %null% %null% %null% %null% %null% %null% %null% Rainbow Stones lead the way to riches... %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop by the shack %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop by the shack beyond the southern gate %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek a northwestern isle %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm bound northways for Leyndell. May fate find us doing business again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek the western edge of the main road %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek a shattered bridge at the top of a bypath %null% %null% %null% %null% %null% %null% %null% %null% %null% Though the path be broken and uncertain, claim your place as Elden Lord! %null% %null% %null% %null% %null% %null% %null% %null% %null% Seluvis' puppet. Do not touch %null% %null% %null% %null% %null% %null% %null% %null% %null% Regression alone reveals secrets Radagon is Marika %null% %null% %null% %null% %null% %null% %null% %null% A chamber lies under the ruins %null% %null% %null% %null% %null% %null% %null% %null% %null% Far to the east, you'll find the Cathedral of Dragon Communion. A place where draconic power gathers. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll defile you next. Come to the outer moat. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought this a mountain of fire, but I hardly feel a thing! I'll have to head further down... %null% %null% %null% %null% %null% %null% %null% %null% %null% I will return to the academy, my apprentice. To expel the Carian royal family, and restore the primeval current. <?bmsg?> ahead no <?bmsg?> ahead <?bmsg?> required ahead be wary of <?bmsg?> try <?bmsg?> likely <?bmsg?> first off, <?bmsg?> seek <?bmsg?> still no <?bmsg?>... why is it always <?bmsg?>? if only I had a <?bmsg?>... didn't expect <?bmsg?>... visions of <?bmsg?>... could this be a <?bmsg?>? time for <?bmsg?> <?bmsg?>, O <?bmsg?> behold, <?bmsg?>! offer <?bmsg?> praise the <?bmsg?>! let there be <?bmsg?> ahh, <?bmsg?>... <?bmsg?> <?bmsg?>! <?bmsg?>? <?bmsg?>... Enemies enemy weak foe strong foe monster dragon boss sentry group pack decoy undead soldier knight cavalier archer sniper mage ordnance monarch lord demi-human outsider giant horse dog wolf rat beast bird raptor snake crab prawn octopus bug scarab slug wraith skeleton monstrosity ill-omened creature People Tarnished warrior swordfighter knight samurai sorcerer cleric sage merchant teacher master friend lover old dear old codger angel fat coinpurse pauper good sort wicked sort plump sort skinny sort lovable sort pathetic sort strange sort nimble sort laggardly sort invisible sort unfathomable sort giant sort sinner thief liar dastard traitor pair trio noble aristocrat hero champion monarch lord god Things item necessary item precious item something something incredible treasure chest corpse coffin trap armament shield bow projectile weapon armor talisman skill sorcery incantation map material flower grass tree fruit seed mushroom tear crystal butterfly bug dung grace door key ladder lever lift spiritspring sending gate stone astrolabe Birdseye Telescope message bloodstain Erdtree Elden Ring Battle Tactics close-quarters battle ranged battle horseback battle luring out defeating one-by-one taking on all at once rushing in stealth mimicry confusion pursuit fleeing summoning circling around jumping off dashing through brief respite Actions attacking jump attack running attack critical hit two-handing blocking parrying guard counter sorcery incantation skill summoning throwing healing running rolling backstepping jumping crouching target lock item crafting gesturing Situations morning noon evening night clear sky overcast rain storm mist snow patrolling procession crowd surprise attack ambush pincer attack beating to a pulp battle reinforcements ritual explosion high spot defensible spot climbable spot crossable spot bright spot dark spot open area cramped area hiding place sniping spot recon spot safety danger gorgeous view detour hidden path secret passage shortcut dead end looking away unnoticed out of stamina Places high road checkpoint bridge castle fort city ruins church tower camp site house cemetery underground tomb tunnel cave evergaol great tree cellar surface underground forest river lake bog mountain valley cliff waterside nest hole Directions east west south north ahead behind left right center up down edge Body Parts head stomach back arms legs rump tail core fingers Affinities physical standard striking slashing piercing fire lightning magic holy poison toxic scarlet rot blood loss frost sleep madness death Concepts life Death light dark stars fire Order chaos joy wrath suffering sadness comfort bliss misfortune good fortune bad luck hope despair victory defeat research faith abundance rot loyalty injustice secret opportunity pickle clue friendship love bravery vigor fortitude confidence distracted unguarded introspection regret resignation futility on the brink betrayal revenge destruction recklessness calmness vigilance tranquility sound tears sleep depths dregs fear sacrifice ruin Phrases good luck look carefully listen carefully think carefully well done I did it! I've failed... here! not here! don't you dare! do it! I can't take this... don't think so lonely... here again... just getting started stay calm keep moving turn back give up don't give up help me... I don't believe it... too high up I want to go home... it's like a dream... seems familiar... beautiful... you don't have the right are you ready? and then or but therefore in short except by the way so to speak all the more <?belongMsg?>, enemy ahead weak foe ahead strong foe ahead monster ahead dragon ahead boss ahead sentry ahead group ahead pack ahead decoy ahead undead ahead soldier ahead knight ahead cavalier ahead archer ahead sniper ahead mage ahead ordnance ahead monarch ahead lord ahead demi-human ahead outsider ahead giant ahead horse ahead dog ahead wolf ahead rat ahead beast ahead bird ahead raptor ahead snake ahead crab ahead prawn ahead octopus ahead bug ahead scarab ahead slug ahead wraith ahead skeleton ahead monstrosity ahead ill-omened creature ahead Tarnished ahead warrior ahead swordfighter ahead knight ahead samurai ahead sorcerer ahead cleric ahead sage ahead merchant ahead teacher ahead master ahead friend ahead lover ahead old dear ahead old codger ahead angel ahead fat coinpurse ahead pauper ahead good sort ahead wicked sort ahead plump sort ahead skinny sort ahead lovable sort ahead pathetic sort ahead strange sort ahead nimble sort ahead laggardly sort ahead invisible sort ahead unfathomable sort ahead giant sort ahead sinner ahead thief ahead liar ahead dastard ahead traitor ahead pair ahead trio ahead noble ahead aristocrat ahead hero ahead champion ahead monarch ahead lord ahead god ahead item ahead necessary item ahead precious item ahead something ahead something incredible ahead treasure chest ahead corpse ahead coffin ahead trap ahead armament ahead shield ahead bow ahead projectile weapon ahead armor ahead talisman ahead skill ahead sorcery ahead incantation ahead map ahead material ahead flower ahead grass ahead tree ahead fruit ahead seed ahead mushroom ahead tear ahead crystal ahead butterfly ahead bug ahead dung ahead grace ahead door ahead key ahead ladder ahead lever ahead lift ahead spiritspring ahead sending gate ahead stone astrolabe ahead Birdseye Telescope ahead message ahead bloodstain ahead Erdtree ahead Elden Ring ahead close-quarters battle ahead ranged battle ahead horseback battle ahead luring out ahead defeating one-by-one ahead taking on all at once ahead rushing in ahead stealth ahead mimicry ahead confusion ahead pursuit ahead fleeing ahead summoning ahead circling around ahead jumping off ahead dashing through ahead brief respite ahead attacking ahead jump attack ahead running attack ahead critical hit ahead two-handing ahead blocking ahead parrying ahead guard counter ahead sorcery ahead incantation ahead skill ahead summoning ahead throwing ahead healing ahead running ahead rolling ahead backstepping ahead jumping ahead crouching ahead target lock ahead item crafting ahead gesturing ahead morning ahead noon ahead evening ahead night ahead clear sky ahead overcast ahead rain ahead storm ahead mist ahead snow ahead patrolling ahead procession ahead crowd ahead surprise attack ahead ambush ahead pincer attack ahead beating to a pulp ahead battle ahead reinforcements ahead ritual ahead explosion ahead high spot ahead defensible spot ahead climbable spot ahead crossable spot ahead bright spot ahead dark spot ahead open area ahead cramped area ahead hiding place ahead sniping spot ahead recon spot ahead safety ahead danger ahead gorgeous view ahead detour ahead hidden path ahead secret passage ahead shortcut ahead dead end ahead looking away ahead unnoticed ahead out of stamina ahead high road ahead checkpoint ahead bridge ahead castle ahead fort ahead city ahead ruins ahead church ahead tower ahead camp site ahead house ahead cemetery ahead underground tomb ahead tunnel ahead cave ahead evergaol ahead great tree ahead cellar ahead surface ahead underground ahead forest ahead river ahead lake ahead bog ahead mountain ahead valley ahead cliff ahead waterside ahead nest ahead hole ahead east ahead west ahead south ahead north ahead ahead ahead behind ahead left ahead right ahead center ahead up ahead down ahead edge ahead head ahead stomach ahead back ahead arms ahead legs ahead rump ahead tail ahead core ahead fingers ahead physical ahead standard ahead striking ahead slashing ahead piercing ahead fire ahead lightning ahead magic ahead holy ahead poison ahead toxic ahead scarlet rot ahead blood loss ahead frost ahead sleep ahead madness ahead death ahead life ahead Death ahead light ahead dark ahead stars ahead fire ahead Order ahead chaos ahead joy ahead wrath ahead suffering ahead sadness ahead comfort ahead bliss ahead misfortune ahead good fortune ahead bad luck ahead hope ahead despair ahead victory ahead defeat ahead research ahead faith ahead abundance ahead rot ahead loyalty ahead injustice ahead secret ahead opportunity ahead pickle ahead clue ahead friendship ahead love ahead bravery ahead vigor ahead fortitude ahead confidence ahead distracted ahead unguarded ahead introspection ahead regret ahead resignation ahead futility ahead on the brink ahead betrayal ahead revenge ahead destruction ahead recklessness ahead calmness ahead vigilance ahead tranquility ahead sound ahead tears ahead sleep ahead depths ahead dregs ahead fear ahead sacrifice ahead ruin ahead good luck ahead look carefully ahead listen carefully ahead think carefully ahead well done ahead I did it! ahead I've failed... ahead here! ahead not here! ahead don't you dare! ahead do it! ahead I can't take this... ahead don't think ahead so lonely... ahead here again... ahead just getting started ahead stay calm ahead keep moving ahead turn back ahead give up ahead don't give up ahead help me... ahead I don't believe it... ahead too high up ahead I want to go home... ahead it's like a dream... ahead seems familiar... ahead beautiful... ahead you don't have the right ahead are you ready? ahead no enemy ahead no weak foe ahead no strong foe ahead no monster ahead no dragon ahead no boss ahead no sentry ahead no group ahead no pack ahead no decoy ahead no undead ahead no soldier ahead no knight ahead no cavalier ahead no archer ahead no sniper ahead no mage ahead no ordnance ahead no monarch ahead no lord ahead no demi-human ahead no outsider ahead no giant ahead no horse ahead no dog ahead no wolf ahead no rat ahead no beast ahead no bird ahead no raptor ahead no snake ahead no crab ahead no prawn ahead no octopus ahead no bug ahead no scarab ahead no slug ahead no wraith ahead no skeleton ahead no monstrosity ahead no ill-omened creature ahead no Tarnished ahead no warrior ahead no swordfighter ahead no knight ahead no samurai ahead no sorcerer ahead no cleric ahead no sage ahead no merchant ahead no teacher ahead no master ahead no friend ahead no lover ahead no old dear ahead no old codger ahead no angel ahead no fat coinpurse ahead no pauper ahead no good sort ahead no wicked sort ahead no plump sort ahead no skinny sort ahead no lovable sort ahead no pathetic sort ahead no strange sort ahead no nimble sort ahead no laggardly sort ahead no invisible sort ahead no unfathomable sort ahead no giant sort ahead no sinner ahead no thief ahead no liar ahead no dastard ahead no traitor ahead no pair ahead no trio ahead no noble ahead no aristocrat ahead no hero ahead no champion ahead no monarch ahead no lord ahead no god ahead no item ahead no necessary item ahead no precious item ahead no something ahead no something incredible ahead no treasure chest ahead no corpse ahead no coffin ahead no trap ahead no armament ahead no shield ahead no bow ahead no projectile weapon ahead no armor ahead no talisman ahead no skill ahead no sorcery ahead no incantation ahead no map ahead no material ahead no flower ahead no grass ahead no tree ahead no fruit ahead no seed ahead no mushroom ahead no tear ahead no crystal ahead no butterfly ahead no bug ahead no dung ahead no grace ahead no door ahead no key ahead no ladder ahead no lever ahead no lift ahead no spiritspring ahead no sending gate ahead no stone astrolabe ahead no Birdseye Telescope ahead no message ahead no bloodstain ahead no Erdtree ahead no Elden Ring ahead no close-quarters battle ahead no ranged battle ahead no horseback battle ahead no luring out ahead no defeating one-by-one ahead no taking on all at once ahead no rushing in ahead no stealth ahead no mimicry ahead no confusion ahead no pursuit ahead no fleeing ahead no summoning ahead no circling around ahead no jumping off ahead no dashing through ahead no brief respite ahead no attacking ahead no jump attack ahead no running attack ahead no critical hit ahead no two-handing ahead no blocking ahead no parrying ahead no guard counter ahead no sorcery ahead no incantation ahead no skill ahead no summoning ahead no throwing ahead no healing ahead no running ahead no rolling ahead no backstepping ahead no jumping ahead no crouching ahead no target lock ahead no item crafting ahead no gesturing ahead no morning ahead no noon ahead no evening ahead no night ahead no clear sky ahead no overcast ahead no rain ahead no storm ahead no mist ahead no snow ahead no patrolling ahead no procession ahead no crowd ahead no surprise attack ahead no ambush ahead no pincer attack ahead no beating to a pulp ahead no battle ahead no reinforcements ahead no ritual ahead no explosion ahead no high spot ahead no defensible spot ahead no climbable spot ahead no crossable spot ahead no bright spot ahead no dark spot ahead no open area ahead no cramped area ahead no hiding place ahead no sniping spot ahead no recon spot ahead no safety ahead no danger ahead no gorgeous view ahead no detour ahead no hidden path ahead no secret passage ahead no shortcut ahead no dead end ahead no looking away ahead no unnoticed ahead no out of stamina ahead no high road ahead no checkpoint ahead no bridge ahead no castle ahead no fort ahead no city ahead no ruins ahead no church ahead no tower ahead no camp site ahead no house ahead no cemetery ahead no underground tomb ahead no tunnel ahead no cave ahead no evergaol ahead no great tree ahead no cellar ahead no surface ahead no underground ahead no forest ahead no river ahead no lake ahead no bog ahead no mountain ahead no valley ahead no cliff ahead no waterside ahead no nest ahead no hole ahead no east ahead no west ahead no south ahead no north ahead no ahead ahead no behind ahead no left ahead no right ahead no center ahead no up ahead no down ahead no edge ahead no head ahead no stomach ahead no back ahead no arms ahead no legs ahead no rump ahead no tail ahead no core ahead no fingers ahead no physical ahead no standard ahead no striking ahead no slashing ahead no piercing ahead no fire ahead no lightning ahead no magic ahead no holy ahead no poison ahead no toxic ahead no scarlet rot ahead no blood loss ahead no frost ahead no sleep ahead no madness ahead no death ahead no life ahead no Death ahead no light ahead no dark ahead no stars ahead no fire ahead no Order ahead no chaos ahead no joy ahead no wrath ahead no suffering ahead no sadness ahead no comfort ahead no bliss ahead no misfortune ahead no good fortune ahead no bad luck ahead no hope ahead no despair ahead no victory ahead no defeat ahead no research ahead no faith ahead no abundance ahead no rot ahead no loyalty ahead no injustice ahead no secret ahead no opportunity ahead no pickle ahead no clue ahead no friendship ahead no love ahead no bravery ahead no vigor ahead no fortitude ahead no confidence ahead no distracted ahead no unguarded ahead no introspection ahead no regret ahead no resignation ahead no futility ahead no on the brink ahead no betrayal ahead no revenge ahead no destruction ahead no recklessness ahead no calmness ahead no vigilance ahead no tranquility ahead no sound ahead no tears ahead no sleep ahead no depths ahead no dregs ahead no fear ahead no sacrifice ahead no ruin ahead no good luck ahead no look carefully ahead no listen carefully ahead no think carefully ahead no well done ahead no I did it! ahead no I've failed... ahead no here! ahead no not here! ahead no don't you dare! ahead no do it! ahead no I can't take this... ahead no don't think ahead no so lonely... ahead no here again... ahead no just getting started ahead no stay calm ahead no keep moving ahead no turn back ahead no give up ahead no don't give up ahead no help me... ahead no I don't believe it... ahead no too high up ahead no I want to go home... ahead no it's like a dream... ahead no seems familiar... ahead no beautiful... ahead no you don't have the right ahead no are you ready? ahead enemy required ahead weak foe required ahead strong foe required ahead monster required ahead dragon required ahead boss required ahead sentry required ahead group required ahead pack required ahead decoy required ahead undead required ahead soldier required ahead knight required ahead cavalier required ahead archer required ahead sniper required ahead mage required ahead ordnance required ahead monarch required ahead lord required ahead demi-human required ahead outsider required ahead giant required ahead horse required ahead dog required ahead wolf required ahead rat required ahead beast required ahead bird required ahead raptor required ahead snake required ahead crab required ahead prawn required ahead octopus required ahead bug required ahead scarab required ahead slug required ahead wraith required ahead skeleton required ahead monstrosity required ahead ill-omened creature required ahead Tarnished required ahead warrior required ahead swordfighter required ahead knight required ahead samurai required ahead sorcerer required ahead cleric required ahead sage required ahead merchant required ahead teacher required ahead master required ahead friend required ahead lover required ahead old dear required ahead old codger required ahead angel required ahead fat coinpurse required ahead pauper required ahead good sort required ahead wicked sort required ahead plump sort required ahead skinny sort required ahead lovable sort required ahead pathetic sort required ahead strange sort required ahead nimble sort required ahead laggardly sort required ahead invisible sort required ahead unfathomable sort required ahead giant sort required ahead sinner required ahead thief required ahead liar required ahead dastard required ahead traitor required ahead pair required ahead trio required ahead noble required ahead aristocrat required ahead hero required ahead champion required ahead monarch required ahead lord required ahead god required ahead item required ahead necessary item required ahead precious item required ahead something required ahead something incredible required ahead treasure chest required ahead corpse required ahead coffin required ahead trap required ahead armament required ahead shield required ahead bow required ahead projectile weapon required ahead armor required ahead talisman required ahead skill required ahead sorcery required ahead incantation required ahead map required ahead material required ahead flower required ahead grass required ahead tree required ahead fruit required ahead seed required ahead mushroom required ahead tear required ahead crystal required ahead butterfly required ahead bug required ahead dung required ahead grace required ahead door required ahead key required ahead ladder required ahead lever required ahead lift required ahead spiritspring required ahead sending gate required ahead stone astrolabe required ahead Birdseye Telescope required ahead message required ahead bloodstain required ahead Erdtree required ahead Elden Ring required ahead close-quarters battle required ahead ranged battle required ahead horseback battle required ahead luring out required ahead defeating one-by-one required ahead taking on all at once required ahead rushing in required ahead stealth required ahead mimicry required ahead confusion required ahead pursuit required ahead fleeing required ahead summoning required ahead circling around required ahead jumping off required ahead dashing through required ahead brief respite required ahead attacking required ahead jump attack required ahead running attack required ahead critical hit required ahead two-handing required ahead blocking required ahead parrying required ahead guard counter required ahead sorcery required ahead incantation required ahead skill required ahead summoning required ahead throwing required ahead healing required ahead running required ahead rolling required ahead backstepping required ahead jumping required ahead crouching required ahead target lock required ahead item crafting required ahead gesturing required ahead morning required ahead noon required ahead evening required ahead night required ahead clear sky required ahead overcast required ahead rain required ahead storm required ahead mist required ahead snow required ahead patrolling required ahead procession required ahead crowd required ahead surprise attack required ahead ambush required ahead pincer attack required ahead beating to a pulp required ahead battle required ahead reinforcements required ahead ritual required ahead explosion required ahead high spot required ahead defensible spot required ahead climbable spot required ahead crossable spot required ahead bright spot required ahead dark spot required ahead open area required ahead cramped area required ahead hiding place required ahead sniping spot required ahead recon spot required ahead safety required ahead danger required ahead gorgeous view required ahead detour required ahead hidden path required ahead secret passage required ahead shortcut required ahead dead end required ahead looking away required ahead unnoticed required ahead out of stamina required ahead high road required ahead checkpoint required ahead bridge required ahead castle required ahead fort required ahead city required ahead ruins required ahead church required ahead tower required ahead camp site required ahead house required ahead cemetery required ahead underground tomb required ahead tunnel required ahead cave required ahead evergaol required ahead great tree required ahead cellar required ahead surface required ahead underground required ahead forest required ahead river required ahead lake required ahead bog required ahead mountain required ahead valley required ahead cliff required ahead waterside required ahead nest required ahead hole required ahead east required ahead west required ahead south required ahead north required ahead ahead required ahead behind required ahead left required ahead right required ahead center required ahead up required ahead down required ahead edge required ahead head required ahead stomach required ahead back required ahead arms required ahead legs required ahead rump required ahead tail required ahead core required ahead fingers required ahead physical required ahead standard required ahead striking required ahead slashing required ahead piercing required ahead fire required ahead lightning required ahead magic required ahead holy required ahead poison required ahead toxic required ahead scarlet rot required ahead blood loss required ahead frost required ahead sleep required ahead madness required ahead death required ahead life required ahead Death required ahead light required ahead dark required ahead stars required ahead fire required ahead Order required ahead chaos required ahead joy required ahead wrath required ahead suffering required ahead sadness required ahead comfort required ahead bliss required ahead misfortune required ahead good fortune required ahead bad luck required ahead hope required ahead despair required ahead victory required ahead defeat required ahead research required ahead faith required ahead abundance required ahead rot required ahead loyalty required ahead injustice required ahead secret required ahead opportunity required ahead pickle required ahead clue required ahead friendship required ahead love required ahead bravery required ahead vigor required ahead fortitude required ahead confidence required ahead distracted required ahead unguarded required ahead introspection required ahead regret required ahead resignation required ahead futility required ahead on the brink required ahead betrayal required ahead revenge required ahead destruction required ahead recklessness required ahead calmness required ahead vigilance required ahead tranquility required ahead sound required ahead tears required ahead sleep required ahead depths required ahead dregs required ahead fear required ahead sacrifice required ahead ruin required ahead good luck required ahead look carefully required ahead listen carefully required ahead think carefully required ahead well done required ahead I did it! required ahead I've failed... required ahead here! required ahead not here! required ahead don't you dare! required ahead do it! required ahead I can't take this... required ahead don't think required ahead so lonely... required ahead here again... required ahead just getting started required ahead stay calm required ahead keep moving required ahead turn back required ahead give up required ahead don't give up required ahead help me... required ahead I don't believe it... required ahead too high up required ahead I want to go home... required ahead it's like a dream... required ahead seems familiar... required ahead beautiful... required ahead you don't have the right required ahead are you ready? required ahead be wary of enemy be wary of weak foe be wary of strong foe be wary of monster be wary of dragon be wary of boss be wary of sentry be wary of group be wary of pack be wary of decoy be wary of undead be wary of soldier be wary of knight be wary of cavalier be wary of archer be wary of sniper be wary of mage be wary of ordnance be wary of monarch be wary of lord be wary of demi-human be wary of outsider be wary of giant be wary of horse be wary of dog be wary of wolf be wary of rat be wary of beast be wary of bird be wary of raptor be wary of snake be wary of crab be wary of prawn be wary of octopus be wary of bug be wary of scarab be wary of slug be wary of wraith be wary of skeleton be wary of monstrosity be wary of ill-omened creature be wary of Tarnished be wary of warrior be wary of swordfighter be wary of knight be wary of samurai be wary of sorcerer be wary of cleric be wary of sage be wary of merchant be wary of teacher be wary of master be wary of friend be wary of lover be wary of old dear be wary of old codger be wary of angel be wary of fat coinpurse be wary of pauper be wary of good sort be wary of wicked sort be wary of plump sort be wary of skinny sort be wary of lovable sort be wary of pathetic sort be wary of strange sort be wary of nimble sort be wary of laggardly sort be wary of invisible sort be wary of unfathomable sort be wary of giant sort be wary of sinner be wary of thief be wary of liar be wary of dastard be wary of traitor be wary of pair be wary of trio be wary of noble be wary of aristocrat be wary of hero be wary of champion be wary of monarch be wary of lord be wary of god be wary of item be wary of necessary item be wary of precious item be wary of something be wary of something incredible be wary of treasure chest be wary of corpse be wary of coffin be wary of trap be wary of armament be wary of shield be wary of bow be wary of projectile weapon be wary of armor be wary of talisman be wary of skill be wary of sorcery be wary of incantation be wary of map be wary of material be wary of flower be wary of grass be wary of tree be wary of fruit be wary of seed be wary of mushroom be wary of tear be wary of crystal be wary of butterfly be wary of bug be wary of dung be wary of grace be wary of door be wary of key be wary of ladder be wary of lever be wary of lift be wary of spiritspring be wary of sending gate be wary of stone astrolabe be wary of Birdseye Telescope be wary of message be wary of bloodstain be wary of Erdtree be wary of Elden Ring be wary of close-quarters battle be wary of ranged battle be wary of horseback battle be wary of luring out be wary of defeating one-by-one be wary of taking on all at once be wary of rushing in be wary of stealth be wary of mimicry be wary of confusion be wary of pursuit be wary of fleeing be wary of summoning be wary of circling around be wary of jumping off be wary of dashing through be wary of brief respite be wary of attacking be wary of jump attack be wary of running attack be wary of critical hit be wary of two-handing be wary of blocking be wary of parrying be wary of guard counter be wary of sorcery be wary of incantation be wary of skill be wary of summoning be wary of throwing be wary of healing be wary of running be wary of rolling be wary of backstepping be wary of jumping be wary of crouching be wary of target lock be wary of item crafting be wary of gesturing be wary of morning be wary of noon be wary of evening be wary of night be wary of clear sky be wary of overcast be wary of rain be wary of storm be wary of mist be wary of snow be wary of patrolling be wary of procession be wary of crowd be wary of surprise attack be wary of ambush be wary of pincer attack be wary of beating to a pulp be wary of battle be wary of reinforcements be wary of ritual be wary of explosion be wary of high spot be wary of defensible spot be wary of climbable spot be wary of crossable spot be wary of bright spot be wary of dark spot be wary of open area be wary of cramped area be wary of hiding place be wary of sniping spot be wary of recon spot be wary of safety be wary of danger be wary of gorgeous view be wary of detour be wary of hidden path be wary of secret passage be wary of shortcut be wary of dead end be wary of looking away be wary of unnoticed be wary of out of stamina be wary of high road be wary of checkpoint be wary of bridge be wary of castle be wary of fort be wary of city be wary of ruins be wary of church be wary of tower be wary of camp site be wary of house be wary of cemetery be wary of underground tomb be wary of tunnel be wary of cave be wary of evergaol be wary of great tree be wary of cellar be wary of surface be wary of underground be wary of forest be wary of river be wary of lake be wary of bog be wary of mountain be wary of valley be wary of cliff be wary of waterside be wary of nest be wary of hole be wary of east be wary of west be wary of south be wary of north be wary of ahead be wary of behind be wary of left be wary of right be wary of center be wary of up be wary of down be wary of edge be wary of head be wary of stomach be wary of back be wary of arms be wary of legs be wary of rump be wary of tail be wary of core be wary of fingers be wary of physical be wary of standard be wary of striking be wary of slashing be wary of piercing be wary of fire be wary of lightning be wary of magic be wary of holy be wary of poison be wary of toxic be wary of scarlet rot be wary of blood loss be wary of frost be wary of sleep be wary of madness be wary of death be wary of life be wary of Death be wary of light be wary of dark be wary of stars be wary of fire be wary of Order be wary of chaos be wary of joy be wary of wrath be wary of suffering be wary of sadness be wary of comfort be wary of bliss be wary of misfortune be wary of good fortune be wary of bad luck be wary of hope be wary of despair be wary of victory be wary of defeat be wary of research be wary of faith be wary of abundance be wary of rot be wary of loyalty be wary of injustice be wary of secret be wary of opportunity be wary of pickle be wary of clue be wary of friendship be wary of love be wary of bravery be wary of vigor be wary of fortitude be wary of confidence be wary of distracted be wary of unguarded be wary of introspection be wary of regret be wary of resignation be wary of futility be wary of on the brink be wary of betrayal be wary of revenge be wary of destruction be wary of recklessness be wary of calmness be wary of vigilance be wary of tranquility be wary of sound be wary of tears be wary of sleep be wary of depths be wary of dregs be wary of fear be wary of sacrifice be wary of ruin be wary of good luck be wary of look carefully be wary of listen carefully be wary of think carefully be wary of well done be wary of I did it! be wary of I've failed... be wary of here! be wary of not here! be wary of don't you dare! be wary of do it! be wary of I can't take this... be wary of don't think be wary of so lonely... be wary of here again... be wary of just getting started be wary of stay calm be wary of keep moving be wary of turn back be wary of give up be wary of don't give up be wary of help me... be wary of I don't believe it... be wary of too high up be wary of I want to go home... be wary of it's like a dream... be wary of seems familiar... be wary of beautiful... be wary of you don't have the right be wary of are you ready? try enemy try weak foe try strong foe try monster try dragon try boss try sentry try group try pack try decoy try undead try soldier try knight try cavalier try archer try sniper try mage try ordnance try monarch try lord try demi-human try outsider try giant try horse try dog try wolf try rat try beast try bird try raptor try snake try crab try prawn try octopus try bug try scarab try slug try wraith try skeleton try monstrosity try ill-omened creature try Tarnished try warrior try swordfighter try knight try samurai try sorcerer try cleric try sage try merchant try teacher try master try friend try lover try old dear try old codger try angel try fat coinpurse try pauper try good sort try wicked sort try plump sort try skinny sort try lovable sort try pathetic sort try strange sort try nimble sort try laggardly sort try invisible sort try unfathomable sort try giant sort try sinner try thief try liar try dastard try traitor try pair try trio try noble try aristocrat try hero try champion try monarch try lord try god try item try necessary item try precious item try something try something incredible try treasure chest try corpse try coffin try trap try armament try shield try bow try projectile weapon try armor try talisman try skill try sorcery try incantation try map try material try flower try grass try tree try fruit try seed try mushroom try tear try crystal try butterfly try bug try dung try grace try door try key try ladder try lever try lift try spiritspring try sending gate try stone astrolabe try Birdseye Telescope try message try bloodstain try Erdtree try Elden Ring try close-quarters battle try ranged battle try horseback battle try luring out try defeating one-by-one try taking on all at once try rushing in try stealth try mimicry try confusion try pursuit try fleeing try summoning try circling around try jumping off try dashing through try brief respite try attacking try jump attack try running attack try critical hit try two-handing try blocking try parrying try guard counter try sorcery try incantation try skill try summoning try throwing try healing try running try rolling try backstepping try jumping try crouching try target lock try item crafting try gesturing try morning try noon try evening try night try clear sky try overcast try rain try storm try mist try snow try patrolling try procession try crowd try surprise attack try ambush try pincer attack try beating to a pulp try battle try reinforcements try ritual try explosion try high spot try defensible spot try climbable spot try crossable spot try bright spot try dark spot try open area try cramped area try hiding place try sniping spot try recon spot try safety try danger try gorgeous view try detour try hidden path try secret passage try shortcut try dead end try looking away try unnoticed try out of stamina try high road try checkpoint try bridge try castle try fort try city try ruins try church try tower try camp site try house try cemetery try underground tomb try tunnel try cave try evergaol try great tree try cellar try surface try underground try forest try river try lake try bog try mountain try valley try cliff try waterside try nest try hole try east try west try south try north try ahead try behind try left try right try center try up try down try edge try head try stomach try back try arms try legs try rump try tail try core try fingers try physical try standard try striking try slashing try piercing try fire try lightning try magic try holy try poison try toxic try scarlet rot try blood loss try frost try sleep try madness try death try life try Death try light try dark try stars try fire try Order try chaos try joy try wrath try suffering try sadness try comfort try bliss try misfortune try good fortune try bad luck try hope try despair try victory try defeat try research try faith try abundance try rot try loyalty try injustice try secret try opportunity try pickle try clue try friendship try love try bravery try vigor try fortitude try confidence try distracted try unguarded try introspection try regret try resignation try futility try on the brink try betrayal try revenge try destruction try recklessness try calmness try vigilance try tranquility try sound try tears try sleep try depths try dregs try fear try sacrifice try ruin try good luck try look carefully try listen carefully try think carefully try well done try I did it! try I've failed... try here! try not here! try don't you dare! try do it! try I can't take this... try don't think try so lonely... try here again... try just getting started try stay calm try keep moving try turn back try give up try don't give up try help me... try I don't believe it... try too high up try I want to go home... try it's like a dream... try seems familiar... try beautiful... try you don't have the right try are you ready? likely enemy likely weak foe likely strong foe likely monster likely dragon likely boss likely sentry likely group likely pack likely decoy likely undead likely soldier likely knight likely cavalier likely archer likely sniper likely mage likely ordnance likely monarch likely lord likely demi-human likely outsider likely giant likely horse likely dog likely wolf likely rat likely beast likely bird likely raptor likely snake likely crab likely prawn likely octopus likely bug likely scarab likely slug likely wraith likely skeleton likely monstrosity likely ill-omened creature likely Tarnished likely warrior likely swordfighter likely knight likely samurai likely sorcerer likely cleric likely sage likely merchant likely teacher likely master likely friend likely lover likely old dear likely old codger likely angel likely fat coinpurse likely pauper likely good sort likely wicked sort likely plump sort likely skinny sort likely lovable sort likely pathetic sort likely strange sort likely nimble sort likely laggardly sort likely invisible sort likely unfathomable sort likely giant sort likely sinner likely thief likely liar likely dastard likely traitor likely pair likely trio likely noble likely aristocrat likely hero likely champion likely monarch likely lord likely god likely item likely necessary item likely precious item likely something likely something incredible likely treasure chest likely corpse likely coffin likely trap likely armament likely shield likely bow likely projectile weapon likely armor likely talisman likely skill likely sorcery likely incantation likely map likely material likely flower likely grass likely tree likely fruit likely seed likely mushroom likely tear likely crystal likely butterfly likely bug likely dung likely grace likely door likely key likely ladder likely lever likely lift likely spiritspring likely sending gate likely stone astrolabe likely Birdseye Telescope likely message likely bloodstain likely Erdtree likely Elden Ring likely close-quarters battle likely ranged battle likely horseback battle likely luring out likely defeating one-by-one likely taking on all at once likely rushing in likely stealth likely mimicry likely confusion likely pursuit likely fleeing likely summoning likely circling around likely jumping off likely dashing through likely brief respite likely attacking likely jump attack likely running attack likely critical hit likely two-handing likely blocking likely parrying likely guard counter likely sorcery likely incantation likely skill likely summoning likely throwing likely healing likely running likely rolling likely backstepping likely jumping likely crouching likely target lock likely item crafting likely gesturing likely morning likely noon likely evening likely night likely clear sky likely overcast likely rain likely storm likely mist likely snow likely patrolling likely procession likely crowd likely surprise attack likely ambush likely pincer attack likely beating to a pulp likely battle likely reinforcements likely ritual likely explosion likely high spot likely defensible spot likely climbable spot likely crossable spot likely bright spot likely dark spot likely open area likely cramped area likely hiding place likely sniping spot likely recon spot likely safety likely danger likely gorgeous view likely detour likely hidden path likely secret passage likely shortcut likely dead end likely looking away likely unnoticed likely out of stamina likely high road likely checkpoint likely bridge likely castle likely fort likely city likely ruins likely church likely tower likely camp site likely house likely cemetery likely underground tomb likely tunnel likely cave likely evergaol likely great tree likely cellar likely surface likely underground likely forest likely river likely lake likely bog likely mountain likely valley likely cliff likely waterside likely nest likely hole likely east likely west likely south likely north likely ahead likely behind likely left likely right likely center likely up likely down likely edge likely head likely stomach likely back likely arms likely legs likely rump likely tail likely core likely fingers likely physical likely standard likely striking likely slashing likely piercing likely fire likely lightning likely magic likely holy likely poison likely toxic likely scarlet rot likely blood loss likely frost likely sleep likely madness likely death likely life likely Death likely light likely dark likely stars likely fire likely Order likely chaos likely joy likely wrath likely suffering likely sadness likely comfort likely bliss likely misfortune likely good fortune likely bad luck likely hope likely despair likely victory likely defeat likely research likely faith likely abundance likely rot likely loyalty likely injustice likely secret likely opportunity likely pickle likely clue likely friendship likely love likely bravery likely vigor likely fortitude likely confidence likely distracted likely unguarded likely introspection likely regret likely resignation likely futility likely on the brink likely betrayal likely revenge likely destruction likely recklessness likely calmness likely vigilance likely tranquility likely sound likely tears likely sleep likely depths likely dregs likely fear likely sacrifice likely ruin likely good luck likely look carefully likely listen carefully likely think carefully likely well done likely I did it! likely I've failed... likely here! likely not here! likely don't you dare! likely do it! likely I can't take this... likely don't think likely so lonely... likely here again... likely just getting started likely stay calm likely keep moving likely turn back likely give up likely don't give up likely help me... likely I don't believe it... likely too high up likely I want to go home... likely it's like a dream... likely seems familiar... likely beautiful... likely you don't have the right likely are you ready? first off, enemy first off, weak foe first off, strong foe first off, monster first off, dragon first off, boss first off, sentry first off, group first off, pack first off, decoy first off, undead first off, soldier first off, knight first off, cavalier first off, archer first off, sniper first off, mage first off, ordnance first off, monarch first off, lord first off, demi-human first off, outsider first off, giant first off, horse first off, dog first off, wolf first off, rat first off, beast first off, bird first off, raptor first off, snake first off, crab first off, prawn first off, octopus first off, bug first off, scarab first off, slug first off, wraith first off, skeleton first off, monstrosity first off, ill-omened creature first off, Tarnished first off, warrior first off, swordfighter first off, knight first off, samurai first off, sorcerer first off, cleric first off, sage first off, merchant first off, teacher first off, master first off, friend first off, lover first off, old dear first off, old codger first off, angel first off, fat coinpurse first off, pauper first off, good sort first off, wicked sort first off, plump sort first off, skinny sort first off, lovable sort first off, pathetic sort first off, strange sort first off, nimble sort first off, laggardly sort first off, invisible sort first off, unfathomable sort first off, giant sort first off, sinner first off, thief first off, liar first off, dastard first off, traitor first off, pair first off, trio first off, noble first off, aristocrat first off, hero first off, champion first off, monarch first off, lord first off, god first off, item first off, necessary item first off, precious item first off, something first off, something incredible first off, treasure chest first off, corpse first off, coffin first off, trap first off, armament first off, shield first off, bow first off, projectile weapon first off, armor first off, talisman first off, skill first off, sorcery first off, incantation first off, map first off, material first off, flower first off, grass first off, tree first off, fruit first off, seed first off, mushroom first off, tear first off, crystal first off, butterfly first off, bug first off, dung first off, grace first off, door first off, key first off, ladder first off, lever first off, lift first off, spiritspring first off, sending gate first off, stone astrolabe first off, Birdseye Telescope first off, message first off, bloodstain first off, Erdtree first off, Elden Ring first off, close-quarters battle first off, ranged battle first off, horseback battle first off, luring out first off, defeating one-by-one first off, taking on all at once first off, rushing in first off, stealth first off, mimicry first off, confusion first off, pursuit first off, fleeing first off, summoning first off, circling around first off, jumping off first off, dashing through first off, brief respite first off, attacking first off, jump attack first off, running attack first off, critical hit first off, two-handing first off, blocking first off, parrying first off, guard counter first off, sorcery first off, incantation first off, skill first off, summoning first off, throwing first off, healing first off, running first off, rolling first off, backstepping first off, jumping first off, crouching first off, target lock first off, item crafting first off, gesturing first off, morning first off, noon first off, evening first off, night first off, clear sky first off, overcast first off, rain first off, storm first off, mist first off, snow first off, patrolling first off, procession first off, crowd first off, surprise attack first off, ambush first off, pincer attack first off, beating to a pulp first off, battle first off, reinforcements first off, ritual first off, explosion first off, high spot first off, defensible spot first off, climbable spot first off, crossable spot first off, bright spot first off, dark spot first off, open area first off, cramped area first off, hiding place first off, sniping spot first off, recon spot first off, safety first off, danger first off, gorgeous view first off, detour first off, hidden path first off, secret passage first off, shortcut first off, dead end first off, looking away first off, unnoticed first off, out of stamina first off, high road first off, checkpoint first off, bridge first off, castle first off, fort first off, city first off, ruins first off, church first off, tower first off, camp site first off, house first off, cemetery first off, underground tomb first off, tunnel first off, cave first off, evergaol first off, great tree first off, cellar first off, surface first off, underground first off, forest first off, river first off, lake first off, bog first off, mountain first off, valley first off, cliff first off, waterside first off, nest first off, hole first off, east first off, west first off, south first off, north first off, ahead first off, behind first off, left first off, right first off, center first off, up first off, down first off, edge first off, head first off, stomach first off, back first off, arms first off, legs first off, rump first off, tail first off, core first off, fingers first off, physical first off, standard first off, striking first off, slashing first off, piercing first off, fire first off, lightning first off, magic first off, holy first off, poison first off, toxic first off, scarlet rot first off, blood loss first off, frost first off, sleep first off, madness first off, death first off, life first off, Death first off, light first off, dark first off, stars first off, fire first off, Order first off, chaos first off, joy first off, wrath first off, suffering first off, sadness first off, comfort first off, bliss first off, misfortune first off, good fortune first off, bad luck first off, hope first off, despair first off, victory first off, defeat first off, research first off, faith first off, abundance first off, rot first off, loyalty first off, injustice first off, secret first off, opportunity first off, pickle first off, clue first off, friendship first off, love first off, bravery first off, vigor first off, fortitude first off, confidence first off, distracted first off, unguarded first off, introspection first off, regret first off, resignation first off, futility first off, on the brink first off, betrayal first off, revenge first off, destruction first off, recklessness first off, calmness first off, vigilance first off, tranquility first off, sound first off, tears first off, sleep first off, depths first off, dregs first off, fear first off, sacrifice first off, ruin first off, good luck first off, look carefully first off, listen carefully first off, think carefully first off, well done first off, I did it! first off, I've failed... first off, here! first off, not here! first off, don't you dare! first off, do it! first off, I can't take this... first off, don't think first off, so lonely... first off, here again... first off, just getting started first off, stay calm first off, keep moving first off, turn back first off, give up first off, don't give up first off, help me... first off, I don't believe it... first off, too high up first off, I want to go home... first off, it's like a dream... first off, seems familiar... first off, beautiful... first off, you don't have the right first off, are you ready? seek enemy seek weak foe seek strong foe seek monster seek dragon seek boss seek sentry seek group seek pack seek decoy seek undead seek soldier seek knight seek cavalier seek archer seek sniper seek mage seek ordnance seek monarch seek lord seek demi-human seek outsider seek giant seek horse seek dog seek wolf seek rat seek beast seek bird seek raptor seek snake seek crab seek prawn seek octopus seek bug seek scarab seek slug seek wraith seek skeleton seek monstrosity seek ill-omened creature seek Tarnished seek warrior seek swordfighter seek knight seek samurai seek sorcerer seek cleric seek sage seek merchant seek teacher seek master seek friend seek lover seek old dear seek old codger seek angel seek fat coinpurse seek pauper seek good sort seek wicked sort seek plump sort seek skinny sort seek lovable sort seek pathetic sort seek strange sort seek nimble sort seek laggardly sort seek invisible sort seek unfathomable sort seek giant sort seek sinner seek thief seek liar seek dastard seek traitor seek pair seek trio seek noble seek aristocrat seek hero seek champion seek monarch seek lord seek god seek item seek necessary item seek precious item seek something seek something incredible seek treasure chest seek corpse seek coffin seek trap seek armament seek shield seek bow seek projectile weapon seek armor seek talisman seek skill seek sorcery seek incantation seek map seek material seek flower seek grass seek tree seek fruit seek seed seek mushroom seek tear seek crystal seek butterfly seek bug seek dung seek grace seek door seek key seek ladder seek lever seek lift seek spiritspring seek sending gate seek stone astrolabe seek Birdseye Telescope seek message seek bloodstain seek Erdtree seek Elden Ring seek close-quarters battle seek ranged battle seek horseback battle seek luring out seek defeating one-by-one seek taking on all at once seek rushing in seek stealth seek mimicry seek confusion seek pursuit seek fleeing seek summoning seek circling around seek jumping off seek dashing through seek brief respite seek attacking seek jump attack seek running attack seek critical hit seek two-handing seek blocking seek parrying seek guard counter seek sorcery seek incantation seek skill seek summoning seek throwing seek healing seek running seek rolling seek backstepping seek jumping seek crouching seek target lock seek item crafting seek gesturing seek morning seek noon seek evening seek night seek clear sky seek overcast seek rain seek storm seek mist seek snow seek patrolling seek procession seek crowd seek surprise attack seek ambush seek pincer attack seek beating to a pulp seek battle seek reinforcements seek ritual seek explosion seek high spot seek defensible spot seek climbable spot seek crossable spot seek bright spot seek dark spot seek open area seek cramped area seek hiding place seek sniping spot seek recon spot seek safety seek danger seek gorgeous view seek detour seek hidden path seek secret passage seek shortcut seek dead end seek looking away seek unnoticed seek out of stamina seek high road seek checkpoint seek bridge seek castle seek fort seek city seek ruins seek church seek tower seek camp site seek house seek cemetery seek underground tomb seek tunnel seek cave seek evergaol seek great tree seek cellar seek surface seek underground seek forest seek river seek lake seek bog seek mountain seek valley seek cliff seek waterside seek nest seek hole seek east seek west seek south seek north seek ahead seek behind seek left seek right seek center seek up seek down seek edge seek head seek stomach seek back seek arms seek legs seek rump seek tail seek core seek fingers seek physical seek standard seek striking seek slashing seek piercing seek fire seek lightning seek magic seek holy seek poison seek toxic seek scarlet rot seek blood loss seek frost seek sleep seek madness seek death seek life seek Death seek light seek dark seek stars seek fire seek Order seek chaos seek joy seek wrath seek suffering seek sadness seek comfort seek bliss seek misfortune seek good fortune seek bad luck seek hope seek despair seek victory seek defeat seek research seek faith seek abundance seek rot seek loyalty seek injustice seek secret seek opportunity seek pickle seek clue seek friendship seek love seek bravery seek vigor seek fortitude seek confidence seek distracted seek unguarded seek introspection seek regret seek resignation seek futility seek on the brink seek betrayal seek revenge seek destruction seek recklessness seek calmness seek vigilance seek tranquility seek sound seek tears seek sleep seek depths seek dregs seek fear seek sacrifice seek ruin seek good luck seek look carefully seek listen carefully seek think carefully seek well done seek I did it! seek I've failed... seek here! seek not here! seek don't you dare! seek do it! seek I can't take this... seek don't think seek so lonely... seek here again... seek just getting started seek stay calm seek keep moving seek turn back seek give up seek don't give up seek help me... seek I don't believe it... seek too high up seek I want to go home... seek it's like a dream... seek seems familiar... seek beautiful... seek you don't have the right seek are you ready? still no enemy... still no weak foe... still no strong foe... still no monster... still no dragon... still no boss... still no sentry... still no group... still no pack... still no decoy... still no undead... still no soldier... still no knight... still no cavalier... still no archer... still no sniper... still no mage... still no ordnance... still no monarch... still no lord... still no demi-human... still no outsider... still no giant... still no horse... still no dog... still no wolf... still no rat... still no beast... still no bird... still no raptor... still no snake... still no crab... still no prawn... still no octopus... still no bug... still no scarab... still no slug... still no wraith... still no skeleton... still no monstrosity... still no ill-omened creature... still no Tarnished... still no warrior... still no swordfighter... still no knight... still no samurai... still no sorcerer... still no cleric... still no sage... still no merchant... still no teacher... still no master... still no friend... still no lover... still no old dear... still no old codger ... still no angel... still no fat coinpurse... still no pauper... still no good sort... still no wicked sort... still no plump sort... still no skinny sort... still no lovable sort... still no pathetic sort... still no strange sort... still no nimble sort... still no laggardly sort... still no invisible sort... still no unfathomable sort... still no giant sort... still no sinner... still no thief... still no liar... still no dastard... still no traitor... still no pair... still no trio... still no noble... still no aristocrat... still no hero... still no champion... still no monarch... still no lord... still no god... still no item... still no necessary item... still no precious item... still no something... still no something incredible... still no treasure chest... still no corpse... still no coffin... still no trap... still no armament... still no shield... still no bow... still no projectile weapon... still no armor... still no talisman... still no skill... still no sorcery... still no incantation... still no map... still no material... still no flower... still no grass... still no tree... still no fruit... still no seed... still no mushroom... still no tear... still no crystal... still no butterfly... still no bug... still no dung... still no grace... still no door... still no key... still no ladder... still no lever... still no lift... still no spiritspring... still no sending gate... still no stone astrolabe... still no Birdseye Telescope... still no message... still no bloodstain... still no Erdtree... still no Elden Ring... still no close-quarters battle... still no ranged battle... still no horseback battle... still no luring out... still no defeating one-by-one... still no taking on all at once... still no rushing in... still no stealth... still no mimicry... still no confusion... still no pursuit... still no fleeing... still no summoning... still no circling around... still no jumping off... still no dashing through... still no brief respite... still no attacking... still no jump attack... still no running attack... still no critical hit... still no two-handing... still no blocking... still no parrying... still no guard counter... still no sorcery... still no incantation... still no skill... still no summoning... still no throwing... still no healing... still no running... still no rolling... still no backstepping... still no jumping... still no crouching... still no target lock... still no item crafting... still no gesturing... still no morning... still no noon... still no evening... still no night... still no clear sky... still no overcast... still no rain... still no storm... still no mist... still no snow... still no patrolling... still no procession... still no crowd... still no surprise attack... still no ambush... still no pincer attack... still no beating to a pulp... still no battle... still no reinforcements... still no ritual... still no explosion... still no high spot... still no defensible spot... still no climbable spot... still no crossable spot... still no bright spot... still no dark spot... still no open area... still no cramped area... still no hiding place... still no sniping spot... still no recon spot... still no safety... still no danger... still no gorgeous view... still no detour... still no hidden path... still no secret passage... still no shortcut... still no dead end... still no looking away... still no unnoticed... still no out of stamina... still no high road... still no checkpoint... still no bridge... still no castle... still no fort... still no city... still no ruins... still no church... still no tower... still no camp site... still no house... still no cemetery... still no underground tomb... still no tunnel... still no cave... still no evergaol... still no great tree... still no cellar... still no surface... still no underground... still no forest... still no river... still no lake... still no bog... still no mountain... still no valley... still no cliff... still no waterside... still no nest... still no hole... still no east... still no west... still no south... still no north... still no ahead... still no behind... still no left... still no right... still no center... still no up... still no down... still no edge... still no head... still no stomach... still no back... still no arms... still no legs... still no rump... still no tail... still no core... still no fingers... still no physical... still no standard... still no striking... still no slashing... still no piercing... still no fire... still no lightning... still no magic... still no holy... still no poison... still no toxic... still no scarlet rot... still no blood loss... still no frost... still no sleep... still no madness... still no death... still no life... still no Death... still no light... still no dark... still no stars... still no fire... still no Order... still no chaos... still no joy... still no wrath... still no suffering... still no sadness... still no comfort... still no bliss... still no misfortune... still no good fortune... still no bad luck... still no hope... still no despair... still no victory... still no defeat... still no research... still no faith... still no abundance... still no rot... still no loyalty... still no injustice... still no secret... still no opportunity... still no pickle... still no clue... still no friendship... still no love... still no bravery... still no vigor... still no fortitude... still no confidence... still no distracted... still no unguarded... still no introspection... still no regret... still no resignation... still no futility... still no on the brink... still no betrayal... still no revenge... still no destruction... still no recklessness... still no calmness... still no vigilance... still no tranquility... still no sound... still no tears... still no sleep... still no depths... still no dregs... still no fear... still no sacrifice... still no ruin... still no good luck... still no look carefully... still no listen carefully... still no think carefully... still no well done... still no I did it!... still no I've failed...... still no here!... still no not here!... still no don't you dare!... still no do it!... still no I can't take this...... still no don't think... still no so lonely...... still no here again...... still no just getting started... still no stay calm... still no keep moving... still no turn back... still no give up... still no don't give up... still no help me...... still no I don't believe it...... still no too high up... still no I want to go home...... still no it's like a dream...... still no seems familiar...... still no beautiful...... still no you don't have the right... still no are you ready?... why is it always enemy? why is it always weak foe? why is it always strong foe? why is it always monster? why is it always dragon? why is it always boss? why is it always sentry? why is it always group? why is it always pack? why is it always decoy? why is it always undead? why is it always soldier? why is it always knight? why is it always cavalier? why is it always archer? why is it always sniper? why is it always mage? why is it always ordnance? why is it always monarch? why is it always lord? why is it always demi-human? why is it always outsider? why is it always giant? why is it always horse? why is it always dog? why is it always wolf? why is it always rat? why is it always beast? why is it always bird? why is it always raptor? why is it always snake? why is it always crab? why is it always prawn? why is it always octopus? why is it always bug? why is it always scarab? why is it always slug? why is it always wraith? why is it always skeleton? why is it always monstrosity? why is it always ill-omened creature? why is it always Tarnished? why is it always warrior? why is it always swordfighter? why is it always knight? why is it always samurai? why is it always sorcerer? why is it always cleric? why is it always sage? why is it always merchant? why is it always teacher? why is it always master? why is it always friend? why is it always lover? why is it always old dear? why is it always old codger ? why is it always angel? why is it always fat coinpurse? why is it always pauper? why is it always good sort? why is it always wicked sort? why is it always plump sort? why is it always skinny sort? why is it always lovable sort? why is it always pathetic sort? why is it always strange sort? why is it always nimble sort? why is it always laggardly sort? why is it always invisible sort? why is it always unfathomable sort? why is it always giant sort? why is it always sinner? why is it always thief? why is it always liar? why is it always dastard? why is it always traitor? why is it always pair? why is it always trio? why is it always noble? why is it always aristocrat? why is it always hero? why is it always champion? why is it always monarch? why is it always lord? why is it always god? why is it always item? why is it always necessary item? why is it always precious item? why is it always something? why is it always something incredible? why is it always treasure chest? why is it always corpse? why is it always coffin? why is it always trap? why is it always armament? why is it always shield? why is it always bow? why is it always projectile weapon? why is it always armor? why is it always talisman? why is it always skill? why is it always sorcery? why is it always incantation? why is it always map? why is it always material? why is it always flower? why is it always grass? why is it always tree? why is it always fruit? why is it always seed? why is it always mushroom? why is it always tear? why is it always crystal? why is it always butterfly? why is it always bug? why is it always dung? why is it always grace? why is it always door? why is it always key? why is it always ladder? why is it always lever? why is it always lift? why is it always spiritspring? why is it always sending gate? why is it always stone astrolabe? why is it always Birdseye Telescope? why is it always message? why is it always bloodstain? why is it always Erdtree? why is it always Elden Ring? why is it always close-quarters battle? why is it always ranged battle? why is it always horseback battle? why is it always luring out? why is it always defeating one-by-one? why is it always taking on all at once? why is it always rushing in? why is it always stealth? why is it always mimicry? why is it always confusion? why is it always pursuit? why is it always fleeing? why is it always summoning? why is it always circling around? why is it always jumping off? why is it always dashing through? why is it always brief respite? why is it always attacking? why is it always jump attack? why is it always running attack? why is it always critical hit? why is it always two-handing? why is it always blocking? why is it always parrying? why is it always guard counter? why is it always sorcery? why is it always incantation? why is it always skill? why is it always summoning? why is it always throwing? why is it always healing? why is it always running? why is it always rolling? why is it always backstepping? why is it always jumping? why is it always crouching? why is it always target lock? why is it always item crafting? why is it always gesturing? why is it always morning? why is it always noon? why is it always evening? why is it always night? why is it always clear sky? why is it always overcast? why is it always rain? why is it always storm? why is it always mist? why is it always snow? why is it always patrolling? why is it always procession? why is it always crowd? why is it always surprise attack? why is it always ambush? why is it always pincer attack? why is it always beating to a pulp? why is it always battle? why is it always reinforcements? why is it always ritual? why is it always explosion? why is it always high spot? why is it always defensible spot? why is it always climbable spot? why is it always crossable spot? why is it always bright spot? why is it always dark spot? why is it always open area? why is it always cramped area? why is it always hiding place? why is it always sniping spot? why is it always recon spot? why is it always safety? why is it always danger? why is it always gorgeous view? why is it always detour? why is it always hidden path? why is it always secret passage? why is it always shortcut? why is it always dead end? why is it always looking away? why is it always unnoticed? why is it always out of stamina? why is it always high road? why is it always checkpoint? why is it always bridge? why is it always castle? why is it always fort? why is it always city? why is it always ruins? why is it always church? why is it always tower? why is it always camp site? why is it always house? why is it always cemetery? why is it always underground tomb? why is it always tunnel? why is it always cave? why is it always evergaol? why is it always great tree? why is it always cellar? why is it always surface? why is it always underground? why is it always forest? why is it always river? why is it always lake? why is it always bog? why is it always mountain? why is it always valley? why is it always cliff? why is it always waterside? why is it always nest? why is it always hole? why is it always east? why is it always west? why is it always south? why is it always north? why is it always ahead? why is it always behind? why is it always left? why is it always right? why is it always center? why is it always up? why is it always down? why is it always edge? why is it always head? why is it always stomach? why is it always back? why is it always arms? why is it always legs? why is it always rump? why is it always tail? why is it always core? why is it always fingers? why is it always physical? why is it always standard? why is it always striking? why is it always slashing? why is it always piercing? why is it always fire? why is it always lightning? why is it always magic? why is it always holy? why is it always poison? why is it always toxic? why is it always scarlet rot? why is it always blood loss? why is it always frost? why is it always sleep? why is it always madness? why is it always death? why is it always life? why is it always Death? why is it always light? why is it always dark? why is it always stars? why is it always fire? why is it always Order? why is it always chaos? why is it always joy? why is it always wrath? why is it always suffering? why is it always sadness? why is it always comfort? why is it always bliss? why is it always misfortune? why is it always good fortune? why is it always bad luck? why is it always hope? why is it always despair? why is it always victory? why is it always defeat? why is it always research? why is it always faith? why is it always abundance? why is it always rot? why is it always loyalty? why is it always injustice? why is it always secret? why is it always opportunity? why is it always pickle? why is it always clue? why is it always friendship? why is it always love? why is it always bravery? why is it always vigor? why is it always fortitude? why is it always confidence? why is it always distracted? why is it always unguarded? why is it always introspection? why is it always regret? why is it always resignation? why is it always futility? why is it always on the brink? why is it always betrayal? why is it always revenge? why is it always destruction? why is it always recklessness? why is it always calmness? why is it always vigilance? why is it always tranquility? why is it always sound? why is it always tears? why is it always sleep? why is it always depths? why is it always dregs? why is it always fear? why is it always sacrifice? why is it always ruin? why is it always good luck? why is it always look carefully? why is it always listen carefully? why is it always think carefully? why is it always well done? why is it always I did it!? why is it always I've failed...? why is it always here!? why is it always not here!? why is it always don't you dare!? why is it always do it!? why is it always I can't take this...? why is it always don't think? why is it always so lonely...? why is it always here again...? why is it always just getting started? why is it always stay calm? why is it always keep moving? why is it always turn back? why is it always give up? why is it always don't give up? why is it always help me...? why is it always I don't believe it...? why is it always too high up? why is it always I want to go home...? why is it always it's like a dream...? why is it always seems familiar...? why is it always beautiful...? why is it always you don't have the right? why is it always are you ready?? if only I had a enemy... if only I had a weak foe... if only I had a strong foe... if only I had a monster... if only I had a dragon... if only I had a boss... if only I had a sentry... if only I had a group... if only I had a pack... if only I had a decoy... if only I had a undead... if only I had a soldier... if only I had a knight... if only I had a cavalier... if only I had a archer... if only I had a sniper... if only I had a mage... if only I had a ordnance... if only I had a monarch... if only I had a lord... if only I had a demi-human... if only I had a outsider... if only I had a giant... if only I had a horse... if only I had a dog... if only I had a wolf... if only I had a rat... if only I had a beast... if only I had a bird... if only I had a raptor... if only I had a snake... if only I had a crab... if only I had a prawn... if only I had a octopus... if only I had a bug... if only I had a scarab... if only I had a slug... if only I had a wraith... if only I had a skeleton... if only I had a monstrosity... if only I had a ill-omened creature... if only I had a Tarnished... if only I had a warrior... if only I had a swordfighter... if only I had a knight... if only I had a samurai... if only I had a sorcerer... if only I had a cleric... if only I had a sage... if only I had a merchant... if only I had a teacher... if only I had a master... if only I had a friend... if only I had a lover... if only I had a old dear... if only I had a old codger ... if only I had a angel... if only I had a fat coinpurse... if only I had a pauper... if only I had a good sort... if only I had a wicked sort... if only I had a plump sort... if only I had a skinny sort... if only I had a lovable sort... if only I had a pathetic sort... if only I had a strange sort... if only I had a nimble sort... if only I had a laggardly sort... if only I had a invisible sort... if only I had a unfathomable sort... if only I had a giant sort... if only I had a sinner... if only I had a thief... if only I had a liar... if only I had a dastard... if only I had a traitor... if only I had a pair... if only I had a trio... if only I had a noble... if only I had a aristocrat... if only I had a hero... if only I had a champion... if only I had a monarch... if only I had a lord... if only I had a god... if only I had a item... if only I had a necessary item... if only I had a precious item... if only I had a something... if only I had a something incredible... if only I had a treasure chest... if only I had a corpse... if only I had a coffin... if only I had a trap... if only I had a armament... if only I had a shield... if only I had a bow... if only I had a projectile weapon... if only I had a armor... if only I had a talisman... if only I had a skill... if only I had a sorcery... if only I had a incantation... if only I had a map... if only I had a material... if only I had a flower... if only I had a grass... if only I had a tree... if only I had a fruit... if only I had a seed... if only I had a mushroom... if only I had a tear... if only I had a crystal... if only I had a butterfly... if only I had a bug... if only I had a dung... if only I had a grace... if only I had a door... if only I had a key... if only I had a ladder... if only I had a lever... if only I had a lift... if only I had a spiritspring... if only I had a sending gate... if only I had a stone astrolabe... if only I had a Birdseye Telescope... if only I had a message... if only I had a bloodstain... if only I had a Erdtree... if only I had a Elden Ring... if only I had a close-quarters battle... if only I had a ranged battle... if only I had a horseback battle... if only I had a luring out... if only I had a defeating one-by-one... if only I had a taking on all at once... if only I had a rushing in... if only I had a stealth... if only I had a mimicry... if only I had a confusion... if only I had a pursuit... if only I had a fleeing... if only I had a summoning... if only I had a circling around... if only I had a jumping off... if only I had a dashing through... if only I had a brief respite... if only I had a attacking... if only I had a jump attack... if only I had a running attack... if only I had a critical hit... if only I had a two-handing... if only I had a blocking... if only I had a parrying... if only I had a guard counter... if only I had a sorcery... if only I had a incantation... if only I had a skill... if only I had a summoning... if only I had a throwing... if only I had a healing... if only I had a running... if only I had a rolling... if only I had a backstepping... if only I had a jumping... if only I had a crouching... if only I had a target lock... if only I had a item crafting... if only I had a gesturing... if only I had a morning... if only I had a noon... if only I had a evening... if only I had a night... if only I had a clear sky... if only I had a overcast... if only I had a rain... if only I had a storm... if only I had a mist... if only I had a snow... if only I had a patrolling... if only I had a procession... if only I had a crowd... if only I had a surprise attack... if only I had a ambush... if only I had a pincer attack... if only I had a beating to a pulp... if only I had a battle... if only I had a reinforcements... if only I had a ritual... if only I had a explosion... if only I had a high spot... if only I had a defensible spot... if only I had a climbable spot... if only I had a crossable spot... if only I had a bright spot... if only I had a dark spot... if only I had a open area... if only I had a cramped area... if only I had a hiding place... if only I had a sniping spot... if only I had a recon spot... if only I had a safety... if only I had a danger... if only I had a gorgeous view... if only I had a detour... if only I had a hidden path... if only I had a secret passage... if only I had a shortcut... if only I had a dead end... if only I had a looking away... if only I had a unnoticed... if only I had a out of stamina... if only I had a high road... if only I had a checkpoint... if only I had a bridge... if only I had a castle... if only I had a fort... if only I had a city... if only I had a ruins... if only I had a church... if only I had a tower... if only I had a camp site... if only I had a house... if only I had a cemetery... if only I had a underground tomb... if only I had a tunnel... if only I had a cave... if only I had a evergaol... if only I had a great tree... if only I had a cellar... if only I had a surface... if only I had a underground... if only I had a forest... if only I had a river... if only I had a lake... if only I had a bog... if only I had a mountain... if only I had a valley... if only I had a cliff... if only I had a waterside... if only I had a nest... if only I had a hole... if only I had a east... if only I had a west... if only I had a south... if only I had a north... if only I had a ahead... if only I had a behind... if only I had a left... if only I had a right... if only I had a center... if only I had a up... if only I had a down... if only I had a edge... if only I had a head... if only I had a stomach... if only I had a back... if only I had a arms... if only I had a legs... if only I had a rump... if only I had a tail... if only I had a core... if only I had a fingers... if only I had a physical... if only I had a standard... if only I had a striking... if only I had a slashing... if only I had a piercing... if only I had a fire... if only I had a lightning... if only I had a magic... if only I had a holy... if only I had a poison... if only I had a toxic... if only I had a scarlet rot... if only I had a blood loss... if only I had a frost... if only I had a sleep... if only I had a madness... if only I had a death... if only I had a life... if only I had a Death... if only I had a light... if only I had a dark... if only I had a stars... if only I had a fire... if only I had a Order... if only I had a chaos... if only I had a joy... if only I had a wrath... if only I had a suffering... if only I had a sadness... if only I had a comfort... if only I had a bliss... if only I had a misfortune... if only I had a good fortune... if only I had a bad luck... if only I had a hope... if only I had a despair... if only I had a victory... if only I had a defeat... if only I had a research... if only I had a faith... if only I had a abundance... if only I had a rot... if only I had a loyalty... if only I had a injustice... if only I had a secret... if only I had a opportunity... if only I had a pickle... if only I had a clue... if only I had a friendship... if only I had a love... if only I had a bravery... if only I had a vigor... if only I had a fortitude... if only I had a confidence... if only I had a distracted... if only I had a unguarded... if only I had a introspection... if only I had a regret... if only I had a resignation... if only I had a futility... if only I had a on the brink... if only I had a betrayal... if only I had a revenge... if only I had a destruction... if only I had a recklessness... if only I had a calmness... if only I had a vigilance... if only I had a tranquility... if only I had a sound... if only I had a tears... if only I had a sleep... if only I had a depths... if only I had a dregs... if only I had a fear... if only I had a sacrifice... if only I had a ruin... if only I had a good luck... if only I had a look carefully... if only I had a listen carefully... if only I had a think carefully... if only I had a well done... if only I had a I did it!... if only I had a I've failed...... if only I had a here!... if only I had a not here!... if only I had a don't you dare!... if only I had a do it!... if only I had a I can't take this...... if only I had a don't think... if only I had a so lonely...... if only I had a here again...... if only I had a just getting started... if only I had a stay calm... if only I had a keep moving... if only I had a turn back... if only I had a give up... if only I had a don't give up... if only I had a help me...... if only I had a I don't believe it...... if only I had a too high up... if only I had a I want to go home...... if only I had a it's like a dream...... if only I had a seems familiar...... if only I had a beautiful...... if only I had a you don't have the right... if only I had a are you ready?... didn't expect enemy... didn't expect weak foe... didn't expect strong foe... didn't expect monster... didn't expect dragon... didn't expect boss... didn't expect sentry... didn't expect group... didn't expect pack... didn't expect decoy... didn't expect undead... didn't expect soldier... didn't expect knight... didn't expect cavalier... didn't expect archer... didn't expect sniper... didn't expect mage... didn't expect ordnance... didn't expect monarch... didn't expect lord... didn't expect demi-human... didn't expect outsider... didn't expect giant... didn't expect horse... didn't expect dog... didn't expect wolf... didn't expect rat... didn't expect beast... didn't expect bird... didn't expect raptor... didn't expect snake... didn't expect crab... didn't expect prawn... didn't expect octopus... didn't expect bug... didn't expect scarab... didn't expect slug... didn't expect wraith... didn't expect skeleton... didn't expect monstrosity... didn't expect ill-omened creature... didn't expect Tarnished... didn't expect warrior... didn't expect swordfighter... didn't expect knight... didn't expect samurai... didn't expect sorcerer... didn't expect cleric... didn't expect sage... didn't expect merchant... didn't expect teacher... didn't expect master... didn't expect friend... didn't expect lover... didn't expect old dear... didn't expect old codger ... didn't expect angel... didn't expect fat coinpurse... didn't expect pauper... didn't expect good sort... didn't expect wicked sort... didn't expect plump sort... didn't expect skinny sort... didn't expect lovable sort... didn't expect pathetic sort... didn't expect strange sort... didn't expect nimble sort... didn't expect laggardly sort... didn't expect invisible sort... didn't expect unfathomable sort... didn't expect giant sort... didn't expect sinner... didn't expect thief... didn't expect liar... didn't expect dastard... didn't expect traitor... didn't expect pair... didn't expect trio... didn't expect noble... didn't expect aristocrat... didn't expect hero... didn't expect champion... didn't expect monarch... didn't expect lord... didn't expect god... didn't expect item... didn't expect necessary item... didn't expect precious item... didn't expect something... didn't expect something incredible... didn't expect treasure chest... didn't expect corpse... didn't expect coffin... didn't expect trap... didn't expect armament... didn't expect shield... didn't expect bow... didn't expect projectile weapon... didn't expect armor... didn't expect talisman... didn't expect skill... didn't expect sorcery... didn't expect incantation... didn't expect map... didn't expect material... didn't expect flower... didn't expect grass... didn't expect tree... didn't expect fruit... didn't expect seed... didn't expect mushroom... didn't expect tear... didn't expect crystal... didn't expect butterfly... didn't expect bug... didn't expect dung... didn't expect grace... didn't expect door... didn't expect key... didn't expect ladder... didn't expect lever... didn't expect lift... didn't expect spiritspring... didn't expect sending gate... didn't expect stone astrolabe... didn't expect Birdseye Telescope... didn't expect message... didn't expect bloodstain... didn't expect Erdtree... didn't expect Elden Ring... didn't expect close-quarters battle... didn't expect ranged battle... didn't expect horseback battle... didn't expect luring out... didn't expect defeating one-by-one... didn't expect taking on all at once... didn't expect rushing in... didn't expect stealth... didn't expect mimicry... didn't expect confusion... didn't expect pursuit... didn't expect fleeing... didn't expect summoning... didn't expect circling around... didn't expect jumping off... didn't expect dashing through... didn't expect brief respite... didn't expect attacking... didn't expect jump attack... didn't expect running attack... didn't expect critical hit... didn't expect two-handing... didn't expect blocking... didn't expect parrying... didn't expect guard counter... didn't expect sorcery... didn't expect incantation... didn't expect skill... didn't expect summoning... didn't expect throwing... didn't expect healing... didn't expect running... didn't expect rolling... didn't expect backstepping... didn't expect jumping... didn't expect crouching... didn't expect target lock... didn't expect item crafting... didn't expect gesturing... didn't expect morning... didn't expect noon... didn't expect evening... didn't expect night... didn't expect clear sky... didn't expect overcast... didn't expect rain... didn't expect storm... didn't expect mist... didn't expect snow... didn't expect patrolling... didn't expect procession... didn't expect crowd... didn't expect surprise attack... didn't expect ambush... didn't expect pincer attack... didn't expect beating to a pulp... didn't expect battle... didn't expect reinforcements... didn't expect ritual... didn't expect explosion... didn't expect high spot... didn't expect defensible spot... didn't expect climbable spot... didn't expect crossable spot... didn't expect bright spot... didn't expect dark spot... didn't expect open area... didn't expect cramped area... didn't expect hiding place... didn't expect sniping spot... didn't expect recon spot... didn't expect safety... didn't expect danger... didn't expect gorgeous view... didn't expect detour... didn't expect hidden path... didn't expect secret passage... didn't expect shortcut... didn't expect dead end... didn't expect looking away... didn't expect unnoticed... didn't expect out of stamina... didn't expect high road... didn't expect checkpoint... didn't expect bridge... didn't expect castle... didn't expect fort... didn't expect city... didn't expect ruins... didn't expect church... didn't expect tower... didn't expect camp site... didn't expect house... didn't expect cemetery... didn't expect underground tomb... didn't expect tunnel... didn't expect cave... didn't expect evergaol... didn't expect great tree... didn't expect cellar... didn't expect surface... didn't expect underground... didn't expect forest... didn't expect river... didn't expect lake... didn't expect bog... didn't expect mountain... didn't expect valley... didn't expect cliff... didn't expect waterside... didn't expect nest... didn't expect hole... didn't expect east... didn't expect west... didn't expect south... didn't expect north... didn't expect ahead... didn't expect behind... didn't expect left... didn't expect right... didn't expect center... didn't expect up... didn't expect down... didn't expect edge... didn't expect head... didn't expect stomach... didn't expect back... didn't expect arms... didn't expect legs... didn't expect rump... didn't expect tail... didn't expect core... didn't expect fingers... didn't expect physical... didn't expect standard... didn't expect striking... didn't expect slashing... didn't expect piercing... didn't expect fire... didn't expect lightning... didn't expect magic... didn't expect holy... didn't expect poison... didn't expect toxic... didn't expect scarlet rot... didn't expect blood loss... didn't expect frost... didn't expect sleep... didn't expect madness... didn't expect death... didn't expect life... didn't expect Death... didn't expect light... didn't expect dark... didn't expect stars... didn't expect fire... didn't expect Order... didn't expect chaos... didn't expect joy... didn't expect wrath... didn't expect suffering... didn't expect sadness... didn't expect comfort... didn't expect bliss... didn't expect misfortune... didn't expect good fortune... didn't expect bad luck... didn't expect hope... didn't expect despair... didn't expect victory... didn't expect defeat... didn't expect research... didn't expect faith... didn't expect abundance... didn't expect rot... didn't expect loyalty... didn't expect injustice... didn't expect secret... didn't expect opportunity... didn't expect pickle... didn't expect clue... didn't expect friendship... didn't expect love... didn't expect bravery... didn't expect vigor... didn't expect fortitude... didn't expect confidence... didn't expect distracted... didn't expect unguarded... didn't expect introspection... didn't expect regret... didn't expect resignation... didn't expect futility... didn't expect on the brink... didn't expect betrayal... didn't expect revenge... didn't expect destruction... didn't expect recklessness... didn't expect calmness... didn't expect vigilance... didn't expect tranquility... didn't expect sound... didn't expect tears... didn't expect sleep... didn't expect depths... didn't expect dregs... didn't expect fear... didn't expect sacrifice... didn't expect ruin... didn't expect good luck... didn't expect look carefully... didn't expect listen carefully... didn't expect think carefully... didn't expect well done... didn't expect I did it!... didn't expect I've failed...... didn't expect here!... didn't expect not here!... didn't expect don't you dare!... didn't expect do it!... didn't expect I can't take this...... didn't expect don't think... didn't expect so lonely...... didn't expect here again...... didn't expect just getting started... didn't expect stay calm... didn't expect keep moving... didn't expect turn back... didn't expect give up... didn't expect don't give up... didn't expect help me...... didn't expect I don't believe it...... didn't expect too high up... didn't expect I want to go home...... didn't expect it's like a dream...... didn't expect seems familiar...... didn't expect beautiful...... didn't expect you don't have the right... didn't expect are you ready?... visions of enemy... visions of weak foe... visions of strong foe... visions of monster... visions of dragon... visions of boss... visions of sentry... visions of group... visions of pack... visions of decoy... visions of undead... visions of soldier... visions of knight... visions of cavalier... visions of archer... visions of sniper... visions of mage... visions of ordnance... visions of monarch... visions of lord... visions of demi-human... visions of outsider... visions of giant... visions of horse... visions of dog... visions of wolf... visions of rat... visions of beast... visions of bird... visions of raptor... visions of snake... visions of crab... visions of prawn... visions of octopus... visions of bug... visions of scarab... visions of slug... visions of wraith... visions of skeleton... visions of monstrosity... visions of ill-omened creature... visions of Tarnished... visions of warrior... visions of swordfighter... visions of knight... visions of samurai... visions of sorcerer... visions of cleric... visions of sage... visions of merchant... visions of teacher... visions of master... visions of friend... visions of lover... visions of old dear... visions of old codger ... visions of angel... visions of fat coinpurse... visions of pauper... visions of good sort... visions of wicked sort... visions of plump sort... visions of skinny sort... visions of lovable sort... visions of pathetic sort... visions of strange sort... visions of nimble sort... visions of laggardly sort... visions of invisible sort... visions of unfathomable sort... visions of giant sort... visions of sinner... visions of thief... visions of liar... visions of dastard... visions of traitor... visions of pair... visions of trio... visions of noble... visions of aristocrat... visions of hero... visions of champion... visions of monarch... visions of lord... visions of god... visions of item... visions of necessary item... visions of precious item... visions of something... visions of something incredible... visions of treasure chest... visions of corpse... visions of coffin... visions of trap... visions of armament... visions of shield... visions of bow... visions of projectile weapon... visions of armor... visions of talisman... visions of skill... visions of sorcery... visions of incantation... visions of map... visions of material... visions of flower... visions of grass... visions of tree... visions of fruit... visions of seed... visions of mushroom... visions of tear... visions of crystal... visions of butterfly... visions of bug... visions of dung... visions of grace... visions of door... visions of key... visions of ladder... visions of lever... visions of lift... visions of spiritspring... visions of sending gate... visions of stone astrolabe... visions of Birdseye Telescope... visions of message... visions of bloodstain... visions of Erdtree... visions of Elden Ring... visions of close-quarters battle... visions of ranged battle... visions of horseback battle... visions of luring out... visions of defeating one-by-one... visions of taking on all at once... visions of rushing in... visions of stealth... visions of mimicry... visions of confusion... visions of pursuit... visions of fleeing... visions of summoning... visions of circling around... visions of jumping off... visions of dashing through... visions of brief respite... visions of attacking... visions of jump attack... visions of running attack... visions of critical hit... visions of two-handing... visions of blocking... visions of parrying... visions of guard counter... visions of sorcery... visions of incantation... visions of skill... visions of summoning... visions of throwing... visions of healing... visions of running... visions of rolling... visions of backstepping... visions of jumping... visions of crouching... visions of target lock... visions of item crafting... visions of gesturing... visions of morning... visions of noon... visions of evening... visions of night... visions of clear sky... visions of overcast... visions of rain... visions of storm... visions of mist... visions of snow... visions of patrolling... visions of procession... visions of crowd... visions of surprise attack... visions of ambush... visions of pincer attack... visions of beating to a pulp... visions of battle... visions of reinforcements... visions of ritual... visions of explosion... visions of high spot... visions of defensible spot... visions of climbable spot... visions of crossable spot... visions of bright spot... visions of dark spot... visions of open area... visions of cramped area... visions of hiding place... visions of sniping spot... visions of recon spot... visions of safety... visions of danger... visions of gorgeous view... visions of detour... visions of hidden path... visions of secret passage... visions of shortcut... visions of dead end... visions of looking away... visions of unnoticed... visions of out of stamina... visions of high road... visions of checkpoint... visions of bridge... visions of castle... visions of fort... visions of city... visions of ruins... visions of church... visions of tower... visions of camp site... visions of house... visions of cemetery... visions of underground tomb... visions of tunnel... visions of cave... visions of evergaol... visions of great tree... visions of cellar... visions of surface... visions of underground... visions of forest... visions of river... visions of lake... visions of bog... visions of mountain... visions of valley... visions of cliff... visions of waterside... visions of nest... visions of hole... visions of east... visions of west... visions of south... visions of north... visions of ahead... visions of behind... visions of left... visions of right... visions of center... visions of up... visions of down... visions of edge... visions of head... visions of stomach... visions of back... visions of arms... visions of legs... visions of rump... visions of tail... visions of core... visions of fingers... visions of physical... visions of standard... visions of striking... visions of slashing... visions of piercing... visions of fire... visions of lightning... visions of magic... visions of holy... visions of poison... visions of toxic... visions of scarlet rot... visions of blood loss... visions of frost... visions of sleep... visions of madness... visions of death... visions of life... visions of Death... visions of light... visions of dark... visions of stars... visions of fire... visions of Order... visions of chaos... visions of joy... visions of wrath... visions of suffering... visions of sadness... visions of comfort... visions of bliss... visions of misfortune... visions of good fortune... visions of bad luck... visions of hope... visions of despair... visions of victory... visions of defeat... visions of research... visions of faith... visions of abundance... visions of rot... visions of loyalty... visions of injustice... visions of secret... visions of opportunity... visions of pickle... visions of clue... visions of friendship... visions of love... visions of bravery... visions of vigor... visions of fortitude... visions of confidence... visions of distracted... visions of unguarded... visions of introspection... visions of regret... visions of resignation... visions of futility... visions of on the brink... visions of betrayal... visions of revenge... visions of destruction... visions of recklessness... visions of calmness... visions of vigilance... visions of tranquility... visions of sound... visions of tears... visions of sleep... visions of depths... visions of dregs... visions of fear... visions of sacrifice... visions of ruin... visions of good luck... visions of look carefully... visions of listen carefully... visions of think carefully... visions of well done... visions of I did it!... visions of I've failed...... visions of here!... visions of not here!... visions of don't you dare!... visions of do it!... visions of I can't take this...... visions of don't think... visions of so lonely...... visions of here again...... visions of just getting started... visions of stay calm... visions of keep moving... visions of turn back... visions of give up... visions of don't give up... visions of help me...... visions of I don't believe it...... visions of too high up... visions of I want to go home...... visions of it's like a dream...... visions of seems familiar...... visions of beautiful...... visions of you don't have the right... visions of are you ready?... could this be a enemy? could this be a weak foe? could this be a strong foe? could this be a monster? could this be a dragon? could this be a boss? could this be a sentry? could this be a group? could this be a pack? could this be a decoy? could this be a undead? could this be a soldier? could this be a knight? could this be a cavalier? could this be a archer? could this be a sniper? could this be a mage? could this be a ordnance? could this be a monarch? could this be a lord? could this be a demi-human? could this be a outsider? could this be a giant? could this be a horse? could this be a dog? could this be a wolf? could this be a rat? could this be a beast? could this be a bird? could this be a raptor? could this be a snake? could this be a crab? could this be a prawn? could this be a octopus? could this be a bug? could this be a scarab? could this be a slug? could this be a wraith? could this be a skeleton? could this be a monstrosity? could this be a ill-omened creature? could this be a Tarnished? could this be a warrior? could this be a swordfighter? could this be a knight? could this be a samurai? could this be a sorcerer? could this be a cleric? could this be a sage? could this be a merchant? could this be a teacher? could this be a master? could this be a friend? could this be a lover? could this be a old dear? could this be a old codger ? could this be a angel? could this be a fat coinpurse? could this be a pauper? could this be a good sort? could this be a wicked sort? could this be a plump sort? could this be a skinny sort? could this be a lovable sort? could this be a pathetic sort? could this be a strange sort? could this be a nimble sort? could this be a laggardly sort? could this be a invisible sort? could this be a unfathomable sort? could this be a giant sort? could this be a sinner? could this be a thief? could this be a liar? could this be a dastard? could this be a traitor? could this be a pair? could this be a trio? could this be a noble? could this be a aristocrat? could this be a hero? could this be a champion? could this be a monarch? could this be a lord? could this be a god? could this be a item? could this be a necessary item? could this be a precious item? could this be a something? could this be a something incredible? could this be a treasure chest? could this be a corpse? could this be a coffin? could this be a trap? could this be a armament? could this be a shield? could this be a bow? could this be a projectile weapon? could this be a armor? could this be a talisman? could this be a skill? could this be a sorcery? could this be a incantation? could this be a map? could this be a material? could this be a flower? could this be a grass? could this be a tree? could this be a fruit? could this be a seed? could this be a mushroom? could this be a tear? could this be a crystal? could this be a butterfly? could this be a bug? could this be a dung? could this be a grace? could this be a door? could this be a key? could this be a ladder? could this be a lever? could this be a lift? could this be a spiritspring? could this be a sending gate? could this be a stone astrolabe? could this be a Birdseye Telescope? could this be a message? could this be a bloodstain? could this be a Erdtree? could this be a Elden Ring? could this be a close-quarters battle? could this be a ranged battle? could this be a horseback battle? could this be a luring out? could this be a defeating one-by-one? could this be a taking on all at once? could this be a rushing in? could this be a stealth? could this be a mimicry? could this be a confusion? could this be a pursuit? could this be a fleeing? could this be a summoning? could this be a circling around? could this be a jumping off? could this be a dashing through? could this be a brief respite? could this be a attacking? could this be a jump attack? could this be a running attack? could this be a critical hit? could this be a two-handing? could this be a blocking? could this be a parrying? could this be a guard counter? could this be a sorcery? could this be a incantation? could this be a skill? could this be a summoning? could this be a throwing? could this be a healing? could this be a running? could this be a rolling? could this be a backstepping? could this be a jumping? could this be a crouching? could this be a target lock? could this be a item crafting? could this be a gesturing? could this be a morning? could this be a noon? could this be a evening? could this be a night? could this be a clear sky? could this be a overcast? could this be a rain? could this be a storm? could this be a mist? could this be a snow? could this be a patrolling? could this be a procession? could this be a crowd? could this be a surprise attack? could this be a ambush? could this be a pincer attack? could this be a beating to a pulp? could this be a battle? could this be a reinforcements? could this be a ritual? could this be a explosion? could this be a high spot? could this be a defensible spot? could this be a climbable spot? could this be a crossable spot? could this be a bright spot? could this be a dark spot? could this be a open area? could this be a cramped area? could this be a hiding place? could this be a sniping spot? could this be a recon spot? could this be a safety? could this be a danger? could this be a gorgeous view? could this be a detour? could this be a hidden path? could this be a secret passage? could this be a shortcut? could this be a dead end? could this be a looking away? could this be a unnoticed? could this be a out of stamina? could this be a high road? could this be a checkpoint? could this be a bridge? could this be a castle? could this be a fort? could this be a city? could this be a ruins? could this be a church? could this be a tower? could this be a camp site? could this be a house? could this be a cemetery? could this be a underground tomb? could this be a tunnel? could this be a cave? could this be a evergaol? could this be a great tree? could this be a cellar? could this be a surface? could this be a underground? could this be a forest? could this be a river? could this be a lake? could this be a bog? could this be a mountain? could this be a valley? could this be a cliff? could this be a waterside? could this be a nest? could this be a hole? could this be a east? could this be a west? could this be a south? could this be a north? could this be a ahead? could this be a behind? could this be a left? could this be a right? could this be a center? could this be a up? could this be a down? could this be a edge? could this be a head? could this be a stomach? could this be a back? could this be a arms? could this be a legs? could this be a rump? could this be a tail? could this be a core? could this be a fingers? could this be a physical? could this be a standard? could this be a striking? could this be a slashing? could this be a piercing? could this be a fire? could this be a lightning? could this be a magic? could this be a holy? could this be a poison? could this be a toxic? could this be a scarlet rot? could this be a blood loss? could this be a frost? could this be a sleep? could this be a madness? could this be a death? could this be a life? could this be a Death? could this be a light? could this be a dark? could this be a stars? could this be a fire? could this be a Order? could this be a chaos? could this be a joy? could this be a wrath? could this be a suffering? could this be a sadness? could this be a comfort? could this be a bliss? could this be a misfortune? could this be a good fortune? could this be a bad luck? could this be a hope? could this be a despair? could this be a victory? could this be a defeat? could this be a research? could this be a faith? could this be a abundance? could this be a rot? could this be a loyalty? could this be a injustice? could this be a secret? could this be a opportunity? could this be a pickle? could this be a clue? could this be a friendship? could this be a love? could this be a bravery? could this be a vigor? could this be a fortitude? could this be a confidence? could this be a distracted? could this be a unguarded? could this be a introspection? could this be a regret? could this be a resignation? could this be a futility? could this be a on the brink? could this be a betrayal? could this be a revenge? could this be a destruction? could this be a recklessness? could this be a calmness? could this be a vigilance? could this be a tranquility? could this be a sound? could this be a tears? could this be a sleep? could this be a depths? could this be a dregs? could this be a fear? could this be a sacrifice? could this be a ruin? could this be a good luck? could this be a look carefully? could this be a listen carefully? could this be a think carefully? could this be a well done? could this be a I did it!? could this be a I've failed...? could this be a here!? could this be a not here!? could this be a don't you dare!? could this be a do it!? could this be a I can't take this...? could this be a don't think? could this be a so lonely...? could this be a here again...? could this be a just getting started? could this be a stay calm? could this be a keep moving? could this be a turn back? could this be a give up? could this be a don't give up? could this be a help me...? could this be a I don't believe it...? could this be a too high up? could this be a I want to go home...? could this be a it's like a dream...? could this be a seems familiar...? could this be a beautiful...? could this be a you don't have the right? could this be a are you ready?? time for enemy time for weak foe time for strong foe time for monster time for dragon time for boss time for sentry time for group time for pack time for decoy time for undead time for soldier time for knight time for cavalier time for archer time for sniper time for mage time for ordnance time for monarch time for lord time for demi-human time for outsider time for giant time for horse time for dog time for wolf time for rat time for beast time for bird time for raptor time for snake time for crab time for prawn time for octopus time for bug time for scarab time for slug time for wraith time for skeleton time for monstrosity time for ill-omened creature time for Tarnished time for warrior time for swordfighter time for knight time for samurai time for sorcerer time for cleric time for sage time for merchant time for teacher time for master time for friend time for lover time for old dear time for old codger time for angel time for fat coinpurse time for pauper time for good sort time for wicked sort time for plump sort time for skinny sort time for lovable sort time for pathetic sort time for strange sort time for nimble sort time for laggardly sort time for invisible sort time for unfathomable sort time for giant sort time for sinner time for thief time for liar time for dastard time for traitor time for pair time for trio time for noble time for aristocrat time for hero time for champion time for monarch time for lord time for god time for item time for necessary item time for precious item time for something time for something incredible time for treasure chest time for corpse time for coffin time for trap time for armament time for shield time for bow time for projectile weapon time for armor time for talisman time for skill time for sorcery time for incantation time for map time for material time for flower time for grass time for tree time for fruit time for seed time for mushroom time for tear time for crystal time for butterfly time for bug time for dung time for grace time for door time for key time for ladder time for lever time for lift time for spiritspring time for sending gate time for stone astrolabe time for Birdseye Telescope time for message time for bloodstain time for Erdtree time for Elden Ring time for close-quarters battle time for ranged battle time for horseback battle time for luring out time for defeating one-by-one time for taking on all at once time for rushing in time for stealth time for mimicry time for confusion time for pursuit time for fleeing time for summoning time for circling around time for jumping off time for dashing through time for brief respite time for attacking time for jump attack time for running attack time for critical hit time for two-handing time for blocking time for parrying time for guard counter time for sorcery time for incantation time for skill time for summoning time for throwing time for healing time for running time for rolling time for backstepping time for jumping time for crouching time for target lock time for item crafting time for gesturing time for morning time for noon time for evening time for night time for clear sky time for overcast time for rain time for storm time for mist time for snow time for patrolling time for procession time for crowd time for surprise attack time for ambush time for pincer attack time for beating to a pulp time for battle time for reinforcements time for ritual time for explosion time for high spot time for defensible spot time for climbable spot time for crossable spot time for bright spot time for dark spot time for open area time for cramped area time for hiding place time for sniping spot time for recon spot time for safety time for danger time for gorgeous view time for detour time for hidden path time for secret passage time for shortcut time for dead end time for looking away time for unnoticed time for out of stamina time for high road time for checkpoint time for bridge time for castle time for fort time for city time for ruins time for church time for tower time for camp site time for house time for cemetery time for underground tomb time for tunnel time for cave time for evergaol time for great tree time for cellar time for surface time for underground time for forest time for river time for lake time for bog time for mountain time for valley time for cliff time for waterside time for nest time for hole time for east time for west time for south time for north time for ahead time for behind time for left time for right time for center time for up time for down time for edge time for head time for stomach time for back time for arms time for legs time for rump time for tail time for core time for fingers time for physical time for standard time for striking time for slashing time for piercing time for fire time for lightning time for magic time for holy time for poison time for toxic time for scarlet rot time for blood loss time for frost time for sleep time for madness time for death time for life time for Death time for light time for dark time for stars time for fire time for Order time for chaos time for joy time for wrath time for suffering time for sadness time for comfort time for bliss time for misfortune time for good fortune time for bad luck time for hope time for despair time for victory time for defeat time for research time for faith time for abundance time for rot time for loyalty time for injustice time for secret time for opportunity time for pickle time for clue time for friendship time for love time for bravery time for vigor time for fortitude time for confidence time for distracted time for unguarded time for introspection time for regret time for resignation time for futility time for on the brink time for betrayal time for revenge time for destruction time for recklessness time for calmness time for vigilance time for tranquility time for sound time for tears time for sleep time for depths time for dregs time for fear time for sacrifice time for ruin time for good luck time for look carefully time for listen carefully time for think carefully time for well done time for I did it! time for I've failed... time for here! time for not here! time for don't you dare! time for do it! time for I can't take this... time for don't think time for so lonely... time for here again... time for just getting started time for stay calm time for keep moving time for turn back time for give up time for don't give up time for help me... time for I don't believe it... time for too high up time for I want to go home... time for it's like a dream... time for seems familiar... time for beautiful... time for you don't have the right time for are you ready? enemy, O enemy weak foe, O weak foe strong foe, O strong foe monster, O monster dragon, O dragon boss, O boss sentry, O sentry group, O group pack, O pack decoy, O decoy undead, O undead soldier, O soldier knight, O knight cavalier, O cavalier archer, O archer sniper, O sniper mage, O mage ordnance, O ordnance monarch, O monarch lord, O lord demi-human, O demi-human outsider, O outsider giant, O giant horse, O horse dog, O dog wolf, O wolf rat, O rat beast, O beast bird, O bird raptor, O raptor snake, O snake crab, O crab prawn, O prawn octopus, O octopus bug, O bug scarab, O scarab slug, O slug wraith, O wraith skeleton, O skeleton monstrosity, O monstrosity ill-omened creature, O ill-omened creature Tarnished, O Tarnished warrior, O warrior swordfighter, O swordfighter knight, O knight samurai, O samurai sorcerer, O sorcerer cleric, O cleric sage, O sage merchant, O merchant teacher, O teacher master, O master friend, O friend lover, O lover old dear, O old dear old codger , O old codger angel, O angel fat coinpurse, O fat coinpurse pauper, O pauper good sort, O good sort wicked sort, O wicked sort plump sort, O plump sort skinny sort, O skinny sort lovable sort, O lovable sort pathetic sort, O pathetic sort strange sort, O strange sort nimble sort, O nimble sort laggardly sort, O laggardly sort invisible sort, O invisible sort unfathomable sort, O unfathomable sort giant sort, O giant sort sinner, O sinner thief, O thief liar, O liar dastard, O dastard traitor, O traitor pair, O pair trio, O trio noble, O noble aristocrat, O aristocrat hero, O hero champion, O champion monarch, O monarch lord, O lord god, O god item, O item necessary item, O necessary item precious item, O precious item something, O something something incredible, O something incredible treasure chest, O treasure chest corpse, O corpse coffin, O coffin trap, O trap armament, O armament shield, O shield bow, O bow projectile weapon, O projectile weapon armor, O armor talisman, O talisman skill, O skill sorcery, O sorcery incantation, O incantation map, O map material, O material flower, O flower grass, O grass tree, O tree fruit, O fruit seed, O seed mushroom, O mushroom tear, O tear crystal, O crystal butterfly, O butterfly bug, O bug dung, O dung grace, O grace door, O door key, O key ladder, O ladder lever, O lever lift, O lift spiritspring, O spiritspring sending gate, O sending gate stone astrolabe, O stone astrolabe Birdseye Telescope, O Birdseye Telescope message, O message bloodstain, O bloodstain Erdtree, O Erdtree Elden Ring, O Elden Ring close-quarters battle, O close-quarters battle ranged battle, O ranged battle horseback battle, O horseback battle luring out, O luring out defeating one-by-one, O defeating one-by-one taking on all at once, O taking on all at once rushing in, O rushing in stealth, O stealth mimicry, O mimicry confusion, O confusion pursuit, O pursuit fleeing, O fleeing summoning, O summoning circling around, O circling around jumping off, O jumping off dashing through, O dashing through brief respite, O brief respite attacking, O attacking jump attack, O jump attack running attack, O running attack critical hit, O critical hit two-handing, O two-handing blocking, O blocking parrying, O parrying guard counter, O guard counter sorcery, O sorcery incantation, O incantation skill, O skill summoning, O summoning throwing, O throwing healing, O healing running, O running rolling, O rolling backstepping, O backstepping jumping, O jumping crouching, O crouching target lock, O target lock item crafting, O item crafting gesturing, O gesturing morning, O morning noon, O noon evening, O evening night, O night clear sky, O clear sky overcast, O overcast rain, O rain storm, O storm mist, O mist snow, O snow patrolling, O patrolling procession, O procession crowd, O crowd surprise attack, O surprise attack ambush, O ambush pincer attack, O pincer attack beating to a pulp, O beating to a pulp battle, O battle reinforcements, O reinforcements ritual, O ritual explosion, O explosion high spot, O high spot defensible spot, O defensible spot climbable spot, O climbable spot crossable spot, O crossable spot bright spot, O bright spot dark spot, O dark spot open area, O open area cramped area, O cramped area hiding place, O hiding place sniping spot, O sniping spot recon spot, O recon spot safety, O safety danger, O danger gorgeous view, O gorgeous view detour, O detour hidden path, O hidden path secret passage, O secret passage shortcut, O shortcut dead end, O dead end looking away, O looking away unnoticed, O unnoticed out of stamina, O out of stamina high road, O high road checkpoint, O checkpoint bridge, O bridge castle, O castle fort, O fort city, O city ruins, O ruins church, O church tower, O tower camp site, O camp site house, O house cemetery, O cemetery underground tomb, O underground tomb tunnel, O tunnel cave, O cave evergaol, O evergaol great tree, O great tree cellar, O cellar surface, O surface underground, O underground forest, O forest river, O river lake, O lake bog, O bog mountain, O mountain valley, O valley cliff, O cliff waterside, O waterside nest, O nest hole, O hole east, O east west, O west south, O south north, O north ahead, O ahead behind, O behind left, O left right, O right center, O center up, O up down, O down edge, O edge head, O head stomach, O stomach back, O back arms, O arms legs, O legs rump, O rump tail, O tail core, O core fingers, O fingers physical, O physical standard, O standard striking, O striking slashing, O slashing piercing, O piercing fire, O fire lightning, O lightning magic, O magic holy, O holy poison, O poison toxic, O toxic scarlet rot, O scarlet rot blood loss, O blood loss frost, O frost sleep, O sleep madness, O madness death, O death life, O life Death, O Death light, O light dark, O dark stars, O stars fire, O fire Order, O Order chaos, O chaos joy, O joy wrath, O wrath suffering, O suffering sadness, O sadness comfort, O comfort bliss, O bliss misfortune, O misfortune good fortune, O good fortune bad luck, O bad luck hope, O hope despair, O despair victory, O victory defeat, O defeat research, O research faith, O faith abundance, O abundance rot, O rot loyalty, O loyalty injustice, O injustice secret, O secret opportunity, O opportunity pickle, O pickle clue, O clue friendship, O friendship love, O love bravery, O bravery vigor, O vigor fortitude, O fortitude confidence, O confidence distracted, O distracted unguarded, O unguarded introspection, O introspection regret, O regret resignation, O resignation futility, O futility on the brink, O on the brink betrayal, O betrayal revenge, O revenge destruction, O destruction recklessness, O recklessness calmness, O calmness vigilance, O vigilance tranquility, O tranquility sound, O sound tears, O tears sleep, O sleep depths, O depths dregs, O dregs fear, O fear sacrifice, O sacrifice ruin, O ruin good luck, O good luck look carefully, O look carefully listen carefully, O listen carefully think carefully, O think carefully well done, O well done I did it!, O I did it! I've failed..., O I've failed... here!, O here! not here!, O not here! don't you dare!, O don't you dare! do it!, O do it! I can't take this..., O I can't take this... don't think, O don't think so lonely..., O so lonely... here again..., O here again... just getting started, O just getting started stay calm, O stay calm keep moving, O keep moving turn back, O turn back give up, O give up don't give up, O don't give up help me..., O help me... I don't believe it..., O I don't believe it... too high up, O too high up I want to go home..., O I want to go home... it's like a dream..., O it's like a dream... seems familiar..., O seems familiar... beautiful..., O beautiful... you don't have the right, O you don't have the right are you ready?, O are you ready? behold, enemy! behold, weak foe! behold, strong foe! behold, monster! behold, dragon! behold, boss! behold, sentry! behold, group! behold, pack! behold, decoy! behold, undead! behold, soldier! behold, knight! behold, cavalier! behold, archer! behold, sniper! behold, mage! behold, ordnance! behold, monarch! behold, lord! behold, demi-human! behold, outsider! behold, giant! behold, horse! behold, dog! behold, wolf! behold, rat! behold, beast! behold, bird! behold, raptor! behold, snake! behold, crab! behold, prawn! behold, octopus! behold, bug! behold, scarab! behold, slug! behold, wraith! behold, skeleton! behold, monstrosity! behold, ill-omened creature! behold, Tarnished! behold, warrior! behold, swordfighter! behold, knight! behold, samurai! behold, sorcerer! behold, cleric! behold, sage! behold, merchant! behold, teacher! behold, master! behold, friend! behold, lover! behold, old dear! behold, old codger ! behold, angel! behold, fat coinpurse! behold, pauper! behold, good sort! behold, wicked sort! behold, plump sort! behold, skinny sort! behold, lovable sort! behold, pathetic sort! behold, strange sort! behold, nimble sort! behold, laggardly sort! behold, invisible sort! behold, unfathomable sort! behold, giant sort! behold, sinner! behold, thief! behold, liar! behold, dastard! behold, traitor! behold, pair! behold, trio! behold, noble! behold, aristocrat! behold, hero! behold, champion! behold, monarch! behold, lord! behold, god! behold, item! behold, necessary item! behold, precious item! behold, something! behold, something incredible! behold, treasure chest! behold, corpse! behold, coffin! behold, trap! behold, armament! behold, shield! behold, bow! behold, projectile weapon! behold, armor! behold, talisman! behold, skill! behold, sorcery! behold, incantation! behold, map! behold, material! behold, flower! behold, grass! behold, tree! behold, fruit! behold, seed! behold, mushroom! behold, tear! behold, crystal! behold, butterfly! behold, bug! behold, dung! behold, grace! behold, door! behold, key! behold, ladder! behold, lever! behold, lift! behold, spiritspring! behold, sending gate! behold, stone astrolabe! behold, Birdseye Telescope! behold, message! behold, bloodstain! behold, Erdtree! behold, Elden Ring! behold, close-quarters battle! behold, ranged battle! behold, horseback battle! behold, luring out! behold, defeating one-by-one! behold, taking on all at once! behold, rushing in! behold, stealth! behold, mimicry! behold, confusion! behold, pursuit! behold, fleeing! behold, summoning! behold, circling around! behold, jumping off! behold, dashing through! behold, brief respite! behold, attacking! behold, jump attack! behold, running attack! behold, critical hit! behold, two-handing! behold, blocking! behold, parrying! behold, guard counter! behold, sorcery! behold, incantation! behold, skill! behold, summoning! behold, throwing! behold, healing! behold, running! behold, rolling! behold, backstepping! behold, jumping! behold, crouching! behold, target lock! behold, item crafting! behold, gesturing! behold, morning! behold, noon! behold, evening! behold, night! behold, clear sky! behold, overcast! behold, rain! behold, storm! behold, mist! behold, snow! behold, patrolling! behold, procession! behold, crowd! behold, surprise attack! behold, ambush! behold, pincer attack! behold, beating to a pulp! behold, battle! behold, reinforcements! behold, ritual! behold, explosion! behold, high spot! behold, defensible spot! behold, climbable spot! behold, crossable spot! behold, bright spot! behold, dark spot! behold, open area! behold, cramped area! behold, hiding place! behold, sniping spot! behold, recon spot! behold, safety! behold, danger! behold, gorgeous view! behold, detour! behold, hidden path! behold, secret passage! behold, shortcut! behold, dead end! behold, looking away! behold, unnoticed! behold, out of stamina! behold, high road! behold, checkpoint! behold, bridge! behold, castle! behold, fort! behold, city! behold, ruins! behold, church! behold, tower! behold, camp site! behold, house! behold, cemetery! behold, underground tomb! behold, tunnel! behold, cave! behold, evergaol! behold, great tree! behold, cellar! behold, surface! behold, underground! behold, forest! behold, river! behold, lake! behold, bog! behold, mountain! behold, valley! behold, cliff! behold, waterside! behold, nest! behold, hole! behold, east! behold, west! behold, south! behold, north! behold, ahead! behold, behind! behold, left! behold, right! behold, center! behold, up! behold, down! behold, edge! behold, head! behold, stomach! behold, back! behold, arms! behold, legs! behold, rump! behold, tail! behold, core! behold, fingers! behold, physical! behold, standard! behold, striking! behold, slashing! behold, piercing! behold, fire! behold, lightning! behold, magic! behold, holy! behold, poison! behold, toxic! behold, scarlet rot! behold, blood loss! behold, frost! behold, sleep! behold, madness! behold, death! behold, life! behold, Death! behold, light! behold, dark! behold, stars! behold, fire! behold, Order! behold, chaos! behold, joy! behold, wrath! behold, suffering! behold, sadness! behold, comfort! behold, bliss! behold, misfortune! behold, good fortune! behold, bad luck! behold, hope! behold, despair! behold, victory! behold, defeat! behold, research! behold, faith! behold, abundance! behold, rot! behold, loyalty! behold, injustice! behold, secret! behold, opportunity! behold, pickle! behold, clue! behold, friendship! behold, love! behold, bravery! behold, vigor! behold, fortitude! behold, confidence! behold, distracted! behold, unguarded! behold, introspection! behold, regret! behold, resignation! behold, futility! behold, on the brink! behold, betrayal! behold, revenge! behold, destruction! behold, recklessness! behold, calmness! behold, vigilance! behold, tranquility! behold, sound! behold, tears! behold, sleep! behold, depths! behold, dregs! behold, fear! behold, sacrifice! behold, ruin! behold, good luck! behold, look carefully! behold, listen carefully! behold, think carefully! behold, well done! behold, I did it!! behold, I've failed...! behold, here!! behold, not here!! behold, don't you dare!! behold, do it!! behold, I can't take this...! behold, don't think! behold, so lonely...! behold, here again...! behold, just getting started! behold, stay calm! behold, keep moving! behold, turn back! behold, give up! behold, don't give up! behold, help me...! behold, I don't believe it...! behold, too high up! behold, I want to go home...! behold, it's like a dream...! behold, seems familiar...! behold, beautiful...! behold, you don't have the right! behold, are you ready?! offer enemy offer weak foe offer strong foe offer monster offer dragon offer boss offer sentry offer group offer pack offer decoy offer undead offer soldier offer knight offer cavalier offer archer offer sniper offer mage offer ordnance offer monarch offer lord offer demi-human offer outsider offer giant offer horse offer dog offer wolf offer rat offer beast offer bird offer raptor offer snake offer crab offer prawn offer octopus offer bug offer scarab offer slug offer wraith offer skeleton offer monstrosity offer ill-omened creature offer Tarnished offer warrior offer swordfighter offer knight offer samurai offer sorcerer offer cleric offer sage offer merchant offer teacher offer master offer friend offer lover offer old dear offer old codger offer angel offer fat coinpurse offer pauper offer good sort offer wicked sort offer plump sort offer skinny sort offer lovable sort offer pathetic sort offer strange sort offer nimble sort offer laggardly sort offer invisible sort offer unfathomable sort offer giant sort offer sinner offer thief offer liar offer dastard offer traitor offer pair offer trio offer noble offer aristocrat offer hero offer champion offer monarch offer lord offer god offer item offer necessary item offer precious item offer something offer something incredible offer treasure chest offer corpse offer coffin offer trap offer armament offer shield offer bow offer projectile weapon offer armor offer talisman offer skill offer sorcery offer incantation offer map offer material offer flower offer grass offer tree offer fruit offer seed offer mushroom offer tear offer crystal offer butterfly offer bug offer dung offer grace offer door offer key offer ladder offer lever offer lift offer spiritspring offer sending gate offer stone astrolabe offer Birdseye Telescope offer message offer bloodstain offer Erdtree offer Elden Ring offer close-quarters battle offer ranged battle offer horseback battle offer luring out offer defeating one-by-one offer taking on all at once offer rushing in offer stealth offer mimicry offer confusion offer pursuit offer fleeing offer summoning offer circling around offer jumping off offer dashing through offer brief respite offer attacking offer jump attack offer running attack offer critical hit offer two-handing offer blocking offer parrying offer guard counter offer sorcery offer incantation offer skill offer summoning offer throwing offer healing offer running offer rolling offer backstepping offer jumping offer crouching offer target lock offer item crafting offer gesturing offer morning offer noon offer evening offer night offer clear sky offer overcast offer rain offer storm offer mist offer snow offer patrolling offer procession offer crowd offer surprise attack offer ambush offer pincer attack offer beating to a pulp offer battle offer reinforcements offer ritual offer explosion offer high spot offer defensible spot offer climbable spot offer crossable spot offer bright spot offer dark spot offer open area offer cramped area offer hiding place offer sniping spot offer recon spot offer safety offer danger offer gorgeous view offer detour offer hidden path offer secret passage offer shortcut offer dead end offer looking away offer unnoticed offer out of stamina offer high road offer checkpoint offer bridge offer castle offer fort offer city offer ruins offer church offer tower offer camp site offer house offer cemetery offer underground tomb offer tunnel offer cave offer evergaol offer great tree offer cellar offer surface offer underground offer forest offer river offer lake offer bog offer mountain offer valley offer cliff offer waterside offer nest offer hole offer east offer west offer south offer north offer ahead offer behind offer left offer right offer center offer up offer down offer edge offer head offer stomach offer back offer arms offer legs offer rump offer tail offer core offer fingers offer physical offer standard offer striking offer slashing offer piercing offer fire offer lightning offer magic offer holy offer poison offer toxic offer scarlet rot offer blood loss offer frost offer sleep offer madness offer death offer life offer Death offer light offer dark offer stars offer fire offer Order offer chaos offer joy offer wrath offer suffering offer sadness offer comfort offer bliss offer misfortune offer good fortune offer bad luck offer hope offer despair offer victory offer defeat offer research offer faith offer abundance offer rot offer loyalty offer injustice offer secret offer opportunity offer pickle offer clue offer friendship offer love offer bravery offer vigor offer fortitude offer confidence offer distracted offer unguarded offer introspection offer regret offer resignation offer futility offer on the brink offer betrayal offer revenge offer destruction offer recklessness offer calmness offer vigilance offer tranquility offer sound offer tears offer sleep offer depths offer dregs offer fear offer sacrifice offer ruin offer good luck offer look carefully offer listen carefully offer think carefully offer well done offer I did it! offer I've failed... offer here! offer not here! offer don't you dare! offer do it! offer I can't take this... offer don't think offer so lonely... offer here again... offer just getting started offer stay calm offer keep moving offer turn back offer give up offer don't give up offer help me... offer I don't believe it... offer too high up offer I want to go home... offer it's like a dream... offer seems familiar... offer beautiful... offer you don't have the right offer are you ready? praise the enemy! praise the weak foe! praise the strong foe! praise the monster! praise the dragon! praise the boss! praise the sentry! praise the group! praise the pack! praise the decoy! praise the undead! praise the soldier! praise the knight! praise the cavalier! praise the archer! praise the sniper! praise the mage! praise the ordnance! praise the monarch! praise the lord! praise the demi-human! praise the outsider! praise the giant! praise the horse! praise the dog! praise the wolf! praise the rat! praise the beast! praise the bird! praise the raptor! praise the snake! praise the crab! praise the prawn! praise the octopus! praise the bug! praise the scarab! praise the slug! praise the wraith! praise the skeleton! praise the monstrosity! praise the ill-omened creature! praise the Tarnished! praise the warrior! praise the swordfighter! praise the knight! praise the samurai! praise the sorcerer! praise the cleric! praise the sage! praise the merchant! praise the teacher! praise the master! praise the friend! praise the lover! praise the old dear! praise the old codger ! praise the angel! praise the fat coinpurse! praise the pauper! praise the good sort! praise the wicked sort! praise the plump sort! praise the skinny sort! praise the lovable sort! praise the pathetic sort! praise the strange sort! praise the nimble sort! praise the laggardly sort! praise the invisible sort! praise the unfathomable sort! praise the giant sort! praise the sinner! praise the thief! praise the liar! praise the dastard! praise the traitor! praise the pair! praise the trio! praise the noble! praise the aristocrat! praise the hero! praise the champion! praise the monarch! praise the lord! praise the god! praise the item! praise the necessary item! praise the precious item! praise the something! praise the something incredible! praise the treasure chest! praise the corpse! praise the coffin! praise the trap! praise the armament! praise the shield! praise the bow! praise the projectile weapon! praise the armor! praise the talisman! praise the skill! praise the sorcery! praise the incantation! praise the map! praise the material! praise the flower! praise the grass! praise the tree! praise the fruit! praise the seed! praise the mushroom! praise the tear! praise the crystal! praise the butterfly! praise the bug! praise the dung! praise the grace! praise the door! praise the key! praise the ladder! praise the lever! praise the lift! praise the spiritspring! praise the sending gate! praise the stone astrolabe! praise the Birdseye Telescope! praise the message! praise the bloodstain! praise the Erdtree! praise the Elden Ring! praise the close-quarters battle! praise the ranged battle! praise the horseback battle! praise the luring out! praise the defeating one-by-one! praise the taking on all at once! praise the rushing in! praise the stealth! praise the mimicry! praise the confusion! praise the pursuit! praise the fleeing! praise the summoning! praise the circling around! praise the jumping off! praise the dashing through! praise the brief respite! praise the attacking! praise the jump attack! praise the running attack! praise the critical hit! praise the two-handing! praise the blocking! praise the parrying! praise the guard counter! praise the sorcery! praise the incantation! praise the skill! praise the summoning! praise the throwing! praise the healing! praise the running! praise the rolling! praise the backstepping! praise the jumping! praise the crouching! praise the target lock! praise the item crafting! praise the gesturing! praise the morning! praise the noon! praise the evening! praise the night! praise the clear sky! praise the overcast! praise the rain! praise the storm! praise the mist! praise the snow! praise the patrolling! praise the procession! praise the crowd! praise the surprise attack! praise the ambush! praise the pincer attack! praise the beating to a pulp! praise the battle! praise the reinforcements! praise the ritual! praise the explosion! praise the high spot! praise the defensible spot! praise the climbable spot! praise the crossable spot! praise the bright spot! praise the dark spot! praise the open area! praise the cramped area! praise the hiding place! praise the sniping spot! praise the recon spot! praise the safety! praise the danger! praise the gorgeous view! praise the detour! praise the hidden path! praise the secret passage! praise the shortcut! praise the dead end! praise the looking away! praise the unnoticed! praise the out of stamina! praise the high road! praise the checkpoint! praise the bridge! praise the castle! praise the fort! praise the city! praise the ruins! praise the church! praise the tower! praise the camp site! praise the house! praise the cemetery! praise the underground tomb! praise the tunnel! praise the cave! praise the evergaol! praise the great tree! praise the cellar! praise the surface! praise the underground! praise the forest! praise the river! praise the lake! praise the bog! praise the mountain! praise the valley! praise the cliff! praise the waterside! praise the nest! praise the hole! praise the east! praise the west! praise the south! praise the north! praise the ahead! praise the behind! praise the left! praise the right! praise the center! praise the up! praise the down! praise the edge! praise the head! praise the stomach! praise the back! praise the arms! praise the legs! praise the rump! praise the tail! praise the core! praise the fingers! praise the physical! praise the standard! praise the striking! praise the slashing! praise the piercing! praise the fire! praise the lightning! praise the magic! praise the holy! praise the poison! praise the toxic! praise the scarlet rot! praise the blood loss! praise the frost! praise the sleep! praise the madness! praise the death! praise the life! praise the Death! praise the light! praise the dark! praise the stars! praise the fire! praise the Order! praise the chaos! praise the joy! praise the wrath! praise the suffering! praise the sadness! praise the comfort! praise the bliss! praise the misfortune! praise the good fortune! praise the bad luck! praise the hope! praise the despair! praise the victory! praise the defeat! praise the research! praise the faith! praise the abundance! praise the rot! praise the loyalty! praise the injustice! praise the secret! praise the opportunity! praise the pickle! praise the clue! praise the friendship! praise the love! praise the bravery! praise the vigor! praise the fortitude! praise the confidence! praise the distracted! praise the unguarded! praise the introspection! praise the regret! praise the resignation! praise the futility! praise the on the brink! praise the betrayal! praise the revenge! praise the destruction! praise the recklessness! praise the calmness! praise the vigilance! praise the tranquility! praise the sound! praise the tears! praise the sleep! praise the depths! praise the dregs! praise the fear! praise the sacrifice! praise the ruin! praise the good luck! praise the look carefully! praise the listen carefully! praise the think carefully! praise the well done! praise the I did it!! praise the I've failed...! praise the here!! praise the not here!! praise the don't you dare!! praise the do it!! praise the I can't take this...! praise the don't think! praise the so lonely...! praise the here again...! praise the just getting started! praise the stay calm! praise the keep moving! praise the turn back! praise the give up! praise the don't give up! praise the help me...! praise the I don't believe it...! praise the too high up! praise the I want to go home...! praise the it's like a dream...! praise the seems familiar...! praise the beautiful...! praise the you don't have the right! praise the are you ready?! let there be enemy let there be weak foe let there be strong foe let there be monster let there be dragon let there be boss let there be sentry let there be group let there be pack let there be decoy let there be undead let there be soldier let there be knight let there be cavalier let there be archer let there be sniper let there be mage let there be ordnance let there be monarch let there be lord let there be demi-human let there be outsider let there be giant let there be horse let there be dog let there be wolf let there be rat let there be beast let there be bird let there be raptor let there be snake let there be crab let there be prawn let there be octopus let there be bug let there be scarab let there be slug let there be wraith let there be skeleton let there be monstrosity let there be ill-omened creature let there be Tarnished let there be warrior let there be swordfighter let there be knight let there be samurai let there be sorcerer let there be cleric let there be sage let there be merchant let there be teacher let there be master let there be friend let there be lover let there be old dear let there be old codger let there be angel let there be fat coinpurse let there be pauper let there be good sort let there be wicked sort let there be plump sort let there be skinny sort let there be lovable sort let there be pathetic sort let there be strange sort let there be nimble sort let there be laggardly sort let there be invisible sort let there be unfathomable sort let there be giant sort let there be sinner let there be thief let there be liar let there be dastard let there be traitor let there be pair let there be trio let there be noble let there be aristocrat let there be hero let there be champion let there be monarch let there be lord let there be god let there be item let there be necessary item let there be precious item let there be something let there be something incredible let there be treasure chest let there be corpse let there be coffin let there be trap let there be armament let there be shield let there be bow let there be projectile weapon let there be armor let there be talisman let there be skill let there be sorcery let there be incantation let there be map let there be material let there be flower let there be grass let there be tree let there be fruit let there be seed let there be mushroom let there be tear let there be crystal let there be butterfly let there be bug let there be dung let there be grace let there be door let there be key let there be ladder let there be lever let there be lift let there be spiritspring let there be sending gate let there be stone astrolabe let there be Birdseye Telescope let there be message let there be bloodstain let there be Erdtree let there be Elden Ring let there be close-quarters battle let there be ranged battle let there be horseback battle let there be luring out let there be defeating one-by-one let there be taking on all at once let there be rushing in let there be stealth let there be mimicry let there be confusion let there be pursuit let there be fleeing let there be summoning let there be circling around let there be jumping off let there be dashing through let there be brief respite let there be attacking let there be jump attack let there be running attack let there be critical hit let there be two-handing let there be blocking let there be parrying let there be guard counter let there be sorcery let there be incantation let there be skill let there be summoning let there be throwing let there be healing let there be running let there be rolling let there be backstepping let there be jumping let there be crouching let there be target lock let there be item crafting let there be gesturing let there be morning let there be noon let there be evening let there be night let there be clear sky let there be overcast let there be rain let there be storm let there be mist let there be snow let there be patrolling let there be procession let there be crowd let there be surprise attack let there be ambush let there be pincer attack let there be beating to a pulp let there be battle let there be reinforcements let there be ritual let there be explosion let there be high spot let there be defensible spot let there be climbable spot let there be crossable spot let there be bright spot let there be dark spot let there be open area let there be cramped area let there be hiding place let there be sniping spot let there be recon spot let there be safety let there be danger let there be gorgeous view let there be detour let there be hidden path let there be secret passage let there be shortcut let there be dead end let there be looking away let there be unnoticed let there be out of stamina let there be high road let there be checkpoint let there be bridge let there be castle let there be fort let there be city let there be ruins let there be church let there be tower let there be camp site let there be house let there be cemetery let there be underground tomb let there be tunnel let there be cave let there be evergaol let there be great tree let there be cellar let there be surface let there be underground let there be forest let there be river let there be lake let there be bog let there be mountain let there be valley let there be cliff let there be waterside let there be nest let there be hole let there be east let there be west let there be south let there be north let there be ahead let there be behind let there be left let there be right let there be center let there be up let there be down let there be edge let there be head let there be stomach let there be back let there be arms let there be legs let there be rump let there be tail let there be core let there be fingers let there be physical let there be standard let there be striking let there be slashing let there be piercing let there be fire let there be lightning let there be magic let there be holy let there be poison let there be toxic let there be scarlet rot let there be blood loss let there be frost let there be sleep let there be madness let there be death let there be life let there be Death let there be light let there be dark let there be stars let there be fire let there be Order let there be chaos let there be joy let there be wrath let there be suffering let there be sadness let there be comfort let there be bliss let there be misfortune let there be good fortune let there be bad luck let there be hope let there be despair let there be victory let there be defeat let there be research let there be faith let there be abundance let there be rot let there be loyalty let there be injustice let there be secret let there be opportunity let there be pickle let there be clue let there be friendship let there be love let there be bravery let there be vigor let there be fortitude let there be confidence let there be distracted let there be unguarded let there be introspection let there be regret let there be resignation let there be futility let there be on the brink let there be betrayal let there be revenge let there be destruction let there be recklessness let there be calmness let there be vigilance let there be tranquility let there be sound let there be tears let there be sleep let there be depths let there be dregs let there be fear let there be sacrifice let there be ruin let there be good luck let there be look carefully let there be listen carefully let there be think carefully let there be well done let there be I did it! let there be I've failed... let there be here! let there be not here! let there be don't you dare! let there be do it! let there be I can't take this... let there be don't think let there be so lonely... let there be here again... let there be just getting started let there be stay calm let there be keep moving let there be turn back let there be give up let there be don't give up let there be help me... let there be I don't believe it... let there be too high up let there be I want to go home... let there be it's like a dream... let there be seems familiar... let there be beautiful... let there be you don't have the right let there be are you ready? ahh, enemy... ahh, weak foe... ahh, strong foe... ahh, monster... ahh, dragon... ahh, boss... ahh, sentry... ahh, group... ahh, pack... ahh, decoy... ahh, undead... ahh, soldier... ahh, knight... ahh, cavalier... ahh, archer... ahh, sniper... ahh, mage... ahh, ordnance... ahh, monarch... ahh, lord... ahh, demi-human... ahh, outsider... ahh, giant... ahh, horse... ahh, dog... ahh, wolf... ahh, rat... ahh, beast... ahh, bird... ahh, raptor... ahh, snake... ahh, crab... ahh, prawn... ahh, octopus... ahh, bug... ahh, scarab... ahh, slug... ahh, wraith... ahh, skeleton... ahh, monstrosity... ahh, ill-omened creature... ahh, Tarnished... ahh, warrior... ahh, swordfighter... ahh, knight... ahh, samurai... ahh, sorcerer... ahh, cleric... ahh, sage... ahh, merchant... ahh, teacher... ahh, master... ahh, friend... ahh, lover... ahh, old dear... ahh, old codger ... ahh, angel... ahh, fat coinpurse... ahh, pauper... ahh, good sort... ahh, wicked sort... ahh, plump sort... ahh, skinny sort... ahh, lovable sort... ahh, pathetic sort... ahh, strange sort... ahh, nimble sort... ahh, laggardly sort... ahh, invisible sort... ahh, unfathomable sort... ahh, giant sort... ahh, sinner... ahh, thief... ahh, liar... ahh, dastard... ahh, traitor... ahh, pair... ahh, trio... ahh, noble... ahh, aristocrat... ahh, hero... ahh, champion... ahh, monarch... ahh, lord... ahh, god... ahh, item... ahh, necessary item... ahh, precious item... ahh, something... ahh, something incredible... ahh, treasure chest... ahh, corpse... ahh, coffin... ahh, trap... ahh, armament... ahh, shield... ahh, bow... ahh, projectile weapon... ahh, armor... ahh, talisman... ahh, skill... ahh, sorcery... ahh, incantation... ahh, map... ahh, material... ahh, flower... ahh, grass... ahh, tree... ahh, fruit... ahh, seed... ahh, mushroom... ahh, tear... ahh, crystal... ahh, butterfly... ahh, bug... ahh, dung... ahh, grace... ahh, door... ahh, key... ahh, ladder... ahh, lever... ahh, lift... ahh, spiritspring... ahh, sending gate... ahh, stone astrolabe... ahh, Birdseye Telescope... ahh, message... ahh, bloodstain... ahh, Erdtree... ahh, Elden Ring... ahh, close-quarters battle... ahh, ranged battle... ahh, horseback battle... ahh, luring out... ahh, defeating one-by-one... ahh, taking on all at once... ahh, rushing in... ahh, stealth... ahh, mimicry... ahh, confusion... ahh, pursuit... ahh, fleeing... ahh, summoning... ahh, circling around... ahh, jumping off... ahh, dashing through... ahh, brief respite... ahh, attacking... ahh, jump attack... ahh, running attack... ahh, critical hit... ahh, two-handing... ahh, blocking... ahh, parrying... ahh, guard counter... ahh, sorcery... ahh, incantation... ahh, skill... ahh, summoning... ahh, throwing... ahh, healing... ahh, running... ahh, rolling... ahh, backstepping... ahh, jumping... ahh, crouching... ahh, target lock... ahh, item crafting... ahh, gesturing... ahh, morning... ahh, noon... ahh, evening... ahh, night... ahh, clear sky... ahh, overcast... ahh, rain... ahh, storm... ahh, mist... ahh, snow... ahh, patrolling... ahh, procession... ahh, crowd... ahh, surprise attack... ahh, ambush... ahh, pincer attack... ahh, beating to a pulp... ahh, battle... ahh, reinforcements... ahh, ritual... ahh, explosion... ahh, high spot... ahh, defensible spot... ahh, climbable spot... ahh, crossable spot... ahh, bright spot... ahh, dark spot... ahh, open area... ahh, cramped area... ahh, hiding place... ahh, sniping spot... ahh, recon spot... ahh, safety... ahh, danger... ahh, gorgeous view... ahh, detour... ahh, hidden path... ahh, secret passage... ahh, shortcut... ahh, dead end... ahh, looking away... ahh, unnoticed... ahh, out of stamina... ahh, high road... ahh, checkpoint... ahh, bridge... ahh, castle... ahh, fort... ahh, city... ahh, ruins... ahh, church... ahh, tower... ahh, camp site... ahh, house... ahh, cemetery... ahh, underground tomb... ahh, tunnel... ahh, cave... ahh, evergaol... ahh, great tree... ahh, cellar... ahh, surface... ahh, underground... ahh, forest... ahh, river... ahh, lake... ahh, bog... ahh, mountain... ahh, valley... ahh, cliff... ahh, waterside... ahh, nest... ahh, hole... ahh, east... ahh, west... ahh, south... ahh, north... ahh, ahead... ahh, behind... ahh, left... ahh, right... ahh, center... ahh, up... ahh, down... ahh, edge... ahh, head... ahh, stomach... ahh, back... ahh, arms... ahh, legs... ahh, rump... ahh, tail... ahh, core... ahh, fingers... ahh, physical... ahh, standard... ahh, striking... ahh, slashing... ahh, piercing... ahh, fire... ahh, lightning... ahh, magic... ahh, holy... ahh, poison... ahh, toxic... ahh, scarlet rot... ahh, blood loss... ahh, frost... ahh, sleep... ahh, madness... ahh, death... ahh, life... ahh, Death... ahh, light... ahh, dark... ahh, stars... ahh, fire... ahh, Order... ahh, chaos... ahh, joy... ahh, wrath... ahh, suffering... ahh, sadness... ahh, comfort... ahh, bliss... ahh, misfortune... ahh, good fortune... ahh, bad luck... ahh, hope... ahh, despair... ahh, victory... ahh, defeat... ahh, research... ahh, faith... ahh, abundance... ahh, rot... ahh, loyalty... ahh, injustice... ahh, secret... ahh, opportunity... ahh, pickle... ahh, clue... ahh, friendship... ahh, love... ahh, bravery... ahh, vigor... ahh, fortitude... ahh, confidence... ahh, distracted... ahh, unguarded... ahh, introspection... ahh, regret... ahh, resignation... ahh, futility... ahh, on the brink... ahh, betrayal... ahh, revenge... ahh, destruction... ahh, recklessness... ahh, calmness... ahh, vigilance... ahh, tranquility... ahh, sound... ahh, tears... ahh, sleep... ahh, depths... ahh, dregs... ahh, fear... ahh, sacrifice... ahh, ruin... ahh, good luck... ahh, look carefully... ahh, listen carefully... ahh, think carefully... ahh, well done... ahh, I did it!... ahh, I've failed...... ahh, here!... ahh, not here!... ahh, don't you dare!... ahh, do it!... ahh, I can't take this...... ahh, don't think... ahh, so lonely...... ahh, here again...... ahh, just getting started... ahh, stay calm... ahh, keep moving... ahh, turn back... ahh, give up... ahh, don't give up... ahh, help me...... ahh, I don't believe it...... ahh, too high up... ahh, I want to go home...... ahh, it's like a dream...... ahh, seems familiar...... ahh, beautiful...... ahh, you don't have the right... ahh, are you ready?... enemy weak foe strong foe monster dragon boss sentry group pack decoy undead soldier knight cavalier archer sniper mage ordnance monarch lord demi-human outsider giant horse dog wolf rat beast bird raptor snake crab prawn octopus bug scarab slug wraith skeleton monstrosity ill-omened creature Tarnished warrior swordfighter knight samurai sorcerer cleric sage merchant teacher master friend lover old dear old codger angel fat coinpurse pauper good sort wicked sort plump sort skinny sort lovable sort pathetic sort strange sort nimble sort laggardly sort invisible sort unfathomable sort giant sort sinner thief liar dastard traitor pair trio noble aristocrat hero champion monarch lord god item necessary item precious item something something incredible treasure chest corpse coffin trap armament shield bow projectile weapon armor talisman skill sorcery incantation map material flower grass tree fruit seed mushroom tear crystal butterfly bug dung grace door key ladder lever lift spiritspring sending gate stone astrolabe Birdseye Telescope message bloodstain Erdtree Elden Ring close-quarters battle ranged battle horseback battle luring out defeating one-by-one taking on all at once rushing in stealth mimicry confusion pursuit fleeing summoning circling around jumping off dashing through brief respite attacking jump attack running attack critical hit two-handing blocking parrying guard counter sorcery incantation skill summoning throwing healing running rolling backstepping jumping crouching target lock item crafting gesturing morning noon evening night clear sky overcast rain storm mist snow patrolling procession crowd surprise attack ambush pincer attack beating to a pulp battle reinforcements ritual explosion high spot defensible spot climbable spot crossable spot bright spot dark spot open area cramped area hiding place sniping spot recon spot safety danger gorgeous view detour hidden path secret passage shortcut dead end looking away unnoticed out of stamina high road checkpoint bridge castle fort city ruins church tower camp site house cemetery underground tomb tunnel cave evergaol great tree cellar surface underground forest river lake bog mountain valley cliff waterside nest hole east west south north ahead behind left right center up down edge head stomach back arms legs rump tail core fingers physical standard striking slashing piercing fire lightning magic holy poison toxic scarlet rot blood loss frost sleep madness death life Death light dark stars fire Order chaos joy wrath suffering sadness comfort bliss misfortune good fortune bad luck hope despair victory defeat research faith abundance rot loyalty injustice secret opportunity pickle clue friendship love bravery vigor fortitude confidence distracted unguarded introspection regret resignation futility on the brink betrayal revenge destruction recklessness calmness vigilance tranquility sound tears sleep depths dregs fear sacrifice ruin good luck look carefully listen carefully think carefully well done I did it! I've failed... here! not here! don't you dare! do it! I can't take this... don't think so lonely... here again... just getting started stay calm keep moving turn back give up don't give up help me... I don't believe it... too high up I want to go home... it's like a dream... seems familiar... beautiful... you don't have the right are you ready? enemy! weak foe! strong foe! monster! dragon! boss! sentry! group! pack! decoy! undead! soldier! knight! cavalier! archer! sniper! mage! ordnance! monarch! lord! demi-human! outsider! giant! horse! dog! wolf! rat! beast! bird! raptor! snake! crab! prawn! octopus! bug! scarab! slug! wraith! skeleton! monstrosity! ill-omened creature! Tarnished! warrior! swordfighter! knight! samurai! sorcerer! cleric! sage! merchant! teacher! master! friend! lover! old dear! old codger ! angel! fat coinpurse! pauper! good sort! wicked sort! plump sort! skinny sort! lovable sort! pathetic sort! strange sort! nimble sort! laggardly sort! invisible sort! unfathomable sort! giant sort! sinner! thief! liar! dastard! traitor! pair! trio! noble! aristocrat! hero! champion! monarch! lord! god! item! necessary item! precious item! something! something incredible! treasure chest! corpse! coffin! trap! armament! shield! bow! projectile weapon! armor! talisman! skill! sorcery! incantation! map! material! flower! grass! tree! fruit! seed! mushroom! tear! crystal! butterfly! bug! dung! grace! door! key! ladder! lever! lift! spiritspring! sending gate! stone astrolabe! Birdseye Telescope! message! bloodstain! Erdtree! Elden Ring! close-quarters battle! ranged battle! horseback battle! luring out! defeating one-by-one! taking on all at once! rushing in! stealth! mimicry! confusion! pursuit! fleeing! summoning! circling around! jumping off! dashing through! brief respite! attacking! jump attack! running attack! critical hit! two-handing! blocking! parrying! guard counter! sorcery! incantation! skill! summoning! throwing! healing! running! rolling! backstepping! jumping! crouching! target lock! item crafting! gesturing! morning! noon! evening! night! clear sky! overcast! rain! storm! mist! snow! patrolling! procession! crowd! surprise attack! ambush! pincer attack! beating to a pulp! battle! reinforcements! ritual! explosion! high spot! defensible spot! climbable spot! crossable spot! bright spot! dark spot! open area! cramped area! hiding place! sniping spot! recon spot! safety! danger! gorgeous view! detour! hidden path! secret passage! shortcut! dead end! looking away! unnoticed! out of stamina! high road! checkpoint! bridge! castle! fort! city! ruins! church! tower! camp site! house! cemetery! underground tomb! tunnel! cave! evergaol! great tree! cellar! surface! underground! forest! river! lake! bog! mountain! valley! cliff! waterside! nest! hole! east! west! south! north! ahead! behind! left! right! center! up! down! edge! head! stomach! back! arms! legs! rump! tail! core! fingers! physical! standard! striking! slashing! piercing! fire! lightning! magic! holy! poison! toxic! scarlet rot! blood loss! frost! sleep! madness! death! life! Death! light! dark! stars! fire! Order! chaos! joy! wrath! suffering! sadness! comfort! bliss! misfortune! good fortune! bad luck! hope! despair! victory! defeat! research! faith! abundance! rot! loyalty! injustice! secret! opportunity! pickle! clue! friendship! love! bravery! vigor! fortitude! confidence! distracted! unguarded! introspection! regret! resignation! futility! on the brink! betrayal! revenge! destruction! recklessness! calmness! vigilance! tranquility! sound! tears! sleep! depths! dregs! fear! sacrifice! ruin! good luck! look carefully! listen carefully! think carefully! well done! I did it!! I've failed...! here!! not here!! don't you dare!! do it!! I can't take this...! don't think! so lonely...! here again...! just getting started! stay calm! keep moving! turn back! give up! don't give up! help me...! I don't believe it...! too high up! I want to go home...! it's like a dream...! seems familiar...! beautiful...! you don't have the right! are you ready?! enemy? weak foe? strong foe? monster? dragon? boss? sentry? group? pack? decoy? undead? soldier? knight? cavalier? archer? sniper? mage? ordnance? monarch? lord? demi-human? outsider? giant? horse? dog? wolf? rat? beast? bird? raptor? snake? crab? prawn? octopus? bug? scarab? slug? wraith? skeleton? monstrosity? ill-omened creature? Tarnished? warrior? swordfighter? knight? samurai? sorcerer? cleric? sage? merchant? teacher? master? friend? lover? old dear? old codger ? angel? fat coinpurse? pauper? good sort? wicked sort? plump sort? skinny sort? lovable sort? pathetic sort? strange sort? nimble sort? laggardly sort? invisible sort? unfathomable sort? giant sort? sinner? thief? liar? dastard? traitor? pair? trio? noble? aristocrat? hero? champion? monarch? lord? god? item? necessary item? precious item? something? something incredible? treasure chest? corpse? coffin? trap? armament? shield? bow? projectile weapon? armor? talisman? skill? sorcery? incantation? map? material? flower? grass? tree? fruit? seed? mushroom? tear? crystal? butterfly? bug? dung? grace? door? key? ladder? lever? lift? spiritspring? sending gate? stone astrolabe? Birdseye Telescope? message? bloodstain? Erdtree? Elden Ring? close-quarters battle? ranged battle? horseback battle? luring out? defeating one-by-one? taking on all at once? rushing in? stealth? mimicry? confusion? pursuit? fleeing? summoning? circling around? jumping off? dashing through? brief respite? attacking? jump attack? running attack? critical hit? two-handing? blocking? parrying? guard counter? sorcery? incantation? skill? summoning? throwing? healing? running? rolling? backstepping? jumping? crouching? target lock? item crafting? gesturing? morning? noon? evening? night? clear sky? overcast? rain? storm? mist? snow? patrolling? procession? crowd? surprise attack? ambush? pincer attack? beating to a pulp? battle? reinforcements? ritual? explosion? high spot? defensible spot? climbable spot? crossable spot? bright spot? dark spot? open area? cramped area? hiding place? sniping spot? recon spot? safety? danger? gorgeous view? detour? hidden path? secret passage? shortcut? dead end? looking away? unnoticed? out of stamina? high road? checkpoint? bridge? castle? fort? city? ruins? church? tower? camp site? house? cemetery? underground tomb? tunnel? cave? evergaol? great tree? cellar? surface? underground? forest? river? lake? bog? mountain? valley? cliff? waterside? nest? hole? east? west? south? north? ahead? behind? left? right? center? up? down? edge? head? stomach? back? arms? legs? rump? tail? core? fingers? physical? standard? striking? slashing? piercing? fire? lightning? magic? holy? poison? toxic? scarlet rot? blood loss? frost? sleep? madness? death? life? Death? light? dark? stars? fire? Order? chaos? joy? wrath? suffering? sadness? comfort? bliss? misfortune? good fortune? bad luck? hope? despair? victory? defeat? research? faith? abundance? rot? loyalty? injustice? secret? opportunity? pickle? clue? friendship? love? bravery? vigor? fortitude? confidence? distracted? unguarded? introspection? regret? resignation? futility? on the brink? betrayal? revenge? destruction? recklessness? calmness? vigilance? tranquility? sound? tears? sleep? depths? dregs? fear? sacrifice? ruin? good luck? look carefully? listen carefully? think carefully? well done? I did it!? I've failed...? here!? not here!? don't you dare!? do it!? I can't take this...? don't think? so lonely...? here again...? just getting started? stay calm? keep moving? turn back? give up? don't give up? help me...? I don't believe it...? too high up? I want to go home...? it's like a dream...? seems familiar...? beautiful...? you don't have the right? are you ready?? enemy... weak foe... strong foe... monster... dragon... boss... sentry... group... pack... decoy... undead... soldier... knight... cavalier... archer... sniper... mage... ordnance... monarch... lord... demi-human... outsider... giant... horse... dog... wolf... rat... beast... bird... raptor... snake... crab... prawn... octopus... bug... scarab... slug... wraith... skeleton... monstrosity... ill-omened creature... Tarnished... warrior... swordfighter... knight... samurai... sorcerer... cleric... sage... merchant... teacher... master... friend... lover... old dear... old codger ... angel... fat coinpurse... pauper... good sort... wicked sort... plump sort... skinny sort... lovable sort... pathetic sort... strange sort... nimble sort... laggardly sort... invisible sort... unfathomable sort... giant sort... sinner... thief... liar... dastard... traitor... pair... trio... noble... aristocrat... hero... champion... monarch... lord... god... item... necessary item... precious item... something... something incredible... treasure chest... corpse... coffin... trap... armament... shield... bow... projectile weapon... armor... talisman... skill... sorcery... incantation... map... material... flower... grass... tree... fruit... seed... mushroom... tear... crystal... butterfly... bug... dung... grace... door... key... ladder... lever... lift... spiritspring... sending gate... stone astrolabe... Birdseye Telescope... message... bloodstain... Erdtree... Elden Ring... close-quarters battle... ranged battle... horseback battle... luring out... defeating one-by-one... taking on all at once... rushing in... stealth... mimicry... confusion... pursuit... fleeing... summoning... circling around... jumping off... dashing through... brief respite... attacking... jump attack... running attack... critical hit... two-handing... blocking... parrying... guard counter... sorcery... incantation... skill... summoning... throwing... healing... running... rolling... backstepping... jumping... crouching... target lock... item crafting... gesturing... morning... noon... evening... night... clear sky... overcast... rain... storm... mist... snow... patrolling... procession... crowd... surprise attack... ambush... pincer attack... beating to a pulp... battle... reinforcements... ritual... explosion... high spot... defensible spot... climbable spot... crossable spot... bright spot... dark spot... open area... cramped area... hiding place... sniping spot... recon spot... safety... danger... gorgeous view... detour... hidden path... secret passage... shortcut... dead end... looking away... unnoticed... out of stamina... high road... checkpoint... bridge... castle... fort... city... ruins... church... tower... camp site... house... cemetery... underground tomb... tunnel... cave... evergaol... great tree... cellar... surface... underground... forest... river... lake... bog... mountain... valley... cliff... waterside... nest... hole... east... west... south... north... ahead... behind... left... right... center... up... down... edge... head... stomach... back... arms... legs... rump... tail... core... fingers... physical... standard... striking... slashing... piercing... fire... lightning... magic... holy... poison... toxic... scarlet rot... blood loss... frost... sleep... madness... death... life... Death... light... dark... stars... fire... Order... chaos... joy... wrath... suffering... sadness... comfort... bliss... misfortune... good fortune... bad luck... hope... despair... victory... defeat... research... faith... abundance... rot... loyalty... injustice... secret... opportunity... pickle... clue... friendship... love... bravery... vigor... fortitude... confidence... distracted... unguarded... introspection... regret... resignation... futility... on the brink... betrayal... revenge... destruction... recklessness... calmness... vigilance... tranquility... sound... tears... sleep... depths... dregs... fear... sacrifice... ruin... good luck... look carefully... listen carefully... think carefully... well done... I did it!... I've failed...... here!... not here!... don't you dare!... do it!... I can't take this...... don't think... so lonely...... here again...... just getting started... stay calm... keep moving... turn back... give up... don't give up... help me...... I don't believe it...... too high up... I want to go home...... it's like a dream...... seems familiar...... beautiful...... you don't have the right... are you ready?... BloodMsg_dlc01.fmg None DarkSouls3 False Be brave. Show no fear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hit them where they're weakest %null% %null% %null% %null% %null% %null% %null% %null% %null% Their legs are made of sterner stuff. Try lighting a fire in their bellies instead. I'll be damned if there isn't a way past the wall... %null% %null% %null% %null% %null% %null% %null% %null% %null% Have mercy. For the spirited-away shamans. Grow not complacent. Continue to temper your strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% Bayle! O terror incarnate! Again I stand afore ye... It awaits inside %null% %null% %null% %null% %null% %null% %null% %null% %null% Turn back. While you are yet able %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't let it see you %null% %null% %null% %null% %null% %null% %null% %null% %null% Once you are seen, there is no escape %null% %null% %null% %null% %null% %null% %null% %null% %null% It cannot even be touched %null% %null% %null% %null% %null% %null% %null% %null% %null% Hide yourself. Make not a sound %null% %null% %null% %null% %null% %null% %null% %null% %null% Quietly await your chance %null% %null% %null% %null% %null% %null% %null% %null% %null% Combat is not an option %null% %null% %null% %null% %null% %null% %null% %null% %null% Crouch in the undergrowth I shall find my center under the cascading waters BloodMsg_dlc02.fmg None DarkSouls3 False DLC dummy EventTextForMap.fmg None DarkSouls3 False Cannot proceed until game is fully installed Contraption does not move Locked by some contraption %null% %null% %null% %null% %null% %null% %null% %null% Cannot open from this side The door is shut tight Return to entrance? Somewhere, a heavy door has opened %null% %null% %null% %null% %null% %null% %null% %null% %null% Guide and gatekeeper for those returning to the roots Travel to another location? Summon signs can now be sent to summoning pools Impenetrable thorns refuse all. None may enter the Erdtree. %null% %null% You cannot proceed without more Great Runes You cannot use this without more Great Runes Sealed by Morgott the Grace-Given You cannot proceed without a ring of oath You do not have the required medallion You do not have the required medallion %null% %null% %null% %null% %null% %null% %null% %null% You cannot proceed without a glintstone key You cannot proceed without a sealbreaker %null% %null% %null% %null% %null% %null% %null% %null% Something fits on this pedestal %null% %null% %null% %null% %null% %null% %null% %null% %null% Opens only to those carrying a finger Summon broken spirit? You must solve the puzzle to enter %null% %null% %null% %null% %null% %null% %null% %null% %null% The seal on the rise opened Enter evergaol? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Closed with an imp's seal %null% %null% %null% %null% %null% %null% %null% %null% %null% The imp's seal is in effect The Beast Eye quivers Ensnared in a transporter trap! A seal was broken in town somewhere %null% %null% %null% %null% %null% %null% %null% %null% %null% Power gathers somewhere in horned remains %null% %null% %null% %null% %null% %null% %null% %null% %null% A seal was broken in town Enter evergaol? %null% Held shut by a seal %null% %null% %null% %null% %null% %null% A seal was broken somewhere Held shut by a seal %null% %null% %null% %null% %null% %null% %null% %null% Cannot be used now %null% %null% %null% %null% %null% %null% %null% %null% %null% Blocked shut for now Blocked shut for now %null% %null% %null% %null% %null% %null% %null% %null% A new draconic power is available at the Cathedral of Dragon Communion A new draconic power is available at the Cathedral of Dragon Communion A new draconic power is available at the Cathedral of Dragon Communion A new draconic power is available at the Cathedral of Dragon Communion A new draconic power is available at the Cathedral of Dragon Communion A new draconic power is available at the Cathedral of Dragon Communion A new draconic power is available at the Cathedral of Dragon Communion Seal can only be broken by a sealbreaker %null% %null% %null% %null% %null% %null% %null% %null% %null% Here lie Aurelia and Aureliette, who never saw the stars %null% %null% %null% %null% %null% %null% %null% %null% %null% You found a simple map. Check in inventory. You found a simple map. Check in inventory. %null% %null% %null% %null% %null% %null% %null% %null% You can now see the Knight of the Great Jar's red summon sign %null% %null% %null% %null% %null% %null% %null% %null% %null% New items can be purchased from the Twin Maiden Husks %null% %null% %null% %null% %null% %null% %null% %null% %null% The primal glintstone shudders. It seems Sellen's body has died. %null% %null% %null% %null% %null% %null% %null% %null% %null% A red mark was made on the map %null% %null% %null% %null% %null% %null% %null% %null% %null% You have no Festering Bloody Finger Seek three wise beasts %null% %null% %null% %null% %null% %null% %null% %null% %null% Endow the eyes of the mask in light Seek three wise beasts %null% %null% %null% Seek three great wise beasts Access to those outside of the royal family is strictly forbidden %null% %null% %null% Touch three phantom crests %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Falling snow marks something unseen %null% Light the four figures in the evergaol Godrick the Golden, humiliated Having tasted defeat by the Blade of Miquella Now on his knees, begging for mercy Lord Godfrey, at last at the end of his campaign His golden armies unvanquished and unbowed Yet finds grace lost, tattered and faded The siege of Castle Morne A lone hero fights for his vengeance Only to fall at the hand of Lord Godfrey %null% %null% %null% %null% %null% %null% %null% This marks Malenia's southward march The Blade of Miquella and her Cleanrot Knights Grant her wings never to be clipped The Second Liurnian War No victory for the golden, nor for the moon No prize but atonement; the birth of a vow The resting place of the contemptible Cuckoos Lost in the siege of Caria Manor The First Liurnian War Radagon's glory burns red as his hair %null% %null% %null% %null% %null% %null% The Routing of the Ancient Dragons Godwyn the Golden fought to the last, Earning the friendship of dread Fortissax The First Defense of Leyndell A sovereign alliance rots from within Traces yet remain of bloody conspiracy The Second Defense of Leyndell The Fell Omen stacks high the corpses of heroes Yet the Erdtree remains unshaken The Assault on Volcano Manor The squalid, the sick, the blasphemous; a wretched, unending war with no glory %null% %null% %null% %null% %null% %null% The Battle of Aeonia Radahn and Malenia locked in stalemate Then, the scarlet rot blooms The Starscourge Conflict Radahn alone holds Sellia secure And stands tall, to shatter the stars %null% %null% %null% %null% %null% %null% %null% %null% The War against the Giants Champions battle, trolls betray Fire vanquished, the era of the Erdtree begins Redeemer Guilbert has invaded! Redeemer Guilbert died Redeemer Guilbert returned home Bloody Finger Hunter Yura was summoned With his objective accomplished, Bloody Finger Hunter Yura returned to his world Bloody Finger Hunter Yura has died Bloody Finger Hunter Yura returned to his world %null% %null% %null% %null% %null% %null% Bloody Finger Nerijus returned to his world %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by Tanith's Knight! Tanith's Knight has died Invade White Mask Varré's world? Invade Old Knight Istvan's world? Invade Rileigh the Idle's world? Invade Juno Hoslow, Knight of Blood's world? Invade Vargram the Raging Wolf and Errant Sorcerer Wilhelm's world? Invade Great Horned Tragoth's world? Be summoned to assist Yura, Hunter of Bloody Fingers? Be summoned to assist Sorceress Sellen? Be summoned to challenge Sorceress Sellen? Be summoned to assist Millicent? Be summoned to challenge Millicent? Invade Magnus the Beast Claw's world? Use Festering Bloody Finger and invade Magnus the Beast Claw's world? Summoned Castellan Jerren Castellan Jerren has died Castellan Jerren returned to his world %null% %null% %null% %null% %null% %null% %null% Summoned Blaidd the Half-Wolf Blaidd the Half-Wolf has died Blaidd the Half-Wolf returned to his world %null% %null% %null% %null% %null% %null% %null% Summoned Alexander, Warrior Jar Alexander, Warrior Jar has died Alexander, Warrior Jar returned to his world %null% %null% %null% %null% %null% %null% %null% Summoned Great Horned Tragoth Great Horned Tragoth has died Great Horned Tragoth returned to his world %null% %null% %null% %null% %null% %null% %null% Summoned Okina Okina has died Okina returned to his world %null% %null% %null% %null% %null% %null% %null% Summoned Finger Maiden Therolina Finger Maiden Therolina has died Finger Maiden Therolina returned to her world %null% %null% %null% %null% %null% %null% %null% Summoned Lionel the Lionhearted Lionel the Lionhearted has died Lionel the Lionhearted returned to his world %null% %null% %null% %null% %null% %null% %null% Summoned Patches Patches has died Patches returned to his world Commencing combat. Time limit: <?matchDuel_TotalTime?>s. Commencing combat. Time limit: <?matchDM2_TotalTime?>s. Commencing combat. Time limit: <?matchDM4_TotalTime?>s. Commencing combat. Time limit: <?matchDM6_TotalTime?>s. Commencing combat. Time limit: <?matchTM1vs1_TotalTime?>s. Commencing combat. Time limit: <?matchTM2vs2_TotalTime?>s. Commencing combat. Time limit: <?matchTM3vs3_TotalTime?>s. <?matchDuel_SecondHalfTime?>s remaining <?matchDM2_SecondHalfTime?>s remaining <?matchDM4_SecondHalfTime?>s remaining <?matchDM6_SecondHalfTime?>s remaining <?matchTM1vs1_SecondHalfTime?>s remaining <?matchTM2vs2_SecondHalfTime?>s remaining <?matchTM3vs3_SecondHalfTime?>s remaining Cease Combat %null% %null% %null% %null% %null% %null% %null% %null% %null% Combat ends in your victory! Combat ends in a stalemate Combat ends in your loss More awaits you, in the official release %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot use this now Use <?gdsparam@8000?>? %null% %null% %null% %null% %null% %null% %null% %null% %null% Use <?gdsparam@8010?>? Use <?gdsparam@8186?>? <?gdsparam@8000?> was lost with use %null% %null% %null% %null% %null% %null% %null% %null% %null% Used <?gdsparam@8010?> Used <?gdsparam@8134?> Used <?gdsparam@8169?> %null% %null% %null% %null% %null% %null% %null% %null% Used <?gdsparam@8178?> %null% %null% %null% %null% %null% %null% %null% <?gdsparam@8186?> was lost with use Used <?gdsparam@8197?> %null% Used <?gdsparam@8199?> No <?gdsparam@8000?> in inventory No <?gdsparam@8186?> in inventory Not enough <?gdsparam@8000?> EventTextForMap_dlc01.fmg None DarkSouls3 False Map of cross sites received. Check in inventory. Map of cross sites received. Check in inventory. %null% %null% %null% %null% %null% %null% %null% %null% Map to old ruins received. Check in inventory. Map to old ruins received. Check in inventory. Map to old ruins received. Check in inventory. %null% %null% %null% %null% %null% %null% %null% Carved words coalesce. "I abandon here my arm sinistral." Carved words coalesce. "I abandon here my eye." Carved words coalesce. "I abandon here the first of the flesh of my body." Carved words coalesce. "I abandon here a part of the flesh of my body." Carved words coalesce. "I abandon here my heart." Carved words coalesce. "I abandon here my doubt and vacillation." Carved words coalesce. "I abandon here the last of the flesh of my body." Carved words coalesce. "I abandon here a part of the flesh of my body." Carved words coalesce. "I abandon here all my fears." Carved words coalesce. "I abandon here my love." Yuri, beloved child. Taken before his time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Somewhere, a great rune has broken... And so too has a powerful charm. %null% %null% %null% %null% %null% %null% %null% %null% Carved words coalesce. "I abandon here the flesh of my body." Carved words coalesce. "I abandon here my arm dextral." Carved words coalesce. "I abandon here the flesh of my body." Head to the realm of shadow? %null% Sealed and obscured by shadow %null% Sealed and obscured by Miquella Raise the Stone-Sheathed Sword to the light? Raise the Stone-Sheathed Sword to the dark? Raise the Sword of Darkness to the light? Raise the Sword of Light to the dark? %null% Somewhere, a spiritspring has been unsealed Burn the sealing tree? The sealing tree obscures the tower in shadow. It cannot be burned without Messmer's kindling. The very center of the Lands Between. All manners of Death wash up here, only to be suppressed. Be summoned to assist Needle Knight Leda? Be summoned to assist Sir Ansbach? Be summoned to assist Needle Knight Leda? Be summoned to assist Hornsent? Be summoned to challenge Needle Knight Leda and her allies? Summon Drake Warrior Igon? %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Thiollier? Summon Pureblood Knight Ansbach? This cooperator will not arrive until the time is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Thiollier? This cooperator will not arrive until the time is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Sanguine Noble Nataan? This cooperator will not arrive until the time is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Hornsent? %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon Swordhand of Night Jolán? Used <?gdsparam@2008004?> Used <?gdsparam@2008005?> Used <?gdsparam@2008006?> %null% %null% %null% %null% %null% %null% Used <?gdsparam@2008013?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Used <?gdsparam@2008023?> Used <?gdsparam@2008036?> EventTextForMap_dlc02.fmg None DarkSouls3 False DLC dummy EventTextForTalk.fmg None DarkSouls3 False Last site of grace visited The amount of HP/FP your flasks replenish cannot be increased any further Increased the amount of HP/FP replenished by your flasks No Flask of Crimson Tears in inventory %null% %null% %null% %null% %null% %null% %null% %null% %null% No Flask of Cerulean Tears in inventory %null% %null% %null% %null% %null% %null% %null% %null% %null% Flask charges already at maximum %null% %null% %null% %null% %null% %null% %null% %null% %null% No Golden Seed in inventory %null% %null% %null% %null% %null% %null% %null% %null% %null% Added a charge to Flask of Crimson Tears %null% %null% %null% %null% %null% %null% %null% %null% %null% No Flask of Crimson Tears in inventory %null% %null% %null% %null% %null% %null% %null% %null% %null% No Flask of Cerulean Tears in inventory Add charge to flask Flasks Cancel %null% %null% %null% %null% %null% %null% %null% Increase amount replenished by flasks %null% %null% %null% %null% Allocate flask charges %null% %null% %null% %null% Memorize spell %null% %null% %null% %null% Sort chest Pass time %null% %null% %null% %null% %null% %null% %null% %null% %null% Until morning %null% %null% %null% %null% %null% %null% %null% %null% %null% Until noon %null% %null% %null% %null% %null% %null% %null% %null% %null% Until nightfall %null% %null% %null% %null% %null% %null% %null% %null% %null% Cancel Mix Wondrous Physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Great Runes %null% %null% %null% %null% %null% %null% %null% %null% %null% Ashes of War %null% %null% %null% %null% %null% %null% %null% %null% %null% Level Up Purchase %null% %null% %null% %null% %null% %null% %null% %null% %null% Sell %null% %null% %null% %null% %null% %null% %null% %null% %null% Leave Talk %null% %null% %null% %null% %null% %null% %null% %null% Leave Purchase Sell Begin Journey <?nextLoopCount?> Listen to the sounds of flame No Sacred Tear in inventory Use a Sacred Tear to increase the amount of HP/FP replenished by your flasks? %null% %null% %null% %null% %null% %null% %null% %null% Not enough Golden Seeds Use one Golden Seed to increase your number of flask uses? Use two Golden Seeds to increase your number of flask uses? Use three Golden Seeds to increase your number of flask uses? Use four Golden Seeds to increase your number of flask uses? Use five Golden Seeds to increase your number of flask uses? %null% %null% %null% %null% Cannot rest at sites of grace right now %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot select while entering combat Cannot select while entering combat Cannot select while entering combat Begin Journey <?nextLoopCount?>? If you begin Journey <?nextLoopCount?>, you will not be able to return to the present world of Journey <?loopCount?>. Begin Journey <?nextLoopCount?>? %null% Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina %null% Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Talk to Melina Tell her you're off to Roundtable Hold Accept Refuse I'm interested I'm not interested Go to the Roundtable Hold I'm ready I'd like you to wait Show your right hand Show your left hand Show hands Show hands Receive power from remembrance About Great Runes About Queen Marika How to burn thorns I want to burn the impenetrable thorns Receive equipment of champions Talk to miniature Ranni Talk to miniature Ranni Talk to miniature Ranni Talk to Ranni %null% %null% %null% %null% %null% %null% Talk to Ranni Talk to Ranni Talk to Ranni %null% %null% %null% %null% %null% %null% %null% Talk to Ranni Talk to Ranni %null% %null% %null% %null% %null% %null% %null% %null% Talk to miniature Ranni Talk to Ranni I can call the spectral steed I cannot call the spectral steed I can call the spectral steed I cannot call the spectral steed You must be Ranni the Witch, behind the Night of the Black Knives I wish to serve you No particular reason Serve Ranni the Witch Do not serve Administer Amber Draught? Tell him that Radagon is Marika Rebirth Cosmetics Leave %null% Use a Larval Tear to accept rebirth? Since you weren't reborn with new attributes, the Larval Tear was not spent A Larval Tear is required for rebirth Choose how many to hand over Strengthen armament Repair Weapon Ashes of War About prayer About Roderika About Roderika About Roderika About Roderika Let's talk a while About the chains on your legs You're a prisoner? About the god-slaying weapon About the god-slaying weapon Why are you still making weapons? What happened to her? About yourself What's that little knife for? Ash of War duplication Would you watch over Roderika? Nothing It's what she wants Understood %null% %null% %null% %null% %null% %null% Cannot select while entering combat I still don't understand Tell Sellen's story Don't say anything Tell Iji's story Open the evergaol Don't open it Help him out Don't help Alter garments Don't tell me... I'm sorry... Give the Gold Sewing Needle Surely she'd be happy for you? Have you ever thought so? Give a Larval Tear Please wait What do you really think? I heard a voice The voice was mine I have a favor to ask You may call me lord Did you see it? Give the Sewing Needle Don't give it You may call me lord Don't call me that That's right Not at all Strengthen armaments Talk Please take care About Nokron %null% About Blaidd About Jerren Please go to the festival grounds Talk About Blaidd About Jerren Why is Blaidd in the Evergaol? Blaidd's death About advice Blaidd sent me Talk About Jerren Talk Talk %null% Purchase Cannot do this during multiplayer I'll be your Potentate I'm no Potentate Give Alexander's Insides Don't give Show the secret medallion Don't show it Hear her request Refuse Hear her request after all Leave Join Volcano Manor Don't join %null% %null% See the Lord Don't see the Lord Leave Zorayas's form Zorayas's troubles Zorayas's absence I gave her the potion Zorayas is dead Give the Dancer's Castanets Don't give them I'll fly straight and true! I don't need a seat They didn't seem right They were magnificent Anoint me I refuse Two Fingers seemed off They were magnificent No, I'll use the main gate Very well I want to use the main gate Leave %null% %null% %null% %null% %null% %null% Locked by some contraption Study sorcery Obtain a puppet About your chambers About Nokron I want a new puppet About the scheme Give Amber Starlight About the draught About the draught About your scheme About Nepheli Talk About Amber Starlight Hand over the scroll Purchase Accept the task Don't accept %null% %null% %null% %null% %null% %null% I'm interested I'm not interested %null% %null% %null% Ask about Nokron Leave About the bandits That chest... Talk What you spoke of before Speaking of... %null% Talk What you spoke of before About the previous request About the previous request The request is done About Patches What about my reward? Forgive and forget Some things can't be forgiven Deliver the letter Refuse They're human eyes Don't say anything Give a Shabriri Grape Don't give a grape Give a Fingerprint Grape %null% %null% She's dead Deliver Irina's Letter Don't give the letter I love a good festival I'm not the festive type %null% About Iji Ready as I'll ever be Not yet Hear the request Refuse Take Rya's hand Refuse Rya's hand Tell her of the dark side of Volcano Manor Don't tell her Give Serpent's Amnion Don't give it %null% Give Tonic of Forgetfulness Give Rya's Necklace Don't give it Don't give it You defended them I'm afraid not Study sorcery %null% %null% I need to speak with you later About the request About the request Show letter of introduction Show Azur's sorcery Tell me your story I'll help restore the primeval current I have a favor to ask Lusat's location About glintstone sorcery Talk Talk About Lusat Lusat's location Give a scroll Give the Conspectus Scroll Give the Royal House Scroll Give Ranni's Scroll Give Sellian Scroll Give Gelmirian Scroll Don't give a scroll Lead on Lusat Give the Academy Scroll I want to learn sorcery Never mind I still want to learn Let me reconsider %null% %null% Let us journey together Let me think about it Show letter of introduction Don't show it I still want to learn sorcery I need a bit more time to think You can now learn new sorcery Study incantations About D About Rogier Give the Weathered Dagger Accept introduction Refuse Show Deathroot Don't show it Give the Weathered Dagger Don't give it Give the Twinned Armor set Don't give it Hand over the Twinned Armor set? A red mark was made on the map Spirit Tuning Talk About Hewg What's happened to Hewg There's something you should know There's something you should know About the spirits' voices Please take care About the spirits' voices Please Talk Talk Give Chrysalids' Memento Tell her what the blacksmith said Don't tell her %null% %null% %null% %null% %null% Cannot select while entering combat Pledge service Do not pledge service Talk in secret May I ask a favor? About the dagger Do you know...? About the Black Knifeprint About the Black Knifeprint About Rogier Talk in secret Talk in secret Talk in secret Talk in secret Talk in secret Give Cursemark of Death %null% Talk in secret Let her hold you Refuse That's right No, I want to be held Enter the Deathbed Dream Don't enter Enter the Deathbed Dream? You found a simple map. Check in inventory. Leave your gaol! Say nothing Administer Seluvis's Potion Use the Seedbed Curse Leave %null% %null% %null% %null% %null% %null% %null% About Nepheli Nepheli's despair About Ensha About Ensha %null% About Godrick About Radahn About Rykard About Morgott About Rennala Unlocated demigods About Radahn About Rykard About Rennala About the secret medallions The secret medallions are reunited Talk Where should I go? Talk Talk Using the secret medallions About the Haligtree roots Mohgwyn Palace About the Lord of Blood's cocoon Show him Seluvis's Potion Give Gideon Seluvis's Potion About Ensha About the secret medallions About the Lord of Blood's cocoon What do you mean, a house guest? Say nothing Hand over Seluvis's Potion Don't hand it over A red mark was made on the map Learn skills Talk I've defeated Godrick About the corpse under Stormveil Give the Black Knifeprint Ranni cast off her cursemark %null% About D Why do you want a cursemark? About D Rogier's proposition About D About the corpse under Stormveil Ranni's whereabouts Ranni's whereabouts Talk I'm here to defeat Godrick I can't tell you %null% %null% Handed over the Black Knifeprint Learn skills Talk Talk My faith holds firm I'm not sure I understand I don't understand Study sorcery Atone Show Celestial Dew Talk %null% About the miracle About absolution About Radagon About Radagon About Rennala About Rennala Give a scroll Give a prayerbook Study incantations I don't know You don't need absolution No Celestial Dew in inventory Use Celestial Dew to receive absolution? Your sins are absolved About Rya Talk You should probably know... About the Dung Eater About the Dung Eater Give me the necklace Leave Deal Refuse Study sorcery Talk About the glintstone key %null% Talk Give the Academy Glintstone Key About Sellen %null% About the glintstone key Give a scroll Don't give the scroll Donate <?evntAcquittalPrice?> runes Don't donate runes %null% Not enough runes to donate Give Seluvis's Potion Give the Stormhawk King I heard from Gideon Leave %null% Give an Unalloyed Gold Needle Don't give it Give the Valkyrie's Prosthesis Study sorcery Millicent paid a visit I gave Millicent the prosthesis About Millicent About Malenia What Millicent said Why are you crying? %null% %null% Become a flower? Become a flower? Study incantations Hear the request Refuse Study incantations Talk About the noble Goldmask Tell the noble Goldmask's whereabouts About the noble Goldmask About the noble Goldmask About the noble Goldmask About the noble Goldmask About the noble Goldmask Give Tonic of Forgetfulness Give a prayerbook Give the Fire Monks' Prayerbook Give the Giant's Prayerbook Give the Godskin Prayerbook Give the Two Fingers' Prayerbook Give the Assassin's Prayerbook Give the Erdtree Prayerbook Give the Erdtree Codex Give the Golden Order Principia Give the Golden Order Canon Give the Dragon Cult Prayerbook Give the Ancient Dragon Prayerbook Don't give a prayerbook I see it I don't see it Offer a bell bearing Cancel %null% %null% Go back %null% %null% %null% %null% %null% Purchase Bell Bearing Shop 1 Bell Bearing Shop 2 Bell Bearing Shop 3 Bell Bearing Shop 4 %null% %null% %null% %null% %null% Sellen's Bell Bearing Seluvis's Bell Bearing Seluvis's Bell Bearing Thops's Bell Bearing Corhyn's Bell Bearing Miriel's Bell Bearing (Sorcery) D's Bell Bearing Gowry's Bell Bearing (Sorcery) Rogier's Bell Bearing Bernahl's Bell Bearing Iji's Bell Bearing Miriel's Bell Bearing (Incantations) Gowry's Bell Bearing (Incantations) %null% %null% %null% %null% %null% %null% %null% Gostoc's Bell Bearing Pidia's Bell Bearing Patches' Bell Bearing Blackguard's Bell Bearing %null% %null% %null% %null% %null% %null% Nomadic Merchant's Bell Bearing [1] Nomadic Merchant's Bell Bearing [2] Nomadic Merchant's Bell Bearing [3] Nomadic Merchant's Bell Bearing [4] Nomadic Merchant's Bell Bearing [5] Nomadic Merchant's Bell Bearing [6] Nomadic Merchant's Bell Bearing [7] Nomadic Merchant's Bell Bearing [8] Nomadic Merchant's Bell Bearing [9] Nomadic Merchant's Bell Bearing [10] Nomadic Merchant's Bell Bearing [11] %null% %null% %null% %null% %null% %null% %null% %null% %null% Kalé's Bell Bearing Isolated Merchant's Bell Bearing [1] Isolated Merchant's Bell Bearing [2] Hermit Merchant's Bell Bearing [1] Isolated Merchant's Bell Bearing [3] Hermit Merchant's Bell Bearing [2] Abandoned Merchant's Bell Bearing Hermit Merchant's Bell Bearing [3] Imprisoned Merchant's Bell Bearing Offer Pidia's Bell Bearing Offer Seluvis's Bell Bearing Offer Patches' Bell Bearing Offer Sellen's Bell Bearing %null% Offer D's Bell Bearing Offer Bernahl's Bell Bearing Offer Miriel's Bell Bearing Offer Gostoc's Bell Bearing Offer Thops's Bell Bearing Offer Kalé's Bell Bearing Offer Nomadic Merchant's Bell Bearing [1] Offer Nomadic Merchant's Bell Bearing [2] Offer Nomadic Merchant's Bell Bearing [3] Offer Nomadic Merchant's Bell Bearing [4] Offer Nomadic Merchant's Bell Bearing [5] Offer Isolated Merchant's Bell Bearing [1] Offer Isolated Merchant's Bell Bearing [2] Offer Nomadic Merchant's Bell Bearing [6] Offer Hermit Merchant's Bell Bearing [1] Offer Nomadic Merchant's Bell Bearing [7] Offer Nomadic Merchant's Bell Bearing [8] Offer Nomadic Merchant's Bell Bearing [9] Offer Nomadic Merchant's Bell Bearing [10] Offer Nomadic Merchant's Bell Bearing [11] Offer Isolated Merchant's Bell Bearing [3] Offer Hermit Merchant's Bell Bearing [2] Offer Abandoned Merchant's Bell Bearing Offer Hermit Merchant's Bell Bearing [3] Offer Imprisoned Merchant's Bell Bearing Offer Iji's Bell Bearing Offer Rogier's Bell Bearing Offer Blackguard's Bell Bearing Offer Corhyn's Bell Bearing Offer Gowry's Bell Bearing Offer Bone Peddler's Bell Bearing Offer Meat Peddler's Bell Bearing Offer Medicine Peddler's Bell Bearing Offer Gravity Stone Peddler's Bell Bearing %null% %null% Offer Smithing Miner's Bell Bearing [1] Offer Smithing Miner's Bell Bearing [2] Offer Smithing Miner's Bell Bearing [3] Offer Smithing Miner's Bell Bearing [4] Offer Somber Miner's Bell Bearing [1] Offer Somber Miner's Bell Bearing [2] Offer Somber Miner's Bell Bearing [3] Offer Somber Miner's Bell Bearing [4] Offer Somber Miner's Bell Bearing [5] Offer Glovewort Picker's Bell Bearing [1] Offer Glovewort Picker's Bell Bearing [2] Offer Glovewort Picker's Bell Bearing [3] Offer Ghostform Picker's Bell Bearing [1] Offer Ghostform Picker's Bell Bearing [2] Offer Ghostform Picker's Bell Bearing [3] No bell bearings offered No bell bearing to offer Offered Pidia's Bell Bearing Offered Seluvis's Bell Bearing Offered Patches' Bell Bearing Offered Sellen's Bell Bearing Offered Monk Jiko's Ashes Offered D's Bell Bearing Offered Bernahl's Bell Bearing Offered Miriel's Bell Bearing Offered Gostoc's Bell Bearing Offered Thops's Bell Bearing Offered Kalé's Bell Bearing Offered Nomadic Merchant's Bell Bearing [1] Offered Nomadic Merchant's Bell Bearing [2] Offered Nomadic Merchant's Bell Bearing [3] Offered Nomadic Merchant's Bell Bearing [4] Offered Nomadic Merchant's Bell Bearing [5] Offered Isolated Merchant's Bell Bearing [1] Offered Isolated Merchant's Bell Bearing [2] Offered Nomadic Merchant's Bell Bearing [6] Offered Hermit Merchant's Bell Bearing [1] Offered Nomadic Merchant's Bell Bearing [7] Offered Nomadic Merchant's Bell Bearing [8] Offered Nomadic Merchant's Bell Bearing [9] Offered Nomadic Merchant's Bell Bearing [10] Offered Nomadic Merchant's Bell Bearing [11] Offered Isolated Merchant's Bell Bearing [3] Offered Hermit Merchant's Bell Bearing [2] Offered Abandoned Merchant's Bell Bearing Offered Hermit Merchant's Bell Bearing [3] Offered Imprisoned Merchant's Bell Bearing Offered Iji's Bell Bearing Offered Rogier's Bell Bearing Offered Blackguard's Bell Bearing Offered Corhyn's Bell Bearing Offered Gowry's Bell Bearing Offered Bone Peddler's Bell Bearing Offered Meat Peddler's Bell Bearing Offered Medicine Peddler's Bell Bearing Offered Gravity Stone Peddler's Bell Bearing %null% %null% Offered Smithing Miner's Bell Bearing [1] Offered Smithing Miner's Bell Bearing [2] Offered Smithing Miner's Bell Bearing [3] Offered Smithing Miner's Bell Bearing [4] Offered Somber Miner's Bell Bearing [1] Offered Somber Miner's Bell Bearing [2] Offered Somber Miner's Bell Bearing [3] Offered Somber Miner's Bell Bearing [4] Offered Somber Miner's Bell Bearing [5] Offered Glovewort Picker's Bell Bearing [1] Offered Glovewort Picker's Bell Bearing [2] Offered Glovewort Picker's Bell Bearing [3] Offered Ghostform Picker's Bell Bearing [1] Offered Ghostform Picker's Bell Bearing [2] Offered Ghostform Picker's Bell Bearing [3] Ritual of Dragon Communion Strengthen armament Affix gem Mend the Elden Ring Use Mending Rune of Perfect Order Use Mending Rune of the Death-Prince Use Mending Rune of the Fell Curse Apply cosmetics Leave Cannot use while entering combat Colosseums are only available online Colosseums are only available online Colosseums are only available online Colosseums are only available online No Colosseum rules available for selection About Kalé Recommendation Talk Talk %null% %null% %null% %null% %null% %null% %null% %null% About the howling in Mistwood About Blaidd %null% %null% %null% %null% %null% Level up %null% %null% Speak with Merina You can now summon spirits at rebirth monuments Your sins will be pardoned for <?evntAcquittalPrice?> runes Request absolution? Your sins have been pardoned Insufficient runes You are already absolved Request absolution? (仮) No item (仮) %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% EventTextForTalk_dlc01.fmg None DarkSouls3 False Shadow Realm Blessing Scadutree Blessing (<?dlcPlayerDopingLevel?>) Revered Spirit Ash Blessing (<?dlcBuddyDopingLevel?>) Cancel Use 1 Scadutree Fragment to empower blessing? Use 2 Scadutree Fragments to empower blessing? Use 3 Scadutree Fragments to empower blessing? Use 4 Scadutree Fragments to empower blessing? Use 5 Scadutree Fragments to empower blessing? Use 6 Scadutree Fragments to empower blessing? Use 7 Scadutree Fragments to empower blessing? Use 8 Scadutree Fragments to empower blessing? Use 9 Scadutree Fragments to empower blessing? %null% Use 1 Revered Spirit Ash to empower blessing? Use 2 Revered Spirit Ashes to empower blessing? Use 3 Revered Spirit Ashes to empower blessing? Use 4 Revered Spirit Ashes to empower blessing? Use 5 Revered Spirit Ashes to empower blessing? Use 6 Revered Spirit Ashes to empower blessing? Use 7 Revered Spirit Ashes to empower blessing? Use 8 Revered Spirit Ashes to empower blessing? Use 9 Revered Spirit Ashes to empower blessing? %null% Not enough Scadutree Fragments Not enough Revered Spirit Ashes Scadutree Blessing empowered Revered Spirit Ash Blessing empowered Scadutree Blessing cannot be empowered any further Revered Spirit Ash Blessing cannot be empowered any further Imbibe nectar Leave Devour draconic essence Do not partake Use Thiollier's concoction Leave Confess to putting her to sleep Leave Take her with you Leave Ask for power Ask about Bayle Ask about Igon Leave Tell her you were attacked by a Swordhand of Night underground Say nothing Use Iris of Grace Use Iris of Occultation Leave Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Usher Anna into Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Remove Anna from Swordhand of Night Jolán's spirit ashes? Swordhand of Night Jolán's spirit ashes not in inventory Neither Anna's nor Jolán's spirit ashes are in inventory Ushered Anna into Swordhand of Night Jolán's spirit ashes Removed Anna from Swordhand of Night Jolán's spirit ashes Puppet of Anna Use Iris of Grace Use Iris of Occultation Leave Give scorpion stew Leave Map of cross sites received. Check in inventory. Map of cross sites received. Check in inventory. Map to old ruins received. Check in inventory. Map to old ruins received. Check in inventory. Map to old ruins received. Check in inventory. Put it behind you Remain sad forever I don't know Talk to Moore Talk to Moore Talk to Moore Talk to Moore Purchase Sell Leave Talk to Moore Talk to Moore Talk to Moore Talk to Moore Speak of the cross at the tower Speak of the cross where the eye was abandoned Leave Hand over Secret Rite Scroll Leave Pass on Freyja's message Leave Ask about the person in verdigris armor Tell him about Freyja's decision Ask about Thiollier Ask about Mohg's death Leave Speak of the cross at the coast What do you intend to look into? What if you become our enemy? Leave Pass on Letter for Freyja Leave Ask about that other man Leave Ask about the damage to her helm Leave Ask about the missing man Suggest Thiollier Suggest the hornsent Make no suggestion Ask about the hornsent %null% %null% %null% Leave Ask about the silent monk Pass on St. Trina's words Leave Try to pass on St. Trina's words again Leave Pass on St. Trina's words Leave Purchase Sell Give black syrup Ask about black syrup I'm weary of life Tell him St. Trina's whereabouts Leave Study sorcery Ask about glintstone sorcery Ask about the knight in black armor Ask about the nature of the world Ask about Miquella Ask about the nature of the world Leave Bell Bearing Shop 5 %null% %null% %null% %null% %null% %null% %null% %null% %null% Moore's Bell Bearing Ymir's Bell Bearing Offer Moore's Bell Bearing Offer Ymir's Bell Bearing Offer Herbalist's Bell Bearing Offer Mushroom-Seller's Bell Bearing [1] Offer Mushroom-Seller's Bell Bearing [2] Offer Greasemonger's Bell Bearing Offer Moldmonger's Bell Bearing Offer Igon's Bell Bearing Offer Spellmachinist's Bell Bearing Offer String-Seller's Bell Bearing Offered Moore's Bell Bearing Offered Ymir's Bell Bearing Offered Herbalist's Bell Bearing Offered Mushroom-Seller's Bell Bearing [1] Offered Mushroom-Seller's Bell Bearing [2] Offered Greasemonger's Bell Bearing Offered Moldmonger's Bell Bearing Offered Igon's Bell Bearing Offered Spellmachinist's Bell Bearing Offered String-Seller's Bell Bearing Communion with Bayle %null% %null% %null% %null% %null% %null% %null% %null% %null% Ritual of Dragon Communion EventTextForTalk_dlc02.fmg None DarkSouls3 False DLC dummy GR_Dialogues.fmg None DarkSouls3 False OK CANCEL YES NO RETRY CONTINUE RETURN TO TITLE Insufficient runes Additional items required Insufficient items/runes Returning to default settings. Is that okay? Restoring all default settings. Is that okay? Leaving <?itemName?>. Is that okay? Discarding <?itemName?>. Is that okay? Leaving all selected items. Is that okay? Discarding all selected items. Is that okay? Only eight items can be left at once. If you leave any more items, the items you left earlier will be lost, starting with the oldest. Is that okay? Ashes of War are applied to <?itemName?>. If this item is lost, its Ashes of War will be lost as well. Is that okay? Ashes of War are applied to <?itemName?>. If you discard this item, its Ashes of War will be lost. Is that okay? Ashes of War are applied to an item you've selected. If that item is lost, its Ashes of War will be lost as well. Is that okay? Ashes of War are applied to an item you've selected. If you discard that item, its Ashes of War will be lost. Is that okay? %null% This action will exceed maximum runes. Runes exceeding maximum will be lost. Use regardless? %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot remove these Ashes of War as the maximum amount that you can hold has been reached Currently applied Ashes of War cannot be removed as the maximum amount that you can hold has been reached Unable to use this item effectively with present attributes Unable to use this item effectively with present attributes, unless wielded with both hands %null% %null% %null% Cannot summon this spirit at present level Cannot equip talisman as an incompatible talisman is currently equipped Cannot change equipment at this time %null% %null% %null% %null% %null% %null% %null% %null% %null% Loss of memory slots will result in removal of any excess sorceries or incantations. Is that okay? Sorceries and incantations exceeding the number of memory slots have been removed Multiplayer password history Select password Group password history Select password No multiplayer password history No group password history %null% %null% %null% %null% Using a Finger Remedy will send summoned spirits home. Is that okay? %null% %null% %null% %null% %null% %null% %null% %null% %null% Using a Finger Remedy will retract your summon sign. Is that okay? Save the game and return to title menu? %null% %null% %null% %null% %null% %null% %null% %null% %null% Save the game and return to the desktop? Enabling ray tracing will lock performance settings to prioritize quality. Return to the title menu to change language settings Settings have been changed. This will revert to the previous setting in <?remainingSec?> seconds. Keep current settings? Keep current settings? Some settings will only be applied after returning to title menu This setting will be applied after restarting the game Settings have been changed. This will revert to the previous setting in <?remainingSec?> seconds. Keep current settings? Some settings will only be applied after returning to title menu HDR turned off HDR turned on %null% %null% Some setting changes have not been applied. To apply these changes, return to the title menu. Traveling to <?placeName?>. Is that okay? Cannot travel to a site of grace from this location Cannot travel to a site of grace during multiplayer You cannot travel to a site of grace now You have been trapped. You cannot travel to sites of grace until you rest at one. Cannot travel to a site of grace right now Cannot travel to a site of grace while queued for combat. %null% %null% Cannot travel to a site of grace right now Removing all markers placed. Is that okay? You have placed the maximum number of markers and cannot place any more Cannot focus on your current location You have marked the maximum number of sites of grace and cannot mark any more Removing the marker from this site of grace. Is that okay? Spend <?demandSoul?> runes and level up? Canceling level up. Is that okay? Select at least one attribute to level up %null% %null% %null% %null% %null% %null% %null% Level at maximum. Cannot raise level any further. Undergo rebirth? Canceling rebirth Reallocate attributes until you reach your original level %null% %null% %null% %null% %null% %null% %null% This will reduce your memory slots. Loss of memory slots will result in removal of any excess sorceries or incantations. Undergo rebirth? Sorceries/incantations exceeding the number of memory slots have been removed Remove these Ashes of War from <?itemNameBeforeForge?> and apply them to <?itemNameAfterForge?>? If you change the equipped Great Rune, the current Great Rune's effects will be removed. Is that okay? Strengthen <?itemNameBeforeForge?> into <?itemNameAfterForge?>? %null% %null% %null% %null% %null% %null% %null% %null% %null% This cannot be strengthened, as you already have <?itemNameAfterForge?> Strengthen <?itemNameBeforeForge?> to make <?itemNameAfterForge?>? Armament cannot be strengthened any further at the smithing table Offer <?demandSoul?> Dragon Heart(s) to make <?itemName?> thine own Cannot receive. You have reached the maximum capacity of your inventory and storage. This strength is already thine own Give <?demandSoul?> starlight shards to receive <?itemName?> Cannot receive. You have reached the maximum capacity of your inventory and storage. This puppet is already yours Duplicate <?itemName?> Cannot duplicate. You have reached the maximum capacity of your inventory and storage. Cannot further duplicate this Ash of War Receive <?itemName?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Items exceeding maximum have been placed in chest %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot receive. The number you would receive would exceed the maximum able to be held in inventory and storage. Duplicate <?itemName?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Items exceeding maximum have been placed in chest %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot duplicate. The number you would receive would exceed the maximum able to be held in inventory and storage. Cannot further duplicate this remembrance Purchase <?itemName?> for <?demandSoul?> runes %null% %null% %null% %null% %null% %null% %null% %null% %null% Items exceeding maximum have been placed in chest %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot purchase. The number you wish to buy would exceed the maximum able to be held in inventory and storage. Out of stock. Cannot purchase anymore. Receive <?itemName?> for <?demandSoul?> runes %null% %null% %null% %null% %null% %null% %null% %null% %null% Items exceeding maximum have been placed in chest %null% %null% %null% %null% %null% %null% %null% %null% %null% Cannot receive. You have reached the maximum capacity of your inventory and storage. You cannot receive duplicates of champion's equipment Sell <?itemName?> for <?sellSouls?> runes %null% Cannot sell currently equipped items Cannot sell this item Ashes of War are applied to <?itemName?> . If you sell this item, its Ashes of War will be lost. Is that okay? Allocate? Canceling allocation. Is that okay? Craft <?itemName?> %null% %null% %null% %null% %null% %null% %null% %null% Crafted items exceeding maximum have been placed in chest Cannot craft this item. The number you wish to craft would exceed the maximum able to be held in inventory and storage. %null% %null% %null% %null% %null% %null% %null% %null% Cannot craft this item as you do not have enough cracked pots Cannot craft this item as you do not have enough perfume bottles %null% %null% %null% %null% %null% %null% %null% %null% Cannot craft this item as you do not have enough ritual pots Cannot craft this item as you do not have any cracked pots %null% %null% %null% %null% Cannot craft this item as you do not have any ritual pots %null% %null% %null% %null% Cannot craft this item as you do not have any perfume bottles Spend remembrance and <?demandSoul?> runes to receive <?itemName?> Acquire <?itemName?> in exchange for remembrance %null% %null% %null% %null% %null% %null% %null% Items exceeding maximum have been placed in chest You cannot receive this power. The number you would receive would exceed the maximum able to be held in inventory and storage. %null% %null% %null% %null% %null% %null% %null% %null% You cannot receive any more power from this remembrance, as you have reached its maximum Alter to <?itemName?> Use <?demandSoul?> runes to alter to <?itemName?> %null% %null% %null% %null% %null% %null% %null% Altered items exceeding maximum have been placed in chest You cannot alter these items. The number you would receive would exceed the maximum able to be held in inventory and storage. %null% %null% %null% %null% %null% %null% %null% %null% You cannot alter any more of these items, as you have reached the maximum Flask of Crimson Tears Flask of Cerulean Tears A new map has been found. (Limgrave, West) A new map has been found. (Weeping Peninsula) A new map has been found. (Limgrave, East) A new map has been found. (Liurnia, East) A new map has been found. (Liurnia, North) A new map has been found. (Liurnia, West) A new map has been found. (Altus Plateau) A new map has been found. (Leyndell, Royal Capital) A new map has been found. (Mt. Gelmir) A new map has been found. (Caelid) A new map has been found. (Dragonbarrow) A new map has been found. (Mountaintops of the Giants, West) A new map has been found. (Mountaintops of the Giants, East) A new map has been found. (Consecrated Snowfield) A new map has been found A new map has been found. (Ainsel River) A new map has been found. (Lake of Rot) A new map has been found. (Mohgwyn Palace) A new map has been found. (Siofra River) A new map has been found. (Deeproot Depths) A new map has been found Cannot store currently equipped items Selected item cannot be placed in storage %null% %null% %null% %null% %null% %null% %null% %null% Cannot store item. Storage is full. Cannot retrieve item. Inventory is full. Insufficient memory slots Insufficient free slots No memory slots Cannot memorize duplicate sorceries or incantations Cannot use this sorcery or incantation with present attributes Restoring all default settings. Is that okay? Cannot set duplicate items Abandon this character and return to character base selection? Starting game with this character. Is that okay? A name is required. Enter a name to finish creating this character. Failed to save character information %null% %null% %null% %null% %null% %null% Changes will be discarded. Is that okay? %null% %null% %null% %null% %null% %null% %null% %null% Selected spelling contained inappropriate language and could not be used as a character name. Enter another name. %null% %null% %null% %null% %null% %null% %null% %null% %null% Changing gender will reset certain changes. Okay? %null% %null% %null% %null% %null% %null% %null% %null% %null% Changing appearance will mean losing any unsaved changes. Is that okay? Discard changes and stop applying cosmetics? Finish applying cosmetics and proceed with this character? A name is required. Enter a name to finish applying cosmetics. Discard changes and stop applying cosmetics? Finish applying cosmetics and proceed with this character? A name is required. Enter a name to finish applying cosmetics. Save present appearance as a favorite? Overwrite favorite slot and save present appearance? Discard present changes and load favorite? Cannot load appearances corresponding to a different body type Deleting selected favorite. Is that okay? %null% %null% %null% %null% %null% No favorites saved Cannot be edited at this time. Please set "Eye Alteration" to OFF to edit this. Deleting this message. Is that okay? Applaud this message? Disparage this message? Create this message This will delete message in progress. Is that okay? Delete this message from list? Unable to acquire <?itemName?>. This would exceed the maximum able to be held in inventory and storage. Unable to acquire every <?itemName?>. This would exceed the maximum able to be held in inventory and storage. %null% %null% %null% %null% %null% %null% %null% %null% Some items could not be acquired as they would exceed the maximum able to be held in inventory and storage Online connection is required to play ELDEN RING Network Test Version. Returning to title menu. <?sysmsg@401701?> Discard present changes and return to previous page? %null% %null% %null% %null% %null% %null% %null% %null% %null% With HDR setting ON: Picture can be adjusted from the in-game system menu Starting with selected profile Delete selected profile and begin a new game? Deleting selected profile. Is that okay? Begin Journey <?nextLoopCount?>? If you do not start over now, you can choose to begin Journey <?nextLoopCount?> later at the Table of Lost Grace in the Roundtable Hold. If you begin Journey <?nextLoopCount?>, you will not be able to return to the present world of Journey <?loopCount?>. Begin Journey <?nextLoopCount?>? Send chosen player back to their world? No player to send back Enter Colosseum combat with these settings? %null% %null% %null% %null% %null% %null% %null% %null% %null% Matchmaking canceled Matchmaking has been canceled Cancel matchmaking? Matchmaking canceled: Allied team could not gather enough combatants in time Colosseum Password settings must be set to 'all players' to select this option when entering a United Combat match. Colosseum Password settings must be set to select this option when entering a United Combat match. %null% %null% %null% %null% Matchmaking failed Matchmaking failed. Unable to create session. Matchmaking failed. Unable to join session. Combat results were not reflected in rank. Select YES to make another attempt to reflect combat results in rank. Select NO to discard results. Colosseum Password history Select password to apply %null% %null% No Colosseum Password history Players fight one on one for a limited time (180 secs) until a player is defeated. Use of the Flask of Crimson Tears is prohibited. Use of the Flask of Cerulean Tears is permitted, but limited in number. The use of spirit ashes is prohibited. Players fight one on one for a limited time (180 secs) until a player is defeated. Use of the Flask of Crimson Tears is prohibited. Use of the Flask of Cerulean Tears is permitted, but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% The maximum number of players for a Duel is 2 The maximum number of players for a Duel is 2 %null% %null% %null% %null% %null% %null% %null% %null% The maximum number of players for a Duel is 2 The maximum number of players for a Duel is 2 %null% %null% %null% %null% %null% %null% %null% %null% The maximum number of players for a Duel is 2 The maximum number of players for a Duel is 2 Both players are enemies and have a limited time (300 seconds) to down their opponent as many times as possible. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. Both players are enemies and have a limited time (300 seconds) to down their opponent as many times as possible. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% All four players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. All four players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% All six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. All six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% All four or six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. All four or six players are enemies and have a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. Both players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. Both players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% All four players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. All four players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% All six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. All six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. %null% %null% %null% %null% %null% %null% %null% %null% All four or six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is prohibited. All four or six players are divided into two teams and given a limited time (300 seconds) to compete for the highest number of downed enemies. Usage of the Flasks of Crimson and Cerulean Tears is permitted but limited in number. The use of spirit ashes is permitted. (This rule cannot be applied at present) Multiplayer is temporarily disabled due to repeated irregular termination of multiplayer sessions You were returned to your world due to inactivity The name of this character has been replaced with an underscore as it was previously left blank Invalid Ashes of War have been removed from equipped weapons Invalid Ashes of War have been removed from equipped weapons. Excess Ashes of War have been placed in chest. Invalid Ashes of War have been removed from equipped weapons. Excess Ashes of War have been placed in chest, with any that exceeded the storage limit placed on the ground. Return to title menu? %null% %null% %null% %null% %null% %null% %null% %null% Close control guide and begin game? As this product is still in development, some functionality (including features that use the Xbox network) may not be working as intended, and may result in shutdown %null% %null% %null% %null% %null% %null% %null% %null% %null% Unlike the final release, this product cannot be played without a network connection GR_Dialogues_dlc01.fmg None DarkSouls3 False The frame rate limit setting will be changed, as the previous value is now invalid. Offer Heart of Bayle to make <?itemName?> thine own Cannot craft this item as you do not have enough hefty cracked pots Cannot craft this item as you do not have any hefty cracked pots A new map has been found. (Gravesite Plain) A new map has been found. (Scadu Altus) A new map has been found. (Southern Shore) A new map has been found. (Rauh Ruins) A new map has been found. (Abyss) GR_Dialogues_dlc02.fmg None DarkSouls3 False DLC dummy GR_KeyGuide.fmg None DarkSouls3 False OK Confirm %null% Edit %null% %null% %null% %null% Equip/Remove Travel %null% %null% %null% %null% %null% %null% %null% %null% %null% Next Remove Back Close Remove Use Finish Protect ON/OFF %null% Switch view %null% %null% Sample %null% Switch display (mid) Switch display (mid) Materials needed %null% %null% %null% %null% %null% %null% %null% Sort %null% %null% %null% %null% %null% %null% %null% %null% %null% Test now %null% %null% %null% %null% %null% %null% %null% %null% %null% Copy Compare %null% %null% %null% Restore %null% %null% %null% %null% Auto-refill ON Auto-refill OFF %null% %null% %null% %null% %null% %null% %null% %null% Show history Show helm Hide helm %null% %null% %null% %null% %null% %null% %null% %null% Delete %null% %null% %null% %null% %null% %null% %null% %null% %null% Asc. Desc. %null% %null% %null% %null% %null% %null% %null% %null% Place beacon Remove beacon Go to Roundtable Hold Switch view (right) Swap screen %null% %null% %null% Switch action %null% %null% %null% %null% Simple view Detailed view %null% %null% %null% Show attributes Hide attributes %null% %null% %null% Adjust color %null% %null% %null% %null% %null% %null% %null% %null% %null% Switch %null% %null% %null% %null% %null% %null% %null% %null% %null% Set password %null% %null% %null% %null% Settings End %null% %null% %null% %null% %null% %null% Marker Sites of grace Toggle list Defaults %null% %null% %null% %null% %null% %null% %null% %null% %null% Format details Switch menu tab %null% Toggle message format %null% Change equip slot Greatly change hue Change by 10 -10 +10 %null% %null% %null% %null% %null% %null% %null% Show underground %null% %null% %null% %null% %null% %null% %null% %null% %null% Show above ground %null% %null% %null% %null% %null% %null% %null% %null% %null% Show multiplayer status %null% %null% %null% %null% %null% %null% %null% %null% %null% Hide multiplayer status %null% %null% %null% %null% %null% %null% %null% %null% %null% Zoom out Zoom in %null% %null% %null% %null% %null% %null% %null% %null% Switch tab %null% %null% %null% %null% %null% %null% %null% %null% %null% Mark site of grace Remove mark %null% %null% %null% %null% %null% %null% %null% %null% Swap above and below Switch to chest Switch to inventory %null% %null% Scroll Page up Page down Zoom Help %null% %null% %null% %null% %null% %null% %null% %null% %null% Back %null% %null% %null% %null% %null% %null% %null% %null% %null% Skip %null% %null% %null% %null% %null% %null% %null% %null% %null% Map %null% %null% %null% %null% %null% %null% %null% %null% %null% Close map Select Modify %null% %null% %null% %null% Scroll Hue Select site of grace Select marker Move cursor Zoom Saturation/Shade Rotate Compare details Reset camera Switch view %null% %null% %null% %null% %null% %null% %null% %null% %null% Center on current location Delete Good Poor GR_KeyGuide_dlc01.fmg None DarkSouls3 False Enable/Disable Show Lands Between map %null% %null% %null% %null% %null% %null% %null% %null% %null% Show Shadow Realm map %null% %null% %null% %null% %null% %null% %null% %null% %null% Map Menu GR_KeyGuide_dlc02.fmg None DarkSouls3 False DLC dummy GR_LineHelp.fmg None DarkSouls3 False Use selected item Leave selected item here Discard selected item %null% %null% %null% %null% %null% %null% %null% Use selected items Leave selected items here Discard selected items %null% %null% %null% %null% %null% %null% %null% %null% Select items to leave here Select items to discard Use selected number of items Leave selected number of items here Discard selected number of items %null% Purchase selected number of items Sell selected number of items Store selected number of items Take out selected number of items Select a sorting method Select entry to check Confirm settings and continue Restore default settings Select an item to interact with Select slot to equip Select item to equip Check character status Select entry to execute Choose setting to adjust Change up/down camera movement Change left/right camera movement Camera reset also resets the camera y-axis Set camera movement speed Set auto lock-on to new target when former target dies Automatically target an enemy when attacking with no lock Set whether the camera automatically avoids walls %null% Set controls used for jumping Allows for manual control of aiming of large weapons when locked-on %null% %null% %null% %null% %null% %null% %null% %null% %null% Decide whether to prioritize visual quality or frame rate Enable/disable ray tracing Switch depiction of blood on or off, or set to mild Switch in-game subtitles on or off Configure how in-game HUD is displayed Configure cinematic effects used during special attacks Adjust music level Adjust sound effect level Adjust voice level %null% %null% %null% %null% %null% %null% %null% %null% %null% Set overall audio volume Set automatic camera rotation for left/right movement Adjust screen brightness Adjust image quality when HDR is enabled %null% %null% %null% %null% %null% %null% Enable/disable HDR Allow or restrict voice chat Allow or restrict cross-region matching Edit to match with players using the same password Choose whether or not to display other players' names Choose whether to launch the game in online or offline mode Block your summon sign in worlds with adversaries present Review and update your consent to the data usage agreement Save the game and return to title menu Save the game and return to the desktop View controls Set keys to assign to actions %null% %null% %null% Set device for on-screen prompts Set whether tutorials will be shown or not %null% %null% %null% %null% %null% %null% %null% %null% Set mouse sensitivity for camera movement %null% Set horizontal camera controls with the mouse Set vertical camera controls with the mouse Set the screen mode in which to launch the game Set the resolution Set whether to simplify rendering in the case of reduced performance Set graphics quality Set advanced graphics quality Set texture quality Select antialiasing quality Select SSAO quality Select DOF quality Select motion blur quality Select shadow quality Select lighting quality Select effects quality Select volumetric quality Select reflection quality Select water surface quality Select shader quality Select ray tracing quality Select global illumination quality Select grass quality Choose attribute to level up Spending runes to level up Choose attribute to level up Reset attributes with rebirth Select an armament to enhance with Ashes of War Select an Ash of War to apply Select an affinity to grant to this armament Select a slot to hold a Great Rune Select a Great Rune to hold Select ashes to strengthen Select an armament to strengthen %null% %null% %null% %null% %null% %null% %null% %null% %null% Select an armament to strengthen Select memory slot Select sorcery/incantation to memorize Choose which dragon ability to make thine own Select puppet to obtain Select Ashes of War to duplicate Select puppet to obtain Select remembrance to duplicate Select item to purchase Select equipment of champions to receive Select item to sell Select item to craft Select which remembrance to plumb for power Select power to draw from remembrance Select garment to alter Select garment after alterations Select mixture slot Select crystal tear to mix View map Set marker Remove marker Remove all markers Select the site of grace where you wish to go Select the site of grace where you wish to go Select item to store in chest Select item to take from chest Select which action to assign %null% %null% %null% %null% %null% Press the key you want to assign to this action Press while moving to walk Move forwards Move to the rear Move to the left Move to the right Press while standing still to backstep. Press while moving for a dodge roll, or hold to dash. Jump Switch between standing and crouching Move the camera up. Change target upwards during lock-on. Move the camera down. Change target downwards during lock-on. Move the camera to the left. Change target to the left during lock-on. Move the camera to the right. Change target to the right during lock-on. Reset the camera's position. Turn lock-on fixation on or off during lock-on. Change your Quick Item Change your right-hand armament Change your left-hand armament Change your selected sorcery or incantation Normal attack with your right-hand armament Strong attack with your right-hand armament. Hold to charge the attack. Guard with your left-hand armament Perform a skill Perform various actions Use an item Wield your right-hand armament in both hands. Hold to wield your left-hand armament in both hands instead. Select which character to use Select a base for creating your character Enter name Select body type Select apparent age Select voice %null% %null% %null% %null% %null% %null% Select origin Select keepsake %null% %null% %null% %null% %null% %null% %null% %null% Choose a template appearance Alter facial features Alter general figure Alter skin color and details %null% Edit details of character appearance %null% %null% %null% %null% Save present settings as a favorite Load saved favorite Finalize character Start over with a new appearance Start over with a new appearance Edit character's facial features Edit character's facial shape %null% %null% %null% %null% %null% %null% %null% %null% Edit character's hair Edit character's eyebrows Edit character's facial hair Edit character's eyelashes %null% %null% %null% %null% %null% %null% Edit character's eyes %null% %null% %null% %null% Edit character's skin features %null% %null% %null% %null% Edit character's makeup %null% %null% %null% %null% %null% %null% %null% %null% %null% Edit character's tattoos/marks/eyepatch %null% %null% %null% %null% %null% %null% %null% %null% %null% Select face similar to present face %null% %null% %null% %null% %null% %null% %null% %null% %null% Adjust character's head Adjust character's chest Adjust character's abdomen Adjust character's arms Adjust character's legs %null% %null% %null% %null% %null% Adjust character's body hair Adjust character's body hair color Select musculature %null% %null% %null% %null% %null% %null% %null% Set whether to display burn marks Choose bone structure Adjust facial feature strength Adjust apparent age Adjust facial aesthetic %null% %null% %null% %null% %null% %null% Edit facial balance Edit forehead and glabella Edit brow ridge Edit eyes Edit nose ridge Edit nostrils Edit cheeks Edit lips Edit mouth Edit chin Edit jaw Select hair style Edit hair color Adjust hair luster Adjust hair root darkness Adjust quantity of white hairs %null% %null% %null% %null% %null% Select brow shape Edit brow color Adjust eyebrow luster Adjust eyebrow root darkness Adjust quantity of white eyebrow hairs %null% %null% %null% %null% %null% Select beard type Edit beard color Adjust facial hair luster Adjust facial hair root darkness Adjust quantity of white facial hair Adjust stubble thickness %null% %null% %null% %null% Select eyelash shape Edit eyelash color %null% %null% %null% %null% %null% %null% %null% %null% Adjust right eye size Edit color of right iris Adjust opacity of right eye clouding Adjust color of right eye clouding Adjust color of right eye white Adjust right eye's distance from the center of the face %null% %null% %null% %null% Adjust left eye size Edit color of left iris Adjust opacity of left eye clouding Adjust color of left eye clouding Adjust color of left eye white Adjust left eye's distance from the center of the face Apply eye alterations %null% %null% %null% Alter visibility of pores Adjust skin luster Adjust darkness of bags under eyes Adjust the color of bags under eyes Adjust cheek makeup intensity Adjust cheek color Adjust eyeliner darkness Adjust eyeliner color Adjust eyeshadow darkness on upper eyelid Adjust eyeshadow color on upper eyelid Adjust eyeshadow darkness on lower eyelid Adjust eyeshadow color on lower eyelid Adjust lipstick intensity Adjust lipstick color %null% %null% %null% %null% %null% %null% Select appearance of tattoo/mark Edit tattoo/mark color Adjust position of tattoo/mark %null% %null% %null% %null% %null% %null% %null% Choose an eyepatch Adjust eyepatch color Buff body Body type has no bearing on ability Slender body Body type has no bearing on ability %null% %null% %null% %null% %null% %null% %null% %null% Young Age only affects appearance, has no bearing on ability Mature Age only affects appearance, has no bearing on ability Aged Age only affects appearance, has no bearing on ability %null% %null% %null% %null% %null% %null% %null% Young voice type 1 Mature voice type 1 Aged voice type 1 %null% %null% Young voice type 2 Mature voice type 2 Aged voice type 2 %null% %null% A knight exiled from their homeland to wander. A solid, armor-clad origin. A nomad warrior who fights wielding two blades at once. An origin of exceptional technique. A stalwart hero, at home with a battleaxe, descended from a badlands chieftain. A dangerous bandit who strikes for weak points. Excels at ranged combat with bows. A scholar who reads fate in the stars. Heir to the school of glintstone sorcery. A seer ostracized for inauspicious prophecies. Well-versed in healing incantations. A capable fighter from the distant Land of Reeds. Handy with katana and longbows. A prisoner bound in an iron mask. Studied in glintstone sorcery, having lived among the elite prior to sentencing. A church spy adept at covert operations. Equally adept with a sword as they are with their incantations. A poor, purposeless sod, naked as the day they were born. A nice club is all they have. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% No keepsake. The past has been well and truly left behind. A medallion inlaid with crimson amber. Increases maximum HP. The gold of grace shining in the eyes of the people of the Lands Between. Use to gain many runes. A golden seed washed ashore from the Lands Between. Said to enhance Sacred Flasks. The ashes of small, diminutive golems. Ashes are said to hold spirits within. %null% Three strange cracked pots that somehow mend themselves. A container for certain thrown items. Two stone keys shaped like swords. Breaks the seal on imp statues, but can only be used once. Five sacred branches charged with beguiling power. Said to originate from the demigod Miquella. Five pieces of boiled prawn. Boosts physical damage negation. The crazed likeness of a noble whose eyes have been gouged out. Attracts enemies' aggression. %null% %null% %null% %null% %null% %null% %null% %null% %null% Average physique Muscular physique %null% %null% %null% %null% %null% %null% %null% %null% Mirror tattoos and marks Do not mirror tattoos and marks %null% %null% %null% Apply eye alterations Do not apply eye alterations Display burn marks Do not display burn marks The most common face among the Tarnished. After all, they were all warriors once. The face of an austere pilgrim. There are many roads to truth. A regal face found among those who claim noble blood in the Lands Between. Face found among a proud and seclusive tribe of folk well-versed in ancient legends and heresies alike. A face found among the hardy people of the unforgiving north. Some say they're descended from giants. The face of one who wanders the seas in search of their home in the Lands Between. A face from the faraway, isolated Land of Reeds, where blood is a familiar sight. The stony face of the people of the ancient dragons, among whom life is typically short. The features of those known as Nightfolk. Few in number, they were said to bleed silver long ago. The face of the Numen, supposed descendants of denizens of another world. Long-lived but seldom born. The most common face among the Tarnished. After all, they were all warriors once. The face of an austere pilgrim. There are many roads to truth. A regal face found among those who claim noble blood in the Lands Between. Face found among a proud and seclusive tribe of folk well-versed in ancient legends and heresies alike. A face found among the hardy people of the unforgiving north. Some say they're descended from giants. The face of one who wanders the seas in search of their home in the Lands Between. A face from the faraway, isolated Land of Reeds, where blood is a familiar sight. The stony face of the people of the ancient dragons, among whom life is typically short. The features of those known as Nightfolk. Few in number, they were said to bleed silver long ago. The face of the Numen, supposed descendants of denizens of another world. Long-lived but seldom born. Select gesture for this slot Select gesture to use Edit message composition Change bound gesture Finish writing message Select template Change bound gesture Select word category Select template Select word Select conjunction View composed messages See recently viewed messages Select profile to load Select profile to delete Select combat format Select combat venue Edit Colosseum Password to be matched with players using the same password Enter Colosseum combat and begin matchmaking Cancel matchmaking Choose preferred team to join in United Combat—Colosseum Password settings must be the same for all players. Set custom rules for Colosseum password matchmaking. Can be accessed once Colosseum Password is set. Choose number of combatants in Colosseum Choose whether or not to allow spirit ashes GR_LineHelp_dlc01.fmg None DarkSouls3 False Choose whether or not to mark new items with an icon %null% Display/hide the Recent Items tab in the inventory menu Configure cursor movement on the map menu Change value of the mouse sensitivity when changing targets Choose an ability of Bayle's to make thine own Configure multiplayer status display View summoning pool list and enable or disable pools View list of controls View explanation of the map menu Select summoning pools to enable/disable Display the map menu GR_LineHelp_dlc02.fmg None DarkSouls3 False DLC dummy GR_MenuText.fmg None DarkSouls3 False x <?null?> <?null?> %null% %null% %null% %null% %null% %null% %null% %null% Choose revival location Stake of Marika Last site of grace visited Use Leave Discard %null% %null% %null% %null% %null% %null% %null% Use selected number Leave selected number Discard selected number Use how many? Leave how many? Discard how many? %null% Purchase how many? Sell how many? Store how many? Take how many? Make how many? Receive how many? Explanation View Controls Menu Explanation Toggle multiplayer status display %null% %null% %null% %null% %null% %null% %null% %null% %null% Toggle multiplayer status display Default Order %null% %null% %null% %null% Item Type %null% %null% %null% %null% Number Held Weight %null% %null% %null% %null% %null% %null% %null% %null% FP Cost Slots Used %null% %null% %null% %null% %null% %null% %null% %null% Attack Power %null% %null% %null% %null% %null% %null% %null% %null% %null% Guarded Damage Negation Damage Negation %null% %null% %null% %null% %null% %null% %null% %null% %null% Resistance %null% %null% %null% %null% %null% %null% %null% %null% %null% Order of Acquisition Name Body Type Origin Keepsake Level Runes Held Runes Needed %null% Great Runes Faction Age Vigor Endurance Mind Strength Dexterity %null% Intelligence Faith %null% Arcane HP FP Stamina %null% %null% %null% %null% %null% %null% %null% Equip Load %null% Max Equip Load Light Load Med. Load Heavy Load Overloaded %null% %null% %null% R Armament 1 R Armament 2 R Armament 3 L Armament 1 L Armament 2 L Armament 3 %null% %null% %null% %null% Physical VS Strike VS Slash VS Pierce Magic Fire Lightning Holy %null% %null% Immunity Robustness Focus Vitality Memory Slots Discovery %null% %null% %null% %null% %null% %null% %null% Poise Armament Type Spell Type Attack Affinity No. Held Stored Skill Held %null% Containers Physical Magic Fire Lightning Holy %null% %null% %null% %null% %null% Physical Magic Fire Lightning Holy %null% %null% %null% %null% %null% Critical Guard Boost Range %null% FP Cost Sorcery Scaling Incant Scaling %null% %null% %null% Slots Used FP Cost FP Cost HP Cost Physical VS Strike VS Slash VS Pierce Magic Fire Lightning Holy %null% %null% Immunity Robustness Focus Vitality %null% %null% %null% %null% %null% %null% Poise Str Dex Int Fai Arc %null% %null% %null% %null% %null% Str Dex Int Fai Str Dex Int Fai Arc Arc - S A B C D E %null% %null% %null% Consumable Reusable Weight %null% %null% %null% %null% %null% %null% %null% %null% Item Type Containers Held Runes Required %null% %null% %null% %null% %null% %null% %null% %null% %null% Runes Offered Attack Power Guarded Damage Negation Attributes Required Attribute Scaling Passive Effects %null% Item Effect Obtained Attribute Points Base Stats Defense/Dmg Negation Defense Power Damage Negation Protection Body Lineage Equipment Resistance Damage Negation Resistance Mixing Status Necessary Stats This character's name This character's body type This character's background What winding paths brought them here The keepsake held by this character Each a reflection of its owner A cumulative figure that represents overall attribute strength. You can level up using runes. Total runes in possession. Upon dying, you will drop any runes in your possession at the site of your death. Number of runes required to raise a level. When you level up, you can choose an attribute to increase. %null% The number of Great Runes in your possession Character's apparent age Attribute governing HP. Also affects fire resistance and immunity. Attribute governing stamina. Also affects robustness. This attribute also determines how heavy your equipment can be. Attribute that determines FP. Also affects focus. Attribute required to wield heavy armaments. Also boosts attack power of strength-scaling armaments and affects your physical defense. Attribute required to wield advanced armaments. Also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage, and makes it harder to be knocked off your horse. %null% Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling sorceries and improves magic resistance. Attribute required to perform sacred incantations. Also boosts magic power of faith-scaling incantations. %null% Attribute governing discovery. Also affects holy defense, vitality, and certain sorceries and incantations. Your life. If reduced to nothing, you die. Replenish it by drinking from the Flask of Crimson Tears or resting at a site of grace. Energy consumed to use spells and skills. Replenish it by drinking from the Flask of Cerulean Tears or resting at a site of grace. Required for various actions. Depletes when certain actions are taken, but recovers automatically. %null% %null% %null% %null% %null% %null% %null% Total weight of equipped armaments and armor. Movement slows as load increases. The rightmost number is the maximum weight that can be equipped; exceed it and movement slows dramatically. %null% Max weight of equippable armaments and armor. Movement slows as load increases. Exceed this number and movement slows dramatically. %null% %null% %null% %null% %null% %null% %null% Attack power of the armament equipped in right hand slot 1 Attack power of the armament equipped in right hand slot 2 Attack power of the armament equipped in right hand slot 3 Attack power of the armament equipped in left hand slot 1 Attack power of the armament equipped in left hand slot 2 Attack power of the armament equipped in left hand slot 3 %null% %null% %null% %null% The body's capacity to endure standard physical damage The body's capacity to endure striking physical damage The body's capacity to endure slashing physical damage The body's capacity to endure piercing physical damage The body's capacity to endure magical damage The body's capacity to endure fire damage The body's capacity to endure lightning damage The body's capacity to endure holy damage %null% %null% The body's capacity to resist various poisons and rot. Higher values make it more difficult to succumb to these ailments. The body's capacity to resist blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. The body's capacity to resist sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. The body's capacity to resist death. Higher values make it more difficult to be afflicted with instant death. The number of slots available for memorizing sorceries and incantations Governs likelihood of finding items on the corpses of defeated foes %null% %null% %null% %null% %null% %null% %null% The degree to which you can resist collapsing under enemy attacks %null% %null% %null% %null% %null% %null% %null% %null% %null% Your defense power and damage negation against standard physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against striking physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against slashing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against piercing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against magical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against fire attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against lightning attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. Your defense power and damage negation against holy attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects. %null% %null% Your resistance to various poisons and rot. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. Your resistance to blood loss and frostbite. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. Your resistance to sleep and bouts of madness. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects. Your resistance to death. The higher the number, the lower your susceptibility to instant death. Governed by your attributes, as well as defensive gear and any additional effects. Armament category. Armaments belonging to the same category exhibit similar properties. Sorceries and incantations The types of physical damage dealt by this armament. Other than standard physical damage, striking, slashing, and piercing damage can also be dealt. Number of this item currently held. The rightmost number indicates the maximum you may hold at one time. Number of this item currently stored in chest. The rightmost number indicates the maximum you may hold at one time. The names of skills you can use. Using most skills consumes FP. Number of containers currently held Container items, essential to crafting, come in various forms, such as cracked pots and perfume bottles. The left number indicates how many containers are currently in use. The right number indicates how many you possess. Number of containers remaining to use in crafting Physical attack power Magic attack power Fire attack power Lightning attack power Holy attack power %null% %null% %null% %null% %null% The degree to which physical damage is negated while guarding The degree to which magic damage is negated while guarding The degree to which fire damage is negated while guarding The degree to which lightning damage is negated while guarding The degree to which holy damage is negated while guarding %null% %null% %null% %null% %null% The strength of critical hits, which can be performed on enemies you have got behind or stance-broken. The stability of character's defense. The higher this value, the smaller the amount of stamina consumed when guarding attacks. Distance of ranged weapons %null% The amount of FP required to perform this skill The degree to which sorceries increase in power The degree to which incantations increase in power %null% %null% %null% The number of slots needed to memorize sorceries and incantations The amount of FP required to cast this spell The amount of FP required to use this item The amount of HP required to use this item The degree to which incoming standard physical damage is negated The degree to which incoming striking physical damage is negated The degree to which incoming slashing physical damage is negated The degree to which incoming piercing physical damage is negated The degree to which incoming magic damage is negated The degree to which incoming fire damage is negated The degree to which incoming lightning damage is negated The degree to which incoming holy damage is negated %null% %null% The resistance your armor offers to various poisons and rot. Higher values make it more difficult to succumb to these ailments. The resistance your armor offers to blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. The resistance your armor offers to sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. The resistance your armor offers to death. Higher values make it more difficult to be afflicted with instant death. %null% %null% %null% %null% %null% %null% The degree to which you can resist collapsing under enemy attacks Strength required to master this armament. Without sufficient strength, this armament's damage is greatly reduced. Dexterity required to master this armament. Without sufficient dexterity, this armament's damage is greatly reduced. Intelligence required to master this armament. Without sufficient intelligence, this armament's damage is greatly reduced. Faith required to master this armament. Without sufficient faith, this armament's damage is greatly reduced. Arcane required to master this armament. Without sufficient arcane, this armament's damage is greatly reduced. %null% %null% Intelligence required to cast this sorcery or incantation. Without sufficient intelligence, it cannot be used. Faith required to cast this sorcery or incantation. Without sufficient faith, it cannot be used. Arcane required to cast this sorcery or incantation. Without sufficient arcane, it cannot be used. The degree to which this armament's attacks scale with strength The degree to which this armament's attacks scale with dexterity The degree to which this armament's attacks scale with intelligence The degree to which this armament's attacks scale with faith The degree to which this armament's power or passive effects scale with strength The degree to which this armament's power or passive effects scale with dexterity The degree to which this armament's power or passive effects scale with intelligence The degree to which this armament's power or passive effects scale with faith The degree to which this armament's power or passive effects scale with arcane The degree to which this armament's attacks scale with arcane Weight of this equipment %null% %null% %null% %null% %null% %null% %null% %null% Type of item. Shows whether or not it will be consumed with use. This armament's innate effects Skill granted by these Ashes of War Armament types that these Ashes of War can alter Affinity that these Ashes of War can grant. This can be expanded with whetblades. Number of runes required to buy Number of runes required to upgrade Number of runes required to grant %null% Number of runes required to receive power from remembrances %null% %null% %null% %null% %null% Number of runes gained when sold Confirm %null% %null% %null% %null% %null% %null% %null% %null% %null% None entered On Off Mild Auto %null% %null% %null% %null% %null% %null% Normal Reversed %null% %null% %null% %null% %null% %null% %null% %null% Allowed Restricted %null% %null% %null% %null% %null% %null% %null% %null% Defaults Next %null% %null% %null% %null% %null% %null% %null% %null% Perform Matchmaking No Matchmaking %null% %null% %null% %null% %null% %null% %null% %null% No Password %null% %null% %null% %null% %null% %null% %null% %null% %null% Play Online Play Offline Asynchronous Online Play %null% %null% %null% %null% %null% %null% %null% Disable Enable %null% %null% %null% Agree Decline Prioritize Quality Prioritize Frame Rate %null% Game Pad Keyboard and Mouse Fullscreen Windowed Borderless Windowed %null% %null% %null% %null% %null% %null% %null% x %null% %null% %null% %null% %null% %null% %null% %null% %null% Custom Low Medium High Maximum On Off Tools Melee Armaments %null% %null% Shields Head Chest Arms Legs Talismans Sorceries/Incantations Arrows/Bolts Bolstering Materials Key Items %null% %null% Crafting Materials Info Crystal Tears Ranged Weapons / Catalysts Ashes Sorceries Incantations Ashes of War %null% %null% %null% %null% %null% %null% Equipped Armaments Equipped Ashes Equipped Armaments Armaments Armor %null% %null% %null% %null% %null% %null% %null% %null% All Items %null% Consumables %null% %null% %null% %null% %null% %null% %null% %null% Throwing Pots Perfume Arts %null% %null% %null% %null% %null% %null% %null% Ashes Special Ashes %null% %null% %null% %null% %null% %null% %null% %null% Sorceries/Incantations Offensive Sorceries Support Sorceries Offensive Incantations Support Incantations %null% %null% %null% %null% %null% %null% %null% Character Status None %null% %null% %null% %null% Standard Strike %null% %null% %null% %null% Standard/Strike Slash %null% %null% %null% %null% Standard/Slash Strike/Slash %null% %null% %null% %null% Standard/Strike/Slash Pierce %null% %null% %null% %null% Standard/Pierce Strike/Pierce %null% %null% %null% %null% Standard/Strike/Pierce Slash/Pierce %null% %null% %null% %null% Standard/Slash/Pierce Strike/Slash/Pierce %null% %null% %null% %null% Standard/Strike/Slash/Pierce All Armaments , %null% %null% %null% %null% %null% %null% %null% %null% Dagger %null% %null% %null% %null% Straight Sword %null% %null% %null% %null% Greatsword %null% %null% %null% %null% Colossal Sword %null% %null% %null% %null% Curved Sword %null% %null% %null% %null% Curved Greatsword %null% %null% %null% %null% Katana %null% %null% Twinblade %null% Thrusting Sword Heavy Thrusting Sword %null% %null% %null% Axe %null% %null% %null% %null% Greataxe %null% %null% %null% %null% Hammer %null% %null% %null% %null% Great Hammer %null% Flail %null% %null% Spear %null% %null% %null% %null% %null% %null% Great Spear %null% %null% Halberd %null% %null% %null% %null% Reaper %null% %null% %null% %null% Fist %null% %null% %null% %null% %null% %null% %null% %null% %null% Claw %null% Colossal Weapon %null% Light Bow Bow %null% %null% %null% %null% Greatbow %null% %null% %null% %null% Crossbow %null% Ballista %null% %null% Glintstone Staff %null% %null% %null% %null% Tattoo %null% %null% %null% %null% Sacred Seal %null% %null% %null% %null% %null% %null% %null% %null% %null% Small Shield %null% %null% %null% %null% Medium Shield %null% %null% %null% %null% Greatshield %null% %null% %null% %null% Whip %null% %null% %null% %null% Arrow %null% %null% %null% %null% Greatarrow %null% %null% %null% %null% Bolt Greatbolt %null% %null% %null% Torch Sorcery %null% Incantation Standard Heavy Keen Quality Fire Flame Art Lightning Sacred Magic Occult Cold Poison Blood Usable on swords, axes, and hammers (small armaments and thrusting swords excepted) Usable on medium and large armaments capable of thrusting Usable on swords, axes, and polearms (colossal weapons excepted) Usable on swords, axes, and hammers (small and medium swords excepted) Usable on armaments capable of thrusting (colossal weapons excepted) Usable on axes and hammers, as well as curved swords, greatswords, and reapers (colossal weapons excepted) Usable on swords and polearms capable of slashing (colossal weapons excepted) Usable on large and colossal axes and hammers Usable on katana Usable on straight swords Usable on large and colossal weapons capable of thrusting, spears, and twinblades Usable on small and medium swords (twinblades excepted) Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted) Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted) Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted) Usable on polearms capable of thrusting and twinblades Usable on fists and claws Usable on axes and hammers Usable on melee armaments (small armaments and whips excepted) Usable on swords (colossal weapons and twinblades excepted) Usable on swords, axes, and hammers Usable on swords (colossal weapons excepted) Usable on swords and axes (small and colossal axes excepted) Usable on polearms and twinblades Usable on polearms (great spears excepted) Usable on small and medium swords Usable on polearms and twinblades (great spears excepted) Usable on polearms (reapers excepted) Usable on small melee armaments and curved swords Usable on small and medium shields Usable on shields and torches Usable on greatbows Usable on light bows and longbows Usable on all bows Usable on greataxes, great hammers, and colossal weapons Usable on small and medium straight swords and thrusting swords Usable on swords as well as polearms capable of thrusting (colossal weapons excepted) Usable on melee armaments (whips excepted) Usable on large and colossal swords, axes, and hammers Usable on melee armaments (daggers, thrusting swords, and whips excepted) Usable on all shields Usable on all melee armaments Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted) Usable on melee armaments (whips, fists, and claws excepted) Usable on melee armaments (colossal weapons and whips excepted) Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted) Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields Usable on light bows Usable on swords and axes (colossal axes excepted) Usable on greataxes, great hammers, great spears, and colossal weapons Usable on large thrusting weapons Usable on all thrusting weapons Usable on standard slashing weapons Usable on all melee weapons Usable on large melee weapons Usable on all swords Usable on all shields Cracked Pot Perfume Bottle %null% %null% %null% %null% %null% %null% %null% %null% Ritual Pot Morning Early Day Late Day Evening Night Late Night Equipment Inventory Status System Messages Pouch %null% Gestures Multiplayer Item Crafting Right Hand Armament 1 Right Hand Armament 2 Right Hand Armament 3 %null% %null% %null% %null% %null% %null% %null% %null% Left Hand Armament 1 Left Hand Armament 2 Left Hand Armament 3 %null% %null% %null% %null% %null% %null% Arrows 1 Arrows 2 %null% %null% %null% %null% %null% %null% %null% %null% Bolts 1 Bolts 2 %null% %null% %null% %null% %null% %null% %null% %null% Quick Item 1 Quick Item 2 Quick Item 3 Quick Item 4 Quick Item 5 Quick Item 6 Quick Item 7 Quick Item 8 Quick Item 9 Quick Item 10 Talisman 1 Talisman 2 Talisman 3 Talisman 4 %null% %null% %null% %null% %null% %null% Pouch 1 Pouch 2 Pouch 3 Pouch 4 Pouch 5 Pouch 6 %null% %null% %null% %null% Gesture 1 Gesture 2 Gesture 3 Gesture 4 Gesture 5 Gesture 6 Game Options Camera Options %null% %null% %null% %null% %null% %null% %null% %null% Camera Y-Axis Camera X-Axis Reset Camera Y-Axis Camera Speed Toggle Auto Lock-On Auto-Target Camera Auto Wall Recovery %null% Jump Controls Manual Attack Aiming Performance Settings Ray Tracing Sound and Display %null% %null% %null% %null% %null% %null% %null% %null% %null% Display Blood Subtitles HUD Cinematic Effects Music Sound Effects Voice Master Volume Camera Auto Rotation Brightness Adjust brightness until the image on the right is barely visible Adjust brightness to your liking Adjust TV brightness to the highest setting Adjust saturation to your liking %null% %null% %null% %null% HDR Adjust Brightness Adjust Image Quality Maximum Brightness Adjust Saturation Adjust Brightness Network %null% %null% %null% %null% %null% %null% %null% %null% %null% Voice Chat Cross-Region Play %null% Display Player Names Launch Setting Send Summon Sign Data Usage Agreement Quit Game %null% Level %null% %null% %null% %null% %null% %null% %null% Quit Game Return to Desktop Controls %null% %null% %null% Keyboard/Mouse Settings Controls %null% %null% %null% Device for On-Screen Prompts Show Tutorials %null% %null% %null% %null% %null% %null% %null% %null% Mouse Sensitivity %null% Mouse X-Axis Mouse Y-Axis %null% %null% %null% %null% %null% %null% %null% Key Bindings Graphics %null% %null% %null% %null% Changes applied from title screen %null% %null% %null% %null% Screen Mode Resolution Auto-Detect Best Rendering Settings Quality Settings Advanced Settings Texture Quality Antialiasing Quality SSAO Depth of Field Motion Blur Shadow Quality Lighting Quality Effects Quality Volumetric Quality Reflection Quality Water Surface Quality Shader Quality Ray Tracing Quality Global Illumination Quality Grass Quality Multiplayer Password Setting Group Password Setting %null% %null% %null% %null% %null% %null% %null% %null% If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion or support multiplayer. If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password. Elements given this special priority will appear differently from others. With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.) There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.) With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.) There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.) You can leave a gold summon sign to play cooperative multiplayer. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.) If you leave a second summon sign, the older sign will vanish. You can leave a gold summon sign to play cooperative multiplayer. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.) If you leave a second summon sign, the older sign will vanish. You can leave a red summon sign to play competitive multiplayer. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.) If you leave a second summon sign, the older sign will vanish. You can leave a red summon sign to play competitive multiplayer. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.) If you leave a second summon sign, the older sign will vanish. Attempt to invade another player's world as a Bloody Finger. If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) Cancel invasion of other world Choose a summoned player to send back to their own world. This player will be removed from the multiplayer session. Removed from multiplayer session. Returning to own world. Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) Stop beckoning invaders to your world Puts you into a ready state to answer, should someone in another world call for rescue. You will be summoned to their world as a hunter. Multiplayer will begin once you are summoned. (Your objective will be to defeat invaders.) Stop accepting summons requests Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. You can also use this after being invaded to summon a hunter for help. (Summoning rescuers may not always be possible.) Cancel summons request Send a cooperative summon sign to several summoning pools (activated pools only). If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to help the host player defeat the area boss.) Remove co-op summon sign from summoning pool Send a competitive summon sign to several summoning pools (activated pools only). If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) Remove hostile summon sign from summoning pool Attempt to invade another player's world as a Bloody Finger. If you successfully invade, your Festering Bloody Finger will be spent and invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) Stop invading another world Attempt to invade another player's world as a recusant. If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.) You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.) Stop invading another world Furled Finger Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Duelist Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Bloody Finger Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Recusant Rank 1.0 2.0 3.0 %null% %null% %null% %null% %null% %null% Hunter Rank 1.0 2.0 3.0 Contribution Multiplayer Password Group Password %null% %null% %null% %null% %null% %null% %null% %null% None set None set %null% %null% %null% %null% %null% %null% %null% %null% Please set multiplayer password Please set group password %null% %null% %null% %null% %null% %null% %null% %null% Password Level Up Rebirth Blacksmith Required Items %null% %null% %null% %null% %null% %null% %null% %null% Smithing Table Ashes of War To be Enhanced %null% %null% %null% %null% %null% %null% %null% %null% %null% Affinity Granted Undo Enhancement Great Runes Spirit Tuning Required Items Dragon Communion %null% %null% %null% %null% %null% %null% %null% %null% %null% Offerings %null% %null% %null% %null% %null% %null% %null% %null% %null% No. Required (No. Held) Puppet %null% %null% %null% %null% %null% %null% %null% %null% %null% Exchange Ash of War Duplication %null% %null% %null% %null% %null% %null% %null% %null% %null% Consumable Material Puppet Remembrance Duplication Purchase Item Runes Required %null% Limit %null% %null% %null% %null% %null% %null% Sorcery Instruction %null% %null% %null% %null% %null% %null% %null% %null% %null% Incantation Instruction %null% %null% %null% %null% %null% %null% %null% %null% %null% Skill Instruction Equipment of Champions Sell Item Runes Offered Memorize Spells Memory Slots Empty Slots FP ---- Please allocate your flask uses Item Crafting Required Items No. Required (No. Held) Created Items Power of Remembrance %null% %null% %null% %null% %null% %null% %null% %null% %null% Usable Remembrances Received Power Alter Garments %null% %null% %null% %null% %null% %null% %null% %null% %null% Before Alterations After Alterations Wondrous Physick Mix Map Markers %null% %null% %null% %null% %null% %null% %null% %null% %null% Remove All Markers Sites of Grace %null% %null% %null% %null% %null% %null% %null% %null% %null% Marked Sites of Grace Stormveil Castle Chapel of Anticipation Leyndell, Royal Capital Leyndell, Ashen Capital Roundtable Hold Ainsel River Main Lake of Rot Ainsel River Nokron, Eternal City Siofra River Deeproot Depths Mohgwyn Palace Crumbling Farum Azula Academy of Raya Lucaria Miquella's Haligtree Elphael, Brace of the Haligtree Volcano Manor Stranded Graveyard Stone Platform Subterranean Shunning-Grounds Ruin-Strewn Precipice Limgrave Stormhill Weeping Peninsula Liurnia of the Lakes Bellum Highway Moonlight Altar Altus Plateau Mt. Gelmir Capital Outskirts Forbidden Lands Caelid Greyoll's Dragonbarrow Mountaintops of the Giants Flame Peak Consecrated Snowfield Swamp of Aeonia Roundtable Hold Stormveil Castle Leyndell, Royal Capital Crumbling Farum Azula Academy of Raya Lucaria Miquella's Haligtree Volcano Manor Ainsel River Siofra River Deeproot Depths Limgrave Liurnia of the Lakes Altus Plateau Caelid Mountaintops of the Giants Giants' Peak Consecrated Snowfield Sort Chest Inventory Chest Key Bindings %null% %null% %null% Keyboard Mouse %null% %null% %null% Move %null% %null% %null% %null% %null% %null% %null% %null% %null% Camera Controls %null% %null% %null% %null% %null% %null% %null% %null% %null% Switch Armament %null% %null% %null% %null% %null% %null% %null% %null% %null% Attack No Key Binding Movement Control Move Forwards Move Backwards Move Left Move Right Backstep, Dodge Roll, Dash Jump Crouch / Stand Up %null% %null% Movement Move Camera / Change Target Move Camera / Change Target (Up) Move Camera / Change Target (Down) Move Camera / Change Target (Left) Move Camera / Change Target (Right) Reset Camera, Lock-On/Remove Target Switch Item Switch Right-Hand Armament Switch Left-Hand Armament Switch Sorcery/Incantation Attack (RH & Two-Handed Armament) Strong Attack (RH & 2H Armament) Guard (LH Armament) Skill Event Action (Examine, Open, etc.) Use Item Two-Hand Current Armament Main Menu Map Character Selection Select Character Base Knight Enchanted Knight Prophet Champion Bloody Wolf %null% %null% %null% %null% %null% Knight Enchanted Knight Prophet Champion Bloody Wolf Vagabond Warrior Hero Bandit Astrologer Prophet Confessor Samurai Prisoner Wretch Please choose a body type Type A Type B Create Character Cosmetics Cosmetics %null% %null% %null% %null% %null% %null% %null% > _ Enter name %null% %null% %null% %null% %null% %null% %null% %null% %null% Name Body Type Age Voice %null% %null% %null% %null% %null% %null% Origin Keepsake %null% %null% %null% %null% %null% %null% %null% %null% Choose Base Template Alter Face & Hair Alter Body Alter Skin Color %null% Detailed Appearance %null% %null% %null% %null% Save to Favorites Load Favorite Finish Finish Cosmetics Finish Cosmetics Adjust Face Template Face Structure %null% %null% %null% %null% %null% %null% %null% %null% Hair Eyebrows Facial Hair Eyelashes %null% %null% %null% %null% %null% %null% Eyes %null% %null% %null% %null% Skin Features %null% %null% %null% %null% Cosmetics %null% %null% %null% %null% %null% %null% %null% %null% %null% Tattoo/Mark/Eyepatch %null% %null% %null% %null% %null% %null% %null% %null% %null% Similar Face %null% %null% %null% %null% %null% %null% %null% %null% %null% Head Chest Abdomen Arms Legs %null% %null% %null% %null% %null% Body Hair Body Hair Color Musculature %null% %null% %null% %null% %null% %null% %null% Burn Marks Bone Structure Form Emphasis Apparent Age Facial Aesthetic %null% %null% %null% %null% %null% %null% Facial Balance Forehead/Glabella Brow Ridge Eyes Nose Ridge Nostrils Cheeks Lips Mouth Chin Jaw Hair Hair Color Luster Root Darkness White Hairs %null% %null% %null% %null% %null% Brow Brow Color Luster Root Darkness White Hairs %null% %null% %null% %null% %null% Beard Beard Color Luster Root Darkness White Hairs Stubble %null% %null% %null% %null% Eyelashes Eyelash Color %null% %null% %null% %null% %null% %null% %null% %null% Right Iris Size Right Iris Color R Eye Clouding R Clouding Color R Eye White Color R Eye Position %null% %null% %null% %null% Left Iris Size Left Iris Color L Eye Clouding L Clouding Color L Eye White Color L Eye Position Eye Alteration %null% %null% %null% Pores Skin Luster Dark Circles Dark Circle Color Cheeks Cheek Color Eyeliner Eyeliner Color Eyeshadow (Upper) Eyeshadow Color (Upper) Eyeshadow (Lower) Eyeshadow Color (Lower) Lipstick Lipstick Color %null% %null% %null% %null% %null% %null% Tattoo/Mark Tattoo/Mark Color Tweak Tattoo/Mark %null% %null% %null% %null% %null% %null% %null% Eyepatch Eyepatch Color Nose Size Nose/Forehead Ratio Face Protrusion Vert. Face Ratio Facial Feature Slant Horiz. Face Ratio %null% %null% %null% %null% Forehead Depth Forehead Protrusion Nose Bridge Height Bridge Protrusion 1 Bridge Protrusion 2 Nose Bridge Width %null% %null% %null% %null% Brow Ridge Height Inner Brow Ridge Outer Brow Ridge %null% %null% %null% %null% %null% %null% %null% Eye Position Eye Size Eye Slant Eye Spacing %null% %null% %null% %null% %null% %null% Nose Ridge Depth Nose Ridge Length Nose Position Nose Tip Height Nose Protrusion Nose Height Nose Slant %null% %null% %null% Nostril Slant Nostril Size Nostril Width %null% %null% %null% %null% %null% %null% %null% Cheekbone Height Cheekbone Depth Cheekbone Width Cheekbone Protrusion Cheeks %null% %null% %null% %null% %null% Lip Shape Mouth Expression Lip Fullness Lip Size Lip Protrusion Lip Thickness %null% %null% %null% %null% Mouth Protrusion Mouth Slant Occlusion Mouth Position Mouth Width Mouth-Chin Distance %null% %null% %null% %null% Chin Tip Position Chin Length Chin Protrusion Chin Depth Chin Size Chin Height Chin Width %null% %null% %null% Jaw Protrusion Jaw Width Lower Jaw Jaw Contour %null% %null% %null% %null% %null% %null% Position (Vert.) Position (Horiz.) Angle Expansion Flip Change Value Match Right Eye Match Left Eye Small Large Small Large Small Large Small Large Small Large Sparse Abundant Weak Strong Young Aged Masculine Feminine Gentle Strong Light Dark Sparse Abundant Gentle Strong Light Dark Sparse Abundant Gentle Strong Light Dark Sparse Abundant Thin Thick Small Large Clear Opaque Close Far Small Large Clear Opaque Close Far Closed Open Plain Lustrous Light Dark Light Dark Light Dark Light Dark Light Dark Subtle Vibrant Narrow Wide Nose Forehead Concave Convex Narrow Wide Down Up Narrow Wide Slight Deep Concave Convex Low High Concave Convex Concave Convex Narrow Wide Low High Low High Low High Down Up Small Large In Out Narrow Wide Slight Deep Short Long Down Up Low High Concave Convex Low High Down Up Down Up Small Large Narrow Wide Small Large Low High Slight Deep Narrow Wide Concave Convex Thin Thick Purse Open Sad Happy Small Large Small Large Concave Convex Thin Thick Concave Convex Down Up Down Up Down Up Narrow Wide Short Long Front Back Short Long Small Large Slight Deep Small Large Low High Narrow Wide Small Large Narrow Wide Low High Thin Thick Down Up Left Right Rotate Left Rotate Right Small Large Type A Type B %null% %null% %null% %null% %null% %null% %null% %null% Young Mature Aged %null% %null% %null% %null% %null% %null% %null% Young Voice 1 Mature Voice 1 Aged Voice 1 %null% %null% Young Voice 2 Mature Voice 2 Aged Voice 2 %null% %null% Vagabond Warrior Hero Bandit Astrologer Prophet Samurai Prisoner Confessor Wretch %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% None Crimson Amber Medallion Lands Between Rune Golden Seed Fanged Imp Ashes %null% Cracked Pot Stonesword Key Bewitching Branch Boiled Prawn Shabriri's Woe %null% %null% %null% %null% %null% %null% %null% %null% %null% Standard Muscular %null% %null% %null% %null% %null% %null% %null% %null% ON OFF %null% %null% %null% ON OFF ON OFF Warrior Truth-Seeker Aristocrat Loner Northerner Seafarer Reedlander Draconian Nightfolk Numen Warrior Truth-Seeker Aristocrat Loner Northerner Seafarer Reedlander Draconian Nightfolk Numen Temporary Colors Preset Colors %null% %null% Change Color Match Right Eye Match Left Eye %null% %null% %null% %null% %null% %null% %null% %null% Match Hair Color Adjustment %null% %null% %null% %null% %null% %null% %null% %null% %null% R G B Gestures NEW %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Write Message Messages Written Messages Discovered Appraisals Good Poor %null% %null% %null% %null% %null% %null% %null% %null% Rated Good Rated Poor Templates Words Conjunctions Templates (2nd Line) Words (2nd Line) Gestures Finish Good Poor Appraisals Host of Fingers Furled Finger Bloody Finger Duelist Recusant %null% %null% %null% %null% %null% %null% Hunter Furled Finger Furled Finger %null% %null% %null% %null% %null% %null% %null% %null% Duelist Duelist %null% %null% %null% %null% %null% %null% %null% %null% Bloody Finger Bloody Finger %null% %null% %null% %null% %null% %null% %null% %null% Recusant Recusant %null% %null% %null% %null% %null% %null% %null% %null% Hunter Hunter %null% %null% %null% %null% %null% %null% Combatant Combatant Combatant Combatant Golden Combatant %null% %null% %null% %null% %null% Eliminations FROSTBITE BLOOD LOSS POISON SCARLET ROT SLEEP MADNESS %null% DEATH BLIGHTED ! WEAPON BROKEN ! ! ARMOR AT RISK ! ! ARMOR BROKEN ! DEMIGOD FELLED LEGEND FELLED GREAT ENEMY FELLED ENEMY FELLED YOU DIED Enemy Defeated HOST VANQUISHED BLOODY FINGER VANQUISHED DUTY FULFILLED %null% LOST GRACE DISCOVERED %null% COMMENCE VICTORY STALEMATE DEFEAT MAP FOUND REDEEMER DIED %null% %null% GREAT RUNE RESTORED GOD SLAIN DUELIST VANQUISHED RECUSANT VANQUISHED INVADER VANQUISHED %null% %null% %null% %null% FURLED FINGER RANK ADVANCED FURLED FINGER RANK ADVANCED DUELIST RANK ADVANCED DUELIST RANK ADVANCED BLOODY FINGER RANK ADVANCED BLOODY FINGER RANK ADVANCED RECUSANT RANK ADVANCED RECUSANT RANK ADVANCED HUNTER RANK ADVANCED HUNTER RANK ADVANCED ©Bandai Namco Entertainment Inc. / ©2024 FromSoftware, Inc. ©Bandai Namco Entertainment Inc. / ©2024 FromSoftware, Inc. CONTINUE LOAD GAME NEW GAME SYSTEM INFORMATION LOG IN SWITCH PROFILE %null% QUIT GAME ONLINE OFFLINE PRE-ORDER CONVERT SAVE DATA %null% %null% %null% %null% %null% %null% App Ver. Server Ver. Calibrations Ver. INFORMATION There is no new information TERMS OF SERVICE FOR ONLINE SERVICES FOR ELDEN RING %null% %null% %null% %null% %null% %null% %null% %null% %null% Accept Decline Network Test This game is still under development %null% %null% An internet connection is required to play the Network Test LOAD GAME NEW GAME Send selected player back home Colosseum Format Combat Format Number of Players Spirit Ashes Venue Colosseum Password Enter Combat Cancel Desired Team Restrictions Duel United Combat / Combat Ordeal Spirit Ashes Allowed Duel Combat Ordeal United Combat Any location Royal Colosseum Limgrave Colosseum Caelid Colosseum 2 combatants 4 combatants 6 combatants Any number of combatants Prohibited Allowed No preference Team A Team B All players Allied team only Colosseum Password will be used to matchmake members of both ally and enemy teams. Colosseum Password will be used to matchmake members of allied team only. The enemy team will be matchmade using a different password. Supreme Combatant: <?mvpName?> Set Colosseum Password GR_MenuText_dlc01.fmg None DarkSouls3 False Scadutree Blessing Revered Spirit Ash Blessing Strength of the Scadutree Blessing. Affects only those within the realm of shadow who have received the Scadutree Blessing. Strength of the Revered Spirit Ash Blessing. Enhances summoned spirits and spectral steed, but only while within the bounds of the realm of shadow. Keyboard Only Keyboard and Mouse Recent Items Hand-to-Hand Perfume Bottle Thrusting Shield Throwing Blade Backhand Blade Light Greatsword Great Katana Beast Claw Usable on hand-to-hand weapons Usable on perfume bottles Usable on thrusting shields Usable on throwing blades Usable on backhand blades Usable on light greatswords Usable on great katana Usable on beast claws Usable on armaments capable of thrusting (claws and backhand blades excepted) Usable on large and colossal swords Usable on swords and spears (small armaments, twinblades, and backhand blades excepted) Hefty Cracked Pot Display Mark New Items %null% Show Recent Items Tab Sound Map Menu Cursor Movement Target Changing Sensitivity Dragon Communion: Bayle %null% %null% %null% %null% %null% %null% %null% %null% %null% Offerings Scadu Altus Cerulean Coast Foot of the Jagged Peak Jagged Peak Charo's Hidden Grave Ancient Ruins of Rauh Scaduview Abyssal Woods Belurat, Tower Settlement Enir-Ilim Shadow Keep Shadow Keep, Church District Specimen Storehouse Stone Coffin Fissure Midra's Manse Castle Ensis Gravesite Plain Rauh Base Gravesite Plain Scadu Altus Land of the Tower Shadow Keep Map Functions Menu Multiplayer Status Display Summoning Pool List View Controls Menu Explanation Summoning Pool List Menu Map HEART STOLEN GR_MenuText_dlc02.fmg None DarkSouls3 False DLC dummy GR_System_Message_win64.fmg None DarkSouls3 False Profile Reset assignments Set controller vibration strength %null% %null% %null% %null% %null% %null% %null% %null% %null% Assign controller buttons %null% %null% %null% %null% %null% %null% %null% %null% %null% Press a button to assign this action Cannot connect to network. Returning to title menu. The connection to the ELDEN RING game server was lost. Returning to title menu. Connection to Steam interrupted. Returning to title menu. Frame rate unsuitable for online play. Returning to title menu. A network error occurred. Returning to title menu. Failed to save game. Save data is corrupted. Select "Yes" to try again. Select "No" to return to title menu without saving. Failed to save game. Save data is corrupted. Returning to title menu. Failed to save game. Save data is corrupted. Register gesture at top of main menu for quick access RB LB RT LT %null% %null% %null% %null% %null% %null% Gamertag Character name PRESS ANY BUTTON DLC STORE Controller Settings %null% %null% %null% %null% %null% %null% %null% %null% %null% Controller Vibration Button Settings %null% %null% %null% %null% Button Settings %null% Text includes unsupported characters. Unsupported characters will be replaced with asterisks (*). This key binding cannot be removed %null% Please check your settings. One or more keys are bound to more than one function. One or more keys are bound to more than one function. Leave menu without saving settings? At the end of the previous session, Quit Game or Return to Desktop might not have been selected from the System menu. Please use either of these options when you wish to end your play session. Failure to end session using either of these options may result in loss of progress. Failed to create save data. Select "OK" to try again. Failed to load save data. Select "OK" to try again. %null% %null% Failed to save game. Save data is corrupted. Select "OK" to try again. The save data is corrupted. Delete corrupted data and create a new save? %null% %null% Checking save data... Creating save data... Updating save data... The game version and save data version are different. Quit the game and use the Steam client to update game data to the latest version before trying again. This profile is from a newer version of the game and cannot be loaded on the version that is currently running. Quit the game and sign in to Steam to update game data to the latest version. %null% %null% %null% %null% %null% Checking network connection status... Logging in to the ELDEN RING game server... %null% %null% %null% %null% %null% %null% %null% %null% %null% Retrieving data from the ELDEN RING game server... %null% %null% %null% %null% Saving data to the ELDEN RING game server... %null% %null% %null% %null% Starting in offline mode. To use network features, check to see if your connection is set up properly, and select "LOG IN" from title menu. Returning to title menu ELDEN RING Network Test Ver. can only be played online. Returning to title menu. Unable to connect to the network. Please check your network settings. Network status check failed New downloadable content has been installed. You must return to the title menu to apply this content in-game. Select "OK" to return to title menu. Unable to start in online mode due to a detected frame rate issue. Please restart the game after resolving the issue to play online. A connection error occurred. Unable to start in online mode. A connection error occurred. Returning to title menu. Connection to Epic Online Services failed: <?errcodeEOS?> Unable to start in online mode. Connection to Steamworks failed: <?errcodeSteam?> Unable to start in online mode. Connection to Epic Online Services failed: <?errcodeEOS?> Returning to title menu. Your account is currently not permitted to access ELDEN RING game server services Failed to log in to the ELDEN RING game server. Select "OK" to attempt to log in again. An update to the game is available. To use network features, please install the update and restart the game. Cannot log in to the ELDEN RING game server because it has been temporarily disabled or is undergoing maintenance. %null% Cheating detected on your account by Valve Anti-Cheat. You may no longer utilize services provided by the ELDEN RING game servers. Failed to acquire information. Select "OK" to try again. Cannot create any more profiles. Delete an existing profile and create a new one? Note: You may create up to 10 profiles. Failed to load save data. Save data is corrupted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Failed to initialize character info for online play. Select "OK" to try again. An error has occurred. Returning to title menu. Connection to Steam has been lost. Unable to enter combat. These Terms of Service (hereinafter referred to as the "TOS") shall apply to any matters between Players, as defined in the TOS, and FromSoftware, Inc. (hereinafter referred to as the "Company") of the use of online services (hereinafter referred to as the "Services") for the game software, "ELDEN RING" (hereinafter referred to as the "Software") developed by the Company. Players shall use the Services in accordance with the TOS. Should any Player fail to consent to the TOS, such Player may not use the Services. Players shall be deemed to have consented to the TOS when using the Services. Article 1. Scope and Modification of TOS 1. The Company may, in addition to the TOS, separately notify Players of terms of use, precautions, guidelines and other terms and conditions (hereinafter referred to as "Individual Terms") where appropriate by posting Individual Terms on the official website operated by the Company (hereinafter referred to as the "Website") or through other means. Individual Terms shall constitute part of the TOS, and if any provision of Individual Terms conflicts with the TOS, the provision of Individual Terms shall apply and supersede the TOS. 2. The Company shall be entitled to modify or revise the TOS and Individual Terms where appropriate from time to time, and in this case, may notify Players of such modification or revision by posting the same on the Website or through other means the Company thinks it reasonable. 3. If any Player fails to consent to the modification or revision of the TOS and Individual Terms, the Company shall be entitled to have the Player cease or suspend his/her use of the Services. 4. Players shall be deemed to have consented to the modified or revised the TOS through their continuous use of the Services after the Players have been notified of such modification or revision through any means set forth in Paragraph 1 of this Article. 5. When Players use the Services, the necessary terms and conditions for the use of STEAM® shall apply. Article 2. Definition of Players The term "Player" means a customer who consents to the TOS (in the plural, "Players"). Players less than twenty (20) years of age shall be deemed to have obtained the consent of their parents or other persons who have parental authority when consenting to the TOS. Article 3. Principle of Self-responsibility 1. Players shall use the Services at their own responsibility, and if any Player causes any loss or damage to another or the Company when using the Services, the Player shall pay damages therefor at his/her own expense and responsibility. 2. Players shall, when giving and receiving any information or service to and from any third party other than the Company through the Services, be fully liable for any acts and contents incidental thereto. If any Player causes any loss or damage to another or to the Company when giving and receiving any such information or service, the Player shall pay damages therefor at his/her own expense and responsibility. 3. Players shall, if any problem arises through the Services with any third party other than the Company, deal with and resolve the problem at their own expense and responsibility. The Company shall not be obligated or liable in any way whatsoever for arbitration, dealing, compensation, damages or any other matters with respect to such problem. Article 4. Liability for Fees and Charges 1. The Services are free of charge; however, Players shall prepare the necessary hardware, lines and any other items for their use of the Services at their own expense and responsibility. 2. Fees for the Software and contents and services provided accompanying the Services will be determined by the Company at its discretion depending on the details and time of such provision. Article 5. Management of Personal Information 1. For the protection of personal information, Players shall not include information that leads to his/her identification in any information posted or disclosed by him/her through the Services when using the Services. 2. The Company shall not protect information posted on or disclosed in the Services. Article 6. Ownership of Rights 1. Any rights in and to the Software and the Services, including intellectual property rights (any and all rights including, but not limited to patent rights, utility model rights, trademark rights, design rights, knowhow, trade secrets and copyrights) shall belong to the Company or the third parties in question. 2. Players shall not be entitled to alter, adapt, copy, edit, reproduce, distribute, transmit or publish all pieces of information included in the Software and the Services (any and all kinds of information including, but not limited to images, pictures, characters, scenarios, plots, programs, software and ideas) without the prior approval of the Company. 3. When using the Services, Players shall not have any intellectual property right or claim with respect to data stored on any storage device such as a server for the Services (hereinafter referred to as "Recorded Data"), and Players hereby grant the Company or the third party designated by the Company the right to copy, edit and distribute Recorded Data. Article 7. Outsourcing of Operation of the Services The Company shall be entitled to assign to another all or any part of its rights and obligations related to the operation of the Services or outsource to another the operation of all or any part of the Services. Article 8. Suspension of the Services The Company shall, in cases falling under the following items, suspend any part or all of the Services without prior notice to Players: (1) Where any failure or other defect occurs in any of the systems used for the Services (including, but not limited to communication lines, power sources, and any structures where the foregoing is accommodated); (2) Where maintenance, inspection, repair or modification work is regularly or urgently carried out on any systems used for the Services; (3) Where services for STEAM® cease or are suspended; or (4) Otherwise where the Company determines that it is necessary to suspend the Services for operational or technical reasons. Article 9 Discontinuation of Provision of the Services The Company shall, at any time upon giving prior notice of termination to Players, be entitled to discontinue the provision of all or any part of the Services. In this case, the Company shall notify Players of that fact by posting the same on the Website, by e-mail or through other means the Company thinks reasonable. The notice of termination shall be deemed to have reached all Players upon expiration of thirty (30) days after the Company has started posting such notice on the Website. Article 10 Prohibited Matters 1. No Player shall be entitled to assign to, transfer to, sell to or buy from another, change the name to another's name of, or provide another as pledge or other security with, any of his/her rights held as a Player, and items, characters and saved data within the game related to the Software which are obtained in the Services (including so-called "real money trading"). 2. No Player shall perform any of the following other acts on the Services: (1) Playing a game in a manner offensive to other Players; (2) Playing a game using falsified data regardless of the circumstances; (3) Playing a game in a manner not intended by the Company using any function or failure of the Software or the Services; or (4) Performing any other act determined to be inappropriate by the Company or a third party providing any of the systems used for the Services. 3. With respect to Players who have performed acts prohibited under this Article, the Company or the third party providing any of the systems used for the Services shall be entitled at its discretion to give such Players warnings, delete the Recorded Data of such Players, or have such Players suspend or cease their use of the Services. Article 11 Third-Party Software: Easy Anti-Cheat The company shall employ the use of the “Easy Anti-Cheat” anti-cheat service (hereinafter referred to as "EAC”) for the sake of preventing acts detailed to in Article 10, Section 2., Subsections (2), (3) and (4). EAC is operated by a third-party service provider. EAC has a client software that is integrated into the Software. When starting the Software, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Software binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Software (hereinafter referred to as the “Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Software (hereinafter referred to as “Cheat Data”). By agreeing to this Agreement, or otherwise using the Software or the Services, the Player gives their consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose. This includes but is not limited to identifying and banning Players who are cheating in the Software or the Services, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC. You can find more information about the privacy practices of EAC by viewing the privacy statement of EAC service provider EPIC GAMES (https://www.epicgames.com/site/ja/privacypolicy). If the Player denies EAC the ability to process personal data in accordance with their privacy statement or requests EAC to remove or delete personal data, the Company has the right to block the Player’s access to the Software or the Services and prevent use of the Software or the Services. Article 12 Damages 1. Excluding cases of bad faith or gross negligence, the Company shall not be liable in any way to Players for any loss or damage caused to Players and third parties due to the Players' use of the Services, nor shall the Company be obligated to pay damages therefor. 2. With respect to the deletion of the Recorded Data of Players, the cessation or cancellation of Players' registration, or the cessation, suspension or discontinuation of Players' use of the Services by the Company, the Company shall not be obligated to pay any damages, unless the Company acts in bad faith or gross negligence. 3. Even if the Company is liable for damages for any reason, the Company shall not be liable to pay damages of an amount exceeding those for the loss or damage directly caused to Players, nor shall the Company be liable to pay damages for any incidental, indirect, special or future damage, or lost profits. 4. If any Player causes any loss or damage to other Players or third parties due to his/her use of the Services, the Player shall resolve such issue at his/her own expense and responsibility, and not cause any loss or damage to the Company. 5. If any Player causes any loss or damage to the Company due to his/her act in violation of the TOS or his/her improper or illegal actions, the Company shall be entitled to make a claim for damages against the Player. Article 13 Disclaimers 1. Each Player shall, if another makes any inquiry or complaint to him/her in connection with his/her use of the Services, or he/she has any request, question or complaint about another's act, deal with and resolve such issue at his/her own expense and responsibility, and the Company shall not be liable or obligated in any way therefor. 2. Players shall note that they will avoid using the Services at their discretion in an excessive manner that may disturb their sound lifestyle. The Company shall not be liable in any way for any social, mental or physical damage caused to any Player due to the Player's deviant behavior therefrom. 3. For conflicts of interests or problems between Players arising in connection with the Players' use of the Services, or for measures taken thereunder by the Company or third parties, the Company shall not be liable in any way whatsoever. 4. Since there is a possibility for the Services to be unavailable depending on the individual environment of each Player due to the nature of the Services, the Company shall not warrant that the Services will be available in any environment. 5. The Company shall not warrant in any way that the Services are free of errors or viruses, or otherwise games will progress in a safe manner. Article 14 Governing Law and Dispute Resolution The TOS shall, including the execution, validity, interpretation and performance hereof, be governed by the laws and regulations of Japan by all means. If any problem, dispute, difficulty or other issue arises in connection with the Services between any Player and the Company, the Player and the Company shall resolve the issue through consultation in good faith, and in the event of a failure in resolving it through consultation, it shall be subject to the exclusive jurisdiction of the Tokyo District Court in the first instance as agreed upon between the parties. Supplementary Provisions The TOS shall come into effect upon sale of the Software. The TOS may be modified from time to time. The latest information shall be posted on the Website and made referenceable by Players from time to time. %null% Terms and Conditions Terms and Conditions Terms and Conditions <?kgUD?>: Scroll <?kgLR?>: Select <?kgOk?>: Confirm Accept Decline <?kgUD?>: Select <?kgOk?>: Confirm <?kgCancel?>: Close Switch Language 日本語 English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย GR_System_Message_win64_dlc01.fmg None DarkSouls3 False Please check your settings. Keys bound to dedicated menu functionality cannot be used. The following DLC cannot be found: <?requiredDlcList?> This profile cannot be loaded until the required DLC is reinstalled. Shadow of the Erdtree Connection to Steamworks failed: <?errcodeSteam?> Returning to title menu. GR_System_Message_win64_dlc02.fmg None DarkSouls3 False DLC dummy LoadingText.fmg None DarkSouls3 False Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. <?keyicon@9?>: <?keyActName@9?> Use an armament in your left hand or both hands to guard against incoming attacks. Shields are particularly effective for guarding. Guarding consumes stamina. If your stamina runs out, your stance will be broken. <?keyicon@24?>: Guard You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. <?keyicon@23?> immediately after blocking an attack: Guard Counter Wielding an armament in two hands will increase your effective strength for that armament by 50%. This eases attribute requirements, and armaments that scale with strength will do more damage. In addition, attacks with that armament are more difficult to repel with shields. <?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands Charge attacks and jump attacks are powerful. Using them makes it easy to break an enemy's stance. They are also likely to knock mounted enemies off of their mounts. Hold <?keyicon@23?>: Charge attack <?keyicon@23?> while jumping: Jump attack Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. <?keyicon@25?>: <?keyActName@25?> Shields allow you to use the "Parry" skill to deflect enemies' close-range attacks. A successful parry will break the attacker's stance, giving you a chance to perform a critical hit. <?keyicon@25?> in time with an enemy attack: Parry Lock-on to an enemy to keep it targeted, making it easier to focus on it as you fight. <?keyicon@15?>: <?keyActName@15?> <?keyControlCamera?> while locked-on to a target: Change target When wielding a bow with two hands, you can hold <?keyicon@24?> for precision aiming. This lets you aim more precisely with <?keyControlCamera?>. You can do major damage to foes of human or similar build by aiming for their heads. <?keyicon@24?> while wielding a bow with two hands: Precision aiming You can equip up to three armaments each to your left and right hands. Some armaments, such as shields, have different actions depending on which hand equips them. You can equip up to ten items at a time. Equipped items can be used without accessing the item menu. You can also assign items to your pouch to use them directly from the main menu. <?keyicon@18?>: <?keyActName@18?> <?keyicon@26?>: <?keyActName@26?> Raise your torch to see further into dark spaces. <?keyicon@24?> with torch equipped in left hand: Raise torch If you get behind an enemy, you'll have a chance to perform a critical hit. You can also perform a critical hit after breaking an enemy's stance. Stance-break critical hits cause more damage than critical hits from behind. <?keyicon@22?> when near a backturned enemy: Critical hit <?keyicon@22?> when near a stance-broken enemy: Critical hit Use "Gestures" from the main menu to perform a variety of basic poses. Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding map fragments at steles along the road. <?keyicon@29?>: <?keyActName@29?> Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. <?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump When you have multiple items equipped, you can hold <?keyicon@18?> to quickly select the item in your first item slot. Hold <?keyicon@18?>: Select first equipped item Upon dying, you will drop any runes in your possession at the site of your death. You can reclaim those runes by reaching that same spot again. However, if you die again before reclaiming those dropped runes, they will be lost forever. %null% When the monument icon is shown on the left side of the screen, you can summon spirits from ashes. There are several different types of spirits that can be summoned. Summoning spirits typically consumes FP. Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. Sites of grace that you haven't discovered yet illuminate their surroundings. If you see light while exploring, seek it out—you might find a site of grace. Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. The Flask of Crimson Tears replenishes your HP. The Flask of Cerulean Tears replenishes your FP. At sites of grace, you can allocate portions of doses to each flask. You can also use certain items to upgrade your flasks at sites of grace. Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done. While on horseback, you can attack with armaments equipped in your right hand or in both hands. If you take a certain amount of damage while on horseback, you will fall from your horse. This will leave you greatly vulnerable. You cannot enter large buildings, caves, catacombs, or similar spaces while on horseback. You also cannot summon your horse while inside such spaces. If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. <?keyicon@28?>: <?keyActName@28?> You will need cracked pots or other containers to craft certain items. Container items will run out with use, but the containers themselves will remain. Ashes of War are memories of the affinities and skills imbued in armaments wielded long ago. With a Whetstone Knife, you can use Ashes of War to customize your armaments at sites of grace. %null% Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. When you carry more than 70% of your maximum equipment load, your dodge rolling will become slower and clumsier. If you exceed your maximum equipment load entirely, you will be unable to roll at all. While in combat, you are unable to craft items or open your map. Spirits that you've summoned from ashes can be made more powerful by a spirit tuner. You'll need glovewort to upgrade spirits. When you level up, you can spend runes to increase your attributes. As your attributes increase, your level rises—and so does the amount of runes required for your next attribute increase. %null% When the poison gauge is full, you will become poisoned and take continuous damage. The higher your immunity, the longer it takes for the poison gauge to fill. When the scarlet rot gauge is full, you will become sick and take continuous damage. The scarlet rot is a very dangerous status ailment, but the higher your immunity, the longer it takes for the gauge to fill. When the blood loss gauge is full, you will hemorrhage blood. This causes a large amount of damage relative to your maximum HP. The higher your robustness, the longer it takes for the blood loss gauge to fill. When the frost gauge is full, you will take damage and become frostbitten for a while. While suffering from frostbite, you will take increased damage from other sources. The higher your robustness, the longer it takes for the frost gauge to fill. When the sleep gauge is full, you will become drowsy. Weaker characters will fall asleep entirely. The higher your focus, the longer it takes for the sleep gauge to fill. When the madness gauge is full, you will go mad and lose a great deal of both HP and FP. Only humans can be afflicted with madness. The higher your focus, the longer it takes for the madness gauge to fill. When your death gauge is full, you will be struck with instant death. This is a very dangerous status ailment, but the higher your resistance to death, the longer it takes for the death gauge to fill. Heavy armor provides high poise, making you less likely to recoil from enemy attacks. Wielding a heavy weapon with two hands may also provide similar effects. During cooperative multiplayer, a Furled Finger's objective is to help the Host of Fingers defeat the boss of the area. A Furled Finger will return to their own world when they die or the boss is defeated, whichever happens first. During competitive multiplayer, a duelist's objective is to defeat the Host of Fingers. A duelist will return to their own world when they die or the Host of Fingers is defeated, whichever happens first. In typical multiplayer, there can be up to two cooperators and one invader or adversary present at once. The host player can use a Taunter's Tongue to increase the maximum number of invaders or adversaries. With a Furlcalling Finger Remedy, you can see summon signs left by players in other worlds. If you summon another player through their sign, multiplayer will begin, with you as the Host of Fingers. With a Tarnished's Furled Finger, you can leave a gold summon sign. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. With a Duelist's Furled Finger, you can leave a red summon sign. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. With a Festering Bloody Finger, you can enter another player's world as an invading Bloody Finger. There are other items that allow you to invade other worlds as well. If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.) If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. You will be summoned to their world as a hunter. In each area, you may find effigies of martyrs. These effigies are summoning pools. Summon signs made with small effigies are gathered at these summoning pools. You'll find it easy to summon other players at these locations. If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, and phantoms from other players using the same password. If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion multiplayer. You can use the Messages menu to leave messages for other players. Your message will appear in other players' worlds at the spot where you stood when you wrote it. During multiplayer, you can only explore a limited area. Areas beyond those limits are blocked off with a wall of light. They will be accessible again after multiplayer ends. You may occasionally see faint, white phantoms. These are traces of players in other worlds and the actions they recently performed. Bloodstains are left behind in spots where players in other worlds have died. You can examine them to see how those players died. During supportive multiplayer, a hunter's objective is to defeat an invader. A hunter will return to their own world when they die or the invader is defeated, whichever happens first. There are two types of summon signs left by players in other worlds. Gold signs will summon Furled Finger cooperators. Red signs will summon duelist adversaries. You can change the message format to leave more complex messages. You can also attach gestures to your messages. <?keyicon@30?>: Change message format During invasion multiplayer, the invader's objective is to defeat the Host of Fingers. An invader will return to their own world when they die or the Host of Fingers is defeated, whichever happens first. The Colosseums found in the Lands Between are venues for combat against other players, each with their own set of rules. It's possible to initiate combat via the effigy of Marika at the Roundtable Hold, using the formats of Colosseums already visited. There are rankings in each colosseum which track the results of combatants fighting in Duels, United Combat / Combat Ordeals, and with spirit ashes enabled. There are five ranks for each category. Repeated wins will see your rank increase, but repeated losses will have the opposite effect. Attacks with certain affinities, such as fire or lightning, may make guarding less effective than it is against normal physical attacks. Guarding does not work against many grappling attacks. Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. Repeatedly attack a mounted enemy to knock them off of their mount and break their stance. This will give you a chance to perform a critical hit. Charge attacks and jump attacks are particularly likely to knock enemies off of their mounts. The slashing attacks of sharp weapons are largely ineffective against hardened armor and scales. Strike attacks are likely to hit the mark. %null% There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows. %null% %null% %null% %null% LoadingText_dlc01.fmg None DarkSouls3 False Consume Scadutree Fragments at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the recipient's abilities to deal and negate damage, but has no influence outside the realm of shadow. Consume Revered Spirit Ash at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. Items acquired for the first time can be marked with <?newItemIcon?>. Display of this mark can be enabled or disabled in the display tab within the system menu. Recently acquired items can be viewed on a dedicated tab. You can turn this tab on or off in the display tab within the system menu. Activated summoning pools will be carried over into subsequent playthroughs. You can enable or disable summoning pools individually using the list on the map functions menu. LoadingText_dlc02.fmg None DarkSouls3 False %null% LoadingTitle.fmg None DarkSouls3 False Crouching Guarding Guard Counters Two-Handing Armaments Charge and Jump Attacks Skill Parrying Setting a Target Precision Aiming Equipping Armaments Using Items Using Torches Critical Hits Gestures The Map Spiritspring Jumping Item Shortcut Dying and Dropping Runes %null% Summoning Spirits Resting at Sites of Grace Finding Sites of Grace Guidance of Grace Sacred Flasks Fast Travel to Sites of Grace Mounted Attacks No-Riding Areas Item Crafting Container Items Armament Customization %null% Reviving After Dying Equip Load While in Combat Strengthening Spirits Leveling Up %null% Status: Poison Status: Scarlet Rot Status: Blood Loss Status: Frost/Frostbite Status: Sleep Status: Madness Status: Death Poise Cooperator's Objective (Furled Finger) Adversary's Objective (Duelist) Multiplayer Maximums Seeing Summon Signs Leaving Co-op Signs Leaving Hostile Signs Invasion Requesting Support Supporting Summoning Pools Group Passwords Multiplayer Passwords Messages Multiplayer Movement Limits Phantoms Bloodstains Support Objective (Hunter) Summon Signs Advanced Messages Invader Objective Colosseums Colosseum Rankings Limits of Guarding Stance-Breaking Knocking Down Mounted Enemies Hardened Foes %null% Teardrop Scarabs %null% %null% %null% %null% LoadingTitle_dlc01.fmg None DarkSouls3 False Scadutree Blessing Revered Spirit Ash Blessing Keeping Track of New Items Keeping Track of Recent Items Carrying Over Summoning Pools LoadingTitle_dlc02.fmg None DarkSouls3 False DLC dummy MovieSubtitle.fmg None DarkSouls3 False The fallen leaves tell a story. MovieSubtitle_dlc01.fmg None DarkSouls3 False DLC dummy MovieSubtitle_dlc02.fmg None DarkSouls3 False DLC dummy NetworkMessage.fmg None DarkSouls3 False Summon this cooperator? Summon this adversary? Hunters from other worlds will be automatically summoned to rescue you when your world is invaded Hunters will no longer be summoned automatically %null% %null% %null% %null% %null% %null% %null% %null% You will now respond to calls for rescue from other worlds You are no longer responding to calls for rescue from other worlds Cancel summon sign? Your summon sign disappeared Invasion canceled Finger Remedy effects wore off Failed to create summon sign Summoning cooperator... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning cooperator... Summoning adversary... You are being summoned to another world... You are being summoned to another world... Invading another world... %null% %null% %null% %null% %null% %null% %null% %null% %null% Invading another world... You are being summoned to another world... Summoning another cooperator... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning another cooperator... Summoning another adversary... Being summoned to another world as a cooperator... Being summoned to another world as an adversary... Invading another world... %null% %null% %null% %null% %null% %null% %null% %null% %null% Invading another world... Being summoned to another world as a hunter... All combatants have assembled Attempting to invade another world... (Bounds: Nearby only) Attempting to invade another world... (Bounds: Near/far) Requesting the summons of a Broken Finger Stalker %null% %null% %null% %null% %null% %null% %null% Attempting to invade another world... (Bounds: Nearby only) Attempting to invade another world... (Bounds: Near/far) Sending co-op sign to summoning pools (Range: Nearby only) Sending hostile sign to summoning pools (Range: Nearby only) %null% %null% %null% Sending co-op sign to summoning pools (Range: Near/far) Sending hostile sign to summoning pools (Range: Near/far) Please wait until all combatants are assembled. (Remaining combatant(s): <?matchRemainingCount?> ) Please wait until all combatants are assembled. (Remaining allies: <?matchRemainingMyCount?>, remaining foes: <?matchRemainingEnemyCount?>) Could not summon cooperator. Cooperator was unable to join session. Could not summon adversary. Adversary was unable to join session. Summoning aborted. Unable to join session. Summoning aborted. Unable to join session. Could not invade. Unable to join session. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could not invade. Unable to join session. Summoning aborted. Unable to join session. Summoning of cooperator aborted. Cooperator died in their world. Summoning of adversary aborted. Adversary died in their world. Unable to summon cooperator due to time out Unable to summon adversary due to time out Summoning aborted due to time out Summoning aborted due to time out Invasion aborted due to time out %null% %null% %null% %null% %null% %null% %null% %null% %null% Invasion aborted due to time out Summoning aborted due to time out Unable to summon cooperator Unable to summon adversary Unable to be summoned Unable to be summoned Unable to invade %null% %null% %null% %null% %null% %null% %null% %null% %null% Unable to invade Unable to be summoned Could not summon cooperator. Failed to create session. Could not summon adversary. Failed to create session. Unable to be summoned. Failed to join session. Unable to be summoned. Failed to join session. Could not invade. Failed to join session. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could not invade. Failed to join session. Unable to be summoned. Failed to join session. Furled Finger <?joinName?> summoned as a cooperator %null% %null% %null% %null% %null% %null% %null% %null% %null% <?joinName?> summoned as a cooperator Duelist <?joinName?> summoned as an adversary Invaded by Bloody Finger <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by Recusant <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by <?joinName?>! Hunter <?joinName?> summoned Summoned as a Furled Finger cooperator. Help <?hostName?>, Host of Fingers, defeat the area boss! Summoned as a duelist adversary. Defeat <?hostName?>, Host of Fingers! Invading another world. Defeat <?hostName?>, Host of Fingers! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invading another world. Defeat <?hostName?>, Host of Fingers! Summoned to the world of <?hostName?>, Host of Fingers, as a hunter. Help them defeat Bloody Finger <?joinName?>! Summoned to another world. Invading another world. Defeat <?hostName?>! Invading another world. Defeat <?hostName?>! Invading another world. Defeat White Mask Varré! Invading another world. Defeat Old Knight Istvan! Invading another world. Defeat Rileigh the Idle! Invading another world. Defeat Juno Hoslow, Knight of Blood! Invading another world. Defeat Vargram the Raging Wolf and Errant Sorcerer Wilhelm! Invading another world. Defeat Great Horned Tragoth! Summoned to another world. Defeat Bloody Finger Ravenmount Assassin! Summoned to another world. Defeat Sorceress Sellen! Summoned to another world. Defeat Witch-Hunter Jerren! Summoned to another world. Defeat Millicent's sisters! Summoned to another world. Defeat Millicent! You have been ambushed! Defeat Ensha of the Royal Remains! Invading another world. Defeat Magnus the Beast Claw! Furled Finger <?joinName?> summoned as a cooperator %null% %null% %null% %null% %null% %null% %null% %null% %null% <?joinName?> summoned as a cooperator Duelist <?joinName?> summoned as an adversary Invaded by Bloody Finger <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by Recusant <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Invaded by <?joinName?>! %null% %null% %null% %null% %null% %null% %null% %null% %null% Bloody Finger <?joinName?> has invaded %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?joinName?> has invaded %null% %null% %null% %null% %null% %null% %null% %null% %null% <?joinName?> has invaded %null% %null% %null% %null% %null% %null% %null% %null% %null% <?joinName?> has invaded %null% %null% %null% %null% %null% %null% %null% %null% %null% <?joinName?> has invaded Hunter <?joinName?> summoned Hunter <?joinName?> summoned With their objective accomplished, Hunter <?leaveName?> returned to their world Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Host of Fingers accomplished their objective in a distant location. Returning to your world. Host of Fingers defeated. Returning to your world. Host of Fingers defeated. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Host of Fingers defeated. Returning to your world. Invader defeated. Returning to your world. Objective accomplished. Returning to your world. Objective accomplished. Returning to your world. Objective accomplished. Returning to your world. White Mask Varré defeated. Returning to your world. Old Knight Istvan defeated. Returning to your world. Rileigh the Idle defeated. Returning to your world. Juno Hoslow, Knight of Blood defeated. Returning to your world. Vargram the Raging Wolf and Errant Sorcerer Wilhelm defeated. Returning to your world. Great Horned Tragoth defeated. Returning to your world. Bloody Finger Ravenmount Assassin defeated. Returning to your world. Sorceress Sellen defeated. Returning to your world. Witch-Hunter Jerren defeated. Returning to your world. Millicent's sisters defeated. Returning to your world. Millicent defeated. Returning to your world. Defeated Ensha of the Royal Remains. Magnus the Beast Claw defeated. Returning to your world. With their objective accomplished, Hunter <?leaveName?> returned to their world Furled Finger <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died Duelist <?deadName?> has died Bloody Finger <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died Hunter <?deadName?> has died <?roleName?> <?deadName?> has been defeated You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died You died. Returning to your world. %null% %null% %null% %null% %null% You have been defeated. You will revive and return to combat. Furled Finger <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died Duelist <?deadName?> has died Bloody Finger <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died %null% %null% %null% %null% %null% %null% %null% %null% %null% <?deadName?> has died Hunter <?deadName?> has died Furled Finger <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world Duelist <?leaveName?> has returned to their world Bloody Finger <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world Hunter <?leaveName?> has returned to their world Returning to your world Returning to your world Returning to your world %null% %null% %null% %null% %null% %null% %null% %null% %null% Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world %null% Returning to your world Furled Finger <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world Duelist <?leaveName?> has returned to their world Bloody Finger <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world Hunter <?leaveName?> has returned to their world Furled Finger <?leaveName?> was sent back to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> was sent back to their world Hunter <?leaveName?> was sent back to their world Duelist <?leaveName?> was sent back to their world Sent home by the Host of Fingers. Returning to your world. Sent home by the Host of Fingers. Returning to your world. Sent home by the Host of Fingers. Returning to your world. Furled Finger <?leaveName?> has been sent back to their world %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has been sent back to their world Hunter <?leaveName?> has been sent back to their world Duelist <?leaveName?> has been sent back to their world You have been defeated. You will revive and return to combat. The Host of Fingers has died. Returning to your world. The Host of Fingers has died. Returning to your world. Sorceress Sellen has died. Returning to your world. Millicent has died. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% <?roleName?> <?deadName?> has been defeated You may now challenge the area boss The Host of Fingers has begun fighting the area boss. Returning to your world. The Host of Fingers has begun fighting the area boss. Returning to your world. %null% %null% %null% %null% The Host of Fingers has begun fighting the area boss. Returning to your world. %null% %null% %null% %null% The Host of Fingers has accomplished their objective. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Host of Fingers has accomplished their objective. Returning to your world. %null% %null% %null% %null% The Host of Fingers has accomplished their objective. Returning to your world. The Host of Fingers has begun fighting the area boss. Returning to your world. Hunter <?leaveName?> has returned to their world Hunter <?leaveName?> has returned to their world The Host of Fingers has left the area. Returning to your world. <?roleName?> <?leaveName?> has left combat A connection error occurred. Returning to your world. A connection error occurred. Returning to your world. A connection error occurred. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% A connection error occurred. Returning to your world. A connection error occurred. Returning to your world. A connection error occurred. Leaving combat. <?roleName?> <?leaveName?> has left combat Bloody Finger <?deadName?> defeated. Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?deadName?> defeated. Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Defeated <?deadName?>. Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Defeated <?deadName?>. Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Defeated <?deadName?>. Objective accomplished. Returning to your world. Bloody Finger <?leaveName?> has returned to their world. Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusant <?leaveName?> has returned to their world. Objective accomplished. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% <?leaveName?> has returned to their world. Returning to your world. <?roleName?><?deadName?> defeated The Host of Fingers has left the area. Returning to your world. The Host of Fingers has left the area. Returning to your world. The Host of Fingers has left the area. Returning to your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Host of Fingers has left the area. Returning to your world. The Host of Fingers has left the area. Returning to your world. Unable to commence combat. Leaving combat. All combatants have left combat. Leaving combat. You are beyond the boundaries of the multiplayer area. Returning inside. Message was appraised Failed to create message due to network error This summoning pool is now functional <?codenameIcon?><?codenamePCName?> defeated a shardbearer! Someone in the <?codenameIcon?> group defeated a shardbearer! Someone in your group has accomplished something remarkable! %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become the Elden Lord Someone in the <?codenameIcon?> group has become the Elden Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become the Elden Lord Someone in the <?codenameIcon?> group has become the Elden Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become the Elden Lord Someone in the <?codenameIcon?> group has become the Elden Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become the Elden Lord Someone in the <?codenameIcon?> group has become the Elden Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become a Lord Someone in the <?codenameIcon?> group has become a Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become a Lord Someone in the <?codenameIcon?> group has become a Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become a Lord Someone in the <?codenameIcon?> group has become a Lord %null% %null% %null% %null% %null% %null% %null% %null% <?codenameIcon?><?codenamePCName?> has become a Lord Someone in the <?codenameIcon?> group has become a Lord NetworkMessage_dlc01.fmg None DarkSouls3 False Summoned to another world. Defeat Needle Knight Leda and her allies! Summoned to another world. Defeat Sir Ansbach! Summoned to another world. Defeat Needle Knight Leda! Summoned to another world. Defeat Hornsent! Summoned to another world. Defeat Needle Knight Leda! Needle Knight Leda and her allies defeated. Returning to your world. Sir Ansbach defeated. Returning to your world. Needle Knight Leda defeated. Returning to your world. Hornsent defeated. Returning to your world. Needle Knight Leda defeated. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. You died. Returning to your world. The Host of Fingers has died. Returning to world of host. Returning to your world Returning to your world Returning to your world Returning to your world Returning to your world The Host of Fingers returned to their world. Returning to world of host. Furled Finger <?leaveName?> was sent back to their world Sent home by the Host of Fingers. Returning to your world. Furled Finger <?leaveName?> has been sent back to their world You died. Returning to your world. Furled Finger <?deadName?> has died Returning to your world Furled Finger <?leaveName?> has returned to their world Summoning cooperator... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning another cooperator... Drake Warrior Igon summoned as a cooperator Drake Warrior Igon summoned as a cooperator Drake Warrior Igon has died %null% %null% %null% %null% %null% %null% %null% Thiollier summoned as a cooperator Thiollier summoned as a cooperator Thiollier has died %null% %null% %null% %null% %null% %null% %null% Invaded by Thiollier! %null% Thiollier has died %null% %null% %null% %null% %null% %null% %null% Invaded by Swordhand of Night Jolán! %null% Swordhand of Night Jolán has died %null% %null% %null% %null% %null% %null% %null% Pureblood Knight Ansbach summoned as a cooperator Pureblood Knight Ansbach summoned as a cooperator Pureblood Knight Ansbach has died Pureblood Knight Ansbach will be summoned as a cooperator at the appropriate time %null% %null% %null% %null% %null% %null% Thiollier summoned as a cooperator Thiollier summoned as a cooperator Thiollier has died Thiollier will be summoned as a cooperator at the appropriate time %null% %null% %null% %null% %null% %null% Sanguine Noble Nataan summoned as a cooperator Sanguine Noble Nataan summoned as a cooperator Sanguine Noble Nataan has died Sanguine Noble Nataan will be summoned as a cooperator at the appropriate time %null% %null% %null% %null% %null% %null% Hornsent summoned as a cooperator Hornsent summoned as a cooperator Hornsent has died %null% %null% %null% %null% %null% %null% %null% Swordhand of Night, Jolán summoned as a cooperator Swordhand of Night, Jolán summoned as a cooperator Swordhand of Night, Jolán has died %null% %null% %null% %null% %null% %null% %null% Hornsent summoned as an adversary %null% Hornsent has died %null% %null% %null% %null% %null% %null% %null% Moore summoned as an adversary %null% Moore has died %null% %null% %null% %null% %null% %null% %null% Redmane Freyja summoned as an adversary %null% Redmane Freyja has died %null% %null% %null% %null% %null% %null% %null% Needle Knight Leda summoned as an adversary %null% Needle Knight Leda has died %null% %null% %null% %null% %null% %null% %null% Dryleaf Dane summoned as an adversary %null% Dryleaf Dane has died NetworkMessage_dlc02.fmg None DarkSouls3 False DLC dummy TalkMsg.fmg None DarkSouls3 False (dummyText) (dummyText) The Tarnished will soon return. Guided by Grace once lost. The Golden Order is broken to its core. They will fight. And they will die. In an unending curse. For how else is a champion, or a lord, to be born? Brandish the Elden Ring. ...for all of us. The fallen leaves have spoken. Of the return of the Tarnished. To the Lands Between. Elden Ring, O, Elden Ring. Shaper of life, arbiter of fate. Lord of the very stars above. Tarnished warrior, spurned by the grace of gold. Seek that which hath been lost to thee. Across the Sea of Fog, to the Lands Between. Seek the Elden Ring! Brave Tarnished. Mighty warriors, who fought at my side. Await the summons. It will call to thee one day. Heed the fading grace. Listen to the Fingers. Gold commandeth the very stars, giving life its fullest brilliance. Elden Ring, O, Elden Ring. Be ready, once it is shattered. Seek the Elden Ring, O Tarnished. Across the Sea of Fog, to the Lands Between. Become Lord. Enact thy will! Seek the Elden Ring! Long ago, ye Tarnished lost something most dear. The Elden Ring. O Elden Ring. Its gold commanded the very stars, giving life its fullest brilliance. Though shattered, it yet guides thy kin. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though fractured, it yet guides thy kin. Across the Sea of Fog, to the Lands Between. Hoarah Roux, the Gold Mask. Lady Yuliya, the Deathbed Companion. The hideous Dung Eater. And Sir Gideon Orphnier, the All-knowing. Each coveteth the Elden Ring. But their ambitions are yet unmet. Surely thou hast thine own design? Then implore the Two Fingers, for guidance. Across the Sea of Fog, to the Lands Between. To face the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% To stand before the Elden Ring. Face the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% And reclaim what was thine. Elden Ring, O Elden Ring. Its gold commanded the very stars, giving life its fullest brilliance. Shattered, by someone, or something. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fractured, by someone, or something. Godrick, the feeble. Malenia, decayed from birth. General Radahn, slayer of giants. Rykard, the tyrannical serpent. And Morgott, Prince of the Omen. Each, inheriting their own shard, played a part in the Shattering, a war with no end, and no victor. And so the Two Fingers call upon ye, the Tarnished. To cross the Sea of Fog, to the Lands Between. To seek the Elden Ring. Seek the Elden Ring. The fallen leaves tell a story. The great Elden Ring was shattered. In our home, across the fog, the Lands Between. Now, Queen Marika the Eternal is nowhere to be found, and in the Night of the Black Knives, Godwyn the Golden was first to perish. Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring. The mad taint of their newfound strength triggered the Shattering. A war from which no lord arose. A war leading to abandonment by the Greater Will. Arise now, ye Tarnished. Ye dead, who yet live. The call of long-lost grace speaks to us all. Hoarah Loux, chieftain of the badlands. The ever-brilliant Goldmask. Fia, the Deathbed Companion. The loathsome Dung Eater. And Sir Gideon Ofnir, the All-knowing. %null% It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. The Rune of Death was stolen, And the demigods began to fall, starting with Godwyn the Golden. Queen Marika was driven to the brink. The Elden Ring was broken, triggering the Shattering, an internecine war between demigods. The conqueror of the stars, General Radahn. And the Blade of Miquella, Malenia the Severed. These two were the mightiest to remain, and locked horns in combat. But there would be no victor. And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown? It happened an age ago. But when I recall, I see it true. On a night of wint'ry fog. Bearers of Black Knives stole into the dark. And the demigods began to fall, starting with Godwyn the Golden. Queen Marika was driven to the brink. The Shattering ensued; a war that wrought only darkness. The Elden Ring was broken, but by whom? And why? What could the Demigods ever hope to win by warring? The conqueror of the stars, General Radahn. And the Blade of Miquella, Malenia the Severed. These two were the mightiest to remain, and locked horns in combat. But why was there no victor? And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown? You think this is the one, Torrent? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is that him, Torrent? Is that her, Torrent? Don't worry, it's not too late. He is sure to seek the Elden Ring. She is sure to seek the Elden Ring. ...For that is their curse. Don't worry Torrent, fortune is on his side. Don't worry Torrent, fortune is on her side. We found him here, after all. We found her here, after all. One of his kind is sure to seek the Elden Ring. One of her kind is sure to seek the Elden Ring. ...Even if it does violate the Golden Order... %null% Foul Tarnished, In search of the Elden Ring. Emboldened by the flame of ambition. Hrah! Someone must extinguish thy flame. Let it be Margit the Fell! %null% Mighty dragon, thou'rt a trueborn heir. Lend me thy strength, o kindred. Deliver me unto greater heights. ...Well. A lowly Tarnished, %null% %null% %null% %null% %null% %null% %null% %null% %null% playing as a lord. I command thee, kneel! I am the lord of all that is golden! %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% <panting> Ahh, truest of dragons. Lend me thy strength... Nnngh! <panting> Forefathers, one and all... Great King Godfrey... Bear witness! %null% It's been a long while, Morgott. Long and hard didst thou fight. Tarnished Warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Spurned by the grace of gold. Be assured, the Elden Ring resteth close at hand. Alas, I am returned. To be granted audience once more. Upon my name as Godfrey, The first Elden Lord! %null% Nngh! That will be all. Thou didst me good service, Serosh. I've given thee courtesy enough. Rrraaargh! <exhales> Now I fight as Hoarah Loux! Warrior! %null% %null% %null% %null% Dearest Miquella. You must abide alone a while. No one else will take you. Never again, I swear! Welcome, honoured guest. To the birthplace of our dynasty! %null% %null% %null% Foul Tarnished. Graceless Tarnished. What is thy business with these thrones? Ahh... Godrick the Golden. The twin prodigies, Miquella and Malenia. General Radahn. Praetor Rykard. Lunar Princess Ranni. Wilful traitors, all. Thy kind are all of a piece. Pillagers, come seeking vengeance upon the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pillagers. Emboldened by the flame of ambition. Ngh! Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings. %null% O, Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% O Destined Death... Become my blade, once more. <long exhalation> %null% Ahh, art thou come to be born anew? Be not afraid, there is no pain... <children giggling> Hush, little culver. Hush, fair maid. I'll soon birth thee anew, a sweeting fresh and pure... %null% Ahh, my beloved... Have no fear, I will hold thee. Patience... Ye will be countless born, forever and ever. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ye will be countless, born, forever. Defiler of mother's rich slumber. Upon my name as Ranni the Witch, thou wilt not go unpunished. After death, quite the tale will be thine to tell. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth. Ahh, my sweet children... Have no fear, I will hold thee. Patience... Ye will be countless born, forever and ever. Upon my name as Ranni the Witch. Mother's rich slumber shall not be disturbed by thee. Foul trespasser. Send word far and wide. Of the last Queen of Caria, Rennala of the Full Moon. And the majesty of the night she conjureth. %null% I dreamt for so long. My flesh was dull gold...and my blood, rotted. Corpse after corpse, left in my wake... As I awaited...his return. ...Heed my words. I am Malenia. Blade of Miquella. And I have never known defeat. Sweet Tarnished... %null% %null% %null% %null% %null% %null% %null% %null% %null% Dearest companion... Did you not heed my warning? Your greed knows no end. You would steal the last drop of warmth from his empty frame? %null% %null% %null% %null% %null% %null% %null% %null% %null% After all you've taken, you still want more? Then you will have to kill me. I am Malenia, Sword of Miquella. And I have never known defeat. %null% My dear twin, accept this gift. A gift of abundance, my last drop of dew. Let all things flourish, whether graceful, or malign. Wait. The scarlet bloom flowers once more. You will witness true horror. Now, rot! %null% %null% Farewell, then. May your visit be fruitful. %null% Hmm... Very well. You... A fitting sacrifice you shall be, for the Serpent King. %null% %null% %null% %null% %null% %null% %null% %null% %null% Join the Serpent King, as family... And devour the gods with me! %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, we will devour the very gods! %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% General Radahn is cursed ever to wander. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before we begin, allow me to paint you the full picture. Eaten from the inside, by Malenia's scarlet rot, his wits are long gone. Now he gathers the corpses of former friends and foes alike, gorging on them, like a dog. Howling at the sky. %null% O Erdtree, you shall burn. Burn, for the sake of the new Lord. Thank you. For guiding me here. The one who walks alongside flame, Shall one day meet the road of Destined Death. Good-bye. I hope you will become Lord. Lord of each and all. %null% %null% Aaargh! Aargh! <guttural moan> Nngghaa! Argh! <great howl> %null% %null% Now wilt ye serve, each and all. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Elden Lord is crowned. The new Elden Lord, steward of a fracturing world. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so beginneth the age of fracture... The fallen leaves tell a story. Of how a Tarnished, of no renown, became Elden Lord. The fallen leaves tell a story. Of how a Tarnished became Elden Lord. In our home, across the fog, the Lands Between. Our seed will look back upon us, and recall. An Age of Fracture. Our seed will look back upon us, and recall. The Age of Order. The Age Absolute. Our seed will look back upon us, and recall. The Age of the Duskborn Our seed will look back upon us, and recall. The reviled curse that defined our age. The Blessing of Despair. %null% ...The battle is over, I see. I do solemnly swear. To every living being, and every living soul. Now cometh the age of the stars. A thousand year voyage under the wisdom of the Moon. Here beginneth the chill night that encompasses all, reaching the great beyond. Into fear, doubt, and loneliness... As the path stretcheth into darkness... Well then. Shall we? My fair consort, eternal. ...The battle is over, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...All matters are settled, then. I do solemnly swear. To all the hearts that remain in thy thrall. %null% %null% %null% %null% %null% %null% %null% %null% %null% To all life, and the souls harboured therein. Now comes the age of the mind. A thousand year voyage, governed by the wisdom of the Moon. All shall be encompassed, in a still and silent night, unending. And thought shall turn to fear, emptiness, life... And a path stretching into the darkness... Let us go, together. My dear consort, eternal. %null% Lord of Frenzied Flame... I will seek you, as far as you may travel... To deliver you what is yours. Destined Death. Young seedling, young seedling. Return to the bosom of earth. But remember well, Thou'rt mine. So shall I give of myself. This is for thee. Mine abundance, my drop of dew. Quench thy thirst, throughout thy frame. Blossom and burgeon, time and again. Grow larger, stronger. Until the day cometh. When thou canst share in my dream. Elden Ring, O Elden Ring. Beget Order most elegant, from my tender reverie. %null% If thou covetest the throne, Impress my vision upon thine heart. In the new world of thy making, all things will flourish, whether graceful, or malign. %null% Greetings. Traveller from beyond the Fog. I am Melina. I offer you an accord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And one other. Whom grace would again bless. A Tarnished of no renown. Cross the fog, to the Lands Between. To stand before the Elden Ring. And become the Elden Lord. %null% %null% %null% The Rune of Death is unbound. Black flames have devoured the Erdtree, %null% %null% %null% %null% %null% %null% %null% %null% %null% and the Lands Between are shrouded by Death's dark fate. But the flames will also burn the impenetrable thorns. Farewell it is, then. You'll be Elden Lord, yet. Well, if you really are that gullible... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ngh! then stay away from the Volcano Manor! Bye now! Take care! %null% %null% %null% Lord host, I could not be more content. I found knowledge, and then found someone. That someone was you. And now, inside you, here I am... %null% Well well well? I should have known, you scheming little thief. The gods demand vengeance. Vengeance! He he he he he... My sincerest gratitude. I thought I'd never wrench that thing open. You're the finest customer a man ever had! This is how you die, you disgusting Tarnished. Don't worry, I've got big plans for you. After you snuff it... <screaming> <screaming> (explained above) Unleash it upon them! A cursed blessing to all! (scream of pain) Have you heard of the Finger Maidens? %null% %null% %null% %null% %null% %null% %null% %null% %null% They serve the Two Fingers, offering guidance, and aid, to the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you, I am afraid, are maidenless. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can play the role of maiden. %null% %null% %null% %null% %null% %null% %null% %null% %null% Turning runes into strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% To aid you in your search for the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% You need only take me with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the foot of the Erdtree. Then it's settled. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon me by grace to turn runes into strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, another matter. %null% %null% %null% %null% %null% %null% %null% %null% %null% I bequeath to you this ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Use it to traverse great distances. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will summon a spectral steed named Torrent. %null% %null% %null% %null% %null% %null% %null% %null% %null% Torrent has chosen you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Treat him with respect. I understand. I'm asking you to put faith in but a stranger. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yet I'm certain that we can reach an understanding. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon me by grace if you should reconsider. Have you reconsidered my offer? Shall I turn your runes to strength? %null% %null% %null% %null% %null% %null% %null% %null% %null% Let my hand rest upon you, for but a moment. Phew. It is done. This tiny golden aura is the grace of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% This light once shone in the eyes of your Tarnished brethren. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now it is all that guides you. Or so I hear. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can see them, can't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% The rays of grace, that guide you through your burden. Me? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm searching. %null% %null% %null% %null% %null% %null% %null% %null% %null% For my purpose, given to me by my mother inside the Erdtree, long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the reason that I yet live, burned and bodiless. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is something for which I must apologise. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've acted the Finger Maiden, yet can offer no guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am no maiden. My purpose…was long ago lost. Upon the cliff, in Castle Stormveil, is a shardbearer. %null% %null% %null% %null% %null% %null% %null% %null% %null% A demigod who inherited a fragment of the shattered Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% If the rays of grace signal the castle, %null% %null% %null% %null% %null% %null% %null% %null% %null% then the Elden Ring beckons you. %null% %null% %null% %null% %null% %null% %null% %null% %null% As an ally by pact, %null% %null% %null% %null% %null% %null% %null% %null% %null% ...I pray that you are fit... %null% %null% %null% %null% %null% %null% %null% %null% %null% To face the challenge presented by the Ring. Spoken echoes linger here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Words of Queen Marika, who vanished long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you wish, I will share them with you. Very well. In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% My Lord, and thy warriors. I divest each of thee of thy grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% With thine eyes dimmed, ye will be driven from the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ye will wage war in a land afar, where ye will live, and die. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well? Perhaps that might serve you in lieu of a maiden's guidance. Of course. Perhaps there is no need. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell me if you should change your mind. Spoken echoes of Queen Marika linger here, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Shall I share them with you? In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, after thy death, I will give back what I once claimed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Return to the Lands Between, wage war, and brandish the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grow strong in the face of death. Warriors of my lord. Lord Godfrey. In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree governs all. The choice is thine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Become one with the Order. Or divest thyself of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% To wallow at the fringes; a powerless upstart. In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hear me, Demigods. My children beloved. %null% %null% %null% %null% %null% %null% %null% %null% %null% Make of thyselves that which ye desire. Be it a Lord. Be it a God. %null% %null% %null% %null% %null% %null% %null% %null% %null% But should ye fail to become aught at all, ye will be forsaken. %null% %null% %null% %null% %null% %null% %null% %null% %null% Amounting only to sacrifices... In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% O Radagon, leal hound of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt yet to become me. Thou'rt yet to become a god. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let us be shattered, both. Mine other self. In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% I declare mine intent, to search the depths of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Through understanding of the proper way, our faith, our grace, is increased. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those blissful early days of blind belief are long past. %null% %null% %null% %null% %null% %null% %null% %null% %null% My comrades; why must ye falter? In Marika's own words. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Guidance hath delivered ye through each ordeal, to the place ye stand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Put the Giants to the sword, and confine the flame atop the mount. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let a new epoch begin. An epoch glistening with life. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brandish the Elden Ring, for the Age of the Erdtree! Forgive me. I've been...testing you. %null% %null% %null% %null% %null% %null% %null% %null% %null% To see whether or not grace truly does guide you. %null% %null% %null% %null% %null% %null% %null% %null% %null% And...whether you are fit to face the challenge that entails. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems my worries were unfounded. %null% %null% %null% %null% %null% %null% %null% %null% %null% Torrent had your measure from the very start. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whereas I merely pretended. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is but one other thing I can do to offer you guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can take you to the Roundtable Hold... %null% %null% %null% %null% %null% %null% %null% %null% %null% Gathering place of Tarnished champions, guided by Grace... Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let my hand rest upon you, for but a moment. Forgive me. I've been...testing you. %null% %null% %null% %null% %null% %null% %null% %null% %null% To determine if the Elden Ring would truly have you. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you had the mettle to endure this long and arduous path. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems my worries were unfounded. %null% %null% %null% %null% %null% %null% %null% %null% %null% Torrent had your measure from the very start. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whereas I merely pretended. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is but one other thing I can do to offer you guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can take you to the Roundtable Hold... %null% %null% %null% %null% %null% %null% %null% %null% %null% Gathering place of Tarnished champions, guided by Grace... Your seamster, Boc... %null% %null% %null% %null% %null% %null% %null% %null% %null% He is always eager to see your return. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, will you talk to him, when you can? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure he would be much contented. Your seamster, Boc... %null% %null% %null% %null% %null% %null% %null% %null% %null% I see him crying, from time to time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think he misses his mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% He wants someone to tell him he's beautiful. %null% %null% %null% %null% %null% %null% %null% %null% %null% Does being born of a mother... %null% %null% %null% %null% %null% %null% %null% %null% %null% Mean one behaves in such a manner? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is there...another person inside of you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you...want that to happen? %null% %null% %null% %null% %null% %null% %null% %null% %null% I sense no malice. Do as you think best. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello, other you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Melina, and I have an accord with this person. %null% %null% %null% %null% %null% %null% %null% %null% %null% We might be together for some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pleased to meet you. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is there...another person inside of you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you...want that to happen? %null% %null% %null% %null% %null% %null% %null% %null% %null% I sense no malice. Do as you think best. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello, other you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Melina, and I am travelling with this person. %null% %null% %null% %null% %null% %null% %null% %null% %null% We might be together for some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pleased to meet you. The Erdtree...is close. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only a little further till the foot of the Erdtree, and the accord is fulfilled. %null% %null% %null% %null% %null% %null% %null% %null% %null% It takes me back. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was born at the foot of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where mother gave me my purpose. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though now, everything is lost to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I...have to ascertain for myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% The reason for which I live, burned and bodiless. My utmost thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% For bringing me to the base of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here, I can govern my own movement. %null% %null% %null% %null% %null% %null% %null% %null% %null% And thus, the accord is fulfilled. %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall depart to ascertain the purpose I was given. %null% %null% %null% %null% %null% %null% %null% %null% %null% Farewell. %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall leave Torrent, and the power to turn runes into strength, here with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I wish you luck, in realising your ambition. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have fought long and hard. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have no doubt you will become Elden Lord. May you take the throne. Hello again, old friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me, Melina. Your travelling companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me a moment to converse with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You were unable to enter the Erdtree, no? %null% %null% %null% %null% %null% %null% %null% %null% %null% Prevented by the mantle of barbs. %null% %null% %null% %null% %null% %null% %null% %null% %null% The thorns are impenetrable. %null% %null% %null% %null% %null% %null% %null% %null% %null% A husk of the Erdtree's being; that spurns all that exists without. %null% %null% %null% %null% %null% %null% %null% %null% %null% The only way to stand before the Elden Ring... %null% %null% %null% %null% %null% %null% %null% %null% %null% and become the Elden Lord...is to pass the thorns. %null% %null% %null% %null% %null% %null% %null% %null% %null% My purpose serves to aid in that very act. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I'd like you to undertake a new journey, with me. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I can set the Erdtree aflame. %null% %null% %null% %null% %null% %null% %null% %null% %null% And guide you. Down the path to becoming Elden Lord. I wish to journey with you once more. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I can set the Erdtree aflame. %null% %null% %null% %null% %null% %null% %null% %null% %null% And guide you. Down the path to becoming Elden Lord. Think not, of the kindling. %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall see to that. %null% %null% %null% %null% %null% %null% %null% %null% %null% All I ask of you is to make the journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the snowy mountaintops of the giants, far above the clouds. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm asking you to commit a cardinal sin. %null% %null% %null% %null% %null% %null% %null% %null% %null% But it must be done to reach the path beyond. %null% %null% %null% %null% %null% %null% %null% %null% %null% And that is the path I wish to travel. %null% %null% %null% %null% %null% %null% %null% %null% %null% What is your mind? There is something I'd like to say. %null% %null% %null% %null% %null% %null% %null% %null% %null% My purpose was given to me by my mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now, I act of my own volition. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have set my heart upon the world that I would have. %null% %null% %null% %null% %null% %null% %null% %null% %null% Regardless of my mother's designs. %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't allow anyone to speak ill of that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not even you. We're almost there. %null% %null% %null% %null% %null% %null% %null% %null% %null% The flame of ruin lies just ahead. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad it was you I travelled with. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must tender my thanks to Torrent, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you, Torrent. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please continue to lend your aid. Till the end. I have long observed the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% This world is in dire need of repair... %null% %null% %null% %null% %null% %null% %null% %null% %null% and Death...indiscriminate... %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you prepared... %null% %null% %null% %null% %null% %null% %null% %null% %null% To commit a cardinal sin? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let my hand rest upon you, for but a moment. Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell me, when you are fully prepared. Are you ready to commit a cardinal sin? If you intend to claim the frenzied flame, %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask that you cease. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is not to be meddled with. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is chaos, devouring life and thought unending. %null% %null% %null% %null% %null% %null% %null% %null% %null% However ruined this world has become, however mired in torment and despair... %null% %null% %null% %null% %null% %null% %null% %null% %null% Life endures. Births continue. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is beauty in that, is there not? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you would become Lord, do not deny this notion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, leave the frenzied flame alone. I shall see to the kindling. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is a purpose which I choose to fulfil. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, please... Leave the frenzied flame alone. The frenzied flame is not to be meddled with. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is chaos, devouring life and thought unending. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, please... Leave the frenzied flame alone. I ask you, one more time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, seek not the frenzied flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% As one who strives to become a Lord, %null% %null% %null% %null% %null% %null% %null% %null% %null% deny not the lives, the new births of this world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those who would are not fit to be called Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the land they preside over is lifeless. Please, put a stop to this madness. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Lord of Frenzied Flame is no lord at all. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the land they preside over is lifeless. You...have inherited the frenzied flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% A pity. You are no longer fit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our accord ends here. %null% %null% %null% %null% %null% %null% %null% %null% %null% But remember... %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you rise, as the Lord of Chaos, %null% %null% %null% %null% %null% %null% %null% %null% %null% I will kill you, as sure as night follows day. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such is my duty, for allowing you the strength of runes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodbye, my companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodbye, Torrent... You...have inherited the frenzied flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% A pity. You are no longer fit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our journey together ends here. %null% %null% %null% %null% %null% %null% %null% %null% %null% And remember... %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you rise as the Lord of Chaos, %null% %null% %null% %null% %null% %null% %null% %null% %null% I will kill you, as sure as night follows day. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such is my duty, for allowing you the strength of runes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodbye, my companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodbye, Torrent... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% You, please, I can read them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your fingers, please, your fingers... Oh, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh..ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Within the fog, a gaping hole. Beyond the fog, one cursed by blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Below the surface, traces of those who lurk in the shadows. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the east, the east. Should you desire… Oh, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh..ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Heavens, how can this be! %null% %null% %null% %null% %null% %null% %null% %null% %null% A dreadful sign! Truly dreadful! %null% %null% %null% %null% %null% %null% %null% %null% %null% You will face wrath, then madness, and finally, chaos. %null% %null% %null% %null% %null% %null% %null% %null% %null% Turn back. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a path you must forsake. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dread awaits you in the south. Blackest dread! Dragon slayer... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohhh, dragon slayer... %null% %null% %null% %null% %null% %null% %null% %null% %null% You unfeeling barbarian. %null% %null% %null% %null% %null% %null% %null% %null% %null% Planning to feast? On dragon? %null% %null% %null% %null% %null% %null% %null% %null% %null% At an abandoned church on that wee isle. %null% %null% %null% %null% %null% %null% %null% %null% %null% You would devour the heart of an ancient? %null% %null% %null% %null% %null% %null% %null% %null% %null% You wretched, undeserving brute! Oh, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh..ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Head to the foundation of gold, Tarnished... %null% %null% %null% %null% %null% %null% %null% %null% %null% Traverse Raya Lucaria; "Glintstone Eventide"… %null% %null% %null% %null% %null% %null% %null% %null% %null% …and reunite the half crescents, at the Grand Lift. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, but the bridge is collapsed, and cannot be crossed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only, why should that matter! %null% %null% %null% %null% %null% %null% %null% %null% %null% Stormveil Castle still stands tall! Oh, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh..ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella's favour can be yours… %null% %null% %null% %null% %null% %null% %null% %null% %null% Slaughter, slaughter, slaughter... The all-hearing slaughtered, but alas, it was for naught. %null% %null% %null% %null% %null% %null% %null% %null% %null% But all you need do, is snatch it from the big pot. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Pity the poor, poor fool! Oh, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh..ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% …Are you one for festivals? Or flowers? %null% %null% %null% %null% %null% %null% %null% %null% %null% To the South, a grand festival to make the stars turn. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the East, the hardened bud of a flower to be. %null% %null% %null% %null% %null% %null% %null% %null% %null% But dare you enter? %null% %null% %null% %null% %null% %null% %null% %null% %null% Into the heart of the scarlet rot? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...ahhh... What a pity it is, to be without the right. %null% %null% %null% %null% %null% %null% %null% %null% %null% All you can do is stand, at a loss. %null% %null% %null% %null% %null% %null% %null% %null% %null% Without even the half crescents that wish to be whole. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before the unmoving, unfeeling Grand Lift ahead. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Or, are you planning to throw yourself to the waters? %null% %null% %null% %null% %null% %null% %null% %null% %null% To find the coward's passage, through the dim cavern? %null% %null% %null% %null% %null% %null% %null% %null% %null% What a pity it is, to be without the right. Oh, bless you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Bless you... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% You. The one who holds both half crescents. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take the path to the Grand Lift ahead. %null% %null% %null% %null% %null% %null% %null% %null% %null% For you...are the one who will be Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Bear witness, one and all! The Lord is returned! %null% %null% %null% %null% %null% %null% %null% %null% %null% The Elden Lord is come again! Oh, bless you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh..ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% To the east...ruins of gold. To the west...the serpent's sacrilege. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wherever the path leads, so shall you follow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wherever the path leads, only more sorrow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis a curse! A curse! The curse of Queen Marika! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...ahh... Ha...ha... The Fingers I served once prophesied... %null% %null% %null% %null% %null% %null% %null% %null% %null% A Tarnished would one day become Elden Lord and restore the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely you see it, too? %null% %null% %null% %null% %null% %null% %null% %null% %null% The gold that enshrouds the heavens. The great tree which begets the pillars of light. %null% %null% %null% %null% %null% %null% %null% %null% %null% O Tarnished, hasten to the foot of the tree. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% And whatever you might face... %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers will surely guide you... Turn back. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahead lies the Land of the Giants' Flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the way forth is forbidden. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Hear me. The burning of the Erdtree is the first cardinal sin. %null% %null% %null% %null% %null% %null% %null% %null% %null% Doing so will unbind Destined Death, and slay the world itself. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Who would dare put you up to such a task? %null% %null% %null% %null% %null% %null% %null% %null% %null% Most certainly not the Fingers! Ohh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, Lord Godwyn... %null% %null% %null% %null% %null% %null% %null% %null% %null% Such cruelty, such humiliation... %null% %null% %null% %null% %null% %null% %null% %null% %null% My poor, sweet lordling should have died a true death. %null% %null% %null% %null% %null% %null% %null% %null% %null% As the first of the demigods to die. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a martyr to Destined Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% But why must it yet bring such disgrace? %null% %null% %null% %null% %null% %null% %null% %null% %null% A scion of the golden bough, sentenced to live in Death... %null% %null% %null% %null% %null% %null% %null% %null% %null% How could such a thing come to be... %null% %null% %null% %null% %null% %null% %null% %null% %null% <sobbing> Ohh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, Lord Godwyn... %null% %null% %null% %null% %null% %null% %null% %null% %null% My poor, sweet lordling should have died a true death. %null% %null% %null% %null% %null% %null% %null% %null% %null% A scion of the golden bough, sentenced to live in Death... %null% %null% %null% %null% %null% %null% %null% %null% %null% How could such a thing come to be... %null% %null% %null% %null% %null% %null% %null% %null% %null% <sobbing> Ha, ha, ha! A curse! A curse upon you! %null% %null% %null% %null% %null% %null% %null% %null% %null% Your path leads only to death! You godless brute. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll soil your hands soon enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% With mortal sin! Are you that new Tarnished? %null% %null% %null% %null% %null% %null% %null% %null% %null% You've done well. I am Enia, the Finger Reader. %null% %null% %null% %null% %null% %null% %null% %null% %null% I interpret the words of the Fingers, envoys to the Greater Will. %null% %null% %null% %null% %null% %null% %null% %null% %null% Look there. The Fingers tremble. To welcome you, shardbearer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let their wisdom wash over you. %null% %null% %null% %null% %null% %null% %null% %null% %null% "Great Elden Ring, root of the Golden Order." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Anchor of all lands, giver of grace, wellspring of all joy." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Until it was shattered." %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tragic corruption of the Order has taken its toll." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Across the realm, life lies in ruin. Fallen to pieces." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Foul curses and misery spread, unabating." %null% %null% %null% %null% %null% %null% %null% %null% %null% "But the Greater Will has not abandoned the realm, nor the life that inhabits it." %null% %null% %null% %null% %null% %null% %null% %null% %null% "So it is that the Tarnished are guided by grace. Called to act." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Seek another of its kind." %null% %null% %null% %null% %null% %null% %null% %null% %null% "To become Elden Lord, and restore the Golden Order." Let the words of the Fingers guide you. Ahh, Great Runes are the stuff of demigods; %null% %null% %null% %null% %null% %null% %null% %null% %null% the children of the goddess, Queen Marika. She who is vessel of the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tainted by the strength of their runes, her children warred, but none could become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so grace was extended, to your kind, the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Listen, the Fingers speak. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The Greater Will has long renounced the demigods." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Tarnished, show no mercy. Have their heads. Take all they have left." %null% %null% %null% %null% %null% %null% %null% %null% %null% "The Fingers have willed it so." %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Indeed. But remember one thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% The demigods are each and all the direct offspring of Queen Marika. %null% %null% %null% %null% %null% %null% %null% %null% %null% Godrick the Grafted was but a distant relation... %null% %null% %null% %null% %null% %null% %null% %null% %null% The runt of the litter, his divine blood sorely diluted. Well, well… I see… %null% %null% %null% %null% %null% %null% %null% %null% %null% A remembrance of gold has found its way into your possession. %null% %null% %null% %null% %null% %null% %null% %null% %null% Demigods, and even the greater of the champions, %null% %null% %null% %null% %null% %null% %null% %null% %null% are hewn by the Erdtree upon their end, into remembrances. %null% %null% %null% %null% %null% %null% %null% %null% %null% They are…valuable indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% These remembrances yet house the power of their former masters. %null% %null% %null% %null% %null% %null% %null% %null% %null% And should you wish to wield that same power, well… %null% %null% %null% %null% %null% %null% %null% %null% %null% I will lend you the strength of the Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh… Do not recoil from my offer. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers guide us all. And you Tarnished, you are here to take, are you not? Ah. You have returned. What is it? Now, go forth. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let the words of the Fingers guide you. I had my doubts, but...my, look at you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only once before have I seen two Great Runes together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Look there. The Fingers shudder with exuberance. %null% %null% %null% %null% %null% %null% %null% %null% %null% "Fine work, brave Tarnished. The Greater Will is pleased." %null% %null% %null% %null% %null% %null% %null% %null% %null% "You have earned the right to become Elden Lord." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Now, seek the Erdtree, and an audience with Queen Marika." %null% %null% %null% %null% %null% %null% %null% %null% %null% "To become Elden Lord, and restore the Golden Order." %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers expect... %null% %null% %null% %null% %null% %null% %null% %null% %null% As much from you as they do young Gideon. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this. A token of farewell. Now, go forth. %null% %null% %null% %null% %null% %null% %null% %null% %null% Become Elden Lord. Queen Marika is the vessel of the Elden Ring, carrier of its vision. %null% %null% %null% %null% %null% %null% %null% %null% %null% A god, in truth. %null% %null% %null% %null% %null% %null% %null% %null% %null% But after the Elden Ring's shattering, she was imprisoned in the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% A grim punishment for shattering the Order, despite her godhood. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers speak... %null% %null% %null% %null% %null% %null% %null% %null% %null% "Marika's trespass demanded a heavy sentence." %null% %null% %null% %null% %null% %null% %null% %null% %null% "But even in shackles, she remains a god, and the vision's vessel." %null% %null% %null% %null% %null% %null% %null% %null% %null% "Confer Great Runes to become Elden Lord, and join Queen Marika as her consort." %null% %null% %null% %null% %null% %null% %null% %null% %null% "The Fingers have willed it so." %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, you may go. Well, you managed to return. %null% %null% %null% %null% %null% %null% %null% %null% %null% You know what this means. The Erdtree has spurned you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers remain still. %null% %null% %null% %null% %null% %null% %null% %null% %null% Shaken by this turn of events, they are busy consulting the Greater Will. %null% %null% %null% %null% %null% %null% %null% %null% %null% When they are finished, the Fingers will again offer their guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% But thousands, if not tens of thousands, of moons must first pass. %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter for me. But you? How will you ever manage the wait... %null% %null% %null% %null% %null% %null% %null% %null% %null% My, oh, my... It may be thousands upon thousands of moons before the fingers again offer their guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% My, oh, my. Whatever will you do… Heavens forbid... %null% %null% %null% %null% %null% %null% %null% %null% %null% That is not the domain of mere men. %null% %null% %null% %null% %null% %null% %null% %null% %null% The burning of the Erdtree is the first cardinal sin. And you say you seek the power of the Rune of Death, too? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Rune of Death goes by two names; the other is Destined Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% The forbidden shadow, plucked from the Golden Order upon its creation… %null% %null% %null% %null% %null% %null% %null% %null% %null% Unleashing the rune now would be unthinkable... %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers would never permit it. Nor would the Greater Will. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% But here we are... %null% %null% %null% %null% %null% %null% %null% %null% %null% The Fingers, dormant, severing our link to the Greater Will. %null% %null% %null% %null% %null% %null% %null% %null% %null% The realm, and all life, in ruins. Impossible events transpire, beyond the ken of the Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who is to say that the cardinal sin must be cardinal forever? %null% %null% %null% %null% %null% %null% %null% %null% %null% Go on. Finish the job. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take the course you deem most worthy. You must find kindling. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only the smoldering flame in the Great Forge of the Giants, on the highest peak in the Lands Between, can burn the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% But special kindling is required to reignite the flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the flame to burn the Erdtree, a sacrifice is needed. Of one who envisions the flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% And can lead you to the Rune of Death. You've done it, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% What use do you have for me, now? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am a Finger Reader. I will remain here, until their dialogue ends, and the Fingers speak again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do as you please. Take whatever course seems most worthy to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, you may go. Heh, heh, heh. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'd force this tired old crone to work, even now? %null% %null% %null% %null% %null% %null% %null% %null% %null% A harder taskmaster have I never met. Don't worry, my dear. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll see it to the end with you, if it please. Now, go forth. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do what you believe is right. Oh, such a fine gift, I will gladly accept. %null% %null% %null% %null% %null% %null% %null% %null% %null% But don't raise your hopes; %null% %null% %null% %null% %null% %null% %null% %null% %null% I have no secrets for you to plunder. %null% %null% %null% %null% %null% %null% %null% %null% %null% I lost my appetite for them a lifetime ago, or more. <sleeping> A pleasure to meet thee, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the witch Renna. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd heard tell of a Tarnished hurtling about atop a spectral steed. %null% %null% %null% %null% %null% %null% %null% %null% %null% And upon looking into the matter, %null% %null% %null% %null% %null% %null% %null% %null% %null% the talk, I surmise, is of thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt possessed of the power, no? %null% %null% %null% %null% %null% %null% %null% %null% %null% To call forth the spectral steed named Torrent. Ah. As I had hoped. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was entrusted this, for thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% By Torrent's former master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis a bell for calling forth spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon them with it, from ash unreturned to the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% The spirits will obey thine command but briefly, as they recall battles past. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now it is thine. To do with as thou wishest. Forgive mine intrusion, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt we shall again meet. But all the same, learn well the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% How long will it be, I wonder... %null% %null% %null% %null% %null% %null% %null% %null% %null% Before the Tarnished tire of obeisance to the Two Fingers? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... This way, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% May I have a word? Trifle not with me, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or didst thou merely forget? %null% %null% %null% %null% %null% %null% %null% %null% %null% The name of the spectral steed thou callest? I will ask thee again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt possessed of the power, no? %null% %null% %null% %null% %null% %null% %null% %null% %null% To call forth the spectral steed named Torrent. Quite the stubborn one, aren't we? %null% %null% %null% %null% %null% %null% %null% %null% %null% Wise, in a way. The Lands Between are home to liars and cheats aplenty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps thine ample mistrust will be to thy benefit. %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall leave this for thee, at the behest of Torrent's former master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take it, shouldst thou overcome thy suspicion. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... What hopest thou to profit? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% No sense in arguing, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt a wild one, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Torrent hath quite the ruffian chosen... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Let us speak of the past, a while. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was once an Empyrean. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of the demigods, only I, Miquella, and Malenia could claim that title. %null% %null% %null% %null% %null% %null% %null% %null% %null% Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I would not acquiesce to the Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would not be controlled by that thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers and I have been cursing each other ever since... %null% %null% %null% %null% %null% %null% %null% %null% %null% And the Baleful Shadows...are their assassins. Oh, again we cross paths. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe I said my name was Renna, when last we met. %null% %null% %null% %null% %null% %null% %null% %null% %null% It pleaseth me to see Torrent hale and hearty... %null% %null% %null% %null% %null% %null% %null% %null% %null% But Tarnished, what business hast thou here? %null% %null% %null% %null% %null% %null% %null% %null% %null% I have no memory of inking thee an invitation. Mm? a Tarnished, here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou must have some business in mind, to come all this way. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I have no memory of inking thee an invitation. I see. Quite the sleuth, aren't we. %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I am the witch Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% I stole a fragment of the Rune of Death, and used it to forge the godslaying black knives through fearsome rite. %null% %null% %null% %null% %null% %null% %null% %null% %null% I did it all. %null% %null% %null% %null% %null% %null% %null% %null% %null% But sadly for thee, the cursemark thou seekest is not to be found here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have slain the body I was born into, and cast it away. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it is upon that flesh the cursemark is carved. Hah! %null% %null% %null% %null% %null% %null% %null% %null% %null% And why should I reveal that to thee? %null% %null% %null% %null% %null% %null% %null% %null% %null% I performed the act not to bury the past, nor in shame of the deed, %null% %null% %null% %null% %null% %null% %null% %null% %null% but all the same, thy begging compels me not a jot. %null% %null% %null% %null% %null% %null% %null% %null% %null% The cursemark thou seekest is not here. That is all I will say. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, begone. The cursemark thou seekest is not here. That is all I will say. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, begone. Oh, is that so? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou wouldst render me aid, is that thy proposal? %null% %null% %null% %null% %null% %null% %null% %null% %null% Affording thyself opportunity to grope about for the cursemark's location, no doubt? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well... %null% %null% %null% %null% %null% %null% %null% %null% %null% There's nothing wrong with a well-laid scheme. %null% %null% %null% %null% %null% %null% %null% %null% %null% What's more, if my past and past wounds beckon to thee, %null% %null% %null% %null% %null% %null% %null% %null% %null% I am curious enough to see what thy destiny portends... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll allow it. Enter my service. %null% %null% %null% %null% %null% %null% %null% %null% %null% And good hunting to thee. Hah! %null% %null% %null% %null% %null% %null% %null% %null% %null% No reason in particular, thou claimest? %null% %null% %null% %null% %null% %null% %null% %null% %null% Intriguing. Then mayhaps fate hath steered thee to this reunion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Intriguing. Then mayhaps fate hath steered thee to this encounter. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Wilt thou enter into my service? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the witch Ranni. I stole Death long ago, and search now for the dark path. %null% %null% %null% %null% %null% %null% %null% %null% %null% That I might one day upend the whole of it, and rid the world of all that came before. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well? Has that roused thy interest? I see. A choice well made. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt a rare sort. Not many would have accepted the offer. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I require as much of those under my command. %null% %null% %null% %null% %null% %null% %null% %null% %null% I anticipate good work from thee. I see. More's the pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come to me again, shouldst thou change thy heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surrendering thyself into the service of a doll-witch... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is not as frightful as thou fearest... Ah, art thou persuaded to my cause? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, again I shall ask, wilt thou enter into my service? Good, then I ask we proceed with haste. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is, in my service, a half-wolven warrior by the name of Blaidd. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would have thee join him in searching for the hidden treasure of Nokron, the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have called for Blaidd to greet thee below. Take from him the particulars. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, and there wilt thou find Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, also. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am sure the others will be doing just the same. Speak with the three who await thee below. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou needst not indulge them unduly, but they too wish to appraise thy worth. %null% %null% %null% %null% %null% %null% %null% %null% %null% It hath been a passing long time since a newcomer entered my service, after all. Good, then I ask we proceed with haste. %null% %null% %null% %null% %null% %null% %null% %null% %null% Art thou aware of the star that struck Limgrave? %null% %null% %null% %null% %null% %null% %null% %null% %null% It left a vast crater, and through it lieth the Eternal City of Nokron. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go there to find the city's hidden treasure. Ah, yes. Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, can be found below. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like thee, they are in my service. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heed not their peculiarities; feel secure in gaining from them what advantage thou canst. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am sure the others will be doing just the same. Speak with the three who await thee below. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou needst not indulge them unduly, but they too wish to appraise thy worth. %null% %null% %null% %null% %null% %null% %null% %null% %null% It hath been a passing long time since a newcomer entered my service, after all. Ah, allow me to forewarn thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall soon enter my slumber. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it will be some time before I wake. %null% %null% %null% %null% %null% %null% %null% %null% %null% This doll's body is not without its hindrances... %null% %null% %null% %null% %null% %null% %null% %null% %null% Still, I have high hopes for thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% I look forward to the good news when I arise. I shall soon enter my slumber. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it will be some time before I wake. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have high hopes for thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% I look forward to the good news when I arise. ... Ahh...It was thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not Blaidd, it seemeth. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even in my slumber, I sensed it. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is in thy possession, is it not? The hidden treasure of Nokron? %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks. Finally, all the pieces are in place. %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon must I begin my journey. Upon the dark path only I may tread. Ah, but before I leave, I must entrust thee with this. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% My discarded flesh lieth beyond the seal unlocked by it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Upon which is carved the cursemark of thy desire. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can fathom what thy purpose might be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Neither of us is welcomed by the brighter path, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may leave now. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was but brief, but thou gavest me fine service. What is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thy purpose in approaching me was to obtain the cursemark, was it not? %null% %null% %null% %null% %null% %null% %null% %null% %null% You may leave now. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, too, am to depart on a journey. Upon the dark path only I may tread. Ah, but before I leave, I shall entrust thee with this. %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks, for thy sterling efforts. %null% %null% %null% %null% %null% %null% %null% %null% %null% A strange gift, perhaps, but a rare sort such as thee would welcome it, I am sure. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am certain now, fate steered us to our reunion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am certain now, fate steered us to our first encounter. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must thank Torrent too, for his part. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may leave now. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was but brief, but thou gavest me fine service. What is it? You may go. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, too, am to depart on a journey. Upon the dark path only I may tread. ... ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh? A dogged fellow, aren't we? %null% %null% %null% %null% %null% %null% %null% %null% %null% Or is it merely thy habit, to talk to dolls? %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine...fine. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hadn't expected any soul to recognise me in this guise. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now the cat is out the bag, I cannot allow thee thy freedoms. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perform for me a service, as recompense. %null% %null% %null% %null% %null% %null% %null% %null% %null% Eliminate the Baleful Shadows which prowl these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% The name of Ranni the Witch is already sullied by thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will not brook disobedience in this matter. Perform for me a service, as recompense. %null% %null% %null% %null% %null% %null% %null% %null% %null% Eliminate the Baleful Shadows which prowl these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% The name of Ranni the Witch is already sullied by thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will not brook disobedience in this matter. Let us speak of the past, a while. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was once an Empyrean. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of the demigods, only I, Miquella, and Malenia could claim that title. %null% %null% %null% %null% %null% %null% %null% %null% %null% Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is when I received Blaidd. In the form of a vassal tailored for an Empyrean. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I would not acquiesce to the Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% I stole the Rune of Death, slew mine own Empyrean flesh, casting it away. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would not be controlled by that thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers and I have been cursing each other ever since... %null% %null% %null% %null% %null% %null% %null% %null% %null% And the Baleful Shadows...are their assassins. I turned my back on the Two Fingers and we have each been cursing the other since. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Baleful Shadows...are their assassins. Even when I turned my back upon the Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd remained my loyal ally. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though he was created a vassal for an Empyrean, %null% %null% %null% %null% %null% %null% %null% %null% %null% He was a colossal failure, on the part of the Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd, and Iji both... Art willing to give too much to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yet they both understand. What lieth beyond the dark path... %null% %null% %null% %null% %null% %null% %null% %null% %null% That I must betray everything, and rid the world of what came before. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, should I add thee to the list? %null% %null% %null% %null% %null% %null% %null% %null% %null% Another one, kind of heart. As kind of heart as they. Ach, this form hath loosened my tongue. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've let slip too much. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forget what thou'st heard. Forget. O Shadow, thou'rt the last. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell the Two Fingers, %null% %null% %null% %null% %null% %null% %null% %null% %null% That Ranni the Witch cometh, to rend thy flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% With a fateful wound, ne'er to heal. Beautifully fought. %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks. 'Twas more of a challenge than I envisioned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I can finally stand before them. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is farewell, my dear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell Blaidd, and Iji... %null% %null% %null% %null% %null% %null% %null% %null% %null% I love them. So, it was thee, who would become my Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps I needn't have warned thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pleased, however. Thou'rt a fitting choice. %null% %null% %null% %null% %null% %null% %null% %null% %null% I go now, to the night sky. It is there I shall find mine order. %null% %null% %null% %null% %null% %null% %null% %null% %null% I bid thee travel the path of the Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And once all is done, we shall see each other, once more. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I take it thou'st noticed? I shouldn't be surprised. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought I might expound a little further... %null% %null% %null% %null% %null% %null% %null% %null% %null% Upon the order I envision. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mine will be an order not of gold, but the stars and moon of the chill night. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would keep them far from the earth beneath our feet. %null% %null% %null% %null% %null% %null% %null% %null% %null% As it is now, life, and souls, and order are bound tightly together, but I would have them at a great remove. %null% %null% %null% %null% %null% %null% %null% %null% %null% And have the certainties of sight, emotion, faith, and touch... %null% %null% %null% %null% %null% %null% %null% %null% %null% All become impossibilities. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why I would abandon this soil, with mine order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wouldst thou come to me, even now, my one and only Lord? Mine will be an order not of gold, but the stars and moon of the chill night. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I would abandon this soil, with mine Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wouldst thou come to me, even now, my one and only Lord? Well, this is a most unpleasant awakening. %null% %null% %null% %null% %null% %null% %null% %null% %null% The depths of wickedness never fail to surprise me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am saddened. That thou wouldst succumb to such depravity. %null% %null% %null% %null% %null% %null% %null% %null% %null% Led astray by Seluvis, with devious tonic in hand, %null% %null% %null% %null% %null% %null% %null% %null% %null% Didst thou think to have thy way with me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Be gone. Hapless scum. %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't have another whiff of thy rotten breath. I have spoken. Away from my sight. This is the third time, fiend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enough of thy unbearable breath. What hopest thou to profit? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% To think such was thy plot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I refuse to indulge thy fantasies. %null% %null% %null% %null% %null% %null% %null% %null% %null% I relinquished a natural death long, long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... What hopest thou to profit? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmph. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, this is the measure of my Lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps it is precisely what I deserve. %null% %null% %null% %null% %null% %null% %null% %null% %null% …For surrendering myself to delusion. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... ... ... ... ... ... ...! Come, sweetings, become what ye desire. Come, sweetings, time to be born, anew. Be not afeard, little culver. Hush, little culver. Hush, fair maid. %null% %null% %null% %null% %null% %null% %null% %null% I'll soon birth thee anew, a sweeting fresh and pure... Come, Oath-sworn giant! %null% %null% %null% %null% %null% %null% %null% %null% %null% Come, Oath-sworn dragon! %null% %null% %null% %null% %null% %null% %null% %null% %null% Come, Oath-sworn beasts! %null% %null% %null% %null% %null% %null% %null% %null% %null% Come, Blaidd, my child! Fair child, Hermes! Thy fate lieth under my moon. Guide thy moon as thou wishest. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ranni, my little baby... %null% %null% %null% %null% %null% %null% %null% %null% %null% I thank thee... Oh little Ranni, my dear daughter. %null% %null% %null% %null% %null% %null% %null% %null% %null% Weave thy night into being... Where did ye flee, my sweetings? %null% %null% %null% %null% %null% %null% %null% %null% %null% Come out, from whence ye hide. There are books and light aplenty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dither not; come out say I! %null% %null% %null% %null% %null% %null% %null% %null% %null% Or will ye be gravestones? To be better born anew? Ah...thou... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is it thy wish to be born anew? %null% %null% %null% %null% %null% %null% %null% %null% %null% To become a sweeting, reborn of my beloved egg? Ah...thou... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is it thy wish to yet again be born anew? Now, bear this sweeting into life anew. Be not alarmed, nor afeard. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would birth thee as a sweeting, fair and fine. Ah...thou... %null% %null% %null% %null% %null% %null% %null% %null% %null% Art thou now assured of thy want, to be born anew? Ah, it seemeth thou'rt a sweeting rather fair. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if thou wert born anew once more, thou wouldst be fairer still. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ye will be countless born, forever. Ah, thou'rt now a sweeting full fine and fair. %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks. For being born of my beloved egg, time and time again. Oh...my thanks to thee. <sleeping> Where did ye flee, my sweetings? %null% %null% %null% %null% %null% %null% %null% %null% %null% Come out, from whence ye hide. Of the dark, be not afeard. %null% %null% %null% %null% %null% %null% %null% %null% %null% My beloved egg is with us. Come out, I prithee. <giggling> Who's that? Who could it be? A new child, Mother's newborn. A new friend. A new playmate for us. Just watch, he'll be born again. Just watch, she'll be born again. Then Mother will hold him tight. Then Mother will hold her tight. He'll be so warm, warm and cosy. She'll be so warm, warm and cosy. That'd be nice, so very nice. If we're turned to stone, will we be born again? Will Mother hold us again? Will we? Will she? <giggling> <giggling> That hurts. Please, stop that. Did he just die? And him, too? Is he not a friend? I can't tell… Is she not a friend? I can't tell… Maybe he's something else? Maybe she's something else? Can we still be friends, if we try? Yes, we can be friends, I'm sure. He'll understand, if we just explain. She'll understand, if we just explain. <giggling> <giggling> Catch! There! Off you go! Squish him! Squish her! Smoosh him! Smoosh her! Sleep tight, bound tight %null% %null% %null% %null% %null% %null% %null% %null% %null% by Mother's amber. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sleep tight, find life, %null% %null% %null% %null% %null% %null% %null% %null% %null% in Mother's umbra. ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I smell it... Death... %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed it me... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished...bring more...Death... %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall grant thee... eye...and claw. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed me...more. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% More... I am not...sated. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed me more...Death. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks...Tarnished... %null% %null% %null% %null% %null% %null% %null% %null% %null% Death... My sin... Should not be touched...by the hand of man... %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall grant thee...my claws... %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed me...more. I shall grant thee... eye...and claw. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed me...more. More... I am not...sated. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed me more...Death. I shall grant thee...my claws... %null% %null% %null% %null% %null% %null% %null% %null% %null% Feed me...more. <chewing> %null% %null% %null% %null% %null% %null% %null% %null% %null% It is... It is all...consumed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Still, I am not sated... Not nearly sated... %null% %null% %null% %null% %null% %null% %null% %null% %null% Rrarrgh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Marika... Is this...what it is...to sin? %null% %null% %null% %null% %null% %null% %null% %null% %null% Will things...never be the same...again? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished...my thanks...for thy long...labour. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I have done...all I can...in this land... %null% %null% %null% %null% %null% %null% %null% %null% %null% Henceforth, mine appetite shall be my sole companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Farewell. %null% %null% %null% %null% %null% %null% %null% %null% %null% <plaintive howl> Tarnished...my thanks...for thy long...labour. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I have done...all I can...in this land... %null% %null% %null% %null% %null% %null% %null% %null% %null% Henceforth, mine appetite shall be my sole companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Farewell. %null% %null% %null% %null% %null% %null% %null% %null% %null% <plaintive howl> <pained howl> O Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% What...happened? %null% %null% %null% %null% %null% %null% %null% %null% %null% Was I...myself the fool? %null% %null% %null% %null% %null% %null% %null% %null% %null% Or was I tricked...by thee? %null% %null% %null% %null% %null% %null% %null% %null% %null% O Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why wouldst thou...relinquish... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Strange... There's something else... %null% %null% %null% %null% %null% %null% %null% %null% %null% But the Death...yet quenches... %null% %null% %null% %null% %null% %null% %null% %null% %null% Bring more... <pained howl> %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% <growl> %null% %null% %null% %null% %null% %null% %null% %null% %null% Put it away. %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't forget...again... %null% %null% %null% %null% %null% %null% %null% %null% %null% mine appetite... My sin... %null% %null% %null% %null% %null% %null% %null% %null% %null% So please...enough... <growl> <chewing> %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't forget...again... %null% %null% %null% %null% %null% %null% %null% %null% %null% mine appetite... My sin... %null% %null% %null% %null% %null% %null% %null% %null% %null% I must have more... I must consume more... Thou, who approacheth Destined Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will not have it stolen from me again. Tarnished. Why wouldst thou... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis no matter. I hereby vow, %null% %null% %null% %null% %null% %null% %null% %null% %null% that Destined Death shall not be stolen again. I shall not part with it again. Stay away from Destined Death. Cower. Before Maliketh, the Black Blade. Cower. Before Maliketh, Marika's Black Blade. Witless Tarnished... Why covet Destined Death? %null% %null% %null% %null% %null% %null% %null% %null% %null% To kill what? To destroy what? Forgive me, Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% The Golden Order...cannot be restored. I must consume more... %null% %null% %null% %null% %null% %null% %null% %null% %null% Marika...why... %null% %null% %null% %null% %null% %null% %null% %null% %null% wouldst thou...gull me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why...shatter... I am Malenia. Blade of Miquella. Let your flesh be consumed. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the scarlet rot. Is this...my first...defeat? %null% %null% %null% %null% %null% %null% %null% %null% %null% Bravely fought, sir. Bravely fought, my lady. %null% %null% %null% %null% %null% %null% %null% %null% But remember... %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, the scarlet bloom will flower again... Your strength, extraordinary... %null% %null% %null% %null% %null% %null% %null% %null% %null% The mark...of a true Lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% O, dear Miquella... %null% %null% %null% %null% %null% %null% %null% %null% %null% O, dearest Miquella, my brother... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry. I finally met my match... Well, thou art of passing skill. %null% %null% %null% %null% %null% %null% %null% %null% %null% Warrior blood must truly run in thy veins, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% As I thought, thou'rt of passing valour... %null% %null% %null% %null% %null% %null% %null% %null% %null% but the dark of night is yet to lift. %null% %null% %null% %null% %null% %null% %null% %null% %null% The hands of the Fell Omen shall brook thee no quarter. Foul Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Put these foolish ambitions to rest. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree is firmly rooted, always. I'll remember thee, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% The flame of ambition leadeth thee astray. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come, hands of the Fell Omen. Snuff out this wretch's flame. I see thee, little Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Smould'ring with that wretched flame of ambition. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tremble now, with fear. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the hands of the Fell Omen will soon be upon thee. %null% %null% %null% %null% %null% %null% %null% %null% %null% To put out thy little flame. Hrghraah! The thrones...stained by my curse... %null% %null% %null% %null% %null% %null% %null% %null% %null% Such shame I cannot bear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thy part in this shall not be forgiven. Have it writ upon thy meagre grave: %null% %null% %null% %null% %null% %null% %null% %null% %null% Felled by King Morgott! Last of all kings. May the curse seep to thy very soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% An apt reward for thy brash ambition. ... Tarnished, thou art mistaken. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree welcometh no man. No one will be Elden Lord again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not even I. Well, thou art of passing skill. %null% %null% %null% %null% %null% %null% %null% %null% %null% Warrior blood must truly run in thy veins, Tarnished. Foul Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Put these foolish ambitions to rest. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree is firmly rooted, always. I shall remember thee, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Smould'ring with thy meagre flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cower in fear. Of the night. %null% %null% %null% %null% %null% %null% %null% %null% %null% The hands of the Fell Omen shall brook thee no quarter. Hrghraah! %null% %null% %null% %null% %null% %null% %null% %null% %null% The thrones...stained by my curse... %null% %null% %null% %null% %null% %null% %null% %null% %null% Such shame I cannot bear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thy part in this shall not be forgiven. Have it writ upon thy meagre grave: %null% %null% %null% %null% %null% %null% %null% %null% %null% Felled by King Morgott! Elden Lord! May the curse seep to thy very soul. ... Tarnished, thou'rt but a fool. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree wards off all who deign approach. %null% %null% %null% %null% %null% %null% %null% %null% %null% We are...we are all forsaken. None may claim the title of Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thy deeds shall be met with failure, just as I. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished Warrior. 'Twas nobly fought. Dearest Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% I am returned. A crown is warranted with strength! O Marika! %null% %null% %null% %null% %null% %null% %null% %null% %null% I will take thee in mine arms once more! Brave Tarnished... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thy strength befits a crown. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, we'll return together. %null% %null% %null% %null% %null% %null% %null% %null% %null% To our home, bathed in rays of gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is only one tree, and only its branches. %null% %null% %null% %null% %null% %null% %null% %null% %null% That bathe in true rays of gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not the fool Omen King. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nor the rank malformed twins. %null% %null% %null% %null% %null% %null% %null% %null% %null% O, we are the Golden Ones. The true and rightful heirs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our land's grown old, now ashen, and cold. %null% %null% %null% %null% %null% %null% %null% %null% %null% But look up, the Erdtree glows! %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, we'll return together. %null% %null% %null% %null% %null% %null% %null% %null% %null% To our home, bathed in rays of gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% And grace will surely guide us safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% To our home, bathed in rays of gold. Hear me, my knights! Proud warriors and true. Let the hunt begin! Fetch me a mighty branch to make mine own! %null% %null% %null% %null% %null% %null% %null% %null% %null% A fresh offering to graft! %null% %null% %null% %null% %null% %null% %null% %null% %null% Raaargh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Graaargh! Hunt me down a new branch! Bring me a tarnished! Lowly Tarnished... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt unfit even to graft... Great Godfrey, didst thou witness? ...I am the Lord of all that is Golden... ...And one day, we'll return together... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...To our home, bathed in rays of gold... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% sex %null% %null% %null% %null% %null% %null% %null% %null% %null% quīnque %null% %null% %null% %null% %null% %null% %null% %null% %null% quattuor %null% %null% %null% %null% %null% %null% %null% %null% %null% trēs %null% %null% %null% %null% %null% %null% %null% %null% %null% duo %null% %null% %null% %null% %null% %null% %null% %null% %null% ūnus %null% %null% %null% %null% %null% %null% %null% %null% %null% nihil %null% %null% %null% %null% %null% %null% %null% %null% %null% nihil %null% %null% %null% %null% %null% %null% %null% %null% %null% nihil Miquella is mine and mine alone. Now, surrender yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% To my blood, to our coming dynasty. Ahh, I can see it, as clear as day! %null% %null% %null% %null% %null% %null% %null% %null% %null% The coming of our dynasty! %null% %null% %null% %null% %null% %null% %null% %null% %null% Mohgwyn! Ahh, Miquella... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why do you abandon me? You're a new face. %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter, it's all the same. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lay out your arms. Let's get smithing. Back already? %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. Lay out your arms. Back already? Can't get enough, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, where've you been hiding? %null% %null% %null% %null% %null% %null% %null% %null% %null% I took you for dead. %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. It's all the same. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lay out your arms, then. I see you've noticed the chains. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nothing special. I'm a prisoner, and these are my chains. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm trapped by the Hold, undying, smithing for you fools. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's all there is to it. Nah, don't read too much into it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've no grudge against you. %null% %null% %null% %null% %null% %null% %null% %null% %null% My being a prisoner is no fault of yours. %null% %null% %null% %null% %null% %null% %null% %null% %null% Besides, I don't mind smithing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite my differences, the weapons get stronger, all the same. Given time, technique never fails. %null% %null% %null% %null% %null% %null% %null% %null% %null% Besides, it helps me forget. The sheer terror of her... Like the look of that whetstone knife, do you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I've no need for it. %null% %null% %null% %null% %null% %null% %null% %null% %null% You're welcome to take it. Go ahead. Now, look at you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those eyes tell a story. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of a challenger, who's felled his mark. Of a challenger, who's felled her mark. %null% %null% %null% %null% %null% %null% %null% %null% Fine and well. Now, lay out your arms. Your divinity, have mercy, and grant me forgiveness. %null% %null% %null% %null% %null% %null% %null% %null% %null% The road is yet long. A god is not easily felled. %null% %null% %null% %null% %null% %null% %null% %null% %null% But one day, without fail, you will have your wish. %null% %null% %null% %null% %null% %null% %null% %null% %null% So please, grant me forgiveness, Queen Marika... Those words were not meant for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I may be prisoner to you Tarnished lot. %null% %null% %null% %null% %null% %null% %null% %null% %null% But my prayers are mine and mine alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good. I'll be more careful too. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I've had my say. I'll be more careful, too. Ah. You, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% I...didn't notice you there. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be doing my job, same as ever. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just lay out your arms. The girl you brought here... %null% %null% %null% %null% %null% %null% %null% %null% %null% She's crestfallen, and can scarcely swing a blade, %null% %null% %null% %null% %null% %null% %null% %null% %null% but she has a gift for spirit tuning. %null% %null% %null% %null% %null% %null% %null% %null% %null% I saw another one like her, long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% Their eyes share the same hue. The girl? What about her? Are you out of your mind? %null% %null% %null% %null% %null% %null% %null% %null% %null% Who'd stay with an ugly brute who only knows how to smith? %null% %null% %null% %null% %null% %null% %null% %null% %null% Absurd. And besides, she'd never agree to it. I refuse to believe it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't doubt you, but I know when something's too good to be true. I spoke with the girl. %null% %null% %null% %null% %null% %null% %null% %null% %null% She has a gift for spirit tuning. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I told her everything I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm indebted to a spirit tuner I met long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was all I could do to honour her. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry I doubted you. The girl has come a long way. %null% %null% %null% %null% %null% %null% %null% %null% %null% As ever, time and technique have made her stronger. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis good to see. %null% %null% %null% %null% %null% %null% %null% %null% %null% An imprisoned monster does not deserve an apprentice, or a daughter. %null% %null% %null% %null% %null% %null% %null% %null% %null% But at times, that's precisely what she feels like to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've gone soft. And it isn't easy. No, no, no, no... %null% %null% %null% %null% %null% %null% %null% %null% %null% I need to do better than this! This'll never kill a god. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can do better than this! It needs to slay a bloody god! Oh, it's you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't pay me any mind. It's not important. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just lay out your arms. Are you having second thoughts? %null% %null% %null% %null% %null% %null% %null% %null% %null% Might I have a word, then? %null% %null% %null% %null% %null% %null% %null% %null% %null% Your kind are meant to challenge them. To slay them. %null% %null% %null% %null% %null% %null% %null% %null% %null% The demigods. And their god. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you remain loyal to your calling, %null% %null% %null% %null% %null% %null% %null% %null% %null% then no matter what you do, no matter what happens to me, %null% %null% %null% %null% %null% %null% %null% %null% %null% I will never cease to smith your weapons. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until you have one to slay a god. I knew you'd be back. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lay out your arms. Let's get smithing. Lay out your arms. Let's get smithing. Weren't you listening? %null% %null% %null% %null% %null% %null% %null% %null% %null% As I've always said. %null% %null% %null% %null% %null% %null% %null% %null% %null% You came to challenge the demigods, and their god. To slay them. %null% %null% %null% %null% %null% %null% %null% %null% %null% And as long as you do, I will always smith your weapons. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is what I wish. To smith a weapon for you to slay a god. I've upset the girl. %null% %null% %null% %null% %null% %null% %null% %null% %null% She says that now that my chains are broken, I'm free. %null% %null% %null% %null% %null% %null% %null% %null% %null% That if I stay here, I will be ruined with the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% What use have I for freedom now? %null% %null% %null% %null% %null% %null% %null% %null% %null% I smith weapons to slay a god. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have lived, and will die, doing so, upon this spot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Is there any other way? Oh, finally! It's complete! %null% %null% %null% %null% %null% %null% %null% %null% %null% I've done it! A weapon to slay a god! %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, you have my deepest gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you, my wish is granted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now wield it, and kill them. %null% %null% %null% %null% %null% %null% %null% %null% %null% The demigods. And their god. %null% %null% %null% %null% %null% %null% %null% %null% %null% Queen Marika herself wishes it so. You seek better weapons still? %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well. I'll smith another, if needed. %null% %null% %null% %null% %null% %null% %null% %null% %null% A weapon to slay a god. I'll smith as long as you like. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, lay out your arms. I'll smith...as long as you like. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now...lay out your...arms. I'll smith...as long...as you like. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now...lay out...your...arms. Use my masterpiece to slay a god. %null% %null% %null% %null% %null% %null% %null% %null% %null% That is all that I have lived for. %null% %null% %null% %null% %null% %null% %null% %null% %null% And my promise to Q-queen Marika. %null% %null% %null% %null% %null% %null% %null% %null% %null% But do me a favor, and do look after the girl. I can't hold on much longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm going the way of the R-roundtable... %null% %null% %null% %null% %null% %null% %null% %null% %null% It was a great honor to smith your weapons during my time here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me to c-call you this, just once, before it ends. %null% %null% %null% %null% %null% %null% %null% %null% %null% My lord, f-for that is what you are. Who are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I must be a blacksmith. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, let's get smithing... Could you tell me what happened? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why is the Roundtable burning, in ruins? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why does that girl weep for me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have I forgotten something of dire importance? Now, let's get smithing... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I-I smith... I do... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% <sleeping> A fine sacrifice indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let us devour the gods, together! Now you are family. Now, we can devour the gods, together! O shapers of gods, meddlers in fortune. %null% %null% %null% %null% %null% %null% %null% %null% %null% I do not abide! By your suffocating Order. So must it be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Eveligne, show him the way... Eveligne, show her the way... %null% %null% %null% %null% %null% %null% %null% %null% ...to devour the gods. No one will hold me captive. %null% %null% %null% %null% %null% %null% %null% %null% %null% A serpent never dies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... <howl> Who goes there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Kalé send you, did he? Ever the bloody busybody. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. Maybe to him, you don't seem so strange. %null% %null% %null% %null% %null% %null% %null% %null% %null% The name's Blaidd. I'm looking for a man who goes by "Darriwil". %null% %null% %null% %null% %null% %null% %null% %null% %null% He fled somewhere nearby. Or so I've heard. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come tell me if you find him before I do. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can offer you ample reward. Darriwil is nothing but a traitor. %null% %null% %null% %null% %null% %null% %null% %null% %null% And in need of a fitting end to his tale. Darriwil... %null% %null% %null% %null% %null% %null% %null% %null% %null% Rotting in a cell is no true justice. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, this is where it ends for you. ...Right. There you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% Had to work for it, but it's done. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't say I'm not a man of my word. Here's your prize. Oh yes, I should say, %null% %null% %null% %null% %null% %null% %null% %null% %null% If you venture north to Raya Lucaria, and come across a venerable blacksmith who's a little on the large side... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell him I sent you. %null% %null% %null% %null% %null% %null% %null% %null% %null% And he'll be sure to treat you right. %null% %null% %null% %null% %null% %null% %null% %null% %null% I owe you one, I reckon. That's enough chit-chat for now. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's time we parted ways. Ahh, long time, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd, if you've forgotten. %null% %null% %null% %null% %null% %null% %null% %null% %null% Glad to have you in the service of mistress Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. Getting right to business... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still in Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% The eternal city of Nokron lies somewhere at the bottom of this land. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm planning to go below through the well in the Mistwood. %null% %null% %null% %null% %null% %null% %null% %null% %null% See if I can't find the road to Nokron from there... %null% %null% %null% %null% %null% %null% %null% %null% %null% See if I can't find the road to Nokron from there... Ah. I heard about you. Good to finally meet. %null% %null% %null% %null% %null% %null% %null% %null% %null% Name's Blaidd, sworn sword to mistress Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% Glad to have you aboard. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. Getting right to business... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm situated in Limgrave right now. %null% %null% %null% %null% %null% %null% %null% %null% %null% The eternal city of Nokron lies somewhere at the bottom of this land. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm planning to go below through the well in the Mistwood. %null% %null% %null% %null% %null% %null% %null% %null% %null% See if I can't find the road to Nokron from there... I'm going below through the well in the Mistwood. %null% %null% %null% %null% %null% %null% %null% %null% %null% See if I can't find the road to Nokron... %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't keep me waiting, eh. Ah, good to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Apologies mate, but I don't have much to report. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can see bloody Nokron, right above me, but I'm absolutely stumped. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've tried all the gateways, to no avail... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Perhaps it's time to ask Seluvis? %null% %null% %null% %null% %null% %null% %null% %null% %null% I recall that spiteful little rat acting like he knew something... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's give him a squeeze. Show him just how sharp my teeth are... I jest, I wouldn't go that far. %null% %null% %null% %null% %null% %null% %null% %null% %null% Besides, I should check on some things here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Leave this place to me. You just do what you feel is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% If either of us learns anything, we tell the other. Right? Ah. Well met. %null% %null% %null% %null% %null% %null% %null% %null% %null% What news? Leave this place to me. You just do what you feel is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% If either of us learns anything, we tell the other. Right? %null% %null% %null% %null% %null% %null% %null% %null% %null% And if we reach a dead end, I suppose we go back to the source. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seluvis rarely gives a straight answer, the first time. Hmm... %null% %null% %null% %null% %null% %null% %null% %null% %null% So Ranni's fate is kept in stasis by Starscourge Radahn... %null% %null% %null% %null% %null% %null% %null% %null% %null% That reminds me of something I heard. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's a festival being held at the castle on the southern edge of the Caelid Wilds, east of Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's a festival of combat. And I heard...that you can fight Radahn himself. He who was once called the strongest of all the demigods... %null% %null% %null% %null% %null% %null% %null% %null% %null% Maybe it's just a coincidence, but I think it's worth investigating. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be on my way to this festival of Radahn then... You're coming too, right? To Radahn's festivities... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll meet you at Redmane Castle in Caelid. %null% %null% %null% %null% %null% %null% %null% %null% %null% The way ahead is pleasingly simple. We fight, sword and fang. Right. I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Leave this place to me. You just do what you feel is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% If either of us learns anything, we tell the other. Right? Hmm... %null% %null% %null% %null% %null% %null% %null% %null% %null% So Ranni's fate is kept in stasis by Starscourge Radahn... %null% %null% %null% %null% %null% %null% %null% %null% %null% And there's a festival of war being held at Redmane Castle in Caelid, %null% %null% %null% %null% %null% %null% %null% %null% %null% where you can fight the man himself, once the strongest of the demigods. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's all coming together. Seems like Iji was on to something. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be on my way to this festival of Radahn then... Ah, there you are. Took your sweet time. The players are all made up, and waiting for the curtain... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's give them a show to remember, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just don't you go dying on me. For Ranni's sake, too. Once more into the fray together, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh. This might even be fun. Into the fray together, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh. Let's see what you're made of. Ah, thought I might find you here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must admit I was a little worried. We missed our meeting. %null% %null% %null% %null% %null% %null% %null% %null% %null% But it looks like you're still in one piece, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% You must have heard by now, right? %null% %null% %null% %null% %null% %null% %null% %null% %null% That Starscourge Radahn holds Ranni's fate in stasis. %null% %null% %null% %null% %null% %null% %null% %null% %null% But once he's out of the way, it will spring back into motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% So now, we stand against the demigod once known as the strongest of them all. %null% %null% %null% %null% %null% %null% %null% %null% %null% The way ahead is pleasingly simple. We fight, sword and fang. Hm. Long time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seems we're fated to keep crossing paths. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, we find ourselves at a festival of combat, pitted against Radahn, once the strongest of the demigods. %null% %null% %null% %null% %null% %null% %null% %null% %null% The way ahead is pleasingly simple. A path forged by sword and fang. Mm... As a fellow combatant, allow me to introduce myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd, warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, we find ourselves pitted against Radahn, once the strongest of the demigods. %null% %null% %null% %null% %null% %null% %null% %null% %null% The way ahead is pleasingly simple; a path forged by sword and fang. Hm. Nothing to do but wait. Until the festival begins. Ah, good. I was waiting for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a sick way to fight, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% The glory of the clash is shared, by Radahn and you. %null% %null% %null% %null% %null% %null% %null% %null% %null% And hah! Did you see that, afterwards? %null% %null% %null% %null% %null% %null% %null% %null% %null% A falling star, right before our eyes! %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't fathom how Radahn was holding back something of that scale. %null% %null% %null% %null% %null% %null% %null% %null% %null% He was a living legend, if ever I saw one. %null% %null% %null% %null% %null% %null% %null% %null% %null% And, the path has now been cleared. %null% %null% %null% %null% %null% %null% %null% %null% %null% To Nokron, where Ranni's fate will be decided. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's meet where the falling star bit the earth. %null% %null% %null% %null% %null% %null% %null% %null% %null% We'll take up our swords once more. For mistress Ranni. Let's meet where the falling star bit the earth. %null% %null% %null% %null% %null% %null% %null% %null% %null% And we'll go into battle again, side by side. %null% %null% %null% %null% %null% %null% %null% %null% %null% My only purpose is to fight for Ranni's fate, sword and fang. %null% %null% %null% %null% %null% %null% %null% %null% %null% The curtain's rising...on the final act. Hmph, what a sick way to fight, eh mate. %null% %null% %null% %null% %null% %null% %null% %null% %null% The glory of the clash is shared, by Radahn and you. %null% %null% %null% %null% %null% %null% %null% %null% %null% And then a falling star, right before our eyes! %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't fathom how Radahn was holding back something of that scale. %null% %null% %null% %null% %null% %null% %null% %null% %null% He was a living legend, if ever I saw one. Well, it's time I left. %null% %null% %null% %null% %null% %null% %null% %null% %null% The wheel of fate has been set into motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% If it's on the cards, I'd be glad to meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a fine warrior. If it's on the cards, I'd be glad to meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a fine warrior. <howl> Oh, it's you... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me, Blaidd. %null% %null% %null% %null% %null% %null% %null% %null% %null% Old Iji trapped me here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Told me I'd bring nought but bale to Lady Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% But there's no chance that could happen. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm part of her being. Her very shadow... %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought old Iji knew as much... %null% %null% %null% %null% %null% %null% %null% %null% %null% Honestly, I don't know what's going on anymore... I don't understand. Why would Iji do this... %null% %null% %null% %null% %null% %null% %null% %null% %null% I could never intend harm to Lady Ranni. What's he thinking... My thanks, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm going to see mistress Ranni, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't know what came over old Iji, %null% %null% %null% %null% %null% %null% %null% %null% %null% but even if the odds are slim, I need to check the mistress is safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, Ranni can finally set in motion %null% %null% %null% %null% %null% %null% %null% %null% %null% the fight against her fate she's dreamt of for so long. I'm going to see mistress Ranni, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't know what came over old Iji, %null% %null% %null% %null% %null% %null% %null% %null% %null% but even if the odds are slim, I need to check the mistress is safe. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% No. I'm part of her very being! %null% %null% %null% %null% %null% %null% %null% %null% %null% I could never betray her! %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter what might happen... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ranni... She needs me... <growling> Oh? What are you playing at? Fine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Time to douse your little flame. Alright then. %null% %null% %null% %null% %null% %null% %null% %null% %null% Better to put you down now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you trouble mistress Ranni. Hmph. Pathetic little man. Hmph. Pathetic little woman. Don't show your face again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stay away from mistress Ranni. You're...you're strong of arm. %null% %null% %null% %null% %null% %null% %null% %null% %null% But ask yourself... %null% %null% %null% %null% %null% %null% %null% %null% %null% What harm can be done...to a shadow? Traitorous wretch... %null% %null% %null% %null% %null% %null% %null% %null% %null% You're...you're a danger... From... From this woman… Stop, please... %null% %null% %null% %null% %null% %null% %null% %null% %null% You think me a bringer of bale as well? %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine. I am Ranni's shadow and it's for her that I fight. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whatever any of you might call me. I am no bringer of bale. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must return to Ranni's side. Tell...me... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why... Why am I...bale to Ranni? Didn't I say? No harm can befall a shadow. I...am shadowbound. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wherever mistress Ranni goes, I follow. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a danger. You die here. Rraargh! %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, wait! %null% %null% %null% %null% %null% %null% %null% %null% %null% Proud Tarnished warrior. Before you kill me, let me speak. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can aid you. Please, just hear me out. Thank you for listening. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Asimi. My true form is that of a silver tear. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am a simple being who can assume the shapes of other living things. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now, I've gained knowledge. I speak, and ponder, and...live in fear of death. %null% %null% %null% %null% %null% %null% %null% %null% %null% O, mighty Tarnished warrior, I beg of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me keep the life I've been granted. In exchange, I offer you power. Ahh, thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, set your lips upon me, and breathe in deep. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will live inside of you, and grant you strength untold. Onward, to our glorious future, my host... You won't listen to me, will you? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's such a pity. I had a feeling you would become... Please, proud Tarnished warrior, I beg you reconsider. %null% %null% %null% %null% %null% %null% %null% %null% %null% The gifts I can bestow you in life far outstrip those which could be plundered from my corpse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, can't you find it in your heart to trust me? So, you won't trust me. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you still haven't killed me, have you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you wish to think it over? Then I will wait. %null% %null% %null% %null% %null% %null% %null% %null% %null% For as long as it takes for you to trust me. Proud Tarnished Warrior, have you made up your mind? %null% %null% %null% %null% %null% %null% %null% %null% %null% I can grant you power, if you let me live. My lord host, do you hear that? %null% %null% %null% %null% %null% %null% %null% %null% %null% The sound of water. The river that flows in my home, the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good lord host, I beg you, we must see the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% To discover the ancient wonders of the stars. A wellspring of strength. My lord host, great lord host. %null% %null% %null% %null% %null% %null% %null% %null% %null% May I ask something of you? %null% %null% %null% %null% %null% %null% %null% %null% %null% A chalice is close by, the cradle of my kind... %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you mind finding it for me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm, you should find the chalice...and drink it dry. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, my lord host. I am terribly parched. %null% %null% %null% %null% %null% %null% %null% %null% %null% The chalice will quench my thirst, rejuvenate my flesh, and allow me to grant you further strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, my lord host. It is my only desire. Bless this brook of sustenance. My lord host... My lord host, great lord host. %null% %null% %null% %null% %null% %null% %null% %null% %null% A tear chalice lies in these lands, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% A tear chalice lies in these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our mother chalice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, search out this most sacred chalice. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's suffused with the blessed wonders of the stars... %null% %null% %null% %null% %null% %null% %null% %null% %null% It will allow us to become a perfect whole. Now, lord host. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, drink every last drop from the mother chalice. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that we may form a perfect whole. Oh no... %null% %null% %null% %null% %null% %null% %null% %null% %null% Excuse me, lord host. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still so very, very parched. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the other Eternal City, there's a cradle chalice to be found. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if you were to drink the entirety of that one, first... Ahh, are you awake? %null% %null% %null% %null% %null% %null% %null% %null% %null% We've become a perfect whole. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is nothing to fear. I will merely follow in your footsteps. %null% %null% %null% %null% %null% %null% %null% %null% %null% Living only as you would have yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I vow, that when I perfect your form. Ahh, how could you... %null% %null% %null% %null% %null% %null% %null% %null% %null% I was you, and only you. We were one...together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I only want to live... %null% %null% %null% %null% %null% %null% %null% %null% %null% I only wanted you... %null% %null% %null% %null% %null% %null% %null% %null% %null% to become Lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% Gah... Oh...you found me... %null% %null% %null% %null% %null% %null% %null% %null% %null% I had hoped you wouldn't... %null% %null% %null% %null% %null% %null% %null% %null% %null% You could have become Elden Lord, and I could have become Sovereign Eternal, eventually. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you hadn't found me, we both could have been Lords. I was wrong about you... My apologies, lord host. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will take the throne. I'm...dying... %null% %null% %null% %null% %null% %null% %null% %null% %null% So this...is fear... I'm...glad... %null% %null% %null% %null% %null% %null% %null% %null% %null% My lord host, worthiest of lords... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, no. Dear me! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I haven't a clue. %null% %null% %null% %null% %null% %null% %null% %null% %null% No secrets lie with me, not a one. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, please. Leave me be. Wait, then, you're not one of them? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, what a relief. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, goodness me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Albus. An Albinauric, as you can see. %null% %null% %null% %null% %null% %null% %null% %null% %null% We're finished. The whole village is finished. %null% %null% %null% %null% %null% %null% %null% %null% %null% The cursemongers have destroyed everything. No one that remains has their wits about them. %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg you. Would you look after this medallion? %null% %null% %null% %null% %null% %null% %null% %null% %null% You must keep it out of the cursemongers' hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if you should meet the young Albinauric Latenna, %null% %null% %null% %null% %null% %null% %null% %null% %null% then please, give it to her. A chosen land awaits us Albinaurics. %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella's city, far to the north, a place called Eburion, where we are conferred eternal grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% The medallion is the key that leads to the city. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only a quaint treasure, for we who cannot make the journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% But for dear Latenna, it is needed. To fulfil her purpose. My legs will soon fade, and with them, my life. %null% %null% %null% %null% %null% %null% %null% %null% %null% Alas, this is the immovable fate of all Albinaurics. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% If only I could have gazed upon it, even once. The great chalk buttress of Eburion. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Ngh! We are Albinaurics. %null% %null% %null% %null% %null% %null% %null% %null% %null% We have caused you no harm! You merciless brutes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let the curse take everything. I will never give this up. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to your kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello-o? Can you hear me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Help me! I'm stuck! %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello? Hellooo! Anyone? Oh my stars I'm so happy to see you! %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Alexander, also known as the Iron Fist. And as you can see, I'm stuck here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, can you help me out of this? %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks! A thousand thanks! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just give me a good smack from the rear, with something nice and big. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I'll pop clean out. I'm sure! %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't dally. No no, there's no need to fret, I'm very well trained. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give it your all, I say! Ah! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ouuch! S-stop please! That's a little too rough for me, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll crack me in half, like that! A little more gently, gently, please. Ahhh! Ahh! Well played, good sir. Well played! Ahh! Well played, good lady. Well played! %null% %null% %null% %null% %null% %null% %null% %null% Though that mighty wallop of yours almost spelt the end of me! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha ha! %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I'm out now, and that's what counts. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thank you, and as a token of my appreciation, I'd like you to have this. Once again, the pleasure is mine. I am the warrior jar known as Alexander. Iron Fist Alexander, in fact. %null% %null% %null% %null% %null% %null% %null% %null% %null% I journey to the east, where I intend to further my education in the ways of war. %null% %null% %null% %null% %null% %null% %null% %null% %null% Beyond these lands lie the scarlet rot-blighted Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% And upon their southern edge is Redmane Castle, in which a festival of combat is being held. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd heard whispers of such festivities before... %null% %null% %null% %null% %null% %null% %null% %null% %null% Doesn't the notion set your breast aflutter! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha ha! I see. More's the pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% No no. I apologise. Don't you worry about a thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait. Ah, what's that look, good sir? Ah, what's that look, good lady? %null% %null% %null% %null% %null% %null% %null% %null% Are you willing to help me out after all? Come on, give me a good smack from behind with something nice and big. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll pop clean out. I'm sure, of it! Don't stop now, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just keeping clobbering away at the old behind! %null% %null% %null% %null% %null% %null% %null% %null% %null% Put those doubts to rest, I'll be just fine. I'm very well trained. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give it your all, I say! G-good gosh, stop, please! That's my face! %null% %null% %null% %null% %null% %null% %null% %null% %null% Smack me from the other end! The other end! I'm heading eastward. %null% %null% %null% %null% %null% %null% %null% %null% %null% To Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've heard there's to be a festival held there. G-good gosh, stop, please! That's my lid! Oh, I hadn't expected to see your face again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you heading to the festival of combat, too? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, no need to be coy with me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Judging by the fine wallop you gave the old backside earlier, I would venture you're something of a warrior yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% The mere thought of such a festival gets the blood pumping, eh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, now, according to my calculations, passing through this road should lead us to the Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% But however you slice it, it seems we've reached a dead end. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry to have raised your hopes. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems my calculations must have been off... I was created to be a warrior vessel. %null% %null% %null% %null% %null% %null% %null% %null% %null% Many great warriors reside within me, ever dreaming of becoming a great champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's my destiny. And the reason for which I quest. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is my ordeal, you could say. To test myself, to better myself, to fell ever greater foes. %null% %null% %null% %null% %null% %null% %null% %null% %null% And then, one day, we'll be a single great champion. The greatest of them all! %null% %null% %null% %null% %null% %null% %null% %null% %null% What do you think, eh? How do you rate my chances? %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... Ah, if it isn't a Tarnished warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you travelling my way? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm heading to the festival at Redmane Castle, on the southern edge of the scarlet rot-blighted Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, no need to be coy with me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can tell from your bearing you're skilled in the arts of combat. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, yes, the mere thought of such a festival gets the blood pumping, eh! %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the warrior jar, Iron Fist Alexander. %null% %null% %null% %null% %null% %null% %null% %null% %null% And according to my calculations, passing through this road should lead us to the Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% But however you slice it, it seems we've reached a dead end. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry to have raised your hopes. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems my calculations must have been off... ...! %null% %null% %null% %null% %null% %null% %null% %null% %null% Good sir, where did you spring from? Good lady, where did you spring from? %null% %null% %null% %null% %null% %null% %null% %null% This was supposed to be a dead end, I'm sure of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% What's going on here? A door, from thin air! %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose my calculations were right all along. You should head this way as well, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... ...! %null% %null% %null% %null% %null% %null% %null% %null% %null% The esteemed warrior. Where did you spring from? %null% %null% %null% %null% %null% %null% %null% %null% %null% This was supposed to be a dead end, I'm sure of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% What's going on here? A door, from thin air! %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Gosh, that dead-end had me rather stumped! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... ...! %null% %null% %null% %null% %null% %null% %null% %null% %null% Where did you spring from? %null% %null% %null% %null% %null% %null% %null% %null% %null% This was supposed to be a dead end, I'm sure of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% What's going on here? A door, from thin air! %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, stranger things happen at sea, or so I'm told, but onward I shall go. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the warrior jar, Iron Fist Alexander. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was heading to Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where a festival is being held. Until I was stumped by that dead end! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... It's time I set off. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the festival at Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Doesn't the thought just set your heart aflutter! Ah, you came, how delightful! %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I thought I might find you here. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the by, do you know for whom this festival is being held? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, it is none other than General Radahn himself! %null% %null% %null% %null% %null% %null% %null% %null% %null% To think, I could face a great champion of the Shattering, a demigod in the flesh... %null% %null% %null% %null% %null% %null% %null% %null% %null% In truth I quiver at the thought, such is his frightful repute. %null% %null% %null% %null% %null% %null% %null% %null% %null% But! The fear simply assures me the ordeal is worth undertaking! %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, be sure to get a good vantage, my friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal. Ah, if it isn't a Tarnished warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the warrior jar, Iron Fist Alexander. The pleasure is mine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you know for whom this festival is being held? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, it is none other than General Radahn himself! %null% %null% %null% %null% %null% %null% %null% %null% %null% To think, I could face a great champion of the Shattering, a demigod in the flesh... %null% %null% %null% %null% %null% %null% %null% %null% %null% In truth I quiver at the thought, such is his frightful repute. %null% %null% %null% %null% %null% %null% %null% %null% %null% But! The fear simply assures me the ordeal is worth undertaking! %null% %null% %null% %null% %null% %null% %null% %null% %null% Be sure to get a good vantage, my friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal. Be sure to get a good vantage, my friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal. A-ah, hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was a battle marvellously fought. You are well and truly a champion, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, on the other hand, am nothing but a crock. %null% %null% %null% %null% %null% %null% %null% %null% %null% One hit was all it took to crack me, and for my insides to come spilling out... %null% %null% %null% %null% %null% %null% %null% %null% %null% After that, I hid like a coward. %null% %null% %null% %null% %null% %null% %null% %null% %null% And as such, I can hardly stand to face one such as you. ...But don't you think I've given up just yet. %null% %null% %null% %null% %null% %null% %null% %null% %null% As luck would have it, there's a veritable mountain of warriors' bodies right here. %null% %null% %null% %null% %null% %null% %null% %null% %null% If I can just squeeze this bunch down inside me, I'll be a mighty warrior again in no time. %null% %null% %null% %null% %null% %null% %null% %null% %null% And you know... The bodies found here are exceedingly fine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you wait and see, friend. I'll grow even stronger! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you wait, when next we meet! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... Alright lads, I'm going to take you on a little journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll all be inside me, and be part of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% From now on, we're all in it together. %null% %null% %null% %null% %null% %null% %null% %null% %null% So let's all of us dream big. The bodies found here are exceedingly fine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you wait and see, friend. I'll grow even stronger! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you wait, when next we meet! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... Hello-o? Can you hear me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Help me! I'm stuck! %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello? Hellooo! Anyone? Ahh, hello! How nice it is to see a friendly face! %null% %null% %null% %null% %null% %null% %null% %null% %null% As you can surmise, I've got myself stuck in another hole. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you mind helping me out, again? %null% %null% %null% %null% %null% %null% %null% %null% %null% My thanks in advance, I know you're the man for the job! My thanks in advance, I know you're the woman for the job! %null% %null% %null% %null% %null% %null% %null% %null% You know what to do, hm? %null% %null% %null% %null% %null% %null% %null% %null% %null% Give me a good smack from behind with something nice and big. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry about my wound sustained at the festival. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm stuck back together good and proper! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just give it your all! Ah! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ouuch! P-please! Wait. I have a terrible feeling about this! %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you stop hitting me for a minute! I see. More's the pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% No no. I apologise. Don't you worry about a thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait. What's that look, good sir? What's that look, good lady? %null% %null% %null% %null% %null% %null% %null% %null% Are you willing to help me out after all? Come on, give me a good smack from behind with something nice and big! I can feel my lower half is stuck on something. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't think you can get me out just by hitting me, this time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's think... Perhaps there's a way to slide me out a little more smoothly... %null% %null% %null% %null% %null% %null% %null% %null% %null% What if I could somehow be made slippery, or somesuch? Hmm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's think... Perhaps there's a way to slide me out a little more smoothly... %null% %null% %null% %null% %null% %null% %null% %null% %null% What if I could somehow be made slippery, or somesuch? Ahh, hello! How nice it is to see a friendly face! %null% %null% %null% %null% %null% %null% %null% %null% %null% As you can surmise, I've got myself stuck in a hole. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you mind helping me out? Ngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Nngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, yes! %null% %null% %null% %null% %null% %null% %null% %null% %null% That's the ticket! Nnngh! My thanks! To you and your razor-sharp wits. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a token of my thanks, I'd like you to have this. Deary me, I'm oilier than a toad! %null% %null% %null% %null% %null% %null% %null% %null% %null% There were countless oil jars back where I'm from, actually. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now I know what it's like to be one of them! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... Yes, indeed, I too have a home. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though it is one to which I have vowed not to return. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, I thought I might look out from atop the cliff, but as I drew closer and closer... %null% %null% %null% %null% %null% %null% %null% %null% %null% Pow! Wouldn't you know it, I was perfectly stuck in that blasted hole. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can feel the warriors inside admonishing me for my mawkishness. %null% %null% %null% %null% %null% %null% %null% %null% %null% To walk the path of champions, one cannot cleave to the past! %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm headed to the fiery mount in the north. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can strengthen myself there, without fear of cracking this vessel. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will forge myself anew in its flames! I'm headed to the fiery mount in the north. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can strengthen myself there, without fear of cracking this vessel. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will forge myself anew in its flames! Ngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Rnnngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% O mountain of fire! Bake me in your flames! %null% %null% %null% %null% %null% %null% %null% %null% %null% Rrrrngh! Nnngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, good sir, what business might you have in such a place as this? Ah, good lady, what business might you have in such a place as this? %null% %null% %null% %null% %null% %null% %null% %null% I hardly think you're here to temper yourself with flame, considering that fleshly form of yours. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your timing though, is impeccable as ever! %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been making just the thing for you on my journey here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take it, I'm sure it'll suit you to a tee. %null% %null% %null% %null% %null% %null% %null% %null% %null% But oh, it's hardly more than lukewarm here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't be able to temper my body such that it'll never crack again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps I'll head eastward. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's an old saying I've caught wind of. %null% %null% %null% %null% %null% %null% %null% %null% %null% "Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars." Perhaps I'll head eastward. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's an old saying I've caught wind of. %null% %null% %null% %null% %null% %null% %null% %null% %null% "Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars." Ah, I see you've finally made it here yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% The city hanging in the air is slowly crumbling. What an incredible place we find ourselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% But that aside, you're certainly a force to be reckoned with, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt there's a single soul who could've handled that giant, other than you. It was practically a god... %null% %null% %null% %null% %null% %null% %null% %null% %null% Of course I count myself, the great Alexander, among the many. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which means, I've but one thing to ask of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you kindly undertake my ordeal? %null% %null% %null% %null% %null% %null% %null% %null% %null% Come and tell me when you're ready. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been longing to fight a warrior as accomplished as you. You are ready then, I take it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then let us begin! %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the great jar warrior, Iron Fist Alexander! %null% %null% %null% %null% %null% %null% %null% %null% %null% Lend me strength, O warriors within! %null% %null% %null% %null% %null% %null% %null% %null% %null% Let us become one champion, together! Ah, I see you've finally made it here yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% The city hanging in the air is slowly crumbling. What an incredible place we find ourselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% But that aside, I can't believe you felled that giant. It was practically a god... %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt there's another soul out there who could've done the same. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of course I count myself, the great Alexander, among the many. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which means, I've but one thing to ask of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you kindly undertake my ordeal? %null% %null% %null% %null% %null% %null% %null% %null% %null% Come and tell me when you're ready. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been longing to fight a warrior as accomplished as you. As I suspected... Victory...was impossible. %null% %null% %null% %null% %null% %null% %null% %null% %null% This vessel...was found lacking... My thanks. I knew you were the stuff of champions. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was a marvellous battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% I implore you, take what I bequeath...from inside me... %null% %null% %null% %null% %null% %null% %null% %null% %null% All vessels are destined to one day break. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the great Alexander lived as a warrior to his last! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha ha! Good sir, I can't believe your heart was in it at all. Good lady, I can't believe your heart was in it at all. By the gods you are a man of vision! By the gods you are a woman of vision! %null% %null% %null% %null% %null% %null% %null% %null% This will have me as slippery as a toad. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have a good feeling about this, my friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Right! Give me a good smack from behind with something nice and big! Argh! Cease! Please! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just stop a moment, I beg! My lower half is stuck on something down there! I'll break! I'll break before I'm out! Argh! No! %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop, please! %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg! I beg of you! Argh! Phew. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought I was apt to split in half... %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm, I can feel my lower half is stuck on something. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't think you can get me out just by hitting me, this time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's think... Perhaps there's a way to slide me out a little more smoothly... %null% %null% %null% %null% %null% %null% %null% %null% %null% W-what if I could somehow be made slippery, or somesuch? My thanks! A thousand thanks! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just give me a good smack from the rear, with something nice and big. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I'll pop clean out. I'm sure! %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry about my wound sustained at the festival. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm stuck back together good and proper! %null% %null% %null% %null% %null% %null% %null% %null% %null% Just give it your all! Ngh! What are you playing at? %null% %null% %null% %null% %null% %null% %null% %null% %null% This is no time for games! Wait, I see. I see it now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Humans all lose their wits, eventually. Then there's nothing left to say, except... %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Iron Fist Alexander! %null% %null% %null% %null% %null% %null% %null% %null% %null% The great jar warrior! A finer battle was never witnessed. %null% %null% %null% %null% %null% %null% %null% %null% %null% How do you fancy joining the lads inside, eh? How could this... %null% %null% %null% %null% %null% %null% %null% %null% %null% Was my whole existence... just a crock? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Oi! You there! %null% %null% %null% %null% %null% %null% %null% %null% %null% Could you help us out, cully? %null% %null% %null% %null% %null% %null% %null% %null% %null% You, yeah, you there! %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop pretending you can't see me! %null% %null% %null% %null% %null% %null% %null% %null% %null% Why won't anyone look me in the eye? %null% %null% %null% %null% %null% %null% %null% %null% %null% I-I'm not that ugly, am I? Ow! %null% %null% %null% %null% %null% %null% %null% %null% %null% What'd you go and do that for! Hm? Oh, yes, I remember. %null% %null% %null% %null% %null% %null% %null% %null% %null% Some clod turned me into a tree. %null% %null% %null% %null% %null% %null% %null% %null% %null% You were just breaking the spell, weren't you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. The name's Boc. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was pushed out of the cave. Told not to come back, not ever. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I ended up as a tree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lucky you came along, really. Oh, what a shame. %null% %null% %null% %null% %null% %null% %null% %null% %null% When they threw me out of the cave, they took everything I owned, %null% %null% %null% %null% %null% %null% %null% %null% %null% and so this is all I have to express my thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope you can forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or, if you can afford to wait for a while, %null% %null% %null% %null% %null% %null% %null% %null% %null% I could sneak back into the cave, and bring back something of actual value. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I'd be of some real use to you, I reckon. Right, but I'll need a moment. %null% %null% %null% %null% %null% %null% %null% %null% %null% I-I'm frightened of them... So I have to gather myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% My knees start knockin'...just thinking about that god-awful cave on the shore... Oh, what are you doing here? %null% %null% %null% %null% %null% %null% %null% %null% %null% You must leave this place at once. They'll rush in and beat you to a pulp. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll end up just like me. Wait, is that what I think it is? %null% %null% %null% %null% %null% %null% %null% %null% %null% You got it back for me? My sewing needle! %null% %null% %null% %null% %null% %null% %null% %null% %null% <sob> %null% %null% %null% %null% %null% %null% %null% %null% %null% What made you go and do a thing like that... %null% %null% %null% %null% %null% %null% %null% %null% %null% My mum was a seamstress... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...and that sewing kit was all I had to remember her by. %null% %null% %null% %null% %null% %null% %null% %null% %null% I always wanted to be just like sweet old Mum. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, I suppose I-I can't just curl up and die, can I. Thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You're very kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% I always wanted to be a seamster, l-like my mum. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, I suppose I can't just curl up and die, can I. Oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% It...hurts... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ooh... Good to see you! Master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you remember me? Boc, the demi-human. %null% %null% %null% %null% %null% %null% %null% %null% %null% You helped me before, and retrieved my sewing needle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me to serve you, as your seamster. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't make nothing from scratch, but… %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm happy to make adjustments to your garments. Boc the seamster, at your service, Master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ready to make adjustments to your garments. Oh, going so soon? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, do be safe on your journeys. Master, I was wondering... %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you ever...make adjustments to your garb yourself? %null% %null% %null% %null% %null% %null% %null% %null% %null% I would, well, rather you let me do the job when possible, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't ask anything in return, you know, and, well... %null% %null% %null% %null% %null% %null% %null% %null% %null% I am your personal seamster, after all! %null% %null% %null% %null% %null% %null% %null% %null% %null% I am your personal seamster, after all! Master, my apologies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your wardrobe includes the garb of old demigods, %null% %null% %null% %null% %null% %null% %null% %null% %null% and I'm afraid I can't make adjustments to them. %null% %null% %null% %null% %null% %null% %null% %null% %null% My mum told me once. %null% %null% %null% %null% %null% %null% %null% %null% %null% That a royal seamster would do them up in a jiffy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just wait, master. Before long, I'll be that good, too! Is that a gift for my undeserving self? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you kindly. But what on earth could it... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Amazing! I've never seen a golden needle, not in all my life! %null% %null% %null% %null% %null% %null% %null% %null% %null% With a spectacular royal crest, to boot... %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you certain that this is for me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I can hardly believe it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have faith in me, Master! %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll polish my craft enough that I deserve this golden gift! %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be the golden seamster, Boc! %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I'll be able to sew anything, even the threads of the demigods! Do you think that Mum would be pleased if she knew? %null% %null% %null% %null% %null% %null% %null% %null% %null% That I'm as good as any royal seamster, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, it's still not enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% I need to learn how to sew from scratch, like her. Master, may I ask you something? %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you mind if I called you lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard that you and the other Tarnished seek the throne of the Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I know that you will be the one, %null% %null% %null% %null% %null% %null% %null% %null% %null% and you'd make just the manner of kind-hearted lord that I'd wish for. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, please, if you would. %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me to call you lord. You don't say! Thank you, thank you! %null% %null% %null% %null% %null% %null% %null% %null% %null% M'lord, m'lord, m'lord! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And please, let I, Boc the seamster, remain at your side. No, and why would you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, for overstepping my bounds. I didn't mean it. Boc the seamster, at your service, m'lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ready to make adjustments to your garments. Going already, m'lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, do be safe on your journeys. Master, did you see it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Th-the Erdtree? %null% %null% %null% %null% %null% %null% %null% %null% %null% I, oh, I don't really have the words for this... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I was so...so dazzled, I felt something stir, in my breast. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree is waiting for you, master. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know it, I do. I feel it in my bones. M'lord, did you see it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Th-the Erdtree? %null% %null% %null% %null% %null% %null% %null% %null% %null% I, oh, I don't really have the words for this... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I was so...so dazzled, I felt something stir, in my breast. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree is waiting for you, m'lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know it, I do. I feel it in my bones. %null% %null% %null% %null% %null% %null% %null% %null% %null% O please, take the throne of Elden Lord. M'lord... Have you ever wished you might be born again? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, they say that Rennala of Raya Lucaria %null% %null% %null% %null% %null% %null% %null% %null% %null% has the power to help people be reborn. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh? Me? Reborn? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, look at me. When you're this ugly... %null% %null% %null% %null% %null% %null% %null% %null% %null% well, being reborn? It would hardly make a difference, I'm afraid. M'lord, what's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh! Oh! %null% %null% %null% %null% %null% %null% %null% %null% %null% It can't be… For my rebirth? %null% %null% %null% %null% %null% %null% %null% %null% %null% But these are precious, are you certain that it's for me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% M'lord, how did you know? %null% %null% %null% %null% %null% %null% %null% %null% %null% It was my only wish, that I might honour you with a decent appearance. M'lord, it shouldn't take me long. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm off to see Rennala of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be reborn, fresh and new. M'lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% In all honesty, what do you think of me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Am I fit to serve a lord such as you, in all my ugliness? %null% %null% %null% %null% %null% %null% %null% %null% %null% Must I be reborn, no matter what ill fate awaits me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I'm such a fool. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't even have answers to the simplest of questions. Master... Have you ever wished you might be born again? Master, what's this? Master, how did you know? Master, it shouldn't take me long. Master. Am I fit to serve you, master, in all my ugliness? Did I just hear my mum speaking? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you very much. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mum was always the only one who said I was beautiful. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now, my dear lord let me hear her voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, if I may dream, just once... %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you feel the same way my mum did, m'lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you think I'm beautiful, despite these looks? <sob> %null% %null% %null% %null% %null% %null% %null% %null% %null% M'lord, my dear lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Boc the seamster, am forever in your service. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the throne of Elden Lord be yours. No, why on earth would you... %null% %null% %null% %null% %null% %null% %null% %null% %null% It was silly of me to ask. Please, forget that I did. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I beg, don't renounce me for my appearance. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, I'll look every bit the servant. Did I just hear my mum speaking? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you very much. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mum was always the only one who said I was beautiful. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now, my kind master let me hear her voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, if I may dream, just once... %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you feel the same way my mum did, master? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you think I'm beautiful, despite these looks? <sob> %null% %null% %null% %null% %null% %null% %null% %null% %null% Master, kind master... %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Boc the seamster, am forever in your service. No, why on earth would you... %null% %null% %null% %null% %null% %null% %null% %null% %null% It was silly of me to ask. Please, forget that I did. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I beg, don't renounce me for my appearance. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, I'll look every bit the servant. S-surely, not? For me?! %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh no, I can't. It would be wasted on the likes of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You should drink it yourself, master. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would be far happier knowing you enjoyed it yourself. S-surely, not? For me?! %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh no, I can't. It would be wasted on the likes of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You should drink it yourself, m'lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would be far happier knowing you enjoyed it yourself. Master... %null% %null% %null% %null% %null% %null% %null% %null% %null% O-oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% My most earnest thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't deserve it, but I'll savour every last drop. M'lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% O-oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% My most earnest thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't deserve it, but I'll savour every last drop. <sleeping> ... Ow! %null% %null% %null% %null% %null% %null% %null% %null% %null% Why'd you go and do that? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's because I'm ugly, isn't it? Oh, now, you too, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% The story of my rotten life... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...aaah! No... %null% %null% %null% %null% %null% %null% %null% %null% %null% I never wanted this... Mum... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've... I've let you down... Ow! %null% %null% %null% %null% %null% %null% %null% %null% %null% M-master? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is something wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me! Boc, the seamster! Master, what's happened... %null% %null% %null% %null% %null% %null% %null% %null% %null% Did I do something wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% Or is it just...because I'm ugly? Oh, my... %null% %null% %null% %null% %null% %null% %null% %null% %null% Master, is that the truth, your heart of hearts? My, oh my... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...aaah! Oh, master, what have I done... %null% %null% %null% %null% %null% %null% %null% %null% %null% Master! Master! Master... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've failed you...please, forgive me. Ow! %null% %null% %null% %null% %null% %null% %null% %null% %null% M-m'lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is something wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me! Boc, the seamster! M'lord, what's happened... %null% %null% %null% %null% %null% %null% %null% %null% %null% Did I do something wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% Or is it just...because I'm ugly? Oh, my... %null% %null% %null% %null% %null% %null% %null% %null% %null% M'lord, is that the truth, your heart of hearts? My, oh my... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...aaah! M'lord, what have I done... %null% %null% %null% %null% %null% %null% %null% %null% %null% M'lord! M'lord! M'lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've failed you...please, forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, look at you. We don't receive many visitors. %null% %null% %null% %null% %null% %null% %null% %null% %null% I presume you are a Tarnished. What brings you here? Oh, pardon me. It's hardly my place to ask, is it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Iji. A blacksmith who once served the Carian royals… %null% %null% %null% %null% %null% %null% %null% %null% %null% An old codger who refuses to retire his rusty hammer. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, here I am, still quietly plying my trade, on this spot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you'd like a display? These bones are old, but still able. Well, it's kind of you to speak to me again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I presume these old bones served their purpose, more or less? Brave Tarnished. Here to put my old bones to work again? Brave Tarnished. A word of warning, if you please. %null% %null% %null% %null% %null% %null% %null% %null% %null% This territory once belonged to the Carian royal family. Their manor lies not far beyond this point. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the Raya Lucaria Academy turned on the Carians, the Knights of the Cuckoo descended on this tract. %null% %null% %null% %null% %null% %null% %null% %null% %null% After leveling it, they carried on to the manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Carians were taken off guard, but their strength had not waned, and they repelled the knights' onslaught... %null% %null% %null% %null% %null% %null% %null% %null% %null% By conjuring an enchanted snare that remains potent to this day. %null% %null% %null% %null% %null% %null% %null% %null% %null% That is why I say, Tarnished. Don't go near the manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unless you wish to lie with the corpses of the heedless Knights of the Cuckoo. Oh, watch out, there. %null% %null% %null% %null% %null% %null% %null% %null% %null% When I'm absorbed in my smithing, I lose sight of all else. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you come too close, I'm apt to cause you harm. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am, after all, terribly large compared to you, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% You don't know how hard it is not to break anything while I work. Something else for you? I've explained the peril. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of the enchanted snare that remains at the royal Carian Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whatever you do, brave Tarnished, stay away from that deathtrap. Blaidd actually did that, did he? %null% %null% %null% %null% %null% %null% %null% %null% %null% Quite a rare occurrence, for such a guarded soul as he. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps he sensed something unusual about you. %null% %null% %null% %null% %null% %null% %null% %null% %null% At any rate, if you're friendly with Blaidd, %null% %null% %null% %null% %null% %null% %null% %null% %null% I've a few more things that might suit you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've something else that might suit you. Oh, so you were the one. Lady Ranni has explained everything. Again, I am Iji. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am told that you are searching for Nokron with Blaidd. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will give you whatever guidance I can. And pray, for your success. The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am told that you are searching for Nokron with Blaidd. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will give you whatever guidance I can. And pray, for your success. Oh, then you must be the one. Lady Ranni has explained everything. %null% %null% %null% %null% %null% %null% %null% %null% %null% The pleasure is mine. I am Iji. I take it you've heard of the Eternal City of Nokstella? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, it has a twin, known as Nokron. The other Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% After years of expeditions, we've determined the location of Nokron. %null% %null% %null% %null% %null% %null% %null% %null% %null% By going underground through the well in the Mistwood of Limgrave, you can see Nokron up above. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only, we've failed to find a path leading to the city. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd's made a good go of it, but I'm afraid this has him quite stumped. %null% %null% %null% %null% %null% %null% %null% %null% %null% To be honest, I'm not sure where to go from here... Blaidd is Lady Ranni's stepbrother. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ranni's mother, Queen Rennala, approved of him, and they played like siblings from childhood. %null% %null% %null% %null% %null% %null% %null% %null% %null% They were always happy to have me tag along, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% When Lady Ranni renounced her flesh, and chose the dark path of the Empyrean, %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd and I swore allegiance as vassals, %null% %null% %null% %null% %null% %null% %null% %null% %null% but none of us will ever forget our earliest days together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Promise to look after Blaidd for me, will you? %null% %null% %null% %null% %null% %null% %null% %null% %null% The man is honest to a fault. But fortunately, now he has you. Jerren. Now, that's a name I haven't heard for a while. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before taking up the banner of General Radahn, he was a guest of the Carian royal family. %null% %null% %null% %null% %null% %null% %null% %null% %null% An expert swordsman, to be sure, but ever the eccentric. %null% %null% %null% %null% %null% %null% %null% %null% %null% No surprise he'd get wrapped up in some festival. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, no, wait... %null% %null% %null% %null% %null% %null% %null% %null% %null% How did I not see it before! %null% %null% %null% %null% %null% %null% %null% %null% %null% I ought to retire as war counsellor for such a gross oversight! %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me explain. The fate of the Carian royal family is guided by the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% As is the fate of Lady Ranni, first heir in the Carian royal line. %null% %null% %null% %null% %null% %null% %null% %null% %null% But General Radahn is the conqueror of the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who stood up to the swirling constellations, halting their movement in a smashing victory. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so, if General Radahn were defeated, the stars would once again resume their movement. %null% %null% %null% %null% %null% %null% %null% %null% %null% As would Lady Ranni's destiny. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps, even, revealing the elusive path. That leads to Nokron. My apologies for the misleading words of warning. %null% %null% %null% %null% %null% %null% %null% %null% %null% I never imagined that an audience, let alone service to Lady Ranni was in your fate. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, for one, should have seen it, but I did not. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do forgive me, my fellow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let us give all that we can of ourselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, for Lady Ranni. Let us give all that we can of ourselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, for Lady Ranni. Let us give all that we can of ourselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, for Lady Ranni. Well, my fellow. How may I serve you? %null% %null% %null% %null% %null% %null% %null% %null% %null% As war counsellor, or as blacksmith? Greetings, my fellow. How can I help? Something else for you? Go with Blaidd to the festival grounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Should General Radahn be defeated, the stars would once again resume their movement. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps revealing the elusive path to Nokron. Ah, you've finally come. Blaidd told me everything. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've defeated General Radahn, unlocking the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% The General was blighted by scarlet rot and driven to madness, but not long ago he was hailed as the mightiest demigod of them all. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is no parallel to your achievement. Nor to Lady Ranni's acute judgement of character. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened. %null% %null% %null% %null% %null% %null% %null% %null% %null% Descend underground where the fallen star struck Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% And make it yours. The precious treasure of Nokron. Oh, Blaidd wanted me to tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to bother waiting for him, and head straight to Nokron. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd has been given an important task. %null% %null% %null% %null% %null% %null% %null% %null% %null% Apparently, a matter of great urgency. You need not await Blaidd. %null% %null% %null% %null% %null% %null% %null% %null% %null% Descend underground alone where the fallen star struck Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% And make it yours. The precious treasure of Nokron. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that Lady Ranni may tread the dark path of the Empyrean. Now the festival is over, and General Radahn is defeated... %null% %null% %null% %null% %null% %null% %null% %null% %null% Jerren's duties are finally fulfilled. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though we served different masters, I could see he was truly adept in his role. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now the time has come to remind him of an old promise made. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the stars of fate set into motion, a certain sorceress is dispossessed of her immortality... %null% %null% %null% %null% %null% %null% %null% %null% %null% Finally, we can be rid of a longstanding Carian weed... Jerren. Now, that's a name I haven't heard for a while. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before taking up the banner of General Radahn, he was a guest of the Carian royal family. %null% %null% %null% %null% %null% %null% %null% %null% %null% An expert swordsman, to be sure, but ever the eccentric. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's funny how things happen. %null% %null% %null% %null% %null% %null% %null% %null% %null% Jerren and I parted ways long, long ago, yet here he is, playing his part in Lady Ranni's fate. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid I never saw it coming. And I thought myself a capable war counsellor... I presume you've spoken with Blaidd? %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well. There is something you should know. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers gave Blaidd to Lady Ranni, as a faithful follower. Her very shadow, incapable of treachery. %null% %null% %null% %null% %null% %null% %null% %null% %null% But if Lady Ranni, as an Empyrean, resists being an instrument of the Two Fingers, %null% %null% %null% %null% %null% %null% %null% %null% %null% the shadow will go mad, transforming from a follower into a horrid curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% But such is his destiny. In such matters, Blaidd's own thoughts hold no weight. %null% %null% %null% %null% %null% %null% %null% %null% %null% It pains me so, but he must be neutralised. For Lady Ranni's sake. Unthinkable, how could Blaidd... %null% %null% %null% %null% %null% %null% %null% %null% %null% How did he break free from his cell? %null% %null% %null% %null% %null% %null% %null% %null% %null% No, more importantly... %null% %null% %null% %null% %null% %null% %null% %null% %null% Blaidd became a curse that plagued Lady Ranni, yet even in madness, gave himself to her. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've made a grave misjudgment. And I thought myself a capable war counsellor... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll catch up with you soon enough, Blaidd. %null% %null% %null% %null% %null% %null% %null% %null% %null% When I do, I only hope you'll accept my apology. Oh, so you were the one. Lady Ranni has explained everything. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've defeated General Radahn, unlocking the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% A grand reward, justly procured by any measure. %null% %null% %null% %null% %null% %null% %null% %null% %null% Again, I am Iji. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I welcome one of your calibre. A fellow champion in service of Lady Ranni. Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened. %null% %null% %null% %null% %null% %null% %null% %null% %null% Descend underground where the fallen star struck Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% And make it yours. The precious treasure of Nokron. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that Lady Ranni may tread the dark path of the Empyrean. Oh, so you must be the one. Lady Ranni has explained everything. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've defeated General Radahn, unlocking the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% A grand reward, justly procured by any measure. %null% %null% %null% %null% %null% %null% %null% %null% %null% The pleasure is mine. I am Iji. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I welcome one of your calibre. A fellow champion in service of Lady Ranni. Oh, there you are. Good of you to drop by. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you heard? Lady Ranni has departed on her journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Along the dark path of the Empyrean, from Renna's Rise, as she calls it. %null% %null% %null% %null% %null% %null% %null% %null% %null% It would not have been possible without you. %null% %null% %null% %null% %null% %null% %null% %null% %null% As Lady Ranni's war counsellor, and moreover, her childhood warden, I express my deepest gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% You, and only you, were Lady Ranni's true champion. My purpose is nearing its end. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've served Lady Ranni for as long as I can remember... %null% %null% %null% %null% %null% %null% %null% %null% %null% It has been a long and wondrous journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now Lady Ranni is in your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray that you serve her well, unto the very end. Well, what's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you certain? This is a fine reserve. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you knew that Old Iji appreciates a good drink. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll save it for a quiet moment, that I might truly savour it. Lady Ranni has departed on her journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Along the dark path of the Empyrean, from Renna's Rise, as she calls it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now Lady Ranni is in your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray that you serve her well, unto the very end. <sleeping> Ngh! Enough of that, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is no fight without a foe. If that's the cloth you're cut from, %null% %null% %null% %null% %null% %null% %null% %null% %null% don't ever show your face again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to me. And not to my liege. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Not to me. And not to my liege. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... How could I have missed this... %null% %null% %null% %null% %null% %null% %null% %null% %null% I have failed you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady... Ranni... Agh. Cease this treachery at once. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Ranni will be devastated. This is a true shame. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't ever show your face again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to me. And not to my liege. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Ranni has seen enough. Go as you must, Lady Ranni... %null% %null% %null% %null% %null% %null% %null% %null% %null% Along the path of darkness... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Hallo coz, what are you doing here? Hallo coz, what are you doing here? %null% %null% %null% %null% %null% %null% %null% %null% I didn't think anyone knew about this place, 'cept us jars. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh! Are you going to be the new Potentate? Gosh, truly? That's wonderful news! %null% %null% %null% %null% %null% %null% %null% %null% %null% It's not easy being Potentate, though. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know, show me your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's just a little test, coz, to see if you've got the right stuff. It's just a little test, coz, to see if you've got the right stuff. Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your skin isn't so smooth, is it... %null% %null% %null% %null% %null% %null% %null% %null% %null% You need slick, slidey hands to be Potentate, you know. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry coz, but I don't think you've got what it takes... I'm sorry coz, but I don't think you've got what it takes... %null% %null% %null% %null% %null% %null% %null% %null% What a shame... Oh, hallo again, coz. Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% I'm happy you came back. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have good tidings for you, coz. I have good tidings for you, coz. %null% %null% %null% %null% %null% %null% %null% %null% I have good tidings for you, coz. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you noticed the rare flowers growing in this village? I asked the villagers if you could pick some of them. %null% %null% %null% %null% %null% %null% %null% %null% I asked the villagers if you could pick some of them. I asked the villagers if you could pick some of them. %null% %null% %null% %null% %null% %null% %null% %null% And they said you'd be very welcome! %null% %null% %null% %null% %null% %null% %null% %null% %null% The flowers we have now are nice, but it's a bit boring having the same ones all the time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think everyone would be glad of a change, actually... You know the huge vase, at the centre of our village? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you plant lovely flower seeds inside the big vase, coz... If you plant lovely flower seeds inside the big vase, coz... %null% %null% %null% %null% %null% %null% %null% %null% Those flowers will bloom all through the whole village! Oh, well, I'm sorry. Coz. You'll be our Potentate after all, then? Coz. You'll be our Potentate after all, then? %null% %null% %null% %null% %null% %null% %null% %null% Coz. You'll be our Potentate after all, then? Don't look so glum, coz. Don't look so glum, coz. %null% %null% %null% %null% %null% %null% %null% %null% Don't look so glum, coz. %null% %null% %null% %null% %null% %null% %null% %null% %null% We can still chat, Potentate or not. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come back and visit me, when you can. Go on, coz, you really should pick some of our flowers. Go on, coz, you really should pick some of our flowers. %null% %null% %null% %null% %null% %null% %null% %null% Go on, coz, you really should pick some of our flowers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who knows, they might be of some use. Oh, did you come to visit me again, coz? Oh, did you come to visit me again, coz? %null% %null% %null% %null% %null% %null% %null% %null% I'm happy you came back. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you tell me about the outside? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh first though, if you have some nice flower seeds, %null% %null% %null% %null% %null% %null% %null% %null% %null% can you put them in the big vase in the middle of the village? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure, when lots of them are in bloom, %null% %null% %null% %null% %null% %null% %null% %null% %null% everyone will be so happy. Oh, hallo again, coz. Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% I'm happy you came back. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you tell me about the outside? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, and you put seeds in the big vase, didn't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks, coz. Thanks, coz. %null% %null% %null% %null% %null% %null% %null% %null% I'm so excited to see what kind of flowers will blossom... Oh, hallo again, coz. Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% You put seeds in the big vase, didn't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Such pretty flowers are blooming! Everyone's so happy. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've never seen anything like it! I'd love to see more flowers from the outside, someday. Loads more! Oh, hallo again, coz. Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% You put seeds in the big vase, didn't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% But...I don't really like those flowers. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry coz, I know you brought the seeds from all that way away... I'm sorry coz, I know you brought the seeds from all that way away... %null% %null% %null% %null% %null% %null% %null% %null% But I'm a jar, and you're not. I s'pose we just see things differently. But I'm a jar, and you're not. I s'pose we just see things differently. Ah, hallo again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Say, coz. Have you met Uncle Alexander? Say, coz. Have you met Uncle Alexander? %null% %null% %null% %null% %null% %null% %null% %null% He used to live here with us, but then he left, to be a champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I asked to go with him, but he said "The path of champions must be trod alone". %null% %null% %null% %null% %null% %null% %null% %null% %null% So heroic, right? I miss him though. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you see him, you should ask him to teach you how to fight, coz. If you see him, you should ask him to teach you how to fight, coz. %null% %null% %null% %null% %null% %null% %null% %null% He's big and tough and strong! Uncle Alexander said he won't be back again. %null% %null% %null% %null% %null% %null% %null% %null% %null% "My home is of the past. And the past, as they say, is a different country." %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose that's part of being a warrior, isn't it. %null% %null% %null% %null% %null% %null% %null% %null% %null% So...please don't tell anyone, coz, but... So...please don't tell anyone, coz, but... %null% %null% %null% %null% %null% %null% %null% %null% I'm actually a warrior jar as well! One day, I'll be just like Uncle Alexander. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I'll have to leave the village to become a champion. Uncle Alexander won't come back here again. %null% %null% %null% %null% %null% %null% %null% %null% %null% "My home is of the past. And the past, as they say, is a different country." %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose that's part of being a warrior, isn't it. Ah, hallo again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you know what a poacher is, coz? Do you know what a poacher is, coz? %null% %null% %null% %null% %null% %null% %null% %null% They hunt us, smash us, and then take us away. %null% %null% %null% %null% %null% %null% %null% %null% %null% This village is kept secret, so I think we're safe here. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you should be careful if you ever meet one of them, coz. But you should be careful if you ever meet one of them, coz. %null% %null% %null% %null% %null% %null% %null% %null% I hope uncle Alexander beats them all up, first... Those awful poachers. I hope uncle Alexander beats them all up. Oh, hallo again, coz. Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% Have you heard? A new Potentate's come to the village! %null% %null% %null% %null% %null% %null% %null% %null% %null% I think he said his name was Diallos. %null% %null% %null% %null% %null% %null% %null% %null% %null% He seems a little down in the dumps, but his hands! As smooth as silk! I don't know, I'm a little disappointed actually. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even though good sir Diallos has a wonderful suit of armour... %null% %null% %null% %null% %null% %null% %null% %null% %null% He says he isn't a warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% And since he's a coward, he won't be fighting anymore. %null% %null% %null% %null% %null% %null% %null% %null% %null% His smooth and silky hands feel nice when he pats us. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I wish we had a potentate big and strong like you. But I wish we had a potentate big and strong like you. Diallos' smooth and silky hands feel nice when he pats us... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I wish we had a potentate big and strong like you. But I wish we had a potentate big and strong like you. %null% %null% %null% %null% %null% %null% %null% %null% But I wish we had a potentate big and strong like you. O-oh! Coz! O-oh! Coz! %null% %null% %null% %null% %null% %null% %null% %null% I'm glad you came. %null% %null% %null% %null% %null% %null% %null% %null% %null% But we're fine now. Diallos fought the poacher. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though quite a lot of us got broken... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't cry though... I'm a warrior jar. A warrior. "The tale of House Hoslow is told in blood." %null% %null% %null% %null% %null% %null% %null% %null% %null% That's the kind of warrior I want to be one day, coz. That's the kind of warrior I want to be one day, coz. %null% %null% %null% %null% %null% %null% %null% %null% Even if I'm scared, I'll still fight to protect everyone. "The tale of House Hoslow is told in blood." %null% %null% %null% %null% %null% %null% %null% %null% %null% That's the kind of warrior I'm going to be. %null% %null% %null% %null% %null% %null% %null% %null% %null% One who protects everybody. Thanks for coming back, coz. Thanks for coming back, coz. %null% %null% %null% %null% %null% %null% %null% %null% I've been thinking. It's time for me to set out on a journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a warrior jar, upon the path of champions. Wow, coz, are these... Wow, coz, are these... %null% %null% %null% %null% %null% %null% %null% %null% Insides? %null% %null% %null% %null% %null% %null% %null% %null% %null% From Uncle Alexander? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you, coz. Thank you, coz. %null% %null% %null% %null% %null% %null% %null% %null% I'm a warrior jar, so I need to be strong. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can really have them, right? %null% %null% %null% %null% %null% %null% %null% %null% %null% I understand. I'll get strong. %null% %null% %null% %null% %null% %null% %null% %null% %null% Strong enough I deserve to have Uncle's insides. I'm about to go on a journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a warrior jar, in search of glory. Oh, hallo again, coz. Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% Oh, hallo again, coz. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, I haven't changed my mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll begin my journey once I'm ready to go. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a warrior jar, in search of glory. I'll begin my journey once I'm ready to go. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a warrior jar, in search of glory. I don't think I'll see you again, when I set out. %null% %null% %null% %null% %null% %null% %null% %null% %null% Warriors are supposed to work alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodbye, coz. Goodbye, coz. %null% %null% %null% %null% %null% %null% %null% %null% And thanks for everything. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll never forget you, coz. I'll never forget you, coz. I'll never forget you, coz. I'll never forget you, coz. %null% %null% %null% %null% %null% %null% %null% %null% I'll never forget you, coz. ... Coz... Coz... %null% %null% %null% %null% %null% %null% %null% %null% Coz... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell me a story... About the big, wide world... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Uncle Alexander, look! %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me! I'm a warrior jar too! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Stop, no... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, no, don't break us... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... They're wonderful, Diallos. %null% %null% %null% %null% %null% %null% %null% %null% %null% So smooth, and silky... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... The tale of House Hoslow... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...is told in blood... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Oh? What's the matter, coz? What's the matter, coz? %null% %null% %null% %null% %null% %null% %null% %null% What's the matter, coz? %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't be such a nasty brute. Is this who you are, coz? Is this who you are, coz? %null% %null% %null% %null% %null% %null% %null% %null% Is this who you are, coz? %null% %null% %null% %null% %null% %null% %null% %null% %null% You've cracked my heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, don't crack the others... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... You were a poacher, all along. You were a poacher, all along. %null% %null% %null% %null% %null% %null% %null% %null% You were a poacher, all along. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've cracked my heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, don't crack the others... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... So, you were a poacher, too. So, you were a poacher, too. %null% %null% %null% %null% %null% %null% %null% %null% So, you were a poacher, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the tale of house Hoslow is told in blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll find you, one day, coz... I'll find you, one day, coz... %null% %null% %null% %null% %null% %null% %null% %null% I'll find you, one day, coz... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Sister... Where did you go? %null% %null% %null% %null% %null% %null% %null% %null% %null% You promised me. When we turned 14, we'd go to see the stars... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been waiting ever so long. Forever and ever, it seems. Ahh, dear sister, you're finally here. %null% %null% %null% %null% %null% %null% %null% %null% %null% No time to waste. Let's see the stars. Foul Tarnished, what do you want? %null% %null% %null% %null% %null% %null% %null% %null% %null% I told the all-hearing brute. %null% %null% %null% %null% %null% %null% %null% %null% %null% That I possess no such medallion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or have you come to take more from me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Was my other half not enough? %null% %null% %null% %null% %null% %null% %null% %null% %null% I told the bastard in the bone armour. I told the all-hearing brute already. %null% %null% %null% %null% %null% %null% %null% %null% %null% That I possess no such medallion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or have you come to take more from me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Was my other half not enough? %null% %null% %null% %null% %null% %null% %null% %null% %null% I told the bastard in bone armour already. Oh...do you speak true? %null% %null% %null% %null% %null% %null% %null% %null% %null% So old Albus entrusted his medallion to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I've no choice. But to trust that this was his dying will. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's try again. I'm Latenna. An Albinauric, the same as Old Albus. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apologies for my coarse words earlier. %null% %null% %null% %null% %null% %null% %null% %null% %null% I presumed the worst, seeing that you were another Tarnished, like that all-hearing brute. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope that you will forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I presumed the worst, seeing that you were another Tarnished, like the bastard before. Mm, the medallion is better off in your hands, anyway. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you consider doing me a great service? %null% %null% %null% %null% %null% %null% %null% %null% %null% I must go back. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is something that I must do, even if I must say farewell to my wolf, Lobo. %null% %null% %null% %null% %null% %null% %null% %null% %null% Will you show me the way? To the land of Miquella's Haligtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you accept, I would gladly apprise you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of the whereabouts of the medallion's other half. Thank you kindly. %null% %null% %null% %null% %null% %null% %null% %null% %null% They say the other half of the medallion is beyond the forbidden lands north of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I suppose it's time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Farewell, Lobo. My faithful wolf, my better half. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will go with the Tarnished. So that our journey will not have been in vain. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, Lobo. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Call upon me when needed. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I will fight at your side. Well... %null% %null% %null% %null% %null% %null% %null% %null% %null% I understand. You must have your own duty to fulfil. %null% %null% %null% %null% %null% %null% %null% %null% %null% But please, allow me to say my piece. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if you cannot take me, old Albus wished I relay to you the following: %null% %null% %null% %null% %null% %null% %null% %null% %null% The other half of the medallion can be found beyond the forbidden lands north of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold. If you seek the other half of the medallion, they say it's beyond the forbidden lands north of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold. My thanks... %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll lead me then, to the land of Miquella's Haligtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Farewell, Lobo. My faithful wolf, my better half. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will go with the Tarnished. So that our journey will not have been in vain. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, Lobo. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Do you hear me? It is I, Latenna. %null% %null% %null% %null% %null% %null% %null% %null% %null% We're almost there. Castle Sol lies just off to the north, %null% %null% %null% %null% %null% %null% %null% %null% %null% where the other medallion is housed. It will grant passage to the land of the Haligtree. Castle Sol lies just off to the north, %null% %null% %null% %null% %null% %null% %null% %null% %null% where the other medallion is housed. It will grant passage to the land of the Haligtree. Oh young yet towering sister of ours. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let the birthing droplet in. %null% %null% %null% %null% %null% %null% %null% %null% %null% And create life. For us. For all the Albinaurics. Thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've finally fulfilled my purpose. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our young yet towering sister will give us hope. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now that nothing is left unfinished, %null% %null% %null% %null% %null% %null% %null% %null% %null% I will join you in battle to the bitter end. %null% %null% %null% %null% %null% %null% %null% %null% %null% And when the fighting is done, %null% %null% %null% %null% %null% %null% %null% %null% %null% then you may lay me to rest. Beside Lobo, my dear wolf. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Do you hear me? It is I, Latenna. %null% %null% %null% %null% %null% %null% %null% %null% %null% We have reached the land of Miquella's Haligtree, where Lobo and I began our travels. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's entirely thanks to you that I'm so close to home. %null% %null% %null% %null% %null% %null% %null% %null% %null% These great snow-laden lands stretch far to the north. %null% %null% %null% %null% %null% %null% %null% %null% %null% And beyond the ancient bowers, and the liturgical town of Ordina, %null% %null% %null% %null% %null% %null% %null% %null% %null% lies the place to which I must return. We have reached the land of Miquella's Haligtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% These great snow-laden lands stretch far to the north. %null% %null% %null% %null% %null% %null% %null% %null% %null% And beyond the ancient bowers, and the liturgical town of Ordina, %null% %null% %null% %null% %null% %null% %null% %null% %null% lies the place to which I must return. Ngh! Stop, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I'll consider that a simple mishap. Are all you Tarnished the same? %null% %null% %null% %null% %null% %null% %null% %null% %null% Was taking my other half not enough for you? There is no meaning in a fight, lest it serve a greater duty. Ohh...Phillia %null% %null% %null% %null% %null% %null% %null% %null% %null% Take...the birthing...droplet... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave Tarnished, welcome to the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Tanith, the proprietress of this house. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rya spoke well of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% "A warrior of promise," I believe she said. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you are prepared to make a commitment. %null% %null% %null% %null% %null% %null% %null% %null% %null% Will you join us here at the Volcano Manor, and resist the tide? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why accept the burden of their grace, or be fooled by the dogmatic ramblings of the Fingers? %null% %null% %null% %null% %null% %null% %null% %null% %null% Rise with us, against the Erdtree. Interesting. Your decision is most welcome. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now you belong to the Volcano Manor family. %null% %null% %null% %null% %null% %null% %null% %null% %null% The drawing room lies down the hall. Make yourself comfortable. %null% %null% %null% %null% %null% %null% %null% %null% %null% But be sure to earn your keep. Well. That is unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rya will be disappointed, but I won't twist your arm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, time for you to leave, I should think. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let this intersection of our paths be the last. Aren't you precocious. %null% %null% %null% %null% %null% %null% %null% %null% %null% We rarely receive visitors to the Volcano Manor without invitation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fascinating. And not unlike another guest we had long ago… %null% %null% %null% %null% %null% %null% %null% %null% %null% So, Tarnished, have you ever harboured doubts? %null% %null% %null% %null% %null% %null% %null% %null% %null% About the burden of grace, and the dogmatic ramblings of the Fingers? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you have, why not join the Volcano Manor, and fight with us? %null% %null% %null% %null% %null% %null% %null% %null% %null% Rise with us, against the Erdtree. Your decision is most welcome. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now you belong to the Volcano Manor family. %null% %null% %null% %null% %null% %null% %null% %null% %null% The drawing room lies down the hall. Make yourself comfortable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Tanith, the proprietress of this house. An honour to have you. Well. That is unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, time for you to leave, I should think. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let this intersection of our paths be the last. Did you read the letter left for you? %null% %null% %null% %null% %null% %null% %null% %null% %null% That is the task the Volcano Manor desires you enact. %null% %null% %null% %null% %null% %null% %null% %null% %null% You will be compensated once the deed is done. Good luck. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you are loath to hunt your own kin, so be it. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you must leave this house at once. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a war against the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% We have no place for the meek, nor the luxury of keeping clean hands. What's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you reconsidered the prospect? %null% %null% %null% %null% %null% %null% %null% %null% %null% Of rising with us, against the Erdtree? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your decision is most welcome. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now you belong to the Volcano Manor family. %null% %null% %null% %null% %null% %null% %null% %null% %null% The drawing room lies down the hall. Make yourself comfortable. You've completed your task. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pleased. Now you are a recusant true, and a full-fledged member of the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is your reward, as promised. %null% %null% %null% %null% %null% %null% %null% %null% %null% Never forget. That the recusant fights to tread the path of the champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% The way is tainted, but for this very reason, %null% %null% %null% %null% %null% %null% %null% %null% %null% it is the true path to valour. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% I see you've performed another task for us. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here is your usual reward. Please, take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, perhaps the time has come to tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of the true ruler of this manor, Lord Rykard. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree blessed the Tarnished with grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% But it was all too meagre, in the face of the enormity of their task. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Tarnished were forced to scavenge, squabbling for crumbs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like the shardbearers, vying for power in the wake of the Shattering. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our Lord, indignant, has refused. To scurry about, fighting over what miserly scraps they allow us. %null% %null% %null% %null% %null% %null% %null% %null% %null% If the Erdtree, and indeed the very gods, would debase us so, %null% %null% %null% %null% %null% %null% %null% %null% %null% then we are willing to raise the banner of resistance, even if it means heresy. %null% %null% %null% %null% %null% %null% %null% %null% %null% We at the Volcano Manor, under Lord Rykard, have sworn no rest until it is done. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you follow this heroic path, one day the Lord will see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Lord's visits with our champions are always a spectacle. %null% %null% %null% %null% %null% %null% %null% %null% %null% It cannot come a day too soon! The letter describes the task the Volcano Manor desires you enact. %null% %null% %null% %null% %null% %null% %null% %null% %null% You will be compensated once the deed is done. Good luck. If you follow this heroic path, one day the Lord will see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% It cannot come a day too soon! She said that, to you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I should have known something was wrong. The signs were clear enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. Zorayas has placed her trust in you. All the more reason I must tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% That some things are better left unknown. Besides, no-one should be blamed for their heritage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Think about it. We are resisting the ways of the Erdtree itself. %null% %null% %null% %null% %null% %null% %null% %null% %null% What matters one's lineage in such a crisis? No, I haven't seen Zorayas anywhere. %null% %null% %null% %null% %null% %null% %null% %null% %null% And she has no scouting duties now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Has she gone off in search of answers? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why won't she just listen... May I ask your aid? %null% %null% %null% %null% %null% %null% %null% %null% %null% Not as the Manor's proprietress, but as Zorayas' mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% If she discovers the answer to her question, and it causes distress, %null% %null% %null% %null% %null% %null% %null% %null% %null% have her drink this potion. %null% %null% %null% %null% %null% %null% %null% %null% %null% To purge that which would cause her pain. Yes, I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% My wish is a grave disrespect to her. %null% %null% %null% %null% %null% %null% %null% %null% %null% No different than the Erdtree's imposition. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I've no choice... It must be done. Thank you, for allowing me this. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will never be a good mother. My heart is too frail. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our Lord must have known this all along. %null% %null% %null% %null% %null% %null% %null% %null% %null% My meekness is all too clear... Really, she is dead, then... %null% %null% %null% %null% %null% %null% %null% %null% %null% My gratitude for your forthrightness. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you would...allow me some time alone. Please, allow me some time alone. I see that you've stayed the path of champions. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is your usual reward. Please, take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you are ready. Might you see our Lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions. Yes, as it should be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, close your eyes for a moment. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will transport you to the Lord's chamber. %null% %null% %null% %null% %null% %null% %null% %null% %null% Farewell, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% May your visit be fruitful. I see... Well, I cannot make you take the leap. %null% %null% %null% %null% %null% %null% %null% %null% %null% But do know this. %null% %null% %null% %null% %null% %null% %null% %null% %null% To follow the path of valour, an audience with our Lord is essential. %null% %null% %null% %null% %null% %null% %null% %null% %null% In order to defy this debasement, and rise up against the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like a true recusant of the Volcano Manor. Won't you consider having an audience with our Lord? %null% %null% %null% %null% %null% %null% %null% %null% %null% Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions. You... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's true then. You've defeated our Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, I must thank you. Our Lord was yet weak. You have taught us that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Defeat is not the end. Our Lord is immortal, and will one day rise again, stronger. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until then, I must stay the path, and do my part. I will leave the Volcano Manor before long. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suggest you do the same. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here is my thanks. For allowing our Lord to be revived, even stronger than before. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will miss these encounters. %null% %null% %null% %null% %null% %null% %null% %null% %null% The champion who walks the tainted path shines all the more. %null% %null% %null% %null% %null% %null% %null% %null% %null% I always was an admirer. Oh, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our Lord's carcass is vast, and not easily consumed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dear Rykard, please find purchase within me, %null% %null% %null% %null% %null% %null% %null% %null% %null% I wish to be your serpent; your family. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, let us devour the gods together. Dear Rykard, please find purchase within me, %null% %null% %null% %null% %null% %null% %null% %null% %null% I wish to be your serpent; your family. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, let us devour the gods together. Now, time for you to leave, I should think. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let this intersection of our paths be the last. The drawing room is through the hall. %null% %null% %null% %null% %null% %null% %null% %null% %null% Use the key I handed you, and make yourself comfortable. What's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you reconsidered the prospect? %null% %null% %null% %null% %null% %null% %null% %null% %null% Of rising with us, against the Erdtree? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your decision is most welcome. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now you belong to the Volcano Manor family. %null% %null% %null% %null% %null% %null% %null% %null% %null% The drawing room lies down the hall. Make yourself comfortable. Now, time for you to leave, I should think. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let this intersection of our paths be the last. The drawing room is through the hall. %null% %null% %null% %null% %null% %null% %null% %null% %null% Use the key I handed you, and make yourself comfortable. Now you are a recusant true, and a full-fledged member of the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pleased to have you on our side. Did you see her? %null% %null% %null% %null% %null% %null% %null% %null% %null% The girl, Rya…with her true face. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, if she confided in you the name Zorayas, %null% %null% %null% %null% %null% %null% %null% %null% %null% then perhaps it is not my place to speak. %null% %null% %null% %null% %null% %null% %null% %null% %null% But as her adoptive mother, I ask of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, be kind to her. Look after young Zorayas. %null% %null% %null% %null% %null% %null% %null% %null% %null% Her true visage belies the purity of her heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% …Honestly, I hardly deserve the sweet child. Please, be kind to her. Look after young Zorayas. %null% %null% %null% %null% %null% %null% %null% %null% %null% Her true visage belies the purity of her heart. Zorayas has placed her trust in you. All the more reason I must tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% That some things are better left unknown. Besides, no-one should be blamed for their heritage. My wish is a grave disrespect to her. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I've no choice... It must be done. Sweet Zorayas, have I earned your scorn? This is farewell. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps we will meet again, along the path. What is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% I have no need of that. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must continue devouring my beloved lord... Oh, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our lord's carcass is not easily consumed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, my lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% Rykard... Oh, Rykard… %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me be your serpent… Oh, yes... Tarnished, are we? %null% %null% %null% %null% %null% %null% %null% %null% %null% Come to the Lands Between for the Elden Ring, hmm? %null% %null% %null% %null% %null% %null% %null% %null% %null% Of course you have. No shame in it. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I'm afraid you're plumb out of luck. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are maidenless. A bit player, fully divorced from the strength of runes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feel free to go off and die in a ditch somewhere. Oh, can't seem to wrap your head around your predicament? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's no surprise. You poor have-nots are a stubborn lot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you must have a go at it, maidenless as you are, you'll require an education. %null% %null% %null% %null% %null% %null% %null% %null% %null% On the ways of the learned Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you familiar with grace? The golden light that gives life to you Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may also behold its golden rays pointing in a particular direction at times. %null% %null% %null% %null% %null% %null% %null% %null% %null% That is the guidance of grace. The path that a Tarnished must travel. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's nothing short of a miracle. That the guidance of grace can lead you, %null% %null% %null% %null% %null% %null% %null% %null% %null% maidenless as you are, to the perfect place to die in obscurity. What's the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% Shouldn't you be off proving yourself, or some such? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then go on, take the hint and follow the guidance of grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% To Castle Stormveil, on the cliff. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if, by chance, you do find your way to the castle, %null% %null% %null% %null% %null% %null% %null% %null% %null% you may receive a summons. To the famed Roundtable Hold… Guidance will show the way, most certainly. %null% %null% %null% %null% %null% %null% %null% %null% %null% To Castle Stormveil, over on the cliff. %null% %null% %null% %null% %null% %null% %null% %null% %null% The home of the decrepit demigod, Godrick the Grafted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Although I'm afraid you'll never make it that far, hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rest assured, I sympathise, deeply. There's no worse fate than to be maidenless. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, but if, by chance, you do find your way to the castle, %null% %null% %null% %null% %null% %null% %null% %null% %null% you may receive a summons. To the famed Roundtable Hold… Oh, yes... Tarnished, are we? %null% %null% %null% %null% %null% %null% %null% %null% %null% Come to the Lands Between for the Elden Ring, hmm? %null% %null% %null% %null% %null% %null% %null% %null% %null% Of course you have. No shame in it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unfortunately for you, however, you are maidenless. %null% %null% %null% %null% %null% %null% %null% %null% %null% Without guidance, without the strength of runes, and without an invitation to the Roundtable Hold... %null% %null% %null% %null% %null% %null% %null% %null% %null% You are fated, it seems, to die in obscurity. Luckily for you, however, there is one shining ray of hope for even the maidenless. %null% %null% %null% %null% %null% %null% %null% %null% %null% Me. Varré. Take care to listen. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you familiar with grace? The golden light that gives life to you Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may also behold its golden rays pointing in a particular direction at times. %null% %null% %null% %null% %null% %null% %null% %null% %null% That is the guidance of grace. The path that a Tarnished must travel. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm, indeed. Grace's guidance holds the answers. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will lead you Tarnished to the path you are meant to follow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if it leads you to your grave. Grace's guidance will reveal the path forward, most certainly. %null% %null% %null% %null% %null% %null% %null% %null% %null% To Castle Stormveil, over on the cliff. %null% %null% %null% %null% %null% %null% %null% %null% %null% The home of the decrepit demigod, Godrick the Grafted. It's time you set off, I should think. %null% %null% %null% %null% %null% %null% %null% %null% %null% To Castle Stormveil, on the cliff, where grace would guide you. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you seek the Elden Ring, maidenless as you are. Ohh, well done, well done indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% You made it through that entire mess, all the way to Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% And off you trotted to the Roundtable Hold… My sincerest congratulations. %null% %null% %null% %null% %null% %null% %null% %null% %null% But, how did you find the Roundtable? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, you don't have to say it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before, the Roundtable was chock full of venerated warriors, but now, it's home to puff-chests and has-beens. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear you've been terribly disappointed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't blame you. But still, the Roundtable has its perks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why not earn a seat? Fly straight and true, so to speak. Ahh, then you're interested? A wise choice indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% To join the Roundtable proper, you must acquire a Great Rune, and request audience... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...with the Two Fingers, in the inner chamber. %null% %null% %null% %null% %null% %null% %null% %null% %null% They are the purported masters of the grace that guides your kind, the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm, yes, pay them a visit, so that you may see for yourself. Challenge Godrick the Grafted, lord of Stormveil, to acquire a Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Decrepit, he may be, but a demigod he remains. And of course, an inheritor of a Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Worse yet, I hear old Godrick's acquired a ferocious new toy to graft... %null% %null% %null% %null% %null% %null% %null% %null% %null% So. Prepare for the worst. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, I see. Perhaps it's just as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Besides, you are maidenless. One can only do so much with the materials provided. %null% %null% %null% %null% %null% %null% %null% %null% %null% But then again, if you should realise the error of your ways, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm always willing to hear you out. Oh, have you decided to have a go after all? At joining the Roundtable proper? What's the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% Aren't you supposed to be earning your place at the Roundtable Hold? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you must face Godrick the Grafted, lord of Stormveil, %null% %null% %null% %null% %null% %null% %null% %null% %null% for without a Great Rune, you will not be granted audience. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Two Fingers, in the inner chamber. Ohh, well done, well done indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% You bested Godrick the Grafted, and claimed a Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% You felled a demigod, and claimed a Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% My congratulations. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, visit the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% For an audience with the Two Fingers, in the inner chamber. Go to the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% For an audience with the Two Fingers, in the inner chamber. Ah, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% You claimed a Great Rune, and had your audience. With the Two Fingers, at the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've had your audience. With the Two Fingers, at the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% What was your impression? Ah-ha, your intuition serves you well. %null% %null% %null% %null% %null% %null% %null% %null% %null% My doubts had been piling up, you see. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...The words of the Two Fingers cannot be trusted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Truly, naught but rambling, senile delusions. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe, that when the Elden Ring was shattered, the Two Fingers were corrupted, their guidance; skewed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even worse, the Fingers harbor no love for our kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's the part that irks the most. Oh, I have a gift for you, something fit only for the wise. A means for circumventing the draw of the Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give it a try, won't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% And if it please you, may we meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've high hopes for you. My lambkin. You don't say. Well, what a relief that must be. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may go, then. My work here is done. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the wisdom of the Two Fingers guide you. Oh? Is something wrong? Be sure to try that finger I gave you. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's no reason to dither. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Tarnished were spurned by grace, forsaken by the Two Fingers. And now they ask you to mend their crumbling world? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hah, your loyalties are misplaced with them. Be sure to try that finger I gave you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm quite certain that you'll take to it. Oh, lambkin, so pleased you're here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad that you're enjoying my gift. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mmm, I knew it from the very start. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have a taste for noble blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I wish to anoint you a proper inductee. %null% %null% %null% %null% %null% %null% %null% %null% %null% A knight to serve Luminary Mohg, the Lord of Blood, and establish a new dynasty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Luminary Mohg has strength, vision, and of course, love. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, what do you say, my lambkin? Mm, yes, who would have it any other way? %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, take this. %null% %null% %null% %null% %null% %null% %null% %null% %null% For your final trial. Soak the cloth with a maiden's blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Normally, this ritual would involve killing one's own maiden, and recanting the wisdom of the Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% But since you are maidenless, the blood of anyone's maiden will do. Oh my, perhaps you misheard me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nothing wrong with giving you a day or two. %null% %null% %null% %null% %null% %null% %null% %null% %null% For your ears to clear out. Oh, it's you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could you tell me once more? Your honest reply. Ahh, my lambkin. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've completed your final trial. %null% %null% %null% %null% %null% %null% %null% %null% %null% And with this, you are a formal inductee. %null% %null% %null% %null% %null% %null% %null% %null% %null% A knight who will assist Luminary Mohg, the Lord of Blood, in the establishment of a new dynasty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, give me your finger. %null% %null% %null% %null% %null% %null% %null% %null% %null% This noble blood will be an immutable badge of honor, once it settles. Inside of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, good heavens. Clench your teeth, or something. %null% %null% %null% %null% %null% %null% %null% %null% %null% Never forget that feeling of agony. %null% %null% %null% %null% %null% %null% %null% %null% %null% For it is what binds you, to Luminary Mohg. To all of us. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% You have the sweetest scream. My lambkin. Oh, another thing. You should have this. A medal granted by the new Mohgwyn dynasty. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the power to grant audience with Luminary Mohg. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've gone out of my way to provide one to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you mustn't use it just yet. %null% %null% %null% %null% %null% %null% %null% %null% %null% The meeting must wait until the Mohgwyn dynasty commences. %null% %null% %null% %null% %null% %null% %null% %null% %null% Luminary Mohg yet slumbers beside the Divinity. %null% %null% %null% %null% %null% %null% %null% %null% %null% We must endure a little longer. Ahh, it is trying, but we must be patient. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, you will be elevated, deservedly, basking in love. %null% %null% %null% %null% %null% %null% %null% %null% %null% Right, my lambkin? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... The cloth is your final trial. Soak it with the blood of a maiden. %null% %null% %null% %null% %null% %null% %null% %null% %null% The blood of anyone's maiden will do. You are maidenless, after all. What business does a maidenless wretch like you have here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you come seeking violence, upon learning my esteemed position under Luminary Mohg? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll take pleasure in ensuring you regret this. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you die in obscurity. You seek violence, heedless of my warning, though you have been raised to a knight of the dynasty? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pained, to the very depths of my being. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll ensure you regret this, my lambkin. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enjoy your miserable death. How dare you trouble Luminary Mohg's passions. %null% %null% %null% %null% %null% %null% %null% %null% %null% You vulgar churl. I made a grave error. Why must I be... %null% %null% %null% %null% %null% %null% %null% %null% %null% Disgraced by this lowborn... O...Luminary...Mohg... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please grant...the strength...you promised... %null% %null% %null% %null% %null% %null% %null% %null% %null% I have given...everything... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please...my lord... Please, answer me...Luminary...Mohg. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% A-ahh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Bless the Mohgwyn Dynasty, with love! %null% %null% %null% %null% %null% %null% %null% %null% %null% <groan> %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Oh? Do you even comprehend? %null% %null% %null% %null% %null% %null% %null% %null% %null% The gravity of this choice. Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you mistake kindness for frailty of heart, %null% %null% %null% %null% %null% %null% %null% %null% %null% then perhaps a more physical lesson is in order! You disappoint me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps noble blood is too rich for the maidenless. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, no sense in sparing your life now. You were a maidenless upstart to begin with. %null% %null% %null% %null% %null% %null% %null% %null% %null% You will die nameless, without ceremony. Oh dear, a pity it's come to this, my lambkin. %null% %null% %null% %null% %null% %null% %null% %null% %null% How does it feel to die a failure? %null% %null% %null% %null% %null% %null% %null% %null% %null% Materials of quality are so hard to find, these days... You maidenless runt... %null% %null% %null% %null% %null% %null% %null% %null% %null% Who do you think I am? %null% %null% %null% %null% %null% %null% %null% %null% %null% <groan> Luminary Mohg... %null% %null% %null% %null% %null% %null% %null% %null% %null% Bless the Mohgwyn Dynasty, with love! %null% %null% %null% %null% %null% %null% %null% %null% %null% <groan> %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% You there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come over here, would you? You're Tarnished, aren't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I would advise against taking the main gate into the castle. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's tightly guarded by hardened old hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Try the opening right here. %null% %null% %null% %null% %null% %null% %null% %null% %null% The guards don't know about it. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll breach the castle undetected. Yes, that's the spirit. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...You're just the kind of Tarnished that I like. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray for your success. Fair enough, you certainly don't have to trust me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, If you must go through the gates, I'll signal them to open. %null% %null% %null% %null% %null% %null% %null% %null% %null% But of course, I'd advise against it. Use that opening to breach the castle. %null% %null% %null% %null% %null% %null% %null% %null% %null% The guards haven't a clue about it. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll slip right inside undetected. Of course. I understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% When you approach the gates, I'll signal them to open. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only your neck on the line, after all. The gates! Open the gates! ...You're just the kind of Tarnished that I like. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray for your success. The gates are open. Do as you like. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only your neck on the line, after all. Oh, oh, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, great, I'm glad you're here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just a small reward, I was saving it for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, it's all yours. Good, now let's be on our way, shall we? %null% %null% %null% %null% %null% %null% %null% %null% %null% Wouldn't want the guards to spot you. Hop along, will you? %null% %null% %null% %null% %null% %null% %null% %null% %null% What'll happen if the guards catch you strutting about? Rubbish... %null% %null% %null% %null% %null% %null% %null% %null% %null% Another one...another one all skin and bones. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Worse than a petty squire... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Ahh, not a muscle on this one either... Oh, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% For god's sake, don't scare me like that! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% What, oh, just clearing out some corpses. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can't just leave them about, you know, they'll start to pong, eh. Oh, hello. No, don't you mind me for a minute. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's my job to keep the grounds clean. Oh, hello... Glad to see you safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've come into some fine goods. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only, it turns out I can't use a one of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you'd like to take them off my hands? Oh, hello, anything you'd care to purchase? Fare thee well. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray for your success. What a pathetic excuse for a Lord you were. Craven to the bone. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pushing me about like that. And after all that grafting? Where did that get you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Look down, on me, would you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Godrick? You filthy slug. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feel it! Feel it! Feel my bloody wrath! Oh...hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% This weasel was... Godrick was always looking down on me. %null% %null% %null% %null% %null% %null% %null% %null% %null% He got what he bloody deserved, thanks to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I tell you though, what goes around comes around. %null% %null% %null% %null% %null% %null% %null% %null% %null% He had an ugly heart, an uglier countenance, and met the ugliest of ends, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% He he he he he... Now, I suppose I'm free. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can do whatever takes my fancy... %null% %null% %null% %null% %null% %null% %null% %null% %null% Can't I, mate? You giving that to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I suppose I did save your life, in a way. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll gladly take it off your hands. Be rude not to, eh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Mmm, you Tarnished are alright by me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The sweet ones like you, anyway. ... Ah, you, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Haven't seen your mug in quite some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% As you can see, I'm the new Lady's attendant. %null% %null% %null% %null% %null% %null% %null% %null% %null% Freedom? Wasn't worth squat. %null% %null% %null% %null% %null% %null% %null% %null% %null% B-besides, I like it 'round 'ere... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Nepheli's still fair of heart and countenance... Still, I have the Lady's trust. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...So I can loot all the corpses I like. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll let you take a look at the goods, if you fancy. Ah, back again, are we? Curious one, you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well then, what are you after? Ouch! Oi, what're you doing? %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop that! Blast, what's it to you! %null% %null% %null% %null% %null% %null% %null% %null% %null% Step back, you wretched Tarnished! Finally given up the ghost, eh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, don't worry, I've got big plans for what's left of you... Hah! Do you feel it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you feel my bloody wrath? Damn it all. Why is it always me... %null% %null% %null% %null% %null% %null% %null% %null% %null% What did I do to deserve... But...I'm free... %null% %null% %null% %null% %null% %null% %null% %null% %null% I can do...what I like... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Good Lord! Good God of Vengeance! %null% %null% %null% %null% %null% %null% %null% %null% %null% Till grudges soak the lands! Oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% I see, you're Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Guilbert. A Redeemer of vengeance. In all its forms. By the way... %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you heard of the crucible knights? %null% %null% %null% %null% %null% %null% %null% %null% %null% There's one by the name of Ordovis, and I must find him. %null% %null% %null% %null% %null% %null% %null% %null% %null% He's an old hero of the Shattering, but there's a grudge out against him. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Lands Between are brimming with those who cannot die. It makes for a cesspool of vengeance. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Gives me a shiver just thinking about it... These fellows? %null% %null% %null% %null% %null% %null% %null% %null% %null% Who knows, just some lads who did someone wrong. %null% %null% %null% %null% %null% %null% %null% %null% %null% They got what was coming, nothing more. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you're intent on revenge, pray to the God of Vengeance. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll have yourself a corpse in no time. You're Tarnished. Then you're here to fight, aren't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% For the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, there's something you ought to know. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's an aberration of a blacksmith past the checkpoint that leads to Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% He doesn't seem to think much of anyone or anything, but oddly, he's willing to smith weapons for Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% He has a fine arm. Have him take a crack at your goods. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...The question for me, of course, is whether he's in need of any vengeance... In the Lands Between, everyone lives longer than they should. %null% %null% %null% %null% %null% %null% %null% %null% %null% They may go mad, but even so, they plead to the God of Vengeance. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's why I'm here. To exact revenge for those who can't do it themselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like someone did for me, when I...when I was but a tyke. Oh, there you are... %null% %null% %null% %null% %null% %null% %null% %null% %null% It must have been a dream. Strange. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was fighting at your side. Against Ordovis of the Crucible. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was a revenge so sweet, fit to serve the very God of Vengeance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Maybe you're meant to be a Redeemer, as well... I was fighting at your side. Against Ordovis, the Crucible Knight. Ah, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you defeat Ordovis of the Crucible? %null% %null% %null% %null% %null% %null% %null% %null% %null% I could sense it. The God of Vengeance surely smiled upon that battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Maybe you're meant to be a Redeemer too... Did you defeat Ordovis, the Crucible Knight. Alright, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm off to Stormveil Castle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord Godrick has kept busy with his grafting... %null% %null% %null% %null% %null% %null% %null% %null% %null% Slicing off arms like harvesting ears of wheat. He's run up a mighty debt in blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% A demigod, yes, he may be... %null% %null% %null% %null% %null% %null% %null% %null% %null% But no one escapes a Redeemer. I was thinking... %null% %null% %null% %null% %null% %null% %null% %null% %null% Godrick must have an idea. %null% %null% %null% %null% %null% %null% %null% %null% %null% About the vengeance sought by General Radahn, to whom I swore my oath. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Yes, Godrick's corpse will know what to do... Godrick must know. That of all the grudges born of the Shattering, Malenia the Rotted is the object of the most profound. Ahh, my head is throbbing, everything is bright red... %null% %null% %null% %null% %null% %null% %null% %null% %null% Master Radahn, is this how it feels to ferment with vengeance? %null% %null% %null% %null% %null% %null% %null% %null% %null% I can hardly keep from trembling... Well, well, you've made yourself a target of vengeance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps this, too, was meant to be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Prepare to become an offering. %null% %null% %null% %null% %null% %null% %null% %null% %null% Trust me, you'll rest easier as a corpse. Hello there, I don't believe we've met. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid you've made yourself the object of somebody's ire. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a Redeemer, I'm bound to exact revenge. %null% %null% %null% %null% %null% %null% %null% %null% %null% Prepare to become an offering. %null% %null% %null% %null% %null% %null% %null% %null% %null% Trust me, you'll rest easier as a corpse. Whoah, what're you playing at? (OKテイク, v303902000_ALT_3) What're you playing at? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a little awkward. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's no revenge to be had in this killing. Not too sharp, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you want to die, ask someone else. Let it be known. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wherever vengeance must be had, a Redeemer there will be... Oh, my Lord. Good God of Vengeance! %null% %null% %null% %null% %null% %null% %null% %null% %null% Till grudges soak the lands... Don't you see now? %null% %null% %null% %null% %null% %null% %null% %null% %null% There is no escape from a Redeemer. Death ought to be earned. %null% %null% %null% %null% %null% %null% %null% %null% %null% What am I to make of this? Didn't I tell you before? %null% %null% %null% %null% %null% %null% %null% %null% %null% No one escapes a Redeemer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Prepare to become an offering, once and for all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Trust me, you'll rest easier as a corpse. I see... You must be Ranni's new hireling. I see... You must be Ranni's new girl. %null% %null% %null% %null% %null% %null% %null% %null% Yes, yes, I've heard all about you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Seluvis, preceptor in the sorcerous arts. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't know what it is the mistress sees in a provincial Tarnished like you, %null% %null% %null% %null% %null% %null% %null% %null% %null% but since we have the misfortune of serving the same Lady, %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask that you kindly try not to drag us all down with you. I reside...in another tower, close by. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come and pay me a visit... %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you wish to be of actual service to Mistress Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% If it were up to me, I wouldn't waste my time on the likes of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% But who am I to stand against the wishes of my Lady? Well, well. You took me at my word. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you not realise I was merely being polite? You provincials never cease to amaze... %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm, I suppose you're here now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps I'll give you something to do. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd like you to find a woman called Nepheli, to administer a potion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even you can do that much, can't you? Good, good. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I shall hand over the potion in question. %null% %null% %null% %null% %null% %null% %null% %null% %null% Find Nepheli, and ensure she drinks it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I expect glad tidings. And soon. I see... %null% %null% %null% %null% %null% %null% %null% %null% %null% What a wretched bunch you Tarnished are. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you understand? I've given you a very fine chance. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you complete this simple task, I will graciously permit you to learn from me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even you wish to serve our Lady well, do you not? %null% %null% %null% %null% %null% %null% %null% %null% %null% Turn those little cogs upstairs, and return with the correct answer. Have you fumbled out the correct answer now? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you will undertake my task? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% You are peerless in your dullardry. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine. I can feel my wits evaporating in your mere presence. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't bother wasting your breath on me again. I could have sworn I told you to trouble me no more... %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you here to tender your sincere apology, and undertake my task? Good, good. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a man of abundant charity, I accept your apology. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I shall hand over the potion in question. %null% %null% %null% %null% %null% %null% %null% %null% %null% Find Nepheli, and ensure she drinks it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I expect glad tidings. And soon. I've no time for idle chit chat. %null% %null% %null% %null% %null% %null% %null% %null% %null% The only thing I will hear from you is a report of your task's completion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are we understood? Then off you trot. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have enough on my plate. Ahh, so you made Nepheli drink the potion? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well done. You are a touch more useful than I had thought. Well done. You are a slight more useful than I had thought. %null% %null% %null% %null% %null% %null% %null% %null% Very well. Then you shall have your gift. %null% %null% %null% %null% %null% %null% %null% %null% %null% Knowledge of the sorcerous arts, under the tutelage of the great Preceptor Seluvis. %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt much of it will lay within the grasp of a mere Tarnished, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% If you put your mind to it, perhaps you won't embarrass our Lady. You wish to begin right this moment? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, your impatience, though boorish, is understandable. Let's have at it. Begging for another lesson so soon? %null% %null% %null% %null% %null% %null% %null% %null% %null% There remains much to be done. Make it quick. Come now, the pretence of comprehension becomes you not. %null% %null% %null% %null% %null% %null% %null% %null% %null% Bend over backwards any further and you're apt to break. Well, well. You're asking me about that, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% The task was left to you and the mongrel, was it not? %null% %null% %null% %null% %null% %null% %null% %null% %null% Not only are you incompetent, but shameless to boot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well...there's no helping it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now's as good a time as any. I'll let you in on it. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's a glintstone sorcerer by the name of Sellen in Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% She owes me for the help I gave her when she was expelled from the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% I asked her to look into the matter some time ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll write you a letter of introduction. Go ask her. So, you had Nepheli drink the potion? Truly? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. Then perhaps something was amiss with it. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's concocted from the finest ingredients. But perhaps I should review the recipe. %null% %null% %null% %null% %null% %null% %null% %null% %null% I may have expected too much of her, to begin with. You break into a man's private chambers, rooting about as you please? %null% %null% %null% %null% %null% %null% %null% %null% %null% Your oafishness knows no bounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine and well. %null% %null% %null% %null% %null% %null% %null% %null% %null% You tricked Nepheli, and had her drink the potion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe that makes you my accomplice. %null% %null% %null% %null% %null% %null% %null% %null% %null% You yearn for a puppet of your own, hmm? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, normally one of your stature would never be allowed. %null% %null% %null% %null% %null% %null% %null% %null% %null% But perhaps I can make a very special exception. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, choose. Ah, I knew you'd see things my way. %null% %null% %null% %null% %null% %null% %null% %null% %null% You knew you were already my accomplice, and as such... %null% %null% %null% %null% %null% %null% %null% %null% %null% You wanted one for yourself, hmm? A puppet, to cherish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh I can see right through you. That's just the kind of man you are. Oh I can see right through you. That's just the kind of woman you are. %null% %null% %null% %null% %null% %null% %null% %null% Well, it's been some time since a pupil of mine last walked this road. %null% %null% %null% %null% %null% %null% %null% %null% %null% To mark the occasion, I shall grant you the puppet you so desire. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, choose. Well, this is a surprise. %null% %null% %null% %null% %null% %null% %null% %null% %null% But aren't we forgetting something? %null% %null% %null% %null% %null% %null% %null% %null% %null% The tipple you fooled Nepheli into drinking, yes, my little draught. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are already my accomplice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you ready to change your mind, now? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's no sin, pining for a puppet to cherish. Now, hand it over, and don't make a fuss. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nothing bad will happen. I'll even consider giving you a puppet of your own. (huge sigh) %null% %null% %null% %null% %null% %null% %null% %null% %null% You truly are beyond salvation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine. Leave this place, and never darken my doorstep again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, what a terrible pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is the last time I'll see you, in your present state. I thought I told you never to show your face again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you decided to return what's mine, and proffer a sincere apology? Good, good. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a man of abundant charity, I accept your apology. %null% %null% %null% %null% %null% %null% %null% %null% %null% And well, you finally realised, did you? %null% %null% %null% %null% %null% %null% %null% %null% %null% All you really wanted was a puppet to cherish. To fill that hole deep in your heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh I can see right through you. That's just the kind of man you are. Oh I can see right through you. That's just the kind of woman you are. %null% %null% %null% %null% %null% %null% %null% %null% Well, it's been some time since a pupil of mine last walked this road. %null% %null% %null% %null% %null% %null% %null% %null% %null% To mark the occasion, I shall grant you the puppet you so desire. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, choose. How's the puppet I gave you? %null% %null% %null% %null% %null% %null% %null% %null% %null% A thing of exquisite craft, is it not? What's that? You want another puppet? %null% %null% %null% %null% %null% %null% %null% %null% %null% Quite the keen paramour, aren't we. Well, aren't you a woman of many passions. %null% %null% %null% %null% %null% %null% %null% %null% But, I'm afraid each and every one is like a child to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can hardly just give them away. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh dear, what's to be done? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why don't you...fetch me some starlight shards? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's no mere booze, but a refined old drink of amber hue. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you can manage it, I'll gladly prepare a new puppet for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The soul of every puppet has its own ambience. You'll soon come to know, once you possess a few. %null% %null% %null% %null% %null% %null% %null% %null% %null% And once each's predilections are known to you, the better you'll be able to love them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh yes, you have much to look forward to, further down this road. You're proving to be quite the puppeteer. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've not had an apprentice for…a very long time indeed. Perhaps, you'd be interested in a little scheme of mine? %null% %null% %null% %null% %null% %null% %null% %null% %null% It will produce the finest of puppets. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which I aspire to cherish with these very hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% A ploy to fool even Lady Ranni... How does that sound? Ahh, I knew I had you pegged. Heh. I knew I had you pegged. %null% %null% %null% %null% %null% %null% %null% %null% You're just like me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I'd like you to procure something. %null% %null% %null% %null% %null% %null% %null% %null% %null% A rather unique starlight shard that glistens with amber. %null% %null% %null% %null% %null% %null% %null% %null% %null% With that, my special draught will gleam with nectar-sweetness. %null% %null% %null% %null% %null% %null% %null% %null% %null% And even a demigod would be slave to its charms... %null% %null% %null% %null% %null% %null% %null% %null% %null% Procure it for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The rather unique starlight shard that glistens with amber. %null% %null% %null% %null% %null% %null% %null% %null% %null% With that, my special draught will gleam with nectar-sweetness. %null% %null% %null% %null% %null% %null% %null% %null% %null% And even a demigod would be slave to its charms... Very good. %null% %null% %null% %null% %null% %null% %null% %null% %null% A wise choice, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% You passed my little test with flying colours. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was merely gauging your loyalty to Lady Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well done, I'm very proud of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's both do our utmost in service of our Lady. Ah ha. Might you be interested after all? %null% %null% %null% %null% %null% %null% %null% %null% %null% In a fine scheme to sport with Lady Ranni? Alright, enough of these games. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your test is well and truly over. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wag your tail for master all you like, but your loyalty is merely blind. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear your wretched provinciality is apt to burst. You're oozing at the seams. Well, well, you managed to lay your hands on it! %null% %null% %null% %null% %null% %null% %null% %null% %null% The blessed day is finally upon us... %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodness gracious, the way it glistens...utterly enchanting. %null% %null% %null% %null% %null% %null% %null% %null% %null% To think, this was once a demigod's very fate... %null% %null% %null% %null% %null% %null% %null% %null% %null% My oh my oh my... Ah, are you still here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh yes, I should give you your reward. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, it's all yours. Splendid work. Just marvellous. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, just you wait. The merriment is soon to begin. %null% %null% %null% %null% %null% %null% %null% %null% %null% The scheme I promised is to be revealed very shortly... Good, I've been waiting for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's finally complete. The perfection of my draught, gleaming nectar-sweet. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give it to Ranni and ensure she drinks it. %null% %null% %null% %null% %null% %null% %null% %null% %null% The dead-eyed doll lets down her guard in your presence, rather remarkably. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though she might dip her hands in the dirt, and feign that icy persona…she's a frail, gentle girl at heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though she might dip her hands in the dirt, and feign that icy persona...she's still just a feeble, pampered little girl when it comes down to it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why you're the only one for the job. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now do it. Make Ranni drink my draught. You...understand, don't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% That once you have Ranni drink my draught, my scheme will come to fruition. %null% %null% %null% %null% %null% %null% %null% %null% %null% And we, well, we'll be in a position to claim the very finest puppet ever crafted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just imagine...the pure elation... Come now, don't make me wait. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can barely contain myself as it is... You'll be flabbergasted, I can assure you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The scheme I promised is to be revealed very shortly... Hmm. Is that a scroll? %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't bother to ask where you pilfered it, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% You're correct to assume I'm one of the few who can decipher it. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, I'm perfectly happy to take it off your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% That said, don't you dare get your hopes up. %null% %null% %null% %null% %null% %null% %null% %null% %null% More often than not, new knowledge is merely an opportunity to reflect… %null% %null% %null% %null% %null% %null% %null% %null% %null% …upon the mediocrity of one's intellect. Oh, perhaps you've already noticed. %null% %null% %null% %null% %null% %null% %null% %null% %null% The nightly wolf howling that's been disturbing the peace here. %null% %null% %null% %null% %null% %null% %null% %null% %null% If that bothersome mutt, Blaidd, is back in town, %null% %null% %null% %null% %null% %null% %null% %null% %null% then tell him to pack up and ship out. %null% %null% %null% %null% %null% %null% %null% %null% %null% I never liked the din of a dog's howl. %null% %null% %null% %null% %null% %null% %null% %null% %null% From a mongrel like him, it's simply agony. Well, what have we here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you proposing that I partake? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do I appear such a gormless tomfool to you? %null% %null% %null% %null% %null% %null% %null% %null% %null% A slow-wit who'd divulge his secrets for a moment of bliss? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, let me give you some advice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Scheming has its place, but consider the one you're scheming against. %null% %null% %null% %null% %null% %null% %null% %null% %null% You might find yourself on the wrong end of a proper beating one day. O-oh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Y-you! I, er, sorry, your worship... Y-you! I, er, sorry, madam... %null% %null% %null% %null% %null% %null% %null% %null% I-I apologise for any offence given. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Pidia. Servant to the Carian royal family. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am charged with maintaining these g-ghastly dolls. Ahh, your worship, allow me to be of use. Ahh, kind madam, allow me to be of use. %null% %null% %null% %null% %null% %null% %null% %null% Other than the puppets, there are some very fine things up here in this storeroom. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why not pick something out, before you go? %null% %null% %null% %null% %null% %null% %null% %null% %null% But please, can you offer poor ill-starred Pidia... %null% %null% %null% %null% %null% %null% %null% %null% %null% A little something by way of compensation? Ah, a fine day to your worship. Ah, kind madam, a fine day to y-you. %null% %null% %null% %null% %null% %null% %null% %null% Please, choose whatever you like. Ah, I'm sorry your worship, but poor Pidia has given all he has. Ah, I'm sorry kind madam, but poor Pidia has given all he has. %null% %null% %null% %null% %null% %null% %null% %null% I can't be of further use to you. Please, forgive me. Please, find it in your heart... Forgive me... Argh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Arrgh! %null% %null% %null% %null% %null% %null% %null% %null% %null% S-stop, please, stop! %null% %null% %null% %null% %null% %null% %null% %null% %null% Y-you're my puppets! I loved you with all I have! %null% %null% %null% %null% %null% %null% %null% %null% %null% How could you forget...such bliss? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ouch! %null% %null% %null% %null% %null% %null% %null% %null% %null% That hurts! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I beg you, cease this cruelty! %null% %null% %null% %null% %null% %null% %null% %null% %null% Eeek %null% %null% %null% %null% %null% %null% %null% %null% %null% Eeeeeeek! Oh, that's very kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Poor Pidia could never accept such a precious brew. %null% %null% %null% %null% %null% %null% %null% %null% %null% Very sorry, really, if I... I've disappointed you, %null% %null% %null% %null% %null% %null% %null% %null% %null% If you will, please forget this matter entirely. Agh! Enough of that, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you forgotten that we both serve the same Lady? You incorrigible lout. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't you dare waltz back here ever again. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Well, well, well? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thought you'd just help yourself to a man's personal belongings? %null% %null% %null% %null% %null% %null% %null% %null% %null% You scheming little thief. The gods demand repentance! %null% %null% %null% %null% %null% %null% %null% %null% %null% Cough up your coin, all of it! Wait, wait, please! %null% %null% %null% %null% %null% %null% %null% %null% %null% I surrender! White flag and all! For Pete's sake! I concede! %null% %null% %null% %null% %null% %null% %null% %null% %null% No one likes a bull-headed brute, you know! %null% %null% %null% %null% %null% %null% %null% %null% %null% I yield, yield! You can't harm a yielding man! Cripes, are you dense, boy? Cripes, are you dense, sweetheart? %null% %null% %null% %null% %null% %null% %null% %null% Fine, have it your way. You'll get what's coming. %null% %null% %null% %null% %null% %null% %null% %null% %null% We're about to make out like Bandits, boys! Well, finally come around, have you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew you would. You're a man of reason, through-and-through. I knew you would. You're a lady of reason, through-and-through. %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Ahhh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, what do you know? You're Tarnished, like me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, how did I get that wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% I took you for a demi-human, or some such. %null% %null% %null% %null% %null% %null% %null% %null% %null% An innocent mistake, I assure you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, water under the bridge. Now we're squared up, how about we play nice from now on? A true man of reason. Just what I like about you. A true lady of reason. Just what I like about you. %null% %null% %null% %null% %null% %null% %null% %null% I'm Patches. Patches the Untethered. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished, like you, only, free-spirited. Nomadic, you might say. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only for now, those retired-soldiers-turned-bandits they're paying for my gruel. %null% %null% %null% %null% %null% %null% %null% %null% %null% In exchange for my, well, showing them the ropes. %null% %null% %null% %null% %null% %null% %null% %null% %null% But honestly... this looting racket is bloody terrifying. %null% %null% %null% %null% %null% %null% %null% %null% %null% Frankly, I'm ready to wash my hands clean. Maybe set up a legitimate shop. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, don't be a stranger, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be ready to wheel and deal, come next time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Slow down, son... Slow down, madame... %null% %null% %null% %null% %null% %null% %null% %null% What's the matter? This simply isn't like you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've always known an innocent mistake when you see one. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, suit yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm Patches. Patches the Untethered. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished, like you, only, free-spirited. Nomadic, you might say. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only for now, those retired-soldiers-turned-bandits are paying for my gruel. %null% %null% %null% %null% %null% %null% %null% %null% %null% In exchange for my, well, showing them the ropes. %null% %null% %null% %null% %null% %null% %null% %null% %null% But honestly... this looting racket is bloody terrifying. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm ready to wash my hands clean. Maybe set up a legitimate shop. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, don't be a stranger, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be ready to wheel and deal, come next time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Don't forget to pop back for another visit, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be ready to wheel and deal, come next time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Well, nice of you to drop in, finally. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's all a bit ad hoc, but I'm sure you'll find something. %null% %null% %null% %null% %null% %null% %null% %null% %null% And welcome to Patches' Emporium. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where you won't need a refund, 'cause everything's top notch. Hello, again. Welcome to Patches' Emporium. Cheers for that. Stingy little beggar... %null% %null% %null% %null% %null% %null% %null% %null% %null% Try to find it in your heart next time, eh? Yeah, I had those bandits make a clean break. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now they're all suppliers, and good ones at that. %null% %null% %null% %null% %null% %null% %null% %null% %null% I mean, they don't understand a word I'm saying, %null% %null% %null% %null% %null% %null% %null% %null% %null% but it hardly matters, we have a natural connection. %null% %null% %null% %null% %null% %null% %null% %null% %null% They're all foot soldiers. Survivors of a defeated army. %null% %null% %null% %null% %null% %null% %null% %null% %null% Worked to the bone by their high-and-mighty lord, only to be thrown out with the rubbish. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...It's the same old story, everywhere I go. Ah, to hell with it all. Hm? Wondering what's inside the treasure chest? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, it's uh, nothing too special. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just something I'm saving as thanks, for a very valuable customer... %null% %null% %null% %null% %null% %null% %null% %null% %null% But then again, it would fetch some spectacular coin... %null% %null% %null% %null% %null% %null% %null% %null% %null% And besides, this valuable customer could be a long time coming... %null% %null% %null% %null% %null% %null% %null% %null% %null% Eh? Everything is give and take, give and take. Forgot something on your shopping list? %null% %null% %null% %null% %null% %null% %null% %null% %null% No, no trouble to me. By the way, friend... %null% %null% %null% %null% %null% %null% %null% %null% %null% You've really been there for me, through thick and thin. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so, I've made up my mind. I bequeath that chest to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% An extra-special thanks, for an extra-special customer. What's wrong? I've made up my mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% The treasure chest is yours, in word and deed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sure, it may be worth its weight in gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% But a Patches Promise? Well, that's priceless! Ah, oh... How in blazes... You're alive. %null% %null% %null% %null% %null% %null% %null% %null% %null% You had me proper scared. Poofing away in a flash like that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Maybe it's a sign to keep your mitts off what's not rightly yours, hmm? %null% %null% %null% %null% %null% %null% %null% %null% %null% But I'll forgive you. View it as a learning experience. %null% %null% %null% %null% %null% %null% %null% %null% %null% At any rate, it's nice just to see you safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% And don't miss all the bargains, here at Patches' Emporium! Ah, oh... How in blazes... You're alive. %null% %null% %null% %null% %null% %null% %null% %null% %null% You had me proper scared. Poofing away in a flash like that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who on earth spends their time booby-trapping treasure chests? %null% %null% %null% %null% %null% %null% %null% %null% %null% No way I could've known, but still, I apologise. It's all very unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% At any rate, it's nice just to see you safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% And don't miss all the bargains, here at Patches' Emporium! Oh yes, by the way. I'm saying goodbye to the old cave. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm untethered, by nature, and It's about time that I moved on. %null% %null% %null% %null% %null% %null% %null% %null% %null% No worries, the old gang will inherit the shop. %null% %null% %null% %null% %null% %null% %null% %null% %null% They may not speak a word, but they never forget a face. %null% %null% %null% %null% %null% %null% %null% %null% %null% Spare them some coin after I'm gone, eh? Oh, well! It's been a long while. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me. Patches the Untethered. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still in business, if you can believe it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I'm my only supplier, so I haven't got much, but everything here is top notch. %null% %null% %null% %null% %null% %null% %null% %null% %null% Patches' Emporium, now open in Raya Lucaria. You have yourself a discerning eye, I can tell. %null% %null% %null% %null% %null% %null% %null% %null% %null% That statuette will net you a small fortune, no doubt. %null% %null% %null% %null% %null% %null% %null% %null% %null% In fact, I'll bet any of those scruffy merchants would leap at the chance to buy it... %null% %null% %null% %null% %null% %null% %null% %null% %null% (laughs) Oh, really? No interest in the statuette? %null% %null% %null% %null% %null% %null% %null% %null% %null% I was sure it would catch your eye. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I can't force it on you, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% Incomparable craftsmanship, you know. I'd hate to see it go to someone else... By the way, have you met that girl Rya? %null% %null% %null% %null% %null% %null% %null% %null% %null% I spotted her somewhere along the highroad not long ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% She's a strange one, but I believe she was in need of help. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not that it's any of my business, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% If she rings your bell, why not lend her an ear? Looking for Rya? Still hanging around on the high road, I suppose. Oh, hello. I knew it'd all be fine... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, it's nothing, don't mind me. Welcome to Patches' Emporium! You're...making your way to the Erdtree, no? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well I heard something that might help. A special means of reaching your destination. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you ever seen an iron virgin? %null% %null% %null% %null% %null% %null% %null% %null% %null% The clunky contraptions are whirlwinds of sickles and spiked wheels. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...but long ago, they were endowed with a spell of transposition. %null% %null% %null% %null% %null% %null% %null% %null% %null% And get this. A surviving virgin sits at the bottom of the big waterwheel in the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% Its transpositional powers fully intact. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, right, if you get caught in it on purpose... %null% %null% %null% %null% %null% %null% %null% %null% %null% It'll chuck you out straight at the base of the Erdtree... Or so I'm told... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha...ha ha... Oh yeah, great story isn't it. I'll tell you as many times as you like. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's a surviving Iron Virgin at the bottom of the big waterwheel in the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I heard...if you let yourself get caught in it, it'll chuck you out straight at the base of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh...ha ha... Well, fancy meeting you here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hold on, don't you say a word, my friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I spoke no lie, not a one. %null% %null% %null% %null% %null% %null% %null% %null% %null% You were trapped inside a volcano, no mistake, %null% %null% %null% %null% %null% %null% %null% %null% %null% but the Erdtree was right outside. You just had to spring yourself out. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm willing to admit. I could have been more clear. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I did not lie, and you're perfectly unscathed. All's well that ends well, right? Oh, erm, hello, yes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Strange place for a chance encounter, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thought I could use a rest. Don't mind me, go about your business. %null% %null% %null% %null% %null% %null% %null% %null% %null% Right, over there, see that? Something's shimmering, I swear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh heh... What is it? Oh, don't mind me. Off you trot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Right over there, see that? Something's shimmering, I swear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh heh... Oh, my, well, here you are again. %null% %null% %null% %null% %null% %null% %null% %null% %null% So sorry for that. I meant to warn you, but whoops! There you went. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite my best intentions, I've done you wrong, I have. %null% %null% %null% %null% %null% %null% %null% %null% %null% But here you are, standing tall and proud. All's well that ends well, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% And my warning was spot-on, you tell me different! %null% %null% %null% %null% %null% %null% %null% %null% %null% Stay clear of Volcano Manor, end of discussion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard the brutes there hunt Tarnished like animals. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm...heh heh... You didn't listen last time, but I'm warning you again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stay clear of Volcano Manor, end of discussion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard the brutes there hunt Tarnished like animals. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh...heh heh... Well, you've joined the Manor, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't believe it. Didn't think you had it in you. %null% %null% %null% %null% %null% %null% %null% %null% %null% And here I thought Rya was barking up the wrong tree... %null% %null% %null% %null% %null% %null% %null% %null% %null% All good, though. We're on the same side, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% We'll do good work together. Oh, and of course, we can do business, if you like. %null% %null% %null% %null% %null% %null% %null% %null% %null% Patches' Emporium at the Volcano Manor. Specially for you. Ahh, hello, what impeccable timing. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is for you. You're new here at the Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% But if you complete the request, you can improve your standing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Relax, we're old friends. Time's come to pass the torch, right? %null% %null% %null% %null% %null% %null% %null% %null% %null% Go on, break a leg, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... What's the matter? Having trouble nabbing your prey? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I wouldn't go asking for help so soon. %null% %null% %null% %null% %null% %null% %null% %null% %null% We're not here to make your life easier. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you remember your vow to Tanith? To rise against the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dare I say your heart was never in it to begin with? You and Diallos both. Perhaps your hearts were never in it to begin with? You hunted down Tragoth? %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you certain? %null% %null% %null% %null% %null% %null% %null% %null% %null% No, it's quite alright, fine work, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll give Tanith the news. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have some rest, by all means. Are you surprised? That I belong to the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I always hated the gibberish about lost grace and the laughable Two Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought I could lend a hand in unmasking the charade. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to mention Tanith has always made me curious. %null% %null% %null% %null% %null% %null% %null% %null% %null% I guess her master must really be something, cause she's pretty damn smug about it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even after announcing her blasphemous ambitions, she still stands proud. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've never seen a woman quite like her... Hmph. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sharper than you seem, aren't you... %null% %null% %null% %null% %null% %null% %null% %null% %null% I was just holding onto it for you, you know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here you go. The reward for hunting Tragoth. All yours. Now you've gone and killed Rykard? %null% %null% %null% %null% %null% %null% %null% %null% %null% You scheming little bastard. You scheming little doxie. %null% %null% %null% %null% %null% %null% %null% %null% Cripes, you make this nonsense seem, well, less nonsensical... %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps a Tarnished will be Elden Lord after all... %null% %null% %null% %null% %null% %null% %null% %null% %null% But for now, this Manor is finished. %null% %null% %null% %null% %null% %null% %null% %null% %null% The demigod beast is slain, and Tanith has lost her head. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fine mess, but how else could it end when daddy ambition is head over heels courting lady blasphemy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh...ha ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, here I am. Untethered, once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good-bye, my friend. What is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, come to make a parting donation to Patches' Emporium? Ah, oh, you again... %null% %null% %null% %null% %null% %null% %null% %null% %null% A shame you had to see me like this... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh, I had a bit of a slip-up, that's all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I should have stuck to what I know best... %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. I know I-I can trust you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Gullible, yes, but a good soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% Make certain that Tanith gets this. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, it's nothing, it's just... Makes me sick to see her all bent out of shape. %null% %null% %null% %null% %null% %null% %null% %null% %null% C'mon, Tanith, back on your high horse, where you belong. You're able, then? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I can rest easy, my friend... Well, well, well? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thought you'd just help yourself to a man's personal belongings? %null% %null% %null% %null% %null% %null% %null% %null% %null% You scheming little thief. The gods demand repentance! %null% %null% %null% %null% %null% %null% %null% %null% %null% Cough up your coin, all of it! Hm? Wait, don't tell me, is that you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, cripes, please, wait! %null% %null% %null% %null% %null% %null% %null% %null% %null% I surrender! I surrender, I swear! Do you even hear me? I said "surrender", loud and clear! %null% %null% %null% %null% %null% %null% %null% %null% %null% No one likes a bull-headed brute! %null% %null% %null% %null% %null% %null% %null% %null% %null% You'd clobber your old mate, then, would you? Cripes! Are you dense, mate? %null% %null% %null% %null% %null% %null% %null% %null% %null% What in the world has gotten into you! %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine, have it your way. You'll get what's coming. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't go thinking I'm a soft touch! Well, glad to see we're on the same page. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd never cross you, not even close. %null% %null% %null% %null% %null% %null% %null% %null% %null% He he he... Ahhh... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's been ages since I've seen you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I didn't even realise it was you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Took you for a demi-human, or some such. %null% %null% %null% %null% %null% %null% %null% %null% %null% You know how it is, just an innocent mistake. %null% %null% %null% %null% %null% %null% %null% %null% %null% Water under the bridge, eh, back to business as usual? Hell's bells... %null% %null% %null% %null% %null% %null% %null% %null% %null% This bandit business is hardly what it's cracked up to be... %null% %null% %null% %null% %null% %null% %null% %null% %null% Especially if we keep running into the likes of you... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Maybe I'll set up another shop with the lads... ...Maybe I'll set up another shop with the lads... Well, finally made it, eh, and just in time. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the grand reopening of Patches' Emporium. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where you won't need a refund, 'cause everything is top notch! Hello, again. Welcome to Patches' Emporium. Cheers for that. What, do I have to beg? %null% %null% %null% %null% %null% %null% %null% %null% %null% Give us a coin or two next time around, will you? Forgot something on your shopping list? %null% %null% %null% %null% %null% %null% %null% %null% %null% No trouble to me. Booze, eh? Good stuff, by the look of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% But, er, I'm alright, thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% As my dear nan used to say, "there's no such thing as a free lunch"... ... Ngh! What are you playing at? That bloody well hurts! What's wrong with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me, Patches. Patches! %null% %null% %null% %null% %null% %null% %null% %null% %null% Enough now, stop! Ugh. Hard of hearing, are we? Fine, have it your way. You'll get what's coming! %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't go thinking I'm a soft touch! Last chance to surrender, mate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grovel...and I'll forgive you. Well... It was bound to happen some day... %null% %null% %null% %null% %null% %null% %null% %null% %null% What a shit show... Try not to be so slow on the uptake, eh. There's a special circle, for rotten thieves like you. Well, it looks like you've seen the error of your ways. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Water under the bridge. Am I wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% We'll call it a momentary lapse of judgment. "All's well", as you know. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, what can I do you for today? Okay, I can see you mean it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Consider it water under the bridge. %null% %null% %null% %null% %null% %null% %null% %null% %null% A momentary lapse of judgment. "All's well", as you know. So. Do you need something from me? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello? Is somebody there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Might I bend your ear for a moment, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Irina. I've escaped from Castle Morne, to the south. %null% %null% %null% %null% %null% %null% %null% %null% %null% The servants there...have rebelled. %null% %null% %null% %null% %null% %null% %null% %null% %null% I-I can't be sure what it is; my eyesight's been weak since birth you see... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I swear I heard frightful howling from all over. %null% %null% %null% %null% %null% %null% %null% %null% %null% My good father secreted me out the castle, %null% %null% %null% %null% %null% %null% %null% %null% %null% but decided himself to stay. He says it's his duty, as commander. I understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear some of the castle's servants are still prowling nearby. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do take care on the road. I pray your journey comes to fruition. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if you happen to change your mind... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please come to see me again. Hello? Is somebody there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, you're the one from before, aren't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I implore you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you mind taking a letter to my father, at the castle? %null% %null% %null% %null% %null% %null% %null% %null% %null% My sole wish is that he escape, even if his honour should be the price. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please...I just need him to be safe... Thank you, dearly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then please, take this. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Deliver it to my father, who remains in the castle, if you please. Please, if you wouldn't mind. Deliver the letter to my father at the castle. %null% %null% %null% %null% %null% %null% %null% %null% %null% He can be stubborn, but I'm sure he'll come around. I...I fear for father's life. %null% %null% %null% %null% %null% %null% %null% %null% %null% The servants are full wroth. Filled with hatred for every one of us. %null% %null% %null% %null% %null% %null% %null% %null% %null% They've since come for every one of the companions I escaped with. They haven't spared a soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear it's no different at Castle Morne... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I implore you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you mind taking a letter to my father, at the castle? %null% %null% %null% %null% %null% %null% %null% %null% %null% My sole wish is that he escape, even if his honour should be the price. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please...I just want him to be safe... Hello? Is someone there? %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Hyetta, and I'm journeying in search of the distant light. %null% %null% %null% %null% %null% %null% %null% %null% %null% If I might be so bold as to ask... %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you donate any Shabriri grapes in your possession to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% My eyesight has been weak since birth, you see. I can't tell which way I'm supposed to go next. %null% %null% %null% %null% %null% %null% %null% %null% %null% But when I eat one of those grapes, I can feel a distant light in the back of my eyes. It will lead me, to my true duty, as a Finger Maiden. Hello? Is someone there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you donate any Shabriri grapes in your possession to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm on a pilgrimage in search of the distant light. %null% %null% %null% %null% %null% %null% %null% %null% %null% And when I eat one of those grapes, I can feel the light in the back of my eyes. Oh, many thanks to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I can feel the distant light once more. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are most kind, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the blessing of the Fingers be upon you. You're not like the others who give me grapes, are you... %null% %null% %null% %null% %null% %null% %null% %null% %null% They rest their trembling hands upon me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Howling wordlessly, they gently stroke my eyes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Their frail fingers, emaciated... Yet still, they give me the grapes. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you...seem somehow...firmer. Oh, many thanks to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I can feel the distant light once more. %null% %null% %null% %null% %null% %null% %null% %null% %null% That aside, I wonder what Shabriri grapes really are? %null% %null% %null% %null% %null% %null% %null% %null% %null% Delectably tender and sweet, yet searing... %null% %null% %null% %null% %null% %null% %null% %null% %null% What a sight they must be to behold. N-No... That's not possible... %null% %null% %null% %null% %null% %null% %null% %null% %null% Not all of those people... Their own... %null% %null% %null% %null% %null% %null% %null% %null% %null% So those noises I heard were... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% <retching> %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorry... I'm alright now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't mind me... ... Ah, is that you over there? %null% %null% %null% %null% %null% %null% %null% %null% %null% I've gleaned something very important indeed, thanks to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The reason why it was eyes I had to eat. %null% %null% %null% %null% %null% %null% %null% %null% %null% The distant light is far and frail. %null% %null% %null% %null% %null% %null% %null% %null% %null% So faint it can't be seen by the naked eye. %null% %null% %null% %null% %null% %null% %null% %null% %null% But with everyone's eyes together, it appears. %null% %null% %null% %null% %null% %null% %null% %null% %null% Finally, it all makes sense. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm certain now. I will be a Finger Maiden. You are most kind, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the blessing of the Fingers be upon you. You are most kind, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the blessing of the Fingers be upon you. I wonder, what are Shabriri grapes? %null% %null% %null% %null% %null% %null% %null% %null% %null% Delectably tender and sweet, yet searing... %null% %null% %null% %null% %null% %null% %null% %null% %null% What a sight they must be to behold. I apologise. You only did as I asked. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be fine. Think no more of it. I've gleaned something very important indeed, thanks to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm certain now. I will be a Finger Maiden. Oh hello, is that you over there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you ever heard of fingerprint grapes? %null% %null% %null% %null% %null% %null% %null% %null% %null% They're special grapes which only grow on those who've been clasped by the burnt Fingers... %null% %null% %null% %null% %null% %null% %null% %null% %null% I would truly love to try one... %null% %null% %null% %null% %null% %null% %null% %null% %null% The distant light seems far closer than before, %null% %null% %null% %null% %null% %null% %null% %null% %null% But I can't sense a thing from the usual grapes anymore... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, could you donate a fingerprint grape to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Without one I don't know, I feel like I might go mad. Oh, Oh! %null% %null% %null% %null% %null% %null% %null% %null% %null% A fingerprint grape, tried and true, what a wondrous thing! A fingerprint grape! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh, how sweet, yet, how it burns... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. I've composed myself again. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the blessing of the Fingers be upon you. Oh, that's right. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Might I ask a boon of you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Look after this for me, if you please. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's been so long, I don't know how I came upon it, but I've been looking for its owner. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I'm to be a Maiden though, it'll never find its way home. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why I'd like you to have it. %null% %null% %null% %null% %null% %null% %null% %null% %null% It must be very, very precious indeed. They're special grapes which only grow on those who've been clasped by the burnt Fingers... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, could you donate a fingerprint grape to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Without one I don't know, I feel like I might go mad. Thank you from the bottom of my heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure I'll be a Finger Maiden. Ah, so you're here as well, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% ...I realised as we've talked. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be a Maiden, and you... Surely, a Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go to the door ahead, after divesting yourself of your possessions. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will surely open, and the Three Fingers will welcome you. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the flame of chaos find purchase within you. Go to the door ahead, after divesting yourself of your possessions. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will surely open, and the Three Fingers will welcome you. Ahh, the flame of chaos has nestled within you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could you please rest your hand upon me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Burn me with the flame, to make me your maiden... Oh, it burns... %null% %null% %null% %null% %null% %null% %null% %null% %null% My eyes, my eyes, they're melting... %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaargh! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Could you please rest your hand upon me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Burn me with the flame, to make me your maiden... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank...thank you... %null% %null% %null% %null% %null% %null% %null% %null% %null% I have touched them. The words of the Three Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% As your maiden, allow me to divine them. %null% %null% %null% %null% %null% %null% %null% %null% %null% All that there is came from the One Great. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then came fractures, and births, and souls. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the Greater Will made a mistake. %null% %null% %null% %null% %null% %null% %null% %null% %null% Torment, despair, affliction. Every sin, every curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Every one, born of the mistake. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so, what was borrowed must be returned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Melt it all away, with the yellow chaos flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until all is One again. Those who gave me grapes howled without words. %null% %null% %null% %null% %null% %null% %null% %null% %null% Saying they wished they were never born. %null% %null% %null% %null% %null% %null% %null% %null% %null% Become their lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take their torment, despair. Their affliction. Every sin, every curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% And melt it all away. As the Lord of Chaos. %null% %null% %null% %null% %null% %null% %null% %null% %null% No more fractures. No more birth... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Agh! What's happened to you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, you must stop this. Ah, why on earth? %null% %null% %null% %null% %null% %null% %null% %null% %null% I do not wish to cause anyone harm. Oh, bless the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've chosen to reconsider. Father... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, be safe... Ahh, the distant light...fades... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm so sorry, my dears... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, there's a face I've not seen before. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm Edgar, warden of this castle as ordained by Lord Godrick himself. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you can see how things have turned out. %null% %null% %null% %null% %null% %null% %null% %null% %null% The menials have all rebelled. %null% %null% %null% %null% %null% %null% %null% %null% %null% They gave me good service, or so I thought, but it seems it was all an act. %null% %null% %null% %null% %null% %null% %null% %null% %null% Foul creatures, as it's said. And true enough they're foul inside and out. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry to disappoint you, %null% %null% %null% %null% %null% %null% %null% %null% %null% But whatever you've come here to do, I'm afraid Castle Morne won't hold much longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this, by way of apology. Now then, away with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've no reason to risk your neck dawdling here, eh. I see, from Irina... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. I'm in your debt. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I can't leave yet. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if the castle should fall, as commander, I must remain. %null% %null% %null% %null% %null% %null% %null% %null% %null% To ensure the treasured sword of Morne does not fall into the wrong hands. If you see Irina, do tell her. %null% %null% %null% %null% %null% %null% %null% %null% %null% That her father will come for her, once he's fulfilled his duty. I'm in your debt. %null% %null% %null% %null% %null% %null% %null% %null% %null% For keeping the sword from those fallen creatures. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm no longer bound by duty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Once I've rescued Irina, I will spend my remaining days with her. Thanks to you, I will be reunited with Irina. %null% %null% %null% %null% %null% %null% %null% %null% %null% And devote my remaining days to her. %null% %null% %null% %null% %null% %null% %null% %null% %null% Irina has a gentle nature, though. %null% %null% %null% %null% %null% %null% %null% %null% %null% I only hope it remains intact. Irina... %null% %null% %null% %null% %null% %null% %null% %null% %null% How could this be… %null% %null% %null% %null% %null% %null% %null% %null% %null% My daughter deserved better… %null% %null% %null% %null% %null% %null% %null% %null% %null% The fault lies...with me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I chose duty over my daughter's safety. %null% %null% %null% %null% %null% %null% %null% %null% %null% And that is how fate has answered… I'll find them. %null% %null% %null% %null% %null% %null% %null% %null% %null% The foul wretches responsible for this. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll hunt them down, and exterminate every last one of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rest assured, Irina. It will be done. Ugh! What's this about? %null% %null% %null% %null% %null% %null% %null% %null% %null% We need not fight, I assure you. I haven't a clue what's got into you, %null% %null% %null% %null% %null% %null% %null% %null% %null% but as Lord of this castle, I will stand for it no longer! And now even your ilk have complicated matters. Please, enlighten me. %null% %null% %null% %null% %null% %null% %null% %null% %null% What was the purpose of such folly? Please forgive me, Lord Godrick. No, not here, not yet… %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, Iri…na… Ugh! What's the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% Cease this at once. Ah, now I see! %null% %null% %null% %null% %null% %null% %null% %null% %null% You had a hand in Irina's undoing! %null% %null% %null% %null% %null% %null% %null% %null% %null% What could she have done to deserve that? I will not rest until they are eliminated. Forgive me, Irina… %null% %null% %null% %null% %null% %null% %null% %null% %null% I will join you soon enough… %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, Tarnished, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% How did you slip inside, with the gate closed? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmph. No matter. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you can fell one of them, you're a champion, in my book. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jerren. Foolish old warrior, and witness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Incidentally, do you like a good festival, from time to time? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, it's true, this fortress houses only the vanquished. %null% %null% %null% %null% %null% %null% %null% %null% %null% But when the stars align, we celebrate. %null% %null% %null% %null% %null% %null% %null% %null% %null% A war festival honoring the last battle and death of General Radahn, %null% %null% %null% %null% %null% %null% %null% %null% %null% the mightiest demigod of the Shattering, and bearer of a Great Rune. Well, good. %null% %null% %null% %null% %null% %null% %null% %null% %null% As you should. The festival affords glory to warriors. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then all you need is a little patience. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the stars align, the festival will be declared. Well, you're not much fun, are you, chum? %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. One day you will see. %null% %null% %null% %null% %null% %null% %null% %null% %null% That true warriors bask in glory at the festival. Have patience, mm. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the stars align, the festival will be declared. Go on, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% This old geezer hasn't any use for you just yet. One day you will see, chum. %null% %null% %null% %null% %null% %null% %null% %null% %null% That true warriors bask in glory at the festival. Go on, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% This old geezer hasn't any use for you just yet. Well, I haven't heard that name in an age. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you must serve Princess Ranni? %null% %null% %null% %null% %null% %null% %null% %null% %null% The next time you speak to Iji, tell him this: %null% %null% %null% %null% %null% %null% %null% %null% %null% The festival of Radahn will surely set Ranni's fate back into motion. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the by… Is that old fool still hammering out weapons? %null% %null% %null% %null% %null% %null% %null% %null% %null% His enormous frame, cramped in that little place... %null% %null% %null% %null% %null% %null% %null% %null% %null% Bit of a haughty sort. Strange fella, when I knew him. %null% %null% %null% %null% %null% %null% %null% %null% %null% And funny thing, his swords were all blunt as stone. %null% %null% %null% %null% %null% %null% %null% %null% %null% But not one of them decayed when faced with the scarlet rot... Champions, welcome! %null% %null% %null% %null% %null% %null% %null% %null% %null% The stars have aligned! The festival is nigh! %null% %null% %null% %null% %null% %null% %null% %null% %null% General Radahn, mightiest demigod of the Shattering, awaits you! %null% %null% %null% %null% %null% %null% %null% %null% %null% Champions, prepare for battle! Defeat the General, claim glory, and grab that Great Rune! %null% %null% %null% %null% %null% %null% %null% %null% %null% A celebration of war! The Radahn Festival! Are you good and prepared, young chum? %null% %null% %null% %null% %null% %null% %null% %null% %null% The festival begins! But now, we must make merry. %null% %null% %null% %null% %null% %null% %null% %null% %null% O gathering of champions, the revels begin! %null% %null% %null% %null% %null% %null% %null% %null% %null% The celebration of war! The Radahn Festival! You will find the field of battle past the church ahead, upon the shore under the fort. %null% %null% %null% %null% %null% %null% %null% %null% %null% General Radahn is there, even now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Divested of his wits, devouring corpses… %null% %null% %null% %null% %null% %null% %null% %null% %null% And howling at the sky... I see... %null% %null% %null% %null% %null% %null% %null% %null% %null% When you are ready, come to me again. At last, the war festival has ended. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave champion, you have our gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% The celebration was spectacular. General Radahn is surely pleased. %null% %null% %null% %null% %null% %null% %null% %null% %null% Festering with rot, and crippled by madness, all he wanted was an honourable death. Finally, my work is done. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am no longer bound to this fortress. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have a task in mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Old business you could say. You wouldn't understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% May we meet again, if the fates deign it. Brave champion. It's time I went on my way. %null% %null% %null% %null% %null% %null% %null% %null% %null% May we meet again, if the fates deign it. Brave champion. Ah, well met. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hardly expected to see the champion of the festival here of all places. %null% %null% %null% %null% %null% %null% %null% %null% %null% You didn't...know Sellen, did you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, whatever the case, she's dead now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just put it behind you. %null% %null% %null% %null% %null% %null% %null% %null% %null% She was known as the Graven Witch. %null% %null% %null% %null% %null% %null% %null% %null% %null% Obsessed by the primeval current, countless sorcerers fell to her hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% The most dangerous mage in the entire history of Raya Lucaria's Academy. Oh, a Tarnished, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% You didn't...know Sellen, did you? It is strange, though... %null% %null% %null% %null% %null% %null% %null% %null% %null% The woman, she was like a husk, her soul already fled. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suspect Sellen lives on, elsewhere. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure she'll turn up eventually, in another body. %null% %null% %null% %null% %null% %null% %null% %null% %null% A sickening thought, but one that won't stop gnawing at me. I suspect Sellen lives on, elsewhere. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure she'll turn up eventually, in another body. %null% %null% %null% %null% %null% %null% %null% %null% %null% A sickening thought, but one that won't stop gnawing at me. My thanks, for the aid given. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard from Iji that Lady Ranni might have found herself a champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I didn't know he was talking about you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've helped me fulfil an old promise. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is the least I can do for you. Please, take it. My thanks, for the aid given. %null% %null% %null% %null% %null% %null% %null% %null% %null% Always a pleasure to witness the festival champ put on a display. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've helped me fulfil an old promise. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is the least I can do for you. Please, take it. My thanks, Tarnished, for the aid given. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've helped me fulfil an old promise. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is the least I can do for you. Please, take it. Well, I must be leaving now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave warrior, if the fates deign it... %null% %null% %null% %null% %null% %null% %null% %null% %null% No, we shall indeed meet again, at the next glorious tourney. Well, I must be leaving now. %null% %null% %null% %null% %null% %null% %null% %null% %null% If the fates deign it, may we meet again, Tarnished. Ugh! %null% %null% %null% %null% %null% %null% %null% %null% %null% What's the matter with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% You trying to get revenge? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% If the Graven Witch put you under her spell, you must be eliminated... %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you can pose a threat to Caria. Rest now. Alongside the witch's corpse. You...are a menace... %null% %null% %null% %null% %null% %null% %null% %null% %null% Iji...beware... Sellen, Graven Witch, enemy of Caria. %null% %null% %null% %null% %null% %null% %null% %null% %null% I vow this time to crush both your frame and your primal glintstone. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jerren, bringer of your death. Do not forget. You must be eliminated... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Hello... Hello... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please... Over here... Hello... Hello... %null% %null% %null% %null% %null% %null% %null% %null% %null% Right over here... Hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's rather chilly here, isn't it? %null% %null% %null% %null% %null% %null% %null% %null% %null% My mistress sent me off on an errand... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I was accosted by a ruffian, and now I'm in a bind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could I ask you lend a hand, perhaps? %null% %null% %null% %null% %null% %null% %null% %null% %null% That thug made off with a precious necklace. I need someone to retrieve it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would be sure to provide ample reward. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only... He, too, is Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you've any qualms confronting your own, I shall find another... Ohh, thank you dearly. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a blessing that we've met like this. %null% %null% %null% %null% %null% %null% %null% %null% %null% The thug should be resting at an abandoned home down the way... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I must have the necklace back. Yes, I see. Most unfortunate, but I'll have to make do. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know that some Tarnished balk at the thought of harming their own. %null% %null% %null% %null% %null% %null% %null% %null% %null% But if you should change your mind, do not hesitate to speak to me again. Have you had a change of heart? The thug should be resting at an abandoned home down the way... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I must have the necklace back. Oh, yes, that is my missing necklace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you kindly. I am in your debt. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did I forget to announce myself? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Rya, in the service of Lady Tanith of the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I seek stalwart Tarnished who might join our house. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are very brave yourself. Not only a steady hand, %null% %null% %null% %null% %null% %null% %null% %null% %null% but a steady heart, merciless, even to your own kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such strength is precisely what my mistress seeks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, take this. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave Tarnished, seek the Altus Plateau, the realm of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Most Tarnished are doomed to wander the outskirts of the Lands Between, peering wistfully at the towering Erdtree... %null% %null% %null% %null% %null% %null% %null% %null% %null% But you are no ordinary Tarnished. And once that is proven, %null% %null% %null% %null% %null% %null% %null% %null% %null% the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions. Ohh, and... One more thing, only for you... %null% %null% %null% %null% %null% %null% %null% %null% %null% This land of Liurnia is connected to the Altus Plateau by the Grand Lift of Dectus, beyond the High Road. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the lift has been defunct for an age, meaning there's no simple means of passage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Instead, you must seek the old ruins in the cliff. %null% %null% %null% %null% %null% %null% %null% %null% %null% At the base of the valley near the Grand Lift, there's an old tunnel. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was excavated from both ends, linking Liurnia to the Altus Plateau. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have faith in you. A champion, through and through. %null% %null% %null% %null% %null% %null% %null% %null% %null% I do hope that we can meet again. I've been waiting for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew you had the stuff of champions. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hereby invite you to the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take my hand, and have audience with my mistress. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will pray. That you follow the same path as Lady Tanith. I will pray. That you will follow the same path as Lady Tanith. Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Speak to me again once you are ready. %null% %null% %null% %null% %null% %null% %null% %null% %null% You will find me here. Are you ready, then? %null% %null% %null% %null% %null% %null% %null% %null% %null% I hereby invite you to the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take my hand, and have audience with my mistress. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will pray. That you will follow the same path as Lady Tanith. Give me your hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will pray. That you follow the same path as Lady Tanith. Hello... Hello... %null% %null% %null% %null% %null% %null% %null% %null% %null% Right over here... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I hardly hold him in high regard. %null% %null% %null% %null% %null% %null% %null% %null% %null% He seems to bear animosity toward the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps it is to be expected, only... %null% %null% %null% %null% %null% %null% %null% %null% %null% his intent, while vicious, is also tenuous, as if his heart is not in it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Doesn't really seem like champion material, to me... Brave Tarnished, what is your business here? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid this is not a guest room. %null% %null% %null% %null% %null% %null% %null% %null% %null% What's that peculiar look upon your face? %null% %null% %null% %null% %null% %null% %null% %null% %null% <gasp> %null% %null% %null% %null% %null% %null% %null% %null% %null% Goodness, am I still a serpent? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, how dreadful... %null% %null% %null% %null% %null% %null% %null% %null% %null% How dreadful indeed... %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive my distress. %null% %null% %null% %null% %null% %null% %null% %null% %null% I ought to be thanking you for treating me as usual, despite this appearance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is my true form. My real name is Zorayas. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please forgive the deception. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do understand. This duplicity is my own doing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Tanith speaks no falsehoods, and the Volcano Manor is just as it seems. Lady Tanith is my mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am told I was born by the grace of a glorious king. %null% %null% %null% %null% %null% %null% %null% %null% %null% That my mother cherishes this form I inhabit. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am proud of what I am. %null% %null% %null% %null% %null% %null% %null% %null% %null% But people are cruel. If they saw my true form, they wouldn't speak to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so I assume a guise when seeking new recruits. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you are not like the rest. My serpentine form, and the name Zorayas, %null% %null% %null% %null% %null% %null% %null% %null% %null% were secrets known only to Lady Tanith and I. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I share the secrets with you, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please keep them safe from anyone else. Seek the old ruins in the cliff. %null% %null% %null% %null% %null% %null% %null% %null% %null% At the base of the valley near the Grand Lift, there's an old tunnel. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was excavated from both ends, linking Liurnia to the Altus Plateau. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have faith in you. A champion, through and through. %null% %null% %null% %null% %null% %null% %null% %null% %null% I do hope that we can meet again. Hello again. Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a scout, I am pleased to see you again here at the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Under Lady Tanith's guidance, may you tread the path of valour. Have you ever... %null% %null% %null% %null% %null% %null% %null% %null% %null% heard any strange sounds here at the manor? %null% %null% %null% %null% %null% %null% %null% %null% %null% Something beyond the walls, like breathing, or slithering scales... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh fie, what am I saying? %null% %null% %null% %null% %null% %null% %null% %null% %null% It just isn't possible. I must be tired. Um, oh, it's you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me. My mind never ceases to churn of late. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm, well... %null% %null% %null% %null% %null% %null% %null% %null% %null% I know I can trust you... %null% %null% %null% %null% %null% %null% %null% %null% %null% I saw something, slithering in the pitch black of night. %null% %null% %null% %null% %null% %null% %null% %null% %null% It entered the room across the hall, and never came out. %null% %null% %null% %null% %null% %null% %null% %null% %null% If I'm not mistaken, %null% %null% %null% %null% %null% %null% %null% %null% %null% it took the form of a serpent, just like me... %null% %null% %null% %null% %null% %null% %null% %null% %null% Does the Volcano Manor hide some secret, %null% %null% %null% %null% %null% %null% %null% %null% %null% that Lady Tanith has kept from me? %null% %null% %null% %null% %null% %null% %null% %null% %null% I realise that I shouldn't impose but, %null% %null% %null% %null% %null% %null% %null% %null% %null% if you discover anything, would you please share? %null% %null% %null% %null% %null% %null% %null% %null% %null% It entered the room next to this one, and never came out. The serpent that lurked in the shadows that night... %null% %null% %null% %null% %null% %null% %null% %null% %null% It entered the room across the hall, and never came out. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps the manor yet holds some secrets. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you discover anything, would you please share? %null% %null% %null% %null% %null% %null% %null% %null% %null% It entered the room next to this one, and never came out. Really... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, so there was a secret after all... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh my... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Tanith, my own mother, has deceived me... %null% %null% %null% %null% %null% %null% %null% %null% %null% Was I not... %null% %null% %null% %null% %null% %null% %null% %null% %null% born by the grace of a king? Hello again. Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is a shame that I did not beckon you here with my own hand, %null% %null% %null% %null% %null% %null% %null% %null% %null% but I am pleased that we meet again, here at the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Under Lady Tanith's guidance, may you tread the path of valour. Hello again. Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you remember me? I am Rya. We spoke once in Liurnia. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pleased that we meet again, here at the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Under Lady Tanith's guidance, may you tread the path of valour. A pleasure to meet you. Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Rya, the scout. Very pleased to welcome you to the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Under Lady Tanith's guidance, may you tread the path of valour. Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Under Lady Tanith's guidance, may you tread the path of valour. Sometimes I hear strange sounds beyond the walls. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like breathing, or slithering scales. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, perhaps I'm just feeling tired. Hmm, what is this? %null% %null% %null% %null% %null% %null% %null% %null% %null% I remember this scent, distinctly. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Funny, isn't it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am certain of it. I was born inside this. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's a part of my birth mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have my gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you, I am no longer afraid. %null% %null% %null% %null% %null% %null% %null% %null% %null% I want to know. How I was born, and met Lady Tanith. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, I hope to call her mother once again, this time from the bottom of my heart. Lady Tanith, my own mother, has deceived me... %null% %null% %null% %null% %null% %null% %null% %null% %null% Was I not... %null% %null% %null% %null% %null% %null% %null% %null% %null% born by the grace of a king? I want to know. How I was born, and met Lady Tanith. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, I hope to call her mother once again, this time from the bottom of my heart. Oh, it's you... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid... there is something I must tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was an unwanted child. Born not of grace, but of a hideous ritual. %null% %null% %null% %null% %null% %null% %null% %null% %null% Something that can never be accepted, not by men, nor serpents. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even Lady Tanith shouldn't accept me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are very brave yourself. Not only a steady hand, %null% %null% %null% %null% %null% %null% %null% %null% %null% but a steady heart, merciless, even to your own kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know that you have done so much for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I wish to ask one last kindness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kill me, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought that I feared nothing. But this... %null% %null% %null% %null% %null% %null% %null% %null% %null% Free me from this accursed frame. Agh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you... My champion... %null% %null% %null% %null% %null% %null% %null% %null% %null% Mother... I'm to drink this, then? %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, of course. You always were very kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh... How delightfully sweet... %null% %null% %null% %null% %null% %null% %null% %null% %null% And yet... I know that you have done so much for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I wish to ask one last kindness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kill me, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought that I feared nothing. But this... %null% %null% %null% %null% %null% %null% %null% %null% %null% Free me from this accursed frame. You're not willing to kill me, are you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hah... %null% %null% %null% %null% %null% %null% %null% %null% %null% You've always been so kind. And uncompromising. I suppose I knew in my heart of hearts. %null% %null% %null% %null% %null% %null% %null% %null% %null% How kind, and uncompromising, you always were. ... Oh, it's you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heaven knows what happened here, %null% %null% %null% %null% %null% %null% %null% %null% %null% but Lady Tanith, and all the Tarnished champions, are gone. %null% %null% %null% %null% %null% %null% %null% %null% %null% It feels rather quiet without them. %null% %null% %null% %null% %null% %null% %null% %null% %null% But with you here, things will be just fine. I await Lady Tanith. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am her daughter, born by the grace of a great king. %null% %null% %null% %null% %null% %null% %null% %null% %null% I do not wish to burden her, or cause concern. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave Tarnished. Do tread the path of valour. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm certain that this is what Lady Tanith wishes. Please, stop, Brave Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% You will only tire by striking this barrier. Besides, I am no foe of yours. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, think this over. I see that you have reconsidered. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank goodness. Ah, hello. You must be new here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, just call me Diallos. %null% %null% %null% %null% %null% %null% %null% %null% %null% The honor of one's house holds little import in these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the way, have you met a young woman named Lanya on your travels? %null% %null% %null% %null% %null% %null% %null% %null% %null% She's my servant, but fickle as the wind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take your eyes off her for but a moment and she's good as gone. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you find her, please be sure to tell me. Be sure to tell me if you meet a young woman named Lanya. %null% %null% %null% %null% %null% %null% %null% %null% %null% She's a servant to my house. %null% %null% %null% %null% %null% %null% %null% %null% %null% She's been my companion since childhood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've lost count of the number of times I've had to find her like this. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honestly, she's such a little tomboy. Lanya... Lanya... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me, Diallos. Answer me, would you? Hello, friend. Tell me if you know, would you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The whereabouts of the hidden house of those despicable fiends. The recusants who hunt their fellow Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% They laid hands upon my servant Lanya, and I refuse to let the insult stand. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tale of House Hoslow is told in blood." %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Diallos, swear to deliver the message. Ah, you again, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% The recusants sent a lackey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you believe they invited me to join them? Now! After what they did... %null% %null% %null% %null% %null% %null% %null% %null% %null% I can scarcely believe it myself. Do they think me a fool? %null% %null% %null% %null% %null% %null% %null% %null% %null% You might be surprised to learn I took them up on the offer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I only had to ask. The location of the recusant hideout. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's on Mt. Gelmir, found off the old road that leads west from the town of windmills. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's where they hide. The manor on the peak. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you wait, wretched recusants. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll rue the day you insulted my name by laying hands on Lanya. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tale of House Hoslow is told in blood" after all. Who on earth are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmph, never mind. But tell me if you know, would you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The whereabouts of the hidden house of those despicable fiends. The recusants who hunt their fellow Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% They laid hands upon my servant Lanya, and I refuse to let the insult stand. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tale of House Hoslow is told in blood." %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Diallos, swear to deliver the message. They laid hands upon my servant Lanya, and I refuse to let the insult stand. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tale of House Hoslow is told in blood." %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Diallos, swear to deliver the message. It's on Mt. Gelmir, found off the old road that leads west from the town of windmills. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's where they hide. The manor on the peak. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you wait, wretched recusants. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tale of House Hoslow is told in blood" after all. Ah. Oh... I-it's you, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. Nice to see you again. %null% %null% %null% %null% %null% %null% %null% %null% %null% So you've been invited as well, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then we're comrades in arms, henceforth. You watch my back, and I'll watch yours, yes? I, um, I can tell... You're wondering about Lanya... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, you see, I... %null% %null% %null% %null% %null% %null% %null% %null% %null% After much internal debate, I've come to realise... %null% %null% %null% %null% %null% %null% %null% %null% %null% Revenge is not the answer. %null% %null% %null% %null% %null% %null% %null% %null% %null% According to Lady Tanith... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've got the stuff of champions. %null% %null% %null% %null% %null% %null% %null% %null% %null% And champions, ironic as it is, are oft forced to walk a tainted path. %null% %null% %null% %null% %null% %null% %null% %null% %null% It hit me like a bolt from the blue... %null% %null% %null% %null% %null% %null% %null% %null% %null% That my former thoughts were simple naiveté. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of course, my heart weeps for Lanya. %null% %null% %null% %null% %null% %null% %null% %null% %null% That unfortunate incident was a cruel twist of fate indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% But succumbing to the pain and sadness caused won't make me a champion, will it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lanya knows this, I'm certain. Fate has laid hard roads for us both. %null% %null% %null% %null% %null% %null% %null% %null% %null% But such is true of any road trod by champions. I always resented these hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Their pale complexion, a far cry from any warrior's. The shame of House Hoslow. %null% %null% %null% %null% %null% %null% %null% %null% %null% But that won't be the case for long. %null% %null% %null% %null% %null% %null% %null% %null% %null% They'll be darkened by grit, once I've set out on the path of champions. %null% %null% %null% %null% %null% %null% %null% %null% %null% "The tale of House Hoslow is told in blood" after all. Ah, it's you, is it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm terribly sorry, but would you mind giving me some time to myself? %null% %null% %null% %null% %null% %null% %null% %null% %null% I haven't achieved anything at all thus far. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even though I've dirtied my hands time and time again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still yet to achieve anything. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps I am a fool after all... %null% %null% %null% %null% %null% %null% %null% %null% %null% No. It's worse than that. As things stand I've given up on the path of revenge and sullied the name of my house. %null% %null% %null% %null% %null% %null% %null% %null% %null% What an easy mark I must have been... %null% %null% %null% %null% %null% %null% %null% %null% %null% How did it take me so long to realise, honestly... %null% %null% %null% %null% %null% %null% %null% %null% %null% There's just no end to my foolishness, is there... It's just as my noble brother says. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm a complete fool. I can't believe I thought I could become a champion. Perhaps I am a fool after all... %null% %null% %null% %null% %null% %null% %null% %null% %null% No. It's worse than that. As things stand I've given up on the path of revenge and sullied the name of my house. %null% %null% %null% %null% %null% %null% %null% %null% %null% What an easy mark I must have been... Well. Aren't you full of beans. %null% %null% %null% %null% %null% %null% %null% %null% %null% No wonder you're covered in muck. Oh? My friend, it's been far too long. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have to say you caught me at a rather low point. %null% %null% %null% %null% %null% %null% %null% %null% %null% But...as you see, I've put all that behind me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Left the Volcano Manor. Forging my own path now. Making my own choices. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even a fool like me can look after some simple jars. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you pity me? Well don't. I feel like for the first time in my life I'm on the straight and narrow. A fool I may be, but I can look after some simple jars. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you pity me? Well don't. I feel like for the first time in my life I'm on the straight and narrow. ...Ah, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Are the jars...they alright? %null% %null% %null% %null% %null% %null% %null% %null% %null% Did I defend them? Then all is well... %null% %null% %null% %null% %null% %null% %null% %null% %null% This fool proved his worth, in the end... Ha...ha ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% I see... I see... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been a fool...to the last... Agh! %null% %null% %null% %null% %null% %null% %null% %null% %null% What on earth was that for! Now I see. You're a wretched recusant! %null% %null% %null% %null% %null% %null% %null% %null% %null% May you rue the day that you thought to trample me! %null% %null% %null% %null% %null% %null% %null% %null% %null% The tale of House Hoslow is told in blood! %null% %null% %null% %null% %null% %null% %null% %null% %null% In blood! Lanya, your honour has been restored. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can rest easy. Ha ha...ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the shame of House Hoslow after all... Ugh! %null% %null% %null% %null% %null% %null% %null% %null% %null% What's the matter? Please, stop! %null% %null% %null% %null% %null% %null% %null% %null% %null% I've no quarrel with the Volcano Manor. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will never brandish a sword again, I swear! Why on earth...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Wait, you're a poacher, aren't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll turn my back on duty no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% The tale of House Hoslow is told in blood! %null% %null% %null% %null% %null% %null% %null% %null% %null% In blood! Unharmed, thank the stars. Ahh, just what I deserve... %null% %null% %null% %null% %null% %null% %null% %null% %null% For absconding from my duties... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry, my dear jars... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished, are we? A wonder you should turn up here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Sellen, a sorcerer, quite plainly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why are you here? Ahh, a yen for glintstone sorceries? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, your aptitude does appear...passable. %null% %null% %null% %null% %null% %null% %null% %null% %null% But one must choose one's masters wisely. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was exiled from the Academy of Raya Lucaria, %null% %null% %null% %null% %null% %null% %null% %null% %null% as a reviled, apostate witch. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you still wish to learn from me? Well, you are a piece of work. %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well. You are now my protégé in glintstone sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I refuse to coddle. Or cast kind words. Never. %null% %null% %null% %null% %null% %null% %null% %null% %null% Anticipate grievances, young apprentice. Really. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's not every day I meet a Tarnished just milling about. What is it now? Why are you here again? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% You are quite the enigma, aren't you... I dare say your proclivities are far from ideal... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh well, perhaps nurture will defy nature, with a bit of luck. Yes, I think that would be wise. %null% %null% %null% %null% %null% %null% %null% %null% %null% We must choose our masters wisely. Well? Have you made up your mind? Young apprentice. First things first. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a tadpole when it comes to magic. Infantile. Without the legs to walk. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, to become a sorcerer, first, you must face your ignorance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, shall we start learning? There you are, my apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Shall we commence the lesson? You wish to continue the lesson? %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well, I have time aplenty. Our art draws upon the powers embedded in glintstone. %null% %null% %null% %null% %null% %null% %null% %null% %null% But what is the nature of such power? %null% %null% %null% %null% %null% %null% %null% %null% %null% Glintstone is the amber of the cosmos. %null% %null% %null% %null% %null% %null% %null% %null% %null% Golden amber contains the remnants of ancient life, and houses its vitality, %null% %null% %null% %null% %null% %null% %null% %null% %null% while glintstone contains residual life, and thus the vitality of the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% It should not be forgotten, %null% %null% %null% %null% %null% %null% %null% %null% %null% that glintstone sorcery is the study of the stars, and the life therein. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fact lost on most sorcerers, these days... Your appetite for learning is impressive. %null% %null% %null% %null% %null% %null% %null% %null% %null% You make me proud. To have grown little legs so readily. %null% %null% %null% %null% %null% %null% %null% %null% %null% You must have a fabulous teacher. Hmm? What's on your mind? Well, well... %null% %null% %null% %null% %null% %null% %null% %null% %null% Seluvis is not a name I ever wanted to hear again... %null% %null% %null% %null% %null% %null% %null% %null% %null% But, fine. If it will help you, my apprentice, I offer my knowledge. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stars alter the fate of the Carian royal family. And the fate of your mistress, Ranni. %null% %null% %null% %null% %null% %null% %null% %null% %null% But long ago, General Radahn challenged the swirling constellations, and in a crushing victory, arrested their cycles. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, he is the force that repulses the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% If General Radahn were to die, the stars would resume their movement. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so, too, would Ranni's destiny. My apprentice, what happened to your nail? %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you have a different view, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% That foul thing is eyeing you from afar, plotting to enlist you as a pawn. %null% %null% %null% %null% %null% %null% %null% %null% %null% May I remove it for you? A wise choice. Let me neutralize it. %null% %null% %null% %null% %null% %null% %null% %null% %null% But first... %null% %null% %null% %null% %null% %null% %null% %null% %null% Listen up, wretched curse-peddler. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a vile craft in which you engage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let it be known. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is the beloved apprentice of Sellen, Graven Witch. %null% %null% %null% %null% %null% %null% %null% %null% %null% I set a curse upon you and your meddling hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your death will not be a pleasant one. %null% %null% %null% %null% %null% %null% %null% %null% %null% May you shudder between breaths in your sleep... If you prefer not, that is your prerogative. %null% %null% %null% %null% %null% %null% %null% %null% %null% But let it be known. %null% %null% %null% %null% %null% %null% %null% %null% %null% That foul thing is eyeing you from afar, plotting to enlist you as a pawn. %null% %null% %null% %null% %null% %null% %null% %null% %null% If what I have told you one day rings true, %null% %null% %null% %null% %null% %null% %null% %null% %null% by all means, come to me again. What's this sorcery, my apprentice? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, then you have seen Master Azur. %null% %null% %null% %null% %null% %null% %null% %null% %null% Master Azur was a founding glintstone sorcerer, and my first teacher. %null% %null% %null% %null% %null% %null% %null% %null% %null% A stern judge of men, but he must have seen something in you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You make us both proud. %null% %null% %null% %null% %null% %null% %null% %null% %null% We can speak more later, my apprentice. If you recall, I was exiled from the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was for attempting to restore the primeval current of glintstone sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% The toothless pedantry peddled by the Carian royal family can rot for all I care. %null% %null% %null% %null% %null% %null% %null% %null% %null% I want glintstone sorceries that open our minds, unbound by terrestrial taboos. %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter what we give in return. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apprentice. I presume nothing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Teacher and student are not bound to tread the same path. %null% %null% %null% %null% %null% %null% %null% %null% %null% But hear me out, my apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% I need your help to restore the primeval current of glintstone sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps this is a journey we could take together? Splendid. I thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% This pleases me. It's been far too long since I found a fellow kindred spirit. %null% %null% %null% %null% %null% %null% %null% %null% %null% You must have a fabulous teacher. Forgive me, it was an outlandish idea to begin with. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I fear quite presumptuous of me, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't give it another thought, my apprentice. Really? My apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% You must have given this quite some thought. %null% %null% %null% %null% %null% %null% %null% %null% %null% Splendid. I thank you. This pleases me. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's been far too long since I found a fellow kindred spirit. There you are, my apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Shall we commence the lesson? You wish to resume the lesson? %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, that would be the wiser option. I need your help, my apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Master Lusat is another founding glintstone sorcerer. %null% %null% %null% %null% %null% %null% %null% %null% %null% And like Master Azur, he was banished from the academy. Now he languishes, imprisoned somewhere. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apprentice, can you find Master Lusat? %null% %null% %null% %null% %null% %null% %null% %null% %null% With this glintstone key, you should be able to cross the boundary that encloses him. I need him to restore the primeval current of glintstone sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% He's nigh a child of the stars, such is his body now... After his expulsion from the academy, I heard that Master Lusat returned to his home. %null% %null% %null% %null% %null% %null% %null% %null% %null% A place called Sellia, in the eastern Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thinking about it, I obtained the glintstone key I gave you from a Sellian sorcerer. %null% %null% %null% %null% %null% %null% %null% %null% %null% It wouldn't be too much of a leap to suppose he's still cooped up nearby... Who could've guessed. What a place to find Master Lusat... %null% %null% %null% %null% %null% %null% %null% %null% %null% You have my gratitude. This is all your work. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am truly pleased to have you as an apprentice, and a kindred spirit. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a mere token of my thanks. Please, take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% This brings us a full step closer. %null% %null% %null% %null% %null% %null% %null% %null% %null% The bodies of Masters Azur and Lusat can be admitted to the Academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% If only I could undo these wretched shackles... This brings us a full step closer. %null% %null% %null% %null% %null% %null% %null% %null% %null% The bodies of Masters Azur and Lusat can be admitted to the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% If only I could undo these wretched shackles... My apprentice. Give me a moment later. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have a favour to ask. %null% %null% %null% %null% %null% %null% %null% %null% %null% The form you see before you is merely a projection. %null% %null% %null% %null% %null% %null% %null% %null% %null% My body lies elsewhere. But the academy's shackles prevent it being moved. %null% %null% %null% %null% %null% %null% %null% %null% %null% My body is on the Weeping Peninsula, at the southern tip of the Lands Between, %null% %null% %null% %null% %null% %null% %null% %null% %null% imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you make the journey to my body? %null% %null% %null% %null% %null% %null% %null% %null% %null% I have something that I can only trust with you. My body is on the Weeping Peninsula, at the southern tip of the Lands Between, %null% %null% %null% %null% %null% %null% %null% %null% %null% imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you make the journey to my body? %null% %null% %null% %null% %null% %null% %null% %null% %null% I have something that I can only trust with you. My apprentice, thank you for coming. %null% %null% %null% %null% %null% %null% %null% %null% %null% These shackles take a toll on us all. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is something I need you to look after. %null% %null% %null% %null% %null% %null% %null% %null% %null% My primal glintstone. A star has fallen, and my fortunes waver. %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone may come for my life. And so, I entrust it with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% My self. <groaning in pain> %null% %null% %null% %null% %null% %null% %null% %null% %null% <panting> %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you...my apprentice... %null% %null% %null% %null% %null% %null% %null% %null% %null% This...is my essence. Please, treat it with care. <shivering moans> %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% It will do no good, I swear it... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...and yet you persist, you frothing degenerates... %null% %null% %null% %null% %null% %null% %null% %null% %null% A...argh! %null% %null% %null% %null% %null% %null% %null% %null% %null% <shivering moans> Treat it with care, my apprentice... %null% %null% %null% %null% %null% %null% %null% %null% %null% What you hold is my very being... My apprentice, just how long has it been? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. You've helped me fill a new body, once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it's truly a gem. Young and full of vigor, a snug fit for my Primal Glintstone. %null% %null% %null% %null% %null% %null% %null% %null% %null% Better still, I've shed those awful shackles. %null% %null% %null% %null% %null% %null% %null% %null% %null% Finally, I can return to the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% To expel the Carian royal family, and restore the primeval current. %null% %null% %null% %null% %null% %null% %null% %null% %null% My dear apprentice, I owe this all to you. Finally, I can return to the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% To expel the Carian royal family, and restore the primeval current. My apprentice, shall we commence the lesson? %null% %null% %null% %null% %null% %null% %null% %null% %null% As thanks for procuring this new form, I'll be holding you to a higher standard. You wish to resume the lesson? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have I not been strict enough, I wonder? Ahh, my apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've saved my skin once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you see this? The Queen of Caria is no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the bodies of Masters Azur and Lusat returned, the academy can hone the primeval current. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that we, fallen children of the stars, shall beam with brilliance once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apprentice. Will you stay with us, here at the academy? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I know it's not possible. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have your own calling. To be the next Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% But do think of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of your teacher. On the eve of your crowning. %null% %null% %null% %null% %null% %null% %null% %null% %null% You will always be my darling pupil. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rest assured that I... %null% %null% %null% %null% %null% %null% %null% %null% %null% No, the entire academy, will swear allegiance to the new monarch. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apprentice. Become Elden Lord. Hmm, perhaps I'm jumping ahead, %null% %null% %null% %null% %null% %null% %null% %null% %null% but here is a symbol of my allegiance, and the academy's. Do you recall what once I told you? %null% %null% %null% %null% %null% %null% %null% %null% %null% That glintstone is the amber of the cosmos, and sorcery is the study of the stars, and the life therein. %null% %null% %null% %null% %null% %null% %null% %null% %null% When you become Elden Lord, please illuminate me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lay bare the secrets of life which course the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Next time, I will be your student. Oh, one last thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you fail to claim your throne, %null% %null% %null% %null% %null% %null% %null% %null% %null% you can always pay me a visit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, don't fret. Even my dullest pupils will always have a place here. %null% %null% %null% %null% %null% %null% %null% %null% %null% What is it? My apprentice. Ahh, I am glad to see you. My apprentice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you like a lesson? I'm always glad to further your education. It warms my heart. That you still think of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yet I still yearn, for you to find Master Lusat. %null% %null% %null% %null% %null% %null% %null% %null% %null% His body is needed. At the academy, to hone the primeval current... Who could've guessed. What a place to find Master Lusat... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, this is wonderful news. Now, his body will be brought home. %null% %null% %null% %null% %null% %null% %null% %null% %null% And when the bodies of Masters Azur and Lusat are together, the academy can hone the primeval current. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that we, fallen children of the stars, will beam once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am most grateful. There are no others who would have done this. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a joy to have you as an apprentice, and kindred spirit. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a mere token of my thanks. Please, take it. You wish to resume the lesson? %null% %null% %null% %null% %null% %null% %null% %null% %null% Good. Indeed, it is better to finish what one starts, is it not? With the body of Master Azur returned, the academy can restore the primeval current. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that we, fallen children of the stars, might beam with brilliance once again. Jerren, bringer of my death. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have my gratitude. For freeing me from my shackles. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I am afraid your work is done. %null% %null% %null% %null% %null% %null% %null% %null% %null% Join the school. To reflect on your mistake. U...urgh %null% %null% %null% %null% %null% %null% %null% %null% %null% M-my...apprentice... %null% %null% %null% %null% %null% %null% %null% %null% %null% I-I'm... My...apprentice... Oh, is that a scroll? Takes me back to my academy days. %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well. This is sorcery with which I'm not entirely unfamiliar. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be sure to incorporate it into one of your lessons. %null% %null% %null% %null% %null% %null% %null% %null% %null% Never lose that inquisitive spirit, my apprentice. What's the meaning of this? How unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% That we should part ways in this manner... Ngh! Why, you. Are you mad? My death would only be temporary. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your savagery achieves nothing. Agh! Why, you. Are you mad? %null% %null% %null% %null% %null% %null% %null% %null% %null% Another moment of this, and no amount of grovelling will spare you. You sadden me, my apprentice. Ahh, how can this be... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...every fallen child... must shine again... For a time, I believed us kindred spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apprentice... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% If it isn't Nerijus. The Bloody Finger. %null% %null% %null% %null% %null% %null% %null% %null% %null% The end is nigh. For you, and your cessblood. Just joining the fray, Tarnished? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, you fought Nerijus and survived. That alone deserves commendation. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Yura. Hunter of Bloody Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished held in thrall by cessblood. Zealots who stalk their own. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you stay the path, you are certain to face more of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just remember. No kinship with their ilk remains. Their madness precludes it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't let your emotions stay your blade. Well, you fought Nerijus and made good your escape. Fortune favours you, it seems. Oh, one other thing... %null% %null% %null% %null% %null% %null% %null% %null% %null% There are other Tarnished, like me, who hunt the Bloody Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% If a Bloody Finger threatens you, use this ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% If fortune takes your side, a hunter will come to your aid. Just joining the fray, Tarnished? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Yura, hunter of Bloody Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you ever faced a Bloody Finger? %null% %null% %null% %null% %null% %null% %null% %null% %null% They are Tarnished held in thrall by cessblood. Zealots who stalk their own. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you stay the path, you will face this blight, sooner or later. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just remember. No kinship with their ilk remains. Their madness precludes it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't let your emotions stay your blade. If fortune remains on your side, a hunter will come to your aid. One last word of warning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stay clear of Agheel Lake. A great dragon roosts there. Be on your way. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps we will meet again, if fate permits. Well, we meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Beware. A great dragon roosts at Agheel Lake. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it's as fearsome as it is majestic. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, unless you're mad, or wish to be burned alive... %null% %null% %null% %null% %null% %null% %null% %null% %null% stay clear of the lake. Hmm, I gave you fair warning. %null% %null% %null% %null% %null% %null% %null% %null% %null% To stay clear of Agheel Lake, a known dragon roost. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't be a fool. Turn back, before it's too late. Don't be a fool. Turn back, before it's too late. Ah, we meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% To have fought Nerijus and lived, you must have seen your share of battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% To have fought Nerijus and escaped, fortune must smile upon you indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Yura, as you might recall, hunter of Bloody Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished held in thrall by cessblood. Zealots who stalk their own. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you stay the path, you are certain to face more of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just remember. No kinship with their ilk remains. Their madness precludes it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't let your emotions stay your blade. Ah, you must be the new Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'd do well to steer clear of Agheel Lake, fledgling. A dragon roosts there... You bloody halfwit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Picking a fight with a dragon? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I can tell you want to see it through. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seems I'm forever crossing paths with hotheads like you. Ah, we meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Yura, as you might recall, hunter of Bloody Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished held in thrall by cessblood. Zealots who stalk their own. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you stay the path, you are certain to face more of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just remember. No kinship with their ilk remains. Their madness precludes it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't let your emotions stay your blade. Ah, you must be the new Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% And quite the fool, by the look of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Picking a fight with a dragon? Hah. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I can tell you want to see it through. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seems I'm forever crossing paths with hotheads like you. I can tell you want to see it through. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fools will be fools. Fight all the dragons you like. There you are. That was my first dragon hunt in quite some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Paired up with a hothead like you, it was just like old times. Now that you've so impressively felled that dragon, there's something you should know. %null% %null% %null% %null% %null% %null% %null% %null% %null% That heart you brought back. It's used in Dragon Communion. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you should find yourself overcome by hunger for the heart, yearning for its strength, %null% %null% %null% %null% %null% %null% %null% %null% %null% then seek the decrepit church on the little island off the western coast. You must not forget, though. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those who partake in Dragon Communion will one day shed their humanity. %null% %null% %null% %null% %null% %null% %null% %null% %null% Their hunger for dragon, their yearning, only worsens. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until the floodgates burst, unleashing eternal torment. %null% %null% %null% %null% %null% %null% %null% %null% %null% The strength of a mighty dragon. Magnificent, but deadly. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's no surprise that Dragon Communion is ruinous. Beautiful work, felling that dragon. %null% %null% %null% %null% %null% %null% %null% %null% %null% And as such, there's something you might like to know. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Wretched worms, leave me be... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, you must be the new Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% That was my first dragon hunt in quite a while. %null% %null% %null% %null% %null% %null% %null% %null% %null% Paired up with a hothead like you, it was just like old times. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now that you've so impressively felled that dragon, there's something you should know. %null% %null% %null% %null% %null% %null% %null% %null% %null% The heart you brought back. It's used in Dragon Communion. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you should find yourself overcome by hunger for the heart, yearning for its strength, %null% %null% %null% %null% %null% %null% %null% %null% %null% then seek the decrepit church on the little island off the western coast. Ah, you must be the new Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Beautiful work, felling that dragon. %null% %null% %null% %null% %null% %null% %null% %null% %null% And as such, there's something you might like to know. %null% %null% %null% %null% %null% %null% %null% %null% %null% That heart you brought back. It's used in Dragon Communion. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you should find yourself overcome by hunger for the heart, yearning for its strength, %null% %null% %null% %null% %null% %null% %null% %null% %null% then seek the decrepit church on the little island off the western coast. Ah, oh, it's you. Thanks for your help there. %null% %null% %null% %null% %null% %null% %null% %null% %null% That Bloody Finger was a thorn in my side. And now I'm finally rid of him. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here's a token of thanks. Please, take it. I may not have much time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm dying to see you, Eleonora... Violet Bloody Finger... Yes, I've been tracking Eleonora for quite some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% She is the deadliest of all Bloody Fingers. She's felled many an old hand already. %null% %null% %null% %null% %null% %null% %null% %null% %null% But in spite of her cessblood zealotry, Eleonora is a proud knight. %null% %null% %null% %null% %null% %null% %null% %null% %null% If she comes for you, do not think twice. You must flee. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is no shame in self-preservation. Be on your way. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps we will meet again, if fate permits. Eleonora, it seems I am no match for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I've learned a thing or two myself, you see. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've sliced the finger off. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, please, Eleonora, yield to the cessblood no longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do not stain the immaculacy of your sword, your flesh, your fire... Finally, we meet. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Tarnished, who would be Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh my, why the long face? %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear that you were previously acquainted with this vessel. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, that is most unfortunate. For he is dead. %null% %null% %null% %null% %null% %null% %null% %null% %null% As for his flesh, he gave it to me, Shabriri. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope you can make your peace with that. You are about to sacrifice something precious. %null% %null% %null% %null% %null% %null% %null% %null% %null% The life of a fair maiden, that you would toss into the fiery forge. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only so that you may be Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a horrible thing to ponder. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your ascendency requires her sacrifice, whether she wishes it or not. %null% %null% %null% %null% %null% %null% %null% %null% %null% But how would the Lord, crowned so, be looked upon? Chosen Tarnished and would-be Lord, dare to tread the path of true rigor. %null% %null% %null% %null% %null% %null% %null% %null% %null% Spare the poor girl, and singe your own flesh in her stead. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you are prepared to show resolve, %null% %null% %null% %null% %null% %null% %null% %null% %null% and attain Lordship through righteous hardship, %null% %null% %null% %null% %null% %null% %null% %null% %null% then heed the words of I, Shabriri. Chosen Tarnished, and would-be Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Descend into the depths, far below the Erdtree Capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek audience with the Three Fingers, and the flame of frenzy. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you inherit the flame of frenzy, your flesh will serve as kindling, %null% %null% %null% %null% %null% %null% %null% %null% %null% and the girl can be spared. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...setting you on the righteous path of lordship. %null% %null% %null% %null% %null% %null% %null% %null% %null% The path of the Lord of Chaos. %null% %null% %null% %null% %null% %null% %null% %null% %null% Burn the Erdtree to the ground, %null% %null% %null% %null% %null% %null% %null% %null% %null% and incinerate all that divides and distinguishes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, may chaos take the world! %null% %null% %null% %null% %null% %null% %null% %null% %null% May chaos take the world! Chosen Tarnished, and would-be Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Descend into the depths, far below the Erdtree Capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek audience with the Three Fingers, and the flame of frenzy. Burn the Erdtree to the ground, %null% %null% %null% %null% %null% %null% %null% %null% %null% and incinerate all that divides and distinguishes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, may chaos take the world! %null% %null% %null% %null% %null% %null% %null% %null% %null% May chaos take the world! Ugh. That will be quite enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% What do you stand to gain by challenging me? Too late for you, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, if you've succumbed to cessblood... %null% %null% %null% %null% %null% %null% %null% %null% %null% it's better that I finish you here. I had no choice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your death could have been much worse. What a wretched fate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why did you turn foul... I must not die... %null% %null% %null% %null% %null% %null% %null% %null% %null% until she is eradicated... %null% %null% %null% %null% %null% %null% %null% %null% %null% What's this? Well, this is peculiar. %null% %null% %null% %null% %null% %null% %null% %null% %null% Is this how you express contempt? This, I did not expect. %null% %null% %null% %null% %null% %null% %null% %null% %null% But if you do not care for Lordship, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid you are of no use. How very unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% I did not take you for a fraud. Shabriri is chaos incarnate. I cannot die. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until we meet again, in another place or time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, may chaos take the world! %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% There's no mistake, is there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Death has left its mark once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry, I cannot give you your proper rites... %null% %null% %null% %null% %null% %null% %null% %null% %null% But at least you did not join Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your soul will return to the Erdtree, in time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honeyed rays of gold, deliver this spirit. Ah, a Tarnished, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heed my warning. %null% %null% %null% %null% %null% %null% %null% %null% %null% The village here has been touched by Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% And worse yet, it is home to a mariner. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you value your life, then go no further. The village here has been touched by Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Turn back, while you still can. Another fool who won't listen to reason, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% But with a prowess for weeding Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% How would you like to earn the strength of beasts? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot, %null% %null% %null% %null% %null% %null% %null% %null% %null% then I'll introduce you to Gurranq, the beast clergyman. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have a matter of my own to attend to. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the beast himself wishes for someone to take my place. %null% %null% %null% %null% %null% %null% %null% %null% %null% What say you? Very well. Show me your map. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've marked the location for you. Of a hidden gateway. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will lead you to Gurranq, the beast clergyman. I have a matter of my own to attend to. %null% %null% %null% %null% %null% %null% %null% %null% %null% I spotted the mark of the centipede here in the village. %null% %null% %null% %null% %null% %null% %null% %null% %null% An ill-omened symbol that should not be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone, or something, threatens the sanctity of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% And must be eradicated. What is it? Still milling about? %null% %null% %null% %null% %null% %null% %null% %null% %null% The map indicates where the gateway is hidden. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will lead you to Gurranq, the beast clergyman. Well, all right, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% No sense in forcing you. What now? Had a change of heart? Ah, a Tarnished, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% With a prowess for weeding Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% How would you like to earn the strength of beasts? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot, %null% %null% %null% %null% %null% %null% %null% %null% %null% then I'll introduce you to Gurranq, the beast clergyman. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have a matter of my own to attend to. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the beast himself wishes for someone to take my place. Ha! Prince of Death, take a good long look! %null% %null% %null% %null% %null% %null% %null% %null% %null% See the wrath of the Golden Order! The Order's justice, writ in blood! %null% %null% %null% %null% %null% %null% %null% %null% %null% This is what's become of your precious witch! Naught but expired meat and bone! %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a proper death, O Prince! %null% %null% %null% %null% %null% %null% %null% %null% %null% Look at this rotten whore. No more children can be got from this useless flesh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Behold, your mother is dead! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh heh heh... %null% %null% %null% %null% %null% %null% %null% %null% %null% This is revenge, you witch! And you, you ghoul! This is the wrath of D! Ah. Hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% The rotten witch is dead. The Golden Order, unsullied. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I can look my brother Darian in the eye. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honeyed rays of gold, deliver my spirit. Darian, now I have no regrets. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honeyed rays of gold, deliver my spirit. <sleeping> Ah, aah... %null% %null% %null% %null% %null% %null% %null% %null% %null% D-da...ri... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ngh...nnngh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, mm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Y-You... %null% %null% %null% %null% %null% %null% %null% %null% %null% I require the sword...and raiment...of D... %null% %null% %null% %null% %null% %null% %null% %null% %null% I require the sword...of D... %null% %null% %null% %null% %null% %null% %null% %null% %null% For revenge... %null% %null% %null% %null% %null% %null% %null% %null% %null% For the wrath...of D... Yeeesss... %null% %null% %null% %null% %null% %null% %null% %null% %null% YESSS! %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon you will know, filthy witch... %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon you will know... Vengeance for Darian. %null% %null% %null% %null% %null% %null% %null% %null% %null% The wrath of D... I don't believe we've met. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heed my warning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those Who Live in Death should be left well alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% All the more, should you spy a mariner among their number. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unless you wish to lay down your life in vain. Those Who Live in Death should be left well alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% All the more, should you spy a mariner among their number. Ah...we meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad you took my warning to heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those Who Live in Death should be left well alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% All the more, should you spy a mariner among their number. Well, well... %null% %null% %null% %null% %null% %null% %null% %null% %null% Another fool who won't listen to reason, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% But with a prowess for weeding Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% With a prowess for weeding Deathroot. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% How would you like to earn the strength of beasts? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot, %null% %null% %null% %null% %null% %null% %null% %null% %null% then I'll introduce you to Gurranq, the beast clergyman. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have a matter of my own to attend to. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the beast himself wishes for someone to take my place. %null% %null% %null% %null% %null% %null% %null% %null% %null% What say you? Very well. Show me your map. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I've marked the location for you. Of a hidden gateway. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will lead you to Gurranq, the beast clergyman. I have a matter of my own to attend to. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've spotted the mark of the centipede. %null% %null% %null% %null% %null% %null% %null% %null% %null% An ill-omened symbol that should not be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone, or something, threatens the sanctity of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% And must be eradicated. What is it? Still milling about? %null% %null% %null% %null% %null% %null% %null% %null% %null% The map indicates where the gateway is hidden. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will lead you to Gurranq, the beast clergyman. Well, all right, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% No sense in forcing you. What's wrong? Got cold feet, have you? You've met Gurranq, I take it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then owing to our duties shared, we are now comrades-in-arms. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think you've earned this. %null% %null% %null% %null% %null% %null% %null% %null% %null% The power of the Golden Order, to aid the hunt of Those Who Live in Death. Did you need something else? Ah, hello there. What can I do for you? Ah, hello. You've been busy weeding Deathroot, I take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thank you, as your brother-in-arms. %null% %null% %null% %null% %null% %null% %null% %null% %null% So what can I do for you? Ah, hello again. %null% %null% %null% %null% %null% %null% %null% %null% %null% You haven't gone to see Gurranq yet, have you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, no rush. You do as you please. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just as long as he doesn't starve to death, eh. Go to Gurranq only if you feel the time is right. %null% %null% %null% %null% %null% %null% %null% %null% %null% Killing Those Who Live in Death and weeding their Deathroot... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is a path not to be trod without ample resolve. I serve the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% That I might put this crooked land to rights. %null% %null% %null% %null% %null% %null% %null% %null% %null% Following only the guidance of the great Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those Who Live in Death fall outside the principles of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Their mere existence sullies the guidance of gold. Tainting its truth. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so it is the vermin must be exterminated... Down to the very last. Are you acquainted with a man named Rogier? %null% %null% %null% %null% %null% %null% %null% %null% %null% You know, the piteous fellow hiding away on the balcony? %null% %null% %null% %null% %null% %null% %null% %null% %null% He was a formidable spellblade, in times past. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't let his easy air deceive you. He was wise beyond his years, stout of heart and clear of mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% No more though. %null% %null% %null% %null% %null% %null% %null% %null% %null% You see him now, ravaged by thorns, muttering and rambling... %null% %null% %null% %null% %null% %null% %null% %null% %null% Like he's half dead already. I can't stomach to watch. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take well the lesson, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's how you end up, when seduced by Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% When grace is sullied, it rots people from the inside. Breaks them. Well, what have we here? %null% %null% %null% %null% %null% %null% %null% %null% %null% How did you get your hands on that dagger? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. That hardly matters. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know very well whose dagger it is. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why don't I return it to them for you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Good work, bringing this to me. <wince> %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't you dare. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unless you want to die like a dog? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honeyed rays of gold, deliver this spirit. I swear, there's a blight spreading amongst the Tarnished. How could this...happen...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, Devin... D-Devin... Oof! %null% %null% %null% %null% %null% %null% %null% %null% %null% What's the meaning of this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Has she bewitched you? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you are a blight. %null% %null% %null% %null% %null% %null% %null% %null% %null% A defiler of the Golden Order, and murderer of my brother! %null% %null% %null% %null% %null% %null% %null% %null% %null% Die! Die! Die! %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll grind your corpse into that vile wench's rotting remains. %null% %null% %null% %null% %null% %null% %null% %null% %null% A witch's eternal embrace, just as you wished! You defiled cretin. My brother is now avenged! How could this... %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, Darian... D-Darian... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Everyone's...been grafted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Everyone who came with me. They crossed the sea for me. They fought, for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Only to have their arms taken. Their legs taken. Even their heads...taken. Taken and stuck to the spider. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you know? If you're grafted by the spider, you become a chrysalid. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's quite the lark, when you think about it. You're all on your own, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% And heading to Stormveil Castle? %null% %null% %null% %null% %null% %null% %null% %null% %null% Enticed by the one in the white mask, I suppose. Oh, you've come to be one with the spider? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, that makes us two peas in a pod. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I don't have your courage. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's scary, you know. Having your arms cut off. Or legs. Or your head. %null% %null% %null% %null% %null% %null% %null% %null% %null% I want to be like everyone else, but I'm just too scared. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm nothing but a craven. Oh, I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you take this little one along with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you take these little ones along with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% The poor thing deserves someone braver than myself… %null% %null% %null% %null% %null% %null% %null% %null% %null% And the spirits look rather fondly upon you. %null% %null% %null% %null% %null% %null% %null% %null% %null% It'll be glad of your company, I think, the little'un. %null% %null% %null% %null% %null% %null% %null% %null% %null% They'd be glad of your company, I think, the little'uns. The poor things deserve someone braver than myself… It was a pleasure to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, can you pass on a message for me, if you see the little chrysalids in Stormveil Castle? %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell them I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm finally getting the hang of this whole "pain" thing, you know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... What's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% A keepsake? From my men? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, goodness me… %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't… %null% %null% %null% %null% %null% %null% %null% %null% %null% ... A pleasure to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you give the little chrysalids the message? %null% %null% %null% %null% %null% %null% %null% %null% %null% That I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough. They all...believed in me. %null% %null% %null% %null% %null% %null% %null% %null% %null% They all thought I'd make something of myself. Me! Who can't do anything... %null% %null% %null% %null% %null% %null% %null% %null% %null% I think I'll head to the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps I'll find my purpose there. I think I'll head to the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps I'll find my purpose there. Greetings. Nice to see you again. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Roderika. I should have told you sooner. %null% %null% %null% %null% %null% %null% %null% %null% %null% Isn't this place impressive, though? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% I never knew the guidance bestowed upon us Tarnished had such fantastic roots. %null% %null% %null% %null% %null% %null% %null% %null% %null% Although, it's all a bit much for me, in truth. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still looking for my own purpose. You're telling me I possess some kind of gift? %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't believe you. But... %null% %null% %null% %null% %null% %null% %null% %null% %null% If I do have this talent, and goodness knows it would be my first... %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose I should try to hone it. Shouldn't I? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll ask Master Hewg to teach me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Certainly, he does appear intimidating, and holds no love for us Tarnished... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I know he's trapped here, at the Roundtable Hold... So... %null% %null% %null% %null% %null% %null% %null% %null% %null% I can tell. He's a gentle soul, underneath it all. Oh, and… %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, allow to me to express my thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% For giving me that keepsake from my men. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was as if I was frozen with self-pity. I failed them at every turn. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have my gratitude. Please, take this. A pleasure to meet you. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Roderika. I'm a recent arrival. %null% %null% %null% %null% %null% %null% %null% %null% %null% Isn't this place impressive? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% I never knew the guidance bestowed upon us Tarnished had such fantastic roots. %null% %null% %null% %null% %null% %null% %null% %null% %null% Although, it's all a bit much for me, in truth. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still looking for my own purpose. It's all a bit much for me, in truth. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still looking for my own purpose. A pleasure to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank goodness you're safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm still looking for my own purpose. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's not easy, by any means, but it's what I must do. If I do have a talent for spirit tuning, and goodness knows that would be a surprise… %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose I should try to hone it. Shouldn't I? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll ask Master Hewg to teach me. Good to see you again. Thank you very much! %null% %null% %null% %null% %null% %null% %null% %null% %null% I have you to thank, don't I? For persuading Master Hewg? %null% %null% %null% %null% %null% %null% %null% %null% %null% I can happily announce that he has taught me the noble toil of spirit tuning. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm as yet unsure of what I might be able to accomplish, %null% %null% %null% %null% %null% %null% %null% %null% %null% but if I might be any help to you all, I'd certainly like to try. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if there's any chance to ease the suffering of my dear men who were grafted... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I certainly must try. %null% %null% %null% %null% %null% %null% %null% %null% %null% Roderika the spirit tuner prentice. Pleased to make your acquaintance. Greetings. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you here for spirit tuning? I feel like I'm really coming to grips with spirit tuning of late. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can see how and why immortal essence exists as spirit under the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can understand their yearnings, what they become drawn to... %null% %null% %null% %null% %null% %null% %null% %null% %null% Master Hewg said it himself, actually, that I'm no mere prentice any longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Once again, I'm pleased to make your acquaintance. Roderika the certified spirit tuner. I'd like to ask you a small favour. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you take this little one along with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you take these little ones along with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% They can't be summoned here. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the spirits look rather fondly upon you. %null% %null% %null% %null% %null% %null% %null% %null% %null% It'll be glad of your company, I think, the little'un. %null% %null% %null% %null% %null% %null% %null% %null% %null% They'd be glad of your company, I think, the little'uns. I need to warn you about something. %null% %null% %null% %null% %null% %null% %null% %null% %null% A little while ago someone started lurking in the wing on the opposite side of the roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I can hear, from all the way over there... %null% %null% %null% %null% %null% %null% %null% %null% %null% The howling and wailing of spirits in fear of a curse. I can even hear the repulsive, twisted malison itself... %null% %null% %null% %null% %null% %null% %null% %null% %null% A plethora of spirits in an unceasing cacophony... %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't even imagine. How much suffering, inflicted to who knows how many souls... %null% %null% %null% %null% %null% %null% %null% %null% %null% Not even the grafting caused anything like this to happen... %null% %null% %null% %null% %null% %null% %null% %null% %null% You should keep your distance. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know you're strong, but please... I can hear it from across the wing, past the roundtable... %null% %null% %null% %null% %null% %null% %null% %null% %null% The howling and wailing of spirits in fear of the curse. I can even hear the repulsive, twisted malison itself... %null% %null% %null% %null% %null% %null% %null% %null% %null% You should keep your distance. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know you're strong, but please... I can't hear them any more; the voices of the spirits cowering from the curse... %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose the Dung Eater must have left the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I just pray nothing ill comes of this. Be on your guard, I beg you. %null% %null% %null% %null% %null% %null% %null% %null% %null% He's back. The Dung Eater. Again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can hear them; the spirits as they howl and lament in fear of the curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% And worse than ever, the reverberations of the twisted malison itself. %null% %null% %null% %null% %null% %null% %null% %null% %null% But after all this time, I've started to grasp it now. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can hear, in the malison, another fearsome Order. The voices of the tormented spirits are silent again... %null% %null% %null% %null% %null% %null% %null% %null% %null% But it isn't like last time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm almost certain...the spirits have escaped their confinement. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you...have anything to do with it, I wonder? Take a look around. The Roundtable Hold is burned. Razed to the ground. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers went mad, and the Tarnished have all left. %null% %null% %null% %null% %null% %null% %null% %null% %null% Myself and Master Hewg are the only ones who remain. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry, I don't blame you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll continue spirit tuning just the same as before. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why I need your help persuading Master Hewg to leave. %null% %null% %null% %null% %null% %null% %null% %null% %null% His roots are so knotted in this place. %null% %null% %null% %null% %null% %null% %null% %null% %null% He won't last much longer if he stays here... %null% %null% %null% %null% %null% %null% %null% %null% %null% His shackles are broken. He's a free man, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's high time he put the Roundtable behind him. I see. You're here for some spirit tuning? Oh, is that right... %null% %null% %null% %null% %null% %null% %null% %null% %null% So Master Hewg won't listen to you, either. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have my thanks, regardless. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll try and talk him round next time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know he was given this great entreaty; %null% %null% %null% %null% %null% %null% %null% %null% %null% To craft a weapon which could slay a god. Though I can't help but think of it as a curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fearsome curse, put on him by Queen Marika. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if that's the case, I'm not sure there's anything we can do... Ah. So it wasn't just me this happened to... %null% %null% %null% %null% %null% %null% %null% %null% %null% To think he'd forget who you were, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew he'd burn himself out, old Hewg. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think we could talk him into leaving the Roundtable Hold, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% But maybe it's better that we don't. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only proper that we respect his choice to stay. I'll remain with Hewg. %null% %null% %null% %null% %null% %null% %null% %null% %null% He made me who I am today. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd like to return the kindness, in whatever small way I can. Please, become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hewg was always saying that you were a Lord, to him. %null% %null% %null% %null% %null% %null% %null% %null% %null% So slay her, with the weapons he smithed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Slay the god, Marika, who cursed us all. You're...giving it to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% I've never had alcohol before... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm no longer a child. It's about time I took this step. <sleeping> You're willing to make me a chrysalid? Ah, but I'm still a milksop craven... %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't even govern myself to step beyond the bounds of this ward... Please. You're only wasting your strength. I know how you must feel. %null% %null% %null% %null% %null% %null% %null% %null% %null% But please, I'm not ready. Or are you like me? You're so far out of your mind with fear... %null% %null% %null% %null% %null% %null% %null% %null% %null% You've divested yourself of all reason? Please, stop. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if you persist, your fear will not abate. Hello? Is anybody there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone who might be interested in rescuing the great Kenneth Haight? %null% %null% %null% %null% %null% %null% %null% %null% %null% Servant to the true Order, and celebrated repudiator of the false! %null% %null% %null% %null% %null% %null% %null% %null% %null% O Erdtree! Grant me succour! What are you waiting for? A kiss goodbye? %null% %null% %null% %null% %null% %null% %null% %null% %null% My fort lies to the south, beyond the Mistwood. Take it back for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh I see. You wish to know the reward? %null% %null% %null% %null% %null% %null% %null% %null% %null% Fret not, the great Kenneth Haight is known for his considerable largesse. %null% %null% %null% %null% %null% %null% %null% %null% %null% The celebrations will be lavish indeed, upon the dawn of my fort's retrieval. Hmph, yes, now allow me to furnish you with a little advice. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would take great care to avoid Godrick's Tarnished hunts, were I in your shoes. %null% %null% %null% %null% %null% %null% %null% %null% %null% That depraved lot are obsessed with sacrificing Tarnished like you for the sake of "grafting". %null% %null% %null% %null% %null% %null% %null% %null% %null% Honestly, Godrick's nothing more than a jumped up country bumpkin. Lord? Don't make me laugh. %null% %null% %null% %null% %null% %null% %null% %null% %null% First he hid himself amongst the womenfolk to flee the capital, then hid from Radahn in that castle... %null% %null% %null% %null% %null% %null% %null% %null% %null% Then he insulted Malenia, lost to her in battle, only to lick her boots rather than die like a man. %null% %null% %null% %null% %null% %null% %null% %null% %null% Has he no shame, the big girl's blouse? %null% %null% %null% %null% %null% %null% %null% %null% %null% And to think, he's the blood of Godfrey! Last of the golden lineage, though you almost wouldn't know it to look at him. %null% %null% %null% %null% %null% %null% %null% %null% %null% I almost feel sorry for the chap the more I think of it. What are you waiting for? A kiss goodbye? %null% %null% %null% %null% %null% %null% %null% %null% %null% My fort lies to the south, beyond the Mistwood. Take it back for me. Ah, you've come to lend me your aid, have you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, that's very kind, but, um... %null% %null% %null% %null% %null% %null% %null% %null% %null% No, no. Th-the help is very much appreciated. Even from a Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite appearances, nobility is no prerequisite to serving the true Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% You might have heard of me. Kenneth Haight. Next in line as the rightful ruler of Limgrave. %null% %null% %null% %null% %null% %null% %null% %null% %null% Young Tarnished, I would have a boon of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I want you to take back my fort. It lies to the south, beyond the Mistwood. %null% %null% %null% %null% %null% %null% %null% %null% %null% A Knight commander from Stormveil took it. A fool, and plumb mad to boot. Simply obsessed with blood! %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Hm? What's this, kind sir? Hm? What's this, fair lady? %null% %null% %null% %null% %null% %null% %null% %null% Remarkable! The Knight Commander, dead. Already! %null% %null% %null% %null% %null% %null% %null% %null% %null% A blessing, if ever I chanced upon one. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine work, I say, fine work, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt that it was your intention, but the deed is done, and I commend you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, this is your reward. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go on, it is yours, for the keeping. Ah-ha! I've been waiting for you with baited breath! %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you manage to recapture my fort? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh excellent news, just wonderful. And the knight's dead to boot! %null% %null% %null% %null% %null% %null% %null% %null% %null% Well done my friend, well done indeed! %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew I was right to trust you! %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, here's your reward, as promised. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go ahead, it's all yours. Right then. Time for me to head to the fort. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've much to do. First I'll have to reestablish communication with the demi-humans. %null% %null% %null% %null% %null% %null% %null% %null% %null% What's that look? You don't believe me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, under the Erdtree, commingling with the demi-humans is made possible. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even the vulgar shall not be left behind, under the rule of true Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why I, Kenneth Haight, next in line as the rightful ruler of Limgrave, have sworn to uphold it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just you watch, my friend. Just you watch. Ah, yes. I've been meaning to ask. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you like to enter my service? %null% %null% %null% %null% %null% %null% %null% %null% %null% I see bright things in your future, stout warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enter into my service and learn the workings of the Erdtree's true Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% And who knows, perhaps some time down the line, the grace of gold will return to those Tarnished eyes of yours. %null% %null% %null% %null% %null% %null% %null% %null% %null% What say you? A fine accord, is it not? Very well. Very well, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew I saw something in you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall await you at my fort. %null% %null% %null% %null% %null% %null% %null% %null% %null% We shall hold the ceremony for your knighting there, I think. %null% %null% %null% %null% %null% %null% %null% %null% %null% I see great things ahead of us. We are truly by the Erdtree blessed. Excuse me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Such foolishness have I never seen! %null% %null% %null% %null% %null% %null% %null% %null% %null% Well...not that I can't sympathise with your choice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such a miraculous manifestation of felicity is like to startle one such as yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you change your mind, do visit me at my fort. What is it? Have you put your misgivings to rest? Well...not that I can't sympathise with your choice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such a miraculous manifestation of felicity is like to startle one such as yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh don't fret, there's no hurry. %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you change your mind, do visit me at my fort. Why... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why the queen... Now all hope is... %null% %null% %null% %null% %null% %null% %null% %null% %null% (dies) Ah, you, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose you must have seen it by now, yes, the sorry state of my fort? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, indeed, it is a foul fate for a land, to be without a ruler. %null% %null% %null% %null% %null% %null% %null% %null% %null% One must be found, with haste. And not that awful Godrick. %null% %null% %null% %null% %null% %null% %null% %null% %null% But a true and stalwart Lord of the proper lineage to take the reigns of Limgrave. I am sorry to have lifted your hopes... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I haven't the authority to raise you to knighthood as things stand. %null% %null% %null% %null% %null% %null% %null% %null% %null% The great Kenneth Haight issues his sincerest apology. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now, I must begin my search post-haste. %null% %null% %null% %null% %null% %null% %null% %null% %null% For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave. I must begin my search post-haste. %null% %null% %null% %null% %null% %null% %null% %null% %null% For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave. Ah, nice to see you after so long. %null% %null% %null% %null% %null% %null% %null% %null% %null% Safe and sound, I take it, yes? Good. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, quite. I have indeed selected a new ruler. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Nepheli is strong and just. Worthy of the burden of Limgrave's lineage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such is the sincere opinion of I, Kenneth Haight, no less. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards. %null% %null% %null% %null% %null% %null% %null% %null% %null% At which time I can fulfil my old promise. %null% %null% %null% %null% %null% %null% %null% %null% %null% By raising you to the glory of knighthood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope it is just as wonderful as you imagine. For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards. %null% %null% %null% %null% %null% %null% %null% %null% %null% At which time I can fulfil my old promise. %null% %null% %null% %null% %null% %null% %null% %null% %null% By raising you to the glory of knighthood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope it is just as wonderful as you imagine. Oof! Goodness gracious! %null% %null% %null% %null% %null% %null% %null% %null% %null% Calm yourself, this instant! %null% %null% %null% %null% %null% %null% %null% %null% %null% Enough! This is madness! Blast! You wretched Tarnished! %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Kenneth Haight, and I have seen quite enough! The madness leaves nothing untouched. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear for the integrity of the Order... Where are my...men...? %null% %null% %null% %null% %null% %null% %null% %null% %null% O Erdtree, why have you forsaken me...? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Greetings, great champion called by grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Fia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Circumstances have compelled my stay at the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Great champion, would you allow me to hold you, but briefly? %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you might share with me some of your lifely vigour, and your stout-heartedness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Doing so will grant me the warmth of a champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% And you, I am sure, will bear a baldachin's blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you think it vulgar, perhaps? %null% %null% %null% %null% %null% %null% %null% %null% %null% Where I come from, it is a sacred act. Ah, my thanks, great champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are...very warm... %null% %null% %null% %null% %null% %null% %null% %null% %null% What you felt light up inside you was a baldachin's blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though it is but a fleeting thing, I am afraid. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come back to me, should you require another. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will take you in my arms as often as you need. I understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your disdain is only natural. %null% %null% %null% %null% %null% %null% %null% %null% %null% But should you change your mind... %null% %null% %null% %null% %null% %null% %null% %null% %null% Come pay me another visit. Oh, my dear... %null% %null% %null% %null% %null% %null% %null% %null% %null% Had a change of heart already? I am pleased to see you again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you like me to hold you, once more? %null% %null% %null% %null% %null% %null% %null% %null% %null% The blessing is still aflame in your breast, dear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you like to be held, regardless? Now, come closer... %null% %null% %null% %null% %null% %null% %null% %null% %null% You are so...very warm... Then good day to you, my dear. I was known as a Deathbed Companion, where I come from. %null% %null% %null% %null% %null% %null% %null% %null% %null% After I received the warmth and lifely vigour from a number of champions, %null% %null% %null% %null% %null% %null% %null% %null% %null% I lay with the remains of an exalted noble, to grant him another chance at life. %null% %null% %null% %null% %null% %null% %null% %null% %null% To do so is the purpose of my being. %null% %null% %null% %null% %null% %null% %null% %null% %null% But before I could bear the noble into new life, %null% %null% %null% %null% %null% %null% %null% %null% %null% I was awakened by the guidance of grace, and chased from my birthplace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pray, be kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite all that, I still wish to be a Deathbed Companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% So please, let me hold you like this, as often as it takes. My dear... %null% %null% %null% %null% %null% %null% %null% %null% %null% Might I ask something of you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Could you please find the owner of this dagger, and return it to them? %null% %null% %null% %null% %null% %null% %null% %null% %null% A certain person gave it to me, as a gift. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's a very precious thing. It must have a special place in the owner's heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I would like for the original owner to have it back, if you wouldn't mind. I'd like you to find the owner of the dagger I gave you, and return it to them. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's a very precious thing. It must have a special place in the owner's heart. My dear... %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you ever heard of black knifeprints? %null% %null% %null% %null% %null% %null% %null% %null% %null% Dear Rogier likes to talk of them when abed. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the ancient plot, in which the first of the Demigods was slain. %null% %null% %null% %null% %null% %null% %null% %null% %null% The black knives wielded by the assassins who committed the act, %null% %null% %null% %null% %null% %null% %null% %null% %null% along with the impressions they made, somehow hide the truth of the conspiracy. %null% %null% %null% %null% %null% %null% %null% %null% %null% These grand affairs are hardly my forté... %null% %null% %null% %null% %null% %null% %null% %null% %null% But dear Rogier began to weep as he spoke... Dear Rogier likes to talk of it when abed. %null% %null% %null% %null% %null% %null% %null% %null% %null% The ancient plot, in which the first of the Demigods was slain. %null% %null% %null% %null% %null% %null% %null% %null% %null% The black knives wielded by the assassins who committed the act, %null% %null% %null% %null% %null% %null% %null% %null% %null% along with the impressions they made, somehow hide the truth of the conspiracy. I heard that you lent a hand to dear Rogier. %null% %null% %null% %null% %null% %null% %null% %null% %null% He seemed positively elated. %null% %null% %null% %null% %null% %null% %null% %null% %null% He must be possessed of great mental fortitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% It anchors his will, and sustains him, despite his grievous wounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% You truly are a champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% To dear Rogier, and myself, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% In truth I've heard tell from someone else, %null% %null% %null% %null% %null% %null% %null% %null% %null% about the black knifeprints that fascinate dear Rogier so. %null% %null% %null% %null% %null% %null% %null% %null% %null% But It wouldn't be right to give this to him, stuck as he is in the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you could make use of it? Finally, it is returned to its rightful place. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stolen hallowbrand, of the exalted noble. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now, I must bid you goodbye as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I ask you deliver this message to the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Fia, Deathbed Companion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hark, Roundtable. Disturb not the Death of Godwyn, the exalted. %null% %null% %null% %null% %null% %null% %null% %null% %null% We, who humbly live in Death... %null% %null% %null% %null% %null% %null% %null% %null% %null% Live in waiting, to one day welcome our Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% What right does anyone have to object? %null% %null% %null% %null% %null% %null% %null% %null% %null% Our Lord will rise. The Lord of the many, and the meek. Ah...there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew you would come. %null% %null% %null% %null% %null% %null% %null% %null% %null% What is it you intend? %null% %null% %null% %null% %null% %null% %null% %null% %null% To deny us, and our ways? %null% %null% %null% %null% %null% %null% %null% %null% %null% Like the dogmatic brutes of the Golden Order? I see. Then you must kill me. %null% %null% %null% %null% %null% %null% %null% %null% %null% For I am the companion of Godwyn, Prince of Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% I wished to be a mother to Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% So it is, that any loathing, any hatred that overshadows them... %null% %null% %null% %null% %null% %null% %null% %null% %null% I must bear, as a matter of duty, with my own flesh. Go on, kill me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You deny us, do you not? %null% %null% %null% %null% %null% %null% %null% %null% %null% Because we deign to live in Death, and wish our Lord to rise to glory. You are an odd one. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the guardian of Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% They call me a foul and rotten witch. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yet you still wish to be held by me? I will soon lay with Godwyn. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it will surely stir within me. %null% %null% %null% %null% %null% %null% %null% %null% %null% the new life of the golden prince, and first Dead of the demigods, %null% %null% %null% %null% %null% %null% %null% %null% %null% as the rune of Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, do one thing for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brandish this child, my rune, and take for yourself the throne. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stay the persecution of Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% By becoming our Elden Lord. I will soon lay with Godwyn. %null% %null% %null% %null% %null% %null% %null% %null% %null% To conceive my child, the rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Brandish my rune, and take for yourself the throne. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stay the persecution of Those Who Live in Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% By becoming our Elden Lord. This is goodbye, my dear. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I am satisfied. %null% %null% %null% %null% %null% %null% %null% %null% %null% I choose to lie with Godwyn of my own will. Not the remains of one chosen for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I will bear a child. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who will inherit your warmth, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% What greater blessing could there be, but to be born a Deathbed Companion? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you ever seen a hallowbrand? %null% %null% %null% %null% %null% %null% %null% %null% %null% When the first of the demigods died, his flesh was marked with the half-wheel wound of the centipede. %null% %null% %null% %null% %null% %null% %null% %null% %null% Godwyn's hallowbrand has since been recovered at the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% But there is another hallowbrand out there somewhere. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I must find it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before the time comes we receive our Lord. When Godwyn died, a hallowbrand scored his flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% But another exists. Another mark in the shape of the half-wheel wound of the centipede. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I must find it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before the time comes we receive our Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% My hands will be dirtied once more by the deed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Will you still let me hold you, even then? When Godwyn died, a hallowbrand scored his flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% But another exists. Another mark in the shape of the half-wheel wound of the centipede. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I must find it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before the time comes we receive our Lord. ...! %null% %null% %null% %null% %null% %null% %null% %null% %null% This...is the other hallowbrand. %null% %null% %null% %null% %null% %null% %null% %null% %null% How did you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, my utmost thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% With this, Godwyn can take his rightful place as First of the Dead. %null% %null% %null% %null% %null% %null% %null% %null% %null% And claim a second, illustrious life. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are my-- our true champion. %null% %null% %null% %null% %null% %null% %null% %null% %null% And though I can't be of any use to you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Can I hold you tight, if only for a moment? Godwyn... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is that you, dear? Will your kind never stop? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ravaging...the weak? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you ever felt the curse, with your whole being? %null% %null% %null% %null% %null% %null% %null% %null% %null% The pox upon life itself, feared and despised by all. The reviled blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Apparently not. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are but a lamb. A stranger to defilement. Ignorant of your own ignorance. %null% %null% %null% %null% %null% %null% %null% %null% %null% You no longer interest me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been long without peace. Don't spoil my quietude. I asked you not to disturb me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Be thankful of the Hold's serenity. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is all that keeps your death and defilement at bay. No, wait. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% You have felt the curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can smell it on you. The pox, yet tender. %null% %null% %null% %null% %null% %null% %null% %null% %null% Apparently my seedbed is ripe and waiting. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twas a brief respite, I must say. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go, and unshackle my corporeal flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Trapped in the sewer gaol, below the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can kill you, and defile your corpse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then the pox will truly be your own. Go, and unshackle my corporeal flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Trapped in the sewer gaol, below the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can kill you, and defile your corpse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then the pox will truly be your own. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me out! Let me out of here! %null% %null% %null% %null% %null% %null% %null% %null% %null% Must eat more! Defile more! %null% %null% %null% %null% %null% %null% %null% %null% %null% Everything that matters to you! %null% %null% %null% %null% %null% %null% %null% %null% %null% For generations to come! %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the Dung Eater! %null% %null% %null% %null% %null% %null% %null% %null% %null% A scourge upon the living! Who are you? I've been here long enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will kill again. And defile each corpse with care. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just to be sure. That when they're reborn… %null% %null% %null% %null% %null% %null% %null% %null% %null% They'll be cursed. Along with their children, and their children's children, for all time to come… I will kill again. And defile each corpse with care. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just to be sure. That when they're reborn… %null% %null% %null% %null% %null% %null% %null% %null% %null% They'll be cursed. Along with their children, and their children's children, for all time to come… I am the Dung Eater. %null% %null% %null% %null% %null% %null% %null% %null% %null% A scourge upon the living. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must eat more. Defile more... Let me out. Let me out of here. I will kill you, and defile your corpse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then the pox will truly be your own. I'll give you a good blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll be nourishment for the pox. There you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% You warded off my blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite the curse stirring within you. %null% %null% %null% %null% %null% %null% %null% %null% %null% No one has succeeded in that before. %null% %null% %null% %null% %null% %null% %null% %null% %null% How? I thought. Then it hit me. %null% %null% %null% %null% %null% %null% %null% %null% %null% That you are, in fact, me. And I...am the Dung Eater. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is my flesh that must receive the blessing. Give me your blessing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Defile my flesh with the seedbed curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Again and again. Until it is done. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until a cursed ring coalesces, that may one day defile Order itself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Countless, I have killed. And countless, I have defiled. %null% %null% %null% %null% %null% %null% %null% %null% %null% And soon the fruits will be borne. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hundreds will be reborn cursed, and they'll bear thousands of cursed children, who'll bear tens of thousands more. %null% %null% %null% %null% %null% %null% %null% %null% %null% A few of those will be born just like me, and they'll kill, and defile, and bless in my stead! %null% %null% %null% %null% %null% %null% %null% %null% %null% The rotten fools. My fate was the grandest, most brilliant of them all! My corporeal flesh lies in the sewer gaol beneath the Capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give it your blessing. Defile my flesh with the seedbed curse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until a cursed ring coalesces, that may one day defile Order itself. Uur...urgh... %null% %null% %null% %null% %null% %null% %null% %null% %null% A curse... A curse upon them all. %null% %null% %null% %null% %null% %null% %null% %null% %null% They'll be born cursed, all of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Along with their children, and their children's children, heh, for all time to come… Uur...urgh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Curse you, Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, you'll get what's coming. Ah...argh... %null% %null% %null% %null% %null% %null% %null% %null% %null% No... I am... the Dung Eater... %null% %null% %null% %null% %null% %null% %null% %null% %null% I am... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... ... Bless you! Oh, this is a rare occasion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't remember the last time a new Tarnished made their way to the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well. As your senior, I bid you welcome. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is safe here. You may let down your guard. Allow me a word of advice, as your senior. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a mere visitor to the Roundtable, nothing more. %null% %null% %null% %null% %null% %null% %null% %null% %null% A house guest, yet to earn their keep. %null% %null% %null% %null% %null% %null% %null% %null% %null% Remember your place, newcomer. There's nothing left to say. Be at your leisure. What do you need? I have little time to spare. Oh, are you aggrieved? At the notion you are but a visitant here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you would do well to remember the first words of grace given to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stand before the Elden Ring, and become the Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% If those words held any meaning to you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Follow the guidance of grace, lay low the shardbearers, and claim for yourself a Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do so, and the doors to the Roundtable's inner chamber will open. %null% %null% %null% %null% %null% %null% %null% %null% %null% And you will receive the wisdom of the Two Fingers. Once the wisdom of the Two Fingers becomes your own, I'll impart to you a proper welcome. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a true member of the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have high hopes for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sick and tired of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% These namby-pamby Tarnished think us no more than a shelter from the rain... We've spoken long enough. I have matters to attend to. If you haven't anything to say, I would prefer you didn't pester me for attention. %null% %null% %null% %null% %null% %null% %null% %null% %null% Try not to make a spectacle of yourself either. Or are you as irredeemably foolish as you appear? You've received the wisdom of the Two Fingers, have you not? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then just as promised, I bid you welcome, as a true member of the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am known as Gideon Ofnir. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord, %null% %null% %null% %null% %null% %null% %null% %null% %null% I am accumulating knowledge. To be all-knowing. %null% %null% %null% %null% %null% %null% %null% %null% %null% You now belong to a select group of fellows. As such, I ask that you remain constant. You'll be after more Great Runes, now eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then as your fellow, allow me to divulge a little knowledge. %null% %null% %null% %null% %null% %null% %null% %null% %null% The inheritors of the Great Runes; the shardbearers. %null% %null% %null% %null% %null% %null% %null% %null% %null% We of the Roundtable know the location of five of them, including the one you defeated. %null% %null% %null% %null% %null% %null% %null% %null% %null% Godrick the Grafted, Lord of Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% General Radahn, who fought Malenia and her rot to a standstill in the Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Praetor Rykard, Lord of the Volcano Manor of Mt. Gelmir. %null% %null% %null% %null% %null% %null% %null% %null% %null% Morgott the Grace-Given, Veiled Monarch and Lord of Leyndell. %null% %null% %null% %null% %null% %null% %null% %null% %null% And Rennala, Queen of the Full Moon, ruler of Raya Lucaria's Academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...You'll still be after more Great Runes, won't you? So. Godrick the Grafted, Lord of Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite being the blood of Godfrey, first Elden Lord, he's a grotesque old fool, grasping for power. %null% %null% %null% %null% %null% %null% %null% %null% %null% His castle lies upon the cliff to Limgrave's northwest. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...but I suspect you know that well enough already. General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now Caelid has been engulfed by the scarlet rot, even approaching the region is no mean feat. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've heard survivors of Radahn's army are still in the wilds, staving off the rot with fire. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if it's true, I suspect Radahn is still there as well, in Caelid. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I doubt he much resembles his former self anymore... Praetor Rykard is the Lord of the Volcano Manor on Mt. Gelmir. %null% %null% %null% %null% %null% %null% %null% %null% %null% He is a ruthless justiciar who commands a company of inquisitors, reviled for his serpentine demeanour. %null% %null% %null% %null% %null% %null% %null% %null% %null% The volcano, Mt. Gelmir, lies in the west of the Altus Plateau; the realm of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was the stage of the most appalling battle in the entirety of the Shattering. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rykard has committed the grave sin of blasphemy. Marking himself as an enemy, never to be forgiven. Morgott the Grace-Given is Lord of Leyndell, the capital city. %null% %null% %null% %null% %null% %null% %null% %null% %null% It lies at the foot of the Erdtree, in the east of the Altus Plateau. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the Two Fingers forbid us from venturing there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until we've acquired enough Great Runes to repair the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Set your sights elsewhere for the time being. The Veiled Monarch can wait. The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rennala is the queen of the Carian royals, who govern the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% But Rennala herself is no demigod. %null% %null% %null% %null% %null% %null% %null% %null% %null% She is merely the recipient of an amber egg, given to her by Radagon, %null% %null% %null% %null% %null% %null% %null% %null% %null% Her beloved, Radagon, left her to become Queen Marika's second husband, taking the title of King Consort. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Great Rune dwells within the amber egg that was Radagon's gift to her. There are four more demigods yet to be located. %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella of the Haligtree, the Unalloyed. %null% %null% %null% %null% %null% %null% %null% %null% %null% His twin, Malenia, the undefeated swordswoman. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lunar Princess Ranni, daughter to Rennala. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the one only known as the Lord of Blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ranni is said to have cast aside her Great Rune, %null% %null% %null% %null% %null% %null% %null% %null% %null% so here at the Hold, we seek the whereabouts of the remaining three shardbearers. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you should learn anything of these matters, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll trade your findings for a hidden treasure, or a long-lost rite, known only to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% We both desire to stand before the Elden Ring, and become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% As such, I hope we are compelled to work together. I'll trade your findings for something rather special. Ah, you. What is it? Well...what is it now? Well. I see you've found another Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wonderful. You are a worthy fellow Tarnished, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Make the journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the capital Leyndell, that lies to the east of the Altus Plateau, at the foot of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers will deny your passage no longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may be our best hope. Find your way to the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% For we are Tarnished. And we must answer the call of grace. Journey to the capital Leyndell, to the east of the Altus Plateau, at the foot of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers will deny your passage no longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may be our best hope. Find your way to the Elden Ring. General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east. %null% %null% %null% %null% %null% %null% %null% %null% %null% And by my reckoning Radahn remains there, even now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I doubt he much resembles his former self anymore... Morgott the Grace-Given is Lord of Leyndell, the capital city. %null% %null% %null% %null% %null% %null% %null% %null% %null% It lies at the foot of the Erdtree, in the east of the Altus Plateau. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the Two Fingers forbid us from venturing there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until we've acquired enough Great Runes to repair the Elden Ring. The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rennala is the queen of the Carian royals, who govern the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% And her Great Rune dwells within the egg she so dearly clutches. You've received the wisdom of the Two Fingers, have you not? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I bid you welcome, as a true member of the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am known as Gideon Ofnir. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord, %null% %null% %null% %null% %null% %null% %null% %null% %null% I am accumulating knowledge. To be all-knowing. %null% %null% %null% %null% %null% %null% %null% %null% %null% You now belong to a select group of fellows. As such, I ask that you remain constant. I understand you've been speaking to Nepheli. %null% %null% %null% %null% %null% %null% %null% %null% %null% She is my daughter. %null% %null% %null% %null% %null% %null% %null% %null% %null% I took her in when she lost the guidance of grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though a mere axe-wielding barbarian, her youthful credulity suited my purposes. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I put her to work. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do not hesitate to employ her, should her services benefit you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite her looks, she is more than capable in the press of battle. Ahh, you've already heard? %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, it seemed the whelp harboured suspicions. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I had no further use for her. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honestly, what's a man to do. %null% %null% %null% %null% %null% %null% %null% %null% %null% A determined plebian is more wicked than an Omen horn, quite frankly. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suspect...that's just what the Queen wants. %null% %null% %null% %null% %null% %null% %null% %null% %null% A dose of ambition, to incite the Tarnished. Is that potion what I think it is? %null% %null% %null% %null% %null% %null% %null% %null% %null% Bloody Seluvis. I suppose he's up to something again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I won't interfere. You go ahead and do what you must. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Roundtable has no code to speak of. %null% %null% %null% %null% %null% %null% %null% %null% %null% But, I ask you this. Are you really going to do the bidding of that twisted dolly botherer? %null% %null% %null% %null% %null% %null% %null% %null% %null% Or would you rather hand that potion to me, and see if we can't get one over on the bastard? Good. I'll dispose of the potion myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% You go and see Seluvis, but don't give anything away. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just tell him that you tricked your mark into drinking the potion as planned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite knowing next to bloody nothing, he's so far up his own arse he won't suspect a thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% His inevitable display of arrogance will certainly be a sight to behold. Well, I won't force you. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I think your plan would be a dreadful waste. %null% %null% %null% %null% %null% %null% %null% %null% %null% She's not herself right now, and though I have no need of her, she still has potential. %null% %null% %null% %null% %null% %null% %null% %null% %null% Certainly more value than she'd have as a bloody puppet. I hear you helped get the girl back on her feet. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I'm not her foster father anymore, I'd still like to thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorry. For the time you had to waste. Well, I won't force you. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you want to do that dolly botherer's bidding, that's up to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not that I could fathom why you'd want to... Oh, my apologies for that nasty business. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ensha got rather ahead of himself, it seems. %null% %null% %null% %null% %null% %null% %null% %null% %null% As his master, I'd like to express my regret. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now, Ensha is slain and gone. %null% %null% %null% %null% %null% %null% %null% %null% %null% Finished, forever more. Ah, yes, by way of apology, %null% %null% %null% %null% %null% %null% %null% %null% %null% allow me to tender some advice, in regard to the half of the secret medallion you possess. %null% %null% %null% %null% %null% %null% %null% %null% %null% Find the Albinauric woman. %null% %null% %null% %null% %null% %null% %null% %null% %null% She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia, %null% %null% %null% %null% %null% %null% %null% %null% %null% She knows the location of the medallion's counterpart, I am sure. %null% %null% %null% %null% %null% %null% %null% %null% %null% together with her great wolf. Find the Albinauric woman. %null% %null% %null% %null% %null% %null% %null% %null% %null% She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia, %null% %null% %null% %null% %null% %null% %null% %null% %null% She knows the location of the medallion's counterpart, I am sure. %null% %null% %null% %null% %null% %null% %null% %null% %null% together with her great wolf. Ah, yes, by way of apology, %null% %null% %null% %null% %null% %null% %null% %null% %null% allow me to tender some advice, in regard to the half of the secret medallion you possess. %null% %null% %null% %null% %null% %null% %null% %null% %null% Find the village of the Albinaurics. %null% %null% %null% %null% %null% %null% %null% %null% %null% It lies to the southwest of Liurnia, below the Altar clifflands. %null% %null% %null% %null% %null% %null% %null% %null% %null% And some of the old village folk have hidden the secret medallion's other half somewhere. Find the village of the Albinaurics. %null% %null% %null% %null% %null% %null% %null% %null% %null% It lies to the southwest of Liurnia, below the Altar clifflands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Some of the old village folk have hidden the secret medallion's other half somewhere. Ahh, I know already. You're after it too, aren't you. %null% %null% %null% %null% %null% %null% %null% %null% %null% To pass the impenetrable thorns, you seek the forge of the flame of ruin, in the snowy mountaintops of the giants. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you need to reach the Grand Lift of Rold, beyond the forbidden region. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hah, no need to pay me for that gift. %null% %null% %null% %null% %null% %null% %null% %null% %null% All my knowledge is for the sake of guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% That a Tarnished might stand before the Elden Ring, and become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% It doesn't have to be me, my fellow. If you're heading to the forge of the flame of ruin, in the snowy mountaintops of the giants. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll need to find the Grand Lift of Rold, beyond the forbidden region. %null% %null% %null% %null% %null% %null% %null% %null% %null% I marked your map with its location. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go, if you would. Take no heed of "cardinal sin". %null% %null% %null% %null% %null% %null% %null% %null% %null% The Two Fingers lost their purpose a long, long time ago. Ahh, I see you've laid your hands on the other secret medallion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad to see my counsel has borne fruit, but the honour of the deed is yours alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've made more of yourself than Ensha has... %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, more importantly, both secret medallions are in your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose you'd like to know then? What awaits you on the path ahead? %null% %null% %null% %null% %null% %null% %null% %null% %null% Me too, my friend, me too. I wait with baited breath. Ahh, so the secret medallions led you to the land of the Haligtree? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd expect to find Malenia there. She who fought Radahn to a standstill. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, if the scarlet rot hasn't eaten her away completely. %null% %null% %null% %null% %null% %null% %null% %null% %null% But...with the Haligtree as it is... %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose Miquella must already be... Ah, my apologies. Lost myself, for a moment there. %null% %null% %null% %null% %null% %null% %null% %null% %null% The information you've shared is of great value. As promised, your reward: %null% %null% %null% %null% %null% %null% %null% %null% %null% A hidden treasure, known only to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% A secret rite known only to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a true fellow. All I ask is that you remain constant. And it is a wondrous thing indeed. So. The Haligtree, now but a husk... %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard speculation Miquella embedded himself in the Haligtree, %null% %null% %null% %null% %null% %null% %null% %null% %null% but before he could finish, someone cut the tree open and absconded with his infant form. %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, it seems those words held weight. %null% %null% %null% %null% %null% %null% %null% %null% %null% How vexing. That the All-knowing didn't have the full story... %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps the Queen's sorrow was justified... Oh, so that's where the so-called Lord of Blood was hiding himself eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fitting little squat for that deluded maniac to bleat about the revival of his precious dynasty, while he turns our fellow Tarnished into Bloody Fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let him stay there. That way, his delusions will remain as they are - distant and unattainable. %null% %null% %null% %null% %null% %null% %null% %null% %null% But perhaps it's worth looking into... %null% %null% %null% %null% %null% %null% %null% %null% %null% If what I've heard is right, then maybe... Ahh, I see! So Miquella was with the Lord of Blood after all! %null% %null% %null% %null% %null% %null% %null% %null% %null% That is some fine intelligence indeed! %null% %null% %null% %null% %null% %null% %null% %null% %null% With it, the final clue has been brought into the light. %null% %null% %null% %null% %null% %null% %null% %null% %null% One of the last few pieces the Roundtable-- I need, to put everything together. %null% %null% %null% %null% %null% %null% %null% %null% %null% As promised, allow me to impart to you %null% %null% %null% %null% %null% %null% %null% %null% %null% the last of the hidden treasures known only to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% the last of the secret rites known only to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% a thing most wondrous, known only to me. Well, I wonder what comes next... %null% %null% %null% %null% %null% %null% %null% %null% %null% If he continues his slumber within the cocoon, all would be well. %null% %null% %null% %null% %null% %null% %null% %null% %null% But perhaps it would be safer to destroy it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella is the one thing that remains a mystery to me... You...burned the Erdtree, didn't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then the Roundtable is soon to follow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, no need to fret about that. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Roundtable Hold served to put a Tarnished upon the throne of Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if the Erdtree needed to burn for that to happen, %null% %null% %null% %null% %null% %null% %null% %null% %null% then the Roundtable must go, as well. I'll stay at the Roundtable, for a time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must learn all that can be taken from this place, %null% %null% %null% %null% %null% %null% %null% %null% %null% and sear it into my memory. %null% %null% %null% %null% %null% %null% %null% %null% %null% How could I call myself the All-Knowing, if I did any less? The pursuit of knowledge is without end, for knowledge is never a thing complete. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thus, I maintain the mantle of All-Knowing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps the same could be said of guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who's to say whether we'll remain who we are, once the fight is finished? %null% %null% %null% %null% %null% %null% %null% %null% %null% What do you think, as one who aspires to become Elden Lord? Ahh, I knew you'd come. %null% %null% %null% %null% %null% %null% %null% %null% %null% To stand before the Elden Ring. To become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a sad state of affairs. %null% %null% %null% %null% %null% %null% %null% %null% %null% I commend your spirit, but alas, none shall take the throne. %null% %null% %null% %null% %null% %null% %null% %null% %null% Queen Marika has high hopes for us. %null% %null% %null% %null% %null% %null% %null% %null% %null% That we continue to struggle. Unto eternity. You think I don't know what that is? %null% %null% %null% %null% %null% %null% %null% %null% %null% I have no secrets for you to salaciously gawp at. %null% %null% %null% %null% %null% %null% %null% %null% %null% You think too little of Gideon Ofnir, the All-knowing. My fellow, you've fought well, until now. I know...in my bones... %null% %null% %null% %null% %null% %null% %null% %null% %null% A Tarnished cannot become a Lord. Not even you. %null% %null% %null% %null% %null% %null% %null% %null% %null% A man cannot kill a god... Knowledge above all! Ah, nice to meet you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The pleasure's mine. Rogier's the name. A sorcerer, as you might have guessed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm looking for a little something, here in the castle. %null% %null% %null% %null% %null% %null% %null% %null% %null% When I'm not hotfooting it from the troops, that is. %null% %null% %null% %null% %null% %null% %null% %null% %null% But enough about me, what are you doing here in Stormveil Castle? %null% %null% %null% %null% %null% %null% %null% %null% %null% This place is bristling with Tarnished hunters, you know. They sacrifice our kind, for grafting. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not exactly a place I'd stroll into without a purpose in mind... I see. Here to challenge Godrick, and lay your hands upon a Great Rune, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% You can see it then, I take it? The guidance of grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, enjoy it while you can. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm Tarnished, like you. %null% %null% %null% %null% %null% %null% %null% %null% %null% But unlike you, I've seen neither hide nor hair of this guidance for the longest time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Still, I won't forget how it felt when I first came here, to the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm privy to a few magical battle arts. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you care to learn one? %null% %null% %null% %null% %null% %null% %null% %null% %null% As a fellow Tarnished, once guided by grace. I'd love to help you out, if it please. Oh? Keen to learn another battle art, are we? Oh hello there, good to see you safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% Stopping by to learn a battle art or two? The battle art you've learned is of the glintstone family. %null% %null% %null% %null% %null% %null% %null% %null% %null% They were conceived at the great Academy of Raya Lucaria, to the north of this castle. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the past, they obeyed laws which contravened the Golden Order, or so I'm told. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fascinating, isn't it? %null% %null% %null% %null% %null% %null% %null% %null% %null% That the Golden Order was pliable enough to absorb practices that contradicted itself in the past. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Order broken, twisted, and in need of repair, %null% %null% %null% %null% %null% %null% %null% %null% %null% such adaptability is more important now than ever. Of course. I understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why place trust in a perfect stranger? %null% %null% %null% %null% %null% %null% %null% %null% %null% Be safe, then, stranger. %null% %null% %null% %null% %null% %null% %null% %null% %null% Watch you don't get sacrificed, eh. I'll do the same. Oh? Something bothering you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Or are you just trying to pass the time? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm curious how you ended up inside this castle. Ah, we meet again after all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I apologise for any offence given by my bearing, but I'm quite unable to move, you see. %null% %null% %null% %null% %null% %null% %null% %null% %null% So. What do you need? Ah, you defeated Godrick and claimed yourself a Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm, looks like we both got we wanted out of Stormveil, didn't we. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well done, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Something to mark the occasion. Go on, take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% As you might've guessed, I still can't move. My fighting days are behind me. %null% %null% %null% %null% %null% %null% %null% %null% %null% No need to be polite, I've no use for it anymore. The misshapen corpse under Stormveil? %null% %null% %null% %null% %null% %null% %null% %null% %null% That is a sacred relic. Of the black knives plot. As that famed night of assassination is known. %null% %null% %null% %null% %null% %null% %null% %null% %null% It happened during the Golden Age of the Erdtree, long before the shattering of the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone stole a fragment of the Rune of Death from Maliketh, the Black Blade. %null% %null% %null% %null% %null% %null% %null% %null% %null% And on a bitter night, murdered Godwyn the Golden. %null% %null% %null% %null% %null% %null% %null% %null% %null% That was the first recorded Death of a demigod in all history. %null% %null% %null% %null% %null% %null% %null% %null% %null% And it became the catalyst. Soon, the Elden Ring was smashed, and thus sprang forth the war known as the Shattering. %null% %null% %null% %null% %null% %null% %null% %null% %null% I once wished to become a scholar, you see. I've spent many an hour scouring the archives for knowledge of that fateful plot. %null% %null% %null% %null% %null% %null% %null% %null% %null% The world has grown crooked, and if you intend to put it to rights, %null% %null% %null% %null% %null% %null% %null% %null% %null% You'd better understand what happened to make it this way, mm? This...is a black knifeprint! %null% %null% %null% %null% %null% %null% %null% %null% %null% I can scarcely believe you managed to get your hands on this! %null% %null% %null% %null% %null% %null% %null% %null% %null% You recall our conversation about the Night of the Black Knives, yes? %null% %null% %null% %null% %null% %null% %null% %null% %null% They say the assassins who carried out the deed were scions of the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% A group entirely of women, arrayed in armour of silver under cloaks which fooled the eye. %null% %null% %null% %null% %null% %null% %null% %null% %null% The knives they wielded though, were imparted with the power of the Rune of Death through sinister rite. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I beg of you, lend me the knifeprint for a time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd love nothing more than to tease out its secrets. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though only a fragment, a very specific ritual had to be performed to impart the power of the Rune of Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Traces of the one who performed the rite are sure to remain in the imprint... %null% %null% %null% %null% %null% %null% %null% %null% %null% Half my body has been suffused with Death. I'm certain it will help me see. Oh, still need something? Always good to see you safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% So. What do you need? Ah, so you've met D. %null% %null% %null% %null% %null% %null% %null% %null% %null% D is an old friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% We found ourselves journeying together for a time, bound by our exploration of Death. %null% %null% %null% %null% %null% %null% %null% %null% %null% But our paths have since diverged. Never again to cross. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though that's hardly an uncommon fate for two friends. Pleased to meet you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The name's Rogier. A sorcerer, by trade. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now I'm in this sorry state. %null% %null% %null% %null% %null% %null% %null% %null% %null% I had a little mishap, and now I can't move. %null% %null% %null% %null% %null% %null% %null% %null% %null% As you might guess, it's far from ideal... Ah, I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm privy to a few magical battle arts. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you care to learn one? %null% %null% %null% %null% %null% %null% %null% %null% %null% Time can move rather slowly, stuck here, you know. %null% %null% %null% %null% %null% %null% %null% %null% %null% A little conversation goes a long way. Ahh, hello. I was hoping to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% My examination is complete. Here's the knifeprint back, with my thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, I have a fairly good idea who performed the rite upon the blade. The person who orchestrated the Night of the Black Knives. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lunar Princess Ranni. One of the children born to King Consort Radagon and his first wife, Rennala. %null% %null% %null% %null% %null% %null% %null% %null% %null% Demigod and sister to General Radahn and Praetor Rykard. %null% %null% %null% %null% %null% %null% %null% %null% %null% Her's was the name I discovered in the imprint. %null% %null% %null% %null% %null% %null% %null% %null% %null% Truly, you have my thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% But, if I might be so bold, I would also like to ask something more of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% If Ranni truly is the one who plotted that fateful night, %null% %null% %null% %null% %null% %null% %null% %null% %null% then she should bear the cursemark of Destined Death somewhere upon her flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would like you to procure it for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% And then all will be laid bare. I will have the answers I have sought for so long. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't fret, it is entirely in accordance with the guidance of grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you seek to stand before the Elden Ring and become Elden Lord, %null% %null% %null% %null% %null% %null% %null% %null% %null% The answers you find will surely bolster your chances. I have some idea of Ranni's potential whereabouts. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's a manor to the north of the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is the familial home of the Carian royals from whom Ranni descends. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's been talk of the old royals' vassals gathering there in recent years %null% %null% %null% %null% %null% %null% %null% %null% %null% Ranni's whereabouts since the Shattering are a well-kept secret. She hasn't been seen even once. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I suspect she might have returned to the manor in which she was born... If Lunar Princess Ranni truly is the one who plotted that fateful night, %null% %null% %null% %null% %null% %null% %null% %null% %null% then she should bear the cursemark of Destined Death somewhere upon her flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you be willing to procure it for me? %null% %null% %null% %null% %null% %null% %null% %null% %null% She may have returned to the manor that is her home. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Royal Carian residence to the north of the Academy of Raya Lucaria. I'm afraid there's something I must tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you know of Those Who Live in Death? %null% %null% %null% %null% %null% %null% %null% %null% %null% The very notion of life in death defies the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% By D's account, these defiled fiends must be expunged. %null% %null% %null% %null% %null% %null% %null% %null% %null% But truth be told, I seek the cursemark to save them. %null% %null% %null% %null% %null% %null% %null% %null% %null% You may find this peculiar, %null% %null% %null% %null% %null% %null% %null% %null% %null% but I discovered something in my examination of the Night of the Black Knives. %null% %null% %null% %null% %null% %null% %null% %null% %null% These souls have committed no offence. They have every right to life, only, they happened to touch upon a flaw in the Order. Yes, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% If D knew what drives me now, %null% %null% %null% %null% %null% %null% %null% %null% %null% he would surely boil over with rage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or perhaps, he would even feel some pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% But no need to fret, none of that will come to pass. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can tell a good lie when I need to. And...that thing is to blame for the shape I'm in now... %null% %null% %null% %null% %null% %null% %null% %null% %null% I urge the utmost caution. Don't disturb the corpse more than necessary... Oh? Forgot something, did you? Alright there. Good to see you safe. I see... %null% %null% %null% %null% %null% %null% %null% %null% %null% When Ranni shed her flesh, she shed the cursemark, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% You know, not everyone would trust such a tale... %null% %null% %null% %null% %null% %null% %null% %null% %null% But, if she in her current form is nothing more than the living doll you profess... %null% %null% %null% %null% %null% %null% %null% %null% %null% Then perhaps it's true after all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive the bluntness of the notion, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% How would you like to become one of Ranni's vassals? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, only in order to get what we want, of course. %null% %null% %null% %null% %null% %null% %null% %null% %null% The location of the body which bore the cursemark, which right now I haven't the faintest. %null% %null% %null% %null% %null% %null% %null% %null% %null% And the best way to find out is for you to enter her service and take a poke around on the sly. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know you've got what it takes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not only are you a superb fighter, but people want to trust you. I've seen it. Can you become Ranni's vassal to advance our agenda? %null% %null% %null% %null% %null% %null% %null% %null% %null% While in her service, you'll be able to take a poke around on the sly. %null% %null% %null% %null% %null% %null% %null% %null% %null% And determine the location of her original body that bears the cursemark. %null% %null% %null% %null% %null% %null% %null% %null% %null% I realise that I'm asking you to put yourself in grave danger. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I know you've got what it takes. Quite possibly the only one, in fact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not only are you a superb fighter, but people want to trust you. I've seen it. D was telling me. %null% %null% %null% %null% %null% %null% %null% %null% %null% That he discovered the mark of the centipede. %null% %null% %null% %null% %null% %null% %null% %null% %null% The centipede is an ancient symbol of the cursemark. %null% %null% %null% %null% %null% %null% %null% %null% %null% As long as whoever finds and uses it is not nefarious by nature, %null% %null% %null% %null% %null% %null% %null% %null% %null% then we may be able to form an alliance. %null% %null% %null% %null% %null% %null% %null% %null% %null% If only I could speak to them in person. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if they were like you, all the better. Hmm. Maybe I should tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lately, I feel I'm on the precipice... %null% %null% %null% %null% %null% %null% %null% %null% %null% Of falling into a deep...fathomless slumber. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I have an inkling it could spell trouble for you, somehow. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I just wanted to get the apology out of the way, beforehand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Since you're so scary and all. <sleeping> <moans and stutters> %null% %null% %null% %null% %null% %null% %null% %null% %null% <struggles to say a word, but mostly fails> Off..er her c-curse...m-mark %null% %null% %null% %null% %null% %null% %null% %null% %null% Fi…a's… fi…a's… %null% %null% %null% %null% %null% %null% %null% %null% %null% T-to... G-god... wyn %null% %null% %null% %null% %null% %null% %null% %null% %null% A…fu-full...circle %null% %null% %null% %null% %null% %null% %null% %null% %null% F-forms…a…r...rune... %null% %null% %null% %null% %null% %null% %null% %null% %null% (Dies) For me, really? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why thank you very much. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll try anything once. <sleeping> ...No thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't need your pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah... %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorry. You were only trying to be nice. %null% %null% %null% %null% %null% %null% %null% %null% %null% It would be my pleasure to take it. My thanks. <sleeping> Oof! %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear you are mistaken. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am no foe of yours, far from it. This is rather unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't normally find myself cornered like a rat. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I have my ways... No need to grandstand; you're not even on stage. Well, this is unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Couldn't change a thing... Agh! %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear you are mistaken. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am no foe of yours, far from it. If you think I am helpless, %null% %null% %null% %null% %null% %null% %null% %null% %null% you are quite mistaken, I'm afraid. If this doesn't cause you shame, nothing will. Well, this is unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Couldn't change a thing... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% C-curse...m-mark %null% %null% %null% %null% %null% %null% %null% %null% %null% Fi…a's… fi…a's… %null% %null% %null% %null% %null% %null% %null% %null% %null% T-to... G-god... wyn Not seen you before. %null% %null% %null% %null% %null% %null% %null% %null% %null% Name's Bernahl. Tarnished, just like you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me ask you something. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you here in the Lands Between to take up the fight? %null% %null% %null% %null% %null% %null% %null% %null% %null% Does your faith in the guidance of grace hold firm, %null% %null% %null% %null% %null% %null% %null% %null% %null% despite the collapse of the Golden Order? Yes, you're a Tarnished through and through. %null% %null% %null% %null% %null% %null% %null% %null% %null% Takes me back, but that's a quality needed now more than ever. %null% %null% %null% %null% %null% %null% %null% %null% %null% Any interest in bearing the torch, of my battle arts? %null% %null% %null% %null% %null% %null% %null% %null% %null% All I know is the sword. Picked up a fair few tricks in my time, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now's the time to pass 'em on. To a good and proper Tarnished, like you. Oh, not had your fill, eh? Worry not, I've enough to keep you busy. Ah, hello. Glad to see you safe. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here to learn a battle art or two? There's a myriad of battle arts in these lands that I've yet to discover. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mementos of all the warriors who raised their arms in battle, lost, and died. %null% %null% %null% %null% %null% %null% %null% %null% %null% A fine tale, all told, of true chivalric romance. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's how I fell in love with the sword, and the arts of combat. %null% %null% %null% %null% %null% %null% %null% %null% %null% It grants meaning even to falling in battle, to death itself. Honest to a fault, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such thoughts won't behove you, as a Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% But there's nothing wrong with that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Any interest in bearing the torch, of my battle arts? %null% %null% %null% %null% %null% %null% %null% %null% %null% All I know is the sword. Picked up a fair few tricks in my time, too. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now's the time to pass 'em on. To a good Tarnished, like you. Not floating your boat, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, there's no rush. Knowledge of the arts can wait another day. There you are. Decided to bear the torch of my battle arts? Well, until we meet again. You... %null% %null% %null% %null% %null% %null% %null% %null% %null% What in heaven's name are you doing here? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope you understand the weight of my words. Well. As long as you understand what you're saying. %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought you a Tarnished bred by virtue. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps playing that part led you to your doubts, I wonder. %null% %null% %null% %null% %null% %null% %null% %null% %null% But know that the path you walk is blasphemy, and leads only to a miserable death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you consider hunting any of your own kind, think on that. This blasphemous path leads only to a pitiful death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you consider hunting any of your own kind, think on that. So. You've bloodied your sword in the hunt. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I shall introduce myself once more. %null% %null% %null% %null% %null% %null% %null% %null% %null% Bernahl, a recusant, just like you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Recusants have particular battle arts, styled to our methods of slaughter. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why not add some to your repertoire? Oh, not had your fill, eh? You're still alive, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why not learn another battle art, see if we can't keep it that way. You've come to understand, now, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% To take power and make it his own, %null% %null% %null% %null% %null% %null% %null% %null% %null% The recusant must hunt his own kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% To raise the flag of revolt against this sanctified pillaging, %null% %null% %null% %null% %null% %null% %null% %null% %null% We recusants must become the most wretched of predators. %null% %null% %null% %null% %null% %null% %null% %null% %null% All you can do is laugh. Look at you. A recusant through and through. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew you had it in you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this. %null% %null% %null% %null% %null% %null% %null% %null% %null% A special invitation, to hunt some of the first Tarnished who sat at the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you should accept, I'll next see you on the field of battle. Ah, I had hoped you'd soon return. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have the reward from Lady Tanith. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take it. It's yours, by right. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let us tread the path of the recusant together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Till we reach the miserable death that awaits us. So. You killed Rykard? %null% %null% %null% %null% %null% %null% %null% %null% %null% I harbour you no ill will. The strong take. Such is our code. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even he was prepared to meet a wretched end when he first took blasphemy unto his very flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% But anyroad, the Volcano Manor is no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though we may yet fulfil an old promise. %null% %null% %null% %null% %null% %null% %null% %null% %null% We hunted our own kind, and took what was theirs. %null% %null% %null% %null% %null% %null% %null% %null% %null% And with everything in hand, the time has come to rise, against the Erdtree. O Greater Will, hear my voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the recusant Bernahl, inheritor of my brother's will, and you will fall to my blade. %null% %null% %null% %null% %null% %null% %null% %null% %null% We refuse to become your pawns. Consider this fair warning. Who are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% And what in heaven's name are you doing here? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope you understand the weight of my words. Well. As long as you understand what you're saying. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have harboured doubts from the very beginning. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps this day was always lurking on the horizon. %null% %null% %null% %null% %null% %null% %null% %null% %null% But know that the path you walk is blasphemy, and leads only to a miserable death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you consider hunting any of your own kind, think on that. Then you must leave immediately. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those with weak stomachs have no place here. I thought I told you to leave. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or do you claim to understand? %null% %null% %null% %null% %null% %null% %null% %null% %null% What it means to be a recusant, renouncing grace and hunting down one's own. Well. As long as you understand what you're saying. %null% %null% %null% %null% %null% %null% %null% %null% %null% But know that the path you walk is blasphemy, and leads only to a miserable death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before you consider hunting any of your own kind, think on that. Oh, a brew, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanking me for the battle arts? %null% %null% %null% %null% %null% %null% %null% %null% %null% You're one of the good ones. Thank you. Oh, a brew, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Fitting, I suppose. %null% %null% %null% %null% %null% %null% %null% %null% %null% For a recusant already drunk on blasphemy. <sleeping> Agh! %null% %null% %null% %null% %null% %null% %null% %null% %null% What's wrong with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't say it twice. Stop this. I suppose I have no choice, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% Is this what grace would have of us? Dog eat dog, once again. A sad lot, we Tarnished. You are an enigma, to be certain. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Volcano Manor awaits you. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% You're Tarnished, aren't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I welcome you, to the Church of Vows. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Miriel, steward of this sacred chamber. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apologies, for the unseemly state of affairs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you know the origin of this place? %null% %null% %null% %null% %null% %null% %null% %null% %null% How it came to be known as the Church of Vows? Well, that is a shame. But who can blame you? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Shattering has caused us - all of us - to lose sight of something very dear. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is here, at the Church of Vows, that the great houses of the Erdtree and the Moon were joined. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the matrimonial bond between red-haired Radagon and Rennala of the Full Moon. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so, our church holds in view the monuments of both houses. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree of the Capital, and the Academy of Raya Lucaria. Oh, was there something you needed? %null% %null% %null% %null% %null% %null% %null% %null% %null% You are free to show yourself around. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would serve as your guide, only my legs aren't what they used to be... %null% %null% %null% %null% %null% %null% %null% %null% %null% If you find anything of use, you are free to take it with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unless perhaps you are in search of instruction? %null% %null% %null% %null% %null% %null% %null% %null% %null% In which case, I will share all that I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whether it be sorcery or incantations, learning should not fetter you to one side or the other. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is, after all, a church celebrating the union of two such opposed practitioners. Is there something else? Greetings. Do you need anything? Do you possess any celestial dew? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I would like to share my knowledge with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Concerning the miracle of this Church of Vows. %null% %null% %null% %null% %null% %null% %null% %null% %null% Radagon once cleansed himself with celestial dew, %null% %null% %null% %null% %null% %null% %null% %null% %null% repented his territorial aggressions, and swore his love to Rennala. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Order of the Erdtree and the fate of the moon were conjoined, and all the wounds of war forgiven. %null% %null% %null% %null% %null% %null% %null% %null% %null% This miracle blesses the church to this day. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so, you need only follow Radagon's example, %null% %null% %null% %null% %null% %null% %null% %null% %null% to restore any bond, however strained or severed, to its rightful state of harmony. My faith does not waver. %null% %null% %null% %null% %null% %null% %null% %null% %null% The miracle rooted in these grounds will, once again, mend the world. %null% %null% %null% %null% %null% %null% %null% %null% %null% And this time, its bounty will not be squandered. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you would be Elden Lord, Tarnished, %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope that you, too, will share my faith. Are you taking the sword with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, fear not, I don't wish to chide you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Clearly, you are no conniving thief. %null% %null% %null% %null% %null% %null% %null% %null% %null% The sword is telling us something, no doubt. %null% %null% %null% %null% %null% %null% %null% %null% %null% Rather than collect dust in the shadows underground, %null% %null% %null% %null% %null% %null% %null% %null% %null% it yearns to be wielded by your rightful hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, now I recall. %null% %null% %null% %null% %null% %null% %null% %null% %null% As the priest of the Church of Vows, I undo the sword's seal, and bequeath it unto you. %null% %null% %null% %null% %null% %null% %null% %null% %null% May you hold it high and proud. Are you quite finished? %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this opportunity to learn to master your emotions. %null% %null% %null% %null% %null% %null% %null% %null% %null% Worry not, I take no offence. But others are not always so forgiving. %null% %null% %null% %null% %null% %null% %null% %null% %null% Some take to anger, others sorrow... Bonds are fragile things, wont to break under strain. %null% %null% %null% %null% %null% %null% %null% %null% %null% And once they're broken, everything is lost, with naught to gain. Are you quite finished? %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose my ample frame must have given you quite the fright. %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me to introduce myself. Miriel, steward of this sacred chamber. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apologies, for the unseemly state of affairs. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you know the origin of this place? %null% %null% %null% %null% %null% %null% %null% %null% %null% How it came to be known as the Church of Vows? Are you quite finished, now? To experience the miracle, kneel in the basin at the back, and cleanse yourself with celestial dew. %null% %null% %null% %null% %null% %null% %null% %null% %null% Absolution will be yours. Any bond, no matter how strained, or even severed, will be put to rights. Ah, I see you have undergone absolution, the miracle that blossoms from these grounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good. As such, the bond you may have strained or severed... %null% %null% %null% %null% %null% %null% %null% %null% %null% Has been restored, to its rightful state of harmony. %null% %null% %null% %null% %null% %null% %null% %null% %null% Be mindful, not to take for granted... %null% %null% %null% %null% %null% %null% %null% %null% %null% the serenity restored by this miracle. %null% %null% %null% %null% %null% %null% %null% %null% %null% And take care. Never to break a bond again. You wish to know more of Lord Radagon? %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord Radagon was a great champion, possessed of flowing red locks. %null% %null% %null% %null% %null% %null% %null% %null% %null% He came to these lands at the head of a great golden host, when he met Lady Rennala in battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% He soon repented his territorial aggressions though, and became husband to the Carian Queen. %null% %null% %null% %null% %null% %null% %null% %null% %null% However. When Godfrey, first Elden Lord, was hounded from the Lands Between, %null% %null% %null% %null% %null% %null% %null% %null% %null% Radagon left Rennala to return to the Erdtree Capital, becoming Queen Marika's second husband and King Consort. %null% %null% %null% %null% %null% %null% %null% %null% %null% Taking the title...of second Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% The mystery endures, to this day... %null% %null% %null% %null% %null% %null% %null% %null% %null% As to why Lord Radagon would cast Lady Rennala aside... %null% %null% %null% %null% %null% %null% %null% %null% %null% And moreover...why a mere champion would be chosen for the seat of Elden Lord... You know, it's said that Lord Radagon harboured a secret... %null% %null% %null% %null% %null% %null% %null% %null% %null% A famed sculptor of the Erdtree Capital was once summoned to render Lord Radagon's likeness in giant stature. %null% %null% %null% %null% %null% %null% %null% %null% %null% When he glimpsed the skeleton in Radagon's closet. %null% %null% %null% %null% %null% %null% %null% %null% %null% And as such, it's said the great statue harbours his secret too. You wish to know more of Lady Rennala? %null% %null% %null% %null% %null% %null% %null% %null% %null% She is Queen, head of the Carian royal family, and governor of the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% The great and beautiful Full Moon Witch. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sadly, her heart was broken when Lord Radagon left her. %null% %null% %null% %null% %null% %null% %null% %null% %null% And then, when the academy rebelled against the royals, she was locked away in the grand library. In the end, Lady Rennala was left alone, cradling the amber egg Lord Radagon bequeathed her. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now she devotes herself to it through forbidden rite; %null% %null% %null% %null% %null% %null% %null% %null% %null% the grim art of reincarnation. %null% %null% %null% %null% %null% %null% %null% %null% %null% You would do well to remember... %null% %null% %null% %null% %null% %null% %null% %null% %null% Severing a vow, strongest of bonds, has consequences ever more dire. Why, this is nectar, is it not? %null% %null% %null% %null% %null% %null% %null% %null% %null% And you're giving it to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, wonderful, just wonderful. %null% %null% %null% %null% %null% %null% %null% %null% %null% Truth be told, I'm rather fond of the stuff. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll happily take it off your hands! <sleeping> Oh, what have we here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well, let us both learn together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heresy is not native to the world; it is but a contrivance. %null% %null% %null% %null% %null% %null% %null% %null% %null% All things can be conjoined. Mngh! Stop it, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% My flesh is akin to stone. I cannot be wounded. I cannot die. %null% %null% %null% %null% %null% %null% %null% %null% %null% But nor will I cause any harm unto you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cease your futile efforts. Well, aren't we determined. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... Aaa...aaargh! What are you lookin' at? %null% %null% %null% %null% %null% %null% %null% %null% %null% You trying to start something, mate? Oh, that necklace what you're after, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm, well… %null% %null% %null% %null% %null% %null% %null% %null% %null% Show me what it's worth to you, %null% %null% %null% %null% %null% %null% %null% %null% %null% and I'll consider parting ways with it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm not in love with it or nothing. You're a shrewd one, chief. %null% %null% %null% %null% %null% %null% %null% %null% %null% First, you hand me the runes. And don't try nothin', neither. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Alright. Take it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thing's no damn use to anyone, anyway. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your bloody idea, mate. Don't come crying to me later. Oh piss off, what is it now? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I see. You want some of me prawn? %null% %null% %null% %null% %null% %null% %null% %null% %null% Freshly cooked, it is. %null% %null% %null% %null% %null% %null% %null% %null% %null% Alright then. It's yours, if you can meet me price. %null% %null% %null% %null% %null% %null% %null% %null% %null% I could be persuaded to sell you some other bits too, if you've got the runes. What the hell is wrong with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You trying to start something? %null% %null% %null% %null% %null% %null% %null% %null% %null% Piss off. Before I crack you in 'alf. This bloody swine... %null% %null% %null% %null% %null% %null% %null% %null% %null% Decided to play ball now, 'ave you? You'll be wantin' the necklace, then? Think you're bloody clever, do ya? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then how about you piss off? fore I crack you in 'alf. Marika's tits, you must be 'ungry. Alright mate. Want some more prawn, do ya? %null% %null% %null% %null% %null% %null% %null% %null% %null% Alright mate. Still 'ungry, are ya? Never met someone with a taste for prawn I couldn't trust. %null% %null% %null% %null% %null% %null% %null% %null% %null% We'd make good mates, I reckon. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll be seeing ya. Oh, so you met the girl, did ya? %null% %null% %null% %null% %null% %null% %null% %null% %null% Alright, well, sod the particulars of the matter, %null% %null% %null% %null% %null% %null% %null% %null% %null% But it ain't my fault she's stupid enough to get duped, is it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Anyway, she ain't all right, that one. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lucky she ain't died on the bloody roadside, I reckon. You're Tarnished too, ain'tcha? %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you see it then? The guidance of grace, I mean. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't see it at all no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% Makes no bloody sense anyway, why some no-name shithead like me should get called to the Lands Between. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cruel bloody joke, you ask me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Maybe something went tits up with it. Maybe... it's been broke for a good long time. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree, I'm sayin'. You what? Sod the particulars, mate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ain't my fault people are so bloody stupid, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't like that it's stolen? Don't sodding buy it... What are you lookin' at? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh...you again, is it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perfect bloody timing, actually. %null% %null% %null% %null% %null% %null% %null% %null% %null% I got crab, cooked up fresh. Marika's tits, you must be 'ungry. Alright mate. Want some more crab, do ya? %null% %null% %null% %null% %null% %null% %null% %null% %null% Alright mate. Still 'ungry, are ya? Never met someone with a taste for crab I couldn't trust. %null% %null% %null% %null% %null% %null% %null% %null% %null% We've got a real thing here, eh, and it's only gettin' better. Mate, there's somethin' I should probably tell ya. %null% %null% %null% %null% %null% %null% %null% %null% %null% You 'eard of the Dung Eater? %null% %null% %null% %null% %null% %null% %null% %null% %null% E's a madman, 'as it out for everyone. Curses 'em. Goes 'round in this rank armour, an' all. %null% %null% %null% %null% %null% %null% %null% %null% %null% You see 'im though, stay well away. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was in the same gaol as him, once, so I know first 'and. %null% %null% %null% %null% %null% %null% %null% %null% %null% E's a god-forsaken monster. Not just some petty thug like me. E's a killer. Kills people and curses their souls... %null% %null% %null% %null% %null% %null% %null% %null% %null% Does all sorts of shit to their corpses, to keep 'em cursed, forever. %null% %null% %null% %null% %null% %null% %null% %null% %null% I ain't seen nothin' more disgustin' in all my years. %null% %null% %null% %null% %null% %null% %null% %null% %null% I ain't ever been more scared, neither. Rooted to the bloody spot... %null% %null% %null% %null% %null% %null% %null% %null% %null% While 'e did all that, to my friend... Yeah...and now I seen it 'ere, again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Never thought I would. What 'e does to those bodies. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was... It was 'im, no question. %null% %null% %null% %null% %null% %null% %null% %null% %null% That monster. He's lurkin' round 'ere. Heh...serves me right. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fitting bloody end, for a jumped up little shit with big ideas... Help me out, would ya, mate... %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't wanna get cursed. Just let me die... %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't wanna live like this...not anymore... %null% %null% %null% %null% %null% %null% %null% %null% %null% So, please... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Oof! What's your blinkin' problem! %null% %null% %null% %null% %null% %null% %null% %null% %null% You don't mess with Big Boggart, mate. That bitch put you up to this, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Damn it! I'll rip you to shreds! Not scared, are ya. %null% %null% %null% %null% %null% %null% %null% %null% %null% Damn it! I'll rip you to shreds! You feel that, eh? %null% %null% %null% %null% %null% %null% %null% %null% %null% That's the fists of Big Boggart. Goddamn it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why ain't it me, why ain't it ever... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% <sigh> %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone, please, kill him... %null% %null% %null% %null% %null% %null% %null% %null% %null% That horrendous serpent... Praetor Rykard... Mm, you're Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here to put the demigods to the sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then please. Kill the great serpent. %null% %null% %null% %null% %null% %null% %null% %null% %null% The one that devoured Praetor Rykard. %null% %null% %null% %null% %null% %null% %null% %null% %null% I left the serpent-slaying spear in the Lord's Chamber. %null% %null% %null% %null% %null% %null% %null% %null% %null% Worthy Tarnished, brandish the spear, and run him through. %null% %null% %null% %null% %null% %null% %null% %null% %null% The great serpent...that unspeakable monstrosity. Praetor Rykard's ambitions, though blasphemous, marked him a worthy sovereign. %null% %null% %null% %null% %null% %null% %null% %null% %null% But they were reduced to gluttonous depravity, once he gave himself to the serpent. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whatever that thing is, it is no longer Praetor Rykard. %null% %null% %null% %null% %null% %null% %null% %null% %null% Someone must kill him. %null% %null% %null% %null% %null% %null% %null% %null% %null% To spare him, and his ambitions, from further dishonour. Worthy Tarnished. I left the serpent-slaying spear in the Lord's Chamber. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is the only thing that can kill that horror. %null% %null% %null% %null% %null% %null% %null% %null% %null% Run it through. The great serpent...that unspeakable monstrosity... You're Tarnished, aren't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, perhaps you could spare some runes? %null% %null% %null% %null% %null% %null% %null% %null% %null% Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% For a small donation, I'd be happy to share my knowledge. Well, bless you, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a true saint. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Thops. %null% %null% %null% %null% %null% %null% %null% %null% %null% Presuming you're interested, I can teach you sorceries, as promised. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only, none of them are particularly great... Back to learn another? %null% %null% %null% %null% %null% %null% %null% %null% %null% Wonderful. You're most welcome, to any of my anaemic little spells. Back to learn another? %null% %null% %null% %null% %null% %null% %null% %null% %null% Why, of course. Well, I can't blame you, I suppose. %null% %null% %null% %null% %null% %null% %null% %null% %null% But, in the case that you do change your mind, %null% %null% %null% %null% %null% %null% %null% %null% %null% just speak up, loud and clear. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% Care to donate a few runes? %null% %null% %null% %null% %null% %null% %null% %null% %null% Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% For a small donation, I'd be happy to share my knowledge. Apologies, friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid my meagre sorceries are no match for your generosity. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, right. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can tell you what I know about this place. That should help a bit. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've seen that structure to the north, towering over the water? %null% %null% %null% %null% %null% %null% %null% %null% %null% That's the Academy of Raya Lucaria. Where we study glintstone sorceries. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only, its doors have been closed for quite some time now. %null% %null% %null% %null% %null% %null% %null% %null% %null% After they declared they wouldn't interfere with the Shattering, %null% %null% %null% %null% %null% %null% %null% %null% %null% the academy cast repelling seals on the east gate leading to the Capital and the south gate leading here. As you might have guessed, the seals are still active, %null% %null% %null% %null% %null% %null% %null% %null% %null% making entry to the academy impossible without a glintstone key. %null% %null% %null% %null% %null% %null% %null% %null% %null% And so I'm stuck here. A fledgling sorcerer, with little chance of acquiring a key. %null% %null% %null% %null% %null% %null% %null% %null% %null% When they cast the seals, I'd just popped out, and now I'm uprooted from my place of learning. Why not find yourself a glintstone key? %null% %null% %null% %null% %null% %null% %null% %null% %null% Without one, you can't pass through the academy, %null% %null% %null% %null% %null% %null% %null% %null% %null% and you'll never reach the Erdtree Capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if you find an extra glintstone key, perhaps... %null% %null% %null% %null% %null% %null% %null% %null% %null% Once you've tied up all your loose ends - and I can be very patient - %null% %null% %null% %null% %null% %null% %null% %null% %null% would you consider donating it to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% I know it. I'm a bluntstone. Nary a hint of talent for sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% But still, my place is at the academy... Oh, one more thing... Beware the Albinaurics... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...accursed souls born of a forbidden rite of the Eternal City. %null% %null% %null% %null% %null% %null% %null% %null% %null% The curse withered the legs of the old, and silenced the tongues of the Frogs. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now they hold deep grudges for anyone left untouched. Thank you, kind soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% For learning my paltry sorceries. %null% %null% %null% %null% %null% %null% %null% %null% %null% I never imagined that a bluntstone like myself would have the chance to play teacher. Are you certain? %null% %null% %null% %null% %null% %null% %null% %null% %null% You're willing to give your glintstone key to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% …My oh my! %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you, thank you dearly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I can go back to the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% To resume my study...of glintstone sorceries, and the very stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... You've taken an apprenticeship with Sellen? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, that is something. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sellen was well known. The most promising sorceress in the history of the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% I followed her at school, but there may as well have been an ocean between us. %null% %null% %null% %null% %null% %null% %null% %null% %null% But Sellen was expelled from the academy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Accused of unthinkable treatment of certain sorcerers, under the name of the Graven Witch. %null% %null% %null% %null% %null% %null% %null% %null% %null% I still don't believe the accusations. %null% %null% %null% %null% %null% %null% %null% %null% %null% The illustrious Sellen would never do such things... Find yourself a glintstone key. %null% %null% %null% %null% %null% %null% %null% %null% %null% Without one, you can't pass through the academy, %null% %null% %null% %null% %null% %null% %null% %null% %null% and you'll never reach the Erdtree Capital. Well, what's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% For me, is it? But surely, that's a passing fine brew? %null% %null% %null% %null% %null% %null% %null% %null% %null% My meagre sorceries hardly warrant such a reward. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, bless you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll save it for a special occasion. %null% %null% %null% %null% %null% %null% %null% %null% %null% I may never have another drink like it for as long as I live. ... So, you've found yourself a glintstone key. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I certainly can't take it from you. %null% %null% %null% %null% %null% %null% %null% %null% %null% That key belongs to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% By rights, you should use it for yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's true, I wish to return to my place of study. %null% %null% %null% %null% %null% %null% %null% %null% %null% But that's no excuse to impose upon others. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...is this why bluntstones always finish last? Head to the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% Carry on with your journey. Press forward with your fight. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't bother holding yourself up for my sake. Thank you dearly. %null% %null% %null% %null% %null% %null% %null% %null% %null% With your blessing, I will depart for the Academy of Raya Lucaria. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps, one day, you'll pay me a visit? %null% %null% %null% %null% %null% %null% %null% %null% %null% Who knows, I may be a decorated sorcerer by then! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha! Oh, did I not mention? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm a bluntstone. I don't even have a pebble's worth of power. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I'm afraid I can't help you decipher the scroll. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry I'm so useless. I truly am. Ow! What's wrong with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop that, now. Please. There's no getting through to you, is there. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why on earth... Oh, Raya... Lucaria... %null% %null% %null% %null% %null% %null% %null% %null% %null% The home of my studies... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Be proud. You were a fine warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your only mistake was your choice of master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let the winds lift you, to a higher place. Well, who do we have here? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Tarnished, are you? Clearly not one of Godrick's lot. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Nepheli Loux. Tarnished and warrior, like you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm here by decree of my father. %null% %null% %null% %null% %null% %null% %null% %null% %null% How utterly repellant this is. %null% %null% %null% %null% %null% %null% %null% %null% %null% This "grafting" of Godrick's ill befits a Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% He's tainted the very winds. If you intend to challenge Godrick, %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask you call upon me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The winds run foul with his deeds. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm certain father would permit me aid the fight. Apologies, but I've idled long enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% As fellow Tarnished we must each follow our own guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Down whatever road takes us to the throne of Elden Lord. You again... %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought you'd receive a summons to the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nepheli Loux. We met at Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad to see you here. I have something for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I found it in Godrick's grafting grounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% You defeated him. You should have it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Make good use of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't intend to make a habit of scavenging corpses. %null% %null% %null% %null% %null% %null% %null% %null% %null% You again... %null% %null% %null% %null% %null% %null% %null% %null% %null% I thought you'd receive a summons to the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nepheli Loux. We met at Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad to see you here. I have something for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I found it in Godrick's grafting grounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% You were the one to defeat him, I would hazard? %null% %null% %null% %null% %null% %null% %null% %null% %null% Make good use of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't intend to make a habit of scavenging corpses. Ah, yes. %null% %null% %null% %null% %null% %null% %null% %null% %null% I wonder if you've met my foster father? %null% %null% %null% %null% %null% %null% %null% %null% %null% He's in his study. The room Ensha's guarding just over there. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you haven't already, I advise you introduce yourself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Father is leader of the Roundtable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure talking to him will be worth your while. It's about time I headed off. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll see you again, warrior, should the fates deign it. You again... %null% %null% %null% %null% %null% %null% %null% %null% %null% You received a summons to the Roundtable? %null% %null% %null% %null% %null% %null% %null% %null% %null% Nepheli Loux. We met at Stormveil. %null% %null% %null% %null% %null% %null% %null% %null% %null% The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold. Oh, hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've not seen you here before. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Nepheli Loux. Warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here by decree of my father. %null% %null% %null% %null% %null% %null% %null% %null% %null% The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold. Is that some kind of medicine? %null% %null% %null% %null% %null% %null% %null% %null% %null% One that affects the heart, I'd wager. %null% %null% %null% %null% %null% %null% %null% %null% %null% If it's what I think, I have no need of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am a warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% I need no external aid. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to brave the horrors of battle. Nor to bolster my resolve. Oh, it's you... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, what do you make of it? What's happened to this village? %null% %null% %null% %null% %null% %null% %null% %null% %null% I witnessed a sight much the same, in my infancy. %null% %null% %null% %null% %null% %null% %null% %null% %null% The oppression of the weak. Murder and pillage unchecked. %null% %null% %null% %null% %null% %null% %null% %null% %null% A waking nightmare, made by men. But this time, I'm a woman grown. %null% %null% %null% %null% %null% %null% %null% %null% %null% And though the suffering cannot be undone, I can still mete out justice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Justice to the oppressors. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let the scars I carve remind them. I am Nepheli Loux. Warrior. Ah, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, leave me be. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's pathetic, I know, but I...need to think. ...So you know already, do you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Right. It's true. My father cast me out. %null% %null% %null% %null% %null% %null% %null% %null% %null% For indulging my emotions. Forgetting the mission. Punishment for offing his pawns. %null% %null% %null% %null% %null% %null% %null% %null% %null% Father...rather, Lord Gideon has offered me guidance all my life. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would have done anything for him, to place him on the throne of Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And yet I... Though it was not my intent... %null% %null% %null% %null% %null% %null% %null% %null% %null% I betrayed him... I...can no longer trust in father... %null% %null% %null% %null% %null% %null% %null% %null% %null% To think he'd order his men to enact such tragedy... %null% %null% %null% %null% %null% %null% %null% %null% %null% Where is the justice he purports, in that? %null% %null% %null% %null% %null% %null% %null% %null% %null% He once told me that if he became Elden Lord, %null% %null% %null% %null% %null% %null% %null% %null% %null% he would never allow the downtrodden to be cheated ever again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Was he simply lying to me? No, no, no... %null% %null% %null% %null% %null% %null% %null% %null% %null% How could I say that? %null% %null% %null% %null% %null% %null% %null% %null% %null% Father has always given me his guidance... %null% %null% %null% %null% %null% %null% %null% %null% %null% And now...I've lost it... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Medicine, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine. I'll take a dose. Perhaps it'll do me some good. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's very sweet...isn't it... %null% %null% %null% %null% %null% %null% %null% %null% %null% And very...very... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Is that ash? %null% %null% %null% %null% %null% %null% %null% %null% %null% I can smell the ancient storm in it... My thanks. I'll gladly take it. I'm...not like Roderika. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't feel the presence of spirits, let alone see them. %null% %null% %null% %null% %null% %null% %null% %null% %null% Still, this ash... %null% %null% %null% %null% %null% %null% %null% %null% %null% It reminds me of my first hawk. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. In this ash, I can smell the ancient storm. %null% %null% %null% %null% %null% %null% %null% %null% %null% It reminds me of my first hawk. It's been some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must thank you, for your aid. %null% %null% %null% %null% %null% %null% %null% %null% %null% I told father I would be with him no longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% I remembered the vow I took when I first became a warrior, so many moons ago. %null% %null% %null% %null% %null% %null% %null% %null% %null% This land is much like the one from which I hail. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will call upon the storm, to drive away the foulness that has settled on the winds. Again, I am Nepheli Loux. Warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Some call me by the title of Lady, but I remain the same woman underneath. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I have now abandoned my former guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% I cannot express how much you've helped me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would gladly lighten your burden. Farewell, fellow warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will remain, to summon the storm. %null% %null% %null% %null% %null% %null% %null% %null% %null% But your guidance, and your fight... %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely lie elsewhere. I will remain, to summon the storm. %null% %null% %null% %null% %null% %null% %null% %null% %null% But your guidance, and your fight... %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely lie elsewhere. What do you intend? %null% %null% %null% %null% %null% %null% %null% %null% %null% Such conduct ill befits a warrior. I see. You are but a simple villain. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let the scars remind you; this lesson comes from Nepheli Loux! You wouldn't even register as a threat to father. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hurry up and die. Father... I am slain. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please...become Elden Lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Hm. %null% %null% %null% %null% %null% %null% %null% %null% %null% A new face, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, while you're here. Have you, too, been seduced by the good lady alcohol? %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you've heard of dreambrew, the nectar of the demigods, once forbidden to we mortals? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, believe it or not, I know just how to make it. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if you were to help me gather its ingredients, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd gladly share some with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Lands Between are no kind place for we Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I'm getting too old to keep scavenging corpses on the battlefield... You'll help me then? %null% %null% %null% %null% %null% %null% %null% %null% %null% Wonderful! Music to my ears. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then take this with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% That, is St. Trina's Crystal Ball. %null% %null% %null% %null% %null% %null% %null% %null% %null% It can be used to take slumber fog from those submerged in deepest sleep, %null% %null% %null% %null% %null% %null% %null% %null% %null% those merry fools sunk so low they will not awaken. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dreambrew, I should say, is a special filtration of slumber fog. Go ahead and bring me some slumber fog, my compeer. %null% %null% %null% %null% %null% %null% %null% %null% %null% About two should do it, by my reckoning... %null% %null% %null% %null% %null% %null% %null% %null% %null% About three should do it, by my reckoning... %null% %null% %null% %null% %null% %null% %null% %null% %null% About four should do it, by my reckoning... %null% %null% %null% %null% %null% %null% %null% %null% %null% About five should do it, by my reckoning... %null% %null% %null% %null% %null% %null% %null% %null% %null% About six should do it, by my reckoning... %null% %null% %null% %null% %null% %null% %null% %null% %null% And then I'll have enough dreambrew to share. %null% %null% %null% %null% %null% %null% %null% %null% %null% Drink is a wonderful teacher. Imbibe and you will understand; this world's delights, and its futility. You what? You hardly know what you're missing out on. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, suit yourself. But I'm sure you'll be after a drink before long. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you'll tire of this crumbling world... %null% %null% %null% %null% %null% %null% %null% %null% %null% Or maybe you'll wish to uncover someone's deepest, darkest secrets... What? Taken an interest in the finer things, after all? %null% %null% %null% %null% %null% %null% %null% %null% %null% Like dreambrew, the nectar of the demigods, once forbidden to we mortals? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, believe it or not, I know just how to make it. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if you were to help me gather its ingredients, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd gladly share some with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% What do you say? Ah, I've been eagerly awaiting your return. %null% %null% %null% %null% %null% %null% %null% %null% %null% How did you fare? Find any slumber fog? Hmm, not quite enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I said, if you'd like me to share some dreambrew with you, we'll need two doses of slumber fog, or thereabouts. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I said, if you'd like me to share some dreambrew with you, we'll need three doses of slumber fog, or thereabouts. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I said, if you'd like me to share some dreambrew with you, we'll need four doses of slumber fog, or thereabouts. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I said, if you'd like me to share some dreambrew with you, we'll need five doses of slumber fog, or thereabouts. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I said, if you'd like me to share some dreambrew with you, we'll need six doses of slumber fog, or thereabouts. I see, I see. You have what I asked. %null% %null% %null% %null% %null% %null% %null% %null% %null% All splendid fogs of superior quality. Sediment firmly settled, mm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good work, my compeer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Here's the dreambrew I promised. All yours. Bring me more slumber fog, my compeer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do so, and I'll have a bottle of dreambrew with your name on it. Allow me a little advice, my compeer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dreambrew is known to drag people's secrets into the daylight. %null% %null% %null% %null% %null% %null% %null% %null% %null% If that's what you seek, rather than the usual fleeting pleasures, %null% %null% %null% %null% %null% %null% %null% %null% %null% Then treat them to some dreambrew. %null% %null% %null% %null% %null% %null% %null% %null% %null% Secrets are like fine wine. The longer they mature in the dark, the richer the flavour... %null% %null% %null% %null% %null% %null% %null% %null% %null% Know that, and all will be as you desire. Friendship, rule, intrigue... Did you forget something? Oh, hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you brought me some more slumber fog? You certainly have a taste for spirits. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sure I'll be seeing a lot more of you. ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... As you surely know, my compeer, I am but a humble man of the cloth. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I must profess, the study of alcohol is but another form of worship. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, St. Trina. My faith is in alcohol, and the hearts of men. Ah, good to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard the path to the Haligtree had been reopened. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I forced these old bones to weather the journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't tell me it was you who opened the passage? %null% %null% %null% %null% %null% %null% %null% %null% %null% Nevertheless, it's rather nippy in these lands, eh. %null% %null% %null% %null% %null% %null% %null% %null% %null% But there's nothing like a good drink to warm the cockles... Did you need something else? Oh it's, good, good to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think I was about to freeze solid. ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... You know, a holy personage was once abducted from these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thus I am here in search of clues that might unravel the mystery. %null% %null% %null% %null% %null% %null% %null% %null% %null% The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hm? That's quite a face you're pulling... %null% %null% %null% %null% %null% %null% %null% %null% %null% Need I remind you? Though I am but a humble man of the cloth, %null% %null% %null% %null% %null% %null% %null% %null% %null% each of us has our secrets, my compeer. You know, a holy personage was once abducted from these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thus I am here in search of clues that might unravel the mystery. %null% %null% %null% %null% %null% %null% %null% %null% %null% The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers. Finally, I have found it! %null% %null% %null% %null% %null% %null% %null% %null% %null% St. Trina's, no, Lord Miquella's cadaver. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have partaken of untold secrets. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such that I might aid you, O Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% So please, I hope you can welcome your humble servant Rhico, %null% %null% %null% %null% %null% %null% %null% %null% %null% Into your dream, the world of your heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I beg you grant my wish, %null% %null% %null% %null% %null% %null% %null% %null% %null% That when you transcend from empyrean to god, allow me a place by your side. I have partaken of untold secrets. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such that I might aid you, O Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% So please, I hope you can welcome your humble servant Rhico, %null% %null% %null% %null% %null% %null% %null% %null% %null% Into your dream, the world of your heart. ... Oh ho, are you asking me to partake? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I haven't got a clue what to think. %null% %null% %null% %null% %null% %null% %null% %null% %null% Is this outright impudence? Simple callousness? Or genuine kindness, I wonder? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, what matters it? I'll take some, regardless. %null% %null% %null% %null% %null% %null% %null% %null% %null% You couldn't possibly fathom the secrets I possess, my compeer. ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you lost your marbles? %null% %null% %null% %null% %null% %null% %null% %null% %null% You do know I'm merely a beggar. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've nothing left to give. Haven't you Tarnished any respect? %null% %null% %null% %null% %null% %null% %null% %null% %null% For those who came before you. Well, that knocked the wind out of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The perfect time to try that special reserve… You base, facile, uncharitable bastard… %null% %null% %null% %null% %null% %null% %null% %null% %null% You're beyond help, my compeer… %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Welcome, dear guest. %null% %null% %null% %null% %null% %null% %null% %null% %null% After being out there, it must be quite surprising, %null% %null% %null% %null% %null% %null% %null% %null% %null% to see our capital, cradled by the Erdtree, showered by an eternal wellspring of grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% The sights, the sounds, the luscious scents. Each precisely as they should be. Each eternal. Oh? %null% %null% %null% %null% %null% %null% %null% %null% %null% I didn't notice that you were Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, you mustn't take this the wrong way. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you must leave the capital at once. It is for your own good, I assure you. %null% %null% %null% %null% %null% %null% %null% %null% %null% All things have their proper place. %null% %null% %null% %null% %null% %null% %null% %null% %null% We, having been chosen by grace, were given this Golden Capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% You, on the other hand, have your own home, which is a far cry from here. %null% %null% %null% %null% %null% %null% %null% %null% %null% So far, in fact, that it cannot be further marred by your touch. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Shattering caused a great many fools to overstep their bounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% Their impudence led to insurgency against Morgott, Lord of Grace. They raised an army, and sought to lay siege to this sacred ground. %null% %null% %null% %null% %null% %null% %null% %null% %null% But do you see where it got them? King Morgott's rule would not be shaken! %null% %null% %null% %null% %null% %null% %null% %null% %null% Their attempt to defile the capital failed, and while we revelled in eternal grace, %null% %null% %null% %null% %null% %null% %null% %null% %null% the traitors were eyed by the grotesque Fell Omen, and their corpses piled high outside the wall! %null% %null% %null% %null% %null% %null% %null% %null% %null% The lesson here is self-evident. %null% %null% %null% %null% %null% %null% %null% %null% %null% The capital is simply not where you belong. You mustn't take it the wrong way. %null% %null% %null% %null% %null% %null% %null% %null% %null% But you must leave the capital at once. Well, what have we here... %null% %null% %null% %null% %null% %null% %null% %null% %null% You hunt Omen, do you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm-hmm, yes it appears so... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, then perhaps we can talk. %null% %null% %null% %null% %null% %null% %null% %null% %null% For a barbarous Tarnished, you see the difference between right and wrong rather clearly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well. I permit your stay in the capital for the time being. %null% %null% %null% %null% %null% %null% %null% %null% %null% And in the name of the house of Shanehaight, I beseech you hunt down the foul Omen. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Undercapital is a repository of waste. %null% %null% %null% %null% %null% %null% %null% %null% %null% For ages it's teemed with repulsive Omen. Fiendlings, even, who've never lost a horn. %null% %null% %null% %null% %null% %null% %null% %null% %null% And what's worse, they've taken to bellowing in a most blood-curdling manner. You can hear it all the way up here. %null% %null% %null% %null% %null% %null% %null% %null% %null% A vile, ceaseless affront to the Erdtree's sanctity. Get on with it, then. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hunt down the vile Omen scurrying about in the Undercapital, and give us peace from those wretched howls. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know you can do it. Do not dishonour House Shanehaight. Haven't set off to hunt the Omen yet? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, you're certainly dragging your heels more than I foresaw. %null% %null% %null% %null% %null% %null% %null% %null% %null% I forgive you. %null% %null% %null% %null% %null% %null% %null% %null% %null% We Shanehaights are known for patience, a virtue amongst the noble. Haven't set off to hunt the Omen yet? %null% %null% %null% %null% %null% %null% %null% %null% %null% That wretched screeching... I feel as if I could go mad. Ohh, there you are, pleased to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You must've expunged the Omen from the repository. %null% %null% %null% %null% %null% %null% %null% %null% %null% Otherwise their revolting screeches would still be affronting my ears. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, you've done us a fine service, I must say. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdbishops will be very pleased to hear it. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, this is above their station... %null% %null% %null% %null% %null% %null% %null% %null% %null% If I explained that this was all my idea, %null% %null% %null% %null% %null% %null% %null% %null% %null% I could be granted audience with Morgott, Lord of Grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a wondrous opportunity. %null% %null% %null% %null% %null% %null% %null% %null% %null% That a viscount as myself might be seen by the Lord of Grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such an honour will place me amongst the most venerated Shanehaights. Oh, very sorry, I almost forgot about you completely. %null% %null% %null% %null% %null% %null% %null% %null% %null% This Shanehaight heirloom has been held for generations. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is yours now, a reward for your fearless execution of my request. I'm afraid its worth might be lost on a Tarnished, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% For everything, there is a first. For you, and for House Shanehaight, and its newfound glory. Now, I need to get myself ready. %null% %null% %null% %null% %null% %null% %null% %null% %null% If fortune favours me, and I am seen by the Lord of Grace, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd be put to shame if I didn't look my very best. Kill our lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% He is a stain upon all things golden... %null% %null% %null% %null% %null% %null% %null% %null% %null% Kill Morgott, kingly impostor! %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah...ahh... Ngh... W-who's there? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, it matters not. If you are wise, you will leave, immediately. %null% %null% %null% %null% %null% %null% %null% %null% %null% My flesh writhes with scarlet rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is a curse. Not to be meddled with by man. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% If you are wise, you will leave, immediately. %null% %null% %null% %null% %null% %null% %null% %null% %null% My flesh writhes with scarlet rot. You ask that I stab myself with the needle... %null% %null% %null% %null% %null% %null% %null% %null% %null% To quell the scarlet rot? %null% %null% %null% %null% %null% %null% %null% %null% %null% But...how? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Never mind. I've decided. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would rather trust you, %null% %null% %null% %null% %null% %null% %null% %null% %null% than simply continue to spoil from within. Would you mind...averting your eyes for a moment? %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. That was easier than expected. %null% %null% %null% %null% %null% %null% %null% %null% %null% But...why do I feel so... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... I...hoped to see you again. %null% %null% %null% %null% %null% %null% %null% %null% %null% My apologies, for when last we met. I fainted before I could even thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Everything is as you said. Since inserting the needle, the scarlet rot has ceased to writhe. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even the nightmares have abated... And now, though I can scarcely believe it myself, I can move as I please. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not that I could ever truly repay you, %null% %null% %null% %null% %null% %null% %null% %null% %null% but I would like you to have this, by way of thanks. A token, though it is. I'm considering leaving. On a journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the needle buried in my flesh, I've started to recall, but dimly... %null% %null% %null% %null% %null% %null% %null% %null% %null% My destiny... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's all thanks to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Millicent. I pray fate permits us meet again. I'm considering leaving. On a journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the needle buried in my flesh, I've started to recall, but dimly... %null% %null% %null% %null% %null% %null% %null% %null% %null% My destiny... Oh, hello again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Something about this place felt familiar to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I decided to pay a visit, hoping to find someone here. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I've only found emptiness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps before my departure, I needed someone to say farewell to. Well, never mind that. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must focus on my journey, for which I have you to thank. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must stay strong. Ah. We meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% In truth, it's been smooth sailing, for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The scarlet rot has stilled, since last we met. %null% %null% %null% %null% %null% %null% %null% %null% %null% As such, I've been able to continue my journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though rather vexingly, %null% %null% %null% %null% %null% %null% %null% %null% %null% I realise that if I still had my sword arm, %null% %null% %null% %null% %null% %null% %null% %null% %null% I could have aided you in battle. Now, I'm tracing the path Malenia took, %null% %null% %null% %null% %null% %null% %null% %null% %null% after unleashing the power of the scarlet rot, during her battle with General Radahn, in the Caelid Wilds. %null% %null% %null% %null% %null% %null% %null% %null% %null% I should like to meet her, this vanished woman. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think she's in the north. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the lands that lie beyond the Erdtree. Are you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Giving me this arm? %null% %null% %null% %null% %null% %null% %null% %null% %null% I thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am in your debt, yet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think, If the arm serves well enough, %null% %null% %null% %null% %null% %null% %null% %null% %null% It might be possible for me to wield a sword again. If the arm serves well enough, %null% %null% %null% %null% %null% %null% %null% %null% %null% It might be possible for me to wield a sword again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps, then, I can aid you in battle. Now, I'm tracing the path Malenia took. %null% %null% %null% %null% %null% %null% %null% %null% %null% She's passed into to the lands that lie beyond the Erdtree. Ah, we meet yet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% The arm you gave me truly is a thing of wonder. %null% %null% %null% %null% %null% %null% %null% %null% %null% It feels just like my own, even handling a sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thus, I would have you call upon me in battle again, should you ever have the need. Ah, we meet yet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% The arm you gave me truly is a thing of wonder. %null% %null% %null% %null% %null% %null% %null% %null% %null% It feels just like my own, even handling a sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thus, I would have you call upon me in battle, should you ever have the need. I would have you call upon me in battle, should you ever have the need. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is the only way that I can express my thanks. To think we'd meet in such a place... %null% %null% %null% %null% %null% %null% %null% %null% %null% What could your purpose possibly... %null% %null% %null% %null% %null% %null% %null% %null% %null% No, I know well enough who you are, and what I know is good enough for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Call upon me again in battle, should you have the need. I'm searching for a fort to the west of the ruins. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm searching for a fort to the north of the ruins. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard the master of the fort was given a medallion that allowed him to visit the Haligtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I believe that is where Malenia will be found. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Haligtree is hidden somewhere in these Northern lands. I'm searching for a fort to the west of the ruins. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm searching for a fort to the north of the ruins. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard the master of the fort was given a medallion that allowed him to visit the Haligtree. Again we meet. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can only surmise our purposes are aligned. %null% %null% %null% %null% %null% %null% %null% %null% %null% In which case, allow me to explain myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am of Malenia's blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% But in what capacity I know not. I could be sister, daughter, or an offshoot… %null% %null% %null% %null% %null% %null% %null% %null% %null% Whatever the case though, I am certain of a kinship between us. There is something I must return to Malenia. %null% %null% %null% %null% %null% %null% %null% %null% %null% The will that was once her own. %null% %null% %null% %null% %null% %null% %null% %null% %null% The dignity, the sense of self, that allowed her to resist the call of the scarlet rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% The pride she abandoned, to meet Radahn's measure. There is something I must return to Malenia. %null% %null% %null% %null% %null% %null% %null% %null% %null% The will that was once her own. %null% %null% %null% %null% %null% %null% %null% %null% %null% The dignity, the sense of self, that allowed her to resist the call of the scarlet rot. Oh, hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you for lending your hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Without your help, I could not have defeated that quartet. %null% %null% %null% %null% %null% %null% %null% %null% %null% I feel as if I've been in your debt from beginning to end. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. With your help, I was able to live as my own person, if only in passing. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% But this is where things end. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pause to even tell you, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% I took out the needle myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell whoever put you up to this. %null% %null% %null% %null% %null% %null% %null% %null% %null% That if I am to flower into something other than myself, %null% %null% %null% %null% %null% %null% %null% %null% %null% I would rather rot into nothingness as I am. Please, let me pass alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% The scarlet rot writhes now, worse than ever. %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon, I won't be more than a mound of flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% Curse-laden. Untouchable. %null% %null% %null% %null% %null% %null% %null% %null% %null% I wouldn't want such a thing to bring you harm. Ugh. Is there something wrong? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, cease this at once. Why are you doing this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Now you've forced my hand. I will not forget what you did for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% But this day marks our farewell. I did not imagine it ending like this. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I will not forget what you have done. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank...you... Ahh, how could you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is this your true heart? %null% %null% %null% %null% %null% %null% %null% %null% %null% Was I... was it all...for this? Oh, a pleasure to see you, a pleasure indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Gowry. A great sage, in my day, anyway. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd hoped to ask a favour, when one of your ilk came along. %null% %null% %null% %null% %null% %null% %null% %null% %null% A strapping young Tarnished, able to cross the scarlet swamp of Aeonia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't fret, I'll provide fine recompense. %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you accept… %null% %null% %null% %null% %null% %null% %null% %null% %null% I will teach you the secret of Sellia, the town you see there. Ah, then you're willing to lend a hand, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I need your help to heal a certain young girl. %null% %null% %null% %null% %null% %null% %null% %null% %null% Her name is Millicent. You will find her beyond Sellia, %null% %null% %null% %null% %null% %null% %null% %null% %null% resting at the church atop the cliff, stricken by the rotting sickness. The rotting sickness that afflicts Millicent has no cure. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the Erdtree flourished, even the demigods could not stave off its effects, despite their nigh godhood. %null% %null% %null% %null% %null% %null% %null% %null% %null% But Millicent's suffering can be ameliorated. %null% %null% %null% %null% %null% %null% %null% %null% %null% For this, you are to find a certain needle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek the deep scarlet swamp of Aeonia, outside Sellia's bounds. %null% %null% %null% %null% %null% %null% %null% %null% %null% The needle, made from unalloyed gold, is lost somewhere there. First, you must find the unalloyed gold needle. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's hidden somewhere in the deep scarlet swamp of Aeonia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I will tell you, as promised. %null% %null% %null% %null% %null% %null% %null% %null% %null% The secret of the town of Sellia. Ah, my apologies. I rather got ahead of myself, didn't I. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, no matter. I'm accustomed to waiting. %null% %null% %null% %null% %null% %null% %null% %null% %null% But if you should decide to hear my offer, whenever that may be, %null% %null% %null% %null% %null% %null% %null% %null% %null% do come and speak with me again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll wait as long as it takes. Ah, changed your mind, have you? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you are willing to undertake my request, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll gladly share with you the secret of Sellia, the town yonder. Ohh, you've found the unalloyed gold needle. %null% %null% %null% %null% %null% %null% %null% %null% %null% As promised, I've detailed the secret of Sellia right here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go on, it's yours. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, let me have a look at the needle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmmmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, well, this is a marvel indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% The work of a true artisan…a meticulous, bold craftsman who grasps the essence of life. %null% %null% %null% %null% %null% %null% %null% %null% %null% Can you give me some time with this? %null% %null% %null% %null% %null% %null% %null% %null% %null% As well made as it is, it won't be much use snapped in half, will it. I have awaited your return. %null% %null% %null% %null% %null% %null% %null% %null% %null% The needle is repaired. Now it will forestall the rotting sickness, I'm sure. %null% %null% %null% %null% %null% %null% %null% %null% %null% Will you give it to the girl, Millicent? %null% %null% %null% %null% %null% %null% %null% %null% %null% I will reward you in kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Millicent rests at the church atop the cliff, beyond Sellia, the town yonder. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tended to by the witless pests who worship her, or rather, her rotting sickness, as a god. %null% %null% %null% %null% %null% %null% %null% %null% %null% A wretched fate, indeed. The poor girl, she never wished for any of this. Do you find it peculiar? %null% %null% %null% %null% %null% %null% %null% %null% %null% That I would show such concern for the girl. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I'm the one that found her. %null% %null% %null% %null% %null% %null% %null% %null% %null% A mere babe, in the swamp of Aeonia. %null% %null% %null% %null% %null% %null% %null% %null% %null% She is one of my dear daughters. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the rotting sickness erodes one's memory. %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt that she remembers the first thing about me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I must be getting old. I didn't always worry so much. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Can you give me some time with this? %null% %null% %null% %null% %null% %null% %null% %null% %null% As well made as it is, it won't be much use snapped in half, will it. Now, all you need do is deliver the needle to Millicent. %null% %null% %null% %null% %null% %null% %null% %null% %null% She's convalescing in the church atop the cliff just beyond Sellia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do so, and you shall receive handsome recompense, of course. Thank you kindly. %null% %null% %null% %null% %null% %null% %null% %null% %null% For giving the needle to Millicent. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now she, too, can begin her journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% And stare her fate straight in the eye. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've been a saint, through and through. %null% %null% %null% %null% %null% %null% %null% %null% %null% As thanks, I vow to impart to you my knowledge %null% %null% %null% %null% %null% %null% %null% %null% %null% of the lost sorceries of the Sellians, descendants of the Eternal. Please make certain that little Millicent goes unharmed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like her mother, she has the stuff to be a great warrior, %null% %null% %null% %null% %null% %null% %null% %null% %null% but commands only one arm, and is yet preciously young. Oh, you noticed, did you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, Millicent did visit this hovel of a home. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems the memories eaten away by the rotting sickness yet remain, but faintly. %null% %null% %null% %null% %null% %null% %null% %null% %null% However, she has no need of me, any more. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, she must embark on her journey, and stare her fate in the eye. I mustn't impede. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I've aged, I've found the best way to aid the young... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is to be forgotten. Ah, welcome, welcome. How may I help? Do you...need me for something else? So, you gave Millicent a golden arm replacement… %null% %null% %null% %null% %null% %null% %null% %null% %null% This is a wonderful development. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you for your kindness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now Millicent may fully realise her true warrior's potential. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like her beautiful mother. The girl, Millicent. She is a bud. %null% %null% %null% %null% %null% %null% %null% %null% %null% Green and undeveloped, waiting to flower into magnificence. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a wondrous day that will be. %null% %null% %null% %null% %null% %null% %null% %null% %null% In truth, before her, I'd never seen a bud of such superior quality. %null% %null% %null% %null% %null% %null% %null% %null% %null% She might very well outshine her sisters. Do you have an interest in rot incantations? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you might like to learn something of the history... %null% %null% %null% %null% %null% %null% %null% %null% %null% of Malenia, goddess of scarlet rot. Queen Marika and her King Consort Radagon were blessed with twin demigods, and Malenia was one of them. %null% %null% %null% %null% %null% %null% %null% %null% %null% She was born an Empyrean, carrying the scarlet rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% An Empyrean...is no mere demigod. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the age of the Elden Ring, and Queen Marika, %null% %null% %null% %null% %null% %null% %null% %null% %null% the precious Empyrean was born. A new god to forge a new Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Since Malenia fought Radahn, and the great scarlet flower blossomed in Aeonia, I have dedicated myself to her. %null% %null% %null% %null% %null% %null% %null% %null% %null% And to the resplendence of the Order of Rot. The cycle of decay and rebirth. Oh, Millicent. Finding herself, is she? %null% %null% %null% %null% %null% %null% %null% %null% %null% The words of a true innocent, the dear girl. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, perhaps this is just as it should be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Little Millicent, following in the steps of her mother, no matter what. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is their fate, after all. <sobbing> Oh, mm, I didn't notice you there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Welcome. How may I help you? %null% %null% %null% %null% %null% %null% %null% %null% %null% My apologies though, you hardly needed to see me like that. Oh, it's just… %null% %null% %null% %null% %null% %null% %null% %null% %null% I realised that I'd soon be saying my goodbyes to Millicent, and… %null% %null% %null% %null% %null% %null% %null% %null% %null% My eyes began to well... %null% %null% %null% %null% %null% %null% %null% %null% %null% She is to meet them very soon. Her sisters. %null% %null% %null% %null% %null% %null% %null% %null% %null% And when she does, she'll be defeated, surely, and begin to flower. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why... %null% %null% %null% %null% %null% %null% %null% %null% %null% If you happen to be present for the girl's fight with her sisters, %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask that you side with the sisters and kill Millicent. %null% %null% %null% %null% %null% %null% %null% %null% %null% It must be done by your hand; no other. %null% %null% %null% %null% %null% %null% %null% %null% %null% Millicent trusts you, rather deeply in fact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sever that trust. Nurtured by betrayal, her bud will flower most vividly. %null% %null% %null% %null% %null% %null% %null% %null% %null% When Malenia ascends to godhood, Millicent too shall be reborn. %null% %null% %null% %null% %null% %null% %null% %null% %null% As a scarlet valkyrie. Thus, I have a request of the utmost import. %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg you, kill Millicent. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before the girl can meet her sisters. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is no other way. It must be done by your hand alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% You seem to have sown a seed in Millicent's heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which will flower most vividly, should she be plucked by you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Malenia will be a goddess. And once she is, Millicent will flower anew, as a scarlet valkyrie. You can't tell me you don't wish to see it. %null% %null% %null% %null% %null% %null% %null% %null% %null% The superior bud that is Millicent, becoming the finest of flowers? %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg of you, kill her. With your own two hands. Welcome, welcome. How may I help you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh how I have counted the days. Millicent shall soon meet her sisters. When the time is ripe... %null% %null% %null% %null% %null% %null% %null% %null% %null% Do what you must to ensure Millicent dies. %null% %null% %null% %null% %null% %null% %null% %null% %null% <sigh> %null% %null% %null% %null% %null% %null% %null% %null% %null% Millicent, my daughter. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why would you take out the needle? %null% %null% %null% %null% %null% %null% %null% %null% %null% You were so close. So very close. To becoming the fairest of all flowers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would you disown us too? As your Mother did? %null% %null% %null% %null% %null% %null% %null% %null% %null% We children of the scarlet rot? Millicent... %null% %null% %null% %null% %null% %null% %null% %null% %null% Malenia... %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you detest us, so utterly? Have you taken the lesson, now? %null% %null% %null% %null% %null% %null% %null% %null% %null% Killing me is but an exercise in futility. %null% %null% %null% %null% %null% %null% %null% %null% %null% All is well, provided you understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's just pretend it never happened, shall we? %null% %null% %null% %null% %null% %null% %null% %null% %null% <sobbing> %null% %null% %null% %null% %null% %null% %null% %null% %null% O Millicent, my daughter... %null% %null% %null% %null% %null% %null% %null% %null% %null% Who would prune your sapling flesh? %null% %null% %null% %null% %null% %null% %null% %null% %null% Such...such cruel and vulgar violence... %null% %null% %null% %null% %null% %null% %null% %null% %null% <sobbing> Oh, Millicent... %null% %null% %null% %null% %null% %null% %null% %null% %null% My most promising little bud... %null% %null% %null% %null% %null% %null% %null% %null% %null% <sobbing> Well, well. What have we here? %null% %null% %null% %null% %null% %null% %null% %null% %null% I-is this to toast the girl's departure? %null% %null% %null% %null% %null% %null% %null% %null% %null% How very kind of you. Well, well. What have we here? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is this to toast the girl's flowering? %null% %null% %null% %null% %null% %null% %null% %null% %null% You've got a good head on your shoulders. %null% %null% %null% %null% %null% %null% %null% %null% %null% How very kind of you. <sleeping> Owgh! Please, enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is nothing to be gained by persevering. So, the lesson remains unlearned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps you've taken one knock to the head too many. We shall meet again, you and I. %null% %null% %null% %null% %null% %null% %null% %null% %null% There are countless pests to choose from. We shall meet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% As many times as it takes. For you to understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I see you've just arrived. %null% %null% %null% %null% %null% %null% %null% %null% %null% Welcome to the Roundtable Hold. I'm Corhyn, a man of the cloth. %null% %null% %null% %null% %null% %null% %null% %null% %null% I teach incantations, the strength granted us by the Two Fingers, %null% %null% %null% %null% %null% %null% %null% %null% %null% and explore the secrets of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that one day, if a Tarnished of the Roundtable Hold should become Elden Lord, I might counsel them, %null% %null% %null% %null% %null% %null% %null% %null% %null% ensuring order regains its proper form, righting rule over men. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the way, do you still see it? The guidance of grace. You do! Wonderful news. %null% %null% %null% %null% %null% %null% %null% %null% %null% Most Tarnished are blind to it these days. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are something of a rare breed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, what do you say? Care to learn an incantation of the Two Fingers? Ah, well, that is unfortunate. %null% %null% %null% %null% %null% %null% %null% %null% %null% But no cause for despair. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's likely a temporary condition, I'm told. For whatever reason, it happens from time to time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just keep your chin up, and stay the path. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray the great guidance of grace returns to you. What is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Has the guidance of grace returned to your vision? Ah, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just keep your chin up, and stay the path. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray the great guidance of grace returns to you. Further study of incantations, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% I can happily spare the time, and applaud your enthusiasm. Ah, you appear to be doing well. Very good. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well then. Would you like to learn an incantation? May the Golden Order shine through you. There's something I should mention to you, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm thinking of leaving the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you know of the noble Goldmask? %null% %null% %null% %null% %null% %null% %null% %null% %null% Though he was but a Tarnished, living outside the Lands Between, %null% %null% %null% %null% %null% %null% %null% %null% %null% he was a great scholar, who foresaw the coming guidance of grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% And now, I hear he has come to the Lands Between alone, to contemplate the Golden Order... %null% %null% %null% %null% %null% %null% %null% %null% %null% I wish nothing more than to seek his instruction, and perhaps even help him in his research. Ah, I had been waiting for your return. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've decided to leave the Roundtable Hold after all. %null% %null% %null% %null% %null% %null% %null% %null% %null% As I mentioned, I'm off in search of the noble Goldmask. %null% %null% %null% %null% %null% %null% %null% %null% %null% We may not meet again for some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% If there's any incantations you wish to learn, now's the moment. Ah, I had been waiting for your return. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've decided to leave the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm off in search of a noble scholar known as the Goldmask, to beg his instruction. %null% %null% %null% %null% %null% %null% %null% %null% %null% We may not meet again for some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% If there's any incantations you wish to learn, now's the moment. Ah, look who we have here. %null% %null% %null% %null% %null% %null% %null% %null% %null% How delightful, to meet a familiar face, even after departing the Roundtable Hold. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been doing some learning of my own since then, actually. %null% %null% %null% %null% %null% %null% %null% %null% %null% And will happily pass it along to you. I'm yet to find the noble Goldmask. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose he'll be closer to the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% The path ahead might be perilous, but tread it I shall. %null% %null% %null% %null% %null% %null% %null% %null% %null% Since departing the Roundtable Hold, I've come to understand, in my solitude, %null% %null% %null% %null% %null% %null% %null% %null% %null% How little it is I truly know... Do...do you sport with me!? %null% %null% %null% %null% %null% %null% %null% %null% %null% From your description, it can be no other than the Goldmask himself! %null% %null% %null% %null% %null% %null% %null% %null% %null% Of course, of course, I knew he would be close by. %null% %null% %null% %null% %null% %null% %null% %null% %null% Bless the Golden Order, and its benevolent rays. %null% %null% %null% %null% %null% %null% %null% %null% %null% And to you too. My sincerest thanks. I will soon leave to join the noble Goldmask. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is entirely thanks to you. You have my sincerest gratitude. Ah, we meet yet again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you, I have become acquainted with the noble Goldmask himself, %null% %null% %null% %null% %null% %null% %null% %null% %null% and taken my place by his side, as you can see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have no fear, I will still teach you incantations, as before. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though we must do so quietly, such that we not disturb the great master's cogitation. Further study of incantations, is it? %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I applaud your enthusiasm. Ah, you appear to be doing well. Very good. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well then. Would you like to learn an incantation? May the Golden Order shine through you. The master is always deep in contemplation. %null% %null% %null% %null% %null% %null% %null% %null% %null% While I frantically attempt to record his wisdom; the movement of his finger. %null% %null% %null% %null% %null% %null% %null% %null% %null% And though I am yet to comprehend even the daintiest morsel of his wisdom... %null% %null% %null% %null% %null% %null% %null% %null% %null% I know that this, this is my life's calling. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Golden Order has bestowed me, talentless as I am, the great duty of documentarian. Master! What ever is the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I implore you continue! Continue your reflections, your rhythms! %null% %null% %null% %null% %null% %null% %null% %null% %null% I must be the one to record them! %null% %null% %null% %null% %null% %null% %null% %null% %null% What matters this issue of Radagon, really? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree, heart of the Golden Order, lies before our very eyes! %null% %null% %null% %null% %null% %null% %null% %null% %null% Why must these qualms come to you now? %null% %null% %null% %null% %null% %null% %null% %null% %null% We were on the very cusp! Oh, was that you? Sorry, I hardly noticed. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm a little shaken since the master ceased his movements. Did you need something else? Oh, was that you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, the master is still ceased. %null% %null% %null% %null% %null% %null% %null% %null% %null% And after coming all this way... Why now, of all times? The master's reflections had heightened as we neared the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% While still a precise calculus, the rhythms grew increasingly wild. %null% %null% %null% %null% %null% %null% %null% %null% %null% Until he simply ceased. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now the master is facing quite the puzzle. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Golden Order is founded on the principle that Marika is the one true god. However... %null% %null% %null% %null% %null% %null% %null% %null% %null% The name of Marika's second husband, King Consort Radagon, also appeared... %null% %null% %null% %null% %null% %null% %null% %null% %null% Who exactly was Radagon? %null% %null% %null% %null% %null% %null% %null% %null% %null% The master is stumped. %null% %null% %null% %null% %null% %null% %null% %null% %null% His finger has remained still, ever since Radagon's name was discovered. %null% %null% %null% %null% %null% %null% %null% %null% %null% Curse my mediocre mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% The master only has me, and here I fail him... What on earth did you do to the master? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, not that I'm complaining. %null% %null% %null% %null% %null% %null% %null% %null% %null% Master's finger moves again, resuming his cogitation; more than good enough for me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I haven't the words to thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% So I'd like to pass this on to you instead. %null% %null% %null% %null% %null% %null% %null% %null% %null% A glimpse into the heart of the Golden Order, documented by yours truly. To think, that Radagon was Marika herself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Or at least, such is all I can interpret from the rhythm and calculus of his finger. %null% %null% %null% %null% %null% %null% %null% %null% %null% How would such a thing even have been possible, I wonder. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sadly, I cannot comprehend it, myself. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you have a fuller understanding of the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, either way, I can continue my documentation. %null% %null% %null% %null% %null% %null% %null% %null% %null% In truth it matters very little whether I understand the master's thoughts or not, %null% %null% %null% %null% %null% %null% %null% %null% %null% I am merely his scribe. It is my sole and unwavering purpose. Who exactly was Radagon? %null% %null% %null% %null% %null% %null% %null% %null% %null% The master is stumped. %null% %null% %null% %null% %null% %null% %null% %null% %null% His finger has remained still, ever since Radagon's name was discovered. %null% %null% %null% %null% %null% %null% %null% %null% %null% But oh, how important could it really be? %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree, heart of the Golden Order, lies before our very eyes! %null% %null% %null% %null% %null% %null% %null% %null% %null% Why must these qualms come to you now? %null% %null% %null% %null% %null% %null% %null% %null% %null% We were on the very cusp! Ah, nice to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can't believe you've come all this way. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you need...something else? Ah, nice to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you need...something else? I've…been gripped by a terrifying thought. %null% %null% %null% %null% %null% %null% %null% %null% %null% The rhythms and calculus of the master's finger... %null% %null% %null% %null% %null% %null% %null% %null% %null% betray a suspicion of the holism of the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% A conceit, I am afraid, that cannot be overlooked. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, but how could this be? %null% %null% %null% %null% %null% %null% %null% %null% %null% I dread to even entertain the possibility... %null% %null% %null% %null% %null% %null% %null% %null% %null% but somehow, I cannot cast aside my doubts about the master. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell me, have I simply lost my head? %null% %null% %null% %null% %null% %null% %null% %null% %null% Only, if the master were true to the Golden Order, %null% %null% %null% %null% %null% %null% %null% %null% %null% why would he think to breach this forbidden mount of fire? Oh master, put my mind at ease. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dispel these fearsome thoughts. %null% %null% %null% %null% %null% %null% %null% %null% %null% I want to place my trust in you, to be your scribe. %null% %null% %null% %null% %null% %null% %null% %null% %null% <sobbing> What...is this? %null% %null% %null% %null% %null% %null% %null% %null% %null% It will make me forget, you say? %null% %null% %null% %null% %null% %null% %null% %null% %null% So that I can push aside these frightful thoughts... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha...ha ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% Would that I could... Would that I could... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, it's you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've finally come to understand. %null% %null% %null% %null% %null% %null% %null% %null% %null% The master was nothing more than a madman. %null% %null% %null% %null% %null% %null% %null% %null% %null% Enchanted by a vain and ruinous delusion, he rejected the perfection of the Golden Order, %null% %null% %null% %null% %null% %null% %null% %null% %null% seeking to supplant our glorious faith with his own! %null% %null% %null% %null% %null% %null% %null% %null% %null% Could there be a more pitiable comedy? %null% %null% %null% %null% %null% %null% %null% %null% %null% Look at it. The culmination of perfection, burning, before our very eyes! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha...ha ha ha... Master...where did you go? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm right here. Please, show me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your finger. Your rhythms, and calculus. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me document the motions... %null% %null% %null% %null% %null% %null% %null% %null% %null% Master...master... %null% %null% %null% %null% %null% %null% %null% %null% %null% Where did you go? This...is a volume of incantation. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's good to see your enthusiasm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I will happily take it off your hands. That...is a work of heresy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Its incantations bear no lineage from the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% My interests lie solely in the Golden Order. %null% %null% %null% %null% %null% %null% %null% %null% %null% I cannot accept this. That...is a work of heresy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Its incantations bear no lineage from the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Very well...I'll take it off your hands. %null% %null% %null% %null% %null% %null% %null% %null% %null% I cannot afford to maintain my innocence any longer. I must dirty my hands to test my faith. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if it offers only the most meagre of hints, I will do whatever I can to help my master. %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Ngh! What are you trying to achieve? %null% %null% %null% %null% %null% %null% %null% %null% %null% Cease that! You've done it now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Faith grants me strength, that I might endure. %null% %null% %null% %null% %null% %null% %null% %null% %null% O Golden Order, shine through me. I pray... %null% %null% %null% %null% %null% %null% %null% %null% %null% That the guidance of grace abandons you. Please don't trouble us again. O guidance...of grace... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why...can't I... O, master... %null% %null% %null% %null% %null% %null% %null% %null% %null% To be ever...at your side... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% A proper death means returning to the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have patience. Until the time comes...and the roots call to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... The mausoleum prowls. Cradling the soulless demigod. %null% %null% %null% %null% %null% %null% %null% %null% %null% O Marika, Queen Eternal. He is your unwanted child. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... O Sapling! Sweet sapling of glorious gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Has your crystal teardrop ripened? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Unthinkable. Our hallowed resting place is violated. %null% %null% %null% %null% %null% %null% %null% %null% %null% To refuse the Erdtree's call to return, to live within Death... Sickening. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... The demi-humans wax wroth, now their mother's been taken... %null% %null% %null% %null% %null% %null% %null% %null% %null% Where are you, Lord Kenneth? %null% %null% %null% %null% %null% %null% %null% %null% %null% The knight...bedeviled by blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Please, help me. I'm of noble blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% If those hideous mongrels eat me, I'll be forever marred... %null% %null% %null% %null% %null% %null% %null% %null% %null% Anything but that, please! Think of the disgrace! %null% %null% %null% %null% %null% %null% %null% %null% %null% ... All I wanted was to fight. To fight, as a warrior, to the last... %null% %null% %null% %null% %null% %null% %null% %null% %null% So, why? Why, O guidance of grace, will this door not open? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Maiden, dear maiden, where are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, take my grapes. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh, there it is, the tower! %null% %null% %null% %null% %null% %null% %null% %null% %null% Finally, I can return. To our home, bathed in rays of gold! ... This village is done for. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, even if it's just you, old Albus, hide well and still your breath. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, Lord Vyke, it seems that you were no lord, after all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then where is he? Our true Lord, our Lord of Frenzied Flame. %null% %null% %null% %null% %null% %null% %null% %null% %null% We beg of you, incinerate all that divides and distinguishes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, may chaos take the world! ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, the puppets... %null% %null% %null% %null% %null% %null% %null% %null% %null% The puppets besiege us... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Raya Lucaria, hallowed hall dedicated to the study of magic. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why shut your doors to me? Am I barred from donning the crown of stone? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, Iji, forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% These royal grounds were placed in our trust, %null% %null% %null% %null% %null% %null% %null% %null% %null% but we stood no chance. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% O Celestial Globe, transmit to posterity. The wisdom of the moon and stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% And obscure, forever, the transgressions of the princess. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Ranni, we have long awaited you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I pray for your house's swift revival. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the full moon shine upon Caria. Come out, one and all, from the darkness underground. %null% %null% %null% %null% %null% %null% %null% %null% %null% And let us offer unto the maiden our eyes. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Ahh, the poor fellow...gone perfectly mad. %null% %null% %null% %null% %null% %null% %null% %null% %null% Love...revenge...the frenzied flame melts it all away... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's there, somewhere. %null% %null% %null% %null% %null% %null% %null% %null% %null% Another path, leading back to the foot of the Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% An ancient tunnel. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Eek... I hear a festive melody... %null% %null% %null% %null% %null% %null% %null% %null% %null% No, no, don't skin me... %null% %null% %null% %null% %null% %null% %null% %null% %null% My hide is filthy, I swear... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh, Erdtree, great Erdtree. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Golden Order itself, unwavering, stretched to the sky. %null% %null% %null% %null% %null% %null% %null% %null% %null% Confer your guidance. To our Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% To put this weary world to rights... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord Rykard... %null% %null% %null% %null% %null% %null% %null% %null% %null% If this putrid field of death is what your blasphemy would bring, %null% %null% %null% %null% %null% %null% %null% %null% %null% then I can no longer abide. %null% %null% %null% %null% %null% %null% %null% %null% %null% No one can. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% House Marais is ruined... %null% %null% %null% %null% %null% %null% %null% %null% %null% Just deserts, for falling for that severed harpy. %null% %null% %null% %null% %null% %null% %null% %null% %null% No surprise that guilty cretin took the castle and our storied sword... Eek...! The wretched fools... %null% %null% %null% %null% %null% %null% %null% %null% %null% They'll never find me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... I'll survive, I swear it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll soon be back at the Volcano Manor. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Sublime, I tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The very first flower of Aeonia bloomed on this very spot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Malenia, may you blossom into a goddess. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Convene the festival of war. %null% %null% %null% %null% %null% %null% %null% %null% %null% Honor General Radahn, with a warrior's glory. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's in your hands, Sir Jerren... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me see it, if only one last time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your splendid blade, dancing amongst the scarlet rot. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm dry, dry as a bone... %null% %null% %null% %null% %null% %null% %null% %null% %null% Fool dragon, surrender your strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me feast on your heart. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's rotting. %null% %null% %null% %null% %null% %null% %null% %null% %null% Everything, rotting scarlet. %null% %null% %null% %null% %null% %null% %null% %null% %null% The very earth that Caelid rests upon, and Sellia, town of sorcery. %null% %null% %null% %null% %null% %null% %null% %null% %null% The end is nigh, for us all. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh great sun! Frigid sun of Sol! %null% %null% %null% %null% %null% %null% %null% %null% %null% Surrender yourself to the eclipse! %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant life to the soulless bones! ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord Miquella, forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The sun has not been swallowed. Our prayers were lacking. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your comrade remains soulless... %null% %null% %null% %null% %null% %null% %null% %null% %null% I will never set my eyes upon it now... %null% %null% %null% %null% %null% %null% %null% %null% %null% Your divine Haligtree... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Show me the path, O gentle lights. %null% %null% %null% %null% %null% %null% %null% %null% %null% The promised path to the Haligtree! ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Only...a little further now... %null% %null% %null% %null% %null% %null% %null% %null% %null% Show me the path, O gentle lights...the path to Elphael. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Mohg, you rotten Omen. Your blood is cursed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give him back. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give Lord Miquella back! %null% %null% %null% %null% %null% %null% %null% %null% %null% How dare you lay hands on such precious flesh! ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord of Blood, your eminence. %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg you, grant me a seat at the table of the dynasty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Long live the Mohgwyn Dynasty. %null% %null% %null% %null% %null% %null% %null% %null% %null% Long live! The Mohgwyn Dynasty! ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Behold. The Erdtree yet stands. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tall and unwavering, mindless of the scorch of the flame of ruin. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hahah, Hahah... %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, we are yet Golden Ones. He is returned! The Lord has returned at long last. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our very first lord, to brandish the Elden Ring once more... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Brave Tarnished. Take the plunge. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of learning, and remembrance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Recall the arts of war. And your warrior's blood. One day, we'll return together. %null% %null% %null% %null% To our home, bathed in rays of gold. %null% %null% %null% %null% There is only one tree, and only its branches. %null% %null% %null% %null% That bathe in true rays of gold. %null% %null% %null% %null% Not the fool Omen King. %null% %null% %null% %null% Nor the rank malformed twins. %null% %null% %null% %null% O, we are the Golden Ones. The true and rightful heirs. %null% %null% %null% %null% Our land's grown old, now ashen, and cold. %null% %null% %null% %null% But look up, the Erdtree glows! %null% %null% %null% %null% Is there still a place for us? %null% %null% %null% %null% In our home, bathed in rays of gold. %null% %null% %null% %null% They will always welcome us. %null% %null% %null% %null% To our home, bathed in rays of gold. Erdtree, O Golden Circle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant us the droplets of life, %null% %null% %null% %null% %null% %null% %null% %null% %null% Structure us. Reveal our path. %null% %null% %null% %null% %null% %null% %null% %null% %null% We are your guardians. %null% %null% %null% %null% %null% %null% %null% %null% %null% We swat at flies, snuff out flame, %null% %null% %null% %null% %null% %null% %null% %null% %null% Repel the Omen, and undo Tarnish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blessed we, at your side, eternal. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blessed we, at your side, on this journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Serve you we shall, in life, eternal. <battlefield warcry - rallying his own spirit by shouting the name of his home: "For Kaiden!" etc.> Agheel, oh, Agheel... %null% %null% %null% %null% %null% %null% %null% %null% %null% Feral flame of Agheel, burn true... Whoah, whoah, whoah, whoah. %null% %null% %null% %null% %null% %null% %null% %null% %null% We journey on a road so far, %null% %null% %null% %null% %null% %null% %null% %null% %null% Death's fortune's what we seek. %null% %null% %null% %null% %null% %null% %null% %null% %null% Coffin in tow, we'll find a hero %null% %null% %null% %null% %null% %null% %null% %null% %null% And scraps of his great deeds! %null% %null% %null% %null% %null% %null% %null% %null% %null% Whoah, whoah, whoah, whoah. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who rode along this road before? %null% %null% %null% %null% %null% %null% %null% %null% %null% He did, but won't anymore. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whoah, whoah, whoah, woah. %null% %null% %null% %null% %null% %null% %null% %null% %null% He did, but won't anymore. %null% %null% %null% %null% %null% %null% %null% %null% %null% <Incoherent rambling> %null% %null% %null% %null% %null% %null% %null% %null% %null% <Pathetic nonverbal wail that seems to suggest "Stop! Just go away!"> %null% %null% %null% %null% %null% %null% %null% %null% %null% <Pathetic nonverbal wail when he suddenly notices a stranger nearby> Erdtree, O Golden Circle. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant us the droplets of life, %null% %null% %null% %null% %null% %null% %null% %null% %null% Structure us. Reveal our path. %null% %null% %null% %null% %null% %null% %null% %null% %null% We are your guardians. %null% %null% %null% %null% %null% %null% %null% %null% %null% We swat at flies, snuff out flame, %null% %null% %null% %null% %null% %null% %null% %null% %null% Repel the Omen, and undo Tarnish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blessed we, at your side, eternal. %null% %null% %null% %null% %null% %null% %null% %null% %null% Blessed we, at your side, on this journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% Serve you we shall, in life, eternal. <Incoherent rambling. Very quiet, but sounds acutely irritated and on the verge of breaking out in madness.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <The wings of a fly reverberate inside his headpiece, and it becomes too much to tolerate - he makes this sound as his psyche snaps.> <Sound of swinging a giant pickaxe. A slow swing with much weight. Several versions.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <A shout as he holds his pickaxe high, mustering strength. Several versions.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <Loud snoring as he sleeps.> <A roar as he releases the all the strength that he was holding inside. A growly warcry.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <He screams to intimidate his foe as he draws his sword.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <A shout as he holds his sword high, mustering strength: whoaahhh! Etc.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <Feeling bored and exhausted, his jaw drops open and this sound emanates from deep down his throat. It is a low bellowing that can be heard echoing around the vicinity.> %null% %null% %null% %null% %null% %null% %null% %null% %null% <Loud snoring as he sleeps.> Blessed Erdtree... %null% %null% %null% %null% %null% %null% %null% %null% %null% O hallowed Runes... <Invigorating shouts for repeated rapier thrusts. Sharply enunciated, suggesting proper training.> You're a Tarnished, I can see it. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I can also see... %null% %null% %null% %null% %null% %null% %null% %null% %null% That you're not after my throat. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then why not purchase a little something? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Kalé. Purveyor of fine goods. What is it? Still going to purchase something? Wait, weren't you...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, you're back. Care to buy something? Ah, it's you again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Always a pleasure. Care to purchase anything? Good-bye for now. Good-bye. Nice to do business. I am of a nomadic people. %null% %null% %null% %null% %null% %null% %null% %null% %null% Selling wares as I travel. %null% %null% %null% %null% %null% %null% %null% %null% %null% The land has been tainted by madness since the shattering of the Elden Ring. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only Tarnished like yourself who keep things from drying up entirely. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let's say you're a very welcome customer. You know, if you can spare the runes, %null% %null% %null% %null% %null% %null% %null% %null% %null% you should buy yourself a crafting kit. %null% %null% %null% %null% %null% %null% %null% %null% %null% A crafting kit allows you to make basic items on your own. %null% %null% %null% %null% %null% %null% %null% %null% %null% Essential really, if you intend to survive out here for any duration. %null% %null% %null% %null% %null% %null% %null% %null% %null% The kit costs a bundle, and I admit, I do take my cut. %null% %null% %null% %null% %null% %null% %null% %null% %null% But the important thing is that you survive. Every customer counts, after all. I'm glad you took my warning to heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% You've made an excellent choice. There are others of my people who yet survive in these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% If the mood takes you when you meet one, then offer them some trade, won't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% My people, wanderers all, have long been spurned by the grace of gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why we cannot settle, but instead are forced into this pitiful, unceasing journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% But thanks to that, things are not so different for us now, though the Elden Ring is shattered. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think this makes us kindred spirits of sorts. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your people, the Tarnished, and mine. I suppose I shouldn't keep this from you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm thinking of moving elsewhere for a time. %null% %null% %null% %null% %null% %null% %null% %null% %null% My people are wanderers all, which I won't deny is one reason... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I've done all I can here, in search of the Great Caravan. Perhaps you don't need to hear this, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% See that no harm comes to my kin. %null% %null% %null% %null% %null% %null% %null% %null% %null% We have a saying, we wanderers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lament not your solitude. Expect no sympathy. No regard. Nothing. %null% %null% %null% %null% %null% %null% %null% %null% %null% But if anyone dares harm us, show them no mercy. %null% %null% %null% %null% %null% %null% %null% %null% %null% That is our code, so to speak. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just the way we are. Deeply... unforgiving. Ah, by the way... %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you heard of the Great Caravan? ...I see, more's the pity. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, even we had a place to call home, once. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Great Caravan, they called it… but it's been lost to us for ages. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've been searching for it as long as I can remember. %null% %null% %null% %null% %null% %null% %null% %null% %null% And with a name like that, %null% %null% %null% %null% %null% %null% %null% %null% %null% You'd hope they kept some fine goods there, eh. The howl of a wolf, in the Mistwood... %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose he must still be skulking about... %null% %null% %null% %null% %null% %null% %null% %null% %null% Mmm, I know. Why not meet him for yourself? %null% %null% %null% %null% %null% %null% %null% %null% %null% Next time you hear the wolf's howl, make this signal right under the source. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, don't fret, there is nothing to fear. %null% %null% %null% %null% %null% %null% %null% %null% %null% I just have an inkling the two of you might hit it off. Oh, by the way. There's someone you should meet. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you happen to hear a wolf's howl, make this signal under the source. Oh, then you met Blaidd, did you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Wonderful. I'm glad I pointed you in his direction. %null% %null% %null% %null% %null% %null% %null% %null% %null% He's boorish, blunt, and couldn't find his nose with both hands, but he's a good egg. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think the two of you are sure to find the best in one another. Ah, good to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew leaving the sign would be worth the trouble. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thought I'd set up shop here for a time. %null% %null% %null% %null% %null% %null% %null% %null% %null% A pleasure, as ever. Care to purchase anything? We meet again, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's me, Kalé. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thought I'd set up shop here for a time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Right then. Care to purchase anything? Have you seen a crow around here by any chance? %null% %null% %null% %null% %null% %null% %null% %null% %null% You know, a burial crow, with a letter fastened to its claw? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, if you do set eyes upon it, I'll buy that letter from you, no question. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd give you a generous sum for it, of course. My thanks. I've been wanting to get my hands on this. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I was willing to pay whatever was needed. Your reward, as promised. So, about the letter you brought me... %null% %null% %null% %null% %null% %null% %null% %null% %null% It's just as I suspected, it features a cryptogram of my people. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I'm sure it's come from wherever the Great Caravan disappeared to. %null% %null% %null% %null% %null% %null% %null% %null% %null% This could be my chance to get close to it. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you. Once I decipher that cryptogram, I'll be packing up shop again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry, I'll leave a sign that shows where I've gone. %null% %null% %null% %null% %null% %null% %null% %null% %null% With any luck, I'll see you there, eh. I've always preferred my own company, to that of other people's... %null% %null% %null% %null% %null% %null% %null% %null% %null% And I don't have any burning questions I wish to ask my ancestors... %null% %null% %null% %null% %null% %null% %null% %null% %null% But there's something I need to know. %null% %null% %null% %null% %null% %null% %null% %null% %null% My roots. %null% %null% %null% %null% %null% %null% %null% %null% %null% I want to know who I am. Where I came from. Where I'm headed. Ah, good to see you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew leaving the sign would be worth the trouble. %null% %null% %null% %null% %null% %null% %null% %null% %null% The shop is all set up. %null% %null% %null% %null% %null% %null% %null% %null% %null% A pleasure as ever. Care to purchase anything? Oh yes, about the cryptogram from the letter... %null% %null% %null% %null% %null% %null% %null% %null% %null% I think it's pointing underneath the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think it's pointing here, underneath the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I'm perplexed as to the path to take down there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, the journey can wait, I suppose. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll settle here for the time being, and start looking into it. Where...did you find this letter? I can't imagine how it ended up there... %null% %null% %null% %null% %null% %null% %null% %null% %null% But the well might just lead under the capital. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the spot indicated by the cryptogram from the letter. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seems like an odd place for the Great Caravan... %null% %null% %null% %null% %null% %null% %null% %null% %null% But no amount of thinking will change anything. I'll be heading straight there, after some preparation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Once again, I find myself in your debt. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this, as a token of my appreciation. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's not from my usual stock, but something rather more special. %null% %null% %null% %null% %null% %null% %null% %null% %null% I hope you can join me at the Great Caravan, in fact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Who knows what wonders there might be to trade? Ah, you, is it... %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you see? What they did to my ancestors? %null% %null% %null% %null% %null% %null% %null% %null% %null% The whole clan, buried alive. Sick. Maddened. Husks of themselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you heard their moans? They're hardly human anymore. %null% %null% %null% %null% %null% %null% %null% %null% %null% They think we worship the Three Fingers? That we called the maddening sickness down upon them? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well. If that's what they expect from us, then that's what they shall get from us! %null% %null% %null% %null% %null% %null% %null% %null% %null% The world of grace and its people should have been content to see us sink between the cracks. %null% %null% %null% %null% %null% %null% %null% %null% %null% But to have intruded upon our solace... Having broken us upon their whims... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll never forgive any of you. I'm sorry, but we won't be trading any longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% And...I think it's time we parted ways. %null% %null% %null% %null% %null% %null% %null% %null% %null% Guided by grace, you seek to become Elden Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't want anything to do with you Tarnished lot any more. I should apologise to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's my fault that we stumbled into this mess. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm sorry. I'm sorry, but we won't be trading any longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% I think it's time we parted ways. Wait, what's that? %null% %null% %null% %null% %null% %null% %null% %null% %null% That burn... %null% %null% %null% %null% %null% %null% %null% %null% %null% Your eyes... %null% %null% %null% %null% %null% %null% %null% %null% %null% You've inherited the flame of frenzy! %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, that's it... That's what I need... %null% %null% %null% %null% %null% %null% %null% %null% %null% To melt away the curses, suffering, and despair. And the Order, entire. %null% %null% %null% %null% %null% %null% %null% %null% %null% The yellow flame of chaos... Oh, that's it... That's what I need... %null% %null% %null% %null% %null% %null% %null% %null% %null% To melt away the curses, suffering, and despair. And the Order, entire. %null% %null% %null% %null% %null% %null% %null% %null% %null% The yellow flame of chaos... O Three Fingers, throw wide the door. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, bestow unto me the yellow flame of chaos. %null% %null% %null% %null% %null% %null% %null% %null% %null% A frenzied flame to melt away the curses, suffering, and despair. And the Order, entire. %null% %null% %null% %null% %null% %null% %null% %null% %null% May chaos take the world. %null% %null% %null% %null% %null% %null% %null% %null% %null% May chaos take the world. The frenzied flame...burned me... %null% %null% %null% %null% %null% %null% %null% %null% %null% I was not... a suitable home. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unknown warrior... %null% %null% %null% %null% %null% %null% %null% %null% %null% You, who reached the Three Fingers' abyss... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell the one... Who will become Lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% Divest yourself of everything, and head to the door. %null% %null% %null% %null% %null% %null% %null% %null% %null% Divest yourself of everything... %null% %null% %null% %null% %null% %null% %null% %null% %null% And pray to the Lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% To melt away the curses, suffering, and despair. And the Order, entire. %null% %null% %null% %null% %null% %null% %null% %null% %null% May chaos...take the world. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... The frenzied flame...burned me... %null% %null% %null% %null% %null% %null% %null% %null% %null% I was not... a suitable home. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dear Lord, Lord of Chaos... %null% %null% %null% %null% %null% %null% %null% %null% %null% Melt away the curses, suffering, and despair. And the Order, entire. %null% %null% %null% %null% %null% %null% %null% %null% %null% May chaos...take the world. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... Are you offering that drink to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, no, what do you take me for? I am an honest merchant of good standing! %null% %null% %null% %null% %null% %null% %null% %null% %null% [pause] %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, for heaven's sake, I jest. %null% %null% %null% %null% %null% %null% %null% %null% %null% That's a very kind gesture, and I accept. %null% %null% %null% %null% %null% %null% %null% %null% %null% A pleasure as ever, old friend. Urgh! What's the matter with you? %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you gone mad? I knew you for a highwayman all along. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then it's time you learnt a lesson. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our people will not stand for your barbarism! Is that all you were, mate? Is this...how it ends? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll never find... <takes damage> So you're just like the others? %null% %null% %null% %null% %null% %null% %null% %null% %null% Another would-be oppressor to my people. I see. I see how it is! You were one of them all along! %null% %null% %null% %null% %null% %null% %null% %null% %null% Trying to trample us underfoot, you grace-given bastard? I'll never forgive your kind... Your kind...will all be razed clean. %null% %null% %null% %null% %null% %null% %null% %null% %null% By the frenzied flame...of chaos... %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, welcome...dear customer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, right this way... Right this way... Welcome... %null% %null% %null% %null% %null% %null% %null% %null% %null% Valued customer... Come trade, in our wandering emporium. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, buy something... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm hungry. I've been hungry so long. Please. Ahh, hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% How nice of you to stop by, again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, buy something, won't you? You're new around here. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surprised you found me in my little nook. %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter, no matter. Your money's as good as anyone else's. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why don't you take a look at my wares? %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't ask me how I got my hands on them, eh. Ah, back again are we? %null% %null% %null% %null% %null% %null% %null% %null% %null% Not everyone can tell how good my wares are. You've a discerning eye, you have. Mm? Ohh... %null% %null% %null% %null% %null% %null% %null% %null% %null% A...custom...er? Hello...again... %null% %null% %null% %null% %null% %null% %null% %null% %null% G-good...customer... Hello...again... %null% %null% %null% %null% %null% %null% %null% %null% %null% You...g-good customer... G-good...bye... %null% %null% %null% %null% %null% %null% %null% %null% %null% Till nex...t-time... Buying or selling? Not finished yet? Trade again? Be well. Ooh, dear. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, dear, terribly sorry. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you here as a customer? Oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Is there anything wrong? Ooh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, oh, terribly sorry... %null% %null% %null% %null% %null% %null% %null% %null% %null% I-I didn't realise you came back. I-I must apologise. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid I've very little to offer. Oh, nothing that suits your tastes, then? %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... What do you need? %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't want any trouble. You again? %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't want any trouble. All done? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, be on your way, then. Well… %null% %null% %null% %null% %null% %null% %null% %null% %null% It's been an age since I've seen a customer. %null% %null% %null% %null% %null% %null% %null% %null% %null% How can I help, here at the end of the earth? Anything else for you? Back already? %null% %null% %null% %null% %null% %null% %null% %null% %null% Unusual fellow, aren't we. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did this aged merchant have something that caught your eye? Have a safe journey. Is someone there? %null% %null% %null% %null% %null% %null% %null% %null% %null% A customer? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, how long has it been. Something else? Well, there you are again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Divorce from one's trade does not come easily. Agh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please! Stop this, good customer! Bollocks! What the devil's wrong with you! Dirty little thief... You dirty little thief... %null% %null% %null% %null% %null% %null% %null% %null% %null% Melt away with the rest of it... Owgh! %null% %null% %null% %null% %null% %null% %null% %null% %null% What are you playing at! Stop this! That's the last straw, you bloody thief! Stay away, Us wanderers have had enough. How dare you trample us. %null% %null% %null% %null% %null% %null% %null% %null% %null% You filthy thief. A-agh! %null% %null% %null% %null% %null% %null% %null% %null% %null% S...stop %null% %null% %null% %null% %null% %null% %null% %null% %null% P...please, s...stop E...enough %null% %null% %null% %null% %null% %null% %null% %null% %null% M...melt away... G-good...bye... %null% %null% %null% %null% %null% %null% %null% %null% %null% Dear...customer... But, why...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Kind...sir... Madame... You've always... %null% %null% %null% %null% %null% %null% %null% %null% %null% been...too kind... Ngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Enough. Another thief? Fine. What folly. How in the... %null% %null% %null% %null% %null% %null% %null% %null% %null% Blast... Eh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, stop this! %null% %null% %null% %null% %null% %null% %null% %null% %null% It was me! It's all my fault! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, don't hurt me! I said don't hurt me! %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaargh! I warned you. I told you to stop... How could you... %null% %null% %null% %null% %null% %null% %null% %null% %null% What have I ever done? %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... Ow! I knew it, you dirty scoundrel! %null% %null% %null% %null% %null% %null% %null% %null% %null% There was something off about you from the start! Hurry up and die! You wretched thief! Rotten scoundrels... %null% %null% %null% %null% %null% %null% %null% %null% %null% Every last one of 'em... Agh! Enough of that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely you are no highwayman. A pity, this. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our descent into savagery. You've never heard? %null% %null% %null% %null% %null% %null% %null% %null% %null% Of the swiftness of a wanderer's fury. Offed by a highwayman? %null% %null% %null% %null% %null% %null% %null% %null% %null% I must've lost my touch… Agh! Stop this at once. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I will forgive you. You'd come this far for your pillaging? %null% %null% %null% %null% %null% %null% %null% %null% %null% No different than a plague, your kind. I've heard enough from you. Be gone. All that I wanted was solitude… %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc. Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" . “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort. Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations. Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain. Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion. Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations. Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain. Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations. Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations. Short death grunts. The last breath. Long and short versions. Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans. Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations. “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations. Sound as if trying to cough something up. Death by poisoning. Multiple variations. Short laugh. Trying to act cool, but not mocking the opponent. Slight sniggering laugh. Trying to act cool, but not mocking the opponent. Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc. Whistling. Multiple variations. Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire. %null% %null% TalkMsg_dlc01.fmg None DarkSouls3 False Lord brother. I'm going to be a god. If we honour our part of the vow, promise me you'll be my consort. I'll make the world a gentler place. O Horn-deck'd beast, from higher sphere deliver'd. O Horn-deck'd beast, from higher sphere deliver'd. Take root inside the tower's sculpted keepers. We beg of thee to dance and cavort. And perch'd within, we beg of thee; rise. And with the beauty of thy grand display... Dance and cavort, cleanse all that thou wilt. Cleanse away the foulness fate imposed. Cruelty, woe, and those who plague the tower. Cleanse away the strumpet's vile progeny. Cleanse away the strumpet's vile progeny. I am Radahn. Born of red-maned Radagon, and Rennala of the Full Moon. A lion bred for battle. My loyal blade. And champion of the festival. Both your deeds will ever be praised in song. Now, the vow will be honoured, and my Lord brother's soul will return. So that he may be my consort. I hereby swear. Lord brother. To every living being, and every living soul. At long last, you are returned. Now comes the age of our eden. A thousand year voyage guided by compassion. Tarnished one. Beginning here, love encompasses all. Aspiring Lord of the old order. No living thing will be denied, no deed censured. If you have known sin, if you grieve for this world, I am ready. To embrace the whole of it. then yield the path forward to us. Let us go together. To I, Miquella, Radahn, my promised consort. and my promised consort, Radahn. Mongrel intruder. Miquella spoke of thee... Thou'rt Tarnished, it seemeth. Thou'rt Tarnished, it seemeth. Mother, wouldst thou truly Lordship sanction, in one so bereft of light? Yet...my purpose standeth unchanged. Those stripped of the Grace of Gold shall all meet death. In the embrace of Messmer's flame. Enough... I have endured...more than enough... I ask you forgive me, dearest Nanaya... Ahhhhhh... Ahh... Gah...hah... I will not suffer... A lord devoid of light. O mother, forgive me. Grah! A-Argh... Gah... Phew... Soon, Tarnished. Wilt thou be taken in the jaws... Of the abyssal serpent, shorn of light. Those stripped of the Grace of Gold shall all meet death. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the embrace of Messmer's flame. O lightless creature... %null% %null% %null% %null% %null% %null% %null% %null% %null% Embrace thine oblivion, as shall I. Mother... Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% A curse...upon thee... <attacks with a spear - various levels of strength> <attacks with fire magic - various levels of strength> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> ... A-Ah! %null% %null% %null% %null% %null% %null% %null% %null% %null% Who art thou, stranger...? %null% %null% %null% %null% %null% %null% %null% %null% %null% ...by the look of thee, another of Messmer's peons, methinks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell me, dost thy kind never weary grow? %null% %null% %null% %null% %null% %null% %null% %null% %null% How do these old bones fascinate thee yet? %null% %null% %null% %null% %null% %null% %null% %null% %null% Our lands were by thy kind set aflame, our tower by thy kind veiled in shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou cam'st, robbing us of all, spoiling all. Have ye not basked in these deeds long enough? Listen, progeny of the wanton strumpet. %null% %null% %null% %null% %null% %null% %null% %null% %null% For thy sins thou shalt have thy recompense— the sacred beast shall unleash its ire. %null% %null% %null% %null% %null% %null% %null% %null% %null% Till then, with this old hag do what thou wilt, for all the good it'll do thee in the end! For what reason dost thou falter, villain? %null% %null% %null% %null% %null% %null% %null% %null% %null% Enact thy sordid work with fullest pride. %null% %null% %null% %null% %null% %null% %null% %null% %null% Else tuck away thy tail and leave for good, %null% %null% %null% %null% %null% %null% %null% %null% %null% loathsome issue of the rotten strumpet! Be gone! %null% %null% %null% %null% %null% %null% %null% %null% %null% These lands were ours since times of old. Well! 'Tis no surprise. Thou hast thy choice made! %null% %null% %null% %null% %null% %null% %null% %null% %null% Act as thou wilt, but still must I ask... Is killing me truly within thy pow'r? %null% %null% %null% %null% %null% %null% %null% %null% %null% Didst thou imagine I would beg thee cease? %null% %null% %null% %null% %null% %null% %null% %null% %null% Nay, nay, do what thou wilt to this poor soul! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heaven shall judge thee all for thy deeds! %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaaaaargh! A-Argh! Again! %null% %null% %null% %null% %null% %null% %null% %null% %null% Messmer's peon come to plague me! %null% %null% %null% %null% %null% %null% %null% %null% %null% Act as thou wilt, but still must I ask... Is killing me truly within thy pow'r? %null% %null% %null% %null% %null% %null% %null% %null% %null% Didst thou imagine I would beg thee cease? %null% %null% %null% %null% %null% %null% %null% %null% %null% Nay, nay, do what thou wilt to this poor soul! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heaven shall judge thee all for thy deeds! %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaaaaargh! A curse upon thee, rotten miscreant. %null% %null% %null% %null% %null% %null% %null% %null% %null% A curse upon the strumpet's progeny, upon Marika's children each and all. %null% %null% %null% %null% %null% %null% %null% %null% %null% The curse of the omen shall strike thee down... %null% %null% %null% %null% %null% %null% %null% %null% %null% In the form of the sacred beast's ire. May the curse strike thee... %null% %null% %null% %null% %null% %null% %null% %null% %null% To the very last... ... ...A-Ah... ...O-Oh? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, such a joy to smell this scent again... %null% %null% %null% %null% %null% %null% %null% %null% %null% Does a sculpted keeper stand before me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh! %null% %null% %null% %null% %null% %null% %null% %null% %null% As I felt the sacred beast's essence fade, a great anxiety welled up within. %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive this old woman her foolish fears! %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis such a relief, I cannot express. %null% %null% %null% %null% %null% %null% %null% %null% %null% After an eternity of the mind, our voices have at last reached the heavens. %null% %null% %null% %null% %null% %null% %null% %null% %null% As evinced by thy gracious arrival. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh! Ohhh! %null% %null% %null% %null% %null% %null% %null% %null% %null% A-A-Ah, Ohhh! I implore, vessel of the sacred beast... %null% %null% %null% %null% %null% %null% %null% %null% %null% Have my son accompany thee to war. %null% %null% %null% %null% %null% %null% %null% %null% %null% And dance thy dance of beauteous choler. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take vengeance upon Messmer and his lot. %null% %null% %null% %null% %null% %null% %null% %null% %null% They who betrayed us, aye, they who burned us... %null% %null% %null% %null% %null% %null% %null% %null% %null% Let them face in thy wrath their just deserts. %null% %null% %null% %null% %null% %null% %null% %null% %null% My song will I sing...in service to thee. O Sculpted keeper, channel thy choler, into the most resplendent of dances. %null% %null% %null% %null% %null% %null% %null% %null% %null% My song will I sing...in service to thee. O Horn-deck'd beast, from higher sphere deliver'd. %null% %null% %null% %null% %null% %null% %null% %null% %null% We beg of thee to dance and cavort. %null% %null% %null% %null% %null% %null% %null% %null% %null% Dance and cavort, cleanse all that thou wilt. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cruelty, woe, and those who plague the tower. %null% %null% %null% %null% %null% %null% %null% %null% %null% Cleanse away the strumpet's vile progeny. Welcome, %null% %null% %null% %null% %null% %null% %null% %null% %null% O glorious Sculpted Keeper. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt kind indeed, to this aged crone. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Pardon me, my dear, where are my manners! %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely thou must hunger, O Sculpted Keeper? %null% %null% %null% %null% %null% %null% %null% %null% %null% I prithee, partake of this modest dish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis only plain fare, but sup to the lees, and it will surely grant thee ample vigour. Shouldst thou be by hunger's pangs beset, I implore thee, partake of my stew. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt sure to feel thy vigour restored. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though, if the flavour doth thy tongue offend, I care not if thou throwest it away. Welcome, %null% %null% %null% %null% %null% %null% %null% %null% %null% O glorious Sculpted Keeper. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a joy it is to see thee again. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou possessest yet my scorpion stew... %null% %null% %null% %null% %null% %null% %null% %null% %null% The broth is mine own little invention. 'Tis palatable for quite the long while. %null% %null% %null% %null% %null% %null% %null% %null% %null% Shouldst thou be by hunger's pangs beset, I implore thee to partake of it. I implore thee, partake of my stew, shouldst thou be by hunger's pangs beset. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt sure to feel thy vigour restored. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though, if the flavour doth thy tongue offend, I care not if thou throwest it away. Welcome, %null% %null% %null% %null% %null% %null% %null% %null% %null% O glorious Sculpted Keeper. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a joy it is to see thee again. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I know... %null% %null% %null% %null% %null% %null% %null% %null% %null% Dost thou hunger, noble guest? %null% %null% %null% %null% %null% %null% %null% %null% %null% Prithee take with thee more scorpion stew. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've an inkling thou might have need of more. I implore thee, partake of my stew, shouldst thou be by hunger's pangs beset. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou'rt sure to feel thy vigour restored. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though, if the flavour doth thy tongue offend, I care not if thou throwest it away. Heavens! Great and gallant Sculpted Keeper! %null% %null% %null% %null% %null% %null% %null% %null% %null% I know it in my bones... %null% %null% %null% %null% %null% %null% %null% %null% %null% Thy deed is done! %null% %null% %null% %null% %null% %null% %null% %null% %null% A worthy deed no doubt, to bring our foes what surely was deserved recompense! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh! Ohhh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heaven hath borne witness to our plight, %null% %null% %null% %null% %null% %null% %null% %null% %null% thy gleaming wrath, and unparalleled dance. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though a trifle it might seem to thee, I have prepared a dish in celebration. %null% %null% %null% %null% %null% %null% %null% %null% %null% T'would please me much if thou might partake. %null% %null% %null% %null% %null% %null% %null% %null% %null% Partake, partake, until thou art sated. O Sculpted Keeper, %null% %null% %null% %null% %null% %null% %null% %null% %null% I offer my thanks. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou danced with passing wrath and beauty, such that rightfully avenged we would be... %null% %null% %null% %null% %null% %null% %null% %null% %null% I have never known such joy as this. Sculpted Keeper, %null% %null% %null% %null% %null% %null% %null% %null% %null% O great and gallant Sculpted Keeper... %null% %null% %null% %null% %null% %null% %null% %null% %null% Wert thou by this old maid unduly push'd? Into facing such labours as thou didst? %null% %null% %null% %null% %null% %null% %null% %null% %null% Has our grave resentment fettered thee? %null% %null% %null% %null% %null% %null% %null% %null% %null% With such bounteous fury didst thou dance... %null% %null% %null% %null% %null% %null% %null% %null% %null% I cannot presume thou didst not suffer... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I ask thee, allow thyself some rest. %null% %null% %null% %null% %null% %null% %null% %null% %null% None of the tower would dare interfere. %null% %null% %null% %null% %null% %null% %null% %null% %null% And if one should, I'll see to them myself! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Apologies, O noble visitor. %null% %null% %null% %null% %null% %null% %null% %null% %null% But wouldst thou permit me a little rest? %null% %null% %null% %null% %null% %null% %null% %null% %null% Mine eyes are oft apt to glaze over—the years taking their toll, 'tis plain to see. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even telling dream from reality...is a task increasingly beyond me... Apologies, O noble visitor... %null% %null% %null% %null% %null% %null% %null% %null% %null% But wouldst thou permit me a little rest...? Sculpted Keeper! %null% %null% %null% %null% %null% %null% %null% %null% %null% What hath come over thee! %null% %null% %null% %null% %null% %null% %null% %null% %null% Look at me! I am not thine enemy! %null% %null% %null% %null% %null% %null% %null% %null% %null% Messmer and his sordid lot are elsewhere! Sculpted Keeper, art thou now becalmed? %null% %null% %null% %null% %null% %null% %null% %null% %null% Worry not, thy deeds were not thine own. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twas the thrashing rage of the sacred beast, spilling out from within thee, I am sure... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis bound to occur, once in a while... %null% %null% %null% %null% %null% %null% %null% %null% %null% See! I am just fine. No harm done at all. I see thy purpose now! Clear as day! %null% %null% %null% %null% %null% %null% %null% %null% %null% A sacrifice thou wouldst make of me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The sacred beast appeareth fully wroth, such tumult it wreaketh from within thee... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ohh! Ohhh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Feast upon these aged bones, sacred beast! %null% %null% %null% %null% %null% %null% %null% %null% %null% Wolf down ev'ry crumb, and wax fully wroth! %null% %null% %null% %null% %null% %null% %null% %null% %null% If this direful act serves the judgement thou shalt upon Marika's offspring loose— %null% %null% %null% %null% %null% %null% %null% %null% %null% Then for thy cause will I gladly succumb! %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaaaaargh... Sculpted Keeper! %null% %null% %null% %null% %null% %null% %null% %null% %null% What hath come over thee! %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg of thee, please halt thy hallowed hand! Sculpted Keeper, art thou now becalmed? %null% %null% %null% %null% %null% %null% %null% %null% %null% Worry not, thy deeds were not thine own. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twas the thrashing rage of the sacred beast, spilling out from within thee, I am sure... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis bound to occur, once in a while... %null% %null% %null% %null% %null% %null% %null% %null% %null% See! I am just fine. No harm done at all. O sacred beast... %null% %null% %null% %null% %null% %null% %null% %null% %null% I see thy purpose now! Wax wroth to thy heart's content, wild and free. %null% %null% %null% %null% %null% %null% %null% %null% %null% And then... %null% %null% %null% %null% %null% %null% %null% %null% %null% In exchange for this woman's life... %null% %null% %null% %null% %null% %null% %null% %null% %null% Release the Sculpted Keeper from thy rage. %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask thee at my last, O sacred beast... <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> O-Oh... Ohh... %null% %null% %null% %null% %null% %null% %null% %null% %null% O-Ohh! Ohhhhhh! %null% %null% %null% %null% %null% %null% %null% %null% %null% The pain... The pain! %null% %null% %null% %null% %null% %null% %null% %null% %null% My arms! My legs! Each lies a bloody ruin! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah... A-Aaaaaargh! %null% %null% %null% %null% %null% %null% %null% %null% %null% The pain... The exquisite pain... Bayle! Vile Bayle! %null% %null% %null% %null% %null% %null% %null% %null% %null% O terror incarnate! %null% %null% %null% %null% %null% %null% %null% %null% %null% There is life in me yet! %null% %null% %null% %null% %null% %null% %null% %null% %null% I will soon feast upon your heart! %null% %null% %null% %null% %null% %null% %null% %null% %null% Mark my words! You too shall know fear! %null% %null% %null% %null% %null% %null% %null% %null% %null% Uaaaaargh! O-Oh...the pain... %null% %null% %null% %null% %null% %null% %null% %null% %null% The exquisite pain... Please, no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am sorry. I repent! %null% %null% %null% %null% %null% %null% %null% %null% %null% Come no closer. Oh, the horror. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, savage me no further. %null% %null% %null% %null% %null% %null% %null% %null% %null% O-Oh... Oh... Please, no more... %null% %null% %null% %null% %null% %null% %null% %null% %null% Spare me your cruelty... %null% %null% %null% %null% %null% %null% %null% %null% %null% O-Oh... Oh... Heh heh heh, ha ha ha! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah ha ha ha! %null% %null% %null% %null% %null% %null% %null% %null% %null% What a sight! A warrior true, if ever one there was! %null% %null% %null% %null% %null% %null% %null% %null% %null% A fellow drake warrior! %null% %null% %null% %null% %null% %null% %null% %null% %null% Igon, piteous Igon, do you not remember? %null% %null% %null% %null% %null% %null% %null% %null% %null% Conjure your past! How once you were! %null% %null% %null% %null% %null% %null% %null% %null% %null% When fear was yet foreign to ye! %null% %null% %null% %null% %null% %null% %null% %null% %null% Heh heh... Ha ha ha! Ahh, drake warrior, dear friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant me this one wish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this finger. My finger. %null% %null% %null% %null% %null% %null% %null% %null% %null% Scale the jagged peak. Face Bayle the Dread. And when you do... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon me. Summon my soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% My limbs are limbs no more. My heart is twice-over filled with fear. %null% %null% %null% %null% %null% %null% %null% %null% %null% But a drake warrior I remain. %null% %null% %null% %null% %null% %null% %null% %null% %null% And my soul yet lies on the mountain. Proud drake warrior, I beg of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Scale the jagged peak. Face Bayle the Dread. And when you do... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon me. Summon my soul. Curse you, Bayle! %null% %null% %null% %null% %null% %null% %null% %null% %null% I hereby vow! You will rue this day! %null% %null% %null% %null% %null% %null% %null% %null% %null% Behold, a true drake warrior! And I, Igon! %null% %null% %null% %null% %null% %null% %null% %null% %null% Your fears made flesh! Solid of scale you might be, foul dragon... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I will riddle with holes your rotten hide! %null% %null% %null% %null% %null% %null% %null% %null% %null% With a hail of harpoons! %null% %null% %null% %null% %null% %null% %null% %null% %null% With every last drop of my being! Graaaaaargh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Bayle the Dread! %null% %null% %null% %null% %null% %null% %null% %null% %null% You shall haunt me no longer! A-Ahhhhhh... %null% %null% %null% %null% %null% %null% %null% %null% %null% B...Bayle... %null% %null% %null% %null% %null% %null% %null% %null% %null% You shall know...fear yet... Oof! %null% %null% %null% %null% %null% %null% %null% %null% %null% Pain! The exquisite pain! %null% %null% %null% %null% %null% %null% %null% %null% %null% Graaaaaargh! Bayle! O terror incarnate! %null% %null% %null% %null% %null% %null% %null% %null% %null% There is life in me yet! Bayle, terror incarnate. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your time will come... Oof! %null% %null% %null% %null% %null% %null% %null% %null% %null% Drake warrior, hear me out! %null% %null% %null% %null% %null% %null% %null% %null% %null% I have but one wish! Hah... Hah... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Drake warrior, dear friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant me this...one wish. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take this finger. My finger. %null% %null% %null% %null% %null% %null% %null% %null% %null% Scale the jagged peak. Face Bayle the Dread. And when you do... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon me. Summon my soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% My limbs are limbs no more. My heart is twice-over filled with fear. %null% %null% %null% %null% %null% %null% %null% %null% %null% But a drake warrior I remain. %null% %null% %null% %null% %null% %null% %null% %null% %null% And my soul yet lies on the mountain. Is this some manner of trial? %null% %null% %null% %null% %null% %null% %null% %null% %null% To divine the mettle of my soul! Whether it befits a drake warrior?! You are no drake warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear ye not. Face Bayle the Dread, and when you do... %null% %null% %null% %null% %null% %null% %null% %null% %null% Summon me. Summon my soul. Urgh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, behold! %null% %null% %null% %null% %null% %null% %null% %null% %null% My soul! The soul of a drake warrior! Why did I entrust this fool... %null% %null% %null% %null% %null% %null% %null% %null% %null% with my finger. With my soul? Did ye witness...? %null% %null% %null% %null% %null% %null% %null% %null% %null% My soul. The soul of a drake warrior...? <attacks with a greatbow - various levels of strength> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Leave now... %null% %null% %null% %null% %null% %null% %null% %null% %null% Come no closer... %null% %null% %null% %null% %null% %null% %null% %null% %null% No closer I say—the madness wells! Nyaaargh! The depths of your foolishness! <attacks with bare hands - various levels of strength> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> ... Make Miquella stop... %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't turn the poor thing into a god... Godhood would be Miquella's prison. %null% %null% %null% %null% %null% %null% %null% %null% %null% A caged divinity...is beyond saving. You must kill Miquella... %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant him forgiveness. Warrior true. %null% %null% %null% %null% %null% %null% %null% %null% %null% Picture yourself. Feasting upon a dragon's essence. %null% %null% %null% %null% %null% %null% %null% %null% %null% On the throbbing heart of the oldest, vilest dragon of them all. %null% %null% %null% %null% %null% %null% %null% %null% %null% It would be the purest form of Communion. %null% %null% %null% %null% %null% %null% %null% %null% %null% The fullest sating of your hunger, %null% %null% %null% %null% %null% %null% %null% %null% %null% and your consummation, as a dragon whole. Yes, as it should be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, seek the jagged peak. %null% %null% %null% %null% %null% %null% %null% %null% %null% There you will find Bayle, the oldest, and vilest, of all dragons. %null% %null% %null% %null% %null% %null% %null% %null% %null% Landbound warrior. Follow your desire, and slay the foul beast. %null% %null% %null% %null% %null% %null% %null% %null% %null% Devour its throbbing heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will grant you the strength required. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the name of my lord, Placidusax. Perhaps you have yet to feel true want. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am patient. %null% %null% %null% %null% %null% %null% %null% %null% %null% There will come a day when hunger knocks. Warrior true. Do you feel the hunger? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then why not feast upon a dragon's essence. %null% %null% %null% %null% %null% %null% %null% %null% %null% On the throbbing heart of the oldest, vilest dragon of them all. Warrior true. What is it that you need? Very well. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you hunger for Dragon Communion, %null% %null% %null% %null% %null% %null% %null% %null% %null% and seek to slay Bayle, the vilest of dragons, %null% %null% %null% %null% %null% %null% %null% %null% %null% then I shall grant you strength time and again. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the name of my lord, Placidusax. In a time long past, Bayle turned upon the Dragonlord. %null% %null% %null% %null% %null% %null% %null% %null% %null% The foul traitor assailed our master and inflicted a grievous wound, only to make a hasty retreat. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Becoming a sworn enemy of the brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Since that day, Bayle and his bloodline—the drakes— have served as sacrifices for Dragon Communion. %null% %null% %null% %null% %null% %null% %null% %null% %null% Landbound warrior. My lord, Placidusax, has shown your kind what must be done. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seek communion. Sate your boundless appetite. %null% %null% %null% %null% %null% %null% %null% %null% %null% Feel the euphoria of a dragon's essence taking root in your meagre frame. I remember that name well. %null% %null% %null% %null% %null% %null% %null% %null% %null% The broken drake warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% Driven by bottomless hunger and fiery ambition. %null% %null% %null% %null% %null% %null% %null% %null% %null% Precisely what the Dragonlord envisaged. %null% %null% %null% %null% %null% %null% %null% %null% %null% for men who partake in Dragon Communion. %null% %null% %null% %null% %null% %null% %null% %null% %null% The mad hunger and fierceness of spirit that only flows from those young and short of sight. %null% %null% %null% %null% %null% %null% %null% %null% %null% He rather reminds me of Bayle, in fact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such thoughts are unfathomable to ones as old as we. My dear lord, Placidusax. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tonight, like every night, my solace is yours. %null% %null% %null% %null% %null% %null% %null% %null% %null% May it grant you sleep, in your place beyond time. ... Ah... ... I have broken my pledge. %null% %null% %null% %null% %null% %null% %null% %null% %null% I succumbed to the deep slumber... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...that was meant for my Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twas a craven act! Of a foul and lowly beast! %null% %null% %null% %null% %null% %null% %null% %null% %null% Forgive me, good warrior. %null% %null% %null% %null% %null% %null% %null% %null% %null% My Lord will no longer look upon me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have fallen from grace. An old dragon no longer. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go on, leave me be. Go on, leave me be. %null% %null% %null% %null% %null% %null% %null% %null% %null% My Lord will no longer look upon me. Ahh, finally, our wish is granted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our dream, long yearned for, has come to pass. %null% %null% %null% %null% %null% %null% %null% %null% %null% My Lord was blessed with great insight. %null% %null% %null% %null% %null% %null% %null% %null% %null% He saw in the insatiable hunger and fierce spirit of man, %null% %null% %null% %null% %null% %null% %null% %null% %null% the very things that would fell Bayle, our wretched nemesis. %null% %null% %null% %null% %null% %null% %null% %null% %null% Warrior, you soar with the strength of dragons. Whereas I am fallen. Leave me be. Good warrior, leave me be. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can call myself an old dragon no longer. Is that the truth? %null% %null% %null% %null% %null% %null% %null% %null% %null% Never, in all my years... %null% %null% %null% %null% %null% %null% %null% %null% %null% How could you inflict such cruelty? %null% %null% %null% %null% %null% %null% %null% %null% %null% No, that is not for me to judge. %null% %null% %null% %null% %null% %null% %null% %null% %null% Whatever your hand in it, it was I who succumbed to the sweetness of slumber. %null% %null% %null% %null% %null% %null% %null% %null% %null% The fault lies with me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I may be fallen, but I need not surrender my honour. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% On second thought, %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe you do owe me something for the transgression. %null% %null% %null% %null% %null% %null% %null% %null% %null% On a mere whim, you've stripped me of my one and only Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% As such, I require another—you. %null% %null% %null% %null% %null% %null% %null% %null% %null% One day, may you become a dragon whole, a Lord of your own making. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lead me, and I will follow. %null% %null% %null% %null% %null% %null% %null% %null% %null% My good Lord. My good Lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me join you on your journey. For my noble Lord! In the name of my brave Lord! <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Lord of the old order. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let us go together. %null% %null% %null% %null% %null% %null% %null% %null% %null% Come, now. Let us go together. I promise you. %null% %null% %null% %null% %null% %null% %null% %null% %null% A thousand year voyage guided by compassion. Let your thoughts...be only of love. I've no interest in small talk. %null% %null% %null% %null% %null% %null% %null% %null% %null% My only concerns are the concerns of Count Ymir. %null% %null% %null% %null% %null% %null% %null% %null% %null% And you are not among them. Only, there is one thing I will say. %null% %null% %null% %null% %null% %null% %null% %null% %null% Count Ymir's kindness is a gift. Should you cross him, %null% %null% %null% %null% %null% %null% %null% %null% %null% you will sorely regret it. Be gone. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is nothing more to say. How did you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Did Count Ymir reward you with that? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I see you have gained his trust. %null% %null% %null% %null% %null% %null% %null% %null% %null% And therefore, mine. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jolán. The Night is yours now to wield. Count Ymir spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% That you had earned his trust. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you have earned mine, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jolán. The Night is yours now to wield. Don't get the wrong idea. %null% %null% %null% %null% %null% %null% %null% %null% %null% We are neither friends nor confidantes. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am merely honouring Count Ymir's wishes. Enough of you. Well, well, what is that... %null% %null% %null% %null% %null% %null% %null% %null% %null% A reward from Count Ymir? %null% %null% %null% %null% %null% %null% %null% %null% %null% Huh... %null% %null% %null% %null% %null% %null% %null% %null% %null% If the Count has placed his trust in you, then so shall I. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jolán. The Night is yours now to wield. Ahh, who have we here...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Count Ymir spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% That you had earned his trust. %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you have earned mine, as well. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jolán. The Night is yours now to wield. I told you once. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've no interest in companionship. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I must admit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Count Ymir did seem very pleased. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps an exception is in order. Ahh, who have we here...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Count Ymir seemed very pleased. %null% %null% %null% %null% %null% %null% %null% %null% %null% And for that, I express my gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Jolán. Loyal to Count Ymir. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Night is yours now to wield. Ymir is a shining star. %null% %null% %null% %null% %null% %null% %null% %null% %null% In our eyes, the only star upon the black canvas of the night. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our meeting with the Count taught us of the star-draped sky. %null% %null% %null% %null% %null% %null% %null% %null% %null% We know that we cannot reach out to touch it. %null% %null% %null% %null% %null% %null% %null% %null% %null% But we can peer up at its brilliance, and heed its guidance. %null% %null% %null% %null% %null% %null% %null% %null% %null% We will never again lose our way in the night. I have spoken far too freely. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pay me no mind. Let us focus on our shared purpose. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our service to Count Ymir. Now, be on your way. Tell me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where did you find this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, do not explain. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have one star alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% And only his words will do... Stop. %null% %null% %null% %null% %null% %null% %null% %null% %null% What did you just say? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hmmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wait, no. Say nothing. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have one star alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% And only his words will do... I will say this much. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am in your debt. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I will hear no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have one star alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% And only his words will do... Be on your way. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will hear no more about this. You were warned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to betray the kindness of Count Ymir. %null% %null% %null% %null% %null% %null% %null% %null% %null% Appalling. Your lot never ceases to repulse me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such willingness to exploit true largesse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surrender. To the Night of Jolán. You have betrayed the kindness of Count Ymir. %null% %null% %null% %null% %null% %null% %null% %null% %null% Appalling. Your lot never ceases to repulse me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such willingness to exploit true largesse. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surrender. To the Night of Jolán. What have you done? %null% %null% %null% %null% %null% %null% %null% %null% %null% You've wounded Count Ymir most irreparably. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such that he wishes for your death. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I must attend to the Count's concerns. You would abscond with it. %null% %null% %null% %null% %null% %null% %null% %null% %null% The whole of Count Ymir's wisdom? %null% %null% %null% %null% %null% %null% %null% %null% %null% You undeserving little miscreant. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surrender. To the Night of Jolán. You have only yourself to blame, base creature. Count Ymir... %null% %null% %null% %null% %null% %null% %null% %null% %null% I, Jolán, am afraid that I... Why... %null% %null% %null% %null% %null% %null% %null% %null% %null% Why did you cross Count Ymir? Oh, my dear star... %null% %null% %null% %null% %null% %null% %null% %null% %null% A fine mother...you will be... Surrender. To the Night of Jolán. Count Ymir... %null% %null% %null% %null% %null% %null% %null% %null% %null% The stars...the sky... I see them not... The Night is ever-dark. %null% %null% %null% %null% %null% %null% %null% %null% %null% I need the stars... Give me light. Oh, it blinds... %null% %null% %null% %null% %null% %null% %null% %null% %null% As if our Night simply never was... No light...anywhere at all... %null% %null% %null% %null% %null% %null% %null% %null% %null% This is the night I know. Our Night... <taking damage from different types of attacks> %null% %null% %null% %null% %null% %null% %null% %null% %null% <takes a final lethal blow, and exhales a final breath> Those stripped of the Grace of Gold shall all meet death. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the embrace of Messmer's flame. All ye spurned by Grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kneel evermore. Before the flame of Messmer. Mark my words, graceless heathen. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thou shalt not evade the flame of Messmer. Thou shalt not evade the flame of Messmer. Queen Marika, behold! %null% %null% %null% %null% %null% %null% %null% %null% %null% I have excised another. Another cancer to thy joy. Ahh, how could this be... %null% %null% %null% %null% %null% %null% %null% %null% %null% Forsake me not... %null% %null% %null% %null% %null% %null% %null% %null% %null% Queen Marika, my grace... Queen Marika, mother to us all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Favour me with thy grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have met many who would threaten or distress thee, and quelled each and all. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I hereby swear to never cease. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, please, grant me thy grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Leave me with my solitary light... Queen Marika, I implore thee, bestow thy grace. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take not from me my solitary light... Ahh! %null% %null% %null% %null% %null% %null% %null% %null% %null% Queen Marika. Dearest mother! %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall silence all who would trespass upon thy peace. %null% %null% %null% %null% %null% %null% %null% %null% %null% As decreed by the Grace of Gold. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahhh! No soul shall thy sanctity imperil! Ahh, ahh... %null% %null% %null% %null% %null% %null% %null% %null% %null% I would not. Am I not pure? Defile thee, I would never. %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask, why wouldst thou think to purloin from me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Deignest thou not to look upon me? %null% %null% %null% %null% %null% %null% %null% %null% %null% All this time, I held in my heart only thee! <attacks with a long sword - various levels of strength> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Fie, another? Treading the heels of Miquella? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, as that woman would surely say, we are in our purposes well aligned... %null% %null% %null% %null% %null% %null% %null% %null% %null% But understand—your kind are not forgiven. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree is my peoples' enemy—By Marika long betray'd, set aflame. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe Miquella's apologies, when he says our delivery will come... %null% %null% %null% %null% %null% %null% %null% %null% %null% But never will I see your kind as worthy. And yet, my oath I cannot overlook. %null% %null% %null% %null% %null% %null% %null% %null% %null% If Miquella it is whom you would seek, then comrade, allow me to give you this. %null% %null% %null% %null% %null% %null% %null% %null% %null% These are the sites of the crosses I've found. %null% %null% %null% %null% %null% %null% %null% %null% %null% I urge you, follow after Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% As long as you abide by his footfalls, you will be no enemy to me. I urge you, follow after Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% As long as you abide by his footfalls, you will be no enemy to me. You have a knack for timing, my fellow. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've found the site of a new cross. Take this. New sites of crosses discovered. For you. Miquella has said as much himself—he wishes now to throw it all away. %null% %null% %null% %null% %null% %null% %null% %null% %null% He says the act—though undoubtedly painful—will sear clean the Erdtree's wanton sin. %null% %null% %null% %null% %null% %null% %null% %null% %null% The truth of his claim can be found at each cross. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis evidence enough to earn my belief. Go to the misshapen tree of umbra. %null% %null% %null% %null% %null% %null% %null% %null% %null% In that forsaken place, blood must spill—the blood of your fellows, the Erdtree faithful. Fie, another? Treading the heels of Miquella? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then, as that woman would surely say, we are in our purposes well aligned... %null% %null% %null% %null% %null% %null% %null% %null% %null% But understand—your kind are not forgiven. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Erdtree is my peoples' enemy—By Marika long betray'd, set aflame. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe Miquella's apologies, when he says our delivery will come... %null% %null% %null% %null% %null% %null% %null% %null% %null% But never will I see your kind as worthy. And yet, my oath I cannot overlook. %null% %null% %null% %null% %null% %null% %null% %null% %null% If Miquella it is whom you would seek, then comrade, allow me to give you this. %null% %null% %null% %null% %null% %null% %null% %null% %null% It'll show you where crosses can be found. What's this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you think me in need of alms? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah, but this dish... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tis fare o'the tower. I remember fondly this kin-clad scent. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Brings back memories I'd all but forgot. %null% %null% %null% %null% %null% %null% %null% %null% %null% This, by my troth, is but a dismal copy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I think it rather plain to see... %null% %null% %null% %null% %null% %null% %null% %null% %null% Things once broken can never be the same... Look. Take this for your troubles, won't you? %null% %null% %null% %null% %null% %null% %null% %null% %null% I desire not to be in your debt. I've had my fill... %null% %null% %null% %null% %null% %null% %null% %null% %null% Indeed, I have no wish...to wax nostalgic 'bout days gone by... %null% %null% %null% %null% %null% %null% %null% %null% %null% Nor do I yearn to friendship kindle... Intriguing. What remains there to be said? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you presume us allies, even now? Though Miquella's spell is newly broken? %null% %null% %null% %null% %null% %null% %null% %null% %null% I must profess, the spell mattered little. %null% %null% %null% %null% %null% %null% %null% %null% %null% Uphold his covenant Miquella shall, and in godhood redeem our rueful clan. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then Marika, and vilest Erdtree both, will at last be from divinity wrench'd. %null% %null% %null% %null% %null% %null% %null% %null% %null% And surely I...contented I will be. Fie, another? Treading the heels of Miquella? %null% %null% %null% %null% %null% %null% %null% %null% %null% A brazen fellow you must surely be, to loose your tongue to a stranger as I. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you presume us allies, even now? Though Miquella's spell is newly broken? %null% %null% %null% %null% %null% %null% %null% %null% %null% I must profess, the spell mattered little. %null% %null% %null% %null% %null% %null% %null% %null% %null% Uphold his covenant Miquella shall, and in godhood redeem our rueful clan. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then Marika, and vilest Erdtree both, will at last be from divinity wrench'd. %null% %null% %null% %null% %null% %null% %null% %null% %null% And surely I...contented I will be. But first, clear resounds the call of vengeance. %null% %null% %null% %null% %null% %null% %null% %null% %null% The impaler, Messmer, must pay his due. %null% %null% %null% %null% %null% %null% %null% %null% %null% In vengeance for the flames, my blade I wield... How could I allow myself to forget? %null% %null% %null% %null% %null% %null% %null% %null% %null% Revenge alone assures me peace of mind. Think not to hinder me upon my path. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lest you too wish to face the reckoning. Messmer! Foe of my beloved people! %null% %null% %null% %null% %null% %null% %null% %null% %null% In vengeance for the flames, my blade I wield! Have I made it known, accursed Messmer? %null% %null% %null% %null% %null% %null% %null% %null% %null% My clan's suff'ring? Their pain? All that they felt? %null% %null% %null% %null% %null% %null% %null% %null% %null% Do you understand now, your ugliness? %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaaaaargh! We meet again I see, comrade-in-arms. %null% %null% %null% %null% %null% %null% %null% %null% %null% Upon his end, did you see Messmer's face? %null% %null% %null% %null% %null% %null% %null% %null% %null% Twas sublime—a very tangle of snakes! %null% %null% %null% %null% %null% %null% %null% %null% %null% To think he dared to call us savages. %null% %null% %null% %null% %null% %null% %null% %null% %null% When he himself was most base of all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha ha! To say the least, I am to you indebted. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yet unquenched remains my thirst for revenge. %null% %null% %null% %null% %null% %null% %null% %null% %null% The death of Messmer was merely the start. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now comes the piper to collect from Marika, her offspring, and all the Erdtree's denizens... %null% %null% %null% %null% %null% %null% %null% %null% %null% In vengeance for the flames, my blade I wield... If Miquella's redemption soothes the ache...that throbs within, demanding blessed vengeance... %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I wish not to be by him redeemed. If Miquella's redemption soothes the ache...that throbs within, demanding blessed vengeance... %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I wish not to be by him redeemed. What cruelty's this... %null% %null% %null% %null% %null% %null% %null% %null% %null% Who would rob me of my one vital purpose? %null% %null% %null% %null% %null% %null% %null% %null% %null% Am I so feeble, witless, dull of blade... %null% %null% %null% %null% %null% %null% %null% %null% %null% That vengeance was never to have been mine? O mother, O most cherished wife and child. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems vengeance was not mine to enact. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where now should I point my tired blade... Where now should I point my tired blade... In the end, I knew this day would come. %null% %null% %null% %null% %null% %null% %null% %null% %null% The nature of your kind, I am certain, will always show itself, given time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Interfere not with my business, zealot. What could your purpose possibly be? %null% %null% %null% %null% %null% %null% %null% %null% %null% I do not recollect begging for help. I ask you stay back—this is my revenge. In the end, I knew this day would come. %null% %null% %null% %null% %null% %null% %null% %null% %null% The nature of your kind, I am certain, will always show itself, given time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Interfere not with my business, zealot. So, your mongrel blood shows through at last. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was a fool to expect more of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Small wonder Miquella employed his spells. Do not interfere—this is my revenge. Apologies... %null% %null% %null% %null% %null% %null% %null% %null% %null% O Mother, wife, and...chil... Tis just as the woman said it would be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord of the Erdtree, Lord of Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% You too deserve to face the reckoning. Lord of the Erdtree, Lord of Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% You too deserve to face my reckoning. Your lord is slain. %null% %null% %null% %null% %null% %null% %null% %null% %null% And you are next, Marika. O Miquella... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please...redeem our...clan... <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, we work. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, for Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Many things, we have found. Many things, we have found. Welcome... Good bye. I like finding things. %null% %null% %null% %null% %null% %null% %null% %null% %null% For you, Lady Leda, her allies, and the forager brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Things bring joy to all. One of the forager brood was killed. %null% %null% %null% %null% %null% %null% %null% %null% %null% This thing, is a tragedy. %null% %null% %null% %null% %null% %null% %null% %null% %null% This thing, cannot be forgiven. You hurt one of the forager brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% This thing, cannot be forgiven. Oh, I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is for you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The forager brood %null% %null% %null% %null% %null% %null% %null% %null% %null% give their thanks. Oh, I know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give this to Thiollier. %null% %null% %null% %null% %null% %null% %null% %null% %null% He asked me to find it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I finally found it. You come often. %null% %null% %null% %null% %null% %null% %null% %null% %null% You enjoy things. %null% %null% %null% %null% %null% %null% %null% %null% %null% I like finding things. %null% %null% %null% %null% %null% %null% %null% %null% %null% I like you. I don't feel it. It's broken. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kind Miquella's light is gone. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I stand tall. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, we work. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, for Miquella the Kind. I never change. %null% %null% %null% %null% %null% %null% %null% %null% %null% Always friend to you. Hello. Till we meet again. Hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Together, we work. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if Kind Miquella's light is broken. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, I find things. Many things. I don't know what to do. %null% %null% %null% %null% %null% %null% %null% %null% %null% Our mother abandoned her brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% She did not love us. %null% %null% %null% %null% %null% %null% %null% %null% %null% We are her children, what should we do? %null% %null% %null% %null% %null% %null% %null% %null% %null% Must we be sad forever? Hm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Maybe that's Kindly Miquella's love. %null% %null% %null% %null% %null% %null% %null% %null% %null% Love for all the unloved. %null% %null% %null% %null% %null% %null% %null% %null% %null% Love, to banish the pain. Yes. %null% %null% %null% %null% %null% %null% %null% %null% %null% The unloved, every single one of us... %null% %null% %null% %null% %null% %null% %null% %null% %null% can banish our pain forever. Hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sad, forever. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sad, forever and ever. Sad, forever and ever. Good bye... Mm. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't know either. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't know how to be. I don't know how to be. I don't know how to be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Still. I have my brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I enjoy foraging. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is enough. I enjoy foraging. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is enough. My brood is no more. %null% %null% %null% %null% %null% %null% %null% %null% %null% No one comes to visit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not Lady Leda. Not Father Dane. Not Sir Ansbach. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not Freyja. Not Thiollier. Not the hornsent. %null% %null% %null% %null% %null% %null% %null% %null% %null% Where have they all gone? Thank you. %null% %null% %null% %null% %null% %null% %null% %null% %null% No one comes to visit. Except you. Till we meet again. You are no friend. %null% %null% %null% %null% %null% %null% %null% %null% %null% A tragedy, this is. You hurt...forager brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, no more. Sad, forever? %null% %null% %null% %null% %null% %null% %null% %null% %null% Brood always bad? You and I, fighting. %null% %null% %null% %null% %null% %null% %null% %null% %null% A tragedy, this is. Miquella the Kind... %null% %null% %null% %null% %null% %null% %null% %null% %null% will help us forget. One day, you will forget. %null% %null% %null% %null% %null% %null% %null% %null% %null% The guidance... Sad, forever? <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> You must be the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Ansbach. Formerly in service to Lord Mohg. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now, like you, another soul guided by Kindly Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm hardly the steady hand I once was. My fighting days are far behind me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Which is why I have chosen to dedicate myself to investigation. %null% %null% %null% %null% %null% %null% %null% %null% %null% To discern Tender Miquella's ultimate purpose. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd rather not volunteer service to a new master unless I know that I can be of use. May I request a service of you? They are akin to Tender Miquella's footprints. Or gravestones, which mark what he's left behind. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you discover any more crosses, %null% %null% %null% %null% %null% %null% %null% %null% %null% be certain to tell me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I presume you, too, are keen to know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just what Kind Miquella is doing here. Six crosses, identical to this one, have been discovered in these lands. If you discover any more crosses, %null% %null% %null% %null% %null% %null% %null% %null% %null% be certain to tell me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I presume you, too, are keen to know. %null% %null% %null% %null% %null% %null% %null% %null% %null% Just what Kind Miquella is doing here. Righteous Tarnished. What brings you here? Oh, you must mean Sir Moore. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sir Moore is a kind and stalwart ally. %null% %null% %null% %null% %null% %null% %null% %null% %null% He provisions our little outfit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sir Moore traffics with the forager brood. %null% %null% %null% %null% %null% %null% %null% %null% %null% His brethren who collect supplies from all corners of the land. %null% %null% %null% %null% %null% %null% %null% %null% %null% No doubt they find inspiration in his many virtues. %null% %null% %null% %null% %null% %null% %null% %null% %null% These are not your foes, Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Should you spot any forager brood, be sure to mind your manners. Well, I am much obliged. %null% %null% %null% %null% %null% %null% %null% %null% %null% As suspected, Kindly Miquella has visited the lands which hold the tower. %null% %null% %null% %null% %null% %null% %null% %null% %null% And appears intent on wholly dispossessing himself of his flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% He must be seeking entrance to the tower of shadow. Well, I am much obliged. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can hardly believe it, he's divested himself of his very eye... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tender Miquella's eye is no mere morsel of flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is a vessel of soaring grace. Proof of his Empyrean lineage. I wonder, does Miquella the Kind intend to sever his very birthright? %null% %null% %null% %null% %null% %null% %null% %null% %null% His fate as a child of the Erdtree? Well, I am much obliged. %null% %null% %null% %null% %null% %null% %null% %null% %null% To think there was a cross left in such a faraway place... %null% %null% %null% %null% %null% %null% %null% %null% %null% And that deep-purple water lilies would be blooming there. %null% %null% %null% %null% %null% %null% %null% %null% %null% This can only mean Kindly Miquella has divested himself even of that... %null% %null% %null% %null% %null% %null% %null% %null% %null% His adoring other self, his blossom of slumber. Righteous Tarnished. I have reasoned through my findings. %null% %null% %null% %null% %null% %null% %null% %null% %null% Concerning Kind Miquella's intentions—why he is here. %null% %null% %null% %null% %null% %null% %null% %null% %null% The full picture is yet to coalesce, %null% %null% %null% %null% %null% %null% %null% %null% %null% but we do know that he is bound for the tower of shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% And that is where he intends to rise to true godhood... %null% %null% %null% %null% %null% %null% %null% %null% %null% The tower of shadow houses a divine gateway. %null% %null% %null% %null% %null% %null% %null% %null% %null% A well-kept secret, it was, but... %null% %null% %null% %null% %null% %null% %null% %null% %null% The gateway was once the birthplace of a god. %null% %null% %null% %null% %null% %null% %null% %null% %null% A god we know all too well. Kindly Miquella has discarded his Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% The fog that vexed my aging faculties has been lifted. %null% %null% %null% %null% %null% %null% %null% %null% %null% And follies better left forgotten haunt me once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Once, in an attempt to free Lord Mohg from his enchantment, %null% %null% %null% %null% %null% %null% %null% %null% %null% I challenged Tender Miquella, only to have my own heart rather artfully stolen. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew not how weak I was. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believed that with sufficient mastery, even an Empyrean would be within reach of my blade. %null% %null% %null% %null% %null% %null% %null% %null% %null% I could not have been more mistaken... %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella the Kind...is a monster. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pure and radiant, he wields love to shrive clean the hearts of men. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is nothing more terrifying. Righteous Tarnished. Miquella the Kind makes my blood run cold. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am loath to admit it, but even at this very instant I wish to run very far away indeed. You must be the Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Ansbach. Formerly in service to Lord Mohg. %null% %null% %null% %null% %null% %null% %null% %null% %null% But now, like you, another soul guided by Kindly Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm hardly the steady hand I once was. My fighting days are far behind me. Yes, I am well aware. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kindly Miquella has discarded his Great Rune. %null% %null% %null% %null% %null% %null% %null% %null% %null% The fog that vexed my aging faculties has been lifted. %null% %null% %null% %null% %null% %null% %null% %null% %null% And follies better left forgotten haunt me once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Once, in an attempt to free Lord Mohg from his enchantment, %null% %null% %null% %null% %null% %null% %null% %null% %null% I challenged Tender Miquella, only to have my own heart rather artfully stolen. %null% %null% %null% %null% %null% %null% %null% %null% %null% I knew not how weak I was. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believed that with sufficient mastery, even an Empyrean would be within reach of my blade. %null% %null% %null% %null% %null% %null% %null% %null% %null% I could not have been more mistaken... %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella the Kind...is a monster. %null% %null% %null% %null% %null% %null% %null% %null% %null% Pure and radiant, he wields love to shrive clean the hearts of men. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is nothing more terrifying. Righteous Tarnished. It's been some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% After unburdening my soul to you, I had hoped to make a fresh start. %null% %null% %null% %null% %null% %null% %null% %null% %null% But there was one thought I could not dislodge from my mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% So here I am, quite unable to move on. ...There was one thought I could not dislodge from my mind. After Lord Mohg's slaying at his dynastic palace, %null% %null% %null% %null% %null% %null% %null% %null% %null% it appears his body has been absconded with. %null% %null% %null% %null% %null% %null% %null% %null% %null% And taken straight to Kind Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% Surely you recall that I once served Lord Mohg as a Pureblood Knight. %null% %null% %null% %null% %null% %null% %null% %null% %null% After failing him in every regard, and losing sight of my vows, %null% %null% %null% %null% %null% %null% %null% %null% %null% I'd do anything to make amends, in whatever meagre way I can. What could they possibly have in mind for Lord Mohg's remains? %null% %null% %null% %null% %null% %null% %null% %null% %null% The implications are rather...unnerving. Freyja, by the gods... %null% %null% %null% %null% %null% %null% %null% %null% %null% She must be feeling the need to reaffirm her allegiance before she heads to war... %null% %null% %null% %null% %null% %null% %null% %null% %null% A true Redmane she is, hardly troubled by the rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% But no-one is without their shortcomings... %null% %null% %null% %null% %null% %null% %null% %null% %null% She has a hard road ahead... Hmm, it does make one think... %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps our concerns are but two sides of the same coin? Well, what's this... %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, yes, I should have known. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even the truth was itself mere folly. %null% %null% %null% %null% %null% %null% %null% %null% %null% As if using Lord Mohg to gain entrance to the land of shadow were not enough, %null% %null% %null% %null% %null% %null% %null% %null% %null% he plans to use his corpse as the vessel of his king consort. %null% %null% %null% %null% %null% %null% %null% %null% %null% He has forsaken Lord Mohg's soul. He desires only his empty shell. %null% %null% %null% %null% %null% %null% %null% %null% %null% It beggars belief, but… %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid Tender Miquella fails to grasp the humiliation implied by this act. %null% %null% %null% %null% %null% %null% %null% %null% %null% One thing is certain. My dear lord deserved better. Righteous Tarnished. You have my gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% You have given me the answers I needed. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I can hardly fathom it. Such folly, unto the end. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am a warrior, but I've aged. I cannot afford to act hastily. %null% %null% %null% %null% %null% %null% %null% %null% %null% Curse it all. I know my limits. %null% %null% %null% %null% %null% %null% %null% %null% %null% I could spend the rest of my life honing my craft, and still that creature would be out of my blade's reach. The absolute folly of it all. Righteous Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could you please give this to Freyja? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you, she, too, will have the answer she requires. %null% %null% %null% %null% %null% %null% %null% %null% %null% Freyja possesses a youth I no longer have. %null% %null% %null% %null% %null% %null% %null% %null% %null% This knowledge will surely stoke the flames of valour within her. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, I can see her barreling into the fray right now... Perhaps I shouldn't meddle in her affairs... %null% %null% %null% %null% %null% %null% %null% %null% %null% But this is the only way I can help... Freyja, by the gods... %null% %null% %null% %null% %null% %null% %null% %null% %null% She must be feeling the need to reaffirm her allegiance before she heads to war... %null% %null% %null% %null% %null% %null% %null% %null% %null% A true Redmane she is, hardly troubled by the rot. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Righteous Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% Could you please give this to Freyja? %null% %null% %null% %null% %null% %null% %null% %null% %null% Thanks to you, she, too, will have the answer she requires. %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, I can see her barreling into the fray right now... Ha ha ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% I should have expected as much from Freyja! %null% %null% %null% %null% %null% %null% %null% %null% %null% Some things simply never occur to her. %null% %null% %null% %null% %null% %null% %null% %null% %null% Paralyzing fear. True despair. That's Freyja, through and through. Ungh... %null% %null% %null% %null% %null% %null% %null% %null% %null% What on earth is the matter? Have you come to your senses? %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, there's no need for any hand-wringing. %null% %null% %null% %null% %null% %null% %null% %null% %null% The way the world is, I'd say it's a wonder people don't lash out more often. There is no denying it, now. %null% %null% %null% %null% %null% %null% %null% %null% %null% A culling appears to be on the cards. %null% %null% %null% %null% %null% %null% %null% %null% %null% One that won't overlook even an aging soldier as myself... Righteous Tarnished. %null% %null% %null% %null% %null% %null% %null% %null% %null% You should have taken stock of your limitations. I only wanted to play my part... %null% %null% %null% %null% %null% %null% %null% %null% %null% Curse these ageing bones... So, you would cull an old man such as I? %null% %null% %null% %null% %null% %null% %null% %null% %null% You are thorough indeed, Lady Leda. I would expect nothing less. %null% %null% %null% %null% %null% %null% %null% %null% %null% As you surmise, I do have my doubts. %null% %null% %null% %null% %null% %null% %null% %null% %null% And will not simply lay down and die with them. Have you lost your wits? %null% %null% %null% %null% %null% %null% %null% %null% %null% By my troth, you have no such debt to this old man. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I gladly welcome your decision. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I might even live to see the morrow... Lady Leda, I ask you keep Kindly Miquella in your care. So, you would cull an old man such as I? %null% %null% %null% %null% %null% %null% %null% %null% %null% You are thorough indeed, Lady Leda. I would expect nothing less. %null% %null% %null% %null% %null% %null% %null% %null% %null% As you surmise, I do have my doubts. %null% %null% %null% %null% %null% %null% %null% %null% %null% And will not simply lay down and die with them. So, you've taken Lady Leda's side. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm glad she stands with an ally. %null% %null% %null% %null% %null% %null% %null% %null% %null% She tends to overestimate... %null% %null% %null% %null% %null% %null% %null% %null% %null% The burden she might carry alone. Well, this is an unexpected victory. %null% %null% %null% %null% %null% %null% %null% %null% %null% It seems I have my uses yet... I've utterly failed you both... %null% %null% %null% %null% %null% %null% %null% %null% %null% Miquella the Kind, Lord Mohg... I am Ansbach of the Pureblood Knights. %null% %null% %null% %null% %null% %null% %null% %null% %null% I stand with blade aloft, blood afire. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the dignity of my lord and master, Mohg. Righteous Tarnished. It appears that our interests have aligned. %null% %null% %null% %null% %null% %null% %null% %null% %null% A balm upon my soul it is, that we do not meet today as enemies. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, my blade. Watch closely. Ha-hah! %null% %null% %null% %null% %null% %null% %null% %null% %null% How readily the sensation returns! The runaway spirit of war! Lady Leda. Your suspicions were dead-on. %null% %null% %null% %null% %null% %null% %null% %null% %null% In the end, I could not bury the memories. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of Lord Mohg, and our pact of blood. Well, good Freyja. %null% %null% %null% %null% %null% %null% %null% %null% %null% It will be my honour to test my blade against a Redmane. Lord Mohg, your honour... %null% %null% %null% %null% %null% %null% %null% %null% %null% Was my only... Righteous Tarnished. That was an astounding battle, to be sure. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now I suppose this leaves only one. %null% %null% %null% %null% %null% %null% %null% %null% %null% But in truth, I cannot calm my quivering. Challenging a god is no small matter. Only one more to go. %null% %null% %null% %null% %null% %null% %null% %null% %null% But in truth, I cannot calm my quivering. Challenging a god is no small matter. I am afraid I underestimated the lad. %null% %null% %null% %null% %null% %null% %null% %null% %null% Appearing frail in both body and mind, I presumed he'd be like to stumble upon the field of battle... %null% %null% %null% %null% %null% %null% %null% %null% %null% What a fool I was. %null% %null% %null% %null% %null% %null% %null% %null% %null% He serves another master, but Sir Thiollier performed magnificently. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps he too quivers with anticipation. %null% %null% %null% %null% %null% %null% %null% %null% %null% As do we. Oh, something you want to get off your chest? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, you needn't worry. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was you, wasn't it? Who defeated Lord Mohg. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Fear not, I bear no grudge against you. %null% %null% %null% %null% %null% %null% %null% %null% %null% His Eminence was felled in an honourable duel, and such are the risks of seeking Lordship. %null% %null% %null% %null% %null% %null% %null% %null% %null% Besides, what right have I to complain? I blame the enchantment more than anything. %null% %null% %null% %null% %null% %null% %null% %null% %null% Righteous Tarnished. We will have our victory. %null% %null% %null% %null% %null% %null% %null% %null% %null% I swear upon my blood. Righteous Tarnished. We will have our victory. %null% %null% %null% %null% %null% %null% %null% %null% %null% I swear upon my blood. General Radahn. A pleasure to see you, after all this time. %null% %null% %null% %null% %null% %null% %null% %null% %null% But those remains do not belong to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lord Mohg will have his dignity. Righteous Tarnished. Become our new lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% A lord not for gods, but for men. <attacks with a scythe - various levels of strength> <attacks with a rapier - various levels of strength> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Ahh, Lady Leda spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You're that Tarnished. Guided here by Kindly Miquella. Weren't we all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Freyja. I once fought alongside General Radahn. %null% %null% %null% %null% %null% %null% %null% %null% %null% In battle, you can be sure I'll hold my own. Oh, another thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you speak to our dour little friend? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you've yet to do so, have him give you a map of the crosses' whereabouts. %null% %null% %null% %null% %null% %null% %null% %null% %null% You'll find more of them dotted about these lands. %null% %null% %null% %null% %null% %null% %null% %null% %null% They are Miquella the Kind's footprints. If you've yet to do so, be sure to have our dour little friend share his map of crosses. %null% %null% %null% %null% %null% %null% %null% %null% %null% Assuming you intend to trace Kind Miquella's path... In battle, you can be sure I'll hold my own. Ah, well met. %null% %null% %null% %null% %null% %null% %null% %null% %null% That was a fine battle indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% It heartens me, that another warrior stands among us. Among the beckoned. Ah, Lady Leda spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You're that Tarnished. Guided here by Kindly Miquella. Weren't we all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Freyja. I once fought alongside General Radahn. %null% %null% %null% %null% %null% %null% %null% %null% %null% You demonstrated great valour in battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% It heartens me, that another warrior stands among us. Among the beckoned. Long ago, I was stricken by scarlet rot in the Swamp of Aeonia. %null% %null% %null% %null% %null% %null% %null% %null% %null% Immobile, feverish, and in great pain, I was entirely resigned to death. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was left behind, and only Kindly Miquella was good enough to seek me out. %null% %null% %null% %null% %null% %null% %null% %null% %null% My wound was swollen and festering—exuding a most pungent odour— %null% %null% %null% %null% %null% %null% %null% %null% %null% and yet he drained the poison from it. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Despite my wretched visage. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, I consider this wound my compass. Let us both take Kindly Miquella's guidance to heart. %null% %null% %null% %null% %null% %null% %null% %null% %null% May we meet again on the battlefield, brave warrior. May we meet again on the battlefield, brave warrior. Do you wonder why the eternally dour fellow keeps his distance? %null% %null% %null% %null% %null% %null% %null% %null% %null% He's one of the tower's hornsent. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can only assume he fights for his own reasons, and carries his own burdens. %null% %null% %null% %null% %null% %null% %null% %null% %null% But we needn't concern ourselves with his affairs. %null% %null% %null% %null% %null% %null% %null% %null% %null% He, too, was charmed by Kindly Miquella, and guided here. %null% %null% %null% %null% %null% %null% %null% %null% %null% And that makes us allies. %null% %null% %null% %null% %null% %null% %null% %null% %null% We're not gods, you and I. Even if we did manage to dig up the secrets of his past... %null% %null% %null% %null% %null% %null% %null% %null% %null% I doubt our meddling could ever amount to much. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good. If you happen to see Lady Leda, %null% %null% %null% %null% %null% %null% %null% %null% %null% tell her that I'm striking out on my own. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry. I've no mind to cross any of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The guidance of Kind Miquella remains etched into my very flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only, there's something that I must know. Ah, Lady Leda spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You're that Tarnished. Guided here by Kindly Miquella. Weren't we all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Freyja. I once fought alongside General Radahn. %null% %null% %null% %null% %null% %null% %null% %null% %null% You picked quite the time to show up, with the enchantment having faded... %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. If you happen to see Lady Leda, %null% %null% %null% %null% %null% %null% %null% %null% %null% tell her that I'm striking out on my own. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry. I've no mind to cross any of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The guidance of Kind Miquella remains etched into my very flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only, there's something that I must know. Ahh, Lady Leda spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% You're that Tarnished. Guided here by Kindly Miquella. Weren't we all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Freyja. I once fought alongside General Radahn. %null% %null% %null% %null% %null% %null% %null% %null% %null% You demonstrated great valour in battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% But this wasn't the best time to show up, now the enchantment's faded... %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. If you happen to see Lady Leda, %null% %null% %null% %null% %null% %null% %null% %null% %null% tell her that I'm striking out on my own. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't worry. I've no mind to cross any of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The guidance of Kind Miquella remains etched into my very flesh. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's only, there's something that I must know. I'll be out on my own for some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's something I must know. Kindly Miquella spoke... %null% %null% %null% %null% %null% %null% %null% %null% %null% of the vow he once made with General Radahn. %null% %null% %null% %null% %null% %null% %null% %null% %null% And...it is here the vow shall be honoured. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am a Redmane. %null% %null% %null% %null% %null% %null% %null% %null% %null% I must know the nature of the vow. There is no need for concern. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will be true to my word. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I do feel a hint of regret. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Leda, honourable Ansbach, and warriors like you, are all of a special breed. %null% %null% %null% %null% %null% %null% %null% %null% %null% How glorious it would have been, had we met in battle as sworn enemies. There is no need for concern. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will be true to my word. %null% %null% %null% %null% %null% %null% %null% %null% %null% Though I do feel a hint of regret. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Leda and honourable Ansbach are of a special breed. %null% %null% %null% %null% %null% %null% %null% %null% %null% How glorious it would have been, had we met in battle as sworn enemies. Hmm, let me see... %null% %null% %null% %null% %null% %null% %null% %null% %null% Fickle, fidgety little letters. %null% %null% %null% %null% %null% %null% %null% %null% %null% I should wipe you clean off the page. Ahh... Now, now, Freyja. Don't let it rile you up. %null% %null% %null% %null% %null% %null% %null% %null% %null% Take it slow, take it slow. By my lord... %null% %null% %null% %null% %null% %null% %null% %null% %null% Will I ever make sense of this jumble? Oh. Hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid I'm busy. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...A curse upon my lack of foresight. %null% %null% %null% %null% %null% %null% %null% %null% %null% I should have asked Ansbach to impart his knowledge when I had the chance. I'm afraid I'm busy. %null% %null% %null% %null% %null% %null% %null% %null% %null% Truly, I should have asked Ansbach to impart his knowledge when I had the chance. From Sir Ansbach, to me? %null% %null% %null% %null% %null% %null% %null% %null% %null% What on earth could it... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh...? Hmm...? %null% %null% %null% %null% %null% %null% %null% %null% %null% Yes, of course, I see. %null% %null% %null% %null% %null% %null% %null% %null% %null% As the festival of war concluded, General Radahn's soul met an honourable end. %null% %null% %null% %null% %null% %null% %null% %null% %null% But Kindly Miquella wishes to revive it. %null% %null% %null% %null% %null% %null% %null% %null% %null% ...Which is fine by me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know it would pain old Jerren, but war has always suited General Radahn best. %null% %null% %null% %null% %null% %null% %null% %null% %null% And certainly far more than any honourable death. %null% %null% %null% %null% %null% %null% %null% %null% %null% Endless war to invigorate the soul. %null% %null% %null% %null% %null% %null% %null% %null% %null% As befits General Radahn, the great lion. Thank you. Now I've finally cast off my misgivings. %null% %null% %null% %null% %null% %null% %null% %null% %null% Give my regards to honourable Ansbach. %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell him if we should meet in battle, %null% %null% %null% %null% %null% %null% %null% %null% %null% to face your bow would be fine enough, but to face your blade would be an honour. Brave warrior. Perhaps next time we, too, will meet on the battlefield. All that remains is the fight. For our Kind Miquella. Ngh! %null% %null% %null% %null% %null% %null% %null% %null% %null% What's the matter with you? Are you done? %null% %null% %null% %null% %null% %null% %null% %null% %null% Kindly Miquella's enchantment has expired. %null% %null% %null% %null% %null% %null% %null% %null% %null% It can be disorientating, to say the least. Looking for a fight, are you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine by me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Those squirmy little letters were driving me mad. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I've vigour to spare. Looking for a fight, are you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Haven't you any patience whatsoever? %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. I could do with a warm-up. What a pitiful place to meet your end. %null% %null% %null% %null% %null% %null% %null% %null% %null% A warrior should know—any fight might be your last. What's the matter with you... %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Leda, beware. I am the Redmane, Freyja. %null% %null% %null% %null% %null% %null% %null% %null% %null% The time has come. I could not hope for a worthier foe. %null% %null% %null% %null% %null% %null% %null% %null% %null% This is our moment. Let's make it something to remember. I never could have imagined it. %null% %null% %null% %null% %null% %null% %null% %null% %null% That you might be the Erdtree's rightful lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha ha ha... Such as it is, this battle could not be more fitting. %null% %null% %null% %null% %null% %null% %null% %null% %null% For the birth of a new god, and the coming of a lord! Thank you, Sir Ansbach. %null% %null% %null% %null% %null% %null% %null% %null% %null% The mere sight of your blade sets my heart aflutter. %null% %null% %null% %null% %null% %null% %null% %null% %null% All the more I yearn to crush it in my grasp! There can only be one lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% And you are not worthy. I offer this fight... %null% %null% %null% %null% %null% %null% %null% %null% %null% To Miquella the Kind. And Rada... You were fine...in your part... %null% %null% %null% %null% %null% %null% %null% %null% %null% Truly, a glorious battle...it was... <attacks with a curved greatsword - various levels of strength> <long warcry> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Ahh, were you guided here by Kindly Miquella? %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Leda. And like you, I was guided by faith along his honourable path. %null% %null% %null% %null% %null% %null% %null% %null% %null% Touch the withered arm, and you too, will be transported. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the realm of shadow where Miquella the Kind now dwells. %null% %null% %null% %null% %null% %null% %null% %null% %null% My compatriots are there already. %null% %null% %null% %null% %null% %null% %null% %null% %null% Like us, they have heard Kindly Miquella's call. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you can find them, they are certain to lend you aid. Come, now. Touch the withered arm, and travel to the realm of shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will not be far behind. May we meet again. Hello again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you meet my compatriots? %null% %null% %null% %null% %null% %null% %null% %null% %null% They're quite the congregation. From places as far and wide as you can imagine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Doubtless they'd have all come to blows at first glance... %null% %null% %null% %null% %null% %null% %null% %null% %null% Were it not for the charm Kindly Miquella put upon us. This is what allows us to serve together. %null% %null% %null% %null% %null% %null% %null% %null% %null% The work of a living god. We are all utterly captivated by Kindly Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is what binds us together. Oh, that man is known as Dane. %null% %null% %null% %null% %null% %null% %null% %null% %null% He's been in the service of Miquella the Kind longer than I. %null% %null% %null% %null% %null% %null% %null% %null% %null% He might be solemn of cheer, but is a fierce warrior nevertheless. %null% %null% %null% %null% %null% %null% %null% %null% %null% There's no cause for concern— %null% %null% %null% %null% %null% %null% %null% %null% %null% Dane's reluctance to speak to you is no fault of your own. %null% %null% %null% %null% %null% %null% %null% %null% %null% We've been acquainted for quite some time, but even I am yet to hear his voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps one day. Wondering about the hornsent, are you? %null% %null% %null% %null% %null% %null% %null% %null% %null% True enough, in any other circumstance he'd be at our throats... %null% %null% %null% %null% %null% %null% %null% %null% %null% Long ago, Queen Marika commanded Sir Messmer to purge the tower folk. %null% %null% %null% %null% %null% %null% %null% %null% %null% A cleansing by fire. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's no wonder the hornsent holds the Erdtree in contempt. %null% %null% %null% %null% %null% %null% %null% %null% %null% That aside, man is by nature a creature of conquest. %null% %null% %null% %null% %null% %null% %null% %null% %null% And in this regard, the tower folk are no different. %null% %null% %null% %null% %null% %null% %null% %null% %null% They were never saints. %null% %null% %null% %null% %null% %null% %null% %null% %null% They just happened to be on the losing side of a war. %null% %null% %null% %null% %null% %null% %null% %null% %null% But it's still a wretched shame. Ah, finally we meet. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Leda. I missed my chance to speak with you last time, %null% %null% %null% %null% %null% %null% %null% %null% %null% but you too must have been guided here by Kindly Miquella. %null% %null% %null% %null% %null% %null% %null% %null% %null% Have you met my compatriots? %null% %null% %null% %null% %null% %null% %null% %null% %null% They were drawn here by Miquella the Kind, much like you, following the path he himself trod. %null% %null% %null% %null% %null% %null% %null% %null% %null% You must have been surprised to see such a band, each come from places far and wide... %null% %null% %null% %null% %null% %null% %null% %null% %null% Doubtless they'd have all come to blows at first glance... %null% %null% %null% %null% %null% %null% %null% %null% %null% Were it not for the charm Kindly Miquella put upon us. %null% %null% %null% %null% %null% %null% %null% %null% %null% That is what allows us to serve together. %null% %null% %null% %null% %null% %null% %null% %null% %null% The work of a living god. Oh, hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you feel it? Miquella the Kind's enchantment appears to have broken. %null% %null% %null% %null% %null% %null% %null% %null% %null% But while my devotion to Kindly Miquella remains unchanged, %null% %null% %null% %null% %null% %null% %null% %null% %null% by my troth, I am not so sure about the others. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, wait. Perhaps this is a blessing in disguise. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can wield my sword to cull the undeserving, those unfit to bask in Tender Miquella's presence. %null% %null% %null% %null% %null% %null% %null% %null% %null% I should've thought of this earlier. Right. It's time to begin ferreting out.... %null% %null% %null% %null% %null% %null% %null% %null% %null% Those of us who don't deserve to be at Kindly Miquella's side... Ah, finally we meet. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Leda. I missed my chance to speak with you last time, %null% %null% %null% %null% %null% %null% %null% %null% %null% but you too must have been guided here by Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Then you must have felt it. Tender Miquella's enchantment has broken. %null% %null% %null% %null% %null% %null% %null% %null% %null% But while my devotion to Kindly Miquella remains unchanged, %null% %null% %null% %null% %null% %null% %null% %null% %null% by my troth, I am not so sure about the others. %null% %null% %null% %null% %null% %null% %null% %null% %null% No, wait. Perhaps this is a blessing in disguise. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can wield my sword to cull the undeserving, those unfit to bask in Miquella the Kind's presence. %null% %null% %null% %null% %null% %null% %null% %null% %null% I should've thought of this earlier. Thiollier, hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's true, his devotion to St. Trina is plain to see. %null% %null% %null% %null% %null% %null% %null% %null% %null% I fear his vows to Miquella the Kind are merely secondary. %null% %null% %null% %null% %null% %null% %null% %null% %null% But for this very reason, Thiollier is incapable of betrayal. %null% %null% %null% %null% %null% %null% %null% %null% %null% St. Trina's love for Kind Miquella is boundless. %null% %null% %null% %null% %null% %null% %null% %null% %null% She is, after all, his other half. Or perhaps her feelings go beyond even that. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if she was left behind, I doubt her heart would waver. The hornsent, hmm. %null% %null% %null% %null% %null% %null% %null% %null% %null% On one hand, he trusts Miquella the Kind to bring salvation to his people. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the enchantment lifted, his vengeful passions may once again ignite, but surely he'd be mindful of Kindly Miquella's promise... %null% %null% %null% %null% %null% %null% %null% %null% %null% On the other hand, the hornsent does present his own dangers. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps your concerns are well-founded after all. %null% %null% %null% %null% %null% %null% %null% %null% %null% Allow me some time to mull it over. Allow me some time to mull it over. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've made up my mind— %null% %null% %null% %null% %null% %null% %null% %null% %null% The hornsent will be eliminated. %null% %null% %null% %null% %null% %null% %null% %null% %null% If he were to point his blade at Sir Messmer or Queen Marika, perhaps it would not matter. %null% %null% %null% %null% %null% %null% %null% %null% %null% But vengeance changes a man. %null% %null% %null% %null% %null% %null% %null% %null% %null% And one day, his blade may turn towards Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kindly Miquella is, after all, the true golden child. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if he discards every last drop of his being, %null% %null% %null% %null% %null% %null% %null% %null% %null% his lineage will always remain. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% It took me long enough, I know, but I've made my decision. %null% %null% %null% %null% %null% %null% %null% %null% %null% I believe it wisest to eliminate the hornsent. %null% %null% %null% %null% %null% %null% %null% %null% %null% If he were to point his blade at Sir Messmer or Queen Marika, perhaps it would not matter. %null% %null% %null% %null% %null% %null% %null% %null% %null% But vengeance changes a man. %null% %null% %null% %null% %null% %null% %null% %null% %null% And one day, his blade may turn towards Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Kindly Miquella is, after all, the true golden child. %null% %null% %null% %null% %null% %null% %null% %null% %null% Even if he discards every last drop of his being, %null% %null% %null% %null% %null% %null% %null% %null% %null% his lineage will always remain. I believe the hornsent suspects what I have in mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% He never placed his full trust in me, even under the effect of Kindly Miquella's spell. %null% %null% %null% %null% %null% %null% %null% %null% %null% He must've recognised something. The scent of the killer that slept within me. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stench of crusted blood. I will follow the hornsent. %null% %null% %null% %null% %null% %null% %null% %null% %null% To have his revenge on Sir Messmer, there is only one place he will go. %null% %null% %null% %null% %null% %null% %null% %null% %null% The black keep. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% It took me long enough, I know, but I've made my decision. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm going to leave the hornsent to his own devices. %null% %null% %null% %null% %null% %null% %null% %null% %null% With his grudge against Sir Messmer settled, his blade is bent by madness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wherever he goes he won't last long. I needn't bother with him. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unruly emotions only lead to misfortune. %null% %null% %null% %null% %null% %null% %null% %null% %null% All the more reason we need someone like Miquella the Kind. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% It took me long enough, I know, but I've made my decision. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm going to leave the hornsent to his own devices. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the object of his vengeance gone, his blade has grown dull. %null% %null% %null% %null% %null% %null% %null% %null% %null% In that state, I don't imagine he will ever fight again. I needn't bother with him. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lest, of course, another target for his retribution should appear. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well fought. You have my gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% He was never going to see eye to eye with us, %null% %null% %null% %null% %null% %null% %null% %null% %null% but his words were ill-founded. %null% %null% %null% %null% %null% %null% %null% %null% %null% It was hard to hear, I know. I know I shouldn't let myself... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I suppose it's only natural to feel the weight of one's deeds at times like these. %null% %null% %null% %null% %null% %null% %null% %null% %null% There is plenty left to be done. And I will see to it. Who else, I wonder.... %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't enjoy casting suspicion on anyone I've called a comrade. %null% %null% %null% %null% %null% %null% %null% %null% %null% But it's a small sacrifice in the grand scheme of things. We must eradicate all doubt... Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've made up my mind— %null% %null% %null% %null% %null% %null% %null% %null% %null% The hornsent is no longer a mortal danger. %null% %null% %null% %null% %null% %null% %null% %null% %null% With his grudge against Sir Messmer settled, his blade is bent by madness. %null% %null% %null% %null% %null% %null% %null% %null% %null% Wherever he goes he won't last long. I needn't bother with him. %null% %null% %null% %null% %null% %null% %null% %null% %null% Unruly emotions only lead to misfortune. %null% %null% %null% %null% %null% %null% %null% %null% %null% All the more reason we need someone like Miquella the Kind. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've made up my mind— %null% %null% %null% %null% %null% %null% %null% %null% %null% The hornsent is no longer a mortal danger. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the object of his vengeance gone, his blade has grown dull. %null% %null% %null% %null% %null% %null% %null% %null% %null% In that state, I don't imagine he will ever fight again. I needn't bother with him. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lest, of course, another target for his retribution should appear. Ah, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid Sir Ansbach will have to be next. %null% %null% %null% %null% %null% %null% %null% %null% %null% He insists that he's nothing but a worn-down, over-the-hill soldier. %null% %null% %null% %null% %null% %null% %null% %null% %null% But in his day, he was the feared commander of the Pureblood Knights, %null% %null% %null% %null% %null% %null% %null% %null% %null% who cleaved open Miquella the Kind with his blood blade. %null% %null% %null% %null% %null% %null% %null% %null% %null% He claims he hasn't the spirit to take up his sword again, %null% %null% %null% %null% %null% %null% %null% %null% %null% but I doubt it'll be very long... %null% %null% %null% %null% %null% %null% %null% %null% %null% Before he recalls, as I have, the cascading sheets of blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid he cannot be left to fester... I've come to a realisation... %null% %null% %null% %null% %null% %null% %null% %null% %null% There's ample evidence... Without Kindly Miquella's influence... %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm quite mistrustful of others... Ah, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I owe you for your help in battle, once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sir Ansbach must have considered it an honourable end, being felled by your hand. %null% %null% %null% %null% %null% %null% %null% %null% %null% After all, the good fellow held you in the highest regard. %null% %null% %null% %null% %null% %null% %null% %null% %null% When we speak of it, we may speak with pride—that we were Sir Ansbach's final adversaries. I appreciate the help in battle. Ah, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% I owe you for your help in battle, once again. %null% %null% %null% %null% %null% %null% %null% %null% %null% None can deny Sir Ansbach was truly a great man. %null% %null% %null% %null% %null% %null% %null% %null% %null% We can be proud, that we were the last opponents he ever faced. I appreciate the help in battle. You are an odd one, aren't you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The enchantment is broken, and yet you alone appear completely unchanged. %null% %null% %null% %null% %null% %null% %null% %null% %null% As if nothing was ever cast upon you. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you found your way here, it was because Kindly Miquella wished it so. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I am afraid this is our farewell. %null% %null% %null% %null% %null% %null% %null% %null% %null% When next we meet, let it be under the eyes of Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Good bye, comrade. I'm afraid this is our farewell, comrade. %null% %null% %null% %null% %null% %null% %null% %null% %null% When next we meet, let it be under the eyes of Miquella the Kind. Ah, I thought I'd see you here. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's been quite some time. %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% It was never Kindly Miquella, was it? The Erdtree was leading you all along. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that you might ascend to lordship. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why come to these lands to begin with? %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose it must be what his Eminence, or perhaps the Erdtree, desired all along? %null% %null% %null% %null% %null% %null% %null% %null% %null% The clashing of the favoured lords, such that one would prevail? %null% %null% %null% %null% %null% %null% %null% %null% %null% So be it. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you insist upon facing Miquella the Kind, %null% %null% %null% %null% %null% %null% %null% %null% %null% Then I will run you through, whoever you might be. %null% %null% %null% %null% %null% %null% %null% %null% %null% Don't tarry now. Worthy hornsent. I will dispose of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before your thirst for revenge beckons our undoing. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can no longer trust your word. What a surprise. That you should join me here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pleased. Now go and make yourself useful. Kindly Miquella never betrays a vow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Go. Your family awaits you. Y-You have bested me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only... Worthy hornsent. I will dispose of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Before your thirst for revenge beckons our undoing. %null% %null% %null% %null% %null% %null% %null% %null% %null% I can no longer trust your word. Have you been taken in by the plight of the hornsent? %null% %null% %null% %null% %null% %null% %null% %null% %null% Foolish... %null% %null% %null% %null% %null% %null% %null% %null% %null% But hardly unexpected. Man is a compassionate animal, for better or worse. I expected things to end differently with you. %null% %null% %null% %null% %null% %null% %null% %null% %null% What a pity. Urgh! You have bested me. %null% %null% %null% %null% %null% %null% %null% %null% %null% A single betrayal, enough to turn the tides... %null% %null% %null% %null% %null% %null% %null% %null% %null% Unfortunate. But I will leave you be, for now. Sir Ansbach. I will dispose of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I find that I have a new apprehension— %null% %null% %null% %null% %null% %null% %null% %null% %null% Your ambivalence. And exactly where it might lead you... You've come again, have you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. Now go and make yourself useful. Well, fancy meeting you here. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am pleased. Now go and make yourself useful. Thank you for all that you have done. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sir Ansbach. You are a force of nature... %null% %null% %null% %null% %null% %null% %null% %null% %null% Only... Sir Ansbach. I will dispose of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I find that I have a new apprehension— %null% %null% %null% %null% %null% %null% %null% %null% %null% Your ambivalence. And exactly where it might lead you. So you've chosen your side, have you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Despite having no debt to the Lord of Blood. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose it was Sir Ansbach who won you over. %null% %null% %null% %null% %null% %null% %null% %null% %null% Fine. One more heart for my blade to skewer. With this battle I send you on. It was an honour. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, go. Perhaps I should have known. %null% %null% %null% %null% %null% %null% %null% %null% %null% Not to challenge the two of you alone. %null% %null% %null% %null% %null% %null% %null% %null% %null% I take my leave, for now. Don't you dare approach Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Needle Knight Leda, Dryleaf Dane, and our allies... %null% %null% %null% %null% %null% %null% %null% %null% %null% Will never allow this. Will never allow this. Needle Knight Leda, Dryleaf Dane, and our ally... Don't you dare approach Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% Needle Knight Leda and Dryleaf Dane... %null% %null% %null% %null% %null% %null% %null% %null% %null% Will never allow this. Will never allow this. I am sorry. %null% %null% %null% %null% %null% %null% %null% %null% %null% For speaking to you as a compatriot. %null% %null% %null% %null% %null% %null% %null% %null% %null% When we stood before the withered arm. By way of apology, I will reveal the marrow of my sword. %null% %null% %null% %null% %null% %null% %null% %null% %null% Its needles, that will stitch you into death. I can't fathom your convictions. %null% %null% %null% %null% %null% %null% %null% %null% %null% After knowing Kindly Miquella, what remains to pledge to your Lord of Blood? Thiollier. %null% %null% %null% %null% %null% %null% %null% %null% %null% I seem to have made a poor judgement. %null% %null% %null% %null% %null% %null% %null% %null% %null% About you. Or perhaps, St. Trina. With this battle I send you on. It was an honour to face a worthy lord. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, go. Kindly Miquella... %null% %null% %null% %null% %null% %null% %null% %null% %null% Make the world... A gentler place... <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Oh, hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you the Tarnished? %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Leda spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Another Tarnished, guided here by Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Thiollier. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, too, am Tarnished, and here on Kindly Miquella's account. %null% %null% %null% %null% %null% %null% %null% %null% %null% So, well... %null% %null% %null% %null% %null% %null% %null% %null% %null% Here's to new beginnings, I suppose. Um, I'm sorry... %null% %null% %null% %null% %null% %null% %null% %null% %null% But, well, I'm not much good at anything, is all. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm as weak as a kitten and thick as two planks. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've always been this way...since the very day I was born. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm afraid the only thing I’m proficient in is...is poison... %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorry... So, um, what can I help you with? Um... %null% %null% %null% %null% %null% %null% %null% %null% %null% Just give me the word if you need any more poison. Oh, what's this! %null% %null% %null% %null% %null% %null% %null% %null% %null% I have to say, Sir Moore has an awfully sharp eye, doesn't he. %null% %null% %null% %null% %null% %null% %null% %null% %null% It's wonderful. This ebony, as lustrous as the night sky unending. %null% %null% %null% %null% %null% %null% %null% %null% %null% I don't think I could ever thank him enough... %null% %null% %null% %null% %null% %null% %null% %null% %null% But I'll have to think of something... Ahh, forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You too deserve your share of the reward. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'll mix up something special. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you find yourself...weary of the weight of this life, then just give me the word. %null% %null% %null% %null% %null% %null% %null% %null% %null% Sleep is a balm, and eternal sleep...is an elixir. Is that so? %null% %null% %null% %null% %null% %null% %null% %null% %null% Then take this. %null% %null% %null% %null% %null% %null% %null% %null% %null% This concoction can coax even the oldest of dragons to sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% For you, it will grant the sweetest slumber... %null% %null% %null% %null% %null% %null% %null% %null% %null% ...for all eternity. Oh, umm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you not affected? Even with the spell broken? %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm feeling rather lost. Haunted by memories. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of St. Trina. Her visage. Her scent. The lure of velvety sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would Kindly Miquella chasten me? %null% %null% %null% %null% %null% %null% %null% %null% %null% For falling for St. Trina, while knowing that she was the discarded half? %null% %null% %null% %null% %null% %null% %null% %null% %null% The problem is...I simply cannot help it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would sacrifice everything, just to gaze upon her, one last time. I'm feeling rather lost. Haunted by memories. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of St. Trina. Oh, hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you the Tarnished? %null% %null% %null% %null% %null% %null% %null% %null% %null% Lady Leda spoke of you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Another Tarnished, guided here by Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% My name is Thiollier. %null% %null% %null% %null% %null% %null% %null% %null% %null% I, too, am Tarnished, and here on Kindly Miquella's account. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, umm... %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you not affected? Even with the spell broken? I'm feeling rather lost. Haunted by memories. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of St. Trina. Her visage. Her scent. The lure of velvety sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% Would Kindly Miquella chasten me? %null% %null% %null% %null% %null% %null% %null% %null% %null% For falling for St. Trina, while knowing that she was the discarded half? %null% %null% %null% %null% %null% %null% %null% %null% %null% The problem is...I simply cannot help it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I would sacrifice everything, just to gaze upon her, one last time. Umm, oh... %null% %null% %null% %null% %null% %null% %null% %null% %null% I had something I wish to tell you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm heading south. %null% %null% %null% %null% %null% %null% %null% %null% %null% I've recalled something that Sir Moore said. %null% %null% %null% %null% %null% %null% %null% %null% %null% He discovered deep-purple water lilies blooming on the southern shore. %null% %null% %null% %null% %null% %null% %null% %null% %null% That must be where St. Trina was left to wither away. I'm heading south. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the shore Sir Moore mentioned. Are...are you certain of this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is this all a plot to make a mockery of me? %null% %null% %null% %null% %null% %null% %null% %null% %null% ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, heavens, what am I saying. Forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% You deserve my deepest gratitude. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will make the journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the southern coast, as you say. To venture into the depths of the fissure. I will make the journey. %null% %null% %null% %null% %null% %null% %null% %null% %null% To the southern coast, as you say. To venture into the depths of the fissure. St. Trina... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, St. Trina... %null% %null% %null% %null% %null% %null% %null% %null% %null% What velvety ambrosia is this? %null% %null% %null% %null% %null% %null% %null% %null% %null% Your poison, and the sweet sleep that follows. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, please, let me hear your voice... Ah, hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you for your help. %null% %null% %null% %null% %null% %null% %null% %null% %null% Without it, I wouldn't have seen St. Trina again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm drifting off in the sea of her poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon, I will hear her voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me be. I won't be long. Ah, hello. %null% %null% %null% %null% %null% %null% %null% %null% %null% Thank you. It was all just as you said. %null% %null% %null% %null% %null% %null% %null% %null% %null% To think, without your guidance, I wouldn't have seen St. Trina again. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm drifting off in the sea of her poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon, I will hear her voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me be. I won't be long. Ahh, then you, too, must have paid a visit... %null% %null% %null% %null% %null% %null% %null% %null% %null% To St. Trina's garden of deepest purple. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm drifting off in the sea of her poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% Soon, I will hear her voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me be. I won't be long. Oh, I almost forgot. %null% %null% %null% %null% %null% %null% %null% %null% %null% You mustn't follow my example. %null% %null% %null% %null% %null% %null% %null% %null% %null% St. Trina's poison would plunge you into an eternal slumber. %null% %null% %null% %null% %null% %null% %null% %null% %null% It must be me, and only me. I am gone, adrift in sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% So that I may hear St. Trina's lost voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% Let me be. I won't be long. St. Trina. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why won't you share your voice with me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Ahh, grant me more of your poison. %null% %null% %null% %null% %null% %null% %null% %null% %null% That I might drift further into sleep. %null% %null% %null% %null% %null% %null% %null% %null% %null% Perhaps then you'll grace me with your voice? Please. Leave me alone. I'll thank you not to lie to me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am the chosen, not you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only I can doze off in the sea of St. Trina. %null% %null% %null% %null% %null% %null% %null% %null% %null% Why would you hear her voice, when I cannot? %null% %null% %null% %null% %null% %null% %null% %null% %null% If you should utter these cruel untruths to me again I... %null% %null% %null% %null% %null% %null% %null% %null% %null% I won't be held responsible for my actions... Never utter these cruel untruths to me again... Please, enough. %null% %null% %null% %null% %null% %null% %null% %null% %null% I cannot believe your cheek. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I will stand for it no longer! I will never forgive you. Ah, you... %null% %null% %null% %null% %null% %null% %null% %null% %null% I was no good to anyone, beginning to end. %null% %null% %null% %null% %null% %null% %null% %null% %null% Weak as a kitten and thick as two planks. %null% %null% %null% %null% %null% %null% %null% %null% %null% I suppose dying in disgrace is fitting, in a way... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ha...ha... %null% %null% %null% %null% %null% %null% %null% %null% %null% Tell me, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% Assuming you spoke the truth back then... %null% %null% %null% %null% %null% %null% %null% %null% %null% What did St. Trina tell you? Tell me, please. %null% %null% %null% %null% %null% %null% %null% %null% %null% Assuming you spoke the truth back then... %null% %null% %null% %null% %null% %null% %null% %null% %null% What did St. Trina tell you? Ahh, you are a wretched, wretched soul... %null% %null% %null% %null% %null% %null% %null% %null% %null% A nightmare, come to plague me. %null% %null% %null% %null% %null% %null% %null% %null% %null% Such a thing...couldn't possibly be... %null% %null% %null% %null% %null% %null% %null% %null% %null% Could it? St. Trina. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, let me hear your voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% In my everlasting slumber... St. Trina, let me hear your voice. %null% %null% %null% %null% %null% %null% %null% %null% %null% In my everlasting slumber... ...A-Ah... I will never forgive you. %null% %null% %null% %null% %null% %null% %null% %null% %null% For your trespass, you will know my poison... Never utter these untruths again. %null% %null% %null% %null% %null% %null% %null% %null% %null% St. Trina would never say such things. Why did you mislead me? %null% %null% %null% %null% %null% %null% %null% %null% %null% Such strength, but for what... I am here to serve St. Trina, evermore. I am deeply sorry. For doubting you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am here only to grant St. Trina's singular wish. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will stop Miquella the Kind. %null% %null% %null% %null% %null% %null% %null% %null% %null% He will never become a god. Not the finest blade, nor the mightiest armour... %null% %null% %null% %null% %null% %null% %null% %null% %null% will spare your life. From the poison of Thiollier. Sir Moore. I do not wish to fight you. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I have new purpose I must see through. You have no understanding. %null% %null% %null% %null% %null% %null% %null% %null% %null% Of Kind Miquella. Of St. Trina's love... I am here to serve St. Trina, evermore. Sorry. It's up to you now. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant St. Trina's one wish. ...Ahhh... <taking damage from different types of attacks> %null% %null% %null% %null% %null% %null% %null% %null% %null% <takes a final lethal blow, and exhales a final breath> Well. We don't often receive visitors. %null% %null% %null% %null% %null% %null% %null% %null% %null% I am Ymir. Welcome, to Manus Metyr. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is a pleasure to have you. %null% %null% %null% %null% %null% %null% %null% %null% %null% In lands so forsaken as these, chance encounters are precious indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Seeing that we have convened here on this day, %null% %null% %null% %null% %null% %null% %null% %null% %null% allow me to mark the occasion with a modest offering. The map I gave you charts the site of a hallowed ruin. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is said that after sounding the hanging bell there... %null% %null% %null% %null% %null% %null% %null% %null% %null% One's fate will be guided by the stars. %null% %null% %null% %null% %null% %null% %null% %null% %null% I only wish to be of service. %null% %null% %null% %null% %null% %null% %null% %null% %null% To help those who fight for their purpose. %null% %null% %null% %null% %null% %null% %null% %null% %null% I'm not mistaken am I? I can see it in your eyes. %null% %null% %null% %null% %null% %null% %null% %null% %null% You are a fighter, are you not? Is something the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% I've given you a map to the hallowed ruin... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, I suppose you expect a lesson of me, do you. %null% %null% %null% %null% %null% %null% %null% %null% %null% I know the feeling. Those with purpose are nothing if not ravenous... %null% %null% %null% %null% %null% %null% %null% %null% %null% For power. For truth. Is something the matter? %null% %null% %null% %null% %null% %null% %null% %null% %null% Here to squeeze another lesson out of me? Oh, yes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Do mind your feet around the church. %null% %null% %null% %null% %null% %null% %null% %null% %null% You wouldn't want to hurt the little boy. Oh my, you poor thing. %null% %null% %null% %null% %null% %null% %null% %null% %null% Another bad dream, Yuri? %null% %null% %null% %null% %null% %null% %null% %null% %null% Put that rotten thing out of your mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% That tangled mess can't hurt you. I am a glintstone sorcerer. %null% %null% %null% %null% %null% %null% %null% %null% %null% We study the stars, and examine the life therein. %null% %null% %null% %null% %null% %null% %null% %null% %null% Are you familiar with our findings? %null% %null% %null% %null% %null% %null% %null% %null% %null% Long ago, we began as stardust, born of a great rupture far across the skies. %null% %null% %null% %null% %null% %null% %null% %null% %null% We, too, are children of the Greater Will. %null% %null% %null% %null% %null% %null% %null% %null% %null% Is that not divine? Is that not sublime? %null% %null% %null% %null% %null% %null% %null% %null% %null% ...and yet, none can fathom its implications, its utter brilliance! I, too, am a glintstone sorcerer. Ah, you met Jolán? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, I hope that she behaved, at least. %null% %null% %null% %null% %null% %null% %null% %null% %null% The poor girl has overcome grave misfortune. %null% %null% %null% %null% %null% %null% %null% %null% %null% Her tongue can be sharp at the best of times, %null% %null% %null% %null% %null% %null% %null% %null% %null% but don't think that makes her a bad person. %null% %null% %null% %null% %null% %null% %null% %null% %null% Mm. It's no surprise her little sister too, has a heart of gold. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% The exalted timbre of the bell has reached these ears of mine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Gracious, the starry sky is wondrous tonight indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only your fate shines brighter. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, these are for you. Think nothing of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% I have made my decision to be of help. %null% %null% %null% %null% %null% %null% %null% %null% %null% May the gleaming stars guide you evermore. Oh, there you are. %null% %null% %null% %null% %null% %null% %null% %null% %null% The exalted timbre of the bell has reached these ears of mine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Gracious, the starry sky is wondrous tonight indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% Only your fate shines brighter. %null% %null% %null% %null% %null% %null% %null% %null% %null% But fate can be a strange thing indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% The hanging bell you sounded was not the one on the map I gave you. %null% %null% %null% %null% %null% %null% %null% %null% %null% The bell you found was in fact, here. Please, take a second look at the original map. %null% %null% %null% %null% %null% %null% %null% %null% %null% And may the gleaming stars guide you evermore. Oh, hello. Is something the matter? May the gleaming stars guide you evermore. Forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I failed you. Failed to birth you whole. %null% %null% %null% %null% %null% %null% %null% %null% %null% I was not ready to be your mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% But I can still stay here, nice and close. %null% %null% %null% %null% %null% %null% %null% %null% %null% For now, my dear, sleep soundly... I will return shortly. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, allow the two of us a moment alone. Hmm? %null% %null% %null% %null% %null% %null% %null% %null% %null% Did you espy something unsightly, perchance? %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, put it out of your mind. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stars will reveal the truth, in time. %null% %null% %null% %null% %null% %null% %null% %null% %null% Free yourself of any misconceptions, lest they bring woe upon the both of us. I fear that you have borne witness to the whole of it. %null% %null% %null% %null% %null% %null% %null% %null% %null% The conceits—the hypocrisy—of the world built upon the Erdtree. The follies of men. Their bitter suffering. %null% %null% %null% %null% %null% %null% %null% %null% %null% Is there no hope for redemption? %null% %null% %null% %null% %null% %null% %null% %null% %null% The answer, sadly, is clear. %null% %null% %null% %null% %null% %null% %null% %null% %null% There never was any hope. They were each of them defective. Unhinged, from the start. %null% %null% %null% %null% %null% %null% %null% %null% %null% Marika herself. And the fingers that guided her. %null% %null% %null% %null% %null% %null% %null% %null% %null% And this is what troubles me. %null% %null% %null% %null% %null% %null% %null% %null% %null% No matter our efforts, if the roots are rotten, %null% %null% %null% %null% %null% %null% %null% %null% %null% ...then we have little recourse. Ever-young Miquella saw things for what they were. %null% %null% %null% %null% %null% %null% %null% %null% %null% He knew that his bloodline was tainted. His roots mired in madness. %null% %null% %null% %null% %null% %null% %null% %null% %null% A tragedy if ever there was one. %null% %null% %null% %null% %null% %null% %null% %null% %null% That he would feel compelled to renounce everything. %null% %null% %null% %null% %null% %null% %null% %null% %null% When the blame...lay squarely with the mother. Mm. Hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% I heard another sound, coloured by your essence. %null% %null% %null% %null% %null% %null% %null% %null% %null% Simply exhilarating, I must say. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stars are dark tonight. %null% %null% %null% %null% %null% %null% %null% %null% %null% But rest assured, this is no ill omen. %null% %null% %null% %null% %null% %null% %null% %null% %null% On the contrary. I believe that this portends a magnificent starry cascade. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, take this, my final gift to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% May you join the glimmering stars above. Mm. Hello there. %null% %null% %null% %null% %null% %null% %null% %null% %null% The exalted timbre of the bells has reached these ears of mine. %null% %null% %null% %null% %null% %null% %null% %null% %null% Twice, now. How very exhilarating, indeed. %null% %null% %null% %null% %null% %null% %null% %null% %null% The stars are dark tonight. %null% %null% %null% %null% %null% %null% %null% %null% %null% But rest assured, this is no ill omen. %null% %null% %null% %null% %null% %null% %null% %null% %null% On the contrary. I believe that this portends a magnificent starry cascade. %null% %null% %null% %null% %null% %null% %null% %null% %null% Now, take this, my final gift to you. %null% %null% %null% %null% %null% %null% %null% %null% %null% May you join the glimmering stars above. Oh, yes. I believe I can feel it brewing. %null% %null% %null% %null% %null% %null% %null% %null% %null% This evening is a sign, of a greater night to come. May you join the glimmering stars above. Do you recall what I said? %null% %null% %null% %null% %null% %null% %null% %null% %null% That Marika, and the fingers that guided her, were unsound from the start. %null% %null% %null% %null% %null% %null% %null% %null% %null% Well, the truth lies deeper still. %null% %null% %null% %null% %null% %null% %null% %null% %null% It is their mother who is damaged and unhinged. %null% %null% %null% %null% %null% %null% %null% %null% %null% The fingers are but unripe children. Victims in their own right. %null% %null% %null% %null% %null% %null% %null% %null% %null% We all need a mother, do we not? %null% %null% %null% %null% %null% %null% %null% %null% %null% A new mother, a true mother, who will not give birth to further malady. Forgive me. %null% %null% %null% %null% %null% %null% %null% %null% %null% I failed you. Failed to birth you whole. %null% %null% %null% %null% %null% %null% %null% %null% %null% But it won't be long now. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will soon be a mother. I will give you new life. %null% %null% %null% %null% %null% %null% %null% %null% %null% I assure you, you will have life. Please, will you allow the two of us this time alone? %null% %null% %null% %null% %null% %null% %null% %null% %null% It isn't much to ask. My shining star. %null% %null% %null% %null% %null% %null% %null% %null% %null% Grant me a mother's strength. %null% %null% %null% %null% %null% %null% %null% %null% %null% Look here. At my fingers. %null% %null% %null% %null% %null% %null% %null% %null% %null% I will be the true mother. %null% %null% %null% %null% %null% %null% %null% %null% %null% And I will be the only mother! I will be the true mother! %null% %null% %null% %null% %null% %null% %null% %null% %null% Dear Yuri, dear Fingers! Forgive me, Yuri. %null% %null% %null% %null% %null% %null% %null% %null% %null% Truly, I desired...to be your mother... My dear child! %null% %null% %null% %null% %null% %null% %null% %null% %null% My dear children! %null% %null% %null% %null% %null% %null% %null% %null% %null% My dear finger! %null% %null% %null% %null% %null% %null% %null% %null% %null% My dear fingers! <medium and long exertions for birthing fingers from stomach> <taking damage from different types of attacks> <takes a final lethal blow, and exhales a final breath> Kind Miquella… %null% %null% %null% %null% %null% %null% %null% %null% %null% In godhood shall you rise… ... ... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% O Bayle, tyrant drake, do your wounds yet ache? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is your fury still yet to crest its zenith? %null% %null% %null% %null% %null% %null% %null% %null% %null% Hurry, hurry, and lay it all to waste! %null% %null% %null% %null% %null% %null% %null% %null% %null% Lay waste to the proud, the conceited, each, ev'ry last one of that arrogant lot. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh, how it hurts...from very tip to toe... %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaah... Nnngh... %null% %null% %null% %null% %null% %null% %null% %null% %null% Help me, I must ask... Am I human still? %null% %null% %null% %null% %null% %null% %null% %null% %null% Is that the reason...I yet suffer so? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ev'ryone...burned to cinders...burned away. %null% %null% %null% %null% %null% %null% %null% %null% %null% Put to the torch...by Messmer...and his lot. %null% %null% %null% %null% %null% %null% %null% %null% %null% What did we do to deserve such a fate? %null% %null% %null% %null% %null% %null% %null% %null% %null% We merely lived our lives... We lived in peace... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Ah-hah, my theory is proven true! %null% %null% %null% %null% %null% %null% %null% %null% %null% The finger creepers hail from these ruins. %null% %null% %null% %null% %null% %null% %null% %null% %null% So now must I sound this one hanging bell, %null% %null% %null% %null% %null% %null% %null% %null% %null% and sweetly cradled shall I come to be, %null% %null% %null% %null% %null% %null% %null% %null% %null% at the bosom...of the exalted mother. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I know... %null% %null% %null% %null% %null% %null% %null% %null% %null% All your resentment lingers yet... %null% %null% %null% %null% %null% %null% %null% %null% %null% The raw stuff from which I shall surely forge %null% %null% %null% %null% %null% %null% %null% %null% %null% a curse. Upon the dastard Messmer's head. Upon Marika's children each and all. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I was once told a coffin could convey... Its passenger upon a gentle cruise... %null% %null% %null% %null% %null% %null% %null% %null% %null% To the velvet garden of deepest purple. %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh...to slumber in such a paradise... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% O Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg...embrace your child... %null% %null% %null% %null% %null% %null% %null% %null% %null% And give us a sign. %null% %null% %null% %null% %null% %null% %null% %null% %null% How long must this holy war stretch on? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% By Grace, if e'er I see another rock... %null% %null% %null% %null% %null% %null% %null% %null% %null% I shall find it, of this I have no doubt. %null% %null% %null% %null% %null% %null% %null% %null% %null% The altar of the forge cannot be far... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% For pity's sake, your place is in the jar. %null% %null% %null% %null% %null% %null% %null% %null% %null% Nigh-sainthood itself awaits you within. %null% %null% %null% %null% %null% %null% %null% %null% %null% For shamans like you, this is your lot. %null% %null% %null% %null% %null% %null% %null% %null% %null% Life were you accorded for this alone. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Stop... Avert your gaze from me! %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg, look away! %null% %null% %null% %null% %null% %null% %null% %null% %null% Aaargh! ... %null% %null% %null% %null% %null% %null% %null% %null% %null% No, such a thing is utterly inconceivable... %null% %null% %null% %null% %null% %null% %null% %null% %null% We have not been abandoned. %null% %null% %null% %null% %null% %null% %null% %null% %null% Messmer is the son of Queen Marika... %null% %null% %null% %null% %null% %null% %null% %null% %null% Her Grace would never abandon her own flesh and blood... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% O please, grant me the courage... %null% %null% %null% %null% %null% %null% %null% %null% %null% To fly to your feet, my dearest... %null% %null% %null% %null% %null% %null% %null% %null% %null% St. Trina... ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Kindly Miquella... %null% %null% %null% %null% %null% %null% %null% %null% %null% I see you've thrown away... %null% %null% %null% %null% %null% %null% %null% %null% %null% Something you should not have. Under any circumstances. %null% %null% %null% %null% %null% %null% %null% %null% %null% How will you salvation offer...to those who cannot be saved? %null% %null% %null% %null% %null% %null% %null% %null% %null% When you could not even save your other self? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% O tower of ours, hidden in shadow. O lofty spiral piercing the heavens. %null% %null% %null% %null% %null% %null% %null% %null% %null% Lead him safely unto greater Godhood. %null% %null% %null% %null% %null% %null% %null% %null% %null% And in divinity grant our salvation. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I welcome you, O uninvited guest. %null% %null% %null% %null% %null% %null% %null% %null% %null% But must I warn, as you venture in... Heed the words of our great master, Midra. %null% %null% %null% %null% %null% %null% %null% %null% %null% "Approach not the madness—lest ye succumb." ... %null% %null% %null% %null% %null% %null% %null% %null% %null% I beg you stop. Haven't I taken enough? %null% %null% %null% %null% %null% %null% %null% %null% %null% Are we not brethren, common in our line? %null% %null% %null% %null% %null% %null% %null% %null% %null% And yet, you offer only cruelty... %null% %null% %null% %null% %null% %null% %null% %null% %null% I ask; what crime did great Midra commit? ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Oh please. Not the jar... Anything but that! %null% %null% %null% %null% %null% %null% %null% %null% %null% I promise. I won't ever do it again! %null% %null% %null% %null% %null% %null% %null% %null% %null% I swear—a living saint I'll surely be! %null% %null% %null% %null% %null% %null% %null% %null% %null% Please...you must forgive me. Forgive me, please. ... %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, I can't stand the sound... %null% %null% %null% %null% %null% %null% %null% %null% %null% I need no salvation. %null% %null% %null% %null% %null% %null% %null% %null% %null% Please, stop, desist. %null% %null% %null% %null% %null% %null% %null% %null% %null% Your wretched lamentation. TalkMsg_dlc02.fmg None DarkSouls3 False DLC dummy TextEmbedImageName_win64.fmg None DarkSouls3 False KG_R_R KG_R_D KG_L_U KG_L_D KG_L_L KG_L_R KG_L_UD KG_L_LR KG_L_UDLR KG_R_U KG_R_L KG_L1 KG_R1 KG_L2 KG_R2 KG_L3 KG_R3 KG_LS KG_RS KG_Back KG_Start KG_TEX_Copyright KG_TEX_R_mark KG_TEX_TradeMark %null% KG_TEX_R_mark_LineHelp KG_TEX_Highlight_mark KG_TEX_NewItem_mark KG_Mouse_Left KG_Mouse_Right %null% %null% KG_Mouse_Wheel_U KG_Mouse_Wheel_D KG_Mouse_Middle %null% %null% %null% KG_Mouse_Button_4 KG_Mouse_Button_5 KG_Mouse_Button_6 KG_Mouse_Button_7 KG_Mouse_Button_8 KG_Mouse_UDLR KG_Key_BackSpace KG_Key_Tab KG_Key_Enter KG_Key_Shift KG_Key_Shift_L KG_Key_Shift_R KG_Key_Ctrl KG_Key_Ctrl_L KG_Key_Ctrl_R KG_Key_Alt KG_Key_Alt_L KG_Key_Alt_R KG_Key_Alt_LR KG_Key_AltGr KG_Key_CapsLock KG_Key_Esc KG_Key_Space KG_Key_PageUp KG_Key_PageDown KG_Key_Home KG_Key_End KG_Key_Insert KG_Key_Delete KG_Key_Arrow_L KG_Key_Arrow_U KG_Key_Arrow_R KG_Key_Arrow_D KG_Key_Arrow_UD KG_Key_Arrow_LR KG_Key_Arrow_UDLR KG_Key_0 KG_Key_1 KG_Key_2 KG_Key_3 KG_Key_4 KG_Key_5 KG_Key_6 KG_Key_7 KG_Key_8 KG_Key_9 KG_Key_A KG_Key_B KG_Key_C KG_Key_D KG_Key_E KG_Key_F KG_Key_G KG_Key_H KG_Key_I KG_Key_J KG_Key_K KG_Key_L KG_Key_M KG_Key_N KG_Key_O KG_Key_P KG_Key_Q KG_Key_R KG_Key_S KG_Key_T KG_Key_U KG_Key_V KG_Key_W KG_Key_X KG_Key_Y KG_Key_Z KG_Key_Comma KG_Key_Period KG_Key_Semicolon KG_Key_Apostrophe %null% %null% %null% %null% %null% %null% KG_Key_WASD KG_Key_WS KG_Key_AD %null% %null% %null% %null% %null% %null% %null% KG_Key_ZQSD KG_Key_ZS KG_Key_QD %null% %null% %null% %null% %null% %null% %null% KG_Key_CommaAQE KG_Key_CommaQ KG_Key_AE KG_Key_Num_0 KG_Key_Num_1 KG_Key_Num_2 KG_Key_Num_3 KG_Key_Num_4 KG_Key_Num_5 KG_Key_Num_6 KG_Key_Num_7 KG_Key_Num_8 KG_Key_Num_9 KG_Key_Num_Enter %null% %null% KG_Key_Num_Slash KG_Key_Num_Asterisk KG_Key_Num_Minus KG_Key_Num_Plus KG_Key_Num_Period KG_Key_F1 KG_Key_F2 KG_Key_F3 KG_Key_F4 KG_Key_F5 KG_Key_F6 KG_Key_F7 KG_Key_F8 KG_Key_F9 KG_Key_F10 KG_Key_F11 KG_Key_F12 ToS_win64.fmg None DarkSouls3 False <?kgUD?>:ページ送り <?kgLR?>:選択 <?kgOk?>:実行 同意する 同意しない 株式会社バンダイナムコエンターテインメント 個人情報保護方針(プライバシーポリシー) 最終更新日:2018年12月1日 株式会社バンダイナムコエンターテインメント(「弊社」)は、弊社のサイト、ゲーム、アプリ、その他オンライン製品やサービス(「本サービス」)を通じて弊社が収集したお客様の個人情報を、別途定める「個人情報保護方針(プライバシーポリシー)」に基づき厳重に管理します。なお、弊社は、お客様から提供された情報を、データ分析、カスタマーサポート、本サービス運営、および弊社製品のプロモーションを目的として使用いたします。 詳細につきましては、以下の「個人情報保護方針(プライバシーポリシー)」をご覧ください。 http://bandainamcoent.co.jp/info/privacy.php データ使用に関する同意  サービスの提供およびゲーム品質の向上に必要な分析を行うため、本件ゲーム中のプログラムによりお客様の下記収集対象データ(以下「本件収集データ」といいます。)の収集を行います。さらに、ご同意いただけました場合は、お客様の本件収集データを、弊社が分析業務を委託する株式会社バンダイナムコエンターテインメントおよびそのグループ会社へ共有し、分析を行わせていただきます。                        記 収集対象データ:ゲームアカウントID、IPアドレス、ゲームプレイログ  本件収集データは収集後、仮名化され、弊社、株式会社バンダイナムコエンターテインメントおよびそのグループ会社による、ゲームプレイ傾向分析、プレイヤー層のプロファイル作成、新たな製品開発およびその他分析の用途のために(以下「本件目的」といいます。)、集積情報として活用されます。なお、これらのデータの送信先およびデータの保管を行う場所は日本となります。  なお、お客様は上記につき非同意を選択することも可能です。非同意を選択することによって、ゲームの機能やプレイ体験が制限されることは一切ありません。また一度同意を選択しても、ゲーム内設定からいつでも選択を変更することが出来ます。  以下の「同意」を選択することで、お客様は本件目的での本件収集データの利用及び株式会社バンダイナムコエンターテインメントおよびそのグループ会社への共有に同意したものとみなされます。 <?kgUD?>: Scroll <?kgLR?>: Select <?kgOk?>: Confirm <?kgRU?>: Switch Language Accept Decline <?kgUD?>: Select <?kgOk?>: Confirm <?kgCancel?>: Close Switch Language %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT END USER LICENSE AGREEMENT Last Updated: April 1, 2018 PLEASE READ THIS AGREEMENT CAREFULLY. BY ACCESSING OR USING OUR GAMES OR SERVICES, YOU AGREE TO BE BOUND BY ALL TERMS DESCRIBED HEREIN AND ALL TERMS INCORPORATED BY REFERENCE. IF YOU DO NOT AGREE TO ALL OF THESE TERMS, DO NOT ACCESS OR USE OUR GAMES OR SERVICES. THIS AGREEMENT CONTAINS, AMONG OTHER THINGS, AN ARBITRATION PROVISION (SECTION 19(a)) AND A CLASS ACTION WAIVER (SECTION 19(b)), WHICH DO NOT APPLY TO YOU IF YOU RESIDE OUTSIDE THE UNITED STATES. If you are a resident of Germany, some specific clauses apply to you. See Sections 7 and 15 for details. If you are a resident of the European Union, a specific clause applies to you. See Section 10 for details. If you are a resident of Australia, a specific clause applies to you. See Section 15 for details. If you are a resident of North, Central, or South America, excluding the United States, a specific clause applies to you. See Section 18 for details. If you are a resident of the United States a specific clause applies to you. See Section 19 for details. This End User License Agreement (this “Agreement”) is a contract between you and either BANDAI NAMCO Entertainment Inc. (“BNEI”), BANDAI NAMCO Entertainment America Inc. (“BNEA”) or BANDAI NAMCO Entertainment Europe S.A.S. (“BNEE”) as applicable (in either case, “BANDAI NAMCO”, “us”, “we” or “our”) and applies to your access to, and use of, the game in which this Agreement appears (or if posted online, the game referenced above), including, without limitation, any multi-player, online, or downloadable portions thereof and any related written or electronic documentation or content (the “Game”). The Game is licensed, and not sold, and this Agreement confers no title or ownership to the Game or any copy thereof. This Agreement does not alter in any way the terms or conditions of any other agreement you may have with BANDAI NAMCO for other products or services. Any changes, additions, or deletions by you are not acceptable, and are hereby expressly rejected by BANDAI NAMCO. Additional terms provided by us (including, but not limited to, posted fees, billing procedures, and promotion rules) may apply to particular functionalities and features that are part of the Game. Unless otherwise indicated, any additional applicable terms are incorporated by reference into this Agreement. In the event of a conflict between this Agreement and any additional terms, the additional terms shall govern with respect to such particular functionalities and features. 1. CONTRACTING PARTY. The BANDAI NAMCO entity with which you are entering into a contractual relationship with depends on your place of residence. If you are a resident of Asia (excluding Japan), this Agreement is between you and BNEI. If you are a resident of North, Central, or South America, this Agreement is between you and BNEA. If you are a resident of anywhere else, this Agreement is between you and BNEE. 2. PRIVACY. Data collected through this Game is held by BNEI in Japan. For more information, please refer to BNEI’s Privacy Policy (which will be shown after this Agreement) for information about how we collect, use, and disclose such data. 3. PRECONDITIONS OF THE LICENSES. The licenses granted in this Agreement are specifically conditioned upon the following and your full compliance with all other terms and conditions set forth in this Agreement: a) You have reached the age of majority in your jurisdiction. If you are under the age of majority in your jurisdiction, your parent or legal guardian must agree to be bound by this Agreement and any applicable additional terms; b) You agree to and comply with all of the terms in this Agreement, and any additional terms as may be applicable to the Game; c) Your access and use of the Game is subject to certain security measures, including, without limitation, registering the Game with a serial code, having continuous access to the Internet, and accepting certain security/digital rights management features. Failure to accept and fully-comply with such security measures may partially or completely impair your use of the Game; d) Your access and use of the Game is in accordance with all applicable local, state, national, and foreign laws and regulations; e) You access and use the Game only on local machines, running validly licensed copies of operating systems on which the Game was designed to operate (the “Hardware”); f) You have accepted and are in compliance with all terms and conditions applicable to the Hardware, including any terms of such platform regarding the checkout process. 4. LIMITED USE LICENSE. a) Subject to the terms of this Agreement and your compliance with these terms, we grant you a nonexclusive, nontransferable, limited license to use the Game for the term of the Agreement in your country of residence, on Hardware that you own or exclusively control and solely as permitted by the applicable platform usage rules or terms of use (if any). Any updates, supplements or replacements to the original Game are governed by this Agreement unless separate license terms accompany such update. b) The preceding states the entirety of your rights with respect to the Game, and we reserve all rights in and to the Game not expressly granted to you in this Agreement. Without limiting the foregoing, you will not do, or authorize or permit any third party to do, any of the following: (i) distribute, copy, license, rent, or sell the Game (except as expressly permitted by this license or the applicable platform usage rules); (ii) use the Game for any purpose other than your own personal, noncommercial use; (iii) reverse engineer, decompile, disassemble, or attempt to discover the source code for the Game; (iv) modify, alter, or create any derivative works of the Game; (v) remove, alter, or obscure any copyright, trademark, or other proprietary rights notice on or in the Game; (vi) use the Game for purposes for which it is not designed; (vii) use the Game on any Hardware that you do not own or exclusively control; (viii) circumvent, or attempt to circumvent, any security measures in the Game; or (ix) attempt to obscure or mask your region when accessing any online features of the Game. 5. OWNERSHIP. The Game and all content (other than User Content, as defined below) and other materials in the Game or available through the Game, including, without limitation, the BANDAI NAMCO logo, and all designs, text, graphics, pictures, information, data, software, sound files, Game Currency, Virtual Items, other files and the selection and arrangement thereof are the property of BANDAI NAMCO or its licensors and are protected by copyright and other intellectual property laws and treaties. Notwithstanding any provision to the contrary herein, you agree that you have no right or title in or to any content that appears in the Game, including without limitation any Game Currency and Virtual Items. 6. TERM. a) Subject to your satisfaction of the preconditions set forth in Section 3, this Agreement will remain in full force and effect while you use the Game. Either party may terminate this Agreement with or without cause at any time with reasonable prior notice. You may terminate this Agreement by deleting or destroying all copies of the Game in your possession, custody, or control. BANDAI NAMCO shall not be liable to you or any third party for termination of your use of the Game. b) Without limiting any other rights of BANDAI NAMCO, if you fail to comply with the terms and conditions of this Agreement, BANDAI NAMCO retains the right to immediately limit, suspend, or terminate your license to the Game. c) Upon termination of this Agreement: (i) your license to the Game shall cease immediately; and (ii) you will not be entitled to a refund of any fees, including any unused fees, if any, except for Purchased Game Currency refunded as required by applicable law. d) Sections 4(b), 5, 6(d), 8, 11, 14-23 shall survive termination of this Agreement. 7. AMENDMENTS. BANDAI NAMCO reserves the right to change or modify this Agreement at any time and for any reason at BANDAI NAMCO’s sole discretion. If BANDAI NAMCO makes changes to this Agreement, we will provide one month prior notice of such changes, such as by providing notice through the Game. Your continued use of the Game after the effective date of such changes will confirm your acceptance of the revised Agreement. If you are a resident of Germany, in addition to the above terms in this section, the following additional wording will apply to you: BANDAI NAMCO reserves the right to change or modify this Agreement at any time, with the exception of the provisions determining the parties' primary contractual obligations hereunder. The parties' primary contractual obligations will not be changed in the manner described in this section. BANDAI NAMCO will inform you of any proposed modification of this Agreement, provide you with the proposed new version of this Agreement and notify you of the date when the new Agreement will be implemented. Any change is subject to a prior written (e-mail sufficient) notice of six weeks. If you do not expressly refuse the respective modification within six weeks from the date on which the new Agreement is implemented, you are deemed to have approved the modification of the Agreement. In the aforementioned notice of the proposed modification, BANDAI NAMCO will inform you expressly and specifically about the right to object within the six week period and the consequences of not expressly refusing the proposed modification. 8. MODIFICATION OF THE GAME. BANDAI NAMCO reserves the right to modify or discontinue, temporarily or permanently, the Game or any features or portions thereof with prior reasonable notice and, in case of emergency or if absolutely necessary, without prior notice. You agree that BANDAI NAMCO will not be liable for any modification, suspension, or discontinuance of the Game or any part thereof. 9. IN-GAME CURRENCY AND VIRTUAL ITEMS. a) BANDAI NAMCO may offer you the ability to: (i) purchase a limited license to use in-game currency (“Purchased Game Currency”); (ii) earn a limited license to use in-game currency by performing specified tasks in the Game (together with the Purchased Game Currency, (“Game Currency”); and/or (iii) earn a limited license, and/or purchase a limited license with Game Currency, to virtual goods and services made available by BANDAI NAMCO in the Game (“Virtual Items”). If BANDAI NAMCO offers the ability to purchase or earn such licenses, BANDAI NAMCO shall grant you a non-exclusive, non-transferable, revocable, limited right and license to use such Game Currency or Virtual Items, as applicable, for your personal, non-commercial use exclusively in the Game, subject to the terms of this Agreement and your compliance therewith. b) Game Currency may only be redeemed for Virtual Items for use in the Game and neither Game Currency nor Virtual Items are redeemable for money, any thing of monetary value, or for any monetary equivalent from BANDAI NAMCO or any other person or entity, except as otherwise required by applicable law. Game Currency and Virtual Items do not have an equivalent value in real currency and do not act as a substitute for real currency. Neither BANDAI NAMCO nor any other person or entity has any obligation to exchange Game Currency or Virtual Items for anything of value, including, but not limited to, real currency. You acknowledge and agree that BANDAI NAMCO may engage in actions that may impact the in-game attributes or perceived value of Game Currency and/or Virtual Items at any time, except as prohibited by applicable law. BANDAI NAMCO, in its sole discretion, may impose limits on the amount of Game Currency that may be purchased, earned, or redeemed. c) All purchases of Purchased Game Currency are final and are not refundable, transferable, or exchangeable under any circumstances, except as otherwise required by applicable law. Except for the purchase price of Purchased Game Currency and certain Virtual Items, BANDAI NAMCO does not charge any fees for the access, use, or non-use of Game Currency or Virtual Items. d) You may not transfer, sell, gift, exchange, trade, lease, sublicense, or rent Game Currency or Virtual Items except in the Game and as expressly permitted by BANDAI NAMCO. Except as otherwise agreed herein, BANDAI NAMCO reserves and retains all rights, title, and interest in and to the Game Currency and Virtual Items. e) The licenses granted hereunder to Game Currency and Virtual Items will terminate upon termination of this Agreement in accordance with Section 6, except as otherwise provided herein. 10. RIGHT OF WITHDRAWAL. If you are a resident of a member state of the European Union, you have certain withdrawal rights for purchases of Game Currency or Virtual Items made with real currency. However, you expressly waive your withdrawal right once the performance of the service begins when your account is provided access to the Game Currency or Virtual Items. You agree that: (i) download of Game Currency or Virtual Items begins immediately after purchase; and (ii) you lose your right of withdrawal once the purchase is complete. 11. USER CONTENT. By posting any communication, information, intellectual property, material, messages, photos, graphics, videos, URLs, and other items or content to the Game (“User Content”), to the extent permitted by applicable local law, you hereby grant BANDAI NAMCO a non-exclusive, royalty-free, fully transferable and sub-licensable worldwide license for the whole duration of the applicable legal protection of intellectual rights to use the User Content in connection with the Game and related goods and services including the rights to reproduce, copy, adapt, modify, perform, create derivative works from, display, publish, broadcast, transmit, or otherwise use, distribute, exploit and communicate to the public by any and all means and media whether now known or hereafter devised without any further notice or compensation of any kind to you. To the extent permitted by applicable law, you hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to BANDAI NAMCO’s and other players’ use and enjoyment of such assets in connection with the Game and related goods and services under applicable law. The license grant to BANDAI NAMCO survives any termination or revocation of this Agreement. 12. ONLINE CONDUCT. Unless through the intentional fault or gross negligence of BANDAI NAMCO, BANDAI NAMCO is not responsible or liable for the conduct of any users, whether or not such conduct relates to the access or use of the Game. BANDAI NAMCO may suspend or terminate your access to the Game at any time if you violate the terms of this Section 12 or any other terms and conditions of this Agreement. BANDAI NAMCO may (for example in response to a claim from a copyright owner) review any User Content that is uploaded, published, stored, or displayed on the Game (hereinafter, “posted”) provided that in the case of User Content shared as a part of any private message within the Game, BANDAI NAMCO will not screen or review such content unless at least one party to the communication grants its consent (e.g. by reporting the message to BANDAI NAMCO as objectionable). BANDAI NAMCO reserves the right to delete or refuse to take online any User Content. Although BANDAI NAMCO does not regularly screen, edit, or monitor any of the User Content posted on the Game, BANDAI NAMCO reserves the right, and has absolute discretion, to remove, screen, or edit any User Content posted through the Game if BANDAI NAMCO determines in its reasonable discretion that such User Content violates this Agreement and/or any third party right, applicable law, rule, or regulation. You may not use the Game if you have previously been suspended or removed from the Game. You are solely responsible for any User Content that you post or transmit to any users or third parties. Specifically, you agree not to do, attempt to do, or cause another to do any of the following in connection with the Game: a) post any User Content that is unlawful, libelous, defamatory, offensive, obscene, pornographic, indecent, vulgar, lewd, sexually explicit, harassing, threatening, invasive of privacy or publicity rights, abusive, inflammatory, or fraudulent; promotes or encourages any illegal or other antisocial activity, including hacking; promotes racism, bigotry, hatred, or physical or other harm of any kind against any group or individual or is otherwise objectionable; b) post any User Content that may infringe any patent, trademark, trade secret, copyright, or other intellectual or proprietary right of any person or entity; c) engage in commercial activities or commercial sales, including transmission of any commercial advertisements or solicitations; d) enter, disclose or disseminate any personal information about anyone (including you); e) impersonate any person or entity, including any BANDAI NAMCO officials, forum leaders, guides, hosts, employees, or agents, or falsely state or otherwise misrepresent your affiliation with a person or entity; f) impede or disrupt the Game or the normal flow of Game play or dialogue or use vulgar language, abusiveness, excessive shouting (e.g., ALL CAPS), “spamming,” or any other disruptive or detrimental methods that disturb other users of the Game; g) use or exploit any bugs, errors, or design flaws to obtain unauthorized access to the Game, to gain an unfair advantage over other players, or to cheat or utilize unauthorized exploits in connection with the Game, including but not limited to accessing portions of the Game that you are not authorized to access and using any bots, emulators, or other unauthorized third party tools; h) do anything that interferes with the ability of other users to enjoy playing the Game in accordance with its rules or that materially increases the expense or difficulty of BANDAI NAMCO or the platform provider in maintaining the Game for the enjoyment of all its users; i) intentionally disconnect from the network during online play or allow yourself to be defeated by a given player repeatedly to help boost their rankings or win counts in the Game; j) trade, sell, auction, or otherwise transfer or attempt to transfer any Virtual Items or Game Currency outside the Game; k) otherwise violates the terms of this Agreement, other policies communicated by BANDAI NAMCO, or creates liability for BANDAI NAMCO. 13. COPYRIGHT POLICY. Copyright owners or agents of copyright owners who believe that anything in the Game infringes upon any copyright owned or controlled by them, may submit a notification of such infringement with our designated Copyright Agent as set forth below. The processing of your notification can be expedited by providing the information and declarations set out in 17 U.S.C. §512(c)(3). Compliance with this statute is not a prerequisite for infringement notification except for copyright owners located in the United States. Any person who knowingly misrepresents in a notification that the material or activity is infringing, may be liable for any damages, including costs and attorneys’ fees, incurred by us or the alleged infringer as the result of our relying upon such misrepresentation in removing or disabling access to the accused material or activity. BANDAI NAMCO has adopted a policy of terminating, in appropriate circumstances and at BANDAI NAMCO’s sole discretion, users who are repeat infringers of the intellectual property rights of third parties. Provided however that, BANDAI NAMCO also may limit or terminate access to the Game of any users who infringe any intellectual property rights of others, whether or not there is any repeat infringement. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 14. THIRD PARTY CONTENT. Content from any users, advertisers, and other third parties may be made available to you through the Game. Because we do not control third party content, you agree that unless due to intentional fault or gross negligence of BANDAI NAMCO, we are not responsible for any third party content, make no guarantees about the accuracy or quality of the information in third party content; and assume no responsibility for unintended, objectionable, inaccurate, misleading, or unlawful third party content. Reference to any products, services, processes or other information, by trade name, trademark, manufacturer, supplier or otherwise does not constitute or imply endorsement, sponsorship or recommendation thereof, or any affiliation therewith, by BANDAI NAMCO, except where expressly stated by BANDAI NAMCO. 15. DISCLAIMER. YOU ACKNOWLEDGE AND AGREE THAT BANDAI NAMCO AND ITS LICENSORS AND SUPPLIERS ARE NOT RESPONSIBLE OR LIABLE FOR ANY VIRUSES OR OTHER DISABLING FEATURES THAT AFFECT YOUR ACCESS TO OR USE OF THE GAME OR ANY INCOMPATIBILITY AMONG THE GAME, OTHER SERVICES, AND HARDWARE. THE GAME AND ALL OTHER SERVICES ARE PROVIDED “AS IS.” EXCEPT AS MIGHT BE DESCRIBED HEREIN, BANDAI NAMCO AND ITS LICENSORS AND SUPPLIERS EXPRESSLY DISCLAIM ALL WARRANTIES OR CONDITIONS OF ANY KIND (EXPRESS OR IMPLIED AND ARISING BY LAW OR OTHERWISE) INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. Some jurisdictions do not allow the disclaimer of implied terms nor the exclusion or limitation of warranties or guarantees in contracts with consumers, so some or all of the disclaimers in this section may not apply to you. If you are a resident of Australia, in addition to the above terms in this section, the following additional wording will apply to you: This Section 15 does not intend to limit or reduce any mandatory or statutory consumers’ rights or remedies that apply under the laws of your local jurisdiction. To the extent permitted by law, the conditions and warranties implied by the Schedule 2 of the Competition and Consumer Act 2010 (Cth) (the Australian Consumer Law) are entirely excluded from this Agreement, and to the extent that they may not be excluded, you acknowledge that the liability of BANDAI NAMCO is limited to, and acknowledge that, it is fair and reasonable so to limit BANDAI NAMCO’S liability to: (i) the supplying of the Game again; or (ii) the payment of the cost of having the Game supplied again. If you are a resident of Germany, in addition to the above terms in this section, the following additional wording will apply to you: To the extent any services are provided against a fee, the following applies: BANDAI NAMCO warrants that the Game will operate materially as specified in the applicable documentation or product description. In the event of any defect, BANDAI NAMCO will provide subsequent performance by either removing the defect (e.g. by providing a patch) or providing a new version of the service that does not have the defect, within a reasonable time period allowing for at least three attempts at subsequent performance. If subsequent performance definitely fails, you may exercise your other statutory rights, provided however that BANDAI NAMCO’s no-fault liability for initial defects under sec. 536a para 1. of the German Civil Code is excluded in any event. 16. INTERNET. YOU ACKNOWLEDGE AND AGREE THAT BANDAI NAMCO IS NOT RESPONSIBLE OR LIABLE FOR ANY DELAYS OR FAILURES YOU MAY EXPERIENCE IN INITIATING, CONDUCTING, OR COMPLETING ANY TRANSMISSIONS OR TRANSACTIONS IN CONNECTION WITH THE GAME IN AN ACCURATE OR TIMELY MANNER. Further, BANDAI NAMCO cannot and does not promise or ensure that you will be able to access the online, multi-player, or downloadable portions of the Game whenever you want, and there may be extended periods of time when you cannot access such portions of the Game. BANDAI NAMCO does not ensure continuous, error-free, secure, or virus-free operation of any online, multi-player, or downloadable portions of the Game or continued operation or availability of any given server. 17. LIMITATION ON LIABILITY. EXCEPT FOR (1) DEATH OR PERSONAL INJURY CAUSED BY BANDAI NAMCO’S NEGLIGENCE, (2) FRAUD OR FRAUDULENT MISREPRESENTATION BY BANDAI NAMCO, (3) INTENTIONAL ACTS OR GROSS NEGLIGENCE OF BANDAI NAMCO, (4) LOSS OR DESTRUCTION OF TANGIBLE PERSONAL PROPERTY CAUSED BY THE USE OF THE GAME, AND (5) ANY OTHER LIABILITY WHICH CANNOT BE LIMITED OR EXCLUDED BY APPLICABLE LAW, IN NO EVENT SHALL BANDAI NAMCO OR ITS SUBSIDIARIES, AFFILIATES, OFFICERS, EMPLOYEES, AGENTS, AND OTHER PARTNERS AND SUPPLIERS BE LIABLE FOR ANY INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY OTHER DAMAGES INCLUDING BUT NOT LIMITED TO LOSS OF USE, LOSS OF PROFITS, WHETHER IN AN ACTION IN CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, ARISING OUT OF OR IN ANY WAY CONNECTED WITH THE USE OF OR INABILITY TO USE THE GAME OR THE CONTENT CONTAINED IN OR ACCESSED THROUGH THE GAME OR THE FAILURE TO PROVIDE SUPPORT SERVICES. IN THE EVENT OF SLIGHT OR ORDINARY NEGLIGENCE, OR BREACH OF BANDAI NAMCO’S ESSENTIAL OBLIGATIONS UNDER THIS AGREEMENT, BANDAI NAMCO’S LIABILITY SHALL BE LIMITED TO DIRECT AND FORESEEABLE DAMAGES SUFFERED BY YOU. IN NO EVENT SHALL THE AGGREGATE LIABILITY OF BANDAI NAMCO, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY, INTELLECTUAL PROPERTY INFRINGEMENT OR OTHER THEORY, ARISING OUT OF OR RELATING TO THE USE OF OR INABILITY TO USE THE GAME OR TO THESE TERMS EXCEED ONE HUNDRED DOLLARS ($100) OR, IF HIGHER, THE AMOUNT PAID BY YOU TO BANDAI NAMCO FOR YOUR USE OF THE GAME. THIS SECTION 17 DOES NOT LIMIT ANY MANDATORY OR STATUTORY GUARANTEES THAT CANNOT BE LIMITED BY CONTRACT UNDER THE LAWS OF YOUR LOCAL JURISDICTION. 18. DISPUTE RESOLUTION. THIS SECTION 18 APPLIES TO YOU ONLY IF YOU RESIDE IN NORTH, CENTRAL, AND SOUTH AMERICA, OTHER THAN THE UNITED STATES. If you are a resident of any nation of the Americas, other than the United States of America, either you or BNEA may refer any dispute relating to or arising from this Agreement or the Game to alternative dispute resolution (such as conciliation or arbitration) with the prior written consent of the other party. Notwithstanding the foregoing, the terms of this Agreement will not prevent you from bringing any dispute or claim that may be subject to this Section 18: (i) to the attention of any federal, state, or local government agencies that can, if the law allows, seek relief from BNEA on your behalf; (ii) bringing against BNEA, in any court of competent jurisdiction, any claim that is not arbitrable or for which arbitration is prohibited or restricted by applicable law; or (iii) from bringing any claim before a small claims court, subject to the jurisdictional limitations and requirements of such small claims court. 19. DISPUTE RESOLUTION. THIS SECTION 19 APPLIES TO YOU ONLY IF YOU RESIDE IN THE UNITED STATES. If you are a resident of the United States of America, by accepting the terms of this Agreement, you and BNEA: (i) agree to resolve certain disputes through mandatory binding arbitration, as set forth in Section 19(a), and each subpart thereof (collectively, the “Arbitration Agreement”); and (ii) expressly waive the right to a trial by jury or to participate in any class action brought against the other party, pursuant to Section 19(b) (the “Class Action Waiver”); unless (iii) you exercise your right to opt out of the Arbitration Agreement and/or the Class Action Waiver, as set forth in Section 19(c). a) MANDATORY, BINDING ARBITRATION. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, YOU AND BNEA: (i) ACKNOWLEDGE AND AGREE TO RESOLVE ALL DISPUTES AND CLAIMS BETWEEN YOU AND BNEA THROUGH BINDING ARBITRATION, PURSUANT TO THE FEDERAL ARBITRATION ACT, INCLUDING WITHOUT LIMITATION (EXCEPT AS EXPRESSLY SET FORTH IN SECTION 19.a.iii) ANY DISPUTES OR CLAIMS BASED ON LEGAL THEORIES OF BREACH OF CONTRACT, TORTIOUS INJURY, STATUTORY VIOLATIONS, FRAUD, UNFAIR COMPETITION, RIGHTS OF PRIVACY, MISREPRESENTATION, OR ANY OTHER LEGAL THEORY, THAT MAY ARISE OUT OF OR RELATE TO ANY ASPECT OF THE RELATIONSHIP BETWEEN YOU AND BNEA, ANY TERM OR PROVISION OF THIS AGREEMENT, OR YOUR ACCESS TO OR USE OF THE GAME (EACH, A “CLAIM”); (ii) EXPRESSLY AND IRREVOCABLY WAIVE ANY RIGHT TO PURSUE ANY CLAIMS IN COURT OR TO HAVE ANY CLAIMS HEARD OR TRIED BEFORE A JUDGE OR JURY; (iii) SHALL NOT BRING OR PARTICIPATE IN A CLASS OR REPRESENTATIVE ARBITRATION AGAINST THE OTHER PARTY, EVEN IF OTHERWISE PERMITTED BY THE FEDERAL ARBITRATION ACT; AND (iv) SHALL NOT SEEK TO CONSOLIDATE OR COMBINE ANY ARBITRATION OF ANY CLAIM BY YOU OR BNEA WITH ANY ACTION OR ARBITRATION BROUGHT BY OR AGAINST ANY THIRD PARTY, WITHOUT THE EXPRESS WRITTEN CONSENT OF EACH SUCH THIRD PARTY AND BOTH PARTIES TO THIS AGREEMENT. UNLESS YOU SUBMIT A PROPER OPT OUT NOTICE (IN STRICT COMPLIANCE WITH SECTION 19(c)), YOU AND BNEA AGREE THAT ANY CLAIMS AGAINST THE OTHER PARTY WILL ONLY BE CONDUCTED THROUGH MANDATORY, BINDING ARBITRATION. i) Pre-Arbitration Informal Dispute Resolution. Prior to initiating arbitration of any Claim subject to this Arbitration Agreement, you and BNEA agree to make reasonable, good faith efforts to informally resolve any dispute or Claim between you and BNEA. The party seeking to raise such dispute or Claim shall send to the other party a written notice describing the nature and basis of such dispute or Claim and identifying the relief sought. All such written notices to BNEA must be sent via first class mail to: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. If you and BNEA do not agree to resolve such dispute or Claim within 30 days after such written notice is received, the party seeking to raise such dispute or Claim may initiate an arbitration action against the other, as permitted by the Arbitration Agreement, above. ii) Arbitration Procedure. Arbitration is a legally-binding process, through which a party may seek legal remedies from or against another party, similar to a legal action brought before a court, but that generally imposes fewer strict procedural formalities, is held before a third party, neutral arbitrator (instead of before a judge or jury), provides for more limited discovery and potentially reduced legal fees for each party, and is subject to limited review by courts. The procedure for arbitration of any Claim under this Arbitration Agreement will be governed by the Commercial Arbitration Rules of the American Arbitration Association (“AAA”) and, where applicable, the AAA’s Supplementary Procedures for Consumer Related Disputes, both of which are available at: http://www.adr.org. Notwithstanding the foregoing, you and BNEA agree that any such arbitration will be conducted in English, and permit the electronic submission of documents and allow participation by phone or by teleconference, or in person, at a mutually agreed location. iii) Excluded Claims. Notwithstanding the foregoing, the terms of this Arbitration Agreement will not prevent you or BNEA from bringing any Claim: (i) to the attention of any federal, state, or local government agencies with the governmental authority and competent jurisdiction to seek relief on your or BNEA’s behalf, from the other party; or (ii) before a small claims court, subject to the jurisdictional limitations and requirements of such small claims court. iv) Severability of Arbitration Agreement. You and BNEA agree that, no provision of this Arbitration Agreement shall be enforceable against you or BNEA and all Claims shall be governed by Sections 20(a) and 21(a), below, in the event either: (i) a court of competent jurisdiction conclusively determines that any term or provision of this Arbitration Agreement is unenforceable, prohibited by applicable law, or inapplicable to any Claim; or (ii) you submit a proper Opt Out Notice (in compliance with Section 19(c)), wherein you have expressed your election to opt out of this Arbitration Agreement. b) OPT OUT PROCEDURE. You have the right to opt out and not be bound by the foregoing Arbitration Agreement and Class Action Waiver, by sending a written notice of your election to opt out from such Arbitration Agreement and/or Class Action Waiver (the “Opt Out Notice”), in strict compliance with the following requirements of Sections 19.c.i – 19.c.iii: i) Form & Address. Your Opt Out Notice must be sent to the following address: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, and either by: (i) first class mail, postage prepaid, certified and return receipt requested; or (ii) overnight courier service (such as Federal Express). ii) Time Limitations. Unless a longer period is required by applicable law, your Opt Out Notice must be postmarked (if sent by first class mail) or deposited (if sent by overnight courier service) within: (i) 30 days of your purchase of your copy of the Game; or (ii) if no purchase was made, then within 30 days of the date on which you first accessed or used your copy of the Game. iii) Required Information. Your Opt Out Notice must include: (i) the title of the specific Game to which your Opt Out Notice is intended to apply; (ii) your first and last name; (iii) your address; (iv) your phone number; (v) your email address; (vi) if you are a registered user of the Game or any other BNEA product or service, each of your usernames for the Game and such other BNEA products and services; and (vii) a statement that you do not agree to the Arbitration Agreement and/or to the Class Action Waiver. BNEA may use the foregoing information included in the Opt Out Notice to record, process, maintain, and administer your opting out of the Arbitration Agreement and/or Class Action Waiver, as applicable, but not for marketing purposes. iv) Effects of Proper Opt Out Notice. If your Opt Out Notice meets all of the above requirements, you and BNEA will be deemed to have opted out of the Arbitration Agreement and/or Class Action Waiver, subject to your statement in such Opt Out Notice, with respect to this Agreement. Submission of a valid Opt Out Notice applies only to Claims arising from or relating to the Game and Agreement identified therein, as between BNEA and the individual identified in such Opt Out Notice. v) Effects of Improper Opt Out Notice. If you submit an Opt Out Notice that fails to meet any of the requirements set forth in Sections 19.c.i – 19.c.iii, you and BNEA will be bound by the Arbitration Agreement and Class Action Waiver set forth in this Agreement. 20. GOVERNING LAW. To the extent required by applicable law, all terms and provisions of this Agreement shall be governed and construed in accordance with all applicable mandatory laws, even if inconsistent with the governing law set forth in this Section 20 and in no event shall the application, interpretation, or enforcement of the terms of this Agreement, under any jurisdictional law contemplated by this Section 20 exclude, limit, or otherwise restrict any rights vested with you, as a consumer, under any applicable consumer protection laws. Please note that your conduct may also be subject to other local, state, national, and international laws. The parties agree that the UN Convention on Contracts for the International Sale of Goods shall not apply to any dispute or transaction arising out of this Agreement. a) If you reside in North, Central, or South America: The laws of the State of California, excluding its conflicts-of-law rules, govern the application, interpretation, or enforcement of the terms of this Agreement and your use of the Game. b) If you reside in Asia: Any dispute between the parties arising from or relating to this Agreement will be governed by this Agreement and the laws of Japan, without giving effect to any conflict of laws principles that may provide for the application of the law of another jurisdiction. c) If you reside in any other location: Any dispute between the parties arising from or relating to this Agreement, will be governed by this Agreement and the laws of France, without giving effect to any conflict of laws principles that may provide for the application of the law of another jurisdiction. 21. VENUE. a) If you reside in North, Central, or South America: You and BNEA expressly agree that, for all claims and disputes arising out of or relating to this Agreement and/or your use of the Game that are not subject to the Arbitration Agreement in Section 19, above, exclusive jurisdiction for any such claim or action shall be the federal or state courts that govern Santa Clara County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. b) If you reside in Asia: Any dispute between the parties arising from or relating to this Agreement shall be decided by the Tokyo District Court, and you and BNEI agree to submit to the exclusive jurisdiction of that court. c) If you reside in any other location: Any dispute between the parties arising from or relating to this Agreement shall be decided by the Commercial Court of Lyon, and you and BNEE agree to submit to the personal jurisdiction of that court. 22. THIRD-PARTY BENEFICIARIES. Any person or entity who is not a party to this Agreement shall have no rights under any law to enforce any terms of this Agreement, regardless of whether such person or entity has been identified by name. Nothing in this section shall affect the rights of any permitted assignee or transferee of this Agreement. 23. MISCELLANEOUS. This Agreement contains the entire agreement between you and BANDAI NAMCO regarding the use of the Game. If any provision of this Agreement is held invalid or unenforceable, the remainder of this Agreement shall continue in full force and effect for the remainder of the term, or as otherwise set forth in Section 6(d), except if such provision deprives the Agreement from its essential obligations. You may not assign this Agreement or any of its rights under this Agreement without the prior written consent of BANDAI NAMCO, and any attempted assignment without such consent shall be void. Subject to the foregoing restriction, this Agreement will be fully binding upon, inure to the benefit of, and be enforceable by us and our respective successors and assigns. The failure of BANDAI NAMCO to exercise or enforce any right or provision of this Agreement shall not operate as a waiver of such right or provision. The section titles in this Agreement are for convenience only and have no legal or contractual effect. 24. THIRD PARTY SOFTWARE. a) EasyAntiCheat. BANDAI NAMCO is using EasyAntiCheat anti-cheat service (“EAC”), which is operated by a third-party service provider. EAC has a client software that is integrated into the Game. When you start the Game, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Game binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Game (“Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Game (“Cheat Data”). By agreeing to this Agreement, or otherwise using this Game, you give your consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose, including but not limited to identifying and banning players who are cheating in the Game, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC. You can find more information about the privacy practices of EAC by viewing their privacy statement at www.easyanticheat.net/privacy. If you deny EAC the ability to process your personal data in accordance with their privacy statement or request EAC to remove or delete your personal data, we have the right to block your access to the Game and prevent your use of the Game. To contact BNEI, please follow the process described on our support page located at http://bandainamcoent.co.jp/cs_support/. To contact BNEA, please contact BNEA’s customer support line at https://www.bandainamcoent.com/support or by writing to BNEA at: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. To contact BNEE, please contact BNEE through BNEE customer service at http://www.bandainamcoent.eu/support or BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. PRIVACY POLICY Last Updated: February 27, 2020 This Privacy Policy explains how information about you is collected, used and disclosed by BANDAI NAMCO Entertainment Inc., (“BNEI”, “us”, “we” or “our”) when you use our games and related online services that contain this policy (collectively, the “Game”). BNEI is the data controller of your personal information for purposes of the EU General Data Protection Regulation. We may change this Privacy Policy from time to time. If we make changes, we will notify you by revising the date at the top of the Privacy Policy and, in some cases, we may provide you with additional notice (such as by adding a statement to the homepage of our Game or sending you a notification). If you do not agree to the changes, please do not use our Game or otherwise provide us with your personal information. We encourage you to review the Privacy Policy whenever you access the Game to stay informed about our information practices and the ways you can help protect your privacy. I. Collection of Information Information We Collect Automatically When You Use the Game When you access or use any online features associated with our Game, we automatically collect information about you, including: • Usage Information: We collect information about your use of the Game, including gaming account ID, levels completed, game scores, time spent playing the Game, and other gameplay information. • Log Information: We log information about your use of our Games, including your access times, time spent playing, and your IP address. • Hardware Information: We collect information about the computer or device you use to access our Game, including the hardware model, operating system and version, browser network information, MAC address, IP address and other unique device identifiers made available by the operating system of your hardware. Information You Provide to Us We collect information you provide directly to us. For example, we collect information when you create an account, interact with other users, request customer support, sign up to receive newsletters, participate in surveys or otherwise communicate with us. The types of information we may collect include your username, password, email address and any other information you choose to provide. Information We Collect From Other Sources We may also obtain information from other sources as far as it is necessary to perform our Game, and combine that with information we collect through our Game. For instance, we may obtain information regarding your account from your gaming platform, or may collect game ranking and achievement status from your console game center application. In all other cases we will ask you to authorize us to collect, store, and use personal information from third parties. II. Use of Information We only collect, store and use your information if you have consented to it, or to the extent that it is necessary (i) for the performance of your agreement with us; (ii) to comply with our legal obligations; or (iii) for the purpose of our legitimate interests, including operating, evaluating and improving our global business. We have carefully balanced our legitimate business interests against your data protection rights. Please contact us using the contact details provided below if you have questions on this balancing of interests. We (or a third party data processor on our behalf) may collect, store and use information about you for the following purposes for the periods necessary to achieve such purposes: • Provide, maintain and improve our Game; • Provide and deliver the products and services you request, process transactions and send you related information; • Register you for an account on our Game and assist in the management of your account; • Respond to your comments, questions and requests and provide customer service; • Send you technical notices, updates, security alerts and support and administrative messages; • Communicate with you about products, services, offers, promotions, rewards, and events offered by BNEI and others, and provide news, information and other marketing materials that we think will be of interest to you; • Monitor and analyze trends, usage and activities in connection with our Game; • Link or combine with information we get from others to help understand your needs and provide you with better service; • Detect, investigate and/or prevent fraudulent, unauthorized or illegal activity; • For any other purpose required or authorized for us to comply with our legal and regulatory obligations; and • For any other purpose for which you provided the information. III. Sharing of Information We do not share, transfer or otherwise exchange your personal information with third parties, unless required for the provision of our products or services, otherwise in accordance with this Privacy Policy, as permitted by law, or if you have given us express consent. We do not sell your personal information to third parties. In compliance with the aforementioned, we may share information about you as follows or as otherwise described in this Privacy Policy: • With other users if you choose to participate in the interactive areas of our Game, such as chat or multiplayer features (the use of personally identifiable data (such as your full name) as a username in our services is strictly prohibited); • With our employees, affiliates, related companies, vendors, consultants and other third party service providers who need access to such information to carry out work on our behalf (including, for example, developers, website hosting services, or information storage and processing service providers); • In response to legal process or a request for information if disclosure is in accordance with, or as otherwise required by, any applicable law, rule, or regulation (including, for example government or regulatory bodies, law enforcement, or courts of law); • If we have reasonable grounds to believe your actions are inconsistent with our user agreements or policies, or to protect the rights, property and safety of BNEI, our users or others; • In connection with any merger, sale of company assets, financing or acquisition of all or a portion of our business to another company; and • With your consent or at your direction. IV. Game Analytics Some of our Games will, with your prior consent, combine game play and analytic information with information collected from other BANDAI NAMCO Entertainment games, games from our group companies, and other third party sources. We will use that information to analyze game and monetization trends, create profiles of categories of players, create new games and services, and perform other analytics. You can opt-out of this use through the options menu in the Game. V. Security We take reasonable technical and organizational measures to help protect information about you from loss, theft, misuse and unauthorized access, disclosure, alteration and destruction. However, no transmission over the internet can ever be guaranteed secure so we cannot guarantee the security of any personal information that you transfer over the internet to us. VI. Storing and deleting data Personal information collected through the Game is being stored and deleted in compliance with privacy requirements. All data will be de-identified or deleted if no longer required for the purposes mentioned above, unless further retention is required by law. VII. International Transfers Personal information that we collect from you is usually transferred, stored and processed in Japan. Please be aware that we may transfer your personal information to locations outside of your country which may not offer the same level of data protection as your country’s laws. However, our collection, storage and use of your personal information will continue to be governed by this Privacy Policy, and where we do disclose your personal information to third parties located overseas, we take such steps as are reasonable in the circumstances to ensure it is used in accordance with this Privacy Policy. VIII. Third Party Sites Our Games may contain links to other websites or services operated by third parties. Please note that this Privacy Policy applies only to our Game and we cannot be responsible for personal information that third parties may collect, store and use through their website. You should always read the privacy policy of each website you visit carefully. IX. Data Protection Rights You, and your legal guardian if you are a minor, have certain data protection rights under applicable law. Your rights under applicable law may include: • Access to the personal information we process about you as well as the right to data portability. • The right to have personal information corrected or erased. • The right to restrict the processing of your personal information. • The right to withdraw your consent at any time for consent we have obtained from you, although this will not affect the lawfulness of the processing prior to the withdrawal. • You also have the right to object, at any time, to the processing of your personal information which is based on BNEI’s legitimate interests. • Where we process your personal information for direct marketing purposes, you have the right to object at any time to such processing, including for profiling purposes to the extent that it is related to direct marketing. If you object to processing for direct marketing purposes, we will no longer process your personal information for such purposes. In that case we may still send you transactional or relationship messages, but only about our ongoing business relations. If you have such a request, you may address your requests to ppolicy@bandainamcoent.co.jp. We do not provide different levels of service if you exercise these rights. However, if you request we delete or cease collecting information which is necessary to ensure adequate functioning of the Services, you may not be able to use all or some parts of our Services. X. Contact If you have any questions about this Privacy Policy or our practices, please contact us at: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) ppolicy@bandainamcoent.co.jp If you are located in the European Union, you can also contact us at: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu DATA ANALYSIS POLICY This game collects game play information for analytics necessary for us to provide the game and to improve certain functions and features. In addition, we would like your permission to share and combine that information with information collected from other BANDAI NAMCO Entertainment games, services and products of our group companies, and other third party sources. Type of Data Collected: gaming account ID, IP address, game play log This data will be pseudonymized, and we and our group companies will use the aggregated information to analyze game trends, create profiles of categories of players, create new games and services, and perform other analytics. This data will be sent to and stored in Japan. Consent is optional, and you may play the game without loss of features even if you do not consent to this use. If you provide your consent, you can opt-out at any time through the in-game settings. By selecting "Accept" below, you consent to your data being used for this purpose. <?kgUD?> : Parcourir <?kgLR?> : Sélectionner <?kgOk?> : Confirmer <?kgRU?> : Changer la langue Accepter Refuser <?kgUD?>:Sélectionner <?kgOk?>:Confirmer <?kgCancel?>:Fermer Changer la langue %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT CONTRAT DE LICENCE UTILISATEUR FINAL Dernière mise à jour : 1 avril 2018 VEUILLEZ LIRE CE CONTRAT ATTENTIVEMENT. LORSQUE VOUS ACCÉDEZ À NOS JEUX OU SERVICES ET QUE VOUS LES UTILISEZ, VOUS ACCEPTEZ D’ÊTRE LÉGALEMENT LIÉ PAR TOUTES LES DISPOSITIONS DU PRÉSENT CONTRAT, AINSI QUE PAR TOUTES LES CLAUSES INTÉGRÉES PAR RENVOI. SI VOUS N’ACCEPTEZ PAS L’INTÉGRALITÉ DE CES DISPOSITIONS, VOUS NE DEVEZ NI ACCÉDER À NOS JEUX ET SERVICES, NI LES UTILISER. LE PRÉSENT CONTRAT COMPREND, ENTRE AUTRES, UNE DISPOSITION D’ARBITRAGE (ARTICLE 19(a)) ET UNE RENONCIATION À ENTREPRENDRE OU PARTICIPER À UN RECOURS COLLECTIF (ARTICLE 19(b)) QUI NE S’APPLIQUE PAS À VOTRE SITUATION SI VOUS RÉSIDEZ HORS DES ÉTATS-UNIS. Si vous résidez en Allemagne, certaines dispositions spécifiques s’appliquent. Reportez-vous aux articles 7 et 15 pour en savoir plus. Si vous résidez dans l’Union européenne, une clause spécifique s’applique. Reportez-vous à l’article 10 pour en savoir plus. Si vous résidez en Australie, une clause spécifique s’applique. Reportez-vous à l’article 15 pour en savoir plus. Si vous vivez en Amérique du Nord, Centrale ou du Sud, en dehors des États-Unis, une clause spécifique s’applique. Reportez-vous à l’article 18 pour en savoir plus. Si vous résidez aux États-Unis, une clause spécifique s’applique. Reportez-vous à l’article 19 pour en savoir plus. Ce Contrat de Licence Utilisateur Final (ce « Contrat ») est un accord passé entre vous et BANDAI NAMCO Entertainment Inc. (« BNEI »), BANDAI NAMCO Entertainment America Inc. (« BNEA ») ou BANDAI NAMCO Entertainment Europe S.A.S. (« BNEE ») (dans tous les cas, « BANDAI NAMCO », « nous » ou « notre ») et s'applique à votre accès et utilisation du jeu dans lequel ce Contrat apparaît (ou, si publié en ligne, le jeu auquel il est fait référence ci-dessus), y compris et de manière non limitative à toute portion multijoueur, en ligne ou téléchargeable et à tout document ou contenu écrit ou numérique (le « Jeu »). Le Jeu est concédé sous licence et non vendu. Le présent Contrat ne confère aucun titre ou droit de propriété sur le Jeu ou toute copie de celui-ci. Le présent Contrat ne modifie en aucun cas les dispositions de tout autre contrat conclu avec BANDAI NAMCO pour d’autres produits ou services. Les modifications, ajouts ou suppressions de votre fait ne sont pas acceptables et sont par les présentes expressément rejetés par BANDAI NAMCO. Les dispositions supplémentaires introduites par BANDAI NAMCO (y compris, sans toutefois s’y limiter, les prix affichés, les procédures de facturation et les règles de promotion) peuvent s’appliquer à des fonctions et fonctionnalités spécifiques inhérentes au Jeu. Sauf mention contraire, les dispositions supplémentaires applicables sont intégrées par renvoi dans le présent Contrat. En cas de conflit entre le présent Contrat et toute autre disposition supplémentaire, les dispositions supplémentaires régiront ces fonctions et fonctionnalités spécifiques. 1. PARTIE CONTRACTANTE. L’entité BANDAI NAMCO avec laquelle vous concluez une relation contractuelle dépend de votre lieu de résidence. Si vous résidez en Asie (à l’exclusion du Japon), le présent Contrat est conclu entre vous et BNEI. Si vous résidez en Amérique du Nord, Centrale ou du Sud, le présent Contrat est conclu entre vous et BNEA. Si vous résidez ailleurs, le présent Contrat est conclu entre vous et BNEE. 2. PROTECTION DE LA VIE PRIVÉE. Les données prélevées dans le cadre de ce Jeu sont détenues par BNEI au Japon. Reportez-vous à la politique de confidentialité de BNEI (exposée à la suite du présent Contrat) pour en savoir plus sur les modalités de collecte, d’exploitation et de divulgation de ces données. 3. CONDITIONS PRÉALABLES DES LICENCES. Les licences accordées conformément au présent Contrat sont spécifiquement subordonnées à ce qui suit ainsi qu’au respect de toutes les autres conditions générales exposées dans le présent Contrat : a) Vous avez atteint l’âge de la majorité dans votre juridiction. Si vous n’avez pas atteint l’âge de la majorité dans votre juridiction, votre parent ou tuteur légal doit accepter d’être légalement lié par le présent Contrat et par toute autre disposition supplémentaire applicable ; b) Vous acceptez, et vous vous conformez à, toutes les conditions du présent Contrat ainsi qu’à toute autre disposition supplémentaire pouvant s’appliquer au Jeu ; c) Votre accès au Jeu et son utilisation sont soumis à certaines mesures de sécurité y compris, sans toutefois s’y limiter, l’obligation d’enregistrer le Jeu avec un numéro de série, l’accès continu à Internet et l’acceptation de certaines fonctionnalités de gestion des droits en matière de sécurité ou de gestion des droits numériques. Refuser d’accepter et de vous conformer pleinement aux mesures de sécurité peut partiellement ou totalement affecter votre utilisation du Jeu ; d) Vous accédez au Jeu et l’utilisez conformément aux lois et règlements applicables à l’échelle locale, fédérale, nationale et internationale ; e) Vous accédez au Jeu et ne l’utilisez que sur des machines locales exploitant des copies de systèmes d’exploitation valablement accordées sous licence sur lequel le fonctionnement du Jeu est conçu (le « Matériel ») ; f) Vous avez accepté et vous conformez aux conditions générales applicables au Matériel, y compris toutes les dispositions des plateformes en question quant à la procédure de règlement. 4. LICENCE À UTILISATION LIMITÉE. a) Sous réserve des dispositions du présent Contrat et de votre respect de celles-ci, nous vous octroyons une licence non exclusive, non transférable et limitée pour utiliser le Jeu pendant toute la durée du Contrat dans votre pays de résidence, sur un Matériel dont vous êtes propriétaire ou que vous contrôlez exclusivement et uniquement dans le cadre des règles et conditions d’utilisation applicables de la plateforme (le cas échéant). Toute mise à jour, extension ou remplacement du Jeu d’origine est régi par le présent Contrat sauf si ces mises à jour sont accompagnées de conditions de licence spécifiques. b) Ce qui précède forme l’intégralité de vos droits quant au Jeu et nous nous réservons tous les droits dans et sur le Jeu qui ne vous sont pas expressément concédés aux termes du présent Contrat. Sans limiter la portée de ce qui précède, vous vous interdirez, ainsi qu’à tout tiers, de : (i) distribuer, copier, céder sous licence, louer ou vendre le Jeu (sauf tel que cela est expressément autorisé par cette licence ou par les règles d’utilisation en vigueur sur la plateforme) ; (ii) utiliser le Jeu à tout autre effet que votre utilisation personnelle et non commerciale ; (iii) rétroconcevoir, décompiler, désassembler ou tenter de découvrir le code source du Jeu ; (iv) modifier, altérer ou créer des produits dérivés du Jeu ; (v) supprimer, modifier ou masquer une mention quelconque de droit d’auteur, de marque ou d’autre propriété intellectuelle figurant sur ou dans le Jeu ; (vi) utiliser le Jeu à des fins autres que celles pour lesquelles il a été conçu ; (vii) utiliser le Jeu sur un Matériel dont vous n’êtes pas propriétaire ou que vous ne contrôlez pas exclusivement ; (viii) contourner ou tenter de contourner toute mesure de sécurité mise en œuvre dans le Jeu ; ou (ix) tenter de dissimuler ou masquer votre lieu de résidence lorsque vous accédez à l’un ou l’autre des services en ligne du Jeu. 5. PROPRIÉTÉ. Le Jeu et tout son contenu (autre que le Contenu utilisateur, tel que défini ci-dessous) ainsi que toutes les autres ressources accessibles dans et depuis le Jeu y compris, sans toutefois s’y limiter, le logo BANDAI NAMCO et tous les modèles, textes, illustrations, images, informations, données, logiciels, fichiers audio, Monnaie virtuelle, Éléments virtuels et autres fichiers, ainsi que le choix de ceux-ci et leur mise en forme sont la propriété de BANDAI NAMCO ou de ses concédants de licence et sont protégés par les lois et traités relatifs aux droits d’auteur et à la propriété intellectuelle. Nonobstant toute disposition contraire prévue aux présentes, vous acceptez n’avoir aucun droit ou titre sur l’un ou l’autre des contenus du Jeu y compris, sans toutefois s’y limiter, la Monnaie du Jeu et les Éléments virtuels. 6. DURÉE. a) Sous réserve que vous remplissiez les conditions préalables exposées à l’article 3, le présent Contrat restera pleinement en vigueur tant que vous utiliserez le Jeu. L’une ou l’autre des parties peut à tout moment résilier le présent Contrat, avec ou sans motif et à tout moment moyennant un préavis raisonnable. Vous pouvez résilier le présent Contrat en supprimant et détruisant toutes les copies du Jeu en votre possession, sous votre garde ou contrôle. BANDAI NAMCO ne saurait être tenu responsable envers vous ni aucun tiers de l’interruption de votre utilisation du Jeu. b) Sans limiter aucun des autres droits de BANDAI NAMCO, si vous manquez de respecter les conditions générales du présent Contrat, BANDAI NAMCO se réserve le droit de limiter, suspendre ou résilier immédiatement votre licence d’utilisation du Jeu. c) Dès résiliation du présent Contrat : (i) votre licence d’utilisation du Jeu prendra immédiatement fin ; et (ii) vous ne pourrez prétendre à aucun remboursement d’aucune sorte, y compris le remboursement d’éventuelles dépenses inutilisées, à l’exception de la Monnaie virtuelle achetée dont la loi applicable impose le remboursement. d) Les articles 4(b), 5, 6(d), 8, 11, 14-23 resteront en vigueur après résiliation du présent Contrat. 7. AVENANTS. BANDAI NAMCO se réserve le droit, à sa seule discrétion, de changer ou de modifier le présent Contrat à tout moment et pour quelque raison que ce soit. Si BANDAI NAMCO apporte des modifications au présent Contrat, vous en serez informé par une notification dans le jeu moyennant un préavis d’un mois. Votre utilisation du Jeu consécutive après la date d’entrée en vigueur de ces modifications vaut acceptation pleine et entière du présent Contrat modifié. Si vous résidez en Allemagne, en plus des dispositions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique : BANDAI NAMCO se réserve le droit, à sa seule discrétion, de changer ou de modifier le présent Contrat à tout moment, à l’exception des dispositions qui déterminent les principales obligations contractuelles des parties conformément au Contrat. Les principales obligations contractuelles des parties ne SERONT pas modifiées selon les modalités décrites dans le présent article. BANDAI NAMCO vous tiendra informé des propositions de modification du présent Contrat, vous communiquera la nouvelle version proposée du présent Contrat ainsi que la date à laquelle cette nouvelle version entrera en vigueur. Toute modification est soumise à un préavis de six semaines communiqué par écrit (un e-mail suffit). Si vous ne refusez pas expressément la modification en question dans un délai de six semaines à compter de la date d’entrée en vigueur du nouveau Contrat, vous êtes réputé ACCEPTER LA modification du Contrat. Dans l’avis susmentionné de la modification proposée, BANDAI NAMCO vous informera expressément de vos droits de refuser la modification proposée au cours du préavis de six semaines et des conséquences que vous encourez si vous ne manifestez pas expressément votre refus de ladite proposition. 8. MODIFICATION DU JEU. BANDAI NAMCO se réserve le droit de modifier ou de suspendre, temporairement ou définitivement, le Jeu ou un quelconque service ou élément du Jeu moyennant un préavis raisonnable et, en cas d’urgence ou de nécessité absolue, sans préavis. Vous acceptez que BANDAI NAMCO ne soit pas tenu responsable pour toute modification, suspension ou interruption du Jeu, en tout ou partie. 9. MONNAIE ET ÉLÉMENTS VIRTUELS DU JEU. a) BANDAI NAMCO pourra vous permettre : (i) d’acheter une licence limitée pour utiliser la monnaie virtuelle du Jeu (« Monnaie virtuelle achetée ») ; (ii) d’obtenir une licence d’utilisation limitée de la monnaie virtuelle du Jeu en accomplissant diverses activités dans le Jeu (conjointement avec la Monnaie virtuelle achetée, la « Monnaie virtuelle ») ; et/ou (iii) d’obtenir une licence limitée et/ou d’acheter avec de la Monnaie virtuelle une licence limitée, pour l’utilisation des services et éléments virtuels mis à disposition par BANDAI NAMCO dans le Jeu (« Éléments virtuels »). Si BANDAI NAMCO permet d’acheter ou d’obtenir ces licences, BANDAI NAMCO vous concèdera un droit et une licence non exclusifs, non transférables, révocables et limités d’utiliser cette Monnaie virtuelle ou ces Éléments virtuels pour votre utilisation personnelle et non commerciale dans le seul cadre du Jeu, sous réserve des conditions du présent Contrat et de votre respect de celles-ci. b) Vous ne pouvez utiliser la Monnaie virtuelle que pour obtenir des Éléments virtuels dans le Jeu, et lesdits Éléments virtuels et Monnaie virtuelle ne peuvent pas être convertis en argent, en valeur monétaire ou en équivalent monétaire auprès de BANDAI NAMCO ou de toute autre personne ou entité, sauf si la législation applicable l’exige. Les Éléments virtuels et la Monnaie virtuelle n’ont pas d’équivalent en monnaie réelle et ne sauraient se substituer à de la monnaie réelle. Ni BANDAI NAMCO ni aucune autre personne ou entité n’est tenue d’échanger les Éléments virtuels ou la Monnaie virtuelle contre toute chose de valeur, y compris, sans toutefois s’y limiter, de la monnaie réelle. Vous reconnaissez et acceptez que BANDAI NAMCO puisse entreprendre des actions pouvant impacter les caractéristiques ou la valeur perçue des Éléments virtuels et/ou de la Monnaie virtuelle à tout moment, sauf dans la mesure où la législation applicable l’interdit. BANDAI NAMCO peut, à sa seule discrétion, imposer des limites à la quantité de Monnaie virtuelle susceptible d’être achetée, obtenue ou convertie. c) Tous les achats de Monnaie virtuelle achetée sont définitifs et ne pourront faire l’objet d’un quelconque remboursement, ni être transférés ou échangés en aucun cas, sauf si la législation applicable l’exige. Hormis le prix d’achat de la Monnaie virtuelle achetée et de certains Éléments virtuels, BANDAI NAMCO n’impute aucun frais d’accès, d’utilisation ou d’inutilisation de la Monnaie virtuelle et des Éléments virtuels. d) Vous ne pouvez pas transférer, vendre, offrir, échanger, négocier, donner à bail, concéder en sous-licence ou louer les Éléments virtuels ou la Monnaie virtuelle, hormis dans le Jeu et uniquement tel qu’expressément autorisé par BANDAI NAMCO. Sauf mention contraire convenue aux présentes, BANDAI NAMCO se réserve et conserve tous les droits, titres et intérêts dans et sur les Éléments virtuels et la Monnaie virtuelle. e) Les licences d’utilisation de la Monnaie virtuelle et des Éléments virtuels concédées ci-après cesseront de s’appliquer dès la résiliation du présent Contrat, conformément à l’article 6 et sauf disposition contraire aux présentes. 10. DROIT DE RÉTRACTATION. Si vous résidez dans un État membre de l’Union européenne, vous disposez de certains droits de rétractation pour tout achat de Monnaie virtuelle ou d’Éléments virtuels effectué avec de la monnaie réelle. Néanmoins, vous renoncez expressément à vos droits de rétractation dès le début de la prestation de service lorsque votre compte bénéficie d’un accès à la Monnaie virtuelle ou aux Éléments virtuels. Vous convenez que : (i) le téléchargement de la Monnaie virtuelle et des Éléments virtuels commence sitôt après l’achat ; et (ii) vous perdez votre droit de rétractation une fois la transaction terminée. 11. CONTENU UTILISATEUR. En affichant dans le Jeu toute communication, information, propriété intellectuelle, ressource, message, photo, illustration, vidéo, URL et autre élément ou contenu (« Contenu utilisateur »), dans toute la mesure permise par la loi locale applicable, vous conférez expressément à BANDAI NAMCO une licence non exclusive, gratuite, entièrement transférable, pouvant être concédée en sous-licence et mondiale, d’utiliser le Contenu utilisateur, en relation avec le Jeu et les biens et services liés, y compris les droits de reproduire, copier, adapter, modifier, exécuter, créer des œuvres dérivées, afficher, publier, diffuser, transmettre ou utiliser, distribuer, exploiter et communiquer autrement au public par tous les moyens et médias, actuels ou à venir, sans aucun avis préalable ou compensation de quelque nature que ce soit pendant toute la durée de protection accordée par les droits de propriété intellectuelle applicables. Dans la mesure où la loi applicable le permet, vous renoncez aussi expressément aux droits moraux de paternité, publication, réputation ou attribution concernant l’utilisation et la jouissance par BANDAI NAMCO et d’autres joueurs desdits actifs en relation avec le Jeu et les biens et services liés aux termes du droit applicable. La cession de licence à BANDAI NAMCO reste en vigueur après résiliation ou révocation du présent Contrat. 12. COMPORTEMENT EN LIGNE. Sauf en cas de faute intentionnelle ou de négligence grave de BANDAI NAMCO, celle-ci ne saurait être tenue responsable du comportement des utilisateurs, que le comportement en question soit ou non en rapport avec l’accès au Jeu ou son utilisation. Si vous contrevenez aux dispositions du présent article 12 ou à toute autre condition générale du présent Contrat, BANDAI NAMCO sera susceptible, à tout moment, de suspendre ou résilier votre accès au Jeu. BANDAI NAMCO pourra (par exemple, suite à la réclamation d’un titulaire de droits d’auteur) contrôler tout Contenu utilisateur téléchargé, publié, stocké ou affiché dans le Jeu (ci-après « publié »), à condition que, dans le cas d’un Contenu utilisateur partagé dans le cadre d’un message privé en Jeu, BANDAI NAMCO n’accède pas au contenu en question sauf si au moins une des parties impliquées dans la communication n’y ait consenti (par exemple, en signalant à BANDAI NAMCO le caractère répréhensible du message). BANDAI NAMCO se réserve le droit de supprimer ou d’interdire la diffusion en ligne de tout Contenu utilisateur. Bien que BANDAI NAMCO s’abstienne de filtrer, censurer ou surveiller régulièrement le Contenu utilisateur publié dans le Jeu, BANDAI NAMCO se réserve le droit, à son absolue discrétion, de supprimer, filtrer ou modifier tout Contenu utilisateur publié via le Jeu si BANDAI NAMCO détermine, à sa raisonnable discrétion, que le Contenu utilisateur en question contrevient au présent Contrat et/ou aux droits d’un tiers ou encore aux lois, règles et règlements applicables. Vous ne pouvez pas utiliser le Jeu si vous avez déjà fait l’objet d’une suspension ou d’une exclusion. Vous êtes seul responsable du Contenu utilisateur que vous publiez ou transmettez à d’autres utilisateurs ou tiers. En particulier, vous vous interdirez d’agir, tenter d’agir, ou inciter autrui à agir comme suit dans le cadre du Jeu : a) publier tout Contenu utilisateur qui serait illégal, calomnieux, diffamatoire, injurieux, obscène, pornographique, indécent, vulgaire, impudique, sexuellement explicite, abusif, menaçant, portant atteinte à la vie privée ou aux droits publicitaires, nuisible, insultant ou frauduleux ; qui inciterait ou encouragerait une quelconque activité illégale ou antisociale, piratage compris ; inciterait au racisme, à l’intolérance, à la haine, à la violence physique ou autre dommage d’un individu ou groupe, ou qui serait par ailleurs répréhensible ; b) publier tout Contenu utilisateur susceptible de porter atteinte aux brevets, marques commerciales, secrets commerciaux, droits d’auteur ou autre droit intellectuel ou de propriété de toute personne ou entité ; c) vous adonner à des activités commerciales ou opérations de vente, y compris la transmission de publicités ou démarchages commerciaux ; d) communiquer, divulguer ou diffuser des informations personnelles sur quiconque (y compris vous-même) ; e) vous faire passer pour une personne ou une entité, y compris tout préposé, dirigeant de forum, guide, hôte, employé ou agent de BANDAI NAMCO, ou produire de fausses déclarations sur ou représenter faussement, votre affiliation auprès d’une personne ou entité ; f) entraver ou perturber le Jeu ou le déroulement normal du Jeu ou des dialogues du Jeu, utiliser un langage vulgaire, injurieux, crier de manière excessive (par ex. TOUT EN MAJUSCULES), utiliser du « spamming » ou toute autre méthode perturbatrice ou préjudiciable susceptible de gêner d’autres utilisateurs du Jeu ; g) utiliser ou exploiter tout bogue, erreur ou défaut de conception pour obtenir un accès non autorisé au Jeu, obtenir un avantage injuste sur les autres joueurs ou pour tricher ou exploiter tout abus non autorisé lié au Jeu dont, sans limitation, l’accès non autorisé à certaines parties du Jeu et l’utilisation de bots, émulateurs ou autres outils tiers ; h) faire toute chose pouvant nuire au plaisir d’autres utilisateurs à jouer au Jeu conformément à ses règles ou qui augmente considérablement les dépenses ou la difficulté pour BANDAI NAMCO ou le prestataire de la plateforme à maintenir le Jeu pour le plaisir de tous ses utilisateurs ; i) se déconnecter intentionnellement du réseau pendant le jeu en ligne ou se laisser battre par un joueur donné de manière répétée afin de l’aider à améliorer son classement ou à gagner des comptes dans le Jeu ; j) échanger, vendre, mettre aux enchères ou transférer ou tenter de transférer des Éléments virtuels ou de la Monnaie virtuelle à l’extérieur du Jeu ; k) contrevenir aux dispositions du présent Contrat, à d’autres politiques communiquées par BANDAI NAMCO ou engager la responsabilité de BANDAI NAMCO de quelque manière que ce soit. 13. POLITIQUE RELATIVE AUX DROITS D’AUTEUR. Les détenteurs de droits d’auteur ou leurs représentants qui estiment qu’un contenu quelconque du Jeu porte atteinte aux droits d’auteur qu’ils possèdent ou contrôlent pourront rendre compte de l’infraction constatée auprès de l’agent en charge des droits d’auteur selon les modalités indiquées plus bas. Pour accélérer le traitement de votre signalement, veuillez renseigner les informations et produire les déclarations requises conformément à l’article 17 U.S.C. §512(c)(3). Cette démarche n’est pas obligatoire pour les signalements d’infraction, sauf pour les détenteurs de droits d’auteur situés aux États-Unis. Quiconque communiquerait un signalement d’infraction délibérément mensonger s’expose au paiement de tous dommages-intérêts, frais de représentation compris que nous ou le contrevenant présumé avons engagés suite au faux signalement qui a motivé la suppression ou la désactivation du contenu ou de l’activité suspecté. BANDAI NAMCO s’est engagé, si les circonstances l’imposent et à sa seule discrétion, à résilier l’accès au Jeu des utilisateurs coupables d’infractions répétées aux droits de propriété intellectuelle de tiers. Pour autant, BANDAI NAMCO est également susceptible de restreindre ou résilier l’accès au Jeu des utilisateurs qui contreviennent aux droits de propriété intellectuelle de tiers, qu’il s’agisse ou non de récidive. BANDAI NAMCO Entertainment Inc. Attn : Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (téléphone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 14. CONTENUS TIERS. Les contenus d’autres utilisateurs, annonceurs et autres tiers sont susceptibles d’être mis à votre disposition dans le cadre du Jeu. Sachant que nous n’exerçons aucun contrôle sur les contenus tiers, vous acceptez qu’à moins d’une faute intentionnelle ou d’une négligence grave de la part de BANDAI NAMCO, notre responsabilité quant à ces contenus tiers ne saurait être engagée, de même que nous ne saurions garantir la fiabilité ou la qualité des informations des contenus tiers. En outre, nous rejetons toute responsabilité quant aux contenus tiers à caractère involontaire, répréhensible, inexact, trompeur ou illégal. La référence à des produits, services, procédés ou autres informations par leur appellation commerciale ou leur marque de commerce, leur fabricant, leur fournisseur ou autre ne constitue pas et n’implique pas une approbation, un patronage ou une recommandation de celle-ci par BANDAI NAMCO, sauf mention explicite de BANDAI NAMCO. 15. EXCLUSION DE RESPONSABILITÉ. VOUS RECONNAISSEZ ET ACCEPTEZ QUE BANDAI NAMCO, SES CONCÉDANTS DE LICENCES ET FOURNISSEURS NE SONT PAS RESPONSABLES DES VIRUS OU AUTRES FONCTIONNALITÉS BLOQUANTES QUI AFFECTENT VOTRE ACCÈS AU JEU OU SON UTILISATION OU DE TOUTE INCOMPATIBILITÉ ENTRE LE JEU, D’AUTRES SERVICES ET LE MATÉRIEL. LE JEU ET TOUS LES AUTRES SERVICES SONT FOURNIS « EN L’ÉTAT ». SAUF DESCRIPTION CONTRAIRE AUX PRÉSENTES, BANDAI NAMCO, SES CONCÉDANTS DE LICENCES ET FOURNISSEURS DÉCLINENT EXPRESSÉMENT TOUTE GARANTIE OU CONDITION DE TOUTE NATURE (EXPRESSE, TACITE OU DÉCOULANT DE LA LOI), Y COMPRIS, SANS TOUTEFOIS S’Y LIMITER, LES GARANTIES TACITES DE NON-CONTREFAÇON, DE QUALITÉ MARCHANDE OU D’ADÉQUATION À UNE FIN PARTICULIÈRE. Certaines juridictions n’autorisent pas l’exclusion des dispositions tacites, ni l’exclusion ou la limitation des garanties dans les contrats à la consommation. Il est donc possible que certaines des exclusions décrites dans le présent article ne s’appliquent pas à vous. Si vous résidez en Australie, en plus des conditions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique : Le présent article 15 n’entend pas limiter ou restreindre les droits ou recours réglementaires et obligatoires à la disposition des consommateurs conformément à la juridiction locale applicable. Dans la mesure prévue par la loi, les conditions et garanties implicites au sens de l’Annexe 2 de la loi de 2010 sur la concurrence et la consommation (Cth) (droit australien de la consommation) sont totalement exclues du présent Contrat, et dans la mesure où elles ne sauraient être exclues, vous convenez que la responsabilité de BANDAI NAMCO est limitée à ce qui suit, et que cette limitation de la responsabilité de BANDAI NAMCO est juste et raisonnable : (i) le remplacement du Jeu ; ou (ii) le paiement du coût de remplacement du Jeu. Si vous résidez en Allemagne, en plus des dispositions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique : Dans la mesure où un service est dispensé moyennant un paiement, ce qui suit s’applique : BANDAI NAMCO garantit que les modalités matérielles de fonctionnement du Jeu seront telles que spécifiées dans la documentation applicable ou dans la description du produit. Dans l’éventualité d’un défaut quelconque, BANDAI NAMCO s’engage ultérieurement à supprimer le défaut en question (par exemple, moyennant le déploiement d’une mise à jour) ou à fournir une nouvelle version du service qui serait exempte du défaut en question, et ce, dans un délai raisonnable qui permettrait au moins trois tentatives d’exécution ultérieure. Dans le cas où une exécution ultérieure n’aurait pas permis la résolution du défaut, vous êtes libre d’exercer vos autres droits statutaires, pourvu que la responsabilité sans faute de BANDAI NAMCO quant aux défauts initiaux au sens de l’article 536a alinéa 1 du Code civil allemand soit exclue dans tous les cas. 16. INTERNET. VOUS RECONNAISSEZ ET ACCEPTEZ QUE BANDAI NAMCO N’EST PAS RESPONSABLE DE TOUT RETARD OU ÉCHEC QUE VOUS POUVEZ SUBIR EN INITIANT, EFFECTUANT OU TERMINANT TOUTE TRANSMISSION OU TRANSACTION LIÉE AU JEU CORRECTEMENT OU EN TEMPS UTILE. En outre, BANDAI NAMCO ne peut pas promettre ou garantir que vous serez en mesure d’accéder à toute partie en ligne, multijoueur ou téléchargeable du Jeu à chaque fois que vous le souhaitez. Il est possible que vous ne puissiez pas accéder pendant de longues périodes auxdites parties du jeu. BANDAI NAMCO ne garantit pas un fonctionnement continu, sans erreur, sûr ou sans virus de toute partie en ligne, multijoueur ou téléchargeable du jeu ou le fonctionnement ou la disponibilité continus de tout serveur donné. 17. LIMITATION DE RESPONSABILITÉ. SAUF EN CAS DE (1) DÉCÈS OU PRÉJUDICE PERSONNEL CAUSÉ PAR LA NÉGLIGENCE DE BANDAI NAMCO, (2) DE FRAUDE OU D’ALLÉGATION FRAUDULEUSE DE LA PART DE BANDAI NAMCO, (3) D’ACTES DÉLIBÉRÉS OU DE NÉGLIGENCE GRAVE DE BANDAI NAMCO, (4) DE PERTE OU DE DESTRUCTION DE BIENS MEUBLES CORPORELS CAUSÉE PAR L’UTILISATION DU JEU ET (5) DE TOUTE AUTRE RESPONSABILITÉ QUI NE SAURAIT ÊTRE LIMITÉE OU EXCLUE PAR LA LOI APPLICABLE, BANDAI NAMCO OU SES FILIALES, AFFILIÉS, REPRÉSENTANTS, EMPLOYÉS, AGENTS, AINSI QUE SES AUTRES PARTENAIRES OU FOURNISSEURS NE SAURAIENT ÊTRE TENUS RESPONSABLES DE TOUT PRÉJUDICE INDIRECT, SPÉCIAL, CONSÉCUTIF OU PUNITIF, OU DE TOUT AUTRE PRÉJUDICE Y COMPRIS, SANS QUE LA LISTE SOIT LIMITATIVE, LA PERTE D’UTILISATION, LA PERTE DE PROFITS, QU’ELLE SOIT CONTRACTUELLE OU DÉLICTUELLE, TOUT DÉLIT CIVIL (Y COMPRIS LA NÉGLIGENCE) OU TOUT AUTRE ACTE DÉLICTUEUX, QUI RÉSULTERAIT OU SE RAPPORTERAIT À L’UTILISATION OU AU DÉFAUT D’UTILISATION DU JEU ET DE SON CONTENU OU ACCESSIBLE PAR LE BIAIS DU JEU OU ENCORE À L’IMPOSSIBILITÉ DE DISPENSER DES SERVICES D’ASSISTANCE. DANS LE CAS OÙ BANDAI NAMCO SE RENDRAIT COUPABLE D’UNE NÉGLIGENCE SIMPLE OU MANQUERAIT À SES OBLIGATIONS CONTRACTUELLES AU TITRE DU PRÉSENT CONTRAT, LA RESPONSABILITÉ DE BANDAI NAMCO SERA LIMITÉE AUX PRÉJUDICES DIRECTS ET PRÉVISIBLES QUE VOUS AUREZ SUBIS. EN AUCUN CAS LA RESPONSABILITÉ TOTALE DE BANDAI NAMCO, EN VERTU D’UN CONTRAT, DE GARANTIES, D’UN ACTE DÉLICTUEL, D’UNE RESPONSABILITÉ DE PRODUIT, D’UNE RESPONSABILITÉ STRICTE, D’INFRACTION AUX DROITS DE PROPRIÉTÉ INTELLECTUELLE OU D’AUTRE MOTIF, DÉCOULANT DE L’UTILISATION OU DE L’INCAPACITÉ À UTILISER LE JEU OU SE RAPPORTANT AU JEU OU AUX PRÉSENTES CONDITIONS, NE SAURAIT DÉPASSER CENT DOLLARS (100 $) OU, DANS LE CAS D’UN MONTANT PLUS ÉLEVÉ, LA SOMME QUE VOUS AVEZ VERSÉE À BANDAI NAMCO POUR UTILISER LE JEU. LE PRÉSENT ARTICLE 17 N’ENTEND PAS LIMITER LES GARANTIES RÉGLEMENTAIRES OU OBLIGATOIRES QUI NE SONT PAS SUSCEPTIBLES D’ÊTRE LIMITÉES CONTRACTUELLEMENT EN VERTU DES LOIS DE LA JURIDICTION LOCALE APPLICABLES. 18. RÉSOLUTION DES LITIGES. LE PRÉSENT ARTICLE 18 NE S’APPLIQUE À VOUS QUE SI VOUS RÉSIDEZ EN AMÉRIQUE DU NORD, CENTRALE OU DU SUD, À L’EXCEPTION DES ÉTATS-UNIS. Si vous résidez dans un pays américain, à l’exception des États-Unis d’Amérique, BNEA et vous pouvez recourir pour tout litige lié à ou découlant du présent Contrat ou du Jeu à des modes de résolution des litiges alternatifs (conciliation ou arbitrage, par exemple) avec l’accord préalable écrit de l’autre partie. Nonobstant ce qui précède, les dispositions du présent Contrat ne vous interdiront pas de porter les éventuels litiges ou réclamations soumis au présent article 18 : (i) devant les organismes gouvernementaux fédéraux, nationaux ou locaux susceptibles, si la loi le permet, de demander réparation à BNEA en votre nom ; (ii) de présenter contre BNEA, devant toute juridiction compétente, toute réclamation qui ne peut pas faire l’objet d’un arbitrage ou pour laquelle l’arbitrage est interdit ou restreint par la loi applicable ; ou (iii) d’introduire tout recours devant une cour des petites créances, sous réserve des limites juridictionnelles et des exigences de cette cour des petites créances. 19. RÉSOLUTION DES LITIGES. LE PRÉSENT ARTICLE 19 NE S’APPLIQUE À VOUS QUE SI VOUS RÉSIDEZ AUX ÉTATS-UNIS. Si vous résidez aux États-Unis d’Amérique, en acceptant les dispositions du présent Contrat, BNEA et vous : (i) convenez de résoudre certains litiges moyennant un arbitrage exécutoire, comme prévu aux termes de l’article 19(a) et dans toutes ses sous-parties (collectivement, la « Convention d’arbitrage ») ; et (ii) vous renoncez expressément au droit d’intenter une action devant un jury ou de participer à un recours collectif, en application de l’article 19(b) (la « Renonciation à participer à un recours collectif ») ; à moins (iii) que vous n’exerciez votre droit à renoncer aux clauses de la Convention d’arbitrage et/ou de la Renonciation à participer à un recours collectif, comme prévu aux termes de l’article 19(c). a) ARBITRAGE EXÉCUTOIRE OBLIGATOIRE. DANS TOUTE LA MESURE PERMISE PAR LA LOI APPLICABLE, BNEA ET VOUS : (i) CONVENEZ ET ACCEPTEZ DE RÉSOUDRE TOUT LITIGE ENTRE VOUS ET BNEA PAR VOIE D’ARBITRAGE EXÉCUTOIRE, CONFORMÉMENT AU DÉCRET FÉDÉRAL D’ARBITRAGE (« FEDERAL ARBITRATION ACT ») Y COMPRIS, SANS TOUTEFOIS S’Y LIMITER (SAUF DISPOSITIONS EXPRESSES DE L’ARTICLE 19.a.iii) TOUT LITIGE OU TOUTE RÉCLAMATION FONDÉ(E) SUR UNE HYPOTHÈSE LÉGALE RELATIVE À UNE INFRACTION CONTRACTUELLE, UN PRÉJUDICE DÉLICTUEL, UNE INFRACTION STATUTAIRE, UNE ESCROQUERIE, UNE CONCURRENCE DÉLOYALE, UNE ATTEINTE À LA VIE PRIVÉE, UNE FAUSSE DÉCLARATION OU TOUTE AUTRE HYPOTHÈSE LÉGALE RÉSULTANT OU SE RAPPORTANT À TOUT ASPECT DE LA RELATION ENTRE BNEA ET VOUS, AINSI QU’À TOUTE DISPOSITION DU PRÉSENT CONTRAT, OU À VOTRE ACCÈS AU JEU ET À SON UTILISATION (INDIVIDUELLEMENT, UNE « RÉCLAMATION ») ; (ii) RENONCEZ EXPRESSÉMENT ET IRRÉVOCABLEMENT AU DROIT D’INTENTER UNE ACTION EN JUSTICE OU DE PORTER UNE RÉCLAMATION DEVANT UN JUGE OU UN JURY ; (iii) CONVENEZ DE NE PAS INTENTER DE RECOURS COLLECTIF OU DE PROCÉDURE D’ARBITRAGE CONTRE L’AUTRE PARTIE OU D’Y PARTICIPER, MÊME SI LE DÉCRET FÉDÉRAL D’ARBITRAGE LE PERMET PAR AILLEURS ; ET (iv) NE TENTEREZ PAS DE JOINDRE OU COMBINER LA PROCÉDURE D’ARBITRAGE DE TOUTE RÉCLAMATION PRODUITE PAR VOUS OU BNEA AVEC TOUTE ACTION OU ARBITRAGE INTENTÉ PAR OU CONTRE UN TIERS, SANS L’ACCORD ÉCRIT EXPLICITE DU TIERS EN QUESTION ET DES DEUX PARTIES CONTRACTANTES. À MOINS DE SOUMETTRE UNE DÉCLARATION DE DÉSENGAGEMENT VALABLE (EN STRICTE CONFORMITÉ AVEC L’ARTICLE 19(c)), BNEA ET VOUS CONVENEZ QUE TOUTE RÉCLAMATION CONTRE L’AUTRE PARTIE SERA RÉGLÉE PAR VOIE D’ARBITRAGE EXÉCUTOIRE OBLIGATOIRE. i) Résolution des litiges à l’amiable préalable à l’arbitrage. Avant de procéder à l’arbitrage de toute réclamation soumise à la présente Convention d’arbitrage, BNEA et vous convenez de faire des efforts raisonnables et agir de bonne foi afin de régler à l’amiable tout litige entre BNEA et vous. La partie qui souhaite présenter un litige ou une réclamation doit faire parvenir à l’autre partie une notification écrite indiquant la nature et la raison du litige ou de la réclamation ainsi que la réparation demandée. Ces notifications écrites doivent être envoyées à BNEA par courrier recommandé à l’adresse : BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, United States/USA. Si BNEA et vous ne parvenez pas à un arrangement pour résoudre ce litige ou cette réclamation dans les 30 jours suivant la réception de la notification écrite, la partie qui souhaite présenter ce litige ou cette réclamation peut lancer une procédure d’arbitrage contre l’autre partie, conformément à la Convention d’arbitrage ci-dessus. ii) Procédure d’arbitrage. L’arbitrage est un processus juridiquement contraignant au cours duquel une partie contractuelle peut intenter des recours judiciaires de ou contre une autre partie. La procédure est comparable à une action en justice intentée devant un tribunal, à ceci près qu’elle impose moins de formalités, qu’elle se tient devant un médiateur neutre (plutôt que devant un juge ou un jury), que les facteurs de divulgation sont moins nombreux et les frais de justice potentiellement moins élevés et qu’elle n’est soumise qu’à une révision très limitée par les tribunaux. La procédure d’arbitrage de toute Réclamation concernée par la présente Convention d’arbitrage sera régie par le règlement d’arbitrage commercial de l’American Arbitration Association (« AAA ») et, le cas échéant, les procédures additionnelles du AAA pour les litiges liés aux consommateurs, pouvant tous les deux être consultés à l’adresse : http://www.adr.org. Nonobstant ce qui précède, vous et BNEA convenez qu’un tel arbitrage se déroulera en anglais, vous consentez à ce que les documents soient soumis par voie électronique et vous acceptez que les parties participent par téléphone, par téléconférence ou en personne dans un lieu convenu mutuellement. iii) Réclamations exclues. Nonobstant ce qui précède, les dispositions de la présente Convention d’arbitrage ne vous empêchent pas, BNEA et vous, de présenter une Réclamation : (i) devant les agences gouvernementales fédérales, nationales ou locales qui ont la compétence juridique de demander réparation à la partie adverse en votre nom ou celui de BNEA, auprès de l’autre partie ; ou (ii) devant une cour des petites créances, sous réserve des limites juridictionnelles et des exigences de cette cour des petites créances. iv) Divisibilité de la Convention d’arbitrage. BNEA et vous convenez qu’aucune disposition de la présente Convention d’arbitrage ne sera opposable à BNEA ou vous et que toutes les Réclamations seront régies par les articles 20(a) et 21(a) ci-dessous, dans les cas suivants : (i) un tribunal compétent établit qu’une quelconque disposition de la présente Convention d’arbitrage est inapplicable, interdite par la loi en vigueur ou inapplicable à toute Réclamation ; ou (ii) vous soumettez une Déclaration de désengagement valable (conformément à l’article 19(c)) dans laquelle vous rendez compte de votre décision de quitter la présente Convention d’arbitrage. b) RENONCIATION À PARTICIPER À UN RECOURS COLLECTIF. SI VOUS RÉSIDEZ AUX ÉTATS-UNIS ET ACCEPTEZ LES DISPOSITIONS DU PRÉSENT CONTRAT, BNEA ET VOUS CONVENEZ PAR LES PRÉSENTES QUE : (i) TOUTE RÉCLAMATION SERA ÉTABLIE À TITRE PERSONNEL ET SOLDÉE PAR UN ARBITRAGE INDIVIDUEL (OU PAR UN RECOURS INDIVIDUEL POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii) ET NON PAR UN RECOURS COLLECTIF OU TOUTE AUTRE FORME D’ACTION REPRÉSENTATIVE ; (ii) VOUS RENONCEZ EXPRESSÉMENT AU DROIT D’INTENTER OU DE PARTICIPER À UN RECOURS COLLECTIF, OU DE DEMANDER RÉPARATION À TITRE COLLECTIF OU REPRÉSENTATIF ; ET (iii) L’ARBITRE (OU LE TRIBUNAL, POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii) NE POURRA PROCÉDER QU’À UN ARBITRAGE INDIVIDUEL (OU ACTION DEVANT UN TRIBUNAL, POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii), NE POURRA PAS REGROUPER LES RÉCLAMATIONS DE PLUS D’UNE PERSONNE DANS UNE AFFAIRE UNIQUE ET NE POURRA PAS PRÉSIDER DE PROCÉDURE COLLECTIVE OU REPRÉSENTATIVE RELATIVE À LADITE RÉCLAMATION. À MOINS DE FOURNIR UNE DÉCLARATION DE DÉSENGAGEMENT VALABLE (TELLE QUE DÉCRITE DANS L’ARTICLE 19(c)), BNEA ET VOUS CONVENEZ QUE L’UNE OU L’AUTRE PARTIE NE POURRA PRÉSENTER UNE RÉCLAMATION CONTRE L’AUTRE PARTIE QU’À TITRE INDIVIDUEL ET NON EN QUALITÉ DE REQUÉRANT OU MEMBRE D’UN GROUPE DANS UN RECOURS COLLECTIF, UNE ACTION CONJOINTE OU REPRÉSENTATIVE. i) Divisibilité de la Renonciation à participer à un recours collectif. BNEA et vous convenez qu’aucune disposition de la présente Renonciation à participer à un recours collectif ne sera opposable à BNEA ou vous et que toutes les Réclamations seront régies par les articles 20(a) et 21(a) ci-dessous dans les cas suivants : (i) un tribunal compétent établit qu’une des dispositions de la présente Renonciation à participer à un recours collectif est inapplicable, interdite par la loi en vigueur, ou inapplicable à toute Réclamation ; ou (ii) vous soumettez une Déclaration de désengagement valable (conformément à l’article 19(c)) où vous déclarez ne pas souscrire à la présente Renonciation à participer à un recours collectif. En aucun cas la disjonction de la Renonciation à participer à un recours collectif ne sera réputée former le consentement par BNEA ou vous de participer à un recours ou un arbitrage collectif. c) PROCÉDURE DE DÉSENGAGEMENT. Vous avez le droit de vous désengager de la présente Convention d’arbitrage ainsi qu’à la Renonciation à participer à un recours collectif. Pour ce faire, vous devez fournir une déclaration écrite rendant compte de votre désengagement de la présente Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif (la « Déclaration de désengagement »), en stricte conformité avec les conditions suivantes des articles 19.c.i – 19.c.iii : i) Forme et adresse. Votre Déclaration de désengagement doit être envoyée à l’adresse suivante : BANDAI NAMCO Entertainment America Inc., À l’attention de : Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, United States, soit par : (i) courrier recommandé, port payé avec accusé de réception ; ou (ii) par service de courrier express (comme Federal Express). ii) Limitations de temps. À moins qu’une période plus longue ne soit prévue par la loi applicable, votre Déclaration de désengagement doit être postée (dans le cas d’un envoi recommandé, le cachet postal faisant foi) ou remis à un service de courrier express dans une période de : (i) 30 jours à compter de la date d’achat de votre exemplaire du Jeu ; ou (ii), si aucun achat n’a été effectué, 30 jours après votre premier accès au Jeu ou votre première utilisation de la copie du Jeu. iii) Informations requises. Votre Déclaration de désengagement doit renseigner : (i) le titre du Jeu auquel votre Déclaration de désengagement doit s’appliquer ; (ii) vos prénom et nom de famille ; (iii) votre adresse postale ; (iv) votre numéro de téléphone ; (v) votre adresse e-mail ; (vi) si vous êtes un utilisateur enregistré du Jeu ou d’autres produits ou services de BNEA, vos noms d’utilisateur dans le Jeu et chacun des autres produits et services de BNEA ; et (vii) une déclaration stipulant que vous refusez de souscrire à la Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif. BNEA pourra utiliser les informations incluses dans la Déclaration de désengagement pour, le cas échéant, enregistrer, traiter, conserver et administrer votre refus de souscrire à la Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif et non à des fins de marketing. iv) Conséquences d’une Déclaration de désengagement valable. Si votre Déclaration de désengagement remplit toutes les conditions exposées plus haut, BNEA et vous serez désengagés de la Convention d’arbitrage et/ou de la Renonciation à participer à un recours collectif, conformément aux termes de votre Déclaration de désengagement, dans le cadre du présent Contrat. La production d’une Déclaration de désengagement valable ne s’applique qu’aux Réclamations qui résultent ou se rapportent au Jeu et au Contrat identifié aux présentes, et qui opposent BNEA à l’individu identifié dans cette Déclaration de désengagement. v) Conséquences d’une Déclaration de désengagement non valable. Si vous produisez une Déclaration de désengagement qui ne remplit pas une quelconque condition prévue aux articles 19.c.i – 19.c.iii, BNEA et vous serez liés par la Convention d’arbitrage et la Renonciation à participer à un recours collectif exposées dans le présent Contrat. 20. DROIT APPLICABLE. Dans la mesure requise par la loi applicable, les dispositions du présent Contrat seront régies et interprétées conformément à toutes les lois obligatoires applicables, même en cas d’incompatibilité avec le droit applicable tel qu’exposé dans le présent article 20. En aucun cas l’application, l’interprétation ou l’exécution des conditions du présent Contrat, en vertu des lois exposées dans le présent article 20, ne sauraient exclure, limiter ou restreindre autrement les droits qui vous sont conférés en votre qualité de consommateur, en vertu de toutes les lois applicables en matière de protection des consommateurs. Veuillez noter que votre comportement est susceptible d’être assujetti à d’autres lois locales, fédérales, nationales et internationales. Les parties conviennent que la Convention des Nations Unies sur les contrats de vente internationale de marchandises ne s’applique à aucun litige ou transaction découlant du présent Contrat. a) Si vous résidez en Amérique du Nord, Centrale ou du Sud : Les lois de l’État de Californie, indépendamment de ses dispositions en matière de conflit des lois, régissent l’application, l’interprétation ou l’exécution des conditions du présent Contrat et votre utilisation du Jeu. b) Si vous résidez en Asie : Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera régi par le présent Contrat et par les lois du Japon, indépendamment des principes légaux en vigueur en matière de conflit des lois éventuellement applicables à la mise en œuvre de la loi d’une autre juridiction. c) Si vous résidez ailleurs : Tout litige entre les parties qui découlant du Contrat ou s’y rapportant sera régi par le présent Contrat et par les lois françaises, indépendamment des principes en vigueur en matière de conflit des lois éventuellement applicables à la mise en œuvre de la loi d’une autre juridiction. 21. TRIBUNAL COMPÉTENT. a) Si vous résidez en Amérique du Nord, Centrale ou du Sud : BNEA et vous convenez expressément que pour toute réclamation ou litige découlant ou se rapportant au présent Contrat et/ou à votre utilisation du Jeu et qui ne serait pas assujetti à la Convention d’arbitrage de l’article 19 ci-dessus, la juridiction exclusive des instances fédérales ou d’État du comté de Santa Clara, Californie, sera compétente et vous consentez expressément à l’exercice de la compétence personnelle de ces tribunaux. b) Si vous résidez en Asie: Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera tranché par le tribunal d’instance de Tokyo et BNEI et vous acceptez de vous soumettre à la juridiction exclusive de ce tribunal. c) Si vous résidez ailleurs : Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera tranché par le Tribunal de commerce de Lyon et BNEE et vous acceptez de vous soumettre à la juridiction exclusive de ce tribunal. 22. TIERS BÉNÉFICIAIRES. Toute personne ou entité qui ne serait une partie du présent Contrat n’aura aucun droit en vertu de toute loi que ce soit d’exécuter une des dispositions du présent Contrat, que la personne ou entité ait ou non été identifiée nominativement. Rien dans le présent article ne saurait affecter les droits de tout cessionnaire ou bénéficiaire autorisé du présent Contrat. 23. DIVERS. Le présent Contrat contient l’intégralité de l’accord entre vous et BANDAI NAMCO quant à l’utilisation du Jeu. Dans le cas où l’une des dispositions du présent Contrat est déclarée non valide ou inapplicable, les dispositions restantes du présent Contrat resteront pleinement applicables jusqu’à son terme, ou selon les conditions exposées par ailleurs à l’article 6(d), sauf si la disposition en question vide le Contrat de ses obligations fondamentales. Vous ne pouvez pas transférer le présent Contrat ou les droits énoncés aux présentes sans l’accord préalable écrit de BANDAI NAMCO et toute tentative de transfert serait nulle et sans effet. Sous réserve de ce qui précède, le présent Contrat liera les parties et sera applicable au bénéfice de celles-ci et de leurs successeurs et ayants droit respectifs. L’inexécution par BANDAI NAMCO d’un droit ou d’une disposition prévu(e) dans le présent Contrat ne saurait constituer une renonciation de ce droit ou de cette disposition. Les libellés des articles du présent Contrat n’ont qu’une vocation pratique et n’ont aucun effet légal ou contractuel. 24. LOGICIELS TIERS. a) EasyAntiCheat. BANDAI NAMCO utilise le service anti-triche EasyAntiCheat (« EAC ») qui est géré par un fournisseur de service tiers. EAC possède un client logiciel intégré au Jeu. Lorsque vous lancerez le Jeu, le client logiciel EAC se chargera automatiquement et installera sa dernière version disponible sur votre Matériel. EAC surveillera votre Matériel, analysera les exécutables du Jeu et scannera la mémoire de votre Matériel dans le but de détecter et d'empêcher d'éventuelles méthodes de triche dans le Jeu (le « But »). Pour accomplir ce But, EAC stocke des informations concernant les méthodes de triche utilisées dans le Jeu (les « Données de triche »). En acceptant ce Contrat et en utilisant ce Jeu, vous acceptez que EAC puisse rassembler, stocker, partager et publier des Données de triche pour le But. Les Données de triche ne seront utilisées que pour le But, notamment (mais sans se limiter à) identifier et bannir les joueurs qui trichent dans le Jeu, analyser le comportement des tricheurs et les codes utilisés ainsi que partager des données concernant les méthodes de triche avec les partenaires de EAC. Vous trouverez plus d'informations sur la confidentialité et EAC en consultant leur politique de confidentialité à l'adresse www.easyanticheat.net/privacy. Si vous refusez que EAC analyse vos données personnelles en accord avec leur politique de confidentialité ou demandez à ce que EAC supprime vos données personnelles, nous nous réservons le droit de bloquer votre accès au Jeu et de vous empêcher d'utiliser le Jeu. Pour contacter BNEI, veuillez observer la procédure décrite sur notre page d’aide à l’adresse suivante : http://bandainamcoent.co.jp/cs_support/. Pour contacter BNEA, adressez-vous à notre service d’aide à la clientèle à l’adresse suivante https://www.bandainamcoent.com/support ou bien écrivez à BNEA à : BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, United States/USA. Pour contacter BNEE, veuillez contacter le service clients de BNEE à l’adresse suivante : http://www.bandainamcoent.eu/support ou écrivez à BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. POLITIQUE DE CONFIDENTIALITÉ Dernière mise à jour : 27 février 2020 Cette Politique de confidentialité détaille la façon dont BANDAI NAMCO Entertainment Inc., (« BNEI », « nous » ou « notre ») collecte, utilise et divulgue des informations vous concernant lorsque vous utilisez nos jeux et services en ligne régis par la présente Politique (collectivement, le « Jeu »). La responsabilité du traitement de vos données personnelles, conformément au Règlement général sur la protection des données de l'Union européenne, est dévolue à BNEI. BANDAI NAMCO Entertainment Inc. se réserve le droit d'amender la présente Politique de confidentialité de temps à autre. Nous vous aviserons de tout changement en procédant à la modification de la date de mise à jour ci-dessus et, dans certains cas, en vous adressant des notifications supplémentaires (notamment par l'ajout d'une publication sur la page d'accueil de notre Jeu ou l'envoi d'un message). Veuillez vous abstenir d'utiliser notre jeu ou de nous fournir tout renseignement personnel si vous refusez ces changements. Nous vous encourageons à relire la Politique de confidentialité chaque fois que vous accédez au Jeu de façon à vous tenir informé de nos pratiques en matière de traitement de vos informations et des dispositions visant à protéger votre vie privée. I. Collecte d’informations Informations que nous collectons automatiquement lorsque vous utilisez le Jeu L'accès au Jeu et aux fonctionnalités en ligne qui lui sont associées entraîne la collecte automatique des informations suivants vous concernant : • Informations d'utilisation : nous recueillons des informations sur votre utilisation du Jeu, comme votre identifiant de compte de jeu, les niveaux terminés, vos scores, le temps passé à jouer et diverses autres informations relatives au gameplay. • Informations de connexion : nous enregistrons des informations sur l'utilisation de nos Jeux, comme la date et l'heure de vos connexions, le temps passé à jouer ainsi que votre adresse IP. • Informations matérielles : nous collectons des informations sur l'ordinateur ou le dispositif que vous utilisez pour accéder à notre Jeu, comme son modèle exact, son système d'exploitation et sa version, son navigateur ainsi que certaines informations réseau, dont l'adresse MAC, l'adresse IP et d'autres identifiants de périphérique uniques fournis par le système d'exploitation de votre matériel. Informations que vous nous fournissez Nous recueillons toute information que vous nous fournissez directement, par exemple lors de la création de votre compte, de vos interactions avec d'autres utilisateurs, de vos échanges avec l'assistance clientèle, de votre inscription aux lettres d'information, de votre participation aux enquêtes et de toute autre forme de communication avec nous. Les informations ainsi obtenues sont susceptibles d'inclure votre nom d'utilisateur, votre mot de passe, votre adresse e-mail ainsi que l'ensemble des données que vous choisissez de nous communiquer. Informations que nous collectons auprès d'autres sources Nous sommes également susceptibles d'obtenir auprès d'autres sources des informations nécessaires au bon fonctionnement de notre Jeu et de les associer aux informations recueillies via celui-ci. Nous pouvons par exemple être amenés à collecter des informations sur votre compte, vos classements ou vos succès par le biais de votre plateforme de jeu ou l’interface de votre console. Dans tous les autres cas, nous vous demanderons votre autorisation avant de collecter, stocker et utiliser toute donnée personnelle vous concernant provenant de tiers. II. Utilisation des informations Nous ne collectons, stockons et utilisons vos informations qu'avec votre consentement ou dans la mesure où celles-ci sont nécessaires (i) à l'exécution de l'accord qui nous lie ; (ii) pour nous conformer à nos obligations légales ; ou (iii) pour servir nos intérêts légitimes, comme l'exploitation, l'évaluation et l'amélioration de l'ensemble de nos activités. La définition de ces intérêts commerciaux légitimes a fait l'objet d'une réflexion approfondie afin de garantir vos droits en matière de protection des informations. Merci de nous contacter en utilisant les coordonnées fournies ci-dessous pour toute question à ce sujet. BNEI (ou tout tiers chargé du traitement des données en notre nom) se réserve le droit de collecter, stocker et utiliser des informations vous concernant aux fins suivantes et pendant toute la durée nécessaire à leur réalisation : • Permettre l'utilisation de notre Jeu et assurer sa maintenance ou son amélioration ; • Proposer et fournir les produits et services que vous demandez, traiter les transactions et vous transmettre les informations afférentes ; • Créer votre compte de Jeu et vous permettre d'en assurer la gestion ; • Répondre à vos commentaires, questions et demandes, et vous fournir une assistance clientèle ; • Vous faire parvenir des notifications techniques, des mises à jour, des alertes de sécurité, ainsi que des messages d'assistance ou communications d'ordre administratif ; • Vous contacter au sujet des produits, services, offres, promotions, récompenses et événements proposés par BNEI ou des tiers, et vous communiquer des nouvelles, informations et messages marketing susceptibles de vous intéresser ; • Suivre et analyser les tendances, l'utilisation et les activités en lien avec notre Jeu ; • Lier ou associer les informations obtenues auprès d'autres sources afin de nous aider à cerner vos besoins et de vous fournir un meilleur service ; • Détecter, analyser et/ou empêcher toute activité frauduleuse, non autorisée ou illégale ; • Toute autre fin autorisée ou requise pour respecter nos obligations légales et réglementaires ; et • Toute autre fin pour laquelle vous nous avez fourni les informations visées par les présentes dispositions. III. Partage des informations Nous nous engageons à ne pas partager, transférer ou échanger vos données personnelles avec des tiers à moins que vous ne nous en ayez donné l'autorisation expresse, ou en cas de nécessité pour fournir nos produits ou services, conformément à la présente Politique de confidentialité et aux lois en vigueur. Nous ne vendons pas vos données personnelles à des tiers. Nous pouvons être amenés à partager les informations vous concernant de la façon suivante en accord avec les dispositions qui précèdent : • Avec d'autres utilisateurs si vous choisissez d'utiliser les fonctionnalités interactives de notre Jeu, comme les canaux de discussion ou les modes multijoueurs (le choix d'un nom d'utilisateur comportant des données identifiables, comme votre nom complet, est strictement interdit) ; • Avec nos employés, affiliés, sociétés apparentées, sous-traitants, consultants et autres fournisseurs de services tiers ayant besoin d'accéder à ces informations pour mener à bien leurs activités en notre nom (exemple : développeurs, services d'hébergement de sites Internet ou fournisseurs de solutions de stockage et de traitement de informations) ; • En réponse à une procédure judiciaire ou une demande d'informations, pourvu qu’elle soit conforme à la loi, aux réglementations en vigueur ou aux règlements applicables (provenant par exemple d'un gouvernement, d'une instance de régulation, des forces de l'ordre ou d'une cour de justice) ; • Si nous avons de bonnes raisons de croire que vos agissements contreviennent à nos contrats d'utilisation ou nos politiques, ou pour protéger les droits, la propriété et la sécurité de BNEI, de nos utilisateurs ou de tiers ; • Dans le cas d'une fusion, d'une vente d'actifs de la société, du financement ou de la cession de tout ou partie de nos activités à une autre société ; et • Avec votre accord ou sur votre demande. IV. Données analytiques Certains de nos Jeux sont susceptibles, avec votre consentement préalable, de lier des données analytiques ou ludiques vous concernant à des informations obtenues auprès d'autres jeux de BANDAI NAMCO Entertainment, de sociétés appartenant à notre groupe ou de sources tierces. Ces informations seront utilisées à des fins d'analyse de tendances ludiques ou de monétisation, pour élaborer des profils de catégories de joueurs, pour créer de nouveaux jeux et services, et pour mener d'autres études. Cette utilisation de vos données peut être désactivée depuis le menu des options du Jeu. V. Sécurité Nous prenons des mesures techniques et organisationnelles raisonnables pour protéger les informations vous concernant contre tout vol, perte ou utilisation frauduleuse et empêcher tout accès, divulgation, modification ou destruction non autorisés. Toutefois, aucune transmission par Internet ne pouvant être totalement sûre, nous sommes dans l'impossibilité de garantir la sécurité de vos données personnelles lors de leur transit. VI. Stockage et suppression des données Les données personnelles collectées par le Jeu sont stockées et supprimées conformément aux exigences en matière de vie privée. Toutes les données recueillies seront rendues anonymes ou effacées lorsqu'elles ne seront plus nécessaires aux fins mentionnées dans les présentes, à moins que leur stockage ne fasse l'objet d'une obligation légale. VII. Transferts internationaux Les données personnelles que nous collectons à votre sujet sont généralement transférées, stockées et traitées au Japon. Veuillez noter que nous sommes susceptibles de transférer ces informations vers des sites n'offrant pas le même niveau de protection des données que les lois de votre pays de résidence. Cependant, notre collecte, stockage et utilisation de vos données personnelles continueront à être régis par la présente Politique de confidentialité. Dans le cas où nous serions amenés à divulguer vos données personnelles à des tiers situés à l'étranger, nous prendrons toutes les mesures raisonnables pour nous assurer qu'elles seront utilisées conformément à la présente Politique. VIII. Sites tiers Nos Jeux sont susceptibles de contenir des liens vers des sites Internet ou des services gérés par des tiers. Veuillez noter que cette Politique de confidentialité ne s'applique qu'à notre seul Jeu et que nous ne saurions être tenus responsables de la collecte, du stockage ou de l'utilisation de données personnelles par un site Internet externe. Veillez à lire attentivement la Politique de confidentialité de tous les sites Internet que vous visitez. IX. Droits en matière de protection des données Vous et votre tuteur légal, si vous êtes mineur, disposez de certains droits en matière de protection des données conformément aux lois applicables. Ces droits peuvent inclure : • Le droit d'accès aux données personnelles vous concernant que nous traitons, ainsi que le droit à la portabilité des données ; • Le droit de faire corriger ou supprimer vos données personnelles ; • Le droit de limiter le traitement de vos données personnelles ; • Le droit de retirer à tout moment le consentement que vous nous avez accordé, sans que cela n’affecte la légalité du traitement de vos données personnelles effectué avant ce retrait ; • Le droit de vous opposer à tout moment au traitement de vos données personnelles dans le cadre des intérêts légitimes de BNEI ; • Le droit de vous opposer à tout moment au traitement de vos données personnelles à des fins de marketing direct et notamment à votre profilage. En cas d'opposition de votre part, nous cesserons tout traitement de vos données personnelles aux fins susmentionnées. Nous pourrons cependant continuer à vous adresser des messages d'information ou relatifs à vos transactions dans le cadre exclusif de nos relations commerciales en cours. Si vous souhaitez nous adresser une telle requête, merci de nous envoyer un e-mail à ppolicy@bandainamcoent.co.jp. Notre prestation de services ne sera pas amoindrie si vous décidez d’exercer ces droits. Néanmoins, si vous demandez que nous supprimions ou que nous cessions de recueillir les données nécessaires à la bonne exécution des Services, vous risquez de ne plus pouvoir utiliser tout ou partie des Services. X. Contact Pour toute question concernant cette Politique de confidentialité, merci de nous contacter à l'adresse suivante : BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japon +81-3-6744-6112 (téléphone) ppolicy@bandainamcoent.co.jp Les résidents de l'Union européenne peuvent également nous contacter à l'adresse suivante : BANDAI NAMCO Entertainment Europe S.A.S. 49, 51, rue des Docks CS 90618 9258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu ANALYSE DES DONNÉES Ce jeu recueille des informations relatives à votre utilisation du jeu afin de nous permettre d'analyser des données nécessaires à son bon fonctionnement et d'en améliorer certaines fonctionnalités. Nous souhaiterions en outre que vous nous autorisiez à partager ces informations et à les combiner avec d'autres données concernant d'autres jeux, services et produits des sociétés du groupe BANDAI NAMCO Entertainment et de différentes tierces parties. Types de données recueillies : identifiant de compte de jeu, adresse IP, données de jeu Ces données seront pseudonymisées, et les sociétés de notre groupe utiliseront les informations ainsi synthétisées pour analyser différentes tendances, créer des profils de catégories de joueurs, concevoir de nouveaux jeux et services et effectuer d'autres analyses. Ces données seront envoyées au Japon et conservées dans ce pays. Votre accord est facultatif, et aucune fonctionnalité du jeu ne sera altérée si vous refusez que nous utilisions vos données de la sorte. Si vous nous donnez votre accord, il vous est possible de changer d'avis à tout moment dans les paramètres du jeu. En sélectionnant « Accepter », vous acceptez l'utilisation de vos données aux fins décrites ci-dessus. %null% <?kgUD?>: Desplazar <?kgLR?>: Seleccionar <?kgOk?>: Confirmar <?kgRU?>: Cambiar idioma Aceptar Rechazar <?kgUD?>: Seleccionar <?kgOk?>: Confirmar <?kgCancel?>: Cerrar Cambiar idioma %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT CONTRATO DE LICENCIA DE USUARIO FINAL Fecha de última actualización: 1 de abril de 2018 LEA CON ATENCIÓN EL CONTENIDO DE ESTA SECCIÓN. AL UTILIZAR NUESTROS JUEGOS O SERVICIOS O ACCEDER A ELLOS, USTED ACEPTA SOMETERSE A TODAS LAS CONDICIONES QUE SE DESCRIBEN AQUÍ, ASÍ COMO A TODAS AQUELLAS QUE SE INCORPOREN POR REFERENCIA. SI NO ESTÁ CONFORME CON EL CONJUNTO DE ESTAS CONDICIONES, NO DEBERÁ UTILIZAR NUESTROS JUEGOS O SERVICIOS NI ACCEDER A ELLOS. EL PRESENTE CONTRATO INCLUYE, ENTRE OTROS ASPECTOS, UN ACUERDO DE ARBITRAJE (CLÁUSULA 19 a) Y UNA RENUNCIA A ACCIONES COLECTIVAS (CLÁUSULA 19 b) QUE NO SE LE APLICARÁN SI TIENE SU RESIDENCIA FUERA DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en Alemania, se le aplicarán cláusulas específicas. Consulte las cláusulas 7 y 15 para obtener más información. Si tiene su residencia en la Unión Europea, se le aplicará una cláusula específica. Consulte la cláusula 10 para obtener más información. Si tiene su residencia en Australia, se le aplicará una cláusula específica. Consulte la cláusula 15 para obtener más información. Si tiene su residencia en América del Norte (excluidos los Estados Unidos de América), América Central o Sudamérica, se le aplicará una cláusula específica. Consulte la cláusula 18 para obtener más información. Si tiene su residencia en los Estados Unidos de América, se le aplicará una cláusula específica. Consulte la cláusula 19 para obtener más información. Este Contrato de licencia de usuario final (este «Contrato») es un contrato entre usted y BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA») o BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») según corresponda (en cualquier caso, «BANDAI NAMCO», «nos», «nosotros» o «nuestro») y se aplica a su acceso y uso del juego en que aparezca este Contrato (o, si se publica en línea, al juego al que se hace referencia en la sección superior), incluidas, de manera no exhaustiva, las partes multijugador, en línea o descargables, así como cualquier contenido o documentación escrita o electrónica (el «Juego»). El Juego no se vende, sino que se otorga bajo licencia. En virtud del presente Contrato, no se confiere titularidad o propiedad alguna sobre el Juego ni sobre ninguna copia que exista de este. El Contrato no modifica en forma alguna las condiciones de cualesquiera otros acuerdos que usted haya celebrado con BANDAI NAMCO en relación con otros productos o servicios. No se aceptarán cambios, adiciones o eliminaciones por su parte sobre este Contrato y BANDAI NAMCO las rechaza expresamente en virtud de este acto. Es posible que incorporemos condiciones adicionales (por ejemplo, precios publicados, procedimientos de facturación y normas de promoción) que podrían aplicarse a funcionalidades y características concretas que formen parte del Juego. Salvo que se indique lo contrario, cualquier condición adicional que sea aplicable quedará incorporada por referencia al presente Contrato. En caso de conflicto entre las estipulaciones de este Contrato y otras condiciones adicionales, las condiciones adicionales prevalecerán con respecto a las funcionalidades y características en cuestión. 1. PARTE CONTRATANTE. La entidad BANDAI NAMCO con la que usted establece una relación contractual, que dependerá de su lugar de residencia. Si usted tiene su residencia en Asia (excepto Japón), celebrará este Contrato con BNEI. Si usted tiene su residencia en América del Norte, América Central o Sudamérica, celebrará este Contrato con BNEA. Si usted tiene su residencia en cualquier otro lugar, celebrará este Contrato con BNEE. 2. PRIVACIDAD. Los datos que se recopilen a través del Juego serán almacenados por BNEI en Japón. Para obtener más detalles sobre nuestro proceso de recopilación, uso y divulgación de tales datos, consulte la Política de privacidad de BNEI (que se facilita a continuación de este Contrato). 3. CONDICIONES PREVIAS DE LAS LICENCIAS. Las licencias que se conceden en virtud de este Contrato están sujetas de forma específica a las condiciones que se exponen a continuación y al cumplimiento íntegro por su parte de todas las demás estipulaciones de este Contrato: a) Usted debe haber cumplido la mayoría de edad en su jurisdicción. Si usted aún no ha alcanzado la mayoría de edad en su jurisdicción, su progenitor o tutor legal deben dar su consentimiento para obligarse por el presente Contrato y cumplir cualquier condición adicional que sea aplicable. b) Usted acepta cumplir todas las condiciones de este Contrato, así como cualquier condición adicional que sea aplicable al Juego. c) El uso que usted haga del Juego y su acceso a él se someten a determinadas medidas de seguridad, como por ejemplo registrar el Juego con un código de serie, tener acceso permanente a Internet y aceptar determinadas características de gestión de los derechos de seguridad/digitales. Si usted no aceptara estas medidas de seguridad o no cumpliera con alguna de ellas, su uso del Juego podría verse interrumpido total o parcialmente. d) Su uso del Juego y el acceso a él deberán cumplir la legislación y normativa local, nacional e internacional. e) Usted accederá y utilizará el Juego únicamente en máquinas locales que tengan copias con licencia válida de sistemas operativos compatibles con el funcionamiento del Juego (el «Hardware»). f) Usted declara aceptar y estar conforme con todas las condiciones aplicables al Hardware, incluidas cualesquiera condiciones de dicha plataforma relativas al proceso de verificación. 4. LICENCIA DE USO LIMITADO. a) Con arreglo a las condiciones de este Contrato y al cumplimiento de estas por su parte, le concedemos una licencia limitada, no exclusiva e intransferible para que pueda utilizar el Juego durante el periodo de vigencia del presente Contrato en su país de residencia con el Hardware que usted posea o controle en exclusividad, y solo en la medida en que así lo permitan las normas o condiciones de uso aplicables de la plataforma (en caso de haberlas). Cualquier actualización, complemento o reemplazo del Juego original se regirá por el presente Contrato, salvo que dichas actualizaciones vengan acompañadas de condiciones de licencia independientes. b) En las líneas precedentes se establece la totalidad de sus derechos con respecto al Juego; BANDAI NAMCO se reserva todos los derechos sobre el Juego que no se hayan concedido de forma expresa en el presente Contrato. Sin perjuicio de lo anterior, usted deberá abstenerse de realizar, autorizar o permitir a terceros las siguientes acciones: i) distribuir, copiar, alquilar o vender el Juego o conceder licencias para su uso (salvo que lo permitan expresamente la presente licencia o las normas de uso de la plataforma); ii) utilizar el Juego con otro fin que no sea su propio uso personal y no comercial; iii) utilizar técnicas de ingeniería inversa, descompilar, desensamblar o intentar descubrir el código fuente del Juego; iv) modificar, alterar o crear obras derivadas del Juego; v) extraer, alterar u ocultar cualquier aviso de derechos de autor, marca comercial u otros derechos de propiedad en el Juego; vi) utilizar el Juego para fines para los que no haya sido diseñado; vii) utilizar el Juego en Hardware que no sea de su propiedad o que no esté bajo su control exclusivo; viii) sortear o intentar sortear cualquier medida de seguridad en el Juego, o ix) intentar ocultar o encubrir su región cuando acceda a cualquier característica en línea del Juego. 5. PROPIEDAD. El Juego y todos sus contenidos (aparte del Contenido de usuario, según se define más adelante), así como otros materiales del Juego o que se pongan a su disposición a través del Juego (incluidos, entre otros, el logotipo de BANDAI NAMCO y todos los diseños, materiales textuales y gráficos, imágenes, información, datos, software, archivos de sonido, Divisa del Juego, Elementos virtuales, otros archivos y la selección y disposición de estos) serán propiedad de BANDAI NAMCO o de sus licenciantes, y estarán protegidos por las leyes y tratados sobre derechos de autor y propiedad intelectual. Sin perjuicio de cualquier disposición en sentido contrario incluida en el presente Contrato, usted declara entender que no ostenta ningún derecho ni titularidad sobre ningún contenido que aparezca en el Juego, incluidos, entre otros, la Divisa del Juego y los Elementos virtuales. 6. VIGENCIA. a) Previa aceptación por su parte de las condiciones establecidas en la cláusula 3, el presente Contrato se mantendrá vigente durante todo el periodo en que usted utilice el Juego. Cualquiera de las partes podrá rescindir el Contrato con o sin motivo en cualquier momento siempre que ello se notifique con una antelación razonable. Usted podrá rescindir el Contrato eliminando o destruyendo todas las copias del Juego que tenga en su posesión, custodia o control. BANDAI NAMCO no será responsable ante usted ni ante terceros de la cancelación de su derecho a utilizar el Juego. b) En caso de incumplimiento por su parte de las condiciones de este Contrato, BANDAI NAMCO se reserva (sin perjuicio de cualquier otro derecho que pueda asistirle) el derecho de limitar, suspender o poner fin a su licencia de uso del Juego con carácter inmediato. c) En caso de rescindirse el presente Contrato, i) su licencia del Juego terminará con carácter inmediato y ii) usted no tendrá derecho al reembolso de ningún importe, incluidos aquellos importes que no haya empleado (de haberlos), con excepción de la Divisa del Juego que haya adquirido, que le será reembolsada con arreglo a la ley aplicable. d) Tras la rescisión del Contrato, las cláusulas 4 b), 5, 6 d), 8, 11 y 14 a 23 seguirán en vigor. 7. MODIFICACIONES. BANDAI NAMCO se reserva el derecho a realizar cambios o modificaciones a este Contrato en cualquier momento y por cualquier razón a su absoluta discreción. En caso de que BANDAI NAMCO hiciera algún cambio en este Contrato, le avisaremos de ello con un mes de antelación, por ejemplo notificándoselo a través del Juego. Su uso continuado del Juego tras la fecha de entrada en vigor de tales cambios supondrá la aceptación por su parte del Contrato revisado. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: BANDAI NAMCO se reserva el derecho a realizar cambios o modificar el Contrato en cualquier momento, con excepción de las disposiciones en las que se establecen las obligaciones contractuales principales de las partes para el presente Contrato. Las obligaciones contractuales principales de las partes NO sufrirán cambios según se describe en la presente cláusula. BANDAI NAMCO le informará de cualquier modificación que proponga al presente Contrato, le facilitará la nueva versión propuesta y le anunciará la fecha en la que este nuevo Contrato vaya a entrar en vigor. Cualquier cambio deberá notificarse por escrito (bastará a tal efecto un correo electrónico) con una antelación de seis semanas. En caso de no rechazar expresamente la correspondiente modificación en el plazo de seis semanas desde la fecha de entrada en vigor del nuevo Contrato, se considerará QUE USTED acepta dicha modificación. En la mencionada notificación de la modificación propuesta, BANDAI NAMCO le informará de forma expresa y específica del derecho de objeción del que usted dispondrá durante un plazo de seis semanas, así como de las consecuencias de no rechazar expresamente la modificación propuesta. 8. MODIFICACIÓN DEL JUEGO. BANDAI NAMCO se reserva el derecho a modificar o interrumpir de forma temporal o permanente el Juego o cualquiera de sus características o partes y debe avisar sobre ello con una antelación razonable, pero, en caso de emergencia o de absoluta necesidad, podrá hacerlo sin previo aviso. Usted acepta que BANDAI NAMCO no incurrirá en responsabilidad alguna por la modificación, suspensión o interrupción del Juego o de cualquiera de sus partes. 9. DIVISA DEL JUEGO Y ELEMENTOS VIRTUALES. a) BANDAI NAMCO podrá ofrecerle la posibilidad de: i) adquirir una licencia limitada para utilizar divisas en el Juego («Divisa adquirida para el Juego»); ii) obtener una licencia limitada para utilizar divisas en el Juego a cambio de llevar a cabo determinadas tareas en el Juego (de forma colectiva junto con la Divisa adquirida para el Juego, «Divisa del Juego»); y iii) obtener una licencia limitada o adquirir una licencia limitada con la Divisa del Juego para productos y servicios virtuales que BANDAI NAMCO ponga a su disposición en el Juego («Elementos virtuales»). En caso de que BANDAI NAMCO le ofrezca la posibilidad de adquirir u obtener tales licencias, le concederá un derecho y licencia limitados, no exclusivos, intransferibles y revocables para utilizar dicha Divisa del Juego o dichos Elementos virtuales, según corresponda, para su uso exclusivo personal y no comercial, en el Juego, estando supeditado este uso a las condiciones del presente Contrato y al cumplimiento de estas por parte de usted. b) La Divisa del Juego solo podrá canjearse por Elementos virtuales para utilizarlos en el Juego. En ningún caso se podrá exigir a BANDAI NAMCO o a cualquier otra persona o entidad el canje de la Divisa del Juego o de los Elementos virtuales por dinero, por cualquier otro bien de valor monetario o cualquier otro equivalente monetario, salvo que la ley aplicable disponga lo contrario. La Divisa del Juego y los Elementos virtuales no tendrán un valor equivalente en moneda real, y no actuarán como sustitutivo de moneda real. Ni BANDAI NAMCO ni ninguna otra persona o entidad tienen obligación de cambiar Divisa del Juego o Elementos virtuales por elementos de valor, incluida moneda real. Usted reconoce y acepta que BANDAI NAMCO podrá realizar acciones que pueden repercutir en los atributos del Juego o en el valor percibido de la Divisa del Juego o de los Elementos virtuales en cualquier momento, salvo que la ley aplicable lo prohíba. BANDAI NAMCO, a su exclusiva discreción, podrá imponer limitaciones sobre la cantidad de Divisa del Juego que usted puede adquirir, ganar o canjear. c) Las compras que usted haga de Divisa adquirida para el Juego se considerarán cerradas, y en ningún caso se le reembolsarán, transferirán o cambiarán, salvo que la ley aplicable disponga lo contrario. Con excepción del precio de compra de la Divisa adquirida para el Juego y de determinados Elementos virtuales, BANDAI NAMCO no le cobrará ningún gasto por el acceso, uso o no uso de la Divisa del Juego o de los Elementos virtuales. d) Usted no podrá transferir, vender, regalar, cambiar, negociar, arrendar, sublicenciar o alquilar la Divisa del Juego o los Elementos virtuales, salvo que lo haga dentro del Juego y que BANDAI NAMCO permita de forma expresa esa práctica. A menos que se establezca lo contrario en el presente Contrato, BANDAI NAMCO se reserva y mantendrá todos los derechos, la titularidad y la participación en la Divisa del Juego y los Elementos virtuales. e) Las licencias que se conceden en virtud del presente Contrato sobre la Divisa del Juego y los Elementos virtuales terminarán con la rescisión del Contrato con arreglo a la cláusula 6, salvo que se disponga otra cosa en este acto. 10. DERECHO DE DESISTIMIENTO. Si usted reside en un estado miembro de la Unión Europea, dispone de ciertos derechos de anulación sobre las adquisiciones de Divisa del Juego o Elementos virtuales que usted haya realizado con moneda real. No obstante, a través de este acto usted renuncia de forma expresa a su derecho de desistimiento una vez que comience a prestarse el servicio por el que su cuenta obtiene acceso a la Divisa del Juego o Elementos virtuales. Usted acepta que: i) la descarga de la Divisa del Juego o de los Elementos virtuales comienza de forma inmediata tras la compra; y ii) una vez que se completa la compra, usted pierde su derecho de desistimiento. 11. CONTENIDO DE USUARIO. Si usted publica alguna comunicación, información, contenido sujeto a propiedad intelectual, artículo, mensaje, fotografía, material gráfico, vídeo, URL o cualesquiera otros elementos o contenidos en el Juego (en lo sucesivo, «Contenido de usuario») en la medida en que así lo permita la legislación local aplicable, estará consintiendo, en virtud del presente acto, en conceder a BANDAI NAMCO una licencia no exclusiva, exenta de derechos de autor, totalmente transferible y sublicenciable y de ámbito mundial durante todo el periodo de vigencia de la protección legal aplicable de los derechos intelectuales para poder utilizar el Contenido de usuario en relación con el Juego y con los productos y servicios relacionados, incluidos los derechos para reproducir, copiar, adaptar, modificar, presentar, crear obras derivadas, exhibir, publicar, emitir, transmitir o utilizar de cualquier otra forma, distribuir, explotar y comunicar al público general por todos y cualesquiera medios y vías que se conozcan actualmente o se conciban en el futuro, sin necesidad de comunicárselo a usted previamente o de compensarle de ninguna forma. En la medida en que así lo permita la legislación aplicable, por el presente acto usted renuncia a cualquier derecho moral de autoría, publicación, reputación o atribución con respecto al uso y disfrute que BANDAI NAMCO y otros jugadores hagan de tales contenidos en relación con el Juego y con los productos y servicios relacionados. La licencia concedida a BANDAI NAMCO en virtud de este documento perdurará tras la rescisión o revocación del presente Contrato. 12. COMPORTAMIENTO EN LÍNEA. Salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se hará responsable del comportamiento de ningún usuario, tanto si dicho comportamiento está relacionado o no con el acceso o el uso que este haga del Juego. BANDAI NAMCO puede suspender o poner fin de forma definitiva a su acceso al Juego en cualquier momento si usted infringe las condiciones de la cláusula 12 o cualquier otra condición de este Contrato. BANDAI NAMCO puede (por ejemplo, en respuesta a una reclamación por parte de un titular de un derecho de autor) revisar cualquier Contenido de usuario que se haya cargado, publicado, almacenado o exhibido en el Juego (en adelante, «publicado»). En el caso de un Contenido de usuario que haya sido compartido como parte de un mensaje privado dentro del Juego, BANDAI NAMCO no examinará o revisará dicho contenido a menos que una de las partes en el proceso comunicativo dé su consentimiento para ello (por ejemplo, informando a BANDAI NAMCO de que dicho mensaje es cuestionable). BANDAI NAMCO se reserva el derecho a eliminar o rechazar la publicación en Internet de cualquier Contenido de usuario. A pesar de que BANDAI NAMCO no examina, edita ni supervisa con regularidad ningún Contenido de usuario que se publique en el Juego, se reserva el derecho y tiene discreción absoluta para eliminar, examinar o editar cualquier Contenido de usuario que sea publicado a través del Juego si, a su criterio razonable, considerara que dicho Contenido de usuario infringe este Contrato, algún derecho de terceros o una ley, regla o norma aplicable. Usted no podrá utilizar el Juego si previamente ha sido suspendido o excluido del Juego. Usted es el único responsable del Contenido de usuario que usted publique o transmita a otros usuarios o terceros. De manera particular, usted acuerda no realizar o pretender realizar, ni incitar a otros a que realicen, ninguna de las acciones siguientes relacionadas con el Juego: a) publicar Contenido de usuario que sea ilícito, difamatorio, calumnioso, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, explícito en términos sexuales, intimidatorio, amenazante, que invada los derechos de privacidad o publicidad, abusivo, provocativo o fraudulento; que promueva o aliente cualquier actividad ilegal o antisocial, incluida la piratería informática; que fomente el racismo, el fanatismo, el odio o el daño físico u otro de cualquier clase contra cualquier grupo o persona, o que por alguna otra razón sea considerado inaceptable; b) publicar Contenido de usuario que pueda infringir alguna patente, marca o secreto comercial, derecho de autor u otros derechos de titularidad o propiedad intelectual de cualquier persona o entidad; c) participar en actividades o ventas comerciales, incluida la transmisión de cualquier anuncio publicitario o promoción comercial; d) publicar, revelar o difundir datos personales sobre cualquier persona (incluido usted); e) hacerse pasar por cualquier otra persona o entidad, incluidos altos cargos, líderes de foros, guías, moderadores, empleados o agentes de BANDAI NAMCO, o declarar falsamente o falsificar de otra forma su vinculación con una persona o entidad; f) obstaculizar o interrumpir el Juego o el flujo normal de la reproducción o el diálogo del Juego, utilizar lenguaje vulgar o abusivo, gritar en exceso (por ejemplo, mediante el uso continuado de MAYÚSCULAS), enviar correo no deseado («spam») o hacer uso de cualquier otro método perturbador o perjudicial que pueda molestar a otros usuarios del Juego; g) hacer uso o aprovecharse de errores, fallos o defectos de diseño para obtener acceso no autorizado al Juego, adquirir ventaja desleal sobre otros usuarios o engañar o utilizar medios no autorizados en relación con el Juego, incluidos, entre otros, el acceso a partes del Juego a las que usted no esté autorizado y el uso de componentes, emuladores u otras herramientas de terceros no autorizadas; h) realizar cualquier acción que interfiera en la capacidad de otros usuarios para disfrutar del Juego con arreglo a sus propias normas o que aumente sustancialmente el coste o la dificultad de mantenimiento de este por parte de BANDAI NAMCO o del proveedor de la plataforma y que impida que los usuarios disfruten del Juego; i) desconectarse de forma intencionada de la red durante el juego en línea o dejarse ganar por un determinado jugador repetidamente con el objetivo de ayudarle a subir en su clasificación o ganar puntos en el Juego; j) negociar, vender, subastar o transferir o intentar transferir de otra forma Elementos virtuales o Divisa del Juego fuera del Juego; k) infringir de otra forma las condiciones del presente Contrato, otras políticas que haya comunicado BANDAI NAMCO o hacer incurrir en responsabilidades a BANDAI NAMCO. 13. POLÍTICA DE DERECHOS DE AUTOR. Los titulares de derechos de autor, así como sus agentes, que consideren que algún elemento del Juego vulnera derechos de autor que estos poseen o controlan podrán remitir una notificación de dicha infracción a nuestro agente de derechos de autor designado (Copyright Agent), cuyos datos se indican más abajo. La tramitación de su notificación se agilizará si facilita la información y las declaraciones que se establecen en el Código de EE. UU. (U.S.C.), conforme al artículo 17, párrafo 512, apartado c), inciso 3. El cumplimiento de esta ley no es un requisito esencial para las notificaciones de infracción, salvo para los titulares de derechos de autor residentes en los Estados Unidos de América. Toda persona que, a sabiendas, declare falsamente en una notificación que el material o la actividad están infringiendo un derecho, podrá incurrir en responsabilidades relacionadas con los daños y perjuicios, incluidas las costas y honorarios de letrados, que hayamos soportado nosotros o el presunto infractor a consecuencia de haber creído dicha manifestación falsa y procedido a cancelar o deshabilitar el acceso al material o a la actividad objeto de la denuncia. BANDAI NAMCO ha adoptado una política para concluir la relación, en determinadas circunstancias y a discreción exclusiva de BANDAI NAMCO, con los usuarios que vulneren de forma repetida los derechos de propiedad intelectual de terceros, siempre y cuando, no obstante, BANDAI NAMCO también limite o ponga fin al acceso al Juego por parte de cualquier usuario que vulnere los derechos de propiedad intelectual de otros, ya se trate de una infracción repetida o no. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan Tel.: +81-3-6744-6112 Fax: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 14. CONTENIDO DE TERCEROS. A través del Juego, usted podrá tener acceso a contenido de otros usuarios, anunciantes u otros terceros. Debido a que no controlamos el contenido de terceros, usted acepta que, salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se responsabiliza del contenido de terceros, no ofrece garantías sobre la exactitud o la calidad de la información incluida en el contenido de terceros y no asume responsabilidad alguna sobre el contenido de terceros que se ofrezca de forma no intencionada y que sea considerado inapropiado, impreciso, engañoso o ilegal. Toda referencia que se haga a cualquier producto, servicio, proceso u otra información por su nombre o marca comercial, fabricante, proveedor o por otra vía no constituirá ni implicará el apoyo, el patrocinio o la recomendación por parte de BANDAI NAMCO de ninguno de ellos, así como tampoco que exista ningún tipo de vinculación con ellos, a menos que BANDAI NAMCO lo indique expresamente. 15. EXENCIÓN DE RESPONSABILIDAD. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES NO SE HARÁN RESPONSABLES DE NINGÚN VIRUS O DE OTRAS CARACTERÍSTICAS DESACTIVADORAS QUE PUEDAN AFECTAR A SU ACCESO O A SU USO DEL JUEGO, ASÍ COMO TAMPOCO DE NINGUNA INCOMPATIBILIDAD ENTRE EL JUEGO, OTROS SERVICIOS Y EL HARDWARE. EL JUEGO Y TODOS LOS DEMÁS SERVICIOS SE PROPORCIONAN «TAL CUAL». CON EXCEPCIÓN DE LAS SALVEDADES QUE PUEDAN CONTEMPLARSE EN ESTE CONTRATO, BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES DECLINAN EXPRESAMENTE OFRECER CUALQUIER TIPO DE GARANTÍAS O CONDICIONES DE CUALQUIER CLASE (EXPLÍCITAS O IMPLÍCITAS, ESTABLECIDAS POR LA LEY U OTRAS), INCLUIDAS, ENTRE OTRAS, CUALESQUIERA GARANTÍAS IMPLÍCITAS DE NO INFRACCIÓN, COMERCIABILIDAD O IDONEIDAD PARA UN DETERMINADO FIN. Algunas jurisdicciones no permiten la exención de responsabilidad de condiciones implícitas ni la exclusión o limitación de garantías en los contratos con consumidores, por lo que es posible que algunas de estas exenciones de responsabilidad en la presente cláusula no sean aplicables en su caso. Si usted tiene su residencia en Australia, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: Esta cláusula 15 no pretende limitar ni reducir ningún derecho o recurso de carácter obligatorio o legal que asista a los consumidores y que sea reconocido por la legislación de su jurisdicción local. Dentro del marco permitido por la ley, se excluyen íntegramente del presente Contrato las condiciones y garantías implícitas por el Anexo 2 de la Ley de competencia y defensa del consumidor de 2010 (Cth) (la Ley australiana del consumidor), y en el caso de que no puedan excluirse, usted reconoce que la responsabilidad de BANDAI NAMCO se limita (y es justo y razonable limitarla) a lo siguiente: i) facilitar de nuevo el Juego, o ii) el pago del coste derivado de facilitar de nuevo el Juego. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: En la medida en que un servicio se proporcione a cambio de un precio, se aplicará lo siguiente: BANDAI NAMCO garantiza que el Juego funcionará en lo sustancial conforme a las especificaciones que SE INCLUYEN en la documentación o en la descripción aplicable del producto. En caso de apreciarse algún DEFECTO, BANDAI NAMCO ofrecerá subsanaciones posteriores, bien eliminando el defecto (por ejemplo, a través de una actualización) o proporcionando una nueva versión del servicio que excluya dicho defecto, en un plazo razonable de tiempo para permitir al menos tres intentos de subsanación posterior. Si la subsanación posterior falla definitivamente, usted podrá ejercer sus otros derechos legales, siempre y cuando, no obstante, se excluya en todo caso la responsabilidad objetiva (sin culpa) por defectos iniciales de BANDAI NAMCO que se contempla en el artículo 536a, apartado 1 del Código Civil alemán. 16. INTERNET. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO NO SE HARÁ RESPONSABLE DE POSIBLES RETRASOS O FALLOS QUE USTED PUEDA SUFRIR AL INICIAR, EJECUTAR O COMPLETAR UNA TRANSMISIÓN O TRANSACCIÓN RELACIONADA CON EL JUEGO DE MANERA PERTINENTE Y OPORTUNA. Del mismo modo, BANDAI NAMCO no puede prometer ni garantizar que usted pueda acceder a partidas multijugador, partidas en línea o partes descargables del Juego siempre que lo desee, y es posible que durante largos periodos de tiempo usted no pueda acceder a tales partes del Juego. BANDAI NAMCO no garantiza un funcionamiento continuo y libre de errores o de virus de partidas multijugador, partidas en línea o partes descargables del Juego, así como tampoco el funcionamiento o la disponibilidad de forma continuada de un determinado servidor. 17. LIMITACIÓN DE RESPONSABILIDAD. SALVO POR CIRCUNSTANCIAS DE 1) MUERTE O LESIÓN PERSONAL CAUSADA POR NEGLIGENCIA DE BANDAI NAMCO; 2) FRAUDE O DECLARACIÓN FALSA POR PARTE DE BANDAI NAMCO; 3) ACTOS INTENCIONADOS O NEGLIGENCIA GRAVE DE BANDAI NAMCO; 4) PÉRDIDA O DESTRUCCIÓN DE BIENES PERSONALES TANGIBLES CAUSADOS POR EL USO DEL JUEGO; Y 5) CUALQUIER OTRA RESPONSABILIDAD QUE NO PUEDA LIMITARSE O EXCLUIRSE POR LA LEY APLICABLE, BANDAI NAMCO, SUS FILIALES, EMPRESAS ASOCIADAS, CARGOS DIRECTIVOS, EMPLEADOS, AGENTES Y OTROS PROVEEDORES O ENTIDADES ASOCIADAS NO INCURRIRÁN EN NINGÚN CASO EN RESPONSABILIDAD ALGUNA POR CUALESQUIERA DAÑOS INDIRECTOS, ESPECIALES, EMERGENTES O PUNITIVOS, NI TAMPOCO POR OTROS DAÑOS, INCLUIDOS, ENTRE OTROS, LA PÉRDIDA DE USO O EL LUCRO CESANTE, YA SEA COMO PARTE DE UNA ACCIÓN CONTRACTUAL, EXTRACONTRACTUAL (INCLUIDA NEGLIGENCIA) O DE CUALQUIER OTRO MODO, QUE DERIVEN O QUE DE ALGUNA FORMA ESTÉN RELACIONADOS CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO, CON EL CONTENIDO INCLUIDO EN EL JUEGO O AL QUE SE TENGA ACCESO A TRAVÉS DEL JUEGO O CON LA FALTA DE PROVISIÓN DE SERVICIO DE SOPORTE. EN CASO DE NEGLIGENCIA LEVE U ORDINARIA O DE INCUMPLIMIENTO DE LAS OBLIGACIONES ESENCIALES DE BANDAI NAMCO EN VIRTUD DEL PRESENTE CONTRATO, LA RESPONSABILIDAD DE BANDAI NAMCO SE LIMITARÁ A LOS DAÑOS DIRECTOS Y PREVISIBLES QUE USTED SUFRA. LA RESPONSABILIDAD TOTAL DE BANDAI NAMCO, YA PROCEDA DE RESPONSABILIDAD CONTRACTUAL, EXTRACONTRACTUAL U OBJETIVA, DE PRODUCTO, GARANTÍA, VULNERACIÓN DE LA PROPIEDAD INTELECTUAL O DE OTRO PRINCIPIO LEGAL, QUE SE DERIVE O QUE ESTÉ RELACIONADA CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO O CON ESTAS CONDICIONES, NO EXCEDERÁ EN NINGÚN CASO LOS CIEN DÓLARES ESTADOUNIDENSES (100 USD) O, DE SER MAYOR, EL IMPORTE QUE USTED HAYA PAGADO A BANDAI NAMCO PARA PODER USAR EL JUEGO. LA PRESENTE CLÁUSULA 17 NO LIMITARÁ NINGUNA GARANTÍA OBLIGATORIA O LEGAL QUE NO PUEDA LIMITARSE POR CONTRATO CON ARREGLO A LA LEGISLACIÓN DE SU JURISDICCIÓN LOCAL. 18. SOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 18 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN AMÉRICA DEL NORTE, AMÉRICA CENTRAL O SUDAMÉRICA, CON EXCEPCIÓN DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en algún país del continente americano, con excepción de los Estados Unidos de América, usted o BNEA podrán remitir cualquier conflicto que surja a raíz del presente Contrato o del Juego, o en relación con estos, a distintos procedimientos de solución de conflictos (como conciliación o arbitraje). Para ello, será necesario obtener el consentimiento previo por escrito de la otra parte. Sin perjuicio de lo anterior, las condiciones de este Contrato no impedirán que, en relación con cualquier conflicto o reclamación que pueda contemplarse en la presente cláusula 18, usted pueda: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que pueda, si la ley así lo permite, solicitar a BNEA medidas en beneficio de usted; ii) presentar ante cualquier tribunal competente cualquier reclamación contra BNEA que no pueda resolverse por arbitraje o para la que el arbitraje esté prohibido o restringido por imposición de la ley aplicable; o iii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. 19. SOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 19 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en los Estados Unidos de América, al aceptar las condiciones del presente Contrato, usted y BNEA i) acuerdan resolver determinados conflictos por medio de un arbitraje obligatorio y vinculante, como se establece en los respectivos subapartados del apartado (a) de la cláusula 19 (de forma colectiva, el «Acuerdo de arbitraje») y ii) renuncian expresamente a su derecho a someterse a un juicio con jurado, así como a participar en una demanda colectiva contra la otra parte, en virtud del apartado (b) de la cláusula 19 («Renuncia a acciones colectivas»), salvo que iii) usted ejerza libremente su derecho de exclusión voluntaria respecto al Acuerdo de arbitraje o a la Renuncia a acciones colectivas, como se estipula en el apartado (c) de la cláusula 19. a) ARBITRAJE OBLIGATORIO Y VINCULANTE. DENTRO DEL MARCO PERMITIDO POR LA LEY APLICABLE, USTED Y BNEA: i) RECONOCEN Y ACEPTAN RESOLVER TODOS LOS CONFLICTOS Y RECLAMACIONES ENTRE USTED Y BNEA POR MEDIO DE UN ARBITRAJE VINCULANTE EN VIRTUD DE LA LEY FEDERAL DE ARBITRAJE, INCLUIDOS, ENTRE OTROS, (SALVO POR LAS EXCEPCIONES CONTEMPLADAS EXPRESAMENTE EN EL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) CUALQUIER RECLAMACIÓN O CONFLICTO BASADO EN TEORÍAS JURÍDICAS SOBRE INCUMPLIMIENTO CONTRACTUAL O EXTRACONTRACTUAL, LESIÓN, INFRACCIÓN DE LA LEY, FRAUDE, COMPETENCIA DESLEAL, DERECHOS DE PRIVACIDAD, DECLARACIÓN FALSA O CUALQUIER OTRA TEORÍA JURÍDICA Y QUE PUEDAN SURGIR O QUE TENGAN ALGUNA RELACIÓN CON CUALQUIER ASPECTO DE LA RELACIÓN ENTRE USTED Y BNEA, CUALQUIER CONDICIÓN O DISPOSICIÓN DE ESTE CONTRATO O CON SU ACCESO O EL USO QUE USTED HAGA DEL JUEGO (INDIVIDUALMENTE, «RECLAMACIÓN»); ii) RENUNCIAN DE FORMA EXPRESA E IRREVOCABLE A CUALQUIER DERECHO A PRESENTAR CUALQUIER RECLAMACIÓN EN TRIBUNALES O A QUE DICHA RECLAMACIÓN SEA RESUELTA POR UN JUEZ O JURADO; iii) NO INICIARÁN NI PARTICIPARÁN EN PROCEDIMIENTOS DE ARBITRAJE COLECTIVO O REPRESENTATIVO CONTRA LA OTRA PARTE, AUN CUANDO ESTÉ PERMITIDO DE ALGUNA OTRA FORMA POR LA LEY FEDERAL DE ARBITRAJE; Y iv) NO PRETENDERÁN UNIR O COMBINAR NINGÚN PROCEDIMIENTO ARBITRAL RESPECTO A CUALESQUIERA RECLAMACIONES POR PARTE DE USTED O DE BNEA CON UN LITIGIO O PROCEDIMIENTO ARBITRAL QUE HAYA SIDO INICIADO POR UN TERCERO O CONTRA DICHO TERCERO SIN EL CONSENTIMIENTO EXPRESO ESCRITO DE CADA UNO DE TALES TERCEROS Y DE AMBAS PARTES EN EL PRESENTE CONTRATO. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (EN ESTRICTO CUMPLIMIENTO CON EL APARTADO (c) DE ESTA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE TODAS LAS RECLAMACIONES QUE SE FORMULEN CONTRA LA OTRA PARTE SOLO SE TRAMITARÁN MEDIANTE ARBITRAJE OBLIGATORIO Y VINCULANTE. i) Solución amistosa de conflictos previa al arbitraje. Antes de iniciar un procedimiento arbitral respecto a cualquier Reclamación en virtud de este Acuerdo de arbitraje, usted y BNEA aceptan poner todo su empeño razonable y de buena fe para solucionar cualquier conflicto o Reclamación de forma amistosa entre usted y BNEA. La parte que plantee el conflicto o la Reclamación deberá enviar a la otra una notificación escrita en la que le describa la naturaleza y el fundamento de dicho conflicto o Reclamación y le dará detalles sobre el recurso legal pretendido. Estas notificaciones escritas que se dirijan a BNEA deben enviarse por correo urgente a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. En caso de que usted y BNEA no se pongan de acuerdo sobre cómo resolver dicho conflicto o Reclamación en un plazo de treinta (30) días a partir de la fecha en que se reciba la notificación escrita, la parte reclamante podrá iniciar un procedimiento arbitral contra la otra en las condiciones permitidas por el Acuerdo de arbitraje según se ha establecido anteriormente. ii) Procedimiento arbitral. El arbitraje es un proceso legalmente vinculante por medio del cual una parte puede buscar soluciones a un problema legal con otra parte o emprender acciones contra esta de un modo similar a la interposición de una demanda en un tribunal pero que, en términos generales, exige formalismos procedimentales menos estrictos, se celebra ante un tercero o árbitro neutral (en lugar de un juez o jurado), prevé una presentación de pruebas más limitada y, teóricamente, unos honorarios legales reducidos para cada una de las partes, y se somete a una revisión limitada por parte de los tribunales. El procedimiento arbitral para cualquier Reclamación en virtud de este Acuerdo de arbitraje se regirá por el Reglamento de Arbitraje Comercial de la Asociación Estadounidense de Arbitraje («AAA», por sus siglas inglesas) y, cuando sea aplicable, por los Procedimientos Complementarios de la AAA para Conflictos Relacionados con los Consumidores, que en ambos casos pueden encontrarse en http://www.adr.org. Sin perjuicio de lo anterior, usted y BNEA acuerdan que el idioma en que se tramitará cualquier procedimiento arbitral será el inglés, que se aceptará el envío electrónico de la documentación exigida y que se permitirá la participación telefónica o por teleconferencia, o en persona, en un lugar elegido de mutuo acuerdo por las partes. iii) Reclamaciones excluidas. Sin perjuicio de lo anterior, las condiciones de este Acuerdo de arbitraje no impedirán que usted o BNEA puedan: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que tenga autoridad gubernamental y competencia jurisdiccional para solicitar de la otra parte medidas en beneficio de usted o de BNEA; o ii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. iv) Desvinculación del Acuerdo de arbitraje. Usted y BNEA acuerdan que ninguna disposición de este Acuerdo de arbitraje podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de este Acuerdo de arbitraje es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en este Acuerdo de arbitraje. b) RENUNCIA A ACCIONES COLECTIVAS. SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA, AL ACEPTAR LAS CONDICIONES DEL PRESENTE CONTRATO, USTED Y BNEA CONVIENEN QUE: i) CUALQUIER RECLAMACIÓN SE FORMULARÁ A TÍTULO INDIVIDUAL DE USTED Y DE BNEA Y SOLO SE TRAMITARÁ COMO UN ARBITRAJE INDIVIDUAL (O COMO UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), Y NO COMO UNA DEMANDA COLECTIVA O REPRESENTATIVA DE OTRA FORMA; ii) RENUNCIAN DE FORMA EXPRESA A CUALQUIER DERECHO A FORMULAR UNA DEMANDA COLECTIVA O A TÍTULO COLECTIVO O REPRESENTATIVO O A PARTICIPAR EN UNA DEMANDA DE ESE TIPO; Y iii) EL ÁRBITRO (O TRIBUNAL, EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) SOLO PODRÁ TRAMITAR UN ARBITRAJE INDIVIDUAL (O UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), NO PODRÁ REUNIR MÁS DE UNA RECLAMACIÓN INDIVIDUAL Y NO PODRÁ PRESIDIR NINGÚN TIPO DE PROCEDIMIENTO COLECTIVO O REPRESENTATIVO DE OTRA FORMA RESPECTO A TALES RECLAMACIONES. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (COMO SE DESCRIBE EN EL APARTADO (c) DE LA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE CADA UNA DE LAS PARTES SOLO PODRÁ FORMULAR SUS DEMANDAS CONTRA LA OTRA EN SU PROPIO NOMBRE O A TÍTULO INDIVIDUAL, Y NO COMO PARTE DEMANDANTE O COLECTIVA EN UN SUPUESTO PROCEDIMIENTO COLECTIVO O REPRESENTATIVO. i) Desvinculación de la Renuncia a acciones colectivas. Usted y BNEA acuerdan que ninguna disposición de esta Renuncia a acciones colectivas podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de esta Renuncia a acciones colectivas es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en esta Renuncia a acciones colectivas. No deberá interpretarse ni considerarse en ningún caso que la desvinculación de la Renuncia a acciones colectivas constituye una aceptación por su parte o por la de BNEA para participar en una demanda o arbitraje de acción colectiva. c) PROCEDIMIENTO DE EXCLUSIÓN VOLUNTARIA. Usted puede ejercer su derecho de exclusión voluntaria y no vincularse por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas. Para tal fin, debe dar aviso por escrito de su decisión de no participar en dicho Acuerdo de arbitraje o Renuncia a acciones colectivas (el «Aviso de exclusión voluntaria») cumpliendo estrictamente los requisitos que se estipulan en los subapartados (i) a (iii) del apartado (c) de la cláusula 19. i) Dirección y forma de envío. Deberá remitir su Aviso de exclusión voluntaria a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, de alguna de las siguientes formas: i) correo urgente, certificado y con acuse de recibo; o ii) servicio de mensajería con entrega en 24 horas (como Federal Express). ii) Plazos. Salvo que la ley aplicable exija un plazo más largo, su Aviso de exclusión voluntaria debe fecharse con el sello de correos (en caso de enviarse por correo urgente) o depositarse en una oficina (en caso de enviarse por un servicio de mensajería con entrega en 24 horas): i) en un plazo de treinta (30) días a partir de la fecha de compra de su copia del Juego; o ii) en caso de no haber realizado ninguna compra, en un plazo de treinta (30) días a partir de la fecha en la que usted haya accedido o utilizado por primera vez su copia del Juego. iii) Información exigida. Su Aviso de exclusión voluntaria debe incluir: i) el título del Juego específico al que se refiere su Aviso de exclusión voluntaria; ii) su nombre y apellidos; iii) su dirección; iv) su número de teléfono; v) su dirección de correo electrónico; vi) si usted es un usuario registrado del Juego o de otro producto o servicio de BNEA, cada uno de sus nombres de usuario para dichos juegos, productos o servicios de BNEA; y vii) una declaración en la que exprese no estar de acuerdo con el Acuerdo de arbitraje o con la Renuncia a acciones colectivas. BNEA puede utilizar los datos incluidos en su Aviso de exclusión voluntaria para registrar, procesar, mantener y administrar su exclusión del Acuerdo de arbitraje o de la Renuncia a acciones colectivas, según proceda, pero no con fines comerciales. iv) Efectos del Aviso de exclusión voluntaria correcto. Si su Aviso de exclusión voluntaria cumple todos los requisitos anteriores, se considerará que usted y BNEA han optado por excluirse del Acuerdo de arbitraje y de la Renuncia a acciones colectivas, en virtud de dicho Aviso de exclusión voluntaria y en relación con el presente Contrato. La presentación de un Aviso de exclusión voluntaria válido solo será aplicable a las reclamaciones derivadas o relacionadas con el Juego o con este Contrato que se identifiquen en el propio aviso, y a las que surjan entre BNEA y la persona que se identifique en dicho aviso. v) Efectos de un Aviso de exclusión voluntaria incorrecto. Si usted presenta un Aviso de exclusión voluntaria que no cumpla con alguno de los requisitos establecidos en los subapartados (i) a (iii) del apartado (c) de la cláusula 19, usted y BNEA se vincularán por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas que se contemplan en el presente Contrato. 20. LEGISLACIÓN APLICABLE. Dentro del marco exigido por la ley aplicable, todas las condiciones y disposiciones del presente Contrato se regirán e interpretarán con arreglo a todas las leyes imperativas aplicables, aun cuando presenten incoherencias con la legislación aplicable que se establece en esta cláusula 20, y en ningún caso la aplicación, interpretación o ejecución de las condiciones del presente Contrato, de conformidad con cualquier ley jurisdiccional contemplada en esta cláusula, podrán excluir, limitar o restringir de otra forma los derechos que le son inferidos a usted, como consumidor, en virtud de cualquier ley aplicable de protección del consumidor. Su comportamiento, además, también se regirá por otras leyes de ámbito local, regional, nacional e internacional. Las partes acuerdan que la Convención de las Naciones Unidas sobre los contratos de compraventa internacional de mercaderías no será de aplicación a ningún conflicto o reclamación que surja de este Contrato. a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica: La aplicación, interpretación o ejecución de las condiciones de este Contrato, así como su uso del Juego, se regirán por las leyes del estado de California, con excepción de sus normas de conflictos de leyes. b) Si usted tiene su residencia en Asia: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Japón, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. c) Si usted tiene su residencia en otro lugar: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Francia, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. 21. COMPETENCIA JURISDICCIONAL. a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica: Usted y BNEA acuerdan de forma expresa que, para todas las reclamaciones y conflictos que surjan de este Contrato o que estén relacionados con él o con el uso que usted haga del Juego y que no se sometan al Acuerdo de arbitraje descrito en la cláusula 19 anterior, la competencia exclusiva sobre tales reclamaciones o demandas recaerá en los tribunales federales o estatales competentes del condado de Santa Clara, California (Estados Unidos de América) y, por el presente acto, usted reconoce expresamente la competencia de dichos tribunales sobre su persona. b) Si usted tiene su residencia en Asia: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal del distrito de Tokio, y por el presente acto usted y BNEI acuerdan someterse a la competencia exclusiva de dicho tribunal. c) Si usted tiene su residencia en otro lugar: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal de lo Mercantil de Lion, y por el presente acto usted y BNEE acuerdan someterse a la competencia exclusiva de dicho tribunal. 22. TERCEROS BENEFICIARIOS. Toda persona o entidad que no sea parte en el presente Contrato no tendrá derecho alguno en virtud de ninguna ley para exigir el cumplimiento de las condiciones que aquí se estipulan, con independencia de si dicha persona o entidad es identificada por su nombre. Las disposiciones de la presente cláusula no afectarán a los derechos de aquellos cesionarios o beneficiarios contemplados en este Contrato. 23. DISPOSICIONES VARIAS. Este Contrato contiene el acuerdo íntegro entre usted y BANDAI NAMCO en relación con el uso del Juego. En caso de que alguna disposición de este Contrato resultara inválida o no pudiera ejecutarse, el resto de disposiciones seguirá manteniendo todo su efecto durante la vigencia restante del Contrato, o según se establezca el apartado (d) de la cláusula 6, salvo si dicha disposición priva al Contrato de sus obligaciones esenciales. Usted no podrá ceder este Contrato ni ninguno de sus derechos adquiridos en virtud del mismo sin el consentimiento previo escrito de BANDAI NAMCO. Resultará nulo cualquier intento de cesión sin dicho consentimiento. Sin perjuicio de la restricción precedente, este Contrato será totalmente vinculante, redundará en beneficio y será ejecutado por nosotros y por nuestros respectivos sucesores y cesionarios. En caso de que BANDAI NAMCO no ejercite o ejecute alguno de sus derechos o alguna disposición del presente Contrato, no deberá considerarse una renuncia por su parte sobre dicho derecho o disposición. Los títulos de las cláusulas en que se divide este Contrato se ofrecen únicamente con fines ilustrativos, y no tendrán ningún efecto legal o contractual. 24. SOFTWARE DE TERCEROS. a) EasyAntiCheat. BANDAI NAMCO usa el servicio antitrampas EasyAntiCheat («EAC»), gestionado por un proveedor de servicios externo. EAC tiene un cliente que se integra en el software del Juego. Cuando inicie el Juego, el cliente de EAC se cargará automáticamente e instalará la versión más reciente en el Hardware. EAC realizará un seguimiento del Hardware, analizará los códigos binarios del Juego y escaneará la memoria del Hardware con el propósito de detectar y evitar las trampas en el Juego («Propósito»). Para ello, EAC almacenará información relativa a los métodos tramposos empleados en el Juego («Datos de trampas»). Al aceptar este Contrato o usar este Juego, está dando su consentimiento para que EAC pueda recopilar, almacenar, compartir y publicar Datos de trampas con el objetivo de cumplir el Propósito. Los Datos de trampas se usarán únicamente para dicho Propósito, incluido, de manera no exhaustiva, identificar y bloquear a jugadores que hagan trampas en el Juego, analizar el comportamiento de los tramposos y los códigos de trampas que puedan emplear, así como compartir con los socios de EAC información sobre dichas trampas. Encontrará más información sobre las prácticas de privacidad de EAC en www.easyanticheat.net/privacy. Si no permite que EAC procese sus datos personales de acuerdo con su política de privacidad o si le solicita a EAC que elimine o borre sus datos personales, tendremos derecho a bloquear su acceso al Juego y evitar que use dicho producto. Para contactar con BNEI, deberá seguir el proceso que se describe en nuestra página de soporte en http://bandainamcoent.co.jp/cs_support/. Para contactar con BNEA, deberá dirigirse a la línea de soporte al cliente de BNEA en https://www.bandainamcoent.com/support, o por escrito en la siguiente dirección: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Para contactar con BNEE, deberá dirigirse al servicio al cliente de BNEE en http://www.bandainamcoent.eu/support, o en la siguiente dirección: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. POLÍTICA DE PRIVACIDAD Última actualización: 27 de febrero de 2020 Esta política de privacidad explica cómo BANDAI NAMCO Entertainment Inc. ("BNEI", "nosotros" o "nuestro") recopila, utiliza y divulga información sobre usted cuando utiliza nuestros juegos y servicios en línea relacionados que contienen esta política (en conjunto, el "Juego"). BNEI es el controlador de datos de su información personal para los fines del Reglamento General de Protección de Datos de la UE. Puede que modifiquemos esta Política de privacidad ocasionalmente. Si realizamos cambios, se lo notificaremos revisando la fecha de la parte superior de la Política de privacidad y, en algunos casos, podríamos proporcionarle un aviso adicional (por ejemplo, incorporando una declaración en la página principal de nuestro Juego o enviándole un mensaje). Si no está de acuerdo con los cambios, por favor, no utilice el Juego ni nos facilite su información personal de ninguna otra forma. Le invitamos a revisar la Política de privacidad cuando acceda al Juego para mantenerse informado sobre nuestras prácticas de información y las maneras en que puede proteger su privacidad. I. Recopilación de información Información que recopilamos automáticamente cuando usa el juego Cuando accede o usa cualquier función en línea asociada a nuestro juego, recopilamos información de forma automática sobre usted, que incluye: • Información de uso: Recopilamos información sobre su uso del Juego, lo que incluye la identificación de la cuenta de juego, los niveles completados, las puntuaciones de juego, el tiempo que ha pasado jugando y también otra información de estilo de juego. • Información de registro: Registramos información sobre su uso de nuestros juegos, incluida la hora de acceso, el tiempo que pasa jugando y su dirección IP. • Información de hardware: Recopilamos información sobre el ordenador o el dispositivo que utiliza para acceder a nuestro Juego, incluido el modelo de hardware, el sistema operativo y la versión, la información de red del navegador, la dirección MAC, la dirección IP y otros identificadores de dispositivo únicos que el sistema operativo de su hardware pone a disposición. Información que nos proporciona Recopilamos información que usted nos facilita directamente. Por ejemplo, recopilamos información cuando crea una cuenta, interacciona con otros usuarios, solicita atención al cliente, se registra para recibir boletines, participa en encuestas o se pone en contacto con nosotros de alguna otra manera. El tipo de información que recopilamos incluye nombre de usuario, contraseña, dirección de correo electrónico y cualquier otra información que decida facilitar. Información que recopilamos de otras fuentes También podemos obtener información de otras fuentes en la medida en que esta sea necesaria para hacer funcionar nuestro Juego y la combinamos con la información que recopilamos a través de nuestro Juego. Por ejemplo, podemos obtener información relacionada con su cuenta desde nuestra plataforma de juego o recopilar la clasificación del juego y el estado de logros en la aplicación del centro de juegos de la consola. En todos los demás casos le pediremos que nos autorice para recopilar, almacenar y utilizar información personal de terceros. II. Uso de la información Solo recopilamos, almacenamos y utilizamos su información si ha dado su consentimiento, o en la medida en que sea necesario a) para el cumplimiento de su acuerdo con nosotros; b) para cumplir con nuestras obligaciones legales; o c) con el propósito de nuestros intereses legítimos, que incluyen operar, evaluar y mejorar nuestro negocio global. Hemos equilibrado cuidadosamente nuestros intereses comerciales legítimos con sus derechos de protección de datos. Por favor, póngase en contacto con nosotros a través de los datos de contacto facilitados más abajo si tiene dudas sobre este equilibrio de intereses. Nosotros (o un procesador de datos de terceros en nuestro nombre) podemos recopilar, almacenar y utilizar su información para los siguientes fines y durante los períodos necesarios para alcanzar dichos fines: • Proporcionar, mantener y mejorar nuestro Juego. • Proporcionar y prestar los productos y servicios que solicite, procesar transacciones y enviarle información relacionada. • Registrarle para que obtenga una cuenta en nuestro Juego y ayudarle a gestionar su cuenta. • Responder a sus comentarios, preguntas y solicitudes y ofrecerle servicio al cliente. • Enviarle notificaciones técnicas, actualizaciones, alertas de seguridad y mensajes de asistencia y administrativos. • Ponernos en contacto con usted en relación con productos, servicios, ofertas, promociones, premios y eventos ofrecidos por BNEI y otros, y también facilitarle noticias, información y otros materiales promocionales que consideremos que puedan serle de interés. • Observar y analizar tendencias, uso y actividades relacionadas con nuestro Juego. • Relacionarla o combinarla con información que obtengamos de otros para ayudarnos a comprender sus necesidades y proporcionarle un servicio mejor. • Detectar, investigar y prevenir actividades fraudulentas, no autorizadas o ilegales. • Para cualquier otro propósito requerido o autorizado para que cumplamos con nuestras obligaciones legales o reglamentarias. • Y para cualquier otro propósito para el que haya facilitado la información. III. Intercambio de información No compartimos, transferimos ni intercambiamos su información personal con terceros a no ser que sea necesario para facilitar nuestros productos o servicios o de cualquier otra forma de acuerdo con esta Política de privacidad, tal y como lo permita la ley, o si nos ha dado su consentimiento expreso. No vendemos información personal a terceros. De conformidad con lo mencionado anteriormente, podemos compartir información sobre usted de la siguiente manera o de cualquier otra manera descrita en esta Política de privacidad: • Con otros usuarios si elige participar en las áreas interactivas de nuestro Juego, como podrían ser las funciones de chat o de multijugador (está terminantemente prohibido el uso de datos de identificación personal, como su nombre completo, como nombre de usuario en nuestros servicios). • Con nuestros empleados, afiliados, empresas relacionadas, proveedores, consultores y otros proveedores de servicios externos que necesiten acceso a dicha información para realizar trabajos en nuestro nombre (incluidos, por ejemplo, desarrolladores, servicios de alojamiento de sitios web o proveedores de servicios de procesamiento y almacenamiento de información). • En respuesta a un proceso legal o a una solicitud de información si la divulgación está de conformidad con, o lo requiere de alguna otra manera, cualquier ley, norma o reglamento aplicable (incluidos, por ejemplo, organismos gubernamentales o reguladores, el cumplimiento de la ley o los tribunales de justicia). • Si tenemos motivos razonables para creer que sus acciones infringen nuestros acuerdos o políticas de usuario, o para proteger los derechos, la propiedad y la seguridad de BNEI, nuestros usuarios u otros. • En relación con cualquier fusión, venta de activos de la empresa, financiación o adquisición de todo o una parte de nuestro negocio a otra empresa. • Y con su consentimiento o bajo sus indicaciones. IV. Analítica de juego Con su permiso, algunos de nuestros juegos combinarán información de juego e información analítica con información recopilada de otros juegos de BANDAI NAMCO Entertainment, juegos de las empresas de nuestro grupo y de otras fuentes externas. Usaremos dicha información para analizar las tendencias de juego y monetización, crear perfiles de categorías de jugadores, crear nuevos juegos y servicios y generar otros datos analíticos. Puede cancelar este uso a través del menú de opciones del Juego. V. Seguridad Tomamos las medidas técnicas y organizativas oportunas para ayudar a proteger su información ante pérdidas, robos, usos indebidos y acceso no autorizado, divulgación, alteración y destrucción. Sin embargo, no se puede garantizar la seguridad de ninguna transmisión a través de internet, por lo que no podemos garantizar la seguridad de ninguna información personal que nos transfiera a través de internet. VI. Almacenamiento y eliminación de datos La información personal recopilada a través del Juego se almacena y se elimina en conformidad con los requisitos de privacidad. Todos los datos se volverán anónimos o se eliminarán cuando ya no se requieran para los fines mencionados anteriormente, a menos que la ley exija una mayor conservación. VII. Transferencias internacionales La información personal que recopilamos suele transferirse, almacenarse y procesarse en Japón. Tenga en cuenta que podemos transferir su información personal a lugares fuera de su país que podrían no ofrecer el mismo nivel de protección de datos que las leyes de su país. Sin embargo, nuestra recopilación, almacenamiento y uso de su información personal continuarán rigiéndose según esta Política de privacidad, y cuando divulgamos su información personal a terceros ubicados en el extranjero, tomamos las medidas oportunas según las circunstancias para garantizar que se utiliza de acuerdo con esta Política de Privacidad. VIII. Páginas de terceros Nuestros juegos podrían contener enlaces a otras páginas web o servicios operados por terceros. Por favor, tenga en cuenta que esta Política de privacidad se aplica solo a nuestro juego y que no nos hacemos responsables de la información personal recopilada, almacenada y utilizada por terceros a través de su página web. Siempre debería leer con atención la política de privacidad de toda página web que visite. IX. Derechos de protección de datos Usted y su tutor legal, en caso de que sea menor de edad, tienen ciertos derechos de protección de datos conforme a la ley aplicable. Sus derechos según la ley aplicable podrían incluir: • Acceso a la información personal que procesamos sobre usted, además del derecho a la portabilidad de datos. • El derecho a que se corrija o se elimine su información personal. • El derecho a restringir el procesamiento de su información personal. • El derecho a retirar el consentimiento en cualquier momento que hemos obtenido de usted, aunque esto no afectará a la legalidad del procesamiento previo a retirarlo. • También tiene derecho a oponerse, en cualquier momento, al procesamiento de su información personal que se basa en los intereses legítimos de BNEI. • Cuando procesamos su información personal con fines comerciales directos tiene derecho a oponerse en cualquier momento a dicho procesamiento, incluso si el propósito es crear perfiles en la medida en que esté relacionado con el marketing directo. Si se opone al procesamiento con fines comerciales directos, dejaremos de procesar su información personal con tales propósitos. En ese caso, puede que continuemos enviándole mensajes transaccionales o de relaciones, pero solo sobre nuestras relaciones comerciales en curso. Si quiere realizar tal solicitud, puede remitirla a ppolicy@bandainamcoent.co.jp. Si ejerce estos derechos, no proporcionamos un determinado nivel de Servicios. Sin embargo, si solicita que eliminemos o dejemos de recopilar información necesaria para garantizar un funcionamiento adecuado de los Servicios, puede que deje de poder utilizar la totalidad o parte de nuestros Servicios. X. Contacto Si tiene alguna consulta relacionada con esta Política de privacidad o con nuestras prácticas, póngase en contacto con nosotros en: Bandai NAMCO ENTERTAINMENT Inc. A la atención de: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (teléfono) ppolicy@bandainamcoent.co.jp Si reside en la Unión Europea, también puede ponerse en contacto a través de: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu ANÁLISIS DE DATOS Este juego recopila información sobre la dinámica de juego, gracias a la cual podemos realizar los análisis necesarios para ofrecer el juego y mejorar determinadas funciones y características. Además, nos gustaría obtener su autorización para compartir y combinar esta información con la recabada de otros juegos de BANDAI NAMCO Entertainment, de servicios y productos de las empresas de nuestro grupo y de otras fuentes externas. Tipos de datos recabados: identificación de la cuenta de juego, dirección IP, registro del juego Estos datos serán seudonimizados, y tanto nosotros como las empresas de nuestro grupo utilizaremos la información de forma agregada para analizar tendencias de juego, crear perfiles de categorías de jugadores, diseñar nuevos juegos y servicios y realizar otros análisis. Los datos se enviarán a Japón donde serán almacenados. El consentimiento tiene carácter facultativo, por lo que podrá jugar sin perder ninguna característica aun cuando no acepte este uso. Si otorga su consentimiento, podrá retirarlo en cualquier momento en los ajustes del juego. Al seleccionar “Aceptar”, usted autoriza a que sus datos se utilicen con este fin. %null% <?kgUD?>: scorri <?kgLR?>: seleziona <?kgOk?>: conferma <?kgRU?>: cambia lingua Accetta Rifiuta <?kgUD?>: seleziona <?kgOk?>: conferma <?kgCancel?>: chiudi Cambia lingua %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT ACCORDO DI LICENZA PER L'UTENTE FINALE Ultimo aggiornamento: 1 aprile 2018 LEGGERE ATTENTAMENTE IL PRESENTE ACCORDO. ACCEDENDO AI NOSTRI GIOCHI O SERVIZI O UTILIZZANDOLI, L'UTENTE ACCETTA DI ESSERE VINCOLATO DA TUTTI I TERMINI IVI DESCRITTI, COME PURE DA TUTTI I TERMINI INTEGRATI A TITOLO DI RIFERIMENTO. SE L'UTENTE NON ACCETTA TUTTI QUESTI TERMINI, È PREGATO DI NON ACCEDERE AI NOSTRI GIOCHI O SERVIZI NÉ DI UTILIZZARLI. IL PRESENTE ACCORDO CONTIENE TRA L'ALTRO UN ACCORDO DI ARBITRATO (SEZIONE 19(a)) E UNA DICHIARAZIONE DI RINUNCIA AD AZIONI COLLETTIVE (SEZIONE 19(b)), CHE NON SI APPLICANO ALL'UTENTE SE QUESTI RISIEDE AL DI FUORI DEGLI STATI UNITI. Se l'utente risiede in Germania, è soggetto ad alcune clausole specifiche. Per ulteriori informazioni, si consultino le sezioni 7 e 15. Se l'utente risiede nell'Unione Europea, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 10. Se l'utente risiede in Australia, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 15. Se l'utente risiede in America settentrionale, centrale o meridionale (esclusi gli Stati Uniti), è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 18. Se l'utente risiede negli Stati Uniti, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 19. Questo Accordo di licenza con l'utente finale (d'ora in poi, l'"Accordo") è un contratto tra te e, a seconda della normativa applicabile, BANDAI NAMCO Entertainment Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") o BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE") (d'ora in poi, "BANDAI NAMCO", "noi" o "nostro", in ogni caso). Questo contratto si applica all'accesso e all'utilizzo da parte tua del gioco in cui appare il presente Accordo (o, se il presente Accordo è pubblicato online, del gioco al quale si fa riferimento sopra), ivi incluse, a mero titolo esemplificativo e senza alcuna limitazione, le componenti multigiocatore, online o scaricabili dello stesso, e i suoi contenuti e la sua documentazione in formato elettronico (d'ora in poi, il "Gioco"). Il Gioco viene concesso in licenza e non venduto. Il presente Accordo non conferisce dunque alcun titolo di proprietà nei confronti del Gioco o di alcuna sua copia. Il presente Accordo non altera in alcun modo i termini o le condizioni di altri accordi che l'utente abbia stipulato con BANDAI NAMCO relativamente ad altri prodotti o servizi. Qualunque modifica, aggiunta o cancellazione apportata dall'utente è ritenuta non valida e viene qui espressamente rifiutata da BANDAI NAMCO. Alcune funzioni o funzionalità particolari facenti parte del Gioco potrebbero richiedere l'aggiunta di ulteriori termini da parte nostra (inclusi, a titolo esemplificativo e non esaustivo, tariffe pubblicate, procedure di fatturazione e regole promozionali). Se non altrimenti specificato, ogni termine aggiuntivo applicabile viene integrato nel presente Accordo a titolo di riferimento. In caso di conflitto tra il presente Accordo ed eventuali termini aggiuntivi, questi ultimi prevalgono in relazione a tali funzioni e funzionalità particolari. 1. PARTE CONTRAENTE. L'entità BANDAI NAMCO con la quale l'utente stipula un rapporto contrattuale dipende dal luogo di residenza di quest'ultimo. Se l'utente risiede in Asia (escluso il Giappone), il presente Accordo verrà stipulato tra l'utente e BNEI. Se l'utente risiede in America settentrionale, centrale o meridionale, il presente Accordo verrà stipulato tra l'utente e BNEA. Se l'utente risiede in qualunque altro luogo, il presente Accordo verrà stipulato tra l'utente e BNEE. 2. RISERVATEZZA. I dati raccolti tramite il presente Gioco sono gestiti da BNEI in Giappone. Per informazioni sulle modalità di raccolta, utilizzo e diffusione di tali dati, si prega di fare riferimento all'Informativa sulla Privacy di BNEI, che è riportata a seguito del presente Accordo. 3. CONDIZIONI PRELIMINARI PER LA CONCESSIONE DELLE LICENZE. Le licenze previste dal presente Accordo vengono concesse agli utenti solo se essi soddisfano le condizioni riportate di seguito, oltre a tutti gli altri termini e le altre condizioni esposti nel presente Accordo: a) L'utente ha raggiunto la maggiore età in base alla sua giurisdizione. Se l'utente non ha raggiunto la maggiore età in base alla sua giurisdizione, un genitore o tutore legale deve accettare di essere vincolato dal presente Accordo e da ogni altro termine aggiuntivo applicabile; b) L'utente accetta tutti i termini del presente Accordo, inclusi eventuali termini aggiuntivi applicabili al Gioco, e si impegna a osservarli; c) L'accesso al Gioco e il suo utilizzo da parte dell'utente sono soggetti a determinate misure di sicurezza, incluse, a titolo esemplificativo e non esaustivo, la registrazione del Gioco con un codice seriale, la disponibilità di un accesso continuativo a Internet e l'accettazione di determinate funzioni di sicurezza o di gestione dei diritti digitali. La mancata accettazione o l'incompleta osservanza di tali misure di sicurezza può compromettere in misura parziale o totale l'utilizzo del Gioco da parte dell'utente; d) L'accesso al Gioco e il suo utilizzo da parte dell'utente avvengono in accordo con tutte le norme e i regolamenti applicabili a livello locale, regionale, nazionale e internazionale; e) L'accesso al Gioco e il suo utilizzo da parte dell'utente avvengono esclusivamente su computer locali, che operano con copie dotate di licenza valida di sistemi operativi che sono stati previsti dagli sviluppatori del Gioco (di seguito "Hardware"); f) L'utente ha accettato e osserva tutti i termini e le condizioni applicabili relativi all'Hardware, inclusi i termini della piattaforma su cui effettua il pagamento. 4. LICENZA LIMITATA DI UTILIZZO. a) In conformità ai termini del presente Accordo e a condizione del rispetto degli stessi da parte dell'utente, concediamo a quest'ultimo una licenza limitata non esclusiva e non trasferibile per l'utilizzo del Gioco per la durata prevista dall'Accordo nel suo Paese di residenza, sull'Hardware da lui posseduto o gestito in modo esclusivo e solamente in accordo con i regolamenti o i termini d'uso applicabili della piattaforma (se esistenti). Qualunque aggiornamento, supplemento o sostituzione apportato al Gioco originale è regolato dal presente Accordo, a meno che tale aggiornamento non sia accompagnato da termini di licenza propri. b) Il presente Accordo definisce tutti i diritti dell'utente nei confronti del Gioco. Ci riserviamo tutti i diritti inerenti e relativi al Gioco che non vengono espressamente concessi all'utente dal presente Accordo. Senza limitare quanto detto sopra, l'utente si impegna ad astenersi dal fare (e a non autorizzare o permettere a terze parti di fare) nulla di quanto segue: (i) distribuire, copiare, concedere in licenza, affittare o vendere il Gioco (salvo quando espressamente concesso dalla presente licenza o dalle disposizioni d'uso della piattaforma applicabile); (ii) utilizzare il Gioco a scopi diversi da un uso personale non commerciale; (iii) decodificare, decompilare, disassemblare il Gioco o tentare di ottenerne il codice sorgente; (iv) modificare, alterare il Gioco o creare prodotti derivati; (v) rimuovere, alterare od oscurare avvisi di copyright, marchi depositati o altri diritti proprietari inerenti o relativi al Gioco; (vi) utilizzare il Gioco per scopi non previsti dalla casa di produzione; (vii) utilizzare il Gioco su Hardware non posseduto o gestito dall'utente in modo esclusivo; (viii) eludere o tentare di eludere le misure di sicurezza interne al Gioco; o (ix) tentare di oscurare o mascherare la regione di provenienza quando accede a funzioni online del Gioco. 5. PROPRIETÀ. Il Gioco e tutti i suoi contenuti (diversi dai Contenuti generati dall'utente, che vengono definiti di seguito), compresi altri materiali presenti nel Gioco o resi disponibili tramite esso, inclusi, a titolo esemplificativo e non esaustivo, il logo BANDAI NAMCO e tutti i disegni, i testi, le illustrazioni grafiche, le immagini, le informazioni, i dati, il software, i file audio, la Valuta di Gioco, gli Oggetti virtuali, file di altro tipo e la relativa selezione e gestione, sono di proprietà di BANDAI NAMCO o dei suoi licenziatari e sono protetti dalle leggi e dai trattati che regolano i diritti d'autore e le altre proprietà intellettuali. In deroga a qualunque disposizione contraria esposta nel presente documento, l'utente riconosce di non godere di alcun diritto o titolo nei confronti dei contenuti che appaiono nel Gioco, inclusi, a titolo esemplificativo e non esaustivo, la Valuta di Gioco e gli Oggetti virtuali. 6. DURATA. a) A seguito dell'accettazione da parte dell'utente delle condizioni preliminari espresse nella sezione 3, il presente Accordo resterà pienamente valido ed efficace per tutta la durata dell'utilizzo del Gioco. Entrambe le parti possono recedere dal presente Accordo in qualunque momento, senza bisogno di fornire una spiegazione e dandone ragionevole preavviso. L'utente può recedere dall'Accordo a condizione che elimini o distrugga tutte le copie del Gioco in suo possesso, in sua custodia o in sua gestione. BANDAI NAMCO declina ogni responsabilità nei confronti dell'utente o di terze parti in caso di interruzione dell'utilizzo del Gioco da parte dell'utente. b) Senza pregiudicare ogni altro diritto di BANDAI NAMCO, qualora l'utente non osservasse i termini e le condizioni del presente Accordo, BANDAI NAMCO si riserva il diritto di limitare, sospendere o interrompere immediatamente la licenza di gioco dell'utente. c) Dopo la conclusione del presente Accordo: (i) la licenza di Gioco dell'utente cesserà immediatamente di esistere; (ii) l'utente non avrà diritto a richiedere alcun rimborso per tariffe pagate, incluse eventuali tariffe non utilizzate, ad eccezione della Valuta di Gioco acquistata, che viene rimborsata come previsto dalle norme applicabili. d) Le sezioni 4(b), 5, 6(d), 8, 11 e 14-23 continueranno a essere valide anche dopo la conclusione del presente Accordo. 7. CORREZIONI. BANDAI NAMCO si riserva il diritto di cambiare o modificare il presente Accordo in qualunque momento e per qualsiasi motivo a sua esclusiva discrezione. Se BANDAI NAMCO apporta delle modifiche al presente Accordo, è tenuta a notificare tali cambiamenti con un mese di preavviso, ad esempio pubblicando un avviso attraverso il Gioco. Se l'utente continua a utilizzare il Gioco dopo la data dell'effettiva entrata in vigore di tali modifiche, egli conferma la sua accettazione dell'Accordo revisionato. Se l'utente risiede in Germania, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione: BANDAI NAMCO si riserva il diritto di cambiare o modificare il presente Accordo in qualunque momento, fatte salve le disposizioni esposte di seguito che determinano i principali obblighi contrattuali delle parti. Tali obblighi non subiscono modifiche, come descritto nella presente sezione. BANDAI NAMCO È tenuta ad avvertire l'utente in merito a qualunque modifica proposta al presente Accordo, fornire all'utente la nuova versione dell'Accordo e notificare la data in cui il nuovo Accordo verrà implementato. Ogni cambiamento è soggetto a un preavviso scritto (è sufficiente un messaggio via e-mail) di sei settimane. Se l'utente non rifiuta esplicitamente la modifica entro sei settimane dalla data di implementazione del nuovo Accordo, si ritiene che abbia approvato la modifica. Nel preavviso succitato, BANDAI NAMCO è tenuta a informare l'utente, espressamente e nel dettaglio, riguardo al suo DIRITTO di obiezione entro sei settimane e riguardo alle conseguenze di un suo mancato rifiuto esplicito della modifica proposta. 8. MODIFICA DEL GIOCO. BANDAI NAMCO si riserva il diritto di modificare o interrompere, per un tempo determinato o indeterminato, il Gioco o qualunque funzione o sezione dello stesso, dandone ragionevole preavviso o, in casi di emergenza o se assolutamente necessario, senza alcun preavviso. L'utente riconosce che BANDAI NAMCO non è responsabile di eventuali modifiche, sospensioni o interruzioni del Gioco o di sezioni di esso. 9. VALUTA DI GIOCO E OGGETTI VIRTUALI. a) BANDAI NAMCO può offrire all'utente la possibilità di: (i) acquistare una licenza limitata per l'utilizzo della valuta interna al Gioco ("Valuta di Gioco acquistata"); (ii) ottenere una licenza limitata per l'utilizzo della valuta interna al Gioco svolgendo determinati compiti previsti dal Gioco (assieme alla Valuta di Gioco acquistata, "Valuta di Gioco"); e/o (iii) ottenere e/o acquistare con Valuta di Gioco una licenza limitata per accedere a beni e servizi virtuali resi disponibili da BANDAI NAMCO nell'ambito del Gioco ("Oggetti virtuali"). Se BANDAI NAMCO offre all'utente la possibilità di acquistare o guadagnare tali licenze, è tenuta a concedergli, laddove applicabile, una licenza limitata non esclusiva, non trasferibile e revocabile per l'utilizzo della Valuta di Gioco o degli Oggetti virtuali, che prevede un uso personale e non commerciale degli stessi, esclusivamente all'interno del Gioco, e che è soggetta ai termini del presente Accordo e al rispetto degli stessi da parte dell'utente. b) La Valuta di Gioco può essere usata esclusivamente per acquistare Oggetti virtuali da utilizzare all'interno del Gioco. La Valuta di Gioco e gli Oggetti virtuali non possono essere riscattati da BANDAI NAMCO o altra persona o entità in cambio di denaro, oggetti con valore monetario o equivalenti monetari, salvo indicazione contraria delle norme applicabili. La Valuta di Gioco e gli Oggetti virtuali non possiedono un valore equivalente in termini di valuta reale e non possono essere utilizzati come sostituti della valuta reale. Né BANDAI NAMCO né altra persona o entità hanno l'obbligo di scambiare Valuta di Gioco od Oggetti virtuali con oggetti di valore, inclusa, senza alcuna limitazione, valuta reale. L'utente riconosce e accetta che BANDAI NAMCO possa intraprendere in qualunque momento delle azioni atte a influenzare gli attributi del Gioco o il valore percepito della Valuta di Gioco e/o degli Oggetti virtuali, a meno che ciò non sia proibito delle norme applicabili. BANDAI NAMCO può limitare, a sua esclusiva discrezione, la quantità di Valuta di Gioco che può essere acquistata, guadagnata o riscattata. c) Tutti gli acquisti di Valuta di Gioco sono considerati definitivi e non possono dunque essere rimborsati, trasferiti o scambiati in nessuna circostanza, salvo indicazione contraria delle norme applicabili. Ad eccezione del prezzo di acquisto della Valuta di Gioco e di determinati Oggetti virtuali, BANDAI NAMCO non rimborsa alcuna tariffa di accesso, utilizzo o mancato utilizzo della Valuta di Gioco o degli Oggetti virtuali. d) L'utente non può trasferire, vendere, donare, scambiare, commercializzare, offrire in leasing, concedere in licenza o affittare Valuta di Gioco od Oggetti virtuali, se non nell'ambito del Gioco e se espressamente consentito da BANDAI NAMCO. Salvo disposizioni contrarie contenute nel presente Accordo, BANDAI NAMCO si riserva e detiene tutti i diritti, i titoli e gli interessi riguardanti la Valuta di Gioco e gli Oggetti virtuali. e) Le licenze concesse in base al presente atto relative alla Valuta di Gioco e agli Oggetti virtuali cesseranno di esistere alla conclusione del presente Accordo, come previsto dalla sezione 6, salvo disposizioni contrarie contenute nel presente Accordo. 10. DIRITTO DI RECESSO. Se l'utente risiede in uno stato membro dell'Unione Europea, può vantare certi diritti di recesso in merito agli acquisti di Valuta di Gioco o di Oggetti virtuali effettuati con valuta reale. L'utente rinuncia tuttavia espressamente al proprio diritto di recesso quando il servizio comincia a essere effettivo, ossia quando all'account utente viene concesso l'accesso alla Valuta di Gioco o agli Oggetti virtuali. L'utente riconosce che: (i) il download della Valuta di Gioco o degli Oggetti virtuali inizia immediatamente dopo l'acquisto; e che (ii) egli perde il proprio diritto di recesso una volta completato l'acquisto. 11. CONTENUTI GENERATI DALL'UTENTE. Pubblicando comunicazioni, informazioni, proprietà intellettuali, materiali, messaggi, foto, illustrazioni grafiche, video, URL e altri oggetti o contenuti nel Gioco ("Contenuti generati dall'utente"), nella misura consentita dalle norme locali applicabili, l'utente concede a BANDAI NAMCO una licenza gratuita non esclusiva, pienamente trasferibile, concedibile in licenza e valida in tutto il mondo per l'intera durata della protezione legale applicabile ai diritti intellettuali, che consente di utilizzare i Contenuti generati dall'utente in connessione al Gioco e i relativi beni e servizi, incluso il diritto di riprodurre, copiare, adattare, modificare, eseguire, creare prodotti derivati da, visualizzare, pubblicare, trasmettere, diffondere o altrimenti utilizzare, distribuire, sfruttare e comunicare al pubblico tali contenuti con qualunque mezzo o strumento disponibile ora o in futuro, senza alcun obbligo di preavviso o di offrire un compenso di alcun tipo all'utente. Nella misura consentita dalle norme applicabili, l'utente rinuncia a ogni diritto morale di paternità, pubblicazione, reputazione o attribuzione nei confronti dell'utilizzo e del godimento di tali contenuti connessi al Gioco e dei relativi beni e servizi da parte di BANDAI NAMCO e di altri giocatori nel rispetto delle norme applicabili. La licenza concessa a BANDAI NAMCO continua a essere valida anche dopo la conclusione o la revoca del presente Accordo. 12. COMPORTAMENTO ONLINE. Salvo nei casi di dolo o colpa grave da parte di BANDAI NAMCO, quest'ultima non è responsabile o tenuta a rispondere della condotta degli utenti, sia che tale condotta sia in relazione o meno con l'accesso al Gioco o l'utilizzo di esso. BANDAI NAMCO può sospendere o interrompere l'accesso dell'utente al Gioco in qualunque momento, se questi vìola i termini della presente sezione 12 o qualunque altro termine o condizione contenuto nel presente Accordo. BANDAI NAMCO può (ad esempio in risposta a un reclamo sollevato dal titolare di un diritto d'autore) verificare i Contenuti generati dall'utente che siano stati caricati, pubblicati, memorizzati o visualizzati nel Gioco (di seguito "pubblicati"), fatto salvo nel caso di Contenuti generati dall'utente che siano stati condivisi all'interno di un messaggio privato interno al Gioco. In tal caso, BANDAI NAMCO non controllerà né verificherà tali contenuti, a meno che una delle parti in comunicazione non conceda il suo consenso (ad esempio segnalando il messaggio a BANDAI NAMCO come sconveniente). BANDAI NAMCO si riserva il diritto di eliminare o di rifiutare di accogliere online qualunque Contenuto generato dall'utente. Sebbene BANDAI NAMCO non controlli, modifichi o monitori periodicamente i Contenuti generati dall'utente pubblicati nel Gioco, essa si riserva il diritto, a sua esclusiva discrezione, di rimuovere, verificare o modificare qualunque Contenuto generato dall'utente pubblicato attraverso il Gioco, se stabilisce, a sua sola discrezione, che tale contenuto violi il presente Accordo e/o i diritti di terze parti o qualunque legge, norma o regolamento applicabile. L'utente non è autorizzato a utilizzare il Gioco se è stato precedentemente sospeso o rimosso dallo stesso. L'utente è il solo responsabile dei contenuti da lui generati e pubblicati o trasmessi ad altri utenti o a terze parti. In particolare l'utente si impegna ad astenersi dai seguenti comportamenti in relazione al Gioco e a evitare di indurre altri a comportarsi come descritto di seguito: a) Pubblicare Contenuti generati dall'utente che siano illeciti, calunniosi, diffamatori, offensivi, osceni, pornografici, indecenti, volgari, scurrili, sessualmente espliciti, molesti, intimidatori, lesivi del diritto alla riservatezza o alla pubblicità, oltraggiosi, istigatori o fraudolenti; promuovere o incoraggiare attività illecite o in genere antisociali, inclusa la pirateria informatica; promuovere atteggiamenti di razzismo, intolleranza, odio e comportamenti che causino lesioni fisiche o danni di altro tipo a gruppi oppure a individui, o che siano altrimenti considerati sconvenienti; b) Pubblicare Contenuti generati dall'utente che possano violare brevetti, marchi depositati, segreti commerciali, diritti d'autore o altri diritti intellettuali o proprietari di qualunque persona o entità; c) Esercitare attività commerciali o di vendita, inclusa la trasmissione di contenuti pubblicitari o promozionali; d) Comunicare, rivelare o diffondere informazioni private su una persona, incluso l'utente stesso; e) Spacciarsi per persone o entità, inclusi responsabili, direttori di forum, guide, host, dipendenti o agenti di BANDAI NAMCO oppure dichiarare falsamente o altrimenti paventare una connessione con una persona o entità; f) Intralciare o interrompere il Gioco o il normale andamento dei suoi contenuti e dialoghi o usare un linguaggio scurrile, oltraggioso o gridato (ad esempio SCRITTE IN MAIUSCOLO), messaggi non richiesti od ogni altra tecnica perturbatrice in grado di disturbare altri utenti del Gioco; g) Utilizzare o sfruttare bug, difetti o errori di progettazione per ottenere un accesso non autorizzato al Gioco, acquisire un vantaggio sleale su altri giocatori o usare cheat o exploit non autorizzati in relazione al Gioco, incluso, a titolo esemplificativo e non esaustivo, l'uso di bot, emulatori o altri strumenti non autorizzati di terze parti, nonché l'accesso a sezioni del Gioco a cui non si è autorizzati ad accedere; h) Compiere atti che impediscono ad altri utenti di godere appieno del Gioco nel rispetto delle relative regole o che aumentano sostanzialmente le spese o le difficoltà in cui incorre BANDAI NAMCO o il fornitore della piattaforma nel mantenere il Gioco per il divertimento di tutti i suoi utenti; i) Disconnettersi intenzionalmente dalla rete durante il gioco online o acconsentire a essere ripetutamente sconfitto da un determinato giocatore per permettergli di avanzare nella classifica o acquisire punti nel Gioco; j) Commercializzare, vendere, mettere all'asta o altrimenti trasferire o tentare di trasferire Oggetti virtuali o Valuta di Gioco al di fuori del Gioco; k) Violare in qualsiasi altro modo i termini del presente Accordo o altre informative comunicate da BANDAI NAMCO o causare una richiesta di risarcimento danni nei confronti di BANDAI NAMCO. 13. INFORMATIVA SUI DIRITTI D'AUTORE. Se il titolare di un diritto d'autore o il rispettivo agente è convinto che un elemento del Gioco violi un diritto d'autore da lui detenuto o controllato può notificare tale violazione al nostro agente designato per i diritti d'autore, come illustrato di seguito. La procedura di notifica può essere accelerata fornendo le informazioni e le dichiarazioni indicate in 17 U.S.C. §512(c)(3). Il rispetto di tale statuto non rappresenta un prerequisito per la notifica di violazione, se non per i titolari di diritti d'autore residenti negli Stati Uniti. Chiunque dichiari falsamente, in una notifica, che un materiale o un'attività costituisce una violazione è tenuto a farsi carico di ogni danno subìto da noi o dal presunto trasgressore, inclusi i costi e le parcelle dell'avvocato, che derivi dall'esserci fidati di tale falsa dichiarazione e avere rimosso o disabilitato l'accesso ai materiali o alle attività oggetto della notifica. BANDAI NAMCO ha come condotta quella di chiudere, nei dovuti casi e a propria esclusiva discrezione, gli account di utenti che vìolino ripetutamente i diritti di proprietà intellettuale di terze parti. Fatto salvo quanto sopra, BANDAI NAMCO può anche decidere di limitare o interrompere l'accesso al Gioco da parte di utenti che vìolino i diritti di proprietà intellettuale altrui, indipendentemente dal fatto che questi siano o meno recidivi. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (telefono) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 14. CONTENUTI DI TERZE PARTI. È possibile che all'utente siano resi disponibili contenuti di altri utenti, di agenti pubblicitari o di terze parti attraverso il Gioco. Poiché non esercitiamo alcun controllo sui contenuti di terze parti, l'utente riconosce che, salvo nei casi di dolo o colpa grave da parte di BANDAI NAMCO, non siamo ritenuti responsabili di tali contenuti, non offriamo alcuna garanzia riguardo all'accuratezza o alla qualità delle informazioni fornite e decliniamo ogni responsabilità nei confronti di contenuti di terze parti non intenzionali, sconvenienti, inesatti, fuorvianti o illeciti. Ogni riferimento a prodotti, servizi, processi o altro, ad esempio tramite l'indicazione di nomi commerciali, marchi depositati, produttori o fornitori, non costituisce né implica alcuna approvazione, sponsorizzazione o raccomandazione degli stessi né alcuna affiliazione con essi da parte di BANDAI NAMCO, salvo laddove menzionato espressamente da BANDAI NAMCO. 15. ESCLUSIONE DI RESPONSABILITÀ. L'UTENTE RICONOSCE E ACCETTA CHE BANDAI NAMCO E I SUOI LICENZIATARI E FORNITORI NON SONO RESPONSABILI NÉ TENUTI A RISPONDERE DI EVENTUALI VIRUS O DI ALTRI PROBLEMI INVALIDANTI CHE COMPROMETTANO L'ACCESSO AL GIOCO O IL SUO UTILIZZO DA PARTE DELL'UTENTE, NÉ DI ALCUNA INCOMPATIBILITÀ EVENTUALMENTE ESISTENTE TRA IL GIOCO, ALTRI SERVIZI E L'HARDWARE. IL GIOCO E OGNI ALTRO SERVIZIO SONO FORNITI NELLO STATO IN CUI SI TROVANO. FATTO SALVO QUANTO ESPOSTO QUI, BANDAI NAMCO E I SUOI LICENZIATARI E FORNITORI RIFIUTANO ESPRESSAMENTE DI FORNIRE ALCUNA GARANZIA O CONDIZIONE (ESPLICITA O IMPLICITA, DERIVANTE DA NORME DI LEGGE O ALTRO) INCLUSA, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO, OGNI GARANZIA IMPLICITA DI NON VIOLAZIONE, COMMERCIABILITÀ O IDONEITÀ PER FINI PARTICOLARI. Alcune giurisdizioni non ammettono l'esclusione di responsabilità per termini impliciti né l'esclusione o la limitazione di garanzia nei contratti con i consumatori. Per questo motivo, alcune o tutte le dichiarazioni di non responsabilità della presente sezione potrebbero non applicarsi all'utente. Se l'utente risiede in Australia, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione: La presente sezione 15 non intende pregiudicare i diritti legali o gli obblighi di riparazione a favore dei consumatori previsti dalle leggi della giurisdizione locale dell'utente. Nella misura consentita dalla legge, le condizioni e le garanzie previste dal prospetto 2 della Competition and Consumer Act 2010 (Cth) (Legge australiana sulla concorrenza e la tutela dei consumatori) sono completamente escluse dal presente Accordo. Nella misura in cui esse non possono essere escluse, l'utente accetta dunque che la RESPONSABILITÀ DI BANDAI NAMCO sia limitata a quanto segue. Egli riconosce pertanto che è corretto e ragionevole LIMITARE la responsabilità di BANDAI NAMCO a quanto segue: (i) la rinnovata fornitura del Gioco; o (ii) Il pagamento dei costi relativi alla rinnovata fornitura del Gioco. Se l'utente risiede in Germania, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione: Nella misura in cui i servizi in oggetto vengono forniti a pagamento, valgono le seguenti condizioni: BANDAI NAMCO garantisce che il Gioco funzioni sostanzialmente come specificato nella documentazione applicabile o nella descrizione del prodotto. Nel caso si riscontri un difetto, BANDAI NAMCO si impegna a risolvere il problema rimuovendo il difetto (ad esempio fornendo una patch) od offrendo una nuova versione del servizio priva di tale difetto, entro un periodo di tempo ragionevole e avendo a disposizione almeno tre tentativi per risolvere il problema. Se la prestazione fornita non ha esito positivo, l'utente può esercitare i suoi ulteriori diritti legali, fermo restando che il regime di responsabilità indipendente dalla colpa per difetti iniziali previsto per BANDAI NAMCO dalla sezione 536a paragrafo 1 del codice civile tedesco è escluso in ogni caso. 16. INTERNET. L'UTENTE RICONOSCE E ACCETTA CHE BANDAI NAMCO NON È RESPONSABILE NÉ TENUTA A RISPONDERE DI EVENTUALI DISAGI O RITARDI CHE L'UTENTE POSSA SPERIMENTARE NELL'AVVIARE, CONDURRE O COMPLETARE QUALUNQUE TRASMISSIONE O TRANSAZIONE RELATIVA AL GIOCO IN MODO ACCURATO O TEMPESTIVO. BANDAI NAMCO non può e non intende inoltre promettere o garantire che l'utente sarà in grado di accedere alle sezioni online, multigiocatore o scaricabili del Gioco ogni qualvolta lo desideri. Potrebbero infatti esserci dei lunghi periodi di tempo in cui l'utente non potrà accedere a tali sezioni del Gioco. BANDAI NAMCO non garantisce una fruizione continua, sicura, priva di errori o protetta da virus di alcuna sezione online, multigiocatore o scaricabile del Gioco, né un funzionamento continuo o una disponibilità costante dei server. 17. LIMITAZIONE DI RESPONSABILITÀ. FATTA ECCEZIONE PER I CASI DI (1) DECESSO O LESIONI PERSONALI PER NEGLIGENZE ATTRIBUIBILI A BANDAI NAMCO, (2) FRODE O DICHIARAZIONI FRAUDOLENTE DA PARTE DI BANDAI NAMCO, (3) DOLO O COLPA GRAVE DI BANDAI NAMCO, (4) PERDITA O DISTRUZIONE DI PROPRIETÀ PERSONALI TANGIBILI CAUSATA DALL'UTILIZZO DEL GIOCO E (5) OGNI ALTRA RESPONSABILITÀ CHE NON POSSA ESSERE LIMITATA O ESCLUSA DALLE NORME APPLICABILI, IN NESSUN CASO BANDAI NAMCO (INCLUSI I SUOI CONSOCIATI, AFFILIATI, RESPONSABILI, DIPENDENTI, AGENTI O ALTRI PARTNER E FORNITORI) È TENUTA A RISARCIRE DANNI INDIRETTI, SPECIALI, CONSEGUENTI O ESEMPLARI O QUALUNQUE ALTRO TIPO DI DANNO, INCLUSI, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO, LA PERDITA D'USO O DI PROFITTO, SULLA BASE DI UNA CLAUSOLA CONTRATTUALE, DI ATTI ILLECITI (INCLUSA LA COLPA) O ALTRO, DERIVANTI DA O CONNESSI IN QUALCHE MODO ALL'UTILIZZO O AL MANCATO UTILIZZO DEL GIOCO O DEI CONTENUTI INTERNI AL GIOCO O ACCESSIBILI TRAMITE ESSO O DALL'IMPOSSIBILITÀ DI FORNIRE SERVIZI DI ASSISTENZA. IN CASO DI COLPA DI LIEVE O MODESTA ENTITÀ O DI VIOLAZIONE DEGLI OBBLIGHI FONDAMENTALI DI BANDAI NAMCO PREVISTI DAL PRESENTE ACCORDO, LA RESPONSABILITÀ DI BANDAI NAMCO SI LIMITA AL RISARCIMENTO DEI DANNI DIRETTI E PREVEDIBILI SUBITI DALL'UTENTE. IN NESSUN CASO LA RESPONSABILITÀ AGGREGATA DI BANDAI NAMCO, PREVISTA DA CLAUSOLE CONTRATTUALI, GARANZIE, ILLECITI CIVILI, RESPONSABILITÀ DI PRODOTTO, RESPONSABILITÀ OGGETTIVA, VIOLAZIONE DELLA PROPRIETÀ INTELLETTUALE O ALTRE DOTTRINE GIURIDICHE E DERIVANTE DA O CONNESSA ALL'UTILIZZO O AL MANCATO UTILIZZO DEL GIOCO E AI PRESENTI TERMINI, PUÒ SUPERARE I CENTO DOLLARI (100 $) O, SE SUPERIORE, LA SOMMA PAGATA DALL'UTENTE A BANDAI NAMCO PER UTILIZZARE IL GIOCO. LA PRESENTE SEZIONE 17 NON PREGIUDICA LE GARANZIE LEGALI OD OBBLIGATORIE CHE NON POSSONO ESSERE LIMITATE PER CONTRATTO IN BASE ALLE LEGGI DELLA GIURISDIZIONE LOCALE DELL'UTENTE. 18. RISOLUZIONE DELLE DISPUTE. LA PRESENTE SEZIONE 18 SI APPLICA ALL'UTENTE SOLO SE QUESTI RISIEDE IN AMERICA SETTENTRIONALE, CENTRALE O MERIDIONALE (AD ECCEZIONE DEGLI STATI UNITI). Se l'utente risiede in qualunque nazione americana ad eccezione degli Stati Uniti d'America, l'utente o BNEA possono risolvere qualunque disputa derivante da o connessa al presente Accordo o al Gioco mediante un procedimento di risoluzione delle dispute alternativo (come quello di conciliazione o di arbitrato), dopo avere ricevuto il consenso scritto dell'altra parte. Fatto salvo quanto precede, i termini del presente Accordo non impediscono all'utente di: (i) portare qualunque disputa o reclamo soggetti alla presente sezione 18 all'attenzione di qualunque agenzia governativa federale, statale o locale che possa, se la legge lo consente, avanzare richiesta di riparazione nei confronti di BNEA per conto dell'utente; (ii) avanzare nei confronti di BNEA, in qualsiasi tribunale della giurisdizione competente, un reclamo che non sia arbitrabile o per il quale l'arbitrato sia proibito o limitato dalle norme applicabili; o (iii) avanzare un reclamo davanti a un giudice di pace, soggetto alle limitazioni e ai requisiti giurisdizionali previsti per i giudici di pace. 19. RISOLUZIONE DELLE DISPUTE. LA PRESENTE SEZIONE 19 SI APPLICA ALL'UTENTE SOLO SE QUESTI RISIEDE NEGLI STATI UNITI. Se l'utente risiede negli Stati Uniti d'America, accettando i termini del presente Accordo, l'utente e BNEA: (i) acconsentono a risolvere determinate controversie mediante un procedimento arbitrale vincolante obbligatorio, come espresso nella sezione 19(a), che è regolato da un accordo di arbitrato e dalle relative sottosezioni (di seguito collettivamente "Accordo di arbitrato"); e (ii) rinunciano espressamente al diritto di essere giudicati da una giuria o di partecipare ad azioni collettive contro l'altra parte, in base alla sezione 19(b) ("Dichiarazione di rinuncia ad azioni collettive"); a meno che (iii) l'utente non eserciti il suo diritto a non aderire all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive, come espresso nella sezione 19(c). a) PROCEDIMENTO ARBITRALE VINCOLANTE OBBLIGATORIO. NELLA MISURA MASSIMA CONSENTITA DALLE NORME APPLICABILI, L'UTENTE E BNEA: (i) RICONOSCONO E ACCETTANO DI RISOLVERE TUTTE LE DISPUTE E I RECLAMI SORTI TRA LORO MEDIANTE UN PROCEDIMENTO ARBITRALE VINCOLANTE, IN BASE AL "FEDERAL ARBITRATION ACT", INCLUSI, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO (SALVO I CASI ESPRESSAMENTE INDICATI NELLA SEZIONE 19.a.iii) RECLAMI O DISPUTE BASATI SULLE DOTTRINE GIURIDICHE DELL'INADEMPIENZA CONTRATTUALE, DELL'ILLECITO LESIVO, DELLA VIOLAZIONE DELLA LEGGE, DELLA FRODE, DELLA CONCORRENZA SLEALE, DEL DIRITTO ALLA RISERVATEZZA, DELLA DICHIARAZIONE FALSA O ALTRE DOTTRINE GIURIDICHE, CHE POSSONO DERIVARE DA O ESSERE CONNESSI A OGNI ASPETTO DELLA RELAZIONE TRA L'UTENTE E BNEA, OGNI TERMINE O DISPOSIZIONE DEL PRESENTE ACCORDO O ALL'ACCESSO AL GIOCO O ALL'UTILIZZO DELLO STESSO DA PARTE DELL'UTENTE ("RECLAMO"); (ii) RINUNCIANO ESPRESSAMENTE E IRREVOCABILMENTE AL DIRITTO DI AVVIARE AZIONI LEGALI O AVANZARE RECLAMI DI FRONTE A UN GIUDICE O UNA GIURIA; (iii) RINUNCIANO AD AVVIARE PROCEDIMENTI ARBITRALI COLLETTIVI O RAPPRESENTATIVI NEI CONFRONTI DELL'ALTRA PARTE O DI PARTECIPARE A ESSI, ANCHE SE CONSENTITO DAL FEDERAL ARBITRATION ACT; E (iv) RINUNCIANO A CERCARE DI CONSOLIDARE O COMBINARE PROCEDIMENTI ARBITRALI PER RECLAMI AVANZATI DALL'UTENTE O DA BNEA CON AZIONI O PROCEDIMENTI ARBITRALI AVANZATI DA O NEI CONFRONTI DI TERZE PARTI, SENZA IL CONSENSO SCRITTO DELLA TERZA PARTE E DI ENTRAMBE LE PARTI DEL PRESENTE ACCORDO. SE L'UTENTE NON INVIA UNA NOTIFICA DI NON ADESIONE CORRETTA (NEL RIGOROSO RISPETTO DI QUANTO DISPOSTO NELLA SEZIONE 19(c)), L'UTENTE E BNEA ACCETTANO CHE OGNI RECLAMO AVANZATO NEI CONFRONTI DELL'ALTRA PARTE SIA CONDOTTO ESCLUSIVAMENTE MEDIANTE UN PROCEDIMENTO ARBITRALE VINCOLANTE OBBLIGATORIO. i) Risoluzione informale delle dispute senza arbitrato. Prima di avviare un procedimento arbitrale per un Reclamo soggetto al presente Accordo di arbitrato, l'utente e BNEA acconsentono a fare ogni ragionevole sforzo in buona fede per cercare di risolvere in modo informale ogni disputa o Reclamo sorto tra di loro. La parte che desidera avanzare tale disputa o Reclamo deve inviare all'altra parte una notifica scritta in cui descrive la ragione e la natura di tale disputa o Reclamo e individua la riparazione necessaria. Tutte queste notifiche scritte devono essere inviate a BNEA tramite posta prioritaria all'indirizzo: BANDAI NAMCO Entertainment America Inc., C.A.: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Se l'utente e BNEA non accettano di risolvere la disputa o il Reclamo entro 30 giorni dal ricevimento della notifica scritta, la parte che desidera avanzare la disputa o il Reclamo può avviare un procedimento arbitrale contro l'altra parte, come previsto dall'Accordo di arbitrato menzionato sopra. ii) Procedimento arbitrale. L'arbitrato è un procedimento legalmente vincolante, tramite il quale una parte può presentare ricorso nei confronti dell'altra per ottenere una riparazione. È simile a un'azione legale promossa davanti a un tribunale, ma impone in generale delle procedure formali meno rigide, si tiene davanti a una terza parte (un arbitro neutrale) anziché davanti a un giudice o una giuria, richiede la presentazione di un numero inferiore di documenti, riducendo in tal modo le spese legali per entrambe le parti, ed è soggetto a verifiche limitate da parte dei tribunali. Il procedimento arbitrale per ogni Reclamo previsto dal presente Accordo di arbitrato è regolato dalle norme per l'arbitrato commerciale stabilite dall'American Arbitration Association ("AAA") e, laddove applicabile, dalle procedure supplementari dell'AAA per le controversie che riguardano i consumatori. Tali norme e procedure sono entrambe disponibili sul sito http://www.adr.org. Fatto salvo quanto precede, l'utente e BNEA accettano che tali procedimenti arbitrali siano condotti in inglese, acconsentono all'invio di documenti per via elettronica e alla loro partecipazione via telefono, teleconferenza o di persona in un luogo concordato da entrambe le parti. iii) Reclami esclusi. Fatto salvo quanto precede, i termini del presente Accordo di arbitrato non impediscono all'utente o a BNEA di portare qualunque Reclamo: (i) all'attenzione di qualunque agenzia governativa federale, statale o locale avente autorità governativa e giurisdizione competente per avanzare richiesta di riparazione nei confronti dell'altra parte per conto dell'utente o di BNEA; o (ii) davanti a un giudice di pace, soggetto alle limitazioni e ai requisiti giurisdizionali previsti per i giudici di pace. iv) Separabilità dell'Accordo di arbitrato. L'utente e BNEA concordano che nessuna disposizione del presente Accordo di arbitrato deve essere considerata esecutiva nei confronti dell'utente o di BNEA e che tutti i Reclami devono essere regolati dalle sezioni 20(a) e 21(a) riportate di seguito, qualora: (i) un tribunale della giurisdizione competente stabilisca in modo definitivo che un qualunque termine o una disposizione del presente Accordo di arbitrato sia non esecutivo, proibito dalle norme applicabili o non applicabile a un Reclamo; o (ii) l'utente invii una Notifica di non adesione corretta (nel rispetto di quanto disposto nella sezione 19(c)), nella quale esprime la sua decisione di non aderire al presente Accordo di arbitrato. b) DICHIARAZIONE DI RINUNCIA AD AZIONI COLLETTIVE. SE L'UTENTE RISIEDE NEGLI STATI UNITI D'AMERICA, ACCETTANDO I TERMINI DEL PRESENTE ACCORDO, L'UTENTE E BNEA RICONOSCONO: (i) CHE OGNI RECLAMO VIENE PORTATO AVANTI PERSONALMENTE DALL'UTENTE E DA BNEA E DEVE ESSERE CONDOTTO ESCLUSIVAMENTE COME UN PROCEDIMENTO ARBITRALE INDIVIDUALE (O UN PROCEDIMENTO GIUDIZIARIO INDIVIDUALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO) E NON COME UN'AZIONE COLLETTIVA O ALTRA FORMA DI AZIONE RAPPRESENTATIVA; (ii) DI RINUNCIARE ESPRESSAMENTE AL DIRITTO DI AVVIARE UN'AZIONE COLLETTIVA O PARTECIPARE AD ESSA O DI FARE RICORSO SU BASE COLLETTIVA O RAPPRESENTATIVA; E (iii) CHE L'ARBITRO (O IL TRIBUNALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO) PUÒ SOLO CONDURRE UN PROCEDIMENTO ARBITRALE INDIVIDUALE (O UN'AZIONE LEGALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO), NON PUÒ CONSOLIDARE PIÙ DI UN RECLAMO INDIVIDUALE E NON PUÒ PRESIEDERE AD ALCUNA FORMA DI PROCEDIMENTO COLLETTIVO O RAPPRESENTATIVO RELATIVO A TALI RECLAMI. SE L'UTENTE NON INVIA UNA NOTIFICA DI NON ADESIONE CORRETTA (COME DESCRITTO NELLA SEZIONE 19(c)), L'UTENTE E BNEA ACCETTANO CHE CIASCUNA PARTE POSSA AVANZARE DEI RECLAMI NEI CONFRONTI DELL'ALTRA PARTE ESCLUSIVAMENTE SU BASE INDIVIDUALE E NON IN QUALITÀ DI ATTORE O MEMBRO DI UNA CATEGORIA NELL'AMBITO DI UN PRESUNTO PROCEDIMENTO COLLETTIVO O RAPPRESENTATIVO. i) Separabilità della Dichiarazione di rinuncia ad azioni collettive. L'utente e BNEA concordano che nessuna disposizione della presente Dichiarazione di rinuncia ad azioni collettive deve essere considerata esecutiva nei confronti dell'utente o di BNEA e che tutti i Reclami devono essere regolati dalle sezioni 20(a) e 21(a) riportate di seguito qualora: (i) un tribunale della giurisdizione competente stabilisca in modo definitivo che un qualunque termine o disposizione della presente Dichiarazione di rinuncia ad azioni collettive sia non esecutivo, proibito dalle norme applicabili o non applicabile a un Reclamo; o (ii) l'utente invii una Notifica di non adesione corretta (nel rispetto di quanto disposto nella sezione 19(c)), nella quale esprime la sua decisione di non aderire alla presente Dichiarazione di rinuncia ad azioni collettive. In nessun caso la separazione della Dichiarazione di rinuncia ad azioni collettive può essere interpretata come un consenso da parte dell'utente o di BNEA a partecipare a un'azione collettiva o a un procedimento arbitrale collettivo. c) PROCEDURA DI NON ADESIONE. L'utente può scegliere di non aderire ai succitati Accordo di arbitrato e Dichiarazione di rinuncia ad azioni collettive, e di non essere vincolato da essi, inviando una notifica scritta della sua decisione di non aderire all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive ("Notifica di non adesione"), nel pieno rispetto dei requisiti esposti di seguito nelle sezioni 19.c.i-19.c.iii: i) Modulo e indirizzo. La Notifica di non adesione deve essere inviata al seguente indirizzo: BANDAI NAMCO Entertainment America Inc., C.A.: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, tramite: (i) posta prioritaria, posta prepagata, posta certificata e raccomandata con ricevuta di ritorno; o (ii) servizio di corriere espresso (ad esempio Federal Express). ii) Limitazioni temporali. A meno che le norme applicabili non prevedano tempi più lunghi, la Notifica di non adesione dell'utente deve recare il timbro postale (se inviata tramite posta prioritaria) o essere depositata (se inviata tramite servizio di corriere espresso) entro: (i) 30 giorni dalla data di acquisto della copia del Gioco; o, (ii) se non è stato fatto alcun acquisto, entro 30 giorni dalla data del primo accesso o del primo utilizzo della copia del Gioco. iii) Informazioni richieste. La Notifica di non adesione dell'utente deve includere: (i) il titolo specifico del Gioco a cui si applica la Notifica di non adesione; (ii) il nome e il cognome dell'utente; (iii) l'indirizzo dell'utente; (iv) il numero di telefono dell'utente; (v) l'indirizzo e-mail dell'utente; (vi) se l'utente è un utente registrato del Gioco o di ogni altro prodotto o servizio di BNEA, ogni nome utente utilizzato nel Gioco e per accedere a tali prodotti e servizi di BNEA; e (vii) una dichiarazione in cui l'utente afferma di non accettare l'Accordo di arbitrato e/o la Dichiarazione di rinuncia ad azioni collettive. BNEA può usare le informazioni incluse nella Notifica di non adesione sopra menzionate per registrare, elaborare, conservare e gestire la Notifica di non adesione all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive, laddove applicabile, ma non a scopi di marketing. iv) Effetti di una Notifica di non adesione corretta. L'invio di una Notifica di non adesione che soddisfi tutti i requisiti indicati sopra causa l'astensione dell'utente e di BNEA dall'Accordo di arbitrato e/o dalla Dichiarazione di rinuncia ad azioni collettive, in base alla dichiarazione dell'utente contenuta in tale Notifica, come previsto dal presente Accordo. Una Notifica di non adesione valida si applica esclusivamente ai Reclami che sorgono in relazione al Gioco e al relativo Accordo o che si riferiscono a essi e riguarda solamente BNEA e la persona individuata in tale Notifica. v) Effetti di una Notifica di non adesione non corretta. Se l'utente invia una Notifica di non adesione che non soddisfa uno qualsiasi dei requisiti indicati nelle sezioni 19.c.i-19.c.iii, l'utente e BNEA risultano vincolati dall'Accordo di arbitrato e dalla Dichiarazione di rinuncia ad azioni collettive illustrati nel presente Accordo. 20. NORME APPLICABILI. Nella misura prevista dalle norme applicabili, tutti i termini e le disposizioni del presente Accordo devono essere regolati e interpretati nel rispetto di tutte le leggi applicabili in vigore, anche se in contrasto con le norme applicabili esposte nella presente sezione 20. In nessun caso, in base ad alcuna norma giurisdizionale contemplata dalla presente sezione 20, l'applicazione, l'interpretazione o l'imposizione dei termini del presente Accordo possono escludere, limitare o altrimenti ledere i diritti acquisiti dall'utente in quanto consumatore, come previsto dalle norme applicabili a tutela del consumatore. Si prega di notare che anche il comportamento dell'utente può essere soggetto a norme locali, regionali, nazionali e internazionali. Le parti concordano che la Convenzione sui contratti di vendita internazionale di merci (Convention on Contracts for the International Sale of Goods) delle Nazioni Unite non si applica ad alcuna disputa o transazione derivante dal presente Accordo. a) Se l'utente risiede in America settentrionale, centrale o meridionale: Le leggi dello Stato della California, escluse le sue disposizioni sul conflitto di leggi, regolano l'applicazione, l'interpretazione o l'imposizione dei termini del presente Accordo e l'utilizzo del Gioco da parte dell'utente. b) Se l'utente risiede in Asia: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso sarà regolata dal presente Accordo e dalle leggi del Giappone, senza dare effetto ad alcun principio sul conflitto di leggi che potrebbe causare l'applicazione delle leggi di un'altra giurisdizione. c) Se l'utente risiede in qualunque altro luogo: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso sarà regolata dal presente Accordo e dalle leggi della Francia, senza dare effetto ad alcun principio sul conflitto di leggi che potrebbe causare l'applicazione delle leggi di un'altra giurisdizione. 21. SEDE. a) Se l'utente risiede in America settentrionale, centrale o meridionale: L'utente e BNEA riconoscono espressamente l'esclusiva giurisdizione dei tribunali federali o statali della Contea di Santa Clara in California per tutti i reclami e le dispute sorti a partire da o in relazione al presente Accordo e/o all'utilizzo del Gioco da parte dell'utente che non siano soggetti all'Accordo di arbitrato esposto nella sezione 19. L'utente acconsente pertanto espressamente all'esercizio della giurisdizione personale di tali tribunali. b) Se l'utente risiede in Asia: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso deve essere risolta dal Tribunale Distrettuale di Tokyo. L'utente e BNEI riconoscono dunque l'esclusiva giurisdizione di tale tribunale. c) Se l'utente risiede in qualunque altro luogo: Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso deve essere risolta dal Tribunale del Commercio di Lione. L'utente e BNEE riconoscono dunque la giurisdizione personale di tale tribunale. 22. BENEFICIARI DI TERZE PARTI. Nessuna persona o entità che non sia una parte contraente del presente Accordo è autorizzata, in forza di alcuna legge, a imporre qualsiasi termine del presente Accordo, indipendentemente dal fatto che tale persona o entità sia stata identificata per nome. Nessuna disposizione della presente sezione deve pregiudicare i diritti di eventuali assegnatari o cessionari autorizzati del presente Accordo. 23. VARIE ED EVENTUALI. Il presente documento contiene l'accordo completo stipulato tra l'utente e BANDAI NAMCO in merito all'utilizzo del Gioco. Se una qualunque disposizione del presente Accordo è ritenuta non valida o non applicabile, le rimanenti disposizioni continueranno a essere valide e applicabili per tutta la durata prevista dell'Accordo o come altrimenti disposto nella sezione 6(d), a meno che tale disposizione non privi l'Accordo dei suoi obblighi fondamentali. L'utente non può cedere il presente Accordo o alcuno dei diritti in esso previsti senza il preventivo consenso scritto di BANDAI NAMCO. Ogni tentativo in questo senso senza tale consenso sarà considerato nullo. Fatta salva tale restrizione, il presente Accordo estenderà i suoi effetti (in termini di vincoli e benefici) su di noi e sui nostri assegnatari e successori e potrà essere fatto valere da noi e dai nostri assegnatari e successori. L'incapacità di BANDAI NAMCO a esercitare o applicare uno qualunque dei diritti o delle disposizioni previsti dal presente Accordo non comporta una sua rinuncia a usufruire di tale diritto o disposizione. I titoli delle sezioni del presente Accordo sono stati scelti per comodità e non hanno alcun effetto legale o contrattuale. 24. SOFTWARE DI PARTI TERZE. a) EasyAntiCheat. BANDAI NAMCO utilizza il servizio EasyAntiCheat ("EAC"), operato da un fornitore di servizi terzo. EAC si serve di un software client integrato nel Gioco. All'avvio del Gioco, il client di EAC viene caricato e aggiornato automaticamente, installando sull'Hardware la sua versione più recente. EAC monitora l'Hardware, analizza i file binari del Gioco e scansiona la memoria dell'Hardware al fine di rilevare e prevenire l'utilizzo di trucchi non consentiti nel Gioco ("Scopo"). Ai fini dello Scopo, EAC archivia i dati concernenti i trucchi utilizzati nel Gioco ("Dati sui trucchi"). Accettando il presente Accordo o comunque giocando al Gioco, fornisci il tuo consenso a che EAC raccolga, conservi, condivida e pubblichi i Dati sui trucchi per raggiungere lo Scopo. I Dati sui trucchi saranno utilizzati esclusivamente ai fini dello Scopo, ivi inclusi, a mero titolo esemplificativo, fini quali l'identificazione e il ban di giocatori che usano trucchi nel Gioco, l'analisi del comportamento di chi usa trucchi e del codice dei trucchi e la condivisione di questi dati tra gli affiliati di EAC. Per contattare BNEI, seguire la procedura descritta nella sezione dedicata all'assistenza all'indirizzo http://bandainamcoent.co.jp/cs_support/. Per contattare BNEA, rivolgersi al servizio di assistenza clienti di BNEA all'indirizzo https://www.bandainamcoent.com/support o scrivere a BNEA all'indirizzo: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Per contattare BNEE, rivolgersi al servizio clienti di BNEE all'indirizzo http://www.bandainamcoent.eu/support o scrivere a BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LIONE CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. INFORMATIVA SULLA PRIVACY Ultimo aggiornamento: 27 febbraio 2020 La presente Informativa sulla privacy illustra le modalità con cui le informazioni sull'Utente sono raccolte, utilizzate e divulgate da BANDAI NAMCO Entertainment Inc., ("BNEI", "ci", "noi" o "nostro/a/e/i") nel momento in cui l'Utente utilizza i nostri giochi e i relativi servizi online che prevedono la presente informativa (collettivamente, il "Gioco"). BNEI è responsabile del trattamento dei dati personali dell'Utente conformemente al Regolamento generale sulla protezione dei dati dell'UE. Abbiamo facoltà di apportare modifiche alla presente Informativa sulla privacy occasionalmente. Qualora dovessimo apportare modifiche, provvederemo ad avvisare l'Utente aggiornando la data in alto all'Informativa sulla privacy e, in alcuni casi, potremmo fornire ulteriori avvisi (ad esempio aggiungendo una comunicazione sulla Home page del nostro Gioco o inviando una notifica all'Utente stesso). In caso di mancata accettazione delle modifiche, l'Utente è pregato di astenersi dall'utilizzo del nostro Gioco e dal fornirci i propri dati personali. L'Utente è invitato a prendere visione dell'Informativa sulla privacy ogni volta che accede al Gioco per rimanere aggiornato sulle nostre prassi e informative, e sulle modalità con cui l'Utente stesso può contribuire a proteggere la sua privacy. I. Raccolta delle informazioni Informazioni raccolte automaticamente durante l'utilizzo del Gioco Nel momento in cui l'Utente accede o utilizza le funzioni online associate al nostro Gioco, raccogliamo automaticamente informazioni sul suo conto, tra cui: • Informazioni sull'utilizzo: Raccogliamo informazioni sull'utilizzo del Gioco da parte dell'Utente, ivi compreso l'ID dell'account di gioco, i livelli completati, il punteggio dei giochi, il tempo di gioco e altre informazioni relative al gioco. • Informazioni di accesso: Registriamo informazioni sull'utilizzo dei nostri Giochi da parte dell'Utente, ivi compresi gli orari di accesso, il tempo di gioco e l'indirizzo IP. • Informazioni sull'hardware: Raccogliamo informazioni sul computer o sul dispositivo utilizzato dall'Utente per accedere al nostro Gioco, inclusi il modello hardware, il sistema operativo e la versione, le informazioni sulla rete del browser, l'indirizzo MAC, l'indirizzo IP e altri identificatori di dispositivo univoci resi disponibili dal sistema operativo dell'hardware dell'Utente. Dati forniti a noi dall'Utente Raccogliamo i dati che l'Utente ci fornisce direttamente. Ad esempio, raccogliamo informazioni nel momento in cui l'Utente crea un account, interagisce con altri utenti, richiede l'assistenza clienti, si iscrive per ricevere newsletter, partecipa a sondaggi o comunica con noi in altro modo. Le informazioni che potremmo raccogliere comprendono il nome utente, la password, l'indirizzo e-mail e qualsiasi altra informazione che l'Utente sceglie di fornire. Informazioni raccolte da altre fonti Potremmo anche ottenere informazioni da altre fonti nella misura in cui ciò si dovesse rendere necessario per eseguire il nostro Gioco e combinarle con le informazioni che raccogliamo attraverso il nostro Gioco. Ad esempio, potremmo ottenere informazioni sull'account dell'Utente dalla sua piattaforma di gioco, oppure potremmo raccogliere informazioni sulla sua posizione in classifica o sugli obiettivi dall'applicazione del game centre della sua console. In tutti gli altri casi, chiederemo all'Utente di autorizzarci a raccogliere, archiviare e utilizzare i dati personali ottenuti da terze parti. II. Uso delle informazioni Raccogliamo, archiviamo e utilizziamo le informazioni dell'Utente solo se quest'ultimo ha fornito il proprio consenso o nella misura in cui ciò si renda necessario (i) per l'adempimento dell'accordo tra l'Utente e noi; (ii) per ottemperare ai nostri obblighi legali; o (iii) per nostri legittimi interessi, tra cui la gestione, la valutazione e il miglioramento del nostro business globale. Abbiamo soppesato attentamente i nostri legittimi interessi commerciali al cospetto del diritto alla privacy dell'Utente. L'Utente è invitato a contattarci tramite i dati di contatto forniti di seguito qualora abbia domande su questo equilibrio di interessi. Noi (o un elaboratore di dati di terzi per nostro conto) potremmo raccogliere, archiviare e utilizzare le informazioni sul conto dell'Utente per i seguenti scopi per il tempo necessario al raggiungimento degli stessi. • Fornire, mantenere e migliorare il nostro Gioco; • Fornire e consegnare i prodotti e i servizi richiesti dall'Utente, elaborare le transazioni e inviare le relative informazioni all'Utente; • Registrare un account dell'Utente sul nostro Gioco e assisterlo nella gestione del suo account; • Rispondere a commenti, domande e richieste dell'Utente e fornire assistenza; • Inviare notifiche tecniche, aggiornamenti, avvisi di sicurezza e messaggi di assistenza e amministrativi all'Utente; • Comunicare con l'Utente in merito a prodotti, servizi, offerte, promozioni, premi ed eventi offerti da BNEI e altri, e fornire notizie, informazioni e altri materiali di marketing che riteniamo possano essere di suo interesse; • Monitorare e analizzare le tendenze, l'utilizzo e le attività in relazione al nostro Gioco; • Unire i dati alle informazioni ottenute da altri per meglio comprendere le esigenze dell'Utente e fornirgli un servizio migliore; • Rilevare, investigare e/o prevenire attività fraudolente, non autorizzate o illegali; • Per qualsiasi altro scopo richiesto o autorizzato onde consentirci di rispettare i nostri obblighi legali e normativi; e • Per qualsiasi altro scopo per il quale l'Utente abbia fornito le informazioni. III. Condivisione di informazioni Non condividiamo, trasferiamo né scambiamo in altro modo i dati personali dell'Utente con soggetti terzi, salvo laddove richiesto per la fornitura dei nostri prodotti o servizi, sempre in conformità con la presente Informativa sulla privacy, secondo quanto consentito dalla legge, o qualora l'Utente ci abbia fornito il proprio consenso esplicito. Non vendiamo le informazioni personali dell'Utente a soggetti terzi. In ottemperanza a quanto sopra, potremmo condividere informazioni sul conto dell'Utente come di seguito o come altrimenti descritto nella presente Informativa sulla privacy: • Con altri utenti se l'Utente sceglie di partecipare alle aree interattive del nostro Gioco, come le funzionalità di chat o multigiocatore (l'utilizzo di dati personali identificabili, ad es. il nome completo, come nome utente nei nostri servizi è severamente proibito); • Con i nostri dipendenti, associati, società collegate, fornitori, consulenti e altri fornitori di servizi di terze parti che necessitano di accedere a tali informazioni per svolgere attività per nostro conto (ivi compresi, a titolo esemplificativo, sviluppatori, servizi di hosting di siti Web o fornitori di servizi di archiviazione ed elaborazione delle informazioni); • In risposta a procedimenti legali o richieste di informazione se la divulgazione è conforme o altrimenti richiesta da qualsiasi legge, norma o regolamento applicabile (ivi compresi, a titolo esemplificativo, enti governativi o regolatori, forze dell'ordine o tribunali); • Se abbiamo motivi fondati di ritenere che le azioni dell'Utente siano in contrasto con i nostri accordi e le politiche relativi agli utenti, o al fine di proteggere i diritti, la proprietà e la sicurezza di BNEI, dei nostri utenti o di altri; • In relazione a qualsiasi fusione, vendita di beni aziendali, finanziamento o acquisizione di tutto o di parte della nostra attività da un'altra società; e • Con il consenso dell'Utente o dietro sua richiesta. IV. Analitica di gioco Alcuni dei nostri giochi consentiranno, previo il consenso dell'Utente, di combinare informazioni di gioco e analitiche con le informazioni raccolte da altri giochi BANDAI NAMCO Entertainment, giochi delle nostre società di gruppo e altre fonti di terze parti. Utilizzeremo tali informazioni per analizzare le tendenze di gioco e di monetizzazione, creare profili di categorie di giocatori, creare nuovi giochi e servizi ed eseguire altre analisi. L'Utente può rinunciare a questo utilizzo attraverso il menu delle opzioni nel Gioco. V. Sicurezza Adottiamo ragionevoli misure tecniche e organizzative per proteggere le informazioni sul conto dell'Utente da smarrimento, furto, uso improprio o accesso non autorizzato, divulgazione, alterazione e distruzione. Tuttavia, nessuna trasmissione via Internet può considerarsi completamente sicura, pertanto non possiamo garantire la sicurezza dei dati personali che l'Utente ci trasmette via Internet. VI. Archiviazione e cancellazione dei dati I dati personali raccolti attraverso il Gioco sono archiviati e cancellati in conformità con le regole sulla privacy. Tutti i dati saranno resi anonimi o cancellati se non più necessari per gli scopi di cui sopra, a meno che non sia richiesta un'ulteriore conservazione per legge. VII. Trasferimenti internazionali I dati personali che raccogliamo dall'Utente sono generalmente trasferiti, archiviati e trattati in Giappone. L'Utente deve tener presente che potremmo trasferire i suoi dati personali in località al di fuori del suo Paese che potrebbero non offrire lo stesso livello di protezione dei dati. Tuttavia la nostra raccolta, l'archiviazione e l'utilizzo dei dati personali dell'Utente continueranno a essere disciplinati dalla presente Informativa sulla privacy e, laddove i dati personali dell'Utente siano trasmessi a terze parti situate all'estero, adotteremo misure adatte alle circostanze, onde assicurarci che siano utilizzati in conformità con la presente Informativa sulla privacy. VIII. Siti di terze parti I nostri Giochi possono contenere link ad altri siti Web o a servizi gestiti da terze parti. L'Utente è invitato a tener presente che questa Informativa sulla privacy si applica esclusivamente al nostro Gioco e che non possiamo essere ritenuti responsabili per i dati personali che soggetti terzi potrebbero raccogliere, archiviare e utilizzare attraverso il loro sito web. L'Utente è invitato a leggere sempre attentamente l'Informativa sulla privacy di ciascun sito web che visita. IX. Diritti di protezione dei dati L'Utente e il suo tutore legale, se si tratta di un minorenne, possiedono determinati diritti di protezione dei dati secondo la legge in vigore. I diritti dell'Utente secondo la legge applicabile possono includere: • Accesso ai dati personali che trattiamo sul conto dell'Utente nonché il diritto alla portabilità dei dati, • Il diritto alla correzione o alla cancellazione dei dati personali, • Il diritto di limitare il trattamento dei dati personali dell'Utente, • Il diritto di revocare in qualsiasi momento il consenso che abbiamo ottenuto dall'Utente, anche se ciò non pregiudica la liceità del trattamento prima della revoca, • L'Utente ha inoltre il diritto di opporsi, in qualsiasi momento, al trattamento dei propri dati personali che si basa sugli interessi legittimi di BNEI, • Laddove trattiamo i dati personali dell'Utente per scopi di marketing diretto, lo stesso Utente ha il diritto di opporsi in qualsiasi momento a tale trattamento, anche per scopi di profilazione nella misura in cui tale trattamento è collegato al marketing diretto. Se l'Utente si oppone al trattamento per scopi di marketing diretto, non elaboreremo più i suoi dati personali per tali scopi. In tal caso, potremmo comunque inviare all'Utente messaggi transazionali o relativi alla nostra relazione con lo stesso, ma esclusivamente per quanto concerne i nostri rapporti commerciali in essere. Qualora l'Utente desideri effettuare una richiesta in tal senso, può scrivere all'indirizzo ppolicy@bandainamcoent.co.jp. Se l'Utente esercita tali diritti non gli forniamo livelli di servizio diversi. Tuttavia, se egli ci richiede la cancellazione o la sospensione della raccolta di informazioni necessarie per garantire un adeguato funzionamento dei Servizi, potrebbe non essere in grado di utilizzare tutti o parte dei nostri Servizi. X. Contatti In caso di domande sulla presente Informativa sulla privacy o sulle nostre prassi, invitiamo l'Utente a contattarci al seguente indirizzo: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Giappone +81-3-6744-6112 (telefono) ppolicy@bandainamcoent.co.jp Se l'Utente si trova nello spazio dell'Unione europea, può anche contattarci all'indirizzo: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCIA privacy@bandainamcoent.eu ANALISI DATI Il gioco raccoglie informazioni sul suo utilizzo a scopi analitici, per consentirci di fornire il gioco stesso e di migliorarne le caratteristiche e le funzionalità. Inoltre, vorremmo ricevere il tuo consenso per condividere e combinare tali dati con le informazioni raccolte da altri videogiochi, servizi e prodotti BANDAI NAMCO Entertainment delle società del nostro gruppo e da altre fonti di terzi. Tipo di dati raccolti: ID dell'account di gioco, indirizzo IP, registro di gioco A questi dati sarà associato uno pseudonimo, e noi e le società del nostro gruppo utilizzeremo le informazioni aggregate per analizzare le tendenze di gioco, creare profili di categorie di giocatori, creare nuovi giochi e servizi, ed eseguire altre analisi. I dati saranno inviati e conservati in Giappone. Il consenso è facoltativo ed è possibile giocare senza perdere alcuna funzionalità, anche se non acconsenti a tale utilizzo dei dati. Se accetterai di fornire il tuo consenso, potrai comunque ritirarlo in qualsiasi momento modificando le impostazioni di gioco. Selezionando "Accetta" sotto, acconsentirai a che i tuoi dati siano usati per questo scopo. %null% <?kgUD?>: Scrollen <?kgLR?>: Auswählen <?kgOk?>: Bestätigen <?kgRU?>: Sprache ändern Zustimmen Ablehnen <?kgUD?>: Auswählen <?kgOk?>: Bestätigen <?kgCancel?>: Schließen Sprache ändern %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT ENDBENUTZERLIZENZVEREINBARUNG Letzte Aktualisierung: 1. April 2018 BITTE LESEN SIE DIESE VEREINBARUNG SORGFÄLTIG DURCH. INDEM SIE UNSERE SPIELE ODER DIENSTE NUTZEN ODER DARAUF ZUGREIFEN, ERKENNEN SIE ALLE IN DIESER VEREINBARUNG BESCHRIEBENEN SOWIE DURCH BEZUGNAHME ENTHALTENEN BESTIMMUNGEN ALS VERBINDLICH AN. FALLS SIE NICHT ALL DIESEN BESTIMMUNGEN ZUSTIMMEN, NUTZEN SIE UNSERE SPIELE ODER DIENSTE NICHT UND GREIFEN SIE NICHT DARAUF ZU. DIESE VEREINBARUNG ENTHÄLT U. A. EINE SCHIEDSVERFAHRENSKLAUSEL (ABSCHNITT 19(a)) UND EINE SAMMELKLAGENVERZICHTSKLAUSEL (ABSCHNITT 19(b)), DIE NICHT FÜR SIE GELTEN, WENN SICH IHR WOHNSITZ AUSSERHALB DER VEREINIGTEN STAATEN BEFINDET. Wenn sich Ihr Wohnsitz in Deutschland befindet, gelten spezifische Klauseln für Sie. (Siehe Abschnitte 7 und 15 für Einzelheiten.) Wenn sich Ihr Wohnsitz in der Europäischen Union befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 10 für Einzelheiten.) Wenn sich Ihr Wohnsitz in Australien befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 15 für Einzelheiten.) Wenn sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika (mit Ausnahme der USA) befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 18 für Einzelheiten.) Wenn sich Ihr Wohnsitz in den Vereinigten Staaten befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 19 für Einzelheiten.) Diese Endbenutzerlizenzvereinbarung (diese „Vereinbarung“) ist ein Vertrag zwischen Ihnen und entweder BANDAI NAMCO Entertainment Inc. („BNEI“), BANDAI NAMCO Entertainment America Inc. („BNEA“) oder BANDAI NAMCO Entertainment Europe S.A.S. („BNEE“) (in allen Fällen „BANDAI NAMCO“, „uns“, „wir“ oder „unser“) und gilt für Ihren Zugriff auf und Ihre Nutzung des Spiels, in dem diese Vereinbarung enthalten ist (oder das oben genannte Spiel, falls Sie diese Vereinbarung online lesen), einschließlich und ohne Beschränkung auf jegliche Mehrspieler-, Online- oder herunterladbaren Teile des Spiels und jegliche das Spiel betreffenden schriftlichen oder elektronischen Dokumentationen oder Inhalte (das „Spiel“). Das Spiel wird lizenziert, nicht verkauft, und diese Vereinbarung überträgt keinerlei Rechtsansprüche oder Eigentumsrechte am Spiel oder an Kopien des Spiels. Diese Vereinbarung ändert in keiner Weise die Bestimmungen oder Bedingungen anderer Vereinbarungen, die Sie möglicherweise mit BANDAI NAMCO für andere Produkte oder Dienste eingegangen sind. Etwaige Änderungen, Erweiterungen oder Streichungen der Vereinbarung Ihrerseits sind nicht zulässig und werden von BANDAI NAMCO hiermit ausdrücklich zurückgewiesen. Zusätzliche von uns vorgegebene Bestimmungen (insbesondere bezüglich veröffentlichter Gebühren, Abrechnungsverfahren und Regeln von Werbeaktionen) können für besondere Funktionalitäten und Funktionen gelten, die Teil des Spiels sind. Sofern nicht anders angegeben, sind alle zusätzlich anwendbaren Bestimmungen durch Bezugnahme Bestandteil dieser Vereinbarung. Im Fall eines Konflikts zwischen dieser Vereinbarung und etwaigen zusätzlichen Bestimmungen gelten die zusätzlichen Bestimmungen für solche besonderen Funktionalitäten und Funktionen. 1. VERTRAGSPARTNER: Die Körperschaft von BANDAI NAMCO, mit der Sie eine Vertragsbeziehung eingehen, richtet sich nach Ihrem Wohnort. Wenn sich Ihr Wohnsitz in Asien (mit Ausnahme von Japan) befindet, gilt diese Vereinbarung zwischen Ihnen und BNEI. Wenn sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet, gilt diese Vereinbarung zwischen Ihnen und BNEA. Wenn sich Ihr Wohnsitz an einem anderen Ort befindet, gilt diese Vereinbarung zwischen Ihnen und BNEE. 2. DATENSCHUTZ: Daten, die über dieses Spiel gesammelt werden, werden von BNEI in Japan gespeichert. Weitere Informationen darüber, wie wir solche Daten sammeln, nutzen und weitergeben, finden Sie in der Datenschutzrichtlinie von BNEI, die nach dieser Vereinbarung angezeigt wird. 3. VORAUSSETZUNGEN FÜR DIE LIZENZGEWÄHRUNG: Die in dieser Vereinbarung enthaltenen Lizenzen sind ausdrücklich an nachfolgende Klauseln sowie Ihre vollständige Einhaltung aller anderen in dieser Vereinbarung festgelegten Bestimmungen und Bedingungen gebunden: a) Sie gelten gemäß der Rechtslage an Ihrem Wohnort als volljährig. Wenn Sie gemäß der Rechtslage an Ihrem Wohnort nicht als volljährig gelten, muss ein Elternteil oder Erziehungsberechtigter diese Vereinbarung sowie alle anwendbaren zusätzlichen Bestimmungen als verbindlich anerkennen. b) Sie stimmen zu, alle Bestimmungen in dieser Vereinbarung sowie etwaige zusätzliche für das Spiel anwendbare Bestimmungen einzuhalten. c) Ihr Zugriff auf das Spiel und Ihre Nutzung des Spiels unterliegen bestimmten Sicherheitsmaßnahmen, insbesondere der Registrierung des Spiels mit einer Seriennummer, einem fortwährenden Internetzugang und der Anerkennung bestimmter Funktionen für die Sicherheit und die digitale Rechteverwaltung. Falls Sie solche Sicherheitsmaßnahmen nicht akzeptieren oder vollständig umsetzen, kann Ihre Nutzung des Spiels ganz oder teilweise beeinträchtigt werden. d) Ihr Zugriff auf das Spiel und Ihre Nutzung des Spiels erfolgen unter Einhaltung aller anwendbaren lokalen, bundesstaatlichen, nationalen und internationalen Gesetze und Vorschriften. e) Ihr Zugriff auf das Spiel und Ihre Nutzung des Spiels erfolgen nur auf lokalen Geräten, auf denen gültig lizenzierte Kopien der Betriebssysteme laufen, für die das Spiel konzipiert wurde (die „Hardware“). f) Sie haben alle für die Hardware anwendbaren Bestimmungen und Bedingungen akzeptiert und halten diese ein, einschließlich aller Bestimmungen solcher Plattformen in Bezug auf Bezahlvorgänge. 4. EINGESCHRÄNKTE BENUTZERLIZENZ: a) Vorbehaltlich der Bestimmungen dieser Vereinbarung und Ihrer Einhaltung derselben gewähren wir Ihnen eine nicht exklusive, nicht übertragbare, beschränkte Lizenz zur Nutzung des Spiels für den Zeitraum der Vereinbarung in Ihrem Wohnsitzland, auf Hardware, die Sie besitzen oder exklusiv kontrollieren, und ausschließlich gemäß den anwendbaren Nutzungsvorschriften oder Nutzungsbedingungen (sofern vorhanden) der jeweiligen Plattform. Alle Aktualisierungen, Ergänzungen oder Erweiterungen des Originalspiels unterliegen dieser Vereinbarung, sofern solchen Aktualisierungen keine separaten Lizenzbestimmungen beigefügt sind. b) Das Vorstehende beschreibt die Gesamtheit Ihrer Rechte in Bezug auf das Spiel, und wir behalten alle Rechte in und an dem Spiel, die Ihnen nicht ausdrücklich in dieser Vereinbarung gewährt werden. Ohne Einschränkung des Vorstehenden werden Sie keine der folgenden Handlungen ausführen, oder Dritte ermächtigen oder ihnen erlauben, diese Handlungen auszuführen: (i) das Spiel vertreiben, kopieren, lizenzieren, verleihen oder verkaufen (sofern dies nicht ausdrücklich durch diese Lizenz oder durch anwendbare Nutzungsvorschriften der jeweiligen Plattform erlaubt ist); (ii) das Spiel für andere Zwecke als Ihren persönlichen, nichtkommerziellen Gebrauch verwenden; (iii) den Quelltext des Spiels rekonstruieren, dekompilieren, zerlegen oder versuchen, diesen zu entdecken; (iv) das Spiel modifizieren, verändern oder daraus abgeleitete Werke entwickeln; (v) Hinweise auf Urheberrechts-, Marken- oder andere Eigentumsrechte auf oder in dem Spiel entfernen, ändern oder unkenntlich machen; (vi) das Spiel für Zwecke verwenden, für die es nicht konzipiert wurde; (vii) das Spiel auf Hardware nutzen, die Sie nicht besitzen oder exklusiv kontrollieren; (viii) Sicherheitsmaßnahmen im Spiel umgehen oder versuchen, diese zu umgehen; oder (ix) versuchen, Ihre Region unkenntlich zu machen oder zu verbergen, wenn Sie auf Onlinefunktionen des Spiels zugreifen. 5. EIGENTUMSVERHÄLTNISSE: Das Spiel sowie alle Inhalte (mit Ausnahme von Nutzerinhalten, wie nachfolgend definiert) und andere Materialien, die im Spiel oder durch das Spiel verfügbar sind (insbesondere das BANDAI NAMCO-Logo und alle Designs, Texte, Grafiken, Bilder, Informationen, Daten, Software, Audiodateien, Spielwährung, virtuellen Gegenstände und anderen Dateien sowie deren Auswahl und Anordnung), sind Eigentum von BANDAI NAMCO oder seinen Lizenzgebern und werden durch Urheberrechte und andere Gesetze und Verträge zum geistigen Eigentum geschützt. Ungeachtet etwaiger anderslautender in dieser Vereinbarung enthaltener Bestimmungen stimmen Sie zu, dass Sie keinerlei Eigentumsrechte oder Rechtsansprüche an jedweden Inhalten haben, die im Spiel vorhanden sind, insbesondere nicht an Spielwährung und virtuellen Gegenständen. 6. DAUER: a) Vorbehaltlich Ihrer Erfüllung der in Abschnitt 3 festgelegten Voraussetzungen bleibt diese Vereinbarung in vollem Umfang in Kraft, während Sie das Spiel nutzen. Diese Vereinbarung kann von jeder Partei jederzeit, mit oder ohne Angabe von Gründen, nach angemessener Vorankündigung aufgehoben werden. Sie können diese Vereinbarung aufheben, indem Sie sämtliche in Ihrem Besitz, Ihrer Verwahrung oder Ihrer Verfügungsgewalt befindlichen Kopien des Spiels löschen oder vernichten. BANDAI NAMCO ist weder Ihnen noch irgendwelchen Dritten gegenüber haftbar für die Beendigung Ihrer Nutzung des Spiels. b) Unbeschadet sonstiger Rechte von BANDAI NAMCO gilt: Sollten Sie die Bestimmungen und Bedingungen dieser Vereinbarung nicht einhalten, behält BANDAI NAMCO sich das Recht vor, Ihre Lizenz an dem Spiel unverzüglich zu beschränken, auszusetzen oder zu beenden. c) Nach Kündigung dieser Vereinbarung (i) erlischt Ihre Lizenz am Spiel unverzüglich; und (ii) haben Sie kein Recht auf Erstattung irgendwelcher Gebühren, einschließlich nicht in Anspruch genommener Gebühren (sofern vorhanden), mit Ausnahme erworbener Spielwährung, die gemäß dem anwendbaren Recht erstattet wird. d) Die Abschnitte 4(b), 5, 6(d), 8, 11 und 14–23 behalten auch nach Beendigung dieser Vereinbarung ihre Gültigkeit. 7. ÄNDERUNGEN: BANDAI NAMCO behält sich das Recht vor, diese Vereinbarung jederzeit, aus jedwedem Grund und nach BANDAI NAMCOs alleinigem Ermessen zu ändern oder zu modifizieren. Falls BANDAI NAMCO Änderungen an dieser Vereinbarung vornimmt, werden wir solche Änderungen einen Monat im Voraus ankündigen, z. B. in Form einer Benachrichtigung über das Spiel. Durch Ihre fortwährende Nutzung des Spiels nach dem Datum des Inkrafttretens solcher Änderungen bestätigen Sie Ihre Zustimmung zu der überarbeiteten Vereinbarung. Wenn sich Ihr Wohnsitz in Deutschland befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende Formulierung für Sie: BANDAI NAMCO behält sich das Recht vor, diese Vereinbarung jederzeit und aus jedwedem Grund zu ändern oder zu modifizieren, mit Ausnahme der Bestimmungen, die die wesentlichen Vertragspflichten der Parteien hierunter festlegen. Die wesentlichen Vertragspflichten der Parteien werden nicht geändert wie in diesem Abschnitt BESCHRIEBEN. BANDAI NAMCO wird Sie über jede angedachte Modifizierung dieser Vereinbarung in Kenntnis setzen, Ihnen die angedachte neue Version dieser Vereinbarung zukommen lassen und Sie über das Datum benachrichtigen, an dem die neue Vereinbarung in Kraft treten wird. Alle Änderungen erfordern eine schriftliche Vorankündigung (E-Mail genügt), die sechs Wochen im Voraus erfolgen muss. Falls Sie die jeweiligen Modifizierungen nicht ausdrücklich innerhalb eines Zeitraums von sechs Wochen nach Inkrafttreten der neuen Vereinbarung ablehnen, wird dies als Ihre Zustimmung zu den Modifizierungen der Vereinbarung ausgelegt. In der besagten Ankündigung angedachter Modifizierungen WIRD BANDAI NAMCO Sie ausdrücklich und spezifisch auf das Recht hinweisen, innerhalb eines Zeitraums von sechs Wochen Einspruch einzulegen, sowie auf die Konsequenzen für den Fall, dass Sie die angedachten Modifizierungen nicht ausdrücklich zurückweisen. 8. MODIFIZIERUNG DES SPIELS: BANDAI NAMCO behält sich das Recht vor, das Spiel oder jedwede seiner Funktionen oder Elemente nach angemessener Vorankündigung oder (in Notfällen oder falls absolut erforderlich) ohne Vorankündigung zu modifizieren oder vorübergehend oder dauerhaft einzustellen. Sie stimmen zu, dass BANDAI NAMCO für keinerlei Modifizierung, Aussetzung oder Einstellung des Spiels oder jedweder seiner Elemente haftbar ist. 9. SPIELINTERNE WÄHRUNG UND VIRTUELLE GEGENSTÄNDE: a) BANDAI NAMCO kann Ihnen die Möglichkeit bieten, (i) eine beschränkte Lizenz zur Nutzung spielinterner Währung zu erwerben („erworbene Spielwährung“); (ii) eine beschränkte Lizenz zur Nutzung spielinterner Währung zu verdienen, indem Sie im Spiel bestimmte Aufgaben absolvieren (zusammen mit der erworbenen Spielwährung „Spielwährung“ genannt); und/oder (iii) eine beschränkte Lizenz für virtuelle Güter und Dienstleistungen, die von BANDAI NAMCO im Spiel verfügbar gemacht werden („virtuelle Gegenstände“), zu verdienen und/oder mit Spielwährung zu erwerben. Falls BANDAI NAMCO die Möglichkeit bietet, solche Lizenzen zu erwerben oder zu verdienen, gewährt BANDAI NAMCO Ihnen eine nicht exklusive, nicht übertragbare, widerrufliche und beschränkte Berechtigung und Lizenz, solche Spielwährung oder virtuellen Gegenstände (wie zutreffend) für Ihren persönlichen, nichtkommerziellen Gebrauch ausschließlich im Spiel zu nutzen, vorbehaltlich der Bestimmungen dieser Vereinbarung und Ihrer Einhaltung derselben. b) Spielwährung kann nur gegen virtuelle Gegenstände zur Nutzung im Spiel eingelöst werden, und weder Spielwährung noch virtuelle Gegenstände können bei BANDAI NAMCO oder irgendeiner anderen Person oder Körperschaft gegen Geld, gegen Dinge mit Geldwert oder gegen irgendwelche monetären Gegenwerte eingetauscht werden, sofern durch anwendbare Gesetze nichts anderes vorgeschrieben ist. Spielwährung und virtuelle Gegenstände haben keinen Gegenwert in realer Währung und stellen keinen Ersatz für reale Währung dar. Weder BANDAI NAMCO noch irgendeine andere Person oder Körperschaft ist verpflichtet, Spielwährung oder virtuelle Gegenstände gegen irgendetwas von Wert einzutauschen, insbesondere gegen reale Währung. Sie erkennen an und stimmen zu, dass BANDAI NAMCO jederzeit Handlungen durchführen kann, die spielinterne Attribute oder den wahrgenommenen Wert von Spielwährung bzw. virtuellen Gegenständen beeinflussen können, sofern dies nicht durch anwendbares Recht untersagt ist. BANDAI NAMCO kann nach alleinigem Ermessen die Menge an Spielwährung beschränken, die erworben, verdient oder eingelöst werden kann. c) Alle Käufe erworbener Spielwährung sind endgültig und unter keinen Umständen erstattungsfähig, übertragbar oder umtauschbar, sofern durch anwendbare Gesetze nichts anderes vorgeschrieben ist. Mit Ausnahme des Kaufpreises für erworbene Spielwährung und bestimmte virtuelle Gegenstände erhebt BANDAI NAMCO keine Gebühren für den Zugriff auf oder die Nutzung bzw. Nichtnutzung von Spielwährung und virtuellen Gegenständen. d) Sie dürfen Spielwährung oder virtuelle Gegenstände nicht übertragen, verkaufen, verschenken, tauschen, handeln, leasen, unterlizenzieren oder verleihen, sofern dies nicht im Spiel und mit ausdrücklicher Genehmigung von BANDAI NAMCO geschieht. Sofern in dieser Vereinbarung nicht anders geregelt wird, hält und behält BANDAI NAMCO alle Eigentumsrechte, Rechtsansprüche und Interessen an Spielwährung und virtuellen Gegenständen. e) Die hierunter gewährten Rechte an Spielwährung und virtuellen Gegenständen enden mit der Beendigung dieser Vereinbarung gemäß Abschnitt 6, sofern durch diese Vereinbarung nichts anderes vorgegeben ist. 10. RÜCKTRITTSRECHT: Wenn sich Ihr Wohnsitz in einem Mitgliedstaat der Europäischen Union befindet, haben Sie bestimmte Rücktrittsrechte beim Kauf von Spielwährung oder virtuellen Gegenständen mit realer Währung. Sie verzichten jedoch ausdrücklich auf Ihr Rücktrittsrecht, sobald die Leistung des Dienstes einsetzt, wenn Ihrem Konto Zugriff auf die Spielwährung oder virtuellen Gegenstände gewährt wird. Sie stimmen zu, dass (i) der Download von Spielwährung oder virtuellen Gegenständen unmittelbar nach dem Kauf beginnt; und (ii) Sie Ihr Rücktrittsrecht einbüßen, sobald der Kaufvorgang abgeschlossen ist. 11. BENUTZERINHALTE: Indem Sie jegliche Art von Kommunikation, Information, geistigem Eigentum, Material, Nachrichten, Fotos, Grafiken, Videos, URLs und anderen Elementen oder Inhalten im Spiel posten („Benutzerinhalte“), gewähren Sie BANDAI NAMCO im Rahmen anwendbarer lokaler Gesetze hiermit für die Gesamtdauer des anwendbaren rechtlichen Schutzes geistiger Eigentumsrechte eine nicht exklusive, gebührenfreie, komplett übertragbare und unterlizenzierbare weltweite Lizenz, die Benutzerinhalte im Zusammenhang mit dem Spiel und zugehörigen Produkten und Diensten zu nutzen. Dies umfasst die Rechte, Benutzerinhalte zu reproduzieren, zu kopieren, zu adaptieren, zu modifizieren, darzubieten, als Grundlage abgeleiteter Werke zu verwenden, darzustellen, zu veröffentlichen, zu senden, zu übertragen oder anderweitig zu nutzen, zu vertreiben, zu vermarkten und der Öffentlichkeit mitzuteilen, durch alle derzeit bekannten oder zukünftig entwickelten Mittel und Medien, ohne weitere Benachrichtigung oder Vergütung jeglicher Art an Sie. Insofern anwendbare Gesetze es erlauben, verzichten Sie hiermit auf jegliche moralischen Rechte der Urheberschaft, Veröffentlichung, Reputation oder Nennung bezüglich der Nutzung und Auswertung solcher Elemente durch BANDAI NAMCO und andere Spieler im Zusammenhang mit dem Spiel sowie mit zugehörigen Produkten und Diensten im Rahmen anwendbarer Gesetze. Die Gewährung dieser Lizenz an BANDAI NAMCO überdauert jegliche Kündigung oder Auflösung dieser Vereinbarung. 12. ONLINE-VERHALTEN: Außer im Fall vorsätzlichen Verschuldens oder grober Fahrlässigkeit durch BANDAI NAMCO ist BANDAI NAMCO nicht verantwortlich oder haftbar für das Verhalten von Benutzern, ungeachtet dessen, ob ein solches Verhalten mit dem Zugriff auf das Spiel oder mit der Nutzung des Spiels in Zusammenhang steht. BANDAI NAMCO kann jederzeit Ihren Zugriff auf das Spiel aussetzen oder beenden, wenn Sie gegen die Bestimmungen dieses Abschnitts 12 oder gegen andere Bestimmungen oder Bedingungen dieser Vereinbarung verstoßen. BANDAI NAMCO kann (z. B. in Reaktion auf eine Forderung eines Urheberrechtsinhabers) alle Benutzerinhalte prüfen, die ins oder im Spiel hochgeladen, veröffentlicht, gespeichert oder dargestellt wurden (nachfolgend als „gepostet“ bezeichnet); im Fall von Benutzerinhalten, die als Teil einer Privatnachricht geteilt wurden, wird BANDAI NAMCO solche Inhalte nicht durchsehen oder prüfen, wenn nicht mindestens eine Partei der Kommunikation ihr Einverständnis gewährt hat (z. B. indem die Partei BANDAI NAMCO die Nachricht als anstößig meldet). BANDAI NAMCO behält sich das Recht vor, jedwede Benutzerinhalte zu löschen oder sich zu weigern, sie online zu stellen. Obwohl BANDAI NAMCO im Spiel gepostete Benutzerinhalte nicht regelmäßig durchsieht, bearbeitet oder überwacht, behält sich BANDAI NAMCO das Recht vor, nach absolut freiem Ermessen jedwede Benutzerinhalte zu entfernen, durchzusehen oder zu bearbeiten, die über das Spiel gepostet werden, wenn BANDAI NAMCO nach vernünftigem Ermessen feststellt, dass solche Benutzerinhalte gegen diese Vereinbarung und/oder die Rechte Dritter, anwendbare Gesetze, Verordnungen oder Vorschriften verstoßen. Sie dürfen das Spiel nicht nutzen, wenn Sie zuvor suspendiert oder aus dem Spiel entfernt wurden. Sie sind allein verantwortlich für jedwede Benutzerinhalte, die Sie posten oder an andere Benutzer oder Dritte übertragen. Insbesondere stimmen Sie zu, dass Sie im Zusammenhang mit dem Spiel keine der folgenden Handlungen durchführen, versuchen oder beauftragen werden: a) Benutzerinhalte posten, die gesetzeswidrig, verleumderisch, diffamierend, beleidigend, obszön, pornografisch, unanständig, vulgär, anzüglich, eindeutig sexuell, belästigend, bedrohend, missbräuchlich, hetzerisch oder betrügerisch sind; oder die Persönlichkeits- oder Öffentlichkeitsrechte verletzen; oder die illegale oder asoziale Aktivitäten fördern oder ermutigen (einschließlich Hacking); oder die Rassismus, Fanatismus, Hass, Körperverletzung oder andere Schädigungen gegen jedwede Gruppe oder Individuen fördern; oder die anderweitig zu beanstanden sind; b) Benutzerinhalte posten, die gegen jedwede Patente, Marken, Geschäftsgeheimnisse, Urheberrechte oder anderen geistigen Rechte oder Eigentumsrechte jedweder Person oder Körperschaft verstoßen; c) sich an kommerziellen Aktivitäten oder Verkaufstätigkeiten beteiligen, einschließlich der Übertragung kommerzieller Werbung oder Aufrufe; d) persönliche Daten über jedwede Person (einschließlich Sie selbst) eingeben, veröffentlichen oder verbreiten; e) sich als eine andere Person oder Körperschaft ausgeben, einschließlich Vertreter, Forenleiter, Leiter, Hosts, Mitarbeiter oder Beauftragte von BANDAI NAMCO; oder Ihre Verbindung mit einer Person oder Körperschaft falsch angeben oder anderweitig irreführend darstellen; f) das Spiel oder den normalen Fluss des Gameplays oder der Dialoge beeinträchtigen oder unterbrechen; oder vulgäre oder beleidigende Ausdrucksweisen verwenden; oder übermäßig „schreien“ (z. B. durch ausschließliches Verwenden von Großbuchstaben); oder spammen; oder jedwede anderen disruptiven oder lästigen Methoden anwenden, die andere Nutzer des Spiels stören können; g) jedwede Bugs, Fehler oder Designschwächen nutzen oder ausnutzen, um unberechtigten Zugriff auf das Spiel zu erhalten, um sich unfaire Vorteile gegenüber anderen Spielern zu verschaffen, oder um zu schummeln oder unerlaubte Exploits im Zusammenhang mit dem Spiel zu nutzen (insbesondere durch Zugriff auf Teile des Spiels, für die Sie keine Zugriffsberechtigung besitzen, und durch die Nutzung von Bots, Emulatoren oder anderen unerlaubten Fremdwerkzeugen); h) irgendetwas tun, das die Fähigkeit anderer Nutzer einschränkt, das Spiel im Einklang mit seinen Regeln zu genießen, oder das BANDAI NAMCO oder den Plattformanbieter beim Versuch, das Spiel für das Vergnügen aller Nutzer aufrechtzuerhalten, erheblich finanziell belastet oder behindert; i) sich während des Onlinespielens vorsätzlich vom Netzwerk trennen oder sich mehrfach vorsätzlich von einem bestimmten Spieler besiegen lassen, um dessen Rang oder Siegesquote im Spiel zu verbessern; j) virtuelle Gegenstände oder Spielwährung außerhalb des Spiels handeln, verkaufen oder anderweitig übertragen oder versuchen, sie zu übertragen; k) anderweitig gegen die Bestimmungen dieser Vereinbarung oder gegen von BANDAI NAMCO kommunizierte Richtlinien verstoßen; oder Haftungsfälle für BANDAI NAMCO verursachen. 13. RICHTLINIEN ZUM URHEBERRECHT: Urheberrechtsinhaber oder Beauftragte von Urheberrechtsinhabern, die der Ansicht sind, dass etwas im Spiel gegen die in ihrem Besitz oder unter ihrer Kontrolle befindlichen Urheberrechte verstößt, können einen solchen Verstoß unserem designierten Urheberrechtsbeauftragten melden wie nachfolgend beschrieben. Die Bearbeitung Ihrer Meldung kann beschleunigt werden, indem Sie die Informationen und Angaben bereitstellen, die im US-amerikanischen Gesetz 17 U.S.C. §512(c)(3) aufgeführt sind. Die Erfüllung dieser Satzung ist keine Vorbedingung für die Verstoßmeldung, mit Ausnahme von Urheberrechtsinhabern in den Vereinigten Staaten. Jede Person, die in einer Meldung wissentlich fälschlicherweise behauptet, dass bestimmtes Material oder eine bestimmte Aktivität einen Verstoß darstelle, kann für Schäden haftbar gemacht werden (einschließlich Kosten und Anwaltsgebühren), die bei uns oder dem vorgeblichen Rechtsverletzer entstehen, wenn wir auf Grundlage einer solchen Falschdarstellung das beanstandete Material oder die Aktivität entfernen oder den Zugriff darauf deaktivieren. BANDAI NAMCO hat eine Richtlinie eingeführt, laut der bei entsprechenden Umständen und im alleinigen Ermessen von BANDAI NAMCO Nutzer gesperrt werden, die wiederholt gegen geistige Eigentumsrechte Dritter verstoßen haben. BANDAI NAMCO kann jedoch auch den Zugriff von Nutzern auf das Spiel begrenzen oder sperren, die nur ein Mal (und nicht wiederholt) gegen geistige Eigentumsrechte Dritter verstoßen. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan Tel.: +81-3-6744-6112 Fax: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 14. INHALTE DRITTER: Durch das Spiel können Ihnen Inhalte von allen Nutzern, Werbetreibenden und anderen Dritten zugänglich gemacht werden. Da wir Inhalte Dritter nicht kontrollieren, stimmen Sie zu, dass wir (außer im Fall vorsätzlichen Verschuldens oder grober Fahrlässigkeit durch BANDAI NAMCO) für keinerlei Inhalte Dritter verantwortlich sind; dass wir keine Garantien bezüglich der Richtigkeit oder Qualität von Informationen in Inhalten Dritter gewähren; und dass wir keine Verantwortung für unbeabsichtigte, anstößige, unzutreffende, irreführende oder gesetzeswidrige Inhalte Dritter übernehmen. Verweise auf Produkte, Dienste, Prozesse oder andere Informationen anhand von Markennamen, Warenzeichen, Herstellern, Anbietern oder auf andere Weise stellen keine direkte oder implizite Billigung, Unterstützung, Empfehlung oder Zugehörigkeit durch BANDAI NAMCO dar, sofern dies nicht ausdrücklich von BANDAI NAMCO angegeben wird. 15. GEWÄHRLEISTUNGSAUSSCHLUSS: SIE BESTÄTIGEN UND STIMMEN ZU, DASS BANDAI NAMCO UND SEINE LIZENZGEBER UND LIEFERANTEN WEDER FÜR ETWAIGE VIREN ODER ANDERE DEAKTIVIERENDE FUNKTIONEN VERANTWORTLICH ODER HAFTBAR SIND, DIE IHREN ZUGRIFF AUF DAS SPIEL ODER IHRE NUTZUNG DES SPIELS BEEINTRÄCHTIGEN KÖNNEN, NOCH FÜR JEDWEDE INKOMPATIBILITÄT ZWISCHEN DEM SPIEL, ANDEREN DIENSTEN UND HARDWARE. DAS SPIEL UND ALLE ANDEREN DIENSTE WERDEN IM VORLIEGENDEN ZUSTAND BEREITGESTELLT. AUSSER WIE HIERIN GEGEBENENFALLS BESCHRIEBEN, LEHNEN BANDAI NAMCO UND SEINE LIZENZGEBER UND LIEFERANTEN AUSDRÜCKLICH ALLE GEWÄHRLEISTUNGEN ODER BEDINGUNGEN JEGLICHER ART AB (OB AUSDRÜCKLICH ODER STILLSCHWEIGEND UND AUFGRUND VON GESETZ ODER SONSTIGEM), DARUNTER SÄMTLICHE STILLSCHWEIGENDEN GEWÄHRLEISTUNGEN DER NICHTVERLETZUNG, DER MARKTFÄHIGKEIT ODER DER EIGNUNG FÜR EINEN BESTIMMTEN ZWECK. In einigen Rechtsgebieten ist weder die Ablehnung stillschweigender Bestimmungen noch der Ausschluss oder die Beschränkung von Gewährleistungen in Verträgen mit Verbrauchern erlaubt, sodass einige oder alle der Haftungsausschlüsse in diesem Abschnitt gegebenenfalls nicht für Sie gelten. Wenn sich Ihr Wohnsitz in Australien befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende Formulierung für Sie: Dieser Abschnitt 15 beabsichtigt nicht, irgendwelche verpflichtenden oder gesetzlichen Verbraucherrechte oder -rechtsbehelfe zu beschränken oder zu beschneiden, die gemäß den Gesetzen Ihres Rechtsgebietes gelten. Soweit gesetzlich zulässig, werden die Bedingungen und Gewährleistungen gemäß Anlage 2 des Competition and Consumer Act 2010 (Cth) (das australische Verbrauchergesetz) in vollem Umfang von der vorliegenden Vereinbarung ausgeschlossen, und soweit sie nicht ausgeschlossen werden können, stimmen Sie zu, dass die Haftung von BANDAI NAMCO auf Folgendes beschränkt und diese Beschränkung DER Haftung von BANDAI NAMCO fair und angemessen ist: (i) die erneute Bereitstellung des Spiels ODER (ii) die Zahlung der Kosten für die erneute Bereitstellung des Spiels. Wenn sich Ihr Wohnsitz in Deutschland befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende zusätzliche Formulierung für Sie: Soweit irgendwelche Dienstleistungen gegen eine Gebühr bereitgestellt werden, trifft Folgendes zu: BANDAI NAMCO gewährleistet, dass das Spiel im Wesentlichen wie in den geltenden Dokumenten oder der Produktbeschreibung beschrieben funktioniert. Im Falle eines Mangels stellt BANDAI NAMCO eine Nacherfüllung bereit, indem es innerhalb eines angemessenen Zeitraums entweder den Mangel beseitigt (z. B. durch die Bereitstellung eines Patches) oder eine neue Version der Dienstleistung bereitstellt, die den Mangel nicht aufweist, unter Gewährung von mindestens drei Nacherfüllungsversuchen. Schlägt die Nacherfüllung endgültig fehl, können Sie Ihre sonstigen gesetzlichen Rechte ausüben, vorausgesetzt jedoch, dass die verschuldensunabhängige Haftung von BANDAI NAMCO für anfängliche Mängel gemäß § 536a Abs. 1 BGB in jedem Fall ausgeschlossen ist. 16. INTERNET: SIE ERKENNEN AN UND STIMMEN ZU, DASS BANDAI NAMCO NICHT VERANTWORTLICH ODER HAFTBAR IST FÜR ETWAIGE VERZÖGERUNGEN ODER AUSFÄLLE, DIE SIE UNTER UMSTÄNDEN BEI DEM RICHTIGEN ODER ZEITGERECHTEN EINLEITEN, ABWICKELN ODER ABSCHLIESSEN VON ÜBERTRAGUNGEN ODER TRANSAKTIONEN IN VERBINDUNG MIT DEM SPIEL ERLEBEN. Darüber hinaus kann BANDAI NAMCO nicht versprechen und gibt nicht das Versprechen ab, dass Sie in der Lage sein werden, immer auf die Online-, Mehrspieler- oder herunterladbaren Elemente des Spiels zuzugreifen, wann Sie möchten, und es kann längere Zeiträume geben, in denen Sie nicht auf diese Elemente des Spiels zugreifen können. BANDAI NAMCO stellt keinen durchgehenden, mängelfreien, sicheren oder virenfreien Betrieb etwaiger Online-, Mehrspieler- oder herunterladbarer Elemente des Spiels und keinen unterbrechungsfreien Betrieb sowie keine unterbrechungsfreie Verfügbarkeit irgendwelcher bestimmter Server sicher. 17. HAFTUNGSBESCHRÄNKUNG: AUSSER FÜR (1) TOD ODER KÖRPERVERLETZUNG INFOLGE VON FAHRLÄSSIGKEIT SEITENS BANDAI NAMCO, (2) BETRUG ODER ARGLISTIGE TÄUSCHUNG SEITENS BANDAI NAMCO, (3) VORSÄTZLICHE HANDLUNGEN ODER GROBE FAHRLÄSSIGKEIT SEITENS BANDAI NAMCO, (4) VERLUST ODER ZERSTÖRUNG VON PRIVATEM SACHVERMÖGEN INFOLGE DER NUTZUNG DES SPIELS UND (5) SÄMTLICHE SONSTIGE HAFTUNG, DIE NICHT DURCH ANWENDBARE GESETZE BESCHRÄNKT ODER AUSGESCHLOSSEN WERDEN KANN, HAFTEN BANDAI NAMCO ODER DESSEN TOCHTERUNTERNEHMEN, VERBUNDENE UNTERNEHMEN, LEITENDE ANGESTELLTE, MITARBEITER, BEAUFTRAGTE UND ANDERE PARTNER UND LIEFERANTEN IN KEINEM FALL FÜR IRGENDWELCHE MITTELBAREN SCHÄDEN, BESONDEREN SCHÄDEN, FOLGE- ODER STRAFSCHÄDEN ODER BELIEBIGEN ANDEREN SCHÄDEN, DARUNTER ENTGANGENE NUTZUNG UND ENTGANGENER GEWINN, OB AUFGRUND VON VERTRAG, UNERLAUBTER HANDLUNG (FAHRLÄSSIGKEIT EINGESCHLOSSEN) ODER SONSTIGEM, DIE SICH AUS DER NUTZUNG BZW. DER UNMÖGLICHKEIT DER NUTZUNG DES SPIELS ODER DER INHALTE, DIE IN DEM SPIEL ENTHALTEN SIND ODER AUF DIE ÜBER DAS SPIEL ZUGEGRIFFEN WIRD, ODER DEM VERSÄUMNIS, SUPPORT-DIENSTE BEREITZUSTELLEN, ERGEBEN ODER DAMIT IN VERBINDUNG STEHEN. IM FALL VON LEICHTER FAHRLÄSSIGKEIT ODER EINEM LEICHTEN VERSTOSS GEGEN DIE GRUNDLEGENDEN VERPFLICHTUNGEN VON BANDAI NAMCO GEMÄSS DER VORLIEGENDEN VEREINBARUNG IST DIE HAFTUNG VON BANDAI NAMCO AUF UNMITTELBARE UND VORHERSEHBARE VON IHNEN ERLITTENE SCHÄDEN BESCHRÄNKT. DIE GESAMTHAFTUNG VON BANDAI NAMCO, OB AUFGRUND VON VERTRAG, GEWÄHRLEISTUNG, UNERLAUBTER HANDLUNG, PRODUKTHAFTUNG, GEFÄHRDUNGSHAFTUNG, VERSTOSS GEGEN GEISTIGES EIGENTUM ODER EINEM SONSTIGEN RECHTSGRUND, INFOLGE ODER IN VERBINDUNG MIT DER NUTZUNG BZW. DER UNMÖGLICHKEIT DER NUTZUNG DES SPIELS ODER IN VERBINDUNG MIT DIESEN BESTIMMUNGEN ÜBERSTEIGT IN KEINEM FALL EINHUNDERT DOLLAR (100 $) ODER, FALLS HÖHER, DEN BETRAG, DEN SIE AN BANDAI NAMCO FÜR IHRE NUTZUNG DES SPIELS GEZAHLT HABEN. DIESER ABSCHNITT 17 STELLT KEINE BESCHRÄNKUNG VORGESCHRIEBENER ODER GESETZLICHER GARANTIEN DAR, DIE GEMÄSS DEN GESETZEN IHRES RECHTSGEBIETES NICHT VERTRAGLICH BESCHRÄNKT WERDEN KÖNNEN. 18. STREITBEILEGUNG: DIESER ABSCHNITT 18 GILT NUR FÜR SIE, WENN SICH IHR WOHNSITZ IN NORD-, MITTEL- ODER SÜDAMERIKA AUSSERHALB DER VEREINIGTEN STAATEN BEFINDET. Wenn sich Ihr Wohnsitz in einem Land Amerikas außerhalb der Vereinigten Staaten von Amerika befindet, können entweder Sie oder BNEA mit der vorherigen schriftlichen Einwilligung der anderen Partei etwaige Streitigkeiten, die mit der vorliegenden Vereinbarung oder dem Spiel in Verbindung stehen oder sich daraus ergeben, an ein alternatives Streitbeilegungsverfahren (wie z. B. Vergleich oder Schlichtung) verweisen. Unbeschadet des Vorstehenden halten die Bestimmungen der vorliegenden Vereinbarung Sie nicht davon ab: (i) etwaige Streitigkeiten oder Ansprüche, die gegebenenfalls diesem Abschnitt 18 unterliegen, beliebigen Bundes-, bundesstaatlichen oder lokalen Regierungsbehörden vorzulegen, die, falls gesetzlich zulässig, in Ihrem Namen um Abhilfemaßnahmen von BNEA nachsuchen; (ii) etwaige Ansprüche gegen BNEA, die nicht schiedsfähig sind oder für die ein Schiedsverfahren durch anwendbares Gesetz untersagt oder beschränkt ist, vor ein beliebiges zuständiges Gericht zu bringen; oder (iii) etwaige Ansprüche vor ein Gericht für geringfügige Forderungen zu bringen, gemäß den Beschränkungen und Anforderungen dieses Gerichts für geringfügige Forderungen in dem jeweiligen Rechtsgebiet. 19. STREITBEILEGUNG: DIESER ABSCHNITT 19 GILT FÜR SIE NUR, WENN SICH IHR WOHNSITZ IN DEN VEREINIGTEN STAATEN BEFINDET. Wenn sich Ihr Wohnsitz in den Vereinigten Staaten von Amerika befindet, stimmen Sie und BNEA, indem Sie die Bestimmungen der vorliegenden Vereinbarung akzeptieren, zu: (i) bestimmte Streitigkeiten durch ein obligatorisches, verbindliches Schiedsverfahren, wie in Abschnitt 19(a) und jedem Unterabschnitt davon festgelegt, beizulegen (in ihrer Gesamtheit als „Schiedsvereinbarung“ bezeichnet); und (ii) gemäß Abschnitt 19(b) (der „Sammelklagenverzicht“) ausdrücklich auf das Recht auf ein Schwurgerichtsverfahren oder die Beteiligung an einer gegen die andere Partei erhobene Sammelklage zu verzichten; es sei denn, (iii) Sie üben Ihr Recht auf Rücktritt von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht aus, wie in Abschnitt 19(c) dargelegt. a) OBLIGATORISCHES, VERBINDLICHES SCHIEDSVERFAHREN: SOWEIT DURCH ANWENDBARES GESETZ ERLAUBT, (i) STIMMEN SIE UND BNEA ZU, ALLE STREITIGKEITEN UND ANSPRÜCHE ZWISCHEN IHNEN UND BNEA ANHAND VERBINDLICHER SCHIEDSVERFAHREN GEMÄSS DEM FEDERAL ARBITRATION ACT BEIZULEGEN, DARUNTER (AUSSER WIE AUSDRÜCKLICH IN ABSCHNITT 19.a.iii FESTGELEGT) SÄMTLICHE STREITIGKEITEN ODER ANSPRÜCHE BASIEREND AUF RECHTSGRUNDLAGEN ZU VERTRAGSVERLETZUNG, SCHULDHAFTER VERLETZUNG, RECHTSVERSTÖSSEN, BETRUG, UNLAUTEREM WETTBEWERB, DATENSCHUTZRECHTEN, TÄUSCHUNG ODER IRGENDEINER SONSTIGEN RECHTSGRUNDLAGE, DIE SICH GEGEBENENFALLS AUS EINEM BELIEBIGEN ASPEKT DER BEZIEHUNG ZWISCHEN IHNEN UND BNEA, EINER BELIEBIGEN BESTIMMUNG ODER VORSCHRIFT DER VORLIEGENDEN VEREINBARUNG ODER IHREM ZUGRIFF AUF DAS SPIEL BZW. IHRER NUTZUNG DES SPIELS ERGIBT ODER DAMIT IN VERBINDUNG STEHT (JEWEILS ALS „ANSPRUCH“ BEZEICHNET); (ii) VERZICHTEN SIE UND BNEA AUSDRÜCKLICH UND UNWIDERRUFLICH AUF JEGLICHES RECHT, ETWAIGE ANSPRÜCHE VOR GERICHT GELTEND ZU MACHEN ODER ETWAIGE ANSPRÜCHE VOR EINEN RICHTER ODER VOR GESCHWORENE ZU BRINGEN; (iii) STRENGEN SIE UND BNEA KEIN GRUPPEN- ODER REPRÄSENTATIVSCHIEDSVERFAHREN GEGEN DIE ANDERE PARTEI AN ODER BETEILIGEN SICH DARAN, AUCH WENN DIES GEMÄSS DEM FEDERAL ARBITRATION ACT ZULÄSSIG IST; UND (iv) VERSUCHEN SIE UND BNEA NICHT, IRGENDWELCHE SCHIEDSVERFAHREN HINSICHTLICH ETWAIGER ANSPRÜCHE IHRERSEITS ODER SEITENS BNEA MIT EINER BELIEBIGEN KLAGE ODER EINEM BELIEBIGEN SCHIEDSVERFAHREN, DIE VON EINEM ODER GEGEN EINEN BELIEBIGEN DRITTEN ANGESTRENGT WERDEN, ZUSAMMENZULEGEN ODER ZU KOMBINIEREN, OHNE DIE AUSDRÜCKLICHE SCHRIFTLICHE EINWILLIGUNG DERARTIGER DRITTER UND BEIDER PARTEIEN DER VORLIEGENDEN VEREINBARUNG EINZUHOLEN. SOFERN SIE KEINE ORDNUNGSGEMÄSSE RÜCKTRITTSMITTEILUNG ÜBERMITTELN (UNTER STRIKTER EINHALTUNG VON ABSCHNITT 19(C)), STIMMEN SIE UND BNEA ZU, DASS SÄMTLICHE GEGEN DIE ANDERE PARTEI VORGEBRACHTEN ANSPRÜCHE AUSSCHLIESSLICH MITTELS OBLIGATORISCHER, VERBINDLICHER SCHIEDSVERFAHREN ABGEWICKELT WERDEN. i) Informelle Streitbeilegung im Vorfeld eines Schiedsverfahrens: Sie und BNEA stimmen zu, vor dem Beginn eines Schiedsverfahrens wegen etwaiger Ansprüche gemäß der vorliegenden Schiedsvereinbarung nach Treu und Glauben angemessene Bemühungen zu unternehmen, sämtliche Streitigkeiten oder Ansprüche zwischen Ihnen und BNEA informell beizulegen. Die Partei, die eine solche Streitigkeit oder einen solchen Anspruch geltend machen möchte, lässt der anderen Partei eine schriftliche Mitteilung zukommen, in der die Art und die Grundlage dieser Streitigkeit oder dieses Anspruchs beschrieben und die nachgesuchte Abhilfe bestimmt wird. Alle derartigen schriftlichen Mitteilungen an BNEA müssen per Post an folgende Anschrift gesendet werden: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Falls Sie und BNEA sich nicht innerhalb von 30 Tagen nach Erhalt der schriftlichen Mitteilung auf eine Beilegung der Streitigkeit oder des Anspruchs einigen, kann die Partei, die die Streitigkeit oder den Anspruch gelten machen möchte, im Rahmen der vorliegenden Schiedsvereinbarung eine Schiedsklage gegen die andere vorbringen. ii) Schiedsverfahren: Das Schiedsverfahren ist ein rechtsverbindlicher Prozess, mit dem eine Partei um Abhilfemaßnahmen von einer anderen Partei nachsuchen oder Rechtsbehelfe gegen eine andere Partei einlegen kann und der einer vor einem Gericht erhobenen Klage ähnlich ist, jedoch im Allgemeinen die Auferlegung von weniger strikten Verfahrensformalitäten mit sich bringt, vor einem externen, neutralen Schiedsrichter (statt vor einem Richter oder einem Geschworenengericht) stattfindet, eine stärkere Begrenzung der Beweisermittlung und eine potenzielle Verringerung der Rechtskosten für jede Partei mit sich bringt sowie beschränkter Prüfung durch Gerichte unterliegt. Das Verfahren zur Schlichtung etwaiger Ansprüche gemäß der vorliegenden Schiedsvereinbarung unterliegt den Commercial Arbitration Rules der American Arbitration Association („AAA“) und, sofern zutreffend, den Supplementary Procedures for Consumer Related Disputes der AAA, die beide unter http://www.adr.org abrufbar sind. Unbeschadet des Vorstehenden stimmen Sie und BNEA der Durchführung sämtlicher Schiedsverfahren in englischer Sprache zu, genehmigen die elektronische Übermittlung von Dokumenten und erlauben die Teilnahme per Telefon, Telefonkonferenz oder persönlich an einem in beiderseitigem Einvernehmen festgelegten Ort. iii) Ausgeschlossene Ansprüche: Unbeschadet des Vorstehenden halten die Bestimmungen der vorliegenden Vereinbarung Sie oder BNEA nicht davon ab: (i) etwaige Ansprüche beliebigen Bundes-, bundesstaatlichen oder lokalen Regierungsbehörden vorzulegen, die über die staatliche Befugnis und Rechtszuständigkeit verfügen, in Ihrem Namen oder im Namen von BNEA um Abhilfemaßnahmen von der anderen Partei nachzusuchen; (ii) etwaige Ansprüche vor ein Gericht für geringfügige Forderungen zu bringen, gemäß den Beschränkungen und Anforderungen dieses Gerichts für geringfügige Forderungen in dem jeweiligen Rechtsgebiet. iv) Teilnichtigkeit der Schiedsvereinbarung: Sie und BNEA stimmen zu, dass keine Vorschrift der vorliegenden Schiedsvereinbarung gegen Sie oder BNEA durchsetzbar ist und alle Ansprüche den nachfolgenden Abschnitten 20(a) und 21(a) unterliegen, falls entweder: (i) ein zuständiges Gericht abschließend entscheidet, dass eine Bestimmung oder eine Vorschrift der vorliegenden Schiedsvereinbarung nicht durchsetzbar, durch geltendes Gesetz untersagt oder auf etwaige Ansprüche nicht anwendbar ist; oder (ii) Sie eine ordnungsgemäße Rücktrittsmitteilung (unter Einhaltung von Abschnitt 19(c)) übermitteln, worin Sie Ihre Entscheidung für den Rücktritt von der vorliegenden Schiedsvereinbarung zum Ausdruck bringen. b) SAMMELKLAGENVERZICHT: FALLS SICH IHR WOHNSITZ IN DEN VEREINIGTEN STAATEN VON AMERIKA BEFINDET, STIMMEN SIE UND BNEA, INDEM SIE DIE BESTIMMUNGEN DER VORLIEGENDEN VEREINBARUNG AKZEPTIEREN, ZU: (I) DASS SICH JEDER ANSPRUCH NUR AUF SIE UND BNEA BEZIEHT UND NUR IM RAHMEN EINES INDIVIDUELLEN SCHIEDSVERFAHRENS (ODER EINES INDIVIDUELLEN GERICHTSVERFAHRENS MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) UND NICHT ALS SAMMELKLAGE ODER ANDERE FORM EINER REPRÄSENTATIVKLAGE GELTEND GEMACHT WIRD; (ii) DASS SIE UND BNEA AUF SÄMTLICHE RECHTE AUF EINREICHUNG ODER BETEILIGUNG AN EINER SAMMELKLAGE ODER AUF DAS NACHSUCHEN UM ABHILFEMASSNAHMEN AUF DER BASIS EINER SAMMEL- ODER REPRÄSENTATIVKLAGE VERZICHTEN, UND (iii) DASS DER SCHIEDSRICHTER (ODER DAS GERICHT MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) NUR EINE INDIVIDUELLE SCHLICHTUNG (ODER EIN INDIVIDUELLES GERICHTSVERFAHREN MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) DURCHFÜHREN KANN, NICHT MEHR ALS DIE ANSPRÜCHE EINER EINZELPERSON ZUSAMMENLEGEN UND NICHT DEN VORSITZ ÜBER IRGENDEINE FORM VON REPRÄSENTATIV- ODER SAMMELVERFAHREN IN VERBINDUNG MIT DERARTIGEN ANSPRÜCHEN FÜHREN KANN. SOFERN SIE KEINE ORDNUNGSGEMÄSSE RÜCKTRITTSMITTEILUNG (WIE IN ABSCHNITT 19(C) BESCHRIEBEN) ÜBERMITTELN, STIMMEN SIE UND BNEA ZU, DASS JEDER NUR IN SEINER INDIVIDUELLEN EIGENSCHAFT UND NICHT ALS KLÄGER ODER SAMMELKLÄGER IN EINEM ALS SAMMEL- ODER REPRÄSENTATIVVERFAHREN BEZEICHNETEN VERFAHREN ANSPRÜCHE GEGEN DEN JEWEILS ANDEREN GELTEND MACHEN KANN. i) Teilnichtigkeit des Sammelklagenverzichts: Sie und BNEA stimmen zu, dass keine Vorschrift des vorliegenden Sammelklagenverzichts gegen Sie oder BNEA durchsetzbar ist und alle Ansprüche den nachfolgenden Abschnitten 20(a) und 21(a) unterliegen, falls entweder: (i) ein zuständiges Gericht abschließend entscheidet, dass eine Bestimmung oder eine Vorschrift des vorliegenden Sammelklagenverzichts nicht durchsetzbar, durch geltendes Gesetz untersagt oder auf etwaige Ansprüche nicht anwendbar ist, oder (ii) Sie eine angemessene Rücktrittsmitteilung (unter Einhaltung von Abschnitt 19(c)) abgeben, worin Sie sich für den Rücktritt von dem vorliegenden Sammelklagenverzicht entschieden haben. In keinem Fall ist die Teilnichtigkeit des Sammelklagenverzichts als Einwilligung Ihrerseits oder seitens BNA zur Beteiligung an einer Sammelklage oder einem Sammelschiedsverfahren auszulegen oder anzusehen. c) RÜCKTRITTSVERFAHREN: Sie haben das Recht, von der vorstehenden Schiedsvereinbarung und dem vorstehenden Sammelklagenverzicht zurückzutreten und nicht daran gebunden zu sein, indem Sie eine schriftliche Mitteilung über Ihre Entscheidung, von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht (die „Rücktrittserklärung“) zurückzutreten, unter strikter Einhaltung der folgenden Anforderungen von Abschnitt 19.c.i bis 19.c.iii absenden: i) Form und Anschrift: Ihre Rücktrittsmitteilung muss an folgende Anschrift gesendet werden: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, und die Sendung muss entweder per (i) frankiertem Einschreiben mit Rückschein oder (ii) Übernachtkurierdienst (wie Federal Express) erfolgen. ii) Frist: Sofern das geltende Recht keinen längeren Zeitraum vorsieht, muss Ihre Rücktrittsmitteilung unter Einhaltung folgender Fristen abgestempelt (bei Versand per Post) oder aufgegeben (bei Versand per Übernachtkurierdienst) werden: (i) innerhalb von 30 Tagen ab dem Kauf Ihres Exemplars des Spiels; oder (ii) falls kein Kauf getätigt wurde, innerhalb von 30 Tagen ab dem Datum, an dem Sie zum ersten Mal auf das Spiel zugegriffen oder Ihr Exemplar des Spiels genutzt haben. iii) Erforderliche Informationen: Ihre Rücktrittsmitteilung muss Folgendes enthalten: (i) den Titel des spezifischen Spiels, auf das Ihre Rücktrittserklärung Anwendung finden soll; (ii) Ihren Vor- und Nachnamen; (iii) Ihre Anschrift; (iv) Ihre Telefonnummer; (v) Ihre E-Mail-Adresse; (vi) die Angabe, ob Sie ein registrierter Benutzer des Spiels oder beliebiger anderer BNEA-Produkte oder -Dienstleistungen sind, sowie alle Ihre Benutzernamen für das Spiel und die anderen BNEA-Produkte und -Dienstleistungen; und (vii) eine Erklärung, dass Sie der Schiedsvereinbarung und/oder dem Sammelklagenverzicht nicht zustimmen. BNEA ist berechtigt, die in der Rücktrittsmitteilung enthaltenen vorstehend genannten Informationen dazu zu nutzen, um Ihren Rücktritt von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht (wie zutreffend) zu erfassen, zu bearbeiten, aufrechtzuerhalten und zu verwalten; die Nutzung zu Zwecken der Vermarktung ist jedoch ausgeschlossen. iv) Wirkung einer ordnungsgemäßen Rücktrittsmitteilung: Erfüllt Ihre Rücktrittsmitteilung alle der vorstehend genannten Anforderungen, gilt für Sie und BNEA, dass Sie beide mit Blick auf die vorliegende Vereinbarung gemäß Ihrer Erklärung in der Rücktrittsmitteilung von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht zurückgetreten sind. Die Übermittlung einer gültigen Rücktrittsmitteilung gilt nur für Ansprüche, die sich aus dem darin benannten Spiel und der darin benannten Vereinbarung ergeben, die zwischen BNEA und der in der Rücktrittserklärung benannten Person besteht. v) Wirkung einer nicht ordnungsgemäßen Rücktrittsmitteilung: Wenn Sie eine Rücktrittserklärung übermitteln, die jedwede der in den Abschnitten 19.c.i bis 19.c.iii dargelegten Anforderungen nicht erfüllt, sind Sie und BNEA an die Schiedsvereinbarung und den Sammelklagenverzicht gebunden, die in der vorliegenden Vereinbarung enthalten sind. 20. GELTENDES RECHT: Soweit durch geltendes Recht vorgeschrieben, unterliegen alle Bestimmungen und Vorschriften dieser Vereinbarung allen geltenden, verpflichtenden Gesetzen und sind gemäß diesen auszulegen, auch wenn sie nicht mit dem in diesem Abschnitt 20 dargelegten geltenden Recht übereinstimmen, und in keinem Fall schließt die Anwendung, die Auslegung oder die Durchsetzung der Bestimmungen der vorliegenden Vereinbarung gemäß jeglicher Gerichtsstandsgesetze, die in diesem Abschnitt 20 vorgesehen sind, irgendwelche Ihrer Rechte als Verbraucher gemäß geltenden Verbraucherschutzgesetzen aus oder beschränkt diese auf andere Weise. Bitte beachten Sie, dass Ihr Handeln zudem anderen lokalen, bundesstaatlichen, nationalen und internationalen Gesetzen unterliegen kann. Die Parteien stimmen zu, dass das UN-Kaufrechtsabkommen auf jegliche Streitigkeiten oder Transaktionen, die sich aus der vorliegenden Vereinbarung ergeben, keine Anwendung findet. a) Falls sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet: Die Anwendung, Auslegung oder Durchsetzung der Bestimmungen der vorliegenden Vereinbarung unterliegen den Gesetzen des Bundesstaates Kalifornien, ausgenommen dessen Kollisionsnormen. b) Falls sich Ihr Wohnsitz in Asien befindet: Sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, unterliegen der vorliegenden Vereinbarung und japanischem Recht, unter Ausschluss sämtlicher kollisionsrechtlicher Vorschriften, die gegebenenfalls die Anwendung des Rechts eines anderen Rechtsgebiets vorsehen. c) Falls sich Ihr Wohnsitz an einem anderen Ort befindet: Sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, unterliegen der vorliegenden Vereinbarung und französischem Recht, unter Ausschluss sämtlicher kollisionsrechtlicher Vorschriften, die gegebenenfalls die Anwendung des Rechts eines anderen Rechtsgebiets vorsehen. 21. GERICHTSSTAND: a) Falls sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet: Sie und BNEA stimmen ausdrücklich zu, dass für sämtliche sich aus der vorliegenden Vereinbarung und/oder Ihrer Nutzung des Spiels ergebenden oder damit in Verbindung stehenden Ansprüche und Streitigkeiten, die nicht der Schiedsvereinbarung in vorstehendem Abschnitt 19 unterliegen, der ausschließliche Gerichtsstand für derartige Ansprüche oder Klagen die einzelstaatlichen oder Bundesgerichte von Santa Clara County, Kalifornien, sind, und Sie ausdrücklich der Ausübung persönlicher Zuständigkeit dieser Gerichte zustimmen. b) Falls sich Ihr Wohnsitz in Asien befindet: Über sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, entscheidet das Bezirksgericht Tokio, und Sie und BNEI erkennen die ausschließliche Zuständigkeit dieses Gerichts an. c) Falls sich Ihr Wohnsitz an einem anderen Ort befindet: Über sämtliche Streitigkeiten zwischen den Parteien, die sich aus der vorliegenden Vereinbarung ergeben oder damit in Verbindung stehen, entscheidet das Handelsgericht von Lyon, und Sie und BNEE erkennen die persönliche Zuständigkeit dieses Gerichts an. 22. BEGÜNSTIGTE DRITTE: Sämtliche Personen oder Körperschaften, die keine Partei der vorliegenden Vereinbarung sind, sind nicht kraft Gesetz zur Durchsetzung irgendwelcher Bestimmungen der vorliegenden Vereinbarung berechtigt, egal, ob diese Person oder Körperschaft namentlich genannt wird. Nichts in diesem Abschnitt wirkt sich auf die Rechte irgendwelcher zulässigen Abtretungsempfänger der vorliegenden Vereinbarung aus. 23. VERSCHIEDENES: Die vorliegende Vereinbarung stellt die gesamte Vereinbarung zwischen Ihnen und BANDAI NAMCO mit Blick auf die Nutzung des Spiels dar. Wird eine beliebige Bestimmung der vorliegenden Vereinbarung für ungültig oder nicht durchsetzbar befunden, bleibt der Rest der Vereinbarung für die verbleibende Laufzeit, oder wie ansonsten in Abschnitt 6(d) dargelegt, in vollem Umfang in Kraft, es sei denn, diese Bestimmung entzieht der Vereinbarung ihre wesentlichen Verpflichtungen. Sie dürfen die vorliegende Vereinbarung oder jedwede darin enthaltenen Rechte gemäß der Vereinbarung nicht ohne die vorherige schriftliche Einwilligung von BANDAI NAMCO abtreten, und sämtliche Abtretungsversuche ohne Einwilligung sind nichtig. Vorbehaltlich der vorstehenden Beschränkung ist die vorliegende Vereinbarung voll verbindlich für uns und unsere jeweiligen Nachfolger und Abtretungsempfänger, wirkt zu Gunsten von uns und unseren jeweiligen Nachfolgern und Abtretungsempfängern sowie ist von uns und unseren jeweiligen Nachfolgern und Abtretungsempfängern durchsetzbar. Das Versäumnis von BANDAI NAMCO, irgendwelche Rechte oder Bestimmungen der vorliegenden Vereinbarung auszuüben oder durchzusetzen, stellt keinen Verzicht auf diese Rechte oder Bestimmungen dar. Die Abschnittsüberschriften in der vorliegenden Vereinbarung dienen nur zur besseren Orientierung und haben keine rechtliche oder vertragliche Wirkung. 24. SOFTWARE VON DRITTANBIETERN: a) EasyAntiCheat. BANDAI NAMCO verwendet den EasyAntiCheat-Service („EAC“), der von einem Drittanbieter zur Verfügung gestellt wird. EAC besitzt eine Client-Software, die in das Spiel integriert ist. Wenn Sie eine neue Spiel-Sitzung beginnen, lädt und installiert der Client automatisch die neuste Version auf Ihr System. EAC überwacht das System, analysiert die Binärdateien des Spiels und scannt den Speicher des Systems, um Cheaten im Spiel zu erkennen und zu verhindern („Zweck“). Zu diesem Zweck speichert EAC Informationen bezüglich Cheatmethoden, die im Spiel verwendet werden („Cheatdaten“). Indem Sie dieser Vereinbarung zustimmen oder das Spiel verwenden, geben Sie Ihre Zustimmung, dass EAC zu diesem Zweck Cheatdaten sammeln, speichern, teilen und veröffentlichen darf. Die Cheatdaten werden einzig und allein zweckgebunden verwendet, u. a. zur Identifizierung und Sperrung von Spielern, die im Spiel betrügen, zur Analyse von Cheatverhalten und Cheatcodes und zum Teilen von Daten über Cheats mit Partnern von EAC. Weitere Informationen über die Datenschutzmethoden von EAC finden Sie in der Datenschutzerklärung von EasyAntiCheat unter www.easyanticheat.net/privacy. Wenn Sie EAC die Verarbeitung Ihrer personenbezogenen Daten gemäß der Datenschutzerklärung untersagen oder EAC bitten, Ihre personenbezogenen Daten zu entfernen oder zu löschen, haben wir das Recht, Ihren Zugang zum Spiel zu sperren und Sie von der Nutzung des Spiels auszuschließen. Um sich mit BNEI in Verbindung zu setzen, gehen Sie bitte wie auf unserer Support-Seite unter http://bandainamcoent.co.jp/cs_support/ beschrieben vor. Um sich mit BNEA in Verbindung zu setzen, wenden Sie sich bitte unter https://www.bandainamcoent.com/support an den Kundendienst von BNEA oder wenden Sie sich schriftlich an BNEA unter: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Um sich mit BNEE in Verbindung zu setzen, wenden Sie sich bitte an BNEE über den BNEE-Kundendienst unter http://www.bandainamcoent.eu/support oder BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. DATENSCHUTZERKLÄRUNG Zuletzt geändert: 27. Februar 2020 Diese Datenschutzerklärung beschreibt, wie BANDAI NAMCO ENTERTAINMENT Inc. („BNEI“, „wir“, „uns“, „unser“) Ihre Daten sammelt, verwendet und weitergibt, wenn Sie unsere Spiele und verwandten Online-Dienste nutzen, die diese Erklärung enthalten (insgesamt „das Spiel“). BNEI ist Datenverantwortlicher für Ihre personenbezogenen Daten im Sinne der EU-Datenschutz-Grundverordnung. Wir können diese Datenschutzerklärung von Zeit zu Zeit ändern. Im Falle von Änderungen teilen wir Ihnen dies mit, indem wir das Datum oben auf der Datenschutzerklärung ändern; in manchen Fällen geben wir Ihnen auch zusätzliche Hinweise (zum Beispiel, indem wir Informationen darüber auf die Homepage des Spiels setzen oder Ihnen eine Benachrichtigung senden). Wenn Sie mit den Änderungen nicht einverstanden sind, verzichten Sie bitte darauf, unser Spiel zu nutzen oder uns auf anderem Weg Ihre personenbezogenen Daten mitzuteilen. Wir empfehlen Ihnen, die Datenschutzerklärung jedes Mal zu lesen, wenn Sie auf das Spiel zugreifen, um sich über unsere Datenschutzpraktiken sowie die Ihnen zum Schutz Ihrer Privatsphäre zur Verfügung stehenden Möglichkeiten auf dem Laufenden zu halten. I. Erfassung von Daten Diese Daten erfassen wir automatisch, wenn Sie das Spiel nutzen Wenn Sie auf eins der Online-Elemente im Zusammenhang mit unserem Spiel zugreifen oder diese nutzen, erfassen wir automatisch Daten von Ihnen, darunter: • Nutzungsdaten: Wir erfassen Daten über Ihre Nutzung des Spiels, darunter die Spielkonto-ID, abgeschlossene Level, Spielstände, mit Spielen des Spiels verbrachte Zeit und andere Daten zum Spielverlauf. • Protokolldaten: Wir protokollieren Daten über Ihre Nutzung unseres Spiels, darunter Zugriffszeiten, mit Spielen verbrachte Zeit und Ihre IP-Adresse. • Gerätedaten: Wir erfassen Daten über den Rechner oder das Gerät, mit dem Sie auf unser Spiel zugreifen, darunter Gerätemodell, Betriebssystem und Version, Browser-Netzwerkdaten, MAC-Adresse, IP-Adresse und andere eindeutige Gerätekennungen, die durch das Betriebssystem Ihrer Geräte zur Verfügung gestellt werden. Von Ihnen zur Verfügung gestellte Daten Wir erfassen Daten, die Sie uns direkt mitteilen. Wir erfassen zum Beispiel Daten, wenn Sie ein Konto anlegen, mit anderen Nutzern interagieren, sich an den Kundendienst wenden, sich zu einem Newsletter anmelden, an Umfragen teilnehmen oder auf andere Weise mit uns kommunizieren. Zu den Datentypen, die wir dann erfassen, gehören Ihr Benutzername, Ihr Passwort, Ihre E-Mail-Adresse und alle weiteren Informationen, die Sie weitergeben. Daten, die wir aus anderen Quellen erheben Wir können auch Informationen aus anderen Quellen sammeln, sofern das zur Bereitstellung unseres Spiels erforderlich ist, und diese mit den Daten verknüpfen, die wir durch unser Spiel erfassen. So können wir zum Beispiel Informationen über Ihr Konto von Ihrer Spieleplattform erhalten oder Daten über Ranglistenplätze und erzielte Erfolge von Ihrer Konsolenspiele-Anwendung erfassen. In allen anderen Fällen bitten wir Sie um Ihre Zustimmung, dass wir personenbezogene Daten über Sie von Dritten erfassen, speichern und nutzen dürfen. II. Nutzung von Daten Wir erfassen, speichern und nutzen Ihre Daten nur, wenn Sie dem zugestimmt haben, oder in dem Maß, wie es notwendig ist, (i) um Ihren Vertrag mit uns zu erfüllen, (ii) um unsere gesetzlichen Verpflichtungen zu erfüllen oder (iii) um unsere berechtigten Interessen zu verfolgen, darunter den Betrieb, die Beurteilung und Verbesserung unseres weltweiten Geschäfts. Wir haben unsere berechtigten wirtschaftlichen Interessen sorgfältig gegen Ihre Datenschutzrechte abgewogen. Bitte wenden Sie sich über die unten angegebenen Kontaktmöglichkeiten an uns, wenn Sie Fragen zu diesem Abwiegen der Interessen haben. Wir (oder ein Datenverarbeiter in unserem Auftrag) können Daten über Sie zu den folgenden Zwecken für die Dauer, die zum Erreichen dieser Zwecke notwendig ist, erfassen, speichern und nutzen: • Bereitstellung, Wartung und Verbesserung unseres Spiels; • Bereitstellung und Lieferung der von Ihnen angeforderten Produkte und Dienstleistungen, Abwicklung von Transaktionen und Übersenden diesbezüglicher Informationen; • Anlegen eines Kontos bei unserem Spiel und Hilfe bei der Verwaltung Ihres Kontos; • Beantwortung Ihrer Kommentare, Fragen und Bitten, Bereitstellung von Kundendienst; • Übersenden von technischen Hinweisen, Updates, Sicherheitswarnungen und organisatorischen Nachrichten; • Kommunikation mit Ihnen über Produkte, Dienstleistungen, Angebote, Werbeaktionen, Belohnungen oder Ereignisse, die von BNEI und anderen angeboten werden, und Bereitstellung von Neuigkeiten, Informationen und anderem Marketingmaterial, von dem wir annehmen, dass es Sie interessieren könnte; • Beobachtung und Analyse von Trends, Nutzung und Aktivitäten im Zusammenhang mit unserem Spiel; • Verknüpfung oder Kombination mit Daten, die wir von anderen erhalten, um Ihre Bedürfnisse besser zu verstehen und Ihnen bessere Dienstleistungen anzubieten; • Feststellung, Ermittlung und/oder Verhinderung von betrügerischen, unbefugten oder illegalen Aktivitäten; • alle weiteren Zwecke, die notwendig oder zulässig sind, um unsere gesetzlichen Verpflichtungen zu erfüllen; und • alle weiteren Zwecke, für die Sie uns Daten mitteilen. III. Weitergabe von Daten Wir werden Ihre personenbezogenen Daten nicht an Dritte weitergeben, übertragen oder auf andere Weise austauschen, sofern dies nicht für die Bereitstellung unserer Produkte und Dienstleistungen notwendig ist, anderweitig dieser Datenschutzerklärung entspricht, gesetzlich zulässig ist oder sofern Sie dem nicht ausdrücklich zugestimmt haben. Wir verkaufen Ihre personenbezogenen Daten nicht an Dritte. In Übereinstimmung mit dem Vorstehenden können wir Ihre Daten wie folgt oder wie an anderer Stelle in dieser Datenschutzerklärung beschrieben weitergeben: • an andere Nutzer, wenn Sie sich entscheiden, sich an den interaktiven Bereichen unseres Spiels zu beteiligen, zum Beispiel im Chat oder in Mehrspieler-Elementen (die Nutzung personenbezogener Daten (zum Beispiel Ihres vollständigen Namens) als Nutzername bei unseren Diensten ist streng verboten); • an unsere Mitarbeiter, Partner, verbundene Unternehmen, Anbieter, Berater und andere dritte Dienstleister, die Zugang zu diesen Daten benötigen, um Arbeiten in unserem Auftrag auszuführen (darunter zum Beispiel Entwickler, Webhosting-Dienste oder Anbieter von Diensten für die Speicherung und Verarbeitung von Informationen); • im Rahmen eines gerichtlichen Verfahrens oder auf eine Informationsanfrage hin, wenn eine Weitergabe den einschlägigen Gesetzen, Verordnungen und Vorschriften entspricht oder demnach erforderlich ist (darunter zum Beispiel an staatliche, Aufsichts- oder Strafverfolgungsbehörden oder Gerichte); • wenn wir hinreichende Gründe haben anzunehmen, dass Ihre Aktivitäten gegen unsere Vereinbarungen oder Richtlinien verstoßen, oder um die Rechte, das Eigentum und die Sicherheit von BNEI, unseren Nutzern oder Dritten zu schützen; • im Zusammenhang mit einer etwaigen Fusion, dem Verkauf von Gesellschaftsvermögen, einer Finanzierung oder dem Erwerb unseres Unternehmens oder von Teilen davon durch ein anderes Unternehmen; und • mit Ihrer Zustimmung oder auf Ihre Anweisung hin. IV. Spielanalysen Einige unserer Spiele kombinieren, nachdem Sie dem zugestimmt haben, Gameplay- und Analysedaten mit Informationen, die wir in anderen Spielen von BANDAI NAMCO Entertainment, Spielen unserer Konzernunternehmen und anderen dritten Quellen erfasst haben. Wir werden diese Informationen verwenden, um Trends bei Spielen und Monetarisierung zu analysieren, um Profile der unterschiedlichen Kategorien von Spielern zu erstellen, neue Spiele und Dienste zu entwickeln und andere Arten der Analyse durchzuführen. Sie können dem im Optionsmenü des Spiels ausdrücklich widersprechen. V. Sicherheit Wir ergreifen angemessene technische und organisatorische Maßnahmen, um Ihre Daten vor Verlust, Diebstahl, Missbrauch sowie vor unbefugtem Zugriff, Weitergabe, Änderung und Vernichtung zu schützen. Allerdings kann die vollkommene Sicherheit von Übertragungen über das Internet nicht garantiert werden, daher können wir auch die Sicherheit der personenbezogenen Daten, die Sie uns über das Internet übermitteln, nicht garantieren. VI. Speichern und Löschen von Daten Durch das Spiel erfasste personenbezogene Daten werden in Übereinstimmung mit den Datenschutzanforderungen gespeichert und gelöscht. Alle Daten werden anonymisiert oder gelöscht, wenn sie für die oben aufgeführten Zwecke nicht länger benötigt werden, sofern das Gesetz nicht eine längere Aufbewahrung vorschreibt. VII. Internationale Übermittlung von Daten Die personenbezogenen Daten, die wir von Ihnen erfassen, werden in der Regel nach Japan übermittelt und dort gespeichert und verarbeitet. Nehmen Sie bitte zur Kenntnis, dass wir Ihre personenbezogenen Daten an Standorte außerhalb Ihres Landes übermitteln können, wo eventuell andere Datenschutzbestimmungen gelten als nach den Gesetzen Ihres Landes. Wenn wir jedoch Ihre personenbezogenen Daten erheben, speichern und nutzen, unterliegt dies nach wie vor dieser Datenschutzerklärung; wenn wir Ihre personenbezogenen Daten an Dritte mit Sitz im Ausland weitergeben, unternehmen wir den Umständen nach angemessene Schritte, um eine Nutzung in Übereinstimmung mit dieser Datenschutzerklärung sicherzustellen. VIII. Websites von Dritten Unsere Spiele können Links zu Websites oder Dienstleistungen enthalten, die von Dritten bereitgestellt werden. Bitte nehmen Sie zur Kenntnis, dass diese Datenschutzerklärung sich nur auf unser Spiel bezieht und wir keine Verantwortung für personenbezogene Daten übernehmen können, die von Dritten über deren Website erfasst, gespeichert und genutzt werden. Sie sollten die Datenschutzerklärung jeder Website, die Sie besuchen, gründlich lesen. IX. Datenschutzrechte Sie oder Ihr gesetzlicher Vertreter, falls Sie minderjährig sind, haben nach geltendem Recht bestimmte Datenschutzrechte. Diese Rechte können umfassen: • Zugang zu den personenbezogenen Daten, die wir über Sie verarbeiten, sowie das Recht auf Datenübertragbarkeit. • Das Recht, die Berichtigung oder Löschung Ihrer personenbezogenen Daten zu verlangen. • Das Recht, die Verarbeitung Ihrer personenbezogenen Daten zu beschränken. • Das Recht, eine Einwilligung, die Sie uns erteilt haben, jederzeit zu widerrufen, was allerdings die Rechtmäßigkeit der Datenverarbeitung vor dem Widerruf nicht berührt. • Sie haben außerdem das Recht, der Verarbeitung Ihrer personenbezogenen Daten aufgrund der berechtigten Interessen von BNEI jederzeit zu widersprechen. • Wenn wir Ihre personenbezogenen Daten zu Direktmarketingzwecken verarbeiten, haben Sie das Recht, dieser Verarbeitung jederzeit zu widersprechen, auch der Profilerstellung, sofern sie im Zusammenhang mit Direktmarketing erfolgt. Wenn Sie der Verarbeitung von Daten zu Direktmarketingzwecken widersprechen, werden wir Ihre personenbezogenen Daten nicht länger zu diesem Zweck verarbeiten. In diesem Fall senden wir Ihnen möglicherweise weiterhin Nachrichten zu Transaktionen oder zur Pflege der Geschäftsbeziehung, allerdings nur im Zusammenhang mit bereits bestehenden Geschäftsbeziehungen. Wenn Sie eine solche Anfrage haben, können Sie diese an ppolicy@bandainamcoent.co.jp richten. Wenn Sie die oben genannten Rechte in Anspruch nehmen, bieten wir Ihnen nach wie vor dieselben Dienste in gleichem Umfang an. Wenn Sie uns jedoch darum bitten, Daten zu löschen oder deren Erhebung einzustellen, die für die ordnungsgemäße Funktion unserer Dienste benötigt werden, können Sie unsere Dienste oder Teile davon eventuell nicht mehr nutzen. X. Kontakt Wenn Sie Fragen zu dieser Datenschutzerklärung oder zu unseren Verfahren haben, wenden Sie sich bitte an uns: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (Telefon) ppolicy@bandainamcoent.co.jp Wenn Sie in der EU leben, können Sie uns auch unter folgender Anschrift erreichen: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu DATENANALYSE Dieses Spiel sammelt Gameplay-Daten für Analysen, die wir benötigen, um das Spiel bereitzustellen und bestimmte Funktionen und Features zu verbessern. Außerdem bitten wir um Ihre Einwilligung, diese Daten weiterzugeben und mit Daten zu verknüpfen, die wir in anderen Spielen, Diensten und Produkten von BANDAI NAMCO Entertainment und anderen Unternehmen des Konzerns sowie aus dritten Quellen erhoben haben. Art der Daten, die wir erfassen: Spielkonto-ID, IP-Adresse, Gameplay-Protokoll Diese Daten werden pseudonymisiert und wir sowie die Unternehmen unseres Konzerns nutzen die aggregierten Daten, um Spieletrends zu analysieren, Profile von Spielerkategorien anzulegen, neue Spiele und Dienste zu schaffen und weitere Analysen durchzuführen. Diese Daten werden nach Japan übertragen und dort gespeichert. Ihre Zustimmung ist vollkommen freiwillig, Sie können das Spiel unabhängig von Ihrer Zustimmung ohne jegliche Funktionseinschränkung spielen. Wenn Sie Ihre Zustimmung erteilen, können Sie diese jederzeit über die Einstellungen im Spiel widerrufen. Indem Sie unten „Zustimmen“ auswählen, willigen Sie ein, dass Ihre Daten für die beschriebenen Zwecke verwendet werden. %null% <?kgUD?>: 페이지 넘기기 <?kgLR?>: 선택 <?kgOk?>: 실행 <?kgRU?>: 언어 변경 동의하다 거절하다 <?kgUD?>: 선택 <?kgOk?>: 실행 <?kgCancel?>: 닫기 언어 변경 %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT 최종 사용자 라이선스 계약 최종 업데이트: 2018년 4월 1일 본 계약을 신중하게 읽으십시오. 귀하가 당사의 게임 또는 서비스에 접근하거나 이를 이용하는 것은, 귀하가 본 계약에 기술된 모든 조건 그리고 참조나 언급을 통해 본 계약의 일부를 이루는 모든 조건에 구속되기로 동의함을 의미합니다. 귀하가 이러한 조건 모두에 동의하지 않는 경우, 당사의 게임 또는 서비스에 접근하거나 이를 이용하지 마십시오. 본 계약에는 중재 조항(제19(a)절)과 집단소송 포기(제19(b)절)가 포함되어 있으며, 귀하가 미국 외의 지역에 거주하는 경우 이 조항들은 귀하에게 적용되지 않습니다. 귀하가 독일에 거주하는 경우에는 귀하에게 특정 조항들이 적용됩니다. 자세한 내용은 제7절 및 제15절을 확인하십시오. 귀하가 유럽연합에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제10절을 확인하십시오. 귀하가 호주에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제15절을 확인하십시오. 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제18절을 확인하십시오. 귀하가 미국에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제19절을 확인하십시오. 최종 사용자 라이선스 계약(통칭 "계약")은 귀하와 BANDAI NAMCO Entertainment Inc. (통칭 "BNEI"), BANDAI NAMCO Entertainment America Inc. (통칭 "BNEA"), BANDAI NAMCO Entertainment Europe S.A.S. (통칭 "BNEE") 해당하는 경우("BANDAI NAMCO", "당사", "우리", 모두 해당) 사이의 계약이며 멀티 플레이, 온라인, 서면 또는 전자 문서나 콘텐츠(통칭"게임")의 다운로드 가능한 일부와 그에 관련된 모든 것을 포함하며 이에 국한되지 않은 이 계약에 나오는 게임(또는 온라인에 게시된 경우 위에서 언급한 게임)의 액세스와 사용에 적용되는 계약입니다. 본 게임은 판매되는 것이 아니라 라이선스가 부여되는 것이며, 본 계약은 본 게임이나 그 사본에 대한 명의나 소유권을 부여하지 않습니다. 본 계약은, 귀하와 BANDAI NAMCO 사이에 다른 제품이나 서비스를 위한 다른 계약이 존재하는 경우 해당 계약의 조건을 어떤 방식으로도 변경시키지 않습니다. 귀하에 의한 변경, 추가 혹은 삭제는 인정되지 않으며 BANDAI NAMCO는 이를 명시적으로 거부합니다. 당사가 제공하는 추가 조건(여기에는 게시된 요금, 청구 절차, 프로모션 규칙이 포함되며 이에 한정되지 않음)은 본 게임의 일부인 특정 기능 및 특징에 적용될 수 있습니다. 달리 명시되지 않은 한, 해당 추가 조건은 참조나 언급을 통해 본 계약의 일부를 이룹니다. 본 계약과 추가 조건이 상충하는 경우, 관련 특정 기능 및 특징에 있어서는 해당 추가 조건이 우선합니다. 1. 계약 당사자. 귀하와 계약적 관계를 체결하는 BANDAI NAMCO 독립체는 귀하의 거주 지역에 따라 결정됩니다. 귀하가 아시아에 거주하는 경우 본 계약은 귀하와 BNEI사이에 체결됩니다. 귀하가 북미, 중미 또는 남미에 거주하는 경우 본 계약은 귀하와 BNEA 사이에 체결됩니다. 귀하가 그 외의 지역에 거주하는 경우 본 계약은 귀하와 BNEE 사이에 체결됩니다. 2. 개인정보. 본 게임을 통해 수집되는 데이터는 일본에 위치한 BNEI가 보유합니다. 당사가 이 같은 데이터를 수집, 사용, 공개하는 방식에 대한 자세한 내용은 BNEI의 개인정보 취급 방침(본 계약 뒤에 안내)에서 확인하십시오. 3. 라이선스의 전제 조건. 본 계약을 통해 부여되는 라이선스는 구체적으로 다음의 사항들, 그리고 귀하가 본 계약상의 모든 조건을 완전히 준수함을 전제 조건으로 합니다. a) 귀하가 속한 관할권의 법상 귀하는 성년에 해당하는 연령입니다. 만약 귀하가 속한 관할권의 법상 귀하가 미성년인 경우에는, 귀하의 부모 또는 법적 후견인이 본 계약 및 모든 해당 추가 조건에 구속되기로 동의해야 합니다. b) 귀하는 본 계약의 모든 조건 그리고 본 게임에 적용 가능한 모든 추가 조건에 동의하고 이를 준수합니다. c) 귀하에 의한 본 게임 접근 및 이용에는 특정 보안 조치(여기에는 일련코드를 통한 본 게임의 등록, 지속적인 인터넷 연결 확보, 특정 보안/디지털 권한 관리 기능에 대한 동의가 포함되며 이에 한정되지 않음)가 적용됩니다. 이 같은 보안 조치에 동의하지 않거나 일부라도 준수하지 않는 경우, 귀하는 본 게임의 일부 또는 전부를 이용하지 못하게 될 수 있습니다. d) 귀하에 의한 본 게임 접근 및 이용은 지방, 주, 국가, 외국의 모든 관련 법 및 규정에 부합하도록 이루어집니다. e) 귀하에 의한 본 게임 접근 및 이용은, 본 게임용 작동 기반으로 정식 인정되는 운영체계의 정식 라이선스판이 실행되는 로컬 컴퓨터("하드웨어")에서만 이루어집니다. f) 귀하는 하드웨어에 적용되는 모든 조건(여기에는 해당 플랫폼의 모든 체크아웃 과정 관련 조건도 포함됨)에 동의했고 이를 준수하고 있습니다. 4. 제한적 이용 라이선스. a) 본 계약의 조건 그리고 귀하의 해당 조건 준수를 전제로 하여, 당사는 귀하가 귀하의 거주 국가에서, 본 계약 기간 동안, 귀하가 소유하거나 독점적으로 제어하는 하드웨어 상에서, 오직 해당 플랫폼 이용 규칙 혹은 이용 약관(있는 경우)에 부합하도록 본 게임을 이용할 비 배타적이고 양도 불가한 제한적 라이선스를 귀하에게 부여합니다. 본 게임의 오리지널 버전에 대한 업데이트, 보충 혹은 대체는 본 계약에 따라 이루어지며, 단 해당 업데이트에 별도의 라이선스 조건이 수반되는 경우는 예외입니다. b) 전술한 내용은 본 게임에 관한 귀하의 권리 전부이며, 본 계약을 통해 귀하에게 명시적으로 부여되지 않은 모든 본 게임 관련 권리는 당사가 보유합니다. 이상의 내용을 제한하지 않는 범위에서, 귀하는 다음 중 어느 행위도 해서는 안 되고 제3자가 이를 하도록 허락 혹은 허용해서도 안 됩니다. (i) 본 게임을 배포하거나 복제하거나 라이선스를 부여하거나 임대하거나 판매하는 행위(단 본 라이선스나 해당 플랫폼 이용 규칙에 의해 명시적으로 허용되는 경우는 제외), (ii) 본 게임을 귀하 자신의 개인적이고 비상업적인 용도 외의 목적으로 사용하는 행위, (iii) 본 게임의 소스코드를 역분석/역설계하거나 역컴파일하거나 역어셈블하거나 발견을 시도하는 행위, (iv) 본 게임을 변경하거나 개조하거나 파생물을 만드는 행위, (v) 본 게임상의 저작권이나 특허권 혹은 기타 소유권 관련 고지를 제거하거나 변경하거나 알아보기 어렵게 만드는 행위, (vi) 본 게임을 본 게임 제작 의도에서 벗어나는 목적으로 사용하는 행위, (vii) 귀하가 소유하거나 배타적으로 지배하지 않는 하드웨어에서 본 게임을 사용하는 행위, (viii) 본 게임의 보안 조치를 우회하거나 우회를 시도하는 행위, 또는 (ix) 본 게임의 온라인 기능에 접근함에 있어 귀하의 지역을 인식하기 어렵게 만들거나 은폐를 시도하는 행위. 5. 소유권. 본 게임 그리고 본 게임상의 혹은 본 게임을 통해 이용 가능한 모든 콘텐츠(단 아래 정의된 사용자 콘텐츠는 제외) 및 기타 소재(여기에는 BANDAI NAMCO 로고, 디자인, 텍스트, 그래픽, 사진, 정보, 데이터, 소프트웨어, 사운드 파일, 게임 통화, 가상 아이템, 기타 파일, 그리고 이들의 선택/조합 및 배열 일체가 포함되며 이에 한정되지 않음)는 BANDAI NAMCO 또는 그 라이선스 인가자의 재산이며 저작권 및 기타 지적재산권 관련 법과 조약에 의해 보호됩니다. 설사 본 계약 내에 달리 정하는 조항이 있더라도, 귀하는 본 게임에 등장하는 일체의 콘텐츠(여기에는 게임 통화 및 가상 아이템이 포함되며 이에 한정되지 않음)에 대해 어떤 권리나 명의도 없다는 점에 동의합니다. 6. 기간. a) 귀하가 제3절에 규정된 전제 조건을 충족함을 전제로 하여, 본 계약은 귀하가 본 게임을 이용하는 동안 유효합니다. 각 당사자는 이유 여부를 불문하고 언제라도 합리적인 사전 고지를 통해 본 계약을 해지할 수 있습니다. 귀하는 귀하의 점유, 보관 혹은 통제 하에 있는 본 게임의 모든 사본을 삭제하거나 파기함으로써 본 계약을 해지할 수 있습니다. BANDAI NAMCO는 귀하의 본 게임 이용 해지와 관련하여 귀하나 제3자를 상대로 아무런 책임도 지지 않습니다. b) 귀하가 본 계약의 조건을 준수하지 않는 경우, BANDAI NAMCO는 BANDAI NAMCO의 다른 어떤 권리도 제한하지 않는 범위에서 귀하의 본 게임 라이선스를 즉시 제한, 정지, 또는 종료할 권리를 보유합니다. c) 본 계약 해지 시, (i) 귀하의 본 게임 라이선스는 즉시 종료되고 (ii) 귀하는 어떤 요금도 환불 받을 권리가 없습니다(여기에는 미사용 요금도 포함되며 단 관련 법에 따라 환불되는 구매된 게임 통화는 제외됩니다). d) 본 계약이 해지되더라도 제4(b)절, 제5절, 제6(d)절, 제8절, 제11절, 제14절~제23절은 계속 유효합니다. 7. 개정. BANDAI NAMCO는 BANDAI NAMCO의 전적인 자체 재량에 따라 언제든 어떤 이유로든 본 계약을 변경하거나 수정할 권리를 보유합니다. BANDAI NAMCO가 본 계약을 변경하는 경우, 당사는 본 게임을 통해 고지하는 등의 방법으로 해당 변경 사항을 1개월 전에 사전 고지할 것입니다. 귀하가 해당 변경 사항의 발효일 후에도 본 게임을 계속 이용하는 것은 귀하가 개정된 계약에 동의함을 의미합니다. 귀하가 독일에 거주하는 경우에는 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다. BANDAI NAMCO는, 본 계약에 따른 당사자들의 주된 계약상 의무를 규정한 조항들을 제외하고는, 언제든 본 계약을 변경하거나 수정할 권리를 보유합니다. 당사자들의 주된 계약상 의무는 본 절에 기술된 방식으로는 변경되지 않습니다. BANDAI NAMCO는 귀하에게 본 계약의 변경안을 통지하고 본 계약의 새로운 버전안을 제공하며 새로운 계약의 발효일을 통보할 것입니다. 모든 변경 사항에는 6주 전 사전 서면(이메일로 충분함) 고지 요건이 적용됩니다. 귀하가 새로운 계약의 발효일 전 6주 이내에 해당 변경 사항을 명시적으로 거부하지 않으면, 귀하는 본 계약의 해당 변경을 승인한 것으로 간주합니다. BANDAI NAMCO는 상기의 변경안 통지를 통해, 귀하가 6주의 기간 내에 거부할 권리가 있다는 점 그리고 변경안을 명시적으로 거부하지 않을 경우의 결과에 대해 귀하에게 명시적이고 구체적으로 안내할 것입니다. 8. 게임의 변경. BANDAI NAMCO는 합리적인 사전 고지 후(단 비상 시나 절대적으로 필요한 경우에는 사전 고지 없이) 본 게임 또는 그 기능이나 일부를 임시 혹은 영구적으로 변경하거나 중단할 권리를 보유합니다. 귀하는 BANDAI NAMCO가 본 게임 또는 그 일부의 변경, 정지 혹은 중단에 대하여 아무런 책임도 없다는 데 동의합니다. 9. 인게임 통화 및 가상 아이템. a) BANDAI NAMCO는 귀하에게 다음과 같은 권한을 제공할 수 있습니다. (i) 인게임 통화를 이용할 제한적 라이선스를 구입할 권한("구매된 게임 통화"), (ii) 본 게임에서 특정 과제의 수행을 통해 인게임 통화를 이용할 제한적 라이선스를 획득할 권한(구매된 게임 통화와 더불어 "게임 통화"로 통칭), 그리고/또는 (iii) BANDAI NAMCO가 본 게임을 통해 제공하는 가상 재화 및 서비스에 대한 제한적 라이선스를 획득하고/획득하거나 게임 통화를 사용해 구입할 권한("가상 아이템"). BANDAI NAMCO가 이처럼 라이선스를 구입하거나 획득할 권한을 제공하는 경우, BANDAI NAMCO는 오직 본 게임 내에서 귀하의 개인적이고 비상업적인 용도로 본 계약의 조건에 따라 그리고 귀하의 해당 조건 준수를 전제로 하여 해당 게임 통화나 가상 아이템을 이용할 수 있는 비독점적이고 양도불가하고 철회가능한 제한적 권리 및 라이선스를 귀하에게 부여합니다. b) 게임 통화는 본 게임에서 사용할 가상 아이템으로만 교환 가능하며, 게임 통화나 가상 아이템은 BANDAI NAMCO를 통해서든 기타 개인이나 단체를 통해서든 금전으로 또는 금전적 가치를 지니거나 금전과 동등하게 취급되는 것으로 교환할 수 없습니다(단 관련 법에 따라 요구되는 경우는 제외됩니다). 게임 통화 및 가상 아이템은 실제 통화로는 동등한 가치가 없으며 실제 통화를 대체할 용도로 사용할 수 없습니다. BANDAI NAMCO 그리고 어떤 개인이나 단체도, 게임 통화나 가상 아이템을 가치가 있는 다른 것(여기에는 실제 통화가 포함되며 이에 한정되지 않음)으로 교환해 줄 의무가 전혀 없습니다. 귀하는 BANDAI NAMCO가 언제라도 인게임 속성이나 게임 통화 및/또는 가상 아이템 통용 가치에 영향을 미칠 수 있는 행위를 할 수 있음(단 관련 법이 불허하는 경우는 제외)을 인정하고 이에 동의합니다. BANDAI NAMCO는 전적으로 자체 재량에 따라, 구입이나 획득 혹은 교환 가능한 게임 통화 액수를 제한할 수 있습니다. c) 구매된 게임 통화의 구매는 최종적이며, 관련 법에서 달리 정하는 경우를 제외하고는 어떤 경우에도 환불이나 양도 혹은 교환이 불가능합니다. 구매된 게임 통화 및 일부 가상 아이템의 구매 가격을 제외하고는, BANDAI NAMCO는 게임 통화나 가상 아이템의 접근, 사용 혹은 미사용에 대해 어떤 요금도 부과하지 않습니다. d) 귀하는, 게임 내에서 그리고 BANDAI NAMCO가 명시적으로 허락하는 경우를 제외하고는, 게임 통화나 가상 아이템을 양도하거나 판매하거나 기증하거나 교환하거나 거래하거나 대여하거나 2차 라이선스를 부여하거나 임대할 수 없습니다. 본 계약에서 달리 합의된 경우를 제외하고는, BANDAI NAMCO는 게임 통화 및 가상 아이템에 대한 모든 권리, 명의 및 이익을 보유합니다. e) 본 계약에서 달리 정하는 경우를 제외하고는, 본 계약을 통해 부여되는 게임 통화 및 가상 아이템 라이선스는 본 계약 해지 시 제6절에 따라 종료됩니다. 10. 철회권. 귀하가 유럽연합 회원국에 거주하는 경우, 귀하는 실제 통화를 지불하고 게임 통화나 가상 아이템을 구매하는 데 있어 일정한 철회권이 있습니다. 그러나, 귀하의 계정을 통해 해당 게임 통화나 가상 아이템에 접근할 수 있게 됨으로써 서비스 이행이 일단 시작되면 귀하는 귀하의 철회권을 명시적으로 포기합니다. 귀하는, (i) 게임 통화나 가상 아이템의 다운로드가 구매 직후 시작된다는 점 그리고 (ii) 구매가 완료되면 귀하는 귀하의 철회권을 상실한다는 점에 동의합니다. 11. 사용자 콘텐츠. 귀하는 현지의 관련 법이 허용하는 범위에서 통신, 정보, 지적재산권, 소재, 메시지, 사진, 그래픽, 동영상, URL 및 기타 아이템 혹은 콘텐츠를 본 게임에 게시("사용자 콘텐츠")함으로써, 사용자 콘텐츠를 본 게임 그리고 관련 재화 및 서비스와 관련하여 사용할 비독점적이고 로열티 없고 전적으로 양도 및 2차 라이선스 부여 가능한 전 세계적 라이선스(여기에는 귀하에게 향후 일체의 고지나 보상을 제공함 없이, 현재 알려져 있거나 미래에 개발될 수단 및 미디어를 통해 복사, 복제, 각색, 변경, 공연, 파생물 제작, 전시, 출판, 방송, 전송, 또는 기타의 방법으로 이용, 배포, 활용, 대중에게 전달할 권리가 포함됨)를 지적재산권 관련 법에 따라 보호되는 전 기간에 걸쳐 BANDAI NAMCO에게 부여합니다. 관련 법이 허용하는 범위에서, 귀하는 BANDAI NAMCO 및 다른 플레이어가 본 게임 그리고 관련 재화 및 서비스와 관련하여 이용하고 누리는 저작, 출판, 평판 혹은 속성에 대해 관련 법상 인정되는 일체의 저작인격권을 포기합니다. BANDAI NAMCO에게 부여되는 라이선스는 본 계약이 해지 혹은 철회되더라도 계속 유효합니다. 12. 온라인상의 행위. BANDAI NAMCO는 BANDAI NAMCO의 고의나 중과실로 인한 경우를 제외하고는 어떤 사용자의 행위에 대해서도 아무런 책임이 없으며, 이는 해당 행위가 본 게임의 접근 혹은 이용에 관련되는지 여부에 관계없이 마찬가지입니다. 귀하가 본 제12절의 조건이나 본 계약의 기타 조건을 위반하는 경우, BANDAI NAMCO는 귀하의 본 게임 접근을 언제라도 정지 혹은 종료시킬 수 있습니다. BANDAI NAMCO는 본 게임에 업로드, 발표, 저장 혹은 표시된(이하 "게시된") 사용자 콘텐츠를 (예를 들어 저작권자의 주장에 따른 조치의 일환으로) 검토할 수 있습니다. 단, 본 게임 내에서 비공개 메시지의 일부로 공유된 사용자 콘텐츠의 경우, BANDAI NAMCO는 적어도 해당 통신의 당사자 1인이 동의(예를 들어 해당 메시지가 부적절하다며 BANDAI NAMCO에 신고)하지 않는 한 해당 콘텐츠를 검열하거나 검토하지 않습니다. BANDAI NAMCO는 사용자 콘텐츠를 삭제하거나 온라인을 통한 수령을 거부할 권리를 보유합니다. 비록 BANDAI NAMCO가 본 게임에 게시된 사용자 콘텐츠를 정기적으로 검열하거나 수정하거나 감시하지는 않으나, BANDAI NAMCO가 합리적인 재량에 따라 판단할 때 본 게임을 통해 게시된 사용자 콘텐츠가 본 계약 및/또는 제3자의 권리, 관련 법, 규칙 혹은 규정을 위반했다고 결론 내리는 경우 BANDAI NAMCO는 해당 사용자 콘텐츠를 삭제, 검열 혹은 수정할 권리와 절대적 재량을 보유합니다. 귀하가 과거에 본 게임으로부터 정지 혹은 퇴출당한 적이 있는 경우에는 본 게임을 이용할 수 없습니다. 귀하가 게시하거나 다른 사용자 혹은 제3자에게 전송하는 사용자 콘텐츠에 관한 일체의 책임은 오직 귀하에게 있습니다. 구체적으로, 귀하는 본 게임과 관련하여 다음 중 어떤 행위도 하거나 시도하지 않고 타인의 이 같은 행위를 유발하지도 않기로 동의합니다. a) 불법이거나 비방하거나 명예를 훼손하거나 모욕하거나 불쾌하거나 음란하거나 외설적이거나 저속하거나 선정적이거나 성적으로 노골적이거나 괴롭히거나 협박하거나 프라이버시 혹은 퍼블리시티를 침해하거나 학대하거나 선동하거나 사기성 사용자 콘텐츠를 게시하는 행위. 불법적 혹은 기타 반사회적인 활동(해킹 포함)을 조장하거나 부추기는 행위. 개인이나 집단을 상대로 한 인종차별, 편견, 증오, 또는 신체적인 혹은 기타 일체의 가해나 기타 부적절한 행동을 조장하거나 부추기는 행위. b) 개인이나 단체의 특허권, 상표권, 영업비밀, 저작권, 또는 기타 지적재산권이나 소유권을 침해할 수 있는 사용자 콘텐츠를 게시하는 행위. c) 상업적 활동이나 상업적 판매에 관여하는 행위(상업적 광고나 구매 권유를 전송하는 행위도 포함). d) 귀하 혹은 타인의 개인정보를 입력하거나 공개하거나 퍼뜨리는 행위. e) 타인 혹은 단체(BANDAI NAMCO 관계자, 포럼 리더, 가이드, 주최자, 직원 혹은 대리인도 포함)를 사칭하거나, 귀하와 타인 혹은 단체와의 관계를 허위로 진술 혹은 표시하는 행위. f) 본 게임에 또는 게임 플레이나 대화의 정상적인 진행에 지장을 주거나 이를 방해하는 행위, 외설적 언어나 욕설 또는 과도한 외침(예를 들어 전부 대문자)이나 "스팸" 메시지를 사용하는 행위, 기타 본 게임의 다른 사용자들에게 지장을 주는 방해성의 혹은 해로운 행위. g) 본 게임에 무단 접근하기 위해, 다른 플레이어보다 부당하게 유리한 플레이를 하기 위해, 또는 본 게임과 관련하여 부정하게 플레이하거나 취약점을 무단 활용하기 위해, 버그나 오류 혹은 설계상 하자를 이용 또는 활용하는 행위(여기에는 귀하가 본 게임 중 접근 권한이 없는 부분에 접근하는 행위, 봇이나 에뮬레이터 혹은 기타 불법 제3자 도구를 사용하는 행위가 포함되며 이에 한정되지 않음). h) 다른 사용자들이 본 게임을 해당 규칙에 따라 플레이할 능력을 어떤 방식으로든 방해하는 행위, 또는 BANDAI NAMCO 혹은 플랫폼 제공자가 모든 사용자들의 플레이를 위해 본 게임을 유지 관리하는 비용이나 어려움을 어떤 방식으로든 크게 가중시키는 행위. i) 특정 플레이어의 본 게임 내 순위나 승수를 올리기 위해 온라인 플레이 도중 고의로 네트워크 연결을 끊거나 해당 플레이어에게 반복해서 져 주는 행위. j) 가상 아이템이나 게임 통화를 본 게임 밖에서 거래하거나 판매하거나 경매하거나 기타 방법으로 양도하는 행위 또는 그러한 양도를 시도하는 행위. k) 그 밖에 본 계약이나 BANDAI NAMCO가 발표하는 기타 정책의 조건을 위반하는 행위, 또는 BANDAI NAMCO의 책임을 발생시키는 행위. 13. 저작권 정책. 자신이 소유 혹은 통제하는 저작권이 본 게임 내의 요소에 의해 침해되었다고 판단하는 저작권 소유자나 그 대리인은, 아래 안내된 바에 따라 당사 지정 저작권 담당자에게 침해 통지를 제출할 수 있습니다. 미연방법전 제17권 제512(c)(3)절에 규정된 정보 및 신고 사항을 제공할 경우 귀하의 통지가 보다 신속히 처리될 수 있습니다. 미국에 위치한 저작권 소유자를 제외하고는, 해당 법의 준수가 침해 통지의 전제 조건은 아닙니다. 특정 소재 혹은 활동이 저작권을 침해한다는 통지가 허위임을 알면서도 이를 제출하는 자는, 당사가 해당 허위 통지에 근거하여 해당 소재 혹은 활동을 삭제하거나 그에 대한 접근을 차단함으로 인해 당사에게 또는 침해자로 주장된 자에게 발생하는 일체의 손해(각종 비용 및 변호사 비용도 포함)를 배상할 책임이 있을 수 있습니다. BANDAI NAMCO는 제3자의 지적재산권을 상습적으로 침해하는 사용자를, 적절한 상황에서 그리고 BANDAI NAMCO의 전적인 자체 재량에 따라 퇴출시키는 정책을 시행하고 있습니다. 단 BANDAI NAMCO는 타인의 지적재산권을 침해하는 사용자에 대해서는, 상습적인 침해 여부에 관계 없이도 본 게임 접근을 제한하거나 종료시킬 수 있습니다. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan 전화: +81-3-6744-6112 팩스: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 14. 제3자 콘텐츠. 다른 사용자, 광고주, 기타 제3자가 제공하는 콘텐츠의 경우, 귀하가 이를 이용할 수 있도록 본 게임을 통해 제공될 수 있습니다. 당사가 제3자 콘텐츠를 통제하지 않음에 따라, 귀하는 BANDAI NAMCO의 고의나 중과실로 인한 경우를 제외하고는 당사가 제3자 콘텐츠에 대해 아무런 책임이 없고 제3자 콘텐츠에 포함된 정보의 정확성이나 질에 대해 아무런 보장도 제공하지 않으며 의도치 않거나 부적절하거나 부정확하거나 오해의 소지가 있거나 불법적인 제3자 콘텐츠에 대해서도 아무런 책임이 없다는 점에 동의합니다. 제품, 서비스, 절차 혹은 기타 정보가 상호, 상표, 제조사, 공급자 혹은 기타 형태로 언급되거나 소개되더라도, 이는 BANDAI NAMCO가 이를 지지하거나 후원하거나 추천하거나 이와 연계되어 있다는 의미가 아닙니다. 단 BANDAI NAMCO가 달리 명시하는 경우는 예외입니다. 15. 책임 부인. 귀하의 본 게임 접근이나 이용에 영향을 미치는 바이러스 혹은 기타 장애 유발 요소에 대해, 또는 본 게임과 다른 서비스 및 하드웨어 간의 비호환성에 대해, 귀하는 BANDAI NAMCO와 그 라이선스 인가자 및 공급자에게 아무런 책임이 없음을 인정하고 이에 동의합니다. 본 게임 및 기타 모든 서비스는 "있는 그대로의 상태"로 제공됩니다. 본 계약 내에 달리 기술된 경우를 제외하고는, BANDAI NAMCO와 그 라이선스 인가자 및 공급자는 명시적, 묵시적, 법적 및 기타 유형을 비롯한 모든 종류의 보증 및 조건(여기에는 권리 비침해성, 상품성 혹은 특정 목적에의 적합성에 대한 묵시적 보증도 포함되며 이에 한정되지 않음)을 명시적으로 부인합니다. 일부 관할권에서는 소비자와의 계약에 있어 묵시적 조건의 부인이나 보증/보장의 배제 혹은 제한을 허용하지 않으므로, 본 절의 책임 부인 중 일부 혹은 전부는 귀하에게 적용되지 않을 수도 있습니다. 귀하가 호주에 거주하는 경우 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다. 본 제15절은 귀하가 속한 현지 관할권의 법상 적용되는 법정 소비자 권리/구제 또는 이를 위한 강행규정을 제한하거나 축소시키지 않습니다. 2010 경쟁 및 소비자법(Cth)(호주 소비자법) 제2편에 따른 묵시적 조건 및 보증은 법이 허용하는 범위에서 본 계약상 전부 배제되며, 배제가 불가능한 범위의 경우 귀하는 BANDAI NAMCO의 책임이 다음에 한정됨을 인정하고 또한 BANDAI NAMCO의 책임을 다음과 같이 한정하는 것이 공정하고 합리적임을 인정합니다. (i) 본 게임의 재공급, 또는 (ii) 본 게임의 재공급에 소요되는 비용의 지급. 귀하가 독일에 거주하는 경우 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다. 서비스가 요금에 대한 반대급부로 제공되는 범위에서, 다음이 적용됩니다. BANDAI NAMCO는 본 게임이 해당 문서나 제품 설명에 명시된 바에 실질적으로 부합하도록 작동함을 보증합니다. 하자가 발생하는 경우, BANDAI NAMCO는 하자를 제거하거나(예를 들어 패치 제공) 하자 없는 새로운 버전의 서비스를 제공하는 방식으로 재이행할 것이며, 이는 재이행을 최소한 3회 시도할 수 있을 만큼의 합리적인 기간 내에 이루어질 것입니다. 재이행까지 명백히 실패하는 경우 귀하는 기타 법정 권리를 행사할 수 있으나, 독일 민법 제536a절 제1항에 따른 BANDAI NAMCO의 최초 하자에 대한 무과실 책임은 어떤 경우라도 모두 배제됩니다. 16. 인터넷. 귀하는, 귀하가 본 게임과 관련하여 전송 혹은 거래를 시작하거나 실행하거나 완료하는 과정에서 지연, 부정확 혹은 지체로 인한 장애를 경험하더라도 BANDAI NAMCO는 이에 대해 아무런 책임이 없음을 인정하고 동의합니다. 더 나아가, BANDAI NAMCO는 귀하가 원할 때 언제든지 본 게임의 온라인, 멀티플레이어 혹은 다운로드 부분에 접근할 수 있다고 약속하거나 보장하지 않습니다. 귀하가 본 게임의 해당 부분에 오랫동안 접근하지 못하는 경우도 발생할 수 있습니다. BANDAI NAMCO는 본 게임의 온라인, 멀티플레이어 혹은 다운로드 부분이 지속적으로, 오류 없이, 안전하게, 또는 바이러스 없이 작동한다고 보장하지 않으며, 서버의 운영이나 이용 가능 상태가 지속된다고 보장하지도 않습니다. 17. 책임 제한. (1) BANDAI NAMCO의 과실로 인한 사망이나 신체 상해, (2) BANDAI NAMCO에 의한 사기나 사기적 허위 표시, (3) BANDAI NAMCO의 고의적 행위나 중과실, (4) 본 게임 이용으로 인한 유형 동산의 상실이나 멸실, 그리고 (5) 관련 법상 제한이나 배제가 불가능한 기타 책임의 경우를 제외하고는, BANDAI NAMCO나 그 자회사, 계열사, 임원, 직원, 대리인 및 기타 제휴자 및 공급자는, 본 게임 또는 본 게임에 포함되거나 본 게임을 통해 접근 가능한 콘텐츠의 이용 혹은 이용불가로 인해 또는 지원 서비스 제공 미비로 인해(또는 어떤 형태로든 이상과 관련하여) 발생하는 일체의 간접손해, 특별손해, 징벌적 손해 또는 기타 손해(여기에는 계약법에 근거한 법 절차인지 불법행위법(과실 포함)에 근거한 법 절차인지를 불문하고 사용이익의 상실과 수익의 상실이 포함되며 이에 한정되지 않음)에 대해 어떤 경우에도 아무런 책임이 없습니다. 경과실이나 일반 과실의 경우 또는 BANDAI NAMCO가 본 계약상 필수적 의무를 위반한 경우, BANDAI NAMCO의 책임 범위는 귀하에게 발생한 예견 가능 직접손해에 한합니다. 본 게임의 이용이나 이용 불가로 인해(혹은 이와 관련하여) 또는 본 계약의 조건과 관련하여 발생하는 BANDAI NAMCO의 책임 총액은, 계약, 보증, 불법행위, 제조물 책임, 무과실 책임, 지적재산권 침해, 또는 기타 어떤 법리에 근거한 것인지를 불문하고, 어떤 경우에도 일백 달러($100) 또는 귀하가 본 게임 이용을 위해 BANDAI NAMCO에 지불한 금액 중 높은 액수를 초과할 수 없습니다. 본 제17절은 귀하가 속한 현지 관할권의 법상 계약을 통해 제한할 수 없는 의무적 혹은 법정 보증을 제한하지 않습니다. 18. 분쟁 해결. 본 제18절은 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하는 경우에만 적용됩니다. 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하고 본 계약이나 본 게임으로 인해(또는 그와 관련하여) 분쟁이 발생한 경우, 귀하 또는 BNEA는 상대방의 사전 서면 동의가 있다면 해당 분쟁을 대체적 분쟁 해결 제도(이를테면 조정이나 중재)에 회부할 수 있습니다. 전술한 바에도 불구하고, 본 계약의 조건은 귀하가 본 제18절 적용 대상이 될 수 있는 분쟁 혹은 청구와 관련하여 (i) 법에 따라 귀하를 대신해 BNEA로부터 구제책을 강구할 수 있는 연방, 주 혹은 지방 정부 기관에 신고하거나 (ii) 해당 청구에 대한 중재가 불가능하거나 관련 법상 중재가 금지 혹은 제한된 경우 관할권 있는 법원을 통해 BNEA를 상대로 법적 절차를 제기하거나 (iii) 해당 관할권의 소액 사건 법원 관련 제한 및 요건에 따라 소액 사건 법원을 통해 법적 절차를 제기하는 것을 금지하지 않습니다. 19. 분쟁 해결. 본 제19절은 귀하가 미국에 거주하는 경우에만 적용됩니다. 귀하가 미합중국에 거주하는 경우, 귀하와 BNEA는 본 계약의 조건에 동의함으로써, (i) 특정 분쟁은 제19(a)절 및 그 각 부분에 따라 의무적이고 강제력 있는 중재를 통해 해결하기로 동의하고("중재 계약"으로 통칭), (ii) 배심원에 의해 재판받거나 상대방을 상대로 한 집단소송에 참여할 권리를 제19(b)절에 따라 명시적으로 포기하며("집단소송 포기"), (iii) 단 귀하가 제19(c)절에 따라 중재 계약 및/또는 집단소송 포기에 대한 탈퇴권을 행사하는 경우는 예외입니다. a) 의무적이고 강제력 있는 중재. 관련 법이 허용하는 최대의 범위에서 귀하와 BNEA는, (i) 귀하와 BNEA 간의 모든 분쟁 및 청구(귀하와 BNEA 간의 관계, 본 계약의 조건이나 조항, 또는 귀하의 본 게임 접근이나 이용으로 인해(또는 그와 관련하여) 발생할 수 있고 계약 위반, 불법행위 상해, 법규 위반, 사기, 불공정 경쟁, 프라이버시권, 사칭이나 허위 표시, 또는 기타 법리에 근거하는 모든 분쟁 혹은 청구를 포함하되 이에 한정되지 않으며 각각 "청구"라 함)(단 제19.a.iii절에서 명시적으로 정하는 경우는 예외임)를 연방 중재법에 따라 강제력 있는 중재를 통해 해결하기로 인정 및 동의하고, (ii) 법원을 통해 청구를 제기하거나 판사 또는 배심원 재판을 통해 청구 사건을 진행할 모든 권리를 명시적으로 그리고 철회 불가하게 포기하고, (iii) 설사 연방 중재법에 의해 허용되더라도 상대방을 상대로 한 집단중재나 대표 중재를 제기해서도 안 되고 이에 참여해서도 안 되며, (iv) 본 계약의 양 당사자 및 관련 제3자 모두가 각각 명시적으로 서면 동의하지 않는 이상 귀하나 BNEA의 청구를 위한 중재 사건을 제3자가 제기하거나 제3자를 상대로 제기된 소송 혹은 중재 사건과 병합하고자 해서는 안 됩니다. 귀하가 제19(c)절의 요건에 엄격히 부합하는 완전한 탈퇴 통지를 제출하지 않는 한, 귀하와 BNEA는 상대방에 대한 모든 청구가 오직 의무적이고 강제력 있는 중재를 통해서만 처리된다는 데 동의합니다. i) 중재 전 비형식적 분쟁 해결. 본 중재 계약이 적용되는 청구에 대해 중재를 시작하기에 앞서, 귀하와 BNEA는 귀하와 BNEA 간의 모든 분쟁이나 청구를 비형식적으로 해결하기 위해 선의의 합리적인 노력을 기울이기로 동의합니다. 이 같은 분쟁이나 청구를 제기하고자 하는 당사자는, 해당 분쟁이나 청구의 본질과 근거 그리고 원하는 구제책이 무엇인지 기술한 서면 통지를 상대방에게 보내야 합니다. 이 같은 서면 통지는 일급 우편(first class mail)을 통해 아래의 BNEA 주소로 보내야 합니다. BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 이 같은 서면 통지의 수신일로부터 30일 이내에 귀하와 BNEA가 해당 분쟁이나 청구의 해결에 동의하지 않는 경우에는, 해당 분쟁이나 청구를 제기하고자 하는 당사자는 위의 중재 계약이 허용하는 바에 따라 상대방을 상대로 중재 조치를 시작할 수 있습니다. ii) 중재 절차. 중재는 한 당사자가 상대방을 상대로 법적 해결책을 구할 수 있는 법적 구속력 있는 절차로, 법원에 제기하는 소송과 유사하나, 엄격한 형식적 절차가 상대적으로 적고 판사나 배심원이 아닌 제3자 즉 중립적 중재인 앞에서 진행되고 보다 제한된 증거개시 기회가 부여되고 각 당사자의 법적 비용 부담이 줄어들 수 있으며 제한된 범위에서 법원의 심사 대상이 될 수 있습니다. 본 중재 계약에 따른 모든 청구의 중재 절차에는 미국중재협회("AAA")의 상사 중재 규칙 그리고 해당 사항이 있는 경우 AAA의 소비자 관련 분쟁에 대한 보충 절차가 적용되며, 해당 규칙 및 절차는 http://www.adr.org 에서 확인 가능합니다. 전술한 바에도 불구하고, 귀하와 BNEA는 이 같은 모든 중재는 영어로 진행하고 문서의 전자적 제출을 허용하며 상호 합의된 장소에 전화나 원격회의로 또는 직접 참석하는 것을 허용하기로 동의합니다. iii) 제외되는 청구. 전술한 바에도 불구하고, 본 중재 계약의 조건은 귀하나 BNEA가 청구를 (i) 정부의 권한과 적법한 관할권을 바탕으로 귀하나 BNEA를 대신해 상대방으로부터 구제책을 강구할 수 있는 연방, 주 혹은 지방 정부 기관에 신고하거나 (ii) 해당 관할권의 소액 사건 법원 관련 제한 및 요건에 따라 소액 사건 법원에 제기하는 것을 금지하지 않습니다. iv) 중재 계약 분리 가능. 귀하와 BNEA는, (i) 적법한 관할권이 있는 법원이 본 중재 계약의 조건이나 조항의 일부 혹은 전부를 집행불가하거나 관련 법에 의해 금지되거나 청구에 적용 불가하다고 최종적으로 판단하는 경우 또는 (ii) 귀하가 본 중재 계약에서 탈퇴하겠다는 의사를 기술한 완전한 탈퇴 통지(제19(c)절에 부합해야 함)를 제출하는 경우에는, 본 중재 계약의 어떤 조항도 귀하나 BNEA를 상대로 집행할 수 없으며 모든 청구에는 아래의 제20(a)절 및 제21(a)절이 적용된다는 데 동의합니다. b) 집단소송 포기. 귀하가 미합중국에 거주하는 경우, 귀하와 BNEA는 본 계약의 조건에 동의함으로써, (i) 각 청구는 귀하와 BNEA에 고유한 것으로서 집단소송이나 기타 형태의 대표 절차가 아니라 오직 개별적인 중재(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 개별적인 법원 절차)를 통해서만 처리해야 한다는 데 동의하고, (ii) 집단소송을 제기하거나 이에 참여할 권리 또는 집단 혹은 대표 절차를 통해 구제책을 강구할 권리를 명시적으로 포기하고, (iii) 중재자(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 법원)는 오직 개별적인 중재(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 법원 절차)를 진행할 수 있을 뿐이며 복수의 개인에 의한 청구를 병합할 수 없고 해당 청구에 관련된 어떤 형태의 대표 혹은 집단 절차를 주재할 수도 없다는 데 동의합니다. 귀하가 제19(c)절에 기술된 바에 따라 완전한 탈퇴 통지를 제출하지 않는 한, 귀하와 BNEA는 각 당사자가 상대방을 상대로 청구를 제기함에 있어 오직 귀하나 BNEA 자신의 개별 자격으로만 제기할 수 있으며 집단 혹은 대표 절차로 알려진 절차의 원고나 구성원 자격으로는 제기할 수 없다는 데 동의합니다. i) 집단소송 포기 분리 가능. 귀하와 BNEA는, (i) 적법한 관할권이 있는 법원이 본 집단소송 포기의 조건이나 조항의 일부 혹은 전부를 집행 불가하거나 관련 법에 의해 금지되거나 청구에 적용 불가하다고 최종적으로 판단하는 경우 또는 (ii) 귀하가 본 집단소송 포기에서 탈퇴하겠다는 의사를 기술한 완전한 탈퇴 통지(제19(c)절에 부합해야 함)를 제출하는 경우에는, 본 집단소송 포기의 어떤 조항도 귀하나 BNEA를 상대로 집행할 수 없으며 모든 청구에는 아래의 제20(a)절 및 제21(a)절이 적용된다는 데 동의합니다. 집단소송 포기의 분리는 어떤 경우에도 귀하나 BNEA에 의한 집단소송 혹은 집단중재 참여 동의로 해석되거나 간주되어서는 안 됩니다. c) 탈퇴 절차. 귀하는, 위의 중재 계약 및/또는 집단소송 포기에서 탈퇴하겠다는 의사를 기술한 서면 통지("탈퇴 통지")를 아래의 제19.c.i절~제19.c.iii절의 요건에 엄격히 부합하도록 보냄으로써, 위의 중재 계약 및 집단소송 포기에서 탈퇴하고 이에 구속되지 않을 권리가 있습니다. i) 형식 및 주소. 귀하의 탈퇴 통지는 다음 주소로 보내야 합니다. BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 탈퇴 통지는 (i) 우편 요금을 선납하고 배달 증명(certified) 확인증 반송(return receipt)을 신청한 일급 우편(first class mail) 또는 (ii) FedEx 등의 익일 특송 서비스로 보내야 합니다. ii) 시간 제한. 관련 법이 더 긴 기간을 요구하지 않는 한, 귀하의 탈퇴 통지는 (i) 귀하가 귀하의 본 게임 사본을 구입한 날로부터 30일 이내에 또는 (ii) 구입한 적이 없는 경우에는 귀하가 귀하의 본 게임 사본에 처음 접근하거나 이를 처음 사용한 날로부터 30일 이내에, 소인이 찍히거나(일급 우편으로 보내는 경우) 특송 서비스에 인도해야(익일 특송 서비스로 보내는 경우) 합니다. iii) 필수 정보. 귀하의 탈퇴 통지에는 다음 정보가 반드시 포함되어야 합니다. (i) 귀하의 탈퇴 통지가 적용될 구체적인 게임명, (ii) 귀하의 성과 이름, (iii) 귀하의 주소, (iv) 귀하의 전화번호, (v) 귀하의 이메일 주소, (vi) 귀하가 본 게임 혹은 기타 BNEA 제품이나 서비스의 등록 사용자인 경우에는 본 게임과 해당 BNEA 제품 및 서비스 각각에 등록된 귀하의 사용자명, 그리고 (vii) 귀하가 중재 계약 및/또는 집단소송 포기에 동의하지 않는다는 진술. BNEA는 탈퇴 통지에 포함된 이상과 같은 정보를, 귀하의 중재 계약 탈퇴 및/또는 집단소송 포기 탈퇴를 기록하고 처리하고 유지하고 관리할 목적으로 사용할 수 있으며, 마케팅 목적으로는 사용하지 않습니다. iv) 완전한 탈퇴 통지의 효력. 귀하의 탈퇴 통지가 위의 모든 요건에 부합하는 경우, 귀하와 BNEA는 귀하가 해당 탈퇴 통지에 진술한 내용대로 본 계약과 관련하여 중재 계약 및/또는 집단소송 포기에서 탈퇴한 것으로 간주합니다. 유효한 탈퇴 통지의 제출은, BNEA와 해당 탈퇴 통지에 명시된 개인 간의 청구로서 본 게임 그리고 이에 명시된 계약으로 인해 발생한(또는 이에 관련된) 청구에만 적용됩니다. v) 불완전한 탈퇴 통지의 효력. 귀하가 제출하는 탈퇴 통지가 제19.c.i절~제19.c.iii절의 요건 중 일부라도 충족시키지 못하는 경우에는, 귀하와 BNEA는 본 계약에서 정하는 중재 계약 및 집단소송 포기에 구속됩니다. 20. 준거법. 관련 법이 요구하는 범위에서, 본 계약의 모든 조건 및 조항은 모든 관련 강행법의 적용을 받고 그에 따라 해석되며 이는 본 제20절에서 정하는 준거법과 상반되더라도 마찬가지입니다. 본 계약의 조건을 본 제20절의 범위에 포함되는 어떤 관할법에 따라 적용하거나 해석하거나 집행하더라도, 관련 소비자 보호법상 귀하에게 인정되는 소비자로서의 권리는 어떤 경우에도 배제되거나 제한되거나 한정되지 않습니다. 귀하의 행위에는 기타 지방법, 주법, 국가법, 국제법이 적용될 수도 있음을 유념하십시오. 당사자들은, 본 계약으로 인해 발생하는 분쟁이나 거래에는 국제 물품 매매 계약에 관한 유엔 협약이 적용되지 않는다는 데 동의합니다. a) 귀하가 북미, 중미 또는 남미에 거주하는 경우: 본 계약 조건의 적용, 해석 혹은 집행, 그리고 귀하의 본 게임 이용에는 캘리포니아 주법(단 섭외사법 관련 규정은 제외)이 적용됩니다. b) 귀하가 아시아에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁에는 본 계약과 일본법이 적용되며, 단 다른 관할권 법의 적용을 허용하거나 규정하는 섭외사법 원칙은 효력이 없습니다. c) 귀하가 그 밖의 지역에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁에는 본 계약과 프랑스법이 적용되며, 단 다른 관할권 법의 적용을 허용하거나 규정하는 섭외사법 원칙은 효력이 없습니다. 21. 재판지. a) 귀하가 북미, 중미 또는 남미에 거주하는 경우: 귀하와 BNEA는, 본 계약 및/또는 귀하의 본 게임 이용으로 인해(또는 그와 관련하여) 발생하는 청구 및 분쟁 가운데 위 제19절의 중재 계약이 적용되지 않는 모든 청구 및 분쟁/소송에 대해서는 캘리포니아의 산타클라라 카운티를 관할하는 연방법원 혹은 주 법원이 배타적 관할권을 갖는다는데 명시적으로 동의하며, 귀하는 해당 법원이 대인관할권을 행사하는 데 명시적으로 동의합니다. b) 귀하가 아시아에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁은 도쿄 지방법원의 관할이며, 귀하와 BNEI는 해당 법원이 배타적 관할권을 행사하는 데 동의합니다. c) 귀하가 그 밖의 지역에 거주하는 경우: 본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁은 리옹(Lyon) 상사법원의 관할이며, 귀하와 BNEE는 해당 법원이 대인관할권을 행사하는 데 동의합니다. 22. 제3자 수익자. 본 계약의 당사자가 아닌 개인이나 단체는 어떤 법하에서도 본 계약의 어떤 조건도 집행할 권리가 없으며, 이는 해당 개인이나 단체의 이름 명시 여부와 관계없이 마찬가지입니다. 본 절은 본 계약을 유효하게 양수한 수탁자나 양수인의 권리에는 영향을 미치지 않습니다. 23. 기타. 본 계약은 본 게임 이용과 관련하여 귀하와 BANDAI NAMCO 간의 합의 전체를 담고 있습니다. 본 계약의 일부 조항이 무효 혹은 집행 불가로 결정되더라도, 본 계약의 나머지 부분은 잔여기간 또는 제6(d)절에서 정하는 기간 동안 유효합니다. 단, 해당 조항이 본 계약의 본질적 약정 내용을 박탈하는 경우는 예외입니다. 귀하는 BANDAI NAMCO의 사전 서면 동의 없이는 본 계약이나 본 계약에 따른 권리를 양도할 수 없으며, 이 같은 동의가 없는 양도 시도는 무효입니다. 전술한 제한의 범위에서, 당사 그리고 당사의 각 승계인 및 양수인은 본 계약에 온전히 구속되고 본 계약의 효력 대상이 되며 본 계약을 집행할 수 있습니다. BANDAI NAMCO가 본 계약상의 권리 혹은 조항을 행사하지 않거나 집행하지 않더라도, 이는 해당 권리 혹은 조항의 포기가 아닙니다. 본 계약 내 각 절의 제목은 오직 편의를 위한 것으로, 법적 효력이나 계약적 효력이 없습니다. 24. 제3자 소프트웨어. a) EasyAntiCheat. BANDAI NAMCO는 제3자 서비스 제공자에 의해 운영되는 EasyAntiCheat 치트 방지 서비스(통칭 "EAC")를 사용합니다. EAC에는 게임에 통합된 클라이언트 소프트웨어가 있습니다. 게임을 실행하면 자동으로 EAC 클라이언트 소프트웨어를 불러와 하드웨어에 최신 버전을 설치합니다. EAC는 게임에서 사용되는 치트를 감지하고 방지하기 위해 하드웨어를 모니터하고, 게임 바이너리를 분석하며, 하드웨어 메모리를 스캔합니다 ("목적"). 이 목적을 위해 EAC는 게임에서 사용된 치트 방법에 관련된 정보를 저장합니다 ("치트 데이터"). 이 계약에 동의하거나 본 게임을 이용하면 해당 목적을 위해 EAC가 치트 데이터를 수집, 저장, 공유, 게시할 수 있다는 것에 동의하는 것입니다. 치트 데이터는 위에 언급된 목적으로만 사용되며 이는 게임에서 치트를 사용한 플레이어의 식별 및 추방, 치트 행위와 치트 코드의 분석, EAC 계열사와 치트에 관련된 데이터의 공유를 포함하며 이에 국한되지 않습니다. www.easyanticheat.net/privacy 의 개인정보 보호정책에서 EAC의 개인정보 취급방침에 관한 추가 정보를 확인할 수 있습니다. EAC가 개인정보 보호 정책에 따라 귀하의 개인 데이터를 처리하는 데 동의하지 않거나 EAC에 귀하의 개인 데이터를 제거 또는 삭제해 달라고 요청하면 본사는 귀하의 게임 접근을 차단하고 귀하의 게임 이용을 금지할 권리를 가집니다. BNEI에 연락하기 위해서는 당사의 지원 페이지( http://bandainamcoent.co.jp/cs_support/ )에 안내된 절차를 따르십시오. BNEA에 연락하기 위해서는 BNEA의 고객 지원 라인( https://www.bandainamcoent.com/support )에 연락하거나 다음 주소로 BNEA에 서신을 보내십시오. BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. BNEE에 연락하기 위해서는 BNEE 고객 서비스( http://www.bandainamcoent.eu/support ) 또는BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France로 연락하십시오. BANDAI NAMCO ENTERTAINMENT INC. 개인정보처리방침 최종 갱신일: 2020년 2월 27일 이 개인정보처리방침은 이 방침의 적용을 받는 당사의 게임 및 관련 온라인 서비스('게임'이라 통칭함)를 귀하가 이용할 때 BANDAI NAMCO Entertainment Inc.('BNEI' 또는 '당사')가 귀하의 정보를 수집, 사용 및 공개하는 방법을 설명합니다. BNEI는 EU 개인정보보호규정(General Data Protection Regulation)의 목적상 귀하의 개인정보에 대한 개인정보 컨트롤러입니다. 당사는 때때로 이 개인정보처리방침을 변경할 수 있습니다. 이 개인정보처리방침을 변경하는 경우, 당사는 개인정보처리방침 상단에 기재된 날짜를 갱신함으로써 귀하에게 알릴 것이며, 일부 경우에는 당사의 게임 홈페이지에 고지문을 추가하거나 귀하에게 고지문을 발송하는 방식 등을 통해서 귀하에게 추가적인 고지문을 제공할 수도 있습니다. 변경 사항에 동의하지 않는 경우, 당사의 게임을 이용하거나 다른 방식으로 당사에 귀하의 개인정보를 제공하지 마십시오. 당사의 개인정보 처리 실무 및 귀하가 귀하의 개인정보를 보호하도록 도울 수 있는 방법에 관해서 최신 정보를 인지할 수 있도록, 귀하가 게임에 접속할 때는 언제나 이 개인정보처리방침을 살펴보실 것을 권고합니다. I. 정보 수집 귀하가 게임을 이용할 때 당사가 자동으로 수집하는 정보 귀하가 당사의 게임과 연관된 온라인 기능에 접속하거나 이를 이용하는 경우, 당사는 귀하에 관한 정보를 자동으로 수집하며, 여기에는 다음 정보가 포함됩니다. • 이용 정보: 당사는 게임 계정 ID, 완료된 레벨, 게임 스코어, 게임 플레이 시간 및 기타 게임 플레이 정보 등 귀하의 게임 이용에 관한 정보를 수집합니다. • 로그 정보: 당사는 귀하의 접속 시간, 플레이 시간 및 IP 주소 등 귀하의 당사 게임 이용에 관한 정보를 기록합니다. • 하드웨어 정보: 당사는 귀하가 당사의 게임에 접속하기 위해 사용하는 컴퓨터 또는 장치에 관한 정보를 수집하며, 여기에는 하드웨어 모델, 운영체제 및 버전, 브라우저 네트워크 정보, MAC 주소, IP 주소 및 그 밖에 귀하의 하드웨어 운영체제로 이용 가능한 고유의 장치 식별자가 포함됩니다. 귀하가 당사에 제공하는 정보 당사는 귀하가 당사에 직접 제공하는 정보를 수집합니다. 예컨대, 당사는 귀하가 계정을 만들거나, 다른 사용자들과 상호작용하거나, 고객 지원을 요청하거나, 뉴스레터를 구독하거나, 설문조사에 참가하거나, 그 밖에 당사와 통신할 때 정보를 수집합니다. 당사가 수집하는 정보의 종류에는 귀하의 사용자이름, 비밀번호, 이메일 주소 및 귀하가 제공하기로 선택하는 그 밖의 정보가 포함됩니다. 당사가 다른 출처로부터 수집하는 정보 당사는 당사의 게임을 실행하기 위해 필요한 범위까지 다른 출처로부터 정보를 수집하고, 해당 정보를 당사가 당사의 게임을 통해서 수집하는 정보와 결합할 수도 있습니다. 예컨대, 당사는 귀하의 게이밍 플랫폼으로부터 귀하의 계정에 관한 정보를 수집하거나, 귀하의 본체 게임 센터 애플리케이션으로부터 게임 랭킹 및 성취 상태를 수집할 수도 있습니다. 그 밖의 모든 경우, 당사는 귀하에게 당사가 제3자로부터 제공받는 개인정보를 수집, 보관 및 사용하는 것에 대한 승인을 요청할 것입니다. II. 정보 사용 당사는 오로지 귀하가 동의한 경우, 또는 (i) 귀하와 당사 사이의 계약을 이행하기 위해, (ii) 당사의 법적 의무를 준수하기 위해, 또는 (iii) 당사의 글로벌 사업에 대한 운영, 평가 및 개선을 포함한 당사의 적법한 이익을 위해 필요한 범위 내에서, 귀하의 정보를 수집, 보관 및 사용합니다. 당사는 귀하의 개인정보 보호 권리와 당사의 적법한 사업상 이익을 신중하게 고려해 균형을 맞춥니다. 이러한 이익의 균형에 대해 문의 사항이 있는 경우, 아래 기재된 연락처를 통해서 당사에 연락하시기 바랍니다. 당사(또는 당사를 대행하는 제3자 정보 처리자)는 해당 목적을 달성하기 위해 필요한 기간 동안 다음 목적을 위해 귀하에 관한 정보를 수집, 보관 및 사용할 수 있습니다. • 당사의 게임을 제공, 관리 및 개선하기 위해 • 귀하가 요청하는 제품 및 서비스를 제공 및 인도하고, 거래를 처리하며, 귀하에게 관련 정보를 발송하기 위해 • 귀하를 당사의 게임 계정에 등록하고, 귀하의 계정 관리를 돕기 위해 • 귀하의 의견, 질문 및 요청에 응답하고, 고객 서비스를 제공하기 위해 • 귀하에게 기술적 고지 사항, 업데이트, 보안 경고, 지원 및 관리 메시지를 보내기 위해 • BNEI 등이 제공하는 제품, 서비스, 제공사항, 프로모션, 리워드 및 이벤트에 관해 귀하에게 알리고, 귀하가 관심을 가질 것으로 당사가 판단하는 뉴스, 정보 및 기타 마케팅 자료를 제공하기 위해 • 당사의 게임과 관련된 동향, 이용 및 활동을 모니터링하고 분석하기 위해 • 귀하가 필요로 하는 사항을 이해하고 귀하에게 더 좋은 서비스를 제공하도록 돕기 위한 목적으로, 당사가 타인으로부터 수집하는 정보를 연계시키거나 결합하기 위해 • 사기 활동, 권한 없는 활동 또는 불법 활동을 탐지, 조사 또는 방지하기 위해 • 당사의 법적 의무 및 규정상 의무를 준수하기 위해 당사에 요구되거나 허용되는 그 밖의 목적을 위해 • 귀하가 정보를 제공한 그 밖의 목적을 위해 III. 정보 공유 당사의 제품 또는 서비스를 제공하기 위해 필요하거나, 그 밖의 사유로 이 개인정보처리방침에 따르거나, 법률상 허용되거나, 귀하로부터 명시적 동의를 받은 경우가 아닌 한, 당사는 귀하의 개인정보를 제3자와 공유하거나, 제3자에게 양도하거나, 그 밖의 방식으로 제3자와 교환하지 않습니다. 당사는 귀하의 개인정보를 제3자에게 판매하지 않습니다. 위에 언급된 사항을 준수할 것을 전제로, 당사는 귀하에 관한 정보를 다음과 같이 공유하거나, 그 밖에 이 개인정보처리방침에 규정된 바에 따라 공유할 수 있습니다. • 귀하가 채팅 또는 멀티플레이어 기능 등과 같은 당사 게임의 상호작용 영역에 참가하기로 선택하는 경우(당사의 서비스에서 개인식별정보(예컨대, 귀하의 실명)를 사용자 이름으로 사용하는 것은 엄격히 금지됨), 다른 사용자들과 정보를 공유할 수 있습니다. • 당사를 대신해 업무를 수행하기 위해 해당 정보에 접근할 필요가 있는 당사의 직원, 계열사, 관계사, 벤더, 컨설턴트 및 기타 제3자 서비스 제공자들(예컨대, 개발자, 웹사이트 호스팅 서비스 제공자 또는 정보 저장 및 처리 서비스 제공자 포함)과 정보를 공유할 수 있습니다. • 정보 공개가 관련 법률, 규칙 또는 규정에 따른 것이거나, 달리 그에 의해 요구되는 경우(예컨대, 정부 또는 감독 기간, 법 집행기관 또는 법원의 요청이 있는 경우 포함), 정보에 대한 법적 처리 절차 또는 정보 요청에 응해서 정보를 공유할 수 있습니다. • 귀하의 행위가 당사의 사용자 계약 또는 방침에 부합되지 않는다고 당사가 믿을 만한 합리적 근거가 존재하거나, BNEI, 당사의 사용자 또는 타인의 권리, 재산 및 안전을 보호하기 위한 합리적 근거가 존재하는 경우에도 정보를 공유할 수 있습니다. • 당사의 사업의 전부 또는 일부에 대해서 다른 회사와 진행되는 합병, 회사 자산 매각, 자금 조달 또는 인수와 관련해 정보를 공유할 수 있습니다. • 귀하가 동의하거나 귀하가 지시하는 경우에도 정보를 공유할 수 있습니다. IV. 게임 분석 당사의 게임 중 일부는, 귀하의 사전 동의에 따라, 게임 플레이 및 분석 정보를 다른 BANDAI NAMCO Entertainment 게임, 당사의 그룹 소속사 게임 및 그 밖의 제3자 출처로부터 수집된 정보와 결합할 것입니다. 당사는 게임 및 유료화 동향을 분석하고, 플레이어 그룹들에 관한 프로필을 만들며, 새로운 게임과 서비스를 만들고, 그 밖의 분석을 실행하기 위해 해당 정보를 사용할 것입니다. 귀하는 게임 내 옵션 메뉴를 통해 이러한 정보의 사용을 거부할 수 있습니다. V. 보안 당사는 귀하에 관한 정보가 분실, 도난, 오용 및 무단 열람, 공개, 변조 및 파괴되는 것으로부터 보호하도록 돕기 위해 합리적인 기술적 조치 및 조직적 조치를 취합니다. 하지만, 인터넷을 통한 어떠한 정보 전송도 그 보안이 보장될 수는 없으므로, 당사는 귀하가 인터넷을 통해서 당사에 전송하는 개인정보의 보안을 보장할 수 없습니다. VI. 정보 보관 및 삭제 게임을 통해 수집된 개인정보는 개인정보 보호 요건을 준수해서 보관 및 삭제됩니다. 추가적인 정보 보유가 법률상 요구되지 않는 한, 위에 언급된 목적을 위해 더 이상 필요하지 않은 모든 정보는 익명 처리되거나 삭제될 것입니다. VII. 국제적 이전 당사가 귀하로부터 수집하는 개인정보는 통상적으로 일본에서 전송, 보관 및 처리됩니다. 당사는 귀하의 개인정보를 귀하의 국가 이외의 장소로 이전할 수 있으며, 이러한 곳에서는 귀하의 국가의 법률과 같은 수준의 정보 보호를 제공하지 못할 수 있다는 점을 유념하시기 바랍니다. 하지만, 귀하의 개인정보에 대한 당사의 수집, 보관 및 사용은 지속적으로 이 개인정보처리방침을 따를 것이며, 당사가 귀하의 개인정보를 해외에 소재하는 제3자에게 공개하는 경우, 당사는 해당 정보가 이 개인정보처리방침에 따라 사용되도록 보장하기 위해 해당 상황에서 합리적인 조치를 취합니다. VIII. 제3자 사이트 당사의 게임에는 제3자가 운영하는 다른 웹사이트 또는 서비스에 대한 링크가 포함될 수 있습니다. 이 개인정보처리방침은 당사의 게임에만 적용되며, 당사는 제3자가 그들의 웹사이트를 통해서 수집, 보관 및 사용하는 개인정보에 대해서는 책임을 질 수 없다는 점을 유의하시기 바랍니다. 귀하는 항상 귀하가 방문하는 각각의 웹사이트의 개인정보처리방침을 유의해서 읽어야 합니다. IX. 개인정보 보호 권리 귀하, 그리고 귀하가 미성년자인 경우에 귀하의 법률상 후견인은 관련 법률에 따라 소정의 개인정보 보호 권리를 갖습니다. 관련 법률에 따른 귀하의 권리에는 다음이 포함될 수 있습니다. • 당사가 귀하에 관해 처리하는 개인정보에 대한 열람권 및 정보 이동성에 대한 권리 • 개인정보에 대한 정정권 또는 삭제권 • 귀하의 개인정보에 대한 처리를 제한할 수 있는 권리 • 당사가 귀하로부터 취득한 동의에 대해서 언제든지 귀하의 동의를 철회할 수 있는 권리. 단, 이러한 철회는 철회 이전에 이루어진 정보 처리의 적법성에 영향을 미치지 않습니다 • 귀하는 BNEI의 적법한 이익에 기초해서 이루어지는 귀하의 개인정보처리에 대해서 언제든지 반대할 수 있는 권리도 갖습니다 • 당사가 직접 마케팅을 위해 귀하의 개인정보를 처리하는 경우, 귀하는 프로파일링 목적을 위한 경우를 포함해 직접 마케팅과 관련되는 범위 내에서, 해당 정보 처리에 대해 언제든지 반대할 수 있는 권리를 갖습니다. 귀하가 직접 마케팅 목적을 위한 정보 처리에 반대하는 경우, 당사는 더 이상 해당 목적을 위해 귀하의 개인정보를 처리하지 않을 것입니다. 이러한 경우에도 당사는 여전히 거래 또는 상호관계에 관한 메시지를 귀하에게 보낼 수 있으나, 그것은 오로지 진행 중인 거래 관계에 관한 것으로 한정됩니다. 이러한 요청을 하고자 하는 경우, 귀하의 요청 사항을 ppolicy@bandainamcoent.co.jp로 보내주십시오. 귀하가 이러한 권한을 행사한다 하더라도 당사가 귀하에게 제공하는 서비스는 달라지지 않을 것입니다. 당사가 적절한 서비스 제공을 지속하기 위해 필요한 정보를 삭제하거나 그러한 정보를 수집하지 않도록 귀하가 요청하는 경우 귀하는 당사의 서비스 전부 또는 일부를 사용하지 못할 수 있습니다. X. 연락처 이 개인정보처리방침 또는 당사의 개인정보 처리 실무에 관해 문의 사항이 있는 경우, 다음 연락처로 당사에 연락하시기 바랍니다. BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (전화) ppolicy@bandainamcoent.co.jp 유럽연합에 거주하는 경우, 다음 연락처를 통한 연락도 가능합니다. BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 게임 분석 이 게임은 당사가 게임을 제공하고 소정의 기능 및 특징을 개선하는 데 필요한 분석을 위해서 게임 플레이 정보를 수집합니다. 추가로, 당사는 해당 정보를 당사 그룹 소속사들의 다른 BANDAI NAMCO Entertainment 게임, 서비스 및 제품과 그 밖의 제3자 출처로부터 수집된 정보와 공유 및 결합하기 위해서 귀하의 허락을 받고자 합니다. 수집되는 정보의 종류 : 게임 계정의 ID, IP 주소, 게임 플레이 로그 이 정보는 익명화될 것이며, 당사와 당사의 그룹 소속사들은 게임 동향을 분석하고, 여러 범주의 플레이어들의 프로필을 만들고, 새로운 게임 및 서비스를 만들며, 그 밖의 분석을 수행하기 위해서 통계화된 정보를 사용할 것입니다. 이 정보는 일본으로 보내져 저장될 것입니다. 동의 여부는 선택 사항이며, 귀하가 이러한 사용에 대해 동의하지 않는 경우에도 기능 상실 없이 게임을 플레이할 수 있습니다. 동의를 제공하는 경우에도 귀하는 게임 내의 설정에서 언제든지 동의를 철회할 수 있습니다. 아래의 "동의하다"를 선택하는 경우, 귀하는 이러한 목적으로 귀하의 정보가 사용되는 것에 동의하는 것이 됩니다. %null% <?kgUD?>:翻頁 <?kgLR?>:選擇 <?kgOk?>:執行 <?kgRU?>:變更語言 同意 不同意 <?kgUD?>:選擇 <?kgOk?>:執行 <?kgCancel?>:關閉 變更語言 %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT 使用者授權合約 最新更新:2018年4月1日 請仔細閱讀本使用者授權合約。只要存取或使用我們的遊戲或服務,即表示您同意受此處所述之所有條款及所有相關條款的約束。如果您不同意以下條款,請勿存取或使用我們的遊戲或服務。 本使用者授權合約中包括仲裁條款(第 19 條(a)項)和行為豁免(第 19 條(b)項),如果您居住於美國之外,則不適用本合約。 如果您是德國居民,有一些具體條款適用於您。詳見第 7 條和第 15 條。 如果您是歐盟居民,有一項具體條款適用於您。詳見第 10 條。 如果您是澳大利亞居民,有一項具體條款適用於您。詳見第 15 條。 如果您是北美、中美洲或南美洲的居民(不包括美國),有一項具體條款適用於您。詳見第 18 條。 如果您是美國居民,有一項具體條款適用於您。詳見第 19 條。 本使用者授權協議(簡稱「合約」) 係您與 BANDAI NAMCO Entertainment Inc. (簡稱「BNEI」)、BANDAI NAMCO Entertainment America Inc. (簡稱「BNEA」),或是BANDAI NAMCO Entertainment Europe S.A.S. (簡稱「BNEE」)等雙方均適用 (或稱「BANDAI NAMCO」、「我們」、「我們的」等)之合約說明,適用於您存取或使用本協議所列(或公布在網路上或上述所提及)之遊戲,包括但不僅限於任何多人遊戲、網路遊戲或追加下載內容,以及任何所屬或相關之書面或電子文件或內容 (簡稱「遊戲」)。該遊戲向您授權,但不向您出售,本合約不包含遊戲或其任何副本的所有權。本合約不會以任何方式變更與 BANDAI NAMCO 有關之其他產品或服務的任何其他合約的條款或條件。您的任何變更、新增或刪除不會被接受,BANDAI NAMCO 特此明確拒絕。 我們提供的附加條款(包括但不限於張貼費用、結算程序和促銷規則)可能適用於遊戲一部分的特定功能和特徵。除非另有說明,任何附加條款也透過引用併入本合約。如果本合約與任何附加條款之間發生衝突,則由附加條款規範此類特定功能和特徵。 1. 締約方。與您訂立合約關係的 BANDAI NAMCO 實體依您的居住地點而定。如果您是亞洲的居民(不包括日本),此為您與 BNEI 之間的合約。如果您是北美、中美洲或南美洲的居民,此為您與 BNEA 之間的合約。如果您是其他地方的居民,此為您與 BNEE 之間的合約。 2. 隱私權。透過此遊戲收集的資料由 BNEI 保留在日本。有關更多資訊,請參閱 BNEI 的私隱政策(將在本合約後顯示)以獲取有關如何收集、使用和披露此類資料的資訊。 3. 授權的先決條件。只有當您完全符合本合約中規定的所有條款和條件時,本合約的授權才生效: a) 您在所屬管轄區域已達到成年年齡。如果您在所屬管轄區域尚未成年,您的父母或法定監護人必須同意受本合約和任何適用附加條款的約束; b) 您同意並遵守本合約中的所有條款以及遊戲適用的任何附加條款; c) 您對遊戲的存取和使用受到某些安全措施的約束,包括但不限於使用序號註冊遊戲、持續連接到網際網路,並接受某些安全/數位版權管理功能。不接受和不完全遵守此類安全措施可能會部分或完全損害您對遊戲的使用; d) 您對遊戲的存取和使用需符合所有適用的地方、州、國家和國外法律法規; e) 您只能在使用有效作業系統授權副本的旨在運行該遊戲的本機電腦(「硬體」)上存取和使用遊戲; f) 您已經接受並會遵循所有適用於硬體的條款和條件,包括此類平台關於結帳過程的任何條款。 4. 授權使用限制。 a) 根據本合約的條款以及您對其的遵守,我們授予您在您所居住國家/地區您所擁有或排他控制的硬體上,透過所適用的平台,在相關規則或合約下(如果有的話)非獨家、不可轉讓、有限使用該遊戲的權利。原始遊戲的任何更新、補充或替換均受本合約約束,除非更新時另有規範的附帶授權條款。 b) 上述為您對遊戲的全部權利,我們保留在本合約中未明確授予您及遊戲的權利。在不限制前述內容的情況下,您不得執行、授權或允許任何第三方執行以下任何操作:(i) 散發、複製、授權、出租或出售遊戲(除非本授權明確允許或該平台使用相關規則);(ii) 將遊戲用於您自己個人非商業性以外的任何用途;(iii) 反向工程、反編譯、反彙編或試圖尋找遊戲的原始程式碼;(iv) 修改、變更或創作遊戲的任何衍生作品;(v) 刪除、變更或隱藏遊戲中的任何版權、商標或其他所有權權利通知;(vi) 將遊戲用於設計目的;(vii) 在您不擁有或排他控制的任何硬體上進行遊戲;(viii) 規避或企圖規避遊戲中的任何安全措施;(ix) 嘗試在存取遊戲的任何線上功能時掩蓋或遮蔽您所在的地區。 5. 所有權。遊戲和遊戲中的所有內容(除以下定義的使用者內容)和遊戲中的其他材料,包括但不限於 BANDAI NAMCO 標誌,以及所有設計、文字、圖形、圖片、資訊、資料、軟體、音效檔、遊戲幣、虛擬物品、其他檔案及其選擇和安排均為 BANDAI NAMCO 或其授權人的財產,受版權及其他智慧財產權法律和條約的保護。即使有相反的條款,但您同意您對遊戲中出現的任何內容沒有權利或所有權,包括但不限於任何遊戲幣和虛擬物品。 6. 期限。 a) 如果您滿意第 3 條規定的先決條件,本合約在使用遊戲時將保持完全有效。任何一方均可隨時以合理的事先通知終止本合約。您可以刪除或銷毀所擁有、保管或控制之所有遊戲副本的方式終止本合約。對您終止使用遊戲,BANDAI NAMCO 對您或任何第三方概不負責。 b) 在不限制 BANDAI NAMCO 的任何其他權利的前提下,如果您不遵守本合約的條款和條件,BANDAI NAMCO 保留立即限制、暫停或終止您遊戲授權的權利。 c) 本合約終止後:(i) 您的遊戲授權將立即停止;(ii) 除適用法律規定退還購買遊戲幣外,您將無權要求退還任何費用,包括任何未使用的費用。 d) 第 4 條 (b) 項、第 5 條、第 6 條 (d) 項、第 8 條、第 11 條、第 14-23 條在本合約終止後仍然有效。 7. 修訂。BANDAI NAMCO 保留隨時基於任何原因自行修改本合約的權利。如果 BANDAI NAMCO 變更本合約,我們將於一個月前通知您相關事項,例如透過遊戲提供通知。在此類變更生效之日後,如果繼續使用本遊戲,將視為您接受修訂後的合約。 如果您是德國居民,除了本條中的上述條款外,以下附加條款也將一體適用: BANDAI NAMCO 保留在任何時候變更或修改本合約的權利,但確定雙方根據本合約之主要合約義務的條款除外。雙方的主要合約義務不得以本條所述方式進行變更。BANDAI NAMCO 將通知您本合約的任何擬議修改,向您提供本合約的擬議新版本,並通知您新合約的實施日期。任何變更均須經過六週的事先書面(電子郵件足具效力)通知。如果您在新合約實施之日起六週內未明確拒絕相應修改,您將被視為已批准修改合約。在上述提議的修改通知中,BANDAI NAMCO 將明確具體說明在六週內反對的權利以及不明確拒絕提出修改的後果。 8. 遊戲修改。BANDAI NAMCO 保留在事先合理通知的情況下,暫時或永久性修改或終止遊戲或任何功能或部分內容的權利,如果發生緊急情況或絕對必要的話,恕不另行通知。您同意 BANDAI NAMCO 不對遊戲或其任何部分的任何修改、暫停或中止負責。 9. 遊戲內的貨幣和虛擬物品。 a) BANDAI NAMCO 可能會為您提供以下權利:(i) 購買有限授權以使用遊戲內貨幣(「購買遊戲幣」);(ii) 透過執行遊戲中的指定任務(連同購買遊戲幣「遊戲幣」),獲得使用遊戲中貨幣的有限的授權;和/或 (iii) 獲得有限的授權和/或使用遊戲幣購買有限授權,來使用BANDAI NAMCO在遊戲中提供的虛擬商品和服務(「虛擬物品」)。如果 BANDAI NAMCO 提供您購買或獲得此類授權的權利,BANDAI NAMCO 將授予您非獨家、不可轉讓、可撤銷的有限權利和授權,適用於您個人在遊戲中專門使用的非商業用途,但須遵守本合約的條款。 b) 遊戲幣只能兌換用於遊戲中的虛擬物品,遊戲幣或虛擬物品均不可以兌換為貨幣,也不附加來自 BANDAI NAMCO 或任何其他人或實體任何貨幣等值價值,除非另有適用的法律規定。遊戲幣和虛擬物品不具有實際貨幣的等值,不能代替實際貨幣。BANDAI NAMCO 或任何其他個人或實體均無義務以任何有價物品與交易貨幣或虛擬物品進行交換,這些物品包括但不限於實際貨幣。您承認並同意,除非適用法律禁止,否則 BANDAI NAMCO 可能會隨時參與可能影響遊戲幣和/或虛擬物品的遊戲內屬性或認知價值的操作。BANDAI NAMCO 可以自行決定對可能購買、賺取或贖回的遊戲幣數額進行限制。 c) 遊戲幣的所有購買都是最終結果,除非適用法律另有規定,否則不得在任何情況下退貨、轉讓或交換。除購買遊戲幣和某些虛擬物品的購買價格外,BANDAI NAMCO 不會對存取、使用或不使用遊戲幣或虛擬物品收取任何費用。 d) 除非遊戲中及 BANDAI NAMCO 有明確授權,您不得轉讓、出售、贈送、交換、交易、租賃、再授權或租借遊戲幣或虛擬物品。除非另有約定,BANDAI NAMCO 保留遊戲幣和虛擬物品的所有權利、所有權和利益。 e) 除非另有規定,否則根據本合約中第 6 條,遊戲幣和虛擬物品的授權將隨遊戲的終止而終止。 10. 撤回權利。如果您是歐盟成員國的居民,您將具有使用實際貨幣購買遊戲幣或虛擬物品的撤回權。唯當您的賬戶存取遊戲幣或虛擬物品時,即表示服務開始執行,您明確放棄您的撤回權。您同意:(i) 購買後立即下載遊戲幣或虛擬物品;和 (ii) 購買完成後,您將失去撤回權。 11. 使用者內容。在適用的當地法律允許的範圍內,發布任何與遊戲(「使用者內容」)相關的通訊、資訊、智慧財產權、材料、訊息、照片、圖形、影片、URL 和其他項目或內容,您特此授予 BANDAI NAMCO 在適用法律保護的整個期限內,非獨佔、免版稅、完全可轉讓和分授權的全球授權,來使用與遊戲相關的使用者內容以及相關商品和服務,包括複製、修改、執行、製作衍生作品、展示、出版、廣播、傳播,或以其他方式使用、散發、利用和傳播,透過任何和所有媒體和手段,無需向您做任何進一步通知或任何形式的賠償。在適用法律允許的範圍內,您特此放棄與 BANDAI NAMCO 及其他玩家在遊戲中使用和享受此類資產相關的創始、出版、聲譽或歸屬的任何道德權利,以及相關商品和服務的適用法律。授予 BANDAI NAMCO 的授權在本合約終止或撤銷之後仍然存在。 12. 線上行為。除非為 BANDAI NAMCO 的故意錯誤或重大疏忽,否則 BANDAI NAMCO 對任何使用者的行為概不負責,也不承擔責任,無論此類行為是否與遊戲的存取或使用相關。如果您違反第 12 條的條款或本合約的任何其他條款和條件,BANDAI NAMCO 可隨時暫停或終止您對遊戲的存取權限。BANDAI NAMCO 可能(例如對版權所有者提出的聲明作出回應)審查在遊戲中上傳、發佈、儲存或顯示的任何使用者內容(以下稱為「發佈」),前提是該使用者內容為遊戲內任何共用私人訊息之一部分。除非取得至少通訊一方之同意(例如透過向 BANDAI NAMCO 報告訊息令人不快),否則 BANDAI NAMCO 不會審查此內容。BANDAI NAMCO 保留刪除或拒絕任何使用者內容的權利。雖然 BANDAI NAMCO 不會定期審查、編輯或監控遊戲中發佈的任何使用者內容,但是如果 BANDAI NAMCO 在合理情況下,確定此類使用者內容違反本合約和/或法律、規則或法規下的任何第三方權利,BANDAI NAMCO 保留決定刪除、審查或編輯透過遊戲發佈的任何使用者內容之權利。如果您以前被暫停或從遊戲中被刪除,則不得使用遊戲。您對您發佈或傳送給任何使用者或第三方的任何使用者內容負全部責任。具體來說,您同意不會參與、試圖或者讓其他人在遊戲中從事以下任何事情: a) 發佈任何非法、誹謗、中傷、冒犯、淫穢、色情、不雅、粗俗、猥褻、露骨的性表現、騷擾、威脅、侵犯隱私或宣傳權利、濫用、煽動性或欺詐性的使用者內容;宣傳或鼓勵任何非法或其他反社會活動,包括惡意入侵行為;宣傳對任何群體、個人或任何令人不快的種族主義、偏執、仇恨或任何形式的身體或其他傷害; b) 發佈任何可能侵犯任何個人或實體的專利、商標、商業秘密、版權或其他智慧財產權或所有權的使用者內容; c) 從事商業活動或商業銷售,包括傳播任何商業廣告或招攬; d) 輸入、披露或傳播有關任何人(包括您)的任何個人資訊; e) 假冒任何個人或實體,包括任何 BANDAI NAMCO 官方人員、論壇領導、指導、主持人、僱員或代理人,或虛假陳述或以其他方式虛假陳述您與個人或實體的聯絡; f) 阻止或擾亂遊戲或遊戲玩法或對話的正常流程,或使用粗俗的語言、濫用、過度喊叫(例如全部大寫)、「垃圾郵件」或其他擾亂其他使用者遊戲的破壞性或有害的方法; g) 使用或利用任何錯誤或設計缺陷未經授權而存取遊戲,獲得與其他玩家不公平的優勢,或欺騙或利用與遊戲相關的未經授權的方式,包括但不限於存取您無權存取的遊戲部分,以及使用任何機器人、模擬器或其他未經授權的第三方工具來參與遊戲; h) 做任何妨礙其他按規則玩遊戲的使用者權利的事情,或者大幅增加 BANDAI NAMCO 或平台提供商為所有使用者維護遊戲的費用或難度; i) 在線上遊戲期間有意與網路斷開連接,或者允許自己被一個特定的玩家反覆擊敗,以幫助他們提高排名或提高贏得比賽的計數; j) 交易、出售、拍賣或以其他方式轉移或嘗試在遊戲之外轉移任何虛擬物品或遊戲幣; k) 其他違反本合約條款、BANDAI NAMCO 傳達的其他政策,或使得 BANDAI NAMCO 承擔責任的其他任何行為。 13. 版權政策。版權所有者或其代理人如認為在遊戲中任何侵犯其所擁有或控制之版權的內容,可向我們指定的版權代理人提交如下所示的侵權通知。依 17 U.S.C. §512(C)(3) 格式提供資訊和聲明,可以加快通知的處理速度。違反本規約的行為不屬於侵權通知的前提條件,除了位於美國的版權所有者外。任何人故意在通知中歪曲資料或活動均屬侵權行為,可能需對我們或被侵權人的任何損失(包括費用和律師費)承擔責任,因為我們由於此類失實陳述,需要消除或禁用該材料或活動。BANDAI NAMCO 通過了一項政策,即在適當情況下,由 BANDAI NAMCO 自行決定終止重複侵犯第三方智慧財產權的使用者。但不論是否存在任何重複的侵權,BANDAI NAMCO 仍可能會限制或終止任何侵犯他人智慧財產權的使用者的存取權限。 BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan + 81-3-6744-6112(電話) + 81-3-6866-0577(傳真) copyrightagent@bandainamcoent.co.jp 14. 第三方內容。任何來自使用者、廣告客戶和其他第三方的內容可能會透過遊戲提供給您。因為我們不控制第三方內容,您同意除非由於 BANDAI NAMCO 的故意錯誤或重大疏忽,否則我們不對任何第三方內容負責,不保證第三方內容資訊的準確性或品質;對於意外、令人反感、不準確、誤導或非法的第三方內容概不承擔任何責任。除 BANDAI NAMCO 明確聲明外,任何商品名稱、商標、製造商、供應商的任何產品、服務、製程或其他資訊,均不為 BANDAI NAMCO 所有、認可、贊助或推薦。 15. 免責聲明。您認可並同意 BANDAI NAMCO 及其授權人和供應商對任何影響您存取或使用遊戲或其他服務和硬體的任何病毒或其他禁用功能概不負責。遊戲和所有其他服務「按原樣」提供。除本文所述外,BANDAI NAMCO 及其授權人和供應商明確否認任何形式的擔保或條件(由法律或其他方式明示或暗示),包括但不限於任何暗示的非侵權、適售性或適用於特定用途的保證。 某些司法管轄區不允許在與消費者的合同中出現隱含條款的免責聲明,以及保證或擔保的排除或限制,因此本條中的部分或全部免責聲明可能不適用於您。 如果您是澳大利亞居民,除了本條中的上述條款外,以下附加條款將適用於您: 本第 15 條無意限制或減少根據當地管轄區法律適用的強制性或法定消費者權利或補償措施。在法律授權的範圍內,「2010年競爭與消費者法案」(Cth)(澳大利亞消費者保護法)附表 2 所暗示的條件和保證完全被排除在本合約之外,在不被排除的範圍內,您承認 BANDAI NAMCO 的責任僅限於此,並承認其公平合理,以便限定 BANDAI NAMCO 的責任為: (i) 再次提供遊戲;或 (ii) 支付再次提供遊戲的費用。 如果您是德國居民,除了本條中的上述條款外,以下附加條款將適用於您: 在收取服務費用的情況下,以下適用:BANDAI NAMCO 保證遊戲將按照適用的文件或產品說明來運行。在發生任何故障時,在合理的時間段內,BANDAI NAMCO 將解決故障(例如透過提供修補程式)或提供沒有故障的新版本來提供後續服務,並進行至少三次後續效能的測試。如果後續效能依然有故障,您可以行使您的其他法定權利,但根據德國民法典第 536A 條第 1 款,在任何情況下,BANDAI NAMCO 對初始缺陷都無過錯責任。 16. 網際網路。您認可並同意,在發起、執行或完成任何與遊戲有關的傳輸或交易時,遇到的任何延誤或失敗,BANDAI NAMCO 均不負有任何責任。此外,BANDAI NAMCO 不能也不會承諾或確保您可以隨時存取遊戲的線上功能、多玩家功能或可下載部分,並且當您無法存取遊戲時,時間可能會延長。BANDAI NAMCO 不能確保任何線上、多玩家或可下載遊戲部分的連續、無錯誤、安全或無病毒操作,或任何指定伺服器的持續操作或可用性。 17. 責任限制。除非 (1) BANDAI NAMCO 的疏忽造成死亡或個人傷害,(2) BANDAI NAMCO 有欺騙或欺詐行為,(3) BANDAI NAMCO 有故意行為或嚴重疏忽,(4) 由於使用遊戲造成個人有形資產的損失或破壞,以及 (5) 任何其他不受適用法律限制或被排除在外的責任,任何情況下,BANDAI NAMCO 或其子公司、關係企業、管理人員、員工、代理商及其他合作夥伴和供應商均不對任何間接、特殊、衍生性或懲罰性損害,或任何其他損害,包括但不限於所受損害、所失利益,無論是在合約、侵權行為(包括疏忽)或其他任何方式引起的或以任何方式連接使用或無法使用遊戲或透過遊戲或未能獲得支持服務或存取內容負責。根據本合約,如有輕微或普遍的疏忽,或違反 BANDAI NAMCO 的基本義務時,BANDAI NAMCO 的責任僅限於您所遭受的直接和可以承受的損失。在任何情況下,因使用或無法使用遊戲,BANDAI NAMCO 的合約責任,無論是合約、擔保、侵權、產品責任、無過失責任、智慧財產權侵權或其他理論,BANDAI NAMCO 支付給您的遊戲費用皆不超過一百美元($100)。第 17 條不限制根據您當地管轄範圍的法律限制的任何強制或法定擔保。 18. 爭議解決。 第 18 條僅適用於美國以外的北美洲、中美洲及南美洲。 若您是美國以外之任何美洲國家的居民,您或 BNEA 可以在事先取得對方的書面同意之後,將與本合約或遊戲有關的任何爭議提交至訴訟外紛爭解決機制(如調解或仲裁)。儘管有上述規定,本合約的條款不會阻止您提出可能受此第 18 條影響的任何爭議或索賠:(i) 提請任何聯邦、州或地方政府機構注意,若法律允許,可代表您向 BNEA 尋求救濟;(ii) 在任何具有司法管轄權的法院中,向 BNEA 提出任何不得仲裁、為適行法律所禁止,或限制仲裁的索賠;或 (iii) 在小額索賠法院提出索賠,但須接受這類小額索賠法院的管轄限制及要求。 19. 爭議解決。 此部分僅適用於美國居民。 若您是美國居民,則透過接受此合約條款,您及 BNEA:(i) 同意按照第 19(a) 條與每個子部分(統稱為「仲裁合約」)規定的強制性約束性仲裁來解決某些爭議;及 (ii) 根據第 19(b) 條(「集體訴訟豁免」)明令放棄陪審團的審判權,或參與對另一方提起之任何集體訴訟;除非 (iii) 您行使您根據第 19(c) 條的規定,退出仲裁合約及(或)集體訴訟豁免的權利。 a) 強制性且具約束力的仲裁。在適用法律允許的最大範圍內,您及 BNEA:(i) 承認並同意透過具有約束力的仲裁來解決您與 BNEA 之間的所有糾紛及索賠。根據聯邦仲裁法,包括但不限於(除非第19.a.iii 條中明確規定)您與 BNEA 之間所產生有關於此合約的任何條約或條款,或您存取或使用遊戲過程中(每項均為一項「索賠」)出現違反合約規定、侵權行為、法定違法行為、欺詐、不正當的競爭、隱私權、不實陳述或任何其他法律理論的爭議或衝突;(ii) 明示且不可撤銷地放棄任何在法庭上追究任何索賠的權利,或向法官或陪審團提出任何申訴或審訊;(iii) 即使在聯邦仲裁法允許的情況下,也不得對另一方提出或參與集體或代表性仲裁;以及 (iv) 不得在未經下述每一第三方及此合約雙方明確的書面同意下,合併或組合您或任何第三方提起的任何第三方訴訟或仲裁的任何訴訟。除非您提交適當的選擇退出通知(嚴格遵守第 19(c)條),否則您及 BNEA 同意對另一方的任何索賠僅能透過強制性且具約束力的仲裁進行。 i) 仲裁前非正式的爭議解決。在根據此仲裁合約提出任何索賠之前,您及 BNEA 同意非正式地解決您與 BNEA 之間的任何爭議或索賠。尋求提起爭議或索賠的一方應發送書面通知給對方,說明該爭議或索賠的性質與依據,並確定所要求的補償。所有發送給 BNEA 的這類書面通知,皆必須以一類郵件寄送至:BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA。若您與 BNEA 不同意在收到書面通知後 30 天內解決此類爭議或索賠,則尋求提起此類爭議或索賠的一方,可以在上述仲裁合約允許的情況下,對另一方提起仲裁。 ii) 仲裁程序。仲裁是具有法律約束力的過程,透過此過程,其中一方可以向另一方尋求法律補償,類似於法院提起的法律訴訟,但程序的嚴格程度通常較低,由第三方(即中立仲裁員,而非法官或陪審團)為每一方規定更有限的解決方式及潛在的法律費用,並受到法院審查的限制。根據此仲裁合約進行之任何索賠的仲裁程序,受美國仲裁協會商業仲裁規則(「AAA」)及適用的 AAA 消費者相關爭議補充程序所管轄。如需這兩項規則程序,請轉到下列網址:http://www.adr.org。儘管如此,您及 BNEA 同意任何這類仲裁均以英文進行,而且得許使用電子方式提交文件,並得透過電話、電話會議或親自在雙方同意的地點參與。 iii) 排除的索賠。儘管有上述規定,此仲裁合約的條款不會影響您或 BNEA 提出任何索賠:(i) 延請具有政府機構及管轄權的聯邦、州或地方政府機構,代表您或 BNEA 向另一方尋求補償;(ii) 若為小額索賠法院時,則須接受小額索賠法院的管轄限制及要求。 iv) 仲裁合約的可分割性。您及 BNEA 同意不得對您或 BNEA 強制執行此仲裁合約的任何條款,而且所有權利要求均受下列第 20(a) 及 21(a) 的約束:(i) 具有管轄權的法院最終確定此仲裁合約的任何條款或規定不得執行、為適行法律所禁止,或不適用於任何索賠;或 (ii) 您提交適當的退出通知(符合第 19(c) 條的規定)表示選擇退出此仲裁合約。 b) 行為豁免。若您為美國居民,接受此合約條款表示您及 BNEA 同意:(i) 每項索賠都是針對您及 BNEA 個人,只得作為個人仲裁(或根據第19.a.iii) 條,屬於仲裁合約的個人索賠法庭訴訟程序,而不是集體訴訟或其他形式的代表訴訟);(ii) 明示放棄任何提出或參與集體訴訟的權利,或以階級或代表身份尋求補償;以及 (iii) 仲裁員(或法院根據第19.a.iii)條,從仲裁合約排除的索賠)只得針對仲裁合約中排除的索賠進行個人仲裁(或法院訴訟),而不得合併多於一人的索賠,也不得主張與此類索賠有關之任何形式的代表或集體訴訟。除非您提交適當的選擇退出通知(如第 19(c)條所述),您及 BNEA 同意每個人均能以您或 BNEA 個人的身分向另一方提出索賠,但不能作為據稱當事人或代表的原告或集體成員。 i) 行動豁免的可分割性。您及 BNEA 同意在發生下列其中任一情況時,均不得對您或 BNEA 強制執行此集體訴訟豁免的任何條款,且所有權利要求均須接受下列第 20(a) 及 21(a) 條的約束:(i) 法院有管轄權最終確定此集體訴訟豁免的任何條款或規定不得執行、為適行法律所禁止,或不適用於任何索賠;或 (ii) 您提交適當的退出通知(符合第 19(c)條)表示您選擇退出此類行動豁免。在任何情況下,均不得將集體訴訟豁免的解釋視為您或 BNEA 同意參與集體訴訟或集體仲裁。 c) 退出程序。您有權選擇退出,並不受上述仲裁合約與集體訴訟豁免的約束,方法是發送書面通知,選擇退出此類仲裁合約及(或)集體訴訟豁免(「退出通知」),嚴格遵守第 19 條所述的下列要求。 i) 表單及地址。您的退出通知必須寄送下列地址:BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA,寄送方式為 (i) 一類郵件、預付郵資、隨附簽名回執;或 (ii) 隔夜快遞服務(如聯邦快遞)。 ii) 時間限制。除非適用法律要求的期限更長,否則必須郵寄(若以一類郵件寄送)或寄存(若以隔夜快遞服務寄送)您的退出通知,時限為: (i) 購買遊戲的 30 天內;或者 (ii) 若未購買,則在首次存取或使用您遊戲的日期後 30 天內。 iii) 必要資訊。您的退出通知必須包括:(i) 退出通知適用的遊戲標題; (ii) 您的姓名;(iii) 您的地址;(iv) 您的電話號碼;(v) 您的電子郵件地址;(vi) 若您為遊戲的註冊使用者或使用任何其他 BNEA 產品或服務,則為您的遊戲使用者名稱;以及 (vii) 聲明您不同意仲裁合約及(或)集體訴訟豁免。BNEA 可以使用退出通知中所含的前述資訊,記錄、處理、維護以及管理您退出仲裁合約及(或)集體訴訟豁免的行為(若適用),但不適用於行銷目的。 iv) 適當退出通知的影響。若您的退出通知符合上述所有要求,您與 BNEA 將被視為選擇退出仲裁合約及(或)集體訴訟豁免,但須遵守退出通知的聲明,同時遵守本合約規定。提交有效的退出通知僅適用於 BNEA 與「退出通知」中確定的個人之間所發生之遊戲與合約所引發或相關之索賠。 v) 不當退出通知的影響。若提交的退出通知不符合第 19.c.i - 19.c.iii 條規定的任何要求,您與 BNEA 將受本合約中規定的仲裁合約以及集體訴訟豁免的約束。 20. 適用法律。 在適用法律所規定的範圍內,本合約的所有條款與規定,應依照所有適用的強制性法律進行管理和解釋,即使與本第 20 條規定的適用法律不一致,任何情況下均不得在任何管轄法律下適用、解釋,或根據本合約第 20 條強制執行本合約的條款,除非限制或以其他方式限制您根據任何適用的消費者保護法所賦予的任何消費者權利。請注意,您的行為也可能受其他地方、州、國家以及國際法的約束。雙方同意「聯合國國際貨物銷售合約公約」不適用於本合約引發的任何爭議或交易。 a) 若您居住在北美洲、中美洲、南美洲: 加州的法律,排除其衝突法規則,適用於本合約條款的適用、解釋或執行,以及您對遊戲的使用。 b) 若您居住在亞洲: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,將受本合約與日本法律管轄,而不影響可能規定適用另一管轄區法律的任何法律衝突原則。 c) 若您居住在任何其他地區: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,將受本合約與法國法律的約束,而不影響可能規定適用另一管轄區法律的任何法律衝突原則。 21. 管轄地點。 a) 若您居住在北美洲、中美洲、南美洲: 您與 BNEA 明確同意,對於由本合約所引發的或與本合約相關的所有索賠及爭議,及(或)您對本遊戲的使用不屬於上述第 19 條的仲裁合約,任何此類索賠或訴訟的專屬管轄權,均屬於加州聖克拉拉市的聯邦或州法院,您明確同意對此類法院行使屬人管轄權。 b) 若您居住在亞洲: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,由東京地方法院決定,您與 BNEI 同意接受該法院的屬人管轄權。 c) 若您居住在任何其他地區: 由本合約所引發的或與本合約相關的雙方之間的任何爭議,由里昂商業法院決定,您與 BNEE 同意接受該法院的屬人管轄權。 22. 第三方受益人。任何非本合約締約方的個人或實體,不受任何法律規定執行本合約的任何條款,均不享有任何權利,不論該人或實體是否已經過姓名加以確認。本條不影響本合約任何許可的受託人或承讓人之權利。 23. 其他。本合約包含您與 BANDAI NAMCO 之間關於使用遊戲的完整合約。若本合約的任何條款被視為無效或不可執行,則本合約的其餘部分將在該條款的剩餘時間內持續有效,或根據第 6(d) 條另行規定,除非該項條款免除了合約的基本義務。未經 BANDAI NAMCO 事先書面同意,您不得轉讓本合約或本合約下的任何權利,任何未經同意的轉讓企圖均無效。在符合上述限制的情況下,本合約將對我們及我們各自的繼承人與受讓人具有充分的約束力,可由其施行。若 BANDAI NAMCO 未能行使或執行本合約的任何權利或規定,不得視為放棄此類權利或規定。本合約中的各條之標題僅為方便起見,無法律或合約效力。 24. 第三方軟體。 a) EasyAntiCheat。 BANDAI NAMCO 目前正採用第三方服務供應商所提供之 EasyAntiCheat 反外掛服務 (「EAC」)。EAC可將用戶端軟體整合至遊戲中。遊戲一啟動,就會自動下載並將EAC用戶端軟體的最新版本安裝至硬體。EAC會監控硬體、分析遊戲二進制文件並掃描硬體的記憶體,以偵測並防範遊戲作弊(簡稱「目的」)。就此之「目的」,EAC會儲存遊戲使用外掛之相關資訊(簡稱「作弊資料」)。若您同意本協議或使用本遊戲,就代表您同意EAC可為此「目的」收集、儲存、分享和發佈作弊資料。這些作弊資料僅限用於之「目的」,包括但不僅限於找出和禁止遊戲舞弊的玩家、分析外掛行為和外掛代碼,以及和EAC的關係企業共享作弊資料。 你可以造訪 www.easyanticheat.net/privacy ,查看其隱私聲明,進一步了解EAC隱私規定的相關資訊。如果您拒絕EAC按照隱私聲明處置您個人資料之權力,或是要求EAC移除或刪除您的個人資料,我方有權禁止您存取和使用遊戲。 如需聯絡 BNEI,請依 http://bandainamcoent.co.jp/cs_support/ 之頁面所述流程進行。 如需聯絡 BNEA,請聯絡 BNEA 的客服支援窗口: https://www.bandainamcoent.com/support ,或以郵件送至 BNEA:BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA。 如需聯絡 BNEE,請聯絡 BNEE 客服 http://www.bandainamcoent.eu/support 或BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France。 BANDAI NAMCO ENTERTAINMENT INC. 隱私權政策 最後更新:2020 年 2 月 27 日 本隱私權政策說明當您使用含有本政策的 BANDAI NAMCO Entertainment Inc.(下稱「BNEI」、「我們」或「我們的」)遊戲和相關線上服務(統稱為「遊戲」)時,我們將如何收集、使用和披露您的資料。根據歐盟《一般資料保護法》規定,BNEI 是您個人資訊的資料控制者。 我們可能不定時更改本隱私權政策。若我們進行更動,我們將修改隱私權政策頂端的日期以讓您得知,在某些情況下,我們也可能提供給您額外的通知(例如在我們的遊戲的主頁添加聲明,或傳送通知給您)。若您不同意這些更動,請勿使用我們的遊戲或向我們提供您的個人資訊。 我們建議,您在每次存取遊戲時先檢閱隱私權政策,以確保了解我們的資訊措施以及您可以如何保護自己隱私權的方式。 I. 收集資訊 當您使用遊戲時我們會自動收集的資訊 當您存取或使用我們遊戲的任何相關網路功能,我們即會自動收集您的相關資訊,包括: • 使用資訊:我們會收集您使用遊戲的資訊,包括遊戲帳號 ID、完成的等級、遊戲得分、玩遊戲所消耗的時間以及其他遊戲方面的資訊。 • 紀錄資訊:我們會紀錄您使用我們遊戲的相關資訊,包括您的存取時間、玩遊戲消耗的時間,以及您的 IP 位址。 • 硬體資訊:我們會收集您用來存取我們遊戲的電腦或裝置相關資訊,包括硬體型號、作業系統和其版本、瀏覽器網路資訊、MAC 位址、IP 位址和您的硬體作業系統所提供的其他獨有裝置識別項。 您提供給我們的資訊 我們會收集您直接提供給我們的資訊。例如,當您建立一個帳號、與其他使用者互動、請求客戶服務、註冊接收電子報、參與調查或以其他方式與我們通訊時,我們會收集您的資訊。我們可能收集的資訊類型包括您的使用者名稱、密碼、電子郵件位址和任何其他您選擇提供的資訊。 我們會從其他來源收集的資訊 我們也可能因執行我們遊戲之需要從其他來源獲取資訊,並將之與我們透過遊戲收集的資訊結合。舉例而言,我們可能從您的遊戲平台獲取您的帳號相關資訊,或可能從您的主機的遊戲中心應用程式收集遊戲排名和成就狀態等資訊。在所有其他情況下,我們將請您授權我們向第三方收集、儲存和使用個人資訊。 II. 使用個人資訊 我們僅會在您同意的情況下或僅限必要時收集、儲存並使用您的資訊,如 (i) 為執行您與我們達成的協議,(ii) 為履行我們的法律責任,或 (iii) 為了我們的正當利益,包括營運、評估和改進我們在全球的業務。我們已小心在我們的正當業務利益與您的資料保護權益之間取得平衡。若您對此利益平衡有疑問,請使用下方提供的詳細聯絡資訊與我們聯絡。 我們(或代表我們的第三方資訊處理者)可能為下列目的並於達成這些目的所需的期間收集、儲存和使用您的相關資訊: • 提供、維護和改進我們的遊戲; • 提供和運送您要求的產品與服務、處理交易和傳送給您相關資訊; • 為您註冊一組遊戲帳號,並協助管理您的帳號; • 回應您的意見、問題和請求,以及提供客戶服務; • 傳送給您技術性通知、更新、安全性提醒,以及支援與管理性訊息; • 向您傳達關於 BNEI 和其他組織提供的產品、服務、優惠、促銷、獎勵以及活動資訊,提供我們認為您可能感興趣的新聞、消息以及其他行銷內容; • 監控和分析與我們遊戲有關的趨勢、使用和活動; • 連結或整合我們從其他地方取得的資訊,以協助了解您的需求和提供給您更好的服務; • 偵測、調查和/或避免詐騙、未授權或違法的活動; • 為符合我們法律和法規責任所需或授權的任何其他目的;以及 • 您因任何其他目的而提供該資訊。 III. 分享資訊 我們不會與第三方分享、轉移或者交換您的個人資訊,除非是為供應我們的產品或服務,並符合本隱私權政策且法律允許,或者您已明確表示同意。我們不會將您的個人資料出售給第三方。在符合上述條件的情況下,我們可能如下所述(或如本隱私權政策中所述)分享您的相關資訊: • 若您選擇參與我們遊戲的互動性部分,如聊天或多人功能(嚴禁使用可辨認個人資訊的資料(如您的全名)作為我們服務中的使用者名稱); • 與我們的員工、隸屬公司、關係企業、供應商、顧問和其他需要存取此類資訊以代表我們進行工作的第三方服務提供者(包括,例如開發者、網站維護服務,或資訊儲存與處理服務業者); • 若資訊的披露符合適用的法律、規定或條例(包括,如政府或監管機構、執法機構或法院),或為其規定所要求,則為因應法律處理程序或要求分享您的資訊; • 若我們有合理基礎相信您的行動違反我們的使用者協議或政策,或為保護 BNEI 的權利、財產和安全、我們的使用者或其他人; • 與本公司任何資產的併購與出售、其他公司資助或收購本公司的全部或部分相關情況下;以及 • 獲得您的同意或依您的指示。 IV. 遊戲分析 在您事先同意之下,我們的某些遊戲將會把遊戲內容和分析資訊與從其他 BANDAI NAMCO Entertainment 遊戲、我們集團公司的遊戲、和其他第三方來源收集到的資訊進行整合。我們將使用該資訊來分析遊戲和營利趨勢、建立玩家類別資料、製作新遊戲和服務,以及執行其他分析。您可以透過遊戲中的選項選單來選擇不參與此用途。 V. 安全性 我們會採取合理的技術和組織措施來協助保護您的資訊免遭遺失、失竊、誤用或未經授權的存取、披露、變造和破壞。然而,網際網路上的傳輸不可能保證絕對安全,因此我們無法保證您透過網際網路傳輸給我們的個人資訊絕對安全。 VI. 儲存與刪除資料 透過遊戲收集到的個人資訊皆會根據隱私權要求進行儲存和刪除。所有資料若不再因前述目的所需,將會去識別化或刪除,除非法律規定必須持續保留。 VII. 跨國轉移 我們向您收集的個人資訊通常會轉移、儲存到日本並於此地處理。請注意我們可能將您的個人資訊轉移出您的國家/地區,並且其提供的資料保護層級可能和您的國家/地區法律規定不同。然而我們對您的個人資訊的收集、儲存和使用將繼續依本隱私權政策管理,且當我們對海外的第三方披露您的個人資訊時,我們仍會再各種情況下採取此步驟以確保您的資訊使用符合本隱私權政策。 VIII. 第三方網站 我們的遊戲可能含有通往由第三方營運的網站或服務的連結。 請注意本隱私權政策僅適用於我們的遊戲,而我們無法為第三方可能透過其網站收集、儲存和使用個人資訊負責。 您應永遠仔細閱讀您造訪的每處網站的隱私權政策。 IX. 資料保護權利 在適用的法律下,您和您的法定監護人(若您為未成年人士)擁有特定資料保護權利。您在適用法律下的權利可能包括: • 存取我們處理的關於您的個人資訊,以及資料的可移植性, • 修正或清除個人資訊的權利, • 限制處理您的個人資訊的權利, • 隨時撤銷您的同意(我們向您取得的同意)的權利,雖然如此並不會影響撤銷前的處理的合法性。 • 您也有權利隨時反對 BNEI 根據正當利益處理您的個人資訊。 • 當我們為直接行銷目的而需要處理您的個人資訊時,您有權利隨時反對此類處理,包括與直接行銷相關的分析目的。若您反對為直接行銷目的的處理,我們將不再為此類目的處理您的個人資訊。在此情況下,我們可能仍會傳送交易性或關係性的訊息,但僅會與我們現有的業務關係相關。 若您有此要求,您可以向 ppolicy@bandainamcoent.co.jp 表明您的要求。 若您執行這些權利,我們不會提供不同層級的服務。然而,若您要求我們刪除或停止收集確保服務足以運作所必備的資訊,您可能無法使用我們全部或部分的服務。 X. 聯絡窗口 若您對本隱私權政策或我們的實施方式有任何疑問,請與我們聯絡: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) ppolicy@bandainamcoent.co.jp 若您位於歐盟,您也可以下列方式與我們聯絡: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 遊戲分析 為了進行數據分析,本遊戲將收集您遊玩過程的相關資訊,以維持遊戲營運及加強特定功能或內容。此外,我們希望您可以分享這些資訊,讓我們取用並整合其他 BANDAI NAMCO Entertainment (下稱「BNE」)出品的遊戲數據、BNE 集團提供的其他服務與產品與其他第三方來源,而這些都需要經過您的同意。 進行收集的資訊:遊戲帳號 ID、IP 地址、遊戲方面的資訊 我們將以匿名的方式收集您提供的資訊,而我們及集團公司只會使用整體的資訊來分析遊戲趨勢、建立玩家類別資料、製作新遊戲和服務,以及執行其他分析。這些資訊將會被傳送以及保存在日本。 您可以自由選擇是否同意分享這些資訊,即便不同意參與此用途,您遊玩遊戲的內容也不會有所差異。即便您同意參與此用途,您也可以隨時在遊戲內的選項中改為不參與。 點選下方「同意」即表示您同意提供相關資訊作為上述用途。 %null% <?kgUD?>:翻页 <?kgLR?>:选择 <?kgOk?>:执行 <?kgRU?>:变更语言 同意 不同意 <?kgUD?>:选择 <?kgOk?>:执行 <?kgCancel?>:关闭 变更语言 %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT 终端用户许可协议 最新更新:2018年4月1日 请仔细阅读本协议。只要访问或使用我们的游戏或服务,即表示您同意受此处所述的所有条款和所有条款的约束。如果您不同意这些条款,请勿访问或使用我们的游戏或服务。 本协议中包括仲裁条款(第19(a)节)和行为豁免(第19(b)节),如果您所处美国之外,则不适用本协议。 如果您是德国居民,则某些特定条款适用于您。详见第7和15节。 如果您是欧盟居民,则某特定条款适用于您。详见第10节。 如果您是澳大利亚居民,则某特定条款适用于您。详见第15节。 如果您是北美、中美洲或南美洲的居民(不包括美国),则某特定条款适用于您。详见第18节。 如果您是美国居民,则某特定条款适用于您。详见第19节。 本最终用户许可协议(以下简称“协议”)由您与 BANDAI NAMCO Entertainment Inc.(简称“BNEI”)、 BANDAI NAMCO Entertainment America Inc.(简称“BNEA”) 或BANDAI NAMCO Entertainment Europe S.A.S.(简称“BNEE”)(或“BANDAI NAMCO”、“我们”或“我们的”) 订立的合约,适用于您进入并使用本协议提及的游戏(或网络上发布或上面提到的游戏),包括但不限于多人游戏、线上游戏或可下载部分以及任何相关的书面或电子文件及内容(“游戏”)。该游戏向您授权,但不向您出售,本协议不包含游戏或其任何副本的所有权。本协议不会以任何方式更改与BANDAI NAMCO有关其他产品或服务的任何其他协议的条款或条件。您的任何更改、添加或删除不会被接受,BANDAI NAMCO特此明确拒绝。 我们提供的附加条款(包括但不限于张贴费用、结算程序和促销规则)可能适用于游戏一部分的特定功能和特征。除非另有说明,任何附加适用条款也列入本协议当中。如果本协议与任何附加条款之间发生冲突,附加条款将适用于此类特定功能和特征。 1. 缔约方。与您签订合同关系的BANDAI NAMCO实体取决于您的居住地点。如果您是亚洲(不包括日本)的居民,则本协议属于您与BNEI之间。如果您是北美,中美洲或南美洲的居民,则本协议属于您与BNEA之间。如果您是其他地方的居民,则本协议属于您与BNEE之间。 2. 隐私。通过此游戏进行的数据收集由BNEI在日本进行操作。有关更多信息,请参阅BNEI的隐私政策(将在本协议后显示)以获取有关如何收集、使用和披露此类数据的信息。 3. 许可的前提条件。只有当您完全符合本协议中规定的所有条款和条件时,本协议的许可才生效: a) 您已经达到您所在管辖区的成年年龄。如果您在您的管辖区内未成年,您的父母或法定监护人必须同意受本协议和任何适用附加条款的约束; b) 您同意并遵守本协议中的所有条款以及游戏适用的任何附加条款; c) 您对游戏的访问和使用受到某些安全措施的约束,包括但不限于使用序列号注册游戏、持续连接到互联网以及接受某些安全/数字版权管理功能。不接受和不完全遵守此类安全措施可能会部分或完全损害您对游戏的使用; d) 您对游戏的访问和使用需符合所有适用的地方、州、国家和国外法律法规; e) 您只能在本地机器上访问和使用游戏,在可运行游戏的设备上使用操作系统的有效许可副本(“硬件”); f) 您已经接受并会遵循所有适用于硬件的条款和条件,包括此类平台关于结帐过程的任何条款。 4. 有限使用许可。 a) 根据本协议的条款以及您对其的遵守,我们授予您有权在您所在国家/地区您拥有或排他控制的硬件上,通过所适用的平台在相关规则或条款下(如果有的话)非独家、不可转让、有限使用该游戏。原始游戏的任何更新、补充或替换均受本协议约束,除非更新时有附带许可条款。 b) 上述为您对游戏的全部权利,我们保留在本协议中未明确授予您的游戏权利和游戏。在不限制前述内容的情况下,您不得执行或授权或允许任何第三方执行以下任何操作:a)(i)分发、复制、许可、出租或出售游戏(除非本许可明确允许或该平台使用相关规则);(ii)将游戏用于您自己的个人非商业用途以外的任何目的;(iii)反向工程、反编译、反汇编或试图寻找游戏的源代码;(iv)修改、更改或创作游戏的任何衍生作品;(v)删除、更改或隐藏游戏中的任何版权、商标或其他所有权权利通知;(vi)以不在游戏原设计的范围内使用它;(vii)在并非您拥有或排他控制的任何硬件上进行游戏;(viii)规避或企图规避游戏中的任何安全措施;或(ix)尝试在访问游戏的任何在线功能时掩饰您所在的地区。 5. 所有权。游戏和游戏中的所有内容(除以下定义的用户内容)和游戏中的其他材料,包括但不限于BANDAI NAMCO标志,以及所有设计、文字、图形、图片、信息、数据、软件、声音文件、游戏币、虚拟物品、其他档案及其选择和安排,均为BANDAI NAMCO或其许可人的财产,受版权和其他知识产权法律和条约的保护。尽管有相反的条款,您同意您对游戏中出现的任何内容没有权利或所有权,包括但不限于任何游戏币和虚拟物品。 6. 条款。 a) 如果您满意第3节规定的先决条件,本协议在使用游戏时将保持完全有效。任何一方均可随时以合理的事先通知终止本协议。您可以通过删除或销毁您拥有、保管或控制的所有游戏副本来终止本协议。对于终止您使用游戏,BANDAI NAMCO对您或任何第三方概不负责。 b) 在不限制BANDAI NAMCO的任何其他权利的前提下,如果您不遵守本协议的条款和条件,BANDAI NAMCO保留立即限制、暂停或终止您游戏许可的权利。 c) 本协议终止后:(i)您的游戏许可将立即停止;(ii)除适用法律规定退还购买游戏币外,您将无权要求退还任何费用,包括任何未使用的费用。 d) 第4(b)、5、6(d)、8、11、14-23条在本协议终止后仍然有效。 7. 修订。BANDAI NAMCO保留随时基于任何原因自行修改本协议的权利。如果BANDAI NAMCO更改本协议,我们将提前一个月发出更改通知,例如通过游戏提供通知。在此类更改生效之日后,如果继续使用本游戏,将视为您接受修订后的协议。 如果您是德国居民,除了本节中的上述条款外,以下附加条款也将适用于您: BANDAI NAMCO保留在任何时候更改或修改本协议的权利,但确定双方根据本协议的主要合同义务的条款除外。双方的主要合同义务不得以本节所述方式进行变更。BANDAI NAMCO 将通知您本协议的任何拟议修改,向您提供本协议的拟议新版本,并通知您新协议的实施日期。任何更改均须经过六周的事先书面(电子邮件充分)通知。如果您在新协议实施之日起六周内未明确拒绝相应修改,将视为您已批准修改协议。在上述提议的修改通知中,BANDAI NAMCO 将明确具体说明在六周内反对的权利以及不明确拒绝提出修改的后果。 8. 游戏修改。BANDAI NAMCO保留在事先合理通知的情况下暂时或永久地修改或终止游戏或任何功能或部分内容的权利,如果发生紧急情况或绝对必要的话,恕不另行通知。您同意,BANDAI NAMCO将不对游戏或其任何部分的任何修改、暂停或中止负责。 9. 游戏内的货币和虚拟物品。 a) BANDAI NAMCO可能会为您提供以下权利:(i)购买有限许可以使用游戏内货币(“购买游戏币”);(ii)通过执行游戏中的指定任务(连同购买游戏货币“游戏币”),获得使用游戏中货币的有限许可;和/或(iii)获得有限的许可和/或使用游戏币购买有限许可,来使用BANDAI NAMCO在游戏中提供的虚拟商品和服务(“虚拟物品”)。如果BANDAI NAMCO提供您购买或获得此类许可的权利,BANDAI NAMCO将授予您非独家、不可转让、可撤销的有限权利和许可,适用于您的个人在游戏中专门使用的非商业用途,但须遵守本协议的条款。 b) 游戏货币只能兑换用于游戏中的虚拟物品,游戏币或虚拟物品均不可以兑换为货币,也不附加来自BANDAI NAMCO或任何其他人或实体任何货币等值价值,除非另有适用的法律规定。游戏货币和虚拟物品不具有实际货币的等值,不能代替实际货币。BANDAI NAMCO或任何其他个人或实体均没有义务用任何有价值的物品来与交易货币或虚拟物品进行交换,这些物品包括但不限于实际货币。您承认并同意,除非适用法律禁止,否则BANDAI NAMCO可能会随时参与可能影响游戏币和/或虚拟物品的游戏内属性或认知价值的操作。BANDAI NAMCO可以自行决定对可能购买、赚取或赎回的游戏币数额进行限制。 c) 游戏货币的所有购买都是最终结果,除非适用法律另有规定,否则不得在任何情况下退货、转让或交换。除购买游戏货币和某些虚拟物品的购买价格外,BANDAI NAMCO不会对访问、使用或不使用游戏币或虚拟物品收取任何费用。 d) 除非游戏中及BANDAI NAMCO有明确许可,您不得转让、出售、赠送、交换、交易、租赁、再许可或租借游戏币或虚拟物品。除非另有约定,BANDAI NAMCO保留游戏货币和虚拟物品的所有权利、所有权和利益。 e) 除非另有规定,否则根据第6节,游戏货币和虚拟物品的许可将随游戏的终止而终止。 10. 撤回权利。如果您是欧盟成员国的居民,您将具有使用实际货币购买游戏货币或虚拟物品的撤回权利。不过,当您的账户得以访问游戏货币或虚拟物品时,即表示服务已开始,而您将明确放弃您的撤回权利。您同意:(i)购买后立即下载游戏币或虚拟物品;以及(ii)购买完成后,您将失去撤回权利。 11. 用户内容。在适用的当地法律允许的范围内,发布任何与游戏(“用户内容”)相关的通信、信息、知识产权、材料、消息、照片、图形、视频、URL和其他项目或内容,您特此授予BANDAI NAMCO在适用法律保护的整个期限内获得非独占、免版税、完全可转让、可再许可的全球许可,以便使用与游戏相关的用户内容以及相关商品和服务,包括通过任何及所有媒体和手段复制、修改、执行、制作衍生作品、展示、出版、广播、传播或以其他方式使用、分发、利用和传播,无需向您做任何进一步通知或任何形式的赔偿。在适用法律允许的范围内,您特此放弃与BANDAI NAMCO及其他玩家使用和享受与游戏及适用法律下相关产品和服务等资产有关的原创、出版、声誉或归属的任何道德权利。授予BANDAI NAMCO的许可在本协议终止或撤销之后仍然存在。 12. 在线行为。除非是BANDAI NAMCO的故意错误或重大疏忽,否则BANDAI NAMCO对任何用户的行为概不负责,无论此类行为是否与游戏的访问或使用相关。如果您违反本第12节的条款或本协议的任何其他条款和条件,BANDAI NAMCO可随时暂停或终止您对游戏的访问权限。BANDAI NAMCO可能(例如对版权所有者提出的声明作出回应),审查在游戏中上传、发布、存储或显示的任何用户内容(以下称为“发布”),前提是该用户内容被共享为游戏内任何私人消息的一部分。除非至少有通信中一方同意(例如通过向BANDAI NAMCO报告信息令人不快),否则BANDAI NAMCO不会审查此内容。BANDAI NAMCO保留删除或拒绝任何用户内容的权利。虽然BANDAI NAMCO不会定期审查、编辑或监控游戏中发布的任何用户内容,但是如果BANDAI NAMCO在合理情况下,确定此类用户内容违反本协议和/或法律、规则或法规下的任何第三方权利, BANDAI NAMCO保留此类权利,并且有删除、审查或编辑通过游戏发布的任何用户内容的绝对酌情决定权。如果您以前被暂停游戏或从游戏中被删除,则不得使用游戏。您对您发布或传送给任何用户或第三方的任何用户内容负全部责任。具体来说,您同意不会从事、试图从事或者让另一个人在游戏中从事以下任何行为: a) 发布任何非法、诽谤、中伤、冒犯、淫秽、色情、不雅、粗俗、猥亵、露骨的性表现、骚扰、威胁、侵犯隐私或宣传权利、滥用、煽动性或欺诈性的用户内容;宣传或鼓励任何非法或其他反社会活动,包括黑客行为;宣传对任何群体、个人或任何令人不快的种族主义、偏执、仇恨或任何形式的身体或其他伤害; b) 发布任何可能侵犯任何个人或实体的专利、商标、商业秘密、版权或其他知识产权或所有权的用户内容; c) 从事商业活动或商业销售,包括传播任何商业广告或招揽; d) 输入、披露或传播有关任何人(包括您)的任何个人信息; e) 假冒任何个人或实体,包括任何BANDAI NAMCO官方人员、论坛领导、指导、主持人、雇员或代理人,或虚假陈述或以其他方式虚假陈述您与个人或实体的联系; f) 阻止或扰乱游戏或游戏玩法或对话的正常流程,或使用粗俗的语言、滥用、过度喊叫(例如全大写)、“垃圾邮件”或其他扰乱其他用户的游戏的破坏性或有害的方法; g) 使用或利用任何错误或设计缺陷未经授权而访问游戏,获得与其他玩家不公平的优势,或欺骗或利用与游戏相关的未经授权的方式,包括但不限于访问您无权访问的游戏部分,以及使用任何漫游器、仿真器或其他未经授权的第三方工具来参与游戏; h) 做任何妨碍其他用户按照其规则玩游戏的权利的事情,或者大幅增加BANDAI NAMCO或平台提供商为所有用户维护游戏的费用或难度; i) 在网络播放期间有意与网络断开连接,或者故意被一个特定的玩家反复击败,以帮助他们提高排名或提高赢得比赛的次数; j) 交易、出售、拍卖或以其他方式转移或尝试在游戏之外转移任何虚拟物品或游戏币; k) 其他违反本协议条款,BANDAI NAMCO传达的其他政策,或使得BANDAI NAMCO承担责任的其他任何行为。 13. 版权政策。所有版权所有者或版权拥有人的代理人认为的在游戏中的任何侵犯他们拥有或控制的版权的内容,都可以向我们指定的版权代理人提交如下所示的侵权通知。通过提供17 U.S.C. §512(C)(3)中的信息和声明,可以加快通知的处理。违反本规约的行为不属于侵权通知的前提条件,位于美国的版权所有者除外。任何人故意在通知中歪曲资料或活动,都可能要对我们或被侵权人的任何损失(包括费用和律师费)负责,这是由于我们因为此类失实陈述,需要消除或禁用该材料或活动。BANDAI NAMCO通过了一项政策,即在适当情况下,由BANDAI NAMCO自行决定终止重复侵犯第三方知识产权的用户。但是,不管是否存在任何重复的侵权,BANDAI NAMCO还可能会限制或终止任何侵犯他人知识产权的用户的访问权限。 BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 日本东京都港区芝五丁目37番8号 + 81-3-6744-6112(电话) + 81-3-6866-0577(传真) copyrightagent@bandainamcoent.co.jp 14. 第三方内容。可能通过游戏向您提供任何用户、广告客户和其他第三方的内容。因为我们不控制第三方内容,所以除非是BANDAI NAMCO的故意错误或重大疏忽,否则您同意我们不对任何第三方内容负责,不保证第三方内容信息的准确性或质量;对于意外、令人反感、不准确、误导或非法的第三方内容不承担任何责任。除BANDAI NAMCO明确声明外,任何商品名称、商标、制造商、供应商的任何产品、服务、流程或其他信息,均不为BANDAI NAMCO所有、认可、赞助或推荐。 15. 免责声明。您确认并同意,BANDAI NAMCO及其许可证颁发者和供应商对任何影响您访问或使用游戏或其他服务和硬件的任何病毒或其他禁用功能概不负责。游戏和所有其他服务“按原样”提供。除本文所述外,BANDAI NAMCO及其许可证颁发者和供应商明确否认任何形式的担保或条件(由法律或其他方式明示或暗示),包括但不限于任何暗示的非侵权、适销性或特定用途适用性保证。 某些司法管辖区不允许在与消费者的合同中出现隐含条款的免责声明以及保证或担保的排除或限制,因此本节中的部分或全部免责声明可能不适用于您。 如果您是澳大利亚居民,除了本节中的上述条款外,以下附加条款也适用于您: 本第15节无意限制或减少根据当地管辖区法律适用的强制性或法定消费者权利或补偿措施。在法律许可的范围内,“2010年竞争与消费者法”(Cth)(澳大利亚消费者法)附表2所暗示的条件和保证完全被排除在本协议之外,在不被排除的范围内, 您承认,BANDAI NAMCO的责任仅限于,并承认其公平合理以便将BANDAI NAMCO的责任限于: (i) 再次提供游戏;或 (ii) 支付再次提供游戏的费用。 如果您是德国居民,除了本节中的上述条款外,以下附加条款也适用于您: 在提供任何服务的费用的情况下,以下适用:BANDAI NAMCO保证游戏将按照适用的文件或产品说明来运行。发生任何故障时,在合理的时间段内,BANDAI NAMCO将解决故障(例如通过提供补丁)或提供没有故障的新版本来提供后续服务,并进行至少三次后续性能的测试。如果后续性能依然有故障,您可以行使您的其他法定权利,但根据德国民法典第536A条第1款,在任何情况下,BANDAI NAMCO对第二次初始缺陷都无过错责任。 16. 网络。您确认并同意,在发起、执行或完成任何与游戏有关的传输或交易时,遇到的任何延误或失败,BANDAI NAMCO均不负有任何责任。此外,BANDAI NAMCO不能也不会承诺或确保您可以随时访问游戏的在线功能,多玩家功能或可下载部分,并且当您无法访问游戏时,时间可能会延长。BANDAI NAMCO不能确保任何在线、多玩家或可下载游戏部分的连续、无错误、安全或无病毒操作,或任何给定服务器的持续操作或可用性。 17. 责任限制。除非(1)BANDAI NAMCO的疏忽造成的死亡或个人伤害,(2)BANDAI NAMCO有欺骗或欺诈行为,(3)BANDAI NAMCO有故意行为或严重疏忽,(4)由于使用游戏造成的有形个人财产的损失或破坏,以及(5)任何其他不受适用法律限制或被排除在外的责任,任何情况下,BANDAI NAMCO或其子公司、关联公司、官员、员工、代理商及其他合作伙伴和供应商不负责任何间接、特殊、后果性或惩罚性损害或任何其他的损害,包括但不限于使用损失、利润损失,无论是在合同、侵权行为(包括疏忽)或其他任何方式引起、以任何方式连接使用或无法使用游戏、通过游戏或未能获得支持服务或访问内容。根据本协议,发生轻微或普遍的疏忽或违反BANDAI NAMCO的基本义务时,BANDAI NAMCO的责任仅限于您所遭受的直接和可以承受的损失。在任何情况下,由于使用或无法使用游戏,BANDAI NAMCO的合同责任,无论基于合同、担保、侵权、产品责任、严格责任、知识产权侵权或其他理论条款,BANDAI NAMCO向您支付的游戏费用都不会超过一百美元($100)。本部分第17节不限制根据您当地管辖范围的法律限制的任何强制或法定担保。 18. 争议解决。 本部分第18条仅适用于除美国外的北美、中美洲和南美洲地区。 如果您是任何美洲国家的居民,除美利坚合众国之外,您或BNEA可以将与本协议或游戏有关的任何争议提交至替代性争议解决(如调解或仲裁),前提是事先得到对方的书面同意。尽管有上述规定,本协议的条款不会阻止您提出可能受本第18节规定的任何争议或索赔:(i)请任何联邦,州或地方政府机构注意,如果法律允许,您可以向BNEA寻求代表救济;(ii)在任何具有司法管辖权的法院中,向BNEA提出任何不可仲裁或适用法律禁止或限制仲裁的申索;或(iii)在小额索赔法院提出索赔,但须受到这种小额索赔法院的管辖限制和要求。 19. 争议解决。 如果您是美国居民,本部分适用于您。 如果您是美国居民,通过接受本协议的条款,您和BNEA:(i)同意按照第19(a)条和每个子部分(统称为“仲裁协议”)规定的强制性约束性仲裁解决某些争议;及(ii)根据第19(b)条(“集体诉讼豁免”)明令放弃陪审团的审判权或参与对另一方提起的任何集体诉讼;除非(iii)您行使您根据第19(c)条规定退出仲裁协议和/或集体诉讼豁免权的权利。 a) 强制性、有约束力的仲裁。在适用法律允许的最大范围内,您和BNEA:(i)承认并同意通过具有约束力的仲裁解决您与BNEA之间的所有纠纷和索赔,根据联邦仲裁法,包括但不限于(除非第19.a.iiii条中明确规定)您与BNEA之间产生的,关于本协议的任何条约或条款,或您访问或使用游戏过程中(每个都是“索赔”,)违反合同规定、侵权行为、法定违法行为、欺诈、不正当竞争、隐私权、虚假陈述或任何其他法律理论的争议或冲突;(ii)明示且不可撤销地放弃任何在法庭上追究任何申索的权利,或向法官或陪审团提出任何申诉或审讯;(iii)即使在联邦仲裁法允许的情况下,也不得对另一方提出或参与类别或代表性仲裁;以及(iv)不得在未经本协议第三方和双方明确书面同意的情况下,将您或任何第三方提起的任何第三方诉讼或仲裁的任何诉讼合并或组合在一起。除非您提交适当的选择退出通知(严格遵守第19(c)条),否则您和BNEA同意对另一方的任何索赔只能通过强制性、有约束力的仲裁进行。 i) 仲裁前非正式争议解决。在根据本仲裁协议进行任何索赔之前,您和BNEA同意对您与BNEA之间的任何争议或索赔进行非正式的解决。 寻求提起争议或索赔的一方应向对方发送书面通知,说明该争议或索赔的性质和依据,并确定所要求的补偿。所有此类书面通知BNEA必须通过一类邮件发送至:BANDAI NAMCO Entertainment America Inc.,收件人:Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA.如果您和BNEA不同意在收到书面通知后30天内解决此类争议或索赔,则寻求提起此类争议或索赔的一方可以在上述仲裁协议允许的情况下对另一方提起仲裁。 ii) 仲裁程序。仲裁是一个具有法律约束力的过程,通过此过程,一方可以向另一方寻求法律补偿,类似于法院提起的法律诉讼,但通常没有严格的程序手续,由第三方(即中立仲裁员,而不是法官或陪审团)为每一方规定较有限的解决方式和潜在的法律费用,并受到法院审查的限制。根据本仲裁协议进行的任何索赔的仲裁程序,将受美国仲裁协会商业仲裁规则(“AAA”)和适用的AAA消费者相关争议补充程序的管辖,两者均可在以下网址获取: http://www.adr.org。尽管如此,您和BNEA同意,任何此类仲裁将以英文进行,并允许电子提交文件,允许通过电话或电话会议或亲自在双方同意的地点进行。 iii) 排除的索赔。尽管有上述规定,本仲裁协议的条款不会阻止您或BNEA提出任何索赔:(i)请具有政府机构和管辖权的联邦、州或地方政府机构代表您或BNEA向另一方寻求补偿(ii)在面对小额索赔法院时,需遵守小额索赔法院的管辖限制和要求。 iv) 仲裁协议的可分割性。您和BNEA同意,本仲裁协议的任何条款不得对您或BNEA强制执行,并且所有权利要求均受以下第20(a)和21(a)条的约束:(i)有管辖权的法院最终确定本仲裁协议的任何条款或规定不可执行、适用法律禁止或不适用于任何索赔;或(ii)您提交适当的退出通知(符合第19(c)条的规定),表示选择退出本仲裁协议。 b) 行为豁免。如果您是美国居民,通过接受本协议的条款,您和BNEA特此同意:(i)每项索赔都是对您和BNEA个人的,只能作为个人仲裁(或根据第19.a.iiii条,属于仲裁协议的个人索赔法庭诉讼程序,而不是集体诉讼或其他形式的代表诉讼);(ii)明确放弃任何提出或参与集体诉讼的权利,或以阶级或代表身份寻求补偿;以及(iii)仲裁员(或法院根据第19.a.iii条从仲裁协议排除的索赔)只能针对仲裁协议中排除的索赔进行个人仲裁(或法院诉讼),不得合并多于一人的索赔,也不得主持与此类索赔有关的任何形式的代表或集体诉讼。除非您提交适当的选择退出通知(如第19(c)条所述),否则您和BNEA同意,每个人可以以您或您的个人身份向另一方提出索赔,而不是作为原告或集体成员进行阶级或代表性程序。 i) 行动豁免的可分割性。您和BNEA同意,在以下情况下,本集体诉讼豁免的任何条款均不得对您或BNEA强制执行,并且所有权利要求均受以下第20(a)和21(a)条的约束:(i)法院有管辖权最终确定本集体诉讼豁免的任何条款或规定不可执行、适用法律禁止或不适用于任何索赔;或(ii)您提交适当的退出通知(符合第19(c)条),您已选择退出此类行动豁免。在任何情况下,集体诉讼豁免的中断或解释均不得视为您或BNEA同意参与集体诉讼或阶级仲裁。 c) 退出程序。您有权选择退出而不受上述仲裁协议和集体诉讼豁免的约束,通过发送书面通知选择退出此类仲裁协议和/或集体诉讼豁免(“退出通知”) ,但要严格遵守第19节所述的以下要求。 i) 表格和地址。您的退出通知必须发送到以下地址:BANDAI NAMCO Entertainment America Inc.,收件人:Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA,发送方式(i)一类邮件 ,邮资已预付,要求有认证和回执;或(ii)隔夜快递服务(如联邦快递)。 ii) 时间限制。除非适用法律要求更长的期限,否则您的退出通知必须邮寄(如果通过一类邮件发送)或寄存(如果通过隔夜快递服务发送),并且要求:(i)在购买您的游戏副本的30天内;或者(ii)如果没有购买,则在您首次访问或使用游戏副本的日期后30天内。 iii) 要求的信息。退出通知必须包括:(i)退出通知适用的特定游戏的标题;(ii)您的姓氏;(iii)您的地址;(iv)您的电话号码;(v)您的电子邮件地址;(vi)如果您是游戏的注册用户或使用任何其他BNEA产品或服务,还要包括您的游戏用户名;以及(vii)您不同意仲裁协议和/或集体诉讼豁免的声明。BNEA可以使用退出通知中包含的前述信息来记录、处理、维护和管理您退出仲裁协议和/或行动豁免的行为(适用时),但不适用于营销目的。 iv) 适当退出通知的影响。如果您的退出通知符合上述所有要求,您和BNEA将被视为选择退出仲裁协议和/或集体诉讼豁免,但须遵守退出通知的声明,同时遵守本协议规定。提交有效的退出通知仅适用于BNEA与“退出通知”中确定的个人之间所发生的游戏和协议所引起或相关的索赔。 v) 不当退出通知的影响。如果您提交的退出通知不符合第19.c.i - 19.c.iii节规定的要求,您和BNEA将受本协议中规定的仲裁协议和集体诉讼豁免的约束。 20. 适用法律。 在适用法律所规定的范围内,本协议的所有条款和规定应依照所有适用的强制性法律进行管理和解释,即使与本第20节规定的适用法律不一致,在任何情况下均不得在任何管辖法律下适用、解释或根据本协议第20条强制执行本协议的条款,除非限制或以其他方式限制您根据任何适用的消费者保护法赋予的任何消费者权利。请注意,您的行为也可能受其他地方、州、国家和国际法律的约束。双方同意,“联合国国际货物销售合同公约”不适用于本协议引起的任何争议或交易。 a) 如果您居住在北美洲、中美洲或南美洲: 加利福尼亚州的法律(不包括其冲突法规则)适用于本协议条款的适用、解释或执行,以及您对游戏的使用。 b) 如果您居住在亚洲: 由本协议引起的或与本协议有关的双方之间的任何争议将受本协议和日本法律管辖,而不影响可能规定适用另一管辖区法律的任何法律冲突原则。 c) 如果您居住在任何其他地区: 由本协议引起或与本协议有关的双方之间的任何争议将受本协议和法国法律的约束,而不影响可能规定适用另一管辖区法律的任何法律冲突原则。 21. 管辖地点。 a) 如果您居住在北美洲、中美洲或南美洲: 您和BNEA明确同意,对于由本协议引起的或与本协议有关的所有索赔和争议,和/或您对本游戏的使用不属于上述第19节的仲裁协议,任何此类索赔或诉讼的专属管辖权属于加利福尼亚州圣克拉拉县的联邦或州法院,您明确同意对此类法院行使属人管辖权。 b) 如果您居住在亚洲: 由本协议引起或与本协议有关的双方之间的任何争议由东京地方法院决定,您和BNEI同意接受该法院的属人管辖权。 c) 如果您居住在任何其他地区: 由本协议引起或与本协议有关的双方之间的任何争议由里昂商业法院决定,您和BNEE同意接受该法院的属人管辖权。 22. 第三方受益人。任何非本协议缔约方的个人或实体,不受任何法律规定执行本协议的任何条款,均不享有任何权利,不论该个人或实体是否以姓名/名称标识。本节不得影响本协议任何被许可的受托人或承让人的权利。 23. 杂项。本协议包含您与BANDAI NAMCO之间关于使用游戏的完整协议。如果本协议的任何条款被视为无效或不可执行,则本协议的其余部分将在该条款的剩余时间内继续有效,或遵守第6(d)条的另外规定,除非该条款剥夺了协议的基本义务。未经BANDAI NAMCO事先书面同意,您不得转让本协议或本协议下的任何权利,任何未经同意的尝试转让均无效。在符合上述限制的情况下,本协议将对我们及我们各自的继承人和受托人具有充分约束力,可由其强制执行。如果BANDAI NAMCO未能行使或执行本协议的任何权利或规定不得视为放弃此类权利或规定。本协议中的章节标题仅为方便起见,无法律或合同效力。 24. 第三方软件。 a) EasyAntiCheat。 BANDAI NAMCO 现正采用第三方服务商提供之 EasyAntiCheat(“EAC”)反作弊服务。EAC 可将客户端软件整合到游戏中。当您开启游戏,EAC 客户端软件将会在您的设备上自动加载并安装最新版本。EAC 可以监控您的设备,分析游戏二进制代码,扫描设备记忆,以侦测及防范本游戏内的作弊行为(即“目的”)。为了达成“目的”,EAC 将存储游戏内使用的作弊方法等信息(“作弊数据”)。您同意本协议或使用本游戏,代表您同意 EAC 收集、存储、分享以及公开作弊数据以达成“目的”。作弊数据仅用于达成“目的”,包括但不限于识别并防范本游戏内玩家的作弊行为,分析作弊行为、作弊方法以及和 EAC 附属企业分享作弊数据。 您可前往 www.easyanticheat.net/privacy 浏览 EAC 隐私声明,了解有关 EAC 隐私措施的更多信息。如果您不接受 EAC 按照隐私声明处理您的私人数据或请求 EAC 移除或删除您的私人数据,我们有权禁止您访问并使用本游戏。 如需联系BNEI,请按照我们在 http://bandainamcoent.co.jp/cs_support/ 页面上所述的流程进行操作。 如需联系BNEA,请联系BNEA的客户支持窗口: https://www.bandainamcoent.com/support 或写信给BNEA,地址为:BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 如需联系BNEE,请联系BNEE客户服务 http://www.bandainamcoent.eu/support 或BANDAI NAMCO Entertainment Europe S.A.S.,49/51 rue des Docks,CS 90618 - 69258 LYON CEDEX 09 - France。 BANDAI NAMCO ENTERTAINMENT INC. 隐私政策 上次更新日期:2020 年 2 月 27 日 本隐私政策旨在阐述当您使用本政策所包含的我方游戏和相关在线服务(统称为“游戏”)时,BANDAI NAMCO Entertainment Inc.(“BNEI”,“我方”,“我们”或“我们的”)会如何收集、使用和披露您的相关信息。按照欧盟通用数据保护条例的相关规定,BNEI 是您的个人信息的数据控制者。 我们可能会不时更改本隐私政策。如果我们对本政策进行修改,我们会修改隐私政策顶部的日期以便让您获悉相应更改,我们有时还可能会向您提供其他通知(例如在我方游戏的主页添加声明或向您发送通知)。如果您不同意这些更改,请勿使用我方游戏或以其他方式向我们提供您的个人信息。我们建议您在访问游戏时查看本隐私政策,以了解我们的信息实践和帮助您保护隐私的方式。 I. 信息的收集 我们在您使用游戏时自动收集的信息 当您访问或使用与我方游戏相关的任何在线功能时,我们会自动收集您的相关信息,包括: • 有关使用情况的信息:我们会收集您对游戏的使用相关信息,包括游戏账户 ID、完成的级别、游戏分数、游戏时间以及其他游戏信息。 • 日志信息:我们会记录您对我方游戏的使用相关信息,包括您的访问时间、游戏时间和您的 IP 地址。 • 硬件信息:我们会收集您用于访问我方游戏的计算机或设备相关信息,包括硬件型号、操作系统和版本、浏览器网络信息、MAC 地址、IP 地址以及您硬件的操作系统提供的其他唯一设备标识符。 您提供给我们的信息 我们会收集您直接提供给我们的信息。例如,我们会在您创建账户、与其他用户互动、请求客户支持、注册以接收简报、参与调查或以其他方式与我们沟通时收集信息。我们可能收集的信息类型包括您的用户名、密码、电子邮件地址和您选择提供的任何其他信息。 我们从其他来源收集的信息 我们还会从其他来源获取进行游戏所需的信息,并将该等信息与我们通过游戏收集的信息结合。例如,我们可能会从您的游戏平台获取您的账户相关信息,也可能从您的主机游戏中心应用程序收集游戏排名和成就状态。在所有其他情况下,我们会要求您授权我们收集、存储和使用来自第三方的个人信息。 II. 信息的使用 我们在收集、存储和使用您的信息之前会先征得您的同意,亦或出于下述必要目的进行处理:(i) 履行您与我们达成的协议;(ii) 遵守我方法律义务;或 (iii) 保障我方合法权益(包括运营、评估和改善我方全球业务)。我们已根据您的数据保护权利仔细权衡我们的合法商业权益。如果您对这种权益平衡存有疑问,请使用下述联系信息与我们联系。 我们(或代表我们的第三方数据处理者)可以在实现下述目的所需的时间内收集、存储和使用您的相关信息: • 提供、维护和改进我方游戏; • 提供并交付您请求的产品和服务、处理交易并向您发送相关信息; • 为您注册我方游戏账户并协助管理您的账户 • 回应您的意见、问题和请求,并提供客户服务; • 向您发送技术通知、更新、安全警报以及支持和管理信息; • 就 BNEI 和其他人提供的产品、服务、优惠、促销、奖励和活动与您联系,并提供我们认为您会感兴趣的新闻、信息和其他营销材料; • 对与我方游戏相关的趋势、使用情况和活动进行监控和分析; • 关联或结合我们从他人获得的信息,以便了解您的需求并为您提供更好的服务; • 检测、调查和/或防止欺诈、未经授权的活动或非法活动; • 我们为履行法定和监管义务所需或授权的任何其他目的;和 • 您提供该等信息的任何其他目的。 III. 信息的分享 我们不会与第三方分享、转让或以其他方式交换您的个人信息,除非此乃提供我方产品或服务所必需,本隐私政策对此另有规定或法律允许,亦或您已明确表示同意。我们不会向第三方出售您的个人信息。根据上述规定,我们可能会出于下述目的或本隐私政策所述的其他目的分享您的相关信息: • 在您选择参与我方游戏的互动区域(如聊天或多人游戏功能)时与其他用户分享(严禁使用个人身份数据(例如您的全名)作为我方服务的用户名); • 与需要访问此等信息以代表我方行事的我方员工、附属公司、关联公司、供应商、顾问和其他第三方服务提供商分享(如开发人员、网站托管服务或信息存储和处理服务提供商); • 响应法律程序或信息请求,但前提是此等披露符合任何适用法律、规则或法规或此等法律、规则或法规另有规定(包括但不限于政府或监管机构、执法机构或法院); • 我们有合理理由相信您的行为违反了我方用户协议或政策,亦或为了保护 BNEI、我方用户或其他人的权利、财产和安全; • 我方业务的全部或部分与另一家公司进行任何合并、出售公司资产、融资或收购;和 • 基于您的同意或指示进行分享。 IV. 游戏分析 在征得您事先同意的情况下,我们的部分游戏会将游戏和分析信息与收集自其他 BANDAI NAMCO Entertainment 游戏、我方集团公司游戏和其他第三方来源的信息相结合。我们会利用此等信息分析游戏和货币化趋势、创建玩家类别的介绍、创建新的游戏和服务,以及执行其他分析。您可以利用游戏中的选项菜单拒绝将信息用于此等用途。 V. 安全 我们会采取合理的技术和组织措施,以帮助确保您的信息免遭丢失、被盗、滥用和未经授权的访问、披露、修改和损坏。但网络传输无法保证绝对安全,因此我们无法保证您通过网络向我方传输的任何个人信息的安全性。 VI. 存储和删除数据 通过游戏收集的个人信息会按照隐私要求进行存储和删除。对于上述目的不再需要的所有数据,我们会对其进行去身份化处理或将其删除,但法律要求我们进一步保留的情形除外。 VII. 国际传输 我们向您收集的个人信息通常都在日本进行传输、存储和处理。请注意,我们可能会将您的个人信息传输到您所在国家/地区以外的地方,这些地方可能无法提供与您所在国家/地区法律相同级别的数据保护。但我们对您的个人信息的收集、存储和使用会继续遵守本隐私政策,如果我们向位于境外的第三方披露您的个人信息,我们会采取合理措施确保此等信息的使用符合本隐私政策的规定。 VIII. 第三方网站 我方游戏可能包含由第三方运营的其他网站或服务的链接。请注意,本隐私政策仅适用于我方游戏,我们不对第三方可能通过其网站收集、存储和使用的个人信息负责。请您务必仔细阅读您所访问的各个网站的隐私政策。 IX. 数据保护权利 您和您的法定监护人(若您尚未成年)享有适用法律所规定的某些数据保护权利。根据适用法律,您的权利可能包括: • 对我方处理之您的相关个人信息的访问权和数据可携权; • 个人信息的更正权或删除权; • 个人信息的限制处理权 • 撤销同意权,即您有权随时撤销此前向我方提供的同意,但这不会影响撤销之前所进行处理的合法性。 • 反对权,即您还有权随时反对基于 BNEI 的合法权益处理您的个人信息。 • 如果我们出于直营目的(包括与直营有关的分析目的)处理您的个人信息,您有权随时反对此等处理。如果您反对出于直营目的的处理,我们将不再因此等目的处理您的个人信息。在这种情况下,我们仍会向您发送交易或关系消息,但仅限于我们的现有业务关系。 如果您想提出此等请求,请将您的请求发送至 ppolicy@bandainamcoent.co.jp。 如果您要实施这些权利,我们不会向您提供不同级别的服务。但是,如果您要求我们删除或停止收集为保障服务功能齐全所必需的相关信息,您可能无法使用我方全部或部分的服务。 X. 联系信息 如果您对本隐私政策或我方做法存有任何疑问,请通过以下方式联系我们: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112(手机) ppolicy@bandainamcoent.co.jp 如果您位于欧盟境内,也可通过以下方式联系我们: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu 游戏分析 为了进行数据分析,本游戏将收集您游玩过程的相关资讯,以维持游戏营运及加强特定功能或内容。此外,我们希望您可以分享这些资讯,让我们取用并整合其他 BANDAI NAMCO Entertainment (下称「BNE」)出品的游戏数据、BNE 集团提供的其他服务与产品与其他第三方来源,而这些都需要经过您的同意。 进行收集的资讯:游戏帐号 ID、IP 地址、游戏方面的资讯 我们将以匿名的方式收集您提供的信息,而我们及集团公司只会使用整体的信息来分析游戏趋势、建立玩家类别数据、制作新游戏和服务,以及执行其他分析。这些信息将会被传送以及保存在日本。 您可以自由选择是否同意分享这些资讯,即便不同意参与此用途,您游玩游戏的内容也不会有所差异。即便您同意参与此用途,您也可以随时在游戏内的选项中改为不参与。 点选下方「同意」即表示您同意提供相关资讯作为上述用途。 %null% <?kgUD?>: Przewiń <?kgLR?>: Wybierz <?kgOk?>: Zatwierdź <?kgRU?>: Zmień język Akceptuj Odrzuć <?kgUD?>: Wybierz <?kgOk?>: Zatwierdź <?kgCancel?>: Zamknij Zmień język %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT UMOWA LICENCYJNA Z UŻYTKOWNIKIEM KOŃCOWYM Data ostatniej aktualizacji: 1 kwietnia 2018 r. PROSZĘ SIĘ UWAŻNIE ZAPOZNAĆ Z NINIEJSZĄ UMOWĄ. UZYSKUJĄC DOSTĘP DO NASZYCH GIER LUB USŁUG, LUB TEŻ KORZYSTAJĄC Z NICH, ZOBOWIĄZUJĄ SIĘ PAŃSTWO PRZESTRZEGAĆ WSZYSTKICH WARUNKÓW W NIEJ OPISANYCH ORAZ WŁĄCZONYCH DO NIEJ POPRZEZ ODNIESIENIE. JEŻELI NIE WYRAŻAJĄ PAŃSTWO ZGODY NA WSZYSTKIE WARUNKI, PROSZĘ NIE UZYSKIWAĆ DOSTĘPU DO NASZYCH GIER LUB USŁUG, ANI Z NICH NIE KORZYSTAĆ. NINIEJSZA UMOWA ZAWIERA, MIĘDZY INNYMI, KLAUZULĘ ARBITRAŻOWĄ (PAR. 19 LIT. (a)) ORAZ ZRZECZENIE SIĘ PRAW DO POWÓDZTWA ZBIOROWEGO (PAR. 19 LIT. (b)), KTÓRE NIE MAJĄ ZASTOSOWANIA DO PAŃSTWA, JEŻELI MIESZKAJĄ PAŃSTWO POZA TERYTORIUM STANÓW ZJEDNOCZONYCH. Jeżeli są Państwo mieszkańcami Niemiec, mają do Państwa zastosowanie szczególne klauzule. Szczegółowe informacje na ten temat podano w paragrafach 7 i 15. Jeżeli są Państwo mieszkańcami Unii Europejskiej, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 10. Jeżeli są Państwo mieszkańcami Australii, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 15. Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej, z wyjątkiem Stanów Zjednoczonych, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 18. Jeżeli są Państwo mieszkańcami Stanów Zjednoczonych, mają do Państwa zastosowanie szczególne klauzule. Szczegółowe informacje na ten temat podano w paragrafie 19. Umowa Licencyjna Użytkownika Końcowego (niniejsza „Umowa”) jest umową pomiędzy Użytkownikiem a odpowiednio: BANDAI NAMCO Entertainment Inc. („BNEI”), BANDAI NAMCO Entertainment America Inc. („BNEA”) lub BANDAI NAMCO Entertainment Europe S.A.S. („BNEE”) (w każdym przypadku, „BANDAI NAMCO”, „my”, „nas” lub „nasz”) i dotyczy dostępu i użytkowania gry określonej w umowie (jeśli umowa publikowana jest online, dotyczy gry o której wspomniano powyżej), w tym, bez ograniczeń każdej części gry, komponentu dla wielu graczy, komponentu online lub komponentu do pobrania oraz związanej z grą dokumentacji lub zawartości pisemnej lub elektronicznej („Gra”). Gra jest licencjonowana, a nie sprzedawana, zaś niniejsza Umowa nie nadaje jakiegokolwiek tytułu ani prawa własności do Gry ani jakiejkolwiek jej kopii. Niniejsza Umowa nie zmienia w jakikolwiek sposób warunków jakiejkolwiek innej umowy, którą mogli Państwo zawrzeć z BANDAI NAMCO w sprawie innych produktów lub usług. Jakiekolwiek dokonane przez Państwa zmiany, dodatki lub usunięcia są niedopuszczalne, a BANDAI NAMCO niniejszym jednoznacznie je odrzuca. Do określonych funkcji stanowiących część Gry mogą mieć zastosowanie dodatkowe, określone przez nas warunki (w tym, bez ograniczeń, stałe opłaty, procedury rozliczeniowe i zasady promocyjne). O ile nie wskazano inaczej, wszelkie dodatkowe obowiązujące warunki ujęte są w niniejszej Umowie poprzez odniesienie. W przypadku sprzeczności pomiędzy niniejszą Umową a wszelkimi dodatkowymi warunkami, dodatkowe warunki mają zastosowanie w odniesieniu do szczególnych funkcji lub opcji, do których się odnoszą. 1. STRONA UMOWY. Podmiot BANDAI NAMCO, z którym nawiązują Państwo relację umowną, zależy od Państwa miejsca zamieszkania. Jeżeli są Państwo mieszkańcami Azji (z wyjątkiem Japonii), niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEI. Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej, niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEA. Jeżeli są Państwo mieszkańcami innych regionów, niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEE. 2. OCHRONA PRYWATNOŚCI. Dane gromadzone za pośrednictwem tej Gry przechowuje BNEI w Japonii. Aby uzyskać więcej informacji, proszę przeczytać Politykę Prywatności BNEI (która zostanie wyświetlona po niniejszej Umowie) w celu uzyskania informacji na temat sposobu gromadzenia, wykorzystania oraz ujawniania tych danych. 3. WARUNKI WSTĘPNE LICENCJI. Licencje udzielane w niniejszej Umowie są bezpośrednio uzależnione od poniższych warunków oraz od pełnego przestrzegania przez Państwa wszystkich innych warunków i zasad określonych w niniejszej Umowie: a) Osiągnęli Państwo pełnoletniość w Państwa jurysdykcji. Jeżeli są Państwo niepełnoletni w Państwa jurysdykcji, Państwa rodzic lub opiekun prawny musi zobowiązać się do przestrzegania niniejszej Umowy oraz wszelkich dodatkowych warunków, jakie mają zastosowanie; b) Zobowiązują się Państwo przestrzegać wszystkich warunków niniejszej Umowy oraz wszelkich dodatkowych warunków, jakie mogą mieć zastosowanie do Gry; c) Państwa dostęp do Gry i korzystanie z niej podlega określonym środkom bezpieczeństwa, w tym, bez ograniczeń, rejestracji Gry przy pomocy kodu seryjnego, posiadania stałego dostępu do internetu oraz zaakceptowania określonych funkcji zabezpieczeń/zarządzania prawami cyfrowymi. Brak akceptacji i pełnego przestrzegania tych środków bezpieczeństwa może częściowo lub całkowicie przeszkodzić Państwu w korzystaniu z Gry; d) Państwa dostęp do Gry i korzystanie z niej są zgodne z wszelkimi obowiązującymi przepisami lokalnymi, stanowymi, krajowymi i międzynarodowymi; e) Uzyskują Państwo dostęp do Gry oraz korzystają z niej wyłącznie na lokalnych urządzeniach, na których zainstalowane są licencjonowane kopie systemów operacyjnych, z myślą o których Gra została opracowana („Sprzęt”); f) Zaakceptowali i spełnili Państwo wszystkie warunki dotyczące Sprzętu, w tym wszelkie warunki danej platformy dotyczące procesu kontroli. 4. OGRANICZONA LICENCJA NA KORZYSTANIE. a) Z zastrzeżeniem warunków niniejszej Umowy oraz przestrzegania przez Państwa tych warunków, niniejszym udzielamy Państwu niewyłącznej, niepodlegającej przeniesieniu, ograniczonej licencji na korzystanie z Gry przez okres obowiązywania Umowy w Państwa kraju zamieszkania na Sprzęcie, który do Państwa należy lub znajduje się pod Państwa wyłączną kontrolą, oraz wyłącznie zgodnie z zasadami lub warunkami korzystania z danej platformy (jeżeli takie obowiązują). Wszelkie aktualizacje, uzupełnienia lub zamiany oryginalnej Gry podlegają niniejszej Umowie, chyba że takiej aktualizacji towarzyszą odrębne warunki licencyjne. b) Powyższe postanowienie określa całość Państwa uprawnień w odniesieniu do Gry. Zastrzegamy sobie także wszelkie prawa do Gry, które nie zostały Państwu wyraźnie przyznane na mocy niniejszej Umowy. Bez ograniczeń dla powyższego, nie będą Państwo wykonywać następujących działań, ani też upoważniać lub zezwalać osobom trzecim na ich wykonywanie: (i) rozpowszechniać, kopiować, licencjonować, wypożyczać lub sprzedawać Grę (chyba że wyraźnie zezwala na to niniejsza licencja lub obowiązujące zasady korzystania z platformy); (ii) korzystać z Gry w celach innych niż użytek własny, niekomercyjny; (iii) dokonywać inżynierii wstecznej, dekompilować, demontować lub próbować odkryć kod źródłowy Gry; (iv) modyfikować, zmieniać lub tworzyć dzieła pochodne od Gry; (v) usuwać, zmieniać lub zasłaniać wszelkich informacji dotyczących praw autorskich, znaków towarowych lub innych praw rzeczowych znajdujących się na Grze lub w Grze; (vi) wykorzystywać Gry w celach, do których nie została zaprojektowana; (vii) korzystać z Gry na jakimkolwiek Sprzęcie, który nie jest Państwa własnością lub nie znajduje się pod Państwa wyłączną kontrolą; (viii) obchodzić lub próbować obejść wszelkich zabezpieczeń w Grze lub (ix) próbować zataić lub zamaskować Państwa region podczas uzyskiwania dostępu do jakichkolwiek funkcji online Gry. 5. PRAWO WŁASNOŚCI. Gra i wszelkie jej treści (oprócz Treści Użytkownika, zdefiniowanych poniżej) oraz pozostałe materiały w Grze lub dostępne za pośrednictwem Gry, w tym, bez ograniczeń, logo BANDAI NAMCO oraz wszelkie wzory, teksty, grafiki, obrazy, informacje, dane, oprogramowanie, pliki dźwiękowe, Waluta Gry, Wirtualne Przedmioty, inne pliki oraz ich wybór i układ stanowią własność BANDAI NAMCO lub licencjodawców spółki i są chronione prawem autorskim oraz innymi prawami własności intelektualnej i traktatami dotyczącymi własności intelektualnej. Niezależnie od jakichkolwiek przeciwstawnych postanowień zawartych w niniejszej Umowie, przyjmują Państwo do wiadomości, że nie przysługują Państwu jakiekolwiek prawa lub tytuły do jakichkolwiek treści występujących w Grze, w tym, bez ograniczeń, jakiejkolwiek Waluty Gry i Wirtualnych Przedmiotów. 6. OKRES OBOWIĄZYWANIA. a) Z zastrzeżeniem spełnienia przez Państwa warunków wstępnych określonych w paragrafie 3, niniejsza Umowa pozostanie w pełni obowiązująca i skuteczna podczas korzystania przez Państwa z Gry. Każda ze stron może rozwiązać niniejszą Umowę z określonej przyczyny lub bez przyczyny w dowolnym momencie, za uprzednim powiadomieniem. Mogą Państwo rozwiązać niniejszą Umowę, usuwając lub niszcząc wszelkie kopie Gry znajdujące się w Państwa posiadaniu, pod Państwa pieczą lub kontrolą. BANDAI NAMCO nie ponosi odpowiedzialności wobec Państwa ani jakichkolwiek osób trzecich za zaprzestanie przez Państwa korzystania z Gry. b) Bez ograniczeń dla jakichkolwiek innych praw BANDAI NAMCO, jeżeli nie spełnią Państwo warunków niniejszej Umowy, BANDAI NAMCO zachowuje prawo do niezwłocznego ograniczenia, zwieszenia lub wycofania Państwa licencji na Grę. c) Po rozwiązaniu niniejszej Umowy: (i) Państwa licencja na Grę niezwłocznie przestanie obowiązywać; oraz (ii) nie będzie Państwu przysługiwać zwrot jakichkolwiek opłat, w tym wszelkich niewykorzystanych opłat, z wyjątkiem Zakupionej Waluty Gry, która zostanie zwrócona zgodnie z wymogami obowiązujących przepisów. d) Par. 4 lit. (b), par. 5, par. 6 lit. (d), par. 8, par. 11 oraz par. 14–23 zachowają ważność po rozwiązaniu niniejszej Umowy. 7. ZMIANY UMOWY. BANDAI NAMCO zastrzega sobie prawo do zmiany lub modyfikacji niniejszej Umowy w dowolnym momencie oraz z dowolnych przyczyn wedle wyłącznego uznania BANDAI NAMCO. W przypadku dokonania przez BANDAI NAMCO zmian niniejszej Umowy poinformujemy o takich zmianach z miesięcznym wyprzedzeniem, np. wystosowując powiadomienie za pośrednictwem Gry. Dalsze korzystanie przez Państwa z Gry po dacie wejścia w życie tych zmian stanowi potwierdzenie Państwa akceptacji zmienionej Umowy. Jeżeli są Państwo mieszkańcami Niemiec, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia: BANDAI NAMCO zastrzega sobie prawo do zmiany lub modyfikacji niniejszej Umowy w dowolnym momencie, z wyjątkiem postanowień określających podstawowe zobowiązania umowne stron wynikające z niniejszej Umowy. Podstawowe zobowiązania umowne stron nie ulegną zmianom w sposób opisany w niniejszym paragrafie. BANDAI NAMCO poinformuje Państwa o wszelkich proponowanych modyfikacjach niniejszej Umowy, przedstawi Państwu proponowaną nową wersję niniejszej Umowy oraz powiadomi Państwa o dacie wdrożenia nowej Umowy. Wszelkie zmiany wymagają pisemnego powiadomienia (wystarczy przy tym powiadomienie e-mail) wystosowanego z sześciotygodniowym wyprzedzeniem. Jeżeli nie wyrażą Państwo jednoznacznego sprzeciwu na dane modyfikacje w ciągu sześciu tygodni od daty wdrożenia nowej Umowy, uznaje się, że zaakceptowali Państwo modyfikacje Umowy. W ww. powiadomieniu dotyczącym proponowanych modyfikacji BANDAI NAMCO poinformuje Państwa w sposób wyraźny i konkretny o prawie do zgłoszenia sprzeciwu w ciągu sześciu tygodni oraz o konsekwencjach braku wyraźnej odmowy wprowadzenia proponowanych modyfikacji. 8. MODYFIKACJA GRY. BANDAI NAMCO zastrzega sobie prawo do modyfikacji lub zaprzestania udostępniania, tymczasowo lub na stałe, Gry lub jakichkolwiek jej funkcji lub części za uprzednim powiadomieniem oraz, w przypadku sytuacji awaryjnej lub jeżeli jest to absolutnie konieczne, bez uprzedniego powiadomienia o tym fakcie. Przyjmują Państwo do wiadomości, że BANDAI NAMCO nie ponosi odpowiedzialności za jakiekolwiek modyfikacje, zawieszenie lub zaprzestanie udostępniania Gry lub jakiejkolwiek jej części. 9. WALUTA GRY I WIRTUALNE PRZEDMIOTY. a) BANDAI NAMCO może zaoferować Państwu możliwość: (i) zakupu ograniczonej licencji na korzystanie z waluty wykorzystywanej w grze („Zakupiona Waluta Gry”); (ii) zdobycia ograniczonej licencji na korzystanie z waluty wykorzystywanej w Grze poprzez wykonanie określonych zadań w Grze (łącznie z Zakupioną Walutą Gry: „Waluta Gry”); i/lub (iii) zdobycia ograniczonej licencji i/lub zakupu za pomocą Waluty Gry ograniczonej licencji na wirtualne towary i usługi udostępniane przez BANDAI NAMCO w Grze („Wirtualne Przedmioty”). Jeżeli BANDAI NAMCO zaoferuje możliwość zakupu lub zdobycia takich licencji, BANDAI NAMCO udzieli Państwu niewyłącznego, niepodlegającego przeniesieniu, odwołalnego, ograniczonego prawa na korzystanie odpowiednio z takiej Waluty Gry lub Wirtualnych Przedmiotów wyłącznie w celach osobistych i niekomercyjnych w Grze, z zastrzeżeniem warunków niniejszej Umowy oraz spełnienia przez Państwa tych warunków. b) Walutę Gry można wymienić jedynie na Wirtualne Przedmioty, z których można korzystać w Grze; ani Waluty Gry, ani Wirtualnych Przedmiotów nie można wymienić na pieniądze, jakąkolwiek rzecz posiadającą wartość pieniężną lub jakiekolwiek ekwiwalenty pieniężne za pośrednictwem BANDAI NAMCO lub jakiejkolwiek innej osoby lub podmiotu, chyba że obowiązujące przepisy stanowią inaczej. Waluta Gry i Wirtualne Przedmioty nie mają równoważnej wartości w prawdziwej walucie i nie stanowią jej zamiennika. Ani na BANDAI NAMCO, ani na jakiejkolwiek innej osobie lub podmiocie nie spoczywa obowiązek wymiany Waluty Gry lub Wirtualnych Przedmiotów na jakiekolwiek wartościowe przedmioty, w tym, bez ograniczeń, na prawdziwą walutę. Przyjmują Państwo do wiadomości i wyrażają zgodę na to, że BANDAI NAMCO może podejmować działania, które będą wpływać na atrybuty w grze lub postrzeganą wartość Waluty Gry i/lub Wirtualnych Przedmiotów w dowolnym momencie, z wyjątkiem przypadków, w których wyraźnie zabraniają tego obowiązujące przepisy. BANDAI NAMCO może, wedle uznania, nakładać ograniczenia na kwotę Waluty Gry, którą można zakupić, zdobyć lub odebrać. c) Zakup Zakupionej Waluty Gry ma charakter ostateczny i nie podlega zwrotowi, przeniesieniu ani wymianie w jakichkolwiek okolicznościach z wyjątkiem przypadków, w których wymagają tego obowiązujące przepisy. BANDAI NAMCO nie pobiera jakichkolwiek opłat za dostęp do, korzystanie lub niekorzystanie z Waluty Gry lub Wirtualnych Przedmiotów oprócz ceny zakupu Zakupionej Waluty Gry i określonych Wirtualnych Przedmiotów. d) Waluty Gry ani Wirtualnych Przedmiotów nie wolno przekazywać, sprzedawać, dawać w ramach upominku, wymieniać, dokonywać transakcji z ich użyciem, wynajmować, udzielać na nie dalszych licencji ani użyczać z wyjątkiem przypadków, gdy ma to miejsce w Grze oraz zostało wyraźnie dozwolone przez BANDAI NAMCO. Jeżeli nie uzgodniono inaczej w niniejszej Umowie, BANDAI NAMCO zastrzega sobie i zachowuje wszelkie prawa i tytuły do Waluty Gry i Wirtualnych Przedmiotów oraz udziały w Walucie Gry i Wirtualnych Przedmiotach. e) Licencje udzielone w ramach niniejszej Umowy na Walutę Gry i Wirtualne Przedmioty zostaną rozwiązane z chwilą rozwiązania niniejszej Umowy zgodnie z paragrafem 6, chyba że niniejsza Umowa stanowi inaczej. 10. PRAWO DO ODSTĄPIENIA OD UMOWY. Jeżeli są Państwo mieszkańcami państwa członkowskiego Unii Europejskiej, przysługują Państwu określone prawa do odstąpienia od umowy w przypadku zakupu Waluty Gry lub Wirtualnych Przedmiotów przy użyciu prawdziwej waluty. Wyraźnie zrzekają się jednak Państwo prawa do odstąpienia od umowy po rozpoczęciu świadczenia usługi, gdy Państwa konto uzyska dostęp do Waluty Gry lub Wirtualnych Przedmiotów. Wyrażają Państwo zgodę na to, że: (i) pobieranie Waluty Gry lub Wirtualnych Przedmiotów rozpocznie się niezwłocznie po ich nabyciu; oraz (ii) utracą Państwo prawo do odstąpienia od umowy po dokonaniu zakupu. 11. TREŚCI UŻYTKOWNIKA. Publikując jakiekolwiek komunikaty, informacje, własność intelektualną, materiały, wiadomości, fotografie, grafiki, filmy, adresy URL oraz inne elementy lub treści w Grze („Treści Użytkownika”), w zakresie, w jakim zezwalają na to obowiązujące lokalne przepisy, niniejszym udzielają Państwo BANDAI NAMCO niewyłącznej, nieodpłatnej, w pełni podlegającej przeniesieniu i dalszemu licencjonowaniu globalnej licencji na cały okres obowiązywania ochrony prawnej praw własności intelektualnej w celu korzystania z Treści Użytkownika w związku z Grą oraz powiązanymi z nią towarami i usługami, w tym prawa do powielania, kopiowania, dostosowywania, modyfikacji, wykonywania, tworzenia dzieł pochodnych, wyświetlania, publikowania, nadawania, transmisji lub innego użytkowania, dystrybucji, wykorzystania i publikowania, w jakikolwiek sposób i na jakichkolwiek nośnikach, znanych obecnie lub opracowanych w późniejszym terminie, bez dalszego informowania Państwa o tym fakcie oraz bez uiszczania na Państwa rzecz jakiegokolwiek wynagrodzenia z tego tytułu. Jeżeli zezwalają na to obowiązujące przepisy, niniejszym zrzekają się Państwo wszelkich autorskich praw osobistych dotyczących autorstwa, publikacji, reputacji lub przypisywania w odniesieniu do korzystania przez BANDAI NAMCO i innych graczy z tych zasobów w związku z Grą oraz powiązanymi towarami i usługami zgodnie z obowiązującymi przepisami. Licencja udzielona BANDAI NAMCO zachowuje ważność po rozwiązaniu lub odwołaniu niniejszej Umowy. 12. POSTĘPOWANIE W ŚRODOWISKU ONLINE. BANDAI NAMCO nie ponosi odpowiedzialności za postępowanie użytkowników, niezależnie od tego, czy takie postępowanie dotyczy dostępu do Gry lub korzystania z niej, chyba że wynika ono z celowego działania lub rażącego zaniedbania BANDAI NAMCO. BANDAI NAMCO może zawiesić lub wypowiedzieć Państwa dostęp do Gry w dowolnym momencie, jeżeli naruszą Państwo warunki niniejszego paragrafu 12 lub jakiekolwiek inne warunki niniejszej Umowy. BANDAI NAMCO może (np. w odpowiedzi na roszczenia właściciela praw autorskich) dokonać weryfikacji wszelkich Treści Użytkownika przesłanych, opublikowanych, przechowywanych lub wyświetlanych w Grze (dalej: „zamieszczonych”) z zastrzeżeniem, że w przypadku Treści Użytkownika udostępnianych w ramach prywatnych wiadomości przekazywanych w Grze, BANDAI NAMCO nie będzie weryfikować takich treści, jeśli co najmniej jedna ze stron komunikacji nie wyrazi na to zgody (np. zgłaszając wiadomość BANDAI NAMCO jako budzącą zastrzeżenia). BANDAI NAMCO zastrzega sobie prawo do usunięcia lub odmowy udostępnienia wszelkich Treści Użytkownika online. Mimo iż BANDAI NAMCO nie dokonuje regularnej weryfikacji, nie edytuje ani nie monitoruje jakichkolwiek Treści Użytkownika zamieszczanych w Grze, BANDAI NAMCO zastrzega sobie prawo do usuwania, weryfikacji lub edycji według własnego uznania wszelkich Treści Użytkownika zamieszczanych za pośrednictwem Gry, jeżeli BANDAI NAMCO ustali, że w opinii BANDAI NAMCO takie Treści Użytkownika stanowią naruszenie niniejszej Umowy i/lub jakichkolwiek praw osób trzecich, obowiązujących przepisów, zasad lub regulaminów. Nie mogą Państwo korzystać z Gry, jeżeli zostali w niej Państwo uprzednio zawieszeni lub usunięci z niej. Ponoszą Państwo wyłączną odpowiedzialność za wszelkie Treści Użytkownika zamieszczane przez Państwa lub przesyłane innym użytkownikom lub osobom trzecim. W szczególności, zobowiązują się Państwo nie podejmować następujących działań, nie próbować ich podjąć ani nie powodować podjęcia tych działań przez inną osobę w związku z Grą: a) zamieszczanie jakichkolwiek Treści Użytkownika, które są niezgodne z prawem, zniesławiające, oszczercze, obraźliwe, obsceniczne, pornograficzne, nieprzyzwoite, wulgarne, sprośne, nękające; mają charakter erotyczny, mają charakter groźby, naruszają prawa do prywatności lub prawa do wizerunku; są obelżywe, podżegające lub mają charakter nadużycia; promują lub zachęcają do jakichkolwiek nielegalnych lub innych antyspołecznych działań, w tym hakerstwa; promują rasizm, bigoterię, nienawiść lub krzywdę fizyczną lub innego rodzaju szkodliwe działania przeciwko jakiejkolwiek grupie lub osobie lub budzą zastrzeżenia z jakichkolwiek innych względów; b) zamieszczanie jakichkolwiek Treści Użytkownika, które mogą naruszać jakiekolwiek patenty, znaki towarowe, tajemnice handlowe, prawa autorskie lub inne prawa własności intelektualnej lub prawa rzeczowe jakichkolwiek osób, lub podmiotów; c) podejmowanie działalności komercyjnej lub zajmowanie się sprzedażą komercyjną, w tym nadawaniem jakichkolwiek reklam lub pozyskiwaniem klientów; d) podawanie, ujawnianie lub rozpowszechnianie jakichkolwiek danych osobowych dotyczących jakiejkolwiek osoby (w tym Państwa); e) podawanie się za jakąkolwiek osobę lub podmiot, w tym przedstawicieli, gospodarzy forum, przewodników, gospodarzy, pracowników lub agentów BANDAI NAMCO, lub też w inny sposób przeinaczać Państwa powiązanie z osobą lub podmiotem; f) utrudnianie lub zakłócanie Gry, lub zwykłego przebiegu Gry, lub dialogu, lub stosowanie wulgarnego języka, obelg, nadmiernego krzyku (np. pisanie przy użyciu samych wielkich liter), „spamowanie”, lub jakiekolwiek inne zakłócające, lub szkodliwe metody, które przeszkadzają innym użytkownikom Gry; g) użycie lub wykorzystanie jakichkolwiek usterek, błędów lub wad projektowych w celu uzyskania nieupoważnionego dostępu do Gry, w celu uzyskania nieuczciwej przewagi nad innymi graczami lub w celu oszukiwania albo wykorzystania nieupoważnionego działania w związku z Grą, w tym, bez ograniczeń, w celu uzyskania dostępu do części Gry, do których nie posiadają Państwo dostępu oraz wykorzystania jakichkolwiek botów, emulatorów lub innych niedozwolonych narzędzi osób trzecich; h) wykonywanie jakichkolwiek czynności, które zakłócają możliwość korzystania przez innych użytkowników z Gry zgodnie z jej zasadami lub w istotny sposób zwiększają koszty, lub trudności BANDAI NAMCO, lub dostawcy platformy w zakresie utrzymania Gry w stanie umożliwiającym korzystanie z niej przez wszystkich użytkowników; i) celowe odłączanie się od sieci podczas gry w trybie online lub wielokrotne pozwalanie innemu graczowi na pokonanie Państwa w celu poprawy jego pozycji w rankingu, lub zwiększenia ilości zwycięstw w Grze; j) handlowanie, sprzedawanie, wystawianie na aukcji lub innego rodzaju przekazywanie, lub próby przekazywania jakichkolwiek Wirtualnych Przedmiotów, lub Waluty Gry poza Grą; k) inne sposoby naruszania warunków niniejszej Umowy i innych zasad ogłaszanych przez BANDAI NAMCO lub powodowanie utrudnień dla BANDAI NAMCO. 13. POLITYKA DOTYCZĄCA PRAW AUTORSKICH. Właściciele praw autorskich lub ich agenci, którzy uważają, że jakikolwiek element Gry narusza jakiekolwiek posiadane lub kontrolowane przez nich prawa autorskie mogą powiadomić o takim naruszeniu wyznaczonego przez nas Agenta ds. Praw Autorskich (Copyright Agent), korzystając z informacji podanych poniżej. Przetwarzanie Państwa powiadomienia można przyspieszyć, podając informacje i składając deklaracje, o których mowa w Tytule 17 Kodeksu Stanów Zjednoczonych, §512(c)(3). Zgodność z tym statutem nie stanowi przesłanki dla powiadomienia o naruszeniu postanowień z wyjątkiem właścicieli praw autorskich zlokalizowanych na terenie Stanów Zjednoczonych. Wszelkie osoby, które świadomie dopuszczają się w powiadomieniu przeinaczenia, że materiał lub działalność powoduje naruszenie, mogą ponosić odpowiedzialność z tytułu wszelkich odszkodowań, w tym kosztów i honorariów prawników, poniesionych przez nas lub rzekomego sprawcę w wyniku usunięcia przez nas, lub uniemożliwienia przez nas dostępu do materiału, lub działalności będącej przedmiotem oskarżenia na podstawie takiego przeinaczenia. Spółka BANDAI NAMCO przyjęła politykę rozwiązywania umowy, w odpowiednich okolicznościach oraz wedle własnego uznania BANDAI NAMCO, z użytkownikami, którzy wielokrotnie naruszają prawa własności intelektualnej osób trzecich. Spółka BANDAI NAMCO może jednak także ograniczyć lub odciąć dostęp do Gry wszelkim użytkownikom, którzy naruszają jakiekolwiek prawa własności intelektualnej innych osób, niezależnie od tego, czy naruszenie ma charakter wielokrotny, czy nie. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (telefon) +81-3-6866-0577 (faks) copyrightagent@bandainamcoent.co.jp 14. TREŚCI OSÓB TRZECICH. Za pośrednictwem Gry mogą być Państwu udostępniane treści od innych użytkowników, reklamodawców i innych osób trzecich. Ponieważ nie mamy kontroli nad treściami osób trzecich, przyjmują Państwo do wiadomości, że nie ponosimy odpowiedzialności za jakiekolwiek treści osób trzecich, nie udzielamy gwarancji dotyczących dokładności lub jakości informacji zawartych w treściach osób trzecich oraz nie przyjmujemy odpowiedzialności za niezamierzone, budzące zastrzeżenia, niedokładne, wprowadzające w błąd lub niezgodne z prawem treści osób trzecich, chyba że wynikają one z celowego działania lub rażącego zaniedbania BANDAI NAMCO. Odniesienia do wszelkich produktów, usług, procesów lub innych informacji przy użyciu nazwy handlowej, znaku towarowego, producenta, dostawcy lub innych odniesień nie stanowi ani nie sugeruje ich poparcia, sponsoringu ani rekomendowania, ani też jakiegokolwiek powiązania pomiędzy nimi a BANDAI NAMCO, chyba że zostało to wyraźnie stwierdzone przez BANDAI NAMCO. 15. ZRZECZENIE SIĘ ODPOWIEDZIALNOŚCI. PRZYJMUJĄ PAŃSTWO DO WIADOMOŚCI I WYRAŻAJĄ PAŃSTWO ZGODĘ NA TO, ŻE SPÓŁKA BANDAI NAMCO ORAZ JEJ LICENCJODAWCY I DOSTAWCY NIE PONOSZĄ ODPOWIEDZIALNOŚCI ZA JAKIEKOLWIEK WIRUSY LUB INNE SZKODLIWE FUNKCJE, KTÓRE WPŁYWAJĄ NA PAŃSTWA DOSTĘP DO GRY LUB KORZYSTANIE Z NIEJ ANI ZA JAKĄKOLWIEK NIEKOMPATYBILNOŚĆ POMIĘDZY GRĄ, INNYMI USŁUGAMI A SPRZĘTEM. GRA ORAZ WSZELKIE INNE USŁUGI UDOSTĘPNIANE SĄ W STANIE, W JAKIM SIĘ ZNAJDUJĄ („AS IS”). Z WYŁĄCZENIEM PRZYPADKÓW OPISANYCH W NINIEJSZEJ UMOWIE, SPÓŁKA BANDAI NAMCO ORAZ JEJ LICENCJODAWCY I DOSTAWCY WYRAŹNIE ZRZEKAJĄ SIĘ ODPOWIEDZIALNOŚCI Z TYTUŁU WSZELKICH GWARANCJI LUB WARUNKÓW JAKIEGOKOLWIEK RODZAJU (WYRAŹNYCH LUB DOROZUMIANYCH ORAZ POWSTAŁYCH NA MOCY PRZEPISÓW LUB W INNY SPOSÓB) W TYM, BEZ OGRANICZEŃ, WSZELKICH DOROZUMIANYCH GWARANCJI BRAKU NARUSZEŃ, PRZYDATNOŚCI HANDLOWEJ LUB PRZYDATNOŚCI DO OKREŚLONEGO CELU. W niektórych jurysdykcjach zrzeczenie się odpowiedzialności z tytułu dorozumianych warunków, wyłączenie lub ograniczenie poręczeń lub gwarancji w umowach z konsumentami jest niedozwolone; w związku z tym, niektóre lub wszystkie zrzeczenia się odpowiedzialności zawarte w niniejszym paragrafie mogą nie mieć do Państwa zastosowania. Jeżeli są Państwo mieszkańcami Australii, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia: Niniejszy paragraf 15 nie ma na celu ograniczenia jakichkolwiek obowiązkowych lub ustawowych praw, lub środków zaradczych konsumentów, które mają zastosowanie zgodnie z przepisami Państwa lokalnej jurysdykcji. Jeżeli zezwalają na to obowiązujące przepisy, warunki i gwarancje sugerowane w Załączniku 2 ustawy Competition and Consumer Act 2010 (Cth) (Australijskie Prawo Konsumenckie) zostają w całości wyłączone z niniejszej Umowy, a w zakresie, w jakim nie mogą one zostać wyłączone, przyjmują Państwo do wiadomości, że odpowiedzialność BANDAI NAMCO jest ograniczona oraz, że uczciwe i uzasadnione jest takie ograniczenie odpowiedzialności BANDAI NAMCO do: (i) ponownej dostawy Gry; lub (ii) płatności kosztu ponownej dostawy Gry. Jeżeli są Państwo mieszkańcami Niemiec, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia: W przypadku wszelkich usług świadczonych odpłatnie zastosowanie mają następujące postanowienia: BANDAI NAMCO gwarantuje, że Gra będzie działać zasadniczo zgodnie ze specyfikacjami podanymi w odpowiedniej dokumentacji lub opisie produktu. W przypadku jakiejkolwiek wady BANDAI NAMCO wykona kolejne świadczenie, usuwając tę wadę (np. publikując poprawkę) lub zapewniając NOWĄ wersję usługi, która nie posiada tej wady, w zasadnym terminie pozwalającym na podjęcie co najmniej TRZECH kolejnych prób wykonania świadczeń. Jeżeli kolejne świadczenie zakończy się zdecydowanym niepowodzeniem, mogą Państwo wykonać inne ustawowe uprawnienia, z zastrzeżeniem, że niezawiniona odpowiedzialność BANDAI NAMCO z tytułu początkowych wad, zgodnie z par. 536a ust. 1. niemieckiego kodeksu cywilnego jest we wszystkich przypadkach wyłączona. 16. INTERNET. PRZYJMUJĄ PAŃSTWO DO WIADOMOŚCI I WYRAŻAJĄ ZGODĘ NA TO, ŻE BANDAI NAMCO NIE PONOSI ODPOWIEDZIALNOŚCI ZA JAKIEKOLWIEK OPÓŹNIENIA LUB AWARIE, JAKICH MOGĄ PAŃSTWO DOŚWIADCZAĆ PODCZAS INICJOWANIA, PRZEPROWADZANIA LUB KOŃCZENIA WSZELKICH TRANSMISJI LUB TRANSAKCJI W ZWIĄZKU Z GRĄ W SPOSÓB DOKŁADNY, LUB TERMINOWY. Ponadto BANDAI NAMCO nie może obiecać ani zapewnić, oraz nie obiecuje ani nie zapewnia, że będą Państwo w stanie uzyskać dostęp do części online Gry, jej trybu wieloosobowego lub części dostępnych do pobrania zawsze, gdy będą Państwo tego chcieli; mogą bowiem wystąpić dłuższe okresy czasu, kiedy nie będą Państwo mogli uzyskać dostępu do tych części Gry. BANDAI NAMCO nie zapewnia ciągłego, wolnego od błędów, bezpiecznego lub wolnego od wirusów działania wszelkich części online Gry, jej trybu wieloosobowego lub części dostępnych do pobrania, ani też ciągłego działania lub dostępności poszczególnych serwerów. 17. OGRANICZENIE ODPOWIEDZIALNOŚCI. Z WYJĄTKIEM (1) ZGONU LUB USZKODZEŃ CIAŁA WYWOŁANYCH ZANIEDBANIEM BANDAI NAMCO, (2) DOKONANIA NADUŻYCIA LUB OSZUKAŃCZEGO PRZEINACZENIA PRZEZ BANDAI NAMCO, (3) CELOWYCH DZIAŁAŃ LUB RAŻĄCEGO ZANIEDBANIA BANDAI NAMCO, (4) UTRATY LUB ZNISZCZENIA OSOBISTEGO MAJĄTKU RZECZOWEGO SPOWODOWANEGO KORZYSTANIEM Z GRY ORAZ (5) WSZELKIEJ INNEJ ODPOWIEDZIALNOŚCI, KTÓREJ NIE MOŻNA OGRANICZYĆ LUB WYŁĄCZYĆ ZGODNIE Z OBOWIĄZUJĄCYMI PRZEPISAMI, SPÓŁKA BANDAI NAMCO ANI JEJ PODMIOTY ZALEŻNE, PODMIOTY POWIĄZANE, PRZEDSTAWICIELE, PRACOWNICY, AGENCI ORAZ INNI PARTNERZY I DOSTAWCY W ŻADNYM WYPADKU NIE PONOSZĄ ODPOWIEDZIALNOŚCI Z TYTUŁU JAKICHKOLWIEK SZKÓD POŚREDNICH, SPECJALNYCH, WTÓRNYCH LUB STRAT MORALNYCH, LUB JAKICHKOLWIEK INNYCH SZKÓD, W TYM, BEZ OGRANICZEŃ, UTRATY MOŻLIWOŚCI KORZYSTANIA, UTRATY ZYSKÓW, WYNIKAJĄCYCH Z DZIAŁAŃ W RAMACH UMOWY LUB ODPOWIEDZIALNOŚCI DELIKTOWEJ (W TYM W WYNIKU ZANIEDBANIA), LUB Z INNYCH WZGLĘDÓW, WYNIKŁYCH Z KORZYSTANIA, LUB W JAKIKOLWIEK SPOSÓB POWIĄZANYCH Z KORZYSTANIEM, LUB NIEMOŻNOŚCIĄ KORZYSTANIA Z GRY, LUB TREŚCI ZAWARTYCH W GRZE, LUB UDOSTĘPNIANYCH ZA JEJ POŚREDNICTWEM ALBO NIEWYKONANIA USŁUG POMOCY. W PRZYPADKU LEKKIEGO, LUB ZWYKŁEGO ZANIEDBANIA, LUB NARUSZENIA ZASADNICZYCH ZOBOWIĄZAŃ BANDAI NAMCO WYNIKAJĄCYCH Z NINIEJSZEJ UMOWY ODPOWIEDZIALNOŚĆ BANDAI NAMCO BĘDZIE OGRANICZONA DO BEZPOŚREDNICH, MOŻLIWYCH DO PRZEWIDZENIA SZKÓD PONIESIONYCH PRZEZ PAŃSTWA. ŁĄCZNA ODPOWIEDZIALNOŚĆ BANDAI NAMCO Z TYTUŁU UMOWY, GWARANCJI, ODPOWIEDZIALNOŚCI DELIKTOWEJ, ODPOWIEDZIALNOŚCI Z TYTUŁU PRODUKTU, BEZWZGLĘDNEJ ODPOWIEDZIALNOŚCI, NARUSZENIA PRAW WŁASNOŚCI INTELEKTUALNEJ LUB JAKIEJKOLWIEK INNEJ TEORII PRAWNEJ, WYNIKAJĄCA Z KORZYSTANIA LUB ZWIĄZANA Z KORZYSTANIEM, LUB NIEMOŻNOŚCIĄ KORZYSTANIA Z GRY, LUB TEŻ Z NINIEJSZYMI WARUNKAMI W ŻADNYM WYPADKU NIE PRZEKROCZY STU DOLARÓW (100 USD), LUB KWOTY ZAPŁACONEJ PRZEZ PAŃSTWA NA RZECZ BANDAI NAMCO ZA KORZYSTANIE PRZEZ PAŃSTWA Z GRY, W ZALEŻNOŚCI OD TEGO, KTÓRA Z TYCH KWOT BĘDZIE WYŻSZA. NINIEJSZY PARAGRAF 17 NIE OGRANICZA JAKICHKOLWIEK OBOWIĄZKOWYCH LUB USTAWOWYCH GWARANCJI, KTÓRE NIE MOGĄ ZOSTAĆ OGRANICZONE ZGODNIE Z PRZEPISAMI PAŃSTWA LOKALNEJ JURYSDYKCJI. 18. ROZSTRZYGANIE SPORÓW. NINIEJSZY PARAGRAF 18 MA DO PAŃSTWA ZASTOSOWANIE WYŁĄCZNIE, JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI AMERYKI PÓŁNOCNEJ, ŚRODKOWEJ LUB POŁUDNIOWEJ, Z WYJĄTKIEM STANÓW ZJEDNOCZONYCH. Jeżeli są Państwo mieszkańcami jakiegokolwiek państwa amerykańskiego, oprócz Stanów Zjednoczonych Ameryki, Państwo lub BNEA mogą kierować wszelkie spory związane lub wynikające z niniejszej Umowy lub Gry do alternatywnego rozstrzygnięcia (np. w drodze postępowania pojednawczego lub arbitrażowego) za uprzednią pisemną zgodą drugiej strony. Niezależnie od powyższego warunki niniejszej Umowy nie zabraniają Państwu kierować wszelkich sporów lub roszczeń, które mogą podlegać niniejszemu paragrafowi 18: (i) do rozpatrzenia przez jakiekolwiek agencje federalne, stanowe lub samorządowe, które mogą, jeżeli zezwalają na to przepisy, ubiegać się o zadośćuczynienie od BNEA w Państwa imieniu; (ii) wnosić przeciwko BNEA, w jakimkolwiek sądzie odpowiedniej właściwości, wszelkie roszczenia, które nie podlegają arbitrażowi lub w przypadku których postępowanie arbitrażowe jest zabronione lub ograniczone obowiązującymi przepisami; lub (iii) wnosić wszelkie roszczenia do sądów ds. rozpoznawania drobnych roszczeń, z zastrzeżeniem ograniczeń jurysdykcji i wymogów takich sądów ds. rozpoznawania drobnych roszczeń. 19. ROZSTRZYGANIE SPORÓW. NINIEJSZY PARAGRAF 19 MA DO PAŃSTWA ZASTOSOWANIE WYŁĄCZNIE, JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI STANÓW ZJEDNOCZONYCH. Jeżeli są Państwo mieszkańcami Stanów Zjednoczonych Ameryki, akceptując warunki niniejszej Umowy, Państwo i BNEA: (i) zobowiązują się rozstrzygać określone spory drogą obowiązkowego, wiążącego arbitrażu, zgodnie z par. 19 lit. (a) oraz wszystkimi jego podpunktami (łącznie: „Umowa Arbitrażowa”); oraz (ii) wyraźnie zrzekają się prawa do rozprawy z udziałem ławy przysięgłych lub do uczestnictwa w jakichkolwiek powództwach zbiorowych wniesionych przeciwko drugiej stronie, zgodnie z par. 19 lit. (b) („Zrzeczenie się praw do powództwa zbiorowego”); chyba, że (iii) wykonają Państwo prawo do rezygnacji z Umowy Arbitrażowej i/lub Zrzeczenia się praw do powództwa zbiorowego, zgodnie z par. 19 lit. (c). a) OBOWIĄZKOWE, WIĄŻĄCE POSTĘPOWANIE ARBITRAŻOWE. W NAJSZERSZYM ZAKRESIE DOZWOLONYM ZGODNIE Z PRAWEM PAŃSTWO I BNEA: (i) PRZYJMUJĄ DO WIADOMOŚCI I ZOBOWIĄZUJĄ SIĘ ROZSTRZYGAĆ WSZELKIE SPORY I ROSZCZENIA POMIĘDZY PAŃSTWEM A BNEA DROGĄ WIĄŻĄCEGO POSTĘPOWANIA ARBITRAŻOWEGO, ZGODNIE Z FEDERALNĄ USTAWĄ ARBITRAŻOWĄ, W TYM, BEZ OGRANICZEŃ (POZA PRZYPADKAMI WYRAŹNIE OKREŚLONYMI W PAR. 19.a.iii) WSZELKIE SPORY I ROSZCZENIA OPARTE NA TEORIACH PRAWNYCH NARUSZENIA UMOWY, ODPOWIEDZIALNOŚCI DELIKTOWEJ, NARUSZEŃ PRAWA, NADUŻYCIA, NIEUCZCIWEJ KONKURENCJI, PRAWA DO PRYWATNOŚCI, PRZEINACZENIA LUB JAKIEJKOLWIEK INNEJ TEORII PRAWNEJ, JAKIE MOGĄ WYNIKNĄĆ LUB BYĆ ZWIĄZANE Z JAKIMIKOLWIEK ASPEKTAMI RELACJI POMIĘDZY PAŃSTWEM A BNEA, WSZELKIMI WARUNKAMI LUB POSTANOWIENIAMI NINIEJSZEJ UMOWY LUB PAŃSTWA DOSTĘPEM DO GRY LUB KORZYSTANIEM Z NIEJ („ROSZCZENIE”); (ii) WYRAŹNIE I NIEODWOŁALNIE ZRZEKAJĄ SIĘ WSZELKICH PRAW DO DOCHODZENIA JAKICHKOLWIEK ROSZCZEŃ W SĄDZIE LUB WYSŁUCHANIA LUB OSĄDZENIA WSZELKICH ROSZCZEŃ PRZED SĘDZIĄ LUB ŁAWĄ PRZYSIĘGŁYCH; (iii) NIE WNIOSĄ ANI NIE WEZMĄ UDZIAŁU W ARBITRAŻU ZBIOROWYM LUB REPREZENTACYJNYM PRZECIWKO DRUGIEJ STRONIE, NAWET JEŻELI JEST TO Z INNYCH WZGLĘDÓW DOZWOLONE W FEDERALNEJ USTAWIE O POSTĘPOWANIU ARBITRAŻOWYM; ORAZ (iv) NIE BĘDĄ DĄŻYĆ DO KONSOLIDACJI ANI POŁĄCZENIA JAKIEGOKOLWIEK POSTĘPOWANIA ARBITRAŻOWEGO DOTYCZĄCEGO PAŃSTWA ROSZCZENIA LUB ROSZCZENIA BNEA Z JAKIMKOLWIEK POSTĘPOWANIEM LUB ARBITRAŻEM WNIESIONYM PRZEZ LUB PRZECIWKO JAKIEJKOLWIEK OSOBIE TRZECIEJ BEZ WYRAŹNEJ PISEMNEJ ZGODY TAKIEJ OSOBY TRZECIEJ ORAZ OBU STRON NINIEJSZEJ UMOWY. JEŻELI NIE PRZEDŁOŻĄ PAŃSTWO ODPOWIEDNIEGO OŚWIADCZENIA O REZYGNACJI (ŚCIŚLE ZGODNEGO Z PAR. 19(c)), PAŃSTWO ORAZ BNEA WYRAŻAJĄ ZGODĘ NA TO, ABY WSZELKIE ROSZCZENIA PRZECIWKO DRUGIEJ STRONIE BYŁY ROZPATRYWANE WYŁĄCZNIE DROGĄ OBOWIĄZKOWEGO, WIĄŻĄCEGO POSTĘPOWANIA ARBITRAŻOWEGO. i) Nieformalne rozstrzyganie sporów przed postępowaniem arbitrażowym. Przed wszczęciem postępowania arbitrażowego dotyczącego wszelkich Roszczeń objętych niniejszą Umową Arbitrażową Państwo oraz BNEA zobowiązują się podjąć w dobrej wierze uzasadnione starania w celu nieformalnego rozstrzygnięcia wszelkich sporów lub Roszczeń pomiędzy Państwem a BNEA. Strona, która chce zgłosić taki spór lub Roszczenie, prześle drugiej stronie pisemne powiadomienie opisujące charakter i podstawę takiego sporu lub Roszczenia oraz określające zadośćuczynienie, o które się ubiega. Wszelkie takie pisemne powiadomienia skierowane do BNEA należy przesyłać listem priorytetowym na adres: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Jeżeli Państwo i BNEA nie uzgodnią rozstrzygnięcia takiego sporu lub Roszczenia w ciągu 30 dni od otrzymania tego pisemnego powiadomienia, strona zgłaszająca taki spór lub Roszczenie może wszcząć postępowanie arbitrażowe przeciwko drugiej stronie, zgodnie z powyższymi postanowieniami Umowy Arbitrażowej. ii) Procedura arbitrażu. Postępowanie arbitrażowe jest prawnie wiążącym procesem, w ramach którego strony mogą ubiegać się o środki prawne od drugiej strony lub przeciwko niej, podobnie jak w przypadku postępowania wniesionego do sądu; postępowanie to na ogół wiąże się jednak z mniejszą liczbą ścisłych formalności proceduralnych, jest prowadzone przed osobą trzecią, neutralnym arbitrem (zamiast sędziego lub ławy przysięgłych), przewiduje bardziej ograniczone odkrycia oraz potencjalnie mniejsze honoraria prawnicze dla każdej ze stron, oraz podlega ograniczonej weryfikacji przez sądy. Procedura postępowania arbitrażowego dotyczącego wszelkich Roszczeń zgodnie z niniejszą Umową Arbitrażową podlega Zasadom Arbitrażu Handlowego Amerykańskiego Stowarzyszenia Arbitrażowego („AAA”) oraz, w odpowiednich przypadkach, Procedurom Uzupełniającym w sprawach dotyczących Sporów Konsumenckich AAA; oba dokumenty dostępne są pod adresem: http://www.adr.org. Niezależnie od powyższego Państwo oraz BNEA uzgadniają, że wszelkie takie postępowania arbitrażowe będą prowadzone w języku angielskim oraz dopuszczają przedkładanie dokumentów drogą elektroniczną i uczestnictwo przez telefon, w ramach telekonferencji lub osobiste, we wspólnie uzgodnionej lokalizacji. iii) Wyłączone Roszczenia. Niezależnie od powyższego warunki Umowy Arbitrażowej nie zabraniają Państwu ani BNEA kierować wszelkich Roszczeń: (i) do rozpatrzenia przez jakiekolwiek agencje federalne, stanowe lub samorządowe posiadające uprawnienia rządowe i odpowiednią właściwość w celu ubiegania się o zadośćuczynienie od drugiej strony w imieniu Państwa lub BNEA; lub (ii) do sądów ds. rozpoznawania drobnych roszczeń, z zastrzeżeniem ograniczeń jurysdykcji i wymogów takich sądów ds. rozpoznawania drobnych roszczeń. iv) Rozłączność postanowień Umowy Arbitrażowej. Państwo oraz BNEA uzgadniają, że żadne z postanowień niniejszej Umowy Arbitrażowej nie będzie możliwe do wyegzekwowania w stosunku do Państwa lub BNEA, a wszelkie Roszczenia będą podlegać par. 20 lit. (a) i par. 21 lit. (a) poniżej, jeżeli: (i) sąd właściwej jurysdykcji rozstrzygnie, że jakikolwiek warunek lub postanowienie niniejszej Umowy Arbitrażowej jest niewykonalne, zabronione obowiązującymi przepisami lub nie ma zastosowania do jakiegokolwiek Roszczenia; lub (ii) przedłożą Państwo odpowiednie Oświadczenie o Rezygnacji (zgodnie z par. 19 lit. (c)), w którym wyrażą Państwo swoją decyzję dotyczącą rezygnacji z zawarcia niniejszej Umowy Arbitrażowej. b) ZRZECZENIE SIĘ PRAW DO POWÓDZTWA ZBIOROWEGO. JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI STANÓW ZJEDNOCZONYCH AMERYKI, AKCEPTUJĄC WARUNKI NINIEJSZEJ UMOWY, PAŃSTWO ORAZ BNEA NINIEJSZYM WYRAŻAJĄ ZGODĘ NA TO, ŻE: (i) KAŻDE ROSZCZENIE MA CHARAKTER OSOBISTY DLA PAŃSTWA I BNEA ORAZ BĘDZIE ROZPATRYWANE W RAMACH INDYWIDUALNEGO POSTĘPOWANIA ARBITRAŻOWEGO (LUB INDYWIDUALNEGO POSTĘPOWANIA SĄDOWEGO W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii), A NIE W RAMACH POWÓDZTWA ZBIOROWEGO LUB INNEJ FORMY POWÓDZTWA REPREZENTACYJNEGO; (ii) WYRAŹNIE ZRZEKAJĄ SIĘ PAŃSTWO WSZELKICH PRAW DO WNOSZENIA LUB UCZESTNICTWA W POWÓDZTWIE ZBIOROWYM LUB DOCHODZENIA ZADOŚĆUCZYNIENIA NA ZASADZIE ZBIOROWEJ LUB REPREZENTACYJNEJ; ORAZ (iii) ARBITER (LUB SĄD W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii) MOŻE PROWADZIĆ WYŁĄCZNIE INDYWIDUALNE POSTĘPOWANIE ARBITRAŻOWE (LUB POSTĘPOWANIE SĄDOWE W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii), NIE MOŻE KONSOLIDOWAĆ ROSZCZEŃ WNOSZONYCH PRZEZ WIĘCEJ NIŻ JEDNĄ OSOBĘ ANI NIE MOŻE PROWADZIĆ JAKIEGOKOLWIEK POSTĘPOWANIA REPREZENTACYJNEGO LUB ZBIOROWEGO DOTYCZĄCEGO TYCH ROSZCZEŃ. O ILE NIE PRZEDŁOŻĄ PAŃSTWO ODPOWIEDNIEGO OŚWIADCZENIA O REZYGNACJI (ZGODNIE Z OPISEM W PAR. 19 LIT. (c)), PAŃSTWO ORAZ BNEA WYRAŻAJĄ ZGODĘ NA TO, ŻE KAŻDA ZE STRON MOŻE WNOSIĆ ROSZCZENIA PRZECIWKO DRUGIEJ STRONIE WYŁĄCZNIE INDYWIDUALNIE, A NIE W CHARAKTERZE POWODA LUB UCZESTNIKA GRUPY W JAKIMKOLWIEK RZEKOMYM POWÓDZTWIE ZBIOROWYM LUB REPREZENTACYJNYM. i) Rozłączność postanowień Zrzeczenia się Praw do Powództwa Zbiorowego. Państwo oraz BNEA uzgadniają, że żadne z postanowień niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego nie będą możliwe do wyegzekwowania w stosunku do Państwa lub BNEA, a wszelkie Roszczenia będą podlegać par. 20 lit. (a) i par. 21 lit. (a) poniżej, jeżeli: (i) sąd właściwej jurysdykcji rozstrzygnie, że jakikolwiek warunek lub postanowienie niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego jest niewykonalne, zabronione obowiązującymi przepisami lub nie ma zastosowania do jakiegokolwiek Roszczenia; lub (ii) przedłożą Państwo odpowiednie Oświadczenie o Rezygnacji (zgodnie z par. 19 lit. (c)), w którym zdecydują się Państwo zrezygnować z niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego. Rozłączność postanowień Zrzeczenia się Praw do Powództwa Zbiorowego w żadnym wypadku nie będzie interpretowana ani uznawana za Państwa zgodę lub zgodę BNEA na uczestnictwo w powództwie lub arbitrażu zbiorowym. c) PROCEDURA REZYGNACJI. Przysługuje Państwu prawo do rezygnacji z powyższej Umowy Arbitrażowej i Zrzeczenia się Praw do Powództwa Zbiorowego, wskutek czego nie będą Państwo podlegać ich postanowieniom. Mogą to Państwo zrobić, przesyłając pisemne oświadczenie dotyczące Państwa decyzji o rezygnacji z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego („Oświadczenie o Rezygnacji”), zgodnie z następującymi wymaganiami par. 19.c.i–19.c.iii: i) Forma i adres. Państwa Oświadczenie o Rezygnacji należy wysłać na następujący adres: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Oświadczenie należy przesłać albo: (i) listem priorytetowym opłaconym z góry, pocztą poleconą za poświadczeniem odbioru; albo (ii) nocną przesyłką kurierską (np. Federal Express). ii) Ograniczenia czasowe. O ile obowiązujące przepisy nie wymagają dłuższego terminu, Państwa Oświadczenie o Rezygnacji musi zostać podstemplowane (w przypadku przesyłki listem priorytetowym) lub wysłane (w przypadku nocnej przesyłki kurierskiej) w ciągu: (i) 30 dni od nabycia przez Państwa kopii Gry; lub (ii) w przypadku braku zakupu, w ciągu 30 dni od daty uzyskania przez Państwa po raz pierwszy dostępu do kopii Gry. iii) Wymagane informacje. Państwa Oświadczenie o Rezygnacji musi zawierać: (i) tytuł konkretnej Gry, do której Oświadczenie o Rezygnacji ma mieć zastosowanie; (ii) Państwa imię i nazwisko; (iii) Państwa adres; (iv) Państwa numer telefonu; (v) Państwa adres e-mail; (vi) jeżeli są Państwo zarejestrowanym użytkownikiem Gry lub jakiegokolwiek innego produktu lub usługi BNEA, wszystkie Państwa nazwy użytkownika w Grze oraz innych produktach i usługach BNEA; oraz (vii) oświadczenie, że nie wyrażają Państwo zgody na Umowę Arbitrażową i/lub Zrzeczenie się Praw do Powództwa Zbiorowego. BNEA może korzystać z powyższych informacji zawartych w Oświadczeniu o Rezygnacji w celu archiwizacji, przetwarzania, przechowywania i obsługi Państwa rezygnacji odpowiednio z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego, ale nie w celach marketingowych. iv) Skutki prawidłowego Oświadczenia o Rezygnacji. Jeżeli Państwa Oświadczenie o Rezygnacji spełni wszystkie powyższe wymogi, uznaje się, że Państwo i BNEA zrezygnowali z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego, zgodnie z Państwa oświadczeniem zawartym w takim Oświadczeniu o Rezygnacji, w odniesieniu do niniejszej Umowy. Przedłożenie ważnego Oświadczenia o Rezygnacji ma zastosowanie wyłącznie do Roszczeń wynikających lub związanych z określoną w nim Grą i Umową, zawartą pomiędzy BNEA a osobą wskazaną w takim Oświadczeniu o Rezygnacji. v) Skutki nieprawidłowego Oświadczenia o Rezygnacji. Jeżeli przedłożą Państwo Oświadczenie o Rezygnacji, które nie spełnia któregokolwiek z wymogów określonych w par. 19.c.i–19.c.iii, Państwo oraz BNEA będą podlegać Umowie Arbitrażowej i Zrzeczeniu się Praw do Powództwa Zbiorowego określonych w niniejszej Umowie. 20. PRAWO WŁAŚCIWE. W zakresie, w jakim jest to wymagane obowiązującymi przepisami, wszelkie warunki i postanowienia niniejszej Umowy podlegają obowiązującym przepisom prawa, i będą zgodnie z nimi interpretowane, nawet jeżeli jest to niespójne z prawem właściwym określonym w niniejszym paragrafie 20, a zastosowanie, interpretacja lub egzekwowanie warunków niniejszej Umowy, zgodnie z jakimikolwiek przepisami dotyczącymi właściwości sądów, omawianymi w niniejszym paragrafie 20, w żadnym wypadku nie wyłączają ani nie ograniczają jakichkolwiek uprawnień przyznanych Państwu jako konsumentom zgodnie z obowiązującymi przepisami dotyczącymi ochrony konsumentów. Należy zauważyć, że Państwa postępowanie może także podlegać innym przepisom lokalnym, stanowym, krajowym i międzynarodowym. Strony uzgadniają, że Konwencja Organizacji Narodów Zjednoczonych o umowach międzynarodowej sprzedaży towarów nie ma zastosowania do jakichkolwiek sporów lub transakcji wynikających z niniejszej Umowy. a) Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej: Stosowanie, interpretacja i egzekwowanie warunków niniejszej Umowy oraz korzystanie przez Państwa z Gry podlegają prawu stanu Kalifornia, z wyłączeniem norm kolizyjnych. b) Jeżeli są państwo mieszkańcami Azji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane podlegają prawu japońskiemu, bez zachowania jakichkolwiek norm kolizyjnych, które mogą stanowić o zastosowaniu prawa innej jurysdykcji. c) Jeżeli są państwo mieszkańcami jakiejkolwiek innej lokalizacji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane podlegają prawu francuskiemu, bez zachowania jakichkolwiek norm kolizyjnych, które mogą stanowić o zastosowaniu prawa innej jurysdykcji. 21. MIEJSCE. a) Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej: Państwo oraz BNEA jednoznacznie uzgadniają, że w przypadku wszelkich sporów wynikających z niniejszej Umowy lub z nią związanych i/lub korzystaniem przez Państwa z Gry, niepodlegających Umowie Arbitrażowej w paragrafie 19 powyżej, wyłączną jurysdykcję w odniesieniu do wszelkich takich roszczeń lub pozwów posiadają sądy federalne lub stanowe Hrabstwa Santa Clara w Kalifornii, a Państwo wyrażają zgodę na właściwość osobistą takich sądów. b) Jeżeli są państwo mieszkańcami Azji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane będą rozstrzygane przez Sąd Rejonowy w Tokio, zaś Państwo i BNEI wyrażają zgodę na poddanie się wyłącznej jurysdykcji tego sądu. c) Jeżeli są państwo mieszkańcami jakiejkolwiek innej lokalizacji: Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane będą rozstrzygane przez Sąd Gospodarczy w Lyonie, zaś Państwo i BNEE wyrażają zgodę na poddanie się wyłącznej jurysdykcji tego sądu. 22. BENEFICJENCI ZEWNĘTRZNI. Osobom lub podmiotom niebędącym stronami niniejszej Umowy nie przysługują jakiekolwiek prawa, na mocy jakichkolwiek przepisów, do egzekwowania jakichkolwiek warunków niniejszej Umowy, niezależnie od tego, czy taka osoba lub podmiot został zidentyfikowany na podstawie nazwiska lub nazwy. Żadne z postanowień niniejszego paragrafu nie wpłynie na uprawnienia jakiegokolwiek dozwolonego cesjonariusza lub przejmującego niniejszej Umowy. 23. POSTANOWIENIA RÓŻNE. Niniejsza Umowa stanowi całość porozumienia pomiędzy Państwem a BANDAI NAMCO w odniesieniu do korzystania z Gry. Jeżeli jakiekolwiek postanowienia niniejszej Umowy zostaną uznane za nieważne lub niewykonalne, pozostała część niniejszej Umowy zachowa pełną ważność i moc przez pozostały okres jej obowiązywania lub inny okres, podany w par. 6 lit. (d), chyba że postanowienie to pozbawi Umowę jej zasadniczych zobowiązań. Nie wolno Państwu dokonywać cesji niniejszej Umowy ani jakichkolwiek uprawnień wynikających z niniejszej Umowy bez uprzedniej Pisemnej zgody BANDAI NAMCO, a wszelkie próby dokonania cesji bez takiej zgody będą nieważne. Z zastrzeżeniem powyższego ograniczenia niniejsze Warunki będą w pełni wiążące, będą służyć korzyści oraz będą egzekwowalne przez nas oraz naszych następców prawnych i cesjonariuszy. Niewykonanie przez BANDAI NAMCO jakichkolwiek uprawnień lub postanowień niniejszej Umowy nie stanowi zrzeczenia się takiego uprawnienia lub postanowienia. Tytuły paragrafów niniejszej Umowy mają na celu wyłącznie ułatwienie posługiwania się nią i nie mają mocy prawnej ani umownej. 24. OPROGRAMOWANIE ZEWNĘTRZNE. a) EasyAntiCheat. BANDAI NAMCO korzysta z usługi EasyAntiCheat („EAC”), która zapobiega oszustwom, i którą zarządza zewnętrzny dostawca usług. EAC korzysta z klienta oprogramowania, który wchodzi w skład Gry. Po rozpoczęciu nowej sesji Gry klient automatycznie wczyta i zainstaluje najnowszą wersję usługi na Urządzeniu. Gdy Użytkownik korzysta z Gry na swoim Urządzeniu, usługa EAC monitoruje Urządzenie, analizując kody binarne Gry i skanując pamięć Urządzenia w celu wykrycia oszustw w Grze i zapobiegania oszustwom („Cel”). Aby osiągnąć Cel, usługa EAC gromadzi dane dotyczące metod oszustw stosowanych w Grze („Dane”). Instalując, kopiując oraz w inny sposób użytkując tę Grę, Użytkownik wyraża zgodę, aby usługa EAC gromadziła, przechowywała, udostępniała i publikowała Dane tylko i wyłącznie na potrzeby realizacji Celu. Dane będą wykorzystywane jedynie do realizacji Celu, w tym, lecz nie wyłącznie do identyfikowania i nakładania blokad na graczy, którzy popełniają oszustwa w grach komputerowych, do analizowania mechanizmów oszustw i kodów umożliwiających oszustwa, a także do udostępniania danych dotyczących oszustw podmiotom zależnym firmy EAC. Więcej informacji na temat polityki prywatności EAC w związku z oświadczeniem o ochronie prywatności można znaleźć pod adresem www.easyanticheat.net/privacy. Jeżeli Użytkownik nie wyrazi zgody na to, aby usługa EAC przetwarzała jego prywatne dane w zgodzie ze wspomnianym oświadczeniem o ochronie prywatności, lub zażąda, aby usługa EAC usunęła lub trwale usunęła jego dane osobiste, firma ma prawo zablokować dostęp Użytkownika do Gry i uniemożliwić mu korzystanie z Gry. Aby skontaktować się z BNEI, proszę postępować zgodnie z procesem opisanym na naszej stronie pomocy, dostępnej pod adresem http://bandainamcoent.co.jp/cs_support/. Aby skontaktować się z BNEA, proszę skontaktować się z obsługą klienta BNEA pod adresem https://www.bandainamcoent.com/support lub wysyłając pismo do BNEA na adres: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Aby skontaktować się z BNEE, proszę skontaktować się z BNEE za pośrednictwem obsługi klienta BNEE pod adresem http://www.bandainamcoent.eu/support lub BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 — 69258 LYON CEDEX 09 — France. BANDAI NAMCO ENTERTAINMENT INC. POLITYKA PRYWATNOŚCI Ostatnia aktualizacja: 27 lutego 2020 r. Niniejsza polityka prywatności wyjaśnia, w jaki sposób informacje o Tobie są gromadzone, wykorzystywane i ujawniane przez BANDAI NAMCO Entertainment Inc., („BNEI”, „nas”, „my” lub „nasze” itp.) podczas korzystania z naszych gier i powiązanych z nimi usług internetowych podlegających niniejszym zasadom (łącznie nazywane „Grą”). W rozumieniu Ogólnego rozporządzenia o ochronie danych BNEI jest administratorem Twoich danych osobowych. Zastrzegamy sobie prawo do okresowego wprowadzania zmian w niniejszej polityce prywatności. Jeśli wprowadzimy zmiany, powiadomimy Cię o tym, aktualizując datę umieszczoną na początku polityki prywatności, a w niektórych przypadkach przekazując Ci dodatkowe powiadomienie (np. poprzez dodanie oświadczenia na stronie głównej naszej Gry lub przesłanie Ci wiadomości). Jeśli nie wyrażasz zgody na te zmiany, prosimy Cię o niekorzystanie z naszej Gry ani nieprzekazywanie nam w inny sposób swoich danych osobowych. Zachęcamy Cię do przejrzenia zasad polityki prywatności za każdym razem, gdy korzystasz z Gry, aby być na bieżąco z informacjami o naszych praktykach informacyjnych i sposobach ochrony prywatności. I. Gromadzenie informacji Informacje gromadzone automatycznie podczas korzystania z Gry Kiedy uzyskujesz dostęp do funkcji online związanych z naszą Grą lub korzystasz z nich, automatycznie gromadzimy informacje o Tobie, w tym: • Informacje o użytkowaniu: gromadzimy informacje związane z korzystaniem przez Ciebie z Gry, takie jak identyfikator konta do gry, ukończone poziomy, wyniki rozgrywek, czas spędzony na graniu w Grę oraz inne informacje związane z graniem. • Informacje dziennika: rejestrujemy informacje na temat korzystania z naszych Gier, takie jak czas dostępu, czas spędzony na graniu i Twój adres IP. • Informacje o sprzęcie: gromadzimy informacje o komputerze lub o urządzeniu, z którego korzystasz, aby uzyskać dostęp do naszej Gry, takie jak model sprzętu, system operacyjny i jego wersja, informacje sieciowe przeglądarki, adres MAC, adres IP i inne unikalne identyfikatory urządzeń udostępnione przez system operacyjny Twojego sprzętu. Informacje, które nam przekazujesz Gromadzimy informacje, które nam bezpośrednio przekazujesz. Na przykład informacje podawane podczas tworzenia konta, interakcji z innymi użytkownikami, wysyłania zgłoszeń do obsługi klienta, rejestracji w celu otrzymywania newsletterów, udziału w ankietach lub komunikowania się z nami w inny sposób. Rodzaje informacji, które możemy zgromadzić, obejmują Twoją nazwę użytkownika, hasło, adres e-mail i wszelkie inne informacje, które zdecydujesz się podać. Informacje, które gromadzimy z innych źródeł Możemy również pobierać informacje z innych źródeł, o ile jest to konieczne do funkcjonowania naszej Gry, i łączyć je z informacjami, które gromadzimy za pośrednictwem naszej Gry. Na przykład możemy uzyskać informacje dotyczące Twojego konta z platformy do gier, z której korzystasz, lub możemy pobrać informacje o Twoim rankingu w grze lub stanie osiągnięć z aplikacji centrum gier konsoli. We wszystkich innych przypadkach poprosimy Cię o upoważnienie nas do gromadzenia, przechowywania i wykorzystywania danych osobowych od osób trzecich. II. Wykorzystanie informacji Gromadzimy, przechowujemy i wykorzystujemy Twoje dane, wyłącznie jeśli wyrazisz na to zgodę lub w stopniu, w jakim jest to konieczne (i) do realizacji zawartej z Tobą umowy; (ii) w celu spełnienia naszych zobowiązań prawnych; lub (iii) do realizacji naszych uzasadnionych interesów, w tym prowadzenia, oceniania i usprawniania naszej działalności w ujęciu globalnym. Starannie wyważamy nasze uzasadnione interesy biznesowe w zestawieniu z Twoimi prawami do ochrony danych. Skontaktuj się z nami, korzystając z danych kontaktowych podanych poniżej, jeśli masz pytania dotyczące tego równoważenia interesów. My (lub inny zewnętrzny podmiot przetwarzający dane w naszym imieniu) możemy gromadzić, przechowywać i wykorzystywać informacje o Tobie w następujących celach przez okres niezbędny do osiągnięcia takich celów: • dostarczanie, utrzymywanie i doskonalenie naszej Gry; • udostępnianie i dostarczanie produktów i usług, których oczekujesz, oraz przetwarzanie transakcji i wysyłanie związanych z nimi informacji; • rejestracja Twojego konta w Grze i pomoc w zarządzaniu Twoim kontem; • udzielanie odpowiedzi na Twoje komentarze, pytania i zgłoszenia oraz świadczenie obsługi klienta; • wysyłanie do Ciebie powiadomień technicznych, aktualizacji, alertów bezpieczeństwa oraz wiadomości od pomocy technicznej i wiadomości administracyjnych; • komunikowanie się z Tobą w sprawie produktów, usług, ofert, promocji, nagród i wydarzeń oferowanych przez BNEI i inne podmioty, a także prezentowanie wiadomości, informacji i innych materiałów marketingowych, które naszym zdaniem mogą Cię interesować; • monitorowanie i analizowanie trendów, sposobów użytkowania i działań związanych z naszą Grą; • kojarzenie i łączenie z informacjami, które uzyskujemy z innych źródeł, aby lepiej zrozumieć Twoje potrzeby i zapewnić Ci lepszą obsługę; • wykrywanie i badanie oszukańczych, nieuprawnionych lub bezprawnych działań oraz zapobieganie takim działaniom; • jakikolwiek inny cel, do realizacji którego jesteśmy zobligowani lub uprawnieni, aby spełniać nasze zobowiązania ustawowe i regulacyjne; oraz • jakikolwiek inny cel, w związku z którym przekazujesz nam informacje. III. Udostępnianie informacji Nie udostępniamy, nie wymieniamy ani w żaden inny sposób nie przekazujemy Twoich danych osobowych osobom trzecim, chyba że jest to konieczne do dostarczania naszych produktów lub świadczenia usług, pozostaje zgodne z niniejszą polityką prywatności, jest dozwolone przez prawo lub mamy Twoją wyraźną zgodę na takie działania. Nie sprzedajemy Twoich danych osobowych osobom trzecim. Zgodnie z powyższym możemy udostępniać informacje o Tobie w następujących sytuacjach lub w inny sposób opisany w niniejszej polityce prywatności: • innym użytkownikom, jeżeli zdecydujesz się na udział w interaktywnych obszarach naszej Gry, takich jak funkcje czatu lub gry wieloosobowej (wykorzystanie danych osobowych umożliwiających identyfikację, takich jak imię i nazwisko, do tworzenia nazwy użytkownika w naszych usługach jest surowo zabronione); • naszym pracownikom, podmiotom stowarzyszonym, spółkom powiązanym, dostawcom, konsultantom i innym zewnętrznym dostawcom usług, którzy potrzebują dostępu do takich informacji, aby wykonywać prace w naszym imieniu (są to np. dostawcy usług z dziedziny programowania, hostingu stron internetowych lub przechowywania i przetwarzania informacji); • w odpowiedzi na postępowanie prawne lub na prośbę o udzielenie informacji, jeżeli takie ujawnienie jest zgodne z obowiązującym prawem, przepisami lub regulacjami (w tym na przykład organom rządowym lub regulacyjnym, organom ścigania lub sądom) lub zgodnie z innymi wymaganiami obowiązującymi w tym zakresie; • jeśli mamy uzasadnione podstawy, by sądzić, że Twoje działania są niezgodne z naszymi umowami lub zasadami lub w celu ochrony praw, własności i bezpieczeństwa BNEI, naszych użytkowników lub innych osób; • w związku z fuzją, sprzedażą aktywów spółki, finansowaniem lub przejęciem całości lub części naszej firmy przez inną firmę; i • za Twoją zgodą lub za Twoim wskazaniem. IV. Dane analityczne dotyczące Gry Niektóre z naszych gier, za Twoją uprzednią zgodą, łączą informacje z rozgrywki i dane analityczne z informacjami zebranymi z innych gier BANDAI NAMCO Entertainment, gier spółek z naszej grupy i innych źródeł zewnętrznych. Będziemy wykorzystywać te informacje do analizowania trendów w grach i procesie monetyzacji, do tworzenia profili kategorii graczy, tworzenia nowych gier i usług oraz do wykonywania innych analiz. Możesz uniemożliwić wykorzystywanie swoich danych w taki sposób za pomocą menu opcji w Grze. V. Bezpieczeństwo Podejmujemy uzasadnione środki techniczne i organizacyjne w celu ochrony informacji o Tobie przed utratą, kradzieżą, niewłaściwym użyciem i nieuprawnionym dostępem, ujawnieniem, zmianą i zniszczeniem. Nie można jednak zagwarantować bezpieczeństwa danych przesyłanych przez internet, dlatego nie możemy zagwarantować bezpieczeństwa jakichkolwiek danych osobowych przekazywanych nam przez internet. VI. Przechowywanie i usuwanie danych Dane osobowe gromadzone za pośrednictwem Gry są przechowywane i usuwane zgodnie z wymogami dotyczącymi ochrony danych. Wszystkie dane zostaną pozbawione atrybutów identyfikujących lub usunięte, jeżeli nie będą już potrzebne do realizacji wyżej wymienionych celów, chyba że prawo wymaga dalszego ich przechowywania. VII. Transfery międzynarodowe Dane osobowe, które od Ciebie otrzymujemy, są zwykle przekazywane do Japonii i tam przechowywane oraz przetwarzane. Należy pamiętać, że możemy przekazywać Twoje dane osobowe do lokalizacji poza Twoim krajem, w których może nie obowiązywać taki sam poziom ochrony danych, jaki gwarantuje prawo obowiązujące w Twoim kraju. Jednak gromadzenie, przechowywanie i wykorzystywanie przez nas Twoich danych osobowych będzie nadal podlegać niniejszej polityce prywatności, a jeśli ujawnimy Twoje dane osobowe osobom trzecim znajdującym się za granicą, podejmiemy takie kroki, które są uzasadnione w danych okolicznościach, aby zapewnić, że dane te są wykorzystywane zgodnie z niniejszą polityką prywatności. VIII. Witryny osób trzecich Nasze gry mogą zawierać łącza do witryn lub usług obsługiwanych przez osoby trzecie. Należy pamiętać, że niniejsza polityka prywatności dotyczy wyłącznie naszej Gry i nie możemy ponosić odpowiedzialności za dane osobowe, które osoby trzecie mogą gromadzić, przechowywać i wykorzystywać za pośrednictwem swojej witryny internetowej. Zawsze należy dokładnie zapoznać się z polityką prywatności każdej odwiedzanej witryny. IX. Przepisy dotyczące ochrony danych Ty i Twój opiekun prawny, jeśli jesteś osobą niepełnoletnią, macie określone prawa do ochrony danych zgodnie z obowiązującym systemem prawnym. Twoje prawa w ramach obowiązujących przepisów mogą obejmować: • prawo dostępu do przetwarzanych przez nas Twoich danych osobowych oraz prawo do przenoszenia danych, • prawo do poprawiania lub usunięcia danych osobowych, • prawo do ograniczenia przetwarzania Twoich danych osobowych, • prawo do wycofania w dowolnym czasie zgody, która została nam udzielona, chociaż nie ma to wpływu na zgodność z prawem przetwarzania danych przed wycofaniem zgody, • prawo do wyrażenia w dowolnym momencie sprzeciwu wobec przetwarzania Twoich danych osobowych w celu realizacji uzasadnionych interesów BNEI, • prawo do wyrażenia sprzeciwu w dowolnym momencie wobec przetwarzania Twoich danych osobowych w celach marketingu bezpośredniego, w tym do celów profilowania, w zakresie, w jakim jest to związane z marketingiem bezpośrednim. Jeśli wyrazisz sprzeciw wobec przetwarzania danych w celach marketingu bezpośredniego, nie będziemy już przetwarzać Twoich danych osobowych w takich celach. W takim przypadku nadal możemy wysyłać do Ciebie wiadomości dotyczące transakcji lub relacji, ale wyłącznie na temat naszych bieżących relacji biznesowych. Jeśli chcesz wysłać takie zgłoszenie, możesz je skierować na adres ppolicy@bandainamcoent.co.jp. Jeśli zdecydujesz się skorzystać z tych praw, nie zmienimy poziomu świadczenia naszych usług. Jednak gdy zażądasz usunięcia swoich danych lub zaprzestania gromadzenia informacji koniecznych do zapewnienia prawidłowego działania Usług, nie będziesz w stanie korzystać z części lub z wszystkich naszych Usług. X. Kontakt Jeśli masz pytania dotyczące niniejszej polityki prywatności lub naszych zasad postępowania, skontaktuj się z nami: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokio 108-0014 Japonia +81-3-6744-6112 (telefon) ppolicy@bandainamcoent.co.jp Jeśli przebywasz na terytorium Unii Europejskiej, możesz również skontaktować się z nami pod adresem: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCJA privacy@bandainamcoent.eu ANALIZA DANYCH Gdy grasz w tę grę, gromadzone są informacje w celu przeprowadzania analiz niezbędnych do działania gry i ulepszenia niektórych jej funkcji i właściwości. Dodatkowo chcielibyśmy uzyskać od Ciebie zgodę na udostępnianie tych informacji i na łączenie ich z informacjami pochodzącymi z innych gier BANDAI NAMCO Entertainment, usług i produktów oferowanych przez inne firmy z naszej grupy oraz uzyskanymi ze źródeł niezależnych. Rodzaj zbieranych danych: identyfikator konta do gry, adres IP, dziennik gry. Dane te zostaną poddane psuedonimizacji, a my i inne firmy z grupy wykorzystamy przetworzone informacje do analizy trendów w grze, tworzenia profili kategorii graczy, tworzenia nowych gier i usług oraz przeprowadzania innych analiz. Dane te będą przesyłane do oraz przechowywane w Japonii. Zgoda jest opcjonalna i możesz grać w grę bez ograniczenia jej funkcjonalności, nawet jeśli nie wyrazisz zgody. Jeśli wyrazisz zgodę, możesz w dowolnym momencie ją wycofać, zmieniając ustawienia gry. Wybierając poniżej „Akceptuję”, wyrażasz zgodę na wykorzystanie Twoich danych w opisanym powyżej celu. %null% <?kgUD?>: прокрутить <?kgLR?>: выбрать <?kgOk?>: подтвердить <?kgRU?>: изменить язык Принять Отказаться <?kgUD?>: выбрать <?kgOk?>: подтвердить <?kgCancel?>: закрыть Изменить язык %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT ЛИЦЕНЗИОННОЕ СОГЛАШЕНИЕ С КОНЕЧНЫМ ПОЛЬЗОВАТЕЛЕМ Последнее обновление: 1 апреля 2018 года. ВНИМАТЕЛЬНО ПРОЧИТАЙТЕ ЭТО СОГЛАШЕНИЕ. ПОЛУЧАЯ ДОСТУП К НАШИМ ИГРАМ ИЛИ СЕРВИСАМ, А ТАКЖЕ ИГРАЯ В НАШИ ИГРЫ ИЛИ ИСПОЛЬЗУЯ СЕРВИСЫ, ВЫ СОГЛАШАЕТЕСЬ ВЗЯТЬ НА СЕБЯ ЮРИДИЧЕСКИЕ ОБЯЗАТЕЛЬСТВА И СОБЛЮДАТЬ УСЛОВИЯ НАСТОЯЩЕГО СОГЛАШЕНИЯ, А ТАКЖЕ ВСЕ УСЛОВИЯ, ВКЛЮЧЕННЫЕ В НЕГО ПОСРЕДСТВОМ ОТСЫЛКИ. ЕСЛИ ВЫ НЕ СОГЛАСНЫ СО ВСЕМИ УКАЗАННЫМИ УСЛОВИЯМИ, ТО ВАМ СЛЕДУЕТ ПРЕКРАТИТЬ ПОЛУЧЕНИЕ ДОСТУПА К НАШИМ ИГРАМ ИЛИ СЕРВИСАМ И ИХ ИСПОЛЬЗОВАНИЕ. В НАСТОЯЩЕМ СОГЛАШЕНИИ, ПОМИМО ПРОЧЕГО, СОДЕРЖИТСЯ ПОЛОЖЕНИЕ ОБ АРБИТРАЖНОМ РАЗБИРАТЕЛЬСТВЕ (РАЗДЕЛ 19(a)) И ОТКАЗ ОТ ПРАВА НА КОЛЛЕКТИВНЫЕ ИСКИ (РАЗДЕЛ 19(b)), КОТОРЫЕ НЕ КАСАЮТСЯ ВАС, ЕСЛИ ВЫ ПРОЖИВАЕТЕ ЗА ПРЕДЕЛАМИ США. Некоторые положения данного соглашения касаются резидентов Германии. Более подробная информация приводится в разделах 7 и 15. Некоторые положения данного соглашения касаются резидентов стран Европейского союза. Более подробная информация приводится в разделе 10. Некоторые положения данного соглашения касаются резидентов Австралии. Более подробная информация приводится в разделе 15. Некоторые положения данного соглашения касаются резидентов стран Северной или Южной Америки, за исключением США. Более подробная информация приводится в разделе 18. Некоторые положения данного соглашения касаются резидентов США. Более подробная информация приводится в разделе 19. Настоящее Лицензионное соглашение с конечным пользователем («Соглашение») является контрактом между вами и одной из следующих компаний (в зависимости от конкретного случая): BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA»), BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») (совокупно именуемых «BANDAI NAMCO», «нас», «мы», «наша» и т. д.). Оно предоставляет вам доступ к игре, в которой настоящее Соглашение появляется, и возможность пользоваться ею (или, в случае размещения в сети Интернет, — вышеупомянутой игрой), включая (без ограничений) любые соответствующие многопользовательские, сетевые или загружаемые фрагменты, а также любую соответствующую документацию или контент как в письменном, так и в электронном виде («Игра»). Мы предоставляем лицензию на Игру, а не продаем ее, следовательно, настоящее Соглашение не предоставляет пользователю право собственности на Игру или любую из ее копий. Настоящее Соглашение никоим образом не влияет на условия и положения других соглашений, заключенных между вами и компанией BANDAI NAMCO на использование других продуктов или услуг. Любые вносимые вами изменения, дополнения или удаления являются неприемлемыми и в прямой форме отклоняются компанией BANDAI NAMCO. Предоставляемые нами дополнительные условия (включая, среди прочего, публикуемые платежи, порядок выставления счетов и правила рекламных кампаний) могут касаться определенных функций и элементов, являющихся компонентами Игры. Если не указано иное, все применимые дополнительные условия включаются в настоящее Соглашение посредством ссылок. В случае возникновения противоречия между настоящим Соглашением и любыми дополнительными условиями дополнительные условия имеют приоритет в отношении определенных функций и элементов. 1. СТОРОНА ДОГОВОРА. Организация с названием BANDAI NAMCO, с которой вы вступаете в договорные отношения с учетом места вашего жительства. Если вы являетесь резидентом страны Азии (но не Японии), то настоящее Соглашение заключается между вами и BNEI. Если вы являетесь резидентом Северной, Центральной или Южной Америки, то настоящее Соглашение заключается между вами и BNEA. Если вы являетесь резидентом другой страны, не указанной выше, то настоящее Соглашение заключается между вами и BNEE. 2. КОНФИДЕНЦИАЛЬНОСТЬ. Получаемые в Игре данные хранятся в BNEI, Япония. Дополнительная информация приводится в Политике конфиденциальности BNEI (которая будет показана после данного Соглашения), где содержится описание наших способов сбора, использования и разглашения таких данных. 3. ПРЕДВАРИТЕЛЬНЫЕ УСЛОВИЯ ЛИЦЕНЗИЙ. Предоставляемые настоящим Соглашением лицензии осуществляются на следующих условиях и подразумевают ваше полное согласие со всеми другими условиями, изложенными в настоящем Соглашении: a) Вы достигли совершеннолетия в своей юрисдикции. Если вы еще не достигли совершеннолетия в своей юрисдикции, то с условиями настоящего Соглашения и любыми другими дополнительными условиями должен согласиться ваш родитель или законный опекун; b) Вы соглашаетесь со всеми условиями данного Соглашения и любыми дополнительными положениями, которые могут быть применимы к Игре, и обязуетесь их соблюдать; c) Ваш доступ к Игре и использование Игры регулируется посредством определенных мер безопасности, включая, среди прочего, регистрацию Игры с помощью серийного кода, обязательное наличие постоянного подключения к сети Интернет, подтверждение определенных мер обеспечения безопасности и защиту цифровых прав. Несогласие с использованием этих мер безопасности или неполное соблюдение этих условий может частично или полностью отрицательно повлиять на процесс использования вами Игры; d) Ваш доступ к Игре и ее использование осуществляются в полном соответствии со всеми положениями действующего местного, государственного, национального и зарубежного законодательства; e) Вы обязуетесь осуществлять доступ к Игре и использовать ее только на локальных компьютерах, на законно лицензированных копиях операционных систем, соответствующих системным требованиям Игры (далее — «Аппаратное обеспечение»); f) Вы подтверждаете и обязуетесь соблюдать все условия и положения, применимые к Аппаратному обеспечению, включая условия и положения, предъявляемые данной платформой к процессу оформления заказов и оплаты. 4. ОГРАНИЧЕННАЯ ЛИЦЕНЗИЯ НА ИСПОЛЬЗОВАНИЕ. a) Согласно условиям настоящего Соглашения и исходя из соблюдения вами этих условий, мы предоставляем вам неэксклюзивную, не подлежащую передаче, ограниченную лицензию на использование Игры в течение срока действия настоящего Соглашения, в стране проживания, на Аппаратном обеспечении, находящемся в вашем владении или под исключительным контролем и только в соответствии с правилами и условиями пользования, применимыми к соответствующей платформе (при наличии таковых). Любые обновления, дополнения или замены в оригинальной Игре выполняются в соответствии с настоящим Соглашением, если такое обновление не сопровождается отдельными условиями лицензии. b) Все вышеизложенное определяет границы ваших прав в отношении Игры. Мы сохраняем за собой все касающиеся этой Игры права, которые не были в явной форме предоставлены вам согласно условиям данного Соглашения. Не ограничивая вышесказанное, вы обязуетесь не выполнять самостоятельно, а также не давать третьим сторонам разрешение на выполнение следующих действий: (i) распространять, копировать, предоставлять по лицензии, сдавать напрокат или продавать Игру (за исключением случаев, в явной форме разрешенных этой лицензией или действующими правилами использования соответствующей платформы); (ii) использовать Игру в любых целях помимо личного, некоммерческого использования; (iii) декомпилировать, дизассемблировать Игру или пытаться получить доступ к исходному коду Игры; (iv) вносить изменения, модификации или создавать производные продукты Игры; (v) удалять, модифицировать или скрывать уведомления о принадлежности авторского права, фирменные знаки или другие указания на права собственности на/в Игре; (vi) использовать Игру не по назначению; (vii) использовать Игру на Аппаратном обеспечении, не находящемся в вашем исключительном владении; (viii) обходить или пытаться обходить меры обеспечения безопасности Игры; а также (ix) пытаться скрыть или замаскировать регион вашего местоположения при получении доступа к любым онлайн-функциям Игры. 5. ПРАВО СОБСТВЕННОСТИ. Игра, весь контент (кроме Пользовательского контента, определение которого дается ниже) и другие материалы Игры или доступные через Игру, включая, среди прочего, логотип BANDAI NAMCO, все элементы дизайна, текст, графические элементы, изображения, информацию, данные, программное обеспечение, звуковые файлы, Игровую валюту, Виртуальные предметы, другие файлы, а также их подборки и сочетания являются собственностью компании BANDAI NAMCO или ее лицензиаров и защищены законами об авторском праве и другими положениями и договорами о защите интеллектуальной собственности. Независимо от любых других содержащихся здесь положений вы соглашаетесь с тем, что не имеете никаких прав собственности на любой появляющийся в Игре контент, включая, среди прочего, любую Игровую валюту и Виртуальные предметы. 6. СРОК ДЕЙСТВИЯ. a) В случае принятия вами обозначенных в разделе 3 предварительных условий условия данного Соглашения будут оставаться в полной силе на протяжении всего срока использования Игры. Любая из сторон может в любой момент расторгнуть настоящее Соглашение по любой причине или без причины и без предварительного уведомления. Для расторжения настоящего Соглашения вы можете удалить и уничтожить все находящиеся в вашем владении, под вашим контролем или присмотром копии Игры. Компания BANDAI NAMCO не будет нести ответственность перед вами или любой третьей стороной за прекращение использования вами Игры. b) Без ограничения каких-либо других прав компании BANDAI NAMCO, если вы не можете обеспечить соблюдение условий и положений настоящего Соглашения, компания BANDAI NAMCO оставляет за собой право немедленного ограничения, приостановки или прекращения действия вашей лицензии на Игру. c) В момент окончания срока действия данного Соглашения: (i) немедленно прекращается действие вашей лицензии на Игру; и (ii) вы не получаете права на возмещение любых расходов, включая неизрасходованную абонентскую плату (при наличии), кроме возмещения затрат на Приобретенную игровую валюту в соответствии с положениями действующего законодательства. d) Положения разделов 4(b), 5, 6(d), 8, 11, 14-23 продолжают действовать после расторжения настоящего Соглашения. 7. ВНЕСЕНИЕ ПОПРАВОК. Компания BANDAI NAMCO оставляет за собой право в любой момент вносить изменения в данное Соглашение по любой причине, на полное усмотрение компании BANDAI NAMCO. При внесении изменений в настоящее соглашение компания BANDAI NAMCO обязуется уведомить о таких изменениях за один месяц до их внесения, отправив уведомление через Игру. Продолжение использования вами Игры после даты вступления в силу этих изменений подтверждает ваше согласие с измененными условиями Соглашения. Если вы являетесь резидентом Германии, то, помимо указанных в этом разделе условий, вас также касаются следующие дополнительные формулировки: Компания BANDAI NAMCO оставляет за собой право в любой момент вносить изменения в положения настоящего Соглашения, если они не являются положениями, оговаривающими первичные договорные обязательства сторон по настоящему Соглашению. Первичные договорные обязательства сторон не могут быть изменены указанным в этом разделе способом. Компания BANDAI NAMCO обязуется информировать вас о любых планируемых изменениях настоящего Соглашения, предоставить вам новую планируемую версию Соглашения и уведомить о дате вступления в силу нового Соглашения. Внесению любого изменения будет предшествовать письменное уведомление (в виде электронного письма), отправляемое за шесть недель до принятия изменений. Если вы явным образом не выразите свое несогласие с принимаемыми изменениями в течение шести недель с даты вступления в силу новой версии Соглашения, то считается, что вы согласны с внесенными в Соглашение изменениями. В вышеуказанном уведомлении о предлагаемом изменении компания BANDAI NAMCO обязуется в явной форме информировать вас о праве выражения своего несогласия в течение шести недель, а также уведомить о последствиях отказа явно выразить несогласие с планируемым изменением. 8. ВНЕСЕНИЕ МОДИФИКАЦИЙ В ИГРУ. Компания BANDAI NAMCO оставляет за собой право вносить в Игру модификации или приостанавливать, на временной или постоянной основе доступ к Игре или любым ее функциям или частям без заблаговременного уведомления, в чрезвычайном случае или в случае крайней необходимости, без предварительного уведомления. Вы соглашаетесь с тем, что компания BANDAI NAMCO не будет нести ответственность за внесение в Игру модификаций, приостановку или прекращение предоставления доступа к Игре или любой ее части. 9. ИГРОВАЯ ВАЛЮТА И ВИРТУАЛЬНЫЕ ПРЕДМЕТЫ. a) Компания BANDAI NAMCO может предоставить вам следующие возможности: (i) приобретение ограниченной лицензии на использование игровой валюты («Приобретенная игровая валюта»); (ii) получение ограниченной лицензии на использование игровой валюты за выполнение определенных заданий в Игре (совместно с Приобретенной игровой валютой далее именуется «Игровая валюта»); и (или) (iii) получение ограниченной лицензии в награду и (или) приобретение за Игровую валюту ограниченной лицензии на виртуальные товары и услуги, доступ к которым в Игре предоставляется компанией BANDAI NAMCO («Виртуальные предметы»). В случае предоставления компанией BANDAI NAMCO возможности приобретения или получения в награду таких лицензий, компания BANDAI NAMCO обязуется предоставить вам эксклюзивное, не подлежащее передаче, отзывное, ограниченное право на использование этой Игровой валюты или Виртуальных предметов, если применимо, для личного, некоммерческого использования только в Игре, в соответствии с положениями настоящего Соглашения и при условии их соблюдения вами. b) Игровая валюта подлежит возмещению только Виртуальными предметами с целью использования в Игре, но ни Игровая валюта, ни Виртуальные предметы не подлежат возмещению деньгами, предметами, имеющими денежное выражение, или любым денежным эквивалентом, получаемыми от компании BANDAI NAMCO, а также других лиц или организаций, кроме случаев, оговоренных действующим законодательством. Игровая валюта и Виртуальные предметы не имеют эквивалентного выражения в реальной валюте и не могут заменять собой реальную валюту. Ни компания BANDAI NAMCO, ни другие лица или организации не имеют обязательств по выполнению обмена Игровой валюты или Виртуальных предметов на имеющие ценность предметы, включая, помимо прочего, реальную валюту. Вы подтверждаете свое согласие с тем, что компания BANDAI NAMCO может в любой момент принять меры, влияющие на игровые атрибуты воспринимаемой ценности Игровой валюты и (или) Виртуальных предметов, кроме случаев, когда это запрещено действующим законодательством. Компания BANDAI NAMCO может по своему усмотрению наложить ограничения на количество приобретаемой, получаемой в награду или возмещаемой Игровой валюты. c) Все процедуры покупки Приобретаемой игровой валюты являются окончательными и не подлежат возмещению, передаче или обмену в любых обстоятельствах, кроме случаев, оговоренных действующим законодательством. Помимо цены покупки Приобретаемой игровой валюты и определенных Виртуальных предметов, компания BANDAI NAMCO не взимает плату за доступ, использование или отказ от использования Игровой валюты или Виртуальных предметов. d) Вы имеете право передавать, продавать, дарить, обменивать, использовать в процессе торговли, сдавать или брать в аренду, а также сублицензировать Игровую валюту или Виртуальные предметы исключительно в Игре и только при наличии прямого разрешения компании BANDAI NAMCO. Если в настоящем документе не предусмотрено иное, то компания BANDAI NAMCO сохраняет и оставляет за собой все права, включая имущественные, на Игровую валюту и Виртуальные предметы. e) Действие предоставляемой по настоящему Соглашению лицензии на использование Игровой валюты и Виртуальных предметов прекращается в момент расторжения настоящего Соглашения в соответствии с разделом 6, за исключением случаев, когда в Соглашении оговорено иное. 10. ПРАВО НА ОТЗЫВ. Если вы являетесь резидентом одной из стран Европейского Союза, то вы имеете определенные права на отзыв покупок Игровой валюты или Виртуальных предметов, сделанных с использованием реальной валюты. Несмотря на это, вы прямо отказываетесь от права на отзыв с момента начала оказания услуги, когда вашей учетной записи предоставляется доступ к Игровой валюте или Виртуальным предметам. Вы соглашаетесь с тем, что: (i) загрузка Игровой валюты или Виртуальных предметов начинается немедленно после покупки; и (ii) вы лишаетесь своего права на отзыв после завершения покупки. 11. ПОЛЬЗОВАТЕЛЬСКИЙ КОНТЕНТ. Размещая в Игре переписку, информацию, интеллектуальную собственность, материалы, сообщения, фотографии, графические объекты, видео, ссылки URL или другие объекты или контент («Пользовательский контент») в случаях, разрешенных действующим законодательством, вы предоставляете компании BANDAI NAMCO неэксклюзивную, безвозмездную, полностью уступаемую и передаваемую по сублицензии, неограниченную территориально лицензию, действующую на протяжении всего срока действия законов по защите авторских и интеллектуальных прав, на использование Пользовательского контента в связи с Игрой и сопутствующими товарами и услугами, включая права на воспроизведение, копирование, адаптацию, изменение, выполнение, создание производных работ, отображение, публикацию, трансляцию, передачу или иной вид использования, распространения, эксплуатации и обнародования при помощи любых средств и носителей, как известных в настоящее время, так и разработанных в будущем, без уведомления или любого рода вознаграждения в вашу пользу. В степени, допустимой действующим законодательством, настоящим вы отказываетесь от каких-либо моральных прав на авторство, публикацию, репутацию или упоминание имени автора в отношении использования таких активов компанией BANDAI NAMCO и другими пользователями в связи с Игрой и сопутствующими товарами и услугами, согласно действующему законодательству. Лицензия, предоставляемая компании BANDAI NAMCO, остается в силе после прекращения действия или аннулирования настоящего Соглашения. 12. ПОВЕДЕНИЕ В СЕТИ. Если ситуация не возникла по умышленной вине или грубой халатности компании BANDAI NAMCO, то компания BANDAI NAMCO не несет никакой ответственности за поведение любых пользователей независимо от того, касается ли такое поведение доступа к Игре или использования Игры. Компания BANDAI NAMCO может в любое время приостановить или прекратить ваш доступ к Игре в случае нарушения вами условий настоящего раздела 12 или любых других условий и положений настоящего Соглашения. Компания BANDAI NAMCO может (например, в ответ на претензию от владельца авторских прав) пересмотреть Пользовательский контент, который был загружен, опубликован, сохранен или продемонстрирован в Игре (далее по тексту — «опубликован») при условии, что доступ к Пользовательскому контенту был открыт в ходе частной переписки в Игре. Компания BANDAI NAMCO обязуется не проверять и не просматривать подобный контент, пока по крайней мере одна из сторон переписки не выразит своего согласия (например, сообщив компании BANDAI NAMCO об оскорбительном характере сообщения). Компания BANDAI NAMCO сохраняет за собой право удалять любой Пользовательский контент или отказывать в его онлайн-публикации. Несмотря на то что компания BANDAI NAMCO не занимается регулярными проверками, редактированием и контролем публикуемого в Игре Пользовательского контента, компания BANDAI NAMCO сохраняет за собой право по своему абсолютному усмотрению удалять, проверять или редактировать любой размещенный через Игру Пользовательский контент, если компания BANDAI NAMCO по своему разумному усмотрению определит, что такой Пользовательский контент нарушает условия Соглашения и (или) любое право третьей стороны, действующее законодательство, правило или нормативное положение. Вы не имеете права использовать Игру, если ваш доступ был ранее приостановлен или вы были удалены из Игры. Вы несете исключительную ответственность за любой публикуемый или передаваемый другим пользователям или третьим лицам Пользовательский контент. В частности, вы соглашаетесь не совершать, не предпринимать попыток к совершению или принуждению других к совершению следующих действий, связанных с использованием Игры: a) Публикация Пользовательского контента противозаконного, клеветнического, порочащего, оскорбительного, непристойного, порнографического, вульгарного, развратного, откровенного, беспокоящего, угрожающего характера, нарушающего право на неприкосновенность частной жизни или право на публичность, а также провокационных, оскорбительных или вредоносных материалов, способствующих или призывающих к незаконной или другой антисоциальной деятельности, включая хакинг, материалы, способствующие распространению расизма, нетерпимости, ненависти, а также причинения физического или другого вреда другой группе или отдельным лицам или материалов, являющихся предосудительными по другой причине; b) Публикация Пользовательского контента, который может нарушить любое патентное право, права на товарные знаки, производственную тайну, авторские права или другие интеллектуальные или имущественные права любого лица или организации; c) Участие в коммерческой деятельности или коммерческих операциях, включающих передачу коммерческих объявлений или навязывание услуг; d) Ввод, раскрытие или распространение любой личной информации о ком-либо (включая вас); e) Выдача себя за любое лицо или организацию, включая представителей компании BANDAI NAMCO, модераторов форумов, руководителей, ведущих, сотрудников, агентов, а также ложное утверждение или другое введение в заблуждение о вашей связи с другим лицом или организацией; f) Препятствование процессу Игры или нарушение стандартного процесса Игры или ведения диалогов, использование нецензурной и оскорбительной лексики, чрезмерно эмоциональных высказываний (например, использование ВСЕХ ПРОПИСНЫХ БУКВ), отправка «спама» или применение других дезорганизующих или вредоносных методов, нарушающих спокойствие пользователей Игры; g) Использование или эксплуатация уязвимостей программного обеспечения, связанные с ошибками программного кода, прочими ошибками и неполадками или недостатками дизайна для получения незаконного доступа к Игре, несправедливого преимущества над другими игроками, а также мошенничество или незаконная эксплуатация в игре вредоносных средств, в том числе (среди прочего) в целях получения доступа к частям Игры, доступ к которым для вас запрещен, с помощью любых ботов, эмуляторов или других незаконных средств третьих сторон; h) Любые действия, мешающие другим пользователям получать удовольствие от игрового процесса в Игре согласно ее правилам, а также увеличивающие материальные затраты или сложность поддержания игрового процесса Игры компанией BANDAI NAMCO или поставщиком платформы в стремлении обеспечить приятный игровой процесс для всех ее пользователей; i) Намеренный разрыв соединения во время онлайн-игры или намеренное многократное поражение в пользу другого игрока, дающее этому игроку возможность повысить свой рейтинг или количество побед в Игре; j) Торговля, продажа, организация аукциона или другие способы передачи, а также попытки передачи любых Виртуальных предметов или Игровой валюты за пределами Игры; k) Другое нарушение условий настоящего Соглашения, других правил компании BANDAI NAMCO или создание условий для наложения ответственности на компанию BANDAI NAMCO. 13. ПОЛИТИКА В ОТНОШЕНИИ АВТОРСКОГО ПРАВА. Владельцы авторских прав или их агенты, полагающие, что какой-либо элемент Игры нарушает находящееся в их владении или контролируемое ими авторское право, могут направить уведомление о таком нарушении нашему уполномоченному Агенту по защите авторских прав, используя указанную далее процедуру. Для ускорения процедуры рассмотрения вашего уведомления следует предоставить информацию и заявления, указанные в Своде законов США, часть 17, параграф 512(c)(3). Соблюдение этого законодательного акта может являться предпосылкой для направления уведомления о нарушении только для владельцев авторских прав, находящихся на территории США. Любое лицо, умышленно указавшее в уведомлении ложную информацию о нарушении материалом или действием авторских прав, может понести ответственность за ущерб, включая расходы на услуги адвоката, понесенные нами или предполагаемым нарушителем в результате того, что мы, полагаясь на достоверность предоставленных ложных сведений, удалили или ограничили доступ к материалу или действию, к которым были предъявлены претензии. В компании BANDAI NAMCO принята политика прекращения обслуживания, согласно которой в определенных обстоятельствах и по собственному усмотрению компания BANDAI NAMCO может расторгнуть Соглашение с пользователями, уличенными в многократных нарушениях прав третьих сторон на интеллектуальную собственность. Следует также учитывать, что компания BANDAI NAMCO также может ограничить или заблокировать доступ к Игре пользователей, уличенных в нарушении права третьих сторон на интеллектуальную собственность, даже если факт такого нарушения не является многократным. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (телефон) +81-3-6866-0577 (факс) copyrightagent@bandainamcoent.co.jp 14. КОНТЕНТ ТРЕТЬИХ СТОРОН. Через Игру вам может предоставляться доступ к контенту от других пользователей, рекламодателей и других третьих сторон. Мы не контролируем контент третьих сторон, поэтому вы соглашаетесь с тем, что если ситуация не возникла по умышленной вине или грубой халатности компании BANDAI NAMCO, то мы не несем никакой ответственности за контент третьих сторон, не гарантируем достоверности или качества предоставляемой в контенте третьих сторон информации, а также снимаем с себя ответственность за публикацию нежелательного, предосудительного, недостоверного, заведомо ложного или противозаконного контента третьих сторон. Ссылки на любые продукты, услуги, процедуры или другую информацию с использованием коммерческих наименований, товарные знаки, производителей, поставщиков или другие отсылки не подразумевают, что компания BANDAI NAMCO одобряет, спонсирует или рекомендует указанное или поддерживает с ними коммерческие отношения за исключением случаев, когда компания BANDAI NAMCO прямо об этом заявляет. 15. ЗАЯВЛЕНИЕ ОБ ОГРАНИЧЕНИИ ОТВЕТСТВЕННОСТИ. ВЫ ПРИЗНАЕТЕ И СОГЛАШАЕТЕСЬ С ТЕМ, ЧТО КОМПАНИЯ BANDAI NAMCO, ЕЕ ЛИЦЕНЗИАРЫ И ПОСТАВЩИКИ НЕ НЕСУТ ОТВЕТСТВЕННОСТИ ЗА ЛЮБЫЕ ВИРУСЫ И ДРУГИЕ ВЫВОДЯЩИЕ ИЗ СТРОЯ ОБЪЕКТЫ, ПРЕПЯТСТВУЮЩИЕ ДОСТУПУ К ИГРЕ И ЕЕ ИСПОЛЬЗОВАНИЮ ВАМИ, ЛЮБУЮ НЕСОВМЕСТИМОСТЬ ИГРЫ И ДРУГИХ УСЛУГ С АППАРАТНЫМ ОБОРУДОВАНИЕМ. ИГРА И ДРУГИЕ СЕРВИСЫ ПРЕДОСТАВЛЯЮТСЯ ПО ПРИНЦИПУ «КАК ЕСТЬ». ЗА ИСКЛЮЧЕНИЕМ ОПИСАННЫХ В НАСТОЯЩЕМ СОГЛАШЕНИИ ОБСТОЯТЕЛЬСТВ, КОМПАНИЯ BANDAI NAMCO, ЕЕ ЛИЦЕНЗИАРЫ И ПОСТАВЩИКИ В ЯВНОЙ ФОРМЕ ОТКАЗЫВАЮТСЯ ОТ ЛЮБЫХ ГАРАНТИЙ И УСЛОВИЙ (ЯВНЫХ ИЛИ ПОДРАЗУМЕВАЕМЫХ, ВОЗНИКАЮЩИХ В СВЯЗИ С ЗАКОНОДАТЕЛЬСТВОМ ИЛИ ПО ДРУГИМ ПРИЧИНАМ), ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, ЛЮБЫЕ ПОДРАЗУМЕВАЕМЫЕ ГАРАНТИИ НЕНАРУШЕНИЯ ПРАВ, ГАРАНТИИ ТОВАРНОГО СОСТОЯНИЯ ИЛИ ПРИГОДНОСТИ ДЛЯ ОПРЕДЕЛЕННЫХ ЦЕЛЕЙ. В некоторых юрисдикциях в договорах с потребителями не разрешается заявлять об отказе от подразумеваемых условий, а также исключать или ограничивать гарантии, поэтому некоторые или все заявления об ограничении ответственности могут быть неприменимы к вам. Если вы являетесь резидентом Австралии, то помимо указанных в этом разделе условий вас также касаются следующие дополнительные формулировки: Положения раздела 15 не предусматривают ограничений обязательных или законных прав потребителя или средств правовой защиты, применимых в соответствии с законодательством внутренней юрисдикции. В допустимой законодательством степени, условия и гарантии, подразумеваемые разделом 2 Закона о конкуренции и защите прав потребителей 2010 года (Cth) (Закон о защите прав потребителей Австралии), полностью исключаются из настоящего Соглашения, и вы признаете, с учетом степени, до которой они могут быть исключены, что ответственность компании BANDAI NAMCO является ограниченной, а также признаете, что ответственность компании BANDAI NAMCO может быть справедливо ограничена до следующих обязательств: (i) повторная поставка Игры; или (ii) оплата расходов на повторную поставку Игры. Если вы являетесь резидентом Германии, то помимо указанных в этом разделе условий вас также касаются следующие дополнительные формулировки: С учетом объема услуг, предоставляемых за отдельную плату, применяются следующие положения: Компания BANDAI NAMCO гарантирует, что в материальном плане Игра будет полностью соответствовать характеристикам, указанным в сопровождающей документации или описании продукта. В случае обнаружения дефекта компания BANDAI NAMCO обязуется обеспечить возможность дальнейшего использования ПРОДУКТА ЛИБО посредством устранения дефекта (например, посредством пакета обновлений), либо предоставив новую версию услуги, в КОТОРОЙ нет этого дефекта, в течение разумного периода времени и с учетом наличия не менее трех попыток обеспечения возможности дальнейшего использования. При очевидной неспособности обеспечить возможность дальнейшего использования вы можете осуществить другие свои законные права, но только при условии, что ни в одном из случаев на компанию BANDAI NAMCO не будет налагаться безвиновная ответственность за изначальные дефекты согласно разделу 536a, параграфа 1 Гражданского кодекса Германии. 16. ИНТЕРНЕТ. ВЫ ПРИЗНАЕТЕ И СОГЛАШАЕТЕСЬ С ТЕМ, ЧТО КОМПАНИЯ BANDAI NAMCO НЕ НЕСЕТ НИКАКОЙ ОТВЕТСТВЕННОСТИ ЗА ЛЮБЫЕ ЗАДЕРЖКИ ИЛИ СБОИ, КОТОРЫЕ МОГУТ ПРЕПЯТСТВОВАТЬ ТОЧНОЙ И СВОЕВРЕМЕННОЙ ИНИЦИАЛИЗАЦИИ, ВЫПОЛНЕНИЮ ИЛИ ЗАВЕРШЕНИЮ КАКИХ-ЛИБО ПЕРЕДАЧ ИЛИ ТРАНЗАКЦИЙ, СВЯЗАННЫХ С ИГРОЙ. Помимо этого, компания BANDAI NAMCO не гарантирует постоянный доступ к любым компонентам Игры для многопользовательской игры, сетевым и загружаемым компонентам Игры, поэтому могут возникать продолжительные периоды, в течение которых эти компоненты Игры не будут доступны. Компания BANDAI NAMCO не гарантирует бесперебойную, безошибочную, безопасную и не содержащую вирусов эксплуатацию любых компонентов для многопользовательской игры, сетевых и загружаемых компонентов Игры, а также бесперебойную работу и доступность любого отдельного сервера. 17. ОГРАНИЧЕНИЕ ОТВЕТСТВЕННОСТИ. ЗА ИСКЛЮЧЕНИЕМ СЛУЧАЕВ (1) ПРИЧИНЕНИЯ СМЕРТИ ИЛИ ВРЕДА ЗДОРОВЬЮ ПО ПРИЧИНЕ ХАЛАТНОСТИ КОМПАНИИ BANDAI NAMCO, (2) МОШЕННИЧЕСТВА ИЛИ ВВЕДЕНИЯ В ЗАБЛУЖДЕНИЕ СО СТОРОНЫ КОМПАНИИ BANDAI NAMCO, (3) УМЫШЛЕННОЙ ВИНЫ ИЛИ ГРУБОЙ ХАЛАТНОСТИ КОМПАНИИ BANDAI NAMCO, (4) УТРАТЫ ИЛИ УНИЧТОЖЕНИЯ ЛИЧНОЙ СОБСТВЕННОСТИ ПО ПРИЧИНЕ ИСПОЛЬЗОВАНИЯ ИГРЫ, А ТАКЖЕ (5) ВОЗНИКНОВЕНИЯ ЛЮБОЙ ДРУГОЙ ОТВЕТСТВЕННОСТИ, КОТОРАЯ НЕ МОЖЕТ БЫТЬ ИСКЛЮЧЕНА В СООТВЕТСТВИИ С ДЕЙСТВУЮЩИМ ЗАКОНОДАТЕЛЬСТВОМ, НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ КОМПАНИЯ BANDAI NAMCO ИЛИ ЕЕ ДОЧЕРНИЕ КОМПАНИИ, АФФИЛИРОВАННЫЕ ОРГАНИЗАЦИИ, СЛУЖАЩИЕ, СОТРУДНИКИ, АГЕНТЫ И ДРУГИЕ ПАРТНЕРЫ И ПОСТАВЩИКИ НЕ БУДУТ НЕСТИ ОТВЕТСТВЕННОСТЬ ЗА ЛЮБОЙ ПОБОЧНЫЙ, НЕПРЯМОЙ, КОСВЕННЫЙ ИЛИ ПОКАЗАТЕЛЬНЫЙ УЩЕРБ ИЛИ ДРУГИЕ ВИДЫ УЩЕРБА, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, НЕВОЗМОЖНОСТЬ ИСПОЛЬЗОВАНИЯ, УПУЩЕННУЮ ВЫГОДУ, ВОЗНИКШИЕ ПО ДОГОВОРНОМУ ИСКУ, ВВИДУ ПРОТИВОПРАВНОГО ДЕЯНИЯ (ВКЛЮЧАЯ ХАЛАТНОСТЬ) ИЛИ ПО ДРУГОЙ ПРИЧИНЕ, ВОЗНИКАЮЩИЕ ВВИДУ ИЛИ В ЛЮБОЙ СТЕПЕНИ В СВЯЗИ С ИСПОЛЬЗОВАНИЕМ ИЛИ НЕВОЗМОЖНОСТЬЮ ИСПОЛЬЗОВАНИЯ ИГРЫ ИЛИ СОДЕРЖАЩЕГОСЯ В НЕЙ ИЛИ ДОСТУПНОГО ЧЕРЕЗ НЕЕ КОНТЕНТА, ЛИБО ВВИДУ НЕПРЕДОСТАВЛЕНИЯ УСЛУГ ПО ПОДДЕРЖКЕ. В СЛУЧАЕ НЕЗНАЧИТЕЛЬНОЙ ХАЛАТНОСТИ ИЛИ ПРОСТОЙ НЕОСТОРОЖНОСТИ ЛИБО НАРУШЕНИЯ ОСНОВНЫХ ОБЯЗАТЕЛЬСТВ КОМПАНИИ BANDAI NAMCO В СООТВЕТСТВИИ С НАСТОЯЩИМ СОГЛАШЕНИЕМ, ОТВЕТСТВЕННОСТЬ КОМПАНИИ BANDAI NAMCO БУДЕТ ОГРАНИЧЕНА ПРИЧИНЕННЫМ ВАМ ПРЯМЫМ И ПРОГНОЗИРУЕМЫМ УЩЕРБОМ. НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ СОВОКУПНАЯ ОТВЕТСТВЕННОСТЬ КОМПАНИИ BANDAI NAMCO, ОБУСЛОВЛЕННАЯ ДОГОВОРНЫМИ, ГАРАНТИЙНЫМИ ОБЯЗАТЕЛЬСТВАМИ, ПРОТИВОПРАВНЫМИ ДЕЯНИЯМИ, ТОВАРНОЙ ИЛИ ОБЪЕКТИВНОЙ ОТВЕТСТВЕННОСТЬЮ, НАРУШЕНИЕМ ПРАВ НА ИНТЕЛЛЕКТУАЛЬНУЮ СОБСТВЕННОСТЬ ИЛИ ИНОЙ ТЕОРЕТИЧЕСКОЙ ВОЗМОЖНОСТЬЮ, ВОЗНИКАЮЩАЯ ВВИДУ ИЛИ СВЯЗАННАЯ С ИСПОЛЬЗОВАНИЕМ ИЛИ НЕВОЗМОЖНОСТЬЮ ИСПОЛЬЗОВАНИЯ ИГРЫ ИЛИ В СООТВЕТСТВИИ С НАСТОЯЩИМИ ПОЛОЖЕНИЯМИ НЕ БУДЕТ ПРЕВЫШАТЬ СУММУ В СТО ДОЛЛАРОВ США ($100) ИЛИ, ПРИ БОЛЕЕ ВЫСОКОМ ЗНАЧЕНИИ, СУММУ, ВЫПЛАЧЕННУЮ ВАМИ КОМПАНИИ BANDAI NAMCO ЗА ИСПОЛЬЗОВАНИЕ ИГРЫ. ПОЛОЖЕНИЯ РАЗДЕЛА 17 НЕ ПРЕДУСМАТРИВАЮТ ОГРАНИЧЕНИЙ ОБЯЗАТЕЛЬНЫХ ИЛИ ЗАКОННЫХ ГАРАНТИЙ, КОТОРЫЕ НЕЛЬЗЯ ОГРАНИЧИТЬ ПО УСЛОВИЯМ ДОГОВОРА В СООТВЕТСТВИИ С ЗАКОНОДАТЕЛЬСТВОМ ВНУТРЕННЕЙ ЮРИСДИКЦИИ. 18. УРЕГУЛИРОВАНИЕ СПОРОВ. РАЗДЕЛ 18 КАСАЕТСЯ ВАС ТОЛЬКО В СЛУЧАЕ ВАШЕГО ПРОЖИВАНИЯ В СЕВЕРНОЙ, ЦЕНТРАЛЬНОЙ И ЮЖНОЙ АМЕРИКЕ, НО НЕ В СОЕДИНЕННЫХ ШТАТАХ. Если вы являетесь резидентом одной из стран американского континента, но не Соединенных Штатов Америки, то вы или BNEA можете прибегнуть к разрешению спорных ситуаций, возникающих в соответствии с положениями настоящего Соглашения или ввиду использования Игры, в альтернативной инстанции (в ходе согласительного или арбитражного разбирательства), при условии получения предварительного письменного согласия другой стороны. Несмотря на вышесказанное, условия настоящего Соглашения не препятствуют вам в передаче любого спора или претензии, возникших согласно условиям раздела 18: (i) в любое федеральное, государственное или местное правительственное учреждение, которое может, согласно действующему законодательству, обратиться в суд от вашего лица для разрешения спора с BNEA; (ii) в любой компетентный суд для предъявления BNEA обвинений, не подлежащих арбитражу или претензий, арбитражное разбирательство по которым запрещено или ограничено согласно действующему законодательству; или (iii) в суд мелких тяжб, являющийся объектом юридических ограничений и требований, характерных для подобного суда мелких тяжб. 19. УРЕГУЛИРОВАНИЕ СПОРОВ. РАЗДЕЛ 19 КАСАЕТСЯ ВАС ТОЛЬКО В СЛУЧАЕ ВАШЕГО ПРОЖИВАНИЯ В СОЕДИНЕННЫХ ШТАТАХ. Если вы являетесь резидентом США, то, принимая условия настоящего Соглашения, вы и BNEA: (i) соглашаетесь разрешать определенные споры посредством обязательного арбитражного разбирательства в порядке, указанном в разделе 19(a) и каждом из его подразделов (совокупно именуемых «Арбитражное соглашение»); а также (ii) в прямой форме отказываетесь от права на рассмотрение дела в суде присяжных или на участие в коллективном иске, подаваемом против другой стороны, согласно разделу 19(b) («Отказ от права на коллективные иски»); за исключением случаев, когда (iii) вы осуществляете свое право на отказ от Арбитражного соглашения и (или) Отказа от права на коллективные иски в соответствии с положениями раздела 19(c). a) ОБЯЗАТЕЛЬНЫЙ АРБИТРАЖ. ВО ВСЕХ УСТАНОВЛЕННЫХ ПРИМЕНИМЫМ ЗАКОНОДАТЕЛЬСТВОМ СЛУЧАЯХ ВЫ И BNEA: (i) ПОДТВЕРЖДАЕТЕ СВОЕ СОГЛАСИЕ НА РАЗРЕШЕНИЕ ВСЕХ СПОРОВ И ПРЕТЕНЗИЙ МЕЖДУ ВАМИ И BNEA ПУТЕМ ОБЯЗАТЕЛЬНОГО АРБИТРАЖА С СОБЛЮДЕНИЕМ ТРЕБОВАНИЙ ФЕДЕРАЛЬНОГО ЗАКОНА ОБ АРБИТРАЖЕ, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО (КРОМЕ СЛУЧАЕВ, В ПРЯМОЙ ФОРМЕ УКАЗАННЫХ В РАЗДЕЛЕ 19.a.iii), ЛЮБЫЕ СПОРЫ И ПРЕТЕНЗИИ, ВОЗНИКАЮЩИЕ НА ОСНОВЕ ЮРИДИЧЕСКИХ ТЕОРИЙ НАРУШЕНИЯ ДОГОВОРА, УЩЕРБА ВВИДУ ВРЕДОНОСНОГО ДЕЯНИЯ, ПРЕДУСМОТРЕННЫХ ЗАКОНОМ НАРУШЕНИЙ, МОШЕННИЧЕСТВА, НЕДОБРОСОВЕСТНОЙ КОНКУРЕНЦИИ, ПРАВА НЕПРИКОСНОВЕННОСТИ ЧАСТНОЙ ЖИЗНИ, ВВЕДЕНИЯ В ЗАБЛУЖДЕНИЕ ИЛИ ЛЮБОЙ ДРУГОЙ ЮРИДИЧЕСКОЙ ТЕОРИИ, ВОЗНИКАЮЩЕЙ ВВИДУ ИЛИ В СВЯЗИ С ЛЮБЫМ АСПЕКТОМ ОТНОШЕНИЙ МЕЖДУ ВАМИ И BNEA, ЛЮБЫМ УСЛОВИЕМ ИЛИ ПОЛОЖЕНИЕМ НАСТОЯЩЕГО СОГЛАШЕНИЯ, ЛИБО ДОСТУПОМ К ИГРЕ ИЛИ ИСПОЛЬЗОВАНИЕМ ИГРЫ (КАЖДЫЙ ИЗ ПУНКТОВ ПО ОТДЕЛЬНОСТИ ИМЕНУЕТСЯ «ПРЕТЕНЗИЯ»); (ii) В ПРЯМОЙ ФОРМЕ И БЕЗВОЗВРАТНО ОТКАЗЫВАЕТЕСЬ ОТ ВСЕХ ПРАВ НА ПРЕДЪЯВЛЕНИЕ ЛЮБЫХ ПРЕТЕНЗИЙ В СУДЕ ИЛИ ПРЕДЪЯВЛЯТЬ ПРЕТЕНЗИИ НА РАССМОТРЕНИЕ ИЛИ РАЗБИРАТЕЛЬСТВО СУДЬИ ИЛИ ПРИСЯЖНЫХ; (iii) ОБЯЗУЕТЕСЬ НЕ ПОДАВАТЬ И НЕ ПРИНИМАТЬ УЧАСТИЕ В ПОДАЧЕ КОЛЛЕКТИВНЫХ ИСКОВ ИЛИ В ПРЕДСТАВИТЕЛЬСКОМ АРБИТРАЖЕ ПРОТИВ ДРУГОЙ СТОРОНЫ, ДАЖЕ ЕСЛИ ЭТО РАЗРЕШЕНО ФЕДЕРАЛЬНЫМ ЗАКОНОМ ОБ АРБИТРАЖЕ; А ТАКЖЕ (iv) ОБЯЗУЕТЕСЬ НЕ ОБЪЕДИНЯТЬ И НЕ ПЫТАТЬСЯ ОБЪЕДИНЯТЬ АРБИТРАЖНЫЕ ИСКОВЫЕ ТРЕБОВАНИЯ ПО ЗАЯВЛЕННЫМ ВАМИ ИЛИ BNEA ПРЕТЕНЗИЯМ С ДРУГИМИ ВЫДВИНУТЫМИ ВАМИ ИЛИ ТРЕТЬИМИ СТОРОНАМИ ИСКОВЫМИ ТРЕБОВАНИЯМИ ИЛИ АРБИТРАЖНЫМИ РАЗБИРАТЕЛЬСТВАМИ БЕЗ ПОЛУЧЕНИЯ В ПРЯМОЙ ФОРМЕ ПИСЬМЕННОГО СОГЛАСИЯ КАЖДОЙ ИЗ ЭТИХ ТРЕТЬИХ СТОРОН И ОБЕИХ СТОРОН НАСТОЯЩЕГО СОГЛАШЕНИЯ. ЕСЛИ ВЫ НЕ НАПРАВИТЕ НАДЛЕЖАЩЕЕ УВЕДОМЛЕНИЕ ОБ ОТКАЗЕ (ПОЛНОСТЬЮ СООТВЕТСТВУЮЩЕЕ ТРЕБОВАНИЯМ РАЗДЕЛА 19(c)), ТО ВЫ И BNEA СОГЛАШАЕТЕСЬ, ЧТО ЛЮБЫЕ ПРЕТЕНЗИИ К ДРУГОЙ СТОРОНЕ МОГУТ БЫТЬ УРЕГУЛИРОВАНЫ ТОЛЬКО ПОСРЕДСТВОМ ОБЯЗАТЕЛЬНОГО АРБИТРАЖА. i) Неофициальное урегулирование споров, предшествующее арбитражному процессу. Перед началом арбитражного разбирательства по удовлетворению Претензии в соответствии с настоящим Арбитражным соглашением вы и BNEA соглашаетесь принять все разумные меры для неофициального урегулирования спора или Претензии, возникшей между вами и BNEA. Сторона, планирующая открыть спор или предъявить Претензию, обязуется отправить другой стороне письменное уведомление с описанием характера и предмета спора или Претензии, а также указать исковые требования. Все подобные письменные уведомления должны отправляться в BNEA заказными почтовыми отправлениями с уведомлением по адресу: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Если вы и BNEA не пришли к соглашению касательно урегулирования данного спора или Претензии в течение 30 дней после получения этого письменного уведомления, то сторона, планирующая открыть спор или предъявить Претензию, может начать арбитражное разбирательство в отношении другой стороны в соответствии с указанным выше Арбитражным соглашением. ii) Арбитражное разбирательство. Арбитраж — это юридически обязательный процесс, посредством которого одна из сторон может найти средства правовой защиты от или против другой стороны. Этот процесс похож на судебное разбирательство, но обычно требует соблюдения меньшего количества строгих административных формальностей, проводится в присутствии третьей стороны, нейтрального третейского судьи (вместо обычного судьи или присяжных), позволяет обеспечить более ограниченную процедуру рассмотрения представленных доказательств и потенциально более низкие юридические расходы сторон, а также подлежит более ограниченному контролю со стороны судов. Процедура арбитражного разбирательства по любым Претензиям, возникшим согласно настоящему Арбитражному соглашению, регулируется Правилами коммерческого арбитража Американской арбитражной ассоциации («AAA») и, при необходимости, Дополнительными процедурами AAA в отношении рассмотрения потребительских споров. Оба этих документа приводятся по ссылке: http://www.adr.org. Несмотря на вышесказанное, вы и BNEA соглашаетесь, что любое подобное арбитражное разбирательство будет проводиться на английском языке, в его ходе будет допускаться подача документов в электронном виде, а также разрешается участие по телефону или в формате телеконференции или лично, в согласованном сторонами месте. iii) Исключаемые Претензии. Несмотря на вышесказанное, условия настоящего Арбитражного соглашения не препятствуют вам или BNEA в передаче любых Претензий: (i) в любое федеральное, государственное или местное правительственное учреждение с полномочиями и компетентной юрисдикцией для удовлетворения от вашего лица или от лица BNEA требований, предъявляемых к другой стороне; или (ii) в суд мелких тяжб, являющийся объектом юридических ограничений и требований, характерных для подобного суда мелких тяжб. iv) Делимость положений Арбитражного соглашения. Вы и BNEA соглашаетесь, что ни одно из положений настоящего Арбитражного соглашения не будет иметь юридическую силу в отношении вас или BNEA и что урегулирование Претензий осуществляется согласно приведенным далее разделам 20(a) и 21(a) в одной из следующих ситуаций: (i) суд надлежащей юрисдикции принял окончательное решение, что все положения настоящего Арбитражного соглашения не имеют юридической силы, запрещены действующим законодательством или неприменимы ни к одной Претензии; или (ii) вы направили надлежащее уведомление об отказе (в соответствии с разделом 19(c)), в котором выразили желание отказаться от заключения данного Арбитражного соглашения. b) ОТКАЗ ОТ ПРАВА НА КОЛЛЕКТИВНЫЕ ИСКИ. ЕСЛИ ВЫ ЯВЛЯЕТЕСЬ РЕЗИДЕНТОМ США, ТО ПРИНИМАЯ УСЛОВИЯ НАСТОЯЩЕГО СОГЛАШЕНИЯ, ВЫ И BNEA: (i) СОГЛАШАЕТЕСЬ, ЧТО КАЖДАЯ ПРЕТЕНЗИЯ ЯВЛЯЕТСЯ ОТДЕЛЬНОЙ ПРЕТЕНЗИЕЙ К ВАМ И BNEA, ПОЭТОМУ ОН РАССМАТРИВАЕТСЯ В ХОДЕ ОТДЕЛЬНОГО АРБИТРАЖНОГО РАЗБИРАТЕЛЬСТВА (ИЛИ ОТДЕЛЬНОГО СУДЕБНОГО ПРОЦЕССА, ЧТО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii) И НЕ ЯВЛЯЕТСЯ КОЛЛЕКТИВНЫМ ИСКОМ ИЛИ ДРУГИМ ВИДОМ ПРЕДСТАВИТЕЛЬСКОГО ИСКА; (ii) В ПРЯМОЙ ФОРМЕ ОТКАЗЫВАЕТЕСЬ ОТ ПРАВА ПОДАВАТЬ ИЛИ ПРИНИМАТЬ УЧАСТИЕ В ПОДАЧЕ КОЛЛЕКТИВНОГО ИСКА ИЛИ ИСКАТЬ СУДЕБНУЮ ЗАЩИТУ НА ГРУППОВОЙ ИЛИ ПРЕДСТАВИТЕЛЬСКОЙ ОСНОВЕ; И (iii) СОГЛАШАЕТЕСЬ, ЧТО ТРЕТЕЙСКИЙ СУДЬЯ (ИЛИ СУД, КОГДА РАЗБИРАТЕЛЬСТВО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii) МОЖЕТ ПРОВОДИТЬ ТОЛЬКО ОТДЕЛЬНОЕ АРБИТРАЖНОЕ РАЗБИРАТЕЛЬСТВО (ИЛИ ОТДЕЛЬНЫЙ СУДЕБНЫЙ ПРОЦЕСС, ЧТО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii), НЕ МОЖЕТ ОБЪЕДИНЯТЬ БОЛЕЕ ОДНОЙ ОТДЕЛЬНОЙ ПРЕТЕНЗИИ И РУКОВОДИТЬ РАЗБИРАТЕЛЬСТВОМ ПО ДАННЫМ ПРЕТЕНЗИЯМ НА ГРУППОВОЙ ИЛИ ПРЕДСТАВИТЕЛЬСКОЙ ОСНОВЕ. ЕСЛИ ВЫ НЕ НАПРАВИТЕ НАДЛЕЖАЩЕЕ УВЕДОМЛЕНИЕ ОБ ОТКАЗЕ (ПОЛНОСТЬЮ СООТВЕТСТВУЮЩЕЕ ТРЕБОВАНИЯМ РАЗДЕЛА 19(c)), ТО ВЫ И BNEA СОГЛАШАЕТЕСЬ, ЧТО КАЖДАЯ ИЗ СТОРОН МОЖЕТ ПРЕДЪЯВЛЯТЬ ПРЕТЕНЗИИ ДРУГОЙ СТОРОНЕ ТОЛЬКО ОТ СВОЕГО ИМЕНИ, А НЕ В КАЧЕСТВЕ ИСТЦА ИЛИ ЧЛЕНА ГРУППЫ В ЛЮБОМ ПРЕДПОЛАГАЕМОМ КОЛЛЕКТИВНОМ ИЛИ ПРЕДСТАВИТЕЛЬСКОМ РАЗБИРАТЕЛЬСТВЕ. i) Делимость положений Отказа от права на коллективные иски. Вы и BNEA соглашаетесь, что ни одно из положений настоящего Отказа от права на коллективные иски будет иметь юридическую силу в отношении вас или BNEA и что урегулирование Претензий осуществляется согласно приведенным ниже разделам 20(a) и 21(a) в одной из следующих ситуаций: (i) суд надлежащей юрисдикции принял окончательное решение, что все положения настоящего Отказа от права на коллективные иски не имеют юридической силы, запрещены действующим законодательством или неприменимы ни к одной Претензии; или (ii) вы направили надлежащее уведомление об отказе (в соответствии с разделом 19(c)), в котором выразили желание отказаться от данного Отказа от права на коллективные иски. Ни при каких обстоятельствах отделение Отказа от права на коллективные иски не может быть интерпретировано или истолковано как согласие вас или BNEA на участие в коллективном иске или коллективном арбитраже. c) ПРОЦЕДУРА ОТКАЗА. Вы имеете право отказаться от обязательств, налагаемых обозначенным выше Арбитражным соглашением и Отказом от права на коллективные иски, направив письменное уведомление о своем желании отказаться от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски («Уведомление об отказе»), составленное в точном соответствии со следующими требованиями разделов 19.c.i – 19.c.iii: i) Форма и адрес. Уведомление об отказе необходимо отправить по следующему адресу: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Отправка должна выполняться: (i) заказным почтовым отправлением с уведомлением, почтовым отправлением с предоплатой и подтверждением получения соответствующего уведомления или сообщения; или (ii) курьерской службой доставки на следующий день (например, Federal Express). ii) Ограничения по времени. Если по действующему законодательству не требуется более долгий период, то ваше Уведомление об отказе должно быть проштемпелевано (при отправке заказным почтовым отправлением с уведомлением) или предоставлено (при отправке курьерской службой доставки на следующий день) в течение: (i) 30 дней после покупки вами Игры; или, (ii) если акта покупки не было, то в течение 30 дней с момента первого доступа к Игре или ее использования. iii) Обязательная информация. Уведомление об отказе должно содержать следующую информацию: (i) название определенной игры, к которой относится Уведомление об отказе; (ii) ваше имя и фамилию; (iii) ваш адрес; (iv) ваш номер телефона; (v) ваш адрес электронной почты; (vi) сведения о том, являетесь ли вы зарегистрированным пользователем Игры или другого продукта или сервиса BNEA, все ваши имена пользователей в Игре и других продуктах и сервисах BNEA; а также (vii) заявление о несогласии с Арбитражным соглашением и (или) Отказом от права на коллективные иски. BNEA может использовать предоставленную в Уведомлении об отказе информацию для регистрации, обработки, хранения и управления данными о вашем отказе от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски, соответственно, но обязуется не использовать ее в целях маркетинга. iv) Результаты предоставления правильно оформленного Уведомления об отказе. Если ваше Уведомление об отказе соответствует всем требованиям, то будет считаться, что вы и BNEA отказались от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски, в соответствии с вашим заявлением в данном Уведомлении об отказе, предоставленном согласно условиям настоящего Соглашения. Подача действительного Уведомления об отказе касается только Претензий, возникающих в связи с использованием Игры и согласно положениям указанного в ней Соглашения, заключенного между BNEA и лицом, указанным в этом Уведомлении об отказе. v) Результаты предоставления неправильно оформленного Уведомления об отказе. В случае предоставления вами уведомления, не соответствующего одному из требований, указанных в разделах 19.c.i – 19.c.iii, между вами и BNEA будет заключено Арбитражное соглашение и соглашение об Отказе от права на коллективные иски, условия которых приводятся в настоящем Соглашении. 20. РЕГУЛИРУЮЩЕЕ ЗАКОНОДАТЕЛЬСТВО. В случаях, установленных действующим законодательством, все условия и положения настоящего Соглашения регулируются и интерпретируются в соответствии со всеми действующими обязательными законодательствами, даже если это приводит к противоречию с регулирующим законодательством, указанным в разделе 20, и ни при каких обстоятельствах исполнение, интерпретация или введение в действие условий настоящего Соглашения согласно требованиям любого юрисдикционного права, предусмотренного настоящим разделом 20, не будет исключать или другим образом ограничивать любые имеющиеся у вас потребительские права, которыми вы наделены согласно любому действующему закону о защите прав потребителя. Помните, что ваше поведение может регулироваться другими местными, региональными, государственными и международными законами. Стороны соглашаются, что положения Конвенции ООН о договорах международной купли-продажи товаров не касаются любого спора или транзакции, возникающих в ходе исполнения условий настоящего Соглашения. a) Если вы проживаете в Северной, Центральной и Южной Америке: Исполнение, интерпретация или введение в действие условий настоящего Соглашения регулируется законами штата Калифорния, не включая нормы коллизионного права. b) Если вы проживаете в Азии: Урегулирование споров между сторонами в связи с исполнением условий настоящего Соглашения выполняется с соблюдением условий Соглашения и законодательства Японии, при этом не допускается возникновения противоречий правовых принципов, которые могут привести к применению законодательства другой юрисдикции. c) Если вы проживаете в другой стране: Урегулирование споров между сторонами в связи с исполнением условий настоящего Соглашения выполняется с соблюдением условий Соглашения и законодательства Франции, при этом не допускается возникновения противоречий правовых принципов, которые могут привести к применению законодательства другой юрисдикции. 21. МЕСТО РАССМОТРЕНИЯ СПОРОВ. a) Если вы проживаете в Северной, Центральной и Южной Америке: Вы и BNEA в прямой форме соглашаетесь, что любые претензии и споры, возникающие в связи с исполнением настоящего соглашения и (или) использования вами Игры, не подлежащие рассмотрению по условиям приведенного ранее в разделе 19 Арбитражного соглашения, будут рассматриваться в эксклюзивной юрисдикции федеральных или окружных судов штата, действующих в округе Санта-Клара, Калифорния, а вы в прямой форме подчиняетесь персональной юрисдикции этих судов. b) Если вы проживаете в Азии: Любые споры между сторонами или претензии, возникающие в связи с исполнением настоящего соглашения, будут рассматриваться в Окружном суде Токио, а вы и BNEI в прямой форме соглашаетесь подчиняться эксклюзивной юрисдикции этого суда. c) Если вы проживаете в другой стране: Любые споры между сторонами или претензии, возникающие в связи с исполнением настоящего соглашения, будут рассматриваться в Торговом суде Лиона, а вы и BNEE в прямой форме соглашаетесь подчиняться эксклюзивной юрисдикции этого суда. 22. СТОРОННИЕ БЕНЕФИЦИАРЫ. Ни одно физическое лицо или организация, не являющиеся сторонами данного Соглашения, не имеют право ни по какому закону применять любые положения настоящего Соглашения, независимо от факта упоминания имени такового лица или названия организации. Ни одно из утверждений в этом разделе не влияет на права разрешенных правопреемников или правоприобретателей настоящего Соглашения. 23. ПРОЧИЕ ПОЛОЖЕНИЯ. В настоящем Соглашении приводится полное соглашение между вами и компанией BANDAI NAMCO в отношении использования Игры. Если какое-либо положение настоящего Соглашения признается недействительным или не имеющим юридической силы, то остальные положения сохраняют свое действие и юридическую силу на протяжении срока действия Соглашения или согласно условиям, обозначенным в разделе 6(d), помимо случаев, когда такое положение исключает из Соглашения неотъемлемые обязанности. Вы не имеете права переуступать настоящее Соглашение или предоставляемые по нему права без предварительного получения письменного разрешения компании BANDAI NAMCO, а любая попытка переуступки без получения такого соглашения будет считаться недействительной. С учетом наложенного выше ограничения условия настоящего Соглашения являются обязательными и вступают в силу в пользу нас и наших соответствующих правопреемников. Неспособность компании BANDAI NAMCO соблюдать права или положения, предоставляемые по настоящему Соглашению, не является отказом от обеспечения соблюдения этих прав или положений. Названия разделов используются в настоящем Соглашении исключительно для удобства чтения и не имеют юридической или договорной силы. 24. СТОРОННЕЕ ПРОГРАММНОЕ ОБЕСПЕЧЕНИЕ. a) EasyAntiCheat. BANDAI NAMCO использует античит-сервис EasyAntiCheat («EAC»), который управляется сторонним поставщиком услуг. В состав EAC входит клиентское программное обеспечение, которое интегрируется в Игру. При запуске Игры начинается автоматическая загрузка и установка последней версии клиентского программного обеспечения на ваше устройство. EAC осуществляет мониторинг вашего устройства, анализирует двоичный код Игры, а также сканирует физическую память с целью обнаружения и предотвращения читерских действий в Игре («Цель»). С этой целью EAC сохраняет информацию о читерских приемах, которые используются в Игре («Данные о читах»). Принимая настоящее Соглашение или используя Игру, вы даете согласие на то, что для достижения Цели EAC может собирать, сохранять, распространять и публиковать Данные о читах. Данные о читах используются исключительно для описанной выше Цели, включая, помимо прочего, обнаружение и блокирование игроков, которые занимаются читерством в Игре, анализ читерской деятельности и чит-кодов, а также распространение Данных о читах среди аффилированных структур EAC. Дополнительная информация о практике соблюдения конфиденциальности EAC содержится в соответствующем Положении о конфиденциальности на сайте www.easyanticheat.net/privacy. В случае если вы запрещаете EAC обрабатывать ваши персональные данные в соответствии с указанным Положением о конфиденциальности или требуете удаления или уничтожения ваших персональных данных в базе EAC, мы оставляем за собой право блокировать доступ к Игре для вас и предотвращать ваши попытки использовать Игру. Для обращения в BNEI воспользуйтесь процедурой, описанной на нашей странице поддержки на сайте http://bandainamcoent.co.jp/cs_support/. Для обращения в BNEA свяжитесь со службой поддержки клиентов BNEA по ссылке https://www.bandainamcoent.com/support или напишите в BNEA письмо по адресу: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Для обращения в BNEE свяжитесь со службой поддержки BNEE по ссылке http://www.bandainamcoent.eu/support или по адресу BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. ПОЛИТИКА КОНФИДЕНЦИАЛЬНОСТИ Последнее обновление: 27 февраля 2020 г. В настоящей Политике конфиденциальности объяснен порядок сбора, использования и раскрытия компанией BANDAI NAMCO Entertainment Inc. («BNEI», «нас», «мы» или «наш») сведений о вас при использовании вами наших игр и сопутствующих онлайн-сервисов (совместно — «Игра»), регулируемый настоящей политикой. BNEI является оператором ваших персональных данных согласно Общему регламенту ЕС о защите данных. По мере необходимости мы можем вносить изменения в настоящую Политику конфиденциальности. Если мы внесем изменения, мы уведомим вас, изменив дату в верхней части Политики конфиденциальности, а в некоторых случаях вам может предоставляться дополнительное уведомление (например, путем добавления соответствующего заявления на домашнюю страницу нашей Игры или направления вам уведомления). При несогласии с внесенными изменениями не используйте нашу Игру или представьте нам свою личную информацию иным способом. Мы рекомендуем вам пересматривать Политику конфиденциальности всякий раз, когда вы входите в Игру, чтобы быть в курсе наших информационных практик и способов защиты вашей конфиденциальности. I. Сбор информации Информация, которую мы собираем автоматически, когда вы используете игру Когда вы получаете доступ к любым онлайн-функциям, связанным с нашей игрой, или используете их, мы автоматически собираем информацию о вас. К такой информации относятся: • Информация об использовании. Мы собираем информацию об использовании вами Игры, включая идентификатор игрового аккаунта, пройденные уровни, игровые результаты, время, проведенное за Игрой, а также иную информацию об игровом процессе. • Регистрация информации. Мы регистрируем информацию об использовании вами наших Игр, включая время доступа, время, проведенное за игрой, и ваш IP-адрес. • Информация об оборудовании. Мы собираем информацию о компьютере или устройстве, которые вы используете для доступа к нашей Игре, включая модель оборудования, операционную систему и версию, информацию о сети браузера, MAC-адрес, IP-адрес и другие уникальные идентификаторы устройств, предоставляемые операционной системой вашего аппаратного оборудования. Информация, которую вы предоставляете нам Мы собираем информацию, которую вы предоставляете нам напрямую. Например, мы собираем информацию о том, когда вы создаете учетную запись, взаимодействуете с другими пользователями, обращаетесь в службу клиентской поддержки, подписываетесь на получение информационных бюллетеней, участвуете в опросах или иным образом общаетесь с нами. Типы информации, которую мы собираем, могут включать ваше имя пользователя, пароль, адрес электронной почты, а также любую другую информацию, которую вы решите предоставить. Информация, которую мы собираем из других источников Мы также можем получать информацию из других источников (если такая информация необходима для реализации нашей Игры) и объединять ее со сведениями, собираемыми нами через нашу Игру. Например, мы можем получать информацию о вашей учетной записи из вашей игровой платформы, а также об игровом рейтинге и статусе достижений из приложения игрового центра вашей платформы. Во всех остальных случаях мы попросим вас уполномочить нас на сбор, хранение и использование личных данных от третьих лиц. II. Использование информации Мы собираем, храним и используем вашу информацию только в том случае, если вы дали на это согласие, а также в той мере, в какой это необходимо (i) для исполнения вашего соглашения с нами; (ii) для исполнения наших юридических обязательств; или (iii) в целях наших законных интересов, включающих управление, оценку и улучшение нашего глобального бизнеса. Мы тщательно сбалансировали наши законные деловые интересы с вашими правами на защиту данных. Просим связаться с нами, используя контактную информацию, указанную ниже, если у вас есть вопросы, касающиеся соблюдения баланса интересов. Мы (или сторонний обработчик данных от нашего имени) можем собирать, хранить и использовать информацию о вас в следующих целях в течение всего периода, необходимого для их достижения: • предоставление, поддержка и улучшение нашей Игры; • предоставление и доставка запрашиваемых вами продуктов и услуг, обработка транзакций и отправка вам соответствующей информации; • регистрация вашей учетной записи в нашей Игре и помощь в управлении вашей учетной записью; • ответы на ваши комментарии, вопросы и пожелания, а также обеспечение обслуживания клиентов; • отправка вам технических уведомлений, обновлений, предупреждений о нарушении защиты, сообщений службы поддержки и администрации; • сообщение сведений о продуктах, услугах, предложениях, рекламных акциях, наградах и мероприятиях, предлагаемых BNEI и другими организациями, и предоставление новостей, информации и иных маркетинговых материалов, которые, по нашему мнению, будут представлять для вас интерес; • мониторинг и анализ тенденций, использования и деятельности, связанных с нашей Игрой; • объединение или связь сведений, получаемых из иных источников, в целях достижения понимания ваших потребностей и улучшения оказываемых вам услуг; • обнаружение, расследование и (или) предотвращение мошеннических, несанкционированных или противозаконных действий; • использование в других целях, необходимых или санкционированных нами для наших юридических или нормативных обязательств; а также • для любых других целей, в связи с которыми вы предоставили информацию. III. Передача информации Мы не публикуем, не передаем и иным образом не обмениваемся вашей личной информацией с третьими лицами, кроме случаев, когда это необходимо для предоставления наших продуктов или услуг, а также в соответствии с настоящей Политикой конфиденциальности, законодательством и если мы получили от вас прямое согласие. Мы также не продаем вашу информацию третьим лицам. В соответствии с вышеизложенным мы можем передавать информацию о вас нижеследующим образом или иным образом, описанным в настоящей Политике конфиденциальности: • иным пользователям, если вы решите участвовать в интерактивных областях нашей игры, например, чаты или многопользовательские игры (использование личных идентифицирующих данных (например, вашего полного имени) в качестве имени пользователя в наших сервисах строго запрещено); • нашим сотрудникам, аффилированным лицам, дочерним компаниям, поставщикам, консультантам и другим сторонним поставщикам услуг, которым необходим доступ к такой информации для выполнения работы от нашего имени (включая, например, разработчиков, работников службы хостинга веб-сайтов, а также поставщиков услуг хранения и обработки информации); • в связи с судебным процессом или в ответ на требование о предоставлении информации, если раскрытие информации осуществляется в соответствии с применимым законом, правилом или нормативным актом (в том числе требований правительственных, контрольно-надзорных, правоохранительных и судебных органов); • если мы имеем разумные основания полагать, что ваши действия противоречат нашим пользовательским соглашениям и политикам, а также в целях защиты прав, собственности и безопасности BNEI, наших пользователей и иных лиц; • в связи с любым слиянием, продажей активов компании, финансированием или приобретением всего или части нашего бизнеса другой компанией; а также • с вашего согласия или по вашему указанию. IV. Игровая аналитика Некоторые из наших Игр будут, с вашего предварительного согласия, объединять игровые и аналитические данные с информацией, собранной из других игр BANDAI NAMCO Entertainment, игр от компаний нашей группы и иных сторонних источников. Мы будем использовать данную информацию для анализа тенденций в играх и в монетизации, создания профилей категорий игроков, создания новых игр и сервисов, а также выполнения иной аналитики. Вы можете отказаться от этого использования через меню настроек в игре. V. Безопасность Мы принимаем обоснованные технические и организационные меры для защиты информации от потери, кражи, ненадлежащего использования и несанкционированного доступа, раскрытия, изменения и уничтожения. Однако любая передача информации через Интернет не может гарантировать безопасность такой передачи. В связи с этим мы не можем гарантировать безопасность вашей личной информации, передаваемой нам через Интернет. VI. Хранение и удаление данных Личная информация, собранная с помощью Игры, хранится и удаляется в соответствии с требованиями конфиденциальности. Если информация больше не требуется для достижения вышеназванных целей, она полностью обезличивается или удаляется, если законодательство не требует ее дальнейшего хранения. VII. Передача данных в международном масштабе Личная информация, которую мы собираем у вас, обычно передается, хранится и обрабатывается в Японии. Обратите внимание, что ваша личная информация может передаваться за пределы вашей страны, где может отсутствовать законодательное обеспечение защиты данных на таком же уровне, как в вашей стране. Вместе с тем сбор, хранение и использование вашей личной информации будет регулироваться настоящей Политикой конфиденциальности, а в тех случаях, когда ваша личная информация предоставляется третьим лицам, расположенным за рубежом, мы предпримем обоснованные в такой ситуации меры, обеспечивающие ее использование в соответствии с настоящей Политикой конфиденциальности. VIII. Сторонние сайты В наших Играх могут содержаться ссылки на другие веб-сайты и услуги третьих сторон. Обратите внимание, что настоящая Политика конфиденциальности относится только к нашей Игре, и мы не несем ответственность за личную информацию, которую третьи стороны могут собирать, хранить и использовать через свой веб-сайт. Вы всегда должны внимательно читать политику конфиденциальности каждого посещаемого веб-сайта. IX. Права на защиту данных В соответствии с действующим законодательством вы и ваш законный опекун (если вы являетесь несовершеннолетним лицом) имеете определенные права на защиту данных. Ваши права в соответствии с действующим законодательством могут включать: • доступ к обрабатываемой нами вашей личной информации, а также право на переносимость данных; • право на исправление или удаление личной информации; • право ограничить обработку вашей личной информации; • право в любое время отозвать ваше согласие, имея в виду что такой отзыв не повлияет на законность обработки данных, осуществленной до отзыва вашего согласия; • вы также имеете право в любое время возражать против обработки вашей личной информации, основанной на законных интересах BNEI; • если мы обрабатываем вашу личную информацию в целях прямого маркетинга, вы имеете право в любое время возражать против такой обработки, в том числе против обработки данных, осуществляемых с целью профилирования (в той мере, в какой она связана с прямым маркетингом). Если вы возражаете против обработки в целях прямого маркетинга, мы больше не будем обрабатывать вашу личную информацию для таких целей. При этом мы по-прежнему можем отправлять вам сообщения об операциях и отношениях, однако речь в них будет идти исключительно о текущих деловых отношениях. Свои запросы и требования можно направлять по адресу ppolicy@bandainamcoent.co.jp. Качество нашего обслуживания не зависит от вашего решения по этому вопросу. Однако если вы решите удалить данные о себе и прекратить их дальнейший сбор, то не сможете воспользоваться некоторыми нашими сервисами, так как без искомых данных они не смогут работать должным образом. X. Контактные данные Если у вас возникли вопросы о настоящей Политике конфиденциальности и наших правилах, свяжитесь с нами по адресу: BANDAI NAMCO Entertainment Inc. Кому: Contact for Personal Information Matter (Связь по вопросам, касающимся личной информации) 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Япония +81-3-6744-6112 (телефон) ppolicy@bandainamcoent.co.jp Если вы находитесь в Европейском Союзе, вы также можете связаться с нами по адресу: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 ФРАНЦИЯ privacy@bandainamcoent.eu АНАЛИЗ ДАННЫХ Данная игра осуществляет сбор информации об игровом процессе для аналитических целей, что необходимо нам для предоставления игры и улучшения определенных функций и возможностей. Кроме того, мы хотели бы получить ваше согласие на публикацию и объединение такой информации со сведениями, полученными из других игр BANDAI NAMCO Entertainment, сервисов и продуктов нашей группы компаний и из источников третьих сторон.       Тип собираемых данных: идентификатор игрового аккаунта, IP-адрес, журнал хода игры       Эти данные будут анонимизированы, при этом агрегированная информация будет использоваться нами и компаниями нашей группы для анализа игровых тенденций, профилирования категорий игроков, создания новых игр, сервисов и выполнения другой аналитики. Эти данные будут переданы в Японию и будут в дальнейшем там храниться.     Согласие не является обязательным, при этом вы можете играть в игру без потери функций, даже если вы не дали свое согласие на такое использование. Если вы дали свое согласие на сбор информации, от сбора информации можно отказаться в игровых настройках.     Выбрав «Принять», вы соглашаетесь с тем, что ваши данные будут использоваться для этой цели. %null% <?kgUD?>: Rolar <?kgLR?>: Selecionar <?kgOk?>: Confirmar <?kgRU?>: Mudar Linguagem Aceitar Recusar <?kgUD?>: Selecionar <?kgOk?>: Confirmar <?kgCancel?>: Fechar Mudar idioma %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT CONTRATO DE LICENÇA DE USUÁRIO FINAL Última atualização: 1 de abril de 2018. LEIA ESTE CONTRATO COM ATENÇÃO. AO ACESSAR OU USAR NOSSOS JOGOS OU SERVIÇOS, VOCÊ CONCORDA EM OBEDECER A TODOS OS TERMOS AQUI DESCRITOS E A TODOS OS TERMOS QUE AQUI SÃO INCORPORADOS POR REFERÊNCIA. CASO NÃO CONCORDE COM TODOS ESSES TERMOS, NÃO ACESSE NEM USE NOSSOS JOGOS OU SERVIÇOS. ESTE CONTRATO CONTÉM, ENTRE OUTRAS COISAS, UMA DISPOSIÇÃO SOBRE ARBITRAGEM (SEÇÃO 19(a)) E UMA RENÚNCIA A AÇÕES COLETIVAS (SEÇÃO 19(b)), AS QUAIS NÃO SE APLICAM A QUEM RESIDE FORA DOS ESTADOS UNIDOS. Cláusulas específicas se aplicam a residentes da Alemanha. Consulte detalhes nas Seções 7 e 15. Uma cláusula específica se aplica a residentes da União Europeia. Consulte detalhes na Seção 10. Uma cláusula específica se aplica a residentes da Austrália. Consulte detalhes na Seção 15. Uma cláusula específica se aplica a residentes da América do Norte, América Central ou América do Sul, com exceção dos Estados Unidos. Consulte detalhes na Seção 18. Uma cláusula específica se aplica a residentes dos Estados Unidos. Consulte detalhes na Seção 19. Este Contrato de Licença do Usuário Final ("Contrato") é um contrato entre você e a BANDAI NAMCO Entertainment Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") ou a BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE"), conforme o caso, ("BANDAI NAMCO", "nós" ou "nosso") e se aplica ao seu acesso e uso do jogo no qual este Contrato aparece (ou, se for publicado online, o jogo referenciado acima), incluindo, mas não limitado a, qualquer seção de multijogador, online ou disponível para download e toda e qualquer documentação ou conteúdo escrito ou eletrônico ("Jogo"). O Jogo é licenciado e não vendido. Portanto, este Contrato não confere nenhum direito ou título de propriedade ao Jogo ou a alguma cópia dele. Este Contrato não altera de nenhuma forma os termos e as condições de algum outro contrato que você tenha com a BANDAI NAMCO referente a outros produtos ou serviços. Eventuais alterações, acréscimos ou remoções feitas por você são inaceitáveis, sendo ora expressamente rejeitadas pela BANDAI NAMCO. Termos adicionais apresentados por nós (incluindo, sem restrição, taxas publicadas, procedimentos de cobrança e regras de promoções) poderão se aplicar a algumas funcionalidades e recursos específicos que fazem parte do Jogo. Salvo se indicado de outra forma, eventuais termos adicionais aplicáveis são incorporados a este Contrato por referência. Na hipótese de conflito entre este Contrato e eventuais termos adicionais, os termos adicionais regerão tais funcionalidades e recursos específicos. 1. CONTRATANTE. A pessoa jurídica da BANDAI NAMCO com a qual você está celebrando uma relação contratual depende do seu local de residência. Se você residir na Ásia (com exceção do Japão), este Contrato é firmado entre você e a BNEI. Se você residir na América do Norte, América Central ou América do Sul, este Contrato é firmado entre você e a BNEA. Se você residir em qualquer outro lugar, este Contrato é firmado entre você e a BNEE. 2. PRIVACIDADE. Os dados coletados por meio deste Jogo são detidos pela BNEI, no Japão. Para obter mais informações, consulte a Política de Privacidade da BNEI (exibida após este Contrato) para saber como coletamos, usamos e divulgamos tais dados. 3. PRÉ-REQUISITOS DAS LICENÇAS. As licenças concedidas neste Contrato estão especificamente condicionadas ao cumprimento dos pré-requisitos a seguir e à sua total obediência a todos os outros termos e condições estipulados neste Contrato: a) Você deve ser maior de idade em sua jurisdição. Caso seja menor de idade, seus pais ou responsáveis legais devem concordar em cumprir este Contrato e eventuais termos adicionais aplicáveis; b) Você aceita e cumpre todos os termos deste Contrato e eventuais termos adicionais que venham a ser aplicáveis ao Jogo; c) Seu acesso e uso do Jogo estão sujeitos a determinadas medidas de segurança, incluindo, sem restrição, o registro do Jogo com um código de série, o acesso contínuo à Internet e o aceite de alguns recursos de segurança/gerenciamento de direitos digitais. A recusa e o descumprimento de tais medidas de segurança poderão prejudicar total ou parcialmente seu uso do Jogo; d) Seu acesso e uso do Jogo devem obedecer a todas as leis e regulamentos locais, estaduais, nacionais e estrangeiros aplicáveis; e) Você deve acessar e usar o Jogo somente em máquinas locais, executando cópias validamente licenciadas de sistemas operacionais para os quais o Jogo foi projetado ("Hardware"); f) Você deve aceitar e cumprir todos os termos e condições aplicáveis ao Hardware, incluindo eventuais termos da plataforma referentes ao processo de finalização de compras. 4. LICENÇA DE USO LIMITADO. a) Sujeita a este Contrato e ao cumprimento destes termos por você, concedemos a você uma licença limitada, não exclusiva e intransferível para usar o Jogo pelo prazo do Contrato em seu país de residência, no Hardware que você possui ou controla de forma exclusiva e somente conforme permitido pelos termos ou regras de uso da plataforma pertinente (se houver). Este Contrato regerá eventuais atualizações, suplementos ou substituições no Jogo, salvo se termos de licenças independentes acompanharem tal atualização; b) O supramencionado define a totalidade dos seus direitos com relação ao Jogo, e nós nos reservamos todos os direitos em relação a ele que não tiverem sido expressamente concedidos a você neste Contrato. Sem limitar o supramencionado, você se absterá de praticar e não autorizará nem permitirá que terceiros pratiquem qualquer dos atos a seguir: (i) distribuir, copiar, licenciar, alugar ou vender o Jogo (salvo conforme expressamente permitido por esta licença ou pelas regras aplicáveis de uso da plataforma); (ii) usar o Jogo para qualquer outro fim que não seja o seu uso pessoal e não comercial; (iii) fazer engenharia reversa, descompilar, desmontar ou tentar descobrir o código-fonte do Jogo; (iv) modificar, adulterar ou criar obras derivadas do Jogo; (v) remover, adulterar ou ocultar avisos de direitos autorais, marcas registradas ou outros direitos de propriedade que estejam no Jogo; (vi) usar o Jogo para fins diversos além do que foi projetado; (vii) usar o Jogo em Hardware que você não possua ou não controle de forma exclusiva; (viii) burlar, ou tentar burlar, qualquer medida de segurança do Jogo; ou (ix) tentar ocultar ou mascarar sua região ao acessar recursos on-line do Jogo. 5. PROPRIEDADE. O Jogo, todo o conteúdo (diferente do Conteúdo de Usuário, conforme definido abaixo) e outros materiais no Jogo ou disponibilizados por ele, incluindo, sem restrição, o logotipo da BANDAI NAMCO e todos os desenhos, textos, gráficos, imagens, informações, dados, software, arquivos de áudio, Moedas de Jogo, Itens Virtuais, outros arquivos e a seleção e disposição deles são propriedade da BANDAI NAMCO ou de seus licenciantes, sendo protegidos por direitos autorais e outras leis e tratados de propriedade intelectual. Não obstante eventuais disposições aqui em contrário, você concorda que não tem nenhum direito ou propriedade sobre qualquer conteúdo que apareça no Jogo, incluindo, sem restrição, qualquer Moeda de Jogo ou Itens Virtuais. 6. PRAZO. a) Observado o seu cumprimento dos pré-requisitos estipulados na Seção 3, este Contrato permanecerá em pleno vigor enquanto você usar o Jogo. Qualquer das partes poderá rescindir este Contrato com ou sem justa causa, a qualquer tempo e mediante aviso prévio razoável. Você pode rescindir este Contrato excluindo ou destruindo todas as cópias do Jogo que estiverem sob sua posse, custódia ou controle. A BANDAI NAMCO não será responsável perante você ou terceiros pelo fim do seu uso do Jogo; b) Sem limitar outros direitos da BANDAI NAMCO, caso você descumpra os termos e condições deste Contrato, a BANDAI NAMCO mantém o direito de imediatamente limitar, suspender ou extinguir sua licença do Jogo; c) Na extinção deste Contrato: (i) sua licença do Jogo será imediatamente extinta; e (ii) você não terá direito a reembolso de nenhuma taxa, inclusive daquelas que não tiverem sido usadas, se for o caso, com exceção da Moeda Comprada no Jogo, que será reembolsada conforme exigido pela lei aplicável; d) As Seções 4(b), 5, 6(d), 8, 11, 14-23 subsistirão à extinção deste Contrato. 7. ALTERAÇÕES. A BANDAI NAMCO se reserva o direito de, a qualquer momento e a seu exclusivo critério, alterar ou modificar este Contrato. Caso a BANDAI NAMCO venha a alterar este Contrato, avisaremos sobre tais mudanças com um mês de antecedência, por exemplo, apresentando um aviso no Jogo. Você confirmará que aceitou a nova versão do Contrato se continuar usando o Jogo após a data de entrada em vigor de tais alterações. Além dos termos acima, o texto a seguir se aplica aos residentes da Alemanha: A BANDAI NAMCO se reserva o direito de, a qualquer momento, alterar ou modificar este Contrato, com exceção das disposições que determinam as principais obrigações contratuais das partes. As principais obrigações contratuais das partes não serão alteradas da forma descrita nesta seção. A BANDAI NAMCO enviará a você eventuais propostas de modificação deste Contrato, fornecerá a nova versão proposta dele e informará quando o novo Contrato entrará em vigor. Qualquer alteração está sujeita a um aviso prévio por escrito de seis semanas, sendo um e-mail suficiente. Caso você não rejeite expressamente tal modificação no prazo de seis semanas a contar da data de entrada em vigor do novo Contrato, consideraremos que você aprovou a modificação. No envio das propostas de modificação supramencionadas, a BANDAI NAMCO será explícita e específica quanto ao seu direito de objeção no prazo de seis semanas e quanto às consequências de não rejeitar expressamente as propostas de modificação. 8. MODIFICAÇÃO DO JOGO. A BANDAI NAMCO se reserva o direito de modificar ou descontinuar, temporária ou permanentemente, o Jogo, seus recursos ou parte deles mediante um aviso prévio razoável. Em caso de emergência ou necessidade absoluta, sem tal aviso prévio. Você concorda que a BANDAI NAMCO não será responsável por nenhuma modificação, suspensão ou descontinuação do Jogo ou qualquer parte dele. 9. MOEDA DO JOGO E ITENS VIRTUAIS. a) A BANDAI NAMCO poderá oferecer a você a possibilidade de: (i) comprar uma licença limitada para usar moeda no jogo ("Moeda Comprada no Jogo"); (ii) ganhar uma licença limitada para usar moeda no jogo por cumprir tarefas específicas no Jogo (junto com a Moeda Comprada no Jogo, "Moeda do Jogo"); e/ou (iii) ganhar uma licença limitada e/ou comprar uma licença limitada com Moeda do Jogo para adquirir produtos e serviços disponibilizados pela BANDAI NAMCO no Jogo ("Itens Virtuais"). Caso ofereça a possibilidade de comprar ou ganhar tais licenças, a BANDAI NAMCO concederá a você uma licença limitada, revogável, intransferível e não exclusiva para usar tal Moeda do Jogo ou tais Itens Virtuais, conforme o caso, para seu uso pessoal e não comercial exclusivamente no Jogo, sujeitando-se aos termos e ao cumprimento deste Contrato. b) A Moeda do Jogo só poderá ser resgatada como Itens Virtuais para uso no Jogo, e Moedas do Jogo ou Itens Virtuais não são resgatáveis como dinheiro, algo com valor monetário ou qualquer equivalente monetário da BANDAI NAMCO ou de qualquer outra pessoa física ou jurídica, salvo conforme exigido de outra forma pela lei aplicável. A Moeda do Jogo e os Itens Virtuais não têm um valor equivalente em moeda real e não substituem moeda real. Nem a BANDAI NAMCO nem qualquer outra pessoa física ou jurídica tem a obrigação de converter a Moeda do Jogo ou os Itens Virtuais por algo de valor, incluindo, sem restrição, moeda real. Você reconhece e concorda que a BANDAI NAMCO poderá atuar de modo a afetar os atributos do jogo ou o valor percebido da Moeda do Jogo e/ou dos Itens Virtuais a qualquer momento, salvo se a lei aplicável proibir. A BANDAI NAMCO, a seu exclusivo critério, poderá impor limites a compras, ganhos ou resgates de Moeda do Jogo. c) Todas as compras de Moeda Comprada no Jogo são definitivas e não são passíveis de reembolso, transferência ou conversão em nenhuma circunstância, salvo conforme exigido de outra forma pela lei aplicável. Com exceção do preço de compra da Moeda Comprada no Jogo e de determinados Itens Virtuais, a BANDAI NAMCO não cobra nenhuma taxa de acesso, uso ou não uso da Moeda do Jogo ou dos Itens Virtuais. d) Você não pode transferir, vender, presentear, converter, comercializar, arrendar, sublicenciar ou alugar Moeda do Jogo ou Itens Virtuais, salvo no Jogo e conforme expressamente permitido pela BANDAI NAMCO. Salvo se aqui acordado de outra forma, a BANDAI NAMCO se reserva e mantém todos os direitos, títulos de propriedade e interesse sobre a Moeda do Jogo e os Itens Virtuais. e) Em conformidade com a Seção 6, as licenças aqui concedidas para a Moeda do Jogo e os Itens Virtuais serão extintas na rescisão deste Contrato, salvo se aqui previsto de outra forma. 10. DIREITO DE SAQUE. Residentes dos estados membros da União Europeia têm alguns direitos de saque em compras de Moeda do Jogo ou de Itens Virtuais feitas com moeda real. No entanto, você renuncia expressamente a seu direito de saque assim que a prestação do serviço começa, quando sua conta recebe acesso à Moeda do Jogo ou aos Itens Virtuais. Você concorda que: (i) o download de Moeda do Jogo ou de Itens Virtuais comece imediatamente após a compra; e (ii) você perde seu direito de saque quando a compra é concluída. 11. CONTEÚDO DE USUÁRIO. Ao publicar qualquer comunicado, informação, propriedade intelectual, material, mensagem, foto, gráfico, vídeo, URL e outros itens ou conteúdos no Jogo ("Conteúdo de Usuário"), observados os limites da lei aplicável local, você ora concede à BANDAI NAMCO uma licença mundial não exclusiva, livre de royalties, totalmente transferível e sublicenciável durante todo o período de proteção de direitos de propriedade intelectual previsto na lei aplicável para usar o Conteúdo de Usuário em relação ao Jogo e produtos e serviços relacionados, incluindo os direitos de reproduzir, copiar, adaptar, modificar, executar, criar obras derivadas, exibir, publicar, transmitir ou, de outra forma, usar, distribuir, explorar e comunicar ao público por todo e qualquer meio e mídia ora conhecida ou ainda a ser inventada, sem nenhuma notificação ou remuneração devida a você. Observados os limites da lei aplicável, você ora renuncia a eventuais direitos morais de autoria, publicação, reputação ou atribuição com relação ao uso pela BANDAI NAMCO e por outros jogadores, bem como à fruição de tais recursos em relação ao Jogo e a produtos e serviços relacionados nos termos da lei aplicável. A licença concedida à BANDAI NAMCO subsiste à eventual extinção ou revogação deste Contrato. 12. CONDUTA ON-LINE. Salvo por dolo ou culpa de nossa parte, a BANDAI NAMCO não é responsável pela conduta de nenhum usuário, independentemente de tal conduta se relacionar ao acesso ou uso do Jogo. A BANDAI NAMCO poderá suspender ou extinguir seu acesso ao Jogo a qualquer momento caso você viole os termos desta Seção 12 ou qualquer outro termo e condição deste Contrato. A BANDAI NAMCO poderá (por exemplo, em resposta a uma ação apresentada por um titular de direitos autorais) analisar qualquer Conteúdo de Usuário carregado, publicado, armazenado ou exibido no Jogo (doravante, "publicado"). No entanto, fica estabelecido que, no caso de Conteúdo de Usuário compartilhado como parte de qualquer mensagem privada no Jogo, a BANDAI NAMCO não triará nem analisará tal conteúdo, exceto com o consentimento de uma das partes da comunicação (por exemplo, por denúncia da mensagem à BANDAI NAMCO como conteúdo questionável). A BANDAI NAMCO se reserva o direito de excluir ou recusar a veiculação on-line de qualquer Conteúdo de Usuário. Embora não trie, edite ou monitore regularmente Conteúdos de Usuários publicados no Jogo, a BANDAI NAMCO se reserva o direito e a liberdade absoluta de remover, triar ou editar qualquer Conteúdo de Usuário publicado por meio do Jogo se determinar, por critérios razoáveis, que tal Conteúdo de Usuário viola este Contrato e/ou o direito de terceiros ou as leis, normas ou regulamentos aplicáveis. Você não pode usar o Jogo se já tiver sido suspenso ou removido dele. Você é exclusivamente responsável pelo Conteúdo de Usuário que vier a publicar ou transmitir a quaisquer usuários ou terceiros. De maneira específica, você concorda em não praticar, tentar praticar nem provocar que outros pratiquem alguma das ações a seguir em relação ao Jogo: a) Publicar qualquer Conteúdo de Usuário que seja ilegal, calunioso, difamatório, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, sexualmente explícito, vexatório, ameaçador, invasivo de privacidade ou de direitos de imagem, abusivo, provocativo ou fraudulento; promover ou estimular qualquer atividade ilegal ou contrária à vida em sociedade, incluindo comportamento hacker; promover racismo, fanatismo, ódio ou violência física ou de qualquer outro tipo contra qualquer grupo ou indivíduo ou que seja questionável de qualquer outra forma; b) Publicar qualquer Conteúdo de Usuário que possa violar qualquer patente, marca registrada, segredo comercial, direito autoral ou outro direito de propriedade ou propriedade intelectual de qualquer pessoa física ou jurídica; c) Envolver-se em atividades ou vendas comerciais, incluindo a transmissão de anúncios ou captação de clientes; d) Inserir, revelar ou disseminar informações pessoais sobre qualquer pessoa (inclusive você mesmo); e) Passar-se por qualquer pessoa física ou jurídica, inclusive qualquer representante, líder de fórum, guia, apresentador, funcionário ou agente da BANDAI NAMCO, ou fazer declarações falsas ou de outra forma enganosas sobre sua ligação com uma pessoa física ou jurídica; f) Impedir ou interromper o Jogo ou seu fluxo normal, dialogar usando linguagem vulgar, abusiva, com gritos em excesso (por exemplo, usando letras de CAIXA-ALTA), fazer "spam" ou lançar mão de qualquer outro método danoso ou prejudicial que perturbe outros usuários do Jogo; g) Usar ou explorar bugs, erros ou falhas de design para obter acesso não autorizado ao Jogo, obter vantagem indevida sobre outros jogadores, trapacear ou fazer macetes não autorizados em relação ao Jogo, incluindo, sem restrição, o acesso a partes do Jogo que você não tem autorização para acessar e usar bots, emuladores ou outras ferramentas não autorizadas de terceiros; h) Fazer qualquer coisa que interfira na capacidade de outros usuários jogarem de acordo com as regras do Jogo ou que aumente substancialmente os custos ou a dificuldade para a BANDAI NAMCO ou para o provedor de plataforma de manter o Jogo para a fruição por todos os seus usuários; i) Desconectar-se intencionalmente da rede durante um jogo on-line ou deixar-se ser derrotado repetidamente por um determinado jogador para ajudá-lo a incrementar seus rankings ou suas vitórias no Jogo; j) Comercializar, vender, leiloar ou, de outra forma, transferir ou tentar transferir qualquer Item Virtual ou Moeda do Jogo fora do Jogo; k) De outra forma, violar os termos deste Contrato, outras políticas comunicadas pela BANDAI NAMCO ou criar uma responsabilidade para a BANDAI NAMCO. 13. POLÍTICA DE DIREITOS AUTORAIS. Titulares de direitos autorais ou seus agentes que acreditarem que algo no Jogo viole direitos autorais próprios ou controlados por eles poderão enviar uma notificação de tal violação para nosso Agente de Direitos Autorais discriminado abaixo. É possível agilizar o processamento da sua notificação com o fornecimento das informações e declarações estipuladas na disposição 17 U.S.C. §512(c)(3). O cumprimento desta norma não é um pré-requisito para a notificação de violação de direitos autorais, salvo para os titulares de direitos autorais localizados nos Estados Unidos. Qualquer pessoa que propositalmente fizer uma declaração falsa em uma notificação de violação de direitos autorais por algum material ou atividade poderá ser responsável por danos, incluindo custas judiciais e honorários advocatícios, incorridos por nós ou pelo suposto violador em decorrência da nossa confiança em tal declaração falsa para remover ou desabilitar o acesso ao material ou à atividade acusada de violar direitos autorais. A BANDAI NAMCO, em circunstâncias adequadas e a seu exclusivo critério, adota uma política de excluir usuários que sejam reincidentes na violação de direitos de propriedade intelectual de terceiros. No entanto, fica estabelecido que a BANDAI NAMCO também poderá limitar ou extinguir o acesso ao Jogo de qualquer usuário que viole qualquer direito de propriedade intelectual de terceiros, independentemente de haver reincidência. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japão +81-3-6744-6112 (telefone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 14. CONTEÚDO DE TERCEIROS. Conteúdo de outros usuários, anunciantes e outros terceiros poderá ser disponibilizado a você por meio do Jogo. Como não temos controle sobre o conteúdo de terceiros, você concorda que, salvo nos casos em que houver dolo ou culpa da BANDAI NAMCO, não somos responsáveis por nenhum conteúdo de terceiros, não apresentamos nenhuma garantia sobre a precisão ou qualidade das informações presentes em conteúdo de terceiros, tampouco assumimos responsabilidade por conteúdo de terceiros que seja impensado, questionável, impreciso, enganoso ou ilícito. Menções a produtos, serviços, processos ou outras informações feitas por nome fantasia, marca registrada, fabricante, fornecedor ou outros não constituem nem sugerem endosso, patrocínio ou recomendação deles — nem nenhuma associação a eles — por parte da BANDAI NAMCO, salvo se houver declaração expressa feita pela BANDAI NAMCO. 15. RESSALVAS. VOCÊ RECONHECE E CONCORDA QUE A BANDAI NAMCO E SEUS LICENCIANTES E FORNECEDORES NÃO SÃO RESPONSÁVEIS POR EVENTUAIS VÍRUS, OUTROS RECURSOS INCAPACITANTES CAPAZES DE AFETAR SEU ACESSO OU USO DO JOGO OU EVENTUAIS INCOMPATIBILIDADES ENTRE O JOGO, OUTROS SERVIÇOS E O HARDWARE. O JOGO E TODOS OS OUTROS SERVIÇOS SÃO FORNECIDOS NO ESTADO EM QUE SE ENCONTRAM. EXCETO COMO DESCRITO AQUI, A BANDAI NAMCO, SEUS LICENCIANTES E FORNECEDORES RENUNCIAM EXPRESSAMENTE TODAS AS GARANTIAS OU CONDIÇÕES DE QUALQUER NATUREZA (EXPRESSAS OU IMPLÍCITAS E ADVINDAS OU NÃO DA LEI), INCLUINDO, SEM RESTRIÇÃO, QUALQUER GARANTIA IMPLÍCITA DE NÃO VIOLAÇÃO, COMERCIALIDADE OU ADEQUAÇÃO A UMA FINALIDADE ESPECÍFICA. Algumas jurisdições não permitem a renúncia de termos implícitos nem a exclusão ou limitação de garantias em contratos com consumidores. Assim, parte das ou todas as renúncias legais nesta seção podem não se aplicar a você. Além dos termos acima, o texto a seguir se aplica aos residentes da Austrália: Esta Seção 15 não pretende limitar nem reduzir quaisquer direitos ou reparações de consumidor, obrigatórias ou regulamentares, que se apliquem sob as leis de sua jurisdição local. Até onde permitir a lei, as condições e garantias implícitas pelo Apêndice 2 da Competition and Consumer Act 2010 (Cth) (a Lei do Consumidor da Austrália) estão completamente excluídas deste Contrato. Quanto àquilo que não puder ser excluído, você reconhece que a responsabilidade da BANDAI NAMCO limita-se (e reconhece que é justo e razoável limitar a responsabilidade da BANDAI NAMCO) ao seguinte: (i) ao fornecimento do Jogo novamente; ou (ii) ao pagamento dos custos de precisar fornecer o Jogo novamente. Além dos termos acima, o texto a seguir se aplica aos residentes da Alemanha: Tendo em vista que qualquer serviço é fornecido com uma taxa, o seguinte se aplica: a BANDAI NAMCO garante que o Jogo operará materialmente como especificado na documentação ou descrição aplicável do produto. Em caso de defeitos, a BANDAI NAMCO fornecerá prestação posterior, removendo o defeito (por exemplo, aplicando um patch) ou fornecendo uma nova versão do serviço que não tenha o defeito, isso dentro de um período de tempo razoável que permita pelo menos três tentativas de prestação posterior. Se a prestação posterior falhar em caráter definitivo, você poderá exercer seus outros direitos regulamentares. No entanto, a responsabilidade sem culpa da BANDAI NAMCO no que tange a defeitos iniciais, de acordo com a seção 536a, parágrafo 1, do Código Civil Alemão, será excluída em qualquer circunstância. 16. INTERNET. VOCÊ RECONHECE E CONCORDA QUE A BANDAI NAMCO NÃO É RESPONSÁVEL POR QUALQUER ATRASO OU FALHA QUE VOCÊ POSSA TER EM INICIAR, CONDUZIR OU CONCLUIR QUALQUER TRANSMISSÃO OU TRANSAÇÃO RELACIONADA AO JOGO DE FORMA PRECISA OU OPORTUNA. Além disso, a BANDAI NAMCO não promete nem garante (nem pode fazê-lo) que você poderá acessar as partes on-line, multijogador ou de download do Jogo sempre que quiser, podendo haver períodos extensos de tempo em que você não poderá acessar essas partes do Jogo. A BANDAI NAMCO não garante a operação contínua, sem erros, segura ou sem vírus de qualquer parte on-line, multijogador ou de download do Jogo nem a operação ou disponibilidade continuada de qualquer servidor. 17. LIMITAÇÃO DE RESPONSABILIDADE. EXCETO EM CASO DE (1) MORTE OU LESÃO PESSOAL CAUSADA PELA NEGLIGÊNCIA DA BANDAI NAMCO, (2) FRAUDE OU DECLARAÇÃO FALSA DA BANDAI NAMCO, (3) DOLO OU CULPA DA BANDAI NAMCO, (4) PERDA OU DESTRUIÇÃO DE PROPRIEDADE PESSOAL TANGÍVEL CAUSADA PELO USO DO JOGO E (5) QUALQUER OUTRA RESPONSABILIDADE QUE NÃO POSSA SER LIMITADA NEM EXCLUÍDA PELA LEI APLICÁVEL, SOB NENHUMA CIRCUNSTÂNCIA A BANDAI NAMCO OU SUBSIDIÁRIAS, AFILIADAS, OFICIAIS, FUNCIONÁRIOS, AGENTES OU OUTROS PARCEIROS E FORNECEDORES DA BANDAI NAMCO SERÃO RESPONSÁVEIS POR QUAISQUER DANOS INDIRETOS, ESPECIAIS, CONSEQUENTES OU PUNITIVOS, OU QUALQUER OUTRO TIPO DE DANO, INCLUINDO, ENTRE OUTROS, A PERDA DE USO E A PERDA DE LUCROS, SEJA EM UMA AÇÃO EM CONTRATO, DELITO (INCLUINDO NEGLIGÊNCIA) OU OUTRO, ADVINDO DE OU CONECTADO DE ALGUMA FORMA COM O USO OU A INCAPACIDADE DE USAR O JOGO OU CONTEÚDOS DELE OU QUE POSSAM SER ACESSADOS POR MEIO DELE OU A FALHA EM FORNECER SERVIÇOS DE SUPORTE. NO CASO DE NEGLIGÊNCIA LEVE OU COMUM, OU DE VIOLAÇÃO DAS OBRIGAÇÕES ESSENCIAIS DA BANDAI NAMCO SOB ESTE CONTRATO, A RESPONSABILIDADE DA BANDAI NAMCO DEVERÁ SER LIMITADA AOS DANOS DIRETOS E PREVISÍVEIS SOFRIDOS POR VOCÊ. SOB NENHUMA CIRCUNSTÂNCIA, A RESPONSABILIDADE AGREGADA DA BANDAI NAMCO, SEJA EM CONTRATO, GARANTIA, DELITO, RESPONSABILIDADE DE PRODUTO, RESPONSABILIDADE ESTRITA, VIOLAÇÃO DE PROPRIEDADE INTELECTUAL OU OUTRA TEORIA, ADVINDA DE, RELACIONADA AO USO DE OU À INCAPACIDADE DE USAR O JOGO OU RELACIONADA A ESSES TERMOS EXCEDERÁ CEM DÓLARES (US$ 100,00) OU, SE SUPERIOR, EXCEDERÁ A QUANTIA PAGA POR VOCÊ À BANDAI NAMCO PELO SEU USO DO JOGO. ESTA SEÇÃO 17 NÃO PRETENDE LIMITAR QUAISQUER DIREITOS OU RECURSOS DE CONSUMIDORES, OBRIGATÓRIOS OU REGULAMENTARES, QUE NÃO POSSAM SER LIMITADOS POR CONTRATO SOB AS LEIS DE SUA JURISDIÇÃO LOCAL. 18. RESOLUÇÃO DE PLEITOS. ESTA SEÇÃO 18 APLICA-SE A VOCÊ SOMENTE SE VOCÊ RESIDIR NA AMÉRICA DO NORTE, CENTRAL OU DO SUL, EXCLUINDO OS ESTADOS UNIDOS. Se você for residente de qualquer nação das Américas, exceto os Estados Unidos da América, você ou a BNEA podem indicar qualquer disputa relacionada a este Contrato ou ao Jogo, ou surgida dele, para resolução alternativa de pleito (como conciliação ou arbitragem) com o consentimento prévio por escrito da outra parte. Não obstante o supramencionado, os termos deste Contrato não impedirão que você leve qualquer pleito ou ação que possa estar sujeita a esta Seção 18: (i) à atenção de qualquer agência governamental federal, estadual ou local que possa, se a lei permitir, buscar reparação da BNEA em seu nome; (ii) em caso de qualquer ação que não seja arbitrável ou pela qual arbitragem seja proibida ou restrita pela lei aplicável, levá-la contra a BNEA em qualquer tribunal de jurisdição competente; ou (iii) no caso de qualquer ação, levá-la a um tribunal de pequenas causas, sujeito às limitações e requisitos jurisdicionais de tal tribunal. 19. RESOLUÇÃO DE PLEITOS. ESTA SEÇÃO 19 APLICA-SE A VOCÊ SOMENTE SE VOCÊ RESIDIR NOS ESTADOS UNIDOS. Se você for residente dos Estados Unidos da América, ao aceitar os termos deste Contrato, você e a BNEA: (i) concordam em resolver determinados pleitos por meio de arbitragem vinculante obrigatória, como definido na Seção 19(a), e em cada subparte desta (coletivamente, "Contrato de Arbitragem"); e (ii) renunciam expressamente o direito de um julgamento por júri ou de participar de qualquer ação coletiva iniciada contra a outra parte, de acordo com a Seção 19(b) ("Renúncia a Ações Coletivas"); a menos que (iii) você exerça seu direito de não participar do Contrato de Arbitragem e/ou da Renúncia a Ações Coletivas, como definido na Seção 19(c). a) ARBITRAGEM VINCULANTE OBRIGATÓRIA. ATÉ A EXTENSÃO MÁXIMA PERMITIDA PELA LEI APLICÁVEL, VOCÊ E A BNEA: (i) RECONHECEM E CONCORDAM EM RESOLVER TODOS OS PLEITOS E AÇÕES ENTRE VOCÊ E A BNEA POR MEIO DA ARBITRAGEM VINCULANTE, DE ACORDO COM A LEI DE ARBITRAGEM FEDERAL, INCLUINDO, SEM RESTRIÇÃO (EXCETO COMO DEFINIDO EXPRESSAMENTE NA SEÇÃO 19.a.iii), QUAISQUER PLEITOS OU AÇÕES BASEADOS EM TEORIAS LEGAIS DE VIOLAÇÃO DE CONTRATO, DANO DELITUOSO, VIOLAÇÕES REGULAMENTARES, FRAUDE, CONCORRÊNCIA DESLEAL, DIREITOS DE PRIVACIDADE, DECLARAÇÃO FALSA OU QUALQUER OUTRA TEORIA LEGAL QUE POSSA SURGIR DE OU ESTAR RELACIONADA A QUALQUER ASPECTO DA RELAÇÃO ENTRE VOCÊ E A BNEA, QUALQUER TERMO OU DISPOSIÇÃO DESTE CONTRATO, OU SEU ACESSO OU USO DO JOGO (CADA UM, UMA "AÇÃO"); (ii) EXPRESSA E IRREVOGAVELMENTE RENUNCIAM QUALQUER DIREITO DE BUSCAR QUALQUER AÇÃO NO TRIBUNAL OU DE TER QUALQUER AÇÃO OUVIDA OU JULGADA DIANTE DE UM JUIZ OU JÚRI; (iii) NÃO DEVERÃO ABRIR NEM PARTICIPAR DE ARBITRAGENS REPRESENTATIVAS OU COLETIVAS CONTRA A OUTRA PARTE, MESMO QUE PERMITIDO PELA LEI DE ARBITRAGEM FEDERAL; E (iv) NÃO DEVERÃO PROCURAR CONSOLIDAR NEM COMBINAR QUALQUER ARBITRAGEM DE QUALQUER AÇÃO SUA OU DA BNEA COM QUALQUER AÇÃO OU ARBITRAGEM LEVADA POR OU CONTRA QUALQUER TERCEIRO SEM O CONSENTIMENTO EXPRESSO POR ESCRITO DE CADA UM DESSES TERCEIROS E DAS DUAS PARTES DESTE CONTRATO. A MENOS QUE VOCÊ ENVIE UM AVISO DE NÃO CONSENTIMENTO ADEQUADO (SEGUINDO ESTRITAMENTE A SEÇÃO 19(c)), VOCÊ E A BNEA CONCORDAM QUE QUALQUER AÇÃO CONTRA A OUTRA PARTE SOMENTE SERÁ CONDUZIDA POR MEIO DA ARBITRAGEM VINCULANTE OBRIGATÓRIA. i) Resolução informal de pleitos pré-arbitragem. Antes de iniciar a arbitragem de qualquer Ação sujeita a este Contrato de Arbitragem, você e a BNEA concordam em se empenhar de forma razoável e de boa-fé para resolver informalmente qualquer pleito ou Ação entre você e a BNEA. A parte que buscar iniciar um pleito ou uma Ação deverá enviar à outra parte um aviso por escrito descrevendo a natureza e a base do pleito ou da Ação e identificando a medida pretendida. Todos os avisos por escrito à BNEA devem ser enviados por correio de primeira classe a: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Se você e a BNEA não concordarem em resolver o pleito ou a Ação dentro de 30 dias depois do recebimento do aviso por escrito, a parte que busca iniciar o pleito ou a Ação pode iniciar uma ação de arbitragem contra a outra, conforme permitido pelo Contrato de Arbitragem acima. ii) Procedimento de arbitragem. A arbitragem é um processo juridicamente vinculante por meio do qual uma parte pode buscar reparações de ou contra uma outra parte, semelhantemente a uma ação legal levada a um tribunal, mas que geralmente impõe menos formalidades procedimentais estritas. Ela é realizada diante de um terceiro, árbitro neutro (em vez de diante de um juiz ou júri), proporciona uma descoberta mais limitada e taxas legais potencialmente reduzidas para cada parte e está sujeita à análise limitada de tribunais. O procedimento para a arbitragem de qualquer Ação sob este Contrato de Arbitragem será regido pelas Regras de Arbitragem Comercial (Commercial Arbitration Rules) da Associação de Arbitragem Americana (American Arbitration Association, "AAA") e, quando aplicável, pelos Procedimentos Complementares para Pleitos Relacionados ao Consumidor (Supplementary Procedures for Consumer Related Disputes) da AAA, ambos disponíveis em: http://www.adr.org. Não obstante o supramencionado, você e a BNEA concordam que qualquer arbitragem será conduzida em inglês e permitirá o envio eletrônico de documentos e a participação por telefone ou teleconferência — ou em pessoa — em um local acordado mutuamente. iii) Ações excluídas. Não obstante o supramencionado, os termos deste Contrato de Arbitragem não impedirão que você ou a BNEA levem qualquer Ação: (i) à atenção de qualquer agência governamental federal, estadual ou local com autoridade governamental e jurisdição competente para buscar reparação, em seu nome ou em nome da BNEA, da outra parte; ou (ii) a um tribunal de pequenas causas, sujeito às limitações e aos requisitos jurisdicionais de tal tribunal. iv) Autonomia das cláusulas do Contrato de Arbitragem. Você e a BNEA concordam que nenhuma disposição deste Contrato de Arbitragem deverá ser aplicável contra você ou a BNEA e que todas as Ações deverão ser regidas pelas Seções 20(a) e 21(a) abaixo caso: (i) um tribunal de jurisdição competente determine conclusivamente que qualquer item ou disposição deste Contrato de Arbitragem seja inaplicável, proibida pela lei aplicável ou inaplicável a qualquer Ação; ou (ii) você envie um Aviso de Não Consentimento adequado (em conformidade com a Seção 19(c)), em que você expressa sua escolha de não consentir com este Contrato de Arbitragem. b) RENÚNCIA A AÇÕES COLETIVAS. SE VOCÊ FOR RESIDENTE DOS ESTADOS UNIDOS DA AMÉRICA, AO ACEITAR OS TERMOS DESTE CONTRATO, VOCÊ E A BNEA CONCORDAM POR MEIO DESTE QUE: (i) CADA AÇÃO É PESSOAL SUA E DA BNEA E DEVERÁ SER CONDUZIDA APENAS COMO UMA ARBITRAGEM INDIVIDUAL (OU UM PROCESSO JURÍDICO INDIVIDUAL, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii) E NÃO COMO UMA AÇÃO COLETIVA OU OUTRA FORMA DE AÇÃO REPRESENTATIVA; (ii) RENUNCIAM EXPRESSAMENTE QUALQUER DIREITO DE REGISTRAR OU PARTICIPAR DE UMA AÇÃO COLETIVA OU BUSCAR REPARAÇÃO EM UMA BASE REPRESENTATIVA OU COLETIVA; E (iii) O ÁRBITRO (OU TRIBUNAL, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii) SÓ PODE CONDUZIR UMA ARBITRAGEM INDIVIDUAL (OU AÇÃO JURÍDICA, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii), NÃO PODE CONSOLIDAR AS AÇÕES DE MAIS DE UM INDIVÍDUO E NÃO PODE PRESIDIR SOBRE QUALQUER FORMA DE PROCESSO REPRESENTATIVO OU COLETIVO RELACIONADO A ESSAS AÇÕES. A MENOS QUE VOCÊ ENVIE UM AVISO DE NÃO CONSENTIMENTO ADEQUADO (COMO DESCRITO NA SEÇÃO 19(c)), VOCÊ E A BNEA CONCORDAM QUE CADA PARTE PODE INICIAR AÇÕES CONTRA A OUTRA PARTE SOMENTE NA SUA CAPACIDADE INDIVIDUAL E NÃO COMO QUERELANTE OU MEMBRO DE CLASSE EM UM SUPOSTO PROCESSO COLETIVO OU REPRESENTATIVO. i) Autonomia das cláusulas da Renúncia a Ações Coletivas. Você e a BNEA concordam que nenhuma disposição desta Renúncia a Ações Coletivas deverá ser aplicável contra você ou a BNEA e que todas as Ações deverão ser regidas pelas Seções 20(a) e 21(a) abaixo caso: (i) um tribunal de jurisdição competente determine conclusivamente que qualquer item ou disposição desta Renúncia a Ações Coletivas seja inaplicável, proibida pela lei aplicável ou inaplicável a qualquer Ação; ou (ii) você envie um Aviso de Não Consentimento adequado (em conformidade com a Seção 19(c)), em que você opta por não consentir com esta Renúncia a Ações Coletivas. Sob nenhuma circunstância, a rescisão da Renúncia a Ações Coletivas deve ser interpretada ou considerada como constituindo consentimento seu ou da BNEA quanto à participação em ações coletivas ou em arbitragens de classe. c) PROCEDIMENTO DE NÃO CONSENTIMENTO. Você tem o direito de não consentir com e não estar vinculado ao Contrato de Arbitragem e à Renúncia a Ações Coletivas supramencionados. Isso pode ser feito com o envio de um aviso por escrito de sua escolha de não consentir com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas (o "Aviso de Não Consentimento"), seguindo estritamente os requisitos a seguir das Seções 19.c.i a 19.c.iii: i) Modelo e endereço. Seu Aviso de Não Consentimento deve ser enviado ao seguinte endereço: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, e por: (i) correio de primeira classe, postagem pré-paga, carta registrada e com solicitação de aviso de recebimento; ou (ii) serviço de entrega expressa (como o Federal Express). ii) Limitações de tempo. A menos que um período mais longo seja exigido pela lei aplicável, seu Aviso de Não Consentimento deve ser carimbado (se enviado por correio de primeira classe) ou depositado (se enviado por serviço de entrega expressa) em: (i) 30 dias a partir da compra de sua cópia do Jogo; ou (ii) se nenhuma compra tiver sido feita, dentro de 30 dias a partir da data na qual você acessou ou usou sua cópia do Jogo pela primeira vez. iii) Informações exigidas. Seu Aviso de Não Consentimento deve incluir: (i) o título do Jogo específico ao qual seu Aviso de Não Consentimento se aplica; (ii) seu nome e sobrenome; (iii) seu endereço; (iv) seu número de telefone; (v) seu endereço de e-mail; (vi) se você for um usuário registrado do Jogo ou de qualquer outro produto ou serviço da BNEA, todos os seus nomes de usuário para o Jogo e quaisquer outros produtos e serviços da BNEA; e (vii) uma declaração de que você não concorda com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas. A BNEA pode usar as informações supramencionadas inclusas no Aviso de Não Consentimento para registrar, processar, manter e administrar seu não consentimento do Contrato de Arbitragem e/ou da Renúncia a Ações Coletivas, como aplicável, mas não para fins de marketing. iv) Efeitos de um Aviso de Não Consentimento adequado. Se o seu Aviso de Não Consentimento atender a todos os requisitos acima, considerar-se-á que você e a BNEA não consentem com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas, haja vista sua declaração no Aviso de Não Consentimento no que tange a este Contrato. O envio de um Aviso de Não Consentimento válido aplica-se somente a Ações surgidas do ou relacionadas ao Jogo e ao Contrato identificados aqui, entre a BNEA e o indivíduo identificado em tal Aviso de Não Consentimento. v) Efeitos de um Aviso de Não Consentimento inadequado. Se você enviar um Aviso de Não Consentimento que não atenda aos requisitos definidos nas Seções 19.c.i a 19.c.iii, você e a BNEA continuarão vinculados pelo Contrato de Arbitragem e pela Renúncia a Ações Coletivas definidos neste Contrato. 20. LEI REGENTE. Observados os limites exigidos pela lei aplicável, todos os termos e as disposições deste Contrato deverão ser regidos e interpretados de acordo com todas as leis obrigatórias aplicáveis, mesmo que inconsistentes com a lei regente definida nesta Seção 20 e, sob nenhuma circunstância, deverá a aplicação, interpretação ou execução dos termos deste Contrato, sob qualquer lei jurisdicional contemplada por esta Seção 20, excluir, limitar ou, de outra maneira, restringir qualquer direito de que você disponha, como consumidor, sob quaisquer leis aplicáveis de proteção do consumidor. Observe que sua conduta também pode estar sujeita a outras leis locais, estaduais, nacionais e internacionais. As partes concordam que a Convenção da ONU sobre Contratos para Venda Internacional de Bens não deverá se aplicar a qualquer pleito ou transação advinda deste Contrato. a) Se você reside na América do Norte, América Central ou América do Sul: As leis do estado da Califórnia, excluindo suas regras de conflitos de lei, regem a aplicação, interpretação ou execução dos termos deste Contrato e seu uso do Jogo. b) Se você reside na Ásia: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato será regido por este Contrato e pelas leis do Japão, sem conceder efeito a qualquer conflito de princípios de lei que possam tratar da aplicação da lei de outra jurisdição. c) Se você reside em qualquer outro local: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato será regido por este Contrato e pelas leis da França, sem conceder efeito a qualquer conflito de princípios de lei que possam tratar da aplicação da lei de outra jurisdição. 21. FORO. a) Se você reside na América do Norte, América Central ou América do Sul: Você e a BNEA concordam expressamente que, para todas as ações e todos os pleitos advindos de ou relacionados a este Contrato e/ou ao seu uso do Jogo que não estejam sujeitos ao Contrato de Arbitragem na Seção 19 acima, a jurisdição exclusiva para qualquer ação deverá ser a dos tribunais federais ou estaduais que controlam o condado de Santa Clara, na Califórnia, e você consente expressamente com o exercício de jurisdição pessoal desses tribunais. b) Se você reside na Ásia: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato deverá ser decidido no tribunal do distrito de Tóquio, e você e a BNEI concordam em se submeter à jurisdição exclusiva desse tribunal. c) Se você reside em qualquer outro local: Qualquer pleito entre as partes advindo de ou relacionado a este Contrato deverá ser decidido pelo tribunal comercial de Lyon, e você e a BNEE concordam em se submeter à jurisdição pessoal desse tribunal. 22. TERCEIROS BENEFICIÁRIOS. Qualquer pessoa física ou jurídica que não seja uma parte deste Contrato não terá direitos sob qualquer lei para aplicar qualquer termo deste Contrato, independentemente de a pessoa física ou jurídica ter sido identificada por nome. Nada nesta seção afetará os direitos de qualquer cessionário ou aceitante deste Contrato. 23. DIVERSOS. Este Contrato contém o acordo completo entre você e a BANDAI NAMCO com relação ao uso do Jogo. Se qualquer disposição deste Contrato for considerada inválida ou inaplicável, o restante do Contrato continuará em pleno vigor e efeito pelo restante do termo, ou conforme tiver sido definido na Seção 6(d), exceto se tal disposição privar o Contrato de suas obrigações essenciais. Você não pode transferir este Contrato ou qualquer parte dos direitos sob este Contrato sem o consentimento prévio por escrito da BANDAI NAMCO e qualquer tentativa de transferência sem tal consentimento será considerada nula. Sujeito à restrição supramencionada, este Contrato trará obrigações e benefícios para e será aplicável por nós e nossos respectivos sucessores e cessionários. Caso a BANDAI NAMCO não exerça ou aplique algum direito ou disposição deste Contrato, isso não deverá valer como renúncia de tal direito ou disposição. Os títulos das seções neste Contrato destinam-se somente à conveniência e não têm qualquer efeito legal ou contratual. 24. SOFTWARE DE TERCEIROS. a) EasyAntiCheat. A BANDAI NAMCO usa o serviço antitrapaça EasyAntiCheat ("EAC"), que é operado por um prestador de serviços terceiro. O EasyAntiCheat possui um programa cliente que é integrado ao Jogo. Quando você inicia o jogo, a versão mais recente do programa cliente do EAC será carregado e instalado automaticamente no Hardware. O EAC vai monitorar o Hardware, analisar os binários do Jogo e examinar a memória do Hardware a fim de detectar e impedir trapaças no Jogo ("Propósito"). Para o Propósito, o EAC armazena informações referentes a métodos de trapaça usados no Jogo ("Dados de Trapaça"). Ao concordar com este Contrato, ou ao utilizar o Jogo, você autoriza que o EAC recolha, armazene, compartilhe e publique Dados de Trapaça com o objetivo de cumprir o Propósito. Os Dados de Trapaça serão usados unicamente para cumprir o Propósito, incluindo, mas não se limitando a, identificar e banir jogadores que trapacearem no Jogo, analisar o comportamento das trapaças e seus códigos, além de compartilhar dados sobre trapaças com afiliados do EAC. Você encontrará mais informações sobre as práticas de privacidade do EAC na declaração de privacidade deles em www.easyanticheat.net/privacy. Se você negar que o EAC processe seus dados pessoais de acordo com a declaração de privacidade deles ou solicitar que o EAC remova ou exclua seus dados pessoais, nós temos o direito de bloquear o seu acesso ao Jogo e impedir que você utilize o Jogo. Para entrar em contato com a BNEI, siga o processo descrito em nossa página de suporte: http://bandainamcoent.co.jp/cs_support/. Para entrar em contato com a BNEA, mande mensagem para a linha de atendimento ao cliente em: https://www.bandainamcoent.com/support. Você também pode escrever para a BNEA: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Para entrar em contato com a BNEE, escreva para o serviço de atendimento ao cliente: http://www.bandainamcoent.eu/support, ou para BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. POLÍTICA DE PRIVACIDADE Última atualização: 27 de fevereiro de 2020 Esta Política de Privacidade explica como suas informações são coletadas, usadas e divulgas pela BANDAI NAMCO Entertainment Inc. (“BNEI”, “nós”, “nosso” ou “conosco”) quando você usa nossos jogos e serviços online relacionados que contenham esta política (coletivamente, o “Jogo”). A BNEI é a controladora de dados das suas informações pessoais para os fins do Regulamento Geral sobre a Proteção de Dados da União Europeia. Podemos alterar esta Política de Privacidade ocasionalmente. Caso façamos alterações, notificaremos você revisando a data no início da Política de Privacidade; em alguns casos, podemos fornecer um aviso adicional (por exemplo, uma declaração na página do nosso Jogo ou alguma notificação). Se não concordar com as alterações, não use nosso Jogo nem nos forneça suas informações pessoais. Recomendamos reler a Política de Privacidade sempre que você acessar o Jogo, a fim de manter-se informado(a) sobre nossas práticas relativas às informações e sobre as maneiras como você pode ajudar a proteger sua privacidade. I. Coleta de informações Informações que coletamos automaticamente quando você usa o Jogo Quando você acessa ou usa qualquer recurso online associado ao nosso Jogo, coletamos automaticamente informações a seu respeito, incluindo: • Informações de uso: coletamos informações sobre o uso que você faz do Jogo, incluindo a ID da conta de jogo, as fases concluídas, as pontuações no jogo, o tempo gasto jogando e outras informações de interação. • Informações de registro: registramos informações sobre o uso que você faz dos nossos Jogos, incluindo os tempos de acesso, o tempo gasto jogando e seu endereço IP. • Informações de hardware: coletamos informações sobre o computador ou dispositivo que você usa para acessar nosso Jogo, incluindo o modelo do hardware, o sistema operacional (e a versão dele), o navegador, as informações de rede, o endereço MAC, o endereço IP e outros identificadores de dispositivo únicos que forem disponibilizados pelo sistema operacional do seu hardware. Informações que você nos fornece Coletamos as informações que você nos fornece diretamente. Por exemplo, coletamos informações quando você cria uma conta, interage com outros usuários, solicita suporte técnico, inscreve-se para receber boletins informativos, participa de enquetes ou se comunica conosco de qualquer outro modo. Os tipos de informação que podemos coletar incluem seu nome de usuário, sua senha, seu endereço de e-mail e quaisquer outras informações que você optar por fornecer. Informações que coletamos de outras fontes Podemos também obter informações de outras fontes, desde que sejam necessárias para executar nosso Jogo, e combiná-las às informações que coletamos por meio do nosso Jogo. Por exemplo, podemos obter informações a respeito da sua conta a partir da sua plataforma de jogo, ou então informações sobre seu ranque e suas conquistas no jogo a partir do aplicativo da central de jogos do seu console. Em todos os outros casos, pediremos que você nos autorize a coletar, armazenar e usar informações pessoais provenientes de terceiros. II. Uso das informações Somente coletamos, armazenamos e usamos suas informações se você tiver dado o consentimento, ou na medida em que tal seja necessário para: (i) realizar o seu contrato conosco; (ii) cumprir nossas obrigações legais; ou (iii) atender nossos interesses legítimos, os quais incluem operar, avaliar e aperfeiçoar nossos negócios globais. Equilibramos cuidadosamente nossos interesses de negócios legítimos com seus direitos de proteção de dados. Fale conosco usando as informações de contato fornecidas a seguir caso tenha dúvidas a respeito desse equilíbrio de interesses. Nós (ou um processador de dados terceirizado em nosso nome) podemos coletar, armazenar e usar informações a seu respeito para os fins a seguir, e pelos períodos necessários para alcançar tais fins: • Fornecer, manter e aperfeiçoar nosso Jogo; • Fornecer e distribuir os produtos e serviços que você solicitar, processar transações e enviar a você informações relacionadas; • Cadastrar você para uma conta em nosso Jogo e prestar auxílio no gerenciamento da sua conta; • Responder seus comentários, dúvidas e solicitações e ainda fornecer serviço de atendimento ao cliente; • Enviar a você avisos técnicos, atualizações, alertas de segurança e mensagens administrativas e de suporte; • Entrar em contato com você para tratar de produtos, serviços, ofertas, promoções, prêmios e eventos oferecidos pela BNEI e outros, além de fornecer notícias, informações e outros materiais de marketing que acreditemos ser do seu interesse; • Monitorar e analisar tendências, usos e atividades em conexão com nosso Jogo; • Vincular a — ou combinar com — informações provenientes de terceiros para ajudar a compreender suas necessidades e fornecer a você um serviço melhor; • Detectar, investigar e/ou evitar atividades fraudulentas, não autorizadas ou ilegais; • Para qualquer outra finalidade solicitada ou autorizada, para que cumpramos nossas obrigações legais e normativas; e • Para qualquer outra finalidade por que você forneceu suas informações. III. Compartilhamento de informações Não compartilhamos, transferimos nem trocamos suas informações pessoais com terceiros, a menos que isso seja necessário para fornecer nossos produtos ou serviços, esteja de acordo com esta Política de Privacidade, esteja em conformidade com a lei ou você tenha nos dado consentimento expresso. Não vendemos suas informações pessoais a terceiros. Em conformidade com o supracitado, podemos compartilhar informações sobre você como segue, ou como descrito nesta Política de Privacidade: • Com outros usuários, se você escolher participar das áreas interativas do nosso Jogo, tais como o bate-papo ou os recursos multijogador (o uso de dados pessoalmente identificáveis, por exemplo seu nome completo, como um nome de usuário em nossos serviços é estritamente proibido); • Com nossos funcionários, afiliadas, empresas relacionadas, fornecedores, consultores e outros provedores de serviço terceirizados que precisem ter acesso a tais informações para agir em nosso nome (incluindo, por exemplo, desenvolvedores, serviços de hospedagem de sites ou provedores de serviços de processamento e armazenamento de informação); • Em resposta a um processo jurídico ou a uma solicitação de informações, se a divulgação estiver de acordo com, ou de outro modo for solicitada por, qualquer lei, regra ou norma aplicável (incluindo, por exemplo, solicitações por parte de cortes jurídicas e órgãos governamentais, reguladores e de aplicação da lei); • Se tivermos motivos razoáveis para crer que suas ações não coadunam com nossos contratos ou políticas de usuário, ou para proteger os direitos, a propriedade ou a segurança da BNEI, dos nossos usuários ou de outros; • Em conexão com qualquer fusão, venda de ativos da empresa, financiamento ou aquisição dos nossos negócios, seja total ou parcial, envolvendo outra empresa; e • Com seu consentimento ou de acordo com sua orientação. IV. Análises de jogo Com seu consentimento prévio, alguns de nossos Jogos combinarão informações relativas ao seu modo de jogar e dados analíticos com informações coletadas em outros jogos da BANDAI NAMCO Entertainment, em jogos das empresas do nosso grupo e em outras fontes externas. Usaremos tais informações para analisar tendências de jogo e monetização, criar perfis de categorias de jogadores, criar jogos e serviços e fazer outras análises diversas. Você pode recusar tal uso utilizando o menu de opções no Jogo. V. Segurança Tomamos as medidas técnicas e organizacionais pertinentes para ajudar a proteger suas informações contra perda, roubo ou mau uso, e ainda contra acesso, divulgação, alteração e destruição não autorizados. No entanto, não há garantia absoluta de segurança em nenhuma transmissão pela Internet; por isso, não podemos garantir a segurança de quaisquer informações pessoais que você nos transfira por meio da Internet. VI. Armazenamento e exclusão de dados As informações pessoais coletadas por meio do Jogo vêm sendo armazenadas e excluídas de acordo com os requisitos de privacidade. Todos os dados serão anonimizados ou excluídos se não forem mais necessários para as finalidades mencionadas acima, a menos que a retenção prolongada seja exigida por lei. VII. Transferências internacionais As informações pessoais que coletarmos de você em geral serão transferidas, armazenadas e processadas no Japão. Esteja ciente de que podemos transferir suas informações pessoais para locais fora do seu país, os quais podem não oferecer o mesmo nível de proteção de dados da legislação do seu país. No entanto, a coleta, o armazenamento e o uso que fizermos das suas informações pessoais continuarão a ser regidos por esta Política de Privacidade, e tomaremos as medidas cabíveis nas circunstâncias para garantir que suas informações pessoais sejam usadas de acordo com esta Política de Privacidade onde quer que divulguemos dados seus a terceiros localizados no exterior. VIII. Sites de terceiros Nossos Jogos podem conter links para outros sites ou serviços operados por terceiros. Observe que esta Política de Privacidade aplica-se somente ao nosso Jogo e que não poderemos ser responsabilizados por informações pessoais que terceiros possam coletar, armazenar e usar por meio do site deles. Você deve sempre ler cuidadosamente a política de privacidade de cada site que visitar. IX. Direitos sobre a proteção de dados Você, e seu guardião legal caso seja menor de idade, têm direitos específicos em relação à proteção de dados de acordo com a legislação em vigor. Segundo a legislação, seus direitos podem incluir: • O acesso às informações pessoais que processamos a seu respeito, bem como o direito à portabilidade dos dados; • O direito de ter informações pessoais corrigidas ou apagadas; • O direito de restringir o processamento das suas informações pessoais; • O direito de, a qualquer tempo, revogar o consentimento que obtivemos de você, embora isso não vá afetar a legalidade do processamento anterior à retirada; • Você também tem o direito de discordar, a qualquer tempo, do processamento das suas informações pessoais, o qual tem como base os interesses legítimos da BNEI; • Onde processamos suas informações pessoais para fins de marketing direto, você tem o direito de discordar, a qualquer tempo, de tal processamento, incluindo para fins de definição de perfil na medida em que isso esteja relacionado a esse marketing direto. Se você discordar do processamento para fins de marketing direto, não mais processaremos suas informações pessoais para tal. Nesse caso, ainda podemos enviar a você mensagens transacionais ou de relacionamento, mas apenas sobre nossas relações comerciais em andamento. Se tiver alguma solicitação, envie-a para: ppolicy@bandainamcoent.co.jp. O nível de serviço é o mesmo, quer você exerça esses direitos, quer não. No entanto, se você solicitar a exclusão das suas informações ou a interrupção da coleta de informações que viabilizam o funcionamento correto dos Serviços, talvez não consiga usar todos os nossos Serviços ou parte deles. X. Contato Se você tiver quaisquer dúvidas sobre esta Política de Privacidade ou nossas práticas, fale conosco: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japão +81-3-6744-6112 (telefone) ppolicy@bandainamcoent.co.jp Se estiver na União Europeia, também é possível entrar em contato pelo seguinte endereço: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANÇA privacy@bandainamcoent.eu POLÍTICA DE ANÁLISE DE DADOS Este jogo coleta informações de sua interação para análises necessárias ao jogo e para aperfeiçoar certas funções e recursos. Além disso, gostaríamos de sua permissão para compartilhar e combinar essas informações com as informações coletadas de outros jogos, serviços e produtos da BANDAI NAMCO Entertainment das empresas de nosso grupo e outras fontes externas. Tipos de dados coletados: ID da conta de jogo, endereço IP, registro de interação com o jogo Esses dados serão pseudonimizados e nós e as empresas de nosso grupo usarão as informações agregadas para analisar tendências, criar perfis de categorias de jogadores, criar novos jogos e serviços e realizar outras análises. Esses dados serão enviados e armazenados no Japão. O consentimento é opcional e você pode jogar o jogo sem perder qualquer recurso mesmo que não consinta com esse uso. Se você der seu consentimento, pode recusar a qualquer momento nas configurações do jogo. Ao selecionar "Aceitar" a seguir, você consente com o uso de seus dados para este fim. %null% <?kgUD?>: Desplazar <?kgLR?>: Seleccionar <?kgOk?>: Confirmar <?kgRU?>: Cambiar idioma Aceptar Rechazar <?kgUD?>: Seleccionar <?kgOk?>: Confirmar <?kgCancel?>: Cerrar Cambiar idioma %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT CONTRATO DE LICENCIA DE USUARIO FINAL Fecha de última actualización: 1 de abril de 2018 LEA CON ATENCIÓN EL CONTENIDO DE ESTA SECCIÓN. AL UTILIZAR NUESTROS JUEGOS O SERVICIOS O ACCEDER A ELLOS, USTED ACEPTA SOMETERSE A TODAS LAS CONDICIONES QUE SE DESCRIBEN AQUÍ, ASÍ COMO A TODAS AQUELLAS QUE SE INCORPOREN POR REFERENCIA. SI NO ESTÁ CONFORME CON EL CONJUNTO DE ESTAS CONDICIONES, NO DEBERÁ UTILIZAR NUESTROS JUEGOS O SERVICIOS NI ACCEDER A ELLOS. EL PRESENTE CONTRATO INCLUYE, ENTRE OTROS ASPECTOS, UN ACUERDO DE ARBITRAJE (CLÁUSULA 19 a) Y UNA RENUNCIA A ACCIONES COLECTIVAS (CLÁUSULA 19 b) QUE NO SE LE APLICARÁN SI TIENE SU RESIDENCIA FUERA DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en Alemania, se le aplicarán cláusulas específicas. Consulte las cláusulas 7 y 15 para obtener más información. Si tiene su residencia en la Unión Europea, se le aplicará una cláusula específica. Consulte la cláusula 10 para obtener más información. Si tiene su residencia en Australia, se le aplicará una cláusula específica. Consulte la cláusula 15 para obtener más información. Si tiene su residencia en América del Norte (excluidos los Estados Unidos de América), América Central o Sudamérica, se le aplicará una cláusula específica. Consulte la cláusula 18 para obtener más información. Si tiene su residencia en los Estados Unidos de América, se le aplicará una cláusula específica. Consulte la cláusula 19 para obtener más información. Este Contrato de licencia de usuario final (este «Contrato») es un contrato entre usted y BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA») o BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») según corresponda (en cualquier caso, «BANDAI NAMCO», «nos», «nosotros» o «nuestro») y se aplica a su acceso y uso del juego en que aparezca este Contrato (o, si se publica en línea, al juego al que se hace referencia en la sección superior), incluidas, de manera no exhaustiva, las partes multijugador, en línea o descargables, así como cualquier contenido o documentación escrita o electrónica (el «Juego»). El Juego no se vende, sino que se otorga bajo licencia. En virtud del presente Contrato, no se confiere titularidad o propiedad alguna sobre el Juego ni sobre ninguna copia que exista de este. El Contrato no modifica en forma alguna las condiciones de cualesquiera otros acuerdos que usted haya celebrado con BANDAI NAMCO en relación con otros productos o servicios. No se aceptarán cambios, adiciones o eliminaciones por su parte sobre este Contrato y BANDAI NAMCO las rechaza expresamente en virtud de este acto. Es posible que incorporemos condiciones adicionales (por ejemplo, precios publicados, procedimientos de facturación y normas de promoción) que podrían aplicarse a funcionalidades y características concretas que formen parte del Juego. Salvo que se indique lo contrario, cualquier condición adicional que sea aplicable quedará incorporada por referencia al presente Contrato. En caso de conflicto entre las estipulaciones de este Contrato y otras condiciones adicionales, las condiciones adicionales prevalecerán con respecto a las funcionalidades y características en cuestión. 1. PARTE CONTRATANTE. La entidad BANDAI NAMCO con la que usted establece una relación contractual, que dependerá de su lugar de residencia. Si usted tiene su residencia en Asia (excepto Japón), celebrará este Contrato con BNEI. Si usted tiene su residencia en América del Norte, América Central o Sudamérica, celebrará este Contrato con BNEA. Si usted tiene su residencia en cualquier otro lugar, celebrará este Contrato con BNEE. 2. PRIVACIDAD. Los datos que se recopilen a través del Juego serán almacenados por BNEI en Japón. Para obtener más detalles sobre nuestro proceso de recopilación, uso y divulgación de tales datos, consulte la Política de privacidad de BNEI (que se facilita a continuación de este Contrato). 3. CONDICIONES PREVIAS DE LAS LICENCIAS. Las licencias que se conceden en virtud de este Contrato están sujetas de forma específica a las condiciones que se exponen a continuación y al cumplimiento íntegro por su parte de todas las demás estipulaciones de este Contrato: a) Usted debe haber cumplido la mayoría de edad en su jurisdicción. Si usted aún no ha alcanzado la mayoría de edad en su jurisdicción, su progenitor o tutor legal deben dar su consentimiento para obligarse por el presente Contrato y cumplir cualquier condición adicional que sea aplicable. b) Usted acepta cumplir todas las condiciones de este Contrato, así como cualquier condición adicional que sea aplicable al Juego. c) El uso que usted haga del Juego y su acceso a él se someten a determinadas medidas de seguridad, como por ejemplo registrar el Juego con un código de serie, tener acceso permanente a Internet y aceptar determinadas características de gestión de los derechos de seguridad/digitales. Si usted no aceptara estas medidas de seguridad o no cumpliera con alguna de ellas, su uso del Juego podría verse interrumpido total o parcialmente. d) Su uso del Juego y el acceso a él deberán cumplir la legislación y normativa local, nacional e internacional. e) Usted accederá y utilizará el Juego únicamente en máquinas locales que tengan copias con licencia válida de sistemas operativos compatibles con el funcionamiento del Juego (el «Hardware»). f) Usted declara aceptar y estar conforme con todas las condiciones aplicables al Hardware, incluidas cualesquiera condiciones de dicha plataforma relativas al proceso de verificación. 4. LICENCIA DE USO LIMITADO. a) Con arreglo a las condiciones de este Contrato y al cumplimiento de estas por su parte, le concedemos una licencia limitada, no exclusiva e intransferible para que pueda utilizar el Juego durante el periodo de vigencia del presente Contrato en su país de residencia con el Hardware que usted posea o controle en exclusividad, y solo en la medida en que así lo permitan las normas o condiciones de uso aplicables de la plataforma (en caso de haberlas). Cualquier actualización, complemento o reemplazo del Juego original se regirá por el presente Contrato, salvo que dichas actualizaciones vengan acompañadas de condiciones de licencia independientes. b) En las líneas precedentes se establece la totalidad de sus derechos con respecto al Juego; BANDAI NAMCO se reserva todos los derechos sobre el Juego que no se hayan concedido de forma expresa en el presente Contrato. Sin perjuicio de lo anterior, usted deberá abstenerse de realizar, autorizar o permitir a terceros las siguientes acciones: i) distribuir, copiar, alquilar o vender el Juego o conceder licencias para su uso (salvo que lo permitan expresamente la presente licencia o las normas de uso de la plataforma); ii) utilizar el Juego con otro fin que no sea su propio uso personal y no comercial; iii) utilizar técnicas de ingeniería inversa, descompilar, desensamblar o intentar descubrir el código fuente del Juego; iv) modificar, alterar o crear obras derivadas del Juego; v) extraer, alterar u ocultar cualquier aviso de derechos de autor, marca comercial u otros derechos de propiedad en el Juego; vi) utilizar el Juego para fines para los que no haya sido diseñado; vii) utilizar el Juego en Hardware que no sea de su propiedad o que no esté bajo su control exclusivo; viii) sortear o intentar sortear cualquier medida de seguridad en el Juego, o ix) intentar ocultar o encubrir su región cuando acceda a cualquier característica en línea del Juego. 5. PROPIEDAD. El Juego y todos sus contenidos (aparte del Contenido de usuario, según se define más adelante), así como otros materiales del Juego o que se pongan a su disposición a través del Juego (incluidos, entre otros, el logotipo de BANDAI NAMCO y todos los diseños, materiales textuales y gráficos, imágenes, información, datos, software, archivos de sonido, Divisa del Juego, Elementos virtuales, otros archivos y la selección y disposición de estos) serán propiedad de BANDAI NAMCO o de sus licenciantes, y estarán protegidos por las leyes y tratados sobre derechos de autor y propiedad intelectual. Sin perjuicio de cualquier disposición en sentido contrario incluida en el presente Contrato, usted declara entender que no ostenta ningún derecho ni titularidad sobre ningún contenido que aparezca en el Juego, incluidos, entre otros, la Divisa del Juego y los Elementos virtuales. 6. VIGENCIA. a) Previa aceptación por su parte de las condiciones establecidas en la cláusula 3, el presente Contrato se mantendrá vigente durante todo el periodo en que usted utilice el Juego. Cualquiera de las partes podrá rescindir el Contrato con o sin motivo en cualquier momento siempre que ello se notifique con una antelación razonable. Usted podrá rescindir el Contrato eliminando o destruyendo todas las copias del Juego que tenga en su posesión, custodia o control. BANDAI NAMCO no será responsable ante usted ni ante terceros de la cancelación de su derecho a utilizar el Juego. b) En caso de incumplimiento por su parte de las condiciones de este Contrato, BANDAI NAMCO se reserva (sin perjuicio de cualquier otro derecho que pueda asistirle) el derecho de limitar, suspender o poner fin a su licencia de uso del Juego con carácter inmediato. c) En caso de rescindirse el presente Contrato, i) su licencia del Juego terminará con carácter inmediato y ii) usted no tendrá derecho al reembolso de ningún importe, incluidos aquellos importes que no haya empleado (de haberlos), con excepción de la Divisa del Juego que haya adquirido, que le será reembolsada con arreglo a la ley aplicable. d) Tras la rescisión del Contrato, las cláusulas 4 b), 5, 6 d), 8, 11 y 14 a 23 seguirán en vigor. 7. MODIFICACIONES. BANDAI NAMCO se reserva el derecho a realizar cambios o modificaciones a este Contrato en cualquier momento y por cualquier razón a su absoluta discreción. En caso de que BANDAI NAMCO hiciera algún cambio en este Contrato, le avisaremos de ello con un mes de antelación, por ejemplo notificándoselo a través del Juego. Su uso continuado del Juego tras la fecha de entrada en vigor de tales cambios supondrá la aceptación por su parte del Contrato revisado. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: BANDAI NAMCO se reserva el derecho a realizar cambios o modificar el Contrato en cualquier momento, con excepción de las disposiciones en las que se establecen las obligaciones contractuales principales de las partes para el presente Contrato. Las obligaciones contractuales principales de las partes NO sufrirán cambios según se describe en la presente cláusula. BANDAI NAMCO le informará de cualquier modificación que proponga al presente Contrato, le facilitará la nueva versión propuesta y le anunciará la fecha en la que este nuevo Contrato vaya a entrar en vigor. Cualquier cambio deberá notificarse por escrito (bastará a tal efecto un correo electrónico) con una antelación de seis semanas. En caso de no rechazar expresamente la correspondiente modificación en el plazo de seis semanas desde la fecha de entrada en vigor del nuevo Contrato, se considerará QUE USTED acepta dicha modificación. En la mencionada notificación de la modificación propuesta, BANDAI NAMCO le informará de forma expresa y específica del derecho de objeción del que usted dispondrá durante un plazo de seis semanas, así como de las consecuencias de no rechazar expresamente la modificación propuesta. 8. MODIFICACIÓN DEL JUEGO. BANDAI NAMCO se reserva el derecho a modificar o interrumpir de forma temporal o permanente el Juego o cualquiera de sus características o partes y debe avisar sobre ello con una antelación razonable, pero, en caso de emergencia o de absoluta necesidad, podrá hacerlo sin previo aviso. Usted acepta que BANDAI NAMCO no incurrirá en responsabilidad alguna por la modificación, suspensión o interrupción del Juego o de cualquiera de sus partes. 9. DIVISA DEL JUEGO Y ELEMENTOS VIRTUALES. a) BANDAI NAMCO podrá ofrecerle la posibilidad de: i) adquirir una licencia limitada para utilizar divisas en el Juego («Divisa adquirida para el Juego»); ii) obtener una licencia limitada para utilizar divisas en el Juego a cambio de llevar a cabo determinadas tareas en el Juego (de forma colectiva junto con la Divisa adquirida para el Juego, «Divisa del Juego»); y iii) obtener una licencia limitada o adquirir una licencia limitada con la Divisa del Juego para productos y servicios virtuales que BANDAI NAMCO ponga a su disposición en el Juego («Elementos virtuales»). En caso de que BANDAI NAMCO le ofrezca la posibilidad de adquirir u obtener tales licencias, le concederá un derecho y licencia limitados, no exclusivos, intransferibles y revocables para utilizar dicha Divisa del Juego o dichos Elementos virtuales, según corresponda, para su uso exclusivo personal y no comercial, en el Juego, estando supeditado este uso a las condiciones del presente Contrato y al cumplimiento de estas por parte de usted. b) La Divisa del Juego solo podrá canjearse por Elementos virtuales para utilizarlos en el Juego. En ningún caso se podrá exigir a BANDAI NAMCO o a cualquier otra persona o entidad el canje de la Divisa del Juego o de los Elementos virtuales por dinero, por cualquier otro bien de valor monetario o cualquier otro equivalente monetario, salvo que la ley aplicable disponga lo contrario. La Divisa del Juego y los Elementos virtuales no tendrán un valor equivalente en moneda real, y no actuarán como sustitutivo de moneda real. Ni BANDAI NAMCO ni ninguna otra persona o entidad tienen obligación de cambiar Divisa del Juego o Elementos virtuales por elementos de valor, incluida moneda real. Usted reconoce y acepta que BANDAI NAMCO podrá realizar acciones que pueden repercutir en los atributos del Juego o en el valor percibido de la Divisa del Juego o de los Elementos virtuales en cualquier momento, salvo que la ley aplicable lo prohíba. BANDAI NAMCO, a su exclusiva discreción, podrá imponer limitaciones sobre la cantidad de Divisa del Juego que usted puede adquirir, ganar o canjear. c) Las compras que usted haga de Divisa adquirida para el Juego se considerarán cerradas, y en ningún caso se le reembolsarán, transferirán o cambiarán, salvo que la ley aplicable disponga lo contrario. Con excepción del precio de compra de la Divisa adquirida para el Juego y de determinados Elementos virtuales, BANDAI NAMCO no le cobrará ningún gasto por el acceso, uso o no uso de la Divisa del Juego o de los Elementos virtuales. d) Usted no podrá transferir, vender, regalar, cambiar, negociar, arrendar, sublicenciar o alquilar la Divisa del Juego o los Elementos virtuales, salvo que lo haga dentro del Juego y que BANDAI NAMCO permita de forma expresa esa práctica. A menos que se establezca lo contrario en el presente Contrato, BANDAI NAMCO se reserva y mantendrá todos los derechos, la titularidad y la participación en la Divisa del Juego y los Elementos virtuales. e) Las licencias que se conceden en virtud del presente Contrato sobre la Divisa del Juego y los Elementos virtuales terminarán con la rescisión del Contrato con arreglo a la cláusula 6, salvo que se disponga otra cosa en este acto. 10. DERECHO DE DESISTIMIENTO. Si usted reside en un estado miembro de la Unión Europea, dispone de ciertos derechos de anulación sobre las adquisiciones de Divisa del Juego o Elementos virtuales que usted haya realizado con moneda real. No obstante, a través de este acto usted renuncia de forma expresa a su derecho de desistimiento una vez que comience a prestarse el servicio por el que su cuenta obtiene acceso a la Divisa del Juego o Elementos virtuales. Usted acepta que: i) la descarga de la Divisa del Juego o de los Elementos virtuales comienza de forma inmediata tras la compra; y ii) una vez que se completa la compra, usted pierde su derecho de desistimiento. 11. CONTENIDO DE USUARIO. Si usted publica alguna comunicación, información, contenido sujeto a propiedad intelectual, artículo, mensaje, fotografía, material gráfico, vídeo, URL o cualesquiera otros elementos o contenidos en el Juego (en lo sucesivo, «Contenido de usuario») en la medida en que así lo permita la legislación local aplicable, estará consintiendo, en virtud del presente acto, en conceder a BANDAI NAMCO una licencia no exclusiva, exenta de derechos de autor, totalmente transferible y sublicenciable y de ámbito mundial durante todo el periodo de vigencia de la protección legal aplicable de los derechos intelectuales para poder utilizar el Contenido de usuario en relación con el Juego y con los productos y servicios relacionados, incluidos los derechos para reproducir, copiar, adaptar, modificar, presentar, crear obras derivadas, exhibir, publicar, emitir, transmitir o utilizar de cualquier otra forma, distribuir, explotar y comunicar al público general por todos y cualesquiera medios y vías que se conozcan actualmente o se conciban en el futuro, sin necesidad de comunicárselo a usted previamente o de compensarle de ninguna forma. En la medida en que así lo permita la legislación aplicable, por el presente acto usted renuncia a cualquier derecho moral de autoría, publicación, reputación o atribución con respecto al uso y disfrute que BANDAI NAMCO y otros jugadores hagan de tales contenidos en relación con el Juego y con los productos y servicios relacionados. La licencia concedida a BANDAI NAMCO en virtud de este documento perdurará tras la rescisión o revocación del presente Contrato. 12. COMPORTAMIENTO EN LÍNEA. Salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se hará responsable del comportamiento de ningún usuario, tanto si dicho comportamiento está relacionado o no con el acceso o el uso que este haga del Juego. BANDAI NAMCO puede suspender o poner fin de forma definitiva a su acceso al Juego en cualquier momento si usted infringe las condiciones de la cláusula 12 o cualquier otra condición de este Contrato. BANDAI NAMCO puede (por ejemplo, en respuesta a una reclamación por parte de un titular de un derecho de autor) revisar cualquier Contenido de usuario que se haya cargado, publicado, almacenado o exhibido en el Juego (en adelante, «publicado»). En el caso de un Contenido de usuario que haya sido compartido como parte de un mensaje privado dentro del Juego, BANDAI NAMCO no examinará o revisará dicho contenido a menos que una de las partes en el proceso comunicativo dé su consentimiento para ello (por ejemplo, informando a BANDAI NAMCO de que dicho mensaje es cuestionable). BANDAI NAMCO se reserva el derecho a eliminar o rechazar la publicación en Internet de cualquier Contenido de usuario. A pesar de que BANDAI NAMCO no examina, edita ni supervisa con regularidad ningún Contenido de usuario que se publique en el Juego, se reserva el derecho y tiene discreción absoluta para eliminar, examinar o editar cualquier Contenido de usuario que sea publicado a través del Juego si, a su criterio razonable, considerara que dicho Contenido de usuario infringe este Contrato, algún derecho de terceros o una ley, regla o norma aplicable. Usted no podrá utilizar el Juego si previamente ha sido suspendido o excluido del Juego. Usted es el único responsable del Contenido de usuario que usted publique o transmita a otros usuarios o terceros. De manera particular, usted acuerda no realizar o pretender realizar, ni incitar a otros a que realicen, ninguna de las acciones siguientes relacionadas con el Juego: a) publicar Contenido de usuario que sea ilícito, difamatorio, calumnioso, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, explícito en términos sexuales, intimidatorio, amenazante, que invada los derechos de privacidad o publicidad, abusivo, provocativo o fraudulento; que promueva o aliente cualquier actividad ilegal o antisocial, incluida la piratería informática; que fomente el racismo, el fanatismo, el odio o el daño físico u otro de cualquier clase contra cualquier grupo o persona, o que por alguna otra razón sea considerado inaceptable; b) publicar Contenido de usuario que pueda infringir alguna patente, marca o secreto comercial, derecho de autor u otros derechos de titularidad o propiedad intelectual de cualquier persona o entidad; c) participar en actividades o ventas comerciales, incluida la transmisión de cualquier anuncio publicitario o promoción comercial; d) publicar, revelar o difundir datos personales sobre cualquier persona (incluido usted); e) hacerse pasar por cualquier otra persona o entidad, incluidos altos cargos, líderes de foros, guías, moderadores, empleados o agentes de BANDAI NAMCO, o declarar falsamente o falsificar de otra forma su vinculación con una persona o entidad; f) obstaculizar o interrumpir el Juego o el flujo normal de la reproducción o el diálogo del Juego, utilizar lenguaje vulgar o abusivo, gritar en exceso (por ejemplo, mediante el uso continuado de MAYÚSCULAS), enviar correo no deseado («spam») o hacer uso de cualquier otro método perturbador o perjudicial que pueda molestar a otros usuarios del Juego; g) hacer uso o aprovecharse de errores, fallos o defectos de diseño para obtener acceso no autorizado al Juego, adquirir ventaja desleal sobre otros usuarios o engañar o utilizar medios no autorizados en relación con el Juego, incluidos, entre otros, el acceso a partes del Juego a las que usted no esté autorizado y el uso de componentes, emuladores u otras herramientas de terceros no autorizadas; h) realizar cualquier acción que interfiera en la capacidad de otros usuarios para disfrutar del Juego con arreglo a sus propias normas o que aumente sustancialmente el coste o la dificultad de mantenimiento de este por parte de BANDAI NAMCO o del proveedor de la plataforma y que impida que los usuarios disfruten del Juego; i) desconectarse de forma intencionada de la red durante el juego en línea o dejarse ganar por un determinado jugador repetidamente con el objetivo de ayudarle a subir en su clasificación o ganar puntos en el Juego; j) negociar, vender, subastar o transferir o intentar transferir de otra forma Elementos virtuales o Divisa del Juego fuera del Juego; k) infringir de otra forma las condiciones del presente Contrato, otras políticas que haya comunicado BANDAI NAMCO o hacer incurrir en responsabilidades a BANDAI NAMCO. 13. POLÍTICA DE DERECHOS DE AUTOR. Los titulares de derechos de autor, así como sus agentes, que consideren que algún elemento del Juego vulnera derechos de autor que estos poseen o controlan podrán remitir una notificación de dicha infracción a nuestro agente de derechos de autor designado (Copyright Agent), cuyos datos se indican más abajo. La tramitación de su notificación se agilizará si facilita la información y las declaraciones que se establecen en el Código de EE. UU. (U.S.C.), conforme al artículo 17, párrafo 512, apartado c), inciso 3. El cumplimiento de esta ley no es un requisito esencial para las notificaciones de infracción, salvo para los titulares de derechos de autor residentes en los Estados Unidos de América. Toda persona que, a sabiendas, declare falsamente en una notificación que el material o la actividad están infringiendo un derecho, podrá incurrir en responsabilidades relacionadas con los daños y perjuicios, incluidas las costas y honorarios de letrados, que hayamos soportado nosotros o el presunto infractor a consecuencia de haber creído dicha manifestación falsa y procedido a cancelar o deshabilitar el acceso al material o a la actividad objeto de la denuncia. BANDAI NAMCO ha adoptado una política para concluir la relación, en determinadas circunstancias y a discreción exclusiva de BANDAI NAMCO, con los usuarios que vulneren de forma repetida los derechos de propiedad intelectual de terceros, siempre y cuando, no obstante, BANDAI NAMCO también limite o ponga fin al acceso al Juego por parte de cualquier usuario que vulnere los derechos de propiedad intelectual de otros, ya se trate de una infracción repetida o no. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan Tel.: +81-3-6744-6112 Fax: +81-3-6866-0577 copyrightagent@bandainamcoent.co.jp 14. CONTENIDO DE TERCEROS. A través del Juego, usted podrá tener acceso a contenido de otros usuarios, anunciantes u otros terceros. Debido a que no controlamos el contenido de terceros, usted acepta que, salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se responsabiliza del contenido de terceros, no ofrece garantías sobre la exactitud o la calidad de la información incluida en el contenido de terceros y no asume responsabilidad alguna sobre el contenido de terceros que se ofrezca de forma no intencionada y que sea considerado inapropiado, impreciso, engañoso o ilegal. Toda referencia que se haga a cualquier producto, servicio, proceso u otra información por su nombre o marca comercial, fabricante, proveedor o por otra vía no constituirá ni implicará el apoyo, el patrocinio o la recomendación por parte de BANDAI NAMCO de ninguno de ellos, así como tampoco que exista ningún tipo de vinculación con ellos, a menos que BANDAI NAMCO lo indique expresamente. 15. EXENCIÓN DE RESPONSABILIDAD. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES NO SE HARÁN RESPONSABLES DE NINGÚN VIRUS O DE OTRAS CARACTERÍSTICAS DESACTIVADORAS QUE PUEDAN AFECTAR A SU ACCESO O A SU USO DEL JUEGO, ASÍ COMO TAMPOCO DE NINGUNA INCOMPATIBILIDAD ENTRE EL JUEGO, OTROS SERVICIOS Y EL HARDWARE. EL JUEGO Y TODOS LOS DEMÁS SERVICIOS SE PROPORCIONAN «TAL CUAL». CON EXCEPCIÓN DE LAS SALVEDADES QUE PUEDAN CONTEMPLARSE EN ESTE CONTRATO, BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES DECLINAN EXPRESAMENTE OFRECER CUALQUIER TIPO DE GARANTÍAS O CONDICIONES DE CUALQUIER CLASE (EXPLÍCITAS O IMPLÍCITAS, ESTABLECIDAS POR LA LEY U OTRAS), INCLUIDAS, ENTRE OTRAS, CUALESQUIERA GARANTÍAS IMPLÍCITAS DE NO INFRACCIÓN, COMERCIABILIDAD O IDONEIDAD PARA UN DETERMINADO FIN. Algunas jurisdicciones no permiten la exención de responsabilidad de condiciones implícitas ni la exclusión o limitación de garantías en los contratos con consumidores, por lo que es posible que algunas de estas exenciones de responsabilidad en la presente cláusula no sean aplicables en su caso. Si usted tiene su residencia en Australia, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: Esta cláusula 15 no pretende limitar ni reducir ningún derecho o recurso de carácter obligatorio o legal que asista a los consumidores y que sea reconocido por la legislación de su jurisdicción local. Dentro del marco permitido por la ley, se excluyen íntegramente del presente Contrato las condiciones y garantías implícitas por el Anexo 2 de la Ley de competencia y defensa del consumidor de 2010 (Cth) (la Ley australiana del consumidor), y en el caso de que no puedan excluirse, usted reconoce que la responsabilidad de BANDAI NAMCO se limita (y es justo y razonable limitarla) a lo siguiente: i) facilitar de nuevo el Juego, o ii) el pago del coste derivado de facilitar de nuevo el Juego. Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones: En la medida en que un servicio se proporcione a cambio de un precio, se aplicará lo siguiente: BANDAI NAMCO garantiza que el Juego funcionará en lo sustancial conforme a las especificaciones que SE INCLUYEN en la documentación o en la descripción aplicable del producto. En caso de apreciarse algún DEFECTO, BANDAI NAMCO ofrecerá subsanaciones posteriores, bien eliminando el defecto (por ejemplo, a través de una actualización) o proporcionando una nueva versión del servicio que excluya dicho defecto, en un plazo razonable de tiempo para permitir al menos tres intentos de subsanación posterior. Si la subsanación posterior falla definitivamente, usted podrá ejercer sus otros derechos legales, siempre y cuando, no obstante, se excluya en todo caso la responsabilidad objetiva (sin culpa) por defectos iniciales de BANDAI NAMCO que se contempla en el artículo 536a, apartado 1 del Código Civil alemán. 16. INTERNET. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO NO SE HARÁ RESPONSABLE DE POSIBLES RETRASOS O FALLOS QUE USTED PUEDA SUFRIR AL INICIAR, EJECUTAR O COMPLETAR UNA TRANSMISIÓN O TRANSACCIÓN RELACIONADA CON EL JUEGO DE MANERA PERTINENTE Y OPORTUNA. Del mismo modo, BANDAI NAMCO no puede prometer ni garantizar que usted pueda acceder a partidas multijugador, partidas en línea o partes descargables del Juego siempre que lo desee, y es posible que durante largos periodos de tiempo usted no pueda acceder a tales partes del Juego. BANDAI NAMCO no garantiza un funcionamiento continuo y libre de errores o de virus de partidas multijugador, partidas en línea o partes descargables del Juego, así como tampoco el funcionamiento o la disponibilidad de forma continuada de un determinado servidor. 17. LIMITACIÓN DE RESPONSABILIDAD. SALVO POR CIRCUNSTANCIAS DE 1) MUERTE O LESIÓN PERSONAL CAUSADA POR NEGLIGENCIA DE BANDAI NAMCO; 2) FRAUDE O DECLARACIÓN FALSA POR PARTE DE BANDAI NAMCO; 3) ACTOS INTENCIONADOS O NEGLIGENCIA GRAVE DE BANDAI NAMCO; 4) PÉRDIDA O DESTRUCCIÓN DE BIENES PERSONALES TANGIBLES CAUSADOS POR EL USO DEL JUEGO; Y 5) CUALQUIER OTRA RESPONSABILIDAD QUE NO PUEDA LIMITARSE O EXCLUIRSE POR LA LEY APLICABLE, BANDAI NAMCO, SUS FILIALES, EMPRESAS ASOCIADAS, CARGOS DIRECTIVOS, EMPLEADOS, AGENTES Y OTROS PROVEEDORES O ENTIDADES ASOCIADAS NO INCURRIRÁN EN NINGÚN CASO EN RESPONSABILIDAD ALGUNA POR CUALESQUIERA DAÑOS INDIRECTOS, ESPECIALES, EMERGENTES O PUNITIVOS, NI TAMPOCO POR OTROS DAÑOS, INCLUIDOS, ENTRE OTROS, LA PÉRDIDA DE USO O EL LUCRO CESANTE, YA SEA COMO PARTE DE UNA ACCIÓN CONTRACTUAL, EXTRACONTRACTUAL (INCLUIDA NEGLIGENCIA) O DE CUALQUIER OTRO MODO, QUE DERIVEN O QUE DE ALGUNA FORMA ESTÉN RELACIONADOS CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO, CON EL CONTENIDO INCLUIDO EN EL JUEGO O AL QUE SE TENGA ACCESO A TRAVÉS DEL JUEGO O CON LA FALTA DE PROVISIÓN DE SERVICIO DE SOPORTE. EN CASO DE NEGLIGENCIA LEVE U ORDINARIA O DE INCUMPLIMIENTO DE LAS OBLIGACIONES ESENCIALES DE BANDAI NAMCO EN VIRTUD DEL PRESENTE CONTRATO, LA RESPONSABILIDAD DE BANDAI NAMCO SE LIMITARÁ A LOS DAÑOS DIRECTOS Y PREVISIBLES QUE USTED SUFRA. LA RESPONSABILIDAD TOTAL DE BANDAI NAMCO, YA PROCEDA DE RESPONSABILIDAD CONTRACTUAL, EXTRACONTRACTUAL U OBJETIVA, DE PRODUCTO, GARANTÍA, VULNERACIÓN DE LA PROPIEDAD INTELECTUAL O DE OTRO PRINCIPIO LEGAL, QUE SE DERIVE O QUE ESTÉ RELACIONADA CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO O CON ESTAS CONDICIONES, NO EXCEDERÁ EN NINGÚN CASO LOS CIEN DÓLARES ESTADOUNIDENSES (100 USD) O, DE SER MAYOR, EL IMPORTE QUE USTED HAYA PAGADO A BANDAI NAMCO PARA PODER USAR EL JUEGO. LA PRESENTE CLÁUSULA 17 NO LIMITARÁ NINGUNA GARANTÍA OBLIGATORIA O LEGAL QUE NO PUEDA LIMITARSE POR CONTRATO CON ARREGLO A LA LEGISLACIÓN DE SU JURISDICCIÓN LOCAL. 18. SOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 18 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN AMÉRICA DEL NORTE, AMÉRICA CENTRAL O SUDAMÉRICA, CON EXCEPCIÓN DE LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en algún país del continente americano, con excepción de los Estados Unidos de América, usted o BNEA podrán remitir cualquier conflicto que surja a raíz del presente Contrato o del Juego, o en relación con estos, a distintos procedimientos de solución de conflictos (como conciliación o arbitraje). Para ello, será necesario obtener el consentimiento previo por escrito de la otra parte. Sin perjuicio de lo anterior, las condiciones de este Contrato no impedirán que, en relación con cualquier conflicto o reclamación que pueda contemplarse en la presente cláusula 18, usted pueda: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que pueda, si la ley así lo permite, solicitar a BNEA medidas en beneficio de usted; ii) presentar ante cualquier tribunal competente cualquier reclamación contra BNEA que no pueda resolverse por arbitraje o para la que el arbitraje esté prohibido o restringido por imposición de la ley aplicable; o iii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. 19. SOLUCIÓN DE CONFLICTOS. LA PRESENTE CLÁUSULA 19 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA. Si tiene su residencia en los Estados Unidos de América, al aceptar las condiciones del presente Contrato, usted y BNEA i) acuerdan resolver determinados conflictos por medio de un arbitraje obligatorio y vinculante, como se establece en los respectivos subapartados del apartado (a) de la cláusula 19 (de forma colectiva, el «Acuerdo de arbitraje») y ii) renuncian expresamente a su derecho a someterse a un juicio con jurado, así como a participar en una demanda colectiva contra la otra parte, en virtud del apartado (b) de la cláusula 19 («Renuncia a acciones colectivas»), salvo que iii) usted ejerza libremente su derecho de exclusión voluntaria respecto al Acuerdo de arbitraje o a la Renuncia a acciones colectivas, como se estipula en el apartado (c) de la cláusula 19. a) ARBITRAJE OBLIGATORIO Y VINCULANTE. DENTRO DEL MARCO PERMITIDO POR LA LEY APLICABLE, USTED Y BNEA: i) RECONOCEN Y ACEPTAN RESOLVER TODOS LOS CONFLICTOS Y RECLAMACIONES ENTRE USTED Y BNEA POR MEDIO DE UN ARBITRAJE VINCULANTE EN VIRTUD DE LA LEY FEDERAL DE ARBITRAJE, INCLUIDOS, ENTRE OTROS, (SALVO POR LAS EXCEPCIONES CONTEMPLADAS EXPRESAMENTE EN EL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) CUALQUIER RECLAMACIÓN O CONFLICTO BASADO EN TEORÍAS JURÍDICAS SOBRE INCUMPLIMIENTO CONTRACTUAL O EXTRACONTRACTUAL, LESIÓN, INFRACCIÓN DE LA LEY, FRAUDE, COMPETENCIA DESLEAL, DERECHOS DE PRIVACIDAD, DECLARACIÓN FALSA O CUALQUIER OTRA TEORÍA JURÍDICA Y QUE PUEDAN SURGIR O QUE TENGAN ALGUNA RELACIÓN CON CUALQUIER ASPECTO DE LA RELACIÓN ENTRE USTED Y BNEA, CUALQUIER CONDICIÓN O DISPOSICIÓN DE ESTE CONTRATO O CON SU ACCESO O EL USO QUE USTED HAGA DEL JUEGO (INDIVIDUALMENTE, «RECLAMACIÓN»); ii) RENUNCIAN DE FORMA EXPRESA E IRREVOCABLE A CUALQUIER DERECHO A PRESENTAR CUALQUIER RECLAMACIÓN EN TRIBUNALES O A QUE DICHA RECLAMACIÓN SEA RESUELTA POR UN JUEZ O JURADO; iii) NO INICIARÁN NI PARTICIPARÁN EN PROCEDIMIENTOS DE ARBITRAJE COLECTIVO O REPRESENTATIVO CONTRA LA OTRA PARTE, AUN CUANDO ESTÉ PERMITIDO DE ALGUNA OTRA FORMA POR LA LEY FEDERAL DE ARBITRAJE; Y iv) NO PRETENDERÁN UNIR O COMBINAR NINGÚN PROCEDIMIENTO ARBITRAL RESPECTO A CUALESQUIERA RECLAMACIONES POR PARTE DE USTED O DE BNEA CON UN LITIGIO O PROCEDIMIENTO ARBITRAL QUE HAYA SIDO INICIADO POR UN TERCERO O CONTRA DICHO TERCERO SIN EL CONSENTIMIENTO EXPRESO ESCRITO DE CADA UNO DE TALES TERCEROS Y DE AMBAS PARTES EN EL PRESENTE CONTRATO. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (EN ESTRICTO CUMPLIMIENTO CON EL APARTADO (c) DE ESTA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE TODAS LAS RECLAMACIONES QUE SE FORMULEN CONTRA LA OTRA PARTE SOLO SE TRAMITARÁN MEDIANTE ARBITRAJE OBLIGATORIO Y VINCULANTE. i) Solución amistosa de conflictos previa al arbitraje. Antes de iniciar un procedimiento arbitral respecto a cualquier Reclamación en virtud de este Acuerdo de arbitraje, usted y BNEA aceptan poner todo su empeño razonable y de buena fe para solucionar cualquier conflicto o Reclamación de forma amistosa entre usted y BNEA. La parte que plantee el conflicto o la Reclamación deberá enviar a la otra una notificación escrita en la que le describa la naturaleza y el fundamento de dicho conflicto o Reclamación y le dará detalles sobre el recurso legal pretendido. Estas notificaciones escritas que se dirijan a BNEA deben enviarse por correo urgente a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. En caso de que usted y BNEA no se pongan de acuerdo sobre cómo resolver dicho conflicto o Reclamación en un plazo de treinta (30) días a partir de la fecha en que se reciba la notificación escrita, la parte reclamante podrá iniciar un procedimiento arbitral contra la otra en las condiciones permitidas por el Acuerdo de arbitraje según se ha establecido anteriormente. ii) Procedimiento arbitral. El arbitraje es un proceso legalmente vinculante por medio del cual una parte puede buscar soluciones a un problema legal con otra parte o emprender acciones contra esta de un modo similar a la interposición de una demanda en un tribunal pero que, en términos generales, exige formalismos procedimentales menos estrictos, se celebra ante un tercero o árbitro neutral (en lugar de un juez o jurado), prevé una presentación de pruebas más limitada y, teóricamente, unos honorarios legales reducidos para cada una de las partes, y se somete a una revisión limitada por parte de los tribunales. El procedimiento arbitral para cualquier Reclamación en virtud de este Acuerdo de arbitraje se regirá por el Reglamento de Arbitraje Comercial de la Asociación Estadounidense de Arbitraje («AAA», por sus siglas inglesas) y, cuando sea aplicable, por los Procedimientos Complementarios de la AAA para Conflictos Relacionados con los Consumidores, que en ambos casos pueden encontrarse en http://www.adr.org. Sin perjuicio de lo anterior, usted y BNEA acuerdan que el idioma en que se tramitará cualquier procedimiento arbitral será el inglés, que se aceptará el envío electrónico de la documentación exigida y que se permitirá la participación telefónica o por teleconferencia, o en persona, en un lugar elegido de mutuo acuerdo por las partes. iii) Reclamaciones excluidas. Sin perjuicio de lo anterior, las condiciones de este Acuerdo de arbitraje no impedirán que usted o BNEA puedan: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que tenga autoridad gubernamental y competencia jurisdiccional para solicitar de la otra parte medidas en beneficio de usted o de BNEA; o ii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado. iv) Desvinculación del Acuerdo de arbitraje. Usted y BNEA acuerdan que ninguna disposición de este Acuerdo de arbitraje podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de este Acuerdo de arbitraje es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en este Acuerdo de arbitraje. b) RENUNCIA A ACCIONES COLECTIVAS. SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA, AL ACEPTAR LAS CONDICIONES DEL PRESENTE CONTRATO, USTED Y BNEA CONVIENEN QUE: i) CUALQUIER RECLAMACIÓN SE FORMULARÁ A TÍTULO INDIVIDUAL DE USTED Y DE BNEA Y SOLO SE TRAMITARÁ COMO UN ARBITRAJE INDIVIDUAL (O COMO UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), Y NO COMO UNA DEMANDA COLECTIVA O REPRESENTATIVA DE OTRA FORMA; ii) RENUNCIAN DE FORMA EXPRESA A CUALQUIER DERECHO A FORMULAR UNA DEMANDA COLECTIVA O A TÍTULO COLECTIVO O REPRESENTATIVO O A PARTICIPAR EN UNA DEMANDA DE ESE TIPO; Y iii) EL ÁRBITRO (O TRIBUNAL, EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) SOLO PODRÁ TRAMITAR UN ARBITRAJE INDIVIDUAL (O UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), NO PODRÁ REUNIR MÁS DE UNA RECLAMACIÓN INDIVIDUAL Y NO PODRÁ PRESIDIR NINGÚN TIPO DE PROCEDIMIENTO COLECTIVO O REPRESENTATIVO DE OTRA FORMA RESPECTO A TALES RECLAMACIONES. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (COMO SE DESCRIBE EN EL APARTADO (c) DE LA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE CADA UNA DE LAS PARTES SOLO PODRÁ FORMULAR SUS DEMANDAS CONTRA LA OTRA EN SU PROPIO NOMBRE O A TÍTULO INDIVIDUAL, Y NO COMO PARTE DEMANDANTE O COLECTIVA EN UN SUPUESTO PROCEDIMIENTO COLECTIVO O REPRESENTATIVO. i) Desvinculación de la Renuncia a acciones colectivas. Usted y BNEA acuerdan que ninguna disposición de esta Renuncia a acciones colectivas podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de esta Renuncia a acciones colectivas es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en esta Renuncia a acciones colectivas. No deberá interpretarse ni considerarse en ningún caso que la desvinculación de la Renuncia a acciones colectivas constituye una aceptación por su parte o por la de BNEA para participar en una demanda o arbitraje de acción colectiva. c) PROCEDIMIENTO DE EXCLUSIÓN VOLUNTARIA. Usted puede ejercer su derecho de exclusión voluntaria y no vincularse por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas. Para tal fin, debe dar aviso por escrito de su decisión de no participar en dicho Acuerdo de arbitraje o Renuncia a acciones colectivas (el «Aviso de exclusión voluntaria») cumpliendo estrictamente los requisitos que se estipulan en los subapartados (i) a (iii) del apartado (c) de la cláusula 19. i) Dirección y forma de envío. Deberá remitir su Aviso de exclusión voluntaria a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, de alguna de las siguientes formas: i) correo urgente, certificado y con acuse de recibo; o ii) servicio de mensajería con entrega en 24 horas (como Federal Express). ii) Plazos. Salvo que la ley aplicable exija un plazo más largo, su Aviso de exclusión voluntaria debe fecharse con el sello de correos (en caso de enviarse por correo urgente) o depositarse en una oficina (en caso de enviarse por un servicio de mensajería con entrega en 24 horas): i) en un plazo de treinta (30) días a partir de la fecha de compra de su copia del Juego; o ii) en caso de no haber realizado ninguna compra, en un plazo de treinta (30) días a partir de la fecha en la que usted haya accedido o utilizado por primera vez su copia del Juego. iii) Información exigida. Su Aviso de exclusión voluntaria debe incluir: i) el título del Juego específico al que se refiere su Aviso de exclusión voluntaria; ii) su nombre y apellidos; iii) su dirección; iv) su número de teléfono; v) su dirección de correo electrónico; vi) si usted es un usuario registrado del Juego o de otro producto o servicio de BNEA, cada uno de sus nombres de usuario para dichos juegos, productos o servicios de BNEA; y vii) una declaración en la que exprese no estar de acuerdo con el Acuerdo de arbitraje o con la Renuncia a acciones colectivas. BNEA puede utilizar los datos incluidos en su Aviso de exclusión voluntaria para registrar, procesar, mantener y administrar su exclusión del Acuerdo de arbitraje o de la Renuncia a acciones colectivas, según proceda, pero no con fines comerciales. iv) Efectos del Aviso de exclusión voluntaria correcto. Si su Aviso de exclusión voluntaria cumple todos los requisitos anteriores, se considerará que usted y BNEA han optado por excluirse del Acuerdo de arbitraje y de la Renuncia a acciones colectivas, en virtud de dicho Aviso de exclusión voluntaria y en relación con el presente Contrato. La presentación de un Aviso de exclusión voluntaria válido solo será aplicable a las reclamaciones derivadas o relacionadas con el Juego o con este Contrato que se identifiquen en el propio aviso, y a las que surjan entre BNEA y la persona que se identifique en dicho aviso. v) Efectos de un Aviso de exclusión voluntaria incorrecto. Si usted presenta un Aviso de exclusión voluntaria que no cumpla con alguno de los requisitos establecidos en los subapartados (i) a (iii) del apartado (c) de la cláusula 19, usted y BNEA se vincularán por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas que se contemplan en el presente Contrato. 20. LEGISLACIÓN APLICABLE. Dentro del marco exigido por la ley aplicable, todas las condiciones y disposiciones del presente Contrato se regirán e interpretarán con arreglo a todas las leyes imperativas aplicables, aun cuando presenten incoherencias con la legislación aplicable que se establece en esta cláusula 20, y en ningún caso la aplicación, interpretación o ejecución de las condiciones del presente Contrato, de conformidad con cualquier ley jurisdiccional contemplada en esta cláusula, podrán excluir, limitar o restringir de otra forma los derechos que le son inferidos a usted, como consumidor, en virtud de cualquier ley aplicable de protección del consumidor. Su comportamiento, además, también se regirá por otras leyes de ámbito local, regional, nacional e internacional. Las partes acuerdan que la Convención de las Naciones Unidas sobre los contratos de compraventa internacional de mercaderías no será de aplicación a ningún conflicto o reclamación que surja de este Contrato. a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica: La aplicación, interpretación o ejecución de las condiciones de este Contrato, así como su uso del Juego, se regirán por las leyes del estado de California, con excepción de sus normas de conflictos de leyes. b) Si usted tiene su residencia en Asia: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Japón, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. c) Si usted tiene su residencia en otro lugar: Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Francia, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción. 21. COMPETENCIA JURISDICCIONAL. a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica: Usted y BNEA acuerdan de forma expresa que, para todas las reclamaciones y conflictos que surjan de este Contrato o que estén relacionados con él o con el uso que usted haga del Juego y que no se sometan al Acuerdo de arbitraje descrito en la cláusula 19 anterior, la competencia exclusiva sobre tales reclamaciones o demandas recaerá en los tribunales federales o estatales competentes del condado de Santa Clara, California (Estados Unidos de América) y, por el presente acto, usted reconoce expresamente la competencia de dichos tribunales sobre su persona. b) Si usted tiene su residencia en Asia: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal del distrito de Tokio, y por el presente acto usted y BNEI acuerdan someterse a la competencia exclusiva de dicho tribunal. c) Si usted tiene su residencia en otro lugar: Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal de lo Mercantil de Lion, y por el presente acto usted y BNEE acuerdan someterse a la competencia exclusiva de dicho tribunal. 22. TERCEROS BENEFICIARIOS. Toda persona o entidad que no sea parte en el presente Contrato no tendrá derecho alguno en virtud de ninguna ley para exigir el cumplimiento de las condiciones que aquí se estipulan, con independencia de si dicha persona o entidad es identificada por su nombre. Las disposiciones de la presente cláusula no afectarán a los derechos de aquellos cesionarios o beneficiarios contemplados en este Contrato. 23. DISPOSICIONES VARIAS. Este Contrato contiene el acuerdo íntegro entre usted y BANDAI NAMCO en relación con el uso del Juego. En caso de que alguna disposición de este Contrato resultara inválida o no pudiera ejecutarse, el resto de disposiciones seguirá manteniendo todo su efecto durante la vigencia restante del Contrato, o según se establezca el apartado (d) de la cláusula 6, salvo si dicha disposición priva al Contrato de sus obligaciones esenciales. Usted no podrá ceder este Contrato ni ninguno de sus derechos adquiridos en virtud del mismo sin el consentimiento previo escrito de BANDAI NAMCO. Resultará nulo cualquier intento de cesión sin dicho consentimiento. Sin perjuicio de la restricción precedente, este Contrato será totalmente vinculante, redundará en beneficio y será ejecutado por nosotros y por nuestros respectivos sucesores y cesionarios. En caso de que BANDAI NAMCO no ejercite o ejecute alguno de sus derechos o alguna disposición del presente Contrato, no deberá considerarse una renuncia por su parte sobre dicho derecho o disposición. Los títulos de las cláusulas en que se divide este Contrato se ofrecen únicamente con fines ilustrativos, y no tendrán ningún efecto legal o contractual. 24. SOFTWARE DE TERCEROS. a) EasyAntiCheat. BANDAI NAMCO usa el servicio antitrampas EasyAntiCheat («EAC»), gestionado por un proveedor de servicios externo. EAC tiene un cliente que se integra en el software del Juego. Cuando inicie el Juego, el cliente de EAC se cargará automáticamente e instalará la versión más reciente en el Hardware. EAC realizará un seguimiento del Hardware, analizará los códigos binarios del Juego y escaneará la memoria del Hardware con el propósito de detectar y evitar las trampas en el Juego («Propósito»). Para ello, EAC almacenará información relativa a los métodos tramposos empleados en el Juego («Datos de trampas»). Al aceptar este Contrato o usar este Juego, está dando su consentimiento para que EAC pueda recopilar, almacenar, compartir y publicar Datos de trampas con el objetivo de cumplir el Propósito. Los Datos de trampas se usarán únicamente para dicho Propósito, incluido, de manera no exhaustiva, identificar y bloquear a jugadores que hagan trampas en el Juego, analizar el comportamiento de los tramposos y los códigos de trampas que puedan emplear, así como compartir con los socios de EAC información sobre dichas trampas. Encontrará más información sobre las prácticas de privacidad de EAC en www.easyanticheat.net/privacy. Si no permite que EAC procese sus datos personales de acuerdo con su política de privacidad o si le solicita a EAC que elimine o borre sus datos personales, tendremos derecho a bloquear su acceso al Juego y evitar que use dicho producto. Para contactar con BNEI, deberá seguir el proceso que se describe en nuestra página de soporte en http://bandainamcoent.co.jp/cs_support/. Para contactar con BNEA, deberá dirigirse a la línea de soporte al cliente de BNEA en https://www.bandainamcoent.com/support, o por escrito en la siguiente dirección: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Para contactar con BNEE, deberá dirigirse al servicio al cliente de BNEE en http://www.bandainamcoent.eu/support, o en la siguiente dirección: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France. BANDAI NAMCO ENTERTAINMENT INC. POLÍTICA DE PRIVACIDAD Última actualización: 27 de febrero de 2020 Esta política de privacidad explica cómo BANDAI NAMCO Entertainment Inc. ("BNEI", "nosotros" o "nuestro") recopila, utiliza y divulga información sobre usted cuando utiliza nuestros juegos y servicios en línea relacionados que contienen esta política (en conjunto, el "Juego"). BNEI es el controlador de datos de su información personal para los fines del Reglamento General de Protección de Datos de la UE. Puede que modifiquemos esta Política de privacidad ocasionalmente. Si realizamos cambios, se lo notificaremos revisando la fecha de la parte superior de la Política de privacidad y, en algunos casos, podríamos proporcionarle un aviso adicional (por ejemplo, incorporando una declaración en la página principal de nuestro Juego o enviándole un mensaje). Si no está de acuerdo con los cambios, por favor, no utilice el Juego ni nos facilite su información personal de ninguna otra forma. Le invitamos a revisar la Política de privacidad cuando acceda al Juego para mantenerse informado sobre nuestras prácticas de información y las maneras en que puede proteger su privacidad. I. Recopilación de información Información que recopilamos automáticamente cuando usa el juego Cuando accede o usa cualquier función en línea asociada a nuestro juego, recopilamos información de forma automática sobre usted, que incluye: • Información de uso: Recopilamos información sobre su uso del Juego, lo que incluye la identificación de la cuenta de juego, los niveles completados, las puntuaciones de juego, el tiempo que ha pasado jugando y también otra información de estilo de juego. • Información de registro: Registramos información sobre su uso de nuestros juegos, incluida la hora de acceso, el tiempo que pasa jugando y su dirección IP. • Información de hardware: Recopilamos información sobre el ordenador o el dispositivo que utiliza para acceder a nuestro Juego, incluido el modelo de hardware, el sistema operativo y la versión, la información de red del navegador, la dirección MAC, la dirección IP y otros identificadores de dispositivo únicos que el sistema operativo de su hardware pone a disposición. Información que nos proporciona Recopilamos información que usted nos facilita directamente. Por ejemplo, recopilamos información cuando crea una cuenta, interacciona con otros usuarios, solicita atención al cliente, se registra para recibir boletines, participa en encuestas o se pone en contacto con nosotros de alguna otra manera. El tipo de información que recopilamos incluye nombre de usuario, contraseña, dirección de correo electrónico y cualquier otra información que decida facilitar. Información que recopilamos de otras fuentes También podemos obtener información de otras fuentes en la medida en que esta sea necesaria para hacer funcionar nuestro Juego y la combinamos con la información que recopilamos a través de nuestro Juego. Por ejemplo, podemos obtener información relacionada con su cuenta desde nuestra plataforma de juego o recopilar la clasificación del juego y el estado de logros en la aplicación del centro de juegos de la consola. En todos los demás casos le pediremos que nos autorice para recopilar, almacenar y utilizar información personal de terceros. II. Uso de la información Solo recopilamos, almacenamos y utilizamos su información si ha dado su consentimiento, o en la medida en que sea necesario a) para el cumplimiento de su acuerdo con nosotros; b) para cumplir con nuestras obligaciones legales; o c) con el propósito de nuestros intereses legítimos, que incluyen operar, evaluar y mejorar nuestro negocio global. Hemos equilibrado cuidadosamente nuestros intereses comerciales legítimos con sus derechos de protección de datos. Por favor, póngase en contacto con nosotros a través de los datos de contacto facilitados más abajo si tiene dudas sobre este equilibrio de intereses. Nosotros (o un procesador de datos de terceros en nuestro nombre) podemos recopilar, almacenar y utilizar su información para los siguientes fines y durante los períodos necesarios para alcanzar dichos fines: • Proporcionar, mantener y mejorar nuestro Juego. • Proporcionar y prestar los productos y servicios que solicite, procesar transacciones y enviarle información relacionada. • Registrarle para que obtenga una cuenta en nuestro Juego y ayudarle a gestionar su cuenta. • Responder a sus comentarios, preguntas y solicitudes y ofrecerle servicio al cliente. • Enviarle notificaciones técnicas, actualizaciones, alertas de seguridad y mensajes de asistencia y administrativos. • Ponernos en contacto con usted en relación con productos, servicios, ofertas, promociones, premios y eventos ofrecidos por BNEI y otros, y también facilitarle noticias, información y otros materiales promocionales que consideremos que puedan serle de interés. • Observar y analizar tendencias, uso y actividades relacionadas con nuestro Juego. • Relacionarla o combinarla con información que obtengamos de otros para ayudarnos a comprender sus necesidades y proporcionarle un servicio mejor. • Detectar, investigar y prevenir actividades fraudulentas, no autorizadas o ilegales. • Para cualquier otro propósito requerido o autorizado para que cumplamos con nuestras obligaciones legales o reglamentarias. • Y para cualquier otro propósito para el que haya facilitado la información. III. Intercambio de información No compartimos, transferimos ni intercambiamos su información personal con terceros a no ser que sea necesario para facilitar nuestros productos o servicios o de cualquier otra forma de acuerdo con esta Política de privacidad, tal y como lo permita la ley, o si nos ha dado su consentimiento expreso. No vendemos información personal a terceros. De conformidad con lo mencionado anteriormente, podemos compartir información sobre usted de la siguiente manera o de cualquier otra manera descrita en esta Política de privacidad: • Con otros usuarios si elige participar en las áreas interactivas de nuestro Juego, como podrían ser las funciones de chat o de multijugador (está terminantemente prohibido el uso de datos de identificación personal, como su nombre completo, como nombre de usuario en nuestros servicios). • Con nuestros empleados, afiliados, empresas relacionadas, proveedores, consultores y otros proveedores de servicios externos que necesiten acceso a dicha información para realizar trabajos en nuestro nombre (incluidos, por ejemplo, desarrolladores, servicios de alojamiento de sitios web o proveedores de servicios de procesamiento y almacenamiento de información). • En respuesta a un proceso legal o a una solicitud de información si la divulgación está de conformidad con, o lo requiere de alguna otra manera, cualquier ley, norma o reglamento aplicable (incluidos, por ejemplo, organismos gubernamentales o reguladores, el cumplimiento de la ley o los tribunales de justicia). • Si tenemos motivos razonables para creer que sus acciones infringen nuestros acuerdos o políticas de usuario, o para proteger los derechos, la propiedad y la seguridad de BNEI, nuestros usuarios u otros. • En relación con cualquier fusión, venta de activos de la empresa, financiación o adquisición de todo o una parte de nuestro negocio a otra empresa. • Y con su consentimiento o bajo sus indicaciones. IV. Analítica de juego Con su permiso, algunos de nuestros juegos combinarán información de juego e información analítica con información recopilada de otros juegos de BANDAI NAMCO Entertainment, juegos de las empresas de nuestro grupo y de otras fuentes externas. Usaremos dicha información para analizar las tendencias de juego y monetización, crear perfiles de categorías de jugadores, crear nuevos juegos y servicios y generar otros datos analíticos. Puede cancelar este uso a través del menú de opciones del Juego. V. Seguridad Tomamos las medidas técnicas y organizativas oportunas para ayudar a proteger su información ante pérdidas, robos, usos indebidos y acceso no autorizado, divulgación, alteración y destrucción. Sin embargo, no se puede garantizar la seguridad de ninguna transmisión a través de internet, por lo que no podemos garantizar la seguridad de ninguna información personal que nos transfiera a través de internet. VI. Almacenamiento y eliminación de datos La información personal recopilada a través del Juego se almacena y se elimina en conformidad con los requisitos de privacidad. Todos los datos se volverán anónimos o se eliminarán cuando ya no se requieran para los fines mencionados anteriormente, a menos que la ley exija una mayor conservación. VII. Transferencias internacionales La información personal que recopilamos suele transferirse, almacenarse y procesarse en Japón. Tenga en cuenta que podemos transferir su información personal a lugares fuera de su país que podrían no ofrecer el mismo nivel de protección de datos que las leyes de su país. Sin embargo, nuestra recopilación, almacenamiento y uso de su información personal continuarán rigiéndose según esta Política de privacidad, y cuando divulgamos su información personal a terceros ubicados en el extranjero, tomamos las medidas oportunas según las circunstancias para garantizar que se utiliza de acuerdo con esta Política de Privacidad. VIII. Páginas de terceros Nuestros juegos podrían contener enlaces a otras páginas web o servicios operados por terceros. Por favor, tenga en cuenta que esta Política de privacidad se aplica solo a nuestro juego y que no nos hacemos responsables de la información personal recopilada, almacenada y utilizada por terceros a través de su página web. Siempre debería leer con atención la política de privacidad de toda página web que visite. IX. Derechos de protección de datos Usted y su tutor legal, en caso de que sea menor de edad, tienen ciertos derechos de protección de datos conforme a la ley aplicable. Sus derechos según la ley aplicable podrían incluir: • Acceso a la información personal que procesamos sobre usted, además del derecho a la portabilidad de datos. • El derecho a que se corrija o se elimine su información personal. • El derecho a restringir el procesamiento de su información personal. • El derecho a retirar el consentimiento en cualquier momento que hemos obtenido de usted, aunque esto no afectará a la legalidad del procesamiento previo a retirarlo. • También tiene derecho a oponerse, en cualquier momento, al procesamiento de su información personal que se basa en los intereses legítimos de BNEI. • Cuando procesamos su información personal con fines comerciales directos tiene derecho a oponerse en cualquier momento a dicho procesamiento, incluso si el propósito es crear perfiles en la medida en que esté relacionado con el marketing directo. Si se opone al procesamiento con fines comerciales directos, dejaremos de procesar su información personal con tales propósitos. En ese caso, puede que continuemos enviándole mensajes transaccionales o de relaciones, pero solo sobre nuestras relaciones comerciales en curso. Si quiere realizar tal solicitud, puede remitirla a ppolicy@bandainamcoent.co.jp. Si ejerce estos derechos, no proporcionamos un determinado nivel de Servicios. Sin embargo, si solicita que eliminemos o dejemos de recopilar información necesaria para garantizar un funcionamiento adecuado de los Servicios, puede que deje de poder utilizar la totalidad o parte de nuestros Servicios. X. Contacto Si tiene alguna consulta relacionada con esta Política de privacidad o con nuestras prácticas, póngase en contacto con nosotros en: Bandai NAMCO ENTERTAINMENT Inc. A la atención de: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (teléfono) ppolicy@bandainamcoent.co.jp Si reside en la Unión Europea, también puede ponerse en contacto a través de: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu ANÁLISIS DE DATOS Este juego recopila información sobre la dinámica de juego, gracias a la cual podemos realizar los análisis necesarios para ofrecer el juego y mejorar determinadas funciones y características. Además, nos gustaría obtener su autorización para compartir y combinar esta información con la recabada de otros juegos de BANDAI NAMCO Entertainment, de servicios y productos de las empresas de nuestro grupo y de otras fuentes externas. Tipos de datos recabados: identificación de la cuenta de juego, dirección IP, registro del juego Estos datos serán seudonimizados, y tanto nosotros como las empresas de nuestro grupo utilizaremos la información de forma agregada para analizar tendencias de juego, crear perfiles de categorías de jugadores, diseñar nuevos juegos y servicios y realizar otros análisis. Los datos se enviarán a Japón donde serán almacenados. El consentimiento tiene carácter facultativo, por lo que podrá jugar sin perder ninguna característica aun cuando no acepte este uso. Si otorga su consentimiento, podrá retirarlo en cualquier momento en los ajustes del juego. Al seleccionar “Aceptar”, usted autoriza a que sus datos se utilicen con este fin. %null% <?kgUD?>: ​เลือน <?kgLR?>: ​เลือก <?kgOk?>: ​ดําเนิน​การ <?kgRU?>: ​เปลียน​ภาษา ยอมรับ ไม่​ยอมรับ <?kgUD?>: ​เลือก <?kgOk?>: ​ดําเนิน​การ <?kgCancel?>: ​ปด เปลียน​ภาษา %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT ​ข้อ​ตกลง​ให้​สิทธิ​แก่​ผู้​ใช้​จริง ปรับปรุง​ครัง​ล่าสุด: 1 ​เมษายน 2018 กรุณา​อ่าน​ข้อ​ตกลง​นี​อย่าง​รอบคอบ ​ใน​การ​เข้า​ถึง​หรือ​ใช้​เกม​หรือ​บริการ​ของ​เรา ​คุณ​ตกลง​ที​จะ​ผูกพัน​ตาม​เงือนไข​ทังหมด​ที​ระบุ​ไว้​ใน​ที​นี​และ​เงือนไข​ทังหมด​ที​กล่าว​ถึง​ให้​รวม​เข้า​ไว้​ด้วย​กัน ​หาก​คุณ​ไม่​ตกลง​ตาม​เงือนไข​ทังหมด ​กรุณา​อย่า​เข้า​ถึง​หรือ​ใช้​เกม​หรือ​บริการ​ของ​เรา ​ข้อ​ตกลง​นี​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​ข้อ​กําหนด​เกียว​กับ​อนุญาโตตุลาการ (ข้อ 19(ก)) ​และ​การ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม (ข้อ 19(ข)) ​ซึง​ไม่​นํา​มา​ใช้​กับ​คุณ​หาก​คุณ​อาศัย​อยู่​นอก​สหรัฐอเมริกา ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​เยอรมนี ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 7 ​และ 15 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​สหภาพ​ยุโรป ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 10 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​ออสเตรเลีย ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 15 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​ประเทศ​แถบ​อเมริกาเหนือ ​กลาง ​และ​ใต้ ​โดย​ไม่​รวม​ถึง​สหรัฐอเมริกา ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 18 ​สําหรับ​ราย​ละเอียด ​หาก​คุณ​เปน​ผู้​อาศัย​ใน​สหรัฐอเมริกา ​มี​ข้อ​สัญญา​จําเพาะ​บาง​ประการ​นํา​มา​ใช้​กับ​คุณ ​ดู​ข้อ 19 ​สําหรับ​ราย​ละเอียด ข้อ​ตกลง​ให้​สิทธิ​แก่​ผู้​ใช้​จริง​นี ("ข้อ​ตกลง" ​นี) ​เปน​ข้อ​ตกลง​ระหว่าง​คุณ​กับ BANDAI NAMCO ENTERTAINMENT Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") ​หรือ BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE") ​ตาม​ที​เกียวข้อง ("BANDAI NAMCO", "เรา" ​หรือ "ของ​เรา") ​และ​นํา​มา​ใช้​กับ​การ​เข้า​ถึง​และ​การ​ใช้​เกม​ของ​คุณ​ซึง​ข้อ​ตกลง​นี​ปรากฏ​อยู่ (หรือ​หาก​ได้​มี​การ​โพสต์​ออนไลน์ ​เปนการ​อ้าง​ถึง​เกม​ข้าง​ต้น) ​ซึง​รวม​ถึง​ส่วน​ใดๆ ​ที​เกียวข้อง​ซึง​เปน​มัลติ​เพล​เยอ​ร์ ​เปน​ออนไลน์ ​หรือ​ที​สามารถ​ดาวน์โหลด​ได้​ใดๆ ​และ​เอกสาร​หรือ​เนือหา​ที​เปน​ลาย​ลักษณ์​อักษร​หรือ​เปน​อิเล็กทรอนิกส์​ใดๆ ("เกม") ​โดย​ไม่มี​ข้อ​จํากัด ​เกม​ได้​รับ​การ​ให้​สิทธิ ​และ​ไม่​ได้​ถูก​จําหน่าย ​และ​ข้อ​ตกลง​นี​ไม่​นํา​ไป​สู่​สถานะ​หรือ​ความ​เปน​เจ้าของ​ใน​เกม​หรือ​ฉบับ​คัด​ลอก​ใดๆ ​ของ​เกม ​ข้อ​ตกลง​นี​ไม่​เปลียนแปลง​เงือนไข​หรือ​ข้อ​กําหนด​ของ​ข้อ​ตก​ลง​อืนๆ ​ใน​ทาง​ใด​ก็ตาม ​ที​คุณ​อาจ​มี​อยู่​กับ​ผลิตภัณฑ์​และ​บริการ​อืนๆ ​จาก BANDAI NAMCO ​ความ​เปลียนแปลง ​การ​เพิม​เติม ​หรือ​การ​ลบ​ล้าง​ใดๆ ​ที​คุณ​ทํา​ขึน​จะ​ไม่​เปน​ที​ยอมรับ ​หรือ​จะ​ได้​รับ​การ​ปฏิเสธ​โดย​ชัด​แจ้ง​จาก BANDAI NAMCO ​ไว้ ​ณ ​ที​นี ​เงือนไข​เพิม​เติม​ที​เรา​กําหนด​ไว้ (รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง ​ค่า​ธรรมเนียม​ที​ได้​มี​การ​โพสต์​ไว้ ​กระบวนการ​การ​เรียก​เก็บ​เงิน ​และ​กฎ​เกียว​กับ​การ​ส่ง​เสริม​การ​ขาย) ​อาจ​นํา​มา​ใช้​กับ​การ​ทํางาน​และ​ฟเจอร์​ร่วม​ซึง​เปน​ส่วน​หนึง​ของ​เกม ​เว้น​เสีย​แต่​จะ​ระบุ​ไว้​เปน​อย่าง​อืน ​เงือนไข​ที​นํา​มา​ใช้​เพิม​เติม​ใดๆ ​ถูก​นํา​มา​รวม​ไว้​กับ​ข้อ​ตกลง​นี​โดย​การ​อ้าง​ถึง ​ใน​กรณี​ที​มี​ความ​ขัด​กัน​ระหว่าง​ข้อ​ตกลง​นี​กับ​เงือนไข​เพิม​เติม​ใด ​เงือนไข​เพิม​เติม​จะ​นํา​มา​ใช้​กับ​การ​ทํางาน​และ​ฟเจอร์​ร่วม​เฉพาะ​อย่าง​เหล่า​นัน 1. ​คู่​สัญญา BANDAI NAMCO ​เปน​นิติบุคคล​ซึง​คุณ​ได้​เข้า​ทํา​สัญญา​นี​โดย​ขึน​อยู่​กับ​สถาน​ที​อาศัย​ของ​คุณ ​หาก​คุณ​อาศัย​ใน​ทวีป​เอเชีย (ยกเว้น​ญีปุน) ​ข้อ​ตกลง​นี​เกิด​ขึน​ระหว่าง​คุณ​กับ BNEI ​หาก​คุณ​อาศัย​อยู่​ใน​ประเทศ​แถบ​อเมริกาเหนือ ​กลาง ​หรือ​ใต้ ​ข้อ​ตกลง​นี​เกิด​ขึน​ระหว่าง​คุณ​กับ BNEA ​และ​หาก​คุณ​อาศัย​อยู่​ที​อืน ​ข้อ​ตกลง​นี​เกิด​ขึน​ระหว่าง​คุณ​กับ BNEE 2. ​ความ​เปน​ส่วน​ตัว ​ข้อมูล​ที​รวบรวม​ได้​จาก​เกม​นี​เปนการ​ดําเนิน​การ​โดย BNEI ​ใน​ประเทศ​ญีปุน ​สําหรับ​ข้อมูล​เพิม​เติม ​กรุณา​ดู​จาก​นโยบาย​ความ​เปน​ส่วน​ตัว​ของ BNEI (ซึง​จะ​แสดง​ไว้​ภาย​หลัง​ข้อ​ตกลง​นี) ​ใน​ส่วน​ของ​ข้อมูล​เกียว​กับ​วิธี​การ​รวบรวม ​ใช้ ​และ​เปด​เผย​ข้อมูล​เหล่า​นัน​ของ​เรา 3. ​เงือนไข​ก่อน​การ​ให้​สิทธิ ​การ​ให้​สิทธิ​ตาม​ข้อ​ตกลง​นี​ถูก​กําหนด​ไว้​เปนการ​เฉพาะ​ดัง​ต่อ​ไป​นี ​และ​คุณ​จะ​ปฏิบัติ​ตาม​เงือนไข​และ​ข้อ​กํา​หน​ด​อืนๆ ​ที​กําหนด​ไว้​ใน​ข้อ​ตกลง​นี​อย่าง​ครบ​ถ้วน ​ก) ​คุณ​บรรลุ​นิติภาวะ​ตาม​เขต​อํานาจ​ศาล​ของ​คุณ ​หาก​คุณ​ยัง​ไม่​บรรลุ​นิติภาวะ​ใน​เขต​อํานาจ​ศาล​ของ​คุณ ​ผู้​ปกครอง​หรือ​ผู้​ใช้​อํานาจ​ปกครอง​ของ​คุณ​ตาม​กฎหมาย​จะ​ต้อง​ตกลง​เข้า​ผูกพัน​โดย​ข้อ​ตกลง​นี​และ​เงือนไข​เพิม​เติม​ใดๆ ​ที​จะ​นํา​มา​ปรับ​ใช้ ​ข) ​คุณ​ตกลง​และ​ยอม​ปฏิบัติ​ตาม​เงือนไข​ทังหมด​ใน​ข้อ​ตกลง​นี ​และ​เงือนไข​เพิม​เติม​ใดๆ ​ที​อาจ​นํา​มา​ปรับ​ใช้ได้​กับ​เกม ​ค) ​การ​เข้า​ถึง​และ​การ​ใช้​เกม​ของ​คุณ​เปน​ไป​ตาม​มาตรการ​ความ​ปลอดภัย​จํานวน​หนึง ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​การ​ลง​ทะเบียน​ใน​เกม​ด้วย​รหัส​ลับ ​การ​เข้า​ถึง​อย่าง​ต่อ​เนือง​ยัง​อินเทอร์เน็ต ​และ​การ​ยอมรับ​ฟเจอร์​จัดการ​ร่วม​ใน​สิทธิ​ความ​ปลอดภัย/​ดิจิทัล​บาง​ประการ ​การ​ไม่​สามารถ​ยอมรับ​และ​ปฏิบัติ​ตาม​มาตรการ​ความ​ปลอดภัย​ทุก​ประการ​นี​อาจ​ทําให้​การ​ใช้​เกม​ของ​คุณ​บกพร่อง​ไป​บาง​ส่วน​หรือ​ทังหมด ​ง) ​การ​เข้า​ถึง​และ​การ​ใช้​เกม​ของ​คุณ​เปน​ไป​ตาม​กฎ​และ​ระเบียบ​ที​ปรับ​ใช้ได้​ใน​ท้อง​ถิน ​รัฐ ​ชาติ ​หรือ​ต่าง​ประเทศ ​จ) ​คุณ​เข้า​ถึง​และ​ใช้​เกม​แค่​โดย​อุปกรณ์​ท้อง​ถิน​ซึง​ใช้​ระบบ​ปฏิบัติ​การ​ที​ได้​รับ​อนุญาต​ให้​ใช้​อย่าง​ถูก​ต้อง​และ​เกม​ถูก​ออกแบบ​มา​เพือ​ให้​ทํางาน​ด้วย ("ฮาร์ดแวร์") ​ฉ) ​คุณ​ได้​ยอมรับ​และ​จะ​ปฏิบัติ​ตาม​เงือนไข​และ​ข้อ​กําหนด​ทังหมด​ที​นํา​มา​ใช้​กับ​ฮาร์ดแวร์​ซึง​รวม​ถึง​เงือน​ไข​ใดๆ ​ของ​ช่อง​ทาง​ดัง​กล่าว​เกียว​กับ​กระบวนการ​ชําระ​เงิน 4. ​ข้อ​จํากัด​การ​ให้​อนุญาต​ให้​ใช้​งาน ​ก) ​ตาม​เงือนไข​ของ​ข้อ​ตกลง​นี​และ​การ​ยอม​ปฏิบัติ​ตาม​เงือนไข​เหล่า​นี​ของ​คุณ ​เรา​อนุญาต​ให้​คุณ​ได้​สิทธิ​ที​มิใช่​สิทธิ​ขาด ​ไม่​สามารถ​โอน​กัน​ได้ ​และ​เปน​สิทธิ​ที​จํากัด​ใน​การ​ใช้​เกม​สําหรับ​เงือนไข​ตาม​ข้อ​ตกลง​นี​ภายใน​ประเทศ​ที​คุณ​อาศัย​อยู่ ​ใน​ฮาร์ดแวร์​ซึง​คุณ​เปน​เจ้าของ​หรือ​มี​การ​ควบคุม​อย่าง​เด็ด​ขาด​และ​แต่​เพียง​ผู้​เดียว​ตาม​ที​ได้​รับ​อนุญาต​โดย​กฎ​เกียว​กับ​ใช้​งาน​ตาม​ช่อง​ทาง​ที​สามารถ​ใช้ได้​หรือ​เงือนไข​การ​ใช้​งาน (หาก​มี) ​การ​ปรับปรุง ​การ​เพิม​เติม ​หรือ​การนํา​มา​ใช้​แทน​ที​ใดๆ ​ที​มี​ต่อ​เกม​ต้นฉบับ​ได้​ถูก​กําหนด​ไว้​ใน​เงือนไข​นี ​เว้น​แต่​จะ​มี​เงือนไข​ใน​การ​ให้​อนุญาต​แยก​ต่าง​หาก​ซึง​มา​พร้อม​กับ​การ​ปรับปรุง​แก้ไข​ดัง​กล่าว ​ข) ​ตาม​ที​กล่าว​มา​ก่อน​หน้า​นี​เกียว​กับ​สิทธิ​ทังหมด​ของ​คุณ​อัน​เกียว​กับ​เกม ​และ​เรา​ขอ​สงวน​สิทธิ​ทุก​ประการ​ใน​และ​ต่อ​เกม​อัน​มิได้​ให้​เอา​ไว้​แก่​คุณ​อย่าง​ชัด​แจ้ง​ใน​ข้อ​ตกลง​นี ​โดย​ไม่​จํากัด​ตาม​ข้อความ​ก่อน​หน้า​นี ​คุณ​จะ​ไม่​ปฏิบัติ​หรือ​อนุญาต​หรือ​อนุญาต​ให้​บุคคล​ภายนอก​ราย​ใด​ปฏิบัติ​ดัง​ต่อ​ไป​นี (1) ​เผย​แพร่ ​คัด​ลอก ​ให้​สิทธิ ​ให้​เช่า ​หรือ​จําหน่าย​เกม (ยกเว้น​ตาม​ที​ได้​รับ​อนุญาต​อย่าง​ชัด​แจ้ง​โดย​การ​ให้​สิทธิ​หรือ​โดย​กฎ​เกียว​กับ​ช่อง​ทางการ​ที​สามารถ​ใช้​งาน​ได้) (2) ​ใช้​เกม​ด้วย​วัตถุประสงค์​ใด​นอก​เหนือ​จาก​การ​ใช้​ส่วน​บุคคล​ที​มิใช่​ทางการ​ค้า​ของ​คุณ​เอง (3) ​ทํา​วิศวกรรม​ย้อน​กลับ ​แยก​ส่วน ​รือ​การ​ประกอบ ​หรือ​พยายาม​ที​จะ​ค้นหา​โค้ด​ต้นฉบับ​เกม (4) ​ปรับ​แก้ ​เปลียนแปลง ​หรือ​ทํางาน​สร้างสรรค์​ต่อ​เนือง​เกียว​กับ​เกม (5) ​รือ​ถอน ​เปลียนแปลง ​หรือ​ปดบัง​ลิขสิทธิ ​เครืองหมายการค้า ​หรือ​การ​บอก​กล่าว​สิทธิ​ใน​ความ​เปน​เจ้าของ​อืน​ที​มี​ต่อ​เกม (6) ​ใช้​เกม​เพือ​วัตถุประสงค์​ที​ไม่​ได้​ออกแบบ​ไว้ (7) ​ใช้​เกม​ใน​ฮาร์ดแวร์​ใด​ที​ท่าน​ไม่​ได้​เปน​เจ้าของ​หรือ​มี​การ​ควบคุม​ได้​อย่าง​เด็ด​ขาด (8) ​หลีก​เลียง​หรือ​พยายาม​หลีก​เลียง​มาตรการ​ความ​ปลอด​ภัย​ใดๆ ​ใน​เกม ​หรือ (9) ​พยายาม​ปดบัง​หรือ​หรือ​ปกปด​ตําแหน่ง​ที​อยู่​ของ​คุณ​เมือ​เข้า​ถึง​ฟเจอร์​ออนไลน์​ใดๆ ​ของ​เกม 5. ​ความ​เปน​เจ้าของ ​เกม​และ​เนือหา​ทังหมด (นอก​เหนือ​จาก​เนือหา​ของ​ผู้​ใช้​งาน​ตาม​ที​กําหนด​ไว้​ข้าง​ล่าง​นี) ​และ​ของ​อืน​ใด​ใน​เกม​หรือ​ที​มี​อยู่​ใน​เกม ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​แค่​สัญลักษณ์​ของ BANDAI NAMCO ​และ​งาน​ออกแบบ ​ข้อความ ​กราฟก ​รูปภาพ ​ข้อมูล ​ข้อมูล​ดิบ ​ซอฟต์แวร์ ​ไฟล์​เสียง ​หน่วย​เงิน​ใน​เกม ​ไอ​เท็ม​เสมือน​จริง ​ไฟล์​อืนๆ ​และ​การ​เลือก​กับ​การ​จัด​เรียง​ที​เกียวข้อง​ทังหมด​เปน​ทรัพย์สิน​ของ BANDAI NAMCO ​หรือ​ผู้​ได้​รับ​สิทธิ ​และ​ได้​รับ​การ​คุ้มครอง​โดย​กฎหมาย​และ​สนธิ​สัญญา​เกียว​กับ​ลิขสิทธิ​และ​ทรัพย์สิน​ทาง​ญญา​อืนๆ ​ไม่​ว่า​ข้อ​กําหนด​ใด​ซึง​ตรง​ข้าม​กับ​ที​ระบุ​ไว้​ใน​ข้อ​ตกลง​นี ​คุณ​ตกลง​ว่า​คุณ​ไม่มี​สิทธิ​หรือ​ตําแหน่ง​ใด​ใน​หรือ​ต่อ​เนือหา​ใด​ซึง​ปรากฏ​อยู่​ใน​เกม ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​แค่​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ใดๆ 6. ​เงือนไข ​ก) ​อัน​เปน​ไป​ตาม​ความ​พึง​พอใจ​และ​เงือนไข​ที​มี​อยู่​ก่อน​ที​กําหนด​ไว้​ใน​ข้อ 3 ​ข้อ​กําหนด​นี​จะ​ยัง​คง​มี​ผล​บังคับ​เต็ม​ทุก​ประการ​ใน​ขณะ​ที​คุณ​ใช้​งาน​เกม ​คู่​สัญญา​ฝาย​ใด​ฝาย​หนึง​อาจ​บอก​เลิก​ข้อ​ตกลง​นี​โดย​มี​หรือ​ไม่มี​เหตุ​ใน​เวลา​ใดๆ ​โดย​การ​บอก​กล่าว​ล่วง​หน้า​ตาม​สมควร ​คุณ​อาจ​บอก​เลิก​ข้อ​ตกลง​นี​โดย​การ​ลบ​หรือ​ทําลาย​เกม​ทุกๆ ​ฉบับ​ที​คุณ​มี​อยู่​ใน​ความ​ครอบ​ครอง ​การ​ดูแล ​และ​การ​ควบคุม BANDAI NAMCO ​จะ​ไม่​รับ​ผิด​ต่อ​คุณ​หรือ​บุคคล​ภายนอก​สําหรับ​การ​บอก​เลิก​การ​ใช้​เกม​ของ​คุณ ​ข) ​โดย​ไม่​จํากัด​ต่อ​สิ​ทธิ​อืนๆ ​ของ BANDAI NAMCO ​หาก​คุณ​ไม่​สามารถ​ปฏิบัติ​ตาม​เงือนไข​และ​ข้อ​กําหนด​ใน​ข้อ​ตกลง​นี BANDAI NAMCO ​จะ​ยึด​หน่วง​ไว้​ซึง​สิทธิ​ใน​การ​จํากัด ​ชะลอ ​หรือ​ยกเลิก​การ​ให้​สิทธิ​ใน​การ​ใช้​เกม​ของ​คุณ​ใน​ทันที ​ค) ​โดย​การ​บอก​เลิก​ข้อ​ตกลง​นี (1) ​การ​ได้​รับ​สิทธิ​ใน​เกม​ของ​คุณ​จะ​หยุด​ลง​ทันที ​และ (2) ​คุณ​จะ​ไม่มี​สิทธิ​ได้​รับ​เงิน​คืน​ค่า​ธรรม​เนียม​ใดๆ ​ซึง​รวม​ถึง​ค่า​ธรรมเนียม​ที​มิได้​ใช้ ​หาก​มี ​เว้น​แต่​หน่วย​เงิน​ใน​เกม​ที​ซือ​มา​นัน​จะ​ต้อง​ถูก​จ่าย​คืน​ตาม​ที​กําหนด​ไว้​ใน​กฎหมาย​ที​ใช้​บังคับ ​ง) ​หัวข้อ 4(ข), 5, 6(ง), 8, 11, 14-23 ​จะ​ยัง​คง​อยู่​แม้​มี​การ​บอก​เลิก​ข้อ​ตกลง​นี 7. ​การ​แก้ไข BANDAI NAMCO ​สงวน​สิทธิ​ใน​การ​เปลียนแปลง​หรือ​แก้ไข​ข้อ​ตกลง​นี ​ณ ​เวลา​ใดๆ ​และ​ด้วย​เหตุ​ผล​ใดๆ ​อัน​เปน​ดุลยพินิจ​ของ BANDAI NAMCO ​แต่​เพียง​ผู้​เดียว ​หาก BANDAI NAMCO ​ทําการ​เปลียนแปลง​ใน​ข้อ​ตกลง​นี ​เรา​จะ​บอก​กล่าว​ล่วง​หน้า​แก่​คุณ​ล่วง​หน้า​เปน​เวลา​หนึง​เดือน​ใน​ความ​เปลียนแปลง​ดัง​กล่าว ​อาทิ​เช่น​โดย​การ​บอก​กล่าว​ไว้​ใน​เกม ​การ​ใช้​ใน​เกม​ของ​คุณ​ต่อ​ไป​หลัง​จาก​การ​เปลียนแปลง​มี​ผล​แล้ว​จะ​เปนการ​ยืนยัน​การ​ยอมรับ​ของ​คุณ​ต่อ​ข้อ​ตกลง​ที​ได้​รับ​การ​ปรับ​แก้ไข ​หาก​คุณ​อาศัย​อยู่​ใน​เยอรมนี ​นอก​เหนือ​จาก​เงือนไข​ใน​ส่วน​นี​ที​กําหนด​ไว้​ข้าง​ต้น ​ข้อความ​เพิม​เติม​ต่อ​ไป​นี​จะ​นํา​มา​ใช้​กับ​คุณ BANDAI NAMCO ​สงวน​สิทธิ​ที​จะ​เปลียนแปลง​หรือ​ปรับ​แก้​ข้อ​ตกลง​นี ​ณ ​เวลา​ใดๆ ​ด้วย​ข้อ​ยกเว้น​ของ​ข้อ​กําหนด​หน้าที​ขัน​ต้น​ตาม​สัญญา​ของ​คู่​สัญญา​ภาย​ใต้​ข้อ​ตกลง​นี ​หน้าที​เบือง​ต้น​ตาม​สัญญา​ของ​คู่​สัญญา​จะ​ไม่​เปลียนแปลง​ใน​ลักษณะ​ที​กําหนด​ไว้​ใน​ข้อ​นี BANDAI NAMCO ​จะแจ้ง​ให้​คุณ​ทราบ​ถึง​การ​เปลียนแปลง​ที​เสนอ​ให้​มี​ขึน​ใน​ข้อ​ตกลง​นี ​ให้​คุณ​ทราบ​ข้อ​ตกลง​ประการ​ใหม่​ที​เสนอ​และ​แจ้ง​ให้​คุณ​ทราบ​ถึง​วัน​ที​ข้อ​ตกลง​ใหม่​จะ​นํา​มา​ปรับ​ใช้ ​การ​เปลียน​แป​ลง​ใดๆ ​จะ​เปน​ไป​ตาม​การ​บอก​กล่าว​ล่วง​หน้า​เปน​ลาย​ลักษณ์​อักษร (สามารถ​ใช้​การ​ติดต่อ​ทาง​อีเมล​ได้) ​ก่อน​หก​สัปดาห์ ​หาก​คุณ​มิได้​ปฏิเสธ​อย่าง​ชัด​แจ้ง​ใน​การ​เปลียนแปลง​นัน​ภายใน​หก​สัปดาห์​นับ​แต่​วัน​ที​ข้อ​ตกลง​ใหม่​นํา​มา​ปรับ​ใช้ ​ถือว่า​คุณ​ได้​ให้การ​ยินยอม​ใน​การ​ปรับ​แก้ไข​ข้อ​ตกลง​นัน ​ใน​การ​บอก​กล่าว​ข้าง​ต้น​เรือง​การ​เปลียนแปลง​ที​เสนอ BANDAI NAMCO ​จะแจ้ง​ให้​คุณ​ทราบ​อย่าง​ชัด​แจ้ง​และ​เปนการ​เฉพาะ​เกียว​กับ​สิทธิ​ที​จะ​คัดค้าน​ภายใน​หก​สัปดาห์ ​และ​ผล​หาก​มิได้​มี​การ​ปฏิเสธ​การ​ปรับ​แก้ไข​ตาม​ที​เสนอ​อย่าง​ชัด​แจ้ง 8. ​การ​ปรับ​แก้ไข​เกม BANDAI NAMCO ​สงวน​สิทธิ​ที​จะ​ปรับ​แก้ไข ​ระงับ ​ไม่​ว่า​โดย​ชัวคราว​หรือ​โดย​ถาวร ​ใน​เกม​หรือ​ฟเจอร์​เส​ริม​ใดๆ ​หรือ​ส่วน​ใดๆ ​ของ​เกม​โดย​มี​การ​บอก​กล่าว​ล่วง​หน้า​ตาม​สมควร ​และ ​ใน​กรณี​ฉุกเฉิน ​หรือ​หาก​มี​ความ​จําเปน​อย่าง​ยิง​โดย​ไม่มี​การ​บอก​กล่าว​ล่วง​หน้า ​คุณ​ตกลง​ว่า BANDAI NAMCO ​จะ​ไม่มี​ความ​รับ​ผิด​ต่อ​การ​ปรับ​แก้ไข ​การ​ชะลอ ​หรือ​การ​ระงับ​ใน​เกม​หรือ​ส่วน​ใด​ของ​เกม 9. ​หน่วย​เงิน​ใน​เกม​และ​ไอ​เท็ม​เสมือน​จริง ​ก) BANDAI NAMCO ​อาจ​เสนอ​ให้​คุณ​มี​ความ​สามารถ​ต่อ​ไป​นี (1) ​ซือ​การ​ให้​สิทธิ​ที​จํากัด​ใน​การ​ใช้​หน่วย​เงิน​ใน​เกม ("หน่วย​งาน​ใน​เกม​ที​ซือ") (2) ​ได้​รับ​การ​ให้​สิทธิ​ที​จํากัด​ใน​การ​ใช้​หน่วย​เงิน​ใน​เกม​โดย​การ​ปฏิบัติ​ภารกิจ​จําเพาะ​ใน​เกม (เรียก​รวม​กับ​หน่วย​เงิน​ใน​เกม​ที​ซือ​ว่า "หน่วย​เงิน​ใน​เกม") ​และ/​หรือ (3) ​ได้​รับ​การ​ให้​สิทธิ​ที​จํากัด ​และ/​หรือ ​ซือ​การ​ให้​สิทธิ​ที​จํากัด​ด้วย​หน่วย​เงิน​ใน​เกม ​ต่อ​สินค้า​เสมือน​จริง​และ​บริการ​ที​มี​ให้​โดย BANDAI NAMCO ​ใน​เกม ("ไอ​เท็ม​เสมือน​จริง") ​หาก BANDAI NAMCO ​เสนอ​ความ​สามารถ​ใน​การ​ซือ​หรือ​ได้​รับ​การ​ให้​สิทธิ​ดัง​กล่าว BANDAI NAMCO ​จะ​ให้​สิทธิ​ที​มิใช่​สิทธิ​เด็ด​ขาด ​ไม่​สามารถ​โอน​เปลียน​มือ​ได้ ​เพิก​ถอน​ได้ ​เปน​สิทธิ​ที​จํากัด​แก่​คุณ ​และ​ให้​สิทธิ​ใน​การ​ใช้​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ดัง​กล่าว​ตาม​ที​นํา​มา​ใช้ได้ ​สําหรับ​การ​ใช้​ส่วน​บุคคล​ของ​คุณ​ที​มิใช่​ใน​ทาง​พาณิชย์​โดย​เฉพาะ​ใน​เกม ​อัน​เปน​ไป​ตาม​เงือนไข​ใน​ข้อ​ตกลง​นี​และ​การ​ปฏิบัติ​ตาม​เงือนไข​ดัง​กล่าว​ของ​คุณ ​ข) ​หน่วย​เงิน​ใน​เกม​อาจ​ใช้ได้​เฉพาะ​แลก​รับ​ไอ​เท็ม​เสมือน​จริง​เพือ​การ​ใช้​ใน​เกม​เท่านัน ​และ​ทัง​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ต่าง​ไม่​สามารถ​แลก​เปน​เงิน ​สิง​อืน​ใด​ที​มี​มูลค่า​เปน​เงิน ​หรือ​สิง​ที​เทียบ​เท่า​เงิน​ใดๆ ​จาก BANDAI NAMCO ​หรือ​บุคคล​หรือ​นิติบุคคล​อืน ​ยกเว้น​แต่​กําหนด​ไว้​เปน​ประการ​อืน​โดย​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ไม่มี​มูลค่า​เทียบ​เท่ากับ​หน่วย​เงิน​จริง​และ​ไม่​เปน​สิง​ทดแทน​ของ​หน่วย​เงิน​จริง ​ทัง BANDAI NAMCO ​หรือ​บุคคล​หรือ​นิติบุคคล​อืน​ใด​ไม่มี​หน้าที​ใน​การ​แลก​เปลียน​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​เปน​มูลค่า​อย่าง​อืน ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​แต่​เพียง​หน่วย​เงิน​จริง ​คุณ​ยอมรับ​และ​ตกลง​ว่า BANDAI NAMCO ​อาจ​เข้า​ดําเนิน​การ​ต่างๆ ​ซึง​อาจ​ส่ง​ผลก​ระ​ทบ​ต่อ​คุณลักษณะ​ใน​เกม​หรือ​มูลค่า​ของ​หน่วย​เงิน​ใน​เกม ​และ/​หรือ ​ไอ​เท็ม​เสมือน​จริง​ซึง​เปน​ที​รับ​ทราบ​ใน​เวลา​ใดๆ ​เว้น​แต่​จะ​กําหนด​ห้าม​เอา​ไว้​ใน​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​ด้วย​ดุลยพินิจ​ของ BANDAI NAMCO ​แต่​เพียง​ผู้​เดียว ​อาจ​กําหนด​ข้อ​จํากัด​เรือง​จํานวน​หน่วย​เงิน​ใน​เกม​ที​สามารถ​ซือ ​ได้​รับ ​หรือ​แลก​มา​ได้ ​ค) ​การ​ซือ​ทังหมด​ของ​หน่วย​เงิน​ใน​เกม​ที​ซือ​นัน​เปน​ที​ยุติ​และ​ไม่​สามารถ​คืน ​โอน ​หรือ​แลก​เปลียน​ได้​ภาย​ใต้​สถาน​กา​รณ์​ใดๆ ​ก็ตาม ​เว้น​แต่​จะ​กําหนด​ไว้​เปน​อย่าง​อืน​ตาม​กฎหมาย​ที​บังคับ​ใช้ ​เว้น​แต่​ราคา​ซือ​ของ​หน่วย​เงิน​ใน​เกม​ที​ซือ​และ​ไอ​เท็ม​เสมือน​จริง​จํานวน​หนึง BANDAI NAMCO ​ไม่​คิด​ค่า​ธรรม​เนียม​ใดๆ ​ใน​การ​เข้า​ถึง ​ใช้ ​หรือ​ไม่​ใช้​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง ​ง) ​คุณ​ไม่​อาจ​โอน ​ขาย ​ให้​เปน​ของ​ขวัญ ​แลก​เปลียน ​แลก ​ให้​เช่า​ซือ ​ให้​สิทธิ​ช่วง ​หรือ​ให้​เช่า​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง ​ยกเว้น​ใน​เกม​และ​ตาม​ที BANDAI NAMCO ​ได้​อนุญาต​ไว้​โดย​ชัด​แจ้ง ​เว้น​แต่​จะ​ได้​ตกลง​กัน​ไว้​เปน​อย่าง​อืน​ใน​ข้อ​ตกลง​นี BANDAI NAMCO ​สงวน​และ​ยึด​หน่วง​ไว้​ซึง​สิทธิ ​สถานะ ​ผล​ประโยชน์​ทุก​ประการ​ใน​และ​ต่อ​หน่วย​เงิน​ใน​เกม​และ​ไอ​เท็ม​เสมือน​จริง ​จ) ​การ​ให้​สิทธิ​ที​ได้​ให้​ไว้​ภาย​ใต้​ข้อ​ตกลง​นี​ต่อ​หน่วย​เงิน​ใน​เกม​และ​ไอ​เท็ม​เสมือน​จริง​จะ​ยกเลิก​ไป​ตาม​การ​ยกเลิก​ข้อ​ตกลง​นี​ตาม​ข้อ 6 ​เว้น​แต่​จะ​กําหนด​ไว้​เปน​อย่าง​อืน 10. ​สิทธิ​ใน​การ​ถอน ​หาก​คุณ​อาศัย​ใน​ประเทศ​สมาชิก​ของ​สหภาพ​ยุโรป ​คุณ​มี​สิทธิ​ใน​การ​ถอน​บาง​ประการ​สําหรับ​การ​ซือ​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​ซึง​ได้​มา​โดย​หน่วย​เงิน​จริง ​อย่างไร​ก็​ดี ​คุณ​สละ​สิทธิ​ไว้​อย่าง​ชัด​แจ้ง​ใน​สิทธิ​ใน​การ​ถอน​ของ​คุณ​ตังแต่​การ​ให้​บริการ​เริม​ขึน​เมือ​บัญชี​ของ​คุณ​ได้​รับ​อนุญาต​ให้​เข้า​ถึง​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง ​คุณ​ตกลง​ว่า (1) ​การ​ดาวน์โหลด​หน่วย​เงิน​ใน​เกม​หรือ​ไอ​เท็ม​เสมือน​จริง​เริม​ขึน​ทันที​หลัง​จาก​การ​ซือ ​และ (2) ​คุณ​เสีย​สิทธิ​ใน​การ​ถอน​ของ​คุณ​นับ​แต่​การ​ซือ​สมบูรณ์ 11. ​เนือหา​ผู้​ใช้ ​โดย​การ​โพสต์​การ​สือสาร ​ข้อมูล ​ทรัพย์สิน​ทาง​ญญา ​ของ ​ข้อความ ​รูป​ถ่าย ​กราฟก ​วี​ดิ​โอ URL ​และ​ไอ​เท็ม​หรือ​เนือหา​อืน​ใด​ไป​ยัง​เกม ("เนือหา​ผู้​ใช้") ​ตาม​ขอบเขต​ที​อนุญาต​ไว้​โดย​กฎหมาย​แห่ง​ท้อง​ที​ที​นํา​มา​ใช้ ​โดย​ข้อ​ตกลง​นี ​คุณ​จะ​ได้​รับ​การ​ให้​สิทธิ​จาก BANDAI NAMCO ​ที​ไม่ใช่​สิทธิ​ขาด ​โดย​ไม่มี​ค่า​ใช้​สิทธิ ​สามารถ​โอน​เปลียน​มือ​ได้​อย่าง​สมบูรณ์ ​และ​สามารถ​ให้​อนุญาต​ช่วง​ได้​ทัว​โลก​สําหรับ​ตลอด​ระยะ​เวลา​แห่ง​การ​คุ้มครอง​ตาม​กฎหมาย​เกียว​กับ​ทรัพย์สิน​ทาง​ญญา​ที​นํา​มา​ปรับ​ใช้​กับ​การ​ใช้​เนือหา​ผู้​ใช้​ใน​ส่วน​ที​เกียวข้อง​กับ​เกม​และ​สินค้า​และ​บริการ​ต่างๆ ​ที​เกียวข้อง ​ซึง​รวม​ถึง​สิทธิ​ใน​การ​ทํา​ซํา ​คัด​ลอก ​ปรับ​เปลียน ​แก้ไข ​แสดง ​ทํางาน​สร้างสรรค์​ต่อ​เนือง ​ทําให้​ปรากฏ ​เผย​แพร่​ต่อ​สาธารณะ ​ถ่ายทอด ​นํา​ส่ง ​หรือ​ใช้​โดย​ประการ​อืน​ใด ​เผย​แพร่ ​หา​ประโยชน์ ​หรือ​สือสาร​ไป​ยัง​สาธารณะ​โดย​วิธี​การ​ใดๆ ​หรือ​ทัง​ปวง ​และ​เปน​ตัวกลาง​ไม่​ว่า​จะ​เปน​ที​ทราบ​ใน​ตอน​นี​หรือ​หลัง​จาก​นี ​ตาม​ที​ได้​ประดิษฐ์​ขึน​โดย​มิได้​แจ้ง​หรือ​มี​การ​จ่าย​ค่า​ชดเชย​ไม่​ว่า​โดย​ประการ​ใด​แก่​คุณ ​ตาม​ขอบเขต​ที​กฎหมาย​ที​ปรับ​ใช้​กําหนด​ไว้ ​คุณ​สละ​สิทธิ​ใน​ทาง​ศีล​ธรรม​เกียว​กับ​ความ​เปน​เจ้าของ ​การ​เผย​แพร่​สู่​สาธารณะ ​การ​เปน​ที​รู้จัก ​หรือ​การ​ได้​มา​ใดๆ ​อัน​เกียวข้อง​กับ​การ​ใช้​และ​ความ​บันเทิง​ที​ได้​รับ​จาก​ทรัพย์สิน​ที​เกียวข้อง​กับ BANDAI NAMCO ​และ​ผู้​เล่น​อืนๆ ​ใน​ส่วน​ที​เกียวข้อง​กับ​เกม​และ​สินค้า​และ​บริการ​ที​เกียวข้อง​ภาย​ใต้​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​โดย BANDAI NAMCO ​ยัง​คง​ได้​รับ​การ​ให้​อนุญาต​แม้​จะ​มี​การ​บอก​เลิก​หรือ​เพิก​ถอน​ข้อ​ตกลง​นี 12. ​การก​ระ​ทํา​ออนไลน์ ​เว้น​เสีย​แต่​การก​ระ​ทําความ​ผิด​โดย​เจตนา​หรือ​โดย​ประมาท​เลินเล่อ​อย่าง​ร้าย​แรง​ของ BANDAI NAMCO ​ทาง BANDAI NAMCO ​ไม่​รับ​ผิด​ชอบ​หรือ​มี​ความ​รับ​ผิด​ต่อ​การก​ระ​ทํา​ของ​ผู้​ใช้​ราย​ใด ​ไม่​ว่าการ​กระทํา​นัน​จะ​เกียวข้อง​กับ​การ​เข้า​ถึง​หรือ​การ​ใช้​เกม​หรือ​ไม่​อก​ระ​ทําการ​อืน​ใด​อัน​เปน​เหตุ​ให้​สามารถ​โต้​แย้ง​คัดค้าน​ได้ BANDAI NAMCO ​อาจ​ชะลอ​หรือ​ยกเลิก​การ​เข้า​ถึง​เกม​ของ​คุณ ​ณ ​เวลา​ใด ​หาก​คุณ​ฝาฝน​เงือนไข​ของ​ข้อ 12 ​นี ​หรือ​เงือนไข​และ​ข้อ​กําหนด​อืน​ใด​ของ​ข้อ​ตกลง​นี BANDAI NAMCO ​อาจ (ยก​ตัวอย่าง​เช่น​เพือ​การ​ดําเนิน​การ​ต่อ​การ​ฟอง​ร้อง​โดย​เจ้าของ​ลิขสิทธิ) ​ทบทวน​เนือหา​ผู้​ใช้​ใดๆ ​ซึง​ได้​อัป​โหลด ​เผย​แพร่ ​จัด​เก็บ ​หรือ​แสดง​ไว้​ใน​เกม (ต่อ​ไป​ใน​ที​นี​เรียก​ว่า "โพสต์") ​หากว่า​ใน​กรณี​ที​เนือหา​ของ​ผู้​ใช้​ที​ได้​แชร์​เปน​ส่วน​หนึง​ของ​ข้อความ​ส่วน​ตัว​ภายใน​เกม BANDAI NAMCO ​จะ​ไม่​คัด​กรอง​หรือ​ทบทวน​เนือหา​เหล่า​นัน​เว้น​เสีย​แต่​จะ​มี​คู่​กรณี​อย่าง​น้อยห​นึง​ฝายใน​การ​สือสาร​ได้​ให้​อนุญาต​เอา​ไว้ (เช่น ​โดย​การ​รายงาน​ข้อความ​ไป​ยัง BANDAI NAMCO ​ตาม​ที​เปน​เหตุ​ให้​เกิด​การ​คัดค้าน​นัน) BANDAI NAMCO ​สงวน​สิทธิ​ใน​การ​ลบ ​หรือ​ปฏิเสธ​ที​จะ​นํา​เนือ​หา​ใดๆ ​ของ​ผู้​ใช้​เข้า​ระบบ​ออนไลน์ ​แม้ว่า BANDAI NAMCO ​จะ​มิได้​ทําการ​คัด​กรอง ​แก้ไข ​หรือ​ควบคุม​ดูแล​เนือหา​ส่วน​ใดๆ ​ของ​ผู้​ใช้​ที​โพสต์​สู่​ระบบ​ออนไลน์​อย่าง​สมําเสมอ ​แต่ BANDAI NAMCO ​สงวน​สิทธิ​และ​มี​ดุลพินิจ​เต็ม​ใน​การนํา​ออก​ไป ​คัด​กรอง ​หรือ​แก้ไข​เนือหา​ผู้​ใช้​ที​โพสต์​เข้า​สู่​เกม​หาก BANDAI NAMCO ​ได้​ใช้​ดุลยพินิจ​ที​เหมาะ​สม​แล้ว​ว่า​เนือหา​ผู้​ใช้​ดัง​กล่าว​นัน​ฝาฝน​ต่อ​ข้อ​ตกลง​นี ​และ/​หรือ ​สิทธิ​บุคคล​ภาย​นอก​ใดๆ ​กฎหมาย​ที​นํา​มา​ปรับ​ใช้ ​กฎ ​หรือ​ระเบียบ ​คุณ​ไม่​อาจ​ใช้​เกม​ได้​หาก​คุณ​ถูก​ระงับ​หรือ​ถอน​ออก​จาก​เกม​ไว้​ก่อน​หน้า​นี ​คุณ​มี​ความ​รับ​ผิด​ชอบ​แต่​เพียง​ผู้​เดียว​ต่อ​เนือหา​ผู้​ใช้​ใดๆ ​ที​คุณ​โพสต์​หรือ​นํา​ส่ง​ไป​ยัง​ผู้​ใช้​อืน ​หรือ​บุคคล​ภายนอก ​โดย​เฉพาะ​อย่าง​ยิง ​คุณ​ตกลง​ที​จะ​ไม่​ทํา ​ไม่​พยายาม​ที​จะ​ทํา ​หรือ​ก่อ​เหตุ​อืน​เพือ​จะ​ทําการ​อัน​เกียว​กับ​เกม​ดัง​ต่อ​ไป​นี ​ก) ​โพสต์​เนือหา​ผู้​ใช้​ใดๆ ​ซึง​ไม่​ชอบ​ด้วย​กฎหมาย ​เปนการ​หมิน​ประมาท ​ทําลาย​ชือ​เสียง ​ก้าวร้าว ​อนาจาร ​ลามก ​ไม่​เหมาะ​สม ​หยาบ​คาย ​สอง​แง่​สอง​ง่าม ​แสดงออก​ใน​ทาง​เพศ ​เปนการ​คุกคาม ​เปนการ​ข่มขู่ ​เปนการ​ล่วง​ลํา​ความ​เปน​ส่วน​ตัว​หรือ​สิทธิ​ใน​การ​ทําให้​ปรากฏ​ต่อ​สาธารณชน ​เปนการ​ทํา​ทารุณ ​เปนการ​กระตุ้น​ให้​เกิด​โทสะ ​หรือ​เปนการ​หลอก​ลวง ​สนับสนุน​หรือ​ส่ง​เสริม​ให้​เกิด​กิจกรรม​ที​ผิด​กฎหมาย​หรือ​ต่อ​ต้าน​สังคม ​ซึง​รวม​ถึง​การ​เจาะ​เข้า​ระบบ ​สนับสนุน​การ​เหยียด​เชือ​ชาติ ​การ​คลัง​ศาสนา ​ความ​เกลียด​ชัง ​หรือ​การ​ทํา​อันตราย​ทาง​กาย​หรือ​ทาง​อืน​ใด​ต่อ​กลุ่ม​หรือ​บุคคล ​หรือ​กระทํา​การ​อืน​ใด​อัน​เปน​เหตุ​ให้​สามารถ​โต้​แย้ง​คัดค้าน​ได้ ​ข) ​โพสต์​เนือหา​ผู้​ใช้​ใดๆ ​ที​อาจ​ละเมิด​สิทธิ​บัตร ​เครืองหมายการค้า ​ความ​ลับ​ทางการ​ค้า ​ลิขสิทธิ ​หรือ​ทรัพย์สิน​ทาง​ญญา​หรือ​สิทธิ​ใน​การ​เปน​เจ้าของ​ทรัพย์สิน​อืน​ใด​ของ​บุคคล​หรือ​นิติบุคคล ​ค) ​เข้า​มี​ส่วน​ร่วม​ใน​กิจกรรม​เชิง​พาณิชย์​หรือ​การ​ค้า​พาณิชย์ ​ซึง​รวม​ถึง​การ​ส่ง​โฆษณา​ทาง​พาณิชย์​หรือ​การ​ชักชวน​จูง​ใจ​ใดๆ ​ง) ​เข้า ​เปด​เผย ​หรือ​เผย​แพร่​ข้อมูล​ส่วน​บุคคล​ใดๆ ​เกียว​กับ​ผู้​ใด​ก็ตาม (รวม​ถึง​คุณ​ด้วย) ​จ) ​สวมรอย​เปน​บุคคล​หรือ​นิติบุคคล​ใด​ซึง​รวม​ถึง​เจ้า​หน้าที​ของ BANDAI NAMCO ​ผู้นํา​ใน​กระดาน​สนทนา ​ผู้​แนะนํา ​ผู้​ดําเนิน​รายการ ​พนักงาน ​หรือ​ตัวแทน ​หรือ​ระบุ​ข้อความ​หรือ​แถลง​ข้อความ​อัน​เปน​เท็จ​ประการ​อืน​ใด​ใน​การ​เข้า​มี​ส่วน​ร่วม​ของ​คุณ​กับ​บุคคล​หรือ​นิติ​บุคคล​ใดๆ ​ฉ) ​ขัด​ขวาง​หรือ​รบกวน​เกม​หรือ​ขัน​ตอน​โดย​ปกติ​ของ​การ​เล่น​เกม ​หรือ​โต้ตอบ​หรือ​ใช้​ภาษา​ที​ไม่​สุภาพ ​เปนการ​หมิน​ประมาท ​หรือ​เปนการ​ตะโกน​เกิน​กว่า​เหตุ (เช่น ​ใช้​ตัว​อักษร​พิมพ์​ใหญ่​ทังหมด) "ส่ง​ข้อมูล​ขยะ" ​หรือ​ด้วย​วิธี​การ​ที​ก่อ​ความ​แตกแยก​หรือ​ก่อ​ความ​เสีย​หาย​อัน​เปนการ​รบกวน​ผู้​ใช้​เกม​คน​อืน ​ช) ​ใช้​หรือ​หา​ประโยชน์​โดย​มิ​ชอบ​จาก​จุด​บกพร่อง ​ข้อ​ผิด​พลาด ​หรือ​จุด​อ่อน​ใน​การ​ออกแบบ​เพือ​เข้า​ถึง​เกม​โดย​มิได้​รับ​อนุญาต ​เพือ​ให้​ได้​รับ​ผล​ประโยชน์​ที​ไม่​เปน​ธรรม​เหนือ​ผู้​เล่น​คน​อืน ​หรือ​เพือ​โกง​หรือ​ใช้​ประโยชน์​จาก​ช่อง​โหว่​ที​ไม่​ได้​รับ​อนุญาต​ใน​ส่วน​ที​เกียวข้อง​กับ​เกม ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​แค่​เพียง​การ​เข้า​ถึง​ส่วน​ต่างๆ ​ของ​เกม​ที​คุณ​ไม่​ได้​รับ​อนุญาต​ใน​การ​เข้า​ถึง ​และ​การ​ใช้​โปรแกรม​เล่น​อัตโนมัติ ​โปรแกรม​เลียน​แบบ ​และ​เครือง​มือ​อืน​ใด​ของ​บุคคล​ภายนอก​ที​ไม่​ได้​รับ​อนุญาต ​ซ) ​กระทํา​สิง​ใด​อัน​เปนการ​แทรกแซง​ความ​สามารถ​ของ​ผู้​ใช้​คน​อืน​ใน​การ​รับ​ความ​บันเทิง​จาก​การ​เล่น​เกม​ตาม​ที​กําหนด​ไว้​ใน​กฎ​หรือ​เปนการ​เพิม​ค่า​ใช้​จ่าย​หรือ​เพิม​ความ​ยุ่ง​ยาก​ขึน​อย่าง​มา​ให้​แก่ BANDAI NAMCO ​หรือ​ผู้​ให้​บริการ​ช่อง​ทางใน​การ​รักษา​เกม​ไว้​เพือ​ความ​บันเทิง​ของ​ผู้​ใช้​ทังหมด ​ฌ) ​เจตนา​ตัด​การ​ติดต่อ​จาก​เครือ​ข่าย​ระหว่าง​การ​เล่น​ออนไลน์​หรือ​อนุญาต​ให้​ตัว​คุณ​เอง​ถูกคู่​แข่ง​ที​จัด​ให้​เอา​ชนะ​ซําๆ ​เพือ​ช่วย​ผลัก​ดัน​อันดับ​ของ​พวก​เขา​ขึน​ไป​หรือ​จํานวน​ชัยชนะ​ใน​เกม ​ญ) ​แลก​เปลียน ​ขาย ​ประมูล ​หรือ​โอน​ด้วย​ประการ​อืน​ใด​หรือ​พยายาม​ที​จะ​โอน​ไอ​เท็ม​เสมือน​จริง​หรือ​หน่วย​เงิน​ใน​เกม​ภายนอก​เกม ​ฎ) ​ฝาฝน​ด้วย​ประการ​อืน​ใด​ต่อ​เงือนไข​ใน​ข้อ​ตกลง​นี ​นโยบาย​อืนๆ ​ที​สือสาร​โดย BANDAI NAMCO ​หรือ​ก่อ​ความ​รับ​ผิด​ให้​แก่ BANDAI NAMCO 13. ​นโยบาย​เกียว​กับ​ลิขสิทธิ ​เจ้าของ​ลิขสิทธิ​หรือ​ตัวแทน​ของ​เจ้าของ​ลิขสิทธิ ​ซึง​เชือ​ว่า​สิง​ใดๆ ​ใน​เกม​ละเมิด​ต่อ​ลิขสิทธิ​ใดๆ ​ที​ตน​เปน​เจ้าของ​หรือ​ควบคุม​อยู่ ​อาจ​ส่ง​การ​บอก​กล่าว​การ​ละเมิด​นัน​มายัง​ตัวแทน​ลิขสิทธิ​ที​เรา​ได้​แต่ง​ตัง​ตาม​ที​กําหนด​ไว้​ข้าง​ท้าย​นี ​กระบวนการ​ใน​การ​บอก​กล่าว​ของ​คุณ​สามารถ​ทําให้​รวดเร็ว​ขึน​ได้​ด้วย​การเต​รี​ยม​ข้อมูล​และ​หลัก​ฐาน​ตาม​ที​กําหนด​ไว้​ใน 17 U.S.C. §512(ค)(3) ​การ​ปฏิบัติ​ตาม​บทบัญญัติ​นี​ไม่ใช่​เงือนไข​ที​ต้อง​กระทํา​ก่อน​สําหรับ​การ​บอก​กล่าว​การ​ละเมิด ​เว้น​แต่​จะ​เปน​เจ้าของ​ลิขสิทธิ​ที​อยู่​ใน​สหรัฐอเมริกา ​บุคคล​ใด​ที​จงใจ​ให้​ข้อมูล​อัน​เปน​เท็จ​ใน​การ​บอก​กล่าว​ว่า​ของ​หรือ​กิจกรรม​ใด​มี​การ​ละเมิด​นัน​อาจ​ต้อง​รับ​ผิด​ใน​ค่า​เสีย​หาย ​ซึง​รวม​ถึง​ค่า​ใช้​จ่าย​และ​ค่า​ทนายความ ​ซึง​เกิด​ขึน​แก่​เรา​หรือ​ผู้​ถูก​กล่าว​หา​ว่า​ทําการ​ละเมิด​อัน​เปน​ผล​มา​จาก​การ​แจ้ง​ข้อมูล​อัน​เปน​เท็จ​นัน​ใน​การ​ที​จะ​ต้อง​นํา​ออก ​หรือ​ระงับ​การ​เข้า​ถึง​ยัง​ของ​หรือ​กิจกรรม​ที​ถูก​กล่าว​หา BANDAI NAMCO ​ได้​รับ​เอา​นโยบาย​การ​บอก​เลิก​สัญญา​ใน​สถานการณ์​ที​เหมาะ​สม​และ​เปน​ไป​ตาม​ดุลยพินิจ​ของ BANDAI NAMCO ​แต่​เพียง​ผู้​เดียว​ต่อ​ผู้​ใช้​ซึง​ทําการ​ละเมิด​ซํา​ใน​ทรัพย์สิน​ทาง​ญญา​ของ​บุคคล​ภายนอก ​อย่างไร​ก็ตาม BANDAI NAMCO ​อาจ​จํากัด​หรือ​ยุติ​การ​เข้า​ถึง​เกม​ของ​ผู้​ใช้​ราย​ใด​ซึง​ละเมิด​ทรัพย์สิน​ทาง​ญญา​ของ​ผู้​อืน ​ไม่​ว่า​จะ​มี​การ​ละเมิด​ซํา​หรือ​ไม่ BANDAI NAMCO Entertainment Inc. ​ส่ง​ถึง: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (โทรศัพท์) +81-3-6866-0577 (โทรสาร) copyrightagent@bandainamcoent.co.jp 14. ​เนือหา​ของ​บุคคล​ภายนอก ​อาจ​มี​การนํา​เนือหา​ของ​ผู้​ใช้​ราย​ใดๆ ​ผู้​ประกาศ​โฆษณา ​และ​บุคคล​ภายนอก​อืน​ใด​มา​ให้​คุณ​ใช้ได้​ใน​เกม ​เนืองจาก​เรา​มิได้​ควบคุม​เนือหา​ของ​บุคคล​ภายนอก ​คุณ​ตกลง​ว่า ​เว้น​เสีย​แต่​จะ​เปน​เหตุ​เนืองจาก​การก​ระ​ทํา​ผิด​โดย​เจตนา​หรือ​ความ​ประมาท​เลินเล่อ​อย่าง​ร้าย​แรง​ของ BANDAI NAMCO ​เรา​ไม่​รับ​ผิด​ชอบ​ต่อ​เนือ​หา​ใดๆ ​ของ​บุคคล​ภายนอก ​ไม่​รับ​ประ​กัน​ใดๆ ​เกียว​กับ​ความ​ถูก​ต้อง​หรือ​คุณภาพ​ของ​ข้อมูล​ใน​เนือหา​ของ​บุคคล​ภายนอก ​และ​สันนิษฐาน​ว่า​ไม่มี​ความ​รับ​ผิด​ชอบ​ใดๆ ​ต่อ​เนือหา​ของ​บุคคล​ภายนอก​ที​เกิด​ขึน​โดย​มิได้​เจตนา ​สามารถ​โต้​แย้ง​คัดค้าน​ได้ ​ไม่​ถูก​ต้อง ​ทําให้​เกิด​ความ​เข้าใจ​ที​ผิด ​หรือ​ไม่​ชอบ​ด้วย​กฎหมาย ​การ​อ้าง​ถึง​ผลิตภัณฑ์ ​การ​บริการ ​กระบวนการ ​หรือ​ข้อมูล​อืน​ใดๆ ​ที​อยู่​ใน​ชือ​ทางการ​ค้า ​เครืองหมายการค้า ​ผู้​ผลิต ​ผู้​จําหน่าย ​หรือ​ประ​กา​รอืนๆ ​จะ​ไม่​ก่อ​ให้​เกิด​หรือ​มี​นัย​ยะ​เปนการ​ให้​อนุญาต ​ให้การ​สนับสนุน ​หรือ​การ​แนะนํา​ที​เกียวข้อง ​หรือ​การ​เข้า​ผูก​พัน​ใดๆ ​ดัง​กล่าว​ของ BANDAI NAMCO ​เว้น​แต่ BANDAI NAMCO ​จะ​ได้​ระบุ​ไว้​อย่าง​ชัด​แจ้ง 15. ​ข้อ​ปฏิเสธ​ความ​รับ​ผิด ​คุณ​รับ​ทราบ​และ​ตกลง​ว่า BANDAI NAMCO ​และ​ผู้​ได้​รับ​สิทธิ​และ​ผู้​จําหน่าย ​ไม่มี​ความ​รับ​ผิด​ชอบ​หรือ​ความ​รับ​ผิด​ต่อ​ไวรัส​หรือ​ฟเจอร์​ที​ถูก​ระ​งับ​ใดๆ ​ซึง​กระทบ​ต่อ​การ​เข้า​ถึง​หรือ​การ​ใช้​เกม​ของ​คุณ ​หรือ​การ​ไม่​สามารถ​เข้า​กัน​ได้​ของ​เกม​กับ​บริการ​อืนๆ ​และ​ฮาร์ดแวร์ ​เกม​และ​การ​ให้​บริการ​อืนๆ ​ทังหมด​ถูก​จัดหา​ไว้​ให้ "ตาม​สภาพ​จริง" ​ยกเว้น​ที​อาจ​เปน​ไป​ตาม​ที​กําหนด​ใน​ข้อ​ตกลง​นี BANDAI NAMCO ​และ​ผู้​ได้​รับ​สิทธิ​และ​ผู้​จําหน่าย​ไม่​ยอมรับ​อย่าง​ชัด​แจ้ง​ใน​การ​รับ​ประกัน​หรือ​ใน​ข้อ​กํา​หนด​ใดๆ ​ใน​จําพวก​นี (ทัง​โดย​แจ้ง​ชัด​และ​โดย​นัย​และ​ที​เกิด​ขึน​ตาม​กฎหมาย​หรือ​ด้วย​ประการ​อืน​ใด) ​ที​รวม​ถึง​แต่​ไม่​จํากัด​แค่​เพียง​การ​รับ​ประกัน​โดย​นัย​ใดๆ ​ต่อ​การ​ไม่​ละเมิด​การ​ทํา​มา​ค้าขาย​ได้​หรือ​ความ​เหมาะ​สม​ด้วย​วัตถุประสงค์​เฉพาะ​อย่าง ​ใน​บาง​เขต​อํานาจ​ศาล​ไม่​อนุญาต​ให้​มี​การ​ยกเว้น​ความ​รับ​ผิด​ของ​เงือนไข​ที​แสดง​ไว้​เปน​นัย​หรือ​การ​ยกเว้น​หรือ​จํากัด​ความ​รับ​ผิด​ใน​การ​รับ​ประกัน​หรือ​ให้​ประกัน​ใน​สัญญา​กับ​ลูกค้า ​ดัง​นัน​ข้อ​ยกเว้น​ความ​รับ​ผิด​บาง​ประการ​หรือ​ทังหมด​ใน​ข้อ​นี​อาจ​ไม่​นํา​ไป​ปรับ​ใช้​กับ​คุณ ​หาก​คุณ​อาศัย​อยู่​ใน​ออสเตรเลีย ​นอก​เหนือ​จาก​เงือนไข​ใน​ส่วน​นี​ที​กําหนด​ไว้​ข้าง​ต้น ​ข้อความ​เพิม​เติม​ต่อ​ไป​นี​จะ​นํา​มา​ใช้​กับ​คุณ ​ข้อ 15 ​นี ​มิได้​ประสงค์​จะ​จํากัด​หรือ​ลด​ทอน​สิทธิ​ตาม​กฎหมาย​ของ​ผู้​บริโภค​หรือ​วิธี​การ​เยียวยา​ความ​เสีย​หาย​ที​นํา​มา​ใช้​ภาย​ใต้​กฎหมาย​ใน​ท้อง​ที​ที​มี​เขต​อํานาจ ​ตาม​ขอบเขต​ที​กฎหมาย​อนุญาต ​ข้อ​กําหนด​และ​การ​รับ​ประกัน​ที​กําหนด​ไว้​เปน​นัย ​โดย​ตาราง 2 ​ของ Competition and Consumer Act 2010 (กฎหมาย​ผู้​บริโภค​ออสเตรเลีย ​พ.ศ. 2553) ​ได้​ยกเว้น​ไป​จาก​ข้อ​ตกลง​นี​ทังหมด ​และ​ตาม​ขอบเขต​ที​อาจ​มิได้​ยกเว้น​นัน ​คุณ​รับ​ทราบ​ว่า​ความ​รับ​ผิด​ของ BANDAI NAMCO ​นัน​มี​อย่าง​จํากัด ​และ​รับ​ทราบ​ว่า​มี​ความ​เปน​ธรรม​และ​เหมาะ​สม ​ดัง​นัน​ความ​รับ​ผิด​ของ BANDAI NAMCOจํากัด​อยู่​เพียง​แค่ (1) ​การ​จัดหา​เกม​อีก​ครัง ​หรือ (2) ​การ​ชําระ​ค่า​ใช้​จ่าย​การ​จัดหา​เกม​อีก​ครัง ​หาก​คุณ​อาศัย​อยู่​ใน​เยอรมนี ​นอก​เหนือ​จาก​เงือนไข​ใน​ส่วน​นี​ที​กําหนด​ไว้​ข้าง​ต้น ​ข้อความ​เพิม​เติม​ต่อ​ไป​นี​จะ​นํา​มา​ใช้​กับ​คุณ ​ตาม​ขอบเขต​ที​การ​ให้​บริการ​กําหนด​ไว้​ใน​เรือง​ค่า​ธรรมเนียม ​กรณี​ต่อ​ไป​นี​นํา​มา​บังคับ​ใช้ BANDAI NAMCO ​รับ​ประกัน​ว่า​เกม​จะ​ดําเนิน​การ​โดย​หลัก​ตาม​ที​ได้​ระบุ​ไว้​ใน​เอกสาร​ที​นํา​มา​บังคับ​ใช้​หรือ​การ​บรรยาย​ผลิตภัณฑ์ ​ใน​กรณี​ที​มี​ความ​ชํารุด​บกพร่อง BANDAI NAMCO ​จะ​จัดหา​การ​ดําเนิน​การ​ตาม​ลําดับ​ไม่​ว่า​ด้วย​การนํา​ออก​ไป​เสีย​ซึง​ความ​ชํารุด​บกพร่อง (เช่น ​ด้วย​การ​จัด​เตรียม​โปรแกรม​แก้ไข) ​หรือ​การ​จัดหา​การ​ให้​บริการ​ใน​แบบ​ใหม่​ซึง​ไม่มี​ความ​ชํารุด​บกพร่อง ​ภายใน​ระยะ​เวลา​ที​เหมาะ​สม​ซึง​อนุญาต​ให้​มี​การ​ดําเนิน​การ​ได้​อย่าง​น้อย​สาม​ครัง​ใน​การ​ปฏิบัติ​การ​ดัง​กล่าว ​หาก​การ​ปฏิบัติ​การ​ตาม​ลําดับ​นัน​ไม่​สามารถ​ทําได้​อย่าง​แน่นอน ​คุณ​อาจ​ใช้​สิ​ทธิ​อืนๆ ​ตาม​ที​กฎหมาย​กําหนด​ไว้ ​อย่างไร​ก็​ดี ​การ​รับ​ผิด​โดย​ไม่​ต้อง​มี​ความ​ผิด​ของ BANDAI NAMCO ​สําหรับ​ความ​ชํารุด​บกพร่อง​ใน​ชัน​ต้น​ภาย​ใต้​มาตรา 536 ​วรรค 1 ​แห่ง​ประมวล​กฎหมาย​แพ่ง​เยอรมัน​นัน​ไม่​รวม​อยู่​ด้วย​ไม่​ว่า​ใน​กรณี​ใดๆ 16. ​อินเทอร์เน็ต ​คุณ​รับ​ทราบ​และ​ตกลง​ว่า BANDAI NAMCO ​ไม่มี​ความ​รับ​ผิด​ชอบ​ต่อ​หรือ​มี​ความ​รับ​ผิด​สําหรับ​ความ​ล่าช้า​หรือ​ความ​ล้ม​เหลว​ที​คุณ​อาจ​ประสบ​ใน​การ​เริม​ต้น ​การ​ดําเนิน​การ ​หรือ​การ​ทําการ​ส่ง​ใดๆ ​ให้​สมบูรณ์​หรือ​การ​ดําเนิน​กิจ​กร​รม​ใดๆ ​ที​เกียวข้อง​กับ​เกม​โดย​ประการ​ที​ถูก​ต้อง​เหมาะ​สม​และ​เปน​ไป​ตาม​กรอบ​เวลา ​ยิง​ไป​กว่า​นัน BANDAI NAMCO ​ไม่​สามารถ​และ​มิได้​ให้การ​สัญญา​หรือ​ให้การ​รับ​ประกัน​ว่า​คุณ​จะ​สามารถ​เข้า​ถึง​ส่วน​ต่างๆ ​ของ​เกม​ที​ออนไลน์ ​เปน​มัลติ​เพล​เยอ​ร์ ​หรือ​สามารถ​ดาวน์โหลด​ได้​เมือ​คุณ​ต้องการ ​และ​ช่วง​เวลา​ที​คุณ​ไม่​สามารถ​เข้า​ถึง​ส่วน​ของ​เกม​ดัง​กล่าว​อาจ​ยาวนาน​ต่อ​เนือง​ก็ได้ BANDAI NAMCO ​ไม่​รับ​ประกัน​ว่าการ​ดําเนิน​การ​ส่วน​ออนไลน์ ​เปน​มัลติ​เพล​เยอ​ร์ ​หรือ​ที​สามารถ​ดาวน์โหลด​ได้​ใดๆ ​ของ​เกม​จะ​มี​ความ​ต่อ​เนือง ​ปราศจาก​ข้อ​ผิด​พลาด ​มี​ความ​ปลอดภัย ​หรือ​ปราศจาก​ไวรัส ​หรือ​เซิร์ฟเวอร์​ที​กําหนด​ให้​ใดๆ ​จะ​มี​การ​ดําเนิน​การ​ต่อ​เนือง​หรือ​มี​อยู่​และ​ใช้ได้ 17. ​การ​จํากัด​ความ​รับ​ผิด ​ยกเว้น​สําหรับ (1) ​การ​เสีย​ชีวิต​หรือ​การ​บาด​เจ็บ​ของ​บุคคล​อัน​เกิด​จาก​ความ​ประมาท​เลินเล่อ​ของ BANDAI NAMCO (2) ​การ​ฉ้อฉล​หรือ​การ​หลอก​ลวง​แจ้ง​ข้อความ​อัน​เปน​เท็จ​ที​ทํา​โดย BANDAI NAMCO (3) ​การก​ระ​ทํา​โดย​เจตนา​หรือ​ประมาท​เลินเล่อ​อย่าง​ร้าย​แรง​ของ BANDAI NAMCO (4) ​ความ​สูญหาย​หรือ​การ​ทําลาย​ใน​ทรัพย์​อัน​จับ​ต้อง​ได้​ส่วน​บุคคล​ซึง​เกิด​จาก​การ​ใช้​เกม ​และ (5) ​ความ​รับ​ผิด​อืน​ใด​ซึง​ไม่​จํากัด​อยู่​เพียง​หรือ​ยกเว้น​โดย​กฎหมาย​ที​บังคับ​ใช้ ​ไม่มี​กรณี​ใด​ที BANDAI NAMCO ​หรือ​บริษัท​สาขา ​บริษัท​ใน​เครือ ​เจ้า​หน้าที ​พนักงาน ​ตัวแทน ​หรือ​หุ้น​ส่วน​อืน​ใด​และ​ผู้​จําหน่าย​จะ​ต้อง​รับ​ผิด​ต่อ​ค่า​เสีย​หาย​โดย​อ้อม ​พิเศษ ​สืบ​เนือง ​หรือ​ค่า​เสีย​หาย​เชิง​ลงโทษ​หรือ​ค่า​เสีย​หาย​อืน​ใด ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​แค่​เพียง​ความ​สูญหาย​ใน​การ​ใช้ ​ความ​สูญหาย​ใน​ผล​กําไร ​ไม่​ว่า​ด้วย​การก​ระ​ทํา​ตาม​สัญญา​หรือ​โดย​การ​ละเมิด (ซึง​รวม​ถึง​ความ​ประมาท​เลินเล่อ) ​หรือ​เกิด​ขึน​โดย​ประการ​อืน​ใด​หรือ​ด้วย​วิธี​การ​ใด​ซึง​เกิด​ขึน​จาก​การ​ใช้​หรือ​เกียวข้อง​ใน​ทาง​ใดๆ ​กับ​การ​ใช้​หรือ​การ​ที​ไม่​สามารถ​ใช้​เกม​หรือ​เนือหา​ที​บรรจุ​อยู่​ใน​หรือ​ที​สามารถ​เข้า​ถึง​ได้​ใน​เกม​หรือ​การ​ไม่​สามารถ​ให้การ​สนับสนุน​ใน​การ​บริการ ​ใน​กรณี​ของ​ความ​ประมาท​เลินเล่อ​เพียง​เล็ก​น้อยห​รือ​โดย​ปกติ​ทัวไป ​หรือ​การ​ผิด​หน้าที​ที​สําคัญ​ของ BANDAI NAMCO ​ตาม​ข้อ​ตกลง​นี ​ความ​รับ​ผิด​ของ BANDAI NAMCO ​จะ​จํากัด​อยู่​เพียง​แค่​ค่า​เสีย​หาย​โดยตรง​และ​ที​อาจ​คาด​เห็น​ได้​ซึง​คุณ​ได้​รับ ​ไม่มี​กรณี​ใด​ที​จะ​เปนการ​รวม​ความ​รับ​ผิด​ของ BANDAI NAMCO ​ไม่​ว่า​ใน​สัญญา ​การ​รับ​ประกัน ​การ​ละเมิด ​การ​รับ​ผิด​ใน​ผลิตภัณฑ์ ​ความ​รับ​ผิด​โดย​เคร่งครัด ​การ​ละเมิด​ทรัพย์สิน​ทาง​ญญา​หรือ​ทฤษฎี​อืน​ใด​ที​เกิด​ขึน​หรือ​เกียว​เนือง​กับ​การ​ใช้​หรือ​การ​ไม่​สามารถ​ใช้​เกม​หรือ​เกียว​กับ​เงือนไข​เหล่า​นี​ที​เกิน​ไป​กว่า​หนึง​ร้อย​เหรียญ​สหรัฐฯ ($100) ​หรือ​หาก​สูง​กว่า​นัน​เปน​จํานวน​ที​จ่าย​โดย​คุณ​ให้​แก่ BANDAI NAMCO ​เพือ​การ​ใช้​เกม​ของ​คุณ ​ข้อ 17 ​นี​มิได้​จํากัด​หรือ​ลด​ทอน​การ​รับ​ประ​กัน​ใดๆ ​ที​ไม่​สามารถ​จํากัด​ด้วย​สัญญา​ภาย​ใต้​กฎหมาย​ใน​เขต​อํานาจ​ศาล​ที​คุณ​อยู่ 18. ​การ​ระงับ​ข้อ​พิพาท ​ข้อ 18 ​นี​นํา​มา​ใช้​กับ​คุณ​เฉพาะ​ที​อาศัย​อยู่​ใน​ประเทศ​แถบ​อเมริกาเหนือ ​กลาง ​และ​ใต้ ​ที​ไม่ใช่​สหรัฐอเมริกา ​หาก​คุณ​อาศัย​อยู่​ใน​ประ​เทศ​ใดๆ ​ใน​ทวีป​อเมริกา​ที​ไม่ใช่​สหรัฐอเมริกา ​ไม่​ว่า​คุณ​หรือ BNEA ​อาจ​ได้​ระบุ​ถึง​การ​พิพาท​ใดๆ ​ที​เกียวข้อง​หรือ​เกิด​จาก​ข้อ​ตกลง​นี​หรือ​เกม​ใน​การ​ระงับ​ข้อ​พิพาท​ทาง​เลือก (เช่น​การ​ไกล่​เกลีย​หรือ​อนุญาโตตุลาการ) ​ด้วย​ความ​ยินยอม​ล่วง​หน้า​เปน​ลาย​ลักษณ์​อักษร​ของ​คู่​สัญญา​อืน ​ไม่​ว่า​จะ​กําหนด​ไว้​ข้าง​ต้น​อย่างไร ​เงือนไข​ของ​ข้อ​ตกลง​นี​จะ​ไม่​ยับยัง​คุณ​จาก​การ (1) ​นํา​ข้อ​พิพาท​หรือ​การ​ฟอง​ร้อง​ซึง​อาจ​เปน​ไป​ตาม​ข้อ 18 ​นี​ขึน​สู่​หน่วย​งาน​ของ​รัฐบาล​กลาง ​รัฐ ​หรือ​รัฐบาล​ท้อง​ถิน ​ซึง​สามารถ​ดําเนิน​การ​หา​วิธี​การ​เยียวยา​ความ​เสีย​หาย​จาก BNEA ​ใน​นาม​ของ​คุณ​ได้​หาก​กฎหมาย​อนุญาต (2) ​นํา​คดี​ฟอง​ร้อง​ต่อ BNEA ​ขึน​สู่​ศาล​ใด​ที​มี​เขต​อํานาจ ​การ​เรียก​ร้อง​ใดๆ ​ที​ไม่​ได้​เข้า​สู่​อนุญาโตตุลาการ​หรือ​ที​ไม่​สามารถ​เข้า​สู่ ​ถูก​ห้าม​หรือ​ถูก​จํากัด​ใน​การ​เข้า​สู่​อนุญาโตตุลาการ​ได้​ตาม​กฎหมาย​ที​ใช้​บังคับ ​หรือ (3) ​นํา​ข้อ​เรียก​ร้อง​ขึน​สู่​ศาล​คดี​มโนสาเร่​ซึง​เปน​ไป​ตาม​ข้อ​จํากัด​ของ​เขต​อํานาจ​ศาล​และ​ข้อ​กําหนด​ของ​ศาล​คดี​มโนสาเร่ 19. ​การ​ระงับ​ข้อ​พิพาท ​ข้อ 19 ​นี​ใช้​บังคับ​กับ​คุณ​หาก​คุณ​อาศัย​อยู่​ใน​สหรัฐอเมริกา ​หาก​คุณ​อาศัย​อยู่​ใน​สหรัฐอเมริกา ​โดย​การ​ยอมรับ​เงือนไข​ของ​ข้อ​ตกลง​นี ​คุณ​และ BNEA (1) ​ตกลง​ที​จะ​ระงับ​ข้อ​พิพาท​บาง​ประการ​ด้วย​วิธี​อนุ​ญา​โต​ตุ​ลการ​ที​กําหนด​ไว้​ตาม​กฎหมาย ​ตาม​ที​บัญญัติ​ไว้​ใน​ข้อ 19(ก) ​และ​ส่วน​ย่อย​ของ​ข้อ​ดัง​กล่าว (เรียก​รวม​กัน​ว่า "ข้อ​ตกลง​อนุญาโตตุลาการ") ​และ (2) ​การ​สละ​สิทธิ​อย่าง​ชัด​แจ้ง​ใน​สิทธิ​ที​จะ​เข้า​รับ​การ​พิจารณา​โดย​คณะ​ลูกขุน​หรือ​เข้า​ร่วม​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​ซึง​นํา​ขึน​ฟอง​ร้อง​ต่อ​คู่​สัญญา​อืนๆ​ตาม​ข้อ 19(ข) ("การ​สละ​สิทธิ​ดําเนิน​คดี​แบบ​กลุ่ม") ​เว้น​เสีย​แต่ (3) ​คุณ​ใช้​สิทธิ​ของ​คุณ​ใน​การ​เลือก​ไม่​รับ​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​ตาม​ที​กําหนด​ไว้​ใน​ข้อ 19(ค) ​ก) ​ข้อ​กําหนด​อนุญาโตตุลาการ​ที​บังคับ​ตาม​กฎหมาย ​ตาม​ขอบเขต​ที​กว้าง​ขวาง​ทีสุด​ที​กฎหมาย​อนุญาต ​คุณ​และ BNEA (1) ​รับ​ทราบ​และ​ตกลง​ที​จะ​ระงับ​ข้อ​พิพาท​ทังหมด​และ​ข้อ​เรียก​ร้อง​ระหว่าง​คุณ​และ BNEA ​ตาม​กระบวนการ​อนุญาโตตุลาการ ​อัน​ไป​ตาม FEDERAL ARBITRATION ACT ​ซึง​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​แค่ (ยกเว้น​ที​กําหนด​ไว้​อย่าง​ชัดเจน​ใน​ข้อ 19.ก.3) ​ข้อ​พิพาท​หรือ​ข้อ​เรียก​ร้อง​ใดๆ ​ตาม​ทฤษฎี​ทาง​กฎหมาย​หรือ​การ​ผิด​สัญญา ​ความ​เสีย​หาย​จาก​การ​ละเมิด ​การ​ฝาฝน​บทบัญญัติ​ตาม​กฎหมาย ​การ​ฉ้อฉล ​การ​แข่งขัน​ที​ไม่​เปน​ธรรม ​สิทธิ​แห่ง​ความ​เปน​ส่วน​บุคคล ​การ​แจ้ง​ข้อความ​อัน​เปน​เท็จ ​หรือ​ทฤษฎี​ทาง​กฎหมาย​อืน​ใด ​ที​อาจ​เกิด​ขึน​หรือ​เกียวข้อง​กับ​แง่​มุม​ใดๆ ​แห่ง​ความ​เกียวข้อง​สัมพันธ์​ระหว่าง​คุณ​กับ BNEA ​เงือนไข​หรือ​ข้อ​กําหนด​ใด​ของ​ข้อ​ตกลง​นี ​หรือ​การ​เข้า​ถึง ​หรือ​การ​ใช้​เกม​ของ​คุณ (แต่ละ​รายการ​เรียก​ว่า"การ​เรียก​ร้อง") (2) ​สละ​สิทธิ​อย่าง​แจ้ง​ชัด​และ​ไม่​อาจ​เพิก​ถอน​ได้​ใน​สิ​ทธิ​ใดๆ ​ที​จะ​นํา​ข้อ​เรียก​ร้อง​ขึน​สู่​ศาล ​หรือ​ที​จะ​นํา​ข้อ​เรียก​ร้อง​นัน​ไป​สู่​การ​พิจารณา​ของ​ผู้​พิพากษา​หรือ​คณะ​ลูกขุน (3) ​จะ​ไม่​นํา​คดี​หรือ​เข้า​ร่วม​หรือ​เปน​ตัวแทน​ใน​การ​อนุญาโตตุลาการ​แบบ​กลุ่ม​ต่อ​คู่​สัญญา​อืน ​แม้​เพียง​เท่า​ที​ให้​อนุญาต​ไว้​เปน​ประการ​อืน​ใด​โดย FEDERAL ARBITRATION ACT ​และ (4) ​จะ​ไม่​รวบรวม​การ​ดําเนิน​การ​อนุญาโตตุลาการ​ใดๆ ​ของ​ข้อ​เรียก​ร้อง​ใด​ระหว่าง​คุณ​กับ BNEA ​เข้า​กับ​การ​ฟอง​คดี​หรือ​การ​อนุญาโตตุลาการ​ซึง​นํา​ขึน​โดย​หรือ​กระทํา​ต่อ​บุคคล​ภายนอก​อืน​ใด​โดย​ไม่​ได้​รับ​ความ​ยินยอม​อย่าง​ชัด​แจ้ง​เปน​ลาย​ลักษณ์​อักษร​จาก​บุคคล​ภายนอก​นัน​และ​คู่​สัญญา​ทัง​สอง​ฝายใน​ข้อ​ตกลง​นี ​เว้น​เสีย​แต่​ว่า​คุณ​จะ​ส่ง​คํา​บอก​กล่าว​ที​เหมาะ​สมใน​การ​เลือก​ไม่​รับ (โดย​การ​ปฏิบัติ​ตาม​ข้อ 19(ค) ​อย่าง​เคร่งครัด) ​คุณ​และ BNEA ​ตกลง​ว่าการ​เรียก​ร้อง​ใดๆ ​ต่อ​คู่​สัญญา​อีก​ฝาย​จะ​ดําเนิน​การ​เพียง​แค่​ด้วย​การ​อนุญาโตตุลาการ​ตาม​ที​กฎหมาย​กําหนด​ให้​ผูกพัน​เท่านัน 1) ​การ​ระงับ​ข้อ​พิพาท​อย่าง​ไม่​เปน​ทางการ​โดย​กระบวนการ​ก่อน​อนุญาโตตุลาการ ​ก่อน​จะ​เริม​กระบวนการ​อนุญาโตตุลาการ​ใน​การ​เรียก​ร้อง​ใดๆ ​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ​นี ​คุณ​และ BNEA ​ตกลง​ที​จะ​ใช้​ความ​พยายาม​อย่าง​เหมาะ​สม​และ​สุจริต​ใน​การ​ระงับ​ข้อ​พิพาท​อย่าง​ไม่​เปน​ทางการ​ใน​ข้อ​เรียก​ร้อง​ระหว่าง​คุณ​กับ BNEA ​คู่​สัญญา​หา​ทาง​ที​จะ​นํา​เอา​ข้อ​พิพาท​หรือ​ข้อ​เรียก​ร้อง​นัน​ส่ง​ไป​ยัง​คู่​สัญญา​อีก​ฝาย​เปนการ​บอก​กล่าว​เปน​ลาย​ลักษณ์​อักษร​ซึง​บรรยาย​ถึง​ลักษณะ​และ​เหตุ​แห่ง​ข้อ​พิพาท​หรือ​ข้อ​เรียก​ร้อง​ดัง​กล่าว​และ​ระบุ​ถึง​วิธี​การ​เยียวยา​ความ​เสีย​หาย ​การ​บอก​กล่าว​เปน​ลาย​ลักษณ์​อักษร​ทังหมด​ไป​ยัง BNEA ​นัน​จะ​ต้อง​ส่ง​โดย​บริการ​ไปรษณีย์​ที​ใช้​ส่ง​สิง​ตี​พิมพ์ ​ไป​ยัง BANDAI NAMCO Entertainment America Inc., ​ระบุ​ส่ง​ถึง: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA ​หาก​คุณ​และ BNEA ​ไม่​ตกลง​ที​จะ​ระงับ​ข้อ​พิพาท​ดัง​กล่าว​หรือ​การ​เรียก​ร้อง​ดัง​กล่าว​ภายใน 30 ​วัน ​หลัง​จาก​ได้​รับ​หนังสือ​การ​บอก​กล่าว​เปน​ลาย​ลักษณ์​อักษร​ดัง​กล่าว​นัน ​คู่​สัญญา​ฝาย​ที​ยก​ข้อ​พิพาท​หรือ​การ​เรียก​ร้อง​ดัง​กล่าว​ขึน​อาจ​เริม​การ​ดําเนิน​การ​อนุญาโตตุลาการ​ต่อ​คู่​สัญญา​อีก​ฝาย​ตาม​ที​ได้​รับ​การ​อนุญาต​ไว้​แล้ว​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​ข้าง​ต้น 2) ​กระบวนการ​อนุญาโตตุลาการ ​อนุ​ญา​โต​ตุ​ลการ ​คือ​กระบวนการ​ที​มี​ผล​ผูกพัน​ทาง​กฎหมาย ​ซึง​คู่​กรณี​สามารถ​หา​วิธี​การ​เยียวยา​ทาง​กฎหมาย​จาก​คู่​กรณี​อีก​ฝาย​หนึง ​โดย​คล้ายคลึง​กับ​การ​ดําเนิน​คดี​ตาม​กฎหมาย​ที​นํา​ขึน​สู่​ศาล ​แต่​โดย​ทัวไป​แล้ว​กําหนด​กระบวนการ​ที​เปน​รูป​แบบ​ทางการ​ที​เคร่งครัด​น้อย​กว่า ​ดําเนิน​การ​โดย​บุคคล​ภายนอก ​ซึง​เปน​อนุญาโตตุลาการ​ที​มี​ความ​เปนก​ลาง (แทนที​จะ​เปน​ผู้​พิพากษา​หรือ​คณะ​ลูกขุน) ​กําหนด​ไว้​สําหรับ​การ​หา​ทางออก​ที​จํากัด​มาก​ขึน​และ​มี​แนว​โน้ม​ที​จะ​สามารถ​ลด​ค่า​ธรรมเนียม​ตาม​กฎหมาย​สําหรับ​คู่​กรณี​แต่ละ​ฝาย​ได้​มาก​ขึน ​และ​เปน​ไป​ตาม​การ​ทบทวน​ที​จํากัด​ไว้​โดย​ศาล ​กระบวนการ​สําหรับ​อนุญาโตตุลาการ​ใน​การ​เรียก​ร้อง​ภาย​ใต้​ข้อ​ตกลง​อนุญาโตตุลาการ​นัน​จะ​เปน​ไป​ตาม Commercial Arbitration Rules ​ของ​สมาคม​อนุญาโตตุลาการ​อเมริกา ("AAA") ​และ​กระบวนการ​เสริม​ที​เกียวข้อง​กับ​ข้อ​พิพาท​ของ​ผู้​บริโภค​ของ AAA ​เท่า​ที​สามารถ​ใช้​บังคับ​ได้ ​ซึง​ทัง​สอง​ประการ​นัน​สามารถ​เข้า​ชม​ได้ที http://www.adr.org ​ไม่​ว่า​จะ​ได้​กําหนด​ไว้​ข้าง​ต้น​นี​อย่างไร ​คุณ​และ BNEA ​ตกลง​ว่าการ​ดําเนิน​การ​อนุญาโตตุลาการ​ใดๆ ​ดัง​กล่าว​จะ​ทํา​เปน​ภาษา​อังกฤษ ​และ​อนุญาต​ให้​มี​การ​ส่ง​เอกสาร​ทาง​อิเล็กทรอนิกส์​และ​อนุญาต​ให้​เข้า​ร่วม​ได้​ทาง​โทรศัพท์​หรือ​การ​ประชุม​ทาง​ไกล ​ทัง​ด้วย​ตนเอง​และ​ใน​สถาน​ที​ที​ได้​ตกลง​ร่วม​กัน 3) ​ข้อ​เรียก​ร้อง​ที​ได้​รับ​การ​ยกเว้น ​ไม่​ว่า​จะ​ได้​กําหนด​ไว้​ข้าง​ต้น​อย่างไร ​เงือนไข​ของ​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​จะ​ไม่​ยับยัง​คุณ​หรือ BNEA ​จาก​การนํา​ข้อ​เรียก​ร้อง (1) ​ขึน​สู่​หน่วย​งาน​ของ​รัฐบาล​กลาง ​รัฐ ​หรือ​รัฐบาล​ท้อง​ถิน​ที​มี​อํานาจ​รัฐ​และ​มี​เขต​อํานาจ​ใน​การ​หา​วิธี​การ​เยียวยา​ใน​นาม​ของ​คุณ​หรือ BNEA ​จาก​คู่​สัญญา​อีก​ฝาย​หนึง ​หรือ (2) ​ขึน​สู่​ศาล​คดี​มโนสาเร่​ซึง​เปน​ไป​ตาม​ข้อ​จํากัด​เขต​อํานาจ​และ​ข้อ​กําหนด​ของ​ศาล​คดี​มโนสาเร่​ดัง​กล่าว 4) ​การ​เปน​โมฆะ​แยก​ส่วน​ของ​ข้อ​ตกลง​อนุญาโตตุลาการ ​คุณ​และ BNEA ​ตกลง​ว่า ​ไม่มี​ข้อ​กําหนด​ใด​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​จะ​มี​ผล​บังคับ​ต่อ​คุณ​หรือ BNEA ​และ​ข้อ​เรียก​ร้อง​ทังหมด​จะ​เปน​ไป​ตาม​ข้อ 20(ก) ​และ 21(ก) ​ข้าง​ล่าง​นี ​ใน​กรณี​ที (1) ​ศาล​ที​มี​เขต​อํานาจ​กําหนด​ไว้​เปน​ที​ยุติ​ว่า​เงือนไข​หรือ​ข้อ​กํา​หนด​ใดๆ ​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​ไม่มี​ผล​บังคับ ​ต้อง​ห้าม​ตาม​กฎหมาย​ที​ใช้​บังคับ ​หรือ​ไม่​สามารถ​ใช้​กับ​ข้อ​เรียก​ร้อง​ใดๆ ​ได้ ​หรือ (2) ​คุณ​ส่ง​การ​บอก​กล่าว​ไม่​รับ (ตาม​ข้อ 19(ค)) ​ที​คุณ​ได้​ระบุ​อย่าง​ชัด​แจ้ง​ที​จะ​เลือก​ไม่​รับ​ข้อ​ตกลง​อนุญาโตตุลาการ​นี ข) ​การ​สละ​สิทธิ​ดําเนิน​คดี​แบบ​กลุ่ม ​หาก​คุณ​อาศัย​ใน​สหรัฐอเมริกา ​โดย​การ​ยอมรับ​เงือนไข​ต่างๆ ​ของ​ข้อ​กําหนด​นี ​คุณ​และ BNEA ​ตกลง ​ณ ​ที​นี (1) ​ว่า​ข้อ​เรียก​ร้อง​แต่ละ​รายการ​เปน​เรือง​ส่วน​บุคคล​ระหว่าง​คุณ​และ BNEA ​และ​จะ​ดําเนิน​การ​ใน​การ​อนุญาโตตุลาการ​ราย​บุคคล (หรือ​กระบวนการ​ทาง​ศาล​ส่วน​บุคคล ​อัน​เปน​ไป​ตาม​การ​เรียก​ร้อง​ที​ได้​รับ​การ​ยกเว้น​จาก​ข้อ​ตกลง​อนุญาโตตุลาการ​ตาม​ข้อ 19.ก.3 ​และ​มิใช่​การ​ดําเนิน​คดี​แบบ​กลุ่ม​หรือ​เปน​ผู้​แทน​ใน​การ​ดําเนิน​การ​ใน​รูป​แบบ​อืน​ใด (2) ​สละ​สิทธิ​ไว้​อย่าง​ชัด​แจ้ง​ใน​สิทธิ​ที​จะ​ฟอง​หรือ​มี​ส่วน​ร่วม​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​หรือ​หา​วิธี​การ​เยียวยา​ความ​เสีย​หาย​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​หรือ​เปน​ตัวแทน​นัน ​และ (3) ​อนุญาโตตุลาการ (หรือ​ศาล ​ตาม​การ​เรียก​ร้อง​ที​ไม่​รวม​อยู่​ใน​ข้อ​ตกลง​อนุญาโตตุลาการ​นี​ตาม​ข้อ 19.ก.3) ​จะ​ดําเนิน​การ​เพียง​แค่​การ​อนุญาโตตุลาการ​ราย​บุคคล (หรือ​การ​ดําเนิน​การ​ทาง​ศาล ​ตาม​การ​เรียก​ร้อง​ที​ไม่​รวม​อยู่​ใน​ข้อ​ตกลง​ตาม​ข้อ 19.ก.3) ​อาจ​ไม่​รวม​เอาการ​ดําเนิน​คดี​ราย​บุคคล​มากกว่า​หนึง​รายการ ​และ​ไม่​อาจ​ให้​ความ​สําคัญ​กับ​รูป​แบบ​ใด​ใน​การ​เปน​ตัวแทน​หรือ​การ​ดําเนิน​การ​แบบ​กลุ่ม​ที​เกียวข้อง​กับ​ข้อ​เรียก​ร้อง​นัน ​เว้น​เสีย​แต่​คุณ​ได้​ส่ง​คํา​บอก​กล่าว​ไม่​เลือก (ตาม​ที​กําหนด​ไว้​ใน​ข้อ 19(ค)) ​คุณ​และ BNEA ​ตกลง​ว่า​แต่ละ​ฝาย​อาจ​นํา​คดี​ขึน​ฟอง​ร้อง​ต่อ​อีก​ฝาย​โดย​ความ​สามารถ​ของ​คุณ​หรือ​บุคคล​ใดๆ ​และ​ไม่​เปน​โจทก์​หรือ​เปน​สมาชิก​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​ใดๆ ​หรือ​เปน​ตัวแทน​ใน​การ​ดําเนิน​กา​รนันๆ 1) ​การ​เปน​โมฆะ​แยก​ส่วน​ของ​การ​ตกลง​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​คุณ​และ BNEA ​ตกลง​ว่า ​ไม่มี​ข้อ​กําหนด​ใด​ใน​ข้อ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​นี​จะ​มี​ผล​บังคับ​ต่อ​คุณ​หรือ BNEA ​และ​ข้อ​เรียก​ร้อง​ทังหมด​จะ​เปน​ไป​ตาม​ข้อ 20(ก) ​และ 21(ก) ​ข้าง​ล่าง​นี ​ใน​กรณี​ที (1) ​ศาล​ที​มี​เขต​อํานาจ​กําหนด​ไว้​เปน​ที​ยุติ​ว่า​เงือนไข​หรือ​ข้อ​กํา​หนด​ใดๆ ​ใน​ข้อ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม​นี​ไม่มี​ผล​บังคับ ​ต้อง​ห้าม​ตาม​กฎหมาย​ที​ใช้​บังคับ ​หรือ​ไม่​สามารถ​ใช้​กับ​ข้อ​เรียก​ร้อง​ใดๆ ​ได้ ​หรือ (2) ​คุณ​ส่ง​การ​บอก​กล่าว​ที​เหมาะ​สมใน​การ​ไม่​ใช้​ข้อ​สละ​สิทธิ​ใน​การ​ดําเนิน​คดี​แบบ​กลุ่ม (ตาม​ข้อ19 (ค)) ​ไม่มี​สถานการณ์​ใด​ที​ความ​เปน​โมฆะ​ของ​ข้อ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม​จะ​ถูก​ตีความ​หรือ​ถือว่า​ก่อ​ให้​เกิด​ความ​ยินยอม​จาก​คุณ​หรือ BNEA ​ใน​การ​เข้า​ร่วม​การ​ดําเนิน​คดี​แบบ​กลุ่ม​หรือ​อนุญาโตตุลาการ​แบบ​กลุ่ม ​ค) ​กระบวนการ​ใน​การ​เลือก​ไม่​รับ ​คุณ​มี​สิทธิ​ที​จะ​เลือก​ไม่​รับ​และ​ไม่​ผูกพัน​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ​ที​กล่าว​ข้าง​ต้น ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ("การ​บอก​กล่าว​ไม่​เลือก") ​โดย​การ​ปฏิบัติ​ตาม​ข้อ​กําหนด​แห่ง​ข้อ 19.ค.1 – 19.ค.3 1) ​รูป​แบบ​และ​ที​อยู่ ​การ​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​ต้อง​ส่ง​ไป​ยัง​ที​อยู่​ต่อ​ไป​นี: BANDAI NAMCO Entertainment America Inc., ​ระบุ​ส่ง​ถึง: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA ​และ​โดย​ทาง (1) ​ไปรษณีย์​ส่ง​เอกสาร​ตี​พิมพ์​ชําระ​ค่า​ส่ง​ล่วง​หน้า ​รับรอง​และ​ขอ​ใบ​ตอบ​รับ ​หรือ (2) ​บริการ​ส่ง​ของ​ข้าม​คืน (อาทิ​เช่น Federal Express) 2) ​กําหนด​เวลา ​เว้น​แต่​ระยะ​เวลา​ที​นาน​กว่า​นัน​ได้​กําหนด​ไว้​โดย​กฎหมาย​ที​ใช้​บังคับ ​การ​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​จะ​ต้อง​ประทับ​ตรา​ไปรษณีย์ (หาก​ส่ง​โดย​ไปรษณีย์​ส่ง​เอกสาร​ตี​พิมพ์) ​หรือ​นํา​ฝาก (หาก​ส่ง​โดย​บริการ​ส่ง​ของ​ข้าม​คืน) ​ภายใน (1) 30 ​วัน​นับ​แต่​คุณ​ได้​ซือ​เกม ​หรือ (2) ​หาก​คุณ​ไม่​ได้​ซือ​ให้​นับ​เวลา 30 ​วัน​นับ​แต่​วัน​ที​คุณ​ได้​เข้า​ถึง​หรือ​ใช้​เกม​เปน​ครัง​แรก 3) ​ข้อมูล​ที​ต้องการ ​การ​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​ต้อง​ประกอบ​ด้วย (1) ​ชือ​เฉพาะ​ของ​เกม​ซึง​คุณ​ต้องการ​ให้การ​บอก​กล่าว​ไม่​เลือก​นัน​มี​ผล (2) ​ชือ​และ​สกุล​ของ​คุณ (3) ​ที​อยู่​ของ​คุณ (4) ​หมายเลข​โทรศัพท์​ของ​คุณ (5) ​ที​อยู่​อีเมล​ของ​คุณ (6) ​ชือ​ผู้​ใช้​แต่ละ​ชือ​ของ​คุณ​ใน​เกม​และ​ผลิตภัณฑ์​หรือ​บริการ​อืนๆ ​ของ BNEA ​หาก​คุณ​เปน​ผู้​ใช้​เกม​หรือ​ผลิตภัณฑ์​หรือ​บริการ​อืนๆ ​ของ BNEA ​ที​ลง​ทะเบียน ​และ (7) ​ข้อความ​ว่า​คุณ​ไม่​ตกลง​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม BNEA ​อาจ​ใช้​ข้อมูล​ข้าง​ต้น​ซึง​รวม​ถึง​คํา​บอก​กล่าว​ไม่​เลือก​เพือ​บันทึก ​ดําเนิน​การ ​เก็บ​รักษา ​และ​จัดการ​การ​ไม่​เลือก​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​ของ​คุณ ​ตาม​ที​สามารถ​ทําได้ ​แต่​มิใช่​เพือ​วัตถุประสงค์​ทางการ​ตลาด 4) ​ผล​ของ​คํา​บอก​กล่าว​ไม่​เลือก​ที​ทํา​โดย​ถูก​ต้อง ​หาก​คํา​บอก​กล่าว​ไม่​เลือก​ของ​คุณ​เปน​ไป​ตาม​ข้อ​กําหนด​ข้าง​ต้น​ทังหมด ​จะ​ถือว่า​คุณ​และ BNEA ​ได้​แสดง​เจตนา​ไม่​เลือก​รับ​ข้อ​ตกลง​อนุญาโตตุลาการ ​และ/​หรือ ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม ​ซึง​เปน​ไป​ตาม​ข้อความ​ของ​คุณ​ใน​การ​บอก​กล่าว​ไม่​เลือก​ดัง​กล่าว​ตาม​ข้อ​ตกลง​นี ​การ​ส่ง​คํา​บอก​กล่าว​ไม่​เลือก​ที​มี​ผล​นัน​จะ​นํา​มา​ใช้​บังคับ​กับ​การ​เรียก​ร้อง​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​เกม​และ​ข้อ​ตกลง​ที​ระบุ​ไว้​ใน​เกม ​ระหว่าง BNEA ​และ​บุคคล​ที​ระบุ​ไว้​ใน​คํา​บอก​กล่าว​ไม่​เลือก​ดัง​กล่าว 5) ​ผล​ของ​การ​บอก​กล่าว​ไม่​เลือก​ที​ไม่​ถูก​ต้อง ​หาก​คุณ​ส่ง​คํา​บอก​กล่าว​ไม่​เลือก​ที​ไม่​เปน​ไป​ตาม​ข้อ​กําหนด​ที​ระบุ​ไว้​ใน​ข้อ 19.ค.1 – 19.ค.3 ​คุณ​และ BNEA ​จะ​ต้อง​ผูกพัน​ตาม​ข้อ​ตกลง​อนุญาโตตุลาการ​และ​การ​สละ​สิทธิ​การ​ดําเนิน​คดี​แบบ​กลุ่ม​ที​กําหนด​ไว้​ใน​ข้อ​ตกลง​นี 20. ​กฎหมาย​ที​ใช้​บังคับ ​ตาม​ขอบเขต​ที​กฎหมาย​ที​นํา​มา​ใช้​กําหนด ​เงือนไข​และ​ข้อ​กําหนด​ทังหมด​ของ​ข้อ​ตกลง​นี​จะ​นํา​มา​ใช้​ตีความ​ตาม​กฎหมาย​ที​มี​บท​บังคับ​ทังหมด ​แม้ว่า​ไม่​สอดคล้อง​กับ​กฎหมาย​ที​ใช้​บังคับ​ที​กําหนด​ไว้​ใน​ข้อ 20 ​และ​ไม่มี​กรณี​ใด​ที​การนํา​ไป​ใช้ ​การ​ตีความ ​หรือ​การ​บังคับ​ใช้​เงือนไข​ของ​ข้อ​ตกลง​นี ​ภาย​ใต้​เขต​อํานาจ​ศาล ​ตาม​ความ​มุ่ง​หมาย​ของ​ข้อ 20 ​จะ​ยกเว้น ​จํากัด ​หรือ​จํากัด​โดย​ประการ​อืน​ใด​ใน​สิทธิ​ที​คุณ​มี​อยู่​ใน​ฐานะ​ผู้​บริโภค​ภาย​ใต้​กฎหมาย​คุ้มครอง​ผู้​บริโภค​ที​นํา​มา​ปรับ​ใช้ ​โปรด​ทราบ​ว่าการ​กระทํา​ของ​คุณ​อาจ​ต้อง​เปน​ไป​ตาม​กฎหมาย​แห่ง​ท้อง​ถิน ​รัฐ ​ประเทศ ​และ​ระหว่าง​ประ​เท​ศอืนๆ ​คู่​สัญญา​ตกลง​ว่า​อนุสัญญา​สหประชาชาติ​ว่า​ด้วย​สัญญา​การ​ค้า​ระหว่าง​ประเทศ ​จะ​ไม่​นํา​มา​ใช้​กับ​ข้อ​พิพาท​หรือ​การ​ทํา​ธุรกรรม​ใดๆ ​ที​เกิด​ขึน​จาก​ข้อ​ตกลง​นี ​ก) ​หาก​คุณ​อาศัย​ใน​ประเทศ​ใน​ทวีป​อเมริกาเหนือ ​กลาง ​และ​ใต้: ​กฎหมาย​แห่ง​รัฐ​แคลิฟอร์เนีย ​ซึง​ไม่​รวม​ถึง​กฎ​การ​ขัด​กัน​แห่ง​กฎหมาย ​นํา​มา​ใช้​บังคับการ​นํา​มา​ใช้ ​การ​ตีความ ​หรือ​การ​บังคับ​ใช้​เงือนไข​ของ​ข้อ​ตกลง​นี​และ​การ​ใช้​เกม​ของ​คุณ ​ข) ​หาก​คุณ​อาศัย​ใน​ทวีป​เอเชีย: ​ข้อ​พิพาท​ใดๆ ​ระหว่าง​คู่​สัญญา​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี​จะ​ถูก​บังคับ​ตาม​ข้อ​ตกลง​นี​และ​กฎหมาย​แห่ง​ประเทศ​ญีปุน ​โดย​ไม่​ส่ง​ผล​ให้​เกิด​การ​ขัด​กัน​ของ​หลัก​กฎหมาย​ซึง​อาจ​นํา​มา​ซึง​การ​ใช้​กฎหมาย​ของ​เขต​อํานาจ​อืน ​ค) ​หาก​คุณ​อาศัย​ใน​พืนที​อืน​ใด: ​ข้อ​พิพาท​ใด​ระหว่าง​คู่​สัญญา​อัน​เกิด​ขึน​จาก​หรือ​เกียว​เนืองจาก​ข้อ​ตกลง​นี​จะ​บังคับ​ตาม​ข้อ​ตกลง​นี​และ​กฎหมาย​แห่ง​ประเทศ​ฝรังเศส ​โดย​จะ​ไม่​ให้​ผล​เปนการ​ขัด​กัน​ของ​หลัก​แห่ง​กฎ​หมาย​ใดๆ ​ซึง​อาจ​นํา​ไป​สู่​การ​ใช้​กฎหมาย​ของ​เขต​อํานาจ​อืน 21. ​สถาน​ที ​ก) ​หาก​คุณ​อาศัย​ใน​ประเทศ​ใน​ทวีป​อเมริกาเหนือ ​กลาง ​และ​ใต้: ​คุณ​และ BNEA ​ตกลง​อย่าง​ชัด​แจ้ง​ว่า ​สําหรับ​การ​เรียก​ร้อง​และ​ข้อ​พิพาท​ทังหมด​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี ​และ/​หรือ ​การ​ใช้​เกม​ของ​คุณ​ซึง​ไม่​อยู่​ภาย​ใต้​ข้อ​ตกลง​อนุญาโตตุลาการ​ใน​ข้อ 19 ​ข้าง​ต้น ​เขต​อํานาจ​เด็ด​ขาด​ของ​ศาล​สําหรับ​การ​เรียก​ร้อง​ดัง​กล่าว​ใดๆ ​นัน​จะ​เปน​ของ​ศาล​รัฐบาล​กลาง​หรือ​ศาล​แห่ง​รัฐ​ที​มี​อํานาจ​เหนือ​เขต​ซาน​ตา​คลา​รา ​รัฐ​แคลิฟอร์เนีย ​และ​คุณ​ให้​ความ​ยินยอม​อย่าง​ชัด​แจ้ง​ที​จะ​ใช้​เขต​อํานาจ​ศาล​ดัง​กล่าว ​ข) ​หาก​คุณ​อาศัย​ใน​ทวีป​เอเชีย: ​ข้อ​พิพาท​ใด​ระหว่าง​คู่​สัญญา​อัน​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี​จะ​ได้​รับ​การ​ตัดสิน​โดย​ศาล​ประจํา​กรุง​โตเกียว ​และ​คุณ​และ BNEI ​ตกลง​ที​จะ​นํา​ส่ง​การ​ดําเนิน​การ​ไป​ยัง​เขต​อํานาจ​เด็ด​ขาด​ของ​ศาล​นัน ​ค) ​หาก​คุณ​อาศัย​ใน​พืนที​อืน​ใด: ​ข้อ​พิพาท​ใดๆ ​ระหว่าง​คู่​สัญญา​ที​เกิด​ขึน​จาก​หรือ​เกียว​เนือง​กับ​ข้อ​ตกลง​นี​จะ​ได้​รับ​การ​ตัดสิน​โดย​ศาล​พาณิชย์​แห่ง​เมือง​ลิ​ยง ​และ​คุณ​และ BNEI ​ตกลง​ที​จะ​นํา​ส่ง​การ​ดําเนิน​การ​ดัง​กล่าว​เข้า​สู่​อํานาจ​เด็ด​ขาด​ของ​ศาล​นัน 22. ​ผู้รับ​ประโยชน์​ที​เปน​บุคคล​ภายนอก ​บุคคล​หรือ​นิติบุคคล​ซึง​มิได้​เปน​คู่​สัญญา​ใน​ข้อ​ตกลง​นี​จะ​ไม่มี​สิทธิ​ภาย​ใต้​กฎหมาย​ใด​ใน​การ​บังคับ​ให้​เปน​ไป​ตาม​เงือนไข​ของ​ข้อ​ตกลง​นี ​ไม่​ว่า​บุคคล​หรือ​นิติบุคคล​ดัง​กล่าว​นัน​จะ​ได้​รับ​การ​ระบุ​ชือ ​ไม่มี​สิง​ใด​ใน​ข้อ​นี​จะ​กระทบ​ต่อ​สิทธิ​ของ​ผู้รับ​โอน​สิทธิ​หรือ​ผู้รับ​โอน​ตาม​ข้อ​ตกลง​นี 23. ​ข้อความ​เบ็ดเตล็ด ​ข้อ​ตกลง​นี​ประกอบ​ด้วย​ความ​ตกลง​ทังหมด​ระหว่าง​คุณ​กับ BANDAI NAMCO ​เกียว​กับ​การ​ใช้​เกม ​หาก​ข้อ​กําหนด​ใด​ใน​ข้อ​ตกลง​นี​ต้อง​ไม่มี​ผล​หรือ​ใช้​บังคับ​ไม่​ได้ ​ส่วน​ที​เหลือ​ใน​ข้อ​ตกลง​นี​ยัง​มี​ผล​บังคับ​เต็ม​ต่อ​ไป​และ​มี​ผล​ต่อ​ส่วน​ที​เหลือ​ของ​เงือนไข ​หรือ​ตาม​ที​กําหนด​ไว้​เปน​อย่าง​อืน​ใน​ข้อ 6(ง) ​เว้น​แต่​ข้อ​กําหนด​ดัง​กล่าว​จะ​ทําให้​ข้อ​ตกลง​นี​ขาด​ไป​ใน​ส่วน​หน้าที​หลัก ​คุณ​ไม่​อาจ​โอน​ข้อ​ตกลง​นี​หรือ​สิ​ทธิ​ใดๆ ​ภาย​ใต้​ข้อ​ตกลง​นี​โดย​ไม่​ได้​รับ​ความ​ยินยอม​ล่วง​หน้า​เปน​ลาย​ลักษณ์​อักษร​จาก BANDAI NAMCO ​และ​ความ​พยายาม​ใดๆ ​ใน​การ​โอน​โดย​ปราศจาก​ความ​ยินยอม​ดัง​กล่าว​จะ​เปน​โมฆะ ​อัน​เนือง​มา​จาก​ข้อ​จํากัด​ข้าง​ต้น ​ข้อ​ตกลง​นี​จะ​มี​ผล​ผูกพัน​เต็ม ​มี​ผล​ต่อ​ผล​ประโยชน์​ของ ​และ​บังคับ​ได้แก่​เรา​และ​ผู้​สืบ​สิทธิ​และ​ผู้รับ​โอน​ของ​เรา ​การ​ที BANDAI NAMCO ​ไม่​สามารถ​ใช้​หรือ​บังคับ​ตาม​สิทธิ​หรือ​ข้อ​กําหนด​ใน​ข้อ​ตกลง​นี​จะ​ไม่​เปนการ​สละ​สิทธิ​ดัง​กล่าว​หรือ​ข้อ​กําหนด ​ข้อ​ต่างๆ ​ที​มี​อยู่​ใน​ข้อ​ตกลง​นี​มี​ไว้​เพือ​ความ​สะดวก​เท่านัน​และ​ไม่มี​ผล​ทาง​กฎหมาย​หรือ​ตาม​สัญญา 24. ​ซอฟต์แวร์​บุคคล​ภายนอก ​ก) EasyAntiCheat: BANDAI NAMCO ​ใช้​งาน​บริการ​ปองกัน​การ​โกง EasyAntiCheat ("EAC") ​ซึง​ดําเนิน​การ​โดย​ผู้​ให้​บริการ​ซึง​เปน​บุคคล​ภายนอก EAC ​มี​ซอฟต์แวร์​ไคล​เอน​ต์​ซึง​ผนวก​รวม​อยู่​ใน​เกม ​เมือ​คุณ​เริม​เกม ​ซอฟต์แวร์​ไคล​เอน​ต์​ของ EAC ​จะ​โหลด​อัตโนมัติ​และ​ติด​ตัง​เวอร์ชัน​ล่าสุด​ใน​ฮาร์ดแวร์ EAC ​จะ​ควบคุม​ดูแล​ฮาร์ดแวร์ ​วิเคราะห์​ระบบ​ฐาน​สอง​ของ​เกม​และ​สแกน​ความ​จํา​ฮาร์ดแวร์​เพือ​วัตถุประสงค์​ใน​การ​ตรวจ​จับ​และ​ปองกัน​การ​โกง​ใน​เกม ("วัตถุประสงค์") ​สําหรับ​วัตถุประสงค์​นัน EAC ​จัด​เก็บ​ข้อมูล​เกียว​กับ​วิธี​การ​โกง​ที​ใช้​ใน​เกม ("ข้อมูล​การ​โกง") ​โดย​การ​ตกลง​ตาม​ข้อ​ตกลง​นี ​หรือ​โดย​การ​ใช้​เกม​นี ​คุณ​ให้​ความ​ยินยอม​ของ​คุณ​ว่า EAC ​อาจ​รวบรวม ​จัด​เก็บ ​แบ่ง​น ​และ​เผย​แพร่​ข้อมูล​การ​โกง​เพือ​วัตถุประสงค์ ​ข้อมูล​การ​โกง​จะ​ถูก​นํา​มา​ใช้​เพือ​เพียง​วัตถุประสงค์​เท่านัน ​โดย​รวม​ถึง​แต่​ไม่​จํากัด​อยู่​เพียง​การ​ระบุ​ตัว​หรือ​การ​ห้าม​ผู้​เล่น​ซึง​โกง​ใน​เกม ​วิเคราะห์​พฤติกรรม​การ​โกง​และ​รหัส​การ​โกง ​รวม​ถึง​แบ่ง​น​ข้อมูล​เกียว​กับ​การ​โกง​ให้​แก่​ผู้​เกียวข้อง​กับ EAC ​คุณ​สามารถ​หา​ข้อมูล​เพิม​เติม​เกียว​กับ​แนว​ปฏิบัติ​เรือง​ความ​เปน​ส่วน​ตัว​ของ EAC ​โดย​การ​ดู​ข้อความ​เกียว​กับ​ความ​เปน​ส่วน​ตัว​ของ​พวก​เขา​ได้ที www.easyanticheat.net/privacy ​หาก​คุณ​ปฏิเสธ​การ​ที EAC ​สามารถ​ประมวล​ผล​ข้อมูล​ส่วน​ตัว​ของ​คุณ​ตาม​ข้อความ​เกียว​กับ​ความ​เปน​ส่วน​ตัว​ของ​พวก​เขา​หรือ​ร้องขอ​ให้ EAC ​ลบ​หรือ​นํา​ข้อมูล​ส่วน​ตัว​ของ​คุณ​ออก ​เรา​มี​สิทธิ​ที​จะ​ปด​กัน​การ​เข้า​ถึง​เกม​ของ​คุณ​และ​ยับยัง​คุณ​จาก​การ​ใช้​เกม ใน​การ​ติดต่อ BNEI ​กรุณา​ดําเนิน​การ​ตาม​ที​ระบุ​ไว้​ใน​หน้า​เพจ​สนับสนุน​ของ​เรา ​ที http://bandainamcoent.co.jp/cs_support/ ​ใน​การ​ติดต่อ BNEA ​กรุณา​ติดต่อ​ส่วน​ให้การ​สนับสนุน​ลูกค้า​ของ BNEA ​ที https://www.bandainamcoent.com/support ​หรือ​โดย​มี​หนังสือ​ถึง BNEA ​ที: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA ​ใน​การ​ติดต่อ BNEE ​กรุณา​ติดต่อ BNEE ​ผ่าน​ทาง​ส่วน​บริการ​ลูกค้า​ของ BNEE ​ที http://www.bandainamcoent.eu/support ​หรือ​ที BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France BANDAI NAMCO ENTERTAINMENT INC. ​นโยบาย​ความ​เปน​ส่วน​ตัว ปรับปรุง​ครัง​ล่าสุด: 27 ​กุมภาพันธ์ 2020 นโยบาย​ความ​เปน​ส่วน​ตัว​นี​อธิบาย​ว่า BANDAI NAMCO Entertainment Inc. ("BNEI", "เรา" ​หรือ "ของ​เรา") ​เก็บ​รวบรวม ​ใช้ ​และ​เปด​เผย​ข้อมูล​เกียว​กับ​คุณ​อย่างไร​เมือ​คุณ​ใช้​เกม​และ​บริการ​ออนไลน์​ที​เกียวข้อง​ต่างๆ ​ของ​เรา​ซึง​มีน​โย​บาย​นี​อยู่ (เรียก​รวม​กัน​ว่า "เกม") BNEI ​เปน​ผู้​ควบคุม​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​เพือ​วัตถุประสงค์​ตาม​กฎหมาย​คุ้มครอง​ข้อมูล​ส่วน​บุคคล​ของ​สหภาพ​ยุโรป ​เรา​อาจ​เปลียนแปลง​นโยบาย​ความ​เปน​ส่วน​ตัว​นี​เปน​ครัง​คราว ​หาก​เรา​ทําการ​เปลียนแปลง ​เรา​จะแจ้ง​ให้​คุณ​ทราบ​โดย​แก้ไข​วัน​ที​ด้าน​บน​ของ​นโยบาย​ความ​เปน​ส่วน​ตัว ​และ​ใน​บาง​กรณี ​เรา​อาจ​แจ้ง​เตือน​เพิม (เช่น ​โดย​การ​เพิม​ข้อความ​ใน​โฮมเพจ​เกม​ของ​เรา ​หรือ​โดย​ส่ง​การ​แจ้ง​เตือน​ถึง​คุณ) ​หาก​คุณ​ไม่​ยอมรับ​การ​เปลียนแปลง ​โปรด​อย่า​ใช้​เกม​ของ​เรา ​หรือ​ให้​ข้อมูล​ส่วน​ตัว​ของ​คุณ​แก่​เรา​ด้วย​วิธี​การ​อืน​ใด ​โปรด​อ่าน​นโยบาย​ความ​เปน​ส่วน​ตัว​ทุก​ครัง​ที​เข้า​ถึง​บริการ ​เพือ​ให้​ทราบ​แนว​ปฏิบัติ​ของ​เรา​เกียว​กับ​ข้อมูล​และ​วิธี​คุ้มครอง​ความ​เปน​ส่วน​ตัว​ของ​ตัว​เอง 1. ​การ​เก็บ​รวบรวม​ข้อมูล ​ข้อมูล​ที​เรา​เก็บ​รวบรวม​โดย​อัตโนมัติ​เมือ​คุณ​ใช้​เกม ​เมือ​คุณ​เข้า​ถึง​หรือ​ใช้​คุณสมบัติ​ออนไลน์​ใดๆ ​ที​เชือม​โยง​กับ​เกม​ของ​เรา ​เรา​เก็บ​รวบรวม​ข้อมูล​เกียว​กับ​คุณ​โดย​อัตโนมัติ ​ประกอบ​ด้วย: - ​ข้อมูล​การ​ใช้: ​เรา​เก็บ​รวบรวม​ข้อมูล​เกียว​กับ​การ​ใช้​ของ​เกม​คุณ ​ซึง​รวม​ถึง ID ​บัญชี​เล่น​เกม ​เลเวล​ที​ผ่าน​สําเร็จ ​คะแนน​จาก​เกม ​เวลา​ที​ใช้​เล่น​เกม ​และ​ข้อมูล​การ​เล่น​เก​มอืนๆ - ​ข้อมูล​รายการ​บันทึก ​เรา​บันทึก​ข้อมูล​เกียว​กับ​การ​ใช้​ของ​คุณ​ใน​เกม​ต่างๆ ​ของ​เรา ​ซึง​รวม​ถึง​จํานวน​ครัง​การ​เข้า​ถึง​ของ​คุณ ​เวลา​ที​ใช้​เล่น​เกม ​และ​ที​อยู่ IP ​ของ​คุณ - ​ข้อมูล​ฮาร์ดแวร์: ​เรา​อาจ​รวบรวม​ข้อมูล​เกียว​กับ​คอมพิวเตอร์​หรือ​อุปกรณ์​ที​คุณ​ใช้​เพือ​เข้า​ถึง​เกม​ของ​เรา ​ซึง​รวม​ถึง​รุ่น​ฮาร์ดแวร์ ​ระบบ​ปฏิบัติ​การ​และ​เวอร์ชัน ​เบราว์เซอร์ ​ข้อมูล​เครือ​ข่าย ​ที​อยู่ MAC ​ที​อยู่ IP ​และ​รหัส​อุ​ปก​รณ์​อืนๆ ​ที​ไม่​ซํา​กัน​ซึง​ได้​จาก​ระบบ​ปฏิบัติ​การ​ของ​ฮาร์ดแวร์ ​ข้อมูล​ที​คุณ​ให้​เรา ​เรา​เก็บ​รวบรวม​ข้อมูล​ที​คุณ​ให้​เรา​โดยตรง ​ยก​ตัวอย่าง​เช่น ​เรา​เก็บ​รวบรวม​ข้อมูล​เมือ​คุณ​สร้าง​บัญชี ​ปฏิสัมพันธ์​กับ​ผู้​ใช้​รา​ยอืนๆ ​การ​ขอ​การ​สนับสนุน​ลูกค้า ​สมัคร​รับ​จดหมาย​ข่าว ​เข้า​ร่วม​การ​สํารวจ​ต่างๆ ​หรือ​สือสาร​กับ​เรา​ด้วย​เหตุผล​อืน​ใด ​ประเภท​ของ​ข้อมูล​ที​เรา​อาจ​รวบรวม​ประกอบ​ด้วย​ชือ​ผู้​ใช้ ​รหัส​ผ่าน ​และ​ที​อยู่​อีเมล​ของ​คุณ ​รวม​ถึง​ข้อ​มูล​อืนๆ ​ที​คุณ​เลือก​ให้​ไว้ ​ข้อมูล​ที​เรา​เก็บ​รวบรวม​จาก​แห​ล่ง​อืนๆ ​เรา​อาจ​ได้​รับ​ข้อมูล​จาก​แห​ล่ง​อืนๆ ​เท่า​ที​จําเปน​เพือ​ดําเนิน​การ​เกม​ของ​เรา ​และ​รวม​สิง​นัน​เข้า​กับ​ข้อมูล​ที​เรา​จัด​เก็บ​รวบรวม​ผ่าน​ทาง​เกม​ของ​เรา ​ยก​ตัวอย่าง​เช่น ​เรา​อาจ​เก็บ​รวบรวม​ข้อมูล​เกียว​กับ​บัญชี​ของ​คุณ​จาก​แพลตฟอร์ม​เล่น​เกม​ของ​คุณ ​หรือ​อาจ​รวบรวม​อันดับ​ใน​เกม​และ​สถานะ​ความ​สําเร็จ​จาก​แอปพลิเคชัน​ศูนย์​ควบคุม​เกม​ของ​คุณ ​ใน​กรณี​อืนๆ ​ทังหมด ​เรา​จะ​ขอ​ให้​คุณ​อนุญาต​ให้​เรา​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ข้อมูล​ส่วน​ตัว​ของ​คุณ​จาก​บุคคล​ภายนอก 2. ​การ​ใช้​ข้อมูล ​เรา​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ข้อมูล​ของ​คุณ ​หาก​คุณ​ให้​ความ​ยินยอม ​หรือ​ภายใน​ขอบเขต​ที​จําเปน​เท่านัน (1) ​สําหรับ​การ​ดําเนิน​การ​ตาม​ข้อ​ตกลง​ของ​คุณ​กับ​เรา; (2) ​เพือ​ปฏิบัติ​ตาม​หน้าที​ตาม​กฎหมาย; ​หรือ (3) ​สําหรับ​วัตถุประสงค์​เกียว​กับ​ผล​ประโยชน์​ที​ชอบ​ด้วย​กฎหมาย​ของ​เรา ​ซึง​รวม​ถึง​การ​ดําเนิน​การ ​การ​ประเมิน​ผล ​และ​การ​พัฒนา​ธุรกิจ​ใน​ระดับ​สากล​ของ​เรา ​เรา​ได้​สร้าง​ความ​สมดุล​ระหว่าง​ผล​ประโยชน์​ทาง​ธุรกิจ​ที​ชอบ​ด้วย​กฎหมาย​ของ​เรา​กับ​สิทธิ​ใน​การ​คุ้มครอง​ข้อมูล​ของ​คุณ ​โปรด​ติดต่อ​เรา​ตาม​ราย​ละเอียด​ที​ให้​ไว้​ข้าง​ล่าง​นี​หาก​มี​คําถาม​เกียว​กับ​การ​สร้าง​ความ​สมดุล​ใน​ผล​ประโยชน์​นี ​เรา (หรือ​ผู้​ประมวล​ผล​ข้อมูล​ใน​นาม​ของ​เรา​ซึง​เปน​บุคคล​ภายนอก) ​อาจ​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ข้อมูล​เกียว​กับ​คุณ​ตาม​ระยะ​เวลา​ที​จําเปน​เพือ​ให้​เปน​ไป​ตาม​วัตถุประสงค์​ต่อ​ไป​นี: - ​จัดหา ​บํารุง​รักษา ​และ​พัฒนา​เกม​ของ​เรา; - ​จัดหา​และ​ส่ง​ผลิตภัณฑ์​กับ​การ​บริการ​ให้​คุณ​ตาม​ที​ขอ​มา ​ประมวล​ผล​ธุรกรรม ​และ​ส่ง​ข้อมูล​ที​เกียวข้อง​ให้​คุณ; - ​สมัคร​บัญชี​ใน​เกม​ของ​เรา ​และ​ช่วย​จัดการ​บัญชี​ของ​คุณ; - ​ตอบ​ความ​คิด​เห็น ​คําถาม ​และ​คําขอ​ของ​คุณ ​และ​ให้​บริการ​ลูกค้า; - ​ส่ง​การ​แจ้ง​เตือน​ทาง​เทคนิค ​อัปเดต ​การ​แจ้ง​เตือน​เพือ​ความ​ปลอดภัย ​และ​ข้อความ​จาก​ผู้​ดูแล​ระบบ; - ​สือสาร​ถึง​คุณ​เกียว​กับ​ผลิตภัณฑ์ ​บริการ ​ข้อ​เสนอ ​โปรโมชัน ​รางวัล ​และ​กิจกรรม​ที​เสนอ​โดย BNEI ​และ​อืนๆ ​ส่ง​ข่าวสาร ​ข้อมูล ​และ​สือ​ทางการ​ตลาด​อืนๆ ​ซึง​เรา​คิด​ว่า​คุณ​อาจ​สนใจ; - ​เฝา​ดู​และ​วิเคราะห์​แนว​โน้ม ​การ​ใช้​งาน ​และ​กิจกรรม​ที​เกียวข้อง​กับ​เกม​ของ​เรา; - ​เชือม​ต่อ​หรือ​รวม​ข้อมูล​ที​เรา​ได้​จาก​ผู้​อืน ​เพือ​ช่วย​ทําความ​เข้าใจ​ความ​ต้องการ​ของ​คุณ ​และ​ให้​บริการ​คุณ​ได้​ดี​ขึน; - ​ตรวจ​จับ ​สืบหา ​และ/​หรือ​ปองกัน​การ​ฉ้อฉล ​กิจกรรม​ที​ไม่​ได้​รับ​อนุญาต​หรือ​ผิด​กฎหมาย; - ​เพือ​วัตถุประสงค์​อืน​ใด​ที​เรา​มี​ความ​จําเปน​และ​ได้​รับ​อนุญาต​เพือ​ให้​เปน​ไป​ตาม​หน้าที​ซึง​ควบคุม​บังคับ​ตาม​กฎหมาย; ​และ - ​เพือ​วัตถุประสงค์​อืน​ใด​ที​คุณ​ให้​ข้อมูล​มา 3. ​การ​แชร์​ข้อมูล ​เรา​ไม่​แชร์ ​โอน ​หรือ​แลก​เปลียน​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ด้วย​วิธี​อืน​ใด​ให้​บุคคล​ภายนอก ​เว้น​แต่​มี​ความ​จําเปน​เพือ​การ​จัดหา​ผลิตภัณฑ์​หรือ​บริการ​ของ​เรา ​หรือ​เปน​ไป​ตาม​นโยบาย​ความ​เปน​ส่วน​ตัว​นี​ด้วย​ประการ​อืน​ใด ​ตาม​ที​ได้​รับ​อนุญาต​โดย​กฎหมาย ​หรือ ​ถ้า​คุณ​ได้​ให้​อนุญาต​เรา​ไว้​อย่าง​ชัดเจน ​เรา​จะ​ไม่​ขาย​ข้อมูล​ส่วน​ตัว​ของ​คุณ​ให้​กับ​บุคคล​ภายนอก ​เพือ​ให้​เปน​ไป​ตาม​ที​กล่าว​ไว้​ข้าง​ต้น ​เรา​อาจ​แชร์​ข้อมูล​เกียว​กับ​คุณ​ดังนี ​หรือ​ตาม​ที​ระบุ​ไว้​เปน​ประการ​อืน​ใด​ใน​นโยบาย​ความ​เปน​ส่วน​ตัว​นี: - ​กับ​ผู้​ใช้​รา​ยอืนๆ ​หาก​คุณ​เลือก​เข้า​ร่วม​ใน​ส่วน​ที​มี​การ​สือสาร​กัน​ใน​เกม​ของ​เรา ​เช่น ​คุณสมบัติ​สนทนา​หรือ​การ​เล่น​หลาย​คน (การ​ใช้​ข้อมูล​ที​สามารถ​ระบุ​ถึง​ตัว​บุคคล​ได้ (เช่น ​ชือ​นามสกุล) ​เปน​ชือ​ผู้​ใช้​ใน​บริการ​ของ​เรา​นัน​ต้อง​ห้าม​อย่าง​เคร่งครัด); - ​กับ​พนักงาน​ของ​เรา ​บริษัท​ใน​เครือ ​บริษัท​ต่างๆ ​ที​เกียวข้อง ​ผู้​ค้า ​ที​ปรึกษา ​และ​ผู้​ให้​บริการ​รา​ยอืนๆ ​ที​เปน​บุคคล​ภายนอก​ที​ต้องการ​การ​เข้า​ถึง​ข้อมูล​ดัง​กล่าว​เพือ​ให้​ดําเนิน​งาน​ได้​ลุล่วง​ใน​นาม​ของ​เรา (ซึง​รวม​ถึง ​ยก​ตัวอย่าง​เช่น ​ผู้​พัฒนา​บริการ​จัดการ​เว็บไซต์ ​การ​จัด​เก็บ​ข้อมูล ​และ​ผู้​ให้​บริการ​จัด​เก็บ​และ​ประมวล​ข้อมูล); - ​เพือ​ให้​สอดคล้อง​กับ​กระบวนการ​ทาง​กฎหมาย​หรือ​การ​ขอ​ข้อมูล ​หาก​การ​เปด​เผย​นัน​เปน​ไป​ตาม​หรือ​จะ​ต้อง​ปฏิบัติ​โดย​ประการ​อืน​ใด​ตาม​กฎหมาย ​กฎ ​หรือ​ระเบียบ​ใดๆ ​ที​ใช้​บังคับ (ซึง​รวม​ถึง ​ยก​ตัวอย่าง​เช่น ​การ​บังคับ​โดย​รัฐบาล​หรือ​หน่วย​งาน​กํากับ​ดูแล ​โดย​กฎหมาย ​หรือ​ศาล​ตาม​กฎหมาย​ที​ใช้​บังคับ); - ​หาก​เรา​มี​เหตุ​อัน​สมควร​ที​จะ​เชือ​ว่าการ​กระทํา​ของ​คุณ​ไม่​สอดคล้อง​กับ​ข้อ​ตกลง​หรือ​นโยบาย​ผู้​ใช้ ​หรือ​เพือ​ที​จะ​ปกปอง​สิทธิ ​ทรัพย์สิน ​และ​ความ​ปลอดภัย​ของ BNEI ​ผู้​ใช้​ของ​เรา ​หรือ​อืนๆ; - ​ใน​ส่วน​ที​เกียว​กับ​การ​ควบ​รวม​ใดๆ ​การ​ซือ​ขาย​ทรัพย์สิน​ของ​บริษัท ​การ​จัดหา​เงิน​ทุน​หรือ​การ​เข้า​ซือ​ธุรกิจ​หมด​หรือ​ส่วน​ใด​ส่วน​หนึง​กับ​บริษัท​อืน; ​และ - ​โดย​การ​อนุญาต​หรือ​ตาม​คํา​สัง​ของ​คุณ 4. ​การ​วิเคราะห์​เกม ​โดย​ความ​ยินยอม​ล่วง​หน้า​จาก​คุณ ​บาง​เกม​ของ​เรา​จะ​นํา​เอาการ​เล่น​เกม​และ​ข้อมูล​เชิง​วิเคราะห์​มา​รวม​เข้า​กับ​ข้อมูล​ที​เก็บ​รวบรวม​จาก​เก​มอืนๆ ​ของ BANDAI NAMCO Entertainment ​เกม​จาก​บริษัท​ใน​กลุ่ม​ของ​เรา ​และ​แห​ล่ง​อืนๆ ​ที​เปน​บุคคล​ภายนอก ​เรา​จะ​ใช้​ข้อมูล​นัน​เพือ​วิเคราะห์​เกม​และ​แนว​โน้ม​ของ​ระบบ​การ​ใช้​เงิน ​สร้าง​ข้อมูล​โดย​รวม​ของ​ประเภท​ผู้​เล่น ​สร้าง​เกม​และ​บริการ​ใหม่ ​และ​ดําเนิน​การ​เชิง​วิ​เคราะห์​อืนๆ ​คุณ​สามารถ​เลือก​ไม่​รับ​การ​ใช้​งาน​นี​ทาง​เมนู​ตัว​เลือก​ใน​เกม 5. ​การ​รักษา​ความ​ปลอดภัย ​เรา​ใช้​มาตรการ​ทาง​เทคนิค​และ​มาตรการ​ทาง​องค์กร​ที​เหมาะ​สม​เพือ​ช่วย​คุ้มครอง​ข้อมูล​เกียว​กับ​คุณ​จาก​การ​สูญหาย ​การ​ลัก​ขโมย ​การ​ใช้​ใน​ทาง​ที​ผิด ​และ​การ​เข้า​ถึง ​การ​เปด​เผย ​การ​เปลียนแปลง ​หรือ​การ​รือ​ถอน​ทําลาย​ที​ไม่​ได้​รับ​อนุญาต ​อย่างไร​ก็ตาม ​ไม่มี​การนํา​ส่ง​ข้อมูล​ทาง​อินเทอร์เน็ต​แบบ​ใด​ที​จะ​รับ​ประกัน​ได้​ว่า​ปลอดภัย ​เรา​จึง​ไม่​สามารถ​รับรอง​ความ​ปลอดภัย​ของ​ข้อมูล​ส่วน​บุคคล​ที​คุณ​ส่ง​ทาง​อินเทอร์เน็ต​ให้​เรา 6. ​การ​จัด​เก็บ​และ​ลบ​ข้อมูล ​ข้อมูล​ส่วน​บุคคล​ที​รวบรวม​ไว้​ใน​เกม​จะ​จัด​เก็บ​และ​ลบ​ตาม​ข้อ​กําหนด​ส่วน​บุคคล ​ข้อมูล​ทังหมด​จะ​ถูก​ลบ​การ​เชือม​โยง​หรือ​ถูก​ลบ​ออก​ไป​หาก​ไม่มี​ความ​จําเปน​อีก​ต่อ​ไป​สําหรับ​วัตถุประสงค์​ที​กล่าว​ไว้​ข้าง​ต้น ​เว้น​เสีย​แต่​กฎหมาย​กําหนด​ให้​ต้อง​เก็บ​รักษา​ต่อ​ไป 7. ​การ​ถ่าย​โอน​ระหว่าง​ประเทศ ​โดย​ปกติ ​ข้อมูล​ส่วน​บุคคล​ที​เรา​รวบรวม​จาก​คุณ​มักได้​รับ​การ​ถ่าย​โอน ​จัด​เก็บ ​และ​ประมวล​ผล​ใน​ประเทศ​ญีปุน ​โปรด​ทราบ​ว่า​เรา​อาจ​ถ่าย​โอน​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ไป​ยัง​ที​ตัง​ภายนอก​ประเทศ​ของ​คุณ​ซึง​อาจ​ไม่​ได้​มี​การ​คุ้มครอง​ข้อมูล​ใน​ระดับ​เดียว​กับ​ที​มี​อยู่​ตาม​กฎหมาย​ใน​ประเทศ​ของ​คุณ ​อย่างไร​ก็ตาม ​การ​เก็บ​รวบรวม ​จัด​เก็บ ​และ​การ​ใช้​ข้อมูล​ส่วน​บุคคล​จะ​ดําเนิน​ต่อ​ไป​ตาม​นโยบาย​ความ​เปน​ส่วน​ตัว​นี ​และ​ใน​กรณี​ที​เรา​เปด​เผย​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ให้​บุคคล​ภายนอก​ซึง​อยู่​ใน​ต่าง​ประเทศ​นัน ​เรา​ใช้​ขัน​ตอน​ที​เหมาะ​สม​ตาม​สถานการณ์​เพือ​ให้​มันใจ​ว่า ​ข้อมูล​ดัง​กล่าว​จะ​นํา​ไป​ใช้​ตาม​นโยบาย​ความ​เปน​ส่วน​ตัว​นี 8. ​เว็บไซต์​ของ​บุคคล​ภายนอก ​เกม​ของ​เรา​อาจ​มี​ลิงก์​ไป​ยัง​เว็บไซต์​หรือ​บริการ​อืนๆ ​ที​ดําเนิน​การ​โดย​บุคคล​ภายนอก ​โปรด​ทราบ​ว่าน​โย​บาย​ความ​เปน​ส่วน​ตัว​นี​มี​ผล​กับ​เกม​ของ​เรา​เท่านัน ​และ​เรา​ไม่มี​ความ​รับ​ผิด​ชอบ​ต่อ​ข้อมูล​ส่วน​บุคคล​ที​บุคคล​ภายนอก​อาจ​เก็บ​รวบรวม ​จัด​เก็บ ​และ​ใช้​ผ่าน​เว็บไซต์​ของ​บุคคล​ภายนอก​เหล่า​นัน ​ควร​อ่าน​นโยบาย​ความ​เปน​ส่วน​ตัว​ของ​แต่ละ​เว็บไซต์​ที​เข้า​ชม​อย่าง​ละเอียด​อยู่​เสมอ 9. ​สิทธิ​ใน​การ​คุ้มครอง​ข้อมูล ​คุณ​และ​ผู้​ปกครอง​ตาม​กฎหมาย​ของ​คุณ​หาก​คุณ​เปน​ผู้​เยาว์ ​มี​สิทธิ​ใน​การ​คุ้มครอง​ข้อมูล​บาง​ประการ​ภาย​ใต้​กฎหมาย​ที​ใช้​บังคับ ​สิทธิ​ของ​คุณ​ภาย​ใต้​กฎหมาย​ที​บังคับ​ใช้​อาจ​รวม​ถึง: - ​การ​เข้า​ถึง​ข้อมูล​ส่วน​บุคคล​ที​เรา​ประมวล​ผล​เกียว​กับ​คุณ ​รวม​ทัง​สิทธิ​ต่อ​การ​เคลือน​ย้าย​ข้อมูล - ​สิทธิ​ใน​การ​จัดการ​ให้​ข้อมูล​ส่วน​บุคคล​ได้​รับ​การ​แก้ไข​ให้​ถูก​ต้อง​และ​ลบ - ​สิทธิ​ใน​การ​จํากัด​การ​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ - ​สิทธิ​ใน​การ​เพิก​ถอน​ความ​ยินยอม​ของ​คุณ ​ณ ​เวลา​ใดๆ ​สําหรับ​ความ​ยินยอม​ที​เรา​ได้​รับ​จาก​คุณ ​แม้ว่า​สิง​นี​จะ​ไม่​ส่ง​ผลก​ระ​ทบ​ต่อ​ความ​ชอบ​ด้วย​กฎหมาย​ใน​การ​ประมวล​ผล​มี​มี​อยู่​ก่อน​การ​เพิก​ถอน - ​สิทธิ​ใน​การ​คัดค้าน​การ​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ ​ซึง​อยู่​บน​พืน​ฐาน​ของ​ผล​ประโยชน์​ที​ชอบ​ด้วย​กฎหมาย​ของ BNEI ​โดย​จะ​คัดค้าน​ได้​ทุก​เมือ - ​ใน​กรณี​ที​เรา​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​เพือ​วัตถุประสงค์​โดยตรง​ทางการ​ตลาด ​คุณ​มี​สิทธิ​ที​จะ​คัดค้าน​การ​ประมวล​ผล​ข้อมูล ​ณ ​เวลา​ใดๆ ​ซึง​รวม​ถึง​วัตถุประสงค์​ใน​การ​ทํา​ข้อมูล​โดย​รวม ​ใน​ขอบเขต​ที​เกียวข้อง​กับ​การ​ตลาด​โดยตรง ​หาก​คุณ​คัดค้าน​การ​ประมวล​ผล​สําหรับ​วัตถุประสงค์​ทางการ​ตลาด​โดยตรง ​เรา​จะ​ไม่​ประมวล​ผล​ข้อมูล​ส่วน​บุคคล​ของ​คุณ​ด้วย​วัตถุประสงค์​นัน​อีก​ต่อ​ไป ​ใน​กรณี​ดัง​กล่าว ​เรา​อาจ​ยัง​คง​ส่ง​ข้อความ​เกียว​กับ​การ​ดําเนิน​การ​หรือ​ความ​สัมพันธ์​ให้​คุณ ​แต่​จะ​เกียว​กับ​ความ​สัมพันธ์​ทาง​ธุรกิจ​ของ​เรา​ที​กําลัง​ดําเนิน​อยู่​เท่านัน ​หาก​คุณ​มี​คําขอ​ดัง​กล่าว ​โปรด​ส่ง​ไป​ที ppolicy@bandainamcoent.co.jp ​เรา​จะ​ไม่​ให้​บริการ​ใน​ระดับ​ที​แตก​ต่าง​กัน​ออก​ไป​หาก​คุณ​เลือก​ใช้​สิทธิ​เหล่า​นี ​อย่างไร​ก็ตาม ​หาก​คุณ​ขอ​ให้​เรา​ลบ​หรือ​หยุด​การ​รวบรวม​ข้อมูล​ที​จําเปน​สําหรับ​การ​ยืนยัน​ว่าการ​ให้​บริการ​มี​การ​ทํางาน​อย่าง​เหมาะ​สม ​คุณ​อาจ​ไม่​สามารถ​ใช้​บริการ​ของ​เรา​ได้​ทังหมด ​หรือ​ใช้​ไม่​ได้​บาง​ส่วน 10. ​การ​ติดต่อ ​หาก​มี​ข้อ​สงสัย​เกียว​กับ​นโยบาย​ความ​เปน​ส่วน​ตัว​หรือ​แนว​ปฏิบัติ​ของ​เรา ​โปรด​ติดต่อ​เรา​ที BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (โทรศัพท์) ppolicy@bandainamcoent.co.jp ​หาก​คุณ​อยู่​ใน​สหภาพ​ยุโรป ​ติดต่อ​เรา​ได้ที: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu การ​ยินยอม​ให้​ใช้​ข้อมูล เกม​นี​จะ​มี​การ​เก็บ​รวบรวม​ข้อมูล​การ​เล่น​เกม​ของ​ผู้​เล่น ​โดย​มี​จุด​ประสงค์​เพือ​การ​วิเคราะห์ ​ซึง​จําเปน​ต่อ​การนํา​ไป​พัฒนา​ตัว​เกม ​ง​ก์ชัน​ใน​เกม ​รวม​ถึง​การ​ให้​บริการ​ต่างๆ ​ใน​อนาคต ​นอกจาก​นี ​เรา​ยัง​ต้องการ​การ​อนุญาต​ใน​การ​เก็บ​รวบรวม​ข้อมูล​จาก​คุณ ​เพือ​แบ่ง​น​และ​รวม​ข้อมูล​เหล่า​นัน​เข้า​กับ​ข้อมูล​ที​เก็บ​รวบรวม​มา​จาก​เก​มอืนๆ ​ของ BANDAI NAMCO Entertainment ​บริการ​และ​ผลิตภัณฑ์​จาก​กลุ่ม​บริษัท​ของ​เรา ​และ​แหล่ง​ข้อมูล​ภาย​นอ​กอืนๆ ​ประเภท​ของ​ข้อมูล​ที​เก็บ​รวบรวม: ID ​บัญชี​เล่น​เกม, ​ที​อยู่ IP, ​บันทึก​การ​เล่น​เกม ​ข้อมูล​ข้าง​ต้น​จะ​เก็บ​โดย​ไม่​เปด​เผย​ตัว​ตน​ของ​ผู้​ใช้ ​เรา​และ​กลุ่ม​บริษัท​ใน​เครือ​ของ​เรา​จะ​นํา​ข้อมูล​ที​รวบรวม​ไว้​มา​วิเคราะห์​แนว​โน้ม​ของ​เกม ​รวม​ถึง​สร้าง​โพร​ไฟล์​ของ​ผู้​เล่น​แต่ละ​กลุ่ม ​เพือ​ใช้​ผล​การ​วิเคราะห์​มา​เปน​แนวทาง​พัฒนา​เกม​และ​บริการ​ใหม่ ​หรือ​นํา​ไป​ใช้​ใน​การ​วิ​เคราะห์​อืนๆ ​ต่อ​ไป ​ข้อมูล​นี​จะ​ถูก​ส่ง​และ​เก็บ​รวบรวม​ใน​ประเทศ​ญีปุน ​การ​ยินยอม​เปน​ทาง​เลือก​ที​ไม่​ได้​บังคับ ​และ​คุณ​จะ​ยัง​เล่น​เกม​ได้​โดย​ไม่​สูญ​เสีย​การ​ใช้​งาน​ง​ก์ชัน​ใดๆ ​แม้ว่า​คุณ​จะ​ไม่​ยินยอม​ให้​ใช้​ข้อมูล​นี​ก็ตาม ​หาก​คุณ​ยินยอม​ให้​ใช้​ข้อมูล ​คุณ​สามารถ​ปฏิเสธ​การ​เข้า​ร่วม​ใน​ภาย​หลัง​ได้​ทุก​เมือ​ผ่าน​การ​ตัง​ค่า​ใน​เกม ​การ​เลือก "ยอมรับ" ​ด้าน​ล่าง ​จะ​เปนการ​แสดง​ว่า​คุณ​ยินยอม​ให้​ใช้​ข้อมูล​ของ​คุณ​เพือ​วัตถุประสงค์​นี %null% <?kgUD?>: ﺗﻣﺭﻳﺭ <?kgLR?>: ﺗﺣﺩﻳﺩ <?kgOk?>: ﺗﺄﻛﻳﺩ <?kgRU?>: ﺗﻐﻳﻳﺭ اﻟﻠﻐﺔ ﻣﻭاﻓﻘﺔ رﻓﺽ <?kgUD?>: ﺗﺣﺩﻳﺩ <?kgOk?>: ﺗﺄﻛﻳﺩ <?kgCancel?>: ﻏﻠﻖ ﺗﻐﻳﻳﺭ اﻟﻠﻐﺔ %null% English Français Español Italiano Deutsch 한국어 繁體中文 简体中文 Polski Русский Português (Brasil) Español (América Latina) ภาษา​ไทย اﻟﻠﻐﺔ اﻟﻌﺭﺑﻳﺔ BANDAI NAMCO ENTERTAINMENT اﺗﻔﺎﻗﻳﺔ اﻟﺗﺭﺧﻳﺹ ﻟﻠﻣﺳﺗﺧﺩم اﻟﻧﻬﺎﺋﻲ ﺗﺎرﻳﺦ آﺧﺭ ﺗﺣﺩﻳﺙ: 1 ﻣﻥ أﺑﺭﻳﻝ 2018 ﻳُﺭﺟﻰ ﻗﺭاءة ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺑﻌﻧﺎﻳﺔ. ﺣﺎل اﻟﻭﺻﻭل إﻟﻰ اﻷﻟﻌﺎب واﻟﺧﺩﻣﺎت اﻟﻣُﻘﺩﱠﻣﺔ واﺳﺗﺧﺩاﻣﻬﺎ، ﻓﺈﻧﻙ ﺗﻭاﻓﻖ ﻋﻠﻰ اﻻﻟﺗﺯام ﺑﺟﻣﻳﻊ اﻟﺑﻧﻭد اﻟﻣﺑﻳﻧﺔ ﻓﻲ ﻫﺫه اﻟﻭﺛﻳﻘﺔ وﺟﻣﻳﻊ اﻟﺑﻧﻭد اﻟﻣﺩرﺟﺔ ﺑﺎﻹﺣﺎﻟﺔ. إذا ﻛﻧﺕ ﻻ ﺗﻭاﻓﻖ ﻋﻠﻰ ﺗﻠﻙ اﻟﺑﻧﻭد ﺟﻣﻳﻌًﺎ، ﻓﻼ ﻳُﺳﻣﺢ ﻟﻙ ﺑﺎﻟﻭﺻﻭل إﻟﻰ اﻷﻟﻌﺎب أو اﻟﺧﺩﻣﺎت اﻟﻣُﺗﻭﻓِّﺭة أو اﺳﺗﺧﺩاﻣﻬﺎ. ﺗﺗﺿﻣﱠﻥ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﻣﻥ ﺑﻳﻥ أﻣﻭر أﺧﺭى، ﺷﺭط اﻟﺗﺣﻛﻳﻡ (اﻟﻘﺳﻡ 19 (أ)) وﺗﻧﺎزﻻً ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ (اﻟﻘﺳﻡ 19 (ب))، اﻟﺫي ﻻ ﻳﻧﻁﺑﻖ ﻋﻠﻳﻙ إذا ﻛﻧﺕ ﺗﻘﻳﻡ ﺧﺎرج اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻟﻣﺎﻧﻳﺎ، ﻓﺳﺗﺳﺭي ﻋﻠﻳﻙ ﺑﻌﺽ اﻟﺷﺭوط اﻟﻣﺣﺩدة. راﺟﻊ اﻟﻘﺳﻣﻳﻥ (7) و (15) ﻟﻣﺯﻳﺩ ﻣﻥ اﻟﺗﻔﺎﺻﻳﻝ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ إﺣﺩى دول اﻻﺗﺣﺎد اﻷوروﺑﻲ، ﻓﺳﻳﺳﺭي ﻋﻠﻳﻙ أﺣﺩ اﻟﺷﺭوط اﻟﻣﺣﺩدة. راﺟﻊ اﻟﻘﺳﻡ (10) ﻟﻣﺯﻳﺩ ﻣﻥ اﻟﺗﻔﺎﺻﻳﻝ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﺳﺗﺭاﻟﻳﺎ، ﻓﺳﻳﺳﺭي ﻋﻠﻳﻙ أﺣﺩ اﻟﺷﺭوط اﻟﻣﺣﺩدة. راﺟﻊ اﻟﻘﺳﻡ (15) ﻟﻣﺯﻳﺩ ﻣﻥ اﻟﺗﻔﺎﺻﻳﻝ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻣﺭﻳﻛﺎ اﻟﺷﻣﺎﻟﻳﺔ أو اﻟﻭﺳﻁﻰ أو اﻟﺟﻧﻭﺑﻳﺔ، ﺑﺎﺳﺗﺛﻧﺎء اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة، ﻓﺳﻳﺳﺭي ﻋﻠﻳﻙ أﺣﺩ اﻟﺷﺭوط اﻟﻣﺣﺩدة. راﺟﻊ اﻟﻘﺳﻡ (18) ﻟﻣﺯﻳﺩ ﻣﻥ اﻟﺗﻔﺎﺻﻳﻝ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة، ﻓﺳﻳﺳﺭي ﻋﻠﻳﻙ أﺣﺩ اﻟﺷﺭوط اﻟﻣﺣﺩدة. راﺟﻊ اﻟﻘﺳﻡ (19) ﻟﻣﺯﻳﺩ ﻣﻥ اﻟﺗﻔﺎﺻﻳﻝ. ﺗُﻌﺩ اﺗﻔﺎﻗﻳﺔ ﺗﺭﺧﻳﺹ اﻟﻣﺳﺗﺧﺩم اﻟﻧﻬﺎﺋﻲ (ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ "اﻻﺗﻔﺎﻗﻳﺔ") ﻋﻘﺩًا ﺑﻳﻧﻙ وﺑﻳﻥ ﺷﺭﻛﺔ BANDAI NAMCO Entertainment (ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ"BNEI") أو ﺷﺭﻛﺔ BANDAI NAMCO Entertainment America (ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ"BNEA") أو ﺷﺭﻛﺔBANDAI NAMCO Entertainment Europe S.A.S. (ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ"BNEE")، ﺣﺳﺏ اﻻﻗﺗﺿﺎء (وﻓﻲ أي ﺣﺎﻟﺔ، ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ"BANDAI NAMCO"أو "ﻧﺣﻥ") وﻳﺳﺭي ذﻟﻙ ﻋﻠﻰ إﻣﻛﺎﻧﻳﺔ وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﺗﻅﻬﺭ ﻓﻳﻬﺎ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ واﺳﺗﺧﺩاﻣﻬﺎ (أو إذا ﺗﻡ ﻧﺷﺭ اﻟﻠﻌﺑﺔ اﻟﻣﺷﺎر إﻟﻳﻬﺎ أﻋﻼه ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ)، ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، أي أﺟﺯاء ﻣﻧﻬﺎ ﺗﻛﻭن ﻣﺗﻌﺩدة اﻟﻼﻋﺑﻳﻥ أو ﻣﺗﺎﺣﺔ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ أو ﻗﺎﺑﻠﺔ ﻟﻠﺗﻧﺯﻳﻝ، وأي وﺛﺎﺋﻖ أو ﻣﺣﺗﻭﻳﺎت ﻣﻛﺗﻭﺑﺔ أو إﻟﻛﺗﺭوﻧﻳﺔ (ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ "اﻟﻠﻌﺑﺔ"). ﻫﺫه اﻟﻠﻌﺑﺔ ﻣﺭﺧﺻﺔ وﻟﻳﺳﺕ ﻣُﺑﺎﻋﺔ، وﻻ ﺗﻣﻧﺢ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أي ﺣﻖ ﻣﻠﻛﻳﺔ أو ﻣﻠﻛﻳﺔ ﻟﻠﻌﺑﺔ أو أي ﻧﺳﺧﺔ ﻣﻧﻬﺎ. ﻻ ﺗﻐﻳﺭ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺑﺄي ﺷﻛﻝ ﻣﻥ اﻷﺷﻛﺎل ﺑﻧﻭد أو ﺷﺭوط أي اﺗﻔﺎﻗﻳﺔ أﺧﺭى ﻣُﺑﺭﻣﺔ ﻣﻊ ﺷﺭﻛﺔ BANDAI NAMCO ﻟﻣﻧﺗﺟﺎت أو ﺧﺩﻣﺎت أﺧﺭى. ﺗُﻌﺩ أي ﺗﻐﻳﻳﺭات أو إﺿﺎﻓﺎت أو ﻋﻣﻠﻳﺎت ﺣﺫف ﺗﺗﻡ ﺑﻭاﺳﻁﺗﻙ ﻏﻳﺭ ﻣﻘﺑﻭﻟﺔ، وﻳﺗﻡ رﻓﺿﻬﺎ ﺻﺭاﺣﺔ ﻣﻥ ﻗﺑﻝ ﺷﺭﻛﺔ BANDAI NAMCO. ﺗﻧﻁﺑﻖ اﻟﺑﻧﻭد اﻹﺿﺎﻓﻳﺔ اﻟﻣُﻘﺩﱠﻣﺔ ﻣﻧﺎ (ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، اﻟﺭﺳﻭم اﻟﻣﻌﻠﻧﺔ وإﺟﺭاءات ﺗﺣﺭﻳﺭ اﻟﻔﻭاﺗﻳﺭ وﻗﻭاﻋﺩ اﻟﺗﺭوﻳﺞ) ﻋﻠﻰ وﻅﺎﺋﻑ وﺧﺻﺎﺋﺹ ﻣﺣﺩﱠدة ﺗﻣﺛﻝ ﺟﺯءً ﻣﻥ اﻟﻠﻌﺑﺔ. ﻣﺎ ﻟﻡ ﻳُﺷﺭ إﻟﻰ ﺧﻼف ذﻟﻙ، ﺗُﻌﺩﱡ أي ﺑﻧﻭد إﺿﺎﻓﻳﺔ ﺳﺎرﻳﺔ ﻣﺩرﺟﺔ ﺑﺎﻹﺣﺎﻟﺔ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. ﺗﺳﺭي اﻟﺑﻧﻭد اﻹﺿﺎﻓﻳﺔ ﺑﺷﺄن ﺗﻠﻙ اﻟﻭﻅﺎﺋﻑ واﻟﺧﺻﺎﺋﺹ اﻟﻣﺣﺩﱠدة ﻓﻲ ﺣﺎﻟﺔ وﻗﻭع ﺗﺿﺎرب ﺑﻳﻥ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وأي ﺑﻧﻭد إﺿﺎﻓﻳﺔ أﺧﺭى. 1. اﻟﻁﺭف اﻟﻣﺗﻌﺎﻗﺩ ﻳﻌﺗﻣﺩ ﻛﻳﺎن ﺷﺭﻛﺔ BANDAI NAMCO اﻟﺗﻲ ﺳﺗﺷﻛﻝ ﻣﻌﻬﺎ ﻋﻼﻗﺔ ﺗﻌﺎﻗﺩﻳﺔ ﻋﻠﻰ ﻣﻛﺎن إﻗﺎﻣﺗﻙ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ آﺳﻳﺎ، ﻓﺳﻳﺗﻡ إﺑﺭام اﻻﺗﻔﺎﻗﻳﺔ ﺑﻳﻧﻙ وﺑﻳﻥ ﺷﺭﻛﺔ BNEI، وإذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻣﺭﻳﻛﺎ اﻟﺷﻣﺎﻟﻳﺔ أو اﻟﻭﺳﻁﻰ أو اﻟﺟﻧﻭﺑﻳﺔ، ﻓﺳﻳﺗﻡ إﺑﺭام اﻻﺗﻔﺎﻗﻳﺔ ﺑﻳﻧﻙ وﺑﻳﻥ ﺷﺭﻛﺔ BNEA، وإذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أي ﻣﻛﺎن آﺧﺭ، ﻓﺳﻳﺗﻡ إﺑﺭام اﻻﺗﻔﺎﻗﻳﺔ ﺑﻳﻧﻙ وﺑﻳﻥ ﺷﺭﻛﺔ BNEE. 2. اﻟﺧﺻﻭﺻﻳﺔ ﺗُﺣﻔﻅ اﻟﺑﻳﺎﻧﺎت اﻟﻣﺟﻣﱠﻌﺔ ﻋﺑﺭ ﻫﺫه اﻟﻠﻌﺑﺔ ﻟﺩى ﺷﺭﻛﺔ BNEI ﻓﻲ اﻟﻳﺎﺑﺎن. ﻟﻣﺯﻳﺩ ﻣﻥ اﻟﻣﻌﻠﻭﻣﺎت، ﻳُﺭﺟﻰ اﻟﺭﺟﻭع إﻟﻰ ﺳﻳﺎﺳﺔ ﺧﺻﻭﺻﻳﺔ BNEI(اﻟﺗﻲ ﺳﻳﺗﻡ ﻋﺭﺿﻬﺎ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ) ﻟﻼﻁِّﻼع ﻋﻠﻰ ﻛﻳﻔﻳﺔ ﻗﻳﺎﻣﻧﺎ ﺑﺗﺟﻣﻳﻊ ﺗﻠﻙ اﻟﺑﻳﺎﻧﺎت واﺳﺗﺧﺩاﻣﻬﺎ واﻹﻓﺻﺎح ﻋﻧﻬﺎ 3. اﻟﺷﺭوط اﻟﻣُﺳﺑﻘﺔ ﻟﻠﺗﺭاﺧﻳﺹ ﺗﻌﺗﺑﺭ اﻟﺗﺭاﺧﻳﺹ اﻟﻣﻣﻧﻭﺣﺔ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻣﺷﺭوﻁﺔ ﺑﺷﻛﻝ ﺧﺎص ﺑﻣﺎ ﻳﻠﻲ، وﺑﺎﻣﺗﺛﺎﻟﻙ اﻟﺗﺎم ﻟﺟﻣﻳﻊ اﻟﺑﻧﻭد واﻟﺷﺭوط اﻷﺧﺭى اﻟﻣﻧﺻﻭص ﻋﻠﻳﻬﺎ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ: a) أن ﺗﻛﻭن ﺑﻠﻐﺕ ﺳﻥ اﻟﺭﺷﺩ ﻓﻲ ﻧﻁﺎق ﺳﻠﻁﺗﻙ اﻟﻘﺿﺎﺋﻳﺔ. إذا ﻛﻧﺕ دون ﺳﻥ اﻟﺭﺷﺩ ﻓﻲ ﻧﻁﺎق ﺳﻠﻁﺗﻙ اﻟﻘﺿﺎﺋﻳﺔ، ﻳﺟﺏ اﻟﺣﺻﻭل ﻋﻠﻰ ﻣﻭاﻓﻘﺔ وﻟﻲ أﻣﺭك أو اﻟﻭﺻﻲ اﻟﻘﺎﻧﻭﻧﻲ ﻋﻠﻳﻙ، ﻋﻠﻰ اﻻﻟﺗﺯام ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ وأي ﺷﺭوط إﺿﺎﻓﻳﺔ ﺳﺎرﻳﺔ؛ b) ﺗﻭاﻓﻖ ﻋﻠﻰ ﺟﻣﻳﻊ اﻟﺑﻧﻭد اﻟﻭاردة ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وﺗﻣﺗﺛﻝ ﻟﻬﺎ، وأي ﺑﻧﻭد إﺿﺎﻓﻳﺔ ﻗﺩ ﺗﺳﺭي ﻋﻠﻰ اﻟﻠﻌﺑﺔ؛ c) ﺗﺧﺿﻊ إﻣﻛﺎﻧﻳﺔ وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ واﺳﺗﺧﺩاﻣﻙ ﻟﻬﺎ إﻟﻰ ﺑﻌﺽ اﻹﺟﺭاءات اﻷﻣﻧﻳﺔ ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، ﺗﺳﺟﻳﻝ اﻟﻠﻌﺑﺔ ﺑﺭﻣﺯ ﺗﺳﻠﺳﻠﻲ وإﻣﻛﺎﻧﻳﺔ اﻟﻭﺻﻭل اﻟﻣﺳﺗﻣﺭ إﻟﻰ ﺷﺑﻛﺔ اﻹﻧﺗﺭﻧﺕ وﻗﺑﻭل ﺑﻌﺽ ﻣﻳﺯات إدارة اﻟﺣﻘﻭق اﻷﻣﻧﻳﺔ/اﻟﺭﻗﻣﻳﺔ. ﻗﺩ ﻳﺅدي ﻋﺩم ﻗﺑﻭل ﻫﺫه اﻟﺗﺩاﺑﻳﺭ اﻷﻣﻧﻳﺔ واﻻﻣﺗﺛﺎل اﻟﺗﺎم ﻟﻬﺎ إﻟﻰ إﻋﺎﻗﺔ اﺳﺗﺧﺩاﻣﻙ ﻟﻠﻌﺑﺔ ﺟﺯﺋﻳًﺎ أو ﻛﻠﻳًﺎ. d) ﻳﺗﻣﺎﺷﻰ وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ واﺳﺗﺧﺩاﻣﻬﺎ ﻣﻊ ﺟﻣﻳﻊ اﻟﻘﻭاﻧﻳﻥ واﻟﻠﻭاﺋﺢ اﻟﻣﺣﻠﻳﺔ واﻟﺣﻛﻭﻣﻳﺔ واﻟﻭﻁﻧﻳﺔ واﻷﺟﻧﺑﻳﺔ اﻟﻣﻌﻣﻭل ﺑﻬﺎ. e) ﻻ ﻳﻣﻛﻧﻙ اﻟﻭﺻﻭل إﻟﻰ اﻟﻠﻌﺑﺔ واﺳﺗﺧﺩاﻣﻬﺎ إﻻ ﻋﻥ ﻁﺭﻳﻖ اﻷﺟﻬﺯة اﻟﻣﺣﻠﻳﺔ، وﻳﺟﺏ ﺗﺷﻐﻳﻝ ﻧﺳﺦ ﻣﺭﺧﺻﺔ ﺑﺷﻛﻝ ﺳﻠﻳﻡ ﻷﻧﻅﻣﺔ اﻟﺗﺷﻐﻳﻝ اﻟﺗﻲ ﺗﻡ ﺗﺻﻣﻳﻣﻬﺎ ﻟﺗﺷﻐﻳﻝ اﻟﻠﻌﺑﺔ ﻋﻠﻳﻬﺎ (ﻳُﺷﺎر إﻟﻳﻬﺎ ﺑـ"اﻷﺟﻬﺯة")؛ f) ﻳﺟﺏ ﻗﺑﻭل ﺟﻣﻳﻊ اﻟﺷﺭوط واﻟﺑﻧﻭد اﻟﺳﺎرﻳﺔ ﻋﻠﻰ اﻷﺟﻬﺯة واﻟﻣﻭاﻓﻘﺔ ﻋﻠﻳﻬﺎ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ أي ﺷﺭوط ﺧﺎﺻﺔ ﺑﻬﺫا اﻟﻧﻅﺎم اﻷﺳﺎﺳﻲ، ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﻌﻣﻠﻳﺔ اﻟﺩﻓﻊ. 4. ﺗﺭﺧﻳﺹ اﻻﺳﺗﺧﺩام اﻟﻣﺣﺩود a) ﻣﺭاﻋﺎة ﻟﻠﺑﻧﻭد اﻟﻭاردة ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وﻻﻣﺗﺛﺎﻟﻙ ﻟﺗﻠﻙ اﻟﺑﻧﻭد، ﻧﻣﻧﺣﻙ ﺗﺭﺧﻳﺻًﺎ ﻣﺣﺩودًا ﻏﻳﺭ ﺣﺻﺭي ﻻ ﻳُﻘﺑﻝ ﺗﺣﻭﻳﻠﻪ إﻟﻰ ﻁﺭف آﺧﺭ ﻻﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ ﺧﻼل ﻣﺩة ﺳﺭﻳﺎن اﻻﺗﻔﺎﻗﻳﺔ ﻓﻲ ﺑﻠﺩ إﻗﺎﻣﺗﻙ ﻋﻠﻰ اﻟﺟﻬﺎز اﻟﺫي ﺗﻣﻠﻛﻪ أو ﺗﺗﺣﻛﱠﻡ ﺑﻪ ﺣﺻﺭﻳًﺎ وﻓﻖ اﻟﻣﺳﻣﻭح ﺑﻪ ﻓﻘﻁ ﻓﻲ ﻗﻭاﻋﺩ اﺳﺗﺧﺩام اﻟﻣﻧﺻﺔ أو ﺷﺭوط اﻻﺳﺗﺧﺩام اﻟﻣﻌﻣﻭل ﺑﻬﺎ (إن وﺟﺩت). ﺗﺳﺭي ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻋﻠﻰ أي ﺗﺣﺩﻳﺙ أو إﺿﺎﻓﺔ أو إﺣﻼل ﻣﺎ ﻟﻡ ﻳُﺭﻓﻖ ﺑﻬﺫا اﻟﺗﺣﺩﻳﺙ ﺷﺭوط ﺗﺭﺧﻳﺹ ﻣﺳﺗﻘﻠﺔ. b) ﻳﺭد ﻓﻳﻣﺎ ﺳﺑﻖ ﺟﻣﻳﻊ ﺣﻘﻭق اﻟﻣﺳﺗﺧﺩم ﺑﺷﺄن اﻟﻠﻌﺑﺔ، وﻧﺣﻥ ﻧﺣﻔﻅ ﺟﻣﻳﻊ اﻟﺣﻘﻭق اﻷﺧﺭى ﻓﻲ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﻟﻡ ﻳُﺷﺭ إﻟﻳﻬﺎ ﺻﺭاﺣﺔً ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. دون اﻟﺣﺩ ﻣﻣﺎ ﺳﺑﻖ، ﻟﻥ ﺗﻘﻭم ﺑﺄي ﻋﻣﻝ ﻣﻥ اﻷﻋﻣﺎل اﻟﺗﺎﻟﻳﺔ أو ﺗﻔﻭِّض أو ﺗﺳﻣﺢ ﻷي ﺷﺧﺹ ﻣﻥ اﻟﻐﻳﺭ اﻟﻘﻳﺎم ﺑﻪ: (أوﻻً) ﺗﻭزﻳﻊ أو ﻧﺳﺦ أو ﺗﺭﺧﻳﺹ أو ﺗﺄﺟﻳﺭ أو ﺑﻳﻊ اﻟﻠﻌﺑﺔ (إﻻ إذا أُﺟﻳﺯ ذﻟﻙ ﺻﺭاﺣﺔً ﺑﻣﻭﺟﺏ ﻫﺫا اﻟﺗﺭﺧﻳﺹ أو ﻗﻭاﻋﺩ اﺳﺗﺧﺩام اﻟﻣﻧﺻﺔ اﻟﻣﻌﻣﻭل ﺑﻬﺎ)، (ﺛﺎﻧﻳًﺎ) اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ ﻷي ﻏﺭض آﺧﺭ ﺑﺧﻼف اﻻﺳﺗﺧﺩام اﻟﺷﺧﺻﻲ ﻏﻳﺭ اﻟﺗﺟﺎري، (ﺛﺎﻟﺛًﺎ) ﻋﻛﺱ ﻫﻧﺩﺳﺔ اﻟﻠﻌﺑﺔ أو إﻟﻐﺎء ﺗﺭﺟﻣﺗﻬﺎ أو ﺗﻔﻛﻳﻛﻬﺎ أو ﻣﺣﺎوﻟﺔ اﻛﺗﺷﺎف ﻛﻭد اﻟﻣﺻﺩر اﻟﺧﺎص ﺑﻬﺎ، (راﺑﻌًﺎ) ﺗﻌﺩﻳﻝ أو ﺗﺑﺩﻳﻝ أو إﻧﺷﺎء أي أﻋﻣﺎل اﺷﺗﻘﺎق ﻣﻥ اﻟﻠﻌﺑﺔ، (ﺧﺎﻣﺳًﺎ) إزاﻟﺔ أو ﺗﻐﻳﻳﺭ أو ﺣﺟﺏ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ أو اﻟﻌﻼﻣﺔ اﻟﺗﺟﺎرﻳﺔ أو اﻹﻓﺎدة ﺑﺣﻘﻭق اﻟﻣﻠﻛﻳﺔ اﻷﺧﺭى ﻓﻲ اﻟﻠﻌﺑﺔ، (ﺳﺎدﺳًﺎ) اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ ﻷﻏﺭاض أﺧﺭى ﻏﻳﺭ ﺗﻠﻙ اﻟﻣﺧﺻﱠﺻﺔ ﻟﻬﺎ، (ﺳﺎﺑﻌًﺎ) اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ ﻋﻠﻰ ﺟﻬﺎز ﻻ ﺗﻣﻠﻛﻪ أو ﺗﺗﺣﻛﱠﻡ ﺑﻪ ﺣﺻﺭﻳًﺎ، (ﺛﺎﻣﻧًﺎ) اﻟﺗﺣﺎﻳﻝ أو ﻣﺣﺎوﻟﺔ اﻟﺗﺣﺎﻳﻝ ﻋﻠﻰ أي ﺗﺩاﺑﻳﺭ أﻣﻧﻳﺔ ﺧﺎﺻﺔ ﺑﺎﻟﻠﻌﺑﺔ، (ﺗﺎﺳﻌًﺎ) ﻣﺣﺎوﻟﺔ ﺣﺟﺏ أو إﺧﻔﺎء ﻣﻧﻁﻘﺗﻙ ﻋﻧﺩ اﻟﻭﺻﻭل إﻟﻰ ﺧﺻﺎﺋﺹ اﻟﻠﻌﺑﺔ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ. 5. اﻟﻣﻠﻛﻳﺔ ﺗُﻌﺩﱡ اﻟﻠﻌﺑﺔ وﺟﻣﻳﻊ ﻣﺣﺗﻭﻳﺎﺗﻬﺎ (ﺑﺧﻼف ﻣﺣﺗﻭى اﻟﻣﺳﺗﺧﺩم، ﺣﺳﺏ اﻟﺗﻌﺭﻳﻑ اﻟﻭارد أدﻧﺎه) واﻟﻣﻭاد اﻷﺧﺭى ﻓﻲ اﻟﻠﻌﺑﺔ أو اﻟﻣﺗﺎﺣﺔ ﻋﺑﺭ اﻟﻠﻌﺑﺔ ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، ﺷﻌﺎر BANDAI NAMCO وﺟﻣﻳﻊ اﻟﺗﺻﺎﻣﻳﻡ واﻟﻧﺻﻭص واﻟﺭﺳﻭﻣﺎت واﻟﺻﻭر واﻟﻣﻌﻠﻭﻣﺎت واﻟﺑﻳﺎﻧﺎت واﻟﺑﺭاﻣﺞ وﻣﻠﻔﺎت اﻟﺻﻭت وﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ واﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ وﻏﻳﺭﻫﺎ ﻣﻥ اﻟﻣﻠﻔﺎت وﺗﺣﺩﻳﺩ ﻣﺎ ﺳﺑﻖ وﺗﺭﺗﻳﺑﻪ، ﻣﻣﻠﻭﻛﺔ ﺟﻣﻳﻌًﺎ ﻟﺷﺭﻛﺔ BANDAI NAMCO أو اﻟﻣﺭﺧﱠﺹ ﻟﻬﻡ. وﺗﻠﻙ اﻟﻣﻠﻛﻳﺔ ﻣﺣﻔﻭﻅﺔ ﺑﻣﻭﺟﺏ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ وﻗﻭاﻧﻳﻥ وﻣﻌﺎﻫﺩات اﻟﻣﻠﻛﻳﺔ اﻟﻔﻛﺭﻳﺔ اﻷﺧﺭى. ﺑﺎﻟﺭﻏﻡ ﻣﻥ أنﱠ أي ﻧﺹ ﻓﻲ ﻫﺫه اﻟﻭﺛﻳﻘﺔ ﻳﺭد ﺑﻪ ﻣﺎ ﻫﻭ ﺧﻼف ذﻟﻙ، ﻓﺈﻧﻙ ﺗﻭاﻓﻖ ﻋﻠﻰ ﻋﺩم أﺣﻘﻳﺗﻙ ﻓﻲ أي ﺣﻖ أو ﺳﻧﺩ ﻣﻠﻛﻳﺔ ﻷي ﻣﺣﺗﻭى ﻳُﻌﺭض ﻓﻲ اﻟﻠﻌﺑﺔ ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، اﻟﻌﻣﻠﺔ اﻟﻣﺳﺗﺧﺩﻣﺔ ﻓﻲ اﻟﻠﻌﺑﺔ واﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ. 6. اﻟﺑﻧﻭد a) ﺑﻧﺎءً ﻋﻠﻰ ﻣﻭاﻓﻘﺗﻙ ﻋﻠﻰ اﻟﺷﺭوط اﻟﻣُﺳﺑﻘﺔ اﻟﻣﻧﺻﻭص ﻋﻠﻳﻬﺎ ﻓﻲ اﻟﻘﺳﻡ (3)، ﺳﺗﻅﻝ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺳﺎرﻳﺔ وﻧﺎﻓﺫة ﺑﺷﻛﻝ ﺗﺎم أﺛﻧﺎء اﺳﺗﺧﺩاﻣﻙ اﻟﻠﻌﺑﺔ. ﻳﺟﻭز ﻷي ﻁﺭف إﻧﻬﺎء ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺑﺳﺑﺏ أو ﺑﺩون ﺳﺑﺏ ﻓﻲ أي وﻗﺕ، ﺑﺷﺭط إرﺳﺎل إﺧﻁﺎر ﻣُﺳﺑﻖ ﺧﻼل ﻓﺗﺭة زﻣﻧﻳﺔ ﻣﻌﻘﻭﻟﺔ. ﻳﺟﻭز إﻧﻬﺎء ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻋﻥ ﻁﺭﻳﻖ ﺣﺫف أو إﺗﻼف ﺟﻣﻳﻊ ﻧﺳﺦ اﻟﻠﻌﺑﺔ اﻟﻣﻭﺟﻭدة ﺑﺣﻭزﺗﻙ أو اﻟﺗﻲ ﺗﺣﺗﻔﻅ ﺑﻬﺎ أو ﺗﺣﺕ ﺗﺻﺭﻓﻙ. ﻟﻥ ﺗﺗﺣﻣﻝ ﺷﺭﻛﺔ BANDAI NAMCO ﻣﺳﺅوﻟﻳﺔ ﺗﺟﺎﻫﻙ أو ﺗﺟﺎه أي ﺟﻬﺔ ﺧﺎرﺟﻳﺔ ﻹﻧﻬﺎء اﺳﺗﺧﺩاﻣﻙ ﻟﻠﻌﺑﺔ. b) دون ﺗﻘﻳﻳﺩ أي ﺣﻘﻭق أﺧﺭى ﻟﺷﺭﻛﺔ BANDAI NAMCO، ﻓﻲ ﺣﺎﻟﺔ ﻋﺩم اﻟﺗﺯاﻣﻙ ﺑﺑﻧﻭد وﺷﺭوط ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﺗﺣﺗﻔﻅ ﺷﺭﻛﺔ BANDAI NAMCO ﺑﺎﻟﺣﻖ ﻓﻲ ﺗﻘﻳﻳﺩ رﺧﺻﺗﻙ ﻋﻠﻰ اﻟﻔﻭر أو ﺗﻌﻠﻳﻘﻬﺎ أو إﻧﻬﺎﺋﻬﺎ. c) ﻋﻧﺩ إﻧﻬﺎء ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ: (1) ﺗﺗﻭﻗﻑ ﺻﻼﺣﻳﺔ اﻟﺗﺭﺧﻳﺹ اﻟﻣﻣﻧﻭح ﻟﻙ ﻟﻠﻌﺑﺔ ﻋﻠﻰ اﻟﻔﻭر؛ (2) وﻟﻥ ﻳﺣﻖ ﻟﻙ اﺳﺗﺭداد أي رﺳﻭم، ﺑﻣﺎ ﻓﻲ ذﻟﻙ أي رﺳﻭم ﻏﻳﺭ ﻣﺳﺗﺧﺩﻣﺔ، إن وﺟﺩت، ﺑﺎﺳﺗﺛﻧﺎء ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﺗﻡ ﺷﺭاؤﻫﺎ واﻟﺗﻲ ﻳﺗﻡ اﺳﺗﺭدادﻫﺎ ﺣﺳﺑﻣﺎ ﻳﻘﺗﺿﻳﻪ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ. d) ﺳﺗﻅﻝ اﻷﻗﺳﺎم (4)-(ب) و (5) و (6)-(د) و (8) و (11) واﻷﻗﺳﺎم ﻣﻥ (14) إﻟﻰ (23) ﺳﺎرﻳﺔ ﺑﻌﺩ إﻧﻬﺎء ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. 7. اﻟﺗﻌﺩﻳﻼت ﺗﺣﺗﻔﻅ ﺷﺭﻛﺔ BANDAI NAMCO ﺑﺎﻟﺣﻖ ﻓﻲ ﺗﻐﻳﻳﺭ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو ﺗﻌﺩﻳﻠﻬﺎ ﻓﻲ أي وﻗﺕ وﻷي ﺳﺑﺏ وﻓﻘًﺎ ﻟﺗﻘﺩﻳﺭ ﺷﺭﻛﺔ BANDAI NAMCO. إذا أﺟﺭت ﺷﺭﻛﺔ BANDAI NAMCO ﺗﻐﻳﻳﺭات ﻋﻠﻰ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﻓﺳﻧﺭﺳﻝ إﺧﻁﺎرًا ﺑﻬﺫه اﻟﺗﻐﻳﻳﺭات ﻗﺑﻝ ﺷﻬﺭ واﺣﺩ ﻣﻥ إﺟﺭاﺋﻬﺎ، ﻣﺛﻝ إرﺳﺎل إﺧﻁﺎر ﻋﺑﺭ اﻟﻠﻌﺑﺔ. ﺳﻳﺅﻛﺩ اﺳﺗﻣﺭارك ﻓﻲ اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ ﺑﻌﺩ ﺗﺎرﻳﺦ ﺳﺭﻳﺎن ﻫﺫه اﻟﺗﻐﻳﻳﺭات ﻣﻭاﻓﻘﺗﻙ ﻋﻠﻰ اﻻﺗﻔﺎﻗﻳﺔ اﻟﻣﻌﺩﻟﺔ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻟﻣﺎﻧﻳﺎ، ﺑﺎﻹﺿﺎﻓﺔ إﻟﻰ اﻟﺷﺭوط اﻟﻣﺫﻛﻭرة أﻋﻼه ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ، ﻓﺳﺗﻧﻁﺑﻖ ﻋﻠﻳﻙ اﻟﺻﻳﺎﻏﺔ اﻹﺿﺎﻓﻳﺔ اﻟﺗﺎﻟﻳﺔ: ﺗﺣﺗﻔﻅ ﺷﺭﻛﺔ BANDAI NAMCO ﺑﺎﻟﺣﻖ ﻓﻲ ﺗﻐﻳﻳﺭ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو ﺗﻌﺩﻳﻠﻬﺎ ﻓﻲ أي وﻗﺕ، ﺑﺎﺳﺗﺛﻧﺎء اﻷﺣﻛﺎم اﻟﺗﻲ ﺗﺣﺩد اﻻﻟﺗﺯاﻣﺎت اﻟﺗﻌﺎﻗﺩﻳﺔ اﻷﺳﺎﺳﻳﺔ ﻟﻸﻁﺭاف ﺑﻣﻭﺟﺏ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. ﻟﻥ ﺗﺗﻐﻳّﺭ اﻻﻟﺗﺯاﻣﺎت اﻟﺗﻌﺎﻗﺩﻳﺔ اﻷﺳﺎﺳﻳﺔ ﻟﻸﻁﺭاف ﻋﻠﻰ اﻟﻧﺣﻭ اﻟﻣُﺑﻳﻥ ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ. ﺳﺗﻘﻭم ﺷﺭﻛﺔ BANDAI NAMCO ﺑﺈﺑﻼﻏﻙ ﺑﺄي ﺗﻌﺩﻳﻝ ﻣُﻘﺗﺭح ﻟﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ، وﺗﺯوﻳﺩك ﺑﺎﻟﻧﺳﺧﺔ اﻟﺟﺩﻳﺩة اﻟﻣﻘﺗﺭﺣﺔ ﻣﻥ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، وإﺧﻁﺎرك ﺑﺎﻟﺗﺎرﻳﺦ اﻟﺫي ﺳﻳﺗﻡ ﻓﻳﻪ ﺗﻧﻔﻳﺫ اﻻﺗﻔﺎﻗﻳﺔ اﻟﺟﺩﻳﺩة. ﻳﺧﺿﻊ أي ﺗﻐﻳﻳﺭ ﻹﺧﻁﺎر ﻣﻛﺗﻭب ﻣُﺳﺑﻖ (ﻗﺩ ﻳُﻛﺗﻔﻰ ﺑﺈرﺳﺎل ﺑﺭﻳﺩ إﻟﻛﺗﺭوﻧﻲ) ﺑﺳﺗﺔ أﺳﺎﺑﻳﻊ. إذا ﻟﻡ ﺗﺭﻓﺽ اﻟﺗﻌﺩﻳﻝ اﻟﻣﻌﻧﻲ ﺑﺷﻛﻝ ﺻﺭﻳﺢ ﻓﻲ ﻏﺿﻭن ﺳﺗﺔ أﺳﺎﺑﻳﻊ ﻣﻥ ﺗﺎرﻳﺦ ﺗﻧﻔﻳﺫ اﻻﺗﻔﺎﻗﻳﺔ اﻟﺟﺩﻳﺩة، ﻓﺳﻳﺗﻡ اﻋﺗﺑﺎر ﻣﻭاﻓﻘﺗﻙ ﻋﻠﻰ ﺗﻌﺩﻳﻝ اﻻﺗﻔﺎﻗﻳﺔ. ﺳﺗﺑﻠﻐﻙ BANDAI NAMCO ﻓﻲ اﻹﺧﻁﺎر ﺳﺎﺑﻖ اﻟﺫﻛﺭ ﺑﺎﻟﺗﻌﺩﻳﻝ اﻟﻣﻘﺗﺭح ﺻﺭاﺣﺔً وﺑﺷﻛﻝ ﻣﺣﺩد ﺣﻭل اﻟﺣﻖ ﻓﻲ اﻻﻋﺗﺭاض ﺧﻼل ﻓﺗﺭة اﻟﺳﺗﺔ أﺳﺎﺑﻳﻊ واﻟﻧﺗﺎﺋﺞ اﻟﻣﺗﺭﺗﺑﺔ ﻋﻠﻰ ﻋﺩم رﻓﺽ اﻟﺗﻌﺩﻳﻝ اﻟﻣﻘﺗﺭح ﺑﺷﻛﻝ ﺻﺭﻳﺢ. 8. إﺟﺭاء ﺗﻌﺩﻳﻼت ﻋﻠﻰ اﻟﻠﻌﺑﺔ ﺗﺣﺗﻔﻅ ﺷﺭﻛﺔ BANDAI NAMCO ﺑﺎﻟﺣﻖ ﻓﻲ ﺗﻌﺩﻳﻝ إﺟﺭاء ﺗﻌﺩﻳﻼت ﻋﻠﻰ اﻟﻠﻌﺑﺔ أو أي ﻣﻳﺯات أو أﺟﺯاء ﻣﻧﻬﺎ أو إﻳﻘﺎﻓﻬﺎ ﻣﺅﻗﺗًﺎ أو ﺑﺷﻛﻝ داﺋﻡ وإرﺳﺎل إﺧﻁﺎر ﻣﺳﺑﻖ ﺧﻼل ﻣﺩة زﻣﻧﻳﺔ ﻣﻌﻘﻭﻟﺔ، أو دون إﺧﻁﺎر ﻣﺳﺑﻖ ﻓﻲ ﺣﺎﻻت اﻟﻁﻭارئ أو اﻟﺿﺭورة اﻟﻘﺻﻭى. ﺗﻭاﻓﻖ ﻋﻠﻰ ﻋﺩم ﺗﺣﻣّﻝ ﺷﺭﻛﺔ BANDAI NAMCO اﻟﻣﺳﺅوﻟﻳﺔ ﻋﻥ أي ﺗﻌﺩﻳﻝ أو إﻳﻘﺎف ﻣﺅﻗﺕ أو إﻳﻘﺎف ﻛﻠﻲ ﻟﻠﻌﺑﺔ أو أي ﺟﺯء ﻣﻧﻬﺎ. 9. ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ واﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ a) ﻗﺩ ﺗﻭﻓﺭ ﻟﻙ ﺷﺭﻛﺔ BANDAI NAMCO إﻣﻛﺎﻧﻳﺔ: (1) ﺷﺭاء ﺗﺭﺧﻳﺹ ﻣﺣﺩود ﻻﺳﺗﺧﺩام ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ ("ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﻳﺗﻡ ﺷﺭاؤﻫﺎ")؛ (2) اﻟﺣﺻﻭل ﻋﻠﻰ ﺗﺭﺧﻳﺹ ﻣﺣﺩود ﻻﺳﺗﺧﺩام ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ ﻋﻥ ﻁﺭﻳﻖ إﻧﺟﺎز ﻣﻬﺎم ﻣُﺣﺩدة ﻓﻲ اﻟﻠﻌﺑﺔ (إﻟﻰ ﺟﺎﻧﺏ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﺗﻡ ﺷﺭاؤﻫﺎ، "ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ")؛ و/أو (3) اﻟﺣﺻﻭل ﻋﻠﻰ ﺗﺭﺧﻳﺹ ﻣﺣﺩود و/أو ﺷﺭاء ﺗﺭﺧﻳﺹ ﻣﺣﺩود ﺑﻌﻣﻠﺔ اﻟﻠﻌﺑﺔ ﻟﺷﺭاء اﻟﺳﻠﻊ واﻟﺧﺩﻣﺎت اﻻﻓﺗﺭاﺿﻳﺔ اﻟﺗﻲ ﺗﻭﻓﺭﻫﺎ BANDAI NAMCO ﻓﻲ اﻟﻠﻌﺑﺔ ("اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ"). إذا ﻛﺎﻧﺕ ﺷﺭﻛﺔ BANDAI NAMCO ﺗﻭﻓﺭ إﻣﻛﺎﻧﻳﺔ ﺷﺭاء ﻫﺫه اﻟﺗﺭاﺧﻳﺹ أو اﻟﺣﺻﻭل ﻋﻠﻳﻬﺎ، ﻓﺑﺫﻟﻙ ﺗﻣﻧﺣﻙ BANDAI NAMCO ﺣﻘًﺎ وﺗﺭﺧﻳﺻًﺎ ﻣﺣﺩودﻳﻥ ﻏﻳﺭ ﺣﺻﺭﻳﻳﻥ وﻏﻳﺭ ﻗﺎﺑﻠﻳﻥ ﻟﻠﺗﺣﻭﻳﻝ وﻗﺎﺑﻠﻳﻥ ﻟﻺﻟﻐﺎء ﻻﺳﺗﺧﺩام ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﻫﺫه، ﺣﺳﺑﻣﺎ ﻳﻘﺗﺿﻳﻪ اﻷﻣﺭ، ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﺎﻻﺳﺗﺧﺩام اﻟﺷﺧﺻﻲ ﻏﻳﺭ اﻟﺗﺟﺎري اﻟﺣﺻﺭي ﻓﻲ اﻟﻠﻌﺑﺔ، وﻓﻘًﺎ ﻟﺑﻧﻭد ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ واﻣﺗﺛﺎﻟﻙ ﻟﻬﺎ. b) ﻻ ﻳﻣﻛﻥ اﺳﺗﺭداد ﻗﻳﻣﺔ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ إﻻ ﻟﻠﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﻻﺳﺗﺧﺩاﻣﻬﺎ ﻓﻲ اﻟﻠﻌﺑﺔ، وﻻ ﻳﻣﻛﻥ اﺳﺗﺑﺩال ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﺑﺎﻟﻣﺎل أو أي ﺷﻲء ذي ﻗﻳﻣﺔ ﻧﻘﺩﻳﺔ أو أي ﻣﻘﺎﺑﻝ ﻧﻘﺩي ﻣﻥ ﺷﺭﻛﺔ BANDAI NAMCO أو أي ﺷﺧﺹ أو ﻛﻳﺎن آﺧﺭ، ﻓﻳﻣﺎ ﻋﺩا ﻣﺎ ﻳﻘﺗﺿﻳﻪ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ. ﻻ ﺗﺣﻣﻝ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ واﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﻗﻳﻣﺔ ﻣﻛﺎﻓﺋﺔ ﺑﺎﻟﻌﻣﻠﺔ اﻟﺣﻘﻳﻘﻳﺔ وﻻ ﺗﺣﻝ ﻣﺣﻝ اﻟﻌﻣﻠﺔ اﻟﺣﻘﻳﻘﻳﺔ. ﻻ ﺗﺗﺣﻣﻝ ﺷﺭﻛﺔ BANDAI NAMCO وﻻ أي ﺷﺧﺹ أو ﻛﻳﺎن آﺧﺭ أي اﻟﺗﺯام ﺑﺗﺑﺎدل ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﺑﺄي ﺷﻲء ذي ﻗﻳﻣﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، اﻟﻌﻣﻠﺔ اﻟﺣﻘﻳﻘﻳﺔ. ﺗﻘﺭ وﺗﻭاﻓﻖ ﻋﻠﻰ أن ﺷﺭﻛﺔ BANDAI NAMCO ﻗﺩ ﺗﺷﺎرك ﻓﻲ إﺟﺭاءات ﻗﺩ ﺗﺅﺛﺭ ﻋﻠﻰ ﺳﻣﺎت اﻟﻠﻌﺑﺔ أو اﻟﻘﻳﻣﺔ اﻟﻣﺗﺻﻭرة ﻟﻌﻣﻠﺔ اﻟﻠﻌﺑﺔ و/أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﻓﻲ أي وﻗﺕ، ﺑﺎﺳﺗﺛﻧﺎء ﻣﺎ ﻳﺣﻅﺭه اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ. ﻗﺩ ﺗﻔﺭض ﺷﺭﻛﺔ BANDAI NAMCO، ﻗﻳﻭدًا ﻋﻠﻰ ﻣﻘﺩار ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ اﻟﺫي ﻳﻣﻛﻥ ﺷﺭاؤه أو اﻟﺣﺻﻭل ﻋﻠﻳﻪ أو اﺳﺗﺑﺩاﻟﻪ، وﻓﻘًﺎ ﻟﺗﻘﺩﻳﺭﻫﺎ اﻟﺧﺎص. c) ﺗُﻌﺩ ﺟﻣﻳﻊ ﻋﻣﻠﻳﺎت ﺷﺭاء ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﺗﻡ ﺷﺭاؤﻫﺎ ﻧﻬﺎﺋﻳﺔ وﻏﻳﺭ ﻗﺎﺑﻠﺔ ﻟﻼﺳﺗﺭداد أو ﻗﺎﺑﻠﺔ ﻟﻠﺗﺣﻭﻳﻝ أو ﻗﺎﺑﻠﺔ ﻟﻼﺳﺗﺑﺩال ﺗﺣﺕ أي ﻅﺭف ﻣﻥ اﻟﻅﺭوف، ﺑﺎﺳﺗﺛﻧﺎء ﻣﺎ ﻳﻘﺗﺿﻳﻪ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ. ﺑﺎﺳﺗﺛﻧﺎء ﺳﻌﺭ ﺷﺭاء ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﺗﻡ ﺷﺭاؤﻫﺎ وﺑﻌﺽ اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ، ﻻ ﺗﻔﺭض ﺷﺭﻛﺔ BANDAI NAMCO أي رﺳﻭم ﻋﻠﻰ إﻣﻛﺎﻧﻳﺔ اﻟﻭﺻﻭل إﻟﻰ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ أو اﺳﺗﺧﺩاﻣﻬﺎ أو ﻋﺩم اﺳﺗﺧﺩاﻣﻬﺎ. d) ﻻ ﻳﻣﻛﻧﻙ ﺗﺣﻭﻳﻝ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ أو ﺑﻳﻌﻬﺎ أو وﻫﺑﻬﺎ أو اﺳﺗﺑﺩاﻟﻬﺎ أو ﻣﻘﺎﻳﺿﺗﻬﺎ أو اﺳﺗﺋﺟﺎرﻫﺎ أو ﺗﺭﺧﻳﺻﻬﺎ ﻣﻥ اﻟﺑﺎﻁﻥ أو ﺗﺄﺟﻳﺭﻫﺎ، ﻓﻳﻣﺎ ﻋﺩا داﺧﻝ اﻟﻠﻌﺑﺔ، ﻋﻠﻰ اﻟﻧﺣﻭ اﻟﻣﺳﻣﻭح ﺑﻪ ﺻﺭاﺣﺔ ﻣﻥ ﻗﺑﻝ ﺷﺭﻛﺔ BANDAI NAMCO. ﺑﺎﺳﺗﺛﻧﺎء ﻣﺎ ﺗﻡ اﻻﺗﻔﺎق ﻋﻠﻳﻪ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﺗﺣﺗﻔﻅ BANDAI NAMCO وﺗﺑﻘﻲ ﻋﻠﻰ ﺟﻣﻳﻊ اﻟﺣﻘﻭق واﻟﻣﻠﻛﻳﺎت واﻟﻣﺻﺎﻟﺢ ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﻌﻣﻠﺔ اﻟﻠﻌﺑﺔ واﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ. e) ﺳﻳﺗﻡ إﻧﻬﺎء اﻟﺗﺭاﺧﻳﺹ اﻟﻣﻣﻧﻭﺣﺔ ﺑﻣﻭﺟﺏ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻟﻌﻣﻠﺔ اﻟﻠﻌﺑﺔ واﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﻋﻧﺩ إﻧﻬﺎء ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وﻓﻘًﺎ ﻟﻠﻘﺳﻡ (6)، ﺑﺎﺳﺗﺛﻧﺎء ﻣﺎ ﻫﻭ ﻣﻧﺻﻭص ﻋﻠﻳﻪ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. 10. ﺣﻖ اﻻﻧﺳﺣﺎب إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ إﺣﺩى اﻟﺩول اﻷﻋﺿﺎء ﻓﻲ اﻻﺗﺣﺎد اﻷوروﺑﻲ، ﻓﺈﻧﻙ ﺗﻣﺗﻠﻙ ﺣﻘﻭق اﻧﺳﺣﺎب ﻣﻌﻳﻧﺔ ﺑﺎﻟﻧﺳﺑﺔ ﻟﻌﻣﻠﻳﺎت ﺷﺭاء ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ اﻟﺗﻲ ﻳﺗﻡ إﺟﺭاؤﻫﺎ ﺑﺎﺳﺗﺧﺩام اﻟﻌﻣﻠﺔ اﻟﺣﻘﻳﻘﻳﺔ. ﻋﻠﻰ اﻟﺭﻏﻡ ﻣﻥ ذﻟﻙ، ﻓﺈﻧﻙ ﺗﺗﻧﺎزل ﻋﻥ ﺣﻘﻙ ﻓﻲ اﻻﻧﺳﺣﺎب ﺑﺷﻛﻝ ﺻﺭﻳﺢ ﺑﻣﺟﺭد ﺑﺩء ﺗﺷﻐﻳﻝ اﻟﺧﺩﻣﺔ ﻋﻧﺩﻣﺎ ﻳﺗﻡ ﺗﺯوﻳﺩ ﺣﺳﺎﺑﻙ ﺑﺈﻣﻛﺎﻧﻳﺔ اﻟﻭﺻﻭل إﻟﻰ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ. ﺗﻭاﻓﻖ ﻋﻠﻰ اﻟﺑﻧﻭد اﻟﺗﺎﻟﻳﺔ: (1) ﻳﺑﺩأ ﺗﻧﺯﻳﻝ ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ أو اﻟﻌﻧﺎﺻﺭ اﻻﻓﺗﺭاﺿﻳﺔ ﺑﻌﺩ إﺗﻣﺎم ﻋﻣﻠﻳﺔ اﻟﺷﺭاء ﻣﺑﺎﺷﺭة؛ (2) وﺗﻔﻘﺩ ﺣﻘﻙ ﻓﻲ اﻻﻧﺳﺣﺎب ﺑﻣﺟﺭد إﺗﻣﺎم ﻋﻣﻠﻳﺔ اﻟﺷﺭاء. 11. اﻟﻣﺣﺗﻭى اﻟﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻣﻥ ﺧﻼل ﻧﺷﺭ أي اﺗﺻﺎل أو ﻣﻌﻠﻭﻣﺎت أو ﻣﻠﻛﻳﺔ ﻓﻛﺭﻳﺔ أو ﻣﻭاد أو رﺳﺎﺋﻝ أو ﺻﻭر أو رﺳﻭﻣﺎت أو ﻣﻘﺎﻁﻊ ﻓﻳﺩﻳﻭ أو ﻋﻧﺎوﻳﻥ URL أو ﻋﻧﺎﺻﺭ أﺧﺭى أو ﻣﺣﺗﻭى ﻓﻲ اﻟﻠﻌﺑﺔ ("ﻣﺣﺗﻭى اﻟﻣﺳﺗﺧﺩم") ﻟﻠﺣﺩ اﻟﺫي ﻳﺳﻣﺢ ﺑﻪ اﻟﻘﺎﻧﻭن اﻟﻣﺣﻠﻲ اﻟﻣﻌﻣﻭل ﺑﻪ، ﻓﺈﻧﻙ ﺑﺫﻟﻙ ﺗﻣﻧﺢ BANDAI NAMCO ﺗﺭﺧﻳﺻًﺎ دوﻟﻳًﺎ ﻏﻳﺭ ﺣﺻﺭي ﻗﺎﺑﻼً ﻟﻠﻧﻘﻝ وﻟﻠﺗﺭﺧﻳﺹ ﻣﻥ اﻟﺑﺎﻁﻥ وﻏﻳﺭ ﺧﺎﺿﻊ ﻷي رﺳﻭم اﻣﺗﻳﺎز ﻁﻭال ﻣﺩة اﻟﺣﻣﺎﻳﺔ اﻟﻘﺎﻧﻭﻧﻳﺔ اﻟﺳﺎرﻳﺔ ﺑﺷﺄن ﺣﻘﻭق اﻟﻣﻠﻛﻳﺔ اﻟﻔﻛﺭﻳﺔ ﻓﻲ اﺳﺗﺧﺩام اﻟﻣﺣﺗﻭى اﻟﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم، ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﺎﻟﻠﻌﺑﺔ واﻟﺳﻠﻊ واﻟﺧﺩﻣﺎت ذات اﻟﺻﻠﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﺣﻘﻭق اﻻﺳﺗﺧﺭاج أو اﻟﻧﺳﺦ أو اﻟﺗﻧﻘﻳﺢ أو اﻟﺗﻌﺩﻳﻝ أو اﻟﺗﻧﻔﻳﺫ أو إﻧﺷﺎء أﻋﻣﺎل اﺷﺗﻘﺎﻗﻳﺔ أو اﻟﻌﺭض أو اﻟﻧﺷﺭ أو اﻟﺑﺙ أو اﻟﻧﻘﻝ أو اﻻﺳﺗﺧﺩام ﺑﺄي ﻁﺭﻳﻘﺔ أﺧﺭى أو اﻟﺗﻭزﻳﻊ أو اﻻﺳﺗﻐﻼل وإﻋﻼم اﻟﺟﻣﻬﻭر ﺑﺄي ﻁﺭﻳﻘﺔ أو وﺳﻳﻠﺔ ﻣﻥ وﺳﺎﺋﻝ اﻹﻋﻼم ﺳﻭاء ﻛﺎﻧﺕ ﻣﻌﺭوﻓﺔ اﻵن، أو ﺟﺭى اﺑﺗﻛﺎرﻫﺎ ﻓﻳﻣﺎ ﺑﻌﺩ دون إرﺳﺎل أي إﺧﻁﺎر آﺧﺭ إﻟﻳﻙ أو اﺳﺗﺣﻘﺎﻗﻙ ﻟﻠﺗﻌﻭﻳﺽ ﻣﻥ أي ﻧﻭع. ﻓﻲ ﻧﻁﺎق اﻟﺣﺩود اﻟﺗﻲ ﻳﺳﻣﺢ ﺑﻬﺎ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ، ﻓﺈﻧﻙ ﺗﺗﻧﺎزل ﺑﻣﻭﺟﺏ ﻫﺫه اﻟﻭﺛﻳﻘﺔ ﻋﻥ أي ﺣﻘﻭق ﻣﻌﻧﻭﻳﺔ ﺧﺎﺻﺔ ﺑﺎﻟﻁﺑﻊ أو اﻟﻧﺷﺭ أو اﻟﺳﻣﻌﺔ أو اﻹﺳﻧﺎد ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﺎﺳﺗﺧﺩام BANDAI NAMCO واﺳﺗﺧﺩام اﻟﻼﻋﺑﻳﻥ اﻵﺧﺭﻳﻥ واﻧﺗﻔﺎﻋﻬﻡ ﺑﻬﺫه اﻷﺻﻭل، ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﺎﻟﻠﻌﺑﺔ واﻟﺳﻠﻊ واﻟﺧﺩﻣﺎت ذات اﻟﺻﻠﺔ ﺑﻣﻭﺟﺏ اﻟﻘﻭاﻧﻳﻥ اﻟﺳﺎرﻳﺔ. ﻳﻅﻝ اﻟﺗﺭﺧﻳﺹ اﻟﻣﻣﻧﻭح ﻟﺷﺭﻛﺔ BANDAI NAMCO ﺳﺎرﻳًﺎ وإن ﺗﻡ إﻧﻬﺎء ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو إﺑﻁﺎﻟﻬﺎ. 12. اﻟﺳﻠﻭك ﻋﻠﻰ ﺷﺑﻛﺔ اﻹﻧﺗﺭﻧﺕ ﻻ ﺗُﻌﺩ ﺷﺭﻛﺔ BANDAI NAMCO ﻣﺳﺅوﻟﺔ أو ﺗﺗﺣﻣﻝ اﻟﻣﺳﺅوﻟﻳﺔ ﻋﻥ ﺳﻠﻭك أي ﻣﺳﺗﺧﺩم، ﺳﻭاء ﻛﺎن ﻫﺫا اﻟﺳﻠﻭك ﻳﺗﻌﻠﻖ ﺑﺎﻟﻭﺻﻭل إﻟﻰ اﻟﻠﻌﺑﺔ أو اﺳﺗﺧﺩاﻣﻬﺎ، ﻣﺎ ﻟﻡ ﻳﻧﺗﺞ ﻋﻥ ﺧﻁﺄ ﻣﺗﻌﻣﺩ أو إﻫﻣﺎل ﺟﺳﻳﻡ ﻣﻥ ﻗﺑﻝ ﺷﺭﻛﺔ BANDAI NAMCO. ﻳﺟﻭز ﻟﺷﺭﻛﺔ BANDAI NAMCO إﻳﻘﺎف وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ ﺑﺷﻛﻝ ﻣﺅﻗﺕ أو إﻧﻬﺎؤه ﻓﻲ أي وﻗﺕ، إذا ﺧﺎﻟﻔﺕ ﺷﺭوط اﻟﻘﺳﻡ (12) أو أي ﺑﻧﻭد وﺷﺭوط أﺧﺭى ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. وﻳﺟﻭز ﻟﺷﺭﻛﺔ BANDAI NAMCO (ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، ردًا ﻋﻠﻰ ﻣﻁﺎﻟﺑﺎت ﻣﺎﻟﻙ ﺣﻘﻭق اﻟﻧﺷﺭ) ﻣﺭاﺟﻌﺔ أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻗﺩ ﺗﻡ ﺗﺣﻣﻳﻠﻪ أو ﻧﺷﺭه أو ﺗﺧﺯﻳﻧﻪ أو ﻋﺭﺿﻪ ﻋﻠﻰ اﻟﻠﻌﺑﺔ (اﻟﻣﺷﺎر إﻟﻳﻪ ﻓﻳﻣﺎ ﻳﻠﻲ ﺑـ "ﺗﻡ ﻧﺷﺭه") ﺷﺭﻳﻁﺔ أن ﻳﻛﻭن ﻗﺩ ﺗﻣﺕ ﻣﺷﺎرﻛﺔ ﻣﺣﺗﻭى اﻟﻣﺳﺗﺧﺩم ﻛﺟﺯء ﻣﻥ أي رﺳﺎﻟﺔ ﺧﺎﺻﺔ داﺧﻝ اﻟﻠﻌﺑﺔ، وﻟﻥ ﺗﻘﻭم ﺷﺭﻛﺔ BANDAI NAMCO ﺑﻔﺣﺹ أو ﻣﺭاﺟﻌﺔ ﻣﺛﻝ ﻫﺫا اﻟﻣﺣﺗﻭى ﻣﺎ ﻟﻡ ﻳﻣﻧﺢ أﺣﺩ ﻁﺭﻓﻲ اﻟﺑﻼغ ﻋﻠﻰ اﻷﻗﻝ ﻣﻭاﻓﻘﺗﻪ (ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، ﻋﻥ ﻁﺭﻳﻖ اﻹﺑﻼغ ﻋﻥ اﻟﺭﺳﺎﻟﺔ إﻟﻰ BANDAI NAMCO ﺑﺎﻋﺗﺑﺎرﻫﺎ ﻣﻭﺿﻊ اﻋﺗﺭاض). ﺗﺣﺗﻔﻅ ﺷﺭﻛﺔ BANDAI NAMCO ﺑﺎﻟﺣﻖ ﻓﻲ ﺣﺫف أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ أو رﻓﺽ ﺗﻠﻘﻳﻪ. وﻋﻠﻰ اﻟﺭﻏﻡ ﻣﻥ ﻋﺩم إﺟﺭاء ﺷﺭﻛﺔ BANDAI NAMCO ﻓﺣﻭﺻﺎت أو ﺗﻌﺩﻳﻼت أو ﻣﺭاﻗﺑﺔ أي ﻣﻥ اﻟﻣﺣﺗﻭﻳﺎت اﻟﺧﺎﺻﺔ ﺑﺎﻟﻣﺳﺗﺧﺩم اﻟﺗﻲ ﺗﻡ ﻧﺷﺭﻫﺎ ﻋﻠﻰ اﻟﻠﻌﺑﺔ ﺑﺷﻛﻝ ﻣﻧﺗﻅﻡ، ﻓﺈن ﺷﺭﻛﺔ BANDAI NAMCO ﺗﺣﺗﻔﻅ ﻟﻧﻔﺳﻬﺎ ﺑﺎﻟﺣﻖ وﻟﻬﺎ ﻣﻁﻠﻖ اﻟﺣﺭﻳﺔ ﻓﻲ إزاﻟﺔ أو ﻓﺣﺹ أو ﺗﻌﺩﻳﻝ أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻳﺗﻡ ﻧﺷﺭه ﻋﺑﺭ اﻟﻠﻌﺑﺔ، إذا ﺣﺩدت ﺷﺭﻛﺔ BANDAI NAMCO وﻓﻘًﺎ ﻟﺗﻘﺩﻳﺭﻫﺎ اﻟﻣﻌﻘﻭل أن اﻟﻣﺣﺗﻭى اﻟﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻫﺫا ﻳﺧﺎﻟﻑ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ و/أو أي ﺣﻖ ﻟﺟﻬﺔ ﺧﺎرﺟﻳﺔ أو ﻗﺎﻧﻭن أو ﻗﺎﻋﺩة أو ﻟﻭاﺋﺢ اﻟﻣﻌﻣﻭل ﺑﻬﺎ. ﻻ ﻳﺟﻭز ﻟﻙ اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ إذا ﻛﺎن ﻗﺩ ﺗﻡ إﻳﻘﺎﻓﻙ ﻣﺅﻗﺗًﺎ أو إزاﻟﺗﻙ ﻣﻥ اﻟﻠﻌﺑﺔ ﺳﺎﺑﻘًﺎ. أﻧﺕ اﻟﻣﺳﺅول اﻟﻭﺣﻳﺩ ﻋﻥ أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﺗﻘﻭم ﺑﻧﺷﺭه أو إرﺳﺎﻟﻪ إﻟﻰ أي ﻣﺳﺗﺧﺩم أو ﺟﻬﺎت ﺧﺎرﺟﻳﺔ. ﻋﻠﻰ وﺟﻪ اﻟﺧﺻﻭص، أﻧﺕ ﺗﻭاﻓﻖ ﻋﻠﻰ ﻋﺩم اﻟﻘﻳﺎم أو ﻣﺣﺎوﻟﺔ اﻟﻘﻳﺎم أو ﺟﻌﻝ آﺧﺭ ﻳﻘﻭم ﺑﺄي ﻣﻣﺎ ﻳﻠﻲ ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﺎﻟﻠﻌﺑﺔ: a) ﻧﺷﺭ أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻏﻳﺭ ﻗﺎﻧﻭﻧﻲ، أو ﺗﺷﻬﻳﺭي، أو اﻓﺗﺭاﺋﻲ، أو ﻣﺳﻲء، أو ﻓﺎﺿﺢ، أو إﺑﺎﺣﻲ، أو ﻏﻳﺭ ﻻﺋﻖ، أو ﻣﺑﺗﺫل، أو ﺧﻠﻳﻊ، أو ﺟﻧﺳﻲ ﺻﺭﻳﺢ، أو ﻳﺗﺿﻣﻥ ﻣﺿﺎﻳﻘﺎت، أو ﺗﻬﺩﻳﺩات، أو ﻳﻧﺗﻬﻙ اﻟﺧﺻﻭﺻﻳﺔ، أو ﺣﻘﻭق اﻹﺷﻬﺎر، أو ﻣﻬﻳﻥ، أو ﻣُﺣﺭض، أو اﺣﺗﻳﺎﻟﻲ؛ أو ﻳﺭوّج ﻷي ﻧﺷﺎط ﻏﻳﺭ ﻗﺎﻧﻭﻧﻲ، أو أي ﻧﺷﺎط ﻣﻌﺎدٍ ﻟﻠﻣﺟﺗﻣﻊ أو ﻳﺷﺟﻌﻪ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ اﻻﺧﺗﺭاق؛ أو ﻳﺭوّج ﻟﻠﻌﻧﺻﺭﻳﺔ، واﻟﺗﻌﺻﺏ، واﻟﻛﺭاﻫﻳﺔ، أو اﻷذى اﻟﺟﺳﺩي، أو أي ﺿﺭر ﻣﻥ أي ﻧﻭع ﺿﺩ أي ﻣﺟﻣﻭﻋﺔ أو ﻓﺭد أو ﻏﻳﺭ ذﻟﻙ ﻣﻥ اﻷﻓﻌﺎل اﻟﻣﺭﻓﻭﺿﺔ؛ b) ﻧﺷﺭ أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻣﺳﺗﺧﺩم ﻗﺩ ﻳﻧﺗﻬﻙ أي ﺑﺭاءة اﺧﺗﺭاع أو ﻋﻼﻣﺔ ﺗﺟﺎرﻳﺔ أو ﺳﺭ ﺗﺟﺎري أو ﺣﻖ ﻧﺷﺭ أو أﺣﺩ اﻟﺣﻘﻭق اﻟﻔﻛﺭﻳﺔ أو اﻟﻣﻠﻛﻳﺔ اﻷﺧﺭى ﻷي ﺷﺧﺹ أو ﻛﻳﺎن؛ c) ﻣﺯاوﻟﺔ اﻷﻧﺷﻁﺔ اﻟﺗﺟﺎرﻳﺔ أو اﻟﻣﺑﻳﻌﺎت اﻟﺗﺟﺎرﻳﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﻧﻘﻝ أي إﻋﻼﻧﺎت ﺗﺟﺎرﻳﺔ أو ﺗﺭوﻳﺞ ﺗﺟﺎري؛ d) إدﺧﺎل أي ﻣﻌﻠﻭﻣﺎت ﺷﺧﺻﻳﺔ ﻋﻥ أي ﺷﺧﺹ أو اﻟﻛﺷﻑ ﻋﻧﻬﺎ أو ﻧﺷﺭﻫﺎ (ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ)؛ e) اﻧﺗﺣﺎل ﺷﺧﺻﻳﺔ أي ﺷﺧﺹ أو ﻛﻳﺎن، ﺑﻣﺎ ﻓﻲ ذﻟﻙ أي ﻣﺳﺅول ﻓﻲ ﺷﺭﻛﺔ BANDAI NAMCO أو ﻗﺎدة اﻟﻣﻧﺗﺩﻳﺎت أو اﻟﻣﺭﺷﺩون أو اﻟﻣﺿﻳﻔﻭن أو اﻟﻣﻭﻅﻔﻭن و اﻟﻭﻛﻼء أو اﻻدﻋﺎء ﻛﺫﺑًﺎ ارﺗﺑﺎﻁﻙ ﺑﺷﺧﺹ أو ﻛﻳﺎن أو اﻹﺳﺎءة إﻟﻳﻪ؛ f) إﻋﺎﻗﺔ أو ﺗﻌﻁﻳﻝ اﻟﻠﻌﺑﺔ أو اﻟﺗﺩﻓﻖ اﻟﻁﺑﻳﻌﻲ ﻟﻠﻌﺑﺔ أو اﻟﺣﻭار أو اﺳﺗﺧﺩام ﻟﻐﺔ ﺑﺫﻳﺋﺔ أو ﻣﻬﻳﻧﺔ أو اﻟﺻﺭاخ ﺑﺷﻛﻝ ﻣﻔﺭط (ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، اﺳﺗﺧﺩام اﻷﺣﺭف اﻟﻛﺑﻳﺭة ﻓﻲ اﻟﻛﺗﺎﺑﺔ) أو "إرﺳﺎل رﺳﺎﺋﻝ ﻏﻳﺭ ﻣﺭﻏﻭب ﻓﻳﻬﺎ"، أو أي ﻁﺭق أﺧﺭى ﺗﺧﺭﻳﺑﻳﺔ أو ﺿﺎرة ﺗﺯﻋﺞ اﻟﻣﺳﺗﺧﺩﻣﻳﻥ اﻵﺧﺭﻳﻥ ﻓﻲ اﻟﻠﻌﺑﺔ؛ g) اﺳﺗﺧﺩام أو اﺳﺗﻐﻼل أي ﺧﻠﻝ أو أﺧﻁﺎء أو ﻋﻳﻭب ﻓﻲ اﻟﺗﺻﻣﻳﻡ ﻟﻠﺗﻣﻛﻥ ﻣﻥ اﻟﻭﺻﻭل ﻏﻳﺭ اﻟﻣﺻﺭح ﺑﻪ إﻟﻰ اﻟﻠﻌﺑﺔ أو ﻟﻠﺗﻣﺗﻊ ﺑﻣﻳﺯة ﻏﻳﺭ ﻋﺎدﻟﺔ ﺗﺟﺎه اﻟﻼﻋﺑﻳﻥ اﻵﺧﺭﻳﻥ، أو اﻟﻐﺵ أو اﺳﺗﺧﺩام ﻋﻣﻠﻳﺎت اﺳﺗﻐﻼل ﻏﻳﺭ ﻣﺻﺭح ﺑﻬﺎ ﺗﺗﻌﻠﻖ ﺑﺎﻟﻠﻌﺑﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، اﻟﻭﺻﻭل إﻟﻰ أﺟﺯاء ﻣﻥ اﻟﻠﻌﺑﺔ ﻏﻳﺭ ﻣﺻﺭح ﻟﻙ ﺑﺎﻟﻭﺻﻭل إﻟﻳﻬﺎ واﺳﺗﺧﺩام أي ﺑﻭﺗﺎت أو ﻣﺣﺎﻛﻳﺎت أو أدوات ﺟﻬﺎت ﺧﺎرﺟﻳﺔ ﻏﻳﺭ ﻣﺻﺭح ﺑﻬﺎ؛ h) اﻹﺗﻳﺎن ﺑﺄي ﻓﻌﻝ ﻳﺗﻌﺎرض ﻣﻊ ﻗﺩرة اﻟﻣﺳﺗﺧﺩﻣﻳﻥ اﻵﺧﺭﻳﻥ ﻋﻠﻰ اﻻﺳﺗﻣﺗﺎع ﺑﺎﻟﻠﻌﺑﺔ وﻓﻘًﺎ ﻟﻘﻭاﻋﺩﻫﺎ أو ﻳﺯﻳﺩ ﺑﺷﻛﻝ ﻛﺑﻳﺭ ﻣﻥ ﻧﻔﻘﺎت ﺷﺭﻛﺔ BANDAI NAMCO، أو ﻳﺗﺳﺑﺏ ﻓﻲ ﻣﻭاﺟﻬﺔ اﻟﺷﺭﻛﺔ وﻣﻘﺩم اﻟﻧﻅﺎم اﻷﺳﺎﺳﻲ ﺻﻌﻭﺑﺎت ﻓﻲ اﻟﺣﻔﺎظ ﻋﻠﻰ اﻟﻠﻌﺑﺔ ﻟﺗﺣﻘﻳﻖ اﻻﺳﺗﻔﺎدة ﻟﺟﻣﻳﻊ ﻣﺳﺗﺧﺩﻣﻳﻬﺎ. i) ﻗﻁﻊ اﻻﺗﺻﺎل ﻋﻥ اﻟﺷﺑﻛﺔ ﻓﻲ أﺛﻧﺎء اﻟﻠﻌﺏ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ ﺑﺷﻛﻝ ﻣﺗﻌﻣﺩ أو اﻟﺗﻌﺭض ﻟﻼﻧﻬﺯام ﻣﺗﻌﻣﺩًا ﻣﻥ ﻗﺑﻝ ﻻﻋﺏ ﻣﻌﻳﻥ ﺑﺷﻛﻝ ﻣﺗﻛﺭر ﻟﻠﻣﺳﺎﻋﺩة ﻓﻲ رﻓﻊ ﺗﺭﺗﻳﺑﻪ أو اﻟﻔﻭز ﺑﺷﻛﻝ أﺳﺭع ﻓﻲ اﻟﻠﻌﺑﺔ. j) اﻟﻣﻘﺎﻳﺿﺔ أو اﻟﺑﻳﻊ أو اﻟﺑﻳﻊ ﺑﺎﻟﻣﺯاد اﻟﻌﻠﻧﻲ أو ﻧﻘﻝ أو ﻣﺣﺎوﻟﺔ ﻧﻘﻝ أي ﻋﻧﺎﺻﺭ اﻓﺗﺭاﺿﻳﺔ أو ﻋﻣﻠﺔ اﻟﻠﻌﺑﺔ ﺧﺎرج اﻟﻠﻌﺑﺔ؛ k) ﻣﺧﺎﻟﻔﺔ أو اﻧﺗﻬﺎك ﺷﺭوط ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو اﻟﺳﻳﺎﺳﺎت اﻷﺧﺭى اﻟﺗﻲ ﺗُﺑﻠﻐﻬﺎ ﺷﺭﻛﺔ BANDAI NAMCO، أو ﻳﻧﺷﺊ ﻣﺳﺅوﻟﻳﺔ ﻟﺷﺭﻛﺔ BANDAI NAMCO. 13. ﺳﻳﺎﺳﺔ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ ﻳﺣﻖ ﻟﻣﺎﻟﻛﻲ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ أو وﻛﻼء ﻣﺎﻟﻛﻲ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ اﻟﺫﻳﻥ ﻳﻌﺗﻘﺩون أن أي ﺷﻲء ﻓﻲ اﻟﻠﻌﺑﺔ ﻳﻧﺗﻬﻙ أي ﺣﻖ ﻧﺷﺭ ﻣﻣﻠﻭك ﻟﻬﻡ أو ﻳﺧﺿﻊ ﻹﺷﺭاﻓﻬﻡ، إرﺳﺎل إﺧﻁﺎر ﺑﻬﺫا اﻻﻧﺗﻬﺎك إﻟﻰ وﻛﻳﻝ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ اﻟﻣﻌﻳﱠﻥ ﻟﺩﻳﻧﺎ ﻛﻣﺎ ﻫﻭ ﻣﻭﺿﱠﺢ أدﻧﺎه. ﻳﻣﻛﻥ ﺗﻌﺟﻳﻝ ﻣﻌﺎﻟﺟﺔ اﻹﺧﻁﺎر اﻟﺧﺎص ﺑﻙ ﻋﻥ ﻁﺭﻳﻖ ﺗﻭﻓﻳﺭ اﻟﻣﻌﻠﻭﻣﺎت واﻟﺑﻳﺎﻧﺎت اﻟﻭاردة ﻓﻲ اﻟﻣﺎدة رﻗﻡ (512)-(ج)-(3) ﻣﻥ اﻟﺑﺎب رﻗﻡ (17) ﻣﻥ ﺣﺩود اﻟﻣﺳﺅوﻟﻳﺔ ﻋﻥ اﻧﺗﻬﺎك ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ ﻓﻲ اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة اﻷﻣﺭﻳﻛﻳﺔ. ﻻ ﻳُﻌﺩﱡ اﻻﻣﺗﺛﺎل ﻟﻬﺫا اﻟﻧﻅﺎم اﻷﺳﺎﺳﻲ ﺷﺭﻁًﺎ ﺿﺭورﻳًﺎ ﻟﻺﺧﻁﺎر ﺑﺎﻻﻧﺗﻬﺎك، وﻳﺳﺗﺛﻧﻰ ﻣﻥ ذﻟﻙ ﻣﺎﻟﻛﻭ ﺣﻘﻭق اﻟﻁﺑﻊ واﻟﻧﺷﺭ اﻟﻣﻘﻳﻣﻭن ﻓﻲ اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة. إن أي ﺷﺧﺹ ﻳﻌﻁﻲ ﻣﺗﻌﻣﺩًا ﺻﻭرة ﺧﺎﻁﺋﺔ ﻓﻲ إﺧﻁﺎره ﻋﻥ اﻧﺗﻬﺎك اﻟﻣﺎدة أو اﻟﻧﺷﺎط، ﻳُﻌﺩﱡ ﻣﺳﺅوﻻً ﻋﻥ أي أﺿﺭار ﺑﻣﺎ ﻓﻲ ذﻟﻙ اﻟﺗﻛﺎﻟﻳﻑ وأﺗﻌﺎب اﻟﻣﺣﺎﻣﺎة اﻟﺗﻲ ﻧﺗﻛﺑﺩﻫﺎ ﻧﺣﻥ أو اﻟﻣﻌﺗﺩي اﻟﻣﺯﻋﻭم ﻧﺗﻳﺟﺔ ﺗﻌﻭﻳﻠﻧﺎ ﻋﻠﻰ ﺗﻠﻙ اﻟﺻﻭرة اﻟﺧﺎﻁﺋﺔ وإزاﻟﺔ أو ﺗﻌﻁﻳﻝ اﻟﻭﺻﻭل إﻟﻰ اﻟﻧﺷﺎط أو اﻟﻣﺎدة اﻟﻣﺷﺗﺑﻪ ﻓﻳﻬﺎ. ﺗﺗﺑﻊ BANDAI NAMCO ﺳﻳﺎﺳﺔ وﻗﻑ اﻻﺳﺗﺧﺩام ﻟﻣﻥ ﻳﻌﺎودون اﻟﺗﻌﺩي ﻋﻠﻰ ﺣﻘﻭق اﻟﻣﻠﻛﻳﺔ اﻟﻔﻛﺭﻳﺔ اﻟﺧﺎﺻﺔ ﺑﺎﻟﻐﻳﺭ، وذﻟﻙ ﻓﻲ ﻅﻝ اﻟﻅﺭوف اﻟﻣﻧﺎﺳﺑﺔ وﺣﺳﺏ اﻟﺳﻠﻁﺔ اﻟﺗﻘﺩﻳﺭﻳﺔ ﻟﺷﺭﻛﺔ BANDAI NAMCO وﺣﺩﻫﺎ. وﻣﻊ ذﻟﻙ، ﻳﺟﻭز ﻟﺷﺭﻛﺔ BANDAI NAMCO أﻳﺿًﺎ ﺗﻘﻳﻳﺩ أو إﻧﻬﺎء وﺻﻭل اﻟﻣﺳﺗﺧﺩﻣﻳﻥ إﻟﻰ اﻟﻠﻌﺑﺔ ﻣﻣﻥ ﻳﻧﺗﻬﻛﻭن أي ﺣﻘﻭق ﻣﻠﻛﻳﺔ ﻓﻛﺭﻳﺔ ﻟﻶﺧﺭﻳﻥ، ﺳﻭاء ﺗﻛﺭﱠرت ﺣﺎﻻت اﻻﻧﺗﻬﺎك أم ﻻ. BANDAI NAMCO Entertainment Inc. Attn: Copyright Agent 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (phone) +81-3-6866-0577 (fax) copyrightagent@bandainamcoent.co.jp 14. اﻟﻣﺣﺗﻭى اﻟﺧﺎص ﺑﺎﻟﻐﻳﺭ ﻳﺟﻭز ﺣﺻﻭﻟﻙ ﻣﻥ ﺧﻼل اﻟﻠﻌﺑﺔ ﻋﻠﻰ اﻟﻣﺣﺗﻭى ﻣﻥ أي ﻣﺳﺗﺧﺩﻣﻳﻥ أو ﻣﻌﻠﻧﻳﻥ أو أﺷﺧﺎص آﺧﺭﻳﻥ ﻣﻥ اﻟﻐﻳﺭ. ﻧﻅﺭًا ﻷﻧﻧﺎ ﻻ ﻧﺗﺣﻛﱠﻡ ﻓﻲ اﻟﻣﺣﺗﻭى اﻟﺧﺎص ﺑﺎﻟﻐﻳﺭ، ﻓﺄﻧﺕ ﻣﻭاﻓﻖ، ﻣﺎ ﻟﻡ ﻳﻛﻥ ذﻟﻙ ﺑﺳﺑﺏ ﺧﻁﺄ ﻣﻘﺻﻭد أو إﻫﻣﺎل ﺟﺳﻳﻡ ﻣﻥ ﻗﺑﻝ BANDAI NAMCO، ﻋﻠﻰ أﻧﻧﺎ ﻟﺳﻧﺎ ﻣﺳﺅوﻟﻳﻥ ﻋﻥ أي ﻣﺣﺗﻭى ﺧﺎص ﺑﺎﻟﻐﻳﺭ وﻻ ﻧﻘﺩِّم أي ﺿﻣﺎﻧﺎت ﺣﻭل دﻗﺔ اﻟﻣﻌﻠﻭﻣﺎت اﻟﻭاردة ﻓﻲ اﻟﻣﺣﺗﻭى اﻟﺧﺎص ﺑﺎﻟﻐﻳﺭ أو ﺟﻭدﺗﻬﺎ، ﻛﻣﺎ ﻻ ﻧﺗﺣﻣﱠﻝ أي ﻣﺳﺅوﻟﻳﺔ ﻋﻥ ﻣﺣﺗﻭى ﻏﻳﺭ ﻣﻘﺻﻭد أو ﻏﻳﺭ ﻣﺭﻏﻭب ﻓﻳﻪ أو ﻏﻳﺭ دﻗﻳﻖ أو ﻣﺿﻠﻝ أو ﻏﻳﺭ ﻗﺎﻧﻭﻧﻲ ﻳﺧﺹﱡ اﻟﻐﻳﺭ. ﻻ ﺗﻌﻧﻲ اﻹﺷﺎرة إﻟﻰ أي ﻣﻧﺗﺟﺎت أو ﺧﺩﻣﺎت أو ﻋﻣﻠﻳﺎت أو ﻏﻳﺭﻫﺎ ﻣﻥ اﻟﻣﻌﻠﻭﻣﺎت اﻟﻭاردة ﻓﻲ اﻻﺳﻡ اﻟﺗﺟﺎري أو اﻟﻌﻼﻣﺔ اﻟﺗﺟﺎرﻳﺔ أو اﻟﺷﺭﻛﺔ اﻟﻣﺻﻧﻌﺔ أو اﻟﻣﻭرّد أو ﻏﻳﺭ ذﻟﻙ، أو ﺗﺗﺿﻣﱠﻥ ﻗﺑﻭل أو ﺿﻣﺎن أو ﺗﻭﺻﻳﺔ BANDAI NAMCO ﺑﺫﻟﻙ أو ﻣﺎ ﻳﺭﺗﺑﻁ ﺑﻪ، إﻻ إذا ﺻﺭّﺣﺕ BANDAI NAMCO ﺑﺫﻟﻙ. 15. إﺧﻼء اﻟﻣﺳﺅوﻟﻳﺔ ﺗﻘﺭ وﺗﻭاﻓﻖ ﻋﻠﻰ أن ﺷﺭﻛﺔ BANDAI NAMCO وﻣﻭزﻋﻳﻬﺎ وﻣﻭردﻳﻬﺎ ﻏﻳﺭ ﻣﺳﺅوﻟﻳﻥ وﻟﻥ ﻳﺗﺣﻣﻠﻭا اﻟﻣﺳﺅوﻟﻳﺔ ﻋﻥ أي ﻓﻳﺭوﺳﺎت أو أي ﻣﻳﺯات ﻣُﻌﻭﻗﺔ أﺧﺭى ﻗﺩ ﺗﺅﺛﺭ ﻋﻠﻰ وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ أو اﺳﺗﺧﺩاﻣﻬﺎ أو ﻣﻥ ﻋﺩم ﺗﻭاﻓﻖ ﺑﻳﻥ اﻟﻠﻌﺑﺔ واﻟﺧﺩﻣﺎت واﻷدوات اﻷﺧﺭى. ﻳﺗﻡ ﺗﻭﻓﻳﺭ اﻟﻠﻌﺑﺔ وﺟﻣﻳﻊ اﻟﺧﺩﻣﺎت اﻷﺧﺭى "ﻛﻣﺎ ﻫﻲ". ﺑﺎﺳﺗﺛﻧﺎء ﻣﺎ ﻗﺩ ﺗﻡ ذﻛﺭه ﻫﻧﺎ، ﺗﻘﻭم ﺷﺭﻛﺔ BANDAI NAMCO وﻣﺎﻧﺣﻭ اﻟﺗﺭاﺧﻳﺹ واﻟﻣﻭرّدون ﺑﺈﺧﻼء ﻣﺳﺅوﻟﻳﺗﻬﻡ ﺻﺭاﺣﺔ ﻋﻥ ﺟﻣﻳﻊ اﻟﺿﻣﺎﻧﺎت أو اﻟﺷﺭوط ﻣﻥ أي ﻧﻭع (اﻟﺻﺭﻳﺣﺔ أو اﻟﺿﻣﻧﻳﺔ واﻟﻧﺎﺷﺋﺔ ﺑﺣﻛﻡ اﻟﻘﺎﻧﻭن أو ﻏﻳﺭ ذﻟﻙ)، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ودون ﺣﺻﺭ، أي ﺿﻣﺎﻧﺎت ﺿﻣﻧﻳﺔ ﺑﻌﺩم اﻻﻧﺗﻬﺎك أو ﺻﻼﺣﻳﺔ اﻟﻌﺭض أو اﻟﻣﻼءﻣﺔ ﻟﻐﺭض ﻣﻌﻳﻥ. ﻻ ﺗﺳﻣﺢ ﺑﻌﺽ اﻟﺳﻠﻁﺎت اﻟﻘﺿﺎﺋﻳﺔ ﺑﺈﺧﻼء اﻟﻣﺳﺅوﻟﻳﺔ ﺗﺟﺎه اﻟﺷﺭوط اﻟﺿﻣﻧﻳﺔ أو اﺳﺗﺛﻧﺎء اﻟﺿﻣﺎﻧﺎت أو اﻟﻛﻔﺎﻻت أو ﺗﻘﻳﻳﺩﻫﺎ ﻓﻲ اﻟﻌﻘﻭد اﻟﻣﺑﺭﻣﺔ ﻣﻊ اﻟﻣﺳﺗﻬﻠﻛﻳﻥ، ﻟﺫﻟﻙ ﻗﺩ ﻻ ﻳﻧﻁﺑﻖ ﻋﻠﻳﻙ ﺑﻌﺽ ﻋﻣﻠﻳﺎت إﺧﻼء اﻟﻣﺳﺅوﻟﻳﺔ اﻟﻭاردة ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ أو ﻛﻠﻬﺎ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﺳﺗﺭاﻟﻳﺎ، ﺑﺎﻹﺿﺎﻓﺔ إﻟﻰ اﻟﺷﺭوط اﻟﻣﺫﻛﻭرة أﻋﻼه ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ، ﻓﺳﺗﻧﻁﺑﻖ ﻋﻠﻳﻙ اﻟﺻﻳﺎﻏﺔ اﻹﺿﺎﻓﻳﺔ اﻟﺗﺎﻟﻳﺔ: ﻻ ﻳُﺣﺩ اﻟﻘﺳﻡ (15) أي ﺣﻘﻭق أو ﺗﻌﻭﻳﺿﺎت إﻟﺯاﻣﻳﺔ أو ﻗﺎﻧﻭﻧﻳﺔ ﻟﻠﻣﺳﺗﻬﻠﻛﻳﻥ أو ﻳﻘﻳﺩﻫﺎ واﻟﺗﻲ ﺗﻧﻁﺑﻖ ﻋﻠﻰ ﻗﻭاﻧﻳﻥ ﻣﻧﻁﻘﺔ اﻻﺧﺗﺻﺎص اﻟﻘﺿﺎﺋﻲ اﻟﻣﺣﻠﻲ. ﻳﺗﻡ اﺳﺗﺑﻌﺎد اﻟﺷﺭوط واﻟﺿﻣﺎﻧﺎت اﻟﻣﻧﺻﻭص ﻋﻠﻳﻬﺎ ﻓﻲ اﻟﺟﺩول رﻗﻡ (2) ﻣﻥ ﻗﺎﻧﻭن اﻟﻣﻧﺎﻓﺳﺔ واﻟﻣﺳﺗﻬﻠﻙ ﻟﻌﺎم 2010 (ﻛﻭﻣﻧﻭﻟﺙ أﺳﺗﺭاﻟﻳﺎ) (ﻗﺎﻧﻭن اﻟﻣﺳﺗﻬﻠﻙ اﻷﺳﺗﺭاﻟﻲ) ﺗﻣﺎﻣًﺎ ﻣﻥ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، إﻟﻰ اﻟﺣﺩ اﻟﺫي ﻳﺳﻣﺢ ﺑﻪ اﻟﻘﺎﻧﻭن، وأن ﺗُﻘِّﺭ ﺑﺄن ﻣﺳﺅوﻟﻳﺔ BANDAI NAMCO ﺗﻘﺗﺻﺭ ﻋﻠﻰ، ﻛﻣﺎ ﺗﻘﺭ ﺑﺄﻧﻪ ﻣﻥ اﻟﻌﺩل واﻟﻣﻌﻘﻭل اﻟﺣﺩ ﻣﻥ ﻣﺳﺅوﻟﻳﺔ ﺷﺭﻛﺔ BANDAI NAMCO إﻟﻰ: (1) ﺗﻭرﻳﺩ اﻟﻠﻌﺑﺔ ﻣﺭة أﺧﺭى؛ أو (2) دﻓﻊ ﺗﻛﻠﻔﺔ ﺗﻭرﻳﺩ اﻟﻠﻌﺑﺔ ﻣﺭة أﺧﺭى. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻟﻣﺎﻧﻳﺎ، ﺑﺎﻹﺿﺎﻓﺔ إﻟﻰ اﻟﺷﺭوط اﻟﻣﺫﻛﻭرة أﻋﻼه ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ، ﻓﺳﺗﻧﻁﺑﻖ ﻋﻠﻳﻙ اﻟﺻﻳﺎﻏﺔ اﻹﺿﺎﻓﻳﺔ اﻟﺗﺎﻟﻳﺔ: ﺗﻧﻁﺑﻖ اﻟﺑﻧﻭد اﻟﺗﺎﻟﻳﺔ ﻓﻲ اﻟﻧﻁﺎق اﻟﺫي ﻳﺗﻡ ﻓﻳﻪ ﺗﻘﺩﻳﻡ أي ﺧﺩﻣﺎت ﻣﻘﺎﺑﻝ رﺳﻭم: ﺗﺿﻣﻥ ﺷﺭﻛﺔ BANDAI NAMCO أﻧﻪ ﺳﻳﺗﻡ ﺗﺷﻐﻳﻝ اﻟﻠﻌﺑﺔ ﻣﻥ اﻟﻧﺎﺣﻳﺔ اﻟﻣﺎدﻳﺔ ﻛﻣﺎ ﻫﻭ ﻣﺫﻛﻭر ﻓﻲ اﻟﻭﺛﺎﺋﻖ أو وﺻﻑ اﻟﻣﻧﺗﺞ اﻟﻣﻌﻣﻭل ﺑﻪ. ﻓﻲ ﺣﺎﻟﺔ ﺣﺩوث أي ﺧﻠﻝ، ﺳﺗﻭﻓﺭ ﺷﺭﻛﺔ BANDAI NAMCO اﻷداء اﻟﻼﺣﻖ إﻣﺎ ﻋﻥ ﻁﺭﻳﻖ إزاﻟﺔ اﻟﺧﻠﻝ (ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، ﻋﺑﺭ ﺗﻭﻓﻳﺭ ﺑﺭﻧﺎﻣﺞ ﺗﺻﺣﻳﺣﻲ) وإﻣﺎ ﺗﻭﻓﻳﺭ ﻧﺳﺧﺔ ﺟﺩﻳﺩة ﻣﻥ اﻟﺧﺩﻣﺔ ﻻ ﺗﻌﺎﻧﻲ ذﻟﻙ اﻟﺧﻠﻝ، ﻓﻲ ﻏﺿﻭن ﻓﺗﺭة زﻣﻧﻳﺔ ﻣﻌﻘﻭﻟﺔ ﺗﺳﻣﺢ ﺑﺈﺟﺭاء ﺛﻼث ﻣﺣﺎوﻻت ﻋﻠﻰ اﻷﻗﻝ ﻓﻲ اﻷداء اﻟﻼﺣﻖ. إذا ﺻﺎر اﻷداء اﻟﻼﺣﻖ ﺿﻌﻳﻔًﺎ ﺑﻣﺎ ﻻ ﻳﻘﺑﻝ اﻟﺷﻙ ﻓﻲ ذﻟﻙ، ﻳﺟﻭز ﻟﻙ ﻣﺯاوﻟﺔ ﺣﻘﻭﻗﻙ اﻟﻘﺎﻧﻭﻧﻳﺔ اﻷﺧﺭى، وﻣﻊ ذﻟﻙ، ﻓﺈن ﻣﺳﺅوﻟﻳﺔ ﺷﺭﻛﺔ BANDAI NAMCO ﻋﻥ اﻟﻌﻳﻭب اﻷوﻟﻳﺔ ﺑﻣﻭﺟﺏ اﻟﻣﺎدة رﻗﻡ (536)-(a) اﻟﻔﻘﺭة رﻗﻡ (1) ﻣﻥ اﻟﻘﺎﻧﻭن اﻟﻣﺩﻧﻲ اﻷﻟﻣﺎﻧﻲ ﻣﺳﺗﺑﻌﺩة ﻓﻲ ﺟﻣﻳﻊ اﻷﺣﻭال. 16. اﻹﻧﺗﺭﻧﺕ أﻧﺕ ﺗﻘﺭ وﺗﻭاﻓﻖ ﻋﻠﻰ أن ﺷﺭﻛﺔ BANDAI NAMCO ﻏﻳﺭ ﻣﺳﺅوﻟﺔ ﻋﻥ أي ﺗﺄﺧﻳﺭ أو إﺧﻔﺎق ﻗﺩ ﺗﻭاﺟﻬﻪ أﺛﻧﺎء ﺑﺩء أو إﺟﺭاء أو إﻛﻣﺎل أي ﻋﻣﻠﻳﺎت ﻧﻘﻝ أو ﻣﻌﺎﻣﻼت ﻣﺭﺗﺑﻁﺔ ﺑﺎﻟﻠﻌﺑﺔ ﺑﺎﻟﻁﺭﻳﻘﺔ اﻟﺻﺣﻳﺣﺔ أو اﻟﻣﻧﺎﺳﺑﺔ. ﻋﻼوةً ﻋﻠﻰ ذﻟﻙ، ﻻ ﺗﺗﻌﻬﱠﺩ BANDAI NAMCO أو ﺗﺿﻣﻥ أﻧﻙ ﺳﺗﺗﻣﻛﱠﻥ ﻣﻥ اﻟﻭﺻﻭل إﻟﻰ أﺟﺯاء اﻟﻠﻌﺑﺔ اﻟﻘﺎﺑﻠﺔ ﻟﻠﺗﻧﺯﻳﻝ أو ﺧﺻﺎﺋﺹ ﺗﻌﺩﱡد اﻟﻼﻋﺑﻳﻥ أو ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ، ﻣﺗﻰ أردت ذﻟﻙ، وﻗﺩ ﺗﻛﻭن ﻫﻧﺎك ﻓﺗﺭات ﻣﻁﻭﻟﺔ ﺣﻳﺙ ﻳﺗﻌﺫﱠر ﻋﻠﻳﻙ اﻟﻭﺻﻭل إﻟﻰ ﻣﺛﻝ ﻫﺫه اﻷﺟﺯاء ﻣﻥ اﻟﻠﻌﺑﺔ. ﻻ ﺗﺿﻣﻥ BANDAI NAMCO اﺳﺗﻣﺭار اﻟﺗﺷﻐﻳﻝ دون وﻗﻭع أﺧﻁﺎء أو ﺛﻐﺭات أﻣﻧﻳﺔ أو اﻹﺻﺎﺑﺔ ﺑﺎﻟﻔﻳﺭوﺳﺎت ﻓﻲ أي ﺟﺯءٍ ﻣﻥ أﺟﺯاء اﻟﻠﻌﺑﺔ اﻟﻣﺳﺗﺧﺩﻣﺔ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ أو ﻣﺗﻌﺩدة اﻟﻼﻋﺑﻳﻥ أو اﻟﻘﺎﺑﻠﺔ ﻟﻠﺗﻧﺯﻳﻝ أو اﺳﺗﻣﺭار ﺗﺷﻐﻳﻝ أو ﺗﻭﻓﱡﺭ أي ﺧﺎدم ﺑﻌﻳﻧﻪ. 17. ﺗﺣﺩﻳﺩ اﻟﻣﺳﺅوﻟﻳﺔ ﺑﺎﺳﺗﺛﻧﺎء (1) اﻟﻭﻓﺎة أو اﻟﺿﺭر اﻟﺷﺧﺻﻲ اﻟﻧﺎﺟﻡ ﻋﻥ إﻫﻣﺎل BANDAI NAMCO؛ (2) اﻟﻐﺵ أو اﻟﺗﺿﻠﻳﻝ اﻟﻣﺷﻭب ﺑﺎﻟﻐﺵ ﻣﻥ ﻗِﺑﻝ BANDAI NAMCO؛ (3) اﻷﻓﻌﺎل اﻟﻣﺗﻌﻣﺩة أو اﻹﻫﻣﺎل اﻟﺟﺳﻳﻡ ﻣﻥ ﻗِﺑﻝ BANDAI NAMCO؛ (4) ﺿﻳﺎع أو ﺗﻠﻑ اﻟﻣﻣﺗﻠﻛﺎت اﻟﺷﺧﺻﻳﺔ اﻟﻣﻠﻣﻭﺳﺔ اﻟﻧﺎﺟﻡ ﻋﻥ اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ؛ (5) أي ﻣﺳﺅوﻟﻳﺔ أﺧﺭى ﻻ ﻳﻣﻛﻥ ﺣﺻﺭﻫﺎ أو اﺳﺗﺑﻌﺎدﻫﺎ ﻓﻲ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ، ﻻ ﺗُﻌﺩﱡ BANDAI NAMCO أو اﻟﺷﺭﻛﺎت اﻟﺗﺎﺑﻌﺔ أو اﻟﻔﺭوع أو اﻟﻣﺳﺅوﻟﻭن أو اﻟﻣﻭﻅﻔﻭن أو اﻟﻭﻛﻼء أو اﻟﻣﻭردون أو اﻟﺷﺭﻛﺎء اﻵﺧﺭون ﻣﺳﺅوﻟﻳﻥ ﺑﺄي ﺣﺎل ﻣﻥ اﻷﺣﻭال ﻋﻥ أي ﺗﻌﻭﻳﺽ ﻏﻳﺭ ﻣﺑﺎﺷﺭ أو ﺧﺎص أو ﺗﺑﻌﻳﺔ أو ﺟﺯاﺋﻲ أو أي ﺗﻌﻭﻳﺽ آﺧﺭ ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، ﻓﻭات اﻻﻧﺗﻔﺎع وﺧﺳﺎرة اﻷرﺑﺎح، ﺳﻭاء ﻛﺎن واﺟﺑًﺎ اﺳﺗﻧﺎدًا إﻟﻰ اﻟﻣﺳﺅوﻟﻳﺔ اﻟﻌﻘﺩﻳﺔ أو اﻟﺗﻘﺻﻳﺭﻳﺔ (ﺑﻣﺎ ﻓﻲ ذﻟﻙ اﻹﻫﻣﺎل) أو اﻟﻣﺗﺭﺗﺏ أو اﻟﻣﺭﺗﺑﻁ ﺑﺄي ﺣﺎل ﻣﻥ اﻷﺣﻭال ﺑﺎﺳﺗﺧﺩام أو ﺗﻌﺫﱡر اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ أو اﻟﻣﺣﺗﻭى اﻟﻣﻭﺟﻭد ﻓﻲ اﻟﻠﻌﺑﺔ أو اﻟﺫي ﻳﻣﻛﻥ اﻟﻭﺻﻭل إﻟﻳﻪ ﻋﺑﺭﻫﺎ أو اﻹﺧﻔﺎق ﻓﻲ ﺗﻭﻓﻳﺭ ﺧﺩﻣﺎت اﻟﺩﻋﻡ. ﻓﻲ ﺣﺎﻻت اﻹﻫﻣﺎل اﻟﺑﺳﻳﻁ أو اﻟﻌﺎدي أو اﻹﺧﻼل ﺑﺎﻟﺗﺯاﻣﺎت BANDAI NAMCO اﻷﺳﺎﺳﻳﺔ ﻓﻲ ﻅﻝ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﺗﻘﺗﺻﺭ ﻣﺳﺅوﻟﻳﺔ BANDAI NAMCO ﻋﻠﻰ اﻟﺗﻌﻭﻳﺽ ﻋﻥ اﻷﺿﺭار اﻟﻣﺑﺎﺷﺭة أو اﻟﻣﺗﻭﻗﱠﻌﺔ اﻟﺗﻲ ﺗﻘﻊ ﻋﻠﻳﻙ. ﻻ ﻳﺟﻭز ﺑﺄي ﺣﺎل ﻣﻥ اﻷﺣﻭال أﻻ ﺗﺗﺟﺎوز اﻟﻣﺳﺅوﻟﻳﺔ اﻟﻛﻠﻳﺔ ﻟﺷﺭﻛﺔ (اﻟﺗﺄﻛﺩ ﻣﻥ اﻟﻧﺹ) BANDAI NAMCO، ﺳﻭاءً اﺳﺗﻧﺎدًا إﻟﻰ اﻟﻌﻘﺩ أو اﻟﺿﻣﺎن أو اﻟﻣﺳﺅوﻟﻳﺔ اﻟﺗﻘﺻﻳﺭﻳﺔ أو اﻟﻣﺳﺅوﻟﻳﺔ ﻋﻥ اﻟﻣﻧﺗﺞ أو اﻟﻣﺳﺅوﻟﻳﺔ اﻟﻘﺎﻧﻭﻧﻳﺔ اﻟﻣﻁﻠﻘﺔ أو اﻟﺗﻌﺩي ﻋﻠﻰ اﻟﻣﻠﻛﻳﺔ اﻟﻔﻛﺭﻳﺔ أو ﻏﻳﺭﻫﺎ ﻣﻥ اﻟﻧﻅﺭﻳﺎت اﻟﻘﺎﻧﻭﻧﻳﺔ، اﻟﻧﺎﺟﻣﺔ ﻋﻥ أو اﻟﻣﺭﺗﺑﻁﺔ ﺑﺎﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ أو ﺗﻌﺫﱡر اﺳﺗﺧﺩاﻣﻬﺎ أو ﺑﺎﺳﺗﺧﺩام ﺗﻠﻙ اﻟﺑﻧﻭد، ﻋﻥ ﻣﺑﻠﻎ وﻗﺩره (100) ﻣﺎﺋﺔ دوﻻر أﻣﺭﻳﻛﻲ أو، إذا ﻛﺎﻧﺕ اﻟﻘﻳﻣﺔ أﻋﻠﻰ، اﻟﻣﺑﻠﻎ اﻟﺫي ﺳﺩدﺗﻪ إﻟﻰ BANDAI NAMCO ﻣﻘﺎﺑﻝ اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ. ﻻ ﺗَﺣﺩﱡ ﻫﺫه اﻟﻣﺎدة رﻗﻡ (17) ﻣﻥ أي ﺿﻣﺎﻧﺎت إﻟﺯاﻣﻳﺔ أو ﻗﺎﻧﻭﻧﻳﺔ ﻻ ﻳﻣﻛﻥ ﺗﻘﻳﻳﺩﻫﺎ ﺑﻣﻭﺟﺏ اﻟﻌﻘﺩ ﻓﻲ ﻅﻝ اﻟﻘﻭاﻧﻳﻥ اﻟﻣﻌﻣﻭل ﺑﻬﺎ ﻓﻲ ﻣﻧﻁﻘﺗﻙ. 18. ﺗﺳﻭﻳﺔ اﻟﻧﺯاﻋﺎت: ﺗﺳﺭي ﻫﺫه اﻟﻣﺎدة (18) ﻋﻠﻳﻙ ﻓﻘﻁ إذا ﻛﻧﺕ ﺗﻘﻳﻡ ﻓﻲ أﻣﺭﻳﻛﺎ اﻟﺷﻣﺎﻟﻳﺔ وأﻣﺭﻳﻛﺎ اﻟﻭﺳﻁﻰ وأﻣﺭﻳﻛﺎ اﻟﺟﻧﻭﺑﻳﺔ، ﺑﺎﺳﺗﺛﻧﺎء اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة اﻷﻣﺭﻳﻛﻳﺔ. إذا ﻛﻧﺕ ﺗﻘﻳﻡ ﻓﻲ أي دوﻟﺔ ﻣﻥ دول اﻷﻣﺭﻳﻛﺗﻳﻥ، ﺑﺧﻼف اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة اﻷﻣﺭﻳﻛﻳﺔ، ﻓﺈﻧﻪ ﻳﺟﻭز ﻟﻙ أو ﻟﺷﺭﻛﺔ BANDAI NAMCO إﺣﺎﻟﺔ أي ﻧﺯاع ﻧﺎﺷﺊ أو ﻣﺭﺗﺑﻁ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ أو اﻟﻠﻌﺑﺔ إﻟﻰ ﺣﻝ ﺑﺩﻳﻝ ﻟﺗﺳﻭﻳﺔ اﻟﻧﺯاﻋﺎت (ﻣﺛﻝ اﻟﺗﻭﻓﻳﻖ أو اﻟﺗﺣﻛﻳﻡ) ﺑﻣﻭﺟﺏ ﻣﻭاﻓﻘﺔ ﺧﻁﻳﺔ ﻣﺳﺑﻘﺔ ﻣﻥ اﻟﻁﺭف اﻵﺧﺭ رﻏﻡ ﻣﺎ ﺳﺑﻖ، ﻟﻥ ﺗﻣﻧﻌﻙ ﺷﺭوط ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻣﻥ إﺣﺎﻟﺔ أي ﻧﺯاع أو ﻣﻁﺎﻟﺑﺔ ﺗﺧﺿﻊ ﻟﻬﺫه اﻟﻣﺎدة رﻗﻡ (18): (1) إﻟﻰ أي أﺟﻬﺯة ﺣﻛﻭﻣﻳﺔ اﺗﺣﺎدﻳﺔ أو ﻣﺣﻠﻳﺔ ﺗﺳﺗﻁﻳﻊ، ﺑﻣﻭﺟﺏ اﻟﻘﺎﻧﻭن، اﻟﺗﻣﺎس إﻧﺻﺎﻓﻙ ﻣﻥ BANDAI NAMCO ﻧﻳﺎﺑﺔً ﻋﻧﻙ؛ (2) إﻗﺎﻣﺔ أي دﻋﻭى ﻣﻁﺎﻟﺑﺔ ﻏﻳﺭ ﻗﺎﺑﻠﺔ ﻟﻠﺗﺣﻛﻳﻡ أو ﻳﺣﻅﺭ أو ﻳﻘﻳﱠﺩ اﻟﺗﺣﻛﻳﻡ ﻓﻳﻬﺎ ﺑﻣﻭﺟﺏ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ، ﺿﺩ ﺷﺭﻛﺔ BANDAI NAMCO أﻣﺎم أي ﻣﺣﻛﻣﺔ ذات اﺧﺗﺻﺎص ﻗﺿﺎﺋﻲ؛ (3) أﻣﺎم اﻟﻣﺣﺎﻛﻡ اﻟﻣﺧﺗﺻﺔ ﺑﻧﻅﺭ اﻟﺩﻋﺎوى ذات اﻟﻘﻳﻣﺔ اﻟﺻﻐﻳﺭة، رﻫﻧًﺎ ﺑﺎﻟﻘﻳﻭد واﻟﺷﺭوط اﻟﻘﺿﺎﺋﻳﺔ ﻟﻣﺣﻛﻣﺔ اﻟﺩﻋﺎوى ذات اﻟﻘﻳﻣﺔ اﻟﺻﻐﻳﺭة ﻫﺫه. 19. ﺗﺳﻭﻳﺔ اﻟﻧﺯاﻋﺎت: ﺗﺳﺭي ﻫﺫه اﻟﻣﺎدة (19) ﻋﻠﻳﻙ ﻓﻘﻁ إذا ﻛﻧﺕ ﺗﻘﻳﻡ ﻓﻲ اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة اﻷﻣﺭﻳﻛﻳﺔ. إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ اﻟﻭﻻﻳﺎت اﻟﻣﺗﺣﺩة اﻷﻣﺭﻳﻛﻳﺔ، ﻓﺈﻧﻙ ﺗﻭاﻓﻖ أﻧﺕ وBANDAI NAMCO ، ﺑﻣﺟﺭد ﻗﺑﻭل ﺷﺭوط ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﻋﻠﻰ ﻣﺎ ﻳﻠﻲ: (1) ﺗﺳﻭﻳﺔ ﺑﻌﺽ اﻟﻧﺯاﻋﺎت ﻣﻥ ﺧﻼل اﻟﺗﺣﻛﻳﻡ اﻹﻟﺯاﻣﻲ، ﻋﻠﻰ اﻟﻧﺣﻭ اﻟﻣﻧﺻﻭص ﻋﻠﻳﻪ ﻓﻲ اﻟﻣﺎدة رﻗﻡ (19)-(أ) وﻛﻝ ﻗﺳﻡ ﻣﻧﻬﺎ (ﻳﺷﺎر إﻟﻳﻬﺎ إﺟﻣﺎﻻً ﺑـ "اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ")؛ (2) اﻟﺗﻧﺎزل ﺻﺭاﺣﺔ ﻋﻥ ﺣﻖ اﻟﻣﺣﺎﻛﻣﺔ أﻣﺎم ﻫﻳﺋﺔ ﻣﺣﻠﻔﻳﻥ أو اﻟﻣﺷﺎرﻛﺔ ﻓﻲ أي دﻋﻭى ﺟﻣﺎﻋﻳﺔ ﻣﻘﺎﻣﺔ ﺿﺩ اﻟﻁﺭف اﻵﺧﺭ ﺑﻣﻭﺟﺏ اﻟﻣﺎدة رﻗﻡ (19)-(ب) ( ﻳﺷﺎر إﻟﻳﻬﺎ إﺟﻣﺎﻻً ﺑـ "اﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ") ؛ ﻣﺎ ﻟﻡ (3) ﺗﻣﺎرس ﺣﻘﻙ ﻓﻲ اﻻﻧﺳﺣﺎب ﻣﻥ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ و/ أو اﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ ﻋﻠﻰ اﻟﻧﺣﻭ اﻟﻣﻧﺻﻭص ﻋﻠﻳﻪ ﻓﻲ اﻟﻣﺎدة 19 (ج). a) اﻟﺗﺣﻛﻳﻡ اﻟﻣﻠﺯم. إﻟﻰ أﻗﺻﻰ ﺣﺩ ﻳﺳﻣﺢ ﺑﻪ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ، ﻳﺟﺏ ﻋﻠﻳﻙ أﻧﺕ وﺷﺭﻛﺔ BANDAI NAMCO : (1) اﻹﻗﺭار واﻟﻣﻭاﻓﻘﺔ ﻋﻠﻰ ﺗﺳﻭﻳﺔ ﺟﻣﻳﻊ اﻟﻧﺯاﻋﺎت واﻟﻣﻁﺎﻟﺑﺎت اﻟﻧﺎﺷﺋﺔ ﺑﻳﻧﻙ وﺑﻳﻥ ﺷﺭﻛﺔ BANDAI NAMCO ﺑﻭاﺳﻁﺔ اﻟﺗﺣﻛﻳﻡ اﻟﻣﻠﺯم إﻋﻣﺎﻻً ﻟﻘﺎﻧﻭن اﻟﺗﺣﻛﻳﻡ اﻻﺗﺣﺎدي، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ (ﺑﺎﺳﺗﺛﻧﺎء ﻣﺎ ﺗﻡ ﺗﻌﻳﻳﻧﻪ ﺻﺭاﺣﺔً ﻓﻲ اﻟﻣﺎدة رﻗﻡ (19)-(أ)-(3)) أي ﻧﺯاﻋﺎت أو دﻋﺎوى ﺗﺳﺗﻧﺩ إﻟﻰ ﻧﻅﺭﻳﺎت ﻗﺎﻧﻭﻧﻳﺔ ﺗﺧﺹﱡ اﻹﺧﻼل ﺑﺎﻟﻌﻘﺩ أو اﻹﺻﺎﺑﺎت اﻟﻁﻔﻳﻔﺔ أو اﻻﻧﺗﻬﺎﻛﺎت اﻟﻘﺎﻧﻭﻧﻳﺔ أو اﻻﺣﺗﻳﺎل أو اﻟﻣﻧﺎﻓﺳﺔ ﻏﻳﺭ اﻟﻣﺷﺭوﻋﺔ أو ﺣﻘﻭق اﻟﺧﺻﻭﺻﻳﺔ أو اﻟﺗﺿﻠﻳﻝ أو أي ﻧﻅﺭﻳﺔ ﻗﺎﻧﻭﻧﻳﺔ أﺧﺭى ﻗﺩ ﺗﻧﺷﺄ أو ﺗﺗﺻﻝ ﺑﺄي ﺟﺎﻧﺏ ﻣﻥ ﺟﻭاﻧﺏ اﻟﻌﻼﻗﺔ ﺑﻳﻧﻙ وﺑﻳﻥ ﺷﺭﻛﺔ BANDAI NAMCO أو أي ﺑﻧﺩ أو ﻧﺹ ﻣﻥ ﻧﺻﻭص ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ أو اﺳﺗﺧﺩاﻣﻬﺎ (ﻳُﺷﺎر إﻟﻰ ﻛﻝٍ ﻣﻧﻬﺎ ﺑـ "ﻣﻁﺎﻟﺑﺔ")؛ (2) اﻟﺗﻧﺎزل ﺻﺭاﺣﺔ وﻧﻬﺎﺋﻳًﺎ ﻋﻥ أي ﺣﻖٍ ﻓﻲ إﻗﺎﻣﺔ أي دﻋﺎوى ﻣﻁﺎﻟﺑﺔ أﻣﺎم اﻟﻣﺣﻛﻣﺔ أو ﻧﻅﺭ اﻟﺩﻋﺎوى أﻣﺎم ﻗﺎضٍ أو ﻣﺣﻛﻣﺔ؛ (3) ﻋﺩم إﻗﺎﻣﺔ أو اﻟﻣﺷﺎرﻛﺔ ﻓﻲ ﺗﺣﻛﻳﻡ ﺟﻣﺎﻋﻲ أو ﺗﺣﻛﻳﻡ اﻟﻭﻛﻳﻝ أو اﻟﻣﻔﻭّض ﺿﺩ اﻟﻁﺭف اﻵﺧﺭ، ﺣﺗﻰ إذا أﺟﺎز ﻗﺎﻧﻭن اﻟﺗﺣﻛﻳﻡ اﻻﺗﺣﺎدي ﺧﻼف ذﻟﻙ؛ (4) ﻋﺩم ﻁﻠﺏ ﺿﻡ أو اﻟﺗﺩﺧﻝ ﻓﻲ أي دﻋﻭى ﻣﻁﺎﻟﺑﺔ أو ﺗﺣﻛﻳﻡ ﻣﻘﺎﻣﺔ ﻣﻥ ﻗﺑﻠﻙ أو ﻣﻥ ﻗﺑﻝ ﺷﺭﻛﺔ BANDAI NAMCO ﻓﻲ أي دﻋﻭى ﻣﻁﺎﻟﺑﺔ أو ﺗﺣﻛﻳﻡ ﻣﻘﺎﻣﺔ ﻣﻥ ﻗﺑﻝ أو ﺿﺩ ﺷﺧﺹ ﻣﻥ اﻟﻐﻳﺭ دون اﻟﺣﺻﻭل ﻋﻠﻰ ﻣﻭاﻓﻘﺔ ﺧﻁﻳﺔ ﺻﺭﻳﺣﺔ ﻣﻥ ﻫﺫا اﻟﻐﻳﺭ وﻛﻝ ﻁﺭف ﻣﻥ أﻁﺭاف ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. ﻣﺎ ﻟﻡ ﺗﻘﺩِّم إﺧﻁﺎرًا ﻣﻧﺎﺳﺑًﺎ ﺑﺎﻻﻧﺳﺣﺎب (اﻣﺗﺛﺎﻻً ﻟﻠﻣﺎدة رﻗﻡ (19)-(ج))، ﻓﺈﻧﻙ ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BANDAI NAMCO ﻋﻠﻰ ﻧﻅﺭ أي دﻋﺎوى ﻣﻁﺎﻟﺑﺔ ﻣﻘﺎﻣﺔ ﺿﺩ اﻟﻁﺭف اﻵﺧﺭ ﺑﻁﺭﻳﻖ اﻟﺗﺣﻛﻳﻡ اﻟﻣﻠﺯم. i) اﻟﺗﺳﻭﻳﺔ اﻟﻭدﻳﺔ ﻟﻠﻧﺯاع، ﻗﺑﻝ اﻟﺷﺭوع ﻓﻲ اﻟﺗﺣﻛﻳﻡ. ﻗﺑﻝ اﻟﺷﺭوع ﻓﻲ اﻟﺗﺣﻛﻳﻡ ﻓﻲ أي دﻋﻭى ﻣﻁﺎﻟﺑﺔ ﺧﺎﺿﻌﺔ ﻻﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ ﻫﺫه، ﻓﺈﻧﻙ ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BANDAI NAMCO ﻋﻠﻰ ﺑﺫل اﻟﺟﻬﺩ اﻟﻣﻧﺎﺳﺏ ﻟﺗﺳﻭﻳﺔ أي ﻧﺯاع أو دﻋﻭى ﻣﻁﺎﻟﺑﺔ ﺑﻳﻧﻙ وﺑﻳﻥ BANDAI NAMCO ﺑﺎﻟﻁﺭﻳﻖ اﻟﻭدي. ﻳﺟﺏ ﻋﻠﻰ اﻟﻁﺭف اﻟﺫي ﻳﺳﻌﻰ إﻟﻰ ﻋﺭض ﻫﺫا اﻟﻧﺯاع أو إﻗﺎﻣﺔ دﻋﻭى اﻟﻣﻁﺎﻟﺑﺔ إرﺳﺎل إﺧﻁﺎر ﺧﻁﻲ إﻟﻰ اﻟﻁﺭف اﻵﺧﺭ، ﻳﺻﻑ ﻁﺑﻳﻌﺔ وأﺳﺎس ﻫﺫا اﻟﻧﺯاع أو دﻋﻭى اﻟﻣﻁﺎﻟﺑﺔ وﺗﺣﺩﻳﺩ اﻟﻭﺳﻳﻠﺔ اﻻﻧﺗﺻﺎﻓﻳﺔ اﻟﻣﻁﻠﻭﺑﺔ؛ وﻳﺟﺏ إرﺳﺎل ﺟﻣﻳﻊ اﻹﺧﻁﺎرات اﻟﺧﻁﻳﺔ ﻋﺑﺭ اﻟﺑﺭﻳﺩ ﻣﻥ اﻟﺩرﺟﺔ اﻷوﻟﻰ إﻟﻰ BANDAI NAMCO ﻋﻠﻰ اﻟﻌﻧﻭان اﻟﺗﺎﻟﻲ: BANDAI NAMCO Entertainment America Inc. Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA إذا ﻟﻡ ﺗﺗﻔﻖ ﻣﻊ BANDAI NAMCO ﻋﻠﻰ ﺗﺳﻭﻳﺔ ﻫﺫا اﻟﻧﺯاع أو دﻋﻭى اﻟﻣﻁﺎﻟﺑﺔ ﻓﻲ ﻏﺿﻭن 30 ﻳﻭﻣًﺎ ﺑﻌﺩ اﺳﺗﻼم ﻫﺫا اﻹﺧﻁﺎر اﻟﺧﻁﻲ، ﻓﺈﻧﻪ ﻳﺟﻭز ﻟﻠﻁﺭف اﻟﺫي ﻳﺳﻌﻰ إﻟﻰ اﻟﻧﻅﺭ ﻓﻲ ﻫﺫا اﻟﻧﺯاع أو إﻗﺎﻣﺔ دﻋﻭى اﻟﻣﻁﺎﻟﺑﺔ ،أن ﻳﺷﺭع ﻓﻲ إﻗﺎﻣﺔ دﻋﻭى ﺗﺣﻛﻳﻡ ﺿﺩ اﻟﻁﺭف اﻵﺧﺭ، إﻋﻣﺎﻻً ﻷﺣﻛﺎم اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ. ii) دﻋﻭى اﻟﺗﺣﻛﻳﻡ. اﻟﺗﺣﻛﻳﻡ ﻫﻭ ﻋﻣﻠﻳﺔ ﻣﻠﺯﻣﺔ ﻗﺎﻧﻭﻧًﺎ، ﻳﺳﺗﻁﻳﻊ ﻣﻥ ﺧﻼﻟﻬﺎ أﺣﺩ اﻷﻁﺭاف اﻟﺳﻌﻲ ﻟﻠﺣﺻﻭل ﻋﻠﻰ ﺗﻌﻭﻳﺿﺎت ﻗﺎﻧﻭﻧﻳﺔ ﻣﻥ ﻁﺭف آﺧﺭ، ﻋﻠﻰ ﻏﺭار اﻟﺩﻋﻭى اﻟﻘﺿﺎﺋﻳﺔ اﻟﻣﺭﻓﻭﻋﺔ أﻣﺎم إﺣﺩى اﻟﻣﺣﺎﻛﻡ، وﻟﻛﻧﻪ ﻋﺎدة ﻣﺎ ﻳﻔﺭض ﻗﺩرًا أﻗﻝ ﻣﻥ اﻹﺟﺭاءات اﻟﺷﻛﻠﻳﺔ اﻟﺻﺎرﻣﺔ وﻳﻧﻅﺭ ﻓﻳﻊ ﻣﺣﻛﻡ ﻣﺣﺎﻳﺩ ﻣﻥ اﻟﻐﻳﺭ (ﺑﺩﻻً ﻣﻥ اﻟﻘﺎﺿﻲ أو ﻫﻳﺋﺔ اﻟﻣﺣﻠﻔﻳﻥ)، وﻳﻭﻓِّﺭ ﻗﺩرًا أﻗﻝ ﻣﻥ ﻛﺷﻑ وﻗﺎﺋﻊ اﻟﺩﻋﻭى واﺣﺗﻣﺎﻟﻳﺔ اﻧﺧﻔﺎض اﻟﺭﺳﻭم اﻟﻘﺎﻧﻭﻧﻳﺔ ﺑﺎﻟﻧﺳﺑﺔ ﻟﻛﻝ ﻁﺭف ﻣﻥ أﻁﺭاف اﻟﺩﻋﻭى وﺗﺧﺿﻊ إﻟﻰ ﻗﺩر أﻗﻝ ﻣﻥ إﻋﺎدة ﻧﻅﺭ اﻟﻣﺣﺎﻛﻡ. ﺗﺳﺭي ﻗﻭاﻋﺩ اﻟﺗﺣﻛﻳﻡ اﻟﺗﺟﺎري ﻓﻲ ﺟﻣﻌﻳﺔ اﻟﺗﺣﻛﻳﻡ اﻷﻣﺭﻳﻛﻳﺔ ، ﺣﻳﺛﻣﺎ أﻣﻛﻥ، واﻹﺟﺭاءات اﻟﺗﻛﻣﻳﻠﻳﺔ ﻟﻠﻧﺯاﻋﺎت اﻟﻣﺭﺗﺑﻁﺔ ﺑﺎﻟﻣﺳﺗﻬﻠﻛﻳﻥ ﻓﻲ اﻟﺟﻣﻌﻳﺔ ﻋﻠﻰ دﻋﻭى اﻟﺗﺣﻛﻳﻡ ﻓﻲ أي ﻣﻁﺎﻟﺑﺔ ﻧﺎﺷﺋﺔ ﻓﻲ ﻅﻝ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ ﻫﺫه، وﻳﺗﻭﻓﱠﺭ ﻛﻼﻫﻣﺎ ﻋﻠﻰ: http://www.adr.org. رﻏﻡ ﻣﺎ ﺳﺑﻖ ذﻛﺭه، ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BNEA ﻋﻠﻰ اﻧﻌﻘﺎد أي دﻋﻭى ﺗﺣﻛﻳﻡ ﺑﺎﻟﻠﻐﺔ اﻹﻧﺟﻠﻳﺯﻳﺔ واﻟﺳﻣﺎح ﺑﺗﻘﺩﻳﻡ اﻟﻣﺳﺗﻧﺩات إﻟﻛﺗﺭوﻧﻳًﺎ واﻟﻣﺷﺎرﻛﺔ ﻓﻲ اﻟﺩﻋﻭى ﻋﻥ ﻁﺭﻳﻖ اﻟﻬﺎﺗﻑ أو اﻟﻣﺅﺗﻣﺭات اﻟﻬﺎﺗﻔﻳﺔ أو اﻟﻣﺷﺎرﻛﺔ ﺷﺧﺻﻳًﺎ ﻓﻲ اﻟﻣﻛﺎن اﻟﻣﺗﻔﻖ ﻋﻠﻳﻪ ﺑﻳﻧﻛﻣﺎ. iii) اﻟﻣﻁﺎﻟﺑﺎت اﻟﻣﺳﺗﺛﻧﺎة. رﻏﻡ ﻣﺎ ﺳﺑﻖ، ﻻ ﺗﻣﻧﻊ، ﺳﻭاء أﻧﺕ أو BNEA، ﺷﺭوط اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ ﻣﻥ إﺣﺎﻟﺔ أي ﻣﻁﺎﻟﺑﺔ: (1) إﻟﻰ أي أﺟﻬﺯة ﺣﻛﻭﻣﻳﺔ اﺗﺣﺎدﻳﺔ أو ﻣﺣﻠﻳﺔ ﻟﺩﻳﻬﺎ اﻟﺳﻠﻁﺔ وﺗﺗﻣﺗﻊ ﺑﺎﻻﺧﺗﺻﺎص ﻻﻟﺗﻣﺎس اﻻﻧﺗﺻﺎف ﻣﻥ BNEA ﻧﻳﺎﺑﺔً ﻋﻧﻙ، (2) أﻣﺎم اﻟﻣﺣﺎﻛﻡ اﻟﻣﺧﺗﺻﺔ ﺑﻧﻅﺭ اﻟﺩﻋﺎوى ذات اﻟﻘﻳﻣﺔ اﻟﺻﻐﻳﺭة، رﻫﻧًﺎ ﺑﺎﻟﻘﻳﻭد واﻟﺷﺭوط اﻟﻘﺿﺎﺋﻳﺔ ﻟﻣﺣﻛﻣﺔ اﻟﺩﻋﺎوى ذات اﻟﻘﻳﻣﺔ اﻟﺻﻐﻳﺭة ﻫﺫه. iv) ﻗﺎﺑﻠﻳﺔ ﻓﺻﻝ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ. ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BNEA ﻋﻠﻰ ﻋﺩم إﻧﻔﺎذ أي ﺣﻛﻡ ﻣﻥ أﺣﻛﺎم اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ ﺿﺩك أو ﺿﺩ BNEA وﺧﺿﻭع ﺟﻣﻳﻊ اﻟﻣﻁﺎﻟﺑﺎت ﻟﻸﻗﺳﺎم (20)-(أ) و (21)-(أ) أدﻧﺎه ﻓﻲ اﻷﺣﻭال اﻟﺗﺎﻟﻳﺔ: (1) ﻗﺭار ﻧﻬﺎﺋﻲ ﺻﺎدر ﻣﻥ اﻟﻣﺣﻛﻣﺔ اﻟﻣﺧﺗﺻﺔ ﺑﻌﺩم ﻗﺎﺑﻠﻳﺔ إﻧﻔﺎذ أي ﺑﻧﺩ أو ﺷﺭط ﻓﻲ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ أو ﻛﻭﻧﻪ ﻣﺣﻅﻭرًا ﺑﻣﻭﺟﺏ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ أو ﻋﺩم إﻣﻛﺎﻧﻳﺔ ﺳﺭﻳﺎﻧﻪ ﻋﻠﻰ أي ﻣﻁﺎﻟﺑﺔ أو (2) إذا ﻗﺩﻣﺕ إﺧﻁﺎرًا ﺑﺎﻻﻧﺳﺣﺎب ﻛﻣﺎ ﻳﻧﺑﻐﻲ (إﻋﻣﺎﻻً ﻟﻠﻘﺳﻡ (19)-(ج))، ﺣﻳﺙ ﺗﻌﺭب ﻓﻳﻪ ﻋﻥ ﻗﺭارك ﺑﺎﻻﻧﺳﺣﺎب ﻣﻥ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ. b) إﺟﺭاء اﻻﻧﺳﺣﺎب. ﻟﺩﻳﻙ اﻟﺣﻖ ﻓﻲ اﻻﻧﺳﺣﺎب وﻋﺩم اﻻﻟﺗﺯام ﺑﺎﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ اﻟﺳﺎﺑﻘﺔ واﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ ﻋﻥ ﻁﺭﻳﻖ إرﺳﺎل إﺧﻁﺎر ﺧﻁﻲ ﺑﺎﺧﺗﻳﺎرك اﻻﻧﺳﺣﺎب ﻣﻥ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ و/ أو اﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ (ﻳُﺷﺎر إﻟﻰ ﻛﻝٍ ﻣﻧﻬﺎ ﺑـ "إﺧﻁﺎر اﻻﻧﺳﺣﺎب") اﻣﺗﺛﺎﻻً ﻟﻠﺷﺭوط اﻟﺗﺎﻟﻳﺔ ﻓﻲ اﻟﻘﺳﻡ (19)-(ج)-(2) و (3): i) اﻟﺷﻛﻝ واﻟﻌﻧﻭان. ﻳﺟﺏ إرﺳﺎل إﺧﻁﺎر اﻻﻧﺳﺣﺎب إﻟﻰ اﻟﻌﻧﻭان اﻟﺗﺎﻟﻲ: BANDAI NAMCO Entertainment America Inc.، ﻋﻧﺎﻳﺔ: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA - ﺑﻭاﺳﻁﺔ: (1) اﻟﺑﺭﻳﺩ ﻣﻥ اﻟﺩرﺟﺔ اﻷوﻟﻰ، اﻟﺑﺭﻳﺩ ﻣﺩﻓﻭع اﻟﺭﺳﻭم ﻣﺳﺑﻘًﺎ، اﻟﺑﺭﻳﺩ اﻟﻣﺳﺟﻝ وإﻳﺻﺎل اﻻﺳﺗﻼم اﻟﺑﺭﻳﺩي ﻋﻧﺩ اﻟﻁﻠﺏ؛ (2) ﺧﺩﻣﺔ اﻟﺑﺭﻳﺩ اﻟﺳﺭﻳﻊ أﺛﻧﺎء اﻟﻠﻳﻝ (ﻣﺛﻝ Federal Express). ii) اﻟﻣﻬﻠﺔ اﻟﻘﺎﻧﻭﻧﻳﺔ. ﻣﺎ ﻟﻡ ﻳﻛﻥ ﻫﻧﺎك ﺣﺎﺟﺔ ﻟﻔﺗﺭات أﻁﻭل إﻋﻣﺎﻻً ﻟﻠﻘﺎﻧﻭن واﺟﺏ اﻟﺗﻁﺑﻳﻖ، ﻳﺟﺏ ﺧﺗﻡ إﺧﻁﺎر اﻻﻧﺳﺣﺎب اﻟﺧﺎص ﺑﻙ (إذا أُرﺳﻝ ﺑﺎﻟﺑﺭﻳﺩ ﻣﻥ اﻟﺩرﺟﺔ اﻷوﻟﻰ) أو ﺗﻡ إﻳﺩاﻋﻪ (ﻓﻲ ﺣﺎﻟﺔ إرﺳﺎﻟﻪ ﺑﻭاﺳﻁﺔ ﺧﺩﻣﺔ اﻟﺑﺭﻳﺩ اﻟﺳﺭﻳﻊ) ﺧﻼل: (1) 30 ﻳﻭﻣًﺎ ﻣﻥ ﺗﺎرﻳﺦ ﺷﺭاﺋﻙ ﻟﻧﺳﺧﺗﻙ ﻣﻥ اﻟﻠﻌﺑﺔ؛ أو (2) إذا ﻟﻡ ﻳﺗﻡ إﺟﺭاء أي ﻋﻣﻠﻳﺔ ﺷﺭاء، ﻓﻔﻲ ﻏﺿﻭن 30 ﻳﻭﻣًﺎ ﻣﻥ اﻟﺗﺎرﻳﺦ اﻟﺫي دﺧﻠﺕ ﻓﻳﻪ أول ﻣﺭة أو اﺳﺗﺧﺩﻣﺕ ﻧﺳﺧﺔ اﻟﻠﻌﺑﺔ اﻟﺧﺎﺻﺔ ﺑﻙ. iii) اﻟﻣﻌﻠﻭﻣﺎت اﻟﻣﻁﻠﻭﺑﺔ. ﻳﺟﺏ أن ﻳﺗﺿﻣﱠﻥ إﺧﻁﺎر اﻻﻧﺳﺣﺎب ﻣﺎ ﻳﻠﻲ: (1) ﻋﻧﻭان اﻟﻠﻌﺑﺔ اﻟﺗﻲ ﻳﺳﺭي ﺑﺷﺄﻧﻬﺎ إﺧﻁﺎر اﻻﻧﺳﺣﺎب؛ (2) اﺳﻣﻙ اﻷول واﺳﻡ ﻋﺎﺋﻠﺗﻙ؛ (3) ﻋﻧﻭاﻧﻙ؛ (4) رﻗﻡ ﻫﺎﺗﻔﻙ؛ (5) ﻋﻧﻭان ﺑﺭﻳﺩك اﻹﻟﻛﺗﺭوﻧﻲ؛ (6) إذا ﻛﻧﺕ ﻣﺳﺗﺧﺩﻣًﺎ ﻣﺳﺟﻼً ﻓﻲ اﻟﻠﻌﺑﺔ أو أي ﻣﻧﺗﺞ أو ﺧﺩﻣﺔ أﺧﺭى ﻣﻥ BNEA، ﻓﻛﻝ اﺳﻡ ﻣﻥ أﺳﻣﺎء اﻟﻣﺳﺗﺧﺩم اﻟﺧﺎﺻﺔ ﺑﻙ ﻓﻲ اﻟﻠﻌﺑﺔ وﻏﻳﺭﻫﺎ ﻣﻥ ﻣﻧﺗﺟﺎت وﺧﺩﻣﺎت BNEA اﻷﺧﺭى؛ و (7) ﺑﻳﺎن ﺑﺄﻧﻙ ﻻ ﺗﻭاﻓﻖ ﻋﻠﻰ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ و/ أو ﻋﻠﻰ اﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ. ﻳﺟﻭز ﻟﺷﺭﻛﺔ BNEA اﺳﺗﺧﺩام اﻟﻣﻌﻠﻭﻣﺎت اﻟﺳﺎﺑﻘﺔ اﻟﻭاردة ﻓﻲ إﺧﻁﺎر اﻻﻧﺳﺣﺎب ﻟﺗﺳﺟﻳﻝ وﻋﻼج وﺗﺳﻳﻳﺭ اﻧﺳﺣﺎﺑﻙ ﻣﻥ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ و/ أو ﻣﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ، ﺣﻳﺛﻣﺎ أﻣﻛﻥ، وﻟﻛﻥ ﻟﻳﺱ ﻷﻏﺭاض اﻟﺗﺳﻭﻳﻖ. iv) آﺛﺎر إﺧﻁﺎر اﻻﻧﺳﺣﺎب اﻟﺻﺣﻳﺢ. إذا اﺳﺗﻭﻓﻰ إﺧﻁﺎر اﻻﻧﺳﺣﺎب ﺟﻣﻳﻊ اﻟﻣﺗﻁﻠﺑﺎت اﻟﻣﺫﻛﻭرة أﻋﻼه، ﻓﺳﻭف ﺗُﻌﺩ أﻧﺕ وﺷﺭﻛﺔ BNEA ﻗﺩ رﻓﺿﺗﻣﺎ اﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ و / أو اﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ، ﻣﻊ اﻻﻟﺗﺯام ﺑﺑﻳﺎﻧﻙ ﻓﻲ إﺧﻁﺎر اﻻﻧﺳﺣﺎب اﻟﻣﺫﻛﻭر، ﻓﻳﻣﺎ ﻳﺗﻌﻠﱠﻖ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ. ﻻ ﻳﺳﺭي ﺗﻘﺩﻳﻡ إﺧﻁﺎر اﻻﻧﺳﺣﺎب اﻟﺻﺣﻳﺢ إﻻ ﻋﻠﻰ اﻟﻣﻁﺎﻟﺑﺎت اﻟﻧﺎﺷﺋﺔ أو اﻟﻣﺭﺗﺑﻁﺔ ﺑﺎﻟﻠﻌﺑﺔ واﻻﺗﻔﺎﻗﻳﺔ اﻟﻣﺫﻛﻭرة ﻓﻳﻬﺎ اﻟﻣﺑﺭﻣﺔ ﺑﻳﻥ BNEA واﻟﻔﺭد اﻟﻣﺷﺎر إﻟﻳﻪ ﻓﻲ إﺧﻁﺎر اﻻﻧﺳﺣﺎب. v) آﺛﺎر إﺧﻁﺎر اﻻﻧﺳﺣﺎب ﻏﻳﺭ اﻟﺻﺣﻳﺢ. ﻓﻲ ﺣﺎﻟﺔ إرﺳﺎل إﺧﻁﺎر اﻧﺳﺣﺎب ﻻ ﻳﺳﺗﻭﻓﻲ أﻳًﺎ ﻣﻥ اﻟﺷﺭوط اﻟﻣﻧﺻﻭص ﻋﻠﻳﻬﺎ ﻓﻲ اﻟﻘﺳﻡ (19)-(ج)-(1) و (3)، ﻓﺳﻭف ﺗﻠﺗﺯم أﻧﺕ وﺷﺭﻛﺔ BNEA ﺑﺎﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ واﻟﺗﻧﺎزل ﻋﻥ اﻟﺩﻋﻭى اﻟﺟﻣﺎﻋﻳﺔ اﻟﻣﻧﺻﻭص ﻋﻠﻳﻬﺎ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. 20. اﻟﻘﺎﻧﻭن واﺟﺏ اﻟﺗﻁﺑﻳﻖ إﻟﻰ اﻟﺣﺩ اﻟﺫي ﻳﺗﻁﻠﱠﺑﻪ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ، ﺗﺧﺿﻊ ﺟﻣﻳﻊ ﺷﺭوط وأﺣﻛﺎم ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وﺗﻔﺳﺭ وﻓﻘًﺎ ﻟﺟﻣﻳﻊ اﻟﻘﻭاﻧﻳﻥ اﻹﻟﺯاﻣﻳﺔ اﻟﻣﻌﻣﻭل ﺑﻬﺎ، ﺣﺗﻰ إذا ﺗﻌﺎرﺿﺕ ﻣﻊ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ اﻟﻣﻧﺻﻭص ﻋﻠﻳﻪ ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ (20)، وﻋﻠﻰ أي ﺣﺎل ﻳﺟﺏ أﻻ ﻳﺗﻡ اﺳﺗﺑﻌﺎد أو اﻟﺣﺩ ﻣﻥ أو ﺗﻘﻳﻳﺩ أي ﺣﻘﻭق ﻣﺗﺎﺣﺔ ﻟﻙ، ﺑﺻﻔﺗﻙ ﻣﺳﺗﻬﻠﻛًﺎ، ﺑﻣﻭﺟﺏ أي ﻗﻭاﻧﻳﻥ ﺳﺎرﻳﺔ ﻟﺣﻣﺎﻳﺔ اﻟﻣﺳﺗﻬﻠﻙ ﻋﻧﺩ ﺗﻁﺑﻳﻖ ﺑﻧﻭد ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو ﺗﻔﺳﻳﺭﻫﺎ أو ﺗﻧﻔﻳﺫﻫﺎ وﻓﻘًﺎ ﻟﻠﻘﺎﻧﻭن اﻟﻣﺧﺗﺹ اﻟﻣﻧﺻﻭص ﻋﻠﻳﻪ ﻫﺫا اﻟﻘﺳﻡ (20). ﻳُﺭﺟﻰ اﻹﺣﺎﻁﺔ ﺑﺄن ﺳﻠﻭﻛﻙ ﻳﺟﻭز أن ﻳﺧﺿﻊ أﻳﺿًﺎ ﻟﻠﻘﻭاﻧﻳﻥ اﻟﻣﺣﻠﻳﺔ واﻟﻭﻁﻧﻳﺔ واﻟﺣﻛﻭﻣﻳﺔ واﻟﺩوﻟﻳﺔ اﻷﺧﺭى. ﻳﻭاﻓﻖ اﻟﻁﺭﻓﺎن ﻋﻠﻰ ﻋﺩم ﺳﺭﻳﺎن اﺗﻔﺎﻗﻳﺔ اﻷﻣﻡ اﻟﻣﺗﺣﺩة ﺑﺷﺄن ﻋﻘﻭد اﻟﺑﻳﻊ اﻟﺩوﻟﻲ ﻟﻠﺑﺿﺎﺋﻊ ﻋﻠﻰ أي ﻧﺯاع أو ﻣﻌﺎﻣﻠﺔ ﻧﺎﺷﺋﺔ ﻋﻥ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. a) إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻣﺭﻳﻛﺎ اﻟﺷﻣﺎﻟﻳﺔ أو اﻟﻭﺳﻁﻰ أو اﻟﺟﻧﻭﺑﻳﺔ: ﺗﺳﺭي ﻗﻭاﻧﻳﻥ وﻻﻳﺔ ﻛﺎﻟﻳﻔﻭرﻧﻳﺎ، ﺑﺎﺳﺗﺛﻧﺎء ﻗﻭاﻋﺩ ﺗﻧﺎزع اﻟﻘﻭاﻧﻳﻥ ﺑﻬﺎ، ﻋﻠﻰ ﺗﻁﺑﻳﻖ أو ﺗﻔﺳﻳﺭ أو إﻧﻔﺎذ ﺑﻧﻭد ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ واﺳﺗﺧﺩاﻣﻙ ﻟﻠﻌﺑﺔ. b) إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ آﺳﻳﺎ: ﺗﺳﺭي ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وﻗﻭاﻧﻳﻥ دوﻟﺔ اﻟﻳﺎﺑﺎن ﻋﻠﻰ أي ﻧﺯاع ﺑﻳﻥ اﻟﻁﺭﻓﻳﻥ ﻧﺎﺷﺊ أو ﻣﺗﺻﻝ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ، دون ﺗﻁﺑﻳﻖ ﻣﺑﺎدئ ﺗﻧﺎزع اﻟﻘﻭاﻧﻳﻥ اﻟﺗﻲ ﻗﺩ ﺗﻧﺹ ﻋﻠﻰ ﺗﻁﺑﻳﻖ ﻗﺎﻧﻭن دوﻟﺔ أﺧﺭى. c) إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أي ﻣﻛﺎنٍ آﺧﺭ: ﺗﺳﺭي ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ وﻗﻭاﻧﻳﻥ دوﻟﺔ ﻓﺭﻧﺳﺎ ﻋﻠﻰ أي ﻧﺯاع ﺑﻳﻥ اﻟﻁﺭﻓﻳﻥ ﻧﺎﺷﺊ أو ﻣﺗﺻﻝ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ، دون ﺗﻁﺑﻳﻖ ﻣﺑﺎدئ ﺗﻧﺎزع اﻟﻘﻭاﻧﻳﻥ اﻟﺗﻲ ﻗﺩ ﺗﻧﺹ ﻋﻠﻰ ﺗﻁﺑﻳﻖ ﻗﺎﻧﻭن دوﻟﺔ أﺧﺭى. 21. اﻟﻣﻛﺎن a) إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أﻣﺭﻳﻛﺎ اﻟﺷﻣﺎﻟﻳﺔ أو اﻟﻭﺳﻁﻰ أو اﻟﺟﻧﻭﺑﻳﺔ: ﻓﺈﻧﻙ ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BNEA ﺻﺭاﺣﺔً ﻋﻠﻰ اﻻﺧﺗﺻﺎص اﻟﺣﺻﺭي ﻟﻠﻣﺣﺎﻛﻡ اﻻﺗﺣﺎدﻳﺔ أو اﻟﺣﻛﻭﻣﻳﺔ ﻓﻲ ﻣﻘﺎﻁﻌﺔ ﺳﺎﻧﺗﺎ ﻛﻼرا - ﻛﺎﻟﻳﻔﻭرﻧﻳﺎ، ﻓﻳﻣﺎ ﻳﺗﻌﻠﻖ ﺑﺟﻣﻳﻊ اﻟﻣﻁﺎﻟﺑﺎت واﻟﻣﻧﺎزﻋﺎت اﻟﻧﺎﺷﺋﺔ ﻋﻥ أو اﻟﻣﺭﺗﺑﻁﺔ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ و/ أو اﺳﺗﺧﺩاﻣﻙ ﻟﻠﻌﺑﺔ اﻟﺗﻲ ﻻ ﺗﺧﺿﻊ ﻻﺗﻔﺎﻗﻳﺔ اﻟﺗﺣﻛﻳﻡ ﻓﻲ اﻟﻘﺳﻡ (19) أﻋﻼه، ﺑﺎﻟﻧﻅﺭ ﻓﻲ أي ﻧﺯاع أو ﻣﻁﺎﻟﺑﺔ ﻣﻥ ﻫﺫا اﻟﻘﺑﻳﻝ. وأﻧﺕ ﺗﻭاﻓﻖ ﺻﺭاﺣﺔً ﻋﻠﻰ ﻣﻣﺎرﺳﺔ اﻻﺧﺗﺻﺎص اﻟﺷﺧﺻﻲ ﻟﻬﺫه اﻟﻣﺣﺎﻛﻡ. b) إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ آﺳﻳﺎ: ﺗﻔﺻﻝ ﻣﺣﻛﻣﺔ ﻁﻭﻛﻳﻭ اﻟﻣﺣﻠﻳﺔ ﻓﻲ أي ﻧﺯاع ﻳﻧﺷﺄ ﺑﻳﻥ اﻟﻁﺭﻓﻳﻥ ﺑﺷﺄن أو ﻓﻳﻣﺎ ﻳﺗﺻﻝ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ، وﻫﻛﺫا ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BNEI ﻋﻠﻰ اﻟﺧﺿﻭع ﻟﻼﺧﺗﺻﺎص اﻟﺣﺻﺭي ﻟﺗﻠﻙ اﻟﻣﺣﻛﻣﺔ. c) إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ أي ﻣﻛﺎنٍ آﺧﺭ: ﺗﻔﺻﻝ ﻣﺣﻛﻣﺔ ﻟﻳﻭن اﻟﺗﺟﺎرﻳﺔ ﻓﻲ أي ﻧﺯاع ﻳﻧﺷﺄ ﺑﻳﻥ اﻟﻁﺭﻓﻳﻥ ﺑﺷﺄن أو ﻓﻳﻣﺎ ﻳﺗﺻﻝ ﺑﻬﺫه اﻻﺗﻔﺎﻗﻳﺔ، وﻫﻛﺫا ﺗﻭاﻓﻖ أﻧﺕ وﺷﺭﻛﺔ BNEI ﻋﻠﻰ اﻟﺧﺿﻭع ﻟﻼﺧﺗﺻﺎص اﻟﺷﺧﺻﻲ ﻟﺗﻠﻙ اﻟﻣﺣﻛﻣﺔ. 22. اﻟﻣﺳﺗﻔﻳﺩون ﻣﻥ اﻟﻐﻳﺭ. ﻻ ﻳﺣﻖ ﻷي ﺷﺧﺹٍ أو ﻛﻳﺎنٍ ﻟﻳﺱ ﻁﺭﻓًﺎ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺑﻣﻭﺟﺏ أي ﻗﺎﻧﻭن إﻧﻔﺎذ أي ﺑﻧﺩٍ ﻣﻥ ﺑﻧﻭد ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ، ﺑﺻﺭف اﻟﻧﻅﺭ ﻋﻣﺎ إذا ﻛﺎن ﻫﺫا اﻟﺷﺧﺹ أو اﻟﻛﻳﺎن ﻗﺩ ﺗﻡ ﺗﺣﺩﻳﺩه ﺑﺎﻻﺳﻡ. ﻻ ﻳﺅﺛِّﺭ أي ﺷﻲءٍ ﻓﻲ ﻫﺫا اﻟﻘﺳﻡ ﻋﻠﻰ ﺣﻘﻭق اﻟﻣﻧﻘﻭل إﻟﻳﻪ أو اﻟﻣُﺣﺎل إﻟﻳﻪ اﻟﻣﺳﻣﻭح ﻟﻪ ﺑﻣﻭﺟﺏ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ. 23. أﺣﻛﺎم ﻣﺗﻔﺭﻗﺔ ﺗﺣﺗﻭي ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻋﻠﻰ ﻛﺎﻣﻝ اﻻﺗﻔﺎﻗﻳﺔ اﻟﻣﺑﺭﻣﺔ ﺑﻳﻧﻙ وﺑﻳﻥ BANDAI NAMCO ﺑﺷﺄن اﺳﺗﺧﺩام اﻟﻠﻌﺑﺔ. إذا ﻛﺎن أي ﻣﻥ أﺣﻛﺎم ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻏﻳﺭ ﺻﺎﻟﺢ أو ﻏﻳﺭ ﻗﺎﺑﻝ ﻟﻺﻧﻔﺎذ، ﻓﺈن ﺑﺎﻗﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻳﻅﻝ ﻧﺎﻓﺫًا ﺑﻛﺎﻣﻝ اﻟﻘﻭة واﻟﺗﺄﺛﻳﺭ ﺧﻼل اﻟﻔﺗﺭة اﻟﻣﺗﺑﻘﻳﺔ ﻣﻥ اﻟﻣﺩة، أو ﻛﻣﺎ ﻫﻭ ﻣﻭﺿﺢ ﻓﻲ اﻟﻘﺳﻡ (6)-(د)، إﻻ إذا ﻛﺎن ﻫﺫا اﻟﻧﺹ ﻳﻠﻐﻲ اﻻﻟﺗﺯاﻣﺎت اﻷﺳﺎﺳﻳﺔ ﻣﻥ اﻻﺗﻔﺎﻗﻳﺔ. ﻻ ﻳﺟﻭز اﻟﺗﻧﺎزل ﻋﻥ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو أي ﺣﻖٍ ﻣﻥ ﺣﻘﻭﻗﻙ ﻓﻲ ﻅﻝ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ دون ﻣﻭاﻓﻘﺔ ﺧﻁﻳﺔ ﻣﺳﺑﻘﺔ ﻣﻥ BANDAI NAMCO، وأي ﻣﺣﺎوﻟﺔ ﻹﺟﺭاء ﻫﺫا اﻟﺗﻧﺎزل دون اﻟﺣﺻﻭل ﻋﻠﻰ ﻫﺫا اﻟﺗﻧﺎزل ﺗُﻌﺩﱡ ﺑﺎﻁﻠﺔ. ﻣﻊ ﻣﺭاﻋﺎة اﻟﺗﻘﻳﻳﺩ اﻟﺳﺎﺑﻖ، ﻓﺈن ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺳﺗﻛﻭن ﻣﻠﺯﻣﺔً ﺑﺎﻟﻛﺎﻣﻝ وﻗﺎﺑﻠﺔً ﻟﻺﻧﻔﺎذ ﻟﺻﺎﻟﺣﻧﺎ وﻣﻥ ﻗﺑﻠﻧﺎ وﺧﻠﻔﻧﺎ واﻟﻣﺗﻧﺎزل ﻟﻬﻡ. ﻻ ﻳُﻌﺩﱡ إﺧﻔﺎق BANDAI NAMCO ﻓﻲ ﻣﻣﺎرﺳﺔ أو إﻧﻔﺎذ أي ﺣﻖ أو ﻧﺹ ﻣﻥ ﻧﺻﻭص ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﺑﻣﺛﺎﺑﺔ ﺗﻧﺎزل ﻋﻥ ﻫﺫا اﻟﺣﻖ أو اﻟﻧﺹ. ﺗﺭد ﻋﻧﺎوﻳﻥ اﻟﻘﺳﻡ ﻓﻲ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ ﻷﻏﺭاض اﻟﻣﻼﺋﻣﺔ ﻓﻘﻁ، وﻟﻳﺱ ﻟﻬﺎ أي أﺛﺭ ﻓﻲ ﻅﻝ اﻟﻘﺎﻧﻭن أو اﻟﻌﻘﺩ. 24. ﺑﺭﻣﺟﻳﺎت اﻟﻐﻳﺭ. a) EasyAntiCheat. ﺗﺳﺗﺧﺩم BANDAI NAMCO ﺧﺩﻣﺔ EasyAntiCheat ﻟﻣﻛﺎﻓﺣﺔ اﻟﻐﺵ ("EAC") واﻟﺗﻲ ﻳﺗﻡ ﺗﺷﻐﻳﻠﻬﺎ ﺑﻭاﺳﻁﺔ ﻣﺯوّد ﺧﺩﻣﺔ ﻣﻥ اﻟﻐﻳﺭ. ﻟﺩى EAC ﺑﺭاﻣﺞ ﻣﺧﺻﱠﺻﺔ ﻟﻠﻌﻣﻼء ﻣﺩﻣﺟﺔ ﻓﻲ اﻟﻠﻌﺑﺔ. ﻋﻧﺩ ﺑﺩء ﺗﺷﻐﻳﻝ اﻟﻠﻌﺑﺔ، ﺳﻳﻘﻭم ﺑﺭﻧﺎﻣﺞ ﻋﻣﻳﻝ EAC ﺗﻠﻘﺎﺋﻳًﺎ ﺑﺗﺣﻣﻳﻝ أﺣﺩث إﺻﺩار ﻣﻧﻪ وﺗﺛﺑﻳﺗﻪ ﻋﻠﻰ اﻷﺟﻬﺯة. ﺳﺗﻘﻭم EAC ﺑﻣﺭاﻗﺑﺔ اﻷﺟﻬﺯة وﺗﺣﻠﻳﻝ ﺛﻧﺎﺋﻳﺎت اﻟﻠﻌﺑﺔ وﻓﺣﺹ ذاﻛﺭة اﻟﺟﻬﺎز ﺑﻐﺭض اﻛﺗﺷﺎف وﻣﻧﻊ اﻟﻐﺵ ﻓﻲ اﻟﻠﻌﺑﺔ ("اﻟﻐﺭض"). ﺑﺎﻟﻧﺳﺑﺔ ﻟﻠﻐﺭض، ﺗﻘﻭم EAC ﺑﺗﺧﺯﻳﻥ اﻟﻣﻌﻠﻭﻣﺎت اﻟﻣﺗﻌﻠِّﻘﺔ ﺑﺄﺳﺎﻟﻳﺏ اﻟﻐﺵ اﻟﻣﺳﺗﺧﺩﻣﺔ ﻓﻲ اﻟﻠﻌﺑﺔ ("ﺑﻳﺎﻧﺎت اﻟﻐﺵ"). ﺑﻣﻭﺟﺏ اﻟﻣﻭاﻓﻘﺔ ﻋﻠﻰ ﻫﺫه اﻻﺗﻔﺎﻗﻳﺔ أو اﺳﺗﺧﺩام ﻫﺫه اﻟﻠﻌﺑﺔ، ﻓﺈﻧﻙ ﺗﻌﻁﻲ ﻣﻭاﻓﻘﺗﻙ ﻋﻠﻰ ﻗﻳﺎم EAC ﺑﺟﻣﻊ وﺗﺧﺯﻳﻥ وﻣﺷﺎرﻛﺔ وﻧﺷﺭ ﺑﻳﺎﻧﺎت اﻟﻐﺵ ﻟﻠﻐﺭض اﻟﻣﺫﻛﻭر. ﺳﻳﺗﻡ اﺳﺗﺧﺩام ﺑﻳﺎﻧﺎت اﻟﻐﺵ ﻟﻠﻐﺭض اﻟﻣﺫﻛﻭر ﻓﻘﻁ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل ﻻ اﻟﺣﺻﺭ، ﺗﺣﺩﻳﺩ اﻟﻼﻋﺑﻳﻥ اﻟﺫﻳﻥ ﻳﺳﺗﺧﺩﻣﻭن اﻟﻐﺵ ﻓﻲ اﻟﻠﻌﺑﺔ وﺣﻅﺭﻫﻡ وﺗﺣﻠﻳﻝ ﺳﻠﻭﻛﻳﺎت اﻟﻐﺵ وﻧﻅﺎم ﻣﻛﺎﻓﺣﺔ اﻟﻐﺵ، ﺑﺎﻹﺿﺎﻓﺔ إﻟﻰ ﻣﺷﺎرﻛﺔ اﻟﺑﻳﺎﻧﺎت ﺣﻭل أﻋﻣﺎل اﻟﻐﺵ ﻣﻊ ﻓﺭوع EAC. ﻳﻣﻛﻧﻙ اﻟﻌﺛﻭر ﻋﻠﻰ ﻣﺯﻳﺩ ﻣﻥ اﻟﻣﻌﻠﻭﻣﺎت ﺣﻭل ﻣﻣﺎرﺳﺎت اﻟﺧﺻﻭﺻﻳﺔ ﻓﻲ EAC ﻣﻥ ﺧﻼل ﻋﺭض ﺑﻳﺎن اﻟﺧﺻﻭﺻﻳﺔ اﻟﺧﺎص ﺑﻬﺎ ﻋﻠﻰ www.easyanticheat.net/privacy. إذا رﻓﺿﺕ أن ﺗﻌﺎﻟﺞ EAC ﺑﻳﺎﻧﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ وﻓﻘًﺎ ﻟﺑﻳﺎن اﻟﺧﺻﻭﺻﻳﺔ ﻟﺩﻳﻬﺎ أو رﻓﺿﺕ ﻁﻠﺏ EAC ﺑﺈزاﻟﺔ أو ﺣﺫف ﺑﻳﺎﻧﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ، ﻓﻠﺩﻳﻧﺎ اﻟﺣﻖ ﻓﻲ ﻣﻧﻊ وﺻﻭﻟﻙ إﻟﻰ اﻟﻠﻌﺑﺔ وﺣﻅﺭ اﺳﺗﺧﺩاﻣﻬﺎ. ﻟﻼﺗﺻﺎل ﺑﺷﺭﻛﺔ BNEI، ﻳُﺭﺟﻰ اﺗِّﺑﺎع اﻹﺟﺭاء اﻟﻣُﻭﺿﱠﺢ ﻋﻠﻰ ﺻﻔﺣﺔ اﻟﺩﻋﻡ ﻟﺩﻳﻧﺎ اﻟﻣﻭﺟﻭدة ﻋﺑﺭ: http://bandainamcoent.co.jp/cs_support ﻟﻼﺗﺻﺎل ﺑﺷﺭﻛﺔ BNEA، ﻳُﺭﺟﻰ اﻻﺗﺻﺎل ﺑﺧﻁ دﻋﻡ اﻟﻌﻣﻼء ﻓﻲ BNEA ﻋﺑﺭ: https://www.bandainamcoent.com/support أو ﻋﻥ ﻁﺭﻳﻖ ﻣﺭاﺳﻠﺔ BNEA ﻋﻠﻰ اﻟﻌﻧﻭان اﻟﺗﺎﻟﻲ: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA ﻟﻼﺗﺻﺎل ﺑﺷﺭﻛﺔ BNEE، ﻳُﺭﺟﻰ اﻻﺗﺻﺎل ﺑﺧﺩﻣﺔ اﻟﻌﻣﻼء ﻓﻲ BNEE ﻋﺑﺭ: http://www.bandainamcoent.eu/support أو ﻣﺭاﺳﻠﺗﻬﻡ ﻋﻠﻰ اﻟﻌﻧﻭان اﻟﺗﺎﻟﻲ: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France ﺷﺭﻛﺔ BANDAI NAMCO ENTERTAINMENT INC. ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﺗﺎرﻳﺦ آﺧﺭ ﺗﺣﺩﻳﺙ: 27 ﻣﻥ ﻓﺑﺭاﻳﺭ 2020 ﺗﺷﺭح ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه ﻛﻳﻔﻳﺔ ﺟﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت ﻋﻧﻙ واﺳﺗﺧﺩاﻣﻬﺎ واﻟﻛﺷﻑ ﻋﻧﻬﺎ ﻣﻥ ﻗﺑﻝ BANDAI NAMCO Entertainment Inc. (اﻟﻣﺷﺎر إﻟﻳﻬﺎ ﺑـBNEI أو "ﻧﺣﻥ" أو "ﻧﺎ") ﻋﻧﺩ اﺳﺗﺧﺩاﻣﻙ أﻟﻌﺎﺑﻧﺎ واﻟﺧﺩﻣﺎت ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ ذات اﻟﺻﻠﺔ اﻟﺗﻲ ﺗﺣﺗﻭي ﻋﻠﻰ ﻫﺫه اﻟﺳﻳﺎﺳﺔ (ﻣﺎ ﻳﻌﺭف ﺟﻣﻌًﺎ ﺑﺎﺳﻡ "اﻟﻠﻌﺑﺔ"). إن BNEI ﻣﺭاﻗﺏ ﺑﻳﺎﻧﺎت ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ ﻷﻏﺭاض ﻧﻅﺎم ﺣﻣﺎﻳﺔ اﻟﺑﻳﺎﻧﺎت اﻟﻌﺎﻣﺔ ﻟﻼﺗﺣﺎد اﻷوروﺑﻲ. ﻳﺟﻭز ﻟﻧﺎ ﺗﻐﻳﻳﺭ ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻣﻥ وﻗﺕ ﻵﺧﺭ. إذا أﺟﺭﻳﻧﺎ ﺗﻐﻳﻳﺭات، ﻓﺳﻭف ﻧﺧﻁﺭك ﻋﻥ ﻁﺭﻳﻖ ﺗﻌﺩﻳﻝ اﻟﺗﺎرﻳﺦ اﻟﻣﻭﺟﻭد ﻓﻲ أﻋﻠﻰ ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ، وﻓﻲ ﺑﻌﺽ اﻟﺣﺎﻻت، ﻗﺩ ﻧﻘﺩم ﻟﻙ إﺷﻌﺎرًا إﺿﺎﻓﻳًﺎ (ﻣﺛﻝ إﺿﺎﻓﺔ ﺑﻳﺎن إﻟﻰ اﻟﺻﻔﺣﺔ اﻟﺭﺋﻳﺳﻳﺔ ﻟﻠﻌﺑﺗﻧﺎ أو إرﺳﺎل إﺧﻁﺎر إﻟﻳﻙ). إذا ﻛﻧﺕ ﻻ ﺗﻭاﻓﻖ ﻋﻠﻰ اﻟﺗﻐﻳﻳﺭات، ﻳُﺭﺟﻰ ﻋﺩم اﺳﺗﺧﺩام ﻟﻌﺑﺗﻧﺎ أو ﻳﻧﺑﻐﻲ ﺗﺯوﻳﺩﻧﺎ ﺑﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ. ﻧﺷﺟﻌﻙ ﻋﻠﻰ ﻣﺭاﺟﻌﺔ ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ وﻗﺗﻣﺎ ﺗﺻﻝ إﻟﻰ اﻟﻠﻌﺑﺔ ﻟﺗﺑﻘﻰ ﻋﻠﻰ دراﻳﺔ ﺑﻣﻣﺎرﺳﺎﺗﻧﺎ اﻟﻣﺗﻌﻠﻘﺔ ﺑﺎﻟﻣﻌﻠﻭﻣﺎت واﻟﻁﺭق اﻟﺗﻲ ﻳﻣﻛﻧﻙ ﻣﻥ ﺧﻼﻟﻬﺎ اﻟﻣﺳﺎﻋﺩة ﻓﻲ ﺣﻣﺎﻳﺔ ﺧﺻﻭﺻﻳﺗﻙ. I. ﺟﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت ﻣﻌﻠﻭﻣﺎت ﻧﺟﻣﻌﻬﺎ ﺗﻠﻘﺎﺋﻳًﺎ ﻋﻧﺩ اﺳﺗﺧﺩاﻣﻙ اﻟﻠﻌﺑﺔ ﻋﻧﺩ وﺻﻭﻟﻙ إﻟﻰ أي ﻣﻥ اﻟﻣﻳﺯات ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ ذات اﻟﺻﻠﺔ ﺑﻠﻌﺑﺗﻧﺎ أو اﺳﺗﺧﺩاﻣﻬﺎ، ﻧﺟﻣﻊ ﻣﻌﻠﻭﻣﺎت ﻋﻧﻙ ﺗﻠﻘﺎﺋﻳًﺎ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ: • ﻣﻌﻠﻭﻣﺎت اﻻﺳﺗﺧﺩام: ﻧﺟﻣﻊ ﻣﻌﻠﻭﻣﺎت ﺣﻭل اﺳﺗﺧﺩاﻣﻙ ﻟﻠﻌﺑﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﻣﻌﺭف ﺣﺳﺎب اﻷﻟﻌﺎب واﻟﻣﺳﺗﻭﻳﺎت اﻟﻣﻛﺗﻣﻠﺔ وﻧﺗﺎﺋﺞ اﻟﻠﻌﺑﺔ واﻟﻭﻗﺕ اﻟﺫي ﺗﻘﺿﻳﻪ ﻓﻲ اﻟﻠﻌﺏ وﻣﻌﻠﻭﻣﺎت أﺧﺭى ﺣﻭل اﻟﻠﻌﺑﺔ. • ﻣﻌﻠﻭﻣﺎت اﻟﺳﺟﻝ: ﻧﺳﺟﻝ ﻣﻌﻠﻭﻣﺎت ﺣﻭل اﺳﺗﺧﺩاﻣﻙ ﻷﻟﻌﺎﺑﻧﺎ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ أوﻗﺎت اﻟﻭﺻﻭل، واﻟﻭﻗﺕ اﻟﺫي ﺗﻘﺿﻳﻪ ﻓﻲ اﻟﻠﻌﺑﺔ وﻋﻧﻭان IP اﻟﺧﺎص ﺑﻙ. • ﻣﻌﻠﻭﻣﺎت ﻋﻥ اﻷﺟﻬﺯة: ﻧﺟﻣﻊ ﻣﻌﻠﻭﻣﺎت ﺣﻭل ﺟﻬﺎز اﻟﻛﻣﺑﻳﻭﺗﺭ أو اﻟﺟﻬﺎز اﻟﺫي ﺗﺳﺗﺧﺩﻣﻪ ﻟﻠﻭﺻﻭل إﻟﻰ ﻟﻌﺑﺗﻧﺎ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﻁﺭاز اﻟﺟﻬﺎز، وﻧﻅﺎم اﻟﺗﺷﻐﻳﻝ واﻹﺻﺩار، وﻣﻌﻠﻭﻣﺎت ﺷﺑﻛﺔ اﻟﻣﺗﺻﻔﺢ، وﻋﻧﻭان MAC، وﻋﻧﻭان اﻟـIP، وﻣﻌﺭﻓﺎت اﻷﺟﻬﺯة اﻟﻔﺭﻳﺩة اﻷﺧﺭى اﻟﺗﻲ ﻳﻭﻓﺭﻫﺎ ﻧﻅﺎم اﻟﺗﺷﻐﻳﻝ اﻟﺧﺎص ﺑﺟﻬﺎزك. ﻣﻌﻠﻭﻣﺎت ﺗﻘﺩﻣﻬﺎ ﻟﻧﺎ ﻧﺟﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺗﻲ ﺗﺯودﻧﺎ ﺑﻬﺎ ﺑﻁﺭﻳﻘﺔ ﻣﺑﺎﺷﺭة. ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، ﻧﺟﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت ﻋﻧﺩ إﻧﺷﺎﺋﻙ ﻟﺣﺳﺎب، أو ﻋﻧﺩ ﺗﻔﺎﻋﻠﻙ ﻣﻊ ﻣﺳﺗﺧﺩﻣﻳﻥ آﺧﺭﻳﻥ، أو ﻋﻧﺩ ﻁﻠﺑﻙ ﻟﺩﻋﻡ اﻟﻌﻣﻼء، أو اﻟﺗﺳﺟﻳﻝ ﻟﺗﻠﻘﻲ رﺳﺎﺋﻝ إﺧﺑﺎرﻳﺔ، أو اﻟﻣﺷﺎرﻛﺔ ﻓﻲ اﺳﺗﻁﻼﻋﺎت اﻟﺭأي، أو اﻟﺗﻭاﺻﻝ ﻣﻌﻧﺎ ﺑﺄي ﺷﻛﻝ آﺧﺭ. ﺗﺗﺿﻣﻥ أﻧﻭاع اﻟﻣﻌﻠﻭﻣﺎت اﻟﺗﻲ ﻗﺩ ﻧﺟﻣﻌﻬﺎ اﺳﻡ اﻟﻣﺳﺗﺧﺩم وﻛﻠﻣﺔ اﻟﻣﺭور وﻋﻧﻭان اﻟﺑﺭﻳﺩ اﻹﻟﻛﺗﺭوﻧﻲ وأي ﻣﻌﻠﻭﻣﺎت أﺧﺭى ﺗﺧﺗﺎر ﺗﻘﺩﻳﻣﻬﺎ. ﻣﻌﻠﻭﻣﺎت ﻧﺟﻣﻌﻬﺎ ﻣﻥ ﻣﺻﺎدر أﺧﺭى ﻗﺩ ﻧﺣﺻﻝ أﻳﺿًﺎ ﻋﻠﻰ ﻣﻌﻠﻭﻣﺎت ﻣﻥ ﻣﺻﺎدر أﺧﺭى ﺑﻘﺩر ﻣﺎ ﻫﻭ ﺿﺭوري ﻷداء اﻟﻠﻌﺑﺔ، وﻧﺩﻣﺟﻬﺎ ﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺗﻲ ﻧﺟﻣﻌﻬﺎ ﻣﻥ ﺧﻼل ﻟﻌﺑﺗﻧﺎ. ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، ﻗﺩ ﻧﺣﺻﻝ ﻋﻠﻰ ﻣﻌﻠﻭﻣﺎت ﺗﺗﻌﻠﻖ ﺑﺣﺳﺎﺑﻙ ﻣﻥ اﻟﻧﻅﺎم اﻷﺳﺎﺳﻲ ﻟﻸﻟﻌﺎب أو ﻗﺩ ﻧﺟﻣﻊ ﺗﺻﻧﻳﻑ اﻟﻠﻌﺑﺔ وﺣﺎﻟﺔ اﻹﻧﺟﺎز ﻣﻥ ﺗﻁﺑﻳﻖ ﻣﺭﻛﺯ اﻷﻟﻌﺎب ﻟﻭﺣﺩة اﻟﺗﺣﻛﻡ. ﻓﻲ ﺟﻣﻳﻊ اﻟﺣﺎﻻت اﻷﺧﺭى، ﺳﻧﻁﻠﺏ ﻣﻧﻙ اﻟﺗﺻﺭﻳﺢ ﻟﻧﺎ ﺑﺟﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺷﺧﺻﻳﺔ ﻣﻥ أﻁﺭاف ﺧﺎرﺟﻳﺔ وﺗﺧﺯﻳﻧﻬﺎ واﺳﺗﺧﺩاﻣﻬﺎ. II. اﺳﺗﺧﺩام اﻟﻣﻌﻠﻭﻣﺎت ﻟﻥ ﻧﺟﻣﻊ ﻣﻌﻠﻭﻣﺎﺗﻙ وﻧﺧﺯﻧﻬﺎ وﻧﺳﺗﺧﺩﻣﻬﺎ إﻻ إذا واﻓﻘﺕ ﻋﻠﻰ ذﻟﻙ أو إﻟﻰ اﻟﺣﺩ اﻟﺫي ﻳﻛﻭن ذﻟﻙ ﻓﻳﻪ ﺿﺭورﻳًﺎ (1) ﻟﺗﻧﻔﻳﺫ اﺗﻔﺎﻗﻙ ﻣﻌﻧﺎ أو (2) ﻟﻼﻣﺗﺛﺎل ﻟﻠﻭاﺋﺣﻧﺎ اﻟﻘﺎﻧﻭﻧﻳﺔ أو (3) ﻟﻐﺭض ﻣﺻﺎﻟﺣﻧﺎ اﻟﻣﺷﺭوﻋﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ ﺗﺷﻐﻳﻝ ﻋﻣﻠﻧﺎ اﻟﺗﺟﺎري اﻟﻌﺎﻟﻣﻲ أو ﺗﻘﻳﻳﻣﻪ أو ﺗﺣﺳﻳﻧﻪ. ﻟﻘﺩ أﺟﺭﻳﻧﺎ ﻣﻭازﻧﺔ ﻟﻣﺻﺎﻟﺣﻧﺎ اﻟﺗﺟﺎرﻳﺔ اﻟﻣﺷﺭوﻋﺔ ﺑﺩﻗﺔ ﻣﻘﺎﺑﻝ ﺣﻘﻭق ﺣﻣﺎﻳﺔ اﻟﺑﻳﺎﻧﺎت اﻟﺧﺎﺻﺔ ﺑﻙ. ﻳُﺭﺟﻰ اﻻﺗﺻﺎل ﺑﻧﺎ ﺑﺎﺳﺗﺧﺩام ﺗﻔﺎﺻﻳﻝ اﻻﺗﺻﺎل اﻟﻭاردة أدﻧﺎه إذا ﻛﺎﻧﺕ ﻟﺩﻳﻙ اﺳﺗﻔﺳﺎرات ﺑﺧﺻﻭص ﻣﻭازﻧﺔ اﻟﻣﺻﺎﻟﺢ ﻫﺫه. ﻳﺟﻭز ﻟﻧﺎ (أو ﻟﻣﻌﺎﻟﺞ ﺑﻳﺎﻧﺎت اﻟﻁﺭف اﻟﺧﺎرﺟﻲ ﻧﻳﺎﺑﺔ ﻋﻧﺎ) ﺟﻣﻊ ﻣﻌﻠﻭﻣﺎت ﻋﻧﻙ وﺗﺧﺯﻳﻧﻬﺎ واﺳﺗﺧﺩاﻣﻬﺎ ﻟﻸﻏﺭاض اﻟﺗﺎﻟﻳﺔ ﻟﻠﻔﺗﺭات اﻟﻼزﻣﺔ ﻟﺗﺣﻘﻳﻖ اﻷﻏﺭاض اﻟﺗﺎﻟﻳﺔ: • ﺗﻭﻓﻳﺭ ﻟﻌﺑﺗﻧﺎ واﻟﻣﺣﺎﻓﻅﺔ ﻋﻠﻳﻬﺎ وﺗﺣﺳﻳﻧﻬﺎ؛ • وﺗﻘﺩﻳﻡ اﻟﻣﻧﺗﺟﺎت واﻟﺧﺩﻣﺎت اﻟﺗﻲ ﺗﻁﻠﺑﻬﺎ وﺗﻭﺻﻳﻠﻬﺎ، وﻣﻌﺎﻟﺟﺔ اﻟﻣﻌﺎﻣﻼت، وإرﺳﺎل اﻟﻣﻌﻠﻭﻣﺎت ذات اﻟﺻﻠﺔ إﻟﻳﻙ • وﺗﺳﺟﻳﻝ ﺣﺳﺎب ﻟﻙ ﻓﻲ ﻟﻌﺑﺗﻧﺎ وﻣﺳﺎﻋﺩﺗﻙ ﻓﻲ إدارة ﺣﺳﺎﺑﻙ • اﻟﺭد ﻋﻠﻰ ﺗﻌﻠﻳﻘﺎﺗﻙ واﺳﺗﻔﺳﺎراﺗﻙ وﻁﻠﺑﺎﺗﻙ وﺗﻘﺩﻳﻡ ﺧﺩﻣﺔ اﻟﻌﻣﻼء • وإرﺳﺎل إﺷﻌﺎرات ﻓﻧﻳﺔ وﺗﺣﺩﻳﺛﺎت وﺗﻧﺑﻳﻬﺎت أﻣﺎن ورﺳﺎﺋﻝ ﻟﻠﺩﻋﻡ ورﺳﺎﺋﻝ إدارﻳﺔ • واﻟﺗﻭاﺻﻝ ﻣﻌﻙ ﺣﻭل اﻟﻣﻧﺗﺟﺎت واﻟﺧﺩﻣﺎت واﻟﻌﺭوض واﻟﻌﺭوض اﻟﺗﺭوﻳﺟﻳﺔ واﻟﻣﻛﺎﻓﺂت واﻷﺣﺩاث اﻟﺗﻲ ﺗﻘﺩﻣﻬﺎ BNEI وﻏﻳﺭﻫﺎ، وﺗﻭﻓﻳﺭ اﻷﺧﺑﺎر واﻟﻣﻌﻠﻭﻣﺎت واﻟﻣﻭاد اﻟﺗﺳﻭﻳﻘﻳﺔ اﻷﺧﺭى اﻟﺗﻲ ﻧﻌﺗﻘﺩ أﻧﻬﺎ ﺳﺗﺛﻳﺭ اﻫﺗﻣﺎﻣﻙ؛ • ورﺻﺩ وﺗﺣﻠﻳﻝ اﻟﺗﻭﺟﻬﺎت واﻻﺳﺗﺧﺩام واﻷﻧﺷﻁﺔ اﻟﻣﺗﻌﻠﻘﺔ ﺑﻠﻌﺑﺗﻧﺎ • ورﺑﻁ أو دﻣﺞ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺗﻲ ﻧﺣﺻﻝ ﻋﻠﻳﻬﺎ ﻣﻥ اﻵﺧﺭﻳﻥ ﻟﻠﻣﺳﺎﻋﺩة ﻓﻲ ﻓﻬﻡ اﺣﺗﻳﺎﺟﺎﺗﻙ وﺗﺯوﻳﺩك ﺑﺧﺩﻣﺔ أﻓﺿﻝ • واﻟﻛﺷﻑ ﻋﻥ ﻧﺷﺎط اﺣﺗﻳﺎﻟﻲ، أو ﻏﻳﺭ ﻣﺻﺭح ﺑﻪ أو ﻏﻳﺭ ﻗﺎﻧﻭﻧﻲ و/أو اﻟﺗﺣﻘﻳﻖ ﻓﻳﻪ و/أو ﻣﻧﻌﻪ؛ • وﻷي ﻏﺭض آﺧﺭ ﻣﻁﻠﻭب أو ﻣﺻﺭح ﻟﻧﺎ ﺑﻪ ﻟﻼﻣﺗﺛﺎل ﻻﻟﺗﺯاﻣﺎﺗﻧﺎ اﻟﻘﺎﻧﻭﻧﻳﺔ واﻟﺗﻧﻅﻳﻣﻳﺔ • وﻷي ﻏﺭض آﺧﺭ ﻗﺩﻣﺕ ﻣﻥ أﺟﻠﻪ اﻟﻣﻌﻠﻭﻣﺎت. III. ﻣﺷﺎرﻛﺔ اﻟﻣﻌﻠﻭﻣﺎت ﻻ ﻧﺷﺎرك ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ أو ﻧﻧﻘﻠﻬﺎ أو ﻧﺗﺑﺎدﻟﻬﺎ ﻣﻊ أﻁﺭاف ﺧﺎرﺟﻳﺔ، ﻣﺎ ﻟﻡ ﻳﻛﻥ ذﻟﻙ ﺿﺭورﻳًﺎ ﻟﺗﻭﻓﻳﺭ ﻣﻧﺗﺟﺎﺗﻧﺎ أو ﺧﺩﻣﺎﺗﻧﺎ، أو ﻁﺑﻘًﺎ ﻟﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه، وﻓﻘًﺎ ﻟﻣﺎ ﻳﺳﻣﺢ ﺑﻪ اﻟﻘﺎﻧﻭن أو ﻣﺎ ﻟﻡ ﺗﻣﻧﺣﻧﺎ ﻣﻭاﻓﻘﺔ ﺻﺭﻳﺣﺔ. ﻧﺣﻥ ﻻ ﻧﺑﻳﻊ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ ﻷﻁﺭاف ﺧﺎرﺟﻳﺔ. واﻣﺗﺛﺎﻻً ﻟﻣﺎ ﺳﺑﻖ ذﻛﺭه، ﻳﺟﻭز ﻟﻧﺎ ﻣﺷﺎرﻛﺔ ﻣﻌﻠﻭﻣﺎت ﻋﻧﻙ ﻋﻠﻰ اﻟﻧﺣﻭ اﻟﺗﺎﻟﻲ أو ﻛﻣﺎ ﻫﻭ ﻣﻭﺿﺢ ﻓﻲ ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه: • ﻣﻊ اﻟﻣﺳﺗﺧﺩﻣﻳﻥ اﻵﺧﺭﻳﻥ إذا اﺧﺗﺭت اﻟﻣﺷﺎرﻛﺔ ﻓﻲ اﻟﻣﺟﺎﻻت اﻟﺗﻔﺎﻋﻠﻳﺔ ﻟﻠﻌﺑﺗﻧﺎ، ﻣﺛﻝ ﻣﻳﺯات اﻟﺩردﺷﺔ أو اﻟﻼﻋﺑﻳﻥ اﻟﻣﺗﻌﺩدﻳﻥ (ﻳُﺣﻅﺭ ﺑﺷﺩة اﺳﺗﺧﺩام اﻟﺑﻳﺎﻧﺎت اﻟﻣﺣﺩدة ﻟﻠﻬﻭﻳﺔ اﻟﺷﺧﺻﻳﺔ (ﻣﺛﻝ اﺳﻣﻙ اﻟﻛﺎﻣﻝ) ﻛﺎﺳﻡ ﻣﺳﺗﺧﺩم ﻓﻲ ﺧﺩﻣﺎﺗﻧﺎ)؛ • ﻣﻊ ﻣﻭﻅﻔﻳﻧﺎ، واﻟﺷﺭﻛﺎت اﻟﺗﺎﺑﻌﺔ ﻟﻧﺎ، واﻟﺷﺭﻛﺎت ذات اﻟﺻﻠﺔ، واﻟﺑﺎﺋﻌﻳﻥ، واﻻﺳﺗﺷﺎرﻳﻳﻥ، وﻣﻘﺩﻣﻲ اﻟﺧﺩﻣﺎت ﻣﻥ اﻷﻁﺭاف اﻟﺧﺎرﺟﻳﺔ اﻵﺧﺭﻳﻥ اﻟﺫﻳﻥ ﻳﺣﺗﺎﺟﻭن إﻟﻰ اﻟﻭﺻﻭل إﻟﻰ ﻫﺫه اﻟﻣﻌﻠﻭﻣﺎت ﻟﺗﻧﻔﻳﺫ اﻟﻌﻣﻝ ﻧﻳﺎﺑﺔ ﻋﻧﺎ (ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، اﻟﻣﻁﻭرﻳﻥ، أو ﺧﺩﻣﺎت اﺳﺗﺿﺎﻓﺔ ﻣﻭاﻗﻊ اﻟﻭﻳﺏ، أو ﻣﻘﺩﻣﻭ ﺧﺩﻣﺎت ﺗﺧﺯﻳﻥ اﻟﻣﻌﻠﻭﻣﺎت وﻣﻌﺎﻟﺟﺗﻬﺎ)؛ • واﺳﺗﺟﺎﺑﺔً ﻟﻠﻌﻣﻠﻳﺔ اﻟﻘﺎﻧﻭﻧﻳﺔ أو ﻁﻠﺏ اﻟﻣﻌﻠﻭﻣﺎت إذا ﻛﺎن اﻹﻓﺻﺎح ﻣﺗﻭاﻓﻘًﺎ ﻣﻊ، أو ﻻزﻣًﺎ ﺑﺷﻛﻝ آﺧﺭ ﺑﻣﻘﺗﺿﻰ، أي ﻗﺎﻧﻭن أو ﻗﺎﻋﺩة أو ﻻﺋﺣﺔ ﻣﻌﻣﻭل ﺑﻬﺎ (ﺑﻣﺎ ﻓﻲ ذﻟﻙ، ﻋﻠﻰ ﺳﺑﻳﻝ اﻟﻣﺛﺎل، اﻟﻬﻳﺋﺎت اﻟﺣﻛﻭﻣﻳﺔ أو اﻟﺗﻧﻅﻳﻣﻳﺔ، أو أﺟﻬﺯة إﻧﻔﺎذ اﻟﻘﺎﻧﻭن، أو اﻟﻣﺣﺎﻛﻡ اﻟﻘﺎﻧﻭﻧﻳﺔ)؛ • وإذا ﻛﺎﻧﺕ ﻟﺩﻳﻧﺎ ﻣﺳﻭﻏﺎت ﻣﻌﻘﻭﻟﺔ ﻟﻼﻋﺗﻘﺎد ﺑﺄن ﺗﺻﺭﻓﺎﺗﻙ ﻻ ﺗﺗﻔﻖ ﻣﻊ اﺗﻔﺎﻗﻳﺎت أو ﺳﻳﺎﺳﺎت اﻟﻣﺳﺗﺧﺩم اﻟﺧﺎﺻﺔ ﺑﻧﺎ، أو ﻟﺣﻣﺎﻳﺔ ﺣﻘﻭق وﻣﻣﺗﻠﻛﺎت وﺳﻼﻣﺔ BNEI أو ﻣﺳﺗﺧﺩﻣﻳﻧﺎ أو ﻏﻳﺭﻫﻡ؛ • وﻣﺎ ﻟﻪ ﻋﻼﻗﺔ ﺑﺄي اﻧﺩﻣﺎج أو ﺑﻳﻊ أﺻﻭل اﻟﺷﺭﻛﺔ أو ﺗﻣﻭﻳﻝ أو ﺣﻳﺎزة ﺷﺭﻛﺔ أﺧﺭى ﻟﻛﻝ ﺷﺭﻛﺗﻧﺎ أو ﺟﺯء ﻣﻧﻬﺎ؛ • وﺑﻣﻭاﻓﻘﺗﻙ أو ﺑﺗﻭﺟﻳﻬﺎﺗﻙ. IV. ﺗﺣﻠﻳﻼت اﻟﻠﻌﺑﺔ ﺳﺗﺟﻣﻊ ﺑﻌﺽ أﻟﻌﺎﺑﻧﺎ، ﺑﻣﻭاﻓﻘﺗﻙ اﻟﻣﺳﺑﻘﺔ، ﻣﻌﻠﻭﻣﺎت ﺗﺣﻠﻳﻠﻳﺔ وأﺳﻠﻭب اﻟﻠﻌﺏ ﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺗﻲ ﺗﻡ ﺟﻣﻌﻬﺎ ﻣﻥ أﻟﻌﺎب BANDAI NAMCO Entertainment أﺧﺭى، وأﻟﻌﺎب ﻣﻥ ﺷﺭﻛﺎت ﻣﺟﻣﻭﻋﺗﻧﺎ، وﻏﻳﺭﻫﺎ ﻣﻥ ﻣﺻﺎدر اﻷﻁﺭاف اﻟﺧﺎرﺟﻳﺔ. ﺳﻧﺳﺗﺧﺩم ﻫﺫه اﻟﻣﻌﻠﻭﻣﺎت ﻟﺗﺣﻠﻳﻝ اﺗﺟﺎﻫﺎت اﻟﻠﻌﺑﺔ واﻟﺭﺑﺢ ﻣﻧﻬﺎ، وإﻧﺷﺎء ﻣﻠﻔﺎت ﺗﻌﺭﻳﻑ ﻟﻔﺋﺎت اﻟﻼﻋﺑﻳﻥ، وإﻧﺷﺎء أﻟﻌﺎب وﺧﺩﻣﺎت ﺟﺩﻳﺩة، وأداء ﺗﺣﻠﻳﻼت أﺧﺭى. ﻳﻣﻛﻧﻙ إﻟﻐﺎء اﻻﺷﺗﺭاك ﻟﻬﺫا اﻻﺳﺗﺧﺩام ﻣﻥ ﺧﻼل ﻗﺎﺋﻣﺔ اﻟﺧﻳﺎرات ﻓﻲ اﻟﻠﻌﺑﺔ. V. اﻷﻣﻥ ﻧﺣﻥ ﻧﺗﺧﺫ إﺟﺭاءات ﺗﻘﻧﻳﺔ وﺗﻧﻅﻳﻣﻳﺔ ﻣﻌﻘﻭﻟﺔ ﻟﻠﻣﺳﺎﻋﺩة ﻓﻲ ﺣﻣﺎﻳﺔ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺧﺎﺻﺔ ﺑﻙ ﻣﻥ اﻟﺿﻳﺎع واﻟﺳﺭﻗﺔ وﺳﻭء اﻻﺳﺗﺧﺩام واﻟﻭﺻﻭل ﻏﻳﺭ اﻟﻣﺻﺭح ﺑﻪ واﻟﻛﺷﻑ واﻟﺗﻐﻳﻳﺭ واﻟﺗﺩﻣﻳﺭ. وﻣﻊ ذﻟﻙ، ﻻ ﻳﻣﻛﻥ ﺿﻣﺎن أن ﻳﻛﻭن أي ﻧﻘﻝ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ آﻣﻧًﺎ، ﻟﺫا ﻻ ﻳﻣﻛﻧﻧﺎ ﺿﻣﺎن أﻣﺎن أي ﻣﻌﻠﻭﻣﺎت ﺷﺧﺻﻳﺔ ﺗﻧﻘﻠﻬﺎ ﻟﻧﺎ ﻋﺑﺭ اﻹﻧﺗﺭﻧﺕ. VI. ﺗﺧﺯﻳﻥ اﻟﺑﻳﺎﻧﺎت وﺣﺫﻓﻬﺎ ﺗُﺧﺯن اﻟﻣﻌﻠﻭﻣﺎت اﻟﺷﺧﺻﻳﺔ، اﻟﺗﻲ ﺗﻡ ﺗﺟﻣﻳﻌﻬﺎ ﻣﻥ ﺧﻼل اﻟﻠﻌﺑﺔ، وﺗُﺣﺫف ﺑﻣﺎ ﻳﺗﻭاﻓﻖ ﻣﻊ ﻣﺗﻁﻠﺑﺎت اﻟﺧﺻﻭﺻﻳﺔ. ﺳﺗُﺣﺟﺏ ﺟﻣﻳﻊ اﻟﺑﻳﺎﻧﺎت أو ﻳﺗﻡ ﺣﺫﻓﻬﺎ إذا ﻟﻡ ﺗﻌﺩ ﻣﻁﻠﻭﺑﺔ ﻟﻸﻏﺭاض اﻟﻣﺫﻛﻭرة أﻋﻼه، ﻣﺎ ﻟﻡ ﻳﺗﻁﻠﺏ اﻟﻘﺎﻧﻭن اﻟﻣﺯﻳﺩ ﻣﻥ اﻹﺑﻘﺎء. VII. ﻋﻣﻠﻳﺎت اﻟﻧﻘﻝ اﻟﺩوﻟﻳﺔ ﻋﺎدةً ﺗُﻧﻘﻝ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺷﺧﺻﻳﺔ اﻟﺗﻲ ﻧﺟﻣﻌﻬﺎ ﻣﻧﻙ وﺗﺧﺯن وﺗﻌﺎﻟﺞ ﻓﻲ اﻟﻳﺎﺑﺎن. ﻳُﺭﺟﻰ اﻟﻌﻠﻡ ﺑﺄﻧﻧﺎ ﻗﺩ ﻧﻧﻘﻝ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ إﻟﻰ ﻣﻭاﻗﻊ ﺧﺎرج ﺑﻠﺩك واﻟﺗﻲ ﻗﺩ ﻻ ﺗﻘﺩم ﻧﻔﺱ ﻣﺳﺗﻭى ﺣﻣﺎﻳﺔ اﻟﺑﻳﺎﻧﺎت ﻓﻲ ﻗﻭاﻧﻳﻥ ﺑﻠﺩك. وﻣﻊ ذﻟﻙ، ﻓﺈن ﻋﻣﻠﻳﺎت ﺟﻣﻌﻧﺎ ﻟﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ وﺗﺧﺯﻳﻧﻬﺎ واﺳﺗﺧﺩاﻣﻬﺎ ﺳﺗﻅﻝ ﺧﺎﺿﻌﺔ ﻟﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه، وﻋﻧﺩ اﻟﻠﺯوم ﻧﻛﺷﻑ ﻋﻥ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ ﻷﻁﺭاف ﺧﺎرﺟﻳﺔ ﻣﻭﺟﻭدة ﻓﻲ اﻟﺧﺎرج، وإﻧﻧﺎ ﻧﺗﺧﺫ ﻣﺛﻝ ﺗﻠﻙ اﻟﺧﻁﻭات ﺑﺎﻟﻘﺩر اﻟﻣﻌﻘﻭل ﻓﻲ اﻟﻅﺭوف اﻟﺭاﻫﻧﺔ ﻟﺿﻣﺎن أﻧﻬﺎ ﺗُﺳﺗﺧﺩم وﻓﻘًﺎ ﻟﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه. VIII. ﻣﻭاﻗﻊ اﻷﻁﺭاف اﻟﺧﺎرﺟﻳﺔ ﻗﺩ ﺗﺣﺗﻭي أﻟﻌﺎﺑﻧﺎ ﻋﻠﻰ رواﺑﻁ ﻟﻣﻭاﻗﻊ إﻟﻛﺗﺭوﻧﻳﺔ أﺧﺭى أو ﺧﺩﻣﺎت ﺗﺩﻳﺭﻫﺎ أﻁﺭاف ﺧﺎرﺟﻳﺔ. ﻳُﺭﺟﻰ ﻣﻼﺣﻅﺔ أن ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه ﻻ ﺗﻧﻁﺑﻖ إﻻ ﻋﻠﻰ ﻟﻌﺑﺗﻧﺎ، وﻻ ﻳﻣﻛﻧﻧﺎ أن ﻧﺗﺣﻣﻝ ﻣﺳﺅوﻟﻳﺔ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺷﺧﺻﻳﺔ اﻟﺗﻲ ﻗﺩ ﺗﺟﻣﻌﻬﺎ أﻁﺭاف ﺧﺎرﺟﻳﺔ وﺗﺧﺯﻧﻬﺎ وﺗﺳﺗﺧﺩﻣﻬﺎ ﻣﻥ ﺧﻼل ﻣﻭﻗﻌﻬﺎ اﻹﻟﻛﺗﺭوﻧﻲ. ﻳﺟﺏ ﻋﻠﻳﻙ داﺋﻣًﺎ ﻗﺭاءة ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻟﻛﻝ ﻣﻭﻗﻊ ﺗﺯوره ﺑﻌﻧﺎﻳﺔ. IX. ﺣﻘﻭق ﺣﻣﺎﻳﺔ اﻟﺑﻳﺎﻧﺎت ﺗﺗﻣﺗﻊ أﻧﺕ ووﻟﻲ أﻣﺭك اﻟﻘﺎﻧﻭﻧﻲ، إذا ﻛﻧﺕ ﻗﺎﺻﺭًا، ﺑﺣﻘﻭق ﻣﻌﻳﻧﺔ ﻟﺣﻣﺎﻳﺔ اﻟﺑﻳﺎﻧﺎت، ﺑﻣﻭﺟﺏ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ. ﻗﺩ ﺗﺗﺿﻣﻥ ﺣﻘﻭﻗﻙ ﺑﻣﻭﺟﺏ اﻟﻘﺎﻧﻭن اﻟﻣﻌﻣﻭل ﺑﻪ ﻣﺎ ﻳﻠﻲ: • اﻟﻭﺻﻭل ﻟﻠﻣﻌﻠﻭﻣﺎت اﻟﺷﺧﺻﻳﺔ اﻟﺗﻲ ﻧﻌﺎﻟﺟﻬﺎ ﻋﻧﻙ وﻛﺫﻟﻙ اﻟﺣﻖ ﻓﻲ إﻣﻛﺎﻧﻳﺔ ﻧﻘﻝ اﻟﺑﻳﺎﻧﺎت، • اﻟﺣﻖ ﻓﻲ ﺗﺻﺣﻳﺢ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺷﺧﺻﻳﺔ أو ﻣﺣﻭﻫﺎ، • اﻟﺣﺩ ﻓﻲ ﺗﻘﻳﻳﺩ ﻣﻌﺎﻟﺟﺔ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ • اﻟﺣﻖ ﻓﻲ ﺳﺣﺏ ﻣﻭاﻓﻘﺗﻙ ﻓﻲ أي وﻗﺕ ﻟﻠﺣﺻﻭل ﻋﻠﻰ اﻟﻣﻭاﻓﻘﺔ اﻟﺗﻲ ﺣﺻﻠﻧﺎ ﻋﻠﻳﻬﺎ ﻣﻧﻙ، ﻋﻠﻰ اﻟﺭﻏﻡ ﻣﻥ أن ﻫﺫا ﻟﻥ ﻳﺅﺛﺭ ﻋﻠﻰ ﻗﺎﻧﻭﻧﻳﺔ اﻟﻣﻌﺎﻟﺟﺔ ﻗﺑﻝ اﻻﻧﺳﺣﺎب. • ﺗﺗﻣﺗﻊ أﻳﺿًﺎ ﺑﺣﻖ اﻻﻋﺗﺭاض، ﻓﻲ أي وﻗﺕ، ﻋﻠﻰ ﻣﻌﺎﻟﺟﺔ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ اﻟﺗﻲ ﺗﺳﺗﻧﺩ ﻋﻠﻰ ﻣﺻﺎﻟﺢ ﻣﺷﺭوﻋﺔ ﻟﺷﺭﻛﺔ BNEI. • ﻋﻧﺩﻣﺎ ﻧﻌﺎﻟﺞ ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ ﻷﻏﺭاض ﺗﺳﻭﻳﻘﻳﺔ ﻣﺑﺎﺷﺭة، ﺗﺗﻣﺗﻊ ﺑﺣﻖ اﻻﻋﺗﺭاض ﻓﻲ أي وﻗﺕ ﻋﻠﻰ ﻫﺫه اﻟﻣﻌﺎﻟﺟﺔ، ﺑﻣﺎ ﻓﻲ ذﻟﻙ أﻏﺭاض اﻟﺗﻭﺳﻳﻡ إﻟﻰ اﻟﺣﺩ اﻟﺫي ﺗﺭﺗﺑﻁ ﻓﻳﻪ ﺑﺎﻟﺗﺳﻭﻳﻖ اﻟﻣﺑﺎﺷﺭ. إذا اﻋﺗﺭﺿﺕ ﻋﻠﻰ ﻣﻌﺎﻟﺟﺔ اﻷﻏﺭاض اﻟﺗﺳﻭﻳﻘﻳﺔ اﻟﻣﺑﺎﺷﺭة، ﻓﻠﻥ ﻧﻌﺎﻟﺞ ﺑﻌﺩ اﻵن ﻣﻌﻠﻭﻣﺎﺗﻙ اﻟﺷﺧﺻﻳﺔ ﻟﻬﺫه اﻷﻏﺭاض. ﻓﻲ ﻫﺫه اﻟﺣﺎﻟﺔ، ﻗﺩ ﻧﺭﺳﻝ ﻟﻙ رﺳﺎﺋﻝ اﻟﻣﻌﺎﻣﻼت أو اﻟﻌﻼﻗﺎت، وﻟﻛﻥ ﻓﻘﻁ ﺣﻭل ﻋﻼﻗﺎت اﻟﻌﻣﻝ اﻟﺟﺎرﻳﺔ ﻟﺩﻳﻧﺎ. إذا ﻛﺎن ﻟﺩﻳﻙ ﻣﺛﻝ ﻫﺫا اﻟﻁﻠﺏ، ﻳﻣﻛﻧﻙ إرﺳﺎل ﻁﻠﺑﺎﺗﻙ إﻟﻰ ppolicy@bandainamcoent.co.jp. ﻧﺣﻥ ﻻ ﻧﻭﻓﺭ ﻣﺳﺗﻭﻳﺎت ﻣﺧﺗﻠﻔﺔ ﻣﻥ اﻟﺧﺩﻣﺔ إن ﻣﺎرﺳﺕ ﻫﺫه اﻟﺣﻘﻭق. ﻟﻛﻥ إن ﻁﻠﺑﺕ ﺣﺫف أو وﻗﻑ ﺟﻣﻊ اﻟﻣﻌﻠﻭﻣﺎت اﻟﺿﺭورﻳﺔ ﻟﺿﻣﺎن ﺗﻘﺩﻳﻡ اﻟﺧﺩﻣﺎت ﺑﺷﻛﻝ ﻣﻧﺎﺳﺏ، ﻓﻘﺩ ﻻ ﺗﺗﻣﻛﻥ ﻣﻥ اﺳﺗﺧﺩام ﻛﻝ أﺟﺯاء ﻟﻌﺑﺗﻧﺎ أو ﺑﻌﺿﻬﺎ. X. اﻟﺗﻭاﺻﻝ إذا ﻛﺎﻧﺕ ﻟﺩﻳﻙ أي اﺳﺗﻔﺳﺎرات ﺣﻭل ﺳﻳﺎﺳﺔ اﻟﺧﺻﻭﺻﻳﺔ ﻫﺫه أو ﻣﻣﺎرﺳﺎﺗﻧﺎ، ﻳُﺭﺟﻰ اﻟﺗﻭاﺻﻝ ﻣﻌﻧﺎ ﻣﻥ ﺧﻼل: BANDAI NAMCO Entertainment Inc. Attn: Contact for Personal Information Matter 5-37-8 Shiba Minato-ku, Tokyo 108-0014 Japan +81-3-6744-6112 (ﻫﺎﺗﻑ) ppolicy@bandainamcoent.co.jp إذا ﻛﻧﺕ ﻣﻘﻳﻣًﺎ ﻓﻲ اﻻﺗﺣﺎد اﻷوروﺑﻲ، ﻳﻣﻛﻧﻙ أﻳﺿًﺎ اﻟﺗﻭاﺻﻝ ﻣﻌﻧﺎ ﻋﻠﻰ: BANDAI NAMCO Entertainment Europe S.A.S. 49, 51 Rue des Docks CS 90618 69258 LYON Cedex 09 FRANCE privacy@bandainamcoent.eu ﺗﺣﻠﻳﻼت اﻟﻠﻌﺑﺔ ﺗﺟﻣﻊ ﻫﺫه اﻟﻠﻌﺑﺔ ﻣﻌﻠﻭﻣﺎت ﻣﻣﺎرﺳﺔ اﻟﻠﻌﺑﺔ، ﻹﺟﺭاء اﻟﺗﺣﻠﻳﻼت اﻟﻼزﻣﺔ ﺑﺎﻟﻧﺳﺑﺔ ﻟﻧﺎ ﻣﻥ أﺟﻝ ﺗﻭﻓﻳﺭ اﻟﻠﻌﺑﺔ وﻟﺗﺣﺳﻳﻥ وﻅﺎﺋﻑ وﺧﺻﺎﺋﺹ ﻣﻌﻳﻧﺔ. وإﺿﺎﻓﺔً إﻟﻰ ذﻟﻙ، ﻧﺭﻏﺏ ﻓﻲ اﻟﺣﺻﻭل ﻋﻠﻰ إذن ﻣﻧﻙ ﻟﻣﺷﺎرﻛﺔ ﺗﻠﻙ اﻟﻣﻌﻠﻭﻣﺎت ودﻣﺟﻬﺎ ﻣﻊ ﻣﻌﻠﻭﻣﺎت ﻣُﺟﻣﻌﺔ ﻣﻥ أﻟﻌﺎب أﺧﺭى ﺗﺎﺑﻌﺔ ﻟـ Bandai Namco Entertainment وﺧﺩﻣﺎت وﻣﻧﺗﺟﺎت ﺗﺎﺑﻌﺔ ﻟﻣﺟﻣﻭﻋﺔ ﺷﺭﻛﺎﺗﻧﺎ وﻣﺻﺎدر اﻷﻁﺭاف اﻟﺧﺎرﺟﻳﺔ اﻷﺧﺭى. ﻧﻭع اﻟﺑﻳﺎﻧﺎت اﻟﻣُﺟﻣﻌﺔ: ﻣﻌﺭف ﺣﺳﺎب اﻷﻟﻌﺎب، وﻋﻧﻭان IP، وﺳﺟﻝ ﻣﻣﺎرﺳﺔ اﻟﻠﻌﺑﺔ ون ﻫﺫه اﻟﺑﻳﺎﻧﺎت ﺗﺣﺕ أﺳﻣﺎء ﻣﺳﺗﻌﺎرة، وﺳﻧﺳﺗﺧﺩم ﻧﺣﻥ وﻣﺟﻣﻭﻋﺔ ﺷﺭﻛﺎﺗﻧﺎ اﻟﻣﻌﻠﻭﻣﺎت اﻟﻣُﺟﻣﻌﺔ ﻟﺗﺣﻠﻳﻝ أﻧﻣﺎط اﻟﻠﻌﺑﺔ، وإﻧﺷﺎء ﺳﻣﺎت ﻟﻔﺋﺎت اﻟﻼﻋﺑﻳﻥ، وﺻﻧﺎﻋﺔ أﻟﻌﺎب وﺧﺩﻣﺎت ﺟﺩﻳﺩة، وإﺟﺭاء ﺗﺣﻠﻳﻼت أﺧﺭى. ﺳﻳﺗﻡ إرﺳﺎل ﻫﺫه اﻟﺑﻳﺎﻧﺎت إﻟﻰ اﻟﻳﺎﺑﺎن وﺗﺧﺯﻳﻧﻬﺎ ﻓﻳﻬﺎ اﻟﻣﻭاﻓﻘﺔ أﻣﺭ اﺧﺗﻳﺎري، وﻳﻣﻛﻧﻙ ﻣﻣﺎرﺳﺔ اﻟﻠﻌﺑﺔ دون ﻓﻘﺩان أي ﺧﻭاص، ﺣﺗﻰ إذا ﻟﻡ ﺗﻭاﻓﻖ ﻋﻠﻰ ﻫﺫا اﻻﺳﺗﺧﺩام. إذا ﻗﺩﻣﺕ ﻣﻭاﻓﻘﺗﻙ، ﻳﻣﻛﻧﻙ اﻟﺗﺭاﺟﻊ ﻋﻧﻬﺎ ﻓﻲ أي وﻗﺕ ﻣﻥ ﺧﻼل اﻹﻋﺩادات داﺧﻝ اﻟﻠﻌﺑﺔ. ﺑﺎﺧﺗﻳﺎر "أﻗﺑﻝ" أدﻧﺎه، ﻓﺄﻧﺕ ﺗﻭاﻓﻖ ﻋﻠﻰ اﺳﺗﺧﺩام اﻟﺑﻳﺎﻧﺎت اﻟﺧﺎﺻﺔ ﺑﻙ ﻟﻬﺫا اﻟﻐﺭض. <?kgUD?>:ページ送り <?kgLR?>:選択 <?kgOk?>:実行 同意する 同意しない 株式会社バンダイナムコエンターテインメント 個人情報保護方針(プライバシーポリシー) 最終更新日:2018年12月1日 株式会社バンダイナムコエンターテインメント(「弊社」)は、弊社のサイト、ゲーム、アプリ、その他オンライン製品やサービス(「本サービス」)を通じて弊社が収集したお客様の個人情報を、別途定める「個人情報保護方針(プライバシーポリシー)」に基づき厳重に管理します。なお、弊社は、お客様から提供された情報を、データ分析、カスタマーサポート、本サービス運営、および弊社製品のプロモーションを目的として使用いたします。 詳細につきましては、以下の「個人情報保護方針(プライバシーポリシー)」をご覧ください。 http://bandainamcoent.co.jp/info/privacy.php データ使用に関する同意 本件ゲームはサービスの提供およびゲーム品質の向上に必要な分析を行うため、お客様のゲームプレイ情報の収集を行います。さらに、ご同意いただけました場合は、お客様のゲームプレイ情報を共有し、弊社の他ゲーム・サービスおよび弊社グループ会社の製品やその他第三者の情報源と合わせて分析を行わせていただきます。 収集対象データ:ゲームアカウントID、IPアドレス、ゲームプレイログ これらのデータは収集後、仮名化され、弊社および弊社グループ会社による、ゲームプレイ傾向分析、プレイヤー層のプロファイル作成、新たな製品開発およびその他分析の用途のために、集積情報として活用されます。なお、これらのデータの送信先およびデータの保管を行う場所は日本となります。 本件につき、同意は必須ではありません。非同意を選択することによって、ゲームの機能やプレイ体験が制限されることは一切ありません。また一度同意を選択しても、ゲーム内設定からいつでも選択を変更することが出来ます。 以下の「同意」を選択することで、お客様は上記目的でのデータ利用に同意したものとみなされます。 dap_on_v1.2_jp TutorialBody.fmg None DarkSouls3 False %null% <?keyControlCamera?>: <?keyActFullName@10?> <?keyicon@15?>: <?keyActName@15?> %null% %null% %null% %null% %null% %null% %null% %null% %null% <?keyicon@22?>: <?keyActName@22?> %null% %null% %null% %null% %null% %null% %null% %null% %null% <?keyicon@23?>: <?keyActName@23?> <?keyicon@8?>: <?keyActName@8?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Hold <?keyMove?>+<?keyicon@7?>: Dash <?keyControlCamera?> while locked-on to a target: Change target %null% %null% %null% %null% %null% %null% %null% %null% %null% <?keyicon@24?>: Guard %null% %null% %null% %null% %null% %null% %null% %null% %null% Materials can be used to craft items. <?keyicon@22?> near a backturned enemy: Critical hit <?keyicon@27?>: HUD display %null% %null% %null% %null% %null% %null% %null% %null% %null% <?keyicon@8?> during mounted jump: Double jump <?keyicon@26?>: <?keyActName@26?> <?keyicon@18?>: <?keyActName@18?> %null% Each hand can be equipped with up to three armaments, allowing you to toggle between them. Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%. <?keyicon@19?>: <?keyActName@19?> <?keyicon@20?>: <?keyActName@20?> <?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived. You can find sites of grace by going where light converges. *These explanations are acquired in the form of info items and can be accessed from the inventory at any time. You can memorize sorceries and incantations at sites of grace. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. <?keyicon@0017?>: <?keyActName@17?> Equip a bow to fire arrows. You can equip up to two types of arrows to choose from at once. When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming. Use <?keyControlCamera?> to adjust your aim. <?keyicon@22?>: Fire arrow type 1 <?keyicon@23?>: Fire arrow type 2 <?keyicon@24?>: Precision aiming %null% %null% %null% %null% %null% %null% %null% %null% %null% Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual. <?keyicon@9?>: <?keyActName@9?> Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance. Hold <?keyicon@23?>: Charge attack <?keyicon@23?> while jumping: Jump attack Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding map fragments at steles along the road. You can also use the map to freely place beacons of light to serve as landmarks as you explore. <?keyicon@29?>: <?keyActName@29?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way. %null% %null% %null% %null% %null% %null% %null% %null% %null% Use the Spectral Steed Whistle to summon and ride your spectral steed. If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so. You can dismount by using the whistle again or by pressing <?keyicon@0009?>. %null% %null% %null% %null% %null% %null% %null% %null% %null% Upon dying, you will be revived at the last site of grace that you visited. You will drop any runes in your possession at the site of your death. If you die again before reclaiming those runes, they will be lost forever. The compass at the top of the screen indicates the direction of the lost runes. %null% %null% %null% %null% %null% %null% %null% %null% %null% Upon dying, you will be revived at the last site of grace that you visited. However, if there is a Stake of Marika near where you died, you can choose to be revived there instead. %null% %null% %null% %null% %null% %null% %null% %null% %null% With a Spirit Calling Bell, you can use ashes to summon various spirits. Summoning typically consumes FP. You can only summon one type of spirit at a time. You cannot summon spirits during multiplayer. %null% %null% %null% %null% %null% %null% %null% %null% %null% In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials. These materials can be used for item crafting. %null% %null% %null% %null% %null% %null% %null% %null% %null% If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items. You can learn to craft more items by finding cookbooks. <?keyicon@28?>: <?keyActName@28?> %null% %null% %null% %null% %null% %null% %null% %null% %null% You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers. Container items will run out with use, but the containers themselves will remain. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between. At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create elixirs with various custom effects. %null% %null% %null% %null% %null% %null% %null% %null% %null% With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace. An armament can only have one skill. Any skill it previously had will be removed. An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can use the Birdseye Telescopes found in various areas to get a bird's-eye view of the terrain in the direction that the telescope is facing. <?keyicon@17?>: Zoom in <?keyicon@18?>: Zoom out %null% %null% %null% %null% %null% %null% %null% %null% %null% Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height. <?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump %null% %null% %null% %null% %null% %null% %null% %null% %null% Vanquishing an enemy group will replenish your flasks. The number and type of flasks to be replenished varies, depending on the enemy group. You cannot replenish more flasks than your maximum amount allows. %null% %null% %null% %null% %null% %null% %null% %null% %null% There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows. %null% %null% %null% %null% %null% %null% %null% %null% %null% Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds. Gold signs indicate an ally. Red signs indicate an adversary. The multiplayer session will begin once either type has been summoned. (You will take the role of the Host of Fingers.) %null% %null% %null% %null% %null% %null% %null% %null% %null% Use Tarnished's Furled Finger to write a gold summon sign. Cooperative multiplayer will begin once you have been summoned by a player from another world. You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). %null% %null% %null% %null% %null% %null% %null% %null% %null% Use Duelist's Furled Finger to write a red summon sign. Competitive multiplayer will begin once you have been summoned by a player from another world. You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you. %null% %null% %null% %null% %null% %null% %null% %null% %null% Use Festering Bloody Finger to attempt to invade the world of another player. The multiplayer session will begin once the invasion succeeds. You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world. If you stray far from the Host of Fingers, the compass at the top of the screen points to their location. %null% %null% %null% %null% %null% %null% %null% %null% %null% In each area, you may find effigies of martyrs. These effigies are summoning pools. You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools. With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace. This way, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities. If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world. The compass at the top of the screen indicates the direction of the summoner (Host of Fingers). %null% %null% %null% %null% %null% %null% %null% %null% %null% You must be near a rebirth monument to summon spirits from ashes. When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance. <?keyicon@23?> immediately after blocking an attack: Guard Counter %null% %null% %null% %null% %null% %null% %null% %null% %null% Use an armament in your left hand or both hands to guard against incoming attacks. Guarding is especially effective when done with a shield. Guarding consumes stamina. If your stamina runs out, your stance will be broken. <?keyicon@24?>: Guard %null% %null% %null% %null% %null% %null% %null% %null% %null% If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Can also be used after you are invaded.) The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world. %null% %null% %null% %null% %null% %null% %null% %null% %null% Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP. <?keyicon@25?>: <?keyActName@25?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done. %null% %null% %null% %null% %null% %null% %null% %null% %null% At a smithing table, you can spend runes and smithing stones to strengthen your armaments. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. %null% %null% %null% %null% %null% %null% %null% %null% %null% The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.) <?keyicon@29?>: <?keyActName@29?> %null% %null% %null% %null% %null% %null% %null% %null% %null% Monk Jiko seeks the deep fog of sleep. Find someone in a deep sleep, and capture their Dream Mist by using St. Trina's Crystal Ball. Those in a deep sleep can be identified by the mist surrounding them. <?keyicon@27?> when near someone in a deep sleep: Capture Dream Mist %null% %null% %null% %null% %null% %null% %null% %null% %null% From "Pouch" in the main menu, you can equip six items to your pouches. Four of those items can be used without opening the main menu. <?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1 <?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2 <?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3 <?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4 %null% %null% %null% %null% %null% %null% %null% %null% %null% You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina. <?keyMove?>+<?keyicon@7?>: Dodge roll <?keyicon@7?>: Backstep %null% %null% %null% %null% %null% %null% %null% %null% %null% The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between. See the description of each Great Rune to discover which Divine Tower you should visit. %null% %null% %null% %null% %null% %null% %null% %null% %null% Jump down the hole ahead, and you will find the Cave of Knowledge. There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between. To engage in combat with other players, touch the effigy of Marika in a Colosseum. Duels, in which combatants fight one on one, can be undertaken in this venue. %null% %null% %null% %null% %null% %null% %null% %null% %null% To engage in combat with other players, touch the effigy of Marika in a Colosseum. United Combat and Combat Ordeals can be undertaken in this venue. In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves. %null% %null% %null% %null% %null% %null% %null% %null% %null% To engage in combat with other players, touch the effigy of Marika in a Colosseum. In this venue, spirit ashes are permitted for use in battle. %null% %null% %null% %null% %null% %null% %null% %null% %null% The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat. Your preferred format may be chosen from those of Colosseums already visited. You will need certain items to participate in each type of multiplayer: cooperative, invasion, or competitive. Select "Multiplayer" from the main menu to see your multiplayer items. You can also use them directly from this menu. <?keyicon@28?>: <?keyActName@28?> With the Equipment menu, you can equip armaments, arrows, bolts, armor, talismans, and items. You can equip up to three armaments each to your left and right hands. The actions each armament performs will vary based on which hand is wielding it. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Item Crafting menu, you can make various items from materials that you find. You can learn to craft more items by finding cookbooks. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Inventory menu, you can browse the items you're carrying, drop them on the ground, or throw them away. You can also use tools from the Inventory menu. <?keyicon@31?>: Show large image and explanation. <?keyicon@30?>: Toggle character data %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Status menu, you can check your level, attributes, base stats, and more. The information shown here also reflects changes to your attack, defense, and resistances bestowed by armaments and armor that you have equipped. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Messages menu, you can write messages that players in other worlds can read at the spot where you left them. You can change the message format to leave more complex messages and also attach gestures to your messages. You can rate other players' messages. Whenever another player rates a message that you've written, your HP will be replenished. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Multiplayer menu, you can use various multiplayer items. If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password. If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion multiplayer. With the Map menu, you can check your current position and terrain and buildings in the surrounding area. You can also freely place beacons of light to serve as landmarks as you explore. Lastly, through your map, you can select any site of grace that you've discovered and travel there instantaneously. However, there are some dungeons and other areas where this cannot be done. With the Level Up menu, you can spend runes to increase your attributes. With each attribute increase, your level rises by one. As your level rises, so does the amount of runes required for your next attribute increase. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can increase the number of flasks available. Locate Flask Shards in order to increase the number of flasks. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can increase the healing amount of each flask. Locate "Immortal Ashes" in order to increase the healing amount. %null% %null% %null% %null% %null% %null% %null% %null% %null% With this menu, you can allocate the number of uses in each of your flasks. You have a set total of maximum flask uses. You can decide how many of those uses are for the HP-replenishing Flask of Crimson Tears, and how many are for the FP-replenishing Flask of Cerulean Tears. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Memorize Spells menu, you can memorize sorceries and incantations. You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP. Your memory slots determine the number of sorceries and incantations you can memorize. You can increase your memory slots by obtaining a Memory Stone. %null% %null% %null% %null% %null% %null% %null% %null% %null% With this menu, you can place items that you're carrying into the chest for storage, or take stored items out of the chest. If you are already carrying the maximum number of items when you pick up a new item, it will be stored in the chest automatically. With the shop menu, you can spend runes to purchase various items. You can also sell items for runes. Each merchant stocks a different variety of items for purchase. %null% %null% %null% %null% %null% %null% %null% %null% %null% Weapons and shields can be upgraded by using upgrade materials. Higher ranked upgrade materials are required for highler level weapons. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Ashes of War menu, you can use Ashes of War to grant skills and affinities to your armaments at sites of grace. An armament can only have one skill. Any skill it previously had will be lost. By adding an affinity, you can alter an armament's attack affinity, boost attribute scaling, and more. An armament's type determines what skills and affinities it can have. Some special armaments cannot be granted new skills or affinities using Ashes of War. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Spirit Tuning menu, you can spend runes and Grave Gloveworts to strengthen the spirits you summon from ashes. To strengthen named spirits, you'll need Ghost Gloveworts. %null% %null% %null% %null% %null% %null% %null% %null% %null% You can learn magic from the Dragon Communion. Memorize these spells by offering Dragon Communion Seeds. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Great Rune menu, you can equip Great Runes that have had their power restored. You can use a Rune Arc to give even greater benefits to your equipped Great Runes. %null% %null% %null% %null% %null% %null% %null% %null% %null% With this menu, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create physicks with various custom effects. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Rebirth menu, you can spend Larval Tears to clear your levels and reassign them from square one. You must reassign all levels until you reach your present level and you cannot make any attributes lower than their initial level determined by your origin. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Power of Remembrance menu, you can draw out the power of a remembrance's namesake. Each remembrance can provide one power. Once that power is claimed, the remembrance will be lost. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the smithing menu, you can spend runes and smithing stones to strengthen your armaments. You can strengthen your armaments up to +3 at a smithing table. Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger. %null% %null% %null% %null% %null% %null% %null% %null% %null% With the Remembrance Duplication menu, you can duplicate remembrances you've previously acquired. (This includes remembrances from which you've already drawn out power.) Duplication can only be performed once per mausoleum. With the Colosseum menu, you can adjust the rules for Colosseum combat, such as the format, player count, and use of spirit ashes, etc. You may also set your Colosseum password here. You can jump straight into combat from this menu. TutorialBody_dlc01.fmg None DarkSouls3 False Scadutree Fragments can be found across the realm of shadow. Consume these at sites of grace to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the recipient's abilities to deal and negate damage, but has no influence outside the realm of shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Revered Spirit Ash can be found across the realm of shadow. Consume this Ash at sites of grace to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% New features can be enabled in the display tab within the system menu. - Items obtained for the first time can be marked with <?newItemIcon?>. - A dedicated tab has been created to view the items obtained most recently. Consume Scadutree Fragments to bolster your Scadutree Blessing. The Scadutree Blessing bolsters the recipient's abilities to deal and negate damage, but has no influence outside the realm of shadow. %null% %null% %null% %null% %null% %null% %null% %null% %null% Consume Revered Spirit Ash to bolster your Revered Spirit Ash Blessing. The Revered Spirit Ash Blessing bolsters both summoned spirits' and spectral steed's abilities to deal and negate damage but has no influence outside the realm of shadow. TutorialBody_dlc02.fmg None DarkSouls3 False DLC dummy TutorialTitle.fmg None DarkSouls3 False %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% %null% Using Items Wielding Armaments Sites of Grace Sorceries and Incantations Bows %null% %null% %null% %null% %null% %null% %null% %null% %null% Crouching Stance-Breaking The Map %null% %null% %null% %null% %null% %null% %null% %null% %null% Guidance of Grace %null% %null% %null% %null% %null% %null% %null% %null% %null% Horseback Riding %null% %null% %null% %null% %null% %null% %null% %null% %null% Death %null% %null% %null% %null% %null% %null% %null% %null% %null% Stakes of Marika %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning Spirits %null% %null% %null% %null% %null% %null% %null% %null% %null% Materials %null% %null% %null% %null% %null% %null% %null% %null% %null% Item Crafting %null% %null% %null% %null% %null% %null% %null% %null% %null% Containers %null% %null% %null% %null% %null% %null% %null% %null% %null% Flask of Wondrous Physick %null% %null% %null% %null% %null% %null% %null% %null% %null% Adding Skills %null% %null% %null% %null% %null% %null% %null% %null% %null% Birdseye Telescopes %null% %null% %null% %null% %null% %null% %null% %null% %null% Spiritspring Jumping %null% %null% %null% %null% %null% %null% %null% %null% %null% Vanquishing Enemy Groups %null% %null% %null% %null% %null% %null% %null% %null% %null% Teardrop Scarabs %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning Other Players %null% %null% %null% %null% %null% %null% %null% %null% %null% Cooperative Multiplayer %null% %null% %null% %null% %null% %null% %null% %null% %null% Competitive Multiplayer %null% %null% %null% %null% %null% %null% %null% %null% %null% Invasion Multiplayer %null% %null% %null% %null% %null% %null% %null% %null% %null% Summoning Pools Adding Affinities Hunter Multiplayer %null% %null% %null% %null% %null% %null% %null% %null% %null% Monument Icon %null% %null% %null% %null% %null% %null% %null% %null% %null% Guard Counters %null% %null% %null% %null% %null% %null% %null% %null% %null% Guarding %null% %null% %null% %null% %null% %null% %null% %null% %null% Requesting Aid from a Hunter %null% %null% %null% %null% %null% %null% %null% %null% %null% Skills %null% %null% %null% %null% %null% %null% %null% %null% %null% Fast Travel to Sites of Grace %null% %null% %null% %null% %null% %null% %null% %null% %null% Strengthening Armaments %null% %null% %null% %null% %null% %null% %null% %null% %null% Roundtable Hold %null% %null% %null% %null% %null% %null% %null% %null% %null% Dense Fog of Sleep %null% %null% %null% %null% %null% %null% %null% %null% %null% Pouches %null% %null% %null% %null% %null% %null% %null% %null% %null% Dodging %null% %null% %null% %null% %null% %null% %null% %null% %null% Great Runes %null% %null% %null% %null% %null% %null% %null% %null% %null% The Cave of Knowledge Duels %null% %null% %null% %null% %null% %null% %null% %null% %null% United Combat and Combat Ordeals %null% %null% %null% %null% %null% %null% %null% %null% %null% Combat with Spirit Ashes %null% %null% %null% %null% %null% %null% %null% %null% %null% Marika's Effigy at the Roundtable Multiplayer Equipment Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Item Crafting Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Inventory Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Status Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Message Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Multiplayer Menu Map Menu Level Up Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Menu: Additional Healing Flasks %null% %null% %null% %null% %null% %null% %null% %null% %null% Menu: Increasing Healing Amount %null% %null% %null% %null% %null% %null% %null% %null% %null% Allocating Flask Uses %null% %null% %null% %null% %null% %null% %null% %null% %null% Memorize Spells Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Sorting the Chest Shop Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Menu: Weapon Upgrades %null% %null% %null% %null% %null% %null% %null% %null% %null% Ashes of War Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Spirit Tuning Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Menu: Dragon Communion Shop %null% %null% %null% %null% %null% %null% %null% %null% %null% Great Rune Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Mixing Physicks %null% %null% %null% %null% %null% %null% %null% %null% %null% Rebirth Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Power of Remembrance Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Smithing Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Remembrance Duplication Menu Colosseum Menu TutorialTitle_dlc01.fmg None DarkSouls3 False Scadutree Blessing %null% %null% %null% %null% %null% %null% %null% %null% %null% Revered Spirit Ash Blessing %null% %null% %null% %null% %null% %null% %null% %null% %null% New Inventory Features Scadutree Blessing Menu %null% %null% %null% %null% %null% %null% %null% %null% %null% Revered Spirit Ash Blessing Menu TutorialTitle_dlc02.fmg None DarkSouls3 False DLC dummy ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GR_NGWord.fmg None DarkSouls3 False 69 666 1cup 2girls 2girls1cup 5h1t a$$ abortion ahole aids alabama hot pocket  anal anal sex analsex angrydragon angrydragons angrypenguin angrypenguins angrypirate angrypirates anus apeshit arsehole artard askhole ass ass 2 ass ass hole ass kisser ass licker ass lover ass man ass master ass pirate ass rapage ass rape ass raper ass to ass ass wipe assbag assbandit assbanger assberger assburger assclown asscock asses assface assfuck assfucker assfukker asshat asshead asshole asshopper assjacker asslicker assmunch asswhole asswipe aunt flo b000bs b00bs b17ch b1tch baby yoghurt  baby yogurt  ball sack  ballbag ballsack ballsack  bampot bang bastard basterd bastich beaner beastiality beat off beaver beavers beeyotch betch beyotch bfe bi sexual bi sexuals biatch bigmuffpi biotch bisexual bi-sexual bisexuality bisexuals bi-sexuals bitch bitched bitches bitchin bitching bizatch blackie blackies bloody hell blow job blow wad blowjob blumpkin  boff boffing boffs bollick bollock bondage boner boners bong boob boobies boobs booger sugar  booty boy2boy boy4boy boyforboy boyonboy boys2boys boys4boys boysforboys boysonboys boytoboy brothel brothels brotherfucker buceta bugger bugger buggered buggery bukake bullshit bumblefuck bumfuck bung bunghole bush bushpig but plug butplug butsecks butsekks butseks butsex butt buttfuck buttfucka buttfucker butthole buttmuch buttmunch butt-pirate buttplug buttsecks buttsekks buttseks buttsex buttweed c0ck c0cksucker cabron camel toe camel toes cameltoe canabis cannabis carpet muncher castrate castrates castration cawk chank cheesedick 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diarea diarhea diarrhea dick dick  dickhead dickhole dickring dicks dicksucker dicksuckers dicksucking dicksucks dickwad dickweed dickwod dik dike dikes dildo dildoe dildoes dildos dilligaf dingleberry dipshit dirty sanchez  dlck doggin doggystyle dogshit dominatrix donkey donkey punch  donkeyribber dook doosh douche douchebag douchebags douchejob douchejobs douches douchewaffle drugs  duche dumass dumb fuck dumbass dumbfuc dumbfuck dumbshit dumdfuk dumfuck dumshit dyke dykes ead eat me ejaculat ejaculate ejaculated ejaculates ejaculation ejakulat ejakulate enema enemas enima enimas epeen e-peen epenis e-penis erect erection erekshun erotic eroticism f**k f0x0r f0xx0r fack facker facking fag fagbag faggit faggitt faggot faggots faghag fags fagtard fannyflaps fannyfucker fart farting farts fatass fck fcker fckers fcking fcks fcuk fcuker fcuking feck fecker felch felched felcher felches felching fellate fellatio feltch feltched feltcher feltches feltching fetish fetishes finger fingering fisting flog flogging flogs fook fooker fool foreskin forked fornicate fornicates fornicating fornication frigging frottage fubar fuck fucka fuckas fuckass fucked fuckedup fucker fuckers fuckface fuckfaces fuckhead fuckhole fuckhouse fuckin fucking fuckingshitmotherfucker fucknugget fucks fucktard fuckwad fuckwhit fuckwit fuckyou fucndork fudgepacker fudgepacking fugly fuk fuken fuker fukker fukkin fukwhit fukwit fuq fuqed fuqing fuqs fux fux0r fuxx0r gang bang gangbang gangbanger gangbangers gangbanging gangbangs ganja gay gaydar gays gaytard gaywad genital genitalia genitals gerbiling ghey gino  ginzo  girl2girl girl4girl girlforgirl girlongirl girls2girls girls4girls girlsforgirls girlsongirls girlstogirls girltogirl gloryhole goatse goatse.cx gobshit gobshite gobtheknob goddam goddammit goddamn goddamned goddamnit gooch gooch  gook gooks goomba  greaseball  greaser  groe gspot g-spot gtfo guanoball gubb guido  guinea gummer guppy guy2guy guy4guy guyforguy guyonguy guys2guys 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nobjocky nobjokey nookey nookie nose candy  noshit nude nudes nudity numbnuts nut bag nut lick nut lover nut sack nut suck nutnyamouth nutnyomouth nuts nuts  nutsack nutsack  nutstains nympho nymphomania nymphomaniac nymphomaniacs nymphos oral orgasm orgasmic orgasms orgi orgiastic orgies orgy paedophile panooch panties panty patootie pecker peckerhead peckers pedophile pedophiles pedophilia peepshow peepshows pen15 penii penis penises penisfucker perve perversion pervert perverted perverts phat phile philes philia phuck phucker phuckers phucking phucks phuk phuker phukers phuking phuks phuq phuqer phuqers phuqing phuqs pie pigfucker pimpis pink sock piss pissant pissed pisser pisses pissfart pissflaps pissing pocket poon poon eater poon tang poonani poonanny poonany poonj poonjab poonjabie poonjaby poontang poop poopchute poot porchmonkey porking porks porn porno prick pricks prostitot pube pubes pubes  pubic pud pudd puds punani punanni punanny punta puntang pusse pussi pussies pussy 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