None
DarkSouls3
False
Online multiplayer item. Receipt of a plea for
help to the maidens of the Finger Reader.
Summons a Broken Finger Stalker from another
world to face an invading Broken Finger.
Maidens of the Finger Reader speak in hushed
tones about the loathsome, traitorous Broken
Fingers and the dangers of their base invasions.
Online multiplayer item. Record of contract with
the maidens of the Finger Reader.
Be summoned to the world of a player who
has been invaded by a Broken Finger.
The Broken Fingers have betrayed the Finger
Reader. They are a cancer that afflicts the
ties that bind the Tarnished to one another.
They must be excised, and eradicated.
A medallion with crimson amber inlaid.
Boosts maximum HP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with crimson amber inlaid.
Greatly boosts maximum HP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with crimson amber inlaid.
Vastly boosts maximum HP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with cerulean amber inlaid.
Boosts maximum FP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with cerulean amber inlaid.
Greatly boosts maximum FP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with cerulean amber inlaid.
Vastly boosts maximum FP.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with viridian amber inlaid.
Boosts maximum stamina.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with viridian amber inlaid.
Greatly boosts maximum stamina.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
A medallion with viridian amber inlaid.
Vastly boosts maximum stamina.
The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.
A primordial life energy resides inside.
An iron charm that resembles a mass of weaponry.
Boosts maximum equipment load.
This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.
An iron charm that resembles a mass of weaponry.
Greatly boosts maximum equipment load.
This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.
A charm that resembles a great jar overflowing with weaponry.
Vastly boosts maximum equipment load.
The great jar grants this talisman to their warriors.
Carry as much as you can—grow big and strong.
A talisman depicting a special blessing of the Erdtree.
Slightly raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
A talisman depicting a special blessing of the Erdtree.
Raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
A legendary talisman depicting a special blessing of the Erdtree.
Greatly raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
An eye engraved with an Elden Rune.
Said to be the seal of King Consort Radagon.
Raises vigor, endurance, strength, and dexterity, but also increases damage taken.
These seals represent the lifelong duty of those chosen by the gods.
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.
Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure.
Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
A talisman engraved with a scene from a heroic tale.
Raises strength.
The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars.
A talisman engraved with a scene from a heroic tale.
Raises dexterity.
Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength.
A talisman engraved with the legend of a queen.
Raises intelligence.
The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen.
A talisman engraved with the legend of the Two Fingers.
Raises faith.
Fingers cannot speak, yet these were eloquent.
Persistently did they wriggle, spelling out mysteries in the air.
Thus did we gain the words. The words of our faith.
A talisman facsimile of a scarab, the carrier of treasures and precious things.
This silver scarab enhances item discovery.
A talisman facsimile of a scarab, the carrier of treasures and precious things.
This golden scarab increases the amount of runes obtained from defeating enemies.
This legendary talisman is a treasure of Nokstella, the Eternal City.
Increases memory slots.
This talisman represents the lost black moon.
The moon of Nokstella was the guide of countless stars.
A talisman in the shape of a green turtle.
Raises stamina recovery speed.
Turtles are known as a nutritious ingredient, symbolic of inexhaustible power.
However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous.
An accoutrement worn by the ancestral followers.
Raises robustness.
(Robustness governs resistance to blood loss and frost.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
An accoutrement worn by the ancestral followers.
Greatly raises robustness.
(Robustness governs resistance to blood loss and frost.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
An accoutrement worn by the ancestral followers.
Raises immunity.
(Immunity governs resistance to poison and rot.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
An accoutrement worn by the ancestral followers.
Greatly raises immunity.
(Immunity governs resistance to poison and rot.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
An accoutrement worn by the ancestral followers.
Raises focus.
(Focus governs resistance to sleep and madness.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
An accoutrement worn by the ancestral followers.
Greatly raises focus.
(Focus governs resistance to sleep and madness.)
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
A fetid pustule taken from facial flesh.
Raises vitality.
(Vitality governs resistance to the effects of Death.)
It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots.
A fetid, overgrown cyst taken from facial flesh.
Greatly raises vitality.
(Vitality governs resistance to the effects of Death.)
It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods.
A vividly-colored accoutrement precious to the ancestral followers.
Raises immunity, robustness, and focus.
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
A vividly-colored accoutrement precious to the ancestral followers.
Greatly raises immunity, robustness, and focus.
Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.
A talisman depicting the horns of a bull-goat.
Raises poise.
Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight.
An eye engraved with an Elden Rune.
Said to be the seal of Queen Marika.
Raises mind, intelligence, faith, and arcane, but also increases damage taken.
These seals represent the lifelong duty of those chosen by the gods.
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika.
Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure.
Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
Shard of a shattered warrior jar.
Boosts the attack power of skills.
Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps.
Shard of the late Alexander, a shattered warrior jar.
Greatly boosts the attack power of skills.
Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem.
Part of the golden prosthesis used by Millicent.
The hand is locked into a fist that once raised a sword aloft.
Boosts dexterity and raises attack power with successive attacks.
The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie.
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic.
Raises magic attack power, but lowers damage negation.
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning.
Raises lightning attack power, but lowers damage negation.
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire.
Raises fire attack power, but lowers damage negation.
A talisman carried by assassins who strike unseen.
Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow.
Raises holy attack power, but lowers damage negation.
A talisman adorned with red feathers, once used in ancient death rituals.
Raises attack power when HP is low.
The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life.
A talisman patterned after swords used in ritual combat held to honor the Erdtree.
Raises attack power when HP is at maximum.
The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.
A talisman depicting a spear and a soldier.
Enhances the counterattacks that are unique to thrusting weapons.
Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack.
A talisman depicting a hammer and a knight.
Enhances stamina-reducing attacks against a blocking opponent.
Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers."
A talisman depicting a raised prosthetic blade.
An honor bestowed upon the knights who fought alongside Malenia the Severed.
Raises attack power with successive attacks.
The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless.
A talisman depicting a raised prosthetic blade.
An honor bestowed upon the valkyries who serve the Goddess of Rot.
Greatly raises attack power with successive attacks.
The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom.
A talisman depicting a dagger and a surgeon.
Enhances critical hits.
The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust.
A talisman depicting three arrows.
Carried by hunters of beasts.
Increases the effective range of bows.
A cloth doll depicting a dancer garbed in blue.
An ancient heirloom of some sort.
Raises attack power with lower equipment load.
The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself.
A talisman depicting a twinblade and a confessor.
Enhances the final hit ending a chain of attacks.
The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.
A talisman depicting an axe and a warrior.
Enhances charge attacks.
The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows.
A talisman depicting a lance and a knight.
Enhances attacks while on horseback.
Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead.
A talisman depicting three iron arrows.
Carried by soldiers long ago.
Raises attack power of arrows and bolts.
A talisman depicting the exultation of the Lord of Blood.
Raises attack power when blood loss occurs in the vicinity.
"Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty."
A talisman depicting the exultation of pests.
Raises attack power when poisoning or rot occurs in the vicinity.
"Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."
A talisman depicting a claw and an assassin.
Enhances jump attacks.
The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey.
A bronze medallion depicting a roaring giant.
Enhances roars and breath attacks.
In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.
A talisman depicting a curved sword and a swordsman.
Enhances guard counters.
It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply.
A talisman given by the jars to their friends.
Raises potency of thrown jars.
Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.
A talisman depicting a set of perfume bottles.
Raises potency of perfume items.
There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent.
A talisman depicting a school of graven mages, the nightmare of the academy.
Raises potency of sorceries.
The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.
A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy.
Greatly raises potency of sorceries.
The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.
A talisman bearing an icon that depicts a group of masked figures.
Raises potency of incantations.
The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.
What is faith if not an affirmation?
A talisman bearing an icon that depicts a mass of masked figures.
Greatly raises potency of incantations.
The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.
What is faith if not an affirmation?
A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time.
Extends the duration of sorceries and incantations.
It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial.
A legendary talisman depicting the Elden Lord Radagon.
Shortens the casting time of sorceries and incantations.
As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete.
An old glintstone blade that has been stained with blood.
Reduces FP consumption of sorceries and incantations at the cost of maximum HP.
The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die.
A legendary talisman depicting the Elden Lord Godfrey.
Raises charge attack power of sorceries, incantations, and skills.
Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon his back to suppress the ceaseless lust for battle that raged within.
Wrought iron talisman depicting an ancient dragon.
Boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Wrought iron talisman depicting a duo of ancient dragons.
Greatly boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Wrought iron talisman depicting a trio of ancient dragons.
Vastly boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Legendary talisman of wrought iron depicting a massive ancient dragon.
Enormously boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a blue ancient dragon.
Boosts magic damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a duo of blue ancient dragons.
Greatly boosts magic damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a trio of blue ancient dragons.
Vastly boosts magic damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a red ancient dragon.
Boosts fire damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a duo of red ancient dragons.
Greatly boosts fire damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a trio of red ancient dragons.
Vastly boosts fire damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a yellow ancient dragon.
Boosts lightning damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a duo of yellow ancient dragons.
Greatly boosts lightning damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a trio of yellow ancient dragons.
Vastly boosts lightning damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a golden ancient dragon.
Boosts holy damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a duo of golden ancient dragons.
Greatly boosts holy damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a trio of golden ancient dragons.
Vastly boosts holy damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a pearlescent ancient dragon.
Boosts non-physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a duo of pearlescent ancient dragons.
Greatly boosts non-physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Talisman depicting a trio of pearlescent ancient dragons.
Vastly boosts non-physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
A talisman fashioned from a scale that embodies the aspects of various creatures.
Said to have grown on the human body long ago.
Reduces damage taken from critical hits.
A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
A talisman fashioned from feathers that embody the aspects of various creatures.
Said to have grown on the human body long ago.
Improves the effectiveness of dodge rolls, but increases damage taken at all times.
A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
A talisman adorned with blue feathers, once used in ancient death rituals.
Raises defense when HP is low.
The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering.
A talisman patterned after shields used in ritual combat held to honor the Erdtree.
Raises defense when HP is at maximum.
The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.
Talisman depicting a knight holding a greatshield.
Boosts guarding ability.
The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword.
A talisman fashioned from a bony knot that embodies the aspects of various creatures.
Said to have grown on the human body long ago.
Reduces damage and impact of headshots taken.
A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.
A crimson-colored talisman patterned after an Erdtree seed.
Boosts HP restoration from the Flask of Crimson Tears.
The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
A cerulean-colored talisman patterned after an Erdtree seed.
Boosts FP restoration from the Flask of Cerulean Tears.
The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.
Talisman depicting a drop of the Erdtree's sap, a blessed boon.
Gradually restores HP.
It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.
A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor.
Restores HP upon defeating enemies.
When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all.
Sacred cloth of the Godskin Apostles, made from supple skin sewn together.
Successive attacks restore HP.
The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.
An assassin's dagger, misshapen and stained in crimson.
Critical hits restore HP.
This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.
An assassin's dagger, misshapen and stained in cerulean.
Critical hits restore FP.
This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.
Small mysterious bottle with a dark mist sealed within.
Eliminates all sound made by the wearer during movement.
A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence.
Talisman put together from dark cloth with a lustrous sheen.
Completely conceals the wearer's presence while crouching at a distance from foes.
Part of one of the concealing veils used by the assassins on the Night of Black Knives.
A talisman adorned with the royal crest.
Lowers FP consumed by skills.
An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala.
A brooch depicting Lacrima, the long-tailed cat.
Grants immunity to fall damage, but does not prevent death from a high fall.
Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower.
Disturbing likeness of a man whose eyes have been gouged out.
The corners of his mouth are upturned in an almost flirtatious manner.
Constantly attracts enemies' aggression.
It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets.
Disturbing likeness of a woman whose skin was flayed.
She smiles with a serene tenderness.
Increases damage taken.
It is said that this woman, named Daedicar, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children.
A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch.
Prevents rune loss upon death, but will be lost itself in exchange.
Believed to be a twig pruned from the Erdtree long, long ago.
A small, clouded mirror that reflects an image of a golden figure.
Makes the bearer take on the appearance of a Host of Fingers.
One of the ritual implements created by the Tarnished to deceive invaders.
A small, clouded mirror that reflects a flesh-and-blood figure.
Makes the bearer take on the appearance of a summoned cooperator.
One of the ritual implements created by the Tarnished to deceive invaders.
Mysterious circular object that's oddly warped.
Changes the demeanour of the wearer's actions.
Item cut from the horns of the Regal Ancestor Spirit.
Restore FP upon defeating enemies.
A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.
None
DarkSouls3
False
Summons Stalker to face invading Broken Finger
Be summoned to worlds invaded by Broken Fingers
Raises maximum HP
Greatly raises maximum HP
Vastly raises maximum HP
Raises maximum FP
Greatly raises maximum FP
Vastly raises maximum FP
Raises maximum stamina
Greatly raises maximum stamina
Vastly raises maximum stamina
Raises maximum equipment load
Greatly raises maximum equip load
Vastly raises maximum equip load
Raises maximum HP, stamina and equip load
Raises maximum HP, stamina and equip load
Raises maximum HP, stamina and equip load
Raises attributes, but also increases damage taken
Greatly raises attributes, but also increases damage taken
Raises strength
Raises dexterity
Raises intelligence
Raises faith
Raises item discovery
Increases runes obtained from defeated enemies
Increases memory slots
Raises stamina recovery speed
Raises robustness
Greatly raises robustness
Raises immunity
Greatly raises immunity
Raises focus
Greatly raises focus
Raises vitality
Greatly raises vitality
Raises robustness, immunity, and focus
Greatly raises robustness, immunity, and focus
Raises poise
Raises attributes, but also increases damage taken
Greatly raises attributes, but also increases damage taken
Boosts the attack power of skills
Greatly boosts the attack power of skills
Boosts dexterity, raises attack power with successive attacks
Raises magic attack, but lowers damage negation
Raises lightning attack, but lowers damage negation
Raises fire attack, but lowers damage negation
Raises holy attack, but lowers damage negation
Raises attack power when HP is low
Raises attack power when HP is at maximum
Enhances counterattacks unique to thrusting weapons
Enhances stamina-reducing attacks against blockers
Raises attack power with successive attacks
Greatly raises attack power with successive attacks
Enhances critical hits
Increases bow effective range
Raises attack power with lower equipment load
Enhances final hit of chain attacks
Enhances charge attacks
Enhances attacks on horseback
Raises attack power of arrows and bolts
Blood loss in vicinity increases attack power
Poisoning or rot in vicinity increases attack power
Enhances jump attacks
Enhances roars and breath attacks
Enhances guard counters
Raises potency of throwing pots
Raises potency of perfume items
Raises potency of sorceries
Greatly raises potency of sorceries
Raises potency of incantations
Greatly raises potency of incantations
Extends spell effect duration
Shortens spell casting time
Spells consume less FP, but maximum HP is reduced
Enhances charged spells and skills
Boosts physical damage negation
Greatly boosts physical damage negation
Vastly boosts physical damage negation
Enormously boosts physical damage negation
Boosts magical damage negation
Greatly boosts magical damage negation
Vastly boosts magical damage negation
Boosts fire damage negation
Greatly boosts fire damage negation
Vastly boosts fire damage negation
Boosts lightning damage negation
Greatly boosts lightning damage negation
Vastly boosts lightning damage negation
Boosts holy damage negation
Greatly boosts holy damage negation
Vastly boosts holy damage negation
Boosts non-physical damage negation
Greatly boosts non-physical damage negation
Vastly boosts non-physical damage negation
Reduces damage taken from critical hits
Improves dodge rolling but increases damage taken
Raises defense when HP is low
Raises defense when HP is at maximum
Boosts guarding ability
Reduces damage and impact of headshots
Boosts HP restoration from Flask of Crimson Tears
Boosts FP restoration from Flask of Cerulean Tears
Slowly restores HP
Restores HP upon defeating enemies
Successive attacks restore HP
Critical hits restore HP
Critical hits restore FP
Eliminates all sound made by the wearer during movement
Conceals wearer while crouching away from foes
Lowers FP consumed by skills
Grants immunity to fall damage, but does not prevent death from a high fall
Constantly attracts enemies' aggression
Increases damage taken
Will be lost on death in place of runes
Take on appearance of a Host of Fingers
Take on appearance of a cooperator
Changes demeanour of wearer's actions
Restores FP upon defeating enemies
None
DarkSouls3
False
Petition for Help
Broken Finger Stalker Contract
Crimson Amber Medallion
Crimson Amber Medallion +1
Crimson Amber Medallion +2
Cerulean Amber Medallion
Cerulean Amber Medallion +1
Cerulean Amber Medallion +2
Viridian Amber Medallion
Viridian Amber Medallion +1
Viridian Amber Medallion +2
Arsenal Charm
Arsenal Charm +1
Great-Jar's Arsenal
Erdtree's Favor
Erdtree's Favor +1
Erdtree's Favor +2
Radagon's Scarseal
Radagon's Soreseal
Starscourge Heirloom
Prosthesis-Wearer Heirloom
Stargazer Heirloom
Two Fingers Heirloom
Silver Scarab
Gold Scarab
Moon of Nokstella
Green Turtle Talisman
Stalwart Horn Charm
Stalwart Horn Charm +1
Immunizing Horn Charm
Immunizing Horn Charm +1
Clarifying Horn Charm
Clarifying Horn Charm +1
Prince of Death's Pustule
Prince of Death's Cyst
Mottled Necklace
Mottled Necklace +1
Bull-Goat's Talisman
Marika's Scarseal
Marika's Soreseal
Warrior Jar Shard
Shard of Alexander
Millicent's Prosthesis
Magic Scorpion Charm
Lightning Scorpion Charm
Fire Scorpion Charm
Sacred Scorpion Charm
Red-Feathered Branchsword
Ritual Sword Talisman
Spear Talisman
Hammer Talisman
Winged Sword Insignia
Rotten Winged Sword Insignia
Dagger Talisman
Arrow's Reach Talisman
Blue Dancer Charm
Twinblade Talisman
Axe Talisman
Lance Talisman
Arrow's Sting Talisman
Lord of Blood's Exultation
Kindred of Rot's Exultation
Claw Talisman
Roar Medallion
Curved Sword Talisman
Companion Jar
Perfumer's Talisman
Graven-School Talisman
Graven-Mass Talisman
Faithful's Canvas Talisman
Flock's Canvas Talisman
Old Lord's Talisman
Radagon Icon
Primal Glintstone Blade
Godfrey Icon
Dragoncrest Shield Talisman
Dragoncrest Shield Talisman +1
Dragoncrest Shield Talisman +2
Dragoncrest Greatshield Talisman
Spelldrake Talisman
Spelldrake Talisman +1
Spelldrake Talisman +2
Flamedrake Talisman
Flamedrake Talisman +1
Flamedrake Talisman +2
Boltdrake Talisman
Boltdrake Talisman +1
Boltdrake Talisman +2
Haligdrake Talisman
Haligdrake Talisman +1
Haligdrake Talisman +2
Pearldrake Talisman
Pearldrake Talisman +1
Pearldrake Talisman +2
Crucible Scale Talisman
Crucible Feather Talisman
Blue-Feathered Branchsword
Ritual Shield Talisman
Greatshield Talisman
Crucible Knot Talisman
Crimson Seed Talisman
Cerulean Seed Talisman
Blessed Dew Talisman
Taker's Cameo
Godskin Swaddling Cloth
Assassin's Crimson Dagger
Assassin's Cerulean Dagger
Crepus's Vial
Concealing Veil
Carian Filigreed Crest
Longtail Cat Talisman
Shabriri's Woe
Daedicar's Woe
Sacrificial Twig
Furled Finger's Trick-Mirror
Host's Trick-Mirror
[ERROR]Entwining Umbilical Cord
Ancestral Spirit's Horn
None
DarkSouls3
False
-
No skill.
This armament has no skill.
If the armament in the other hand has a skill, that skill will be used instead.
Skill: Lion's Claw
Skill of the Redmanes, who fought alongside General Radahn.
Somersault forwards, striking foes with armament.
Skill: Impaling Thrust
Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard.
Skill: Piercing Fang
Skill used by Yura, the Bloody Finger Hunter.
Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.
Skill: Spinning Slash
Skill favored by dexterous warriors.
Slash foes as your body spins. Additional input allows for a follow-up attack.
Skill: Spinning Reaper
Skill developed to face crowds of enemies.
Slice at foes while performing a great
rotation with the body. The momentum
generated can empower a final, heavy strike.
Skill: Charge Forth
Quickly charge forward with the armament at the hip, carrying the momentum into a thrust.
Hold to cover a greater distance.
Skill: Stamp (Upward Cut)
Brace armament and step into a low stance that prevents recoil from most enemy attacks.
Follow up with a strong attack for an upward strike.
Skill: Stamp (Sweep)
Brace armament and step into a low stance that prevents recoil from most enemy attacks.
Follow up with a strong attack for a sweeping strike.
Skill: Blood Tax
Blood Oath skill granted by the Lord of Blood.
Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.
Skill: Repeating Thrust
Twist to build power, then unleash a flurry of thrusts.
Skill: Wild Strikes
Swing armament with wild abandon.
Hold to continue swinging. Can be followed up with a normal or strong attack.
Skill: Spinning Strikes
Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning.
Skill: Double Slash
Skill of superior swordsmen.
Perform a crossing slash attack from a low stance.
Repeated inputs allow for up to two follow-up attacks.
Skill: Prelate's Charge
Slam armament into the ground to create a surge of flames, then charge in.
Hold to continue the charge.
Skill: Unsheathe
Skill of swordsmen from the Land of Reeds.
Sheathe blade, holding it at the hip in a composed stance.
Follow up with a normal or strong attack to perform a swift slash attack.
Skill: Square Off
This skill starts with the sword held level.
Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.
Skill: Giant Hunt
Skill developed for confronting gigantic foes.
Step forward from a low stance, carrying the momentum into a sudden upward thrust.
Skill: Torch Attack
Thrust torch forward to set foes ablaze.
This skill is especially effective against foes who are weak to fire.
Skill: Loretta's Slash
Skill of Loretta the Royal Knight.
Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.
Skill: Poison Moth Flight
Slash with a poison-infused blade.
If the follow-up strike lands on a poisoned foe, it will deal significant damage.
Skill: Spinning Weapon
Defensive skill employed by Carian princesses.
Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.
Skill: Storm Assault
One of the skills that channel the tempests of Stormveil.
Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.
Skill: Stormcaller
One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.
Skill: Sword Dance
Quickly close in to perform a series of spinning upward slashes.
Follow up with an additional input to finish with a downward slash.
Skill: Spinning Chain
Spins the striking part of a flail at high speed to attack.
Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.
Skill: Glintblade Phalanx
Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.
Skill: Sacred Blade
Grants armament's attacks holy essence and fires off a golden blade projectile.
The armament retains its holy essence for a while.
Skill: Ice Spear
Skill of the warriors who served Lunar Princess Ranni.
Spin armament to release cold magic, then channel it into a piercing spear of ice.
Skill: Glintstone Pebble
Skill that employs the glintstone sorcery of the same name.
Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.
Skill: Bloody Slash
Blood Oath skill granted by the Lord of Blood.
From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.
Skill: Lifesteal Fist
Skill that demonstrates mastery of the art of controlling vital energies.
A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.
Skill: Eruption
Skill of the knights who serve at Volcano Manor.
Slam armament into the ground, spawning roiling lava which spouts up upon release.
Skill: Prayerful Strike
Raise armament aloft in prayer, then slam it into the ground.
This inspired blow restores HP to the self and nearby allies if it successfully hits.
Skill: Gravitas
Skill originating from the Alabaster Lords, who had skin of stone.
Thrust the armament into the ground to create a gravity well.
In addition to dealing damage, this attack pulls enemies in.
Skill: Storm Blade
Lost skill of Stormveil.
Surround armament with shearing storm winds that can be fired forward.
Can be fired in rapid succession.
Skill: Earthshaker
Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave.
Follow up with a strong attack to swing the armament in a sweeping strike.
Skill: Golden Land
Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.
Skill: Flaming Strike
Skill that emits flame in a wide frontward arc.
Follow up with a strong attack to perform a lunging, sweeping strike.
This will also coat the armament in fire.
Skill: Thunderbolt
Skill used by the capital's ancient dragon cult.
Raise armament aloft to call down a bolt of lightning.
Can be fired in rapid succession.
Skill: Lightning Slash
Call down a bolt of lightning into armament, then swing it down to create an explosive shock.
The armament retains the lightning enchantment for a while.
Skill: Carian Grandeur
Carian royal prestige embodied in a skill.
Transform blade into a magical greatsword and swing it down.
Can be charged to increase its power by up to two levels.
Skill: Carian Greatsword
Carian royal prestige embodied in a skill.
Transform blade into a magical greatsword and swing it down.
Can be charged to increase its power.
Skill: Vacuum Slice
Lost skill of ancient heroes.
Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.
Skill: Black Flame Tornado
Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames.
Hold to create an initial flame tornado while spinning the armament.
Skill: Sacred Ring of Light
Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards.
Can be fired in rapid succession.
Skill: Firebreather
Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.
Skill: Blood Blade
Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging.
Can be fired in rapid succession.
Skill: Phantom Slash
Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.
Skill: Spectral Lance
Skill of the headless Mausoleum Knights.
Hurl a phantasmic spear at foes.
Skill: Chilling Mist
Coat armament in frost, and then slash, spreading frigid mist forwards.
The armament retains its frost for a while.
Skill: Poisonous Mist
Bathe armament in poison, and then slash, spreading toxic mist forwards.
The armament retains its poison for a while.
Skill: Shield Bash
Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.
Weaker enemies will be shoved backwards, and can even be staggered.
Skill: Barricade Shield
Skill made famous by Sir Neidhardt.
Focus your energy into the shield, temporarily hardening it to deflect greater blows.
Skill: Parry
Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.
This provides an opening to perform a critical hit.
Skill: Buckler Parry
Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.
This is faster than a regular parry.
Skill: Parry
Use this skill in time with a foe's melee attack to deflect it and break that foe's stance.
This provides an opening to perform a critical hit.
Skill: Carian Retaliation
Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades.
Can also be used in the same way as a regular parry.
Skill: Storm Wall
Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles.
Can also be used in the same way as a regular parry.
Skill: Golden Parry
Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance.
Effective even at a slight distance.
Skill: Shield Crash
Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered.
Hold to extend the duration of the charge forwards.
Skill: Thops's Barrier
Erect a magical forcefield while swinging the shield to deflect sorceries and incantations.
Can also be used in the same way as a regular parry.
Skill: Through and Through
Powerful archery skill using a greatbow held in an oblique stance.
Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.
Skill: Barrage
Archery skill using a bow held horizontally.
Ready the bow, then fire off a rapid succession of shots faster than the eye can see.
Skill: Mighty Shot
Archery skill performed from an oblique stance.
Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.
Skill: Enchanted Shot
Archery skill that enlivens the arrow with spiritual essence.
The resulting shot will fly faster than regular shots and change its trajectory to follow the target.
Skill: Sky Shot
Archery skill performed from a low stance.
Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.
Skill: Rain of Arrows
Archery skill performed from a low stance.
Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.
Skill: Invisible Arrow
Nearly invisible magic arrow that leaves
no trail and disappears on impact.
Skill: Hoarfrost Stomp
Stomp hard to spread a trail of freezing mist on the ground.
The mist applies the frost status effect.
Skill: Storm Stomp
One of the skills that channel the tempests of Stormveil.
Stomp hard on the ground to kick up a momentary storm.
Skill: Kick
Push an enemy back with a high kick.
Effective against enemies who are guarding, and can break a foe's stance.
Sometimes a simple tool is the most effective.
Skill: Lightning Ram
Skill inspired by tumbling rams.
Let out a bleat, then tumble forwards, clad in lightning.
Tumbles can be repeated in rapid succession.
Skill: Flame of the Redmanes
Skill of the Redmanes, who fought alongside General Radahn.
Produce a powerful burst of flames in a wide frontward arc.
Skill: Ground Slam
Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends a powerful shockwave in all directions.
Skill: Golden Slam
Skill of the avatars who protect Minor Erdtrees.
Jump up high into the air and crash down on the ground ahead.
The resulting pratfall sends golden shockwaves in all directions.
Skill: Waves of Darkness
Plunge armament into the ground to release three waves of darkness.
Follow up with a strong attack to swing the armament in a sweeping strike.
Skill: Hoarah Loux's Earthshaker
Slam both hands onto the ground to violently shake the earth and unleash a shockwave.
Follow up with an additional input to slam the ground again.
Skill: Determination
A knightly skill.
Hold the flat of the armament to your face and pledge your resolve, powering up your next attack.
Skill: Royal Knight's Resolve
Skill of the knights who once served the Elden Lord.
Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.
Skill: Assassin's Gambit
Skill that masks the user's presence at the cost of a self-inflicted wound.
Grants near-invisibility and silences footsteps.
Skill: Golden Vow
Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.
Skill: Sacred Order
Skill of the Golden Order fundamentalist knights.
Perform a salute and grant the armament holy essence.
Highly effective against Those Who Live in Death.
Skill: Shared Order
Skill of the Golden Order fundamentalist knights.
Grant the armament and those of nearby allies holy essence.
Highly effective against Those Who Live in Death.
Skill: Seppuku
A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.
Skill: Cragblade
Skill that manipulates gravity.
Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.
Skill: Barbaric Roar
Let loose a bestial roar to rally the spirit and increase attack power.
While active, strong attacks change to savage combo attacks.
Skill: War Cry
Give a war cry to rally the spirit and increase attack power.
While active, strong attacks change to charging attacks.
Skill: Beast's Roar
Unleash a beastly roar, rending the air as a forward-travelling projectile.
Skill: Troll's Roar
Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes.
Follow up with a strong attack to slam the armament down.
Skill: Braggart's Roar
Declare your presence with a boastful roar.
Raises attack power, defense, and stamina recovery speed.
Skill: Endure
Assume an anchored stance to brace for incoming attacks, briefly boosting poise.
Damage taken while using this skill is reduced.
Skill: Vow of the Indomitable
Skill of the ancient warriors of the Erdtree.
Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.
Skill: Holy Ground
Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.
Skill: Quickstep
Skill prized by the crafty and fleet of foot.
Perform a quickstep maneuver that allows for circling around lock-on targets.
Skill: Bloodhound's Step
Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep.
This skill can be used to circle around lock-on targets.
Skill: Raptor of the Mists
Duck into a low stance, momentarily vanishing.
If an enemy attack connects, avian wings will allow for a quick escape into the air.
Skill: White Shadow's Lure
Hold armament in a brief, silent prayer to create a white shadow.
The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state.
Unique Skill: Surge of Faith
Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions.
Repeated inputs will continue to raise the armament aloft, continuing the attack.
Unique Skill: Flame Spit
Ready the shield, then launch a fireball from the barrel.
The fireball explodes on impact.
Unique Skill: Tongues of Fire
Ready the shield, then spray violent jets of fire from the tongues protruding from its maw.
Hold to continue spraying fire. This skill can be used while walking.
Unique Skill: Oracular Bubble
Blow on the horn to release a magic bubble.
The bubble floats gently through the air towards its target.
Unique Skill: Bubble Shower
Blow on the horn to release a spume of magic bubbles.
The bubbles float gently before raining down on the target.
Unique Skill: Great Oracular Bubble
Blow on the horn to release a massive magic bubble.
The bubble floats gently through the air towards its target.
Unique Skill: Sea of Magma
Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma.
Hold to continue swinging the lava whip.
Unique Skill: Viper Bite
Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes.
Unique Skill: Moonlight Greatsword
Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.
Charged attacks release blasts of moonlight.
Unique Skill: Siluria's Woe
Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind.
Charged attacks have the power to blow away enemies and can fire the tornado forwards.
Unique Skill: Rallying Standard
Hoist the war banner aloft and give a rallying command.
Raises attack power and defense for self and nearby allies.
Unique Skill: Bear Witness!
Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.
Unique Skill: Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning.
Charge the attack to increase reach and duration of the spin.
Unique Skill: Soul Stifler
Raise the greathorn's wings to summon a soul-sapping miasma.
Enemies in the affected area will temporarily suffer from reduced defense.
Unique Skill: Taker's Flames
Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.
The flames steal HP from those they touch.
Unique Skill: Shriek of Milos
Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes.
While active, strong attacks will change to a combo attack.
Unique Skill: Reduvia Blood Blade
Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blades that cause blood loss.
Can be fired in rapid succession.
Unique Skill: Glintstone Dart
Skill that builds from the Glintstone Pebble sorcery.
Charge the skill to upgrade it to Glintstone Dart.
Follow up with a strong attack to chain this skill into a lunging thrust.
Unique Skill: Flowing Form
Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.
Unique Skill: Night-and-Flame Stance
Hold the sword level and prepare to cast a sorcery.
Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.
Unique Skill: Wave of Gold
Imbue the sword with bygone golden glory, then fire it at foes.
A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.
Unique Skill: Ruinous Ghostflame
Swing the sword to bathe its blade in ghostflame.
The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.
Unique Skill: Establish Order
Raise the armament in a salute, releasing a golden explosion.
Repeated inputs send out waves of golden light.
Unique Skill: Mists of Slumber
Releases a faint purple mist that spreads across a wide frontwards area.
This mist inflicts the sleep ailment upon foes.
Unique Skill: Spearcall Ritual
Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.
Unique Skill: Wolf's Assault
Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.
Unique Skill: Thundercloud Form
Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade.
Hold to increase the reach of the thundercloud form.
Unique Skill: Cursed-Blood Slice
Brace, then charge forward to deliver a downward diagonal slice.
The bloody trail of the blade is followed by a burst of flame.
Additional input allows for a follow-up attack.
Unique Skill: Waterfowl Dance
Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo.
Repeated inputs allow for up to two follow-up attacks.
Unique Skill: Gold Breaker
Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.
The heroic Radagon's signature attack.
Unique Skill: I Command Thee, Kneel!
Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves.
Follow up with an additional input to produce a third shockwave.
Unique Skill: Regal Roar
Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
Unique Skill: Starcaller Cry
Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave.
Follow up with an additional input to slam down with gravity-infused swords.
Unique Skill: Wave of Destruction
Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.
Unique Skill: Bloodboon Ritual
Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.
This skill will coat the armament with bloodflame for a while.
Unique Skill: Flowing Form
Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.
Unique Skill: Blade of Death
Unleash the power of the Rune of Death to fire off a blade-like projectile.
In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.
Unique Skill: Blade of Gold
Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile.
Inflicts holy damage.
Unique Skill: Destined Death
Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.
Unique Skill: Spinning Wheel
Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.
Unique Skill: Alabaster Lord's Pull
Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.
Has a greater area of effect than Gravitas.
Unique Skill: Onyx Lord's Repulsion
Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.
Unique Skill: Oath of Vengeance
Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.
Unique Skill: Ice Lightning Sword
Call down a bolt of ice lightning into the blade and bring it down upon a foe.
The ice lightning effect will persist for a while.
Unique Skill: Regal Beastclaw
Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.
Unique Skill: Flame Dance
Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.
Unique Skill: Claw Flick
Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.
Unique Skill: Nebula
Imbue the Naturalborn's stars with magic to perform a sweeping strike.
This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.
Unique Skill: Ghostflame Ignition
Thrust out the barbed rod and set its tip alight with ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
Unique Skill: Ancient Lightning Spear
Imbue the armament with the ancient dragons' red lightning, then throw it as a spear.
Can be charged to increase its power.
Unique Skill: Frenzyflame Thrust
Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion.
The skill inflicts both the enemy and the user with madness.
Unique Skill: Miquella's Ring of Light
Summon Miquella's shining halo and fire it forwards.
Can be fired in rapid succession.
Unique Skill: Golden Tempering
Cross the two swords to grant their attacks holy essence.
While in effect, strong attack performs a dual-wielding combo attack.
Unique Skill: Last Rites
Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity.
Particularly effective at laying to rest Those Who Live in Death.
Unique Skill: Unblockable Blade
Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack.
This attack cannot be blocked.
Unique Skill: Eochaid's Dancing Blade
Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning.
Charge the attack to increase reach and duration of the spin.
Unique Skill: Corpse Wax Cutter
Lost skill of ancient heroes.
Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.
Unique Skill: Zamor Ice Storm
Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.
Unique Skill: Radahn's Rain
Archery skill performed from a low stance.
Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
Unique Skill: The Queen's Black Flame
Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.
Unique Skill: Dynast's Finesse
Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.
Unique Skill: Magma Shower
Slash at foes in a twirling motion while scattering magma all around.
Additional input allows for a follow-up attack.
Unique Skill: Nebula
Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.
Unique Skill: Death Flare
Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes.
Follow up with an additional input to bring down the armament, triggering an explosion.
Unique Skill: Bloodhound's Finesse
Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.
Unique Skill: Magma Guillotine
Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.
Unique Skill: Corpse Piler
Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.
Unique Skill: Transient Moonlight
Sheathe blade, holding it at the hip in a composed stance.
Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.
Unique Skill: Bloodblade Dance
Leap at foe to perform a flurry of tornado-like attacks.
Follow up with an additional input to perform an attack that ends in an evasive maneuver.
Skill: Death Monarch
Launch summoned death monarchs at enemies,
siphoning HP from those hit and returning
it to the caster.
Skill: Miquella's Hidden Blade
Conjures a blade blessed with Miquella's protection, and performs an attack that is highly damaging against those who live in death.
Unique Skill: Knowledge Above All
Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.
Unique Skill: Devourer of Worlds
Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.
Unique Skill: Familial Rancor
Gently rattle the copper heads to summon vengeful spirits that chase down foes.
The anguish of a spouse and children invites accursed wrath.
Unique Skill: Rosus's Summons
Raise the axe aloft to summon those lost in death.
Three skeletons will appear at a distance and attack in tandem before vanishing.
Unique Skill: Thunderstorm
Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks.
The lightning will stay on the blade for a while.
Unique Skill: Sacred Phalanx
Release the power of a hidden incantation to erect a palisade of golden spears frontwards.
Unique Skill: Great-Serpent Hunt
Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power.
Unique Skill: Angel's Wings
Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy.
The white wings impede recovery actions using a flask of tears.
Unique Skill: Storm Kick
Thrust the prosthetic leg blade into the ground, creating a storm.
Follow up with a strong attack to perform a lightning-infused jumping attack.
Unique Skill: Unblockable Blade
Imbue the cipher blade with light, then lunge forward with a sudden piercing attack.
This attack cannot be blocked.
Unique Skill: Sorcery of the Crozier
Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.
Unique Skill: Erdtree Slam
Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.
This is the most powerful of all the Ground Slam skills.
Unique Skill: Gravity Bolt
Imbue the jaw of the fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away.
Can be fired in rapid succession.
Unique Skill: Fires of Slumber
Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.
The intoxicating flames inflict the sleep ailment upon foes.
Unique Skill: Golden Retaliation
Ready the shield to unleash its protective incantation.
This will dispel sorceries and incantations, retaliating with golden power.
Unique Skill: Contagious Fury
Incite the jellyfish's wrath and allow its fury to flow through you.
Raises attack power for a certain duration.
Unique Skill: Ordovis's Vortex
Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground.
This skill can be charged to increase its power.
Unique Skill: Spinning Weapon
Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently.
Those it touches will suffer successive magic attacks.
None
DarkSouls3
False
No Skill
Lion's Claw
Impaling Thrust
Piercing Fang
Spinning Slash
Charge Forth
Stamp (Upward Cut)
Stamp (Sweep)
Blood Tax
Repeating Thrust
Wild Strikes
Spinning Strikes
Double Slash
Prelate's Charge
Unsheathe
Square Off
Giant Hunt
Torch Attack
Loretta's Slash
Poison Moth Flight
Spinning Weapon
Storm Assault
Stormcaller
Sword Dance
Spinning Chain
Glintblade Phalanx
Sacred Blade
Ice Spear
Glintstone Pebble
Bloody Slash
Lifesteal Fist
Eruption
Prayerful Strike
Gravitas
Storm Blade
Earthshaker
Golden Land
Flaming Strike
Thunderbolt
Lightning Slash
Carian Grandeur
Carian Greatsword
Vacuum Slice
Black Flame Tornado
Sacred Ring of Light
Firebreather
Blood Blade
Phantom Slash
Spectral Lance
Chilling Mist
Poisonous Mist
Shield Bash
Barricade Shield
Parry
Buckler Parry
Parry
Carian Retaliation
Storm Wall
Golden Parry
Shield Crash
Thops's Barrier
Through and Through
Barrage
Mighty Shot
Enchanted Shot
Sky Shot
Rain of Arrows
Hoarfrost Stomp
Storm Stomp
Kick
Lightning Ram
Flame of the Redmanes
Ground Slam
Golden Slam
Waves of Darkness
Hoarah Loux's Earthshaker
Determination
Royal Knight's Resolve
Assassin's Gambit
Golden Vow
Sacred Order
Shared Order
Seppuku
Cragblade
Barbaric Roar
War Cry
Beast's Roar
Troll's Roar
Braggart's Roar
Endure
Vow of the Indomitable
Holy Ground
Quickstep
Bloodhound's Step
Raptor of the Mists
White Shadow's Lure
Surge of Faith
Flame Spit
Tongues of Fire
Oracular Bubble
Bubble Shower
Great Oracular Bubble
Sea of Magma
Viper Bite
Moonlight Greatsword
Siluria's Woe
Rallying Standard
Bear Witness!
Eochaid's Dancing Blade
Soul Stifler
Taker's Flames
Shriek of Milos
Reduvia Blood Blade
Glintstone Dart
Flowing Form
Night-and-Flame Stance
Wave of Gold
Ruinous Ghostflame
Establish Order
Mists of Slumber
Spearcall Ritual
Wolf's Assault
Thundercloud Form
Cursed-Blood Slice
Waterfowl Dance
Gold Breaker
I Command Thee, Kneel!
Regal Roar
Starcaller Cry
Wave of Destruction
Bloodboon Ritual
Flowing Form
Blade of Death
Blade of Gold
Destined Death
Spinning Wheel
Alabaster Lords' Pull
Onyx Lords' Repulsion
Oath of Vengeance
Ice Lightning Sword
Regal Beastclaw
Flame Dance
Claw Flick
Nebula
Ghostflame Ignition
Ancient Lightning Spear
Frenzyflame Thrust
Miquella's Ring of Light
Golden Tempering
Last Rites
Unblockable Blade
Eochaid's Dancing Blade
Corpse Wax Cutter
Zamor Ice Storm
Radahn's Rain
The Queen's Black Flame
Dynast's Finesse
Magma Shower
Nebula
Death Flare
Bloodhound's Finesse
Magma Guillotine
Corpse Piler
Transient Moonlight
Bloodblade Dance
Knowledge Above All
Devourer of Worlds
Familial Rancor
Rosus's Summons
Thunderstorm
Sacred Phalanx
Great-Serpent Hunt
Angel's Wings
Storm Kick
Unblockable Blade
Sorcery of the Crozier
Erdtree Slam
Gravity Bolt
Fires of Slumber
Golden Retaliation
Contagious Fury
Ordovis's Vortex
Spinning Weapon
None
DarkSouls3
False
This Ash of War grants an armament the Heavy affinity and the following skill:
"Lion's Claw: Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament."
Usable on swords, axes, and hammers
(small armaments and thrusting swords excepted).
This Ash of War grants an armament the Keen affinity and the following skill:
"Impaling Thrust: Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard."
Usable on armaments capable of thrusting
(colossal weapons excepted).
This Ash of War grants an armament the Keen affinity and the following skill:
"Piercing Fang: Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked."
Usable on medium and large armaments capable of thrusting.
This Ash of War grants an armament the Keen affinity and the following skill:
"Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack."
Usable on swords, axes, and polearms (colossal weapons excepted).
This Ash of War grants an armament the Quality affinity and the following skill:
"Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance."
Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Stamp (Upward Cut): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike."
Usable on swords, axes, and hammers (small and medium swords excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"Stamp (Sweep): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike."
Usable on swords, axes, and hammers (small and medium swords excepted).
This Ash of War grants an armament the Blood affinity and the following skill:
"Blood Tax: Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP."
Usable on armaments capable of thrusting
(colossal weapons excepted).
This Ash of War grants an armament the Keen affinity and the following skill:
"Repeating Thrust: Twist to build power, then unleash a flurry of thrusts."
Usable on armaments capable of thrusting
(colossal weapons excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack."
Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).
This Ash of War grants an armament the Quality affinity and the following skill:
"Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning."
Usable on polearms (great spears excepted).
This Ash of War grants an armament the Keen affinity and the following skill:
"Double Slash: Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks."
Usable on swords and polearms capable of slashing (colossal weapons excepted).
This Ash of War grants an armament the Flame Art affinity and the following skill:
"Prelate's Charge: Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge."
Usable on large and colossal axes and hammers.
This Ash of War grants an armament the Keen affinity and the following skill:
"Unsheathe: Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack."
Usable on katana.
This Ash of War grants an armament the Quality affinity and the following skill:
"Square Off: This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust."
Usable on straight swords.
This Ash of War grants an armament the Quality affinity and the following skill:
"Giant Hunt: Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust."
Usable on large and colossal weapons capable of thrusting, spears, and twinblades.
This Ash of War grants an armament
the Skill: Torch Attack.
This Ash of War grants an armament the Magic affinity and the following skill:
"Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash."
Usable on polearms and twinblades.
This Ash of War grants an armament the Poison affinity and the following skill:
"Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage."
Usable on small and medium swords (twinblades excepted).
This Ash of War grants an armament the Magic affinity and the following skill:
"Spinning Weapon: Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks."
Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)
Affix to weapon to enable use
of the Skill: Wicked Stance
This Ash of War grants an armament the Quality affinity and the following skill:
"Storm Assault: One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact."
Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.
This Ash of War grants an armament the Quality affinity and the following skill:
"Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks."
Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)
This Ash of War grants an armament the Keen affinity and the following skill:
"Sword Dance: Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash."
Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted).
This Ash of War grants an armament
the Skill: Pulverize.
This Ash of War grants an armament the Magic affinity and the following skill:
"Glintblade Phalanx: Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust."
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
This Ash of War grants an armament the Sacred affinity and the following skill:
"Sacred Blade: Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while."
Usable on melee armaments (whips, fists, and claws excepted).
This Ash of War grants an armament the Cold affinity and the following skill:
"Ice Spear: Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice."
Usable on polearms capable of thrusting and twinblades.
This Ash of War grants an armament the Magic affinity and the following skill:
"Glintstone Pebble: Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone."
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).
This Ash of War grants an armament the Blood affinity and the following skill:
"Bloody Slash: Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc."
Usable on swords (colossal weapons excepted).
This Ash of War grants an armament the Occult affinity and the following skill:
"Lifesteal Fist: Skill that demonstrates mastery of the art of controlling vital energies.
A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build."
Usable on fists and claws.
This Ash of War grants an armament the Fire affinity and the following skill:
"Eruption: Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release."
Usable on large and colossal swords, axes, and hammers.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits."
Usable on axes and hammers.
This Ash of War grants an armament the Magic affinity and the following skill:
"Gravitas: Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in."
Usable on melee armaments (small armaments and whips excepted).
This Ash of War grants an armament the Quality affinity and the following skill:
"Storm Blade: Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession."
Usable on swords (colossal weapons and twinblades excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike."
Usable on greataxes, great hammers, great spears, and colossal weapons.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike."
Usable on greataxes, great hammers, great spears, and colossal weapons.
This Ash of War grants an armament the Fire affinity and the following skill:
"Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire."
Usable on melee armaments (colossal weapons and whips excepted).
This Ash of War grants an armament the Lightning affinity and the following skill:
"Thunderbolt: Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession."
Usable on all melee armaments.
This Ash of War grants an armament the Lightning affinity and the following skill:
"Lightning Slash: Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while."
Usable on swords, axes, and hammers.
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels."
Usable on swords (colossal weapons excepted).
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Greatsword: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power."
Usable on swords (colossal weapons excepted).
This Ash of War grants an armament the Quality affinity and the following skill:
"Vacuum Slice: Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile."
Usable on swords and axes (colossal axes excepted).
This Ash of War grants an armament the Flame Art affinity and the following skill:
"Black Flame Tornado: Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament."
Usable on polearms and twinblades.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Sacred Ring of Light: Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession."
Usable on polearms (great spears excepted).
This Ash of War grants an armament
the Skill: Fire Breath.
This Ash of War grants an armament the Blood affinity and the following skill:
"Blood Blade: Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession."
Usable on small and medium swords.
This Ash of War grants an armament the Quality affinity and the following skill:
"Phantom Slash: Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack."
Usable on polearms and twinblades (great spears excepted).
This Ash of War grants an armament the Occult affinity and the following skill:
"Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes."
Usable on polearms (reapers excepted).
This Ash of War grants an armament the Cold affinity and the following skill:
"Chilling Mist: Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while."
Usable on melee armaments (whips, fists, and claws excepted).
This Ash of War grants an armament the Poison affinity and the following skill:
"Poisonous Mist: Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while."
Usable on melee armaments (whips, fists, and claws excepted).
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered."
Usable on all shields.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Barricade Shield: Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows."
Usable on all shields.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit."
Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields.
This Ash of War grants an armament
the Skill: Buckler Parry.
This Ash of War grants an armament
the Skill: Parry.
This Ash of War grants an armament the Magic affinity and the following skill:
"Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry."
Usable on small and medium shields.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Storm Wall: Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry."
Usable on small and medium shields.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Parry: Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance."
Usable on small and medium shields.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Shield Crash: Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards."
Usable on all shields.
This Ash of War grants no affinity to an armament and replaces any skill present with the following:
"No skill: This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead."
Usable on shields and torches.
This Ash of War grants an armament the Magic affinity and the following skill:
"Thops's Barrier: Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry."
Usable on small and medium shields.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Through and Through: Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies."
Usable on greatbows.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Barrage: Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see."
Usable on light bows.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Mighty Shot: Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard."
Usable on light bows and longbows.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Enchanted Shot: Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target."
Usable on light bows and longbows.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Sky Shot: Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down."
Usable on light bows and longbows.
This Ash of War grants no affinity to an armament, but imparts the following skill:
"Rain of Arrows: Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles."
Usable on all bows.
Affix to weapon to enable use
of the Skill: Invisible Arrow
This Ash of War grants an armament the Cold affinity and the following skill:
"Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect."
Usable on all melee armaments.
This Ash of War grants an armament the Quality affinity and the following skill:
"Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm."
Usable on all melee armaments.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Kick: Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective."
Usable on all melee armaments.
This Ash of War grants an armament the Lightning affinity and the following skill:
"Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession."
Usable on all melee armaments.
This Ash of War grants an armament the Fire affinity and the following skill:
"Flame of the Redmanes: Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc."
Usable on all melee armaments.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions."
Usable on all melee armaments.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions."
Usable on all melee armaments.
This Ash of War grants an armament the Magic affinity and the following skill:
"Waves of Darkness: Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike."
Usable on greataxes, great hammers, great spears, and colossal weapons.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again."
Usable on all melee armaments.
This Ash of War grants an armament the Quality affinity and the following skill:
"Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack."
Usable on all melee armaments.
This Ash of War grants an armament the Quality affinity and the following skill:
"Royal Knight's Resolve: Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack."
Usable on all melee armaments.
This Ash of War grants an armament the Occult affinity and the following skill:
"Assassin's Gambit: Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps."
Usable on small and medium straight swords and thrusting swords.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense."
Usable on all melee armaments.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Sacred Order: Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death."
Usable on all melee armaments.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Shared Order: Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death."
Usable on all melee armaments.
This Ash of War grants an armament the Blood affinity and the following skill:
"Seppuku: A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss."
Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"Cragblade: Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance."
Usable on melee armaments (whips excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"Barbaric Roar: Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks."
Usable on melee armaments (daggers, thrusting swords, and whips excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"War Cry: Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks."
Usable on melee armaments (daggers, thrusting swords, and whips excepted).
This Ash of War grants an armament the Keen affinity and the following skill:
"Beast's Roar: Unleash a beastly roar, rending the air as a forward-travelling projectile."
Usable on all melee armaments.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down."
Usable on large and colossal swords, axes, and hammers.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Braggart's Roar: Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed."
Usable on melee armaments (daggers, thrusting swords, and whips excepted).
This Ash of War grants an armament the Heavy affinity and the following skill:
"Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced."
Usable on all melee armaments.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Vow of the Indomitable: Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility."
Usable on all shields.
This Ash of War grants an armament the Sacred affinity and the following skill:
"Holy Ground: Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it."
Usable on all shields.
This Ash of War grants an armament the Keen affinity and the following skill:
"Quickstep: Skill prized by the crafty and fleet of foot.
Perform a quickstep maneuver that allows for circling around lock-on targets."
Usable on all melee armaments.
This Ash of War grants an armament the Keen affinity and the following skill:
"Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets."
Usable on all melee armaments.
This Ash of War grants an armament the Keen affinity and the following skill:
"Raptor of the Mists: Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air."
Usable on all melee armaments.
This Ash of War grants an armament the Occult affinity and the following skill:
"White Shadow's Lure: Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state."
Usable on all melee armaments.
None
DarkSouls3
False
%null%
None
DarkSouls3
False
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and Skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Assign attack type and skill to weapon
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and Skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and Skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and Skills to an armament
Grants affinities and Skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Assign attack type and skill to weapon
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
Grants affinities and skills to an armament
None
DarkSouls3
False
[ERROR]test gem 1
[ERROR]test gem 2
[ERROR]test gem 3
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Ash of War: Lion's Claw
Ash of War: Impaling Thrust
Ash of War: Piercing Fang
Ash of War: Spinning Slash
Ash of War: Charge Forth
Ash of War: Stamp (Upward Cut)
Ash of War: Stamp (Sweep)
Ash of War: Blood Tax
Ash of War: Repeating Thrust
Ash of War: Wild Strikes
Ash of War: Spinning Strikes
Ash of War: Double Slash
Ash of War: Prelate's Charge
Ash of War: Unsheathe
Ash of War: Square Off
Ash of War: Giant Hunt
Ash of War: Torch Attack
Ash of War: Loretta's Slash
Ash of War: Poison Moth Flight
Ash of War: Spinning Weapon
Ashes of War: Wicked Stance
Ash of War: Storm Assault
Ash of War: Stormcaller
Ash of War: Sword Dance
Ash of War: Spinning Chain
Ash of War: Glintblade Phalanx
Ash of War: Sacred Blade
Ash of War: Ice Spear
Ash of War: Glintstone Pebble
Ash of War: Bloody Slash
Ash of War: Lifesteal Fist
Ash of War: Eruption
Ash of War: Prayerful Strike
Ash of War: Gravitas
Ash of War: Storm Blade
Ash of War: Earthshaker
Ash of War: Golden Land
Ash of War: Flaming Strike
Ash of War: Thunderbolt
Ash of War: Lightning Slash
Ash of War: Carian Grandeur
Ash of War: Carian Greatsword
Ash of War: Vacuum Slice
Ash of War: Black Flame Tornado
Ash of War: Sacred Ring of Light
Ash of War: Firebreather
Ash of War: Blood Blade
Ash of War: Phantom Slash
Ash of War: Spectral Lance
Ash of War: Chilling Mist
Ash of War: Poisonous Mist
Ash of War: Shield Bash
Ash of War: Barricade Shield
Ash of War: Parry
Ash of War: Buckler Parry
Ash of War: Parry
Ash of War: Carian Retaliation
Ash of War: Storm Wall
Ash of War: Golden Parry
Ash of War: Shield Crash
Ash of War: No Skill
Ash of War: Thops's Barrier
Ash of War: Through and Through
Ash of War: Barrage
Ash of War: Mighty Shot
Ash of War: Enchanted Shot
Ash of War: Sky Shot
Ash of War: Rain of Arrows
Ashes of War: Invisible Arrow
Ash of War: Hoarfrost Stomp
Ash of War: Storm Stomp
Ash of War: Kick
Ash of War: Lightning Ram
Ash of War: Flame of the Redmanes
Ash of War: Ground Slam
Ash of War: Golden Slam
Ash of War: Waves of Darkness
Ash of War: Hoarah Loux's Earthshaker
Ash of War: Determination
Ash of War: Royal Knight's Resolve
Ash of War: Assassin's Gambit
Ash of War: Golden Vow
Ash of War: Sacred Order
Ash of War: Shared Order
Ash of War: Seppuku
Ash of War: Cragblade
Ash of War: Barbaric Roar
Ash of War: War Cry
Ash of War: Beast's Roar
Ash of War: Troll's Roar
Ash of War: Braggart's Roar
Ash of War: Endure
Ash of War: Vow of the Indomitable
Ash of War: Holy Ground
Ash of War: Quickstep
Ash of War: Bloodhound's Step
Ash of War: Raptor of the Mists
Ash of War: White Shadow's Lure
None
DarkSouls3
False
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for competitive multiplayer.
Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.
Item for online play.
(Can also be used from the Multiplayer menu.)
Use as a Host of Fingers to select a summoned player and send them back to their world.
Use when you have been summoned to another player's world to return to your own world.
This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use.
Item for online play.
(Can also be used from the Multiplayer menu.)
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)
One of the lost mystic codes said to have been bestowed by the Two Fingers.
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
During hunter multiplayer, your objective will be to defeat the invader of the summoned world.
Item for online play.
(Can also be used from the Messages menu.)
Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.
A finger of corpse wax, so emaciated the bone is visible.
It is a relic of those who came before, left to help those who would come after.
Item for online play.
Obtained after invading another world.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
Item for online play.
(Can also be used from the Multiplayer menu.)
Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a cooperative summon sign to several summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a competitive summon sign to several summoning pools (activated pools only).
In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.
This furled finger is covered in snake scales.
An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.
Item for online play.
Obtained after invading another world.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
Item for online play.
Obtained after invading another world.
Consumed upon use.
Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
The memory of first grace, which once guided bygone Tarnished to the Lands Between.
Lose all runes and return to last site of grace visited.
It is merely a cycle.
Stand before the Elden Ring. Become the Elden Lord.
A delicate goldwork ring. Can be used as a finger whistle.
Sound the whistle to summon and ride Torrent, the spectral steed.
(Dismounts steed when used while on horseback.)
Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.
Item for online play.
Obtained after using the Mohg's Great Rune and invading another world.
Consumed upon use.
Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player.
Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.
Reveals cooperative and competitive multiplayer signs.
Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.
Multiplayer begins when you summon a player from another world through their sign.
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for cooperative multiplayer.
Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
It is a relic of those who came before, left to help those who would come after.
Item for online play.
(Can also be used from the Multiplayer menu.)
Creates a summon sign for competitive multiplayer.
Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.
A finger of corpse wax, furled like a hook.
The bronze adornments are the mark of a duelist.
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.
Item for online play.
(Can also be used from the Multiplayer menu.)
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)
One of the lost mystic codes said to have been bestowed by the Two Fingers.
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
During hunter multiplayer, your objective will be to defeat the invader of the summoned world.
Item for online play.
(Can also be used from the Multiplayer menu.)
Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a cooperative summon sign to several summoning pools (activated pools only).
In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
Item for online play.
(Can also be used from the Multiplayer menu.)
Send a competitive summon sign to several summoning pools (activated pools only).
In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
A delicate goldwork ring. Can be used as a finger whistle.
Sound the whistle to summon and ride Torrent, the spectral steed.
(Dismounts steed when used while on horseback.)
Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.
Item for online play.
(Can also be used from the Multiplayer menu.)
Craftable item.
Reveals cooperative and competitive multiplayer signs.
Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.
Multiplayer begins when you summon a player from another world through their sign.
Item for online play.
(Can also be used from the Multiplayer menu.)
Consumed upon use.
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.
This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.
Item for online play.
(Can also be used from the Multiplayer menu.)
Attempts an invasion of another player's world.
If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.
This furled finger is covered in snake scales.
An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.
A shard of the shattered Elden Ring.
Grants the blessing of an equipped Great Rune upon use.
Even if no Great Rune is equipped, it will slightly increase maximum HP upon use.
The lower arc of the Elden Ring is held to be the basin in which its blessings pool. Perhaps this shard originates from that very arc.
A Great Rune of the shardbearer Godrick.
Its blessing raises all attributes.
This Great Rune is known as the anchor ring, found in the center of the Elden Ring.
The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage.
A Great Rune of the shardbearer Radahn.
Its blessing raises maximum HP, FP and Stamina.
Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.
The Great Rune burns, to resist the encroachment of the scarlet rot.
A Great Rune of the shardbearer Morgott.
Its blessing greatly raises maximum HP.
This Great Rune is the anchor ring that houses the base, and proves two things:
That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell.
A Great Rune of the shardbearer Rykard.
Its blessing restores HP upon defeating enemies.
Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.
But Rykard fed himself to the blasphemous serpent, Great Rune and all.
A Great Rune of the shardbearer Mohg.
Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion.
Mohg and Morgott are twin brothers, and their Great Runes are naturally similar.
But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.
A Great Rune of the shardbearer Malenia.
The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears.
And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP.
Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.
A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.
Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears.
Rest at a site of grace to replenish.
Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.
A relic of the physick chemists, priests of the Erdtree.
Harnesses the powers of crystal tears, which only form after the passage of many moons.
Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish.
Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.
Craftable item prepared using a cracked pot.
A cocktail of incendiary materials is sealed inside.
Throw at enemies to inflict fire damage.
Craftable item prepared using a ritual pot.
Engraved with the crest of red-maned lion.
Throw at enemies to inflict heavy fire damage.
Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.
Craftable item prepared using a ritual pot.
Enchanted by incantations of the Giants' Flame.
Consumes FP. Throw at enemies to inflict heavy fire damage.
Damage scales with faith.
Craftable item prepared using a cracked pot.
A cocktail of fulminating materials is sealed inside.
Throw at enemies to inflict lightning damage.
Craftable item prepared using a ritual pot.
Engraved with the crest of the ancient dragon.
Throw at enemies to inflict heavy lightning damage.
Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe.
Throw at enemies to cause buildup of deadly poison.
Beware though; those who carry these pots will slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on your hands.
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside.
Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers.
The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
Craftable item prepared using a cracked pot.
Enchanted by incantations of the Golden Order.
Consumes FP. Throw at enemies to inflict holy damage.
Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
Craftable item prepared using a ritual pot.
Enchanted by incantations of the Golden Order.
Consumes FP. Throw at enemies to inflict heavy holy damage.
Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
Craftable item prepared using a ritual pot.
Engraved with the crest of the Carian Royals.
Throw at enemies to cause buildup of frost.
Originates from the cold, dark moon of Ranni, the Carian princess.
Craftable item prepared using a cracked pot.
A cocktail of poisonous materials is sealed inside.
Throw at enemies to cause buildup of poison.
Craftable item prepared using a cracked pot.
A cocktail of oil-infused materials is sealed inside.
Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.
Craftable item prepared using a ritual pot.
Enchanted with assassin incantations.
Consumes FP. Throw to create a pale shadow.
The illusion will lure in and distract foes of human build outside of combat, while demi-humans will be lured in even during combat.
Craftable item prepared using a ritual pot.
Enchanted with assassin incantations.
Consumes FP. Throw to create a red shadow.
The illusion lures in beasts into attacking it.
This effect does not change even during combat.
Craftable item prepared using a cracked pot.
A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to inflict fire damage.
Craftable item prepared using a cracked pot.
A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to inflict lightning damage.
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to cause buildup of deadly poison.
Beware though; those who carry these pots will slowly accumulate poison in their own bodies.
Push someone in a privy; expect to get dung on your hands.
Craftable item prepared using a cracked pot.
A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to cause buildup of poison.
Craftable item prepared using a cracked pot.
A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage.
Craftable item prepared using a cracked pot.
A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot.
Consumes FP. Throw at rearward enemies to inflict magic damage.
Craftable item prepared using a cracked pot.
A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.
Throw at rearward enemies to release a swarm of flies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity.
The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
Craftable with a cracked pot.
Frost has been sealed inside.
A short rope that aids throwing is attached.
Thrown at rearward enemies using the rope,
the pot explodes, causing frostbite buildup
in enemies.
Craftable item prepared using a cracked pot.
Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot.
Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.
Craftable item prepared using a cracked pot.
Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot.
Consumes FP. Throw at rearward enemies to inflict holy damage.
Highly effective against Those Who Live in Death, even preventing them from rising again.
The Golden Order has no mercy for those who trespass beyond life's bounds.
Craftable item prepared using a cracked pot.
Powdered volcanic rock is sealed inside.
Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.
Craftable item prepared using a ritual pot.
Enchanted by sorceries of the Cuckoos.
Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration.
The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm.
Craftable item prepared using a ritual pot.
Decorated with the crest of the Lord of Blood.
Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor.
A childhood memory of the Lord of Blood.
Craftable item prepared using a cracked pot.
Enchanted by the incantations of St. Trina.
Consumes FP. Throw enemies to cause buildup of sleep.
Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams.
Craftable item prepared using a cracked pot.
Enchanted by the ancient death hex.
Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes.
In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
Craftable item prepared using a cracked pot.
A cocktail of magically resonant materials is sealed inside. Called a "faux sorcery" in Raya Lucaria.
Consumes FP. Throw at enemies to inflict magic damage.
Craftable item prepared using a ritual pot.
Enchanted by Raya Lucaria sorceries.
Consumes FP. Throw at enemies to inflict heavy magic damage.
This pot, considered a "faux sorcery," was employed to protect the academy.
Craftable item prepared using a ritual pot.
Decorated with the crest of scarlet wings.
Throw at enemies to cause buildup of scarlet rot.
The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.
Preparation of dried Rowa fruit.
Craftable item.
Feed to Torrent, the spectral steed, while riding to restore his HP.
Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it.
Preparation of dried Golden Rowa fruit.
Craftable item.
Feed to Torrent, the spectral steed, while riding to greatly restore his HP.
Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it.
Preparation of dried Rimed Rowa.
Craftable item.
Feed to Torrent, the spectral steed, while riding to vastly restore his HP.
Torrent seems to enjoy the sensation of chewing this frozen, dried seed.
Boiled crab meat.
A prime specimen of plump and moist meat.
True connoisseurs know how to keep from over-salting.
Greatly boosts physical damage negation for a certain duration.
Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same.
Boiled prawn meat.
A prime specimen of plump and moist meat.
True connoisseurs know how to keep from over-salting.
Boosts physical damage negation for a certain duration.
The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same.
Green boluses made from cave moss.
Craftable item.
Alleviates poison buildup and cures poison ailment.
Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.
Red boluses made from cave moss.
Craftable item.
Alleviates impending blood loss.
Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.
Ice-hued boluses made from cave moss.
Craftable item.
Alleviates buildup of frost and cures frostbite ailment.
Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached.
Vulnerability to damage increases for a certain duration.
Light-purple boluses made from cave moss.
Craftable item.
Alleviates buildup of sleep.
Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber.
Take one of these in timely fashion to avoid such an event.
Scarlet boluses made of cave moss.
Craftable item.
Alleviates scarlet rot buildup and cures rot aliment.
Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.
Black boluses made of cave moss.
Craftable item.
Alleviates death blight buildup.
Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event.
Yellow boluses made of cave moss.
Craftable item.
Alleviates madness buildup.
Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such an event.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with crimson tears, this flask restores HP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.
Filled with cerulean tears, this flask restores FP with use.
Rest at a site of grace to replenish.
The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.
Turtle neck meat, pickled in a bitter medicinal
solution. Craftable item.
Temporarily boosts stamina recovery.
The nutrients churn through the body, practically boiling out endless power.
Cured strip of meat, dried out after pickling in a green medicinal solution.
Craftable item.
Temporarily boosts immunity.
Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.
Cured strip of meat, dried out after pickling in a red medicinal solution.
Craftable item.
Temporarily boosts robustness.
Higher robustness helps to mitigate the buildup of frost and blood loss.
Cured strip of meat, dried out after pickling in a purple medicinal solution.
Craftable item.
Temporarily boosts focus.
Higher focus helps to mitigate the buildup of sleep and madness.
Cured strip of meat, dried out after pickling in a dappled medicinal solution.
Craftable item.
Temporarily boosts immunity, robustness, and focus.
Cured animal liver, dried out after pickling in a blue medicinal solution.
Craftable item.
Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.
Cured animal liver, dried out after pickling in a red medicinal solution.
Craftable item.
Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire.
Cured animal liver, dried out after pickling in an yellow medicinal solution.
Craftable item.
Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.
Cured animal liver, dried out after pickling in a golden medicinal solution.
Craftable item.
Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness.
Four-toed foot of a fowl, pickled in a silvery medicinal solution.
Craftable item.
Temporarily boosts item discovery.
Since old times, the needy would scrape the meat clean even from a fowl's claw.
Four-toed foot of a fowl, pickled in a golden medicinal solution.
Craftable item.
Boosts the amount of runes obtained from defeating enemies for a certain duration.
Since old times, the needy would scrape the meat clean even from a fowl's claw.
A lump of animal flesh pickled in a medicinal solution mixed with fiery spices.
Craftable item.
Temporarily boosts physical attack.
Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes.
A grey colored cured liver, dried out
after pickling in a medicinal solution.
Craftable item.
Boosts instant death resistance
for a short time.
A pungent raw meatball, made succulent by virtue of being on the verge of turning.
Restores HP but also poisons the user.
Not recommended for those who prefer to know the origin of their meats.
A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape.
Give to the blind maiden to guide her to the distant light.
An ephemeral sliver that gives off a pale blue glow.
What remains of a passing flash of starlight.
Use to gradually recover FP.
A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.
A white sliced meat, dried out after pickling in a green medicinal solution.
Craftable item.
Temporarily boosts immunity.
Lasts longer than traditional cured meat, but with reduced effectiveness.
A white sliced meat, dried out after pickling in a red medicinal solution.
Craftable item.
Temporarily boosts robustness.
Lasts longer than traditional cured meat, but with reduced effectiveness.
A white sliced meat, dried out after pickling in a purple medicinal solution.
Craftable item.
Temporarily boosts focus.
Lasts longer than traditional cured meat, but with reduced effectiveness.
A white sliced meat, dried out after pickling in a dappled medicinal solution.
Craftable item.
Temporarily boosts immunity, robustness, and focus.
Lasts longer than traditional cured meat, but with reduced effectiveness.
A black-gold colored cured liver,
dried out after pickling in a medicinal solution.
Craftable item.
Boosts resistance to instant death
for a short time.
The blood has been properly drained,
giving it a longer effect than traditional
dried meat.
Solidified grease made from a mixture of incendiary materials. Craftable item.
Coats armament, adding fire damage to attacks.
The effect lasts only for a short time.
Solidified grease made from a mixture of fulminating materials. Craftable item.
Coats armament, adding lightning damage to attacks.
The effect lasts only for a short time.
Solidified grease made from a mixture of magically resonant materials. Craftable item.
Coats armament, adding magic damage to attacks.
The effect lasts only for a short time.
Solidified grease made from a mixture of holy resonant materials. Craftable item.
Coats armament, adding holy damage to attacks.
The effect lasts only for a short time.
Solidified grease made from a mixture of blood-red materials. Craftable item.
Coats armament, inflicting blood loss.
The effect lasts only for a short time.
Solidified grease made from a mixture of light-purple materials. Craftable item.
Coats armament, inflicting sleep.
The effect lasts only for a short time.
Solidified grease made from a mixture of poison-green materials. Craftable item.
Coats armament, inflicting poison.
The effect lasts only for a short time.
Solidified grease made from a mixture of frozen materials. Craftable item.
Coats armament, inflicting frost.
The effect lasts only for a short time.
Solidified grease made from a mixture of Gravel Stones. Craftable item.
Coats armament, granting anti-dragon effects.
The effect lasts only for a short time.
When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.
Solidified grease made from a mixture of rotten materials. Craftable item.
Coats armament, inflicting scarlet rot.
The effect lasts only for a short time.
Solidified grease made from a mixture of incendiary materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of fulminating materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of magically resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of holy resonant materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size.
Blistered solid grease made from a mixture of blood-red materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of light-purple materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of poison-green materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size.
Solidified grease made using Rani's
furtive arts. Craftable item.
A short string is attached to this lump.
Quickly coats weapon, inflicting frostbite.
The women of the Carian royal family
look to the moon to guide their fates.
Rani's is a moon dark and blanketed with rime.
Solidified grease made from a mixture of rotten materials. Craftable item.
A short string is attached to this lump.
Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of magically resonant materials. Craftable item.
Coats left-hand armament, boosting guarding ability and all forms of damage negation.
The effect lasts only for a short time.
Primarily used on shields.
Short dagger for throwing. It has no handguard.
The blade is polished, and its weight is expertly balanced.
Throw at enemies to deal damage.
This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands.
Animal bone sharpened into a knife for throwing.
Craftable item.
Throw at enemies to inflict damage.
Animal bone sharpened into a knife for throwing, with a poison-laced tip.
Craftable item.
Throw at enemies to inflict damage and build up poison.
A large knife used for throwing.
Its curved blade is sharp enough to slice flesh cleanly.
Throw at enemies to inflict damage and build up onset of blood loss.
This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage.
Throwing knife chiseled from impure crystal.
Craftable item.
Consumes FP. Throw at enemies to deal magic damage.
Long ago, it is said that a golem crafter employed a similar crystal tool.
A set of five throwing knives bundled together.
A concealed weapon cherished by the raptor assassins.
The thin knives fan out when thrown, dealing damage to the target.
Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies.
Stone fragment found near places where ruins have fallen from the sky.
Can be used for crafting, or simply for throwing at enemies.
These shards of stone are believed to have once been part of a temple in the sky.
They glow with a faint light from within.
A lump of beast flesh pickled in egg wash.
Craftable item.
Beasts are highly attracted to its scent.
The rancid scent prevents ingestion by any
ordinary human.
A small stone with a smoldering core.
Explodes when thrown at enemies, inflicting fire damage.
Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.
A clump of small stones with smoldering cores.
Explodes when thrown together at enemies, inflicting fire damage.
Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.
A small stone with a poison core.
Throw at enemies to cause buildup of poison.
Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.
A clump of small stones with poison cores.
Throw together at enemies to cause buildup of poison.
Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.
Ruin Fragment that has undergone some simple processing.
Craftable item.
Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground.
Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal.
Once used to entertain children on the fringes of the Lands Between.
Polished Ruin Fragment that shines brighter than Rainbow Stone.
Craftable item.
Emits light from the location it is placed, illuminating surroundings.
However, the effect is short-lived, and it lacks the diverse colors of rainbow stones.
May serve some benefit in dark places, or at night.
Astrology tool used by members of the Carian royal family.
A stolen part of a larger instrument.
Allows the viewer to better see faraway things.
During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.
A fetish indicating the guidance of grace.
Craftable item.
Similar to grace, this fetish draws rays guiding the way, only without any sense of order.
Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.
A small waist-worn lantern that illuminates surroundings.
Use once to turn on, and again to turn off.
While its light is dimmer than that of a torch,
it has the advantage of freeing up the user's hands.
A slab of rock engraved with traces of the Rune of Death.
Can deflect the power of the Black Blade.
On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.
A source that gives rise to Those Who Live in Death.
The Beast Clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots.
On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.
A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner.
Craftable item.
Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. It also reduces the sound of one's footsteps.
If you must court danger, at the very least, tread lightly.
A plant-based soap made from mushroom juice.
Craftable item.
Cleans off filth and other accumulations on the body while also slightly reducing poison buildup.
Filth covering the exterior eventually seeps inside, soiling one's very spirit.
A hidden Tear found in the Eternal City.
Also known as a Night Tear.
Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations.
Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.
A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.
Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.
A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.
Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time.
Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate.
Use to be granted audience with Mohg. Only, it is not yet time.
For Mohg yet slumbers beside the Divinity.
Be patient. The new dynasty is nigh.
One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods.
Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame.
However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Farum Azula.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Hello."
A wistful fetish that imparts voices and words on an eternal journey.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Thank you."
A wistful fetish that imparts voices and words on an eternal journey.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Apologies."
A wistful fetish that imparts voices and words on an eternal journey.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Wonderful."
A wistful fetish that imparts voices and words on an eternal journey.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Please help."
A wistful fetish that imparts voices and words on an eternal journey.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "My beloved."
A wistful fetish that imparts voices and words on an eternal journey.
Expressions of love are among the most fickle.
Twisted clay sculpt in the shape of a human head.
Emits a voice that says "Let's get to it."
A wistful fetish that imparts voices and words on an eternal journey.
Twisted clay sculpt in the shape of a demi-human head.
Emits a voice that says "You're beautiful."
A wistful fetish that imparts voices and words on an eternal journey.
Unconditional love. Unrestrained assurance.
It must have been a mother speaking.
Grace that dwells within the inhabitants of
The Lands Between; the lingering residue of gold.
Use to gain many runes.
Grace was brought to the very fringes and lowlands
of the Lands Between. And with the Golden Order
came the weight of its history. A history of conquest
and subjugation.
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 200 runes.
Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 400 runes.
Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 800 runes.
Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 1200 runes.
Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.
Use to gain 1600 runes.
Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 2000 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 2500 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 3000 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 3800 runes.
Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 5000 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 6250 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 7500 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 10000 runes.
The grace of gold blessed those who were first to serve it with the most vivid coloration.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 12500 runes.
The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 15000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 20000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 25000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 30000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 35000 runes.
There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.
Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold.
Use to gain 50000 runes.
Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty.
Remembrance of Godrick, the Grafted, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold."
Remembrance of Starscourge Radahn, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.
Remembrance of Morgott, the Omen King, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did.
Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin."
Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.
Remembrance of Mohg, Lord of Blood, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean.
Remembrance of Maliketh, the Black Blade, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.
Remembrance of the warrior Hoarah Loux, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between.
After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.
Remembrance of Dragonlord Placidusax, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.
Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty.
Remembrance of Lichdragon Fortissax, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption.
Remembrance of Fire Giant, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity."
Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.
Remembrance of the Elden Beast, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
It was the vassal beast of the Greater Will and living incarnation of the concept of Order.
Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree.
The power of its namesake can be unlocked by the Finger Reader.
Alternatively, it can be used to gain a great bounty of runes.
A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen.
Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold.
Use to gain 3000 runes.
No grace resides in the eyes of the Tarnished; if it ever did, it is now lost.
Skull of a very young ancestral spirit. Just think how many sproutings It might bear.
Uses FP to spray spirit vapor inflicting magic damage.
The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.
Doll of a curseborn bairn.
Uses FP to unleash wraiths that chase down foes.
Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them.
"Please, don't hate me, or curse me. Please."
Doll of a curseborn bairn from the Erdtree's royal line.
Uses FP to unleash many wraiths that chase down foes.
Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity.
These memorial fetishes are fashioned in secret.
This statuette depicts a flower that preys on humans, posed in prayer.
Uses FP to call down a deluge of light.
Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.
Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Craftable item.
Launched straight ahead, using FP. A magic bolt springs forth from the point of impact.
Golden veil of intricate design.
Uses FP to mimic nearby objects.
When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief."
Piece of glintstone tinged with unstable magic. Found in crystal tunnels.
Break gem, using FP to produce a magic bolt.
Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.
Large piece of glintstone tinged with unstable magic. Found in crystal tunnels.
Break gem, using FP to produce a magic bolt.
Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.
Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.
Uses FP to emit gravitational shockwave.
The desperate ones who scavenge for these shards dub themselves "starcallers."
Shard of rock found in the wake of a meteorite strike.
It is imbued with a particularly weighty magic.
Throw at enemies, using FP to cause a gravitational explosion.
The desperate ones who scavenge for these shards dub themselves "starcallers."
Bell used by worshippers of revenants.
Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row.
Wraiths are said to be the vengeful spirits of those who died when cursed.
Grease which holds the blessing of the Erdtree.
Craftable item.
Consumes FP when coated on weapon, allowing
it to deal magical damage and purify those who
have lived beyond death.
There is no place in the Golden Order for those
who have exceeded life's bounds. These blemishes
must be hunted down by the Virtuous.
Ruin Fragment blessed with an incantation of the Two Fingers. Craftable item.
Uses FP to generate warmth, continuously restoring the HP of those nearby.
It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays.
Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item.
Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame.
Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin.
Ruin Fragment with a cipher inscription.
Craftable item.
Uses FP to reveal more messages from other worlds.
Words are gregarious things, drawn to one another much as people are.
Tree branch blessed with an incantation of unalloyed gold.
Craftable item.
Pierce a foe, using FP to turn them into a temporary ally.
The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.
Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber.
Uses FP to temporarily boost poise.
The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation.
Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity.
Uses FP to temporarily raise poise.
The effect lasts longer than a mere favor.
It is said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition.
Art of the perfumers who fought in the Shattering.
Craftable with a perfume bottle.
Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half.
This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.
Art of the perfumers who fought in the Shattering.
Craftable with a perfume bottle.
Uses FP to broadly scatter sparks in a wide arc straight ahead.
Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and lightning resistance.
An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to enter a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received.
"Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff."
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to release a poison mist from user's mouth, causing a buildup of poison.
Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
Forbidden art of depraved perfumers.
Craftable with a perfume bottle.
Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power.
Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
The most basic glintstone sorcery of the Academy of Raya Lucaria.
The glintstone serves as a conduit, launching magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.
This is a universal first step on the journey to true knowledge of sorcery.
One of the glintstone sorceries of the Academy of Raya Lucaria.
The glintstone serves as a conduit, launching large magical projectiles at foes.
This sorcery can be cast repeatedly and while in motion.
Those unworthy of the stone crown typically end their brief journey into sorcery here.
One of the glintstone sorceries of the Academy of Raya Lucaria.
The glintstone serves as a conduit, launching swift magical projectiles at foes.
This sorcery can be used without delay after performing another action.
Those unworthy of the stone crown typically end their brief journey into sorcery here.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a magical comet with a trailing tail.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
A sorcery of the Karolos Conspectus, the most venerable of the academy.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a great magical comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion.
Charging enhances potency.
A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires three magic shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging enhances potency.
A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires six magic shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging enhances potency.
The most difficult to master of the Olivinus Conspectus sorceries.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a volley of glintstone crystal shards.
Charging increases potency.
A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a horizontal arc of magic that spreads outward.
This sorcery can be cast repeatedly and while in motion.
Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Lobs an explosive magic projectile that flies in an arc.
Charging enhances potency.
Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Fires a burst of glintstone crystal shards.
This sorcery can be cast repeatedly and while in motion. Charging increases potency.
A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave.
Allows one follow-up attack.
A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave.
Hold to continue moving without striking the ground, and then push the end of the staff into enemies.
An enhanced version of the glintstone miners' Stonedigger sorcery.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Creates a magical greathammer and slams it down.
Allows one follow-up attack.
Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Draws an academy sigil upon the ground, raising the magic strength of those within.
Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Creates a small, floating star light that illuminates surroundings.
This sorcery can be cast while in motion.
Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.
Legendary sorcery devised by Azur, primeval sorcerer.
Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone.
Hold to continue releasing the sorcery's power.
When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.
The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status.
Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency.
Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.
Legendary sorcery devised by Lusat, primeval sorcerer.
Fires twelve dark shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging increases potency.
When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.
One of the sorceries of the Carian royal family.
Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes.
This sorcery can be cast while in motion.
Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.
One of the sorceries of the Carian royal family.
Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes.
This sorcery can be used cast while in motion.
An enhanced version of the glintblade sorcery used by enchanted knights.
One of the sorceries of the Carian royal family.
Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.
Used by the enchanted troll knights.
They were the comrades of the young Rennala, bound by oath.
Sorcery symbolic of the Carian queen.
Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.
Legendary sorcery symbolic of the Carian queen.
Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.
This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery.
One of the sorceries of the Carian royal family.
Summons a mass of magic that fires projectiles over a wide area.
This sorcery can be cast while in motion. Charging extends duration.
Said to have been taught by the Crystalians to mark the swearing of the old concord.
Sorcery used by Royal Knight Loretta.
Creates a magic greatbow and fires a great arrow.
Charging enhances potency. Hold to keep the great arrow nocked.
It is said that the bow was Loretta's favored weapon.
Sorcery used by Loretta, Knight of the Haligtree.
Creates a magic greatbow and fires four great arrows simultaneously.
Charging enhances potency. Hold to keep the great arrows nocked.
Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.
An old sorcery of the Carian royal family.
Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay.
This sorcery can be used while in motion. Charging increases the delay.
Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights.
Sorcery said to have been used by the old snow witch.
The glintstone serves as a conduit, launching a mass of cold magic.
This sorcery can be cast repeatedly and while in motion.
The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Ice sorcery of the Town of Zamor.
Strike the ground with the staff to create a freezing tornado.
Charging enhances potency.
Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.
Sorcery said to have been used by the old snow witch.
Releases a cold mist before the caster.
This sorcery can be cast while in motion. Charging enhances range of the mist.
The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
One of the sorceries of the Carian royal family.
Conjures a magic greatsword and then delivers a sweeping blow.
This sorcery can be cast repeatedly.
Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.
Sorcery of Adula, the Glintstone Dragon.
Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost.
This sorcery can be cast repeatedly.
Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.
One of the sorceries of the Carian royal family.
Conjures a magic sword and delivers a swift sweeping slash.
This sorcery can be used without delay after performing another action.
Even among the Carian sword sorceries, this is a notably effective technique.
One of the sorceries of the Carian royal family.
Conjures a magic greatsword to impale foes.
Charging lengthens the initial step in.
This sorcery forms a counterpart to Carian Greatsword.
Highly lethal when used against single foes riding alone.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Enchants armament held in the right hand with magic-affinity attacks.
This sorcery can be cast while in motion.
Taught to the Knights of the Cuckoo by the academy as payment for their contract.
One of the glintstone sorceries of the Academy of Raya Lucaria.
Enchants shield held in the left hand with additional damage negation.
This sorcery can be cast while in motion.
Taught to the Knights of the Cuckoo by the academy as payment for their contract.
One of the sorceries of the Carian royal family.
Alleviates buildup of sleep and madness.
This sorcery can be cast while in motion.
The Carian knights never waver.
Sorcery said to have been used by the old snow witch.
Enchants armament held in the right hand with frost.
This sorcery can be cast while in motion.
The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Sorcery of the mysterious Crystalians.
Creates a mass of crystal, then shatters it in a forward burst.
Charging enhances potency.
The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers.
Sorcery of the mysterious Crystalians.
Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards.
This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun."
Sorcery of the mysterious Crystalians.
Creates a mass of crystal, then fires off shards in rapid succession.
Hold to continue firing shards.
The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound.
One of the night sorceries of Sellia, Town of Sorcery.
Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind.
This sorcery can be cast repeatedly.
The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
One of the night sorceries of Sellia, Town of Sorcery.
Swiftly fires a semi-invisible projectile.
This sorcery can be used without delay after performing another action.
The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
One of the night sorceries of Sellia, Town of Sorcery.
Fires a semi-invisible magic comet.
This sorcery can be cast repeatedly and while in motion. Charging enhances potency.
The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
The lifelong pursuit of Thops the Bluntstone.
Creates a magic forcefield that deflects sorceries and incantations.
Hold to continuously create barriers.
Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.
One of the sorceries of the Carian royal family.
Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades.
This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.
Forbidden sorcery of Sellia, Town of Sorcery.
Creates a space of darkness that draws in sorceries and incantations.
This sorcery can be cast while in motion.
Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.
One of the night sorceries of Sellia, Town of Sorcery.
Enchants armament held in right hand, making it completely invisible.
This sorcery can be cast while in motion.
Used by Sellian assassins to present themselves as unarmed sorcerers.
One of the night sorceries of Sellia, Town of Sorcery.
Makes the caster semi-invisible.
While on horseback, effect extends to cover the mount.
This sorcery can be cast while in motion.
The Sellian assassins considered every option that aided their dirty work.
One of the glintstone sorceries that manipulates gravitational forces.
Summons a void that emits a rain of small meteorites.
Hold to continue the effect.
This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power.
One of the glintstone sorceries that manipulates gravitational forces.
Summons a void that emits a hail of meteorites.
Hold to continue the effect.
A manifestation of the power with which Astel leveled the Eternal City.
One of the glintstone sorceries that manipulates gravitational forces.
Pulls a clump of rocks from the earth and sends them flying.
This sorcery can be cast while in motion.
A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
One of the glintstone sorceries that manipulates gravitational forces.
Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster.
Charging enhances potency.
A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
One of the glintstone sorceries that manipulates gravitational forces.
Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster.
Charging enhances potency.
A gravitational technique mastered by the young Radahn.
"I thank you for your tutelage, for now I can challenge the stars."
One of the sorceries developed from the magma of Mt. Gelmir.
Fires a lump of magma that explodes on contact.
Charging enhances potency.
After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
One of the sorceries developed from the magma of Mt. Gelmir.
Conjures a surge of magma from the earth, covering the area.
Charging extends the surge of magma.
This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.
One of the sorceries developed from the magma of Mt. Gelmir.
Fires a lump of condensed magma that explodes a short delay after hitting the target.
Charging enhances potency and further delays the explosion.
After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
The terrible power of Rykard, Lord of Blasphemy.
Summons searing spirits that leave a trail of delayed explosions in their wake.
These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin.
An aberrant sorcery discovered by exiled criminals.
Theirs are the sorceries most reviled by the academy.
Wounds the caster with thorns of sin, creating a spiral of bloodthorns.
This sorcery can be cast repeatedly, up to three times.
The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
An aberrant sorcery discovered by exiled criminals.
Theirs are the sorceries most reviled by the academy.
Wounds the caster with thorns of punishment, sending a trail of bloodthorns running over the ground to impale enemies from below.
This sorcery can be cast repeatedly.
The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
Sorcery of the servants of Death.
Summons vengeful spirits that chase down foes.
Charging enhances potency.
Once thought lost, this ancient death hex was rediscovered by the necromancer Garris.
Sorcery of the servants of Death.
Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.
They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.
Sorcery of the servants of Death.
Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area.
In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.
Sorcery of Fia, the Deathbed Companion.
Creates a deathly mist before the caster, which inflicts Death blight upon those who enter.
This sorcery can be cast while in motion. Charging enhances range of the mist.
This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.
Sorcery of the servants of Death.
Summons a group of Those Lost in Death.
Three skeletons will appear some distance from the caster and attack foes before disappearing.
The dead have long been left to wander; what they need is leadership.
Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death.
Strikes surroundings with a storm of Death lightning.
Inflicts Death blight upon foes.
Charging extends duration of the storm.
It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.
Sorcery of the claymen who served as priests in the ancient dynasty.
Produces several small magical bubbles that drift towards foes before they naturally pop.
Charging increases the delay before the bubbles pop.
The claymen search for lost oracles within their bubbles.
Sorcery of the claymen who served as priests in the ancient dynasty.
Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures.
Charging increases the delay before the bubble pops.
The claymen search for lost oracles within their bubbles.
Incantation originating from a sinister prophecy.
Momentarily sparks flame from the caster's hand.
This incantation can be cast without delay after performing another action.
The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
Incantation of the Fire Monks.
Momentarily sparks roaring flame from the caster's hand.
Charging enhances potency.
The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians.
Incantation originating from a sinister prophecy.
Throws a ball of raging fire.
Charging enhances potency and causes the ball of fire to explode.
The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
One of the incantations that draws directly from the power of the Fire Giants.
Hurls several balls of fire at once.
Charging enhances potency and causes the balls of fire to explode.
There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
Superior incantation of the Fire Monks.
Creates a spiraling stream of fire that burns the area before the caster.
Charging enhances potency and reach.
Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers.
One of the incantations of the Fire Monks.
Creates a fire within that burns away toxins.
Alleviates poison and scarlet rot buildup and cures these ailments.
This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.
Superior incantation of the Fire Monks.
Creates an invigorating fire within that enhances physical and fire-affinity attack power.
This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.
The most ancient of the Fire Monks' incantations.
Creates a fire within that greatly increases fire damage negation.
It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.
One of the incantations that draws directly from the power of the Fire Giants.
Hurls a massive ball of raging fire.
Charging enhances potency and causes the ball of fire to explode.
There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
This legendary incantation is one of several that draws directly from the power of the Fire Giants.
Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze.
Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.
One of the incantations that draws directly from the power of the Fire Giants.
Raises a series of flame pillars around the caster.
Charging further increases the number of flame pillars.
The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.
A black flame incantation of the Godskin Apostles.
Throws a ball of raging black fire.
Charging enhances potency and causes the fireball to explode.
Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.
Superior incantation of the Fire Monks.
Creates a stream of fire to burn the area before the caster.
This incantation can be cast while in motion. Hold to maintain the effect.
The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it.
A black flame incantation of the Godskin Apostles.
Sweeps a wide area before the caster with black flame.
Charging enhances range.
The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.
Superior black flame incantation of the Godskin Apostles.
Summons a circle of black flame pillars around the caster.
Charging increases the size of the circle.
The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.
A black flame incantation of the Godskin Apostles.
Engulfs armament held in the right hand with black flame.
This incantation can be cast without delay after performing another action.
Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.
A black flame incantation of the Godskin Apostles.
Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.
The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.
Ancient power of the Godskin Nobles.
Thrust out belly with gusto to produce a shockwave that knocks back nearby foes.
Charging enhances potency, knocking enemies into the air.
Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt.
A Blood Oath incantation, granted by the Lord of Blood.
Creates bloodflame lacerations before the caster, which explode in an instant.
This incantation can be cast repeatedly.
After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.
Sacred incantation of Mohg, Lord of Blood.
Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze.
This incantation can be cast while in motion.
The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into.
A Blood Oath incantation, granted by the Lord of Blood.
Engulfs armament held in the right hand with bloodflame.
This incantation can be cast while in motion.
After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.
One of the incantations of Erdtree Worship.
Greatly increases magic damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.
This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks.
A superior incantation of Erdtree Worship.
Increase damage negation for all affinities except physical, for both the caster and nearby allies.
Hold to continue praying and delay activation.
In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.
Incantation of the Two Fingers' faithful.
Produces a shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.
Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.
Superior Erdtree Worship incantation.
Produces a golden shockwave that knocks back nearby foes.
Charging increases the size of the shockwave.
This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath.
Incantation of the Two Fingers' faithful.
Heals a small amount of HP.
This incantation can be cast while in motion.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Incantation of the Two Fingers' faithful.
Heals HP for the caster and nearby allies.
Hold to continue praying and delay activation.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Superior incantation of the Two Fingers' faithful.
Greatly heals HP for the caster and nearby allies.
Hold to continue praying and delay activation.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.
Heals a massive amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.
Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord!
One of the ancient Erdtree incantations.
Heals a vast amount of HP for the caster and nearby allies.
Hold to continue praying and delay activation.
The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
One of the ancient Erdtree incantations.
Grants a blessing to the caster and nearby allies, gradually restoring HP.
Hold to continue praying and delay activation.
Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power.
One of the ancient Erdtree incantations.
Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP.
Hold to continue praying and delay activation.
The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
Incantation of the Two Fingers' faithful.
Alleviates poison buildup and cures poison.
This incantation can be cast while in motion.
The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.
Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.
Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison.
Hold to continue praying and delay activation.
Incantation of the Two Fingers' faithful.
Increases fire damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Incantation of the Two Fingers' faithful.
Increases magic damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Incantation of the Two Fingers' faithful.
Increases lightning damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Incantation of the Two Fingers' faithful.
Increases holy damage negation.
This incantation can be cast while in motion.
Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Incantation taught to Gideon the All-Knowing by the Two Fingers.
Greatly increases holy damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.
Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception.
One of the night sorceries of Sellia, Town of Sorcery.
Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster.
This sorcery can be cast while in motion.
Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place.
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.
Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling.
This incantation can be cast while in motion or crouching.
The assassins were charged with eliminating Tarnished who had strayed from guidance.
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.
Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression.
This incantation can be cast while in motion or crouching, and will still affect foes that are already in a combat state.
It is said that those beguiled by the shadow see within it a hated foe.
Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.
Creates a veil of darkness that conceals the caster.
This incantation can be cast while in motion or crouching.
The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.
An incantation of Erdtree Worship.
Increases attack power and defense for the caster and nearby allies.
Hold to continue praying and delay activation.
This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage.
One of the incantations of the Golden Order fundamentalists.
Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing.
This incantation can be cast repeatedly.
A gift from the young Miquella to his father, Radagon.
One of the incantations of the Golden Order fundamentalists.
Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing.
This incantation can be cast repeatedly.
A gift from the young Miquella to his father, Radagon.
One of the incantations of the Golden Order fundamentalists.
A gift of gratitude to the young Miquella from his father, Radagon.
Produces a golden ring of light and fires it across a wide area.
Charging enhances range.
And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold.
This legendary incantation is the most ancient of those that derive from the Erdtree.
Creates a stream of golden shooting stars that assail the area.
It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.
Incantation of the Golden Order fundamentalists.
One of the key fundamentals.
Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms.
The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge.
One of the incantations of the Golden Order fundamentalists.
Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance.
Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates.
One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.
Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.
One of the incantations of the Golden Order fundamentalists.
One of the key fundamentals.
Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows.
The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; that which links all things in a chain of relation.
One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.
Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.
The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.
One of the incantations of the Golden Order fundamentalists.
Used by hunters of Those Who Live in Death.
Alleviates death blight buildup.
The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with.
Does such a notion exist in the fundamentals of Order?
Incantation taught by Gurranq, the Beast Clergyman.
Swiftly flings a number of sharp rock shards.
This incantation can be cast without delay after performing another action.
It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.
Superior incantation taught by Gurranq, the Beast Clergyman.
Hurls a boulder before the caster.
This incantation can be cast repeatedly.
Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
Incantation taught by Gurranq, the Beast Clergyman.
Creates beast claws that rend the land with shockwaves.
Charging enhances potency.
This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation.
Superior incantation taught by Gurranq, the Beast Clergyman.
Creates beast claws that rend surroundings with shockwaves.
Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
Incantation taught by Gurranq, the Beast Clergyman.
Fills the body with bestial vigor, restoring HP over a period of time.
Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.
Incantation taught by Gurranq, the Beast Clergyman.
Fills the body with bestial vigor, alleviating buildup of frost and blood loss.
Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.
One of the incantations of the capital's ancient dragon cult.
Summons a lightning spear and hurls it before the caster.
Charging causes a lightning bolt to strike the point of impact.
Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
A secret incantation of the capital's ancient dragon cult.
Summons a red bolt of lightning that scatters and spreads around the surrounding area.
Charging enhances the range of the lightning bolt.
Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.
One of the incantations of the capital's ancient dragon cult.
Summons a bolt of lightning that scatters and spreads around the surrounding area.
This incantation can be cast repeatedly.
Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital.
Incantation that channels the power of the Dragonkin Soldiers.
Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards.
The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.
One of the incantations of the capital's ancient dragon cult.
Summons a bolt of lightning to strike foes from above.
This incantation can be cast repeatedly.
Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
A secret incantation of the capital's ancient dragon cult.
Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area.
Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.
Incantation that channels the power of the ancient dragon Fortissax.
Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area.
During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.
Incantation that channels the power of the ancient dragon Lansseax.
Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.
Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.
One of the incantations of the capital's ancient dragon cult.
Enchants armament held in the right hand with lightning-affinity attacks.
Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
Incantation of Vyke, knight of the Roundtable Hold.
Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced.
Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most.
Superior incantation of the capital's ancient dragon cult.
Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced.
Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew flaming breath.
Charging extends duration.
Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
Superior incantation of Dragon Communion.
Channels the power of the flying dragon Agheel.
Transforms caster into a dragon to spew flaming breath from above.
Charging extends duration. This incantation can be used while jumping.
The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.
One of the incantations of Dragon Communion.
Transforms caster into a wyrm to spew magma breath.
Allows one follow-up attack.
Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.
Superior incantation of Dragon Communion.
Channels the power of the great wyrm Theodorix.
Transforms caster into a great wyrm to spew a large volume of magma breath.
Allows one follow-up attack.
The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants.
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew icy breath.
Charging extends duration.
Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
Superior incantation of Dragon Communion.
Channels the power of Borealis, the Freezing Fog.
Transforms caster into a dragon to spew icy breath from above.
Charging extends duration. This incantation can be cast while jumping.
The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew scarlet rot breath.
Charging extends duration.
Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
Superior incantation of Dragon Communion.
Channels the power of Ekzykes, the Decaying.
Transforms caster into a dragon to spew scarlet rot breath from above.
Charging extends duration. This incantation can be cast while jumping.
Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.
One of the incantations of Dragon Communion.
Transforms caster into a dragon to spew magic breath.
Charging extends duration.
Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
Superior incantation of Dragon Communion.
Channels the power of Smarag, the Glintstone Dragon.
Transforms caster into a dragon to spew magic breath from above.
Charging extends duration. This incantation can be cast while jumping.
Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones.
Power gleaned from the remembrance of Dragonlord Placidusax.
Transforms caster into the Dragonlord to spew golden breath from above.
This incantation can be cast while jumping.
These are the dying wails of the Dragonlord who once dwelled eternally beyond time.
One of the incantations of Dragon Communion.
Transforms caster into a dragon to tear through foes with dragon claws.
Allows one follow-up attack.
Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
One of the incantations of Dragon Communion.
Transforms caster into a dragon to bite enemies before them.
Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
Superior incantation of Dragon Communion.
Channels the power of Greyoll, the Elder Dragon.
An incantation of legendary status.
Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.
Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain.
Incantation of the servants of rot.
Secretes countless sticky threads, launching them forwards.
A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess.
"Do you have an interest in rot incantations?"
A Blood Oath incantation, shared from the Lord of Blood's power.
Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss.
This incantation can be cast while in motion.
The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land.
Incantation of the servants of rot.
Releases a poisonous mist before the caster.
This incantation can be cast while in motion.
Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.
Incantation of the servants of rot.
Enchants armament held in the right hand with poison.
This incantation can be cast while in motion.
Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.
Technique of Malenia, the Goddess of Rot.
Creates a gigantic flower that blooms into an explosion of scarlet rot.
Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.
Incantation originating from the maddening Three Fingers.
Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness.
This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.
To gaze into one another's eyes is truly the most intimate form of human contact.
Incantation originating from the maddening Three Fingers.
Causes the yellow flame of frenzy to burst forth from the caster's eyes.
Charging increases the range of the burst.
The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.
Incantation originating from the maddening Three Fingers.
Causes the yellow flame of frenzy to violently burst forth from the caster's eyes.
Hold to continue channeling the flame. This incantation can be used while in motion.
It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being.
Incantation originating from the maddening Three Fingers.
Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes.
Charging enhances potency, enabling the blasts to penetrate the enemy's guard.
In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.
Incantation originating from the maddening Three Fingers.
Releases a maddening shriek that causes madness buildup in foes nearby.
This incantation also causes madness buildup in the caster and makes enemies more likely to target them.
It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history.
One of the ancient Erdtree incantations.
Creates a supple tail that sweeps through foes before the caster.
Charging enhances potency.
This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
One of the ancient Erdtree incantations.
Creates a mighty horn on the caster's shoulder to gore foes from a low stance.
Charging allows the caster to barrel into foes before delivering the final attack.
This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
One of the ancient Erdtree incantations.
Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking.
Charging increases duration of the breath.
This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.
Power gleaned from the remembrance of Maliketh.
Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light.
This can be followed up with one additional attack.
This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time.
Incantation originating from a deeply ominous prophecy.
Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.
The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin.
"The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."
An incantation of Erdtree Worship.
Greatly increases lightning damage negation for the caster and nearby allies.
Hold to continue praying, delaying the effect.
This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed.
A sword-shaped stone key.
Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item.
Think well before using one.
Rusted iron key.
Opens a locked door in Stormveil Castle.
Sacred seal of a hidden shrine that looks much
like a bedchamber. A faint light leaks through
a crack in its fastened doors, as if the Firefly is
beckoning to come inside.
Raise in prayer to gain protection.
Gaining protection consumes this item,
but can grant unique effects.
Take care though, these effects cannot be undone.
Left half of a split medallion depicting the Erdtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.
The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.
Right half of a split medallion depicting the Erdtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.
The left half is said to reside in the coastal Fort Haight to the far west.
Conjoined split medallion depicting the Flame Peak.
Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants.
The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.
Key to the seals binding both gates to the Academy of Raya Lucaria.
Activates warp magic bound within the seals.
A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.
Statuette of a scholar, with ground and sky inverted.
Reveals the hidden form of the Carian Study Hall, which connects to the divine tower.
To unveil the secret, affix it to the pedestal of the celestial globe.
Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort.
Ranni is an Empyrean, meaning her consort would by rights earn the title of lord.
A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."
Eyeball of the knight Vyke, inflamed yellow.
Seared with a repulsive fingerprint burn akin to those that marred his entire body.
If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.
"Old Knight Istvan"
He can be found in Limgrave. Find the red mark on your map for the exact location.
Tonic in a small brass vial.
Banishes distress and bitter memories.
A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."
Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual.
It will never dry out, remaining damp indefinitely.
A necklace worn and treasured by Irina.
Given to her as a farewell gift.
Letter given by Irina, addressed to her father, the commander of Castle Morne.
Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within.
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.
"Rileigh the Idle"
He can be found in Altus Plateau. Find the red mark on your map for the exact location.
A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red.
"Juno Hoslow, Knight of Blood"
He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location.
Key to Volcano Manor's drawing room.
The door can be found in the westward corridor, upon the left hand side.
Necklace stolen from Rya by the blackguard.
Features a relief of a dignified looking woman from a foreign country.
It appears to hold great significance for Rya.
Letter given by Rya as thanks for retrieving her necklace.
Contains an invitation to Volcano Manor.
"Brave Tarnished,
Seek the Altus Plateau in the realm of the Erdtree.
Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions."
An ephemeral sliver that gives off a pale amber glow.
What remains of a passing flash of starlight.
If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught.
Cannot be consumed by mere humans.
Scroll bearing a royal coat of arms.
A letter of introduction written by Preceptor Seluvis.
Addressed to a glintstone sorceress by the name of Sellen.
The contents of the scroll cannot be discerned.
Glintstone from within the sorceress Sellen's body.
Seemingly half-alive, blood vessels are visible within.
In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body after their original body dies, the sorcerer will rise again.
"My apprentice, do you think it distasteful?"
A doll resembling Ranni the Witch.
From head to toe every detail is perfect.
This unresponsive doll seems pleasantly cool.
An asimi that has infected a tarnished.
An intelligent silver sludge; asimi
infect the body of tarnished,
granting the host power.
The Great Rune of the shardbearer Godrick, devoid of any benediction.
Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle.
The Great Rune of the shardbearer Radahn, devoid of any benediction.
Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore.
The Great Rune of the shardbearer Morgott, devoid of any benediction.
Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
The Great Rune of the shardbearer Rykard, devoid of any benediction.
Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell.
The Great Rune of the shardbearer Mohg, devoid of any benediction.
Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.
The Great Rune of the shardbearer Malenia, devoid of any benediction.
Seek the Isolated Divine Tower, which stands beyond the lost great bridge.
Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood.
"Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all."
Fully reddened oath-cloth, dyed in a maiden's blood.
The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty.
A letter affixed to a graveyard crow's leg.
Sought after by Kalé.
A bell capable of summoning various spirits
from ashen remains. It usually requires FP to use.
Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen.
Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.
The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse.
This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall.
Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals.
A large sewing needle, curved like a fang.
Boc the demi-human's prized possession.
Sewing needle made of gold.
Unique item made to alter demigod attire.
One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line.
A portable set of tailoring tools.
Enables armor alterations at sites of grace.
Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black.
"Find Nepheli, and ensure she drinks it."
Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme.
"Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted."
A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted.
"Great Horned Tragoth"
He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location.
Castanets used by dancers from foreign lands. Received from Patches.
The passionate dance comprises no seductiveness, but merely a dignified beauty.
Glintstone key received from the sorceress Sellen.
Capable of breaking the seal that keeps Master Lusat confined.
Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer.
Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible.
Faintly visible spirits try to convey something, but their voices cannot be heard.
On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers.
This mark is evidence of the ritual, and hides the truth of the conspiracy.
A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted.
"Vargram the Raging Wolf"
"Errant Sorcerer Wilhelm"
Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location.
Key to the seals binding both gates to the Academy of Raya Lucaria.
Activates warp magic bound within the seals.
This glintstone key is still brand new, unused by anyone.
Left half of a split medallion depicting the Haligtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.
In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.
Right half of a split medallion depicting the Haligtree.
Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.
In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.
A letter written about the caravans.
It seems to have been sent from the
capital underground.
Rune discovered by the noble Goldmask.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.
A rune of transcendental ideology which will attempt to perfect the Golden Order.
The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.
Rune gestated by Fia, the Deathbed Companion.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.
Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order.
The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored.
Loathsome rune gestated by the Dung Eater.
Used to restore the fractured Elden Ring when brandished by the Elden Lord.
The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules.
If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing.
Core of a creature of mimicry known as a silver tear.
As much a substance as it is a living organism.
Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew.
Being born anew allows the reallocation of attributes boosted by leveling up.
Stone key shaped like a sword.
A special item, imbued with rich blue magic.
Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item.
Think well before using one.
A doll resembling Ranni the Witch.
From head to toe every detail is perfect.
The chilliness is gone, feeling now like an empty husk.
There is no response.
Tailoring tools made from gold.
Tools brought with the red-haired Radagon when he married into the Carian line.
With these, even demigod attire can be altered at a site of grace.
A letter of confession found on Iji's corpse.
He declares his own guilt for having
sealed away Blaidd.
A simple map given by Fia.
A clue to the whereabouts of a black knifeprint.
Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede.
This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle.
However, two demigods perished at the same time, breaking the cursemark into two half-wheels.
Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone.
The shedding of an Asimi that infected a tarnished.
Curse grown on a corpse killed and defiled by the Dung Eater.
A tender pox afflicted with omen horns.
The Dung Eater cultivates the seedbed curse on corpses.
By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between.
Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other.
This ancient monarch is proud however, refusing to answer anyone's summons.
An Asimi that infected a tarnished.
An intricately crafted needle of unalloyed gold.
Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew.
"There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot."
Filthy key received from the Dung Eater.
Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital.
Simple map found on a corpse.
Seems to point to a meeting place.
The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key.
A key discarded by Lunar Princess Ranni alongside her very flesh.
Opens a treasure chest passed down to Carian Princesses.
It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala.
Work of a wandering artist.
Reminiscence of a painting titled "Homing Instinct."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist.
Reminiscence of a painting titled "Resurrection."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist.
Reminiscence of a painting titled "Champion's Song."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist.
Reminiscence of a painting titled "Sorcerer."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist.
Reminiscence of a painting titled "Prophecy."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist.
Reminiscence of a painting titled "Flightless Bird."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Work of a wandering artist.
Reminiscence of a painting titled "Redmane."
This painter is said to have captured the landscapes seen during the last moments of those welcomed into death's embrace.
The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.
Farewell letter written in an inexpert hand.
"I wish to set out on a journey.
So that one day, I can carry on Mother's work.
Be the proud daughter of Tanith of Volcano Manor.
Farewell.
You've always been so kind. So uncompromising.
My champion."
A keepsake of the warrior jar Alexander.
Found at the core of the dead flesh that once filled the great jar.
The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness.
Letter written in a trembling hand.
"I forgot to tell you, but it seems D has a younger brother.
I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron.
And it's said he stood before the Prince of Death not far beyond that spot."
Note sold by a nomadic merchant imparting knowledge in brief.
"Preceptor Seluvis is hiding a dirty secret in a cellar among the ruins not far from the sisters three.
The vile Graven Witch seems to be a frequent visitor to that place."
A simple, badly weathered map.
Left discarded and forgotten for some time.
Depicts streaks of amber light.
A note sold by a nomadic merchant.
Contains information about the preceptor's secret.
Further details are available only to paying customers.
A simple, badly weathered map.
Left discarded and forgotten for some time.
Further details are available only to paying customers.
Leather bag containing a pestle and mortar, small blade, and various other tools.
Enables item crafting from the main menu.
Provides both means to fight and means to survive.
Whetstone with a cipher inscription, made to look like a small knifeblade.
Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills.
The battle arts and affinities will depend on the ashes of war used.
Map of the western region of Limgrave.
The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.
Map of the Weeping Peninsula.
The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament.
Map of the eastern region of Limgrave.
Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past.
Map of Liurnia's eastern region.
The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south.
Map of Liurnia's northern region.
The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here.
Map of Liurnia's western region.
The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty.
Map of Altus Plateau and environs.
The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day.
Map of the Royal Capital of Leyndell and environs.
Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day.
Map of Mt. Gelmir and environs.
Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering.
Map of Caelid and environs.
Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot.
Map of Dragonbarrow and environs.
The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.
Map of Western Mountaintops of the Giants.
Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond.
Map of Eastern Mountaintops of the Giants.
The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south.
Map of Ainsel River and environs.
Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
Map of Lake of Rot and environs.
A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.
Map of Siofra River and environs.
Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.
Map of Mohgwyn Palace and environs.
In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.
Map of Deeproot Depths and environs.
At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.
Map of Consecrated Snowfield and environs.
The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same.
Simple map taken from an imp statue.
A riddle concerning a rise that vanishes like a mirage.
Note sold by a nomadic merchant imparting knowledge in brief.
"There is a hidden cave in the town of Sellia.
Look beyond the graveyard at the precipice."
Note sold by a nomadic merchant imparting knowledge in brief.
"Nothing can touch the shades of imps in the heroes' graveyard.
Only Rosus's light can give them form."
Note sold by a nomadic merchant imparting knowledge in brief.
"A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood.
Cross the highway bridge and follow the animal trail north."
Note sold by a nomadic merchant imparting knowledge in brief.
"The heads of the stonedigger trolls bear old wounds."
Note sold by a nomadic merchant imparting knowledge in brief.
"To stop the mausoleum's stride, you'll need to clean up around its feet first."
Note sold by a nomadic merchant imparting knowledge in brief.
"Some assassins cannot be seen with the naked eye.
Seems the Erdtree sentries once carried torches that could cast light on these prowlers."
Note sold by a nomadic merchant imparting knowledge in brief.
"Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors.
Might be a good source of armaments..."
Note sold by a nomadic merchant imparting knowledge in brief.
"Beware the Fire Monks' chariots bearing the faces of giants.
A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed."
Note sold by a nomadic merchant imparting knowledge in brief.
"Slay the demi-human mob's leader first, and the rest will lose hope and panic."
Note sold by a nomadic merchant imparting knowledge in brief.
"Land squirts are soft where they touch the ground, and poison will cause them to rupture."
Note sold by a nomadic merchant imparting knowledge in brief.
"Gravitational power that pulls can bring flying foes low."
Note sold by a nomadic merchant imparting knowledge in brief.
"The crawling royal revenants and their followers are all cursed.
Healing powers will harm rather than mend."
Note sold by a nomadic merchant imparting knowledge in brief.
"Someone lurks among the waypoint ruins on the roads through Limgrave."
Note sold by a nomadic merchant imparting knowledge in brief.
"Fort Gael in Caelid houses a gateway that leads to Redmane Castle."
Note written by a nomadic merchant succinctly detailing knowledge acquired.
"The Empyrean Miquella crafted a needle to resist the influence of outer gods.
Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle."
Note sold by a nomadic merchant imparting knowledge in brief.
"South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away."
Note sold by a nomadic merchant imparting knowledge in brief.
"Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall."
Note sold by a nomadic merchant imparting knowledge in brief.
"Below the royal capital of Leyndell is a vast network of sewers.
The well in the city below reaches deep into its tunnels."
A note sold by a nomadic merchant.
Contains information about a hidden cave.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about imp shades.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about a Flask of Wondrous Physick.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about stonedigger trolls.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about the Wandering Mausoleum.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about unseen assassins.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about great coffins.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about flame chariots.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about demi-human mobs.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about land squirts.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about advantageous use of gravity.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about revenants.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about waypoint ruins.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about a gateway.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about the Frenzied Flame Village.
Further details are available only to paying customers.
A note sold by a nomadic merchant.
Contains information about the sewers below the capital.
Further details are available only to paying customers.
A sorcery scroll from the Academy of Raya Lucaria.
Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus.
Can be given to a learned sorcerer to gain access to the following sorceries:
- Glintstone Cometshard
- Star Shower
Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria.
Can be given to a learned sorcerer to gain access to the following sorceries:
- Glintblade Phalanx
- Carian Slicer
Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north.
Can be given to a learned cleric to gain access to the following incantations:
- O, Flame!
- Surge, O Flame!
Prayerbook that contains the secrets of the Fire Giants.
Kept hidden by the prelates who monitor the Giant's Flame.
Can be given to a learned cleric to gain access to the following incantations:
- Giantsflame Take Thee
- Flame, Fall Upon Them
Prayerbook bound in supple skin.
Incantations of the god-slaying black flame are written within.
Can be given to a learned cleric to gain access to the following incantations:
- Black Flame
- Black Flame Blade
Prayerbook containing incantations of the Two Fingers.
An item once entrusted to Tarnished worthy of lordship.
Can be given to a learned cleric to gain access to the following incantations:
- Lord's Heal
- Lord's Aid
Prayerbook of the Roundtable Hold's assassins.
Can be given to a learned cleric to gain access to the following incantations:
- Assassin's Approach
- Darkness
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Prayerbook of the Golden Order fundamentalists.
A dense and complex academic treatise that contains the Order's fundamental principles.
Can be given to a learned cleric to gain access to the following incantations:
- Radagon's Rings of Light
- Law of Regression
Scroll containing incantations.
Can be given to a learned cleric
in order to learn incantations.
Prayerbook of the capital's ancient dragon cult.
A text of the knights' faith that arose after the War of the Ancient Dragons.
Can be given to a learned cleric to gain access to the following incantations:
- Lightning Spear
- Honed Bolt
- Electrify Armament
Prayerbook of the capital's ancient dragon cult.
A lost tome that never reached the Lands Between.
Contains red lightning incantations.
Can be given to a learned cleric to gain access to the following incantations:
- Ancient Dragons' Lightning Spear
- Ancient Dragons' Lightning Strike
Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study.
Can be given to a learned sorcerer to gain access to the following sorceries:
- Great Glintstone Shard
- Swift Glintstone Shard
Servant Pidia's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Preceptor Seluvis's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Patches' bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Sorceress Sellen's bell bearing, found upon her perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
D's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Knight Bernahl's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Miriel, Pastor of Vows' bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Gatekeeper Gostoc's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Sorcerer Thops's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Merchant Kalé's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
An isolated merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
An isolated merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Bell bearing of a hermetic merchant, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
A nomadic merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
An isolated merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Bell bearing of a hermetic merchant, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Bell bearing of a merchant left behind, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Bell bearing of a hermetic merchant, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
An imprisoned merchant's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Iji the Smithing Master's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Rogier the Sorcerer's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
The Blackguard's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Brother Corhyn's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Sage Gowry's bell bearing, found upon his perished flesh.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.
Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Thin Animal Bones
- Hefty Beast Bone
Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Sliver of Meat
- Lump of Flesh
- Turtle Neck Meat
Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Neutralizing Boluses
- Stanching Boluses
- Thawfrost Boluses
- Stimulating Boluses
Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Gravity Stone Fan
- Gravity Stone Chunk
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [1]
- Smithing Stone [2]
- Glintstone Scrap
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [3]
- Smithing Stone [4]
- Explosive Stone
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [5]
- Smithing Stone [6]
The bell bearing of a miner who once dug for smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Smithing Stone [7]
- Smithing Stone [8]
- Ruin Fragment
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [1]
- Somber Smithing Stone [2]
- Glintstone Scrap
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [3]
- Somber Smithing Stone [4]
- Cracked Crystal
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [5]
- Somber Smithing Stone [6]
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [7]
- Somber Smithing Stone [8]
- Sanctuary Stone
The bell bearing of a miner who once dug for somber smithing stone.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Somber Smithing Stone [9]
The bell bearing of a forager who once picked grave glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Grave Glovewort [1]
- Grave Glovewort [2]
- Grave Glovewort [3]
The bell bearing of a forager who once picked grave glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Grave Glovewort [4]
- Grave Glovewort [5]
- Grave Glovewort [6]
The bell bearing of a forager who once picked grave glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Grave Glovewort [7]
- Grave Glovewort [8]
- Grave Glovewort [9]
The bell bearing of a forager who once picked ghost glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Ghost Glovewort [1]
- Ghost Glovewort [2]
- Ghost Glovewort [3]
The bell bearing of a forager who once picked ghost glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Ghost Glovewort [4]
- Ghost Glovewort [5]
- Ghost Glovewort [6]
The bell bearing of a forager who once picked ghost glovewort flowers.
Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:
- Ghost Glovewort [7]
- Ghost Glovewort [8]
- Ghost Glovewort [9]
Iron whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.
Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen.
Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.
Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.
Black whetblade with a cipher engraved. Can be used as a whetstone knife.
When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen.
An intricately crafted needle of unalloyed gold, snapped in half.
A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.
Sage Gowry has designs for this needle.
An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry.
A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.
"Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia."
Golden prosthesis once used by the one-armed valkyrie.
A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm.
When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess.
Note given by Sage Gowry detailing the secret he promised.
The Town of Sellia
hides the source.
Light three flames
atop the candle towers
to break the seal.
Claw-marked stone eye received from Gurranq, Beast Clergyman.
It is said to tremble when near Deathroot.
The murky violet iris writhes as if alive.
"I am not sated... Feed me more...Death..."
Dagger received from Fia, the Deathbed Companion.
She wishes for it to be returned to its rightful owner.
It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash.
A formal bow
A stiff bow
A reverential bow
Wave hand
A tough fist gesture
Raise morale
Pledge on one's sword
A threatening gesture
An inspiriting gesture
Slump to the floor
Rest on the floor
A dismissive gesture
A prayer borne of despair
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments.
It will also refill your sacred flasks.
However, most of the enemies you've defeated will be revived.
You can find sites of grace by going where light converges.
You can memorize sorceries and incantations at sites of grace.
You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations.
Casting sorceries and incantations consumes FP.
<?keyicon@0017?>: <?keyActName@17?>
Equip a bow to fire arrows.
You can equip up to two types of arrows to choose from at once.
When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming.
Use <?keyControlCamera?> to adjust your aim.
<?keyicon@22?>: Fire arrow type 1
<?keyicon@23?>: Fire arrow type 2
<?keyicon@24?>: Precision aiming
Crouch to make it harder for enemies to discover you.
Especially effective in tall grass.
Attacking an enemy that hasn't noticed you will cause more damage than usual.
<?keyicon@9?>: <?keyActName@9?>
Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.
Charge attacks and jump attacks make it particularly easy to break an enemy's stance.
Hold <?keyicon@23?>: Charge attack
<?keyicon@23?> while jumping: Jump attack
Upon dying, you will be revived at the last site of grace that you visited.
However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.
You can perform a counterattack immediately after blocking an enemy attack.
Guard counters make it easy to break an enemy's stance.
<?keyicon@23?> immediately after blocking an attack: Guard Counter
Use your map to check your current position, as well as the terrain and surrounding structures.
You can update your map with new information by finding Map fragments at steles along the road.
You can also use the map to freely place beacons of light to serve as landmarks as you explore.
<?keyicon@29?>: <?keyActName@29?>
Grace exists to guide the Tarnished and lead them along the proper path.
Even now, some sites of grace retain that power. Their golden rays will guide you along your way.
Use the Spectral Steed Whistle to summon and ride your spectral steed.
If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so.
You can dismount by using the whistle again or by pressing <?keyicon@0009?>.
Upon dying, you will be revived at the last site of grace that you visited.
You will drop any runes in your possession at the site of your death.
If you die again before reclaiming those runes, they will be lost forever.
The compass at the top of the screen indicates the direction of the lost runes.
With a Spirit Calling Bell, you can use ashes to summon various spirits.
Summoning typically consumes FP.
You can only summon one type of spirit at a time.
You cannot summon spirits during multiplayer.
Use an armament in your left hand or both hands to guard against incoming attacks.
Guarding is especially effective when done with a shield.
Guarding consumes stamina.
If your stamina runs out, your stance will be broken.
<?keyicon@24?>: Guard
If you have a Crafting Kit, you can make various items from materials that you find.
Select "Item Crafting" from the main menu to make items.
You can learn to craft more items by finding cookbooks.
<?keyicon@28?>: <?keyActName@28?>
You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between.
At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick.
This will allow you to create elixirs with various custom effects.
With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace.
An armament can only have one skill.
Any skill it previously had will be removed.
An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones.
Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination.
<?keyicon@17?>: Zoom in
<?keyicon@18?>: Zoom out
Jump while on horseback near a spiritspring to ride its current high into the air.
You won't take damage from jumping into a spiritspring while on horseback, even from a great height.
<?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump
Vanquishing an enemy group will replenish your flasks.
The number and type of flasks to be replenished varies, depending on the enemy group.
You cannot replenish more flasks than your maximum amount allows.
There are both Crimson and Cerulean Teardrop Scarabs.
Defeat them to replenish the flasks that match their type.
However, you cannot replenish more flasks than your maximum amount allows.
Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds.
Gold signs indicate an ally.
Red signs indicate an adversary.
The multiplayer session will begin once either type has been summoned.
(You will take the role of the Host of Fingers.)
Use Tarnished's Furled Finger to write a gold summon sign.
Cooperative multiplayer will begin once you have been summoned by a player from another world.
You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss.
The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).
Use Duelist's Furled Finger to write a red summon sign.
Competitive multiplayer will begin once you have been summoned by a player from another world.
You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you.
Use Festering Bloody Finger to attempt to invade the world of another player.
The multiplayer session will begin once the invasion succeeds.
You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world.
If you stray far from the Host of Fingers, the compass at the top of the screen points to their location.
If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds.
The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world.
The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).
In each area, you may find effigies of martyrs.
These effigies are summoning pools.
You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.
You must be near a rebirth monument to summon spirits from ashes.
When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.
If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded.
(Can also be used after you are invaded.)
The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world.
Armaments have special abilities called skills.
Skills are highly varied, and range from powerful attacks to temporary effects.
Using skills consumes FP.
<?keyicon@25?>: <?keyActName@25?>
Through your map, you can instantly travel to any sites of grace that you've discovered.
However, there are some dungeons and other areas where this cannot be done.
At a smithing table, you can spend runes and smithing stones to strengthen your armaments.
Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.
The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression.
(This rule is in effect when the Roundtable icon is displayed.)
The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.)
<?keyicon@29?>: <?keyActName@29?>
In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials.
These materials can be used for item crafting.
You will need cracked pots or other containers to craft certain items.
You will not be able to make more of those items than you have containers.
Containers will be consumed when crafting, but they can be reused when emptied.
With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace.
This way, you can alter an armament's attack affinity, boost attribute scaling, and more.
An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities.
From "Pouch" in the main menu, you can equip six items to your pouches.
Four of those items can be used without opening the main menu.
<?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1
<?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2
<?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3
<?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4
You can avoid enemy attacks with a dodge roll or backstep.
Both of these actions consume stamina.
<?keyMove?>+<?keyicon@7?>: Dodge roll
<?keyicon@7?>: Backstep
Each hand can be equipped with up to three armaments, allowing you to toggle between them.
Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%.
<?keyicon@19?>: <?keyActName@19?>
<?keyicon@20?>: <?keyActName@20?>
<?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands
The Great Runes you receive by defeating shardbearers have lost their beneficial power.
However, their power can be restored at Divine Towers throughout the Lands Between.
See the description of each Great Rune to discover which Divine Tower you should visit.
Jump down the hole ahead, and you will find the Cave of Knowledge.
There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between.
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
Duels, in which combatants fight one on one, can be undertaken in this venue.
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
United Combat and Combat Ordeals can be undertaken in this venue.
In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves.
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
In this venue spirit ashes are permitted for use in battle.
The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat.
Your preferred ruleset may be chosen from those of Colosseums already visited.
You will need certain items to participate in each type of multiplayer:
cooperative, invasion, or competitive.
Select "Multiplayer" from the main menu to see your multiplayer items.
You can also use them directly from this menu.
<?keyicon@28?>: <?keyActName@28?>
Letter addressed to someone:
Confirmed traces of silvery slime in the
ruins in front of Stormgate.
Found on the soldiers' camp supplies.
Letter addressed to someone:
Traces of silvery slime found on
Godwyn's Highroad.
Just after until the procession with the
big coffin passed by.
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Bone Arrow
- Bone Arrow (Fletched)
- Bone Bolt
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Pickled Turtle Neck
- Poisonbone Arrow
- Poisonbone Arrow (Fletched)
- Poisonbone Bolt
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Blood Grease
- Drawstring Blood Grease
- Bloodbone Arrow
- Bloodbone Arrow (Fletched)
- Bloodbone Bolt
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Stormwing Bone Arrow
Recipe book written by a roaming warrior, chased by someone through the Lands Between.
Adds more craftable items.
Includes techniques for survival in extreme situations and prolonged battle.
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Soft Cotton
- Stanching Boluses
- Rainbow Stone Arrow
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Cursed-Blood Pot
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Sweet Raisin
- Warming Stone
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Bone Great Arrow
- Bone Great Arrow (Fletched)
- Bone Ballista Bolt
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Frozen Raisin
- Clarifying Cured Meat
- Clarifying White Cured Meat
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Soap
- Oil Pot
- Roped Oil Pot
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Glowstone
- Invigorating Cured Meat
- Invigorating White Cured Meat
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Alluring Pot
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Holyproof Dried Liver
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Fire Grease
- Drawstring Fire Grease
- Fireproof Dried Liver
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Firebone Arrow
- Firebone Arrow (Fletched)
- Firebone Bolt
- Neutralizing Boluses
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Crystal Dart
- Spellproof Dried Liver
- Shattershard Arrow
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Volcano Pot
- Roped Volcano Pot
Expands crafting repertoire
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Giantsflame Fire Pot
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Redmane Fire Pot
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Dappled Cured Meat
- Dappled White Cured Meat
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Exalted Flesh
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Thawfrost Boluses
- Stimulating Boluses
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Preserving Boluses
A record of crafting techniques left by an armorer who served the great general Radahn.
Contains knowledge of dealing with rot; the application of fire in particular.
Acquire the knowledge to craft the following:
- Immunizing Cured Meat
- Immunizing White Cured Meat
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Magic Pot
- Roped Magic Pot
- Shield Grease
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Cuckoo Glintstone
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Magic Grease
- Drawstring Magic Grease
- Magicbone Arrow
- Magicbone Arrow (Fletched)
- Magicbone Bolt
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Rancor Pot
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Academy Magic Pot
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Freezing Grease
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Freezing Pot
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Coldbone Arrow
- Coldbone Arrow (Fletched)
- Coldbone Bolt
A record of crafting techniques left by a glintstone craftsman who served the academy.
Contains information on "faux sorceries," such as they were called.
Acquire the knowledge to craft the following:
- Albinauric Pot
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Scriptstone
- Grace Mimic
- Gold-Pickled Fowl Foot
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Holy Water Pot
- Roped Holy Water Pot
Expands crafting repertoire
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Sacred Order Pot
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Holy Grease
- Drawstring Holy Grease
- Haligbone Arrow
- Haligbone Arrow (Fletched)
- Haligbone Bolt
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Silver-Pickled Fowl Foot
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Fetid Pot
- Roped Fetid Pot
Expands crafting repertoire
Expands crafting repertoire
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Beastlure Pot
A record of crafting techniques left by a military perfumer.
Contains martial techniques beyond the repertoire of an ordinary physician.
Acquire the knowledge to craft the following:
- Spark Aromatic
- Uplifting Aromatic
A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.
Acquire the knowledge to craft the following:
- Poison Spraymist
- Bloodboil Aromatic
A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.
Acquire the knowledge to craft the following:
- Ironjar Aromatic
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Poison Pot
- Roped Poison Pot
- Poisonbone Dart
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Poison Grease
- Drawstring Poison Grease
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Rot Pot
- Rot Grease
- Drawstring Rot Grease
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Rotbone Arrow
- Rotbone Arrow (Fletched)
- Rotbone Bolt
A record of crafting techniques left by roaming nomad warriors.
Contains knowledge for surviving in the face of utter scarcity.
Acquire the knowledge to craft the following:
- Swarm Pot
- Roped Fly Pot
A record of crafting techniques left by a depraved perfumer.
Contains perilous techniques no ordinary physician would attempt.
Acquire the knowledge to craft the following:
- Acid Spraymist
A record of crafting techniques left by a
travelling perfumer who served in the Shattering.
Expands crafting repertoire.
Acquire the knowledge to craft the following:
-Maddening Boluses
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Lightning Grease
- Drawstring Lightning Grease
- Lightningbone Arrow
- Lightningbone Arrow (Fletched)
- Lightningbone Bolt
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Lightning Pot
- Roped Lightning Pot
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Ancient Dragonbolt Pot
- Lightningproof Dried Liver
A record of crafting techniques taught by the capital's ancient dragon cult.
Details techniques that harness lightning, the weapon of the ancient dragons.
Acquire the knowledge to craft the following:
- Dragonwound Grease
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.
Acquire the knowledge to craft the following:
- Sleep Pot
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.
Acquire the knowledge to craft the following:
- Bewitching Branch
A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.
Acquire the knowledge to craft the following:
- Soporific Grease
- Drawstring Soporific Grease
- Sleepbone Arrow
- Sleepbone Arrow (Fletched)
- Sleepbone Bolt
A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.
Acquire the knowledge to craft the following:
- Rejuvenating Boluses
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy.
Contains techniques discovered in desperation.
Acquire the knowledge to craft the following:
- Clarifying Boluses
A record of crafting techniques left by those afflicted by the madness of the flame of frenzy.
Contains techniques discovered in desperation.
Acquire the knowledge to craft the following:
- Frenzyflame Stone
This empty pot somehow mends itself when broken.
Essential vessel for crafting cracked pot items.
The materials and magics sealed within deploy their effects when the pot is thrown.
This empty pot somehow mends itself when broken.
Special item with greater durability than a cracked pot.
Essential vessel for crafting ritual pot items.
The materials and magics sealed within deploy their effects when the pot is thrown.
Glass bottles used by perfumers. Used to seal various scent compounds.
Essential vessel for crafting perfume items.
The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between.
Glass shard covered in dirt.
Because it sparkles in the light, it might be mistaken for an object of value when seen from afar.
It cannot produce light by itself. Essentially worthless.
A golden seed, found at the base of an illusory tree.
Increases a Sacred Flask's number of uses.
(Can be used after resting at a site of grace.)
When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.
Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige.
Increases the potency of a Sacred Flask's restorative effects.
(Can be used after resting at a site of grace.)
During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.
A black, lightly beguiling stone.
Prized by the sorcerers who produce them.
Increases memory slots.
Said to be a fragment of the black moon that once hung above the Eternal City.
Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader.
Increases talisman equip slots.
As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty.
Dragon heart seized by a dragon tracker.
Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously.
An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours.
While a terrible and savage-looking thing, the heart has a peculiar beauty to it.
Empty ashes of war, devoid of any memories of battle.
Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes.
Thus does the copy pass into becoming the genuine article.
Amber egg clutched by Rennala, Queen of the Full Moon.
Great Rune of unborn demigods.
Perfects those who have been born anew.
Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all.
Stone used to smith a variety of armaments. A shard found in plenty.
Strengthens armaments up to +3.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A large shard found in plenty.
Strengthens armaments up to +6.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A particularly hard specimen.
Strengthens armaments up to +9.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A large and particularly hard specimen.
Strengthens armaments up to +12.
Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold.
Strengthens armaments up to +15.
Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold.
Strengthens armaments up to +18.
Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.
Strengthens armaments up to +21.
Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.
Strengthens armaments up to +24.
Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.
Strengthens armaments to +25.
The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
Shard of smithing stone drained of color.
Strengthens special armaments to +1.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large shard of smithing stone drained of color.
Strengthens special armaments to +2.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Hard smithing stone drained of color.
Strengthens special armaments to +3.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large hard smithing stone drained of color.
Strengthens special armaments to +4.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Gold smithing stone drained of color.
Strengthens special armaments to +5.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large gold smithing stone drained of color.
Strengthens special armaments to +6.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Polar smithing stone drained of color.
Strengthens special armaments to +7.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large polar smithing stone drained of color.
Strengthens special armaments to +8.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.
Strengthens special armaments to +10.
The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
Ancient smithing stone drained of color.
Strengthens special armaments to +9.
Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +1.
The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +2.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +3.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +4.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +5.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +6.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +7.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +8.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
Each a soundless bell used to summon spirits.
Strengthens ashes to +9.
Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
White flower that blooms in catacombs.
An especially large specimen.
Strengthens ashes to +10.
Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +1.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +2.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +3.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +4.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +5.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +6.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +7.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +8.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to it.
Strengthens renowned ashes to +9.
Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
White flower that blooms in catacombs.
A spirit nestles close to this grand specimen
Strengthens renowned ashes to +10.
Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises one's maximum HP.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises one's maximum stamina.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum HP.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum HP.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum FP.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction restores half of one's maximum FP.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises all resistances and heals all status ailments.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction automatically heals one's HP in the moment before death.
However, this effect only occurs once, and will expire after a certain duration.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Provides significant damage negation.
However, this effect only occurs once, and will expire after a certain duration.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction gradually restores one's HP over time.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts stamina recovery speed.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts all forms of damage negation.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Temporarily reduces equipment load.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction increases the power of charged attacks for a certain duration.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Causes the resulting concoction to explode.
A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
Causes the resulting concoction to explode.
A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's poise.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction prevents one's runes from being lost upon death. However, the effect lasts only for a short time.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted.
This effect is only brief and will quickly expire.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's strength.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's dexterity.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's intelligence.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts one's faith.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction eliminates all FP consumption.
However, this effect is only brief and will quickly expire.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's fire attacks.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's magic attacks.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's lightning attacks.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.
Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily boosts the power of one's holy attacks.
A slice of thinly carved beast flesh.
Material used for crafting items.
Found by hunting herbivorous beasts.
The dried meat toughens the constitution.
The fresh liver of a beast; a luscious fruit of life.
Material used for crafting items.
Found by hunting herbivorous beasts.
Dried liver boosts damage negation.
A lump of beast flesh filled with rich juices.
Material used for crafting items.
Found by hunting carnivorous beasts.
Meat suitable for a rustic feast.
Fresh beast blood, glinting with gold.
Material used for crafting items.
Found by hunting carnivorous beasts.
This glimmering blood never rots or decays.
A rarely-seen specimen of beast fang.
Material used for crafting items.
Found by hunting carnivorous beasts.
These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible.
A rarely-seen specimen of a young, budding horn.
Material used for crafting items.
Found by hunting herbivorous beasts.
This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible.
Flight feather of birds.
Material used for crafting items.
Commonly used for arrow fletchings.
Rarely-seen dark plumage found
inside the wing.
Material used for crafting items.
Death's bearers were once said to have
taken the form of birds, symbolized
by these black feathers.
A four-toed fowl's foot.
Material used for crafting items.
In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed.
A splendid, lengthy cut of turtle neck meat.
Material used for crafting items.
Considered an especially nutritious ingredient In the south of the Lands Between.
Fragment of bone with dun mottling.
Material used for crafting items.
Found by hunting Those Who Live in Death.
Lamentably brittle, it crumbles at the lightest caress.
Head of a large dragonfly.
Material used for crafting items.
Long believed to have the ability to neutralize poisons.
Owl eggs that will never hatch.
Material used for crafting items.
Prized as a symbol of the most sublime slumber.
Eggs of large crabs which dwell in the shallows.
Material used for crafting items.
A nutritious foodstuff that warms from within.
The flavor is exquisite.
Only those of comfort and means know the truth:
a crab's eggs are more delectable than its meat.
Puffy, milky white ovary of a land octopus.
Material used for crafting items.
Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries.
Pollen from a man-eating miranda flower.
Material used for crafting items.
Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air.
Thin strips of flesh taken from a bloodless creature.
Material used for crafting items.
The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect.
Someone's excrement. It has a golden tinge.
Material used for crafting items.
Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.
Thin, hard beast bones.
Material used for crafting items.
Found by hunting beasts.
Commonly used to make disposable weapons.
Thick, solid beast bones.
Material used for crafting items.
Found by hunting particularly large beasts.
Commonly used to make disposable weapons.
Unremarkable glintstone, found along roadways everywhere.
Material used for crafting items.
Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.
Boasting no special qualities, this is merely a goodly length of string.
Material used for crafting items.
Often carried by demi-humans.
Used to make certain items easier to use.
A fragment of a living jar, hardened after its death.
Material used for crafting items.
Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers.
The thick, coagulated blood of the Albinaurics.
Material used for crafting items.
Albinaurics are lifeforms made by human hands.
Thus, many believe them to live impure lives, untouched by the Erdtree's grace.
A feather from a hawk that lived as one with the storms.
Material used for crafting items.
These feathers, enveloped in swirling winds, are often used for arrow fletching.
Flower that grows in toxic terrain.
Material used for crafting items.
Dripping with a deep-green poisonous liquid.
A light-purple water lily that is on the verge of wilting.
Material used for crafting items.
Exceedingly rare to find.
A symbol of faith in St. Trina.
Dulls the senses, preventing agitation.
Yellow flower that grows in lightning-struck lands.
Material used for crafting items.
Imbued with traces of lightning's essence.
A delicate water lily of unalloyed gold that has started to fade and wilt.
Material used for crafting items.
Exceedingly rare to find.
A flower signifying faith in the Haligtree.
Thought to be beloved by the Empyrean Miquella in his youth.
A purple flower that blooms in graveyards.
Material used for crafting items.
The hue of ghostflame, it's believed to be useful in calling forth spirits.
An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands.
Material used in crafting items.
Said to be fed by leaves that fell from the Erdtree in days of antiquity.
A dusky yellow flower that has started to fade to brown, found throughout the Lands Between.
Material used for crafting items.
Said to be fed by leaves that fell from the Erdtree in days of antiquity.
A golden-tinged flower from a succulent plant that blooms on the Altus Plateau.
Material used for crafting items.
Said to be a funereal flower in an era long past, before the Erdtree grew.
A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants.
Material used for crafting items.
Fertilized by the sparks from the forge at the peak where burns the flame of ruin.
A golden sunflower that grows facing the Erdtree.
Material used for crafting items.
Found near Minor Erdtrees.
At the foot of the Erdtree, they retain their color, along with a powerful holy essence.
A large flower that blooms facing the Erdtree.
Material used for crafting items.
Found near Minor Erdtrees.
Though wilted and faded, it still retains holy essence.
Evergreen leaves that give off a faint light.
Material used for crafting items.
This very common medicinal plant can be found in thickets and elsewhere.
Dark red leaves with thick, swollen veins.
Material used for crafting items.
Exceedingly rare to find.
A faint pulse can be felt in the veins.
Stirs the blood, providing an enlivening effect.
A herb that grows in the false night in and around the Eternal City.
Material used for crafting items.
Soaked in arcane dew, it gives off the faint glow of starlight.
Berry-like red fruits that grow in shrubs.
Material used for crafting items.
Easily found everywhere in the Lands Between, it has a wide variety of uses.
A Rowa fruit tinted with gold.
Material used for crafting items.
Easily found near the Erdtree.
A berry-like fruit, thought to be the original strain of Rowa.
Material used for crafting items.
Found in frigid highlands.
This hardy species takes root even when frozen solid.
Blood-slick roses that bloom in blood-soaked soil.
Material used for crafting items.
Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.
A shrub fruit bursting with ripened pulp.
Material used for crafting items.
Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant.
A young plant, crystalized before it could mature.
Material used for crafting items.
Widely found in Liurnia Lake.
A young plant, frozen into a crystal before it could mature. Material used for crafting items.
Widely found in cold regions.
An immature bud containing fresh blood.
Material used for crafting items.
Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood.
A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items.
Its thick, spongy flesh makes it a key component in throwing pots.
A mushroom that grows in the false night in and around the Eternal City.
Material used for crafting items.
It drips with a viscous fluid that behaves much like oil.
A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items.
A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot.
Resin secreted from the roots of the Greattree.
Can also be found near trees on the surface.
Material used in crafting items.
The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.
A cracked, impure, degraded, and altogether unremarkable crystal.
Material used for crafting items.
Widely found in crystal tunnels.
A rare piece of stone fragment found near places where ruins have fallen from the sky.
Material used for crafting items.
It feeds and strengthens the light as it shines.
An arcane butterfly with translucent wings.
Material used for crafting items. Exceedingly rare to find.
This butterfly appears as if it's just emerged from its cocoon for its entire life.
A butterfly with withered, scarlet wings found in the Swamp of Aeonia.
Material used for crafting items.
According to myth, these butterflies were once the wings of the Goddess of Rot herself.
An eternally burning butterfly found near wildfires and elsewhere.
Material used for crafting items.
Serves as the kindling for a number of items.
Firefly that gives off a silvery light.
Material used in crafting items.
Found near bodies of cold water untouched by sunlight.
The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches.
Firefly that gives off a golden light.
Material used in crafting items.
Found near bodies of water close to Minor Erdtrees.
The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes.
A firefly whose glowing tail has hardened into
glintstone, widely found in Liurnia Lake.
Material used for crafting items.
Alas, now that its tail is glintstone,
it can no longer beguile potential mates.
The golden, desiccated remains of a centipede.
Material used for crafting items.
Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death.
As such, they're found near churches and similar.
A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City.
Material used for crafting items.
The Silver Tear makes mockery of life, reborn again and again into imitation.
Perhaps, one day, it will be reborn a lord...
Someone's excrement. It has a golden tinge.
Material used for crafting items.
Often hidden in woods and thickets.
Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.
The bloody excrement of a carnivorous beast.
Material used for crafting items.
Found in the land of the new dynasty.
Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin.
Faintly luminescent moss that grows in dark caves.
Material used in crafting items.
A fundamental ingredient for medicinal boluses.
Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers.
Material used for crafting items.
It is primarily used in perfumes.
Faintly luminescent moss that grows in dark caves, laced with fine crystals.
Material used for crafting items.
Among mosses, it possesses unique medicinal properties.
An ember taken from the eye socket of a corpse.
Material used for crafting items.
A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst.
A smoldering rock containing hot gas.
Material used for crafting items.
Found on Mt. Gelmir.
Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items.
Found near Ainsel River and other places where giant ants live.
A small clump of sharp, pointed stones.
Material used for crafting items.
Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Legendary ashen remains.
Use to summon the spirit of Black Knife Tiche.
Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Oleg, the Banished Knight.
One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Engvall, the Banished Knight.
One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon two fanged imp spirits.
These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.
The two imps seem fond of each other's company.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Latenna the Albinauric.
A rare case of one who chose to become a spirit voluntarily.
Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a nomad.
A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
An old puppet crafted in the Eternal City.
Use to summon the spirits of a nightmaiden and a swordstress.
These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Legendary ashen remains.
Use to summon the spirit of a mimic tear.
Summoning consumes HP rather than FP.
This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will.
Mimic tears are the result of an attempt by the Eternal City to forge a lord.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from bludgeoning weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Crystalian.
Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of an ancestral follower.
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a winged misbegotten.
A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Albinaurics.
A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath.
Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two skeletal militiamen.
These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off.
This is the grotesque fate of those who come into contact with Deathroot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a skeletal bandit.
This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off.
After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Oracle Envoys.
Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four putrid corpses.
These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Carmaan, the depraved perfumer.
Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Tricia, the perfumer.
Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.
A tale akin to the origins of the deathbed companions.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a glintstone sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Twinsage sorcerer.
Spirit of a Raya Lucaria sorcerer wearing a stone crown.
Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a page.
Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master.
One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Battlemage Hugues.
Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage.
Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two claymen.
Bowed with age, these spirits are sluggish but hard to stagger.
The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Legendary ashen remains.
Use to summon the spirit of the Cleanrot Knight Finlay.
Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon a spirit of the Kindred of Rot.
This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound.
Attacks enemies by secreting sticky threads.
The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two marionette soldiers.
Spirits of marionette soldiers created to serve a sorcerer.
These marionettes are archers, each equipped with a pair of bows.
On the verge of falling apart, they are ill-disciplined and attack without warning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two avionette soldiers.
Spirits of marionette soldiers with avian features that were created to serve a sorcerer.
Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots.
Can sometimes malfunction when damaged.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Fire Monk.
Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire.
Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Amon, the Blackflame Monk.
Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor.
Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a man-serpent.
Spirit of a deformed man-serpent that wields a whip of magma.
It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Azula beastmen.
Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a Kaiden sellsword.
Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries.
The sellswords of Kaiden made their prowess known on countless battlefields.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three lone wolves.
Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions.
The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five giant rats.
Spirits that do not require FP to summon.
The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight.
These vermin once seemed to multiply incessantly, but their fecundity in death has abated for now.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they seem somewhat intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five demi-humans.
Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a rotten stray.
Spirit of a stray dog corrupted by the scarlet rot.
Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon a spirit jellyfish.
A floating spirit that illuminates its surroundings.
Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.
It seems her name is Aurelia.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm is a warhawk's cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a warhawk.
Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place.
With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home.
The storm was its cradle.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Deenh the Stormhawk.
Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Floh, the Bloodhound Knight.
Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned.
Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five wandering nobles.
The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a noble sorcerer.
Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries.
His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three vulgar militiamen.
Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents.
In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of a mad pumpkin head.
Spirit of a mad soldier with a large, brawny physique.
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects.
This mad soldier is all that is left of a broken gladiator.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three land squirts.
Summoning consumes HP rather than FP.
These spirits appear some distance from the summoner.
The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five miranda sprouts.
Summoning consumes HP rather than FP.
Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen.
Vulnerable to fire—do take care of the little darlings.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three little living jars.
Summoning consumes HP rather than FP.
These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death.
Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.
"Tell the others—tell them how brightly a fire jar burns."
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon the spirit of Omenkiller Rollo.
Spirit of Rollo, known as the first Omenkiller.
Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon five greatshield soldier spirits.
Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard.
Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon three archer spirits.
Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame.
Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal capital of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Godrick's soldiers.
A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear.
The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of three Raya Lucaria soldiers.
A trio of spirits, consisting of two disposable foot soldiers and their superior.
The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two Leyndell soldiers.
Spirits of soldiers each equipped with a spear and greatshield.
The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of two of Radahn's soldiers.
Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.
General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of five mausoleum soldiers.
Spirits of five headless soldiers who confound foes by disappearing and reappearing at will.
The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Ashen remains in which spirits yet dwell.
Use to summon the spirits of four Haligtree soldiers.
Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack.
This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.
May the flash of our deaths guide Miquella's return.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Kristoff, the Ancient Dragon Knight.
Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons.
His skills strike down foes with thunderbolts, the dragons' weapon of choice.
After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Ogha, the Redmane Knight.
Spirit of a mighty knight versed in the use of a greatbow.
A valiant warrior who will attack immediately after being summoned.
The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn.
May use a rain of gravitational arrows in response to a war cry, but only once.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
Legendary ashen remains.
Use to summon the spirit of Lhutel the Headless.
Spirit of a headless knight who leads the mausoleum soldiers.
Wields a lance enrobed in Death and hurls spectral lances at foes.
Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's favorite puppets.
Use to summon the spirit of Nepheli Loux.
Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.
A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Dung Eater.
Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse.
Wields a spine greatsword and hurls curses.
The Dung Eater despaired at how he met his end.
How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's puppets.
Use to summon the spirit of the Finger Maiden Therolina.
Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.
A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's favorite puppets.
Use to summon the spirit of Dolores the Sleeping Arrow.
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
One of Seluvis's puppets.
Use to summon the spirit of a jarwight.
Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.
The warrior jar once told the nameless man this:
"You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you."
None
DarkSouls3
False
Talisman effects have prevented your runes from being lost upon death,
at the cost of your Sacrificial Twig
Physick effects have prevented your runes from being lost upon death
Use <?gdsparam@390?>?
Use <?gdsparam@2950?>?
Use <?gdsparam@2951?>?
Use <?gdsparam@2952?>?
Use <?gdsparam@2953?>?
Use <?gdsparam@2954?>?
Use <?gdsparam@2955?>?
Use <?gdsparam@2956?>?
Use <?gdsparam@2957?>?
Use <?gdsparam@2958?>?
Use <?gdsparam@2959?>?
Use <?gdsparam@2960?>?
Use <?gdsparam@2961?>?
Use <?gdsparam@2962?>?
Use <?gdsparam@2963?>?
Use <?gdsparam@2964?>?
Use Miquella's Needle to tame the flame of frenzy?
Go to the audience grounds?
Lose all runes to return to the last site of grace visited?
Finger Remedy effect will be nullified. OK?
Attempting to invade another world.
Select the bounds for the attempt.
Cancel invasion of other world?
Nearby only
Both near and far
Withdraw summon request?
Stop answering requests to be summoned as a rescuer?
Lure in invaders?
Stop luring in invaders?
Sending co-op sign to summoning pools.
Select which summoning pools to use.
Withdraw a co-op sign from summoning pools?
Nearby only
Both near and far
Sending hostile sign to summoning pools.
Select which summoning pools to use.
Withdraw a hostile sign from summoning pools?
Nearby only
Both near and far
Return to your world?
Send summoned spirit back to the beyond?
Summoning a new spirit will send any spirits present away. OK?
This Dream Mist has been already acquired
Resummon steed by consuming one charge of the Flask of Crimson Tears?
None
DarkSouls3
False
Creates a summon sign for cooperative multiplayer
Creates a summon sign for competitive multiplayer
Attempts invasion of other player's world
Sends another, or oneself, home
When invaded, requests the aid of a hunter
Answers requests for summoning from hunters
Used to write messages to other worlds
Attempts repeat invasion of last targeted world
Lures in invaders
Sends a co-op sign to summoning pools
Sends a hostile sign to summoning pools
Attempts invasion of other player's world
Attempts invasion of other player's world
Attempts repeat invasion of last targeted world
Attempts repeat invasion of last targeted world
Lose all runes, return to last site of lost grace visited
Summon and ride Torrent, the spectral steed
Give blessing of blood to enemies in invaded world
Reveals co-op and hostile summoning signs
Creates a summon sign for cooperative multiplayer
Creates a summon sign for competitive multiplayer
Attempts invasion of other player's world
When invaded, requests the aid of a hunter
Answers requests for summoning from hunters
Lures in invaders
Sends a co-op summoning sign to summoning pools
Sends a hostile summoning sign to summoning pools
Summon and ride Torrent, the spectral steed
Reveals co-op and hostile summoning signs
Attempts invasion of other player's world
Attempts invasion of other player's world
Grants the blessing of an equipped Great Rune upon use
Raises all attributes
Raises maximum HP, FP and stamina
Greatly raises maximum HP
Restores HP upon defeating enemies
Grants a blessing of blood to phantoms
Attacks recover HP after damage is taken
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Bestows various special effects
Bestows various special effects, but is empty now
Throw at enemies to inflict fire damage
Throw at enemies to inflict heavy fire damage
Uses FP. Throw at enemies to inflict heavy fire damage.
Throw at enemies to inflict lightning damage
Throw at enemies to inflict heavy lightning damage
Throw at enemies to cause buildup of deadly poison
Throw at enemies to release a swarm of flies
Uses FP. Throw at enemies to inflict holy damage.
Uses FP. Throw at enemies to inflict heavy holy damage.
Throw at enemies to cause buildup of frost
Throw at enemies to cause buildup of poison
Throw at enemies to soak them in oil
Uses FP. Throw to lure foes of human build only.
Uses FP. Lures beasts only.
Throw behind to inflict fire damage
Throw behind to inflict lightning damage
Throw behind to cause buildup of deadly poison
Throw behind to cause buildup of poison
Throw behind to douse enemies in oil
Uses FP. Throw behind to inflict magic damage.
Throw behind to release a swarm of flies
Throw behind to cause frostbite build-up
Creates heat cloud, causing continuous fire damage
Uses FP. Throw behind to inflict holy damage.
Creates heat cloud, causing continuous fire damage
Uses FP. Throw to impede healing using a flask of tears.
Throw to douse enemy with accursed blood
Uses FP. Throw to cause buildup of sleep.
Uses FP. Throw to spawn vengeful spirits.
Uses FP. Throw to inflict magic damage.
Uses FP. Throw to inflict heavy magic damage.
Throw at enemies to cause buildup of scarlet rot
On horseback, feed to Torrent to restore HP
On horseback, feed to Torrent to greatly restore HP
On horseback, feed to Torrent to vastly restore HP
Greatly boosts physical damage negation for a time
Boosts physical damage negation for a time
Alleviates poison buildup and cures poison
Alleviates impending blood loss
Alleviates buildup of frost
Alleviates buildup of sleep
Alleviates scarlet rot buildup and cures rot
Alleviates death blight buildup
Alleviates madness buildup
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores HP, but is currently empty
Restores HP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Restores FP, but is currently empty
Restores FP
Temporarily boosts stamina recovery
Temporarily boosts immunity
Temporarily boosts robustness
Temporarily boosts focus
Temporarily boosts immunity, robustness and focus
Temporarily boosts magic damage negation
Temporarily boosts fire damage negation
Temporarily boosts lightning damage negation
Temporarily boosts holy damage negation
Temporarily boosts item discovery
Boosts rune acquisition for a time
Temporarily boosts physical attack
Boost instant death resistance for a short time
Restores HP but also poisons the user
Yellowing, oozing eyeball of the infirm
Use to gradually recover FP
Temporarily boosts immunity
Temporarily boosts robustness
Temporarily boosts focus
Temporarily boosts immunity, robustness and focus
Boost instant death resistance for a short time
Coats armament, inflicting fire damage
Coats armament, inflicting lightning damage
Coats armament, inflicting magic damage
Coats armament, inflicting holy damage
Coats armament, inflicting blood loss
Coats armament, inflicting sleep
Coats armament, inflicting poison
Coats armament, inflicting frost
Coats armament, granting anti-dragon effects
Coats armament, inflicting scarlet rot
Quickly coats armament, inflicting fire damage
Quickly coats armament, inflicting lightning damage
Quickly coats armament, inflicting magic damage
Quickly coats armament, inflicting holy damage
Quickly coats armament, inflicting blood loss
Quickly coats armament, inflicting sleep
Quickly coats armament, inflicting poison
Quickly coats weapon, inflicting frostbite
Quickly coats armament, inflicting scarlet rot
Boosts guarding ability and all damage negation
Throw at enemies to inflict damage
Throw at enemies to inflict damage
Throw at enemies to inflict damage and build up poison
Throw at enemies to inflict damage and build up onset of blood loss
Uses FP. Throw to inflict magic damage.
Throw fanned-out knives at enemies to inflict damage
Material used for crafting items
Utterly entrances wild beasts
Explodes when thrown, inflicting fire damage
Explodes when thrown together, inflicting fire damage
Throw at enemies to cause buildup of poison
Throw together to cause buildup of poison
Shines with colored light when placed, serving as a guide
Emits a faint light from the location it is placed
Allows viewer to see faraway things
Light shows the path, but without order
Attach to waist to illuminate surroundings
Deflects the power of the Black Blade
Beast Clergyman seeks and devours these
Temporarily reduces fall damage/sound and sound of footsteps
Removes filth and accumulations on the body
Carry out Absolution at the Church of Vows
Briefly binds Margit, once imprisoned, to earth
Briefly binds Mohg, once imprisoned, to earth
Audience with Mohg will be granted, one day
Subdues a once-accepted frenzied flame
Emits a voice that says "Hello"
Emits a voice that says "Thank you"
Emits a voice that says "Apologies"
Emits a voice that says "Wonderful"
Emits a voice that says "Please help"
Emits a voice that says "My beloved"
Emits a voice that says "Let's get to it"
Emits a voice that says "You're beautiful"
Use to gain many runes
Use to gain a small number of runes
Use to gain a small number of runes
Use to gain runes
Use to gain runes
Use to gain runes
Use to gain many runes
Use to gain many runes
Use to gain many runes
Use to gain many runes
Use to gain a great many runes
Use to gain a great many runes
Use to gain a great many runes
Use to gain a great many runes
Use to gain a multitude of runes
Use to gain an abundance of runes
Use to gain an abundance of runes
Use to gain an abundance of runes
Use to gain an abundance of runes
Use to gain an abundance of runes
Use to gain an enormous abundance of runes
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Take the power of its namesake via Finger Reader
Use to gain many runes
Uses FP to spray spirit vapor
Uses FP to unleash wraiths that chase down foes
Uses FP to unleash many wraiths that chase down foes
Uses FP to call down a deluge of light
Uses FP to produce a magic bolt
Uses FP to mimic nearby objects
Break gem and use FP to produce a magic bolt
Break gem and use FP to produce many magic bolts
Uses FP to emit fan-shaped gravitational shockwave
Uses FP to cause a gravitational explosion
Uses FP to ring bell and calls prowling wraiths
Consumes FP, allowing weapon to purify undead foes
Uses FP to continuously heal nearby allies
Uses FP to continuously heal chaos followers
Reveals more messages from other worlds
Uses FP to charm pierced enemy
Uses FP to temporarily boost poise
Uses FP to temporarily boost poise
Boosts ally attack power and reduces incoming damage once
Uses FP to scatter sparks in a wide area
Uses FP to temporarily turn wielder's body to steel
Uses FP to enter a temporary state of fervor
Uses FP to release poison mist from the mouth
Uses FP to release acid mist from the mouth
Fires magic projectiles from glintstone
Fires larger magic projectiles from glintstone
Swiftly fires magic projectiles from glintstone
Fires a magic comet with a trailing tail
Fires a great magic comet
Fires twin spiraling projectiles
Fires three shooting stars that pursue foes
Fires six shooting stars that pursue foes
Fires a volley of glintstone crystal shards
Fires a horizontally-widening magic arc
Lobs an explosive magic projectile in an arc
Fires a burst of glintstone crystal shards
Thrust staff into ground to emit a shockwave
Thrust staff into ground to emit a massive shockwave
Attacks using a magic greathammer
Raises the magic strength of those within the sigil
Creates star light to illuminate surroundings
Fires a tremendous comet within a starry torrent
Releases a downpour of star rain for a while
Fires twelve dark shooting stars that pursue foes
Forms a defensive arch of magic glintblades
Forms a defensive arch of numerous magic glintblades
Forms a defensive arch of larger magic glintblades
Incarnate a full moon and launch it at foes
Incarnate a cold, dark moon and launch it at foes
Summon a magic mass that sprays projectiles over area
Fires great arrow from a magic greatbow
Fires four great arrows from magic greatbow at once
Creates sigil that forms a projectile glintblade after delay
Fires mass of cold magic from glintstone
Thrust staff into ground to create freezing tornado
Releases cold mist before caster
Performs sweeping slash using magical greatsword
Sweeping slash followed by cold blade projectile
Performs swift sweeping slash using magical sword
Impales foes with magical greatsword
Enchants right-hand armament with magic damage
Enhances left-hand shield damage negation
Alleviates buildup of sleep and madness
Enchants right-hand armament with frost
Creates crystal mass that shatters in forward burst
Scours area with violent rain of crystal shards
Creates crystal mass that fires stream of crystal shards
Strikes from behind with projectile fired from distance
Swiftly fires semi-invisible magic projectile
Fires semi-invisible magic comet
Erect a magic forcefield to deflect spells
Dispels enemy spells and retaliates with glintblades
Creates dark space that draws in spells
Makes right-hand armament completely invisible
Makes the caster semi-invisible
Calls small meteorites down from the sky
Calls a hail of small meteorites from the void
Summons rocks from the earth and sends it flying
Pulls foes toward caster with gravity projectile
Pulls foes toward caster with gravity projectile volley
Fires lump of magma that explodes on contact
Covers area with surge of magma from the earth
Fires lump of magma that explodes after delay
Releases searing spirits that repeatedly explode after delay
Summons thorns from a whorl of own blood
Wounds caster to unleash trail of bloodthorns
Summons vengeful spirits that chase down foes
Summons horde of vengeful spirits that chase down foes
Causes ghostflame explosion that burns wide area
Releases a mist of death before caster
Summons Those Who Live in Death
Strikes surroundings with storm of death lightning
Launches several small magic bubbles
Launches a large magic bubble
Momentarily sparks flame from hand
Momentarily sparks roaring flame from hand
Throws ball of raging fire
Hurls several balls of fire at once
Sweeps area before caster with stream of fire
Alleviates buildup & cures poison and scarlet rot
Raises physical and fire-affinity attack power
Greatly increases fire damage negation
Hurls massive ball of raging fire
Summons raging fireball that explodes and sets the area ablaze
Raises a series of flame pillars around caster
Throws a ball of raging black fire
Incinerates area before caster with stream of fire
Sweeps area before caster with black flame
Summons circle of black flame pillars around caster
Enchants right-hand armament with black flame
Increases physical damage negation
Thrust out belly with gusto to unleash repelling shockwave
Creates bloodflame lacerations that then explode
Scatters bloodflame before caster to set area aflame
Enchants right-hand armament with bloodflame
Greatly increases magic damage negation for self and allies
Increases affinity damage negation for self and allies
Produces a shockwave that pushes away foes
Produces golden shockwave that knocks back foes
Heals a small amount of HP
Heals HP for self and nearby allies
Greatly heals HP for self and nearby allies
Massively heals HP for self and nearby allies
Vastly heals HP for self and nearby allies
Grants blessing to self and nearby allies
Grants greater blessing to self and nearby allies
Alleviates poison buildup and cures poison
Alleviates poison, blood loss, sleep buildup for self and allies
Increases fire damage negation
Increases magic damage negation
Increases lightning damage negation
Increases holy damage negation
Greatly increases holy damage negation for self and allies
Releases life-sapping silver mist before caster
Silences footsteps, reduces fall damage/sound
Creates shadow that lures the aggression of foes of human build
Creates area of darkness that conceals caster
Increases attack and defense for self and allies
Fires ring of light before the caster
Fires three rings of light before the caster
Creates golden ring of light to attack wide area
Creates a stream of golden shooting stars that assail the area
Heals all ailments and dispels all special effects
Increases left-hand shield's affinity and ailment resistance
Creates image of Order to deal holy damage
Retaliates upon receiving a number of blows
Enchants right-hand armament with holy damage
Alleviates death blight buildup
Swiftly flings numerous sharp rock shards
Hurls a boulder before the caster
Creates beast claws that tear through the land
Creates beast claws to rend surroundings with shockwaves
Heals HP over a period of time
Alleviates blood loss and frost buildup
Hurls lightning spear before caster
Summons red lightning that spreads from impact
Summons lightning bolt that spreads from impact
Stabs with ice lightning spear from above
Strikes foe with lightning bolt from above
Stabs with red lightning spear from above
Stabs from above with two red lightning spears in tandem
Sweeps from above with red lightning glaive
Enchants right-hand armament with lightning damage
Bolsters right-hand armament & body with red lightning
Bolsters caster's body with lightning
Channels dragon to spew flame breath
Spews flame breath of Agheel from above
Channels wyrm to spew magma breath
Spews magma breath of Theodorix from above
Channels dragon to spew icy breath
Spews icy breath of Borealis from above
Channels dragon to spew scarlet rot breath
Spews scarlet rot breath of Ekzykes from above
Channels dragon to spew magic breath
Spews magic breath of Glintstone Dragon Smarag from above
Spews golden breath of Dragonlord Placidusax
Channels dragon to rend foes with dragon claws
Channels dragon to bite foes before caster
Emits the roar of Elder Dragon Greyoll
Launches countless sticky threads before caster
Releases a swarm of bloodflies before caster
Releases poison mist before caster
Enchants right-hand armament with poison
Creates giant flower that explodes with scarlet rot
Latches onto foes to spread madness
Emits burst of yellow flame of frenzy from eyes
Emits violent burst of yellow flame of frenzy from eyes
Emits concentrated blast of yellow flame of frenzy from eyes
Shrieks, building up madness in nearby foes
Creates supple tail to sweep area before caster
Creates shoulder horn to gore foes from low stance
Creates throat pouch to spew fire while walking
Black blade spinning slash that emits wave of light
Sets area and self ablaze with raging flames
Greatly increases lightning resistance for self and allies
Use to break one imp statue seal
Opens a locked door in Stormveil Castle
Raise in prayer to gain protection
Join medallions to operate Grand Lift of Dectus
Join medallions to operate Grand Lift of Dectus
Operates Grand Lift of Rold
Key to open the academy's two sealed gates
Key revealing the hidden form of Carian Study Hall
Ring of Lunar Princess Ranni's cold oath
Eyeball of the knight Vyke, inflamed yellow
Request from Volcano Manor
Examine using <?keyicon@31?>
Tonic that banishes distress and bitter memories
Amnion from a womb that bore unintended offspring
Necklace worn everywhere by Irina
Letter addressed to the commander of Castle Morne
Request from Volcano Manor
Examine using <?keyicon@31?>
Request from Volcano Manor
Examine using <?keyicon@31?>
Key to the Volcano Manor drawing room
Rya's necklace, stolen by a blackguard
Letter of invitation to Volcano Manor
Ingredient used in special draught
Letter of introduction addressed to Sellen
Glintstone from within Sellen's body
Doll resembling Ranni the Witch
Asimi that has infected a tarnished
Godrick's Great Rune, devoid of any benediction
Radahn's Great Rune, devoid of any benediction
Morgott's Great Rune, devoid of any benediction
Rykard's Great Rune, devoid of any benediction
Mohg's Great Rune, devoid of any benediction
Malenia's Great Rune, devoid of any benediction
Pure white oath-cloth given by Varré
Bloodied white oath-cloth, dyed in a maiden's blood
Letter affixed to a graveyard crow's leg
Bell that summons various spirits from ashen items
Hidden treasure of the Eternal City of Nokron
Boc the demi-human's prized sewing needle
Special sewing needle for demigod attire
Enables armor adjustment at sites of grace
Small flask received from Preceptor Seluvis
Glistening amber draught made for a scheme
Request from Volcano Manor to Patches
Examine using <?keyicon@31?>
Castanets used by dancers from distant lands
Can release Master Lusat from his confinement
Broach wrapped in red velvet
Mark of the Night of the Black Knives ritual
Request from Volcano Manor to Bernahl
Examine using <?keyicon@31?>
Key to open the academy's two sealed gates
Join medallions to operate Grand Lift of Rold
Join medallions to operate Grand Lift of Rold
Letter written about the caravans
Can be used to mend the shattered Elden Ring
Can be used to mend the shattered Elden Ring
Can be used to mend the shattered Elden Ring
Material needed by Rennala to grant rebirth
Unseals sending gate, but disappears upon use
Doll resembling Ranni the Witch
Allows demigod garb alteration at sites of grace
Letter of confession found on Iji's corpse
Simple map showing location of black knifeprint
Examine using <?keyicon@31?>
Cursemark carved into Lunar Princess Ranni's discarded flesh
The shedding of an Asimi that infected a tarnished
Curse grown on a body defiled by the Dung Eater
Ashes of a hawk which heeds no summons
An Asimi that infected a tarnished
Intricate needle of unalloyed gold
Unlocks sewer-gaol door beneath Leyndell
Simple map showing a meeting place
Examine using <?keyicon@31?>
Key to treasure chest for Carian Princesses
Reminiscence of the painting "Homing Instinct"
Examine using <?keyicon@31?>
Reminiscence of the painting "Resurrection"
Examine using <?keyicon@31?>
Reminiscence of the painting "Champion's Song"
Examine using <?keyicon@31?>
Reminiscence of the painting "Sorcerer"
Examine using <?keyicon@31?>
Reminiscence of the painting "Prophecy"
Examine using <?keyicon@31?>
Reminiscence of the painting "Flightless Bird"
Examine using <?keyicon@31?>
Reminiscence of the painting "Redmane"
Examine using <?keyicon@31?>
Farewell letter written in an inexpert hand
Examine using <?keyicon@31?>
Keepsake of the warrior jar Alexander
Letter written in a trembling hand
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
A simple map, badly weathered
Examine using <?keyicon@31?>
Note imparting knowledge in brief
A simple map, badly weathered
Enables the practice of item crafting
Can add new battle arts and affinities to weapons
Map of Limgrave's western region
Map of Weeping peninsula
Map of Limgrave's eastern region
Map of Liurnia's eastern region
Map of Liurnia's northern region
Map of Liurnia's western region
Map of Altus Plateau and environs
Map of Leyndell Capital and environs
Map of Mt. Gelmir and environs
Map of Caelid and environs
Map of Dragonbarrow and environs
Map of Western Mountaintops of the Giants
Map of Eastern Mountaintops of the Giants
Map of Ainsel River and environs
Map of Lake of Rot and environs
Map of Siofra River and environs
Map of Mohgwyn Palace and environs
Map of Deeproot Depths and environs
Map of Consecrated Snowfield and environs
Simple map taken from an imp statue
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Examine using <?keyicon@31?>
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Note imparting knowledge in brief
Give to a learned sorcerer to acquire new sorceries
Give to a learned sorcerer to acquire new sorceries
Give to a learned cleric to acquire new incantations
Give to a learned cleric to acquire new incantations
Give to a learned cleric to acquire new incantations
Give to a learned cleric to acquire new incantations
Give to a learned cleric to acquire new incantations
Scroll containing incantations
Scroll containing incantations
Give to a learned cleric to acquire new incantations
Scroll containing incantations
Give to a learned cleric to acquire new incantations
Give to a learned cleric to acquire new incantations
Give to a learned sorcerer to acquire new sorceries
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Offer to Twin Maiden Husks for new item access
Grants choice of affinity upgrade to weapon
Grants choice of affinity upgrade to weapon
Grants choice of affinity upgrade to weapon
Grants choice of affinity upgrade to weapon
Grants choice of affinity upgrade to weapon
Snapped intricate needle of unalloyed gold
Repaired intricate needle of unalloyed gold
Golden prosthesis used by the one-armed Valkyrie
A piece of paper given by Sage Gowry
Examine using <?keyicon@31?>
Said to tremble when close to Deathroot
Dagger received from Fia, Deathbed Companion
A bow
A formal bow
A stiff bow
A reverential bow
Wave hand
A tough fist gesture
Raise morale
Pledge on one's sword
A threatening gesture
Inspire fellow warriors
The Carian oath
A gleeful leap
Slump to the floor
Rest on the floor
A dismissive gesture
A prayer borne of despair
Information about sites of grace
Examine using <?keyicon@31?>
Information about sorceries and incantations
Examine using <?keyicon@31?>
Information about bows
Examine using <?keyicon@31?>
Information about crouching
Examine using <?keyicon@31?>
Information about stance-breaking
Examine using <?keyicon@31?>
Information about Stakes of Marika
Examine using <?keyicon@31?>
Information about guard counters
Examine using <?keyicon@31?>
Information about the map
Examine using <?keyicon@31?>
Information about Guidance of Grace
Examine using <?keyicon@31?>
Information about horseback riding
Examine using <?keyicon@31?>
Information about death
Examine using <?keyicon@31?>
Information about summoning spirits
Examine using <?keyicon@31?>
Information about guarding
Examine using <?keyicon@31?>
Information about item crafting
Examine using <?keyicon@31?>
Information about Flask of Wondrous Physick
Examine using <?keyicon@31?>
Information about adding skills
Examine using <?keyicon@31?>
Information about birdseye telescopes
Examine using <?keyicon@31?>
Information about spiritspring jumping
Examine using <?keyicon@31?>
Information about vanquishing enemy groups
Examine using <?keyicon@31?>
Information about Teardrop Scarabs
Examine using <?keyicon@31?>
Information about summoning other players
Examine using <?keyicon@31?>
Information about cooperative multiplayer
Examine using <?keyicon@31?>
Information about competitive multiplayer
Examine using <?keyicon@31?>
Information about invasion multiplayer
Examine using <?keyicon@31?>
Information about hunter multiplayer
Examine using <?keyicon@31?>
Information about the summoning pools
Examine using <?keyicon@31?>
Information about Monument Icon
Examine using <?keyicon@31?>
Information about requesting help from hunters
Examine using <?keyicon@31?>
Information about skills
Examine using <?keyicon@31?>
Information about fast travel to sites of grace
Examine using <?keyicon@31?>
Information about strengthening armaments
Examine using <?keyicon@31?>
Information about the Roundtable Hold
Examine using <?keyicon@31?>
Information about materials
Examine using <?keyicon@31?>
Information about containers
Examine using <?keyicon@31?>
Information about adding affinities to armaments
Examine using <?keyicon@31?>
Information about pouches
Examine using <?keyicon@31?>
Information about dodging
Examine using <?keyicon@31?>
Information about wielding armaments
Examine using <?keyicon@31?>
Information about Great Runes
Examine using <?keyicon@31?>
Information about the Cave of Knowledge
Examine using <?keyicon@31?>
Information about duels.
Examine using <?keyicon@31?>
Information about group combat.
Examine using <?keyicon@31?>
Information about player combat using spirit ashes.
Examine using <?keyicon@31?>
About the effigy of Marika at the Roundtable Hold.
Examine using <?keyicon@31?>
Information about multiplayer
Examine using <?keyicon@31?>
Letter concerning traces of silvery slime found
Letter concerning traces of silvery slime found
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Fugitive warrior recipe. Adds craft able items
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Expands crafting repertoire
Container required for crafting cracked pot items
Container required for crafting ritual pot items
Container required for crafting perfume items
Shard of filthy glass. Worthless rubbish.
Increases Sacred Flask's number of uses
Improves Sacred Flask's potency
Increases memory slots
Increases talisman equip slots
Gain power of the dragon at the Dragon Communion altar
Used to duplicate Ashes of War
Used to perfect rebirth
Reinforce armaments up to +3
Reinforce armaments up to +6
Reinforce armaments up to +9
Reinforce armaments up to +12
Reinforce armaments up to +15
Reinforce armaments up to +18
Reinforce armaments up to +21
Reinforce armaments up to +24
Reinforce armaments to +25
Reinforce special armaments to +1
Reinforce special armaments to +2
Reinforce special armaments to +3
Reinforce special armaments to +4
Reinforce special armaments to +5
Reinforce special armaments to +6
Reinforce special armaments to +7
Reinforce special armaments to +8
Reinforce special armaments to +10
Reinforce special armaments to +9
Strengthen ashes to +1
Strengthen ashes to +2
Strengthen ashes to +3
Strengthen ashes to +4
Strengthen ashes to +5
Strengthen ashes to +6
Strengthen ashes to +7
Strengthen ashes to +8
Strengthen ashes to +9
Strengthen ashes to +10
Strengthen renowned ashes to +1
Strengthen renowned ashes to +2
Strengthen renowned ashes to +3
Strengthen renowned ashes to +4
Strengthen renowned ashes to +5
Strengthen renowned ashes to +6
Strengthen renowned ashes to +7
Strengthen renowned ashes to +8
Strengthen renowned ashes to +9
Strengthen renowned ashes to +10
Temporarily boosts max HP in mixed physick
Temporarily boosts stamina in mixed physick
Restores half of total HP in mixed physick
Restores half of total HP in mixed physick
Restores half of total FP in mixed physick
Restores half of total FP in mixed physick
Boosts resistance and heals status in mixed physick
Restores HP when near death in mixed physick
Significantly negates damage in mixed physick
Steadily restores HP for a time in mixed physick
Temporarily boosts stamina recovery speed in mixed physick
Temporarily boosts all damage negation in physick
Temporarily reduces equip load in mixed physick
Makes consecutive attacks grow stronger in mixed physick
Enhances charged attacks for a time in mixed physick
Enhances dodge rolls for a time in mixed physick
Causes concoction to explode in mixed physick
Causes concoction to explode in mixed physick
Temporarily boosts poise in mixed physick
Briefly stop rune loss on death in mixed physick
Converts damage received into HP in mixed physick
Temporarily boosts strength in mixed physick
Temporarily boosts dexterity in mixed physick
Temporarily boosts intelligence in mixed physick
Temporarily boosts faith in mixed physick
Eliminates all FP consumption in mixed physick
Makes attacks more likely to break enemy stances in a mixed physick
Purifies the Lord of Blood's curse in a mixed physick
Temporarily boosts fire attacks in mixed physick
Temporarily boosts magic attacks in mixed physick
Temporarily boosts lightning attacks in mixed physick
Temporarily boosts holy attacks in mixed physick
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Material used for crafting items
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Black Knife Tiche
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Oleg
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons spirit of Banished Knight Engvall
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons two fanged imp spirits
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons spirit of Latenna the Albinauric
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nomad spirit
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons nightmaiden & swordstress spirits
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons mimic tear spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons Crystalian spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons ancestral follower spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons winged misbegotten spirit
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two Albinauric spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons two skeletal militiaman spirits
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons skeletal bandit spirit
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four Oracle Envoy spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons four putrid corpse spirits
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Depraved Perfumer Carmaan
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons spirit of Perfumer Tricia
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons glintstone sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons Twinsage sorcerer spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons page spirit
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons spirit of Battlemage Hugues
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons two clayman spirits
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons spirit of Cleanrot Knight Finlay
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons Kindred of Rot spirit
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two marionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons two avionette soldier spirits
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons Fire Monk spirit
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons spirit of Blackflame Monk Amon
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons man-serpent spirit
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons two Azula beastman spirits
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons Kaiden sellsword spirit
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three lone wolf spirits
Summons three giant rat spirits
Summons three giant rat spirits
Summons three giant rat spirits
Summons three giant rat spirits
Summons three giant rat spirits
Summons four giant rat spirits
Summons four giant rat spirits
Summons four giant rat spirits
Summons four giant rat spirits
Summons four giant rat spirits
Summons five giant rat spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons five demi-human spirits
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons rotten stray spirit
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons spirit jellyfish
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons warhawk spirit
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Stormhawk Deenh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons spirit of Bloodhound Knight Floh
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons five wandering noble spirits
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons noble sorcerer spirit
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons three vulgar militia spirits
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons mad pumpkin head spirit
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons three land squirt spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons five miranda sprout spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons three little living jar spirits
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons spirit of Omenkiller Rollo
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons five greatshield soldier spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons three archer spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons two Godrick soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons three Raya Lucaria soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Leyndell soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons two Radahn soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons five mausoleum soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons four Haligtree soldier spirits
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Ancient Dragon Knight Kristoff
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Redmane Knight Ogha
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Lhutel the Headless
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of Nepheli Loux
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of the Dung Eater
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Finger Maiden Therolina
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons spirit of Dolores the Sleeping Arrow
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
Summons Jarwight spirit
None
DarkSouls3
False
Found near the remains of fallen ruins
Temporarily raises max HP
Temporarily raises max stamina
Restores half of max HP
Restores half of max HP
Restores half of max FP
Restores half of max FP
Heals status and raises resistance
Restores HP when near death
Significantly negates damage received
Steadily restores HP for a time
Temporarily boosts stamina recovery speed
Temporarily boosts all damage negation
Temporarily reduces equip load
Temporarily boosts successive attack power
Temporarily boosts charged attack power
Temporarily increases rolling efficiency
Causes an explosion
Causes an explosion
Temporarily boosts poise
Temporarily stops rune loss on death
Converts damage received into HP
Temporarily boosts strength
Temporarily boosts dexterity
Temporarily boosts intelligence
Temporarily boosts faith
Eliminates all FP consumption
Temporarily makes stance break easier
Purifies the curse of the Lord of Blood
Temporarily boosts fire attacks
Temporarily boosts magic attacks
Temporarily boosts lightning attacks
Temporarily boosts holy attacks
Found by hunting herbivorous beasts
Found by hunting herbivorous beasts
Found by hunting carnivorous beasts
Found by hunting carnivorous beasts
Found by hunting carnivorous beasts
Found by hunting herbivorous beasts
Found by hunting birds
Sometimes found by hunting birds
Found by hunting birds
Found by hunting turtles
Found by hunting Those Who Live in Death
Found by hunting large dragonflies
Found by hunting owls
Found by hunting large crabs
Found by hunting land octopuses
Found by killing miranda flowers
Found by hunting bloodless creatures
Often hidden in woods and thickets
Found by hunting beasts
Found by hunting particularly large beasts
Found along roadways everywhere
Often carried by demi-humans
Found by killing living jars
Found by killing Albinaurics
Found by killing stormhawks
Blooms in toxic terrain
Exceedingly rare to find
Blooms in lightning-struck lands
Exceedingly rare to find
Blooms in graveyards
Blooms in rotten lands
Found throughout the Lands Between
Blooms on the Altus Plateau
Blooms on the Mountaintops of the Giants
Found near Minor Erdtrees
Found near Minor Erdtrees
Found in thickets and elsewhere
Exceedingly rare to find
Found in and around the Eternal City
Easily found everywhere in the Lands Between
Easily found near the Erdtree
Found in frigid highlands
Blooms in blood-soaked soil
Grown in lands afflicted by frenzy
Widely found in Liurnia Lake
Widely found in cold regions
Exceedingly rare to find
Thrives in damp thickets and elsewhere
Found in and around the Eternal City
Grows in rotten lands
Secreted from the roots of the Greattree.
Can also be found near trees on the surface.
Widely found in crystal tunnels
Found near the remains of fallen ruins, but rarely
Exceedingly rare to find
Found in the Swamp of Aeonia
Found near wildfires and elsewhere
Found near cold waters untouched by sunlight
Found near waters close to Minor Erdtrees
Widely found in Liurnia Lake
Found near churches and similar
Found in and around the Eternal City
Often hidden in woods and thickets
Found in the land of the new dynasty
Gives off pale light in dark caves
Gives off pale light in dark caves
Gives off pale light in dark caves
Found in lands afflicted by frenzy
Found on Mt. Gelmir
Found near Ainsel River and other places where giant ants live
Found in lands once beset by ancient dragons
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Black Knife Tiche
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Oleg
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Banished Knight Engvall
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Fanged Imps
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Latenna the Albinauric
Nomad
Nomad
Nomad
Nomad
Nomad
Nomad
Nomad
Nomad
Nomad
Nomad
Nomad
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Nightmaiden & Swordstress
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Mimic Tear
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Crystalian
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Ancestral Follower
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Winged Misbegotten
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Albinaurics
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Militiamen
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Skeletal Bandit
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Oracle Envoy
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Putrid Corpses
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Perfumer Tricia
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Glintstone Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Twinsage Sorcerer
Page
Page
Page
Page
Page
Page
Page
Page
Page
Page
Page
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Battlemage Hugues
Claymen
Claymen
Claymen
Claymen
Claymen
Claymen
Claymen
Claymen
Claymen
Claymen
Claymen
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Cleanrot Knight Finlay
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Kindred of Rot
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Marionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Avionette Soldiers
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Fire Monk
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Blackflame Monk Amon
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Man-Serpent
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Azula Beastmen
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Kaiden Mercenary
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Lone Wolves
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Giant Rats
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Demi-Humans
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Rotten Stray
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Spirit Jellyfish
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Warhawk
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Stormhawk Deenh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Bloodhound Knight Floh
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Wandering Nobles
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Noble Sorcerer
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Vulgar Militia
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Mad Pumpkin Head
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Land Squirts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Miranda Sprouts
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Soldjars of Fortune
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Omenkiller Rollo
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Greatshield Soldiers
Archers
Archers
Archers
Archers
Archers
Archers
Archers
Archers
Archers
Archers
Archers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Godrick Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Raya Lucaria Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Leyndell Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Radahn Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Mausoleum Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Haligtree Soldiers
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Redmane Knight Ogha
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Lhutel the Headless
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Nepheli Loux
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Dung Eater
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Finger Maiden Therolina
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Dolores the Sleeping Arrow
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
Jarwight
None
DarkSouls3
False
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Tarnished's Furled Finger
Duelist's Furled Finger
Bloody Finger
Finger Severer
White Cipher Ring
Blue Cipher Ring
Tarnished's Wizened Finger
Phantom Bloody Finger
Taunter's Tongue
Small Golden Effigy
Small Red Effigy
Festering Bloody Finger
Recusant Finger
Phantom Bloody Finger
Phantom Recusant Finger
Memory of Grace
Spectral Steed Whistle
Phantom Great Rune
Furlcalling Finger Remedy
Tarnished's Furled Finger
Duelist's Furled Finger
Bloody Finger
White Cipher Ring
Blue Cipher Ring
Taunter's Tongue
Small Golden Effigy
Small Red Effigy
Spectral Steed Whistle
Furlcalling Finger Remedy
Festering Bloody Finger
Recusant Finger
Rune Arc
Godrick's Great Rune
Radahn's Great Rune
Morgott's Great Rune
Rykard's Great Rune
Mohg's Great Rune
Malenia's Great Rune
Flask of Crimson Tears
Flask of Crimson Tears
Flask of Crimson Tears +1
Flask of Crimson Tears +1
Flask of Crimson Tears +2
Flask of Crimson Tears +2
Flask of Crimson Tears +3
Flask of Crimson Tears +3
Flask of Crimson Tears +4
Flask of Crimson Tears +4
Flask of Crimson Tears +5
Flask of Crimson Tears +5
Flask of Crimson Tears +6
Flask of Crimson Tears +6
Flask of Crimson Tears +7
Flask of Crimson Tears +7
Flask of Cerulean Tears
Flask of Cerulean Tears
Flask of Cerulean Tears +1
Flask of Cerulean Tears +1
Flask of Cerulean Tears +2
Flask of Cerulean Tears +2
Flask of Cerulean Tears +3
Flask of Cerulean Tears +3
Flask of Cerulean Tears +4
Flask of Cerulean Tears +4
Flask of Cerulean Tears +5
Flask of Cerulean Tears +5
Flask of Cerulean Tears +6
Flask of Cerulean Tears +6
Flask of Cerulean Tears +7
Flask of Cerulean Tears +7
Flask of Wondrous Physick
Flask of Wondrous Physick
Fire Pot
Redmane Fire Pot
Giantsflame Fire Pot
Lightning Pot
Ancient Dragonbolt Pot
Fetid Pot
Swarm Pot
Holy Water Pot
Sacred Order Pot
Freezing Pot
Poison Pot
Oil Pot
Alluring Pot
Beastlure Pot
Roped Fire Pot
Roped Lightning Pot
Roped Fetid Pot
Roped Poison Pot
Roped Oil Pot
Roped Magic Pot
Roped Fly Pot
[ERROR]Roped Freezing Pot
Roped Volcano Pot
Roped Holy Water Pot
Volcano Pot
Albinauric Pot
Cursed-Blood Pot
Sleep Pot
Rancor Pot
Magic Pot
Academy Magic Pot
Rot Pot
Rowa Raisin
Sweet Raisin
Frozen Raisin
Boiled Crab
Boiled Prawn
Neutralizing Boluses
Stanching Boluses
Thawfrost Boluses
Stimulating Boluses
Preserving Boluses
Rejuvenating Boluses
Clarifying Boluses
Flask of Crimson Tears
Flask of Crimson Tears
Flask of Crimson Tears +1
Flask of Crimson Tears +1
Flask of Crimson Tears +2
Flask of Crimson Tears +2
Flask of Crimson Tears +3
Flask of Crimson Tears +3
Flask of Crimson Tears +4
Flask of Crimson Tears +4
Flask of Crimson Tears +5
Flask of Crimson Tears +5
Flask of Crimson Tears +6
Flask of Crimson Tears +6
Flask of Crimson Tears +7
Flask of Crimson Tears +7
Flask of Crimson Tears +8
Flask of Crimson Tears +8
Flask of Crimson Tears +9
Flask of Crimson Tears +9
Flask of Crimson Tears +10
Flask of Crimson Tears +10
Flask of Crimson Tears +11
Flask of Crimson Tears +11
Flask of Crimson Tears +12
Flask of Crimson Tears +12
Flask of Cerulean Tears
Flask of Cerulean Tears
Flask of Cerulean Tears +1
Flask of Cerulean Tears +1
Flask of Cerulean Tears +2
Flask of Cerulean Tears +2
Flask of Cerulean Tears +3
Flask of Cerulean Tears +3
Flask of Cerulean Tears +4
Flask of Cerulean Tears +4
Flask of Cerulean Tears +5
Flask of Cerulean Tears +5
Flask of Cerulean Tears +6
Flask of Cerulean Tears +6
Flask of Cerulean Tears +7
Flask of Cerulean Tears +7
Flask of Cerulean Tears +8
Flask of Cerulean Tears +8
Flask of Cerulean Tears +9
Flask of Cerulean Tears +9
Flask of Cerulean Tears +10
Flask of Cerulean Tears +10
Flask of Cerulean Tears +11
Flask of Cerulean Tears +11
Flask of Cerulean Tears +12
Flask of Cerulean Tears +12
Pickled Turtle Neck
Immunizing Cured Meat
Invigorating Cured Meat
Clarifying Cured Meat
Dappled Cured Meat
Spellproof Dried Liver
Fireproof Dried Liver
Lightningproof Dried Liver
Holyproof Dried Liver
Silver-Pickled Fowl Foot
Gold-Pickled Fowl Foot
Exalted Flesh
[ERROR]Deathsbane Jerky
Raw Meat Dumpling
Shabriri Grape
Starlight Shards
Immunizing White Cured Meat
Invigorating White Cured Meat
Clarifying White Cured Meat
Dappled White Cured Meat
[ERROR]Deathsbane White Jerky
Fire Grease
Lightning Grease
Magic Grease
Holy Grease
Blood Grease
Soporific Grease
Poison Grease
Freezing Grease
Dragonwound Grease
Rot Grease
Drawstring Fire Grease
Drawstring Lightning Grease
Drawstring Magic Grease
Drawstring Holy Grease
Drawstring Blood Grease
Drawstring Soporific Grease
Drawstring Poison Grease
[ERROR]Drawstring Freezing Grease
Drawstring Rot Grease
Shield Grease
Throwing Dagger
Bone Dart
Poisonbone Dart
Kukri
Crystal Dart
Fan Daggers
Ruin Fragment
Fetid Flesh
Explosive Stone
Explosive Stone Clump
Poisoned Stone
Poisoned Stone Clump
Rainbow Stone
Glowstone
Telescope
Grace Mimic
Lantern
Blasphemous Claw
Deathroot
Soft Cotton
Soap
Celestial Dew
Margit's Shackle
Mohg's Shackle
Pureblood Knight's Medal
Miquella's Needle
Prattling Pate "Hello"
Prattling Pate "Thank you"
Prattling Pate "Apologies"
Prattling Pate "Wonderful"
Prattling Pate "Please help"
Prattling Pate "My beloved"
Prattling Pate "Let's get to it"
Prattling Pate "You're beautiful"
Golden Rune [1]
Golden Rune [2]
Golden Rune [3]
Golden Rune [4]
Golden Rune [5]
Golden Rune [6]
Golden Rune [7]
Golden Rune [8]
Golden Rune [9]
Golden Rune [10]
Golden Rune [11]
Golden Rune [12]
Golden Rune [13]
Numen's Rune
Hero's Rune [1]
Hero's Rune [2]
Hero's Rune [3]
Hero's Rune [4]
Hero's Rune [5]
Lord's Rune
Remembrance of the Grafted
Remembrance of the Starscourge
Remembrance of the Omen King
Remembrance of the Blasphemous
Remembrance of the Rot Goddess
Remembrance of the Blood Lord
Remembrance of the Black Blade
Remembrance of Hoarah Loux
Remembrance of the Dragonlord
Remembrance of the Full Moon Queen
Remembrance of the Lichdragon
Remembrance of the Fire Giant
Remembrance of the Regal Ancestor
Elden Remembrance
Remembrance of the Naturalborn
Lands Between Rune
Ancestral Infant's Head
Omen Bairn
Regal Omen Bairn
[ERROR]Miranda's Prayer
Cuckoo Glintstone
Mimic's Veil
Glintstone Scrap
Large Glintstone Scrap
Gravity Stone Fan
Gravity Stone Chunk
Wraith Calling Bell
[ERROR]Holy Water Grease
Warming Stone
Frenzyflame Stone
Scriptstone
Bewitching Branch
Baldachin's Blessing
Radiant Baldachin's Blessing
Uplifting Aromatic
Spark Aromatic
Ironjar Aromatic
Bloodboil Aromatic
Poison Spraymist
Acid Spraymist
Glintstone Pebble
Great Glintstone Shard
Swift Glintstone Shard
Glintstone Cometshard
Comet
Shard Spiral
Glintstone Stars
Star Shower
Crystal Barrage
Glintstone Arc
Cannon of Haima
Crystal Burst
Shatter Earth
Rock Blaster
Gavel of Haima
Terra Magica
Starlight
Comet Azur
Founding Rain of Stars
Stars of Ruin
Glintblade Phalanx
Carian Phalanx
Greatblade Phalanx
Rennala's Full Moon
Ranni's Dark Moon
Magic Downpour
Loretta's Greatbow
Loretta's Mastery
Magic Glintblade
Glintstone Icecrag
Zamor Ice Storm
Freezing Mist
Carian Greatsword
Adula's Moonblade
Carian Slicer
Carian Piercer
Scholar's Armament
Scholar's Shield
Lucidity
Frozen Armament
Shattering Crystal
Crystal Release
Crystal Torrent
Ambush Shard
Night Shard
Night Comet
Thops's Barrier
Carian Retaliation
Eternal Darkness
Unseen Blade
Unseen Form
Meteorite
Meteorite of Astel
Rock Sling
Gravity Well
Collapsing Stars
Magma Shot
Gelmir's Fury
Roiling Magma
Rykard's Rancor
Briars of Sin
Briars of Punishment
Rancorcall
Ancient Death Rancor
Explosive Ghostflame
Fia's Mist
Tibia's Summons
Death Lightning
Oracle Bubbles
Great Oracular Bubble
Catch Flame
O, Flame!
Flame Sling
Flame, Fall Upon Them
Whirl, O Flame!
Flame, Cleanse Me
Flame, Grant Me Strength
Flame, Protect Me
Giantsflame Take Thee
Flame of the Fell God
Burn, O Flame!
Black Flame
Surge, O Flame!
Scouring Black Flame
Black Flame Ritual
Black Flame Blade
Black Flame's Protection
Noble Presence
Bloodflame Talons
Bloodboon
Bloodflame Blade
Barrier of Gold
Protection of the Erdtree
Rejection
Wrath of Gold
Urgent Heal
Heal
Great Heal
Lord's Heal
Erdtree Heal
Blessing's Boon
Blessing of the Erdtree
Cure Poison
Lord's Aid
Flame Fortification
Magic Fortification
Lightning Fortification
Divine Fortification
Lord's Divine Fortification
Night Maiden's Mist
Assassin's Approach
Shadow Bait
Darkness
Golden Vow
Discus of Light
Triple Rings of Light
Radagon's Rings of Light
Elden Stars
Law of Regression
Immutable Shield
Litany of Proper Death
Law of Causality
Order's Blade
Order Healing
Bestial Sling
Stone of Gurranq
Beast Claw
Gurranq's Beast Claw
Bestial Vitality
Bestial Constitution
Lightning Spear
Ancient Dragons' Lightning Strike
Lightning Strike
Frozen Lightning Spear
Honed Bolt
Ancient Dragons' Lightning Spear
Fortissax's Lightning Spear
Lansseax's Glaive
Electrify Armament
Vyke's Dragonbolt
Dragonbolt Blessing
Dragonfire
Agheel's Flame
Magma Breath
Theodorix's Magma
Dragonice
Borealis's Mist
Rotten Breath
Ekzykes's Decay
Glintstone Breath
Smarag's Glintstone Breath
Placidusax's Ruin
Dragonclaw
Dragonmaw
Greyoll's Roar
Pest Threads
Swarm of Flies
Poison Mist
Poison Armament
Scarlet Aeonia
Inescapable Frenzy
The Flame of Frenzy
Unendurable Frenzy
Frenzied Burst
Howl of Shabriri
Aspects of the Crucible: Tail
Aspects of the Crucible: Horns
Aspects of the Crucible: Breath
Black Blade
Fire's Deadly Sin
Golden Lightning Fortification
Stonesword Key
Rusty Key
[ERROR]Lucent Baldachin's Blessing
Dectus Medallion (Left)
Dectus Medallion (Right)
Rold Medallion
Academy Glintstone Key
Carian Inverted Statue
Dark Moon Ring
Fingerprint Grape
Letter from Volcano Manor
Tonic of Forgetfulness
Serpent's Amnion
[ERROR]Rya's Necklace
Irina's Letter
Letter from Volcano Manor
Red Letter
Drawing-Room Key
Rya's Necklace
Volcano Manor Invitation
Amber Starlight
Seluvis's Introduction
Sellen's Primal Glintstone
Miniature Ranni
[ERROR]Asimi, Silver Tear
Godrick's Great Rune
Radahn's Great Rune
Morgott's Great Rune
Rykard's Great Rune
Mohg's Great Rune
Malenia's Great Rune
Lord of Blood's Favor
Lord of Blood's Favor
[ERROR]Burial Crow's Letter
Spirit Calling Bell
Fingerslayer Blade
Sewing Needle
Gold Sewing Needle
Tailoring Tools
Seluvis's Potion
[ERROR]
Amber Draught
Letter to Patches
Dancer's Castanets
Sellian Sealbreaker
Chrysalids' Memento
Black Knifeprint
Letter to Bernahl
Academy Glintstone Key
Haligtree Secret Medallion (Left)
Haligtree Secret Medallion (Right)
[ERROR]Burial Crow's Letter
Mending Rune of Perfect Order
Mending Rune of the Death-Prince
Mending Rune of the Fell Curse
Larval Tear
Imbued Sword Key
Miniature Ranni
Golden Tailoring Tools
[ERROR]Iji's Confession
Knifeprint Clue
Cursemark of Death
[ERROR]Asimi's Husk
Seedbed Curse
The Stormhawk King
[ERROR]Asimi, Silver Chrysalid
Unalloyed Gold Needle
Sewer-Gaol Key
Meeting Place Map
Discarded Palace Key
"Homing Instinct" Painting
"Resurrection" Painting
"Champion's Song" Painting
"Sorcerer" Painting
"Prophecy" Painting
"Flightless Bird" Painting
"Redmane" Painting
Zorayas's Letter
Alexander's Innards
Rogier's Letter
Note: The Preceptor's Secret
Weathered Map
Note: The Preceptor's Secret
Weathered Map
Crafting Kit
Whetstone Knife
Map: Limgrave, West
Map: Weeping Peninsula
Map: Limgrave, East
Map: Liurnia, East
Map: Liurnia, North
Map: Liurnia, West
Map: Altus Plateau
Map: Leyndell, Royal Capital
Map: Mt. Gelmir
Map: Caelid
Map: Dragonbarrow
Map: Mountaintops of the Giants, West
Map: Mountaintops of the Giants, East
Map: Ainsel River
Map: Lake of Rot
Map: Siofra River
Map: Mohgwyn Palace
Map: Deeproot Depths
Map: Consecrated Snowfield
Mirage Riddle
Note: Hidden Cave
Note: Imp Shades
Note: Flask of Wondrous Physick
Note: Stonedigger Trolls
Note: Wandering Mausoleum
Note: Unseen Assassins
[ERROR]Note: Great Coffins
Note: Flame Chariots
Note: Demi-human Mobs
Note: Land Squirts
Note: Gravity's Advantage
Note: Revenants
Note: Waypoint Ruins
Note: Gateway
Note: Miquella's Needle
Note: Frenzied Flame Village
Note: The Lord of Frenzied Flame
Note: Below the Capital
Note: Hidden Cave
Note: Imp Shades
Note: Flask of Wondrous Physick
Note: Stonedigger Trolls
Note: Wandering Mausoleum
Note: Unseen Assassins
[ERROR]Note: Great Coffins
Note: Flame Chariots
Note: Demi-human Mobs
Note: Land Squirts
Note: Gravity's Advantage
Note: Revenants
Note: Waypoint Ruins
Note: Gateway
Note: Frenzied Flame Village
Note: Below the Capital
Conspectus Scroll
Royal House Scroll
[ERROR]
[ERROR]
[ERROR]
Fire Monks' Prayerbook
Giant's Prayerbook
Godskin Prayerbook
Two Fingers' Prayerbook
Assassin's Prayerbook
Erdtree Prayerbook
Erdtree Codex
Golden Order Principia
[ERROR]Golden Order Principles
Dragon Cult Prayerbook
Ancient Dragon Prayerbook
Academy Scroll
Pidia's Bell Bearing
Seluvis's Bell Bearing
Patches' Bell Bearing
Sellen's Bell Bearing
[ERROR]
D's Bell Bearing
Bernahl's Bell Bearing
Miriel's Bell Bearing
Gostoc's Bell Bearing
Thops's Bell Bearing
Kalé's Bell Bearing
Nomadic Merchant's Bell Bearing [1]
Nomadic Merchant's Bell Bearing [2]
Nomadic Merchant's Bell Bearing [3]
Nomadic Merchant's Bell Bearing [4]
Nomadic Merchant's Bell Bearing [5]
Isolated Merchant's Bell Bearing [1]
Isolated Merchant's Bell Bearing [2]
Nomadic Merchant's Bell Bearing [6]
Hermit Merchant's Bell Bearing [1]
Nomadic Merchant's Bell Bearing [7]
Nomadic Merchant's Bell Bearing [8]
Nomadic Merchant's Bell Bearing [9]
Nomadic Merchant's Bell Bearing [10]
[ERROR]Nomadic Merchant's Bell Bearing [11]
Isolated Merchant's Bell Bearing [3]
Hermit Merchant's Bell Bearing [2]
Abandoned Merchant's Bell Bearing
Hermit Merchant's Bell Bearing [3]
Imprisoned Merchant's Bell Bearing
Iji's Bell Bearing
Rogier's Bell Bearing
Blackguard's Bell Bearing
Corhyn's Bell Bearing
Gowry's Bell Bearing
Bone Peddler's Bell Bearing
Meat Peddler's Bell Bearing
Medicine Peddler's Bell Bearing
Gravity Stone Peddler's Bell Bearing
[ERROR]
[ERROR]
Smithing-Stone Miner's Bell Bearing [1]
Smithing-Stone Miner's Bell Bearing [2]
Smithing-Stone Miner's Bell Bearing [3]
Smithing-Stone Miner's Bell Bearing [4]
Somberstone Miner's Bell Bearing [1]
Somberstone Miner's Bell Bearing [2]
Somberstone Miner's Bell Bearing [3]
Somberstone Miner's Bell Bearing [4]
Somberstone Miner's Bell Bearing [5]
Glovewort Picker's Bell Bearing [1]
Glovewort Picker's Bell Bearing [2]
Glovewort Picker's Bell Bearing [3]
Ghost-Glovewort Picker's Bell Bearing [1]
Ghost-Glovewort Picker's Bell Bearing [2]
Ghost-Glovewort Picker's Bell Bearing [3]
Iron Whetblade
Red-Hot Whetblade
Sanctified Whetblade
Glintstone Whetblade
Black Whetblade
Unalloyed Gold Needle
Unalloyed Gold Needle
Valkyrie's Prosthesis
Sellia's Secret
Beast Eye
Weathered Dagger
Bow
Polite Bow
My Thanks
Curtsy
Reverential Bow
My Lord
Warm Welcome
Wave
Casual Greeting
Strength!
As You Wish
Point Forwards
Point Upwards
Point Downwards
Beckon
Wait!
Calm Down!
Nod In Thought
Extreme Repentance
Grovel For Mercy
Rallying Cry
Heartening Cry
By My Sword
Hoslow's Oath
Fire Spur Me
The Carian Oath
Bravo!
Jump for Joy
Triumphant Delight
Fancy Spin
Finger Snap
Dejection
Patches' Crouch
Crossed Legs
Rest
Sitting Sideways
Dozing Cross-Legged
Spread Out
Fetal Position
Balled Up
What Do You Want?
Prayer
Desperate Prayer
Rapture
Erudition
Outer Order
Inner Order
Golden Order Totality
The Ring
The Ring
About Sites of Grace
About Sorceries and Incantations
About Bows
About Crouching
About Stance-Breaking
About Stakes of Marika
About Guard Counters
About the Map
About Guidance of Grace
About Horseback Riding
About Death
About Summoning Spirits
About Guarding
About Item Crafting
About Flask of Wondrous Physick
About Adding Skills
About Birdseye Telescopes
About Spiritspring Jumping
About Vanquishing Enemy Groups
About Teardrop Scarabs
About Summoning Other Players
About Cooperative Multiplayer
About Competitive Multiplayer
About Invasion Multiplayer
About Hunter Multiplayer
About Summoning Pools
About Monument Icon
About Requesting Help from Hunters
About Skills
About Fast Travel to Sites of Grace
About Strengthening Armaments
About Roundtable Hold
Note: Redeemers
About Materials
About Containers
About Adding Affinities
About Pouches
About Dodging
About Wielding Armaments
About Great Runes
About the Cave of Knowledge
About Duels
About United Combat and Combat Ordeals
About Combat with Spirit Ashes
About Marika's Effigy at the Roundtable
[ERROR]About Multiplayer
Carrier Pigeon Letter [1]
Carrier Pigeon Letter [2]
Nomadic Warrior's Cookbook [1]
Nomadic Warrior's Cookbook [3]
Nomadic Warrior's Cookbook [6]
Nomadic Warrior's Cookbook [10]
[ERROR]Fugitive Warrior's Recipe [5]
Nomadic Warrior's Cookbook [7]
Nomadic Warrior's Cookbook [12]
Nomadic Warrior's Cookbook [19]
Nomadic Warrior's Cookbook [13]
Nomadic Warrior's Cookbook [23]
Nomadic Warrior's Cookbook [17]
Nomadic Warrior's Cookbook [2]
Nomadic Warrior's Cookbook [21]
Missionary's Cookbook [6]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Armorer's Cookbook [1]
Armorer's Cookbook [2]
Nomadic Warrior's Cookbook [11]
Nomadic Warrior's Cookbook [20]
[ERROR]Armorer's Cookbook (5)
Armorer's Cookbook [7]
Armorer's Cookbook [4]
Nomadic Warrior's Cookbook [18]
Armorer's Cookbook [3]
Nomadic Warrior's Cookbook [16]
Armorer's Cookbook [6]
Armorer's Cookbook [5]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Glintstone Craftsman's Cookbook [4]
Glintstone Craftsman's Cookbook [1]
Glintstone Craftsman's Cookbook [5]
Nomadic Warrior's Cookbook [9]
Glintstone Craftsman's Cookbook [8]
Glintstone Craftsman's Cookbook [2]
Glintstone Craftsman's Cookbook [6]
Glintstone Craftsman's Cookbook [7]
Glintstone Craftsman's Cookbook [3]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Missionary's Cookbook [2]
Missionary's Cookbook [1]
[ERROR]Missionary's Cookbook (3)
Missionary's Cookbook [5]
Missionary's Cookbook [4]
Missionary's Cookbook [3]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Nomadic Warrior's Cookbook [4]
[ERROR]Perfumer's Cookbook (1)
[ERROR]Perfumer's Cookbook (2)
Nomadic Warrior's Cookbook [5]
Perfumer's Cookbook [1]
Perfumer's Cookbook [2]
Perfumer's Cookbook [3]
Nomadic Warrior's Cookbook [14]
Nomadic Warrior's Cookbook [8]
Nomadic Warrior's Cookbook [22]
Nomadic Warrior's Cookbook [15]
Nomadic Warrior's Cookbook [24]
Perfumer's Cookbook [4]
[ERROR]Perfumer's Cookbook (13)
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Ancient Dragon Apostle's Cookbook [1]
Ancient Dragon Apostle's Cookbook [2]
Ancient Dragon Apostle's Cookbook [4]
Ancient Dragon Apostle's Cookbook [3]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Fevor's Cookbook [1]
Fevor's Cookbook [3]
Fevor's Cookbook [2]
Missionary's Cookbook [7]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Frenzied's Cookbook [1]
Frenzied's Cookbook [2]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Cracked Pot
Ritual Pot
Perfume Bottle
Glass Shard
Golden Seed
Sacred Tear
Memory Stone
Talisman Pouch
Dragon Heart
Lost Ashes of War
Great Rune of the Unborn
Smithing Stone [1]
Smithing Stone [2]
Smithing Stone [3]
Smithing Stone [4]
Smithing Stone [5]
Smithing Stone [6]
Smithing Stone [7]
Smithing Stone [8]
Ancient Dragon Smithing Stone
Somber Smithing Stone [1]
Somber Smithing Stone [2]
Somber Smithing Stone [3]
Somber Smithing Stone [4]
Somber Smithing Stone [5]
Somber Smithing Stone [6]
Somber Smithing Stone [7]
Somber Smithing Stone [8]
Somber Ancient Dragon Smithing Stone
Somber Smithing Stone [9]
Grave Glovewort [1]
Grave Glovewort [2]
Grave Glovewort [3]
Grave Glovewort [4]
Grave Glovewort [5]
Grave Glovewort [6]
Grave Glovewort [7]
Grave Glovewort [8]
Grave Glovewort [9]
Great Grave Glovewort
Ghost Glovewort [1]
Ghost Glovewort [2]
Ghost Glovewort [3]
Ghost Glovewort [4]
Ghost Glovewort [5]
Ghost Glovewort [6]
Ghost Glovewort [7]
Ghost Glovewort [8]
Ghost Glovewort [9]
Great Ghost Glovewort
Crimsonspill Crystal Tear
Greenspill Crystal Tear
Crimson Crystal Tear
Crimson Crystal Tear
Cerulean Crystal Tear
Cerulean Crystal Tear
Speckled Hardtear
Crimson Bubbletear
Opaline Bubbletear
Crimsonburst Crystal Tear
Greenburst Crystal Tear
Opaline Hardtear
Winged Crystal Tear
Thorny Cracked Tear
Spiked Cracked Tear
Windy Crystal Tear
Ruptured Crystal Tear
Ruptured Crystal Tear
Leaden Hardtear
Twiggy Cracked Tear
Crimsonwhorl Bubbletear
Strength-knot Crystal Tear
Dexterity-knot Crystal Tear
Intelligence-knot Crystal Tear
Faith-knot Crystal Tear
Cerulean Hidden Tear
Stonebarb Cracked Tear
Purifying Crystal Tear
Flame-Shrouding Cracked Tear
Magic-Shrouding Cracked Tear
Lightning-Shrouding Cracked Tear
Holy-Shrouding Cracked Tear
Sliver of Meat
Beast Liver
Lump of Flesh
Beast Blood
Old Fang
Budding Horn
Flight Pinion
Hidden Plumage
Four-Toed Fowl Foot
Turtle Neck Meat
Human Bone Shard
Great Dragonfly Head
Slumbering Egg
Crab Eggs
Land Octopus Ovary
Miranda Powder
Strip of White Flesh
Golden Dung
Thin Beast Bones
Hefty Beast Bone
Glinstone Scrap
String
Living Jar Shard
Albinauric Bloodclot
Stormhawk Feather
Poisonbloom
Trina's Lily
Fulgurbloom
Miquella's Lily
Grave Violet
Faded Erdleaf Flower
Erdleaf Flower
Altus Bloom
Fire Blossom
Golden Sunflower
Tarnished Golden Sunflower
Herba
Arteria Leaf
Dewkissed Herba
Rowa Fruit
Golden Rowa
Rimed Rowa
Bloodrose
Eye of Yelough
Crystal Bud
Rimed Crystal Bud
Sacramental Bud
Mushroom
Melted Mushroom
Toxic Mushroom
Root Resin
Cracked Crystal
Sanctuary Stone
Nascent Butterfly
Aeonian Butterfly
Smoldering Butterfly
Silver Firefly
Gold Firefly
Glintstone Firefly
Golden Centipede
Silver Tear Husk
Gold-Tinged Excrement
Blood-Tainted Excrement
Cave Moss
Budding Cave Moss
Crystal Cave Moss
Yellow Ember
Volcanic Stone
Formic Rock
Gravel Stone
[ERROR]
Black Knife Tiche
Black Knife Tiche +1
Black Knife Tiche +2
Black Knife Tiche +3
Black Knife Tiche +4
Black Knife Tiche +5
Black Knife Tiche +6
Black Knife Tiche +7
Black Knife Tiche +8
Black Knife Tiche +9
Black Knife Tiche +10
Banished Knight Oleg
Banished Knight Oleg +1
Banished Knight Oleg +2
Banished Knight Oleg +3
Banished Knight Oleg +4
Banished Knight Oleg +5
Banished Knight Oleg +6
Banished Knight Oleg +7
Banished Knight Oleg +8
Banished Knight Oleg +9
Banished Knight Oleg +10
Banished Knight Engvall
Banished Knight Engvall +1
Banished Knight Engvall +2
Banished Knight Engvall +3
Banished Knight Engvall +4
Banished Knight Engvall +5
Banished Knight Engvall +6
Banished Knight Engvall +7
Banished Knight Engvall +8
Banished Knight Engvall +9
Banished Knight Engvall +10
Fanged Imp Ashes
Fanged Imp Ashes +1
Fanged Imp Ashes +2
Fanged Imp Ashes +3
Fanged Imp Ashes +4
Fanged Imp Ashes +5
Fanged Imp Ashes +6
Fanged Imp Ashes +7
Fanged Imp Ashes +8
Fanged Imp Ashes +9
Fanged Imp Ashes +10
Latenna the Albinauric
Latenna the Albinauric +1
Latenna the Albinauric +2
Latenna the Albinauric +3
Latenna the Albinauric +4
Latenna the Albinauric +5
Latenna the Albinauric +6
Latenna the Albinauric +7
Latenna the Albinauric +8
Latenna the Albinauric +9
Latenna the Albinauric +10
Nomad Ashes
Nomad Ashes +1
Nomad Ashes +2
Nomad Ashes +3
Nomad Ashes +4
Nomad Ashes +5
Nomad Ashes +6
Nomad Ashes +7
Nomad Ashes +8
Nomad Ashes +9
Nomad Ashes +10
Nightmaiden & Swordstress Puppets
Nightmaiden & Swordstress Puppets +1
Nightmaiden & Swordstress Puppets +2
Nightmaiden & Swordstress Puppets +3
Nightmaiden & Swordstress Puppets +4
Nightmaiden & Swordstress Puppets +5
Nightmaiden & Swordstress Puppets +6
Nightmaiden & Swordstress Puppets +7
Nightmaiden & Swordstress Puppets +8
Nightmaiden & Swordstress Puppets +9
Nightmaiden & Swordstress Puppets +10
Mimic Tear Ashes
Mimic Tear Ashes +1
Mimic Tear Ashes +2
Mimic Tear Ashes +3
Mimic Tear Ashes +4
Mimic Tear Ashes +5
Mimic Tear Ashes +6
Mimic Tear Ashes +7
Mimic Tear Ashes +8
Mimic Tear Ashes +9
Mimic Tear Ashes +10
Crystalian Ashes
Crystalian Ashes +1
Crystalian Ashes +2
Crystalian Ashes +3
Crystalian Ashes +4
Crystalian Ashes +5
Crystalian Ashes +6
Crystalian Ashes +7
Crystalian Ashes +8
Crystalian Ashes +9
Crystalian Ashes +10
Ancestral Follower Ashes
Ancestral Follower Ashes +1
Ancestral Follower Ashes +2
Ancestral Follower Ashes +3
Ancestral Follower Ashes +4
Ancestral Follower Ashes +5
Ancestral Follower Ashes +6
Ancestral Follower Ashes +7
Ancestral Follower Ashes +8
Ancestral Follower Ashes +9
Ancestral Follower Ashes +10
Winged Misbegotten Ashes
Winged Misbegotten Ashes + 1
Winged Misbegotten Ashes + 2
Winged Misbegotten Ashes + 3
Winged Misbegotten Ashes + 4
Winged Misbegotten Ashes + 5
Winged Misbegotten Ashes + 6
Winged Misbegotten Ashes + 7
Winged Misbegotten Ashes + 8
Winged Misbegotten Ashes + 9
Winged Misbegotten Ashes + 10
Albinauric Ashes
Albinauric Ashes +1
Albinauric Ashes +2
Albinauric Ashes +3
Albinauric Ashes +4
Albinauric Ashes +5
Albinauric Ashes +6
Albinauric Ashes +7
Albinauric Ashes +8
Albinauric Ashes +9
Albinauric Ashes +10
Skeletal Militiaman Ashes
Skeletal Militiaman Ashes +1
Skeletal Militiaman Ashes +2
Skeletal Militiaman Ashes +3
Skeletal Militiaman Ashes +4
Skeletal Militiaman Ashes +5
Skeletal Militiaman Ashes +6
Skeletal Militiaman Ashes +7
Skeletal Militiaman Ashes +8
Skeletal Militiaman Ashes +9
Skeletal Militiaman Ashes +10
Skeletal Bandit Ashes
Skeletal Bandit Ashes +1
Skeletal Bandit Ashes +2
Skeletal Bandit Ashes +3
Skeletal Bandit Ashes +4
Skeletal Bandit Ashes +5
Skeletal Bandit Ashes +6
Skeletal Bandit Ashes +7
Skeletal Bandit Ashes +8
Skeletal Bandit Ashes +9
Skeletal Bandit Ashes +10
Oracle Envoy Ashes
Oracle Envoy Ashes +1
Oracle Envoy Ashes +2
Oracle Envoy Ashes +3
Oracle Envoy Ashes +4
Oracle Envoy Ashes +5
Oracle Envoy Ashes +6
Oracle Envoy Ashes +7
Oracle Envoy Ashes +8
Oracle Envoy Ashes +9
Oracle Envoy Ashes +10
Putrid Corpse Ashes
Putrid Corpse Ashes +1
Putrid Corpse Ashes +2
Putrid Corpse Ashes +3
Putrid Corpse Ashes +4
Putrid Corpse Ashes +5
Putrid Corpse Ashes +6
Putrid Corpse Ashes +7
Putrid Corpse Ashes +8
Putrid Corpse Ashes +9
Putrid Corpse Ashes +10
Depraved Perfumer Carmaan
Depraved Perfumer Carmaan +1
Depraved Perfumer Carmaan +2
Depraved Perfumer Carmaan +3
Depraved Perfumer Carmaan +4
Depraved Perfumer Carmaan +5
Depraved Perfumer Carmaan +6
Depraved Perfumer Carmaan +7
Depraved Perfumer Carmaan +8
Depraved Perfumer Carmaan +9
Depraved Perfumer Carmaan +10
Perfumer Tricia
Perfumer Tricia +1
Perfumer Tricia +2
Perfumer Tricia +3
Perfumer Tricia +4
Perfumer Tricia +5
Perfumer Tricia +6
Perfumer Tricia +7
Perfumer Tricia +8
Perfumer Tricia +9
Perfumer Tricia +10
Glintstone Sorcerer Ashes
Glintstone Sorcerer Ashes +1
Glintstone Sorcerer Ashes +2
Glintstone Sorcerer Ashes +3
Glintstone Sorcerer Ashes +4
Glintstone Sorcerer Ashes +5
Glintstone Sorcerer Ashes +6
Glintstone Sorcerer Ashes +7
Glintstone Sorcerer Ashes +8
Glintstone Sorcerer Ashes +9
Glintstone Sorcerer Ashes +10
Twinsage Sorcerer Ashes
Twinsage Sorcerer Ashes +1
Twinsage Sorcerer Ashes +2
Twinsage Sorcerer Ashes +3
Twinsage Sorcerer Ashes +4
Twinsage Sorcerer Ashes +5
Twinsage Sorcerer Ashes +6
Twinsage Sorcerer Ashes +7
Twinsage Sorcerer Ashes +8
Twinsage Sorcerer Ashes +9
Twinsage Sorcerer Ashes +10
Page Ashes
Page Ashes +1
Page Ashes +2
Page Ashes +3
Page Ashes +4
Page Ashes +5
Page Ashes +6
Page Ashes +7
Page Ashes +8
Page Ashes +9
Page Ashes +10
Battlemage Hugues
Battlemage Hugues +1
Battlemage Hugues +2
Battlemage Hugues +3
Battlemage Hugues +4
Battlemage Hugues +5
Battlemage Hugues +6
Battlemage Hugues +7
Battlemage Hugues +8
Battlemage Hugues +9
Battlemage Hugues +10
Clayman Ashes
Clayman Ashes +1
Clayman Ashes +2
Clayman Ashes +3
Clayman Ashes +4
Clayman Ashes +5
Clayman Ashes +6
Clayman Ashes +7
Clayman Ashes +8
Clayman Ashes +9
Clayman Ashes +10
Cleanrot Knight Finlay
Cleanrot Knight Finlay +1
Cleanrot Knight Finlay +2
Cleanrot Knight Finlay +3
Cleanrot Knight Finlay +4
Cleanrot Knight Finlay +5
Cleanrot Knight Finlay +6
Cleanrot Knight Finlay +7
Cleanrot Knight Finlay +8
Cleanrot Knight Finlay +9
Cleanrot Knight Finlay +10
Kindred of Rot Ashes
Kindred of Rot Ashes +1
Kindred of Rot Ashes +2
Kindred of Rot Ashes +3
Kindred of Rot Ashes +4
Kindred of Rot Ashes +5
Kindred of Rot Ashes +6
Kindred of Rot Ashes +7
Kindred of Rot Ashes +8
Kindred of Rot Ashes +9
Kindred of Rot Ashes +10
Marionette Soldier Ashes
Marionette Soldier Ashes +1
Marionette Soldier Ashes +2
Marionette Soldier Ashes +3
Marionette Soldier Ashes +4
Marionette Soldier Ashes +5
Marionette Soldier Ashes +6
Marionette Soldier Ashes +7
Marionette Soldier Ashes +8
Marionette Soldier Ashes +9
Marionette Soldier Ashes +10
Avionette Soldier Ashes
Avionette Soldier Ashes +1
Avionette Soldier Ashes +2
Avionette Soldier Ashes +3
Avionette Soldier Ashes +4
Avionette Soldier Ashes +5
Avionette Soldier Ashes +6
Avionette Soldier Ashes +7
Avionette Soldier Ashes +8
Avionette Soldier Ashes +9
Avionette Soldier Ashes +10
Fire Monk Ashes
Fire Monk Ashes +1
Fire Monk Ashes +2
Fire Monk Ashes +3
Fire Monk Ashes +4
Fire Monk Ashes +5
Fire Monk Ashes +6
Fire Monk Ashes +7
Fire Monk Ashes +8
Fire Monk Ashes +9
Fire Monk Ashes +10
Blackflame Monk Amon
Blackflame Monk Amon +1
Blackflame Monk Amon +2
Blackflame Monk Amon +3
Blackflame Monk Amon +4
Blackflame Monk Amon +5
Blackflame Monk Amon +6
Blackflame Monk Amon +7
Blackflame Monk Amon +8
Blackflame Monk Amon +9
Blackflame Monk Amon +10
Man-Serpent Ashes
Man-Serpent Ashes +1
Man-Serpent Ashes +2
Man-Serpent Ashes +3
Man-Serpent Ashes +4
Man-Serpent Ashes +5
Man-Serpent Ashes +6
Man-Serpent Ashes +7
Man-Serpent Ashes +8
Man-Serpent Ashes +9
Man-Serpent Ashes +10
Azula Beastman Ashes
Azula Beastman Ashes +1
Azula Beastman Ashes +2
Azula Beastman Ashes +3
Azula Beastman Ashes +4
Azula Beastman Ashes +5
Azula Beastman Ashes +6
Azula Beastman Ashes +7
Azula Beastman Ashes +8
Azula Beastman Ashes +9
Azula Beastman Ashes +10
Kaiden Sellsword Ashes
Kaiden Sellsword Ashes +1
Kaiden Sellsword Ashes +2
Kaiden Sellsword Ashes +3
Kaiden Sellsword Ashes +4
Kaiden Sellsword Ashes +5
Kaiden Sellsword Ashes +6
Kaiden Sellsword Ashes +7
Kaiden Sellsword Ashes +8
Kaiden Sellsword Ashes +9
Kaiden Sellsword Ashes +10
Lone Wolf Ashes
Lone Wolf Ashes +1
Lone Wolf Ashes +2
Lone Wolf Ashes +3
Lone Wolf Ashes +4
Lone Wolf Ashes +5
Lone Wolf Ashes +6
Lone Wolf Ashes +7
Lone Wolf Ashes +8
Lone Wolf Ashes +9
Lone Wolf Ashes +10
Giant Rat Ashes
Giant Rat Ashes +1
Giant Rat Ashes +2
Giant Rat Ashes +3
Giant Rat Ashes +4
Giant Rat Ashes +5
Giant Rat Ashes +6
Giant Rat Ashes +7
Giant Rat Ashes +8
Giant Rat Ashes +9
Giant Rat Ashes +10
Demi-Human Ashes
Demi-Human Ashes +1
Demi-Human Ashes +2
Demi-Human Ashes +3
Demi-Human Ashes +4
Demi-Human Ashes +5
Demi-Human Ashes +6
Demi-Human Ashes +7
Demi-Human Ashes +8
Demi-Human Ashes +9
Demi-Human Ashes +10
Rotten Stray Ashes
Rotten Stray Ashes +1
Rotten Stray Ashes +2
Rotten Stray Ashes +3
Rotten Stray Ashes +4
Rotten Stray Ashes +5
Rotten Stray Ashes +6
Rotten Stray Ashes +7
Rotten Stray Ashes +8
Rotten Stray Ashes +9
Rotten Stray Ashes +10
Spirit Jellyfish Ashes
Spirit Jellyfish Ashes +1
Spirit Jellyfish Ashes +2
Spirit Jellyfish Ashes +3
Spirit Jellyfish Ashes +4
Spirit Jellyfish Ashes +5
Spirit Jellyfish Ashes +6
Spirit Jellyfish Ashes +7
Spirit Jellyfish Ashes +8
Spirit Jellyfish Ashes +9
Spirit Jellyfish Ashes +10
Warhawk Ashes
Warhawk Ashes +1
Warhawk Ashes +2
Warhawk Ashes +3
Warhawk Ashes +4
Warhawk Ashes +5
Warhawk Ashes +6
Warhawk Ashes +7
Warhawk Ashes +8
Warhawk Ashes +9
Warhawk Ashes +10
Stormhawk Deenh
Stormhawk Deenh +1
Stormhawk Deenh +2
Stormhawk Deenh +3
Stormhawk Deenh +4
Stormhawk Deenh +5
Stormhawk Deenh +6
Stormhawk Deenh +7
Stormhawk Deenh +8
Stormhawk Deenh +9
Stormhawk Deenh +10
Bloodhound Knight Floh
Bloodhound Knight Floh +1
Bloodhound Knight Floh +2
Bloodhound Knight Floh +3
Bloodhound Knight Floh +4
Bloodhound Knight Floh +5
Bloodhound Knight Floh +6
Bloodhound Knight Floh +7
Bloodhound Knight Floh +8
Bloodhound Knight Floh +9
Bloodhound Knight Floh +10
Wandering Noble Ashes
Wandering Noble Ashes +1
Wandering Noble Ashes +2
Wandering Noble Ashes +3
Wandering Noble Ashes +4
Wandering Noble Ashes +5
Wandering Noble Ashes +6
Wandering Noble Ashes +7
Wandering Noble Ashes +8
Wandering Noble Ashes +9
Wandering Noble Ashes +10
Noble Sorcerer Ashes
Noble Sorcerer Ashes +1
Noble Sorcerer Ashes +2
Noble Sorcerer Ashes +3
Noble Sorcerer Ashes +4
Noble Sorcerer Ashes +5
Noble Sorcerer Ashes +6
Noble Sorcerer Ashes +7
Noble Sorcerer Ashes +8
Noble Sorcerer Ashes +9
Noble Sorcerer Ashes +10
Vulgar Militia Ashes
Vulgar Militia Ashes +1
Vulgar Militia Ashes +2
Vulgar Militia Ashes +3
Vulgar Militia Ashes +4
Vulgar Militia Ashes +5
Vulgar Militia Ashes +6
Vulgar Militia Ashes +7
Vulgar Militia Ashes +8
Vulgar Militia Ashes +9
Vulgar Militia Ashes +10
Mad Pumpkin Head Ashes
Mad Pumpkin Head Ashes +1
Mad Pumpkin Head Ashes +2
Mad Pumpkin Head Ashes +3
Mad Pumpkin Head Ashes +4
Mad Pumpkin Head Ashes +5
Mad Pumpkin Head Ashes +6
Mad Pumpkin Head Ashes +7
Mad Pumpkin Head Ashes +8
Mad Pumpkin Head Ashes +9
Mad Pumpkin Head Ashes +10
Land Squirt Ashes
Land Squirt Ashes +1
Land Squirt Ashes +2
Land Squirt Ashes +3
Land Squirt Ashes +4
Land Squirt Ashes +5
Land Squirt Ashes +6
Land Squirt Ashes +7
Land Squirt Ashes +8
Land Squirt Ashes +9
Land Squirt Ashes +10
Miranda Sprout Ashes
Miranda Sprout Ashes +1
Miranda Sprout Ashes +2
Miranda Sprout Ashes +3
Miranda Sprout Ashes +4
Miranda Sprout Ashes +5
Miranda Sprout Ashes +6
Miranda Sprout Ashes +7
Miranda Sprout Ashes +8
Miranda Sprout Ashes +9
Miranda Sprout Ashes +10
Soldjars of Fortune Ashes
Soldjars of Fortune Ashes +1
Soldjars of Fortune Ashes +2
Soldjars of Fortune Ashes +3
Soldjars of Fortune Ashes +4
Soldjars of Fortune Ashes +5
Soldjars of Fortune Ashes +6
Soldjars of Fortune Ashes +7
Soldjars of Fortune Ashes +8
Soldjars of Fortune Ashes +9
Soldjars of Fortune Ashes +10
Omenkiller Rollo
Omenkiller Rollo +1
Omenkiller Rollo +2
Omenkiller Rollo +3
Omenkiller Rollo +4
Omenkiller Rollo +5
Omenkiller Rollo +6
Omenkiller Rollo +7
Omenkiller Rollo +8
Omenkiller Rollo +9
Omenkiller Rollo +10
Greatshield Soldier Ashes
Greatshield Soldier Ashes +1
Greatshield Soldier Ashes +2
Greatshield Soldier Ashes +3
Greatshield Soldier Ashes +4
Greatshield Soldier Ashes +5
Greatshield Soldier Ashes +6
Greatshield Soldier Ashes +7
Greatshield Soldier Ashes +8
Greatshield Soldier Ashes +9
Greatshield Soldier Ashes +10
Archer Ashes
Archer Ashes +1
Archer Ashes +2
Archer Ashes +3
Archer Ashes +4
Archer Ashes +5
Archer Ashes +6
Archer Ashes +7
Archer Ashes +8
Archer Ashes +9
Archer Ashes +10
Godrick Soldier Ashes
Godrick Soldier Ashes +1
Godrick Soldier Ashes +2
Godrick Soldier Ashes +3
Godrick Soldier Ashes +4
Godrick Soldier Ashes +5
Godrick Soldier Ashes +6
Godrick Soldier Ashes +7
Godrick Soldier Ashes +8
Godrick Soldier Ashes +9
Godrick Soldier Ashes +10
Raya Lucaria Soldier Ashes
Raya Lucaria Soldier Ashes +1
Raya Lucaria Soldier Ashes +2
Raya Lucaria Soldier Ashes +3
Raya Lucaria Soldier Ashes +4
Raya Lucaria Soldier Ashes +5
Raya Lucaria Soldier Ashes +6
Raya Lucaria Soldier Ashes +7
Raya Lucaria Soldier Ashes +8
Raya Lucaria Soldier Ashes +9
Raya Lucaria Soldier Ashes +10
Leyndell Soldier Ashes
Leyndell Soldier Ashes +1
Leyndell Soldier Ashes +2
Leyndell Soldier Ashes +3
Leyndell Soldier Ashes +4
Leyndell Soldier Ashes +5
Leyndell Soldier Ashes +6
Leyndell Soldier Ashes +7
Leyndell Soldier Ashes +8
Leyndell Soldier Ashes +9
Leyndell Soldier Ashes +10
Radahn Soldier Ashes
Radahn Soldier Ashes +1
Radahn Soldier Ashes +2
Radahn Soldier Ashes +3
Radahn Soldier Ashes +4
Radahn Soldier Ashes +5
Radahn Soldier Ashes +6
Radahn Soldier Ashes +7
Radahn Soldier Ashes +8
Radahn Soldier Ashes +9
Radahn Soldier Ashes +10
Mausoleum Soldier Ashes
Mausoleum Soldier Ashes +1
Mausoleum Soldier Ashes +2
Mausoleum Soldier Ashes +3
Mausoleum Soldier Ashes +4
Mausoleum Soldier Ashes +5
Mausoleum Soldier Ashes +6
Mausoleum Soldier Ashes +7
Mausoleum Soldier Ashes +8
Mausoleum Soldier Ashes +9
Mausoleum Soldier Ashes +10
Haligtree Soldier Ashes
Haligtree Soldier Ashes +1
Haligtree Soldier Ashes +2
Haligtree Soldier Ashes +3
Haligtree Soldier Ashes +4
Haligtree Soldier Ashes +5
Haligtree Soldier Ashes +6
Haligtree Soldier Ashes +7
Haligtree Soldier Ashes +8
Haligtree Soldier Ashes +9
Haligtree Soldier Ashes +10
Ancient Dragon Knight Kristoff
Ancient Dragon Knight Kristoff +1
Ancient Dragon Knight Kristoff +2
Ancient Dragon Knight Kristoff +3
Ancient Dragon Knight Kristoff +4
Ancient Dragon Knight Kristoff +5
Ancient Dragon Knight Kristoff +6
Ancient Dragon Knight Kristoff +7
Ancient Dragon Knight Kristoff +8
Ancient Dragon Knight Kristoff +9
Ancient Dragon Knight Kristoff +10
Redmane Knight Ogha
Redmane Knight Ogha +1
Redmane Knight Ogha +2
Redmane Knight Ogha +3
Redmane Knight Ogha +4
Redmane Knight Ogha +5
Redmane Knight Ogha +6
Redmane Knight Ogha +7
Redmane Knight Ogha +8
Redmane Knight Ogha +9
Redmane Knight Ogha +10
Lhutel the Headless
Lhutel the Headless +1
Lhutel the Headless +2
Lhutel the Headless +3
Lhutel the Headless +4
Lhutel the Headless +5
Lhutel the Headless +6
Lhutel the Headless +7
Lhutel the Headless +8
Lhutel the Headless +9
Lhutel the Headless +10
Nepheli Loux Puppet
Nepheli Loux Puppet +1
Nepheli Loux Puppet +2
Nepheli Loux Puppet +3
Nepheli Loux Puppet +4
Nepheli Loux Puppet +5
Nepheli Loux Puppet +6
Nepheli Loux Puppet +7
Nepheli Loux Puppet +8
Nepheli Loux Puppet +9
Nepheli Loux Puppet +10
Dung Eater Puppet
Dung Eater Puppet +1
Dung Eater Puppet +2
Dung Eater Puppet +3
Dung Eater Puppet +4
Dung Eater Puppet +5
Dung Eater Puppet +6
Dung Eater Puppet +7
Dung Eater Puppet +8
Dung Eater Puppet +9
Dung Eater Puppet +10
Finger Maiden Therolina Puppet
Finger Maiden Therolina Puppet +1
Finger Maiden Therolina Puppet +2
Finger Maiden Therolina Puppet +3
Finger Maiden Therolina Puppet +4
Finger Maiden Therolina Puppet +5
Finger Maiden Therolina Puppet +6
Finger Maiden Therolina Puppet +7
Finger Maiden Therolina Puppet +8
Finger Maiden Therolina Puppet +9
Finger Maiden Therolina Puppet +10
Dolores the Sleeping Arrow Puppet
Dolores the Sleeping Arrow Puppet +1
Dolores the Sleeping Arrow Puppet +2
Dolores the Sleeping Arrow Puppet +3
Dolores the Sleeping Arrow Puppet +4
Dolores the Sleeping Arrow Puppet +5
Dolores the Sleeping Arrow Puppet +6
Dolores the Sleeping Arrow Puppet +7
Dolores the Sleeping Arrow Puppet +8
Dolores the Sleeping Arrow Puppet +9
Dolores the Sleeping Arrow Puppet +10
Jarwight Puppet
Jarwight Puppet +1
Jarwight Puppet +2
Jarwight Puppet +3
Jarwight Puppet +4
Jarwight Puppet +5
Jarwight Puppet +6
Jarwight Puppet +7
Jarwight Puppet +8
Jarwight Puppet +9
Jarwight Puppet +10
None
DarkSouls3
False
None
DarkSouls3
False
None
DarkSouls3
False
None
DarkSouls3
False
Melina
Finger Reader Enia
The Two Fingers
Ranni the Witch
Renna the Witch
Primeval Sorcerer Lusat
Primeval Sorcerer Azur
The Noble Goldmask
Rennala, Queen of the Full Moon
Gurranq, Beast Clergyman
Smithing Master Hewg
Blaidd the Half-Wolf
Baleful Shadow
Pidia, Carian Servant
Asimi, Silver Tear
Asimi, Eternal King
Old Albus
Alexander, Warrior Jar
Demi-Human Boc
Boc the Seamster
Smithing Master Iji
War Counselor Iji
Jar-Bairn
Latenna the Albinauric
Tanith's Knight
Phillia, Towering Little Sister
Tanith, Volcano Manor Proprietress
White Mask Varré
Gatekeeper Gostoc
Festering Fingerprint Vyke
Roundtable Knight Vyke
Preceptor Seluvis
Patches
Patches
Irina of Morne
Lightseeker Hyetta
Finger Maiden Hyetta
Castellan Edgar
Edgar the Revenger
Castellan Jerren
Witch-Hunter Jerren
Rya the Scout
Zorayas the Scout
Knight Diallos
Potentate Diallos
Sorceress Sellen
Sorceress Sellen
Yura, Hunter of Bloody Fingers
Shabriri
Shabriri
D, Hunter of the Dead
D, Hunter of the Dead
D, Beholder of Death
D, Beholder of Death
Heartbroken Maiden
Roderika
Roderika, Spirit Tuner
Kenneth Haight, Limgrave Heir
Fia, Deathbed Companion
Dung Eater
Dung Eater
Dung Eater
Sir Gideon Ofnir, the All-Knowing
Sorcerer Rogier
Sorcerer Rogier
Knight Bernahl
Recusant Bernahl
Recusant Bernahl
Eleonora, Violet Bloody Finger
Lionel the Lionhearted
Miriel, Pastor of Vows
Blackguard
Blackguard
Sorcerer Thops
Nepheli Loux, Warrior
Nepheli Loux, Warrior
Nepheli Loux, Warrior
Reeling Rico
Vyke's Finger Maiden
Finger Maiden
Ensha of the Royal Remains
Bloody Finger Ravenmount Assassin
Bloody Finger Nerijus
Sanguine Noble
Great Horned Tragoth
Great Horned Tragoth
Old Knight Istvan
Old Knight Istvan
Rileigh the Idle
Juno Hoslow, Knight of Blood
Millicent
Sage Gowry
Brother Corhyn
Scribe Corhyn
Preceptor Miriam
Anastasia, Tarnished-Eater
Okina
Bloody Finger Okina
Adan, Thief of Fire
Moongrum, Carian Knight
Vargram the Raging Wolf
Fia's Champion
Finger Maiden Therolina
Dolores the Sleeping Arrow
Jarwight
Inaba, Disciple of Okina
Silver Tear
Recusant Henricus
Fia's Champion
Fia's Champion
Maleigh Marais, Shaded Castle Castellan
Knight of the Great Jar
Knight of the Great Jar
Knight of the Great Jar
Necromancer Garris
Nameless White Mask
Errant Sorcerer Wilhelm
Chief Guardian Arghanthy
Flame Guardian
Inquisitor Ghiza
Mad Tongue Alberich
Esgar, Priest of Blood
Mary, Eldest Sister
Maureen, Second Sister
Amy, Third Sister
Polyanna, Youngest Sister
Polyanna, Adopted Daughter
Magnus the Beast Claw
Twin Maiden Husks
Church of Dragon Communion
Smithing Table
Wandering Mausoleum Corpse
Basin of Atonement
Cathedral of Dragon Communion
Fractured Marika
Clouded Mirror Stand
Sword of Bernahl
Finger Reader Crone
Finger Reader Crone
Finger Reader Crone
Finger Reader Crone
Finger Reader Crone
Finger Reader Crone
Finger Reader Crone
Keeper of Forbidden Lands
Godwyn's Wet Nurse
Merchant Kalé
Nomadic Merchant
Nomadic Merchant
Nomadic Merchant
Nomadic Merchant
Nomadic Merchant
Isolated Merchant
Isolated Merchant
Nomadic Merchant
Hermit Merchant
Nomadic Merchant
Nomadic Merchant
Nomadic Merchant
Nomadic Merchant
Nomadic Merchant
Isolated Merchant
Hermit Merchant
Abandoned Merchant
Hermit Merchant
Imprisoned Merchant
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Someone Yet Unseen
Adan, Thief of Fire
Vyke the Dragonspear
Okina
Rennala, Queen of the Full Moon
Rennala, Queen of the Full Moon
Black Knife Assassin
Black Knife Assassin
Black Knife Assassin
Black Knife Assassin
Alecto, Black Knife Ringleader
Black Knife Assassin
Beast Clergyman
Maliketh, the Black Blade
Malenia, Blade of Miquella
Malenia, Goddess of Rot
Margit, the Fell Omen
Morgott, the Omen King
Morgott, the Omen King
Fell Twin
Fell Twin
Radagon of the Golden Order
Elden Beast
Crucible Knight Ordovis
Crucible Knight
Crucible Knight
Crucible Knight
Crucible Knight Siluria
Commander Niall
Commander O'Neil
Elemer of the Briar
Bell Bearing Hunter
Bell Bearing Hunter
Bell Bearing Hunter
Bell Bearing Hunter
Night's Cavalry
Night's Cavalry
Night's Cavalry
Night's Cavalry
Night's Cavalry
Night's Cavalry
Night's Cavalry
Night's Cavalry
Night's Cavalry (Glaive)
Night's Cavalry (Flail)
Red Wolf of Radagon
Red Wolf of the Champion
Draconic Tree Sentinel
Tree Sentinel
Tree Sentinel
Tree Sentinel
Loretta, Knight of the Haligtree
Royal Knight Loretta
Nox Monk
Nox Swordstress
Mimic Tear
Stray Mimic Tear
Crystalian (Staff)
Crystalian (Spear)
Putrid Crystalian (Ringblade)
Putrid Crystalian (Spear)
Putrid Crystalian (Staff)
Crystalian
Crystalian (Ringblade)
Crystalian (Spear)
Grave Warden Duelist
Grave Warden Duelist
Putrid Grave Warden Duelist
Frenzied Duelist
Scaly Misbegotten
Misbegotten Warrior
Misbegotten Crusader
Leonine Misbegotten
Misbegotten Warrior
Sanguine Noble
Godskin Apostle
Godskin Apostle
Godskin Apostle
Godskin Noble
Godskin Noble
Godskin Duo
Onyx Lord
Onyx Lord
Cemetery Shade
Cemetery Shade
Cemetery Shade
Perfumer Tricia
Battlemage Hugues
Cleanrot Knight
Cleanrot Knight (Spear)
Cleanrot Knight (Sickle)
Kindred of Rot
Kindred of Rot
Beastman of Farum Azula
Beastman of Farum Azula (Cleaver)
Beastman of Farum Azula (Throwing Knife)
Royal Revenant
Demi-Human Chief
Demi-Human Chief
Demi-Human Queen Margot
Demi-Human Queen Gilika
Demi-Human Queen Maggie
Spiritcaller Snail
Spiritcaller Snail
Erdtree Burial Watchdog
Erdtree Burial Watchdog
Erdtree Burial Watchdog
Erdtree Burial Watchdog
Erdtree Burial Watchdog (Sword)
Erdtree Burial Watchdog (Scepter)
Bloodhound Knight
Bloodhound Knight Darriwil
Soldier of Godrick
Mad Pumpkin Head
Mad Pumpkin Head (Hammer)
Mad Pumpkin Head (Flail)
Abductor Virgin (Swinging Sickle)
Abductor Virgin (Wheel)
Miranda the Blighted Bloom
Miranda Blossom
Flying Dragon Agheel
Flying Dragon Greyll
Decaying Ekzykes
Glintstone Dragon Smarag
Glintstone Dragon Adula
Glintstone Dragon Adula
Borealis the Freezing Fog
Lichdragon Fortissax
Ancient Dragon Lansseax
Dragonlord Placidusax
Wormface
Wormface
Stonedigger Troll
Stonedigger Troll
Bols, Carian Knight
Astel, Naturalborn of the Void
Astel, Stars of Darkness
Runebear
Ulcerated Tree Spirit
Putrid Tree Spirit
Ulcerated Tree Spirit
Ulcerated Tree Spirit
Dragonkin Soldier of Nokstella
Dragonkin Soldier
Dragonkin Soldier
Guardian Golem
Ancestor Spirit
Regal Ancestor Spirit
Fallingstar Beast
Fallingstar Beast
Fallingstar Beast
Full-Grown Fallingstar Beast
Grafted Scion
God-Devouring Serpent
Rykard, Lord of Blasphemy
Godfrey, First Elden Lord
Hoarah Loux, Warrior
Godfrey, First Elden Lord
Starscourge Radahn
Godrick the Grafted
Godefroy the Grafted
Fire Giant
Valiant Gargoyle
Valiant Gargoyle (Twinblade)
Black Blade Kindred
Black Blade Kindred
Mohg, Lord of Blood
Mohg, the Omen
Erdtree Avatar
Erdtree Avatar
Erdtree Avatar
Putrid Avatar
Putrid Avatar
Putrid Avatar
Omenkiller
Omenkiller
Magma Wyrm Makar
Magma Wyrm
Magma Wyrm
Great Wyrm Theodorix
Tibia Mariner
Tibia Mariner
Tibia Mariner
Tibia Mariner
Death Rite Bird
Deathbird
Deathbird
Deathbird
Death Rite Bird
Deathbird
Death Rite Bird
Death Rite Bird
Ancient Hero of Zamor
Ancient Hero of Zamor
Ancient Hero of Zamor
None
DarkSouls3
False
Stormveil Castle
Chapel of Anticipation
Leyndell, Royal Capital
Leyndell, Ashen Capital
Roundtable Hold
Ainsel River Main
Lake of Rot
Ainsel River
Nokron, Eternal City
Deeproot Depths
Mohgwyn Palace
Siofra River
Crumbling Farum Azula
Academy of Raya Lucaria
Elphael, Brace of the Haligtree
Miquella's Haligtree
Volcano Manor
Stranded Graveyard
Fringefolk Hero's Grave
Stone Platform
Tombsward Catacombs
Impaler's Catacombs
Stormfoot Catacombs
Road's End Catacombs
Murkwater Catacombs
Black Knife Catacombs
Cliffbottom Catacombs
Wyndham Catacombs
Sainted Hero's Grave
Gelmir Hero's Grave
Auriza Hero's Grave
Deathtouched Catacombs
Unsightly Catacombs
Auriza Side Tomb
Minor Erdtree Catacombs
Caelid Catacombs
War-Dead Catacombs
Giant-Conquering Hero's Grave
Giants' Mountaintop Catacombs
Consecrated Snowfield Catacombs
Hidden Path to the Haligtree
Murkwater Cave
Earthbore Cave
Tombsward Cave
Groveside Cave
Stillwater Cave
Lakeside Crystal Cave
Academy Crystal Cave
Seethewater Cave
Volcano Cave
Dragonbarrow Cave
Sellia Hideaway
Cave of the Forlorn
Coastal Cave
Highroad Cave
Perfumer's Grotto
Sage's Cave
Abandoned Cave
Gaol Cave
Spiritcaller Cave
Morne Tunnel
Limgrave Tunnels
Raya Lucaria Crystal Tunnel
Old Altus Tunnel
Altus Tunnel
Gael Tunnel
Sellia Crystal Tunnel
Yelough Anix Tunnel
Divine Tower of Limgrave
Carian Study Hall
Divine Tower of Liurnia
Sealed Tunnel
Divine Tower of West Altus
Divine Tower of Caelid
Divine Tower of East Altus
Isolated Divine Tower
Subterranean Shunning-Grounds
Leyndell Catacombs
Ruin-Strewn Precipice
Limgrave
Stormhill
Weeping Peninsula
Liurnia of the Lakes
Bellum Highway
Moonlight Altar
Altus Plateau
Mt. Gelmir
Capital Outskirts
Forbidden Lands
Caelid
Greyoll's Dragonbarrow
Swamp of Aeonia
Mountaintops of the Giants
Flame Peak
Consecrated Snowfield
Godrick the Grafted
Margit, the Fell Omen
Castleward Tunnel
Gateside Chamber
Stormveil Cliffside
Rampart Tower
Liftside Chamber
Secluded Cell
Stormveil Main Gate
Elden Throne
Erdtree Sanctuary
East Capital Rampart
Lower Capital Church
Avenue Balcony
West Capital Rampart
Queen's Bedchamber
Fortified Manor, First Floor
Divine Bridge
Volcano Manor Request: Vargram
Elden Throne
Erdtree Sanctuary
East Capital Rampart
Leyndell, Capital of Ash
Queen's Bedchamber
Divine Bridge
Table of Lost Grace
Dragonkin Soldier of Nokstella
Ainsel River Well Depths
Ainsel River Sluice Gate
Ainsel River Downstream
Ainsel River Main
Nokstella, Eternal City
Lake of Rot Shoreside
Lake of Rot
Grand Cloister
Nokstella Waterfall Basin
Great Waterfall Basin
Mimic Tear
Siofra River Bank
Worshippers' Woods
Ancestral Woods
Aqueduct-Facing Cliffs
Night's Sacred Ground
Below the Well
Prince of Death's Throne
Root-Facing Cliffs
Great Waterfall Crest
Deeproot Depths
The Nameless Eternal City
Across the Roots
Astel, Naturalborn of the Void
Cocoon of the Empyrean
Palace Approach Ledge-Road
Dynasty Mausoleum Entrance
Dynasty Mausoleum Midpoint
Siofra River Well Depths
Nokron, Eternal City
Maliketh, the Black Blade
Dragonlord Placidusax
Dragon Temple Altar
Crumbling Beast Grave
Crumbling Beast Grave Depths
Tempest-Facing Balcony
Dragon Temple
Dragon Temple Transept
Dragon Temple Lift
Dragon Temple Rooftop
Beside the Great Bridge
Raya Lucaria Grand Library
Debate Parlor
Church of the Cuckoo
Schoolhouse Classroom
Malenia, Goddess of Rot
Prayer Room
Elphael Inner Wall
Drainage Channel
Haligtree Roots
Haligtree Promenade
Haligtree Canopy
Haligtree Town
Haligtree Town Plaza
Rykard, Lord of Blasphemy
Temple of Eiglay
Volcano Manor
Prison Town Church
Guest Hall
Audience Pathway
Abductor Virgin
Subterranean Inquisition Chamber
Cave of Knowledge
Stranded Graveyard
Fractured Marika
Tombsward Catacombs
Impaler's Catacombs
Stormfoot Catacombs
Road's End Catacombs
Murkwater Catacombs
Black Knife Catacombs
Cliffbottom Catacombs
Wyndham Catacombs
Sainted Hero's Grave
Gelmir Hero's Grave
Auriza Hero's Grave
Deathtouched Catacombs
Unsightly Catacombs
Auriza Side Tomb
Minor Erdtree Catacombs
Caelid Catacombs
War-Dead Catacombs
Giant-Conquering Hero's Grave
Giants' Mountaintop Catacombs
Consecrated Snowfield Catacombs
Hidden Path to the Haligtree
Murkwater Cave
Earthbore Cave
Tombsward Cave
Groveside Cave
Stillwater Cave
Lakeside Crystal Cave
Academy Crystal Cave
Seethewater Cave
Volcano Cave
Dragonbarrow Cave
Sellia Hideaway
Cave of the Forlorn
Coastal Cave
Highroad Cave
Perfumer's Grotto
Sage's Cave
Abandoned Cave
Gaol Cave
Spiritcaller Cave
Morne Tunnel
Limgrave Tunnels
Raya Lucaria Crystal Tunnel
Old Altus Tunnel
Altus Tunnel
Gael Tunnel
Rear Gael Tunnel Entrance
Sellia Crystal Tunnel
Yelough Anix Tunnel
Limgrave Tower Bridge
Divine Tower of Limgrave
Study Hall Entrance
Liurnia Tower Bridge
Divine Tower of Liurnia
Divine Tower of West Altus
Sealed Tunnel
Divine Tower of West Altus: Gate
Divine Tower of Caelid
Divine Tower of Caelid: Basement
Divine Tower of Caelid: Center
Divine Tower of East Altus: Gate
Divine Tower of East Altus
The Rold Route
Isolated Divine Tower
Cathedral of the Forsaken
Underground Roadside
Forsaken Depths
Leyndell Catacombs
Frenzied Flame Proscription
Magma Wyrm Makar
Ruin-Strewn Precipice
Ruin-Strewn Precipice Overlook
Volcano Manor Request: Tragoth
Royal Colosseum
Limgrave Colosseum
Caelid Colosseum
Church of Elleh
Stormhill Shack
Artist's Shack
Third Church of Marika
Fort Haight West
Agheel Lake South
Agheel Lake North
Church of Dragon Communion
Gatefront
Garden Beyond the Bridge
Seaside Ruins
Mistwood Outskirts
Mistwood
Murkwater Coast
Saintsbridge
Summonwater Village Outskirts
Warmaster's Shack
Waypoint Ruins Cellar
The First Step
Fourth Church of Marika
Castle Morne Rampart
Tombsward
South of the Lookout Tower
Ailing Village Outskirts
Beside the Crater-Pocked Glade
Isolated Merchant's Shack
Bridge of Sacrifice
Castle Morne Lift
Behind the Castle
Beside the Rampart Gaol
Morne Moangrave
Church of Pilgrimage
Lake-Facing Cliffs
Liurnia Lake Shore
Laskyar Ruins
Scenic Isle
Academy Gate Town
Main Academy Gate
East Raya Lucaria Gate
Bellum Church
Grand Lift of Dectus
Foot of the Four Belfries
Sorcerer's Isle
Northern Liurnia Lake Shore
Road to the Manor
Main Caria Manor Gate
Slumbering Wolf's Shack
Boilprawn Shack
Artist's Shack
Revenger's Shack
Folly on the Lake
Village of the Albinaurics
Liurnia Highway North
Gate Town Bridge
Eastern Liurnia Lake Shore
Church of Vows
Ruined Labyrinth
Mausoleum Compound
The Four Belfries
Ranni's Rise
Ravine-Veiled Village
Manor Upper Level
Manor Lower Level
Royal Moongazing Grounds
Gate Town North
Eastern Tableland
The Ravine
Fallen Ruins of the Lake
Converted Tower
Behind Caria Manor
Frenzied Flame Village Outskirts
Church of Inhibition
Temple Quarter
East Gate Bridge Trestle
Crystalline Woods
Liurnia Highway South
Jarburg
South Raya Lucaria Gate
Ranni's Chamber
Moonlight Altar
Cathedral of Manus Celes
Altar South
Erdtree-Gazing Hill
Windmill Village
Minor Erdtree Church
Altus Highway Junction
Rampartside Path
Hermit Merchant's Shack
Road of Iniquity Side Path
Forest-Spanning Greatbridge
Abandoned Coffin
Altus Plateau
Bower of Bounty
Outer Wall Phantom Tree
Outer Wall Battleground
Windmill Heights
Capital Rampart
Castellan's Hall
Shaded Castle Ramparts
Shaded Castle Inner Gate
Bridge of Iniquity
Ninth Mt. Gelmir Campsite
First Mt. Gelmir Campsite
Road of Iniquity
Seethewater River
Seethewater Terminus
Craftsman's Shack
Primeval Sorcerer Azur
Smoldering Church
Rotview Balcony
Cathedral of Dragon Communion
Smoldering Wall
Deep Siofra Well
Caelem Ruins
Isolated Merchant's Shack
Heart of Aeonia
Chair-Crypt of Sellia
Impassable Greatbridge
Redmane Castle Plaza
Chamber Outside the Plaza
Fort Gael North
Starscourge Radahn
Aeonia Swamp Shore
Southern Aeonia Swamp Bank
Sellia Under-Stair
Church of the Plague
Caelid Highway South
Dragonbarrow West
Fort Faroth
Dragonbarrow Fork
Lenne's Rise
Farum Greatbridge
Bestial Sanctum
Astray from Caelid Highway North
Swamp of Aeonia
Inner Aeonia
Sellia Backstreets
Forbidden Lands
Zamor Ruins
Ancient Snow Valley Ruins
Freezing Lake
First Church of Marika
Giants' Gravepost
Church of Repose
Foot of the Forge
Fire Giant
Forge of the Giants
Grand Lift of Rold
Whiteridge Road
Snow Valley Ruins Overlook
Castle Sol Main Gate
Church of the Eclipse
Castle Sol Rooftop
Consecrated Snowfield
Inner Consecrated Snowfield
Ordina, Liturgical Town
Apostate Derelict
Church of Elleh
Church of Dragon Communion
Third Church of Marika
Mistwood Ruins
Waypoint Ruins
Dragon-Burnt Ruins
Gatefront Ruins
Summonwater Village
Artist's Shack
Warmaster's Shack
Stormhill Shack
Forlorn Hound Evergaol
Stormhill Evergaol
Stormgate
Bridge of Sacrifice
Siofra River Well
Fort Haight
Minor Erdtree
Agheel Lake
Sending Gate
Volcano Manor Request: Istvan
Starfall Crater
Fourth Church of Marika
Church of Pilgrimage
Callu Baptismal Church
Witchbane Ruins
Tombsward Ruins
Demi-Human Forest Ruins
Isolated Merchant's Shack
Ailing Village
Forest Lookout Tower
Tower of Return
Weeping Evergaol
Oridys's Rise
Castle Morne
Minor Erdtree
Stormveil Castle
Uld Palace Ruins
Three Sisters
Church of Irith
Church of Vows
Rose Church
Bellum Church
Church of Inhibition
Purified Ruins
Kingsrealm Ruins
Laskyar Ruins
Slumbering Wolf's Shack
Boilprawn Shack
Artist's Shack
Revenger's Shack
Village of the Albinaurics
Frenzied Flame Village
Jarburg
Highway Lookout Tower
Frenzy-Flaming Tower
Malefactor's Evergaol
Cuckoo's Evergaol
Royal Grave Evergaol
Ainsel River Well
Converted Tower
Testu's Rise
Seluvis's Rise
Ranni's Rise
Renna's Rise
Converted Fringe Tower
Caria Manor
Minor Erdtree
Minor Erdtree
Academy Gate Town
Temple Quarter
The Four Belfries
Cathedral of Manus Celes
Moonfolk Ruins
Lunar Estate Ruins
Ringleader's Evergaol
Deep Ainsel Well
Chelona's Rise
Academy of Raya Lucaria
Stormcaller Church
Second Church of Marika
Minor Erdtree Church
Woodfolk Ruins
Lux Ruins
Perfumer's Ruins
Writheblood Ruins
St. Trina's Hideaway
Hermit Merchant's Shack
Dominula, Windmill Village
Highway Lookout Tower
Golden Lineage Evergaol
Capital Outskirts
Woodfolk Ruins
Mirage Rise
West Windmill Pasture
East Windmill Pasture
Village Windmill Pasture
Dominula Checkpoint
Grand Lift of Dectus
The Shaded Castle
Minor Erdtree
Minor Erdtree
Volcano Manor Request: Rileigh
Wyndham Ruins
Corpse-Stench Shack
Hermit's Shack
Craftsman's Shack
Hermit Village
Leyndell, Royal Capital
Fort Laiedd
Minor Erdtree
Volcano Manor
Wailing Dunes
Smoldering Church
Cathedral of Dragon Communion
Church of the Plague
Forsaken Ruins
Caelid Waypoint Ruins
Street of Sages Ruins
Caelem Ruins
Shack of the Rotting
Gowry's Shack
Swamp Lookout Tower
Sellia Gateway
Deep Siofra Well
Fort Gael
Redmane Castle
Minor Erdtree
Minor Erdtree
Sellia, Town of Sorcery
Isolated Merchant's Shack
Sellia Evergaol
Lenne's Rise
Fort Faroth
Minor Erdtree
Bestial Sanctum
First Church of Marika
Church of Repose
Zamor Ruins
Stargazers' Ruins
Shack of the Lofty
Lord Contender's Evergaol
Heretical Rise
Guardians' Garrison
Grand Lift of Rold
Castle Sol
Minor Erdtree
Forge of the Giants
Grand Lift of Rold
Volcano Manor Request: Juno Hoslow
Apostate Derelict
Yelough Anix Ruins
Albinauric Rise
Minor Erdtree
Ordina, Liturgical Town
Elphael, Brace of the Haligtree
Miquella's Haligtree
Elphael, Brace of the Haligtree
Uhl Palace Ruins
Nokstella, Eternal City
Grand Cloister
Uhl Palace Ruins
Nokron, Eternal City
Night's Sacred Ground
Siofra Aqueduct
Hallowhorn Grounds
Mohgwyn Dynasty Mausoleum
Limgrave
Liurnia of the Lakes
Altus Plateau
Caelid
Mountaintops of the Giants
Ainsel River
Siofra River
Deeproot Depths
Tenebrae Demesne
None
DarkSouls3
False
Bare head with no armor equipped.
Bare torso with no armor equipped.
Bare arms with no armor equipped.
Bare legs with no armor equipped.
An iron helmet showing rust on its edges.
Cloth covering the mouth and neck provides some resistance to poison and other irritants.
Armor reinforced with small metal scales.
The cape covering the shoulders is made with treated rock lizard skin, and provides ample protection against fire.
Ordinary iron gauntlets.
Well-made leather trousers.
The lower legs are each bound in cord for ease of movement.
Helm worn by Kaiden sellswords.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
Armor worn by Kaiden sellswords.
Made with the pelt of a snow-wolf, which protects against the cold.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
Gauntlets worn by Kaiden sellswords.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
Trousers worn by Kaiden sellswords.
These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback.
Kaiden is the name of their home settlement.
Black iron helm worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
Black iron armor worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
The cape is crafted with dragon wing membrane.
Black iron gauntlets worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
Black iron greaves by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
Black iron helm worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
Black iron armor worn by drake knights.
Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.
From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.
Helm worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
Armor worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
Gauntlets worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
Greaves worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
Armor worn by Old Knight Istvan.
The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.
Istvan is one of a few wizened Tarnished who survive to this day.
Hood of an Erdtree Capital perfumer.
In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
Robe of an Erdtree Capital perfumer.
The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility.
Gloves of an Erdtree Capital perfumer.
In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
Sarong of an Erdtree Capital perfumer.
In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.
Robe of an Erdtree Capital perfumer.
The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility.
Hat of a traveling perfumer of no renown.
An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
Garb of a traveling perfumer of no renown.
The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather.
Gloves of a traveling perfumer of no renown.
An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
Slops of a traveling perfumer of no renown.
An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.
Garb of a traveling perfumer of no renown.
The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather.
Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Mad Tongue Alberich's robe.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Mad Tongue Alberich's bracers.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Mad Tongue Alberich's trousers.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner.
Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Mad Tongue Alberich's robe.
Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.
Glintstone sorcerer Rogier's pointed hat, a sign of a heretical practitioner. Strengthens glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Glintstone sorcerer Rogier's gloves, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Glintstone sorcerer Rogier's trousers, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills.
Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.
Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise.
Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.
Iron kasa of the man who calls himself Shabriri.
Crafted to imitate the woven straw hats worn in the Land of Reeds.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Armor of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Gauntlets of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Greaves of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Armor of the man who calls himself Shabriri.
Highly functional and heavily worn.
The man, once known as Yura, kept a woman in the deepest reaches of his heart.
Coarse hooded cloak of olive brown.
The garb of those accused of lesser crimes, indicated by the collar of sharpened branches.
Clothing made of coarse material, commonly worn in the Lands Between.
Arm wraps made of coarse material.
Garb of spurned Tarnished who were
forced into slavery in the Lands Between.
Trousers made of coarse material, commonly worn in the Lands Between.
A mask fashioned after the head of a black wolf.
Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking.
Well-worn black armor of the man-wolf Blaidd.
The pelt serves as a cape, protecting from cold.
Blaidd was the blade of Ranni, but the cold bothered him anyway.
Well-worn black gauntlets of the man-wolf Blaidd.
Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
Well-worn black greaves of the man-wolf Blaidd.
Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
Well-worn black armor of the man-wolf Blaidd.
Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.
Hood used by the Black Knife Assassins.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
Scale armor used by the Black Knife Assassins, forged to make no sound.
Traces of power yet remain in its concealing veil, which muffles the sound of footsteps.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
Gauntlets used by the Black Knife Assassins.
Crafted with scale armor that makes no sound.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
Greaves used by the Black Knife Assassins.
Crafted with scale armor that makes no sound.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
Armor used by the Black Knife Assassins.
Crafted with scale armor that makes no sound.
The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.
Deep red hood that covers the whole head.
Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden.
Damaged armor draped with a large deep-red cloth.
Worn by soldiers sent to the penal colonies.
Damaged iron gauntlets.
Worn by soldiers sent to the penal colonies.
Damaged iron greaves.
Worn by soldiers sent to the penal colonies.
Thick, full set of armor covering the entire body.
This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness.
Thick, full set of armor covering the entire body.
This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
Thick, full set of armor covering the entire body.
These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
Thick, full set of armor covering the entire body.
These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
Thick, full set of armor covering the entire body.
This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
Thick, full set of armor covering the entire body.
This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.
These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.
Battered iron helm from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
Battered iron armor from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
Battered gauntlets from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
Battered greaves from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
Battered iron armor from a foreign land.
Worn by Elemer of the Briar.
The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. They also cause this armor to deal damage when performing dodge rolls.
Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.
Hood worn by pages who serve the nobility and are mindful to keep them out of harm's way.
The unassuming sack-like appearance befits their unseen and unknown stature.
Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Trousers worn by pages who serve the nobility and are mindful to keep them out of harm's way.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Pitch-black helm with flowing black hair.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Pitch-black armor thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Pitch-black gauntlets thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Pitch-black greaves thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Pitch-black helm thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Pitch-black armor thinly painted with dried blood.
Worn by the Night's Cavalry who ride funeral steeds.
The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.
Chainmail hood crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Chainmail armor crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Bracelets crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Chainmail skirt crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Chainmail armor crafted with blue silver.
Worn by the wolf-riding Albinauric archers.
Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.
Chapeau of the nomadic merchants.
Decorated with tiny gems in a wide spectrum of colors.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
Finery of the nomadic merchants.
Decorated with tiny gems in a wide spectrum of colors.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
Trousers of the nomadic merchants.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
Finery of the nomadic merchants.
Decorated with tiny gems in a wide spectrum of colors.
These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.
Then, they chanted a curse of despair, and summoned the flame of frenzy.
A malformed golden helm.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Malformed golden armor.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Malformed golden gauntlets.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Malformed golden greaves.
Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Golden helm of the heavy cavalry Tree Sentinels who serve the Erdtree.
Very few are permitted to wear a golden wood crest of such size as seen on this helm.
Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree.
Adorned with a cape featuring the mark of the sacred tree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Golden gauntlets of the heavy cavalry Tree Sentinels who serve the Erdtree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Golden greaves of the heavy cavalry Tree Sentinels who serve the Erdtree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree.
Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.
Silver helm of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Silver armor of Loretta, a knight who served Miquella's Haligtree.
Loretta was once a royal Carian knight, and her lapis-lazuli blue cape is the emblem of the knightly pride that continues to guide her.
Silver gauntlets of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Silver greaves of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Silver armor of Loretta, a knight who served Miquella's Haligtree.
Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.
Silk hood worn by the monks of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Armor worn by the monks of the Eternal City, with a silk cape attached.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Monastic bracelets of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Monastic greaves of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Hood worn by the monks of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Armor worn by the monks of the Eternal City.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Crown worn by swordstresses of the Eternal City.
These women are the personal guards of the nightmaidens, and the silk hides their eyes.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Armor worn by swordstresses of the Eternal City.
These women are the personal guards of the nightmaidens, and wear silk capes.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Twin crowns worn by the nightmaidens of the Eternal City.
Indicates the highest clerical rank, and hides the eyes with silk.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Armor worn by the nightmaidens of the Eternal City.
Indicates the highest clerical rank, and includes a silk cape.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Crown worn by swordstresses of the Eternal City.
The silk eye covering is removed, flaunting convention.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Armor worn by swordstresses of the Eternal City.
These women are the personal guards of the nightmaidens.
Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.
Headband decorated by a pair of great horns.
Worn by ancestral follower warriors.
The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Raiment fashioned from a bristly pelt.
Worn by ancestral follower warriors.
The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Leggings fashioned from bristly pelts.
Worn by ancestral follower warriors.
The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Headband decorated by a pair of shining horns.
Worn by ancestral follower shamans.
Horns with buds that also shine are ideal ceremonial items for ancestral worship. Strengthens Ancestral Infant's Head.
Raiment fashioned from a bristly pelt.
Worn by ancestral follower shamans.
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Leggings fashioned from bristly pelts.
Worn by ancestral follower shamans.
The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.
Bronze helm decorated with innumerable snakes.
Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
Thick, bristly cloak that is the symbol of an underground gravekeeper.
Those who once fought for a living were driven from the colosseum, and becoming guardians of Erdtree Burial.
Greaves encircled by bronze snakes.
Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
Defensive wear encircled by bronze snakes.
Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.
The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.
Hood of dyed black cloth featuring gold embroidery.
Worn by the nobles who serve the Lord of Blood.
Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.
Robe of dyed black cloth featuring gold embroidery.
Worn by the nobles who serve the Lord of Blood.
The grand metallic pattern on the shoulder is a signifier of the noble rank they intend to claim upon the advent of the new dynasty they are working to install.
Waistcloth sewn from black cloth.
Worn by the nobles who serve the Lord of Blood.
Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.
Engraved golden mask.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
Engraved golden garb.
Worn by the guardians of the Minor Erdtrees.
Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation.
It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already.
Engraved golden bracers.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
Engraved golden greaves.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
Engraved golden garb.
Worn by the guardians of the Minor Erdtrees.
In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.
Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.
The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.
Mail hood of iron links covering a headband
engraved with flames. Attire of the Fire Monks.
The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
Black iron armor adorned with a red cloth.
Attire of the Fire Monks.
The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame.
Taboos transform into lasting obsessions by virtue of the fear that they inspire.
Black iron gauntlets featuring a flame motif.
Attire of the Fire Monks.
The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
Black iron greaves featuring a flame motif.
Attire of the Fire Monks.
The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.
Mail hood of iron links covering a headband
engraved with flames. Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
Black iron armor adorned with ashen cloth.
Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
Black iron gauntlets featuring a flame motif.
Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
Black iron greaves featuring a flame motif.
Attire of the Blackflame Monks.
The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.
Helm engraved with a sacred countenance and housing a cauldron.
Attire of the Fire Prelates, commanders of the Fire Monks.
It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however.
Black iron armor adorned with a red cloth.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
Black iron gauntlets with the appearance of flames.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
Black iron greaves with the appearance of flames.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
Black iron armor.
Attire of the Fire Prelates, commanders of the Fire Monks.
The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."
Valuable headband featuring fine goldwork.
Travel attire worn by nobles in the capital.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
High quality garb adorned with fine golden embroidery.
Travel attire worn by nobles in the capital. Terribly faded and tattered.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Boots made from tanned leather.
Travel attire worn by nobles in the capital.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
High quality garb adorned with fine golden embroidery.
Travel attire worn by nobles in the capital. Terribly faded and tattered.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Leather hat decorated with a withered feather.
Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Tanned leather coat adorned with fine gold embroidery.
Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Cowl made of soft cloth.
Travel attire worn by nobles in the capital. Garb favored by the aged.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Gown of soft cloth adorned with fine gold embroidery.
Travel attire worn by nobles in the capital. Garb favored by the aged.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Hard-wearing shoes made of leather.
Travel attire worn by nobles in the capital. Garb favored by the aged.
Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.
Helm worn by lean, mean, and filthy militiamen.
The upward extension serves to create an appearance of larger size, however slightly.
Armor worn by lean, mean, and filthy militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
Gauntlets worn by lean, mean, and filthy militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
Greaves worn by lean, mean, and filthy militiamen.
Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.
A burgundy pointed hood.
Attire of the wise sages who were deemed heretical.
Evidence that the wearer was driven from town.
Thick burgundy robe.
Attire of the wise sages who were deemed heretical.
Evidence that the wearer was driven from town.
Thick burgundy trousers.
Attire of the wise sages who were deemed heretical.
Evidence that the wearer was driven from town.
An oval helm large enough to cover any head.
Very heavy and very hard.
Reduces damage from headshots and impacts.
The inside of the helm is pitch black, keeping the crazed warrior within from panicking.
Perhaps its rather roomy interior also helps alleviate feelings of pressure and claustrophobia.
Crown of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
Armor of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
Bracers of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
Greaves of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
Armor of Godfrey, the first Elden Lord.
The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.
He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.
Helm of the golden lion, with flowing red hair.
Worn by General Radahn.
Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications.
"I was born a champion's cub. Now I am the Lord of the Battlefield's lion."
Armor depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Gauntlets depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Greaves depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Armor depicting the golden lion.
Worn by General Radahn.
The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.
Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth.
The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic.
Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth.
The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic.
A tall crown depicting the moon.
Worn by Rennala, Queen of the Full Moon. Increases intelligence.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
Robe indicating the highest order of sorcerer.
Worn by Rennala, Queen of the Full Moon.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
Bracelets indicating the highest order of sorcerer.
Worn by Rennala, Queen of the Full Moon.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
Leggings indicating the highest order of sorcerer.
Worn by Rennala, Queen of the Full Moon.
When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.
And then, those at the academy realized. That Rennala was no champion, after all.
Hood made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Robe made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Black bracelets of the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Trousers made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Hood made by sewing together patches of smooth skin.
Subcutaneous fat makes it plump and soft.
Worn by Godskin Nobles.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
Robe made by sewing together patches of smooth skin.
Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons.
Strengthens the Noble Presence incantation.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
Black bracelets of the Godskin Nobles.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
Trousers made by sewing together patches of smooth skin.
Subcutaneous fat makes them plump and soft.
Worn by Godskin Nobles.
Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.
Headscarf worn by depraved perfumers.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Robe worn by depraved perfumers.
The embroidery on the apron is itself a curse upon the Erdtree.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Gloves worn by depraved perfumers.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Trousers worn by depraved perfumers.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Robe worn by depraved perfumers.
The embroidery on the apron is itself a curse upon the Erdtree.
These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.
Helm of the Crucible Knights who served Godfrey, the first Elden Lord.
The axe ornamentation is the knight Ordovis's mark, displayed also by his men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Ordovis and his men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord.
Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations.
In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
Greaves of the Crucible Knights who served Godfrey, the first Elden Lord.
Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations.
In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.
Helm of the Crucible Knights who served Godfrey, the first Elden Lord.
The great tree ornamentation is the knight Siluria's mark, displayed also by her men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Siluria and her men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Ordovis and his men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
Armor of the Crucible Knights who served Godfrey, the first Elden Lord.
Worn by the knight Siluria and her men.
Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.
The giant blue glintstone crown worn by Lusat, primeval current sorcerer.
This crown replaced Lusat's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Lusat's primeval current sorceries at the cost of additional FP consumption.
A robe reserved for grand masters at the Academy of Raya Lucaria.
Corroded by blue glintstones.
Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
Manchettes corroded by blue glintstones.
Worn by Lusat, primeval current sorcerer.
Lusat had reached a near-inorganic state.
Ragged waistcloth that extends to the thighs.
Common amongst old-fashioned sorcerers.
Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone.
This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption.
A robe reserved for grand masters at the Academy of Raya Lucaria.
Corroded by blue-green glintstones.
Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.
Manchettes corroded by blue-green glintstones.
Worn by Azur, primeval current sorcerer.
Azur had reached a near-inorganic state.
Helm set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
Armor set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
Gauntlets set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
Greaves set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
Armor set with countless eyes and ears.
Worn by Gideon Ofnir, the All-Knowing.
Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.
At the end that should not be.
Helm depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
Armor depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
Gauntlets depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
Greaves depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
Armor depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
Greaves depicting entwined twins of gold and silver.
The two known as D are inseparable twins.
They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.
Perhaps this armor longs to find its way to the other D.
Helm pieced together from scavenged metal.
Armor pieced together from scavenged metal.
Gauntlets pieced together from scavenged metal.
Greaves pieced together from scavenged metal.
Helm pieced together from scavenged metal.
Armor pieced together from scavenged metal.
Blindfold of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
Why hesitate, if the path leading to the future is clear? Just close your eyes, and walk.
Robe of Corhyn the cleric.
Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace.
Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith.
Trousers of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
Made from rough fabric that scrapes against the skin like a sharpening file.
Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
Made from rough fabric that scrapes against the skin like a sharpening file.
Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.
The shackles around the neck warn passersby not to lend an ear to their sermons.
Hood fashioned from supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
Robe fashioned from supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
Gloves fashioned from fine, supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
Trousers worn inside a robe.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
Robe fashioned from supple cloth.
Worn by those who look to the cosmos above.
They read fate in the stars, and are said to be heirs of the glintstone sorcerers.
But alas, the night sky no longer cradles fate.
Round iron helm with a distinctive large brim.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Round iron armor with a banner extending from its back.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Rounded iron gauntlets.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
Rounded iron greaves.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself her father.
Round iron armor.
Worn by Lionel the Lionhearted.
When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.
A twin-tailed silver helm decorated with flowery adornments. Symbol of the head of the revered House of Hoslow.
Juno Hoslow had a younger brother who was all talk and no trousers.
His inability to commit to action was such that Juno inherited the Hoslow legacy without resistance, granting him the freedom to shower his little brother with adoration.
Garish silver armor decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Garish silver gauntlets decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Garish silver greaves decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Replica of a twin-tailed silver helm with flowery adornments. Only, without the twin tails.
Diallos Hoslow had an older brother who was a stern, self-possessed man of few words. His achievements made him seem out of reach.
And so the younger aspired to be like the older. Yearning for the day that he would tell the tale of House Hoslow, in blood. Knowing full well that it would break his brother's heart.
Garish silver armor decorated with red embellishments.
Passed down through the Hoslow family.
When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.
"I have already walked many a road drenched in blood, yet never would I consider myself a champion."
Helm of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
The visor is broken and can no longer be lowered.
Metal armor is heavy, but also sturdy, offering significant damage negation.
Chest piece of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment.
Metal armor is heavy, but also sturdy, offering significant damage negation.
Gauntlets of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
Metal armor is heavy, but also sturdy, offering significant damage negation.
Greaves of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
Metal armor is heavy, but also sturdy, offering significant damage negation.
Chest piece of a knight banished from their motherland.
Dirty and battered after enduring a lengthy vagabond journey.
The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment.
Metal armor is heavy, but also sturdy, offering significant damage negation.
Cowl of a nomadic warrior.
The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer.
Just as still waters turn foul, stagnation leads to decay.
Warriors must remain ever drifting.
Vest of a nomadic warrior.
The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer.
Just as still waters turn foul, stagnation leads to decay.
Warriors must remain ever drifting.
Gauntlets of a nomadic warrior.
Crafted from sturdy leather.
Greaves of a nomadic warrior.
Crafted from sturdy leather.
Bloodstained, faintly grinning white mask.
Worn by war surgeons who were effectively mercy killers.
The Lord of Blood's curse enlivens the wearer when bloodletting occurs. Slightly raises attack power when there is blood loss nearby.
Bloodstained white gown of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
Bloodstained white gloves of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
Bloodstained trousers of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
Bloodstained white gown of the war surgeons who were effectively mercy killers.
Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood.
None but Varré, that is; though he was an exception.
Helm graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Armor graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Gauntlets graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Greaves graced with gold human bones.
Worn by the unspeaking adherent of Sir Gideon the All-Knowing.
Slowly replenishes HP when HP is reduced.
It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.
Warrior's headband of woven leather.
Garb worn by warriors of the frigid uplands.
The small flags, white cloths and sheaves of wheat
often found hung from these headbands are
prayers of farewell from the people of their home.
In bidding farewell to warriors departing on
a journey from which they aren't like to return,
this small act offers only meager relief.
Battlewear fashioned from leather armor
adorned with a large sheet of cloth.
Garb worn by warriors of the frigid uplands.
The red cloth signifies participation in the
Long March long, long ago and this ceremonial
garb beseeches the favor of the Warrior King
who led them.
Gauntlets wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
Has a fur lining which excels at keeping
the cold at bay.
Greaves wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
Has a fur lining which excels at keeping
the cold at bay.
Battlewear wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
Helm wrapped in thick leather.
Garb worn by warriors of the frigid uplands.
Silver helm engraved with tiny beasts.
Worn by Bernahl the Recusant.
The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone."
Silver armor engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
Silver gauntlets engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
Silver greaves engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
Silver armor engraved with tiny beasts.
Worn by Bernahl the Recusant.
Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.
Until his maiden threw herself into the fire.
Headband reserved for the badlands' bravest.
Proof that the wearer has slaughtered countless foes.
Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.
Pauldron reserved for the badlands' bravest.
Proof that the wearer has slaughtered countless foes.
Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.
Bracers reserved for the badlands' bravest.
Proof that the wearer has slaughtered countless foes.
Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.
Gaiters formed only with leather straps.
Common wear in the badlands.
A hooded cloak of vivid crimson.
Worn by expatriated royalty.
Increases vigor.
Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way.
Roderika never once saw the guidance of grace.
Traveling attire fashioned from metallic white silk thread. Worn by expatriated royalty.
A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
Gloves of plush leather.
Worn by expatriated royalty.
A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
White trousers of superior craftsmanship.
Worn by expatriated royalty.
A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.
A hooded cloak of deep navy.
Worn by expatriated royalty.
Increases mind.
Such cloaks were gifted to those who departed on missions to faraway lands, from which they would never return. But what choice did they have, having seen the guidance of grace?
Beast's helm made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
Beast's armor made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
Beast's gauntlets made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
Beast's greaves made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
Beast's armor made of black iron and decorated with gold.
Worn by Maliketh the Black Blade.
Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.
Champions knew what was at stake.
Indeed, that is what made them champions.
Winged helm made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Armor made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Gauntlet made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Greaves made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
Armor made of unalloyed gold.
Worn by Malenia, Blade of Miquella.
Malenia awaited Miquella at the foot of the husk.
"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."
An old helm that has seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
Old armor that has seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
Old gauntlets that have seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
Old greaves that have seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
Old armor that has seen many battles.
Worn by Niall, the veteran general of Sol.
Niall was a lone survivor who commanded spirits to defend his long-passed master.
This aging general could not die, nor did he have anywhere to fade away.
Metal helm with a pointed beak.
Worn by the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
Metal armor with a jutting breastplate.
Worn by the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
Metal gauntlets of the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
Metal greaves of the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
Metal armor with a jutting breastplate.
Worn by the Bloodhound Knights.
The Bloodhound Knights are trained as hunters and known to be unshakable trackers.
Without the use of language, each knight chooses his own master.
Once the decision has been made, the knight stays loyal for life.
Hood worn by dancers at the festivities in Dominula, the village of windmills.
Decorated with many-colored flowers.
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.
Faintly bloodstained.
Hood worn by dancers at the festivities in Dominula, the village of windmills.
Decorated with a stunning array of flowers.
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.
Faintly bloodstained.
Hood worn by dancers at the festivities in Dominula, the village of windmills.
Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.
Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.
A headband that holds cloth in place.
Standard wear for commoners of the Lands Between.
Only, there are no commoners remaining with their wits about them.
Garb with a thick embroidered cape attached.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
Modest shoes made of cloth.
Standard wear for commoners of the Lands Between.
Only, there are no commoners remaining with their wits about them.
A headband with the cloth removed.
Standard wear for commoners of the Lands Between.
Only, there are no commoners remaining with their wits about them.
Garb decorated with intricate embroidery.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
Garb with a modest cloth cape attached.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
Modest garb made of cloth.
Standard wear for commoners of the Lands Between.
The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.
The soft bundle worn on the head by Oracle Envoys.
Densely wrapped in several layers of cloth.
Raises the potency of bubble-based skills.
No one knows what the cloth hides, but some claim to have heard a faint whimpering from inside. It must have been their imagination.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Greatly increases intelligence to the detriment of HP and stamina.
Scholars of the Twinsage Conspectus were the elites of the academy, permitted to study and excel in sorceries of all kinds.
Robe worn by Raya Lucaria's scholars of sorcery.
Those who dedicate themselves to the study of glintstones formed from starry amber receive this modest yet elegant deep navy garb after making their vows of virtue and austerity.
But with extended life, one is apt to forget old vows.
Manchettes worn by Raya Lucaria's scholars of sorcery.
Made by wrapping a simple cloth around the forearms.
Leggings worn by Raya Lucaria's scholars of sorcery.
Made by wrapping a simple cloth around the legs.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence to the detriment of HP.
The lineage of the Olivinus Conspectus began with the sorcerer Lusat, and its adherents continue his study of meteors.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and dexterity to the detriment of HP.
Scholars of the Lazuli Conspectus study Carian sorceries—a heterodox pursuit that views the moon as equal to the stars.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence to the detriment of stamina.
The Karolos Conspectus is the oldest of the academy's lineages of study, begat by the sorcerer Azur. Scholars who follow in his footsteps pursue the mysteries of comets.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and arcane to the detriment of stamina.
This gentle-looking crown was granted to a scholar who excelled in her studies, which also merited the title of "witch."
Stone mask of a Green Glintstone Sage.
This mask is broken, its glintstone fractured.
Cylindrical helm of plate metal reinforced with a lattice.
Worn by marionette soldiers, crafted to serve the sorcerers.
The construction of this helm is remarkably crude.
For a doll, the only thing that matters is that it does not break.
Armor of metal bands arranged in a lattice.
Worn by marionette soldiers, crafted to serve the sorcerers.
The construction of this armor is remarkably crude, now rusted over and severely dented.
For a doll, the only thing that matters is that it does not break.
Metal helm formed in the likeness of the face of a bird.
Worn by avionette soldiers, crafted to serve the sorcerers.
The construction of this helm is remarkably crude.
For a doll, the only thing that matters is that it does not break.
Helm worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
Vargram's nickname comes from the white wolf's mane that decorates this helm.
Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Gauntlets worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Greaves worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.
According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.
Helm made from strips of iron fastened together.
Worn by warriors of the Land of Reeds.
The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.
Armor made from strips of iron fastened together.
Worn by warriors of the Land of Reeds.
The grimy outer mantle is made from withered reeds from the warrior's birthplace.
Perhaps its comforts extend to nostalgic thoughts of home.
Gauntlets wrapped in tough leather.
Worn by warriors of the Land of Reeds.
Greaves wrapped in tough leather.
Worn by warriors of the Land of Reeds.
Armor made from strips of iron fastened together.
Worn by warriors of the Land of Reeds.
The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.
A wooden mask that depicts an old man baring his teeth. The source of the sobriquet of the great swordsman of the Land of Reeds.
Raises dexterity as it lowers focus.
The more he sharpened his mind, the more the absurdities of the world came into stark relief. And so Okina renounced it all, and rose to a higher plane. There was only himself. His katana. And its mastery.
Before long, Okina became a demon of a swordsman.
Armor of the White Reeds, fashioned from banded iron plates.
Worn by the Inaba, head disciples of the great swordsman Okina.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
Gauntlets of the White Reeds, fashioned from banded iron plates.
Worn by the Inaba, head disciples of the great swordsman Okina.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
Greaves of the White Reeds, fashioned from banded iron plates.
Worn by the Inaba, head disciples of the great swordsman Okina.
The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat.
To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.
Black hood for blending in with the darkness.
Worn by church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
Black leather armor for blending in with the darkness.
Worn by church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
Black leather gloves of the church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
Leather boots of the church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
Cloth headwrap worn under a church confessor's black hood.
Such hoods are made for blending in with the darkness.
Black leather armor for blending in with the darkness.
Worn by church confessors.
The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.
The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.
Iron mask forced on a prisoner convicted of an appalling crime.
Thick, heavy, and utterly stifling.
A foul creation designed to torment the wearer, either slowly fermenting hatred within their heart, or a spiritual fervor that is near indistinguishable from it.
Tattered clothing.
Worn by a prisoner convicted of an appalling crime.
Never once washed, every fiber is filthy.
Tattered trousers.
Worn by a prisoner convicted of an appalling crime.
Never once washed, every fiber is filthy.
The smell is beyond belief.
Iron mask forced on convicted prisoners.
Worn by the blackguard Big Boggart.
To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness.
Hood worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Robe worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Gloves worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Boots worn by traveling maidens.
Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.
Modest garb of traveling maidens, typically worn under their robes.
Fillet worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Robe worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Shoes worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Robe worn by maidens who serve the Two Fingers.
The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.
The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.
Large hat with the movements of the stars drawn on the inside of the brim.
Worn by the magic preceptors who served the Carian royals.
Increases mind to the detriment of stamina.
Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
A long, bright blue gown with the movements of the stars drawn upon it.
Worn by the magic preceptors who served the Carian royals.
Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.
Gloves of the magic preceptors who serve the Carian royals.
Black and perfectly discreet.
Trousers of the magic preceptors who serve the Carian royals.
Black and perfectly discreet.
Mask with the mouth sewn shut with gold thread.
Increases arcane.
When Radagon married Rennala, he ordered the Carian magic preceptors to don these masks. To make it clear that all of their matters were to be kept strictly private.
Modest garb, previously worn under a long, bright blue gown with the movements of the stars drawn upon it.
A headdress made from wildflowers.
Wearing this might make you less easy to spot.
Skeletal mask that tightly grips the face.
Worn by the assassins of Ravenmount.
This ritual implement relentlessly digs into the wearer's face, preserving one's human instincts while dressed in imitation of the Deathbirds.
Robe crafted with the black feathers of a bird of prey.
Worn by the assassins of Ravenmount.
A ritual implement for transforming into a Deathbird, if only by imitation.
Strengthens jump attacks.
"We are birds of prey, bringers of death."
Manchettes made by simply wrapping dirty cloth around the arms.
Worn by bandits.
Leather boots worn by bandits.
Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
Leather garb worn by bandits.
Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.
A pointy, ragged hood.
Worn by the knight Jerren.
The hood hides an aged, bearded mask.
Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.
Unusually colorful armor.
Worn by the knight Jerren.
Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn.
And for the first time, the restless tumbleweed would be bound by honorable oath.
The knight Jerren's manchettes.
Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn.
And for the first time, the restless tumbleweed would be bound by honorable oath.
The knight Jerren's breeches.
Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn.
And for the first time, the restless tumbleweed would be bound by honorable oath.
A pointy, ragged hood.
Worn by the knight Jerren.
The hood hides an aged, bearded mask.
Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.
Iron helm singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
Iron armor singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
Iron gauntlets singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
Iron greaves singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
Iron armor singed and blistered by fingers.
Worn by Vyke, knight of the Roundtable Hold.
No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.
Did he make his choice for his maiden, or did some other force lure him with suggestion?
Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen.
Increases dexterity.
Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort.
She was the only human to remain by his side when he became the serpent of blasphemy.
In that moment, Tanith was truly charmed by him.
Fine robe of white silk worn by Tanith, Lady of the Volcano Manor.
Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort.
She was the only human to remain by his side when he became the serpent of blasphemy.
In that moment, Tanith was truly charmed by him.
Fine white trousers, perfectly suited for wearing beneath a silk robe.
Mask in the image of a wizened sage.
Customary dress among lords in a smaller nation.
Increases faith.
Such a mask illustrates the qualities of an ideal lord: chiefly, wise and possessing a certain defanged geniality.
One at the center of society often finds these qualities most expedient.
Luxurious robe worn by lords in a smaller nation.
Its fine blue mantle serves to prove its wearer's status.
Embroidered, bright green robe worn by noble children.
Donning such a robe is traditionally the child's first show of burgeoning independence.
Mask in the image of a white-haired young noble.
Customarily worn by the head of House Marais.
Increases arcane.
The Marais family has a dual history spanning generations, serving as both executioners and castellans of the Shaded Castle. This mask bears the likeness of the first of their line.
Robe with a black mantle across the shoulders.
Customarily worn by the head of House Marais.
The sons of House Marais are all sickly born.
Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot.
Manchettes formed from tightly-wound bandages soaked through with blood.
Any protection is welcome for the festering arms beneath.
Mask formed from tightly-wound bandages soaked through with blood.
Even the most ghastly cover is more inviting than the festering face beneath.
Grubby blue robe worn by magisterial officials to carry out their grim tasks.
Surveillance, executions, gruesome rituals… The darkest duties drive the wheels of mankind.
Malformed helm resembling an Omen with its horns cut off.
Worn by the Dung Eater, its form is a vision of the landscape of his mind, and of his appearance as he wished to see it.
The heart of an Omen without the body to match; could there be any crueler existence?
What does it matter, then, if the curse claims it all?
Malformed armor resembling an Omen with its horns cut off.
Worn by the Dung Eater.
The heavy, sun-shaped medallion represents both the guidance he once saw, and the ring to which it will one day lead.
Malformed gauntlets resembling an Omen with its horns cut off.
Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it.
The heart of an Omen without the body to match; could there be any crueler existence?
What does it matter, then, if the curse claims it all?
Malformed greaves resembling an Omen with its horns cut off.
Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it.
The heart of an Omen without the body to match; could there be any crueler existence?
What does it matter, then, if the curse claims it all?
Helm of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
Armor of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
Gauntlets of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
Greaves of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
Armor of the enchanted knights that once served the Carian royal family.
The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and endurance to the detriment of FP.
The crown of Hierodas was granted to scholars who engaged in nomadic study away from the academy.
Commonplace robe made of thick cloth.
Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold.
A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
Commonplace leather manchettes.
Their hands are inlaid with dulled glintstone.
Commonplace leather boots, sturdy enough to withstand a long journey.
Commonplace robe made of thick cloth.
Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold.
A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.
One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.
Increases intelligence and strength to the detriment of FP.
Scholars of the Haima Conspectus sought the power to quell conflict, and to this end studied the sorceries of cannon fire and the gavel.
Robe worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside.
Seclusion is no way to foster discovery; it is only a convenient form of escape.
Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
Legwraps worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.
Witch's pointed hat, frigid and frozen through.
Of a style associated with practitioners of heretical sorcery.
Strengthens cold sorcery.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
Witch's robe in the color of snow.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
Witch's skirt in the color of snow.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
Witch's robe in the color of snow.
Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries.
It is said that the doll that houses Ranni's soul was modeled after her.
That old witch was Ranni's secret mentor.
Light yet sturdy clothes.
Worn by young women who set off into the world to confront their fate.
Light yet sturdy leather manchettes.
Worn by young women who set off into the world to confront their fate.
Light yet sturdy leather boots.
Worn by young women who set off into the world to confront their fate.
Cap worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy.
Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it.
Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.
Robe worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy.
Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it.
Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.
A mask designed to resemble a blazing golden halo.
Created and left behind by Lord Goldmask, a staunch pursuer of Golden Order fundamentalism.
Strengthens Golden Order incantations.
Its striking design represents both the brilliant inspiration that once shone upon him, and the vision of a ring that he will surely find at the end of his pursuit.
"To you who seek to shine as I do, wear it well!"
Worn rags that just barely cover the body.
Lord Goldmask felt no draw to the vain excesses of clothing; what use is finery to one who seeks greater brilliance?
Bracelets made in the image of Erdtree branches.
Minimal adornments made by Lord Goldmask's disciples.
Those disciples have long since left him.
Waistwrap made in the image of Erdtree branches.
A minimal adornment made by Lord Goldmask's disciples.
Those disciples have long since left him.
A cloak of ragged fur worn about the exposed body of Margit, the Fell Omen.
Having slaughtered countless champions during the Shattering, the Fell Omen has become a horror to those who harbor ambitions for the Erdtree, or for Lordship.
Mask made from the largely unaltered hide of a young Albinauric.
Raises arcane, but reduces the HP recovery effects of the Flask of Crimson Tears.
A far cry from godskin, this Albinauric hide mask is the product of malicious mockery.
Chainmail worn by young Albinaurics.
The appearance of a protruding belly provides no benefits worthy of note.
Mask worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Armor worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Bracelets worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Legwraps worn by knights of Zamor, hailed as heroes in the War against the Giants.
These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.
Head covering made from the largely unaltered head of an impish golem.
Resembling a cat, it holds trace amounts of feline intelligence.
Head covering made from the largely unaltered head of an impish golem.
Resembling a fanged demon, it holds trace amounts of bestial strength.
Head covering made from the largely unaltered head of an impish golem.
Resembling a long-tongued demon, it holds trace amounts of vexatious dexterity.
Head covering made from the largely unaltered head of an impish golem.
Resembling the visage of a corpse, it holds trace amounts of lingering faith.
Head covering made from the largely unaltered head of an impish golem.
Resembling a wolf, it holds trace amounts of lupine endurance.
Head covering made from the largely unaltered head of an impish golem.
Resembling an elder, it holds trace amounts of arcane knowledge.
Mask fashioned from the corpse of a formless Silver Tear, supported by its hardened, shed husk.
Greatly increases arcane to the detriment of physical attack power.
To imitate the imitator is a cunning play indeed.
Coif made of woven chain.
Standard issue for ordinary soldiers.
Though plain in appearance, it offers dependable protection.
Armor made of woven chain.
Standard issue for ordinary soldiers.
Though plain in appearance, it offers dependable protection.
Gauntlets worn by ordinary soldiers.
Though plain in appearance, they offer dependable protection.
Leggings made of woven chain.
Standard issue for ordinary soldiers.
Though plain in appearance, they offer dependable protection.
Sturdy greathelm made from iron.
Though it is uncomfortably heavy and obstructs the vision of the wearer, it provides considerable damage negation.
Brown surcoat draped over chainmail.
The insignia emblazoned on the front marks out the wearer as the eyes and ears of Sir Gideon the All-Knowing.
Blue surcoat draped over chainmail.
The tree insignia emblazoned on the front depicts the Erdtree, and is a design beloved throughout the Lands Between.
A land octopus whelp worn directly on the head.
Has a lingering warmth reminiscent of human skin.
Those who can withstand the smell will find its organic elasticity excellent for negating strikes.
Jar that fits cleanly over the head when upturned.
Made with pride by Iron Fist Alexander.
In a uniquely jarlike gesture of friendship, it boosts the power of throwing pot items.
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the head.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the torso.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the arms.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Mushrooms found growing all over the body.
These overgrown mushrooms have colonized the legs.
To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.
Helm fashioned from a crystal looking-glass.
One among the Eternal City's ritual implements.
Easily broken and weak against striking attacks.
Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.
Helm fashioned from a crystal looking-glass, said to have never left War Counselor Iji's head.
Easily broken and weak against striking attacks.
Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.
Iji was afraid. Terrified of his own treachery.
Hood of lusterless black fabric that conceals its wearer's identity.
In this world, there is very little that must necessarily be known.
Lightweight and battle-proven leather armor worn by a savvy soldier.
Many admire the wearer of this armor for his chivalrous and forthright spirit.
Lightweight and battle-proven leather gloves worn by a savvy soldier.
Many admire the wearer of this armor for his chivalrous and forthright spirit.
Lightweight and battle-proven leather boots worn by a savvy soldier.
Many admire the wearer of this armor for his chivalrous and forthright spirit.
Mask of black cloth that covers the mouth.
Favored by bandits for hiding their faces, it also provides some protection against poison.
Iron helm of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
Iron armor of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
Iron gauntlets of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
Iron greaves of an unknown knight.
It is made of thin iron plate.
Such metal armor is heavy, but provides considerable damage negation.
Hood far larger than the head it is meant to cover.
A burial shroud of sorts for those who discover, at long last, the truth they sought.
Increases intelligence and faith to the detriment of HP.
"Yes, surely this is the moon that young Rennala gazed upon."
Helm worn by soldiers loyal to Godrick the Grafted.
Made from durable iron, layered with a chainmail coif beneath.
Armor worn by soldiers loyal to Godrick the Grafted.
The surcoat depicts the distant Erdtree and the beast regent, an emblem of the golden lineage.
Both are symbols of glory now past.
Gauntlets worn by soldiers loyal to Godrick the Grafted.
Rust-worn and stained through unending conflict.
Greaves worn by soldiers loyal to Godrick the Grafted.
Rust-worn and stained through unending conflict.
Helm worn by Raya Lucaria Academy soldiers.
Its brow is adorned with a single cuckoo's feather.
Armor worn by Raya Lucaria Academy soldiers.
The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone.
To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same.
Gauntlets worn by Raya Lucaria Academy soldiers.
Rust-worn and stained through unending conflict.
Greaves worn by Raya Lucaria Academy soldiers.
Rust-worn and stained through unending conflict.
Helm worn by soldiers sworn to defend the royal capital of Leyndell.
Made from durable iron, layered with a chainmail coif beneath.
Armor worn by soldiers sworn to defend the royal capital of Leyndell.
The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers.
Gauntlets worn by soldiers sworn to defend the royal capital of Leyndell.
Rust-worn and stained through unending conflict.
Greaves worn by soldiers sworn to defend the royal capital of Leyndell.
Rust-worn and stained through unending conflict.
Helm worn by soldiers who fought by General Radahn's side.
Its visor is fashioned after a lion's fangs.
Armor worn by soldiers who fought by General Radahn's side.
The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name.
Gauntlets worn by soldiers who fought by General Radahn's side.
Rust-worn and stained through unending conflict.
Greaves worn by soldiers who fought by General Radahn's side.
Rust-worn and stained through unending conflict.
Armor worn by headless soldiers who endlessly guard the Wandering Mausoleum.
The surcoat depicts the mausoleum bell, which rings in constant mourning for the soulless demigods.
Gauntlets worn by headless soldiers who endlessly guard the Wandering Mausoleum.
Rust-worn and stained through unending conflict.
Greaves worn by headless soldiers who endlessly guard the Wandering Mausoleum.
Rust-worn and stained through unending conflict.
Helm worn by soldiers sworn to the Haligtree.
An iron helm graced by a crown of unalloyed gold.
Increases faith.
Armor worn by soldiers sworn to the Haligtree.
The surcoat bears the crest of the Haligtree.
Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
Gauntlets worn by soldiers sworn to the Haligtree.
Rust-worn and stained through unending conflict.
Greaves worn by soldiers sworn to the Haligtree.
Rust-worn and stained through unending conflict.
Helm worn by knights once loyal to Praetor Rykard.
Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son.
Armor worn by knights once loyal to Praetor Rykard.
It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity.
As the lord lost his dignity, so too did these knights lose their master.
Gauntlets worn by knights once loyal to Praetor Rykard.
Time has yet to dull their luster.
Greaves worn by knights once loyal to Praetor Rykard.
Time has yet to dull their luster.
Armor worn by knights once loyal to Praetor Rykard.
It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity.
As the lord lost his dignity, so too did these knights lose their master.
Helm worn by knights loyal to Godrick the Grafted.
Adorned with a plume of withered, ashen hair.
Armor worn by knights loyal to Godrick the Grafted.
Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage.
The knights surely boasted of their strength in days long gone.
Gauntlets worn by knights loyal to Godrick the Grafted.
Time has yet to dull their luster.
Greaves worn by knights loyal to Godrick the Grafted.
Time has yet to dull their luster.
Armor worn by knights loyal to Godrick the Grafted.
Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage.
The knights surely boasted of their strength in days long gone.
Helm worn by Raya Lucaria Academy knights.
Its brow is adorned with a single cuckoo's feather.
Armor worn by Raya Lucaria Academy knights.
Its left breast is emblazoned with a peering cuckoo, whence came their name.
Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.
Gauntlets worn by Raya Lucaria Academy knights.
Time has yet to dull their luster.
Greaves worn by Raya Lucaria Academy knights.
Time has yet to dull their luster.
Armor worn by Raya Lucaria Academy knights.
Its left breast is emblazoned with a peering cuckoo, whence came their name.
Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.
Helm worn by knights sworn to defend the royal capital of Leyndell.
The golden canopy represents the honor of standing among the tree's defenders.
Armor worn by knights sworn to defend the royal capital of Leyndell.
Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection.
Gauntlets worn by knights sworn to defend the royal capital of Leyndell.
Time has yet to dull their luster.
Greaves worn by knights sworn to defend the royal capital of Leyndell.
Time has yet to dull their luster.
Armor worn by knights sworn to defend the royal capital of Leyndell.
Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection.
Helm worn by knights who fought by General Radahn's side.
The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion.
Armor worn by knights who fought by General Radahn's side.
When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.
"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight."
Black iron gauntlets worn by knights who fought by General Radahn's side. Time has yet to dull their luster.
Black iron greaves worn by knights who fought by General Radahn's side. Time has yet to dull their luster.
Armor worn by knights who fought by General Radahn's side.
When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.
"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight."
Armor worn by headless knights who endlessly guard the Wandering Mausoleum.
The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.
Gauntlets worn by headless knights who endlessly guard the Wandering Mausoleum.
Time has yet to dull their luster.
Greaves worn by headless knights who endlessly guard the Wandering Mausoleum.
Time has yet to dull their luster.
Armor worn by headless knights who endlessly guard the Wandering Mausoleum.
The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.
Helm worn by knights sworn to the Haligtree.
Graced by a crown of unalloyed gold.
Increases faith.
Armor worn by knights sworn to the Haligtree.
Its left breast is emblazoned with the crest of the Haligtree.
Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
Gauntlets worn by knights sworn to the Haligtree.
Time has yet to dull their luster.
Greaves worn by knights sworn to the Haligtree.
Time has yet to dull their luster.
Armor worn by knights sworn to the Haligtree.
Its left breast is emblazoned with the crest of the Haligtree.
Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.
Flanged iron cap widely issued to foot soldiers in a lord's army.
Padded cloth armor with a chainmail shawl draped over the shoulders.
Widely issued to foot soldiers in a lord's army.
Metal gauntlets covered in nicks and dents.
Widely issued to foot soldiers in a lord's army.
Metal greaves that have already been mended countless times.
Widely issued to foot soldiers in a lord's army.
Helmet with a protective metal plate.
Widely issued to foot soldiers in a lord's army.
Padded cloth armor with more than a few stains.
Widely issued to foot soldiers in a lord's army.
Flanged cap made from gilded iron.
Issued to foot soldiers protecting the royal capital of Leyndell.
Padded cloth armor with a leather shawl draped over the shoulders.
Widely issued to foot soldiers in a lord's army.
Wholly unembellished iron helm.
Widely issued to foot soldiers in a lord's army.
Padded cloth armor with the telltale stains of the scarlet rot.
Worn by foot soldiers in General Radahn's army.
Padded cloth armor with indelible bloodstains around the neck.
Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum.
Flanged iron cap adorned with a crown of unalloyed gold.
Increases faith.
Worn by foot soldiers sworn to the Haligtree.
Who is it that Miquella shall bless, if not the low and the meek?
Padded cloth armor with a shawl in the color of ivory draped over the shoulders.
Worn by foot soldiers sworn to the Haligtree.
Mask with long, hideously twisted horns worn by the Omenkillers.
Increases strength.
Bears the smirking face of an elder, twisted in wicked delight.
This visage is carved in the image of the evil spirits that haunt the Omen in their nightmares.
Robe worn by the Omenkillers, butchers of twisted conscience.
Its thick apron is worn in remembrance of Rollo, the progenitor of the Omenkillers and a perfumer of antiquity.
Long, stiff leather gloves worn by the Omenkillers.
Stiff leather boots worn by the Omenkillers.
Gray scarab worn directly on the head.
These scarabs roll clumps of Ashes of War during their labors.
Slightly reduces the FP cost of skills, but increases damage taken.
Golden scarab worn directly on the head.
These scarabs roll clumps of incantations during their labors.
Slightly reduces the FP costs of incantations, but increases damage taken.
As a scarab approaches death, it abandons its rolled treasure and stretches its wings wide for the long journey to its home nest.
Blue-green scarab worn directly on the head.
These scarabs roll clumps of sorcery during their labors.
Slightly reduces the FP costs of sorceries, but increases damage taken.
Red scarab worn directly on the head.
The red scarabs roll clumps of crimson tears during their labors.
Slightly increases the recovery effects of the Flask of Crimson Tears, but increases damage taken.
Blue scarab worn directly on the head.
These scarabs roll clumps of cerulean tears during their labors.
Slightly increases the recovery effects of the Flask of Cerulean Tears, but increases damage taken.
Extremely thin and sheer white dress worn by the Deathbed Companion as she embraces the dead.
Slowly replenishes the HP of nearby allies, but not that of the wearer.
The touch of the fabric is exceedingly soft, so as not to harm even the most withered corpse, while still sharing her warmth.
Skirt worn by Phia, the Deathbed Companion.
Hood of black cloth that covers the whole head.
Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.
The fabric itself is soft as silk.
Robe of black cloth that covers the entire body.
Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.
The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.
Robe of black cloth that covers the entire body.
Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.
The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.
Robe worn by Millicent the Rotting
Gloves worn by Millicent the Rotting
Boots worn by Millicent the Rotting
Tunic worn by Millicent the Rotting
Golden prosthetic forged using ancient techniques
Hideously stained and ragged hood.
Worn by former foot soldiers who have turned to banditry.
Hideously stained and ragged cloth armor.
Worn by former foot soldiers who have turned to banditry.
Hideously stained and dented gauntlets.
Worn by former foot soldiers who have turned to banditry.
Hood of a page selected for special privileges by the noble they serve.
The unassuming sack-like appearance befits their unseen and unknown stature.
Clothes of a page selected for special privileges by the noble they serve.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Clothes of a page selected for special privileges by the noble they serve.
Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.
Bronze helm decorated with innumerable snakes, eaten through by scarlet rot.
Worn by gladiators who were driven from the colosseum.
The wearer becomes a slightly easier target for foes.
Thick, bristly cloak eaten through by scarlet rot.
The symbol of an underground gravekeeper's station.
Greaves wrapped with bronze snakes, eaten through by scarlet rot.
Worn by gladiators who were driven from the colosseum.
The wearer becomes a slightly easier target for foes.
Cloak wrapped with bronze snakes, eaten through by scarlet rot.
Worn by gladiators who were driven from the colosseum.
The wearer becomes a slightly easier target for foes.
Mushrooms found growing all over the body.
These overgrown mushrooms form a towering headpiece.
Raises attack power when something nearby suffers from poison or rot.
Long ago, great lords served the scarlet rot. Perhaps such fungal bodies served as their crowns.
Mask forced on a victim's head to lend torture an extra degree of cruelty.
It magnifies one's fears and makes them acutely aware of all forms of pain.
Raises attack power when the wearer suffers from madness.
When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief.
Robe worn by scholars of the Lazuli Conspectus, singular among the greater Raya Lucaria Academy.
These scholars, who sought to master Carian sorcery, instead learned to see the moon as equal to the stars.
This robe, in the hue of the full moon, signifies their heresy.
None
DarkSouls3
False
An ordinary iron helmet
Armor composed of small metal plates
Ordinary iron gauntlets
Well-made leather trousers
Helm worn by Kaiden sellswords
Armor worn by Kaiden sellswords
Gauntlets worn by Kaiden sellswords
Trousers worn by Kaiden sellswords
Malformed helm fused with dragon flesh
Malformed armor fused with dragon flesh
Malformed gauntlets fused with dragon flesh
Malformed greaves fused with dragon flesh
Malformed light helm fused with dragon flesh
Malformed armor fused with dragon flesh
Helm made from layered ancient dragon scales
Armor made from layered ancient dragon scales
Gauntlets made from layered ancient dragon scales
Greaves made from layered ancient dragon scales
Armor made of layered ancient dragon scales
Hood of an Erdtree Capital perfumer
Robe of an Erdtree Capital perfumer
Gloves of an Erdtree Capital perfumer
Sarong of an Erdtree Capital perfumer
Tunic of an Erdtree Capital perfumer
Leather tricorne of an unaffiliated perfumer
Robe of an unaffiliated perfumer
Gloves of an unaffiliated perfumer
Trousers of an unaffiliated perfumer
Tunic of an unaffiliated perfumer
Hat of a defected glintstone sorcerer
Robe of a defected glintstone sorcerer
Gloves of a defected glintstone sorcerer
Boots of a defected glintstone sorcerer
Cowl of a defected glintstone sorcerer
Tunic of a defected glintstone sorcerer
Glintstone sorcerer Rogier's hat
Glintstone sorcerer Rogier's cape
Glintstone sorcerer Rogier's gloves
Glintstone sorcerer Rogier's Trousers
Glintstone sorcerer Rogier's vest
Great Horned Tragoth's helm
Great Horned Tragoth's armor
Great Horned Tragoth's gauntlets
Great Horned Tragoth's greaves
Bloody Finger Hunter Yura's umbrella
Bloody Finger Hunter Yura's armor
Bloody Finger Hunter Yura's gauntlets
Bloody Finger Hunter Yura's greaves
Bloody Finger Hunter's armor
Coarse hooded cloak of olive brown
Garb made of rough material
Arm wraps made of rough material
Trousers made of rough material
Helm made with the head of an old wolf
Armor of Blaidd, Knight of Ranni
Gauntlets of Blaidd, Knight of Ranni
Greaves of Blaidd, Knight of Ranni
Armor of Blaidd, Knight of Ranni
Hood used by the Black Blade Assassins
Armor used by the Black Blade Assassins
Gauntlets used by the Black Blade Assassins
Greaves used by the Black Blade Assassins
Armor used by the Black Blade Assassins
Deep red hood that covers the whole head
Worn body armor, wrapped in a great cloth
Iron gauntlets worn by salt winds and battle
Iron greaves worn by salt winds and battle
Knight's helm covered in a long cloth of deep red
Knight's armor, worn by salt winds and battle
Knight's gauntlets, worn by salt winds and battle
Knight's greaves, worn by salt winds and battle
Helm of a Stormveil Knight
Armor of a Stormveil Knight
Helm worn by Condor Knights
Armor worn by Condor Knights
Gauntlets worn by Condor Knights
Greaves worn by Condor Knights
Armor worn by Condor Knights
Hood worn by pages
Garb worn by pages
Trousers worn by pages
Tunic worn by pages
Helm covered in blackened bloodstains
Armor covered in blackened bloodstains
Gauntlets covered in blackened bloodstains
Greaves covered in blackened bloodstains
Light helm covered in blackened bloodstains
Armor covered in blackened bloodstains
Chainmail hood made of motherly silver
Chainmail armor made of motherly silver
Bracelets made of motherly silver
Chainmail skirt made of motherly silver
Armor made of motherly silver
Peddler Kalé's hat
Peddler Kalé's cloak
Peddler Kalé's trousers
Peddler Kalé's vest
Malformed, golden helm used by Gnarrl
Malformed, golden armor used by Gnarrl
Malformed, golden gauntlets used by Gnarrl
Malformed, golden greaves used by Gnarrl
Helm of a Tree Sentinel
Armor of a Tree Sentinel
Gauntlets of a Tree Sentinel
Greaves of a Tree Sentinel
Armor of a Tree Sentinel
Helm of an Arbor Sentinel
Armor of an Arbor Sentinel
Gauntlets of an Arbor Sentinel
Greaves of an Arbor Sentinel
Armor of an Arbor Sentinel
Hood worn by members of the Empyrean family
Armor worn by members of the Empyrean family
Bracelets worn by members of the Empyrean family
Waistcloth worn by members of the Empyrean family
Headband worn by members of the Empyrean family
Vest worn by members of the Empyrean family
Crown worn by members of the Empyrean family
Robe worn by members of the Empyrean family
Crown worn by members of the Empyrean family
Tunic worn by members of the Empyrean family
Crown worn by members of the Empyrean family
Tunic worn by members of the Empyrean family
Headband worn by worshippers of stag specters
Garb worn by worshippers of stag specters
Leggings worn by worshippers of stag specters
Bronze helm adorned with many snakes
Robe made from a beast pelt
Bronze anklets adorned with snakes
Bronze bracelets adorned with snakes
Hood of dyed black cloth featuring gold embroidery
Robe of dyed black cloth featuring gold embroidery
Waistcloth of dyed black material
Mask worn by the people of rotted abundance
Armor worn by the people of rotted abundance
Gauntlets worn by the people of rotted abundance
Greaves worn by the people of rotted abundance
Vest worn by the people of rotted abundance
Helm of a Wing Knight. Somewhat decayed...
Armor of a Wing Knight. Somewhat decayed...
Gauntlets of a Wing Knight. Somewhat decayed...
Greaves of a Wing Knight. Somewhat decayed...
Light helm of a Wing Knight. Somewhat decayed…
Armor of a Wing Knight. Somewhat decayed…
Mail helm covering a headband engraved with flames
Fire Monk armor adorned with a red cloth
Fire Monk gauntlets which resemble flames
Fire Monk greaves which resemble flames
Chain helm worn above a fire shaped crown
Godskin Monk armor adorned with a white cloth
Godskin Monk gauntlets which resemble flames
Godskin Monk greaves which resemble flames
Fire Prelate helm sculpted in the image of a sage
Fire Prelate armor adorned with a red cloth
Fire Prelate gauntlets which resemble flames
Fire Prelate greaves which resemble flames
Fire Prelate armor adorned with a red cloth
Aristocrat headband, decorated with fine goldwork
Aristocrat garb featuring fine gold embroidery
Aristocrat boots, made of thick leather
Aristocrat garb, adorned with golden embroidery
Aristocrat hat, decorated with a marcescent feather
Aristocrat coat featuring fine gold embroidery
Aristocrat hood, made from superior cloth
Aristocrat gown featuring fine gold embroidery
Aristocrat shoes made from sturdy leather
Helm worn by wandering soldiers
Armor worn by wandering soldiers
Gloves worn by wandering soldiers
Boots worn by wandering soldiers
Hood of a travelling musician gripped by death
Robe of a travelling musician gripped by death
Waistcloth of travelling musician gripped by death
Oval helmet large enough to cover any head
Crown of Godfrey, the first Elden Lord
Armor of Godfrey, the first Elden Lord
Gauntlets of Godfrey, the first Elden Lord
Greaves of Godfrey, the first Elden Lord
Armor of Godfrey, the first Elden Lord
Helm of Radahn, God of War
Armor of Radahn, God of War
Gauntlets of Radahn, God of War
Greaves of Radahn, God of War
Armor of Radahn, God of War
Robe of Mohg, Lord of Blood
Gown of Mohg, Lord of Blood
Crown of Rennala, the Full Moon Witch
Robe of Rennala, the Full Moon Witch
Bracelet of Rennala, the Full Moon Witch
Trousers of Rennala, the Full Moon Witch
Hood made from tanned Demigod skin
Robe made from tanned Demigod skin
Bracelets made from tanned Demigod skin
Boots made from tanned Demigod skin
Hood made from tanned corpulent Demigod skin
Robe made from tanned corpulent Demigod skin
Bracelets made from tanned corpulent Demigod skin
Boots made from tanned corpulent Demigod skin
Hood of a depraved perfumer gripped by madness
Robe of a depraved perfumer gripped by madness
Gloves of a depraved perfumer gripped by madness
Boots of a depraved perfumer gripped by madness
Tunic of a depraved perfumer gripped by madness
Helm used by Ordovis of the Crucible and his men
Armor used by Ordovis of the Crucible and his men
Gauntlets used by the Crucible Knights
Greaves used by the Crucible Knights
Helm used by Siluria of the Crucible and her men
Armor used by Siluria of the Crucible and her men
Armor used by Ordovis of the Crucible and his men
Armor used by Siluria of the Crucible and her men
Skull-merged Crown of a Crystal Sorcerer
Dull red robe of a Crystal Sorcerer
Dull red arm wraps of a Crystal Sorcerer
Dull red waistcloth of a Crystal Sorcerer
Blue transparent crown of a Crystal Sorcerer
Blue transparent robe of a Crystal Sorcerer
Blue transparent arm wraps of a Crystal Sorcerer
Helm of Gideon Ofnir, the All-Knowing
Armor of Gideon Ofnir, the All-Knowing
Gauntlets of Gideon Ofnir, the All-Knowing
Greaves of Gideon Ofnir, the All-Knowing
Armor of Gideon Ofnir, the All-Knowing
Helm worn by D, Knight of the Golden Order
Armor worn by D, Knight of the Golden Order
Gauntlets worn by D, Knight of the Golden Order
Greaves worn by D, Knight of the Golden Order
Armor worn by D, Knight of the Golden Order
Greaves worn by D, Knight of the Golden Order
Helm pieced together from scavenged metal
Armor pieced together from scavenged metal
Gauntlets pieced together from scavenged metal
Greaves pieced together from scavenged metal
Helm pieced together from scavenged metal
Armor pieced together from scavenged metal
Blindfold of the exiled prophets
Robe of the exiled prophets
Trousers of the exiled prophets
Robe of the exiled prophets
Tunic of the exiled prophets
Hood of the glintstone polishers
Robe of the glintstone polishers
Gloves of the glintstone polishers
Trousers of the glintstone polishers
Robe of the glintstone polishers
Oddly shaped helm used by foreign knights
Oddly shaped armor used by foreign knights
Oddly shaped gauntlets used by foreign knights
Oddly shaped greaves used by foreign knights
Oddly shaped armor used by foreign knights
Heavy helm passed down through the Hoslow family
Armor passed down through the Hoslow family
Gauntlets passed down through the Hoslow family
Greaves passed down through the Hoslow family
Helm passed down through the Hoslow family
Armor passed down through the Hoslow family
Helm of a banished knight
Armor of a banished knight
Gauntlets of a banished knight
Greaves of a banished knight
Chest Piece of a banished knight
Cowl of a nomadic warrior, made of blue cloth
Vest of a nomadic warrior, made of blue cloth
Gauntlets of a nomadic warrior
Greaves of a nomadic warrior
Strange birch mask that hides one's expression
Old white tunic, stained with blood
Physician's gloves made from thick leather
Physician's trousers made from thick leather
Physician's vest made from thick leather
Mask that mediates via body of famed ancestor
Armor that mediates via body of famed ancestor
Gauntlets that mediate via body of famed ancestor
Greaves that mediate via body of famed ancestor
Headband of a warrior of the frigid uplands
Battlewear of a warrior of the frigid uplands
Gauntlets of a warrior of the frigid uplands
Greaves of a warrior of the frigid uplands
Helm of a warrior of the frigid uplands
Battlewear of a warrior of the frigid uplands
Helm of Belnahr the Traitor
Armor of Belnahr the Traitor
Gauntlets of Belnahr the Traitor
Greaves of Belnahr the Traitor
Armor of Belnahr the Traitor
Headband reserved for the badlands' bravest
Pauldron reserved for the badlands' bravest
Gauntlets reserved for the badlands' bravest
Gaiters formed only of leather straps
Hooded cloak of expatriated royalty
Armor of expatriated royalty
Gloves of expatriated royalty
Trousers of expatriated royalty
Hooded cloak of expatriated royalty
Helm of Maliketh the Black Blade
Armor of Maliketh the Black Blade
Gauntlets of Maliketh the Black Blade
Greaves of Maliketh the Black Blade
Armor of Maliketh the Black Blade
Helm of Arbitress Malenia
Armor of Arbitress Malenia
Gauntlets of Arbitress Malenia
Greaves of Arbitress Malenia
Armor of Arbitress Malenia
Veteran General's old helm
Veteran General's old armor
Veteran General's old gauntlets
Veteran General's old greaves
Veteran General's old armor
Beast-like helm of the Bloodhound Knights
Beast-like armor of the Bloodhound Knights
Beast-like gauntlets of the Bloodhound Knights
Beast-like greaves of the Bloodhound Knights
Beast-like armor of the Bloodhound Knights
Hood worn for a humble festival
Cloak worn for a humble festival
Wreath of flowers worn for a humble festival
Ceremonial garb worn for a humble festival
Hood worn for a humble festival
Cloak worn for a humble festival
Hood of a rune cursed citizen
Garb of a rune cursed citizen
Waistcloth of a rune cursed citizen
Garb of a rune cursed citizen
Garb of a rune cursed citizen
Crown of a rune cursed citizen
Garb of a rune cursed citizen
Head concealing silver robe
Stone mask of the Twin Crystal Sage
Robe worn by Raya Lucaria's magic scholars
Manchettes worn by Raya Lucaria's magic scholars
Leggings worn by Raya Lucaria's magic scholars
Stone mask of a Gold Amber Sage
Stone mask of a Red Glintstone Sage
Stone mask depicting the wise Karolos
Stone mask of a Green Glintstone Sage
Broken stone mask with fractured Glintstone
Cylindrical helm worn by marionette soldiers
Armor of lattice plate worn by marionette soldiers
Iron mask worn by marionette soldiers
Helm of Vargram the Bloody Wolf
Armor of Vargram the Bloody Wolf
Gauntlets of Vargram the Bloody Wolf
Greaves of Vargram the Bloody Wolf
Breastplate of Vargram the Bloody Wolf
Helm of a warrior from the land of reeds
Chest piece of a warrior from the land of reeds
Gauntlets of a warrior from the land of reeds
Greaves of a warrior from the land of reeds
Armor of a warrior from the land of reeds
Mask adorned with a land of reeds veteran warrior
Stomach band of a land of reeds veteran warrior
Gauntlets of a land of reeds veteran warrior
Greaves of a land of reeds veteran warrior
Black hood of those who kill for a living
Black robe of those who kill for a living
Gloves of those who kill for a living
Boots of those who kill for a living
Mask of those who kill for a living
Vest of those who kill for a living
Iron mask worn by grave offenders
Tattered clothing
Tattered trousers
Iron mask worn by only the most violent offenders
Hood worn by traveling clerics
Robe worn by traveling clerics
Gloves worn by traveling clerics
Skirt worn by traveling clerics
Tunic worn by traveling clerics
Crown worn by Saints
Dress worn by Saints
Skirt worn by Saints
Tunic worn by Saints
Hat worn by ruthless Chaplains
Gown worn by ruthless Chaplains
Gloves worn by ruthless Chaplains
Boots worn by ruthless Chaplains
Hood worn by ruthless Chaplains
Vest worn by ruthless Chaplains
Headdress made from wildflowers
Hood worn by followers of the deadly birds
Cloak worn by followers of the deadly birds
Wraps worn by followers of the deadly birds
Trousers worn by followers of the deadly birds
Vest worn by followers of the deadly birds
Deathwatch, Jerren's hood
Deathwatch, Jerren's armor
Deathwatch, Jerren's gauntlets
Deathwatch, Jerren's tights
Deathwatch, Jerren's helm
Deformed helm of a mad knight in despair
Deformed armor of a mad knight in despair
Deformed gauntlets of a mad knight in despair
Deformed greaves of a mad knight in despair
Deformed armor of a mad knight in despair
White mask of Tanith, Lady of the Volcano Manor
Dress of Tanith, Lady of the Volcano Manor
Skirt of Tanith, Lady of the Volcano Manor
Stone mask of Rya, servant to the Volcano Manor
Extravagantly embroidered noble's robe
Extravagantly embroidered noble's gown
An eerie white haired silver mask
Noble's cape woven with sturdy fabric
Noble's waistcloth woven with sturdy fabric
Bandages dirtied with blood
Noble's gown woven with sturdy fabric
Mask of a curse gnawed Omen
Armor of a curse gnawed Omen
Gauntlets of a curse gnawed Omen
Greaves of a curse gnawed Omen
Helm of enchanted Carian knights
Armor of enchanted Carian knights
Gauntlets of enchanted Carian knights
Greaves of enchanted Carian knights
Armor of enchanted Carian knights
Eyepatch worn by a great sorcerer turned hermit
Cape worn by a great sorcerer turned hermit
Arm wraps worn by a great sorcerer turned hermit
Shoes worn by a great sorcerer turned hermit
Tunic worn by a great sorcerer turned hermit
Mask of an unaffiliated glintstone sorcerer
Robe of an unaffiliated glintstone sorcerer
Arm wraps of an unaffiliated glintstone sorcerer
Waistcloth of an unaffiliated glintstone sorcerer
Hat worn by Enchantress Ranni
Robe worn by Enchantress Ranni
Skirt worn by Enchantress Ranni
Dress worn by Enchantress Ranni
Robe worn by Malenia
Arm wraps worn by Malenia
Skirt worn by Malenia
Cap worn by students of the Raya Lucaria Academy
Robe worn by students of the Raya Lucaria Academy
Mask worn by researchers of the Golden Order
Robe worn by researchers of the Golden Order
Arm wraps worn by researchers of the Golden Order
Waistcloth worn by researchers of the Golden Order
Robe worn by Morgott, the Elden Lord
Helm modeled after the silent Frog People
Chainmail worn by the silent Frog People
Mask worn by an ancient hero
Armor worn by an ancient hero
Arm wraps worn by an ancient hero
Waistcloth worn by an ancient hero
Ancient mask with an animal motif
Ancient mask with an animal motif
Ancient mask with an animal motif
Ancient mask with an animal motif
Ancient mask with an animal motif
Ancient mask with an animal motif
Head covering formed from silver tears
Helm made of woven chain
Chest piece made of woven chain
Gauntlets made of woven chain
Greaves made of woven chain
Sturdy helm made from iron
Iron armor with a surcoat attached
Iron armor with a blue surcoat attached
Helm modeled after a Land Octopus
This sturdy jar might serve well as a helm
Helm with slime mold growing on it
Armor with slime mold growing on it
Arm wraps with slime mold growing on them
Leg wraps with slime mold growing on it
Shining helm decorated with a mirror
Shining helm decorated on all sides with mirrors
Dirty hood worn by bandits
Dirty leather armor worn by bandits
Dirty gloves worn by bandits
Dirty boots worn by bandits
Dirty garb worn by bandits
Iron helm worn by foreign knights
Iron armor worn by foreign knights
Iron gauntlets worn by foreign knights
Iron greaves worn by foreign knights
Hood with a mysterious silhouette
Helm used by Stormveil Knights
Armor used by Stormveil Knights
Gauntlets used by Stormveil Knights
Greaves used by Stormveil Knights
Helm used by Raya Lucaria Academy Knights
Armor used by Raya Lucaria Academy Knights
Gauntlets used by Raya Lucaria Academy Knights
Greaves used by Raya Lucaria Academy Knights
Helm used by Capital Knights
Armor used by Capital Knights
Gauntlets used by Capital Knights
Greaves used by Capital Knights
Helm used by Caelid Wilds Knights
Armor used by Caelid Wilds Knights
Gauntlets used by Caelid Wilds Knights
Greaves used by Caelid Wilds Knights
Armor used by Mausoleum Knights
Gauntlets used by Mausoleum Knights
Greaves used by Mausoleum Knights
Helm used by Knights of Miquella
Armor used by Knights of Miquella
Gauntlets used by Knights of Miquella
Greaves used by Knights of Miquella
Helm used by Capital Knights
Armor used by Capital Knights
Gauntlets used by Capital Knights
Greaves used by Capital Knights
Armor used by Capital Knights
Helm used by Stormveil Elite Knights
Armor used by Stormveil Elite Knights
Gauntlets used by Stormveil Elite Knights
Greaves used by Stormveil Elite Knights
Armor used by Stormveil Elite Knights
Helm of Raya Lucaria Academy Elite Knights
Armor of Raya Lucaria Academy Elite Knights
Gauntlets of Raya Lucaria Academy Elite Knights
Greaves of Raya Lucaria Academy Elite Knights
Armor of Raya Lucaria Academy Elite Knights
Helm used by Elite Capital Knights
Armor used by Elite Capital Knights
Gauntlets used by Elite Capital Knights
Greaves used by Elite Capital Knights
Armor used by Elite Capital Knights
Helm used by Elite Caelid Wilds Knights
Armor used by Elite Caelid Wilds Knights
Gauntlets used by Elite Caelid Wilds Knights
Greaves used by Elite Caelid Wilds Knights
Armor used by Elite Caelid Wilds Knights
Armor used by Elite Mausoleum Knights
Gauntlets used by Elite Mausoleum Knights
Greaves used by Elite Mausoleum Knights
Armor used by Elite Mausoleum Knights
Helm used by Elite Knights of Miquella
Armor used by Elite Knights of Miquella
Gauntlets used by Elite Knights of Miquella
Greaves used by Elite Knights of Miquella
Armor used by Elite Knights of Miquella
Helm used by Stormveil Soldiers
Armor used by Stormveil Soldiers
Gauntlets used by Stormveil Soldiers
Greaves used by Stormveil Soldiers
Helm used by Raya Lucaria Academy Soldiers
Armor used by Raya Lucaria Academy Soldiers
Helm used by Capital Soldiers
Armor used by Capital Soldiers
Helm used by Caelid Wilds Patrol Soldiers
Armor used by Caelid Wilds Patrol Soldiers
Armor used by Mausoleum Soldiers
Helm used by Miquella's Soldiers
Armor used by Miquella's Soldiers
Mask worn by Executioners
Robe worn by Executioners
Gloves worn by Executioners
Boots worn by Executioners
Mask made from a large, old white scarab's body
Mask made from a large, old red scarab's body
Mask made from a large, old blue scarab's body
Mask made from a large, old yellow scarab's body
Mask made from a large, old green scarab's body
Dress worn by Phia, the Deathbed Companion
Skirt worn by Phia, the Deathbed Companion
Hood worn by Phia, the Deathbed Companion
Robe worn by Phia, the Deathbed Companion
Gown worn by Phia, the Deathbed Companion
Robe worn by Millicent the Rotting
Gloves worn by Millicent the Rotting
Boots worn by Millicent the Rotting
Tunic worn by Millicent the Rotting
Golden prosthetic forged using ancient techniques
Hood worn by cave-dwelling foot soldiers
Robe worn by cave-dwelling foot soldiers
Gloves worn by cave-dwelling foot soldiers
Hood of a Page loyal to a certain noble family
Garb of a Page loyal to a certain noble family
Vest of a Page loyal to a certain noble family
Scarlet-bronze helm adorned with many snakes
Robe fashioned from the pelt of a deadly beast
Scarlet-bronze bracelet depicting coiled snakes
Scarlet-bronze anklet depicting coiled snakes
Garland crown of large flowers rotted by poison
Red cloth blindfold used to cover prisoners' eyes
Sorcerer's robe, dyed in a beautiful cerulean hue
None
DarkSouls3
False
[ERROR]Type 1
[ERROR]Type 2
[ERROR]Type 3
[ERROR]Type 4
[ERROR]Type 5
[ERROR]Type 6
[ERROR]Type 7
[ERROR]Type 8
[ERROR]Type 9
[ERROR]Type 10
[ERROR]Type 11
[ERROR]Type 12
[ERROR]Type 13
[ERROR]Type 14
[ERROR]Type 15
[ERROR]Type 16
[ERROR]Type 17
[ERROR]Type 18
[ERROR]Type 19
[ERROR]Type 20
[ERROR]Type 1
[ERROR]Type 2
[ERROR]Type 3
[ERROR]Type 4
[ERROR]Type 5
[ERROR]Type 6
[ERROR]Type 7
[ERROR]Type 8
[ERROR]Type 9
[ERROR]Type 10
[ERROR]Type 11
[ERROR]Type 12
[ERROR]Type 13
[ERROR]Type 14
[ERROR]Type 15
[ERROR]Type 16
[ERROR]Type 17
[ERROR]Type 18
[ERROR]Type 19
[ERROR]Type 20
[ERROR]Travel Hairstyle
Head
Body
Arms
Legs
Iron Helmet
Scale Armor
Iron Gauntlets
Leather Trousers
Kaiden Helm
Kaiden Armor
Kaiden Gauntlets
Kaiden Trousers
Drake Knight Helm
Drake Knight Armor
Drake Knight Gauntlets
Drake Knight Greaves
Drake Knight Helm (Altered)
Drake Knight Armor (Altered)
Scaled Helm
Scaled Armor
Scaled Gauntlets
Scaled Greaves
Scaled Armor (Altered)
Perfumer Hood
Perfumer Robe
Perfumer Gloves
Perfumer Sarong
Perfumer Robe (Altered)
Traveler's Hat
Perfumer's Traveling Garb
Traveler's Gloves
Traveler's Slops
Perfumer's Traveling Garb (Altered)
Alberich's Pointed Hat
Alberich's Robe
Alberich's Bracers
Alberich's Trousers
Alberich's Pointed Hat (Altered)
Alberich's Robe (Altered)
Spellblade's Pointed Hat
Spellblade's Traveling Attire
Spellblade's Gloves
Spellblade's Trousers
Spellblade's Traveling Attire (Altered)
Bull-Goat Helm
Bull-Goat Armor
Bull-Goat Gauntlets
Bull-Goat Greaves
Iron Kasa
Ronin's Armor
Ronin's Gauntlets
Ronin's Greaves
Ronin's Armor (Altered)
Guilty Hood
Cloth Garb
Tarnished Wrap
Cloth Trousers
Black Wolf Mask
Blaidd's Armor
Blaidd's Gauntlets
Blaidd's Greaves
Blaidd's Armor (Altered)
Black Knife Hood
Black Knife Armor
Black Knife Gauntlets
Black Knife Greaves
Black Knife Armor (Altered)
Exile Hood
Exile Armor
Exile Gauntlets
Exile Greaves
Banished Knight Helm
Banished Knight Armor
Banished Knight Gauntlets
Banished Knight Greaves
Banished Knight Helm (Altered)
Banished Knight Armor (Altered)
[ERROR]
Briar Helm
Briar Armor
Briar Gauntlets
Briar Greaves
Briar Armor (Altered)
Page Hood
Page Garb
Page Trousers
Page Garb (Altered)
Night's Cavalry Helm
Night's Cavalry Armor
Night's Cavalry Gauntlets
Night's Cavalry Greaves
Night's Cavalry Helm (Altered)
Night's Cavalry Armor (Altered)
Blue Silver Mail Hood
Blue Silver Mail Armor
Blue Silver Bracelets
Blue Silver Mail Skirt
Blue Silver Mail Armor (Altered)
Nomadic Merchant's Chapeau
Nomadic Merchant's Finery
Nomadic Merchant's Trousers
Nomadic Merchant's Finery (Altered)
Malformed Dragon Helm
Malformed Dragon Armor
Malformed Dragon Gauntlets
Malformed Dragon Greaves
Tree Sentinel Helm
Tree Sentinel Armor
Tree Sentinel Gauntlets
Tree Sentinel Greaves
Tree Sentinel Armor (Altered)
Royal Knight Helm
Royal Knight Armor
Royal Knight Gauntlets
Royal Knight Greaves
Royal Knight Armor (Altered)
Nox Monk Hood
Nox Monk Armor
Nox Bracelets
Nox Greaves
Nox Monk Hood (Altered)
Nox Monk Armor (Altered)
Nox Swordstress Crown
Nox Swordstress Armor
Night Maiden Twin Crown
Night Maiden Armor
Nox Swordstress Crown (Altered)
Nox Swordstress Armor (Altered)
Great Horned Headband
Fur Raiment
Fur Leggings
Shining Horned Headband
Shaman Furs
Shaman Leggings
Duelist Helm
Gravekeeper Cloak
Duelist Greaves
Gravekeeper Cloak (Altered)
Sanguine Noble Hood
Sanguine Noble Robe
Sanguine Noble Waistcloth
Guardian Mask
Guardian Garb (Full Bloom)
Guardian Bracers
Guardian Greaves
Guardian Garb
Cleanrot Helm
Cleanrot Armor
Cleanrot Gauntlets
Cleanrot Greaves
Cleanrot Helm (Altered)
Cleanrot Armor (Altered)
Fire Monk Hood
Fire Monk Armor
Fire Monk Gauntlets
Fire Monk Greaves
Blackflame Monk Hood
Blackflame Monk Armor
Blackflame Monk Gauntlets
Blackflame Monk Greaves
Fire Prelate Helm
Fire Prelate Armor
Fire Prelate Gauntlets
Fire Prelate Greaves
Fire Prelate Armor (Altered)
Aristocrat Headband
Aristocrat Garb
Aristocrat Boots
Aristocrat Garb (Altered)
Aristocrat Hat
Aristocrat Coat
Old Aristocrat Cowl
Old Aristocrat Gown
Old Aristocrat Shoes
Vulgar Militia Helm
Vulgar Militia Armor
Vulgar Militia Gauntlets
Vulgar Militia Greaves
Sage Hood
Sage Robe
Sage Trousers
Pumpkin Helm
Elden Lord Crown
Elden Lord Armor
Elden Lord Bracers
Elden Lord Greaves
Elden Lord Armor (Altered)
Radahn's Redmane Helm
Radahn's Lion Armor
Radahn's Gauntlets
Radahn's Greaves
Radahn's Lion Armor (Altered)
Lord of Blood's Robe
Lord of Blood's Robe (Altered)
Queen's Crescent Crown
Queen's Robe
Queen's Bracelets
Queen's Leggings
Godskin Apostle Hood
Godskin Apostle Robe
Godskin Apostle Bracelets
Godskin Apostle Trousers
Godskin Noble Hood
Godskin Noble Robe
Godskin Noble Bracelets
Godskin Noble Trousers
Depraved Perfumer Headscarf
Depraved Perfumer Robe
Depraved Perfumer Gloves
Depraved Perfumer Trousers
Depraved Perfumer Robe (Altered)
Crucible Axe Helm
Crucible Axe Armor
Crucible Gauntlets
Crucible Greaves
Crucible Tree Helm
Crucible Tree Armor
Crucible Axe Armor (Altered)
Crucible Tree Armor (Altered)
Lusat's Glintstone Crown
Lusat's Robe
Lusat's Manchettes
Old Sorcerer's Legwraps
Azur's Glintstone Crown
Azur's Glintstone Robe
Azur's Manchettes
All-Knowing Helm
All-Knowing Armor
All-Knowing Gauntlets
All-Knowing Greaves
All-Knowing Armor (Altered)
Twinned Helm
Twinned Armor
Twinned Gauntlets
Twinned Greaves
Twinned Armor (Altered)
Twinned Greaves (Altered)
Ragged Hat
Ragged Armor
Ragged Gloves
Ragged Loincloth
Ragged Hat (Altered)
Ragged Armor (Altered)
Prophet Blindfold
Corhyn's Robe
Prophet Trousers
Prophet Robe (Altered)
Prophet Robe
Astrologer Hood
Astrologer Robe
Astrologer Gloves
Astrologer Trousers
Astrologer Robe (Altered)
Lionel's Helm
Lionel's Armor
Lionel's Gauntlets
Lionel's Greaves
Lionel's Armor (Altered)
Hoslow's Helm
Hoslow's Armor
Hoslow's Gauntlets
Hoslow's Greaves
Diallos's Mask
Hoslow's Armor (Altered)
Vagabond Knight Helm
Vagabond Knight Armor
Vagabond Knight Gauntlets
Vagabond Knight Greaves
Vagabond Knight Armor (Altered)
Blue Cloth Cowl
Blue Cloth Vest
Warrior Gauntlets
Warrior Greaves
White Mask
War Surgeon Gown
War Surgeon Gloves
War Surgeon Trousers
War Surgeon Gown (Altered)
Royal Remains Helm
Royal Remains Armor
Royal Remains Gauntlets
Royal Remains Greaves
[ERROR]Brave's Cord Circlet
[ERROR]Brave's Battlewear
[ERROR]Brave's Bracer
[ERROR]Brave's Legwraps
[ERROR]Brave's Leather Helm
[ERROR]Brave's Battlewear (Altered)
Beast Champion Helm
Beast Champion Armor
Beast Champion Gauntlets
Beast Champion Greaves
Beast Champion Armor (Altered)
Champion Headband
Champion Pauldron
Champion Bracers
Champion Gaiters
Crimson Hood
Noble's Traveling Garb
Noble's Gloves
Noble's Trousers
Navy Hood
[ERROR]
Maliketh's Helm
Maliketh's Armor
Maliketh's Gauntlets
Maliketh's Greaves
Maliketh's Armor (Altered)
Malenia's Winged Helm
Malenia's Armor
Malenia's Gauntlet
Malenia's Greaves
Malenia's Armor (Altered)
Veteran's Helm
Veteran's Armor
Veteran's Gauntlets
Veteran's Greaves
Veteran's Armor (Altered)
Bloodhound Knight Helm
Bloodhound Knight Armor
Bloodhound Knight Gauntlets
Bloodhound Knight Greaves
Bloodhound Knight Armor (Altered)
Festive Hood
Festive Garb
Festive Hood (Altered)
Festive Garb (Altered)
Blue Festive Hood
Blue Festive Garb
Commoner's Headband
Commoner's Garb
Commoner's Shoes
Commoner's Headband (Altered)
Commoner's Garb (Altered)
Commoner's Simple Garb
Commoner's Simple Garb (Altered)
Envoy Crown
Twinsage Glintstone Crown
Raya Lucarian Robe
Sorcerer Manchettes
Sorcerer Leggings
Olivinus Glintstone Crown
Lazuli Glintstone Crown
Karolos Glintstone Crown
Witch's Glintstone Crown
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Marionette Soldier Helm
Marionette Soldier Armor
Marionette Soldier Birdhelm
Raging Wolf Helm
Raging Wolf Armor
Raging Wolf Gauntlets
Raging Wolf Greaves
Raging Wolf Armor (Altered)
Land of Reeds Helm
Land of Reeds Armor
Land of Reeds Gauntlets
Land of Reeds Greaves
Land of Reeds Armor (Altered)
Okina Mask
White Reed Armor
White Reed Gauntlets
White Reed Greaves
[ERROR]
Confessor Hood
Confessor Armor
Confessor Gloves
Confessor Boots
Confessor Hood (Altered)
Confessor Armor (Altered)
Prisoner Iron Mask
Prisoner Clothing
Prisoner Trousers
Blackguard's Iron Mask
[ERROR]
Traveling Maiden Hood
Traveling Maiden Robe
Traveling Maiden Gloves
Traveling Maiden Boots
Traveling Maiden Robe (Altered)
[ERROR]
[ERROR]
Finger Maiden Fillet
Finger Maiden Robe
Finger Maiden Shoes
Finger Maiden Robe (Altered)
[ERROR]
Preceptor's Big Hat
Preceptor's Long Gown
Preceptor's Gloves
Preceptor's Trousers
Mask of Confidence
Preceptor's Long Gown (Altered)
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Grass Hair Ornament
Skeletal Mask
Raptor's Black Feathers
Bandit Manchettes
Bandit Boots
Bandit Garb
Eccentric's Hood
Eccentric's Armor
Eccentric's Manchettes
Eccentric's Breeches
Eccentric's Hood (Altered)
Fingerprint Helm
Fingerprint Armor
Fingerprint Gauntlets
Fingerprint Greaves
Fingerprint Armor (Altered)
Consort's Mask
Consort's Robe
Consort's Trousers
Ruler's Mask
Ruler's Robe
Upper-Class Robe
Marais Mask
Marais Robe
Bloodsoaked Manchettes
Bloodsoaked Mask
Official's Attire
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Omen Helm
Omen Armor
Omen Gauntlets
Omen Greaves
Carian Knight Helm
Carian Knight Armor
Carian Knight Gauntlets
Carian Knight Greaves
Carian Knight Armor (Altered)
Hierodas Glintstone Crown
Errant Sorcerer Robe
Errant Sorcerer Manchettes
Errant Sorcerer Boots
Errant Sorcerer Robe (Altered)
[ERROR]
Haima Glintstone Crown
Battlemage Robe
Battlemage Manchettes
Battlemage Legwraps
Snow Witch Hat
Snow Witch Robe
Snow Witch Skirt
Snow Witch Robe (Altered)
Traveler's Clothes
Traveler's Manchettes
Traveler's Boots
Juvenile Scholar Cap
Juvenile Scholar Robe
Radiant Gold Mask
Goldmask's Rags
Gold Bracelets
Gold Waistwrap
Fell Omen Cloak
Albinauric Mask
Dirty Chainmail
Zamor Mask
Zamor Armor
Zamor Bracelets
Zamor Legwraps
Imp Head (Cat)
Imp Head (Fanged)
Imp Head (Long-Tongued)
Imp Head (Corpse)
Imp Head (Wolf)
Imp Head (Elder)
Silver Tear Mask
Chain Coif
Chain Armor
Gauntlets
Chain Leggings
Greathelm
Eye Surcoat
Tree Surcoat
Octopus Head
Jar
Mushroom Head
Mushroom Body
Mushroom Arms
Mushroom Legs
Nox Mirrorhelm
Iji's Mirrorhelm
Black Hood
Leather Armor
Leather Gloves
Leather Boots
Bandit Mask
Knight Helm
Knight Armor
Knight Gauntlets
Knight Greaves
Greathood
[ERROR]
Godrick Soldier Helm
Tree-and-Beast Surcoat
Godrick Soldier Gauntlets
Godrick Soldier Greaves
Raya Lucarian Helm
Cuckoo Surcoat
Raya Lucarian Gauntlets
Raya Lucarian Greaves
Leyndell Soldier Helm
Erdtree Surcoat
Leyndell Soldier Gauntlets
Leyndell Soldier Greaves
Radahn Soldier Helm
Redmane Surcoat
Radahn Soldier Gauntlets
Radahn Soldier Greaves
Mausoleum Surcoat
Mausoleum Gauntlets
Mausoleum Greaves
Haligtree Helm
Haligtree Crest Surcoat
Haligtree Gauntlets
Haligtree Greaves
Gelmir Knight Helm
Gelmir Knight Armor
Gelmir Knight Gauntlets
Gelmir Knight Greaves
Gelmir Knight Armor (Altered)
Godrick Knight Helm
Godrick Knight Armor
Godrick Knight Gauntlets
Godrick Knight Greaves
Godrick Knight Armor (Altered)
Cuckoo Knight Helm
Cuckoo Knight Armor
Cuckoo Knight Gauntlets
Cuckoo Knight Greaves
Cuckoo Knight Armor (Altered)
Leyndell Knight Helm
Leyndell Knight Armor
Leyndell Knight Gauntlets
Leyndell Knight Greaves
Leyndell Knight Armor (Altered)
Redmane Knight Helm
Redmane Knight Armor
Redmane Knight Gauntlets
Redmane Knight Greaves
Redmane Knight Armor (Altered)
Mausoleum Knight Armor
Mausoleum Knight Gauntlets
Mausoleum Knight Greaves
Mausoleum Knight Armor (Altered)
Haligtree Knight Helm
Haligtree Knight Armor
Haligtree Knight Gauntlets
Haligtree Knight Greaves
Haligtree Knight Armor (Altered)
Foot Soldier Cap
Chain-Draped Tabard
Foot Soldier Gauntlets
Foot Soldier Greaves
Foot Soldier Helmet
Foot Soldier Tabard
Gilded Foot Soldier Cap
Leather-Draped Tabard
Foot Soldier Helm
Scarlet Tabard
Bloodsoaked Tabard
Sacred Crown Helm
Ivory-Draped Tabard
Omensmirk Mask
Omenkiller Robe
Omenkiller Long Gloves
Omenkiller Boots
Ash-of-War Scarab
Incantation Scarab
Glintstone Scarab
Crimson Tear Scarab
Cerulean Tear Scarab
Deathbed Dress
[ERROR]Deathbed Smalls
[ERROR]
Fia's Hood
Fia's Robe
Fia's Robe (Altered)
[ERROR]Millicent's Robe
[ERROR]Millicent's Gloves
[ERROR]Millicent's Boots
[ERROR]
[ERROR]
[ERROR]Millicent's Tunic
[ERROR]Golden Prosthetic
[ERROR]
[ERROR]
Highwayman Hood
Highwayman Cloth Armor
Highwayman Gauntlets
High Page Hood
High Page Clothes
High Page Clothes (Altered)
Rotten Duelist Helm
Rotten Gravekeeper Cloak
Rotten Duelist Greaves
Rotten Gravekeeper Cloak (Altered)
Mushroom Crown
Black Dumpling
Lazuli Robe
None
DarkSouls3
False
No armament equipped.
Bare fists will be used to attack.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
A standard dagger with a straight blade.
Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.
Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives.
A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
A knife with curved handguards.
Designed to parry, turning foes' attacks against them.
For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Dagger favored by military physicians in white.
The pointed blade is hard and sharp, making critical hits especially potent.
Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
Jagged dagger with a distinctive curved blade.
Used by the noble servants of the Lord of Blood.
This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood.
A knife made by sharpening hard crystal.
Signature weapon of glintstone miners.
Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.
Crafted from human bone.
Grants trace amounts of runes on landing attacks.
Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.
Dagger fashioned from a great scorpion's tail, glistening with scarlet rot.
A ceremonial tool used by heretics, crafted from the relic of a sealed outer god.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Large knife with a broad, curved blade.
This weapon is designed to slash and rend, inflicting blood loss upon the recipient.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword with a tempering pattern on the blade.
A weapon unique to warriors of the Land of Reeds.
Afflicts targets with blood loss.
These swords are considered auxiliary weapons.
Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.
Short sword given to high ranking clergymen of Farum Azula.
Raises potency of bestial incantations.
The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind.
Sickle fashioned from ivory.
Weapon carried by aged Albinaurics.
These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
Dagger with a bloodstained blade.
Afflicts targets with blood loss.
As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.
Though forged to a high standard, the weapon is difficult to wield.
Attack power also scales with faith.
Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent.
The one who walks alongside flame,
Shall one day meet the road of Destined Death.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A straight sword with a double-edged blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A short straight sword with a short blade.
In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.
Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade, suited to slashing attacks.
Horizontal swings boast wide attack range, making it easier to connect with foes.
A straight sword with a wide blade.
Effective for slashing attacks.
Broad horizontal swings widen the attack range, making it easier to connect with foes.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use,
it appears to have otherwise been kept in a
serviceable condition, despite the soldiers having
long since lost their minds.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Straight sword with a rather short but wide blade.
Simple to wield, it was known as the sword of the people.
Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.
Slender straight sword patterned after an antique ornament.
Superior swordsmen prefer to wield one in each hand.
After falling from grace, the dregs of the golden lineage sought power and purpose in the past.
A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die.
Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death."
A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle.
Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.
Sword forged by compounding silver and gold.
A sacred weapon to hunt Those Who Live in Death.
Deals holy damage.
The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Sharp sword used by D, Knight of the Golden Order.
The blade was forged with a mix of silver and brass.
Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor.
Storied sword and treasure of Caria Manor.
One of the legendary armaments.
Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.
Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.
Straight sword embedded with a blue glintstone.
Weapon of knights sworn to Carian royalty.
These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.
Silver sword carried by clerics of St. Trina.
Inflicts sleep ailment upon foes.
St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance.
Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade.
A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.
Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.
Treasured sword of Eochaid, a lesser, long-vanished domain.
The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone.
Swords of Eochaid dance through the skies.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Narrow blade carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.
The blade is thin and lightweight so as not to obstruct the hawk's mobility.
A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery.
Deals magic damage.
Apparently once used as a staff of sorcery, this sword is made of wood.
Sword fashioned from pure crystal; a deed impossible for a human.
It festers with scarlet rot.
Enwreathed with powerful magic, its attack scales with intelligence.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
The hefty blade can be swung into multiple foes
at once thanks to the broad, sweeping attack,
making fending off crowds all the easier.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Oddly shaped greatsword wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Greatsword with a blade of unusually thick steel.
A coarse weapon to which polishing is a foreign concept.
Weighty even among others of its class, the impact of each strike is sure to be felt.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Well-crafted straight sword with an illustrious
design, wielded by regulars of a lord's army.
Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.
Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword featuring a flame-like undulation.
Shreds enemy flesh, inducing blood loss.
Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.
Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights.
This sword is imbued with an ancient holy essence.
Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself.
Greatsword forged from a blue-white meteoric ore.
The blade conceals gravity-manipulating magic.
A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted greatsword intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition.
One of the legendary armaments.
Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.
Sword wrought from the remains of a god who should have lived a life eternal.
Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning.
Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world.
The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.
Sacred sword of Rykard, Lord of Blasphemy.
Remains of the countless heroes he has devoured writhe upon the surface of this blade.
Now they share the same blood, bound together as family.
Some HP is restored upon defeating an enemy.
Storied sword of House Marais, the family of executioners who presided over the Shaded Castle.
One of the legendary armaments.
Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.
Sinister greatsword fashioned from a giant's backbone.
Metes out wounds like a lopsided saw-blade, and restores some FP upon defeating an enemy.
Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword fashioned from the strong spine of
a dragon. The fine, serrated blade lacerates
its prey, causing severe hemorrhaging.
Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly
symbolize the tenets of the Golden Order.
One of the legendary armaments.
Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.
In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greatsword wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Barbed rod carried by Deathbirds.
The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns.
Bronze greatsword wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
Greatsword wielded by the gargoyles
serving under Maliketh.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
A coarse iron lump of an ultra greatsword.
Mows down foes by utilizing its incredible weight.
Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Stone greatsword wielded by Erdtree Burial Watchdogs.
Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.
Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory.
After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Sword given to the lesser giants who fought for the Erdtree during the War against the Giants long ago.
Though they have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Just about the largest sword a mere man is capable of swinging.
True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.
The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.
Curved greatswords of black steel wielded by General Radahn.
A pair of weapons decorated with a lion mane motif.
Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.
Greatsword decorated in royal Carian style.
Favored weapon of Blaidd the Half-Wolf.
In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn.
Sacred sword of the Gloam-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh.
The black flames wielded by the apostles are channeled from this sword.
Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon.
One of the legendary armaments.
The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power.
The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret.
One of the legendary armaments.
A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors.
Greatsword embedded with a blue glintstone.
Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.
For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
Mainly used as a backup weapon, in combination with a long-handled armament.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
A piercing sword with a sharp, slender blade.
In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.
As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Piercing sword of superior quality, featuring intricate ornamentation.
Signature weapon of the sorcerer Rogier.
High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.
Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.
A razor-thin piercing blade of ice.
Forged by Iji, the Carian Royal Blacksmith.
Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Estoc carried by wandering nobles.
Made to be easy to wield.
Daubed with gold from tip to tail, it should fetch a good sum.
Ominous piercing sword with a winding blade.
Carried by the noble servants of the Lord of Blood.
Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Large rapier featuring a thin, sharp blade.
Commonly used in life or death duels.
Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.
Piercing Gravel Stone sword containing primeval lightning.
A portion of the Dragonlord's power, gained from a remembrance.
This weapon commands great power over the paltry, mortal dragons of today.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Wielders of the weapon employ a unique style that enhances attacks with spinning motions.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword forged of dull iron wielded by the beastmen of Farum Azula.
The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.
Made to hunt down humans, this weapon requires high dexterity to wield effectively.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a thin blade of ample length.
Light of weight despite its larger size, its slicing attacks come in rapid succession.
A devastatingly powerful weapon in the hands of a skilled swordsman.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a light, crescent-shaped blade.
Used by the bandits who ran rampant in the wake of the Shattering.
Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.
Curved sword with a blade fashioned from the lava of Mt. Gelmir.
An armament of the man-serpents, impossible for a human to have made.
Deals fire damage.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.
Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.
Sword fashioned from a delicate wing, suffused with the magic of the stars.
Strong attack unleashes a wave of enchanted light.
Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like shark's teeth.
Weapon carried by corpse pillagers who prowl the sites of old battles.
The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Unique curved sword, notched like a shark's tooth.
Stubborn bloodstains cling to the blade, which was
once used to cut the horns from countless Omen.
Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color.
One of the legendary armaments.
In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.
Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.
The blade is thin and sharp, and strong attack unleashes a far-reaching slash.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
A curved sword with a single-sided blade.
Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.
Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Curved sword boasting a large blade.
This weapon is designed to make use of its weight in combination with its sharp cutting edge.
A thoroughly reliable choice of weapon for those who can master its particulars.
Greatsword forged from golden-hued meteoric ore.
The blade conceals gravity-manipulating magic.
A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.
A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
A fearsome blade capable of brutal airborne attacks.
Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales.
It's said these land-bound dragons were once human heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.
Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants.
In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.
The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved sword with a flickering flame motif.
Wielded by the Fire Monks who came from the Mountaintops of the Giants.
The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
Warped blade of shifting hue used by Morgott, the Omen King.
The accursed blood that Morgott recanted and sealed away reformed into this blade.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
Large katana used by Monks of the Giants' Flame.
The characteristic blade has the motif
of flickering flames.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
A katana with a long single-edged curved blade.
A unique weapon wielded by the samurai from the Land of Reeds.
The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Katana with a ferociously long blade.
Signature weapon of Yura, hunter of Bloody Fingers.
Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.
Blade built into Malenia's prosthetic arm.
Through consecration it is resistant to rot.
Malenia's war prosthesis symbolized her victories.
Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars.
Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
Weapon of Okina, swordsman from the Land of Reeds.
A cursed weapon that has felled countless men.
When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated.
Katana forged of glintstone.
Masterpiece of a Sellian swordsmith.
Light enwreathes the blade when sheathed, explaining its Moonveil moniker.
A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade.
Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
Sinister katana modeled after a serpent bone.
The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
A sword with blades on both sides of the hilt.
This weapon is difficult to wield and demands high dexterity.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.
Much skill is required to wield this weapon due to its asymmetric nature.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
An attractive twinblade of fine make that prizes the chivalric way.
Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.
Twinned naginata forged in the Land of Reeds.
Chosen weapon of Eleonora, Violet Bloody Finger.
Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.
Twinblade symbolizing twins Miquella and Malenia.
Miquella and his sister were born from an
inseparable fate.
The blades contain the Runes of both
Abundance and Decay.
Twinblade that contain the power of the
Rune of Abundance.
The holy power within the blade can
call upon part of Miquella's own strength.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Bronze twinblade wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
An iron bludgeon with sharp protrusions.
Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Hard, curved club, shaped like a crescent moon.
Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer with a hard protruding beak.
A pickaxe designed for combat, in essence.
A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
Battle hammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.
Ironic given its graceful name, this weapon often reeks of blood.
A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood.
This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A steel mace resembling a bouquet of roses.
On the contrary to its elaborate design,
the flowers are stained blood-red,
giving it the name "Red Rose Mace".
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.
The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Battle hammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.
The unique strong attack rouses fiery combative spirit.
Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.
Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it.
Mace shaped like a suspended metal droplet wielded by monks of the Eternal City.
Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.
Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper.
Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.
So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.
Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it.
The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Club of simple design, made by fitting
stone to a piece of lumber.
Its small size compared to most clubs
make it easier to wield in close-quarters.
Warhammer wielded by Radagon.
Forged in the age of gods, it harbors
colossal magic power.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
A thick, solid lump of wood.
Wielding this striking weapon requires no skill.
A simple, primitive weapon that requires only brute strength to swing about.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.
The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
Weighty enough to crush armor and its wearer alike.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.
Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large curved club of hard wood, shaped like a crescent moon.
Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
The striking end is a skull too large in size to be human.
Grants trace amounts of runes on landing attacks.
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.
Not originally designed as a weapon, but very adept at piercing armor.
"Little wretches, do you think your armor harder than stone?"
Great hammer with a striking end modelled to resemble five beastly claws.
The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent.
Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.
Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.
A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.
Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.
Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy.
One of the legendary armaments.
A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
Large iron great hammer designed for gladiatorial combat, now festering with scarlet rot.
Weighty enough to crush armor and its wearer alike.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
A flail with two additional bludgeoning heads.
Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.
Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.
Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage.
The heads were made to resemble those of his wife and two children.
Flail which deals magic damage, having been imbued with power by the remembrance of Astel.
Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.
Especially large for a flail, wielding it requires more strength than it does dexterity.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
A thick, heavy blade attached to a handle. A versatile, standard weapon
Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Peculiar hatchet wielded by imps.
The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.
Despite its short reach, it is easy to handle, exceling in successive attacks.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.
This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Fairly large iron cleaver, commonly used by the maltreated Misbegotten.
Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.
Its attack power is greatly enhanced with one's arcane attribute.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north.
Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Single-sided axe used by the warriors of the highlands.
Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.
The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.
Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe.
The dead easily lose their way, and have always been in sore need of a guiding hand.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Axe of rotted bronze.
A burial gift devoted to the deaths of heroes.
Pieces of meat clinging to the blade have
begun to form into mortuary wax.
Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth.
Their hearts are proud, and thereby easily undone.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.
Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
Oversized double-headed axe with a bizarre, almost melted appearance.
Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.
The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.
Specializes in sweeping through foes by making use of its long handle.
Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage.
"I command thee kneel! For I am the lord of all that is golden!"
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
Large iron axe with a long handle. Weapon of the maltreated Misbegotten.
Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.
When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.
Perhaps that is the reason it excels at critical hits.
Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship.
In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.
Restores a very small amount of HP when it squarely strikes an enemy.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze greataxe wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
Greataxe wielded by the gargoyles
serving under Maliketh.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
An exceedingly plain spear of modest weight.
Simple to wield compared to many of its peers, its strong attack unleashes a series of successive piercing thrusts.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Weapon comprised of a blade attached to a long haft.
A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.
Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.
The blade emits a faint light and deals magic damage.
Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
The winged golden blade deals holy damage. The diminutive shield is blessed with an incantation that wards off rot.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear used by knights in service of Malenia,
the twin sister who possessed the Rune of Decay.
With its sharp tip, the weapon specializes in
running opponents through.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Spear with a wide tip.
In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.
Crafted from human bone.
Grants trace amounts of runes upon landing attacks.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
A longspear featuring an especially lengthy handle.
Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.
Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead.
Used by soldiers on watch, its attacks set foes aflame.
Spear whittled from the weapon wielded by Gransax.
One of the legendary armaments.
A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.
A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.
Ritual spear used by priests of old who were permitted to come among the Deathbirds.
The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection.
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.
Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.
Weapon of the Marionette Soldiers employed by sorcerers.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Commonly used iron spear with no notable traits.
The blade is severely rusted.
Spear fashioned from pure crystal; a deed impossible for a human.
It festers with scarlet rot.
Enwreathed with powerful magic, its attack scales with intelligence.
Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty.
As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound.
Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights.
The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.
Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.
War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold.
Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.
Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell.
Deals holy damage.
Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
A long-handled polearm that combines the functions of both axe and spear.
Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia.
Slightly increases non-physical damage negation.
Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A finely-crafted halberd intricately engraved with an ancient motif.
Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A beaten red battle standard is furled around this time-worn halberd.
Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.
This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
Weapon wielded by young Albinaurics.
The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights.
Deals holy damage.
A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.
This far-reaching weapon excels at slashing attacks.
Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree.
Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.
Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.
The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.
Halberd shaped like a dragon, enwreathed with both ice and lightning.
Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Relatively large halberd with a striking point
modeled on a dragon.
A one-of-a-kind masterwork made by
a weaponsmith who was enamored with
dragons and their strength.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles.
Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.
Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.
Such is the mark of those who serve Maliketh, the Black Blade.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Halberd wielded by the gargoyles
serving under Maliketh.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.
This weapon is said to have served as a charm against evil spirits in times of old.
War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.
This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage.
Scythe used both for collecting
and offering up the dead.
The blade itself seems to be
a tortured, maddened thing.
Sacred scythe resembling a pair of white wings. Deals holy damage.
According to pagan belief, white-winged maidens are said to be Death's gentle envoys.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir.
When wielded as a weapon, the flames become supple whips of lava.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Whip with a unique three-headed shape.
The power of flame dwells within, and when
imbued with magic, lava spews from its end.
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow.
High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss.
"The tale of House Hoslow is told in blood."
Hefty whip woven from the flame-red hair of a Fire Giant.
Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.
Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
A caestus with the rivets replaced by blood loss-inducing spikes.
Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.
The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm.
The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist.
This weapon cannot be two-handed.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.
Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Spherical iron manifer covered in spikes which induce blood loss.
Used in brutal games of pugilism.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains.
Fitted by placing one's hands into the fists' grips until they dig in.
"O clinging creature. A king relinquishes not the hand."
Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.
One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage.
The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.
Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
The black fang protruding from the bronze snake head is coated in deadly poison.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Large curved claws used by Bloodhound Knights.
The curve allows the weapon to slip through an enemy's guard.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.
Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.
The hammer's head is unusually substantial, and strong attacks will fling foes into the air.
Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs.
The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
Great hammer wielded by golems
protecting the Undercapital Labyrinth.
Extraordinary strength is required
to wield something so heavy.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.
Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.
Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.
A weapon reserved for duelist champions, the charge attack is particularly ferocious.
Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.
Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.
Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees.
The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring.
Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon.
With its sharp point, this colossal weapon can skewer foes.
Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss.
The design was adopted for use as the iconic weapon wielded by Iron Virgins.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Mining tool of stonedigger trolls used to crack bedrock.
Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.
Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot.
Wielded by the avatars who protect the Minor Erdtrees.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
Greataxe designed for gladiatorial combat, now festering with scarlet rot.
Used by duelists who were exiled from the colosseum.
This torch's tip is wrapped in oil-soaked rags and set on fire.
The flame can illuminate dark locales, or be used to attack enemies.
Can be raised up when equipped in the left hand,
illuminating more of the surrounding area.
Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies.
Heavier than a normal torch, but the heated filament boosts fire damage dealt.
Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly.
The light-purple flame induces sleep.
Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.
A torch which burns oil infused with a special incense. The aroma pacifies wild beasts.
Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves.
Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
A small metal roundshield. The bump in the center is designed to parry.
A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Golden shield used by the perfumers of Leyndell during military service.
Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.
Said to have been tempered in lava, it boasts great resistance to fire.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.
Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.
The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.
An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design riveted to the center represents both sword and tree.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.
The design is said to represent the stars of the night sky, portending fate.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
Small metal roundshield depicting a sinister rift.
An antiquated charm that glares back at an enemy, it boosts focus.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.
Finely balanced, this shield is easy to use.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.
The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield made upon Mt. Gelmir forged from uncooling lava.
Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.
Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen.
The sculpted bronze snake is a poisonous breed, boosting the wielder's resistance to poison.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A standard medium-sized metal shield.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.
Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.
Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created.
Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree.
The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A wooden roundshield that has been reinforced with metal.
Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
Shield featuring a vividly painted twinbird.
The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.
At dwindling levels of HP, this shield slightly boosts both attack and defense.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
A standard medium-sized metal shield. Highly reputed for its solid build and reliability.
The design represents the Erdtree foregrounded against a blue sky.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
On the larger side for a medium-sized shield, the face has been covered in brass.
Commonly employed in the Shattering.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.
The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.
Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A teardrop-shaped, medium-sized shield embedded with blue glintstones.
Carried by knights who served the Carian royal family.
Excels when facing magic or holy attacks. Just who were these knights preparing to fight?
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A roundshield covered in leather. On the larger side for a medium-sized shield.
Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
The circular horsehead design evokes a swift gallop.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.
The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A tall, medium-sized wooden shield. Light for its size, and easy to handle.
Adorned with a long-forgotten crest of Stormveil, ancient in design.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest symbolizes red wings.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The crest represents a forest and river.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield. Easier to handle than a kite shield.
The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
A medium-sized metal shield, comparatively easy to handle.
Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Roundshield covered in black leather. On the larger side for a medium-sized shield.
From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield featuring sumptuous ornamentation used by the scions of great families.
Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.
An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
Imbued with lightning.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.
Originates from Eochaid, a land of proudly solitary ascetics.
Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection.
The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield used by Tree Sentinels.
Treated with gold, featuring a delicate design.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.
The beast depicted is Serosh, aged counselor who guides the golden lineage.
The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield.
The see-through head is extremely light, but its flesh is supple, providing absolutely no protection from piercing attacks.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.
The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.
Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth.
Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.
Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth.
The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function.
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.
Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks.
Giant ants are venomous creatures, granting a boost to immunity when wielding this shield.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.
The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.
Boasting high magic damage negation, this shield is used to hunt down mages.
"Our enemy is none other than Caria itself."
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.
Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield coated with gold. Carried by knights loyal to Godrick.
The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden greatshield reinforced with a metal ornamentation.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Wooden tower shield. Lightweight for a greatshield and easy to handle.
Commonly used in the Shattering.
Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.
Staff with a glintstone embedded at the tip. A catalyst for casting sorceries.
Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.
Staff fashioned from pure crystal; a deed impossible for a human. Enhances Crystalian sorceries.
The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom.
Staff with a forked tip, embedded with red glintstones. Enhances lava sorceries.
The Man-Serpents of Mt. Gelmir draw from faith in addition to intelligence to enhance the potency of their sorcery.
Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence.
Sneered at by fools in the academy.
Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries.
Only those of the highest intelligence may wield this, the finest of all glintstone staves.
Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone.
Boosts the power of Stonedigger sorceries.
Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used as a catalyst for sorceries.
Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.
Staff embedded with a blue glintstone. One of two types of Carian staff.
Gifted to enchanted knights, it enhances Glintblade sorceries.
Staff embedded with sullied amber, said to be a very part of the Prince of Death. Enhances death sorceries.
One of the staves deemed heretical by the academy for its ability to allow sorceries to be augmented through faith in addition to intelligence.
Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old.
The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness.
Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone.
Only a recognized sorcerer is permitted to wield this staff.
Staff embedded with a blue glintstone. One of two types of Carian staff.
Given to sorcerers that they might enact the role of knight. Enhances Carian sword sorceries.
Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.
Reduces casting time of all sorceries, but consumes additional FP.
Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.
Enhances power of all sorceries, but consumes additional FP.
Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite. Boasts high sorcery scaling and boosts gravity sorceries as well.
However, this staff cannot be strengthened in any way.
A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic.
Sorceries are scaled with faith rather than intelligence when wielding this staff which enhances thorn sorceries in particular.
Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot.
Enhances Crystalian sorceries.
Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism.
This staff only distinguishes itself when casting invisibility sorceries, but that is reason enough for some to wield it.
A sacred seal bestowed by a Finger Maiden which serves as a catalyst for casting sacred incantations.
Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them.
Sacred seal of the Godskin Apostles, inlaid with obsidian.
Said to represent the manipulation of black flame, this catalyst enhances godslayer incantations.
Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair.
Sacred seal wielded by Fire Monks and Prelates, this catalyst enhances Giants' Flame incantations.
Sacred seal made from Gravel Stone thought to be an ancient dragon scale. Enhances Dragon Cult incantations of the Royal Capital.
The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lightning itself, are both imbued with gold.
Sacred seal granted by Gurranq, the Beast Clergyman. A rare trinket which allows incantations to be scaled with strength.
The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq.
A formless sacred seal depicting the ceremonial observation of Order. Enhances Golden Order Fundamentalist incantations.
Fundamentalism is scholarship in all but name. Scales incantations using both intelligence and faith.
A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between.
Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers.
Formless drakeblood seal with a dragon communion crest. Enhances Dragon Communion incantations.
The sacrificial devouring of the heart gives power.
Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate.
This seal scales incantations with one's arcane attribute.
Formless sacred seal bestowed by the maiden of the Three Fingers. Enhances incantations of the frenzied flame.
This seal is the mark of the Lord of Frenzied Flame. Scales incantations using strength, dexterity, intelligence, and faith all together.
Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback.
To use a bow, arrows must also be equipped.
Shortbow wielded by Winged Misbegotten. Fine fur clings to it.
Designed to inflict additional damage by sacrificing range.
Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages.
A bow which requires dexterity rather than strength to master.
Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows.
Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy.
Bow composited from a mix of materials.
Demands high attributes, and is tricky to wield, but is a fearsome tool when mastered.
Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage.
To use a bow, arrows must also be equipped.
Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers.
This bow requires dexterity over strength to master.
Longbow made from animal horn. Wielded by the master hunters of the ancestral followers.
Imbues arrows fired with magic damage.
Reveals its true worth when used with magic-infused arrows.
Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow.
Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.
Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic, revealing its true worth when used with poison-infused arrows.
Used by assassins known as the Formless Serpents.
Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.
Enhances precision while shooting, enabling arrows to fly much further distances.
Longbow carved from black wood to resemble a blade. One of the most difficult bows to master.
The blade-like body of the bow is light and cuts through the air. Though a longbow, it can be wielded similarly to a shortbow.
Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif.
Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion.
Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem.
Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use.
Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow.
Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.
Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary.
A greatbow can only fire great arrows.
A crossbow of simple make, usable by anyone, but lacking in both power and accuracy.
Bolts must be equipped to use a crossbow.
Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing.
Bolts must be equipped to use a crossbow.
Heavy crossbow with iron limbs, increasing damage dealt.
Commonly employed in the Shattering.
Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.
One touch fires a volley of bolts. Be warned; large stores of bolts can be quickly spent.
One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon. Reveals true worth when used with holy-infused bolts.
Large crossbow made from composite materials. One of the largest of all bolt-firing devices.
Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel.
A weapon that combines two crossbows to scatter bolts in a wide arc.
A crude and inaccurate weapon, yet carries considerable might for those who might wield it.
Black crossbow featuring a long stock. Used for sniping, it has a very long range.
Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor.
An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts.
Perfect for reckless acts such as storming a castle or facing an entire army alone.
Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload.
Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.
Arrows used with small and long bows.
Unremarkable in any way, shape or form.
Arrow with the tip set alight.
Deals fire damage.
Arrow carved to resemble a flying snake. Used in tandem with the Serpent Bow.
Loyal minions of the Formless Serpents, their fangs are daubed with deadly poison.
Arrow whittled from thin animal bones. Craftable item.
The feather fletching adds distance to the arrow's flight.
Arrow carved to resemble a withered water lily. Afflicts targets with a powerful sleep effect.
Priests of St. Trina use these arrows to spread their teachings. The sweet oblivion of sleep can become quite the habit.
Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact.
Craftable item. The fletching adds distance to the arrow's flight.
Carved arrows made in tandem with the Erdtree Bow. Deals holy damage.
Highly effective against Those Who Live in Death, and able to prevent them from rising again.
Arrow in which the spirits of small animals are thought to dwell.
Deals magic damage.
Used by the master hunters of the ancestral followers.
Arrow whittled from thin animal bones. Craftable item.
Though the tip is certainly sharp, it does not fly particularly true.
Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage.
Craftable item.
Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison.
Craftable item.
Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep.
Craftable item.
Arrow whittled from animal bones fletched with stormhawk feathers. Craftable item.
Flies enshrouded in storm winds, breaking enemy stances and guards with ease.
Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage.
Craftable item.
Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact.
Craftable item.
Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact.
Craftable item.
Arrow set alight with ghostflame before firing. Deals magic damage while also afflicting foes with frost.
Used by the Company of the Fallen Hawk, once ordered to explore the Eternal City.
Animal bone arrow that knocks enemies away with a gust of wind.
Craftable item.
Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage.
Craftable item.
Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage.
Craftable item.
Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss.
Craftable item.
Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost.
Craftable item.
Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot.
Craftable item. The fletching adds distance to the arrow's flight.
Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot.
Craftable item.
A greatarrow as large as a spear for use with greatbows. Used by archers of monstrous strength employed by a lord's army.
Greatarrow of black stone crafted by a civilization now gone to ruin. Used by the Guardian Golem.
This hefty arrow is enrobed in tempestuous winds, allowing it to break enemy stances and guards with ease.
Carved greatarrows made together with the Erdtree Greatbow. Deals holy damage.
Imbued with an oath-sworn incantation, which boosts the attack and defense of the archer and their nearby allies.
Greatarrow of black stone crafted by a civilization now gone to ruin. Imbued with its ancient magic.
Deals magic damage.
Greatarrows used by General Radahn during the festival of combat. These are in fact the many spears with which he was stabbed by the Cleanrot Knights.
Imbued with Radahn's gravitational power.
Greatarrow as large as a spear whittled from stout animal bones.
Craftable item. The fletching adds distance to the arrow's flight.
Greatarrow as large as a spear whittled from stout animal bones.
Though the tip is certainly sharp, it does not fly particularly true.
Ammunition used for crossbows.
A widespread, common type of bolt.
Bolt tipped with a shard of Gravel Stone. Deals powerful lightning damage.
Used by worshippers of the ancient dragons.
Bolt created with perfumer techniques. Used by nobles' guards and the like.
The point of impact explodes with sparks, dealing fire damage.
Bolts used in Crepus' Black-Key Crossbow, an assassin's tool of exquisite craftsmanship.
The intricate spiral tip bores deep, injecting scarlet rot far into the flesh of its target.
Bolt covered in thorns. One of the most horrific weapons used in the Shattering. Afflicts target with blood loss.
Difficult to remove once buried in flesh, causing appalling damage to the body.
Enchanted work of craft made in tandem with the Full Moon Crossbow. The tip is embedded with glintstone.
Like a shooting star, these bolts leave a beautiful trail when fired. Deals magic damage.
Bolt tipped with a shard of Explosive Stone. Explodes on impact, dealing fire damage.
Bolt blessed with an incantation of the Erdtree. Deals powerful holy damage.
Once used by guards of the Capital.
Well-crafted bolt with an illustrious design, wielded by regulars of a lord's army.
Deals more damage than its commonplace cousin.
Bolt carved from a thin animal bone. Craftable item.
Though the tip is certainly sharp, it does not fly particularly true.
Bolt carved from animal bone. The tip is set alight before firing. Deals fire damage.
Craftable item.
Bolt crafted from animal bone with a lightning-infused tip. Deals lightning damage.
Craftable item.
Bolt carved from animal bone. The tip is daubed with a glintstone tincture. Deals magic damage.
Craftable item.
Bolt carved from animal bone. The tip is daubed with a golden tincture. Deals holy damage.
Craftable item.
Bolt carved from animal bone. The tip is daubed with venom. Afflicts targets with poison.
Craftable item.
Bolt carved from animal bone. The tip is daubed with a blood tincture. Afflicts targets with blood loss.
Craftable item.
Bolt carved from animal bone with a frozen tip. Afflicts targets with frost.
Craftable item.
Bolt carved from animal bone. The tip is daubed with rot. Afflicts targets with scarlet rot.
Craftable item.
Bolt carved from animal bone. The tip is daubed with a waterlily tincture. Afflicts targets with sleep.
Craftable item.
Bolt with a fiercely burned tip. Deals powerful fire damage.
Used by survivors of Radahn's army to stave off the scarlet rot.
Greatbolt as large as a spear for use with Hand Ballista.
Greatbolt tipped with a clump of Gravel Stone shards.
Deals powerful lightning damage.
Greatbolt tipped with a clump of Explosive Stone shards.
Detonates a large explosion on impact, dealing fire damage.
Greatbolt as large as a spear carved from stout animal bones. Craftable item.
Though the tip is certainly sharp, it does not fly particularly true.
None
DarkSouls3
False
Some damage isn't negated when guarded
Recovers HP from defeated enemies
Recovers FP from defeated enemies
Successful attacks recover HP
Successful attacks recover FP
Slowly recovers HP
Slowly recovers FP
Boosts stamina recovery speed
Attack power rises as attacks continue
Take self-inflicted damage
Saps beasts of the will to fight
Boosts potency of physical spells
Boosts potency of fire spells
Boosts potency of spirit spells
Boosts potency of lightning spells
Boosts potency of sacred spells
Boosts area of buffs and healing spells
Handles any sorcery or incantation
Use as catalyst for glintstone sorcery
Use as seal for incantations
Successive attacks recover HP
Successive attacks recover FP
Boosts Crystalian sorcery
Boosts gravity sorcery
Boosts thorn sorcery
Boosts death sorcery
Boosts full moon sorcery
Boosts Stonedigger sorcery
Boosts Glintblade sorcery
Boosts Carian sword sorcery
Boosts Azur's primeval sorcery
Boosts Lusat's primeval sorcery
Boosts invisibility sorcery
Boosts Giants' Flame incantations
Boosts Fundamentalist incantations
Boosts bestial incantations
Boosts Dragon Cult incantations
Boosts Dragon Communion incantations
Boosts Frenzied Flame incantations
Boosts lava sorcery
Boosts godslayer incantations
Causes slight poison buildup (<?poisonATKpwr?>)
Causes poison buildup (<?poisonATKpwr?>)
Causes heavy poison buildup (<?poisonATKpwr?>)
Causes intense poison buildup (<?poisonATKpwr?>)
Causes slight scarlet rot buildup (<?diseaseATKpwr?>)
Causes scarlet rot buildup (<?diseaseATKpwr?>)
Causes heavy scarlet rot buildup (<?diseaseATKpwr?>)
Causes slight blood loss buildup (<?bleedATKpwr?>)
Causes blood loss buildup (<?bleedATKpwr?>)
Causes heavy blood loss buildup (<?bleedATKpwr?>)
Causes intense blood loss buildup (<?bleedATKpwr?>)
Causes slight death buildup (<?curseATKpwr?>)
Causes death buildup (<?curseATKpwr?>)
Causes heavy death buildup (<?curseATKpwr?>)
Causes slight frost buildup (<?freezeATKpwr?>)
Causes frost buildup (<?freezeATKpwr?>)
Causes heavy frost buildup (<?freezeATKpwr?>)
Causes slight sleep buildup (<?sleepATKpwr?>)
Causes sleep buildup (<?sleepATKpwr?>)
Causes heavy sleep buildup (<?sleepATKpwr?>)
Causes slight madness buildup (<?madnessATKpwr?>)
Causes madness buildup (<?madnessATKpwr?>)
Causes heavy madness buildup (<?madnessATKpwr?>)
None
DarkSouls3
False
Thin, whittled animal bone with feather fletchings
Arrow whittled from thin animal bone
Fletched animal bone arrow set alight when shot
Animal bone arrow set alight when shot
Fletched animal bone arrow with poison-daubed tip
Animal bone arrow with poison-daubed tip
Fletched animal bone arrow with waterlily tincture tip
Animal bone arrow with waterlily tincture tip
Bone arrow fletched with stormhawk feathers
Fletched animal bone arrow charged with lightning
Animal bone arrow charged with lightning
Animal bone arrow tipped with Rainbow Stone shard
Animal bone arrow tipped with crystal shard
Animal bone arrow, gust knocks enemies away
Fletched bone arrow with glintstone tincture tip
Animal bone arrow with glintstone tincture tip
Fletched bone arrow with gold tincture tip
Animal bone arrow with gold tincture tip
Fletched bone arrow with blood tincture tip
Animal bone arrow with blood tincture tip
Fletched bone arrow with frozen tip
Animal bone arrow with frozen tip
Fletched bone arrow with rot-coated tip
Animal bone arrow with rot-coated tip
Thick, whittled bone arrow with feather fletchings
Thick, whittled animal bone arrow, large as a spear
Thin, whittled animal bone bolt
Animal bone bolt set alight when shot
Animal bone bolt with lightning-imbued tip
Animal bone bolt with glintstone tincture tip
Animal bone bolt with gold tincture tip
Animal bone bolt with poison-coated tip
Animal bone bolt with blood tincture tip
Animal bone bolt with frozen tip
Animal bone bolt with rot-coated tip
Animal bone bolt with waterlily tincture tip
Thick, whittled bone bolt, large as a spear
None
DarkSouls3
False
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Unarmed
Dagger
Heavy Dagger
Keen Dagger
Quality Dagger
Fire Dagger
Flame Art Dagger
Lightning Dagger
Sacred Dagger
Magic Dagger
Cold Dagger
Poison Dagger
Blood Dagger
Occult Dagger
Black Knife
Parrying Dagger
Heavy Parrying Dagger
Keen Parrying Dagger
Quality Parrying Dagger
Fire Parrying Dagger
Flame Art Parrying Dagger
Lightning Parrying Dagger
Sacred Parrying Dagger
Magic Parrying Dagger
Cold Parrying Dagger
Poison Parrying Dagger
Blood Parrying Dagger
Occult Parrying Dagger
Miséricorde
Heavy Miséricorde
Keen Miséricorde
Quality Miséricorde
Fire Miséricorde
Flame Art Miséricorde
Lightning Miséricorde
Sacred Miséricorde
Magic Miséricorde
Cold Miséricorde
Poison Miséricorde
Blood Miséricorde
Occult Miséricorde
Reduvia
Crystal Knife
Celebrant's Sickle
Celebrant's Heavy Sickle
Celebrant's Keen Sickle
Celebrant's Quality Sickle
Celebrant's Fire Sickle
Celebrant's Flame Art Sickle
Celebrant's Lightning Sickle
Celebrant's Sacred Sickle
Celebrant's Magic Sickle
Celebrant's Cold Sickle
Celebrant's Poison Sickle
Celebrant's Blood Sickle
Celebrant's Occult Sickle
Glintstone Kris
Scorpion's Stinger
Great Knife
Heavy Great Knife
Keen Great Knife
Quality Great Knife
Fire Great Knife
Flame Art Great Knife
Lightning Great Knife
Sacred Great Knife
Magic Great Knife
Cold Great Knife
Poison Great Knife
Blood Great Knife
Occult Great Knife
Wakizashi
Heavy Wakizashi
Keen Wakizashi
Quality Wakizashi
Fire Wakizashi
Flame Art Wakizashi
Lightning Wakizashi
Sacred Wakizashi
Magic Wakizashi
Cold Wakizashi
Poison Wakizashi
Blood Wakizashi
Occult Wakizashi
Cinquedea
Ivory Sickle
Bloodstained Dagger
Heavy Bloodstained Dagger
Keen Bloodstained Dagger
Quality Bloodstained Dagger
Fire Bloodstained Dagger
Flame Art Bloodstained Dagger
Lightning Bloodstained Dagger
Sacred Bloodstained Dagger
Magic Bloodstained Dagger
Cold Bloodstained Dagger
Poison Bloodstained Dagger
Blood Bloodstained Dagger
Occult Bloodstained Dagger
Erdsteel Dagger
Heavy Erdsteel Dagger
Keen Erdsteel Dagger
Quality Erdsteel Dagger
Fire Erdsteel Dagger
Flame Art Erdsteel Dagger
Lightning Erdsteel Dagger
Sacred Erdsteel Dagger
Magic Erdsteel Dagger
Cold Erdsteel Dagger
Poison Erdsteel Dagger
Blood Erdsteel Dagger
Occult Erdsteel Dagger
Blade of Calling
[ERROR]
[ERROR]
Longsword
Heavy Longsword
Keen Longsword
Quality Longsword
Fire Longsword
Flame Art Longsword
Lightning Longsword
Sacred Longsword
Magic Longsword
Cold Longsword
Poison Longsword
Bloody Longsword
Occult Longsword
Short Sword
Heavy Short Sword
Keen Short Sword
Quality Short Sword
Fire Short Sword
Flame Art Short Sword
Lightning Short Sword
Sacred Short Sword
Magic Short Sword
Cold Short Sword
Poison Short Sword
Blood Short Sword
Occult Short Sword
Broadsword
Heavy Broadsword
Keen Broadsword
Quality Broadsword
Fire Broadsword
Flame Art Broadsword
Lightning Broadsword
Sacred Broadsword
Magic Broadsword
Cold Broadsword
Poison Broadsword
Blood Broadsword
Occult Broadsword
Royal Soldier Straight Sword
Lordsworn's Straight Sword
Lordsworn's Heavy Straight Sword
Lordsworn's Keen Straight Sword
Lordsworn's Quality Straight Sword
Lordsworn's Fire Straight Sword
Lordsworn's Flame Art Straight Sword
Lordsworn's Lightning Straight Sword
Lordsworn's Sacred Straight Sword
Lordsworn's Magic Straight Sword
Lordsworn's Cold Straight Sword
Lordsworn's Poison Straight Sword
Lordsworn's Blood Straight Sword
Lordsworn's Occult Straight Sword
Weathered Straight Sword
Weathered Heavy Straight Sword
Weathered Keen Straight Sword
Weathered Quality Straight Sword
Weathered Fire Straight Sword
Weathered Flame Art Straight Sword
Weathered Lightning Straight Sword
Weathered Sacred Straight Sword
Weathered Magic Straight Sword
Weathered Cold Straight Sword
Weathered Poison Straight Sword
Weathered Blood Straight Sword
Weathered Occult Straight Sword
Ornamental Straight Sword
Golden Epitaph
Nox Flowing Sword
Inseparable Sword
Heavy Inseparable Sword
Keen Inseparable Sword
Quality Inseparable Sword
Fire Inseparable Sword
Flame Art Inseparable Sword
Lightning Inseparable Sword
Sacred Inseparable Sword
Magic Inseparable Sword
Cold Inseparable Sword
Poison Inseparable Sword
Blood Inseparable Sword
Occult Inseparable Sword
Coded Sword
Sword of Night and Flame
Crystal Sword
Carian Knight's Sword
Sword of St. Trina
Miquellan Knight's Sword
Cane Sword
Heavy Cane Sword
Keen Cane Sword
Quality Cane Sword
Fire Cane Sword
Flame Art Cane Sword
Lightning Cane Sword
Sacred Cane Sword
Magic Cane Sword
Cold Cane Sword
Poison Cane Sword
Blood Cane Sword
Occult Cane Sword
Regalia of Eochaid
Noble's Slender Sword
Noble's Heavy Slender Sword
Noble's Keen Slender Sword
Noble's Quality Slender Sword
Noble's Fire Slender Sword
Noble's Flame Art Slender Sword
Noble's Lightning Slender Sword
Noble's Sacred Slender Sword
Noble's Magic Slender Sword
Noble's Cold Slender Sword
Noble's Poison Slender Sword
Noble's Blood Slender Sword
Noble's Occult Slender Sword
Warhawk's Talon
Warhawk's Heavy Talon
Warhawk's Keen Talon
Warhawk's Quality Talon
Warhawk's Fire Talon
Warhawk's Flame Art Talon
Warhawk's Lightning Talon
Warhawk's Sacred Talon
Warhawk's Magic Talon
Warhawk's Cold Talon
Warhawk's Poison Talon
Warhawk's Blood Talon
Warhawk's Occult Talon
Lazuli Glintstone Sword
Rotten Crystal Sword
Bastard Sword
Heavy Bastard Sword
Keen Bastard Sword
Quality Bastard Sword
Fire Bastard Sword
Flame Art Bastard Sword
Lightning Bastard Sword
Sacred Bastard Sword
Magic Bastard Sword
Cold Bastard Sword
Poison Bastard Sword
Bloody Bastard Sword
Occult Bastard Sword
Forked Greatsword
Heavy Forked Greatsword
Keen Forked Greatsword
Quality Forked Greatsword
Fire Forked Greatsword
Flame Art Forked Greatsword
Lightning Forked Greatsword
Sacred Forked Greatsword
Magic Forked Greatsword
Cold Forked Greatsword
Poison Forked Greatsword
Blood Forked Greatsword
Occult Forked Greatsword
Iron Greatsword
Heavy Iron Greatsword
Keen Iron Greatsword
Quality Iron Greatsword
Fire Iron Greatsword
Flame Art Iron Greatsword
Lightning Iron Greatsword
Sacred Iron Greatsword
Magic Iron Greatsword
Cold Iron Greatsword
Poison Iron Greatsword
Blood Iron Greatsword
Occult Iron Greatsword
Lordsworn's Greatsword
Lordsworn's Heavy Greatsword
Lordsworn's Keen Greatsword
Lordsworn's Quality Greatsword
Lordsworn's Fire Greatsword
Lordsworn's Flame Art Greatsword
Lordsworn's Lightning Greatsword
Lordsworn's Sacred Greatsword
Lordsworn's Magic Greatsword
Lordsworn's Cold Greatsword
Lordsworn's Poison Greatsword
Lordsworn's Blood Greatsword
Lordsworn's Occult Greatsword
Knight's Greatsword
Knight's Heavy Greatsword
Knight's Keen Greatsword
Knight's Quality Greatsword
Knight's Fire Greatsword
Knight's Flame Art Greatsword
Knight's Lightning Greatsword
Knight's Sacred Greatsword
Knight's Magic Greatsword
Knight's Cold Greatsword
Knight's Poison Greatsword
Knight's Blood Greatsword
Knight's Occult Greatsword
Flamberge
Heavy Flamberge
Keen Flamberge
Quality Flamberge
Fire Flamberge
Flame Art Flamberge
Lightning Flamberge
Sacred Flamberge
Magic Flamberge
Cold Flamberge
Poison Flamberge
Blood Flamberge
Occult Flamberge
Ordovis's Greatsword
Alabaster Lord's Sword
Banished Knight's Greatsword
Banished Knight's Heavy Greatsword
Banished Knight's Keen Greatsword
Banished Knight's Quality Greatsword
Banished Knight's Fire Greatsword
Banished Knight's Flame Art Greatsword
Banished Knight's Lightning Greatsword
Banished Knight's Sacred Greatsword
Banished Knight's Magic Greatsword
Banished Knight's Cold Greatsword
Banished Knight's Poison Greatsword
Banished Knight's Blood Greatsword
Banished Knight's Occult Greatsword
Dark Moon Greatsword
Sacred Relic Sword
Helphen's Steeple
Blasphemous Blade
Marais Executioner's Sword
Sword of Milos
Heavy Sword of Milos
Keen Sword of Milos
Quality Sword of Milos
Fire Sword of Milos
Flame Art Sword of Milos
Lightning Sword of Milos
Sacred Sword of Milos
Magic Sword of Milos
Cold Sword of Milos
Poison Sword of Milos
Blood Sword of Milos
Occult Sword of Milos
Golden Order Greatsword
Claymore
Heavy Claymore
Keen Claymore
Quality Claymore
Fire Claymore
Flame Art Claymore
Lightning Claymore
Sacred Claymore
Magic Claymore
Cold Claymore
Poison Claymore
Blood Claymore
Occult Claymore
Gargoyle's Greatsword
Gargoyle's Heavy Greatsword
Gargoyle's Keen Greatsword
Gargoyle's Quality Greatsword
Gargoyle's Fire Greatsword
Gargoyle's Flame Art Greatsword
Gargoyle's Lightning Greatsword
Gargoyle's Sacred Greatsword
Gargoyle's Magic Greatsword
Gargoyle's Cold Greatsword
Gargoyle's Poison Greatsword
Gargoyle's Blood Greatsword
Gargoyle's Occult Greatsword
Death's Poker
Gargoyle's Blackblade
Heavy Gargoyle's Blackblade
Keen Gargoyle's Blackblade
Quality Gargoyle's Blackblade
Fire Gargoyle's Blackblade
Flame Art Gargoyle's Blackblade
Lightning Gargoyle's Blackblade
Sacred Gargoyle's Blackblade
Magic Gargoyle's Blackblade
Cold Gargoyle's Blackblade
Poison Gargoyle's Blackblade
Blood Gargoyle's Blackblade
Occult Gargoyle's Blackblade
[ERROR]
[ERROR]
Greatsword
Heavy Greatsword
Keen Greatsword
Quality Greatsword
Fire Greatsword
Flame Art Greatsword
Lightning Greatsword
Sacred Greatsword
Magic Greatsword
Cold Greatsword
Poison Greatsword
Blood Greatsword
Occult Greatsword
Watchdog's Greatsword
Watchdog's Heavy Greatsword
Watchdog's Keen Greatsword
Watchdog's Quality Greatsword
Watchdog's Fire Greatsword
Watchdog's Flame Art Greatsword
Watchdog's Lightning Greatsword
Watchdog's Sacred Greatsword
Watchdog's Magic Greatsword
Watchdog's Cold Greatsword
Watchdog's Poison Greatsword
Watchdog's Blood Greatsword
Watchdog's Occult Greatsword
Maliketh's Black Blade
Troll's Golden Sword
Troll's Golden Heavy Sword
Troll's Golden Keen Sword
Troll's Golden Quality Sword
Troll's Golden Fire Sword
Troll's Golden Flame Art Sword
Troll's Golden Lightning Sword
Troll's Golden Sacred Sword
Troll's Golden Magic Sword
Troll's Golden Cold Sword
Troll's Golden Poison Sword
Troll's Golden Blood Sword
Troll's Golden Occult Sword
Zweihander
Heavy Zweihander
Keen Zweihander
Quality Zweihander
Fire Zweihander
Flame Art Zweihander
Lightning Zweihander
Sacred Zweihander
Magic Zweihander
Cold Zweihander
Poison Zweihander
Blood Zweihander
Occult Zweihander
Starscourge Greatsword
Royal Greatsword
Godslayer's Greatsword
Ruins Greatsword
Grafted Blade Greatsword
Troll Knight's Sword
[ERROR]
[ERROR]
Estoc
Heavy Estoc
Keen Estoc
Quality Estoc
Fire Estoc
Flame Art Estoc
Lightning Estoc
Sacred Estoc
Magic Estoc
Cold Estoc
Poison Estoc
Blood Estoc
Occult Estoc
Cleanrot Knight's Sword
Cleanrot Knight's Heavy Sword
Cleanrot Knight's Keen Sword
Cleanrot Knight's Quality Sword
Cleanrot Knight's Fire Sword
Cleanrot Knight's Flame Art Sword
Cleanrot Knight's Lightning Sword
Cleanrot Knight's Sacred Sword
Cleanrot Knight's Magic Sword
Cleanrot Knight's Cold Sword
Cleanrot Knight's Poison Sword
Cleanrot Knight's Blood Sword
Cleanrot Knight's Occult Sword
Rapier
Heavy Rapier
Keen Rapier
Quality Rapier
Fire Rapier
Flame Art Rapier
Lightning Rapier
Sacred Rapier
Magic Rapier
Cold Rapier
Poison Rapier
Blood Rapier
Occult Rapier
Rogier's Rapier
Rogier's Heavy Rapier
Rogier's Keen Rapier
Rogier's Quality Rapier
Rogier's Fire Rapier
Rogier's Flame Art Rapier
Rogier's Lightning Rapier
Rogier's Sacred Rapier
Rogier's Magic Rapier
Rogier's Cold Rapier
Rogier's Poison Rapier
Rogier's Blood Rapier
Rogier's Occult Rapier
Antspur Rapier
Heavy Antspur Rapier
Keen Antspur Rapier
Quality Antspur Rapier
Fire Antspur Rapier
Flame Art Antspur Rapier
Lightning Antspur Rapier
Sacred Antspur Rapier
Magic Antspur Rapier
Cold Antspur Rapier
Poison Antspur Rapier
Blood Antspur Rapier
Occult Antspur Rapier
Frozen Needle
Noble's Estoc
Noble's Heavy Estoc
Noble's Keen Estoc
Noble's Quality Estoc
Noble's Fire Estoc
Noble's Flame Art Estoc
Noble's Lightning Estoc
Noble's Sacred Estoc
Noble's Magic Estoc
Noble's Cold Estoc
Noble's Poison Estoc
Noble's Blood Estoc
Noble's Occult Estoc
Bloody Helice
Godskin Stitcher
Heavy Godskin Stitcher
Keen Godskin Stitcher
Quality Godskin Stitcher
Fire Godskin Stitcher
Flame Art Godskin Stitcher
Lightning Godskin Stitcher
Sacred Godskin Stitcher
Magic Godskin Stitcher
Cold Godskin Stitcher
Poison Godskin Stitcher
Blood Godskin Stitcher
Occult Godskin Stitcher
Great Épée
Heavy Great Épée
Keen Great Épée
Quality Great Épée
Fire Great Épée
Flame Art Great Épée
Lightning Great Épée
Sacred Great Épée
Magic Great Épée
Cold Great Épée
Poison Great Épée
Blood Great Épée
Occult Great Épée
Dragon King's Cragblade
[ERROR]
Falchion
Heavy Falchion
Keen Falchion
Quality Falchion
Fire Falchion
Flame Art Falchion
Lightning Falchion
Sacred Falchion
Magic Falchion
Cold Falchion
Poison Falchion
Blood Falchion
Occult Falchion
Beastman's Curved Sword
Beastman's Heavy Curved Sword
Beastman's Keen Curved Sword
Beastman's Quality Curved Sword
Beastman's Fire Curved Sword
Beastman's Flame Art Curved Sword
Beastman's Lightning Curved Sword
Beastman's Sacred Curved Sword
Beastman's Magic Curved Sword
Beastman's Cold Curved Sword
Beastman's Poison Curved Sword
Beastman's Blood Curved Sword
Beastman's Occult Curved Sword
Shotel
Heavy Shotel
Keen Shotel
Quality Shotel
Fire Shotel
Flame Art Shotel
Lightning Shotel
Sacred Shotel
Magic Shotel
Cold Shotel
Poison Shotel
Blood Shotel
Occult Shotel
Shamshir
Heavy Shamshir
Keen Shamshir
Quality Shamshir
Fire Shamshir
Flame Art Shamshir
Lightning Shamshir
Sacred Shamshir
Magic Shamshir
Cold Shamshir
Poison Shamshir
Blood Shamshir
Occult Shamshir
Bandit's Curved Sword
Bandit's Heavy Curved Sword
Bandit's Keen Curved Sword
Bandit's Quality Curved Sword
Bandit's Fire Curved Sword
Bandit's Flame Art Curved Sword
Bandit's Lightning Curved Sword
Bandit's Sacred Curved Sword
Bandit's Magic Curved Sword
Bandit's Cold Curved Sword
Bandit's Poison Curved Sword
Bandit's Blood Curved Sword
Bandit's Occult Curved Sword
Magma Blade
Flowing Curved Sword
Flowing Heavy Curved Sword
Flowing Keen Curved Sword
Flowing Quality Curved Sword
Flowing Fire Curved Sword
Flowing Flame Art Curved Sword
Flowing Lightning Curved Sword
Flowing Sacred Curved Sword
Flowing Magic Curved Sword
Flowing Cold Curved Sword
Flowing Poison Curved Sword
Flowing Blood Curved Sword
Flowing Occult Curved Sword
Wing of Astel
Scavenger's Curved Sword
Scavenger's Heavy Curved Sword
Scavenger's Keen Curved Sword
Scavenger's Quality Curved Sword
Scavenger's Fire Curved Sword
Scavenger's Flame Art Curved Sword
Scavenger's Lightning Curved Sword
Scavenger's Sacred Curved Sword
Scavenger's Magic Curved Sword
Scavenger's Cold Curved Sword
Scavenger's Poison Curved Sword
Scavenger's Blood Curved Sword
Scavenger's Occult Curved Sword
Sharktooth Curved Sword
Heavy Sharktooth Curved Sword
Sharp Sharktooth Curved Sword
Quality Sharktooth Curved Sword
Flame Sharktooth Curved Sword
Pyromancy Sharktooth Curved Sword
Lightning Sharktooth Curved Sword
Blessed Sharktooth Curved Sword
Magic Sharktooth Curved Sword
Frost Sharktooth Curved Sword
Poison Sharktooth Curved Sword
Blood Sharktooth Curved Sword
Arcane Sharktooth Curved Sword
Eclipse Shotel
Serpent-God's Curved Sword
Serpent-God's Heavy Curved Sword
Serpent-God's Keen Curved Sword
Serpent-God's Quality Curved Sword
Serpent-God's Fire Curved Sword
Serpent-God's Flame Art Curved Sword
Serpent-God's Lightning Curved Sword
Serpent-God's Sacred Curved Sword
Serpent-God's Magic Curved Sword
Serpent-God's Cold Curved Sword
Serpent-God's Poison Curved Sword
Serpent-God's Blood Curved Sword
Serpent-God's Occult Curved Sword
Mantis Blade
Heavy Mantis Blade
Keen Mantis Blade
Quality Mantis Blade
Fire Mantis Blade
Flame Art Mantis Blade
Lightning Mantis Blade
Sacred Mantis Blade
Magic Mantis Blade
Cold Mantis Blade
Poison Mantis Blade
Blood Mantis Blade
Occult Mantis Blade
Scimitar
Heavy Scimitar
Keen Scimitar
Quality Scimitar
Fire Scimitar
Flame Art Scimitar
Lightning Scimitar
Sacred Scimitar
Magic Scimitar
Cold Scimitar
Poison Scimitar
Bloody Scimitar
Occult Scimitar
Grossmesser
Heavy Grossmesser
Keen Grossmesser
Quality Grossmesser
Fire Grossmesser
Flame Art Grossmesser
Lightning Grossmesser
Sacred Grossmesser
Magic Grossmesser
Cold Grossmesser
Poison Grossmesser
Blood Grossmesser
Occult Grossmesser
Onyx Lord's Greatsword
Dismounter
Heavy Dismounter
Keen Dismounter
Quality Dismounter
Fire Dismounter
Flame Art Dismounter
Lightning Dismounter
Sacred Dismounter
Magic Dismounter
Cold Dismounter
Poison Dismounter
Blood Dismounter
Occult Dismounter
Bloodhound's Fang
Bloodhound's Heavy Fang
Bloodhound's Keen Fang
Bloodhound's Quality Fang
Bloodhound's Fire Fang
Bloodhound's Flame Art Fang
Bloodhound's Lightning Fang
Bloodhound's Sacred Fang
Bloodhound's Magic Fang
Bloodhound's Cold Fang
Bloodhound's Poison Fang
Bloodhound's Blood Fang
Bloodhound's Occult Fang
Magma Wyrm's Scalesword
Zamor Curved Sword
Omen Cleaver
Heavy Omen Cleaver
Keen Omen Cleaver
Quality Omen Cleaver
Fire Omen Cleaver
Flame Art Omen Cleaver
Lightning Omen Cleaver
Sacred Omen Cleaver
Magic Omen Cleaver
Cold Omen Cleaver
Poison Omen Cleaver
Blood Omen Cleaver
Occult Omen Cleaver
Monk's Flameblade
Monk's Heavy Flameblade
Monk's Keen Flameblade
Monk's Quality Flameblade
Monk's Fire Flameblade
Monk's Flame Art Flameblade
Monk's Lightning Flameblade
Monk's Sacred Flameblade
Monk's Magic Flameblade
Monk's Cold Flameblade
Monk's Poison Flameblade
Monk's Blood Flameblade
Monk's Occult Flameblade
Beastman's Cleaver
Beastman's Heavy Cleaver
Beastman's Keen Cleaver
Beastman's Quality Cleaver
Beastman's Fire Cleaver
Beastman's Flame Art Cleaver
Beastman's Lightning Cleaver
Beastman's Sacred Cleaver
Beastman's Magic Cleaver
Beastman's Cold Cleaver
Beastman's Poison Cleaver
Beastman's Blood Cleaver
Beastman's Occult Cleaver
Morgott's Cursed Sword
Holy Inferno Greatsword
Heavy Holy Inferno Greatsword
Keen Holy Inferno Greatsword
Quality Holy Inferno Greatsword
Fire Holy Inferno Greatsword
Flame Art Holy Inferno Greatsword
Lightning Holy Inferno Greatsword
Sacred Holy Inferno Greatsword
Magic Holy Inferno Greatsword
Cold Holy Inferno Greatsword
Poison Holy Inferno Greatsword
Blood Holy Inferno Greatsword
Occult Holy Inferno Greatsword
[ERROR]
Uchigatana
Heavy Uchigatana
Keen Uchigatana
Quality Uchigatana
Fire Uchigatana
Flame Art Uchigatana
Lightning Uchigatana
Sacred Uchigatana
Magic Uchigatana
Cold Uchigatana
Poison Uchigatana
Blood Uchigatana
Occult Uchigatana
Nagakiba
Heavy Nagakiba
Keen Nagakiba
Quality Nagakiba
Fire Nagakiba
Flame Art Nagakiba
Lightning Nagakiba
Sacred Nagakiba
Magic Nagakiba
Cold Nagakiba
Poison Nagakiba
Blood Nagakiba
Occult Nagakiba
Hand of Malenia
Meteoric Ore Blade
Heavy Meteoric Ore Blade
Keen Meteoric Ore Blade
Quality Meteoric Ore Blade
Fire Meteoric Ore Blade
Flame Art Meteoric Ore Blade
Lightning Meteoric Ore Blade
Sacred Meteoric Ore Blade
Magic Meteoric Ore Blade
Cold Meteoric Ore Blade
Poison Meteoric Ore Blade
Blood Meteoric Ore Blade
Occult Meteoric Ore Blade
Rivers of Blood
Moonveil
Dragonscale Blade
Serpentbone Blade
[ERROR]Heavy Serpentbone Blade
[ERROR]Keen Serpentbone Blade
[ERROR]Quality Serpentbone Blade
[ERROR]Fire Serpentbone Blade
[ERROR]Flame Art Serpentbone Blade
[ERROR]Lightning Serpentbone Blade
[ERROR]Sacred Serpentbone Blade
[ERROR]Magic Serpentbone Blade
[ERROR]Cold Serpentbone Blade
[ERROR]Poison Serpentbone Blade
[ERROR]Blood Serpentbone Blade
[ERROR]Occult Serpentbone Blade
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Twinblade
Heavy Twinblade
Keen Twinblade
Quality Twinblade
Fire Twinblade
Flame Art Twinblade
Lightning Twinblade
Sacred Twinblade
Magic Twinblade
Cold Twinblade
Poison Twinblade
Bloody Twinblade
Occult Twinblade
Godskin Peeler
Heavy Godskin Peeler
Keen Godskin Peeler
Quality Godskin Peeler
Fire Godskin Peeler
Flame Art Godskin Peeler
Lightning Godskin Peeler
Sacred Godskin Peeler
Magic Godskin Peeler
Cold Godskin Peeler
Poison Godskin Peeler
Blood Godskin Peeler
Occult Godskin Peeler
Twinned Knight Swords
Heavy Twinned Knight Swords
Keen Twinned Knight Swords
Quality Twinned Knight Swords
Fire Twinned Knight Swords
Flame Art Twinned Knight Swords
Lightning Twinned Knight Swords
Sacred Twinned Knight Swords
Magic Twinned Knight Swords
Cold Twinned Knight Swords
Poison Twinned Knight Swords
Blood Twinned Knight Swords
Occult Twinned Knight Swords
Eleonora's Poleblade
Abundance and Decay Twinblade
Abundance Twinblade
Gargoyle's Twinblade
Gargoyle's Heavy Twinblade
Gargoyle's Keen Twinblade
Gargoyle's Quality Twinblade
Gargoyle's Fire Twinblade
Gargoyle's Flame Art Twinblade
Gargoyle's Lightning Twinblade
Gargoyle's Sacred Twinblade
Gargoyle's Magic Twinblade
Gargoyle's Cold Twinblade
Gargoyle's Poison Twinblade
Gargoyle's Blood Twinblade
Gargoyle's Occult Twinblade
Gargoyle's Black Blades
Gargoyle's Heavy Black Blades
Gargoyle's Keen Black Blades
Gargoyle's Quality Black Blades
Gargoyle's Fire Black Blades
Gargoyle's Flame Art Black Blades
Gargoyle's Lightning Black Blades
Gargoyle's Sacred Black Blades
Gargoyle's Magic Black Blades
Gargoyle's Cold Black Blades
Gargoyle's Poison Black Blades
Gargoyle's Blood Black Blades
Gargoyle's Occult Black Blades
Mace
Heavy Mace
Keen Mace
Quality Mace
Fire Mace
Flame Art Mace
Lightning Mace
Sacred Mace
Magic Mace
Cold Mace
Poison Mace
Blood Mace
Occult Mace
Club
Heavy Club
Keen Club
Quality Club
Fire Club
Flame Art Club
Lightning Club
Sacred Club
Magic Club
Cold Club
Poison Club
Bloody Club
Occult Club
Curved Club
Heavy Curved Club
Keen Curved Club
Quality Curved Club
Fire Curved Club
Flame Art Curved Club
Lightning Curved Club
Sacred Curved Club
Magic Curved Club
Cold Curved Club
Poison Curved Club
Blood Curved Club
Occult Curved Club
Warpick
Heavy Warpick
Keen Warpick
Quality Warpick
Fire Warpick
Flame Art Warpick
Lightning Warpick
Sacred Warpick
Magic Warpick
Cold Warpick
Poison Warpick
Blood Warpick
Occult Warpick
Morning Star
Heavy Morning Star
Keen Morning Star
Quality Morning Star
Fire Morning Star
Flame Art Morning Star
Lightning Morning Star
Sacred Morning Star
Magic Morning Star
Cold Morning Star
Poison Morning Star
Blood Morning Star
Occult Morning Star
Varré's Bouquet
Heavy Varré's Bouquet
Keen Varré's Bouquet
Quality Varré's Bouquet
Fire Varré's Bouquet
Flame Art Varré's Bouquet
Lightning Varré's Bouquet
Sacred Varré's Bouquet
Magic Varré's Bouquet
Cold Varré's Bouquet
Poison Varré's Bouquet
Blood Varré's Bouquet
Occult Varré's Bouquet
Spiked Club
Heavy Spiked Club
Keen Spiked Club
Quality Spiked Club
Fire Spiked Club
Flame Art Spiked Club
Lightning Spiked Club
Sacred Spiked Club
Magic Spiked Club
Cold Spiked Club
Poison Spiked Club
Blood Spiked Club
Occult Spiked Club
Hammer
Heavy Hammer
Keen Hammer
Quality Hammer
Fire Hammer
Flame Art Hammer
Lightning Hammer
Sacred Hammer
Magic Hammer
Cold Hammer
Poison Hammer
Blood Hammer
Occult Hammer
Monk's Flamemace
Monk's Heavy Flamemace
Monk's Keen Flamemace
Monk's Quality Flamemace
Monk's Fire Flamemace
Monk's Flame Art Flamemace
Monk's Lightning Flamemace
Monk's Sacred Flamemace
Monk's Magic Flamemace
Monk's Cold Flamemace
Monk's Poison Flamemace
Monk's Blood Flamemace
Monk's Occult Flamemace
Envoy's Horn
Scepter of the All-Knowing
Nox Flowing Hammer
Ringed Finger
Stone Club
Heavy Stone Club
Keen Stone Club
Quality Stone Club
Fire Stone Club
Flame Art Stone Club
Lightning Stone Club
Sacred Stone Club
Magic Stone Club
Cold Stone Club
Poison Stone Club
Blood Stone Club
Occult Stone Club
Marika's Hammer
Father Marika's Hammer
Heavy Marika's Hammer
Keen Marika's Hammer
Quality Marika's Hammer
Fire Marika's Hammer
Flame Art Marika's Hammer
Lightning Marika's Hammer
Sacred Marika's Hammer
Magic Marika's Hammer
Cold Marika's Hammer
Poison Marika's Hammer
Blood Marika's Hammer
Occult Marika's Hammer
[ERROR]
Large Club
Heavy Large Club
Keen Large Club
Quality Large Club
Fire Large Club
Flame Art Large Club
Lightning Large Club
Sacred Large Club
Magic Large Club
Cold Large Club
Poison Large Club
Blood Large Club
Occult Large Club
Greathorn Hammer
Heavy Greathorn Hammer
Keen Greathorn Hammer
Quality Greathorn Hammer
Fire Greathorn Hammer
Flame Art Greathorn Hammer
Lightning Greathorn Hammer
Sacred Greathorn Hammer
Magic Greathorn Hammer
Cold Greathorn Hammer
Poison Greathorn Hammer
Blood Greathorn Hammer
Occult Greathorn Hammer
Battle Hammer
Heavy Battle Hammer
Keen Battle Hammer
Quality Battle Hammer
Fire Battle Hammer
Flame Art Battle Hammer
Lightning Battle Hammer
Sacred Battle Hammer
Magic Battle Hammer
Cold Battle Hammer
Poison Battle Hammer
Blood Battle Hammer
Occult Battle Hammer
Great Mace
Heavy Great Mace
Keen Great Mace
Quality Great Mace
Fire Great Mace
Flame Art Great Mace
Lightning Great Mace
Sacred Great Mace
Magic Great Mace
Cold Great Mace
Poison Great Mace
Blood Great Mace
Occult Great Mace
Curved Great Club
Heavy Curved Great Club
Keen Curved Great Club
Quality Curved Great Club
Fire Curved Great Club
Flame Art Curved Great Club
Lightning Curved Great Club
Sacred Curved Great Club
Magic Curved Great Club
Cold Curved Great Club
Poison Curved Great Club
Blood Curved Great Club
Occult Curved Great Club
Celebrant's Skull
Celebrant's Heavy Skull
Celebrant's Keen Skull
Celebrant's Quality Skull
Celebrant's Fire Skull
Celebrant's Flame Art Skull
Celebrant's Lightning Skull
Celebrant's Sacred Skull
Celebrant's Magic Skull
Celebrant's Cold Skull
Celebrant's Poison Skull
Celebrant's Blood Skull
Celebrant's Occult Skull
Pickaxe
Heavy Pickaxe
Keen Pickaxe
Quality Pickaxe
Fire Pickaxe
Flame Art Pickaxe
Lightning Pickaxe
Sacred Pickaxe
Magic Pickaxe
Cold Pickaxe
Poison Pickaxe
Blood Pickaxe
Occult Pickaxe
Beastclaw Greathammer
Envoy's Long Horn
Cranial Vessel Candlestand
Great Stars
Heavy Great Stars
Keen Great Stars
Quality Great Stars
Fire Great Stars
Flame Art Great Stars
Lightning Great Stars
Sacred Great Stars
Magic Great Stars
Cold Great Stars
Poison Great Stars
Blood Great Stars
Occult Great Stars
Brick Hammer
Heavy Brick Hammer
Keen Brick Hammer
Quality Brick Hammer
Fire Brick Hammer
Flame Art Brick Hammer
Lightning Brick Hammer
Sacred Brick Hammer
Magic Brick Hammer
Cold Brick Hammer
Poison Brick Hammer
Blood Brick Hammer
Occult Brick Hammer
Devourer's Scepter
Rotten Battle Hammer
Heavy Rotten Battle Hammer
Keen Rotten Battle Hammer
Quality Rotten Battle Hammer
Fire Rotten Battle Hammer
Flame Art Rotten Battle Hammer
Lightning Rotten Battle Hammer
Sacred Rotten Battle Hammer
Magic Rotten Battle Hammer
Cold Rotten Battle Hammer
Poison Rotten Battle Hammer
Blood Rotten Battle Hammer
Occult Rotten Battle Hammer
[ERROR]
[ERROR]
Nightrider Flail
Heavy Nightrider Flail
Keen Nightrider Flail
Quality Nightrider Flail
Fire Nightrider Flail
Flame Art Nightrider Flail
Lightning Nightrider Flail
Sacred Nightrider Flail
Magic Nightrider Flail
Cold Nightrider Flail
Poison Nightrider Flail
Blood Nightrider Flail
Occult Nightrider Flail
Flail
Heavy Flail
Keen Flail
Quality Flail
Fire Flail
Flame Art Flail
Lightning Flail
Sacred Flail
Magic Flail
Cold Flail
Poison Flail
Blood Flail
Occult Flail
Family Heads
Bastard's Stars
Chainlink Flail
Heavy Chainlink Flail
Keen Chainlink Flail
Quality Chainlink Flail
Fire Chainlink Flail
Flame Art Chainlink Flail
Lightning Chainlink Flail
Sacred Chainlink Flail
Magic Chainlink Flail
Cold Chainlink Flail
Poison Chainlink Flail
Blood Chainlink Flail
Occult Chainlink Flail
Battle Axe
Heavy Battle Axe
Keen Battle Axe
Quality Battle Axe
Fire Battle Axe
Flame Art Battle Axe
Lightning Battle Axe
Sacred Battle Axe
Magic Battle Axe
Cold Battle Axe
Poison Battle Axe
Blood Battle Axe
Occult Battle Axe
Forked Hatchet
Heavy Forked Hatchet
Keen Forked Hatchet
Quality Forked Hatchet
Fire Forked Hatchet
Flame Art Forked Hatchet
Lightning Forked Hatchet
Sacred Forked Hatchet
Magic Forked Hatchet
Cold Forked Hatchet
Poison Forked Hatchet
Blood Forked Hatchet
Occult Forked Hatchet
Hand Axe
Heavy Hand Axe
Keen Hand Axe
Quality Hand Axe
Fire Hand Axe
Flame Art Hand Axe
Lightning Hand Axe
Sacred Hand Axe
Magic Hand Axe
Cold Hand Axe
Poison Hand Axe
Blood Hand Axe
Occult Hand Axe
Jawbone Axe
Heavy Jawbone Axe
Keen Jawbone Axe
Quality Jawbone Axe
Fire Jawbone Axe
Flame Art Jawbone Axe
Lightning Jawbone Axe
Sacred Jawbone Axe
Magic Jawbone Axe
Cold Jawbone Axe
Poison Jawbone Axe
Blood Jawbone Axe
Occult Jawbone Axe
Iron Cleaver
Heavy Iron Cleaver
Keen Iron Cleaver
Quality Iron Cleaver
Fire Iron Cleaver
Flame Art Iron Cleaver
Lightning Iron Cleaver
Sacred Iron Cleaver
Magic Iron Cleaver
Cold Iron Cleaver
Poison Iron Cleaver
Blood Iron Cleaver
Occult Iron Cleaver
Ripple Blade
Heavy Ripple Blade
Keen Ripple Blade
Quality Ripple Blade
Fire Ripple Blade
Flame Art Ripple Blade
Lightning Ripple Blade
Sacred Ripple Blade
Magic Ripple Blade
Cold Ripple Blade
Poison Ripple Blade
Blood Ripple Blade
Occult Ripple Blade
Celebrant's Cleaver
Celebrant's Heavy Cleaver
Celebrant's Keen Cleaver
Celebrant's Quality Cleaver
Celebrant's Fire Cleaver
Celebrant's Flame Art Cleaver
Celebrant's Lightning Cleaver
Celebrant's Sacred Cleaver
Celebrant's Magic Cleaver
Celebrant's Cold Cleaver
Celebrant's Poison Cleaver
Celebrant's Blood Cleaver
Celebrant's Occult Cleaver
Icerind Hatchet
Highland Axe
Heavy Highland Axe
Keen Highland Axe
Quality Highland Axe
Fire Highland Axe
Flame Art Highland Axe
Lightning Highland Axe
Sacred Highland Axe
Magic Highland Axe
Cold Highland Axe
Poison Highland Axe
Bloody Highland Axe
Occult Highland Axe
Sacrificial Axe
Heavy Sacrificial Axe
Keen Sacrificial Axe
Quality Sacrificial Axe
Fire Sacrificial Axe
Flame Art Sacrificial Axe
Lightning Sacrificial Axe
Sacred Sacrificial Axe
Magic Sacrificial Axe
Cold Sacrificial Axe
Poison Sacrificial Axe
Blood Sacrificial Axe
Occult Sacrificial Axe
Rosus' Axe
Burial Axe
Heavy Burial Axe
Sharp Burial Axe
Quality Burial Axe
Flame Burial Axe
Pyromancy Burial Axe
Lightning Burial Axe
Blessed Burial Axe
Magic Burial Axe
Frost Burial Axe
Poison Burial Axe
Blood Burial Axe
Arcane Burial Axe
Stormhawk Axe
Greataxe
Heavy Greataxe
Keen Greataxe
Quality Greataxe
Fire Greataxe
Flame Art Greataxe
Lightning Greataxe
Sacred Greataxe
Magic Greataxe
Cold Greataxe
Poison Greataxe
Blood Greataxe
Occult Greataxe
Warped Axe
Heavy Warped Axe
Keen Warped Axe
Quality Warped Axe
Fire Warped Axe
Flame Art Warped Axe
Lightning Warped Axe
Sacred Warped Axe
Magic Warped Axe
Cold Warped Axe
Poison Warped Axe
Blood Warped Axe
Occult Warped Axe
Great Omenkiller Cleaver
Heavy Great Omenkiller Cleaver
Keen Great Omenkiller Cleaver
Quality Great Omenkiller Cleaver
Fire Great Omenkiller Cleaver
Flame Art Great Omenkiller Cleaver
Lightning Great Omenkiller Cleaver
Sacred Great Omenkiller Cleaver
Magic Great Omenkiller Cleaver
Cold Great Omenkiller Cleaver
Poison Great Omenkiller Cleaver
Blood Great Omenkiller Cleaver
Occult Great Omenkiller Cleaver
Crescent Moon Axe
Heavy Crescent Moon Axe
Keen Crescent Moon Axe
Quality Crescent Moon Axe
Fire Crescent Moon Axe
Flame Art Crescent Moon Axe
Lightning Crescent Moon Axe
Sacred Crescent Moon Axe
Magic Crescent Moon Axe
Cold Crescent Moon Axe
Poison Crescent Moon Axe
Blood Crescent Moon Axe
Occult Crescent Moon Axe
Axe of Godrick
Longhaft Axe
Heavy Longhaft Axe
Keen Longhaft Axe
Quality Longhaft Axe
Fire Longhaft Axe
Flame Art Longhaft Axe
Lightning Longhaft Axe
Sacred Longhaft Axe
Magic Longhaft Axe
Cold Longhaft Axe
Poison Longhaft Axe
Blood Longhaft Axe
Occult Longhaft Axe
Rusted Anchor
Heavy Rusted Anchor
Keen Rusted Anchor
Quality Rusted Anchor
Fire Rusted Anchor
Flame Art Rusted Anchor
Lightning Rusted Anchor
Sacred Rusted Anchor
Magic Rusted Anchor
Cold Rusted Anchor
Poison Rusted Anchor
Blood Rusted Anchor
Occult Rusted Anchor
Executioner's Greataxe
Executioner's Heavy Greataxe
Executioner's Keen Greataxe
Executioner's Quality Greataxe
Executioner's Fire Greataxe
Executioner's Flame Art Greataxe
Executioner's Lightning Greataxe
Executioner's Sacred Greataxe
Executioner's Magic Greataxe
Executioner's Cold Greataxe
Executioner's Poison Greataxe
Executioner's Blood Greataxe
Executioner's Occult Greataxe
Winged Greathorn
Butchering Knife
Heavy Butchering Knife
Keen Butchering Knife
Quality Butchering Knife
Fire Butchering Knife
Flame Art Butchering Knife
Lightning Butchering Knife
Sacred Butchering Knife
Magic Butchering Knife
Cold Butchering Knife
Poison Butchering Knife
Blood Butchering Knife
Occult Butchering Knife
Gargoyle's Great Axe
Gargoyle's Heavy Great Axe
Gargoyle's Keen Great Axe
Gargoyle's Quality Great Axe
Gargoyle's Fire Great Axe
Gargoyle's Flame Art Great Axe
Gargoyle's Lightning Great Axe
Gargoyle's Sacred Great Axe
Gargoyle's Magic Great Axe
Gargoyle's Cold Great Axe
Gargoyle's Poison Great Axe
Gargoyle's Blood Great Axe
Gargoyle's Occult Great Axe
Gargoyle's Black Axe
Heavy Gargoyle's Black Axe
Keen Gargoyle's Black Axe
Quality Gargoyle's Black Axe
Fire Gargoyle's Black Axe
Flame Art Gargoyle's Black Axe
Lightning Gargoyle's Black Axe
Sacred Gargoyle's Black Axe
Magic Gargoyle's Black Axe
Cold Gargoyle's Black Axe
Poison Gargoyle's Black Axe
Blood Gargoyle's Black Axe
Occult Gargoyle's Black Axe
[ERROR]
Short Spear
Heavy Short Spear
Keen Short Spear
Quality Short Spear
Fire Short Spear
Flame Art Short Spear
Lightning Short Spear
Sacred Short Spear
Magic Short Spear
Cold Short Spear
Poison Short Spear
Blood Short Spear
Occult Short Spear
Spear
Heavy Spear
Keen Spear
Quality Spear
Fire Spear
Flame Art Spear
Lightning Spear
Sacred Spear
Magic Spear
Cold Spear
Poison Spear
Bloody Spear
Occult Spear
Crystal Spear
Clayman's Harpoon
Clayman's Heavy Harpoon
Clayman's Keen Harpoon
Clayman's Quality Harpoon
Clayman's Fire Harpoon
Clayman's Flame Art Harpoon
Clayman's Lightning Harpoon
Clayman's Sacred Harpoon
Clayman's Magic Harpoon
Clayman's Cold Harpoon
Clayman's Poison Harpoon
Clayman's Blood Harpoon
Clayman's Occult Harpoon
Cleanrot Spear
Heavy Cleanrot Knight's Spear
Keen Cleanrot Knight's Spear
Quality Cleanrot Knight's Spear
Fire Cleanrot Knight's Spear
Flame Art Cleanrot Knight's Spear
Lightning Cleanrot Knight's Spear
Sacred Cleanrot Knight's Spear
Magic Cleanrot Knight's Spear
Cold Cleanrot Knight's Spear
Poison Cleanrot Knight's Spear
Blood Cleanrot Knight's Spear
Occult Cleanrot Spear
Partisan
Heavy Partisan
Keen Partisan
Quality Partisan
Fire Partisan
Flame Art Partisan
Lightning Partisan
Sacred Partisan
Magic Partisan
Cold Partisan
Poison Partisan
Blood Partisan
Occult Partisan
Celebrant's Rib-Rake
Celebrant's Heavy Rib-Rake
Celebrant's Keen Rib-Rake
Celebrant's Quality Rib-Rake
Celebrant's Fire Rib-Rake
Celebrant's Flame Art Rib-Rake
Celebrant's Lightning Rib-Rake
Celebrant's Sacred Rib-Rake
Celebrant's Magic Rib-Rake
Celebrant's Cold Rib-Rake
Celebrant's Poison Rib-Rake
Celebrant's Blood Rib-Rake
Celebrant's Occult Rib-Rake
Pike
Heavy Pike
Keen Pike
Quality Pike
Fire Pike
Flame Art Pike
Lightning Pike
Sacred Pike
Magic Pike
Cold Pike
Poison Pike
Blood Pike
Occult Pike
Torchpole
Bolt of Gransax
Cross-Naginata
Heavy Cross-Naginata
Keen Cross-Naginata
Quality Cross-Naginata
Fire Cross-Naginata
Flame Art Cross-Naginata
Lightning Cross-Naginata
Sacred Cross-Naginata
Magic Cross-Naginata
Cold Cross-Naginata
Poison Cross-Naginata
Blood Cross-Naginata
Occult Cross-Naginata
Death Ritual Spear
Inquisitor's Girandole
Spiked Spear
Heavy Spiked Spear
Keen Spiked Spear
Quality Spiked Spear
Fire Spiked Spear
Flame Art Spiked Spear
Lightning Spiked Spear
Sacred Spiked Spear
Magic Spiked Spear
Cold Spiked Spear
Poison Spiked Spear
Blood Spiked Spear
Occult Spiked Spear
Iron Spear
Heavy Iron Spear
Keen Iron Spear
Quality Iron Spear
Fire Iron Spear
Flame Art Iron Spear
Lightning Iron Spear
Sacred Iron Spear
Magic Iron Spear
Cold Iron Spear
Poison Iron Spear
Blood Iron Spear
Occult Iron Spear
Rotten Crystal Spear
Mohgwyn's Sacred Spear
Siluria's Tree
Serpent-Hunter
Vyke's War Spear
Lance
Heavy Lance
Keen Lance
Quality Lance
Fire Lance
Flame Art Lance
Lightning Lance
Sacred Lance
Magic Lance
Cold Lance
Poison Lance
Bloody Lance
Occult Lance
Treespear
[ERROR]Heavy Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Keen Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Quality Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Fire Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Flame Art Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Lightning Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Sacred Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Magic Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Cold Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Poison Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Blood Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Occult Treespear
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Halberd
Heavy Halberd
Keen Halberd
Quality Halberd
Fire Halberd
Flame Art Halberd
Lightning Halberd
Sacred Halberd
Magic Halberd
Cold Halberd
Poison Halberd
Blood Halberd
Occult Halberd
Pest's Glaive
Pest's Heavy Glaive
Pest's Keen Glaive
Pest's Quality Glaive
Pest's Fire Glaive
Pest's Flame Art Glaive
Pest's Lightning Glaive
Pest's Sacred Glaive
Pest's Magic Glaive
Pest's Cold Glaive
Pest's Poison Glaive
Pest's Blood Glaive
Pest's Occult Glaive
Lucerne
Heavy Lucerne
Keen Lucerne
Quality Lucerne
Fire Lucerne
Flame Art Lucerne
Lightning Lucerne
Sacred Lucerne
Magic Lucerne
Cold Lucerne
Poison Lucerne
Blood Lucerne
Occult Lucerne
Banished Knight's Halberd
Banished Knight's Heavy Halberd
Banished Knight's Keen Halberd
Banished Knight's Quality Halberd
Banished Knight's Fire Halberd
Banished Knight's Flame Art Halberd
Banished Knight's Lightning Halberd
Banished Knight's Sacred Halberd
Banished Knight's Magic Halberd
Banished Knight's Cold Halberd
Banished Knight's Poison Halberd
Banished Knight's Blood Halberd
Banished Knight's Occult Halberd
Commander's Standard
Nightrider Glaive
Heavy Nightrider Glaive
Keen Nightrider Glaive
Quality Nightrider Glaive
Fire Nightrider Glaive
Flame Art Nightrider Glaive
Lightning Nightrider Glaive
Sacred Nightrider Glaive
Magic Nightrider Glaive
Cold Nightrider Glaive
Poison Nightrider Glaive
Blood Nightrider Glaive
Occult Nightrider Glaive
Ripple Crescent Halberd
Heavy Ripple Crescent Halberd
Keen Ripple Crescent Halberd
Quality Ripple Crescent Halberd
Fire Ripple Crescent Halberd
Flame Art Ripple Crescent Halberd
Lightning Ripple Crescent Halberd
Sacred Ripple Crescent Halberd
Magic Ripple Crescent Halberd
Cold Ripple Crescent Halberd
Poison Ripple Crescent Halberd
Blood Ripple Crescent Halberd
Occult Ripple Crescent Halberd
Vulgar Militia Saw
Heavy Vulgar Militia Saw
Keen Vulgar Militia Saw
Quality Vulgar Militia Saw
Fire Vulgar Militia Saw
Flame Art Vulgar Militia Saw
Lightning Vulgar Militia Saw
Sacred Vulgar Militia Saw
Magic Vulgar Militia Saw
Cold Vulgar Militia Saw
Poison Vulgar Militia Saw
Blood Vulgar Militia Saw
Occult Vulgar Militia Saw
Golden Halberd
Heavy Golden Halberd
Keen Golden Halberd
Quality Golden Halberd
Fire Golden Halberd
Flame Art Golden Halberd
Lightning Golden Halberd
Sacred Golden Halberd
Magic Golden Halberd
Cold Golden Halberd
Poison Golden Halberd
Blood Golden Halberd
Occult Golden Halberd
Glaive
Heavy Glaive
Keen Glaive
Quality Glaive
Fire Glaive
Flame Art Glaive
Lightning Glaive
Sacred Glaive
Magic Glaive
Cold Glaive
Poison Glaive
Blood Glaive
Occult Glaive
Loretta's War Sickle
Guardian's Swordspear
Guardian's Heavy Swordspear
Guardian's Keen Swordspear
Guardian's Quality Swordspear
Guardian's Fire Swordspear
Guardian's Flame Art Swordspear
Guardian's Lightning Swordspear
Guardian's Sacred Swordspear
Guardian's Magic Swordspear
Guardian's Cold Swordspear
Guardian's Poison Swordspear
Guardian's Blood Swordspear
Guardian's Occult Swordspear
Vulgar Militia Shotel
Heavy Vulgar Militia Shotel
Keen Vulgar Militia Shotel
Quality Vulgar Militia Shotel
Fire Vulgar Militia Shotel
Flame Art Vulgar Militia Shotel
Lightning Vulgar Militia Shotel
Sacred Vulgar Militia Shotel
Magic Vulgar Militia Shotel
Cold Vulgar Militia Shotel
Poison Vulgar Militia Shotel
Blood Vulgar Militia Shotel
Occult Vulgar Militia Shotel
Dragon Halberd
Heavy Dragon Halberd
Keen Dragon Halberd
Quality Dragon Halberd
Fire Dragon Halberd
Flame Art Dragon Halberd
Lightning Dragon Halberd
Sacred Dragon Halberd
Magic Dragon Halberd
Cold Dragon Halberd
Poison Dragon Halberd
Blood Dragon Halberd
Occult Dragon Halberd
Gargoyle's Halberd
Gargoyle's Heavy Halberd
Gargoyle's Keen Halberd
Gargoyle's Quality Halberd
Gargoyle's Fire Halberd
Gargoyle's Flame Art Halberd
Gargoyle's Lightning Halberd
Gargoyle's Sacred Halberd
Gargoyle's Magic Halberd
Gargoyle's Cold Halberd
Gargoyle's Poison Halberd
Gargoyle's Blood Halberd
Gargoyle's Occult Halberd
Gargoyle's Black Halberd
Heavy Gargoyle's Black Halberd
Keen Gargoyle's Black Halberd
Quality Gargoyle's Black Halberd
Fire Gargoyle's Black Halberd
Flame Art Gargoyle's Black Halberd
Lightning Gargoyle's Black Halberd
Sacred Gargoyle's Black Halberd
Magic Gargoyle's Black Halberd
Cold Gargoyle's Black Halberd
Poison Gargoyle's Black Halberd
Blood Gargoyle's Black Halberd
Occult Gargoyle's Black Halberd
Scythe
Heavy Scythe
Keen Scythe
Quality Scythe
Fire Scythe
Flame Art Scythe
Lightning Scythe
Sacred Scythe
Magic Scythe
Cold Scythe
Poison Scythe
Blood Scythe
Occult Scythe
Grave Scythe
Heavy Grave Scythe
Keen Grave Scythe
Quality Grave Scythe
Fire Grave Scythe
Flame Art Grave Scythe
Lightning Grave Scythe
Sacred Grave Scythe
Magic Grave Scythe
Cold Grave Scythe
Poison Grave Scythe
Blood Grave Scythe
Occult Grave Scythe
Halo Scythe
Heretic's Hook
Winged Scythe
Whip
Heavy Whip
Keen Whip
Quality Whip
Fire Whip
Flame Art Whip
Lightning Whip
Sacred Whip
Magic Whip
Cold Whip
Poison Whip
Blood Whip
Occult Whip
Thorned Whip
Heavy Thorned Whip
Keen Thorned Whip
Quality Thorned Whip
Fire Thorned Whip
Flame Art Thorned Whip
Lightning Thorned Whip
Sacred Thorned Whip
Magic Thorned Whip
Cold Thorned Whip
Poison Thorned Whip
Blood Thorned Whip
Occult Thorned Whip
Magma Whip Candlestick
Heavy Lava Whip
Keen Lava Whip
Quality Lava Whip
Fire Lava Whip
Flame Art Lava Whip
Lightning Lava Whip
Sacred Lava Whip
Magic Lava Whip
Cold Lava Whip
Poison Lava Whip
Blood Lava Whip
Occult Lava Whip
Hoslow's Petal Whip
Hoslow's Heavy Petal Whip
Hoslow's Keen Petal Whip
Hoslow's Quality Petal Whip
Hoslow's Fire Petal Whip
Hoslow's Flame Art Petal Whip
Hoslow's Lightning Petal Whip
Hoslow's Sacred Petal Whip
Hoslow's Magic Petal Whip
Hoslow's Cold Petal Whip
Hoslow's Poison Petal Whip
Hoslow's Blood Petal Whip
Hoslow's Occult Petal Whip
Giant's Red Braid
Urumi
Heavy Urumi
Keen Urumi
Quality Urumi
Fire Urumi
Flame Art Urumi
Lightning Urumi
Sacred Urumi
Magic Urumi
Cold Urumi
Poison Urumi
Blood Urumi
Occult Urumi
Caestus
Heavy Caestus
Keen Caestus
Quality Caestus
Fire Caestus
Flame Art Caestus
Lightning Caestus
Sacred Caestus
Magic Caestus
Cold Caestus
Poison Caestus
Blood Caestus
Occult Caestus
Spiked Caestus
Heavy Spiked Caestus
Keen Spiked Caestus
Quality Spiked Caestus
Fire Spiked Caestus
Flame Art Spiked Caestus
Lightning Spiked Caestus
Sacred Spiked Caestus
Magic Spiked Caestus
Cold Spiked Caestus
Poison Spiked Caestus
Blood Spiked Caestus
Occult Spiked Caestus
Grafted Dragon
Iron Ball
Heavy Iron Ball
Keen Iron Ball
Quality Iron Ball
Fire Iron Ball
Flame Art Iron Ball
Lightning Iron Ball
Sacred Iron Ball
Magic Iron Ball
Cold Iron Ball
Poison Iron Ball
Blood Iron Ball
Occult Iron Ball
Star Fist
Heavy Star Fist
Keen Star Fist
Quality Star Fist
Fire Star Fist
Flame Art Star Fist
Lightning Star Fist
Sacred Star Fist
Magic Star Fist
Cold Star Fist
Poison Star Fist
Blood Star Fist
Occult Star Fist
Katar
Heavy Katar
Keen Katar
Quality Katar
Fire Katar
Flame Art Katar
Lightning Katar
Sacred Katar
Magic Katar
Cold Katar
Poison Katar
Blood Katar
Occult Katar
Clinging Bone
Veteran's Prosthesis
Cipher Pata
Hookclaws
Heavy Hookclaws
Keen Hookclaws
Quality Hookclaws
Fire Hookclaws
Flame Art Hookclaws
Lightning Hookclaws
Sacred Hookclaws
Magic Hookclaws
Cold Hookclaws
Poison Hookclaws
Blood Hookclaws
Occult Hookclaws
Venomous Fang
Heavy Venomous Fang
Keen Venomous Fang
Quality Venomous Fang
Fire Venomous Fang
Flame Art Venomous Fang
Lightning Venomous Fang
Sacred Venomous Fang
Magic Venomous Fang
Cold Venomous Fang
Poison Venomous Fang
Blood Venomous Fang
Occult Venomous Fang
Bloodhound Claws
Heavy Bloodhound Claws
Keen Bloodhound Claws
Quality Bloodhound Claws
Fire Bloodhound Claws
Flame Art Bloodhound Claws
Lightning Bloodhound Claws
Sacred Bloodhound Claws
Magic Bloodhound Claws
Cold Bloodhound Claws
Poison Bloodhound Claws
Blood Bloodhound Claws
Occult Bloodhound Claws
Raptor Talons
Heavy Raptor Talons
Keen Raptor Talons
Quality Raptor Talons
Fire Raptor Talons
Flame Art Raptor Talons
Lightning Raptor Talons
Sacred Raptor Talons
Magic Raptor Talons
Cold Raptor Talons
Poison Raptor Talons
Blood Raptor Talons
Occult Raptor Talons
Prelate's Inferno Crozier
Prelate's Heavy Inferno Crozier
Prelate's Keen Inferno Crozier
Prelate's Quality Inferno Crozier
Prelate's Fire Inferno Crozier
Prelate's Flame Art Inferno Crozier
Prelate's Lightning Inferno Crozier
Prelate's Sacred Inferno Crozier
Prelate's Magic Inferno Crozier
Prelate's Cold Inferno Crozier
Prelate's Poison Inferno Crozier
Prelate's Blood Inferno Crozier
Prelate's Occult Inferno Crozier
Watchdog's Staff
Heavy Watchdog's Crosier
Keen Watchdog's Crosier
Quality Watchdog's Crosier
Fire Watchdog's Crosier
Flame Art Watchdog's Crosier
Lightning Watchdog's Crosier
Sacred Watchdog's Crosier
Magic Watchdog's Crosier
Cold Watchdog's Crosier
Poison Watchdog's Crosier
Blood Watchdog's Crosier
Occult Watchdog's Crosier
Great Club
[ERROR]Heavy Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Keen Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Quality Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Fire Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Flame Art Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Lightning Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Sacred Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Magic Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Cold Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Poison Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Blood Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Occult Great Club
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Envoy's Greathorn
Duelist Greataxe
Heavy Duelist Greataxe
Keen Duelist Greataxe
Quality Duelist Greataxe
Fire Duelist Greataxe
Flame Art Duelist Greataxe
Lightning Duelist Greataxe
Sacred Duelist Greataxe
Magic Duelist Greataxe
Cold Duelist Greataxe
Poison Duelist Greataxe
Blood Duelist Greataxe
Occult Duelist Greataxe
Axe of Godfrey
Dragon Greatclaw
Staff of the Avatar
Fallingstar Beast Jaw
Ghiza's Wheel
Giant-Crusher
Heavy Giant-Crusher
Keen Giant-Crusher
Quality Giant-Crusher
Fire Giant-Crusher
Flame Art Giant-Crusher
Lightning Giant-Crusher
Sacred Giant-Crusher
Magic Giant-Crusher
Cold Giant-Crusher
Poison Giant-Crusher
Blood Giant-Crusher
Occult Giant-Crusher
Golem's Halberd
Golem's Heavy Halberd
Golem's Keen Halberd
Golem's Quality Halberd
Golem's Fire Halberd
Golem's Flame Art Halberd
Golem's Lightning Halberd
Golem's Sacred Halberd
Golem's Magic Halberd
Golem's Cold Halberd
Golem's Poison Halberd
Golem's Blood Halberd
Golem's Occult Halberd
Troll's Hammer
[ERROR]Troll's Heavy Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Keen Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Quality Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Fire Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Flame Art Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Lightning Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Sacred Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Magic Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Cold Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Poison Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Blood Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]Troll's Occult Hammer
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Rotten Staff
Rotten Greataxe
Heavy Rotten Greataxe
Keen Rotten Greataxe
Quality Rotten Greataxe
Fire Rotten Greataxe
Flame Art Rotten Greataxe
Lightning Rotten Greataxe
Sacred Rotten Greataxe
Magic Rotten Greataxe
Cold Rotten Greataxe
Poison Rotten Greataxe
Blood Rotten Greataxe
Occult Rotten Greataxe
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Torch
Steel-Wire Torch
St. Trina's Torch
Ghostflame Torch
Beast-Repellent Torch
Sentry's Torch
Buckler
Heavy Buckler
Keen Buckler
Quality Buckler
Fire Buckler
Flame Art Buckler
Lightning Buckler
Sacred Buckler
Magic Buckler
Cold Buckler
Poison Buckler
Bloody Buckler
Occult Buckler
Perfumer's Shield
Perfumer's Heavy Shield
Perfumer's Keen Shield
Perfumer's Quality Shield
Perfumer's Fire Shield
Perfumer's Flame Art Shield
Perfumer's Lightning Shield
Perfumer's Sacred Shield
Perfumer's Magic Shield
Perfumer's Cold Shield
Perfumer's Poison Shield
Perfumer's Blood Shield
Perfumer's Occult Shield
Man-Serpent's Shield
Man-Serpent's Heavy Shield
Man-Serpent's Keen Shield
Man-Serpent's Quality Shield
Man-Serpent's Fire Shield
Man-Serpent's Flame Art Shield
Man-Serpent's Lightning Shield
Man-Serpent's Sacred Shield
Man-Serpent's Magic Shield
Man-Serpent's Cold Shield
Man-Serpent's Poison Shield
Man-Serpent's Blood Shield
Man-Serpent's Occult Shield
Rickety Shield
Heavy Rickety Shield
Keen Rickety Shield
Quality Rickety Shield
Fire Rickety Shield
Flame Art Rickety Shield
Lightning Rickety Shield
Sacred Rickety Shield
Magic Rickety Shield
Cold Rickety Shield
Poison Rickety Shield
Bloody Rickety Shield
Occult Rickety Shield
Pillory Shield
Heavy Pillory Shield
Keen Pillory Shield
Quality Pillory Shield
Fire Pillory Shield
Flame Art Pillory Shield
Lightning Pillory Shield
Sacred Pillory Shield
Magic Pillory Shield
Cold Pillory Shield
Poison Pillory Shield
Blood Pillory Shield
Occult Pillory Shield
Beastman's Jar-Shield
Beastman's Heavy Jar-Shield
Beastman's Keen Jar-Shield
Beastman's Quality Jar-Shield
Beastman's Fire Jar-Shield
Beastman's Flame Art Jar-Shield
Beastman's Lightning Jar-Shield
Beastman's Sacred Jar-Shield
Beastman's Magic Jar-Shield
Beastman's Cold Jar-Shield
Beastman's Poison Jar-Shield
Beastman's Blood Jar-Shield
Beastman's Occult Jar-Shield
Red Thorn Roundshield
Heavy Red Thorn Roundshield
Keen Red Thorn Roundshield
Quality Red Thorn Roundshield
Fire Red Thorn Roundshield
Flame Art Red Thorn Roundshield
Lightning Red Thorn Roundshield
Sacred Red Thorn Roundshield
Magic Red Thorn Roundshield
Cold Red Thorn Roundshield
Poison Red Thorn Roundshield
Bloody Red Thorn Roundshield
Occult Red Thorn Roundshield
Scripture Wooden Shield
Heavy Scripture Wooden Shield
Keen Scripture Wooden Shield
Quality Scripture Wooden Shield
Fire Scripture Wooden Shield
Flame Art Scripture Wooden Shield
Lightning Scripture Wooden Shield
Sacred Scripture Wooden Shield
Magic Scripture Wooden Shield
Cold Scripture Wooden Shield
Poison Scripture Wooden Shield
Blood Scripture Wooden Shield
Occult Scripture Wooden Shield
Riveted Wooden Shield
Heavy Riveted Wooden Shield
Keen Riveted Wooden Shield
Quality Riveted Wooden Shield
Fire Riveted Wooden Shield
Flame Art Riveted Wooden Shield
Lightning Riveted Wooden Shield
Sacred Riveted Wooden Shield
Magic Riveted Wooden Shield
Cold Riveted Wooden Shield
Poison Riveted Wooden Shield
Blood Riveted Wooden Shield
Occult Riveted Wooden Shield
Blue-White Wooden Shield
Heavy Blue-White Wooden Shield
Keen Blue-White Wooden Shield
Quality Blue-White Wooden Shield
Fire Blue-White Wooden Shield
Flame Art Blue-White Wooden Shield
Lightning Blue-White Wooden Shield
Sacred Blue-White Wooden Shield
Magic Blue-White Wooden Shield
Cold Blue-White Wooden Shield
Poison Blue-White Wooden Shield
Blood Blue-White Wooden Shield
Occult Blue-White Wooden Shield
Rift Shield
Heavy Rift Shield
Keen Rift Shield
Quality Rift Shield
Fire Rift Shield
Flame Art Rift Shield
Lightning Rift Shield
Sacred Rift Shield
Magic Rift Shield
Cold Rift Shield
Poison Rift Shield
Blood Rift Shield
Occult Rift Shield
Iron Roundshield
Heavy Iron Roundshield
Keen Iron Roundshield
Quality Iron Roundshield
Fire Iron Roundshield
Flame Art Iron Roundshield
Lightning Iron Roundshield
Sacred Iron Roundshield
Magic Iron Roundshield
Cold Iron Roundshield
Poison Iron Roundshield
Bloody Iron Roundshield
Occult Iron Roundshield
Gilded Iron Shield
Gilded Heavy Iron Shield
Gilded Keen Iron Shield
Gilded Quality Iron Shield
Gilded Fire Iron Shield
Gilded Flame Art Iron Shield
Gilded Lightning Iron Shield
Gilded Sacred Iron Shield
Gilded Magic Iron Shield
Gilded Cold Iron Shield
Gilded Poison Iron Shield
Gilded Blood Iron Shield
Gilded Occult Iron Shield
Ice Crest Shield
Heavy Ice Crest Shield
Keen Ice Crest Shield
Quality Ice Crest Shield
Fire Ice Crest Shield
Flame Art Ice Crest Shield
Lightning Ice Crest Shield
Sacred Ice Crest Shield
Magic Ice Crest Shield
Cold Ice Crest Shield
Poison Ice Crest Shield
Blood Ice Crest Shield
Occult Ice Crest Shield
Smoldering Shield
Heavy Smoldering Shield
Keen Smoldering Shield
Quality Smoldering Shield
Fire Smoldering Shield
Flame Art Smoldering Shield
Lightning Smoldering Shield
Sacred Smoldering Shield
Magic Smoldering Shield
Cold Smoldering Shield
Poison Smoldering Shield
Blood Smoldering Shield
Occult Smoldering Shield
Spiralhorn Shield
Heavy Spiralhorn Shield
Keen Spiralhorn Shield
Quality Spiralhorn Shield
Fire Spiralhorn Shield
Flame Art Spiralhorn Shield
Lightning Spiralhorn Shield
Sacred Spiralhorn Shield
Magic Spiralhorn Shield
Cold Spiralhorn Shield
Poison Spiralhorn Shield
Blood Spiralhorn Shield
Occult Spiralhorn Shield
Coil Shield
Kite Shield
Heavy Kite Shield
Keen Kite Shield
Quality Kite Shield
Fire Kite Shield
Flame Art Kite Shield
Lightning Kite Shield
Sacred Kite Shield
Magic Kite Shield
Cold Kite Shield
Poison Kite Shield
Blood Kite Shield
Occult Kite Shield
Marred Leather Shield
Marred Heavy Leather Shield
Marred Keen Leather Shield
Marred Quality Leather Shield
Marred Fire Leather Shield
Marred Flame Art Leather Shield
Marred Lightning Leather Shield
Marred Sacred Leather Shield
Marred Magic Leather Shield
Marred Cold Leather Shield
Marred Poison Leather Shield
Marred Blood Leather Shield
Marred Occult Leather Shield
Marred Wooden Shield
Marred Heavy Wooden Shield
Marred Keen Wooden Shield
Marred Quality Wooden Shield
Marred Fire Wooden Shield
Marred Flame Art Wooden Shield
Marred Lightning Wooden Shield
Marred Sacred Wooden Shield
Marred Magic Wooden Shield
Marred Cold Wooden Shield
Marred Poison Wooden Shield
Marred Blood Wooden Shield
Marred Occult Wooden Shield
Banished Knight's Shield
Banished Knight's Heavy Shield
Banished Knight's Keen Shield
Banished Knight's Quality Shield
Banished Knight's Fire Shield
Banished Knight's Flame Art Shield
Banished Knight's Lightning Shield
Banished Knight's Sacred Shield
Banished Knight's Magic Shield
Banished Knight's Cold Shield
Banished Knight's Poison Shield
Banished Knight's Blood Shield
Banished Knight's Occult Shield
Albinauric Shield
Heavy Albinauric Shield
Keen Albinauric Shield
Quality Albinauric Shield
Fire Albinauric Shield
Flame Art Albinauric Shield
Lightning Albinauric Shield
Sacred Albinauric Shield
Magic Albinauric Shield
Cold Albinauric Shield
Poison Albinauric Shield
Blood Albinauric Shield
Occult Albinauric Shield
Sun Realm Shield
Heavy Sun Realm Shield
Keen Sun Realm Shield
Quality Sun Realm Shield
Fire Sun Realm Shield
Flame Art Sun Realm Shield
Lightning Sun Realm Shield
Sacred Sun Realm Shield
Magic Sun Realm Shield
Cold Sun Realm Shield
Poison Sun Realm Shield
Blood Sun Realm Shield
Occult Sun Realm Shield
Silver Mirrorshield
Round Shield
Heavy Round Shield
Keen Round Shield
Quality Round Shield
Fire Round Shield
Flame Art Round Shield
Lightning Round Shield
Sacred Round Shield
Magic Round Shield
Cold Round Shield
Poison Round Shield
Blood Round Shield
Occult Round Shield
Scorpion Kite Shield
Heavy Scorpion Kite Shield
Keen Scorpion Kite Shield
Quality Scorpion Kite Shield
Fire Scorpion Kite Shield
Flame Art Scorpion Kite Shield
Lightning Scorpion Kite Shield
Sacred Scorpion Kite Shield
Magic Scorpion Kite Shield
Cold Scorpion Kite Shield
Poison Scorpion Kite Shield
Blood Scorpion Kite Shield
Occult Scorpion Kite Shield
Twinbird Kite Shield
Heavy Twinbird Kite Shield
Keen Twinbird Kite Shield
Quality Twinbird Kite Shield
Fire Twinbird Kite Shield
Flame Art Twinbird Kite Shield
Lightning Twinbird Kite Shield
Sacred Twinbird Kite Shield
Magic Twinbird Kite Shield
Cold Twinbird Kite Shield
Poison Twinbird Kite Shield
Blood Twinbird Kite Shield
Occult Twinbird Kite Shield
Blue-Gold Kite Shield
Heavy Blue-Gold Kite Shield
Keen Blue-Gold Kite Shield
Quality Blue-Gold Kite Shield
Fire Blue-Gold Kite Shield
Flame Art Blue-Gold Kite Shield
Lightning Blue-Gold Kite Shield
Sacred Blue-Gold Kite Shield
Magic Blue-Gold Kite Shield
Cold Blue-Gold Kite Shield
Poison Blue-Gold Kite Shield
Blood Blue-Gold Kite Shield
Occult Blue-Gold Kite Shield
Brass Shield
Heavy Brass Shield
Keen Brass Shield
Quality Brass Shield
Fire Brass Shield
Flame Art Brass Shield
Lightning Brass Shield
Sacred Brass Shield
Magic Brass Shield
Cold Brass Shield
Poison Brass Shield
Blood Brass Shield
Occult Brass Shield
Great Turtle Shell
Heavy Great Turtle Shell
Keen Great Turtle Shell
Quality Great Turtle Shell
Fire Great Turtle Shell
Flame Art Great Turtle Shell
Lightning Great Turtle Shell
Sacred Great Turtle Shell
Magic Great Turtle Shell
Cold Great Turtle Shell
Poison Great Turtle Shell
Blood Great Turtle Shell
Occult Great Turtle Shell
Shield of the Guilty
Heavy Shield of the Guilty
Keen Shield of the Guilty
Quality Shield of the Guilty
Fire Shield of the Guilty
Flame Art Shield of the Guilty
Lightning Shield of the Guilty
Sacred Shield of the Guilty
Magic Shield of the Guilty
Cold Shield of the Guilty
Poison Shield of the Guilty
Blood Shield of the Guilty
Occult Shield of the Guilty
Carian Knight's Shield
Carian Knight's Heavy Shield
Carian Knight's Keen Shield
Carian Knight's Quality Shield
Carian Knight's Fire Shield
Carian Knight's Flame Art Shield
Carian Knight's Lightning Shield
Carian Knight's Sacred Shield
Carian Knight's Magic Shield
Carian Knight's Cold Shield
Carian Knight's Poison Shield
Carian Knight's Bloody Shield
Carian Knight's Occult Shield
Large Leather Shield
Heavy Large Leather Shield
Keen Large Leather Shield
Quality Large Leather Shield
Fire Large Leather Shield
Flame Art Large Leather Shield
Lightning Large Leather Shield
Sacred Large Leather Shield
Magic Large Leather Shield
Cold Large Leather Shield
Poison Large Leather Shield
Bloody Large Leather Shield
Occult Large Leather Shield
Horse Crest Wooden Shield
Heavy Horse Crest Wooden Shield
Keen Horse Crest Wooden Shield
Quality Horse Crest Wooden Shield
Fire Horse Crest Wooden Shield
Flame Art Horse Crest Wooden Shield
Lightning Horse Crest Wooden Shield
Sacred Horse Crest Wooden Shield
Magic Horse Crest Wooden Shield
Cold Horse Crest Wooden Shield
Poison Horse Crest Wooden Shield
Blood Horse Crest Wooden Shield
Occult Horse Crest Wooden Shield
Candletree Wooden Shield
Heavy Candletree Wooden Shield
Keen Candletree Wooden Shield
Quality Candletree Wooden Shield
Fire Candletree Wooden Shield
Flame Art Candletree Wooden Shield
Lightning Candletree Wooden Shield
Sacred Candletree Wooden Shield
Magic Candletree Wooden Shield
Cold Candletree Wooden Shield
Poison Candletree Wooden Shield
Blood Candletree Wooden Shield
Occult Candletree Wooden Shield
Flame Crest Wooden Shield
Heavy Flame Crest Wooden Shield
Keen Flame Crest Wooden Shield
Quality Flame Crest Wooden Shield
Fire Flame Crest Wooden Shield
Flame Art Flame Crest Wooden Shield
Lightning Flame Crest Wooden Shield
Sacred Flame Crest Wooden Shield
Magic Flame Crest Wooden Shield
Cold Flame Crest Wooden Shield
Poison Flame Crest Wooden Shield
Blood Flame Crest Wooden Shield
Occult Flame Crest Wooden Shield
Hawk Crest Wooden Shield
Heavy Hawk Crest Wooden Shield
Keen Hawk Crest Wooden Shield
Quality Hawk Crest Wooden Shield
Fire Hawk Crest Wooden Shield
Flame Art Hawk Crest Wooden Shield
Lightning Hawk Crest Wooden Shield
Sacred Hawk Crest Wooden Shield
Magic Hawk Crest Wooden Shield
Cold Hawk Crest Wooden Shield
Poison Hawk Crest Wooden Shield
Blood Hawk Crest Wooden Shield
Occult Hawk Crest Wooden Shield
Beast Crest Heater Shield
Heavy Beast Crest Heater Shield
Keen Beast Crest Heater Shield
Quality Beast Crest Heater Shield
Fire Beast Crest Heater Shield
Flame Art Beast Crest Heater Shield
Lightning Beast Crest Heater Shield
Sacred Beast Crest Heater Shield
Magic Beast Crest Heater Shield
Cold Beast Crest Heater Shield
Poison Beast Crest Heater Shield
Blood Beast Crest Heater Shield
Occult Beast Crest Heater Shield
Red Crest Heater Shield
Heavy Red Crest Heater Shield
Keen Red Crest Heater Shield
Quality Red Crest Heater Shield
Fire Red Crest Heater Shield
Flame Art Red Crest Heater Shield
Lightning Red Crest Heater Shield
Sacred Red Crest Heater Shield
Magic Red Crest Heater Shield
Cold Red Crest Heater Shield
Poison Red Crest Heater Shield
Blood Red Crest Heater Shield
Occult Red Crest Heater Shield
Blue Crest Heater Shield
Heavy Blue Crest Heater Shield
Keen Blue Crest Heater Shield
Quality Blue Crest Heater Shield
Fire Blue Crest Heater Shield
Flame Art Blue Crest Heater Shield
Lightning Blue Crest Heater Shield
Sacred Blue Crest Heater Shield
Magic Blue Crest Heater Shield
Cold Blue Crest Heater Shield
Poison Blue Crest Heater Shield
Blood Blue Crest Heater Shield
Occult Blue Crest Heater Shield
Eclipse Crest Heater Shield
Heavy Eclipse Crest Heater Shield
Keen Eclipse Crest Heater Shield
Quality Eclipse Crest Heater Shield
Fire Eclipse Crest Heater Shield
Flame Art Eclipse Crest Heater Shield
Lightning Eclipse Crest Heater Shield
Sacred Eclipse Crest Heater Shield
Magic Eclipse Crest Heater Shield
Cold Eclipse Crest Heater Shield
Poison Eclipse Crest Heater Shield
Blood Eclipse Crest Heater Shield
Occult Eclipse Crest Heater Shield
Inverted Hawk Heater Shield
Heavy Inverted Hawk Heater Shield
Keen Inverted Hawk Heater Shield
Quality Inverted Hawk Heater Shield
Fire Inverted Hawk Heater Shield
Flame Art Inverted Hawk Heater Shield
Lightning Inverted Hawk Heater Shield
Sacred Inverted Hawk Heater Shield
Magic Inverted Hawk Heater Shield
Cold Inverted Hawk Heater Shield
Poison Inverted Hawk Heater Shield
Blood Inverted Hawk Heater Shield
Occult Inverted Hawk Heater Shield
Heater Shield
Heavy Heater Shield
Keen Heater Shield
Quality Heater Shield
Fire Heater Shield
Flame Art Heater Shield
Lightning Heater Shield
Sacred Heater Shield
Magic Heater Shield
Cold Heater Shield
Poison Heater Shield
Blood Heater Shield
Occult Heater Shield
Black Leather Shield
Heavy Black Leather Shield
Keen Black Leather Shield
Quality Black Leather Shield
Fire Black Leather Shield
Flame Art Black Leather Shield
Lightning Black Leather Shield
Sacred Black Leather Shield
Magic Black Leather Shield
Cold Black Leather Shield
Poison Black Leather Shield
Blood Black Leather Shield
Occult Black Leather Shield
Dragon Towershield
Heavy Dragon Towershield
Keen Dragon Towershield
Quality Dragon Towershield
Fire Dragon Towershield
Flame Art Dragon Towershield
Lightning Dragon Towershield
Sacred Dragon Towershield
Magic Dragon Towershield
Cold Dragon Towershield
Poison Dragon Towershield
Blood Dragon Towershield
Occult Dragon Towershield
Distinguished Greatshield
Distinguished Heavy Greatshield
Distinguished Keen Greatshield
Distinguished Quality Greatshield
Distinguished Fire Greatshield
Distinguished Flame Art Greatshield
Distinguished Lightning Greatshield
Distinguished Sacred Greatshield
Distinguished Magic Greatshield
Distinguished Cold Greatshield
Distinguished Poison Greatshield
Distinguished Blood Greatshield
Distinguished Occult Greatshield
Crucible Hornshield
Heavy Crucible Hornshield
Keen Crucible Hornshield
Quality Crucible Hornshield
Fire Crucible Hornshield
Flame Art Crucible Hornshield
Lightning Crucible Hornshield
Sacred Crucible Hornshield
Magic Crucible Hornshield
Cold Crucible Hornshield
Poison Crucible Hornshield
Blood Crucible Hornshield
Occult Crucible Hornshield
Dragonclaw Shield
Heavy Dragonclaw Shield
Keen Dragonclaw Shield
Quality Dragonclaw Shield
Fire Dragonclaw Shield
Flame Art Dragonclaw Shield
Lightning Dragonclaw Shield
Sacred Dragonclaw Shield
Magic Dragonclaw Shield
Cold Dragonclaw Shield
Poison Dragonclaw Shield
Blood Dragonclaw Shield
Occult Dragonclaw Shield
Briar Greatshield
Heavy Briar Greatshield
Keen Briar Greatshield
Quality Briar Greatshield
Fire Briar Greatshield
Flame Art Briar Greatshield
Lightning Briar Greatshield
Sacred Briar Greatshield
Magic Briar Greatshield
Cold Briar Greatshield
Poison Briar Greatshield
Blood Briar Greatshield
Occult Briar Greatshield
Erdtree Greatshield
Heavy Erdtree Greatshield
Keen Erdtree Greatshield
Quality Erdtree Greatshield
Fire Erdtree Greatshield
Flame Art Erdtree Greatshield
Lightning Erdtree Greatshield
Sacred Erdtree Greatshield
Magic Erdtree Greatshield
Cold Erdtree Greatshield
Poison Erdtree Greatshield
Blood Erdtree Greatshield
Occult Erdtree Greatshield
Golden Beast Crest Shield
Heavy Golden Beast Crest Shield
Keen Golden Beast Crest Shield
Quality Golden Beast Crest Shield
Fire Golden Beast Crest Shield
Flame Art Golden Beast Crest Shield
Lightning Golden Beast Crest Shield
Sacred Golden Beast Crest Shield
Magic Golden Beast Crest Shield
Cold Golden Beast Crest Shield
Poison Golden Beast Crest Shield
Blood Golden Beast Crest Shield
Occult Golden Beast Crest Shield
Jellyfish Shield
Fingerprint Stone Shield
Heavy Fingerprint Stone Shield
Keen Fingerprint Stone Shield
Quality Fingerprint Stone Shield
Fire Fingerprint Stone Shield
Flame Art Fingerprint Stone Shield
Lightning Fingerprint Stone Shield
Sacred Fingerprint Stone Shield
Magic Fingerprint Stone Shield
Cold Fingerprint Stone Shield
Poison Fingerprint Stone Shield
Blood Fingerprint Stone Shield
Occult Fingerprint Stone Shield
Icon Shield
Heavy Icon Shield
Keen Icon Shield
Quality Icon Shield
Fire Icon Shield
Flame Art Icon Shield
Lightning Icon Shield
Sacred Icon Shield
Magic Icon Shield
Cold Icon Shield
Poison Icon Shield
Blood Icon Shield
Occult Icon Shield
One-Eyed Shield
Visage Shield
Spiked Palisade Shield
Heavy Spiked Palisade Shield
Keen Spiked Palisade Shield
Quality Spiked Palisade Shield
Fire Spiked Palisade Shield
Flame Art Spiked Palisade Shield
Lightning Spiked Palisade Shield
Sacred Spiked Palisade Shield
Magic Spiked Palisade Shield
Cold Spiked Palisade Shield
Poison Spiked Palisade Shield
Blood Spiked Palisade Shield
Occult Spiked Palisade Shield
Manor Towershield
Heavy Manor Towershield
Keen Manor Towershield
Quality Manor Towershield
Fire Manor Towershield
Flame Art Manor Towershield
Lightning Manor Towershield
Sacred Manor Towershield
Magic Manor Towershield
Cold Manor Towershield
Poison Manor Towershield
Blood Manor Towershield
Occult Manor Towershield
Crossed-Tree Towershield
Heavy Crossed-Tree Towershield
Keen Crossed-Tree Towershield
Quality Crossed-Tree Towershield
Fire Crossed-Tree Towershield
Flame Art Crossed-Tree Towershield
Lightning Crossed-Tree Towershield
Sacred Crossed-Tree Towershield
Magic Crossed-Tree Towershield
Cold Crossed-Tree Towershield
Poison Crossed-Tree Towershield
Blood Crossed-Tree Towershield
Occult Crossed-Tree Towershield
Inverted Hawk Towershield
Heavy Inverted Hawk Towershield
Keen Inverted Hawk Towershield
Quality Inverted Hawk Towershield
Fire Inverted Hawk Towershield
Flame Art Inverted Hawk Towershield
Lightning Inverted Hawk Towershield
Sacred Inverted Hawk Towershield
Magic Inverted Hawk Towershield
Cold Inverted Hawk Towershield
Poison Inverted Hawk Towershield
Blood Inverted Hawk Towershield
Occult Inverted Hawk Towershield
Ant's Skull Plate
Redmane Greatshield
Heavy Redmane Greatshield
Keen Redmane Greatshield
Quality Redmane Greatshield
Fire Redmane Greatshield
Flame Art Redmane Greatshield
Lightning Redmane Greatshield
Sacred Redmane Greatshield
Magic Redmane Greatshield
Cold Redmane Greatshield
Poison Redmane Greatshield
Blood Redmane Greatshield
Occult Redmane Greatshield
Eclipse Crest Greatshield
Heavy Eclipse Crest Greatshield
Keen Eclipse Crest Greatshield
Quality Eclipse Crest Greatshield
Fire Eclipse Crest Greatshield
Flame Art Eclipse Crest Greatshield
Lightning Eclipse Crest Greatshield
Sacred Eclipse Crest Greatshield
Magic Eclipse Crest Greatshield
Cold Eclipse Crest Greatshield
Poison Eclipse Crest Greatshield
Blood Eclipse Crest Greatshield
Occult Eclipse Crest Greatshield
Cuckoo Greatshield
Heavy Cuckoo Greatshield
Keen Cuckoo Greatshield
Quality Cuckoo Greatshield
Fire Cuckoo Greatshield
Flame Art Cuckoo Greatshield
Lightning Cuckoo Greatshield
Sacred Cuckoo Greatshield
Magic Cuckoo Greatshield
Cold Cuckoo Greatshield
Poison Cuckoo Greatshield
Blood Cuckoo Greatshield
Occult Cuckoo Greatshield
Golden Greatshield
Heavy Golden Greatshield
Keen Golden Greatshield
Quality Golden Greatshield
Fire Golden Greatshield
Flame Art Golden Greatshield
Lightning Golden Greatshield
Sacred Golden Greatshield
Magic Golden Greatshield
Cold Golden Greatshield
Poison Golden Greatshield
Blood Golden Greatshield
Occult Golden Greatshield
Gilded Greatshield
Heavy Gilded Greatshield
Keen Gilded Greatshield
Quality Gilded Greatshield
Fire Gilded Greatshield
Flame Art Gilded Greatshield
Lightning Gilded Greatshield
Sacred Gilded Greatshield
Magic Gilded Greatshield
Cold Gilded Greatshield
Poison Gilded Greatshield
Blood Gilded Greatshield
Occult Gilded Greatshield
Haligtree Crest Greatshield
Heavy Haligtree Crest Greatshield
Keen Haligtree Crest Greatshield
Quality Haligtree Crest Greatshield
Fire Haligtree Crest Greatshield
Flame Art Haligtree Crest Greatshield
Lightning Haligtree Crest Greatshield
Sacred Haligtree Crest Greatshield
Magic Haligtree Crest Greatshield
Cold Haligtree Crest Greatshield
Poison Haligtree Crest Greatshield
Blood Haligtree Crest Greatshield
Occult Haligtree Crest Greatshield
Wooden Greatshield
Heavy Wooden Greatshield
Keen Wooden Greatshield
Quality Wooden Greatshield
Fire Wooden Greatshield
Flame Art Wooden Greatshield
Lightning Wooden Greatshield
Sacred Wooden Greatshield
Magic Wooden Greatshield
Cold Wooden Greatshield
Poison Wooden Greatshield
Blood Wooden Greatshield
Occult Wooden Greatshield
Lordsworn's Shield
Heavy Lordsworn's Shield
Keen Lordsworn's Shield
Quality Lordsworn's Shield
Fire Lordsworn's Shield
Flame Art Lordsworn's Shield
Lightning Lordsworn's Shield
Sacred Lordsworn's Shield
Magic Lordsworn's Shield
Cold Lordsworn's Shield
Poison Lordsworn's Shield
Blood Lordsworn's Shield
Occult Lordsworn's Shield
[ERROR]
[ERROR]
[ERROR]
Glintstone Staff
Crystal Staff
Gelmir Glintstone Staff
Demi-Human Queen's Staff
Carian Regal Scepter
Digger's Staff
Astrologer's Staff
Carian Glintblade Staff
Prince of Death's Staff
Albinauric Staff
Academy Glintstone Staff
Carian Glintstone Staff
Azur's Glintstone Staff
Lusat's Glintstone Staff
Meteorite Staff
Staff of the Guilty
Rotten Crystal Staff
Staff of Loss
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Finger Seal
Godslayer's Seal
Giant's Seal
Gravel Stone Seal
Clawmark Seal
Golden Order Seal
Erdtree Seal
Dragon Communion Seal
Frenzied Flame Seal
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
[ERROR]
Shortbow
Misbegotten Shortbow
Red Branch Shortbow
Harp Bow
Composite Bow
Longbow
Albinauric Bow
Horn Bow
Erdtree Bow
Serpent Bow
Pulley Bow
Black Bow
Lion Greatbow
Golem Greatbow
Erdtree Greatbow
Greatbow
Soldier's Crossbow
Light Crossbow
Heavy Crossbow
Pulley Crossbow
Full Moon Crossbow
Arbalest
Buckshot Crossbow
Crepus's Black-Key Crossbow
[ERROR]
Hand Ballista
Jar Cannon
Arrow
Fire Arrow
Serpent Arrow
Bone Arrow (Fletched)
St. Trina's Arrow
Shattershard Arrow (Fletched)
Rainbow Stone Arrow (Fletched)
Golden Arrow
Dwelling Arrow
Bone Arrow
Firebone Arrow (Fletched)
Firebone Arrow
Poisonbone Arrow (Fletched)
Poisonbone Arrow
Sleepbone Arrow (Fletched)
Sleepbone Arrow
Stormwing Bone Arrow
Lightningbone Arrow (Fletched)
Lightningbone Arrow
Rainbow Stone Arrow
Shattershard Arrow
Spiritflame Arrow
Storm Arrow
Magicbone Arrow (Fletched)
Magicbone Arrow
Haligbone Arrow (Fletched)
Haligbone Arrow
Bloodbone Arrow (Fletched)
Bloodbone Arrow
Coldbone Arrow (Fletched)
Coldbone Arrow
Rotbone Arrow (Fletched)
Rotbone Arrow
Great Arrow
Golem's Great Arrow
Golden Great Arrow
Golem's Magic Arrow
Radahn's Spear
Bone Great Arrow (Fletched)
Bone Great Arrow
Bolt
Lightning Bolt
Perfumer's Bolt
Black-Key Bolt
Burred Bolt
Meteor Bolt
Explosive Bolt
Golden Bolt
Lordsworn's Bolt
Bone Bolt
Firebone Bolt
Lightningbone Bolt
Magicbone Bolt
Haligbone Bolt
Poisonbone Bolt
Bloodbone Bolt
Coldbone Bolt
Rotbone Bolt
Sleepbone Bolt
Flaming Bolt
[ERROR]
[ERROR]
Ballista Bolt
Lightning Greatbolt
Explosive Greatbolt
Bone Ballista Bolt
None
DarkSouls3
False
Examine
Touch grace
Rest at site of grace
Rest at table of lost grace
Pick up item
Pillage corpse
Pillage remains
Search treasure chest
OK
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Acquire materials
Pull lever
Push lever
Open
Close
Traverse the mist
Climb
Descend
Kick ladder
Contraption does not move
Does not open from this side
Locked
You are not destined to open this
Opens only to those carrying a finger
The door is blocked shut
The door is blocked shut
It's tightly blocked shut
It's tightly blocked shut
It's tightly blocked shut
It's tightly blocked shut
It's tightly blocked shut
It's tightly blocked shut
Talk
Kneel
Steal
Use smithing table
Examine altar
Touch Fractured Marika
Hand over Deathroot
Examine
Accept primal glintstone
Transplant primal glintstone
Be held
Touch Fia
Touch the Two Fingers
Summon Latenna
Examine
Touch Hyetta
Offer finger
Dye cloth with maiden's blood
Dye cloth with maiden's blood
Atone
Talk
Use mirror
Speak the truth about Radagon
Where did the body go?
Administer draught
Examine
Examine remains
Receive mending rune
Receive mending rune
Receive mending rune
Return Unalloyed Gold Needle
Examine altar
Examine grave
Enter Colosseum combat
Enter Colosseum combat
Enter Colosseum combat
Enter Colosseum combat
Ride
Invade White Mask Varré's world
Invade Old Knight Istvan's world
Invade Rileigh the Idle's world
Invade Juno Hoslow, Knight of Blood's world
Invade Vargram the Raging Wolf's world
Invade Great Horned Tragoth's world
Be summoned to assist Yura, Hunter of Bloody Fingers
Be summoned to assist Sorceress Sellen
Be summoned to challenge Sorceress Sellen
Be summoned to assist Millicent
Be summoned to challenge Millicent
Touch cooperative sign
Touch invasion sign
Restore the power of the Great Rune
Restore the power of the Great Rune
Restore the power of the Great Rune
Restore the power of the Great Rune
Restore the power of the Great Rune
Restore the power of the Great Rune
Touch
Examine
Stargaze
Examine
Use Birdseye Telescope
Return to entrance
Touch
Examine
Examine
Examine
Touch wall of thorns
Touch golden light
Examine seal
Examine seal
Examine seal
Light flame
Touch phantom
Examine seal
Light flame
Touch horned remains
Go back
Examine
Light flame
Examine seal
Examine seal
Summon Castellan Jerren
Summon Blaidd the Half-Wolf
Summon Alexander, Warrior Jar
Summon Great Horned Tragoth
Summon Okina
Summon Finger Maiden Therolina
Summon Lionel the Lionhearted
Summon Patches
Become the Elden Lord
Summon Ranni
Become the Lord of Frenzied Flame
Put on ring
Open door
Hoist medallion
Hoist secret medallion
Rest in coffin
Examine pedestal
Remove inverted statue
Open door
Lie down
Touch gold summon sign
Touch red summon sign
Touch bloodstain
Touch <?codenameIcon?><?codenamePCName?>'s bloodstain
Touch <?codenameIcon?>'s bloodstain
Retrieve lost runes
Read message
Read <?codenameIcon?><?codenamePCName?>'s message
Read <?codenameIcon?>'s message
Check your summon sign
Check your message
None
DarkSouls3
False
****
<?kgRun?><?kgDash?><?kgCamera?><?kgLock?><?kgAttackL?><?kgAttackR?><?kgArts?><?kgStrongAttackR?><?kgChangeEquStyle?><?kgChangeWeaponBoth?><?kgChangeWeaponL?><?kgChangeWeaponR?>
<?kgRun?><?kgDash?><?kgCamera?><?kgLock?><?kgAttackL?><?kgAttackR?><?kgArts?><?kgStrongAttackR?><?kgChangeEquStyle?><?kgChangeWeaponBoth?>
<?kgChangeWeaponL?><?kgChangeWeaponR?><?kgChangeMagic?><?kgUseItem?><?kgChangeItem?><?kgStartAction?><?kgPrecisionFireMode?><?kgZoomIn?><?kgZoomOut?><?kgGesture?><?kgMenu?>
Shadow bathes in light and knows weakness
Precipice of Anticipation
Night Sky Unceasing
Crumbling Lands
The Cave of Knowledge lies below
Erudition guide thee!
May erudition light the way!
Aim for the beak
I'm bound northways for Liurnia.
May fate find us doing business again.
Open for business...
There's a traitor taken care of.
Onwards to Nokron, then.
Go on. I'll catch up.
Find yourself maidenless?
Off to Liurnia with you, then!
Seek the Rose Church, west of the Gate Town.
Surely what you seek is somewhere close by...
Rainbow Stones lead the way to riches...
Stop by the shack
Stop by the shack beyond the southern gate
Forgive me
Seek a northwestern isle
I'm bound northways for Leyndell.
May fate find us doing business again.
Seek the western edge of the main road
Seek a shattered bridge at the top of a bypath
Though the path be broken and uncertain,
claim your place as Elden Lord!
Seluvis' puppet. Do not touch
Regression alone reveals secrets
Radagon is Marika
A chamber lies under the ruins
Far to the east, you'll find
the Cathedral of Dragon Communion.
A place where draconic power gathers.
I'll defile you next. Come to the outer moat.
I thought this a mountain of fire,
but I hardly feel a thing!
I'll have to head further down...
I will return to the academy, my apprentice.
To expel the Carian royal family,
and restore the primeval current.
<?bmsg?> ahead
no <?bmsg?> ahead
<?bmsg?> required ahead
be wary of <?bmsg?>
try <?bmsg?>
likely <?bmsg?>
first off, <?bmsg?>
seek <?bmsg?>
still no <?bmsg?>...
why is it always <?bmsg?>?
if only I had a <?bmsg?>...
didn't expect <?bmsg?>...
visions of <?bmsg?>...
could this be a <?bmsg?>?
time for <?bmsg?>
<?bmsg?>, O <?bmsg?>
behold, <?bmsg?>!
offer <?bmsg?>
praise the <?bmsg?>!
let there be <?bmsg?>
ahh, <?bmsg?>...
<?bmsg?>
<?bmsg?>!
<?bmsg?>?
<?bmsg?>...
Enemies
enemy
weak foe
strong foe
monster
dragon
boss
sentry
group
pack
decoy
undead
soldier
knight
cavalier
archer
sniper
mage
ordnance
monarch
lord
demi-human
outsider
giant
horse
dog
wolf
rat
beast
bird
raptor
snake
crab
prawn
octopus
bug
scarab
slug
wraith
skeleton
monstrosity
ill-omened creature
People
Tarnished
warrior
swordfighter
knight
samurai
sorcerer
cleric
sage
merchant
teacher
master
friend
lover
old dear
old codger
angel
fat coinpurse
pauper
good sort
wicked sort
plump sort
skinny sort
lovable sort
pathetic sort
strange sort
nimble sort
laggardly sort
invisible sort
unfathomable sort
giant sort
sinner
thief
liar
dastard
traitor
pair
trio
noble
aristocrat
hero
champion
monarch
lord
god
Things
item
necessary item
precious item
something
something incredible
treasure chest
corpse
coffin
trap
armament
shield
bow
projectile weapon
armor
talisman
skill
sorcery
incantation
map
material
flower
grass
tree
fruit
seed
mushroom
tear
crystal
butterfly
bug
dung
grace
door
key
ladder
lever
lift
spiritspring
sending gate
stone astrolabe
Birdseye Telescope
message
bloodstain
Erdtree
Elden Ring
Battle Tactics
close-quarters battle
ranged battle
horseback battle
luring out
defeating one-by-one
taking on all at once
rushing in
stealth
mimicry
confusion
pursuit
fleeing
summoning
circling around
jumping off
dashing through
brief respite
Actions
attacking
jump attack
running attack
critical hit
two-handing
blocking
parrying
guard counter
sorcery
incantation
skill
summoning
throwing
healing
running
rolling
backstepping
jumping
crouching
target lock
item crafting
gesturing
Situations
morning
noon
evening
night
clear sky
overcast
rain
storm
mist
snow
patrolling
procession
crowd
surprise attack
ambush
pincer attack
beating to a pulp
battle
reinforcements
ritual
explosion
high spot
defensible spot
climbable spot
crossable spot
bright spot
dark spot
open area
cramped area
hiding place
sniping spot
recon spot
safety
danger
gorgeous view
detour
hidden path
secret passage
shortcut
dead end
looking away
unnoticed
out of stamina
Places
high road
checkpoint
bridge
castle
fort
city
ruins
church
tower
camp site
house
cemetery
underground tomb
tunnel
cave
evergaol
great tree
cellar
surface
underground
forest
river
lake
bog
mountain
valley
cliff
waterside
nest
hole
Directions
east
west
south
north
ahead
behind
left
right
center
up
down
edge
Body Parts
head
stomach
back
arms
legs
rump
tail
core
fingers
Affinities
physical
standard
striking
slashing
piercing
fire
lightning
magic
holy
poison
toxic
scarlet rot
blood loss
frost
sleep
madness
death
Concepts
life
Death
light
dark
stars
fire
Order
chaos
joy
wrath
suffering
sadness
comfort
bliss
misfortune
good fortune
bad luck
hope
despair
victory
defeat
research
faith
abundance
rot
loyalty
injustice
secret
opportunity
pickle
clue
friendship
love
bravery
vigor
fortitude
confidence
distracted
unguarded
introspection
regret
resignation
futility
on the brink
betrayal
revenge
destruction
recklessness
calmness
vigilance
tranquility
sound
tears
sleep
depths
dregs
fear
sacrifice
ruin
Phrases
good luck
look carefully
listen carefully
think carefully
well done
I did it!
I've failed...
here!
not here!
don't you dare!
do it!
I can't take this...
don't think
so lonely...
here again...
just getting started
stay calm
keep moving
turn back
give up
don't give up
help me...
I don't believe it...
too high up
I want to go home...
it's like a dream...
seems familiar...
beautiful...
you don't have the right
are you ready?
and then
or
but
therefore
in short
except
by the way
so to speak
all the more
<?belongMsg?>,
enemy ahead
weak foe ahead
strong foe ahead
monster ahead
dragon ahead
boss ahead
sentry ahead
group ahead
pack ahead
decoy ahead
undead ahead
soldier ahead
knight ahead
cavalier ahead
archer ahead
sniper ahead
mage ahead
ordnance ahead
monarch ahead
lord ahead
demi-human ahead
outsider ahead
giant ahead
horse ahead
dog ahead
wolf ahead
rat ahead
beast ahead
bird ahead
raptor ahead
snake ahead
crab ahead
prawn ahead
octopus ahead
bug ahead
scarab ahead
slug ahead
wraith ahead
skeleton ahead
monstrosity ahead
ill-omened creature ahead
Tarnished ahead
warrior ahead
swordfighter ahead
knight ahead
samurai ahead
sorcerer ahead
cleric ahead
sage ahead
merchant ahead
teacher ahead
master ahead
friend ahead
lover ahead
old dear ahead
old codger ahead
angel ahead
fat coinpurse ahead
pauper ahead
good sort ahead
wicked sort ahead
plump sort ahead
skinny sort ahead
lovable sort ahead
pathetic sort ahead
strange sort ahead
nimble sort ahead
laggardly sort ahead
invisible sort ahead
unfathomable sort ahead
giant sort ahead
sinner ahead
thief ahead
liar ahead
dastard ahead
traitor ahead
pair ahead
trio ahead
noble ahead
aristocrat ahead
hero ahead
champion ahead
monarch ahead
lord ahead
god ahead
item ahead
necessary item ahead
precious item ahead
something ahead
something incredible ahead
treasure chest ahead
corpse ahead
coffin ahead
trap ahead
armament ahead
shield ahead
bow ahead
projectile weapon ahead
armor ahead
talisman ahead
skill ahead
sorcery ahead
incantation ahead
map ahead
material ahead
flower ahead
grass ahead
tree ahead
fruit ahead
seed ahead
mushroom ahead
tear ahead
crystal ahead
butterfly ahead
bug ahead
dung ahead
grace ahead
door ahead
key ahead
ladder ahead
lever ahead
lift ahead
spiritspring ahead
sending gate ahead
stone astrolabe ahead
Birdseye Telescope ahead
message ahead
bloodstain ahead
Erdtree ahead
Elden Ring ahead
close-quarters battle ahead
ranged battle ahead
horseback battle ahead
luring out ahead
defeating one-by-one ahead
taking on all at once ahead
rushing in ahead
stealth ahead
mimicry ahead
confusion ahead
pursuit ahead
fleeing ahead
summoning ahead
circling around ahead
jumping off ahead
dashing through ahead
brief respite ahead
attacking ahead
jump attack ahead
running attack ahead
critical hit ahead
two-handing ahead
blocking ahead
parrying ahead
guard counter ahead
sorcery ahead
incantation ahead
skill ahead
summoning ahead
throwing ahead
healing ahead
running ahead
rolling ahead
backstepping ahead
jumping ahead
crouching ahead
target lock ahead
item crafting ahead
gesturing ahead
morning ahead
noon ahead
evening ahead
night ahead
clear sky ahead
overcast ahead
rain ahead
storm ahead
mist ahead
snow ahead
patrolling ahead
procession ahead
crowd ahead
surprise attack ahead
ambush ahead
pincer attack ahead
beating to a pulp ahead
battle ahead
reinforcements ahead
ritual ahead
explosion ahead
high spot ahead
defensible spot ahead
climbable spot ahead
crossable spot ahead
bright spot ahead
dark spot ahead
open area ahead
cramped area ahead
hiding place ahead
sniping spot ahead
recon spot ahead
safety ahead
danger ahead
gorgeous view ahead
detour ahead
hidden path ahead
secret passage ahead
shortcut ahead
dead end ahead
looking away ahead
unnoticed ahead
out of stamina ahead
high road ahead
checkpoint ahead
bridge ahead
castle ahead
fort ahead
city ahead
ruins ahead
church ahead
tower ahead
camp site ahead
house ahead
cemetery ahead
underground tomb ahead
tunnel ahead
cave ahead
evergaol ahead
great tree ahead
cellar ahead
surface ahead
underground ahead
forest ahead
river ahead
lake ahead
bog ahead
mountain ahead
valley ahead
cliff ahead
waterside ahead
nest ahead
hole ahead
east ahead
west ahead
south ahead
north ahead
ahead ahead
behind ahead
left ahead
right ahead
center ahead
up ahead
down ahead
edge ahead
head ahead
stomach ahead
back ahead
arms ahead
legs ahead
rump ahead
tail ahead
core ahead
fingers ahead
physical ahead
standard ahead
striking ahead
slashing ahead
piercing ahead
fire ahead
lightning ahead
magic ahead
holy ahead
poison ahead
toxic ahead
scarlet rot ahead
blood loss ahead
frost ahead
sleep ahead
madness ahead
death ahead
life ahead
Death ahead
light ahead
dark ahead
stars ahead
fire ahead
Order ahead
chaos ahead
joy ahead
wrath ahead
suffering ahead
sadness ahead
comfort ahead
bliss ahead
misfortune ahead
good fortune ahead
bad luck ahead
hope ahead
despair ahead
victory ahead
defeat ahead
research ahead
faith ahead
abundance ahead
rot ahead
loyalty ahead
injustice ahead
secret ahead
opportunity ahead
pickle ahead
clue ahead
friendship ahead
love ahead
bravery ahead
vigor ahead
fortitude ahead
confidence ahead
distracted ahead
unguarded ahead
introspection ahead
regret ahead
resignation ahead
futility ahead
on the brink ahead
betrayal ahead
revenge ahead
destruction ahead
recklessness ahead
calmness ahead
vigilance ahead
tranquility ahead
sound ahead
tears ahead
sleep ahead
depths ahead
dregs ahead
fear ahead
sacrifice ahead
ruin ahead
good luck ahead
look carefully ahead
listen carefully ahead
think carefully ahead
well done ahead
I did it! ahead
I've failed... ahead
here! ahead
not here! ahead
don't you dare! ahead
do it! ahead
I can't take this... ahead
don't think ahead
so lonely... ahead
here again... ahead
just getting started ahead
stay calm ahead
keep moving ahead
turn back ahead
give up ahead
don't give up ahead
help me... ahead
I don't believe it... ahead
too high up ahead
I want to go home... ahead
it's like a dream... ahead
seems familiar... ahead
beautiful... ahead
you don't have the right ahead
are you ready? ahead
no enemy ahead
no weak foe ahead
no strong foe ahead
no monster ahead
no dragon ahead
no boss ahead
no sentry ahead
no group ahead
no pack ahead
no decoy ahead
no undead ahead
no soldier ahead
no knight ahead
no cavalier ahead
no archer ahead
no sniper ahead
no mage ahead
no ordnance ahead
no monarch ahead
no lord ahead
no demi-human ahead
no outsider ahead
no giant ahead
no horse ahead
no dog ahead
no wolf ahead
no rat ahead
no beast ahead
no bird ahead
no raptor ahead
no snake ahead
no crab ahead
no prawn ahead
no octopus ahead
no bug ahead
no scarab ahead
no slug ahead
no wraith ahead
no skeleton ahead
no monstrosity ahead
no ill-omened creature ahead
no Tarnished ahead
no warrior ahead
no swordfighter ahead
no knight ahead
no samurai ahead
no sorcerer ahead
no cleric ahead
no sage ahead
no merchant ahead
no teacher ahead
no master ahead
no friend ahead
no lover ahead
no old dear ahead
no old codger ahead
no angel ahead
no fat coinpurse ahead
no pauper ahead
no good sort ahead
no wicked sort ahead
no plump sort ahead
no skinny sort ahead
no lovable sort ahead
no pathetic sort ahead
no strange sort ahead
no nimble sort ahead
no laggardly sort ahead
no invisible sort ahead
no unfathomable sort ahead
no giant sort ahead
no sinner ahead
no thief ahead
no liar ahead
no dastard ahead
no traitor ahead
no pair ahead
no trio ahead
no noble ahead
no aristocrat ahead
no hero ahead
no champion ahead
no monarch ahead
no lord ahead
no god ahead
no item ahead
no necessary item ahead
no precious item ahead
no something ahead
no something incredible ahead
no treasure chest ahead
no corpse ahead
no coffin ahead
no trap ahead
no armament ahead
no shield ahead
no bow ahead
no projectile weapon ahead
no armor ahead
no talisman ahead
no skill ahead
no sorcery ahead
no incantation ahead
no map ahead
no material ahead
no flower ahead
no grass ahead
no tree ahead
no fruit ahead
no seed ahead
no mushroom ahead
no tear ahead
no crystal ahead
no butterfly ahead
no bug ahead
no dung ahead
no grace ahead
no door ahead
no key ahead
no ladder ahead
no lever ahead
no lift ahead
no spiritspring ahead
no sending gate ahead
no stone astrolabe ahead
no Birdseye Telescope ahead
no message ahead
no bloodstain ahead
no Erdtree ahead
no Elden Ring ahead
no close-quarters battle ahead
no ranged battle ahead
no horseback battle ahead
no luring out ahead
no defeating one-by-one ahead
no taking on all at once ahead
no rushing in ahead
no stealth ahead
no mimicry ahead
no confusion ahead
no pursuit ahead
no fleeing ahead
no summoning ahead
no circling around ahead
no jumping off ahead
no dashing through ahead
no brief respite ahead
no attacking ahead
no jump attack ahead
no running attack ahead
no critical hit ahead
no two-handing ahead
no blocking ahead
no parrying ahead
no guard counter ahead
no sorcery ahead
no incantation ahead
no skill ahead
no summoning ahead
no throwing ahead
no healing ahead
no running ahead
no rolling ahead
no backstepping ahead
no jumping ahead
no crouching ahead
no target lock ahead
no item crafting ahead
no gesturing ahead
no morning ahead
no noon ahead
no evening ahead
no night ahead
no clear sky ahead
no overcast ahead
no rain ahead
no storm ahead
no mist ahead
no snow ahead
no patrolling ahead
no procession ahead
no crowd ahead
no surprise attack ahead
no ambush ahead
no pincer attack ahead
no beating to a pulp ahead
no battle ahead
no reinforcements ahead
no ritual ahead
no explosion ahead
no high spot ahead
no defensible spot ahead
no climbable spot ahead
no crossable spot ahead
no bright spot ahead
no dark spot ahead
no open area ahead
no cramped area ahead
no hiding place ahead
no sniping spot ahead
no recon spot ahead
no safety ahead
no danger ahead
no gorgeous view ahead
no detour ahead
no hidden path ahead
no secret passage ahead
no shortcut ahead
no dead end ahead
no looking away ahead
no unnoticed ahead
no out of stamina ahead
no high road ahead
no checkpoint ahead
no bridge ahead
no castle ahead
no fort ahead
no city ahead
no ruins ahead
no church ahead
no tower ahead
no camp site ahead
no house ahead
no cemetery ahead
no underground tomb ahead
no tunnel ahead
no cave ahead
no evergaol ahead
no great tree ahead
no cellar ahead
no surface ahead
no underground ahead
no forest ahead
no river ahead
no lake ahead
no bog ahead
no mountain ahead
no valley ahead
no cliff ahead
no waterside ahead
no nest ahead
no hole ahead
no east ahead
no west ahead
no south ahead
no north ahead
no ahead ahead
no behind ahead
no left ahead
no right ahead
no center ahead
no up ahead
no down ahead
no edge ahead
no head ahead
no stomach ahead
no back ahead
no arms ahead
no legs ahead
no rump ahead
no tail ahead
no core ahead
no fingers ahead
no physical ahead
no standard ahead
no striking ahead
no slashing ahead
no piercing ahead
no fire ahead
no lightning ahead
no magic ahead
no holy ahead
no poison ahead
no toxic ahead
no scarlet rot ahead
no blood loss ahead
no frost ahead
no sleep ahead
no madness ahead
no death ahead
no life ahead
no Death ahead
no light ahead
no dark ahead
no stars ahead
no fire ahead
no Order ahead
no chaos ahead
no joy ahead
no wrath ahead
no suffering ahead
no sadness ahead
no comfort ahead
no bliss ahead
no misfortune ahead
no good fortune ahead
no bad luck ahead
no hope ahead
no despair ahead
no victory ahead
no defeat ahead
no research ahead
no faith ahead
no abundance ahead
no rot ahead
no loyalty ahead
no injustice ahead
no secret ahead
no opportunity ahead
no pickle ahead
no clue ahead
no friendship ahead
no love ahead
no bravery ahead
no vigor ahead
no fortitude ahead
no confidence ahead
no distracted ahead
no unguarded ahead
no introspection ahead
no regret ahead
no resignation ahead
no futility ahead
no on the brink ahead
no betrayal ahead
no revenge ahead
no destruction ahead
no recklessness ahead
no calmness ahead
no vigilance ahead
no tranquility ahead
no sound ahead
no tears ahead
no sleep ahead
no depths ahead
no dregs ahead
no fear ahead
no sacrifice ahead
no ruin ahead
no good luck ahead
no look carefully ahead
no listen carefully ahead
no think carefully ahead
no well done ahead
no I did it! ahead
no I've failed... ahead
no here! ahead
no not here! ahead
no don't you dare! ahead
no do it! ahead
no I can't take this... ahead
no don't think ahead
no so lonely... ahead
no here again... ahead
no just getting started ahead
no stay calm ahead
no keep moving ahead
no turn back ahead
no give up ahead
no don't give up ahead
no help me... ahead
no I don't believe it... ahead
no too high up ahead
no I want to go home... ahead
no it's like a dream... ahead
no seems familiar... ahead
no beautiful... ahead
no you don't have the right ahead
no are you ready? ahead
enemy required ahead
weak foe required ahead
strong foe required ahead
monster required ahead
dragon required ahead
boss required ahead
sentry required ahead
group required ahead
pack required ahead
decoy required ahead
undead required ahead
soldier required ahead
knight required ahead
cavalier required ahead
archer required ahead
sniper required ahead
mage required ahead
ordnance required ahead
monarch required ahead
lord required ahead
demi-human required ahead
outsider required ahead
giant required ahead
horse required ahead
dog required ahead
wolf required ahead
rat required ahead
beast required ahead
bird required ahead
raptor required ahead
snake required ahead
crab required ahead
prawn required ahead
octopus required ahead
bug required ahead
scarab required ahead
slug required ahead
wraith required ahead
skeleton required ahead
monstrosity required ahead
ill-omened creature required ahead
Tarnished required ahead
warrior required ahead
swordfighter required ahead
knight required ahead
samurai required ahead
sorcerer required ahead
cleric required ahead
sage required ahead
merchant required ahead
teacher required ahead
master required ahead
friend required ahead
lover required ahead
old dear required ahead
old codger required ahead
angel required ahead
fat coinpurse required ahead
pauper required ahead
good sort required ahead
wicked sort required ahead
plump sort required ahead
skinny sort required ahead
lovable sort required ahead
pathetic sort required ahead
strange sort required ahead
nimble sort required ahead
laggardly sort required ahead
invisible sort required ahead
unfathomable sort required ahead
giant sort required ahead
sinner required ahead
thief required ahead
liar required ahead
dastard required ahead
traitor required ahead
pair required ahead
trio required ahead
noble required ahead
aristocrat required ahead
hero required ahead
champion required ahead
monarch required ahead
lord required ahead
god required ahead
item required ahead
necessary item required ahead
precious item required ahead
something required ahead
something incredible required ahead
treasure chest required ahead
corpse required ahead
coffin required ahead
trap required ahead
armament required ahead
shield required ahead
bow required ahead
projectile weapon required ahead
armor required ahead
talisman required ahead
skill required ahead
sorcery required ahead
incantation required ahead
map required ahead
material required ahead
flower required ahead
grass required ahead
tree required ahead
fruit required ahead
seed required ahead
mushroom required ahead
tear required ahead
crystal required ahead
butterfly required ahead
bug required ahead
dung required ahead
grace required ahead
door required ahead
key required ahead
ladder required ahead
lever required ahead
lift required ahead
spiritspring required ahead
sending gate required ahead
stone astrolabe required ahead
Birdseye Telescope required ahead
message required ahead
bloodstain required ahead
Erdtree required ahead
Elden Ring required ahead
close-quarters battle required ahead
ranged battle required ahead
horseback battle required ahead
luring out required ahead
defeating one-by-one required ahead
taking on all at once required ahead
rushing in required ahead
stealth required ahead
mimicry required ahead
confusion required ahead
pursuit required ahead
fleeing required ahead
summoning required ahead
circling around required ahead
jumping off required ahead
dashing through required ahead
brief respite required ahead
attacking required ahead
jump attack required ahead
running attack required ahead
critical hit required ahead
two-handing required ahead
blocking required ahead
parrying required ahead
guard counter required ahead
sorcery required ahead
incantation required ahead
skill required ahead
summoning required ahead
throwing required ahead
healing required ahead
running required ahead
rolling required ahead
backstepping required ahead
jumping required ahead
crouching required ahead
target lock required ahead
item crafting required ahead
gesturing required ahead
morning required ahead
noon required ahead
evening required ahead
night required ahead
clear sky required ahead
overcast required ahead
rain required ahead
storm required ahead
mist required ahead
snow required ahead
patrolling required ahead
procession required ahead
crowd required ahead
surprise attack required ahead
ambush required ahead
pincer attack required ahead
beating to a pulp required ahead
battle required ahead
reinforcements required ahead
ritual required ahead
explosion required ahead
high spot required ahead
defensible spot required ahead
climbable spot required ahead
crossable spot required ahead
bright spot required ahead
dark spot required ahead
open area required ahead
cramped area required ahead
hiding place required ahead
sniping spot required ahead
recon spot required ahead
safety required ahead
danger required ahead
gorgeous view required ahead
detour required ahead
hidden path required ahead
secret passage required ahead
shortcut required ahead
dead end required ahead
looking away required ahead
unnoticed required ahead
out of stamina required ahead
high road required ahead
checkpoint required ahead
bridge required ahead
castle required ahead
fort required ahead
city required ahead
ruins required ahead
church required ahead
tower required ahead
camp site required ahead
house required ahead
cemetery required ahead
underground tomb required ahead
tunnel required ahead
cave required ahead
evergaol required ahead
great tree required ahead
cellar required ahead
surface required ahead
underground required ahead
forest required ahead
river required ahead
lake required ahead
bog required ahead
mountain required ahead
valley required ahead
cliff required ahead
waterside required ahead
nest required ahead
hole required ahead
east required ahead
west required ahead
south required ahead
north required ahead
ahead required ahead
behind required ahead
left required ahead
right required ahead
center required ahead
up required ahead
down required ahead
edge required ahead
head required ahead
stomach required ahead
back required ahead
arms required ahead
legs required ahead
rump required ahead
tail required ahead
core required ahead
fingers required ahead
physical required ahead
standard required ahead
striking required ahead
slashing required ahead
piercing required ahead
fire required ahead
lightning required ahead
magic required ahead
holy required ahead
poison required ahead
toxic required ahead
scarlet rot required ahead
blood loss required ahead
frost required ahead
sleep required ahead
madness required ahead
death required ahead
life required ahead
Death required ahead
light required ahead
dark required ahead
stars required ahead
fire required ahead
Order required ahead
chaos required ahead
joy required ahead
wrath required ahead
suffering required ahead
sadness required ahead
comfort required ahead
bliss required ahead
misfortune required ahead
good fortune required ahead
bad luck required ahead
hope required ahead
despair required ahead
victory required ahead
defeat required ahead
research required ahead
faith required ahead
abundance required ahead
rot required ahead
loyalty required ahead
injustice required ahead
secret required ahead
opportunity required ahead
pickle required ahead
clue required ahead
friendship required ahead
love required ahead
bravery required ahead
vigor required ahead
fortitude required ahead
confidence required ahead
distracted required ahead
unguarded required ahead
introspection required ahead
regret required ahead
resignation required ahead
futility required ahead
on the brink required ahead
betrayal required ahead
revenge required ahead
destruction required ahead
recklessness required ahead
calmness required ahead
vigilance required ahead
tranquility required ahead
sound required ahead
tears required ahead
sleep required ahead
depths required ahead
dregs required ahead
fear required ahead
sacrifice required ahead
ruin required ahead
good luck required ahead
look carefully required ahead
listen carefully required ahead
think carefully required ahead
well done required ahead
I did it! required ahead
I've failed... required ahead
here! required ahead
not here! required ahead
don't you dare! required ahead
do it! required ahead
I can't take this... required ahead
don't think required ahead
so lonely... required ahead
here again... required ahead
just getting started required ahead
stay calm required ahead
keep moving required ahead
turn back required ahead
give up required ahead
don't give up required ahead
help me... required ahead
I don't believe it... required ahead
too high up required ahead
I want to go home... required ahead
it's like a dream... required ahead
seems familiar... required ahead
beautiful... required ahead
you don't have the right required ahead
are you ready? required ahead
be wary of enemy
be wary of weak foe
be wary of strong foe
be wary of monster
be wary of dragon
be wary of boss
be wary of sentry
be wary of group
be wary of pack
be wary of decoy
be wary of undead
be wary of soldier
be wary of knight
be wary of cavalier
be wary of archer
be wary of sniper
be wary of mage
be wary of ordnance
be wary of monarch
be wary of lord
be wary of demi-human
be wary of outsider
be wary of giant
be wary of horse
be wary of dog
be wary of wolf
be wary of rat
be wary of beast
be wary of bird
be wary of raptor
be wary of snake
be wary of crab
be wary of prawn
be wary of octopus
be wary of bug
be wary of scarab
be wary of slug
be wary of wraith
be wary of skeleton
be wary of monstrosity
be wary of ill-omened creature
be wary of Tarnished
be wary of warrior
be wary of swordfighter
be wary of knight
be wary of samurai
be wary of sorcerer
be wary of cleric
be wary of sage
be wary of merchant
be wary of teacher
be wary of master
be wary of friend
be wary of lover
be wary of old dear
be wary of old codger
be wary of angel
be wary of fat coinpurse
be wary of pauper
be wary of good sort
be wary of wicked sort
be wary of plump sort
be wary of skinny sort
be wary of lovable sort
be wary of pathetic sort
be wary of strange sort
be wary of nimble sort
be wary of laggardly sort
be wary of invisible sort
be wary of unfathomable sort
be wary of giant sort
be wary of sinner
be wary of thief
be wary of liar
be wary of dastard
be wary of traitor
be wary of pair
be wary of trio
be wary of noble
be wary of aristocrat
be wary of hero
be wary of champion
be wary of monarch
be wary of lord
be wary of god
be wary of item
be wary of necessary item
be wary of precious item
be wary of something
be wary of something incredible
be wary of treasure chest
be wary of corpse
be wary of coffin
be wary of trap
be wary of armament
be wary of shield
be wary of bow
be wary of projectile weapon
be wary of armor
be wary of talisman
be wary of skill
be wary of sorcery
be wary of incantation
be wary of map
be wary of material
be wary of flower
be wary of grass
be wary of tree
be wary of fruit
be wary of seed
be wary of mushroom
be wary of tear
be wary of crystal
be wary of butterfly
be wary of bug
be wary of dung
be wary of grace
be wary of door
be wary of key
be wary of ladder
be wary of lever
be wary of lift
be wary of spiritspring
be wary of sending gate
be wary of stone astrolabe
be wary of Birdseye Telescope
be wary of message
be wary of bloodstain
be wary of Erdtree
be wary of Elden Ring
be wary of close-quarters battle
be wary of ranged battle
be wary of horseback battle
be wary of luring out
be wary of defeating one-by-one
be wary of taking on all at once
be wary of rushing in
be wary of stealth
be wary of mimicry
be wary of confusion
be wary of pursuit
be wary of fleeing
be wary of summoning
be wary of circling around
be wary of jumping off
be wary of dashing through
be wary of brief respite
be wary of attacking
be wary of jump attack
be wary of running attack
be wary of critical hit
be wary of two-handing
be wary of blocking
be wary of parrying
be wary of guard counter
be wary of sorcery
be wary of incantation
be wary of skill
be wary of summoning
be wary of throwing
be wary of healing
be wary of running
be wary of rolling
be wary of backstepping
be wary of jumping
be wary of crouching
be wary of target lock
be wary of item crafting
be wary of gesturing
be wary of morning
be wary of noon
be wary of evening
be wary of night
be wary of clear sky
be wary of overcast
be wary of rain
be wary of storm
be wary of mist
be wary of snow
be wary of patrolling
be wary of procession
be wary of crowd
be wary of surprise attack
be wary of ambush
be wary of pincer attack
be wary of beating to a pulp
be wary of battle
be wary of reinforcements
be wary of ritual
be wary of explosion
be wary of high spot
be wary of defensible spot
be wary of climbable spot
be wary of crossable spot
be wary of bright spot
be wary of dark spot
be wary of open area
be wary of cramped area
be wary of hiding place
be wary of sniping spot
be wary of recon spot
be wary of safety
be wary of danger
be wary of gorgeous view
be wary of detour
be wary of hidden path
be wary of secret passage
be wary of shortcut
be wary of dead end
be wary of looking away
be wary of unnoticed
be wary of out of stamina
be wary of high road
be wary of checkpoint
be wary of bridge
be wary of castle
be wary of fort
be wary of city
be wary of ruins
be wary of church
be wary of tower
be wary of camp site
be wary of house
be wary of cemetery
be wary of underground tomb
be wary of tunnel
be wary of cave
be wary of evergaol
be wary of great tree
be wary of cellar
be wary of surface
be wary of underground
be wary of forest
be wary of river
be wary of lake
be wary of bog
be wary of mountain
be wary of valley
be wary of cliff
be wary of waterside
be wary of nest
be wary of hole
be wary of east
be wary of west
be wary of south
be wary of north
be wary of ahead
be wary of behind
be wary of left
be wary of right
be wary of center
be wary of up
be wary of down
be wary of edge
be wary of head
be wary of stomach
be wary of back
be wary of arms
be wary of legs
be wary of rump
be wary of tail
be wary of core
be wary of fingers
be wary of physical
be wary of standard
be wary of striking
be wary of slashing
be wary of piercing
be wary of fire
be wary of lightning
be wary of magic
be wary of holy
be wary of poison
be wary of toxic
be wary of scarlet rot
be wary of blood loss
be wary of frost
be wary of sleep
be wary of madness
be wary of death
be wary of life
be wary of Death
be wary of light
be wary of dark
be wary of stars
be wary of fire
be wary of Order
be wary of chaos
be wary of joy
be wary of wrath
be wary of suffering
be wary of sadness
be wary of comfort
be wary of bliss
be wary of misfortune
be wary of good fortune
be wary of bad luck
be wary of hope
be wary of despair
be wary of victory
be wary of defeat
be wary of research
be wary of faith
be wary of abundance
be wary of rot
be wary of loyalty
be wary of injustice
be wary of secret
be wary of opportunity
be wary of pickle
be wary of clue
be wary of friendship
be wary of love
be wary of bravery
be wary of vigor
be wary of fortitude
be wary of confidence
be wary of distracted
be wary of unguarded
be wary of introspection
be wary of regret
be wary of resignation
be wary of futility
be wary of on the brink
be wary of betrayal
be wary of revenge
be wary of destruction
be wary of recklessness
be wary of calmness
be wary of vigilance
be wary of tranquility
be wary of sound
be wary of tears
be wary of sleep
be wary of depths
be wary of dregs
be wary of fear
be wary of sacrifice
be wary of ruin
be wary of good luck
be wary of look carefully
be wary of listen carefully
be wary of think carefully
be wary of well done
be wary of I did it!
be wary of I've failed...
be wary of here!
be wary of not here!
be wary of don't you dare!
be wary of do it!
be wary of I can't take this...
be wary of don't think
be wary of so lonely...
be wary of here again...
be wary of just getting started
be wary of stay calm
be wary of keep moving
be wary of turn back
be wary of give up
be wary of don't give up
be wary of help me...
be wary of I don't believe it...
be wary of too high up
be wary of I want to go home...
be wary of it's like a dream...
be wary of seems familiar...
be wary of beautiful...
be wary of you don't have the right
be wary of are you ready?
try enemy
try weak foe
try strong foe
try monster
try dragon
try boss
try sentry
try group
try pack
try decoy
try undead
try soldier
try knight
try cavalier
try archer
try sniper
try mage
try ordnance
try monarch
try lord
try demi-human
try outsider
try giant
try horse
try dog
try wolf
try rat
try beast
try bird
try raptor
try snake
try crab
try prawn
try octopus
try bug
try scarab
try slug
try wraith
try skeleton
try monstrosity
try ill-omened creature
try Tarnished
try warrior
try swordfighter
try knight
try samurai
try sorcerer
try cleric
try sage
try merchant
try teacher
try master
try friend
try lover
try old dear
try old codger
try angel
try fat coinpurse
try pauper
try good sort
try wicked sort
try plump sort
try skinny sort
try lovable sort
try pathetic sort
try strange sort
try nimble sort
try laggardly sort
try invisible sort
try unfathomable sort
try giant sort
try sinner
try thief
try liar
try dastard
try traitor
try pair
try trio
try noble
try aristocrat
try hero
try champion
try monarch
try lord
try god
try item
try necessary item
try precious item
try something
try something incredible
try treasure chest
try corpse
try coffin
try trap
try armament
try shield
try bow
try projectile weapon
try armor
try talisman
try skill
try sorcery
try incantation
try map
try material
try flower
try grass
try tree
try fruit
try seed
try mushroom
try tear
try crystal
try butterfly
try bug
try dung
try grace
try door
try key
try ladder
try lever
try lift
try spiritspring
try sending gate
try stone astrolabe
try Birdseye Telescope
try message
try bloodstain
try Erdtree
try Elden Ring
try close-quarters battle
try ranged battle
try horseback battle
try luring out
try defeating one-by-one
try taking on all at once
try rushing in
try stealth
try mimicry
try confusion
try pursuit
try fleeing
try summoning
try circling around
try jumping off
try dashing through
try brief respite
try attacking
try jump attack
try running attack
try critical hit
try two-handing
try blocking
try parrying
try guard counter
try sorcery
try incantation
try skill
try summoning
try throwing
try healing
try running
try rolling
try backstepping
try jumping
try crouching
try target lock
try item crafting
try gesturing
try morning
try noon
try evening
try night
try clear sky
try overcast
try rain
try storm
try mist
try snow
try patrolling
try procession
try crowd
try surprise attack
try ambush
try pincer attack
try beating to a pulp
try battle
try reinforcements
try ritual
try explosion
try high spot
try defensible spot
try climbable spot
try crossable spot
try bright spot
try dark spot
try open area
try cramped area
try hiding place
try sniping spot
try recon spot
try safety
try danger
try gorgeous view
try detour
try hidden path
try secret passage
try shortcut
try dead end
try looking away
try unnoticed
try out of stamina
try high road
try checkpoint
try bridge
try castle
try fort
try city
try ruins
try church
try tower
try camp site
try house
try cemetery
try underground tomb
try tunnel
try cave
try evergaol
try great tree
try cellar
try surface
try underground
try forest
try river
try lake
try bog
try mountain
try valley
try cliff
try waterside
try nest
try hole
try east
try west
try south
try north
try ahead
try behind
try left
try right
try center
try up
try down
try edge
try head
try stomach
try back
try arms
try legs
try rump
try tail
try core
try fingers
try physical
try standard
try striking
try slashing
try piercing
try fire
try lightning
try magic
try holy
try poison
try toxic
try scarlet rot
try blood loss
try frost
try sleep
try madness
try death
try life
try Death
try light
try dark
try stars
try fire
try Order
try chaos
try joy
try wrath
try suffering
try sadness
try comfort
try bliss
try misfortune
try good fortune
try bad luck
try hope
try despair
try victory
try defeat
try research
try faith
try abundance
try rot
try loyalty
try injustice
try secret
try opportunity
try pickle
try clue
try friendship
try love
try bravery
try vigor
try fortitude
try confidence
try distracted
try unguarded
try introspection
try regret
try resignation
try futility
try on the brink
try betrayal
try revenge
try destruction
try recklessness
try calmness
try vigilance
try tranquility
try sound
try tears
try sleep
try depths
try dregs
try fear
try sacrifice
try ruin
try good luck
try look carefully
try listen carefully
try think carefully
try well done
try I did it!
try I've failed...
try here!
try not here!
try don't you dare!
try do it!
try I can't take this...
try don't think
try so lonely...
try here again...
try just getting started
try stay calm
try keep moving
try turn back
try give up
try don't give up
try help me...
try I don't believe it...
try too high up
try I want to go home...
try it's like a dream...
try seems familiar...
try beautiful...
try you don't have the right
try are you ready?
likely enemy
likely weak foe
likely strong foe
likely monster
likely dragon
likely boss
likely sentry
likely group
likely pack
likely decoy
likely undead
likely soldier
likely knight
likely cavalier
likely archer
likely sniper
likely mage
likely ordnance
likely monarch
likely lord
likely demi-human
likely outsider
likely giant
likely horse
likely dog
likely wolf
likely rat
likely beast
likely bird
likely raptor
likely snake
likely crab
likely prawn
likely octopus
likely bug
likely scarab
likely slug
likely wraith
likely skeleton
likely monstrosity
likely ill-omened creature
likely Tarnished
likely warrior
likely swordfighter
likely knight
likely samurai
likely sorcerer
likely cleric
likely sage
likely merchant
likely teacher
likely master
likely friend
likely lover
likely old dear
likely old codger
likely angel
likely fat coinpurse
likely pauper
likely good sort
likely wicked sort
likely plump sort
likely skinny sort
likely lovable sort
likely pathetic sort
likely strange sort
likely nimble sort
likely laggardly sort
likely invisible sort
likely unfathomable sort
likely giant sort
likely sinner
likely thief
likely liar
likely dastard
likely traitor
likely pair
likely trio
likely noble
likely aristocrat
likely hero
likely champion
likely monarch
likely lord
likely god
likely item
likely necessary item
likely precious item
likely something
likely something incredible
likely treasure chest
likely corpse
likely coffin
likely trap
likely armament
likely shield
likely bow
likely projectile weapon
likely armor
likely talisman
likely skill
likely sorcery
likely incantation
likely map
likely material
likely flower
likely grass
likely tree
likely fruit
likely seed
likely mushroom
likely tear
likely crystal
likely butterfly
likely bug
likely dung
likely grace
likely door
likely key
likely ladder
likely lever
likely lift
likely spiritspring
likely sending gate
likely stone astrolabe
likely Birdseye Telescope
likely message
likely bloodstain
likely Erdtree
likely Elden Ring
likely close-quarters battle
likely ranged battle
likely horseback battle
likely luring out
likely defeating one-by-one
likely taking on all at once
likely rushing in
likely stealth
likely mimicry
likely confusion
likely pursuit
likely fleeing
likely summoning
likely circling around
likely jumping off
likely dashing through
likely brief respite
likely attacking
likely jump attack
likely running attack
likely critical hit
likely two-handing
likely blocking
likely parrying
likely guard counter
likely sorcery
likely incantation
likely skill
likely summoning
likely throwing
likely healing
likely running
likely rolling
likely backstepping
likely jumping
likely crouching
likely target lock
likely item crafting
likely gesturing
likely morning
likely noon
likely evening
likely night
likely clear sky
likely overcast
likely rain
likely storm
likely mist
likely snow
likely patrolling
likely procession
likely crowd
likely surprise attack
likely ambush
likely pincer attack
likely beating to a pulp
likely battle
likely reinforcements
likely ritual
likely explosion
likely high spot
likely defensible spot
likely climbable spot
likely crossable spot
likely bright spot
likely dark spot
likely open area
likely cramped area
likely hiding place
likely sniping spot
likely recon spot
likely safety
likely danger
likely gorgeous view
likely detour
likely hidden path
likely secret passage
likely shortcut
likely dead end
likely looking away
likely unnoticed
likely out of stamina
likely high road
likely checkpoint
likely bridge
likely castle
likely fort
likely city
likely ruins
likely church
likely tower
likely camp site
likely house
likely cemetery
likely underground tomb
likely tunnel
likely cave
likely evergaol
likely great tree
likely cellar
likely surface
likely underground
likely forest
likely river
likely lake
likely bog
likely mountain
likely valley
likely cliff
likely waterside
likely nest
likely hole
likely east
likely west
likely south
likely north
likely ahead
likely behind
likely left
likely right
likely center
likely up
likely down
likely edge
likely head
likely stomach
likely back
likely arms
likely legs
likely rump
likely tail
likely core
likely fingers
likely physical
likely standard
likely striking
likely slashing
likely piercing
likely fire
likely lightning
likely magic
likely holy
likely poison
likely toxic
likely scarlet rot
likely blood loss
likely frost
likely sleep
likely madness
likely death
likely life
likely Death
likely light
likely dark
likely stars
likely fire
likely Order
likely chaos
likely joy
likely wrath
likely suffering
likely sadness
likely comfort
likely bliss
likely misfortune
likely good fortune
likely bad luck
likely hope
likely despair
likely victory
likely defeat
likely research
likely faith
likely abundance
likely rot
likely loyalty
likely injustice
likely secret
likely opportunity
likely pickle
likely clue
likely friendship
likely love
likely bravery
likely vigor
likely fortitude
likely confidence
likely distracted
likely unguarded
likely introspection
likely regret
likely resignation
likely futility
likely on the brink
likely betrayal
likely revenge
likely destruction
likely recklessness
likely calmness
likely vigilance
likely tranquility
likely sound
likely tears
likely sleep
likely depths
likely dregs
likely fear
likely sacrifice
likely ruin
likely good luck
likely look carefully
likely listen carefully
likely think carefully
likely well done
likely I did it!
likely I've failed...
likely here!
likely not here!
likely don't you dare!
likely do it!
likely I can't take this...
likely don't think
likely so lonely...
likely here again...
likely just getting started
likely stay calm
likely keep moving
likely turn back
likely give up
likely don't give up
likely help me...
likely I don't believe it...
likely too high up
likely I want to go home...
likely it's like a dream...
likely seems familiar...
likely beautiful...
likely you don't have the right
likely are you ready?
first off, enemy
first off, weak foe
first off, strong foe
first off, monster
first off, dragon
first off, boss
first off, sentry
first off, group
first off, pack
first off, decoy
first off, undead
first off, soldier
first off, knight
first off, cavalier
first off, archer
first off, sniper
first off, mage
first off, ordnance
first off, monarch
first off, lord
first off, demi-human
first off, outsider
first off, giant
first off, horse
first off, dog
first off, wolf
first off, rat
first off, beast
first off, bird
first off, raptor
first off, snake
first off, crab
first off, prawn
first off, octopus
first off, bug
first off, scarab
first off, slug
first off, wraith
first off, skeleton
first off, monstrosity
first off, ill-omened creature
first off, Tarnished
first off, warrior
first off, swordfighter
first off, knight
first off, samurai
first off, sorcerer
first off, cleric
first off, sage
first off, merchant
first off, teacher
first off, master
first off, friend
first off, lover
first off, old dear
first off, old codger
first off, angel
first off, fat coinpurse
first off, pauper
first off, good sort
first off, wicked sort
first off, plump sort
first off, skinny sort
first off, lovable sort
first off, pathetic sort
first off, strange sort
first off, nimble sort
first off, laggardly sort
first off, invisible sort
first off, unfathomable sort
first off, giant sort
first off, sinner
first off, thief
first off, liar
first off, dastard
first off, traitor
first off, pair
first off, trio
first off, noble
first off, aristocrat
first off, hero
first off, champion
first off, monarch
first off, lord
first off, god
first off, item
first off, necessary item
first off, precious item
first off, something
first off, something incredible
first off, treasure chest
first off, corpse
first off, coffin
first off, trap
first off, armament
first off, shield
first off, bow
first off, projectile weapon
first off, armor
first off, talisman
first off, skill
first off, sorcery
first off, incantation
first off, map
first off, material
first off, flower
first off, grass
first off, tree
first off, fruit
first off, seed
first off, mushroom
first off, tear
first off, crystal
first off, butterfly
first off, bug
first off, dung
first off, grace
first off, door
first off, key
first off, ladder
first off, lever
first off, lift
first off, spiritspring
first off, sending gate
first off, stone astrolabe
first off, Birdseye Telescope
first off, message
first off, bloodstain
first off, Erdtree
first off, Elden Ring
first off, close-quarters battle
first off, ranged battle
first off, horseback battle
first off, luring out
first off, defeating one-by-one
first off, taking on all at once
first off, rushing in
first off, stealth
first off, mimicry
first off, confusion
first off, pursuit
first off, fleeing
first off, summoning
first off, circling around
first off, jumping off
first off, dashing through
first off, brief respite
first off, attacking
first off, jump attack
first off, running attack
first off, critical hit
first off, two-handing
first off, blocking
first off, parrying
first off, guard counter
first off, sorcery
first off, incantation
first off, skill
first off, summoning
first off, throwing
first off, healing
first off, running
first off, rolling
first off, backstepping
first off, jumping
first off, crouching
first off, target lock
first off, item crafting
first off, gesturing
first off, morning
first off, noon
first off, evening
first off, night
first off, clear sky
first off, overcast
first off, rain
first off, storm
first off, mist
first off, snow
first off, patrolling
first off, procession
first off, crowd
first off, surprise attack
first off, ambush
first off, pincer attack
first off, beating to a pulp
first off, battle
first off, reinforcements
first off, ritual
first off, explosion
first off, high spot
first off, defensible spot
first off, climbable spot
first off, crossable spot
first off, bright spot
first off, dark spot
first off, open area
first off, cramped area
first off, hiding place
first off, sniping spot
first off, recon spot
first off, safety
first off, danger
first off, gorgeous view
first off, detour
first off, hidden path
first off, secret passage
first off, shortcut
first off, dead end
first off, looking away
first off, unnoticed
first off, out of stamina
first off, high road
first off, checkpoint
first off, bridge
first off, castle
first off, fort
first off, city
first off, ruins
first off, church
first off, tower
first off, camp site
first off, house
first off, cemetery
first off, underground tomb
first off, tunnel
first off, cave
first off, evergaol
first off, great tree
first off, cellar
first off, surface
first off, underground
first off, forest
first off, river
first off, lake
first off, bog
first off, mountain
first off, valley
first off, cliff
first off, waterside
first off, nest
first off, hole
first off, east
first off, west
first off, south
first off, north
first off, ahead
first off, behind
first off, left
first off, right
first off, center
first off, up
first off, down
first off, edge
first off, head
first off, stomach
first off, back
first off, arms
first off, legs
first off, rump
first off, tail
first off, core
first off, fingers
first off, physical
first off, standard
first off, striking
first off, slashing
first off, piercing
first off, fire
first off, lightning
first off, magic
first off, holy
first off, poison
first off, toxic
first off, scarlet rot
first off, blood loss
first off, frost
first off, sleep
first off, madness
first off, death
first off, life
first off, Death
first off, light
first off, dark
first off, stars
first off, fire
first off, Order
first off, chaos
first off, joy
first off, wrath
first off, suffering
first off, sadness
first off, comfort
first off, bliss
first off, misfortune
first off, good fortune
first off, bad luck
first off, hope
first off, despair
first off, victory
first off, defeat
first off, research
first off, faith
first off, abundance
first off, rot
first off, loyalty
first off, injustice
first off, secret
first off, opportunity
first off, pickle
first off, clue
first off, friendship
first off, love
first off, bravery
first off, vigor
first off, fortitude
first off, confidence
first off, distracted
first off, unguarded
first off, introspection
first off, regret
first off, resignation
first off, futility
first off, on the brink
first off, betrayal
first off, revenge
first off, destruction
first off, recklessness
first off, calmness
first off, vigilance
first off, tranquility
first off, sound
first off, tears
first off, sleep
first off, depths
first off, dregs
first off, fear
first off, sacrifice
first off, ruin
first off, good luck
first off, look carefully
first off, listen carefully
first off, think carefully
first off, well done
first off, I did it!
first off, I've failed...
first off, here!
first off, not here!
first off, don't you dare!
first off, do it!
first off, I can't take this...
first off, don't think
first off, so lonely...
first off, here again...
first off, just getting started
first off, stay calm
first off, keep moving
first off, turn back
first off, give up
first off, don't give up
first off, help me...
first off, I don't believe it...
first off, too high up
first off, I want to go home...
first off, it's like a dream...
first off, seems familiar...
first off, beautiful...
first off, you don't have the right
first off, are you ready?
seek enemy
seek weak foe
seek strong foe
seek monster
seek dragon
seek boss
seek sentry
seek group
seek pack
seek decoy
seek undead
seek soldier
seek knight
seek cavalier
seek archer
seek sniper
seek mage
seek ordnance
seek monarch
seek lord
seek demi-human
seek outsider
seek giant
seek horse
seek dog
seek wolf
seek rat
seek beast
seek bird
seek raptor
seek snake
seek crab
seek prawn
seek octopus
seek bug
seek scarab
seek slug
seek wraith
seek skeleton
seek monstrosity
seek ill-omened creature
seek Tarnished
seek warrior
seek swordfighter
seek knight
seek samurai
seek sorcerer
seek cleric
seek sage
seek merchant
seek teacher
seek master
seek friend
seek lover
seek old dear
seek old codger
seek angel
seek fat coinpurse
seek pauper
seek good sort
seek wicked sort
seek plump sort
seek skinny sort
seek lovable sort
seek pathetic sort
seek strange sort
seek nimble sort
seek laggardly sort
seek invisible sort
seek unfathomable sort
seek giant sort
seek sinner
seek thief
seek liar
seek dastard
seek traitor
seek pair
seek trio
seek noble
seek aristocrat
seek hero
seek champion
seek monarch
seek lord
seek god
seek item
seek necessary item
seek precious item
seek something
seek something incredible
seek treasure chest
seek corpse
seek coffin
seek trap
seek armament
seek shield
seek bow
seek projectile weapon
seek armor
seek talisman
seek skill
seek sorcery
seek incantation
seek map
seek material
seek flower
seek grass
seek tree
seek fruit
seek seed
seek mushroom
seek tear
seek crystal
seek butterfly
seek bug
seek dung
seek grace
seek door
seek key
seek ladder
seek lever
seek lift
seek spiritspring
seek sending gate
seek stone astrolabe
seek Birdseye Telescope
seek message
seek bloodstain
seek Erdtree
seek Elden Ring
seek close-quarters battle
seek ranged battle
seek horseback battle
seek luring out
seek defeating one-by-one
seek taking on all at once
seek rushing in
seek stealth
seek mimicry
seek confusion
seek pursuit
seek fleeing
seek summoning
seek circling around
seek jumping off
seek dashing through
seek brief respite
seek attacking
seek jump attack
seek running attack
seek critical hit
seek two-handing
seek blocking
seek parrying
seek guard counter
seek sorcery
seek incantation
seek skill
seek summoning
seek throwing
seek healing
seek running
seek rolling
seek backstepping
seek jumping
seek crouching
seek target lock
seek item crafting
seek gesturing
seek morning
seek noon
seek evening
seek night
seek clear sky
seek overcast
seek rain
seek storm
seek mist
seek snow
seek patrolling
seek procession
seek crowd
seek surprise attack
seek ambush
seek pincer attack
seek beating to a pulp
seek battle
seek reinforcements
seek ritual
seek explosion
seek high spot
seek defensible spot
seek climbable spot
seek crossable spot
seek bright spot
seek dark spot
seek open area
seek cramped area
seek hiding place
seek sniping spot
seek recon spot
seek safety
seek danger
seek gorgeous view
seek detour
seek hidden path
seek secret passage
seek shortcut
seek dead end
seek looking away
seek unnoticed
seek out of stamina
seek high road
seek checkpoint
seek bridge
seek castle
seek fort
seek city
seek ruins
seek church
seek tower
seek camp site
seek house
seek cemetery
seek underground tomb
seek tunnel
seek cave
seek evergaol
seek great tree
seek cellar
seek surface
seek underground
seek forest
seek river
seek lake
seek bog
seek mountain
seek valley
seek cliff
seek waterside
seek nest
seek hole
seek east
seek west
seek south
seek north
seek ahead
seek behind
seek left
seek right
seek center
seek up
seek down
seek edge
seek head
seek stomach
seek back
seek arms
seek legs
seek rump
seek tail
seek core
seek fingers
seek physical
seek standard
seek striking
seek slashing
seek piercing
seek fire
seek lightning
seek magic
seek holy
seek poison
seek toxic
seek scarlet rot
seek blood loss
seek frost
seek sleep
seek madness
seek death
seek life
seek Death
seek light
seek dark
seek stars
seek fire
seek Order
seek chaos
seek joy
seek wrath
seek suffering
seek sadness
seek comfort
seek bliss
seek misfortune
seek good fortune
seek bad luck
seek hope
seek despair
seek victory
seek defeat
seek research
seek faith
seek abundance
seek rot
seek loyalty
seek injustice
seek secret
seek opportunity
seek pickle
seek clue
seek friendship
seek love
seek bravery
seek vigor
seek fortitude
seek confidence
seek distracted
seek unguarded
seek introspection
seek regret
seek resignation
seek futility
seek on the brink
seek betrayal
seek revenge
seek destruction
seek recklessness
seek calmness
seek vigilance
seek tranquility
seek sound
seek tears
seek sleep
seek depths
seek dregs
seek fear
seek sacrifice
seek ruin
seek good luck
seek look carefully
seek listen carefully
seek think carefully
seek well done
seek I did it!
seek I've failed...
seek here!
seek not here!
seek don't you dare!
seek do it!
seek I can't take this...
seek don't think
seek so lonely...
seek here again...
seek just getting started
seek stay calm
seek keep moving
seek turn back
seek give up
seek don't give up
seek help me...
seek I don't believe it...
seek too high up
seek I want to go home...
seek it's like a dream...
seek seems familiar...
seek beautiful...
seek you don't have the right
seek are you ready?
still no enemy...
still no weak foe...
still no strong foe...
still no monster...
still no dragon...
still no boss...
still no sentry...
still no group...
still no pack...
still no decoy...
still no undead...
still no soldier...
still no knight...
still no cavalier...
still no archer...
still no sniper...
still no mage...
still no ordnance...
still no monarch...
still no lord...
still no demi-human...
still no outsider...
still no giant...
still no horse...
still no dog...
still no wolf...
still no rat...
still no beast...
still no bird...
still no raptor...
still no snake...
still no crab...
still no prawn...
still no octopus...
still no bug...
still no scarab...
still no slug...
still no wraith...
still no skeleton...
still no monstrosity...
still no ill-omened creature...
still no Tarnished...
still no warrior...
still no swordfighter...
still no knight...
still no samurai...
still no sorcerer...
still no cleric...
still no sage...
still no merchant...
still no teacher...
still no master...
still no friend...
still no lover...
still no old dear...
still no old codger ...
still no angel...
still no fat coinpurse...
still no pauper...
still no good sort...
still no wicked sort...
still no plump sort...
still no skinny sort...
still no lovable sort...
still no pathetic sort...
still no strange sort...
still no nimble sort...
still no laggardly sort...
still no invisible sort...
still no unfathomable sort...
still no giant sort...
still no sinner...
still no thief...
still no liar...
still no dastard...
still no traitor...
still no pair...
still no trio...
still no noble...
still no aristocrat...
still no hero...
still no champion...
still no monarch...
still no lord...
still no god...
still no item...
still no necessary item...
still no precious item...
still no something...
still no something incredible...
still no treasure chest...
still no corpse...
still no coffin...
still no trap...
still no armament...
still no shield...
still no bow...
still no projectile weapon...
still no armor...
still no talisman...
still no skill...
still no sorcery...
still no incantation...
still no map...
still no material...
still no flower...
still no grass...
still no tree...
still no fruit...
still no seed...
still no mushroom...
still no tear...
still no crystal...
still no butterfly...
still no bug...
still no dung...
still no grace...
still no door...
still no key...
still no ladder...
still no lever...
still no lift...
still no spiritspring...
still no sending gate...
still no stone astrolabe...
still no Birdseye Telescope...
still no message...
still no bloodstain...
still no Erdtree...
still no Elden Ring...
still no close-quarters battle...
still no ranged battle...
still no horseback battle...
still no luring out...
still no defeating one-by-one...
still no taking on all at once...
still no rushing in...
still no stealth...
still no mimicry...
still no confusion...
still no pursuit...
still no fleeing...
still no summoning...
still no circling around...
still no jumping off...
still no dashing through...
still no brief respite...
still no attacking...
still no jump attack...
still no running attack...
still no critical hit...
still no two-handing...
still no blocking...
still no parrying...
still no guard counter...
still no sorcery...
still no incantation...
still no skill...
still no summoning...
still no throwing...
still no healing...
still no running...
still no rolling...
still no backstepping...
still no jumping...
still no crouching...
still no target lock...
still no item crafting...
still no gesturing...
still no morning...
still no noon...
still no evening...
still no night...
still no clear sky...
still no overcast...
still no rain...
still no storm...
still no mist...
still no snow...
still no patrolling...
still no procession...
still no crowd...
still no surprise attack...
still no ambush...
still no pincer attack...
still no beating to a pulp...
still no battle...
still no reinforcements...
still no ritual...
still no explosion...
still no high spot...
still no defensible spot...
still no climbable spot...
still no crossable spot...
still no bright spot...
still no dark spot...
still no open area...
still no cramped area...
still no hiding place...
still no sniping spot...
still no recon spot...
still no safety...
still no danger...
still no gorgeous view...
still no detour...
still no hidden path...
still no secret passage...
still no shortcut...
still no dead end...
still no looking away...
still no unnoticed...
still no out of stamina...
still no high road...
still no checkpoint...
still no bridge...
still no castle...
still no fort...
still no city...
still no ruins...
still no church...
still no tower...
still no camp site...
still no house...
still no cemetery...
still no underground tomb...
still no tunnel...
still no cave...
still no evergaol...
still no great tree...
still no cellar...
still no surface...
still no underground...
still no forest...
still no river...
still no lake...
still no bog...
still no mountain...
still no valley...
still no cliff...
still no waterside...
still no nest...
still no hole...
still no east...
still no west...
still no south...
still no north...
still no ahead...
still no behind...
still no left...
still no right...
still no center...
still no up...
still no down...
still no edge...
still no head...
still no stomach...
still no back...
still no arms...
still no legs...
still no rump...
still no tail...
still no core...
still no fingers...
still no physical...
still no standard...
still no striking...
still no slashing...
still no piercing...
still no fire...
still no lightning...
still no magic...
still no holy...
still no poison...
still no toxic...
still no scarlet rot...
still no blood loss...
still no frost...
still no sleep...
still no madness...
still no death...
still no life...
still no Death...
still no light...
still no dark...
still no stars...
still no fire...
still no Order...
still no chaos...
still no joy...
still no wrath...
still no suffering...
still no sadness...
still no comfort...
still no bliss...
still no misfortune...
still no good fortune...
still no bad luck...
still no hope...
still no despair...
still no victory...
still no defeat...
still no research...
still no faith...
still no abundance...
still no rot...
still no loyalty...
still no injustice...
still no secret...
still no opportunity...
still no pickle...
still no clue...
still no friendship...
still no love...
still no bravery...
still no vigor...
still no fortitude...
still no confidence...
still no distracted...
still no unguarded...
still no introspection...
still no regret...
still no resignation...
still no futility...
still no on the brink...
still no betrayal...
still no revenge...
still no destruction...
still no recklessness...
still no calmness...
still no vigilance...
still no tranquility...
still no sound...
still no tears...
still no sleep...
still no depths...
still no dregs...
still no fear...
still no sacrifice...
still no ruin...
still no good luck...
still no look carefully...
still no listen carefully...
still no think carefully...
still no well done...
still no I did it!...
still no I've failed......
still no here!...
still no not here!...
still no don't you dare!...
still no do it!...
still no I can't take this......
still no don't think...
still no so lonely......
still no here again......
still no just getting started...
still no stay calm...
still no keep moving...
still no turn back...
still no give up...
still no don't give up...
still no help me......
still no I don't believe it......
still no too high up...
still no I want to go home......
still no it's like a dream......
still no seems familiar......
still no beautiful......
still no you don't have the right...
still no are you ready?...
why is it always enemy?
why is it always weak foe?
why is it always strong foe?
why is it always monster?
why is it always dragon?
why is it always boss?
why is it always sentry?
why is it always group?
why is it always pack?
why is it always decoy?
why is it always undead?
why is it always soldier?
why is it always knight?
why is it always cavalier?
why is it always archer?
why is it always sniper?
why is it always mage?
why is it always ordnance?
why is it always monarch?
why is it always lord?
why is it always demi-human?
why is it always outsider?
why is it always giant?
why is it always horse?
why is it always dog?
why is it always wolf?
why is it always rat?
why is it always beast?
why is it always bird?
why is it always raptor?
why is it always snake?
why is it always crab?
why is it always prawn?
why is it always octopus?
why is it always bug?
why is it always scarab?
why is it always slug?
why is it always wraith?
why is it always skeleton?
why is it always monstrosity?
why is it always ill-omened creature?
why is it always Tarnished?
why is it always warrior?
why is it always swordfighter?
why is it always knight?
why is it always samurai?
why is it always sorcerer?
why is it always cleric?
why is it always sage?
why is it always merchant?
why is it always teacher?
why is it always master?
why is it always friend?
why is it always lover?
why is it always old dear?
why is it always old codger ?
why is it always angel?
why is it always fat coinpurse?
why is it always pauper?
why is it always good sort?
why is it always wicked sort?
why is it always plump sort?
why is it always skinny sort?
why is it always lovable sort?
why is it always pathetic sort?
why is it always strange sort?
why is it always nimble sort?
why is it always laggardly sort?
why is it always invisible sort?
why is it always unfathomable sort?
why is it always giant sort?
why is it always sinner?
why is it always thief?
why is it always liar?
why is it always dastard?
why is it always traitor?
why is it always pair?
why is it always trio?
why is it always noble?
why is it always aristocrat?
why is it always hero?
why is it always champion?
why is it always monarch?
why is it always lord?
why is it always god?
why is it always item?
why is it always necessary item?
why is it always precious item?
why is it always something?
why is it always something incredible?
why is it always treasure chest?
why is it always corpse?
why is it always coffin?
why is it always trap?
why is it always armament?
why is it always shield?
why is it always bow?
why is it always projectile weapon?
why is it always armor?
why is it always talisman?
why is it always skill?
why is it always sorcery?
why is it always incantation?
why is it always map?
why is it always material?
why is it always flower?
why is it always grass?
why is it always tree?
why is it always fruit?
why is it always seed?
why is it always mushroom?
why is it always tear?
why is it always crystal?
why is it always butterfly?
why is it always bug?
why is it always dung?
why is it always grace?
why is it always door?
why is it always key?
why is it always ladder?
why is it always lever?
why is it always lift?
why is it always spiritspring?
why is it always sending gate?
why is it always stone astrolabe?
why is it always Birdseye Telescope?
why is it always message?
why is it always bloodstain?
why is it always Erdtree?
why is it always Elden Ring?
why is it always close-quarters battle?
why is it always ranged battle?
why is it always horseback battle?
why is it always luring out?
why is it always defeating one-by-one?
why is it always taking on all at once?
why is it always rushing in?
why is it always stealth?
why is it always mimicry?
why is it always confusion?
why is it always pursuit?
why is it always fleeing?
why is it always summoning?
why is it always circling around?
why is it always jumping off?
why is it always dashing through?
why is it always brief respite?
why is it always attacking?
why is it always jump attack?
why is it always running attack?
why is it always critical hit?
why is it always two-handing?
why is it always blocking?
why is it always parrying?
why is it always guard counter?
why is it always sorcery?
why is it always incantation?
why is it always skill?
why is it always summoning?
why is it always throwing?
why is it always healing?
why is it always running?
why is it always rolling?
why is it always backstepping?
why is it always jumping?
why is it always crouching?
why is it always target lock?
why is it always item crafting?
why is it always gesturing?
why is it always morning?
why is it always noon?
why is it always evening?
why is it always night?
why is it always clear sky?
why is it always overcast?
why is it always rain?
why is it always storm?
why is it always mist?
why is it always snow?
why is it always patrolling?
why is it always procession?
why is it always crowd?
why is it always surprise attack?
why is it always ambush?
why is it always pincer attack?
why is it always beating to a pulp?
why is it always battle?
why is it always reinforcements?
why is it always ritual?
why is it always explosion?
why is it always high spot?
why is it always defensible spot?
why is it always climbable spot?
why is it always crossable spot?
why is it always bright spot?
why is it always dark spot?
why is it always open area?
why is it always cramped area?
why is it always hiding place?
why is it always sniping spot?
why is it always recon spot?
why is it always safety?
why is it always danger?
why is it always gorgeous view?
why is it always detour?
why is it always hidden path?
why is it always secret passage?
why is it always shortcut?
why is it always dead end?
why is it always looking away?
why is it always unnoticed?
why is it always out of stamina?
why is it always high road?
why is it always checkpoint?
why is it always bridge?
why is it always castle?
why is it always fort?
why is it always city?
why is it always ruins?
why is it always church?
why is it always tower?
why is it always camp site?
why is it always house?
why is it always cemetery?
why is it always underground tomb?
why is it always tunnel?
why is it always cave?
why is it always evergaol?
why is it always great tree?
why is it always cellar?
why is it always surface?
why is it always underground?
why is it always forest?
why is it always river?
why is it always lake?
why is it always bog?
why is it always mountain?
why is it always valley?
why is it always cliff?
why is it always waterside?
why is it always nest?
why is it always hole?
why is it always east?
why is it always west?
why is it always south?
why is it always north?
why is it always ahead?
why is it always behind?
why is it always left?
why is it always right?
why is it always center?
why is it always up?
why is it always down?
why is it always edge?
why is it always head?
why is it always stomach?
why is it always back?
why is it always arms?
why is it always legs?
why is it always rump?
why is it always tail?
why is it always core?
why is it always fingers?
why is it always physical?
why is it always standard?
why is it always striking?
why is it always slashing?
why is it always piercing?
why is it always fire?
why is it always lightning?
why is it always magic?
why is it always holy?
why is it always poison?
why is it always toxic?
why is it always scarlet rot?
why is it always blood loss?
why is it always frost?
why is it always sleep?
why is it always madness?
why is it always death?
why is it always life?
why is it always Death?
why is it always light?
why is it always dark?
why is it always stars?
why is it always fire?
why is it always Order?
why is it always chaos?
why is it always joy?
why is it always wrath?
why is it always suffering?
why is it always sadness?
why is it always comfort?
why is it always bliss?
why is it always misfortune?
why is it always good fortune?
why is it always bad luck?
why is it always hope?
why is it always despair?
why is it always victory?
why is it always defeat?
why is it always research?
why is it always faith?
why is it always abundance?
why is it always rot?
why is it always loyalty?
why is it always injustice?
why is it always secret?
why is it always opportunity?
why is it always pickle?
why is it always clue?
why is it always friendship?
why is it always love?
why is it always bravery?
why is it always vigor?
why is it always fortitude?
why is it always confidence?
why is it always distracted?
why is it always unguarded?
why is it always introspection?
why is it always regret?
why is it always resignation?
why is it always futility?
why is it always on the brink?
why is it always betrayal?
why is it always revenge?
why is it always destruction?
why is it always recklessness?
why is it always calmness?
why is it always vigilance?
why is it always tranquility?
why is it always sound?
why is it always tears?
why is it always sleep?
why is it always depths?
why is it always dregs?
why is it always fear?
why is it always sacrifice?
why is it always ruin?
why is it always good luck?
why is it always look carefully?
why is it always listen carefully?
why is it always think carefully?
why is it always well done?
why is it always I did it!?
why is it always I've failed...?
why is it always here!?
why is it always not here!?
why is it always don't you dare!?
why is it always do it!?
why is it always I can't take this...?
why is it always don't think?
why is it always so lonely...?
why is it always here again...?
why is it always just getting started?
why is it always stay calm?
why is it always keep moving?
why is it always turn back?
why is it always give up?
why is it always don't give up?
why is it always help me...?
why is it always I don't believe it...?
why is it always too high up?
why is it always I want to go home...?
why is it always it's like a dream...?
why is it always seems familiar...?
why is it always beautiful...?
why is it always you don't have the right?
why is it always are you ready??
if only I had a enemy...
if only I had a weak foe...
if only I had a strong foe...
if only I had a monster...
if only I had a dragon...
if only I had a boss...
if only I had a sentry...
if only I had a group...
if only I had a pack...
if only I had a decoy...
if only I had a undead...
if only I had a soldier...
if only I had a knight...
if only I had a cavalier...
if only I had a archer...
if only I had a sniper...
if only I had a mage...
if only I had a ordnance...
if only I had a monarch...
if only I had a lord...
if only I had a demi-human...
if only I had a outsider...
if only I had a giant...
if only I had a horse...
if only I had a dog...
if only I had a wolf...
if only I had a rat...
if only I had a beast...
if only I had a bird...
if only I had a raptor...
if only I had a snake...
if only I had a crab...
if only I had a prawn...
if only I had a octopus...
if only I had a bug...
if only I had a scarab...
if only I had a slug...
if only I had a wraith...
if only I had a skeleton...
if only I had a monstrosity...
if only I had a ill-omened creature...
if only I had a Tarnished...
if only I had a warrior...
if only I had a swordfighter...
if only I had a knight...
if only I had a samurai...
if only I had a sorcerer...
if only I had a cleric...
if only I had a sage...
if only I had a merchant...
if only I had a teacher...
if only I had a master...
if only I had a friend...
if only I had a lover...
if only I had a old dear...
if only I had a old codger ...
if only I had a angel...
if only I had a fat coinpurse...
if only I had a pauper...
if only I had a good sort...
if only I had a wicked sort...
if only I had a plump sort...
if only I had a skinny sort...
if only I had a lovable sort...
if only I had a pathetic sort...
if only I had a strange sort...
if only I had a nimble sort...
if only I had a laggardly sort...
if only I had a invisible sort...
if only I had a unfathomable sort...
if only I had a giant sort...
if only I had a sinner...
if only I had a thief...
if only I had a liar...
if only I had a dastard...
if only I had a traitor...
if only I had a pair...
if only I had a trio...
if only I had a noble...
if only I had a aristocrat...
if only I had a hero...
if only I had a champion...
if only I had a monarch...
if only I had a lord...
if only I had a god...
if only I had a item...
if only I had a necessary item...
if only I had a precious item...
if only I had a something...
if only I had a something incredible...
if only I had a treasure chest...
if only I had a corpse...
if only I had a coffin...
if only I had a trap...
if only I had a armament...
if only I had a shield...
if only I had a bow...
if only I had a projectile weapon...
if only I had a armor...
if only I had a talisman...
if only I had a skill...
if only I had a sorcery...
if only I had a incantation...
if only I had a map...
if only I had a material...
if only I had a flower...
if only I had a grass...
if only I had a tree...
if only I had a fruit...
if only I had a seed...
if only I had a mushroom...
if only I had a tear...
if only I had a crystal...
if only I had a butterfly...
if only I had a bug...
if only I had a dung...
if only I had a grace...
if only I had a door...
if only I had a key...
if only I had a ladder...
if only I had a lever...
if only I had a lift...
if only I had a spiritspring...
if only I had a sending gate...
if only I had a stone astrolabe...
if only I had a Birdseye Telescope...
if only I had a message...
if only I had a bloodstain...
if only I had a Erdtree...
if only I had a Elden Ring...
if only I had a close-quarters battle...
if only I had a ranged battle...
if only I had a horseback battle...
if only I had a luring out...
if only I had a defeating one-by-one...
if only I had a taking on all at once...
if only I had a rushing in...
if only I had a stealth...
if only I had a mimicry...
if only I had a confusion...
if only I had a pursuit...
if only I had a fleeing...
if only I had a summoning...
if only I had a circling around...
if only I had a jumping off...
if only I had a dashing through...
if only I had a brief respite...
if only I had a attacking...
if only I had a jump attack...
if only I had a running attack...
if only I had a critical hit...
if only I had a two-handing...
if only I had a blocking...
if only I had a parrying...
if only I had a guard counter...
if only I had a sorcery...
if only I had a incantation...
if only I had a skill...
if only I had a summoning...
if only I had a throwing...
if only I had a healing...
if only I had a running...
if only I had a rolling...
if only I had a backstepping...
if only I had a jumping...
if only I had a crouching...
if only I had a target lock...
if only I had a item crafting...
if only I had a gesturing...
if only I had a morning...
if only I had a noon...
if only I had a evening...
if only I had a night...
if only I had a clear sky...
if only I had a overcast...
if only I had a rain...
if only I had a storm...
if only I had a mist...
if only I had a snow...
if only I had a patrolling...
if only I had a procession...
if only I had a crowd...
if only I had a surprise attack...
if only I had a ambush...
if only I had a pincer attack...
if only I had a beating to a pulp...
if only I had a battle...
if only I had a reinforcements...
if only I had a ritual...
if only I had a explosion...
if only I had a high spot...
if only I had a defensible spot...
if only I had a climbable spot...
if only I had a crossable spot...
if only I had a bright spot...
if only I had a dark spot...
if only I had a open area...
if only I had a cramped area...
if only I had a hiding place...
if only I had a sniping spot...
if only I had a recon spot...
if only I had a safety...
if only I had a danger...
if only I had a gorgeous view...
if only I had a detour...
if only I had a hidden path...
if only I had a secret passage...
if only I had a shortcut...
if only I had a dead end...
if only I had a looking away...
if only I had a unnoticed...
if only I had a out of stamina...
if only I had a high road...
if only I had a checkpoint...
if only I had a bridge...
if only I had a castle...
if only I had a fort...
if only I had a city...
if only I had a ruins...
if only I had a church...
if only I had a tower...
if only I had a camp site...
if only I had a house...
if only I had a cemetery...
if only I had a underground tomb...
if only I had a tunnel...
if only I had a cave...
if only I had a evergaol...
if only I had a great tree...
if only I had a cellar...
if only I had a surface...
if only I had a underground...
if only I had a forest...
if only I had a river...
if only I had a lake...
if only I had a bog...
if only I had a mountain...
if only I had a valley...
if only I had a cliff...
if only I had a waterside...
if only I had a nest...
if only I had a hole...
if only I had a east...
if only I had a west...
if only I had a south...
if only I had a north...
if only I had a ahead...
if only I had a behind...
if only I had a left...
if only I had a right...
if only I had a center...
if only I had a up...
if only I had a down...
if only I had a edge...
if only I had a head...
if only I had a stomach...
if only I had a back...
if only I had a arms...
if only I had a legs...
if only I had a rump...
if only I had a tail...
if only I had a core...
if only I had a fingers...
if only I had a physical...
if only I had a standard...
if only I had a striking...
if only I had a slashing...
if only I had a piercing...
if only I had a fire...
if only I had a lightning...
if only I had a magic...
if only I had a holy...
if only I had a poison...
if only I had a toxic...
if only I had a scarlet rot...
if only I had a blood loss...
if only I had a frost...
if only I had a sleep...
if only I had a madness...
if only I had a death...
if only I had a life...
if only I had a Death...
if only I had a light...
if only I had a dark...
if only I had a stars...
if only I had a fire...
if only I had a Order...
if only I had a chaos...
if only I had a joy...
if only I had a wrath...
if only I had a suffering...
if only I had a sadness...
if only I had a comfort...
if only I had a bliss...
if only I had a misfortune...
if only I had a good fortune...
if only I had a bad luck...
if only I had a hope...
if only I had a despair...
if only I had a victory...
if only I had a defeat...
if only I had a research...
if only I had a faith...
if only I had a abundance...
if only I had a rot...
if only I had a loyalty...
if only I had a injustice...
if only I had a secret...
if only I had a opportunity...
if only I had a pickle...
if only I had a clue...
if only I had a friendship...
if only I had a love...
if only I had a bravery...
if only I had a vigor...
if only I had a fortitude...
if only I had a confidence...
if only I had a distracted...
if only I had a unguarded...
if only I had a introspection...
if only I had a regret...
if only I had a resignation...
if only I had a futility...
if only I had a on the brink...
if only I had a betrayal...
if only I had a revenge...
if only I had a destruction...
if only I had a recklessness...
if only I had a calmness...
if only I had a vigilance...
if only I had a tranquility...
if only I had a sound...
if only I had a tears...
if only I had a sleep...
if only I had a depths...
if only I had a dregs...
if only I had a fear...
if only I had a sacrifice...
if only I had a ruin...
if only I had a good luck...
if only I had a look carefully...
if only I had a listen carefully...
if only I had a think carefully...
if only I had a well done...
if only I had a I did it!...
if only I had a I've failed......
if only I had a here!...
if only I had a not here!...
if only I had a don't you dare!...
if only I had a do it!...
if only I had a I can't take this......
if only I had a don't think...
if only I had a so lonely......
if only I had a here again......
if only I had a just getting started...
if only I had a stay calm...
if only I had a keep moving...
if only I had a turn back...
if only I had a give up...
if only I had a don't give up...
if only I had a help me......
if only I had a I don't believe it......
if only I had a too high up...
if only I had a I want to go home......
if only I had a it's like a dream......
if only I had a seems familiar......
if only I had a beautiful......
if only I had a you don't have the right...
if only I had a are you ready?...
didn't expect enemy...
didn't expect weak foe...
didn't expect strong foe...
didn't expect monster...
didn't expect dragon...
didn't expect boss...
didn't expect sentry...
didn't expect group...
didn't expect pack...
didn't expect decoy...
didn't expect undead...
didn't expect soldier...
didn't expect knight...
didn't expect cavalier...
didn't expect archer...
didn't expect sniper...
didn't expect mage...
didn't expect ordnance...
didn't expect monarch...
didn't expect lord...
didn't expect demi-human...
didn't expect outsider...
didn't expect giant...
didn't expect horse...
didn't expect dog...
didn't expect wolf...
didn't expect rat...
didn't expect beast...
didn't expect bird...
didn't expect raptor...
didn't expect snake...
didn't expect crab...
didn't expect prawn...
didn't expect octopus...
didn't expect bug...
didn't expect scarab...
didn't expect slug...
didn't expect wraith...
didn't expect skeleton...
didn't expect monstrosity...
didn't expect ill-omened creature...
didn't expect Tarnished...
didn't expect warrior...
didn't expect swordfighter...
didn't expect knight...
didn't expect samurai...
didn't expect sorcerer...
didn't expect cleric...
didn't expect sage...
didn't expect merchant...
didn't expect teacher...
didn't expect master...
didn't expect friend...
didn't expect lover...
didn't expect old dear...
didn't expect old codger ...
didn't expect angel...
didn't expect fat coinpurse...
didn't expect pauper...
didn't expect good sort...
didn't expect wicked sort...
didn't expect plump sort...
didn't expect skinny sort...
didn't expect lovable sort...
didn't expect pathetic sort...
didn't expect strange sort...
didn't expect nimble sort...
didn't expect laggardly sort...
didn't expect invisible sort...
didn't expect unfathomable sort...
didn't expect giant sort...
didn't expect sinner...
didn't expect thief...
didn't expect liar...
didn't expect dastard...
didn't expect traitor...
didn't expect pair...
didn't expect trio...
didn't expect noble...
didn't expect aristocrat...
didn't expect hero...
didn't expect champion...
didn't expect monarch...
didn't expect lord...
didn't expect god...
didn't expect item...
didn't expect necessary item...
didn't expect precious item...
didn't expect something...
didn't expect something incredible...
didn't expect treasure chest...
didn't expect corpse...
didn't expect coffin...
didn't expect trap...
didn't expect armament...
didn't expect shield...
didn't expect bow...
didn't expect projectile weapon...
didn't expect armor...
didn't expect talisman...
didn't expect skill...
didn't expect sorcery...
didn't expect incantation...
didn't expect map...
didn't expect material...
didn't expect flower...
didn't expect grass...
didn't expect tree...
didn't expect fruit...
didn't expect seed...
didn't expect mushroom...
didn't expect tear...
didn't expect crystal...
didn't expect butterfly...
didn't expect bug...
didn't expect dung...
didn't expect grace...
didn't expect door...
didn't expect key...
didn't expect ladder...
didn't expect lever...
didn't expect lift...
didn't expect spiritspring...
didn't expect sending gate...
didn't expect stone astrolabe...
didn't expect Birdseye Telescope...
didn't expect message...
didn't expect bloodstain...
didn't expect Erdtree...
didn't expect Elden Ring...
didn't expect close-quarters battle...
didn't expect ranged battle...
didn't expect horseback battle...
didn't expect luring out...
didn't expect defeating one-by-one...
didn't expect taking on all at once...
didn't expect rushing in...
didn't expect stealth...
didn't expect mimicry...
didn't expect confusion...
didn't expect pursuit...
didn't expect fleeing...
didn't expect summoning...
didn't expect circling around...
didn't expect jumping off...
didn't expect dashing through...
didn't expect brief respite...
didn't expect attacking...
didn't expect jump attack...
didn't expect running attack...
didn't expect critical hit...
didn't expect two-handing...
didn't expect blocking...
didn't expect parrying...
didn't expect guard counter...
didn't expect sorcery...
didn't expect incantation...
didn't expect skill...
didn't expect summoning...
didn't expect throwing...
didn't expect healing...
didn't expect running...
didn't expect rolling...
didn't expect backstepping...
didn't expect jumping...
didn't expect crouching...
didn't expect target lock...
didn't expect item crafting...
didn't expect gesturing...
didn't expect morning...
didn't expect noon...
didn't expect evening...
didn't expect night...
didn't expect clear sky...
didn't expect overcast...
didn't expect rain...
didn't expect storm...
didn't expect mist...
didn't expect snow...
didn't expect patrolling...
didn't expect procession...
didn't expect crowd...
didn't expect surprise attack...
didn't expect ambush...
didn't expect pincer attack...
didn't expect beating to a pulp...
didn't expect battle...
didn't expect reinforcements...
didn't expect ritual...
didn't expect explosion...
didn't expect high spot...
didn't expect defensible spot...
didn't expect climbable spot...
didn't expect crossable spot...
didn't expect bright spot...
didn't expect dark spot...
didn't expect open area...
didn't expect cramped area...
didn't expect hiding place...
didn't expect sniping spot...
didn't expect recon spot...
didn't expect safety...
didn't expect danger...
didn't expect gorgeous view...
didn't expect detour...
didn't expect hidden path...
didn't expect secret passage...
didn't expect shortcut...
didn't expect dead end...
didn't expect looking away...
didn't expect unnoticed...
didn't expect out of stamina...
didn't expect high road...
didn't expect checkpoint...
didn't expect bridge...
didn't expect castle...
didn't expect fort...
didn't expect city...
didn't expect ruins...
didn't expect church...
didn't expect tower...
didn't expect camp site...
didn't expect house...
didn't expect cemetery...
didn't expect underground tomb...
didn't expect tunnel...
didn't expect cave...
didn't expect evergaol...
didn't expect great tree...
didn't expect cellar...
didn't expect surface...
didn't expect underground...
didn't expect forest...
didn't expect river...
didn't expect lake...
didn't expect bog...
didn't expect mountain...
didn't expect valley...
didn't expect cliff...
didn't expect waterside...
didn't expect nest...
didn't expect hole...
didn't expect east...
didn't expect west...
didn't expect south...
didn't expect north...
didn't expect ahead...
didn't expect behind...
didn't expect left...
didn't expect right...
didn't expect center...
didn't expect up...
didn't expect down...
didn't expect edge...
didn't expect head...
didn't expect stomach...
didn't expect back...
didn't expect arms...
didn't expect legs...
didn't expect rump...
didn't expect tail...
didn't expect core...
didn't expect fingers...
didn't expect physical...
didn't expect standard...
didn't expect striking...
didn't expect slashing...
didn't expect piercing...
didn't expect fire...
didn't expect lightning...
didn't expect magic...
didn't expect holy...
didn't expect poison...
didn't expect toxic...
didn't expect scarlet rot...
didn't expect blood loss...
didn't expect frost...
didn't expect sleep...
didn't expect madness...
didn't expect death...
didn't expect life...
didn't expect Death...
didn't expect light...
didn't expect dark...
didn't expect stars...
didn't expect fire...
didn't expect Order...
didn't expect chaos...
didn't expect joy...
didn't expect wrath...
didn't expect suffering...
didn't expect sadness...
didn't expect comfort...
didn't expect bliss...
didn't expect misfortune...
didn't expect good fortune...
didn't expect bad luck...
didn't expect hope...
didn't expect despair...
didn't expect victory...
didn't expect defeat...
didn't expect research...
didn't expect faith...
didn't expect abundance...
didn't expect rot...
didn't expect loyalty...
didn't expect injustice...
didn't expect secret...
didn't expect opportunity...
didn't expect pickle...
didn't expect clue...
didn't expect friendship...
didn't expect love...
didn't expect bravery...
didn't expect vigor...
didn't expect fortitude...
didn't expect confidence...
didn't expect distracted...
didn't expect unguarded...
didn't expect introspection...
didn't expect regret...
didn't expect resignation...
didn't expect futility...
didn't expect on the brink...
didn't expect betrayal...
didn't expect revenge...
didn't expect destruction...
didn't expect recklessness...
didn't expect calmness...
didn't expect vigilance...
didn't expect tranquility...
didn't expect sound...
didn't expect tears...
didn't expect sleep...
didn't expect depths...
didn't expect dregs...
didn't expect fear...
didn't expect sacrifice...
didn't expect ruin...
didn't expect good luck...
didn't expect look carefully...
didn't expect listen carefully...
didn't expect think carefully...
didn't expect well done...
didn't expect I did it!...
didn't expect I've failed......
didn't expect here!...
didn't expect not here!...
didn't expect don't you dare!...
didn't expect do it!...
didn't expect I can't take this......
didn't expect don't think...
didn't expect so lonely......
didn't expect here again......
didn't expect just getting started...
didn't expect stay calm...
didn't expect keep moving...
didn't expect turn back...
didn't expect give up...
didn't expect don't give up...
didn't expect help me......
didn't expect I don't believe it......
didn't expect too high up...
didn't expect I want to go home......
didn't expect it's like a dream......
didn't expect seems familiar......
didn't expect beautiful......
didn't expect you don't have the right...
didn't expect are you ready?...
visions of enemy...
visions of weak foe...
visions of strong foe...
visions of monster...
visions of dragon...
visions of boss...
visions of sentry...
visions of group...
visions of pack...
visions of decoy...
visions of undead...
visions of soldier...
visions of knight...
visions of cavalier...
visions of archer...
visions of sniper...
visions of mage...
visions of ordnance...
visions of monarch...
visions of lord...
visions of demi-human...
visions of outsider...
visions of giant...
visions of horse...
visions of dog...
visions of wolf...
visions of rat...
visions of beast...
visions of bird...
visions of raptor...
visions of snake...
visions of crab...
visions of prawn...
visions of octopus...
visions of bug...
visions of scarab...
visions of slug...
visions of wraith...
visions of skeleton...
visions of monstrosity...
visions of ill-omened creature...
visions of Tarnished...
visions of warrior...
visions of swordfighter...
visions of knight...
visions of samurai...
visions of sorcerer...
visions of cleric...
visions of sage...
visions of merchant...
visions of teacher...
visions of master...
visions of friend...
visions of lover...
visions of old dear...
visions of old codger ...
visions of angel...
visions of fat coinpurse...
visions of pauper...
visions of good sort...
visions of wicked sort...
visions of plump sort...
visions of skinny sort...
visions of lovable sort...
visions of pathetic sort...
visions of strange sort...
visions of nimble sort...
visions of laggardly sort...
visions of invisible sort...
visions of unfathomable sort...
visions of giant sort...
visions of sinner...
visions of thief...
visions of liar...
visions of dastard...
visions of traitor...
visions of pair...
visions of trio...
visions of noble...
visions of aristocrat...
visions of hero...
visions of champion...
visions of monarch...
visions of lord...
visions of god...
visions of item...
visions of necessary item...
visions of precious item...
visions of something...
visions of something incredible...
visions of treasure chest...
visions of corpse...
visions of coffin...
visions of trap...
visions of armament...
visions of shield...
visions of bow...
visions of projectile weapon...
visions of armor...
visions of talisman...
visions of skill...
visions of sorcery...
visions of incantation...
visions of map...
visions of material...
visions of flower...
visions of grass...
visions of tree...
visions of fruit...
visions of seed...
visions of mushroom...
visions of tear...
visions of crystal...
visions of butterfly...
visions of bug...
visions of dung...
visions of grace...
visions of door...
visions of key...
visions of ladder...
visions of lever...
visions of lift...
visions of spiritspring...
visions of sending gate...
visions of stone astrolabe...
visions of Birdseye Telescope...
visions of message...
visions of bloodstain...
visions of Erdtree...
visions of Elden Ring...
visions of close-quarters battle...
visions of ranged battle...
visions of horseback battle...
visions of luring out...
visions of defeating one-by-one...
visions of taking on all at once...
visions of rushing in...
visions of stealth...
visions of mimicry...
visions of confusion...
visions of pursuit...
visions of fleeing...
visions of summoning...
visions of circling around...
visions of jumping off...
visions of dashing through...
visions of brief respite...
visions of attacking...
visions of jump attack...
visions of running attack...
visions of critical hit...
visions of two-handing...
visions of blocking...
visions of parrying...
visions of guard counter...
visions of sorcery...
visions of incantation...
visions of skill...
visions of summoning...
visions of throwing...
visions of healing...
visions of running...
visions of rolling...
visions of backstepping...
visions of jumping...
visions of crouching...
visions of target lock...
visions of item crafting...
visions of gesturing...
visions of morning...
visions of noon...
visions of evening...
visions of night...
visions of clear sky...
visions of overcast...
visions of rain...
visions of storm...
visions of mist...
visions of snow...
visions of patrolling...
visions of procession...
visions of crowd...
visions of surprise attack...
visions of ambush...
visions of pincer attack...
visions of beating to a pulp...
visions of battle...
visions of reinforcements...
visions of ritual...
visions of explosion...
visions of high spot...
visions of defensible spot...
visions of climbable spot...
visions of crossable spot...
visions of bright spot...
visions of dark spot...
visions of open area...
visions of cramped area...
visions of hiding place...
visions of sniping spot...
visions of recon spot...
visions of safety...
visions of danger...
visions of gorgeous view...
visions of detour...
visions of hidden path...
visions of secret passage...
visions of shortcut...
visions of dead end...
visions of looking away...
visions of unnoticed...
visions of out of stamina...
visions of high road...
visions of checkpoint...
visions of bridge...
visions of castle...
visions of fort...
visions of city...
visions of ruins...
visions of church...
visions of tower...
visions of camp site...
visions of house...
visions of cemetery...
visions of underground tomb...
visions of tunnel...
visions of cave...
visions of evergaol...
visions of great tree...
visions of cellar...
visions of surface...
visions of underground...
visions of forest...
visions of river...
visions of lake...
visions of bog...
visions of mountain...
visions of valley...
visions of cliff...
visions of waterside...
visions of nest...
visions of hole...
visions of east...
visions of west...
visions of south...
visions of north...
visions of ahead...
visions of behind...
visions of left...
visions of right...
visions of center...
visions of up...
visions of down...
visions of edge...
visions of head...
visions of stomach...
visions of back...
visions of arms...
visions of legs...
visions of rump...
visions of tail...
visions of core...
visions of fingers...
visions of physical...
visions of standard...
visions of striking...
visions of slashing...
visions of piercing...
visions of fire...
visions of lightning...
visions of magic...
visions of holy...
visions of poison...
visions of toxic...
visions of scarlet rot...
visions of blood loss...
visions of frost...
visions of sleep...
visions of madness...
visions of death...
visions of life...
visions of Death...
visions of light...
visions of dark...
visions of stars...
visions of fire...
visions of Order...
visions of chaos...
visions of joy...
visions of wrath...
visions of suffering...
visions of sadness...
visions of comfort...
visions of bliss...
visions of misfortune...
visions of good fortune...
visions of bad luck...
visions of hope...
visions of despair...
visions of victory...
visions of defeat...
visions of research...
visions of faith...
visions of abundance...
visions of rot...
visions of loyalty...
visions of injustice...
visions of secret...
visions of opportunity...
visions of pickle...
visions of clue...
visions of friendship...
visions of love...
visions of bravery...
visions of vigor...
visions of fortitude...
visions of confidence...
visions of distracted...
visions of unguarded...
visions of introspection...
visions of regret...
visions of resignation...
visions of futility...
visions of on the brink...
visions of betrayal...
visions of revenge...
visions of destruction...
visions of recklessness...
visions of calmness...
visions of vigilance...
visions of tranquility...
visions of sound...
visions of tears...
visions of sleep...
visions of depths...
visions of dregs...
visions of fear...
visions of sacrifice...
visions of ruin...
visions of good luck...
visions of look carefully...
visions of listen carefully...
visions of think carefully...
visions of well done...
visions of I did it!...
visions of I've failed......
visions of here!...
visions of not here!...
visions of don't you dare!...
visions of do it!...
visions of I can't take this......
visions of don't think...
visions of so lonely......
visions of here again......
visions of just getting started...
visions of stay calm...
visions of keep moving...
visions of turn back...
visions of give up...
visions of don't give up...
visions of help me......
visions of I don't believe it......
visions of too high up...
visions of I want to go home......
visions of it's like a dream......
visions of seems familiar......
visions of beautiful......
visions of you don't have the right...
visions of are you ready?...
could this be a enemy?
could this be a weak foe?
could this be a strong foe?
could this be a monster?
could this be a dragon?
could this be a boss?
could this be a sentry?
could this be a group?
could this be a pack?
could this be a decoy?
could this be a undead?
could this be a soldier?
could this be a knight?
could this be a cavalier?
could this be a archer?
could this be a sniper?
could this be a mage?
could this be a ordnance?
could this be a monarch?
could this be a lord?
could this be a demi-human?
could this be a outsider?
could this be a giant?
could this be a horse?
could this be a dog?
could this be a wolf?
could this be a rat?
could this be a beast?
could this be a bird?
could this be a raptor?
could this be a snake?
could this be a crab?
could this be a prawn?
could this be a octopus?
could this be a bug?
could this be a scarab?
could this be a slug?
could this be a wraith?
could this be a skeleton?
could this be a monstrosity?
could this be a ill-omened creature?
could this be a Tarnished?
could this be a warrior?
could this be a swordfighter?
could this be a knight?
could this be a samurai?
could this be a sorcerer?
could this be a cleric?
could this be a sage?
could this be a merchant?
could this be a teacher?
could this be a master?
could this be a friend?
could this be a lover?
could this be a old dear?
could this be a old codger ?
could this be a angel?
could this be a fat coinpurse?
could this be a pauper?
could this be a good sort?
could this be a wicked sort?
could this be a plump sort?
could this be a skinny sort?
could this be a lovable sort?
could this be a pathetic sort?
could this be a strange sort?
could this be a nimble sort?
could this be a laggardly sort?
could this be a invisible sort?
could this be a unfathomable sort?
could this be a giant sort?
could this be a sinner?
could this be a thief?
could this be a liar?
could this be a dastard?
could this be a traitor?
could this be a pair?
could this be a trio?
could this be a noble?
could this be a aristocrat?
could this be a hero?
could this be a champion?
could this be a monarch?
could this be a lord?
could this be a god?
could this be a item?
could this be a necessary item?
could this be a precious item?
could this be a something?
could this be a something incredible?
could this be a treasure chest?
could this be a corpse?
could this be a coffin?
could this be a trap?
could this be a armament?
could this be a shield?
could this be a bow?
could this be a projectile weapon?
could this be a armor?
could this be a talisman?
could this be a skill?
could this be a sorcery?
could this be a incantation?
could this be a map?
could this be a material?
could this be a flower?
could this be a grass?
could this be a tree?
could this be a fruit?
could this be a seed?
could this be a mushroom?
could this be a tear?
could this be a crystal?
could this be a butterfly?
could this be a bug?
could this be a dung?
could this be a grace?
could this be a door?
could this be a key?
could this be a ladder?
could this be a lever?
could this be a lift?
could this be a spiritspring?
could this be a sending gate?
could this be a stone astrolabe?
could this be a Birdseye Telescope?
could this be a message?
could this be a bloodstain?
could this be a Erdtree?
could this be a Elden Ring?
could this be a close-quarters battle?
could this be a ranged battle?
could this be a horseback battle?
could this be a luring out?
could this be a defeating one-by-one?
could this be a taking on all at once?
could this be a rushing in?
could this be a stealth?
could this be a mimicry?
could this be a confusion?
could this be a pursuit?
could this be a fleeing?
could this be a summoning?
could this be a circling around?
could this be a jumping off?
could this be a dashing through?
could this be a brief respite?
could this be a attacking?
could this be a jump attack?
could this be a running attack?
could this be a critical hit?
could this be a two-handing?
could this be a blocking?
could this be a parrying?
could this be a guard counter?
could this be a sorcery?
could this be a incantation?
could this be a skill?
could this be a summoning?
could this be a throwing?
could this be a healing?
could this be a running?
could this be a rolling?
could this be a backstepping?
could this be a jumping?
could this be a crouching?
could this be a target lock?
could this be a item crafting?
could this be a gesturing?
could this be a morning?
could this be a noon?
could this be a evening?
could this be a night?
could this be a clear sky?
could this be a overcast?
could this be a rain?
could this be a storm?
could this be a mist?
could this be a snow?
could this be a patrolling?
could this be a procession?
could this be a crowd?
could this be a surprise attack?
could this be a ambush?
could this be a pincer attack?
could this be a beating to a pulp?
could this be a battle?
could this be a reinforcements?
could this be a ritual?
could this be a explosion?
could this be a high spot?
could this be a defensible spot?
could this be a climbable spot?
could this be a crossable spot?
could this be a bright spot?
could this be a dark spot?
could this be a open area?
could this be a cramped area?
could this be a hiding place?
could this be a sniping spot?
could this be a recon spot?
could this be a safety?
could this be a danger?
could this be a gorgeous view?
could this be a detour?
could this be a hidden path?
could this be a secret passage?
could this be a shortcut?
could this be a dead end?
could this be a looking away?
could this be a unnoticed?
could this be a out of stamina?
could this be a high road?
could this be a checkpoint?
could this be a bridge?
could this be a castle?
could this be a fort?
could this be a city?
could this be a ruins?
could this be a church?
could this be a tower?
could this be a camp site?
could this be a house?
could this be a cemetery?
could this be a underground tomb?
could this be a tunnel?
could this be a cave?
could this be a evergaol?
could this be a great tree?
could this be a cellar?
could this be a surface?
could this be a underground?
could this be a forest?
could this be a river?
could this be a lake?
could this be a bog?
could this be a mountain?
could this be a valley?
could this be a cliff?
could this be a waterside?
could this be a nest?
could this be a hole?
could this be a east?
could this be a west?
could this be a south?
could this be a north?
could this be a ahead?
could this be a behind?
could this be a left?
could this be a right?
could this be a center?
could this be a up?
could this be a down?
could this be a edge?
could this be a head?
could this be a stomach?
could this be a back?
could this be a arms?
could this be a legs?
could this be a rump?
could this be a tail?
could this be a core?
could this be a fingers?
could this be a physical?
could this be a standard?
could this be a striking?
could this be a slashing?
could this be a piercing?
could this be a fire?
could this be a lightning?
could this be a magic?
could this be a holy?
could this be a poison?
could this be a toxic?
could this be a scarlet rot?
could this be a blood loss?
could this be a frost?
could this be a sleep?
could this be a madness?
could this be a death?
could this be a life?
could this be a Death?
could this be a light?
could this be a dark?
could this be a stars?
could this be a fire?
could this be a Order?
could this be a chaos?
could this be a joy?
could this be a wrath?
could this be a suffering?
could this be a sadness?
could this be a comfort?
could this be a bliss?
could this be a misfortune?
could this be a good fortune?
could this be a bad luck?
could this be a hope?
could this be a despair?
could this be a victory?
could this be a defeat?
could this be a research?
could this be a faith?
could this be a abundance?
could this be a rot?
could this be a loyalty?
could this be a injustice?
could this be a secret?
could this be a opportunity?
could this be a pickle?
could this be a clue?
could this be a friendship?
could this be a love?
could this be a bravery?
could this be a vigor?
could this be a fortitude?
could this be a confidence?
could this be a distracted?
could this be a unguarded?
could this be a introspection?
could this be a regret?
could this be a resignation?
could this be a futility?
could this be a on the brink?
could this be a betrayal?
could this be a revenge?
could this be a destruction?
could this be a recklessness?
could this be a calmness?
could this be a vigilance?
could this be a tranquility?
could this be a sound?
could this be a tears?
could this be a sleep?
could this be a depths?
could this be a dregs?
could this be a fear?
could this be a sacrifice?
could this be a ruin?
could this be a good luck?
could this be a look carefully?
could this be a listen carefully?
could this be a think carefully?
could this be a well done?
could this be a I did it!?
could this be a I've failed...?
could this be a here!?
could this be a not here!?
could this be a don't you dare!?
could this be a do it!?
could this be a I can't take this...?
could this be a don't think?
could this be a so lonely...?
could this be a here again...?
could this be a just getting started?
could this be a stay calm?
could this be a keep moving?
could this be a turn back?
could this be a give up?
could this be a don't give up?
could this be a help me...?
could this be a I don't believe it...?
could this be a too high up?
could this be a I want to go home...?
could this be a it's like a dream...?
could this be a seems familiar...?
could this be a beautiful...?
could this be a you don't have the right?
could this be a are you ready??
time for enemy
time for weak foe
time for strong foe
time for monster
time for dragon
time for boss
time for sentry
time for group
time for pack
time for decoy
time for undead
time for soldier
time for knight
time for cavalier
time for archer
time for sniper
time for mage
time for ordnance
time for monarch
time for lord
time for demi-human
time for outsider
time for giant
time for horse
time for dog
time for wolf
time for rat
time for beast
time for bird
time for raptor
time for snake
time for crab
time for prawn
time for octopus
time for bug
time for scarab
time for slug
time for wraith
time for skeleton
time for monstrosity
time for ill-omened creature
time for Tarnished
time for warrior
time for swordfighter
time for knight
time for samurai
time for sorcerer
time for cleric
time for sage
time for merchant
time for teacher
time for master
time for friend
time for lover
time for old dear
time for old codger
time for angel
time for fat coinpurse
time for pauper
time for good sort
time for wicked sort
time for plump sort
time for skinny sort
time for lovable sort
time for pathetic sort
time for strange sort
time for nimble sort
time for laggardly sort
time for invisible sort
time for unfathomable sort
time for giant sort
time for sinner
time for thief
time for liar
time for dastard
time for traitor
time for pair
time for trio
time for noble
time for aristocrat
time for hero
time for champion
time for monarch
time for lord
time for god
time for item
time for necessary item
time for precious item
time for something
time for something incredible
time for treasure chest
time for corpse
time for coffin
time for trap
time for armament
time for shield
time for bow
time for projectile weapon
time for armor
time for talisman
time for skill
time for sorcery
time for incantation
time for map
time for material
time for flower
time for grass
time for tree
time for fruit
time for seed
time for mushroom
time for tear
time for crystal
time for butterfly
time for bug
time for dung
time for grace
time for door
time for key
time for ladder
time for lever
time for lift
time for spiritspring
time for sending gate
time for stone astrolabe
time for Birdseye Telescope
time for message
time for bloodstain
time for Erdtree
time for Elden Ring
time for close-quarters battle
time for ranged battle
time for horseback battle
time for luring out
time for defeating one-by-one
time for taking on all at once
time for rushing in
time for stealth
time for mimicry
time for confusion
time for pursuit
time for fleeing
time for summoning
time for circling around
time for jumping off
time for dashing through
time for brief respite
time for attacking
time for jump attack
time for running attack
time for critical hit
time for two-handing
time for blocking
time for parrying
time for guard counter
time for sorcery
time for incantation
time for skill
time for summoning
time for throwing
time for healing
time for running
time for rolling
time for backstepping
time for jumping
time for crouching
time for target lock
time for item crafting
time for gesturing
time for morning
time for noon
time for evening
time for night
time for clear sky
time for overcast
time for rain
time for storm
time for mist
time for snow
time for patrolling
time for procession
time for crowd
time for surprise attack
time for ambush
time for pincer attack
time for beating to a pulp
time for battle
time for reinforcements
time for ritual
time for explosion
time for high spot
time for defensible spot
time for climbable spot
time for crossable spot
time for bright spot
time for dark spot
time for open area
time for cramped area
time for hiding place
time for sniping spot
time for recon spot
time for safety
time for danger
time for gorgeous view
time for detour
time for hidden path
time for secret passage
time for shortcut
time for dead end
time for looking away
time for unnoticed
time for out of stamina
time for high road
time for checkpoint
time for bridge
time for castle
time for fort
time for city
time for ruins
time for church
time for tower
time for camp site
time for house
time for cemetery
time for underground tomb
time for tunnel
time for cave
time for evergaol
time for great tree
time for cellar
time for surface
time for underground
time for forest
time for river
time for lake
time for bog
time for mountain
time for valley
time for cliff
time for waterside
time for nest
time for hole
time for east
time for west
time for south
time for north
time for ahead
time for behind
time for left
time for right
time for center
time for up
time for down
time for edge
time for head
time for stomach
time for back
time for arms
time for legs
time for rump
time for tail
time for core
time for fingers
time for physical
time for standard
time for striking
time for slashing
time for piercing
time for fire
time for lightning
time for magic
time for holy
time for poison
time for toxic
time for scarlet rot
time for blood loss
time for frost
time for sleep
time for madness
time for death
time for life
time for Death
time for light
time for dark
time for stars
time for fire
time for Order
time for chaos
time for joy
time for wrath
time for suffering
time for sadness
time for comfort
time for bliss
time for misfortune
time for good fortune
time for bad luck
time for hope
time for despair
time for victory
time for defeat
time for research
time for faith
time for abundance
time for rot
time for loyalty
time for injustice
time for secret
time for opportunity
time for pickle
time for clue
time for friendship
time for love
time for bravery
time for vigor
time for fortitude
time for confidence
time for distracted
time for unguarded
time for introspection
time for regret
time for resignation
time for futility
time for on the brink
time for betrayal
time for revenge
time for destruction
time for recklessness
time for calmness
time for vigilance
time for tranquility
time for sound
time for tears
time for sleep
time for depths
time for dregs
time for fear
time for sacrifice
time for ruin
time for good luck
time for look carefully
time for listen carefully
time for think carefully
time for well done
time for I did it!
time for I've failed...
time for here!
time for not here!
time for don't you dare!
time for do it!
time for I can't take this...
time for don't think
time for so lonely...
time for here again...
time for just getting started
time for stay calm
time for keep moving
time for turn back
time for give up
time for don't give up
time for help me...
time for I don't believe it...
time for too high up
time for I want to go home...
time for it's like a dream...
time for seems familiar...
time for beautiful...
time for you don't have the right
time for are you ready?
enemy, O enemy
weak foe, O weak foe
strong foe, O strong foe
monster, O monster
dragon, O dragon
boss, O boss
sentry, O sentry
group, O group
pack, O pack
decoy, O decoy
undead, O undead
soldier, O soldier
knight, O knight
cavalier, O cavalier
archer, O archer
sniper, O sniper
mage, O mage
ordnance, O ordnance
monarch, O monarch
lord, O lord
demi-human, O demi-human
outsider, O outsider
giant, O giant
horse, O horse
dog, O dog
wolf, O wolf
rat, O rat
beast, O beast
bird, O bird
raptor, O raptor
snake, O snake
crab, O crab
prawn, O prawn
octopus, O octopus
bug, O bug
scarab, O scarab
slug, O slug
wraith, O wraith
skeleton, O skeleton
monstrosity, O monstrosity
ill-omened creature, O ill-omened creature
Tarnished, O Tarnished
warrior, O warrior
swordfighter, O swordfighter
knight, O knight
samurai, O samurai
sorcerer, O sorcerer
cleric, O cleric
sage, O sage
merchant, O merchant
teacher, O teacher
master, O master
friend, O friend
lover, O lover
old dear, O old dear
old codger , O old codger
angel, O angel
fat coinpurse, O fat coinpurse
pauper, O pauper
good sort, O good sort
wicked sort, O wicked sort
plump sort, O plump sort
skinny sort, O skinny sort
lovable sort, O lovable sort
pathetic sort, O pathetic sort
strange sort, O strange sort
nimble sort, O nimble sort
laggardly sort, O laggardly sort
invisible sort, O invisible sort
unfathomable sort, O unfathomable sort
giant sort, O giant sort
sinner, O sinner
thief, O thief
liar, O liar
dastard, O dastard
traitor, O traitor
pair, O pair
trio, O trio
noble, O noble
aristocrat, O aristocrat
hero, O hero
champion, O champion
monarch, O monarch
lord, O lord
god, O god
item, O item
necessary item, O necessary item
precious item, O precious item
something, O something
something incredible, O something incredible
treasure chest, O treasure chest
corpse, O corpse
coffin, O coffin
trap, O trap
armament, O armament
shield, O shield
bow, O bow
projectile weapon, O projectile weapon
armor, O armor
talisman, O talisman
skill, O skill
sorcery, O sorcery
incantation, O incantation
map, O map
material, O material
flower, O flower
grass, O grass
tree, O tree
fruit, O fruit
seed, O seed
mushroom, O mushroom
tear, O tear
crystal, O crystal
butterfly, O butterfly
bug, O bug
dung, O dung
grace, O grace
door, O door
key, O key
ladder, O ladder
lever, O lever
lift, O lift
spiritspring, O spiritspring
sending gate, O sending gate
stone astrolabe, O stone astrolabe
Birdseye Telescope, O Birdseye Telescope
message, O message
bloodstain, O bloodstain
Erdtree, O Erdtree
Elden Ring, O Elden Ring
close-quarters battle, O close-quarters battle
ranged battle, O ranged battle
horseback battle, O horseback battle
luring out, O luring out
defeating one-by-one, O defeating one-by-one
taking on all at once, O taking on all at once
rushing in, O rushing in
stealth, O stealth
mimicry, O mimicry
confusion, O confusion
pursuit, O pursuit
fleeing, O fleeing
summoning, O summoning
circling around, O circling around
jumping off, O jumping off
dashing through, O dashing through
brief respite, O brief respite
attacking, O attacking
jump attack, O jump attack
running attack, O running attack
critical hit, O critical hit
two-handing, O two-handing
blocking, O blocking
parrying, O parrying
guard counter, O guard counter
sorcery, O sorcery
incantation, O incantation
skill, O skill
summoning, O summoning
throwing, O throwing
healing, O healing
running, O running
rolling, O rolling
backstepping, O backstepping
jumping, O jumping
crouching, O crouching
target lock, O target lock
item crafting, O item crafting
gesturing, O gesturing
morning, O morning
noon, O noon
evening, O evening
night, O night
clear sky, O clear sky
overcast, O overcast
rain, O rain
storm, O storm
mist, O mist
snow, O snow
patrolling, O patrolling
procession, O procession
crowd, O crowd
surprise attack, O surprise attack
ambush, O ambush
pincer attack, O pincer attack
beating to a pulp, O beating to a pulp
battle, O battle
reinforcements, O reinforcements
ritual, O ritual
explosion, O explosion
high spot, O high spot
defensible spot, O defensible spot
climbable spot, O climbable spot
crossable spot, O crossable spot
bright spot, O bright spot
dark spot, O dark spot
open area, O open area
cramped area, O cramped area
hiding place, O hiding place
sniping spot, O sniping spot
recon spot, O recon spot
safety, O safety
danger, O danger
gorgeous view, O gorgeous view
detour, O detour
hidden path, O hidden path
secret passage, O secret passage
shortcut, O shortcut
dead end, O dead end
looking away, O looking away
unnoticed, O unnoticed
out of stamina, O out of stamina
high road, O high road
checkpoint, O checkpoint
bridge, O bridge
castle, O castle
fort, O fort
city, O city
ruins, O ruins
church, O church
tower, O tower
camp site, O camp site
house, O house
cemetery, O cemetery
underground tomb, O underground tomb
tunnel, O tunnel
cave, O cave
evergaol, O evergaol
great tree, O great tree
cellar, O cellar
surface, O surface
underground, O underground
forest, O forest
river, O river
lake, O lake
bog, O bog
mountain, O mountain
valley, O valley
cliff, O cliff
waterside, O waterside
nest, O nest
hole, O hole
east, O east
west, O west
south, O south
north, O north
ahead, O ahead
behind, O behind
left, O left
right, O right
center, O center
up, O up
down, O down
edge, O edge
head, O head
stomach, O stomach
back, O back
arms, O arms
legs, O legs
rump, O rump
tail, O tail
core, O core
fingers, O fingers
physical, O physical
standard, O standard
striking, O striking
slashing, O slashing
piercing, O piercing
fire, O fire
lightning, O lightning
magic, O magic
holy, O holy
poison, O poison
toxic, O toxic
scarlet rot, O scarlet rot
blood loss, O blood loss
frost, O frost
sleep, O sleep
madness, O madness
death, O death
life, O life
Death, O Death
light, O light
dark, O dark
stars, O stars
fire, O fire
Order, O Order
chaos, O chaos
joy, O joy
wrath, O wrath
suffering, O suffering
sadness, O sadness
comfort, O comfort
bliss, O bliss
misfortune, O misfortune
good fortune, O good fortune
bad luck, O bad luck
hope, O hope
despair, O despair
victory, O victory
defeat, O defeat
research, O research
faith, O faith
abundance, O abundance
rot, O rot
loyalty, O loyalty
injustice, O injustice
secret, O secret
opportunity, O opportunity
pickle, O pickle
clue, O clue
friendship, O friendship
love, O love
bravery, O bravery
vigor, O vigor
fortitude, O fortitude
confidence, O confidence
distracted, O distracted
unguarded, O unguarded
introspection, O introspection
regret, O regret
resignation, O resignation
futility, O futility
on the brink, O on the brink
betrayal, O betrayal
revenge, O revenge
destruction, O destruction
recklessness, O recklessness
calmness, O calmness
vigilance, O vigilance
tranquility, O tranquility
sound, O sound
tears, O tears
sleep, O sleep
depths, O depths
dregs, O dregs
fear, O fear
sacrifice, O sacrifice
ruin, O ruin
good luck, O good luck
look carefully, O look carefully
listen carefully, O listen carefully
think carefully, O think carefully
well done, O well done
I did it!, O I did it!
I've failed..., O I've failed...
here!, O here!
not here!, O not here!
don't you dare!, O don't you dare!
do it!, O do it!
I can't take this..., O I can't take this...
don't think, O don't think
so lonely..., O so lonely...
here again..., O here again...
just getting started, O just getting started
stay calm, O stay calm
keep moving, O keep moving
turn back, O turn back
give up, O give up
don't give up, O don't give up
help me..., O help me...
I don't believe it..., O I don't believe it...
too high up, O too high up
I want to go home..., O I want to go home...
it's like a dream..., O it's like a dream...
seems familiar..., O seems familiar...
beautiful..., O beautiful...
you don't have the right, O you don't have the right
are you ready?, O are you ready?
behold, enemy!
behold, weak foe!
behold, strong foe!
behold, monster!
behold, dragon!
behold, boss!
behold, sentry!
behold, group!
behold, pack!
behold, decoy!
behold, undead!
behold, soldier!
behold, knight!
behold, cavalier!
behold, archer!
behold, sniper!
behold, mage!
behold, ordnance!
behold, monarch!
behold, lord!
behold, demi-human!
behold, outsider!
behold, giant!
behold, horse!
behold, dog!
behold, wolf!
behold, rat!
behold, beast!
behold, bird!
behold, raptor!
behold, snake!
behold, crab!
behold, prawn!
behold, octopus!
behold, bug!
behold, scarab!
behold, slug!
behold, wraith!
behold, skeleton!
behold, monstrosity!
behold, ill-omened creature!
behold, Tarnished!
behold, warrior!
behold, swordfighter!
behold, knight!
behold, samurai!
behold, sorcerer!
behold, cleric!
behold, sage!
behold, merchant!
behold, teacher!
behold, master!
behold, friend!
behold, lover!
behold, old dear!
behold, old codger !
behold, angel!
behold, fat coinpurse!
behold, pauper!
behold, good sort!
behold, wicked sort!
behold, plump sort!
behold, skinny sort!
behold, lovable sort!
behold, pathetic sort!
behold, strange sort!
behold, nimble sort!
behold, laggardly sort!
behold, invisible sort!
behold, unfathomable sort!
behold, giant sort!
behold, sinner!
behold, thief!
behold, liar!
behold, dastard!
behold, traitor!
behold, pair!
behold, trio!
behold, noble!
behold, aristocrat!
behold, hero!
behold, champion!
behold, monarch!
behold, lord!
behold, god!
behold, item!
behold, necessary item!
behold, precious item!
behold, something!
behold, something incredible!
behold, treasure chest!
behold, corpse!
behold, coffin!
behold, trap!
behold, armament!
behold, shield!
behold, bow!
behold, projectile weapon!
behold, armor!
behold, talisman!
behold, skill!
behold, sorcery!
behold, incantation!
behold, map!
behold, material!
behold, flower!
behold, grass!
behold, tree!
behold, fruit!
behold, seed!
behold, mushroom!
behold, tear!
behold, crystal!
behold, butterfly!
behold, bug!
behold, dung!
behold, grace!
behold, door!
behold, key!
behold, ladder!
behold, lever!
behold, lift!
behold, spiritspring!
behold, sending gate!
behold, stone astrolabe!
behold, Birdseye Telescope!
behold, message!
behold, bloodstain!
behold, Erdtree!
behold, Elden Ring!
behold, close-quarters battle!
behold, ranged battle!
behold, horseback battle!
behold, luring out!
behold, defeating one-by-one!
behold, taking on all at once!
behold, rushing in!
behold, stealth!
behold, mimicry!
behold, confusion!
behold, pursuit!
behold, fleeing!
behold, summoning!
behold, circling around!
behold, jumping off!
behold, dashing through!
behold, brief respite!
behold, attacking!
behold, jump attack!
behold, running attack!
behold, critical hit!
behold, two-handing!
behold, blocking!
behold, parrying!
behold, guard counter!
behold, sorcery!
behold, incantation!
behold, skill!
behold, summoning!
behold, throwing!
behold, healing!
behold, running!
behold, rolling!
behold, backstepping!
behold, jumping!
behold, crouching!
behold, target lock!
behold, item crafting!
behold, gesturing!
behold, morning!
behold, noon!
behold, evening!
behold, night!
behold, clear sky!
behold, overcast!
behold, rain!
behold, storm!
behold, mist!
behold, snow!
behold, patrolling!
behold, procession!
behold, crowd!
behold, surprise attack!
behold, ambush!
behold, pincer attack!
behold, beating to a pulp!
behold, battle!
behold, reinforcements!
behold, ritual!
behold, explosion!
behold, high spot!
behold, defensible spot!
behold, climbable spot!
behold, crossable spot!
behold, bright spot!
behold, dark spot!
behold, open area!
behold, cramped area!
behold, hiding place!
behold, sniping spot!
behold, recon spot!
behold, safety!
behold, danger!
behold, gorgeous view!
behold, detour!
behold, hidden path!
behold, secret passage!
behold, shortcut!
behold, dead end!
behold, looking away!
behold, unnoticed!
behold, out of stamina!
behold, high road!
behold, checkpoint!
behold, bridge!
behold, castle!
behold, fort!
behold, city!
behold, ruins!
behold, church!
behold, tower!
behold, camp site!
behold, house!
behold, cemetery!
behold, underground tomb!
behold, tunnel!
behold, cave!
behold, evergaol!
behold, great tree!
behold, cellar!
behold, surface!
behold, underground!
behold, forest!
behold, river!
behold, lake!
behold, bog!
behold, mountain!
behold, valley!
behold, cliff!
behold, waterside!
behold, nest!
behold, hole!
behold, east!
behold, west!
behold, south!
behold, north!
behold, ahead!
behold, behind!
behold, left!
behold, right!
behold, center!
behold, up!
behold, down!
behold, edge!
behold, head!
behold, stomach!
behold, back!
behold, arms!
behold, legs!
behold, rump!
behold, tail!
behold, core!
behold, fingers!
behold, physical!
behold, standard!
behold, striking!
behold, slashing!
behold, piercing!
behold, fire!
behold, lightning!
behold, magic!
behold, holy!
behold, poison!
behold, toxic!
behold, scarlet rot!
behold, blood loss!
behold, frost!
behold, sleep!
behold, madness!
behold, death!
behold, life!
behold, Death!
behold, light!
behold, dark!
behold, stars!
behold, fire!
behold, Order!
behold, chaos!
behold, joy!
behold, wrath!
behold, suffering!
behold, sadness!
behold, comfort!
behold, bliss!
behold, misfortune!
behold, good fortune!
behold, bad luck!
behold, hope!
behold, despair!
behold, victory!
behold, defeat!
behold, research!
behold, faith!
behold, abundance!
behold, rot!
behold, loyalty!
behold, injustice!
behold, secret!
behold, opportunity!
behold, pickle!
behold, clue!
behold, friendship!
behold, love!
behold, bravery!
behold, vigor!
behold, fortitude!
behold, confidence!
behold, distracted!
behold, unguarded!
behold, introspection!
behold, regret!
behold, resignation!
behold, futility!
behold, on the brink!
behold, betrayal!
behold, revenge!
behold, destruction!
behold, recklessness!
behold, calmness!
behold, vigilance!
behold, tranquility!
behold, sound!
behold, tears!
behold, sleep!
behold, depths!
behold, dregs!
behold, fear!
behold, sacrifice!
behold, ruin!
behold, good luck!
behold, look carefully!
behold, listen carefully!
behold, think carefully!
behold, well done!
behold, I did it!!
behold, I've failed...!
behold, here!!
behold, not here!!
behold, don't you dare!!
behold, do it!!
behold, I can't take this...!
behold, don't think!
behold, so lonely...!
behold, here again...!
behold, just getting started!
behold, stay calm!
behold, keep moving!
behold, turn back!
behold, give up!
behold, don't give up!
behold, help me...!
behold, I don't believe it...!
behold, too high up!
behold, I want to go home...!
behold, it's like a dream...!
behold, seems familiar...!
behold, beautiful...!
behold, you don't have the right!
behold, are you ready?!
offer enemy
offer weak foe
offer strong foe
offer monster
offer dragon
offer boss
offer sentry
offer group
offer pack
offer decoy
offer undead
offer soldier
offer knight
offer cavalier
offer archer
offer sniper
offer mage
offer ordnance
offer monarch
offer lord
offer demi-human
offer outsider
offer giant
offer horse
offer dog
offer wolf
offer rat
offer beast
offer bird
offer raptor
offer snake
offer crab
offer prawn
offer octopus
offer bug
offer scarab
offer slug
offer wraith
offer skeleton
offer monstrosity
offer ill-omened creature
offer Tarnished
offer warrior
offer swordfighter
offer knight
offer samurai
offer sorcerer
offer cleric
offer sage
offer merchant
offer teacher
offer master
offer friend
offer lover
offer old dear
offer old codger
offer angel
offer fat coinpurse
offer pauper
offer good sort
offer wicked sort
offer plump sort
offer skinny sort
offer lovable sort
offer pathetic sort
offer strange sort
offer nimble sort
offer laggardly sort
offer invisible sort
offer unfathomable sort
offer giant sort
offer sinner
offer thief
offer liar
offer dastard
offer traitor
offer pair
offer trio
offer noble
offer aristocrat
offer hero
offer champion
offer monarch
offer lord
offer god
offer item
offer necessary item
offer precious item
offer something
offer something incredible
offer treasure chest
offer corpse
offer coffin
offer trap
offer armament
offer shield
offer bow
offer projectile weapon
offer armor
offer talisman
offer skill
offer sorcery
offer incantation
offer map
offer material
offer flower
offer grass
offer tree
offer fruit
offer seed
offer mushroom
offer tear
offer crystal
offer butterfly
offer bug
offer dung
offer grace
offer door
offer key
offer ladder
offer lever
offer lift
offer spiritspring
offer sending gate
offer stone astrolabe
offer Birdseye Telescope
offer message
offer bloodstain
offer Erdtree
offer Elden Ring
offer close-quarters battle
offer ranged battle
offer horseback battle
offer luring out
offer defeating one-by-one
offer taking on all at once
offer rushing in
offer stealth
offer mimicry
offer confusion
offer pursuit
offer fleeing
offer summoning
offer circling around
offer jumping off
offer dashing through
offer brief respite
offer attacking
offer jump attack
offer running attack
offer critical hit
offer two-handing
offer blocking
offer parrying
offer guard counter
offer sorcery
offer incantation
offer skill
offer summoning
offer throwing
offer healing
offer running
offer rolling
offer backstepping
offer jumping
offer crouching
offer target lock
offer item crafting
offer gesturing
offer morning
offer noon
offer evening
offer night
offer clear sky
offer overcast
offer rain
offer storm
offer mist
offer snow
offer patrolling
offer procession
offer crowd
offer surprise attack
offer ambush
offer pincer attack
offer beating to a pulp
offer battle
offer reinforcements
offer ritual
offer explosion
offer high spot
offer defensible spot
offer climbable spot
offer crossable spot
offer bright spot
offer dark spot
offer open area
offer cramped area
offer hiding place
offer sniping spot
offer recon spot
offer safety
offer danger
offer gorgeous view
offer detour
offer hidden path
offer secret passage
offer shortcut
offer dead end
offer looking away
offer unnoticed
offer out of stamina
offer high road
offer checkpoint
offer bridge
offer castle
offer fort
offer city
offer ruins
offer church
offer tower
offer camp site
offer house
offer cemetery
offer underground tomb
offer tunnel
offer cave
offer evergaol
offer great tree
offer cellar
offer surface
offer underground
offer forest
offer river
offer lake
offer bog
offer mountain
offer valley
offer cliff
offer waterside
offer nest
offer hole
offer east
offer west
offer south
offer north
offer ahead
offer behind
offer left
offer right
offer center
offer up
offer down
offer edge
offer head
offer stomach
offer back
offer arms
offer legs
offer rump
offer tail
offer core
offer fingers
offer physical
offer standard
offer striking
offer slashing
offer piercing
offer fire
offer lightning
offer magic
offer holy
offer poison
offer toxic
offer scarlet rot
offer blood loss
offer frost
offer sleep
offer madness
offer death
offer life
offer Death
offer light
offer dark
offer stars
offer fire
offer Order
offer chaos
offer joy
offer wrath
offer suffering
offer sadness
offer comfort
offer bliss
offer misfortune
offer good fortune
offer bad luck
offer hope
offer despair
offer victory
offer defeat
offer research
offer faith
offer abundance
offer rot
offer loyalty
offer injustice
offer secret
offer opportunity
offer pickle
offer clue
offer friendship
offer love
offer bravery
offer vigor
offer fortitude
offer confidence
offer distracted
offer unguarded
offer introspection
offer regret
offer resignation
offer futility
offer on the brink
offer betrayal
offer revenge
offer destruction
offer recklessness
offer calmness
offer vigilance
offer tranquility
offer sound
offer tears
offer sleep
offer depths
offer dregs
offer fear
offer sacrifice
offer ruin
offer good luck
offer look carefully
offer listen carefully
offer think carefully
offer well done
offer I did it!
offer I've failed...
offer here!
offer not here!
offer don't you dare!
offer do it!
offer I can't take this...
offer don't think
offer so lonely...
offer here again...
offer just getting started
offer stay calm
offer keep moving
offer turn back
offer give up
offer don't give up
offer help me...
offer I don't believe it...
offer too high up
offer I want to go home...
offer it's like a dream...
offer seems familiar...
offer beautiful...
offer you don't have the right
offer are you ready?
praise the enemy!
praise the weak foe!
praise the strong foe!
praise the monster!
praise the dragon!
praise the boss!
praise the sentry!
praise the group!
praise the pack!
praise the decoy!
praise the undead!
praise the soldier!
praise the knight!
praise the cavalier!
praise the archer!
praise the sniper!
praise the mage!
praise the ordnance!
praise the monarch!
praise the lord!
praise the demi-human!
praise the outsider!
praise the giant!
praise the horse!
praise the dog!
praise the wolf!
praise the rat!
praise the beast!
praise the bird!
praise the raptor!
praise the snake!
praise the crab!
praise the prawn!
praise the octopus!
praise the bug!
praise the scarab!
praise the slug!
praise the wraith!
praise the skeleton!
praise the monstrosity!
praise the ill-omened creature!
praise the Tarnished!
praise the warrior!
praise the swordfighter!
praise the knight!
praise the samurai!
praise the sorcerer!
praise the cleric!
praise the sage!
praise the merchant!
praise the teacher!
praise the master!
praise the friend!
praise the lover!
praise the old dear!
praise the old codger !
praise the angel!
praise the fat coinpurse!
praise the pauper!
praise the good sort!
praise the wicked sort!
praise the plump sort!
praise the skinny sort!
praise the lovable sort!
praise the pathetic sort!
praise the strange sort!
praise the nimble sort!
praise the laggardly sort!
praise the invisible sort!
praise the unfathomable sort!
praise the giant sort!
praise the sinner!
praise the thief!
praise the liar!
praise the dastard!
praise the traitor!
praise the pair!
praise the trio!
praise the noble!
praise the aristocrat!
praise the hero!
praise the champion!
praise the monarch!
praise the lord!
praise the god!
praise the item!
praise the necessary item!
praise the precious item!
praise the something!
praise the something incredible!
praise the treasure chest!
praise the corpse!
praise the coffin!
praise the trap!
praise the armament!
praise the shield!
praise the bow!
praise the projectile weapon!
praise the armor!
praise the talisman!
praise the skill!
praise the sorcery!
praise the incantation!
praise the map!
praise the material!
praise the flower!
praise the grass!
praise the tree!
praise the fruit!
praise the seed!
praise the mushroom!
praise the tear!
praise the crystal!
praise the butterfly!
praise the bug!
praise the dung!
praise the grace!
praise the door!
praise the key!
praise the ladder!
praise the lever!
praise the lift!
praise the spiritspring!
praise the sending gate!
praise the stone astrolabe!
praise the Birdseye Telescope!
praise the message!
praise the bloodstain!
praise the Erdtree!
praise the Elden Ring!
praise the close-quarters battle!
praise the ranged battle!
praise the horseback battle!
praise the luring out!
praise the defeating one-by-one!
praise the taking on all at once!
praise the rushing in!
praise the stealth!
praise the mimicry!
praise the confusion!
praise the pursuit!
praise the fleeing!
praise the summoning!
praise the circling around!
praise the jumping off!
praise the dashing through!
praise the brief respite!
praise the attacking!
praise the jump attack!
praise the running attack!
praise the critical hit!
praise the two-handing!
praise the blocking!
praise the parrying!
praise the guard counter!
praise the sorcery!
praise the incantation!
praise the skill!
praise the summoning!
praise the throwing!
praise the healing!
praise the running!
praise the rolling!
praise the backstepping!
praise the jumping!
praise the crouching!
praise the target lock!
praise the item crafting!
praise the gesturing!
praise the morning!
praise the noon!
praise the evening!
praise the night!
praise the clear sky!
praise the overcast!
praise the rain!
praise the storm!
praise the mist!
praise the snow!
praise the patrolling!
praise the procession!
praise the crowd!
praise the surprise attack!
praise the ambush!
praise the pincer attack!
praise the beating to a pulp!
praise the battle!
praise the reinforcements!
praise the ritual!
praise the explosion!
praise the high spot!
praise the defensible spot!
praise the climbable spot!
praise the crossable spot!
praise the bright spot!
praise the dark spot!
praise the open area!
praise the cramped area!
praise the hiding place!
praise the sniping spot!
praise the recon spot!
praise the safety!
praise the danger!
praise the gorgeous view!
praise the detour!
praise the hidden path!
praise the secret passage!
praise the shortcut!
praise the dead end!
praise the looking away!
praise the unnoticed!
praise the out of stamina!
praise the high road!
praise the checkpoint!
praise the bridge!
praise the castle!
praise the fort!
praise the city!
praise the ruins!
praise the church!
praise the tower!
praise the camp site!
praise the house!
praise the cemetery!
praise the underground tomb!
praise the tunnel!
praise the cave!
praise the evergaol!
praise the great tree!
praise the cellar!
praise the surface!
praise the underground!
praise the forest!
praise the river!
praise the lake!
praise the bog!
praise the mountain!
praise the valley!
praise the cliff!
praise the waterside!
praise the nest!
praise the hole!
praise the east!
praise the west!
praise the south!
praise the north!
praise the ahead!
praise the behind!
praise the left!
praise the right!
praise the center!
praise the up!
praise the down!
praise the edge!
praise the head!
praise the stomach!
praise the back!
praise the arms!
praise the legs!
praise the rump!
praise the tail!
praise the core!
praise the fingers!
praise the physical!
praise the standard!
praise the striking!
praise the slashing!
praise the piercing!
praise the fire!
praise the lightning!
praise the magic!
praise the holy!
praise the poison!
praise the toxic!
praise the scarlet rot!
praise the blood loss!
praise the frost!
praise the sleep!
praise the madness!
praise the death!
praise the life!
praise the Death!
praise the light!
praise the dark!
praise the stars!
praise the fire!
praise the Order!
praise the chaos!
praise the joy!
praise the wrath!
praise the suffering!
praise the sadness!
praise the comfort!
praise the bliss!
praise the misfortune!
praise the good fortune!
praise the bad luck!
praise the hope!
praise the despair!
praise the victory!
praise the defeat!
praise the research!
praise the faith!
praise the abundance!
praise the rot!
praise the loyalty!
praise the injustice!
praise the secret!
praise the opportunity!
praise the pickle!
praise the clue!
praise the friendship!
praise the love!
praise the bravery!
praise the vigor!
praise the fortitude!
praise the confidence!
praise the distracted!
praise the unguarded!
praise the introspection!
praise the regret!
praise the resignation!
praise the futility!
praise the on the brink!
praise the betrayal!
praise the revenge!
praise the destruction!
praise the recklessness!
praise the calmness!
praise the vigilance!
praise the tranquility!
praise the sound!
praise the tears!
praise the sleep!
praise the depths!
praise the dregs!
praise the fear!
praise the sacrifice!
praise the ruin!
praise the good luck!
praise the look carefully!
praise the listen carefully!
praise the think carefully!
praise the well done!
praise the I did it!!
praise the I've failed...!
praise the here!!
praise the not here!!
praise the don't you dare!!
praise the do it!!
praise the I can't take this...!
praise the don't think!
praise the so lonely...!
praise the here again...!
praise the just getting started!
praise the stay calm!
praise the keep moving!
praise the turn back!
praise the give up!
praise the don't give up!
praise the help me...!
praise the I don't believe it...!
praise the too high up!
praise the I want to go home...!
praise the it's like a dream...!
praise the seems familiar...!
praise the beautiful...!
praise the you don't have the right!
praise the are you ready?!
let there be enemy
let there be weak foe
let there be strong foe
let there be monster
let there be dragon
let there be boss
let there be sentry
let there be group
let there be pack
let there be decoy
let there be undead
let there be soldier
let there be knight
let there be cavalier
let there be archer
let there be sniper
let there be mage
let there be ordnance
let there be monarch
let there be lord
let there be demi-human
let there be outsider
let there be giant
let there be horse
let there be dog
let there be wolf
let there be rat
let there be beast
let there be bird
let there be raptor
let there be snake
let there be crab
let there be prawn
let there be octopus
let there be bug
let there be scarab
let there be slug
let there be wraith
let there be skeleton
let there be monstrosity
let there be ill-omened creature
let there be Tarnished
let there be warrior
let there be swordfighter
let there be knight
let there be samurai
let there be sorcerer
let there be cleric
let there be sage
let there be merchant
let there be teacher
let there be master
let there be friend
let there be lover
let there be old dear
let there be old codger
let there be angel
let there be fat coinpurse
let there be pauper
let there be good sort
let there be wicked sort
let there be plump sort
let there be skinny sort
let there be lovable sort
let there be pathetic sort
let there be strange sort
let there be nimble sort
let there be laggardly sort
let there be invisible sort
let there be unfathomable sort
let there be giant sort
let there be sinner
let there be thief
let there be liar
let there be dastard
let there be traitor
let there be pair
let there be trio
let there be noble
let there be aristocrat
let there be hero
let there be champion
let there be monarch
let there be lord
let there be god
let there be item
let there be necessary item
let there be precious item
let there be something
let there be something incredible
let there be treasure chest
let there be corpse
let there be coffin
let there be trap
let there be armament
let there be shield
let there be bow
let there be projectile weapon
let there be armor
let there be talisman
let there be skill
let there be sorcery
let there be incantation
let there be map
let there be material
let there be flower
let there be grass
let there be tree
let there be fruit
let there be seed
let there be mushroom
let there be tear
let there be crystal
let there be butterfly
let there be bug
let there be dung
let there be grace
let there be door
let there be key
let there be ladder
let there be lever
let there be lift
let there be spiritspring
let there be sending gate
let there be stone astrolabe
let there be Birdseye Telescope
let there be message
let there be bloodstain
let there be Erdtree
let there be Elden Ring
let there be close-quarters battle
let there be ranged battle
let there be horseback battle
let there be luring out
let there be defeating one-by-one
let there be taking on all at once
let there be rushing in
let there be stealth
let there be mimicry
let there be confusion
let there be pursuit
let there be fleeing
let there be summoning
let there be circling around
let there be jumping off
let there be dashing through
let there be brief respite
let there be attacking
let there be jump attack
let there be running attack
let there be critical hit
let there be two-handing
let there be blocking
let there be parrying
let there be guard counter
let there be sorcery
let there be incantation
let there be skill
let there be summoning
let there be throwing
let there be healing
let there be running
let there be rolling
let there be backstepping
let there be jumping
let there be crouching
let there be target lock
let there be item crafting
let there be gesturing
let there be morning
let there be noon
let there be evening
let there be night
let there be clear sky
let there be overcast
let there be rain
let there be storm
let there be mist
let there be snow
let there be patrolling
let there be procession
let there be crowd
let there be surprise attack
let there be ambush
let there be pincer attack
let there be beating to a pulp
let there be battle
let there be reinforcements
let there be ritual
let there be explosion
let there be high spot
let there be defensible spot
let there be climbable spot
let there be crossable spot
let there be bright spot
let there be dark spot
let there be open area
let there be cramped area
let there be hiding place
let there be sniping spot
let there be recon spot
let there be safety
let there be danger
let there be gorgeous view
let there be detour
let there be hidden path
let there be secret passage
let there be shortcut
let there be dead end
let there be looking away
let there be unnoticed
let there be out of stamina
let there be high road
let there be checkpoint
let there be bridge
let there be castle
let there be fort
let there be city
let there be ruins
let there be church
let there be tower
let there be camp site
let there be house
let there be cemetery
let there be underground tomb
let there be tunnel
let there be cave
let there be evergaol
let there be great tree
let there be cellar
let there be surface
let there be underground
let there be forest
let there be river
let there be lake
let there be bog
let there be mountain
let there be valley
let there be cliff
let there be waterside
let there be nest
let there be hole
let there be east
let there be west
let there be south
let there be north
let there be ahead
let there be behind
let there be left
let there be right
let there be center
let there be up
let there be down
let there be edge
let there be head
let there be stomach
let there be back
let there be arms
let there be legs
let there be rump
let there be tail
let there be core
let there be fingers
let there be physical
let there be standard
let there be striking
let there be slashing
let there be piercing
let there be fire
let there be lightning
let there be magic
let there be holy
let there be poison
let there be toxic
let there be scarlet rot
let there be blood loss
let there be frost
let there be sleep
let there be madness
let there be death
let there be life
let there be Death
let there be light
let there be dark
let there be stars
let there be fire
let there be Order
let there be chaos
let there be joy
let there be wrath
let there be suffering
let there be sadness
let there be comfort
let there be bliss
let there be misfortune
let there be good fortune
let there be bad luck
let there be hope
let there be despair
let there be victory
let there be defeat
let there be research
let there be faith
let there be abundance
let there be rot
let there be loyalty
let there be injustice
let there be secret
let there be opportunity
let there be pickle
let there be clue
let there be friendship
let there be love
let there be bravery
let there be vigor
let there be fortitude
let there be confidence
let there be distracted
let there be unguarded
let there be introspection
let there be regret
let there be resignation
let there be futility
let there be on the brink
let there be betrayal
let there be revenge
let there be destruction
let there be recklessness
let there be calmness
let there be vigilance
let there be tranquility
let there be sound
let there be tears
let there be sleep
let there be depths
let there be dregs
let there be fear
let there be sacrifice
let there be ruin
let there be good luck
let there be look carefully
let there be listen carefully
let there be think carefully
let there be well done
let there be I did it!
let there be I've failed...
let there be here!
let there be not here!
let there be don't you dare!
let there be do it!
let there be I can't take this...
let there be don't think
let there be so lonely...
let there be here again...
let there be just getting started
let there be stay calm
let there be keep moving
let there be turn back
let there be give up
let there be don't give up
let there be help me...
let there be I don't believe it...
let there be too high up
let there be I want to go home...
let there be it's like a dream...
let there be seems familiar...
let there be beautiful...
let there be you don't have the right
let there be are you ready?
ahh, enemy...
ahh, weak foe...
ahh, strong foe...
ahh, monster...
ahh, dragon...
ahh, boss...
ahh, sentry...
ahh, group...
ahh, pack...
ahh, decoy...
ahh, undead...
ahh, soldier...
ahh, knight...
ahh, cavalier...
ahh, archer...
ahh, sniper...
ahh, mage...
ahh, ordnance...
ahh, monarch...
ahh, lord...
ahh, demi-human...
ahh, outsider...
ahh, giant...
ahh, horse...
ahh, dog...
ahh, wolf...
ahh, rat...
ahh, beast...
ahh, bird...
ahh, raptor...
ahh, snake...
ahh, crab...
ahh, prawn...
ahh, octopus...
ahh, bug...
ahh, scarab...
ahh, slug...
ahh, wraith...
ahh, skeleton...
ahh, monstrosity...
ahh, ill-omened creature...
ahh, Tarnished...
ahh, warrior...
ahh, swordfighter...
ahh, knight...
ahh, samurai...
ahh, sorcerer...
ahh, cleric...
ahh, sage...
ahh, merchant...
ahh, teacher...
ahh, master...
ahh, friend...
ahh, lover...
ahh, old dear...
ahh, old codger ...
ahh, angel...
ahh, fat coinpurse...
ahh, pauper...
ahh, good sort...
ahh, wicked sort...
ahh, plump sort...
ahh, skinny sort...
ahh, lovable sort...
ahh, pathetic sort...
ahh, strange sort...
ahh, nimble sort...
ahh, laggardly sort...
ahh, invisible sort...
ahh, unfathomable sort...
ahh, giant sort...
ahh, sinner...
ahh, thief...
ahh, liar...
ahh, dastard...
ahh, traitor...
ahh, pair...
ahh, trio...
ahh, noble...
ahh, aristocrat...
ahh, hero...
ahh, champion...
ahh, monarch...
ahh, lord...
ahh, god...
ahh, item...
ahh, necessary item...
ahh, precious item...
ahh, something...
ahh, something incredible...
ahh, treasure chest...
ahh, corpse...
ahh, coffin...
ahh, trap...
ahh, armament...
ahh, shield...
ahh, bow...
ahh, projectile weapon...
ahh, armor...
ahh, talisman...
ahh, skill...
ahh, sorcery...
ahh, incantation...
ahh, map...
ahh, material...
ahh, flower...
ahh, grass...
ahh, tree...
ahh, fruit...
ahh, seed...
ahh, mushroom...
ahh, tear...
ahh, crystal...
ahh, butterfly...
ahh, bug...
ahh, dung...
ahh, grace...
ahh, door...
ahh, key...
ahh, ladder...
ahh, lever...
ahh, lift...
ahh, spiritspring...
ahh, sending gate...
ahh, stone astrolabe...
ahh, Birdseye Telescope...
ahh, message...
ahh, bloodstain...
ahh, Erdtree...
ahh, Elden Ring...
ahh, close-quarters battle...
ahh, ranged battle...
ahh, horseback battle...
ahh, luring out...
ahh, defeating one-by-one...
ahh, taking on all at once...
ahh, rushing in...
ahh, stealth...
ahh, mimicry...
ahh, confusion...
ahh, pursuit...
ahh, fleeing...
ahh, summoning...
ahh, circling around...
ahh, jumping off...
ahh, dashing through...
ahh, brief respite...
ahh, attacking...
ahh, jump attack...
ahh, running attack...
ahh, critical hit...
ahh, two-handing...
ahh, blocking...
ahh, parrying...
ahh, guard counter...
ahh, sorcery...
ahh, incantation...
ahh, skill...
ahh, summoning...
ahh, throwing...
ahh, healing...
ahh, running...
ahh, rolling...
ahh, backstepping...
ahh, jumping...
ahh, crouching...
ahh, target lock...
ahh, item crafting...
ahh, gesturing...
ahh, morning...
ahh, noon...
ahh, evening...
ahh, night...
ahh, clear sky...
ahh, overcast...
ahh, rain...
ahh, storm...
ahh, mist...
ahh, snow...
ahh, patrolling...
ahh, procession...
ahh, crowd...
ahh, surprise attack...
ahh, ambush...
ahh, pincer attack...
ahh, beating to a pulp...
ahh, battle...
ahh, reinforcements...
ahh, ritual...
ahh, explosion...
ahh, high spot...
ahh, defensible spot...
ahh, climbable spot...
ahh, crossable spot...
ahh, bright spot...
ahh, dark spot...
ahh, open area...
ahh, cramped area...
ahh, hiding place...
ahh, sniping spot...
ahh, recon spot...
ahh, safety...
ahh, danger...
ahh, gorgeous view...
ahh, detour...
ahh, hidden path...
ahh, secret passage...
ahh, shortcut...
ahh, dead end...
ahh, looking away...
ahh, unnoticed...
ahh, out of stamina...
ahh, high road...
ahh, checkpoint...
ahh, bridge...
ahh, castle...
ahh, fort...
ahh, city...
ahh, ruins...
ahh, church...
ahh, tower...
ahh, camp site...
ahh, house...
ahh, cemetery...
ahh, underground tomb...
ahh, tunnel...
ahh, cave...
ahh, evergaol...
ahh, great tree...
ahh, cellar...
ahh, surface...
ahh, underground...
ahh, forest...
ahh, river...
ahh, lake...
ahh, bog...
ahh, mountain...
ahh, valley...
ahh, cliff...
ahh, waterside...
ahh, nest...
ahh, hole...
ahh, east...
ahh, west...
ahh, south...
ahh, north...
ahh, ahead...
ahh, behind...
ahh, left...
ahh, right...
ahh, center...
ahh, up...
ahh, down...
ahh, edge...
ahh, head...
ahh, stomach...
ahh, back...
ahh, arms...
ahh, legs...
ahh, rump...
ahh, tail...
ahh, core...
ahh, fingers...
ahh, physical...
ahh, standard...
ahh, striking...
ahh, slashing...
ahh, piercing...
ahh, fire...
ahh, lightning...
ahh, magic...
ahh, holy...
ahh, poison...
ahh, toxic...
ahh, scarlet rot...
ahh, blood loss...
ahh, frost...
ahh, sleep...
ahh, madness...
ahh, death...
ahh, life...
ahh, Death...
ahh, light...
ahh, dark...
ahh, stars...
ahh, fire...
ahh, Order...
ahh, chaos...
ahh, joy...
ahh, wrath...
ahh, suffering...
ahh, sadness...
ahh, comfort...
ahh, bliss...
ahh, misfortune...
ahh, good fortune...
ahh, bad luck...
ahh, hope...
ahh, despair...
ahh, victory...
ahh, defeat...
ahh, research...
ahh, faith...
ahh, abundance...
ahh, rot...
ahh, loyalty...
ahh, injustice...
ahh, secret...
ahh, opportunity...
ahh, pickle...
ahh, clue...
ahh, friendship...
ahh, love...
ahh, bravery...
ahh, vigor...
ahh, fortitude...
ahh, confidence...
ahh, distracted...
ahh, unguarded...
ahh, introspection...
ahh, regret...
ahh, resignation...
ahh, futility...
ahh, on the brink...
ahh, betrayal...
ahh, revenge...
ahh, destruction...
ahh, recklessness...
ahh, calmness...
ahh, vigilance...
ahh, tranquility...
ahh, sound...
ahh, tears...
ahh, sleep...
ahh, depths...
ahh, dregs...
ahh, fear...
ahh, sacrifice...
ahh, ruin...
ahh, good luck...
ahh, look carefully...
ahh, listen carefully...
ahh, think carefully...
ahh, well done...
ahh, I did it!...
ahh, I've failed......
ahh, here!...
ahh, not here!...
ahh, don't you dare!...
ahh, do it!...
ahh, I can't take this......
ahh, don't think...
ahh, so lonely......
ahh, here again......
ahh, just getting started...
ahh, stay calm...
ahh, keep moving...
ahh, turn back...
ahh, give up...
ahh, don't give up...
ahh, help me......
ahh, I don't believe it......
ahh, too high up...
ahh, I want to go home......
ahh, it's like a dream......
ahh, seems familiar......
ahh, beautiful......
ahh, you don't have the right...
ahh, are you ready?...
enemy
weak foe
strong foe
monster
dragon
boss
sentry
group
pack
decoy
undead
soldier
knight
cavalier
archer
sniper
mage
ordnance
monarch
lord
demi-human
outsider
giant
horse
dog
wolf
rat
beast
bird
raptor
snake
crab
prawn
octopus
bug
scarab
slug
wraith
skeleton
monstrosity
ill-omened creature
Tarnished
warrior
swordfighter
knight
samurai
sorcerer
cleric
sage
merchant
teacher
master
friend
lover
old dear
old codger
angel
fat coinpurse
pauper
good sort
wicked sort
plump sort
skinny sort
lovable sort
pathetic sort
strange sort
nimble sort
laggardly sort
invisible sort
unfathomable sort
giant sort
sinner
thief
liar
dastard
traitor
pair
trio
noble
aristocrat
hero
champion
monarch
lord
god
item
necessary item
precious item
something
something incredible
treasure chest
corpse
coffin
trap
armament
shield
bow
projectile weapon
armor
talisman
skill
sorcery
incantation
map
material
flower
grass
tree
fruit
seed
mushroom
tear
crystal
butterfly
bug
dung
grace
door
key
ladder
lever
lift
spiritspring
sending gate
stone astrolabe
Birdseye Telescope
message
bloodstain
Erdtree
Elden Ring
close-quarters battle
ranged battle
horseback battle
luring out
defeating one-by-one
taking on all at once
rushing in
stealth
mimicry
confusion
pursuit
fleeing
summoning
circling around
jumping off
dashing through
brief respite
attacking
jump attack
running attack
critical hit
two-handing
blocking
parrying
guard counter
sorcery
incantation
skill
summoning
throwing
healing
running
rolling
backstepping
jumping
crouching
target lock
item crafting
gesturing
morning
noon
evening
night
clear sky
overcast
rain
storm
mist
snow
patrolling
procession
crowd
surprise attack
ambush
pincer attack
beating to a pulp
battle
reinforcements
ritual
explosion
high spot
defensible spot
climbable spot
crossable spot
bright spot
dark spot
open area
cramped area
hiding place
sniping spot
recon spot
safety
danger
gorgeous view
detour
hidden path
secret passage
shortcut
dead end
looking away
unnoticed
out of stamina
high road
checkpoint
bridge
castle
fort
city
ruins
church
tower
camp site
house
cemetery
underground tomb
tunnel
cave
evergaol
great tree
cellar
surface
underground
forest
river
lake
bog
mountain
valley
cliff
waterside
nest
hole
east
west
south
north
ahead
behind
left
right
center
up
down
edge
head
stomach
back
arms
legs
rump
tail
core
fingers
physical
standard
striking
slashing
piercing
fire
lightning
magic
holy
poison
toxic
scarlet rot
blood loss
frost
sleep
madness
death
life
Death
light
dark
stars
fire
Order
chaos
joy
wrath
suffering
sadness
comfort
bliss
misfortune
good fortune
bad luck
hope
despair
victory
defeat
research
faith
abundance
rot
loyalty
injustice
secret
opportunity
pickle
clue
friendship
love
bravery
vigor
fortitude
confidence
distracted
unguarded
introspection
regret
resignation
futility
on the brink
betrayal
revenge
destruction
recklessness
calmness
vigilance
tranquility
sound
tears
sleep
depths
dregs
fear
sacrifice
ruin
good luck
look carefully
listen carefully
think carefully
well done
I did it!
I've failed...
here!
not here!
don't you dare!
do it!
I can't take this...
don't think
so lonely...
here again...
just getting started
stay calm
keep moving
turn back
give up
don't give up
help me...
I don't believe it...
too high up
I want to go home...
it's like a dream...
seems familiar...
beautiful...
you don't have the right
are you ready?
enemy!
weak foe!
strong foe!
monster!
dragon!
boss!
sentry!
group!
pack!
decoy!
undead!
soldier!
knight!
cavalier!
archer!
sniper!
mage!
ordnance!
monarch!
lord!
demi-human!
outsider!
giant!
horse!
dog!
wolf!
rat!
beast!
bird!
raptor!
snake!
crab!
prawn!
octopus!
bug!
scarab!
slug!
wraith!
skeleton!
monstrosity!
ill-omened creature!
Tarnished!
warrior!
swordfighter!
knight!
samurai!
sorcerer!
cleric!
sage!
merchant!
teacher!
master!
friend!
lover!
old dear!
old codger !
angel!
fat coinpurse!
pauper!
good sort!
wicked sort!
plump sort!
skinny sort!
lovable sort!
pathetic sort!
strange sort!
nimble sort!
laggardly sort!
invisible sort!
unfathomable sort!
giant sort!
sinner!
thief!
liar!
dastard!
traitor!
pair!
trio!
noble!
aristocrat!
hero!
champion!
monarch!
lord!
god!
item!
necessary item!
precious item!
something!
something incredible!
treasure chest!
corpse!
coffin!
trap!
armament!
shield!
bow!
projectile weapon!
armor!
talisman!
skill!
sorcery!
incantation!
map!
material!
flower!
grass!
tree!
fruit!
seed!
mushroom!
tear!
crystal!
butterfly!
bug!
dung!
grace!
door!
key!
ladder!
lever!
lift!
spiritspring!
sending gate!
stone astrolabe!
Birdseye Telescope!
message!
bloodstain!
Erdtree!
Elden Ring!
close-quarters battle!
ranged battle!
horseback battle!
luring out!
defeating one-by-one!
taking on all at once!
rushing in!
stealth!
mimicry!
confusion!
pursuit!
fleeing!
summoning!
circling around!
jumping off!
dashing through!
brief respite!
attacking!
jump attack!
running attack!
critical hit!
two-handing!
blocking!
parrying!
guard counter!
sorcery!
incantation!
skill!
summoning!
throwing!
healing!
running!
rolling!
backstepping!
jumping!
crouching!
target lock!
item crafting!
gesturing!
morning!
noon!
evening!
night!
clear sky!
overcast!
rain!
storm!
mist!
snow!
patrolling!
procession!
crowd!
surprise attack!
ambush!
pincer attack!
beating to a pulp!
battle!
reinforcements!
ritual!
explosion!
high spot!
defensible spot!
climbable spot!
crossable spot!
bright spot!
dark spot!
open area!
cramped area!
hiding place!
sniping spot!
recon spot!
safety!
danger!
gorgeous view!
detour!
hidden path!
secret passage!
shortcut!
dead end!
looking away!
unnoticed!
out of stamina!
high road!
checkpoint!
bridge!
castle!
fort!
city!
ruins!
church!
tower!
camp site!
house!
cemetery!
underground tomb!
tunnel!
cave!
evergaol!
great tree!
cellar!
surface!
underground!
forest!
river!
lake!
bog!
mountain!
valley!
cliff!
waterside!
nest!
hole!
east!
west!
south!
north!
ahead!
behind!
left!
right!
center!
up!
down!
edge!
head!
stomach!
back!
arms!
legs!
rump!
tail!
core!
fingers!
physical!
standard!
striking!
slashing!
piercing!
fire!
lightning!
magic!
holy!
poison!
toxic!
scarlet rot!
blood loss!
frost!
sleep!
madness!
death!
life!
Death!
light!
dark!
stars!
fire!
Order!
chaos!
joy!
wrath!
suffering!
sadness!
comfort!
bliss!
misfortune!
good fortune!
bad luck!
hope!
despair!
victory!
defeat!
research!
faith!
abundance!
rot!
loyalty!
injustice!
secret!
opportunity!
pickle!
clue!
friendship!
love!
bravery!
vigor!
fortitude!
confidence!
distracted!
unguarded!
introspection!
regret!
resignation!
futility!
on the brink!
betrayal!
revenge!
destruction!
recklessness!
calmness!
vigilance!
tranquility!
sound!
tears!
sleep!
depths!
dregs!
fear!
sacrifice!
ruin!
good luck!
look carefully!
listen carefully!
think carefully!
well done!
I did it!!
I've failed...!
here!!
not here!!
don't you dare!!
do it!!
I can't take this...!
don't think!
so lonely...!
here again...!
just getting started!
stay calm!
keep moving!
turn back!
give up!
don't give up!
help me...!
I don't believe it...!
too high up!
I want to go home...!
it's like a dream...!
seems familiar...!
beautiful...!
you don't have the right!
are you ready?!
enemy?
weak foe?
strong foe?
monster?
dragon?
boss?
sentry?
group?
pack?
decoy?
undead?
soldier?
knight?
cavalier?
archer?
sniper?
mage?
ordnance?
monarch?
lord?
demi-human?
outsider?
giant?
horse?
dog?
wolf?
rat?
beast?
bird?
raptor?
snake?
crab?
prawn?
octopus?
bug?
scarab?
slug?
wraith?
skeleton?
monstrosity?
ill-omened creature?
Tarnished?
warrior?
swordfighter?
knight?
samurai?
sorcerer?
cleric?
sage?
merchant?
teacher?
master?
friend?
lover?
old dear?
old codger ?
angel?
fat coinpurse?
pauper?
good sort?
wicked sort?
plump sort?
skinny sort?
lovable sort?
pathetic sort?
strange sort?
nimble sort?
laggardly sort?
invisible sort?
unfathomable sort?
giant sort?
sinner?
thief?
liar?
dastard?
traitor?
pair?
trio?
noble?
aristocrat?
hero?
champion?
monarch?
lord?
god?
item?
necessary item?
precious item?
something?
something incredible?
treasure chest?
corpse?
coffin?
trap?
armament?
shield?
bow?
projectile weapon?
armor?
talisman?
skill?
sorcery?
incantation?
map?
material?
flower?
grass?
tree?
fruit?
seed?
mushroom?
tear?
crystal?
butterfly?
bug?
dung?
grace?
door?
key?
ladder?
lever?
lift?
spiritspring?
sending gate?
stone astrolabe?
Birdseye Telescope?
message?
bloodstain?
Erdtree?
Elden Ring?
close-quarters battle?
ranged battle?
horseback battle?
luring out?
defeating one-by-one?
taking on all at once?
rushing in?
stealth?
mimicry?
confusion?
pursuit?
fleeing?
summoning?
circling around?
jumping off?
dashing through?
brief respite?
attacking?
jump attack?
running attack?
critical hit?
two-handing?
blocking?
parrying?
guard counter?
sorcery?
incantation?
skill?
summoning?
throwing?
healing?
running?
rolling?
backstepping?
jumping?
crouching?
target lock?
item crafting?
gesturing?
morning?
noon?
evening?
night?
clear sky?
overcast?
rain?
storm?
mist?
snow?
patrolling?
procession?
crowd?
surprise attack?
ambush?
pincer attack?
beating to a pulp?
battle?
reinforcements?
ritual?
explosion?
high spot?
defensible spot?
climbable spot?
crossable spot?
bright spot?
dark spot?
open area?
cramped area?
hiding place?
sniping spot?
recon spot?
safety?
danger?
gorgeous view?
detour?
hidden path?
secret passage?
shortcut?
dead end?
looking away?
unnoticed?
out of stamina?
high road?
checkpoint?
bridge?
castle?
fort?
city?
ruins?
church?
tower?
camp site?
house?
cemetery?
underground tomb?
tunnel?
cave?
evergaol?
great tree?
cellar?
surface?
underground?
forest?
river?
lake?
bog?
mountain?
valley?
cliff?
waterside?
nest?
hole?
east?
west?
south?
north?
ahead?
behind?
left?
right?
center?
up?
down?
edge?
head?
stomach?
back?
arms?
legs?
rump?
tail?
core?
fingers?
physical?
standard?
striking?
slashing?
piercing?
fire?
lightning?
magic?
holy?
poison?
toxic?
scarlet rot?
blood loss?
frost?
sleep?
madness?
death?
life?
Death?
light?
dark?
stars?
fire?
Order?
chaos?
joy?
wrath?
suffering?
sadness?
comfort?
bliss?
misfortune?
good fortune?
bad luck?
hope?
despair?
victory?
defeat?
research?
faith?
abundance?
rot?
loyalty?
injustice?
secret?
opportunity?
pickle?
clue?
friendship?
love?
bravery?
vigor?
fortitude?
confidence?
distracted?
unguarded?
introspection?
regret?
resignation?
futility?
on the brink?
betrayal?
revenge?
destruction?
recklessness?
calmness?
vigilance?
tranquility?
sound?
tears?
sleep?
depths?
dregs?
fear?
sacrifice?
ruin?
good luck?
look carefully?
listen carefully?
think carefully?
well done?
I did it!?
I've failed...?
here!?
not here!?
don't you dare!?
do it!?
I can't take this...?
don't think?
so lonely...?
here again...?
just getting started?
stay calm?
keep moving?
turn back?
give up?
don't give up?
help me...?
I don't believe it...?
too high up?
I want to go home...?
it's like a dream...?
seems familiar...?
beautiful...?
you don't have the right?
are you ready??
enemy...
weak foe...
strong foe...
monster...
dragon...
boss...
sentry...
group...
pack...
decoy...
undead...
soldier...
knight...
cavalier...
archer...
sniper...
mage...
ordnance...
monarch...
lord...
demi-human...
outsider...
giant...
horse...
dog...
wolf...
rat...
beast...
bird...
raptor...
snake...
crab...
prawn...
octopus...
bug...
scarab...
slug...
wraith...
skeleton...
monstrosity...
ill-omened creature...
Tarnished...
warrior...
swordfighter...
knight...
samurai...
sorcerer...
cleric...
sage...
merchant...
teacher...
master...
friend...
lover...
old dear...
old codger ...
angel...
fat coinpurse...
pauper...
good sort...
wicked sort...
plump sort...
skinny sort...
lovable sort...
pathetic sort...
strange sort...
nimble sort...
laggardly sort...
invisible sort...
unfathomable sort...
giant sort...
sinner...
thief...
liar...
dastard...
traitor...
pair...
trio...
noble...
aristocrat...
hero...
champion...
monarch...
lord...
god...
item...
necessary item...
precious item...
something...
something incredible...
treasure chest...
corpse...
coffin...
trap...
armament...
shield...
bow...
projectile weapon...
armor...
talisman...
skill...
sorcery...
incantation...
map...
material...
flower...
grass...
tree...
fruit...
seed...
mushroom...
tear...
crystal...
butterfly...
bug...
dung...
grace...
door...
key...
ladder...
lever...
lift...
spiritspring...
sending gate...
stone astrolabe...
Birdseye Telescope...
message...
bloodstain...
Erdtree...
Elden Ring...
close-quarters battle...
ranged battle...
horseback battle...
luring out...
defeating one-by-one...
taking on all at once...
rushing in...
stealth...
mimicry...
confusion...
pursuit...
fleeing...
summoning...
circling around...
jumping off...
dashing through...
brief respite...
attacking...
jump attack...
running attack...
critical hit...
two-handing...
blocking...
parrying...
guard counter...
sorcery...
incantation...
skill...
summoning...
throwing...
healing...
running...
rolling...
backstepping...
jumping...
crouching...
target lock...
item crafting...
gesturing...
morning...
noon...
evening...
night...
clear sky...
overcast...
rain...
storm...
mist...
snow...
patrolling...
procession...
crowd...
surprise attack...
ambush...
pincer attack...
beating to a pulp...
battle...
reinforcements...
ritual...
explosion...
high spot...
defensible spot...
climbable spot...
crossable spot...
bright spot...
dark spot...
open area...
cramped area...
hiding place...
sniping spot...
recon spot...
safety...
danger...
gorgeous view...
detour...
hidden path...
secret passage...
shortcut...
dead end...
looking away...
unnoticed...
out of stamina...
high road...
checkpoint...
bridge...
castle...
fort...
city...
ruins...
church...
tower...
camp site...
house...
cemetery...
underground tomb...
tunnel...
cave...
evergaol...
great tree...
cellar...
surface...
underground...
forest...
river...
lake...
bog...
mountain...
valley...
cliff...
waterside...
nest...
hole...
east...
west...
south...
north...
ahead...
behind...
left...
right...
center...
up...
down...
edge...
head...
stomach...
back...
arms...
legs...
rump...
tail...
core...
fingers...
physical...
standard...
striking...
slashing...
piercing...
fire...
lightning...
magic...
holy...
poison...
toxic...
scarlet rot...
blood loss...
frost...
sleep...
madness...
death...
life...
Death...
light...
dark...
stars...
fire...
Order...
chaos...
joy...
wrath...
suffering...
sadness...
comfort...
bliss...
misfortune...
good fortune...
bad luck...
hope...
despair...
victory...
defeat...
research...
faith...
abundance...
rot...
loyalty...
injustice...
secret...
opportunity...
pickle...
clue...
friendship...
love...
bravery...
vigor...
fortitude...
confidence...
distracted...
unguarded...
introspection...
regret...
resignation...
futility...
on the brink...
betrayal...
revenge...
destruction...
recklessness...
calmness...
vigilance...
tranquility...
sound...
tears...
sleep...
depths...
dregs...
fear...
sacrifice...
ruin...
good luck...
look carefully...
listen carefully...
think carefully...
well done...
I did it!...
I've failed......
here!...
not here!...
don't you dare!...
do it!...
I can't take this......
don't think...
so lonely......
here again......
just getting started...
stay calm...
keep moving...
turn back...
give up...
don't give up...
help me......
I don't believe it......
too high up...
I want to go home......
it's like a dream......
seems familiar......
beautiful......
you don't have the right...
are you ready?...
None
DarkSouls3
False
Cannot proceed until game is fully installed
Contraption does not move
Locked by some contraption
Cannot open from this side
The door is shut tight
Return to entrance?
Somewhere, a heavy door has opened
Guide and gatekeeper for those returning to the roots
Travel to another location?
Summon signs can now be sent to summoning pools
Impenetrable thorns refuse all.
None may enter the Erdtree.
You cannot proceed without more Great Runes
You cannot use this without more Great Runes
Sealed by Morgott the Grace-Given
You cannot proceed without a ring of oath
You do not have the required medallion
You do not have the required medallion
You cannot proceed without a glintstone key
You cannot proceed without a sealbreaker
Something fits on this pedestal
Opens only to those carrying a finger
Summon broken spirit?
You must solve the puzzle to enter
The seal on the rise opened
Enter evergaol?
Closed with an imp's seal
The imp's seal is in effect
The Beast Eye quivers
Ensnared in a transporter trap!
A seal was broken in town somewhere
Power gathers somewhere in horned remains
A seal was broken in town
Enter evergaol?
Held shut by a seal
A seal was broken somewhere
Held shut by a seal
Cannot be used now
Blocked shut for now
Blocked shut for now
A new draconic power is available at the Cathedral of Dragon Communion
A new draconic power is available at the Cathedral of Dragon Communion
A new draconic power is available at the Cathedral of Dragon Communion
A new draconic power is available at the Cathedral of Dragon Communion
A new draconic power is available at the Cathedral of Dragon Communion
A new draconic power is available at the Cathedral of Dragon Communion
A new draconic power is available at the Cathedral of Dragon Communion
Seal can only be broken by a sealbreaker
Here lie Aurelia and Aureliette,
who never saw the stars
You found a simple map.
Check in inventory.
You found a simple map.
Check in inventory.
You can now see the Knight of the Great Jar's red summon sign
New items can be purchased from the Twin Maiden Husks
The primal glintstone shudders.
It seems Sellen's body has died.
A red mark was made on the map
You have no Festering Bloody Finger
Seek three wise beasts
Endow the eyes of the mask in light
Seek three wise beasts
Seek three great wise beasts
Access to those outside of the
royal family is strictly forbidden
Touch three phantom crests
Falling snow marks something unseen
Light the four figures in the evergaol
Godrick the Golden, humiliated
Having tasted defeat by the Blade of Miquella
Now on his knees, begging for mercy
Lord Godfrey, at last at the end of his campaign
His golden armies unvanquished and unbowed
Yet finds grace lost, tattered and faded
The siege of Castle Morne
A lone hero fights for his vengeance
Only to fall at the hand of Lord Godfrey
This marks Malenia's southward march
The Blade of Miquella and her Cleanrot Knights
Grant her wings never to be clipped
The Second Liurnian War
No victory for the golden, nor for the moon
No prize but atonement; the birth of a vow
The resting place of the contemptible Cuckoos
Lost in the siege of Caria Manor
The First Liurnian War
Radagon's glory burns red as his hair
The Routing of the Ancient Dragons
Godwyn the Golden fought to the last,
Earning the friendship of dread Fortissax
The First Defense of Leyndell
A sovereign alliance rots from within
Traces yet remain of bloody conspiracy
The Second Defense of Leyndell
The Fell Omen stacks high the corpses of heroes
Yet the Erdtree remains unshaken
The Assault on Volcano Manor
The squalid, the sick, the blasphemous;
a wretched, unending war with no glory
The Battle of Aeonia
Radahn and Malenia locked in stalemate
Then, the scarlet rot blooms
The Starscourge Conflict
Radahn alone holds Sellia secure
And stands tall, to shatter the stars
The War against the Giants
Champions battle, trolls betray
Fire vanquished, the era of the Erdtree begins
Redeemer Guilbert has invaded!
Redeemer Guilbert died
Redeemer Guilbert returned home
Bloody Finger Hunter Yura was summoned
With his objective accomplished, Bloody Finger Hunter Yura returned to his world
Bloody Finger Hunter Yura has died
Bloody Finger Hunter Yura returned to his world
Bloody Finger Nerijus returned to his world
Invaded by Tanith's Knight!
Tanith's Knight has died
Invade White Mask Varré's world?
Invade Old Knight Istvan's world?
Invade Rileigh the Idle's world?
Invade Juno Hoslow, Knight of Blood's world?
Invade Vargram the Raging Wolf and Errant Sorcerer Wilhelm's world?
Invade Great Horned Tragoth's world?
Be summoned to assist Yura, Hunter of Bloody Fingers?
Be summoned to assist Sorceress Sellen?
Be summoned to challenge Sorceress Sellen?
Be summoned to assist Millicent?
Be summoned to challenge Millicent?
Invade Magnus the Beast Claw's world?
Use Festering Bloody Finger and invade Magnus the Beast Claw's world?
Summoned Castellan Jerren
Castellan Jerren has died
Castellan Jerren returned to his world
Summoned Blaidd the Half-Wolf
Blaidd the Half-Wolf has died
Blaidd the Half-Wolf returned to his world
Summoned Alexander, Warrior Jar
Alexander, Warrior Jar has died
Alexander, Warrior Jar returned to his world
Summoned Great Horned Tragoth
Great Horned Tragoth has died
Great Horned Tragoth returned to his world
Summoned Okina
Okina has died
Okina returned to his world
Summoned Finger Maiden Therolina
Finger Maiden Therolina has died
Finger Maiden Therolina returned to her world
Summoned Lionel the Lionhearted
Lionel the Lionhearted has died
Lionel the Lionhearted returned to his world
Summoned Patches
Patches has died
Patches returned to his world
Commencing combat.
Time limit: <?matchDuel_TotalTime?>s.
Commencing combat.
Time limit: <?matchDM2_TotalTime?>s.
Commencing combat.
Time limit: <?matchDM4_TotalTime?>s.
Commencing combat.
Time limit: <?matchDM6_TotalTime?>s.
Commencing combat.
Time limit: <?matchTM1vs1_TotalTime?>s.
Commencing combat.
Time limit: <?matchTM2vs2_TotalTime?>s.
Commencing combat.
Time limit: <?matchTM3vs3_TotalTime?>s.
<?matchDuel_SecondHalfTime?>s remaining
<?matchDM2_SecondHalfTime?>s remaining
<?matchDM4_SecondHalfTime?>s remaining
<?matchDM6_SecondHalfTime?>s remaining
<?matchTM1vs1_SecondHalfTime?>s remaining
<?matchTM2vs2_SecondHalfTime?>s remaining
<?matchTM3vs3_SecondHalfTime?>s remaining
Cease Combat
Combat ends in your victory!
Combat ends in a stalemate
Combat ends in your loss
More awaits you, in the official release
Cannot use this now
Use <?gdsparam@8000?>?
Use <?gdsparam@8010?>?
Use <?gdsparam@8186?>?
<?gdsparam@8000?> was lost with use
Used <?gdsparam@8010?>
Used <?gdsparam@8134?>
Used <?gdsparam@8169?>
Used <?gdsparam@8178?>
<?gdsparam@8186?> was lost with use
Used <?gdsparam@8197?>
Used <?gdsparam@8199?>
No <?gdsparam@8000?> in inventory
No <?gdsparam@8186?> in inventory
Not enough <?gdsparam@8000?>
None
DarkSouls3
False
Last site of grace visited
The amount of HP/FP your flasks replenish cannot be increased any further
Increased the amount of HP/FP replenished by your flasks
No Flask of Crimson Tears in inventory
No Flask of Cerulean Tears in inventory
Flask charges already at maximum
No Golden Seed in inventory
Added a charge to Flask of Crimson Tears
No Flask of Crimson Tears in inventory
No Flask of Cerulean Tears in inventory
Add charge to flask
Flasks
Cancel
Increase amount replenished by flasks
Allocate flask charges
Memorize spell
Sort chest
Pass time
Until morning
Until noon
Until nightfall
Cancel
Mix Wondrous Physick
Great Runes
Ashes of War
Level Up
Purchase
Sell
Leave
Talk
Leave
Purchase
Sell
Begin Journey <?nextLoopCount?>
Listen to the sounds of flame
No Sacred Tear in inventory
Use a Sacred Tear to increase the amount of HP/FP replenished by your flasks?
Not enough Golden Seeds
Use one Golden Seed to increase your number of flask uses?
Use two Golden Seeds to increase your number of flask uses?
Use three Golden Seeds to increase your number of flask uses?
Use four Golden Seeds to increase your number of flask uses?
Use five Golden Seeds to increase your number of flask uses?
Cannot rest at sites of grace right now
Cannot select while entering combat
Cannot select while entering combat
Cannot select while entering combat
Begin Journey <?nextLoopCount?>?
If you begin Journey <?nextLoopCount?>, you will not be able
to return to the present world of Journey <?loopCount?>.
Begin Journey <?nextLoopCount?>?
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Talk to Melina
Tell her you're off to Roundtable Hold
Accept
Refuse
I'm interested
I'm not interested
Go to the Roundtable Hold
I'm ready
I'd like you to wait
Show your right hand
Show your left hand
Show hands
Show hands
Receive power from remembrance
About Great Runes
About Queen Marika
How to burn thorns
I want to burn the impenetrable thorns
Receive equipment of champions
Talk to miniature Ranni
Talk to miniature Ranni
Talk to miniature Ranni
Talk to Ranni
Talk to Ranni
Talk to Ranni
Talk to Ranni
Talk to Ranni
Talk to Ranni
Talk to miniature Ranni
Talk to Ranni
I can call the spectral steed
I cannot call the spectral steed
I can call the spectral steed
I cannot call the spectral steed
You must be Ranni the Witch, behind the Night of the Black Knives
I wish to serve you
No particular reason
Serve Ranni the Witch
Do not serve
Administer Amber Draught?
Tell him that Radagon is Marika
Rebirth
Cosmetics
Leave
Use a Larval Tear to accept rebirth?
Since you weren't reborn with new attributes,
the Larval Tear was not spent
A Larval Tear is required for rebirth
Choose how many to hand over
Strengthen armament
Repair Weapon
Ashes of War
About prayer
About Roderika
About Roderika
About Roderika
About Roderika
Let's talk a while
About the chains on your legs
You're a prisoner?
About the god-slaying weapon
About the god-slaying weapon
Why are you still making weapons?
What happened to her?
About yourself
What's that little knife for?
Ash of War duplication
Would you watch over Roderika?
Nothing
It's what she wants
Understood
Cannot select while entering combat
I still don't understand
Tell Sellen's story
Don't say anything
Tell Iji's story
Open the evergaol
Don't open it
Help him out
Don't help
Alter garments
Don't tell me...
I'm sorry...
Give the Gold Sewing Needle
Surely she'd be happy for you?
Have you ever thought so?
Give a Larval Tear
Please wait
What do you really think?
I heard a voice
The voice was mine
I have a favor to ask
You may call me lord
Did you see it?
Give the Sewing Needle
Don't give it
You may call me lord
Don't call me that
That's right
Not at all
Strengthen armaments
Talk
Please take care
About Nokron
About Blaidd
About Jerren
Please go to the festival grounds
Talk
About Blaidd
About Jerren
Why is Blaidd in the Evergaol?
Blaidd's death
About advice
Blaidd sent me
Talk
About Jerren
Talk
Talk
Purchase
Cannot do this during multiplayer
I'll be your Potentate
I'm no Potentate
Give Alexander's Insides
Don't give
Show the secret medallion
Don't show it
Hear her request
Refuse
Hear her request after all
Leave
Join Volcano Manor
Don't join
See the Lord
Don't see the Lord
Leave
Zorayas's form
Zorayas's troubles
Zorayas's absence
I gave her the potion
Zorayas is dead
Give the Dancer's Castanets
Don't give them
I'll fly straight and true!
I don't need a seat
They didn't seem right
They were magnificent
Anoint me
I refuse
Two Fingers seemed off
They were magnificent
No, I'll use the main gate
Very well
I want to use the main gate
Leave
Locked by some contraption
Study sorcery
Obtain a puppet
About your chambers
About Nokron
I want a new puppet
About the scheme
Give Amber Starlight
About the draught
About the draught
About your scheme
About Nepheli
Talk
About Amber Starlight
Hand over the scroll
Purchase
Accept the task
Don't accept
I'm interested
I'm not interested
Ask about Nokron
Leave
About the bandits
That chest...
Talk
What you spoke of before
Speaking of...
Talk
What you spoke of before
About the previous request
About the previous request
The request is done
About Patches
What about my reward?
Forgive and forget
Some things can't be forgiven
Deliver the letter
Refuse
They're human eyes
Don't say anything
Give a Shabriri Grape
Don't give a grape
Give a Fingerprint Grape
She's dead
Deliver Irina's Letter
Don't give the letter
I love a good festival
I'm not the festive type
About Iji
Ready as I'll ever be
Not yet
Hear the request
Refuse
Take Rya's hand
Refuse Rya's hand
Tell her of the dark side of Volcano Manor
Don't tell her
Give Serpent's Amnion
Don't give it
Give Tonic of Forgetfulness
Give Rya's Necklace
Don't give it
Don't give it
You defended them
I'm afraid not
Study sorcery
I need to speak with you later
About the request
About the request
Show letter of introduction
Show Azur's sorcery
Tell me your story
I'll help restore the primeval current
I have a favor to ask
Lusat's location
About glintstone sorcery
Talk
Talk
About Lusat
Lusat's location
Give a scroll
Give the Conspectus Scroll
Give the Royal House Scroll
Give Ranni's Scroll
Give Sellian Scroll
Give Gelmirian Scroll
Don't give a scroll
Lead on Lusat
Give the Academy Scroll
I want to learn sorcery
Never mind
I still want to learn
Let me reconsider
Let us journey together
Let me think about it
Show letter of introduction
Don't show it
I still want to learn sorcery
I need a bit more time to think
You can now learn new sorcery
Study incantations
About D
About Rogier
Give the Weathered Dagger
Accept introduction
Refuse
Show Deathroot
Don't show it
Give the Weathered Dagger
Don't give it
Give the Twinned Armor set
Don't give it
Hand over the Twinned Armor set?
A red mark was made on the map
Spirit Tuning
Talk
About Hewg
What's happened to Hewg
There's something you should know
There's something you should know
About the spirits' voices
Please take care
About the spirits' voices
Please
Talk
Talk
Give Chrysalids' Memento
Tell her what the blacksmith said
Don't tell her
Cannot select while entering combat
Pledge service
Do not pledge service
Talk in secret
May I ask a favor?
About the dagger
Do you know...?
About the Black Knifeprint
About the Black Knifeprint
About Rogier
Talk in secret
Talk in secret
Talk in secret
Talk in secret
Talk in secret
Give Cursemark of Death
Talk in secret
Let her hold you
Refuse
That's right
No, I want to be held
Enter the Deathbed Dream
Don't enter
Enter the Deathbed Dream?
You found a simple map.
Check in inventory.
Leave your gaol!
Say nothing
Administer Seluvis's Potion
Use the Seedbed Curse
Leave
About Nepheli
Nepheli's despair
About Ensha
About Ensha
About Godrick
About Radahn
About Rykard
About Morgott
About Rennala
Unlocated demigods
About Radahn
About Rykard
About Rennala
About the secret medallions
The secret medallions are reunited
Talk
Where should I go?
Talk
Talk
Using the secret medallions
About the Haligtree roots
Mohgwyn Palace
About the Lord of Blood's cocoon
Show him Seluvis's Potion
Give Gideon Seluvis's Potion
About Ensha
About the secret medallions
About the Lord of Blood's cocoon
What do you mean, a house guest?
Say nothing
Hand over Seluvis's Potion
Don't hand it over
A red mark was made on the map
Learn skills
Talk
I've defeated Godrick
About the corpse under Stormveil
Give the Black Knifeprint
Ranni cast off her cursemark
About D
Why do you want a cursemark?
About D
Rogier's proposition
About D
About the corpse under Stormveil
Ranni's whereabouts
Ranni's whereabouts
Talk
I'm here to defeat Godrick
I can't tell you
Handed over the Black Knifeprint
Learn skills
Talk
Talk
My faith holds firm
I'm not sure
I understand
I don't understand
Study sorcery
Atone
Show Celestial Dew
Talk
About the miracle
About absolution
About Radagon
About Radagon
About Rennala
About Rennala
Give a scroll
Give a prayerbook
Study incantations
I don't know
You don't need absolution
No Celestial Dew in inventory
Use Celestial Dew to receive absolution?
Your sins are absolved
About Rya
Talk
You should probably know...
About the Dung Eater
About the Dung Eater
Give me the necklace
Leave
Deal
Refuse
Study sorcery
Talk
About the glintstone key
Talk
Give the Academy Glintstone Key
About Sellen
About the glintstone key
Give a scroll
Don't give the scroll
Donate <?evntAcquittalPrice?> runes
Don't donate runes
Not enough runes to donate
Give Seluvis's Potion
Give the Stormhawk King
I heard from Gideon
Leave
Give an Unalloyed Gold Needle
Don't give it
Give the Valkyrie's Prosthesis
Study sorcery
Millicent paid a visit
I gave Millicent the prosthesis
About Millicent
About Malenia
What Millicent said
Why are you crying?
Become a flower?
Become a flower?
Study incantations
Hear the request
Refuse
Study incantations
Talk
About the noble Goldmask
Tell the noble Goldmask's whereabouts
About the noble Goldmask
About the noble Goldmask
About the noble Goldmask
About the noble Goldmask
About the noble Goldmask
Give Tonic of Forgetfulness
Give a prayerbook
Give the Fire Monks' Prayerbook
Give the Giant's Prayerbook
Give the Godskin Prayerbook
Give the Two Fingers' Prayerbook
Give the Assassin's Prayerbook
Give the Erdtree Prayerbook
Give the Erdtree Codex
Give the Golden Order Principia
Give the Golden Order Canon
Give the Dragon Cult Prayerbook
Give the Ancient Dragon Prayerbook
Don't give a prayerbook
I see it
I don't see it
Offer a bell bearing
Cancel
Go back
Purchase
Bell Bearing Shop 1
Bell Bearing Shop 2
Bell Bearing Shop 3
Bell Bearing Shop 4
Sellen's Bell Bearing
Seluvis's Bell Bearing
Seluvis's Bell Bearing
Thops's Bell Bearing
Corhyn's Bell Bearing
Miriel's Bell Bearing (Sorcery)
D's Bell Bearing
Gowry's Bell Bearing (Sorcery)
Rogier's Bell Bearing
Bernahl's Bell Bearing
Iji's Bell Bearing
Miriel's Bell Bearing (Incantations)
Gowry's Bell Bearing (Incantations)
Gostoc's Bell Bearing
Pidia's Bell Bearing
Patches' Bell Bearing
Blackguard's Bell Bearing
Nomadic Merchant's Bell Bearing [1]
Nomadic Merchant's Bell Bearing [2]
Nomadic Merchant's Bell Bearing [3]
Nomadic Merchant's Bell Bearing [4]
Nomadic Merchant's Bell Bearing [5]
Nomadic Merchant's Bell Bearing [6]
Nomadic Merchant's Bell Bearing [7]
Nomadic Merchant's Bell Bearing [8]
Nomadic Merchant's Bell Bearing [9]
Nomadic Merchant's Bell Bearing [10]
Nomadic Merchant's Bell Bearing [11]
Kalé's Bell Bearing
Isolated Merchant's Bell Bearing [1]
Isolated Merchant's Bell Bearing [2]
Hermit Merchant's Bell Bearing [1]
Isolated Merchant's Bell Bearing [3]
Hermit Merchant's Bell Bearing [2]
Abandoned Merchant's Bell Bearing
Hermit Merchant's Bell Bearing [3]
Imprisoned Merchant's Bell Bearing
Offer Pidia's Bell Bearing
Offer Seluvis's Bell Bearing
Offer Patches' Bell Bearing
Offer Sellen's Bell Bearing
Offer D's Bell Bearing
Offer Bernahl's Bell Bearing
Offer Miriel's Bell Bearing
Offer Gostoc's Bell Bearing
Offer Thops's Bell Bearing
Offer Kalé's Bell Bearing
Offer Nomadic Merchant's Bell Bearing [1]
Offer Nomadic Merchant's Bell Bearing [2]
Offer Nomadic Merchant's Bell Bearing [3]
Offer Nomadic Merchant's Bell Bearing [4]
Offer Nomadic Merchant's Bell Bearing [5]
Offer Isolated Merchant's Bell Bearing [1]
Offer Isolated Merchant's Bell Bearing [2]
Offer Nomadic Merchant's Bell Bearing [6]
Offer Hermit Merchant's Bell Bearing [1]
Offer Nomadic Merchant's Bell Bearing [7]
Offer Nomadic Merchant's Bell Bearing [8]
Offer Nomadic Merchant's Bell Bearing [9]
Offer Nomadic Merchant's Bell Bearing [10]
Offer Nomadic Merchant's Bell Bearing [11]
Offer Isolated Merchant's Bell Bearing [3]
Offer Hermit Merchant's Bell Bearing [2]
Offer Abandoned Merchant's Bell Bearing
Offer Hermit Merchant's Bell Bearing [3]
Offer Imprisoned Merchant's Bell Bearing
Offer Iji's Bell Bearing
Offer Rogier's Bell Bearing
Offer Blackguard's Bell Bearing
Offer Corhyn's Bell Bearing
Offer Gowry's Bell Bearing
Offer Bone Peddler's Bell Bearing
Offer Meat Peddler's Bell Bearing
Offer Medicine Peddler's Bell Bearing
Offer Gravity Stone Peddler's Bell Bearing
Offer Smithing Miner's Bell Bearing [1]
Offer Smithing Miner's Bell Bearing [2]
Offer Smithing Miner's Bell Bearing [3]
Offer Smithing Miner's Bell Bearing [4]
Offer Somber Miner's Bell Bearing [1]
Offer Somber Miner's Bell Bearing [2]
Offer Somber Miner's Bell Bearing [3]
Offer Somber Miner's Bell Bearing [4]
Offer Somber Miner's Bell Bearing [5]
Offer Glovewort Picker's Bell Bearing [1]
Offer Glovewort Picker's Bell Bearing [2]
Offer Glovewort Picker's Bell Bearing [3]
Offer Ghostform Picker's Bell Bearing [1]
Offer Ghostform Picker's Bell Bearing [2]
Offer Ghostform Picker's Bell Bearing [3]
No bell bearings offered
No bell bearing to offer
Offered Pidia's Bell Bearing
Offered Seluvis's Bell Bearing
Offered Patches' Bell Bearing
Offered Sellen's Bell Bearing
Offered Monk Jiko's Ashes
Offered D's Bell Bearing
Offered Bernahl's Bell Bearing
Offered Miriel's Bell Bearing
Offered Gostoc's Bell Bearing
Offered Thops's Bell Bearing
Offered Kalé's Bell Bearing
Offered Nomadic Merchant's Bell Bearing [1]
Offered Nomadic Merchant's Bell Bearing [2]
Offered Nomadic Merchant's Bell Bearing [3]
Offered Nomadic Merchant's Bell Bearing [4]
Offered Nomadic Merchant's Bell Bearing [5]
Offered Isolated Merchant's Bell Bearing [1]
Offered Isolated Merchant's Bell Bearing [2]
Offered Nomadic Merchant's Bell Bearing [6]
Offered Hermit Merchant's Bell Bearing [1]
Offered Nomadic Merchant's Bell Bearing [7]
Offered Nomadic Merchant's Bell Bearing [8]
Offered Nomadic Merchant's Bell Bearing [9]
Offered Nomadic Merchant's Bell Bearing [10]
Offered Nomadic Merchant's Bell Bearing [11]
Offered Isolated Merchant's Bell Bearing [3]
Offered Hermit Merchant's Bell Bearing [2]
Offered Abandoned Merchant's Bell Bearing
Offered Hermit Merchant's Bell Bearing [3]
Offered Imprisoned Merchant's Bell Bearing
Offered Iji's Bell Bearing
Offered Rogier's Bell Bearing
Offered Blackguard's Bell Bearing
Offered Corhyn's Bell Bearing
Offered Gowry's Bell Bearing
Offered Bone Peddler's Bell Bearing
Offered Meat Peddler's Bell Bearing
Offered Medicine Peddler's Bell Bearing
Offered Gravity Stone Peddler's Bell Bearing
Offered Smithing Miner's Bell Bearing [1]
Offered Smithing Miner's Bell Bearing [2]
Offered Smithing Miner's Bell Bearing [3]
Offered Smithing Miner's Bell Bearing [4]
Offered Somber Miner's Bell Bearing [1]
Offered Somber Miner's Bell Bearing [2]
Offered Somber Miner's Bell Bearing [3]
Offered Somber Miner's Bell Bearing [4]
Offered Somber Miner's Bell Bearing [5]
Offered Glovewort Picker's Bell Bearing [1]
Offered Glovewort Picker's Bell Bearing [2]
Offered Glovewort Picker's Bell Bearing [3]
Offered Ghostform Picker's Bell Bearing [1]
Offered Ghostform Picker's Bell Bearing [2]
Offered Ghostform Picker's Bell Bearing [3]
Ritual of Dragon Communion
Strengthen armament
Affix gem
Mend the Elden Ring
Use Mending Rune of Perfect Order
Use Mending Rune of the Death-Prince
Use Mending Rune of the Fell Curse
Apply cosmetics
Leave
Cannot use while entering combat
Colosseums are only available online
Colosseums are only available online
Colosseums are only available online
Colosseums are only available online
No Colosseum rules available for selection
About Kalé
Recommendation
Talk
Talk
About the howling in Mistwood
About Blaidd
Level up
Speak with Merina
You can now summon spirits at rebirth monuments
Your sins will be pardoned for <?evntAcquittalPrice?> runes
Request absolution?
Your sins have been pardoned
Insufficient runes
You are already absolved
Request absolution? (仮)
No item (仮)
None
DarkSouls3
False
OK
CANCEL
YES
NO
RETRY
CONTINUE
RETURN TO TITLE
Insufficient runes
Additional items required
Insufficient items/runes
Returning to default settings.
Is that okay?
Restoring all default settings.
Is that okay?
Leaving <?itemName?>.
Is that okay?
Discarding <?itemName?>.
Is that okay?
Leaving all selected items.
Is that okay?
Discarding all selected items.
Is that okay?
Only eight items can be left at once. If you leave any more items,
the items you left earlier will be lost, starting with the oldest.
Is that okay?
Ashes of War are applied to <?itemName?>.
If this item is lost, its Ashes of War will be lost as well.
Is that okay?
Ashes of War are applied to <?itemName?>.
If you discard this item, its Ashes of War will be lost.
Is that okay?
Ashes of War are applied to an item you've selected.
If that item is lost, its Ashes of War will be lost as well.
Is that okay?
Ashes of War are applied to an item you've selected.
If you discard that item, its Ashes of War will be lost.
Is that okay?
This action will exceed maximum runes.
Runes exceeding maximum will be lost.
Use regardless?
Cannot remove these Ashes of War as the maximum
amount that you can hold has been reached
Currently applied Ashes of War cannot be removed as the
maximum amount that you can hold has been reached
Unable to use this item effectively with present attributes
Unable to use this item effectively with present attributes,
unless wielded with both hands
Cannot summon this spirit at present level
Cannot equip talisman as an incompatible talisman is currently equipped
Cannot change equipment at this time
Loss of memory slots will result in removal of any excess sorceries or incantations.
Is that okay?
Sorceries and incantations exceeding the number of memory slots have been removed
Multiplayer password history
Select password
Group password history
Select password
No multiplayer password history
No group password history
Using a Finger Remedy will send summoned spirits home.
Is that okay?
Using a Finger Remedy will retract your summon sign.
Is that okay?
Save the game and return to title menu?
Save the game and return to the desktop?
Enabling ray tracing will lock performance settings
to prioritize quality.
Return to the title menu to change language settings
Settings have been changed.
This will revert to the previous setting in <?remainingSec?> seconds.
Keep current settings?
Keep current settings?
Some settings will only be applied after returning to title menu
This setting will be applied after restarting the game
Settings have been changed.
This will revert to the previous setting in <?remainingSec?> seconds.
Keep current settings?
Some settings will only be applied after returning to title menu
HDR turned off
HDR turned on
Some setting changes have not been applied.
To apply these changes, return to the title menu.
Traveling to <?placeName?>.
Is that okay?
Cannot travel to a site of grace from this location
Cannot travel to a site of grace during multiplayer
You cannot travel to a site of grace now
You have been trapped.
You cannot travel to sites of grace until you rest at one.
Cannot travel to a site of grace right now
Cannot travel to a site of grace while queued for combat.
Cannot travel to a site of grace right now
Removing all markers placed.
Is that okay?
You have placed the maximum number of markers and cannot place any more
Cannot focus on your current location
You have marked the maximum number of
sites of grace and cannot mark any more
Removing the marker from this site of grace.
Is that okay?
Spend <?demandSoul?> runes and level up?
Canceling level up.
Is that okay?
Select at least one attribute to level up
Level at maximum.
Cannot raise level any further.
Undergo rebirth?
Canceling rebirth
Reallocate attributes until you reach your original level
This will reduce your memory slots.
Loss of memory slots will result in removal
of any excess sorceries or incantations.
Undergo rebirth?
Sorceries/incantations exceeding the number of memory slots
have been removed
Remove these Ashes of War from <?itemNameBeforeForge?> and
apply them to <?itemNameAfterForge?>?
If you change the equipped Great Rune, the
current Great Rune's effects will be removed.
Is that okay?
Strengthen <?itemNameBeforeForge?> into
<?itemNameAfterForge?>?
This cannot be strengthened, as you already have
<?itemNameAfterForge?>
Strengthen <?itemNameBeforeForge?>
to make <?itemNameAfterForge?>?
Armament cannot be strengthened any further at the smithing table
Offer <?demandSoul?> Dragon Heart(s)
to make <?itemName?> thine own
Cannot receive.
You have reached the maximum capacity of your inventory and storage.
This strength is already thine own
Give <?demandSoul?> starlight shards
to receive <?itemName?>
Cannot receive.
You have reached the maximum capacity of your inventory and storage.
This puppet is already yours
Duplicate <?itemName?>
Cannot duplicate.
You have reached the maximum capacity of your inventory and storage.
Cannot further duplicate this Ash of War
Receive <?itemName?>
Items exceeding maximum have been placed in chest
Cannot receive.
The number you would receive would exceed the maximum
able to be held in inventory and storage.
Duplicate <?itemName?>
Items exceeding maximum have been placed in chest
Cannot duplicate.
The number you would receive would exceed the maximum
able to be held in inventory and storage.
Cannot further duplicate this remembrance
Purchase <?itemName?>
for <?demandSoul?> runes
Items exceeding maximum have been placed in chest
Cannot purchase.
The number you wish to buy would exceed the maximum
able to be held in inventory and storage.
Out of stock.
Cannot purchase anymore.
Receive <?itemName?>
for <?demandSoul?> runes
Items exceeding maximum have been placed in chest
Cannot receive.
You have reached the maximum capacity of your inventory and storage.
You cannot receive duplicates of champion's equipment
Sell <?itemName?>
for <?sellSouls?> runes
Cannot sell currently equipped items
Cannot sell this item
Ashes of War are applied to <?itemName?> .
If you sell this item, its Ashes of War will be lost.
Is that okay?
Allocate?
Canceling allocation.
Is that okay?
Craft <?itemName?>
Crafted items exceeding maximum have been placed in chest
Cannot craft this item.
The number you wish to craft would exceed the maximum
able to be held in inventory and storage.
Cannot craft this item as you do not have enough cracked pots
Cannot craft this item as you do not have enough perfume bottles
Cannot craft this item as you do not have enough ritual pots
Cannot craft this item as you do not have any cracked pots
Cannot craft this item as you do not have any ritual pots
Cannot craft this item as you do not have any perfume bottles
Spend remembrance and <?demandSoul?> runes
to receive <?itemName?>
Acquire <?itemName?> in exchange for remembrance
Items exceeding maximum have been placed in chest
You cannot receive this power.
The number you would receive would exceed the maximum
able to be held in inventory and storage.
You cannot receive any more power from this remembrance,
as you have reached its maximum
Alter to <?itemName?>
Use <?demandSoul?> runes to alter to <?itemName?>
Altered items exceeding maximum have been placed in chest
You cannot alter these items.
The number you would receive would exceed the maximum
able to be held in inventory and storage.
You cannot alter any more of these items,
as you have reached the maximum
Flask of Crimson Tears
Flask of Cerulean Tears
A new map has been found.
(Limgrave, West)
A new map has been found.
(Weeping Peninsula)
A new map has been found.
(Limgrave, East)
A new map has been found.
(Liurnia, East)
A new map has been found.
(Liurnia, North)
A new map has been found.
(Liurnia, West)
A new map has been found.
(Altus Plateau)
A new map has been found.
(Leyndell, Royal Capital)
A new map has been found.
(Mt. Gelmir)
A new map has been found.
(Caelid)
A new map has been found.
(Dragonbarrow)
A new map has been found.
(Mountaintops of the Giants, West)
A new map has been found.
(Mountaintops of the Giants, East)
A new map has been found.
(Consecrated Snowfield)
A new map has been found
A new map has been found.
(Ainsel River)
A new map has been found.
(Lake of Rot)
A new map has been found.
(Mohgwyn Palace)
A new map has been found.
(Siofra River)
A new map has been found.
(Deeproot Depths)
A new map has been found
Cannot store currently equipped items
Selected item cannot be placed in storage
Cannot store item.
Storage is full.
Cannot retrieve item.
Inventory is full.
Insufficient memory slots
Insufficient free slots
No memory slots
Cannot memorize duplicate sorceries or incantations
Cannot use this sorcery or incantation with present attributes
Restoring all default settings.
Is that okay?
Cannot set duplicate items
Abandon this character and return to character base selection?
Starting game with this character.
Is that okay?
A name is required.
Enter a name to finish creating this character.
Failed to save character information
Changes will be discarded.
Is that okay?
Selected spelling contained inappropriate language
and could not be used as a character name.
Enter another name.
Changing gender will reset certain changes.
Okay?
Changing appearance will mean losing any unsaved changes.
Is that okay?
Discard changes and stop applying cosmetics?
Finish applying cosmetics and proceed with this character?
A name is required.
Enter a name to finish applying cosmetics.
Discard changes and stop applying cosmetics?
Finish applying cosmetics and proceed with this character?
A name is required.
Enter a name to finish applying cosmetics.
Save present appearance as a favorite?
Overwrite favorite slot and save present appearance?
Discard present changes and load favorite?
Cannot load appearances corresponding to a different body type
Deleting selected favorite.
Is that okay?
No favorites saved
Cannot be edited at this time.
Please set "Eye Alteration" to OFF to edit this.
Deleting this message.
Is that okay?
Applaud this message?
Disparage this message?
Create this message
This will delete message in progress.
Is that okay?
Delete this message from list?
Unable to acquire <?itemName?>.
This would exceed the maximum able to be held
in inventory and storage.
Unable to acquire every <?itemName?>.
This would exceed the maximum able to be held
in inventory and storage.
Some items could not be acquired as they would
exceed the maximum able to be held in inventory
and storage
Online connection is required to play
ELDEN RING Network Test Version.
Returning to title menu.
<?sysmsg@401701?>
Discard present changes and return to previous page?
With HDR setting ON:
Picture can be adjusted from the in-game system menu
Starting with selected profile
Delete selected profile and begin a new game?
Deleting selected profile.
Is that okay?
Begin Journey <?nextLoopCount?>?
If you do not start over now, you can choose to begin
Journey <?nextLoopCount?> later at the Table of Lost Grace
in the Roundtable Hold.
If you begin Journey <?nextLoopCount?>, you will not be able
to return to the present world of Journey <?loopCount?>.
Begin Journey <?nextLoopCount?>?
Send chosen player back to their world?
No player to send back
Enter Colosseum combat with these settings?
Matchmaking canceled
Matchmaking has been canceled
Cancel matchmaking?
Matchmaking canceled: Allied team could not gather enough combatants in time
Colosseum Password settings must be set to 'all players' to select this option when entering a United Combat match.
Colosseum Password settings must be set to select this option when entering a United Combat match.
Matchmaking failed
Matchmaking failed.
Unable to create session.
Matchmaking failed.
Unable to join session.
Combat results were not reflected in rank.
Select YES to make another attempt to reflect combat results in rank.
Select NO to discard results.
Colosseum Password history
Select password to apply
No Colosseum Password history
Players fight one on one for a limited time (180 secs)
until a player is defeated.
Use of the Flask of Crimson Tears is prohibited.
Use of the Flask of Cerulean Tears is permitted,
but limited in number.
The use of spirit ashes is prohibited.
Players fight one on one for a limited time (180 secs)
until a player is defeated.
Use of the Flask of Crimson Tears is prohibited.
Use of the Flask of Cerulean Tears is permitted,
but limited in number.
The use of spirit ashes is permitted.
The maximum number of players for a Duel is 2
The maximum number of players for a Duel is 2
The maximum number of players for a Duel is 2
The maximum number of players for a Duel is 2
The maximum number of players for a Duel is 2
The maximum number of players for a Duel is 2
Both players are enemies and have a limited time (300 seconds)
to down their opponent as many times as possible.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
Both players are enemies and have a limited time (300 seconds)
to down their opponent as many times as possible.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
All four players are enemies and have a limited time (300 seconds)
to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
All four players are enemies and have a limited time (300 seconds)
to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
All six players are enemies and have a limited time (300 seconds)
to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
All six players are enemies and have a limited time (300 seconds)
to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
All four or six players are enemies and have a limited time
(300 seconds) to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
All four or six players are enemies and have a limited time
(300 seconds) to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
Both players are divided into two teams and given a limited time
(300 seconds) to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
Both players are divided into two teams and given a limited time
(300 seconds) to compete for the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
All four players are divided into two teams and
given a limited time (300 seconds) to compete for
the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
All four players are divided into two teams and
given a limited time (300 seconds) to compete for
the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
All six players are divided into two teams and
given a limited time (300 seconds) to compete for
the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
All six players are divided into two teams and
given a limited time (300 seconds) to compete for
the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
All four or six players are divided into two teams and
given a limited time (300 seconds) to compete for
the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is prohibited.
All four or six players are divided into two teams and
given a limited time (300 seconds) to compete for
the highest number of downed enemies.
Usage of the Flasks of Crimson and Cerulean Tears is permitted
but limited in number.
The use of spirit ashes is permitted.
(This rule cannot be applied at present)
Multiplayer is temporarily disabled due to repeated irregular termination
of multiplayer sessions
You were returned to your world due to inactivity
The name of this character has been replaced with
an underscore as it was previously left blank
Invalid Ashes of War have been removed
from equipped weapons
Invalid Ashes of War have been removed from equipped weapons.
Excess Ashes of War have been placed in chest.
Invalid Ashes of War have been removed from equipped weapons.
Excess Ashes of War have been placed in chest, with any that
exceeded the storage limit placed on the ground.
Return to title menu?
Close control guide and begin game?
As this product is still in development, some functionality
(including features that use the Xbox network) may not
be working as intended, and may result in shutdown
Unlike the final release, this product cannot be played
without a network connection
None
DarkSouls3
False
OK
Confirm
Edit
Equip/Remove
Travel
Next
Remove
Back
Close
Remove
Use
Finish
Protect ON/OFF
Switch view
Sample
Switch display (mid)
Switch display (mid)
Materials needed
Sort
Test now
Copy
Compare
Restore
Auto-refill ON
Auto-refill OFF
Show history
Show helm
Hide helm
Delete
Asc.
Desc.
Place beacon
Remove beacon
Go to Roundtable Hold
Switch view (right)
Swap screen
Switch action
Simple view
Detailed view
Show attributes
Hide attributes
Adjust color
Switch
Set password
Settings
End
Marker
Sites of grace
Toggle list
Defaults
Format details
Switch menu tab
Toggle message format
Change equip slot
Greatly change hue
Change by 10
-10
+10
Show underground
Show above ground
Show multiplayer status
Hide multiplayer status
Zoom out
Zoom in
Switch tab
Mark site of grace
Remove mark
Swap above and below
Switch to chest
Switch to inventory
Scroll
Page up
Page down
Zoom
Help
Back
Skip
Map
Close map
Select
Modify
Scroll
Hue
Select site of grace
Select marker
Move cursor
Zoom
Saturation/Shade
Rotate
Compare details
Reset camera
Switch view
Center on current location
Delete
Good
Poor
None
DarkSouls3
False
Use selected item
Leave selected item here
Discard selected item
Use selected items
Leave selected items here
Discard selected items
Select items to leave here
Select items to discard
Use selected number of items
Leave selected number of items here
Discard selected number of items
Purchase selected number of items
Sell selected number of items
Store selected number of items
Take out selected number of items
Select a sorting method
Select entry to check
Confirm settings and continue
Restore default settings
Select an item to interact with
Select slot to equip
Select item to equip
Check character status
Select entry to execute
Choose setting to adjust
Change up/down camera movement
Change left/right camera movement
Camera reset also resets the camera y-axis
Set camera movement speed
Set auto lock-on to new target when former target dies
Automatically target an enemy when attacking with no lock
Set whether the camera automatically avoids walls
Set controls used for jumping
Allows for manual control of aiming of large weapons when locked-on
Decide whether to prioritize visual quality or frame rate
Enable/disable ray tracing
Switch depiction of blood on or off, or set to mild
Switch in-game subtitles on or off
Configure how in-game HUD is displayed
Configure cinematic effects used during special attacks
Adjust music level
Adjust sound effect level
Adjust voice level
Set overall audio volume
Set automatic camera rotation for left/right movement
Adjust screen brightness
Adjust image quality when HDR is enabled
Enable/disable HDR
Allow or restrict voice chat
Allow or restrict cross-region matching
Edit to match with players using the same password
Choose whether or not to display other players' names
Choose whether to launch the game in online or offline mode
Block your summon sign in worlds with adversaries present
Review and update your consent to the data usage agreement
Save the game and return to title menu
Save the game and return to the desktop
View controls
Set keys to assign to actions
Set device for on-screen prompts
Set whether tutorials will be shown or not
Set mouse sensitivity for camera movement
Set horizontal camera controls with the mouse
Set vertical camera controls with the mouse
Set the screen mode in which to launch the game
Set the resolution
Set whether to simplify rendering in the case of reduced performance
Set graphics quality
Set advanced graphics quality
Set texture quality
Select antialiasing quality
Select SSAO quality
Select DOF quality
Select motion blur quality
Select shadow quality
Select lighting quality
Select effects quality
Select volumetric quality
Select reflection quality
Select water surface quality
Select shader quality
Select ray tracing quality
Select global illumination quality
Select grass quality
Choose attribute to level up
Spending runes to level up
Choose attribute to level up
Reset attributes with rebirth
Select an armament to enhance with Ashes of War
Select an Ash of War to apply
Select an affinity to grant to this armament
Select a slot to hold a Great Rune
Select a Great Rune to hold
Select ashes to strengthen
Select an armament to strengthen
Select an armament to strengthen
Select memory slot
Select sorcery/incantation to memorize
Choose which dragon ability to make thine own
Select puppet to obtain
Select Ashes of War to duplicate
Select puppet to obtain
Select remembrance to duplicate
Select item to purchase
Select equipment of champions to receive
Select item to sell
Select item to craft
Select which remembrance to plumb for power
Select power to draw from remembrance
Select garment to alter
Select garment after alterations
Select mixture slot
Select crystal tear to mix
View map
Set marker
Remove marker
Remove all markers
Select the site of grace where you wish to go
Select the site of grace where you wish to go
Select item to store in chest
Select item to take from chest
Select which action to assign
Press the key you want to assign to this action
Press while moving to walk
Move forwards
Move to the rear
Move to the left
Move to the right
Press while standing still to backstep.
Press while moving for a dodge roll, or hold to dash.
Jump
Switch between standing and crouching
Move the camera up.
Change target upwards during lock-on.
Move the camera down.
Change target downwards during lock-on.
Move the camera to the left.
Change target to the left during lock-on.
Move the camera to the right.
Change target to the right during lock-on.
Reset the camera's position.
Turn lock-on fixation on or off during lock-on.
Change your Quick Item
Change your right-hand armament
Change your left-hand armament
Change your selected sorcery or incantation
Normal attack with your right-hand armament
Strong attack with your right-hand armament. Hold to charge the attack.
Guard with your left-hand armament
Perform a skill
Perform various actions
Use an item
Wield your right-hand armament in both hands.
Hold to wield your left-hand armament in both hands instead.
Select which character to use
Select a base for creating your character
Enter name
Select body type
Select apparent age
Select voice
Select origin
Select keepsake
Choose a template appearance
Alter facial features
Alter general figure
Alter skin color and details
Edit details of character appearance
Save present settings as a favorite
Load saved favorite
Finalize character
Start over with a new appearance
Start over with a new appearance
Edit character's facial features
Edit character's facial shape
Edit character's hair
Edit character's eyebrows
Edit character's facial hair
Edit character's eyelashes
Edit character's eyes
Edit character's skin features
Edit character's makeup
Edit character's tattoos/marks/eyepatch
Select face similar to present face
Adjust character's head
Adjust character's chest
Adjust character's abdomen
Adjust character's arms
Adjust character's legs
Adjust character's body hair
Adjust character's body hair color
Select musculature
Set whether to display burn marks
Choose bone structure
Adjust facial feature strength
Adjust apparent age
Adjust facial aesthetic
Edit facial balance
Edit forehead and glabella
Edit brow ridge
Edit eyes
Edit nose ridge
Edit nostrils
Edit cheeks
Edit lips
Edit mouth
Edit chin
Edit jaw
Select hair style
Edit hair color
Adjust hair luster
Adjust hair root darkness
Adjust quantity of white hairs
Select brow shape
Edit brow color
Adjust eyebrow luster
Adjust eyebrow root darkness
Adjust quantity of white eyebrow hairs
Select beard type
Edit beard color
Adjust facial hair luster
Adjust facial hair root darkness
Adjust quantity of white facial hair
Adjust stubble thickness
Select eyelash shape
Edit eyelash color
Adjust right eye size
Edit color of right iris
Adjust opacity of right eye clouding
Adjust color of right eye clouding
Adjust color of right eye white
Adjust right eye's distance from the center of the face
Adjust left eye size
Edit color of left iris
Adjust opacity of left eye clouding
Adjust color of left eye clouding
Adjust color of left eye white
Adjust left eye's distance from the center of the face
Apply eye alterations
Alter visibility of pores
Adjust skin luster
Adjust darkness of bags under eyes
Adjust the color of bags under eyes
Adjust cheek makeup intensity
Adjust cheek color
Adjust eyeliner darkness
Adjust eyeliner color
Adjust eyeshadow darkness on upper eyelid
Adjust eyeshadow color on upper eyelid
Adjust eyeshadow darkness on lower eyelid
Adjust eyeshadow color on lower eyelid
Adjust lipstick intensity
Adjust lipstick color
Select appearance of tattoo/mark
Edit tattoo/mark color
Adjust position of tattoo/mark
Choose an eyepatch
Adjust eyepatch color
Buff body
Body type has no bearing on ability
Slender body
Body type has no bearing on ability
Young
Age only affects appearance,
has no bearing on ability
Mature
Age only affects appearance,
has no bearing on ability
Aged
Age only affects appearance,
has no bearing on ability
Young voice type 1
Mature voice type 1
Aged voice type 1
Young voice type 2
Mature voice type 2
Aged voice type 2
A knight exiled from their homeland to
wander. A solid, armor-clad origin.
A nomad warrior who fights wielding two
blades at once. An origin of exceptional
technique.
A stalwart hero, at home with a battleaxe,
descended from a badlands chieftain.
A dangerous bandit who strikes for
weak points. Excels at ranged combat
with bows.
A scholar who reads fate in the stars.
Heir to the school of glintstone sorcery.
A seer ostracized for inauspicious
prophecies. Well-versed in healing
incantations.
A capable fighter from the distant Land of
Reeds. Handy with katana and longbows.
A prisoner bound in an iron mask. Studied
in glintstone sorcery, having lived among
the elite prior to sentencing.
A church spy adept at covert operations.
Equally adept with a sword as they are
with their incantations.
A poor, purposeless sod, naked as the day
they were born. A nice club is all they have.
No keepsake. The past has been well and
truly left behind.
A medallion inlaid with crimson amber.
Increases maximum HP.
The gold of grace shining in the eyes of
the people of the Lands Between.
Use to gain many runes.
A golden seed washed ashore from the
Lands Between. Said to enhance
Sacred Flasks.
The ashes of small, diminutive golems.
Ashes are said to hold spirits within.
Three strange cracked pots that somehow
mend themselves. A container for certain
thrown items.
Two stone keys shaped like swords.
Breaks the seal on imp statues,
but can only be used once.
Five sacred branches charged with beguiling
power. Said to originate from the
demigod Miquella.
Five pieces of boiled prawn.
Boosts physical damage negation.
The crazed likeness of a noble whose
eyes have been gouged out.
Attracts enemies' aggression.
Average physique
Muscular physique
Mirror tattoos and marks
Do not mirror tattoos and marks
Apply eye alterations
Do not apply eye alterations
Display burn marks
Do not display burn marks
The most common face among the Tarnished.
After all, they were all warriors once.
The face of an austere pilgrim.
There are many roads to truth.
A regal face found among those who claim
noble blood in the Lands Between.
Face found among a proud and seclusive
tribe of folk well-versed in ancient
legends and heresies alike.
A face found among the hardy people
of the unforgiving north. Some say
they're descended from giants.
The face of one who wanders the seas in
search of their home in the Lands Between.
A face from the faraway, isolated Land
of Reeds, where blood is a familiar sight.
The stony face of the people of the
ancient dragons, among whom life
is typically short.
The features of those known as
Nightfolk. Few in number, they were
said to bleed silver long ago.
The face of the Numen, supposed
descendants of denizens of another
world. Long-lived but seldom born.
The most common face among the Tarnished.
After all, they were all warriors once.
The face of an austere pilgrim.
There are many roads to truth.
A regal face found among those who claim
noble blood in the Lands Between.
Face found among a proud and seclusive
tribe of folk well-versed in ancient
legends and heresies alike.
A face found among the hardy people
of the unforgiving north. Some say
they're descended from giants.
The face of one who wanders the seas in
search of their home in the Lands Between.
A face from the faraway, isolated Land
of Reeds, where blood is a familiar sight.
The stony face of the people of the
ancient dragons, among whom life
is typically short.
The features of those known as
Nightfolk. Few in number, they were
said to bleed silver long ago.
The face of the Numen, supposed
descendants of denizens of another
world. Long-lived but seldom born.
Select gesture for this slot
Select gesture to use
Edit message composition
Change bound gesture
Finish writing message
Select template
Change bound gesture
Select word category
Select template
Select word
Select conjunction
View composed messages
See recently viewed messages
Select profile to load
Select profile to delete
Select combat format
Select combat venue
Edit Colosseum Password to be matched with players using the same password
Enter Colosseum combat and begin matchmaking
Cancel matchmaking
Choose preferred team to join in United Combat—Colosseum Password settings must be the same for all players.
Set custom rules for Colosseum password matchmaking. Can be accessed once Colosseum Password is set.
Choose number of combatants in Colosseum
Choose whether or not to allow spirit ashes
None
DarkSouls3
False
x
<?null?>
<?null?>
Choose revival location
Stake of Marika
Last site of grace visited
Use
Leave
Discard
Use selected number
Leave selected number
Discard selected number
Use how many?
Leave how many?
Discard how many?
Purchase how many?
Sell how many?
Store how many?
Take how many?
Make how many?
Receive how many?
Explanation
View Controls
Menu Explanation
Toggle multiplayer status display
Toggle multiplayer status display
Default Order
Item Type
Number Held
Weight
FP Cost
Slots Used
Attack Power
Guarded Damage Negation
Damage Negation
Resistance
Order of Acquisition
Name
Body Type
Origin
Keepsake
Level
Runes Held
Runes Needed
Great Runes
Faction
Age
Vigor
Endurance
Mind
Strength
Dexterity
Intelligence
Faith
Arcane
HP
FP
Stamina
Equip Load
Max Equip Load
Light Load
Med. Load
Heavy Load
Overloaded
R Armament 1
R Armament 2
R Armament 3
L Armament 1
L Armament 2
L Armament 3
Physical
VS Strike
VS Slash
VS Pierce
Magic
Fire
Lightning
Holy
Immunity
Robustness
Focus
Vitality
Memory Slots
Discovery
Poise
Armament Type
Spell Type
Attack Affinity
No. Held
Stored
Skill
Held
Containers
Physical
Magic
Fire
Lightning
Holy
Physical
Magic
Fire
Lightning
Holy
Critical
Guard Boost
Range
FP Cost
Sorcery Scaling
Incant Scaling
Slots Used
FP Cost
FP Cost
HP Cost
Physical
VS Strike
VS Slash
VS Pierce
Magic
Fire
Lightning
Holy
Immunity
Robustness
Focus
Vitality
Poise
Str
Dex
Int
Fai
Arc
Str
Dex
Int
Fai
Str
Dex
Int
Fai
Arc
Arc
-
S
A
B
C
D
E
Consumable
Reusable
Weight
Item Type
Containers Held
Runes Required
Runes Offered
Attack Power
Guarded Damage Negation
Attributes Required
Attribute Scaling
Passive Effects
Item Effect
Obtained
Attribute Points
Base Stats
Defense/Dmg Negation
Defense Power
Damage Negation
Protection
Body
Lineage
Equipment
Resistance
Damage Negation
Resistance
Mixing Status
Necessary Stats
This character's name
This character's body type
This character's background
What winding paths brought them here
The keepsake held by this character
Each a reflection of its owner
A cumulative figure that represents overall
attribute strength.
You can level up using runes.
Total runes in possession.
Upon dying, you will drop any runes in your possession at the site of your death.
Number of runes required to raise a level.
When you level up, you can choose an attribute to increase.
The number of Great Runes in your possession
Character's apparent age
Attribute governing HP.
Also affects fire resistance
and immunity.
Attribute governing stamina.
Also affects robustness.
This attribute also determines how
heavy your equipment can be.
Attribute that determines FP.
Also affects focus.
Attribute required to wield heavy armaments.
Also boosts attack power of strength-scaling
armaments and affects your physical defense.
Attribute required to wield advanced armaments.
Also boosts attack power of dexterity-scaling
armaments, reduces casting time of spells,
softens fall damage, and makes it harder to
be knocked off your horse.
Attribute required to perform glintstone
sorceries. Also boosts magic power of
intelligence-scaling sorceries and improves
magic resistance.
Attribute required to perform sacred
incantations. Also boosts magic power
of faith-scaling incantations.
Attribute governing discovery.
Also affects holy defense, vitality,
and certain sorceries and incantations.
Your life. If reduced to nothing, you die.
Replenish it by drinking from the Flask of
Crimson Tears or resting at a site of grace.
Energy consumed to use spells and skills.
Replenish it by drinking from the Flask of
Cerulean Tears or resting at a site of grace.
Required for various actions.
Depletes when certain actions are taken,
but recovers automatically.
Total weight of equipped armaments and
armor. Movement slows as load increases.
The rightmost number is the maximum
weight that can be equipped; exceed it
and movement slows dramatically.
Max weight of equippable
armaments and armor.
Movement slows as load
increases. Exceed this number and
movement slows dramatically.
Attack power of the armament
equipped in right hand slot 1
Attack power of the armament
equipped in right hand slot 2
Attack power of the armament
equipped in right hand slot 3
Attack power of the armament
equipped in left hand slot 1
Attack power of the armament
equipped in left hand slot 2
Attack power of the armament
equipped in left hand slot 3
The body's capacity to endure
standard physical damage
The body's capacity to endure
striking physical damage
The body's capacity to endure
slashing physical damage
The body's capacity to endure
piercing physical damage
The body's capacity to endure
magical damage
The body's capacity to endure
fire damage
The body's capacity to endure
lightning damage
The body's capacity to endure
holy damage
The body's capacity to resist various
poisons and rot.
Higher values make it more difficult to succumb to these ailments.
The body's capacity to resist
blood loss and frostbite.
Higher values make it more difficult to succumb to these ailments.
The body's capacity to resist
sleep and bouts of madness.
Higher values make it more difficult to succumb to these ailments.
The body's capacity to resist death.
Higher values make it more difficult to be afflicted with instant death.
The number of slots available for
memorizing sorceries and incantations
Governs likelihood of finding items
on the corpses of defeated foes
The degree to which you can resist
collapsing under enemy attacks
Your defense power and damage negation
against standard physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against striking physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against slashing physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against piercing physical attacks. The
former is calculated via attributes, while
the latter is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against magical attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against fire attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against lightning attacks. The former is
calculated via attributes, while the latter
is calculated via defensive gear
and any additional effects.
Your defense power and damage negation
against holy attacks. The former is
calculated via attributes, while the
latter is calculated via defensive gear
and any additional effects.
Your resistance to various poisons and
rot. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as defensive
gear and any additional effects.
Your resistance to blood loss and
frostbite. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as defensive
gear and any additional effects.
Your resistance to sleep and bouts of
madness. The higher the number, the
lower your susceptibility. Governed by
your attributes, as well as defensive
gear and any additional effects.
Your resistance to death. The higher the
number, the lower your susceptibility to
instant death. Governed by your attributes,
as well as defensive gear and any additional effects.
Armament category.
Armaments belonging to the same
category exhibit similar properties.
Sorceries and incantations
The types of physical damage dealt
by this armament. Other than standard
physical damage, striking, slashing,
and piercing damage can also be dealt.
Number of this item currently held.
The rightmost number indicates
the maximum you may hold at one time.
Number of this item currently
stored in chest. The rightmost number
indicates the maximum you may hold
at one time.
The names of skills you can use.
Using most skills consumes FP.
Number of containers currently held
Container items, essential to crafting, come in various forms, such as cracked pots and perfume bottles. The left number indicates how many containers are currently in use. The right number indicates how many you possess.
Number of containers remaining
to use in crafting
Physical attack power
Magic attack power
Fire attack power
Lightning attack power
Holy attack power
The degree to which physical damage
is negated while guarding
The degree to which magic damage
is negated while guarding
The degree to which fire damage
is negated while guarding
The degree to which lightning damage
is negated while guarding
The degree to which holy damage
is negated while guarding
The strength of critical hits,
which can be performed on enemies
you have got behind or stance-broken.
The stability of character's defense.
The higher this value, the smaller
the amount of stamina consumed
when guarding attacks.
Distance of ranged weapons
The amount of FP required to
perform this skill
The degree to which sorceries
increase in power
The degree to which incantations
increase in power
The number of slots needed to memorize
sorceries and incantations
The amount of FP required to
cast this spell
The amount of FP required to
use this item
The amount of HP required to use this item
The degree to which incoming
standard physical damage is negated
The degree to which incoming
striking physical damage is negated
The degree to which incoming
slashing physical damage is negated
The degree to which incoming
piercing physical damage is negated
The degree to which incoming
magic damage is negated
The degree to which incoming
fire damage is negated
The degree to which incoming
lightning damage is negated
The degree to which incoming
holy damage is negated
The resistance your armor offers to various poisons and rot. Higher values make it more difficult to succumb to these ailments.
The resistance your armor offers to blood loss and frostbite. Higher values make it more difficult to succumb to these ailments.
The resistance your armor offers to sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments.
The resistance your armor offers to death. Higher values make it more difficult to be afflicted with instant death.
The degree to which you can resist
collapsing under enemy attacks
Strength required to master this armament.
Without sufficient strength, this armament's
damage is greatly reduced.
Dexterity required to master this armament.
Without sufficient dexterity, this
armament's damage is greatly reduced.
Intelligence required to master this
armament. Without sufficient intelligence,
this armament's damage is greatly reduced.
Faith required to master this armament.
Without sufficient faith, this armament's
damage is greatly reduced.
Arcane required to master this armament.
Without sufficient arcane, this armament's
damage is greatly reduced.
Intelligence required to cast this sorcery
or incantation.
Without sufficient intelligence, it cannot
be used.
Faith required to cast this sorcery
or incantation.
Without sufficient faith, it cannot
be used.
Arcane required to cast this sorcery
or incantation.
Without sufficient arcane, it cannot
be used.
The degree to which this armament's
attacks scale with strength
The degree to which this armament's
attacks scale with dexterity
The degree to which this armament's
attacks scale with intelligence
The degree to which this armament's
attacks scale with faith
The degree to which this armament's power
or passive effects scale with strength
The degree to which this armament's power
or passive effects scale with dexterity
The degree to which this armament's power
or passive effects scale with intelligence
The degree to which this armament's power
or passive effects scale with faith
The degree to which this armament's power
or passive effects scale with arcane
The degree to which this armament's
attacks scale with arcane
Weight of this equipment
Type of item.
Shows whether or not
it will be consumed with use.
This armament's innate effects
Skill granted by these Ashes of War
Armament types that these Ashes of War can alter
Affinity that these Ashes of War can grant.
This can be expanded with whetblades.
Number of runes required to buy
Number of runes required to upgrade
Number of runes required to grant
Number of runes required to receive power
from remembrances
Number of runes gained when sold
Confirm
None entered
On
Off
Mild
Auto
Normal
Reversed
Allowed
Restricted
Defaults
Next
Perform Matchmaking
No Matchmaking
No Password
Play Online
Play Offline
Asynchronous Online Play
Disable
Enable
Agree
Decline
Prioritize Quality
Prioritize Frame Rate
Game Pad
Keyboard and Mouse
Fullscreen
Windowed
Borderless Windowed
x
Custom
Low
Medium
High
Maximum
On
Off
Tools
Melee Armaments
Shields
Head
Chest
Arms
Legs
Talismans
Sorceries/Incantations
Arrows/Bolts
Bolstering Materials
Key Items
Crafting Materials
Info
Crystal Tears
Ranged Weapons / Catalysts
Ashes
Sorceries
Incantations
Ashes of War
Equipped Armaments
Equipped Ashes
Equipped Armaments
Armaments
Armor
All Items
Consumables
Throwing Pots
Perfume Arts
Ashes
Special Ashes
Sorceries/Incantations
Offensive Sorceries
Support Sorceries
Offensive Incantations
Support Incantations
Character Status
None
Standard
Strike
Standard/Strike
Slash
Standard/Slash
Strike/Slash
Standard/Strike/Slash
Pierce
Standard/Pierce
Strike/Pierce
Standard/Strike/Pierce
Slash/Pierce
Standard/Slash/Pierce
Strike/Slash/Pierce
Standard/Strike/Slash/Pierce
All Armaments
,
Dagger
Straight Sword
Greatsword
Colossal Sword
Curved Sword
Curved Greatsword
Katana
Twinblade
Thrusting Sword
Heavy Thrusting Sword
Axe
Greataxe
Hammer
Great Hammer
Flail
Spear
Great Spear
Halberd
Reaper
Fist
Claw
Colossal Weapon
Light Bow
Bow
Greatbow
Crossbow
Ballista
Glintstone Staff
Tattoo
Sacred Seal
Small Shield
Medium Shield
Greatshield
Whip
Arrow
Greatarrow
Bolt
Greatbolt
Torch
Sorcery
Incantation
Standard
Heavy
Keen
Quality
Fire
Flame Art
Lightning
Sacred
Magic
Occult
Cold
Poison
Blood
Usable on swords, axes, and
hammers (small armaments and
thrusting swords excepted)
Usable on medium and large armaments capable of thrusting
Usable on swords, axes, and polearms (colossal weapons excepted)
Usable on swords, axes, and
hammers (small and medium
swords excepted)
Usable on armaments capable of thrusting (colossal weapons excepted)
Usable on axes and hammers,
as well as curved swords,
greatswords, and reapers
(colossal weapons excepted)
Usable on swords and polearms capable of slashing (colossal weapons excepted)
Usable on large and colossal
axes and hammers
Usable on katana
Usable on straight swords
Usable on large and colossal weapons capable of thrusting, spears, and twinblades
Usable on small and medium swords (twinblades excepted)
Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)
Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades
Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)
Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted)
Usable on polearms capable of thrusting and twinblades
Usable on fists and claws
Usable on axes and hammers
Usable on melee armaments
(small armaments and whips excepted)
Usable on swords (colossal weapons and twinblades excepted)
Usable on swords, axes, and hammers
Usable on swords
(colossal weapons excepted)
Usable on swords and axes
(small and colossal axes excepted)
Usable on polearms and twinblades
Usable on polearms
(great spears excepted)
Usable on small and medium swords
Usable on polearms and twinblades
(great spears excepted)
Usable on polearms
(reapers excepted)
Usable on small melee armaments
and curved swords
Usable on small and medium shields
Usable on shields and torches
Usable on greatbows
Usable on light bows and longbows
Usable on all bows
Usable on greataxes, great hammers,
and colossal weapons
Usable on small and medium
straight swords and thrusting
swords
Usable on swords as well as polearms capable of thrusting (colossal weapons excepted)
Usable on melee armaments
(whips excepted)
Usable on large and colossal
swords, axes, and hammers
Usable on melee armaments
(daggers, thrusting swords,
and whips excepted)
Usable on all shields
Usable on all melee armaments
Usable on axes and hammers as well as curved swords and greatswords
(colossal weapons excepted)
Usable on melee armaments
(whips, fists, and claws excepted)
Usable on melee armaments (colossal weapons and whips excepted)
Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted)
Usable on daggers, curved swords,
thrusting swords, fists, claws,
and small and medium shields
Usable on light bows
Usable on swords and axes (colossal axes excepted)
Usable on greataxes, great hammers, great spears, and colossal weapons
Usable on large thrusting weapons
Usable on all thrusting weapons
Usable on standard slashing weapons
Usable on all melee weapons
Usable on large melee weapons
Usable on all swords
Usable on all shields
Cracked Pot
Perfume Bottle
Ritual Pot
Morning
Early Day
Late Day
Evening
Night
Late Night
Equipment
Inventory
Status
System
Messages
Pouch
Gestures
Multiplayer
Item Crafting
Right Hand Armament 1
Right Hand Armament 2
Right Hand Armament 3
Left Hand Armament 1
Left Hand Armament 2
Left Hand Armament 3
Arrows 1
Arrows 2
Bolts 1
Bolts 2
Quick Item 1
Quick Item 2
Quick Item 3
Quick Item 4
Quick Item 5
Quick Item 6
Quick Item 7
Quick Item 8
Quick Item 9
Quick Item 10
Talisman 1
Talisman 2
Talisman 3
Talisman 4
Pouch 1
Pouch 2
Pouch 3
Pouch 4
Pouch 5
Pouch 6
Gesture 1
Gesture 2
Gesture 3
Gesture 4
Gesture 5
Gesture 6
Game Options
Camera Options
Camera Y-Axis
Camera X-Axis
Reset Camera Y-Axis
Camera Speed
Toggle Auto Lock-On
Auto-Target
Camera Auto Wall Recovery
Jump Controls
Manual Attack Aiming
Performance Settings
Ray Tracing
Sound and Display
Display Blood
Subtitles
HUD
Cinematic Effects
Music
Sound Effects
Voice
Master Volume
Camera Auto Rotation
Brightness
Adjust brightness until the image on the right is barely visible
Adjust brightness to your liking
Adjust TV brightness to the highest setting
Adjust saturation to your liking
HDR
Adjust Brightness
Adjust Image Quality
Maximum Brightness
Adjust Saturation
Adjust Brightness
Network
Voice Chat
Cross-Region Play
Display Player Names
Launch Setting
Send Summon Sign
Data Usage Agreement
Quit Game
Level
Quit Game
Return to Desktop
Controls
Keyboard/Mouse Settings
Controls
Device for On-Screen Prompts
Show Tutorials
Mouse Sensitivity
Mouse X-Axis
Mouse Y-Axis
Key Bindings
Graphics
Changes applied from title screen
Screen Mode
Resolution
Auto-Detect Best Rendering Settings
Quality Settings
Advanced Settings
Texture Quality
Antialiasing Quality
SSAO
Depth of Field
Motion Blur
Shadow Quality
Lighting Quality
Effects Quality
Volumetric Quality
Reflection Quality
Water Surface Quality
Shader Quality
Ray Tracing Quality
Global Illumination Quality
Grass Quality
Multiplayer Password Setting
Group Password Setting
If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features.
However, multiplayer passwords do not apply to invasion or support multiplayer.
If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password.
Elements given this special priority will appear differently from others.
With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds.
(Finger Remedies are consumed with use.)
There are various types of summon signs.
Gold signs summon Furled Finger cooperators.
Red signs summon duelist adversaries.
(For either type of multiplayer, the summoning player becomes Host of Fingers.)
With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds.
(Finger Remedies are consumed with use.)
There are various types of summon signs.
Gold signs summon Furled Finger cooperators.
Red signs summon duelist adversaries.
(For either type of multiplayer, the summoning player becomes Host of Fingers.)
You can leave a gold summon sign to play cooperative multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the area boss.)
If you leave a second summon sign, the older sign will vanish.
You can leave a gold summon sign to play cooperative multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the area boss.)
If you leave a second summon sign, the older sign will vanish.
You can leave a red summon sign to play competitive multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the Host of Fingers.)
If you leave a second summon sign, the older sign will vanish.
You can leave a red summon sign to play competitive multiplayer.
This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer.
Multiplayer begins once you are summoned.
(Your objective will be to defeat the Host of Fingers.)
If you leave a second summon sign, the older sign will vanish.
Attempt to invade another player's world as a Bloody Finger.
If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)
You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)
Cancel invasion of other world
Choose a summoned player to
send back to their own world.
This player will be removed
from the multiplayer session.
Removed from multiplayer session.
Returning to own world.
Lures in invaders.
This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.
Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)
Stop beckoning invaders to your world
Puts you into a ready state to answer, should
someone in another world call for rescue.
You will be summoned to their world as a hunter.
Multiplayer will begin once you are summoned.
(Your objective will be to defeat invaders.)
Stop accepting summons requests
Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded.
You can also use this after being invaded to summon a hunter for help.
(Summoning rescuers may not always be possible.)
Cancel summons request
Send a cooperative summon sign to several summoning pools (activated pools only).
If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin.
(Your objective will be to help the host player defeat the area boss.)
Remove co-op summon sign from summoning pool
Send a competitive summon sign to several summoning pools (activated pools only).
If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin.
(Your objective will be to defeat the Host of Fingers.)
Remove hostile summon sign from summoning pool
Attempt to invade another player's world as a Bloody Finger.
If you successfully invade, your Festering Bloody Finger will be spent and invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)
You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)
Stop invading another world
Attempt to invade another player's world as a recusant.
If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)
You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)
Stop invading another world
Furled Finger Rank
1.0
2.0
3.0
Duelist Rank
1.0
2.0
3.0
Bloody Finger Rank
1.0
2.0
3.0
Recusant Rank
1.0
2.0
3.0
Hunter Rank
1.0
2.0
3.0
Contribution
Multiplayer Password
Group Password
None set
None set
Please set multiplayer password
Please set group password
Password
Level Up
Rebirth
Blacksmith
Required Items
Smithing Table
Ashes of War
To be Enhanced
Affinity Granted
Undo Enhancement
Great Runes
Spirit Tuning
Required Items
Dragon Communion
Offerings
No. Required (No. Held)
Puppet
Exchange
Ash of War Duplication
Consumable Material
Puppet
Remembrance Duplication
Purchase Item
Runes Required
Limit
Sorcery Instruction
Incantation Instruction
Skill Instruction
Equipment of Champions
Sell Item
Runes Offered
Memorize Spells
Memory Slots
Empty Slots
FP
----
Please allocate your flask uses
Item Crafting
Required Items
No. Required (No. Held)
Created Items
Power of Remembrance
Usable Remembrances
Received Power
Alter Garments
Before Alterations
After Alterations
Wondrous Physick Mix
Map
Markers
Remove All Markers
Sites of Grace
Marked Sites of Grace
Stormveil Castle
Chapel of Anticipation
Leyndell, Royal Capital
Leyndell, Ashen Capital
Roundtable Hold
Ainsel River Main
Lake of Rot
Ainsel River
Nokron, Eternal City
Siofra River
Deeproot Depths
Mohgwyn Palace
Crumbling Farum Azula
Academy of Raya Lucaria
Miquella's Haligtree
Elphael, Brace of the Haligtree
Volcano Manor
Stranded Graveyard
Stone Platform
Subterranean Shunning-Grounds
Ruin-Strewn Precipice
Limgrave
Stormhill
Weeping Peninsula
Liurnia of the Lakes
Bellum Highway
Moonlight Altar
Altus Plateau
Mt. Gelmir
Capital Outskirts
Forbidden Lands
Caelid
Greyoll's Dragonbarrow
Mountaintops of the Giants
Flame Peak
Consecrated Snowfield
Swamp of Aeonia
Roundtable Hold
Stormveil Castle
Leyndell, Royal Capital
Crumbling Farum Azula
Academy of Raya Lucaria
Miquella's Haligtree
Volcano Manor
Ainsel River
Siofra River
Deeproot Depths
Limgrave
Liurnia of the Lakes
Altus Plateau
Caelid
Mountaintops of the Giants
Giants' Peak
Consecrated Snowfield
Sort Chest
Inventory
Chest
Key Bindings
Keyboard
Mouse
Move
Camera Controls
Switch Armament
Attack
No Key Binding
Movement Control
Move Forwards
Move Backwards
Move Left
Move Right
Backstep, Dodge Roll, Dash
Jump
Crouch / Stand Up
Movement
Move Camera / Change Target
Move Camera / Change Target (Up)
Move Camera / Change Target (Down)
Move Camera / Change Target (Left)
Move Camera / Change Target (Right)
Reset Camera, Lock-On/Remove Target
Switch Item
Switch Right-Hand Armament
Switch Left-Hand Armament
Switch Sorcery/Incantation
Attack (RH & Two-Handed Armament)
Strong Attack (RH & 2H Armament)
Guard (LH Armament)
Skill
Event Action (Examine, Open, etc.)
Use Item
Two-Hand Current Armament
Main Menu
Map
Character Selection
Select Character Base
Knight
Enchanted Knight
Prophet
Champion
Bloody Wolf
Knight
Enchanted Knight
Prophet
Champion
Bloody Wolf
Vagabond
Warrior
Hero
Bandit
Astrologer
Prophet
Confessor
Samurai
Prisoner
Wretch
Please choose a body type
Type A
Type B
Create Character
Cosmetics
Cosmetics
>
_
Enter name
Name
Body Type
Age
Voice
Origin
Keepsake
Choose Base Template
Alter Face & Hair
Alter Body
Alter Skin Color
Detailed Appearance
Save to Favorites
Load Favorite
Finish
Finish Cosmetics
Finish Cosmetics
Adjust Face Template
Face Structure
Hair
Eyebrows
Facial Hair
Eyelashes
Eyes
Skin Features
Cosmetics
Tattoo/Mark/Eyepatch
Similar Face
Head
Chest
Abdomen
Arms
Legs
Body Hair
Body Hair Color
Musculature
Burn Marks
Bone Structure
Form Emphasis
Apparent Age
Facial Aesthetic
Facial Balance
Forehead/Glabella
Brow Ridge
Eyes
Nose Ridge
Nostrils
Cheeks
Lips
Mouth
Chin
Jaw
Hair
Hair Color
Luster
Root Darkness
White Hairs
Brow
Brow Color
Luster
Root Darkness
White Hairs
Beard
Beard Color
Luster
Root Darkness
White Hairs
Stubble
Eyelashes
Eyelash Color
Right Iris Size
Right Iris Color
R Eye Clouding
R Clouding Color
R Eye White Color
R Eye Position
Left Iris Size
Left Iris Color
L Eye Clouding
L Clouding Color
L Eye White Color
L Eye Position
Eye Alteration
Pores
Skin Luster
Dark Circles
Dark Circle Color
Cheeks
Cheek Color
Eyeliner
Eyeliner Color
Eyeshadow (Upper)
Eyeshadow Color (Upper)
Eyeshadow (Lower)
Eyeshadow Color (Lower)
Lipstick
Lipstick Color
Tattoo/Mark
Tattoo/Mark Color
Tweak Tattoo/Mark
Eyepatch
Eyepatch Color
Nose Size
Nose/Forehead Ratio
Face Protrusion
Vert. Face Ratio
Facial Feature Slant
Horiz. Face Ratio
Forehead Depth
Forehead Protrusion
Nose Bridge Height
Bridge Protrusion 1
Bridge Protrusion 2
Nose Bridge Width
Brow Ridge Height
Inner Brow Ridge
Outer Brow Ridge
Eye Position
Eye Size
Eye Slant
Eye Spacing
Nose Ridge Depth
Nose Ridge Length
Nose Position
Nose Tip Height
Nose Protrusion
Nose Height
Nose Slant
Nostril Slant
Nostril Size
Nostril Width
Cheekbone Height
Cheekbone Depth
Cheekbone Width
Cheekbone Protrusion
Cheeks
Lip Shape
Mouth Expression
Lip Fullness
Lip Size
Lip Protrusion
Lip Thickness
Mouth Protrusion
Mouth Slant
Occlusion
Mouth Position
Mouth Width
Mouth-Chin Distance
Chin Tip Position
Chin Length
Chin Protrusion
Chin Depth
Chin Size
Chin Height
Chin Width
Jaw Protrusion
Jaw Width
Lower Jaw
Jaw Contour
Position (Vert.)
Position (Horiz.)
Angle
Expansion
Flip
Change Value
Match Right Eye
Match Left Eye
Small
Large
Small
Large
Small
Large
Small
Large
Small
Large
Sparse
Abundant
Weak
Strong
Young
Aged
Masculine
Feminine
Gentle
Strong
Light
Dark
Sparse
Abundant
Gentle
Strong
Light
Dark
Sparse
Abundant
Gentle
Strong
Light
Dark
Sparse
Abundant
Thin
Thick
Small
Large
Clear
Opaque
Close
Far
Small
Large
Clear
Opaque
Close
Far
Closed
Open
Plain
Lustrous
Light
Dark
Light
Dark
Light
Dark
Light
Dark
Light
Dark
Subtle
Vibrant
Narrow
Wide
Nose
Forehead
Concave
Convex
Narrow
Wide
Down
Up
Narrow
Wide
Slight
Deep
Concave
Convex
Low
High
Concave
Convex
Concave
Convex
Narrow
Wide
Low
High
Low
High
Low
High
Down
Up
Small
Large
In
Out
Narrow
Wide
Slight
Deep
Short
Long
Down
Up
Low
High
Concave
Convex
Low
High
Down
Up
Down
Up
Small
Large
Narrow
Wide
Small
Large
Low
High
Slight
Deep
Narrow
Wide
Concave
Convex
Thin
Thick
Purse
Open
Sad
Happy
Small
Large
Small
Large
Concave
Convex
Thin
Thick
Concave
Convex
Down
Up
Down
Up
Down
Up
Narrow
Wide
Short
Long
Front
Back
Short
Long
Small
Large
Slight
Deep
Small
Large
Low
High
Narrow
Wide
Small
Large
Narrow
Wide
Low
High
Thin
Thick
Down
Up
Left
Right
Rotate Left
Rotate Right
Small
Large
Type A
Type B
Young
Mature
Aged
Young Voice 1
Mature Voice 1
Aged Voice 1
Young Voice 2
Mature Voice 2
Aged Voice 2
Vagabond
Warrior
Hero
Bandit
Astrologer
Prophet
Samurai
Prisoner
Confessor
Wretch
None
Crimson Amber Medallion
Lands Between Rune
Golden Seed
Fanged Imp Ashes
Cracked Pot
Stonesword Key
Bewitching Branch
Boiled Prawn
Shabriri's Woe
Standard
Muscular
ON
OFF
ON
OFF
ON
OFF
Warrior
Truth-Seeker
Aristocrat
Loner
Northerner
Seafarer
Reedlander
Draconian
Nightfolk
Numen
Warrior
Truth-Seeker
Aristocrat
Loner
Northerner
Seafarer
Reedlander
Draconian
Nightfolk
Numen
Temporary Colors
Preset Colors
Change Color
Match Right Eye
Match Left Eye
Match Hair
Color Adjustment
R
G
B
Gestures
NEW
Write Message
Messages Written
Messages Discovered
Appraisals
Good
Poor
Rated Good
Rated Poor
Templates
Words
Conjunctions
Templates (2nd Line)
Words (2nd Line)
Gestures
Finish
Good
Poor
Appraisals
Host of Fingers
Furled Finger
Bloody Finger
Duelist
Recusant
Hunter
Furled Finger
Furled Finger
Duelist
Duelist
Bloody Finger
Bloody Finger
Recusant
Recusant
Hunter
Hunter
Combatant
Combatant
Combatant
Combatant
Golden Combatant
Eliminations
FROSTBITE
BLOOD LOSS
POISON
SCARLET ROT
SLEEP
MADNESS
DEATH BLIGHTED
! WEAPON BROKEN !
! ARMOR AT RISK !
! ARMOR BROKEN !
DEMIGOD FELLED
LEGEND FELLED
GREAT ENEMY FELLED
ENEMY FELLED
YOU DIED
Enemy Defeated
HOST VANQUISHED
BLOODY FINGER VANQUISHED
DUTY FULFILLED
LOST GRACE DISCOVERED
COMMENCE
VICTORY
STALEMATE
DEFEAT
MAP FOUND
REDEEMER DIED
GREAT RUNE RESTORED
GOD SLAIN
DUELIST VANQUISHED
RECUSANT VANQUISHED
INVADER VANQUISHED
FURLED FINGER RANK ADVANCED
FURLED FINGER RANK ADVANCED
DUELIST RANK ADVANCED
DUELIST RANK ADVANCED
BLOODY FINGER RANK ADVANCED
BLOODY FINGER RANK ADVANCED
RECUSANT RANK ADVANCED
RECUSANT RANK ADVANCED
HUNTER RANK ADVANCED
HUNTER RANK ADVANCED
©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.
ELDEN RING™ & ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.
™
CONTINUE
LOAD GAME
NEW GAME
SYSTEM
INFORMATION
LOG IN
SWITCH PROFILE
QUIT GAME
ONLINE
OFFLINE
PRE-ORDER
CONVERT SAVE DATA
App Ver.
Server Ver.
Calibrations Ver.
INFORMATION
There is no new information
TERMS OF SERVICE FOR ONLINE SERVICES FOR ELDEN RING
Accept
Decline
Network Test
This game is still under development
An internet connection is required to play the Network Test
LOAD GAME
NEW GAME
Send selected player back home
Colosseum
Format
Combat Format
Number of Players
Spirit Ashes
Venue
Colosseum Password
Enter Combat
Cancel
Desired Team
Restrictions
Duel
United Combat /
Combat Ordeal
Spirit Ashes
Allowed
Duel
Combat Ordeal
United Combat
Any location
Royal Colosseum
Limgrave Colosseum
Caelid Colosseum
2 combatants
4 combatants
6 combatants
Any number of combatants
Prohibited
Allowed
No preference
Team A
Team B
All players
Allied team only
Colosseum Password will be used to matchmake members of both ally and enemy teams.
Colosseum Password will be used to matchmake members of allied team only. The enemy team will be matchmade using a different password.
Supreme Combatant: <?mvpName?>
Set Colosseum Password
None
DarkSouls3
False
Profile
Reset assignments
Set controller vibration strength
Assign controller buttons
Press a button to assign this action
Cannot connect to network.
Returning to title menu.
The connection to the ELDEN RING game server was lost.
Returning to title menu.
Connection to Steam interrupted.
Returning to title menu.
Frame rate unsuitable for online play.
Returning to title menu.
A network error occurred.
Returning to title menu.
Failed to save game.
Save data is corrupted.
Select "Yes" to try again.
Select "No" to return to
title menu without saving.
Failed to save game.
Save data is corrupted.
Returning to title menu.
Failed to save game.
Save data is corrupted.
Register gesture at top of main menu
for quick access
RB
LB
RT
LT
Gamertag
Character name
PRESS ANY BUTTON
DLC STORE
Controller Settings
Controller Vibration
Button Settings
Button Settings
Text includes unsupported characters.
Unsupported characters will be replaced with asterisks (*).
This key binding cannot be removed
Please check your settings.
One or more keys are bound to more than one function.
One or more keys are bound to more than one function.
Leave menu without saving settings?
At the end of the previous session, Quit Game or Return
to Desktop might not have been selected from the System
menu. Please use either of these options when you wish
to end your play session.
Failure to end session using either of these options may
result in loss of progress.
Failed to create save data.
Select "OK" to try again.
Failed to load save data.
Select "OK" to try again.
Failed to save game.
Save data is corrupted.
Select "OK" to try again.
The save data is corrupted.
Delete corrupted data and create a new save?
Checking save data...
Creating save data...
Updating save data...
The game version and save data version are different.
Quit the game and use the Steam client to update
game data to the latest version before trying again.
This profile is from a newer version of the game and
cannot be loaded on the version that is currently running.
Quit the game and sign in to Steam to update game data
to the latest version.
Checking network connection status...
Logging in to the ELDEN RING game server...
Retrieving data from the ELDEN RING game server...
Saving data to the ELDEN RING game server...
Starting in offline mode.
To use network features, check to see
if your connection is set up properly,
and select "LOG IN" from title menu.
Returning to title menu
ELDEN RING Network Test Ver.
can only be played online.
Returning to title menu.
Unable to connect to the network.
Please check your network settings.
Network status check failed
New downloadable content has been installed.
You must return to the title menu to apply this content in-game.
Select "OK" to return to title menu.
Unable to start in online mode due to a detected frame rate issue.
Please restart the game after resolving the issue to play online.
Inappropriate activity detected.
Unable to start in online mode.
Inappropriate activity detected.
Returning to title menu.
Connection to Epic Online Services failed: <?errcodeEOS?>
Unable to start in online mode.
Connection to Steamworks failed: <?errcodeSteam?>
Unable to start in online mode.
Connection to Epic Online Services failed: <?errcodeEOS?>
Returning to title menu.
Your account is currently not permitted to access
ELDEN RING game server services
Failed to log in to the ELDEN RING game server.
Select "OK" to attempt to log in again.
An update to the game is available. To use network
features, please install the update and restart the game.
Cannot log in to the ELDEN RING game server
because it has been temporarily disabled or
is undergoing maintenance.
Cheating detected on your account by Valve Anti-Cheat.
You may no longer utilize services provided by
the ELDEN RING game servers.
Failed to acquire information.
Select "OK" to try again.
Cannot create any more profiles.
Delete an existing profile and create a new one?
Note: You may create up to 10 profiles.
Failed to load save data.
Save data is corrupted.
Failed to initialize character info for online play.
Select "OK" to try again.
An error has occurred.
Returning to title menu.
Connection to Steam has been lost.
Unable to enter combat.
These Terms of Service (hereinafter referred to as the "TOS") shall apply to any matters between Players, as defined in the TOS, and FromSoftware, Inc. (hereinafter referred to as the "Company") of the use of online services (hereinafter referred to as the "Services") for the game software, "ELDEN RING" (hereinafter referred to as the "Software") developed by the Company. Players shall use the Services in accordance with the TOS. Should any Player fail to consent to the TOS, such Player may not use the Services. Players shall be deemed to have consented to the TOS when using the Services.
Article 1. Scope and Modification of TOS
1. The Company may, in addition to the TOS, separately notify Players of terms of use, precautions, guidelines and other terms and conditions (hereinafter referred to as "Individual Terms") where appropriate by posting Individual Terms on the official website operated by the Company (hereinafter referred to as the "Website") or through other means. Individual Terms shall constitute part of the TOS, and if any provision of Individual Terms conflicts with the TOS, the provision of Individual Terms shall apply and supersede the TOS.
2. The Company shall be entitled to modify or revise the TOS and Individual Terms where appropriate from time to time, and in this case, may notify Players of such modification or revision by posting the same on the Website or through other means the Company thinks it reasonable.
3. If any Player fails to consent to the modification or revision of the TOS and Individual Terms, the Company shall be entitled to have the Player cease or suspend his/her use of the Services.
4. Players shall be deemed to have consented to the modified or revised the TOS through their continuous use of the Services after the Players have been notified of such modification or revision through any means set forth in Paragraph 1 of this Article.
5. When Players use the Services, the necessary terms and conditions for the use of STEAM® shall apply.
Article 2. Definition of Players
The term "Player" means a customer who consents to the TOS (in the plural, "Players"). Players less than twenty (20) years of age shall be deemed to have obtained the consent of their parents or other persons who have parental authority when consenting to the TOS.
Article 3. Principle of Self-responsibility
1. Players shall use the Services at their own responsibility, and if any Player causes any loss or damage to another or the Company when using the Services, the Player shall pay damages therefor at his/her own expense and responsibility.
2. Players shall, when giving and receiving any information or service to and from any third party other than the Company through the Services, be fully liable for any acts and contents incidental thereto. If any Player causes any loss or damage to another or to the Company when giving and receiving any such information or service, the Player shall pay damages therefor at his/her own expense and responsibility.
3. Players shall, if any problem arises through the Services with any third party other than the Company, deal with and resolve the problem at their own expense and responsibility. The Company shall not be obligated or liable in any way whatsoever for arbitration, dealing, compensation, damages or any other matters with respect to such problem.
Article 4. Liability for Fees and Charges
1. The Services are free of charge; however, Players shall prepare the necessary hardware, lines and any other items for their use of the Services at their own expense and responsibility.
2. Fees for the Software and contents and services provided accompanying the Services will be determined by the Company at its discretion depending on the details and time of such provision.
Article 5. Management of Personal Information
1. For the protection of personal information, Players shall not include information that leads to his/her identification in any information posted or disclosed by him/her through the Services when using the Services.
2. The Company shall not protect information posted on or disclosed in the Services.
Article 6. Ownership of Rights
1. Any rights in and to the Software and the Services, including intellectual property rights (any and all rights including, but not limited to patent rights, utility model rights, trademark rights, design rights, knowhow, trade secrets and copyrights) shall belong to the Company or the third parties in question.
2. Players shall not be entitled to alter, adapt, copy, edit, reproduce, distribute, transmit or publish all pieces of information included in the Software and the Services (any and all kinds of information including, but not limited to images, pictures, characters, scenarios, plots, programs, software and ideas) without the prior approval of the Company.
3. When using the Services, Players shall not have any intellectual property right or claim with respect to data stored on any storage device such as a server for the Services (hereinafter referred to as "Recorded Data"), and Players hereby grant the Company or the third party designated by the Company the right to copy, edit and distribute Recorded Data.
Article 7. Outsourcing of Operation of the Services
The Company shall be entitled to assign to another all or any part of its rights and obligations related to the operation of the Services or outsource to another the operation of all or any part of the Services.
Article 8. Suspension of the Services
The Company shall, in cases falling under the following items, suspend any part or all of the Services without prior notice to Players:
(1) Where any failure or other defect occurs in any of the systems used for the Services (including, but not limited to communication lines, power sources, and any structures where the foregoing is accommodated);
(2) Where maintenance, inspection, repair or modification work is regularly or urgently carried out on any systems used for the Services;
(3) Where services for STEAM® cease or are suspended; or
(4) Otherwise where the Company determines that it is necessary to suspend the Services for operational or technical reasons.
Article 9 Discontinuation of Provision of the Services
The Company shall, at any time upon giving prior notice of termination to Players, be entitled to discontinue the provision of all or any part of the Services. In this case, the Company shall notify Players of that fact by posting the same on the Website, by e-mail or through other means the Company thinks reasonable. The notice of termination shall be deemed to have reached all Players upon expiration of thirty (30) days after the Company has started posting such notice on the Website.
Article 10 Prohibited Matters
1. No Player shall be entitled to assign to, transfer to, sell to or buy from another, change the name to another's name of, or provide another as pledge or other security with, any of his/her rights held as a Player, and items, characters and saved data within the game related to the Software which are obtained in the Services (including so-called "real money trading").
2. No Player shall perform any of the following other acts on the Services:
(1) Playing a game in a manner offensive to other Players;
(2) Playing a game using falsified data regardless of the circumstances;
(3) Playing a game in a manner not intended by the Company using any function or failure of the Software or the Services; or
(4) Performing any other act determined to be inappropriate by the Company or a third party providing any of the systems used for the Services.
3. With respect to Players who have performed acts prohibited under this Article, the Company or the third party providing any of the systems used for the Services shall be entitled at its discretion to give such Players warnings, delete the Recorded Data of such Players, or have such Players suspend or cease their use of the Services.
Article 11 Third-Party Software: Easy Anti-Cheat
The company shall employ the use of the “Easy Anti-Cheat” anti-cheat service (hereinafter referred to as "EAC”) for the sake of preventing acts detailed to in Article 10, Section 2., Subsections (2), (3) and (4). EAC is operated by a third-party service provider. EAC has a client software that is integrated into the Software. When starting the Software, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Software binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Software (hereinafter referred to as the “Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Software (hereinafter referred to as “Cheat Data”). By agreeing to this Agreement, or otherwise using the Software or the Services, the Player gives their consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose. This includes but is not limited to identifying and banning Players who are cheating in the Software or the Services, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC.
You can find more information about the privacy practices of EAC by viewing the privacy statement of EAC service provider EPIC GAMES (https://www.epicgames.com/site/ja/privacypolicy). If the Player denies EAC the ability to process personal data in accordance with their privacy statement or requests EAC to remove or delete personal data, the Company has the right to block the Player’s access to the Software or the Services and prevent use of the Software or the Services.
Article 12 Damages
1. Excluding cases of bad faith or gross negligence, the Company shall not be liable in any way to Players for any loss or damage caused to Players and third parties due to the Players' use of the Services, nor shall the Company be obligated to pay damages therefor.
2. With respect to the deletion of the Recorded Data of Players, the cessation or cancellation of Players' registration, or the cessation, suspension or discontinuation of Players' use of the Services by the Company, the Company shall not be obligated to pay any damages, unless the Company acts in bad faith or gross negligence.
3. Even if the Company is liable for damages for any reason, the Company shall not be liable to pay damages of an amount exceeding those for the loss or damage directly caused to Players, nor shall the Company be liable to pay damages for any incidental, indirect, special or future damage, or lost profits.
4. If any Player causes any loss or damage to other Players or third parties due to his/her use of the Services, the Player shall resolve such issue at his/her own expense and responsibility, and not cause any loss or damage to the Company.
5. If any Player causes any loss or damage to the Company due to his/her act in violation of the TOS or his/her improper or illegal actions, the Company shall be entitled to make a claim for damages against the Player.
Article 13 Disclaimers
1. Each Player shall, if another makes any inquiry or complaint to him/her in connection with his/her use of the Services, or he/she has any request, question or complaint about another's act, deal with and resolve such issue at his/her own expense and responsibility, and the Company shall not be liable or obligated in any way therefor.
2. Players shall note that they will avoid using the Services at their discretion in an excessive manner that may disturb their sound lifestyle. The Company shall not be liable in any way for any social, mental or physical damage caused to any Player due to the Player's deviant behavior therefrom.
3. For conflicts of interests or problems between Players arising in connection with the Players' use of the Services, or for measures taken thereunder by the Company or third parties, the Company shall not be liable in any way whatsoever.
4. Since there is a possibility for the Services to be unavailable depending on the individual environment of each Player due to the nature of the Services, the Company shall not warrant that the Services will be available in any environment.
5. The Company shall not warrant in any way that the Services are free of errors or viruses, or otherwise games will progress in a safe manner.
Article 14 Governing Law and Dispute Resolution
The TOS shall, including the execution, validity, interpretation and performance hereof, be governed by the laws and regulations of Japan by all means. If any problem, dispute, difficulty or other issue arises in connection with the Services between any Player and the Company, the Player and the Company shall resolve the issue through consultation in good faith, and in the event of a failure in resolving it through consultation, it shall be subject to the exclusive jurisdiction of the Tokyo District Court in the first instance as agreed upon between the parties.
Supplementary Provisions
The TOS shall come into effect upon sale of the Software.
The TOS may be modified from time to time.
The latest information shall be posted on the Website and made referenceable by Players from time to time.
Terms and Conditions
Terms and Conditions
Terms and Conditions
<?kgUD?>: Scroll <?kgLR?>: Select <?kgOk?>: Confirm
Accept
Decline
<?kgUD?>: Select <?kgOk?>: Confirm <?kgCancel?>: Close
Switch Language
日本語
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
None
DarkSouls3
False
Crouch to make it harder for enemies to discover you.
Especially effective in tall grass.
Attacking an enemy that hasn't noticed you will cause more damage than usual.
<?keyicon@9?>: <?keyActName@9?>
Use an armament in your left hand or both hands to guard against incoming attacks.
Shields are particularly effective for guarding.
Guarding consumes stamina.
If your stamina runs out, your stance will be broken.
<?keyicon@24?>: Guard
You can perform a counterattack immediately after blocking an enemy attack.
Guard counters make it easy to break an enemy's stance.
<?keyicon@23?> immediately after blocking an attack: Guard Counter
Wielding an armament in two hands will increase your effective strength for that armament by 50%.
This eases attribute requirements, and armaments that scale with strength will do more damage.
In addition, attacks with that armament are more difficult to repel with shields.
<?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands
Charge attacks and jump attacks are powerful.
Using them makes it easy to break an enemy's stance.
They are also likely to knock mounted enemies off of their mounts.
Hold <?keyicon@23?>: Charge attack
<?keyicon@23?> while jumping: Jump attack
Armaments have special abilities called skills.
Skills are highly varied, and range from powerful attacks to temporary effects.
Using skills consumes FP.
<?keyicon@25?>: <?keyActName@25?>
Shields allow you to use the "Parry" skill to deflect enemies' close-range attacks.
A successful parry will break the attacker's stance, giving you a chance to perform a critical hit.
<?keyicon@25?> in time with an enemy attack: Parry
Lock-on to an enemy to keep it targeted, making it easier to focus on it as you fight.
<?keyicon@15?>: <?keyActName@15?>
<?keyControlCamera?> while locked-on to a target: Change target
When wielding a bow with two hands, you can hold <?keyicon@24?> for precision aiming.
This lets you aim more precisely with <?keyControlCamera?>.
You can do major damage to foes of human or similar build by aiming for their heads.
<?keyicon@24?> while wielding a bow with two hands: Precision aiming
You can equip up to three armaments each to your left and right hands.
Some armaments, such as shields, have different actions depending on which hand equips them.
You can equip up to ten items at a time.
Equipped items can be used without accessing the item menu.
You can also assign items to your pouch to use them directly from the main menu.
<?keyicon@18?>: <?keyActName@18?>
<?keyicon@26?>: <?keyActName@26?>
Raise your torch to see further into dark spaces.
<?keyicon@24?> with torch equipped in left hand: Raise torch
If you get behind an enemy, you'll have a chance to perform a critical hit.
You can also perform a critical hit after breaking an enemy's stance.
Stance-break critical hits cause more damage than critical hits from behind.
<?keyicon@22?> when near a backturned enemy: Critical hit
<?keyicon@22?> when near a stance-broken enemy: Critical hit
Use "Gestures" from the main menu to perform a variety of basic poses.
Use your map to check your current position, as well as the terrain and surrounding structures.
You can update your map with new information by finding map fragments at steles along the road.
<?keyicon@29?>: <?keyActName@29?>
Jump while on horseback near a spiritspring to ride its current high into the air.
You won't take damage from jumping into a spiritspring while on horseback, even from a great height.
<?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump
When you have multiple items equipped, you can hold <?keyicon@18?> to quickly select the item in your first item slot.
Hold <?keyicon@18?>: Select first equipped item
Upon dying, you will drop any runes in your possession at the site of your death.
You can reclaim those runes by reaching that same spot again.
However, if you die again before reclaiming those dropped runes, they will be lost forever.
When the monument icon is shown on the left side of the screen, you can summon spirits from ashes.
There are several different types of spirits that can be summoned.
Summoning spirits typically consumes FP.
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments.
It will also refill your sacred flasks.
However, most of the enemies you've defeated will be revived.
Sites of grace that you haven't discovered yet illuminate their surroundings.
If you see light while exploring, seek it out—you might find a site of grace.
Grace exists to guide the Tarnished and lead them along the proper path.
Even now, some sites of grace retain that power.
Their golden rays will guide you along your way.
The Flask of Crimson Tears replenishes your HP.
The Flask of Cerulean Tears replenishes your FP.
At sites of grace, you can allocate portions of doses to each flask.
You can also use certain items to upgrade your flasks at sites of grace.
Through your map, you can instantly travel to any sites of grace that you've discovered.
However, there are some dungeons and other areas where this cannot be done.
While on horseback, you can attack with armaments equipped in your right hand or in both hands.
If you take a certain amount of damage while on horseback, you will fall from your horse.
This will leave you greatly vulnerable.
You cannot enter large buildings, caves, catacombs, or similar spaces while on horseback.
You also cannot summon your horse while inside such spaces.
If you have a Crafting Kit, you can make various items from materials that you find.
Select "Item Crafting" from the main menu to make items.
<?keyicon@28?>: <?keyActName@28?>
You will need cracked pots or other containers to craft certain items.
Container items will run out with use, but the containers themselves will remain.
Ashes of War are memories of the affinities and skills imbued in armaments wielded long ago.
With a Whetstone Knife, you can use Ashes of War to customize your armaments at sites of grace.
Upon dying, you will be revived at the last site of grace that you visited.
However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.
When you carry more than 70% of your maximum equipment load, your dodge rolling will become slower and clumsier.
If you exceed your maximum equipment load entirely, you will be unable to roll at all.
While in combat, you are unable to craft items or open your map.
Spirits that you've summoned from ashes can be made more powerful by a spirit tuner.
You'll need glovewort to upgrade spirits.
When you level up, you can spend runes to increase your attributes.
As your attributes increase, your level rises—and so does the amount of runes required for your next attribute increase.
When the poison gauge is full, you will become poisoned and take continuous damage.
The higher your immunity, the longer it takes for the poison gauge to fill.
When the scarlet rot gauge is full, you will become sick and take continuous damage.
The scarlet rot is a very dangerous status ailment, but the higher your immunity, the longer it takes for the gauge to fill.
When the blood loss gauge is full, you will hemorrhage blood.
This causes a large amount of damage relative to your maximum HP.
The higher your robustness, the longer it takes for the blood loss gauge to fill.
When the frost gauge is full, you will take damage and become frostbitten for a while.
While suffering from frostbite, you will take increased damage from other sources.
The higher your robustness, the longer it takes for the frost gauge to fill.
When the sleep gauge is full, you will become drowsy.
Weaker characters will fall asleep entirely.
The higher your focus, the longer it takes for the sleep gauge to fill.
When the madness gauge is full, you will go mad and lose a great deal of both HP and FP.
Only humans can be afflicted with madness.
The higher your focus, the longer it takes for the madness gauge to fill.
When your death gauge is full, you will be struck with instant death.
This is a very dangerous status ailment, but the higher your resistance to death,
the longer it takes for the death gauge to fill.
Heavy armor provides high poise, making you less likely to recoil from enemy attacks.
Wielding a heavy weapon with two hands may also provide similar effects.
During cooperative multiplayer, a Furled Finger's objective is to help the Host of Fingers defeat the boss of the area.
A Furled Finger will return to their own world when they die or the boss is defeated, whichever happens first.
During competitive multiplayer, a duelist's objective is to defeat the Host of Fingers.
A duelist will return to their own world when they die or the Host of Fingers is defeated, whichever happens first.
In typical multiplayer, there can be up to two cooperators and one invader or adversary present at once.
The host player can use a Taunter's Tongue to increase the maximum number of invaders or adversaries.
With a Furlcalling Finger Remedy, you can see summon signs left by players in other worlds.
If you summon another player through their sign, multiplayer will begin, with you as the Host of Fingers.
With a Tarnished's Furled Finger, you can leave a gold summon sign.
This sign will appear in other players' worlds and allow them to summon you
as a Furled Finger for cooperative multiplayer.
With a Duelist's Furled Finger, you can leave a red summon sign.
This sign will appear in other players' worlds and allow them to summon you
as a duelist adversary for competitive multiplayer.
With a Festering Bloody Finger, you can enter another player's world as an invading Bloody Finger.
There are other items that allow you to invade other worlds as well.
If you use a White Cipher Ring, you will automatically request for a hunter from another world
to come to your rescue when your world is invaded.
(Summoning is not always possible.)
If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds.
You will be summoned to their world as a hunter.
In each area, you may find effigies of martyrs.
These effigies are summoning pools.
Summon signs made with small effigies are gathered at these summoning pools.
You'll find it easy to summon other players at these locations.
If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, and phantoms
from other players using the same password.
If you set a multiplayer password, you'll only be matched with other players using the same password
for most multiplayer features.
However, multiplayer passwords do not apply to invasion multiplayer.
You can use the Messages menu to leave messages for other players.
Your message will appear in other players' worlds at the spot where you stood when you wrote it.
During multiplayer, you can only explore a limited area.
Areas beyond those limits are blocked off with a wall of light.
They will be accessible again after multiplayer ends.
You may occasionally see faint, white phantoms.
These are traces of players in other worlds and the actions they recently performed.
Bloodstains are left behind in spots where players in other worlds have died.
You can examine them to see how those players died.
During supportive multiplayer, a hunter's objective is to defeat an invader.
A hunter will return to their own world when they die or the invader is defeated, whichever happens first.
There are two types of summon signs left by players in other worlds.
Gold signs will summon Furled Finger cooperators.
Red signs will summon duelist adversaries.
You can change the message format to leave more complex messages.
You can also attach gestures to your messages.
<?keyicon@30?>: Change message format
During invasion multiplayer, the invader's objective is to defeat the Host of Fingers.
An invader will return to their own world when they die or the Host of Fingers is defeated, whichever happens first.
The Colosseums found in the Lands Between are venues for combat against other players,
each with their own set of rules.
It's possible to initiate combat via the effigy of Marika at the Roundtable Hold,
using the formats of Colosseums already visited.
There are rankings in each colosseum which track the results of combatants fighting in
Duels, United Combat / Combat Ordeals, and with spirit ashes enabled.
There are five ranks for each category.
Repeated wins will see your rank increase, but repeated losses will have the opposite effect.
Attacks with certain affinities, such as fire or lightning, may make guarding less effective
than it is against normal physical attacks.
Guarding does not work against many grappling attacks.
Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.
Charge attacks and jump attacks make it particularly easy to break an enemy's stance.
Repeatedly attack a mounted enemy to knock them off of their mount and break their stance.
This will give you a chance to perform a critical hit.
Charge attacks and jump attacks are particularly likely to knock enemies off of their mounts.
The slashing attacks of sharp weapons are largely ineffective against hardened armor and scales.
Strike attacks are likely to hit the mark.
There are both Crimson and Cerulean Teardrop Scarabs.
Defeat them to replenish the flasks that match their type.
However, you cannot replenish more flasks than your maximum amount allows.
None
DarkSouls3
False
Crouching
Guarding
Guard Counters
Two-Handing Armaments
Charge and Jump Attacks
Skill
Parrying
Setting a Target
Precision Aiming
Equipping Armaments
Using Items
Using Torches
Critical Hits
Gestures
The Map
Spiritspring Jumping
Item Shortcut
Dying and Dropping Runes
Summoning Spirits
Resting at Sites of Grace
Finding Sites of Grace
Guidance of Grace
Sacred Flasks
Fast Travel to Sites of Grace
Mounted Attacks
No-Riding Areas
Item Crafting
Container Items
Armament Customization
Reviving After Dying
Equip Load
While in Combat
Strengthening Spirits
Leveling Up
Status: Poison
Status: Scarlet Rot
Status: Blood Loss
Status: Frost/Frostbite
Status: Sleep
Status: Madness
Status: Death
Poise
Cooperator's Objective (Furled Finger)
Adversary's Objective (Duelist)
Multiplayer Maximums
Seeing Summon Signs
Leaving Co-op Signs
Leaving Hostile Signs
Invasion
Requesting Support
Supporting
Summoning Pools
Group Passwords
Multiplayer Passwords
Messages
Multiplayer Movement Limits
Phantoms
Bloodstains
Support Objective (Hunter)
Summon Signs
Advanced Messages
Invader Objective
Colosseums
Colosseum Rankings
Limits of Guarding
Stance-Breaking
Knocking Down Mounted Enemies
Hardened Foes
Teardrop Scarabs
None
DarkSouls3
False
The fallen leaves tell a story.
None
DarkSouls3
False
Summon this cooperator?
Summon this adversary?
Hunters from other worlds will be automatically summoned to rescue
you when your world is invaded
Hunters will no longer be summoned automatically
You will now respond to calls for rescue from other worlds
You are no longer responding to calls for rescue from other worlds
Cancel summon sign?
Your summon sign disappeared
Invasion canceled
Finger Remedy effects wore off
Failed to create summon sign
Summoning cooperator...
Summoning cooperator...
Summoning adversary...
You are being summoned to another world...
You are being summoned to another world...
Invading another world...
Invading another world...
You are being summoned to another world...
Summoning another cooperator...
Summoning another cooperator...
Summoning another adversary...
Being summoned to another world as a cooperator...
Being summoned to another world as an adversary...
Invading another world...
Invading another world...
Being summoned to another world as a hunter...
All combatants have assembled
Attempting to invade another world... (Bounds: Nearby only)
Attempting to invade another world... (Bounds: Near/far)
Requesting the summons of a Broken Finger Stalker
Attempting to invade another world... (Bounds: Nearby only)
Attempting to invade another world... (Bounds: Near/far)
Sending co-op sign to summoning pools (Range: Nearby only)
Sending hostile sign to summoning pools (Range: Nearby only)
Sending co-op sign to summoning pools (Range: Near/far)
Sending hostile sign to summoning pools (Range: Near/far)
Please wait until all combatants are assembled.
(Remaining combatant(s): <?matchRemainingCount?> )
Please wait until all combatants are assembled.
(Remaining allies: <?matchRemainingMyCount?>, remaining foes: <?matchRemainingEnemyCount?>)
Could not summon cooperator.
Cooperator was unable to join session.
Could not summon adversary.
Adversary was unable to join session.
Summoning aborted.
Unable to join session.
Summoning aborted.
Unable to join session.
Could not invade.
Unable to join session.
Could not invade.
Unable to join session.
Summoning aborted.
Unable to join session.
Summoning of cooperator aborted.
Cooperator died in their world.
Summoning of adversary aborted.
Adversary died in their world.
Unable to summon cooperator due to
time out
Unable to summon adversary due to
time out
Summoning aborted due to
time out
Summoning aborted due to
time out
Invasion aborted due to
time out
Invasion aborted due to
time out
Summoning aborted due to
time out
Unable to summon cooperator
Unable to summon adversary
Unable to be summoned
Unable to be summoned
Unable to invade
Unable to invade
Unable to be summoned
Could not summon cooperator.
Failed to create session.
Could not summon adversary.
Failed to create session.
Unable to be summoned.
Failed to join session.
Unable to be summoned.
Failed to join session.
Could not invade.
Failed to join session.
Could not invade.
Failed to join session.
Unable to be summoned.
Failed to join session.
Furled Finger <?joinName?> summoned as a cooperator
<?joinName?> summoned as a cooperator
Duelist <?joinName?> summoned as an adversary
Invaded by Bloody Finger <?joinName?>!
Invaded by Recusant <?joinName?>!
Invaded by <?joinName?>!
Invaded by <?joinName?>!
Invaded by <?joinName?>!
Hunter <?joinName?> summoned
Summoned as a Furled Finger cooperator.
Help <?hostName?>, Host of Fingers,
defeat the area boss!
Summoned as a duelist adversary.
Defeat <?hostName?>, Host of Fingers!
Invading another world.
Defeat <?hostName?>, Host of Fingers!
Invading another world.
Defeat <?hostName?>, Host of Fingers!
Summoned to the world of <?hostName?>,
Host of Fingers, as a hunter.
Help them defeat Bloody Finger <?joinName?>!
Summoned to another world.
Invading another world.
Defeat <?hostName?>!
Invading another world.
Defeat <?hostName?>!
Invading another world.
Defeat White Mask Varré!
Invading another world.
Defeat Old Knight Istvan!
Invading another world.
Defeat Rileigh the Idle!
Invading another world.
Defeat Juno Hoslow, Knight of Blood!
Invading another world.
Defeat Vargram the Raging Wolf and Errant Sorcerer Wilhelm!
Invading another world.
Defeat Great Horned Tragoth!
Summoned to another world.
Defeat Bloody Finger Ravenmount Assassin!
Summoned to another world.
Defeat Sorceress Sellen!
Summoned to another world.
Defeat Witch-Hunter Jerren!
Summoned to another world.
Defeat Millicent's sisters!
Summoned to another world.
Defeat Millicent!
You have been ambushed!
Defeat Ensha of the Royal Remains!
Invading another world.
Defeat Magnus the Beast Claw!
Furled Finger <?joinName?> summoned as a cooperator
<?joinName?> summoned as a cooperator
Duelist <?joinName?> summoned as an adversary
Invaded by Bloody Finger <?joinName?>!
Invaded by Recusant <?joinName?>!
Invaded by <?joinName?>!
Invaded by <?joinName?>!
Invaded by <?joinName?>!
Bloody Finger <?joinName?> has invaded
Recusant <?joinName?> has invaded
<?joinName?> has invaded
<?joinName?> has invaded
<?joinName?> has invaded
Hunter <?joinName?> summoned
Hunter <?joinName?> summoned
With their objective accomplished,
Hunter <?leaveName?> returned to their world
Objective accomplished.
Returning to your world.
The Host of Fingers accomplished their objective in a distant location.
Returning to your world.
Host of Fingers defeated.
Returning to your world.
Host of Fingers defeated.
Returning to your world.
Host of Fingers defeated.
Returning to your world.
Invader defeated.
Returning to your world.
Objective accomplished.
Returning to your world.
Objective accomplished.
Returning to your world.
Objective accomplished.
Returning to your world.
White Mask Varré defeated.
Returning to your world.
Old Knight Istvan defeated.
Returning to your world.
Rileigh the Idle defeated.
Returning to your world.
Juno Hoslow, Knight of Blood defeated.
Returning to your world.
Vargram the Raging Wolf and Errant Sorcerer Wilhelm defeated.
Returning to your world.
Great Horned Tragoth defeated.
Returning to your world.
Bloody Finger Ravenmount Assassin defeated.
Returning to your world.
Sorceress Sellen defeated.
Returning to your world.
Witch-Hunter Jerren defeated.
Returning to your world.
Millicent's sisters defeated.
Returning to your world.
Millicent defeated.
Returning to your world.
Defeated Ensha of the Royal Remains.
Magnus the Beast Claw defeated.
Returning to your world.
With their objective accomplished,
Hunter <?leaveName?> returned to their world
Furled Finger <?deadName?> has died
<?deadName?> has died
Duelist <?deadName?> has died
Bloody Finger <?deadName?> has died
Recusant <?deadName?> has died
<?deadName?> has died
<?deadName?> has died
<?deadName?> has died
Hunter <?deadName?> has died
<?roleName?> <?deadName?> has been defeated
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died. Returning to your world.
You died
You died. Returning to your world.
You have been defeated.
You will revive and return to combat.
Furled Finger <?deadName?> has died
<?deadName?> has died
Duelist <?deadName?> has died
Bloody Finger <?deadName?> has died
Recusant <?deadName?> has died
<?deadName?> has died
<?deadName?> has died
<?deadName?> has died
Hunter <?deadName?> has died
Furled Finger <?leaveName?> has returned to their world
<?leaveName?> has returned to their world
Duelist <?leaveName?> has returned to their world
Bloody Finger <?leaveName?> has returned to their world
Recusant <?leaveName?> has returned to their world
<?leaveName?> has returned to their world
<?leaveName?> has returned to their world
<?leaveName?> has returned to their world
Hunter <?leaveName?> has returned to their world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Returning to your world
Furled Finger <?leaveName?> has returned to their world
<?leaveName?> has returned to their world
Duelist <?leaveName?> has returned to their world
Bloody Finger <?leaveName?> has returned to their world
Recusant <?leaveName?> has returned to their world
<?leaveName?> has returned to their world
<?leaveName?> has returned to their world
<?leaveName?> has returned to their world
Hunter <?leaveName?> has returned to their world
Furled Finger <?leaveName?> was sent back to their world
<?leaveName?> was sent back to their world
Hunter <?leaveName?> was sent back to their world
Duelist <?leaveName?> was sent back to their world
Sent home by the Host of Fingers.
Returning to your world.
Sent home by the Host of Fingers.
Returning to your world.
Sent home by the Host of Fingers.
Returning to your world.
Furled Finger <?leaveName?> has been sent back to their world
<?leaveName?> has been sent back to their world
Hunter <?leaveName?> has been sent back to their world
Duelist <?leaveName?> has been sent back to their world
You have been defeated.
You will revive and return to combat.
The Host of Fingers has died.
Returning to your world.
The Host of Fingers has died.
Returning to your world.
Sorceress Sellen has died.
Returning to your world.
Millicent has died.
Returning to your world.
<?roleName?> <?deadName?> has been defeated
You may now challenge the area boss
The Host of Fingers has begun fighting the area boss.
Returning to your world.
The Host of Fingers has begun fighting the area boss.
Returning to your world.
The Host of Fingers has begun fighting the area boss.
Returning to your world.
The Host of Fingers has accomplished their objective.
Returning to your world.
The Host of Fingers has accomplished their objective.
Returning to your world.
The Host of Fingers has accomplished their objective.
Returning to your world.
The Host of Fingers has begun fighting the area boss.
Returning to your world.
Hunter <?leaveName?> has returned to their world
Hunter <?leaveName?> has returned to their world
The Host of Fingers has left the area. Returning to your world.
<?roleName?> <?leaveName?> has left combat
A connection error occurred.
Returning to your world.
A connection error occurred.
Returning to your world.
A connection error occurred.
Returning to your world.
A connection error occurred.
Returning to your world.
A connection error occurred.
Returning to your world.
A connection error occurred.
Leaving combat.
<?roleName?> <?leaveName?> has left combat
Bloody Finger <?deadName?> defeated.
Objective accomplished. Returning to your world.
Recusant <?deadName?> defeated.
Objective accomplished. Returning to your world.
Defeated <?deadName?>.
Objective accomplished. Returning to your world.
Defeated <?deadName?>.
Objective accomplished. Returning to your world.
Defeated <?deadName?>.
Objective accomplished. Returning to your world.
Bloody Finger <?leaveName?> has returned to their world.
Objective accomplished. Returning to your world.
Recusant <?leaveName?> has returned to their world.
Objective accomplished. Returning to your world.
<?leaveName?> has returned to their world.
Returning to your world.
<?leaveName?> has returned to their world.
Returning to your world.
<?leaveName?> has returned to their world.
Returning to your world.
<?roleName?><?deadName?> defeated
The Host of Fingers has left the area. Returning to your world.
The Host of Fingers has left the area. Returning to your world.
The Host of Fingers has left the area. Returning to your world.
The Host of Fingers has left the area. Returning to your world.
The Host of Fingers has left the area. Returning to your world.
Unable to commence combat.
Leaving combat.
All combatants have left combat.
Leaving combat.
You are beyond the boundaries of the
multiplayer area. Returning inside.
Message was appraised
Failed to create message due to network error
This summoning pool is now functional
<?codenameIcon?><?codenamePCName?> defeated a shardbearer!
Someone in the <?codenameIcon?> group
defeated a shardbearer!
Someone in your group has accomplished something remarkable!
<?codenameIcon?><?codenamePCName?> has become the Elden Lord
Someone in the <?codenameIcon?> group has become the Elden Lord
<?codenameIcon?><?codenamePCName?> has become the Elden Lord
Someone in the <?codenameIcon?> group has become the Elden Lord
<?codenameIcon?><?codenamePCName?> has become the Elden Lord
Someone in the <?codenameIcon?> group has become the Elden Lord
<?codenameIcon?><?codenamePCName?> has become the Elden Lord
Someone in the <?codenameIcon?> group has become the Elden Lord
<?codenameIcon?><?codenamePCName?> has become a Lord
Someone in the <?codenameIcon?> group has become a Lord
<?codenameIcon?><?codenamePCName?> has become a Lord
Someone in the <?codenameIcon?> group has become a Lord
<?codenameIcon?><?codenamePCName?> has become a Lord
Someone in the <?codenameIcon?> group has become a Lord
<?codenameIcon?><?codenamePCName?> has become a Lord
Someone in the <?codenameIcon?> group has become a Lord
None
DarkSouls3
False
(dummyText)
(dummyText)
The Tarnished will soon return.
Guided by Grace once lost.
The Golden Order is broken to its core.
They will fight. And they will die. In an unending curse.
For how else is a champion, or a lord, to be born?
Brandish the Elden Ring.
...for all of us.
The fallen leaves have spoken.
Of the return of the Tarnished. To the Lands Between.
Elden Ring, O, Elden Ring.
Shaper of life, arbiter of fate.
Lord of the very stars above.
Tarnished warrior, spurned by the grace of gold.
Seek that which hath been lost to thee.
Across the Sea of Fog, to the Lands Between.
Seek the Elden Ring!
Brave Tarnished. Mighty warriors, who fought at my side.
Await the summons. It will call to thee one day.
Heed the fading grace. Listen to the Fingers.
Gold commandeth the very stars,
giving life its fullest brilliance.
Elden Ring, O, Elden Ring.
Be ready, once it is shattered.
Seek the Elden Ring, O Tarnished.
Across the Sea of Fog, to the Lands Between.
Become Lord. Enact thy will!
Seek the Elden Ring!
Long ago, ye Tarnished lost something most dear.
The Elden Ring. O Elden Ring.
Its gold commanded the very stars,
giving life its fullest brilliance.
Though shattered, it yet guides thy kin.
Though fractured, it yet guides thy kin.
Across the Sea of Fog, to the Lands Between.
Hoarah Roux, the Gold Mask.
Lady Yuliya, the Deathbed Companion.
The hideous Dung Eater.
And Sir Gideon Orphnier, the All-knowing.
Each coveteth the Elden Ring.
But their ambitions are yet unmet.
Surely thou hast thine own design?
Then implore the Two Fingers, for guidance.
Across the Sea of Fog, to the Lands Between.
To face the Elden Ring.
To stand before the Elden Ring.
Face the Elden Ring.
And reclaim what was thine.
Elden Ring, O Elden Ring.
Its gold commanded the very stars,
giving life its fullest brilliance.
Shattered, by someone, or something.
Fractured, by someone, or something.
Godrick, the feeble.
Malenia, decayed from birth.
General Radahn, slayer of giants.
Rykard, the tyrannical serpent.
And Morgott, Prince of the Omen.
Each, inheriting their own shard, played a part in the Shattering,
a war with no end, and no victor.
And so the Two Fingers call upon ye, the Tarnished.
To cross the Sea of Fog, to the Lands Between.
To seek the Elden Ring.
Seek the Elden Ring.
The fallen leaves tell a story.
The great Elden Ring was shattered.
In our home, across the fog, the Lands Between.
Now, Queen Marika the Eternal is nowhere to be found,
and in the Night of the Black Knives, Godwyn the Golden was first to perish.
Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring.
The mad taint of their newfound strength triggered the Shattering.
A war from which no lord arose.
A war leading to abandonment by the Greater Will.
Arise now, ye Tarnished.
Ye dead, who yet live.
The call of long-lost grace speaks to us all.
Hoarah Loux, chieftain of the badlands.
The ever-brilliant Goldmask.
Fia, the Deathbed Companion.
The loathsome Dung Eater.
And Sir Gideon Ofnir, the All-knowing.
It happened an age ago.
But when I recall, I see it true.
On a night of wint'ry fog.
The Rune of Death was stolen,
And the demigods began to fall, starting with Godwyn the Golden.
Queen Marika was driven to the brink.
The Elden Ring was broken,
triggering the Shattering, an internecine war between demigods.
The conqueror of the stars, General Radahn.
And the Blade of Miquella, Malenia the Severed.
These two were the mightiest to remain, and locked horns in combat.
But there would be no victor.
And so, we inhabit a fractured world.
Awaiting the arrival of the Elden Lord.
Unless of course, thou shouldst take the crown?
It happened an age ago.
But when I recall, I see it true.
On a night of wint'ry fog.
Bearers of Black Knives stole into the dark.
And the demigods began to fall, starting with Godwyn the Golden.
Queen Marika was driven to the brink.
The Shattering ensued; a war that wrought only darkness.
The Elden Ring was broken, but by whom? And why?
What could the Demigods ever hope to win by warring?
The conqueror of the stars, General Radahn.
And the Blade of Miquella, Malenia the Severed.
These two were the mightiest to remain, and locked horns in combat.
But why was there no victor?
And so, we inhabit a fractured world.
Awaiting the arrival of the Elden Lord.
Unless of course, thou shouldst take the crown?
You think this is the one, Torrent?
Is that him, Torrent?
Is that her, Torrent?
Don't worry, it's not too late.
He is sure to seek the Elden Ring.
She is sure to seek the Elden Ring.
...For that is their curse.
Don't worry Torrent, fortune is on his side.
Don't worry Torrent, fortune is on her side.
We found him here, after all.
We found her here, after all.
One of his kind is sure to seek the Elden Ring.
One of her kind is sure to seek the Elden Ring.
...Even if it does violate the Golden Order...
Foul Tarnished,
In search of the Elden Ring.
Emboldened by the flame of ambition.
Hrah!
Someone must extinguish thy flame.
Let it be Margit the Fell!
Mighty dragon, thou'rt a trueborn heir.
Lend me thy strength, o kindred.
Deliver me unto greater heights.
...Well.
A lowly Tarnished,
playing as a lord.
I command thee, kneel!
I am the lord of all that is golden!
<panting>
Ahh, truest of dragons.
Lend me thy strength...
Nnngh!
<panting>
Forefathers, one and all...
Great King Godfrey...
Bear witness!
It's been a long while, Morgott.
Long and hard didst thou fight.
Tarnished Warrior.
Spurned by the grace of gold.
Be assured, the Elden Ring
resteth close at hand.
Alas, I am returned.
To be granted audience once more.
Upon my name as Godfrey,
The first Elden Lord!
Nngh!
That will be all.
Thou didst me good service, Serosh.
I've given thee courtesy enough.
Rrraaargh!
<exhales>
Now I fight as Hoarah Loux!
Warrior!
Dearest Miquella.
You must abide alone a while.
No one else will take you.
Never again, I swear!
Welcome, honoured guest.
To the birthplace of our dynasty!
Foul Tarnished.
Graceless Tarnished.
What is thy business with these thrones?
Ahh...
Godrick the Golden.
The twin prodigies, Miquella and Malenia.
General Radahn.
Praetor Rykard.
Lunar Princess Ranni.
Wilful traitors, all.
Thy kind are all of a piece.
Pillagers, come seeking vengeance upon the Erdtree.
Pillagers. Emboldened by the flame of ambition.
Ngh!
Have it writ upon thy meagre grave:
Felled by King Morgott! Last of all kings.
O, Death.
O Destined Death...
Become my blade, once more.
<long exhalation>
Ahh, art thou come to be born anew?
Be not afraid, there is no pain...
<children giggling>
Hush, little culver.
Hush, fair maid.
I'll soon birth thee anew, a sweeting fresh and pure...
Ahh, my beloved...
Have no fear, I will hold thee. Patience...
Ye will be countless born, forever and ever.
Ye will be countless, born, forever.
Defiler of mother's rich slumber.
Upon my name as Ranni the
Witch, thou wilt not go
unpunished.
After death, quite the tale will be
thine to tell.
Of the last Queen of Caria,
Rennala of the Full Moon.
And the majesty of the night
she conjureth.
Ahh, my sweet children...
Have no fear, I will hold thee. Patience...
Ye will be countless born, forever and ever.
Upon my name as Ranni the Witch.
Mother's rich slumber shall not be
disturbed by thee.
Foul trespasser.
Send word far and wide.
Of the last Queen of Caria,
Rennala of the Full Moon.
And the majesty of the night
she conjureth.
I dreamt for so long.
My flesh was dull gold...and my blood, rotted.
Corpse after corpse, left in my wake...
As I awaited...his return.
...Heed my words.
I am Malenia.
Blade of Miquella.
And I have never known defeat.
Sweet Tarnished...
Dearest companion...
Did you not heed my warning?
Your greed knows no end.
You would steal the last drop of warmth from his empty frame?
After all you've taken, you still want more?
Then you will have to kill me.
I am Malenia, Sword of Miquella.
And I have never known defeat.
My dear twin, accept this gift.
A gift of abundance, my last drop of dew.
Let all things flourish,
whether graceful, or malign.
Wait.
The scarlet bloom flowers once more.
You will witness true horror.
Now, rot!
Farewell, then.
May your visit be fruitful.
Hmm...
Very well.
You...
A fitting sacrifice you shall be, for the Serpent King.
Join the Serpent King, as family...
And devour the gods with me!
Together, we will devour the very gods!
General Radahn is cursed ever to wander.
Before we begin, allow me to paint you the full picture.
Eaten from the inside, by Malenia's scarlet rot, his wits are long gone.
Now he gathers the corpses of former friends and foes alike, gorging on them, like a dog.
Howling at the sky.
O Erdtree, you shall burn.
Burn, for the sake of the new Lord.
Thank you. For guiding me here.
The one who walks alongside flame,
Shall one day meet the road of Destined Death.
Good-bye.
I hope you will become Lord. Lord of each and all.
Aaargh! Aargh!
<guttural moan>
Nngghaa!
Argh!
<great howl>
Now wilt ye serve, each and all.
The Elden Lord is crowned.
The new Elden Lord,
steward of a fracturing world.
And so beginneth the age of fracture...
The fallen leaves tell a story.
Of how a Tarnished, of no renown, became Elden Lord.
The fallen leaves tell a story.
Of how a Tarnished became Elden Lord.
In our home, across the fog, the Lands Between.
Our seed will look back upon us, and recall.
An Age of Fracture.
Our seed will look back upon us, and recall.
The Age of Order.
The Age Absolute.
Our seed will look back upon us, and recall.
The Age of the Duskborn
Our seed will look back upon us, and recall.
The reviled curse that defined our age.
The Blessing of Despair.
...The battle is over, I see.
I do solemnly swear.
To every living being, and every living soul.
Now cometh the age of the stars.
A thousand year voyage
under the wisdom of the Moon.
Here beginneth the chill night that encompasses all, reaching the great beyond.
Into fear, doubt, and loneliness...
As the path stretcheth into darkness...
Well then. Shall we?
My fair consort, eternal.
...The battle is over, I see.
...All matters are settled, then.
I do solemnly swear.
To all the hearts that remain in thy thrall.
To all life, and the souls harboured therein.
Now comes the age of the mind.
A thousand year voyage,
governed by the wisdom of the Moon.
All shall be encompassed, in a still and silent night, unending.
And thought shall turn to fear,
emptiness, life...
And a path stretching into the darkness...
Let us go, together.
My dear consort, eternal.
Lord of Frenzied Flame...
I will seek you, as far as you may travel...
To deliver you what is yours.
Destined Death.
Young seedling, young seedling.
Return to the bosom of earth.
But remember well,
Thou'rt mine.
So shall I give of myself. This is for thee.
Mine abundance, my drop of dew.
Quench thy thirst, throughout thy frame.
Blossom and burgeon, time and again.
Grow larger, stronger.
Until the day cometh.
When thou canst share in my dream.
Elden Ring, O Elden Ring.
Beget Order most elegant, from my tender reverie.
If thou covetest the throne,
Impress my vision upon thine heart.
In the new world of thy making,
all things will flourish,
whether graceful, or malign.
Greetings.
Traveller from beyond the Fog.
I am Melina.
I offer you an accord.
And one other. Whom grace would again bless.
A Tarnished of no renown.
Cross the fog, to the Lands Between.
To stand before the Elden Ring.
And become the Elden Lord.
The Rune of Death is unbound.
Black flames have devoured the Erdtree,
and the Lands Between are shrouded by Death's dark fate.
But the flames will also burn the impenetrable thorns.
Farewell it is, then.
You'll be Elden Lord, yet.
Well, if you really are that gullible...
Ngh!
then stay away from the Volcano Manor!
Bye now!
Take care!
Lord host, I could not be more content.
I found knowledge, and then found someone. That someone was you.
And now, inside you, here I am...
Well well well?
I should have known, you scheming little thief.
The gods demand vengeance. Vengeance!
He he he he he...
My sincerest gratitude. I thought I'd never wrench that thing open.
You're the finest customer a man ever had!
This is how you die, you disgusting Tarnished.
Don't worry, I've got big plans for you. After you snuff it...
<screaming>
<screaming>
(explained above)
Unleash it upon them! A cursed blessing to all!
(scream of pain)
Have you heard of the Finger Maidens?
They serve the Two Fingers, offering guidance, and aid, to the Tarnished.
But you, I am afraid, are maidenless.
I can play the role of maiden.
Turning runes into strength.
To aid you in your search for the Elden Ring.
You need only take me with you.
To the foot of the Erdtree.
Then it's settled.
Summon me by grace to turn runes into strength.
Ahh, another matter.
I bequeath to you this ring.
Use it to traverse great distances.
It will summon a spectral steed named Torrent.
Torrent has chosen you.
Treat him with respect.
I understand. I'm asking you to put faith in but a stranger.
Yet I'm certain that we can reach an understanding.
Summon me by grace if you should reconsider.
Have you reconsidered my offer?
Shall I turn your runes to strength?
Let my hand rest upon you, for but a moment.
Phew. It is done.
This tiny golden aura is the grace of the Erdtree.
This light once shone in the eyes of your Tarnished brethren.
But now it is all that guides you. Or so I hear.
You can see them, can't you?
The rays of grace, that guide you through your burden.
Me?
I'm searching.
For my purpose, given to me by my mother inside the Erdtree, long ago.
For the reason that I yet live, burned and bodiless.
There is something for which I must apologise.
I've acted the Finger Maiden, yet can offer no guidance.
I am no maiden. My purpose…was long ago lost.
Upon the cliff, in Castle Stormveil, is a shardbearer.
A demigod who inherited a fragment of the shattered Elden Ring.
If the rays of grace signal the castle,
then the Elden Ring beckons you.
As an ally by pact,
...I pray that you are fit...
To face the challenge presented by the Ring.
Spoken echoes linger here.
Words of Queen Marika, who vanished long ago.
If you wish, I will share them with you.
Very well. In Marika's own words.
My Lord, and thy warriors. I divest each of thee of thy grace.
With thine eyes dimmed, ye will be driven from the Lands Between.
Ye will wage war in a land afar, where ye will live, and die.
Well? Perhaps that might serve you in lieu of a maiden's guidance.
Of course. Perhaps there is no need.
Tell me if you should change your mind.
Spoken echoes of Queen Marika linger here, as well.
Shall I share them with you?
In Marika's own words.
Then, after thy death, I will give back what I once claimed.
Return to the Lands Between, wage war, and brandish the Elden Ring.
Grow strong in the face of death. Warriors of my lord. Lord Godfrey.
In Marika's own words.
The Erdtree governs all. The choice is thine.
Become one with the Order. Or divest thyself of it.
To wallow at the fringes; a powerless upstart.
In Marika's own words.
Hear me, Demigods. My children beloved.
Make of thyselves that which ye desire. Be it a Lord. Be it a God.
But should ye fail to become aught at all, ye will be forsaken.
Amounting only to sacrifices...
In Marika's own words.
O Radagon, leal hound of the Golden Order.
Thou'rt yet to become me. Thou'rt yet to become a god.
Let us be shattered, both. Mine other self.
In Marika's own words.
I declare mine intent, to search the depths of the Golden Order.
Through understanding of the proper way, our faith, our grace, is increased.
Those blissful early days of blind belief are long past.
My comrades; why must ye falter?
In Marika's own words.
Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds.
Guidance hath delivered ye through each ordeal, to the place ye stand.
Put the Giants to the sword, and confine the flame atop the mount.
Let a new epoch begin. An epoch glistening with life.
Brandish the Elden Ring, for the Age of the Erdtree!
Forgive me. I've been...testing you.
To see whether or not grace truly does guide you.
And...whether you are fit to face the challenge that entails.
It seems my worries were unfounded.
Torrent had your measure from the very start.
Whereas I merely pretended.
There is but one other thing I can do to offer you guidance.
I can take you to the Roundtable Hold...
Gathering place of Tarnished champions, guided by Grace...
Very well.
Let my hand rest upon you, for but a moment.
Forgive me. I've been...testing you.
To determine if the Elden Ring would truly have you.
If you had the mettle to endure this long and arduous path.
It seems my worries were unfounded.
Torrent had your measure from the very start.
Whereas I merely pretended.
There is but one other thing I can do to offer you guidance.
I can take you to the Roundtable Hold...
Gathering place of Tarnished champions, guided by Grace...
Your seamster, Boc...
He is always eager to see your return.
Please, will you talk to him, when you can?
I'm sure he would be much contented.
Your seamster, Boc...
I see him crying, from time to time.
I think he misses his mother.
He wants someone to tell him he's beautiful.
Does being born of a mother...
Mean one behaves in such a manner?
...
Is there...another person inside of you?
Did you...want that to happen?
I sense no malice. Do as you think best.
Hello, other you.
I am Melina, and I have an accord with this person.
We might be together for some time.
Pleased to meet you.
...
Is there...another person inside of you?
Did you...want that to happen?
I sense no malice. Do as you think best.
Hello, other you.
I am Melina, and I am travelling with this person.
We might be together for some time.
Pleased to meet you.
The Erdtree...is close.
Only a little further till the foot of the Erdtree, and the accord is fulfilled.
It takes me back.
I was born at the foot of the Erdtree.
Where mother gave me my purpose.
Though now, everything is lost to me.
I...have to ascertain for myself.
The reason for which I live, burned and bodiless.
My utmost thanks.
For bringing me to the base of the Erdtree.
Here, I can govern my own movement.
And thus, the accord is fulfilled.
I shall depart to ascertain the purpose I was given.
Farewell.
I shall leave Torrent, and the power to turn runes into strength, here with you.
I wish you luck, in realising your ambition.
You have fought long and hard.
I have no doubt you will become Elden Lord. May you take the throne.
Hello again, old friend.
It's me, Melina. Your travelling companion.
Allow me a moment to converse with you.
You were unable to enter the Erdtree, no?
Prevented by the mantle of barbs.
The thorns are impenetrable.
A husk of the Erdtree's being; that spurns all that exists without.
The only way to stand before the Elden Ring...
and become the Elden Lord...is to pass the thorns.
My purpose serves to aid in that very act.
So I'd like you to undertake a new journey, with me.
To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants.
Then I can set the Erdtree aflame.
And guide you. Down the path to becoming Elden Lord.
I wish to journey with you once more.
To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants.
Then I can set the Erdtree aflame.
And guide you. Down the path to becoming Elden Lord.
Think not, of the kindling.
I shall see to that.
All I ask of you is to make the journey.
To the snowy mountaintops of the giants, far above the clouds.
I know...
I'm asking you to commit a cardinal sin.
But it must be done to reach the path beyond.
And that is the path I wish to travel.
What is your mind?
There is something I'd like to say.
My purpose was given to me by my mother.
But now, I act of my own volition.
I have set my heart upon the world that I would have.
Regardless of my mother's designs.
I won't allow anyone to speak ill of that.
Not even you.
We're almost there.
The flame of ruin lies just ahead.
I'm glad it was you I travelled with.
I must tender my thanks to Torrent, too.
Thank you, Torrent.
Please continue to lend your aid. Till the end.
I have long observed the Lands Between.
This world is in dire need of repair...
and Death...indiscriminate...
Are you prepared...
To commit a cardinal sin?
Very well.
Let my hand rest upon you, for but a moment.
Very well.
Tell me, when you are fully prepared.
Are you ready to commit a cardinal sin?
If you intend to claim the frenzied flame,
I ask that you cease.
It is not to be meddled with.
It is chaos, devouring life and thought unending.
However ruined this world has become, however mired in torment and despair...
Life endures. Births continue.
There is beauty in that, is there not?
If you would become Lord, do not deny this notion.
Please, leave the frenzied flame alone.
I shall see to the kindling.
It is a purpose which I choose to fulfil.
So, please... Leave the frenzied flame alone.
The frenzied flame is not to be meddled with.
It is chaos, devouring life and thought unending.
So, please... Leave the frenzied flame alone.
I ask you, one more time.
Please, seek not the frenzied flame.
As one who strives to become a Lord,
deny not the lives, the new births of this world.
Those who would are not fit to be called Lord.
When the land they preside over is lifeless.
Please, put a stop to this madness.
The Lord of Frenzied Flame is no lord at all.
When the land they preside over is lifeless.
You...have inherited the frenzied flame.
A pity. You are no longer fit.
Our accord ends here.
But remember...
Should you rise, as the Lord of Chaos,
I will kill you, as sure as night follows day.
Such is my duty, for allowing you the strength of runes.
Goodbye, my companion.
Goodbye, Torrent...
You...have inherited the frenzied flame.
A pity. You are no longer fit.
Our journey together ends here.
And remember...
Should you rise as the Lord of Chaos,
I will kill you, as sure as night follows day.
Such is my duty, for allowing you the strength of runes.
Goodbye, my companion.
Goodbye, Torrent...
You, please, I can read them.
Your fingers, please, your fingers...
Oh, bless you.
Oh..ohh!
Within the fog, a gaping hole. Beyond the fog, one cursed by blood.
Below the surface, traces of those who lurk in the shadows.
In the east, the east. Should you desire…
Oh, bless you.
Oh..ohh!
...
Heavens, how can this be!
A dreadful sign! Truly dreadful!
You will face wrath, then madness, and finally, chaos.
Turn back.
This is a path you must forsake.
Dread awaits you in the south. Blackest dread!
Dragon slayer...
Ohhh, dragon slayer...
You unfeeling barbarian.
Planning to feast? On dragon?
At an abandoned church on that wee isle.
You would devour the heart of an ancient?
You wretched, undeserving brute!
Oh, bless you.
Oh..ohh!
Head to the foundation of gold, Tarnished...
Traverse Raya Lucaria; "Glintstone Eventide"…
…and reunite the half crescents, at the Grand Lift.
Oh, but the bridge is collapsed, and cannot be crossed.
Only, why should that matter!
Stormveil Castle still stands tall!
Oh, bless you.
Oh..ohh!
...
Miquella's favour can be yours…
Slaughter, slaughter, slaughter... The all-hearing slaughtered, but alas, it was for naught.
But all you need do, is snatch it from the big pot.
...
Pity the poor, poor fool!
Oh, bless you.
Oh..ohh!
...
…Are you one for festivals? Or flowers?
To the South, a grand festival to make the stars turn.
To the East, the hardened bud of a flower to be.
But dare you enter?
Into the heart of the scarlet rot?
Ah...ahhh...
What a pity it is, to be without the right.
All you can do is stand, at a loss.
Without even the half crescents that wish to be whole.
Before the unmoving, unfeeling Grand Lift ahead.
...
Or, are you planning to throw yourself to the waters?
To find the coward's passage, through the dim cavern?
What a pity it is, to be without the right.
Oh, bless you...
Bless you...
...
You. The one who holds both half crescents.
Take the path to the Grand Lift ahead.
For you...are the one who will be Lord.
...
Bear witness, one and all! The Lord is returned!
The Elden Lord is come again!
Oh, bless you...
Oh..ohh!
...
To the east...ruins of gold. To the west...the serpent's sacrilege.
Wherever the path leads, so shall you follow.
Wherever the path leads, only more sorrow.
Tis a curse! A curse! The curse of Queen Marika!
Ah...ahh... Ha...ha...
The Fingers I served once prophesied...
A Tarnished would one day become Elden Lord and restore the Golden Order.
...
Surely you see it, too?
The gold that enshrouds the heavens. The great tree which begets the pillars of light.
O Tarnished, hasten to the foot of the tree.
...
And whatever you might face...
The Fingers will surely guide you...
Turn back.
Ahead lies the Land of the Giants' Flame.
And the way forth is forbidden.
...
Hear me. The burning of the Erdtree is the first cardinal sin.
Doing so will unbind Destined Death, and slay the world itself.
...
Who would dare put you up to such a task?
Most certainly not the Fingers!
Ohh...
Oh, Lord Godwyn...
Such cruelty, such humiliation...
My poor, sweet lordling should have died a true death.
As the first of the demigods to die.
As a martyr to Destined Death.
But why must it yet bring such disgrace?
A scion of the golden bough, sentenced to live in Death...
How could such a thing come to be...
<sobbing>
Ohh...
Oh, Lord Godwyn...
My poor, sweet lordling should have died a true death.
A scion of the golden bough, sentenced to live in Death...
How could such a thing come to be...
<sobbing>
Ha, ha, ha!
A curse! A curse upon you!
Your path leads only to death!
You godless brute.
You'll soil your hands soon enough.
With mortal sin!
Are you that new Tarnished?
You've done well. I am Enia, the Finger Reader.
I interpret the words of the Fingers, envoys to the Greater Will.
Look there. The Fingers tremble. To welcome you, shardbearer.
Let their wisdom wash over you.
"Great Elden Ring, root of the Golden Order."
"Anchor of all lands, giver of grace, wellspring of all joy."
"Until it was shattered."
"The tragic corruption of the Order has taken its toll."
"Across the realm, life lies in ruin. Fallen to pieces."
"Foul curses and misery spread, unabating."
"But the Greater Will has not abandoned the realm, nor the life that inhabits it."
"So it is that the Tarnished are guided by grace. Called to act."
"Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring."
"Seek another of its kind."
"To become Elden Lord, and restore the Golden Order."
Let the words of the Fingers guide you.
Ahh, Great Runes are the stuff of demigods;
the children of the goddess, Queen Marika. She who is vessel of the Elden Ring.
Tainted by the strength of their runes, her children warred, but none could become Elden Lord.
And so grace was extended, to your kind, the Tarnished.
Listen, the Fingers speak.
"The Greater Will has long renounced the demigods."
"Tarnished, show no mercy. Have their heads. Take all they have left."
"The Fingers have willed it so."
...Indeed. But remember one thing.
The demigods are each and all the direct offspring of Queen Marika.
Godrick the Grafted was but a distant relation...
The runt of the litter, his divine blood sorely diluted.
Well, well… I see…
A remembrance of gold has found its way into your possession.
Demigods, and even the greater of the champions,
are hewn by the Erdtree upon their end, into remembrances.
They are…valuable indeed.
These remembrances yet house the power of their former masters.
And should you wish to wield that same power, well…
I will lend you the strength of the Fingers.
Heh… Do not recoil from my offer.
The Fingers guide us all. And you Tarnished, you are here to take, are you not?
Ah. You have returned. What is it?
Now, go forth.
Let the words of the Fingers guide you.
I had my doubts, but...my, look at you.
Only once before have I seen two Great Runes together.
Look there. The Fingers shudder with exuberance.
"Fine work, brave Tarnished. The Greater Will is pleased."
"You have earned the right to become Elden Lord."
"Now, seek the Erdtree, and an audience with Queen Marika."
"To become Elden Lord, and restore the Golden Order."
The Fingers expect...
As much from you as they do young Gideon.
Take this. A token of farewell.
Now, go forth.
Become Elden Lord.
Queen Marika is the vessel of the Elden Ring, carrier of its vision.
A god, in truth.
But after the Elden Ring's shattering, she was imprisoned in the Erdtree.
A grim punishment for shattering the Order, despite her godhood.
The Fingers speak...
"Marika's trespass demanded a heavy sentence."
"But even in shackles, she remains a god, and the vision's vessel."
"Confer Great Runes to become Elden Lord, and join Queen Marika as her consort."
"The Fingers have willed it so."
Now, you may go.
Well, you managed to return.
You know what this means. The Erdtree has spurned you.
The Fingers remain still.
Shaken by this turn of events, they are busy consulting the Greater Will.
When they are finished, the Fingers will again offer their guidance.
But thousands, if not tens of thousands, of moons must first pass.
No matter for me. But you? How will you ever manage the wait...
My, oh, my...
It may be thousands upon thousands of moons before the fingers again offer their guidance.
My, oh, my. Whatever will you do…
Heavens forbid...
That is not the domain of mere men.
The burning of the Erdtree is the first cardinal sin. And you say you seek the power of the Rune of Death, too?
The Rune of Death goes by two names; the other is Destined Death.
The forbidden shadow, plucked from the Golden Order upon its creation…
Unleashing the rune now would be unthinkable...
The Fingers would never permit it. Nor would the Greater Will.
...
...
But here we are...
The Fingers, dormant, severing our link to the Greater Will.
The realm, and all life, in ruins. Impossible events transpire, beyond the ken of the Fingers.
Who is to say that the cardinal sin must be cardinal forever?
Go on. Finish the job.
Take the course you deem most worthy.
You must find kindling.
Only the smoldering flame in the Great Forge of the Giants, on the highest peak in the Lands Between, can burn the Erdtree.
But special kindling is required to reignite the flame.
For the flame to burn the Erdtree, a sacrifice is needed. Of one who envisions the flame.
And can lead you to the Rune of Death.
You've done it, I see.
What use do you have for me, now?
I am a Finger Reader. I will remain here, until their dialogue ends, and the Fingers speak again.
Do as you please. Take whatever course seems most worthy to you.
Now, you may go.
Heh, heh, heh.
You'd force this tired old crone to work, even now?
A harder taskmaster have I never met.
Don't worry, my dear.
I'll see it to the end with you, if it please.
Now, go forth.
Do what you believe is right.
Oh, such a fine gift, I will gladly accept.
But don't raise your hopes;
I have no secrets for you to plunder.
I lost my appetite for them a lifetime ago, or more.
<sleeping>
A pleasure to meet thee, Tarnished.
I am the witch Renna.
I'd heard tell of a Tarnished hurtling about atop a spectral steed.
And upon looking into the matter,
the talk, I surmise, is of thee.
Thou'rt possessed of the power, no?
To call forth the spectral steed named Torrent.
Ah. As I had hoped.
I was entrusted this, for thee.
By Torrent's former master.
Tis a bell for calling forth spirits.
Summon them with it, from ash unreturned to the Erdtree.
The spirits will obey thine command but briefly, as they recall battles past.
Now it is thine. To do with as thou wishest.
Forgive mine intrusion, Tarnished.
I doubt we shall again meet. But all the same, learn well the Lands Between.
How long will it be, I wonder...
Before the Tarnished tire of obeisance to the Two Fingers?
...
This way, Tarnished.
May I have a word?
Trifle not with me, Tarnished.
Or didst thou merely forget?
The name of the spectral steed thou callest?
I will ask thee again.
Thou'rt possessed of the power, no?
To call forth the spectral steed named Torrent.
Quite the stubborn one, aren't we?
Wise, in a way. The Lands Between are home to liars and cheats aplenty.
Perhaps thine ample mistrust will be to thy benefit.
I shall leave this for thee, at the behest of Torrent's former master.
Take it, shouldst thou overcome thy suspicion.
...
What hopest thou to profit?
...
No sense in arguing, I see.
Thou'rt a wild one, indeed.
Torrent hath quite the ruffian chosen...
...
Let us speak of the past, a while.
I was once an Empyrean.
Of the demigods, only I, Miquella, and Malenia could claim that title.
Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age.
But I would not acquiesce to the Two Fingers.
I stole the Rune of Death, slew mine own Empyrean flesh, casting it away.
I would not be controlled by that thing.
The Two Fingers and I have been cursing each other ever since...
And the Baleful Shadows...are their assassins.
Oh, again we cross paths.
I believe I said my name was Renna, when last we met.
It pleaseth me to see Torrent hale and hearty...
But Tarnished, what business hast thou here?
I have no memory of inking thee an invitation.
Mm? a Tarnished, here?
Thou must have some business in mind, to come all this way.
Though I have no memory of inking thee an invitation.
I see. Quite the sleuth, aren't we.
Indeed, I am the witch Ranni.
I stole a fragment of the Rune of Death, and used it to forge the godslaying black knives through fearsome rite.
I did it all.
But sadly for thee, the cursemark thou seekest is not to be found here.
I have slain the body I was born into, and cast it away.
And it is upon that flesh the cursemark is carved.
Hah!
And why should I reveal that to thee?
I performed the act not to bury the past, nor in shame of the deed,
but all the same, thy begging compels me not a jot.
The cursemark thou seekest is not here. That is all I will say.
Now, begone.
The cursemark thou seekest is not here. That is all I will say.
Now, begone.
Oh, is that so?
Thou wouldst render me aid, is that thy proposal?
Affording thyself opportunity to grope about for the cursemark's location, no doubt?
...
Very well...
There's nothing wrong with a well-laid scheme.
What's more, if my past and past wounds beckon to thee,
I am curious enough to see what thy destiny portends...
I'll allow it. Enter my service.
And good hunting to thee.
Hah!
No reason in particular, thou claimest?
Intriguing. Then mayhaps fate hath steered thee to this reunion.
Intriguing. Then mayhaps fate hath steered thee to this encounter.
...
Wilt thou enter into my service?
I am the witch Ranni. I stole Death long ago, and search now for the dark path.
That I might one day upend the whole of it, and rid the world of all that came before.
Well? Has that roused thy interest?
I see. A choice well made.
Thou'rt a rare sort. Not many would have accepted the offer.
But I require as much of those under my command.
I anticipate good work from thee.
I see. More's the pity.
Come to me again, shouldst thou change thy heart.
Surrendering thyself into the service of a doll-witch...
Is not as frightful as thou fearest...
Ah, art thou persuaded to my cause?
Then, again I shall ask, wilt thou enter into my service?
Good, then I ask we proceed with haste.
There is, in my service, a half-wolven warrior by the name of Blaidd.
I would have thee join him in searching for the hidden treasure of Nokron, the Eternal City.
I have called for Blaidd to greet thee below. Take from him the particulars.
Ah, and there wilt thou find Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, also.
Heed not their peculiarities; feel secure in gaining from them what advantage thou canst.
I am sure the others will be doing just the same.
Speak with the three who await thee below.
Thou needst not indulge them unduly, but they too wish to appraise thy worth.
It hath been a passing long time since a newcomer entered my service, after all.
Good, then I ask we proceed with haste.
Art thou aware of the star that struck Limgrave?
It left a vast crater, and through it lieth the Eternal City of Nokron.
Go there to find the city's hidden treasure.
Ah, yes. Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, can be found below.
Like thee, they are in my service.
Heed not their peculiarities; feel secure in gaining from them what advantage thou canst.
I am sure the others will be doing just the same.
Speak with the three who await thee below.
Thou needst not indulge them unduly, but they too wish to appraise thy worth.
It hath been a passing long time since a newcomer entered my service, after all.
Ah, allow me to forewarn thee.
I shall soon enter my slumber.
And it will be some time before I wake.
This doll's body is not without its hindrances...
Still, I have high hopes for thee.
I look forward to the good news when I arise.
I shall soon enter my slumber.
And it will be some time before I wake.
I have high hopes for thee.
I look forward to the good news when I arise.
...
Ahh...It was thee.
Not Blaidd, it seemeth.
Even in my slumber, I sensed it.
It is in thy possession, is it not? The hidden treasure of Nokron?
My thanks. Finally, all the pieces are in place.
Soon must I begin my journey. Upon the dark path only I may tread.
Ah, but before I leave, I must entrust thee with this.
Take it.
My discarded flesh lieth beyond the seal unlocked by it.
Upon which is carved the cursemark of thy desire.
I can fathom what thy purpose might be.
Neither of us is welcomed by the brighter path, I see.
You may leave now.
It was but brief, but thou gavest me fine service.
What is it?
Thy purpose in approaching me was to obtain the cursemark, was it not?
You may leave now.
I, too, am to depart on a journey. Upon the dark path only I may tread.
Ah, but before I leave, I shall entrust thee with this.
My thanks, for thy sterling efforts.
A strange gift, perhaps, but a rare sort such as thee would welcome it, I am sure.
I am certain now, fate steered us to our reunion.
I am certain now, fate steered us to our first encounter.
I must thank Torrent too, for his part.
You may leave now.
It was but brief, but thou gavest me fine service.
What is it? You may go.
I, too, am to depart on a journey. Upon the dark path only I may tread.
...
...
...
Oh? A dogged fellow, aren't we?
Or is it merely thy habit, to talk to dolls?
Fine...fine.
I hadn't expected any soul to recognise me in this guise.
But now the cat is out the bag, I cannot allow thee thy freedoms.
Perform for me a service, as recompense.
Eliminate the Baleful Shadows which prowl these lands.
The name of Ranni the Witch is already sullied by thee.
I will not brook disobedience in this matter.
Perform for me a service, as recompense.
Eliminate the Baleful Shadows which prowl these lands.
The name of Ranni the Witch is already sullied by thee.
I will not brook disobedience in this matter.
Let us speak of the past, a while.
I was once an Empyrean.
Of the demigods, only I, Miquella, and Malenia could claim that title.
Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika,
to become the new god of the coming age.
Which is when I received Blaidd. In the form of a vassal tailored for an Empyrean.
But I would not acquiesce to the Two Fingers.
I stole the Rune of Death, slew mine own Empyrean flesh, casting it away.
I would not be controlled by that thing.
The Two Fingers and I have been cursing each other ever since...
And the Baleful Shadows...are their assassins.
I turned my back on the Two Fingers and we have each been cursing the other since.
The Baleful Shadows...are their assassins.
Even when I turned my back upon the Two Fingers.
Blaidd remained my loyal ally.
Heh.
Though he was created a vassal for an Empyrean,
He was a colossal failure, on the part of the Two Fingers.
Blaidd, and Iji both... Art willing to give too much to me.
Yet they both understand. What lieth beyond the dark path...
That I must betray everything, and rid the world of what came before.
Ah, should I add thee to the list?
Another one, kind of heart. As kind of heart as they.
Ach, this form hath loosened my tongue.
I've let slip too much.
Forget what thou'st heard. Forget.
O Shadow, thou'rt the last.
Tell the Two Fingers,
That Ranni the Witch cometh, to rend thy flesh.
With a fateful wound, ne'er to heal.
Beautifully fought.
My thanks. 'Twas more of a challenge than I envisioned.
Now I can finally stand before them.
This is farewell, my dear.
Tell Blaidd, and Iji...
I love them.
So, it was thee, who would become my Lord.
Perhaps I needn't have warned thee.
I am pleased, however. Thou'rt a fitting choice.
I go now, to the night sky. It is there I shall find mine order.
I bid thee travel the path of the Lord.
And once all is done, we shall see each other, once more.
...
I take it thou'st noticed? I shouldn't be surprised.
I thought I might expound a little further...
Upon the order I envision.
Mine will be an order not of gold, but the stars and moon of the chill night.
I would keep them far from the earth beneath our feet.
As it is now, life, and souls, and order are bound tightly together, but I would have them at a great remove.
And have the certainties of sight, emotion, faith, and touch...
All become impossibilities.
Which is why I would abandon this soil, with mine order.
Wouldst thou come to me, even now, my one and only Lord?
Mine will be an order not of gold, but the stars and moon of the chill night.
And I would abandon this soil, with mine Order.
Wouldst thou come to me, even now, my one and only Lord?
Well, this is a most unpleasant awakening.
The depths of wickedness never fail to surprise me.
I am saddened. That thou wouldst succumb to such depravity.
Led astray by Seluvis, with devious tonic in hand,
Didst thou think to have thy way with me?
Be gone. Hapless scum.
I won't have another whiff of thy rotten breath.
I have spoken. Away from my sight.
This is the third time, fiend.
Enough of thy unbearable breath.
What hopest thou to profit?
...
To think such was thy plot.
Well, I refuse to indulge thy fantasies.
I relinquished a natural death long, long ago.
...
What hopest thou to profit?
...
Hmph.
So, this is the measure of my Lord?
Perhaps it is precisely what I deserve.
…For surrendering myself to delusion.
...
...
...
...
...
...
...
...!
Come, sweetings, become what ye desire.
Come, sweetings, time to be born, anew.
Be not afeard, little culver.
Hush, little culver.
Hush, fair maid.
I'll soon birth thee anew, a sweeting fresh and pure...
Come, Oath-sworn giant!
Come, Oath-sworn dragon!
Come, Oath-sworn beasts!
Come, Blaidd, my child!
Fair child, Hermes!
Thy fate lieth under my moon.
Guide thy moon as thou wishest.
Ranni, my little baby...
I thank thee...
Oh little Ranni, my dear daughter.
Weave thy night into being...
Where did ye flee, my sweetings?
Come out, from whence ye hide. There are books and light aplenty.
Dither not; come out say I!
Or will ye be gravestones? To be better born anew?
Ah...thou...
Is it thy wish to be born anew?
To become a sweeting, reborn of my beloved egg?
Ah...thou...
Is it thy wish to yet again be born anew?
Now, bear this sweeting into life anew.
Be not alarmed, nor afeard.
I would birth thee as a sweeting, fair and fine.
Ah...thou...
Art thou now assured of thy want, to be born anew?
Ah, it seemeth thou'rt a sweeting rather fair.
And if thou wert born anew once more, thou wouldst be fairer still.
Ye will be countless born, forever.
Ah, thou'rt now a sweeting full fine and fair.
My thanks. For being born of my beloved egg, time and time again.
Oh...my thanks to thee.
<sleeping>
Where did ye flee, my sweetings?
Come out, from whence ye hide. Of the dark, be not afeard.
My beloved egg is with us. Come out, I prithee.
<giggling>
Who's that? Who could it be?
A new child, Mother's newborn.
A new friend. A new playmate for us.
Just watch, he'll be born again.
Just watch, she'll be born again.
Then Mother will hold him tight.
Then Mother will hold her tight.
He'll be so warm, warm and cosy.
She'll be so warm, warm and cosy.
That'd be nice, so very nice.
If we're turned to stone, will we be born again?
Will Mother hold us again?
Will we? Will she?
<giggling>
<giggling>
That hurts. Please, stop that.
Did he just die? And him, too?
Is he not a friend? I can't tell…
Is she not a friend? I can't tell…
Maybe he's something else?
Maybe she's something else?
Can we still be friends, if we try?
Yes, we can be friends, I'm sure.
He'll understand, if we just explain.
She'll understand, if we just explain.
<giggling>
<giggling>
Catch!
There!
Off you go!
Squish him!
Squish her!
Smoosh him!
Smoosh her!
Sleep tight, bound tight
by Mother's amber.
Sleep tight, find life,
in Mother's umbra.
...
...
I smell it... Death...
Feed it me...
...
Tarnished...bring more...Death...
I shall grant thee... eye...and claw.
Feed me...more.
...
More... I am not...sated.
Feed me more...Death.
...
My thanks...Tarnished...
Death... My sin... Should not be touched...by the hand of man...
I shall grant thee...my claws...
Feed me...more.
I shall grant thee... eye...and claw.
Feed me...more.
More... I am not...sated.
Feed me more...Death.
I shall grant thee...my claws...
Feed me...more.
<chewing>
It is... It is all...consumed.
Still, I am not sated... Not nearly sated...
Rrarrgh!
Marika... Is this...what it is...to sin?
Will things...never be the same...again?
...
Tarnished...my thanks...for thy long...labour.
But I have done...all I can...in this land...
Henceforth, mine appetite shall be my sole companion.
Farewell.
<plaintive howl>
Tarnished...my thanks...for thy long...labour.
But I have done...all I can...in this land...
Henceforth, mine appetite shall be my sole companion.
Farewell.
<plaintive howl>
<pained howl>
O Marika...
What...happened?
Was I...myself the fool?
Or was I tricked...by thee?
O Marika...
Why wouldst thou...relinquish...
Why...
...
...
...
...
Strange... There's something else...
But the Death...yet quenches...
Bring more...
<pained howl>
...
<growl>
Put it away.
I won't forget...again...
mine appetite... My sin...
So please...enough...
<growl>
<chewing>
I won't forget...again...
mine appetite... My sin...
I must have more... I must consume more...
Thou, who approacheth Destined Death.
I will not have it stolen from me again.
Tarnished. Why wouldst thou...
Why...
Tis no matter. I hereby vow,
that Destined Death shall not be stolen again.
I shall not part with it again.
Stay away from Destined Death.
Cower. Before Maliketh, the Black Blade.
Cower. Before Maliketh, Marika's Black Blade.
Witless Tarnished... Why covet Destined Death?
To kill what?
To destroy what?
Forgive me, Marika...
The Golden Order...cannot be restored.
I must consume more...
Marika...why...
wouldst thou...gull me?
Why...shatter...
I am Malenia. Blade of Miquella.
Let your flesh be consumed.
By the scarlet rot.
Is this...my first...defeat?
Bravely fought, sir.
Bravely fought, my lady.
But remember...
One day, the scarlet bloom will flower again...
Your strength, extraordinary...
The mark...of a true Lord...
O, dear Miquella...
O, dearest Miquella, my brother...
I'm sorry. I finally met my match...
Well, thou art of passing skill.
Warrior blood must truly run in thy veins, Tarnished.
As I thought, thou'rt of passing valour...
but the dark of night is yet to lift.
The hands of the Fell Omen shall brook thee no quarter.
Foul Tarnished.
Put these foolish ambitions to rest.
The Erdtree is firmly rooted, always.
I'll remember thee, Tarnished.
The flame of ambition leadeth thee astray.
Come, hands of the Fell Omen. Snuff out this wretch's flame.
I see thee, little Tarnished.
Smould'ring with that wretched flame of ambition.
Tremble now, with fear.
For the hands of the Fell Omen will soon be upon thee.
To put out thy little flame.
Hrghraah!
The thrones...stained by my curse...
Such shame I cannot bear.
Thy part in this shall not be forgiven.
Have it writ upon thy meagre grave:
Felled by King Morgott! Last of all kings.
May the curse seep to thy very soul.
An apt reward for thy brash ambition.
...
Tarnished, thou art mistaken.
The Erdtree welcometh no man.
No one will be Elden Lord again.
Not even I.
Well, thou art of passing skill.
Warrior blood must truly run in thy veins, Tarnished.
Foul Tarnished.
Put these foolish ambitions to rest.
The Erdtree is firmly rooted, always.
I shall remember thee, Tarnished.
Smould'ring with thy meagre flame.
Cower in fear. Of the night.
The hands of the Fell Omen shall brook thee no quarter.
Hrghraah!
The thrones...stained by my curse...
Such shame I cannot bear.
Thy part in this shall not be forgiven.
Have it writ upon thy meagre grave:
Felled by King Morgott! Elden Lord!
May the curse seep to thy very soul.
...
Tarnished, thou'rt but a fool.
The Erdtree wards off all who deign approach.
We are...we are all forsaken.
None may claim the title of Elden Lord.
Thy deeds shall be met with failure, just as I.
Tarnished Warrior. 'Twas nobly fought.
Dearest Marika...
I am returned.
A crown is warranted with strength!
O Marika!
I will take thee in mine arms once more!
Brave Tarnished...
Thy strength befits a crown.
One day, we'll return together.
To our home, bathed in rays of gold.
There is only one tree, and only its branches.
That bathe in true rays of gold.
Not the fool Omen King.
Nor the rank malformed twins.
O, we are the Golden Ones. The true and rightful heirs.
Our land's grown old, now ashen, and cold.
But look up, the Erdtree glows!
One day, we'll return together.
To our home, bathed in rays of gold.
And grace will surely guide us safe.
To our home, bathed in rays of gold.
Hear me, my knights! Proud warriors and true.
Let the hunt begin! Fetch me a mighty branch to make mine own!
A fresh offering to graft!
Raaargh!
Graaargh!
Hunt me down a new branch! Bring me a tarnished!
Lowly Tarnished...
Thou'rt unfit even to graft...
Great Godfrey, didst thou witness?
...I am the Lord of all that is Golden...
...And one day, we'll return together...
...To our home, bathed in rays of gold...
sex
quīnque
quattuor
trēs
duo
ūnus
nihil
nihil
nihil
Miquella is mine and mine alone.
Now, surrender yourself.
To my blood, to our coming dynasty.
Ahh, I can see it, as clear as day!
The coming of our dynasty!
Mohgwyn!
Ahh, Miquella...
Why do you abandon me?
You're a new face.
No matter, it's all the same.
Lay out your arms. Let's get smithing.
Back already?
No matter. Lay out your arms.
Back already? Can't get enough, eh.
Well, where've you been hiding?
I took you for dead.
No matter. It's all the same.
Lay out your arms, then.
I see you've noticed the chains.
Nothing special. I'm a prisoner, and these are my chains.
I'm trapped by the Hold, undying, smithing for you fools.
That's all there is to it.
Nah, don't read too much into it.
I've no grudge against you.
My being a prisoner is no fault of yours.
Besides, I don't mind smithing.
Despite my differences, the weapons get stronger, all the same. Given time, technique never fails.
Besides, it helps me forget. The sheer terror of her...
Like the look of that whetstone knife, do you?
I've no need for it.
You're welcome to take it. Go ahead.
Now, look at you.
Those eyes tell a story.
Of a challenger, who's felled his mark.
Of a challenger, who's felled her mark.
Fine and well. Now, lay out your arms.
Your divinity, have mercy, and grant me forgiveness.
The road is yet long. A god is not easily felled.
But one day, without fail, you will have your wish.
So please, grant me forgiveness, Queen Marika...
Those words were not meant for you.
I may be prisoner to you Tarnished lot.
But my prayers are mine and mine alone.
Good. I'll be more careful too.
Well, I've had my say. I'll be more careful, too.
Ah. You, is it?
I...didn't notice you there.
I'll be doing my job, same as ever.
Just lay out your arms.
The girl you brought here...
She's crestfallen, and can scarcely swing a blade,
but she has a gift for spirit tuning.
I saw another one like her, long ago.
Their eyes share the same hue.
The girl? What about her?
Are you out of your mind?
Who'd stay with an ugly brute who only knows how to smith?
Absurd. And besides, she'd never agree to it.
I refuse to believe it.
I don't doubt you, but I know when something's too good to be true.
I spoke with the girl.
She has a gift for spirit tuning.
So I told her everything I know.
I'm indebted to a spirit tuner I met long ago.
It was all I could do to honour her.
I'm sorry I doubted you.
The girl has come a long way.
As ever, time and technique have made her stronger.
Tis good to see.
An imprisoned monster does not deserve an apprentice, or a daughter.
But at times, that's precisely what she feels like to me.
I've gone soft. And it isn't easy.
No, no, no, no...
I need to do better than this! This'll never kill a god.
I can do better than this! It needs to slay a bloody god!
Oh, it's you.
Don't pay me any mind. It's not important.
Just lay out your arms.
Are you having second thoughts?
Might I have a word, then?
Your kind are meant to challenge them. To slay them.
The demigods. And their god.
If you remain loyal to your calling,
then no matter what you do, no matter what happens to me,
I will never cease to smith your weapons.
Until you have one to slay a god.
I knew you'd be back.
Lay out your arms. Let's get smithing.
Lay out your arms. Let's get smithing.
Weren't you listening?
As I've always said.
You came to challenge the demigods, and their god. To slay them.
And as long as you do, I will always smith your weapons.
It is what I wish. To smith a weapon for you to slay a god.
I've upset the girl.
She says that now that my chains are broken, I'm free.
That if I stay here, I will be ruined with the Roundtable.
What use have I for freedom now?
I smith weapons to slay a god.
I have lived, and will die, doing so, upon this spot.
Is there any other way?
Oh, finally! It's complete!
I've done it! A weapon to slay a god!
Oh, you have my deepest gratitude.
Thanks to you, my wish is granted.
Now wield it, and kill them.
The demigods. And their god.
Queen Marika herself wishes it so.
You seek better weapons still?
Very well. I'll smith another, if needed.
A weapon to slay a god.
I'll smith as long as you like.
Now, lay out your arms.
I'll smith...as long as you like.
Now...lay out your...arms.
I'll smith...as long...as you like.
Now...lay out...your...arms.
Use my masterpiece to slay a god.
That is all that I have lived for.
And my promise to Q-queen Marika.
But do me a favor, and do look after the girl.
I can't hold on much longer.
I'm going the way of the R-roundtable...
It was a great honor to smith your weapons during my time here.
Allow me to c-call you this, just once, before it ends.
My lord, f-for that is what you are.
Who are you?
Oh, I must be a blacksmith.
Now, let's get smithing...
Could you tell me what happened?
Why is the Roundtable burning, in ruins?
Why does that girl weep for me?
Have I forgotten something of dire importance?
Now, let's get smithing...
...
I-I smith... I do...
<sleeping>
A fine sacrifice indeed.
Let us devour the gods, together!
Now you are family.
Now, we can devour the gods, together!
O shapers of gods, meddlers in fortune.
I do not abide! By your suffocating Order.
So must it be.
Eveligne, show him the way...
Eveligne, show her the way...
...to devour the gods.
No one will hold me captive.
A serpent never dies.
Ha ha ha...
<howl>
Who goes there?
Kalé send you, did he? Ever the bloody busybody.
Hmm. Maybe to him, you don't seem so strange.
The name's Blaidd. I'm looking for a man who goes by "Darriwil".
He fled somewhere nearby. Or so I've heard.
Come tell me if you find him before I do.
I can offer you ample reward.
Darriwil is nothing but a traitor.
And in need of a fitting end to his tale.
Darriwil...
Rotting in a cell is no true justice.
No, this is where it ends for you.
...Right. There you are.
Had to work for it, but it's done.
Don't say I'm not a man of my word. Here's your prize.
Oh yes, I should say,
If you venture north to Raya Lucaria, and come across a venerable blacksmith who's a little on the large side...
Tell him I sent you.
And he'll be sure to treat you right.
I owe you one, I reckon.
That's enough chit-chat for now.
It's time we parted ways.
Ahh, long time, friend.
Blaidd, if you've forgotten.
Glad to have you in the service of mistress Ranni.
Well. Getting right to business...
I'm still in Limgrave.
The eternal city of Nokron lies somewhere at the bottom of this land.
I'm planning to go below through the well in the Mistwood.
See if I can't find the road to Nokron from there...
See if I can't find the road to Nokron from there...
Ah. I heard about you. Good to finally meet.
Name's Blaidd, sworn sword to mistress Ranni.
Glad to have you aboard.
Well. Getting right to business...
I'm situated in Limgrave right now.
The eternal city of Nokron lies somewhere at the bottom of this land.
I'm planning to go below through the well in the Mistwood.
See if I can't find the road to Nokron from there...
I'm going below through the well in the Mistwood.
See if I can't find the road to Nokron...
Don't keep me waiting, eh.
Ah, good to see you.
Apologies mate, but I don't have much to report.
I can see bloody Nokron, right above me, but I'm absolutely stumped.
I've tried all the gateways, to no avail...
...Perhaps it's time to ask Seluvis?
I recall that spiteful little rat acting like he knew something...
Let's give him a squeeze. Show him just how sharp my teeth are...
I jest, I wouldn't go that far.
Besides, I should check on some things here.
Leave this place to me. You just do what you feel is right.
If either of us learns anything, we tell the other. Right?
Ah. Well met.
What news?
Leave this place to me. You just do what you feel is right.
If either of us learns anything, we tell the other. Right?
And if we reach a dead end, I suppose we go back to the source.
Seluvis rarely gives a straight answer, the first time.
Hmm...
So Ranni's fate is kept in stasis by Starscourge Radahn...
That reminds me of something I heard.
There's a festival being held at the castle on the southern edge of the Caelid Wilds, east of Limgrave.
It's a festival of combat. And I heard...that you can fight Radahn himself.
He who was once called the strongest of all the demigods...
Maybe it's just a coincidence, but I think it's worth investigating.
I'll be on my way to this festival of Radahn then...
You're coming too, right? To Radahn's festivities...
I'll meet you at Redmane Castle in Caelid.
The way ahead is pleasingly simple. We fight, sword and fang.
Right. I see.
Leave this place to me. You just do what you feel is right.
If either of us learns anything, we tell the other. Right?
Hmm...
So Ranni's fate is kept in stasis by Starscourge Radahn...
And there's a festival of war being held at Redmane Castle in Caelid,
where you can fight the man himself, once the strongest of the demigods.
It's all coming together. Seems like Iji was on to something.
I'll be on my way to this festival of Radahn then...
Ah, there you are. Took your sweet time.
The players are all made up, and waiting for the curtain...
Let's give them a show to remember, eh.
Just don't you go dying on me. For Ranni's sake, too.
Once more into the fray together, eh.
Heh. This might even be fun.
Into the fray together, eh.
Heh. Let's see what you're made of.
Ah, thought I might find you here.
I must admit I was a little worried. We missed our meeting.
But it looks like you're still in one piece, eh.
You must have heard by now, right?
That Starscourge Radahn holds Ranni's fate in stasis.
But once he's out of the way, it will spring back into motion.
So now, we stand against the demigod once known as the strongest of them all.
The way ahead is pleasingly simple. We fight, sword and fang.
Hm. Long time.
Seems we're fated to keep crossing paths.
Now, we find ourselves at a festival of combat, pitted against Radahn, once the strongest of the demigods.
The way ahead is pleasingly simple. A path forged by sword and fang.
Mm... As a fellow combatant, allow me to introduce myself.
Blaidd, warrior.
Now, we find ourselves pitted against Radahn, once the strongest of the demigods.
The way ahead is pleasingly simple; a path forged by sword and fang.
Hm. Nothing to do but wait. Until the festival begins.
Ah, good. I was waiting for you.
What a sick way to fight, eh.
The glory of the clash is shared, by Radahn and you.
And hah! Did you see that, afterwards?
A falling star, right before our eyes!
I can't fathom how Radahn was holding back something of that scale.
He was a living legend, if ever I saw one.
And, the path has now been cleared.
To Nokron, where Ranni's fate will be decided.
Let's meet where the falling star bit the earth.
We'll take up our swords once more. For mistress Ranni.
Let's meet where the falling star bit the earth.
And we'll go into battle again, side by side.
My only purpose is to fight for Ranni's fate, sword and fang.
The curtain's rising...on the final act.
Hmph, what a sick way to fight, eh mate.
The glory of the clash is shared, by Radahn and you.
And then a falling star, right before our eyes!
I can't fathom how Radahn was holding back something of that scale.
He was a living legend, if ever I saw one.
Well, it's time I left.
The wheel of fate has been set into motion.
If it's on the cards, I'd be glad to meet again.
You are a fine warrior.
If it's on the cards, I'd be glad to meet again.
You are a fine warrior.
<howl>
Oh, it's you...
It's me, Blaidd.
Old Iji trapped me here.
Told me I'd bring nought but bale to Lady Ranni.
But there's no chance that could happen.
I'm part of her being. Her very shadow...
I thought old Iji knew as much...
Honestly, I don't know what's going on anymore...
I don't understand. Why would Iji do this...
I could never intend harm to Lady Ranni. What's he thinking...
My thanks, friend.
I'm going to see mistress Ranni, now.
I don't know what came over old Iji,
but even if the odds are slim, I need to check the mistress is safe.
Now, Ranni can finally set in motion
the fight against her fate she's dreamt of for so long.
I'm going to see mistress Ranni, now.
I don't know what came over old Iji,
but even if the odds are slim, I need to check the mistress is safe.
...
No. I'm part of her very being!
I could never betray her!
No matter what might happen...
Ranni... She needs me...
<growling>
Oh?
What are you playing at?
Fine.
Time to douse your little flame.
Alright then.
Better to put you down now.
Before you trouble mistress Ranni.
Hmph. Pathetic little man.
Hmph. Pathetic little woman.
Don't show your face again.
Stay away from mistress Ranni.
You're...you're strong of arm.
But ask yourself...
What harm can be done...to a shadow?
Traitorous wretch...
You're...you're a danger...
From... From this woman…
Stop, please...
You think me a bringer of bale as well?
Fine. I am Ranni's shadow and it's for her that I fight.
Whatever any of you might call me.
I am no bringer of bale.
I must return to Ranni's side.
Tell...me...
Why... Why am I...bale to Ranni?
Didn't I say? No harm can befall a shadow.
I...am shadowbound.
Wherever mistress Ranni goes, I follow.
You are a danger. You die here.
Rraargh!
Please, wait!
Proud Tarnished warrior. Before you kill me, let me speak.
I can aid you. Please, just hear me out.
Thank you for listening.
I am Asimi. My true form is that of a silver tear.
I am a simple being who can assume the shapes of other living things.
But now, I've gained knowledge. I speak, and ponder, and...live in fear of death.
O, mighty Tarnished warrior, I beg of you.
Let me keep the life I've been granted. In exchange, I offer you power.
Ahh, thank you.
Now, set your lips upon me, and breathe in deep.
I will live inside of you, and grant you strength untold.
Onward, to our glorious future, my host...
You won't listen to me, will you?
It's such a pity. I had a feeling you would become...
Please, proud Tarnished warrior, I beg you reconsider.
The gifts I can bestow you in life far outstrip those which could be plundered from my corpse.
Please, can't you find it in your heart to trust me?
So, you won't trust me.
But you still haven't killed me, have you.
Do you wish to think it over? Then I will wait.
For as long as it takes for you to trust me.
Proud Tarnished Warrior, have you made up your mind?
I can grant you power, if you let me live.
My lord host, do you hear that?
The sound of water. The river that flows in my home, the Eternal City.
Good lord host, I beg you, we must see the Eternal City.
To discover the ancient wonders of the stars. A wellspring of strength.
My lord host, great lord host.
May I ask something of you?
A chalice is close by, the cradle of my kind...
Would you mind finding it for me?
Mm, you should find the chalice...and drink it dry.
Ahh, my lord host. I am terribly parched.
The chalice will quench my thirst, rejuvenate my flesh, and allow me to grant you further strength.
Please, my lord host. It is my only desire.
Bless this brook of sustenance. My lord host...
My lord host, great lord host.
A tear chalice lies in these lands, too.
A tear chalice lies in these lands.
Our mother chalice.
Please, search out this most sacred chalice.
It's suffused with the blessed wonders of the stars...
It will allow us to become a perfect whole.
Now, lord host.
Please, drink every last drop from the mother chalice.
So that we may form a perfect whole.
Oh no...
Excuse me, lord host.
I'm still so very, very parched.
In the other Eternal City, there's a cradle chalice to be found.
And if you were to drink the entirety of that one, first...
Ahh, are you awake?
We've become a perfect whole.
There is nothing to fear. I will merely follow in your footsteps.
Living only as you would have yourself.
And I vow, that when I perfect your form.
Ahh, how could you...
I was you, and only you. We were one...together.
Please, I only want to live...
I only wanted you...
to become Lord...
Gah...
Oh...you found me...
I had hoped you wouldn't...
You could have become Elden Lord, and I could have become Sovereign Eternal, eventually.
If you hadn't found me, we both could have been Lords.
I was wrong about you...
My apologies, lord host.
I will take the throne.
I'm...dying...
So this...is fear...
I'm...glad...
My lord host, worthiest of lords...
Ah!
Please, no. Dear me!
...
I haven't a clue.
No secrets lie with me, not a one.
Oh, please. Leave me be.
Wait, then, you're not one of them?
Well, what a relief.
...
Oh, goodness me.
I am Albus. An Albinauric, as you can see.
We're finished. The whole village is finished.
The cursemongers have destroyed everything. No one that remains has their wits about them.
I beg you. Would you look after this medallion?
You must keep it out of the cursemongers' hands.
And if you should meet the young Albinauric Latenna,
then please, give it to her.
A chosen land awaits us Albinaurics.
Miquella's city, far to the north, a place called Eburion, where we are conferred eternal grace.
The medallion is the key that leads to the city.
It's only a quaint treasure, for we who cannot make the journey.
But for dear Latenna, it is needed. To fulfil her purpose.
My legs will soon fade, and with them, my life.
Alas, this is the immovable fate of all Albinaurics.
...
If only I could have gazed upon it, even once. The great chalk buttress of Eburion.
...
Ngh!
We are Albinaurics.
We have caused you no harm!
You merciless brutes.
Let the curse take everything.
I will never give this up.
Not to your kind.
Hello-o? Can you hear me?
Help me! I'm stuck!
Hello? Hellooo! Anyone?
Oh my stars I'm so happy to see you!
I am Alexander, also known as the Iron Fist. And as you can see, I'm stuck here.
Please, can you help me out of this?
My thanks! A thousand thanks!
Just give me a good smack from the rear, with something nice and big.
And I'll pop clean out. I'm sure!
Don't dally. No no, there's no need to fret, I'm very well trained.
Give it your all, I say!
Ah!
Ouuch!
S-stop please! That's a little too rough for me, friend.
You'll crack me in half, like that! A little more gently, gently, please.
Ahhh!
Ahh! Well played, good sir. Well played!
Ahh! Well played, good lady. Well played!
Though that mighty wallop of yours almost spelt the end of me!
Ha ha ha ha!
Well, I'm out now, and that's what counts.
I thank you, and as a token of my appreciation, I'd like you to have this.
Once again, the pleasure is mine. I am the warrior jar known as Alexander. Iron Fist Alexander, in fact.
I journey to the east, where I intend to further my education in the ways of war.
Beyond these lands lie the scarlet rot-blighted Caelid Wilds.
And upon their southern edge is Redmane Castle, in which a festival of combat is being held.
I'd heard whispers of such festivities before...
Doesn't the notion set your breast aflutter!
Ha ha ha ha!
I see. More's the pity.
No no. I apologise. Don't you worry about a thing.
Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait.
Ah, what's that look, good sir?
Ah, what's that look, good lady?
Are you willing to help me out after all?
Come on, give me a good smack from behind with something nice and big.
I'll pop clean out. I'm sure, of it!
Don't stop now, friend.
Just keeping clobbering away at the old behind!
Put those doubts to rest, I'll be just fine. I'm very well trained.
Give it your all, I say!
G-good gosh, stop, please! That's my face!
Smack me from the other end! The other end!
I'm heading eastward.
To Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds.
I've heard there's to be a festival held there.
G-good gosh, stop, please! That's my lid!
Oh, I hadn't expected to see your face again.
Are you heading to the festival of combat, too?
Oh, no need to be coy with me.
Judging by the fine wallop you gave the old backside earlier, I would venture you're something of a warrior yourself.
The mere thought of such a festival gets the blood pumping, eh!
Now, now, according to my calculations, passing through this road should lead us to the Caelid Wilds.
But however you slice it, it seems we've reached a dead end.
I'm sorry to have raised your hopes.
It seems my calculations must have been off...
I was created to be a warrior vessel.
Many great warriors reside within me, ever dreaming of becoming a great champion.
It's my destiny. And the reason for which I quest.
It is my ordeal, you could say. To test myself, to better myself, to fell ever greater foes.
And then, one day, we'll be a single great champion. The greatest of them all!
What do you think, eh? How do you rate my chances?
Heh heh...
Ah, if it isn't a Tarnished warrior.
Are you travelling my way?
I'm heading to the festival at Redmane Castle, on the southern edge of the scarlet rot-blighted Caelid Wilds.
Oh, no need to be coy with me.
I can tell from your bearing you're skilled in the arts of combat.
Ah, yes, the mere thought of such a festival gets the blood pumping, eh!
I am the warrior jar, Iron Fist Alexander.
And according to my calculations, passing through this road should lead us to the Caelid Wilds.
But however you slice it, it seems we've reached a dead end.
I'm sorry to have raised your hopes.
It seems my calculations must have been off...
...!
Good sir, where did you spring from?
Good lady, where did you spring from?
This was supposed to be a dead end, I'm sure of it.
What's going on here? A door, from thin air!
Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds.
I suppose my calculations were right all along. You should head this way as well, friend.
Heh heh...
...!
The esteemed warrior. Where did you spring from?
This was supposed to be a dead end, I'm sure of it.
What's going on here? A door, from thin air!
Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds.
Gosh, that dead-end had me rather stumped!
Heh heh...
...!
Where did you spring from?
This was supposed to be a dead end, I'm sure of it.
What's going on here? A door, from thin air!
Well, stranger things happen at sea, or so I'm told, but onward I shall go.
I am the warrior jar, Iron Fist Alexander.
I was heading to Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds.
Where a festival is being held. Until I was stumped by that dead end!
Heh heh...
It's time I set off.
To the festival at Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds.
Doesn't the thought just set your heart aflutter!
Ah, you came, how delightful!
Indeed, I thought I might find you here.
By the by, do you know for whom this festival is being held?
Well, it is none other than General Radahn himself!
To think, I could face a great champion of the Shattering, a demigod in the flesh...
In truth I quiver at the thought, such is his frightful repute.
But! The fear simply assures me the ordeal is worth undertaking!
Now, be sure to get a good vantage, my friend.
I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal.
Ah, if it isn't a Tarnished warrior.
I am the warrior jar, Iron Fist Alexander. The pleasure is mine.
Do you know for whom this festival is being held?
Well, it is none other than General Radahn himself!
To think, I could face a great champion of the Shattering, a demigod in the flesh...
In truth I quiver at the thought, such is his frightful repute.
But! The fear simply assures me the ordeal is worth undertaking!
Be sure to get a good vantage, my friend.
I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal.
Be sure to get a good vantage, my friend.
I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal.
A-ah, hello there.
It was a battle marvellously fought. You are well and truly a champion, friend.
I, on the other hand, am nothing but a crock.
One hit was all it took to crack me, and for my insides to come spilling out...
After that, I hid like a coward.
And as such, I can hardly stand to face one such as you.
...But don't you think I've given up just yet.
As luck would have it, there's a veritable mountain of warriors' bodies right here.
If I can just squeeze this bunch down inside me, I'll be a mighty warrior again in no time.
And you know... The bodies found here are exceedingly fine.
Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars!
Just you wait and see, friend. I'll grow even stronger!
Just you wait, when next we meet!
Heh heh...
Alright lads, I'm going to take you on a little journey.
You'll all be inside me, and be part of me.
From now on, we're all in it together.
So let's all of us dream big.
The bodies found here are exceedingly fine.
Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars!
Just you wait and see, friend. I'll grow even stronger!
Just you wait, when next we meet!
Heh heh...
Hello-o? Can you hear me?
Help me! I'm stuck!
Hello? Hellooo! Anyone?
Ahh, hello! How nice it is to see a friendly face!
As you can surmise, I've got myself stuck in another hole.
Would you mind helping me out, again?
My thanks in advance, I know you're the man for the job!
My thanks in advance, I know you're the woman for the job!
You know what to do, hm?
Give me a good smack from behind with something nice and big.
Don't worry about my wound sustained at the festival.
I'm stuck back together good and proper!
Just give it your all!
Ah!
Ouuch!
P-please! Wait. I have a terrible feeling about this!
Would you stop hitting me for a minute!
I see. More's the pity.
No no. I apologise. Don't you worry about a thing.
Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait.
What's that look, good sir?
What's that look, good lady?
Are you willing to help me out after all?
Come on, give me a good smack from behind with something nice and big!
I can feel my lower half is stuck on something.
I don't think you can get me out just by hitting me, this time.
Hmm...
Let's think... Perhaps there's a way to slide me out a little more smoothly...
What if I could somehow be made slippery, or somesuch?
Hmm...
Let's think... Perhaps there's a way to slide me out a little more smoothly...
What if I could somehow be made slippery, or somesuch?
Ahh, hello! How nice it is to see a friendly face!
As you can surmise, I've got myself stuck in a hole.
Would you mind helping me out?
Ngh!
Nngh!
Oh, yes!
That's the ticket!
Nnngh!
My thanks! To you and your razor-sharp wits.
As a token of my thanks, I'd like you to have this.
Deary me, I'm oilier than a toad!
There were countless oil jars back where I'm from, actually.
And now I know what it's like to be one of them!
Heh heh...
Yes, indeed, I too have a home.
Though it is one to which I have vowed not to return.
So, I thought I might look out from atop the cliff, but as I drew closer and closer...
Pow! Wouldn't you know it, I was perfectly stuck in that blasted hole.
I can feel the warriors inside admonishing me for my mawkishness.
To walk the path of champions, one cannot cleave to the past!
I'm headed to the fiery mount in the north.
I can strengthen myself there, without fear of cracking this vessel.
I will forge myself anew in its flames!
I'm headed to the fiery mount in the north.
I can strengthen myself there, without fear of cracking this vessel.
I will forge myself anew in its flames!
Ngh!
Rnnngh!
O mountain of fire! Bake me in your flames!
Rrrrngh!
Nnngh!
Ah, good sir, what business might you have in such a place as this?
Ah, good lady, what business might you have in such a place as this?
I hardly think you're here to temper yourself with flame, considering that fleshly form of yours.
Your timing though, is impeccable as ever!
I've been making just the thing for you on my journey here.
Take it, I'm sure it'll suit you to a tee.
But oh, it's hardly more than lukewarm here.
I won't be able to temper my body such that it'll never crack again.
Perhaps I'll head eastward.
There's an old saying I've caught wind of.
"Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars."
Perhaps I'll head eastward.
There's an old saying I've caught wind of.
"Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars."
Ah, I see you've finally made it here yourself.
The city hanging in the air is slowly crumbling. What an incredible place we find ourselves.
But that aside, you're certainly a force to be reckoned with, eh.
I doubt there's a single soul who could've handled that giant, other than you. It was practically a god...
Of course I count myself, the great Alexander, among the many.
Which means, I've but one thing to ask of you.
Would you kindly undertake my ordeal?
Come and tell me when you're ready.
I've been longing to fight a warrior as accomplished as you.
You are ready then, I take it?
Then let us begin!
I am the great jar warrior, Iron Fist Alexander!
Lend me strength, O warriors within!
Let us become one champion, together!
Ah, I see you've finally made it here yourself.
The city hanging in the air is slowly crumbling. What an incredible place we find ourselves.
But that aside, I can't believe you felled that giant. It was practically a god...
I doubt there's another soul out there who could've done the same.
Of course I count myself, the great Alexander, among the many.
Which means, I've but one thing to ask of you.
Would you kindly undertake my ordeal?
Come and tell me when you're ready.
I've been longing to fight a warrior as accomplished as you.
As I suspected... Victory...was impossible.
This vessel...was found lacking...
My thanks. I knew you were the stuff of champions.
It was a marvellous battle.
I implore you, take what I bequeath...from inside me...
All vessels are destined to one day break.
But the great Alexander lived as a warrior to his last!
Ha ha ha ha!
Good sir, I can't believe your heart was in it at all.
Good lady, I can't believe your heart was in it at all.
By the gods you are a man of vision!
By the gods you are a woman of vision!
This will have me as slippery as a toad.
I have a good feeling about this, my friend.
Right! Give me a good smack from behind with something nice and big!
Argh! Cease! Please!
Just stop a moment, I beg!
My lower half is stuck on something down there!
I'll break! I'll break before I'm out!
Argh! No!
Stop, please!
I beg! I beg of you!
Argh!
Phew.
I thought I was apt to split in half...
Mm, I can feel my lower half is stuck on something.
I don't think you can get me out just by hitting me, this time.
Hmm...
Let's think... Perhaps there's a way to slide me out a little more smoothly...
W-what if I could somehow be made slippery, or somesuch?
My thanks! A thousand thanks!
Just give me a good smack from the rear, with something nice and big.
And I'll pop clean out. I'm sure!
Don't worry about my wound sustained at the festival.
I'm stuck back together good and proper!
Just give it your all!
Ngh!
What are you playing at?
This is no time for games!
Wait, I see. I see it now.
Humans all lose their wits, eventually.
Then there's nothing left to say, except...
I am Iron Fist Alexander!
The great jar warrior!
A finer battle was never witnessed.
How do you fancy joining the lads inside, eh?
How could this...
Was my whole existence... just a crock?
...
Oi! You there!
Could you help us out, cully?
You, yeah, you there!
Stop pretending you can't see me!
Why won't anyone look me in the eye?
I-I'm not that ugly, am I?
Ow!
What'd you go and do that for!
Hm? Oh, yes, I remember.
Some clod turned me into a tree.
You were just breaking the spell, weren't you.
Thank you. The name's Boc.
I was pushed out of the cave. Told not to come back, not ever.
Then I ended up as a tree.
Lucky you came along, really.
Oh, what a shame.
When they threw me out of the cave, they took everything I owned,
and so this is all I have to express my thanks.
I hope you can forgive me.
Or, if you can afford to wait for a while,
I could sneak back into the cave, and bring back something of actual value.
Then I'd be of some real use to you, I reckon.
Right, but I'll need a moment.
I-I'm frightened of them... So I have to gather myself.
My knees start knockin'...just thinking about that god-awful cave on the shore...
Oh, what are you doing here?
You must leave this place at once. They'll rush in and beat you to a pulp.
You'll end up just like me.
Wait, is that what I think it is?
You got it back for me? My sewing needle!
<sob>
What made you go and do a thing like that...
My mum was a seamstress...
...and that sewing kit was all I had to remember her by.
I always wanted to be just like sweet old Mum.
Then, I suppose I-I can't just curl up and die, can I.
Thank you.
You're very kind.
I always wanted to be a seamster, l-like my mum.
Then, I suppose I can't just curl up and die, can I.
Oh...
It...hurts...
Ooh...
Good to see you! Master.
Do you remember me? Boc, the demi-human.
You helped me before, and retrieved my sewing needle.
Please, master.
Allow me to serve you, as your seamster.
I can't make nothing from scratch, but…
I'm happy to make adjustments to your garments.
Boc the seamster, at your service, Master.
Ready to make adjustments to your garments.
Oh, going so soon?
Please, do be safe on your journeys.
Master, I was wondering...
Do you ever...make adjustments to your garb yourself?
I would, well, rather you let me do the job when possible, please.
I don't ask anything in return, you know, and, well...
I am your personal seamster, after all!
I am your personal seamster, after all!
Master, my apologies.
Your wardrobe includes the garb of old demigods,
and I'm afraid I can't make adjustments to them.
My mum told me once.
That a royal seamster would do them up in a jiffy.
Just wait, master. Before long, I'll be that good, too!
Is that a gift for my undeserving self?
Thank you kindly. But what on earth could it...
Oh!
Amazing! I've never seen a golden needle, not in all my life!
With a spectacular royal crest, to boot...
Are you certain that this is for me?
Oh, I can hardly believe it.
Have faith in me, Master!
I'll polish my craft enough that I deserve this golden gift!
I'll be the golden seamster, Boc!
Now I'll be able to sew anything, even the threads of the demigods!
Do you think that Mum would be pleased if she knew?
That I'm as good as any royal seamster, now.
Oh, it's still not enough.
I need to learn how to sew from scratch, like her.
Master, may I ask you something?
Would you mind if I called you lord?
I heard that you and the other Tarnished seek the throne of the Elden Lord.
Well, I know that you will be the one,
and you'd make just the manner of kind-hearted lord that I'd wish for.
So, please, if you would.
Allow me to call you lord.
You don't say! Thank you, thank you!
M'lord, m'lord, m'lord!
Please, become Elden Lord.
And please, let I, Boc the seamster, remain at your side.
No, and why would you...
Forgive me, for overstepping my bounds. I didn't mean it.
Boc the seamster, at your service, m'lord.
Ready to make adjustments to your garments.
Going already, m'lord?
Please, do be safe on your journeys.
Master, did you see it?
Th-the Erdtree?
I, oh, I don't really have the words for this...
But I was so...so dazzled, I felt something stir, in my breast.
The Erdtree is waiting for you, master.
I know it, I do. I feel it in my bones.
M'lord, did you see it?
Th-the Erdtree?
I, oh, I don't really have the words for this...
But I was so...so dazzled, I felt something stir, in my breast.
The Erdtree is waiting for you, m'lord.
I know it, I do. I feel it in my bones.
O please, take the throne of Elden Lord.
M'lord... Have you ever wished you might be born again?
Well, they say that Rennala of Raya Lucaria
has the power to help people be reborn.
Oh? Me? Reborn?
Oh, look at me. When you're this ugly...
well, being reborn? It would hardly make a difference, I'm afraid.
M'lord, what's this?
Oh! Oh!
It can't be… For my rebirth?
But these are precious, are you certain that it's for me?
Oh...
M'lord, how did you know?
It was my only wish, that I might honour you with a decent appearance.
M'lord, it shouldn't take me long.
I'm off to see Rennala of Raya Lucaria.
I'll be reborn, fresh and new.
M'lord.
In all honesty, what do you think of me?
Am I fit to serve a lord such as you, in all my ugliness?
Must I be reborn, no matter what ill fate awaits me?
Oh, I'm such a fool.
I don't even have answers to the simplest of questions.
Master... Have you ever wished you might be born again?
Master, what's this?
Master, how did you know?
Master, it shouldn't take me long.
Master.
Am I fit to serve you, master, in all my ugliness?
Did I just hear my mum speaking?
Thank you very much.
Mum was always the only one who said I was beautiful.
And now, my dear lord let me hear her voice.
Please, if I may dream, just once...
Do you feel the same way my mum did, m'lord?
Do you think I'm beautiful, despite these looks?
<sob>
M'lord, my dear lord...
I, Boc the seamster, am forever in your service.
May the throne of Elden Lord be yours.
No, why on earth would you...
It was silly of me to ask. Please, forget that I did.
But I beg, don't renounce me for my appearance.
One day, I'll look every bit the servant.
Did I just hear my mum speaking?
Thank you very much.
Mum was always the only one who said I was beautiful.
And now, my kind master let me hear her voice.
Please, if I may dream, just once...
Do you feel the same way my mum did, master?
Do you think I'm beautiful, despite these looks?
<sob>
Master, kind master...
I, Boc the seamster, am forever in your service.
No, why on earth would you...
It was silly of me to ask. Please, forget that I did.
But I beg, don't renounce me for my appearance.
One day, I'll look every bit the servant.
S-surely, not? For me?!
Oh no, I can't. It would be wasted on the likes of me.
You should drink it yourself, master.
I would be far happier knowing you enjoyed it yourself.
S-surely, not? For me?!
Oh no, I can't. It would be wasted on the likes of me.
You should drink it yourself, m'lord.
I would be far happier knowing you enjoyed it yourself.
Master...
O-oh...
My most earnest thanks.
I don't deserve it, but I'll savour every last drop.
M'lord...
O-oh...
My most earnest thanks.
I don't deserve it, but I'll savour every last drop.
<sleeping>
...
Ow!
Why'd you go and do that?
It's because I'm ugly, isn't it?
Oh, now, you too, is it?
The story of my rotten life...
Ah...aaah!
No...
I never wanted this...
Mum...
I've... I've let you down...
Ow!
M-master?
Is something wrong?
It's me! Boc, the seamster!
Master, what's happened...
Did I do something wrong?
Or is it just...because I'm ugly?
Oh, my...
Master, is that the truth, your heart of hearts? My, oh my...
Ah...aaah!
Oh, master, what have I done...
Master! Master!
Master...
I've failed you...please, forgive me.
Ow!
M-m'lord?
Is something wrong?
It's me! Boc, the seamster!
M'lord, what's happened...
Did I do something wrong?
Or is it just...because I'm ugly?
Oh, my...
M'lord, is that the truth, your heart of hearts? My, oh my...
Ah...aaah!
M'lord, what have I done...
M'lord! M'lord!
M'lord...
I've failed you...please, forgive me.
Well, look at you. We don't receive many visitors.
I presume you are a Tarnished. What brings you here?
Oh, pardon me. It's hardly my place to ask, is it.
I am Iji. A blacksmith who once served the Carian royals…
An old codger who refuses to retire his rusty hammer.
So, here I am, still quietly plying my trade, on this spot.
Perhaps you'd like a display? These bones are old, but still able.
Well, it's kind of you to speak to me again.
Then I presume these old bones served their purpose, more or less?
Brave Tarnished. Here to put my old bones to work again?
Brave Tarnished. A word of warning, if you please.
This territory once belonged to the Carian royal family. Their manor lies not far beyond this point.
When the Raya Lucaria Academy turned on the Carians, the Knights of the Cuckoo descended on this tract.
After leveling it, they carried on to the manor.
The Carians were taken off guard, but their strength had not waned, and they repelled the knights' onslaught...
By conjuring an enchanted snare that remains potent to this day.
That is why I say, Tarnished. Don't go near the manor.
Unless you wish to lie with the corpses of the heedless Knights of the Cuckoo.
Oh, watch out, there.
When I'm absorbed in my smithing, I lose sight of all else.
If you come too close, I'm apt to cause you harm.
I am, after all, terribly large compared to you, Tarnished.
You don't know how hard it is not to break anything while I work.
Something else for you?
I've explained the peril.
Of the enchanted snare that remains at the royal Carian Manor.
Whatever you do, brave Tarnished, stay away from that deathtrap.
Blaidd actually did that, did he?
Quite a rare occurrence, for such a guarded soul as he.
Perhaps he sensed something unusual about you.
At any rate, if you're friendly with Blaidd,
I've a few more things that might suit you.
I've something else that might suit you.
Oh, so you were the one. Lady Ranni has explained everything.
Again, I am Iji.
The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
I am told that you are searching for Nokron with Blaidd.
I will give you whatever guidance I can. And pray, for your success.
The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
I am told that you are searching for Nokron with Blaidd.
I will give you whatever guidance I can. And pray, for your success.
Oh, then you must be the one. Lady Ranni has explained everything.
The pleasure is mine. I am Iji.
I take it you've heard of the Eternal City of Nokstella?
Well, it has a twin, known as Nokron. The other Eternal City.
After years of expeditions, we've determined the location of Nokron.
By going underground through the well in the Mistwood of Limgrave, you can see Nokron up above.
Only, we've failed to find a path leading to the city.
Blaidd's made a good go of it, but I'm afraid this has him quite stumped.
To be honest, I'm not sure where to go from here...
Blaidd is Lady Ranni's stepbrother.
Ranni's mother, Queen Rennala, approved of him, and they played like siblings from childhood.
They were always happy to have me tag along, as well.
When Lady Ranni renounced her flesh, and chose the dark path of the Empyrean,
Blaidd and I swore allegiance as vassals,
but none of us will ever forget our earliest days together.
Promise to look after Blaidd for me, will you?
The man is honest to a fault. But fortunately, now he has you.
Jerren. Now, that's a name I haven't heard for a while.
Before taking up the banner of General Radahn, he was a guest of the Carian royal family.
An expert swordsman, to be sure, but ever the eccentric.
No surprise he'd get wrapped up in some festival.
Oh, no, wait...
How did I not see it before!
I ought to retire as war counsellor for such a gross oversight!
Let me explain. The fate of the Carian royal family is guided by the stars.
As is the fate of Lady Ranni, first heir in the Carian royal line.
But General Radahn is the conqueror of the stars.
Who stood up to the swirling constellations, halting their movement in a smashing victory.
And so, if General Radahn were defeated, the stars would once again resume their movement.
As would Lady Ranni's destiny.
Perhaps, even, revealing the elusive path. That leads to Nokron.
My apologies for the misleading words of warning.
I never imagined that an audience, let alone service to Lady Ranni was in your fate.
I, for one, should have seen it, but I did not.
Do forgive me, my fellow.
Let us give all that we can of ourselves.
Together, for Lady Ranni.
Let us give all that we can of ourselves.
Together, for Lady Ranni.
Let us give all that we can of ourselves.
Together, for Lady Ranni.
Well, my fellow. How may I serve you?
As war counsellor, or as blacksmith?
Greetings, my fellow. How can I help?
Something else for you?
Go with Blaidd to the festival grounds.
Should General Radahn be defeated, the stars would once again resume their movement.
Perhaps revealing the elusive path to Nokron.
Ah, you've finally come. Blaidd told me everything.
You've defeated General Radahn, unlocking the stars.
The General was blighted by scarlet rot and driven to madness,
but not long ago he was hailed as the mightiest demigod of them all.
There is no parallel to your achievement. Nor to Lady Ranni's acute judgement of character.
Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened.
Descend underground where the fallen star struck Limgrave.
And make it yours. The precious treasure of Nokron.
Oh, Blaidd wanted me to tell you.
Not to bother waiting for him, and head straight to Nokron.
Blaidd has been given an important task.
Apparently, a matter of great urgency.
You need not await Blaidd.
Descend underground alone where the fallen star struck Limgrave.
And make it yours. The precious treasure of Nokron.
So that Lady Ranni may tread the dark path of the Empyrean.
Now the festival is over, and General Radahn is defeated...
Jerren's duties are finally fulfilled.
Though we served different masters, I could see he was truly adept in his role.
Now the time has come to remind him of an old promise made.
With the stars of fate set into motion, a certain sorceress is dispossessed of her immortality...
Finally, we can be rid of a longstanding Carian weed...
Jerren. Now, that's a name I haven't heard for a while.
Before taking up the banner of General Radahn, he was a guest of the Carian royal family.
An expert swordsman, to be sure, but ever the eccentric.
It's funny how things happen.
Jerren and I parted ways long, long ago, yet here he is, playing his part in Lady Ranni's fate.
I'm afraid I never saw it coming. And I thought myself a capable war counsellor...
I presume you've spoken with Blaidd?
Very well. There is something you should know.
The Two Fingers gave Blaidd to Lady Ranni, as a faithful follower. Her very shadow, incapable of treachery.
But if Lady Ranni, as an Empyrean, resists being an instrument of the Two Fingers,
the shadow will go mad, transforming from a follower into a horrid curse.
But such is his destiny. In such matters, Blaidd's own thoughts hold no weight.
It pains me so, but he must be neutralised. For Lady Ranni's sake.
Unthinkable, how could Blaidd...
How did he break free from his cell?
No, more importantly...
Blaidd became a curse that plagued Lady Ranni, yet even in madness, gave himself to her.
I've made a grave misjudgment. And I thought myself a capable war counsellor...
I'll catch up with you soon enough, Blaidd.
When I do, I only hope you'll accept my apology.
Oh, so you were the one. Lady Ranni has explained everything.
You've defeated General Radahn, unlocking the stars.
A grand reward, justly procured by any measure.
Again, I am Iji.
The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
I welcome one of your calibre. A fellow champion in service of Lady Ranni.
Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened.
Descend underground where the fallen star struck Limgrave.
And make it yours. The precious treasure of Nokron.
So that Lady Ranni may tread the dark path of the Empyrean.
Oh, so you must be the one. Lady Ranni has explained everything.
You've defeated General Radahn, unlocking the stars.
A grand reward, justly procured by any measure.
The pleasure is mine. I am Iji.
The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
I welcome one of your calibre. A fellow champion in service of Lady Ranni.
Oh, there you are. Good of you to drop by.
Have you heard? Lady Ranni has departed on her journey.
Along the dark path of the Empyrean, from Renna's Rise, as she calls it.
It would not have been possible without you.
As Lady Ranni's war counsellor, and moreover, her childhood warden, I express my deepest gratitude.
You, and only you, were Lady Ranni's true champion.
My purpose is nearing its end.
I've served Lady Ranni for as long as I can remember...
It has been a long and wondrous journey.
Now Lady Ranni is in your hands.
I pray that you serve her well, unto the very end.
Well, what's this?
Are you certain? This is a fine reserve.
Perhaps you knew that Old Iji appreciates a good drink.
I'll save it for a quiet moment, that I might truly savour it.
Lady Ranni has departed on her journey.
Along the dark path of the Empyrean, from Renna's Rise, as she calls it.
Now Lady Ranni is in your hands.
I pray that you serve her well, unto the very end.
<sleeping>
Ngh!
Enough of that, Tarnished.
There is no fight without a foe.
If that's the cloth you're cut from,
don't ever show your face again.
Not to me. And not to my liege.
...
Not to me. And not to my liege.
...
How could I have missed this...
I have failed you...
Lady... Ranni...
Agh.
Cease this treachery at once.
Lady Ranni will be devastated.
This is a true shame.
Don't ever show your face again.
Not to me. And not to my liege.
...
...
Lady Ranni has seen enough.
Go as you must, Lady Ranni...
Along the path of darkness...
Hallo coz, what are you doing here?
Hallo coz, what are you doing here?
I didn't think anyone knew about this place, 'cept us jars.
Oh! Are you going to be the new Potentate?
Gosh, truly? That's wonderful news!
It's not easy being Potentate, though.
I know, show me your hands.
It's just a little test, coz, to see if you've got the right stuff.
It's just a little test, coz, to see if you've got the right stuff.
Hmm.
Your skin isn't so smooth, is it...
You need slick, slidey hands to be Potentate, you know.
I'm sorry coz, but I don't think you've got what it takes...
I'm sorry coz, but I don't think you've got what it takes...
What a shame...
Oh, hallo again, coz.
Oh, hallo again, coz.
I'm happy you came back.
I have good tidings for you, coz.
I have good tidings for you, coz.
I have good tidings for you, coz.
Have you noticed the rare flowers growing in this village?
I asked the villagers if you could pick some of them.
I asked the villagers if you could pick some of them.
I asked the villagers if you could pick some of them.
And they said you'd be very welcome!
The flowers we have now are nice, but it's a bit boring having the same ones all the time.
I think everyone would be glad of a change, actually...
You know the huge vase, at the centre of our village?
If you plant lovely flower seeds inside the big vase, coz...
If you plant lovely flower seeds inside the big vase, coz...
Those flowers will bloom all through the whole village!
Oh, well, I'm sorry.
Coz. You'll be our Potentate after all, then?
Coz. You'll be our Potentate after all, then?
Coz. You'll be our Potentate after all, then?
Don't look so glum, coz.
Don't look so glum, coz.
Don't look so glum, coz.
We can still chat, Potentate or not.
Come back and visit me, when you can.
Go on, coz, you really should pick some of our flowers.
Go on, coz, you really should pick some of our flowers.
Go on, coz, you really should pick some of our flowers.
Who knows, they might be of some use.
Oh, did you come to visit me again, coz?
Oh, did you come to visit me again, coz?
I'm happy you came back.
Can you tell me about the outside?
Oh first though, if you have some nice flower seeds,
can you put them in the big vase in the middle of the village?
I'm sure, when lots of them are in bloom,
everyone will be so happy.
Oh, hallo again, coz.
Oh, hallo again, coz.
I'm happy you came back.
Can you tell me about the outside?
Oh, and you put seeds in the big vase, didn't you?
Thanks, coz.
Thanks, coz.
I'm so excited to see what kind of flowers will blossom...
Oh, hallo again, coz.
Oh, hallo again, coz.
You put seeds in the big vase, didn't you?
Such pretty flowers are blooming! Everyone's so happy.
I've never seen anything like it! I'd love to see more flowers from the outside, someday. Loads more!
Oh, hallo again, coz.
Oh, hallo again, coz.
You put seeds in the big vase, didn't you?
But...I don't really like those flowers.
I'm sorry coz, I know you brought the seeds from all that way away...
I'm sorry coz, I know you brought the seeds from all that way away...
But I'm a jar, and you're not. I s'pose we just see things differently.
But I'm a jar, and you're not. I s'pose we just see things differently.
Ah, hallo again.
Say, coz. Have you met Uncle Alexander?
Say, coz. Have you met Uncle Alexander?
He used to live here with us, but then he left, to be a champion.
I asked to go with him, but he said "The path of champions must be trod alone".
So heroic, right? I miss him though.
If you see him, you should ask him to teach you how to fight, coz.
If you see him, you should ask him to teach you how to fight, coz.
He's big and tough and strong!
Uncle Alexander said he won't be back again.
"My home is of the past. And the past, as they say, is a different country."
I suppose that's part of being a warrior, isn't it.
So...please don't tell anyone, coz, but...
So...please don't tell anyone, coz, but...
I'm actually a warrior jar as well! One day, I'll be just like Uncle Alexander.
And I'll have to leave the village to become a champion.
Uncle Alexander won't come back here again.
"My home is of the past. And the past, as they say, is a different country."
I suppose that's part of being a warrior, isn't it.
Ah, hallo again.
Do you know what a poacher is, coz?
Do you know what a poacher is, coz?
They hunt us, smash us, and then take us away.
This village is kept secret, so I think we're safe here.
But you should be careful if you ever meet one of them, coz.
But you should be careful if you ever meet one of them, coz.
I hope uncle Alexander beats them all up, first...
Those awful poachers. I hope uncle Alexander beats them all up.
Oh, hallo again, coz.
Oh, hallo again, coz.
Have you heard? A new Potentate's come to the village!
I think he said his name was Diallos.
He seems a little down in the dumps, but his hands! As smooth as silk!
I don't know, I'm a little disappointed actually.
Even though good sir Diallos has a wonderful suit of armour...
He says he isn't a warrior.
And since he's a coward, he won't be fighting anymore.
His smooth and silky hands feel nice when he pats us.
But I wish we had a potentate big and strong like you.
But I wish we had a potentate big and strong like you.
Diallos' smooth and silky hands feel nice when he pats us...
But I wish we had a potentate big and strong like you.
But I wish we had a potentate big and strong like you.
But I wish we had a potentate big and strong like you.
O-oh! Coz!
O-oh! Coz!
I'm glad you came.
But we're fine now. Diallos fought the poacher.
Though quite a lot of us got broken...
...
I won't cry though... I'm a warrior jar. A warrior.
"The tale of House Hoslow is told in blood."
That's the kind of warrior I want to be one day, coz.
That's the kind of warrior I want to be one day, coz.
Even if I'm scared, I'll still fight to protect everyone.
"The tale of House Hoslow is told in blood."
That's the kind of warrior I'm going to be.
One who protects everybody.
Thanks for coming back, coz.
Thanks for coming back, coz.
I've been thinking. It's time for me to set out on a journey.
As a warrior jar, upon the path of champions.
Wow, coz, are these...
Wow, coz, are these...
Insides?
From Uncle Alexander?
...
Thank you, coz.
Thank you, coz.
I'm a warrior jar, so I need to be strong.
I can really have them, right?
I understand. I'll get strong.
Strong enough I deserve to have Uncle's insides.
I'm about to go on a journey.
As a warrior jar, in search of glory.
Oh, hallo again, coz.
Oh, hallo again, coz.
Oh, hallo again, coz.
No, I haven't changed my mind.
I'll begin my journey once I'm ready to go.
As a warrior jar, in search of glory.
I'll begin my journey once I'm ready to go.
As a warrior jar, in search of glory.
I don't think I'll see you again, when I set out.
Warriors are supposed to work alone.
Goodbye, coz.
Goodbye, coz.
And thanks for everything.
I'll never forget you, coz.
I'll never forget you, coz.
I'll never forget you, coz.
I'll never forget you, coz.
I'll never forget you, coz.
...
Coz...
Coz...
Coz...
Tell me a story... About the big, wide world...
...
Uncle Alexander, look!
It's me! I'm a warrior jar too!
...
Stop, no...
Please, no, don't break us...
...
They're wonderful, Diallos.
So smooth, and silky...
...
The tale of House Hoslow...
...is told in blood...
...
Oh?
What's the matter, coz?
What's the matter, coz?
What's the matter, coz?
Don't be such a nasty brute.
Is this who you are, coz?
Is this who you are, coz?
Is this who you are, coz?
You've cracked my heart.
Please, don't crack the others...
...
You were a poacher, all along.
You were a poacher, all along.
You were a poacher, all along.
You've cracked my heart.
Please, don't crack the others...
...
So, you were a poacher, too.
So, you were a poacher, too.
So, you were a poacher, too.
But the tale of house Hoslow is told in blood.
I'll find you, one day, coz...
I'll find you, one day, coz...
I'll find you, one day, coz...
...
Sister... Where did you go?
You promised me. When we turned 14, we'd go to see the stars...
I've been waiting ever so long. Forever and ever, it seems.
Ahh, dear sister, you're finally here.
No time to waste. Let's see the stars.
Foul Tarnished, what do you want?
I told the all-hearing brute.
That I possess no such medallion.
Or have you come to take more from me?
Was my other half not enough?
I told the bastard in the bone armour.
I told the all-hearing brute already.
That I possess no such medallion.
Or have you come to take more from me?
Was my other half not enough?
I told the bastard in bone armour already.
Oh...do you speak true?
So old Albus entrusted his medallion to you.
...
Then I've no choice. But to trust that this was his dying will.
Let's try again. I'm Latenna. An Albinauric, the same as Old Albus.
My apologies for my coarse words earlier.
I presumed the worst, seeing that you were another Tarnished, like that all-hearing brute.
I hope that you will forgive me.
I presumed the worst, seeing that you were another Tarnished, like the bastard before.
Mm, the medallion is better off in your hands, anyway.
Would you consider doing me a great service?
I must go back.
There is something that I must do, even if I must say farewell to my wolf, Lobo.
Will you show me the way? To the land of Miquella's Haligtree.
If you accept, I would gladly apprise you.
Of the whereabouts of the medallion's other half.
Thank you kindly.
They say the other half of the medallion is beyond the forbidden lands north of the Erdtree.
In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold.
Then I suppose it's time.
Farewell, Lobo. My faithful wolf, my better half.
I will go with the Tarnished. So that our journey will not have been in vain.
Forgive me, Lobo.
...
Call upon me when needed.
And I will fight at your side.
Well...
I understand. You must have your own duty to fulfil.
But please, allow me to say my piece.
Even if you cannot take me, old Albus wished I relay to you the following:
The other half of the medallion can be found beyond the forbidden lands north of the Erdtree.
In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold.
If you seek the other half of the medallion, they say it's beyond the forbidden lands north of the Erdtree.
In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold.
My thanks...
You'll lead me then, to the land of Miquella's Haligtree.
Farewell, Lobo. My faithful wolf, my better half.
I will go with the Tarnished. So that our journey will not have been in vain.
Forgive me, Lobo.
...
Do you hear me? It is I, Latenna.
We're almost there. Castle Sol lies just off to the north,
where the other medallion is housed. It will grant passage to the land of the Haligtree.
Castle Sol lies just off to the north,
where the other medallion is housed. It will grant passage to the land of the Haligtree.
Oh young yet towering sister of ours.
Let the birthing droplet in.
And create life. For us. For all the Albinaurics.
Thank you.
I've finally fulfilled my purpose.
Our young yet towering sister will give us hope.
Now that nothing is left unfinished,
I will join you in battle to the bitter end.
And when the fighting is done,
then you may lay me to rest. Beside Lobo, my dear wolf.
...
Do you hear me? It is I, Latenna.
We have reached the land of Miquella's Haligtree, where Lobo and I began our travels.
It's entirely thanks to you that I'm so close to home.
These great snow-laden lands stretch far to the north.
And beyond the ancient bowers, and the liturgical town of Ordina,
lies the place to which I must return.
We have reached the land of Miquella's Haligtree.
These great snow-laden lands stretch far to the north.
And beyond the ancient bowers, and the liturgical town of Ordina,
lies the place to which I must return.
Ngh!
Stop, now.
And I'll consider that a simple mishap.
Are all you Tarnished the same?
Was taking my other half not enough for you?
There is no meaning in a fight, lest it serve a greater duty.
Ohh...Phillia
Take...the birthing...droplet...
Brave Tarnished, welcome to the Volcano Manor.
I am Tanith, the proprietress of this house.
Rya spoke well of you.
"A warrior of promise," I believe she said.
Perhaps you are prepared to make a commitment.
Will you join us here at the Volcano Manor, and resist the tide?
Why accept the burden of their grace, or be fooled by the dogmatic ramblings of the Fingers?
Rise with us, against the Erdtree.
Interesting. Your decision is most welcome.
Now you belong to the Volcano Manor family.
The drawing room lies down the hall. Make yourself comfortable.
But be sure to earn your keep.
Well. That is unfortunate.
Rya will be disappointed, but I won't twist your arm.
Now, time for you to leave, I should think.
Let this intersection of our paths be the last.
Aren't you precocious.
We rarely receive visitors to the Volcano Manor without invitation.
Fascinating. And not unlike another guest we had long ago…
So, Tarnished, have you ever harboured doubts?
About the burden of grace, and the dogmatic ramblings of the Fingers?
If you have, why not join the Volcano Manor, and fight with us?
Rise with us, against the Erdtree.
Your decision is most welcome.
Now you belong to the Volcano Manor family.
The drawing room lies down the hall. Make yourself comfortable.
I am Tanith, the proprietress of this house. An honour to have you.
Well. That is unfortunate.
Now, time for you to leave, I should think.
Let this intersection of our paths be the last.
Did you read the letter left for you?
That is the task the Volcano Manor desires you enact.
You will be compensated once the deed is done. Good luck.
If you are loath to hunt your own kin, so be it.
But you must leave this house at once.
This is a war against the Erdtree.
We have no place for the meek, nor the luxury of keeping clean hands.
What's this?
Have you reconsidered the prospect?
Of rising with us, against the Erdtree?
Very well.
Your decision is most welcome.
Now you belong to the Volcano Manor family.
The drawing room lies down the hall. Make yourself comfortable.
You've completed your task.
I am pleased. Now you are a recusant true, and a full-fledged member of the Volcano Manor.
This is your reward, as promised.
Never forget. That the recusant fights to tread the path of the champion.
The way is tainted, but for this very reason,
it is the true path to valour.
I see you've performed another task for us.
Here is your usual reward. Please, take it.
Now, perhaps the time has come to tell you.
Of the true ruler of this manor, Lord Rykard.
The Erdtree blessed the Tarnished with grace.
But it was all too meagre, in the face of the enormity of their task.
The Tarnished were forced to scavenge, squabbling for crumbs.
Like the shardbearers, vying for power in the wake of the Shattering.
Our Lord, indignant, has refused. To scurry about, fighting over what miserly scraps they allow us.
If the Erdtree, and indeed the very gods, would debase us so,
then we are willing to raise the banner of resistance, even if it means heresy.
We at the Volcano Manor, under Lord Rykard, have sworn no rest until it is done.
If you follow this heroic path, one day the Lord will see you.
The Lord's visits with our champions are always a spectacle.
It cannot come a day too soon!
The letter describes the task the Volcano Manor desires you enact.
You will be compensated once the deed is done. Good luck.
If you follow this heroic path, one day the Lord will see you.
It cannot come a day too soon!
She said that, to you?
I should have known something was wrong. The signs were clear enough.
Well. Zorayas has placed her trust in you. All the more reason I must tell you.
That some things are better left unknown. Besides, no-one should be blamed for their heritage.
Think about it. We are resisting the ways of the Erdtree itself.
What matters one's lineage in such a crisis?
No, I haven't seen Zorayas anywhere.
And she has no scouting duties now.
Has she gone off in search of answers?
Why won't she just listen...
May I ask your aid?
Not as the Manor's proprietress, but as Zorayas' mother.
If she discovers the answer to her question, and it causes distress,
have her drink this potion.
To purge that which would cause her pain.
Yes, I know.
My wish is a grave disrespect to her.
No different than the Erdtree's imposition.
But I've no choice... It must be done.
Thank you, for allowing me this.
I will never be a good mother. My heart is too frail.
Our Lord must have known this all along.
My meekness is all too clear...
Really, she is dead, then...
My gratitude for your forthrightness.
If you would...allow me some time alone.
Please, allow me some time alone.
I see that you've stayed the path of champions.
This is your usual reward. Please, take it.
Perhaps you are ready. Might you see our Lord?
Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions.
Yes, as it should be.
Now, close your eyes for a moment.
I will transport you to the Lord's chamber.
Farewell, then.
May your visit be fruitful.
I see... Well, I cannot make you take the leap.
But do know this.
To follow the path of valour, an audience with our Lord is essential.
In order to defy this debasement, and rise up against the Erdtree.
Like a true recusant of the Volcano Manor.
Won't you consider having an audience with our Lord?
Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions.
You...
It's true then. You've defeated our Lord.
No, I must thank you. Our Lord was yet weak. You have taught us that.
Defeat is not the end. Our Lord is immortal, and will one day rise again, stronger.
Until then, I must stay the path, and do my part.
I will leave the Volcano Manor before long.
I suggest you do the same.
Here is my thanks. For allowing our Lord to be revived, even stronger than before.
I will miss these encounters.
The champion who walks the tainted path shines all the more.
I always was an admirer.
Oh, you...
Allow me some time.
Our Lord's carcass is vast, and not easily consumed.
Dear Rykard, please find purchase within me,
I wish to be your serpent; your family.
One day, let us devour the gods together.
Dear Rykard, please find purchase within me,
I wish to be your serpent; your family.
One day, let us devour the gods together.
Now, time for you to leave, I should think.
Let this intersection of our paths be the last.
The drawing room is through the hall.
Use the key I handed you, and make yourself comfortable.
What's this?
Have you reconsidered the prospect?
Of rising with us, against the Erdtree?
Very well.
Your decision is most welcome.
Now you belong to the Volcano Manor family.
The drawing room lies down the hall. Make yourself comfortable.
Now, time for you to leave, I should think.
Let this intersection of our paths be the last.
The drawing room is through the hall.
Use the key I handed you, and make yourself comfortable.
Now you are a recusant true, and a full-fledged member of the Volcano Manor.
I am pleased to have you on our side.
Did you see her?
The girl, Rya…with her true face.
...
Well, if she confided in you the name Zorayas,
then perhaps it is not my place to speak.
But as her adoptive mother, I ask of you.
Please, be kind to her. Look after young Zorayas.
Her true visage belies the purity of her heart.
…Honestly, I hardly deserve the sweet child.
Please, be kind to her. Look after young Zorayas.
Her true visage belies the purity of her heart.
Zorayas has placed her trust in you. All the more reason I must tell you.
That some things are better left unknown. Besides, no-one should be blamed for their heritage.
My wish is a grave disrespect to her.
But I've no choice... It must be done.
Sweet Zorayas, have I earned your scorn?
This is farewell.
Perhaps we will meet again, along the path.
What is it?
I have no need of that.
I must continue devouring my beloved lord...
Oh, you...
Allow me some time.
Our lord's carcass is not easily consumed.
Ngh!
Ahh, my lord...
Rykard...
Oh, Rykard…
Let me be your serpent…
Oh, yes... Tarnished, are we?
Come to the Lands Between for the Elden Ring, hmm?
Of course you have. No shame in it.
But I'm afraid you're plumb out of luck.
You are maidenless. A bit player, fully divorced from the strength of runes.
Feel free to go off and die in a ditch somewhere.
Oh, can't seem to wrap your head around your predicament?
It's no surprise. You poor have-nots are a stubborn lot.
Fine, then.
If you must have a go at it, maidenless as you are, you'll require an education.
On the ways of the learned Tarnished.
Are you familiar with grace? The golden light that gives life to you Tarnished.
You may also behold its golden rays pointing in a particular direction at times.
That is the guidance of grace. The path that a Tarnished must travel.
It's nothing short of a miracle. That the guidance of grace can lead you,
maidenless as you are, to the perfect place to die in obscurity.
What's the matter?
Shouldn't you be off proving yourself, or some such?
Then go on, take the hint and follow the guidance of grace.
To Castle Stormveil, on the cliff.
And if, by chance, you do find your way to the castle,
you may receive a summons. To the famed Roundtable Hold…
Guidance will show the way, most certainly.
To Castle Stormveil, over on the cliff.
The home of the decrepit demigod, Godrick the Grafted.
Although I'm afraid you'll never make it that far, hmm.
Rest assured, I sympathise, deeply. There's no worse fate than to be maidenless.
Oh, but if, by chance, you do find your way to the castle,
you may receive a summons. To the famed Roundtable Hold…
Oh, yes... Tarnished, are we?
Come to the Lands Between for the Elden Ring, hmm?
Of course you have. No shame in it.
Unfortunately for you, however, you are maidenless.
Without guidance, without the strength of runes, and without an invitation to the Roundtable Hold...
You are fated, it seems, to die in obscurity.
Luckily for you, however, there is one shining ray of hope for even the maidenless.
Me. Varré. Take care to listen.
Are you familiar with grace? The golden light that gives life to you Tarnished.
You may also behold its golden rays pointing in a particular direction at times.
That is the guidance of grace. The path that a Tarnished must travel.
Mm, indeed. Grace's guidance holds the answers.
It will lead you Tarnished to the path you are meant to follow.
Even if it leads you to your grave.
Grace's guidance will reveal the path forward, most certainly.
To Castle Stormveil, over on the cliff.
The home of the decrepit demigod, Godrick the Grafted.
It's time you set off, I should think.
To Castle Stormveil, on the cliff, where grace would guide you.
If you seek the Elden Ring, maidenless as you are.
Ohh, well done, well done indeed.
You made it through that entire mess, all the way to Stormveil.
And off you trotted to the Roundtable Hold… My sincerest congratulations.
But, how did you find the Roundtable?
Oh, you don't have to say it.
Before, the Roundtable was chock full of venerated warriors, but now, it's home to puff-chests and has-beens.
I fear you've been terribly disappointed.
I don't blame you. But still, the Roundtable has its perks.
Why not earn a seat? Fly straight and true, so to speak.
Ahh, then you're interested? A wise choice indeed.
To join the Roundtable proper, you must acquire a Great Rune, and request audience...
...with the Two Fingers, in the inner chamber.
They are the purported masters of the grace that guides your kind, the Tarnished.
Mm, yes, pay them a visit, so that you may see for yourself.
Challenge Godrick the Grafted, lord of Stormveil, to acquire a Great Rune.
Decrepit, he may be, but a demigod he remains. And of course, an inheritor of a Great Rune.
Worse yet, I hear old Godrick's acquired a ferocious new toy to graft...
So. Prepare for the worst.
...
Yes, I see. Perhaps it's just as well.
Besides, you are maidenless. One can only do so much with the materials provided.
But then again, if you should realise the error of your ways,
I'm always willing to hear you out.
Oh, have you decided to have a go after all? At joining the Roundtable proper?
What's the matter?
Aren't you supposed to be earning your place at the Roundtable Hold?
Then you must face Godrick the Grafted, lord of Stormveil,
for without a Great Rune, you will not be granted audience.
With the Two Fingers, in the inner chamber.
Ohh, well done, well done indeed.
You bested Godrick the Grafted, and claimed a Great Rune.
You felled a demigod, and claimed a Great Rune.
My congratulations.
Now, visit the Roundtable Hold.
For an audience with the Two Fingers, in the inner chamber.
Go to the Roundtable Hold.
For an audience with the Two Fingers, in the inner chamber.
Ah, there you are.
You claimed a Great Rune, and had your audience. With the Two Fingers, at the Roundtable Hold.
You've had your audience. With the Two Fingers, at the Roundtable Hold.
What was your impression?
Ah-ha, your intuition serves you well.
My doubts had been piling up, you see.
...The words of the Two Fingers cannot be trusted.
Truly, naught but rambling, senile delusions.
I believe, that when the Elden Ring was shattered, the Two Fingers were corrupted, their guidance; skewed.
Even worse, the Fingers harbor no love for our kind.
That's the part that irks the most.
Oh, I have a gift for you, something fit only for the wise.
A means for circumventing the draw of the Two Fingers.
Give it a try, won't you?
And if it please you, may we meet again.
I've high hopes for you. My lambkin.
You don't say. Well, what a relief that must be.
You may go, then. My work here is done.
May the wisdom of the Two Fingers guide you.
Oh? Is something wrong?
Be sure to try that finger I gave you.
There's no reason to dither.
The Tarnished were spurned by grace, forsaken by the Two Fingers. And now they ask you to mend their crumbling world?
Hah, your loyalties are misplaced with them.
Be sure to try that finger I gave you.
I'm quite certain that you'll take to it.
Oh, lambkin, so pleased you're here.
I'm glad that you're enjoying my gift.
Mmm, I knew it from the very start.
You have a taste for noble blood.
...
I wish to anoint you a proper inductee.
A knight to serve Luminary Mohg, the Lord of Blood, and establish a new dynasty.
Luminary Mohg has strength, vision, and of course, love.
So, what do you say, my lambkin?
Mm, yes, who would have it any other way?
Now, take this.
For your final trial. Soak the cloth with a maiden's blood.
Normally, this ritual would involve killing one's own maiden, and recanting the wisdom of the Two Fingers.
But since you are maidenless, the blood of anyone's maiden will do.
Oh my, perhaps you misheard me.
Nothing wrong with giving you a day or two.
For your ears to clear out.
Oh, it's you.
Could you tell me once more? Your honest reply.
Ahh, my lambkin.
You've completed your final trial.
And with this, you are a formal inductee.
A knight who will assist Luminary Mohg, the Lord of Blood, in the establishment of a new dynasty.
Now, give me your finger.
This noble blood will be an immutable badge of honor, once it settles. Inside of you.
Oh, good heavens. Clench your teeth, or something.
Never forget that feeling of agony.
For it is what binds you, to Luminary Mohg. To all of us.
Ha ha ha...
You have the sweetest scream. My lambkin.
Oh, another thing. You should have this.
A medal granted by the new Mohgwyn dynasty.
With the power to grant audience with Luminary Mohg.
I've gone out of my way to provide one to you.
But you mustn't use it just yet.
The meeting must wait until the Mohgwyn dynasty commences.
Luminary Mohg yet slumbers beside the Divinity.
We must endure a little longer.
Ahh, it is trying, but we must be patient.
One day, you will be elevated, deservedly, basking in love.
Right, my lambkin?
Ha ha ha...
The cloth is your final trial. Soak it with the blood of a maiden.
The blood of anyone's maiden will do. You are maidenless, after all.
What business does a maidenless wretch like you have here?
Did you come seeking violence, upon learning my esteemed position under Luminary Mohg?
I'll take pleasure in ensuring you regret this.
Before you die in obscurity.
You seek violence, heedless of my warning, though you have been raised to a knight of the dynasty?
I am pained, to the very depths of my being.
I'll ensure you regret this, my lambkin.
Enjoy your miserable death.
How dare you trouble Luminary Mohg's passions.
You vulgar churl.
I made a grave error.
Why must I be...
Disgraced by this lowborn...
O...Luminary...Mohg...
Please grant...the strength...you promised...
I have given...everything...
Please...my lord...
Please, answer me...Luminary...Mohg.
...
A-ahh...
Bless the Mohgwyn Dynasty, with love!
<groan>
...
Oh?
Do you even comprehend?
The gravity of this choice.
Very well.
If you mistake kindness for frailty of heart,
then perhaps a more physical lesson is in order!
You disappoint me.
Perhaps noble blood is too rich for the maidenless.
Well, no sense in sparing your life now.
You were a maidenless upstart to begin with.
You will die nameless, without ceremony.
Oh dear, a pity it's come to this, my lambkin.
How does it feel to die a failure?
Materials of quality are so hard to find, these days...
You maidenless runt...
Who do you think I am?
<groan>
Luminary Mohg...
Bless the Mohgwyn Dynasty, with love!
<groan>
You there.
Come over here, would you?
You're Tarnished, aren't you?
I would advise against taking the main gate into the castle.
It's tightly guarded by hardened old hands.
Try the opening right here.
The guards don't know about it.
You'll breach the castle undetected.
Yes, that's the spirit.
...You're just the kind of Tarnished that I like.
I pray for your success.
Fair enough, you certainly don't have to trust me.
Well, If you must go through the gates, I'll signal them to open.
But of course, I'd advise against it.
Use that opening to breach the castle.
The guards haven't a clue about it.
You'll slip right inside undetected.
Of course. I understand.
When you approach the gates, I'll signal them to open.
It's only your neck on the line, after all.
The gates! Open the gates!
...You're just the kind of Tarnished that I like.
I pray for your success.
The gates are open. Do as you like.
It's only your neck on the line, after all.
Oh, oh, you...
Oh, great, I'm glad you're here.
Just a small reward, I was saving it for you.
Please, it's all yours.
Good, now let's be on our way, shall we?
Wouldn't want the guards to spot you.
Hop along, will you?
What'll happen if the guards catch you strutting about?
Rubbish...
Another one...another one all skin and bones.
...Worse than a petty squire...
...Ahh, not a muscle on this one either...
Oh, you...
For god's sake, don't scare me like that!
...
What, oh, just clearing out some corpses.
Can't just leave them about, you know, they'll start to pong, eh.
Oh, hello. No, don't you mind me for a minute.
It's my job to keep the grounds clean.
Oh, hello... Glad to see you safe.
I've come into some fine goods.
Only, it turns out I can't use a one of them.
Perhaps you'd like to take them off my hands?
Oh, hello, anything you'd care to purchase?
Fare thee well.
I pray for your success.
What a pathetic excuse for a Lord you were. Craven to the bone.
Pushing me about like that. And after all that grafting? Where did that get you?
Look down, on me, would you?
Godrick? You filthy slug.
Feel it! Feel it! Feel my bloody wrath!
Oh...hello there.
This weasel was... Godrick was always looking down on me.
He got what he bloody deserved, thanks to you.
I tell you though, what goes around comes around.
He had an ugly heart, an uglier countenance, and met the ugliest of ends, eh.
He he he he he...
Now, I suppose I'm free.
I can do whatever takes my fancy...
Can't I, mate?
You giving that to me?
...
Well, I suppose I did save your life, in a way.
I'll gladly take it off your hands. Be rude not to, eh!
Mmm, you Tarnished are alright by me.
The sweet ones like you, anyway.
...
Ah, you, is it?
Haven't seen your mug in quite some time.
As you can see, I'm the new Lady's attendant.
Freedom? Wasn't worth squat.
B-besides, I like it 'round 'ere...
Lady Nepheli's still fair of heart and countenance...
Still, I have the Lady's trust.
...So I can loot all the corpses I like.
I'll let you take a look at the goods, if you fancy.
Ah, back again, are we? Curious one, you are.
Well then, what are you after?
Ouch!
Oi, what're you doing?
Stop that!
Blast, what's it to you!
Step back, you wretched Tarnished!
Finally given up the ghost, eh...
Oh, don't worry, I've got big plans for what's left of you...
Hah! Do you feel it?
Do you feel my bloody wrath?
Damn it all. Why is it always me...
What did I do to deserve...
But...I'm free...
I can do...what I like...
Good Lord! Good God of Vengeance!
Till grudges soak the lands!
Oh...
I see, you're Tarnished.
I am Guilbert. A Redeemer of vengeance. In all its forms.
By the way...
Have you heard of the crucible knights?
There's one by the name of Ordovis, and I must find him.
He's an old hero of the Shattering, but there's a grudge out against him.
The Lands Between are brimming with those who cannot die. It makes for a cesspool of vengeance.
...Gives me a shiver just thinking about it...
These fellows?
Who knows, just some lads who did someone wrong.
They got what was coming, nothing more.
If you're intent on revenge, pray to the God of Vengeance.
You'll have yourself a corpse in no time.
You're Tarnished. Then you're here to fight, aren't you?
For the Elden Ring.
Well, there's something you ought to know.
There's an aberration of a blacksmith past the checkpoint that leads to Stormveil.
He doesn't seem to think much of anyone or anything, but oddly, he's willing to smith weapons for Tarnished.
He has a fine arm. Have him take a crack at your goods.
...The question for me, of course, is whether he's in need of any vengeance...
In the Lands Between, everyone lives longer than they should.
They may go mad, but even so, they plead to the God of Vengeance.
That's why I'm here. To exact revenge for those who can't do it themselves.
Like someone did for me, when I...when I was but a tyke.
Oh, there you are...
It must have been a dream. Strange.
I was fighting at your side. Against Ordovis of the Crucible.
It was a revenge so sweet, fit to serve the very God of Vengeance.
Heh...
Maybe you're meant to be a Redeemer, as well...
I was fighting at your side. Against Ordovis, the Crucible Knight.
Ah, you...
Did you defeat Ordovis of the Crucible?
I could sense it. The God of Vengeance surely smiled upon that battle.
Heh...
Maybe you're meant to be a Redeemer too...
Did you defeat Ordovis, the Crucible Knight.
Alright, then.
I'm off to Stormveil Castle.
Lord Godrick has kept busy with his grafting...
Slicing off arms like harvesting ears of wheat. He's run up a mighty debt in blood.
A demigod, yes, he may be...
But no one escapes a Redeemer.
I was thinking...
Godrick must have an idea.
About the vengeance sought by General Radahn, to whom I swore my oath.
...Yes, Godrick's corpse will know what to do...
Godrick must know.
That of all the grudges born of the Shattering, Malenia the Rotted is the object of the most profound.
Ahh, my head is throbbing, everything is bright red...
Master Radahn, is this how it feels to ferment with vengeance?
I can hardly keep from trembling...
Well, well, you've made yourself a target of vengeance.
Perhaps this, too, was meant to be.
Prepare to become an offering.
Trust me, you'll rest easier as a corpse.
Hello there, I don't believe we've met.
I'm afraid you've made yourself the object of somebody's ire.
As a Redeemer, I'm bound to exact revenge.
Prepare to become an offering.
Trust me, you'll rest easier as a corpse.
Whoah, what're you playing at? (OKテイク, v303902000_ALT_3)
What're you playing at?
...
This is a little awkward.
There's no revenge to be had in this killing.
Not too sharp, are you?
If you want to die, ask someone else.
Let it be known.
Wherever vengeance must be had, a Redeemer there will be...
Oh, my Lord. Good God of Vengeance!
Till grudges soak the lands...
Don't you see now?
There is no escape from a Redeemer.
Death ought to be earned.
What am I to make of this?
Didn't I tell you before?
No one escapes a Redeemer.
Prepare to become an offering, once and for all.
Trust me, you'll rest easier as a corpse.
I see... You must be Ranni's new hireling.
I see... You must be Ranni's new girl.
Yes, yes, I've heard all about you.
I am Seluvis, preceptor in the sorcerous arts.
I don't know what it is the mistress sees in a provincial Tarnished like you,
but since we have the misfortune of serving the same Lady,
I ask that you kindly try not to drag us all down with you.
I reside...in another tower, close by.
Come and pay me a visit...
Should you wish to be of actual service to Mistress Ranni.
If it were up to me, I wouldn't waste my time on the likes of you.
But who am I to stand against the wishes of my Lady?
Well, well. You took me at my word.
Did you not realise I was merely being polite? You provincials never cease to amaze...
Hmm, I suppose you're here now.
Perhaps I'll give you something to do.
I'd like you to find a woman called Nepheli, to administer a potion.
Even you can do that much, can't you?
Good, good.
Now I shall hand over the potion in question.
Find Nepheli, and ensure she drinks it.
I expect glad tidings. And soon.
I see...
What a wretched bunch you Tarnished are.
Do you understand? I've given you a very fine chance.
If you complete this simple task, I will graciously permit you to learn from me.
Even you wish to serve our Lady well, do you not?
Turn those little cogs upstairs, and return with the correct answer.
Have you fumbled out the correct answer now?
Then you will undertake my task?
...
You are peerless in your dullardry.
Fine. I can feel my wits evaporating in your mere presence.
Don't bother wasting your breath on me again.
I could have sworn I told you to trouble me no more...
Are you here to tender your sincere apology, and undertake my task?
Good, good.
As a man of abundant charity, I accept your apology.
Now I shall hand over the potion in question.
Find Nepheli, and ensure she drinks it.
I expect glad tidings. And soon.
I've no time for idle chit chat.
The only thing I will hear from you is a report of your task's completion.
Are we understood? Then off you trot.
I have enough on my plate.
Ahh, so you made Nepheli drink the potion?
Well done. You are a touch more useful than I had thought.
Well done. You are a slight more useful than I had thought.
Very well. Then you shall have your gift.
Knowledge of the sorcerous arts, under the tutelage of the great Preceptor Seluvis.
I doubt much of it will lay within the grasp of a mere Tarnished, but...
If you put your mind to it, perhaps you won't embarrass our Lady.
You wish to begin right this moment?
Well, your impatience, though boorish, is understandable. Let's have at it.
Begging for another lesson so soon?
There remains much to be done. Make it quick.
Come now, the pretence of comprehension becomes you not.
Bend over backwards any further and you're apt to break.
Well, well. You're asking me about that, are you?
The task was left to you and the mongrel, was it not?
Not only are you incompetent, but shameless to boot.
Well...there's no helping it.
Now's as good a time as any. I'll let you in on it.
There's a glintstone sorcerer by the name of Sellen in Limgrave.
She owes me for the help I gave her when she was expelled from the academy.
I asked her to look into the matter some time ago.
I'll write you a letter of introduction. Go ask her.
So, you had Nepheli drink the potion? Truly?
Hmm. Then perhaps something was amiss with it.
It's concocted from the finest ingredients. But perhaps I should review the recipe.
I may have expected too much of her, to begin with.
You break into a man's private chambers, rooting about as you please?
Your oafishness knows no bounds.
Fine and well.
You tricked Nepheli, and had her drink the potion.
I believe that makes you my accomplice.
You yearn for a puppet of your own, hmm?
Well, normally one of your stature would never be allowed.
But perhaps I can make a very special exception.
Now, choose.
Ah, I knew you'd see things my way.
You knew you were already my accomplice, and as such...
You wanted one for yourself, hmm? A puppet, to cherish.
Oh I can see right through you. That's just the kind of man you are.
Oh I can see right through you. That's just the kind of woman you are.
Well, it's been some time since a pupil of mine last walked this road.
To mark the occasion, I shall grant you the puppet you so desire.
Now, choose.
Well, this is a surprise.
But aren't we forgetting something?
The tipple you fooled Nepheli into drinking, yes, my little draught.
You are already my accomplice.
Are you ready to change your mind, now?
It's no sin, pining for a puppet to cherish.
Now, hand it over, and don't make a fuss.
Nothing bad will happen. I'll even consider giving you a puppet of your own.
(huge sigh)
You truly are beyond salvation.
Fine. Leave this place, and never darken my doorstep again.
Ah, what a terrible pity.
This is the last time I'll see you, in your present state.
I thought I told you never to show your face again.
Have you decided to return what's mine, and proffer a sincere apology?
Good, good.
As a man of abundant charity, I accept your apology.
And well, you finally realised, did you?
All you really wanted was a puppet to cherish. To fill that hole deep in your heart.
Oh I can see right through you. That's just the kind of man you are.
Oh I can see right through you. That's just the kind of woman you are.
Well, it's been some time since a pupil of mine last walked this road.
To mark the occasion, I shall grant you the puppet you so desire.
Now, choose.
How's the puppet I gave you?
A thing of exquisite craft, is it not?
What's that? You want another puppet?
Quite the keen paramour, aren't we.
Well, aren't you a woman of many passions.
But, I'm afraid each and every one is like a child to me.
I can hardly just give them away.
Oh dear, what's to be done?
Why don't you...fetch me some starlight shards?
It's no mere booze, but a refined old drink of amber hue.
If you can manage it, I'll gladly prepare a new puppet for you.
The soul of every puppet has its own ambience. You'll soon come to know, once you possess a few.
And once each's predilections are known to you, the better you'll be able to love them.
Oh yes, you have much to look forward to, further down this road.
You're proving to be quite the puppeteer.
I've not had an apprentice for…a very long time indeed.
Perhaps, you'd be interested in a little scheme of mine?
It will produce the finest of puppets.
Which I aspire to cherish with these very hands.
A ploy to fool even Lady Ranni... How does that sound?
Ahh, I knew I had you pegged.
Heh. I knew I had you pegged.
You're just like me.
Then I'd like you to procure something.
A rather unique starlight shard that glistens with amber.
With that, my special draught will gleam with nectar-sweetness.
And even a demigod would be slave to its charms...
Procure it for me.
The rather unique starlight shard that glistens with amber.
With that, my special draught will gleam with nectar-sweetness.
And even a demigod would be slave to its charms...
Very good.
A wise choice, indeed.
You passed my little test with flying colours.
I was merely gauging your loyalty to Lady Ranni.
Well done, I'm very proud of you.
Let's both do our utmost in service of our Lady.
Ah ha. Might you be interested after all?
In a fine scheme to sport with Lady Ranni?
Alright, enough of these games.
Your test is well and truly over.
Wag your tail for master all you like, but your loyalty is merely blind.
I fear your wretched provinciality is apt to burst. You're oozing at the seams.
Well, well, you managed to lay your hands on it!
The blessed day is finally upon us...
Goodness gracious, the way it glistens...utterly enchanting.
To think, this was once a demigod's very fate...
My oh my oh my...
Ah, are you still here?
Oh yes, I should give you your reward.
Please, it's all yours. Splendid work. Just marvellous.
Now, just you wait. The merriment is soon to begin.
The scheme I promised is to be revealed very shortly...
Good, I've been waiting for you.
It's finally complete. The perfection of my draught, gleaming nectar-sweet.
Give it to Ranni and ensure she drinks it.
The dead-eyed doll lets down her guard in your presence, rather remarkably.
Though she might dip her hands in the dirt, and feign that icy persona…she's a frail, gentle girl at heart.
Though she might dip her hands in the dirt, and feign that icy persona...she's still just a feeble, pampered little girl when it comes down to it.
Which is why you're the only one for the job.
Now do it. Make Ranni drink my draught.
You...understand, don't you?
That once you have Ranni drink my draught, my scheme will come to fruition.
And we, well, we'll be in a position to claim the very finest puppet ever crafted.
Just imagine...the pure elation...
Come now, don't make me wait.
I can barely contain myself as it is...
You'll be flabbergasted, I can assure you.
The scheme I promised is to be revealed very shortly...
Hmm. Is that a scroll?
I won't bother to ask where you pilfered it, but...
You're correct to assume I'm one of the few who can decipher it.
So, I'm perfectly happy to take it off your hands.
That said, don't you dare get your hopes up.
More often than not, new knowledge is merely an opportunity to reflect…
…upon the mediocrity of one's intellect.
Oh, perhaps you've already noticed.
The nightly wolf howling that's been disturbing the peace here.
If that bothersome mutt, Blaidd, is back in town,
then tell him to pack up and ship out.
I never liked the din of a dog's howl.
From a mongrel like him, it's simply agony.
Well, what have we here?
Are you proposing that I partake?
Do I appear such a gormless tomfool to you?
A slow-wit who'd divulge his secrets for a moment of bliss?
Well, let me give you some advice.
Scheming has its place, but consider the one you're scheming against.
You might find yourself on the wrong end of a proper beating one day.
O-oh!
Y-you! I, er, sorry, your worship...
Y-you! I, er, sorry, madam...
I-I apologise for any offence given.
I am Pidia. Servant to the Carian royal family.
I am charged with maintaining these g-ghastly dolls.
Ahh, your worship, allow me to be of use.
Ahh, kind madam, allow me to be of use.
Other than the puppets, there are some very fine things up here in this storeroom.
Why not pick something out, before you go?
But please, can you offer poor ill-starred Pidia...
A little something by way of compensation?
Ah, a fine day to your worship.
Ah, kind madam, a fine day to y-you.
Please, choose whatever you like.
Ah, I'm sorry your worship, but poor Pidia has given all he has.
Ah, I'm sorry kind madam, but poor Pidia has given all he has.
I can't be of further use to you. Please, forgive me.
Please, find it in your heart... Forgive me...
Argh!
Arrgh!
S-stop, please, stop!
Y-you're my puppets! I loved you with all I have!
How could you forget...such bliss?
Ouch!
That hurts!
Please, I beg you, cease this cruelty!
Eeek
Eeeeeeek!
Oh, that's very kind.
Poor Pidia could never accept such a precious brew.
Very sorry, really, if I... I've disappointed you,
If you will, please forget this matter entirely.
Agh!
Enough of that, now.
Have you forgotten that we both serve the same Lady?
You incorrigible lout.
Don't you dare waltz back here ever again.
...
Well, well, well?
Thought you'd just help yourself to a man's personal belongings?
You scheming little thief. The gods demand repentance!
Cough up your coin, all of it!
Wait, wait, please!
I surrender! White flag and all!
For Pete's sake! I concede!
No one likes a bull-headed brute, you know!
I yield, yield! You can't harm a yielding man!
Cripes, are you dense, boy?
Cripes, are you dense, sweetheart?
Fine, have it your way. You'll get what's coming.
We're about to make out like Bandits, boys!
Well, finally come around, have you?
I knew you would. You're a man of reason, through-and-through.
I knew you would. You're a lady of reason, through-and-through.
Ha ha ha...
Ahhh...
Well, what do you know? You're Tarnished, like me.
Now, how did I get that wrong?
I took you for a demi-human, or some such.
An innocent mistake, I assure you.
Well, water under the bridge. Now we're squared up, how about we play nice from now on?
A true man of reason. Just what I like about you.
A true lady of reason. Just what I like about you.
I'm Patches. Patches the Untethered.
Tarnished, like you, only, free-spirited. Nomadic, you might say.
Only for now, those retired-soldiers-turned-bandits they're paying for my gruel.
In exchange for my, well, showing them the ropes.
But honestly... this looting racket is bloody terrifying.
Frankly, I'm ready to wash my hands clean. Maybe set up a legitimate shop.
So, don't be a stranger, eh?
I'll be ready to wheel and deal, come next time.
Ha ha ha...
Slow down, son...
Slow down, madame...
What's the matter? This simply isn't like you.
You've always known an innocent mistake when you see one.
Well, suit yourself.
I'm Patches. Patches the Untethered.
Tarnished, like you, only, free-spirited. Nomadic, you might say.
Only for now, those retired-soldiers-turned-bandits are paying for my gruel.
In exchange for my, well, showing them the ropes.
But honestly... this looting racket is bloody terrifying.
I'm ready to wash my hands clean. Maybe set up a legitimate shop.
So, don't be a stranger, eh?
I'll be ready to wheel and deal, come next time.
Ha ha ha...
Don't forget to pop back for another visit, friend.
I'll be ready to wheel and deal, come next time.
Ha ha ha...
Well, nice of you to drop in, finally.
It's all a bit ad hoc, but I'm sure you'll find something.
And welcome to Patches' Emporium.
Where you won't need a refund, 'cause everything's top notch.
Hello, again. Welcome to Patches' Emporium.
Cheers for that.
Stingy little beggar...
Try to find it in your heart next time, eh?
Yeah, I had those bandits make a clean break.
Now they're all suppliers, and good ones at that.
I mean, they don't understand a word I'm saying,
but it hardly matters, we have a natural connection.
They're all foot soldiers. Survivors of a defeated army.
Worked to the bone by their high-and-mighty lord, only to be thrown out with the rubbish.
...It's the same old story, everywhere I go. Ah, to hell with it all.
Hm? Wondering what's inside the treasure chest?
Well, it's uh, nothing too special.
Just something I'm saving as thanks, for a very valuable customer...
But then again, it would fetch some spectacular coin...
And besides, this valuable customer could be a long time coming...
Eh? Everything is give and take, give and take.
Forgot something on your shopping list?
No, no trouble to me.
By the way, friend...
You've really been there for me, through thick and thin.
And so, I've made up my mind. I bequeath that chest to you.
An extra-special thanks, for an extra-special customer.
What's wrong? I've made up my mind.
The treasure chest is yours, in word and deed.
Sure, it may be worth its weight in gold.
But a Patches Promise? Well, that's priceless!
Ah, oh... How in blazes... You're alive.
You had me proper scared. Poofing away in a flash like that.
Maybe it's a sign to keep your mitts off what's not rightly yours, hmm?
But I'll forgive you. View it as a learning experience.
At any rate, it's nice just to see you safe.
And don't miss all the bargains, here at Patches' Emporium!
Ah, oh... How in blazes... You're alive.
You had me proper scared. Poofing away in a flash like that.
Who on earth spends their time booby-trapping treasure chests?
No way I could've known, but still, I apologise. It's all very unfortunate.
At any rate, it's nice just to see you safe.
And don't miss all the bargains, here at Patches' Emporium!
Oh yes, by the way. I'm saying goodbye to the old cave.
I'm untethered, by nature, and It's about time that I moved on.
No worries, the old gang will inherit the shop.
They may not speak a word, but they never forget a face.
Spare them some coin after I'm gone, eh?
Oh, well! It's been a long while.
It's me. Patches the Untethered.
I'm still in business, if you can believe it.
Now I'm my only supplier, so I haven't got much, but everything here is top notch.
Patches' Emporium, now open in Raya Lucaria.
You have yourself a discerning eye, I can tell.
That statuette will net you a small fortune, no doubt.
In fact, I'll bet any of those scruffy merchants would leap at the chance to buy it...
(laughs)
Oh, really? No interest in the statuette?
I was sure it would catch your eye.
Well, I can't force it on you, but...
Incomparable craftsmanship, you know. I'd hate to see it go to someone else...
By the way, have you met that girl Rya?
I spotted her somewhere along the highroad not long ago.
She's a strange one, but I believe she was in need of help.
Not that it's any of my business, but...
If she rings your bell, why not lend her an ear?
Looking for Rya? Still hanging around on the high road, I suppose.
Oh, hello. I knew it'd all be fine...
Oh, it's nothing, don't mind me. Welcome to Patches' Emporium!
You're...making your way to the Erdtree, no?
Well I heard something that might help. A special means of reaching your destination.
Have you ever seen an iron virgin?
The clunky contraptions are whirlwinds of sickles and spiked wheels.
...but long ago, they were endowed with a spell of transposition.
And get this. A surviving virgin sits at the bottom of the big waterwheel in the Academy of Raya Lucaria.
Its transpositional powers fully intact.
So, right, if you get caught in it on purpose...
It'll chuck you out straight at the base of the Erdtree... Or so I'm told...
Ha ha...ha ha...
Oh yeah, great story isn't it. I'll tell you as many times as you like.
There's a surviving Iron Virgin at the bottom of the big waterwheel in the Academy of Raya Lucaria.
And I heard...if you let yourself get caught in it, it'll chuck you out straight at the base of the Erdtree.
Heh heh...ha ha...
Well, fancy meeting you here.
Hold on, don't you say a word, my friend.
I spoke no lie, not a one.
You were trapped inside a volcano, no mistake,
but the Erdtree was right outside. You just had to spring yourself out.
I'm willing to admit. I could have been more clear.
But I did not lie, and you're perfectly unscathed. All's well that ends well, right?
Oh, erm, hello, yes.
Strange place for a chance encounter, eh?
Thought I could use a rest. Don't mind me, go about your business.
Right, over there, see that? Something's shimmering, I swear.
Heh heh heh...
What is it? Oh, don't mind me. Off you trot.
Right over there, see that? Something's shimmering, I swear.
Heh heh heh...
Oh, my, well, here you are again.
So sorry for that. I meant to warn you, but whoops! There you went.
Despite my best intentions, I've done you wrong, I have.
But here you are, standing tall and proud. All's well that ends well, eh.
And my warning was spot-on, you tell me different!
Stay clear of Volcano Manor, end of discussion.
I heard the brutes there hunt Tarnished like animals.
Mm...heh heh...
You didn't listen last time, but I'm warning you again.
Stay clear of Volcano Manor, end of discussion.
I heard the brutes there hunt Tarnished like animals.
Heh heh...heh heh...
Well, you've joined the Manor, eh?
I don't believe it. Didn't think you had it in you.
And here I thought Rya was barking up the wrong tree...
All good, though. We're on the same side, now.
We'll do good work together.
Oh, and of course, we can do business, if you like.
Patches' Emporium at the Volcano Manor. Specially for you.
Ahh, hello, what impeccable timing.
This is for you.
You're new here at the Manor.
But if you complete the request, you can improve your standing.
Relax, we're old friends. Time's come to pass the torch, right?
Go on, break a leg, then.
Heh heh...
What's the matter? Having trouble nabbing your prey?
Well, I wouldn't go asking for help so soon.
We're not here to make your life easier.
Do you remember your vow to Tanith? To rise against the Erdtree.
Dare I say your heart was never in it to begin with?
You and Diallos both. Perhaps your hearts were never in it to begin with?
You hunted down Tragoth?
Are you certain?
No, it's quite alright, fine work, indeed.
I'll give Tanith the news.
Have some rest, by all means.
Are you surprised? That I belong to the Volcano Manor.
I always hated the gibberish about lost grace and the laughable Two Fingers.
I thought I could lend a hand in unmasking the charade.
Not to mention Tanith has always made me curious.
I guess her master must really be something, cause she's pretty damn smug about it.
Even after announcing her blasphemous ambitions, she still stands proud.
I've never seen a woman quite like her...
Hmph.
Sharper than you seem, aren't you...
I was just holding onto it for you, you know.
Here you go. The reward for hunting Tragoth. All yours.
Now you've gone and killed Rykard?
You scheming little bastard.
You scheming little doxie.
Cripes, you make this nonsense seem, well, less nonsensical...
Perhaps a Tarnished will be Elden Lord after all...
But for now, this Manor is finished.
The demigod beast is slain, and Tanith has lost her head.
A fine mess, but how else could it end when daddy ambition is head over heels courting lady blasphemy.
Heh heh...ha ha...
Well, here I am. Untethered, once again.
Good-bye, my friend.
What is it?
Oh, come to make a parting donation to Patches' Emporium?
Ah, oh, you again...
A shame you had to see me like this...
Ohh, I had a bit of a slip-up, that's all.
I should have stuck to what I know best...
No matter. I know I-I can trust you.
Gullible, yes, but a good soul.
Make certain that Tanith gets this.
Oh, it's nothing, it's just... Makes me sick to see her all bent out of shape.
C'mon, Tanith, back on your high horse, where you belong.
You're able, then?
Then I can rest easy, my friend...
Well, well, well?
Thought you'd just help yourself to a man's personal belongings?
You scheming little thief. The gods demand repentance!
Cough up your coin, all of it!
Hm? Wait, don't tell me, is that you?
Oh, cripes, please, wait!
I surrender! I surrender, I swear!
Do you even hear me? I said "surrender", loud and clear!
No one likes a bull-headed brute!
You'd clobber your old mate, then, would you?
Cripes! Are you dense, mate?
What in the world has gotten into you!
Fine, have it your way. You'll get what's coming.
Don't go thinking I'm a soft touch!
Well, glad to see we're on the same page.
I'd never cross you, not even close.
He he he...
Ahhh...
It's been ages since I've seen you.
I didn't even realise it was you.
Took you for a demi-human, or some such.
You know how it is, just an innocent mistake.
Water under the bridge, eh, back to business as usual?
Hell's bells...
This bandit business is hardly what it's cracked up to be...
Especially if we keep running into the likes of you...
...Maybe I'll set up another shop with the lads...
...Maybe I'll set up another shop with the lads...
Well, finally made it, eh, and just in time.
For the grand reopening of Patches' Emporium.
Where you won't need a refund, 'cause everything is top notch!
Hello, again. Welcome to Patches' Emporium.
Cheers for that.
What, do I have to beg?
Give us a coin or two next time around, will you?
Forgot something on your shopping list?
No trouble to me.
Booze, eh? Good stuff, by the look of it.
But, er, I'm alright, thanks.
As my dear nan used to say, "there's no such thing as a free lunch"...
...
Ngh!
What are you playing at? That bloody well hurts!
What's wrong with you?
It's me, Patches. Patches!
Enough now, stop!
Ugh. Hard of hearing, are we?
Fine, have it your way. You'll get what's coming!
Don't go thinking I'm a soft touch!
Last chance to surrender, mate.
Grovel...and I'll forgive you.
Well... It was bound to happen some day...
What a shit show...
Try not to be so slow on the uptake, eh.
There's a special circle, for rotten thieves like you.
Well, it looks like you've seen the error of your ways.
...
Water under the bridge. Am I wrong?
We'll call it a momentary lapse of judgment. "All's well", as you know.
So, what can I do you for today?
Okay, I can see you mean it.
Consider it water under the bridge.
A momentary lapse of judgment. "All's well", as you know.
So. Do you need something from me?
Hello? Is somebody there?
Might I bend your ear for a moment, please.
My name is Irina. I've escaped from Castle Morne, to the south.
The servants there...have rebelled.
I-I can't be sure what it is; my eyesight's been weak since birth you see...
But I swear I heard frightful howling from all over.
My good father secreted me out the castle,
but decided himself to stay. He says it's his duty, as commander.
I understand.
I fear some of the castle's servants are still prowling nearby.
Do take care on the road. I pray your journey comes to fruition.
And if you happen to change your mind...
Please come to see me again.
Hello? Is somebody there?
Ah, you're the one from before, aren't you?
Please, I implore you.
Would you mind taking a letter to my father, at the castle?
My sole wish is that he escape,
even if his honour should be the price.
Please...I just need him to be safe...
Thank you, dearly.
Then please, take this.
...
Deliver it to my father, who remains in the castle, if you please.
Please, if you wouldn't mind. Deliver the letter to my father at the castle.
He can be stubborn, but I'm sure he'll come around.
I...I fear for father's life.
The servants are full wroth. Filled with hatred for every one of us.
They've since come for every one of the companions I escaped with.
They haven't spared a soul.
I fear it's no different at Castle Morne...
Please, I implore you.
Would you mind taking a letter to my father, at the castle?
My sole wish is that he escape,
even if his honour should be the price.
Please...I just want him to be safe...
Hello? Is someone there?
My name is Hyetta, and I'm journeying in search of the distant light.
If I might be so bold as to ask...
Would you donate any Shabriri grapes in your possession to me?
My eyesight has been weak since birth, you see.
I can't tell which way I'm supposed to go next.
But when I eat one of those grapes, I can feel a distant light
in the back of my eyes.
It will lead me, to my true duty, as a Finger Maiden.
Hello? Is someone there?
Would you donate any Shabriri grapes in your possession to me?
I'm on a pilgrimage in search of the distant light.
And when I eat one of those grapes, I can feel the light
in the back of my eyes.
Oh, many thanks to you.
Now I can feel the distant light once more.
You are most kind, indeed.
May the blessing of the Fingers be upon you.
You're not like the others who give me grapes, are you...
They rest their trembling hands upon me.
Howling wordlessly, they gently stroke my eyes.
Their frail fingers, emaciated... Yet still, they give me the grapes.
But you...seem somehow...firmer.
Oh, many thanks to you.
Now I can feel the distant light once more.
That aside, I wonder what Shabriri grapes really are?
Delectably tender and sweet, yet searing...
What a sight they must be to behold.
N-No... That's not possible...
Not all of those people... Their own...
So those noises I heard were...
...
<retching>
Sorry... I'm alright now.
Don't mind me...
...
Ah, is that you over there?
I've gleaned something very important indeed, thanks to you.
The reason why it was eyes I had to eat.
The distant light is far and frail.
So faint it can't be seen by the naked eye.
But with everyone's eyes together, it appears.
Finally, it all makes sense.
I'm certain now. I will be a Finger Maiden.
You are most kind, indeed.
May the blessing of the Fingers be upon you.
You are most kind, indeed.
May the blessing of the Fingers be upon you.
I wonder, what are Shabriri grapes?
Delectably tender and sweet, yet searing...
What a sight they must be to behold.
I apologise. You only did as I asked.
I'll be fine. Think no more of it.
I've gleaned something very important indeed, thanks to you.
I'm certain now. I will be a Finger Maiden.
Oh hello, is that you over there?
Have you ever heard of fingerprint grapes?
They're special grapes which only grow on those
who've been clasped by the burnt Fingers...
I would truly love to try one...
The distant light seems far closer than before,
But I can't sense a thing from the usual grapes anymore...
Please, could you donate a fingerprint grape to me?
Without one I don't know, I feel like I might go mad.
Oh, Oh!
A fingerprint grape, tried and true, what a wondrous thing! A fingerprint grape!
Ohh, how sweet, yet, how it burns...
Thank you. I've composed myself again.
May the blessing of the Fingers be upon you.
Oh, that's right.
...Might I ask a boon of you?
Look after this for me, if you please.
It's been so long, I don't know how I came upon it,
but I've been looking for its owner.
Now I'm to be a Maiden though, it'll never find its way home.
Which is why I'd like you to have it.
It must be very, very precious indeed.
They're special grapes which only grow on those
who've been clasped by the burnt Fingers...
Please, could you donate a fingerprint grape to me?
Without one I don't know, I feel like I might go mad.
Thank you from the bottom of my heart.
I'm sure I'll be a Finger Maiden.
Ah, so you're here as well, are you?
...I realised as we've talked.
I'll be a Maiden, and you... Surely, a Lord.
Go to the door ahead, after divesting yourself of your possessions.
It will surely open, and the Three Fingers will welcome you.
May the flame of chaos find purchase within you.
Go to the door ahead, after divesting yourself of your possessions.
It will surely open, and the Three Fingers will welcome you.
Ahh, the flame of chaos has nestled within you.
Could you please rest your hand upon me?
Burn me with the flame, to make me your maiden...
Oh, it burns...
My eyes, my eyes, they're melting...
Aaargh!
...
Could you please rest your hand upon me?
Burn me with the flame, to make me your maiden...
...
Thank...thank you...
I have touched them. The words of the Three Fingers.
As your maiden, allow me to divine them.
All that there is came from the One Great.
Then came fractures, and births, and souls.
But the Greater Will made a mistake.
Torment, despair, affliction. Every sin, every curse.
Every one, born of the mistake.
And so, what was borrowed must be returned.
Melt it all away, with the yellow chaos flame.
Until all is One again.
Those who gave me grapes howled without words.
Saying they wished they were never born.
Become their lord.
Take their torment, despair. Their affliction. Every sin, every curse.
And melt it all away. As the Lord of Chaos.
No more fractures. No more birth...
...
Agh!
What's happened to you?
Please, you must stop this.
Ah, why on earth?
I do not wish to cause anyone harm.
Oh, bless the stars.
You've chosen to reconsider.
Father...
Please, be safe...
Ahh, the distant light...fades...
I'm so sorry, my dears...
Ah, there's a face I've not seen before.
I'm Edgar, warden of this castle as ordained by Lord Godrick himself.
But you can see how things have turned out.
The menials have all rebelled.
They gave me good service, or so I thought,
but it seems it was all an act.
Foul creatures, as it's said.
And true enough they're foul inside and out.
I'm sorry to disappoint you,
But whatever you've come here to do,
I'm afraid Castle Morne won't hold much longer.
Take this, by way of apology.
Now then, away with you.
You've no reason to risk your neck dawdling here, eh.
I see, from Irina...
Thank you. I'm in your debt.
But I can't leave yet.
Even if the castle should fall, as commander, I must remain.
To ensure the treasured sword of Morne does not fall into the wrong hands.
If you see Irina, do tell her.
That her father will come for her, once he's fulfilled his duty.
I'm in your debt.
For keeping the sword from those fallen creatures.
I'm no longer bound by duty.
Once I've rescued Irina, I will spend my remaining days with her.
Thanks to you, I will be reunited with Irina.
And devote my remaining days to her.
Irina has a gentle nature, though.
I only hope it remains intact.
Irina...
How could this be…
My daughter deserved better…
The fault lies...with me.
I chose duty over my daughter's safety.
And that is how fate has answered…
I'll find them.
The foul wretches responsible for this.
I'll hunt them down, and exterminate every last one of them.
Rest assured, Irina. It will be done.
Ugh!
What's this about?
We need not fight, I assure you.
I haven't a clue what's got into you,
but as Lord of this castle, I will stand for it no longer!
And now even your ilk have complicated matters.
Please, enlighten me.
What was the purpose of such folly?
Please forgive me, Lord Godrick.
No, not here, not yet…
Forgive me, Iri…na…
Ugh!
What's the matter?
Cease this at once.
Ah, now I see!
You had a hand in Irina's undoing!
What could she have done to deserve that?
I will not rest until they are eliminated.
Forgive me, Irina…
I will join you soon enough…
Oh, Tarnished, are you?
How did you slip inside, with the gate closed?
Hmph. No matter.
If you can fell one of them, you're a champion, in my book.
I am Jerren. Foolish old warrior, and witness.
Incidentally, do you like a good festival, from time to time?
Well, it's true, this fortress houses only the vanquished.
But when the stars align, we celebrate.
A war festival honoring the last battle and death of General Radahn,
the mightiest demigod of the Shattering, and bearer of a Great Rune.
Well, good.
As you should. The festival affords glory to warriors.
Then all you need is a little patience.
When the stars align, the festival will be declared.
Well, you're not much fun, are you, chum?
No matter. One day you will see.
That true warriors bask in glory at the festival.
Have patience, mm.
When the stars align, the festival will be declared.
Go on, now.
This old geezer hasn't any use for you just yet.
One day you will see, chum.
That true warriors bask in glory at the festival.
Go on, now.
This old geezer hasn't any use for you just yet.
Well, I haven't heard that name in an age.
Then you must serve Princess Ranni?
The next time you speak to Iji, tell him this:
The festival of Radahn will surely set Ranni's fate back into motion.
By the by… Is that old fool still hammering out weapons?
His enormous frame, cramped in that little place...
Bit of a haughty sort. Strange fella, when I knew him.
And funny thing, his swords were all blunt as stone.
But not one of them decayed when faced with the scarlet rot...
Champions, welcome!
The stars have aligned! The festival is nigh!
General Radahn, mightiest demigod of the Shattering, awaits you!
Champions, prepare for battle! Defeat the General, claim glory, and grab that Great Rune!
A celebration of war! The Radahn Festival!
Are you good and prepared, young chum?
The festival begins!
But now, we must make merry.
O gathering of champions, the revels begin!
The celebration of war! The Radahn Festival!
You will find the field of battle past the church ahead, upon the shore under the fort.
General Radahn is there, even now.
Divested of his wits, devouring corpses…
And howling at the sky...
I see...
When you are ready, come to me again.
At last, the war festival has ended.
Brave champion, you have our gratitude.
The celebration was spectacular. General Radahn is surely pleased.
Festering with rot, and crippled by madness, all he wanted was an honourable death.
Finally, my work is done.
I am no longer bound to this fortress.
I have a task in mind.
Old business you could say. You wouldn't understand.
May we meet again, if the fates deign it. Brave champion.
It's time I went on my way.
May we meet again, if the fates deign it. Brave champion.
Ah, well met.
I hardly expected to see the champion of the festival here of all places.
You didn't...know Sellen, did you?
Well, whatever the case, she's dead now.
Just put it behind you.
She was known as the Graven Witch.
Obsessed by the primeval current, countless sorcerers fell to her hand.
The most dangerous mage in the entire history of Raya Lucaria's Academy.
Oh, a Tarnished, are you?
You didn't...know Sellen, did you?
It is strange, though...
The woman, she was like a husk, her soul already fled.
I suspect Sellen lives on, elsewhere.
I'm sure she'll turn up eventually, in another body.
A sickening thought, but one that won't stop gnawing at me.
I suspect Sellen lives on, elsewhere.
I'm sure she'll turn up eventually, in another body.
A sickening thought, but one that won't stop gnawing at me.
My thanks, for the aid given.
I heard from Iji that Lady Ranni might have found herself a champion.
But I didn't know he was talking about you.
You've helped me fulfil an old promise.
This is the least I can do for you. Please, take it.
My thanks, for the aid given.
Always a pleasure to witness the festival champ put on a display.
You've helped me fulfil an old promise.
This is the least I can do for you. Please, take it.
My thanks, Tarnished, for the aid given.
You've helped me fulfil an old promise.
This is the least I can do for you. Please, take it.
Well, I must be leaving now.
Brave warrior, if the fates deign it...
No, we shall indeed meet again, at the next glorious tourney.
Well, I must be leaving now.
If the fates deign it, may we meet again, Tarnished.
Ugh!
What's the matter with you?
You trying to get revenge?
Very well.
If the Graven Witch put you under her spell, you must be eliminated...
Before you can pose a threat to Caria.
Rest now. Alongside the witch's corpse.
You...are a menace...
Iji...beware...
Sellen, Graven Witch, enemy of Caria.
I vow this time to crush both your frame and your primal glintstone.
I am Jerren, bringer of your death. Do not forget.
You must be eliminated...
Hello... Hello...
Please... Over here...
Hello... Hello...
Right over here...
Hello.
It's rather chilly here, isn't it?
My mistress sent me off on an errand...
But I was accosted by a ruffian, and now I'm in a bind.
Could I ask you lend a hand, perhaps?
That thug made off with a precious necklace. I need someone to retrieve it.
I would be sure to provide ample reward.
Only... He, too, is Tarnished.
If you've any qualms confronting your own, I shall find another...
Ohh, thank you dearly.
What a blessing that we've met like this.
The thug should be resting at an abandoned home down the way...
Please, I must have the necklace back.
Yes, I see. Most unfortunate, but I'll have to make do.
I know that some Tarnished balk at the thought of harming their own.
But if you should change your mind, do not hesitate to speak to me again.
Have you had a change of heart?
The thug should be resting at an abandoned home down the way...
Please, I must have the necklace back.
Oh, yes, that is my missing necklace.
Thank you kindly. I am in your debt.
Did I forget to announce myself?
I am Rya, in the service of Lady Tanith of the Volcano Manor.
I seek stalwart Tarnished who might join our house.
You are very brave yourself. Not only a steady hand,
but a steady heart, merciless, even to your own kind.
Such strength is precisely what my mistress seeks.
Please, take this.
Brave Tarnished, seek the Altus Plateau, the realm of the Erdtree.
Most Tarnished are doomed to wander the outskirts of the Lands Between, peering wistfully at the towering Erdtree...
But you are no ordinary Tarnished. And once that is proven,
the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions.
Ohh, and... One more thing, only for you...
This land of Liurnia is connected to the Altus Plateau by the Grand Lift of Dectus, beyond the High Road.
But the lift has been defunct for an age, meaning there's no simple means of passage.
Instead, you must seek the old ruins in the cliff.
At the base of the valley near the Grand Lift, there's an old tunnel.
It was excavated from both ends, linking Liurnia to the Altus Plateau.
I have faith in you. A champion, through and through.
I do hope that we can meet again.
I've been waiting for you.
I knew you had the stuff of champions.
I hereby invite you to the Volcano Manor.
Take my hand, and have audience with my mistress.
I will pray. That you follow the same path as Lady Tanith.
I will pray. That you will follow the same path as Lady Tanith.
Very well.
Speak to me again once you are ready.
You will find me here.
Are you ready, then?
I hereby invite you to the Volcano Manor.
Take my hand, and have audience with my mistress.
I will pray. That you will follow the same path as Lady Tanith.
Give me your hand.
I will pray. That you follow the same path as Lady Tanith.
Hello... Hello...
Right over here...
But I hardly hold him in high regard.
He seems to bear animosity toward the Volcano Manor.
Perhaps it is to be expected, only...
his intent, while vicious, is also tenuous, as if his heart is not in it.
Doesn't really seem like champion material, to me...
Brave Tarnished, what is your business here?
I'm afraid this is not a guest room.
What's that peculiar look upon your face?
<gasp>
Goodness, am I still a serpent?
Oh, how dreadful...
How dreadful indeed...
Forgive my distress.
I ought to be thanking you for treating me as usual, despite this appearance.
Brave Tarnished.
This is my true form. My real name is Zorayas.
Please forgive the deception.
Do understand. This duplicity is my own doing.
Lady Tanith speaks no falsehoods, and the Volcano Manor is just as it seems.
Lady Tanith is my mother.
I am told I was born by the grace of a glorious king.
That my mother cherishes this form I inhabit.
I am proud of what I am.
But people are cruel. If they saw my true form, they wouldn't speak to me.
And so I assume a guise when seeking new recruits.
But you are not like the rest.
My serpentine form, and the name Zorayas,
were secrets known only to Lady Tanith and I.
Now I share the secrets with you, as well.
Please keep them safe from anyone else.
Seek the old ruins in the cliff.
At the base of the valley near the Grand Lift, there's an old tunnel.
It was excavated from both ends, linking Liurnia to the Altus Plateau.
I have faith in you. A champion, through and through.
I do hope that we can meet again.
Hello again. Brave Tarnished.
As a scout, I am pleased to see you again here at the Volcano Manor.
Under Lady Tanith's guidance, may you tread the path of valour.
Have you ever...
heard any strange sounds here at the manor?
Something beyond the walls, like breathing, or slithering scales...
Oh fie, what am I saying?
It just isn't possible. I must be tired.
Um, oh, it's you.
Forgive me. My mind never ceases to churn of late.
Hmm, well...
I know I can trust you...
I saw something, slithering in the pitch black of night.
It entered the room across the hall, and never came out.
If I'm not mistaken,
it took the form of a serpent, just like me...
Does the Volcano Manor hide some secret,
that Lady Tanith has kept from me?
I realise that I shouldn't impose but,
if you discover anything, would you please share?
It entered the room next to this one, and never came out.
The serpent that lurked in the shadows that night...
It entered the room across the hall, and never came out.
Perhaps the manor yet holds some secrets.
If you discover anything, would you please share?
It entered the room next to this one, and never came out.
Really...
Oh, so there was a secret after all...
Oh my...
Lady Tanith, my own mother, has deceived me...
Was I not...
born by the grace of a king?
Hello again. Brave Tarnished.
It is a shame that I did not beckon you here with my own hand,
but I am pleased that we meet again, here at the Volcano Manor.
Under Lady Tanith's guidance, may you tread the path of valour.
Hello again. Brave Tarnished.
Do you remember me? I am Rya. We spoke once in Liurnia.
I am pleased that we meet again, here at the Volcano Manor.
Under Lady Tanith's guidance, may you tread the path of valour.
A pleasure to meet you. Brave Tarnished.
I am Rya, the scout. Very pleased to welcome you to the Volcano Manor.
Under Lady Tanith's guidance, may you tread the path of valour.
Brave Tarnished.
Under Lady Tanith's guidance, may you tread the path of valour.
Sometimes I hear strange sounds beyond the walls.
Like breathing, or slithering scales.
Oh, perhaps I'm just feeling tired.
Hmm, what is this?
I remember this scent, distinctly.
...
Funny, isn't it.
I am certain of it. I was born inside this.
It's a part of my birth mother.
You have my gratitude.
Thanks to you, I am no longer afraid.
I want to know. How I was born, and met Lady Tanith.
One day, I hope to call her mother once again, this time from the bottom of my heart.
Lady Tanith, my own mother, has deceived me...
Was I not...
born by the grace of a king?
I want to know. How I was born, and met Lady Tanith.
One day, I hope to call her mother once again, this time from the bottom of my heart.
Oh, it's you...
I'm afraid... there is something I must tell you.
I was an unwanted child. Born not of grace, but of a hideous ritual.
Something that can never be accepted, not by men, nor serpents.
Even Lady Tanith shouldn't accept me.
You are very brave yourself. Not only a steady hand,
but a steady heart, merciless, even to your own kind.
I know that you have done so much for me.
But I wish to ask one last kindness.
Kill me, please.
I thought that I feared nothing. But this...
Free me from this accursed frame.
Agh...
Thank you... My champion...
Mother...
I'm to drink this, then?
Yes, of course. You always were very kind.
...
Ahh... How delightfully sweet...
And yet...
I know that you have done so much for me.
But I wish to ask one last kindness.
Kill me, please.
I thought that I feared nothing. But this...
Free me from this accursed frame.
You're not willing to kill me, are you.
Hah...
You've always been so kind. And uncompromising.
I suppose I knew in my heart of hearts.
How kind, and uncompromising, you always were.
...
Oh, it's you.
Heaven knows what happened here,
but Lady Tanith, and all the Tarnished champions, are gone.
It feels rather quiet without them.
But with you here, things will be just fine.
I await Lady Tanith.
I am her daughter, born by the grace of a great king.
I do not wish to burden her, or cause concern.
Brave Tarnished. Do tread the path of valour.
I'm certain that this is what Lady Tanith wishes.
Please, stop, Brave Tarnished.
You will only tire by striking this barrier.
Besides, I am no foe of yours.
Please, think this over.
I see that you have reconsidered.
Thank goodness.
Ah, hello. You must be new here.
I'm...
Well, just call me Diallos.
The honor of one's house holds little import in these lands.
By the way, have you met a young woman named Lanya on your travels?
She's my servant, but fickle as the wind.
Take your eyes off her for but a moment and she's good as gone.
If you find her, please be sure to tell me.
Be sure to tell me if you meet a young woman named Lanya.
She's a servant to my house.
She's been my companion since childhood.
I've lost count of the number of times I've had to find her like this.
Honestly, she's such a little tomboy.
Lanya... Lanya...
It's me, Diallos. Answer me, would you?
Hello, friend. Tell me if you know, would you.
The whereabouts of the hidden house of those despicable fiends.
The recusants who hunt their fellow Tarnished.
They laid hands upon my servant Lanya,
and I refuse to let the insult stand.
"The tale of House Hoslow is told in blood."
I, Diallos, swear to deliver the message.
Ah, you again, is it?
The recusants sent a lackey.
Can you believe they invited me to join them?
Now! After what they did...
I can scarcely believe it myself. Do they think me a fool?
You might be surprised to learn I took them up on the offer.
Then I only had to ask. The location of the recusant hideout.
It's on Mt. Gelmir, found off the old road that leads west
from the town of windmills.
That's where they hide. The manor on the peak.
Just you wait, wretched recusants.
You'll rue the day you insulted my name by laying hands on Lanya.
"The tale of House Hoslow is told in blood" after all.
Who on earth are you?
Hmph, never mind. But tell me if you know, would you.
The whereabouts of the hidden house of those despicable fiends.
The recusants who hunt their fellow Tarnished.
They laid hands upon my servant Lanya,
and I refuse to let the insult stand.
"The tale of House Hoslow is told in blood."
I, Diallos, swear to deliver the message.
They laid hands upon my servant Lanya,
and I refuse to let the insult stand.
"The tale of House Hoslow is told in blood."
I, Diallos, swear to deliver the message.
It's on Mt. Gelmir, found off the old road that leads west
from the town of windmills.
That's where they hide. The manor on the peak.
Just you wait, wretched recusants.
"The tale of House Hoslow is told in blood" after all.
Ah. Oh... I-it's you, is it?
Well. Nice to see you again.
So you've been invited as well, I see.
Then we're comrades in arms, henceforth.
You watch my back, and I'll watch yours, yes?
I, um, I can tell... You're wondering about Lanya...
Well, you see, I...
After much internal debate, I've come to realise...
Revenge is not the answer.
According to Lady Tanith...
I've got the stuff of champions.
And champions, ironic as it is, are oft forced to walk a tainted path.
It hit me like a bolt from the blue...
That my former thoughts were simple naiveté.
Of course, my heart weeps for Lanya.
That unfortunate incident was a cruel twist of fate indeed.
But succumbing to the pain and sadness caused won't
make me a champion, will it.
Lanya knows this, I'm certain. Fate has laid hard roads for us both.
But such is true of any road trod by champions.
I always resented these hands.
Their pale complexion, a far cry from any warrior's. The shame of House Hoslow.
But that won't be the case for long.
They'll be darkened by grit, once I've set out on the path of champions.
"The tale of House Hoslow is told in blood" after all.
Ah, it's you, is it.
I'm terribly sorry, but would you mind giving me some time to myself?
I haven't achieved anything at all thus far.
Even though I've dirtied my hands time and time again.
I'm still yet to achieve anything.
Perhaps I am a fool after all...
No. It's worse than that. As things stand I've given up on the
path of revenge and sullied the name of my house.
What an easy mark I must have been...
How did it take me so long to realise, honestly...
There's just no end to my foolishness, is there...
It's just as my noble brother says.
I'm a complete fool. I can't believe I thought I could become
a champion.
Perhaps I am a fool after all...
No. It's worse than that. As things stand I've given up on the
path of revenge and sullied the name of my house.
What an easy mark I must have been...
Well. Aren't you full of beans.
No wonder you're covered in muck.
Oh? My friend, it's been far too long.
I have to say you caught me at a rather low point.
But...as you see, I've put all that behind me.
Left the Volcano Manor. Forging my own path now.
Making my own choices.
Even a fool like me can look after some simple jars.
Do you pity me? Well don't. I feel like for the first time
in my life I'm on the straight and narrow.
A fool I may be, but I can look after some simple jars.
Do you pity me? Well don't. I feel like for the first time
in my life I'm on the straight and narrow.
...Ah, you...
Are the jars...they alright?
Did I defend them?
Then all is well...
This fool proved his worth, in the end...
Ha...ha ha...
I see... I see...
I've been a fool...to the last...
Agh!
What on earth was that for!
Now I see. You're a wretched recusant!
May you rue the day that you thought to trample me!
The tale of House Hoslow is told in blood!
In blood!
Lanya, your honour has been restored.
You can rest easy.
Ha ha...ha...
I am the shame of House Hoslow after all...
Ugh!
What's the matter? Please, stop!
I've no quarrel with the Volcano Manor.
I will never brandish a sword again, I swear!
Why on earth...?
Wait, you're a poacher, aren't you?
I'll turn my back on duty no more.
The tale of House Hoslow is told in blood!
In blood!
Unharmed, thank the stars.
Ahh, just what I deserve...
For absconding from my duties...
I'm sorry, my dear jars...
Tarnished, are we? A wonder you should turn up here.
I am Sellen, a sorcerer, quite plainly.
Why are you here?
Ahh, a yen for glintstone sorceries?
Well, your aptitude does appear...passable.
But one must choose one's masters wisely.
I was exiled from the Academy of Raya Lucaria,
as a reviled, apostate witch.
Do you still wish to learn from me?
Well, you are a piece of work.
Very well. You are now my protégé in glintstone sorcery.
But I refuse to coddle. Or cast kind words. Never.
Anticipate grievances, young apprentice.
Really.
It's not every day I meet a Tarnished just milling about.
What is it now? Why are you here again?
...
You are quite the enigma, aren't you...
I dare say your proclivities are far from ideal...
Oh well, perhaps nurture will defy nature, with a bit of luck.
Yes, I think that would be wise.
We must choose our masters wisely.
Well? Have you made up your mind?
Young apprentice. First things first.
You are a tadpole when it comes to magic. Infantile. Without the legs to walk.
So, to become a sorcerer, first, you must face your ignorance.
Now, shall we start learning?
There you are, my apprentice.
Shall we commence the lesson?
You wish to continue the lesson?
Very well, I have time aplenty.
Our art draws upon the powers embedded in glintstone.
But what is the nature of such power?
Glintstone is the amber of the cosmos.
Golden amber contains the remnants of ancient life, and houses its vitality,
while glintstone contains residual life, and thus the vitality of the stars.
It should not be forgotten,
that glintstone sorcery is the study of the stars, and the life therein.
A fact lost on most sorcerers, these days...
Your appetite for learning is impressive.
You make me proud. To have grown little legs so readily.
You must have a fabulous teacher.
Hmm? What's on your mind?
Well, well...
Seluvis is not a name I ever wanted to hear again...
But, fine. If it will help you, my apprentice, I offer my knowledge.
The stars alter the fate of the Carian royal family. And the fate of your mistress, Ranni.
But long ago, General Radahn challenged the swirling constellations, and in a crushing victory, arrested their cycles.
Now, he is the force that repulses the stars.
If General Radahn were to die, the stars would resume their movement.
And so, too, would Ranni's destiny.
My apprentice, what happened to your nail?
Perhaps you have a different view, but...
That foul thing is eyeing you from afar, plotting to enlist you as a pawn.
May I remove it for you?
A wise choice. Let me neutralize it.
But first...
Listen up, wretched curse-peddler.
This is a vile craft in which you engage.
Let it be known.
This is the beloved apprentice of Sellen, Graven Witch.
I set a curse upon you and your meddling hand.
Your death will not be a pleasant one.
May you shudder between breaths in your sleep...
If you prefer not, that is your prerogative.
But let it be known.
That foul thing is eyeing you from afar, plotting to enlist you as a pawn.
If what I have told you one day rings true,
by all means, come to me again.
What's this sorcery, my apprentice?
Ah, then you have seen Master Azur.
Master Azur was a founding glintstone sorcerer, and my first teacher.
A stern judge of men, but he must have seen something in you.
You make us both proud.
We can speak more later, my apprentice.
If you recall, I was exiled from the Academy of Raya Lucaria.
It was for attempting to restore the primeval current of glintstone sorcery.
The toothless pedantry peddled by the Carian royal family can rot for all I care.
I want glintstone sorceries that open our minds, unbound by terrestrial taboos.
No matter what we give in return.
My apprentice. I presume nothing.
Teacher and student are not bound to tread the same path.
But hear me out, my apprentice.
I need your help to restore the primeval current of glintstone sorcery.
Perhaps this is a journey we could take together?
Splendid. I thank you.
This pleases me. It's been far too long since I found a fellow kindred spirit.
You must have a fabulous teacher.
Forgive me, it was an outlandish idea to begin with.
And I fear quite presumptuous of me, as well.
Don't give it another thought, my apprentice.
Really? My apprentice.
You must have given this quite some thought.
Splendid. I thank you. This pleases me.
It's been far too long since I found a fellow kindred spirit.
There you are, my apprentice.
Shall we commence the lesson?
You wish to resume the lesson?
Indeed, that would be the wiser option.
I need your help, my apprentice.
Master Lusat is another founding glintstone sorcerer.
And like Master Azur, he was banished from the academy. Now he languishes, imprisoned somewhere.
My apprentice, can you find Master Lusat?
With this glintstone key, you should be able to cross the boundary that encloses him.
I need him to restore the primeval current of glintstone sorcery.
He's nigh a child of the stars, such is his body now...
After his expulsion from the academy, I heard that Master Lusat returned to his home.
A place called Sellia, in the eastern Caelid Wilds.
Thinking about it, I obtained the glintstone key I gave you from a Sellian sorcerer.
It wouldn't be too much of a leap to suppose he's still cooped up nearby...
Who could've guessed. What a place to find Master Lusat...
You have my gratitude. This is all your work.
I am truly pleased to have you as an apprentice, and a kindred spirit.
This is a mere token of my thanks. Please, take it.
This brings us a full step closer.
The bodies of Masters Azur and Lusat can be admitted to the Academy.
If only I could undo these wretched shackles...
This brings us a full step closer.
The bodies of Masters Azur and Lusat can be admitted to the academy.
If only I could undo these wretched shackles...
My apprentice. Give me a moment later.
I have a favour to ask.
The form you see before you is merely a projection.
My body lies elsewhere. But the academy's shackles prevent it being moved.
My body is on the Weeping Peninsula, at the southern tip of the Lands Between,
imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum.
Can you make the journey to my body?
I have something that I can only trust with you.
My body is on the Weeping Peninsula, at the southern tip of the Lands Between,
imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum.
Can you make the journey to my body?
I have something that I can only trust with you.
My apprentice, thank you for coming.
These shackles take a toll on us all.
There is something I need you to look after.
My primal glintstone.
A star has fallen, and my fortunes waver.
Someone may come for my life. And so, I entrust it with you.
My self.
<groaning in pain>
<panting>
Thank you...my apprentice...
This...is my essence. Please, treat it with care.
<shivering moans>
It will do no good, I swear it...
...and yet you persist, you frothing degenerates...
A...argh!
<shivering moans>
Treat it with care, my apprentice...
What you hold is my very being...
My apprentice, just how long has it been?
Thank you. You've helped me fill a new body, once again.
And it's truly a gem. Young and full of vigor, a snug fit for my Primal Glintstone.
Better still, I've shed those awful shackles.
Finally, I can return to the academy.
To expel the Carian royal family, and restore the primeval current.
My dear apprentice, I owe this all to you.
Finally, I can return to the academy.
To expel the Carian royal family, and restore the primeval current.
My apprentice, shall we commence the lesson?
As thanks for procuring this new form, I'll be holding you to a higher standard.
You wish to resume the lesson?
Have I not been strict enough, I wonder?
Ahh, my apprentice.
You've saved my skin once again.
Do you see this? The Queen of Caria is no more.
With the bodies of Masters Azur and Lusat returned, the academy can hone the primeval current.
So that we, fallen children of the stars, shall beam with brilliance once again.
My apprentice. Will you stay with us, here at the academy?
Oh, I know it's not possible.
You have your own calling. To be the next Elden Lord.
But do think of me.
Of your teacher. On the eve of your crowning.
You will always be my darling pupil.
Rest assured that I...
No, the entire academy, will swear allegiance to the new monarch.
My apprentice. Become Elden Lord.
Hmm, perhaps I'm jumping ahead,
but here is a symbol of my allegiance, and the academy's.
Do you recall what once I told you?
That glintstone is the amber of the cosmos, and sorcery is the study of the stars, and the life therein.
When you become Elden Lord, please illuminate me.
Lay bare the secrets of life which course the Elden Ring.
Next time, I will be your student.
Oh, one last thing.
If you fail to claim your throne,
you can always pay me a visit.
Oh, don't fret. Even my dullest pupils will always have a place here.
What is it? My apprentice.
Ahh, I am glad to see you. My apprentice.
Would you like a lesson? I'm always glad to further your education.
It warms my heart. That you still think of me.
Yet I still yearn, for you to find Master Lusat.
His body is needed. At the academy, to hone the primeval current...
Who could've guessed. What a place to find Master Lusat...
Oh, this is wonderful news. Now, his body will be brought home.
And when the bodies of Masters Azur and Lusat are together, the academy can hone the primeval current.
So that we, fallen children of the stars, will beam once again.
I am most grateful. There are no others who would have done this.
What a joy to have you as an apprentice, and kindred spirit.
This is a mere token of my thanks. Please, take it.
You wish to resume the lesson?
Good. Indeed, it is better to finish what one starts, is it not?
With the body of Master Azur returned, the academy can restore the primeval current.
So that we, fallen children of the stars, might beam with brilliance once again.
Jerren, bringer of my death.
You have my gratitude. For freeing me from my shackles.
But I am afraid your work is done.
Join the school. To reflect on your mistake.
U...urgh
M-my...apprentice...
I-I'm...
My...apprentice...
Oh, is that a scroll? Takes me back to my academy days.
Very well. This is sorcery with which I'm not entirely unfamiliar.
I'll be sure to incorporate it into one of your lessons.
Never lose that inquisitive spirit, my apprentice.
What's the meaning of this?
How unfortunate.
That we should part ways in this manner...
Ngh!
Why, you. Are you mad?
My death would only be temporary.
Your savagery achieves nothing.
Agh!
Why, you. Are you mad?
Another moment of this, and no amount of grovelling will spare you.
You sadden me, my apprentice.
Ahh, how can this be...
...every fallen child... must shine again...
For a time, I believed us kindred spirits.
My apprentice...
If it isn't Nerijus. The Bloody Finger.
The end is nigh. For you, and your cessblood.
Just joining the fray, Tarnished?
Well, you fought Nerijus and survived. That alone deserves commendation.
I am Yura. Hunter of Bloody Fingers.
Tarnished held in thrall by cessblood. Zealots who stalk their own.
If you stay the path, you are certain to face more of them.
Just remember. No kinship with their ilk remains. Their madness precludes it.
Don't let your emotions stay your blade.
Well, you fought Nerijus and made good your escape. Fortune favours you, it seems.
Oh, one other thing...
There are other Tarnished, like me, who hunt the Bloody Fingers.
If a Bloody Finger threatens you, use this ring.
If fortune takes your side, a hunter will come to your aid.
Just joining the fray, Tarnished?
I am Yura, hunter of Bloody Fingers.
Have you ever faced a Bloody Finger?
They are Tarnished held in thrall by cessblood. Zealots who stalk their own.
If you stay the path, you will face this blight, sooner or later.
Just remember. No kinship with their ilk remains. Their madness precludes it.
Don't let your emotions stay your blade.
If fortune remains on your side, a hunter will come to your aid.
One last word of warning.
Stay clear of Agheel Lake. A great dragon roosts there.
Be on your way.
Perhaps we will meet again, if fate permits.
Well, we meet again.
Beware. A great dragon roosts at Agheel Lake.
And it's as fearsome as it is majestic.
So, unless you're mad, or wish to be burned alive...
stay clear of the lake.
Hmm, I gave you fair warning.
To stay clear of Agheel Lake, a known dragon roost.
Don't be a fool. Turn back, before it's too late.
Don't be a fool. Turn back, before it's too late.
Ah, we meet again.
To have fought Nerijus and lived, you must have seen your share of battle.
To have fought Nerijus and escaped, fortune must smile upon you indeed.
I am Yura, as you might recall, hunter of Bloody Fingers.
Tarnished held in thrall by cessblood. Zealots who stalk their own.
If you stay the path, you are certain to face more of them.
Just remember. No kinship with their ilk remains. Their madness precludes it.
Don't let your emotions stay your blade.
Ah, you must be the new Tarnished.
You'd do well to steer clear of Agheel Lake, fledgling. A dragon roosts there...
You bloody halfwit.
Picking a fight with a dragon?
Well, I can tell you want to see it through.
Seems I'm forever crossing paths with hotheads like you.
Ah, we meet again.
I am Yura, as you might recall, hunter of Bloody Fingers.
Tarnished held in thrall by cessblood. Zealots who stalk their own.
If you stay the path, you are certain to face more of them.
Just remember. No kinship with their ilk remains. Their madness precludes it.
Don't let your emotions stay your blade.
Ah, you must be the new Tarnished.
And quite the fool, by the look of it.
Picking a fight with a dragon? Hah.
Well, I can tell you want to see it through.
Seems I'm forever crossing paths with hotheads like you.
I can tell you want to see it through.
Fools will be fools. Fight all the dragons you like.
There you are. That was my first dragon hunt in quite some time.
Paired up with a hothead like you, it was just like old times.
Now that you've so impressively felled that dragon, there's something you should know.
That heart you brought back. It's used in Dragon Communion.
If you should find yourself overcome by hunger for the heart, yearning for its strength,
then seek the decrepit church on the little island off the western coast.
You must not forget, though.
Those who partake in Dragon Communion will one day shed their humanity.
Their hunger for dragon, their yearning, only worsens.
Until the floodgates burst, unleashing eternal torment.
The strength of a mighty dragon. Magnificent, but deadly.
It's no surprise that Dragon Communion is ruinous.
Beautiful work, felling that dragon.
And as such, there's something you might like to know.
...
Wretched worms, leave me be...
Ah, you must be the new Tarnished.
That was my first dragon hunt in quite a while.
Paired up with a hothead like you, it was just like old times.
Now that you've so impressively felled that dragon, there's something you should know.
The heart you brought back. It's used in Dragon Communion.
If you should find yourself overcome by hunger for the heart, yearning for its strength,
then seek the decrepit church on the little island off the western coast.
Ah, you must be the new Tarnished.
Beautiful work, felling that dragon.
And as such, there's something you might like to know.
That heart you brought back. It's used in Dragon Communion.
If you should find yourself overcome by hunger for the heart, yearning for its strength,
then seek the decrepit church on the little island off the western coast.
Ah, oh, it's you. Thanks for your help there.
That Bloody Finger was a thorn in my side. And now I'm finally rid of him.
Here's a token of thanks. Please, take it.
I may not have much time.
I'm dying to see you, Eleonora... Violet Bloody Finger...
Yes, I've been tracking Eleonora for quite some time.
She is the deadliest of all Bloody Fingers. She's felled many an old hand already.
But in spite of her cessblood zealotry, Eleonora is a proud knight.
If she comes for you, do not think twice. You must flee.
There is no shame in self-preservation.
Be on your way.
Perhaps we will meet again, if fate permits.
Eleonora, it seems I am no match for you.
But I've learned a thing or two myself, you see.
I've sliced the finger off.
Please, please, Eleonora, yield to the cessblood no longer.
Do not stain the immaculacy of your sword, your flesh, your fire...
Finally, we meet.
The Tarnished, who would be Lord.
Oh my, why the long face?
I fear that you were previously acquainted with this vessel.
Well, that is most unfortunate. For he is dead.
As for his flesh, he gave it to me, Shabriri.
I hope you can make your peace with that.
You are about to sacrifice something precious.
The life of a fair maiden, that you would toss into the fiery forge.
Only so that you may be Lord.
What a horrible thing to ponder.
Your ascendency requires her sacrifice, whether she wishes it or not.
But how would the Lord, crowned so, be looked upon?
Chosen Tarnished and would-be Lord, dare to tread the path of true rigor.
Spare the poor girl, and singe your own flesh in her stead.
If you are prepared to show resolve,
and attain Lordship through righteous hardship,
then heed the words of I, Shabriri.
Chosen Tarnished, and would-be Lord.
Descend into the depths, far below the Erdtree Capital.
Seek audience with the Three Fingers, and the flame of frenzy.
If you inherit the flame of frenzy, your flesh will serve as kindling,
and the girl can be spared.
...setting you on the righteous path of lordship.
The path of the Lord of Chaos.
Burn the Erdtree to the ground,
and incinerate all that divides and distinguishes.
Ahh, may chaos take the world!
May chaos take the world!
Chosen Tarnished, and would-be Lord.
Descend into the depths, far below the Erdtree Capital.
Seek audience with the Three Fingers, and the flame of frenzy.
Burn the Erdtree to the ground,
and incinerate all that divides and distinguishes.
Ahh, may chaos take the world!
May chaos take the world!
Ugh.
That will be quite enough.
What do you stand to gain by challenging me?
Too late for you, eh?
Well, if you've succumbed to cessblood...
it's better that I finish you here.
I had no choice.
Your death could have been much worse.
What a wretched fate.
Why did you turn foul...
I must not die...
until she is eradicated...
What's this?
Well, this is peculiar.
Is this how you express contempt?
This, I did not expect.
But if you do not care for Lordship,
I'm afraid you are of no use.
How very unfortunate.
I did not take you for a fraud.
Shabriri is chaos incarnate. I cannot die.
Until we meet again, in another place or time.
Ahh, may chaos take the world!
There's no mistake, is there?
Death has left its mark once again.
I'm sorry, I cannot give you your proper rites...
But at least you did not join Those Who Live in Death.
Your soul will return to the Erdtree, in time.
Honeyed rays of gold, deliver this spirit.
Ah, a Tarnished, are you?
I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot.
Heed my warning.
The village here has been touched by Death.
And worse yet, it is home to a mariner.
If you value your life, then go no further.
The village here has been touched by Death.
Turn back, while you still can.
Another fool who won't listen to reason, eh?
But with a prowess for weeding Deathroot.
...
How would you like to earn the strength of beasts?
If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot,
then I'll introduce you to Gurranq, the beast clergyman.
I have a matter of my own to attend to.
And the beast himself wishes for someone to take my place.
What say you?
Very well. Show me your map.
...
I've marked the location for you. Of a hidden gateway.
It will lead you to Gurranq, the beast clergyman.
I have a matter of my own to attend to.
I spotted the mark of the centipede here in the village.
An ill-omened symbol that should not be.
Someone, or something, threatens the sanctity of the Golden Order.
And must be eradicated.
What is it? Still milling about?
The map indicates where the gateway is hidden.
It will lead you to Gurranq, the beast clergyman.
Well, all right, then.
No sense in forcing you.
What now? Had a change of heart?
Ah, a Tarnished, are you?
With a prowess for weeding Deathroot.
...
I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot.
How would you like to earn the strength of beasts?
If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot,
then I'll introduce you to Gurranq, the beast clergyman.
I have a matter of my own to attend to.
And the beast himself wishes for someone to take my place.
Ha! Prince of Death, take a good long look!
See the wrath of the Golden Order! The Order's justice, writ in blood!
This is what's become of your precious witch! Naught but expired meat and bone!
This is a proper death, O Prince!
Look at this rotten whore. No more children can be got from this useless flesh!
Behold, your mother is dead!
Heh heh heh heh...
This is revenge, you witch! And you, you ghoul! This is the wrath of D!
Ah. Hello.
The rotten witch is dead. The Golden Order, unsullied.
Now I can look my brother Darian in the eye.
Honeyed rays of gold, deliver my spirit.
Darian, now I have no regrets.
Honeyed rays of gold, deliver my spirit.
<sleeping>
Ah, aah...
D-da...ri...
Ngh...nnngh...
Ah, mm...
Y-You...
I require the sword...and raiment...of D...
I require the sword...of D...
For revenge...
For the wrath...of D...
Yeeesss...
YESSS!
Soon you will know, filthy witch...
Soon you will know... Vengeance for Darian.
The wrath of D...
I don't believe we've met.
I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot.
Heed my warning.
Those Who Live in Death should be left well alone.
All the more, should you spy a mariner among their number.
Unless you wish to lay down your life in vain.
Those Who Live in Death should be left well alone.
All the more, should you spy a mariner among their number.
Ah...we meet again.
I'm glad you took my warning to heart.
Those Who Live in Death should be left well alone.
All the more, should you spy a mariner among their number.
Well, well...
Another fool who won't listen to reason, eh?
But with a prowess for weeding Deathroot.
With a prowess for weeding Deathroot.
...
How would you like to earn the strength of beasts?
If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot,
then I'll introduce you to Gurranq, the beast clergyman.
I have a matter of my own to attend to.
And the beast himself wishes for someone to take my place.
What say you?
Very well. Show me your map.
...
I've marked the location for you. Of a hidden gateway.
It will lead you to Gurranq, the beast clergyman.
I have a matter of my own to attend to.
I've spotted the mark of the centipede.
An ill-omened symbol that should not be.
Someone, or something, threatens the sanctity of the Golden Order.
And must be eradicated.
What is it? Still milling about?
The map indicates where the gateway is hidden.
It will lead you to Gurranq, the beast clergyman.
Well, all right, then.
No sense in forcing you.
What's wrong? Got cold feet, have you?
You've met Gurranq, I take it?
Then owing to our duties shared, we are now comrades-in-arms.
I think you've earned this.
The power of the Golden Order, to aid the hunt of Those Who Live in Death.
Did you need something else?
Ah, hello there. What can I do for you?
Ah, hello. You've been busy weeding Deathroot, I take it.
I thank you, as your brother-in-arms.
So what can I do for you?
Ah, hello again.
You haven't gone to see Gurranq yet, have you?
Well, no rush. You do as you please.
Just as long as he doesn't starve to death, eh.
Go to Gurranq only if you feel the time is right.
Killing Those Who Live in Death and weeding their Deathroot...
Is a path not to be trod without ample resolve.
I serve the Golden Order.
That I might put this crooked land to rights.
Following only the guidance of the great Elden Ring.
Those Who Live in Death fall outside the principles of the Golden Order.
Their mere existence sullies the guidance of gold. Tainting its truth.
And so it is the vermin must be exterminated... Down to the very last.
Are you acquainted with a man named Rogier?
You know, the piteous fellow hiding away on the balcony?
He was a formidable spellblade, in times past.
Don't let his easy air deceive you. He was wise beyond his years, stout of heart and clear of mind.
No more though.
You see him now, ravaged by thorns, muttering and rambling...
Like he's half dead already. I can't stomach to watch.
Take well the lesson, friend.
That's how you end up, when seduced by Those Who Live in Death.
When grace is sullied, it rots people from the inside. Breaks them.
Well, what have we here?
How did you get your hands on that dagger?
...
Well. That hardly matters.
I know very well whose dagger it is.
Why don't I return it to them for you?
Good work, bringing this to me.
<wince>
Don't you dare.
Unless you want to die like a dog?
Very well.
Honeyed rays of gold, deliver this spirit.
I swear, there's a blight spreading amongst the Tarnished.
How could this...happen...?
Forgive me, Devin... D-Devin...
Oof!
What's the meaning of this?
Has she bewitched you?
Very well.
Then you are a blight.
A defiler of the Golden Order, and murderer of my brother!
Die! Die! Die!
I'll grind your corpse into that vile wench's rotting remains.
A witch's eternal embrace, just as you wished!
You defiled cretin. My brother is now avenged!
How could this...
Forgive me, Darian... D-Darian...
Everyone's...been grafted.
Everyone who came with me. They crossed the sea for me. They fought, for me.
Heh...
Only to have their arms taken. Their legs taken. Even their heads...taken.
Taken and stuck to the spider.
Did you know? If you're grafted by the spider, you become a chrysalid.
It's quite the lark, when you think about it.
You're all on your own, are you?
And heading to Stormveil Castle?
Enticed by the one in the white mask, I suppose. Oh, you've come to be one with the spider?
Well, that makes us two peas in a pod.
But I don't have your courage.
It's scary, you know. Having your arms cut off. Or legs. Or your head.
I want to be like everyone else, but I'm just too scared.
I'm nothing but a craven.
Oh, I know.
Can you take this little one along with you?
Can you take these little ones along with you?
The poor thing deserves someone braver than myself…
And the spirits look rather fondly upon you.
It'll be glad of your company, I think, the little'un.
They'd be glad of your company, I think, the little'uns.
The poor things deserve someone braver than myself…
It was a pleasure to see you.
Oh, can you pass on a message for me, if you see the little chrysalids in Stormveil Castle?
Tell them I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough.
I'm finally getting the hang of this whole "pain" thing, you know.
Heh heh...
What's this?
A keepsake? From my men?
Oh, goodness me…
I can't…
...
A pleasure to see you.
Did you give the little chrysalids the message?
That I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough.
They all...believed in me.
They all thought I'd make something of myself. Me! Who can't do anything...
I think I'll head to the Roundtable Hold.
Perhaps I'll find my purpose there.
I think I'll head to the Roundtable Hold.
Perhaps I'll find my purpose there.
Greetings. Nice to see you again.
My name is Roderika. I should have told you sooner.
Isn't this place impressive, though?
The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord.
I never knew the guidance bestowed upon us Tarnished had such fantastic roots.
Although, it's all a bit much for me, in truth.
I'm still looking for my own purpose.
You're telling me I possess some kind of gift?
I don't believe you. But...
If I do have this talent, and goodness knows it would be my first...
I suppose I should try to hone it. Shouldn't I?
I'll ask Master Hewg to teach me.
Certainly, he does appear intimidating, and holds no love for us Tarnished...
But I know he's trapped here, at the Roundtable Hold... So...
I can tell. He's a gentle soul, underneath it all.
Oh, and…
Please, allow to me to express my thanks.
For giving me that keepsake from my men.
It was as if I was frozen with self-pity. I failed them at every turn.
You have my gratitude. Please, take this.
A pleasure to meet you.
My name is Roderika. I'm a recent arrival.
Isn't this place impressive?
The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord.
I never knew the guidance bestowed upon us Tarnished had such fantastic roots.
Although, it's all a bit much for me, in truth.
I'm still looking for my own purpose.
It's all a bit much for me, in truth.
I'm still looking for my own purpose.
A pleasure to see you.
Thank goodness you're safe.
I'm still looking for my own purpose.
It's not easy, by any means, but it's what I must do.
If I do have a talent for spirit tuning, and goodness knows that would be a surprise…
I suppose I should try to hone it. Shouldn't I?
I'll ask Master Hewg to teach me.
Good to see you again. Thank you very much!
I have you to thank, don't I? For persuading Master Hewg?
I can happily announce that he has taught me the noble toil of spirit tuning.
I'm as yet unsure of what I might be able to accomplish,
but if I might be any help to you all, I'd certainly like to try.
And if there's any chance to ease the suffering of my dear men who were grafted...
Well, I certainly must try.
Roderika the spirit tuner prentice. Pleased to make your acquaintance.
Greetings.
Are you here for spirit tuning?
I feel like I'm really coming to grips with spirit tuning of late.
I can see how and why immortal essence exists as spirit under the Golden Order.
I can understand their yearnings, what they become drawn to...
Master Hewg said it himself, actually, that I'm no mere prentice any longer.
Once again, I'm pleased to make your acquaintance. Roderika the certified spirit tuner.
I'd like to ask you a small favour.
Can you take this little one along with you?
Can you take these little ones along with you?
They can't be summoned here.
But the spirits look rather fondly upon you.
It'll be glad of your company, I think, the little'un.
They'd be glad of your company, I think, the little'uns.
I need to warn you about something.
A little while ago someone started lurking in the wing on the opposite side of the roundtable.
And I can hear, from all the way over there...
The howling and wailing of spirits in fear of a curse. I can even hear the repulsive, twisted malison itself...
A plethora of spirits in an unceasing cacophony...
I can't even imagine. How much suffering, inflicted to who knows how many souls...
Not even the grafting caused anything like this to happen...
You should keep your distance.
I know you're strong, but please...
I can hear it from across the wing, past the roundtable...
The howling and wailing of spirits in fear of the curse. I can even hear the repulsive, twisted malison itself...
You should keep your distance.
I know you're strong, but please...
I can't hear them any more; the voices of the spirits cowering from the curse...
I suppose the Dung Eater must have left the Roundtable.
I just pray nothing ill comes of this.
Be on your guard, I beg you.
He's back. The Dung Eater. Again.
I can hear them; the spirits as they howl and lament in fear of the curse.
And worse than ever, the reverberations of the twisted malison itself.
But after all this time, I've started to grasp it now.
I can hear, in the malison, another fearsome Order.
The voices of the tormented spirits are silent again...
But it isn't like last time.
I'm almost certain...the spirits have escaped their confinement.
Did you...have anything to do with it, I wonder?
Take a look around. The Roundtable Hold is burned. Razed to the ground.
The Two Fingers went mad, and the Tarnished have all left.
Myself and Master Hewg are the only ones who remain.
Don't worry, I don't blame you.
I'll continue spirit tuning just the same as before.
Which is why I need your help persuading Master Hewg to leave.
His roots are so knotted in this place.
He won't last much longer if he stays here...
His shackles are broken. He's a free man, now.
It's high time he put the Roundtable behind him.
I see. You're here for some spirit tuning?
Oh, is that right...
So Master Hewg won't listen to you, either.
You have my thanks, regardless.
I'll try and talk him round next time.
I know he was given this great entreaty;
To craft a weapon which could slay a god. Though I can't help but think of it as a curse.
A fearsome curse, put on him by Queen Marika.
And if that's the case, I'm not sure there's anything we can do...
Ah. So it wasn't just me this happened to...
To think he'd forget who you were, as well.
I knew he'd burn himself out, old Hewg.
I think we could talk him into leaving the Roundtable Hold, now.
But maybe it's better that we don't.
It's only proper that we respect his choice to stay.
I'll remain with Hewg.
He made me who I am today.
I'd like to return the kindness, in whatever small way I can.
Please, become Elden Lord.
Hewg was always saying that you were a Lord, to him.
So slay her, with the weapons he smithed.
Slay the god, Marika, who cursed us all.
You're...giving it to me?
I've never had alcohol before...
I'm no longer a child. It's about time I took this step.
<sleeping>
You're willing to make me a chrysalid?
Ah, but I'm still a milksop craven...
I can't even govern myself to step beyond the bounds of this ward...
Please. You're only wasting your strength.
I know how you must feel.
But please, I'm not ready.
Or are you like me? You're so far out of your mind with fear...
You've divested yourself of all reason?
Please, stop.
Even if you persist, your fear will not abate.
Hello? Is anybody there?
Someone who might be interested in rescuing the great Kenneth Haight?
Servant to the true Order, and celebrated repudiator of the false!
O Erdtree! Grant me succour!
What are you waiting for? A kiss goodbye?
My fort lies to the south, beyond the Mistwood. Take it back for me.
Oh I see. You wish to know the reward?
Fret not, the great Kenneth Haight is known for his considerable largesse.
The celebrations will be lavish indeed, upon the dawn of my fort's retrieval.
Hmph, yes, now allow me to furnish you with a little advice.
I would take great care to avoid Godrick's Tarnished hunts, were I in your shoes.
That depraved lot are obsessed with sacrificing Tarnished like you for the sake of "grafting".
Honestly, Godrick's nothing more than a jumped up country bumpkin. Lord? Don't make me laugh.
First he hid himself amongst the womenfolk to flee the capital, then hid from Radahn in that castle...
Then he insulted Malenia, lost to her in battle, only to lick her boots rather than die like a man.
Has he no shame, the big girl's blouse?
And to think, he's the blood of Godfrey! Last of the golden lineage, though you almost wouldn't know it to look at him.
I almost feel sorry for the chap the more I think of it.
What are you waiting for? A kiss goodbye?
My fort lies to the south, beyond the Mistwood. Take it back for me.
Ah, you've come to lend me your aid, have you?
Well, that's very kind, but, um...
No, no. Th-the help is very much appreciated. Even from a Tarnished.
Despite appearances, nobility is no prerequisite to serving the true Order.
You might have heard of me. Kenneth Haight. Next in line as the rightful ruler of Limgrave.
Young Tarnished, I would have a boon of you.
I want you to take back my fort. It lies to the south, beyond the Mistwood.
A Knight commander from Stormveil took it. A fool, and plumb mad to boot. Simply obsessed with blood!
Hm? What's this, kind sir?
Hm? What's this, fair lady?
Remarkable! The Knight Commander, dead. Already!
A blessing, if ever I chanced upon one.
Fine work, I say, fine work, indeed.
I doubt that it was your intention, but the deed is done, and I commend you.
Now, this is your reward.
Go on, it is yours, for the keeping.
Ah-ha! I've been waiting for you with baited breath!
Did you manage to recapture my fort?
Oh excellent news, just wonderful. And the knight's dead to boot!
Well done my friend, well done indeed!
I knew I was right to trust you!
Now, here's your reward, as promised.
Go ahead, it's all yours.
Right then. Time for me to head to the fort.
I've much to do. First I'll have to reestablish communication with the demi-humans.
What's that look? You don't believe me?
Well, under the Erdtree, commingling with the demi-humans is made possible.
Even the vulgar shall not be left behind, under the rule of true Order.
Which is why I, Kenneth Haight, next in line as the rightful ruler of Limgrave, have sworn to uphold it.
Just you watch, my friend. Just you watch.
Ah, yes. I've been meaning to ask.
Would you like to enter my service?
I see bright things in your future, stout warrior.
Enter into my service and learn the workings of the Erdtree's true Order.
And who knows, perhaps some time down the line, the grace of gold will return to those Tarnished eyes of yours.
What say you? A fine accord, is it not?
Very well. Very well, indeed.
I knew I saw something in you.
I shall await you at my fort.
We shall hold the ceremony for your knighting there, I think.
I see great things ahead of us. We are truly by the Erdtree blessed.
Excuse me?
Such foolishness have I never seen!
Well...not that I can't sympathise with your choice.
Such a miraculous manifestation of felicity is like to startle one such as yourself.
Should you change your mind, do visit me at my fort.
What is it? Have you put your misgivings to rest?
Well...not that I can't sympathise with your choice.
Such a miraculous manifestation of felicity is like to startle one such as yourself.
Oh don't fret, there's no hurry.
Should you change your mind, do visit me at my fort.
Why...
Why the queen... Now all hope is...
(dies)
Ah, you, is it?
I suppose you must have seen it by now, yes, the sorry state of my fort?
Oh, indeed, it is a foul fate for a land, to be without a ruler.
One must be found, with haste. And not that awful Godrick.
But a true and stalwart Lord of the proper lineage to take the reigns of Limgrave.
I am sorry to have lifted your hopes...
But I haven't the authority to raise you to knighthood as things stand.
The great Kenneth Haight issues his sincerest apology.
But now, I must begin my search post-haste.
For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave.
I must begin my search post-haste.
For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave.
Ah, nice to see you after so long.
Safe and sound, I take it, yes? Good.
Ah, quite. I have indeed selected a new ruler.
Lady Nepheli is strong and just. Worthy of the burden of Limgrave's lineage.
Such is the sincere opinion of I, Kenneth Haight, no less.
For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards.
At which time I can fulfil my old promise.
By raising you to the glory of knighthood.
I hope it is just as wonderful as you imagine.
For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards.
At which time I can fulfil my old promise.
By raising you to the glory of knighthood.
I hope it is just as wonderful as you imagine.
Oof!
Goodness gracious!
Calm yourself, this instant!
Enough! This is madness!
Blast! You wretched Tarnished!
I am Kenneth Haight, and I have seen quite enough!
The madness leaves nothing untouched.
I fear for the integrity of the Order...
Where are my...men...?
O Erdtree, why have you forsaken me...?
Greetings, great champion called by grace.
I am Fia.
Circumstances have compelled my stay at the Roundtable Hold.
Great champion, would you allow me to hold you, but briefly?
Perhaps you might share with me some of your lifely vigour, and your stout-heartedness.
Doing so will grant me the warmth of a champion.
And you, I am sure, will bear a baldachin's blessing.
Do you think it vulgar, perhaps?
Where I come from, it is a sacred act.
Ah, my thanks, great champion.
You are...very warm...
What you felt light up inside you was a baldachin's blessing.
Though it is but a fleeting thing, I am afraid.
Come back to me, should you require another.
I will take you in my arms as often as you need.
I understand.
Your disdain is only natural.
But should you change your mind...
Come pay me another visit.
Oh, my dear...
Had a change of heart already?
I am pleased to see you again.
Would you like me to hold you, once more?
The blessing is still aflame in your breast, dear.
Would you like to be held, regardless?
Now, come closer...
You are so...very warm...
Then good day to you, my dear.
I was known as a Deathbed Companion, where I come from.
After I received the warmth and lifely vigour from a number of champions,
I lay with the remains of an exalted noble, to grant him another chance at life.
To do so is the purpose of my being.
But before I could bear the noble into new life,
I was awakened by the guidance of grace, and chased from my birthplace.
Pray, be kind.
Despite all that, I still wish to be a Deathbed Companion.
So please, let me hold you like this, as often as it takes.
My dear...
Might I ask something of you?
Could you please find the owner of this dagger, and return it to them?
A certain person gave it to me, as a gift.
It's a very precious thing. It must have a special place in the owner's heart.
So I would like for the original owner to have it back, if you wouldn't mind.
I'd like you to find the owner of the dagger I gave you, and return it to them.
It's a very precious thing. It must have a special place in the owner's heart.
My dear...
Have you ever heard of black knifeprints?
Dear Rogier likes to talk of them when abed.
And the ancient plot, in which the first of the Demigods was slain.
The black knives wielded by the assassins who committed the act,
along with the impressions they made, somehow hide the truth of the conspiracy.
These grand affairs are hardly my forté...
But dear Rogier began to weep as he spoke...
Dear Rogier likes to talk of it when abed.
The ancient plot, in which the first of the Demigods was slain.
The black knives wielded by the assassins who committed the act,
along with the impressions they made, somehow hide the truth of the conspiracy.
I heard that you lent a hand to dear Rogier.
He seemed positively elated.
He must be possessed of great mental fortitude.
It anchors his will, and sustains him, despite his grievous wounds.
You truly are a champion.
To dear Rogier, and myself, too.
In truth I've heard tell from someone else,
about the black knifeprints that fascinate dear Rogier so.
But It wouldn't be right to give this to him, stuck as he is in the Roundtable Hold.
Perhaps you could make use of it?
Finally, it is returned to its rightful place.
The stolen hallowbrand, of the exalted noble.
And now, I must bid you goodbye as well.
Though I ask you deliver this message to the Roundtable Hold.
I am Fia, Deathbed Companion.
Hark, Roundtable. Disturb not the Death of Godwyn, the exalted.
We, who humbly live in Death...
Live in waiting, to one day welcome our Lord.
What right does anyone have to object?
Our Lord will rise. The Lord of the many, and the meek.
Ah...there you are.
I knew you would come.
What is it you intend?
To deny us, and our ways?
Like the dogmatic brutes of the Golden Order?
I see. Then you must kill me.
For I am the companion of Godwyn, Prince of Death.
I wished to be a mother to Those Who Live in Death.
So it is, that any loathing, any hatred that overshadows them...
I must bear, as a matter of duty, with my own flesh.
Go on, kill me.
You deny us, do you not?
Because we deign to live in Death, and wish our Lord to rise to glory.
You are an odd one.
I am the guardian of Those Who Live in Death.
They call me a foul and rotten witch.
Yet you still wish to be held by me?
I will soon lay with Godwyn.
And it will surely stir within me.
the new life of the golden prince, and first Dead of the demigods,
as the rune of Those Who Live in Death.
Please, do one thing for me.
Brandish this child, my rune, and take for yourself the throne.
Stay the persecution of Those Who Live in Death.
By becoming our Elden Lord.
I will soon lay with Godwyn.
To conceive my child, the rune.
Brandish my rune, and take for yourself the throne.
Stay the persecution of Those Who Live in Death.
By becoming our Elden Lord.
This is goodbye, my dear.
But I am satisfied.
I choose to lie with Godwyn of my own will. Not the remains of one chosen for me.
And I will bear a child.
Who will inherit your warmth, too.
What greater blessing could there be, but to be born a Deathbed Companion?
Have you ever seen a hallowbrand?
When the first of the demigods died, his flesh was marked with the half-wheel wound of the centipede.
Godwyn's hallowbrand has since been recovered at the Roundtable Hold.
But there is another hallowbrand out there somewhere.
And I must find it.
Before the time comes we receive our Lord.
When Godwyn died, a hallowbrand scored his flesh.
But another exists. Another mark in the shape of the half-wheel wound of the centipede.
And I must find it.
Before the time comes we receive our Lord.
My hands will be dirtied once more by the deed.
Will you still let me hold you, even then?
When Godwyn died, a hallowbrand scored his flesh.
But another exists. Another mark in the shape of the half-wheel wound of the centipede.
And I must find it.
Before the time comes we receive our Lord.
...!
This...is the other hallowbrand.
How did you...
Oh, my utmost thanks.
With this, Godwyn can take his rightful place as First of the Dead.
And claim a second, illustrious life.
You are my-- our true champion.
And though I can't be of any use to you...
Can I hold you tight, if only for a moment?
Godwyn...
Is that you, dear?
Will your kind never stop?
Ravaging...the weak?
Have you ever felt the curse, with your whole being?
The pox upon life itself, feared and despised by all. The reviled blessing.
...
Apparently not.
You are but a lamb. A stranger to defilement. Ignorant of your own ignorance.
You no longer interest me.
I've been long without peace. Don't spoil my quietude.
I asked you not to disturb me.
Be thankful of the Hold's serenity.
It is all that keeps your death and defilement at bay.
No, wait.
...
You have felt the curse.
I can smell it on you. The pox, yet tender.
Apparently my seedbed is ripe and waiting.
Twas a brief respite, I must say.
Go, and unshackle my corporeal flesh.
Trapped in the sewer gaol, below the capital.
I can kill you, and defile your corpse.
Then the pox will truly be your own.
Go, and unshackle my corporeal flesh.
Trapped in the sewer gaol, below the capital.
I can kill you, and defile your corpse.
Then the pox will truly be your own.
...
Let me out! Let me out of here!
Must eat more! Defile more!
Everything that matters to you!
For generations to come!
I am the Dung Eater!
A scourge upon the living!
Who are you?
I've been here long enough.
I will kill again. And defile each corpse with care.
Just to be sure. That when they're reborn…
They'll be cursed. Along with their children, and their children's children, for all time to come…
I will kill again. And defile each corpse with care.
Just to be sure. That when they're reborn…
They'll be cursed. Along with their children, and their children's children, for all time to come…
I am the Dung Eater.
A scourge upon the living.
I must eat more. Defile more...
Let me out. Let me out of here.
I will kill you, and defile your corpse.
Then the pox will truly be your own.
I'll give you a good blessing.
You'll be nourishment for the pox.
There you are.
You warded off my blessing.
Despite the curse stirring within you.
No one has succeeded in that before.
How? I thought. Then it hit me.
That you are, in fact, me. And I...am the Dung Eater.
It is my flesh that must receive the blessing.
Give me your blessing.
Defile my flesh with the seedbed curse.
Again and again. Until it is done.
Until a cursed ring coalesces, that may one day defile Order itself.
Countless, I have killed. And countless, I have defiled.
And soon the fruits will be borne.
Hundreds will be reborn cursed, and they'll bear thousands of cursed children, who'll bear tens of thousands more.
A few of those will be born just like me, and they'll kill, and defile, and bless in my stead!
The rotten fools. My fate was the grandest, most brilliant of them all!
My corporeal flesh lies in the sewer gaol beneath the Capital.
Give it your blessing. Defile my flesh with the seedbed curse.
Until a cursed ring coalesces, that may one day defile Order itself.
Uur...urgh...
A curse... A curse upon them all.
They'll be born cursed, all of them.
Along with their children, and their children's children, heh, for all time to come…
Uur...urgh...
Curse you, Golden Order.
One day, you'll get what's coming.
Ah...argh...
No... I am... the Dung Eater...
I am...
...
...
...
Bless you!
Oh, this is a rare occasion.
I can't remember the last time a new Tarnished made their way to the Roundtable.
Very well. As your senior, I bid you welcome.
It is safe here. You may let down your guard.
Allow me a word of advice, as your senior.
You are a mere visitor to the Roundtable, nothing more.
A house guest, yet to earn their keep.
Remember your place, newcomer.
There's nothing left to say. Be at your leisure.
What do you need? I have little time to spare.
Oh, are you aggrieved? At the notion you are but a visitant here?
Then you would do well to remember the first words of grace given to you.
Stand before the Elden Ring, and become the Elden Lord.
If those words held any meaning to you...
Follow the guidance of grace, lay low the shardbearers, and claim for yourself a Great Rune.
Do so, and the doors to the Roundtable's inner chamber will open.
And you will receive the wisdom of the Two Fingers.
Once the wisdom of the Two Fingers becomes your own, I'll impart to you a proper welcome.
As a true member of the Roundtable.
I have high hopes for you.
I'm sick and tired of them.
These namby-pamby Tarnished think us no more than a shelter from the rain...
We've spoken long enough. I have matters to attend to.
If you haven't anything to say, I would prefer you didn't pester me for attention.
Try not to make a spectacle of yourself either. Or are you as irredeemably foolish as you appear?
You've received the wisdom of the Two Fingers, have you not?
Then just as promised, I bid you welcome, as a true member of the Roundtable.
I am known as Gideon Ofnir.
As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord,
I am accumulating knowledge. To be all-knowing.
You now belong to a select group of fellows. As such, I ask that you remain constant.
You'll be after more Great Runes, now eh?
Then as your fellow, allow me to divulge a little knowledge.
The inheritors of the Great Runes; the shardbearers.
We of the Roundtable know the location of five of them, including the one you defeated.
Godrick the Grafted, Lord of Stormveil.
General Radahn, who fought Malenia and her rot to a standstill in the Caelid Wilds.
Praetor Rykard, Lord of the Volcano Manor of Mt. Gelmir.
Morgott the Grace-Given, Veiled Monarch and Lord of Leyndell.
And Rennala, Queen of the Full Moon, ruler of Raya Lucaria's Academy.
...You'll still be after more Great Runes, won't you?
So. Godrick the Grafted, Lord of Stormveil.
Despite being the blood of Godfrey, first Elden Lord, he's a grotesque old fool, grasping for power.
His castle lies upon the cliff to Limgrave's northwest.
...but I suspect you know that well enough already.
General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior.
He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east.
And now Caelid has been engulfed by the scarlet rot, even approaching the region is no mean feat.
I've heard survivors of Radahn's army are still in the wilds, staving off the rot with fire.
And if it's true, I suspect Radahn is still there as well, in Caelid.
Though I doubt he much resembles his former self anymore...
Praetor Rykard is the Lord of the Volcano Manor on Mt. Gelmir.
He is a ruthless justiciar who commands a company of inquisitors, reviled for his serpentine demeanour.
The volcano, Mt. Gelmir, lies in the west of the Altus Plateau; the realm of the Erdtree.
It was the stage of the most appalling battle in the entirety of the Shattering.
Rykard has committed the grave sin of blasphemy. Marking himself as an enemy, never to be forgiven.
Morgott the Grace-Given is Lord of Leyndell, the capital city.
It lies at the foot of the Erdtree, in the east of the Altus Plateau.
But the Two Fingers forbid us from venturing there.
Until we've acquired enough Great Runes to repair the Elden Ring.
Set your sights elsewhere for the time being. The Veiled Monarch can wait.
The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia.
Rennala is the queen of the Carian royals, who govern the academy.
But Rennala herself is no demigod.
She is merely the recipient of an amber egg, given to her by Radagon,
Her beloved, Radagon, left her to become Queen Marika's second husband, taking the title of King Consort.
The Great Rune dwells within the amber egg that was Radagon's gift to her.
There are four more demigods yet to be located.
Miquella of the Haligtree, the Unalloyed.
His twin, Malenia, the undefeated swordswoman.
Lunar Princess Ranni, daughter to Rennala.
And the one only known as the Lord of Blood.
Ranni is said to have cast aside her Great Rune,
so here at the Hold, we seek the whereabouts of the remaining three shardbearers.
If you should learn anything of these matters,
I'll trade your findings for a hidden treasure, or a long-lost rite, known only to me.
We both desire to stand before the Elden Ring, and become Elden Lord.
As such, I hope we are compelled to work together.
I'll trade your findings for something rather special.
Ah, you. What is it?
Well...what is it now?
Well. I see you've found another Great Rune.
Wonderful. You are a worthy fellow Tarnished, indeed.
Make the journey.
To the capital Leyndell, that lies to the east of the Altus Plateau, at the foot of the Erdtree.
The Two Fingers will deny your passage no longer.
You may be our best hope. Find your way to the Elden Ring.
For we are Tarnished. And we must answer the call of grace.
Journey to the capital Leyndell, to the east of the Altus Plateau, at the foot of the Erdtree.
The Two Fingers will deny your passage no longer.
You may be our best hope. Find your way to the Elden Ring.
General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior.
He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east.
And by my reckoning Radahn remains there, even now.
Though I doubt he much resembles his former self anymore...
Morgott the Grace-Given is Lord of Leyndell, the capital city.
It lies at the foot of the Erdtree, in the east of the Altus Plateau.
But the Two Fingers forbid us from venturing there.
Until we've acquired enough Great Runes to repair the Elden Ring.
The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia.
Rennala is the queen of the Carian royals, who govern the academy.
And her Great Rune dwells within the egg she so dearly clutches.
You've received the wisdom of the Two Fingers, have you not?
Then I bid you welcome, as a true member of the Roundtable.
I am known as Gideon Ofnir.
As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord,
I am accumulating knowledge. To be all-knowing.
You now belong to a select group of fellows. As such, I ask that you remain constant.
I understand you've been speaking to Nepheli.
She is my daughter.
I took her in when she lost the guidance of grace.
Though a mere axe-wielding barbarian, her youthful credulity suited my purposes.
So I put her to work.
Do not hesitate to employ her, should her services benefit you.
Despite her looks, she is more than capable in the press of battle.
Ahh, you've already heard?
Indeed, it seemed the whelp harboured suspicions.
So I had no further use for her.
Honestly, what's a man to do.
A determined plebian is more wicked than an Omen horn, quite frankly.
I suspect...that's just what the Queen wants.
A dose of ambition, to incite the Tarnished.
Is that potion what I think it is?
Bloody Seluvis. I suppose he's up to something again.
Oh, I won't interfere. You go ahead and do what you must.
The Roundtable has no code to speak of.
But, I ask you this. Are you really going to do the bidding of that twisted dolly botherer?
Or would you rather hand that potion to me, and see if we can't get one over on the bastard?
Good. I'll dispose of the potion myself.
You go and see Seluvis, but don't give anything away.
Just tell him that you tricked your mark into drinking the potion as planned.
Despite knowing next to bloody nothing, he's so far up his own arse he won't suspect a thing.
His inevitable display of arrogance will certainly be a sight to behold.
Well, I won't force you.
But I think your plan would be a dreadful waste.
She's not herself right now, and though I have no need of her, she still has potential.
Certainly more value than she'd have as a bloody puppet.
I hear you helped get the girl back on her feet.
Though I'm not her foster father anymore, I'd still like to thank you.
Sorry. For the time you had to waste.
Well, I won't force you.
If you want to do that dolly botherer's bidding, that's up to you.
Not that I could fathom why you'd want to...
Oh, my apologies for that nasty business.
Ensha got rather ahead of himself, it seems.
As his master, I'd like to express my regret.
But now, Ensha is slain and gone.
Finished, forever more.
Ah, yes, by way of apology,
allow me to tender some advice, in regard to the half of the secret medallion you possess.
Find the Albinauric woman.
She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia,
She knows the location of the medallion's counterpart, I am sure.
together with her great wolf.
Find the Albinauric woman.
She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia,
She knows the location of the medallion's counterpart, I am sure.
together with her great wolf.
Ah, yes, by way of apology,
allow me to tender some advice, in regard to the half of the secret medallion you possess.
Find the village of the Albinaurics.
It lies to the southwest of Liurnia, below the Altar clifflands.
And some of the old village folk have hidden the secret medallion's other half somewhere.
Find the village of the Albinaurics.
It lies to the southwest of Liurnia, below the Altar clifflands.
Some of the old village folk have hidden the secret medallion's other half somewhere.
Ahh, I know already. You're after it too, aren't you.
To pass the impenetrable thorns, you seek the forge of the flame of ruin, in the snowy mountaintops of the giants.
Then you need to reach the Grand Lift of Rold, beyond the forbidden region.
Hah, no need to pay me for that gift.
All my knowledge is for the sake of guidance.
That a Tarnished might stand before the Elden Ring, and become Elden Lord.
It doesn't have to be me, my fellow.
If you're heading to the forge of the flame of ruin, in the snowy mountaintops of the giants.
You'll need to find the Grand Lift of Rold, beyond the forbidden region.
I marked your map with its location.
Go, if you would. Take no heed of "cardinal sin".
The Two Fingers lost their purpose a long, long time ago.
Ahh, I see you've laid your hands on the other secret medallion.
I'm glad to see my counsel has borne fruit, but the honour of the deed is yours alone.
You've made more of yourself than Ensha has...
Now, more importantly, both secret medallions are in your hands.
I suppose you'd like to know then? What awaits you on the path ahead?
Me too, my friend, me too. I wait with baited breath.
Ahh, so the secret medallions led you to the land of the Haligtree?
I'd expect to find Malenia there. She who fought Radahn to a standstill.
Well, if the scarlet rot hasn't eaten her away completely.
But...with the Haligtree as it is...
I suppose Miquella must already be...
Ah, my apologies. Lost myself, for a moment there.
The information you've shared is of great value. As promised, your reward:
A hidden treasure, known only to me.
A secret rite known only to me.
You are a true fellow. All I ask is that you remain constant.
And it is a wondrous thing indeed.
So. The Haligtree, now but a husk...
I heard speculation Miquella embedded himself in the Haligtree,
but before he could finish, someone cut the tree open and absconded with his infant form.
Indeed, it seems those words held weight.
How vexing. That the All-knowing didn't have the full story...
Perhaps the Queen's sorrow was justified...
Oh, so that's where the so-called Lord of Blood was hiding himself eh.
A fitting little squat for that deluded maniac to bleat about the revival of his precious dynasty,
while he turns our fellow Tarnished into Bloody Fingers.
Let him stay there. That way, his delusions will remain as they are - distant and unattainable.
But perhaps it's worth looking into...
If what I've heard is right, then maybe...
Ahh, I see! So Miquella was with the Lord of Blood after all!
That is some fine intelligence indeed!
With it, the final clue has been brought into the light.
One of the last few pieces the Roundtable-- I need, to put everything together.
As promised, allow me to impart to you
the last of the hidden treasures known only to me.
the last of the secret rites known only to me.
a thing most wondrous, known only to me.
Well, I wonder what comes next...
If he continues his slumber within the cocoon, all would be well.
But perhaps it would be safer to destroy it.
Miquella is the one thing that remains a mystery to me...
You...burned the Erdtree, didn't you?
Then the Roundtable is soon to follow.
Ah, no need to fret about that.
The Roundtable Hold served to put a Tarnished upon the throne of Elden Lord.
And if the Erdtree needed to burn for that to happen,
then the Roundtable must go, as well.
I'll stay at the Roundtable, for a time.
I must learn all that can be taken from this place,
and sear it into my memory.
How could I call myself the All-Knowing, if I did any less?
The pursuit of knowledge is without end, for knowledge is never a thing complete.
Thus, I maintain the mantle of All-Knowing.
Perhaps the same could be said of guidance.
Who's to say whether we'll remain who we are, once the fight is finished?
What do you think, as one who aspires to become Elden Lord?
Ahh, I knew you'd come.
To stand before the Elden Ring. To become Elden Lord.
What a sad state of affairs.
I commend your spirit, but alas, none shall take the throne.
Queen Marika has high hopes for us.
That we continue to struggle. Unto eternity.
You think I don't know what that is?
I have no secrets for you to salaciously gawp at.
You think too little of Gideon Ofnir, the All-knowing.
My fellow, you've fought well, until now.
I know...in my bones...
A Tarnished cannot become a Lord. Not even you.
A man cannot kill a god...
Knowledge above all!
Ah, nice to meet you.
The pleasure's mine. Rogier's the name. A sorcerer, as you might have guessed.
I'm looking for a little something, here in the castle.
When I'm not hotfooting it from the troops, that is.
But enough about me, what are you doing here in Stormveil Castle?
This place is bristling with Tarnished hunters, you know. They sacrifice our kind, for grafting.
Not exactly a place I'd stroll into without a purpose in mind...
I see. Here to challenge Godrick, and lay your hands upon a Great Rune, are you?
You can see it then, I take it? The guidance of grace.
Well, enjoy it while you can.
I'm Tarnished, like you.
But unlike you, I've seen neither hide nor hair of this guidance for the longest time.
Still, I won't forget how it felt when I first came here, to the Lands Between.
I'm privy to a few magical battle arts.
Would you care to learn one?
As a fellow Tarnished, once guided by grace. I'd love to help you out, if it please.
Oh? Keen to learn another battle art, are we?
Oh hello there, good to see you safe.
Stopping by to learn a battle art or two?
The battle art you've learned is of the glintstone family.
They were conceived at the great Academy of Raya Lucaria, to the north of this castle.
In the past, they obeyed laws which contravened the Golden Order, or so I'm told.
Fascinating, isn't it?
That the Golden Order was pliable enough to absorb practices that contradicted itself in the past.
With the Order broken, twisted, and in need of repair,
such adaptability is more important now than ever.
Of course. I understand.
Why place trust in a perfect stranger?
Be safe, then, stranger.
Watch you don't get sacrificed, eh. I'll do the same.
Oh? Something bothering you?
Or are you just trying to pass the time?
I'm curious how you ended up inside this castle.
Ah, we meet again after all.
I apologise for any offence given by my bearing, but I'm quite unable to move, you see.
So. What do you need?
Ah, you defeated Godrick and claimed yourself a Great Rune.
Mm, looks like we both got we wanted out of Stormveil, didn't we.
Well done, friend.
Something to mark the occasion. Go on, take it.
As you might've guessed, I still can't move. My fighting days are behind me.
No need to be polite, I've no use for it anymore.
The misshapen corpse under Stormveil?
That is a sacred relic. Of the black knives plot. As that famed night of assassination is known.
It happened during the Golden Age of the Erdtree, long before the shattering of the Elden Ring.
Someone stole a fragment of the Rune of Death from Maliketh, the Black Blade.
And on a bitter night, murdered Godwyn the Golden.
That was the first recorded Death of a demigod in all history.
And it became the catalyst. Soon, the Elden Ring was smashed, and thus sprang forth the war known as the Shattering.
I once wished to become a scholar, you see. I've spent many an hour scouring the archives for knowledge of that fateful plot.
The world has grown crooked, and if you intend to put it to rights,
You'd better understand what happened to make it this way, mm?
This...is a black knifeprint!
I can scarcely believe you managed to get your hands on this!
You recall our conversation about the Night of the Black Knives, yes?
They say the assassins who carried out the deed were scions of the Eternal City.
A group entirely of women, arrayed in armour of silver under cloaks which fooled the eye.
The knives they wielded though, were imparted with the power of the Rune of Death through sinister rite.
Please, I beg of you, lend me the knifeprint for a time.
I'd love nothing more than to tease out its secrets.
Though only a fragment, a very specific ritual had to be performed to impart the power of the Rune of Death.
Traces of the one who performed the rite are sure to remain in the imprint...
Half my body has been suffused with Death. I'm certain it will help me see.
Oh, still need something?
Always good to see you safe.
So. What do you need?
Ah, so you've met D.
D is an old friend.
We found ourselves journeying together for a time, bound by our exploration of Death.
But our paths have since diverged. Never again to cross.
Though that's hardly an uncommon fate for two friends.
Pleased to meet you.
The name's Rogier. A sorcerer, by trade.
But now I'm in this sorry state.
I had a little mishap, and now I can't move.
As you might guess, it's far from ideal...
Ah, I know.
I'm privy to a few magical battle arts.
Would you care to learn one?
Time can move rather slowly, stuck here, you know.
A little conversation goes a long way.
Ahh, hello. I was hoping to see you.
My examination is complete. Here's the knifeprint back, with my thanks.
Now, I have a fairly good idea who performed the rite upon the blade. The person who orchestrated the Night of the Black Knives.
Lunar Princess Ranni. One of the children born to King Consort Radagon and his first wife, Rennala.
Demigod and sister to General Radahn and Praetor Rykard.
Her's was the name I discovered in the imprint.
Truly, you have my thanks.
But, if I might be so bold, I would also like to ask something more of you.
If Ranni truly is the one who plotted that fateful night,
then she should bear the cursemark of Destined Death somewhere upon her flesh.
I would like you to procure it for me.
And then all will be laid bare. I will have the answers I have sought for so long.
Don't fret, it is entirely in accordance with the guidance of grace.
If you seek to stand before the Elden Ring and become Elden Lord,
The answers you find will surely bolster your chances.
I have some idea of Ranni's potential whereabouts.
There's a manor to the north of the Academy of Raya Lucaria.
It is the familial home of the Carian royals from whom Ranni descends.
There's been talk of the old royals' vassals gathering there in recent years
Ranni's whereabouts since the Shattering are a well-kept secret. She hasn't been seen even once.
But I suspect she might have returned to the manor in which she was born...
If Lunar Princess Ranni truly is the one who plotted that fateful night,
then she should bear the cursemark of Destined Death somewhere upon her flesh.
Would you be willing to procure it for me?
She may have returned to the manor that is her home.
The Royal Carian residence to the north of the Academy of Raya Lucaria.
I'm afraid there's something I must tell you.
Do you know of Those Who Live in Death?
The very notion of life in death defies the Golden Order.
By D's account, these defiled fiends must be expunged.
But truth be told, I seek the cursemark to save them.
You may find this peculiar,
but I discovered something in my examination of the Night of the Black Knives.
These souls have committed no offence. They have every right to life, only, they happened to touch upon a flaw in the Order.
Yes, indeed.
If D knew what drives me now,
he would surely boil over with rage.
Or perhaps, he would even feel some pity.
But no need to fret, none of that will come to pass.
I can tell a good lie when I need to.
And...that thing is to blame for the shape I'm in now...
I urge the utmost caution. Don't disturb the corpse more than necessary...
Oh? Forgot something, did you?
Alright there. Good to see you safe.
I see...
When Ranni shed her flesh, she shed the cursemark, too.
You know, not everyone would trust such a tale...
But, if she in her current form is nothing more than the living doll you profess...
Then perhaps it's true after all.
Hmm.
Forgive the bluntness of the notion, but...
How would you like to become one of Ranni's vassals?
Ah, only in order to get what we want, of course.
The location of the body which bore the cursemark, which right now I haven't the faintest.
And the best way to find out is for you to enter her service and take a poke around on the sly.
I know you've got what it takes.
Not only are you a superb fighter, but people want to trust you. I've seen it.
Can you become Ranni's vassal to advance our agenda?
While in her service, you'll be able to take a poke around on the sly.
And determine the location of her original body that bears the cursemark.
I realise that I'm asking you to put yourself in grave danger.
But I know you've got what it takes. Quite possibly the only one, in fact.
Not only are you a superb fighter, but people want to trust you. I've seen it.
D was telling me.
That he discovered the mark of the centipede.
The centipede is an ancient symbol of the cursemark.
As long as whoever finds and uses it is not nefarious by nature,
then we may be able to form an alliance.
If only I could speak to them in person.
And if they were like you, all the better.
Hmm. Maybe I should tell you.
Lately, I feel I'm on the precipice...
Of falling into a deep...fathomless slumber.
And I have an inkling it could spell trouble for you, somehow.
So I just wanted to get the apology out of the way, beforehand.
Since you're so scary and all.
<sleeping>
<moans and stutters>
<struggles to say a word, but mostly fails>
Off..er her c-curse...m-mark
Fi…a's… fi…a's…
T-to... G-god... wyn
A…fu-full...circle
F-forms…a…r...rune...
(Dies)
For me, really?
Why thank you very much.
I'll try anything once.
<sleeping>
...No thank you.
I don't need your pity.
Ah...
Sorry. You were only trying to be nice.
It would be my pleasure to take it. My thanks.
<sleeping>
Oof!
I fear you are mistaken.
I am no foe of yours, far from it.
This is rather unfortunate.
I don't normally find myself cornered like a rat.
But I have my ways...
No need to grandstand; you're not even on stage.
Well, this is unfortunate.
Couldn't change a thing...
Agh!
I fear you are mistaken.
I am no foe of yours, far from it.
If you think I am helpless,
you are quite mistaken, I'm afraid.
If this doesn't cause you shame, nothing will.
Well, this is unfortunate.
Couldn't change a thing...
C-curse...m-mark
Fi…a's… fi…a's…
T-to... G-god... wyn
Not seen you before.
Name's Bernahl. Tarnished, just like you.
Let me ask you something.
Are you here in the Lands Between to take up the fight?
Does your faith in the guidance of grace hold firm,
despite the collapse of the Golden Order?
Yes, you're a Tarnished through and through.
Takes me back, but that's a quality needed now more than ever.
Any interest in bearing the torch, of my battle arts?
All I know is the sword. Picked up a fair few tricks in my time, too.
Now's the time to pass 'em on. To a good and proper Tarnished, like you.
Oh, not had your fill, eh? Worry not, I've enough to keep you busy.
Ah, hello. Glad to see you safe.
Here to learn a battle art or two?
There's a myriad of battle arts in these lands that I've yet to discover.
Mementos of all the warriors who raised their arms in battle, lost, and died.
A fine tale, all told, of true chivalric romance.
That's how I fell in love with the sword, and the arts of combat.
It grants meaning even to falling in battle, to death itself.
Honest to a fault, I see.
Such thoughts won't behove you, as a Tarnished.
But there's nothing wrong with that.
Any interest in bearing the torch, of my battle arts?
All I know is the sword. Picked up a fair few tricks in my time, too.
Now's the time to pass 'em on. To a good Tarnished, like you.
Not floating your boat, eh?
Well, there's no rush. Knowledge of the arts can wait another day.
There you are. Decided to bear the torch of my battle arts?
Well, until we meet again.
You...
What in heaven's name are you doing here?
The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind.
I hope you understand the weight of my words.
Well. As long as you understand what you're saying.
I thought you a Tarnished bred by virtue.
Perhaps playing that part led you to your doubts, I wonder.
But know that the path you walk is blasphemy, and leads only to a miserable death.
Before you consider hunting any of your own kind, think on that.
This blasphemous path leads only to a pitiful death.
Before you consider hunting any of your own kind, think on that.
So. You've bloodied your sword in the hunt.
Then I shall introduce myself once more.
Bernahl, a recusant, just like you.
Recusants have particular battle arts, styled to our methods of slaughter.
Why not add some to your repertoire?
Oh, not had your fill, eh?
You're still alive, I see.
Why not learn another battle art, see if we can't keep it that way.
You've come to understand, now, eh?
To take power and make it his own,
The recusant must hunt his own kind.
To raise the flag of revolt against this sanctified pillaging,
We recusants must become the most wretched of predators.
All you can do is laugh.
Look at you. A recusant through and through.
I knew you had it in you.
Take this.
A special invitation, to hunt some of the first Tarnished who sat at the Roundtable Hold.
If you should accept, I'll next see you on the field of battle.
Ah, I had hoped you'd soon return.
I have the reward from Lady Tanith.
Take it. It's yours, by right.
Let us tread the path of the recusant together.
Till we reach the miserable death that awaits us.
So. You killed Rykard?
I harbour you no ill will. The strong take. Such is our code.
Even he was prepared to meet a wretched end when he first took blasphemy unto his very flesh.
But anyroad, the Volcano Manor is no more.
Though we may yet fulfil an old promise.
We hunted our own kind, and took what was theirs.
And with everything in hand, the time has come to rise, against the Erdtree.
O Greater Will, hear my voice.
I am the recusant Bernahl, inheritor of my brother's will, and you will fall to my blade.
We refuse to become your pawns. Consider this fair warning.
Who are you?
And what in heaven's name are you doing here?
The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind.
I hope you understand the weight of my words.
Well. As long as you understand what you're saying.
You have harboured doubts from the very beginning.
Perhaps this day was always lurking on the horizon.
But know that the path you walk is blasphemy, and leads only to a miserable death.
Before you consider hunting any of your own kind, think on that.
Then you must leave immediately.
Those with weak stomachs have no place here.
I thought I told you to leave.
Or do you claim to understand?
What it means to be a recusant, renouncing grace and hunting down one's own.
Well. As long as you understand what you're saying.
But know that the path you walk is blasphemy, and leads only to a miserable death.
Before you consider hunting any of your own kind, think on that.
Oh, a brew, is it?
Thanking me for the battle arts?
You're one of the good ones. Thank you.
Oh, a brew, is it?
Fitting, I suppose.
For a recusant already drunk on blasphemy.
<sleeping>
Agh!
What's wrong with you?
I won't say it twice. Stop this.
I suppose I have no choice, then.
Is this what grace would have of us?
Dog eat dog, once again. A sad lot, we Tarnished.
You are an enigma, to be certain.
The Volcano Manor awaits you.
You're Tarnished, aren't you?
I welcome you, to the Church of Vows.
I am Miriel, steward of this sacred chamber.
My apologies, for the unseemly state of affairs.
Do you know the origin of this place?
How it came to be known as the Church of Vows?
Well, that is a shame. But who can blame you?
The Shattering has caused us - all of us - to lose sight of something very dear.
It is here, at the Church of Vows, that the great houses of the Erdtree and the Moon were joined.
By the matrimonial bond between red-haired Radagon and Rennala of the Full Moon.
And so, our church holds in view the monuments of both houses.
The Erdtree of the Capital, and the Academy of Raya Lucaria.
Oh, was there something you needed?
You are free to show yourself around.
I would serve as your guide, only my legs aren't what they used to be...
If you find anything of use, you are free to take it with you.
Unless perhaps you are in search of instruction?
In which case, I will share all that I know.
Whether it be sorcery or incantations, learning should not fetter you to one side or the other.
This is, after all, a church celebrating the union of two such opposed practitioners.
Is there something else?
Greetings. Do you need anything?
Do you possess any celestial dew?
Then I would like to share my knowledge with you.
Concerning the miracle of this Church of Vows.
Radagon once cleansed himself with celestial dew,
repented his territorial aggressions, and swore his love to Rennala.
The Order of the Erdtree and the fate of the moon were conjoined, and all the wounds of war forgiven.
This miracle blesses the church to this day.
And so, you need only follow Radagon's example,
to restore any bond, however strained or severed, to its rightful state of harmony.
My faith does not waver.
The miracle rooted in these grounds will, once again, mend the world.
And this time, its bounty will not be squandered.
If you would be Elden Lord, Tarnished,
I hope that you, too, will share my faith.
Are you taking the sword with you?
Oh, fear not, I don't wish to chide you.
Clearly, you are no conniving thief.
The sword is telling us something, no doubt.
Rather than collect dust in the shadows underground,
it yearns to be wielded by your rightful hand.
Ah, now I recall.
As the priest of the Church of Vows, I undo the sword's seal, and bequeath it unto you.
May you hold it high and proud.
Are you quite finished?
Take this opportunity to learn to master your emotions.
Worry not, I take no offence. But others are not always so forgiving.
Some take to anger, others sorrow... Bonds are fragile things, wont to break under strain.
And once they're broken, everything is lost, with naught to gain.
Are you quite finished?
I suppose my ample frame must have given you quite the fright.
Allow me to introduce myself. Miriel, steward of this sacred chamber.
My apologies, for the unseemly state of affairs.
Do you know the origin of this place?
How it came to be known as the Church of Vows?
Are you quite finished, now?
To experience the miracle, kneel in the basin at the back, and cleanse yourself with celestial dew.
Absolution will be yours. Any bond, no matter how strained, or even severed, will be put to rights.
Ah, I see you have undergone absolution, the miracle that blossoms from these grounds.
Good. As such, the bond you may have strained or severed...
Has been restored, to its rightful state of harmony.
Be mindful, not to take for granted...
the serenity restored by this miracle.
And take care. Never to break a bond again.
You wish to know more of Lord Radagon?
Lord Radagon was a great champion, possessed of flowing red locks.
He came to these lands at the head of a great golden host, when he met Lady Rennala in battle.
He soon repented his territorial aggressions though, and became husband to the Carian Queen.
However. When Godfrey, first Elden Lord, was hounded from the Lands Between,
Radagon left Rennala to return to the Erdtree Capital, becoming Queen Marika's second husband and King Consort.
Taking the title...of second Elden Lord.
The mystery endures, to this day...
As to why Lord Radagon would cast Lady Rennala aside...
And moreover...why a mere champion would be chosen for the seat of Elden Lord...
You know, it's said that Lord Radagon harboured a secret...
A famed sculptor of the Erdtree Capital was once summoned to render Lord Radagon's likeness in giant stature.
When he glimpsed the skeleton in Radagon's closet.
And as such, it's said the great statue harbours his secret too.
You wish to know more of Lady Rennala?
She is Queen, head of the Carian royal family, and governor of the Academy of Raya Lucaria.
The great and beautiful Full Moon Witch.
Sadly, her heart was broken when Lord Radagon left her.
And then, when the academy rebelled against the royals, she was locked away in the grand library.
In the end, Lady Rennala was left alone, cradling the amber egg Lord Radagon bequeathed her.
Now she devotes herself to it through forbidden rite;
the grim art of reincarnation.
You would do well to remember...
Severing a vow, strongest of bonds, has consequences ever more dire.
Why, this is nectar, is it not?
And you're giving it to me?
Oh, wonderful, just wonderful.
Truth be told, I'm rather fond of the stuff.
I'll happily take it off your hands!
<sleeping>
Oh, what have we here?
Very well, let us both learn together.
Heresy is not native to the world; it is but a contrivance.
All things can be conjoined.
Mngh!
Stop it, please.
My flesh is akin to stone.
I cannot be wounded. I cannot die.
But nor will I cause any harm unto you.
Cease your futile efforts.
Well, aren't we determined.
...
...
Aaa...aaargh!
What are you lookin' at?
You trying to start something, mate?
Oh, that necklace what you're after, is it?
Hmm, well…
Show me what it's worth to you,
and I'll consider parting ways with it.
I'm not in love with it or nothing.
You're a shrewd one, chief.
First, you hand me the runes. And don't try nothin', neither.
Hmm...
Alright. Take it.
Thing's no damn use to anyone, anyway.
Your bloody idea, mate. Don't come crying to me later.
Oh piss off, what is it now?
Oh, I see. You want some of me prawn?
Freshly cooked, it is.
Alright then. It's yours, if you can meet me price.
I could be persuaded to sell you some other bits too, if you've got the runes.
What the hell is wrong with you.
You trying to start something?
Piss off. Before I crack you in 'alf.
This bloody swine...
Decided to play ball now, 'ave you?
You'll be wantin' the necklace, then?
Think you're bloody clever, do ya?
Then how about you piss off?
fore I crack you in 'alf.
Marika's tits, you must be 'ungry.
Alright mate. Want some more prawn, do ya?
Alright mate. Still 'ungry, are ya?
Never met someone with a taste for prawn I couldn't trust.
We'd make good mates, I reckon.
I'll be seeing ya.
Oh, so you met the girl, did ya?
Alright, well, sod the particulars of the matter,
But it ain't my fault she's stupid enough to get duped, is it.
Anyway, she ain't all right, that one.
Lucky she ain't died on the bloody roadside, I reckon.
You're Tarnished too, ain'tcha?
Can you see it then? The guidance of grace, I mean.
I can't see it at all no more.
Makes no bloody sense anyway, why some no-name shithead like me should get called to the Lands Between.
Cruel bloody joke, you ask me.
Maybe something went tits up with it. Maybe... it's been broke for a good long time.
The Erdtree, I'm sayin'.
You what? Sod the particulars, mate.
Ain't my fault people are so bloody stupid, is it?
Don't like that it's stolen? Don't sodding buy it...
What are you lookin' at?
Oh...you again, is it.
Perfect bloody timing, actually.
I got crab, cooked up fresh.
Marika's tits, you must be 'ungry.
Alright mate. Want some more crab, do ya?
Alright mate. Still 'ungry, are ya?
Never met someone with a taste for crab I couldn't trust.
We've got a real thing here, eh, and it's only gettin' better.
Mate, there's somethin' I should probably tell ya.
You 'eard of the Dung Eater?
E's a madman, 'as it out for everyone. Curses 'em. Goes 'round in this rank armour, an' all.
You see 'im though, stay well away.
I was in the same gaol as him, once, so I know first 'and.
E's a god-forsaken monster. Not just some petty thug like me.
E's a killer. Kills people and curses their souls...
Does all sorts of shit to their corpses, to keep 'em cursed, forever.
I ain't seen nothin' more disgustin' in all my years.
I ain't ever been more scared, neither. Rooted to the bloody spot...
While 'e did all that, to my friend...
Yeah...and now I seen it 'ere, again.
Never thought I would. What 'e does to those bodies.
It was... It was 'im, no question.
That monster. He's lurkin' round 'ere.
Heh...serves me right.
Fitting bloody end, for a jumped up little shit with big ideas...
Help me out, would ya, mate...
I don't wanna get cursed. Just let me die...
I don't wanna live like this...not anymore...
So, please...
...
Oof!
What's your blinkin' problem!
You don't mess with Big Boggart, mate.
That bitch put you up to this, eh.
Damn it! I'll rip you to shreds!
Not scared, are ya.
Damn it! I'll rip you to shreds!
You feel that, eh?
That's the fists of Big Boggart.
Goddamn it.
Why ain't it me, why ain't it ever...
<sigh>
Someone, please, kill him...
That horrendous serpent... Praetor Rykard...
Mm, you're Tarnished.
Here to put the demigods to the sword.
Then please. Kill the great serpent.
The one that devoured Praetor Rykard.
I left the serpent-slaying spear in the Lord's Chamber.
Worthy Tarnished, brandish the spear, and run him through.
The great serpent...that unspeakable monstrosity.
Praetor Rykard's ambitions, though blasphemous, marked him a worthy sovereign.
But they were reduced to gluttonous depravity, once he gave himself to the serpent.
Whatever that thing is, it is no longer Praetor Rykard.
Someone must kill him.
To spare him, and his ambitions, from further dishonour.
Worthy Tarnished. I left the serpent-slaying spear in the Lord's Chamber.
It is the only thing that can kill that horror.
Run it through. The great serpent...that unspeakable monstrosity...
You're Tarnished, aren't you?
Then, perhaps you could spare some runes?
Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria.
For a small donation, I'd be happy to share my knowledge.
Well, bless you, bless you.
You are a true saint.
My name is Thops.
Presuming you're interested, I can teach you sorceries, as promised.
Only, none of them are particularly great...
Back to learn another?
Wonderful. You're most welcome, to any of my anaemic little spells.
Back to learn another?
Why, of course.
Well, I can't blame you, I suppose.
But, in the case that you do change your mind,
just speak up, loud and clear.
Oh, there you are.
Care to donate a few runes?
Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria.
For a small donation, I'd be happy to share my knowledge.
Apologies, friend.
I'm afraid my meagre sorceries are no match for your generosity.
Oh, right.
I can tell you what I know about this place. That should help a bit.
You've seen that structure to the north, towering over the water?
That's the Academy of Raya Lucaria. Where we study glintstone sorceries.
Only, its doors have been closed for quite some time now.
After they declared they wouldn't interfere with the Shattering,
the academy cast repelling seals on the east gate leading to the Capital and the south gate leading here.
As you might have guessed, the seals are still active,
making entry to the academy impossible without a glintstone key.
And so I'm stuck here. A fledgling sorcerer, with little chance of acquiring a key.
When they cast the seals, I'd just popped out, and now I'm uprooted from my place of learning.
Why not find yourself a glintstone key?
Without one, you can't pass through the academy,
and you'll never reach the Erdtree Capital.
And if you find an extra glintstone key, perhaps...
Once you've tied up all your loose ends - and I can be very patient -
would you consider donating it to me?
I know it. I'm a bluntstone. Nary a hint of talent for sorcery.
But still, my place is at the academy...
Oh, one more thing... Beware the Albinaurics...
...accursed souls born of a forbidden rite of the Eternal City.
The curse withered the legs of the old, and silenced the tongues of the Frogs.
And now they hold deep grudges for anyone left untouched.
Thank you, kind soul.
For learning my paltry sorceries.
I never imagined that a bluntstone like myself would have the chance to play teacher.
Are you certain?
You're willing to give your glintstone key to me?
…My oh my!
Thank you, thank you dearly.
Now I can go back to the academy.
To resume my study...of glintstone sorceries, and the very stars.
...
You've taken an apprenticeship with Sellen?
Well, that is something.
Sellen was well known. The most promising sorceress in the history of the academy.
I followed her at school, but there may as well have been an ocean between us.
But Sellen was expelled from the academy.
Accused of unthinkable treatment of certain sorcerers, under the name of the Graven Witch.
I still don't believe the accusations.
The illustrious Sellen would never do such things...
Find yourself a glintstone key.
Without one, you can't pass through the academy,
and you'll never reach the Erdtree Capital.
Well, what's this?
For me, is it? But surely, that's a passing fine brew?
My meagre sorceries hardly warrant such a reward.
Oh, bless you.
I'll save it for a special occasion.
I may never have another drink like it for as long as I live.
...
So, you've found yourself a glintstone key.
But I certainly can't take it from you.
That key belongs to you.
By rights, you should use it for yourself.
It's true, I wish to return to my place of study.
But that's no excuse to impose upon others.
Ah...is this why bluntstones always finish last?
Head to the Academy of Raya Lucaria.
Carry on with your journey. Press forward with your fight.
Don't bother holding yourself up for my sake.
Thank you dearly.
With your blessing, I will depart for the Academy of Raya Lucaria.
Perhaps, one day, you'll pay me a visit?
Who knows, I may be a decorated sorcerer by then!
Ha ha!
Oh, did I not mention?
I'm a bluntstone. I don't even have a pebble's worth of power.
So I'm afraid I can't help you decipher the scroll.
I'm sorry I'm so useless. I truly am.
Ow!
What's wrong with you?
Stop that, now. Please.
There's no getting through to you, is there.
...
Why on earth...
Oh, Raya... Lucaria...
The home of my studies...
Be proud. You were a fine warrior.
Your only mistake was your choice of master.
Let the winds lift you, to a higher place.
Well, who do we have here?
Tarnished, are you? Clearly not one of Godrick's lot.
I am Nepheli Loux. Tarnished and warrior, like you.
I'm here by decree of my father.
How utterly repellant this is.
This "grafting" of Godrick's ill befits a Lord.
He's tainted the very winds.
If you intend to challenge Godrick,
I ask you call upon me.
The winds run foul with his deeds.
I'm certain father would permit me aid the fight.
Apologies, but I've idled long enough.
As fellow Tarnished we must each follow our own guidance.
Down whatever road takes us to the throne of Elden Lord.
You again...
I thought you'd receive a summons to the Roundtable.
Nepheli Loux. We met at Stormveil.
I'm glad to see you here. I have something for you.
I found it in Godrick's grafting grounds.
You defeated him. You should have it.
Make good use of it.
I don't intend to make a habit of scavenging corpses.
You again...
I thought you'd receive a summons to the Roundtable.
Nepheli Loux. We met at Stormveil.
I'm glad to see you here. I have something for you.
I found it in Godrick's grafting grounds.
You were the one to defeat him, I would hazard?
Make good use of it.
I don't intend to make a habit of scavenging corpses.
Ah, yes.
I wonder if you've met my foster father?
He's in his study. The room Ensha's guarding just over there.
If you haven't already, I advise you introduce yourself.
Father is leader of the Roundtable.
I'm sure talking to him will be worth your while.
It's about time I headed off.
I'll see you again, warrior, should the fates deign it.
You again...
You received a summons to the Roundtable?
Nepheli Loux. We met at Stormveil.
The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold.
Oh, hello.
I've not seen you here before.
I am Nepheli Loux. Warrior.
Here by decree of my father.
The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold.
Is that some kind of medicine?
One that affects the heart, I'd wager.
If it's what I think, I have no need of it.
I am a warrior.
I need no external aid.
Not to brave the horrors of battle. Nor to bolster my resolve.
Oh, it's you...
Well, what do you make of it? What's happened to this village?
I witnessed a sight much the same, in my infancy.
The oppression of the weak. Murder and pillage unchecked.
A waking nightmare, made by men.
But this time, I'm a woman grown.
And though the suffering cannot be undone, I can still mete out justice.
Justice to the oppressors.
Let the scars I carve remind them. I am Nepheli Loux. Warrior.
Ah, you...
Please, leave me be.
It's pathetic, I know, but I...need to think.
...So you know already, do you?
Right. It's true. My father cast me out.
For indulging my emotions. Forgetting the mission. Punishment for offing his pawns.
Father...rather, Lord Gideon has offered me guidance all my life.
I would have done anything for him, to place him on the throne of Elden Lord.
And yet I... Though it was not my intent...
I betrayed him...
I...can no longer trust in father...
To think he'd order his men to enact such tragedy...
Where is the justice he purports, in that?
He once told me that if he became Elden Lord,
he would never allow the downtrodden to be cheated ever again.
Was he simply lying to me?
No, no, no...
How could I say that?
Father has always given me his guidance...
And now...I've lost it...
...
Medicine, is it?
Fine. I'll take a dose. Perhaps it'll do me some good.
...
It's very sweet...isn't it...
And very...very...
...
Is that ash?
I can smell the ancient storm in it...
My thanks. I'll gladly take it.
I'm...not like Roderika.
I don't feel the presence of spirits, let alone see them.
Still, this ash...
It reminds me of my first hawk.
Thank you.
In this ash, I can smell the ancient storm.
It reminds me of my first hawk.
It's been some time.
I must thank you, for your aid.
I told father I would be with him no longer.
I remembered the vow I took when I first became a warrior, so many moons ago.
This land is much like the one from which I hail.
I will call upon the storm, to drive away the foulness that has settled on the winds.
Again, I am Nepheli Loux. Warrior.
Some call me by the title of Lady, but I remain the same woman underneath.
Though I have now abandoned my former guidance.
I cannot express how much you've helped me.
Should you become Elden Lord.
I would gladly lighten your burden.
Farewell, fellow warrior.
I will remain, to summon the storm.
But your guidance, and your fight...
Surely lie elsewhere.
I will remain, to summon the storm.
But your guidance, and your fight...
Surely lie elsewhere.
What do you intend?
Such conduct ill befits a warrior.
I see. You are but a simple villain.
Let the scars remind you; this lesson comes from Nepheli Loux!
You wouldn't even register as a threat to father.
Hurry up and die.
Father... I am slain.
Please...become Elden Lord...
Hm.
A new face, are you?
Well, while you're here. Have you, too, been seduced by the good lady alcohol?
Perhaps you've heard of dreambrew, the nectar of the demigods, once forbidden to we mortals?
Well, believe it or not, I know just how to make it.
And if you were to help me gather its ingredients,
I'd gladly share some with you.
The Lands Between are no kind place for we Tarnished.
And I'm getting too old to keep scavenging corpses on the battlefield...
You'll help me then?
Wonderful! Music to my ears.
Then take this with you.
That, is St. Trina's Crystal Ball.
It can be used to take slumber fog from those submerged in deepest sleep,
those merry fools sunk so low they will not awaken.
Dreambrew, I should say, is a special filtration of slumber fog.
Go ahead and bring me some slumber fog, my compeer.
About two should do it, by my reckoning...
About three should do it, by my reckoning...
About four should do it, by my reckoning...
About five should do it, by my reckoning...
About six should do it, by my reckoning...
And then I'll have enough dreambrew to share.
Drink is a wonderful teacher. Imbibe and you will understand; this world's delights, and its futility.
You what? You hardly know what you're missing out on.
Well, suit yourself. But I'm sure you'll be after a drink before long.
Perhaps you'll tire of this crumbling world...
Or maybe you'll wish to uncover someone's deepest, darkest secrets...
What? Taken an interest in the finer things, after all?
Like dreambrew, the nectar of the demigods, once forbidden to we mortals?
Well, believe it or not, I know just how to make it.
And if you were to help me gather its ingredients,
I'd gladly share some with you.
What do you say?
Ah, I've been eagerly awaiting your return.
How did you fare? Find any slumber fog?
Hmm, not quite enough.
As I said, if you'd like me to share some dreambrew with you, we'll need two doses of slumber fog, or thereabouts.
As I said, if you'd like me to share some dreambrew with you, we'll need three doses of slumber fog, or thereabouts.
As I said, if you'd like me to share some dreambrew with you, we'll need four doses of slumber fog, or thereabouts.
As I said, if you'd like me to share some dreambrew with you, we'll need five doses of slumber fog, or thereabouts.
As I said, if you'd like me to share some dreambrew with you, we'll need six doses of slumber fog, or thereabouts.
I see, I see. You have what I asked.
All splendid fogs of superior quality. Sediment firmly settled, mm.
Good work, my compeer.
Here's the dreambrew I promised. All yours.
Bring me more slumber fog, my compeer.
Do so, and I'll have a bottle of dreambrew with your name on it.
Allow me a little advice, my compeer.
Dreambrew is known to drag people's secrets into the daylight.
If that's what you seek, rather than the usual fleeting pleasures,
Then treat them to some dreambrew.
Secrets are like fine wine. The longer they mature in the dark, the richer the flavour...
Know that, and all will be as you desire. Friendship, rule, intrigue...
Did you forget something?
Oh, hello there.
Have you brought me some more slumber fog?
You certainly have a taste for spirits.
I'm sure I'll be seeing a lot more of you.
...
...
...
As you surely know, my compeer, I am but a humble man of the cloth.
And I must profess, the study of alcohol is but another form of worship.
Oh, St. Trina. My faith is in alcohol, and the hearts of men.
Ah, good to see you.
I heard the path to the Haligtree had been reopened.
So I forced these old bones to weather the journey.
Don't tell me it was you who opened the passage?
Nevertheless, it's rather nippy in these lands, eh.
But there's nothing like a good drink to warm the cockles...
Did you need something else?
Oh it's, good, good to see you.
I think I was about to freeze solid.
...
...
...
You know, a holy personage was once abducted from these lands.
Thus I am here in search of clues that might unravel the mystery.
The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers.
Hm? That's quite a face you're pulling...
Need I remind you? Though I am but a humble man of the cloth,
each of us has our secrets, my compeer.
You know, a holy personage was once abducted from these lands.
Thus I am here in search of clues that might unravel the mystery.
The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers.
Finally, I have found it!
St. Trina's, no, Lord Miquella's cadaver.
I have partaken of untold secrets.
Such that I might aid you, O Lord.
So please, I hope you can welcome your humble servant Rhico,
Into your dream, the world of your heart.
Indeed, I beg you grant my wish,
That when you transcend from empyrean to god, allow me a place by your side.
I have partaken of untold secrets.
Such that I might aid you, O Lord.
So please, I hope you can welcome your humble servant Rhico,
Into your dream, the world of your heart.
...
Oh ho, are you asking me to partake?
Well, I haven't got a clue what to think.
Is this outright impudence? Simple callousness? Or genuine kindness, I wonder?
...
Well, what matters it? I'll take some, regardless.
You couldn't possibly fathom the secrets I possess, my compeer.
...
...
Have you lost your marbles?
You do know I'm merely a beggar.
I've nothing left to give.
Haven't you Tarnished any respect?
For those who came before you.
Well, that knocked the wind out of me.
The perfect time to try that special reserve…
You base, facile, uncharitable bastard…
You're beyond help, my compeer…
Welcome, dear guest.
After being out there, it must be quite surprising,
to see our capital, cradled by the Erdtree, showered by an eternal wellspring of grace.
The sights, the sounds, the luscious scents. Each precisely as they should be. Each eternal.
Oh?
I didn't notice that you were Tarnished.
...
Now, you mustn't take this the wrong way.
But you must leave the capital at once.
It is for your own good, I assure you.
All things have their proper place.
We, having been chosen by grace, were given this Golden Capital.
You, on the other hand, have your own home, which is a far cry from here.
So far, in fact, that it cannot be further marred by your touch.
The Shattering caused a great many fools to overstep their bounds.
Their impudence led to insurgency against Morgott, Lord of Grace. They raised an army, and sought to lay siege to this sacred ground.
But do you see where it got them? King Morgott's rule would not be shaken!
Their attempt to defile the capital failed, and while we revelled in eternal grace,
the traitors were eyed by the grotesque Fell Omen, and their corpses piled high outside the wall!
The lesson here is self-evident.
The capital is simply not where you belong.
You mustn't take it the wrong way.
But you must leave the capital at once.
Well, what have we here...
You hunt Omen, do you?
Mm-hmm, yes it appears so...
Well, then perhaps we can talk.
For a barbarous Tarnished, you see the difference between right and wrong rather clearly.
Very well. I permit your stay in the capital for the time being.
And in the name of the house of Shanehaight, I beseech you hunt down the foul Omen.
The Undercapital is a repository of waste.
For ages it's teemed with repulsive Omen. Fiendlings, even, who've never lost a horn.
And what's worse, they've taken to bellowing in a most blood-curdling manner. You can hear it all the way up here.
A vile, ceaseless affront to the Erdtree's sanctity.
Get on with it, then.
Hunt down the vile Omen scurrying about in the Undercapital, and give us peace from those wretched howls.
I know you can do it. Do not dishonour House Shanehaight.
Haven't set off to hunt the Omen yet?
Well, you're certainly dragging your heels more than I foresaw.
I forgive you.
We Shanehaights are known for patience, a virtue amongst the noble.
Haven't set off to hunt the Omen yet?
That wretched screeching... I feel as if I could go mad.
Ohh, there you are, pleased to see you.
You must've expunged the Omen from the repository.
Otherwise their revolting screeches would still be affronting my ears.
Well, you've done us a fine service, I must say.
The Erdbishops will be very pleased to hear it.
No, this is above their station...
If I explained that this was all my idea,
I could be granted audience with Morgott, Lord of Grace.
What a wondrous opportunity.
That a viscount as myself might be seen by the Lord of Grace.
Such an honour will place me amongst the most venerated Shanehaights.
Oh, very sorry, I almost forgot about you completely.
This Shanehaight heirloom has been held for generations.
It is yours now, a reward for your fearless execution of my request.
I'm afraid its worth might be lost on a Tarnished, but...
For everything, there is a first. For you, and for House Shanehaight, and its newfound glory.
Now, I need to get myself ready.
If fortune favours me, and I am seen by the Lord of Grace,
I'd be put to shame if I didn't look my very best.
Kill our lord...
He is a stain upon all things golden...
Kill Morgott, kingly impostor!
Ah...ahh...
Ngh... W-who's there?
Well, it matters not. If you are wise, you will leave, immediately.
My flesh writhes with scarlet rot.
It is a curse. Not to be meddled with by man.
If you are wise, you will leave, immediately.
My flesh writhes with scarlet rot.
You ask that I stab myself with the needle...
To quell the scarlet rot?
But...how?
...
Never mind. I've decided.
I would rather trust you,
than simply continue to spoil from within.
Would you mind...averting your eyes for a moment?
Well. That was easier than expected.
But...why do I feel so...
...
...
I...hoped to see you again.
My apologies, for when last we met. I fainted before I could even thank you.
Everything is as you said. Since inserting the needle, the scarlet rot has ceased to writhe.
Even the nightmares have abated... And now, though I can scarcely believe it myself, I can move as I please.
Not that I could ever truly repay you,
but I would like you to have this, by way of thanks. A token, though it is.
I'm considering leaving. On a journey.
With the needle buried in my flesh, I've started to recall, but dimly...
My destiny...
It's all thanks to you.
My name is Millicent. I pray fate permits us meet again.
I'm considering leaving. On a journey.
With the needle buried in my flesh, I've started to recall, but dimly...
My destiny...
Oh, hello again.
Something about this place felt familiar to me.
So I decided to pay a visit, hoping to find someone here.
But I've only found emptiness.
Perhaps before my departure, I needed someone to say farewell to.
Well, never mind that.
I must focus on my journey, for which I have you to thank.
I must stay strong.
Ah. We meet again.
In truth, it's been smooth sailing, for me.
The scarlet rot has stilled, since last we met.
As such, I've been able to continue my journey.
Though rather vexingly,
I realise that if I still had my sword arm,
I could have aided you in battle.
Now, I'm tracing the path Malenia took,
after unleashing the power of the scarlet rot, during her battle with General Radahn, in the Caelid Wilds.
I should like to meet her, this vanished woman.
I think she's in the north.
In the lands that lie beyond the Erdtree.
Are you...
Giving me this arm?
I thank you.
I am in your debt, yet again.
I think, If the arm serves well enough,
It might be possible for me to wield a sword again.
If the arm serves well enough,
It might be possible for me to wield a sword again.
Perhaps, then, I can aid you in battle.
Now, I'm tracing the path Malenia took.
She's passed into to the lands that lie beyond the Erdtree.
Ah, we meet yet again.
The arm you gave me truly is a thing of wonder.
It feels just like my own, even handling a sword.
Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword.
Thus, I would have you call upon me in battle again, should you ever have the need.
Ah, we meet yet again.
The arm you gave me truly is a thing of wonder.
It feels just like my own, even handling a sword.
Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword.
Thus, I would have you call upon me in battle, should you ever have the need.
I would have you call upon me in battle, should you ever have the need.
It is the only way that I can express my thanks.
To think we'd meet in such a place...
What could your purpose possibly...
No, I know well enough who you are, and what I know is good enough for me.
Call upon me again in battle, should you have the need.
I'm searching for a fort to the west of the ruins.
I'm searching for a fort to the north of the ruins.
I heard the master of the fort was given a medallion that allowed him to visit the Haligtree.
Indeed, I believe that is where Malenia will be found.
The Haligtree is hidden somewhere in these Northern lands.
I'm searching for a fort to the west of the ruins.
I'm searching for a fort to the north of the ruins.
I heard the master of the fort was given a medallion that allowed him to visit the Haligtree.
Again we meet.
I can only surmise our purposes are aligned.
In which case, allow me to explain myself.
I am of Malenia's blood.
But in what capacity I know not. I could be sister, daughter, or an offshoot…
Whatever the case though, I am certain of a kinship between us.
There is something I must return to Malenia.
The will that was once her own.
The dignity, the sense of self, that allowed her to resist the call of the scarlet rot.
The pride she abandoned, to meet Radahn's measure.
There is something I must return to Malenia.
The will that was once her own.
The dignity, the sense of self, that allowed her to resist the call of the scarlet rot.
Oh, hello.
Thank you for lending your hand.
Without your help, I could not have defeated that quartet.
I feel as if I've been in your debt from beginning to end.
Thank you. With your help, I was able to live as my own person, if only in passing.
But this is where things end.
I pause to even tell you, but...
I took out the needle myself.
Tell whoever put you up to this.
That if I am to flower into something other than myself,
I would rather rot into nothingness as I am.
Please, let me pass alone.
The scarlet rot writhes now, worse than ever.
Soon, I won't be more than a mound of flesh.
Curse-laden. Untouchable.
I wouldn't want such a thing to bring you harm.
Ugh.
Is there something wrong?
Please, cease this at once.
Why are you doing this?
Now you've forced my hand.
I will not forget what you did for me.
But this day marks our farewell.
I did not imagine it ending like this.
But I will not forget what you have done.
Thank...you...
Ahh, how could you...
Is this your true heart?
Was I... was it all...for this?
Oh, a pleasure to see you, a pleasure indeed.
I am Gowry. A great sage, in my day, anyway.
I'd hoped to ask a favour, when one of your ilk came along.
A strapping young Tarnished, able to cross the scarlet swamp of Aeonia.
Don't fret, I'll provide fine recompense.
Should you accept…
I will teach you the secret of Sellia, the town you see there.
Ah, then you're willing to lend a hand, are you?
I need your help to heal a certain young girl.
Her name is Millicent. You will find her beyond Sellia,
resting at the church atop the cliff, stricken by the rotting sickness.
The rotting sickness that afflicts Millicent has no cure.
When the Erdtree flourished, even the demigods could not stave off its effects, despite their nigh godhood.
But Millicent's suffering can be ameliorated.
For this, you are to find a certain needle.
Seek the deep scarlet swamp of Aeonia, outside Sellia's bounds.
The needle, made from unalloyed gold, is lost somewhere there.
First, you must find the unalloyed gold needle.
It's hidden somewhere in the deep scarlet swamp of Aeonia.
Then I will tell you, as promised.
The secret of the town of Sellia.
Ah, my apologies. I rather got ahead of myself, didn't I.
Well, no matter. I'm accustomed to waiting.
But if you should decide to hear my offer, whenever that may be,
do come and speak with me again.
I'll wait as long as it takes.
Ah, changed your mind, have you?
If you are willing to undertake my request,
I'll gladly share with you the secret of Sellia, the town yonder.
Ohh, you've found the unalloyed gold needle.
As promised, I've detailed the secret of Sellia right here.
Go on, it's yours.
Now, let me have a look at the needle.
Hmm.
Hmmmm.
Well, well, this is a marvel indeed.
The work of a true artisan…a meticulous, bold craftsman who grasps the essence of life.
Can you give me some time with this?
As well made as it is, it won't be much use snapped in half, will it.
I have awaited your return.
The needle is repaired. Now it will forestall the rotting sickness, I'm sure.
Will you give it to the girl, Millicent?
I will reward you in kind.
Millicent rests at the church atop the cliff, beyond Sellia, the town yonder.
Tended to by the witless pests who worship her, or rather, her rotting sickness, as a god.
A wretched fate, indeed. The poor girl, she never wished for any of this.
Do you find it peculiar?
That I would show such concern for the girl.
Well, I'm the one that found her.
A mere babe, in the swamp of Aeonia.
She is one of my dear daughters.
But the rotting sickness erodes one's memory.
I doubt that she remembers the first thing about me.
Oh, I must be getting old. I didn't always worry so much.
Ha ha ha...
Can you give me some time with this?
As well made as it is, it won't be much use snapped in half, will it.
Now, all you need do is deliver the needle to Millicent.
She's convalescing in the church atop the cliff just beyond Sellia.
Do so, and you shall receive handsome recompense, of course.
Thank you kindly.
For giving the needle to Millicent.
Now she, too, can begin her journey.
And stare her fate straight in the eye.
You've been a saint, through and through.
As thanks, I vow to impart to you my knowledge
of the lost sorceries of the Sellians, descendants of the Eternal.
Please make certain that little Millicent goes unharmed.
Like her mother, she has the stuff to be a great warrior,
but commands only one arm, and is yet preciously young.
Oh, you noticed, did you?
Indeed, Millicent did visit this hovel of a home.
It seems the memories eaten away by the rotting sickness yet remain, but faintly.
However, she has no need of me, any more.
No, she must embark on her journey, and stare her fate in the eye. I mustn't impede.
As I've aged, I've found the best way to aid the young...
Is to be forgotten.
Ah, welcome, welcome. How may I help?
Do you...need me for something else?
So, you gave Millicent a golden arm replacement…
This is a wonderful development.
Thank you for your kindness.
Now Millicent may fully realise her true warrior's potential.
Like her beautiful mother.
The girl, Millicent. She is a bud.
Green and undeveloped, waiting to flower into magnificence.
What a wondrous day that will be.
In truth, before her, I'd never seen a bud of such superior quality.
She might very well outshine her sisters.
Do you have an interest in rot incantations?
Then you might like to learn something of the history...
of Malenia, goddess of scarlet rot.
Queen Marika and her King Consort Radagon were blessed with twin demigods, and Malenia was one of them.
She was born an Empyrean, carrying the scarlet rot.
An Empyrean...is no mere demigod.
In the age of the Elden Ring, and Queen Marika,
the precious Empyrean was born. A new god to forge a new Order.
Since Malenia fought Radahn, and the great scarlet flower blossomed in Aeonia, I have dedicated myself to her.
And to the resplendence of the Order of Rot. The cycle of decay and rebirth.
Oh, Millicent. Finding herself, is she?
The words of a true innocent, the dear girl.
Well, perhaps this is just as it should be.
Little Millicent, following in the steps of her mother, no matter what.
This is their fate, after all.
<sobbing>
Oh, mm, I didn't notice you there.
Welcome. How may I help you?
My apologies though, you hardly needed to see me like that.
Oh, it's just…
I realised that I'd soon be saying my goodbyes to Millicent, and…
My eyes began to well...
She is to meet them very soon. Her sisters.
And when she does, she'll be defeated, surely, and begin to flower.
Which is why...
If you happen to be present for the girl's fight with her sisters,
I ask that you side with the sisters and kill Millicent.
It must be done by your hand; no other.
Millicent trusts you, rather deeply in fact.
Sever that trust. Nurtured by betrayal, her bud will flower most vividly.
When Malenia ascends to godhood, Millicent too shall be reborn.
As a scarlet valkyrie.
Thus, I have a request of the utmost import.
I beg you, kill Millicent.
Before the girl can meet her sisters.
There is no other way. It must be done by your hand alone.
You seem to have sown a seed in Millicent's heart.
Which will flower most vividly, should she be plucked by you.
Malenia will be a goddess. And once she is, Millicent will flower anew, as a scarlet valkyrie.
You can't tell me you don't wish to see it.
The superior bud that is Millicent, becoming the finest of flowers?
I beg of you, kill her. With your own two hands.
Welcome, welcome. How may I help you?
Oh how I have counted the days. Millicent shall soon meet her sisters.
When the time is ripe...
Do what you must to ensure Millicent dies.
<sigh>
Millicent, my daughter.
Why would you take out the needle?
You were so close. So very close. To becoming the fairest of all flowers.
Would you disown us too? As your Mother did?
We children of the scarlet rot?
Millicent...
Malenia...
Do you detest us, so utterly?
Have you taken the lesson, now?
Killing me is but an exercise in futility.
All is well, provided you understand.
Let's just pretend it never happened, shall we?
<sobbing>
O Millicent, my daughter...
Who would prune your sapling flesh?
Such...such cruel and vulgar violence...
<sobbing>
Oh, Millicent...
My most promising little bud...
<sobbing>
Well, well. What have we here?
I-is this to toast the girl's departure?
How very kind of you.
Well, well. What have we here?
Is this to toast the girl's flowering?
You've got a good head on your shoulders.
How very kind of you.
<sleeping>
Owgh!
Please, enough.
There is nothing to be gained by persevering.
So, the lesson remains unlearned.
Perhaps you've taken one knock to the head too many.
We shall meet again, you and I.
There are countless pests to choose from.
We shall meet again.
As many times as it takes. For you to understand.
Oh, I see you've just arrived.
Welcome to the Roundtable Hold. I'm Corhyn, a man of the cloth.
I teach incantations, the strength granted us by the Two Fingers,
and explore the secrets of the Golden Order.
So that one day, if a Tarnished of the Roundtable Hold should become Elden Lord, I might counsel them,
ensuring order regains its proper form, righting rule over men.
By the way, do you still see it? The guidance of grace.
You do! Wonderful news.
Most Tarnished are blind to it these days.
You are something of a rare breed.
Well, what do you say? Care to learn an incantation of the Two Fingers?
Ah, well, that is unfortunate.
But no cause for despair.
It's likely a temporary condition, I'm told. For whatever reason, it happens from time to time.
Just keep your chin up, and stay the path.
I pray the great guidance of grace returns to you.
What is it?
Has the guidance of grace returned to your vision?
Ah, I see.
Just keep your chin up, and stay the path.
I pray the great guidance of grace returns to you.
Further study of incantations, is it?
I can happily spare the time, and applaud your enthusiasm.
Ah, you appear to be doing well. Very good.
Well then. Would you like to learn an incantation?
May the Golden Order shine through you.
There's something I should mention to you, as well.
I'm thinking of leaving the Roundtable Hold.
Do you know of the noble Goldmask?
Though he was but a Tarnished, living outside the Lands Between,
he was a great scholar, who foresaw the coming guidance of grace.
And now, I hear he has come to the Lands Between alone, to contemplate the Golden Order...
I wish nothing more than to seek his instruction, and perhaps even help him in his research.
Ah, I had been waiting for your return.
I've decided to leave the Roundtable Hold after all.
As I mentioned, I'm off in search of the noble Goldmask.
We may not meet again for some time.
If there's any incantations you wish to learn, now's the moment.
Ah, I had been waiting for your return.
I've decided to leave the Roundtable Hold.
I'm off in search of a noble scholar known as the Goldmask, to beg his instruction.
We may not meet again for some time.
If there's any incantations you wish to learn, now's the moment.
Ah, look who we have here.
How delightful, to meet a familiar face, even after departing the Roundtable Hold.
I've been doing some learning of my own since then, actually.
And will happily pass it along to you.
I'm yet to find the noble Goldmask.
I suppose he'll be closer to the Erdtree.
The path ahead might be perilous, but tread it I shall.
Since departing the Roundtable Hold, I've come to understand, in my solitude,
How little it is I truly know...
Do...do you sport with me!?
From your description, it can be no other than the Goldmask himself!
Of course, of course, I knew he would be close by.
Bless the Golden Order, and its benevolent rays.
And to you too. My sincerest thanks.
I will soon leave to join the noble Goldmask.
It is entirely thanks to you. You have my sincerest gratitude.
Ah, we meet yet again.
Thanks to you, I have become acquainted with the noble Goldmask himself,
and taken my place by his side, as you can see.
Have no fear, I will still teach you incantations, as before.
Though we must do so quietly, such that we not disturb the great master's cogitation.
Further study of incantations, is it?
Indeed, I applaud your enthusiasm.
Ah, you appear to be doing well. Very good.
Well then. Would you like to learn an incantation?
May the Golden Order shine through you.
The master is always deep in contemplation.
While I frantically attempt to record his wisdom; the movement of his finger.
And though I am yet to comprehend even the daintiest morsel of his wisdom...
I know that this, this is my life's calling.
The Golden Order has bestowed me, talentless as I am, the great duty of documentarian.
Master! What ever is the matter?
Please, I implore you continue! Continue your reflections, your rhythms!
I must be the one to record them!
What matters this issue of Radagon, really?
The Erdtree, heart of the Golden Order, lies before our very eyes!
Why must these qualms come to you now?
We were on the very cusp!
Oh, was that you? Sorry, I hardly noticed.
I'm a little shaken since the master ceased his movements.
Did you need something else?
Oh, was that you?
Yes, the master is still ceased.
And after coming all this way... Why now, of all times?
The master's reflections had heightened as we neared the Erdtree.
While still a precise calculus, the rhythms grew increasingly wild.
Until he simply ceased.
Now the master is facing quite the puzzle.
The Golden Order is founded on the principle that Marika is the one true god. However...
The name of Marika's second husband, King Consort Radagon, also appeared...
Who exactly was Radagon?
The master is stumped.
His finger has remained still, ever since Radagon's name was discovered.
Curse my mediocre mind.
The master only has me, and here I fail him...
What on earth did you do to the master?
Well, not that I'm complaining.
Master's finger moves again, resuming his cogitation; more than good enough for me.
I haven't the words to thank you.
So I'd like to pass this on to you instead.
A glimpse into the heart of the Golden Order, documented by yours truly.
To think, that Radagon was Marika herself.
Or at least, such is all I can interpret from the rhythm and calculus of his finger.
How would such a thing even have been possible, I wonder.
Sadly, I cannot comprehend it, myself.
Do you have a fuller understanding of the matter?
...
Well, either way, I can continue my documentation.
In truth it matters very little whether I understand the master's thoughts or not,
I am merely his scribe. It is my sole and unwavering purpose.
Who exactly was Radagon?
The master is stumped.
His finger has remained still, ever since Radagon's name was discovered.
But oh, how important could it really be?
The Erdtree, heart of the Golden Order, lies before our very eyes!
Why must these qualms come to you now?
We were on the very cusp!
Ah, nice to see you.
I can't believe you've come all this way.
Do you need...something else?
Ah, nice to see you.
Do you need...something else?
I've…been gripped by a terrifying thought.
The rhythms and calculus of the master's finger...
betray a suspicion of the holism of the Golden Order.
A conceit, I am afraid, that cannot be overlooked.
Oh, but how could this be?
I dread to even entertain the possibility...
but somehow, I cannot cast aside my doubts about the master.
Tell me, have I simply lost my head?
Only, if the master were true to the Golden Order,
why would he think to breach this forbidden mount of fire?
Oh master, put my mind at ease.
Dispel these fearsome thoughts.
I want to place my trust in you, to be your scribe.
<sobbing>
What...is this?
It will make me forget, you say?
So that I can push aside these frightful thoughts...
Ha...ha ha...
Would that I could... Would that I could...
Oh, it's you.
I've finally come to understand.
The master was nothing more than a madman.
Enchanted by a vain and ruinous delusion, he rejected the perfection of the Golden Order,
seeking to supplant our glorious faith with his own!
Could there be a more pitiable comedy?
Look at it. The culmination of perfection, burning, before our very eyes!
Ha...ha ha ha...
Master...where did you go?
I'm right here. Please, show me.
Your finger. Your rhythms, and calculus.
Let me document the motions...
Master...master...
Where did you go?
This...is a volume of incantation.
It's good to see your enthusiasm.
Indeed, I will happily take it off your hands.
That...is a work of heresy.
Its incantations bear no lineage from the Erdtree.
My interests lie solely in the Golden Order.
I cannot accept this.
That...is a work of heresy.
Its incantations bear no lineage from the Erdtree.
...
Very well...I'll take it off your hands.
I cannot afford to maintain my innocence any longer. I must dirty my hands to test my faith.
Even if it offers only the most meagre of hints, I will do whatever I can to help my master.
Ngh!
What are you trying to achieve?
Cease that!
You've done it now.
Faith grants me strength, that I might endure.
O Golden Order, shine through me.
I pray...
That the guidance of grace abandons you.
Please don't trouble us again.
O guidance...of grace...
Why...can't I...
O, master...
To be ever...at your side...
A proper death means returning to the Erdtree.
Have patience. Until the time comes...and the roots call to you.
...
The mausoleum prowls. Cradling the soulless demigod.
O Marika, Queen Eternal. He is your unwanted child.
...
O Sapling! Sweet sapling of glorious gold.
Has your crystal teardrop ripened?
...
Unthinkable. Our hallowed resting place is violated.
To refuse the Erdtree's call to return, to live within Death... Sickening.
...
The demi-humans wax wroth, now their mother's been taken...
Where are you, Lord Kenneth?
The knight...bedeviled by blood.
...
Please, help me. I'm of noble blood.
If those hideous mongrels eat me, I'll be forever marred...
Anything but that, please! Think of the disgrace!
...
All I wanted was to fight. To fight, as a warrior, to the last...
So, why? Why, O guidance of grace, will this door not open?
...
...
Maiden, dear maiden, where are you?
Please, take my grapes.
...
Ohh, there it is, the tower!
Finally, I can return. To our home, bathed in rays of gold!
...
This village is done for.
Please, even if it's just you, old Albus, hide well and still your breath.
...
Ahh, Lord Vyke, it seems that you were no lord, after all.
Then where is he? Our true Lord, our Lord of Frenzied Flame.
We beg of you, incinerate all that divides and distinguishes.
Ahh, may chaos take the world!
...
Ahh, the puppets...
The puppets besiege us...
...
Raya Lucaria, hallowed hall dedicated to the study of magic.
Why shut your doors to me? Am I barred from donning the crown of stone?
...
Ahh, Iji, forgive me.
These royal grounds were placed in our trust,
but we stood no chance.
...
O Celestial Globe, transmit to posterity. The wisdom of the moon and stars.
And obscure, forever, the transgressions of the princess.
...
Lady Ranni, we have long awaited you.
I pray for your house's swift revival.
May the full moon shine upon Caria.
Come out, one and all, from the darkness underground.
And let us offer unto the maiden our eyes.
...
Ahh, the poor fellow...gone perfectly mad.
Love...revenge...the frenzied flame melts it all away...
...
...
It's there, somewhere.
Another path, leading back to the foot of the Erdtree.
An ancient tunnel.
...
Eek... I hear a festive melody...
No, no, don't skin me...
My hide is filthy, I swear...
...
Ohh, Erdtree, great Erdtree.
The Golden Order itself, unwavering, stretched to the sky.
Confer your guidance. To our Elden Lord.
To put this weary world to rights...
...
Lord Rykard...
If this putrid field of death is what your blasphemy would bring,
then I can no longer abide.
No one can.
...
House Marais is ruined...
Just deserts, for falling for that severed harpy.
No surprise that guilty cretin took the castle and our storied sword...
Eek...! The wretched fools...
They'll never find me.
Heh heh... I'll survive, I swear it.
I'll soon be back at the Volcano Manor.
...
Sublime, I tell you.
The very first flower of Aeonia bloomed on this very spot.
Malenia, may you blossom into a goddess.
...
Convene the festival of war.
Honor General Radahn, with a warrior's glory.
It's in your hands, Sir Jerren...
...
Let me see it, if only one last time.
Your splendid blade, dancing amongst the scarlet rot.
...
I'm dry, dry as a bone...
Fool dragon, surrender your strength.
Let me feast on your heart.
...
It's rotting.
Everything, rotting scarlet.
The very earth that Caelid rests upon, and Sellia, town of sorcery.
The end is nigh, for us all.
...
Ohh great sun! Frigid sun of Sol!
Surrender yourself to the eclipse!
Grant life to the soulless bones!
...
Lord Miquella, forgive me.
The sun has not been swallowed. Our prayers were lacking.
Your comrade remains soulless...
I will never set my eyes upon it now...
Your divine Haligtree...
...
Show me the path, O gentle lights.
The promised path to the Haligtree!
...
Only...a little further now...
Show me the path, O gentle lights...the path to Elphael.
...
Mohg, you rotten Omen. Your blood is cursed.
Give him back.
Give Lord Miquella back!
How dare you lay hands on such precious flesh!
...
Lord of Blood, your eminence.
I beg you, grant me a seat at the table of the dynasty.
Long live the Mohgwyn Dynasty.
Long live! The Mohgwyn Dynasty!
...
Behold. The Erdtree yet stands.
Tall and unwavering, mindless of the scorch of the flame of ruin.
Hahah, Hahah...
Then, we are yet Golden Ones.
He is returned! The Lord has returned at long last.
Our very first lord, to brandish the Elden Ring once more...
...
...
Brave Tarnished. Take the plunge.
Of learning, and remembrance.
Recall the arts of war. And your warrior's blood.
One day, we'll return together.
To our home, bathed in rays of gold.
There is only one tree, and only its branches.
That bathe in true rays of gold.
Not the fool Omen King.
Nor the rank malformed twins.
O, we are the Golden Ones. The true and rightful heirs.
Our land's grown old, now ashen, and cold.
But look up, the Erdtree glows!
Is there still a place for us?
In our home, bathed in rays of gold.
They will always welcome us.
To our home, bathed in rays of gold.
Erdtree, O Golden Circle.
Grant us the droplets of life,
Structure us. Reveal our path.
We are your guardians.
We swat at flies, snuff out flame,
Repel the Omen, and undo Tarnish.
Blessed we, at your side, eternal.
Blessed we, at your side, on this journey.
Serve you we shall, in life, eternal.
<battlefield warcry - rallying his own spirit by shouting the name of his home: "For Kaiden!" etc.>
Agheel, oh, Agheel...
Feral flame of Agheel, burn true...
Whoah, whoah, whoah, whoah.
We journey on a road so far,
Death's fortune's what we seek.
Coffin in tow, we'll find a hero
And scraps of his great deeds!
Whoah, whoah, whoah, whoah.
Who rode along this road before?
He did, but won't anymore.
Whoah, whoah, whoah, woah.
He did, but won't anymore.
<Incoherent rambling>
<Pathetic nonverbal wail that seems to suggest "Stop! Just go away!">
<Pathetic nonverbal wail when he suddenly notices a stranger nearby>
Erdtree, O Golden Circle.
Grant us the droplets of life,
Structure us. Reveal our path.
We are your guardians.
We swat at flies, snuff out flame,
Repel the Omen, and undo Tarnish.
Blessed we, at your side, eternal.
Blessed we, at your side, on this journey.
Serve you we shall, in life, eternal.
<Incoherent rambling. Very quiet, but sounds acutely irritated and on the verge of breaking out in madness.>
<The wings of a fly reverberate inside his headpiece, and it becomes too much to tolerate - he makes this sound as his psyche snaps.>
<Sound of swinging a giant pickaxe. A slow swing with much weight. Several versions.>
<A shout as he holds his pickaxe high, mustering strength. Several versions.>
<Loud snoring as he sleeps.>
<A roar as he releases the all the strength that he was holding inside. A growly warcry.>
<He screams to intimidate his foe as he draws his sword.>
<A shout as he holds his sword high, mustering strength: whoaahhh! Etc.>
<Feeling bored and exhausted, his jaw drops open and this sound emanates from deep down his throat. It is a low bellowing that can be heard echoing around the vicinity.>
<Loud snoring as he sleeps.>
Blessed Erdtree...
O hallowed Runes...
<Invigorating shouts for repeated rapier thrusts. Sharply enunciated, suggesting proper training.>
You're a Tarnished, I can see it.
And I can also see...
That you're not after my throat.
Then why not purchase a little something?
I am Kalé. Purveyor of fine goods.
What is it? Still going to purchase something?
Wait, weren't you...?
Well, you're back. Care to buy something?
Ah, it's you again.
Always a pleasure. Care to purchase anything?
Good-bye for now.
Good-bye. Nice to do business.
I am of a nomadic people.
Selling wares as I travel.
The land has been tainted by madness since the shattering of the Elden Ring.
It's only Tarnished like yourself who keep things from drying up entirely.
Let's say you're a very welcome customer.
You know, if you can spare the runes,
you should buy yourself a crafting kit.
A crafting kit allows you to make basic items on your own.
Essential really, if you intend to survive out here for any duration.
The kit costs a bundle, and I admit, I do take my cut.
But the important thing is that you survive. Every customer counts, after all.
I'm glad you took my warning to heart.
You've made an excellent choice.
There are others of my people who yet survive in these lands.
If the mood takes you when you meet one, then offer them some trade, won't you?
My people, wanderers all, have long been spurned by the grace of gold.
Which is why we cannot settle, but instead are forced into this pitiful, unceasing journey.
But thanks to that, things are not so different for us now, though the Elden Ring is shattered.
I think this makes us kindred spirits of sorts.
Your people, the Tarnished, and mine.
I suppose I shouldn't keep this from you.
I'm thinking of moving elsewhere for a time.
My people are wanderers all, which I won't deny is one reason...
But I've done all I can here, in search of the Great Caravan.
Perhaps you don't need to hear this, but...
See that no harm comes to my kin.
We have a saying, we wanderers.
Lament not your solitude. Expect no sympathy. No regard. Nothing.
But if anyone dares harm us, show them no mercy.
That is our code, so to speak.
Just the way we are. Deeply... unforgiving.
Ah, by the way...
Have you heard of the Great Caravan?
...I see, more's the pity.
Well, even we had a place to call home, once.
The Great Caravan, they called it… but it's been lost to us for ages.
I've been searching for it as long as I can remember.
And with a name like that,
You'd hope they kept some fine goods there, eh.
The howl of a wolf, in the Mistwood...
I suppose he must still be skulking about...
Mmm, I know. Why not meet him for yourself?
Next time you hear the wolf's howl, make this signal right under the source.
Oh, don't fret, there is nothing to fear.
I just have an inkling the two of you might hit it off.
Oh, by the way. There's someone you should meet.
If you happen to hear a wolf's howl, make this signal under the source.
Oh, then you met Blaidd, did you?
Wonderful. I'm glad I pointed you in his direction.
He's boorish, blunt, and couldn't find his nose with both hands, but he's a good egg.
I think the two of you are sure to find the best in one another.
Ah, good to see you.
I knew leaving the sign would be worth the trouble.
Thought I'd set up shop here for a time.
A pleasure, as ever. Care to purchase anything?
We meet again, I see.
It's me, Kalé.
Thought I'd set up shop here for a time.
Right then. Care to purchase anything?
Have you seen a crow around here by any chance?
You know, a burial crow, with a letter fastened to its claw?
Well, if you do set eyes upon it, I'll buy that letter from you, no question.
I'd give you a generous sum for it, of course.
My thanks. I've been wanting to get my hands on this.
And I was willing to pay whatever was needed. Your reward, as promised.
So, about the letter you brought me...
It's just as I suspected, it features a cryptogram of my people.
And I'm sure it's come from wherever the Great Caravan disappeared to.
This could be my chance to get close to it.
Thanks to you.
Once I decipher that cryptogram, I'll be packing up shop again.
Don't worry, I'll leave a sign that shows where I've gone.
With any luck, I'll see you there, eh.
I've always preferred my own company, to that of other people's...
And I don't have any burning questions I wish to ask my ancestors...
But there's something I need to know.
My roots.
I want to know who I am. Where I came from. Where I'm headed.
Ah, good to see you.
I knew leaving the sign would be worth the trouble.
The shop is all set up.
A pleasure as ever. Care to purchase anything?
Oh yes, about the cryptogram from the letter...
I think it's pointing underneath the capital.
I think it's pointing here, underneath the capital.
But I'm perplexed as to the path to take down there.
Well, the journey can wait, I suppose.
I'll settle here for the time being, and start looking into it.
Where...did you find this letter?
I can't imagine how it ended up there...
But the well might just lead under the capital.
To the spot indicated by the cryptogram from the letter.
Seems like an odd place for the Great Caravan...
But no amount of thinking will change anything. I'll be heading straight there, after some preparation.
Once again, I find myself in your debt.
Take this, as a token of my appreciation.
It's not from my usual stock, but something rather more special.
I hope you can join me at the Great Caravan, in fact.
Who knows what wonders there might be to trade?
Ah, you, is it...
Did you see? What they did to my ancestors?
The whole clan, buried alive. Sick. Maddened. Husks of themselves.
Have you heard their moans? They're hardly human anymore.
They think we worship the Three Fingers? That we called the maddening sickness down upon them?
Well. If that's what they expect from us, then that's what they shall get from us!
The world of grace and its people should have been content to see us sink between the cracks.
But to have intruded upon our solace... Having broken us upon their whims...
I'll never forgive any of you.
I'm sorry, but we won't be trading any longer.
And...I think it's time we parted ways.
Guided by grace, you seek to become Elden Lord.
I don't want anything to do with you Tarnished lot any more.
I should apologise to you.
It's my fault that we stumbled into this mess.
I'm sorry.
I'm sorry, but we won't be trading any longer.
I think it's time we parted ways.
Wait, what's that?
That burn...
Your eyes...
You've inherited the flame of frenzy!
Oh, that's it... That's what I need...
To melt away the curses, suffering, and despair. And the Order, entire.
The yellow flame of chaos...
Oh, that's it... That's what I need...
To melt away the curses, suffering, and despair. And the Order, entire.
The yellow flame of chaos...
O Three Fingers, throw wide the door.
Please, bestow unto me the yellow flame of chaos.
A frenzied flame to melt away the curses, suffering, and despair. And the Order, entire.
May chaos take the world.
May chaos take the world.
The frenzied flame...burned me...
I was not... a suitable home.
Unknown warrior...
You, who reached the Three Fingers' abyss...
Tell the one... Who will become Lord...
Divest yourself of everything, and head to the door.
Divest yourself of everything...
And pray to the Lord...
To melt away the curses, suffering, and despair. And the Order, entire.
May chaos...take the world.
...
The frenzied flame...burned me...
I was not... a suitable home.
Dear Lord, Lord of Chaos...
Melt away the curses, suffering, and despair. And the Order, entire.
May chaos...take the world.
...
Are you offering that drink to me?
Oh, no, what do you take me for? I am an honest merchant of good standing!
[pause]
Oh, for heaven's sake, I jest.
That's a very kind gesture, and I accept.
A pleasure as ever, old friend.
Urgh!
What's the matter with you?
Have you gone mad?
I knew you for a highwayman all along.
Then it's time you learnt a lesson.
Our people will not stand for your barbarism!
Is that all you were, mate?
Is this...how it ends?
I'll never find...
<takes damage>
So you're just like the others?
Another would-be oppressor to my people.
I see. I see how it is! You were one of them all along!
Trying to trample us underfoot, you grace-given bastard?
I'll never forgive your kind...
Your kind...will all be razed clean.
By the frenzied flame...of chaos...
Ahh, welcome...dear customer.
Yes, right this way... Right this way...
Welcome...
Valued customer... Come trade, in our wandering emporium.
Please, buy something...
I'm hungry. I've been hungry so long. Please.
Ahh, hello.
How nice of you to stop by, again.
Please, buy something, won't you?
You're new around here.
Surprised you found me in my little nook.
No matter, no matter. Your money's as good as anyone else's.
Why don't you take a look at my wares?
Oh, but...
Don't ask me how I got my hands on them, eh.
Ah, back again are we?
Not everyone can tell how good my wares are. You've a discerning eye, you have.
Mm? Ohh...
A...custom...er?
Hello...again...
G-good...customer...
Hello...again...
You...g-good customer...
G-good...bye...
Till nex...t-time...
Buying or selling?
Not finished yet?
Trade again?
Be well.
Ooh, dear.
Oh, dear, terribly sorry.
Are you here as a customer?
Oh...
Is there anything wrong?
Ooh!
Ah, oh, terribly sorry...
I-I didn't realise you came back.
I-I must apologise.
I'm afraid I've very little to offer.
Oh, nothing that suits your tastes, then?
Heh heh...
What do you need?
I don't want any trouble.
You again?
I don't want any trouble.
All done?
Well, be on your way, then.
Well…
It's been an age since I've seen a customer.
How can I help, here at the end of the earth?
Anything else for you?
Back already?
Unusual fellow, aren't we.
Did this aged merchant have something that caught your eye?
Have a safe journey.
Is someone there?
A customer?
Well, how long has it been.
Something else?
Well, there you are again.
Divorce from one's trade does not come easily.
Agh!
Please! Stop this, good customer!
Bollocks! What the devil's wrong with you!
Dirty little thief...
You dirty little thief...
Melt away with the rest of it...
Owgh!
What are you playing at! Stop this!
That's the last straw, you bloody thief!
Stay away, Us wanderers have had enough.
How dare you trample us.
You filthy thief.
A-agh!
S...stop
P...please, s...stop
E...enough
M...melt away...
G-good...bye...
Dear...customer...
But, why...?
Kind...sir...
Madame...
You've always...
been...too kind...
Ngh!
Enough.
Another thief? Fine.
What folly.
How in the...
Blast...
Eh!
Please!
Please, stop this!
It was me! It's all my fault!
Please, don't hurt me!
I said don't hurt me!
Aaargh!
I warned you. I told you to stop...
How could you...
What have I ever done?
Heh heh...
Ow!
I knew it, you dirty scoundrel!
There was something off about you from the start!
Hurry up and die! You wretched thief!
Rotten scoundrels...
Every last one of 'em...
Agh!
Enough of that.
Surely you are no highwayman.
A pity, this.
Our descent into savagery.
You've never heard?
Of the swiftness of a wanderer's fury.
Offed by a highwayman?
I must've lost my touch…
Agh!
Stop this at once.
And I will forgive you.
You'd come this far for your pillaging?
No different than a plague, your kind.
I've heard enough from you. Be gone.
All that I wanted was solitude…
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
“Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.
Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
Taking damage from fire (burning). Multiple variations.
Screams due to unbearable pain.
Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.
Short death grunts. The last breath.
Long and short versions.
Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
“Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc.
Falling from a great height to one's death. Multiple variations.
Sound as if trying to cough something up. Death by poisoning. Multiple variations.
Short laugh. Trying to act cool, but not mocking the opponent.
Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
Whistling. Multiple variations.
Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.
None
DarkSouls3
False
KG_R_R
KG_R_D
KG_L_U
KG_L_D
KG_L_L
KG_L_R
KG_L_UD
KG_L_LR
KG_L_UDLR
KG_R_U
KG_R_L
KG_L1
KG_R1
KG_L2
KG_R2
KG_L3
KG_R3
KG_LS
KG_RS
KG_Back
KG_Start
KG_TEX_Copyright
KG_TEX_R_mark
KG_TEX_TradeMark
KG_TEX_R_mark_LineHelp
KG_TEX_Highlight_mark
KG_Mouse_Left
KG_Mouse_Right
KG_Mouse_Wheel_U
KG_Mouse_Wheel_D
KG_Mouse_Middle
KG_Mouse_Button_4
KG_Mouse_Button_5
KG_Mouse_Button_6
KG_Mouse_Button_7
KG_Mouse_Button_8
KG_Mouse_UDLR
KG_Key_BackSpace
KG_Key_Tab
KG_Key_Enter
KG_Key_Shift
KG_Key_Shift_L
KG_Key_Shift_R
KG_Key_Ctrl
KG_Key_Ctrl_L
KG_Key_Ctrl_R
KG_Key_Alt
KG_Key_Alt_L
KG_Key_Alt_R
KG_Key_Alt_LR
KG_Key_AltGr
KG_Key_CapsLock
KG_Key_Esc
KG_Key_Space
KG_Key_PageUp
KG_Key_PageDown
KG_Key_Home
KG_Key_End
KG_Key_Insert
KG_Key_Delete
KG_Key_Arrow_L
KG_Key_Arrow_U
KG_Key_Arrow_R
KG_Key_Arrow_D
KG_Key_Arrow_UD
KG_Key_Arrow_LR
KG_Key_Arrow_UDLR
KG_Key_0
KG_Key_1
KG_Key_2
KG_Key_3
KG_Key_4
KG_Key_5
KG_Key_6
KG_Key_7
KG_Key_8
KG_Key_9
KG_Key_A
KG_Key_B
KG_Key_C
KG_Key_D
KG_Key_E
KG_Key_F
KG_Key_G
KG_Key_H
KG_Key_I
KG_Key_J
KG_Key_K
KG_Key_L
KG_Key_M
KG_Key_N
KG_Key_O
KG_Key_P
KG_Key_Q
KG_Key_R
KG_Key_S
KG_Key_T
KG_Key_U
KG_Key_V
KG_Key_W
KG_Key_X
KG_Key_Y
KG_Key_Z
KG_Key_Comma
KG_Key_Period
KG_Key_Semicolon
KG_Key_Apostrophe
KG_Key_WASD
KG_Key_WS
KG_Key_AD
KG_Key_ZQSD
KG_Key_ZS
KG_Key_QD
KG_Key_CommaAQE
KG_Key_CommaQ
KG_Key_AE
KG_Key_Num_0
KG_Key_Num_1
KG_Key_Num_2
KG_Key_Num_3
KG_Key_Num_4
KG_Key_Num_5
KG_Key_Num_6
KG_Key_Num_7
KG_Key_Num_8
KG_Key_Num_9
KG_Key_Num_Enter
KG_Key_Num_Slash
KG_Key_Num_Asterisk
KG_Key_Num_Minus
KG_Key_Num_Plus
KG_Key_Num_Period
KG_Key_F1
KG_Key_F2
KG_Key_F3
KG_Key_F4
KG_Key_F5
KG_Key_F6
KG_Key_F7
KG_Key_F8
KG_Key_F9
KG_Key_F10
KG_Key_F11
KG_Key_F12
None
DarkSouls3
False
<?kgUD?>:ページ送り <?kgLR?>:選択 <?kgOk?>:実行
同意する
同意しない
株式会社バンダイナムコエンターテインメント
個人情報保護方針(プライバシーポリシー)
最終更新日:2018年12月1日
株式会社バンダイナムコエンターテインメント(「弊社」)は、弊社のサイト、ゲーム、アプリ、その他オンライン製品やサービス(「本サービス」)を通じて弊社が収集したお客様の個人情報を、別途定める「個人情報保護方針(プライバシーポリシー)」に基づき厳重に管理します。なお、弊社は、お客様から提供された情報を、データ分析、カスタマーサポート、本サービス運営、および弊社製品のプロモーションを目的として使用いたします。
詳細につきましては、以下の「個人情報保護方針(プライバシーポリシー)」をご覧ください。
http://bandainamcoent.co.jp/info/privacy.php
データ使用に関する同意
サービスの提供およびゲーム品質の向上に必要な分析を行うため、本件ゲーム中のプログラムによりお客様の下記収集対象データ(以下「本件収集データ」といいます。)の収集を行います。さらに、ご同意いただけました場合は、お客様の本件収集データを、弊社が分析業務を委託する株式会社バンダイナムコエンターテインメントおよびそのグループ会社へ共有し、分析を行わせていただきます。
記
収集対象データ:ゲームアカウントID、IPアドレス、ゲームプレイログ
本件収集データは収集後、仮名化され、弊社、株式会社バンダイナムコエンターテインメントおよびそのグループ会社による、ゲームプレイ傾向分析、プレイヤー層のプロファイル作成、新たな製品開発およびその他分析の用途のために(以下「本件目的」といいます。)、集積情報として活用されます。なお、これらのデータの送信先およびデータの保管を行う場所は日本となります。
なお、お客様は上記につき非同意を選択することも可能です。非同意を選択することによって、ゲームの機能やプレイ体験が制限されることは一切ありません。また一度同意を選択しても、ゲーム内設定からいつでも選択を変更することが出来ます。
以下の「同意」を選択することで、お客様は本件目的での本件収集データの利用及び株式会社バンダイナムコエンターテインメントおよびそのグループ会社への共有に同意したものとみなされます。
<?kgUD?>: Scroll <?kgLR?>: Select <?kgOk?>: Confirm <?kgRU?>: Switch Language
Accept
Decline
<?kgUD?>: Select <?kgOk?>: Confirm <?kgCancel?>: Close
Switch Language
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
END USER LICENSE AGREEMENT
Last Updated: April 1, 2018
PLEASE READ THIS AGREEMENT CAREFULLY. BY ACCESSING OR USING OUR GAMES OR SERVICES, YOU AGREE TO BE BOUND BY ALL TERMS DESCRIBED HEREIN AND ALL TERMS INCORPORATED BY REFERENCE. IF YOU DO NOT AGREE TO ALL OF THESE TERMS, DO NOT ACCESS OR USE OUR GAMES OR SERVICES.
THIS AGREEMENT CONTAINS, AMONG OTHER THINGS, AN ARBITRATION PROVISION (SECTION 19(a)) AND A CLASS ACTION WAIVER (SECTION 19(b)), WHICH DO NOT APPLY TO YOU IF YOU RESIDE OUTSIDE THE UNITED STATES.
If you are a resident of Germany, some specific clauses apply to you. See Sections 7 and 15 for details.
If you are a resident of the European Union, a specific clause applies to you. See Section 10 for details.
If you are a resident of Australia, a specific clause applies to you. See Section 15 for details.
If you are a resident of North, Central, or South America, excluding the United States, a specific clause applies to you. See Section 18 for details.
If you are a resident of the United States a specific clause applies to you. See Section 19 for details.
This End User License Agreement (this “Agreement”) is a contract between you and either BANDAI NAMCO Entertainment Inc. (“BNEI”), BANDAI NAMCO Entertainment America Inc. (“BNEA”) or BANDAI NAMCO Entertainment Europe S.A.S. (“BNEE”) as applicable (in either case, “BANDAI NAMCO”, “us”, “we” or “our”) and applies to your access to, and use of, the game in which this Agreement appears (or if posted online, the game referenced above), including, without limitation, any multi-player, online, or downloadable portions thereof and any related written or electronic documentation or content (the “Game”). The Game is licensed, and not sold, and this Agreement confers no title or ownership to the Game or any copy thereof. This Agreement does not alter in any way the terms or conditions of any other agreement you may have with BANDAI NAMCO for other products or services. Any changes, additions, or deletions by you are not acceptable, and are hereby expressly rejected by BANDAI NAMCO.
Additional terms provided by us (including, but not limited to, posted fees, billing procedures, and promotion rules) may apply to particular functionalities and features that are part of the Game. Unless otherwise indicated, any additional applicable terms are incorporated by reference into this Agreement. In the event of a conflict between this Agreement and any additional terms, the additional terms shall govern with respect to such particular functionalities and features.
1. CONTRACTING PARTY. The BANDAI NAMCO entity with which you are entering into a contractual relationship with depends on your place of residence. If you are a resident of Asia (excluding Japan), this Agreement is between you and BNEI. If you are a resident of North, Central, or South America, this Agreement is between you and BNEA. If you are a resident of anywhere else, this Agreement is between you and BNEE.
2. PRIVACY. Data collected through this Game is held by BNEI in Japan. For more information, please refer to BNEI’s Privacy Policy (which will be shown after this Agreement) for information about how we collect, use, and disclose such data.
3. PRECONDITIONS OF THE LICENSES. The licenses granted in this Agreement are specifically conditioned upon the following and your full compliance with all other terms and conditions set forth in this Agreement:
a) You have reached the age of majority in your jurisdiction. If you are under the age of majority in your jurisdiction, your parent or legal guardian must agree to be bound by this Agreement and any applicable additional terms;
b) You agree to and comply with all of the terms in this Agreement, and any additional terms as may be applicable to the Game;
c) Your access and use of the Game is subject to certain security measures, including, without limitation, registering the Game with a serial code, having continuous access to the Internet, and accepting certain security/digital rights management features. Failure to accept and fully-comply with such security measures may partially or completely impair your use of the Game;
d) Your access and use of the Game is in accordance with all applicable local, state, national, and foreign laws and regulations;
e) You access and use the Game only on local machines, running validly licensed copies of operating systems on which the Game was designed to operate (the “Hardware”);
f) You have accepted and are in compliance with all terms and conditions applicable to the Hardware, including any terms of such platform regarding the checkout process.
4. LIMITED USE LICENSE.
a) Subject to the terms of this Agreement and your compliance with these terms, we grant you a nonexclusive, nontransferable, limited license to use the Game for the term of the Agreement in your country of residence, on Hardware that you own or exclusively control and solely as permitted by the applicable platform usage rules or terms of use (if any). Any updates, supplements or replacements to the original Game are governed by this Agreement unless separate license terms accompany such update.
b) The preceding states the entirety of your rights with respect to the Game, and we reserve all rights in and to the Game not expressly granted to you in this Agreement. Without limiting the foregoing, you will not do, or authorize or permit any third party to do, any of the following: (i) distribute, copy, license, rent, or sell the Game (except as expressly permitted by this license or the applicable platform usage rules); (ii) use the Game for any purpose other than your own personal, noncommercial use; (iii) reverse engineer, decompile, disassemble, or attempt to discover the source code for the Game; (iv) modify, alter, or create any derivative works of the Game; (v) remove, alter, or obscure any copyright, trademark, or other proprietary rights notice on or in the Game; (vi) use the Game for purposes for which it is not designed; (vii) use the Game on any Hardware that you do not own or exclusively control; (viii) circumvent, or attempt to circumvent, any security measures in the Game; or (ix) attempt to obscure or mask your region when accessing any online features of the Game.
5. OWNERSHIP. The Game and all content (other than User Content, as defined below) and other materials in the Game or available through the Game, including, without limitation, the BANDAI NAMCO logo, and all designs, text, graphics, pictures, information, data, software, sound files, Game Currency, Virtual Items, other files and the selection and arrangement thereof are the property of BANDAI NAMCO or its licensors and are protected by copyright and other intellectual property laws and treaties. Notwithstanding any provision to the contrary herein, you agree that you have no right or title in or to any content that appears in the Game, including without limitation any Game Currency and Virtual Items.
6. TERM.
a) Subject to your satisfaction of the preconditions set forth in Section 3, this Agreement will remain in full force and effect while you use the Game. Either party may terminate this Agreement with or without cause at any time with reasonable prior notice. You may terminate this Agreement by deleting or destroying all copies of the Game in your possession, custody, or control. BANDAI NAMCO shall not be liable to you or any third party for termination of your use of the Game.
b) Without limiting any other rights of BANDAI NAMCO, if you fail to comply with the terms and conditions of this Agreement, BANDAI NAMCO retains the right to immediately limit, suspend, or terminate your license to the Game.
c) Upon termination of this Agreement: (i) your license to the Game shall cease immediately; and (ii) you will not be entitled to a refund of any fees, including any unused fees, if any, except for Purchased Game Currency refunded as required by applicable law.
d) Sections 4(b), 5, 6(d), 8, 11, 14-23 shall survive termination of this Agreement.
7. AMENDMENTS. BANDAI NAMCO reserves the right to change or modify this Agreement at any time and for any reason at BANDAI NAMCO’s sole discretion. If BANDAI NAMCO makes changes to this Agreement, we will provide one month prior notice of such changes, such as by providing notice through the Game. Your continued use of the Game after the effective date of such changes will confirm your acceptance of the revised Agreement.
If you are a resident of Germany, in addition to the above terms in this section, the following additional wording will apply to you:
BANDAI NAMCO reserves the right to change or modify this Agreement at any time, with the exception of the provisions determining the parties' primary contractual obligations hereunder. The parties' primary contractual obligations will not be changed in the manner described in this section. BANDAI NAMCO will inform you of any proposed modification of this Agreement, provide you with the proposed new version of this Agreement and notify you of the date when the new Agreement will be implemented. Any change is subject to a prior written (e-mail sufficient) notice of six weeks. If you do not expressly refuse the respective modification within six weeks from the date on which the new Agreement is implemented, you are deemed to have approved the modification of the Agreement. In the aforementioned notice of the proposed modification, BANDAI NAMCO will inform you expressly and specifically about the right to object within the six week period and the consequences of not expressly refusing the proposed modification.
8. MODIFICATION OF THE GAME. BANDAI NAMCO reserves the right to modify or discontinue, temporarily or permanently, the Game or any features or portions thereof with prior reasonable notice and, in case of emergency or if absolutely necessary, without prior notice. You agree that BANDAI NAMCO will not be liable for any modification, suspension, or discontinuance of the Game or any part thereof.
9. IN-GAME CURRENCY AND VIRTUAL ITEMS.
a) BANDAI NAMCO may offer you the ability to: (i) purchase a limited license to use in-game currency (“Purchased Game Currency”); (ii) earn a limited license to use in-game currency by performing specified tasks in the Game (together with the Purchased Game Currency, (“Game Currency”); and/or (iii) earn a limited license, and/or purchase a limited license with Game Currency, to virtual goods and services made available by BANDAI NAMCO in the Game (“Virtual Items”). If BANDAI NAMCO offers the ability to purchase or earn such licenses, BANDAI NAMCO shall grant you a non-exclusive, non-transferable, revocable, limited right and license to use such Game Currency or Virtual Items, as applicable, for your personal, non-commercial use exclusively in the Game, subject to the terms of this Agreement and your compliance therewith.
b) Game Currency may only be redeemed for Virtual Items for use in the Game and neither Game Currency nor Virtual Items are redeemable for money, any thing of monetary value, or for any monetary equivalent from BANDAI NAMCO or any other person or entity, except as otherwise required by applicable law. Game Currency and Virtual Items do not have an equivalent value in real currency and do not act as a substitute for real currency. Neither BANDAI NAMCO nor any other person or entity has any obligation to exchange Game Currency or Virtual Items for anything of value, including, but not limited to, real currency. You acknowledge and agree that BANDAI NAMCO may engage in actions that may impact the in-game attributes or perceived value of Game Currency and/or Virtual Items at any time, except as prohibited by applicable law. BANDAI NAMCO, in its sole discretion, may impose limits on the amount of Game Currency that may be purchased, earned, or redeemed.
c) All purchases of Purchased Game Currency are final and are not refundable, transferable, or exchangeable under any circumstances, except as otherwise required by applicable law. Except for the purchase price of Purchased Game Currency and certain Virtual Items, BANDAI NAMCO does not charge any fees for the access, use, or non-use of Game Currency or Virtual Items.
d) You may not transfer, sell, gift, exchange, trade, lease, sublicense, or rent Game Currency or Virtual Items except in the Game and as expressly permitted by BANDAI NAMCO. Except as otherwise agreed herein, BANDAI NAMCO reserves and retains all rights, title, and interest in and to the Game Currency and Virtual Items.
e) The licenses granted hereunder to Game Currency and Virtual Items will terminate upon termination of this Agreement in accordance with Section 6, except as otherwise provided herein.
10. RIGHT OF WITHDRAWAL. If you are a resident of a member state of the European Union, you have certain withdrawal rights for purchases of Game Currency or Virtual Items made with real currency. However, you expressly waive your withdrawal right once the performance of the service begins when your account is provided access to the Game Currency or Virtual Items. You agree that: (i) download of Game Currency or Virtual Items begins immediately after purchase; and (ii) you lose your right of withdrawal once the purchase is complete.
11. USER CONTENT. By posting any communication, information, intellectual property, material, messages, photos, graphics, videos, URLs, and other items or content to the Game (“User Content”), to the extent permitted by applicable local law, you hereby grant BANDAI NAMCO a non-exclusive, royalty-free, fully transferable and sub-licensable worldwide license for the whole duration of the applicable legal protection of intellectual rights to use the User Content in connection with the Game and related goods and services including the rights to reproduce, copy, adapt, modify, perform, create derivative works from, display, publish, broadcast, transmit, or otherwise use, distribute, exploit and communicate to the public by any and all means and media whether now known or hereafter devised without any further notice or compensation of any kind to you. To the extent permitted by applicable law, you hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to BANDAI NAMCO’s and other players’ use and enjoyment of such assets in connection with the Game and related goods and services under applicable law. The license grant to BANDAI NAMCO survives any termination or revocation of this Agreement.
12. ONLINE CONDUCT. Unless through the intentional fault or gross negligence of BANDAI NAMCO, BANDAI NAMCO is not responsible or liable for the conduct of any users, whether or not such conduct relates to the access or use of the Game. BANDAI NAMCO may suspend or terminate your access to the Game at any time if you violate the terms of this Section 12 or any other terms and conditions of this Agreement. BANDAI NAMCO may (for example in response to a claim from a copyright owner) review any User Content that is uploaded, published, stored, or displayed on the Game (hereinafter, “posted”) provided that in the case of User Content shared as a part of any private message within the Game, BANDAI NAMCO will not screen or review such content unless at least one party to the communication grants its consent (e.g. by reporting the message to BANDAI NAMCO as objectionable). BANDAI NAMCO reserves the right to delete or refuse to take online any User Content. Although BANDAI NAMCO does not regularly screen, edit, or monitor any of the User Content posted on the Game, BANDAI NAMCO reserves the right, and has absolute discretion, to remove, screen, or edit any User Content posted through the Game if BANDAI NAMCO determines in its reasonable discretion that such User Content violates this Agreement and/or any third party right, applicable law, rule, or regulation. You may not use the Game if you have previously been suspended or removed from the Game. You are solely responsible for any User Content that you post or transmit to any users or third parties. Specifically, you agree not to do, attempt to do, or cause another to do any of the following in connection with the Game:
a) post any User Content that is unlawful, libelous, defamatory, offensive, obscene, pornographic, indecent, vulgar, lewd, sexually explicit, harassing, threatening, invasive of privacy or publicity rights, abusive, inflammatory, or fraudulent; promotes or encourages any illegal or other antisocial activity, including hacking; promotes racism, bigotry, hatred, or physical or other harm of any kind against any group or individual or is otherwise objectionable;
b) post any User Content that may infringe any patent, trademark, trade secret, copyright, or other intellectual or proprietary right of any person or entity;
c) engage in commercial activities or commercial sales, including transmission of any commercial advertisements or solicitations;
d) enter, disclose or disseminate any personal information about anyone (including you);
e) impersonate any person or entity, including any BANDAI NAMCO officials, forum leaders, guides, hosts, employees, or agents, or falsely state or otherwise misrepresent your affiliation with a person or entity;
f) impede or disrupt the Game or the normal flow of Game play or dialogue or use vulgar language, abusiveness, excessive shouting (e.g., ALL CAPS), “spamming,” or any other disruptive or detrimental methods that disturb other users of the Game;
g) use or exploit any bugs, errors, or design flaws to obtain unauthorized access to the Game, to gain an unfair advantage over other players, or to cheat or utilize unauthorized exploits in connection with the Game, including but not limited to accessing portions of the Game that you are not authorized to access and using any bots, emulators, or other unauthorized third party tools;
h) do anything that interferes with the ability of other users to enjoy playing the Game in accordance with its rules or that materially increases the expense or difficulty of BANDAI NAMCO or the platform provider in maintaining the Game for the enjoyment of all its users;
i) intentionally disconnect from the network during online play or allow yourself to be defeated by a given player repeatedly to help boost their rankings or win counts in the Game;
j) trade, sell, auction, or otherwise transfer or attempt to transfer any Virtual Items or Game Currency outside the Game;
k) otherwise violates the terms of this Agreement, other policies communicated by BANDAI NAMCO, or creates liability for BANDAI NAMCO.
13. COPYRIGHT POLICY. Copyright owners or agents of copyright owners who believe that anything in the Game infringes upon any copyright owned or controlled by them, may submit a notification of such infringement with our designated Copyright Agent as set forth below. The processing of your notification can be expedited by providing the information and declarations set out in 17 U.S.C. §512(c)(3). Compliance with this statute is not a prerequisite for infringement notification except for copyright owners located in the United States. Any person who knowingly misrepresents in a notification that the material or activity is infringing, may be liable for any damages, including costs and attorneys’ fees, incurred by us or the alleged infringer as the result of our relying upon such misrepresentation in removing or disabling access to the accused material or activity. BANDAI NAMCO has adopted a policy of terminating, in appropriate circumstances and at BANDAI NAMCO’s sole discretion, users who are repeat infringers of the intellectual property rights of third parties. Provided however that, BANDAI NAMCO also may limit or terminate access to the Game of any users who infringe any intellectual property rights of others, whether or not there is any repeat infringement.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+81-3-6744-6112 (phone)
+81-3-6866-0577 (fax)
copyrightagent@bandainamcoent.co.jp
14. THIRD PARTY CONTENT. Content from any users, advertisers, and other third parties may be made available to you through the Game. Because we do not control third party content, you agree that unless due to intentional fault or gross negligence of BANDAI NAMCO, we are not responsible for any third party content, make no guarantees about the accuracy or quality of the information in third party content; and assume no responsibility for unintended, objectionable, inaccurate, misleading, or unlawful third party content. Reference to any products, services, processes or other information, by trade name, trademark, manufacturer, supplier or otherwise does not constitute or imply endorsement, sponsorship or recommendation thereof, or any affiliation therewith, by BANDAI NAMCO, except where expressly stated by BANDAI NAMCO.
15. DISCLAIMER. YOU ACKNOWLEDGE AND AGREE THAT BANDAI NAMCO AND ITS LICENSORS AND SUPPLIERS ARE NOT RESPONSIBLE OR LIABLE FOR ANY VIRUSES OR OTHER DISABLING FEATURES THAT AFFECT YOUR ACCESS TO OR USE OF THE GAME OR ANY INCOMPATIBILITY AMONG THE GAME, OTHER SERVICES, AND HARDWARE. THE GAME AND ALL OTHER SERVICES ARE PROVIDED “AS IS.” EXCEPT AS MIGHT BE DESCRIBED HEREIN, BANDAI NAMCO AND ITS LICENSORS AND SUPPLIERS EXPRESSLY DISCLAIM ALL WARRANTIES OR CONDITIONS OF ANY KIND (EXPRESS OR IMPLIED AND ARISING BY LAW OR OTHERWISE) INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
Some jurisdictions do not allow the disclaimer of implied terms nor the exclusion or limitation of warranties or guarantees in contracts with consumers, so some or all of the disclaimers in this section may not apply to you.
If you are a resident of Australia, in addition to the above terms in this section, the following additional wording will apply to you:
This Section 15 does not intend to limit or reduce any mandatory or statutory consumers’ rights or remedies that apply under the laws of your local jurisdiction. To the extent permitted by law, the conditions and warranties implied by the Schedule 2 of the Competition and Consumer Act 2010 (Cth) (the Australian Consumer Law) are entirely excluded from this Agreement, and to the extent that they may not be excluded, you acknowledge that the liability of BANDAI NAMCO is limited to, and acknowledge that, it is fair and reasonable so to limit BANDAI NAMCO’S liability to:
(i) the supplying of the Game again; or
(ii) the payment of the cost of having the Game supplied again.
If you are a resident of Germany, in addition to the above terms in this section, the following additional wording will apply to you:
To the extent any services are provided against a fee, the following applies: BANDAI NAMCO warrants that the Game will operate materially as specified in the applicable documentation or product description. In the event of any defect, BANDAI NAMCO will provide subsequent performance by either removing the defect (e.g. by providing a patch) or providing a new version of the service that does not have the defect, within a reasonable time period allowing for at least three attempts at subsequent performance. If subsequent performance definitely fails, you may exercise your other statutory rights, provided however that BANDAI NAMCO’s no-fault liability for initial defects under sec. 536a para 1. of the German Civil Code is excluded in any event.
16. INTERNET. YOU ACKNOWLEDGE AND AGREE THAT BANDAI NAMCO IS NOT RESPONSIBLE OR LIABLE FOR ANY DELAYS OR FAILURES YOU MAY EXPERIENCE IN INITIATING, CONDUCTING, OR COMPLETING ANY TRANSMISSIONS OR TRANSACTIONS IN CONNECTION WITH THE GAME IN AN ACCURATE OR TIMELY MANNER. Further, BANDAI NAMCO cannot and does not promise or ensure that you will be able to access the online, multi-player, or downloadable portions of the Game whenever you want, and there may be extended periods of time when you cannot access such portions of the Game. BANDAI NAMCO does not ensure continuous, error-free, secure, or virus-free operation of any online, multi-player, or downloadable portions of the Game or continued operation or availability of any given server.
17. LIMITATION ON LIABILITY. EXCEPT FOR (1) DEATH OR PERSONAL INJURY CAUSED BY BANDAI NAMCO’S NEGLIGENCE, (2) FRAUD OR FRAUDULENT MISREPRESENTATION BY BANDAI NAMCO, (3) INTENTIONAL ACTS OR GROSS NEGLIGENCE OF BANDAI NAMCO, (4) LOSS OR DESTRUCTION OF TANGIBLE PERSONAL PROPERTY CAUSED BY THE USE OF THE GAME, AND (5) ANY OTHER LIABILITY WHICH CANNOT BE LIMITED OR EXCLUDED BY APPLICABLE LAW, IN NO EVENT SHALL BANDAI NAMCO OR ITS SUBSIDIARIES, AFFILIATES, OFFICERS, EMPLOYEES, AGENTS, AND OTHER PARTNERS AND SUPPLIERS BE LIABLE FOR ANY INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY OTHER DAMAGES INCLUDING BUT NOT LIMITED TO LOSS OF USE, LOSS OF PROFITS, WHETHER IN AN ACTION IN CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, ARISING OUT OF OR IN ANY WAY CONNECTED WITH THE USE OF OR INABILITY TO USE THE GAME OR THE CONTENT CONTAINED IN OR ACCESSED THROUGH THE GAME OR THE FAILURE TO PROVIDE SUPPORT SERVICES. IN THE EVENT OF SLIGHT OR ORDINARY NEGLIGENCE, OR BREACH OF BANDAI NAMCO’S ESSENTIAL OBLIGATIONS UNDER THIS AGREEMENT, BANDAI NAMCO’S LIABILITY SHALL BE LIMITED TO DIRECT AND FORESEEABLE DAMAGES SUFFERED BY YOU. IN NO EVENT SHALL THE AGGREGATE LIABILITY OF BANDAI NAMCO, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY, INTELLECTUAL PROPERTY INFRINGEMENT OR OTHER THEORY, ARISING OUT OF OR RELATING TO THE USE OF OR INABILITY TO USE THE GAME OR TO THESE TERMS EXCEED ONE HUNDRED DOLLARS ($100) OR, IF HIGHER, THE AMOUNT PAID BY YOU TO BANDAI NAMCO FOR YOUR USE OF THE GAME. THIS SECTION 17 DOES NOT LIMIT ANY MANDATORY OR STATUTORY GUARANTEES THAT CANNOT BE LIMITED BY CONTRACT UNDER THE LAWS OF YOUR LOCAL JURISDICTION.
18. DISPUTE RESOLUTION.
THIS SECTION 18 APPLIES TO YOU ONLY IF YOU RESIDE IN NORTH, CENTRAL, AND SOUTH AMERICA, OTHER THAN THE UNITED STATES.
If you are a resident of any nation of the Americas, other than the United States of America, either you or BNEA may refer any dispute relating to or arising from this Agreement or the Game to alternative dispute resolution (such as conciliation or arbitration) with the prior written consent of the other party. Notwithstanding the foregoing, the terms of this Agreement will not prevent you from bringing any dispute or claim that may be subject to this Section 18: (i) to the attention of any federal, state, or local government agencies that can, if the law allows, seek relief from BNEA on your behalf; (ii) bringing against BNEA, in any court of competent jurisdiction, any claim that is not arbitrable or for which arbitration is prohibited or restricted by applicable law; or (iii) from bringing any claim before a small claims court, subject to the jurisdictional limitations and requirements of such small claims court.
19. DISPUTE RESOLUTION.
THIS SECTION 19 APPLIES TO YOU ONLY IF YOU RESIDE IN THE UNITED STATES.
If you are a resident of the United States of America, by accepting the terms of this Agreement, you and BNEA: (i) agree to resolve certain disputes through mandatory binding arbitration, as set forth in Section 19(a), and each subpart thereof (collectively, the “Arbitration Agreement”); and (ii) expressly waive the right to a trial by jury or to participate in any class action brought against the other party, pursuant to Section 19(b) (the “Class Action Waiver”); unless (iii) you exercise your right to opt out of the Arbitration Agreement and/or the Class Action Waiver, as set forth in Section 19(c).
a) MANDATORY, BINDING ARBITRATION. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, YOU AND BNEA: (i) ACKNOWLEDGE AND AGREE TO RESOLVE ALL DISPUTES AND CLAIMS BETWEEN YOU AND BNEA THROUGH BINDING ARBITRATION, PURSUANT TO THE FEDERAL ARBITRATION ACT, INCLUDING WITHOUT LIMITATION (EXCEPT AS EXPRESSLY SET FORTH IN SECTION 19.a.iii) ANY DISPUTES OR CLAIMS BASED ON LEGAL THEORIES OF BREACH OF CONTRACT, TORTIOUS INJURY, STATUTORY VIOLATIONS, FRAUD, UNFAIR COMPETITION, RIGHTS OF PRIVACY, MISREPRESENTATION, OR ANY OTHER LEGAL THEORY, THAT MAY ARISE OUT OF OR RELATE TO ANY ASPECT OF THE RELATIONSHIP BETWEEN YOU AND BNEA, ANY TERM OR PROVISION OF THIS AGREEMENT, OR YOUR ACCESS TO OR USE OF THE GAME (EACH, A “CLAIM”); (ii) EXPRESSLY AND IRREVOCABLY WAIVE ANY RIGHT TO PURSUE ANY CLAIMS IN COURT OR TO HAVE ANY CLAIMS HEARD OR TRIED BEFORE A JUDGE OR JURY; (iii) SHALL NOT BRING OR PARTICIPATE IN A CLASS OR REPRESENTATIVE ARBITRATION AGAINST THE OTHER PARTY, EVEN IF OTHERWISE PERMITTED BY THE FEDERAL ARBITRATION ACT; AND (iv) SHALL NOT SEEK TO CONSOLIDATE OR COMBINE ANY ARBITRATION OF ANY CLAIM BY YOU OR BNEA WITH ANY ACTION OR ARBITRATION BROUGHT BY OR AGAINST ANY THIRD PARTY, WITHOUT THE EXPRESS WRITTEN CONSENT OF EACH SUCH THIRD PARTY AND BOTH PARTIES TO THIS AGREEMENT. UNLESS YOU SUBMIT A PROPER OPT OUT NOTICE (IN STRICT COMPLIANCE WITH SECTION 19(c)), YOU AND BNEA AGREE THAT ANY CLAIMS AGAINST THE OTHER PARTY WILL ONLY BE CONDUCTED THROUGH MANDATORY, BINDING ARBITRATION.
i) Pre-Arbitration Informal Dispute Resolution. Prior to initiating arbitration of any Claim subject to this Arbitration Agreement, you and BNEA agree to make reasonable, good faith efforts to informally resolve any dispute or Claim between you and BNEA. The party seeking to raise such dispute or Claim shall send to the other party a written notice describing the nature and basis of such dispute or Claim and identifying the relief sought. All such written notices to BNEA must be sent via first class mail to: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. If you and BNEA do not agree to resolve such dispute or Claim within 30 days after such written notice is received, the party seeking to raise such dispute or Claim may initiate an arbitration action against the other, as permitted by the Arbitration Agreement, above.
ii) Arbitration Procedure. Arbitration is a legally-binding process, through which a party may seek legal remedies from or against another party, similar to a legal action brought before a court, but that generally imposes fewer strict procedural formalities, is held before a third party, neutral arbitrator (instead of before a judge or jury), provides for more limited discovery and potentially reduced legal fees for each party, and is subject to limited review by courts. The procedure for arbitration of any Claim under this Arbitration Agreement will be governed by the Commercial Arbitration Rules of the American Arbitration Association (“AAA”) and, where applicable, the AAA’s Supplementary Procedures for Consumer Related Disputes, both of which are available at: http://www.adr.org. Notwithstanding the foregoing, you and BNEA agree that any such arbitration will be conducted in English, and permit the electronic submission of documents and allow participation by phone or by teleconference, or in person, at a mutually agreed location.
iii) Excluded Claims. Notwithstanding the foregoing, the terms of this Arbitration Agreement will not prevent you or BNEA from bringing any Claim: (i) to the attention of any federal, state, or local government agencies with the governmental authority and competent jurisdiction to seek relief on your or BNEA’s behalf, from the other party; or (ii) before a small claims court, subject to the jurisdictional limitations and requirements of such small claims court.
iv) Severability of Arbitration Agreement. You and BNEA agree that, no provision of this Arbitration Agreement shall be enforceable against you or BNEA and all Claims shall be governed by Sections 20(a) and 21(a), below, in the event either: (i) a court of competent jurisdiction conclusively determines that any term or provision of this Arbitration Agreement is unenforceable, prohibited by applicable law, or inapplicable to any Claim; or (ii) you submit a proper Opt Out Notice (in compliance with Section 19(c)), wherein you have expressed your election to opt out of this Arbitration Agreement.
b) OPT OUT PROCEDURE. You have the right to opt out and not be bound by the foregoing Arbitration Agreement and Class Action Waiver, by sending a written notice of your election to opt out from such Arbitration Agreement and/or Class Action Waiver (the “Opt Out Notice”), in strict compliance with the following requirements of Sections 19.c.i – 19.c.iii:
i) Form & Address. Your Opt Out Notice must be sent to the following address: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, and either by: (i) first class mail, postage prepaid, certified and return receipt requested; or (ii) overnight courier service (such as Federal Express).
ii) Time Limitations. Unless a longer period is required by applicable law, your Opt Out Notice must be postmarked (if sent by first class mail) or deposited (if sent by overnight courier service) within: (i) 30 days of your purchase of your copy of the Game; or (ii) if no purchase was made, then within 30 days of the date on which you first accessed or used your copy of the Game.
iii) Required Information. Your Opt Out Notice must include: (i) the title of the specific Game to which your Opt Out Notice is intended to apply; (ii) your first and last name; (iii) your address; (iv) your phone number; (v) your email address; (vi) if you are a registered user of the Game or any other BNEA product or service, each of your usernames for the Game and such other BNEA products and services; and (vii) a statement that you do not agree to the Arbitration Agreement and/or to the Class Action Waiver. BNEA may use the foregoing information included in the Opt Out Notice to record, process, maintain, and administer your opting out of the Arbitration Agreement and/or Class Action Waiver, as applicable, but not for marketing purposes.
iv) Effects of Proper Opt Out Notice. If your Opt Out Notice meets all of the above requirements, you and BNEA will be deemed to have opted out of the Arbitration Agreement and/or Class Action Waiver, subject to your statement in such Opt Out Notice, with respect to this Agreement. Submission of a valid Opt Out Notice applies only to Claims arising from or relating to the Game and Agreement identified therein, as between BNEA and the individual identified in such Opt Out Notice.
v) Effects of Improper Opt Out Notice. If you submit an Opt Out Notice that fails to meet any of the requirements set forth in Sections 19.c.i – 19.c.iii, you and BNEA will be bound by the Arbitration Agreement and Class Action Waiver set forth in this Agreement.
20. GOVERNING LAW.
To the extent required by applicable law, all terms and provisions of this Agreement shall be governed and construed in accordance with all applicable mandatory laws, even if inconsistent with the governing law set forth in this Section 20 and in no event shall the application, interpretation, or enforcement of the terms of this Agreement, under any jurisdictional law contemplated by this Section 20 exclude, limit, or otherwise restrict any rights vested with you, as a consumer, under any applicable consumer protection laws. Please note that your conduct may also be subject to other local, state, national, and international laws. The parties agree that the UN Convention on Contracts for the International Sale of Goods shall not apply to any dispute or transaction arising out of this Agreement.
a) If you reside in North, Central, or South America:
The laws of the State of California, excluding its conflicts-of-law rules, govern the application, interpretation, or enforcement of the terms of this Agreement and your use of the Game.
b) If you reside in Asia:
Any dispute between the parties arising from or relating to this Agreement will be governed by this Agreement and the laws of Japan, without giving effect to any conflict of laws principles that may provide for the application of the law of another jurisdiction.
c) If you reside in any other location:
Any dispute between the parties arising from or relating to this Agreement, will be governed by this Agreement and the laws of France, without giving effect to any conflict of laws principles that may provide for the application of the law of another jurisdiction.
21. VENUE.
a) If you reside in North, Central, or South America:
You and BNEA expressly agree that, for all claims and disputes arising out of or relating to this Agreement and/or your use of the Game that are not subject to the Arbitration Agreement in Section 19, above, exclusive jurisdiction for any such claim or action shall be the federal or state courts that govern Santa Clara County, California, and you expressly consent to the exercise of personal jurisdiction of such courts.
b) If you reside in Asia:
Any dispute between the parties arising from or relating to this Agreement shall be decided by the Tokyo District Court, and you and BNEI agree to submit to the exclusive jurisdiction of that court.
c) If you reside in any other location:
Any dispute between the parties arising from or relating to this Agreement shall be decided by the Commercial Court of Lyon, and you and BNEE agree to submit to the personal jurisdiction of that court.
22. THIRD-PARTY BENEFICIARIES. Any person or entity who is not a party to this Agreement shall have no rights under any law to enforce any terms of this Agreement, regardless of whether such person or entity has been identified by name. Nothing in this section shall affect the rights of any permitted assignee or transferee of this Agreement.
23. MISCELLANEOUS. This Agreement contains the entire agreement between you and BANDAI NAMCO regarding the use of the Game. If any provision of this Agreement is held invalid or unenforceable, the remainder of this Agreement shall continue in full force and effect for the remainder of the term, or as otherwise set forth in Section 6(d), except if such provision deprives the Agreement from its essential obligations. You may not assign this Agreement or any of its rights under this Agreement without the prior written consent of BANDAI NAMCO, and any attempted assignment without such consent shall be void. Subject to the foregoing restriction, this Agreement will be fully binding upon, inure to the benefit of, and be enforceable by us and our respective successors and assigns. The failure of BANDAI NAMCO to exercise or enforce any right or provision of this Agreement shall not operate as a waiver of such right or provision. The section titles in this Agreement are for convenience only and have no legal or contractual effect.
24. THIRD PARTY SOFTWARE.
a) EasyAntiCheat. BANDAI NAMCO is using EasyAntiCheat anti-cheat service (“EAC”), which is operated by a third-party service provider. EAC has a client software that is integrated into the Game. When you start the Game, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Game binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Game (“Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Game (“Cheat Data”). By agreeing to this Agreement, or otherwise using this Game, you give your consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose, including but not limited to identifying and banning players who are cheating in the Game, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC.
You can find more information about the privacy practices of EAC by viewing their privacy statement at www.easyanticheat.net/privacy. If you deny EAC the ability to process your personal data in accordance with their privacy statement or request EAC to remove or delete your personal data, we have the right to block your access to the Game and prevent your use of the Game.
To contact BNEI, please follow the process described on our support page located at http://bandainamcoent.co.jp/cs_support/.
To contact BNEA, please contact BNEA’s customer support line at https://www.bandainamcoent.com/support or by writing to BNEA at: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
To contact BNEE, please contact BNEE through BNEE customer service at http://www.bandainamcoent.eu/support or BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
PRIVACY POLICY
Last Updated: February 27, 2020
This Privacy Policy explains how information about you is collected, used and disclosed by BANDAI NAMCO Entertainment Inc., (“BNEI”, “us”, “we” or “our”) when you use our games and related online services that contain this policy (collectively, the “Game”). BNEI is the data controller of your personal information for purposes of the EU General Data Protection Regulation.
We may change this Privacy Policy from time to time. If we make changes, we will notify you by revising the date at the top of the Privacy Policy and, in some cases, we may provide you with additional notice (such as by adding a statement to the homepage of our Game or sending you a notification). If you do not agree to the changes, please do not use our Game or otherwise provide us with your personal information. We encourage you to review the Privacy Policy whenever you access the Game to stay informed about our information practices and the ways you can help protect your privacy.
I. Collection of Information
Information We Collect Automatically When You Use the Game
When you access or use any online features associated with our Game, we automatically collect information about you, including:
• Usage Information: We collect information about your use of the Game, including gaming account ID, levels completed, game scores, time spent playing the Game, and other gameplay information.
• Log Information: We log information about your use of our Games, including your access times, time spent playing, and your IP address.
• Hardware Information: We collect information about the computer or device you use to access our Game, including the hardware model, operating system and version, browser network information, MAC address, IP address and other unique device identifiers made available by the operating system of your hardware.
Information You Provide to Us
We collect information you provide directly to us. For example, we collect information when you create an account, interact with other users, request customer support, sign up to receive newsletters, participate in surveys or otherwise communicate with us. The types of information we may collect include your username, password, email address and any other information you choose to provide.
Information We Collect From Other Sources
We may also obtain information from other sources as far as it is necessary to perform our Game, and combine that with information we collect through our Game. For instance, we may obtain information regarding your account from your gaming platform, or may collect game ranking and achievement status from your console game center application. In all other cases we will ask you to authorize us to collect, store, and use personal information from third parties.
II. Use of Information
We only collect, store and use your information if you have consented to it, or to the extent that it is necessary (i) for the performance of your agreement with us; (ii) to comply with our legal obligations; or (iii) for the purpose of our legitimate interests, including operating, evaluating and improving our global business. We have carefully balanced our legitimate business interests against your data protection rights. Please contact us using the contact details provided below if you have questions on this balancing of interests.
We (or a third party data processor on our behalf) may collect, store and use information about you for the following purposes for the periods necessary to achieve such purposes:
• Provide, maintain and improve our Game;
• Provide and deliver the products and services you request, process transactions and send you related information;
• Register you for an account on our Game and assist in the management of your account;
• Respond to your comments, questions and requests and provide customer service;
• Send you technical notices, updates, security alerts and support and administrative messages;
• Communicate with you about products, services, offers, promotions, rewards, and events offered by BNEI and others, and provide news, information and other marketing materials that we think will be of interest to you;
• Monitor and analyze trends, usage and activities in connection with our Game;
• Link or combine with information we get from others to help understand your needs and provide you with better service;
• Detect, investigate and/or prevent fraudulent, unauthorized or illegal activity;
• For any other purpose required or authorized for us to comply with our legal and regulatory obligations; and
• For any other purpose for which you provided the information.
III. Sharing of Information
We do not share, transfer or otherwise exchange your personal information with third parties, unless required for the provision of our products or services, otherwise in accordance with this Privacy Policy, as permitted by law, or if you have given us express consent. We do not sell your personal information to third parties. In compliance with the aforementioned, we may share information about you as follows or as otherwise described in this Privacy Policy:
• With other users if you choose to participate in the interactive areas of our Game, such as chat or multiplayer features (the use of personally identifiable data (such as your full name) as a username in our services is strictly prohibited);
• With our employees, affiliates, related companies, vendors, consultants and other third party service providers who need access to such information to carry out work on our behalf (including, for example, developers, website hosting services, or information storage and processing service providers);
• In response to legal process or a request for information if disclosure is in accordance with, or as otherwise required by, any applicable law, rule, or regulation (including, for example government or regulatory bodies, law enforcement, or courts of law);
• If we have reasonable grounds to believe your actions are inconsistent with our user agreements or policies, or to protect the rights, property and safety of BNEI, our users or others;
• In connection with any merger, sale of company assets, financing or acquisition of all or a portion of our business to another company; and
• With your consent or at your direction.
IV. Game Analytics
Some of our Games will, with your prior consent, combine game play and analytic information with information collected from other BANDAI NAMCO Entertainment games, games from our group companies, and other third party sources. We will use that information to analyze game and monetization trends, create profiles of categories of players, create new games and services, and perform other analytics. You can opt-out of this use through the options menu in the Game.
V. Security
We take reasonable technical and organizational measures to help protect information about you from loss, theft, misuse and unauthorized access, disclosure, alteration and destruction. However, no transmission over the internet can ever be guaranteed secure so we cannot guarantee the security of any personal information that you transfer over the internet to us.
VI. Storing and deleting data
Personal information collected through the Game is being stored and deleted in compliance with privacy requirements. All data will be de-identified or deleted if no longer required for the purposes mentioned above, unless further retention is required by law.
VII. International Transfers
Personal information that we collect from you is usually transferred, stored and processed in Japan. Please be aware that we may transfer your personal information to locations outside of your country which may not offer the same level of data protection as your country’s laws. However, our collection, storage and use of your personal information will continue to be governed by this Privacy Policy, and where we do disclose your personal information to third parties located overseas, we take such steps as are reasonable in the circumstances to ensure it is used in accordance with this Privacy Policy.
VIII. Third Party Sites
Our Games may contain links to other websites or services operated by third parties. Please note that this Privacy Policy applies only to our Game and we cannot be responsible for personal information that third parties may collect, store and use through their website. You should always read the privacy policy of each website you visit carefully.
IX. Data Protection Rights
You, and your legal guardian if you are a minor, have certain data protection rights under applicable law. Your rights under applicable law may include:
• Access to the personal information we process about you as well as the right to data portability.
• The right to have personal information corrected or erased.
• The right to restrict the processing of your personal information.
• The right to withdraw your consent at any time for consent we have obtained from you, although this will not affect the lawfulness of the processing prior to the withdrawal.
• You also have the right to object, at any time, to the processing of your personal information which is based on BNEI’s legitimate interests.
• Where we process your personal information for direct marketing purposes, you have the right to object at any time to such processing, including for profiling purposes to the extent that it is related to direct marketing. If you object to processing for direct marketing purposes, we will no longer process your personal information for such purposes. In that case we may still send you transactional or relationship messages, but only about our ongoing business relations.
If you have such a request, you may address your requests to ppolicy@bandainamcoent.co.jp.
We do not provide different levels of service if you exercise these rights. However, if you request we delete or cease collecting information which is necessary to ensure adequate functioning of the Services, you may not be able to use all or some parts of our Services.
X. Contact
If you have any questions about this Privacy Policy or our practices, please contact us at:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (phone)
ppolicy@bandainamcoent.co.jp
If you are located in the European Union, you can also contact us at:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
DATA ANALYSIS POLICY
This game collects game play information for analytics necessary for us to provide the game and to improve certain functions and features. In addition, we would like your permission to share and combine that information with information collected from other BANDAI NAMCO Entertainment games, services and products of our group companies, and other third party sources.
Type of Data Collected: gaming account ID, IP address, game play log
This data will be pseudonymized, and we and our group companies will use the aggregated information to analyze game trends, create profiles of categories of players, create new games and services, and perform other analytics. This data will be sent to and stored in Japan.
Consent is optional, and you may play the game without loss of features even if you do not consent to this use. If you provide your consent, you can opt-out at any time through the in-game settings.
By selecting "Accept" below, you consent to your data being used for this purpose.
<?kgUD?> : Parcourir <?kgLR?> : Sélectionner <?kgOk?> : Confirmer <?kgRU?> : Changer la langue
Accepter
Refuser
<?kgUD?>:Sélectionner <?kgOk?>:Confirmer <?kgCancel?>:Fermer
Changer la langue
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
CONTRAT DE LICENCE UTILISATEUR FINAL
Dernière mise à jour : 1 avril 2018
VEUILLEZ LIRE CE CONTRAT ATTENTIVEMENT. LORSQUE VOUS ACCÉDEZ À NOS JEUX OU SERVICES ET QUE VOUS LES UTILISEZ, VOUS ACCEPTEZ D’ÊTRE LÉGALEMENT LIÉ PAR TOUTES LES DISPOSITIONS DU PRÉSENT CONTRAT, AINSI QUE PAR TOUTES LES CLAUSES INTÉGRÉES PAR RENVOI. SI VOUS N’ACCEPTEZ PAS L’INTÉGRALITÉ DE CES DISPOSITIONS, VOUS NE DEVEZ NI ACCÉDER À NOS JEUX ET SERVICES, NI LES UTILISER.
LE PRÉSENT CONTRAT COMPREND, ENTRE AUTRES, UNE DISPOSITION D’ARBITRAGE (ARTICLE 19(a)) ET UNE RENONCIATION À ENTREPRENDRE OU PARTICIPER À UN RECOURS COLLECTIF (ARTICLE 19(b)) QUI NE S’APPLIQUE PAS À VOTRE SITUATION SI VOUS RÉSIDEZ HORS DES ÉTATS-UNIS.
Si vous résidez en Allemagne, certaines dispositions spécifiques s’appliquent. Reportez-vous aux articles 7 et 15 pour en savoir plus.
Si vous résidez dans l’Union européenne, une clause spécifique s’applique. Reportez-vous à l’article 10 pour en savoir plus.
Si vous résidez en Australie, une clause spécifique s’applique. Reportez-vous à l’article 15 pour en savoir plus.
Si vous vivez en Amérique du Nord, Centrale ou du Sud, en dehors des États-Unis, une clause spécifique s’applique. Reportez-vous à l’article 18 pour en savoir plus.
Si vous résidez aux États-Unis, une clause spécifique s’applique. Reportez-vous à l’article 19 pour en savoir plus.
Ce Contrat de Licence Utilisateur Final (ce « Contrat ») est un accord passé entre vous et BANDAI NAMCO Entertainment Inc. (« BNEI »), BANDAI NAMCO Entertainment America Inc. (« BNEA ») ou BANDAI NAMCO Entertainment Europe S.A.S. (« BNEE ») (dans tous les cas, « BANDAI NAMCO », « nous » ou « notre ») et s'applique à votre accès et utilisation du jeu dans lequel ce Contrat apparaît (ou, si publié en ligne, le jeu auquel il est fait référence ci-dessus), y compris et de manière non limitative à toute portion multijoueur, en ligne ou téléchargeable et à tout document ou contenu écrit ou numérique (le « Jeu »). Le Jeu est concédé sous licence et non vendu. Le présent Contrat ne confère aucun titre ou droit de propriété sur le Jeu ou toute copie de celui-ci. Le présent Contrat ne modifie en aucun cas les dispositions de tout autre contrat conclu avec BANDAI NAMCO pour d’autres produits ou services. Les modifications, ajouts ou suppressions de votre fait ne sont pas acceptables et sont par les présentes expressément rejetés par BANDAI NAMCO.
Les dispositions supplémentaires introduites par BANDAI NAMCO (y compris, sans toutefois s’y limiter, les prix affichés, les procédures de facturation et les règles de promotion) peuvent s’appliquer à des fonctions et fonctionnalités spécifiques inhérentes au Jeu. Sauf mention contraire, les dispositions supplémentaires applicables sont intégrées par renvoi dans le présent Contrat. En cas de conflit entre le présent Contrat et toute autre disposition supplémentaire, les dispositions supplémentaires régiront ces fonctions et fonctionnalités spécifiques.
1. PARTIE CONTRACTANTE. L’entité BANDAI NAMCO avec laquelle vous concluez une relation contractuelle dépend de votre lieu de résidence. Si vous résidez en Asie (à l’exclusion du Japon), le présent Contrat est conclu entre vous et BNEI. Si vous résidez en Amérique du Nord, Centrale ou du Sud, le présent Contrat est conclu entre vous et BNEA. Si vous résidez ailleurs, le présent Contrat est conclu entre vous et BNEE.
2. PROTECTION DE LA VIE PRIVÉE. Les données prélevées dans le cadre de ce Jeu sont détenues par BNEI au Japon. Reportez-vous à la politique de confidentialité de BNEI (exposée à la suite du présent Contrat) pour en savoir plus sur les modalités de collecte, d’exploitation et de divulgation de ces données.
3. CONDITIONS PRÉALABLES DES LICENCES. Les licences accordées conformément au présent Contrat sont spécifiquement subordonnées à ce qui suit ainsi qu’au respect de toutes les autres conditions générales exposées dans le présent Contrat :
a) Vous avez atteint l’âge de la majorité dans votre juridiction. Si vous n’avez pas atteint l’âge de la majorité dans votre juridiction, votre parent ou tuteur légal doit accepter d’être légalement lié par le présent Contrat et par toute autre disposition supplémentaire applicable ;
b) Vous acceptez, et vous vous conformez à, toutes les conditions du présent Contrat ainsi qu’à toute autre disposition supplémentaire pouvant s’appliquer au Jeu ;
c) Votre accès au Jeu et son utilisation sont soumis à certaines mesures de sécurité y compris, sans toutefois s’y limiter, l’obligation d’enregistrer le Jeu avec un numéro de série, l’accès continu à Internet et l’acceptation de certaines fonctionnalités de gestion des droits en matière de sécurité ou de gestion des droits numériques. Refuser d’accepter et de vous conformer pleinement aux mesures de sécurité peut partiellement ou totalement affecter votre utilisation du Jeu ;
d) Vous accédez au Jeu et l’utilisez conformément aux lois et règlements applicables à l’échelle locale, fédérale, nationale et internationale ;
e) Vous accédez au Jeu et ne l’utilisez que sur des machines locales exploitant des copies de systèmes d’exploitation valablement accordées sous licence sur lequel le fonctionnement du Jeu est conçu (le « Matériel ») ;
f) Vous avez accepté et vous conformez aux conditions générales applicables au Matériel, y compris toutes les dispositions des plateformes en question quant à la procédure de règlement.
4. LICENCE À UTILISATION LIMITÉE.
a) Sous réserve des dispositions du présent Contrat et de votre respect de celles-ci, nous vous octroyons une licence non exclusive, non transférable et limitée pour utiliser le Jeu pendant toute la durée du Contrat dans votre pays de résidence, sur un Matériel dont vous êtes propriétaire ou que vous contrôlez exclusivement et uniquement dans le cadre des règles et conditions d’utilisation applicables de la plateforme (le cas échéant). Toute mise à jour, extension ou remplacement du Jeu d’origine est régi par le présent Contrat sauf si ces mises à jour sont accompagnées de conditions de licence spécifiques.
b) Ce qui précède forme l’intégralité de vos droits quant au Jeu et nous nous réservons tous les droits dans et sur le Jeu qui ne vous sont pas expressément concédés aux termes du présent Contrat. Sans limiter la portée de ce qui précède, vous vous interdirez, ainsi qu’à tout tiers, de : (i) distribuer, copier, céder sous licence, louer ou vendre le Jeu (sauf tel que cela est expressément autorisé par cette licence ou par les règles d’utilisation en vigueur sur la plateforme) ; (ii) utiliser le Jeu à tout autre effet que votre utilisation personnelle et non commerciale ; (iii) rétroconcevoir, décompiler, désassembler ou tenter de découvrir le code source du Jeu ; (iv) modifier, altérer ou créer des produits dérivés du Jeu ; (v) supprimer, modifier ou masquer une mention quelconque de droit d’auteur, de marque ou d’autre propriété intellectuelle figurant sur ou dans le Jeu ; (vi) utiliser le Jeu à des fins autres que celles pour lesquelles il a été conçu ; (vii) utiliser le Jeu sur un Matériel dont vous n’êtes pas propriétaire ou que vous ne contrôlez pas exclusivement ; (viii) contourner ou tenter de contourner toute mesure de sécurité mise en œuvre dans le Jeu ; ou (ix) tenter de dissimuler ou masquer votre lieu de résidence lorsque vous accédez à l’un ou l’autre des services en ligne du Jeu.
5. PROPRIÉTÉ. Le Jeu et tout son contenu (autre que le Contenu utilisateur, tel que défini ci-dessous) ainsi que toutes les autres ressources accessibles dans et depuis le Jeu y compris, sans toutefois s’y limiter, le logo BANDAI NAMCO et tous les modèles, textes, illustrations, images, informations, données, logiciels, fichiers audio, Monnaie virtuelle, Éléments virtuels et autres fichiers, ainsi que le choix de ceux-ci et leur mise en forme sont la propriété de BANDAI NAMCO ou de ses concédants de licence et sont protégés par les lois et traités relatifs aux droits d’auteur et à la propriété intellectuelle. Nonobstant toute disposition contraire prévue aux présentes, vous acceptez n’avoir aucun droit ou titre sur l’un ou l’autre des contenus du Jeu y compris, sans toutefois s’y limiter, la Monnaie du Jeu et les Éléments virtuels.
6. DURÉE.
a) Sous réserve que vous remplissiez les conditions préalables exposées à l’article 3, le présent Contrat restera pleinement en vigueur tant que vous utiliserez le Jeu. L’une ou l’autre des parties peut à tout moment résilier le présent Contrat, avec ou sans motif et à tout moment moyennant un préavis raisonnable. Vous pouvez résilier le présent Contrat en supprimant et détruisant toutes les copies du Jeu en votre possession, sous votre garde ou contrôle. BANDAI NAMCO ne saurait être tenu responsable envers vous ni aucun tiers de l’interruption de votre utilisation du Jeu.
b) Sans limiter aucun des autres droits de BANDAI NAMCO, si vous manquez de respecter les conditions générales du présent Contrat, BANDAI NAMCO se réserve le droit de limiter, suspendre ou résilier immédiatement votre licence d’utilisation du Jeu.
c) Dès résiliation du présent Contrat : (i) votre licence d’utilisation du Jeu prendra immédiatement fin ; et (ii) vous ne pourrez prétendre à aucun remboursement d’aucune sorte, y compris le remboursement d’éventuelles dépenses inutilisées, à l’exception de la Monnaie virtuelle achetée dont la loi applicable impose le remboursement.
d) Les articles 4(b), 5, 6(d), 8, 11, 14-23 resteront en vigueur après résiliation du présent Contrat.
7. AVENANTS. BANDAI NAMCO se réserve le droit, à sa seule discrétion, de changer ou de modifier le présent Contrat à tout moment et pour quelque raison que ce soit. Si BANDAI NAMCO apporte des modifications au présent Contrat, vous en serez informé par une notification dans le jeu moyennant un préavis d’un mois. Votre utilisation du Jeu consécutive après la date d’entrée en vigueur de ces modifications vaut acceptation pleine et entière du présent Contrat modifié.
Si vous résidez en Allemagne, en plus des dispositions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique :
BANDAI NAMCO se réserve le droit, à sa seule discrétion, de changer ou de modifier le présent Contrat à tout moment, à l’exception des dispositions qui déterminent les principales obligations contractuelles des parties conformément au Contrat. Les principales obligations contractuelles des parties ne SERONT pas modifiées selon les modalités décrites dans le présent article. BANDAI NAMCO vous tiendra informé des propositions de modification du présent Contrat, vous communiquera la nouvelle version proposée du présent Contrat ainsi que la date à laquelle cette nouvelle version entrera en vigueur. Toute modification est soumise à un préavis de six semaines communiqué par écrit (un e-mail suffit). Si vous ne refusez pas expressément la modification en question dans un délai de six semaines à compter de la date d’entrée en vigueur du nouveau Contrat, vous êtes réputé ACCEPTER LA modification du Contrat. Dans l’avis susmentionné de la modification proposée, BANDAI NAMCO vous informera expressément de vos droits de refuser la modification proposée au cours du préavis de six semaines et des conséquences que vous encourez si vous ne manifestez pas expressément votre refus de ladite proposition.
8. MODIFICATION DU JEU. BANDAI NAMCO se réserve le droit de modifier ou de suspendre, temporairement ou définitivement, le Jeu ou un quelconque service ou élément du Jeu moyennant un préavis raisonnable et, en cas d’urgence ou de nécessité absolue, sans préavis. Vous acceptez que BANDAI NAMCO ne soit pas tenu responsable pour toute modification, suspension ou interruption du Jeu, en tout ou partie.
9. MONNAIE ET ÉLÉMENTS VIRTUELS DU JEU.
a) BANDAI NAMCO pourra vous permettre : (i) d’acheter une licence limitée pour utiliser la monnaie virtuelle du Jeu (« Monnaie virtuelle achetée ») ; (ii) d’obtenir une licence d’utilisation limitée de la monnaie virtuelle du Jeu en accomplissant diverses activités dans le Jeu (conjointement avec la Monnaie virtuelle achetée, la « Monnaie virtuelle ») ; et/ou (iii) d’obtenir une licence limitée et/ou d’acheter avec de la Monnaie virtuelle une licence limitée, pour l’utilisation des services et éléments virtuels mis à disposition par BANDAI NAMCO dans le Jeu (« Éléments virtuels »). Si BANDAI NAMCO permet d’acheter ou d’obtenir ces licences, BANDAI NAMCO vous concèdera un droit et une licence non exclusifs, non transférables, révocables et limités d’utiliser cette Monnaie virtuelle ou ces Éléments virtuels pour votre utilisation personnelle et non commerciale dans le seul cadre du Jeu, sous réserve des conditions du présent Contrat et de votre respect de celles-ci.
b) Vous ne pouvez utiliser la Monnaie virtuelle que pour obtenir des Éléments virtuels dans le Jeu, et lesdits Éléments virtuels et Monnaie virtuelle ne peuvent pas être convertis en argent, en valeur monétaire ou en équivalent monétaire auprès de BANDAI NAMCO ou de toute autre personne ou entité, sauf si la législation applicable l’exige. Les Éléments virtuels et la Monnaie virtuelle n’ont pas d’équivalent en monnaie réelle et ne sauraient se substituer à de la monnaie réelle. Ni BANDAI NAMCO ni aucune autre personne ou entité n’est tenue d’échanger les Éléments virtuels ou la Monnaie virtuelle contre toute chose de valeur, y compris, sans toutefois s’y limiter, de la monnaie réelle. Vous reconnaissez et acceptez que BANDAI NAMCO puisse entreprendre des actions pouvant impacter les caractéristiques ou la valeur perçue des Éléments virtuels et/ou de la Monnaie virtuelle à tout moment, sauf dans la mesure où la législation applicable l’interdit. BANDAI NAMCO peut, à sa seule discrétion, imposer des limites à la quantité de Monnaie virtuelle susceptible d’être achetée, obtenue ou convertie.
c) Tous les achats de Monnaie virtuelle achetée sont définitifs et ne pourront faire l’objet d’un quelconque remboursement, ni être transférés ou échangés en aucun cas, sauf si la législation applicable l’exige. Hormis le prix d’achat de la Monnaie virtuelle achetée et de certains Éléments virtuels, BANDAI NAMCO n’impute aucun frais d’accès, d’utilisation ou d’inutilisation de la Monnaie virtuelle et des Éléments virtuels.
d) Vous ne pouvez pas transférer, vendre, offrir, échanger, négocier, donner à bail, concéder en sous-licence ou louer les Éléments virtuels ou la Monnaie virtuelle, hormis dans le Jeu et uniquement tel qu’expressément autorisé par BANDAI NAMCO. Sauf mention contraire convenue aux présentes, BANDAI NAMCO se réserve et conserve tous les droits, titres et intérêts dans et sur les Éléments virtuels et la Monnaie virtuelle.
e) Les licences d’utilisation de la Monnaie virtuelle et des Éléments virtuels concédées ci-après cesseront de s’appliquer dès la résiliation du présent Contrat, conformément à l’article 6 et sauf disposition contraire aux présentes.
10. DROIT DE RÉTRACTATION. Si vous résidez dans un État membre de l’Union européenne, vous disposez de certains droits de rétractation pour tout achat de Monnaie virtuelle ou d’Éléments virtuels effectué avec de la monnaie réelle. Néanmoins, vous renoncez expressément à vos droits de rétractation dès le début de la prestation de service lorsque votre compte bénéficie d’un accès à la Monnaie virtuelle ou aux Éléments virtuels. Vous convenez que : (i) le téléchargement de la Monnaie virtuelle et des Éléments virtuels commence sitôt après l’achat ; et (ii) vous perdez votre droit de rétractation une fois la transaction terminée.
11. CONTENU UTILISATEUR. En affichant dans le Jeu toute communication, information, propriété intellectuelle, ressource, message, photo, illustration, vidéo, URL et autre élément ou contenu (« Contenu utilisateur »), dans toute la mesure permise par la loi locale applicable, vous conférez expressément à BANDAI NAMCO une licence non exclusive, gratuite, entièrement transférable, pouvant être concédée en sous-licence et mondiale, d’utiliser le Contenu utilisateur, en relation avec le Jeu et les biens et services liés, y compris les droits de reproduire, copier, adapter, modifier, exécuter, créer des œuvres dérivées, afficher, publier, diffuser, transmettre ou utiliser, distribuer, exploiter et communiquer autrement au public par tous les moyens et médias, actuels ou à venir, sans aucun avis préalable ou compensation de quelque nature que ce soit pendant toute la durée de protection accordée par les droits de propriété intellectuelle applicables. Dans la mesure où la loi applicable le permet, vous renoncez aussi expressément aux droits moraux de paternité, publication, réputation ou attribution concernant l’utilisation et la jouissance par BANDAI NAMCO et d’autres joueurs desdits actifs en relation avec le Jeu et les biens et services liés aux termes du droit applicable. La cession de licence à BANDAI NAMCO reste en vigueur après résiliation ou révocation du présent Contrat.
12. COMPORTEMENT EN LIGNE. Sauf en cas de faute intentionnelle ou de négligence grave de BANDAI NAMCO, celle-ci ne saurait être tenue responsable du comportement des utilisateurs, que le comportement en question soit ou non en rapport avec l’accès au Jeu ou son utilisation. Si vous contrevenez aux dispositions du présent article 12 ou à toute autre condition générale du présent Contrat, BANDAI NAMCO sera susceptible, à tout moment, de suspendre ou résilier votre accès au Jeu. BANDAI NAMCO pourra (par exemple, suite à la réclamation d’un titulaire de droits d’auteur) contrôler tout Contenu utilisateur téléchargé, publié, stocké ou affiché dans le Jeu (ci-après « publié »), à condition que, dans le cas d’un Contenu utilisateur partagé dans le cadre d’un message privé en Jeu, BANDAI NAMCO n’accède pas au contenu en question sauf si au moins une des parties impliquées dans la communication n’y ait consenti (par exemple, en signalant à BANDAI NAMCO le caractère répréhensible du message). BANDAI NAMCO se réserve le droit de supprimer ou d’interdire la diffusion en ligne de tout Contenu utilisateur. Bien que BANDAI NAMCO s’abstienne de filtrer, censurer ou surveiller régulièrement le Contenu utilisateur publié dans le Jeu, BANDAI NAMCO se réserve le droit, à son absolue discrétion, de supprimer, filtrer ou modifier tout Contenu utilisateur publié via le Jeu si BANDAI NAMCO détermine, à sa raisonnable discrétion, que le Contenu utilisateur en question contrevient au présent Contrat et/ou aux droits d’un tiers ou encore aux lois, règles et règlements applicables. Vous ne pouvez pas utiliser le Jeu si vous avez déjà fait l’objet d’une suspension ou d’une exclusion. Vous êtes seul responsable du Contenu utilisateur que vous publiez ou transmettez à d’autres utilisateurs ou tiers. En particulier, vous vous interdirez d’agir, tenter d’agir, ou inciter autrui à agir comme suit dans le cadre du Jeu :
a) publier tout Contenu utilisateur qui serait illégal, calomnieux, diffamatoire, injurieux, obscène, pornographique, indécent, vulgaire, impudique, sexuellement explicite, abusif, menaçant, portant atteinte à la vie privée ou aux droits publicitaires, nuisible, insultant ou frauduleux ; qui inciterait ou encouragerait une quelconque activité illégale ou antisociale, piratage compris ; inciterait au racisme, à l’intolérance, à la haine, à la violence physique ou autre dommage d’un individu ou groupe, ou qui serait par ailleurs répréhensible ;
b) publier tout Contenu utilisateur susceptible de porter atteinte aux brevets, marques commerciales, secrets commerciaux, droits d’auteur ou autre droit intellectuel ou de propriété de toute personne ou entité ;
c) vous adonner à des activités commerciales ou opérations de vente, y compris la transmission de publicités ou démarchages commerciaux ;
d) communiquer, divulguer ou diffuser des informations personnelles sur quiconque (y compris vous-même) ;
e) vous faire passer pour une personne ou une entité, y compris tout préposé, dirigeant de forum, guide, hôte, employé ou agent de BANDAI NAMCO, ou produire de fausses déclarations sur ou représenter faussement, votre affiliation auprès d’une personne ou entité ;
f) entraver ou perturber le Jeu ou le déroulement normal du Jeu ou des dialogues du Jeu, utiliser un langage vulgaire, injurieux, crier de manière excessive (par ex. TOUT EN MAJUSCULES), utiliser du « spamming » ou toute autre méthode perturbatrice ou préjudiciable susceptible de gêner d’autres utilisateurs du Jeu ;
g) utiliser ou exploiter tout bogue, erreur ou défaut de conception pour obtenir un accès non autorisé au Jeu, obtenir un avantage injuste sur les autres joueurs ou pour tricher ou exploiter tout abus non autorisé lié au Jeu dont, sans limitation, l’accès non autorisé à certaines parties du Jeu et l’utilisation de bots, émulateurs ou autres outils tiers ;
h) faire toute chose pouvant nuire au plaisir d’autres utilisateurs à jouer au Jeu conformément à ses règles ou qui augmente considérablement les dépenses ou la difficulté pour BANDAI NAMCO ou le prestataire de la plateforme à maintenir le Jeu pour le plaisir de tous ses utilisateurs ;
i) se déconnecter intentionnellement du réseau pendant le jeu en ligne ou se laisser battre par un joueur donné de manière répétée afin de l’aider à améliorer son classement ou à gagner des comptes dans le Jeu ;
j) échanger, vendre, mettre aux enchères ou transférer ou tenter de transférer des Éléments virtuels ou de la Monnaie virtuelle à l’extérieur du Jeu ;
k) contrevenir aux dispositions du présent Contrat, à d’autres politiques communiquées par BANDAI NAMCO ou engager la responsabilité de BANDAI NAMCO de quelque manière que ce soit.
13. POLITIQUE RELATIVE AUX DROITS D’AUTEUR. Les détenteurs de droits d’auteur ou leurs représentants qui estiment qu’un contenu quelconque du Jeu porte atteinte aux droits d’auteur qu’ils possèdent ou contrôlent pourront rendre compte de l’infraction constatée auprès de l’agent en charge des droits d’auteur selon les modalités indiquées plus bas. Pour accélérer le traitement de votre signalement, veuillez renseigner les informations et produire les déclarations requises conformément à l’article 17 U.S.C. §512(c)(3). Cette démarche n’est pas obligatoire pour les signalements d’infraction, sauf pour les détenteurs de droits d’auteur situés aux États-Unis. Quiconque communiquerait un signalement d’infraction délibérément mensonger s’expose au paiement de tous dommages-intérêts, frais de représentation compris que nous ou le contrevenant présumé avons engagés suite au faux signalement qui a motivé la suppression ou la désactivation du contenu ou de l’activité suspecté. BANDAI NAMCO s’est engagé, si les circonstances l’imposent et à sa seule discrétion, à résilier l’accès au Jeu des utilisateurs coupables d’infractions répétées aux droits de propriété intellectuelle de tiers. Pour autant, BANDAI NAMCO est également susceptible de restreindre ou résilier l’accès au Jeu des utilisateurs qui contreviennent aux droits de propriété intellectuelle de tiers, qu’il s’agisse ou non de récidive.
BANDAI NAMCO Entertainment Inc.
Attn : Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+81-3-6744-6112 (téléphone)
+81-3-6866-0577 (fax)
copyrightagent@bandainamcoent.co.jp
14. CONTENUS TIERS. Les contenus d’autres utilisateurs, annonceurs et autres tiers sont susceptibles d’être mis à votre disposition dans le cadre du Jeu. Sachant que nous n’exerçons aucun contrôle sur les contenus tiers, vous acceptez qu’à moins d’une faute intentionnelle ou d’une négligence grave de la part de BANDAI NAMCO, notre responsabilité quant à ces contenus tiers ne saurait être engagée, de même que nous ne saurions garantir la fiabilité ou la qualité des informations des contenus tiers. En outre, nous rejetons toute responsabilité quant aux contenus tiers à caractère involontaire, répréhensible, inexact, trompeur ou illégal. La référence à des produits, services, procédés ou autres informations par leur appellation commerciale ou leur marque de commerce, leur fabricant, leur fournisseur ou autre ne constitue pas et n’implique pas une approbation, un patronage ou une recommandation de celle-ci par BANDAI NAMCO, sauf mention explicite de BANDAI NAMCO.
15. EXCLUSION DE RESPONSABILITÉ. VOUS RECONNAISSEZ ET ACCEPTEZ QUE BANDAI NAMCO, SES CONCÉDANTS DE LICENCES ET FOURNISSEURS NE SONT PAS RESPONSABLES DES VIRUS OU AUTRES FONCTIONNALITÉS BLOQUANTES QUI AFFECTENT VOTRE ACCÈS AU JEU OU SON UTILISATION OU DE TOUTE INCOMPATIBILITÉ ENTRE LE JEU, D’AUTRES SERVICES ET LE MATÉRIEL. LE JEU ET TOUS LES AUTRES SERVICES SONT FOURNIS « EN L’ÉTAT ». SAUF DESCRIPTION CONTRAIRE AUX PRÉSENTES, BANDAI NAMCO, SES CONCÉDANTS DE LICENCES ET FOURNISSEURS DÉCLINENT EXPRESSÉMENT TOUTE GARANTIE OU CONDITION DE TOUTE NATURE (EXPRESSE, TACITE OU DÉCOULANT DE LA LOI), Y COMPRIS, SANS TOUTEFOIS S’Y LIMITER, LES GARANTIES TACITES DE NON-CONTREFAÇON, DE QUALITÉ MARCHANDE OU D’ADÉQUATION À UNE FIN PARTICULIÈRE.
Certaines juridictions n’autorisent pas l’exclusion des dispositions tacites, ni l’exclusion ou la limitation des garanties dans les contrats à la consommation. Il est donc possible que certaines des exclusions décrites dans le présent article ne s’appliquent pas à vous.
Si vous résidez en Australie, en plus des conditions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique :
Le présent article 15 n’entend pas limiter ou restreindre les droits ou recours réglementaires et obligatoires à la disposition des consommateurs conformément à la juridiction locale applicable. Dans la mesure prévue par la loi, les conditions et garanties implicites au sens de l’Annexe 2 de la loi de 2010 sur la concurrence et la consommation (Cth) (droit australien de la consommation) sont totalement exclues du présent Contrat, et dans la mesure où elles ne sauraient être exclues, vous convenez que la responsabilité de BANDAI NAMCO est limitée à ce qui suit, et que cette limitation de la responsabilité de BANDAI NAMCO est juste et raisonnable :
(i) le remplacement du Jeu ; ou
(ii) le paiement du coût de remplacement du Jeu.
Si vous résidez en Allemagne, en plus des dispositions exposées ci-dessus dans le présent article, la clause supplémentaire suivante s’applique :
Dans la mesure où un service est dispensé moyennant un paiement, ce qui suit s’applique : BANDAI NAMCO garantit que les modalités matérielles de fonctionnement du Jeu seront telles que spécifiées dans la documentation applicable ou dans la description du produit. Dans l’éventualité d’un défaut quelconque, BANDAI NAMCO s’engage ultérieurement à supprimer le défaut en question (par exemple, moyennant le déploiement d’une mise à jour) ou à fournir une nouvelle version du service qui serait exempte du défaut en question, et ce, dans un délai raisonnable qui permettrait au moins trois tentatives d’exécution ultérieure. Dans le cas où une exécution ultérieure n’aurait pas permis la résolution du défaut, vous êtes libre d’exercer vos autres droits statutaires, pourvu que la responsabilité sans faute de BANDAI NAMCO quant aux défauts initiaux au sens de l’article 536a alinéa 1 du Code civil allemand soit exclue dans tous les cas.
16. INTERNET. VOUS RECONNAISSEZ ET ACCEPTEZ QUE BANDAI NAMCO N’EST PAS RESPONSABLE DE TOUT RETARD OU ÉCHEC QUE VOUS POUVEZ SUBIR EN INITIANT, EFFECTUANT OU TERMINANT TOUTE TRANSMISSION OU TRANSACTION LIÉE AU JEU CORRECTEMENT OU EN TEMPS UTILE. En outre, BANDAI NAMCO ne peut pas promettre ou garantir que vous serez en mesure d’accéder à toute partie en ligne, multijoueur ou téléchargeable du Jeu à chaque fois que vous le souhaitez. Il est possible que vous ne puissiez pas accéder pendant de longues périodes auxdites parties du jeu. BANDAI NAMCO ne garantit pas un fonctionnement continu, sans erreur, sûr ou sans virus de toute partie en ligne, multijoueur ou téléchargeable du jeu ou le fonctionnement ou la disponibilité continus de tout serveur donné.
17. LIMITATION DE RESPONSABILITÉ. SAUF EN CAS DE (1) DÉCÈS OU PRÉJUDICE PERSONNEL CAUSÉ PAR LA NÉGLIGENCE DE BANDAI NAMCO, (2) DE FRAUDE OU D’ALLÉGATION FRAUDULEUSE DE LA PART DE BANDAI NAMCO, (3) D’ACTES DÉLIBÉRÉS OU DE NÉGLIGENCE GRAVE DE BANDAI NAMCO, (4) DE PERTE OU DE DESTRUCTION DE BIENS MEUBLES CORPORELS CAUSÉE PAR L’UTILISATION DU JEU ET (5) DE TOUTE AUTRE RESPONSABILITÉ QUI NE SAURAIT ÊTRE LIMITÉE OU EXCLUE PAR LA LOI APPLICABLE, BANDAI NAMCO OU SES FILIALES, AFFILIÉS, REPRÉSENTANTS, EMPLOYÉS, AGENTS, AINSI QUE SES AUTRES PARTENAIRES OU FOURNISSEURS NE SAURAIENT ÊTRE TENUS RESPONSABLES DE TOUT PRÉJUDICE INDIRECT, SPÉCIAL, CONSÉCUTIF OU PUNITIF, OU DE TOUT AUTRE PRÉJUDICE Y COMPRIS, SANS QUE LA LISTE SOIT LIMITATIVE, LA PERTE D’UTILISATION, LA PERTE DE PROFITS, QU’ELLE SOIT CONTRACTUELLE OU DÉLICTUELLE, TOUT DÉLIT CIVIL (Y COMPRIS LA NÉGLIGENCE) OU TOUT AUTRE ACTE DÉLICTUEUX, QUI RÉSULTERAIT OU SE RAPPORTERAIT À L’UTILISATION OU AU DÉFAUT D’UTILISATION DU JEU ET DE SON CONTENU OU ACCESSIBLE PAR LE BIAIS DU JEU OU ENCORE À L’IMPOSSIBILITÉ DE DISPENSER DES SERVICES D’ASSISTANCE. DANS LE CAS OÙ BANDAI NAMCO SE RENDRAIT COUPABLE D’UNE NÉGLIGENCE SIMPLE OU MANQUERAIT À SES OBLIGATIONS CONTRACTUELLES AU TITRE DU PRÉSENT CONTRAT, LA RESPONSABILITÉ DE BANDAI NAMCO SERA LIMITÉE AUX PRÉJUDICES DIRECTS ET PRÉVISIBLES QUE VOUS AUREZ SUBIS. EN AUCUN CAS LA RESPONSABILITÉ TOTALE DE BANDAI NAMCO, EN VERTU D’UN CONTRAT, DE GARANTIES, D’UN ACTE DÉLICTUEL, D’UNE RESPONSABILITÉ DE PRODUIT, D’UNE RESPONSABILITÉ STRICTE, D’INFRACTION AUX DROITS DE PROPRIÉTÉ INTELLECTUELLE OU D’AUTRE MOTIF, DÉCOULANT DE L’UTILISATION OU DE L’INCAPACITÉ À UTILISER LE JEU OU SE RAPPORTANT AU JEU OU AUX PRÉSENTES CONDITIONS, NE SAURAIT DÉPASSER CENT DOLLARS (100 $) OU, DANS LE CAS D’UN MONTANT PLUS ÉLEVÉ, LA SOMME QUE VOUS AVEZ VERSÉE À BANDAI NAMCO POUR UTILISER LE JEU. LE PRÉSENT ARTICLE 17 N’ENTEND PAS LIMITER LES GARANTIES RÉGLEMENTAIRES OU OBLIGATOIRES QUI NE SONT PAS SUSCEPTIBLES D’ÊTRE LIMITÉES CONTRACTUELLEMENT EN VERTU DES LOIS DE LA JURIDICTION LOCALE APPLICABLES.
18. RÉSOLUTION DES LITIGES.
LE PRÉSENT ARTICLE 18 NE S’APPLIQUE À VOUS QUE SI VOUS RÉSIDEZ EN AMÉRIQUE DU NORD, CENTRALE OU DU SUD, À L’EXCEPTION DES ÉTATS-UNIS.
Si vous résidez dans un pays américain, à l’exception des États-Unis d’Amérique, BNEA et vous pouvez recourir pour tout litige lié à ou découlant du présent Contrat ou du Jeu à des modes de résolution des litiges alternatifs (conciliation ou arbitrage, par exemple) avec l’accord préalable écrit de l’autre partie. Nonobstant ce qui précède, les dispositions du présent Contrat ne vous interdiront pas de porter les éventuels litiges ou réclamations soumis au présent article 18 : (i) devant les organismes gouvernementaux fédéraux, nationaux ou locaux susceptibles, si la loi le permet, de demander réparation à BNEA en votre nom ; (ii) de présenter contre BNEA, devant toute juridiction compétente, toute réclamation qui ne peut pas faire l’objet d’un arbitrage ou pour laquelle l’arbitrage est interdit ou restreint par la loi applicable ; ou (iii) d’introduire tout recours devant une cour des petites créances, sous réserve des limites juridictionnelles et des exigences de cette cour des petites créances.
19. RÉSOLUTION DES LITIGES.
LE PRÉSENT ARTICLE 19 NE S’APPLIQUE À VOUS QUE SI VOUS RÉSIDEZ AUX ÉTATS-UNIS.
Si vous résidez aux États-Unis d’Amérique, en acceptant les dispositions du présent Contrat, BNEA et vous : (i) convenez de résoudre certains litiges moyennant un arbitrage exécutoire, comme prévu aux termes de l’article 19(a) et dans toutes ses sous-parties (collectivement, la « Convention d’arbitrage ») ; et (ii) vous renoncez expressément au droit d’intenter une action devant un jury ou de participer à un recours collectif, en application de l’article 19(b) (la « Renonciation à participer à un recours collectif ») ; à moins (iii) que vous n’exerciez votre droit à renoncer aux clauses de la Convention d’arbitrage et/ou de la Renonciation à participer à un recours collectif, comme prévu aux termes de l’article 19(c).
a) ARBITRAGE EXÉCUTOIRE OBLIGATOIRE. DANS TOUTE LA MESURE PERMISE PAR LA LOI APPLICABLE, BNEA ET VOUS : (i) CONVENEZ ET ACCEPTEZ DE RÉSOUDRE TOUT LITIGE ENTRE VOUS ET BNEA PAR VOIE D’ARBITRAGE EXÉCUTOIRE, CONFORMÉMENT AU DÉCRET FÉDÉRAL D’ARBITRAGE (« FEDERAL ARBITRATION ACT ») Y COMPRIS, SANS TOUTEFOIS S’Y LIMITER (SAUF DISPOSITIONS EXPRESSES DE L’ARTICLE 19.a.iii) TOUT LITIGE OU TOUTE RÉCLAMATION FONDÉ(E) SUR UNE HYPOTHÈSE LÉGALE RELATIVE À UNE INFRACTION CONTRACTUELLE, UN PRÉJUDICE DÉLICTUEL, UNE INFRACTION STATUTAIRE, UNE ESCROQUERIE, UNE CONCURRENCE DÉLOYALE, UNE ATTEINTE À LA VIE PRIVÉE, UNE FAUSSE DÉCLARATION OU TOUTE AUTRE HYPOTHÈSE LÉGALE RÉSULTANT OU SE RAPPORTANT À TOUT ASPECT DE LA RELATION ENTRE BNEA ET VOUS, AINSI QU’À TOUTE DISPOSITION DU PRÉSENT CONTRAT, OU À VOTRE ACCÈS AU JEU ET À SON UTILISATION (INDIVIDUELLEMENT, UNE « RÉCLAMATION ») ; (ii) RENONCEZ EXPRESSÉMENT ET IRRÉVOCABLEMENT AU DROIT D’INTENTER UNE ACTION EN JUSTICE OU DE PORTER UNE RÉCLAMATION DEVANT UN JUGE OU UN JURY ; (iii) CONVENEZ DE NE PAS INTENTER DE RECOURS COLLECTIF OU DE PROCÉDURE D’ARBITRAGE CONTRE L’AUTRE PARTIE OU D’Y PARTICIPER, MÊME SI LE DÉCRET FÉDÉRAL D’ARBITRAGE LE PERMET PAR AILLEURS ; ET (iv) NE TENTEREZ PAS DE JOINDRE OU COMBINER LA PROCÉDURE D’ARBITRAGE DE TOUTE RÉCLAMATION PRODUITE PAR VOUS OU BNEA AVEC TOUTE ACTION OU ARBITRAGE INTENTÉ PAR OU CONTRE UN TIERS, SANS L’ACCORD ÉCRIT EXPLICITE DU TIERS EN QUESTION ET DES DEUX PARTIES CONTRACTANTES. À MOINS DE SOUMETTRE UNE DÉCLARATION DE DÉSENGAGEMENT VALABLE (EN STRICTE CONFORMITÉ AVEC L’ARTICLE 19(c)), BNEA ET VOUS CONVENEZ QUE TOUTE RÉCLAMATION CONTRE L’AUTRE PARTIE SERA RÉGLÉE PAR VOIE D’ARBITRAGE EXÉCUTOIRE OBLIGATOIRE.
i) Résolution des litiges à l’amiable préalable à l’arbitrage. Avant de procéder à l’arbitrage de toute réclamation soumise à la présente Convention d’arbitrage, BNEA et vous convenez de faire des efforts raisonnables et agir de bonne foi afin de régler à l’amiable tout litige entre BNEA et vous. La partie qui souhaite présenter un litige ou une réclamation doit faire parvenir à l’autre partie une notification écrite indiquant la nature et la raison du litige ou de la réclamation ainsi que la réparation demandée. Ces notifications écrites doivent être envoyées à BNEA par courrier recommandé à l’adresse : BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, United States/USA. Si BNEA et vous ne parvenez pas à un arrangement pour résoudre ce litige ou cette réclamation dans les 30 jours suivant la réception de la notification écrite, la partie qui souhaite présenter ce litige ou cette réclamation peut lancer une procédure d’arbitrage contre l’autre partie, conformément à la Convention d’arbitrage ci-dessus.
ii) Procédure d’arbitrage. L’arbitrage est un processus juridiquement contraignant au cours duquel une partie contractuelle peut intenter des recours judiciaires de ou contre une autre partie. La procédure est comparable à une action en justice intentée devant un tribunal, à ceci près qu’elle impose moins de formalités, qu’elle se tient devant un médiateur neutre (plutôt que devant un juge ou un jury), que les facteurs de divulgation sont moins nombreux et les frais de justice potentiellement moins élevés et qu’elle n’est soumise qu’à une révision très limitée par les tribunaux. La procédure d’arbitrage de toute Réclamation concernée par la présente Convention d’arbitrage sera régie par le règlement d’arbitrage commercial de l’American Arbitration Association (« AAA ») et, le cas échéant, les procédures additionnelles du AAA pour les litiges liés aux consommateurs, pouvant tous les deux être consultés à l’adresse : http://www.adr.org. Nonobstant ce qui précède, vous et BNEA convenez qu’un tel arbitrage se déroulera en anglais, vous consentez à ce que les documents soient soumis par voie électronique et vous acceptez que les parties participent par téléphone, par téléconférence ou en personne dans un lieu convenu mutuellement.
iii) Réclamations exclues. Nonobstant ce qui précède, les dispositions de la présente Convention d’arbitrage ne vous empêchent pas, BNEA et vous, de présenter une Réclamation : (i) devant les agences gouvernementales fédérales, nationales ou locales qui ont la compétence juridique de demander réparation à la partie adverse en votre nom ou celui de BNEA, auprès de l’autre partie ; ou (ii) devant une cour des petites créances, sous réserve des limites juridictionnelles et des exigences de cette cour des petites créances.
iv) Divisibilité de la Convention d’arbitrage. BNEA et vous convenez qu’aucune disposition de la présente Convention d’arbitrage ne sera opposable à BNEA ou vous et que toutes les Réclamations seront régies par les articles 20(a) et 21(a) ci-dessous, dans les cas suivants : (i) un tribunal compétent établit qu’une quelconque disposition de la présente Convention d’arbitrage est inapplicable, interdite par la loi en vigueur ou inapplicable à toute Réclamation ; ou (ii) vous soumettez une Déclaration de désengagement valable (conformément à l’article 19(c)) dans laquelle vous rendez compte de votre décision de quitter la présente Convention d’arbitrage.
b) RENONCIATION À PARTICIPER À UN RECOURS COLLECTIF. SI VOUS RÉSIDEZ AUX ÉTATS-UNIS ET ACCEPTEZ LES DISPOSITIONS DU PRÉSENT CONTRAT, BNEA ET VOUS CONVENEZ PAR LES PRÉSENTES QUE : (i) TOUTE RÉCLAMATION SERA ÉTABLIE À TITRE PERSONNEL ET SOLDÉE PAR UN ARBITRAGE INDIVIDUEL (OU PAR UN RECOURS INDIVIDUEL POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii) ET NON PAR UN RECOURS COLLECTIF OU TOUTE AUTRE FORME D’ACTION REPRÉSENTATIVE ; (ii) VOUS RENONCEZ EXPRESSÉMENT AU DROIT D’INTENTER OU DE PARTICIPER À UN RECOURS COLLECTIF, OU DE DEMANDER RÉPARATION À TITRE COLLECTIF OU REPRÉSENTATIF ; ET (iii) L’ARBITRE (OU LE TRIBUNAL, POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii) NE POURRA PROCÉDER QU’À UN ARBITRAGE INDIVIDUEL (OU ACTION DEVANT UN TRIBUNAL, POUR LES RÉCLAMATIONS EXCLUES DE LA CONVENTION D’ARBITRAGE AU TITRE DE L’ARTICLE 19.a.iii), NE POURRA PAS REGROUPER LES RÉCLAMATIONS DE PLUS D’UNE PERSONNE DANS UNE AFFAIRE UNIQUE ET NE POURRA PAS PRÉSIDER DE PROCÉDURE COLLECTIVE OU REPRÉSENTATIVE RELATIVE À LADITE RÉCLAMATION. À MOINS DE FOURNIR UNE DÉCLARATION DE DÉSENGAGEMENT VALABLE (TELLE QUE DÉCRITE DANS L’ARTICLE 19(c)), BNEA ET VOUS CONVENEZ QUE L’UNE OU L’AUTRE PARTIE NE POURRA PRÉSENTER UNE RÉCLAMATION CONTRE L’AUTRE PARTIE QU’À TITRE INDIVIDUEL ET NON EN QUALITÉ DE REQUÉRANT OU MEMBRE D’UN GROUPE DANS UN RECOURS COLLECTIF, UNE ACTION CONJOINTE OU REPRÉSENTATIVE.
i) Divisibilité de la Renonciation à participer à un recours collectif. BNEA et vous convenez qu’aucune disposition de la présente Renonciation à participer à un recours collectif ne sera opposable à BNEA ou vous et que toutes les Réclamations seront régies par les articles 20(a) et 21(a) ci-dessous dans les cas suivants : (i) un tribunal compétent établit qu’une des dispositions de la présente Renonciation à participer à un recours collectif est inapplicable, interdite par la loi en vigueur, ou inapplicable à toute Réclamation ; ou (ii) vous soumettez une Déclaration de désengagement valable (conformément à l’article 19(c)) où vous déclarez ne pas souscrire à la présente Renonciation à participer à un recours collectif. En aucun cas la disjonction de la Renonciation à participer à un recours collectif ne sera réputée former le consentement par BNEA ou vous de participer à un recours ou un arbitrage collectif.
c) PROCÉDURE DE DÉSENGAGEMENT. Vous avez le droit de vous désengager de la présente Convention d’arbitrage ainsi qu’à la Renonciation à participer à un recours collectif. Pour ce faire, vous devez fournir une déclaration écrite rendant compte de votre désengagement de la présente Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif (la « Déclaration de désengagement »), en stricte conformité avec les conditions suivantes des articles 19.c.i – 19.c.iii :
i) Forme et adresse. Votre Déclaration de désengagement doit être envoyée à l’adresse suivante : BANDAI NAMCO Entertainment America Inc., À l’attention de : Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, United States, soit par : (i) courrier recommandé, port payé avec accusé de réception ; ou (ii) par service de courrier express (comme Federal Express).
ii) Limitations de temps. À moins qu’une période plus longue ne soit prévue par la loi applicable, votre Déclaration de désengagement doit être postée (dans le cas d’un envoi recommandé, le cachet postal faisant foi) ou remis à un service de courrier express dans une période de : (i) 30 jours à compter de la date d’achat de votre exemplaire du Jeu ; ou (ii), si aucun achat n’a été effectué, 30 jours après votre premier accès au Jeu ou votre première utilisation de la copie du Jeu.
iii) Informations requises. Votre Déclaration de désengagement doit renseigner : (i) le titre du Jeu auquel votre Déclaration de désengagement doit s’appliquer ; (ii) vos prénom et nom de famille ; (iii) votre adresse postale ; (iv) votre numéro de téléphone ; (v) votre adresse e-mail ; (vi) si vous êtes un utilisateur enregistré du Jeu ou d’autres produits ou services de BNEA, vos noms d’utilisateur dans le Jeu et chacun des autres produits et services de BNEA ; et (vii) une déclaration stipulant que vous refusez de souscrire à la Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif. BNEA pourra utiliser les informations incluses dans la Déclaration de désengagement pour, le cas échéant, enregistrer, traiter, conserver et administrer votre refus de souscrire à la Convention d’arbitrage et/ou à la Renonciation à participer à un recours collectif et non à des fins de marketing.
iv) Conséquences d’une Déclaration de désengagement valable. Si votre Déclaration de désengagement remplit toutes les conditions exposées plus haut, BNEA et vous serez désengagés de la Convention d’arbitrage et/ou de la Renonciation à participer à un recours collectif, conformément aux termes de votre Déclaration de désengagement, dans le cadre du présent Contrat. La production d’une Déclaration de désengagement valable ne s’applique qu’aux Réclamations qui résultent ou se rapportent au Jeu et au Contrat identifié aux présentes, et qui opposent BNEA à l’individu identifié dans cette Déclaration de désengagement.
v) Conséquences d’une Déclaration de désengagement non valable. Si vous produisez une Déclaration de désengagement qui ne remplit pas une quelconque condition prévue aux articles 19.c.i – 19.c.iii, BNEA et vous serez liés par la Convention d’arbitrage et la Renonciation à participer à un recours collectif exposées dans le présent Contrat.
20. DROIT APPLICABLE.
Dans la mesure requise par la loi applicable, les dispositions du présent Contrat seront régies et interprétées conformément à toutes les lois obligatoires applicables, même en cas d’incompatibilité avec le droit applicable tel qu’exposé dans le présent article 20. En aucun cas l’application, l’interprétation ou l’exécution des conditions du présent Contrat, en vertu des lois exposées dans le présent article 20, ne sauraient exclure, limiter ou restreindre autrement les droits qui vous sont conférés en votre qualité de consommateur, en vertu de toutes les lois applicables en matière de protection des consommateurs. Veuillez noter que votre comportement est susceptible d’être assujetti à d’autres lois locales, fédérales, nationales et internationales. Les parties conviennent que la Convention des Nations Unies sur les contrats de vente internationale de marchandises ne s’applique à aucun litige ou transaction découlant du présent Contrat.
a) Si vous résidez en Amérique du Nord, Centrale ou du Sud :
Les lois de l’État de Californie, indépendamment de ses dispositions en matière de conflit des lois, régissent l’application, l’interprétation ou l’exécution des conditions du présent Contrat et votre utilisation du Jeu.
b) Si vous résidez en Asie :
Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera régi par le présent Contrat et par les lois du Japon, indépendamment des principes légaux en vigueur en matière de conflit des lois éventuellement applicables à la mise en œuvre de la loi d’une autre juridiction.
c) Si vous résidez ailleurs :
Tout litige entre les parties qui découlant du Contrat ou s’y rapportant sera régi par le présent Contrat et par les lois françaises, indépendamment des principes en vigueur en matière de conflit des lois éventuellement applicables à la mise en œuvre de la loi d’une autre juridiction.
21. TRIBUNAL COMPÉTENT.
a) Si vous résidez en Amérique du Nord, Centrale ou du Sud :
BNEA et vous convenez expressément que pour toute réclamation ou litige découlant ou se rapportant au présent Contrat et/ou à votre utilisation du Jeu et qui ne serait pas assujetti à la Convention d’arbitrage de l’article 19 ci-dessus, la juridiction exclusive des instances fédérales ou d’État du comté de Santa Clara, Californie, sera compétente et vous consentez expressément à l’exercice de la compétence personnelle de ces tribunaux.
b) Si vous résidez en Asie:
Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera tranché par le tribunal d’instance de Tokyo et BNEI et vous acceptez de vous soumettre à la juridiction exclusive de ce tribunal.
c) Si vous résidez ailleurs :
Tout litige entre les parties découlant du présent Contrat ou s’y rapportant sera tranché par le Tribunal de commerce de Lyon et BNEE et vous acceptez de vous soumettre à la juridiction exclusive de ce tribunal.
22. TIERS BÉNÉFICIAIRES. Toute personne ou entité qui ne serait une partie du présent Contrat n’aura aucun droit en vertu de toute loi que ce soit d’exécuter une des dispositions du présent Contrat, que la personne ou entité ait ou non été identifiée nominativement. Rien dans le présent article ne saurait affecter les droits de tout cessionnaire ou bénéficiaire autorisé du présent Contrat.
23. DIVERS. Le présent Contrat contient l’intégralité de l’accord entre vous et BANDAI NAMCO quant à l’utilisation du Jeu. Dans le cas où l’une des dispositions du présent Contrat est déclarée non valide ou inapplicable, les dispositions restantes du présent Contrat resteront pleinement applicables jusqu’à son terme, ou selon les conditions exposées par ailleurs à l’article 6(d), sauf si la disposition en question vide le Contrat de ses obligations fondamentales. Vous ne pouvez pas transférer le présent Contrat ou les droits énoncés aux présentes sans l’accord préalable écrit de BANDAI NAMCO et toute tentative de transfert serait nulle et sans effet. Sous réserve de ce qui précède, le présent Contrat liera les parties et sera applicable au bénéfice de celles-ci et de leurs successeurs et ayants droit respectifs. L’inexécution par BANDAI NAMCO d’un droit ou d’une disposition prévu(e) dans le présent Contrat ne saurait constituer une renonciation de ce droit ou de cette disposition. Les libellés des articles du présent Contrat n’ont qu’une vocation pratique et n’ont aucun effet légal ou contractuel.
24. LOGICIELS TIERS.
a) EasyAntiCheat. BANDAI NAMCO utilise le service anti-triche EasyAntiCheat (« EAC ») qui est géré par un fournisseur de service tiers. EAC possède un client logiciel intégré au Jeu. Lorsque vous lancerez le Jeu, le client logiciel EAC se chargera automatiquement et installera sa dernière version disponible sur votre Matériel. EAC surveillera votre Matériel, analysera les exécutables du Jeu et scannera la mémoire de votre Matériel dans le but de détecter et d'empêcher d'éventuelles méthodes de triche dans le Jeu (le « But »). Pour accomplir ce But, EAC stocke des informations concernant les méthodes de triche utilisées dans le Jeu (les « Données de triche »). En acceptant ce Contrat et en utilisant ce Jeu, vous acceptez que EAC puisse rassembler, stocker, partager et publier des Données de triche pour le But. Les Données de triche ne seront utilisées que pour le But, notamment (mais sans se limiter à) identifier et bannir les joueurs qui trichent dans le Jeu, analyser le comportement des tricheurs et les codes utilisés ainsi que partager des données concernant les méthodes de triche avec les partenaires de EAC.
Vous trouverez plus d'informations sur la confidentialité et EAC en consultant leur politique de confidentialité à l'adresse www.easyanticheat.net/privacy. Si vous refusez que EAC analyse vos données personnelles en accord avec leur politique de confidentialité ou demandez à ce que EAC supprime vos données personnelles, nous nous réservons le droit de bloquer votre accès au Jeu et de vous empêcher d'utiliser le Jeu.
Pour contacter BNEI, veuillez observer la procédure décrite sur notre page d’aide à l’adresse suivante : http://bandainamcoent.co.jp/cs_support/. Pour contacter BNEA, adressez-vous à notre service d’aide à la clientèle à l’adresse suivante https://www.bandainamcoent.com/support ou bien écrivez à BNEA à : BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, United States/USA.
Pour contacter BNEE, veuillez contacter le service clients de BNEE à l’adresse suivante : http://www.bandainamcoent.eu/support ou écrivez à BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
POLITIQUE DE CONFIDENTIALITÉ
Dernière mise à jour : 27 février 2020
Cette Politique de confidentialité détaille la façon dont BANDAI NAMCO Entertainment Inc., (« BNEI », « nous » ou « notre ») collecte, utilise et divulgue des informations vous concernant lorsque vous utilisez nos jeux et services en ligne régis par la présente Politique (collectivement, le « Jeu »). La responsabilité du traitement de vos données personnelles, conformément au Règlement général sur la protection des données de l'Union européenne, est dévolue à BNEI.
BANDAI NAMCO Entertainment Inc. se réserve le droit d'amender la présente Politique de confidentialité de temps à autre. Nous vous aviserons de tout changement en procédant à la modification de la date de mise à jour ci-dessus et, dans certains cas, en vous adressant des notifications supplémentaires (notamment par l'ajout d'une publication sur la page d'accueil de notre Jeu ou l'envoi d'un message). Veuillez vous abstenir d'utiliser notre jeu ou de nous fournir tout renseignement personnel si vous refusez ces changements. Nous vous encourageons à relire la Politique de confidentialité chaque fois que vous accédez au Jeu de façon à vous tenir informé de nos pratiques en matière de traitement de vos informations et des dispositions visant à protéger votre vie privée.
I. Collecte d’informations
Informations que nous collectons automatiquement lorsque vous utilisez le Jeu
L'accès au Jeu et aux fonctionnalités en ligne qui lui sont associées entraîne la collecte automatique des informations suivants vous concernant :
• Informations d'utilisation : nous recueillons des informations sur votre utilisation du Jeu, comme votre identifiant de compte de jeu, les niveaux terminés, vos scores, le temps passé à jouer et diverses autres informations relatives au gameplay.
• Informations de connexion : nous enregistrons des informations sur l'utilisation de nos Jeux, comme la date et l'heure de vos connexions, le temps passé à jouer ainsi que votre adresse IP.
• Informations matérielles : nous collectons des informations sur l'ordinateur ou le dispositif que vous utilisez pour accéder à notre Jeu, comme son modèle exact, son système d'exploitation et sa version, son navigateur ainsi que certaines informations réseau, dont l'adresse MAC, l'adresse IP et d'autres identifiants de périphérique uniques fournis par le système d'exploitation de votre matériel.
Informations que vous nous fournissez
Nous recueillons toute information que vous nous fournissez directement, par exemple lors de la création de votre compte, de vos interactions avec d'autres utilisateurs, de vos échanges avec l'assistance clientèle, de votre inscription aux lettres d'information, de votre participation aux enquêtes et de toute autre forme de communication avec nous. Les informations ainsi obtenues sont susceptibles d'inclure votre nom d'utilisateur, votre mot de passe, votre adresse e-mail ainsi que l'ensemble des données que vous choisissez de nous communiquer.
Informations que nous collectons auprès d'autres sources
Nous sommes également susceptibles d'obtenir auprès d'autres sources des informations nécessaires au bon fonctionnement de notre Jeu et de les associer aux informations recueillies via celui-ci. Nous pouvons par exemple être amenés à collecter des informations sur votre compte, vos classements ou vos succès par le biais de votre plateforme de jeu ou l’interface de votre console. Dans tous les autres cas, nous vous demanderons votre autorisation avant de collecter, stocker et utiliser toute donnée personnelle vous concernant provenant de tiers.
II. Utilisation des informations
Nous ne collectons, stockons et utilisons vos informations qu'avec votre consentement ou dans la mesure où celles-ci sont nécessaires (i) à l'exécution de l'accord qui nous lie ; (ii) pour nous conformer à nos obligations légales ; ou (iii) pour servir nos intérêts légitimes, comme l'exploitation, l'évaluation et l'amélioration de l'ensemble de nos activités. La définition de ces intérêts commerciaux légitimes a fait l'objet d'une réflexion approfondie afin de garantir vos droits en matière de protection des informations. Merci de nous contacter en utilisant les coordonnées fournies ci-dessous pour toute question à ce sujet.
BNEI (ou tout tiers chargé du traitement des données en notre nom) se réserve le droit de collecter, stocker et utiliser des informations vous concernant aux fins suivantes et pendant toute la durée nécessaire à leur réalisation :
• Permettre l'utilisation de notre Jeu et assurer sa maintenance ou son amélioration ;
• Proposer et fournir les produits et services que vous demandez, traiter les transactions et vous transmettre les informations afférentes ;
• Créer votre compte de Jeu et vous permettre d'en assurer la gestion ;
• Répondre à vos commentaires, questions et demandes, et vous fournir une assistance clientèle ;
• Vous faire parvenir des notifications techniques, des mises à jour, des alertes de sécurité, ainsi que des messages d'assistance ou communications d'ordre administratif ;
• Vous contacter au sujet des produits, services, offres, promotions, récompenses et événements proposés par BNEI ou des tiers, et vous communiquer des nouvelles, informations et messages marketing susceptibles de vous intéresser ;
• Suivre et analyser les tendances, l'utilisation et les activités en lien avec notre Jeu ;
• Lier ou associer les informations obtenues auprès d'autres sources afin de nous aider à cerner vos besoins et de vous fournir un meilleur service ;
• Détecter, analyser et/ou empêcher toute activité frauduleuse, non autorisée ou illégale ;
• Toute autre fin autorisée ou requise pour respecter nos obligations légales et réglementaires ; et
• Toute autre fin pour laquelle vous nous avez fourni les informations visées par les présentes dispositions.
III. Partage des informations
Nous nous engageons à ne pas partager, transférer ou échanger vos données personnelles avec des tiers à moins que vous ne nous en ayez donné l'autorisation expresse, ou en cas de nécessité pour fournir nos produits ou services, conformément à la présente Politique de confidentialité et aux lois en vigueur. Nous ne vendons pas vos données personnelles à des tiers. Nous pouvons être amenés à partager les informations vous concernant de la façon suivante en accord avec les dispositions qui précèdent :
• Avec d'autres utilisateurs si vous choisissez d'utiliser les fonctionnalités interactives de notre Jeu, comme les canaux de discussion ou les modes multijoueurs (le choix d'un nom d'utilisateur comportant des données identifiables, comme votre nom complet, est strictement interdit) ;
• Avec nos employés, affiliés, sociétés apparentées, sous-traitants, consultants et autres fournisseurs de services tiers ayant besoin d'accéder à ces informations pour mener à bien leurs activités en notre nom (exemple : développeurs, services d'hébergement de sites Internet ou fournisseurs de solutions de stockage et de traitement de informations) ;
• En réponse à une procédure judiciaire ou une demande d'informations, pourvu qu’elle soit conforme à la loi, aux réglementations en vigueur ou aux règlements applicables (provenant par exemple d'un gouvernement, d'une instance de régulation, des forces de l'ordre ou d'une cour de justice) ;
• Si nous avons de bonnes raisons de croire que vos agissements contreviennent à nos contrats d'utilisation ou nos politiques, ou pour protéger les droits, la propriété et la sécurité de BNEI, de nos utilisateurs ou de tiers ;
• Dans le cas d'une fusion, d'une vente d'actifs de la société, du financement ou de la cession de tout ou partie de nos activités à une autre société ; et
• Avec votre accord ou sur votre demande.
IV. Données analytiques
Certains de nos Jeux sont susceptibles, avec votre consentement préalable, de lier des données analytiques ou ludiques vous concernant à des informations obtenues auprès d'autres jeux de BANDAI NAMCO Entertainment, de sociétés appartenant à notre groupe ou de sources tierces. Ces informations seront utilisées à des fins d'analyse de tendances ludiques ou de monétisation, pour élaborer des profils de catégories de joueurs, pour créer de nouveaux jeux et services, et pour mener d'autres études. Cette utilisation de vos données peut être désactivée depuis le menu des options du Jeu.
V. Sécurité
Nous prenons des mesures techniques et organisationnelles raisonnables pour protéger les informations vous concernant contre tout vol, perte ou utilisation frauduleuse et empêcher tout accès, divulgation, modification ou destruction non autorisés. Toutefois, aucune transmission par Internet ne pouvant être totalement sûre, nous sommes dans l'impossibilité de garantir la sécurité de vos données personnelles lors de leur transit.
VI. Stockage et suppression des données
Les données personnelles collectées par le Jeu sont stockées et supprimées conformément aux exigences en matière de vie privée. Toutes les données recueillies seront rendues anonymes ou effacées lorsqu'elles ne seront plus nécessaires aux fins mentionnées dans les présentes, à moins que leur stockage ne fasse l'objet d'une obligation légale.
VII. Transferts internationaux
Les données personnelles que nous collectons à votre sujet sont généralement transférées, stockées et traitées au Japon. Veuillez noter que nous sommes susceptibles de transférer ces informations vers des sites n'offrant pas le même niveau de protection des données que les lois de votre pays de résidence. Cependant, notre collecte, stockage et utilisation de vos données personnelles continueront à être régis par la présente Politique de confidentialité. Dans le cas où nous serions amenés à divulguer vos données personnelles à des tiers situés à l'étranger, nous prendrons toutes les mesures raisonnables pour nous assurer qu'elles seront utilisées conformément à la présente Politique.
VIII. Sites tiers
Nos Jeux sont susceptibles de contenir des liens vers des sites Internet ou des services gérés par des tiers. Veuillez noter que cette Politique de confidentialité ne s'applique qu'à notre seul Jeu et que nous ne saurions être tenus responsables de la collecte, du stockage ou de l'utilisation de données personnelles par un site Internet externe. Veillez à lire attentivement la Politique de confidentialité de tous les sites Internet que vous visitez.
IX. Droits en matière de protection des données
Vous et votre tuteur légal, si vous êtes mineur, disposez de certains droits en matière de protection des données conformément aux lois applicables. Ces droits peuvent inclure :
• Le droit d'accès aux données personnelles vous concernant que nous traitons, ainsi que le droit à la portabilité des données ;
• Le droit de faire corriger ou supprimer vos données personnelles ;
• Le droit de limiter le traitement de vos données personnelles ;
• Le droit de retirer à tout moment le consentement que vous nous avez accordé, sans que cela n’affecte la légalité du traitement de vos données personnelles effectué avant ce retrait ;
• Le droit de vous opposer à tout moment au traitement de vos données personnelles dans le cadre des intérêts légitimes de BNEI ;
• Le droit de vous opposer à tout moment au traitement de vos données personnelles à des fins de marketing direct et notamment à votre profilage. En cas d'opposition de votre part, nous cesserons tout traitement de vos données personnelles aux fins susmentionnées. Nous pourrons cependant continuer à vous adresser des messages d'information ou relatifs à vos transactions dans le cadre exclusif de nos relations commerciales en cours.
Si vous souhaitez nous adresser une telle requête, merci de nous envoyer un e-mail à ppolicy@bandainamcoent.co.jp.
Notre prestation de services ne sera pas amoindrie si vous décidez d’exercer ces droits. Néanmoins, si vous demandez que nous supprimions ou que nous cessions de recueillir les données nécessaires à la bonne exécution des Services, vous risquez de ne plus pouvoir utiliser tout ou partie des Services.
X. Contact
Pour toute question concernant cette Politique de confidentialité, merci de nous contacter à l'adresse suivante :
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japon
+81-3-6744-6112 (téléphone)
ppolicy@bandainamcoent.co.jp
Les résidents de l'Union européenne peuvent également nous contacter à l'adresse suivante :
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51, rue des Docks CS 90618
9258 LYON Cedex 09
FRANCE
privacy@bandainamcoent.eu
ANALYSE DES DONNÉES
Ce jeu recueille des informations relatives à votre utilisation du jeu afin de nous permettre d'analyser des données nécessaires à son bon fonctionnement et d'en améliorer certaines fonctionnalités. Nous souhaiterions en outre que vous nous autorisiez à partager ces informations et à les combiner avec d'autres données concernant d'autres jeux, services et produits des sociétés du groupe BANDAI NAMCO Entertainment et de différentes tierces parties.
Types de données recueillies : identifiant de compte de jeu, adresse IP, données de jeu
Ces données seront pseudonymisées, et les sociétés de notre groupe utiliseront les informations ainsi synthétisées pour analyser différentes tendances, créer des profils de catégories de joueurs, concevoir de nouveaux jeux et services et effectuer d'autres analyses. Ces données seront envoyées au Japon et conservées dans ce pays.
Votre accord est facultatif, et aucune fonctionnalité du jeu ne sera altérée si vous refusez que nous utilisions vos données de la sorte. Si vous nous donnez votre accord, il vous est possible de changer d'avis à tout moment dans les paramètres du jeu.
En sélectionnant « Accepter », vous acceptez l'utilisation de vos données aux fins décrites ci-dessus.
<?kgUD?>: Desplazar <?kgLR?>: Seleccionar <?kgOk?>: Confirmar <?kgRU?>: Cambiar idioma
Aceptar
Rechazar
<?kgUD?>: Seleccionar <?kgOk?>: Confirmar <?kgCancel?>: Cerrar
Cambiar idioma
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
CONTRATO DE LICENCIA DE USUARIO FINAL
Fecha de última actualización: 1 de abril de 2018
LEA CON ATENCIÓN EL CONTENIDO DE ESTA SECCIÓN. AL UTILIZAR NUESTROS JUEGOS O SERVICIOS O ACCEDER A ELLOS, USTED ACEPTA SOMETERSE A TODAS LAS CONDICIONES QUE SE DESCRIBEN AQUÍ, ASÍ COMO A TODAS AQUELLAS QUE SE INCORPOREN POR REFERENCIA. SI NO ESTÁ CONFORME CON EL CONJUNTO DE ESTAS CONDICIONES, NO DEBERÁ UTILIZAR NUESTROS JUEGOS O SERVICIOS NI ACCEDER A ELLOS.
EL PRESENTE CONTRATO INCLUYE, ENTRE OTROS ASPECTOS, UN ACUERDO DE ARBITRAJE (CLÁUSULA 19 a) Y UNA RENUNCIA A ACCIONES COLECTIVAS (CLÁUSULA 19 b) QUE NO SE LE APLICARÁN SI TIENE SU RESIDENCIA FUERA DE LOS ESTADOS UNIDOS DE AMÉRICA.
Si tiene su residencia en Alemania, se le aplicarán cláusulas específicas. Consulte las cláusulas 7 y 15 para obtener más información.
Si tiene su residencia en la Unión Europea, se le aplicará una cláusula específica. Consulte la cláusula 10 para obtener más información.
Si tiene su residencia en Australia, se le aplicará una cláusula específica. Consulte la cláusula 15 para obtener más información.
Si tiene su residencia en América del Norte (excluidos los Estados Unidos de América), América Central o Sudamérica, se le aplicará una cláusula específica. Consulte la cláusula 18 para obtener más información.
Si tiene su residencia en los Estados Unidos de América, se le aplicará una cláusula específica. Consulte la cláusula 19 para obtener más información.
Este Contrato de licencia de usuario final (este «Contrato») es un contrato entre usted y BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA») o BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») según corresponda (en cualquier caso, «BANDAI NAMCO», «nos», «nosotros» o «nuestro») y se aplica a su acceso y uso del juego en que aparezca este Contrato (o, si se publica en línea, al juego al que se hace referencia en la sección superior), incluidas, de manera no exhaustiva, las partes multijugador, en línea o descargables, así como cualquier contenido o documentación escrita o electrónica (el «Juego»). El Juego no se vende, sino que se otorga bajo licencia. En virtud del presente Contrato, no se confiere titularidad o propiedad alguna sobre el Juego ni sobre ninguna copia que exista de este. El Contrato no modifica en forma alguna las condiciones de cualesquiera otros acuerdos que usted haya celebrado con BANDAI NAMCO en relación con otros productos o servicios. No se aceptarán cambios, adiciones o eliminaciones por su parte sobre este Contrato y BANDAI NAMCO las rechaza expresamente en virtud de este acto.
Es posible que incorporemos condiciones adicionales (por ejemplo, precios publicados, procedimientos de facturación y normas de promoción) que podrían aplicarse a funcionalidades y características concretas que formen parte del Juego. Salvo que se indique lo contrario, cualquier condición adicional que sea aplicable quedará incorporada por referencia al presente Contrato. En caso de conflicto entre las estipulaciones de este Contrato y otras condiciones adicionales, las condiciones adicionales prevalecerán con respecto a las funcionalidades y características en cuestión.
1. PARTE CONTRATANTE. La entidad BANDAI NAMCO con la que usted establece una relación contractual, que dependerá de su lugar de residencia. Si usted tiene su residencia en Asia (excepto Japón), celebrará este Contrato con BNEI. Si usted tiene su residencia en América del Norte, América Central o Sudamérica, celebrará este Contrato con BNEA. Si usted tiene su residencia en cualquier otro lugar, celebrará este Contrato con BNEE.
2. PRIVACIDAD. Los datos que se recopilen a través del Juego serán almacenados por BNEI en Japón. Para obtener más detalles sobre nuestro proceso de recopilación, uso y divulgación de tales datos, consulte la Política de privacidad de BNEI (que se facilita a continuación de este Contrato).
3. CONDICIONES PREVIAS DE LAS LICENCIAS. Las licencias que se conceden en virtud de este Contrato están sujetas de forma específica a las condiciones que se exponen a continuación y al cumplimiento íntegro por su parte de todas las demás estipulaciones de este Contrato:
a) Usted debe haber cumplido la mayoría de edad en su jurisdicción. Si usted aún no ha alcanzado la mayoría de edad en su jurisdicción, su progenitor o tutor legal deben dar su consentimiento para obligarse por el presente Contrato y cumplir cualquier condición adicional que sea aplicable.
b) Usted acepta cumplir todas las condiciones de este Contrato, así como cualquier condición adicional que sea aplicable al Juego.
c) El uso que usted haga del Juego y su acceso a él se someten a determinadas medidas de seguridad, como por ejemplo registrar el Juego con un código de serie, tener acceso permanente a Internet y aceptar determinadas características de gestión de los derechos de seguridad/digitales. Si usted no aceptara estas medidas de seguridad o no cumpliera con alguna de ellas, su uso del Juego podría verse interrumpido total o parcialmente.
d) Su uso del Juego y el acceso a él deberán cumplir la legislación y normativa local, nacional e internacional.
e) Usted accederá y utilizará el Juego únicamente en máquinas locales que tengan copias con licencia válida de sistemas operativos compatibles con el funcionamiento del Juego (el «Hardware»).
f) Usted declara aceptar y estar conforme con todas las condiciones aplicables al Hardware, incluidas cualesquiera condiciones de dicha plataforma relativas al proceso de verificación.
4. LICENCIA DE USO LIMITADO.
a) Con arreglo a las condiciones de este Contrato y al cumplimiento de estas por su parte, le concedemos una licencia limitada, no exclusiva e intransferible para que pueda utilizar el Juego durante el periodo de vigencia del presente Contrato en su país de residencia con el Hardware que usted posea o controle en exclusividad, y solo en la medida en que así lo permitan las normas o condiciones de uso aplicables de la plataforma (en caso de haberlas). Cualquier actualización, complemento o reemplazo del Juego original se regirá por el presente Contrato, salvo que dichas actualizaciones vengan acompañadas de condiciones de licencia independientes.
b) En las líneas precedentes se establece la totalidad de sus derechos con respecto al Juego; BANDAI NAMCO se reserva todos los derechos sobre el Juego que no se hayan concedido de forma expresa en el presente Contrato. Sin perjuicio de lo anterior, usted deberá abstenerse de realizar, autorizar o permitir a terceros las siguientes acciones: i) distribuir, copiar, alquilar o vender el Juego o conceder licencias para su uso (salvo que lo permitan expresamente la presente licencia o las normas de uso de la plataforma); ii) utilizar el Juego con otro fin que no sea su propio uso personal y no comercial; iii) utilizar técnicas de ingeniería inversa, descompilar, desensamblar o intentar descubrir el código fuente del Juego; iv) modificar, alterar o crear obras derivadas del Juego; v) extraer, alterar u ocultar cualquier aviso de derechos de autor, marca comercial u otros derechos de propiedad en el Juego; vi) utilizar el Juego para fines para los que no haya sido diseñado; vii) utilizar el Juego en Hardware que no sea de su propiedad o que no esté bajo su control exclusivo; viii) sortear o intentar sortear cualquier medida de seguridad en el Juego, o ix) intentar ocultar o encubrir su región cuando acceda a cualquier característica en línea del Juego.
5. PROPIEDAD. El Juego y todos sus contenidos (aparte del Contenido de usuario, según se define más adelante), así como otros materiales del Juego o que se pongan a su disposición a través del Juego (incluidos, entre otros, el logotipo de BANDAI NAMCO y todos los diseños, materiales textuales y gráficos, imágenes, información, datos, software, archivos de sonido, Divisa del Juego, Elementos virtuales, otros archivos y la selección y disposición de estos) serán propiedad de BANDAI NAMCO o de sus licenciantes, y estarán protegidos por las leyes y tratados sobre derechos de autor y propiedad intelectual. Sin perjuicio de cualquier disposición en sentido contrario incluida en el presente Contrato, usted declara entender que no ostenta ningún derecho ni titularidad sobre ningún contenido que aparezca en el Juego, incluidos, entre otros, la Divisa del Juego y los Elementos virtuales.
6. VIGENCIA.
a) Previa aceptación por su parte de las condiciones establecidas en la cláusula 3, el presente Contrato se mantendrá vigente durante todo el periodo en que usted utilice el Juego. Cualquiera de las partes podrá rescindir el Contrato con o sin motivo en cualquier momento siempre que ello se notifique con una antelación razonable. Usted podrá rescindir el Contrato eliminando o destruyendo todas las copias del Juego que tenga en su posesión, custodia o control. BANDAI NAMCO no será responsable ante usted ni ante terceros de la cancelación de su derecho a utilizar el Juego.
b) En caso de incumplimiento por su parte de las condiciones de este Contrato, BANDAI NAMCO se reserva (sin perjuicio de cualquier otro derecho que pueda asistirle) el derecho de limitar, suspender o poner fin a su licencia de uso del Juego con carácter inmediato.
c) En caso de rescindirse el presente Contrato, i) su licencia del Juego terminará con carácter inmediato y ii) usted no tendrá derecho al reembolso de ningún importe, incluidos aquellos importes que no haya empleado (de haberlos), con excepción de la Divisa del Juego que haya adquirido, que le será reembolsada con arreglo a la ley aplicable.
d) Tras la rescisión del Contrato, las cláusulas 4 b), 5, 6 d), 8, 11 y 14 a 23 seguirán en vigor.
7. MODIFICACIONES. BANDAI NAMCO se reserva el derecho a realizar cambios o modificaciones a este Contrato en cualquier momento y por cualquier razón a su absoluta discreción. En caso de que BANDAI NAMCO hiciera algún cambio en este Contrato, le avisaremos de ello con un mes de antelación, por ejemplo notificándoselo a través del Juego. Su uso continuado del Juego tras la fecha de entrada en vigor de tales cambios supondrá la aceptación por su parte del Contrato revisado.
Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones:
BANDAI NAMCO se reserva el derecho a realizar cambios o modificar el Contrato en cualquier momento, con excepción de las disposiciones en las que se establecen las obligaciones contractuales principales de las partes para el presente Contrato. Las obligaciones contractuales principales de las partes NO sufrirán cambios según se describe en la presente cláusula. BANDAI NAMCO le informará de cualquier modificación que proponga al presente Contrato, le facilitará la nueva versión propuesta y le anunciará la fecha en la que este nuevo Contrato vaya a entrar en vigor. Cualquier cambio deberá notificarse por escrito (bastará a tal efecto un correo electrónico) con una antelación de seis semanas. En caso de no rechazar expresamente la correspondiente modificación en el plazo de seis semanas desde la fecha de entrada en vigor del nuevo Contrato, se considerará QUE USTED acepta dicha modificación. En la mencionada notificación de la modificación propuesta, BANDAI NAMCO le informará de forma expresa y específica del derecho de objeción del que usted dispondrá durante un plazo de seis semanas, así como de las consecuencias de no rechazar expresamente la modificación propuesta.
8. MODIFICACIÓN DEL JUEGO. BANDAI NAMCO se reserva el derecho a modificar o interrumpir de forma temporal o permanente el Juego o cualquiera de sus características o partes y debe avisar sobre ello con una antelación razonable, pero, en caso de emergencia o de absoluta necesidad, podrá hacerlo sin previo aviso. Usted acepta que BANDAI NAMCO no incurrirá en responsabilidad alguna por la modificación, suspensión o interrupción del Juego o de cualquiera de sus partes.
9. DIVISA DEL JUEGO Y ELEMENTOS VIRTUALES.
a) BANDAI NAMCO podrá ofrecerle la posibilidad de: i) adquirir una licencia limitada para utilizar divisas en el Juego («Divisa adquirida para el Juego»); ii) obtener una licencia limitada para utilizar divisas en el Juego a cambio de llevar a cabo determinadas tareas en el Juego (de forma colectiva junto con la Divisa adquirida para el Juego, «Divisa del Juego»); y iii) obtener una licencia limitada o adquirir una licencia limitada con la Divisa del Juego para productos y servicios virtuales que BANDAI NAMCO ponga a su disposición en el Juego («Elementos virtuales»). En caso de que BANDAI NAMCO le ofrezca la posibilidad de adquirir u obtener tales licencias, le concederá un derecho y licencia limitados, no exclusivos, intransferibles y revocables para utilizar dicha Divisa del Juego o dichos Elementos virtuales, según corresponda, para su uso exclusivo personal y no comercial, en el Juego, estando supeditado este uso a las condiciones del presente Contrato y al cumplimiento de estas por parte de usted.
b) La Divisa del Juego solo podrá canjearse por Elementos virtuales para utilizarlos en el Juego. En ningún caso se podrá exigir a BANDAI NAMCO o a cualquier otra persona o entidad el canje de la Divisa del Juego o de los Elementos virtuales por dinero, por cualquier otro bien de valor monetario o cualquier otro equivalente monetario, salvo que la ley aplicable disponga lo contrario. La Divisa del Juego y los Elementos virtuales no tendrán un valor equivalente en moneda real, y no actuarán como sustitutivo de moneda real. Ni BANDAI NAMCO ni ninguna otra persona o entidad tienen obligación de cambiar Divisa del Juego o Elementos virtuales por elementos de valor, incluida moneda real. Usted reconoce y acepta que BANDAI NAMCO podrá realizar acciones que pueden repercutir en los atributos del Juego o en el valor percibido de la Divisa del Juego o de los Elementos virtuales en cualquier momento, salvo que la ley aplicable lo prohíba. BANDAI NAMCO, a su exclusiva discreción, podrá imponer limitaciones sobre la cantidad de Divisa del Juego que usted puede adquirir, ganar o canjear.
c) Las compras que usted haga de Divisa adquirida para el Juego se considerarán cerradas, y en ningún caso se le reembolsarán, transferirán o cambiarán, salvo que la ley aplicable disponga lo contrario. Con excepción del precio de compra de la Divisa adquirida para el Juego y de determinados Elementos virtuales, BANDAI NAMCO no le cobrará ningún gasto por el acceso, uso o no uso de la Divisa del Juego o de los Elementos virtuales.
d) Usted no podrá transferir, vender, regalar, cambiar, negociar, arrendar, sublicenciar o alquilar la Divisa del Juego o los Elementos virtuales, salvo que lo haga dentro del Juego y que BANDAI NAMCO permita de forma expresa esa práctica. A menos que se establezca lo contrario en el presente Contrato, BANDAI NAMCO se reserva y mantendrá todos los derechos, la titularidad y la participación en la Divisa del Juego y los Elementos virtuales.
e) Las licencias que se conceden en virtud del presente Contrato sobre la Divisa del Juego y los Elementos virtuales terminarán con la rescisión del Contrato con arreglo a la cláusula 6, salvo que se disponga otra cosa en este acto.
10. DERECHO DE DESISTIMIENTO. Si usted reside en un estado miembro de la Unión Europea, dispone de ciertos derechos de anulación sobre las adquisiciones de Divisa del Juego o Elementos virtuales que usted haya realizado con moneda real. No obstante, a través de este acto usted renuncia de forma expresa a su derecho de desistimiento una vez que comience a prestarse el servicio por el que su cuenta obtiene acceso a la Divisa del Juego o Elementos virtuales. Usted acepta que: i) la descarga de la Divisa del Juego o de los Elementos virtuales comienza de forma inmediata tras la compra; y ii) una vez que se completa la compra, usted pierde su derecho de desistimiento.
11. CONTENIDO DE USUARIO. Si usted publica alguna comunicación, información, contenido sujeto a propiedad intelectual, artículo, mensaje, fotografía, material gráfico, vídeo, URL o cualesquiera otros elementos o contenidos en el Juego (en lo sucesivo, «Contenido de usuario») en la medida en que así lo permita la legislación local aplicable, estará consintiendo, en virtud del presente acto, en conceder a BANDAI NAMCO una licencia no exclusiva, exenta de derechos de autor, totalmente transferible y sublicenciable y de ámbito mundial durante todo el periodo de vigencia de la protección legal aplicable de los derechos intelectuales para poder utilizar el Contenido de usuario en relación con el Juego y con los productos y servicios relacionados, incluidos los derechos para reproducir, copiar, adaptar, modificar, presentar, crear obras derivadas, exhibir, publicar, emitir, transmitir o utilizar de cualquier otra forma, distribuir, explotar y comunicar al público general por todos y cualesquiera medios y vías que se conozcan actualmente o se conciban en el futuro, sin necesidad de comunicárselo a usted previamente o de compensarle de ninguna forma. En la medida en que así lo permita la legislación aplicable, por el presente acto usted renuncia a cualquier derecho moral de autoría, publicación, reputación o atribución con respecto al uso y disfrute que BANDAI NAMCO y otros jugadores hagan de tales contenidos en relación con el Juego y con los productos y servicios relacionados. La licencia concedida a BANDAI NAMCO en virtud de este documento perdurará tras la rescisión o revocación del presente Contrato.
12. COMPORTAMIENTO EN LÍNEA. Salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se hará responsable del comportamiento de ningún usuario, tanto si dicho comportamiento está relacionado o no con el acceso o el uso que este haga del Juego. BANDAI NAMCO puede suspender o poner fin de forma definitiva a su acceso al Juego en cualquier momento si usted infringe las condiciones de la cláusula 12 o cualquier otra condición de este Contrato. BANDAI NAMCO puede (por ejemplo, en respuesta a una reclamación por parte de un titular de un derecho de autor) revisar cualquier Contenido de usuario que se haya cargado, publicado, almacenado o exhibido en el Juego (en adelante, «publicado»). En el caso de un Contenido de usuario que haya sido compartido como parte de un mensaje privado dentro del Juego, BANDAI NAMCO no examinará o revisará dicho contenido a menos que una de las partes en el proceso comunicativo dé su consentimiento para ello (por ejemplo, informando a BANDAI NAMCO de que dicho mensaje es cuestionable). BANDAI NAMCO se reserva el derecho a eliminar o rechazar la publicación en Internet de cualquier Contenido de usuario. A pesar de que BANDAI NAMCO no examina, edita ni supervisa con regularidad ningún Contenido de usuario que se publique en el Juego, se reserva el derecho y tiene discreción absoluta para eliminar, examinar o editar cualquier Contenido de usuario que sea publicado a través del Juego si, a su criterio razonable, considerara que dicho Contenido de usuario infringe este Contrato, algún derecho de terceros o una ley, regla o norma aplicable. Usted no podrá utilizar el Juego si previamente ha sido suspendido o excluido del Juego. Usted es el único responsable del Contenido de usuario que usted publique o transmita a otros usuarios o terceros. De manera particular, usted acuerda no realizar o pretender realizar, ni incitar a otros a que realicen, ninguna de las acciones siguientes relacionadas con el Juego:
a) publicar Contenido de usuario que sea ilícito, difamatorio, calumnioso, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, explícito en términos sexuales, intimidatorio, amenazante, que invada los derechos de privacidad o publicidad, abusivo, provocativo o fraudulento; que promueva o aliente cualquier actividad ilegal o antisocial, incluida la piratería informática; que fomente el racismo, el fanatismo, el odio o el daño físico u otro de cualquier clase contra cualquier grupo o persona, o que por alguna otra razón sea considerado inaceptable;
b) publicar Contenido de usuario que pueda infringir alguna patente, marca o secreto comercial, derecho de autor u otros derechos de titularidad o propiedad intelectual de cualquier persona o entidad;
c) participar en actividades o ventas comerciales, incluida la transmisión de cualquier anuncio publicitario o promoción comercial;
d) publicar, revelar o difundir datos personales sobre cualquier persona (incluido usted);
e) hacerse pasar por cualquier otra persona o entidad, incluidos altos cargos, líderes de foros, guías, moderadores, empleados o agentes de BANDAI NAMCO, o declarar falsamente o falsificar de otra forma su vinculación con una persona o entidad;
f) obstaculizar o interrumpir el Juego o el flujo normal de la reproducción o el diálogo del Juego, utilizar lenguaje vulgar o abusivo, gritar en exceso (por ejemplo, mediante el uso continuado de MAYÚSCULAS), enviar correo no deseado («spam») o hacer uso de cualquier otro método perturbador o perjudicial que pueda molestar a otros usuarios del Juego;
g) hacer uso o aprovecharse de errores, fallos o defectos de diseño para obtener acceso no autorizado al Juego, adquirir ventaja desleal sobre otros usuarios o engañar o utilizar medios no autorizados en relación con el Juego, incluidos, entre otros, el acceso a partes del Juego a las que usted no esté autorizado y el uso de componentes, emuladores u otras herramientas de terceros no autorizadas;
h) realizar cualquier acción que interfiera en la capacidad de otros usuarios para disfrutar del Juego con arreglo a sus propias normas o que aumente sustancialmente el coste o la dificultad de mantenimiento de este por parte de BANDAI NAMCO o del proveedor de la plataforma y que impida que los usuarios disfruten del Juego;
i) desconectarse de forma intencionada de la red durante el juego en línea o dejarse ganar por un determinado jugador repetidamente con el objetivo de ayudarle a subir en su clasificación o ganar puntos en el Juego;
j) negociar, vender, subastar o transferir o intentar transferir de otra forma Elementos virtuales o Divisa del Juego fuera del Juego;
k) infringir de otra forma las condiciones del presente Contrato, otras políticas que haya comunicado BANDAI NAMCO o hacer incurrir en responsabilidades a BANDAI NAMCO.
13. POLÍTICA DE DERECHOS DE AUTOR. Los titulares de derechos de autor, así como sus agentes, que consideren que algún elemento del Juego vulnera derechos de autor que estos poseen o controlan podrán remitir una notificación de dicha infracción a nuestro agente de derechos de autor designado (Copyright Agent), cuyos datos se indican más abajo. La tramitación de su notificación se agilizará si facilita la información y las declaraciones que se establecen en el Código de EE. UU. (U.S.C.), conforme al artículo 17, párrafo 512, apartado c), inciso 3. El cumplimiento de esta ley no es un requisito esencial para las notificaciones de infracción, salvo para los titulares de derechos de autor residentes en los Estados Unidos de América. Toda persona que, a sabiendas, declare falsamente en una notificación que el material o la actividad están infringiendo un derecho, podrá incurrir en responsabilidades relacionadas con los daños y perjuicios, incluidas las costas y honorarios de letrados, que hayamos soportado nosotros o el presunto infractor a consecuencia de haber creído dicha manifestación falsa y procedido a cancelar o deshabilitar el acceso al material o a la actividad objeto de la denuncia. BANDAI NAMCO ha adoptado una política para concluir la relación, en determinadas circunstancias y a discreción exclusiva de BANDAI NAMCO, con los usuarios que vulneren de forma repetida los derechos de propiedad intelectual de terceros, siempre y cuando, no obstante, BANDAI NAMCO también limite o ponga fin al acceso al Juego por parte de cualquier usuario que vulnere los derechos de propiedad intelectual de otros, ya se trate de una infracción repetida o no.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
Tel.: +81-3-6744-6112
Fax: +81-3-6866-0577
copyrightagent@bandainamcoent.co.jp
14. CONTENIDO DE TERCEROS. A través del Juego, usted podrá tener acceso a contenido de otros usuarios, anunciantes u otros terceros. Debido a que no controlamos el contenido de terceros, usted acepta que, salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se responsabiliza del contenido de terceros, no ofrece garantías sobre la exactitud o la calidad de la información incluida en el contenido de terceros y no asume responsabilidad alguna sobre el contenido de terceros que se ofrezca de forma no intencionada y que sea considerado inapropiado, impreciso, engañoso o ilegal. Toda referencia que se haga a cualquier producto, servicio, proceso u otra información por su nombre o marca comercial, fabricante, proveedor o por otra vía no constituirá ni implicará el apoyo, el patrocinio o la recomendación por parte de BANDAI NAMCO de ninguno de ellos, así como tampoco que exista ningún tipo de vinculación con ellos, a menos que BANDAI NAMCO lo indique expresamente.
15. EXENCIÓN DE RESPONSABILIDAD. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES NO SE HARÁN RESPONSABLES DE NINGÚN VIRUS O DE OTRAS CARACTERÍSTICAS DESACTIVADORAS QUE PUEDAN AFECTAR A SU ACCESO O A SU USO DEL JUEGO, ASÍ COMO TAMPOCO DE NINGUNA INCOMPATIBILIDAD ENTRE EL JUEGO, OTROS SERVICIOS Y EL HARDWARE. EL JUEGO Y TODOS LOS DEMÁS SERVICIOS SE PROPORCIONAN «TAL CUAL». CON EXCEPCIÓN DE LAS SALVEDADES QUE PUEDAN CONTEMPLARSE EN ESTE CONTRATO, BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES DECLINAN EXPRESAMENTE OFRECER CUALQUIER TIPO DE GARANTÍAS O CONDICIONES DE CUALQUIER CLASE (EXPLÍCITAS O IMPLÍCITAS, ESTABLECIDAS POR LA LEY U OTRAS), INCLUIDAS, ENTRE OTRAS, CUALESQUIERA GARANTÍAS IMPLÍCITAS DE NO INFRACCIÓN, COMERCIABILIDAD O IDONEIDAD PARA UN DETERMINADO FIN.
Algunas jurisdicciones no permiten la exención de responsabilidad de condiciones implícitas ni la exclusión o limitación de garantías en los contratos con consumidores, por lo que es posible que algunas de estas exenciones de responsabilidad en la presente cláusula no sean aplicables en su caso.
Si usted tiene su residencia en Australia, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones:
Esta cláusula 15 no pretende limitar ni reducir ningún derecho o recurso de carácter obligatorio o legal que asista a los consumidores y que sea reconocido por la legislación de su jurisdicción local. Dentro del marco permitido por la ley, se excluyen íntegramente del presente Contrato las condiciones y garantías implícitas por el Anexo 2 de la Ley de competencia y defensa del consumidor de 2010 (Cth) (la Ley australiana del consumidor), y en el caso de que no puedan excluirse, usted reconoce que la responsabilidad de BANDAI NAMCO se limita (y es justo y razonable limitarla) a lo siguiente:
i) facilitar de nuevo el Juego, o
ii) el pago del coste derivado de facilitar de nuevo el Juego.
Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones:
En la medida en que un servicio se proporcione a cambio de un precio, se aplicará lo siguiente: BANDAI NAMCO garantiza que el Juego funcionará en lo sustancial conforme a las especificaciones que SE INCLUYEN en la documentación o en la descripción aplicable del producto. En caso de apreciarse algún DEFECTO, BANDAI NAMCO ofrecerá subsanaciones posteriores, bien eliminando el defecto (por ejemplo, a través de una actualización) o proporcionando una nueva versión del servicio que excluya dicho defecto, en un plazo razonable de tiempo para permitir al menos tres intentos de subsanación posterior. Si la subsanación posterior falla definitivamente, usted podrá ejercer sus otros derechos legales, siempre y cuando, no obstante, se excluya en todo caso la responsabilidad objetiva (sin culpa) por defectos iniciales de BANDAI NAMCO que se contempla en el artículo 536a, apartado 1 del Código Civil alemán.
16. INTERNET. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO NO SE HARÁ RESPONSABLE DE POSIBLES RETRASOS O FALLOS QUE USTED PUEDA SUFRIR AL INICIAR, EJECUTAR O COMPLETAR UNA TRANSMISIÓN O TRANSACCIÓN RELACIONADA CON EL JUEGO DE MANERA PERTINENTE Y OPORTUNA. Del mismo modo, BANDAI NAMCO no puede prometer ni garantizar que usted pueda acceder a partidas multijugador, partidas en línea o partes descargables del Juego siempre que lo desee, y es posible que durante largos periodos de tiempo usted no pueda acceder a tales partes del Juego. BANDAI NAMCO no garantiza un funcionamiento continuo y libre de errores o de virus de partidas multijugador, partidas en línea o partes descargables del Juego, así como tampoco el funcionamiento o la disponibilidad de forma continuada de un determinado servidor.
17. LIMITACIÓN DE RESPONSABILIDAD. SALVO POR CIRCUNSTANCIAS DE 1) MUERTE O LESIÓN PERSONAL CAUSADA POR NEGLIGENCIA DE BANDAI NAMCO; 2) FRAUDE O DECLARACIÓN FALSA POR PARTE DE BANDAI NAMCO; 3) ACTOS INTENCIONADOS O NEGLIGENCIA GRAVE DE BANDAI NAMCO; 4) PÉRDIDA O DESTRUCCIÓN DE BIENES PERSONALES TANGIBLES CAUSADOS POR EL USO DEL JUEGO; Y 5) CUALQUIER OTRA RESPONSABILIDAD QUE NO PUEDA LIMITARSE O EXCLUIRSE POR LA LEY APLICABLE, BANDAI NAMCO, SUS FILIALES, EMPRESAS ASOCIADAS, CARGOS DIRECTIVOS, EMPLEADOS, AGENTES Y OTROS PROVEEDORES O ENTIDADES ASOCIADAS NO INCURRIRÁN EN NINGÚN CASO EN RESPONSABILIDAD ALGUNA POR CUALESQUIERA DAÑOS INDIRECTOS, ESPECIALES, EMERGENTES O PUNITIVOS, NI TAMPOCO POR OTROS DAÑOS, INCLUIDOS, ENTRE OTROS, LA PÉRDIDA DE USO O EL LUCRO CESANTE, YA SEA COMO PARTE DE UNA ACCIÓN CONTRACTUAL, EXTRACONTRACTUAL (INCLUIDA NEGLIGENCIA) O DE CUALQUIER OTRO MODO, QUE DERIVEN O QUE DE ALGUNA FORMA ESTÉN RELACIONADOS CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO, CON EL CONTENIDO INCLUIDO EN EL JUEGO O AL QUE SE TENGA ACCESO A TRAVÉS DEL JUEGO O CON LA FALTA DE PROVISIÓN DE SERVICIO DE SOPORTE. EN CASO DE NEGLIGENCIA LEVE U ORDINARIA O DE INCUMPLIMIENTO DE LAS OBLIGACIONES ESENCIALES DE BANDAI NAMCO EN VIRTUD DEL PRESENTE CONTRATO, LA RESPONSABILIDAD DE BANDAI NAMCO SE LIMITARÁ A LOS DAÑOS DIRECTOS Y PREVISIBLES QUE USTED SUFRA. LA RESPONSABILIDAD TOTAL DE BANDAI NAMCO, YA PROCEDA DE RESPONSABILIDAD CONTRACTUAL, EXTRACONTRACTUAL U OBJETIVA, DE PRODUCTO, GARANTÍA, VULNERACIÓN DE LA PROPIEDAD INTELECTUAL O DE OTRO PRINCIPIO LEGAL, QUE SE DERIVE O QUE ESTÉ RELACIONADA CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO O CON ESTAS CONDICIONES, NO EXCEDERÁ EN NINGÚN CASO LOS CIEN DÓLARES ESTADOUNIDENSES (100 USD) O, DE SER MAYOR, EL IMPORTE QUE USTED HAYA PAGADO A BANDAI NAMCO PARA PODER USAR EL JUEGO. LA PRESENTE CLÁUSULA 17 NO LIMITARÁ NINGUNA GARANTÍA OBLIGATORIA O LEGAL QUE NO PUEDA LIMITARSE POR CONTRATO CON ARREGLO A LA LEGISLACIÓN DE SU JURISDICCIÓN LOCAL.
18. SOLUCIÓN DE CONFLICTOS.
LA PRESENTE CLÁUSULA 18 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN AMÉRICA DEL NORTE, AMÉRICA CENTRAL O SUDAMÉRICA, CON EXCEPCIÓN DE LOS ESTADOS UNIDOS DE AMÉRICA.
Si tiene su residencia en algún país del continente americano, con excepción de los Estados Unidos de América, usted o BNEA podrán remitir cualquier conflicto que surja a raíz del presente Contrato o del Juego, o en relación con estos, a distintos procedimientos de solución de conflictos (como conciliación o arbitraje). Para ello, será necesario obtener el consentimiento previo por escrito de la otra parte. Sin perjuicio de lo anterior, las condiciones de este Contrato no impedirán que, en relación con cualquier conflicto o reclamación que pueda contemplarse en la presente cláusula 18, usted pueda: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que pueda, si la ley así lo permite, solicitar a BNEA medidas en beneficio de usted; ii) presentar ante cualquier tribunal competente cualquier reclamación contra BNEA que no pueda resolverse por arbitraje o para la que el arbitraje esté prohibido o restringido por imposición de la ley aplicable; o iii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado.
19. SOLUCIÓN DE CONFLICTOS.
LA PRESENTE CLÁUSULA 19 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA.
Si tiene su residencia en los Estados Unidos de América, al aceptar las condiciones del presente Contrato, usted y BNEA i) acuerdan resolver determinados conflictos por medio de un arbitraje obligatorio y vinculante, como se establece en los respectivos subapartados del apartado (a) de la cláusula 19 (de forma colectiva, el «Acuerdo de arbitraje») y ii) renuncian expresamente a su derecho a someterse a un juicio con jurado, así como a participar en una demanda colectiva contra la otra parte, en virtud del apartado (b) de la cláusula 19 («Renuncia a acciones colectivas»), salvo que iii) usted ejerza libremente su derecho de exclusión voluntaria respecto al Acuerdo de arbitraje o a la Renuncia a acciones colectivas, como se estipula en el apartado (c) de la cláusula 19.
a) ARBITRAJE OBLIGATORIO Y VINCULANTE. DENTRO DEL MARCO PERMITIDO POR LA LEY APLICABLE, USTED Y BNEA: i) RECONOCEN Y ACEPTAN RESOLVER TODOS LOS CONFLICTOS Y RECLAMACIONES ENTRE USTED Y BNEA POR MEDIO DE UN ARBITRAJE VINCULANTE EN VIRTUD DE LA LEY FEDERAL DE ARBITRAJE, INCLUIDOS, ENTRE OTROS, (SALVO POR LAS EXCEPCIONES CONTEMPLADAS EXPRESAMENTE EN EL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) CUALQUIER RECLAMACIÓN O CONFLICTO BASADO EN TEORÍAS JURÍDICAS SOBRE INCUMPLIMIENTO CONTRACTUAL O EXTRACONTRACTUAL, LESIÓN, INFRACCIÓN DE LA LEY, FRAUDE, COMPETENCIA DESLEAL, DERECHOS DE PRIVACIDAD, DECLARACIÓN FALSA O CUALQUIER OTRA TEORÍA JURÍDICA Y QUE PUEDAN SURGIR O QUE TENGAN ALGUNA RELACIÓN CON CUALQUIER ASPECTO DE LA RELACIÓN ENTRE USTED Y BNEA, CUALQUIER CONDICIÓN O DISPOSICIÓN DE ESTE CONTRATO O CON SU ACCESO O EL USO QUE USTED HAGA DEL JUEGO (INDIVIDUALMENTE, «RECLAMACIÓN»); ii) RENUNCIAN DE FORMA EXPRESA E IRREVOCABLE A CUALQUIER DERECHO A PRESENTAR CUALQUIER RECLAMACIÓN EN TRIBUNALES O A QUE DICHA RECLAMACIÓN SEA RESUELTA POR UN JUEZ O JURADO; iii) NO INICIARÁN NI PARTICIPARÁN EN PROCEDIMIENTOS DE ARBITRAJE COLECTIVO O REPRESENTATIVO CONTRA LA OTRA PARTE, AUN CUANDO ESTÉ PERMITIDO DE ALGUNA OTRA FORMA POR LA LEY FEDERAL DE ARBITRAJE; Y iv) NO PRETENDERÁN UNIR O COMBINAR NINGÚN PROCEDIMIENTO ARBITRAL RESPECTO A CUALESQUIERA RECLAMACIONES POR PARTE DE USTED O DE BNEA CON UN LITIGIO O PROCEDIMIENTO ARBITRAL QUE HAYA SIDO INICIADO POR UN TERCERO O CONTRA DICHO TERCERO SIN EL CONSENTIMIENTO EXPRESO ESCRITO DE CADA UNO DE TALES TERCEROS Y DE AMBAS PARTES EN EL PRESENTE CONTRATO. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (EN ESTRICTO CUMPLIMIENTO CON EL APARTADO (c) DE ESTA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE TODAS LAS RECLAMACIONES QUE SE FORMULEN CONTRA LA OTRA PARTE SOLO SE TRAMITARÁN MEDIANTE ARBITRAJE OBLIGATORIO Y VINCULANTE.
i) Solución amistosa de conflictos previa al arbitraje. Antes de iniciar un procedimiento arbitral respecto a cualquier Reclamación en virtud de este Acuerdo de arbitraje, usted y BNEA aceptan poner todo su empeño razonable y de buena fe para solucionar cualquier conflicto o Reclamación de forma amistosa entre usted y BNEA. La parte que plantee el conflicto o la Reclamación deberá enviar a la otra una notificación escrita en la que le describa la naturaleza y el fundamento de dicho conflicto o Reclamación y le dará detalles sobre el recurso legal pretendido. Estas notificaciones escritas que se dirijan a BNEA deben enviarse por correo urgente a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. En caso de que usted y BNEA no se pongan de acuerdo sobre cómo resolver dicho conflicto o Reclamación en un plazo de treinta (30) días a partir de la fecha en que se reciba la notificación escrita, la parte reclamante podrá iniciar un procedimiento arbitral contra la otra en las condiciones permitidas por el Acuerdo de arbitraje según se ha establecido anteriormente.
ii) Procedimiento arbitral. El arbitraje es un proceso legalmente vinculante por medio del cual una parte puede buscar soluciones a un problema legal con otra parte o emprender acciones contra esta de un modo similar a la interposición de una demanda en un tribunal pero que, en términos generales, exige formalismos procedimentales menos estrictos, se celebra ante un tercero o árbitro neutral (en lugar de un juez o jurado), prevé una presentación de pruebas más limitada y, teóricamente, unos honorarios legales reducidos para cada una de las partes, y se somete a una revisión limitada por parte de los tribunales. El procedimiento arbitral para cualquier Reclamación en virtud de este Acuerdo de arbitraje se regirá por el Reglamento de Arbitraje Comercial de la Asociación Estadounidense de Arbitraje («AAA», por sus siglas inglesas) y, cuando sea aplicable, por los Procedimientos Complementarios de la AAA para Conflictos Relacionados con los Consumidores, que en ambos casos pueden encontrarse en http://www.adr.org. Sin perjuicio de lo anterior, usted y BNEA acuerdan que el idioma en que se tramitará cualquier procedimiento arbitral será el inglés, que se aceptará el envío electrónico de la documentación exigida y que se permitirá la participación telefónica o por teleconferencia, o en persona, en un lugar elegido de mutuo acuerdo por las partes.
iii) Reclamaciones excluidas. Sin perjuicio de lo anterior, las condiciones de este Acuerdo de arbitraje no impedirán que usted o BNEA puedan: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que tenga autoridad gubernamental y competencia jurisdiccional para solicitar de la otra parte medidas en beneficio de usted o de BNEA; o ii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado.
iv) Desvinculación del Acuerdo de arbitraje. Usted y BNEA acuerdan que ninguna disposición de este Acuerdo de arbitraje podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de este Acuerdo de arbitraje es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en este Acuerdo de arbitraje.
b) RENUNCIA A ACCIONES COLECTIVAS. SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA, AL ACEPTAR LAS CONDICIONES DEL PRESENTE CONTRATO, USTED Y BNEA CONVIENEN QUE: i) CUALQUIER RECLAMACIÓN SE FORMULARÁ A TÍTULO INDIVIDUAL DE USTED Y DE BNEA Y SOLO SE TRAMITARÁ COMO UN ARBITRAJE INDIVIDUAL (O COMO UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), Y NO COMO UNA DEMANDA COLECTIVA O REPRESENTATIVA DE OTRA FORMA; ii) RENUNCIAN DE FORMA EXPRESA A CUALQUIER DERECHO A FORMULAR UNA DEMANDA COLECTIVA O A TÍTULO COLECTIVO O REPRESENTATIVO O A PARTICIPAR EN UNA DEMANDA DE ESE TIPO; Y iii) EL ÁRBITRO (O TRIBUNAL, EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) SOLO PODRÁ TRAMITAR UN ARBITRAJE INDIVIDUAL (O UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), NO PODRÁ REUNIR MÁS DE UNA RECLAMACIÓN INDIVIDUAL Y NO PODRÁ PRESIDIR NINGÚN TIPO DE PROCEDIMIENTO COLECTIVO O REPRESENTATIVO DE OTRA FORMA RESPECTO A TALES RECLAMACIONES. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (COMO SE DESCRIBE EN EL APARTADO (c) DE LA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE CADA UNA DE LAS PARTES SOLO PODRÁ FORMULAR SUS DEMANDAS CONTRA LA OTRA EN SU PROPIO NOMBRE O A TÍTULO INDIVIDUAL, Y NO COMO PARTE DEMANDANTE O COLECTIVA EN UN SUPUESTO PROCEDIMIENTO COLECTIVO O REPRESENTATIVO.
i) Desvinculación de la Renuncia a acciones colectivas. Usted y BNEA acuerdan que ninguna disposición de esta Renuncia a acciones colectivas podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de esta Renuncia a acciones colectivas es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en esta Renuncia a acciones colectivas. No deberá interpretarse ni considerarse en ningún caso que la desvinculación de la Renuncia a acciones colectivas constituye una aceptación por su parte o por la de BNEA para participar en una demanda o arbitraje de acción colectiva.
c) PROCEDIMIENTO DE EXCLUSIÓN VOLUNTARIA. Usted puede ejercer su derecho de exclusión voluntaria y no vincularse por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas. Para tal fin, debe dar aviso por escrito de su decisión de no participar en dicho Acuerdo de arbitraje o Renuncia a acciones colectivas (el «Aviso de exclusión voluntaria») cumpliendo estrictamente los requisitos que se estipulan en los subapartados (i) a (iii) del apartado (c) de la cláusula 19.
i) Dirección y forma de envío. Deberá remitir su Aviso de exclusión voluntaria a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, de alguna de las siguientes formas: i) correo urgente, certificado y con acuse de recibo; o ii) servicio de mensajería con entrega en 24 horas (como Federal Express).
ii) Plazos. Salvo que la ley aplicable exija un plazo más largo, su Aviso de exclusión voluntaria debe fecharse con el sello de correos (en caso de enviarse por correo urgente) o depositarse en una oficina (en caso de enviarse por un servicio de mensajería con entrega en 24 horas): i) en un plazo de treinta (30) días a partir de la fecha de compra de su copia del Juego; o ii) en caso de no haber realizado ninguna compra, en un plazo de treinta (30) días a partir de la fecha en la que usted haya accedido o utilizado por primera vez su copia del Juego.
iii) Información exigida. Su Aviso de exclusión voluntaria debe incluir: i) el título del Juego específico al que se refiere su Aviso de exclusión voluntaria; ii) su nombre y apellidos; iii) su dirección; iv) su número de teléfono; v) su dirección de correo electrónico; vi) si usted es un usuario registrado del Juego o de otro producto o servicio de BNEA, cada uno de sus nombres de usuario para dichos juegos, productos o servicios de BNEA; y vii) una declaración en la que exprese no estar de acuerdo con el Acuerdo de arbitraje o con la Renuncia a acciones colectivas. BNEA puede utilizar los datos incluidos en su Aviso de exclusión voluntaria para registrar, procesar, mantener y administrar su exclusión del Acuerdo de arbitraje o de la Renuncia a acciones colectivas, según proceda, pero no con fines comerciales.
iv) Efectos del Aviso de exclusión voluntaria correcto. Si su Aviso de exclusión voluntaria cumple todos los requisitos anteriores, se considerará que usted y BNEA han optado por excluirse del Acuerdo de arbitraje y de la Renuncia a acciones colectivas, en virtud de dicho Aviso de exclusión voluntaria y en relación con el presente Contrato. La presentación de un Aviso de exclusión voluntaria válido solo será aplicable a las reclamaciones derivadas o relacionadas con el Juego o con este Contrato que se identifiquen en el propio aviso, y a las que surjan entre BNEA y la persona que se identifique en dicho aviso.
v) Efectos de un Aviso de exclusión voluntaria incorrecto. Si usted presenta un Aviso de exclusión voluntaria que no cumpla con alguno de los requisitos establecidos en los subapartados (i) a (iii) del apartado (c) de la cláusula 19, usted y BNEA se vincularán por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas que se contemplan en el presente Contrato.
20. LEGISLACIÓN APLICABLE.
Dentro del marco exigido por la ley aplicable, todas las condiciones y disposiciones del presente Contrato se regirán e interpretarán con arreglo a todas las leyes imperativas aplicables, aun cuando presenten incoherencias con la legislación aplicable que se establece en esta cláusula 20, y en ningún caso la aplicación, interpretación o ejecución de las condiciones del presente Contrato, de conformidad con cualquier ley jurisdiccional contemplada en esta cláusula, podrán excluir, limitar o restringir de otra forma los derechos que le son inferidos a usted, como consumidor, en virtud de cualquier ley aplicable de protección del consumidor. Su comportamiento, además, también se regirá por otras leyes de ámbito local, regional, nacional e internacional. Las partes acuerdan que la Convención de las Naciones Unidas sobre los contratos de compraventa internacional de mercaderías no será de aplicación a ningún conflicto o reclamación que surja de este Contrato.
a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica:
La aplicación, interpretación o ejecución de las condiciones de este Contrato, así como su uso del Juego, se regirán por las leyes del estado de California, con excepción de sus normas de conflictos de leyes.
b) Si usted tiene su residencia en Asia:
Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Japón, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción.
c) Si usted tiene su residencia en otro lugar:
Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Francia, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción.
21. COMPETENCIA JURISDICCIONAL.
a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica:
Usted y BNEA acuerdan de forma expresa que, para todas las reclamaciones y conflictos que surjan de este Contrato o que estén relacionados con él o con el uso que usted haga del Juego y que no se sometan al Acuerdo de arbitraje descrito en la cláusula 19 anterior, la competencia exclusiva sobre tales reclamaciones o demandas recaerá en los tribunales federales o estatales competentes del condado de Santa Clara, California (Estados Unidos de América) y, por el presente acto, usted reconoce expresamente la competencia de dichos tribunales sobre su persona.
b) Si usted tiene su residencia en Asia:
Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal del distrito de Tokio, y por el presente acto usted y BNEI acuerdan someterse a la competencia exclusiva de dicho tribunal.
c) Si usted tiene su residencia en otro lugar:
Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal de lo Mercantil de Lion, y por el presente acto usted y BNEE acuerdan someterse a la competencia exclusiva de dicho tribunal.
22. TERCEROS BENEFICIARIOS. Toda persona o entidad que no sea parte en el presente Contrato no tendrá derecho alguno en virtud de ninguna ley para exigir el cumplimiento de las condiciones que aquí se estipulan, con independencia de si dicha persona o entidad es identificada por su nombre. Las disposiciones de la presente cláusula no afectarán a los derechos de aquellos cesionarios o beneficiarios contemplados en este Contrato.
23. DISPOSICIONES VARIAS. Este Contrato contiene el acuerdo íntegro entre usted y BANDAI NAMCO en relación con el uso del Juego. En caso de que alguna disposición de este Contrato resultara inválida o no pudiera ejecutarse, el resto de disposiciones seguirá manteniendo todo su efecto durante la vigencia restante del Contrato, o según se establezca el apartado (d) de la cláusula 6, salvo si dicha disposición priva al Contrato de sus obligaciones esenciales. Usted no podrá ceder este Contrato ni ninguno de sus derechos adquiridos en virtud del mismo sin el consentimiento previo escrito de BANDAI NAMCO. Resultará nulo cualquier intento de cesión sin dicho consentimiento. Sin perjuicio de la restricción precedente, este Contrato será totalmente vinculante, redundará en beneficio y será ejecutado por nosotros y por nuestros respectivos sucesores y cesionarios. En caso de que BANDAI NAMCO no ejercite o ejecute alguno de sus derechos o alguna disposición del presente Contrato, no deberá considerarse una renuncia por su parte sobre dicho derecho o disposición. Los títulos de las cláusulas en que se divide este Contrato se ofrecen únicamente con fines ilustrativos, y no tendrán ningún efecto legal o contractual.
24. SOFTWARE DE TERCEROS.
a) EasyAntiCheat. BANDAI NAMCO usa el servicio antitrampas EasyAntiCheat («EAC»), gestionado por un proveedor de servicios externo. EAC tiene un cliente que se integra en el software del Juego. Cuando inicie el Juego, el cliente de EAC se cargará automáticamente e instalará la versión más reciente en el Hardware. EAC realizará un seguimiento del Hardware, analizará los códigos binarios del Juego y escaneará la memoria del Hardware con el propósito de detectar y evitar las trampas en el Juego («Propósito»). Para ello, EAC almacenará información relativa a los métodos tramposos empleados en el Juego («Datos de trampas»). Al aceptar este Contrato o usar este Juego, está dando su consentimiento para que EAC pueda recopilar, almacenar, compartir y publicar Datos de trampas con el objetivo de cumplir el Propósito. Los Datos de trampas se usarán únicamente para dicho Propósito, incluido, de manera no exhaustiva, identificar y bloquear a jugadores que hagan trampas en el Juego, analizar el comportamiento de los tramposos y los códigos de trampas que puedan emplear, así como compartir con los socios de EAC información sobre dichas trampas.
Encontrará más información sobre las prácticas de privacidad de EAC en www.easyanticheat.net/privacy. Si no permite que EAC procese sus datos personales de acuerdo con su política de privacidad o si le solicita a EAC que elimine o borre sus datos personales, tendremos derecho a bloquear su acceso al Juego y evitar que use dicho producto.
Para contactar con BNEI, deberá seguir el proceso que se describe en nuestra página de soporte en http://bandainamcoent.co.jp/cs_support/.
Para contactar con BNEA, deberá dirigirse a la línea de soporte al cliente de BNEA en https://www.bandainamcoent.com/support, o por escrito en la siguiente dirección: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Para contactar con BNEE, deberá dirigirse al servicio al cliente de BNEE en http://www.bandainamcoent.eu/support, o en la siguiente dirección: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
POLÍTICA DE PRIVACIDAD
Última actualización: 27 de febrero de 2020
Esta política de privacidad explica cómo BANDAI NAMCO Entertainment Inc. ("BNEI", "nosotros" o "nuestro") recopila, utiliza y divulga información sobre usted cuando utiliza nuestros juegos y servicios en línea relacionados que contienen esta política (en conjunto, el "Juego"). BNEI es el controlador de datos de su información personal para los fines del Reglamento General de Protección de Datos de la UE.
Puede que modifiquemos esta Política de privacidad ocasionalmente. Si realizamos cambios, se lo notificaremos revisando la fecha de la parte superior de la Política de privacidad y, en algunos casos, podríamos proporcionarle un aviso adicional (por ejemplo, incorporando una declaración en la página principal de nuestro Juego o enviándole un mensaje). Si no está de acuerdo con los cambios, por favor, no utilice el Juego ni nos facilite su información personal de ninguna otra forma. Le invitamos a revisar la Política de privacidad cuando acceda al Juego para mantenerse informado sobre nuestras prácticas de información y las maneras en que puede proteger su privacidad.
I. Recopilación de información
Información que recopilamos automáticamente cuando usa el juego
Cuando accede o usa cualquier función en línea asociada a nuestro juego, recopilamos información de forma automática sobre usted, que incluye:
• Información de uso: Recopilamos información sobre su uso del Juego, lo que incluye la identificación de la cuenta de juego, los niveles completados, las puntuaciones de juego, el tiempo que ha pasado jugando y también otra información de estilo de juego.
• Información de registro: Registramos información sobre su uso de nuestros juegos, incluida la hora de acceso, el tiempo que pasa jugando y su dirección IP.
• Información de hardware: Recopilamos información sobre el ordenador o el dispositivo que utiliza para acceder a nuestro Juego, incluido el modelo de hardware, el sistema operativo y la versión, la información de red del navegador, la dirección MAC, la dirección IP y otros identificadores de dispositivo únicos que el sistema operativo de su hardware pone a disposición.
Información que nos proporciona
Recopilamos información que usted nos facilita directamente. Por ejemplo, recopilamos información cuando crea una cuenta, interacciona con otros usuarios, solicita atención al cliente, se registra para recibir boletines, participa en encuestas o se pone en contacto con nosotros de alguna otra manera. El tipo de información que recopilamos incluye nombre de usuario, contraseña, dirección de correo electrónico y cualquier otra información que decida facilitar.
Información que recopilamos de otras fuentes
También podemos obtener información de otras fuentes en la medida en que esta sea necesaria para hacer funcionar nuestro Juego y la combinamos con la información que recopilamos a través de nuestro Juego. Por ejemplo, podemos obtener información relacionada con su cuenta desde nuestra plataforma de juego o recopilar la clasificación del juego y el estado de logros en la aplicación del centro de juegos de la consola. En todos los demás casos le pediremos que nos autorice para recopilar, almacenar y utilizar información personal de terceros.
II. Uso de la información
Solo recopilamos, almacenamos y utilizamos su información si ha dado su consentimiento, o en la medida en que sea necesario a) para el cumplimiento de su acuerdo con nosotros; b) para cumplir con nuestras obligaciones legales; o c) con el propósito de nuestros intereses legítimos, que incluyen operar, evaluar y mejorar nuestro negocio global. Hemos equilibrado cuidadosamente nuestros intereses comerciales legítimos con sus derechos de protección de datos. Por favor, póngase en contacto con nosotros a través de los datos de contacto facilitados más abajo si tiene dudas sobre este equilibrio de intereses.
Nosotros (o un procesador de datos de terceros en nuestro nombre) podemos recopilar, almacenar y utilizar su información para los siguientes fines y durante los períodos necesarios para alcanzar dichos fines:
• Proporcionar, mantener y mejorar nuestro Juego.
• Proporcionar y prestar los productos y servicios que solicite, procesar transacciones y enviarle información relacionada.
• Registrarle para que obtenga una cuenta en nuestro Juego y ayudarle a gestionar su cuenta.
• Responder a sus comentarios, preguntas y solicitudes y ofrecerle servicio al cliente.
• Enviarle notificaciones técnicas, actualizaciones, alertas de seguridad y mensajes de asistencia y administrativos.
• Ponernos en contacto con usted en relación con productos, servicios, ofertas, promociones, premios y eventos ofrecidos por BNEI y otros, y también facilitarle noticias, información y otros materiales promocionales que consideremos que puedan serle de interés.
• Observar y analizar tendencias, uso y actividades relacionadas con nuestro Juego.
• Relacionarla o combinarla con información que obtengamos de otros para ayudarnos a comprender sus necesidades y proporcionarle un servicio mejor.
• Detectar, investigar y prevenir actividades fraudulentas, no autorizadas o ilegales.
• Para cualquier otro propósito requerido o autorizado para que cumplamos con nuestras obligaciones legales o reglamentarias.
• Y para cualquier otro propósito para el que haya facilitado la información.
III. Intercambio de información
No compartimos, transferimos ni intercambiamos su información personal con terceros a no ser que sea necesario para facilitar nuestros productos o servicios o de cualquier otra forma de acuerdo con esta Política de privacidad, tal y como lo permita la ley, o si nos ha dado su consentimiento expreso. No vendemos información personal a terceros. De conformidad con lo mencionado anteriormente, podemos compartir información sobre usted de la siguiente manera o de cualquier otra manera descrita en esta Política de privacidad:
• Con otros usuarios si elige participar en las áreas interactivas de nuestro Juego, como podrían ser las funciones de chat o de multijugador (está terminantemente prohibido el uso de datos de identificación personal, como su nombre completo, como nombre de usuario en nuestros servicios).
• Con nuestros empleados, afiliados, empresas relacionadas, proveedores, consultores y otros proveedores de servicios externos que necesiten acceso a dicha información para realizar trabajos en nuestro nombre (incluidos, por ejemplo, desarrolladores, servicios de alojamiento de sitios web o proveedores de servicios de procesamiento y almacenamiento de información).
• En respuesta a un proceso legal o a una solicitud de información si la divulgación está de conformidad con, o lo requiere de alguna otra manera, cualquier ley, norma o reglamento aplicable (incluidos, por ejemplo, organismos gubernamentales o reguladores, el cumplimiento de la ley o los tribunales de justicia).
• Si tenemos motivos razonables para creer que sus acciones infringen nuestros acuerdos o políticas de usuario, o para proteger los derechos, la propiedad y la seguridad de BNEI, nuestros usuarios u otros.
• En relación con cualquier fusión, venta de activos de la empresa, financiación o adquisición de todo o una parte de nuestro negocio a otra empresa.
• Y con su consentimiento o bajo sus indicaciones.
IV. Analítica de juego
Con su permiso, algunos de nuestros juegos combinarán información de juego e información analítica con información recopilada de otros juegos de BANDAI NAMCO Entertainment, juegos de las empresas de nuestro grupo y de otras fuentes externas. Usaremos dicha información para analizar las tendencias de juego y monetización, crear perfiles de categorías de jugadores, crear nuevos juegos y servicios y generar otros datos analíticos. Puede cancelar este uso a través del menú de opciones del Juego.
V. Seguridad
Tomamos las medidas técnicas y organizativas oportunas para ayudar a proteger su información ante pérdidas, robos, usos indebidos y acceso no autorizado, divulgación, alteración y destrucción. Sin embargo, no se puede garantizar la seguridad de ninguna transmisión a través de internet, por lo que no podemos garantizar la seguridad de ninguna información personal que nos transfiera a través de internet.
VI. Almacenamiento y eliminación de datos
La información personal recopilada a través del Juego se almacena y se elimina en conformidad con los requisitos de privacidad. Todos los datos se volverán anónimos o se eliminarán cuando ya no se requieran para los fines mencionados anteriormente, a menos que la ley exija una mayor conservación.
VII. Transferencias internacionales
La información personal que recopilamos suele transferirse, almacenarse y procesarse en Japón. Tenga en cuenta que podemos transferir su información personal a lugares fuera de su país que podrían no ofrecer el mismo nivel de protección de datos que las leyes de su país. Sin embargo, nuestra recopilación, almacenamiento y uso de su información personal continuarán rigiéndose según esta Política de privacidad, y cuando divulgamos su información personal a terceros ubicados en el extranjero, tomamos las medidas oportunas según las circunstancias para garantizar que se utiliza de acuerdo con esta Política de Privacidad.
VIII. Páginas de terceros
Nuestros juegos podrían contener enlaces a otras páginas web o servicios operados por terceros. Por favor, tenga en cuenta que esta Política de privacidad se aplica solo a nuestro juego y que no nos hacemos responsables de la información personal recopilada, almacenada y utilizada por terceros a través de su página web. Siempre debería leer con atención la política de privacidad de toda página web que visite.
IX. Derechos de protección de datos
Usted y su tutor legal, en caso de que sea menor de edad, tienen ciertos derechos de protección de datos conforme a la ley aplicable. Sus derechos según la ley aplicable podrían incluir:
• Acceso a la información personal que procesamos sobre usted, además del derecho a la portabilidad de datos.
• El derecho a que se corrija o se elimine su información personal.
• El derecho a restringir el procesamiento de su información personal.
• El derecho a retirar el consentimiento en cualquier momento que hemos obtenido de usted, aunque esto no afectará a la legalidad del procesamiento previo a retirarlo.
• También tiene derecho a oponerse, en cualquier momento, al procesamiento de su información personal que se basa en los intereses legítimos de BNEI.
• Cuando procesamos su información personal con fines comerciales directos tiene derecho a oponerse en cualquier momento a dicho procesamiento, incluso si el propósito es crear perfiles en la medida en que esté relacionado con el marketing directo. Si se opone al procesamiento con fines comerciales directos, dejaremos de procesar su información personal con tales propósitos. En ese caso, puede que continuemos enviándole mensajes transaccionales o de relaciones, pero solo sobre nuestras relaciones comerciales en curso.
Si quiere realizar tal solicitud, puede remitirla a ppolicy@bandainamcoent.co.jp.
Si ejerce estos derechos, no proporcionamos un determinado nivel de Servicios. Sin embargo, si solicita que eliminemos o dejemos de recopilar información necesaria para garantizar un funcionamiento adecuado de los Servicios, puede que deje de poder utilizar la totalidad o parte de nuestros Servicios.
X. Contacto
Si tiene alguna consulta relacionada con esta Política de privacidad o con nuestras prácticas, póngase en contacto con nosotros en:
Bandai NAMCO ENTERTAINMENT Inc.
A la atención de: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (teléfono)
ppolicy@bandainamcoent.co.jp
Si reside en la Unión Europea, también puede ponerse en contacto a través de:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
ANÁLISIS DE DATOS
Este juego recopila información sobre la dinámica de juego, gracias a la cual podemos realizar los análisis necesarios para ofrecer el juego y mejorar determinadas funciones y características. Además, nos gustaría obtener su autorización para compartir y combinar esta información con la recabada de otros juegos de BANDAI NAMCO Entertainment, de servicios y productos de las empresas de nuestro grupo y de otras fuentes externas.
Tipos de datos recabados: identificación de la cuenta de juego, dirección IP, registro del juego
Estos datos serán seudonimizados, y tanto nosotros como las empresas de nuestro grupo utilizaremos la información de forma agregada para analizar tendencias de juego, crear perfiles de categorías de jugadores, diseñar nuevos juegos y servicios y realizar otros análisis. Los datos se enviarán a Japón donde serán almacenados.
El consentimiento tiene carácter facultativo, por lo que podrá jugar sin perder ninguna característica aun cuando no acepte este uso. Si otorga su consentimiento, podrá retirarlo en cualquier momento en los ajustes del juego.
Al seleccionar “Aceptar”, usted autoriza a que sus datos se utilicen con este fin.
<?kgUD?>: scorri <?kgLR?>: seleziona <?kgOk?>: conferma <?kgRU?>: cambia lingua
Accetta
Rifiuta
<?kgUD?>: seleziona <?kgOk?>: conferma <?kgCancel?>: chiudi
Cambia lingua
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
ACCORDO DI LICENZA PER L'UTENTE FINALE
Ultimo aggiornamento: 1 aprile 2018
LEGGERE ATTENTAMENTE IL PRESENTE ACCORDO. ACCEDENDO AI NOSTRI GIOCHI O SERVIZI O UTILIZZANDOLI, L'UTENTE ACCETTA DI ESSERE VINCOLATO DA TUTTI I TERMINI IVI DESCRITTI, COME PURE DA TUTTI I TERMINI INTEGRATI A TITOLO DI RIFERIMENTO. SE L'UTENTE NON ACCETTA TUTTI QUESTI TERMINI, È PREGATO DI NON ACCEDERE AI NOSTRI GIOCHI O SERVIZI NÉ DI UTILIZZARLI.
IL PRESENTE ACCORDO CONTIENE TRA L'ALTRO UN ACCORDO DI ARBITRATO (SEZIONE 19(a)) E UNA DICHIARAZIONE DI RINUNCIA AD AZIONI COLLETTIVE (SEZIONE 19(b)), CHE NON SI APPLICANO ALL'UTENTE SE QUESTI RISIEDE AL DI FUORI DEGLI STATI UNITI.
Se l'utente risiede in Germania, è soggetto ad alcune clausole specifiche. Per ulteriori informazioni, si consultino le sezioni 7 e 15.
Se l'utente risiede nell'Unione Europea, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 10.
Se l'utente risiede in Australia, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 15.
Se l'utente risiede in America settentrionale, centrale o meridionale (esclusi gli Stati Uniti), è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 18.
Se l'utente risiede negli Stati Uniti, è soggetto a una clausola specifica. Per ulteriori informazioni, si consulti la sezione 19.
Questo Accordo di licenza con l'utente finale (d'ora in poi, l'"Accordo") è un contratto tra te e, a seconda della normativa applicabile, BANDAI NAMCO Entertainment Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") o BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE") (d'ora in poi, "BANDAI NAMCO", "noi" o "nostro", in ogni caso). Questo contratto si applica all'accesso e all'utilizzo da parte tua del gioco in cui appare il presente Accordo (o, se il presente Accordo è pubblicato online, del gioco al quale si fa riferimento sopra), ivi incluse, a mero titolo esemplificativo e senza alcuna limitazione, le componenti multigiocatore, online o scaricabili dello stesso, e i suoi contenuti e la sua documentazione in formato elettronico (d'ora in poi, il "Gioco"). Il Gioco viene concesso in licenza e non venduto. Il presente Accordo non conferisce dunque alcun titolo di proprietà nei confronti del Gioco o di alcuna sua copia. Il presente Accordo non altera in alcun modo i termini o le condizioni di altri accordi che l'utente abbia stipulato con BANDAI NAMCO relativamente ad altri prodotti o servizi. Qualunque modifica, aggiunta o cancellazione apportata dall'utente è ritenuta non valida e viene qui espressamente rifiutata da BANDAI NAMCO.
Alcune funzioni o funzionalità particolari facenti parte del Gioco potrebbero richiedere l'aggiunta di ulteriori termini da parte nostra (inclusi, a titolo esemplificativo e non esaustivo, tariffe pubblicate, procedure di fatturazione e regole promozionali). Se non altrimenti specificato, ogni termine aggiuntivo applicabile viene integrato nel presente Accordo a titolo di riferimento. In caso di conflitto tra il presente Accordo ed eventuali termini aggiuntivi, questi ultimi prevalgono in relazione a tali funzioni e funzionalità particolari.
1. PARTE CONTRAENTE. L'entità BANDAI NAMCO con la quale l'utente stipula un rapporto contrattuale dipende dal luogo di residenza di quest'ultimo. Se l'utente risiede in Asia (escluso il Giappone), il presente Accordo verrà stipulato tra l'utente e BNEI. Se l'utente risiede in America settentrionale, centrale o meridionale, il presente Accordo verrà stipulato tra l'utente e BNEA. Se l'utente risiede in qualunque altro luogo, il presente Accordo verrà stipulato tra l'utente e BNEE.
2. RISERVATEZZA. I dati raccolti tramite il presente Gioco sono gestiti da BNEI in Giappone. Per informazioni sulle modalità di raccolta, utilizzo e diffusione di tali dati, si prega di fare riferimento all'Informativa sulla Privacy di BNEI, che è riportata a seguito del presente Accordo.
3. CONDIZIONI PRELIMINARI PER LA CONCESSIONE DELLE LICENZE. Le licenze previste dal presente Accordo vengono concesse agli utenti solo se essi soddisfano le condizioni riportate di seguito, oltre a tutti gli altri termini e le altre condizioni esposti nel presente Accordo:
a) L'utente ha raggiunto la maggiore età in base alla sua giurisdizione. Se l'utente non ha raggiunto la maggiore età in base alla sua giurisdizione, un genitore o tutore legale deve accettare di essere vincolato dal presente Accordo e da ogni altro termine aggiuntivo applicabile;
b) L'utente accetta tutti i termini del presente Accordo, inclusi eventuali termini aggiuntivi applicabili al Gioco, e si impegna a osservarli;
c) L'accesso al Gioco e il suo utilizzo da parte dell'utente sono soggetti a determinate misure di sicurezza, incluse, a titolo esemplificativo e non esaustivo, la registrazione del Gioco con un codice seriale, la disponibilità di un accesso continuativo a Internet e l'accettazione di determinate funzioni di sicurezza o di gestione dei diritti digitali. La mancata accettazione o l'incompleta osservanza di tali misure di sicurezza può compromettere in misura parziale o totale l'utilizzo del Gioco da parte dell'utente;
d) L'accesso al Gioco e il suo utilizzo da parte dell'utente avvengono in accordo con tutte le norme e i regolamenti applicabili a livello locale, regionale, nazionale e internazionale;
e) L'accesso al Gioco e il suo utilizzo da parte dell'utente avvengono esclusivamente su computer locali, che operano con copie dotate di licenza valida di sistemi operativi che sono stati previsti dagli sviluppatori del Gioco (di seguito "Hardware");
f) L'utente ha accettato e osserva tutti i termini e le condizioni applicabili relativi all'Hardware, inclusi i termini della piattaforma su cui effettua il pagamento.
4. LICENZA LIMITATA DI UTILIZZO.
a) In conformità ai termini del presente Accordo e a condizione del rispetto degli stessi da parte dell'utente, concediamo a quest'ultimo una licenza limitata non esclusiva e non trasferibile per l'utilizzo del Gioco per la durata prevista dall'Accordo nel suo Paese di residenza, sull'Hardware da lui posseduto o gestito in modo esclusivo e solamente in accordo con i regolamenti o i termini d'uso applicabili della piattaforma (se esistenti). Qualunque aggiornamento, supplemento o sostituzione apportato al Gioco originale è regolato dal presente Accordo, a meno che tale aggiornamento non sia accompagnato da termini di licenza propri.
b) Il presente Accordo definisce tutti i diritti dell'utente nei confronti del Gioco. Ci riserviamo tutti i diritti inerenti e relativi al Gioco che non vengono espressamente concessi all'utente dal presente Accordo. Senza limitare quanto detto sopra, l'utente si impegna ad astenersi dal fare (e a non autorizzare o permettere a terze parti di fare) nulla di quanto segue: (i) distribuire, copiare, concedere in licenza, affittare o vendere il Gioco (salvo quando espressamente concesso dalla presente licenza o dalle disposizioni d'uso della piattaforma applicabile); (ii) utilizzare il Gioco a scopi diversi da un uso personale non commerciale; (iii) decodificare, decompilare, disassemblare il Gioco o tentare di ottenerne il codice sorgente; (iv) modificare, alterare il Gioco o creare prodotti derivati; (v) rimuovere, alterare od oscurare avvisi di copyright, marchi depositati o altri diritti proprietari inerenti o relativi al Gioco; (vi) utilizzare il Gioco per scopi non previsti dalla casa di produzione; (vii) utilizzare il Gioco su Hardware non posseduto o gestito dall'utente in modo esclusivo; (viii) eludere o tentare di eludere le misure di sicurezza interne al Gioco; o (ix) tentare di oscurare o mascherare la regione di provenienza quando accede a funzioni online del Gioco.
5. PROPRIETÀ. Il Gioco e tutti i suoi contenuti (diversi dai Contenuti generati dall'utente, che vengono definiti di seguito), compresi altri materiali presenti nel Gioco o resi disponibili tramite esso, inclusi, a titolo esemplificativo e non esaustivo, il logo BANDAI NAMCO e tutti i disegni, i testi, le illustrazioni grafiche, le immagini, le informazioni, i dati, il software, i file audio, la Valuta di Gioco, gli Oggetti virtuali, file di altro tipo e la relativa selezione e gestione, sono di proprietà di BANDAI NAMCO o dei suoi licenziatari e sono protetti dalle leggi e dai trattati che regolano i diritti d'autore e le altre proprietà intellettuali. In deroga a qualunque disposizione contraria esposta nel presente documento, l'utente riconosce di non godere di alcun diritto o titolo nei confronti dei contenuti che appaiono nel Gioco, inclusi, a titolo esemplificativo e non esaustivo, la Valuta di Gioco e gli Oggetti virtuali.
6. DURATA.
a) A seguito dell'accettazione da parte dell'utente delle condizioni preliminari espresse nella sezione 3, il presente Accordo resterà pienamente valido ed efficace per tutta la durata dell'utilizzo del Gioco. Entrambe le parti possono recedere dal presente Accordo in qualunque momento, senza bisogno di fornire una spiegazione e dandone ragionevole preavviso. L'utente può recedere dall'Accordo a condizione che elimini o distrugga tutte le copie del Gioco in suo possesso, in sua custodia o in sua gestione. BANDAI NAMCO declina ogni responsabilità nei confronti dell'utente o di terze parti in caso di interruzione dell'utilizzo del Gioco da parte dell'utente.
b) Senza pregiudicare ogni altro diritto di BANDAI NAMCO, qualora l'utente non osservasse i termini e le condizioni del presente Accordo, BANDAI NAMCO si riserva il diritto di limitare, sospendere o interrompere immediatamente la licenza di gioco dell'utente.
c) Dopo la conclusione del presente Accordo: (i) la licenza di Gioco dell'utente cesserà immediatamente di esistere; (ii) l'utente non avrà diritto a richiedere alcun rimborso per tariffe pagate, incluse eventuali tariffe non utilizzate, ad eccezione della Valuta di Gioco acquistata, che viene rimborsata come previsto dalle norme applicabili.
d) Le sezioni 4(b), 5, 6(d), 8, 11 e 14-23 continueranno a essere valide anche dopo la conclusione del presente Accordo.
7. CORREZIONI. BANDAI NAMCO si riserva il diritto di cambiare o modificare il presente Accordo in qualunque momento e per qualsiasi motivo a sua esclusiva discrezione. Se BANDAI NAMCO apporta delle modifiche al presente Accordo, è tenuta a notificare tali cambiamenti con un mese di preavviso, ad esempio pubblicando un avviso attraverso il Gioco. Se l'utente continua a utilizzare il Gioco dopo la data dell'effettiva entrata in vigore di tali modifiche, egli conferma la sua accettazione dell'Accordo revisionato.
Se l'utente risiede in Germania, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione:
BANDAI NAMCO si riserva il diritto di cambiare o modificare il presente Accordo in qualunque momento, fatte salve le disposizioni esposte di seguito che determinano i principali obblighi contrattuali delle parti. Tali obblighi non subiscono modifiche, come descritto nella presente sezione. BANDAI NAMCO È tenuta ad avvertire l'utente in merito a qualunque modifica proposta al presente Accordo, fornire all'utente la nuova versione dell'Accordo e notificare la data in cui il nuovo Accordo verrà implementato. Ogni cambiamento è soggetto a un preavviso scritto (è sufficiente un messaggio via e-mail) di sei settimane. Se l'utente non rifiuta esplicitamente la modifica entro sei settimane dalla data di implementazione del nuovo Accordo, si ritiene che abbia approvato la modifica. Nel preavviso succitato, BANDAI NAMCO è tenuta a informare l'utente, espressamente e nel dettaglio, riguardo al suo DIRITTO di obiezione entro sei settimane e riguardo alle conseguenze di un suo mancato rifiuto esplicito della modifica proposta.
8. MODIFICA DEL GIOCO. BANDAI NAMCO si riserva il diritto di modificare o interrompere, per un tempo determinato o indeterminato, il Gioco o qualunque funzione o sezione dello stesso, dandone ragionevole preavviso o, in casi di emergenza o se assolutamente necessario, senza alcun preavviso. L'utente riconosce che BANDAI NAMCO non è responsabile di eventuali modifiche, sospensioni o interruzioni del Gioco o di sezioni di esso.
9. VALUTA DI GIOCO E OGGETTI VIRTUALI.
a) BANDAI NAMCO può offrire all'utente la possibilità di: (i) acquistare una licenza limitata per l'utilizzo della valuta interna al Gioco ("Valuta di Gioco acquistata"); (ii) ottenere una licenza limitata per l'utilizzo della valuta interna al Gioco svolgendo determinati compiti previsti dal Gioco (assieme alla Valuta di Gioco acquistata, "Valuta di Gioco"); e/o (iii) ottenere e/o acquistare con Valuta di Gioco una licenza limitata per accedere a beni e servizi virtuali resi disponibili da BANDAI NAMCO nell'ambito del Gioco ("Oggetti virtuali"). Se BANDAI NAMCO offre all'utente la possibilità di acquistare o guadagnare tali licenze, è tenuta a concedergli, laddove applicabile, una licenza limitata non esclusiva, non trasferibile e revocabile per l'utilizzo della Valuta di Gioco o degli Oggetti virtuali, che prevede un uso personale e non commerciale degli stessi, esclusivamente all'interno del Gioco, e che è soggetta ai termini del presente Accordo e al rispetto degli stessi da parte dell'utente.
b) La Valuta di Gioco può essere usata esclusivamente per acquistare Oggetti virtuali da utilizzare all'interno del Gioco. La Valuta di Gioco e gli Oggetti virtuali non possono essere riscattati da BANDAI NAMCO o altra persona o entità in cambio di denaro, oggetti con valore monetario o equivalenti monetari, salvo indicazione contraria delle norme applicabili. La Valuta di Gioco e gli Oggetti virtuali non possiedono un valore equivalente in termini di valuta reale e non possono essere utilizzati come sostituti della valuta reale. Né BANDAI NAMCO né altra persona o entità hanno l'obbligo di scambiare Valuta di Gioco od Oggetti virtuali con oggetti di valore, inclusa, senza alcuna limitazione, valuta reale. L'utente riconosce e accetta che BANDAI NAMCO possa intraprendere in qualunque momento delle azioni atte a influenzare gli attributi del Gioco o il valore percepito della Valuta di Gioco e/o degli Oggetti virtuali, a meno che ciò non sia proibito delle norme applicabili. BANDAI NAMCO può limitare, a sua esclusiva discrezione, la quantità di Valuta di Gioco che può essere acquistata, guadagnata o riscattata.
c) Tutti gli acquisti di Valuta di Gioco sono considerati definitivi e non possono dunque essere rimborsati, trasferiti o scambiati in nessuna circostanza, salvo indicazione contraria delle norme applicabili. Ad eccezione del prezzo di acquisto della Valuta di Gioco e di determinati Oggetti virtuali, BANDAI NAMCO non rimborsa alcuna tariffa di accesso, utilizzo o mancato utilizzo della Valuta di Gioco o degli Oggetti virtuali.
d) L'utente non può trasferire, vendere, donare, scambiare, commercializzare, offrire in leasing, concedere in licenza o affittare Valuta di Gioco od Oggetti virtuali, se non nell'ambito del Gioco e se espressamente consentito da BANDAI NAMCO. Salvo disposizioni contrarie contenute nel presente Accordo, BANDAI NAMCO si riserva e detiene tutti i diritti, i titoli e gli interessi riguardanti la Valuta di Gioco e gli Oggetti virtuali.
e) Le licenze concesse in base al presente atto relative alla Valuta di Gioco e agli Oggetti virtuali cesseranno di esistere alla conclusione del presente Accordo, come previsto dalla sezione 6, salvo disposizioni contrarie contenute nel presente Accordo.
10. DIRITTO DI RECESSO. Se l'utente risiede in uno stato membro dell'Unione Europea, può vantare certi diritti di recesso in merito agli acquisti di Valuta di Gioco o di Oggetti virtuali effettuati con valuta reale. L'utente rinuncia tuttavia espressamente al proprio diritto di recesso quando il servizio comincia a essere effettivo, ossia quando all'account utente viene concesso l'accesso alla Valuta di Gioco o agli Oggetti virtuali. L'utente riconosce che: (i) il download della Valuta di Gioco o degli Oggetti virtuali inizia immediatamente dopo l'acquisto; e che (ii) egli perde il proprio diritto di recesso una volta completato l'acquisto.
11. CONTENUTI GENERATI DALL'UTENTE. Pubblicando comunicazioni, informazioni, proprietà intellettuali, materiali, messaggi, foto, illustrazioni grafiche, video, URL e altri oggetti o contenuti nel Gioco ("Contenuti generati dall'utente"), nella misura consentita dalle norme locali applicabili, l'utente concede a BANDAI NAMCO una licenza gratuita non esclusiva, pienamente trasferibile, concedibile in licenza e valida in tutto il mondo per l'intera durata della protezione legale applicabile ai diritti intellettuali, che consente di utilizzare i Contenuti generati dall'utente in connessione al Gioco e i relativi beni e servizi, incluso il diritto di riprodurre, copiare, adattare, modificare, eseguire, creare prodotti derivati da, visualizzare, pubblicare, trasmettere, diffondere o altrimenti utilizzare, distribuire, sfruttare e comunicare al pubblico tali contenuti con qualunque mezzo o strumento disponibile ora o in futuro, senza alcun obbligo di preavviso o di offrire un compenso di alcun tipo all'utente. Nella misura consentita dalle norme applicabili, l'utente rinuncia a ogni diritto morale di paternità, pubblicazione, reputazione o attribuzione nei confronti dell'utilizzo e del godimento di tali contenuti connessi al Gioco e dei relativi beni e servizi da parte di BANDAI NAMCO e di altri giocatori nel rispetto delle norme applicabili. La licenza concessa a BANDAI NAMCO continua a essere valida anche dopo la conclusione o la revoca del presente Accordo.
12. COMPORTAMENTO ONLINE. Salvo nei casi di dolo o colpa grave da parte di BANDAI NAMCO, quest'ultima non è responsabile o tenuta a rispondere della condotta degli utenti, sia che tale condotta sia in relazione o meno con l'accesso al Gioco o l'utilizzo di esso. BANDAI NAMCO può sospendere o interrompere l'accesso dell'utente al Gioco in qualunque momento, se questi vìola i termini della presente sezione 12 o qualunque altro termine o condizione contenuto nel presente Accordo. BANDAI NAMCO può (ad esempio in risposta a un reclamo sollevato dal titolare di un diritto d'autore) verificare i Contenuti generati dall'utente che siano stati caricati, pubblicati, memorizzati o visualizzati nel Gioco (di seguito "pubblicati"), fatto salvo nel caso di Contenuti generati dall'utente che siano stati condivisi all'interno di un messaggio privato interno al Gioco. In tal caso, BANDAI NAMCO non controllerà né verificherà tali contenuti, a meno che una delle parti in comunicazione non conceda il suo consenso (ad esempio segnalando il messaggio a BANDAI NAMCO come sconveniente). BANDAI NAMCO si riserva il diritto di eliminare o di rifiutare di accogliere online qualunque Contenuto generato dall'utente. Sebbene BANDAI NAMCO non controlli, modifichi o monitori periodicamente i Contenuti generati dall'utente pubblicati nel Gioco, essa si riserva il diritto, a sua esclusiva discrezione, di rimuovere, verificare o modificare qualunque Contenuto generato dall'utente pubblicato attraverso il Gioco, se stabilisce, a sua sola discrezione, che tale contenuto violi il presente Accordo e/o i diritti di terze parti o qualunque legge, norma o regolamento applicabile. L'utente non è autorizzato a utilizzare il Gioco se è stato precedentemente sospeso o rimosso dallo stesso. L'utente è il solo responsabile dei contenuti da lui generati e pubblicati o trasmessi ad altri utenti o a terze parti. In particolare l'utente si impegna ad astenersi dai seguenti comportamenti in relazione al Gioco e a evitare di indurre altri a comportarsi come descritto di seguito:
a) Pubblicare Contenuti generati dall'utente che siano illeciti, calunniosi, diffamatori, offensivi, osceni, pornografici, indecenti, volgari, scurrili, sessualmente espliciti, molesti, intimidatori, lesivi del diritto alla riservatezza o alla pubblicità, oltraggiosi, istigatori o fraudolenti; promuovere o incoraggiare attività illecite o in genere antisociali, inclusa la pirateria informatica; promuovere atteggiamenti di razzismo, intolleranza, odio e comportamenti che causino lesioni fisiche o danni di altro tipo a gruppi oppure a individui, o che siano altrimenti considerati sconvenienti;
b) Pubblicare Contenuti generati dall'utente che possano violare brevetti, marchi depositati, segreti commerciali, diritti d'autore o altri diritti intellettuali o proprietari di qualunque persona o entità;
c) Esercitare attività commerciali o di vendita, inclusa la trasmissione di contenuti pubblicitari o promozionali;
d) Comunicare, rivelare o diffondere informazioni private su una persona, incluso l'utente stesso;
e) Spacciarsi per persone o entità, inclusi responsabili, direttori di forum, guide, host, dipendenti o agenti di BANDAI NAMCO oppure dichiarare falsamente o altrimenti paventare una connessione con una persona o entità;
f) Intralciare o interrompere il Gioco o il normale andamento dei suoi contenuti e dialoghi o usare un linguaggio scurrile, oltraggioso o gridato (ad esempio SCRITTE IN MAIUSCOLO), messaggi non richiesti od ogni altra tecnica perturbatrice in grado di disturbare altri utenti del Gioco;
g) Utilizzare o sfruttare bug, difetti o errori di progettazione per ottenere un accesso non autorizzato al Gioco, acquisire un vantaggio sleale su altri giocatori o usare cheat o exploit non autorizzati in relazione al Gioco, incluso, a titolo esemplificativo e non esaustivo, l'uso di bot, emulatori o altri strumenti non autorizzati di terze parti, nonché l'accesso a sezioni del Gioco a cui non si è autorizzati ad accedere;
h) Compiere atti che impediscono ad altri utenti di godere appieno del Gioco nel rispetto delle relative regole o che aumentano sostanzialmente le spese o le difficoltà in cui incorre BANDAI NAMCO o il fornitore della piattaforma nel mantenere il Gioco per il divertimento di tutti i suoi utenti;
i) Disconnettersi intenzionalmente dalla rete durante il gioco online o acconsentire a essere ripetutamente sconfitto da un determinato giocatore per permettergli di avanzare nella classifica o acquisire punti nel Gioco;
j) Commercializzare, vendere, mettere all'asta o altrimenti trasferire o tentare di trasferire Oggetti virtuali o Valuta di Gioco al di fuori del Gioco;
k) Violare in qualsiasi altro modo i termini del presente Accordo o altre informative comunicate da BANDAI NAMCO o causare una richiesta di risarcimento danni nei confronti di BANDAI NAMCO.
13. INFORMATIVA SUI DIRITTI D'AUTORE. Se il titolare di un diritto d'autore o il rispettivo agente è convinto che un elemento del Gioco violi un diritto d'autore da lui detenuto o controllato può notificare tale violazione al nostro agente designato per i diritti d'autore, come illustrato di seguito. La procedura di notifica può essere accelerata fornendo le informazioni e le dichiarazioni indicate in 17 U.S.C. §512(c)(3). Il rispetto di tale statuto non rappresenta un prerequisito per la notifica di violazione, se non per i titolari di diritti d'autore residenti negli Stati Uniti. Chiunque dichiari falsamente, in una notifica, che un materiale o un'attività costituisce una violazione è tenuto a farsi carico di ogni danno subìto da noi o dal presunto trasgressore, inclusi i costi e le parcelle dell'avvocato, che derivi dall'esserci fidati di tale falsa dichiarazione e avere rimosso o disabilitato l'accesso ai materiali o alle attività oggetto della notifica. BANDAI NAMCO ha come condotta quella di chiudere, nei dovuti casi e a propria esclusiva discrezione, gli account di utenti che vìolino ripetutamente i diritti di proprietà intellettuale di terze parti. Fatto salvo quanto sopra, BANDAI NAMCO può anche decidere di limitare o interrompere l'accesso al Gioco da parte di utenti che vìolino i diritti di proprietà intellettuale altrui, indipendentemente dal fatto che questi siano o meno recidivi.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+81-3-6744-6112 (telefono)
+81-3-6866-0577 (fax)
copyrightagent@bandainamcoent.co.jp
14. CONTENUTI DI TERZE PARTI. È possibile che all'utente siano resi disponibili contenuti di altri utenti, di agenti pubblicitari o di terze parti attraverso il Gioco. Poiché non esercitiamo alcun controllo sui contenuti di terze parti, l'utente riconosce che, salvo nei casi di dolo o colpa grave da parte di BANDAI NAMCO, non siamo ritenuti responsabili di tali contenuti, non offriamo alcuna garanzia riguardo all'accuratezza o alla qualità delle informazioni fornite e decliniamo ogni responsabilità nei confronti di contenuti di terze parti non intenzionali, sconvenienti, inesatti, fuorvianti o illeciti. Ogni riferimento a prodotti, servizi, processi o altro, ad esempio tramite l'indicazione di nomi commerciali, marchi depositati, produttori o fornitori, non costituisce né implica alcuna approvazione, sponsorizzazione o raccomandazione degli stessi né alcuna affiliazione con essi da parte di BANDAI NAMCO, salvo laddove menzionato espressamente da BANDAI NAMCO.
15. ESCLUSIONE DI RESPONSABILITÀ. L'UTENTE RICONOSCE E ACCETTA CHE BANDAI NAMCO E I SUOI LICENZIATARI E FORNITORI NON SONO RESPONSABILI NÉ TENUTI A RISPONDERE DI EVENTUALI VIRUS O DI ALTRI PROBLEMI INVALIDANTI CHE COMPROMETTANO L'ACCESSO AL GIOCO O IL SUO UTILIZZO DA PARTE DELL'UTENTE, NÉ DI ALCUNA INCOMPATIBILITÀ EVENTUALMENTE ESISTENTE TRA IL GIOCO, ALTRI SERVIZI E L'HARDWARE. IL GIOCO E OGNI ALTRO SERVIZIO SONO FORNITI NELLO STATO IN CUI SI TROVANO. FATTO SALVO QUANTO ESPOSTO QUI, BANDAI NAMCO E I SUOI LICENZIATARI E FORNITORI RIFIUTANO ESPRESSAMENTE DI FORNIRE ALCUNA GARANZIA O CONDIZIONE (ESPLICITA O IMPLICITA, DERIVANTE DA NORME DI LEGGE O ALTRO) INCLUSA, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO, OGNI GARANZIA IMPLICITA DI NON VIOLAZIONE, COMMERCIABILITÀ O IDONEITÀ PER FINI PARTICOLARI.
Alcune giurisdizioni non ammettono l'esclusione di responsabilità per termini impliciti né l'esclusione o la limitazione di garanzia nei contratti con i consumatori. Per questo motivo, alcune o tutte le dichiarazioni di non responsabilità della presente sezione potrebbero non applicarsi all'utente.
Se l'utente risiede in Australia, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione:
La presente sezione 15 non intende pregiudicare i diritti legali o gli obblighi di riparazione a favore dei consumatori previsti dalle leggi della giurisdizione locale dell'utente. Nella misura consentita dalla legge, le condizioni e le garanzie previste dal prospetto 2 della Competition and Consumer Act 2010 (Cth) (Legge australiana sulla concorrenza e la tutela dei consumatori) sono completamente escluse dal presente Accordo. Nella misura in cui esse non possono essere escluse, l'utente accetta dunque che la RESPONSABILITÀ DI BANDAI NAMCO sia limitata a quanto segue. Egli riconosce pertanto che è corretto e ragionevole LIMITARE la responsabilità di BANDAI NAMCO a quanto segue:
(i) la rinnovata fornitura del Gioco; o
(ii) Il pagamento dei costi relativi alla rinnovata fornitura del Gioco.
Se l'utente risiede in Germania, è soggetto ai seguenti termini aggiuntivi, oltre a quelli succitati nella presente sezione:
Nella misura in cui i servizi in oggetto vengono forniti a pagamento, valgono le seguenti condizioni: BANDAI NAMCO garantisce che il Gioco funzioni sostanzialmente come specificato nella documentazione applicabile o nella descrizione del prodotto. Nel caso si riscontri un difetto, BANDAI NAMCO si impegna a risolvere il problema rimuovendo il difetto (ad esempio fornendo una patch) od offrendo una nuova versione del servizio priva di tale difetto, entro un periodo di tempo ragionevole e avendo a disposizione almeno tre tentativi per risolvere il problema. Se la prestazione fornita non ha esito positivo, l'utente può esercitare i suoi ulteriori diritti legali, fermo restando che il regime di responsabilità indipendente dalla colpa per difetti iniziali previsto per BANDAI NAMCO dalla sezione 536a paragrafo 1 del codice civile tedesco è escluso in ogni caso.
16. INTERNET. L'UTENTE RICONOSCE E ACCETTA CHE BANDAI NAMCO NON È RESPONSABILE NÉ TENUTA A RISPONDERE DI EVENTUALI DISAGI O RITARDI CHE L'UTENTE POSSA SPERIMENTARE NELL'AVVIARE, CONDURRE O COMPLETARE QUALUNQUE TRASMISSIONE O TRANSAZIONE RELATIVA AL GIOCO IN MODO ACCURATO O TEMPESTIVO. BANDAI NAMCO non può e non intende inoltre promettere o garantire che l'utente sarà in grado di accedere alle sezioni online, multigiocatore o scaricabili del Gioco ogni qualvolta lo desideri. Potrebbero infatti esserci dei lunghi periodi di tempo in cui l'utente non potrà accedere a tali sezioni del Gioco. BANDAI NAMCO non garantisce una fruizione continua, sicura, priva di errori o protetta da virus di alcuna sezione online, multigiocatore o scaricabile del Gioco, né un funzionamento continuo o una disponibilità costante dei server.
17. LIMITAZIONE DI RESPONSABILITÀ. FATTA ECCEZIONE PER I CASI DI (1) DECESSO O LESIONI PERSONALI PER NEGLIGENZE ATTRIBUIBILI A BANDAI NAMCO, (2) FRODE O DICHIARAZIONI FRAUDOLENTE DA PARTE DI BANDAI NAMCO, (3) DOLO O COLPA GRAVE DI BANDAI NAMCO, (4) PERDITA O DISTRUZIONE DI PROPRIETÀ PERSONALI TANGIBILI CAUSATA DALL'UTILIZZO DEL GIOCO E (5) OGNI ALTRA RESPONSABILITÀ CHE NON POSSA ESSERE LIMITATA O ESCLUSA DALLE NORME APPLICABILI, IN NESSUN CASO BANDAI NAMCO (INCLUSI I SUOI CONSOCIATI, AFFILIATI, RESPONSABILI, DIPENDENTI, AGENTI O ALTRI PARTNER E FORNITORI) È TENUTA A RISARCIRE DANNI INDIRETTI, SPECIALI, CONSEGUENTI O ESEMPLARI O QUALUNQUE ALTRO TIPO DI DANNO, INCLUSI, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO, LA PERDITA D'USO O DI PROFITTO, SULLA BASE DI UNA CLAUSOLA CONTRATTUALE, DI ATTI ILLECITI (INCLUSA LA COLPA) O ALTRO, DERIVANTI DA O CONNESSI IN QUALCHE MODO ALL'UTILIZZO O AL MANCATO UTILIZZO DEL GIOCO O DEI CONTENUTI INTERNI AL GIOCO O ACCESSIBILI TRAMITE ESSO O DALL'IMPOSSIBILITÀ DI FORNIRE SERVIZI DI ASSISTENZA. IN CASO DI COLPA DI LIEVE O MODESTA ENTITÀ O DI VIOLAZIONE DEGLI OBBLIGHI FONDAMENTALI DI BANDAI NAMCO PREVISTI DAL PRESENTE ACCORDO, LA RESPONSABILITÀ DI BANDAI NAMCO SI LIMITA AL RISARCIMENTO DEI DANNI DIRETTI E PREVEDIBILI SUBITI DALL'UTENTE. IN NESSUN CASO LA RESPONSABILITÀ AGGREGATA DI BANDAI NAMCO, PREVISTA DA CLAUSOLE CONTRATTUALI, GARANZIE, ILLECITI CIVILI, RESPONSABILITÀ DI PRODOTTO, RESPONSABILITÀ OGGETTIVA, VIOLAZIONE DELLA PROPRIETÀ INTELLETTUALE O ALTRE DOTTRINE GIURIDICHE E DERIVANTE DA O CONNESSA ALL'UTILIZZO O AL MANCATO UTILIZZO DEL GIOCO E AI PRESENTI TERMINI, PUÒ SUPERARE I CENTO DOLLARI (100 $) O, SE SUPERIORE, LA SOMMA PAGATA DALL'UTENTE A BANDAI NAMCO PER UTILIZZARE IL GIOCO. LA PRESENTE SEZIONE 17 NON PREGIUDICA LE GARANZIE LEGALI OD OBBLIGATORIE CHE NON POSSONO ESSERE LIMITATE PER CONTRATTO IN BASE ALLE LEGGI DELLA GIURISDIZIONE LOCALE DELL'UTENTE.
18. RISOLUZIONE DELLE DISPUTE.
LA PRESENTE SEZIONE 18 SI APPLICA ALL'UTENTE SOLO SE QUESTI RISIEDE IN AMERICA SETTENTRIONALE, CENTRALE O MERIDIONALE (AD ECCEZIONE DEGLI STATI UNITI).
Se l'utente risiede in qualunque nazione americana ad eccezione degli Stati Uniti d'America, l'utente o BNEA possono risolvere qualunque disputa derivante da o connessa al presente Accordo o al Gioco mediante un procedimento di risoluzione delle dispute alternativo (come quello di conciliazione o di arbitrato), dopo avere ricevuto il consenso scritto dell'altra parte. Fatto salvo quanto precede, i termini del presente Accordo non impediscono all'utente di: (i) portare qualunque disputa o reclamo soggetti alla presente sezione 18 all'attenzione di qualunque agenzia governativa federale, statale o locale che possa, se la legge lo consente, avanzare richiesta di riparazione nei confronti di BNEA per conto dell'utente; (ii) avanzare nei confronti di BNEA, in qualsiasi tribunale della giurisdizione competente, un reclamo che non sia arbitrabile o per il quale l'arbitrato sia proibito o limitato dalle norme applicabili; o (iii) avanzare un reclamo davanti a un giudice di pace, soggetto alle limitazioni e ai requisiti giurisdizionali previsti per i giudici di pace.
19. RISOLUZIONE DELLE DISPUTE.
LA PRESENTE SEZIONE 19 SI APPLICA ALL'UTENTE SOLO SE QUESTI RISIEDE NEGLI STATI UNITI.
Se l'utente risiede negli Stati Uniti d'America, accettando i termini del presente Accordo, l'utente e BNEA: (i) acconsentono a risolvere determinate controversie mediante un procedimento arbitrale vincolante obbligatorio, come espresso nella sezione 19(a), che è regolato da un accordo di arbitrato e dalle relative sottosezioni (di seguito collettivamente "Accordo di arbitrato"); e (ii) rinunciano espressamente al diritto di essere giudicati da una giuria o di partecipare ad azioni collettive contro l'altra parte, in base alla sezione 19(b) ("Dichiarazione di rinuncia ad azioni collettive"); a meno che (iii) l'utente non eserciti il suo diritto a non aderire all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive, come espresso nella sezione 19(c).
a) PROCEDIMENTO ARBITRALE VINCOLANTE OBBLIGATORIO. NELLA MISURA MASSIMA CONSENTITA DALLE NORME APPLICABILI, L'UTENTE E BNEA: (i) RICONOSCONO E ACCETTANO DI RISOLVERE TUTTE LE DISPUTE E I RECLAMI SORTI TRA LORO MEDIANTE UN PROCEDIMENTO ARBITRALE VINCOLANTE, IN BASE AL "FEDERAL ARBITRATION ACT", INCLUSI, A TITOLO ESEMPLIFICATIVO E NON ESAUSTIVO (SALVO I CASI ESPRESSAMENTE INDICATI NELLA SEZIONE 19.a.iii) RECLAMI O DISPUTE BASATI SULLE DOTTRINE GIURIDICHE DELL'INADEMPIENZA CONTRATTUALE, DELL'ILLECITO LESIVO, DELLA VIOLAZIONE DELLA LEGGE, DELLA FRODE, DELLA CONCORRENZA SLEALE, DEL DIRITTO ALLA RISERVATEZZA, DELLA DICHIARAZIONE FALSA O ALTRE DOTTRINE GIURIDICHE, CHE POSSONO DERIVARE DA O ESSERE CONNESSI A OGNI ASPETTO DELLA RELAZIONE TRA L'UTENTE E BNEA, OGNI TERMINE O DISPOSIZIONE DEL PRESENTE ACCORDO O ALL'ACCESSO AL GIOCO O ALL'UTILIZZO DELLO STESSO DA PARTE DELL'UTENTE ("RECLAMO"); (ii) RINUNCIANO ESPRESSAMENTE E IRREVOCABILMENTE AL DIRITTO DI AVVIARE AZIONI LEGALI O AVANZARE RECLAMI DI FRONTE A UN GIUDICE O UNA GIURIA; (iii) RINUNCIANO AD AVVIARE PROCEDIMENTI ARBITRALI COLLETTIVI O RAPPRESENTATIVI NEI CONFRONTI DELL'ALTRA PARTE O DI PARTECIPARE A ESSI, ANCHE SE CONSENTITO DAL FEDERAL ARBITRATION ACT; E (iv) RINUNCIANO A CERCARE DI CONSOLIDARE O COMBINARE PROCEDIMENTI ARBITRALI PER RECLAMI AVANZATI DALL'UTENTE O DA BNEA CON AZIONI O PROCEDIMENTI ARBITRALI AVANZATI DA O NEI CONFRONTI DI TERZE PARTI, SENZA IL CONSENSO SCRITTO DELLA TERZA PARTE E DI ENTRAMBE LE PARTI DEL PRESENTE ACCORDO. SE L'UTENTE NON INVIA UNA NOTIFICA DI NON ADESIONE CORRETTA (NEL RIGOROSO RISPETTO DI QUANTO DISPOSTO NELLA SEZIONE 19(c)), L'UTENTE E BNEA ACCETTANO CHE OGNI RECLAMO AVANZATO NEI CONFRONTI DELL'ALTRA PARTE SIA CONDOTTO ESCLUSIVAMENTE MEDIANTE UN PROCEDIMENTO ARBITRALE VINCOLANTE OBBLIGATORIO.
i) Risoluzione informale delle dispute senza arbitrato. Prima di avviare un procedimento arbitrale per un Reclamo soggetto al presente Accordo di arbitrato, l'utente e BNEA acconsentono a fare ogni ragionevole sforzo in buona fede per cercare di risolvere in modo informale ogni disputa o Reclamo sorto tra di loro. La parte che desidera avanzare tale disputa o Reclamo deve inviare all'altra parte una notifica scritta in cui descrive la ragione e la natura di tale disputa o Reclamo e individua la riparazione necessaria. Tutte queste notifiche scritte devono essere inviate a BNEA tramite posta prioritaria all'indirizzo: BANDAI NAMCO Entertainment America Inc., C.A.: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Se l'utente e BNEA non accettano di risolvere la disputa o il Reclamo entro 30 giorni dal ricevimento della notifica scritta, la parte che desidera avanzare la disputa o il Reclamo può avviare un procedimento arbitrale contro l'altra parte, come previsto dall'Accordo di arbitrato menzionato sopra.
ii) Procedimento arbitrale. L'arbitrato è un procedimento legalmente vincolante, tramite il quale una parte può presentare ricorso nei confronti dell'altra per ottenere una riparazione. È simile a un'azione legale promossa davanti a un tribunale, ma impone in generale delle procedure formali meno rigide, si tiene davanti a una terza parte (un arbitro neutrale) anziché davanti a un giudice o una giuria, richiede la presentazione di un numero inferiore di documenti, riducendo in tal modo le spese legali per entrambe le parti, ed è soggetto a verifiche limitate da parte dei tribunali. Il procedimento arbitrale per ogni Reclamo previsto dal presente Accordo di arbitrato è regolato dalle norme per l'arbitrato commerciale stabilite dall'American Arbitration Association ("AAA") e, laddove applicabile, dalle procedure supplementari dell'AAA per le controversie che riguardano i consumatori. Tali norme e procedure sono entrambe disponibili sul sito http://www.adr.org. Fatto salvo quanto precede, l'utente e BNEA accettano che tali procedimenti arbitrali siano condotti in inglese, acconsentono all'invio di documenti per via elettronica e alla loro partecipazione via telefono, teleconferenza o di persona in un luogo concordato da entrambe le parti.
iii) Reclami esclusi. Fatto salvo quanto precede, i termini del presente Accordo di arbitrato non impediscono all'utente o a BNEA di portare qualunque Reclamo: (i) all'attenzione di qualunque agenzia governativa federale, statale o locale avente autorità governativa e giurisdizione competente per avanzare richiesta di riparazione nei confronti dell'altra parte per conto dell'utente o di BNEA; o (ii) davanti a un giudice di pace, soggetto alle limitazioni e ai requisiti giurisdizionali previsti per i giudici di pace.
iv) Separabilità dell'Accordo di arbitrato. L'utente e BNEA concordano che nessuna disposizione del presente Accordo di arbitrato deve essere considerata esecutiva nei confronti dell'utente o di BNEA e che tutti i Reclami devono essere regolati dalle sezioni 20(a) e 21(a) riportate di seguito, qualora: (i) un tribunale della giurisdizione competente stabilisca in modo definitivo che un qualunque termine o una disposizione del presente Accordo di arbitrato sia non esecutivo, proibito dalle norme applicabili o non applicabile a un Reclamo; o (ii) l'utente invii una Notifica di non adesione corretta (nel rispetto di quanto disposto nella sezione 19(c)), nella quale esprime la sua decisione di non aderire al presente Accordo di arbitrato.
b) DICHIARAZIONE DI RINUNCIA AD AZIONI COLLETTIVE. SE L'UTENTE RISIEDE NEGLI STATI UNITI D'AMERICA, ACCETTANDO I TERMINI DEL PRESENTE ACCORDO, L'UTENTE E BNEA RICONOSCONO: (i) CHE OGNI RECLAMO VIENE PORTATO AVANTI PERSONALMENTE DALL'UTENTE E DA BNEA E DEVE ESSERE CONDOTTO ESCLUSIVAMENTE COME UN PROCEDIMENTO ARBITRALE INDIVIDUALE (O UN PROCEDIMENTO GIUDIZIARIO INDIVIDUALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO) E NON COME UN'AZIONE COLLETTIVA O ALTRA FORMA DI AZIONE RAPPRESENTATIVA; (ii) DI RINUNCIARE ESPRESSAMENTE AL DIRITTO DI AVVIARE UN'AZIONE COLLETTIVA O PARTECIPARE AD ESSA O DI FARE RICORSO SU BASE COLLETTIVA O RAPPRESENTATIVA; E (iii) CHE L'ARBITRO (O IL TRIBUNALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO) PUÒ SOLO CONDURRE UN PROCEDIMENTO ARBITRALE INDIVIDUALE (O UN'AZIONE LEGALE, IN BASE ALLA SEZIONE 19.a.iii SUI RECLAMI ESCLUSI DALL'ACCORDO DI ARBITRATO), NON PUÒ CONSOLIDARE PIÙ DI UN RECLAMO INDIVIDUALE E NON PUÒ PRESIEDERE AD ALCUNA FORMA DI PROCEDIMENTO COLLETTIVO O RAPPRESENTATIVO RELATIVO A TALI RECLAMI. SE L'UTENTE NON INVIA UNA NOTIFICA DI NON ADESIONE CORRETTA (COME DESCRITTO NELLA SEZIONE 19(c)), L'UTENTE E BNEA ACCETTANO CHE CIASCUNA PARTE POSSA AVANZARE DEI RECLAMI NEI CONFRONTI DELL'ALTRA PARTE ESCLUSIVAMENTE SU BASE INDIVIDUALE E NON IN QUALITÀ DI ATTORE O MEMBRO DI UNA CATEGORIA NELL'AMBITO DI UN PRESUNTO PROCEDIMENTO COLLETTIVO O RAPPRESENTATIVO.
i) Separabilità della Dichiarazione di rinuncia ad azioni collettive. L'utente e BNEA concordano che nessuna disposizione della presente Dichiarazione di rinuncia ad azioni collettive deve essere considerata esecutiva nei confronti dell'utente o di BNEA e che tutti i Reclami devono essere regolati dalle sezioni 20(a) e 21(a) riportate di seguito qualora: (i) un tribunale della giurisdizione competente stabilisca in modo definitivo che un qualunque termine o disposizione della presente Dichiarazione di rinuncia ad azioni collettive sia non esecutivo, proibito dalle norme applicabili o non applicabile a un Reclamo; o (ii) l'utente invii una Notifica di non adesione corretta (nel rispetto di quanto disposto nella sezione 19(c)), nella quale esprime la sua decisione di non aderire alla presente Dichiarazione di rinuncia ad azioni collettive. In nessun caso la separazione della Dichiarazione di rinuncia ad azioni collettive può essere interpretata come un consenso da parte dell'utente o di BNEA a partecipare a un'azione collettiva o a un procedimento arbitrale collettivo.
c) PROCEDURA DI NON ADESIONE. L'utente può scegliere di non aderire ai succitati Accordo di arbitrato e Dichiarazione di rinuncia ad azioni collettive, e di non essere vincolato da essi, inviando una notifica scritta della sua decisione di non aderire all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive ("Notifica di non adesione"), nel pieno rispetto dei requisiti esposti di seguito nelle sezioni 19.c.i-19.c.iii:
i) Modulo e indirizzo. La Notifica di non adesione deve essere inviata al seguente indirizzo: BANDAI NAMCO Entertainment America Inc., C.A.: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, tramite: (i) posta prioritaria, posta prepagata, posta certificata e raccomandata con ricevuta di ritorno; o (ii) servizio di corriere espresso (ad esempio Federal Express).
ii) Limitazioni temporali. A meno che le norme applicabili non prevedano tempi più lunghi, la Notifica di non adesione dell'utente deve recare il timbro postale (se inviata tramite posta prioritaria) o essere depositata (se inviata tramite servizio di corriere espresso) entro: (i) 30 giorni dalla data di acquisto della copia del Gioco; o, (ii) se non è stato fatto alcun acquisto, entro 30 giorni dalla data del primo accesso o del primo utilizzo della copia del Gioco.
iii) Informazioni richieste. La Notifica di non adesione dell'utente deve includere: (i) il titolo specifico del Gioco a cui si applica la Notifica di non adesione; (ii) il nome e il cognome dell'utente; (iii) l'indirizzo dell'utente; (iv) il numero di telefono dell'utente; (v) l'indirizzo e-mail dell'utente; (vi) se l'utente è un utente registrato del Gioco o di ogni altro prodotto o servizio di BNEA, ogni nome utente utilizzato nel Gioco e per accedere a tali prodotti e servizi di BNEA; e (vii) una dichiarazione in cui l'utente afferma di non accettare l'Accordo di arbitrato e/o la Dichiarazione di rinuncia ad azioni collettive. BNEA può usare le informazioni incluse nella Notifica di non adesione sopra menzionate per registrare, elaborare, conservare e gestire la Notifica di non adesione all'Accordo di arbitrato e/o alla Dichiarazione di rinuncia ad azioni collettive, laddove applicabile, ma non a scopi di marketing.
iv) Effetti di una Notifica di non adesione corretta. L'invio di una Notifica di non adesione che soddisfi tutti i requisiti indicati sopra causa l'astensione dell'utente e di BNEA dall'Accordo di arbitrato e/o dalla Dichiarazione di rinuncia ad azioni collettive, in base alla dichiarazione dell'utente contenuta in tale Notifica, come previsto dal presente Accordo. Una Notifica di non adesione valida si applica esclusivamente ai Reclami che sorgono in relazione al Gioco e al relativo Accordo o che si riferiscono a essi e riguarda solamente BNEA e la persona individuata in tale Notifica.
v) Effetti di una Notifica di non adesione non corretta. Se l'utente invia una Notifica di non adesione che non soddisfa uno qualsiasi dei requisiti indicati nelle sezioni 19.c.i-19.c.iii, l'utente e BNEA risultano vincolati dall'Accordo di arbitrato e dalla Dichiarazione di rinuncia ad azioni collettive illustrati nel presente Accordo.
20. NORME APPLICABILI.
Nella misura prevista dalle norme applicabili, tutti i termini e le disposizioni del presente Accordo devono essere regolati e interpretati nel rispetto di tutte le leggi applicabili in vigore, anche se in contrasto con le norme applicabili esposte nella presente sezione 20. In nessun caso, in base ad alcuna norma giurisdizionale contemplata dalla presente sezione 20, l'applicazione, l'interpretazione o l'imposizione dei termini del presente Accordo possono escludere, limitare o altrimenti ledere i diritti acquisiti dall'utente in quanto consumatore, come previsto dalle norme applicabili a tutela del consumatore. Si prega di notare che anche il comportamento dell'utente può essere soggetto a norme locali, regionali, nazionali e internazionali. Le parti concordano che la Convenzione sui contratti di vendita internazionale di merci (Convention on Contracts for the International Sale of Goods) delle Nazioni Unite non si applica ad alcuna disputa o transazione derivante dal presente Accordo.
a) Se l'utente risiede in America settentrionale, centrale o meridionale:
Le leggi dello Stato della California, escluse le sue disposizioni sul conflitto di leggi, regolano l'applicazione, l'interpretazione o l'imposizione dei termini del presente Accordo e l'utilizzo del Gioco da parte dell'utente.
b) Se l'utente risiede in Asia:
Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso sarà regolata dal presente Accordo e dalle leggi del Giappone, senza dare effetto ad alcun principio sul conflitto di leggi che potrebbe causare l'applicazione delle leggi di un'altra giurisdizione.
c) Se l'utente risiede in qualunque altro luogo:
Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso sarà regolata dal presente Accordo e dalle leggi della Francia, senza dare effetto ad alcun principio sul conflitto di leggi che potrebbe causare l'applicazione delle leggi di un'altra giurisdizione.
21. SEDE.
a) Se l'utente risiede in America settentrionale, centrale o meridionale:
L'utente e BNEA riconoscono espressamente l'esclusiva giurisdizione dei tribunali federali o statali della Contea di Santa Clara in California per tutti i reclami e le dispute sorti a partire da o in relazione al presente Accordo e/o all'utilizzo del Gioco da parte dell'utente che non siano soggetti all'Accordo di arbitrato esposto nella sezione 19. L'utente acconsente pertanto espressamente all'esercizio della giurisdizione personale di tali tribunali.
b) Se l'utente risiede in Asia:
Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso deve essere risolta dal Tribunale Distrettuale di Tokyo. L'utente e BNEI riconoscono dunque l'esclusiva giurisdizione di tale tribunale.
c) Se l'utente risiede in qualunque altro luogo:
Ogni disputa insorta tra le parti a partire dal presente Accordo o in relazione a esso deve essere risolta dal Tribunale del Commercio di Lione. L'utente e BNEE riconoscono dunque la giurisdizione personale di tale tribunale.
22. BENEFICIARI DI TERZE PARTI. Nessuna persona o entità che non sia una parte contraente del presente Accordo è autorizzata, in forza di alcuna legge, a imporre qualsiasi termine del presente Accordo, indipendentemente dal fatto che tale persona o entità sia stata identificata per nome. Nessuna disposizione della presente sezione deve pregiudicare i diritti di eventuali assegnatari o cessionari autorizzati del presente Accordo.
23. VARIE ED EVENTUALI. Il presente documento contiene l'accordo completo stipulato tra l'utente e BANDAI NAMCO in merito all'utilizzo del Gioco. Se una qualunque disposizione del presente Accordo è ritenuta non valida o non applicabile, le rimanenti disposizioni continueranno a essere valide e applicabili per tutta la durata prevista dell'Accordo o come altrimenti disposto nella sezione 6(d), a meno che tale disposizione non privi l'Accordo dei suoi obblighi fondamentali. L'utente non può cedere il presente Accordo o alcuno dei diritti in esso previsti senza il preventivo consenso scritto di BANDAI NAMCO. Ogni tentativo in questo senso senza tale consenso sarà considerato nullo. Fatta salva tale restrizione, il presente Accordo estenderà i suoi effetti (in termini di vincoli e benefici) su di noi e sui nostri assegnatari e successori e potrà essere fatto valere da noi e dai nostri assegnatari e successori. L'incapacità di BANDAI NAMCO a esercitare o applicare uno qualunque dei diritti o delle disposizioni previsti dal presente Accordo non comporta una sua rinuncia a usufruire di tale diritto o disposizione. I titoli delle sezioni del presente Accordo sono stati scelti per comodità e non hanno alcun effetto legale o contrattuale.
24. SOFTWARE DI PARTI TERZE.
a) EasyAntiCheat. BANDAI NAMCO utilizza il servizio EasyAntiCheat ("EAC"), operato da un fornitore di servizi terzo. EAC si serve di un software client integrato nel Gioco. All'avvio del Gioco, il client di EAC viene caricato e aggiornato automaticamente, installando sull'Hardware la sua versione più recente. EAC monitora l'Hardware, analizza i file binari del Gioco e scansiona la memoria dell'Hardware al fine di rilevare e prevenire l'utilizzo di trucchi non consentiti nel Gioco ("Scopo"). Ai fini dello Scopo, EAC archivia i dati concernenti i trucchi utilizzati nel Gioco ("Dati sui trucchi"). Accettando il presente Accordo o comunque giocando al Gioco, fornisci il tuo consenso a che EAC raccolga, conservi, condivida e pubblichi i Dati sui trucchi per raggiungere lo Scopo. I Dati sui trucchi saranno utilizzati esclusivamente ai fini dello Scopo, ivi inclusi, a mero titolo esemplificativo, fini quali l'identificazione e il ban di giocatori che usano trucchi nel Gioco, l'analisi del comportamento di chi usa trucchi e del codice dei trucchi e la condivisione di questi dati tra gli affiliati di EAC.
Per contattare BNEI, seguire la procedura descritta nella sezione dedicata all'assistenza all'indirizzo http://bandainamcoent.co.jp/cs_support/.
Per contattare BNEA, rivolgersi al servizio di assistenza clienti di BNEA all'indirizzo https://www.bandainamcoent.com/support o scrivere a BNEA all'indirizzo: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Per contattare BNEE, rivolgersi al servizio clienti di BNEE all'indirizzo http://www.bandainamcoent.eu/support o scrivere a BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LIONE CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
INFORMATIVA SULLA PRIVACY
Ultimo aggiornamento: 27 febbraio 2020
La presente Informativa sulla privacy illustra le modalità con cui le informazioni sull'Utente sono raccolte, utilizzate e divulgate da BANDAI NAMCO Entertainment Inc., ("BNEI", "ci", "noi" o "nostro/a/e/i") nel momento in cui l'Utente utilizza i nostri giochi e i relativi servizi online che prevedono la presente informativa (collettivamente, il "Gioco"). BNEI è responsabile del trattamento dei dati personali dell'Utente conformemente al Regolamento generale sulla protezione dei dati dell'UE.
Abbiamo facoltà di apportare modifiche alla presente Informativa sulla privacy occasionalmente. Qualora dovessimo apportare modifiche, provvederemo ad avvisare l'Utente aggiornando la data in alto all'Informativa sulla privacy e, in alcuni casi, potremmo fornire ulteriori avvisi (ad esempio aggiungendo una comunicazione sulla Home page del nostro Gioco o inviando una notifica all'Utente stesso). In caso di mancata accettazione delle modifiche, l'Utente è pregato di astenersi dall'utilizzo del nostro Gioco e dal fornirci i propri dati personali. L'Utente è invitato a prendere visione dell'Informativa sulla privacy ogni volta che accede al Gioco per rimanere aggiornato sulle nostre prassi e informative, e sulle modalità con cui l'Utente stesso può contribuire a proteggere la sua privacy.
I. Raccolta delle informazioni
Informazioni raccolte automaticamente durante l'utilizzo del Gioco
Nel momento in cui l'Utente accede o utilizza le funzioni online associate al nostro Gioco, raccogliamo automaticamente informazioni sul suo conto, tra cui:
• Informazioni sull'utilizzo: Raccogliamo informazioni sull'utilizzo del Gioco da parte dell'Utente, ivi compreso l'ID dell'account di gioco, i livelli completati, il punteggio dei giochi, il tempo di gioco e altre informazioni relative al gioco.
• Informazioni di accesso: Registriamo informazioni sull'utilizzo dei nostri Giochi da parte dell'Utente, ivi compresi gli orari di accesso, il tempo di gioco e l'indirizzo IP.
• Informazioni sull'hardware: Raccogliamo informazioni sul computer o sul dispositivo utilizzato dall'Utente per accedere al nostro Gioco, inclusi il modello hardware, il sistema operativo e la versione, le informazioni sulla rete del browser, l'indirizzo MAC, l'indirizzo IP e altri identificatori di dispositivo univoci resi disponibili dal sistema operativo dell'hardware dell'Utente.
Dati forniti a noi dall'Utente
Raccogliamo i dati che l'Utente ci fornisce direttamente. Ad esempio, raccogliamo informazioni nel momento in cui l'Utente crea un account, interagisce con altri utenti, richiede l'assistenza clienti, si iscrive per ricevere newsletter, partecipa a sondaggi o comunica con noi in altro modo. Le informazioni che potremmo raccogliere comprendono il nome utente, la password, l'indirizzo e-mail e qualsiasi altra informazione che l'Utente sceglie di fornire.
Informazioni raccolte da altre fonti
Potremmo anche ottenere informazioni da altre fonti nella misura in cui ciò si dovesse rendere necessario per eseguire il nostro Gioco e combinarle con le informazioni che raccogliamo attraverso il nostro Gioco. Ad esempio, potremmo ottenere informazioni sull'account dell'Utente dalla sua piattaforma di gioco, oppure potremmo raccogliere informazioni sulla sua posizione in classifica o sugli obiettivi dall'applicazione del game centre della sua console. In tutti gli altri casi, chiederemo all'Utente di autorizzarci a raccogliere, archiviare e utilizzare i dati personali ottenuti da terze parti.
II. Uso delle informazioni
Raccogliamo, archiviamo e utilizziamo le informazioni dell'Utente solo se quest'ultimo ha fornito il proprio consenso o nella misura in cui ciò si renda necessario (i) per l'adempimento dell'accordo tra l'Utente e noi; (ii) per ottemperare ai nostri obblighi legali; o (iii) per nostri legittimi interessi, tra cui la gestione, la valutazione e il miglioramento del nostro business globale. Abbiamo soppesato attentamente i nostri legittimi interessi commerciali al cospetto del diritto alla privacy dell'Utente. L'Utente è invitato a contattarci tramite i dati di contatto forniti di seguito qualora abbia domande su questo equilibrio di interessi.
Noi (o un elaboratore di dati di terzi per nostro conto) potremmo raccogliere, archiviare e utilizzare le informazioni sul conto dell'Utente per i seguenti scopi per il tempo necessario al raggiungimento degli stessi.
• Fornire, mantenere e migliorare il nostro Gioco;
• Fornire e consegnare i prodotti e i servizi richiesti dall'Utente, elaborare le transazioni e inviare le relative informazioni all'Utente;
• Registrare un account dell'Utente sul nostro Gioco e assisterlo nella gestione del suo account;
• Rispondere a commenti, domande e richieste dell'Utente e fornire assistenza;
• Inviare notifiche tecniche, aggiornamenti, avvisi di sicurezza e messaggi di assistenza e amministrativi all'Utente;
• Comunicare con l'Utente in merito a prodotti, servizi, offerte, promozioni, premi ed eventi offerti da BNEI e altri, e fornire notizie, informazioni e altri materiali di marketing che riteniamo possano essere di suo interesse;
• Monitorare e analizzare le tendenze, l'utilizzo e le attività in relazione al nostro Gioco;
• Unire i dati alle informazioni ottenute da altri per meglio comprendere le esigenze dell'Utente e fornirgli un servizio migliore;
• Rilevare, investigare e/o prevenire attività fraudolente, non autorizzate o illegali;
• Per qualsiasi altro scopo richiesto o autorizzato onde consentirci di rispettare i nostri obblighi legali e normativi; e
• Per qualsiasi altro scopo per il quale l'Utente abbia fornito le informazioni.
III. Condivisione di informazioni
Non condividiamo, trasferiamo né scambiamo in altro modo i dati personali dell'Utente con soggetti terzi, salvo laddove richiesto per la fornitura dei nostri prodotti o servizi, sempre in conformità con la presente Informativa sulla privacy, secondo quanto consentito dalla legge, o qualora l'Utente ci abbia fornito il proprio consenso esplicito. Non vendiamo le informazioni personali dell'Utente a soggetti terzi. In ottemperanza a quanto sopra, potremmo condividere informazioni sul conto dell'Utente come di seguito o come altrimenti descritto nella presente Informativa sulla privacy:
• Con altri utenti se l'Utente sceglie di partecipare alle aree interattive del nostro Gioco, come le funzionalità di chat o multigiocatore (l'utilizzo di dati personali identificabili, ad es. il nome completo, come nome utente nei nostri servizi è severamente proibito);
• Con i nostri dipendenti, associati, società collegate, fornitori, consulenti e altri fornitori di servizi di terze parti che necessitano di accedere a tali informazioni per svolgere attività per nostro conto (ivi compresi, a titolo esemplificativo, sviluppatori, servizi di hosting di siti Web o fornitori di servizi di archiviazione ed elaborazione delle informazioni);
• In risposta a procedimenti legali o richieste di informazione se la divulgazione è conforme o altrimenti richiesta da qualsiasi legge, norma o regolamento applicabile (ivi compresi, a titolo esemplificativo, enti governativi o regolatori, forze dell'ordine o tribunali);
• Se abbiamo motivi fondati di ritenere che le azioni dell'Utente siano in contrasto con i nostri accordi e le politiche relativi agli utenti, o al fine di proteggere i diritti, la proprietà e la sicurezza di BNEI, dei nostri utenti o di altri;
• In relazione a qualsiasi fusione, vendita di beni aziendali, finanziamento o acquisizione di tutto o di parte della nostra attività da un'altra società; e
• Con il consenso dell'Utente o dietro sua richiesta.
IV. Analitica di gioco
Alcuni dei nostri giochi consentiranno, previo il consenso dell'Utente, di combinare informazioni di gioco e analitiche con le informazioni raccolte da altri giochi BANDAI NAMCO Entertainment, giochi delle nostre società di gruppo e altre fonti di terze parti. Utilizzeremo tali informazioni per analizzare le tendenze di gioco e di monetizzazione, creare profili di categorie di giocatori, creare nuovi giochi e servizi ed eseguire altre analisi. L'Utente può rinunciare a questo utilizzo attraverso il menu delle opzioni nel Gioco.
V. Sicurezza
Adottiamo ragionevoli misure tecniche e organizzative per proteggere le informazioni sul conto dell'Utente da smarrimento, furto, uso improprio o accesso non autorizzato, divulgazione, alterazione e distruzione. Tuttavia, nessuna trasmissione via Internet può considerarsi completamente sicura, pertanto non possiamo garantire la sicurezza dei dati personali che l'Utente ci trasmette via Internet.
VI. Archiviazione e cancellazione dei dati
I dati personali raccolti attraverso il Gioco sono archiviati e cancellati in conformità con le regole sulla privacy. Tutti i dati saranno resi anonimi o cancellati se non più necessari per gli scopi di cui sopra, a meno che non sia richiesta un'ulteriore conservazione per legge.
VII. Trasferimenti internazionali
I dati personali che raccogliamo dall'Utente sono generalmente trasferiti, archiviati e trattati in Giappone. L'Utente deve tener presente che potremmo trasferire i suoi dati personali in località al di fuori del suo Paese che potrebbero non offrire lo stesso livello di protezione dei dati. Tuttavia la nostra raccolta, l'archiviazione e l'utilizzo dei dati personali dell'Utente continueranno a essere disciplinati dalla presente Informativa sulla privacy e, laddove i dati personali dell'Utente siano trasmessi a terze parti situate all'estero, adotteremo misure adatte alle circostanze, onde assicurarci che siano utilizzati in conformità con la presente Informativa sulla privacy.
VIII. Siti di terze parti
I nostri Giochi possono contenere link ad altri siti Web o a servizi gestiti da terze parti. L'Utente è invitato a tener presente che questa Informativa sulla privacy si applica esclusivamente al nostro Gioco e che non possiamo essere ritenuti responsabili per i dati personali che soggetti terzi potrebbero raccogliere, archiviare e utilizzare attraverso il loro sito web. L'Utente è invitato a leggere sempre attentamente l'Informativa sulla privacy di ciascun sito web che visita.
IX. Diritti di protezione dei dati
L'Utente e il suo tutore legale, se si tratta di un minorenne, possiedono determinati diritti di protezione dei dati secondo la legge in vigore. I diritti dell'Utente secondo la legge applicabile possono includere:
• Accesso ai dati personali che trattiamo sul conto dell'Utente nonché il diritto alla portabilità dei dati,
• Il diritto alla correzione o alla cancellazione dei dati personali,
• Il diritto di limitare il trattamento dei dati personali dell'Utente,
• Il diritto di revocare in qualsiasi momento il consenso che abbiamo ottenuto dall'Utente, anche se ciò non pregiudica la liceità del trattamento prima della revoca,
• L'Utente ha inoltre il diritto di opporsi, in qualsiasi momento, al trattamento dei propri dati personali che si basa sugli interessi legittimi di BNEI,
• Laddove trattiamo i dati personali dell'Utente per scopi di marketing diretto, lo stesso Utente ha il diritto di opporsi in qualsiasi momento a tale trattamento, anche per scopi di profilazione nella misura in cui tale trattamento è collegato al marketing diretto. Se l'Utente si oppone al trattamento per scopi di marketing diretto, non elaboreremo più i suoi dati personali per tali scopi. In tal caso, potremmo comunque inviare all'Utente messaggi transazionali o relativi alla nostra relazione con lo stesso, ma esclusivamente per quanto concerne i nostri rapporti commerciali in essere.
Qualora l'Utente desideri effettuare una richiesta in tal senso, può scrivere all'indirizzo ppolicy@bandainamcoent.co.jp.
Se l'Utente esercita tali diritti non gli forniamo livelli di servizio diversi. Tuttavia, se egli ci richiede la cancellazione o la sospensione della raccolta di informazioni necessarie per garantire un adeguato funzionamento dei Servizi, potrebbe non essere in grado di utilizzare tutti o parte dei nostri Servizi.
X. Contatti
In caso di domande sulla presente Informativa sulla privacy o sulle nostre prassi, invitiamo l'Utente a contattarci al seguente indirizzo:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter 5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Giappone
+81-3-6744-6112 (telefono)
ppolicy@bandainamcoent.co.jp
Se l'Utente si trova nello spazio dell'Unione europea, può anche contattarci all'indirizzo:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCIA
privacy@bandainamcoent.eu
ANALISI DATI
Il gioco raccoglie informazioni sul suo utilizzo a scopi analitici, per consentirci di fornire il gioco stesso e di migliorarne le caratteristiche e le funzionalità. Inoltre, vorremmo ricevere il tuo consenso per condividere e combinare tali dati con le informazioni raccolte da altri videogiochi, servizi e prodotti BANDAI NAMCO Entertainment delle società del nostro gruppo e da altre fonti di terzi.
Tipo di dati raccolti: ID dell'account di gioco, indirizzo IP, registro di gioco
A questi dati sarà associato uno pseudonimo, e noi e le società del nostro gruppo utilizzeremo le informazioni aggregate per analizzare le tendenze di gioco, creare profili di categorie di giocatori, creare nuovi giochi e servizi, ed eseguire altre analisi. I dati saranno inviati e conservati in Giappone.
Il consenso è facoltativo ed è possibile giocare senza perdere alcuna funzionalità, anche se non acconsenti a tale utilizzo dei dati. Se accetterai di fornire il tuo consenso, potrai comunque ritirarlo in qualsiasi momento modificando le impostazioni di gioco.
Selezionando "Accetta" sotto, acconsentirai a che i tuoi dati siano usati per questo scopo.
<?kgUD?>: Scrollen <?kgLR?>: Auswählen <?kgOk?>: Bestätigen <?kgRU?>: Sprache ändern
Zustimmen
Ablehnen
<?kgUD?>: Auswählen <?kgOk?>: Bestätigen <?kgCancel?>: Schließen
Sprache ändern
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
ENDBENUTZERLIZENZVEREINBARUNG
Letzte Aktualisierung: 1. April 2018
BITTE LESEN SIE DIESE VEREINBARUNG SORGFÄLTIG DURCH. INDEM SIE UNSERE SPIELE ODER DIENSTE NUTZEN ODER DARAUF ZUGREIFEN, ERKENNEN SIE ALLE IN DIESER VEREINBARUNG BESCHRIEBENEN SOWIE DURCH BEZUGNAHME ENTHALTENEN BESTIMMUNGEN ALS VERBINDLICH AN. FALLS SIE NICHT ALL DIESEN BESTIMMUNGEN ZUSTIMMEN, NUTZEN SIE UNSERE SPIELE ODER DIENSTE NICHT UND GREIFEN SIE NICHT DARAUF ZU.
DIESE VEREINBARUNG ENTHÄLT U. A. EINE SCHIEDSVERFAHRENSKLAUSEL (ABSCHNITT 19(a)) UND EINE SAMMELKLAGENVERZICHTSKLAUSEL (ABSCHNITT 19(b)), DIE NICHT FÜR SIE GELTEN, WENN SICH IHR WOHNSITZ AUSSERHALB DER VEREINIGTEN STAATEN BEFINDET.
Wenn sich Ihr Wohnsitz in Deutschland befindet, gelten spezifische Klauseln für Sie. (Siehe Abschnitte 7 und 15 für Einzelheiten.)
Wenn sich Ihr Wohnsitz in der Europäischen Union befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 10 für Einzelheiten.)
Wenn sich Ihr Wohnsitz in Australien befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 15 für Einzelheiten.)
Wenn sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika (mit Ausnahme der USA) befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 18 für Einzelheiten.)
Wenn sich Ihr Wohnsitz in den Vereinigten Staaten befindet, gilt eine spezifische Klausel für Sie. (Siehe Abschnitt 19 für Einzelheiten.)
Diese Endbenutzerlizenzvereinbarung (diese „Vereinbarung“) ist ein Vertrag zwischen Ihnen und entweder BANDAI NAMCO Entertainment Inc. („BNEI“), BANDAI NAMCO Entertainment America Inc. („BNEA“) oder BANDAI NAMCO Entertainment Europe S.A.S. („BNEE“) (in allen Fällen „BANDAI NAMCO“, „uns“, „wir“ oder „unser“) und gilt für Ihren Zugriff auf und Ihre Nutzung des Spiels, in dem diese Vereinbarung enthalten ist (oder das oben genannte Spiel, falls Sie diese Vereinbarung online lesen), einschließlich und ohne Beschränkung auf jegliche Mehrspieler-, Online- oder herunterladbaren Teile des Spiels und jegliche das Spiel betreffenden schriftlichen oder elektronischen Dokumentationen oder Inhalte (das „Spiel“). Das Spiel wird lizenziert, nicht verkauft, und diese Vereinbarung überträgt keinerlei Rechtsansprüche oder Eigentumsrechte am Spiel oder an Kopien des Spiels. Diese Vereinbarung ändert in keiner Weise die Bestimmungen oder Bedingungen anderer Vereinbarungen, die Sie möglicherweise mit BANDAI NAMCO für andere Produkte oder Dienste eingegangen sind. Etwaige Änderungen, Erweiterungen oder Streichungen der Vereinbarung Ihrerseits sind nicht zulässig und werden von BANDAI NAMCO hiermit ausdrücklich zurückgewiesen.
Zusätzliche von uns vorgegebene Bestimmungen (insbesondere bezüglich veröffentlichter Gebühren, Abrechnungsverfahren und Regeln von Werbeaktionen) können für besondere Funktionalitäten und Funktionen gelten, die Teil des Spiels sind. Sofern nicht anders angegeben, sind alle zusätzlich anwendbaren Bestimmungen durch Bezugnahme Bestandteil dieser Vereinbarung. Im Fall eines Konflikts zwischen dieser Vereinbarung und etwaigen zusätzlichen Bestimmungen gelten die zusätzlichen Bestimmungen für solche besonderen Funktionalitäten und Funktionen.
1. VERTRAGSPARTNER: Die Körperschaft von BANDAI NAMCO, mit der Sie eine Vertragsbeziehung eingehen, richtet sich nach Ihrem Wohnort. Wenn sich Ihr Wohnsitz in Asien (mit Ausnahme von Japan) befindet, gilt diese Vereinbarung zwischen Ihnen und BNEI. Wenn sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet, gilt diese Vereinbarung zwischen Ihnen und BNEA. Wenn sich Ihr Wohnsitz an einem anderen Ort befindet, gilt diese Vereinbarung zwischen Ihnen und BNEE.
2. DATENSCHUTZ: Daten, die über dieses Spiel gesammelt werden, werden von BNEI in Japan gespeichert. Weitere Informationen darüber, wie wir solche Daten sammeln, nutzen und weitergeben, finden Sie in der Datenschutzrichtlinie von BNEI, die nach dieser Vereinbarung angezeigt wird.
3. VORAUSSETZUNGEN FÜR DIE LIZENZGEWÄHRUNG: Die in dieser Vereinbarung enthaltenen Lizenzen sind ausdrücklich an nachfolgende Klauseln sowie Ihre vollständige Einhaltung aller anderen in dieser Vereinbarung festgelegten Bestimmungen und Bedingungen gebunden:
a) Sie gelten gemäß der Rechtslage an Ihrem Wohnort als volljährig. Wenn Sie gemäß der Rechtslage an Ihrem Wohnort nicht als volljährig gelten, muss ein Elternteil oder Erziehungsberechtigter diese Vereinbarung sowie alle anwendbaren zusätzlichen Bestimmungen als verbindlich anerkennen.
b) Sie stimmen zu, alle Bestimmungen in dieser Vereinbarung sowie etwaige zusätzliche für das Spiel anwendbare Bestimmungen einzuhalten.
c) Ihr Zugriff auf das Spiel und Ihre Nutzung des Spiels unterliegen bestimmten Sicherheitsmaßnahmen, insbesondere der Registrierung des Spiels mit einer Seriennummer, einem fortwährenden Internetzugang und der Anerkennung bestimmter Funktionen für die Sicherheit und die digitale Rechteverwaltung. Falls Sie solche Sicherheitsmaßnahmen nicht akzeptieren oder vollständig umsetzen, kann Ihre Nutzung des Spiels ganz oder teilweise beeinträchtigt werden.
d) Ihr Zugriff auf das Spiel und Ihre Nutzung des Spiels erfolgen unter Einhaltung aller anwendbaren lokalen, bundesstaatlichen, nationalen und internationalen Gesetze und Vorschriften.
e) Ihr Zugriff auf das Spiel und Ihre Nutzung des Spiels erfolgen nur auf lokalen Geräten, auf denen gültig lizenzierte Kopien der Betriebssysteme laufen, für die das Spiel konzipiert wurde (die „Hardware“).
f) Sie haben alle für die Hardware anwendbaren Bestimmungen und Bedingungen akzeptiert und halten diese ein, einschließlich aller Bestimmungen solcher Plattformen in Bezug auf Bezahlvorgänge.
4. EINGESCHRÄNKTE BENUTZERLIZENZ:
a) Vorbehaltlich der Bestimmungen dieser Vereinbarung und Ihrer Einhaltung derselben gewähren wir Ihnen eine nicht exklusive, nicht übertragbare, beschränkte Lizenz zur Nutzung des Spiels für den Zeitraum der Vereinbarung in Ihrem Wohnsitzland, auf Hardware, die Sie besitzen oder exklusiv kontrollieren, und ausschließlich gemäß den anwendbaren Nutzungsvorschriften oder Nutzungsbedingungen (sofern vorhanden) der jeweiligen Plattform. Alle Aktualisierungen, Ergänzungen oder Erweiterungen des Originalspiels unterliegen dieser Vereinbarung, sofern solchen Aktualisierungen keine separaten Lizenzbestimmungen beigefügt sind.
b) Das Vorstehende beschreibt die Gesamtheit Ihrer Rechte in Bezug auf das Spiel, und wir behalten alle Rechte in und an dem Spiel, die Ihnen nicht ausdrücklich in dieser Vereinbarung gewährt werden. Ohne Einschränkung des Vorstehenden werden Sie keine der folgenden Handlungen ausführen, oder Dritte ermächtigen oder ihnen erlauben, diese Handlungen auszuführen: (i) das Spiel vertreiben, kopieren, lizenzieren, verleihen oder verkaufen (sofern dies nicht ausdrücklich durch diese Lizenz oder durch anwendbare Nutzungsvorschriften der jeweiligen Plattform erlaubt ist); (ii) das Spiel für andere Zwecke als Ihren persönlichen, nichtkommerziellen Gebrauch verwenden; (iii) den Quelltext des Spiels rekonstruieren, dekompilieren, zerlegen oder versuchen, diesen zu entdecken; (iv) das Spiel modifizieren, verändern oder daraus abgeleitete Werke entwickeln; (v) Hinweise auf Urheberrechts-, Marken- oder andere Eigentumsrechte auf oder in dem Spiel entfernen, ändern oder unkenntlich machen; (vi) das Spiel für Zwecke verwenden, für die es nicht konzipiert wurde; (vii) das Spiel auf Hardware nutzen, die Sie nicht besitzen oder exklusiv kontrollieren; (viii) Sicherheitsmaßnahmen im Spiel umgehen oder versuchen, diese zu umgehen; oder (ix) versuchen, Ihre Region unkenntlich zu machen oder zu verbergen, wenn Sie auf Onlinefunktionen des Spiels zugreifen.
5. EIGENTUMSVERHÄLTNISSE: Das Spiel sowie alle Inhalte (mit Ausnahme von Nutzerinhalten, wie nachfolgend definiert) und andere Materialien, die im Spiel oder durch das Spiel verfügbar sind (insbesondere das BANDAI NAMCO-Logo und alle Designs, Texte, Grafiken, Bilder, Informationen, Daten, Software, Audiodateien, Spielwährung, virtuellen Gegenstände und anderen Dateien sowie deren Auswahl und Anordnung), sind Eigentum von BANDAI NAMCO oder seinen Lizenzgebern und werden durch Urheberrechte und andere Gesetze und Verträge zum geistigen Eigentum geschützt. Ungeachtet etwaiger anderslautender in dieser Vereinbarung enthaltener Bestimmungen stimmen Sie zu, dass Sie keinerlei Eigentumsrechte oder Rechtsansprüche an jedweden Inhalten haben, die im Spiel vorhanden sind, insbesondere nicht an Spielwährung und virtuellen Gegenständen.
6. DAUER:
a) Vorbehaltlich Ihrer Erfüllung der in Abschnitt 3 festgelegten Voraussetzungen bleibt diese Vereinbarung in vollem Umfang in Kraft, während Sie das Spiel nutzen. Diese Vereinbarung kann von jeder Partei jederzeit, mit oder ohne Angabe von Gründen, nach angemessener Vorankündigung aufgehoben werden. Sie können diese Vereinbarung aufheben, indem Sie sämtliche in Ihrem Besitz, Ihrer Verwahrung oder Ihrer Verfügungsgewalt befindlichen Kopien des Spiels löschen oder vernichten. BANDAI NAMCO ist weder Ihnen noch irgendwelchen Dritten gegenüber haftbar für die Beendigung Ihrer Nutzung des Spiels.
b) Unbeschadet sonstiger Rechte von BANDAI NAMCO gilt: Sollten Sie die Bestimmungen und Bedingungen dieser Vereinbarung nicht einhalten, behält BANDAI NAMCO sich das Recht vor, Ihre Lizenz an dem Spiel unverzüglich zu beschränken, auszusetzen oder zu beenden.
c) Nach Kündigung dieser Vereinbarung (i) erlischt Ihre Lizenz am Spiel unverzüglich; und (ii) haben Sie kein Recht auf Erstattung irgendwelcher Gebühren, einschließlich nicht in Anspruch genommener Gebühren (sofern vorhanden), mit Ausnahme erworbener Spielwährung, die gemäß dem anwendbaren Recht erstattet wird.
d) Die Abschnitte 4(b), 5, 6(d), 8, 11 und 14–23 behalten auch nach Beendigung dieser Vereinbarung ihre Gültigkeit.
7. ÄNDERUNGEN: BANDAI NAMCO behält sich das Recht vor, diese Vereinbarung jederzeit, aus jedwedem Grund und nach BANDAI NAMCOs alleinigem Ermessen zu ändern oder zu modifizieren. Falls BANDAI NAMCO Änderungen an dieser Vereinbarung vornimmt, werden wir solche Änderungen einen Monat im Voraus ankündigen, z. B. in Form einer Benachrichtigung über das Spiel. Durch Ihre fortwährende Nutzung des Spiels nach dem Datum des Inkrafttretens solcher Änderungen bestätigen Sie Ihre Zustimmung zu der überarbeiteten Vereinbarung.
Wenn sich Ihr Wohnsitz in Deutschland befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende Formulierung für Sie:
BANDAI NAMCO behält sich das Recht vor, diese Vereinbarung jederzeit und aus jedwedem Grund zu ändern oder zu modifizieren, mit Ausnahme der Bestimmungen, die die wesentlichen Vertragspflichten der Parteien hierunter festlegen. Die wesentlichen Vertragspflichten der Parteien werden nicht geändert wie in diesem Abschnitt BESCHRIEBEN. BANDAI NAMCO wird Sie über jede angedachte Modifizierung dieser Vereinbarung in Kenntnis setzen, Ihnen die angedachte neue Version dieser Vereinbarung zukommen lassen und Sie über das Datum benachrichtigen, an dem die neue Vereinbarung in Kraft treten wird. Alle Änderungen erfordern eine schriftliche Vorankündigung (E-Mail genügt), die sechs Wochen im Voraus erfolgen muss. Falls Sie die jeweiligen Modifizierungen nicht ausdrücklich innerhalb eines Zeitraums von sechs Wochen nach Inkrafttreten der neuen Vereinbarung ablehnen, wird dies als Ihre Zustimmung zu den Modifizierungen der Vereinbarung ausgelegt. In der besagten Ankündigung angedachter Modifizierungen WIRD BANDAI NAMCO Sie ausdrücklich und spezifisch auf das Recht hinweisen, innerhalb eines Zeitraums von sechs Wochen Einspruch einzulegen, sowie auf die Konsequenzen für den Fall, dass Sie die angedachten Modifizierungen nicht ausdrücklich zurückweisen.
8. MODIFIZIERUNG DES SPIELS: BANDAI NAMCO behält sich das Recht vor, das Spiel oder jedwede seiner Funktionen oder Elemente nach angemessener Vorankündigung oder (in Notfällen oder falls absolut erforderlich) ohne Vorankündigung zu modifizieren oder vorübergehend oder dauerhaft einzustellen. Sie stimmen zu, dass BANDAI NAMCO für keinerlei Modifizierung, Aussetzung oder Einstellung des Spiels oder jedweder seiner Elemente haftbar ist.
9. SPIELINTERNE WÄHRUNG UND VIRTUELLE GEGENSTÄNDE:
a) BANDAI NAMCO kann Ihnen die Möglichkeit bieten, (i) eine beschränkte Lizenz zur Nutzung spielinterner Währung zu erwerben („erworbene Spielwährung“); (ii) eine beschränkte Lizenz zur Nutzung spielinterner Währung zu verdienen, indem Sie im Spiel bestimmte Aufgaben absolvieren (zusammen mit der erworbenen Spielwährung „Spielwährung“ genannt); und/oder (iii) eine beschränkte Lizenz für virtuelle Güter und Dienstleistungen, die von BANDAI NAMCO im Spiel verfügbar gemacht werden („virtuelle Gegenstände“), zu verdienen und/oder mit Spielwährung zu erwerben. Falls BANDAI NAMCO die Möglichkeit bietet, solche Lizenzen zu erwerben oder zu verdienen, gewährt BANDAI NAMCO Ihnen eine nicht exklusive, nicht übertragbare, widerrufliche und beschränkte Berechtigung und Lizenz, solche Spielwährung oder virtuellen Gegenstände (wie zutreffend) für Ihren persönlichen, nichtkommerziellen Gebrauch ausschließlich im Spiel zu nutzen, vorbehaltlich der Bestimmungen dieser Vereinbarung und Ihrer Einhaltung derselben.
b) Spielwährung kann nur gegen virtuelle Gegenstände zur Nutzung im Spiel eingelöst werden, und weder Spielwährung noch virtuelle Gegenstände können bei BANDAI NAMCO oder irgendeiner anderen Person oder Körperschaft gegen Geld, gegen Dinge mit Geldwert oder gegen irgendwelche monetären Gegenwerte eingetauscht werden, sofern durch anwendbare Gesetze nichts anderes vorgeschrieben ist. Spielwährung und virtuelle Gegenstände haben keinen Gegenwert in realer Währung und stellen keinen Ersatz für reale Währung dar. Weder BANDAI NAMCO noch irgendeine andere Person oder Körperschaft ist verpflichtet, Spielwährung oder virtuelle Gegenstände gegen irgendetwas von Wert einzutauschen, insbesondere gegen reale Währung. Sie erkennen an und stimmen zu, dass BANDAI NAMCO jederzeit Handlungen durchführen kann, die spielinterne Attribute oder den wahrgenommenen Wert von Spielwährung bzw. virtuellen Gegenständen beeinflussen können, sofern dies nicht durch anwendbares Recht untersagt ist. BANDAI NAMCO kann nach alleinigem Ermessen die Menge an Spielwährung beschränken, die erworben, verdient oder eingelöst werden kann.
c) Alle Käufe erworbener Spielwährung sind endgültig und unter keinen Umständen erstattungsfähig, übertragbar oder umtauschbar, sofern durch anwendbare Gesetze nichts anderes vorgeschrieben ist. Mit Ausnahme des Kaufpreises für erworbene Spielwährung und bestimmte virtuelle Gegenstände erhebt BANDAI NAMCO keine Gebühren für den Zugriff auf oder die Nutzung bzw. Nichtnutzung von Spielwährung und virtuellen Gegenständen.
d) Sie dürfen Spielwährung oder virtuelle Gegenstände nicht übertragen, verkaufen, verschenken, tauschen, handeln, leasen, unterlizenzieren oder verleihen, sofern dies nicht im Spiel und mit ausdrücklicher Genehmigung von BANDAI NAMCO geschieht. Sofern in dieser Vereinbarung nicht anders geregelt wird, hält und behält BANDAI NAMCO alle Eigentumsrechte, Rechtsansprüche und Interessen an Spielwährung und virtuellen Gegenständen.
e) Die hierunter gewährten Rechte an Spielwährung und virtuellen Gegenständen enden mit der Beendigung dieser Vereinbarung gemäß Abschnitt 6, sofern durch diese Vereinbarung nichts anderes vorgegeben ist.
10. RÜCKTRITTSRECHT: Wenn sich Ihr Wohnsitz in einem Mitgliedstaat der Europäischen Union befindet, haben Sie bestimmte Rücktrittsrechte beim Kauf von Spielwährung oder virtuellen Gegenständen mit realer Währung. Sie verzichten jedoch ausdrücklich auf Ihr Rücktrittsrecht, sobald die Leistung des Dienstes einsetzt, wenn Ihrem Konto Zugriff auf die Spielwährung oder virtuellen Gegenstände gewährt wird. Sie stimmen zu, dass (i) der Download von Spielwährung oder virtuellen Gegenständen unmittelbar nach dem Kauf beginnt; und (ii) Sie Ihr Rücktrittsrecht einbüßen, sobald der Kaufvorgang abgeschlossen ist.
11. BENUTZERINHALTE: Indem Sie jegliche Art von Kommunikation, Information, geistigem Eigentum, Material, Nachrichten, Fotos, Grafiken, Videos, URLs und anderen Elementen oder Inhalten im Spiel posten („Benutzerinhalte“), gewähren Sie BANDAI NAMCO im Rahmen anwendbarer lokaler Gesetze hiermit für die Gesamtdauer des anwendbaren rechtlichen Schutzes geistiger Eigentumsrechte eine nicht exklusive, gebührenfreie, komplett übertragbare und unterlizenzierbare weltweite Lizenz, die Benutzerinhalte im Zusammenhang mit dem Spiel und zugehörigen Produkten und Diensten zu nutzen. Dies umfasst die Rechte, Benutzerinhalte zu reproduzieren, zu kopieren, zu adaptieren, zu modifizieren, darzubieten, als Grundlage abgeleiteter Werke zu verwenden, darzustellen, zu veröffentlichen, zu senden, zu übertragen oder anderweitig zu nutzen, zu vertreiben, zu vermarkten und der Öffentlichkeit mitzuteilen, durch alle derzeit bekannten oder zukünftig entwickelten Mittel und Medien, ohne weitere Benachrichtigung oder Vergütung jeglicher Art an Sie. Insofern anwendbare Gesetze es erlauben, verzichten Sie hiermit auf jegliche moralischen Rechte der Urheberschaft, Veröffentlichung, Reputation oder Nennung bezüglich der Nutzung und Auswertung solcher Elemente durch BANDAI NAMCO und andere Spieler im Zusammenhang mit dem Spiel sowie mit zugehörigen Produkten und Diensten im Rahmen anwendbarer Gesetze. Die Gewährung dieser Lizenz an BANDAI NAMCO überdauert jegliche Kündigung oder Auflösung dieser Vereinbarung.
12. ONLINE-VERHALTEN: Außer im Fall vorsätzlichen Verschuldens oder grober Fahrlässigkeit durch BANDAI NAMCO ist BANDAI NAMCO nicht verantwortlich oder haftbar für das Verhalten von Benutzern, ungeachtet dessen, ob ein solches Verhalten mit dem Zugriff auf das Spiel oder mit der Nutzung des Spiels in Zusammenhang steht. BANDAI NAMCO kann jederzeit Ihren Zugriff auf das Spiel aussetzen oder beenden, wenn Sie gegen die Bestimmungen dieses Abschnitts 12 oder gegen andere Bestimmungen oder Bedingungen dieser Vereinbarung verstoßen. BANDAI NAMCO kann (z. B. in Reaktion auf eine Forderung eines Urheberrechtsinhabers) alle Benutzerinhalte prüfen, die ins oder im Spiel hochgeladen, veröffentlicht, gespeichert oder dargestellt wurden (nachfolgend als „gepostet“ bezeichnet); im Fall von Benutzerinhalten, die als Teil einer Privatnachricht geteilt wurden, wird BANDAI NAMCO solche Inhalte nicht durchsehen oder prüfen, wenn nicht mindestens eine Partei der Kommunikation ihr Einverständnis gewährt hat (z. B. indem die Partei BANDAI NAMCO die Nachricht als anstößig meldet). BANDAI NAMCO behält sich das Recht vor, jedwede Benutzerinhalte zu löschen oder sich zu weigern, sie online zu stellen. Obwohl BANDAI NAMCO im Spiel gepostete Benutzerinhalte nicht regelmäßig durchsieht, bearbeitet oder überwacht, behält sich BANDAI NAMCO das Recht vor, nach absolut freiem Ermessen jedwede Benutzerinhalte zu entfernen, durchzusehen oder zu bearbeiten, die über das Spiel gepostet werden, wenn BANDAI NAMCO nach vernünftigem Ermessen feststellt, dass solche Benutzerinhalte gegen diese Vereinbarung und/oder die Rechte Dritter, anwendbare Gesetze, Verordnungen oder Vorschriften verstoßen. Sie dürfen das Spiel nicht nutzen, wenn Sie zuvor suspendiert oder aus dem Spiel entfernt wurden. Sie sind allein verantwortlich für jedwede Benutzerinhalte, die Sie posten oder an andere Benutzer oder Dritte übertragen. Insbesondere stimmen Sie zu, dass Sie im Zusammenhang mit dem Spiel keine der folgenden Handlungen durchführen, versuchen oder beauftragen werden:
a) Benutzerinhalte posten, die gesetzeswidrig, verleumderisch, diffamierend, beleidigend, obszön, pornografisch, unanständig, vulgär, anzüglich, eindeutig sexuell, belästigend, bedrohend, missbräuchlich, hetzerisch oder betrügerisch sind; oder die Persönlichkeits- oder Öffentlichkeitsrechte verletzen; oder die illegale oder asoziale Aktivitäten fördern oder ermutigen (einschließlich Hacking); oder die Rassismus, Fanatismus, Hass, Körperverletzung oder andere Schädigungen gegen jedwede Gruppe oder Individuen fördern; oder die anderweitig zu beanstanden sind;
b) Benutzerinhalte posten, die gegen jedwede Patente, Marken, Geschäftsgeheimnisse, Urheberrechte oder anderen geistigen Rechte oder Eigentumsrechte jedweder Person oder Körperschaft verstoßen;
c) sich an kommerziellen Aktivitäten oder Verkaufstätigkeiten beteiligen, einschließlich der Übertragung kommerzieller Werbung oder Aufrufe;
d) persönliche Daten über jedwede Person (einschließlich Sie selbst) eingeben, veröffentlichen oder verbreiten;
e) sich als eine andere Person oder Körperschaft ausgeben, einschließlich Vertreter, Forenleiter, Leiter, Hosts, Mitarbeiter oder Beauftragte von BANDAI NAMCO; oder Ihre Verbindung mit einer Person oder Körperschaft falsch angeben oder anderweitig irreführend darstellen;
f) das Spiel oder den normalen Fluss des Gameplays oder der Dialoge beeinträchtigen oder unterbrechen; oder vulgäre oder beleidigende Ausdrucksweisen verwenden; oder übermäßig „schreien“ (z. B. durch ausschließliches Verwenden von Großbuchstaben); oder spammen; oder jedwede anderen disruptiven oder lästigen Methoden anwenden, die andere Nutzer des Spiels stören können;
g) jedwede Bugs, Fehler oder Designschwächen nutzen oder ausnutzen, um unberechtigten Zugriff auf das Spiel zu erhalten, um sich unfaire Vorteile gegenüber anderen Spielern zu verschaffen, oder um zu schummeln oder unerlaubte Exploits im Zusammenhang mit dem Spiel zu nutzen (insbesondere durch Zugriff auf Teile des Spiels, für die Sie keine Zugriffsberechtigung besitzen, und durch die Nutzung von Bots, Emulatoren oder anderen unerlaubten Fremdwerkzeugen);
h) irgendetwas tun, das die Fähigkeit anderer Nutzer einschränkt, das Spiel im Einklang mit seinen Regeln zu genießen, oder das BANDAI NAMCO oder den Plattformanbieter beim Versuch, das Spiel für das Vergnügen aller Nutzer aufrechtzuerhalten, erheblich finanziell belastet oder behindert;
i) sich während des Onlinespielens vorsätzlich vom Netzwerk trennen oder sich mehrfach vorsätzlich von einem bestimmten Spieler besiegen lassen, um dessen Rang oder Siegesquote im Spiel zu verbessern;
j) virtuelle Gegenstände oder Spielwährung außerhalb des Spiels handeln, verkaufen oder anderweitig übertragen oder versuchen, sie zu übertragen;
k) anderweitig gegen die Bestimmungen dieser Vereinbarung oder gegen von BANDAI NAMCO kommunizierte Richtlinien verstoßen; oder Haftungsfälle für BANDAI NAMCO verursachen.
13. RICHTLINIEN ZUM URHEBERRECHT: Urheberrechtsinhaber oder Beauftragte von Urheberrechtsinhabern, die der Ansicht sind, dass etwas im Spiel gegen die in ihrem Besitz oder unter ihrer Kontrolle befindlichen Urheberrechte verstößt, können einen solchen Verstoß unserem designierten Urheberrechtsbeauftragten melden wie nachfolgend beschrieben. Die Bearbeitung Ihrer Meldung kann beschleunigt werden, indem Sie die Informationen und Angaben bereitstellen, die im US-amerikanischen Gesetz 17 U.S.C. §512(c)(3) aufgeführt sind. Die Erfüllung dieser Satzung ist keine Vorbedingung für die Verstoßmeldung, mit Ausnahme von Urheberrechtsinhabern in den Vereinigten Staaten. Jede Person, die in einer Meldung wissentlich fälschlicherweise behauptet, dass bestimmtes Material oder eine bestimmte Aktivität einen Verstoß darstelle, kann für Schäden haftbar gemacht werden (einschließlich Kosten und Anwaltsgebühren), die bei uns oder dem vorgeblichen Rechtsverletzer entstehen, wenn wir auf Grundlage einer solchen Falschdarstellung das beanstandete Material oder die Aktivität entfernen oder den Zugriff darauf deaktivieren. BANDAI NAMCO hat eine Richtlinie eingeführt, laut der bei entsprechenden Umständen und im alleinigen Ermessen von BANDAI NAMCO Nutzer gesperrt werden, die wiederholt gegen geistige Eigentumsrechte Dritter verstoßen haben. BANDAI NAMCO kann jedoch auch den Zugriff von Nutzern auf das Spiel begrenzen oder sperren, die nur ein Mal (und nicht wiederholt) gegen geistige Eigentumsrechte Dritter verstoßen.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
Tel.: +81-3-6744-6112
Fax: +81-3-6866-0577
copyrightagent@bandainamcoent.co.jp
14. INHALTE DRITTER: Durch das Spiel können Ihnen Inhalte von allen Nutzern, Werbetreibenden und anderen Dritten zugänglich gemacht werden. Da wir Inhalte Dritter nicht kontrollieren, stimmen Sie zu, dass wir (außer im Fall vorsätzlichen Verschuldens oder grober Fahrlässigkeit durch BANDAI NAMCO) für keinerlei Inhalte Dritter verantwortlich sind; dass wir keine Garantien bezüglich der Richtigkeit oder Qualität von Informationen in Inhalten Dritter gewähren; und dass wir keine Verantwortung für unbeabsichtigte, anstößige, unzutreffende, irreführende oder gesetzeswidrige Inhalte Dritter übernehmen. Verweise auf Produkte, Dienste, Prozesse oder andere Informationen anhand von Markennamen, Warenzeichen, Herstellern, Anbietern oder auf andere Weise stellen keine direkte oder implizite Billigung, Unterstützung, Empfehlung oder Zugehörigkeit durch BANDAI NAMCO dar, sofern dies nicht ausdrücklich von BANDAI NAMCO angegeben wird.
15. GEWÄHRLEISTUNGSAUSSCHLUSS: SIE BESTÄTIGEN UND STIMMEN ZU, DASS BANDAI NAMCO UND SEINE LIZENZGEBER UND LIEFERANTEN WEDER FÜR ETWAIGE VIREN ODER ANDERE DEAKTIVIERENDE FUNKTIONEN VERANTWORTLICH ODER HAFTBAR SIND, DIE IHREN ZUGRIFF AUF DAS SPIEL ODER IHRE NUTZUNG DES SPIELS BEEINTRÄCHTIGEN KÖNNEN, NOCH FÜR JEDWEDE INKOMPATIBILITÄT ZWISCHEN DEM SPIEL, ANDEREN DIENSTEN UND HARDWARE. DAS SPIEL UND ALLE ANDEREN DIENSTE WERDEN IM VORLIEGENDEN ZUSTAND BEREITGESTELLT. AUSSER WIE HIERIN GEGEBENENFALLS BESCHRIEBEN, LEHNEN BANDAI NAMCO UND SEINE LIZENZGEBER UND LIEFERANTEN AUSDRÜCKLICH ALLE GEWÄHRLEISTUNGEN ODER BEDINGUNGEN JEGLICHER ART AB (OB AUSDRÜCKLICH ODER STILLSCHWEIGEND UND AUFGRUND VON GESETZ ODER SONSTIGEM), DARUNTER SÄMTLICHE STILLSCHWEIGENDEN GEWÄHRLEISTUNGEN DER NICHTVERLETZUNG, DER MARKTFÄHIGKEIT ODER DER EIGNUNG FÜR EINEN BESTIMMTEN ZWECK.
In einigen Rechtsgebieten ist weder die Ablehnung stillschweigender Bestimmungen noch der Ausschluss oder die Beschränkung von Gewährleistungen in Verträgen mit Verbrauchern erlaubt, sodass einige oder alle der Haftungsausschlüsse in diesem Abschnitt gegebenenfalls nicht für Sie gelten.
Wenn sich Ihr Wohnsitz in Australien befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende Formulierung für Sie:
Dieser Abschnitt 15 beabsichtigt nicht, irgendwelche verpflichtenden oder gesetzlichen Verbraucherrechte oder -rechtsbehelfe zu beschränken oder zu beschneiden, die gemäß den Gesetzen Ihres Rechtsgebietes gelten. Soweit gesetzlich zulässig, werden die Bedingungen und Gewährleistungen gemäß Anlage 2 des Competition and Consumer Act 2010 (Cth) (das australische Verbrauchergesetz) in vollem Umfang von der vorliegenden Vereinbarung ausgeschlossen, und soweit sie nicht ausgeschlossen werden können, stimmen Sie zu, dass die Haftung von BANDAI NAMCO auf Folgendes beschränkt und diese Beschränkung DER Haftung von BANDAI NAMCO fair und angemessen ist:
(i) die erneute Bereitstellung des Spiels ODER
(ii) die Zahlung der Kosten für die erneute Bereitstellung des Spiels.
Wenn sich Ihr Wohnsitz in Deutschland befindet, gilt zusätzlich zu den vorstehend genannten Bestimmungen in diesem Abschnitt die folgende zusätzliche Formulierung für Sie:
Soweit irgendwelche Dienstleistungen gegen eine Gebühr bereitgestellt werden, trifft Folgendes zu: BANDAI NAMCO gewährleistet, dass das Spiel im Wesentlichen wie in den geltenden Dokumenten oder der Produktbeschreibung beschrieben funktioniert. Im Falle eines Mangels stellt BANDAI NAMCO eine Nacherfüllung bereit, indem es innerhalb eines angemessenen Zeitraums entweder den Mangel beseitigt (z. B. durch die Bereitstellung eines Patches) oder eine neue Version der Dienstleistung bereitstellt, die den Mangel nicht aufweist, unter Gewährung von mindestens drei Nacherfüllungsversuchen. Schlägt die Nacherfüllung endgültig fehl, können Sie Ihre sonstigen gesetzlichen Rechte ausüben, vorausgesetzt jedoch, dass die verschuldensunabhängige Haftung von BANDAI NAMCO für anfängliche Mängel gemäß § 536a Abs. 1 BGB in jedem Fall ausgeschlossen ist.
16. INTERNET: SIE ERKENNEN AN UND STIMMEN ZU, DASS BANDAI NAMCO NICHT VERANTWORTLICH ODER HAFTBAR IST FÜR ETWAIGE VERZÖGERUNGEN ODER AUSFÄLLE, DIE SIE UNTER UMSTÄNDEN BEI DEM RICHTIGEN ODER ZEITGERECHTEN EINLEITEN, ABWICKELN ODER ABSCHLIESSEN VON ÜBERTRAGUNGEN ODER TRANSAKTIONEN IN VERBINDUNG MIT DEM SPIEL ERLEBEN. Darüber hinaus kann BANDAI NAMCO nicht versprechen und gibt nicht das Versprechen ab, dass Sie in der Lage sein werden, immer auf die Online-, Mehrspieler- oder herunterladbaren Elemente des Spiels zuzugreifen, wann Sie möchten, und es kann längere Zeiträume geben, in denen Sie nicht auf diese Elemente des Spiels zugreifen können. BANDAI NAMCO stellt keinen durchgehenden, mängelfreien, sicheren oder virenfreien Betrieb etwaiger Online-, Mehrspieler- oder herunterladbarer Elemente des Spiels und keinen unterbrechungsfreien Betrieb sowie keine unterbrechungsfreie Verfügbarkeit irgendwelcher bestimmter Server sicher.
17. HAFTUNGSBESCHRÄNKUNG: AUSSER FÜR (1) TOD ODER KÖRPERVERLETZUNG INFOLGE VON FAHRLÄSSIGKEIT SEITENS BANDAI NAMCO, (2) BETRUG ODER ARGLISTIGE TÄUSCHUNG SEITENS BANDAI NAMCO, (3) VORSÄTZLICHE HANDLUNGEN ODER GROBE FAHRLÄSSIGKEIT SEITENS BANDAI NAMCO, (4) VERLUST ODER ZERSTÖRUNG VON PRIVATEM SACHVERMÖGEN INFOLGE DER NUTZUNG DES SPIELS UND (5) SÄMTLICHE SONSTIGE HAFTUNG, DIE NICHT DURCH ANWENDBARE GESETZE BESCHRÄNKT ODER AUSGESCHLOSSEN WERDEN KANN, HAFTEN BANDAI NAMCO ODER DESSEN TOCHTERUNTERNEHMEN, VERBUNDENE UNTERNEHMEN, LEITENDE ANGESTELLTE, MITARBEITER, BEAUFTRAGTE UND ANDERE PARTNER UND LIEFERANTEN IN KEINEM FALL FÜR IRGENDWELCHE MITTELBAREN SCHÄDEN, BESONDEREN SCHÄDEN, FOLGE- ODER STRAFSCHÄDEN ODER BELIEBIGEN ANDEREN SCHÄDEN, DARUNTER ENTGANGENE NUTZUNG UND ENTGANGENER GEWINN, OB AUFGRUND VON VERTRAG, UNERLAUBTER HANDLUNG (FAHRLÄSSIGKEIT EINGESCHLOSSEN) ODER SONSTIGEM, DIE SICH AUS DER NUTZUNG BZW. DER UNMÖGLICHKEIT DER NUTZUNG DES SPIELS ODER DER INHALTE, DIE IN DEM SPIEL ENTHALTEN SIND ODER AUF DIE ÜBER DAS SPIEL ZUGEGRIFFEN WIRD, ODER DEM VERSÄUMNIS, SUPPORT-DIENSTE BEREITZUSTELLEN, ERGEBEN ODER DAMIT IN VERBINDUNG STEHEN. IM FALL VON LEICHTER FAHRLÄSSIGKEIT ODER EINEM LEICHTEN VERSTOSS GEGEN DIE GRUNDLEGENDEN VERPFLICHTUNGEN VON BANDAI NAMCO GEMÄSS DER VORLIEGENDEN VEREINBARUNG IST DIE HAFTUNG VON BANDAI NAMCO AUF UNMITTELBARE UND VORHERSEHBARE VON IHNEN ERLITTENE SCHÄDEN BESCHRÄNKT. DIE GESAMTHAFTUNG VON BANDAI NAMCO, OB AUFGRUND VON VERTRAG, GEWÄHRLEISTUNG, UNERLAUBTER HANDLUNG, PRODUKTHAFTUNG, GEFÄHRDUNGSHAFTUNG, VERSTOSS GEGEN GEISTIGES EIGENTUM ODER EINEM SONSTIGEN RECHTSGRUND, INFOLGE ODER IN VERBINDUNG MIT DER NUTZUNG BZW. DER UNMÖGLICHKEIT DER NUTZUNG DES SPIELS ODER IN VERBINDUNG MIT DIESEN BESTIMMUNGEN ÜBERSTEIGT IN KEINEM FALL EINHUNDERT DOLLAR (100 $) ODER, FALLS HÖHER, DEN BETRAG, DEN SIE AN BANDAI NAMCO FÜR IHRE NUTZUNG DES SPIELS GEZAHLT HABEN. DIESER ABSCHNITT 17 STELLT KEINE BESCHRÄNKUNG VORGESCHRIEBENER ODER GESETZLICHER GARANTIEN DAR, DIE GEMÄSS DEN GESETZEN IHRES RECHTSGEBIETES NICHT VERTRAGLICH BESCHRÄNKT WERDEN KÖNNEN.
18. STREITBEILEGUNG:
DIESER ABSCHNITT 18 GILT NUR FÜR SIE, WENN SICH IHR WOHNSITZ IN NORD-, MITTEL- ODER SÜDAMERIKA AUSSERHALB DER VEREINIGTEN STAATEN BEFINDET.
Wenn sich Ihr Wohnsitz in einem Land Amerikas außerhalb der Vereinigten Staaten von Amerika befindet, können entweder Sie oder BNEA mit der vorherigen schriftlichen Einwilligung der anderen Partei etwaige Streitigkeiten, die mit der vorliegenden Vereinbarung oder dem Spiel in Verbindung stehen oder sich daraus ergeben, an ein alternatives Streitbeilegungsverfahren (wie z. B. Vergleich oder Schlichtung) verweisen. Unbeschadet des Vorstehenden halten die Bestimmungen der vorliegenden Vereinbarung Sie nicht davon ab: (i) etwaige Streitigkeiten oder Ansprüche, die gegebenenfalls diesem Abschnitt 18 unterliegen, beliebigen Bundes-, bundesstaatlichen oder lokalen Regierungsbehörden vorzulegen, die, falls gesetzlich zulässig, in Ihrem Namen um Abhilfemaßnahmen von BNEA nachsuchen; (ii) etwaige Ansprüche gegen BNEA, die nicht schiedsfähig sind oder für die ein Schiedsverfahren durch anwendbares Gesetz untersagt oder beschränkt ist, vor ein beliebiges zuständiges Gericht zu bringen; oder (iii) etwaige Ansprüche vor ein Gericht für geringfügige Forderungen zu bringen, gemäß den Beschränkungen und Anforderungen dieses Gerichts für geringfügige Forderungen in dem jeweiligen Rechtsgebiet.
19. STREITBEILEGUNG:
DIESER ABSCHNITT 19 GILT FÜR SIE NUR, WENN SICH IHR WOHNSITZ IN DEN VEREINIGTEN STAATEN BEFINDET.
Wenn sich Ihr Wohnsitz in den Vereinigten Staaten von Amerika befindet, stimmen Sie und BNEA, indem Sie die Bestimmungen der vorliegenden Vereinbarung akzeptieren, zu: (i) bestimmte Streitigkeiten durch ein obligatorisches, verbindliches Schiedsverfahren, wie in Abschnitt 19(a) und jedem Unterabschnitt davon festgelegt, beizulegen (in ihrer Gesamtheit als „Schiedsvereinbarung“ bezeichnet); und (ii) gemäß Abschnitt 19(b) (der „Sammelklagenverzicht“) ausdrücklich auf das Recht auf ein Schwurgerichtsverfahren oder die Beteiligung an einer gegen die andere Partei erhobene Sammelklage zu verzichten; es sei denn, (iii) Sie üben Ihr Recht auf Rücktritt von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht aus, wie in Abschnitt 19(c) dargelegt.
a) OBLIGATORISCHES, VERBINDLICHES SCHIEDSVERFAHREN: SOWEIT DURCH ANWENDBARES GESETZ ERLAUBT, (i) STIMMEN SIE UND BNEA ZU, ALLE STREITIGKEITEN UND ANSPRÜCHE ZWISCHEN IHNEN UND BNEA ANHAND VERBINDLICHER SCHIEDSVERFAHREN GEMÄSS DEM FEDERAL ARBITRATION ACT BEIZULEGEN, DARUNTER (AUSSER WIE AUSDRÜCKLICH IN ABSCHNITT 19.a.iii FESTGELEGT) SÄMTLICHE STREITIGKEITEN ODER ANSPRÜCHE BASIEREND AUF RECHTSGRUNDLAGEN ZU VERTRAGSVERLETZUNG, SCHULDHAFTER VERLETZUNG, RECHTSVERSTÖSSEN, BETRUG, UNLAUTEREM WETTBEWERB, DATENSCHUTZRECHTEN, TÄUSCHUNG ODER IRGENDEINER SONSTIGEN RECHTSGRUNDLAGE, DIE SICH GEGEBENENFALLS AUS EINEM BELIEBIGEN ASPEKT DER BEZIEHUNG ZWISCHEN IHNEN UND BNEA, EINER BELIEBIGEN BESTIMMUNG ODER VORSCHRIFT DER VORLIEGENDEN VEREINBARUNG ODER IHREM ZUGRIFF AUF DAS SPIEL BZW. IHRER NUTZUNG DES SPIELS ERGIBT ODER DAMIT IN VERBINDUNG STEHT (JEWEILS ALS „ANSPRUCH“ BEZEICHNET); (ii) VERZICHTEN SIE UND BNEA AUSDRÜCKLICH UND UNWIDERRUFLICH AUF JEGLICHES RECHT, ETWAIGE ANSPRÜCHE VOR GERICHT GELTEND ZU MACHEN ODER ETWAIGE ANSPRÜCHE VOR EINEN RICHTER ODER VOR GESCHWORENE ZU BRINGEN; (iii) STRENGEN SIE UND BNEA KEIN GRUPPEN- ODER REPRÄSENTATIVSCHIEDSVERFAHREN GEGEN DIE ANDERE PARTEI AN ODER BETEILIGEN SICH DARAN, AUCH WENN DIES GEMÄSS DEM FEDERAL ARBITRATION ACT ZULÄSSIG IST; UND (iv) VERSUCHEN SIE UND BNEA NICHT, IRGENDWELCHE SCHIEDSVERFAHREN HINSICHTLICH ETWAIGER ANSPRÜCHE IHRERSEITS ODER SEITENS BNEA MIT EINER BELIEBIGEN KLAGE ODER EINEM BELIEBIGEN SCHIEDSVERFAHREN, DIE VON EINEM ODER GEGEN EINEN BELIEBIGEN DRITTEN ANGESTRENGT WERDEN, ZUSAMMENZULEGEN ODER ZU KOMBINIEREN, OHNE DIE AUSDRÜCKLICHE SCHRIFTLICHE EINWILLIGUNG DERARTIGER DRITTER UND BEIDER PARTEIEN DER VORLIEGENDEN VEREINBARUNG EINZUHOLEN. SOFERN SIE KEINE ORDNUNGSGEMÄSSE RÜCKTRITTSMITTEILUNG ÜBERMITTELN (UNTER STRIKTER EINHALTUNG VON ABSCHNITT 19(C)), STIMMEN SIE UND BNEA ZU, DASS SÄMTLICHE GEGEN DIE ANDERE PARTEI VORGEBRACHTEN ANSPRÜCHE AUSSCHLIESSLICH MITTELS OBLIGATORISCHER, VERBINDLICHER SCHIEDSVERFAHREN ABGEWICKELT WERDEN.
i) Informelle Streitbeilegung im Vorfeld eines Schiedsverfahrens: Sie und BNEA stimmen zu, vor dem Beginn eines Schiedsverfahrens wegen etwaiger Ansprüche gemäß der vorliegenden Schiedsvereinbarung nach Treu und Glauben angemessene Bemühungen zu unternehmen, sämtliche Streitigkeiten oder Ansprüche zwischen Ihnen und BNEA informell beizulegen. Die Partei, die eine solche Streitigkeit oder einen solchen Anspruch geltend machen möchte, lässt der anderen Partei eine schriftliche Mitteilung zukommen, in der die Art und die Grundlage dieser Streitigkeit oder dieses Anspruchs beschrieben und die nachgesuchte Abhilfe bestimmt wird. Alle derartigen schriftlichen Mitteilungen an BNEA müssen per Post an folgende Anschrift gesendet werden: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Falls Sie und BNEA sich nicht innerhalb von 30 Tagen nach Erhalt der schriftlichen Mitteilung auf eine Beilegung der Streitigkeit oder des Anspruchs einigen, kann die Partei, die die Streitigkeit oder den Anspruch gelten machen möchte, im Rahmen der vorliegenden Schiedsvereinbarung eine Schiedsklage gegen die andere vorbringen.
ii) Schiedsverfahren: Das Schiedsverfahren ist ein rechtsverbindlicher Prozess, mit dem eine Partei um Abhilfemaßnahmen von einer anderen Partei nachsuchen oder Rechtsbehelfe gegen eine andere Partei einlegen kann und der einer vor einem Gericht erhobenen Klage ähnlich ist, jedoch im Allgemeinen die Auferlegung von weniger strikten Verfahrensformalitäten mit sich bringt, vor einem externen, neutralen Schiedsrichter (statt vor einem Richter oder einem Geschworenengericht) stattfindet, eine stärkere Begrenzung der Beweisermittlung und eine potenzielle Verringerung der Rechtskosten für jede Partei mit sich bringt sowie beschränkter Prüfung durch Gerichte unterliegt. Das Verfahren zur Schlichtung etwaiger Ansprüche gemäß der vorliegenden Schiedsvereinbarung unterliegt den Commercial Arbitration Rules der American Arbitration Association („AAA“) und, sofern zutreffend, den Supplementary Procedures for Consumer Related Disputes der AAA, die beide unter http://www.adr.org abrufbar sind. Unbeschadet des Vorstehenden stimmen Sie und BNEA der Durchführung sämtlicher Schiedsverfahren in englischer Sprache zu, genehmigen die elektronische Übermittlung von Dokumenten und erlauben die Teilnahme per Telefon, Telefonkonferenz oder persönlich an einem in beiderseitigem Einvernehmen festgelegten Ort.
iii) Ausgeschlossene Ansprüche: Unbeschadet des Vorstehenden halten die Bestimmungen der vorliegenden Vereinbarung Sie oder BNEA nicht davon ab: (i) etwaige Ansprüche beliebigen Bundes-, bundesstaatlichen oder lokalen Regierungsbehörden vorzulegen, die über die staatliche Befugnis und Rechtszuständigkeit verfügen, in Ihrem Namen oder im Namen von BNEA um Abhilfemaßnahmen von der anderen Partei nachzusuchen; (ii) etwaige Ansprüche vor ein Gericht für geringfügige Forderungen zu bringen, gemäß den Beschränkungen und Anforderungen dieses Gerichts für geringfügige Forderungen in dem jeweiligen Rechtsgebiet.
iv) Teilnichtigkeit der Schiedsvereinbarung: Sie und BNEA stimmen zu, dass keine Vorschrift der vorliegenden Schiedsvereinbarung gegen Sie oder BNEA durchsetzbar ist und alle Ansprüche den nachfolgenden Abschnitten 20(a) und 21(a) unterliegen, falls entweder: (i) ein zuständiges Gericht abschließend entscheidet, dass eine Bestimmung oder eine Vorschrift der vorliegenden Schiedsvereinbarung nicht durchsetzbar, durch geltendes Gesetz untersagt oder auf etwaige Ansprüche nicht anwendbar ist; oder (ii) Sie eine ordnungsgemäße Rücktrittsmitteilung (unter Einhaltung von Abschnitt 19(c)) übermitteln, worin Sie Ihre Entscheidung für den Rücktritt von der vorliegenden Schiedsvereinbarung zum Ausdruck bringen.
b) SAMMELKLAGENVERZICHT: FALLS SICH IHR WOHNSITZ IN DEN VEREINIGTEN STAATEN VON AMERIKA BEFINDET, STIMMEN SIE UND BNEA, INDEM SIE DIE BESTIMMUNGEN DER VORLIEGENDEN VEREINBARUNG AKZEPTIEREN, ZU: (I) DASS SICH JEDER ANSPRUCH NUR AUF SIE UND BNEA BEZIEHT UND NUR IM RAHMEN EINES INDIVIDUELLEN SCHIEDSVERFAHRENS (ODER EINES INDIVIDUELLEN GERICHTSVERFAHRENS MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) UND NICHT ALS SAMMELKLAGE ODER ANDERE FORM EINER REPRÄSENTATIVKLAGE GELTEND GEMACHT WIRD; (ii) DASS SIE UND BNEA AUF SÄMTLICHE RECHTE AUF EINREICHUNG ODER BETEILIGUNG AN EINER SAMMELKLAGE ODER AUF DAS NACHSUCHEN UM ABHILFEMASSNAHMEN AUF DER BASIS EINER SAMMEL- ODER REPRÄSENTATIVKLAGE VERZICHTEN, UND (iii) DASS DER SCHIEDSRICHTER (ODER DAS GERICHT MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) NUR EINE INDIVIDUELLE SCHLICHTUNG (ODER EIN INDIVIDUELLES GERICHTSVERFAHREN MIT BLICK AUF GEMÄSS ABSCHNITT 19.a.iii VON DER SCHIEDSVEREINBARUNG AUSGENOMMENE ANSPRÜCHE) DURCHFÜHREN KANN, NICHT MEHR ALS DIE ANSPRÜCHE EINER EINZELPERSON ZUSAMMENLEGEN UND NICHT DEN VORSITZ ÜBER IRGENDEINE FORM VON REPRÄSENTATIV- ODER SAMMELVERFAHREN IN VERBINDUNG MIT DERARTIGEN ANSPRÜCHEN FÜHREN KANN. SOFERN SIE KEINE ORDNUNGSGEMÄSSE RÜCKTRITTSMITTEILUNG (WIE IN ABSCHNITT 19(C) BESCHRIEBEN) ÜBERMITTELN, STIMMEN SIE UND BNEA ZU, DASS JEDER NUR IN SEINER INDIVIDUELLEN EIGENSCHAFT UND NICHT ALS KLÄGER ODER SAMMELKLÄGER IN EINEM ALS SAMMEL- ODER REPRÄSENTATIVVERFAHREN BEZEICHNETEN VERFAHREN ANSPRÜCHE GEGEN DEN JEWEILS ANDEREN GELTEND MACHEN KANN.
i) Teilnichtigkeit des Sammelklagenverzichts: Sie und BNEA stimmen zu, dass keine Vorschrift des vorliegenden Sammelklagenverzichts gegen Sie oder BNEA durchsetzbar ist und alle Ansprüche den nachfolgenden Abschnitten 20(a) und 21(a) unterliegen, falls entweder: (i) ein zuständiges Gericht abschließend entscheidet, dass eine Bestimmung oder eine Vorschrift des vorliegenden Sammelklagenverzichts nicht durchsetzbar, durch geltendes Gesetz untersagt oder auf etwaige Ansprüche nicht anwendbar ist, oder (ii) Sie eine angemessene Rücktrittsmitteilung (unter Einhaltung von Abschnitt 19(c)) abgeben, worin Sie sich für den Rücktritt von dem vorliegenden Sammelklagenverzicht entschieden haben. In keinem Fall ist die Teilnichtigkeit des Sammelklagenverzichts als Einwilligung Ihrerseits oder seitens BNA zur Beteiligung an einer Sammelklage oder einem Sammelschiedsverfahren auszulegen oder anzusehen.
c) RÜCKTRITTSVERFAHREN: Sie haben das Recht, von der vorstehenden Schiedsvereinbarung und dem vorstehenden Sammelklagenverzicht zurückzutreten und nicht daran gebunden zu sein, indem Sie eine schriftliche Mitteilung über Ihre Entscheidung, von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht (die „Rücktrittserklärung“) zurückzutreten, unter strikter Einhaltung der folgenden Anforderungen von Abschnitt 19.c.i bis 19.c.iii absenden:
i) Form und Anschrift: Ihre Rücktrittsmitteilung muss an folgende Anschrift gesendet werden: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, und die Sendung muss entweder per (i) frankiertem Einschreiben mit Rückschein oder (ii) Übernachtkurierdienst (wie Federal Express) erfolgen.
ii) Frist: Sofern das geltende Recht keinen längeren Zeitraum vorsieht, muss Ihre Rücktrittsmitteilung unter Einhaltung folgender Fristen abgestempelt (bei Versand per Post) oder aufgegeben (bei Versand per Übernachtkurierdienst) werden: (i) innerhalb von 30 Tagen ab dem Kauf Ihres Exemplars des Spiels; oder (ii) falls kein Kauf getätigt wurde, innerhalb von 30 Tagen ab dem Datum, an dem Sie zum ersten Mal auf das Spiel zugegriffen oder Ihr Exemplar des Spiels genutzt haben.
iii) Erforderliche Informationen: Ihre Rücktrittsmitteilung muss Folgendes enthalten: (i) den Titel des spezifischen Spiels, auf das Ihre Rücktrittserklärung Anwendung finden soll; (ii) Ihren Vor- und Nachnamen; (iii) Ihre Anschrift; (iv) Ihre Telefonnummer; (v) Ihre E-Mail-Adresse; (vi) die Angabe, ob Sie ein registrierter Benutzer des Spiels oder beliebiger anderer BNEA-Produkte oder -Dienstleistungen sind, sowie alle Ihre Benutzernamen für das Spiel und die anderen BNEA-Produkte und -Dienstleistungen; und (vii) eine Erklärung, dass Sie der Schiedsvereinbarung und/oder dem Sammelklagenverzicht nicht zustimmen. BNEA ist berechtigt, die in der Rücktrittsmitteilung enthaltenen vorstehend genannten Informationen dazu zu nutzen, um Ihren Rücktritt von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht (wie zutreffend) zu erfassen, zu bearbeiten, aufrechtzuerhalten und zu verwalten; die Nutzung zu Zwecken der Vermarktung ist jedoch ausgeschlossen.
iv) Wirkung einer ordnungsgemäßen Rücktrittsmitteilung: Erfüllt Ihre Rücktrittsmitteilung alle der vorstehend genannten Anforderungen, gilt für Sie und BNEA, dass Sie beide mit Blick auf die vorliegende Vereinbarung gemäß Ihrer Erklärung in der Rücktrittsmitteilung von der Schiedsvereinbarung und/oder dem Sammelklagenverzicht zurückgetreten sind. Die Übermittlung einer gültigen Rücktrittsmitteilung gilt nur für Ansprüche, die sich aus dem darin benannten Spiel und der darin benannten Vereinbarung ergeben, die zwischen BNEA und der in der Rücktrittserklärung benannten Person besteht.
v) Wirkung einer nicht ordnungsgemäßen Rücktrittsmitteilung: Wenn Sie eine Rücktrittserklärung übermitteln, die jedwede der in den Abschnitten 19.c.i bis 19.c.iii dargelegten Anforderungen nicht erfüllt, sind Sie und BNEA an die Schiedsvereinbarung und den Sammelklagenverzicht gebunden, die in der vorliegenden Vereinbarung enthalten sind.
20. GELTENDES RECHT:
Soweit durch geltendes Recht vorgeschrieben, unterliegen alle Bestimmungen und Vorschriften dieser Vereinbarung allen geltenden, verpflichtenden Gesetzen und sind gemäß diesen auszulegen, auch wenn sie nicht mit dem in diesem Abschnitt 20 dargelegten geltenden Recht übereinstimmen, und in keinem Fall schließt die Anwendung, die Auslegung oder die Durchsetzung der Bestimmungen der vorliegenden Vereinbarung gemäß jeglicher Gerichtsstandsgesetze, die in diesem Abschnitt 20 vorgesehen sind, irgendwelche Ihrer Rechte als Verbraucher gemäß geltenden Verbraucherschutzgesetzen aus oder beschränkt diese auf andere Weise. Bitte beachten Sie, dass Ihr Handeln zudem anderen lokalen, bundesstaatlichen, nationalen und internationalen Gesetzen unterliegen kann. Die Parteien stimmen zu, dass das UN-Kaufrechtsabkommen auf jegliche Streitigkeiten oder Transaktionen, die sich aus der vorliegenden Vereinbarung ergeben, keine Anwendung findet.
a) Falls sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet:
Die Anwendung, Auslegung oder Durchsetzung der Bestimmungen der vorliegenden Vereinbarung unterliegen den Gesetzen des Bundesstaates Kalifornien, ausgenommen dessen Kollisionsnormen.
b) Falls sich Ihr Wohnsitz in Asien befindet:
Sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, unterliegen der vorliegenden Vereinbarung und japanischem Recht, unter Ausschluss sämtlicher kollisionsrechtlicher Vorschriften, die gegebenenfalls die Anwendung des Rechts eines anderen Rechtsgebiets vorsehen.
c) Falls sich Ihr Wohnsitz an einem anderen Ort befindet:
Sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, unterliegen der vorliegenden Vereinbarung und französischem Recht, unter Ausschluss sämtlicher kollisionsrechtlicher Vorschriften, die gegebenenfalls die Anwendung des Rechts eines anderen Rechtsgebiets vorsehen.
21. GERICHTSSTAND:
a) Falls sich Ihr Wohnsitz in Nord-, Mittel- oder Südamerika befindet:
Sie und BNEA stimmen ausdrücklich zu, dass für sämtliche sich aus der vorliegenden Vereinbarung und/oder Ihrer Nutzung des Spiels ergebenden oder damit in Verbindung stehenden Ansprüche und Streitigkeiten, die nicht der Schiedsvereinbarung in vorstehendem Abschnitt 19 unterliegen, der ausschließliche Gerichtsstand für derartige Ansprüche oder Klagen die einzelstaatlichen oder Bundesgerichte von Santa Clara County, Kalifornien, sind, und Sie ausdrücklich der Ausübung persönlicher Zuständigkeit dieser Gerichte zustimmen.
b) Falls sich Ihr Wohnsitz in Asien befindet:
Über sämtliche Streitigkeiten zwischen den Parteien, die sich aus oder in Verbindung mit der vorliegenden Vereinbarung ergeben, entscheidet das Bezirksgericht Tokio, und Sie und BNEI erkennen die ausschließliche Zuständigkeit dieses Gerichts an.
c) Falls sich Ihr Wohnsitz an einem anderen Ort befindet:
Über sämtliche Streitigkeiten zwischen den Parteien, die sich aus der vorliegenden Vereinbarung ergeben oder damit in Verbindung stehen, entscheidet das Handelsgericht von Lyon, und Sie und BNEE erkennen die persönliche Zuständigkeit dieses Gerichts an.
22. BEGÜNSTIGTE DRITTE: Sämtliche Personen oder Körperschaften, die keine Partei der vorliegenden Vereinbarung sind, sind nicht kraft Gesetz zur Durchsetzung irgendwelcher Bestimmungen der vorliegenden Vereinbarung berechtigt, egal, ob diese Person oder Körperschaft namentlich genannt wird. Nichts in diesem Abschnitt wirkt sich auf die Rechte irgendwelcher zulässigen Abtretungsempfänger der vorliegenden Vereinbarung aus.
23. VERSCHIEDENES: Die vorliegende Vereinbarung stellt die gesamte Vereinbarung zwischen Ihnen und BANDAI NAMCO mit Blick auf die Nutzung des Spiels dar. Wird eine beliebige Bestimmung der vorliegenden Vereinbarung für ungültig oder nicht durchsetzbar befunden, bleibt der Rest der Vereinbarung für die verbleibende Laufzeit, oder wie ansonsten in Abschnitt 6(d) dargelegt, in vollem Umfang in Kraft, es sei denn, diese Bestimmung entzieht der Vereinbarung ihre wesentlichen Verpflichtungen. Sie dürfen die vorliegende Vereinbarung oder jedwede darin enthaltenen Rechte gemäß der Vereinbarung nicht ohne die vorherige schriftliche Einwilligung von BANDAI NAMCO abtreten, und sämtliche Abtretungsversuche ohne Einwilligung sind nichtig. Vorbehaltlich der vorstehenden Beschränkung ist die vorliegende Vereinbarung voll verbindlich für uns und unsere jeweiligen Nachfolger und Abtretungsempfänger, wirkt zu Gunsten von uns und unseren jeweiligen Nachfolgern und Abtretungsempfängern sowie ist von uns und unseren jeweiligen Nachfolgern und Abtretungsempfängern durchsetzbar. Das Versäumnis von BANDAI NAMCO, irgendwelche Rechte oder Bestimmungen der vorliegenden Vereinbarung auszuüben oder durchzusetzen, stellt keinen Verzicht auf diese Rechte oder Bestimmungen dar. Die Abschnittsüberschriften in der vorliegenden Vereinbarung dienen nur zur besseren Orientierung und haben keine rechtliche oder vertragliche Wirkung.
24. SOFTWARE VON DRITTANBIETERN:
a) EasyAntiCheat. BANDAI NAMCO verwendet den EasyAntiCheat-Service („EAC“), der von einem Drittanbieter zur Verfügung gestellt wird. EAC besitzt eine Client-Software, die in das Spiel integriert ist. Wenn Sie eine neue Spiel-Sitzung beginnen, lädt und installiert der Client automatisch die neuste Version auf Ihr System. EAC überwacht das System, analysiert die Binärdateien des Spiels und scannt den Speicher des Systems, um Cheaten im Spiel zu erkennen und zu verhindern („Zweck“). Zu diesem Zweck speichert EAC Informationen bezüglich Cheatmethoden, die im Spiel verwendet werden („Cheatdaten“). Indem Sie dieser Vereinbarung zustimmen oder das Spiel verwenden, geben Sie Ihre Zustimmung, dass EAC zu diesem Zweck Cheatdaten sammeln, speichern, teilen und veröffentlichen darf. Die Cheatdaten werden einzig und allein zweckgebunden verwendet, u. a. zur Identifizierung und Sperrung von Spielern, die im Spiel betrügen, zur Analyse von Cheatverhalten und Cheatcodes und zum Teilen von Daten über Cheats mit Partnern von EAC.
Weitere Informationen über die Datenschutzmethoden von EAC finden Sie in der Datenschutzerklärung von EasyAntiCheat unter www.easyanticheat.net/privacy. Wenn Sie EAC die Verarbeitung Ihrer personenbezogenen Daten gemäß der Datenschutzerklärung untersagen oder EAC bitten, Ihre personenbezogenen Daten zu entfernen oder zu löschen, haben wir das Recht, Ihren Zugang zum Spiel zu sperren und Sie von der Nutzung des Spiels auszuschließen.
Um sich mit BNEI in Verbindung zu setzen, gehen Sie bitte wie auf unserer Support-Seite unter http://bandainamcoent.co.jp/cs_support/ beschrieben vor. Um sich mit BNEA in Verbindung zu setzen, wenden Sie sich bitte unter https://www.bandainamcoent.com/support an den Kundendienst von BNEA oder wenden Sie sich schriftlich an BNEA unter: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Um sich mit BNEE in Verbindung zu setzen, wenden Sie sich bitte an BNEE über den BNEE-Kundendienst unter http://www.bandainamcoent.eu/support oder BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
DATENSCHUTZERKLÄRUNG
Zuletzt geändert: 27. Februar 2020
Diese Datenschutzerklärung beschreibt, wie BANDAI NAMCO ENTERTAINMENT Inc. („BNEI“, „wir“, „uns“, „unser“) Ihre Daten sammelt, verwendet und weitergibt, wenn Sie unsere Spiele und verwandten Online-Dienste nutzen, die diese Erklärung enthalten (insgesamt „das Spiel“). BNEI ist Datenverantwortlicher für Ihre personenbezogenen Daten im Sinne der EU-Datenschutz-Grundverordnung.
Wir können diese Datenschutzerklärung von Zeit zu Zeit ändern. Im Falle von Änderungen teilen wir Ihnen dies mit, indem wir das Datum oben auf der Datenschutzerklärung ändern; in manchen Fällen geben wir Ihnen auch zusätzliche Hinweise (zum Beispiel, indem wir Informationen darüber auf die Homepage des Spiels setzen oder Ihnen eine Benachrichtigung senden). Wenn Sie mit den Änderungen nicht einverstanden sind, verzichten Sie bitte darauf, unser Spiel zu nutzen oder uns auf anderem Weg Ihre personenbezogenen Daten mitzuteilen. Wir empfehlen Ihnen, die Datenschutzerklärung jedes Mal zu lesen, wenn Sie auf das Spiel zugreifen, um sich über unsere Datenschutzpraktiken sowie die Ihnen zum Schutz Ihrer Privatsphäre zur Verfügung stehenden Möglichkeiten auf dem Laufenden zu halten.
I. Erfassung von Daten
Diese Daten erfassen wir automatisch, wenn Sie das Spiel nutzen
Wenn Sie auf eins der Online-Elemente im Zusammenhang mit unserem Spiel zugreifen oder diese nutzen, erfassen wir automatisch Daten von Ihnen, darunter:
• Nutzungsdaten: Wir erfassen Daten über Ihre Nutzung des Spiels, darunter die Spielkonto-ID, abgeschlossene Level, Spielstände, mit Spielen des Spiels verbrachte Zeit und andere Daten zum Spielverlauf.
• Protokolldaten: Wir protokollieren Daten über Ihre Nutzung unseres Spiels, darunter Zugriffszeiten, mit Spielen verbrachte Zeit und Ihre IP-Adresse.
• Gerätedaten: Wir erfassen Daten über den Rechner oder das Gerät, mit dem Sie auf unser Spiel zugreifen, darunter Gerätemodell, Betriebssystem und Version, Browser-Netzwerkdaten, MAC-Adresse, IP-Adresse und andere eindeutige Gerätekennungen, die durch das Betriebssystem Ihrer Geräte zur Verfügung gestellt werden.
Von Ihnen zur Verfügung gestellte Daten
Wir erfassen Daten, die Sie uns direkt mitteilen. Wir erfassen zum Beispiel Daten, wenn Sie ein Konto anlegen, mit anderen Nutzern interagieren, sich an den Kundendienst wenden, sich zu einem Newsletter anmelden, an Umfragen teilnehmen oder auf andere Weise mit uns kommunizieren. Zu den Datentypen, die wir dann erfassen, gehören Ihr Benutzername, Ihr Passwort, Ihre E-Mail-Adresse und alle weiteren Informationen, die Sie weitergeben.
Daten, die wir aus anderen Quellen erheben
Wir können auch Informationen aus anderen Quellen sammeln, sofern das zur Bereitstellung unseres Spiels erforderlich ist, und diese mit den Daten verknüpfen, die wir durch unser Spiel erfassen. So können wir zum Beispiel Informationen über Ihr Konto von Ihrer Spieleplattform erhalten oder Daten über Ranglistenplätze und erzielte Erfolge von Ihrer Konsolenspiele-Anwendung erfassen. In allen anderen Fällen bitten wir Sie um Ihre Zustimmung, dass wir personenbezogene Daten über Sie von Dritten erfassen, speichern und nutzen dürfen.
II. Nutzung von Daten
Wir erfassen, speichern und nutzen Ihre Daten nur, wenn Sie dem zugestimmt haben, oder in dem Maß, wie es notwendig ist, (i) um Ihren Vertrag mit uns zu erfüllen, (ii) um unsere gesetzlichen Verpflichtungen zu erfüllen oder (iii) um unsere berechtigten Interessen zu verfolgen, darunter den Betrieb, die Beurteilung und Verbesserung unseres weltweiten Geschäfts. Wir haben unsere berechtigten wirtschaftlichen Interessen sorgfältig gegen Ihre Datenschutzrechte abgewogen. Bitte wenden Sie sich über die unten angegebenen Kontaktmöglichkeiten an uns, wenn Sie Fragen zu diesem Abwiegen der Interessen haben.
Wir (oder ein Datenverarbeiter in unserem Auftrag) können Daten über Sie zu den folgenden Zwecken für die Dauer, die zum Erreichen dieser Zwecke notwendig ist, erfassen, speichern und nutzen:
• Bereitstellung, Wartung und Verbesserung unseres Spiels;
• Bereitstellung und Lieferung der von Ihnen angeforderten Produkte und Dienstleistungen, Abwicklung von Transaktionen und Übersenden diesbezüglicher Informationen;
• Anlegen eines Kontos bei unserem Spiel und Hilfe bei der Verwaltung Ihres Kontos;
• Beantwortung Ihrer Kommentare, Fragen und Bitten, Bereitstellung von Kundendienst;
• Übersenden von technischen Hinweisen, Updates, Sicherheitswarnungen und organisatorischen Nachrichten;
• Kommunikation mit Ihnen über Produkte, Dienstleistungen, Angebote, Werbeaktionen, Belohnungen oder Ereignisse, die von BNEI und anderen angeboten werden, und Bereitstellung von Neuigkeiten, Informationen und anderem Marketingmaterial, von dem wir annehmen, dass es Sie interessieren könnte;
• Beobachtung und Analyse von Trends, Nutzung und Aktivitäten im Zusammenhang mit unserem Spiel;
• Verknüpfung oder Kombination mit Daten, die wir von anderen erhalten, um Ihre Bedürfnisse besser zu verstehen und Ihnen bessere Dienstleistungen anzubieten;
• Feststellung, Ermittlung und/oder Verhinderung von betrügerischen, unbefugten oder illegalen Aktivitäten;
• alle weiteren Zwecke, die notwendig oder zulässig sind, um unsere gesetzlichen Verpflichtungen zu erfüllen; und
• alle weiteren Zwecke, für die Sie uns Daten mitteilen.
III. Weitergabe von Daten
Wir werden Ihre personenbezogenen Daten nicht an Dritte weitergeben, übertragen oder auf andere Weise austauschen, sofern dies nicht für die Bereitstellung unserer Produkte und Dienstleistungen notwendig ist, anderweitig dieser Datenschutzerklärung entspricht, gesetzlich zulässig ist oder sofern Sie dem nicht ausdrücklich zugestimmt haben. Wir verkaufen Ihre personenbezogenen Daten nicht an Dritte. In Übereinstimmung mit dem Vorstehenden können wir Ihre Daten wie folgt oder wie an anderer Stelle in dieser Datenschutzerklärung beschrieben weitergeben:
• an andere Nutzer, wenn Sie sich entscheiden, sich an den interaktiven Bereichen unseres Spiels zu beteiligen, zum Beispiel im Chat oder in Mehrspieler-Elementen (die Nutzung personenbezogener Daten (zum Beispiel Ihres vollständigen Namens) als Nutzername bei unseren Diensten ist streng verboten);
• an unsere Mitarbeiter, Partner, verbundene Unternehmen, Anbieter, Berater und andere dritte Dienstleister, die Zugang zu diesen Daten benötigen, um Arbeiten in unserem Auftrag auszuführen (darunter zum Beispiel Entwickler, Webhosting-Dienste oder Anbieter von Diensten für die Speicherung und Verarbeitung von Informationen);
• im Rahmen eines gerichtlichen Verfahrens oder auf eine Informationsanfrage hin, wenn eine Weitergabe den einschlägigen Gesetzen, Verordnungen und Vorschriften entspricht oder demnach erforderlich ist (darunter zum Beispiel an staatliche, Aufsichts- oder Strafverfolgungsbehörden oder Gerichte);
• wenn wir hinreichende Gründe haben anzunehmen, dass Ihre Aktivitäten gegen unsere Vereinbarungen oder Richtlinien verstoßen, oder um die Rechte, das Eigentum und die Sicherheit von BNEI, unseren Nutzern oder Dritten zu schützen;
• im Zusammenhang mit einer etwaigen Fusion, dem Verkauf von Gesellschaftsvermögen, einer Finanzierung oder dem Erwerb unseres Unternehmens oder von Teilen davon durch ein anderes Unternehmen; und
• mit Ihrer Zustimmung oder auf Ihre Anweisung hin.
IV. Spielanalysen
Einige unserer Spiele kombinieren, nachdem Sie dem zugestimmt haben, Gameplay- und Analysedaten mit Informationen, die wir in anderen Spielen von BANDAI NAMCO Entertainment, Spielen unserer Konzernunternehmen und anderen dritten Quellen erfasst haben. Wir werden diese Informationen verwenden, um Trends bei Spielen und Monetarisierung zu analysieren, um Profile der unterschiedlichen Kategorien von Spielern zu erstellen, neue Spiele und Dienste zu entwickeln und andere Arten der Analyse durchzuführen. Sie können dem im Optionsmenü des Spiels ausdrücklich widersprechen.
V. Sicherheit
Wir ergreifen angemessene technische und organisatorische Maßnahmen, um Ihre Daten vor Verlust, Diebstahl, Missbrauch sowie vor unbefugtem Zugriff, Weitergabe, Änderung und Vernichtung zu schützen. Allerdings kann die vollkommene Sicherheit von Übertragungen über das Internet nicht garantiert werden, daher können wir auch die Sicherheit der personenbezogenen Daten, die Sie uns über das Internet übermitteln, nicht garantieren.
VI. Speichern und Löschen von Daten
Durch das Spiel erfasste personenbezogene Daten werden in Übereinstimmung mit den Datenschutzanforderungen gespeichert und gelöscht. Alle Daten werden anonymisiert oder gelöscht, wenn sie für die oben aufgeführten Zwecke nicht länger benötigt werden, sofern das Gesetz nicht eine längere Aufbewahrung vorschreibt.
VII. Internationale Übermittlung von Daten
Die personenbezogenen Daten, die wir von Ihnen erfassen, werden in der Regel nach Japan übermittelt und dort gespeichert und verarbeitet. Nehmen Sie bitte zur Kenntnis, dass wir Ihre personenbezogenen Daten an Standorte außerhalb Ihres Landes übermitteln können, wo eventuell andere Datenschutzbestimmungen gelten als nach den Gesetzen Ihres Landes. Wenn wir jedoch Ihre personenbezogenen Daten erheben, speichern und nutzen, unterliegt dies nach wie vor dieser Datenschutzerklärung; wenn wir Ihre personenbezogenen Daten an Dritte mit Sitz im Ausland weitergeben, unternehmen wir den Umständen nach angemessene Schritte, um eine Nutzung in Übereinstimmung mit dieser Datenschutzerklärung sicherzustellen.
VIII. Websites von Dritten
Unsere Spiele können Links zu Websites oder Dienstleistungen enthalten, die von Dritten bereitgestellt werden. Bitte nehmen Sie zur Kenntnis, dass diese Datenschutzerklärung sich nur auf unser Spiel bezieht und wir keine Verantwortung für personenbezogene Daten übernehmen können, die von Dritten über deren Website erfasst, gespeichert und genutzt werden. Sie sollten die Datenschutzerklärung jeder Website, die Sie besuchen, gründlich lesen.
IX. Datenschutzrechte
Sie oder Ihr gesetzlicher Vertreter, falls Sie minderjährig sind, haben nach geltendem Recht bestimmte Datenschutzrechte. Diese Rechte können umfassen:
• Zugang zu den personenbezogenen Daten, die wir über Sie verarbeiten, sowie das Recht auf Datenübertragbarkeit.
• Das Recht, die Berichtigung oder Löschung Ihrer personenbezogenen Daten zu verlangen.
• Das Recht, die Verarbeitung Ihrer personenbezogenen Daten zu beschränken.
• Das Recht, eine Einwilligung, die Sie uns erteilt haben, jederzeit zu widerrufen, was allerdings die Rechtmäßigkeit der Datenverarbeitung vor dem Widerruf nicht berührt.
• Sie haben außerdem das Recht, der Verarbeitung Ihrer personenbezogenen Daten aufgrund der berechtigten Interessen von BNEI jederzeit zu widersprechen.
• Wenn wir Ihre personenbezogenen Daten zu Direktmarketingzwecken verarbeiten, haben Sie das Recht, dieser Verarbeitung jederzeit zu widersprechen, auch der Profilerstellung, sofern sie im Zusammenhang mit Direktmarketing erfolgt. Wenn Sie der Verarbeitung von Daten zu Direktmarketingzwecken widersprechen, werden wir Ihre personenbezogenen Daten nicht länger zu diesem Zweck verarbeiten. In diesem Fall senden wir Ihnen möglicherweise weiterhin Nachrichten zu Transaktionen oder zur Pflege der Geschäftsbeziehung, allerdings nur im Zusammenhang mit bereits bestehenden Geschäftsbeziehungen.
Wenn Sie eine solche Anfrage haben, können Sie diese an ppolicy@bandainamcoent.co.jp richten.
Wenn Sie die oben genannten Rechte in Anspruch nehmen, bieten wir Ihnen nach wie vor dieselben Dienste in gleichem Umfang an. Wenn Sie uns jedoch darum bitten, Daten zu löschen oder deren Erhebung einzustellen, die für die ordnungsgemäße Funktion unserer Dienste benötigt werden, können Sie unsere Dienste oder Teile davon eventuell nicht mehr nutzen.
X. Kontakt
Wenn Sie Fragen zu dieser Datenschutzerklärung oder zu unseren Verfahren haben, wenden Sie sich bitte an uns:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (Telefon)
ppolicy@bandainamcoent.co.jp
Wenn Sie in der EU leben, können Sie uns auch unter folgender Anschrift erreichen:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
DATENANALYSE
Dieses Spiel sammelt Gameplay-Daten für Analysen, die wir benötigen, um das Spiel bereitzustellen und bestimmte Funktionen und Features zu verbessern. Außerdem bitten wir um Ihre Einwilligung, diese Daten weiterzugeben und mit Daten zu verknüpfen, die wir in anderen Spielen, Diensten und Produkten von BANDAI NAMCO Entertainment und anderen Unternehmen des Konzerns sowie aus dritten Quellen erhoben haben.
Art der Daten, die wir erfassen: Spielkonto-ID, IP-Adresse, Gameplay-Protokoll
Diese Daten werden pseudonymisiert und wir sowie die Unternehmen unseres Konzerns nutzen die aggregierten Daten, um Spieletrends zu analysieren, Profile von Spielerkategorien anzulegen, neue Spiele und Dienste zu schaffen und weitere Analysen durchzuführen. Diese Daten werden nach Japan übertragen und dort gespeichert.
Ihre Zustimmung ist vollkommen freiwillig, Sie können das Spiel unabhängig von Ihrer Zustimmung ohne jegliche Funktionseinschränkung spielen. Wenn Sie Ihre Zustimmung erteilen, können Sie diese jederzeit über die Einstellungen im Spiel widerrufen.
Indem Sie unten „Zustimmen“ auswählen, willigen Sie ein, dass Ihre Daten für die beschriebenen Zwecke verwendet werden.
<?kgUD?>: 페이지 넘기기 <?kgLR?>: 선택 <?kgOk?>: 실행 <?kgRU?>: 언어 변경
동의하다
거절하다
<?kgUD?>: 선택 <?kgOk?>: 실행 <?kgCancel?>: 닫기
언어 변경
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
최종 사용자 라이선스 계약
최종 업데이트: 2018년 4월 1일
본 계약을 신중하게 읽으십시오. 귀하가 당사의 게임 또는 서비스에 접근하거나 이를 이용하는 것은, 귀하가 본 계약에 기술된 모든 조건 그리고 참조나 언급을 통해 본 계약의 일부를 이루는 모든 조건에 구속되기로 동의함을 의미합니다. 귀하가 이러한 조건 모두에 동의하지 않는 경우, 당사의 게임 또는 서비스에 접근하거나 이를 이용하지 마십시오.
본 계약에는 중재 조항(제19(a)절)과 집단소송 포기(제19(b)절)가 포함되어 있으며, 귀하가 미국 외의 지역에 거주하는 경우 이 조항들은 귀하에게 적용되지 않습니다.
귀하가 독일에 거주하는 경우에는 귀하에게 특정 조항들이 적용됩니다. 자세한 내용은 제7절 및 제15절을 확인하십시오.
귀하가 유럽연합에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제10절을 확인하십시오.
귀하가 호주에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제15절을 확인하십시오.
귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제18절을 확인하십시오.
귀하가 미국에 거주하는 경우에는 귀하에게 특정 조항이 적용됩니다. 자세한 내용은 제19절을 확인하십시오.
최종 사용자 라이선스 계약(통칭 "계약")은 귀하와 BANDAI NAMCO Entertainment Inc. (통칭 "BNEI"), BANDAI NAMCO Entertainment America Inc. (통칭 "BNEA"), BANDAI NAMCO Entertainment Europe S.A.S. (통칭 "BNEE") 해당하는 경우("BANDAI NAMCO", "당사", "우리", 모두 해당) 사이의 계약이며 멀티 플레이, 온라인, 서면 또는 전자 문서나 콘텐츠(통칭"게임")의 다운로드 가능한 일부와 그에 관련된 모든 것을 포함하며 이에 국한되지 않은 이 계약에 나오는 게임(또는 온라인에 게시된 경우 위에서 언급한 게임)의 액세스와 사용에 적용되는 계약입니다. 본 게임은 판매되는 것이 아니라 라이선스가 부여되는 것이며, 본 계약은 본 게임이나 그 사본에 대한 명의나 소유권을 부여하지 않습니다. 본 계약은, 귀하와 BANDAI NAMCO 사이에 다른 제품이나 서비스를 위한 다른 계약이 존재하는 경우 해당 계약의 조건을 어떤 방식으로도 변경시키지 않습니다. 귀하에 의한 변경, 추가 혹은 삭제는 인정되지 않으며 BANDAI NAMCO는 이를 명시적으로 거부합니다.
당사가 제공하는 추가 조건(여기에는 게시된 요금, 청구 절차, 프로모션 규칙이 포함되며 이에 한정되지 않음)은 본 게임의 일부인 특정 기능 및 특징에 적용될 수 있습니다. 달리 명시되지 않은 한, 해당 추가 조건은 참조나 언급을 통해 본 계약의 일부를 이룹니다. 본 계약과 추가 조건이 상충하는 경우, 관련 특정 기능 및 특징에 있어서는 해당 추가 조건이 우선합니다.
1. 계약 당사자. 귀하와 계약적 관계를 체결하는 BANDAI NAMCO 독립체는 귀하의 거주 지역에 따라 결정됩니다. 귀하가 아시아에 거주하는 경우 본 계약은 귀하와 BNEI사이에 체결됩니다. 귀하가 북미, 중미 또는 남미에 거주하는 경우 본 계약은 귀하와 BNEA 사이에 체결됩니다. 귀하가 그 외의 지역에 거주하는 경우 본 계약은 귀하와 BNEE 사이에 체결됩니다.
2. 개인정보. 본 게임을 통해 수집되는 데이터는 일본에 위치한 BNEI가 보유합니다. 당사가 이 같은 데이터를 수집, 사용, 공개하는 방식에 대한 자세한 내용은 BNEI의 개인정보 취급 방침(본 계약 뒤에 안내)에서 확인하십시오.
3. 라이선스의 전제 조건. 본 계약을 통해 부여되는 라이선스는 구체적으로 다음의 사항들, 그리고 귀하가 본 계약상의 모든 조건을 완전히 준수함을 전제 조건으로 합니다.
a) 귀하가 속한 관할권의 법상 귀하는 성년에 해당하는 연령입니다. 만약 귀하가 속한 관할권의 법상 귀하가 미성년인 경우에는, 귀하의 부모 또는 법적 후견인이 본 계약 및 모든 해당 추가 조건에 구속되기로 동의해야 합니다.
b) 귀하는 본 계약의 모든 조건 그리고 본 게임에 적용 가능한 모든 추가 조건에 동의하고 이를 준수합니다.
c) 귀하에 의한 본 게임 접근 및 이용에는 특정 보안 조치(여기에는 일련코드를 통한 본 게임의 등록, 지속적인 인터넷 연결 확보, 특정 보안/디지털 권한 관리 기능에 대한 동의가 포함되며 이에 한정되지 않음)가 적용됩니다. 이 같은 보안 조치에 동의하지 않거나 일부라도 준수하지 않는 경우, 귀하는 본 게임의 일부 또는 전부를 이용하지 못하게 될 수 있습니다.
d) 귀하에 의한 본 게임 접근 및 이용은 지방, 주, 국가, 외국의 모든 관련 법 및 규정에 부합하도록 이루어집니다.
e) 귀하에 의한 본 게임 접근 및 이용은, 본 게임용 작동 기반으로 정식 인정되는 운영체계의 정식 라이선스판이 실행되는 로컬 컴퓨터("하드웨어")에서만 이루어집니다.
f) 귀하는 하드웨어에 적용되는 모든 조건(여기에는 해당 플랫폼의 모든 체크아웃 과정 관련 조건도 포함됨)에 동의했고 이를 준수하고 있습니다.
4. 제한적 이용 라이선스.
a) 본 계약의 조건 그리고 귀하의 해당 조건 준수를 전제로 하여, 당사는 귀하가 귀하의 거주 국가에서, 본 계약 기간 동안, 귀하가 소유하거나 독점적으로 제어하는 하드웨어 상에서, 오직 해당 플랫폼 이용 규칙 혹은 이용 약관(있는 경우)에 부합하도록 본 게임을 이용할 비 배타적이고 양도 불가한 제한적 라이선스를 귀하에게 부여합니다. 본 게임의 오리지널 버전에 대한 업데이트, 보충 혹은 대체는 본 계약에 따라 이루어지며, 단 해당 업데이트에 별도의 라이선스 조건이 수반되는 경우는 예외입니다.
b) 전술한 내용은 본 게임에 관한 귀하의 권리 전부이며, 본 계약을 통해 귀하에게 명시적으로 부여되지 않은 모든 본 게임 관련 권리는 당사가 보유합니다. 이상의 내용을 제한하지 않는 범위에서, 귀하는 다음 중 어느 행위도 해서는 안 되고 제3자가 이를 하도록 허락 혹은 허용해서도 안 됩니다. (i) 본 게임을 배포하거나 복제하거나 라이선스를 부여하거나 임대하거나 판매하는 행위(단 본 라이선스나 해당 플랫폼 이용 규칙에 의해 명시적으로 허용되는 경우는 제외), (ii) 본 게임을 귀하 자신의 개인적이고 비상업적인 용도 외의 목적으로 사용하는 행위, (iii) 본 게임의 소스코드를 역분석/역설계하거나 역컴파일하거나 역어셈블하거나 발견을 시도하는 행위, (iv) 본 게임을 변경하거나 개조하거나 파생물을 만드는 행위, (v) 본 게임상의 저작권이나 특허권 혹은 기타 소유권 관련 고지를 제거하거나 변경하거나 알아보기 어렵게 만드는 행위, (vi) 본 게임을 본 게임 제작 의도에서 벗어나는 목적으로 사용하는 행위, (vii) 귀하가 소유하거나 배타적으로 지배하지 않는 하드웨어에서 본 게임을 사용하는 행위, (viii) 본 게임의 보안 조치를 우회하거나 우회를 시도하는 행위, 또는 (ix) 본 게임의 온라인 기능에 접근함에 있어 귀하의 지역을 인식하기 어렵게 만들거나 은폐를 시도하는 행위.
5. 소유권. 본 게임 그리고 본 게임상의 혹은 본 게임을 통해 이용 가능한 모든 콘텐츠(단 아래 정의된 사용자 콘텐츠는 제외) 및 기타 소재(여기에는 BANDAI NAMCO 로고, 디자인, 텍스트, 그래픽, 사진, 정보, 데이터, 소프트웨어, 사운드 파일, 게임 통화, 가상 아이템, 기타 파일, 그리고 이들의 선택/조합 및 배열 일체가 포함되며 이에 한정되지 않음)는 BANDAI NAMCO 또는 그 라이선스 인가자의 재산이며 저작권 및 기타 지적재산권 관련 법과 조약에 의해 보호됩니다. 설사 본 계약 내에 달리 정하는 조항이 있더라도, 귀하는 본 게임에 등장하는 일체의 콘텐츠(여기에는 게임 통화 및 가상 아이템이 포함되며 이에 한정되지 않음)에 대해 어떤 권리나 명의도 없다는 점에 동의합니다.
6. 기간.
a) 귀하가 제3절에 규정된 전제 조건을 충족함을 전제로 하여, 본 계약은 귀하가 본 게임을 이용하는 동안 유효합니다. 각 당사자는 이유 여부를 불문하고 언제라도 합리적인 사전 고지를 통해 본 계약을 해지할 수 있습니다. 귀하는 귀하의 점유, 보관 혹은 통제 하에 있는 본 게임의 모든 사본을 삭제하거나 파기함으로써 본 계약을 해지할 수 있습니다. BANDAI NAMCO는 귀하의 본 게임 이용 해지와 관련하여 귀하나 제3자를 상대로 아무런 책임도 지지 않습니다.
b) 귀하가 본 계약의 조건을 준수하지 않는 경우, BANDAI NAMCO는 BANDAI NAMCO의 다른 어떤 권리도 제한하지 않는 범위에서 귀하의 본 게임 라이선스를 즉시 제한, 정지, 또는 종료할 권리를 보유합니다.
c) 본 계약 해지 시, (i) 귀하의 본 게임 라이선스는 즉시 종료되고 (ii) 귀하는 어떤 요금도 환불 받을 권리가 없습니다(여기에는 미사용 요금도 포함되며 단 관련 법에 따라 환불되는 구매된 게임 통화는 제외됩니다).
d) 본 계약이 해지되더라도 제4(b)절, 제5절, 제6(d)절, 제8절, 제11절, 제14절~제23절은 계속 유효합니다.
7. 개정. BANDAI NAMCO는 BANDAI NAMCO의 전적인 자체 재량에 따라 언제든 어떤 이유로든 본 계약을 변경하거나 수정할 권리를 보유합니다. BANDAI NAMCO가 본 계약을 변경하는 경우, 당사는 본 게임을 통해 고지하는 등의 방법으로 해당 변경 사항을 1개월 전에 사전 고지할 것입니다. 귀하가 해당 변경 사항의 발효일 후에도 본 게임을 계속 이용하는 것은 귀하가 개정된 계약에 동의함을 의미합니다.
귀하가 독일에 거주하는 경우에는 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다.
BANDAI NAMCO는, 본 계약에 따른 당사자들의 주된 계약상 의무를 규정한 조항들을 제외하고는, 언제든 본 계약을 변경하거나 수정할 권리를 보유합니다. 당사자들의 주된 계약상 의무는 본 절에 기술된 방식으로는 변경되지 않습니다. BANDAI NAMCO는 귀하에게 본 계약의 변경안을 통지하고 본 계약의 새로운 버전안을 제공하며 새로운 계약의 발효일을 통보할 것입니다. 모든 변경 사항에는 6주 전 사전 서면(이메일로 충분함) 고지 요건이 적용됩니다. 귀하가 새로운 계약의 발효일 전 6주 이내에 해당 변경 사항을 명시적으로 거부하지 않으면, 귀하는 본 계약의 해당 변경을 승인한 것으로 간주합니다. BANDAI NAMCO는 상기의 변경안 통지를 통해, 귀하가 6주의 기간 내에 거부할 권리가 있다는 점 그리고 변경안을 명시적으로 거부하지 않을 경우의 결과에 대해 귀하에게 명시적이고 구체적으로 안내할 것입니다.
8. 게임의 변경. BANDAI NAMCO는 합리적인 사전 고지 후(단 비상 시나 절대적으로 필요한 경우에는 사전 고지 없이) 본 게임 또는 그 기능이나 일부를 임시 혹은 영구적으로 변경하거나 중단할 권리를 보유합니다. 귀하는 BANDAI NAMCO가 본 게임 또는 그 일부의 변경, 정지 혹은 중단에 대하여 아무런 책임도 없다는 데 동의합니다.
9. 인게임 통화 및 가상 아이템.
a) BANDAI NAMCO는 귀하에게 다음과 같은 권한을 제공할 수 있습니다. (i) 인게임 통화를 이용할 제한적 라이선스를 구입할 권한("구매된 게임 통화"), (ii) 본 게임에서 특정 과제의 수행을 통해 인게임 통화를 이용할 제한적 라이선스를 획득할 권한(구매된 게임 통화와 더불어 "게임 통화"로 통칭), 그리고/또는 (iii) BANDAI NAMCO가 본 게임을 통해 제공하는 가상 재화 및 서비스에 대한 제한적 라이선스를 획득하고/획득하거나 게임 통화를 사용해 구입할 권한("가상 아이템"). BANDAI NAMCO가 이처럼 라이선스를 구입하거나 획득할 권한을 제공하는 경우, BANDAI NAMCO는 오직 본 게임 내에서 귀하의 개인적이고 비상업적인 용도로 본 계약의 조건에 따라 그리고 귀하의 해당 조건 준수를 전제로 하여 해당 게임 통화나 가상 아이템을 이용할 수 있는 비독점적이고 양도불가하고 철회가능한 제한적 권리 및 라이선스를 귀하에게 부여합니다.
b) 게임 통화는 본 게임에서 사용할 가상 아이템으로만 교환 가능하며, 게임 통화나 가상 아이템은 BANDAI NAMCO를 통해서든 기타 개인이나 단체를 통해서든 금전으로 또는 금전적 가치를 지니거나 금전과 동등하게 취급되는 것으로 교환할 수 없습니다(단 관련 법에 따라 요구되는 경우는 제외됩니다). 게임 통화 및 가상 아이템은 실제 통화로는 동등한 가치가 없으며 실제 통화를 대체할 용도로 사용할 수 없습니다. BANDAI NAMCO 그리고 어떤 개인이나 단체도, 게임 통화나 가상 아이템을 가치가 있는 다른 것(여기에는 실제 통화가 포함되며 이에 한정되지 않음)으로 교환해 줄 의무가 전혀 없습니다. 귀하는 BANDAI NAMCO가 언제라도 인게임 속성이나 게임 통화 및/또는 가상 아이템 통용 가치에 영향을 미칠 수 있는 행위를 할 수 있음(단 관련 법이 불허하는 경우는 제외)을 인정하고 이에 동의합니다. BANDAI NAMCO는 전적으로 자체 재량에 따라, 구입이나 획득 혹은 교환 가능한 게임 통화 액수를 제한할 수 있습니다.
c) 구매된 게임 통화의 구매는 최종적이며, 관련 법에서 달리 정하는 경우를 제외하고는 어떤 경우에도 환불이나 양도 혹은 교환이 불가능합니다. 구매된 게임 통화 및 일부 가상 아이템의 구매 가격을 제외하고는, BANDAI NAMCO는 게임 통화나 가상 아이템의 접근, 사용 혹은 미사용에 대해 어떤 요금도 부과하지 않습니다.
d) 귀하는, 게임 내에서 그리고 BANDAI NAMCO가 명시적으로 허락하는 경우를 제외하고는, 게임 통화나 가상 아이템을 양도하거나 판매하거나 기증하거나 교환하거나 거래하거나 대여하거나 2차 라이선스를 부여하거나 임대할 수 없습니다. 본 계약에서 달리 합의된 경우를 제외하고는, BANDAI NAMCO는 게임 통화 및 가상 아이템에 대한 모든 권리, 명의 및 이익을 보유합니다.
e) 본 계약에서 달리 정하는 경우를 제외하고는, 본 계약을 통해 부여되는 게임 통화 및 가상 아이템 라이선스는 본 계약 해지 시 제6절에 따라 종료됩니다.
10. 철회권. 귀하가 유럽연합 회원국에 거주하는 경우, 귀하는 실제 통화를 지불하고 게임 통화나 가상 아이템을 구매하는 데 있어 일정한 철회권이 있습니다. 그러나, 귀하의 계정을 통해 해당 게임 통화나 가상 아이템에 접근할 수 있게 됨으로써 서비스 이행이 일단 시작되면 귀하는 귀하의 철회권을 명시적으로 포기합니다. 귀하는, (i) 게임 통화나 가상 아이템의 다운로드가 구매 직후 시작된다는 점 그리고 (ii) 구매가 완료되면 귀하는 귀하의 철회권을 상실한다는 점에 동의합니다.
11. 사용자 콘텐츠. 귀하는 현지의 관련 법이 허용하는 범위에서 통신, 정보, 지적재산권, 소재, 메시지, 사진, 그래픽, 동영상, URL 및 기타 아이템 혹은 콘텐츠를 본 게임에 게시("사용자 콘텐츠")함으로써, 사용자 콘텐츠를 본 게임 그리고 관련 재화 및 서비스와 관련하여 사용할 비독점적이고 로열티 없고 전적으로 양도 및 2차 라이선스 부여 가능한 전 세계적 라이선스(여기에는 귀하에게 향후 일체의 고지나 보상을 제공함 없이, 현재 알려져 있거나 미래에 개발될 수단 및 미디어를 통해 복사, 복제, 각색, 변경, 공연, 파생물 제작, 전시, 출판, 방송, 전송, 또는 기타의 방법으로 이용, 배포, 활용, 대중에게 전달할 권리가 포함됨)를 지적재산권 관련 법에 따라 보호되는 전 기간에 걸쳐 BANDAI NAMCO에게 부여합니다. 관련 법이 허용하는 범위에서, 귀하는 BANDAI NAMCO 및 다른 플레이어가 본 게임 그리고 관련 재화 및 서비스와 관련하여 이용하고 누리는 저작, 출판, 평판 혹은 속성에 대해 관련 법상 인정되는 일체의 저작인격권을 포기합니다. BANDAI NAMCO에게 부여되는 라이선스는 본 계약이 해지 혹은 철회되더라도 계속 유효합니다.
12. 온라인상의 행위. BANDAI NAMCO는 BANDAI NAMCO의 고의나 중과실로 인한 경우를 제외하고는 어떤 사용자의 행위에 대해서도 아무런 책임이 없으며, 이는 해당 행위가 본 게임의 접근 혹은 이용에 관련되는지 여부에 관계없이 마찬가지입니다. 귀하가 본 제12절의 조건이나 본 계약의 기타 조건을 위반하는 경우, BANDAI NAMCO는 귀하의 본 게임 접근을 언제라도 정지 혹은 종료시킬 수 있습니다. BANDAI NAMCO는 본 게임에 업로드, 발표, 저장 혹은 표시된(이하 "게시된") 사용자 콘텐츠를 (예를 들어 저작권자의 주장에 따른 조치의 일환으로) 검토할 수 있습니다. 단, 본 게임 내에서 비공개 메시지의 일부로 공유된 사용자 콘텐츠의 경우, BANDAI NAMCO는 적어도 해당 통신의 당사자 1인이 동의(예를 들어 해당 메시지가 부적절하다며 BANDAI NAMCO에 신고)하지 않는 한 해당 콘텐츠를 검열하거나 검토하지 않습니다. BANDAI NAMCO는 사용자 콘텐츠를 삭제하거나 온라인을 통한 수령을 거부할 권리를 보유합니다. 비록 BANDAI NAMCO가 본 게임에 게시된 사용자 콘텐츠를 정기적으로 검열하거나 수정하거나 감시하지는 않으나, BANDAI NAMCO가 합리적인 재량에 따라 판단할 때 본 게임을 통해 게시된 사용자 콘텐츠가 본 계약 및/또는 제3자의 권리, 관련 법, 규칙 혹은 규정을 위반했다고 결론 내리는 경우 BANDAI NAMCO는 해당 사용자 콘텐츠를 삭제, 검열 혹은 수정할 권리와 절대적 재량을 보유합니다. 귀하가 과거에 본 게임으로부터 정지 혹은 퇴출당한 적이 있는 경우에는 본 게임을 이용할 수 없습니다. 귀하가 게시하거나 다른 사용자 혹은 제3자에게 전송하는 사용자 콘텐츠에 관한 일체의 책임은 오직 귀하에게 있습니다. 구체적으로, 귀하는 본 게임과 관련하여 다음 중 어떤 행위도 하거나 시도하지 않고 타인의 이 같은 행위를 유발하지도 않기로 동의합니다.
a) 불법이거나 비방하거나 명예를 훼손하거나 모욕하거나 불쾌하거나 음란하거나 외설적이거나 저속하거나 선정적이거나 성적으로 노골적이거나 괴롭히거나 협박하거나 프라이버시 혹은 퍼블리시티를 침해하거나 학대하거나 선동하거나 사기성 사용자 콘텐츠를 게시하는 행위. 불법적 혹은 기타 반사회적인 활동(해킹 포함)을 조장하거나 부추기는 행위. 개인이나 집단을 상대로 한 인종차별, 편견, 증오, 또는 신체적인 혹은 기타 일체의 가해나 기타 부적절한 행동을 조장하거나 부추기는 행위.
b) 개인이나 단체의 특허권, 상표권, 영업비밀, 저작권, 또는 기타 지적재산권이나 소유권을 침해할 수 있는 사용자 콘텐츠를 게시하는 행위.
c) 상업적 활동이나 상업적 판매에 관여하는 행위(상업적 광고나 구매 권유를 전송하는 행위도 포함).
d) 귀하 혹은 타인의 개인정보를 입력하거나 공개하거나 퍼뜨리는 행위.
e) 타인 혹은 단체(BANDAI NAMCO 관계자, 포럼 리더, 가이드, 주최자, 직원 혹은 대리인도 포함)를 사칭하거나, 귀하와 타인 혹은 단체와의 관계를 허위로 진술 혹은 표시하는 행위.
f) 본 게임에 또는 게임 플레이나 대화의 정상적인 진행에 지장을 주거나 이를 방해하는 행위, 외설적 언어나 욕설 또는 과도한 외침(예를 들어 전부 대문자)이나 "스팸" 메시지를 사용하는 행위, 기타 본 게임의 다른 사용자들에게 지장을 주는 방해성의 혹은 해로운 행위.
g) 본 게임에 무단 접근하기 위해, 다른 플레이어보다 부당하게 유리한 플레이를 하기 위해, 또는 본 게임과 관련하여 부정하게 플레이하거나 취약점을 무단 활용하기 위해, 버그나 오류 혹은 설계상 하자를 이용 또는 활용하는 행위(여기에는 귀하가 본 게임 중 접근 권한이 없는 부분에 접근하는 행위, 봇이나 에뮬레이터 혹은 기타 불법 제3자 도구를 사용하는 행위가 포함되며 이에 한정되지 않음).
h) 다른 사용자들이 본 게임을 해당 규칙에 따라 플레이할 능력을 어떤 방식으로든 방해하는 행위, 또는 BANDAI NAMCO 혹은 플랫폼 제공자가 모든 사용자들의 플레이를 위해 본 게임을 유지 관리하는 비용이나 어려움을 어떤 방식으로든 크게 가중시키는 행위.
i) 특정 플레이어의 본 게임 내 순위나 승수를 올리기 위해 온라인 플레이 도중 고의로 네트워크 연결을 끊거나 해당 플레이어에게 반복해서 져 주는 행위.
j) 가상 아이템이나 게임 통화를 본 게임 밖에서 거래하거나 판매하거나 경매하거나 기타 방법으로 양도하는 행위 또는 그러한 양도를 시도하는 행위.
k) 그 밖에 본 계약이나 BANDAI NAMCO가 발표하는 기타 정책의 조건을 위반하는 행위, 또는 BANDAI NAMCO의 책임을 발생시키는 행위.
13. 저작권 정책. 자신이 소유 혹은 통제하는 저작권이 본 게임 내의 요소에 의해 침해되었다고 판단하는 저작권 소유자나 그 대리인은, 아래 안내된 바에 따라 당사 지정 저작권 담당자에게 침해 통지를 제출할 수 있습니다. 미연방법전 제17권 제512(c)(3)절에 규정된 정보 및 신고 사항을 제공할 경우 귀하의 통지가 보다 신속히 처리될 수 있습니다. 미국에 위치한 저작권 소유자를 제외하고는, 해당 법의 준수가 침해 통지의 전제 조건은 아닙니다. 특정 소재 혹은 활동이 저작권을 침해한다는 통지가 허위임을 알면서도 이를 제출하는 자는, 당사가 해당 허위 통지에 근거하여 해당 소재 혹은 활동을 삭제하거나 그에 대한 접근을 차단함으로 인해 당사에게 또는 침해자로 주장된 자에게 발생하는 일체의 손해(각종 비용 및 변호사 비용도 포함)를 배상할 책임이 있을 수 있습니다. BANDAI NAMCO는 제3자의 지적재산권을 상습적으로 침해하는 사용자를, 적절한 상황에서 그리고 BANDAI NAMCO의 전적인 자체 재량에 따라 퇴출시키는 정책을 시행하고 있습니다. 단 BANDAI NAMCO는 타인의 지적재산권을 침해하는 사용자에 대해서는, 상습적인 침해 여부에 관계 없이도 본 게임 접근을 제한하거나 종료시킬 수 있습니다.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
전화: +81-3-6744-6112
팩스: +81-3-6866-0577
copyrightagent@bandainamcoent.co.jp
14. 제3자 콘텐츠. 다른 사용자, 광고주, 기타 제3자가 제공하는 콘텐츠의 경우, 귀하가 이를 이용할 수 있도록 본 게임을 통해 제공될 수 있습니다. 당사가 제3자 콘텐츠를 통제하지 않음에 따라, 귀하는 BANDAI NAMCO의 고의나 중과실로 인한 경우를 제외하고는 당사가 제3자 콘텐츠에 대해 아무런 책임이 없고 제3자 콘텐츠에 포함된 정보의 정확성이나 질에 대해 아무런 보장도 제공하지 않으며 의도치 않거나 부적절하거나 부정확하거나 오해의 소지가 있거나 불법적인 제3자 콘텐츠에 대해서도 아무런 책임이 없다는 점에 동의합니다. 제품, 서비스, 절차 혹은 기타 정보가 상호, 상표, 제조사, 공급자 혹은 기타 형태로 언급되거나 소개되더라도, 이는 BANDAI NAMCO가 이를 지지하거나 후원하거나 추천하거나 이와 연계되어 있다는 의미가 아닙니다. 단 BANDAI NAMCO가 달리 명시하는 경우는 예외입니다.
15. 책임 부인. 귀하의 본 게임 접근이나 이용에 영향을 미치는 바이러스 혹은 기타 장애 유발 요소에 대해, 또는 본 게임과 다른 서비스 및 하드웨어 간의 비호환성에 대해, 귀하는 BANDAI NAMCO와 그 라이선스 인가자 및 공급자에게 아무런 책임이 없음을 인정하고 이에 동의합니다. 본 게임 및 기타 모든 서비스는 "있는 그대로의 상태"로 제공됩니다. 본 계약 내에 달리 기술된 경우를 제외하고는, BANDAI NAMCO와 그 라이선스 인가자 및 공급자는 명시적, 묵시적, 법적 및 기타 유형을 비롯한 모든 종류의 보증 및 조건(여기에는 권리 비침해성, 상품성 혹은 특정 목적에의 적합성에 대한 묵시적 보증도 포함되며 이에 한정되지 않음)을 명시적으로 부인합니다.
일부 관할권에서는 소비자와의 계약에 있어 묵시적 조건의 부인이나 보증/보장의 배제 혹은 제한을 허용하지 않으므로, 본 절의 책임 부인 중 일부 혹은 전부는 귀하에게 적용되지 않을 수도 있습니다.
귀하가 호주에 거주하는 경우 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다.
본 제15절은 귀하가 속한 현지 관할권의 법상 적용되는 법정 소비자 권리/구제 또는 이를 위한 강행규정을 제한하거나 축소시키지 않습니다. 2010 경쟁 및 소비자법(Cth)(호주 소비자법) 제2편에 따른 묵시적 조건 및 보증은 법이 허용하는 범위에서 본 계약상 전부 배제되며, 배제가 불가능한 범위의 경우 귀하는 BANDAI NAMCO의 책임이 다음에 한정됨을 인정하고 또한 BANDAI NAMCO의 책임을 다음과 같이 한정하는 것이 공정하고 합리적임을 인정합니다.
(i) 본 게임의 재공급, 또는
(ii) 본 게임의 재공급에 소요되는 비용의 지급.
귀하가 독일에 거주하는 경우 위와 같은 본 절의 조건과 더불어 다음의 추가 문구도 귀하에게 적용됩니다.
서비스가 요금에 대한 반대급부로 제공되는 범위에서, 다음이 적용됩니다. BANDAI NAMCO는 본 게임이 해당 문서나 제품 설명에 명시된 바에 실질적으로 부합하도록 작동함을 보증합니다. 하자가 발생하는 경우, BANDAI NAMCO는 하자를 제거하거나(예를 들어 패치 제공) 하자 없는 새로운 버전의 서비스를 제공하는 방식으로 재이행할 것이며, 이는 재이행을 최소한 3회 시도할 수 있을 만큼의 합리적인 기간 내에 이루어질 것입니다. 재이행까지 명백히 실패하는 경우 귀하는 기타 법정 권리를 행사할 수 있으나, 독일 민법 제536a절 제1항에 따른 BANDAI NAMCO의 최초 하자에 대한 무과실 책임은 어떤 경우라도 모두 배제됩니다.
16. 인터넷. 귀하는, 귀하가 본 게임과 관련하여 전송 혹은 거래를 시작하거나 실행하거나 완료하는 과정에서 지연, 부정확 혹은 지체로 인한 장애를 경험하더라도 BANDAI NAMCO는 이에 대해 아무런 책임이 없음을 인정하고 동의합니다. 더 나아가, BANDAI NAMCO는 귀하가 원할 때 언제든지 본 게임의 온라인, 멀티플레이어 혹은 다운로드 부분에 접근할 수 있다고 약속하거나 보장하지 않습니다. 귀하가 본 게임의 해당 부분에 오랫동안 접근하지 못하는 경우도 발생할 수 있습니다. BANDAI NAMCO는 본 게임의 온라인, 멀티플레이어 혹은 다운로드 부분이 지속적으로, 오류 없이, 안전하게, 또는 바이러스 없이 작동한다고 보장하지 않으며, 서버의 운영이나 이용 가능 상태가 지속된다고 보장하지도 않습니다.
17. 책임 제한. (1) BANDAI NAMCO의 과실로 인한 사망이나 신체 상해, (2) BANDAI NAMCO에 의한 사기나 사기적 허위 표시, (3) BANDAI NAMCO의 고의적 행위나 중과실, (4) 본 게임 이용으로 인한 유형 동산의 상실이나 멸실, 그리고 (5) 관련 법상 제한이나 배제가 불가능한 기타 책임의 경우를 제외하고는, BANDAI NAMCO나 그 자회사, 계열사, 임원, 직원, 대리인 및 기타 제휴자 및 공급자는, 본 게임 또는 본 게임에 포함되거나 본 게임을 통해 접근 가능한 콘텐츠의 이용 혹은 이용불가로 인해 또는 지원 서비스 제공 미비로 인해(또는 어떤 형태로든 이상과 관련하여) 발생하는 일체의 간접손해, 특별손해, 징벌적 손해 또는 기타 손해(여기에는 계약법에 근거한 법 절차인지 불법행위법(과실 포함)에 근거한 법 절차인지를 불문하고 사용이익의 상실과 수익의 상실이 포함되며 이에 한정되지 않음)에 대해 어떤 경우에도 아무런 책임이 없습니다. 경과실이나 일반 과실의 경우 또는 BANDAI NAMCO가 본 계약상 필수적 의무를 위반한 경우, BANDAI NAMCO의 책임 범위는 귀하에게 발생한 예견 가능 직접손해에 한합니다. 본 게임의 이용이나 이용 불가로 인해(혹은 이와 관련하여) 또는 본 계약의 조건과 관련하여 발생하는 BANDAI NAMCO의 책임 총액은, 계약, 보증, 불법행위, 제조물 책임, 무과실 책임, 지적재산권 침해, 또는 기타 어떤 법리에 근거한 것인지를 불문하고, 어떤 경우에도 일백 달러($100) 또는 귀하가 본 게임 이용을 위해 BANDAI NAMCO에 지불한 금액 중 높은 액수를 초과할 수 없습니다. 본 제17절은 귀하가 속한 현지 관할권의 법상 계약을 통해 제한할 수 없는 의무적 혹은 법정 보증을 제한하지 않습니다.
18. 분쟁 해결.
본 제18절은 귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하는 경우에만 적용됩니다.
귀하가 미국을 제외한 북미, 중미 또는 남미에 거주하고 본 계약이나 본 게임으로 인해(또는 그와 관련하여) 분쟁이 발생한 경우, 귀하 또는 BNEA는 상대방의 사전 서면 동의가 있다면 해당 분쟁을 대체적 분쟁 해결 제도(이를테면 조정이나 중재)에 회부할 수 있습니다. 전술한 바에도 불구하고, 본 계약의 조건은 귀하가 본 제18절 적용 대상이 될 수 있는 분쟁 혹은 청구와 관련하여 (i) 법에 따라 귀하를 대신해 BNEA로부터 구제책을 강구할 수 있는 연방, 주 혹은 지방 정부 기관에 신고하거나 (ii) 해당 청구에 대한 중재가 불가능하거나 관련 법상 중재가 금지 혹은 제한된 경우 관할권 있는 법원을 통해 BNEA를 상대로 법적 절차를 제기하거나 (iii) 해당 관할권의 소액 사건 법원 관련 제한 및 요건에 따라 소액 사건 법원을 통해 법적 절차를 제기하는 것을 금지하지 않습니다.
19. 분쟁 해결.
본 제19절은 귀하가 미국에 거주하는 경우에만 적용됩니다.
귀하가 미합중국에 거주하는 경우, 귀하와 BNEA는 본 계약의 조건에 동의함으로써, (i) 특정 분쟁은 제19(a)절 및 그 각 부분에 따라 의무적이고 강제력 있는 중재를 통해 해결하기로 동의하고("중재 계약"으로 통칭), (ii) 배심원에 의해 재판받거나 상대방을 상대로 한 집단소송에 참여할 권리를 제19(b)절에 따라 명시적으로 포기하며("집단소송 포기"), (iii) 단 귀하가 제19(c)절에 따라 중재 계약 및/또는 집단소송 포기에 대한 탈퇴권을 행사하는 경우는 예외입니다.
a) 의무적이고 강제력 있는 중재. 관련 법이 허용하는 최대의 범위에서 귀하와 BNEA는, (i) 귀하와 BNEA 간의 모든 분쟁 및 청구(귀하와 BNEA 간의 관계, 본 계약의 조건이나 조항, 또는 귀하의 본 게임 접근이나 이용으로 인해(또는 그와 관련하여) 발생할 수 있고 계약 위반, 불법행위 상해, 법규 위반, 사기, 불공정 경쟁, 프라이버시권, 사칭이나 허위 표시, 또는 기타 법리에 근거하는 모든 분쟁 혹은 청구를 포함하되 이에 한정되지 않으며 각각 "청구"라 함)(단 제19.a.iii절에서 명시적으로 정하는 경우는 예외임)를 연방 중재법에 따라 강제력 있는 중재를 통해 해결하기로 인정 및 동의하고, (ii) 법원을 통해 청구를 제기하거나 판사 또는 배심원 재판을 통해 청구 사건을 진행할 모든 권리를 명시적으로 그리고 철회 불가하게 포기하고, (iii) 설사 연방 중재법에 의해 허용되더라도 상대방을 상대로 한 집단중재나 대표 중재를 제기해서도 안 되고 이에 참여해서도 안 되며, (iv) 본 계약의 양 당사자 및 관련 제3자 모두가 각각 명시적으로 서면 동의하지 않는 이상 귀하나 BNEA의 청구를 위한 중재 사건을 제3자가 제기하거나 제3자를 상대로 제기된 소송 혹은 중재 사건과 병합하고자 해서는 안 됩니다. 귀하가 제19(c)절의 요건에 엄격히 부합하는 완전한 탈퇴 통지를 제출하지 않는 한, 귀하와 BNEA는 상대방에 대한 모든 청구가 오직 의무적이고 강제력 있는 중재를 통해서만 처리된다는 데 동의합니다.
i) 중재 전 비형식적 분쟁 해결. 본 중재 계약이 적용되는 청구에 대해 중재를 시작하기에 앞서, 귀하와 BNEA는 귀하와 BNEA 간의 모든 분쟁이나 청구를 비형식적으로 해결하기 위해 선의의 합리적인 노력을 기울이기로 동의합니다. 이 같은 분쟁이나 청구를 제기하고자 하는 당사자는, 해당 분쟁이나 청구의 본질과 근거 그리고 원하는 구제책이 무엇인지 기술한 서면 통지를 상대방에게 보내야 합니다. 이 같은 서면 통지는 일급 우편(first class mail)을 통해 아래의 BNEA 주소로 보내야 합니다. BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 이 같은 서면 통지의 수신일로부터 30일 이내에 귀하와 BNEA가 해당 분쟁이나 청구의 해결에 동의하지 않는 경우에는, 해당 분쟁이나 청구를 제기하고자 하는 당사자는 위의 중재 계약이 허용하는 바에 따라 상대방을 상대로 중재 조치를 시작할 수 있습니다.
ii) 중재 절차. 중재는 한 당사자가 상대방을 상대로 법적 해결책을 구할 수 있는 법적 구속력 있는 절차로, 법원에 제기하는 소송과 유사하나, 엄격한 형식적 절차가 상대적으로 적고 판사나 배심원이 아닌 제3자 즉 중립적 중재인 앞에서 진행되고 보다 제한된 증거개시 기회가 부여되고 각 당사자의 법적 비용 부담이 줄어들 수 있으며 제한된 범위에서 법원의 심사 대상이 될 수 있습니다. 본 중재 계약에 따른 모든 청구의 중재 절차에는 미국중재협회("AAA")의 상사 중재 규칙 그리고 해당 사항이 있는 경우 AAA의 소비자 관련 분쟁에 대한 보충 절차가 적용되며, 해당 규칙 및 절차는 http://www.adr.org 에서 확인 가능합니다. 전술한 바에도 불구하고, 귀하와 BNEA는 이 같은 모든 중재는 영어로 진행하고 문서의 전자적 제출을 허용하며 상호 합의된 장소에 전화나 원격회의로 또는 직접 참석하는 것을 허용하기로 동의합니다.
iii) 제외되는 청구. 전술한 바에도 불구하고, 본 중재 계약의 조건은 귀하나 BNEA가 청구를 (i) 정부의 권한과 적법한 관할권을 바탕으로 귀하나 BNEA를 대신해 상대방으로부터 구제책을 강구할 수 있는 연방, 주 혹은 지방 정부 기관에 신고하거나 (ii) 해당 관할권의 소액 사건 법원 관련 제한 및 요건에 따라 소액 사건 법원에 제기하는 것을 금지하지 않습니다.
iv) 중재 계약 분리 가능. 귀하와 BNEA는, (i) 적법한 관할권이 있는 법원이 본 중재 계약의 조건이나 조항의 일부 혹은 전부를 집행불가하거나 관련 법에 의해 금지되거나 청구에 적용 불가하다고 최종적으로 판단하는 경우 또는 (ii) 귀하가 본 중재 계약에서 탈퇴하겠다는 의사를 기술한 완전한 탈퇴 통지(제19(c)절에 부합해야 함)를 제출하는 경우에는, 본 중재 계약의 어떤 조항도 귀하나 BNEA를 상대로 집행할 수 없으며 모든 청구에는 아래의 제20(a)절 및 제21(a)절이 적용된다는 데 동의합니다.
b) 집단소송 포기. 귀하가 미합중국에 거주하는 경우, 귀하와 BNEA는 본 계약의 조건에 동의함으로써, (i) 각 청구는 귀하와 BNEA에 고유한 것으로서 집단소송이나 기타 형태의 대표 절차가 아니라 오직 개별적인 중재(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 개별적인 법원 절차)를 통해서만 처리해야 한다는 데 동의하고, (ii) 집단소송을 제기하거나 이에 참여할 권리 또는 집단 혹은 대표 절차를 통해 구제책을 강구할 권리를 명시적으로 포기하고, (iii) 중재자(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 법원)는 오직 개별적인 중재(제19.a.iii절에 따라 중재 계약에서 제외되는 청구의 경우에는 법원 절차)를 진행할 수 있을 뿐이며 복수의 개인에 의한 청구를 병합할 수 없고 해당 청구에 관련된 어떤 형태의 대표 혹은 집단 절차를 주재할 수도 없다는 데 동의합니다. 귀하가 제19(c)절에 기술된 바에 따라 완전한 탈퇴 통지를 제출하지 않는 한, 귀하와 BNEA는 각 당사자가 상대방을 상대로 청구를 제기함에 있어 오직 귀하나 BNEA 자신의 개별 자격으로만 제기할 수 있으며 집단 혹은 대표 절차로 알려진 절차의 원고나 구성원 자격으로는 제기할 수 없다는 데 동의합니다.
i) 집단소송 포기 분리 가능. 귀하와 BNEA는, (i) 적법한 관할권이 있는 법원이 본 집단소송 포기의 조건이나 조항의 일부 혹은 전부를 집행 불가하거나 관련 법에 의해 금지되거나 청구에 적용 불가하다고 최종적으로 판단하는 경우 또는 (ii) 귀하가 본 집단소송 포기에서 탈퇴하겠다는 의사를 기술한 완전한 탈퇴 통지(제19(c)절에 부합해야 함)를 제출하는 경우에는, 본 집단소송 포기의 어떤 조항도 귀하나 BNEA를 상대로 집행할 수 없으며 모든 청구에는 아래의 제20(a)절 및 제21(a)절이 적용된다는 데 동의합니다. 집단소송 포기의 분리는 어떤 경우에도 귀하나 BNEA에 의한 집단소송 혹은 집단중재 참여 동의로 해석되거나 간주되어서는 안 됩니다.
c) 탈퇴 절차. 귀하는, 위의 중재 계약 및/또는 집단소송 포기에서 탈퇴하겠다는 의사를 기술한 서면 통지("탈퇴 통지")를 아래의 제19.c.i절~제19.c.iii절의 요건에 엄격히 부합하도록 보냄으로써, 위의 중재 계약 및 집단소송 포기에서 탈퇴하고 이에 구속되지 않을 권리가 있습니다.
i) 형식 및 주소. 귀하의 탈퇴 통지는 다음 주소로 보내야 합니다. BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. 탈퇴 통지는 (i) 우편 요금을 선납하고 배달 증명(certified) 확인증 반송(return receipt)을 신청한 일급 우편(first class mail) 또는 (ii) FedEx 등의 익일 특송 서비스로 보내야 합니다.
ii) 시간 제한. 관련 법이 더 긴 기간을 요구하지 않는 한, 귀하의 탈퇴 통지는 (i) 귀하가 귀하의 본 게임 사본을 구입한 날로부터 30일 이내에 또는 (ii) 구입한 적이 없는 경우에는 귀하가 귀하의 본 게임 사본에 처음 접근하거나 이를 처음 사용한 날로부터 30일 이내에, 소인이 찍히거나(일급 우편으로 보내는 경우) 특송 서비스에 인도해야(익일 특송 서비스로 보내는 경우) 합니다.
iii) 필수 정보. 귀하의 탈퇴 통지에는 다음 정보가 반드시 포함되어야 합니다. (i) 귀하의 탈퇴 통지가 적용될 구체적인 게임명, (ii) 귀하의 성과 이름, (iii) 귀하의 주소, (iv) 귀하의 전화번호, (v) 귀하의 이메일 주소, (vi) 귀하가 본 게임 혹은 기타 BNEA 제품이나 서비스의 등록 사용자인 경우에는 본 게임과 해당 BNEA 제품 및 서비스 각각에 등록된 귀하의 사용자명, 그리고 (vii) 귀하가 중재 계약 및/또는 집단소송 포기에 동의하지 않는다는 진술. BNEA는 탈퇴 통지에 포함된 이상과 같은 정보를, 귀하의 중재 계약 탈퇴 및/또는 집단소송 포기 탈퇴를 기록하고 처리하고 유지하고 관리할 목적으로 사용할 수 있으며, 마케팅 목적으로는 사용하지 않습니다.
iv) 완전한 탈퇴 통지의 효력. 귀하의 탈퇴 통지가 위의 모든 요건에 부합하는 경우, 귀하와 BNEA는 귀하가 해당 탈퇴 통지에 진술한 내용대로 본 계약과 관련하여 중재 계약 및/또는 집단소송 포기에서 탈퇴한 것으로 간주합니다. 유효한 탈퇴 통지의 제출은, BNEA와 해당 탈퇴 통지에 명시된 개인 간의 청구로서 본 게임 그리고 이에 명시된 계약으로 인해 발생한(또는 이에 관련된) 청구에만 적용됩니다.
v) 불완전한 탈퇴 통지의 효력. 귀하가 제출하는 탈퇴 통지가 제19.c.i절~제19.c.iii절의 요건 중 일부라도 충족시키지 못하는 경우에는, 귀하와 BNEA는 본 계약에서 정하는 중재 계약 및 집단소송 포기에 구속됩니다.
20. 준거법.
관련 법이 요구하는 범위에서, 본 계약의 모든 조건 및 조항은 모든 관련 강행법의 적용을 받고 그에 따라 해석되며 이는 본 제20절에서 정하는 준거법과 상반되더라도 마찬가지입니다. 본 계약의 조건을 본 제20절의 범위에 포함되는 어떤 관할법에 따라 적용하거나 해석하거나 집행하더라도, 관련 소비자 보호법상 귀하에게 인정되는 소비자로서의 권리는 어떤 경우에도 배제되거나 제한되거나 한정되지 않습니다. 귀하의 행위에는 기타 지방법, 주법, 국가법, 국제법이 적용될 수도 있음을 유념하십시오. 당사자들은, 본 계약으로 인해 발생하는 분쟁이나 거래에는 국제 물품 매매 계약에 관한 유엔 협약이 적용되지 않는다는 데 동의합니다.
a) 귀하가 북미, 중미 또는 남미에 거주하는 경우:
본 계약 조건의 적용, 해석 혹은 집행, 그리고 귀하의 본 게임 이용에는 캘리포니아 주법(단 섭외사법 관련 규정은 제외)이 적용됩니다.
b) 귀하가 아시아에 거주하는 경우:
본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁에는 본 계약과 일본법이 적용되며, 단 다른 관할권 법의 적용을 허용하거나 규정하는 섭외사법 원칙은 효력이 없습니다.
c) 귀하가 그 밖의 지역에 거주하는 경우:
본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁에는 본 계약과 프랑스법이 적용되며, 단 다른 관할권 법의 적용을 허용하거나 규정하는 섭외사법 원칙은 효력이 없습니다.
21. 재판지.
a) 귀하가 북미, 중미 또는 남미에 거주하는 경우:
귀하와 BNEA는, 본 계약 및/또는 귀하의 본 게임 이용으로 인해(또는 그와 관련하여) 발생하는 청구 및 분쟁 가운데 위 제19절의 중재 계약이 적용되지 않는 모든 청구 및 분쟁/소송에 대해서는 캘리포니아의 산타클라라 카운티를 관할하는 연방법원 혹은 주 법원이 배타적 관할권을 갖는다는데 명시적으로 동의하며, 귀하는 해당 법원이 대인관할권을 행사하는 데 명시적으로 동의합니다.
b) 귀하가 아시아에 거주하는 경우:
본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁은 도쿄 지방법원의 관할이며, 귀하와 BNEI는 해당 법원이 배타적 관할권을 행사하는 데 동의합니다.
c) 귀하가 그 밖의 지역에 거주하는 경우:
본 계약으로 인해(또는 그와 관련하여) 당사자들 간에 발생하는 모든 분쟁은 리옹(Lyon) 상사법원의 관할이며, 귀하와 BNEE는 해당 법원이 대인관할권을 행사하는 데 동의합니다.
22. 제3자 수익자. 본 계약의 당사자가 아닌 개인이나 단체는 어떤 법하에서도 본 계약의 어떤 조건도 집행할 권리가 없으며, 이는 해당 개인이나 단체의 이름 명시 여부와 관계없이 마찬가지입니다. 본 절은 본 계약을 유효하게 양수한 수탁자나 양수인의 권리에는 영향을 미치지 않습니다.
23. 기타. 본 계약은 본 게임 이용과 관련하여 귀하와 BANDAI NAMCO 간의 합의 전체를 담고 있습니다. 본 계약의 일부 조항이 무효 혹은 집행 불가로 결정되더라도, 본 계약의 나머지 부분은 잔여기간 또는 제6(d)절에서 정하는 기간 동안 유효합니다. 단, 해당 조항이 본 계약의 본질적 약정 내용을 박탈하는 경우는 예외입니다. 귀하는 BANDAI NAMCO의 사전 서면 동의 없이는 본 계약이나 본 계약에 따른 권리를 양도할 수 없으며, 이 같은 동의가 없는 양도 시도는 무효입니다. 전술한 제한의 범위에서, 당사 그리고 당사의 각 승계인 및 양수인은 본 계약에 온전히 구속되고 본 계약의 효력 대상이 되며 본 계약을 집행할 수 있습니다. BANDAI NAMCO가 본 계약상의 권리 혹은 조항을 행사하지 않거나 집행하지 않더라도, 이는 해당 권리 혹은 조항의 포기가 아닙니다. 본 계약 내 각 절의 제목은 오직 편의를 위한 것으로, 법적 효력이나 계약적 효력이 없습니다.
24. 제3자 소프트웨어.
a) EasyAntiCheat. BANDAI NAMCO는 제3자 서비스 제공자에 의해 운영되는 EasyAntiCheat 치트 방지 서비스(통칭 "EAC")를 사용합니다. EAC에는 게임에 통합된 클라이언트 소프트웨어가 있습니다. 게임을 실행하면 자동으로 EAC 클라이언트 소프트웨어를 불러와 하드웨어에 최신 버전을 설치합니다. EAC는 게임에서 사용되는 치트를 감지하고 방지하기 위해 하드웨어를 모니터하고, 게임 바이너리를 분석하며, 하드웨어 메모리를 스캔합니다 ("목적"). 이 목적을 위해 EAC는 게임에서 사용된 치트 방법에 관련된 정보를 저장합니다 ("치트 데이터"). 이 계약에 동의하거나 본 게임을 이용하면 해당 목적을 위해 EAC가 치트 데이터를 수집, 저장, 공유, 게시할 수 있다는 것에 동의하는 것입니다. 치트 데이터는 위에 언급된 목적으로만 사용되며 이는 게임에서 치트를 사용한 플레이어의 식별 및 추방, 치트 행위와 치트 코드의 분석, EAC 계열사와 치트에 관련된 데이터의 공유를 포함하며 이에 국한되지 않습니다.
www.easyanticheat.net/privacy 의 개인정보 보호정책에서 EAC의 개인정보 취급방침에 관한 추가 정보를 확인할 수 있습니다. EAC가 개인정보 보호 정책에 따라 귀하의 개인 데이터를 처리하는 데 동의하지 않거나 EAC에 귀하의 개인 데이터를 제거 또는 삭제해 달라고 요청하면 본사는 귀하의 게임 접근을 차단하고 귀하의 게임 이용을 금지할 권리를 가집니다.
BNEI에 연락하기 위해서는 당사의 지원 페이지( http://bandainamcoent.co.jp/cs_support/ )에 안내된 절차를 따르십시오.
BNEA에 연락하기 위해서는 BNEA의 고객 지원 라인( https://www.bandainamcoent.com/support )에 연락하거나 다음 주소로 BNEA에 서신을 보내십시오. BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
BNEE에 연락하기 위해서는 BNEE 고객 서비스( http://www.bandainamcoent.eu/support ) 또는BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France로 연락하십시오.
BANDAI NAMCO ENTERTAINMENT INC.
개인정보처리방침
최종 갱신일: 2020년 2월 27일
이 개인정보처리방침은 이 방침의 적용을 받는 당사의 게임 및 관련 온라인 서비스('게임'이라 통칭함)를 귀하가 이용할 때 BANDAI NAMCO Entertainment Inc.('BNEI' 또는 '당사')가 귀하의 정보를 수집, 사용 및 공개하는 방법을 설명합니다. BNEI는 EU 개인정보보호규정(General Data Protection Regulation)의 목적상 귀하의 개인정보에 대한 개인정보 컨트롤러입니다.
당사는 때때로 이 개인정보처리방침을 변경할 수 있습니다. 이 개인정보처리방침을 변경하는 경우, 당사는 개인정보처리방침 상단에 기재된 날짜를 갱신함으로써 귀하에게 알릴 것이며, 일부 경우에는 당사의 게임 홈페이지에 고지문을 추가하거나 귀하에게 고지문을 발송하는 방식 등을 통해서 귀하에게 추가적인 고지문을 제공할 수도 있습니다. 변경 사항에 동의하지 않는 경우, 당사의 게임을 이용하거나 다른 방식으로 당사에 귀하의 개인정보를 제공하지 마십시오. 당사의 개인정보 처리 실무 및 귀하가 귀하의 개인정보를 보호하도록 도울 수 있는 방법에 관해서 최신 정보를 인지할 수 있도록, 귀하가 게임에 접속할 때는 언제나 이 개인정보처리방침을 살펴보실 것을 권고합니다.
I. 정보 수집
귀하가 게임을 이용할 때 당사가 자동으로 수집하는 정보
귀하가 당사의 게임과 연관된 온라인 기능에 접속하거나 이를 이용하는 경우, 당사는 귀하에 관한 정보를 자동으로 수집하며, 여기에는 다음 정보가 포함됩니다.
• 이용 정보: 당사는 게임 계정 ID, 완료된 레벨, 게임 스코어, 게임 플레이 시간 및 기타 게임 플레이 정보 등 귀하의 게임 이용에 관한 정보를 수집합니다.
• 로그 정보: 당사는 귀하의 접속 시간, 플레이 시간 및 IP 주소 등 귀하의 당사 게임 이용에 관한 정보를 기록합니다.
• 하드웨어 정보: 당사는 귀하가 당사의 게임에 접속하기 위해 사용하는 컴퓨터 또는 장치에 관한 정보를 수집하며, 여기에는 하드웨어 모델, 운영체제 및 버전, 브라우저 네트워크 정보, MAC 주소, IP 주소 및 그 밖에 귀하의 하드웨어 운영체제로 이용 가능한 고유의 장치 식별자가 포함됩니다.
귀하가 당사에 제공하는 정보
당사는 귀하가 당사에 직접 제공하는 정보를 수집합니다. 예컨대, 당사는 귀하가 계정을 만들거나, 다른 사용자들과 상호작용하거나, 고객 지원을 요청하거나, 뉴스레터를 구독하거나, 설문조사에 참가하거나, 그 밖에 당사와 통신할 때 정보를 수집합니다. 당사가 수집하는 정보의 종류에는 귀하의 사용자이름, 비밀번호, 이메일 주소 및 귀하가 제공하기로 선택하는 그 밖의 정보가 포함됩니다.
당사가 다른 출처로부터 수집하는 정보
당사는 당사의 게임을 실행하기 위해 필요한 범위까지 다른 출처로부터 정보를 수집하고, 해당 정보를 당사가 당사의 게임을 통해서 수집하는 정보와 결합할 수도 있습니다. 예컨대, 당사는 귀하의 게이밍 플랫폼으로부터 귀하의 계정에 관한 정보를 수집하거나, 귀하의 본체 게임 센터 애플리케이션으로부터 게임 랭킹 및 성취 상태를 수집할 수도 있습니다. 그 밖의 모든 경우, 당사는 귀하에게 당사가 제3자로부터 제공받는 개인정보를 수집, 보관 및 사용하는 것에 대한 승인을 요청할 것입니다.
II. 정보 사용
당사는 오로지 귀하가 동의한 경우, 또는 (i) 귀하와 당사 사이의 계약을 이행하기 위해, (ii) 당사의 법적 의무를 준수하기 위해, 또는 (iii) 당사의 글로벌 사업에 대한 운영, 평가 및 개선을 포함한 당사의 적법한 이익을 위해 필요한 범위 내에서, 귀하의 정보를 수집, 보관 및 사용합니다. 당사는 귀하의 개인정보 보호 권리와 당사의 적법한 사업상 이익을 신중하게 고려해 균형을 맞춥니다. 이러한 이익의 균형에 대해 문의 사항이 있는 경우, 아래 기재된 연락처를 통해서 당사에 연락하시기 바랍니다.
당사(또는 당사를 대행하는 제3자 정보 처리자)는 해당 목적을 달성하기 위해 필요한 기간 동안 다음 목적을 위해 귀하에 관한 정보를 수집, 보관 및 사용할 수 있습니다.
• 당사의 게임을 제공, 관리 및 개선하기 위해
• 귀하가 요청하는 제품 및 서비스를 제공 및 인도하고, 거래를 처리하며, 귀하에게 관련 정보를 발송하기 위해
• 귀하를 당사의 게임 계정에 등록하고, 귀하의 계정 관리를 돕기 위해
• 귀하의 의견, 질문 및 요청에 응답하고, 고객 서비스를 제공하기 위해
• 귀하에게 기술적 고지 사항, 업데이트, 보안 경고, 지원 및 관리 메시지를 보내기 위해
• BNEI 등이 제공하는 제품, 서비스, 제공사항, 프로모션, 리워드 및 이벤트에 관해 귀하에게 알리고, 귀하가 관심을 가질 것으로 당사가 판단하는 뉴스, 정보 및 기타 마케팅 자료를 제공하기 위해
• 당사의 게임과 관련된 동향, 이용 및 활동을 모니터링하고 분석하기 위해
• 귀하가 필요로 하는 사항을 이해하고 귀하에게 더 좋은 서비스를 제공하도록 돕기 위한 목적으로, 당사가 타인으로부터 수집하는 정보를 연계시키거나 결합하기 위해
• 사기 활동, 권한 없는 활동 또는 불법 활동을 탐지, 조사 또는 방지하기 위해
• 당사의 법적 의무 및 규정상 의무를 준수하기 위해 당사에 요구되거나 허용되는 그 밖의 목적을 위해
• 귀하가 정보를 제공한 그 밖의 목적을 위해
III. 정보 공유
당사의 제품 또는 서비스를 제공하기 위해 필요하거나, 그 밖의 사유로 이 개인정보처리방침에 따르거나, 법률상 허용되거나, 귀하로부터 명시적 동의를 받은 경우가 아닌 한, 당사는 귀하의 개인정보를 제3자와 공유하거나, 제3자에게 양도하거나, 그 밖의 방식으로 제3자와 교환하지 않습니다. 당사는 귀하의 개인정보를 제3자에게 판매하지 않습니다. 위에 언급된 사항을 준수할 것을 전제로, 당사는 귀하에 관한 정보를 다음과 같이 공유하거나, 그 밖에 이 개인정보처리방침에 규정된 바에 따라 공유할 수 있습니다.
• 귀하가 채팅 또는 멀티플레이어 기능 등과 같은 당사 게임의 상호작용 영역에 참가하기로 선택하는 경우(당사의 서비스에서 개인식별정보(예컨대, 귀하의 실명)를 사용자 이름으로 사용하는 것은 엄격히 금지됨), 다른 사용자들과 정보를 공유할 수 있습니다.
• 당사를 대신해 업무를 수행하기 위해 해당 정보에 접근할 필요가 있는 당사의 직원, 계열사, 관계사, 벤더, 컨설턴트 및 기타 제3자 서비스 제공자들(예컨대, 개발자, 웹사이트 호스팅 서비스 제공자 또는 정보 저장 및 처리 서비스 제공자 포함)과 정보를 공유할 수 있습니다.
• 정보 공개가 관련 법률, 규칙 또는 규정에 따른 것이거나, 달리 그에 의해 요구되는 경우(예컨대, 정부 또는 감독 기간, 법 집행기관 또는 법원의 요청이 있는 경우 포함), 정보에 대한 법적 처리 절차 또는 정보 요청에 응해서 정보를 공유할 수 있습니다.
• 귀하의 행위가 당사의 사용자 계약 또는 방침에 부합되지 않는다고 당사가 믿을 만한 합리적 근거가 존재하거나, BNEI, 당사의 사용자 또는 타인의 권리, 재산 및 안전을 보호하기 위한 합리적 근거가 존재하는 경우에도 정보를 공유할 수 있습니다.
• 당사의 사업의 전부 또는 일부에 대해서 다른 회사와 진행되는 합병, 회사 자산 매각, 자금 조달 또는 인수와 관련해 정보를 공유할 수 있습니다.
• 귀하가 동의하거나 귀하가 지시하는 경우에도 정보를 공유할 수 있습니다.
IV. 게임 분석
당사의 게임 중 일부는, 귀하의 사전 동의에 따라, 게임 플레이 및 분석 정보를 다른 BANDAI NAMCO Entertainment 게임, 당사의 그룹 소속사 게임 및 그 밖의 제3자 출처로부터 수집된 정보와 결합할 것입니다. 당사는 게임 및 유료화 동향을 분석하고, 플레이어 그룹들에 관한 프로필을 만들며, 새로운 게임과 서비스를 만들고, 그 밖의 분석을 실행하기 위해 해당 정보를 사용할 것입니다. 귀하는 게임 내 옵션 메뉴를 통해 이러한 정보의 사용을 거부할 수 있습니다.
V. 보안
당사는 귀하에 관한 정보가 분실, 도난, 오용 및 무단 열람, 공개, 변조 및 파괴되는 것으로부터 보호하도록 돕기 위해 합리적인 기술적 조치 및 조직적 조치를 취합니다. 하지만, 인터넷을 통한 어떠한 정보 전송도 그 보안이 보장될 수는 없으므로, 당사는 귀하가 인터넷을 통해서 당사에 전송하는 개인정보의 보안을 보장할 수 없습니다.
VI. 정보 보관 및 삭제
게임을 통해 수집된 개인정보는 개인정보 보호 요건을 준수해서 보관 및 삭제됩니다. 추가적인 정보 보유가 법률상 요구되지 않는 한, 위에 언급된 목적을 위해 더 이상 필요하지 않은 모든 정보는 익명 처리되거나 삭제될 것입니다.
VII. 국제적 이전
당사가 귀하로부터 수집하는 개인정보는 통상적으로 일본에서 전송, 보관 및 처리됩니다. 당사는 귀하의 개인정보를 귀하의 국가 이외의 장소로 이전할 수 있으며, 이러한 곳에서는 귀하의 국가의 법률과 같은 수준의 정보 보호를 제공하지 못할 수 있다는 점을 유념하시기 바랍니다. 하지만, 귀하의 개인정보에 대한 당사의 수집, 보관 및 사용은 지속적으로 이 개인정보처리방침을 따를 것이며, 당사가 귀하의 개인정보를 해외에 소재하는 제3자에게 공개하는 경우, 당사는 해당 정보가 이 개인정보처리방침에 따라 사용되도록 보장하기 위해 해당 상황에서 합리적인 조치를 취합니다.
VIII. 제3자 사이트
당사의 게임에는 제3자가 운영하는 다른 웹사이트 또는 서비스에 대한 링크가 포함될 수 있습니다. 이 개인정보처리방침은 당사의 게임에만 적용되며, 당사는 제3자가 그들의 웹사이트를 통해서 수집, 보관 및 사용하는 개인정보에 대해서는 책임을 질 수 없다는 점을 유의하시기 바랍니다. 귀하는 항상 귀하가 방문하는 각각의 웹사이트의 개인정보처리방침을 유의해서 읽어야 합니다.
IX. 개인정보 보호 권리
귀하, 그리고 귀하가 미성년자인 경우에 귀하의 법률상 후견인은 관련 법률에 따라 소정의 개인정보 보호 권리를 갖습니다. 관련 법률에 따른 귀하의 권리에는 다음이 포함될 수 있습니다.
• 당사가 귀하에 관해 처리하는 개인정보에 대한 열람권 및 정보 이동성에 대한 권리
• 개인정보에 대한 정정권 또는 삭제권
• 귀하의 개인정보에 대한 처리를 제한할 수 있는 권리
• 당사가 귀하로부터 취득한 동의에 대해서 언제든지 귀하의 동의를 철회할 수 있는 권리. 단, 이러한 철회는 철회 이전에 이루어진 정보 처리의 적법성에 영향을 미치지 않습니다
• 귀하는 BNEI의 적법한 이익에 기초해서 이루어지는 귀하의 개인정보처리에 대해서 언제든지 반대할 수 있는 권리도 갖습니다
• 당사가 직접 마케팅을 위해 귀하의 개인정보를 처리하는 경우, 귀하는 프로파일링 목적을 위한 경우를 포함해 직접 마케팅과 관련되는 범위 내에서, 해당 정보 처리에 대해 언제든지 반대할 수 있는 권리를 갖습니다. 귀하가 직접 마케팅 목적을 위한 정보 처리에 반대하는 경우, 당사는 더 이상 해당 목적을 위해 귀하의 개인정보를 처리하지 않을 것입니다. 이러한 경우에도 당사는 여전히 거래 또는 상호관계에 관한 메시지를 귀하에게 보낼 수 있으나, 그것은 오로지 진행 중인 거래 관계에 관한 것으로 한정됩니다.
이러한 요청을 하고자 하는 경우, 귀하의 요청 사항을 ppolicy@bandainamcoent.co.jp로 보내주십시오.
귀하가 이러한 권한을 행사한다 하더라도 당사가 귀하에게 제공하는 서비스는 달라지지 않을 것입니다. 당사가 적절한 서비스 제공을 지속하기 위해 필요한 정보를 삭제하거나 그러한 정보를 수집하지 않도록 귀하가 요청하는 경우 귀하는 당사의 서비스 전부 또는 일부를 사용하지 못할 수 있습니다.
X. 연락처
이 개인정보처리방침 또는 당사의 개인정보 처리 실무에 관해 문의 사항이 있는 경우, 다음 연락처로 당사에 연락하시기 바랍니다.
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter 5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (전화)
ppolicy@bandainamcoent.co.jp
유럽연합에 거주하는 경우, 다음 연락처를 통한 연락도 가능합니다.
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
게임 분석
이 게임은 당사가 게임을 제공하고 소정의 기능 및 특징을 개선하는 데 필요한 분석을 위해서 게임 플레이 정보를 수집합니다. 추가로, 당사는 해당 정보를 당사 그룹 소속사들의 다른 BANDAI NAMCO Entertainment 게임, 서비스 및 제품과 그 밖의 제3자 출처로부터 수집된 정보와 공유 및 결합하기 위해서 귀하의 허락을 받고자 합니다.
수집되는 정보의 종류 : 게임 계정의 ID, IP 주소, 게임 플레이 로그
이 정보는 익명화될 것이며, 당사와 당사의 그룹 소속사들은 게임 동향을 분석하고, 여러 범주의 플레이어들의 프로필을 만들고, 새로운 게임 및 서비스를 만들며, 그 밖의 분석을 수행하기 위해서 통계화된 정보를 사용할 것입니다. 이 정보는 일본으로 보내져 저장될 것입니다.
동의 여부는 선택 사항이며, 귀하가 이러한 사용에 대해 동의하지 않는 경우에도 기능 상실 없이 게임을 플레이할 수 있습니다. 동의를 제공하는 경우에도 귀하는 게임 내의 설정에서 언제든지 동의를 철회할 수 있습니다.
아래의 "동의하다"를 선택하는 경우, 귀하는 이러한 목적으로 귀하의 정보가 사용되는 것에 동의하는 것이 됩니다.
<?kgUD?>:翻頁 <?kgLR?>:選擇 <?kgOk?>:執行 <?kgRU?>:變更語言
同意
不同意
<?kgUD?>:選擇 <?kgOk?>:執行 <?kgCancel?>:關閉
變更語言
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
使用者授權合約
最新更新:2018年4月1日
請仔細閱讀本使用者授權合約。只要存取或使用我們的遊戲或服務,即表示您同意受此處所述之所有條款及所有相關條款的約束。如果您不同意以下條款,請勿存取或使用我們的遊戲或服務。
本使用者授權合約中包括仲裁條款(第 19 條(a)項)和行為豁免(第 19 條(b)項),如果您居住於美國之外,則不適用本合約。
如果您是德國居民,有一些具體條款適用於您。詳見第 7 條和第 15 條。
如果您是歐盟居民,有一項具體條款適用於您。詳見第 10 條。
如果您是澳大利亞居民,有一項具體條款適用於您。詳見第 15 條。
如果您是北美、中美洲或南美洲的居民(不包括美國),有一項具體條款適用於您。詳見第 18 條。
如果您是美國居民,有一項具體條款適用於您。詳見第 19 條。
本使用者授權協議(簡稱「合約」) 係您與 BANDAI NAMCO Entertainment Inc. (簡稱「BNEI」)、BANDAI NAMCO Entertainment America Inc. (簡稱「BNEA」),或是BANDAI NAMCO Entertainment Europe S.A.S. (簡稱「BNEE」)等雙方均適用 (或稱「BANDAI NAMCO」、「我們」、「我們的」等)之合約說明,適用於您存取或使用本協議所列(或公布在網路上或上述所提及)之遊戲,包括但不僅限於任何多人遊戲、網路遊戲或追加下載內容,以及任何所屬或相關之書面或電子文件或內容 (簡稱「遊戲」)。該遊戲向您授權,但不向您出售,本合約不包含遊戲或其任何副本的所有權。本合約不會以任何方式變更與 BANDAI NAMCO 有關之其他產品或服務的任何其他合約的條款或條件。您的任何變更、新增或刪除不會被接受,BANDAI NAMCO 特此明確拒絕。
我們提供的附加條款(包括但不限於張貼費用、結算程序和促銷規則)可能適用於遊戲一部分的特定功能和特徵。除非另有說明,任何附加條款也透過引用併入本合約。如果本合約與任何附加條款之間發生衝突,則由附加條款規範此類特定功能和特徵。
1. 締約方。與您訂立合約關係的 BANDAI NAMCO 實體依您的居住地點而定。如果您是亞洲的居民(不包括日本),此為您與 BNEI 之間的合約。如果您是北美、中美洲或南美洲的居民,此為您與 BNEA 之間的合約。如果您是其他地方的居民,此為您與 BNEE 之間的合約。
2. 隱私權。透過此遊戲收集的資料由 BNEI 保留在日本。有關更多資訊,請參閱 BNEI 的私隱政策(將在本合約後顯示)以獲取有關如何收集、使用和披露此類資料的資訊。
3. 授權的先決條件。只有當您完全符合本合約中規定的所有條款和條件時,本合約的授權才生效:
a) 您在所屬管轄區域已達到成年年齡。如果您在所屬管轄區域尚未成年,您的父母或法定監護人必須同意受本合約和任何適用附加條款的約束;
b) 您同意並遵守本合約中的所有條款以及遊戲適用的任何附加條款;
c) 您對遊戲的存取和使用受到某些安全措施的約束,包括但不限於使用序號註冊遊戲、持續連接到網際網路,並接受某些安全/數位版權管理功能。不接受和不完全遵守此類安全措施可能會部分或完全損害您對遊戲的使用;
d) 您對遊戲的存取和使用需符合所有適用的地方、州、國家和國外法律法規;
e) 您只能在使用有效作業系統授權副本的旨在運行該遊戲的本機電腦(「硬體」)上存取和使用遊戲;
f) 您已經接受並會遵循所有適用於硬體的條款和條件,包括此類平台關於結帳過程的任何條款。
4. 授權使用限制。
a) 根據本合約的條款以及您對其的遵守,我們授予您在您所居住國家/地區您所擁有或排他控制的硬體上,透過所適用的平台,在相關規則或合約下(如果有的話)非獨家、不可轉讓、有限使用該遊戲的權利。原始遊戲的任何更新、補充或替換均受本合約約束,除非更新時另有規範的附帶授權條款。
b) 上述為您對遊戲的全部權利,我們保留在本合約中未明確授予您及遊戲的權利。在不限制前述內容的情況下,您不得執行、授權或允許任何第三方執行以下任何操作:(i) 散發、複製、授權、出租或出售遊戲(除非本授權明確允許或該平台使用相關規則);(ii) 將遊戲用於您自己個人非商業性以外的任何用途;(iii) 反向工程、反編譯、反彙編或試圖尋找遊戲的原始程式碼;(iv) 修改、變更或創作遊戲的任何衍生作品;(v) 刪除、變更或隱藏遊戲中的任何版權、商標或其他所有權權利通知;(vi) 將遊戲用於設計目的;(vii) 在您不擁有或排他控制的任何硬體上進行遊戲;(viii) 規避或企圖規避遊戲中的任何安全措施;(ix) 嘗試在存取遊戲的任何線上功能時掩蓋或遮蔽您所在的地區。
5. 所有權。遊戲和遊戲中的所有內容(除以下定義的使用者內容)和遊戲中的其他材料,包括但不限於 BANDAI NAMCO 標誌,以及所有設計、文字、圖形、圖片、資訊、資料、軟體、音效檔、遊戲幣、虛擬物品、其他檔案及其選擇和安排均為 BANDAI NAMCO 或其授權人的財產,受版權及其他智慧財產權法律和條約的保護。即使有相反的條款,但您同意您對遊戲中出現的任何內容沒有權利或所有權,包括但不限於任何遊戲幣和虛擬物品。
6. 期限。
a) 如果您滿意第 3 條規定的先決條件,本合約在使用遊戲時將保持完全有效。任何一方均可隨時以合理的事先通知終止本合約。您可以刪除或銷毀所擁有、保管或控制之所有遊戲副本的方式終止本合約。對您終止使用遊戲,BANDAI NAMCO 對您或任何第三方概不負責。
b) 在不限制 BANDAI NAMCO 的任何其他權利的前提下,如果您不遵守本合約的條款和條件,BANDAI NAMCO 保留立即限制、暫停或終止您遊戲授權的權利。
c) 本合約終止後:(i) 您的遊戲授權將立即停止;(ii) 除適用法律規定退還購買遊戲幣外,您將無權要求退還任何費用,包括任何未使用的費用。
d) 第 4 條 (b) 項、第 5 條、第 6 條 (d) 項、第 8 條、第 11 條、第 14-23 條在本合約終止後仍然有效。
7. 修訂。BANDAI NAMCO 保留隨時基於任何原因自行修改本合約的權利。如果 BANDAI NAMCO 變更本合約,我們將於一個月前通知您相關事項,例如透過遊戲提供通知。在此類變更生效之日後,如果繼續使用本遊戲,將視為您接受修訂後的合約。
如果您是德國居民,除了本條中的上述條款外,以下附加條款也將一體適用:
BANDAI NAMCO 保留在任何時候變更或修改本合約的權利,但確定雙方根據本合約之主要合約義務的條款除外。雙方的主要合約義務不得以本條所述方式進行變更。BANDAI NAMCO 將通知您本合約的任何擬議修改,向您提供本合約的擬議新版本,並通知您新合約的實施日期。任何變更均須經過六週的事先書面(電子郵件足具效力)通知。如果您在新合約實施之日起六週內未明確拒絕相應修改,您將被視為已批准修改合約。在上述提議的修改通知中,BANDAI NAMCO 將明確具體說明在六週內反對的權利以及不明確拒絕提出修改的後果。
8. 遊戲修改。BANDAI NAMCO 保留在事先合理通知的情況下,暫時或永久性修改或終止遊戲或任何功能或部分內容的權利,如果發生緊急情況或絕對必要的話,恕不另行通知。您同意 BANDAI NAMCO 不對遊戲或其任何部分的任何修改、暫停或中止負責。
9. 遊戲內的貨幣和虛擬物品。
a) BANDAI NAMCO 可能會為您提供以下權利:(i) 購買有限授權以使用遊戲內貨幣(「購買遊戲幣」);(ii) 透過執行遊戲中的指定任務(連同購買遊戲幣「遊戲幣」),獲得使用遊戲中貨幣的有限的授權;和/或 (iii) 獲得有限的授權和/或使用遊戲幣購買有限授權,來使用BANDAI NAMCO在遊戲中提供的虛擬商品和服務(「虛擬物品」)。如果 BANDAI NAMCO 提供您購買或獲得此類授權的權利,BANDAI NAMCO 將授予您非獨家、不可轉讓、可撤銷的有限權利和授權,適用於您個人在遊戲中專門使用的非商業用途,但須遵守本合約的條款。
b) 遊戲幣只能兌換用於遊戲中的虛擬物品,遊戲幣或虛擬物品均不可以兌換為貨幣,也不附加來自 BANDAI NAMCO 或任何其他人或實體任何貨幣等值價值,除非另有適用的法律規定。遊戲幣和虛擬物品不具有實際貨幣的等值,不能代替實際貨幣。BANDAI NAMCO 或任何其他個人或實體均無義務以任何有價物品與交易貨幣或虛擬物品進行交換,這些物品包括但不限於實際貨幣。您承認並同意,除非適用法律禁止,否則 BANDAI NAMCO 可能會隨時參與可能影響遊戲幣和/或虛擬物品的遊戲內屬性或認知價值的操作。BANDAI NAMCO 可以自行決定對可能購買、賺取或贖回的遊戲幣數額進行限制。
c) 遊戲幣的所有購買都是最終結果,除非適用法律另有規定,否則不得在任何情況下退貨、轉讓或交換。除購買遊戲幣和某些虛擬物品的購買價格外,BANDAI NAMCO 不會對存取、使用或不使用遊戲幣或虛擬物品收取任何費用。
d) 除非遊戲中及 BANDAI NAMCO 有明確授權,您不得轉讓、出售、贈送、交換、交易、租賃、再授權或租借遊戲幣或虛擬物品。除非另有約定,BANDAI NAMCO 保留遊戲幣和虛擬物品的所有權利、所有權和利益。
e) 除非另有規定,否則根據本合約中第 6 條,遊戲幣和虛擬物品的授權將隨遊戲的終止而終止。
10. 撤回權利。如果您是歐盟成員國的居民,您將具有使用實際貨幣購買遊戲幣或虛擬物品的撤回權。唯當您的賬戶存取遊戲幣或虛擬物品時,即表示服務開始執行,您明確放棄您的撤回權。您同意:(i) 購買後立即下載遊戲幣或虛擬物品;和 (ii) 購買完成後,您將失去撤回權。
11. 使用者內容。在適用的當地法律允許的範圍內,發布任何與遊戲(「使用者內容」)相關的通訊、資訊、智慧財產權、材料、訊息、照片、圖形、影片、URL 和其他項目或內容,您特此授予 BANDAI NAMCO 在適用法律保護的整個期限內,非獨佔、免版稅、完全可轉讓和分授權的全球授權,來使用與遊戲相關的使用者內容以及相關商品和服務,包括複製、修改、執行、製作衍生作品、展示、出版、廣播、傳播,或以其他方式使用、散發、利用和傳播,透過任何和所有媒體和手段,無需向您做任何進一步通知或任何形式的賠償。在適用法律允許的範圍內,您特此放棄與 BANDAI NAMCO 及其他玩家在遊戲中使用和享受此類資產相關的創始、出版、聲譽或歸屬的任何道德權利,以及相關商品和服務的適用法律。授予 BANDAI NAMCO 的授權在本合約終止或撤銷之後仍然存在。
12. 線上行為。除非為 BANDAI NAMCO 的故意錯誤或重大疏忽,否則 BANDAI NAMCO 對任何使用者的行為概不負責,也不承擔責任,無論此類行為是否與遊戲的存取或使用相關。如果您違反第 12 條的條款或本合約的任何其他條款和條件,BANDAI NAMCO 可隨時暫停或終止您對遊戲的存取權限。BANDAI NAMCO 可能(例如對版權所有者提出的聲明作出回應)審查在遊戲中上傳、發佈、儲存或顯示的任何使用者內容(以下稱為「發佈」),前提是該使用者內容為遊戲內任何共用私人訊息之一部分。除非取得至少通訊一方之同意(例如透過向 BANDAI NAMCO 報告訊息令人不快),否則 BANDAI NAMCO 不會審查此內容。BANDAI NAMCO 保留刪除或拒絕任何使用者內容的權利。雖然 BANDAI NAMCO 不會定期審查、編輯或監控遊戲中發佈的任何使用者內容,但是如果 BANDAI NAMCO 在合理情況下,確定此類使用者內容違反本合約和/或法律、規則或法規下的任何第三方權利,BANDAI NAMCO 保留決定刪除、審查或編輯透過遊戲發佈的任何使用者內容之權利。如果您以前被暫停或從遊戲中被刪除,則不得使用遊戲。您對您發佈或傳送給任何使用者或第三方的任何使用者內容負全部責任。具體來說,您同意不會參與、試圖或者讓其他人在遊戲中從事以下任何事情:
a) 發佈任何非法、誹謗、中傷、冒犯、淫穢、色情、不雅、粗俗、猥褻、露骨的性表現、騷擾、威脅、侵犯隱私或宣傳權利、濫用、煽動性或欺詐性的使用者內容;宣傳或鼓勵任何非法或其他反社會活動,包括惡意入侵行為;宣傳對任何群體、個人或任何令人不快的種族主義、偏執、仇恨或任何形式的身體或其他傷害;
b) 發佈任何可能侵犯任何個人或實體的專利、商標、商業秘密、版權或其他智慧財產權或所有權的使用者內容;
c) 從事商業活動或商業銷售,包括傳播任何商業廣告或招攬;
d) 輸入、披露或傳播有關任何人(包括您)的任何個人資訊;
e) 假冒任何個人或實體,包括任何 BANDAI NAMCO 官方人員、論壇領導、指導、主持人、僱員或代理人,或虛假陳述或以其他方式虛假陳述您與個人或實體的聯絡;
f) 阻止或擾亂遊戲或遊戲玩法或對話的正常流程,或使用粗俗的語言、濫用、過度喊叫(例如全部大寫)、「垃圾郵件」或其他擾亂其他使用者遊戲的破壞性或有害的方法;
g) 使用或利用任何錯誤或設計缺陷未經授權而存取遊戲,獲得與其他玩家不公平的優勢,或欺騙或利用與遊戲相關的未經授權的方式,包括但不限於存取您無權存取的遊戲部分,以及使用任何機器人、模擬器或其他未經授權的第三方工具來參與遊戲;
h) 做任何妨礙其他按規則玩遊戲的使用者權利的事情,或者大幅增加 BANDAI NAMCO 或平台提供商為所有使用者維護遊戲的費用或難度;
i) 在線上遊戲期間有意與網路斷開連接,或者允許自己被一個特定的玩家反覆擊敗,以幫助他們提高排名或提高贏得比賽的計數;
j) 交易、出售、拍賣或以其他方式轉移或嘗試在遊戲之外轉移任何虛擬物品或遊戲幣;
k) 其他違反本合約條款、BANDAI NAMCO 傳達的其他政策,或使得 BANDAI NAMCO 承擔責任的其他任何行為。
13. 版權政策。版權所有者或其代理人如認為在遊戲中任何侵犯其所擁有或控制之版權的內容,可向我們指定的版權代理人提交如下所示的侵權通知。依 17 U.S.C. §512(C)(3) 格式提供資訊和聲明,可以加快通知的處理速度。違反本規約的行為不屬於侵權通知的前提條件,除了位於美國的版權所有者外。任何人故意在通知中歪曲資料或活動均屬侵權行為,可能需對我們或被侵權人的任何損失(包括費用和律師費)承擔責任,因為我們由於此類失實陳述,需要消除或禁用該材料或活動。BANDAI NAMCO 通過了一項政策,即在適當情況下,由 BANDAI NAMCO 自行決定終止重複侵犯第三方智慧財產權的使用者。但不論是否存在任何重複的侵權,BANDAI NAMCO 仍可能會限制或終止任何侵犯他人智慧財產權的使用者的存取權限。
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+ 81-3-6744-6112(電話)
+ 81-3-6866-0577(傳真)
copyrightagent@bandainamcoent.co.jp
14. 第三方內容。任何來自使用者、廣告客戶和其他第三方的內容可能會透過遊戲提供給您。因為我們不控制第三方內容,您同意除非由於 BANDAI NAMCO 的故意錯誤或重大疏忽,否則我們不對任何第三方內容負責,不保證第三方內容資訊的準確性或品質;對於意外、令人反感、不準確、誤導或非法的第三方內容概不承擔任何責任。除 BANDAI NAMCO 明確聲明外,任何商品名稱、商標、製造商、供應商的任何產品、服務、製程或其他資訊,均不為 BANDAI NAMCO 所有、認可、贊助或推薦。
15. 免責聲明。您認可並同意 BANDAI NAMCO 及其授權人和供應商對任何影響您存取或使用遊戲或其他服務和硬體的任何病毒或其他禁用功能概不負責。遊戲和所有其他服務「按原樣」提供。除本文所述外,BANDAI NAMCO 及其授權人和供應商明確否認任何形式的擔保或條件(由法律或其他方式明示或暗示),包括但不限於任何暗示的非侵權、適售性或適用於特定用途的保證。
某些司法管轄區不允許在與消費者的合同中出現隱含條款的免責聲明,以及保證或擔保的排除或限制,因此本條中的部分或全部免責聲明可能不適用於您。
如果您是澳大利亞居民,除了本條中的上述條款外,以下附加條款將適用於您:
本第 15 條無意限制或減少根據當地管轄區法律適用的強制性或法定消費者權利或補償措施。在法律授權的範圍內,「2010年競爭與消費者法案」(Cth)(澳大利亞消費者保護法)附表 2 所暗示的條件和保證完全被排除在本合約之外,在不被排除的範圍內,您承認 BANDAI NAMCO 的責任僅限於此,並承認其公平合理,以便限定 BANDAI NAMCO 的責任為:
(i) 再次提供遊戲;或
(ii) 支付再次提供遊戲的費用。
如果您是德國居民,除了本條中的上述條款外,以下附加條款將適用於您:
在收取服務費用的情況下,以下適用:BANDAI NAMCO 保證遊戲將按照適用的文件或產品說明來運行。在發生任何故障時,在合理的時間段內,BANDAI NAMCO 將解決故障(例如透過提供修補程式)或提供沒有故障的新版本來提供後續服務,並進行至少三次後續效能的測試。如果後續效能依然有故障,您可以行使您的其他法定權利,但根據德國民法典第 536A 條第 1 款,在任何情況下,BANDAI NAMCO 對初始缺陷都無過錯責任。
16. 網際網路。您認可並同意,在發起、執行或完成任何與遊戲有關的傳輸或交易時,遇到的任何延誤或失敗,BANDAI NAMCO 均不負有任何責任。此外,BANDAI NAMCO 不能也不會承諾或確保您可以隨時存取遊戲的線上功能、多玩家功能或可下載部分,並且當您無法存取遊戲時,時間可能會延長。BANDAI NAMCO 不能確保任何線上、多玩家或可下載遊戲部分的連續、無錯誤、安全或無病毒操作,或任何指定伺服器的持續操作或可用性。
17. 責任限制。除非 (1) BANDAI NAMCO 的疏忽造成死亡或個人傷害,(2) BANDAI NAMCO 有欺騙或欺詐行為,(3) BANDAI NAMCO 有故意行為或嚴重疏忽,(4) 由於使用遊戲造成個人有形資產的損失或破壞,以及 (5) 任何其他不受適用法律限制或被排除在外的責任,任何情況下,BANDAI NAMCO 或其子公司、關係企業、管理人員、員工、代理商及其他合作夥伴和供應商均不對任何間接、特殊、衍生性或懲罰性損害,或任何其他損害,包括但不限於所受損害、所失利益,無論是在合約、侵權行為(包括疏忽)或其他任何方式引起的或以任何方式連接使用或無法使用遊戲或透過遊戲或未能獲得支持服務或存取內容負責。根據本合約,如有輕微或普遍的疏忽,或違反 BANDAI NAMCO 的基本義務時,BANDAI NAMCO 的責任僅限於您所遭受的直接和可以承受的損失。在任何情況下,因使用或無法使用遊戲,BANDAI NAMCO 的合約責任,無論是合約、擔保、侵權、產品責任、無過失責任、智慧財產權侵權或其他理論,BANDAI NAMCO 支付給您的遊戲費用皆不超過一百美元($100)。第 17 條不限制根據您當地管轄範圍的法律限制的任何強制或法定擔保。
18. 爭議解決。
第 18 條僅適用於美國以外的北美洲、中美洲及南美洲。
若您是美國以外之任何美洲國家的居民,您或 BNEA 可以在事先取得對方的書面同意之後,將與本合約或遊戲有關的任何爭議提交至訴訟外紛爭解決機制(如調解或仲裁)。儘管有上述規定,本合約的條款不會阻止您提出可能受此第 18 條影響的任何爭議或索賠:(i) 提請任何聯邦、州或地方政府機構注意,若法律允許,可代表您向 BNEA 尋求救濟;(ii) 在任何具有司法管轄權的法院中,向 BNEA 提出任何不得仲裁、為適行法律所禁止,或限制仲裁的索賠;或 (iii) 在小額索賠法院提出索賠,但須接受這類小額索賠法院的管轄限制及要求。
19. 爭議解決。
此部分僅適用於美國居民。
若您是美國居民,則透過接受此合約條款,您及 BNEA:(i) 同意按照第 19(a) 條與每個子部分(統稱為「仲裁合約」)規定的強制性約束性仲裁來解決某些爭議;及 (ii) 根據第 19(b) 條(「集體訴訟豁免」)明令放棄陪審團的審判權,或參與對另一方提起之任何集體訴訟;除非 (iii) 您行使您根據第 19(c) 條的規定,退出仲裁合約及(或)集體訴訟豁免的權利。
a) 強制性且具約束力的仲裁。在適用法律允許的最大範圍內,您及 BNEA:(i) 承認並同意透過具有約束力的仲裁來解決您與 BNEA 之間的所有糾紛及索賠。根據聯邦仲裁法,包括但不限於(除非第19.a.iii 條中明確規定)您與 BNEA 之間所產生有關於此合約的任何條約或條款,或您存取或使用遊戲過程中(每項均為一項「索賠」)出現違反合約規定、侵權行為、法定違法行為、欺詐、不正當的競爭、隱私權、不實陳述或任何其他法律理論的爭議或衝突;(ii) 明示且不可撤銷地放棄任何在法庭上追究任何索賠的權利,或向法官或陪審團提出任何申訴或審訊;(iii) 即使在聯邦仲裁法允許的情況下,也不得對另一方提出或參與集體或代表性仲裁;以及 (iv) 不得在未經下述每一第三方及此合約雙方明確的書面同意下,合併或組合您或任何第三方提起的任何第三方訴訟或仲裁的任何訴訟。除非您提交適當的選擇退出通知(嚴格遵守第 19(c)條),否則您及 BNEA 同意對另一方的任何索賠僅能透過強制性且具約束力的仲裁進行。
i) 仲裁前非正式的爭議解決。在根據此仲裁合約提出任何索賠之前,您及 BNEA 同意非正式地解決您與 BNEA 之間的任何爭議或索賠。尋求提起爭議或索賠的一方應發送書面通知給對方,說明該爭議或索賠的性質與依據,並確定所要求的補償。所有發送給 BNEA 的這類書面通知,皆必須以一類郵件寄送至:BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA。若您與 BNEA 不同意在收到書面通知後 30 天內解決此類爭議或索賠,則尋求提起此類爭議或索賠的一方,可以在上述仲裁合約允許的情況下,對另一方提起仲裁。
ii) 仲裁程序。仲裁是具有法律約束力的過程,透過此過程,其中一方可以向另一方尋求法律補償,類似於法院提起的法律訴訟,但程序的嚴格程度通常較低,由第三方(即中立仲裁員,而非法官或陪審團)為每一方規定更有限的解決方式及潛在的法律費用,並受到法院審查的限制。根據此仲裁合約進行之任何索賠的仲裁程序,受美國仲裁協會商業仲裁規則(「AAA」)及適用的 AAA 消費者相關爭議補充程序所管轄。如需這兩項規則程序,請轉到下列網址:http://www.adr.org。儘管如此,您及 BNEA 同意任何這類仲裁均以英文進行,而且得許使用電子方式提交文件,並得透過電話、電話會議或親自在雙方同意的地點參與。
iii) 排除的索賠。儘管有上述規定,此仲裁合約的條款不會影響您或 BNEA 提出任何索賠:(i) 延請具有政府機構及管轄權的聯邦、州或地方政府機構,代表您或 BNEA 向另一方尋求補償;(ii) 若為小額索賠法院時,則須接受小額索賠法院的管轄限制及要求。
iv) 仲裁合約的可分割性。您及 BNEA 同意不得對您或 BNEA 強制執行此仲裁合約的任何條款,而且所有權利要求均受下列第 20(a) 及 21(a) 的約束:(i) 具有管轄權的法院最終確定此仲裁合約的任何條款或規定不得執行、為適行法律所禁止,或不適用於任何索賠;或 (ii) 您提交適當的退出通知(符合第 19(c) 條的規定)表示選擇退出此仲裁合約。
b) 行為豁免。若您為美國居民,接受此合約條款表示您及 BNEA 同意:(i) 每項索賠都是針對您及 BNEA 個人,只得作為個人仲裁(或根據第19.a.iii) 條,屬於仲裁合約的個人索賠法庭訴訟程序,而不是集體訴訟或其他形式的代表訴訟);(ii) 明示放棄任何提出或參與集體訴訟的權利,或以階級或代表身份尋求補償;以及 (iii) 仲裁員(或法院根據第19.a.iii)條,從仲裁合約排除的索賠)只得針對仲裁合約中排除的索賠進行個人仲裁(或法院訴訟),而不得合併多於一人的索賠,也不得主張與此類索賠有關之任何形式的代表或集體訴訟。除非您提交適當的選擇退出通知(如第 19(c)條所述),您及 BNEA 同意每個人均能以您或 BNEA 個人的身分向另一方提出索賠,但不能作為據稱當事人或代表的原告或集體成員。
i) 行動豁免的可分割性。您及 BNEA 同意在發生下列其中任一情況時,均不得對您或 BNEA 強制執行此集體訴訟豁免的任何條款,且所有權利要求均須接受下列第 20(a) 及 21(a) 條的約束:(i) 法院有管轄權最終確定此集體訴訟豁免的任何條款或規定不得執行、為適行法律所禁止,或不適用於任何索賠;或 (ii) 您提交適當的退出通知(符合第 19(c)條)表示您選擇退出此類行動豁免。在任何情況下,均不得將集體訴訟豁免的解釋視為您或 BNEA 同意參與集體訴訟或集體仲裁。
c) 退出程序。您有權選擇退出,並不受上述仲裁合約與集體訴訟豁免的約束,方法是發送書面通知,選擇退出此類仲裁合約及(或)集體訴訟豁免(「退出通知」),嚴格遵守第 19 條所述的下列要求。
i) 表單及地址。您的退出通知必須寄送下列地址:BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA,寄送方式為 (i) 一類郵件、預付郵資、隨附簽名回執;或 (ii) 隔夜快遞服務(如聯邦快遞)。
ii) 時間限制。除非適用法律要求的期限更長,否則必須郵寄(若以一類郵件寄送)或寄存(若以隔夜快遞服務寄送)您的退出通知,時限為: (i) 購買遊戲的 30 天內;或者 (ii) 若未購買,則在首次存取或使用您遊戲的日期後 30 天內。
iii) 必要資訊。您的退出通知必須包括:(i) 退出通知適用的遊戲標題; (ii) 您的姓名;(iii) 您的地址;(iv) 您的電話號碼;(v) 您的電子郵件地址;(vi) 若您為遊戲的註冊使用者或使用任何其他 BNEA 產品或服務,則為您的遊戲使用者名稱;以及 (vii) 聲明您不同意仲裁合約及(或)集體訴訟豁免。BNEA 可以使用退出通知中所含的前述資訊,記錄、處理、維護以及管理您退出仲裁合約及(或)集體訴訟豁免的行為(若適用),但不適用於行銷目的。
iv) 適當退出通知的影響。若您的退出通知符合上述所有要求,您與 BNEA 將被視為選擇退出仲裁合約及(或)集體訴訟豁免,但須遵守退出通知的聲明,同時遵守本合約規定。提交有效的退出通知僅適用於 BNEA 與「退出通知」中確定的個人之間所發生之遊戲與合約所引發或相關之索賠。
v) 不當退出通知的影響。若提交的退出通知不符合第 19.c.i - 19.c.iii 條規定的任何要求,您與 BNEA 將受本合約中規定的仲裁合約以及集體訴訟豁免的約束。
20. 適用法律。
在適用法律所規定的範圍內,本合約的所有條款與規定,應依照所有適用的強制性法律進行管理和解釋,即使與本第 20 條規定的適用法律不一致,任何情況下均不得在任何管轄法律下適用、解釋,或根據本合約第 20 條強制執行本合約的條款,除非限制或以其他方式限制您根據任何適用的消費者保護法所賦予的任何消費者權利。請注意,您的行為也可能受其他地方、州、國家以及國際法的約束。雙方同意「聯合國國際貨物銷售合約公約」不適用於本合約引發的任何爭議或交易。
a) 若您居住在北美洲、中美洲、南美洲:
加州的法律,排除其衝突法規則,適用於本合約條款的適用、解釋或執行,以及您對遊戲的使用。
b) 若您居住在亞洲:
由本合約所引發的或與本合約相關的雙方之間的任何爭議,將受本合約與日本法律管轄,而不影響可能規定適用另一管轄區法律的任何法律衝突原則。
c) 若您居住在任何其他地區:
由本合約所引發的或與本合約相關的雙方之間的任何爭議,將受本合約與法國法律的約束,而不影響可能規定適用另一管轄區法律的任何法律衝突原則。
21. 管轄地點。
a) 若您居住在北美洲、中美洲、南美洲:
您與 BNEA 明確同意,對於由本合約所引發的或與本合約相關的所有索賠及爭議,及(或)您對本遊戲的使用不屬於上述第 19 條的仲裁合約,任何此類索賠或訴訟的專屬管轄權,均屬於加州聖克拉拉市的聯邦或州法院,您明確同意對此類法院行使屬人管轄權。
b) 若您居住在亞洲:
由本合約所引發的或與本合約相關的雙方之間的任何爭議,由東京地方法院決定,您與 BNEI 同意接受該法院的屬人管轄權。
c) 若您居住在任何其他地區:
由本合約所引發的或與本合約相關的雙方之間的任何爭議,由里昂商業法院決定,您與 BNEE 同意接受該法院的屬人管轄權。
22. 第三方受益人。任何非本合約締約方的個人或實體,不受任何法律規定執行本合約的任何條款,均不享有任何權利,不論該人或實體是否已經過姓名加以確認。本條不影響本合約任何許可的受託人或承讓人之權利。
23. 其他。本合約包含您與 BANDAI NAMCO 之間關於使用遊戲的完整合約。若本合約的任何條款被視為無效或不可執行,則本合約的其餘部分將在該條款的剩餘時間內持續有效,或根據第 6(d) 條另行規定,除非該項條款免除了合約的基本義務。未經 BANDAI NAMCO 事先書面同意,您不得轉讓本合約或本合約下的任何權利,任何未經同意的轉讓企圖均無效。在符合上述限制的情況下,本合約將對我們及我們各自的繼承人與受讓人具有充分的約束力,可由其施行。若 BANDAI NAMCO 未能行使或執行本合約的任何權利或規定,不得視為放棄此類權利或規定。本合約中的各條之標題僅為方便起見,無法律或合約效力。
24. 第三方軟體。
a) EasyAntiCheat。 BANDAI NAMCO 目前正採用第三方服務供應商所提供之 EasyAntiCheat 反外掛服務 (「EAC」)。EAC可將用戶端軟體整合至遊戲中。遊戲一啟動,就會自動下載並將EAC用戶端軟體的最新版本安裝至硬體。EAC會監控硬體、分析遊戲二進制文件並掃描硬體的記憶體,以偵測並防範遊戲作弊(簡稱「目的」)。就此之「目的」,EAC會儲存遊戲使用外掛之相關資訊(簡稱「作弊資料」)。若您同意本協議或使用本遊戲,就代表您同意EAC可為此「目的」收集、儲存、分享和發佈作弊資料。這些作弊資料僅限用於之「目的」,包括但不僅限於找出和禁止遊戲舞弊的玩家、分析外掛行為和外掛代碼,以及和EAC的關係企業共享作弊資料。
你可以造訪 www.easyanticheat.net/privacy ,查看其隱私聲明,進一步了解EAC隱私規定的相關資訊。如果您拒絕EAC按照隱私聲明處置您個人資料之權力,或是要求EAC移除或刪除您的個人資料,我方有權禁止您存取和使用遊戲。
如需聯絡 BNEI,請依 http://bandainamcoent.co.jp/cs_support/ 之頁面所述流程進行。
如需聯絡 BNEA,請聯絡 BNEA 的客服支援窗口: https://www.bandainamcoent.com/support ,或以郵件送至 BNEA:BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA。
如需聯絡 BNEE,請聯絡 BNEE 客服 http://www.bandainamcoent.eu/support 或BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France。
BANDAI NAMCO ENTERTAINMENT INC.
隱私權政策
最後更新:2020 年 2 月 27 日
本隱私權政策說明當您使用含有本政策的 BANDAI NAMCO Entertainment Inc.(下稱「BNEI」、「我們」或「我們的」)遊戲和相關線上服務(統稱為「遊戲」)時,我們將如何收集、使用和披露您的資料。根據歐盟《一般資料保護法》規定,BNEI 是您個人資訊的資料控制者。
我們可能不定時更改本隱私權政策。若我們進行更動,我們將修改隱私權政策頂端的日期以讓您得知,在某些情況下,我們也可能提供給您額外的通知(例如在我們的遊戲的主頁添加聲明,或傳送通知給您)。若您不同意這些更動,請勿使用我們的遊戲或向我們提供您的個人資訊。 我們建議,您在每次存取遊戲時先檢閱隱私權政策,以確保了解我們的資訊措施以及您可以如何保護自己隱私權的方式。
I. 收集資訊
當您使用遊戲時我們會自動收集的資訊
當您存取或使用我們遊戲的任何相關網路功能,我們即會自動收集您的相關資訊,包括:
• 使用資訊:我們會收集您使用遊戲的資訊,包括遊戲帳號 ID、完成的等級、遊戲得分、玩遊戲所消耗的時間以及其他遊戲方面的資訊。
• 紀錄資訊:我們會紀錄您使用我們遊戲的相關資訊,包括您的存取時間、玩遊戲消耗的時間,以及您的 IP 位址。
• 硬體資訊:我們會收集您用來存取我們遊戲的電腦或裝置相關資訊,包括硬體型號、作業系統和其版本、瀏覽器網路資訊、MAC 位址、IP 位址和您的硬體作業系統所提供的其他獨有裝置識別項。
您提供給我們的資訊
我們會收集您直接提供給我們的資訊。例如,當您建立一個帳號、與其他使用者互動、請求客戶服務、註冊接收電子報、參與調查或以其他方式與我們通訊時,我們會收集您的資訊。我們可能收集的資訊類型包括您的使用者名稱、密碼、電子郵件位址和任何其他您選擇提供的資訊。
我們會從其他來源收集的資訊
我們也可能因執行我們遊戲之需要從其他來源獲取資訊,並將之與我們透過遊戲收集的資訊結合。舉例而言,我們可能從您的遊戲平台獲取您的帳號相關資訊,或可能從您的主機的遊戲中心應用程式收集遊戲排名和成就狀態等資訊。在所有其他情況下,我們將請您授權我們向第三方收集、儲存和使用個人資訊。
II. 使用個人資訊
我們僅會在您同意的情況下或僅限必要時收集、儲存並使用您的資訊,如 (i) 為執行您與我們達成的協議,(ii) 為履行我們的法律責任,或 (iii) 為了我們的正當利益,包括營運、評估和改進我們在全球的業務。我們已小心在我們的正當業務利益與您的資料保護權益之間取得平衡。若您對此利益平衡有疑問,請使用下方提供的詳細聯絡資訊與我們聯絡。
我們(或代表我們的第三方資訊處理者)可能為下列目的並於達成這些目的所需的期間收集、儲存和使用您的相關資訊:
• 提供、維護和改進我們的遊戲;
• 提供和運送您要求的產品與服務、處理交易和傳送給您相關資訊;
• 為您註冊一組遊戲帳號,並協助管理您的帳號;
• 回應您的意見、問題和請求,以及提供客戶服務;
• 傳送給您技術性通知、更新、安全性提醒,以及支援與管理性訊息;
• 向您傳達關於 BNEI 和其他組織提供的產品、服務、優惠、促銷、獎勵以及活動資訊,提供我們認為您可能感興趣的新聞、消息以及其他行銷內容;
• 監控和分析與我們遊戲有關的趨勢、使用和活動;
• 連結或整合我們從其他地方取得的資訊,以協助了解您的需求和提供給您更好的服務;
• 偵測、調查和/或避免詐騙、未授權或違法的活動;
• 為符合我們法律和法規責任所需或授權的任何其他目的;以及
• 您因任何其他目的而提供該資訊。
III. 分享資訊
我們不會與第三方分享、轉移或者交換您的個人資訊,除非是為供應我們的產品或服務,並符合本隱私權政策且法律允許,或者您已明確表示同意。我們不會將您的個人資料出售給第三方。在符合上述條件的情況下,我們可能如下所述(或如本隱私權政策中所述)分享您的相關資訊:
• 若您選擇參與我們遊戲的互動性部分,如聊天或多人功能(嚴禁使用可辨認個人資訊的資料(如您的全名)作為我們服務中的使用者名稱);
• 與我們的員工、隸屬公司、關係企業、供應商、顧問和其他需要存取此類資訊以代表我們進行工作的第三方服務提供者(包括,例如開發者、網站維護服務,或資訊儲存與處理服務業者);
• 若資訊的披露符合適用的法律、規定或條例(包括,如政府或監管機構、執法機構或法院),或為其規定所要求,則為因應法律處理程序或要求分享您的資訊;
• 若我們有合理基礎相信您的行動違反我們的使用者協議或政策,或為保護 BNEI 的權利、財產和安全、我們的使用者或其他人;
• 與本公司任何資產的併購與出售、其他公司資助或收購本公司的全部或部分相關情況下;以及
• 獲得您的同意或依您的指示。
IV. 遊戲分析
在您事先同意之下,我們的某些遊戲將會把遊戲內容和分析資訊與從其他 BANDAI NAMCO Entertainment 遊戲、我們集團公司的遊戲、和其他第三方來源收集到的資訊進行整合。我們將使用該資訊來分析遊戲和營利趨勢、建立玩家類別資料、製作新遊戲和服務,以及執行其他分析。您可以透過遊戲中的選項選單來選擇不參與此用途。
V. 安全性
我們會採取合理的技術和組織措施來協助保護您的資訊免遭遺失、失竊、誤用或未經授權的存取、披露、變造和破壞。然而,網際網路上的傳輸不可能保證絕對安全,因此我們無法保證您透過網際網路傳輸給我們的個人資訊絕對安全。
VI. 儲存與刪除資料
透過遊戲收集到的個人資訊皆會根據隱私權要求進行儲存和刪除。所有資料若不再因前述目的所需,將會去識別化或刪除,除非法律規定必須持續保留。
VII. 跨國轉移
我們向您收集的個人資訊通常會轉移、儲存到日本並於此地處理。請注意我們可能將您的個人資訊轉移出您的國家/地區,並且其提供的資料保護層級可能和您的國家/地區法律規定不同。然而我們對您的個人資訊的收集、儲存和使用將繼續依本隱私權政策管理,且當我們對海外的第三方披露您的個人資訊時,我們仍會再各種情況下採取此步驟以確保您的資訊使用符合本隱私權政策。
VIII. 第三方網站
我們的遊戲可能含有通往由第三方營運的網站或服務的連結。 請注意本隱私權政策僅適用於我們的遊戲,而我們無法為第三方可能透過其網站收集、儲存和使用個人資訊負責。 您應永遠仔細閱讀您造訪的每處網站的隱私權政策。
IX. 資料保護權利
在適用的法律下,您和您的法定監護人(若您為未成年人士)擁有特定資料保護權利。您在適用法律下的權利可能包括:
• 存取我們處理的關於您的個人資訊,以及資料的可移植性,
• 修正或清除個人資訊的權利,
• 限制處理您的個人資訊的權利,
• 隨時撤銷您的同意(我們向您取得的同意)的權利,雖然如此並不會影響撤銷前的處理的合法性。
• 您也有權利隨時反對 BNEI 根據正當利益處理您的個人資訊。
• 當我們為直接行銷目的而需要處理您的個人資訊時,您有權利隨時反對此類處理,包括與直接行銷相關的分析目的。若您反對為直接行銷目的的處理,我們將不再為此類目的處理您的個人資訊。在此情況下,我們可能仍會傳送交易性或關係性的訊息,但僅會與我們現有的業務關係相關。
若您有此要求,您可以向
ppolicy@bandainamcoent.co.jp 表明您的要求。
若您執行這些權利,我們不會提供不同層級的服務。然而,若您要求我們刪除或停止收集確保服務足以運作所必備的資訊,您可能無法使用我們全部或部分的服務。
X. 聯絡窗口
若您對本隱私權政策或我們的實施方式有任何疑問,請與我們聯絡:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (phone)
ppolicy@bandainamcoent.co.jp
若您位於歐盟,您也可以下列方式與我們聯絡:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
遊戲分析
為了進行數據分析,本遊戲將收集您遊玩過程的相關資訊,以維持遊戲營運及加強特定功能或內容。此外,我們希望您可以分享這些資訊,讓我們取用並整合其他 BANDAI NAMCO Entertainment (下稱「BNE」)出品的遊戲數據、BNE 集團提供的其他服務與產品與其他第三方來源,而這些都需要經過您的同意。
進行收集的資訊:遊戲帳號 ID、IP 地址、遊戲方面的資訊
我們將以匿名的方式收集您提供的資訊,而我們及集團公司只會使用整體的資訊來分析遊戲趨勢、建立玩家類別資料、製作新遊戲和服務,以及執行其他分析。這些資訊將會被傳送以及保存在日本。
您可以自由選擇是否同意分享這些資訊,即便不同意參與此用途,您遊玩遊戲的內容也不會有所差異。即便您同意參與此用途,您也可以隨時在遊戲內的選項中改為不參與。
點選下方「同意」即表示您同意提供相關資訊作為上述用途。
<?kgUD?>:翻页 <?kgLR?>:选择 <?kgOk?>:执行 <?kgRU?>:变更语言
同意
不同意
<?kgUD?>:选择 <?kgOk?>:执行 <?kgCancel?>:关闭
变更语言
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
终端用户许可协议
最新更新:2018年4月1日
请仔细阅读本协议。只要访问或使用我们的游戏或服务,即表示您同意受此处所述的所有条款和所有条款的约束。如果您不同意这些条款,请勿访问或使用我们的游戏或服务。
本协议中包括仲裁条款(第19(a)节)和行为豁免(第19(b)节),如果您所处美国之外,则不适用本协议。
如果您是德国居民,则某些特定条款适用于您。详见第7和15节。
如果您是欧盟居民,则某特定条款适用于您。详见第10节。
如果您是澳大利亚居民,则某特定条款适用于您。详见第15节。
如果您是北美、中美洲或南美洲的居民(不包括美国),则某特定条款适用于您。详见第18节。
如果您是美国居民,则某特定条款适用于您。详见第19节。
本最终用户许可协议(以下简称“协议”)由您与 BANDAI NAMCO Entertainment Inc.(简称“BNEI”)、 BANDAI NAMCO Entertainment America Inc.(简称“BNEA”) 或BANDAI NAMCO Entertainment Europe S.A.S.(简称“BNEE”)(或“BANDAI NAMCO”、“我们”或“我们的”) 订立的合约,适用于您进入并使用本协议提及的游戏(或网络上发布或上面提到的游戏),包括但不限于多人游戏、线上游戏或可下载部分以及任何相关的书面或电子文件及内容(“游戏”)。该游戏向您授权,但不向您出售,本协议不包含游戏或其任何副本的所有权。本协议不会以任何方式更改与BANDAI NAMCO有关其他产品或服务的任何其他协议的条款或条件。您的任何更改、添加或删除不会被接受,BANDAI NAMCO特此明确拒绝。
我们提供的附加条款(包括但不限于张贴费用、结算程序和促销规则)可能适用于游戏一部分的特定功能和特征。除非另有说明,任何附加适用条款也列入本协议当中。如果本协议与任何附加条款之间发生冲突,附加条款将适用于此类特定功能和特征。
1. 缔约方。与您签订合同关系的BANDAI NAMCO实体取决于您的居住地点。如果您是亚洲(不包括日本)的居民,则本协议属于您与BNEI之间。如果您是北美,中美洲或南美洲的居民,则本协议属于您与BNEA之间。如果您是其他地方的居民,则本协议属于您与BNEE之间。
2. 隐私。通过此游戏进行的数据收集由BNEI在日本进行操作。有关更多信息,请参阅BNEI的隐私政策(将在本协议后显示)以获取有关如何收集、使用和披露此类数据的信息。
3. 许可的前提条件。只有当您完全符合本协议中规定的所有条款和条件时,本协议的许可才生效:
a) 您已经达到您所在管辖区的成年年龄。如果您在您的管辖区内未成年,您的父母或法定监护人必须同意受本协议和任何适用附加条款的约束;
b) 您同意并遵守本协议中的所有条款以及游戏适用的任何附加条款;
c) 您对游戏的访问和使用受到某些安全措施的约束,包括但不限于使用序列号注册游戏、持续连接到互联网以及接受某些安全/数字版权管理功能。不接受和不完全遵守此类安全措施可能会部分或完全损害您对游戏的使用;
d) 您对游戏的访问和使用需符合所有适用的地方、州、国家和国外法律法规;
e) 您只能在本地机器上访问和使用游戏,在可运行游戏的设备上使用操作系统的有效许可副本(“硬件”);
f) 您已经接受并会遵循所有适用于硬件的条款和条件,包括此类平台关于结帐过程的任何条款。
4. 有限使用许可。
a) 根据本协议的条款以及您对其的遵守,我们授予您有权在您所在国家/地区您拥有或排他控制的硬件上,通过所适用的平台在相关规则或条款下(如果有的话)非独家、不可转让、有限使用该游戏。原始游戏的任何更新、补充或替换均受本协议约束,除非更新时有附带许可条款。
b) 上述为您对游戏的全部权利,我们保留在本协议中未明确授予您的游戏权利和游戏。在不限制前述内容的情况下,您不得执行或授权或允许任何第三方执行以下任何操作:a)(i)分发、复制、许可、出租或出售游戏(除非本许可明确允许或该平台使用相关规则);(ii)将游戏用于您自己的个人非商业用途以外的任何目的;(iii)反向工程、反编译、反汇编或试图寻找游戏的源代码;(iv)修改、更改或创作游戏的任何衍生作品;(v)删除、更改或隐藏游戏中的任何版权、商标或其他所有权权利通知;(vi)以不在游戏原设计的范围内使用它;(vii)在并非您拥有或排他控制的任何硬件上进行游戏;(viii)规避或企图规避游戏中的任何安全措施;或(ix)尝试在访问游戏的任何在线功能时掩饰您所在的地区。
5. 所有权。游戏和游戏中的所有内容(除以下定义的用户内容)和游戏中的其他材料,包括但不限于BANDAI NAMCO标志,以及所有设计、文字、图形、图片、信息、数据、软件、声音文件、游戏币、虚拟物品、其他档案及其选择和安排,均为BANDAI NAMCO或其许可人的财产,受版权和其他知识产权法律和条约的保护。尽管有相反的条款,您同意您对游戏中出现的任何内容没有权利或所有权,包括但不限于任何游戏币和虚拟物品。
6. 条款。
a) 如果您满意第3节规定的先决条件,本协议在使用游戏时将保持完全有效。任何一方均可随时以合理的事先通知终止本协议。您可以通过删除或销毁您拥有、保管或控制的所有游戏副本来终止本协议。对于终止您使用游戏,BANDAI NAMCO对您或任何第三方概不负责。
b) 在不限制BANDAI NAMCO的任何其他权利的前提下,如果您不遵守本协议的条款和条件,BANDAI NAMCO保留立即限制、暂停或终止您游戏许可的权利。
c) 本协议终止后:(i)您的游戏许可将立即停止;(ii)除适用法律规定退还购买游戏币外,您将无权要求退还任何费用,包括任何未使用的费用。
d) 第4(b)、5、6(d)、8、11、14-23条在本协议终止后仍然有效。
7. 修订。BANDAI NAMCO保留随时基于任何原因自行修改本协议的权利。如果BANDAI NAMCO更改本协议,我们将提前一个月发出更改通知,例如通过游戏提供通知。在此类更改生效之日后,如果继续使用本游戏,将视为您接受修订后的协议。
如果您是德国居民,除了本节中的上述条款外,以下附加条款也将适用于您:
BANDAI NAMCO保留在任何时候更改或修改本协议的权利,但确定双方根据本协议的主要合同义务的条款除外。双方的主要合同义务不得以本节所述方式进行变更。BANDAI NAMCO 将通知您本协议的任何拟议修改,向您提供本协议的拟议新版本,并通知您新协议的实施日期。任何更改均须经过六周的事先书面(电子邮件充分)通知。如果您在新协议实施之日起六周内未明确拒绝相应修改,将视为您已批准修改协议。在上述提议的修改通知中,BANDAI NAMCO 将明确具体说明在六周内反对的权利以及不明确拒绝提出修改的后果。
8. 游戏修改。BANDAI NAMCO保留在事先合理通知的情况下暂时或永久地修改或终止游戏或任何功能或部分内容的权利,如果发生紧急情况或绝对必要的话,恕不另行通知。您同意,BANDAI NAMCO将不对游戏或其任何部分的任何修改、暂停或中止负责。
9. 游戏内的货币和虚拟物品。
a) BANDAI NAMCO可能会为您提供以下权利:(i)购买有限许可以使用游戏内货币(“购买游戏币”);(ii)通过执行游戏中的指定任务(连同购买游戏货币“游戏币”),获得使用游戏中货币的有限许可;和/或(iii)获得有限的许可和/或使用游戏币购买有限许可,来使用BANDAI NAMCO在游戏中提供的虚拟商品和服务(“虚拟物品”)。如果BANDAI NAMCO提供您购买或获得此类许可的权利,BANDAI NAMCO将授予您非独家、不可转让、可撤销的有限权利和许可,适用于您的个人在游戏中专门使用的非商业用途,但须遵守本协议的条款。
b) 游戏货币只能兑换用于游戏中的虚拟物品,游戏币或虚拟物品均不可以兑换为货币,也不附加来自BANDAI NAMCO或任何其他人或实体任何货币等值价值,除非另有适用的法律规定。游戏货币和虚拟物品不具有实际货币的等值,不能代替实际货币。BANDAI NAMCO或任何其他个人或实体均没有义务用任何有价值的物品来与交易货币或虚拟物品进行交换,这些物品包括但不限于实际货币。您承认并同意,除非适用法律禁止,否则BANDAI NAMCO可能会随时参与可能影响游戏币和/或虚拟物品的游戏内属性或认知价值的操作。BANDAI NAMCO可以自行决定对可能购买、赚取或赎回的游戏币数额进行限制。
c) 游戏货币的所有购买都是最终结果,除非适用法律另有规定,否则不得在任何情况下退货、转让或交换。除购买游戏货币和某些虚拟物品的购买价格外,BANDAI NAMCO不会对访问、使用或不使用游戏币或虚拟物品收取任何费用。
d) 除非游戏中及BANDAI NAMCO有明确许可,您不得转让、出售、赠送、交换、交易、租赁、再许可或租借游戏币或虚拟物品。除非另有约定,BANDAI NAMCO保留游戏货币和虚拟物品的所有权利、所有权和利益。
e) 除非另有规定,否则根据第6节,游戏货币和虚拟物品的许可将随游戏的终止而终止。
10. 撤回权利。如果您是欧盟成员国的居民,您将具有使用实际货币购买游戏货币或虚拟物品的撤回权利。不过,当您的账户得以访问游戏货币或虚拟物品时,即表示服务已开始,而您将明确放弃您的撤回权利。您同意:(i)购买后立即下载游戏币或虚拟物品;以及(ii)购买完成后,您将失去撤回权利。
11. 用户内容。在适用的当地法律允许的范围内,发布任何与游戏(“用户内容”)相关的通信、信息、知识产权、材料、消息、照片、图形、视频、URL和其他项目或内容,您特此授予BANDAI NAMCO在适用法律保护的整个期限内获得非独占、免版税、完全可转让、可再许可的全球许可,以便使用与游戏相关的用户内容以及相关商品和服务,包括通过任何及所有媒体和手段复制、修改、执行、制作衍生作品、展示、出版、广播、传播或以其他方式使用、分发、利用和传播,无需向您做任何进一步通知或任何形式的赔偿。在适用法律允许的范围内,您特此放弃与BANDAI NAMCO及其他玩家使用和享受与游戏及适用法律下相关产品和服务等资产有关的原创、出版、声誉或归属的任何道德权利。授予BANDAI NAMCO的许可在本协议终止或撤销之后仍然存在。
12. 在线行为。除非是BANDAI NAMCO的故意错误或重大疏忽,否则BANDAI NAMCO对任何用户的行为概不负责,无论此类行为是否与游戏的访问或使用相关。如果您违反本第12节的条款或本协议的任何其他条款和条件,BANDAI NAMCO可随时暂停或终止您对游戏的访问权限。BANDAI NAMCO可能(例如对版权所有者提出的声明作出回应),审查在游戏中上传、发布、存储或显示的任何用户内容(以下称为“发布”),前提是该用户内容被共享为游戏内任何私人消息的一部分。除非至少有通信中一方同意(例如通过向BANDAI NAMCO报告信息令人不快),否则BANDAI NAMCO不会审查此内容。BANDAI NAMCO保留删除或拒绝任何用户内容的权利。虽然BANDAI NAMCO不会定期审查、编辑或监控游戏中发布的任何用户内容,但是如果BANDAI NAMCO在合理情况下,确定此类用户内容违反本协议和/或法律、规则或法规下的任何第三方权利, BANDAI NAMCO保留此类权利,并且有删除、审查或编辑通过游戏发布的任何用户内容的绝对酌情决定权。如果您以前被暂停游戏或从游戏中被删除,则不得使用游戏。您对您发布或传送给任何用户或第三方的任何用户内容负全部责任。具体来说,您同意不会从事、试图从事或者让另一个人在游戏中从事以下任何行为:
a) 发布任何非法、诽谤、中伤、冒犯、淫秽、色情、不雅、粗俗、猥亵、露骨的性表现、骚扰、威胁、侵犯隐私或宣传权利、滥用、煽动性或欺诈性的用户内容;宣传或鼓励任何非法或其他反社会活动,包括黑客行为;宣传对任何群体、个人或任何令人不快的种族主义、偏执、仇恨或任何形式的身体或其他伤害;
b) 发布任何可能侵犯任何个人或实体的专利、商标、商业秘密、版权或其他知识产权或所有权的用户内容;
c) 从事商业活动或商业销售,包括传播任何商业广告或招揽;
d) 输入、披露或传播有关任何人(包括您)的任何个人信息;
e) 假冒任何个人或实体,包括任何BANDAI NAMCO官方人员、论坛领导、指导、主持人、雇员或代理人,或虚假陈述或以其他方式虚假陈述您与个人或实体的联系;
f) 阻止或扰乱游戏或游戏玩法或对话的正常流程,或使用粗俗的语言、滥用、过度喊叫(例如全大写)、“垃圾邮件”或其他扰乱其他用户的游戏的破坏性或有害的方法;
g) 使用或利用任何错误或设计缺陷未经授权而访问游戏,获得与其他玩家不公平的优势,或欺骗或利用与游戏相关的未经授权的方式,包括但不限于访问您无权访问的游戏部分,以及使用任何漫游器、仿真器或其他未经授权的第三方工具来参与游戏;
h) 做任何妨碍其他用户按照其规则玩游戏的权利的事情,或者大幅增加BANDAI NAMCO或平台提供商为所有用户维护游戏的费用或难度;
i) 在网络播放期间有意与网络断开连接,或者故意被一个特定的玩家反复击败,以帮助他们提高排名或提高赢得比赛的次数;
j) 交易、出售、拍卖或以其他方式转移或尝试在游戏之外转移任何虚拟物品或游戏币;
k) 其他违反本协议条款,BANDAI NAMCO传达的其他政策,或使得BANDAI NAMCO承担责任的其他任何行为。
13. 版权政策。所有版权所有者或版权拥有人的代理人认为的在游戏中的任何侵犯他们拥有或控制的版权的内容,都可以向我们指定的版权代理人提交如下所示的侵权通知。通过提供17 U.S.C. §512(C)(3)中的信息和声明,可以加快通知的处理。违反本规约的行为不属于侵权通知的前提条件,位于美国的版权所有者除外。任何人故意在通知中歪曲资料或活动,都可能要对我们或被侵权人的任何损失(包括费用和律师费)负责,这是由于我们因为此类失实陈述,需要消除或禁用该材料或活动。BANDAI NAMCO通过了一项政策,即在适当情况下,由BANDAI NAMCO自行决定终止重复侵犯第三方知识产权的用户。但是,不管是否存在任何重复的侵权,BANDAI NAMCO还可能会限制或终止任何侵犯他人知识产权的用户的访问权限。
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
日本东京都港区芝五丁目37番8号
+ 81-3-6744-6112(电话)
+ 81-3-6866-0577(传真)
copyrightagent@bandainamcoent.co.jp
14. 第三方内容。可能通过游戏向您提供任何用户、广告客户和其他第三方的内容。因为我们不控制第三方内容,所以除非是BANDAI NAMCO的故意错误或重大疏忽,否则您同意我们不对任何第三方内容负责,不保证第三方内容信息的准确性或质量;对于意外、令人反感、不准确、误导或非法的第三方内容不承担任何责任。除BANDAI NAMCO明确声明外,任何商品名称、商标、制造商、供应商的任何产品、服务、流程或其他信息,均不为BANDAI NAMCO所有、认可、赞助或推荐。
15. 免责声明。您确认并同意,BANDAI NAMCO及其许可证颁发者和供应商对任何影响您访问或使用游戏或其他服务和硬件的任何病毒或其他禁用功能概不负责。游戏和所有其他服务“按原样”提供。除本文所述外,BANDAI NAMCO及其许可证颁发者和供应商明确否认任何形式的担保或条件(由法律或其他方式明示或暗示),包括但不限于任何暗示的非侵权、适销性或特定用途适用性保证。
某些司法管辖区不允许在与消费者的合同中出现隐含条款的免责声明以及保证或担保的排除或限制,因此本节中的部分或全部免责声明可能不适用于您。
如果您是澳大利亚居民,除了本节中的上述条款外,以下附加条款也适用于您:
本第15节无意限制或减少根据当地管辖区法律适用的强制性或法定消费者权利或补偿措施。在法律许可的范围内,“2010年竞争与消费者法”(Cth)(澳大利亚消费者法)附表2所暗示的条件和保证完全被排除在本协议之外,在不被排除的范围内, 您承认,BANDAI NAMCO的责任仅限于,并承认其公平合理以便将BANDAI NAMCO的责任限于:
(i) 再次提供游戏;或
(ii) 支付再次提供游戏的费用。
如果您是德国居民,除了本节中的上述条款外,以下附加条款也适用于您:
在提供任何服务的费用的情况下,以下适用:BANDAI NAMCO保证游戏将按照适用的文件或产品说明来运行。发生任何故障时,在合理的时间段内,BANDAI NAMCO将解决故障(例如通过提供补丁)或提供没有故障的新版本来提供后续服务,并进行至少三次后续性能的测试。如果后续性能依然有故障,您可以行使您的其他法定权利,但根据德国民法典第536A条第1款,在任何情况下,BANDAI NAMCO对第二次初始缺陷都无过错责任。
16. 网络。您确认并同意,在发起、执行或完成任何与游戏有关的传输或交易时,遇到的任何延误或失败,BANDAI NAMCO均不负有任何责任。此外,BANDAI NAMCO不能也不会承诺或确保您可以随时访问游戏的在线功能,多玩家功能或可下载部分,并且当您无法访问游戏时,时间可能会延长。BANDAI NAMCO不能确保任何在线、多玩家或可下载游戏部分的连续、无错误、安全或无病毒操作,或任何给定服务器的持续操作或可用性。
17. 责任限制。除非(1)BANDAI NAMCO的疏忽造成的死亡或个人伤害,(2)BANDAI NAMCO有欺骗或欺诈行为,(3)BANDAI NAMCO有故意行为或严重疏忽,(4)由于使用游戏造成的有形个人财产的损失或破坏,以及(5)任何其他不受适用法律限制或被排除在外的责任,任何情况下,BANDAI NAMCO或其子公司、关联公司、官员、员工、代理商及其他合作伙伴和供应商不负责任何间接、特殊、后果性或惩罚性损害或任何其他的损害,包括但不限于使用损失、利润损失,无论是在合同、侵权行为(包括疏忽)或其他任何方式引起、以任何方式连接使用或无法使用游戏、通过游戏或未能获得支持服务或访问内容。根据本协议,发生轻微或普遍的疏忽或违反BANDAI NAMCO的基本义务时,BANDAI NAMCO的责任仅限于您所遭受的直接和可以承受的损失。在任何情况下,由于使用或无法使用游戏,BANDAI NAMCO的合同责任,无论基于合同、担保、侵权、产品责任、严格责任、知识产权侵权或其他理论条款,BANDAI NAMCO向您支付的游戏费用都不会超过一百美元($100)。本部分第17节不限制根据您当地管辖范围的法律限制的任何强制或法定担保。
18. 争议解决。
本部分第18条仅适用于除美国外的北美、中美洲和南美洲地区。
如果您是任何美洲国家的居民,除美利坚合众国之外,您或BNEA可以将与本协议或游戏有关的任何争议提交至替代性争议解决(如调解或仲裁),前提是事先得到对方的书面同意。尽管有上述规定,本协议的条款不会阻止您提出可能受本第18节规定的任何争议或索赔:(i)请任何联邦,州或地方政府机构注意,如果法律允许,您可以向BNEA寻求代表救济;(ii)在任何具有司法管辖权的法院中,向BNEA提出任何不可仲裁或适用法律禁止或限制仲裁的申索;或(iii)在小额索赔法院提出索赔,但须受到这种小额索赔法院的管辖限制和要求。
19. 争议解决。
如果您是美国居民,本部分适用于您。
如果您是美国居民,通过接受本协议的条款,您和BNEA:(i)同意按照第19(a)条和每个子部分(统称为“仲裁协议”)规定的强制性约束性仲裁解决某些争议;及(ii)根据第19(b)条(“集体诉讼豁免”)明令放弃陪审团的审判权或参与对另一方提起的任何集体诉讼;除非(iii)您行使您根据第19(c)条规定退出仲裁协议和/或集体诉讼豁免权的权利。
a) 强制性、有约束力的仲裁。在适用法律允许的最大范围内,您和BNEA:(i)承认并同意通过具有约束力的仲裁解决您与BNEA之间的所有纠纷和索赔,根据联邦仲裁法,包括但不限于(除非第19.a.iiii条中明确规定)您与BNEA之间产生的,关于本协议的任何条约或条款,或您访问或使用游戏过程中(每个都是“索赔”,)违反合同规定、侵权行为、法定违法行为、欺诈、不正当竞争、隐私权、虚假陈述或任何其他法律理论的争议或冲突;(ii)明示且不可撤销地放弃任何在法庭上追究任何申索的权利,或向法官或陪审团提出任何申诉或审讯;(iii)即使在联邦仲裁法允许的情况下,也不得对另一方提出或参与类别或代表性仲裁;以及(iv)不得在未经本协议第三方和双方明确书面同意的情况下,将您或任何第三方提起的任何第三方诉讼或仲裁的任何诉讼合并或组合在一起。除非您提交适当的选择退出通知(严格遵守第19(c)条),否则您和BNEA同意对另一方的任何索赔只能通过强制性、有约束力的仲裁进行。
i) 仲裁前非正式争议解决。在根据本仲裁协议进行任何索赔之前,您和BNEA同意对您与BNEA之间的任何争议或索赔进行非正式的解决。 寻求提起争议或索赔的一方应向对方发送书面通知,说明该争议或索赔的性质和依据,并确定所要求的补偿。所有此类书面通知BNEA必须通过一类邮件发送至:BANDAI NAMCO Entertainment America Inc.,收件人:Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA.如果您和BNEA不同意在收到书面通知后30天内解决此类争议或索赔,则寻求提起此类争议或索赔的一方可以在上述仲裁协议允许的情况下对另一方提起仲裁。
ii) 仲裁程序。仲裁是一个具有法律约束力的过程,通过此过程,一方可以向另一方寻求法律补偿,类似于法院提起的法律诉讼,但通常没有严格的程序手续,由第三方(即中立仲裁员,而不是法官或陪审团)为每一方规定较有限的解决方式和潜在的法律费用,并受到法院审查的限制。根据本仲裁协议进行的任何索赔的仲裁程序,将受美国仲裁协会商业仲裁规则(“AAA”)和适用的AAA消费者相关争议补充程序的管辖,两者均可在以下网址获取: http://www.adr.org。尽管如此,您和BNEA同意,任何此类仲裁将以英文进行,并允许电子提交文件,允许通过电话或电话会议或亲自在双方同意的地点进行。
iii) 排除的索赔。尽管有上述规定,本仲裁协议的条款不会阻止您或BNEA提出任何索赔:(i)请具有政府机构和管辖权的联邦、州或地方政府机构代表您或BNEA向另一方寻求补偿(ii)在面对小额索赔法院时,需遵守小额索赔法院的管辖限制和要求。
iv) 仲裁协议的可分割性。您和BNEA同意,本仲裁协议的任何条款不得对您或BNEA强制执行,并且所有权利要求均受以下第20(a)和21(a)条的约束:(i)有管辖权的法院最终确定本仲裁协议的任何条款或规定不可执行、适用法律禁止或不适用于任何索赔;或(ii)您提交适当的退出通知(符合第19(c)条的规定),表示选择退出本仲裁协议。
b) 行为豁免。如果您是美国居民,通过接受本协议的条款,您和BNEA特此同意:(i)每项索赔都是对您和BNEA个人的,只能作为个人仲裁(或根据第19.a.iiii条,属于仲裁协议的个人索赔法庭诉讼程序,而不是集体诉讼或其他形式的代表诉讼);(ii)明确放弃任何提出或参与集体诉讼的权利,或以阶级或代表身份寻求补偿;以及(iii)仲裁员(或法院根据第19.a.iii条从仲裁协议排除的索赔)只能针对仲裁协议中排除的索赔进行个人仲裁(或法院诉讼),不得合并多于一人的索赔,也不得主持与此类索赔有关的任何形式的代表或集体诉讼。除非您提交适当的选择退出通知(如第19(c)条所述),否则您和BNEA同意,每个人可以以您或您的个人身份向另一方提出索赔,而不是作为原告或集体成员进行阶级或代表性程序。
i) 行动豁免的可分割性。您和BNEA同意,在以下情况下,本集体诉讼豁免的任何条款均不得对您或BNEA强制执行,并且所有权利要求均受以下第20(a)和21(a)条的约束:(i)法院有管辖权最终确定本集体诉讼豁免的任何条款或规定不可执行、适用法律禁止或不适用于任何索赔;或(ii)您提交适当的退出通知(符合第19(c)条),您已选择退出此类行动豁免。在任何情况下,集体诉讼豁免的中断或解释均不得视为您或BNEA同意参与集体诉讼或阶级仲裁。
c) 退出程序。您有权选择退出而不受上述仲裁协议和集体诉讼豁免的约束,通过发送书面通知选择退出此类仲裁协议和/或集体诉讼豁免(“退出通知”) ,但要严格遵守第19节所述的以下要求。
i) 表格和地址。您的退出通知必须发送到以下地址:BANDAI NAMCO Entertainment America Inc.,收件人:Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA,发送方式(i)一类邮件 ,邮资已预付,要求有认证和回执;或(ii)隔夜快递服务(如联邦快递)。
ii) 时间限制。除非适用法律要求更长的期限,否则您的退出通知必须邮寄(如果通过一类邮件发送)或寄存(如果通过隔夜快递服务发送),并且要求:(i)在购买您的游戏副本的30天内;或者(ii)如果没有购买,则在您首次访问或使用游戏副本的日期后30天内。
iii) 要求的信息。退出通知必须包括:(i)退出通知适用的特定游戏的标题;(ii)您的姓氏;(iii)您的地址;(iv)您的电话号码;(v)您的电子邮件地址;(vi)如果您是游戏的注册用户或使用任何其他BNEA产品或服务,还要包括您的游戏用户名;以及(vii)您不同意仲裁协议和/或集体诉讼豁免的声明。BNEA可以使用退出通知中包含的前述信息来记录、处理、维护和管理您退出仲裁协议和/或行动豁免的行为(适用时),但不适用于营销目的。
iv) 适当退出通知的影响。如果您的退出通知符合上述所有要求,您和BNEA将被视为选择退出仲裁协议和/或集体诉讼豁免,但须遵守退出通知的声明,同时遵守本协议规定。提交有效的退出通知仅适用于BNEA与“退出通知”中确定的个人之间所发生的游戏和协议所引起或相关的索赔。
v) 不当退出通知的影响。如果您提交的退出通知不符合第19.c.i - 19.c.iii节规定的要求,您和BNEA将受本协议中规定的仲裁协议和集体诉讼豁免的约束。
20. 适用法律。
在适用法律所规定的范围内,本协议的所有条款和规定应依照所有适用的强制性法律进行管理和解释,即使与本第20节规定的适用法律不一致,在任何情况下均不得在任何管辖法律下适用、解释或根据本协议第20条强制执行本协议的条款,除非限制或以其他方式限制您根据任何适用的消费者保护法赋予的任何消费者权利。请注意,您的行为也可能受其他地方、州、国家和国际法律的约束。双方同意,“联合国国际货物销售合同公约”不适用于本协议引起的任何争议或交易。
a) 如果您居住在北美洲、中美洲或南美洲:
加利福尼亚州的法律(不包括其冲突法规则)适用于本协议条款的适用、解释或执行,以及您对游戏的使用。
b) 如果您居住在亚洲:
由本协议引起的或与本协议有关的双方之间的任何争议将受本协议和日本法律管辖,而不影响可能规定适用另一管辖区法律的任何法律冲突原则。
c) 如果您居住在任何其他地区:
由本协议引起或与本协议有关的双方之间的任何争议将受本协议和法国法律的约束,而不影响可能规定适用另一管辖区法律的任何法律冲突原则。
21. 管辖地点。
a) 如果您居住在北美洲、中美洲或南美洲:
您和BNEA明确同意,对于由本协议引起的或与本协议有关的所有索赔和争议,和/或您对本游戏的使用不属于上述第19节的仲裁协议,任何此类索赔或诉讼的专属管辖权属于加利福尼亚州圣克拉拉县的联邦或州法院,您明确同意对此类法院行使属人管辖权。
b) 如果您居住在亚洲:
由本协议引起或与本协议有关的双方之间的任何争议由东京地方法院决定,您和BNEI同意接受该法院的属人管辖权。
c) 如果您居住在任何其他地区:
由本协议引起或与本协议有关的双方之间的任何争议由里昂商业法院决定,您和BNEE同意接受该法院的属人管辖权。
22. 第三方受益人。任何非本协议缔约方的个人或实体,不受任何法律规定执行本协议的任何条款,均不享有任何权利,不论该个人或实体是否以姓名/名称标识。本节不得影响本协议任何被许可的受托人或承让人的权利。
23. 杂项。本协议包含您与BANDAI NAMCO之间关于使用游戏的完整协议。如果本协议的任何条款被视为无效或不可执行,则本协议的其余部分将在该条款的剩余时间内继续有效,或遵守第6(d)条的另外规定,除非该条款剥夺了协议的基本义务。未经BANDAI NAMCO事先书面同意,您不得转让本协议或本协议下的任何权利,任何未经同意的尝试转让均无效。在符合上述限制的情况下,本协议将对我们及我们各自的继承人和受托人具有充分约束力,可由其强制执行。如果BANDAI NAMCO未能行使或执行本协议的任何权利或规定不得视为放弃此类权利或规定。本协议中的章节标题仅为方便起见,无法律或合同效力。
24. 第三方软件。
a) EasyAntiCheat。 BANDAI NAMCO 现正采用第三方服务商提供之 EasyAntiCheat(“EAC”)反作弊服务。EAC 可将客户端软件整合到游戏中。当您开启游戏,EAC 客户端软件将会在您的设备上自动加载并安装最新版本。EAC 可以监控您的设备,分析游戏二进制代码,扫描设备记忆,以侦测及防范本游戏内的作弊行为(即“目的”)。为了达成“目的”,EAC 将存储游戏内使用的作弊方法等信息(“作弊数据”)。您同意本协议或使用本游戏,代表您同意 EAC 收集、存储、分享以及公开作弊数据以达成“目的”。作弊数据仅用于达成“目的”,包括但不限于识别并防范本游戏内玩家的作弊行为,分析作弊行为、作弊方法以及和 EAC 附属企业分享作弊数据。
您可前往 www.easyanticheat.net/privacy 浏览 EAC 隐私声明,了解有关 EAC 隐私措施的更多信息。如果您不接受 EAC 按照隐私声明处理您的私人数据或请求 EAC 移除或删除您的私人数据,我们有权禁止您访问并使用本游戏。
如需联系BNEI,请按照我们在 http://bandainamcoent.co.jp/cs_support/ 页面上所述的流程进行操作。
如需联系BNEA,请联系BNEA的客户支持窗口: https://www.bandainamcoent.com/support 或写信给BNEA,地址为:BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
如需联系BNEE,请联系BNEE客户服务 http://www.bandainamcoent.eu/support 或BANDAI NAMCO Entertainment Europe S.A.S.,49/51 rue des Docks,CS 90618 - 69258 LYON CEDEX 09 - France。
BANDAI NAMCO ENTERTAINMENT INC.
隐私政策
上次更新日期:2020 年 2 月 27 日
本隐私政策旨在阐述当您使用本政策所包含的我方游戏和相关在线服务(统称为“游戏”)时,BANDAI NAMCO Entertainment Inc.(“BNEI”,“我方”,“我们”或“我们的”)会如何收集、使用和披露您的相关信息。按照欧盟通用数据保护条例的相关规定,BNEI 是您的个人信息的数据控制者。
我们可能会不时更改本隐私政策。如果我们对本政策进行修改,我们会修改隐私政策顶部的日期以便让您获悉相应更改,我们有时还可能会向您提供其他通知(例如在我方游戏的主页添加声明或向您发送通知)。如果您不同意这些更改,请勿使用我方游戏或以其他方式向我们提供您的个人信息。我们建议您在访问游戏时查看本隐私政策,以了解我们的信息实践和帮助您保护隐私的方式。
I. 信息的收集
我们在您使用游戏时自动收集的信息
当您访问或使用与我方游戏相关的任何在线功能时,我们会自动收集您的相关信息,包括:
• 有关使用情况的信息:我们会收集您对游戏的使用相关信息,包括游戏账户 ID、完成的级别、游戏分数、游戏时间以及其他游戏信息。
• 日志信息:我们会记录您对我方游戏的使用相关信息,包括您的访问时间、游戏时间和您的 IP 地址。
• 硬件信息:我们会收集您用于访问我方游戏的计算机或设备相关信息,包括硬件型号、操作系统和版本、浏览器网络信息、MAC 地址、IP 地址以及您硬件的操作系统提供的其他唯一设备标识符。
您提供给我们的信息
我们会收集您直接提供给我们的信息。例如,我们会在您创建账户、与其他用户互动、请求客户支持、注册以接收简报、参与调查或以其他方式与我们沟通时收集信息。我们可能收集的信息类型包括您的用户名、密码、电子邮件地址和您选择提供的任何其他信息。
我们从其他来源收集的信息
我们还会从其他来源获取进行游戏所需的信息,并将该等信息与我们通过游戏收集的信息结合。例如,我们可能会从您的游戏平台获取您的账户相关信息,也可能从您的主机游戏中心应用程序收集游戏排名和成就状态。在所有其他情况下,我们会要求您授权我们收集、存储和使用来自第三方的个人信息。
II. 信息的使用
我们在收集、存储和使用您的信息之前会先征得您的同意,亦或出于下述必要目的进行处理:(i) 履行您与我们达成的协议;(ii) 遵守我方法律义务;或 (iii) 保障我方合法权益(包括运营、评估和改善我方全球业务)。我们已根据您的数据保护权利仔细权衡我们的合法商业权益。如果您对这种权益平衡存有疑问,请使用下述联系信息与我们联系。
我们(或代表我们的第三方数据处理者)可以在实现下述目的所需的时间内收集、存储和使用您的相关信息:
• 提供、维护和改进我方游戏;
• 提供并交付您请求的产品和服务、处理交易并向您发送相关信息;
• 为您注册我方游戏账户并协助管理您的账户
• 回应您的意见、问题和请求,并提供客户服务;
• 向您发送技术通知、更新、安全警报以及支持和管理信息;
• 就 BNEI 和其他人提供的产品、服务、优惠、促销、奖励和活动与您联系,并提供我们认为您会感兴趣的新闻、信息和其他营销材料;
• 对与我方游戏相关的趋势、使用情况和活动进行监控和分析;
• 关联或结合我们从他人获得的信息,以便了解您的需求并为您提供更好的服务;
• 检测、调查和/或防止欺诈、未经授权的活动或非法活动;
• 我们为履行法定和监管义务所需或授权的任何其他目的;和
• 您提供该等信息的任何其他目的。
III. 信息的分享
我们不会与第三方分享、转让或以其他方式交换您的个人信息,除非此乃提供我方产品或服务所必需,本隐私政策对此另有规定或法律允许,亦或您已明确表示同意。我们不会向第三方出售您的个人信息。根据上述规定,我们可能会出于下述目的或本隐私政策所述的其他目的分享您的相关信息:
• 在您选择参与我方游戏的互动区域(如聊天或多人游戏功能)时与其他用户分享(严禁使用个人身份数据(例如您的全名)作为我方服务的用户名);
• 与需要访问此等信息以代表我方行事的我方员工、附属公司、关联公司、供应商、顾问和其他第三方服务提供商分享(如开发人员、网站托管服务或信息存储和处理服务提供商);
• 响应法律程序或信息请求,但前提是此等披露符合任何适用法律、规则或法规或此等法律、规则或法规另有规定(包括但不限于政府或监管机构、执法机构或法院);
• 我们有合理理由相信您的行为违反了我方用户协议或政策,亦或为了保护 BNEI、我方用户或其他人的权利、财产和安全;
• 我方业务的全部或部分与另一家公司进行任何合并、出售公司资产、融资或收购;和
• 基于您的同意或指示进行分享。
IV. 游戏分析
在征得您事先同意的情况下,我们的部分游戏会将游戏和分析信息与收集自其他 BANDAI NAMCO Entertainment 游戏、我方集团公司游戏和其他第三方来源的信息相结合。我们会利用此等信息分析游戏和货币化趋势、创建玩家类别的介绍、创建新的游戏和服务,以及执行其他分析。您可以利用游戏中的选项菜单拒绝将信息用于此等用途。
V. 安全
我们会采取合理的技术和组织措施,以帮助确保您的信息免遭丢失、被盗、滥用和未经授权的访问、披露、修改和损坏。但网络传输无法保证绝对安全,因此我们无法保证您通过网络向我方传输的任何个人信息的安全性。
VI. 存储和删除数据
通过游戏收集的个人信息会按照隐私要求进行存储和删除。对于上述目的不再需要的所有数据,我们会对其进行去身份化处理或将其删除,但法律要求我们进一步保留的情形除外。
VII. 国际传输
我们向您收集的个人信息通常都在日本进行传输、存储和处理。请注意,我们可能会将您的个人信息传输到您所在国家/地区以外的地方,这些地方可能无法提供与您所在国家/地区法律相同级别的数据保护。但我们对您的个人信息的收集、存储和使用会继续遵守本隐私政策,如果我们向位于境外的第三方披露您的个人信息,我们会采取合理措施确保此等信息的使用符合本隐私政策的规定。
VIII. 第三方网站
我方游戏可能包含由第三方运营的其他网站或服务的链接。请注意,本隐私政策仅适用于我方游戏,我们不对第三方可能通过其网站收集、存储和使用的个人信息负责。请您务必仔细阅读您所访问的各个网站的隐私政策。
IX. 数据保护权利
您和您的法定监护人(若您尚未成年)享有适用法律所规定的某些数据保护权利。根据适用法律,您的权利可能包括:
• 对我方处理之您的相关个人信息的访问权和数据可携权;
• 个人信息的更正权或删除权;
• 个人信息的限制处理权
• 撤销同意权,即您有权随时撤销此前向我方提供的同意,但这不会影响撤销之前所进行处理的合法性。
• 反对权,即您还有权随时反对基于 BNEI 的合法权益处理您的个人信息。
• 如果我们出于直营目的(包括与直营有关的分析目的)处理您的个人信息,您有权随时反对此等处理。如果您反对出于直营目的的处理,我们将不再因此等目的处理您的个人信息。在这种情况下,我们仍会向您发送交易或关系消息,但仅限于我们的现有业务关系。
如果您想提出此等请求,请将您的请求发送至 ppolicy@bandainamcoent.co.jp。
如果您要实施这些权利,我们不会向您提供不同级别的服务。但是,如果您要求我们删除或停止收集为保障服务功能齐全所必需的相关信息,您可能无法使用我方全部或部分的服务。
X. 联系信息
如果您对本隐私政策或我方做法存有任何疑问,请通过以下方式联系我们:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112(手机)
ppolicy@bandainamcoent.co.jp
如果您位于欧盟境内,也可通过以下方式联系我们:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
游戏分析
为了进行数据分析,本游戏将收集您游玩过程的相关资讯,以维持游戏营运及加强特定功能或内容。此外,我们希望您可以分享这些资讯,让我们取用并整合其他 BANDAI NAMCO Entertainment (下称「BNE」)出品的游戏数据、BNE 集团提供的其他服务与产品与其他第三方来源,而这些都需要经过您的同意。
进行收集的资讯:游戏帐号 ID、IP 地址、游戏方面的资讯
我们将以匿名的方式收集您提供的信息,而我们及集团公司只会使用整体的信息来分析游戏趋势、建立玩家类别数据、制作新游戏和服务,以及执行其他分析。这些信息将会被传送以及保存在日本。
您可以自由选择是否同意分享这些资讯,即便不同意参与此用途,您游玩游戏的内容也不会有所差异。即便您同意参与此用途,您也可以随时在游戏内的选项中改为不参与。
点选下方「同意」即表示您同意提供相关资讯作为上述用途。
<?kgUD?>: Przewiń <?kgLR?>: Wybierz <?kgOk?>: Zatwierdź <?kgRU?>: Zmień język
Akceptuj
Odrzuć
<?kgUD?>: Wybierz <?kgOk?>: Zatwierdź <?kgCancel?>: Zamknij
Zmień język
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
UMOWA LICENCYJNA Z UŻYTKOWNIKIEM KOŃCOWYM
Data ostatniej aktualizacji: 1 kwietnia 2018 r.
PROSZĘ SIĘ UWAŻNIE ZAPOZNAĆ Z NINIEJSZĄ UMOWĄ. UZYSKUJĄC DOSTĘP DO NASZYCH GIER LUB USŁUG, LUB TEŻ KORZYSTAJĄC Z NICH, ZOBOWIĄZUJĄ SIĘ PAŃSTWO PRZESTRZEGAĆ WSZYSTKICH WARUNKÓW W NIEJ OPISANYCH ORAZ WŁĄCZONYCH DO NIEJ POPRZEZ ODNIESIENIE. JEŻELI NIE WYRAŻAJĄ PAŃSTWO ZGODY NA WSZYSTKIE WARUNKI, PROSZĘ NIE UZYSKIWAĆ DOSTĘPU DO NASZYCH GIER LUB USŁUG, ANI Z NICH NIE KORZYSTAĆ.
NINIEJSZA UMOWA ZAWIERA, MIĘDZY INNYMI, KLAUZULĘ ARBITRAŻOWĄ (PAR. 19 LIT. (a)) ORAZ ZRZECZENIE SIĘ PRAW DO POWÓDZTWA ZBIOROWEGO (PAR. 19 LIT. (b)), KTÓRE NIE MAJĄ ZASTOSOWANIA DO PAŃSTWA, JEŻELI MIESZKAJĄ PAŃSTWO POZA TERYTORIUM STANÓW ZJEDNOCZONYCH.
Jeżeli są Państwo mieszkańcami Niemiec, mają do Państwa zastosowanie szczególne klauzule. Szczegółowe informacje na ten temat podano w paragrafach 7 i 15.
Jeżeli są Państwo mieszkańcami Unii Europejskiej, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 10.
Jeżeli są Państwo mieszkańcami Australii, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 15.
Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej, z wyjątkiem Stanów Zjednoczonych, ma do Państwa zastosowanie szczególna klauzula. Szczegółowe informacje na ten temat podano w paragrafie 18.
Jeżeli są Państwo mieszkańcami Stanów Zjednoczonych, mają do Państwa zastosowanie szczególne klauzule. Szczegółowe informacje na ten temat podano w paragrafie 19.
Umowa Licencyjna Użytkownika Końcowego (niniejsza „Umowa”) jest umową pomiędzy Użytkownikiem a odpowiednio: BANDAI NAMCO Entertainment Inc. („BNEI”), BANDAI NAMCO Entertainment America Inc. („BNEA”) lub BANDAI NAMCO Entertainment Europe S.A.S. („BNEE”) (w każdym przypadku, „BANDAI NAMCO”, „my”, „nas” lub „nasz”) i dotyczy dostępu i użytkowania gry określonej w umowie (jeśli umowa publikowana jest online, dotyczy gry o której wspomniano powyżej), w tym, bez ograniczeń każdej części gry, komponentu dla wielu graczy, komponentu online lub komponentu do pobrania oraz związanej z grą dokumentacji lub zawartości pisemnej lub elektronicznej („Gra”). Gra jest licencjonowana, a nie sprzedawana, zaś niniejsza Umowa nie nadaje jakiegokolwiek tytułu ani prawa własności do Gry ani jakiejkolwiek jej kopii. Niniejsza Umowa nie zmienia w jakikolwiek sposób warunków jakiejkolwiek innej umowy, którą mogli Państwo zawrzeć z BANDAI NAMCO w sprawie innych produktów lub usług. Jakiekolwiek dokonane przez Państwa zmiany, dodatki lub usunięcia są niedopuszczalne, a BANDAI NAMCO niniejszym jednoznacznie je odrzuca.
Do określonych funkcji stanowiących część Gry mogą mieć zastosowanie dodatkowe, określone przez nas warunki (w tym, bez ograniczeń, stałe opłaty, procedury rozliczeniowe i zasady promocyjne). O ile nie wskazano inaczej, wszelkie dodatkowe obowiązujące warunki ujęte są w niniejszej Umowie poprzez odniesienie. W przypadku sprzeczności pomiędzy niniejszą Umową a wszelkimi dodatkowymi warunkami, dodatkowe warunki mają zastosowanie w odniesieniu do szczególnych funkcji lub opcji, do których się odnoszą.
1. STRONA UMOWY. Podmiot BANDAI NAMCO, z którym nawiązują Państwo relację umowną, zależy od Państwa miejsca zamieszkania. Jeżeli są Państwo mieszkańcami Azji (z wyjątkiem Japonii), niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEI. Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej, niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEA. Jeżeli są Państwo mieszkańcami innych regionów, niniejsza Umowa zostaje zawarta pomiędzy Państwem a BNEE.
2. OCHRONA PRYWATNOŚCI. Dane gromadzone za pośrednictwem tej Gry przechowuje BNEI w Japonii. Aby uzyskać więcej informacji, proszę przeczytać Politykę Prywatności BNEI (która zostanie wyświetlona po niniejszej Umowie) w celu uzyskania informacji na temat sposobu gromadzenia, wykorzystania oraz ujawniania tych danych.
3. WARUNKI WSTĘPNE LICENCJI. Licencje udzielane w niniejszej Umowie są bezpośrednio uzależnione od poniższych warunków oraz od pełnego przestrzegania przez Państwa wszystkich innych warunków i zasad określonych w niniejszej Umowie:
a) Osiągnęli Państwo pełnoletniość w Państwa jurysdykcji. Jeżeli są Państwo niepełnoletni w Państwa jurysdykcji, Państwa rodzic lub opiekun prawny musi zobowiązać się do przestrzegania niniejszej Umowy oraz wszelkich dodatkowych warunków, jakie mają zastosowanie;
b) Zobowiązują się Państwo przestrzegać wszystkich warunków niniejszej Umowy oraz wszelkich dodatkowych warunków, jakie mogą mieć zastosowanie do Gry;
c) Państwa dostęp do Gry i korzystanie z niej podlega określonym środkom bezpieczeństwa, w tym, bez ograniczeń, rejestracji Gry przy pomocy kodu seryjnego, posiadania stałego dostępu do internetu oraz zaakceptowania określonych funkcji zabezpieczeń/zarządzania prawami cyfrowymi. Brak akceptacji i pełnego przestrzegania tych środków bezpieczeństwa może częściowo lub całkowicie przeszkodzić Państwu w korzystaniu z Gry;
d) Państwa dostęp do Gry i korzystanie z niej są zgodne z wszelkimi obowiązującymi przepisami lokalnymi, stanowymi, krajowymi i międzynarodowymi;
e) Uzyskują Państwo dostęp do Gry oraz korzystają z niej wyłącznie na lokalnych urządzeniach, na których zainstalowane są licencjonowane kopie systemów operacyjnych, z myślą o których Gra została opracowana („Sprzęt”);
f) Zaakceptowali i spełnili Państwo wszystkie warunki dotyczące Sprzętu, w tym wszelkie warunki danej platformy dotyczące procesu kontroli.
4. OGRANICZONA LICENCJA NA KORZYSTANIE.
a) Z zastrzeżeniem warunków niniejszej Umowy oraz przestrzegania przez Państwa tych warunków, niniejszym udzielamy Państwu niewyłącznej, niepodlegającej przeniesieniu, ograniczonej licencji na korzystanie z Gry przez okres obowiązywania Umowy w Państwa kraju zamieszkania na Sprzęcie, który do Państwa należy lub znajduje się pod Państwa wyłączną kontrolą, oraz wyłącznie zgodnie z zasadami lub warunkami korzystania z danej platformy (jeżeli takie obowiązują). Wszelkie aktualizacje, uzupełnienia lub zamiany oryginalnej Gry podlegają niniejszej Umowie, chyba że takiej aktualizacji towarzyszą odrębne warunki licencyjne.
b) Powyższe postanowienie określa całość Państwa uprawnień w odniesieniu do Gry. Zastrzegamy sobie także wszelkie prawa do Gry, które nie zostały Państwu wyraźnie przyznane na mocy niniejszej Umowy. Bez ograniczeń dla powyższego, nie będą Państwo wykonywać następujących działań, ani też upoważniać lub zezwalać osobom trzecim na ich wykonywanie: (i) rozpowszechniać, kopiować, licencjonować, wypożyczać lub sprzedawać Grę (chyba że wyraźnie zezwala na to niniejsza licencja lub obowiązujące zasady korzystania z platformy); (ii) korzystać z Gry w celach innych niż użytek własny, niekomercyjny; (iii) dokonywać inżynierii wstecznej, dekompilować, demontować lub próbować odkryć kod źródłowy Gry; (iv) modyfikować, zmieniać lub tworzyć dzieła pochodne od Gry; (v) usuwać, zmieniać lub zasłaniać wszelkich informacji dotyczących praw autorskich, znaków towarowych lub innych praw rzeczowych znajdujących się na Grze lub w Grze; (vi) wykorzystywać Gry w celach, do których nie została zaprojektowana; (vii) korzystać z Gry na jakimkolwiek Sprzęcie, który nie jest Państwa własnością lub nie znajduje się pod Państwa wyłączną kontrolą; (viii) obchodzić lub próbować obejść wszelkich zabezpieczeń w Grze lub (ix) próbować zataić lub zamaskować Państwa region podczas uzyskiwania dostępu do jakichkolwiek funkcji online Gry.
5. PRAWO WŁASNOŚCI. Gra i wszelkie jej treści (oprócz Treści Użytkownika, zdefiniowanych poniżej) oraz pozostałe materiały w Grze lub dostępne za pośrednictwem Gry, w tym, bez ograniczeń, logo BANDAI NAMCO oraz wszelkie wzory, teksty, grafiki, obrazy, informacje, dane, oprogramowanie, pliki dźwiękowe, Waluta Gry, Wirtualne Przedmioty, inne pliki oraz ich wybór i układ stanowią własność BANDAI NAMCO lub licencjodawców spółki i są chronione prawem autorskim oraz innymi prawami własności intelektualnej i traktatami dotyczącymi własności intelektualnej. Niezależnie od jakichkolwiek przeciwstawnych postanowień zawartych w niniejszej Umowie, przyjmują Państwo do wiadomości, że nie przysługują Państwu jakiekolwiek prawa lub tytuły do jakichkolwiek treści występujących w Grze, w tym, bez ograniczeń, jakiejkolwiek Waluty Gry i Wirtualnych Przedmiotów.
6. OKRES OBOWIĄZYWANIA.
a) Z zastrzeżeniem spełnienia przez Państwa warunków wstępnych określonych w paragrafie 3, niniejsza Umowa pozostanie w pełni obowiązująca i skuteczna podczas korzystania przez Państwa z Gry. Każda ze stron może rozwiązać niniejszą Umowę z określonej przyczyny lub bez przyczyny w dowolnym momencie, za uprzednim powiadomieniem. Mogą Państwo rozwiązać niniejszą Umowę, usuwając lub niszcząc wszelkie kopie Gry znajdujące się w Państwa posiadaniu, pod Państwa pieczą lub kontrolą. BANDAI NAMCO nie ponosi odpowiedzialności wobec Państwa ani jakichkolwiek osób trzecich za zaprzestanie przez Państwa korzystania z Gry.
b) Bez ograniczeń dla jakichkolwiek innych praw BANDAI NAMCO, jeżeli nie spełnią Państwo warunków niniejszej Umowy, BANDAI NAMCO zachowuje prawo do niezwłocznego ograniczenia, zwieszenia lub wycofania Państwa licencji na Grę.
c) Po rozwiązaniu niniejszej Umowy: (i) Państwa licencja na Grę niezwłocznie przestanie obowiązywać; oraz (ii) nie będzie Państwu przysługiwać zwrot jakichkolwiek opłat, w tym wszelkich niewykorzystanych opłat, z wyjątkiem Zakupionej Waluty Gry, która zostanie zwrócona zgodnie z wymogami obowiązujących przepisów.
d) Par. 4 lit. (b), par. 5, par. 6 lit. (d), par. 8, par. 11 oraz par. 14–23 zachowają ważność po rozwiązaniu niniejszej Umowy.
7. ZMIANY UMOWY. BANDAI NAMCO zastrzega sobie prawo do zmiany lub modyfikacji niniejszej Umowy w dowolnym momencie oraz z dowolnych przyczyn wedle wyłącznego uznania BANDAI NAMCO. W przypadku dokonania przez BANDAI NAMCO zmian niniejszej Umowy poinformujemy o takich zmianach z miesięcznym wyprzedzeniem, np. wystosowując powiadomienie za pośrednictwem Gry. Dalsze korzystanie przez Państwa z Gry po dacie wejścia w życie tych zmian stanowi potwierdzenie Państwa akceptacji zmienionej Umowy.
Jeżeli są Państwo mieszkańcami Niemiec, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia:
BANDAI NAMCO zastrzega sobie prawo do zmiany lub modyfikacji niniejszej Umowy w dowolnym momencie, z wyjątkiem postanowień określających podstawowe zobowiązania umowne stron wynikające z niniejszej Umowy. Podstawowe zobowiązania umowne stron nie ulegną zmianom w sposób opisany w niniejszym paragrafie. BANDAI NAMCO poinformuje Państwa o wszelkich proponowanych modyfikacjach niniejszej Umowy, przedstawi Państwu proponowaną nową wersję niniejszej Umowy oraz powiadomi Państwa o dacie wdrożenia nowej Umowy. Wszelkie zmiany wymagają pisemnego powiadomienia (wystarczy przy tym powiadomienie e-mail) wystosowanego z sześciotygodniowym wyprzedzeniem. Jeżeli nie wyrażą Państwo jednoznacznego sprzeciwu na dane modyfikacje w ciągu sześciu tygodni od daty wdrożenia nowej Umowy, uznaje się, że zaakceptowali Państwo modyfikacje Umowy. W ww. powiadomieniu dotyczącym proponowanych modyfikacji BANDAI NAMCO poinformuje Państwa w sposób wyraźny i konkretny o prawie do zgłoszenia sprzeciwu w ciągu sześciu tygodni oraz o konsekwencjach braku wyraźnej odmowy wprowadzenia proponowanych modyfikacji.
8. MODYFIKACJA GRY. BANDAI NAMCO zastrzega sobie prawo do modyfikacji lub zaprzestania udostępniania, tymczasowo lub na stałe, Gry lub jakichkolwiek jej funkcji lub części za uprzednim powiadomieniem oraz, w przypadku sytuacji awaryjnej lub jeżeli jest to absolutnie konieczne, bez uprzedniego powiadomienia o tym fakcie. Przyjmują Państwo do wiadomości, że BANDAI NAMCO nie ponosi odpowiedzialności za jakiekolwiek modyfikacje, zawieszenie lub zaprzestanie udostępniania Gry lub jakiejkolwiek jej części.
9. WALUTA GRY I WIRTUALNE PRZEDMIOTY.
a) BANDAI NAMCO może zaoferować Państwu możliwość: (i) zakupu ograniczonej licencji na korzystanie z waluty wykorzystywanej w grze („Zakupiona Waluta Gry”); (ii) zdobycia ograniczonej licencji na korzystanie z waluty wykorzystywanej w Grze poprzez wykonanie określonych zadań w Grze (łącznie z Zakupioną Walutą Gry: „Waluta Gry”); i/lub (iii) zdobycia ograniczonej licencji i/lub zakupu za pomocą Waluty Gry ograniczonej licencji na wirtualne towary i usługi udostępniane przez BANDAI NAMCO w Grze („Wirtualne Przedmioty”). Jeżeli BANDAI NAMCO zaoferuje możliwość zakupu lub zdobycia takich licencji, BANDAI NAMCO udzieli Państwu niewyłącznego, niepodlegającego przeniesieniu, odwołalnego, ograniczonego prawa na korzystanie odpowiednio z takiej Waluty Gry lub Wirtualnych Przedmiotów wyłącznie w celach osobistych i niekomercyjnych w Grze, z zastrzeżeniem warunków niniejszej Umowy oraz spełnienia przez Państwa tych warunków.
b) Walutę Gry można wymienić jedynie na Wirtualne Przedmioty, z których można korzystać w Grze; ani Waluty Gry, ani Wirtualnych Przedmiotów nie można wymienić na pieniądze, jakąkolwiek rzecz posiadającą wartość pieniężną lub jakiekolwiek ekwiwalenty pieniężne za pośrednictwem BANDAI NAMCO lub jakiejkolwiek innej osoby lub podmiotu, chyba że obowiązujące przepisy stanowią inaczej. Waluta Gry i Wirtualne Przedmioty nie mają równoważnej wartości w prawdziwej walucie i nie stanowią jej zamiennika. Ani na BANDAI NAMCO, ani na jakiejkolwiek innej osobie lub podmiocie nie spoczywa obowiązek wymiany Waluty Gry lub Wirtualnych Przedmiotów na jakiekolwiek wartościowe przedmioty, w tym, bez ograniczeń, na prawdziwą walutę. Przyjmują Państwo do wiadomości i wyrażają zgodę na to, że BANDAI NAMCO może podejmować działania, które będą wpływać na atrybuty w grze lub postrzeganą wartość Waluty Gry i/lub Wirtualnych Przedmiotów w dowolnym momencie, z wyjątkiem przypadków, w których wyraźnie zabraniają tego obowiązujące przepisy. BANDAI NAMCO może, wedle uznania, nakładać ograniczenia na kwotę Waluty Gry, którą można zakupić, zdobyć lub odebrać.
c) Zakup Zakupionej Waluty Gry ma charakter ostateczny i nie podlega zwrotowi, przeniesieniu ani wymianie w jakichkolwiek okolicznościach z wyjątkiem przypadków, w których wymagają tego obowiązujące przepisy. BANDAI NAMCO nie pobiera jakichkolwiek opłat za dostęp do, korzystanie lub niekorzystanie z Waluty Gry lub Wirtualnych Przedmiotów oprócz ceny zakupu Zakupionej Waluty Gry i określonych Wirtualnych Przedmiotów.
d) Waluty Gry ani Wirtualnych Przedmiotów nie wolno przekazywać, sprzedawać, dawać w ramach upominku, wymieniać, dokonywać transakcji z ich użyciem, wynajmować, udzielać na nie dalszych licencji ani użyczać z wyjątkiem przypadków, gdy ma to miejsce w Grze oraz zostało wyraźnie dozwolone przez BANDAI NAMCO. Jeżeli nie uzgodniono inaczej w niniejszej Umowie, BANDAI NAMCO zastrzega sobie i zachowuje wszelkie prawa i tytuły do Waluty Gry i Wirtualnych Przedmiotów oraz udziały w Walucie Gry i Wirtualnych Przedmiotach.
e) Licencje udzielone w ramach niniejszej Umowy na Walutę Gry i Wirtualne Przedmioty zostaną rozwiązane z chwilą rozwiązania niniejszej Umowy zgodnie z paragrafem 6, chyba że niniejsza Umowa stanowi inaczej.
10. PRAWO DO ODSTĄPIENIA OD UMOWY. Jeżeli są Państwo mieszkańcami państwa członkowskiego Unii Europejskiej, przysługują Państwu określone prawa do odstąpienia od umowy w przypadku zakupu Waluty Gry lub Wirtualnych Przedmiotów przy użyciu prawdziwej waluty. Wyraźnie zrzekają się jednak Państwo prawa do odstąpienia od umowy po rozpoczęciu świadczenia usługi, gdy Państwa konto uzyska dostęp do Waluty Gry lub Wirtualnych Przedmiotów. Wyrażają Państwo zgodę na to, że: (i) pobieranie Waluty Gry lub Wirtualnych Przedmiotów rozpocznie się niezwłocznie po ich nabyciu; oraz (ii) utracą Państwo prawo do odstąpienia od umowy po dokonaniu zakupu.
11. TREŚCI UŻYTKOWNIKA. Publikując jakiekolwiek komunikaty, informacje, własność intelektualną, materiały, wiadomości, fotografie, grafiki, filmy, adresy URL oraz inne elementy lub treści w Grze („Treści Użytkownika”), w zakresie, w jakim zezwalają na to obowiązujące lokalne przepisy, niniejszym udzielają Państwo BANDAI NAMCO niewyłącznej, nieodpłatnej, w pełni podlegającej przeniesieniu i dalszemu licencjonowaniu globalnej licencji na cały okres obowiązywania ochrony prawnej praw własności intelektualnej w celu korzystania z Treści Użytkownika w związku z Grą oraz powiązanymi z nią towarami i usługami, w tym prawa do powielania, kopiowania, dostosowywania, modyfikacji, wykonywania, tworzenia dzieł pochodnych, wyświetlania, publikowania, nadawania, transmisji lub innego użytkowania, dystrybucji, wykorzystania i publikowania, w jakikolwiek sposób i na jakichkolwiek nośnikach, znanych obecnie lub opracowanych w późniejszym terminie, bez dalszego informowania Państwa o tym fakcie oraz bez uiszczania na Państwa rzecz jakiegokolwiek wynagrodzenia z tego tytułu. Jeżeli zezwalają na to obowiązujące przepisy, niniejszym zrzekają się Państwo wszelkich autorskich praw osobistych dotyczących autorstwa, publikacji, reputacji lub przypisywania w odniesieniu do korzystania przez BANDAI NAMCO i innych graczy z tych zasobów w związku z Grą oraz powiązanymi towarami i usługami zgodnie z obowiązującymi przepisami. Licencja udzielona BANDAI NAMCO zachowuje ważność po rozwiązaniu lub odwołaniu niniejszej Umowy.
12. POSTĘPOWANIE W ŚRODOWISKU ONLINE. BANDAI NAMCO nie ponosi odpowiedzialności za postępowanie użytkowników, niezależnie od tego, czy takie postępowanie dotyczy dostępu do Gry lub korzystania z niej, chyba że wynika ono z celowego działania lub rażącego zaniedbania BANDAI NAMCO. BANDAI NAMCO może zawiesić lub wypowiedzieć Państwa dostęp do Gry w dowolnym momencie, jeżeli naruszą Państwo warunki niniejszego paragrafu 12 lub jakiekolwiek inne warunki niniejszej Umowy. BANDAI NAMCO może (np. w odpowiedzi na roszczenia właściciela praw autorskich) dokonać weryfikacji wszelkich Treści Użytkownika przesłanych, opublikowanych, przechowywanych lub wyświetlanych w Grze (dalej: „zamieszczonych”) z zastrzeżeniem, że w przypadku Treści Użytkownika udostępnianych w ramach prywatnych wiadomości przekazywanych w Grze, BANDAI NAMCO nie będzie weryfikować takich treści, jeśli co najmniej jedna ze stron komunikacji nie wyrazi na to zgody (np. zgłaszając wiadomość BANDAI NAMCO jako budzącą zastrzeżenia). BANDAI NAMCO zastrzega sobie prawo do usunięcia lub odmowy udostępnienia wszelkich Treści Użytkownika online. Mimo iż BANDAI NAMCO nie dokonuje regularnej weryfikacji, nie edytuje ani nie monitoruje jakichkolwiek Treści Użytkownika zamieszczanych w Grze, BANDAI NAMCO zastrzega sobie prawo do usuwania, weryfikacji lub edycji według własnego uznania wszelkich Treści Użytkownika zamieszczanych za pośrednictwem Gry, jeżeli BANDAI NAMCO ustali, że w opinii BANDAI NAMCO takie Treści Użytkownika stanowią naruszenie niniejszej Umowy i/lub jakichkolwiek praw osób trzecich, obowiązujących przepisów, zasad lub regulaminów. Nie mogą Państwo korzystać z Gry, jeżeli zostali w niej Państwo uprzednio zawieszeni lub usunięci z niej. Ponoszą Państwo wyłączną odpowiedzialność za wszelkie Treści Użytkownika zamieszczane przez Państwa lub przesyłane innym użytkownikom lub osobom trzecim. W szczególności, zobowiązują się Państwo nie podejmować następujących działań, nie próbować ich podjąć ani nie powodować podjęcia tych działań przez inną osobę w związku z Grą:
a) zamieszczanie jakichkolwiek Treści Użytkownika, które są niezgodne z prawem, zniesławiające, oszczercze, obraźliwe, obsceniczne, pornograficzne, nieprzyzwoite, wulgarne, sprośne, nękające; mają charakter erotyczny, mają charakter groźby, naruszają prawa do prywatności lub prawa do wizerunku; są obelżywe, podżegające lub mają charakter nadużycia; promują lub zachęcają do jakichkolwiek nielegalnych lub innych antyspołecznych działań, w tym hakerstwa; promują rasizm, bigoterię, nienawiść lub krzywdę fizyczną lub innego rodzaju szkodliwe działania przeciwko jakiejkolwiek grupie lub osobie lub budzą zastrzeżenia z jakichkolwiek innych względów;
b) zamieszczanie jakichkolwiek Treści Użytkownika, które mogą naruszać jakiekolwiek patenty, znaki towarowe, tajemnice handlowe, prawa autorskie lub inne prawa własności intelektualnej lub prawa rzeczowe jakichkolwiek osób, lub podmiotów;
c) podejmowanie działalności komercyjnej lub zajmowanie się sprzedażą komercyjną, w tym nadawaniem jakichkolwiek reklam lub pozyskiwaniem klientów;
d) podawanie, ujawnianie lub rozpowszechnianie jakichkolwiek danych osobowych dotyczących jakiejkolwiek osoby (w tym Państwa);
e) podawanie się za jakąkolwiek osobę lub podmiot, w tym przedstawicieli, gospodarzy forum, przewodników, gospodarzy, pracowników lub agentów BANDAI NAMCO, lub też w inny sposób przeinaczać Państwa powiązanie z osobą lub podmiotem;
f) utrudnianie lub zakłócanie Gry, lub zwykłego przebiegu Gry, lub dialogu, lub stosowanie wulgarnego języka, obelg, nadmiernego krzyku (np. pisanie przy użyciu samych wielkich liter), „spamowanie”, lub jakiekolwiek inne zakłócające, lub szkodliwe metody, które przeszkadzają innym użytkownikom Gry;
g) użycie lub wykorzystanie jakichkolwiek usterek, błędów lub wad projektowych w celu uzyskania nieupoważnionego dostępu do Gry, w celu uzyskania nieuczciwej przewagi nad innymi graczami lub w celu oszukiwania albo wykorzystania nieupoważnionego działania w związku z Grą, w tym, bez ograniczeń, w celu uzyskania dostępu do części Gry, do których nie posiadają Państwo dostępu oraz wykorzystania jakichkolwiek botów, emulatorów lub innych niedozwolonych narzędzi osób trzecich;
h) wykonywanie jakichkolwiek czynności, które zakłócają możliwość korzystania przez innych użytkowników z Gry zgodnie z jej zasadami lub w istotny sposób zwiększają koszty, lub trudności BANDAI NAMCO, lub dostawcy platformy w zakresie utrzymania Gry w stanie umożliwiającym korzystanie z niej przez wszystkich użytkowników;
i) celowe odłączanie się od sieci podczas gry w trybie online lub wielokrotne pozwalanie innemu graczowi na pokonanie Państwa w celu poprawy jego pozycji w rankingu, lub zwiększenia ilości zwycięstw w Grze;
j) handlowanie, sprzedawanie, wystawianie na aukcji lub innego rodzaju przekazywanie, lub próby przekazywania jakichkolwiek Wirtualnych Przedmiotów, lub Waluty Gry poza Grą;
k) inne sposoby naruszania warunków niniejszej Umowy i innych zasad ogłaszanych przez BANDAI NAMCO lub powodowanie utrudnień dla BANDAI NAMCO.
13. POLITYKA DOTYCZĄCA PRAW AUTORSKICH. Właściciele praw autorskich lub ich agenci, którzy uważają, że jakikolwiek element Gry narusza jakiekolwiek posiadane lub kontrolowane przez nich prawa autorskie mogą powiadomić o takim naruszeniu wyznaczonego przez nas Agenta ds. Praw Autorskich (Copyright Agent), korzystając z informacji podanych poniżej. Przetwarzanie Państwa powiadomienia można przyspieszyć, podając informacje i składając deklaracje, o których mowa w Tytule 17 Kodeksu Stanów Zjednoczonych, §512(c)(3). Zgodność z tym statutem nie stanowi przesłanki dla powiadomienia o naruszeniu postanowień z wyjątkiem właścicieli praw autorskich zlokalizowanych na terenie Stanów Zjednoczonych. Wszelkie osoby, które świadomie dopuszczają się w powiadomieniu przeinaczenia, że materiał lub działalność powoduje naruszenie, mogą ponosić odpowiedzialność z tytułu wszelkich odszkodowań, w tym kosztów i honorariów prawników, poniesionych przez nas lub rzekomego sprawcę w wyniku usunięcia przez nas, lub uniemożliwienia przez nas dostępu do materiału, lub działalności będącej przedmiotem oskarżenia na podstawie takiego przeinaczenia. Spółka BANDAI NAMCO przyjęła politykę rozwiązywania umowy, w odpowiednich okolicznościach oraz wedle własnego uznania BANDAI NAMCO, z użytkownikami, którzy wielokrotnie naruszają prawa własności intelektualnej osób trzecich. Spółka BANDAI NAMCO może jednak także ograniczyć lub odciąć dostęp do Gry wszelkim użytkownikom, którzy naruszają jakiekolwiek prawa własności intelektualnej innych osób, niezależnie od tego, czy naruszenie ma charakter wielokrotny, czy nie.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+81-3-6744-6112 (telefon)
+81-3-6866-0577 (faks)
copyrightagent@bandainamcoent.co.jp
14. TREŚCI OSÓB TRZECICH. Za pośrednictwem Gry mogą być Państwu udostępniane treści od innych użytkowników, reklamodawców i innych osób trzecich. Ponieważ nie mamy kontroli nad treściami osób trzecich, przyjmują Państwo do wiadomości, że nie ponosimy odpowiedzialności za jakiekolwiek treści osób trzecich, nie udzielamy gwarancji dotyczących dokładności lub jakości informacji zawartych w treściach osób trzecich oraz nie przyjmujemy odpowiedzialności za niezamierzone, budzące zastrzeżenia, niedokładne, wprowadzające w błąd lub niezgodne z prawem treści osób trzecich, chyba że wynikają one z celowego działania lub rażącego zaniedbania BANDAI NAMCO. Odniesienia do wszelkich produktów, usług, procesów lub innych informacji przy użyciu nazwy handlowej, znaku towarowego, producenta, dostawcy lub innych odniesień nie stanowi ani nie sugeruje ich poparcia, sponsoringu ani rekomendowania, ani też jakiegokolwiek powiązania pomiędzy nimi a BANDAI NAMCO, chyba że zostało to wyraźnie stwierdzone przez BANDAI NAMCO.
15. ZRZECZENIE SIĘ ODPOWIEDZIALNOŚCI. PRZYJMUJĄ PAŃSTWO DO WIADOMOŚCI I WYRAŻAJĄ PAŃSTWO ZGODĘ NA TO, ŻE SPÓŁKA BANDAI NAMCO ORAZ JEJ LICENCJODAWCY I DOSTAWCY NIE PONOSZĄ ODPOWIEDZIALNOŚCI ZA JAKIEKOLWIEK WIRUSY LUB INNE SZKODLIWE FUNKCJE, KTÓRE WPŁYWAJĄ NA PAŃSTWA DOSTĘP DO GRY LUB KORZYSTANIE Z NIEJ ANI ZA JAKĄKOLWIEK NIEKOMPATYBILNOŚĆ POMIĘDZY GRĄ, INNYMI USŁUGAMI A SPRZĘTEM. GRA ORAZ WSZELKIE INNE USŁUGI UDOSTĘPNIANE SĄ W STANIE, W JAKIM SIĘ ZNAJDUJĄ („AS IS”). Z WYŁĄCZENIEM PRZYPADKÓW OPISANYCH W NINIEJSZEJ UMOWIE, SPÓŁKA BANDAI NAMCO ORAZ JEJ LICENCJODAWCY I DOSTAWCY WYRAŹNIE ZRZEKAJĄ SIĘ ODPOWIEDZIALNOŚCI Z TYTUŁU WSZELKICH GWARANCJI LUB WARUNKÓW JAKIEGOKOLWIEK RODZAJU (WYRAŹNYCH LUB DOROZUMIANYCH ORAZ POWSTAŁYCH NA MOCY PRZEPISÓW LUB W INNY SPOSÓB) W TYM, BEZ OGRANICZEŃ, WSZELKICH DOROZUMIANYCH GWARANCJI BRAKU NARUSZEŃ, PRZYDATNOŚCI HANDLOWEJ LUB PRZYDATNOŚCI DO OKREŚLONEGO CELU.
W niektórych jurysdykcjach zrzeczenie się odpowiedzialności z tytułu dorozumianych warunków, wyłączenie lub ograniczenie poręczeń lub gwarancji w umowach z konsumentami jest niedozwolone; w związku z tym, niektóre lub wszystkie zrzeczenia się odpowiedzialności zawarte w niniejszym paragrafie mogą nie mieć do Państwa zastosowania.
Jeżeli są Państwo mieszkańcami Australii, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia:
Niniejszy paragraf 15 nie ma na celu ograniczenia jakichkolwiek obowiązkowych lub ustawowych praw, lub środków zaradczych konsumentów, które mają zastosowanie zgodnie z przepisami Państwa lokalnej jurysdykcji. Jeżeli zezwalają na to obowiązujące przepisy, warunki i gwarancje sugerowane w Załączniku 2 ustawy Competition and Consumer Act 2010 (Cth) (Australijskie Prawo Konsumenckie) zostają w całości wyłączone z niniejszej Umowy, a w zakresie, w jakim nie mogą one zostać wyłączone, przyjmują Państwo do wiadomości, że odpowiedzialność BANDAI NAMCO jest ograniczona oraz, że uczciwe i uzasadnione jest takie ograniczenie odpowiedzialności BANDAI NAMCO do:
(i) ponownej dostawy Gry; lub
(ii) płatności kosztu ponownej dostawy Gry.
Jeżeli są Państwo mieszkańcami Niemiec, oprócz powyższych postanowień niniejszego paragrafu mają do Państwa zastosowanie następujące dodatkowe postanowienia:
W przypadku wszelkich usług świadczonych odpłatnie zastosowanie mają następujące postanowienia: BANDAI NAMCO gwarantuje, że Gra będzie działać zasadniczo zgodnie ze specyfikacjami podanymi w odpowiedniej dokumentacji lub opisie produktu. W przypadku jakiejkolwiek wady BANDAI NAMCO wykona kolejne świadczenie, usuwając tę wadę (np. publikując poprawkę) lub zapewniając NOWĄ wersję usługi, która nie posiada tej wady, w zasadnym terminie pozwalającym na podjęcie co najmniej TRZECH kolejnych prób wykonania świadczeń. Jeżeli kolejne świadczenie zakończy się zdecydowanym niepowodzeniem, mogą Państwo wykonać inne ustawowe uprawnienia, z zastrzeżeniem, że niezawiniona odpowiedzialność BANDAI NAMCO z tytułu początkowych wad, zgodnie z par. 536a ust. 1. niemieckiego kodeksu cywilnego jest we wszystkich przypadkach wyłączona.
16. INTERNET. PRZYJMUJĄ PAŃSTWO DO WIADOMOŚCI I WYRAŻAJĄ ZGODĘ NA TO, ŻE BANDAI NAMCO NIE PONOSI ODPOWIEDZIALNOŚCI ZA JAKIEKOLWIEK OPÓŹNIENIA LUB AWARIE, JAKICH MOGĄ PAŃSTWO DOŚWIADCZAĆ PODCZAS INICJOWANIA, PRZEPROWADZANIA LUB KOŃCZENIA WSZELKICH TRANSMISJI LUB TRANSAKCJI W ZWIĄZKU Z GRĄ W SPOSÓB DOKŁADNY, LUB TERMINOWY. Ponadto BANDAI NAMCO nie może obiecać ani zapewnić, oraz nie obiecuje ani nie zapewnia, że będą Państwo w stanie uzyskać dostęp do części online Gry, jej trybu wieloosobowego lub części dostępnych do pobrania zawsze, gdy będą Państwo tego chcieli; mogą bowiem wystąpić dłuższe okresy czasu, kiedy nie będą Państwo mogli uzyskać dostępu do tych części Gry. BANDAI NAMCO nie zapewnia ciągłego, wolnego od błędów, bezpiecznego lub wolnego od wirusów działania wszelkich części online Gry, jej trybu wieloosobowego lub części dostępnych do pobrania, ani też ciągłego działania lub dostępności poszczególnych serwerów.
17. OGRANICZENIE ODPOWIEDZIALNOŚCI. Z WYJĄTKIEM (1) ZGONU LUB USZKODZEŃ CIAŁA WYWOŁANYCH ZANIEDBANIEM BANDAI NAMCO, (2) DOKONANIA NADUŻYCIA LUB OSZUKAŃCZEGO PRZEINACZENIA PRZEZ BANDAI NAMCO, (3) CELOWYCH DZIAŁAŃ LUB RAŻĄCEGO ZANIEDBANIA BANDAI NAMCO, (4) UTRATY LUB ZNISZCZENIA OSOBISTEGO MAJĄTKU RZECZOWEGO SPOWODOWANEGO KORZYSTANIEM Z GRY ORAZ (5) WSZELKIEJ INNEJ ODPOWIEDZIALNOŚCI, KTÓREJ NIE MOŻNA OGRANICZYĆ LUB WYŁĄCZYĆ ZGODNIE Z OBOWIĄZUJĄCYMI PRZEPISAMI, SPÓŁKA BANDAI NAMCO ANI JEJ PODMIOTY ZALEŻNE, PODMIOTY POWIĄZANE, PRZEDSTAWICIELE, PRACOWNICY, AGENCI ORAZ INNI PARTNERZY I DOSTAWCY W ŻADNYM WYPADKU NIE PONOSZĄ ODPOWIEDZIALNOŚCI Z TYTUŁU JAKICHKOLWIEK SZKÓD POŚREDNICH, SPECJALNYCH, WTÓRNYCH LUB STRAT MORALNYCH, LUB JAKICHKOLWIEK INNYCH SZKÓD, W TYM, BEZ OGRANICZEŃ, UTRATY MOŻLIWOŚCI KORZYSTANIA, UTRATY ZYSKÓW, WYNIKAJĄCYCH Z DZIAŁAŃ W RAMACH UMOWY LUB ODPOWIEDZIALNOŚCI DELIKTOWEJ (W TYM W WYNIKU ZANIEDBANIA), LUB Z INNYCH WZGLĘDÓW, WYNIKŁYCH Z KORZYSTANIA, LUB W JAKIKOLWIEK SPOSÓB POWIĄZANYCH Z KORZYSTANIEM, LUB NIEMOŻNOŚCIĄ KORZYSTANIA Z GRY, LUB TREŚCI ZAWARTYCH W GRZE, LUB UDOSTĘPNIANYCH ZA JEJ POŚREDNICTWEM ALBO NIEWYKONANIA USŁUG POMOCY. W PRZYPADKU LEKKIEGO, LUB ZWYKŁEGO ZANIEDBANIA, LUB NARUSZENIA ZASADNICZYCH ZOBOWIĄZAŃ BANDAI NAMCO WYNIKAJĄCYCH Z NINIEJSZEJ UMOWY ODPOWIEDZIALNOŚĆ BANDAI NAMCO BĘDZIE OGRANICZONA DO BEZPOŚREDNICH, MOŻLIWYCH DO PRZEWIDZENIA SZKÓD PONIESIONYCH PRZEZ PAŃSTWA. ŁĄCZNA ODPOWIEDZIALNOŚĆ BANDAI NAMCO Z TYTUŁU UMOWY, GWARANCJI, ODPOWIEDZIALNOŚCI DELIKTOWEJ, ODPOWIEDZIALNOŚCI Z TYTUŁU PRODUKTU, BEZWZGLĘDNEJ ODPOWIEDZIALNOŚCI, NARUSZENIA PRAW WŁASNOŚCI INTELEKTUALNEJ LUB JAKIEJKOLWIEK INNEJ TEORII PRAWNEJ, WYNIKAJĄCA Z KORZYSTANIA LUB ZWIĄZANA Z KORZYSTANIEM, LUB NIEMOŻNOŚCIĄ KORZYSTANIA Z GRY, LUB TEŻ Z NINIEJSZYMI WARUNKAMI W ŻADNYM WYPADKU NIE PRZEKROCZY STU DOLARÓW (100 USD), LUB KWOTY ZAPŁACONEJ PRZEZ PAŃSTWA NA RZECZ BANDAI NAMCO ZA KORZYSTANIE PRZEZ PAŃSTWA Z GRY, W ZALEŻNOŚCI OD TEGO, KTÓRA Z TYCH KWOT BĘDZIE WYŻSZA. NINIEJSZY PARAGRAF 17 NIE OGRANICZA JAKICHKOLWIEK OBOWIĄZKOWYCH LUB USTAWOWYCH GWARANCJI, KTÓRE NIE MOGĄ ZOSTAĆ OGRANICZONE ZGODNIE Z PRZEPISAMI PAŃSTWA LOKALNEJ JURYSDYKCJI.
18. ROZSTRZYGANIE SPORÓW.
NINIEJSZY PARAGRAF 18 MA DO PAŃSTWA ZASTOSOWANIE WYŁĄCZNIE, JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI AMERYKI PÓŁNOCNEJ, ŚRODKOWEJ LUB POŁUDNIOWEJ, Z WYJĄTKIEM STANÓW ZJEDNOCZONYCH.
Jeżeli są Państwo mieszkańcami jakiegokolwiek państwa amerykańskiego, oprócz Stanów Zjednoczonych Ameryki, Państwo lub BNEA mogą kierować wszelkie spory związane lub wynikające z niniejszej Umowy lub Gry do alternatywnego rozstrzygnięcia (np. w drodze postępowania pojednawczego lub arbitrażowego) za uprzednią pisemną zgodą drugiej strony. Niezależnie od powyższego warunki niniejszej Umowy nie zabraniają Państwu kierować wszelkich sporów lub roszczeń, które mogą podlegać niniejszemu paragrafowi 18: (i) do rozpatrzenia przez jakiekolwiek agencje federalne, stanowe lub samorządowe, które mogą, jeżeli zezwalają na to przepisy, ubiegać się o zadośćuczynienie od BNEA w Państwa imieniu; (ii) wnosić przeciwko BNEA, w jakimkolwiek sądzie odpowiedniej właściwości, wszelkie roszczenia, które nie podlegają arbitrażowi lub w przypadku których postępowanie arbitrażowe jest zabronione lub ograniczone obowiązującymi przepisami; lub (iii) wnosić wszelkie roszczenia do sądów ds. rozpoznawania drobnych roszczeń, z zastrzeżeniem ograniczeń jurysdykcji i wymogów takich sądów ds. rozpoznawania drobnych roszczeń.
19. ROZSTRZYGANIE SPORÓW.
NINIEJSZY PARAGRAF 19 MA DO PAŃSTWA ZASTOSOWANIE WYŁĄCZNIE, JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI STANÓW ZJEDNOCZONYCH.
Jeżeli są Państwo mieszkańcami Stanów Zjednoczonych Ameryki, akceptując warunki niniejszej Umowy, Państwo i BNEA: (i) zobowiązują się rozstrzygać określone spory drogą obowiązkowego, wiążącego arbitrażu, zgodnie z par. 19 lit. (a) oraz wszystkimi jego podpunktami (łącznie: „Umowa Arbitrażowa”); oraz (ii) wyraźnie zrzekają się prawa do rozprawy z udziałem ławy przysięgłych lub do uczestnictwa w jakichkolwiek powództwach zbiorowych wniesionych przeciwko drugiej stronie, zgodnie z par. 19 lit. (b) („Zrzeczenie się praw do powództwa zbiorowego”); chyba, że (iii) wykonają Państwo prawo do rezygnacji z Umowy Arbitrażowej i/lub Zrzeczenia się praw do powództwa zbiorowego, zgodnie z par. 19 lit. (c).
a) OBOWIĄZKOWE, WIĄŻĄCE POSTĘPOWANIE ARBITRAŻOWE. W NAJSZERSZYM ZAKRESIE DOZWOLONYM ZGODNIE Z PRAWEM PAŃSTWO I BNEA: (i) PRZYJMUJĄ DO WIADOMOŚCI I ZOBOWIĄZUJĄ SIĘ ROZSTRZYGAĆ WSZELKIE SPORY I ROSZCZENIA POMIĘDZY PAŃSTWEM A BNEA DROGĄ WIĄŻĄCEGO POSTĘPOWANIA ARBITRAŻOWEGO, ZGODNIE Z FEDERALNĄ USTAWĄ ARBITRAŻOWĄ, W TYM, BEZ OGRANICZEŃ (POZA PRZYPADKAMI WYRAŹNIE OKREŚLONYMI W PAR. 19.a.iii) WSZELKIE SPORY I ROSZCZENIA OPARTE NA TEORIACH PRAWNYCH NARUSZENIA UMOWY, ODPOWIEDZIALNOŚCI DELIKTOWEJ, NARUSZEŃ PRAWA, NADUŻYCIA, NIEUCZCIWEJ KONKURENCJI, PRAWA DO PRYWATNOŚCI, PRZEINACZENIA LUB JAKIEJKOLWIEK INNEJ TEORII PRAWNEJ, JAKIE MOGĄ WYNIKNĄĆ LUB BYĆ ZWIĄZANE Z JAKIMIKOLWIEK ASPEKTAMI RELACJI POMIĘDZY PAŃSTWEM A BNEA, WSZELKIMI WARUNKAMI LUB POSTANOWIENIAMI NINIEJSZEJ UMOWY LUB PAŃSTWA DOSTĘPEM DO GRY LUB KORZYSTANIEM Z NIEJ („ROSZCZENIE”); (ii) WYRAŹNIE I NIEODWOŁALNIE ZRZEKAJĄ SIĘ WSZELKICH PRAW DO DOCHODZENIA JAKICHKOLWIEK ROSZCZEŃ W SĄDZIE LUB WYSŁUCHANIA LUB OSĄDZENIA WSZELKICH ROSZCZEŃ PRZED SĘDZIĄ LUB ŁAWĄ PRZYSIĘGŁYCH; (iii) NIE WNIOSĄ ANI NIE WEZMĄ UDZIAŁU W ARBITRAŻU ZBIOROWYM LUB REPREZENTACYJNYM PRZECIWKO DRUGIEJ STRONIE, NAWET JEŻELI JEST TO Z INNYCH WZGLĘDÓW DOZWOLONE W FEDERALNEJ USTAWIE O POSTĘPOWANIU ARBITRAŻOWYM; ORAZ (iv) NIE BĘDĄ DĄŻYĆ DO KONSOLIDACJI ANI POŁĄCZENIA JAKIEGOKOLWIEK POSTĘPOWANIA ARBITRAŻOWEGO DOTYCZĄCEGO PAŃSTWA ROSZCZENIA LUB ROSZCZENIA BNEA Z JAKIMKOLWIEK POSTĘPOWANIEM LUB ARBITRAŻEM WNIESIONYM PRZEZ LUB PRZECIWKO JAKIEJKOLWIEK OSOBIE TRZECIEJ BEZ WYRAŹNEJ PISEMNEJ ZGODY TAKIEJ OSOBY TRZECIEJ ORAZ OBU STRON NINIEJSZEJ UMOWY. JEŻELI NIE PRZEDŁOŻĄ PAŃSTWO ODPOWIEDNIEGO OŚWIADCZENIA O REZYGNACJI (ŚCIŚLE ZGODNEGO Z PAR. 19(c)), PAŃSTWO ORAZ BNEA WYRAŻAJĄ ZGODĘ NA TO, ABY WSZELKIE ROSZCZENIA PRZECIWKO DRUGIEJ STRONIE BYŁY ROZPATRYWANE WYŁĄCZNIE DROGĄ OBOWIĄZKOWEGO, WIĄŻĄCEGO POSTĘPOWANIA ARBITRAŻOWEGO.
i) Nieformalne rozstrzyganie sporów przed postępowaniem arbitrażowym. Przed wszczęciem postępowania arbitrażowego dotyczącego wszelkich Roszczeń objętych niniejszą Umową Arbitrażową Państwo oraz BNEA zobowiązują się podjąć w dobrej wierze uzasadnione starania w celu nieformalnego rozstrzygnięcia wszelkich sporów lub Roszczeń pomiędzy Państwem a BNEA. Strona, która chce zgłosić taki spór lub Roszczenie, prześle drugiej stronie pisemne powiadomienie opisujące charakter i podstawę takiego sporu lub Roszczenia oraz określające zadośćuczynienie, o które się ubiega. Wszelkie takie pisemne powiadomienia skierowane do BNEA należy przesyłać listem priorytetowym na adres: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Jeżeli Państwo i BNEA nie uzgodnią rozstrzygnięcia takiego sporu lub Roszczenia w ciągu 30 dni od otrzymania tego pisemnego powiadomienia, strona zgłaszająca taki spór lub Roszczenie może wszcząć postępowanie arbitrażowe przeciwko drugiej stronie, zgodnie z powyższymi postanowieniami Umowy Arbitrażowej.
ii) Procedura arbitrażu. Postępowanie arbitrażowe jest prawnie wiążącym procesem, w ramach którego strony mogą ubiegać się o środki prawne od drugiej strony lub przeciwko niej, podobnie jak w przypadku postępowania wniesionego do sądu; postępowanie to na ogół wiąże się jednak z mniejszą liczbą ścisłych formalności proceduralnych, jest prowadzone przed osobą trzecią, neutralnym arbitrem (zamiast sędziego lub ławy przysięgłych), przewiduje bardziej ograniczone odkrycia oraz potencjalnie mniejsze honoraria prawnicze dla każdej ze stron, oraz podlega ograniczonej weryfikacji przez sądy. Procedura postępowania arbitrażowego dotyczącego wszelkich Roszczeń zgodnie z niniejszą Umową Arbitrażową podlega Zasadom Arbitrażu Handlowego Amerykańskiego Stowarzyszenia Arbitrażowego („AAA”) oraz, w odpowiednich przypadkach, Procedurom Uzupełniającym w sprawach dotyczących Sporów Konsumenckich AAA; oba dokumenty dostępne są pod adresem: http://www.adr.org. Niezależnie od powyższego Państwo oraz BNEA uzgadniają, że wszelkie takie postępowania arbitrażowe będą prowadzone w języku angielskim oraz dopuszczają przedkładanie dokumentów drogą elektroniczną i uczestnictwo przez telefon, w ramach telekonferencji lub osobiste, we wspólnie uzgodnionej lokalizacji.
iii) Wyłączone Roszczenia. Niezależnie od powyższego warunki Umowy Arbitrażowej nie zabraniają Państwu ani BNEA kierować wszelkich Roszczeń: (i) do rozpatrzenia przez jakiekolwiek agencje federalne, stanowe lub samorządowe posiadające uprawnienia rządowe i odpowiednią właściwość w celu ubiegania się o zadośćuczynienie od drugiej strony w imieniu Państwa lub BNEA; lub (ii) do sądów ds. rozpoznawania drobnych roszczeń, z zastrzeżeniem ograniczeń jurysdykcji i wymogów takich sądów ds. rozpoznawania drobnych roszczeń.
iv) Rozłączność postanowień Umowy Arbitrażowej. Państwo oraz BNEA uzgadniają, że żadne z postanowień niniejszej Umowy Arbitrażowej nie będzie możliwe do wyegzekwowania w stosunku do Państwa lub BNEA, a wszelkie Roszczenia będą podlegać par. 20 lit. (a) i par. 21 lit. (a) poniżej, jeżeli: (i) sąd właściwej jurysdykcji rozstrzygnie, że jakikolwiek warunek lub postanowienie niniejszej Umowy Arbitrażowej jest niewykonalne, zabronione obowiązującymi przepisami lub nie ma zastosowania do jakiegokolwiek Roszczenia; lub (ii) przedłożą Państwo odpowiednie Oświadczenie o Rezygnacji (zgodnie z par. 19 lit. (c)), w którym wyrażą Państwo swoją decyzję dotyczącą rezygnacji z zawarcia niniejszej Umowy Arbitrażowej.
b) ZRZECZENIE SIĘ PRAW DO POWÓDZTWA ZBIOROWEGO. JEŻELI SĄ PAŃSTWO MIESZKAŃCAMI STANÓW ZJEDNOCZONYCH AMERYKI, AKCEPTUJĄC WARUNKI NINIEJSZEJ UMOWY, PAŃSTWO ORAZ BNEA NINIEJSZYM WYRAŻAJĄ ZGODĘ NA TO, ŻE: (i) KAŻDE ROSZCZENIE MA CHARAKTER OSOBISTY DLA PAŃSTWA I BNEA ORAZ BĘDZIE ROZPATRYWANE W RAMACH INDYWIDUALNEGO POSTĘPOWANIA ARBITRAŻOWEGO (LUB INDYWIDUALNEGO POSTĘPOWANIA SĄDOWEGO W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii), A NIE W RAMACH POWÓDZTWA ZBIOROWEGO LUB INNEJ FORMY POWÓDZTWA REPREZENTACYJNEGO; (ii) WYRAŹNIE ZRZEKAJĄ SIĘ PAŃSTWO WSZELKICH PRAW DO WNOSZENIA LUB UCZESTNICTWA W POWÓDZTWIE ZBIOROWYM LUB DOCHODZENIA ZADOŚĆUCZYNIENIA NA ZASADZIE ZBIOROWEJ LUB REPREZENTACYJNEJ; ORAZ (iii) ARBITER (LUB SĄD W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii) MOŻE PROWADZIĆ WYŁĄCZNIE INDYWIDUALNE POSTĘPOWANIE ARBITRAŻOWE (LUB POSTĘPOWANIE SĄDOWE W ODNIESIENIU DO ROSZCZEŃ WYŁĄCZONYCH SPOD UMOWY ARBITRAŻOWEJ ZGODNIE Z PAR. 19.a.iii), NIE MOŻE KONSOLIDOWAĆ ROSZCZEŃ WNOSZONYCH PRZEZ WIĘCEJ NIŻ JEDNĄ OSOBĘ ANI NIE MOŻE PROWADZIĆ JAKIEGOKOLWIEK POSTĘPOWANIA REPREZENTACYJNEGO LUB ZBIOROWEGO DOTYCZĄCEGO TYCH ROSZCZEŃ. O ILE NIE PRZEDŁOŻĄ PAŃSTWO ODPOWIEDNIEGO OŚWIADCZENIA O REZYGNACJI (ZGODNIE Z OPISEM W PAR. 19 LIT. (c)), PAŃSTWO ORAZ BNEA WYRAŻAJĄ ZGODĘ NA TO, ŻE KAŻDA ZE STRON MOŻE WNOSIĆ ROSZCZENIA PRZECIWKO DRUGIEJ STRONIE WYŁĄCZNIE INDYWIDUALNIE, A NIE W CHARAKTERZE POWODA LUB UCZESTNIKA GRUPY W JAKIMKOLWIEK RZEKOMYM POWÓDZTWIE ZBIOROWYM LUB REPREZENTACYJNYM.
i) Rozłączność postanowień Zrzeczenia się Praw do Powództwa Zbiorowego. Państwo oraz BNEA uzgadniają, że żadne z postanowień niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego nie będą możliwe do wyegzekwowania w stosunku do Państwa lub BNEA, a wszelkie Roszczenia będą podlegać par. 20 lit. (a) i par. 21 lit. (a) poniżej, jeżeli: (i) sąd właściwej jurysdykcji rozstrzygnie, że jakikolwiek warunek lub postanowienie niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego jest niewykonalne, zabronione obowiązującymi przepisami lub nie ma zastosowania do jakiegokolwiek Roszczenia; lub (ii) przedłożą Państwo odpowiednie Oświadczenie o Rezygnacji (zgodnie z par. 19 lit. (c)), w którym zdecydują się Państwo zrezygnować z niniejszego Zrzeczenia się Praw do Powództwa Zbiorowego. Rozłączność postanowień Zrzeczenia się Praw do Powództwa Zbiorowego w żadnym wypadku nie będzie interpretowana ani uznawana za Państwa zgodę lub zgodę BNEA na uczestnictwo w powództwie lub arbitrażu zbiorowym.
c) PROCEDURA REZYGNACJI. Przysługuje Państwu prawo do rezygnacji z powyższej Umowy Arbitrażowej i Zrzeczenia się Praw do Powództwa Zbiorowego, wskutek czego nie będą Państwo podlegać ich postanowieniom. Mogą to Państwo zrobić, przesyłając pisemne oświadczenie dotyczące Państwa decyzji o rezygnacji z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego („Oświadczenie o Rezygnacji”), zgodnie z następującymi wymaganiami par. 19.c.i–19.c.iii:
i) Forma i adres. Państwa Oświadczenie o Rezygnacji należy wysłać na następujący adres: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Oświadczenie należy przesłać albo: (i) listem priorytetowym opłaconym z góry, pocztą poleconą za poświadczeniem odbioru; albo (ii) nocną przesyłką kurierską (np. Federal Express).
ii) Ograniczenia czasowe. O ile obowiązujące przepisy nie wymagają dłuższego terminu, Państwa Oświadczenie o Rezygnacji musi zostać podstemplowane (w przypadku przesyłki listem priorytetowym) lub wysłane (w przypadku nocnej przesyłki kurierskiej) w ciągu: (i) 30 dni od nabycia przez Państwa kopii Gry; lub (ii) w przypadku braku zakupu, w ciągu 30 dni od daty uzyskania przez Państwa po raz pierwszy dostępu do kopii Gry.
iii) Wymagane informacje. Państwa Oświadczenie o Rezygnacji musi zawierać: (i) tytuł konkretnej Gry, do której Oświadczenie o Rezygnacji ma mieć zastosowanie; (ii) Państwa imię i nazwisko; (iii) Państwa adres; (iv) Państwa numer telefonu; (v) Państwa adres e-mail; (vi) jeżeli są Państwo zarejestrowanym użytkownikiem Gry lub jakiegokolwiek innego produktu lub usługi BNEA, wszystkie Państwa nazwy użytkownika w Grze oraz innych produktach i usługach BNEA; oraz (vii) oświadczenie, że nie wyrażają Państwo zgody na Umowę Arbitrażową i/lub Zrzeczenie się Praw do Powództwa Zbiorowego. BNEA może korzystać z powyższych informacji zawartych w Oświadczeniu o Rezygnacji w celu archiwizacji, przetwarzania, przechowywania i obsługi Państwa rezygnacji odpowiednio z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego, ale nie w celach marketingowych.
iv) Skutki prawidłowego Oświadczenia o Rezygnacji. Jeżeli Państwa Oświadczenie o Rezygnacji spełni wszystkie powyższe wymogi, uznaje się, że Państwo i BNEA zrezygnowali z Umowy Arbitrażowej i/lub Zrzeczenia się Praw do Powództwa Zbiorowego, zgodnie z Państwa oświadczeniem zawartym w takim Oświadczeniu o Rezygnacji, w odniesieniu do niniejszej Umowy. Przedłożenie ważnego Oświadczenia o Rezygnacji ma zastosowanie wyłącznie do Roszczeń wynikających lub związanych z określoną w nim Grą i Umową, zawartą pomiędzy BNEA a osobą wskazaną w takim Oświadczeniu o Rezygnacji.
v) Skutki nieprawidłowego Oświadczenia o Rezygnacji. Jeżeli przedłożą Państwo Oświadczenie o Rezygnacji, które nie spełnia któregokolwiek z wymogów określonych w par. 19.c.i–19.c.iii, Państwo oraz BNEA będą podlegać Umowie Arbitrażowej i Zrzeczeniu się Praw do Powództwa Zbiorowego określonych w niniejszej Umowie.
20. PRAWO WŁAŚCIWE.
W zakresie, w jakim jest to wymagane obowiązującymi przepisami, wszelkie warunki i postanowienia niniejszej Umowy podlegają obowiązującym przepisom prawa, i będą zgodnie z nimi interpretowane, nawet jeżeli jest to niespójne z prawem właściwym określonym w niniejszym paragrafie 20, a zastosowanie, interpretacja lub egzekwowanie warunków niniejszej Umowy, zgodnie z jakimikolwiek przepisami dotyczącymi właściwości sądów, omawianymi w niniejszym paragrafie 20, w żadnym wypadku nie wyłączają ani nie ograniczają jakichkolwiek uprawnień przyznanych Państwu jako konsumentom zgodnie z obowiązującymi przepisami dotyczącymi ochrony konsumentów. Należy zauważyć, że Państwa postępowanie może także podlegać innym przepisom lokalnym, stanowym, krajowym i międzynarodowym. Strony uzgadniają, że Konwencja Organizacji Narodów Zjednoczonych o umowach międzynarodowej sprzedaży towarów nie ma zastosowania do jakichkolwiek sporów lub transakcji wynikających z niniejszej Umowy.
a) Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej:
Stosowanie, interpretacja i egzekwowanie warunków niniejszej Umowy oraz korzystanie przez Państwa z Gry podlegają prawu stanu Kalifornia, z wyłączeniem norm kolizyjnych.
b) Jeżeli są państwo mieszkańcami Azji:
Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane podlegają prawu japońskiemu, bez zachowania jakichkolwiek norm kolizyjnych, które mogą stanowić o zastosowaniu prawa innej jurysdykcji.
c) Jeżeli są państwo mieszkańcami jakiejkolwiek innej lokalizacji:
Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane podlegają prawu francuskiemu, bez zachowania jakichkolwiek norm kolizyjnych, które mogą stanowić o zastosowaniu prawa innej jurysdykcji.
21. MIEJSCE.
a) Jeżeli są Państwo mieszkańcami Ameryki Północnej, Środkowej lub Południowej:
Państwo oraz BNEA jednoznacznie uzgadniają, że w przypadku wszelkich sporów wynikających z niniejszej Umowy lub z nią związanych i/lub korzystaniem przez Państwa z Gry, niepodlegających Umowie Arbitrażowej w paragrafie 19 powyżej, wyłączną jurysdykcję w odniesieniu do wszelkich takich roszczeń lub pozwów posiadają sądy federalne lub stanowe Hrabstwa Santa Clara w Kalifornii, a Państwo wyrażają zgodę na właściwość osobistą takich sądów.
b) Jeżeli są państwo mieszkańcami Azji:
Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane będą rozstrzygane przez Sąd Rejonowy w Tokio, zaś Państwo i BNEI wyrażają zgodę na poddanie się wyłącznej jurysdykcji tego sądu.
c) Jeżeli są państwo mieszkańcami jakiejkolwiek innej lokalizacji:
Wszelkie spory pomiędzy stronami wynikające z niniejszej Umowy lub z nią związane będą rozstrzygane przez Sąd Gospodarczy w Lyonie, zaś Państwo i BNEE wyrażają zgodę na poddanie się wyłącznej jurysdykcji tego sądu.
22. BENEFICJENCI ZEWNĘTRZNI. Osobom lub podmiotom niebędącym stronami niniejszej Umowy nie przysługują jakiekolwiek prawa, na mocy jakichkolwiek przepisów, do egzekwowania jakichkolwiek warunków niniejszej Umowy, niezależnie od tego, czy taka osoba lub podmiot został zidentyfikowany na podstawie nazwiska lub nazwy. Żadne z postanowień niniejszego paragrafu nie wpłynie na uprawnienia jakiegokolwiek dozwolonego cesjonariusza lub przejmującego niniejszej Umowy.
23. POSTANOWIENIA RÓŻNE. Niniejsza Umowa stanowi całość porozumienia pomiędzy Państwem a BANDAI NAMCO w odniesieniu do korzystania z Gry. Jeżeli jakiekolwiek postanowienia niniejszej Umowy zostaną uznane za nieważne lub niewykonalne, pozostała część niniejszej Umowy zachowa pełną ważność i moc przez pozostały okres jej obowiązywania lub inny okres, podany w par. 6 lit. (d), chyba że postanowienie to pozbawi Umowę jej zasadniczych zobowiązań. Nie wolno Państwu dokonywać cesji niniejszej Umowy ani jakichkolwiek uprawnień wynikających z niniejszej Umowy bez uprzedniej Pisemnej zgody BANDAI NAMCO, a wszelkie próby dokonania cesji bez takiej zgody będą nieważne. Z zastrzeżeniem powyższego ograniczenia niniejsze Warunki będą w pełni wiążące, będą służyć korzyści oraz będą egzekwowalne przez nas oraz naszych następców prawnych i cesjonariuszy. Niewykonanie przez BANDAI NAMCO jakichkolwiek uprawnień lub postanowień niniejszej Umowy nie stanowi zrzeczenia się takiego uprawnienia lub postanowienia. Tytuły paragrafów niniejszej Umowy mają na celu wyłącznie ułatwienie posługiwania się nią i nie mają mocy prawnej ani umownej.
24. OPROGRAMOWANIE ZEWNĘTRZNE.
a) EasyAntiCheat. BANDAI NAMCO korzysta z usługi EasyAntiCheat („EAC”), która zapobiega oszustwom, i którą zarządza zewnętrzny dostawca usług. EAC korzysta z klienta oprogramowania, który wchodzi w skład Gry. Po rozpoczęciu nowej sesji Gry klient automatycznie wczyta i zainstaluje najnowszą wersję usługi na Urządzeniu. Gdy Użytkownik korzysta z Gry na swoim Urządzeniu, usługa EAC monitoruje Urządzenie, analizując kody binarne Gry i skanując pamięć Urządzenia w celu wykrycia oszustw w Grze i zapobiegania oszustwom („Cel”). Aby osiągnąć Cel, usługa EAC gromadzi dane dotyczące metod oszustw stosowanych w Grze („Dane”). Instalując, kopiując oraz w inny sposób użytkując tę Grę, Użytkownik wyraża zgodę, aby usługa EAC gromadziła, przechowywała, udostępniała i publikowała Dane tylko i wyłącznie na potrzeby realizacji Celu. Dane będą wykorzystywane jedynie do realizacji Celu, w tym, lecz nie wyłącznie do identyfikowania i nakładania blokad na graczy, którzy popełniają oszustwa w grach komputerowych, do analizowania mechanizmów oszustw i kodów umożliwiających oszustwa, a także do udostępniania danych dotyczących oszustw podmiotom zależnym firmy EAC.
Więcej informacji na temat polityki prywatności EAC w związku z oświadczeniem o ochronie prywatności można znaleźć pod adresem www.easyanticheat.net/privacy. Jeżeli Użytkownik nie wyrazi zgody na to, aby usługa EAC przetwarzała jego prywatne dane w zgodzie ze wspomnianym oświadczeniem o ochronie prywatności, lub zażąda, aby usługa EAC usunęła lub trwale usunęła jego dane osobiste, firma ma prawo zablokować dostęp Użytkownika do Gry i uniemożliwić mu korzystanie z Gry.
Aby skontaktować się z BNEI, proszę postępować zgodnie z procesem opisanym na naszej stronie pomocy, dostępnej pod adresem http://bandainamcoent.co.jp/cs_support/.
Aby skontaktować się z BNEA, proszę skontaktować się z obsługą klienta BNEA pod adresem https://www.bandainamcoent.com/support lub wysyłając pismo do BNEA na adres: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Aby skontaktować się z BNEE, proszę skontaktować się z BNEE za pośrednictwem obsługi klienta BNEE pod adresem http://www.bandainamcoent.eu/support lub BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 — 69258 LYON CEDEX 09 — France.
BANDAI NAMCO ENTERTAINMENT INC.
POLITYKA PRYWATNOŚCI
Ostatnia aktualizacja: 27 lutego 2020 r.
Niniejsza polityka prywatności wyjaśnia, w jaki sposób informacje o Tobie są gromadzone, wykorzystywane i ujawniane przez BANDAI NAMCO Entertainment Inc., („BNEI”, „nas”, „my” lub „nasze” itp.) podczas korzystania z naszych gier i powiązanych z nimi usług internetowych podlegających niniejszym zasadom (łącznie nazywane „Grą”). W rozumieniu Ogólnego rozporządzenia o ochronie danych BNEI jest administratorem Twoich danych osobowych.
Zastrzegamy sobie prawo do okresowego wprowadzania zmian w niniejszej polityce prywatności. Jeśli wprowadzimy zmiany, powiadomimy Cię o tym, aktualizując datę umieszczoną na początku polityki prywatności, a w niektórych przypadkach przekazując Ci dodatkowe powiadomienie (np. poprzez dodanie oświadczenia na stronie głównej naszej Gry lub przesłanie Ci wiadomości). Jeśli nie wyrażasz zgody na te zmiany, prosimy Cię o niekorzystanie z naszej Gry ani nieprzekazywanie nam w inny sposób swoich danych osobowych. Zachęcamy Cię do przejrzenia zasad polityki prywatności za każdym razem, gdy korzystasz z Gry, aby być na bieżąco z informacjami o naszych praktykach informacyjnych i sposobach ochrony prywatności.
I. Gromadzenie informacji
Informacje gromadzone automatycznie podczas korzystania z Gry
Kiedy uzyskujesz dostęp do funkcji online związanych z naszą Grą lub korzystasz z nich, automatycznie gromadzimy informacje o Tobie, w tym:
• Informacje o użytkowaniu: gromadzimy informacje związane z korzystaniem przez Ciebie z Gry, takie jak identyfikator konta do gry, ukończone poziomy, wyniki rozgrywek, czas spędzony na graniu w Grę oraz inne informacje związane z graniem.
• Informacje dziennika: rejestrujemy informacje na temat korzystania z naszych Gier, takie jak czas dostępu, czas spędzony na graniu i Twój adres IP.
• Informacje o sprzęcie: gromadzimy informacje o komputerze lub o urządzeniu, z którego korzystasz, aby uzyskać dostęp do naszej Gry, takie jak model sprzętu, system operacyjny i jego wersja, informacje sieciowe przeglądarki, adres MAC, adres IP i inne unikalne identyfikatory urządzeń udostępnione przez system operacyjny Twojego sprzętu.
Informacje, które nam przekazujesz
Gromadzimy informacje, które nam bezpośrednio przekazujesz. Na przykład informacje podawane podczas tworzenia konta, interakcji z innymi użytkownikami, wysyłania zgłoszeń do obsługi klienta, rejestracji w celu otrzymywania newsletterów, udziału w ankietach lub komunikowania się z nami w inny sposób. Rodzaje informacji, które możemy zgromadzić, obejmują Twoją nazwę użytkownika, hasło, adres e-mail i wszelkie inne informacje, które zdecydujesz się podać.
Informacje, które gromadzimy z innych źródeł
Możemy również pobierać informacje z innych źródeł, o ile jest to konieczne do funkcjonowania naszej Gry, i łączyć je z informacjami, które gromadzimy za pośrednictwem naszej Gry. Na przykład możemy uzyskać informacje dotyczące Twojego konta z platformy do gier, z której korzystasz, lub możemy pobrać informacje o Twoim rankingu w grze lub stanie osiągnięć z aplikacji centrum gier konsoli. We wszystkich innych przypadkach poprosimy Cię o upoważnienie nas do gromadzenia, przechowywania i wykorzystywania danych osobowych od osób trzecich.
II. Wykorzystanie informacji
Gromadzimy, przechowujemy i wykorzystujemy Twoje dane, wyłącznie jeśli wyrazisz na to zgodę lub w stopniu, w jakim jest to konieczne (i) do realizacji zawartej z Tobą umowy; (ii) w celu spełnienia naszych zobowiązań prawnych; lub (iii) do realizacji naszych uzasadnionych interesów, w tym prowadzenia, oceniania i usprawniania naszej działalności w ujęciu globalnym. Starannie wyważamy nasze uzasadnione interesy biznesowe w zestawieniu z Twoimi prawami do ochrony danych. Skontaktuj się z nami, korzystając z danych kontaktowych podanych poniżej, jeśli masz pytania dotyczące tego równoważenia interesów.
My (lub inny zewnętrzny podmiot przetwarzający dane w naszym imieniu) możemy gromadzić, przechowywać i wykorzystywać informacje o Tobie w następujących celach przez okres niezbędny do osiągnięcia takich celów:
• dostarczanie, utrzymywanie i doskonalenie naszej Gry;
• udostępnianie i dostarczanie produktów i usług, których oczekujesz, oraz przetwarzanie transakcji i wysyłanie związanych z nimi informacji;
• rejestracja Twojego konta w Grze i pomoc w zarządzaniu Twoim kontem;
• udzielanie odpowiedzi na Twoje komentarze, pytania i zgłoszenia oraz świadczenie obsługi klienta;
• wysyłanie do Ciebie powiadomień technicznych, aktualizacji, alertów bezpieczeństwa oraz wiadomości od pomocy technicznej i wiadomości administracyjnych;
• komunikowanie się z Tobą w sprawie produktów, usług, ofert, promocji, nagród i wydarzeń oferowanych przez BNEI i inne podmioty, a także prezentowanie wiadomości, informacji i innych materiałów marketingowych, które naszym zdaniem mogą Cię interesować;
• monitorowanie i analizowanie trendów, sposobów użytkowania i działań związanych z naszą Grą;
• kojarzenie i łączenie z informacjami, które uzyskujemy z innych źródeł, aby lepiej zrozumieć Twoje potrzeby i zapewnić Ci lepszą obsługę;
• wykrywanie i badanie oszukańczych, nieuprawnionych lub bezprawnych działań oraz zapobieganie takim działaniom;
• jakikolwiek inny cel, do realizacji którego jesteśmy zobligowani lub uprawnieni, aby spełniać nasze zobowiązania ustawowe i regulacyjne; oraz
• jakikolwiek inny cel, w związku z którym przekazujesz nam informacje.
III. Udostępnianie informacji
Nie udostępniamy, nie wymieniamy ani w żaden inny sposób nie przekazujemy Twoich danych osobowych osobom trzecim, chyba że jest to konieczne do dostarczania naszych produktów lub świadczenia usług, pozostaje zgodne z niniejszą polityką prywatności, jest dozwolone przez prawo lub mamy Twoją wyraźną zgodę na takie działania. Nie sprzedajemy Twoich danych osobowych osobom trzecim. Zgodnie z powyższym możemy udostępniać informacje o Tobie w następujących sytuacjach lub w inny sposób opisany w niniejszej polityce prywatności:
• innym użytkownikom, jeżeli zdecydujesz się na udział w interaktywnych obszarach naszej Gry, takich jak funkcje czatu lub gry wieloosobowej (wykorzystanie danych osobowych umożliwiających identyfikację, takich jak imię i nazwisko, do tworzenia nazwy użytkownika w naszych usługach jest surowo zabronione);
• naszym pracownikom, podmiotom stowarzyszonym, spółkom powiązanym, dostawcom, konsultantom i innym zewnętrznym dostawcom usług, którzy potrzebują dostępu do takich informacji, aby wykonywać prace w naszym imieniu (są to np. dostawcy usług z dziedziny programowania, hostingu stron internetowych lub przechowywania i przetwarzania informacji);
• w odpowiedzi na postępowanie prawne lub na prośbę o udzielenie informacji, jeżeli takie ujawnienie jest zgodne z obowiązującym prawem, przepisami lub regulacjami (w tym na przykład organom rządowym lub regulacyjnym, organom ścigania lub sądom) lub zgodnie z innymi wymaganiami obowiązującymi w tym zakresie;
• jeśli mamy uzasadnione podstawy, by sądzić, że Twoje działania są niezgodne z naszymi umowami lub zasadami lub w celu ochrony praw, własności i bezpieczeństwa BNEI, naszych użytkowników lub innych osób;
• w związku z fuzją, sprzedażą aktywów spółki, finansowaniem lub przejęciem całości lub części naszej firmy przez inną firmę; i
• za Twoją zgodą lub za Twoim wskazaniem.
IV. Dane analityczne dotyczące Gry
Niektóre z naszych gier, za Twoją uprzednią zgodą, łączą informacje z rozgrywki i dane analityczne z informacjami zebranymi z innych gier BANDAI NAMCO Entertainment, gier spółek z naszej grupy i innych źródeł zewnętrznych. Będziemy wykorzystywać te informacje do analizowania trendów w grach i procesie monetyzacji, do tworzenia profili kategorii graczy, tworzenia nowych gier i usług oraz do wykonywania innych analiz. Możesz uniemożliwić wykorzystywanie swoich danych w taki sposób za pomocą menu opcji w Grze.
V. Bezpieczeństwo
Podejmujemy uzasadnione środki techniczne i organizacyjne w celu ochrony informacji o Tobie przed utratą, kradzieżą, niewłaściwym użyciem i nieuprawnionym dostępem, ujawnieniem, zmianą i zniszczeniem. Nie można jednak zagwarantować bezpieczeństwa danych przesyłanych przez internet, dlatego nie możemy zagwarantować bezpieczeństwa jakichkolwiek danych osobowych przekazywanych nam przez internet.
VI. Przechowywanie i usuwanie danych
Dane osobowe gromadzone za pośrednictwem Gry są przechowywane i usuwane zgodnie z wymogami dotyczącymi ochrony danych. Wszystkie dane zostaną pozbawione atrybutów identyfikujących lub usunięte, jeżeli nie będą już potrzebne do realizacji wyżej wymienionych celów, chyba że prawo wymaga dalszego ich przechowywania.
VII. Transfery międzynarodowe
Dane osobowe, które od Ciebie otrzymujemy, są zwykle przekazywane do Japonii i tam przechowywane oraz przetwarzane. Należy pamiętać, że możemy przekazywać Twoje dane osobowe do lokalizacji poza Twoim krajem, w których może nie obowiązywać taki sam poziom ochrony danych, jaki gwarantuje prawo obowiązujące w Twoim kraju. Jednak gromadzenie, przechowywanie i wykorzystywanie przez nas Twoich danych osobowych będzie nadal podlegać niniejszej polityce prywatności, a jeśli ujawnimy Twoje dane osobowe osobom trzecim znajdującym się za granicą, podejmiemy takie kroki, które są uzasadnione w danych okolicznościach, aby zapewnić, że dane te są wykorzystywane zgodnie z niniejszą polityką prywatności.
VIII. Witryny osób trzecich
Nasze gry mogą zawierać łącza do witryn lub usług obsługiwanych przez osoby trzecie. Należy pamiętać, że niniejsza polityka prywatności dotyczy wyłącznie naszej Gry i nie możemy ponosić odpowiedzialności za dane osobowe, które osoby trzecie mogą gromadzić, przechowywać i wykorzystywać za pośrednictwem swojej witryny internetowej. Zawsze należy dokładnie zapoznać się z polityką prywatności każdej odwiedzanej witryny.
IX. Przepisy dotyczące ochrony danych
Ty i Twój opiekun prawny, jeśli jesteś osobą niepełnoletnią, macie określone prawa do ochrony danych zgodnie z obowiązującym systemem prawnym. Twoje prawa w ramach obowiązujących przepisów mogą obejmować:
• prawo dostępu do przetwarzanych przez nas Twoich danych osobowych oraz prawo do przenoszenia danych,
• prawo do poprawiania lub usunięcia danych osobowych,
• prawo do ograniczenia przetwarzania Twoich danych osobowych,
• prawo do wycofania w dowolnym czasie zgody, która została nam udzielona, chociaż nie ma to wpływu na zgodność z prawem przetwarzania danych przed wycofaniem zgody,
• prawo do wyrażenia w dowolnym momencie sprzeciwu wobec przetwarzania Twoich danych osobowych w celu realizacji uzasadnionych interesów BNEI,
• prawo do wyrażenia sprzeciwu w dowolnym momencie wobec przetwarzania Twoich danych osobowych w celach marketingu bezpośredniego, w tym do celów profilowania, w zakresie, w jakim jest to związane z marketingiem bezpośrednim. Jeśli wyrazisz sprzeciw wobec przetwarzania danych w celach marketingu bezpośredniego, nie będziemy już przetwarzać Twoich danych osobowych w takich celach. W takim przypadku nadal możemy wysyłać do Ciebie wiadomości dotyczące transakcji lub relacji, ale wyłącznie na temat naszych bieżących relacji biznesowych.
Jeśli chcesz wysłać takie zgłoszenie, możesz je skierować na adres ppolicy@bandainamcoent.co.jp.
Jeśli zdecydujesz się skorzystać z tych praw, nie zmienimy poziomu świadczenia naszych usług. Jednak gdy zażądasz usunięcia swoich danych lub zaprzestania gromadzenia informacji koniecznych do zapewnienia prawidłowego działania Usług, nie będziesz w stanie korzystać z części lub z wszystkich naszych Usług.
X. Kontakt
Jeśli masz pytania dotyczące niniejszej polityki prywatności lub naszych zasad postępowania, skontaktuj się z nami:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokio 108-0014
Japonia
+81-3-6744-6112 (telefon)
ppolicy@bandainamcoent.co.jp
Jeśli przebywasz na terytorium Unii Europejskiej, możesz również skontaktować się z nami pod adresem:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCJA
privacy@bandainamcoent.eu
ANALIZA DANYCH
Gdy grasz w tę grę, gromadzone są informacje w celu przeprowadzania analiz niezbędnych do działania gry i ulepszenia niektórych jej funkcji i właściwości. Dodatkowo chcielibyśmy uzyskać od Ciebie zgodę na udostępnianie tych informacji i na łączenie ich z informacjami pochodzącymi z innych gier BANDAI NAMCO Entertainment, usług i produktów oferowanych przez inne firmy z naszej grupy oraz uzyskanymi ze źródeł niezależnych.
Rodzaj zbieranych danych: identyfikator konta do gry, adres IP, dziennik gry.
Dane te zostaną poddane psuedonimizacji, a my i inne firmy z grupy wykorzystamy przetworzone informacje do analizy trendów w grze, tworzenia profili kategorii graczy, tworzenia nowych gier i usług oraz przeprowadzania innych analiz. Dane te będą przesyłane do oraz przechowywane w Japonii.
Zgoda jest opcjonalna i możesz grać w grę bez ograniczenia jej funkcjonalności, nawet jeśli nie wyrazisz zgody. Jeśli wyrazisz zgodę, możesz w dowolnym momencie ją wycofać, zmieniając ustawienia gry.
Wybierając poniżej „Akceptuję”, wyrażasz zgodę na wykorzystanie Twoich danych w opisanym powyżej celu.
<?kgUD?>: прокрутить <?kgLR?>: выбрать <?kgOk?>: подтвердить <?kgRU?>: изменить язык
Принять
Отказаться
<?kgUD?>: выбрать <?kgOk?>: подтвердить <?kgCancel?>: закрыть
Изменить язык
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
ЛИЦЕНЗИОННОЕ СОГЛАШЕНИЕ С КОНЕЧНЫМ ПОЛЬЗОВАТЕЛЕМ
Последнее обновление: 1 апреля 2018 года.
ВНИМАТЕЛЬНО ПРОЧИТАЙТЕ ЭТО СОГЛАШЕНИЕ. ПОЛУЧАЯ ДОСТУП К НАШИМ ИГРАМ ИЛИ СЕРВИСАМ, А ТАКЖЕ ИГРАЯ В НАШИ ИГРЫ ИЛИ ИСПОЛЬЗУЯ СЕРВИСЫ, ВЫ СОГЛАШАЕТЕСЬ ВЗЯТЬ НА СЕБЯ ЮРИДИЧЕСКИЕ ОБЯЗАТЕЛЬСТВА И СОБЛЮДАТЬ УСЛОВИЯ НАСТОЯЩЕГО СОГЛАШЕНИЯ, А ТАКЖЕ ВСЕ УСЛОВИЯ, ВКЛЮЧЕННЫЕ В НЕГО ПОСРЕДСТВОМ ОТСЫЛКИ. ЕСЛИ ВЫ НЕ СОГЛАСНЫ СО ВСЕМИ УКАЗАННЫМИ УСЛОВИЯМИ, ТО ВАМ СЛЕДУЕТ ПРЕКРАТИТЬ ПОЛУЧЕНИЕ ДОСТУПА К НАШИМ ИГРАМ ИЛИ СЕРВИСАМ И ИХ ИСПОЛЬЗОВАНИЕ.
В НАСТОЯЩЕМ СОГЛАШЕНИИ, ПОМИМО ПРОЧЕГО, СОДЕРЖИТСЯ ПОЛОЖЕНИЕ ОБ АРБИТРАЖНОМ РАЗБИРАТЕЛЬСТВЕ (РАЗДЕЛ 19(a)) И ОТКАЗ ОТ ПРАВА НА КОЛЛЕКТИВНЫЕ ИСКИ (РАЗДЕЛ 19(b)), КОТОРЫЕ НЕ КАСАЮТСЯ ВАС, ЕСЛИ ВЫ ПРОЖИВАЕТЕ ЗА ПРЕДЕЛАМИ США.
Некоторые положения данного соглашения касаются резидентов Германии. Более подробная информация приводится в разделах 7 и 15.
Некоторые положения данного соглашения касаются резидентов стран Европейского союза. Более подробная информация приводится в разделе 10.
Некоторые положения данного соглашения касаются резидентов Австралии. Более подробная информация приводится в разделе 15.
Некоторые положения данного соглашения касаются резидентов стран Северной или Южной Америки, за исключением США. Более подробная информация приводится в разделе 18.
Некоторые положения данного соглашения касаются резидентов США. Более подробная информация приводится в разделе 19.
Настоящее Лицензионное соглашение с конечным пользователем («Соглашение») является контрактом между вами и одной из следующих компаний (в зависимости от конкретного случая): BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA»), BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») (совокупно именуемых «BANDAI NAMCO», «нас», «мы», «наша» и т. д.). Оно предоставляет вам доступ к игре, в которой настоящее Соглашение появляется, и возможность пользоваться ею (или, в случае размещения в сети Интернет, — вышеупомянутой игрой), включая (без ограничений) любые соответствующие многопользовательские, сетевые или загружаемые фрагменты, а также любую соответствующую документацию или контент как в письменном, так и в электронном виде («Игра»). Мы предоставляем лицензию на Игру, а не продаем ее, следовательно, настоящее Соглашение не предоставляет пользователю право собственности на Игру или любую из ее копий. Настоящее Соглашение никоим образом не влияет на условия и положения других соглашений, заключенных между вами и компанией BANDAI NAMCO на использование других продуктов или услуг. Любые вносимые вами изменения, дополнения или удаления являются неприемлемыми и в прямой форме отклоняются компанией BANDAI NAMCO.
Предоставляемые нами дополнительные условия (включая, среди прочего, публикуемые платежи, порядок выставления счетов и правила рекламных кампаний) могут касаться определенных функций и элементов, являющихся компонентами Игры. Если не указано иное, все применимые дополнительные условия включаются в настоящее Соглашение посредством ссылок. В случае возникновения противоречия между настоящим Соглашением и любыми дополнительными условиями дополнительные условия имеют приоритет в отношении определенных функций и элементов.
1. СТОРОНА ДОГОВОРА. Организация с названием BANDAI NAMCO, с которой вы вступаете в договорные отношения с учетом места вашего жительства. Если вы являетесь резидентом страны Азии (но не Японии), то настоящее Соглашение заключается между вами и BNEI. Если вы являетесь резидентом Северной, Центральной или Южной Америки, то настоящее Соглашение заключается между вами и BNEA. Если вы являетесь резидентом другой страны, не указанной выше, то настоящее Соглашение заключается между вами и BNEE.
2. КОНФИДЕНЦИАЛЬНОСТЬ. Получаемые в Игре данные хранятся в BNEI, Япония. Дополнительная информация приводится в Политике конфиденциальности BNEI (которая будет показана после данного Соглашения), где содержится описание наших способов сбора, использования и разглашения таких данных.
3. ПРЕДВАРИТЕЛЬНЫЕ УСЛОВИЯ ЛИЦЕНЗИЙ. Предоставляемые настоящим Соглашением лицензии осуществляются на следующих условиях и подразумевают ваше полное согласие со всеми другими условиями, изложенными в настоящем Соглашении:
a) Вы достигли совершеннолетия в своей юрисдикции. Если вы еще не достигли совершеннолетия в своей юрисдикции, то с условиями настоящего Соглашения и любыми другими дополнительными условиями должен согласиться ваш родитель или законный опекун;
b) Вы соглашаетесь со всеми условиями данного Соглашения и любыми дополнительными положениями, которые могут быть применимы к Игре, и обязуетесь их соблюдать;
c) Ваш доступ к Игре и использование Игры регулируется посредством определенных мер безопасности, включая, среди прочего, регистрацию Игры с помощью серийного кода, обязательное наличие постоянного подключения к сети Интернет, подтверждение определенных мер обеспечения безопасности и защиту цифровых прав. Несогласие с использованием этих мер безопасности или неполное соблюдение этих условий может частично или полностью отрицательно повлиять на процесс использования вами Игры;
d) Ваш доступ к Игре и ее использование осуществляются в полном соответствии со всеми положениями действующего местного, государственного, национального и зарубежного законодательства;
e) Вы обязуетесь осуществлять доступ к Игре и использовать ее только на локальных компьютерах, на законно лицензированных копиях операционных систем, соответствующих системным требованиям Игры (далее — «Аппаратное обеспечение»);
f) Вы подтверждаете и обязуетесь соблюдать все условия и положения, применимые к Аппаратному обеспечению, включая условия и положения, предъявляемые данной платформой к процессу оформления заказов и оплаты.
4. ОГРАНИЧЕННАЯ ЛИЦЕНЗИЯ НА ИСПОЛЬЗОВАНИЕ.
a) Согласно условиям настоящего Соглашения и исходя из соблюдения вами этих условий, мы предоставляем вам неэксклюзивную, не подлежащую передаче, ограниченную лицензию на использование Игры в течение срока действия настоящего Соглашения, в стране проживания, на Аппаратном обеспечении, находящемся в вашем владении или под исключительным контролем и только в соответствии с правилами и условиями пользования, применимыми к соответствующей платформе (при наличии таковых). Любые обновления, дополнения или замены в оригинальной Игре выполняются в соответствии с настоящим Соглашением, если такое обновление не сопровождается отдельными условиями лицензии.
b) Все вышеизложенное определяет границы ваших прав в отношении Игры. Мы сохраняем за собой все касающиеся этой Игры права, которые не были в явной форме предоставлены вам согласно условиям данного Соглашения. Не ограничивая вышесказанное, вы обязуетесь не выполнять самостоятельно, а также не давать третьим сторонам разрешение на выполнение следующих действий: (i) распространять, копировать, предоставлять по лицензии, сдавать напрокат или продавать Игру (за исключением случаев, в явной форме разрешенных этой лицензией или действующими правилами использования соответствующей платформы); (ii) использовать Игру в любых целях помимо личного, некоммерческого использования; (iii) декомпилировать, дизассемблировать Игру или пытаться получить доступ к исходному коду Игры; (iv) вносить изменения, модификации или создавать производные продукты Игры; (v) удалять, модифицировать или скрывать уведомления о принадлежности авторского права, фирменные знаки или другие указания на права собственности на/в Игре; (vi) использовать Игру не по назначению; (vii) использовать Игру на Аппаратном обеспечении, не находящемся в вашем исключительном владении; (viii) обходить или пытаться обходить меры обеспечения безопасности Игры; а также (ix) пытаться скрыть или замаскировать регион вашего местоположения при получении доступа к любым онлайн-функциям Игры.
5. ПРАВО СОБСТВЕННОСТИ. Игра, весь контент (кроме Пользовательского контента, определение которого дается ниже) и другие материалы Игры или доступные через Игру, включая, среди прочего, логотип BANDAI NAMCO, все элементы дизайна, текст, графические элементы, изображения, информацию, данные, программное обеспечение, звуковые файлы, Игровую валюту, Виртуальные предметы, другие файлы, а также их подборки и сочетания являются собственностью компании BANDAI NAMCO или ее лицензиаров и защищены законами об авторском праве и другими положениями и договорами о защите интеллектуальной собственности. Независимо от любых других содержащихся здесь положений вы соглашаетесь с тем, что не имеете никаких прав собственности на любой появляющийся в Игре контент, включая, среди прочего, любую Игровую валюту и Виртуальные предметы.
6. СРОК ДЕЙСТВИЯ.
a) В случае принятия вами обозначенных в разделе 3 предварительных условий условия данного Соглашения будут оставаться в полной силе на протяжении всего срока использования Игры. Любая из сторон может в любой момент расторгнуть настоящее Соглашение по любой причине или без причины и без предварительного уведомления. Для расторжения настоящего Соглашения вы можете удалить и уничтожить все находящиеся в вашем владении, под вашим контролем или присмотром копии Игры. Компания BANDAI NAMCO не будет нести ответственность перед вами или любой третьей стороной за прекращение использования вами Игры.
b) Без ограничения каких-либо других прав компании BANDAI NAMCO, если вы не можете обеспечить соблюдение условий и положений настоящего Соглашения, компания BANDAI NAMCO оставляет за собой право немедленного ограничения, приостановки или прекращения действия вашей лицензии на Игру.
c) В момент окончания срока действия данного Соглашения: (i) немедленно прекращается действие вашей лицензии на Игру; и (ii) вы не получаете права на возмещение любых расходов, включая неизрасходованную абонентскую плату (при наличии), кроме возмещения затрат на Приобретенную игровую валюту в соответствии с положениями действующего законодательства.
d) Положения разделов 4(b), 5, 6(d), 8, 11, 14-23 продолжают действовать после расторжения настоящего Соглашения.
7. ВНЕСЕНИЕ ПОПРАВОК. Компания BANDAI NAMCO оставляет за собой право в любой момент вносить изменения в данное Соглашение по любой причине, на полное усмотрение компании BANDAI NAMCO. При внесении изменений в настоящее соглашение компания BANDAI NAMCO обязуется уведомить о таких изменениях за один месяц до их внесения, отправив уведомление через Игру. Продолжение использования вами Игры после даты вступления в силу этих изменений подтверждает ваше согласие с измененными условиями Соглашения.
Если вы являетесь резидентом Германии, то, помимо указанных в этом разделе условий, вас также касаются следующие дополнительные формулировки:
Компания BANDAI NAMCO оставляет за собой право в любой момент вносить изменения в положения настоящего Соглашения, если они не являются положениями, оговаривающими первичные договорные обязательства сторон по настоящему Соглашению. Первичные договорные обязательства сторон не могут быть изменены указанным в этом разделе способом. Компания BANDAI NAMCO обязуется информировать вас о любых планируемых изменениях настоящего Соглашения, предоставить вам новую планируемую версию Соглашения и уведомить о дате вступления в силу нового Соглашения. Внесению любого изменения будет предшествовать письменное уведомление (в виде электронного письма), отправляемое за шесть недель до принятия изменений. Если вы явным образом не выразите свое несогласие с принимаемыми изменениями в течение шести недель с даты вступления в силу новой версии Соглашения, то считается, что вы согласны с внесенными в Соглашение изменениями. В вышеуказанном уведомлении о предлагаемом изменении компания BANDAI NAMCO обязуется в явной форме информировать вас о праве выражения своего несогласия в течение шести недель, а также уведомить о последствиях отказа явно выразить несогласие с планируемым изменением.
8. ВНЕСЕНИЕ МОДИФИКАЦИЙ В ИГРУ. Компания BANDAI NAMCO оставляет за собой право вносить в Игру модификации или приостанавливать, на временной или постоянной основе доступ к Игре или любым ее функциям или частям без заблаговременного уведомления, в чрезвычайном случае или в случае крайней необходимости, без предварительного уведомления. Вы соглашаетесь с тем, что компания BANDAI NAMCO не будет нести ответственность за внесение в Игру модификаций, приостановку или прекращение предоставления доступа к Игре или любой ее части.
9. ИГРОВАЯ ВАЛЮТА И ВИРТУАЛЬНЫЕ ПРЕДМЕТЫ.
a) Компания BANDAI NAMCO может предоставить вам следующие возможности: (i) приобретение ограниченной лицензии на использование игровой валюты («Приобретенная игровая валюта»); (ii) получение ограниченной лицензии на использование игровой валюты за выполнение определенных заданий в Игре (совместно с Приобретенной игровой валютой далее именуется «Игровая валюта»); и (или) (iii) получение ограниченной лицензии в награду и (или) приобретение за Игровую валюту ограниченной лицензии на виртуальные товары и услуги, доступ к которым в Игре предоставляется компанией BANDAI NAMCO («Виртуальные предметы»). В случае предоставления компанией BANDAI NAMCO возможности приобретения или получения в награду таких лицензий, компания BANDAI NAMCO обязуется предоставить вам эксклюзивное, не подлежащее передаче, отзывное, ограниченное право на использование этой Игровой валюты или Виртуальных предметов, если применимо, для личного, некоммерческого использования только в Игре, в соответствии с положениями настоящего Соглашения и при условии их соблюдения вами.
b) Игровая валюта подлежит возмещению только Виртуальными предметами с целью использования в Игре, но ни Игровая валюта, ни Виртуальные предметы не подлежат возмещению деньгами, предметами, имеющими денежное выражение, или любым денежным эквивалентом, получаемыми от компании BANDAI NAMCO, а также других лиц или организаций, кроме случаев, оговоренных действующим законодательством. Игровая валюта и Виртуальные предметы не имеют эквивалентного выражения в реальной валюте и не могут заменять собой реальную валюту. Ни компания BANDAI NAMCO, ни другие лица или организации не имеют обязательств по выполнению обмена Игровой валюты или Виртуальных предметов на имеющие ценность предметы, включая, помимо прочего, реальную валюту. Вы подтверждаете свое согласие с тем, что компания BANDAI NAMCO может в любой момент принять меры, влияющие на игровые атрибуты воспринимаемой ценности Игровой валюты и (или) Виртуальных предметов, кроме случаев, когда это запрещено действующим законодательством. Компания BANDAI NAMCO может по своему усмотрению наложить ограничения на количество приобретаемой, получаемой в награду или возмещаемой Игровой валюты.
c) Все процедуры покупки Приобретаемой игровой валюты являются окончательными и не подлежат возмещению, передаче или обмену в любых обстоятельствах, кроме случаев, оговоренных действующим законодательством. Помимо цены покупки Приобретаемой игровой валюты и определенных Виртуальных предметов, компания BANDAI NAMCO не взимает плату за доступ, использование или отказ от использования Игровой валюты или Виртуальных предметов.
d) Вы имеете право передавать, продавать, дарить, обменивать, использовать в процессе торговли, сдавать или брать в аренду, а также сублицензировать Игровую валюту или Виртуальные предметы исключительно в Игре и только при наличии прямого разрешения компании BANDAI NAMCO. Если в настоящем документе не предусмотрено иное, то компания BANDAI NAMCO сохраняет и оставляет за собой все права, включая имущественные, на Игровую валюту и Виртуальные предметы.
e) Действие предоставляемой по настоящему Соглашению лицензии на использование Игровой валюты и Виртуальных предметов прекращается в момент расторжения настоящего Соглашения в соответствии с разделом 6, за исключением случаев, когда в Соглашении оговорено иное.
10. ПРАВО НА ОТЗЫВ. Если вы являетесь резидентом одной из стран Европейского Союза, то вы имеете определенные права на отзыв покупок Игровой валюты или Виртуальных предметов, сделанных с использованием реальной валюты. Несмотря на это, вы прямо отказываетесь от права на отзыв с момента начала оказания услуги, когда вашей учетной записи предоставляется доступ к Игровой валюте или Виртуальным предметам. Вы соглашаетесь с тем, что: (i) загрузка Игровой валюты или Виртуальных предметов начинается немедленно после покупки; и (ii) вы лишаетесь своего права на отзыв после завершения покупки.
11. ПОЛЬЗОВАТЕЛЬСКИЙ КОНТЕНТ. Размещая в Игре переписку, информацию, интеллектуальную собственность, материалы, сообщения, фотографии, графические объекты, видео, ссылки URL или другие объекты или контент («Пользовательский контент») в случаях, разрешенных действующим законодательством, вы предоставляете компании BANDAI NAMCO неэксклюзивную, безвозмездную, полностью уступаемую и передаваемую по сублицензии, неограниченную территориально лицензию, действующую на протяжении всего срока действия законов по защите авторских и интеллектуальных прав, на использование Пользовательского контента в связи с Игрой и сопутствующими товарами и услугами, включая права на воспроизведение, копирование, адаптацию, изменение, выполнение, создание производных работ, отображение, публикацию, трансляцию, передачу или иной вид использования, распространения, эксплуатации и обнародования при помощи любых средств и носителей, как известных в настоящее время, так и разработанных в будущем, без уведомления или любого рода вознаграждения в вашу пользу. В степени, допустимой действующим законодательством, настоящим вы отказываетесь от каких-либо моральных прав на авторство, публикацию, репутацию или упоминание имени автора в отношении использования таких активов компанией BANDAI NAMCO и другими пользователями в связи с Игрой и сопутствующими товарами и услугами, согласно действующему законодательству. Лицензия, предоставляемая компании BANDAI NAMCO, остается в силе после прекращения действия или аннулирования настоящего Соглашения.
12. ПОВЕДЕНИЕ В СЕТИ. Если ситуация не возникла по умышленной вине или грубой халатности компании BANDAI NAMCO, то компания BANDAI NAMCO не несет никакой ответственности за поведение любых пользователей независимо от того, касается ли такое поведение доступа к Игре или использования Игры. Компания BANDAI NAMCO может в любое время приостановить или прекратить ваш доступ к Игре в случае нарушения вами условий настоящего раздела 12 или любых других условий и положений настоящего Соглашения. Компания BANDAI NAMCO может (например, в ответ на претензию от владельца авторских прав) пересмотреть Пользовательский контент, который был загружен, опубликован, сохранен или продемонстрирован в Игре (далее по тексту — «опубликован») при условии, что доступ к Пользовательскому контенту был открыт в ходе частной переписки в Игре. Компания BANDAI NAMCO обязуется не проверять и не просматривать подобный контент, пока по крайней мере одна из сторон переписки не выразит своего согласия (например, сообщив компании BANDAI NAMCO об оскорбительном характере сообщения). Компания BANDAI NAMCO сохраняет за собой право удалять любой Пользовательский контент или отказывать в его онлайн-публикации. Несмотря на то что компания BANDAI NAMCO не занимается регулярными проверками, редактированием и контролем публикуемого в Игре Пользовательского контента, компания BANDAI NAMCO сохраняет за собой право по своему абсолютному усмотрению удалять, проверять или редактировать любой размещенный через Игру Пользовательский контент, если компания BANDAI NAMCO по своему разумному усмотрению определит, что такой Пользовательский контент нарушает условия Соглашения и (или) любое право третьей стороны, действующее законодательство, правило или нормативное положение. Вы не имеете права использовать Игру, если ваш доступ был ранее приостановлен или вы были удалены из Игры. Вы несете исключительную ответственность за любой публикуемый или передаваемый другим пользователям или третьим лицам Пользовательский контент. В частности, вы соглашаетесь не совершать, не предпринимать попыток к совершению или принуждению других к совершению следующих действий, связанных с использованием Игры:
a) Публикация Пользовательского контента противозаконного, клеветнического, порочащего, оскорбительного, непристойного, порнографического, вульгарного, развратного, откровенного, беспокоящего, угрожающего характера, нарушающего право на неприкосновенность частной жизни или право на публичность, а также провокационных, оскорбительных или вредоносных материалов, способствующих или призывающих к незаконной или другой антисоциальной деятельности, включая хакинг, материалы, способствующие распространению расизма, нетерпимости, ненависти, а также причинения физического или другого вреда другой группе или отдельным лицам или материалов, являющихся предосудительными по другой причине;
b) Публикация Пользовательского контента, который может нарушить любое патентное право, права на товарные знаки, производственную тайну, авторские права или другие интеллектуальные или имущественные права любого лица или организации;
c) Участие в коммерческой деятельности или коммерческих операциях, включающих передачу коммерческих объявлений или навязывание услуг;
d) Ввод, раскрытие или распространение любой личной информации о ком-либо (включая вас);
e) Выдача себя за любое лицо или организацию, включая представителей компании BANDAI NAMCO, модераторов форумов, руководителей, ведущих, сотрудников, агентов, а также ложное утверждение или другое введение в заблуждение о вашей связи с другим лицом или организацией;
f) Препятствование процессу Игры или нарушение стандартного процесса Игры или ведения диалогов, использование нецензурной и оскорбительной лексики, чрезмерно эмоциональных высказываний (например, использование ВСЕХ ПРОПИСНЫХ БУКВ), отправка «спама» или применение других дезорганизующих или вредоносных методов, нарушающих спокойствие пользователей Игры;
g) Использование или эксплуатация уязвимостей программного обеспечения, связанные с ошибками программного кода, прочими ошибками и неполадками или недостатками дизайна для получения незаконного доступа к Игре, несправедливого преимущества над другими игроками, а также мошенничество или незаконная эксплуатация в игре вредоносных средств, в том числе (среди прочего) в целях получения доступа к частям Игры, доступ к которым для вас запрещен, с помощью любых ботов, эмуляторов или других незаконных средств третьих сторон;
h) Любые действия, мешающие другим пользователям получать удовольствие от игрового процесса в Игре согласно ее правилам, а также увеличивающие материальные затраты или сложность поддержания игрового процесса Игры компанией BANDAI NAMCO или поставщиком платформы в стремлении обеспечить приятный игровой процесс для всех ее пользователей;
i) Намеренный разрыв соединения во время онлайн-игры или намеренное многократное поражение в пользу другого игрока, дающее этому игроку возможность повысить свой рейтинг или количество побед в Игре;
j) Торговля, продажа, организация аукциона или другие способы передачи, а также попытки передачи любых Виртуальных предметов или Игровой валюты за пределами Игры;
k) Другое нарушение условий настоящего Соглашения, других правил компании BANDAI NAMCO или создание условий для наложения ответственности на компанию BANDAI NAMCO.
13. ПОЛИТИКА В ОТНОШЕНИИ АВТОРСКОГО ПРАВА. Владельцы авторских прав или их агенты, полагающие, что какой-либо элемент Игры нарушает находящееся в их владении или контролируемое ими авторское право, могут направить уведомление о таком нарушении нашему уполномоченному Агенту по защите авторских прав, используя указанную далее процедуру. Для ускорения процедуры рассмотрения вашего уведомления следует предоставить информацию и заявления, указанные в Своде законов США, часть 17, параграф 512(c)(3). Соблюдение этого законодательного акта может являться предпосылкой для направления уведомления о нарушении только для владельцев авторских прав, находящихся на территории США. Любое лицо, умышленно указавшее в уведомлении ложную информацию о нарушении материалом или действием авторских прав, может понести ответственность за ущерб, включая расходы на услуги адвоката, понесенные нами или предполагаемым нарушителем в результате того, что мы, полагаясь на достоверность предоставленных ложных сведений, удалили или ограничили доступ к материалу или действию, к которым были предъявлены претензии. В компании BANDAI NAMCO принята политика прекращения обслуживания, согласно которой в определенных обстоятельствах и по собственному усмотрению компания BANDAI NAMCO может расторгнуть Соглашение с пользователями, уличенными в многократных нарушениях прав третьих сторон на интеллектуальную собственность. Следует также учитывать, что компания BANDAI NAMCO также может ограничить или заблокировать доступ к Игре пользователей, уличенных в нарушении права третьих сторон на интеллектуальную собственность, даже если факт такого нарушения не является многократным.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+81-3-6744-6112 (телефон)
+81-3-6866-0577 (факс)
copyrightagent@bandainamcoent.co.jp
14. КОНТЕНТ ТРЕТЬИХ СТОРОН. Через Игру вам может предоставляться доступ к контенту от других пользователей, рекламодателей и других третьих сторон. Мы не контролируем контент третьих сторон, поэтому вы соглашаетесь с тем, что если ситуация не возникла по умышленной вине или грубой халатности компании BANDAI NAMCO, то мы не несем никакой ответственности за контент третьих сторон, не гарантируем достоверности или качества предоставляемой в контенте третьих сторон информации, а также снимаем с себя ответственность за публикацию нежелательного, предосудительного, недостоверного, заведомо ложного или противозаконного контента третьих сторон. Ссылки на любые продукты, услуги, процедуры или другую информацию с использованием коммерческих наименований, товарные знаки, производителей, поставщиков или другие отсылки не подразумевают, что компания BANDAI NAMCO одобряет, спонсирует или рекомендует указанное или поддерживает с ними коммерческие отношения за исключением случаев, когда компания BANDAI NAMCO прямо об этом заявляет.
15. ЗАЯВЛЕНИЕ ОБ ОГРАНИЧЕНИИ ОТВЕТСТВЕННОСТИ. ВЫ ПРИЗНАЕТЕ И СОГЛАШАЕТЕСЬ С ТЕМ, ЧТО КОМПАНИЯ BANDAI NAMCO, ЕЕ ЛИЦЕНЗИАРЫ И ПОСТАВЩИКИ НЕ НЕСУТ ОТВЕТСТВЕННОСТИ ЗА ЛЮБЫЕ ВИРУСЫ И ДРУГИЕ ВЫВОДЯЩИЕ ИЗ СТРОЯ ОБЪЕКТЫ, ПРЕПЯТСТВУЮЩИЕ ДОСТУПУ К ИГРЕ И ЕЕ ИСПОЛЬЗОВАНИЮ ВАМИ, ЛЮБУЮ НЕСОВМЕСТИМОСТЬ ИГРЫ И ДРУГИХ УСЛУГ С АППАРАТНЫМ ОБОРУДОВАНИЕМ. ИГРА И ДРУГИЕ СЕРВИСЫ ПРЕДОСТАВЛЯЮТСЯ ПО ПРИНЦИПУ «КАК ЕСТЬ». ЗА ИСКЛЮЧЕНИЕМ ОПИСАННЫХ В НАСТОЯЩЕМ СОГЛАШЕНИИ ОБСТОЯТЕЛЬСТВ, КОМПАНИЯ BANDAI NAMCO, ЕЕ ЛИЦЕНЗИАРЫ И ПОСТАВЩИКИ В ЯВНОЙ ФОРМЕ ОТКАЗЫВАЮТСЯ ОТ ЛЮБЫХ ГАРАНТИЙ И УСЛОВИЙ (ЯВНЫХ ИЛИ ПОДРАЗУМЕВАЕМЫХ, ВОЗНИКАЮЩИХ В СВЯЗИ С ЗАКОНОДАТЕЛЬСТВОМ ИЛИ ПО ДРУГИМ ПРИЧИНАМ), ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, ЛЮБЫЕ ПОДРАЗУМЕВАЕМЫЕ ГАРАНТИИ НЕНАРУШЕНИЯ ПРАВ, ГАРАНТИИ ТОВАРНОГО СОСТОЯНИЯ ИЛИ ПРИГОДНОСТИ ДЛЯ ОПРЕДЕЛЕННЫХ ЦЕЛЕЙ.
В некоторых юрисдикциях в договорах с потребителями не разрешается заявлять об отказе от подразумеваемых условий, а также исключать или ограничивать гарантии, поэтому некоторые или все заявления об ограничении ответственности могут быть неприменимы к вам.
Если вы являетесь резидентом Австралии, то помимо указанных в этом разделе условий вас также касаются следующие дополнительные формулировки:
Положения раздела 15 не предусматривают ограничений обязательных или законных прав потребителя или средств правовой защиты, применимых в соответствии с законодательством внутренней юрисдикции. В допустимой законодательством степени, условия и гарантии, подразумеваемые разделом 2 Закона о конкуренции и защите прав потребителей 2010 года (Cth) (Закон о защите прав потребителей Австралии), полностью исключаются из настоящего Соглашения, и вы признаете, с учетом степени, до которой они могут быть исключены, что ответственность компании BANDAI NAMCO является ограниченной, а также признаете, что ответственность компании BANDAI NAMCO может быть справедливо ограничена до следующих обязательств:
(i) повторная поставка Игры; или
(ii) оплата расходов на повторную поставку Игры.
Если вы являетесь резидентом Германии, то помимо указанных в этом разделе условий вас также касаются следующие дополнительные формулировки:
С учетом объема услуг, предоставляемых за отдельную плату, применяются следующие положения: Компания BANDAI NAMCO гарантирует, что в материальном плане Игра будет полностью соответствовать характеристикам, указанным в сопровождающей документации или описании продукта. В случае обнаружения дефекта компания BANDAI NAMCO обязуется обеспечить возможность дальнейшего использования ПРОДУКТА ЛИБО посредством устранения дефекта (например, посредством пакета обновлений), либо предоставив новую версию услуги, в КОТОРОЙ нет этого дефекта, в течение разумного периода времени и с учетом наличия не менее трех попыток обеспечения возможности дальнейшего использования. При очевидной неспособности обеспечить возможность дальнейшего использования вы можете осуществить другие свои законные права, но только при условии, что ни в одном из случаев на компанию BANDAI NAMCO не будет налагаться безвиновная ответственность за изначальные дефекты согласно разделу 536a, параграфа 1 Гражданского кодекса Германии.
16. ИНТЕРНЕТ. ВЫ ПРИЗНАЕТЕ И СОГЛАШАЕТЕСЬ С ТЕМ, ЧТО КОМПАНИЯ BANDAI NAMCO НЕ НЕСЕТ НИКАКОЙ ОТВЕТСТВЕННОСТИ ЗА ЛЮБЫЕ ЗАДЕРЖКИ ИЛИ СБОИ, КОТОРЫЕ МОГУТ ПРЕПЯТСТВОВАТЬ ТОЧНОЙ И СВОЕВРЕМЕННОЙ ИНИЦИАЛИЗАЦИИ, ВЫПОЛНЕНИЮ ИЛИ ЗАВЕРШЕНИЮ КАКИХ-ЛИБО ПЕРЕДАЧ ИЛИ ТРАНЗАКЦИЙ, СВЯЗАННЫХ С ИГРОЙ. Помимо этого, компания BANDAI NAMCO не гарантирует постоянный доступ к любым компонентам Игры для многопользовательской игры, сетевым и загружаемым компонентам Игры, поэтому могут возникать продолжительные периоды, в течение которых эти компоненты Игры не будут доступны. Компания BANDAI NAMCO не гарантирует бесперебойную, безошибочную, безопасную и не содержащую вирусов эксплуатацию любых компонентов для многопользовательской игры, сетевых и загружаемых компонентов Игры, а также бесперебойную работу и доступность любого отдельного сервера.
17. ОГРАНИЧЕНИЕ ОТВЕТСТВЕННОСТИ. ЗА ИСКЛЮЧЕНИЕМ СЛУЧАЕВ (1) ПРИЧИНЕНИЯ СМЕРТИ ИЛИ ВРЕДА ЗДОРОВЬЮ ПО ПРИЧИНЕ ХАЛАТНОСТИ КОМПАНИИ BANDAI NAMCO, (2) МОШЕННИЧЕСТВА ИЛИ ВВЕДЕНИЯ В ЗАБЛУЖДЕНИЕ СО СТОРОНЫ КОМПАНИИ BANDAI NAMCO, (3) УМЫШЛЕННОЙ ВИНЫ ИЛИ ГРУБОЙ ХАЛАТНОСТИ КОМПАНИИ BANDAI NAMCO, (4) УТРАТЫ ИЛИ УНИЧТОЖЕНИЯ ЛИЧНОЙ СОБСТВЕННОСТИ ПО ПРИЧИНЕ ИСПОЛЬЗОВАНИЯ ИГРЫ, А ТАКЖЕ (5) ВОЗНИКНОВЕНИЯ ЛЮБОЙ ДРУГОЙ ОТВЕТСТВЕННОСТИ, КОТОРАЯ НЕ МОЖЕТ БЫТЬ ИСКЛЮЧЕНА В СООТВЕТСТВИИ С ДЕЙСТВУЮЩИМ ЗАКОНОДАТЕЛЬСТВОМ, НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ КОМПАНИЯ BANDAI NAMCO ИЛИ ЕЕ ДОЧЕРНИЕ КОМПАНИИ, АФФИЛИРОВАННЫЕ ОРГАНИЗАЦИИ, СЛУЖАЩИЕ, СОТРУДНИКИ, АГЕНТЫ И ДРУГИЕ ПАРТНЕРЫ И ПОСТАВЩИКИ НЕ БУДУТ НЕСТИ ОТВЕТСТВЕННОСТЬ ЗА ЛЮБОЙ ПОБОЧНЫЙ, НЕПРЯМОЙ, КОСВЕННЫЙ ИЛИ ПОКАЗАТЕЛЬНЫЙ УЩЕРБ ИЛИ ДРУГИЕ ВИДЫ УЩЕРБА, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО, НЕВОЗМОЖНОСТЬ ИСПОЛЬЗОВАНИЯ, УПУЩЕННУЮ ВЫГОДУ, ВОЗНИКШИЕ ПО ДОГОВОРНОМУ ИСКУ, ВВИДУ ПРОТИВОПРАВНОГО ДЕЯНИЯ (ВКЛЮЧАЯ ХАЛАТНОСТЬ) ИЛИ ПО ДРУГОЙ ПРИЧИНЕ, ВОЗНИКАЮЩИЕ ВВИДУ ИЛИ В ЛЮБОЙ СТЕПЕНИ В СВЯЗИ С ИСПОЛЬЗОВАНИЕМ ИЛИ НЕВОЗМОЖНОСТЬЮ ИСПОЛЬЗОВАНИЯ ИГРЫ ИЛИ СОДЕРЖАЩЕГОСЯ В НЕЙ ИЛИ ДОСТУПНОГО ЧЕРЕЗ НЕЕ КОНТЕНТА, ЛИБО ВВИДУ НЕПРЕДОСТАВЛЕНИЯ УСЛУГ ПО ПОДДЕРЖКЕ. В СЛУЧАЕ НЕЗНАЧИТЕЛЬНОЙ ХАЛАТНОСТИ ИЛИ ПРОСТОЙ НЕОСТОРОЖНОСТИ ЛИБО НАРУШЕНИЯ ОСНОВНЫХ ОБЯЗАТЕЛЬСТВ КОМПАНИИ BANDAI NAMCO В СООТВЕТСТВИИ С НАСТОЯЩИМ СОГЛАШЕНИЕМ, ОТВЕТСТВЕННОСТЬ КОМПАНИИ BANDAI NAMCO БУДЕТ ОГРАНИЧЕНА ПРИЧИНЕННЫМ ВАМ ПРЯМЫМ И ПРОГНОЗИРУЕМЫМ УЩЕРБОМ. НИ ПРИ КАКИХ ОБСТОЯТЕЛЬСТВАХ СОВОКУПНАЯ ОТВЕТСТВЕННОСТЬ КОМПАНИИ BANDAI NAMCO, ОБУСЛОВЛЕННАЯ ДОГОВОРНЫМИ, ГАРАНТИЙНЫМИ ОБЯЗАТЕЛЬСТВАМИ, ПРОТИВОПРАВНЫМИ ДЕЯНИЯМИ, ТОВАРНОЙ ИЛИ ОБЪЕКТИВНОЙ ОТВЕТСТВЕННОСТЬЮ, НАРУШЕНИЕМ ПРАВ НА ИНТЕЛЛЕКТУАЛЬНУЮ СОБСТВЕННОСТЬ ИЛИ ИНОЙ ТЕОРЕТИЧЕСКОЙ ВОЗМОЖНОСТЬЮ, ВОЗНИКАЮЩАЯ ВВИДУ ИЛИ СВЯЗАННАЯ С ИСПОЛЬЗОВАНИЕМ ИЛИ НЕВОЗМОЖНОСТЬЮ ИСПОЛЬЗОВАНИЯ ИГРЫ ИЛИ В СООТВЕТСТВИИ С НАСТОЯЩИМИ ПОЛОЖЕНИЯМИ НЕ БУДЕТ ПРЕВЫШАТЬ СУММУ В СТО ДОЛЛАРОВ США ($100) ИЛИ, ПРИ БОЛЕЕ ВЫСОКОМ ЗНАЧЕНИИ, СУММУ, ВЫПЛАЧЕННУЮ ВАМИ КОМПАНИИ BANDAI NAMCO ЗА ИСПОЛЬЗОВАНИЕ ИГРЫ. ПОЛОЖЕНИЯ РАЗДЕЛА 17 НЕ ПРЕДУСМАТРИВАЮТ ОГРАНИЧЕНИЙ ОБЯЗАТЕЛЬНЫХ ИЛИ ЗАКОННЫХ ГАРАНТИЙ, КОТОРЫЕ НЕЛЬЗЯ ОГРАНИЧИТЬ ПО УСЛОВИЯМ ДОГОВОРА В СООТВЕТСТВИИ С ЗАКОНОДАТЕЛЬСТВОМ ВНУТРЕННЕЙ ЮРИСДИКЦИИ.
18. УРЕГУЛИРОВАНИЕ СПОРОВ.
РАЗДЕЛ 18 КАСАЕТСЯ ВАС ТОЛЬКО В СЛУЧАЕ ВАШЕГО ПРОЖИВАНИЯ В СЕВЕРНОЙ, ЦЕНТРАЛЬНОЙ И ЮЖНОЙ АМЕРИКЕ, НО НЕ В СОЕДИНЕННЫХ ШТАТАХ.
Если вы являетесь резидентом одной из стран американского континента, но не Соединенных Штатов Америки, то вы или BNEA можете прибегнуть к разрешению спорных ситуаций, возникающих в соответствии с положениями настоящего Соглашения или ввиду использования Игры, в альтернативной инстанции (в ходе согласительного или арбитражного разбирательства), при условии получения предварительного письменного согласия другой стороны. Несмотря на вышесказанное, условия настоящего Соглашения не препятствуют вам в передаче любого спора или претензии, возникших согласно условиям раздела 18: (i) в любое федеральное, государственное или местное правительственное учреждение, которое может, согласно действующему законодательству, обратиться в суд от вашего лица для разрешения спора с BNEA; (ii) в любой компетентный суд для предъявления BNEA обвинений, не подлежащих арбитражу или претензий, арбитражное разбирательство по которым запрещено или ограничено согласно действующему законодательству; или (iii) в суд мелких тяжб, являющийся объектом юридических ограничений и требований, характерных для подобного суда мелких тяжб.
19. УРЕГУЛИРОВАНИЕ СПОРОВ.
РАЗДЕЛ 19 КАСАЕТСЯ ВАС ТОЛЬКО В СЛУЧАЕ ВАШЕГО ПРОЖИВАНИЯ В СОЕДИНЕННЫХ ШТАТАХ.
Если вы являетесь резидентом США, то, принимая условия настоящего Соглашения, вы и BNEA: (i) соглашаетесь разрешать определенные споры посредством обязательного арбитражного разбирательства в порядке, указанном в разделе 19(a) и каждом из его подразделов (совокупно именуемых «Арбитражное соглашение»); а также (ii) в прямой форме отказываетесь от права на рассмотрение дела в суде присяжных или на участие в коллективном иске, подаваемом против другой стороны, согласно разделу 19(b) («Отказ от права на коллективные иски»); за исключением случаев, когда (iii) вы осуществляете свое право на отказ от Арбитражного соглашения и (или) Отказа от права на коллективные иски в соответствии с положениями раздела 19(c).
a) ОБЯЗАТЕЛЬНЫЙ АРБИТРАЖ. ВО ВСЕХ УСТАНОВЛЕННЫХ ПРИМЕНИМЫМ ЗАКОНОДАТЕЛЬСТВОМ СЛУЧАЯХ ВЫ И BNEA: (i) ПОДТВЕРЖДАЕТЕ СВОЕ СОГЛАСИЕ НА РАЗРЕШЕНИЕ ВСЕХ СПОРОВ И ПРЕТЕНЗИЙ МЕЖДУ ВАМИ И BNEA ПУТЕМ ОБЯЗАТЕЛЬНОГО АРБИТРАЖА С СОБЛЮДЕНИЕМ ТРЕБОВАНИЙ ФЕДЕРАЛЬНОГО ЗАКОНА ОБ АРБИТРАЖЕ, ВКЛЮЧАЯ, ПОМИМО ПРОЧЕГО (КРОМЕ СЛУЧАЕВ, В ПРЯМОЙ ФОРМЕ УКАЗАННЫХ В РАЗДЕЛЕ 19.a.iii), ЛЮБЫЕ СПОРЫ И ПРЕТЕНЗИИ, ВОЗНИКАЮЩИЕ НА ОСНОВЕ ЮРИДИЧЕСКИХ ТЕОРИЙ НАРУШЕНИЯ ДОГОВОРА, УЩЕРБА ВВИДУ ВРЕДОНОСНОГО ДЕЯНИЯ, ПРЕДУСМОТРЕННЫХ ЗАКОНОМ НАРУШЕНИЙ, МОШЕННИЧЕСТВА, НЕДОБРОСОВЕСТНОЙ КОНКУРЕНЦИИ, ПРАВА НЕПРИКОСНОВЕННОСТИ ЧАСТНОЙ ЖИЗНИ, ВВЕДЕНИЯ В ЗАБЛУЖДЕНИЕ ИЛИ ЛЮБОЙ ДРУГОЙ ЮРИДИЧЕСКОЙ ТЕОРИИ, ВОЗНИКАЮЩЕЙ ВВИДУ ИЛИ В СВЯЗИ С ЛЮБЫМ АСПЕКТОМ ОТНОШЕНИЙ МЕЖДУ ВАМИ И BNEA, ЛЮБЫМ УСЛОВИЕМ ИЛИ ПОЛОЖЕНИЕМ НАСТОЯЩЕГО СОГЛАШЕНИЯ, ЛИБО ДОСТУПОМ К ИГРЕ ИЛИ ИСПОЛЬЗОВАНИЕМ ИГРЫ (КАЖДЫЙ ИЗ ПУНКТОВ ПО ОТДЕЛЬНОСТИ ИМЕНУЕТСЯ «ПРЕТЕНЗИЯ»); (ii) В ПРЯМОЙ ФОРМЕ И БЕЗВОЗВРАТНО ОТКАЗЫВАЕТЕСЬ ОТ ВСЕХ ПРАВ НА ПРЕДЪЯВЛЕНИЕ ЛЮБЫХ ПРЕТЕНЗИЙ В СУДЕ ИЛИ ПРЕДЪЯВЛЯТЬ ПРЕТЕНЗИИ НА РАССМОТРЕНИЕ ИЛИ РАЗБИРАТЕЛЬСТВО СУДЬИ ИЛИ ПРИСЯЖНЫХ; (iii) ОБЯЗУЕТЕСЬ НЕ ПОДАВАТЬ И НЕ ПРИНИМАТЬ УЧАСТИЕ В ПОДАЧЕ КОЛЛЕКТИВНЫХ ИСКОВ ИЛИ В ПРЕДСТАВИТЕЛЬСКОМ АРБИТРАЖЕ ПРОТИВ ДРУГОЙ СТОРОНЫ, ДАЖЕ ЕСЛИ ЭТО РАЗРЕШЕНО ФЕДЕРАЛЬНЫМ ЗАКОНОМ ОБ АРБИТРАЖЕ; А ТАКЖЕ (iv) ОБЯЗУЕТЕСЬ НЕ ОБЪЕДИНЯТЬ И НЕ ПЫТАТЬСЯ ОБЪЕДИНЯТЬ АРБИТРАЖНЫЕ ИСКОВЫЕ ТРЕБОВАНИЯ ПО ЗАЯВЛЕННЫМ ВАМИ ИЛИ BNEA ПРЕТЕНЗИЯМ С ДРУГИМИ ВЫДВИНУТЫМИ ВАМИ ИЛИ ТРЕТЬИМИ СТОРОНАМИ ИСКОВЫМИ ТРЕБОВАНИЯМИ ИЛИ АРБИТРАЖНЫМИ РАЗБИРАТЕЛЬСТВАМИ БЕЗ ПОЛУЧЕНИЯ В ПРЯМОЙ ФОРМЕ ПИСЬМЕННОГО СОГЛАСИЯ КАЖДОЙ ИЗ ЭТИХ ТРЕТЬИХ СТОРОН И ОБЕИХ СТОРОН НАСТОЯЩЕГО СОГЛАШЕНИЯ. ЕСЛИ ВЫ НЕ НАПРАВИТЕ НАДЛЕЖАЩЕЕ УВЕДОМЛЕНИЕ ОБ ОТКАЗЕ (ПОЛНОСТЬЮ СООТВЕТСТВУЮЩЕЕ ТРЕБОВАНИЯМ РАЗДЕЛА 19(c)), ТО ВЫ И BNEA СОГЛАШАЕТЕСЬ, ЧТО ЛЮБЫЕ ПРЕТЕНЗИИ К ДРУГОЙ СТОРОНЕ МОГУТ БЫТЬ УРЕГУЛИРОВАНЫ ТОЛЬКО ПОСРЕДСТВОМ ОБЯЗАТЕЛЬНОГО АРБИТРАЖА.
i) Неофициальное урегулирование споров, предшествующее арбитражному процессу. Перед началом арбитражного разбирательства по удовлетворению Претензии в соответствии с настоящим Арбитражным соглашением вы и BNEA соглашаетесь принять все разумные меры для неофициального урегулирования спора или Претензии, возникшей между вами и BNEA. Сторона, планирующая открыть спор или предъявить Претензию, обязуется отправить другой стороне письменное уведомление с описанием характера и предмета спора или Претензии, а также указать исковые требования. Все подобные письменные уведомления должны отправляться в BNEA заказными почтовыми отправлениями с уведомлением по адресу: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Если вы и BNEA не пришли к соглашению касательно урегулирования данного спора или Претензии в течение 30 дней после получения этого письменного уведомления, то сторона, планирующая открыть спор или предъявить Претензию, может начать арбитражное разбирательство в отношении другой стороны в соответствии с указанным выше Арбитражным соглашением.
ii) Арбитражное разбирательство. Арбитраж — это юридически обязательный процесс, посредством которого одна из сторон может найти средства правовой защиты от или против другой стороны. Этот процесс похож на судебное разбирательство, но обычно требует соблюдения меньшего количества строгих административных формальностей, проводится в присутствии третьей стороны, нейтрального третейского судьи (вместо обычного судьи или присяжных), позволяет обеспечить более ограниченную процедуру рассмотрения представленных доказательств и потенциально более низкие юридические расходы сторон, а также подлежит более ограниченному контролю со стороны судов. Процедура арбитражного разбирательства по любым Претензиям, возникшим согласно настоящему Арбитражному соглашению, регулируется Правилами коммерческого арбитража Американской арбитражной ассоциации («AAA») и, при необходимости, Дополнительными процедурами AAA в отношении рассмотрения потребительских споров. Оба этих документа приводятся по ссылке: http://www.adr.org. Несмотря на вышесказанное, вы и BNEA соглашаетесь, что любое подобное арбитражное разбирательство будет проводиться на английском языке, в его ходе будет допускаться подача документов в электронном виде, а также разрешается участие по телефону или в формате телеконференции или лично, в согласованном сторонами месте.
iii) Исключаемые Претензии. Несмотря на вышесказанное, условия настоящего Арбитражного соглашения не препятствуют вам или BNEA в передаче любых Претензий: (i) в любое федеральное, государственное или местное правительственное учреждение с полномочиями и компетентной юрисдикцией для удовлетворения от вашего лица или от лица BNEA требований, предъявляемых к другой стороне; или (ii) в суд мелких тяжб, являющийся объектом юридических ограничений и требований, характерных для подобного суда мелких тяжб.
iv) Делимость положений Арбитражного соглашения. Вы и BNEA соглашаетесь, что ни одно из положений настоящего Арбитражного соглашения не будет иметь юридическую силу в отношении вас или BNEA и что урегулирование Претензий осуществляется согласно приведенным далее разделам 20(a) и 21(a) в одной из следующих ситуаций: (i) суд надлежащей юрисдикции принял окончательное решение, что все положения настоящего Арбитражного соглашения не имеют юридической силы, запрещены действующим законодательством или неприменимы ни к одной Претензии; или (ii) вы направили надлежащее уведомление об отказе (в соответствии с разделом 19(c)), в котором выразили желание отказаться от заключения данного Арбитражного соглашения.
b) ОТКАЗ ОТ ПРАВА НА КОЛЛЕКТИВНЫЕ ИСКИ. ЕСЛИ ВЫ ЯВЛЯЕТЕСЬ РЕЗИДЕНТОМ США, ТО ПРИНИМАЯ УСЛОВИЯ НАСТОЯЩЕГО СОГЛАШЕНИЯ, ВЫ И BNEA: (i) СОГЛАШАЕТЕСЬ, ЧТО КАЖДАЯ ПРЕТЕНЗИЯ ЯВЛЯЕТСЯ ОТДЕЛЬНОЙ ПРЕТЕНЗИЕЙ К ВАМ И BNEA, ПОЭТОМУ ОН РАССМАТРИВАЕТСЯ В ХОДЕ ОТДЕЛЬНОГО АРБИТРАЖНОГО РАЗБИРАТЕЛЬСТВА (ИЛИ ОТДЕЛЬНОГО СУДЕБНОГО ПРОЦЕССА, ЧТО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii) И НЕ ЯВЛЯЕТСЯ КОЛЛЕКТИВНЫМ ИСКОМ ИЛИ ДРУГИМ ВИДОМ ПРЕДСТАВИТЕЛЬСКОГО ИСКА; (ii) В ПРЯМОЙ ФОРМЕ ОТКАЗЫВАЕТЕСЬ ОТ ПРАВА ПОДАВАТЬ ИЛИ ПРИНИМАТЬ УЧАСТИЕ В ПОДАЧЕ КОЛЛЕКТИВНОГО ИСКА ИЛИ ИСКАТЬ СУДЕБНУЮ ЗАЩИТУ НА ГРУППОВОЙ ИЛИ ПРЕДСТАВИТЕЛЬСКОЙ ОСНОВЕ; И (iii) СОГЛАШАЕТЕСЬ, ЧТО ТРЕТЕЙСКИЙ СУДЬЯ (ИЛИ СУД, КОГДА РАЗБИРАТЕЛЬСТВО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii) МОЖЕТ ПРОВОДИТЬ ТОЛЬКО ОТДЕЛЬНОЕ АРБИТРАЖНОЕ РАЗБИРАТЕЛЬСТВО (ИЛИ ОТДЕЛЬНЫЙ СУДЕБНЫЙ ПРОЦЕСС, ЧТО КАСАЕТСЯ ПРЕТЕНЗИЙ, ИСКЛЮЧЕННЫХ ИЗ АРБИТРАЖНОГО СОГЛАШЕНИЯ В СООТВЕТСТВИИ С РАЗДЕЛОМ 19.a.iii), НЕ МОЖЕТ ОБЪЕДИНЯТЬ БОЛЕЕ ОДНОЙ ОТДЕЛЬНОЙ ПРЕТЕНЗИИ И РУКОВОДИТЬ РАЗБИРАТЕЛЬСТВОМ ПО ДАННЫМ ПРЕТЕНЗИЯМ НА ГРУППОВОЙ ИЛИ ПРЕДСТАВИТЕЛЬСКОЙ ОСНОВЕ. ЕСЛИ ВЫ НЕ НАПРАВИТЕ НАДЛЕЖАЩЕЕ УВЕДОМЛЕНИЕ ОБ ОТКАЗЕ (ПОЛНОСТЬЮ СООТВЕТСТВУЮЩЕЕ ТРЕБОВАНИЯМ РАЗДЕЛА 19(c)), ТО ВЫ И BNEA СОГЛАШАЕТЕСЬ, ЧТО КАЖДАЯ ИЗ СТОРОН МОЖЕТ ПРЕДЪЯВЛЯТЬ ПРЕТЕНЗИИ ДРУГОЙ СТОРОНЕ ТОЛЬКО ОТ СВОЕГО ИМЕНИ, А НЕ В КАЧЕСТВЕ ИСТЦА ИЛИ ЧЛЕНА ГРУППЫ В ЛЮБОМ ПРЕДПОЛАГАЕМОМ КОЛЛЕКТИВНОМ ИЛИ ПРЕДСТАВИТЕЛЬСКОМ РАЗБИРАТЕЛЬСТВЕ.
i) Делимость положений Отказа от права на коллективные иски. Вы и BNEA соглашаетесь, что ни одно из положений настоящего Отказа от права на коллективные иски будет иметь юридическую силу в отношении вас или BNEA и что урегулирование Претензий осуществляется согласно приведенным ниже разделам 20(a) и 21(a) в одной из следующих ситуаций: (i) суд надлежащей юрисдикции принял окончательное решение, что все положения настоящего Отказа от права на коллективные иски не имеют юридической силы, запрещены действующим законодательством или неприменимы ни к одной Претензии; или (ii) вы направили надлежащее уведомление об отказе (в соответствии с разделом 19(c)), в котором выразили желание отказаться от данного Отказа от права на коллективные иски. Ни при каких обстоятельствах отделение Отказа от права на коллективные иски не может быть интерпретировано или истолковано как согласие вас или BNEA на участие в коллективном иске или коллективном арбитраже.
c) ПРОЦЕДУРА ОТКАЗА. Вы имеете право отказаться от обязательств, налагаемых обозначенным выше Арбитражным соглашением и Отказом от права на коллективные иски, направив письменное уведомление о своем желании отказаться от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски («Уведомление об отказе»), составленное в точном соответствии со следующими требованиями разделов 19.c.i – 19.c.iii:
i) Форма и адрес. Уведомление об отказе необходимо отправить по следующему адресу: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Отправка должна выполняться: (i) заказным почтовым отправлением с уведомлением, почтовым отправлением с предоплатой и подтверждением получения соответствующего уведомления или сообщения; или (ii) курьерской службой доставки на следующий день (например, Federal Express).
ii) Ограничения по времени. Если по действующему законодательству не требуется более долгий период, то ваше Уведомление об отказе должно быть проштемпелевано (при отправке заказным почтовым отправлением с уведомлением) или предоставлено (при отправке курьерской службой доставки на следующий день) в течение: (i) 30 дней после покупки вами Игры; или, (ii) если акта покупки не было, то в течение 30 дней с момента первого доступа к Игре или ее использования.
iii) Обязательная информация. Уведомление об отказе должно содержать следующую информацию: (i) название определенной игры, к которой относится Уведомление об отказе; (ii) ваше имя и фамилию; (iii) ваш адрес; (iv) ваш номер телефона; (v) ваш адрес электронной почты; (vi) сведения о том, являетесь ли вы зарегистрированным пользователем Игры или другого продукта или сервиса BNEA, все ваши имена пользователей в Игре и других продуктах и сервисах BNEA; а также (vii) заявление о несогласии с Арбитражным соглашением и (или) Отказом от права на коллективные иски. BNEA может использовать предоставленную в Уведомлении об отказе информацию для регистрации, обработки, хранения и управления данными о вашем отказе от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски, соответственно, но обязуется не использовать ее в целях маркетинга.
iv) Результаты предоставления правильно оформленного Уведомления об отказе. Если ваше Уведомление об отказе соответствует всем требованиям, то будет считаться, что вы и BNEA отказались от условий Арбитражного соглашения и (или) Отказа от права на коллективные иски, в соответствии с вашим заявлением в данном Уведомлении об отказе, предоставленном согласно условиям настоящего Соглашения. Подача действительного Уведомления об отказе касается только Претензий, возникающих в связи с использованием Игры и согласно положениям указанного в ней Соглашения, заключенного между BNEA и лицом, указанным в этом Уведомлении об отказе.
v) Результаты предоставления неправильно оформленного Уведомления об отказе. В случае предоставления вами уведомления, не соответствующего одному из требований, указанных в разделах 19.c.i – 19.c.iii, между вами и BNEA будет заключено Арбитражное соглашение и соглашение об Отказе от права на коллективные иски, условия которых приводятся в настоящем Соглашении.
20. РЕГУЛИРУЮЩЕЕ ЗАКОНОДАТЕЛЬСТВО.
В случаях, установленных действующим законодательством, все условия и положения настоящего Соглашения регулируются и интерпретируются в соответствии со всеми действующими обязательными законодательствами, даже если это приводит к противоречию с регулирующим законодательством, указанным в разделе 20, и ни при каких обстоятельствах исполнение, интерпретация или введение в действие условий настоящего Соглашения согласно требованиям любого юрисдикционного права, предусмотренного настоящим разделом 20, не будет исключать или другим образом ограничивать любые имеющиеся у вас потребительские права, которыми вы наделены согласно любому действующему закону о защите прав потребителя. Помните, что ваше поведение может регулироваться другими местными, региональными, государственными и международными законами. Стороны соглашаются, что положения Конвенции ООН о договорах международной купли-продажи товаров не касаются любого спора или транзакции, возникающих в ходе исполнения условий настоящего Соглашения.
a) Если вы проживаете в Северной, Центральной и Южной Америке:
Исполнение, интерпретация или введение в действие условий настоящего Соглашения регулируется законами штата Калифорния, не включая нормы коллизионного права.
b) Если вы проживаете в Азии:
Урегулирование споров между сторонами в связи с исполнением условий настоящего Соглашения выполняется с соблюдением условий Соглашения и законодательства Японии, при этом не допускается возникновения противоречий правовых принципов, которые могут привести к применению законодательства другой юрисдикции.
c) Если вы проживаете в другой стране:
Урегулирование споров между сторонами в связи с исполнением условий настоящего Соглашения выполняется с соблюдением условий Соглашения и законодательства Франции, при этом не допускается возникновения противоречий правовых принципов, которые могут привести к применению законодательства другой юрисдикции.
21. МЕСТО РАССМОТРЕНИЯ СПОРОВ.
a) Если вы проживаете в Северной, Центральной и Южной Америке:
Вы и BNEA в прямой форме соглашаетесь, что любые претензии и споры, возникающие в связи с исполнением настоящего соглашения и (или) использования вами Игры, не подлежащие рассмотрению по условиям приведенного ранее в разделе 19 Арбитражного соглашения, будут рассматриваться в эксклюзивной юрисдикции федеральных или окружных судов штата, действующих в округе Санта-Клара, Калифорния, а вы в прямой форме подчиняетесь персональной юрисдикции этих судов.
b) Если вы проживаете в Азии:
Любые споры между сторонами или претензии, возникающие в связи с исполнением настоящего соглашения, будут рассматриваться в Окружном суде Токио, а вы и BNEI в прямой форме соглашаетесь подчиняться эксклюзивной юрисдикции этого суда.
c) Если вы проживаете в другой стране:
Любые споры между сторонами или претензии, возникающие в связи с исполнением настоящего соглашения, будут рассматриваться в Торговом суде Лиона, а вы и BNEE в прямой форме соглашаетесь подчиняться эксклюзивной юрисдикции этого суда.
22. СТОРОННИЕ БЕНЕФИЦИАРЫ. Ни одно физическое лицо или организация, не являющиеся сторонами данного Соглашения, не имеют право ни по какому закону применять любые положения настоящего Соглашения, независимо от факта упоминания имени такового лица или названия организации. Ни одно из утверждений в этом разделе не влияет на права разрешенных правопреемников или правоприобретателей настоящего Соглашения.
23. ПРОЧИЕ ПОЛОЖЕНИЯ. В настоящем Соглашении приводится полное соглашение между вами и компанией BANDAI NAMCO в отношении использования Игры. Если какое-либо положение настоящего Соглашения признается недействительным или не имеющим юридической силы, то остальные положения сохраняют свое действие и юридическую силу на протяжении срока действия Соглашения или согласно условиям, обозначенным в разделе 6(d), помимо случаев, когда такое положение исключает из Соглашения неотъемлемые обязанности. Вы не имеете права переуступать настоящее Соглашение или предоставляемые по нему права без предварительного получения письменного разрешения компании BANDAI NAMCO, а любая попытка переуступки без получения такого соглашения будет считаться недействительной. С учетом наложенного выше ограничения условия настоящего Соглашения являются обязательными и вступают в силу в пользу нас и наших соответствующих правопреемников. Неспособность компании BANDAI NAMCO соблюдать права или положения, предоставляемые по настоящему Соглашению, не является отказом от обеспечения соблюдения этих прав или положений. Названия разделов используются в настоящем Соглашении исключительно для удобства чтения и не имеют юридической или договорной силы.
24. СТОРОННЕЕ ПРОГРАММНОЕ ОБЕСПЕЧЕНИЕ.
a) EasyAntiCheat. BANDAI NAMCO использует античит-сервис EasyAntiCheat («EAC»), который управляется сторонним поставщиком услуг. В состав EAC входит клиентское программное обеспечение, которое интегрируется в Игру. При запуске Игры начинается автоматическая загрузка и установка последней версии клиентского программного обеспечения на ваше устройство. EAC осуществляет мониторинг вашего устройства, анализирует двоичный код Игры, а также сканирует физическую память с целью обнаружения и предотвращения читерских действий в Игре («Цель»). С этой целью EAC сохраняет информацию о читерских приемах, которые используются в Игре («Данные о читах»). Принимая настоящее Соглашение или используя Игру, вы даете согласие на то, что для достижения Цели EAC может собирать, сохранять, распространять и публиковать Данные о читах. Данные о читах используются исключительно для описанной выше Цели, включая, помимо прочего, обнаружение и блокирование игроков, которые занимаются читерством в Игре, анализ читерской деятельности и чит-кодов, а также распространение Данных о читах среди аффилированных структур EAC.
Дополнительная информация о практике соблюдения конфиденциальности EAC содержится в соответствующем Положении о конфиденциальности на сайте www.easyanticheat.net/privacy. В случае если вы запрещаете EAC обрабатывать ваши персональные данные в соответствии с указанным Положением о конфиденциальности или требуете удаления или уничтожения ваших персональных данных в базе EAC, мы оставляем за собой право блокировать доступ к Игре для вас и предотвращать ваши попытки использовать Игру.
Для обращения в BNEI воспользуйтесь процедурой, описанной на нашей странице поддержки на сайте http://bandainamcoent.co.jp/cs_support/.
Для обращения в BNEA свяжитесь со службой поддержки клиентов BNEA по ссылке https://www.bandainamcoent.com/support или напишите в BNEA письмо по адресу: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Для обращения в BNEE свяжитесь со службой поддержки BNEE по ссылке http://www.bandainamcoent.eu/support или по адресу BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
ПОЛИТИКА КОНФИДЕНЦИАЛЬНОСТИ
Последнее обновление: 27 февраля 2020 г.
В настоящей Политике конфиденциальности объяснен порядок сбора, использования и раскрытия компанией BANDAI NAMCO Entertainment Inc. («BNEI», «нас», «мы» или «наш») сведений о вас при использовании вами наших игр и сопутствующих онлайн-сервисов (совместно — «Игра»), регулируемый настоящей политикой. BNEI является оператором ваших персональных данных согласно Общему регламенту ЕС о защите данных.
По мере необходимости мы можем вносить изменения в настоящую Политику конфиденциальности. Если мы внесем изменения, мы уведомим вас, изменив дату в верхней части Политики конфиденциальности, а в некоторых случаях вам может предоставляться дополнительное уведомление (например, путем добавления соответствующего заявления на домашнюю страницу нашей Игры или направления вам уведомления). При несогласии с внесенными изменениями не используйте нашу Игру или представьте нам свою личную информацию иным способом. Мы рекомендуем вам пересматривать Политику конфиденциальности всякий раз, когда вы входите в Игру, чтобы быть в курсе наших информационных практик и способов защиты вашей конфиденциальности.
I. Сбор информации
Информация, которую мы собираем автоматически, когда вы используете игру
Когда вы получаете доступ к любым онлайн-функциям, связанным с нашей игрой, или используете их, мы автоматически собираем информацию о вас. К такой информации относятся:
• Информация об использовании. Мы собираем информацию об использовании вами Игры, включая идентификатор игрового аккаунта, пройденные уровни, игровые результаты, время, проведенное за Игрой, а также иную информацию об игровом процессе.
• Регистрация информации. Мы регистрируем информацию об использовании вами наших Игр, включая время доступа, время, проведенное за игрой, и ваш IP-адрес.
• Информация об оборудовании. Мы собираем информацию о компьютере или устройстве, которые вы используете для доступа к нашей Игре, включая модель оборудования, операционную систему и версию, информацию о сети браузера, MAC-адрес, IP-адрес и другие уникальные идентификаторы устройств, предоставляемые операционной системой вашего аппаратного оборудования.
Информация, которую вы предоставляете нам
Мы собираем информацию, которую вы предоставляете нам напрямую. Например, мы собираем информацию о том, когда вы создаете учетную запись, взаимодействуете с другими пользователями, обращаетесь в службу клиентской поддержки, подписываетесь на получение информационных бюллетеней, участвуете в опросах или иным образом общаетесь с нами. Типы информации, которую мы собираем, могут включать ваше имя пользователя, пароль, адрес электронной почты, а также любую другую информацию, которую вы решите предоставить.
Информация, которую мы собираем из других источников
Мы также можем получать информацию из других источников (если такая информация необходима для реализации нашей Игры) и объединять ее со сведениями, собираемыми нами через нашу Игру. Например, мы можем получать информацию о вашей учетной записи из вашей игровой платформы, а также об игровом рейтинге и статусе достижений из приложения игрового центра вашей платформы. Во всех остальных случаях мы попросим вас уполномочить нас на сбор, хранение и использование личных данных от третьих лиц.
II. Использование информации
Мы собираем, храним и используем вашу информацию только в том случае, если вы дали на это согласие, а также в той мере, в какой это необходимо (i) для исполнения вашего соглашения с нами; (ii) для исполнения наших юридических обязательств; или (iii) в целях наших законных интересов, включающих управление, оценку и улучшение нашего глобального бизнеса. Мы тщательно сбалансировали наши законные деловые интересы с вашими правами на защиту данных. Просим связаться с нами, используя контактную информацию, указанную ниже, если у вас есть вопросы, касающиеся соблюдения баланса интересов.
Мы (или сторонний обработчик данных от нашего имени) можем собирать, хранить и использовать информацию о вас в следующих целях в течение всего периода, необходимого для их достижения:
• предоставление, поддержка и улучшение нашей Игры;
• предоставление и доставка запрашиваемых вами продуктов и услуг, обработка транзакций и отправка вам соответствующей информации;
• регистрация вашей учетной записи в нашей Игре и помощь в управлении вашей учетной записью;
• ответы на ваши комментарии, вопросы и пожелания, а также обеспечение обслуживания клиентов;
• отправка вам технических уведомлений, обновлений, предупреждений о нарушении защиты, сообщений службы поддержки и администрации;
• сообщение сведений о продуктах, услугах, предложениях, рекламных акциях, наградах и мероприятиях, предлагаемых BNEI и другими организациями, и предоставление новостей, информации и иных маркетинговых материалов, которые, по нашему мнению, будут представлять для вас интерес;
• мониторинг и анализ тенденций, использования и деятельности, связанных с нашей Игрой;
• объединение или связь сведений, получаемых из иных источников, в целях достижения понимания ваших потребностей и улучшения оказываемых вам услуг;
• обнаружение, расследование и (или) предотвращение мошеннических, несанкционированных или противозаконных действий;
• использование в других целях, необходимых или санкционированных нами для наших юридических или нормативных обязательств; а также
• для любых других целей, в связи с которыми вы предоставили информацию.
III. Передача информации
Мы не публикуем, не передаем и иным образом не обмениваемся вашей личной информацией с третьими лицами, кроме случаев, когда это необходимо для предоставления наших продуктов или услуг, а также в соответствии с настоящей Политикой конфиденциальности, законодательством и если мы получили от вас прямое согласие. Мы также не продаем вашу информацию третьим лицам. В соответствии с вышеизложенным мы можем передавать информацию о вас нижеследующим образом или иным образом, описанным в настоящей Политике конфиденциальности:
• иным пользователям, если вы решите участвовать в интерактивных областях нашей игры, например, чаты или многопользовательские игры (использование личных идентифицирующих данных (например, вашего полного имени) в качестве имени пользователя в наших сервисах строго запрещено);
• нашим сотрудникам, аффилированным лицам, дочерним компаниям, поставщикам, консультантам и другим сторонним поставщикам услуг, которым необходим доступ к такой информации для выполнения работы от нашего имени (включая, например, разработчиков, работников службы хостинга веб-сайтов, а также поставщиков услуг хранения и обработки информации);
• в связи с судебным процессом или в ответ на требование о предоставлении информации, если раскрытие информации осуществляется в соответствии с применимым законом, правилом или нормативным актом (в том числе требований правительственных, контрольно-надзорных, правоохранительных и судебных органов);
• если мы имеем разумные основания полагать, что ваши действия противоречат нашим пользовательским соглашениям и политикам, а также в целях защиты прав, собственности и безопасности BNEI, наших пользователей и иных лиц;
• в связи с любым слиянием, продажей активов компании, финансированием или приобретением всего или части нашего бизнеса другой компанией; а также
• с вашего согласия или по вашему указанию.
IV. Игровая аналитика
Некоторые из наших Игр будут, с вашего предварительного согласия, объединять игровые и аналитические данные с информацией, собранной из других игр BANDAI NAMCO Entertainment, игр от компаний нашей группы и иных сторонних источников. Мы будем использовать данную информацию для анализа тенденций в играх и в монетизации, создания профилей категорий игроков, создания новых игр и сервисов, а также выполнения иной аналитики. Вы можете отказаться от этого использования через меню настроек в игре.
V. Безопасность
Мы принимаем обоснованные технические и организационные меры для защиты информации от потери, кражи, ненадлежащего использования и несанкционированного доступа, раскрытия, изменения и уничтожения. Однако любая передача информации через Интернет не может гарантировать безопасность такой передачи. В связи с этим мы не можем гарантировать безопасность вашей личной информации, передаваемой нам через Интернет.
VI. Хранение и удаление данных
Личная информация, собранная с помощью Игры, хранится и удаляется в соответствии с требованиями конфиденциальности. Если информация больше не требуется для достижения вышеназванных целей, она полностью обезличивается или удаляется, если законодательство не требует ее дальнейшего хранения.
VII. Передача данных в международном масштабе
Личная информация, которую мы собираем у вас, обычно передается, хранится и обрабатывается в Японии. Обратите внимание, что ваша личная информация может передаваться за пределы вашей страны, где может отсутствовать законодательное обеспечение защиты данных на таком же уровне, как в вашей стране. Вместе с тем сбор, хранение и использование вашей личной информации будет регулироваться настоящей Политикой конфиденциальности, а в тех случаях, когда ваша личная информация предоставляется третьим лицам, расположенным за рубежом, мы предпримем обоснованные в такой ситуации меры, обеспечивающие ее использование в соответствии с настоящей Политикой конфиденциальности.
VIII. Сторонние сайты
В наших Играх могут содержаться ссылки на другие веб-сайты и услуги третьих сторон. Обратите внимание, что настоящая Политика конфиденциальности относится только к нашей Игре, и мы не несем ответственность за личную информацию, которую третьи стороны могут собирать, хранить и использовать через свой веб-сайт. Вы всегда должны внимательно читать политику конфиденциальности каждого посещаемого веб-сайта.
IX. Права на защиту данных
В соответствии с действующим законодательством вы и ваш законный опекун (если вы являетесь несовершеннолетним лицом) имеете определенные права на защиту данных. Ваши права в соответствии с действующим законодательством могут включать:
• доступ к обрабатываемой нами вашей личной информации, а также право на переносимость данных;
• право на исправление или удаление личной информации;
• право ограничить обработку вашей личной информации;
• право в любое время отозвать ваше согласие, имея в виду что такой отзыв не повлияет на законность обработки данных, осуществленной до отзыва вашего согласия;
• вы также имеете право в любое время возражать против обработки вашей личной информации, основанной на законных интересах BNEI;
• если мы обрабатываем вашу личную информацию в целях прямого маркетинга, вы имеете право в любое время возражать против такой обработки, в том числе против обработки данных, осуществляемых с целью профилирования (в той мере, в какой она связана с прямым маркетингом). Если вы возражаете против обработки в целях прямого маркетинга, мы больше не будем обрабатывать вашу личную информацию для таких целей. При этом мы по-прежнему можем отправлять вам сообщения об операциях и отношениях, однако речь в них будет идти исключительно о текущих деловых отношениях.
Свои запросы и требования можно направлять по адресу ppolicy@bandainamcoent.co.jp.
Качество нашего обслуживания не зависит от вашего решения по этому вопросу. Однако если вы решите удалить данные о себе и прекратить их дальнейший сбор, то не сможете воспользоваться некоторыми нашими сервисами, так как без искомых данных они не смогут работать должным образом.
X. Контактные данные
Если у вас возникли вопросы о настоящей Политике конфиденциальности и наших правилах, свяжитесь с нами по адресу:
BANDAI NAMCO Entertainment Inc.
Кому: Contact for Personal Information Matter (Связь по вопросам, касающимся личной информации)
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Япония
+81-3-6744-6112 (телефон)
ppolicy@bandainamcoent.co.jp
Если вы находитесь в Европейском Союзе, вы также можете связаться с нами по адресу:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 ФРАНЦИЯ
privacy@bandainamcoent.eu
АНАЛИЗ ДАННЫХ
Данная игра осуществляет сбор информации об игровом процессе для аналитических целей, что необходимо нам для предоставления игры и улучшения определенных функций и возможностей. Кроме того, мы хотели бы получить ваше согласие на публикацию и объединение такой информации со сведениями, полученными из других игр BANDAI NAMCO Entertainment, сервисов и продуктов нашей группы компаний и из источников третьих сторон.
Тип собираемых данных: идентификатор игрового аккаунта, IP-адрес, журнал хода игры
Эти данные будут анонимизированы, при этом агрегированная информация будет использоваться нами и компаниями нашей группы для анализа игровых тенденций, профилирования категорий игроков, создания новых игр, сервисов и выполнения другой аналитики. Эти данные будут переданы в Японию и будут в дальнейшем там храниться.
Согласие не является обязательным, при этом вы можете играть в игру без потери функций, даже если вы не дали свое согласие на такое использование. Если вы дали свое согласие на сбор информации, от сбора информации можно отказаться в игровых настройках.
Выбрав «Принять», вы соглашаетесь с тем, что ваши данные будут использоваться для этой цели.
<?kgUD?>: Rolar <?kgLR?>: Selecionar <?kgOk?>: Confirmar <?kgRU?>: Mudar Linguagem
Aceitar
Recusar
<?kgUD?>: Selecionar <?kgOk?>: Confirmar <?kgCancel?>: Fechar
Mudar idioma
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
CONTRATO DE LICENÇA DE USUÁRIO FINAL
Última atualização: 1 de abril de 2018.
LEIA ESTE CONTRATO COM ATENÇÃO. AO ACESSAR OU USAR NOSSOS JOGOS OU SERVIÇOS, VOCÊ CONCORDA EM OBEDECER A TODOS OS TERMOS AQUI DESCRITOS E A TODOS OS TERMOS QUE AQUI SÃO INCORPORADOS POR REFERÊNCIA. CASO NÃO CONCORDE COM TODOS ESSES TERMOS, NÃO ACESSE NEM USE NOSSOS JOGOS OU SERVIÇOS.
ESTE CONTRATO CONTÉM, ENTRE OUTRAS COISAS, UMA DISPOSIÇÃO SOBRE ARBITRAGEM (SEÇÃO 19(a)) E UMA RENÚNCIA A AÇÕES COLETIVAS (SEÇÃO 19(b)), AS QUAIS NÃO SE APLICAM A QUEM RESIDE FORA DOS ESTADOS UNIDOS.
Cláusulas específicas se aplicam a residentes da Alemanha. Consulte detalhes nas Seções 7 e 15.
Uma cláusula específica se aplica a residentes da União Europeia. Consulte detalhes na Seção 10.
Uma cláusula específica se aplica a residentes da Austrália. Consulte detalhes na Seção 15.
Uma cláusula específica se aplica a residentes da América do Norte, América Central ou América do Sul, com exceção dos Estados Unidos. Consulte detalhes na Seção 18.
Uma cláusula específica se aplica a residentes dos Estados Unidos. Consulte detalhes na Seção 19.
Este Contrato de Licença do Usuário Final ("Contrato") é um contrato entre você e a BANDAI NAMCO Entertainment Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") ou a BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE"), conforme o caso, ("BANDAI NAMCO", "nós" ou "nosso") e se aplica ao seu acesso e uso do jogo no qual este Contrato aparece (ou, se for publicado online, o jogo referenciado acima), incluindo, mas não limitado a, qualquer seção de multijogador, online ou disponível para download e toda e qualquer documentação ou conteúdo escrito ou eletrônico ("Jogo"). O Jogo é licenciado e não vendido. Portanto, este Contrato não confere nenhum direito ou título de propriedade ao Jogo ou a alguma cópia dele. Este Contrato não altera de nenhuma forma os termos e as condições de algum outro contrato que você tenha com a BANDAI NAMCO referente a outros produtos ou serviços. Eventuais alterações, acréscimos ou remoções feitas por você são inaceitáveis, sendo ora expressamente rejeitadas pela BANDAI NAMCO.
Termos adicionais apresentados por nós (incluindo, sem restrição, taxas publicadas, procedimentos de cobrança e regras de promoções) poderão se aplicar a algumas funcionalidades e recursos específicos que fazem parte do Jogo. Salvo se indicado de outra forma, eventuais termos adicionais aplicáveis são incorporados a este Contrato por referência. Na hipótese de conflito entre este Contrato e eventuais termos adicionais, os termos adicionais regerão tais funcionalidades e recursos específicos.
1. CONTRATANTE. A pessoa jurídica da BANDAI NAMCO com a qual você está celebrando uma relação contratual depende do seu local de residência. Se você residir na Ásia (com exceção do Japão), este Contrato é firmado entre você e a BNEI. Se você residir na América do Norte, América Central ou América do Sul, este Contrato é firmado entre você e a BNEA. Se você residir em qualquer outro lugar, este Contrato é firmado entre você e a BNEE.
2. PRIVACIDADE. Os dados coletados por meio deste Jogo são detidos pela BNEI, no Japão. Para obter mais informações, consulte a Política de Privacidade da BNEI (exibida após este Contrato) para saber como coletamos, usamos e divulgamos tais dados.
3. PRÉ-REQUISITOS DAS LICENÇAS. As licenças concedidas neste Contrato estão especificamente condicionadas ao cumprimento dos pré-requisitos a seguir e à sua total obediência a todos os outros termos e condições estipulados neste Contrato:
a) Você deve ser maior de idade em sua jurisdição. Caso seja menor de idade, seus pais ou responsáveis legais devem concordar em cumprir este Contrato e eventuais termos adicionais aplicáveis;
b) Você aceita e cumpre todos os termos deste Contrato e eventuais termos adicionais que venham a ser aplicáveis ao Jogo;
c) Seu acesso e uso do Jogo estão sujeitos a determinadas medidas de segurança, incluindo, sem restrição, o registro do Jogo com um código de série, o acesso contínuo à Internet e o aceite de alguns recursos de segurança/gerenciamento de direitos digitais. A recusa e o descumprimento de tais medidas de segurança poderão prejudicar total ou parcialmente seu uso do Jogo;
d) Seu acesso e uso do Jogo devem obedecer a todas as leis e regulamentos locais, estaduais, nacionais e estrangeiros aplicáveis;
e) Você deve acessar e usar o Jogo somente em máquinas locais, executando cópias validamente licenciadas de sistemas operacionais para os quais o Jogo foi projetado ("Hardware");
f) Você deve aceitar e cumprir todos os termos e condições aplicáveis ao Hardware, incluindo eventuais termos da plataforma referentes ao processo de finalização de compras.
4. LICENÇA DE USO LIMITADO.
a) Sujeita a este Contrato e ao cumprimento destes termos por você, concedemos a você uma licença limitada, não exclusiva e intransferível para usar o Jogo pelo prazo do Contrato em seu país de residência, no Hardware que você possui ou controla de forma exclusiva e somente conforme permitido pelos termos ou regras de uso da plataforma pertinente (se houver). Este Contrato regerá eventuais atualizações, suplementos ou substituições no Jogo, salvo se termos de licenças independentes acompanharem tal atualização;
b) O supramencionado define a totalidade dos seus direitos com relação ao Jogo, e nós nos reservamos todos os direitos em relação a ele que não tiverem sido expressamente concedidos a você neste Contrato. Sem limitar o supramencionado, você se absterá de praticar e não autorizará nem permitirá que terceiros pratiquem qualquer dos atos a seguir: (i) distribuir, copiar, licenciar, alugar ou vender o Jogo (salvo conforme expressamente permitido por esta licença ou pelas regras aplicáveis de uso da plataforma); (ii) usar o Jogo para qualquer outro fim que não seja o seu uso pessoal e não comercial; (iii) fazer engenharia reversa, descompilar, desmontar ou tentar descobrir o código-fonte do Jogo; (iv) modificar, adulterar ou criar obras derivadas do Jogo; (v) remover, adulterar ou ocultar avisos de direitos autorais, marcas registradas ou outros direitos de propriedade que estejam no Jogo; (vi) usar o Jogo para fins diversos além do que foi projetado; (vii) usar o Jogo em Hardware que você não possua ou não controle de forma exclusiva; (viii) burlar, ou tentar burlar, qualquer medida de segurança do Jogo; ou (ix) tentar ocultar ou mascarar sua região ao acessar recursos on-line do Jogo.
5. PROPRIEDADE. O Jogo, todo o conteúdo (diferente do Conteúdo de Usuário, conforme definido abaixo) e outros materiais no Jogo ou disponibilizados por ele, incluindo, sem restrição, o logotipo da BANDAI NAMCO e todos os desenhos, textos, gráficos, imagens, informações, dados, software, arquivos de áudio, Moedas de Jogo, Itens Virtuais, outros arquivos e a seleção e disposição deles são propriedade da BANDAI NAMCO ou de seus licenciantes, sendo protegidos por direitos autorais e outras leis e tratados de propriedade intelectual. Não obstante eventuais disposições aqui em contrário, você concorda que não tem nenhum direito ou propriedade sobre qualquer conteúdo que apareça no Jogo, incluindo, sem restrição, qualquer Moeda de Jogo ou Itens Virtuais.
6. PRAZO.
a) Observado o seu cumprimento dos pré-requisitos estipulados na Seção 3, este Contrato permanecerá em pleno vigor enquanto você usar o Jogo. Qualquer das partes poderá rescindir este Contrato com ou sem justa causa, a qualquer tempo e mediante aviso prévio razoável. Você pode rescindir este Contrato excluindo ou destruindo todas as cópias do Jogo que estiverem sob sua posse, custódia ou controle. A BANDAI NAMCO não será responsável perante você ou terceiros pelo fim do seu uso do Jogo;
b) Sem limitar outros direitos da BANDAI NAMCO, caso você descumpra os termos e condições deste Contrato, a BANDAI NAMCO mantém o direito de imediatamente limitar, suspender ou extinguir sua licença do Jogo;
c) Na extinção deste Contrato: (i) sua licença do Jogo será imediatamente extinta; e (ii) você não terá direito a reembolso de nenhuma taxa, inclusive daquelas que não tiverem sido usadas, se for o caso, com exceção da Moeda Comprada no Jogo, que será reembolsada conforme exigido pela lei aplicável;
d) As Seções 4(b), 5, 6(d), 8, 11, 14-23 subsistirão à extinção deste Contrato.
7. ALTERAÇÕES. A BANDAI NAMCO se reserva o direito de, a qualquer momento e a seu exclusivo critério, alterar ou modificar este Contrato. Caso a BANDAI NAMCO venha a alterar este Contrato, avisaremos sobre tais mudanças com um mês de antecedência, por exemplo, apresentando um aviso no Jogo. Você confirmará que aceitou a nova versão do Contrato se continuar usando o Jogo após a data de entrada em vigor de tais alterações.
Além dos termos acima, o texto a seguir se aplica aos residentes da Alemanha:
A BANDAI NAMCO se reserva o direito de, a qualquer momento, alterar ou modificar este Contrato, com exceção das disposições que determinam as principais obrigações contratuais das partes. As principais obrigações contratuais das partes não serão alteradas da forma descrita nesta seção. A BANDAI NAMCO enviará a você eventuais propostas de modificação deste Contrato, fornecerá a nova versão proposta dele e informará quando o novo Contrato entrará em vigor. Qualquer alteração está sujeita a um aviso prévio por escrito de seis semanas, sendo um e-mail suficiente. Caso você não rejeite expressamente tal modificação no prazo de seis semanas a contar da data de entrada em vigor do novo Contrato, consideraremos que você aprovou a modificação. No envio das propostas de modificação supramencionadas, a BANDAI NAMCO será explícita e específica quanto ao seu direito de objeção no prazo de seis semanas e quanto às consequências de não rejeitar expressamente as propostas de modificação.
8. MODIFICAÇÃO DO JOGO. A BANDAI NAMCO se reserva o direito de modificar ou descontinuar, temporária ou permanentemente, o Jogo, seus recursos ou parte deles mediante um aviso prévio razoável. Em caso de emergência ou necessidade absoluta, sem tal aviso prévio. Você concorda que a BANDAI NAMCO não será responsável por nenhuma modificação, suspensão ou descontinuação do Jogo ou qualquer parte dele.
9. MOEDA DO JOGO E ITENS VIRTUAIS.
a) A BANDAI NAMCO poderá oferecer a você a possibilidade de: (i) comprar uma licença limitada para usar moeda no jogo ("Moeda Comprada no Jogo"); (ii) ganhar uma licença limitada para usar moeda no jogo por cumprir tarefas específicas no Jogo (junto com a Moeda Comprada no Jogo, "Moeda do Jogo"); e/ou (iii) ganhar uma licença limitada e/ou comprar uma licença limitada com Moeda do Jogo para adquirir produtos e serviços disponibilizados pela BANDAI NAMCO no Jogo ("Itens Virtuais"). Caso ofereça a possibilidade de comprar ou ganhar tais licenças, a BANDAI NAMCO concederá a você uma licença limitada, revogável, intransferível e não exclusiva para usar tal Moeda do Jogo ou tais Itens Virtuais, conforme o caso, para seu uso pessoal e não comercial exclusivamente no Jogo, sujeitando-se aos termos e ao cumprimento deste Contrato.
b) A Moeda do Jogo só poderá ser resgatada como Itens Virtuais para uso no Jogo, e Moedas do Jogo ou Itens Virtuais não são resgatáveis como dinheiro, algo com valor monetário ou qualquer equivalente monetário da BANDAI NAMCO ou de qualquer outra pessoa física ou jurídica, salvo conforme exigido de outra forma pela lei aplicável. A Moeda do Jogo e os Itens Virtuais não têm um valor equivalente em moeda real e não substituem moeda real. Nem a BANDAI NAMCO nem qualquer outra pessoa física ou jurídica tem a obrigação de converter a Moeda do Jogo ou os Itens Virtuais por algo de valor, incluindo, sem restrição, moeda real. Você reconhece e concorda que a BANDAI NAMCO poderá atuar de modo a afetar os atributos do jogo ou o valor percebido da Moeda do Jogo e/ou dos Itens Virtuais a qualquer momento, salvo se a lei aplicável proibir. A BANDAI NAMCO, a seu exclusivo critério, poderá impor limites a compras, ganhos ou resgates de Moeda do Jogo.
c) Todas as compras de Moeda Comprada no Jogo são definitivas e não são passíveis de reembolso, transferência ou conversão em nenhuma circunstância, salvo conforme exigido de outra forma pela lei aplicável. Com exceção do preço de compra da Moeda Comprada no Jogo e de determinados Itens Virtuais, a BANDAI NAMCO não cobra nenhuma taxa de acesso, uso ou não uso da Moeda do Jogo ou dos Itens Virtuais.
d) Você não pode transferir, vender, presentear, converter, comercializar, arrendar, sublicenciar ou alugar Moeda do Jogo ou Itens Virtuais, salvo no Jogo e conforme expressamente permitido pela BANDAI NAMCO. Salvo se aqui acordado de outra forma, a BANDAI NAMCO se reserva e mantém todos os direitos, títulos de propriedade e interesse sobre a Moeda do Jogo e os Itens Virtuais.
e) Em conformidade com a Seção 6, as licenças aqui concedidas para a Moeda do Jogo e os Itens Virtuais serão extintas na rescisão deste Contrato, salvo se aqui previsto de outra forma.
10. DIREITO DE SAQUE. Residentes dos estados membros da União Europeia têm alguns direitos de saque em compras de Moeda do Jogo ou de Itens Virtuais feitas com moeda real. No entanto, você renuncia expressamente a seu direito de saque assim que a prestação do serviço começa, quando sua conta recebe acesso à Moeda do Jogo ou aos Itens Virtuais. Você concorda que: (i) o download de Moeda do Jogo ou de Itens Virtuais comece imediatamente após a compra; e (ii) você perde seu direito de saque quando a compra é concluída.
11. CONTEÚDO DE USUÁRIO. Ao publicar qualquer comunicado, informação, propriedade intelectual, material, mensagem, foto, gráfico, vídeo, URL e outros itens ou conteúdos no Jogo ("Conteúdo de Usuário"), observados os limites da lei aplicável local, você ora concede à BANDAI NAMCO uma licença mundial não exclusiva, livre de royalties, totalmente transferível e sublicenciável durante todo o período de proteção de direitos de propriedade intelectual previsto na lei aplicável para usar o Conteúdo de Usuário em relação ao Jogo e produtos e serviços relacionados, incluindo os direitos de reproduzir, copiar, adaptar, modificar, executar, criar obras derivadas, exibir, publicar, transmitir ou, de outra forma, usar, distribuir, explorar e comunicar ao público por todo e qualquer meio e mídia ora conhecida ou ainda a ser inventada, sem nenhuma notificação ou remuneração devida a você. Observados os limites da lei aplicável, você ora renuncia a eventuais direitos morais de autoria, publicação, reputação ou atribuição com relação ao uso pela BANDAI NAMCO e por outros jogadores, bem como à fruição de tais recursos em relação ao Jogo e a produtos e serviços relacionados nos termos da lei aplicável. A licença concedida à BANDAI NAMCO subsiste à eventual extinção ou revogação deste Contrato.
12. CONDUTA ON-LINE. Salvo por dolo ou culpa de nossa parte, a BANDAI NAMCO não é responsável pela conduta de nenhum usuário, independentemente de tal conduta se relacionar ao acesso ou uso do Jogo. A BANDAI NAMCO poderá suspender ou extinguir seu acesso ao Jogo a qualquer momento caso você viole os termos desta Seção 12 ou qualquer outro termo e condição deste Contrato. A BANDAI NAMCO poderá (por exemplo, em resposta a uma ação apresentada por um titular de direitos autorais) analisar qualquer Conteúdo de Usuário carregado, publicado, armazenado ou exibido no Jogo (doravante, "publicado"). No entanto, fica estabelecido que, no caso de Conteúdo de Usuário compartilhado como parte de qualquer mensagem privada no Jogo, a BANDAI NAMCO não triará nem analisará tal conteúdo, exceto com o consentimento de uma das partes da comunicação (por exemplo, por denúncia da mensagem à BANDAI NAMCO como conteúdo questionável). A BANDAI NAMCO se reserva o direito de excluir ou recusar a veiculação on-line de qualquer Conteúdo de Usuário. Embora não trie, edite ou monitore regularmente Conteúdos de Usuários publicados no Jogo, a BANDAI NAMCO se reserva o direito e a liberdade absoluta de remover, triar ou editar qualquer Conteúdo de Usuário publicado por meio do Jogo se determinar, por critérios razoáveis, que tal Conteúdo de Usuário viola este Contrato e/ou o direito de terceiros ou as leis, normas ou regulamentos aplicáveis. Você não pode usar o Jogo se já tiver sido suspenso ou removido dele. Você é exclusivamente responsável pelo Conteúdo de Usuário que vier a publicar ou transmitir a quaisquer usuários ou terceiros. De maneira específica, você concorda em não praticar, tentar praticar nem provocar que outros pratiquem alguma das ações a seguir em relação ao Jogo:
a) Publicar qualquer Conteúdo de Usuário que seja ilegal, calunioso, difamatório, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, sexualmente explícito, vexatório, ameaçador, invasivo de privacidade ou de direitos de imagem, abusivo, provocativo ou fraudulento; promover ou estimular qualquer atividade ilegal ou contrária à vida em sociedade, incluindo comportamento hacker; promover racismo, fanatismo, ódio ou violência física ou de qualquer outro tipo contra qualquer grupo ou indivíduo ou que seja questionável de qualquer outra forma;
b) Publicar qualquer Conteúdo de Usuário que possa violar qualquer patente, marca registrada, segredo comercial, direito autoral ou outro direito de propriedade ou propriedade intelectual de qualquer pessoa física ou jurídica;
c) Envolver-se em atividades ou vendas comerciais, incluindo a transmissão de anúncios ou captação de clientes;
d) Inserir, revelar ou disseminar informações pessoais sobre qualquer pessoa (inclusive você mesmo);
e) Passar-se por qualquer pessoa física ou jurídica, inclusive qualquer representante, líder de fórum, guia, apresentador, funcionário ou agente da BANDAI NAMCO, ou fazer declarações falsas ou de outra forma enganosas sobre sua ligação com uma pessoa física ou jurídica;
f) Impedir ou interromper o Jogo ou seu fluxo normal, dialogar usando linguagem vulgar, abusiva, com gritos em excesso (por exemplo, usando letras de CAIXA-ALTA), fazer "spam" ou lançar mão de qualquer outro método danoso ou prejudicial que perturbe outros usuários do Jogo;
g) Usar ou explorar bugs, erros ou falhas de design para obter acesso não autorizado ao Jogo, obter vantagem indevida sobre outros jogadores, trapacear ou fazer macetes não autorizados em relação ao Jogo, incluindo, sem restrição, o acesso a partes do Jogo que você não tem autorização para acessar e usar bots, emuladores ou outras ferramentas não autorizadas de terceiros;
h) Fazer qualquer coisa que interfira na capacidade de outros usuários jogarem de acordo com as regras do Jogo ou que aumente substancialmente os custos ou a dificuldade para a BANDAI NAMCO ou para o provedor de plataforma de manter o Jogo para a fruição por todos os seus usuários;
i) Desconectar-se intencionalmente da rede durante um jogo on-line ou deixar-se ser derrotado repetidamente por um determinado jogador para ajudá-lo a incrementar seus rankings ou suas vitórias no Jogo;
j) Comercializar, vender, leiloar ou, de outra forma, transferir ou tentar transferir qualquer Item Virtual ou Moeda do Jogo fora do Jogo;
k) De outra forma, violar os termos deste Contrato, outras políticas comunicadas pela BANDAI NAMCO ou criar uma responsabilidade para a BANDAI NAMCO.
13. POLÍTICA DE DIREITOS AUTORAIS. Titulares de direitos autorais ou seus agentes que acreditarem que algo no Jogo viole direitos autorais próprios ou controlados por eles poderão enviar uma notificação de tal violação para nosso Agente de Direitos Autorais discriminado abaixo. É possível agilizar o processamento da sua notificação com o fornecimento das informações e declarações estipuladas na disposição 17 U.S.C. §512(c)(3). O cumprimento desta norma não é um pré-requisito para a notificação de violação de direitos autorais, salvo para os titulares de direitos autorais localizados nos Estados Unidos. Qualquer pessoa que propositalmente fizer uma declaração falsa em uma notificação de violação de direitos autorais por algum material ou atividade poderá ser responsável por danos, incluindo custas judiciais e honorários advocatícios, incorridos por nós ou pelo suposto violador em decorrência da nossa confiança em tal declaração falsa para remover ou desabilitar o acesso ao material ou à atividade acusada de violar direitos autorais. A BANDAI NAMCO, em circunstâncias adequadas e a seu exclusivo critério, adota uma política de excluir usuários que sejam reincidentes na violação de direitos de propriedade intelectual de terceiros. No entanto, fica estabelecido que a BANDAI NAMCO também poderá limitar ou extinguir o acesso ao Jogo de qualquer usuário que viole qualquer direito de propriedade intelectual de terceiros, independentemente de haver reincidência.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japão
+81-3-6744-6112 (telefone)
+81-3-6866-0577 (fax)
copyrightagent@bandainamcoent.co.jp
14. CONTEÚDO DE TERCEIROS. Conteúdo de outros usuários, anunciantes e outros terceiros poderá ser disponibilizado a você por meio do Jogo. Como não temos controle sobre o conteúdo de terceiros, você concorda que, salvo nos casos em que houver dolo ou culpa da BANDAI NAMCO, não somos responsáveis por nenhum conteúdo de terceiros, não apresentamos nenhuma garantia sobre a precisão ou qualidade das informações presentes em conteúdo de terceiros, tampouco assumimos responsabilidade por conteúdo de terceiros que seja impensado, questionável, impreciso, enganoso ou ilícito. Menções a produtos, serviços, processos ou outras informações feitas por nome fantasia, marca registrada, fabricante, fornecedor ou outros não constituem nem sugerem endosso, patrocínio ou recomendação deles — nem nenhuma associação a eles — por parte da BANDAI NAMCO, salvo se houver declaração expressa feita pela BANDAI NAMCO.
15. RESSALVAS. VOCÊ RECONHECE E CONCORDA QUE A BANDAI NAMCO E SEUS LICENCIANTES E FORNECEDORES NÃO SÃO RESPONSÁVEIS POR EVENTUAIS VÍRUS, OUTROS RECURSOS INCAPACITANTES CAPAZES DE AFETAR SEU ACESSO OU USO DO JOGO OU EVENTUAIS INCOMPATIBILIDADES ENTRE O JOGO, OUTROS SERVIÇOS E O HARDWARE. O JOGO E TODOS OS OUTROS SERVIÇOS SÃO FORNECIDOS NO ESTADO EM QUE SE ENCONTRAM. EXCETO COMO DESCRITO AQUI, A BANDAI NAMCO, SEUS LICENCIANTES E FORNECEDORES RENUNCIAM EXPRESSAMENTE TODAS AS GARANTIAS OU CONDIÇÕES DE QUALQUER NATUREZA (EXPRESSAS OU IMPLÍCITAS E ADVINDAS OU NÃO DA LEI), INCLUINDO, SEM RESTRIÇÃO, QUALQUER GARANTIA IMPLÍCITA DE NÃO VIOLAÇÃO, COMERCIALIDADE OU ADEQUAÇÃO A UMA FINALIDADE ESPECÍFICA.
Algumas jurisdições não permitem a renúncia de termos implícitos nem a exclusão ou limitação de garantias em contratos com consumidores. Assim, parte das ou todas as renúncias legais nesta seção podem não se aplicar a você.
Além dos termos acima, o texto a seguir se aplica aos residentes da Austrália:
Esta Seção 15 não pretende limitar nem reduzir quaisquer direitos ou reparações de consumidor, obrigatórias ou regulamentares, que se apliquem sob as leis de sua jurisdição local. Até onde permitir a lei, as condições e garantias implícitas pelo Apêndice 2 da Competition and Consumer Act 2010 (Cth) (a Lei do Consumidor da Austrália) estão completamente excluídas deste Contrato. Quanto àquilo que não puder ser excluído, você reconhece que a responsabilidade da BANDAI NAMCO limita-se (e reconhece que é justo e razoável limitar a responsabilidade da BANDAI NAMCO) ao seguinte:
(i) ao fornecimento do Jogo novamente; ou
(ii) ao pagamento dos custos de precisar fornecer o Jogo novamente.
Além dos termos acima, o texto a seguir se aplica aos residentes da Alemanha:
Tendo em vista que qualquer serviço é fornecido com uma taxa, o seguinte se aplica: a BANDAI NAMCO garante que o Jogo operará materialmente como especificado na documentação ou descrição aplicável do produto. Em caso de defeitos, a BANDAI NAMCO fornecerá prestação posterior, removendo o defeito (por exemplo, aplicando um patch) ou fornecendo uma nova versão do serviço que não tenha o defeito, isso dentro de um período de tempo razoável que permita pelo menos três tentativas de prestação posterior. Se a prestação posterior falhar em caráter definitivo, você poderá exercer seus outros direitos regulamentares. No entanto, a responsabilidade sem culpa da BANDAI NAMCO no que tange a defeitos iniciais, de acordo com a seção 536a, parágrafo 1, do Código Civil Alemão, será excluída em qualquer circunstância.
16. INTERNET. VOCÊ RECONHECE E CONCORDA QUE A BANDAI NAMCO NÃO É RESPONSÁVEL POR QUALQUER ATRASO OU FALHA QUE VOCÊ POSSA TER EM INICIAR, CONDUZIR OU CONCLUIR QUALQUER TRANSMISSÃO OU TRANSAÇÃO RELACIONADA AO JOGO DE FORMA PRECISA OU OPORTUNA. Além disso, a BANDAI NAMCO não promete nem garante (nem pode fazê-lo) que você poderá acessar as partes on-line, multijogador ou de download do Jogo sempre que quiser, podendo haver períodos extensos de tempo em que você não poderá acessar essas partes do Jogo. A BANDAI NAMCO não garante a operação contínua, sem erros, segura ou sem vírus de qualquer parte on-line, multijogador ou de download do Jogo nem a operação ou disponibilidade continuada de qualquer servidor.
17. LIMITAÇÃO DE RESPONSABILIDADE. EXCETO EM CASO DE (1) MORTE OU LESÃO PESSOAL CAUSADA PELA NEGLIGÊNCIA DA BANDAI NAMCO, (2) FRAUDE OU DECLARAÇÃO FALSA DA BANDAI NAMCO, (3) DOLO OU CULPA DA BANDAI NAMCO, (4) PERDA OU DESTRUIÇÃO DE PROPRIEDADE PESSOAL TANGÍVEL CAUSADA PELO USO DO JOGO E (5) QUALQUER OUTRA RESPONSABILIDADE QUE NÃO POSSA SER LIMITADA NEM EXCLUÍDA PELA LEI APLICÁVEL, SOB NENHUMA CIRCUNSTÂNCIA A BANDAI NAMCO OU SUBSIDIÁRIAS, AFILIADAS, OFICIAIS, FUNCIONÁRIOS, AGENTES OU OUTROS PARCEIROS E FORNECEDORES DA BANDAI NAMCO SERÃO RESPONSÁVEIS POR QUAISQUER DANOS INDIRETOS, ESPECIAIS, CONSEQUENTES OU PUNITIVOS, OU QUALQUER OUTRO TIPO DE DANO, INCLUINDO, ENTRE OUTROS, A PERDA DE USO E A PERDA DE LUCROS, SEJA EM UMA AÇÃO EM CONTRATO, DELITO (INCLUINDO NEGLIGÊNCIA) OU OUTRO, ADVINDO DE OU CONECTADO DE ALGUMA FORMA COM O USO OU A INCAPACIDADE DE USAR O JOGO OU CONTEÚDOS DELE OU QUE POSSAM SER ACESSADOS POR MEIO DELE OU A FALHA EM FORNECER SERVIÇOS DE SUPORTE. NO CASO DE NEGLIGÊNCIA LEVE OU COMUM, OU DE VIOLAÇÃO DAS OBRIGAÇÕES ESSENCIAIS DA BANDAI NAMCO SOB ESTE CONTRATO, A RESPONSABILIDADE DA BANDAI NAMCO DEVERÁ SER LIMITADA AOS DANOS DIRETOS E PREVISÍVEIS SOFRIDOS POR VOCÊ. SOB NENHUMA CIRCUNSTÂNCIA, A RESPONSABILIDADE AGREGADA DA BANDAI NAMCO, SEJA EM CONTRATO, GARANTIA, DELITO, RESPONSABILIDADE DE PRODUTO, RESPONSABILIDADE ESTRITA, VIOLAÇÃO DE PROPRIEDADE INTELECTUAL OU OUTRA TEORIA, ADVINDA DE, RELACIONADA AO USO DE OU À INCAPACIDADE DE USAR O JOGO OU RELACIONADA A ESSES TERMOS EXCEDERÁ CEM DÓLARES (US$ 100,00) OU, SE SUPERIOR, EXCEDERÁ A QUANTIA PAGA POR VOCÊ À BANDAI NAMCO PELO SEU USO DO JOGO. ESTA SEÇÃO 17 NÃO PRETENDE LIMITAR QUAISQUER DIREITOS OU RECURSOS DE CONSUMIDORES, OBRIGATÓRIOS OU REGULAMENTARES, QUE NÃO POSSAM SER LIMITADOS POR CONTRATO SOB AS LEIS DE SUA JURISDIÇÃO LOCAL.
18. RESOLUÇÃO DE PLEITOS.
ESTA SEÇÃO 18 APLICA-SE A VOCÊ SOMENTE SE VOCÊ RESIDIR NA AMÉRICA DO NORTE, CENTRAL OU DO SUL, EXCLUINDO OS ESTADOS UNIDOS.
Se você for residente de qualquer nação das Américas, exceto os Estados Unidos da América, você ou a BNEA podem indicar qualquer disputa relacionada a este Contrato ou ao Jogo, ou surgida dele, para resolução alternativa de pleito (como conciliação ou arbitragem) com o consentimento prévio por escrito da outra parte. Não obstante o supramencionado, os termos deste Contrato não impedirão que você leve qualquer pleito ou ação que possa estar sujeita a esta Seção 18: (i) à atenção de qualquer agência governamental federal, estadual ou local que possa, se a lei permitir, buscar reparação da BNEA em seu nome; (ii) em caso de qualquer ação que não seja arbitrável ou pela qual arbitragem seja proibida ou restrita pela lei aplicável, levá-la contra a BNEA em qualquer tribunal de jurisdição competente; ou (iii) no caso de qualquer ação, levá-la a um tribunal de pequenas causas, sujeito às limitações e requisitos jurisdicionais de tal tribunal.
19. RESOLUÇÃO DE PLEITOS.
ESTA SEÇÃO 19 APLICA-SE A VOCÊ SOMENTE SE VOCÊ RESIDIR NOS ESTADOS UNIDOS.
Se você for residente dos Estados Unidos da América, ao aceitar os termos deste Contrato, você e a BNEA: (i) concordam em resolver determinados pleitos por meio de arbitragem vinculante obrigatória, como definido na Seção 19(a), e em cada subparte desta (coletivamente, "Contrato de Arbitragem"); e (ii) renunciam expressamente o direito de um julgamento por júri ou de participar de qualquer ação coletiva iniciada contra a outra parte, de acordo com a Seção 19(b) ("Renúncia a Ações Coletivas"); a menos que (iii) você exerça seu direito de não participar do Contrato de Arbitragem e/ou da Renúncia a Ações Coletivas, como definido na Seção 19(c).
a) ARBITRAGEM VINCULANTE OBRIGATÓRIA. ATÉ A EXTENSÃO MÁXIMA PERMITIDA PELA LEI APLICÁVEL, VOCÊ E A BNEA: (i) RECONHECEM E CONCORDAM EM RESOLVER TODOS OS PLEITOS E AÇÕES ENTRE VOCÊ E A BNEA POR MEIO DA ARBITRAGEM VINCULANTE, DE ACORDO COM A LEI DE ARBITRAGEM FEDERAL, INCLUINDO, SEM RESTRIÇÃO (EXCETO COMO DEFINIDO EXPRESSAMENTE NA SEÇÃO 19.a.iii), QUAISQUER PLEITOS OU AÇÕES BASEADOS EM TEORIAS LEGAIS DE VIOLAÇÃO DE CONTRATO, DANO DELITUOSO, VIOLAÇÕES REGULAMENTARES, FRAUDE, CONCORRÊNCIA DESLEAL, DIREITOS DE PRIVACIDADE, DECLARAÇÃO FALSA OU QUALQUER OUTRA TEORIA LEGAL QUE POSSA SURGIR DE OU ESTAR RELACIONADA A QUALQUER ASPECTO DA RELAÇÃO ENTRE VOCÊ E A BNEA, QUALQUER TERMO OU DISPOSIÇÃO DESTE CONTRATO, OU SEU ACESSO OU USO DO JOGO (CADA UM, UMA "AÇÃO"); (ii) EXPRESSA E IRREVOGAVELMENTE RENUNCIAM QUALQUER DIREITO DE BUSCAR QUALQUER AÇÃO NO TRIBUNAL OU DE TER QUALQUER AÇÃO OUVIDA OU JULGADA DIANTE DE UM JUIZ OU JÚRI; (iii) NÃO DEVERÃO ABRIR NEM PARTICIPAR DE ARBITRAGENS REPRESENTATIVAS OU COLETIVAS CONTRA A OUTRA PARTE, MESMO QUE PERMITIDO PELA LEI DE ARBITRAGEM FEDERAL; E (iv) NÃO DEVERÃO PROCURAR CONSOLIDAR NEM COMBINAR QUALQUER ARBITRAGEM DE QUALQUER AÇÃO SUA OU DA BNEA COM QUALQUER AÇÃO OU ARBITRAGEM LEVADA POR OU CONTRA QUALQUER TERCEIRO SEM O CONSENTIMENTO EXPRESSO POR ESCRITO DE CADA UM DESSES TERCEIROS E DAS DUAS PARTES DESTE CONTRATO. A MENOS QUE VOCÊ ENVIE UM AVISO DE NÃO CONSENTIMENTO ADEQUADO (SEGUINDO ESTRITAMENTE A SEÇÃO 19(c)), VOCÊ E A BNEA CONCORDAM QUE QUALQUER AÇÃO CONTRA A OUTRA PARTE SOMENTE SERÁ CONDUZIDA POR MEIO DA ARBITRAGEM VINCULANTE OBRIGATÓRIA.
i) Resolução informal de pleitos pré-arbitragem. Antes de iniciar a arbitragem de qualquer Ação sujeita a este Contrato de Arbitragem, você e a BNEA concordam em se empenhar de forma razoável e de boa-fé para resolver informalmente qualquer pleito ou Ação entre você e a BNEA. A parte que buscar iniciar um pleito ou uma Ação deverá enviar à outra parte um aviso por escrito descrevendo a natureza e a base do pleito ou da Ação e identificando a medida pretendida. Todos os avisos por escrito à BNEA devem ser enviados por correio de primeira classe a: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. Se você e a BNEA não concordarem em resolver o pleito ou a Ação dentro de 30 dias depois do recebimento do aviso por escrito, a parte que busca iniciar o pleito ou a Ação pode iniciar uma ação de arbitragem contra a outra, conforme permitido pelo Contrato de Arbitragem acima.
ii) Procedimento de arbitragem. A arbitragem é um processo juridicamente vinculante por meio do qual uma parte pode buscar reparações de ou contra uma outra parte, semelhantemente a uma ação legal levada a um tribunal, mas que geralmente impõe menos formalidades procedimentais estritas. Ela é realizada diante de um terceiro, árbitro neutro (em vez de diante de um juiz ou júri), proporciona uma descoberta mais limitada e taxas legais potencialmente reduzidas para cada parte e está sujeita à análise limitada de tribunais. O procedimento para a arbitragem de qualquer Ação sob este Contrato de Arbitragem será regido pelas Regras de Arbitragem Comercial (Commercial Arbitration Rules) da Associação de Arbitragem Americana (American Arbitration Association, "AAA") e, quando aplicável, pelos Procedimentos Complementares para Pleitos Relacionados ao Consumidor (Supplementary Procedures for Consumer Related Disputes) da AAA, ambos disponíveis em: http://www.adr.org. Não obstante o supramencionado, você e a BNEA concordam que qualquer arbitragem será conduzida em inglês e permitirá o envio eletrônico de documentos e a participação por telefone ou teleconferência — ou em pessoa — em um local acordado mutuamente.
iii) Ações excluídas. Não obstante o supramencionado, os termos deste Contrato de Arbitragem não impedirão que você ou a BNEA levem qualquer Ação: (i) à atenção de qualquer agência governamental federal, estadual ou local com autoridade governamental e jurisdição competente para buscar reparação, em seu nome ou em nome da BNEA, da outra parte; ou (ii) a um tribunal de pequenas causas, sujeito às limitações e aos requisitos jurisdicionais de tal tribunal.
iv) Autonomia das cláusulas do Contrato de Arbitragem. Você e a BNEA concordam que nenhuma disposição deste Contrato de Arbitragem deverá ser aplicável contra você ou a BNEA e que todas as Ações deverão ser regidas pelas Seções 20(a) e 21(a) abaixo caso: (i) um tribunal de jurisdição competente determine conclusivamente que qualquer item ou disposição deste Contrato de Arbitragem seja inaplicável, proibida pela lei aplicável ou inaplicável a qualquer Ação; ou (ii) você envie um Aviso de Não Consentimento adequado (em conformidade com a Seção 19(c)), em que você expressa sua escolha de não consentir com este Contrato de Arbitragem.
b) RENÚNCIA A AÇÕES COLETIVAS. SE VOCÊ FOR RESIDENTE DOS ESTADOS UNIDOS DA AMÉRICA, AO ACEITAR OS TERMOS DESTE CONTRATO, VOCÊ E A BNEA CONCORDAM POR MEIO DESTE QUE: (i) CADA AÇÃO É PESSOAL SUA E DA BNEA E DEVERÁ SER CONDUZIDA APENAS COMO UMA ARBITRAGEM INDIVIDUAL (OU UM PROCESSO JURÍDICO INDIVIDUAL, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii) E NÃO COMO UMA AÇÃO COLETIVA OU OUTRA FORMA DE AÇÃO REPRESENTATIVA; (ii) RENUNCIAM EXPRESSAMENTE QUALQUER DIREITO DE REGISTRAR OU PARTICIPAR DE UMA AÇÃO COLETIVA OU BUSCAR REPARAÇÃO EM UMA BASE REPRESENTATIVA OU COLETIVA; E (iii) O ÁRBITRO (OU TRIBUNAL, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii) SÓ PODE CONDUZIR UMA ARBITRAGEM INDIVIDUAL (OU AÇÃO JURÍDICA, COM RESPEITO ÀS AÇÕES EXCLUÍDAS DO CONTRATO DE ARBITRAGEM, DE ACORDO COM A SEÇÃO 19.a.iii), NÃO PODE CONSOLIDAR AS AÇÕES DE MAIS DE UM INDIVÍDUO E NÃO PODE PRESIDIR SOBRE QUALQUER FORMA DE PROCESSO REPRESENTATIVO OU COLETIVO RELACIONADO A ESSAS AÇÕES. A MENOS QUE VOCÊ ENVIE UM AVISO DE NÃO CONSENTIMENTO ADEQUADO (COMO DESCRITO NA SEÇÃO 19(c)), VOCÊ E A BNEA CONCORDAM QUE CADA PARTE PODE INICIAR AÇÕES CONTRA A OUTRA PARTE SOMENTE NA SUA CAPACIDADE INDIVIDUAL E NÃO COMO QUERELANTE OU MEMBRO DE CLASSE EM UM SUPOSTO PROCESSO COLETIVO OU REPRESENTATIVO.
i) Autonomia das cláusulas da Renúncia a Ações Coletivas. Você e a BNEA concordam que nenhuma disposição desta Renúncia a Ações Coletivas deverá ser aplicável contra você ou a BNEA e que todas as Ações deverão ser regidas pelas Seções 20(a) e 21(a) abaixo caso: (i) um tribunal de jurisdição competente determine conclusivamente que qualquer item ou disposição desta Renúncia a Ações Coletivas seja inaplicável, proibida pela lei aplicável ou inaplicável a qualquer Ação; ou (ii) você envie um Aviso de Não Consentimento adequado (em conformidade com a Seção 19(c)), em que você opta por não consentir com esta Renúncia a Ações Coletivas. Sob nenhuma circunstância, a rescisão da Renúncia a Ações Coletivas deve ser interpretada ou considerada como constituindo consentimento seu ou da BNEA quanto à participação em ações coletivas ou em arbitragens de classe.
c) PROCEDIMENTO DE NÃO CONSENTIMENTO. Você tem o direito de não consentir com e não estar vinculado ao Contrato de Arbitragem e à Renúncia a Ações Coletivas supramencionados. Isso pode ser feito com o envio de um aviso por escrito de sua escolha de não consentir com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas (o "Aviso de Não Consentimento"), seguindo estritamente os requisitos a seguir das Seções 19.c.i a 19.c.iii:
i) Modelo e endereço. Seu Aviso de Não Consentimento deve ser enviado ao seguinte endereço: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, e por: (i) correio de primeira classe, postagem pré-paga, carta registrada e com solicitação de aviso de recebimento; ou (ii) serviço de entrega expressa (como o Federal Express).
ii) Limitações de tempo. A menos que um período mais longo seja exigido pela lei aplicável, seu Aviso de Não Consentimento deve ser carimbado (se enviado por correio de primeira classe) ou depositado (se enviado por serviço de entrega expressa) em: (i) 30 dias a partir da compra de sua cópia do Jogo; ou (ii) se nenhuma compra tiver sido feita, dentro de 30 dias a partir da data na qual você acessou ou usou sua cópia do Jogo pela primeira vez.
iii) Informações exigidas. Seu Aviso de Não Consentimento deve incluir: (i) o título do Jogo específico ao qual seu Aviso de Não Consentimento se aplica; (ii) seu nome e sobrenome; (iii) seu endereço; (iv) seu número de telefone; (v) seu endereço de e-mail; (vi) se você for um usuário registrado do Jogo ou de qualquer outro produto ou serviço da BNEA, todos os seus nomes de usuário para o Jogo e quaisquer outros produtos e serviços da BNEA; e (vii) uma declaração de que você não concorda com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas. A BNEA pode usar as informações supramencionadas inclusas no Aviso de Não Consentimento para registrar, processar, manter e administrar seu não consentimento do Contrato de Arbitragem e/ou da Renúncia a Ações Coletivas, como aplicável, mas não para fins de marketing.
iv) Efeitos de um Aviso de Não Consentimento adequado. Se o seu Aviso de Não Consentimento atender a todos os requisitos acima, considerar-se-á que você e a BNEA não consentem com o Contrato de Arbitragem e/ou com a Renúncia a Ações Coletivas, haja vista sua declaração no Aviso de Não Consentimento no que tange a este Contrato. O envio de um Aviso de Não Consentimento válido aplica-se somente a Ações surgidas do ou relacionadas ao Jogo e ao Contrato identificados aqui, entre a BNEA e o indivíduo identificado em tal Aviso de Não Consentimento.
v) Efeitos de um Aviso de Não Consentimento inadequado. Se você enviar um Aviso de Não Consentimento que não atenda aos requisitos definidos nas Seções 19.c.i a 19.c.iii, você e a BNEA continuarão vinculados pelo Contrato de Arbitragem e pela Renúncia a Ações Coletivas definidos neste Contrato.
20. LEI REGENTE.
Observados os limites exigidos pela lei aplicável, todos os termos e as disposições deste Contrato deverão ser regidos e interpretados de acordo com todas as leis obrigatórias aplicáveis, mesmo que inconsistentes com a lei regente definida nesta Seção 20 e, sob nenhuma circunstância, deverá a aplicação, interpretação ou execução dos termos deste Contrato, sob qualquer lei jurisdicional contemplada por esta Seção 20, excluir, limitar ou, de outra maneira, restringir qualquer direito de que você disponha, como consumidor, sob quaisquer leis aplicáveis de proteção do consumidor. Observe que sua conduta também pode estar sujeita a outras leis locais, estaduais, nacionais e internacionais. As partes concordam que a Convenção da ONU sobre Contratos para Venda Internacional de Bens não deverá se aplicar a qualquer pleito ou transação advinda deste Contrato.
a) Se você reside na América do Norte, América Central ou América do Sul:
As leis do estado da Califórnia, excluindo suas regras de conflitos de lei, regem a aplicação, interpretação ou execução dos termos deste Contrato e seu uso do Jogo.
b) Se você reside na Ásia:
Qualquer pleito entre as partes advindo de ou relacionado a este Contrato será regido por este Contrato e pelas leis do Japão, sem conceder efeito a qualquer conflito de princípios de lei que possam tratar da aplicação da lei de outra jurisdição.
c) Se você reside em qualquer outro local:
Qualquer pleito entre as partes advindo de ou relacionado a este Contrato será regido por este Contrato e pelas leis da França, sem conceder efeito a qualquer conflito de princípios de lei que possam tratar da aplicação da lei de outra jurisdição.
21. FORO.
a) Se você reside na América do Norte, América Central ou América do Sul:
Você e a BNEA concordam expressamente que, para todas as ações e todos os pleitos advindos de ou relacionados a este Contrato e/ou ao seu uso do Jogo que não estejam sujeitos ao Contrato de Arbitragem na Seção 19 acima, a jurisdição exclusiva para qualquer ação deverá ser a dos tribunais federais ou estaduais que controlam o condado de Santa Clara, na Califórnia, e você consente expressamente com o exercício de jurisdição pessoal desses tribunais.
b) Se você reside na Ásia:
Qualquer pleito entre as partes advindo de ou relacionado a este Contrato deverá ser decidido no tribunal do distrito de Tóquio, e você e a BNEI concordam em se submeter à jurisdição exclusiva desse tribunal.
c) Se você reside em qualquer outro local:
Qualquer pleito entre as partes advindo de ou relacionado a este Contrato deverá ser decidido pelo tribunal comercial de Lyon, e você e a BNEE concordam em se submeter à jurisdição pessoal desse tribunal.
22. TERCEIROS BENEFICIÁRIOS. Qualquer pessoa física ou jurídica que não seja uma parte deste Contrato não terá direitos sob qualquer lei para aplicar qualquer termo deste Contrato, independentemente de a pessoa física ou jurídica ter sido identificada por nome. Nada nesta seção afetará os direitos de qualquer cessionário ou aceitante deste Contrato.
23. DIVERSOS. Este Contrato contém o acordo completo entre você e a BANDAI NAMCO com relação ao uso do Jogo. Se qualquer disposição deste Contrato for considerada inválida ou inaplicável, o restante do Contrato continuará em pleno vigor e efeito pelo restante do termo, ou conforme tiver sido definido na Seção 6(d), exceto se tal disposição privar o Contrato de suas obrigações essenciais. Você não pode transferir este Contrato ou qualquer parte dos direitos sob este Contrato sem o consentimento prévio por escrito da BANDAI NAMCO e qualquer tentativa de transferência sem tal consentimento será considerada nula. Sujeito à restrição supramencionada, este Contrato trará obrigações e benefícios para e será aplicável por nós e nossos respectivos sucessores e cessionários. Caso a BANDAI NAMCO não exerça ou aplique algum direito ou disposição deste Contrato, isso não deverá valer como renúncia de tal direito ou disposição. Os títulos das seções neste Contrato destinam-se somente à conveniência e não têm qualquer efeito legal ou contratual.
24. SOFTWARE DE TERCEIROS.
a) EasyAntiCheat. A BANDAI NAMCO usa o serviço antitrapaça EasyAntiCheat ("EAC"), que é operado por um prestador de serviços terceiro. O EasyAntiCheat possui um programa cliente que é integrado ao Jogo. Quando você inicia o jogo, a versão mais recente do programa cliente do EAC será carregado e instalado automaticamente no Hardware. O EAC vai monitorar o Hardware, analisar os binários do Jogo e examinar a memória do Hardware a fim de detectar e impedir trapaças no Jogo ("Propósito"). Para o Propósito, o EAC armazena informações referentes a métodos de trapaça usados no Jogo ("Dados de Trapaça"). Ao concordar com este Contrato, ou ao utilizar o Jogo, você autoriza que o EAC recolha, armazene, compartilhe e publique Dados de Trapaça com o objetivo de cumprir o Propósito. Os Dados de Trapaça serão usados unicamente para cumprir o Propósito, incluindo, mas não se limitando a, identificar e banir jogadores que trapacearem no Jogo, analisar o comportamento das trapaças e seus códigos, além de compartilhar dados sobre trapaças com afiliados do EAC.
Você encontrará mais informações sobre as práticas de privacidade do EAC na declaração de privacidade deles em www.easyanticheat.net/privacy. Se você negar que o EAC processe seus dados pessoais de acordo com a declaração de privacidade deles ou solicitar que o EAC remova ou exclua seus dados pessoais, nós temos o direito de bloquear o seu acesso ao Jogo e impedir que você utilize o Jogo.
Para entrar em contato com a BNEI, siga o processo descrito em nossa página de suporte: http://bandainamcoent.co.jp/cs_support/.
Para entrar em contato com a BNEA, mande mensagem para a linha de atendimento ao cliente em: https://www.bandainamcoent.com/support. Você também pode escrever para a BNEA: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Para entrar em contato com a BNEE, escreva para o serviço de atendimento ao cliente: http://www.bandainamcoent.eu/support, ou para BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
POLÍTICA DE PRIVACIDADE
Última atualização: 27 de fevereiro de 2020
Esta Política de Privacidade explica como suas informações são coletadas, usadas e divulgas pela BANDAI NAMCO Entertainment Inc. (“BNEI”, “nós”, “nosso” ou “conosco”) quando você usa nossos jogos e serviços online relacionados que contenham esta política (coletivamente, o “Jogo”). A BNEI é a controladora de dados das suas informações pessoais para os fins do Regulamento Geral sobre a Proteção de Dados da União Europeia.
Podemos alterar esta Política de Privacidade ocasionalmente. Caso façamos alterações, notificaremos você revisando a data no início da Política de Privacidade; em alguns casos, podemos fornecer um aviso adicional (por exemplo, uma declaração na página do nosso Jogo ou alguma notificação). Se não concordar com as alterações, não use nosso Jogo nem nos forneça suas informações pessoais. Recomendamos reler a Política de Privacidade sempre que você acessar o Jogo, a fim de manter-se informado(a) sobre nossas práticas relativas às informações e sobre as maneiras como você pode ajudar a proteger sua privacidade.
I. Coleta de informações
Informações que coletamos automaticamente quando você usa o Jogo
Quando você acessa ou usa qualquer recurso online associado ao nosso Jogo, coletamos automaticamente informações a seu respeito, incluindo:
• Informações de uso: coletamos informações sobre o uso que você faz do Jogo, incluindo a ID da conta de jogo, as fases concluídas, as pontuações no jogo, o tempo gasto jogando e outras informações de interação.
• Informações de registro: registramos informações sobre o uso que você faz dos nossos Jogos, incluindo os tempos de acesso, o tempo gasto jogando e seu endereço IP.
• Informações de hardware: coletamos informações sobre o computador ou dispositivo que você usa para acessar nosso Jogo, incluindo o modelo do hardware, o sistema operacional (e a versão dele), o navegador, as informações de rede, o endereço MAC, o endereço IP e outros identificadores de dispositivo únicos que forem disponibilizados pelo sistema operacional do seu hardware.
Informações que você nos fornece
Coletamos as informações que você nos fornece diretamente. Por exemplo, coletamos informações quando você cria uma conta, interage com outros usuários, solicita suporte técnico, inscreve-se para receber boletins informativos, participa de enquetes ou se comunica conosco de qualquer outro modo. Os tipos de informação que podemos coletar incluem seu nome de usuário, sua senha, seu endereço de e-mail e quaisquer outras informações que você optar por fornecer.
Informações que coletamos de outras fontes
Podemos também obter informações de outras fontes, desde que sejam necessárias para executar nosso Jogo, e combiná-las às informações que coletamos por meio do nosso Jogo. Por exemplo, podemos obter informações a respeito da sua conta a partir da sua plataforma de jogo, ou então informações sobre seu ranque e suas conquistas no jogo a partir do aplicativo da central de jogos do seu console. Em todos os outros casos, pediremos que você nos autorize a coletar, armazenar e usar informações pessoais provenientes de terceiros.
II. Uso das informações
Somente coletamos, armazenamos e usamos suas informações se você tiver dado o consentimento, ou na medida em que tal seja necessário para: (i) realizar o seu contrato conosco; (ii) cumprir nossas obrigações legais; ou (iii) atender nossos interesses legítimos, os quais incluem operar, avaliar e aperfeiçoar nossos negócios globais. Equilibramos cuidadosamente nossos interesses de negócios legítimos com seus direitos de proteção de dados. Fale conosco usando as informações de contato fornecidas a seguir caso tenha dúvidas a respeito desse equilíbrio de interesses.
Nós (ou um processador de dados terceirizado em nosso nome) podemos coletar, armazenar e usar informações a seu respeito para os fins a seguir, e pelos períodos necessários para alcançar tais fins:
• Fornecer, manter e aperfeiçoar nosso Jogo;
• Fornecer e distribuir os produtos e serviços que você solicitar, processar transações e enviar a você informações relacionadas;
• Cadastrar você para uma conta em nosso Jogo e prestar auxílio no gerenciamento da sua conta;
• Responder seus comentários, dúvidas e solicitações e ainda fornecer serviço de atendimento ao cliente;
• Enviar a você avisos técnicos, atualizações, alertas de segurança e mensagens administrativas e de suporte;
• Entrar em contato com você para tratar de produtos, serviços, ofertas, promoções, prêmios e eventos oferecidos pela BNEI e outros, além de fornecer notícias, informações e outros materiais de marketing que acreditemos ser do seu interesse;
• Monitorar e analisar tendências, usos e atividades em conexão com nosso Jogo;
• Vincular a — ou combinar com — informações provenientes de terceiros para ajudar a compreender suas necessidades e fornecer a você um serviço melhor;
• Detectar, investigar e/ou evitar atividades fraudulentas, não autorizadas ou ilegais;
• Para qualquer outra finalidade solicitada ou autorizada, para que cumpramos nossas obrigações legais e normativas; e
• Para qualquer outra finalidade por que você forneceu suas informações.
III. Compartilhamento de informações
Não compartilhamos, transferimos nem trocamos suas informações pessoais com terceiros, a menos que isso seja necessário para fornecer nossos produtos ou serviços, esteja de acordo com esta Política de Privacidade, esteja em conformidade com a lei ou você tenha nos dado consentimento expresso. Não vendemos suas informações pessoais a terceiros. Em conformidade com o supracitado, podemos compartilhar informações sobre você como segue, ou como descrito nesta Política de Privacidade:
• Com outros usuários, se você escolher participar das áreas interativas do nosso Jogo, tais como o bate-papo ou os recursos multijogador (o uso de dados pessoalmente identificáveis, por exemplo seu nome completo, como um nome de usuário em nossos serviços é estritamente proibido);
• Com nossos funcionários, afiliadas, empresas relacionadas, fornecedores, consultores e outros provedores de serviço terceirizados que precisem ter acesso a tais informações para agir em nosso nome (incluindo, por exemplo, desenvolvedores, serviços de hospedagem de sites ou provedores de serviços de processamento e armazenamento de informação);
• Em resposta a um processo jurídico ou a uma solicitação de informações, se a divulgação estiver de acordo com, ou de outro modo for solicitada por, qualquer lei, regra ou norma aplicável (incluindo, por exemplo, solicitações por parte de cortes jurídicas e órgãos governamentais, reguladores e de aplicação da lei);
• Se tivermos motivos razoáveis para crer que suas ações não coadunam com nossos contratos ou políticas de usuário, ou para proteger os direitos, a propriedade ou a segurança da BNEI, dos nossos usuários ou de outros;
• Em conexão com qualquer fusão, venda de ativos da empresa, financiamento ou aquisição dos nossos negócios, seja total ou parcial, envolvendo outra empresa; e
• Com seu consentimento ou de acordo com sua orientação.
IV. Análises de jogo
Com seu consentimento prévio, alguns de nossos Jogos combinarão informações relativas ao seu modo de jogar e dados analíticos com informações coletadas em outros jogos da BANDAI NAMCO Entertainment, em jogos das empresas do nosso grupo e em outras fontes externas. Usaremos tais informações para analisar tendências de jogo e monetização, criar perfis de categorias de jogadores, criar jogos e serviços e fazer outras análises diversas. Você pode recusar tal uso utilizando o menu de opções no Jogo.
V. Segurança
Tomamos as medidas técnicas e organizacionais pertinentes para ajudar a proteger suas informações contra perda, roubo ou mau uso, e ainda contra acesso, divulgação, alteração e destruição não autorizados. No entanto, não há garantia absoluta de segurança em nenhuma transmissão pela Internet; por isso, não podemos garantir a segurança de quaisquer informações pessoais que você nos transfira por meio da Internet.
VI. Armazenamento e exclusão de dados
As informações pessoais coletadas por meio do Jogo vêm sendo armazenadas e excluídas de acordo com os requisitos de privacidade. Todos os dados serão anonimizados ou excluídos se não forem mais necessários para as finalidades mencionadas acima, a menos que a retenção prolongada seja exigida por lei.
VII. Transferências internacionais
As informações pessoais que coletarmos de você em geral serão transferidas, armazenadas e processadas no Japão. Esteja ciente de que podemos transferir suas informações pessoais para locais fora do seu país, os quais podem não oferecer o mesmo nível de proteção de dados da legislação do seu país. No entanto, a coleta, o armazenamento e o uso que fizermos das suas informações pessoais continuarão a ser regidos por esta Política de Privacidade, e tomaremos as medidas cabíveis nas circunstâncias para garantir que suas informações pessoais sejam usadas de acordo com esta Política de Privacidade onde quer que divulguemos dados seus a terceiros localizados no exterior.
VIII. Sites de terceiros
Nossos Jogos podem conter links para outros sites ou serviços operados por terceiros. Observe que esta Política de Privacidade aplica-se somente ao nosso Jogo e que não poderemos ser responsabilizados por informações pessoais que terceiros possam coletar, armazenar e usar por meio do site deles. Você deve sempre ler cuidadosamente a política de privacidade de cada site que visitar.
IX. Direitos sobre a proteção de dados
Você, e seu guardião legal caso seja menor de idade, têm direitos específicos em relação à proteção de dados de acordo com a legislação em vigor. Segundo a legislação, seus direitos podem incluir:
• O acesso às informações pessoais que processamos a seu respeito, bem como o direito à portabilidade dos dados;
• O direito de ter informações pessoais corrigidas ou apagadas;
• O direito de restringir o processamento das suas informações pessoais;
• O direito de, a qualquer tempo, revogar o consentimento que obtivemos de você, embora isso não vá afetar a legalidade do processamento anterior à retirada;
• Você também tem o direito de discordar, a qualquer tempo, do processamento das suas informações pessoais, o qual tem como base os interesses legítimos da BNEI;
• Onde processamos suas informações pessoais para fins de marketing direto, você tem o direito de discordar, a qualquer tempo, de tal processamento, incluindo para fins de definição de perfil na medida em que isso esteja relacionado a esse marketing direto. Se você discordar do processamento para fins de marketing direto, não mais processaremos suas informações pessoais para tal. Nesse caso, ainda podemos enviar a você mensagens transacionais ou de relacionamento, mas apenas sobre nossas relações comerciais em andamento.
Se tiver alguma solicitação, envie-a para:
ppolicy@bandainamcoent.co.jp.
O nível de serviço é o mesmo, quer você exerça esses direitos, quer não. No entanto, se você solicitar a exclusão das suas informações ou a interrupção da coleta de informações que viabilizam o funcionamento correto dos Serviços, talvez não consiga usar todos os nossos Serviços ou parte deles.
X. Contato
Se você tiver quaisquer dúvidas sobre esta Política de Privacidade ou nossas práticas, fale conosco:
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japão
+81-3-6744-6112 (telefone)
ppolicy@bandainamcoent.co.jp
Se estiver na União Europeia, também é possível entrar em contato pelo seguinte endereço:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANÇA
privacy@bandainamcoent.eu
POLÍTICA DE ANÁLISE DE DADOS
Este jogo coleta informações de sua interação para análises necessárias ao jogo e para aperfeiçoar certas funções e recursos. Além disso, gostaríamos de sua permissão para compartilhar e combinar essas informações com as informações coletadas de outros jogos, serviços e produtos da BANDAI NAMCO Entertainment das empresas de nosso grupo e outras fontes externas.
Tipos de dados coletados: ID da conta de jogo, endereço IP, registro de interação com o jogo
Esses dados serão pseudonimizados e nós e as empresas de nosso grupo usarão as informações agregadas para analisar tendências, criar perfis de categorias de jogadores, criar novos jogos e serviços e realizar outras análises. Esses dados serão enviados e armazenados no Japão.
O consentimento é opcional e você pode jogar o jogo sem perder qualquer recurso mesmo que não consinta com esse uso. Se você der seu consentimento, pode recusar a qualquer momento nas configurações do jogo.
Ao selecionar "Aceitar" a seguir, você consente com o uso de seus dados para este fim.
<?kgUD?>: Desplazar <?kgLR?>: Seleccionar <?kgOk?>: Confirmar <?kgRU?>: Cambiar idioma
Aceptar
Rechazar
<?kgUD?>: Seleccionar <?kgOk?>: Confirmar <?kgCancel?>: Cerrar
Cambiar idioma
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
CONTRATO DE LICENCIA DE USUARIO FINAL
Fecha de última actualización: 1 de abril de 2018
LEA CON ATENCIÓN EL CONTENIDO DE ESTA SECCIÓN. AL UTILIZAR NUESTROS JUEGOS O SERVICIOS O ACCEDER A ELLOS, USTED ACEPTA SOMETERSE A TODAS LAS CONDICIONES QUE SE DESCRIBEN AQUÍ, ASÍ COMO A TODAS AQUELLAS QUE SE INCORPOREN POR REFERENCIA. SI NO ESTÁ CONFORME CON EL CONJUNTO DE ESTAS CONDICIONES, NO DEBERÁ UTILIZAR NUESTROS JUEGOS O SERVICIOS NI ACCEDER A ELLOS.
EL PRESENTE CONTRATO INCLUYE, ENTRE OTROS ASPECTOS, UN ACUERDO DE ARBITRAJE (CLÁUSULA 19 a) Y UNA RENUNCIA A ACCIONES COLECTIVAS (CLÁUSULA 19 b) QUE NO SE LE APLICARÁN SI TIENE SU RESIDENCIA FUERA DE LOS ESTADOS UNIDOS DE AMÉRICA.
Si tiene su residencia en Alemania, se le aplicarán cláusulas específicas. Consulte las cláusulas 7 y 15 para obtener más información.
Si tiene su residencia en la Unión Europea, se le aplicará una cláusula específica. Consulte la cláusula 10 para obtener más información.
Si tiene su residencia en Australia, se le aplicará una cláusula específica. Consulte la cláusula 15 para obtener más información.
Si tiene su residencia en América del Norte (excluidos los Estados Unidos de América), América Central o Sudamérica, se le aplicará una cláusula específica. Consulte la cláusula 18 para obtener más información.
Si tiene su residencia en los Estados Unidos de América, se le aplicará una cláusula específica. Consulte la cláusula 19 para obtener más información.
Este Contrato de licencia de usuario final (este «Contrato») es un contrato entre usted y BANDAI NAMCO Entertainment Inc. («BNEI»), BANDAI NAMCO Entertainment America Inc. («BNEA») o BANDAI NAMCO Entertainment Europe S.A.S. («BNEE») según corresponda (en cualquier caso, «BANDAI NAMCO», «nos», «nosotros» o «nuestro») y se aplica a su acceso y uso del juego en que aparezca este Contrato (o, si se publica en línea, al juego al que se hace referencia en la sección superior), incluidas, de manera no exhaustiva, las partes multijugador, en línea o descargables, así como cualquier contenido o documentación escrita o electrónica (el «Juego»). El Juego no se vende, sino que se otorga bajo licencia. En virtud del presente Contrato, no se confiere titularidad o propiedad alguna sobre el Juego ni sobre ninguna copia que exista de este. El Contrato no modifica en forma alguna las condiciones de cualesquiera otros acuerdos que usted haya celebrado con BANDAI NAMCO en relación con otros productos o servicios. No se aceptarán cambios, adiciones o eliminaciones por su parte sobre este Contrato y BANDAI NAMCO las rechaza expresamente en virtud de este acto.
Es posible que incorporemos condiciones adicionales (por ejemplo, precios publicados, procedimientos de facturación y normas de promoción) que podrían aplicarse a funcionalidades y características concretas que formen parte del Juego. Salvo que se indique lo contrario, cualquier condición adicional que sea aplicable quedará incorporada por referencia al presente Contrato. En caso de conflicto entre las estipulaciones de este Contrato y otras condiciones adicionales, las condiciones adicionales prevalecerán con respecto a las funcionalidades y características en cuestión.
1. PARTE CONTRATANTE. La entidad BANDAI NAMCO con la que usted establece una relación contractual, que dependerá de su lugar de residencia. Si usted tiene su residencia en Asia (excepto Japón), celebrará este Contrato con BNEI. Si usted tiene su residencia en América del Norte, América Central o Sudamérica, celebrará este Contrato con BNEA. Si usted tiene su residencia en cualquier otro lugar, celebrará este Contrato con BNEE.
2. PRIVACIDAD. Los datos que se recopilen a través del Juego serán almacenados por BNEI en Japón. Para obtener más detalles sobre nuestro proceso de recopilación, uso y divulgación de tales datos, consulte la Política de privacidad de BNEI (que se facilita a continuación de este Contrato).
3. CONDICIONES PREVIAS DE LAS LICENCIAS. Las licencias que se conceden en virtud de este Contrato están sujetas de forma específica a las condiciones que se exponen a continuación y al cumplimiento íntegro por su parte de todas las demás estipulaciones de este Contrato:
a) Usted debe haber cumplido la mayoría de edad en su jurisdicción. Si usted aún no ha alcanzado la mayoría de edad en su jurisdicción, su progenitor o tutor legal deben dar su consentimiento para obligarse por el presente Contrato y cumplir cualquier condición adicional que sea aplicable.
b) Usted acepta cumplir todas las condiciones de este Contrato, así como cualquier condición adicional que sea aplicable al Juego.
c) El uso que usted haga del Juego y su acceso a él se someten a determinadas medidas de seguridad, como por ejemplo registrar el Juego con un código de serie, tener acceso permanente a Internet y aceptar determinadas características de gestión de los derechos de seguridad/digitales. Si usted no aceptara estas medidas de seguridad o no cumpliera con alguna de ellas, su uso del Juego podría verse interrumpido total o parcialmente.
d) Su uso del Juego y el acceso a él deberán cumplir la legislación y normativa local, nacional e internacional.
e) Usted accederá y utilizará el Juego únicamente en máquinas locales que tengan copias con licencia válida de sistemas operativos compatibles con el funcionamiento del Juego (el «Hardware»).
f) Usted declara aceptar y estar conforme con todas las condiciones aplicables al Hardware, incluidas cualesquiera condiciones de dicha plataforma relativas al proceso de verificación.
4. LICENCIA DE USO LIMITADO.
a) Con arreglo a las condiciones de este Contrato y al cumplimiento de estas por su parte, le concedemos una licencia limitada, no exclusiva e intransferible para que pueda utilizar el Juego durante el periodo de vigencia del presente Contrato en su país de residencia con el Hardware que usted posea o controle en exclusividad, y solo en la medida en que así lo permitan las normas o condiciones de uso aplicables de la plataforma (en caso de haberlas). Cualquier actualización, complemento o reemplazo del Juego original se regirá por el presente Contrato, salvo que dichas actualizaciones vengan acompañadas de condiciones de licencia independientes.
b) En las líneas precedentes se establece la totalidad de sus derechos con respecto al Juego; BANDAI NAMCO se reserva todos los derechos sobre el Juego que no se hayan concedido de forma expresa en el presente Contrato. Sin perjuicio de lo anterior, usted deberá abstenerse de realizar, autorizar o permitir a terceros las siguientes acciones: i) distribuir, copiar, alquilar o vender el Juego o conceder licencias para su uso (salvo que lo permitan expresamente la presente licencia o las normas de uso de la plataforma); ii) utilizar el Juego con otro fin que no sea su propio uso personal y no comercial; iii) utilizar técnicas de ingeniería inversa, descompilar, desensamblar o intentar descubrir el código fuente del Juego; iv) modificar, alterar o crear obras derivadas del Juego; v) extraer, alterar u ocultar cualquier aviso de derechos de autor, marca comercial u otros derechos de propiedad en el Juego; vi) utilizar el Juego para fines para los que no haya sido diseñado; vii) utilizar el Juego en Hardware que no sea de su propiedad o que no esté bajo su control exclusivo; viii) sortear o intentar sortear cualquier medida de seguridad en el Juego, o ix) intentar ocultar o encubrir su región cuando acceda a cualquier característica en línea del Juego.
5. PROPIEDAD. El Juego y todos sus contenidos (aparte del Contenido de usuario, según se define más adelante), así como otros materiales del Juego o que se pongan a su disposición a través del Juego (incluidos, entre otros, el logotipo de BANDAI NAMCO y todos los diseños, materiales textuales y gráficos, imágenes, información, datos, software, archivos de sonido, Divisa del Juego, Elementos virtuales, otros archivos y la selección y disposición de estos) serán propiedad de BANDAI NAMCO o de sus licenciantes, y estarán protegidos por las leyes y tratados sobre derechos de autor y propiedad intelectual. Sin perjuicio de cualquier disposición en sentido contrario incluida en el presente Contrato, usted declara entender que no ostenta ningún derecho ni titularidad sobre ningún contenido que aparezca en el Juego, incluidos, entre otros, la Divisa del Juego y los Elementos virtuales.
6. VIGENCIA.
a) Previa aceptación por su parte de las condiciones establecidas en la cláusula 3, el presente Contrato se mantendrá vigente durante todo el periodo en que usted utilice el Juego. Cualquiera de las partes podrá rescindir el Contrato con o sin motivo en cualquier momento siempre que ello se notifique con una antelación razonable. Usted podrá rescindir el Contrato eliminando o destruyendo todas las copias del Juego que tenga en su posesión, custodia o control. BANDAI NAMCO no será responsable ante usted ni ante terceros de la cancelación de su derecho a utilizar el Juego.
b) En caso de incumplimiento por su parte de las condiciones de este Contrato, BANDAI NAMCO se reserva (sin perjuicio de cualquier otro derecho que pueda asistirle) el derecho de limitar, suspender o poner fin a su licencia de uso del Juego con carácter inmediato.
c) En caso de rescindirse el presente Contrato, i) su licencia del Juego terminará con carácter inmediato y ii) usted no tendrá derecho al reembolso de ningún importe, incluidos aquellos importes que no haya empleado (de haberlos), con excepción de la Divisa del Juego que haya adquirido, que le será reembolsada con arreglo a la ley aplicable.
d) Tras la rescisión del Contrato, las cláusulas 4 b), 5, 6 d), 8, 11 y 14 a 23 seguirán en vigor.
7. MODIFICACIONES. BANDAI NAMCO se reserva el derecho a realizar cambios o modificaciones a este Contrato en cualquier momento y por cualquier razón a su absoluta discreción. En caso de que BANDAI NAMCO hiciera algún cambio en este Contrato, le avisaremos de ello con un mes de antelación, por ejemplo notificándoselo a través del Juego. Su uso continuado del Juego tras la fecha de entrada en vigor de tales cambios supondrá la aceptación por su parte del Contrato revisado.
Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones:
BANDAI NAMCO se reserva el derecho a realizar cambios o modificar el Contrato en cualquier momento, con excepción de las disposiciones en las que se establecen las obligaciones contractuales principales de las partes para el presente Contrato. Las obligaciones contractuales principales de las partes NO sufrirán cambios según se describe en la presente cláusula. BANDAI NAMCO le informará de cualquier modificación que proponga al presente Contrato, le facilitará la nueva versión propuesta y le anunciará la fecha en la que este nuevo Contrato vaya a entrar en vigor. Cualquier cambio deberá notificarse por escrito (bastará a tal efecto un correo electrónico) con una antelación de seis semanas. En caso de no rechazar expresamente la correspondiente modificación en el plazo de seis semanas desde la fecha de entrada en vigor del nuevo Contrato, se considerará QUE USTED acepta dicha modificación. En la mencionada notificación de la modificación propuesta, BANDAI NAMCO le informará de forma expresa y específica del derecho de objeción del que usted dispondrá durante un plazo de seis semanas, así como de las consecuencias de no rechazar expresamente la modificación propuesta.
8. MODIFICACIÓN DEL JUEGO. BANDAI NAMCO se reserva el derecho a modificar o interrumpir de forma temporal o permanente el Juego o cualquiera de sus características o partes y debe avisar sobre ello con una antelación razonable, pero, en caso de emergencia o de absoluta necesidad, podrá hacerlo sin previo aviso. Usted acepta que BANDAI NAMCO no incurrirá en responsabilidad alguna por la modificación, suspensión o interrupción del Juego o de cualquiera de sus partes.
9. DIVISA DEL JUEGO Y ELEMENTOS VIRTUALES.
a) BANDAI NAMCO podrá ofrecerle la posibilidad de: i) adquirir una licencia limitada para utilizar divisas en el Juego («Divisa adquirida para el Juego»); ii) obtener una licencia limitada para utilizar divisas en el Juego a cambio de llevar a cabo determinadas tareas en el Juego (de forma colectiva junto con la Divisa adquirida para el Juego, «Divisa del Juego»); y iii) obtener una licencia limitada o adquirir una licencia limitada con la Divisa del Juego para productos y servicios virtuales que BANDAI NAMCO ponga a su disposición en el Juego («Elementos virtuales»). En caso de que BANDAI NAMCO le ofrezca la posibilidad de adquirir u obtener tales licencias, le concederá un derecho y licencia limitados, no exclusivos, intransferibles y revocables para utilizar dicha Divisa del Juego o dichos Elementos virtuales, según corresponda, para su uso exclusivo personal y no comercial, en el Juego, estando supeditado este uso a las condiciones del presente Contrato y al cumplimiento de estas por parte de usted.
b) La Divisa del Juego solo podrá canjearse por Elementos virtuales para utilizarlos en el Juego. En ningún caso se podrá exigir a BANDAI NAMCO o a cualquier otra persona o entidad el canje de la Divisa del Juego o de los Elementos virtuales por dinero, por cualquier otro bien de valor monetario o cualquier otro equivalente monetario, salvo que la ley aplicable disponga lo contrario. La Divisa del Juego y los Elementos virtuales no tendrán un valor equivalente en moneda real, y no actuarán como sustitutivo de moneda real. Ni BANDAI NAMCO ni ninguna otra persona o entidad tienen obligación de cambiar Divisa del Juego o Elementos virtuales por elementos de valor, incluida moneda real. Usted reconoce y acepta que BANDAI NAMCO podrá realizar acciones que pueden repercutir en los atributos del Juego o en el valor percibido de la Divisa del Juego o de los Elementos virtuales en cualquier momento, salvo que la ley aplicable lo prohíba. BANDAI NAMCO, a su exclusiva discreción, podrá imponer limitaciones sobre la cantidad de Divisa del Juego que usted puede adquirir, ganar o canjear.
c) Las compras que usted haga de Divisa adquirida para el Juego se considerarán cerradas, y en ningún caso se le reembolsarán, transferirán o cambiarán, salvo que la ley aplicable disponga lo contrario. Con excepción del precio de compra de la Divisa adquirida para el Juego y de determinados Elementos virtuales, BANDAI NAMCO no le cobrará ningún gasto por el acceso, uso o no uso de la Divisa del Juego o de los Elementos virtuales.
d) Usted no podrá transferir, vender, regalar, cambiar, negociar, arrendar, sublicenciar o alquilar la Divisa del Juego o los Elementos virtuales, salvo que lo haga dentro del Juego y que BANDAI NAMCO permita de forma expresa esa práctica. A menos que se establezca lo contrario en el presente Contrato, BANDAI NAMCO se reserva y mantendrá todos los derechos, la titularidad y la participación en la Divisa del Juego y los Elementos virtuales.
e) Las licencias que se conceden en virtud del presente Contrato sobre la Divisa del Juego y los Elementos virtuales terminarán con la rescisión del Contrato con arreglo a la cláusula 6, salvo que se disponga otra cosa en este acto.
10. DERECHO DE DESISTIMIENTO. Si usted reside en un estado miembro de la Unión Europea, dispone de ciertos derechos de anulación sobre las adquisiciones de Divisa del Juego o Elementos virtuales que usted haya realizado con moneda real. No obstante, a través de este acto usted renuncia de forma expresa a su derecho de desistimiento una vez que comience a prestarse el servicio por el que su cuenta obtiene acceso a la Divisa del Juego o Elementos virtuales. Usted acepta que: i) la descarga de la Divisa del Juego o de los Elementos virtuales comienza de forma inmediata tras la compra; y ii) una vez que se completa la compra, usted pierde su derecho de desistimiento.
11. CONTENIDO DE USUARIO. Si usted publica alguna comunicación, información, contenido sujeto a propiedad intelectual, artículo, mensaje, fotografía, material gráfico, vídeo, URL o cualesquiera otros elementos o contenidos en el Juego (en lo sucesivo, «Contenido de usuario») en la medida en que así lo permita la legislación local aplicable, estará consintiendo, en virtud del presente acto, en conceder a BANDAI NAMCO una licencia no exclusiva, exenta de derechos de autor, totalmente transferible y sublicenciable y de ámbito mundial durante todo el periodo de vigencia de la protección legal aplicable de los derechos intelectuales para poder utilizar el Contenido de usuario en relación con el Juego y con los productos y servicios relacionados, incluidos los derechos para reproducir, copiar, adaptar, modificar, presentar, crear obras derivadas, exhibir, publicar, emitir, transmitir o utilizar de cualquier otra forma, distribuir, explotar y comunicar al público general por todos y cualesquiera medios y vías que se conozcan actualmente o se conciban en el futuro, sin necesidad de comunicárselo a usted previamente o de compensarle de ninguna forma. En la medida en que así lo permita la legislación aplicable, por el presente acto usted renuncia a cualquier derecho moral de autoría, publicación, reputación o atribución con respecto al uso y disfrute que BANDAI NAMCO y otros jugadores hagan de tales contenidos en relación con el Juego y con los productos y servicios relacionados. La licencia concedida a BANDAI NAMCO en virtud de este documento perdurará tras la rescisión o revocación del presente Contrato.
12. COMPORTAMIENTO EN LÍNEA. Salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se hará responsable del comportamiento de ningún usuario, tanto si dicho comportamiento está relacionado o no con el acceso o el uso que este haga del Juego. BANDAI NAMCO puede suspender o poner fin de forma definitiva a su acceso al Juego en cualquier momento si usted infringe las condiciones de la cláusula 12 o cualquier otra condición de este Contrato. BANDAI NAMCO puede (por ejemplo, en respuesta a una reclamación por parte de un titular de un derecho de autor) revisar cualquier Contenido de usuario que se haya cargado, publicado, almacenado o exhibido en el Juego (en adelante, «publicado»). En el caso de un Contenido de usuario que haya sido compartido como parte de un mensaje privado dentro del Juego, BANDAI NAMCO no examinará o revisará dicho contenido a menos que una de las partes en el proceso comunicativo dé su consentimiento para ello (por ejemplo, informando a BANDAI NAMCO de que dicho mensaje es cuestionable). BANDAI NAMCO se reserva el derecho a eliminar o rechazar la publicación en Internet de cualquier Contenido de usuario. A pesar de que BANDAI NAMCO no examina, edita ni supervisa con regularidad ningún Contenido de usuario que se publique en el Juego, se reserva el derecho y tiene discreción absoluta para eliminar, examinar o editar cualquier Contenido de usuario que sea publicado a través del Juego si, a su criterio razonable, considerara que dicho Contenido de usuario infringe este Contrato, algún derecho de terceros o una ley, regla o norma aplicable. Usted no podrá utilizar el Juego si previamente ha sido suspendido o excluido del Juego. Usted es el único responsable del Contenido de usuario que usted publique o transmita a otros usuarios o terceros. De manera particular, usted acuerda no realizar o pretender realizar, ni incitar a otros a que realicen, ninguna de las acciones siguientes relacionadas con el Juego:
a) publicar Contenido de usuario que sea ilícito, difamatorio, calumnioso, ofensivo, obsceno, pornográfico, indecente, vulgar, lascivo, explícito en términos sexuales, intimidatorio, amenazante, que invada los derechos de privacidad o publicidad, abusivo, provocativo o fraudulento; que promueva o aliente cualquier actividad ilegal o antisocial, incluida la piratería informática; que fomente el racismo, el fanatismo, el odio o el daño físico u otro de cualquier clase contra cualquier grupo o persona, o que por alguna otra razón sea considerado inaceptable;
b) publicar Contenido de usuario que pueda infringir alguna patente, marca o secreto comercial, derecho de autor u otros derechos de titularidad o propiedad intelectual de cualquier persona o entidad;
c) participar en actividades o ventas comerciales, incluida la transmisión de cualquier anuncio publicitario o promoción comercial;
d) publicar, revelar o difundir datos personales sobre cualquier persona (incluido usted);
e) hacerse pasar por cualquier otra persona o entidad, incluidos altos cargos, líderes de foros, guías, moderadores, empleados o agentes de BANDAI NAMCO, o declarar falsamente o falsificar de otra forma su vinculación con una persona o entidad;
f) obstaculizar o interrumpir el Juego o el flujo normal de la reproducción o el diálogo del Juego, utilizar lenguaje vulgar o abusivo, gritar en exceso (por ejemplo, mediante el uso continuado de MAYÚSCULAS), enviar correo no deseado («spam») o hacer uso de cualquier otro método perturbador o perjudicial que pueda molestar a otros usuarios del Juego;
g) hacer uso o aprovecharse de errores, fallos o defectos de diseño para obtener acceso no autorizado al Juego, adquirir ventaja desleal sobre otros usuarios o engañar o utilizar medios no autorizados en relación con el Juego, incluidos, entre otros, el acceso a partes del Juego a las que usted no esté autorizado y el uso de componentes, emuladores u otras herramientas de terceros no autorizadas;
h) realizar cualquier acción que interfiera en la capacidad de otros usuarios para disfrutar del Juego con arreglo a sus propias normas o que aumente sustancialmente el coste o la dificultad de mantenimiento de este por parte de BANDAI NAMCO o del proveedor de la plataforma y que impida que los usuarios disfruten del Juego;
i) desconectarse de forma intencionada de la red durante el juego en línea o dejarse ganar por un determinado jugador repetidamente con el objetivo de ayudarle a subir en su clasificación o ganar puntos en el Juego;
j) negociar, vender, subastar o transferir o intentar transferir de otra forma Elementos virtuales o Divisa del Juego fuera del Juego;
k) infringir de otra forma las condiciones del presente Contrato, otras políticas que haya comunicado BANDAI NAMCO o hacer incurrir en responsabilidades a BANDAI NAMCO.
13. POLÍTICA DE DERECHOS DE AUTOR. Los titulares de derechos de autor, así como sus agentes, que consideren que algún elemento del Juego vulnera derechos de autor que estos poseen o controlan podrán remitir una notificación de dicha infracción a nuestro agente de derechos de autor designado (Copyright Agent), cuyos datos se indican más abajo. La tramitación de su notificación se agilizará si facilita la información y las declaraciones que se establecen en el Código de EE. UU. (U.S.C.), conforme al artículo 17, párrafo 512, apartado c), inciso 3. El cumplimiento de esta ley no es un requisito esencial para las notificaciones de infracción, salvo para los titulares de derechos de autor residentes en los Estados Unidos de América. Toda persona que, a sabiendas, declare falsamente en una notificación que el material o la actividad están infringiendo un derecho, podrá incurrir en responsabilidades relacionadas con los daños y perjuicios, incluidas las costas y honorarios de letrados, que hayamos soportado nosotros o el presunto infractor a consecuencia de haber creído dicha manifestación falsa y procedido a cancelar o deshabilitar el acceso al material o a la actividad objeto de la denuncia. BANDAI NAMCO ha adoptado una política para concluir la relación, en determinadas circunstancias y a discreción exclusiva de BANDAI NAMCO, con los usuarios que vulneren de forma repetida los derechos de propiedad intelectual de terceros, siempre y cuando, no obstante, BANDAI NAMCO también limite o ponga fin al acceso al Juego por parte de cualquier usuario que vulnere los derechos de propiedad intelectual de otros, ya se trate de una infracción repetida o no.
BANDAI NAMCO Entertainment Inc.
Attn: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
Tel.: +81-3-6744-6112
Fax: +81-3-6866-0577
copyrightagent@bandainamcoent.co.jp
14. CONTENIDO DE TERCEROS. A través del Juego, usted podrá tener acceso a contenido de otros usuarios, anunciantes u otros terceros. Debido a que no controlamos el contenido de terceros, usted acepta que, salvo en casos de error intencionado o negligencia grave por parte de BANDAI NAMCO, BANDAI NAMCO no se responsabiliza del contenido de terceros, no ofrece garantías sobre la exactitud o la calidad de la información incluida en el contenido de terceros y no asume responsabilidad alguna sobre el contenido de terceros que se ofrezca de forma no intencionada y que sea considerado inapropiado, impreciso, engañoso o ilegal. Toda referencia que se haga a cualquier producto, servicio, proceso u otra información por su nombre o marca comercial, fabricante, proveedor o por otra vía no constituirá ni implicará el apoyo, el patrocinio o la recomendación por parte de BANDAI NAMCO de ninguno de ellos, así como tampoco que exista ningún tipo de vinculación con ellos, a menos que BANDAI NAMCO lo indique expresamente.
15. EXENCIÓN DE RESPONSABILIDAD. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES NO SE HARÁN RESPONSABLES DE NINGÚN VIRUS O DE OTRAS CARACTERÍSTICAS DESACTIVADORAS QUE PUEDAN AFECTAR A SU ACCESO O A SU USO DEL JUEGO, ASÍ COMO TAMPOCO DE NINGUNA INCOMPATIBILIDAD ENTRE EL JUEGO, OTROS SERVICIOS Y EL HARDWARE. EL JUEGO Y TODOS LOS DEMÁS SERVICIOS SE PROPORCIONAN «TAL CUAL». CON EXCEPCIÓN DE LAS SALVEDADES QUE PUEDAN CONTEMPLARSE EN ESTE CONTRATO, BANDAI NAMCO, SUS LICENCIANTES Y PROVEEDORES DECLINAN EXPRESAMENTE OFRECER CUALQUIER TIPO DE GARANTÍAS O CONDICIONES DE CUALQUIER CLASE (EXPLÍCITAS O IMPLÍCITAS, ESTABLECIDAS POR LA LEY U OTRAS), INCLUIDAS, ENTRE OTRAS, CUALESQUIERA GARANTÍAS IMPLÍCITAS DE NO INFRACCIÓN, COMERCIABILIDAD O IDONEIDAD PARA UN DETERMINADO FIN.
Algunas jurisdicciones no permiten la exención de responsabilidad de condiciones implícitas ni la exclusión o limitación de garantías en los contratos con consumidores, por lo que es posible que algunas de estas exenciones de responsabilidad en la presente cláusula no sean aplicables en su caso.
Si usted tiene su residencia en Australia, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones:
Esta cláusula 15 no pretende limitar ni reducir ningún derecho o recurso de carácter obligatorio o legal que asista a los consumidores y que sea reconocido por la legislación de su jurisdicción local. Dentro del marco permitido por la ley, se excluyen íntegramente del presente Contrato las condiciones y garantías implícitas por el Anexo 2 de la Ley de competencia y defensa del consumidor de 2010 (Cth) (la Ley australiana del consumidor), y en el caso de que no puedan excluirse, usted reconoce que la responsabilidad de BANDAI NAMCO se limita (y es justo y razonable limitarla) a lo siguiente:
i) facilitar de nuevo el Juego, o
ii) el pago del coste derivado de facilitar de nuevo el Juego.
Si usted tiene su residencia en Alemania, además de las condiciones previas en la presente cláusula, también se le aplicarán las siguientes disposiciones:
En la medida en que un servicio se proporcione a cambio de un precio, se aplicará lo siguiente: BANDAI NAMCO garantiza que el Juego funcionará en lo sustancial conforme a las especificaciones que SE INCLUYEN en la documentación o en la descripción aplicable del producto. En caso de apreciarse algún DEFECTO, BANDAI NAMCO ofrecerá subsanaciones posteriores, bien eliminando el defecto (por ejemplo, a través de una actualización) o proporcionando una nueva versión del servicio que excluya dicho defecto, en un plazo razonable de tiempo para permitir al menos tres intentos de subsanación posterior. Si la subsanación posterior falla definitivamente, usted podrá ejercer sus otros derechos legales, siempre y cuando, no obstante, se excluya en todo caso la responsabilidad objetiva (sin culpa) por defectos iniciales de BANDAI NAMCO que se contempla en el artículo 536a, apartado 1 del Código Civil alemán.
16. INTERNET. USTED RECONOCE Y ACEPTA QUE BANDAI NAMCO NO SE HARÁ RESPONSABLE DE POSIBLES RETRASOS O FALLOS QUE USTED PUEDA SUFRIR AL INICIAR, EJECUTAR O COMPLETAR UNA TRANSMISIÓN O TRANSACCIÓN RELACIONADA CON EL JUEGO DE MANERA PERTINENTE Y OPORTUNA. Del mismo modo, BANDAI NAMCO no puede prometer ni garantizar que usted pueda acceder a partidas multijugador, partidas en línea o partes descargables del Juego siempre que lo desee, y es posible que durante largos periodos de tiempo usted no pueda acceder a tales partes del Juego. BANDAI NAMCO no garantiza un funcionamiento continuo y libre de errores o de virus de partidas multijugador, partidas en línea o partes descargables del Juego, así como tampoco el funcionamiento o la disponibilidad de forma continuada de un determinado servidor.
17. LIMITACIÓN DE RESPONSABILIDAD. SALVO POR CIRCUNSTANCIAS DE 1) MUERTE O LESIÓN PERSONAL CAUSADA POR NEGLIGENCIA DE BANDAI NAMCO; 2) FRAUDE O DECLARACIÓN FALSA POR PARTE DE BANDAI NAMCO; 3) ACTOS INTENCIONADOS O NEGLIGENCIA GRAVE DE BANDAI NAMCO; 4) PÉRDIDA O DESTRUCCIÓN DE BIENES PERSONALES TANGIBLES CAUSADOS POR EL USO DEL JUEGO; Y 5) CUALQUIER OTRA RESPONSABILIDAD QUE NO PUEDA LIMITARSE O EXCLUIRSE POR LA LEY APLICABLE, BANDAI NAMCO, SUS FILIALES, EMPRESAS ASOCIADAS, CARGOS DIRECTIVOS, EMPLEADOS, AGENTES Y OTROS PROVEEDORES O ENTIDADES ASOCIADAS NO INCURRIRÁN EN NINGÚN CASO EN RESPONSABILIDAD ALGUNA POR CUALESQUIERA DAÑOS INDIRECTOS, ESPECIALES, EMERGENTES O PUNITIVOS, NI TAMPOCO POR OTROS DAÑOS, INCLUIDOS, ENTRE OTROS, LA PÉRDIDA DE USO O EL LUCRO CESANTE, YA SEA COMO PARTE DE UNA ACCIÓN CONTRACTUAL, EXTRACONTRACTUAL (INCLUIDA NEGLIGENCIA) O DE CUALQUIER OTRO MODO, QUE DERIVEN O QUE DE ALGUNA FORMA ESTÉN RELACIONADOS CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO, CON EL CONTENIDO INCLUIDO EN EL JUEGO O AL QUE SE TENGA ACCESO A TRAVÉS DEL JUEGO O CON LA FALTA DE PROVISIÓN DE SERVICIO DE SOPORTE. EN CASO DE NEGLIGENCIA LEVE U ORDINARIA O DE INCUMPLIMIENTO DE LAS OBLIGACIONES ESENCIALES DE BANDAI NAMCO EN VIRTUD DEL PRESENTE CONTRATO, LA RESPONSABILIDAD DE BANDAI NAMCO SE LIMITARÁ A LOS DAÑOS DIRECTOS Y PREVISIBLES QUE USTED SUFRA. LA RESPONSABILIDAD TOTAL DE BANDAI NAMCO, YA PROCEDA DE RESPONSABILIDAD CONTRACTUAL, EXTRACONTRACTUAL U OBJETIVA, DE PRODUCTO, GARANTÍA, VULNERACIÓN DE LA PROPIEDAD INTELECTUAL O DE OTRO PRINCIPIO LEGAL, QUE SE DERIVE O QUE ESTÉ RELACIONADA CON EL USO O CON LA IMPOSIBILIDAD DE USO DEL JUEGO O CON ESTAS CONDICIONES, NO EXCEDERÁ EN NINGÚN CASO LOS CIEN DÓLARES ESTADOUNIDENSES (100 USD) O, DE SER MAYOR, EL IMPORTE QUE USTED HAYA PAGADO A BANDAI NAMCO PARA PODER USAR EL JUEGO. LA PRESENTE CLÁUSULA 17 NO LIMITARÁ NINGUNA GARANTÍA OBLIGATORIA O LEGAL QUE NO PUEDA LIMITARSE POR CONTRATO CON ARREGLO A LA LEGISLACIÓN DE SU JURISDICCIÓN LOCAL.
18. SOLUCIÓN DE CONFLICTOS.
LA PRESENTE CLÁUSULA 18 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN AMÉRICA DEL NORTE, AMÉRICA CENTRAL O SUDAMÉRICA, CON EXCEPCIÓN DE LOS ESTADOS UNIDOS DE AMÉRICA.
Si tiene su residencia en algún país del continente americano, con excepción de los Estados Unidos de América, usted o BNEA podrán remitir cualquier conflicto que surja a raíz del presente Contrato o del Juego, o en relación con estos, a distintos procedimientos de solución de conflictos (como conciliación o arbitraje). Para ello, será necesario obtener el consentimiento previo por escrito de la otra parte. Sin perjuicio de lo anterior, las condiciones de este Contrato no impedirán que, en relación con cualquier conflicto o reclamación que pueda contemplarse en la presente cláusula 18, usted pueda: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que pueda, si la ley así lo permite, solicitar a BNEA medidas en beneficio de usted; ii) presentar ante cualquier tribunal competente cualquier reclamación contra BNEA que no pueda resolverse por arbitraje o para la que el arbitraje esté prohibido o restringido por imposición de la ley aplicable; o iii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado.
19. SOLUCIÓN DE CONFLICTOS.
LA PRESENTE CLÁUSULA 19 SOLO SE LE APLICARÁ SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA.
Si tiene su residencia en los Estados Unidos de América, al aceptar las condiciones del presente Contrato, usted y BNEA i) acuerdan resolver determinados conflictos por medio de un arbitraje obligatorio y vinculante, como se establece en los respectivos subapartados del apartado (a) de la cláusula 19 (de forma colectiva, el «Acuerdo de arbitraje») y ii) renuncian expresamente a su derecho a someterse a un juicio con jurado, así como a participar en una demanda colectiva contra la otra parte, en virtud del apartado (b) de la cláusula 19 («Renuncia a acciones colectivas»), salvo que iii) usted ejerza libremente su derecho de exclusión voluntaria respecto al Acuerdo de arbitraje o a la Renuncia a acciones colectivas, como se estipula en el apartado (c) de la cláusula 19.
a) ARBITRAJE OBLIGATORIO Y VINCULANTE. DENTRO DEL MARCO PERMITIDO POR LA LEY APLICABLE, USTED Y BNEA: i) RECONOCEN Y ACEPTAN RESOLVER TODOS LOS CONFLICTOS Y RECLAMACIONES ENTRE USTED Y BNEA POR MEDIO DE UN ARBITRAJE VINCULANTE EN VIRTUD DE LA LEY FEDERAL DE ARBITRAJE, INCLUIDOS, ENTRE OTROS, (SALVO POR LAS EXCEPCIONES CONTEMPLADAS EXPRESAMENTE EN EL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) CUALQUIER RECLAMACIÓN O CONFLICTO BASADO EN TEORÍAS JURÍDICAS SOBRE INCUMPLIMIENTO CONTRACTUAL O EXTRACONTRACTUAL, LESIÓN, INFRACCIÓN DE LA LEY, FRAUDE, COMPETENCIA DESLEAL, DERECHOS DE PRIVACIDAD, DECLARACIÓN FALSA O CUALQUIER OTRA TEORÍA JURÍDICA Y QUE PUEDAN SURGIR O QUE TENGAN ALGUNA RELACIÓN CON CUALQUIER ASPECTO DE LA RELACIÓN ENTRE USTED Y BNEA, CUALQUIER CONDICIÓN O DISPOSICIÓN DE ESTE CONTRATO O CON SU ACCESO O EL USO QUE USTED HAGA DEL JUEGO (INDIVIDUALMENTE, «RECLAMACIÓN»); ii) RENUNCIAN DE FORMA EXPRESA E IRREVOCABLE A CUALQUIER DERECHO A PRESENTAR CUALQUIER RECLAMACIÓN EN TRIBUNALES O A QUE DICHA RECLAMACIÓN SEA RESUELTA POR UN JUEZ O JURADO; iii) NO INICIARÁN NI PARTICIPARÁN EN PROCEDIMIENTOS DE ARBITRAJE COLECTIVO O REPRESENTATIVO CONTRA LA OTRA PARTE, AUN CUANDO ESTÉ PERMITIDO DE ALGUNA OTRA FORMA POR LA LEY FEDERAL DE ARBITRAJE; Y iv) NO PRETENDERÁN UNIR O COMBINAR NINGÚN PROCEDIMIENTO ARBITRAL RESPECTO A CUALESQUIERA RECLAMACIONES POR PARTE DE USTED O DE BNEA CON UN LITIGIO O PROCEDIMIENTO ARBITRAL QUE HAYA SIDO INICIADO POR UN TERCERO O CONTRA DICHO TERCERO SIN EL CONSENTIMIENTO EXPRESO ESCRITO DE CADA UNO DE TALES TERCEROS Y DE AMBAS PARTES EN EL PRESENTE CONTRATO. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (EN ESTRICTO CUMPLIMIENTO CON EL APARTADO (c) DE ESTA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE TODAS LAS RECLAMACIONES QUE SE FORMULEN CONTRA LA OTRA PARTE SOLO SE TRAMITARÁN MEDIANTE ARBITRAJE OBLIGATORIO Y VINCULANTE.
i) Solución amistosa de conflictos previa al arbitraje. Antes de iniciar un procedimiento arbitral respecto a cualquier Reclamación en virtud de este Acuerdo de arbitraje, usted y BNEA aceptan poner todo su empeño razonable y de buena fe para solucionar cualquier conflicto o Reclamación de forma amistosa entre usted y BNEA. La parte que plantee el conflicto o la Reclamación deberá enviar a la otra una notificación escrita en la que le describa la naturaleza y el fundamento de dicho conflicto o Reclamación y le dará detalles sobre el recurso legal pretendido. Estas notificaciones escritas que se dirijan a BNEA deben enviarse por correo urgente a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., Attn: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA. En caso de que usted y BNEA no se pongan de acuerdo sobre cómo resolver dicho conflicto o Reclamación en un plazo de treinta (30) días a partir de la fecha en que se reciba la notificación escrita, la parte reclamante podrá iniciar un procedimiento arbitral contra la otra en las condiciones permitidas por el Acuerdo de arbitraje según se ha establecido anteriormente.
ii) Procedimiento arbitral. El arbitraje es un proceso legalmente vinculante por medio del cual una parte puede buscar soluciones a un problema legal con otra parte o emprender acciones contra esta de un modo similar a la interposición de una demanda en un tribunal pero que, en términos generales, exige formalismos procedimentales menos estrictos, se celebra ante un tercero o árbitro neutral (en lugar de un juez o jurado), prevé una presentación de pruebas más limitada y, teóricamente, unos honorarios legales reducidos para cada una de las partes, y se somete a una revisión limitada por parte de los tribunales. El procedimiento arbitral para cualquier Reclamación en virtud de este Acuerdo de arbitraje se regirá por el Reglamento de Arbitraje Comercial de la Asociación Estadounidense de Arbitraje («AAA», por sus siglas inglesas) y, cuando sea aplicable, por los Procedimientos Complementarios de la AAA para Conflictos Relacionados con los Consumidores, que en ambos casos pueden encontrarse en http://www.adr.org. Sin perjuicio de lo anterior, usted y BNEA acuerdan que el idioma en que se tramitará cualquier procedimiento arbitral será el inglés, que se aceptará el envío electrónico de la documentación exigida y que se permitirá la participación telefónica o por teleconferencia, o en persona, en un lugar elegido de mutuo acuerdo por las partes.
iii) Reclamaciones excluidas. Sin perjuicio de lo anterior, las condiciones de este Acuerdo de arbitraje no impedirán que usted o BNEA puedan: i) poner el asunto en conocimiento de cualquier órgano del gobierno federal, estatal o local que tenga autoridad gubernamental y competencia jurisdiccional para solicitar de la otra parte medidas en beneficio de usted o de BNEA; o ii) presentar una demanda de menor cuantía ante un juzgado, sujeta a las limitaciones y exigencias jurisdiccionales de dicho juzgado.
iv) Desvinculación del Acuerdo de arbitraje. Usted y BNEA acuerdan que ninguna disposición de este Acuerdo de arbitraje podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de este Acuerdo de arbitraje es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en este Acuerdo de arbitraje.
b) RENUNCIA A ACCIONES COLECTIVAS. SI TIENE SU RESIDENCIA EN LOS ESTADOS UNIDOS DE AMÉRICA, AL ACEPTAR LAS CONDICIONES DEL PRESENTE CONTRATO, USTED Y BNEA CONVIENEN QUE: i) CUALQUIER RECLAMACIÓN SE FORMULARÁ A TÍTULO INDIVIDUAL DE USTED Y DE BNEA Y SOLO SE TRAMITARÁ COMO UN ARBITRAJE INDIVIDUAL (O COMO UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), Y NO COMO UNA DEMANDA COLECTIVA O REPRESENTATIVA DE OTRA FORMA; ii) RENUNCIAN DE FORMA EXPRESA A CUALQUIER DERECHO A FORMULAR UNA DEMANDA COLECTIVA O A TÍTULO COLECTIVO O REPRESENTATIVO O A PARTICIPAR EN UNA DEMANDA DE ESE TIPO; Y iii) EL ÁRBITRO (O TRIBUNAL, EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19) SOLO PODRÁ TRAMITAR UN ARBITRAJE INDIVIDUAL (O UN PROCEDIMIENTO JUDICIAL INDIVIDUAL EN EL CASO DE LAS RECLAMACIONES QUE HAYAN SIDO EXCLUIDAS DEL ACUERDO DE ARBITRAJE EN VIRTUD DEL SUBAPARTADO (iii) DEL APARTADO (a) DE LA CLÁUSULA 19), NO PODRÁ REUNIR MÁS DE UNA RECLAMACIÓN INDIVIDUAL Y NO PODRÁ PRESIDIR NINGÚN TIPO DE PROCEDIMIENTO COLECTIVO O REPRESENTATIVO DE OTRA FORMA RESPECTO A TALES RECLAMACIONES. A MENOS QUE USTED DÉ AVISO DE EXCLUSIÓN VOLUNTARIA EN LA FORMA DEBIDA (COMO SE DESCRIBE EN EL APARTADO (c) DE LA CLÁUSULA 19), USTED Y BNEA ACUERDAN QUE CADA UNA DE LAS PARTES SOLO PODRÁ FORMULAR SUS DEMANDAS CONTRA LA OTRA EN SU PROPIO NOMBRE O A TÍTULO INDIVIDUAL, Y NO COMO PARTE DEMANDANTE O COLECTIVA EN UN SUPUESTO PROCEDIMIENTO COLECTIVO O REPRESENTATIVO.
i) Desvinculación de la Renuncia a acciones colectivas. Usted y BNEA acuerdan que ninguna disposición de esta Renuncia a acciones colectivas podrá ejecutarse en su contra o en la de BNEA, y que todas las Reclamaciones se regirán por los respectivos apartados (a) de las cláusulas 20 y 21, según se establece a continuación, en caso de que: i) un tribunal de competencia jurisdiccional determine de manera concluyente que alguna condición o disposición de esta Renuncia a acciones colectivas es inejecutable, que está prohibida por la ley aplicable y que no puede aplicarse a ninguna Reclamación; o ii) usted dé Aviso de exclusión voluntaria en la forma debida (conforme al apartado (c) de la cláusula 19) en el que usted exprese su decisión de no participar en esta Renuncia a acciones colectivas. No deberá interpretarse ni considerarse en ningún caso que la desvinculación de la Renuncia a acciones colectivas constituye una aceptación por su parte o por la de BNEA para participar en una demanda o arbitraje de acción colectiva.
c) PROCEDIMIENTO DE EXCLUSIÓN VOLUNTARIA. Usted puede ejercer su derecho de exclusión voluntaria y no vincularse por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas. Para tal fin, debe dar aviso por escrito de su decisión de no participar en dicho Acuerdo de arbitraje o Renuncia a acciones colectivas (el «Aviso de exclusión voluntaria») cumpliendo estrictamente los requisitos que se estipulan en los subapartados (i) a (iii) del apartado (c) de la cláusula 19.
i) Dirección y forma de envío. Deberá remitir su Aviso de exclusión voluntaria a la siguiente dirección: BANDAI NAMCO Entertainment America Inc., ATTN: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA, de alguna de las siguientes formas: i) correo urgente, certificado y con acuse de recibo; o ii) servicio de mensajería con entrega en 24 horas (como Federal Express).
ii) Plazos. Salvo que la ley aplicable exija un plazo más largo, su Aviso de exclusión voluntaria debe fecharse con el sello de correos (en caso de enviarse por correo urgente) o depositarse en una oficina (en caso de enviarse por un servicio de mensajería con entrega en 24 horas): i) en un plazo de treinta (30) días a partir de la fecha de compra de su copia del Juego; o ii) en caso de no haber realizado ninguna compra, en un plazo de treinta (30) días a partir de la fecha en la que usted haya accedido o utilizado por primera vez su copia del Juego.
iii) Información exigida. Su Aviso de exclusión voluntaria debe incluir: i) el título del Juego específico al que se refiere su Aviso de exclusión voluntaria; ii) su nombre y apellidos; iii) su dirección; iv) su número de teléfono; v) su dirección de correo electrónico; vi) si usted es un usuario registrado del Juego o de otro producto o servicio de BNEA, cada uno de sus nombres de usuario para dichos juegos, productos o servicios de BNEA; y vii) una declaración en la que exprese no estar de acuerdo con el Acuerdo de arbitraje o con la Renuncia a acciones colectivas. BNEA puede utilizar los datos incluidos en su Aviso de exclusión voluntaria para registrar, procesar, mantener y administrar su exclusión del Acuerdo de arbitraje o de la Renuncia a acciones colectivas, según proceda, pero no con fines comerciales.
iv) Efectos del Aviso de exclusión voluntaria correcto. Si su Aviso de exclusión voluntaria cumple todos los requisitos anteriores, se considerará que usted y BNEA han optado por excluirse del Acuerdo de arbitraje y de la Renuncia a acciones colectivas, en virtud de dicho Aviso de exclusión voluntaria y en relación con el presente Contrato. La presentación de un Aviso de exclusión voluntaria válido solo será aplicable a las reclamaciones derivadas o relacionadas con el Juego o con este Contrato que se identifiquen en el propio aviso, y a las que surjan entre BNEA y la persona que se identifique en dicho aviso.
v) Efectos de un Aviso de exclusión voluntaria incorrecto. Si usted presenta un Aviso de exclusión voluntaria que no cumpla con alguno de los requisitos establecidos en los subapartados (i) a (iii) del apartado (c) de la cláusula 19, usted y BNEA se vincularán por el Acuerdo de arbitraje y por la Renuncia a acciones colectivas que se contemplan en el presente Contrato.
20. LEGISLACIÓN APLICABLE.
Dentro del marco exigido por la ley aplicable, todas las condiciones y disposiciones del presente Contrato se regirán e interpretarán con arreglo a todas las leyes imperativas aplicables, aun cuando presenten incoherencias con la legislación aplicable que se establece en esta cláusula 20, y en ningún caso la aplicación, interpretación o ejecución de las condiciones del presente Contrato, de conformidad con cualquier ley jurisdiccional contemplada en esta cláusula, podrán excluir, limitar o restringir de otra forma los derechos que le son inferidos a usted, como consumidor, en virtud de cualquier ley aplicable de protección del consumidor. Su comportamiento, además, también se regirá por otras leyes de ámbito local, regional, nacional e internacional. Las partes acuerdan que la Convención de las Naciones Unidas sobre los contratos de compraventa internacional de mercaderías no será de aplicación a ningún conflicto o reclamación que surja de este Contrato.
a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica:
La aplicación, interpretación o ejecución de las condiciones de este Contrato, así como su uso del Juego, se regirán por las leyes del estado de California, con excepción de sus normas de conflictos de leyes.
b) Si usted tiene su residencia en Asia:
Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Japón, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción.
c) Si usted tiene su residencia en otro lugar:
Cualquier conflicto que surja entre las partes a raíz de este Contrato o en relación con este se regirá por el presente Contrato y por la legislación de Francia, dejando sin efecto los principios de conflictos de leyes que permitieran la aplicación de la ley de otra jurisdicción.
21. COMPETENCIA JURISDICCIONAL.
a) Si usted tiene su residencia en América del Norte, América Central o Sudamérica:
Usted y BNEA acuerdan de forma expresa que, para todas las reclamaciones y conflictos que surjan de este Contrato o que estén relacionados con él o con el uso que usted haga del Juego y que no se sometan al Acuerdo de arbitraje descrito en la cláusula 19 anterior, la competencia exclusiva sobre tales reclamaciones o demandas recaerá en los tribunales federales o estatales competentes del condado de Santa Clara, California (Estados Unidos de América) y, por el presente acto, usted reconoce expresamente la competencia de dichos tribunales sobre su persona.
b) Si usted tiene su residencia en Asia:
Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal del distrito de Tokio, y por el presente acto usted y BNEI acuerdan someterse a la competencia exclusiva de dicho tribunal.
c) Si usted tiene su residencia en otro lugar:
Cualquier conflicto entre las partes que surja de este Contrato o que esté relacionado con él lo resolverá el Tribunal de lo Mercantil de Lion, y por el presente acto usted y BNEE acuerdan someterse a la competencia exclusiva de dicho tribunal.
22. TERCEROS BENEFICIARIOS. Toda persona o entidad que no sea parte en el presente Contrato no tendrá derecho alguno en virtud de ninguna ley para exigir el cumplimiento de las condiciones que aquí se estipulan, con independencia de si dicha persona o entidad es identificada por su nombre. Las disposiciones de la presente cláusula no afectarán a los derechos de aquellos cesionarios o beneficiarios contemplados en este Contrato.
23. DISPOSICIONES VARIAS. Este Contrato contiene el acuerdo íntegro entre usted y BANDAI NAMCO en relación con el uso del Juego. En caso de que alguna disposición de este Contrato resultara inválida o no pudiera ejecutarse, el resto de disposiciones seguirá manteniendo todo su efecto durante la vigencia restante del Contrato, o según se establezca el apartado (d) de la cláusula 6, salvo si dicha disposición priva al Contrato de sus obligaciones esenciales. Usted no podrá ceder este Contrato ni ninguno de sus derechos adquiridos en virtud del mismo sin el consentimiento previo escrito de BANDAI NAMCO. Resultará nulo cualquier intento de cesión sin dicho consentimiento. Sin perjuicio de la restricción precedente, este Contrato será totalmente vinculante, redundará en beneficio y será ejecutado por nosotros y por nuestros respectivos sucesores y cesionarios. En caso de que BANDAI NAMCO no ejercite o ejecute alguno de sus derechos o alguna disposición del presente Contrato, no deberá considerarse una renuncia por su parte sobre dicho derecho o disposición. Los títulos de las cláusulas en que se divide este Contrato se ofrecen únicamente con fines ilustrativos, y no tendrán ningún efecto legal o contractual.
24. SOFTWARE DE TERCEROS.
a) EasyAntiCheat. BANDAI NAMCO usa el servicio antitrampas EasyAntiCheat («EAC»), gestionado por un proveedor de servicios externo. EAC tiene un cliente que se integra en el software del Juego. Cuando inicie el Juego, el cliente de EAC se cargará automáticamente e instalará la versión más reciente en el Hardware. EAC realizará un seguimiento del Hardware, analizará los códigos binarios del Juego y escaneará la memoria del Hardware con el propósito de detectar y evitar las trampas en el Juego («Propósito»). Para ello, EAC almacenará información relativa a los métodos tramposos empleados en el Juego («Datos de trampas»). Al aceptar este Contrato o usar este Juego, está dando su consentimiento para que EAC pueda recopilar, almacenar, compartir y publicar Datos de trampas con el objetivo de cumplir el Propósito. Los Datos de trampas se usarán únicamente para dicho Propósito, incluido, de manera no exhaustiva, identificar y bloquear a jugadores que hagan trampas en el Juego, analizar el comportamiento de los tramposos y los códigos de trampas que puedan emplear, así como compartir con los socios de EAC información sobre dichas trampas.
Encontrará más información sobre las prácticas de privacidad de EAC en www.easyanticheat.net/privacy. Si no permite que EAC procese sus datos personales de acuerdo con su política de privacidad o si le solicita a EAC que elimine o borre sus datos personales, tendremos derecho a bloquear su acceso al Juego y evitar que use dicho producto.
Para contactar con BNEI, deberá seguir el proceso que se describe en nuestra página de soporte en http://bandainamcoent.co.jp/cs_support/.
Para contactar con BNEA, deberá dirigirse a la línea de soporte al cliente de BNEA en https://www.bandainamcoent.com/support, o por escrito en la siguiente dirección: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA.
Para contactar con BNEE, deberá dirigirse al servicio al cliente de BNEE en http://www.bandainamcoent.eu/support, o en la siguiente dirección: BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France.
BANDAI NAMCO ENTERTAINMENT INC.
POLÍTICA DE PRIVACIDAD
Última actualización: 27 de febrero de 2020
Esta política de privacidad explica cómo BANDAI NAMCO Entertainment Inc. ("BNEI", "nosotros" o "nuestro") recopila, utiliza y divulga información sobre usted cuando utiliza nuestros juegos y servicios en línea relacionados que contienen esta política (en conjunto, el "Juego"). BNEI es el controlador de datos de su información personal para los fines del Reglamento General de Protección de Datos de la UE.
Puede que modifiquemos esta Política de privacidad ocasionalmente. Si realizamos cambios, se lo notificaremos revisando la fecha de la parte superior de la Política de privacidad y, en algunos casos, podríamos proporcionarle un aviso adicional (por ejemplo, incorporando una declaración en la página principal de nuestro Juego o enviándole un mensaje). Si no está de acuerdo con los cambios, por favor, no utilice el Juego ni nos facilite su información personal de ninguna otra forma. Le invitamos a revisar la Política de privacidad cuando acceda al Juego para mantenerse informado sobre nuestras prácticas de información y las maneras en que puede proteger su privacidad.
I. Recopilación de información
Información que recopilamos automáticamente cuando usa el juego
Cuando accede o usa cualquier función en línea asociada a nuestro juego, recopilamos información de forma automática sobre usted, que incluye:
• Información de uso: Recopilamos información sobre su uso del Juego, lo que incluye la identificación de la cuenta de juego, los niveles completados, las puntuaciones de juego, el tiempo que ha pasado jugando y también otra información de estilo de juego.
• Información de registro: Registramos información sobre su uso de nuestros juegos, incluida la hora de acceso, el tiempo que pasa jugando y su dirección IP.
• Información de hardware: Recopilamos información sobre el ordenador o el dispositivo que utiliza para acceder a nuestro Juego, incluido el modelo de hardware, el sistema operativo y la versión, la información de red del navegador, la dirección MAC, la dirección IP y otros identificadores de dispositivo únicos que el sistema operativo de su hardware pone a disposición.
Información que nos proporciona
Recopilamos información que usted nos facilita directamente. Por ejemplo, recopilamos información cuando crea una cuenta, interacciona con otros usuarios, solicita atención al cliente, se registra para recibir boletines, participa en encuestas o se pone en contacto con nosotros de alguna otra manera. El tipo de información que recopilamos incluye nombre de usuario, contraseña, dirección de correo electrónico y cualquier otra información que decida facilitar.
Información que recopilamos de otras fuentes
También podemos obtener información de otras fuentes en la medida en que esta sea necesaria para hacer funcionar nuestro Juego y la combinamos con la información que recopilamos a través de nuestro Juego. Por ejemplo, podemos obtener información relacionada con su cuenta desde nuestra plataforma de juego o recopilar la clasificación del juego y el estado de logros en la aplicación del centro de juegos de la consola. En todos los demás casos le pediremos que nos autorice para recopilar, almacenar y utilizar información personal de terceros.
II. Uso de la información
Solo recopilamos, almacenamos y utilizamos su información si ha dado su consentimiento, o en la medida en que sea necesario a) para el cumplimiento de su acuerdo con nosotros; b) para cumplir con nuestras obligaciones legales; o c) con el propósito de nuestros intereses legítimos, que incluyen operar, evaluar y mejorar nuestro negocio global. Hemos equilibrado cuidadosamente nuestros intereses comerciales legítimos con sus derechos de protección de datos. Por favor, póngase en contacto con nosotros a través de los datos de contacto facilitados más abajo si tiene dudas sobre este equilibrio de intereses.
Nosotros (o un procesador de datos de terceros en nuestro nombre) podemos recopilar, almacenar y utilizar su información para los siguientes fines y durante los períodos necesarios para alcanzar dichos fines:
• Proporcionar, mantener y mejorar nuestro Juego.
• Proporcionar y prestar los productos y servicios que solicite, procesar transacciones y enviarle información relacionada.
• Registrarle para que obtenga una cuenta en nuestro Juego y ayudarle a gestionar su cuenta.
• Responder a sus comentarios, preguntas y solicitudes y ofrecerle servicio al cliente.
• Enviarle notificaciones técnicas, actualizaciones, alertas de seguridad y mensajes de asistencia y administrativos.
• Ponernos en contacto con usted en relación con productos, servicios, ofertas, promociones, premios y eventos ofrecidos por BNEI y otros, y también facilitarle noticias, información y otros materiales promocionales que consideremos que puedan serle de interés.
• Observar y analizar tendencias, uso y actividades relacionadas con nuestro Juego.
• Relacionarla o combinarla con información que obtengamos de otros para ayudarnos a comprender sus necesidades y proporcionarle un servicio mejor.
• Detectar, investigar y prevenir actividades fraudulentas, no autorizadas o ilegales.
• Para cualquier otro propósito requerido o autorizado para que cumplamos con nuestras obligaciones legales o reglamentarias.
• Y para cualquier otro propósito para el que haya facilitado la información.
III. Intercambio de información
No compartimos, transferimos ni intercambiamos su información personal con terceros a no ser que sea necesario para facilitar nuestros productos o servicios o de cualquier otra forma de acuerdo con esta Política de privacidad, tal y como lo permita la ley, o si nos ha dado su consentimiento expreso. No vendemos información personal a terceros. De conformidad con lo mencionado anteriormente, podemos compartir información sobre usted de la siguiente manera o de cualquier otra manera descrita en esta Política de privacidad:
• Con otros usuarios si elige participar en las áreas interactivas de nuestro Juego, como podrían ser las funciones de chat o de multijugador (está terminantemente prohibido el uso de datos de identificación personal, como su nombre completo, como nombre de usuario en nuestros servicios).
• Con nuestros empleados, afiliados, empresas relacionadas, proveedores, consultores y otros proveedores de servicios externos que necesiten acceso a dicha información para realizar trabajos en nuestro nombre (incluidos, por ejemplo, desarrolladores, servicios de alojamiento de sitios web o proveedores de servicios de procesamiento y almacenamiento de información).
• En respuesta a un proceso legal o a una solicitud de información si la divulgación está de conformidad con, o lo requiere de alguna otra manera, cualquier ley, norma o reglamento aplicable (incluidos, por ejemplo, organismos gubernamentales o reguladores, el cumplimiento de la ley o los tribunales de justicia).
• Si tenemos motivos razonables para creer que sus acciones infringen nuestros acuerdos o políticas de usuario, o para proteger los derechos, la propiedad y la seguridad de BNEI, nuestros usuarios u otros.
• En relación con cualquier fusión, venta de activos de la empresa, financiación o adquisición de todo o una parte de nuestro negocio a otra empresa.
• Y con su consentimiento o bajo sus indicaciones.
IV. Analítica de juego
Con su permiso, algunos de nuestros juegos combinarán información de juego e información analítica con información recopilada de otros juegos de BANDAI NAMCO Entertainment, juegos de las empresas de nuestro grupo y de otras fuentes externas. Usaremos dicha información para analizar las tendencias de juego y monetización, crear perfiles de categorías de jugadores, crear nuevos juegos y servicios y generar otros datos analíticos. Puede cancelar este uso a través del menú de opciones del Juego.
V. Seguridad
Tomamos las medidas técnicas y organizativas oportunas para ayudar a proteger su información ante pérdidas, robos, usos indebidos y acceso no autorizado, divulgación, alteración y destrucción. Sin embargo, no se puede garantizar la seguridad de ninguna transmisión a través de internet, por lo que no podemos garantizar la seguridad de ninguna información personal que nos transfiera a través de internet.
VI. Almacenamiento y eliminación de datos
La información personal recopilada a través del Juego se almacena y se elimina en conformidad con los requisitos de privacidad. Todos los datos se volverán anónimos o se eliminarán cuando ya no se requieran para los fines mencionados anteriormente, a menos que la ley exija una mayor conservación.
VII. Transferencias internacionales
La información personal que recopilamos suele transferirse, almacenarse y procesarse en Japón. Tenga en cuenta que podemos transferir su información personal a lugares fuera de su país que podrían no ofrecer el mismo nivel de protección de datos que las leyes de su país. Sin embargo, nuestra recopilación, almacenamiento y uso de su información personal continuarán rigiéndose según esta Política de privacidad, y cuando divulgamos su información personal a terceros ubicados en el extranjero, tomamos las medidas oportunas según las circunstancias para garantizar que se utiliza de acuerdo con esta Política de Privacidad.
VIII. Páginas de terceros
Nuestros juegos podrían contener enlaces a otras páginas web o servicios operados por terceros. Por favor, tenga en cuenta que esta Política de privacidad se aplica solo a nuestro juego y que no nos hacemos responsables de la información personal recopilada, almacenada y utilizada por terceros a través de su página web. Siempre debería leer con atención la política de privacidad de toda página web que visite.
IX. Derechos de protección de datos
Usted y su tutor legal, en caso de que sea menor de edad, tienen ciertos derechos de protección de datos conforme a la ley aplicable. Sus derechos según la ley aplicable podrían incluir:
• Acceso a la información personal que procesamos sobre usted, además del derecho a la portabilidad de datos.
• El derecho a que se corrija o se elimine su información personal.
• El derecho a restringir el procesamiento de su información personal.
• El derecho a retirar el consentimiento en cualquier momento que hemos obtenido de usted, aunque esto no afectará a la legalidad del procesamiento previo a retirarlo.
• También tiene derecho a oponerse, en cualquier momento, al procesamiento de su información personal que se basa en los intereses legítimos de BNEI.
• Cuando procesamos su información personal con fines comerciales directos tiene derecho a oponerse en cualquier momento a dicho procesamiento, incluso si el propósito es crear perfiles en la medida en que esté relacionado con el marketing directo. Si se opone al procesamiento con fines comerciales directos, dejaremos de procesar su información personal con tales propósitos. En ese caso, puede que continuemos enviándole mensajes transaccionales o de relaciones, pero solo sobre nuestras relaciones comerciales en curso.
Si quiere realizar tal solicitud, puede remitirla a ppolicy@bandainamcoent.co.jp.
Si ejerce estos derechos, no proporcionamos un determinado nivel de Servicios. Sin embargo, si solicita que eliminemos o dejemos de recopilar información necesaria para garantizar un funcionamiento adecuado de los Servicios, puede que deje de poder utilizar la totalidad o parte de nuestros Servicios.
X. Contacto
Si tiene alguna consulta relacionada con esta Política de privacidad o con nuestras prácticas, póngase en contacto con nosotros en:
Bandai NAMCO ENTERTAINMENT Inc.
A la atención de: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (teléfono)
ppolicy@bandainamcoent.co.jp
Si reside en la Unión Europea, también puede ponerse en contacto a través de:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
ANÁLISIS DE DATOS
Este juego recopila información sobre la dinámica de juego, gracias a la cual podemos realizar los análisis necesarios para ofrecer el juego y mejorar determinadas funciones y características. Además, nos gustaría obtener su autorización para compartir y combinar esta información con la recabada de otros juegos de BANDAI NAMCO Entertainment, de servicios y productos de las empresas de nuestro grupo y de otras fuentes externas.
Tipos de datos recabados: identificación de la cuenta de juego, dirección IP, registro del juego
Estos datos serán seudonimizados, y tanto nosotros como las empresas de nuestro grupo utilizaremos la información de forma agregada para analizar tendencias de juego, crear perfiles de categorías de jugadores, diseñar nuevos juegos y servicios y realizar otros análisis. Los datos se enviarán a Japón donde serán almacenados.
El consentimiento tiene carácter facultativo, por lo que podrá jugar sin perder ninguna característica aun cuando no acepte este uso. Si otorga su consentimiento, podrá retirarlo en cualquier momento en los ajustes del juego.
Al seleccionar “Aceptar”, usted autoriza a que sus datos se utilicen con este fin.
<?kgUD?>: เลือน <?kgLR?>: เลือก <?kgOk?>: ดําเนินการ <?kgRU?>: เปลียนภาษา
ยอมรับ
ไม่ยอมรับ
<?kgUD?>: เลือก <?kgOk?>: ดําเนินการ <?kgCancel?>: ปด
เปลียนภาษา
English
Français
Español
Italiano
Deutsch
한국어
繁體中文
简体中文
Polski
Русский
Português (Brasil)
Español (América Latina)
ภาษาไทย
BANDAI NAMCO ENTERTAINMENT
ข้อตกลงให้สิทธิแก่ผู้ใช้จริง
ปรับปรุงครังล่าสุด: 1 เมษายน 2018
กรุณาอ่านข้อตกลงนีอย่างรอบคอบ ในการเข้าถึงหรือใช้เกมหรือบริการของเรา คุณตกลงทีจะผูกพันตามเงือนไขทังหมดทีระบุไว้ในทีนีและเงือนไขทังหมดทีกล่าวถึงให้รวมเข้าไว้ด้วยกัน หากคุณไม่ตกลงตามเงือนไขทังหมด กรุณาอย่าเข้าถึงหรือใช้เกมหรือบริการของเรา
ข้อตกลงนีรวมถึงแต่ไม่จํากัดอยู่เพียงข้อกําหนดเกียวกับอนุญาโตตุลาการ (ข้อ 19(ก)) และการสละสิทธิในการดําเนินคดีแบบกลุ่ม (ข้อ 19(ข)) ซึงไม่นํามาใช้กับคุณหากคุณอาศัยอยู่นอกสหรัฐอเมริกา
หากคุณเปนผู้อาศัยในเยอรมนี มีข้อสัญญาจําเพาะบางประการนํามาใช้กับคุณ ดูข้อ 7 และ 15 สําหรับรายละเอียด
หากคุณเปนผู้อาศัยในสหภาพยุโรป มีข้อสัญญาจําเพาะบางประการนํามาใช้กับคุณ ดูข้อ 10 สําหรับรายละเอียด
หากคุณเปนผู้อาศัยในออสเตรเลีย มีข้อสัญญาจําเพาะบางประการนํามาใช้กับคุณ ดูข้อ 15 สําหรับรายละเอียด
หากคุณเปนผู้อาศัยในประเทศแถบอเมริกาเหนือ กลาง และใต้ โดยไม่รวมถึงสหรัฐอเมริกา มีข้อสัญญาจําเพาะบางประการนํามาใช้กับคุณ ดูข้อ 18 สําหรับรายละเอียด
หากคุณเปนผู้อาศัยในสหรัฐอเมริกา มีข้อสัญญาจําเพาะบางประการนํามาใช้กับคุณ ดูข้อ 19 สําหรับรายละเอียด
ข้อตกลงให้สิทธิแก่ผู้ใช้จริงนี ("ข้อตกลง" นี) เปนข้อตกลงระหว่างคุณกับ BANDAI NAMCO ENTERTAINMENT Inc. ("BNEI"), BANDAI NAMCO Entertainment America Inc. ("BNEA") หรือ BANDAI NAMCO Entertainment Europe S.A.S. ("BNEE") ตามทีเกียวข้อง ("BANDAI NAMCO", "เรา" หรือ "ของเรา") และนํามาใช้กับการเข้าถึงและการใช้เกมของคุณซึงข้อตกลงนีปรากฏอยู่ (หรือหากได้มีการโพสต์ออนไลน์ เปนการอ้างถึงเกมข้างต้น) ซึงรวมถึงส่วนใดๆ ทีเกียวข้องซึงเปนมัลติเพลเยอร์ เปนออนไลน์ หรือทีสามารถดาวน์โหลดได้ใดๆ และเอกสารหรือเนือหาทีเปนลายลักษณ์อักษรหรือเปนอิเล็กทรอนิกส์ใดๆ ("เกม") โดยไม่มีข้อจํากัด เกมได้รับการให้สิทธิ และไม่ได้ถูกจําหน่าย และข้อตกลงนีไม่นําไปสู่สถานะหรือความเปนเจ้าของในเกมหรือฉบับคัดลอกใดๆ ของเกม ข้อตกลงนีไม่เปลียนแปลงเงือนไขหรือข้อกําหนดของข้อตกลงอืนๆ ในทางใดก็ตาม ทีคุณอาจมีอยู่กับผลิตภัณฑ์และบริการอืนๆ จาก BANDAI NAMCO ความเปลียนแปลง การเพิมเติม หรือการลบล้างใดๆ ทีคุณทําขึนจะไม่เปนทียอมรับ หรือจะได้รับการปฏิเสธโดยชัดแจ้งจาก BANDAI NAMCO ไว้ ณ ทีนี
เงือนไขเพิมเติมทีเรากําหนดไว้ (รวมถึงแต่ไม่จํากัดอยู่เพียง ค่าธรรมเนียมทีได้มีการโพสต์ไว้ กระบวนการการเรียกเก็บเงิน และกฎเกียวกับการส่งเสริมการขาย) อาจนํามาใช้กับการทํางานและฟเจอร์ร่วมซึงเปนส่วนหนึงของเกม เว้นเสียแต่จะระบุไว้เปนอย่างอืน เงือนไขทีนํามาใช้เพิมเติมใดๆ ถูกนํามารวมไว้กับข้อตกลงนีโดยการอ้างถึง ในกรณีทีมีความขัดกันระหว่างข้อตกลงนีกับเงือนไขเพิมเติมใด เงือนไขเพิมเติมจะนํามาใช้กับการทํางานและฟเจอร์ร่วมเฉพาะอย่างเหล่านัน
1. คู่สัญญา BANDAI NAMCO เปนนิติบุคคลซึงคุณได้เข้าทําสัญญานีโดยขึนอยู่กับสถานทีอาศัยของคุณ หากคุณอาศัยในทวีปเอเชีย (ยกเว้นญีปุน) ข้อตกลงนีเกิดขึนระหว่างคุณกับ BNEI หากคุณอาศัยอยู่ในประเทศแถบอเมริกาเหนือ กลาง หรือใต้ ข้อตกลงนีเกิดขึนระหว่างคุณกับ BNEA และหากคุณอาศัยอยู่ทีอืน ข้อตกลงนีเกิดขึนระหว่างคุณกับ BNEE
2. ความเปนส่วนตัว ข้อมูลทีรวบรวมได้จากเกมนีเปนการดําเนินการโดย BNEI ในประเทศญีปุน สําหรับข้อมูลเพิมเติม กรุณาดูจากนโยบายความเปนส่วนตัวของ BNEI (ซึงจะแสดงไว้ภายหลังข้อตกลงนี) ในส่วนของข้อมูลเกียวกับวิธีการรวบรวม ใช้ และเปดเผยข้อมูลเหล่านันของเรา
3. เงือนไขก่อนการให้สิทธิ การให้สิทธิตามข้อตกลงนีถูกกําหนดไว้เปนการเฉพาะดังต่อไปนี และคุณจะปฏิบัติตามเงือนไขและข้อกําหนดอืนๆ ทีกําหนดไว้ในข้อตกลงนีอย่างครบถ้วน
ก) คุณบรรลุนิติภาวะตามเขตอํานาจศาลของคุณ หากคุณยังไม่บรรลุนิติภาวะในเขตอํานาจศาลของคุณ ผู้ปกครองหรือผู้ใช้อํานาจปกครองของคุณตามกฎหมายจะต้องตกลงเข้าผูกพันโดยข้อตกลงนีและเงือนไขเพิมเติมใดๆ ทีจะนํามาปรับใช้
ข) คุณตกลงและยอมปฏิบัติตามเงือนไขทังหมดในข้อตกลงนี และเงือนไขเพิมเติมใดๆ ทีอาจนํามาปรับใช้ได้กับเกม
ค) การเข้าถึงและการใช้เกมของคุณเปนไปตามมาตรการความปลอดภัยจํานวนหนึง ซึงรวมถึงแต่ไม่จํากัดอยู่เพียงการลงทะเบียนในเกมด้วยรหัสลับ การเข้าถึงอย่างต่อเนืองยังอินเทอร์เน็ต และการยอมรับฟเจอร์จัดการร่วมในสิทธิความปลอดภัย/ดิจิทัลบางประการ การไม่สามารถยอมรับและปฏิบัติตามมาตรการความปลอดภัยทุกประการนีอาจทําให้การใช้เกมของคุณบกพร่องไปบางส่วนหรือทังหมด
ง) การเข้าถึงและการใช้เกมของคุณเปนไปตามกฎและระเบียบทีปรับใช้ได้ในท้องถิน รัฐ ชาติ หรือต่างประเทศ
จ) คุณเข้าถึงและใช้เกมแค่โดยอุปกรณ์ท้องถินซึงใช้ระบบปฏิบัติการทีได้รับอนุญาตให้ใช้อย่างถูกต้องและเกมถูกออกแบบมาเพือให้ทํางานด้วย ("ฮาร์ดแวร์")
ฉ) คุณได้ยอมรับและจะปฏิบัติตามเงือนไขและข้อกําหนดทังหมดทีนํามาใช้กับฮาร์ดแวร์ซึงรวมถึงเงือนไขใดๆ ของช่องทางดังกล่าวเกียวกับกระบวนการชําระเงิน
4. ข้อจํากัดการให้อนุญาตให้ใช้งาน
ก) ตามเงือนไขของข้อตกลงนีและการยอมปฏิบัติตามเงือนไขเหล่านีของคุณ เราอนุญาตให้คุณได้สิทธิทีมิใช่สิทธิขาด ไม่สามารถโอนกันได้ และเปนสิทธิทีจํากัดในการใช้เกมสําหรับเงือนไขตามข้อตกลงนีภายในประเทศทีคุณอาศัยอยู่ ในฮาร์ดแวร์ซึงคุณเปนเจ้าของหรือมีการควบคุมอย่างเด็ดขาดและแต่เพียงผู้เดียวตามทีได้รับอนุญาตโดยกฎเกียวกับใช้งานตามช่องทางทีสามารถใช้ได้หรือเงือนไขการใช้งาน (หากมี) การปรับปรุง การเพิมเติม หรือการนํามาใช้แทนทีใดๆ ทีมีต่อเกมต้นฉบับได้ถูกกําหนดไว้ในเงือนไขนี เว้นแต่จะมีเงือนไขในการให้อนุญาตแยกต่างหากซึงมาพร้อมกับการปรับปรุงแก้ไขดังกล่าว
ข) ตามทีกล่าวมาก่อนหน้านีเกียวกับสิทธิทังหมดของคุณอันเกียวกับเกม และเราขอสงวนสิทธิทุกประการในและต่อเกมอันมิได้ให้เอาไว้แก่คุณอย่างชัดแจ้งในข้อตกลงนี โดยไม่จํากัดตามข้อความก่อนหน้านี คุณจะไม่ปฏิบัติหรืออนุญาตหรืออนุญาตให้บุคคลภายนอกรายใดปฏิบัติดังต่อไปนี (1) เผยแพร่ คัดลอก ให้สิทธิ ให้เช่า หรือจําหน่ายเกม (ยกเว้นตามทีได้รับอนุญาตอย่างชัดแจ้งโดยการให้สิทธิหรือโดยกฎเกียวกับช่องทางการทีสามารถใช้งานได้) (2) ใช้เกมด้วยวัตถุประสงค์ใดนอกเหนือจากการใช้ส่วนบุคคลทีมิใช่ทางการค้าของคุณเอง (3) ทําวิศวกรรมย้อนกลับ แยกส่วน รือการประกอบ หรือพยายามทีจะค้นหาโค้ดต้นฉบับเกม (4) ปรับแก้ เปลียนแปลง หรือทํางานสร้างสรรค์ต่อเนืองเกียวกับเกม (5) รือถอน เปลียนแปลง หรือปดบังลิขสิทธิ เครืองหมายการค้า หรือการบอกกล่าวสิทธิในความเปนเจ้าของอืนทีมีต่อเกม (6) ใช้เกมเพือวัตถุประสงค์ทีไม่ได้ออกแบบไว้ (7) ใช้เกมในฮาร์ดแวร์ใดทีท่านไม่ได้เปนเจ้าของหรือมีการควบคุมได้อย่างเด็ดขาด (8) หลีกเลียงหรือพยายามหลีกเลียงมาตรการความปลอดภัยใดๆ ในเกม หรือ (9) พยายามปดบังหรือหรือปกปดตําแหน่งทีอยู่ของคุณเมือเข้าถึงฟเจอร์ออนไลน์ใดๆ ของเกม
5. ความเปนเจ้าของ เกมและเนือหาทังหมด (นอกเหนือจากเนือหาของผู้ใช้งานตามทีกําหนดไว้ข้างล่างนี) และของอืนใดในเกมหรือทีมีอยู่ในเกม ซึงรวมถึงแต่ไม่จํากัดอยู่เพียงแค่สัญลักษณ์ของ BANDAI NAMCO และงานออกแบบ ข้อความ กราฟก รูปภาพ ข้อมูล ข้อมูลดิบ ซอฟต์แวร์ ไฟล์เสียง หน่วยเงินในเกม ไอเท็มเสมือนจริง ไฟล์อืนๆ และการเลือกกับการจัดเรียงทีเกียวข้องทังหมดเปนทรัพย์สินของ BANDAI NAMCO หรือผู้ได้รับสิทธิ และได้รับการคุ้มครองโดยกฎหมายและสนธิสัญญาเกียวกับลิขสิทธิและทรัพย์สินทางญญาอืนๆ ไม่ว่าข้อกําหนดใดซึงตรงข้ามกับทีระบุไว้ในข้อตกลงนี คุณตกลงว่าคุณไม่มีสิทธิหรือตําแหน่งใดในหรือต่อเนือหาใดซึงปรากฏอยู่ในเกม ซึงรวมถึงแต่ไม่จํากัดอยู่เพียงแค่หน่วยเงินในเกมหรือไอเท็มเสมือนจริงใดๆ
6. เงือนไข
ก) อันเปนไปตามความพึงพอใจและเงือนไขทีมีอยู่ก่อนทีกําหนดไว้ในข้อ 3 ข้อกําหนดนีจะยังคงมีผลบังคับเต็มทุกประการในขณะทีคุณใช้งานเกม คู่สัญญาฝายใดฝายหนึงอาจบอกเลิกข้อตกลงนีโดยมีหรือไม่มีเหตุในเวลาใดๆ โดยการบอกกล่าวล่วงหน้าตามสมควร คุณอาจบอกเลิกข้อตกลงนีโดยการลบหรือทําลายเกมทุกๆ ฉบับทีคุณมีอยู่ในความครอบครอง การดูแล และการควบคุม BANDAI NAMCO จะไม่รับผิดต่อคุณหรือบุคคลภายนอกสําหรับการบอกเลิกการใช้เกมของคุณ
ข) โดยไม่จํากัดต่อสิทธิอืนๆ ของ BANDAI NAMCO หากคุณไม่สามารถปฏิบัติตามเงือนไขและข้อกําหนดในข้อตกลงนี BANDAI NAMCO จะยึดหน่วงไว้ซึงสิทธิในการจํากัด ชะลอ หรือยกเลิกการให้สิทธิในการใช้เกมของคุณในทันที
ค) โดยการบอกเลิกข้อตกลงนี (1) การได้รับสิทธิในเกมของคุณจะหยุดลงทันที และ (2) คุณจะไม่มีสิทธิได้รับเงินคืนค่าธรรมเนียมใดๆ ซึงรวมถึงค่าธรรมเนียมทีมิได้ใช้ หากมี เว้นแต่หน่วยเงินในเกมทีซือมานันจะต้องถูกจ่ายคืนตามทีกําหนดไว้ในกฎหมายทีใช้บังคับ
ง) หัวข้อ 4(ข), 5, 6(ง), 8, 11, 14-23 จะยังคงอยู่แม้มีการบอกเลิกข้อตกลงนี
7. การแก้ไข BANDAI NAMCO สงวนสิทธิในการเปลียนแปลงหรือแก้ไขข้อตกลงนี ณ เวลาใดๆ และด้วยเหตุผลใดๆ อันเปนดุลยพินิจของ BANDAI NAMCO แต่เพียงผู้เดียว หาก BANDAI NAMCO ทําการเปลียนแปลงในข้อตกลงนี เราจะบอกกล่าวล่วงหน้าแก่คุณล่วงหน้าเปนเวลาหนึงเดือนในความเปลียนแปลงดังกล่าว อาทิเช่นโดยการบอกกล่าวไว้ในเกม การใช้ในเกมของคุณต่อไปหลังจากการเปลียนแปลงมีผลแล้วจะเปนการยืนยันการยอมรับของคุณต่อข้อตกลงทีได้รับการปรับแก้ไข
หากคุณอาศัยอยู่ในเยอรมนี นอกเหนือจากเงือนไขในส่วนนีทีกําหนดไว้ข้างต้น ข้อความเพิมเติมต่อไปนีจะนํามาใช้กับคุณ
BANDAI NAMCO สงวนสิทธิทีจะเปลียนแปลงหรือปรับแก้ข้อตกลงนี ณ เวลาใดๆ ด้วยข้อยกเว้นของข้อกําหนดหน้าทีขันต้นตามสัญญาของคู่สัญญาภายใต้ข้อตกลงนี หน้าทีเบืองต้นตามสัญญาของคู่สัญญาจะไม่เปลียนแปลงในลักษณะทีกําหนดไว้ในข้อนี BANDAI NAMCO จะแจ้งให้คุณทราบถึงการเปลียนแปลงทีเสนอให้มีขึนในข้อตกลงนี ให้คุณทราบข้อตกลงประการใหม่ทีเสนอและแจ้งให้คุณทราบถึงวันทีข้อตกลงใหม่จะนํามาปรับใช้ การเปลียนแปลงใดๆ จะเปนไปตามการบอกกล่าวล่วงหน้าเปนลายลักษณ์อักษร (สามารถใช้การติดต่อทางอีเมลได้) ก่อนหกสัปดาห์ หากคุณมิได้ปฏิเสธอย่างชัดแจ้งในการเปลียนแปลงนันภายในหกสัปดาห์นับแต่วันทีข้อตกลงใหม่นํามาปรับใช้ ถือว่าคุณได้ให้การยินยอมในการปรับแก้ไขข้อตกลงนัน ในการบอกกล่าวข้างต้นเรืองการเปลียนแปลงทีเสนอ BANDAI NAMCO จะแจ้งให้คุณทราบอย่างชัดแจ้งและเปนการเฉพาะเกียวกับสิทธิทีจะคัดค้านภายในหกสัปดาห์ และผลหากมิได้มีการปฏิเสธการปรับแก้ไขตามทีเสนออย่างชัดแจ้ง
8. การปรับแก้ไขเกม BANDAI NAMCO สงวนสิทธิทีจะปรับแก้ไข ระงับ ไม่ว่าโดยชัวคราวหรือโดยถาวร ในเกมหรือฟเจอร์เสริมใดๆ หรือส่วนใดๆ ของเกมโดยมีการบอกกล่าวล่วงหน้าตามสมควร และ ในกรณีฉุกเฉิน หรือหากมีความจําเปนอย่างยิงโดยไม่มีการบอกกล่าวล่วงหน้า คุณตกลงว่า BANDAI NAMCO จะไม่มีความรับผิดต่อการปรับแก้ไข การชะลอ หรือการระงับในเกมหรือส่วนใดของเกม
9. หน่วยเงินในเกมและไอเท็มเสมือนจริง
ก) BANDAI NAMCO อาจเสนอให้คุณมีความสามารถต่อไปนี (1) ซือการให้สิทธิทีจํากัดในการใช้หน่วยเงินในเกม ("หน่วยงานในเกมทีซือ") (2) ได้รับการให้สิทธิทีจํากัดในการใช้หน่วยเงินในเกมโดยการปฏิบัติภารกิจจําเพาะในเกม (เรียกรวมกับหน่วยเงินในเกมทีซือว่า "หน่วยเงินในเกม") และ/หรือ (3) ได้รับการให้สิทธิทีจํากัด และ/หรือ ซือการให้สิทธิทีจํากัดด้วยหน่วยเงินในเกม ต่อสินค้าเสมือนจริงและบริการทีมีให้โดย BANDAI NAMCO ในเกม ("ไอเท็มเสมือนจริง") หาก BANDAI NAMCO เสนอความสามารถในการซือหรือได้รับการให้สิทธิดังกล่าว BANDAI NAMCO จะให้สิทธิทีมิใช่สิทธิเด็ดขาด ไม่สามารถโอนเปลียนมือได้ เพิกถอนได้ เปนสิทธิทีจํากัดแก่คุณ และให้สิทธิในการใช้หน่วยเงินในเกมหรือไอเท็มเสมือนจริงดังกล่าวตามทีนํามาใช้ได้ สําหรับการใช้ส่วนบุคคลของคุณทีมิใช่ในทางพาณิชย์โดยเฉพาะในเกม อันเปนไปตามเงือนไขในข้อตกลงนีและการปฏิบัติตามเงือนไขดังกล่าวของคุณ
ข) หน่วยเงินในเกมอาจใช้ได้เฉพาะแลกรับไอเท็มเสมือนจริงเพือการใช้ในเกมเท่านัน และทังหน่วยเงินในเกมหรือไอเท็มเสมือนจริงต่างไม่สามารถแลกเปนเงิน สิงอืนใดทีมีมูลค่าเปนเงิน หรือสิงทีเทียบเท่าเงินใดๆ จาก BANDAI NAMCO หรือบุคคลหรือนิติบุคคลอืน ยกเว้นแต่กําหนดไว้เปนประการอืนโดยกฎหมายทีนํามาปรับใช้ หน่วยเงินในเกมหรือไอเท็มเสมือนจริงไม่มีมูลค่าเทียบเท่ากับหน่วยเงินจริงและไม่เปนสิงทดแทนของหน่วยเงินจริง ทัง BANDAI NAMCO หรือบุคคลหรือนิติบุคคลอืนใดไม่มีหน้าทีในการแลกเปลียนหน่วยเงินในเกมหรือไอเท็มเสมือนจริงเปนมูลค่าอย่างอืน ซึงรวมถึงแต่ไม่จํากัดอยู่แต่เพียงหน่วยเงินจริง คุณยอมรับและตกลงว่า BANDAI NAMCO อาจเข้าดําเนินการต่างๆ ซึงอาจส่งผลกระทบต่อคุณลักษณะในเกมหรือมูลค่าของหน่วยเงินในเกม และ/หรือ ไอเท็มเสมือนจริงซึงเปนทีรับทราบในเวลาใดๆ เว้นแต่จะกําหนดห้ามเอาไว้ในกฎหมายทีนํามาปรับใช้ ด้วยดุลยพินิจของ BANDAI NAMCO แต่เพียงผู้เดียว อาจกําหนดข้อจํากัดเรืองจํานวนหน่วยเงินในเกมทีสามารถซือ ได้รับ หรือแลกมาได้
ค) การซือทังหมดของหน่วยเงินในเกมทีซือนันเปนทียุติและไม่สามารถคืน โอน หรือแลกเปลียนได้ภายใต้สถานการณ์ใดๆ ก็ตาม เว้นแต่จะกําหนดไว้เปนอย่างอืนตามกฎหมายทีบังคับใช้ เว้นแต่ราคาซือของหน่วยเงินในเกมทีซือและไอเท็มเสมือนจริงจํานวนหนึง BANDAI NAMCO ไม่คิดค่าธรรมเนียมใดๆ ในการเข้าถึง ใช้ หรือไม่ใช้หน่วยเงินในเกมหรือไอเท็มเสมือนจริง
ง) คุณไม่อาจโอน ขาย ให้เปนของขวัญ แลกเปลียน แลก ให้เช่าซือ ให้สิทธิช่วง หรือให้เช่าหน่วยเงินในเกมหรือไอเท็มเสมือนจริง ยกเว้นในเกมและตามที BANDAI NAMCO ได้อนุญาตไว้โดยชัดแจ้ง เว้นแต่จะได้ตกลงกันไว้เปนอย่างอืนในข้อตกลงนี BANDAI NAMCO สงวนและยึดหน่วงไว้ซึงสิทธิ สถานะ ผลประโยชน์ทุกประการในและต่อหน่วยเงินในเกมและไอเท็มเสมือนจริง
จ) การให้สิทธิทีได้ให้ไว้ภายใต้ข้อตกลงนีต่อหน่วยเงินในเกมและไอเท็มเสมือนจริงจะยกเลิกไปตามการยกเลิกข้อตกลงนีตามข้อ 6 เว้นแต่จะกําหนดไว้เปนอย่างอืน
10. สิทธิในการถอน หากคุณอาศัยในประเทศสมาชิกของสหภาพยุโรป คุณมีสิทธิในการถอนบางประการสําหรับการซือหน่วยเงินในเกมหรือไอเท็มเสมือนจริงซึงได้มาโดยหน่วยเงินจริง อย่างไรก็ดี คุณสละสิทธิไว้อย่างชัดแจ้งในสิทธิในการถอนของคุณตังแต่การให้บริการเริมขึนเมือบัญชีของคุณได้รับอนุญาตให้เข้าถึงหน่วยเงินในเกมหรือไอเท็มเสมือนจริง คุณตกลงว่า (1) การดาวน์โหลดหน่วยเงินในเกมหรือไอเท็มเสมือนจริงเริมขึนทันทีหลังจากการซือ และ (2) คุณเสียสิทธิในการถอนของคุณนับแต่การซือสมบูรณ์
11. เนือหาผู้ใช้ โดยการโพสต์การสือสาร ข้อมูล ทรัพย์สินทางญญา ของ ข้อความ รูปถ่าย กราฟก วีดิโอ URL และไอเท็มหรือเนือหาอืนใดไปยังเกม ("เนือหาผู้ใช้") ตามขอบเขตทีอนุญาตไว้โดยกฎหมายแห่งท้องทีทีนํามาใช้ โดยข้อตกลงนี คุณจะได้รับการให้สิทธิจาก BANDAI NAMCO ทีไม่ใช่สิทธิขาด โดยไม่มีค่าใช้สิทธิ สามารถโอนเปลียนมือได้อย่างสมบูรณ์ และสามารถให้อนุญาตช่วงได้ทัวโลกสําหรับตลอดระยะเวลาแห่งการคุ้มครองตามกฎหมายเกียวกับทรัพย์สินทางญญาทีนํามาปรับใช้กับการใช้เนือหาผู้ใช้ในส่วนทีเกียวข้องกับเกมและสินค้าและบริการต่างๆ ทีเกียวข้อง ซึงรวมถึงสิทธิในการทําซํา คัดลอก ปรับเปลียน แก้ไข แสดง ทํางานสร้างสรรค์ต่อเนือง ทําให้ปรากฏ เผยแพร่ต่อสาธารณะ ถ่ายทอด นําส่ง หรือใช้โดยประการอืนใด เผยแพร่ หาประโยชน์ หรือสือสารไปยังสาธารณะโดยวิธีการใดๆ หรือทังปวง และเปนตัวกลางไม่ว่าจะเปนทีทราบในตอนนีหรือหลังจากนี ตามทีได้ประดิษฐ์ขึนโดยมิได้แจ้งหรือมีการจ่ายค่าชดเชยไม่ว่าโดยประการใดแก่คุณ ตามขอบเขตทีกฎหมายทีปรับใช้กําหนดไว้ คุณสละสิทธิในทางศีลธรรมเกียวกับความเปนเจ้าของ การเผยแพร่สู่สาธารณะ การเปนทีรู้จัก หรือการได้มาใดๆ อันเกียวข้องกับการใช้และความบันเทิงทีได้รับจากทรัพย์สินทีเกียวข้องกับ BANDAI NAMCO และผู้เล่นอืนๆ ในส่วนทีเกียวข้องกับเกมและสินค้าและบริการทีเกียวข้องภายใต้กฎหมายทีนํามาปรับใช้ โดย BANDAI NAMCO ยังคงได้รับการให้อนุญาตแม้จะมีการบอกเลิกหรือเพิกถอนข้อตกลงนี
12. การกระทําออนไลน์ เว้นเสียแต่การกระทําความผิดโดยเจตนาหรือโดยประมาทเลินเล่ออย่างร้ายแรงของ BANDAI NAMCO ทาง BANDAI NAMCO ไม่รับผิดชอบหรือมีความรับผิดต่อการกระทําของผู้ใช้รายใด ไม่ว่าการกระทํานันจะเกียวข้องกับการเข้าถึงหรือการใช้เกมหรือไม่อกระทําการอืนใดอันเปนเหตุให้สามารถโต้แย้งคัดค้านได้ BANDAI NAMCO อาจชะลอหรือยกเลิกการเข้าถึงเกมของคุณ ณ เวลาใด หากคุณฝาฝนเงือนไขของข้อ 12 นี หรือเงือนไขและข้อกําหนดอืนใดของข้อตกลงนี BANDAI NAMCO อาจ (ยกตัวอย่างเช่นเพือการดําเนินการต่อการฟองร้องโดยเจ้าของลิขสิทธิ) ทบทวนเนือหาผู้ใช้ใดๆ ซึงได้อัปโหลด เผยแพร่ จัดเก็บ หรือแสดงไว้ในเกม (ต่อไปในทีนีเรียกว่า "โพสต์") หากว่าในกรณีทีเนือหาของผู้ใช้ทีได้แชร์เปนส่วนหนึงของข้อความส่วนตัวภายในเกม BANDAI NAMCO จะไม่คัดกรองหรือทบทวนเนือหาเหล่านันเว้นเสียแต่จะมีคู่กรณีอย่างน้อยหนึงฝายในการสือสารได้ให้อนุญาตเอาไว้ (เช่น โดยการรายงานข้อความไปยัง BANDAI NAMCO ตามทีเปนเหตุให้เกิดการคัดค้านนัน) BANDAI NAMCO สงวนสิทธิในการลบ หรือปฏิเสธทีจะนําเนือหาใดๆ ของผู้ใช้เข้าระบบออนไลน์ แม้ว่า BANDAI NAMCO จะมิได้ทําการคัดกรอง แก้ไข หรือควบคุมดูแลเนือหาส่วนใดๆ ของผู้ใช้ทีโพสต์สู่ระบบออนไลน์อย่างสมําเสมอ แต่ BANDAI NAMCO สงวนสิทธิและมีดุลพินิจเต็มในการนําออกไป คัดกรอง หรือแก้ไขเนือหาผู้ใช้ทีโพสต์เข้าสู่เกมหาก BANDAI NAMCO ได้ใช้ดุลยพินิจทีเหมาะสมแล้วว่าเนือหาผู้ใช้ดังกล่าวนันฝาฝนต่อข้อตกลงนี และ/หรือ สิทธิบุคคลภายนอกใดๆ กฎหมายทีนํามาปรับใช้ กฎ หรือระเบียบ คุณไม่อาจใช้เกมได้หากคุณถูกระงับหรือถอนออกจากเกมไว้ก่อนหน้านี คุณมีความรับผิดชอบแต่เพียงผู้เดียวต่อเนือหาผู้ใช้ใดๆ ทีคุณโพสต์หรือนําส่งไปยังผู้ใช้อืน หรือบุคคลภายนอก โดยเฉพาะอย่างยิง คุณตกลงทีจะไม่ทํา ไม่พยายามทีจะทํา หรือก่อเหตุอืนเพือจะทําการอันเกียวกับเกมดังต่อไปนี
ก) โพสต์เนือหาผู้ใช้ใดๆ ซึงไม่ชอบด้วยกฎหมาย เปนการหมินประมาท ทําลายชือเสียง ก้าวร้าว อนาจาร ลามก ไม่เหมาะสม หยาบคาย สองแง่สองง่าม แสดงออกในทางเพศ เปนการคุกคาม เปนการข่มขู่ เปนการล่วงลําความเปนส่วนตัวหรือสิทธิในการทําให้ปรากฏต่อสาธารณชน เปนการทําทารุณ เปนการกระตุ้นให้เกิดโทสะ หรือเปนการหลอกลวง สนับสนุนหรือส่งเสริมให้เกิดกิจกรรมทีผิดกฎหมายหรือต่อต้านสังคม ซึงรวมถึงการเจาะเข้าระบบ สนับสนุนการเหยียดเชือชาติ การคลังศาสนา ความเกลียดชัง หรือการทําอันตรายทางกายหรือทางอืนใดต่อกลุ่มหรือบุคคล หรือกระทําการอืนใดอันเปนเหตุให้สามารถโต้แย้งคัดค้านได้
ข) โพสต์เนือหาผู้ใช้ใดๆ ทีอาจละเมิดสิทธิบัตร เครืองหมายการค้า ความลับทางการค้า ลิขสิทธิ หรือทรัพย์สินทางญญาหรือสิทธิในการเปนเจ้าของทรัพย์สินอืนใดของบุคคลหรือนิติบุคคล
ค) เข้ามีส่วนร่วมในกิจกรรมเชิงพาณิชย์หรือการค้าพาณิชย์ ซึงรวมถึงการส่งโฆษณาทางพาณิชย์หรือการชักชวนจูงใจใดๆ
ง) เข้า เปดเผย หรือเผยแพร่ข้อมูลส่วนบุคคลใดๆ เกียวกับผู้ใดก็ตาม (รวมถึงคุณด้วย)
จ) สวมรอยเปนบุคคลหรือนิติบุคคลใดซึงรวมถึงเจ้าหน้าทีของ BANDAI NAMCO ผู้นําในกระดานสนทนา ผู้แนะนํา ผู้ดําเนินรายการ พนักงาน หรือตัวแทน หรือระบุข้อความหรือแถลงข้อความอันเปนเท็จประการอืนใดในการเข้ามีส่วนร่วมของคุณกับบุคคลหรือนิติบุคคลใดๆ
ฉ) ขัดขวางหรือรบกวนเกมหรือขันตอนโดยปกติของการเล่นเกม หรือโต้ตอบหรือใช้ภาษาทีไม่สุภาพ เปนการหมินประมาท หรือเปนการตะโกนเกินกว่าเหตุ (เช่น ใช้ตัวอักษรพิมพ์ใหญ่ทังหมด) "ส่งข้อมูลขยะ" หรือด้วยวิธีการทีก่อความแตกแยกหรือก่อความเสียหายอันเปนการรบกวนผู้ใช้เกมคนอืน
ช) ใช้หรือหาประโยชน์โดยมิชอบจากจุดบกพร่อง ข้อผิดพลาด หรือจุดอ่อนในการออกแบบเพือเข้าถึงเกมโดยมิได้รับอนุญาต เพือให้ได้รับผลประโยชน์ทีไม่เปนธรรมเหนือผู้เล่นคนอืน หรือเพือโกงหรือใช้ประโยชน์จากช่องโหว่ทีไม่ได้รับอนุญาตในส่วนทีเกียวข้องกับเกม ซึงรวมถึงแต่ไม่จํากัดอยู่แค่เพียงการเข้าถึงส่วนต่างๆ ของเกมทีคุณไม่ได้รับอนุญาตในการเข้าถึง และการใช้โปรแกรมเล่นอัตโนมัติ โปรแกรมเลียนแบบ และเครืองมืออืนใดของบุคคลภายนอกทีไม่ได้รับอนุญาต
ซ) กระทําสิงใดอันเปนการแทรกแซงความสามารถของผู้ใช้คนอืนในการรับความบันเทิงจากการเล่นเกมตามทีกําหนดไว้ในกฎหรือเปนการเพิมค่าใช้จ่ายหรือเพิมความยุ่งยากขึนอย่างมาให้แก่ BANDAI NAMCO หรือผู้ให้บริการช่องทางในการรักษาเกมไว้เพือความบันเทิงของผู้ใช้ทังหมด
ฌ) เจตนาตัดการติดต่อจากเครือข่ายระหว่างการเล่นออนไลน์หรืออนุญาตให้ตัวคุณเองถูกคู่แข่งทีจัดให้เอาชนะซําๆ เพือช่วยผลักดันอันดับของพวกเขาขึนไปหรือจํานวนชัยชนะในเกม
ญ) แลกเปลียน ขาย ประมูล หรือโอนด้วยประการอืนใดหรือพยายามทีจะโอนไอเท็มเสมือนจริงหรือหน่วยเงินในเกมภายนอกเกม
ฎ) ฝาฝนด้วยประการอืนใดต่อเงือนไขในข้อตกลงนี นโยบายอืนๆ ทีสือสารโดย BANDAI NAMCO หรือก่อความรับผิดให้แก่ BANDAI NAMCO
13. นโยบายเกียวกับลิขสิทธิ เจ้าของลิขสิทธิหรือตัวแทนของเจ้าของลิขสิทธิ ซึงเชือว่าสิงใดๆ ในเกมละเมิดต่อลิขสิทธิใดๆ ทีตนเปนเจ้าของหรือควบคุมอยู่ อาจส่งการบอกกล่าวการละเมิดนันมายังตัวแทนลิขสิทธิทีเราได้แต่งตังตามทีกําหนดไว้ข้างท้ายนี กระบวนการในการบอกกล่าวของคุณสามารถทําให้รวดเร็วขึนได้ด้วยการเตรียมข้อมูลและหลักฐานตามทีกําหนดไว้ใน 17 U.S.C. §512(ค)(3) การปฏิบัติตามบทบัญญัตินีไม่ใช่เงือนไขทีต้องกระทําก่อนสําหรับการบอกกล่าวการละเมิด เว้นแต่จะเปนเจ้าของลิขสิทธิทีอยู่ในสหรัฐอเมริกา บุคคลใดทีจงใจให้ข้อมูลอันเปนเท็จในการบอกกล่าวว่าของหรือกิจกรรมใดมีการละเมิดนันอาจต้องรับผิดในค่าเสียหาย ซึงรวมถึงค่าใช้จ่ายและค่าทนายความ ซึงเกิดขึนแก่เราหรือผู้ถูกกล่าวหาว่าทําการละเมิดอันเปนผลมาจากการแจ้งข้อมูลอันเปนเท็จนันในการทีจะต้องนําออก หรือระงับการเข้าถึงยังของหรือกิจกรรมทีถูกกล่าวหา BANDAI NAMCO ได้รับเอานโยบายการบอกเลิกสัญญาในสถานการณ์ทีเหมาะสมและเปนไปตามดุลยพินิจของ BANDAI NAMCO แต่เพียงผู้เดียวต่อผู้ใช้ซึงทําการละเมิดซําในทรัพย์สินทางญญาของบุคคลภายนอก อย่างไรก็ตาม BANDAI NAMCO อาจจํากัดหรือยุติการเข้าถึงเกมของผู้ใช้รายใดซึงละเมิดทรัพย์สินทางญญาของผู้อืน ไม่ว่าจะมีการละเมิดซําหรือไม่
BANDAI NAMCO Entertainment Inc.
ส่งถึง: Copyright Agent
5-37-8 Shiba, Minato-ku,
Tokyo 108-0014
Japan
+81-3-6744-6112 (โทรศัพท์)
+81-3-6866-0577 (โทรสาร)
copyrightagent@bandainamcoent.co.jp
14. เนือหาของบุคคลภายนอก อาจมีการนําเนือหาของผู้ใช้รายใดๆ ผู้ประกาศโฆษณา และบุคคลภายนอกอืนใดมาให้คุณใช้ได้ในเกม เนืองจากเรามิได้ควบคุมเนือหาของบุคคลภายนอก คุณตกลงว่า เว้นเสียแต่จะเปนเหตุเนืองจากการกระทําผิดโดยเจตนาหรือความประมาทเลินเล่ออย่างร้ายแรงของ BANDAI NAMCO เราไม่รับผิดชอบต่อเนือหาใดๆ ของบุคคลภายนอก ไม่รับประกันใดๆ เกียวกับความถูกต้องหรือคุณภาพของข้อมูลในเนือหาของบุคคลภายนอก และสันนิษฐานว่าไม่มีความรับผิดชอบใดๆ ต่อเนือหาของบุคคลภายนอกทีเกิดขึนโดยมิได้เจตนา สามารถโต้แย้งคัดค้านได้ ไม่ถูกต้อง ทําให้เกิดความเข้าใจทีผิด หรือไม่ชอบด้วยกฎหมาย การอ้างถึงผลิตภัณฑ์ การบริการ กระบวนการ หรือข้อมูลอืนใดๆ ทีอยู่ในชือทางการค้า เครืองหมายการค้า ผู้ผลิต ผู้จําหน่าย หรือประการอืนๆ จะไม่ก่อให้เกิดหรือมีนัยยะเปนการให้อนุญาต ให้การสนับสนุน หรือการแนะนําทีเกียวข้อง หรือการเข้าผูกพันใดๆ ดังกล่าวของ BANDAI NAMCO เว้นแต่ BANDAI NAMCO จะได้ระบุไว้อย่างชัดแจ้ง
15. ข้อปฏิเสธความรับผิด คุณรับทราบและตกลงว่า BANDAI NAMCO และผู้ได้รับสิทธิและผู้จําหน่าย ไม่มีความรับผิดชอบหรือความรับผิดต่อไวรัสหรือฟเจอร์ทีถูกระงับใดๆ ซึงกระทบต่อการเข้าถึงหรือการใช้เกมของคุณ หรือการไม่สามารถเข้ากันได้ของเกมกับบริการอืนๆ และฮาร์ดแวร์ เกมและการให้บริการอืนๆ ทังหมดถูกจัดหาไว้ให้ "ตามสภาพจริง" ยกเว้นทีอาจเปนไปตามทีกําหนดในข้อตกลงนี BANDAI NAMCO และผู้ได้รับสิทธิและผู้จําหน่ายไม่ยอมรับอย่างชัดแจ้งในการรับประกันหรือในข้อกําหนดใดๆ ในจําพวกนี (ทังโดยแจ้งชัดและโดยนัยและทีเกิดขึนตามกฎหมายหรือด้วยประการอืนใด) ทีรวมถึงแต่ไม่จํากัดแค่เพียงการรับประกันโดยนัยใดๆ ต่อการไม่ละเมิดการทํามาค้าขายได้หรือความเหมาะสมด้วยวัตถุประสงค์เฉพาะอย่าง
ในบางเขตอํานาจศาลไม่อนุญาตให้มีการยกเว้นความรับผิดของเงือนไขทีแสดงไว้เปนนัยหรือการยกเว้นหรือจํากัดความรับผิดในการรับประกันหรือให้ประกันในสัญญากับลูกค้า ดังนันข้อยกเว้นความรับผิดบางประการหรือทังหมดในข้อนีอาจไม่นําไปปรับใช้กับคุณ
หากคุณอาศัยอยู่ในออสเตรเลีย นอกเหนือจากเงือนไขในส่วนนีทีกําหนดไว้ข้างต้น ข้อความเพิมเติมต่อไปนีจะนํามาใช้กับคุณ
ข้อ 15 นี มิได้ประสงค์จะจํากัดหรือลดทอนสิทธิตามกฎหมายของผู้บริโภคหรือวิธีการเยียวยาความเสียหายทีนํามาใช้ภายใต้กฎหมายในท้องทีทีมีเขตอํานาจ ตามขอบเขตทีกฎหมายอนุญาต ข้อกําหนดและการรับประกันทีกําหนดไว้เปนนัย โดยตาราง 2 ของ Competition and Consumer Act 2010 (กฎหมายผู้บริโภคออสเตรเลีย พ.ศ. 2553) ได้ยกเว้นไปจากข้อตกลงนีทังหมด และตามขอบเขตทีอาจมิได้ยกเว้นนัน คุณรับทราบว่าความรับผิดของ BANDAI NAMCO นันมีอย่างจํากัด และรับทราบว่ามีความเปนธรรมและเหมาะสม ดังนันความรับผิดของ BANDAI NAMCOจํากัดอยู่เพียงแค่
(1) การจัดหาเกมอีกครัง หรือ
(2) การชําระค่าใช้จ่ายการจัดหาเกมอีกครัง
หากคุณอาศัยอยู่ในเยอรมนี นอกเหนือจากเงือนไขในส่วนนีทีกําหนดไว้ข้างต้น ข้อความเพิมเติมต่อไปนีจะนํามาใช้กับคุณ
ตามขอบเขตทีการให้บริการกําหนดไว้ในเรืองค่าธรรมเนียม กรณีต่อไปนีนํามาบังคับใช้ BANDAI NAMCO รับประกันว่าเกมจะดําเนินการโดยหลักตามทีได้ระบุไว้ในเอกสารทีนํามาบังคับใช้หรือการบรรยายผลิตภัณฑ์ ในกรณีทีมีความชํารุดบกพร่อง BANDAI NAMCO จะจัดหาการดําเนินการตามลําดับไม่ว่าด้วยการนําออกไปเสียซึงความชํารุดบกพร่อง (เช่น ด้วยการจัดเตรียมโปรแกรมแก้ไข) หรือการจัดหาการให้บริการในแบบใหม่ซึงไม่มีความชํารุดบกพร่อง ภายในระยะเวลาทีเหมาะสมซึงอนุญาตให้มีการดําเนินการได้อย่างน้อยสามครังในการปฏิบัติการดังกล่าว หากการปฏิบัติการตามลําดับนันไม่สามารถทําได้อย่างแน่นอน คุณอาจใช้สิทธิอืนๆ ตามทีกฎหมายกําหนดไว้ อย่างไรก็ดี การรับผิดโดยไม่ต้องมีความผิดของ BANDAI NAMCO สําหรับความชํารุดบกพร่องในชันต้นภายใต้มาตรา 536 วรรค 1 แห่งประมวลกฎหมายแพ่งเยอรมันนันไม่รวมอยู่ด้วยไม่ว่าในกรณีใดๆ
16. อินเทอร์เน็ต คุณรับทราบและตกลงว่า BANDAI NAMCO ไม่มีความรับผิดชอบต่อหรือมีความรับผิดสําหรับความล่าช้าหรือความล้มเหลวทีคุณอาจประสบในการเริมต้น การดําเนินการ หรือการทําการส่งใดๆ ให้สมบูรณ์หรือการดําเนินกิจกรรมใดๆ ทีเกียวข้องกับเกมโดยประการทีถูกต้องเหมาะสมและเปนไปตามกรอบเวลา ยิงไปกว่านัน BANDAI NAMCO ไม่สามารถและมิได้ให้การสัญญาหรือให้การรับประกันว่าคุณจะสามารถเข้าถึงส่วนต่างๆ ของเกมทีออนไลน์ เปนมัลติเพลเยอร์ หรือสามารถดาวน์โหลดได้เมือคุณต้องการ และช่วงเวลาทีคุณไม่สามารถเข้าถึงส่วนของเกมดังกล่าวอาจยาวนานต่อเนืองก็ได้ BANDAI NAMCO ไม่รับประกันว่าการดําเนินการส่วนออนไลน์ เปนมัลติเพลเยอร์ หรือทีสามารถดาวน์โหลดได้ใดๆ ของเกมจะมีความต่อเนือง ปราศจากข้อผิดพลาด มีความปลอดภัย หรือปราศจากไวรัส หรือเซิร์ฟเวอร์ทีกําหนดให้ใดๆ จะมีการดําเนินการต่อเนืองหรือมีอยู่และใช้ได้
17. การจํากัดความรับผิด ยกเว้นสําหรับ (1) การเสียชีวิตหรือการบาดเจ็บของบุคคลอันเกิดจากความประมาทเลินเล่อของ BANDAI NAMCO (2) การฉ้อฉลหรือการหลอกลวงแจ้งข้อความอันเปนเท็จทีทําโดย BANDAI NAMCO (3) การกระทําโดยเจตนาหรือประมาทเลินเล่ออย่างร้ายแรงของ BANDAI NAMCO (4) ความสูญหายหรือการทําลายในทรัพย์อันจับต้องได้ส่วนบุคคลซึงเกิดจากการใช้เกม และ (5) ความรับผิดอืนใดซึงไม่จํากัดอยู่เพียงหรือยกเว้นโดยกฎหมายทีบังคับใช้ ไม่มีกรณีใดที BANDAI NAMCO หรือบริษัทสาขา บริษัทในเครือ เจ้าหน้าที พนักงาน ตัวแทน หรือหุ้นส่วนอืนใดและผู้จําหน่ายจะต้องรับผิดต่อค่าเสียหายโดยอ้อม พิเศษ สืบเนือง หรือค่าเสียหายเชิงลงโทษหรือค่าเสียหายอืนใด ซึงรวมถึงแต่ไม่จํากัดแค่เพียงความสูญหายในการใช้ ความสูญหายในผลกําไร ไม่ว่าด้วยการกระทําตามสัญญาหรือโดยการละเมิด (ซึงรวมถึงความประมาทเลินเล่อ) หรือเกิดขึนโดยประการอืนใดหรือด้วยวิธีการใดซึงเกิดขึนจากการใช้หรือเกียวข้องในทางใดๆ กับการใช้หรือการทีไม่สามารถใช้เกมหรือเนือหาทีบรรจุอยู่ในหรือทีสามารถเข้าถึงได้ในเกมหรือการไม่สามารถให้การสนับสนุนในการบริการ ในกรณีของความประมาทเลินเล่อเพียงเล็กน้อยหรือโดยปกติทัวไป หรือการผิดหน้าทีทีสําคัญของ BANDAI NAMCO ตามข้อตกลงนี ความรับผิดของ BANDAI NAMCO จะจํากัดอยู่เพียงแค่ค่าเสียหายโดยตรงและทีอาจคาดเห็นได้ซึงคุณได้รับ ไม่มีกรณีใดทีจะเปนการรวมความรับผิดของ BANDAI NAMCO ไม่ว่าในสัญญา การรับประกัน การละเมิด การรับผิดในผลิตภัณฑ์ ความรับผิดโดยเคร่งครัด การละเมิดทรัพย์สินทางญญาหรือทฤษฎีอืนใดทีเกิดขึนหรือเกียวเนืองกับการใช้หรือการไม่สามารถใช้เกมหรือเกียวกับเงือนไขเหล่านีทีเกินไปกว่าหนึงร้อยเหรียญสหรัฐฯ ($100) หรือหากสูงกว่านันเปนจํานวนทีจ่ายโดยคุณให้แก่ BANDAI NAMCO เพือการใช้เกมของคุณ ข้อ 17 นีมิได้จํากัดหรือลดทอนการรับประกันใดๆ ทีไม่สามารถจํากัดด้วยสัญญาภายใต้กฎหมายในเขตอํานาจศาลทีคุณอยู่
18. การระงับข้อพิพาท
ข้อ 18 นีนํามาใช้กับคุณเฉพาะทีอาศัยอยู่ในประเทศแถบอเมริกาเหนือ กลาง และใต้ ทีไม่ใช่สหรัฐอเมริกา
หากคุณอาศัยอยู่ในประเทศใดๆ ในทวีปอเมริกาทีไม่ใช่สหรัฐอเมริกา ไม่ว่าคุณหรือ BNEA อาจได้ระบุถึงการพิพาทใดๆ ทีเกียวข้องหรือเกิดจากข้อตกลงนีหรือเกมในการระงับข้อพิพาททางเลือก (เช่นการไกล่เกลียหรืออนุญาโตตุลาการ) ด้วยความยินยอมล่วงหน้าเปนลายลักษณ์อักษรของคู่สัญญาอืน ไม่ว่าจะกําหนดไว้ข้างต้นอย่างไร เงือนไขของข้อตกลงนีจะไม่ยับยังคุณจากการ (1) นําข้อพิพาทหรือการฟองร้องซึงอาจเปนไปตามข้อ 18 นีขึนสู่หน่วยงานของรัฐบาลกลาง รัฐ หรือรัฐบาลท้องถิน ซึงสามารถดําเนินการหาวิธีการเยียวยาความเสียหายจาก BNEA ในนามของคุณได้หากกฎหมายอนุญาต (2) นําคดีฟองร้องต่อ BNEA ขึนสู่ศาลใดทีมีเขตอํานาจ การเรียกร้องใดๆ ทีไม่ได้เข้าสู่อนุญาโตตุลาการหรือทีไม่สามารถเข้าสู่ ถูกห้ามหรือถูกจํากัดในการเข้าสู่อนุญาโตตุลาการได้ตามกฎหมายทีใช้บังคับ หรือ (3) นําข้อเรียกร้องขึนสู่ศาลคดีมโนสาเร่ซึงเปนไปตามข้อจํากัดของเขตอํานาจศาลและข้อกําหนดของศาลคดีมโนสาเร่
19. การระงับข้อพิพาท
ข้อ 19 นีใช้บังคับกับคุณหากคุณอาศัยอยู่ในสหรัฐอเมริกา
หากคุณอาศัยอยู่ในสหรัฐอเมริกา โดยการยอมรับเงือนไขของข้อตกลงนี คุณและ BNEA (1) ตกลงทีจะระงับข้อพิพาทบางประการด้วยวิธีอนุญาโตตุลการทีกําหนดไว้ตามกฎหมาย ตามทีบัญญัติไว้ในข้อ 19(ก) และส่วนย่อยของข้อดังกล่าว (เรียกรวมกันว่า "ข้อตกลงอนุญาโตตุลาการ") และ (2) การสละสิทธิอย่างชัดแจ้งในสิทธิทีจะเข้ารับการพิจารณาโดยคณะลูกขุนหรือเข้าร่วมในการดําเนินคดีแบบกลุ่มซึงนําขึนฟองร้องต่อคู่สัญญาอืนๆตามข้อ 19(ข) ("การสละสิทธิดําเนินคดีแบบกลุ่ม") เว้นเสียแต่ (3) คุณใช้สิทธิของคุณในการเลือกไม่รับข้อตกลงอนุญาโตตุลาการ และ/หรือ การสละสิทธิการดําเนินคดีแบบกลุ่ม ตามทีกําหนดไว้ในข้อ 19(ค)
ก) ข้อกําหนดอนุญาโตตุลาการทีบังคับตามกฎหมาย ตามขอบเขตทีกว้างขวางทีสุดทีกฎหมายอนุญาต คุณและ BNEA (1) รับทราบและตกลงทีจะระงับข้อพิพาททังหมดและข้อเรียกร้องระหว่างคุณและ BNEA ตามกระบวนการอนุญาโตตุลาการ อันไปตาม FEDERAL ARBITRATION ACT ซึงรวมถึงแต่ไม่จํากัดอยู่เพียงแค่ (ยกเว้นทีกําหนดไว้อย่างชัดเจนในข้อ 19.ก.3) ข้อพิพาทหรือข้อเรียกร้องใดๆ ตามทฤษฎีทางกฎหมายหรือการผิดสัญญา ความเสียหายจากการละเมิด การฝาฝนบทบัญญัติตามกฎหมาย การฉ้อฉล การแข่งขันทีไม่เปนธรรม สิทธิแห่งความเปนส่วนบุคคล การแจ้งข้อความอันเปนเท็จ หรือทฤษฎีทางกฎหมายอืนใด ทีอาจเกิดขึนหรือเกียวข้องกับแง่มุมใดๆ แห่งความเกียวข้องสัมพันธ์ระหว่างคุณกับ BNEA เงือนไขหรือข้อกําหนดใดของข้อตกลงนี หรือการเข้าถึง หรือการใช้เกมของคุณ (แต่ละรายการเรียกว่า"การเรียกร้อง") (2) สละสิทธิอย่างแจ้งชัดและไม่อาจเพิกถอนได้ในสิทธิใดๆ ทีจะนําข้อเรียกร้องขึนสู่ศาล หรือทีจะนําข้อเรียกร้องนันไปสู่การพิจารณาของผู้พิพากษาหรือคณะลูกขุน (3) จะไม่นําคดีหรือเข้าร่วมหรือเปนตัวแทนในการอนุญาโตตุลาการแบบกลุ่มต่อคู่สัญญาอืน แม้เพียงเท่าทีให้อนุญาตไว้เปนประการอืนใดโดย FEDERAL ARBITRATION ACT และ (4) จะไม่รวบรวมการดําเนินการอนุญาโตตุลาการใดๆ ของข้อเรียกร้องใดระหว่างคุณกับ BNEA เข้ากับการฟองคดีหรือการอนุญาโตตุลาการซึงนําขึนโดยหรือกระทําต่อบุคคลภายนอกอืนใดโดยไม่ได้รับความยินยอมอย่างชัดแจ้งเปนลายลักษณ์อักษรจากบุคคลภายนอกนันและคู่สัญญาทังสองฝายในข้อตกลงนี เว้นเสียแต่ว่าคุณจะส่งคําบอกกล่าวทีเหมาะสมในการเลือกไม่รับ (โดยการปฏิบัติตามข้อ 19(ค) อย่างเคร่งครัด) คุณและ BNEA ตกลงว่าการเรียกร้องใดๆ ต่อคู่สัญญาอีกฝายจะดําเนินการเพียงแค่ด้วยการอนุญาโตตุลาการตามทีกฎหมายกําหนดให้ผูกพันเท่านัน
1) การระงับข้อพิพาทอย่างไม่เปนทางการโดยกระบวนการก่อนอนุญาโตตุลาการ ก่อนจะเริมกระบวนการอนุญาโตตุลาการในการเรียกร้องใดๆ ตามข้อตกลงอนุญาโตตุลาการนี คุณและ BNEA ตกลงทีจะใช้ความพยายามอย่างเหมาะสมและสุจริตในการระงับข้อพิพาทอย่างไม่เปนทางการในข้อเรียกร้องระหว่างคุณกับ BNEA คู่สัญญาหาทางทีจะนําเอาข้อพิพาทหรือข้อเรียกร้องนันส่งไปยังคู่สัญญาอีกฝายเปนการบอกกล่าวเปนลายลักษณ์อักษรซึงบรรยายถึงลักษณะและเหตุแห่งข้อพิพาทหรือข้อเรียกร้องดังกล่าวและระบุถึงวิธีการเยียวยาความเสียหาย การบอกกล่าวเปนลายลักษณ์อักษรทังหมดไปยัง BNEA นันจะต้องส่งโดยบริการไปรษณีย์ทีใช้ส่งสิงตีพิมพ์ ไปยัง BANDAI NAMCO Entertainment America Inc., ระบุส่งถึง: Legal & Business Affairs Department, 2051 Mission College Blvd., Santa Clara, CA 95054, USA หากคุณและ BNEA ไม่ตกลงทีจะระงับข้อพิพาทดังกล่าวหรือการเรียกร้องดังกล่าวภายใน 30 วัน หลังจากได้รับหนังสือการบอกกล่าวเปนลายลักษณ์อักษรดังกล่าวนัน คู่สัญญาฝายทียกข้อพิพาทหรือการเรียกร้องดังกล่าวขึนอาจเริมการดําเนินการอนุญาโตตุลาการต่อคู่สัญญาอีกฝายตามทีได้รับการอนุญาตไว้แล้วในข้อตกลงอนุญาโตตุลาการข้างต้น
2) กระบวนการอนุญาโตตุลาการ อนุญาโตตุลการ คือกระบวนการทีมีผลผูกพันทางกฎหมาย ซึงคู่กรณีสามารถหาวิธีการเยียวยาทางกฎหมายจากคู่กรณีอีกฝายหนึง โดยคล้ายคลึงกับการดําเนินคดีตามกฎหมายทีนําขึนสู่ศาล แต่โดยทัวไปแล้วกําหนดกระบวนการทีเปนรูปแบบทางการทีเคร่งครัดน้อยกว่า ดําเนินการโดยบุคคลภายนอก ซึงเปนอนุญาโตตุลาการทีมีความเปนกลาง (แทนทีจะเปนผู้พิพากษาหรือคณะลูกขุน) กําหนดไว้สําหรับการหาทางออกทีจํากัดมากขึนและมีแนวโน้มทีจะสามารถลดค่าธรรมเนียมตามกฎหมายสําหรับคู่กรณีแต่ละฝายได้มากขึน และเปนไปตามการทบทวนทีจํากัดไว้โดยศาล กระบวนการสําหรับอนุญาโตตุลาการในการเรียกร้องภายใต้ข้อตกลงอนุญาโตตุลาการนันจะเปนไปตาม Commercial Arbitration Rules ของสมาคมอนุญาโตตุลาการอเมริกา ("AAA") และกระบวนการเสริมทีเกียวข้องกับข้อพิพาทของผู้บริโภคของ AAA เท่าทีสามารถใช้บังคับได้ ซึงทังสองประการนันสามารถเข้าชมได้ที http://www.adr.org ไม่ว่าจะได้กําหนดไว้ข้างต้นนีอย่างไร คุณและ BNEA ตกลงว่าการดําเนินการอนุญาโตตุลาการใดๆ ดังกล่าวจะทําเปนภาษาอังกฤษ และอนุญาตให้มีการส่งเอกสารทางอิเล็กทรอนิกส์และอนุญาตให้เข้าร่วมได้ทางโทรศัพท์หรือการประชุมทางไกล ทังด้วยตนเองและในสถานทีทีได้ตกลงร่วมกัน
3) ข้อเรียกร้องทีได้รับการยกเว้น ไม่ว่าจะได้กําหนดไว้ข้างต้นอย่างไร เงือนไขของข้อตกลงอนุญาโตตุลาการนีจะไม่ยับยังคุณหรือ BNEA จากการนําข้อเรียกร้อง (1) ขึนสู่หน่วยงานของรัฐบาลกลาง รัฐ หรือรัฐบาลท้องถินทีมีอํานาจรัฐและมีเขตอํานาจในการหาวิธีการเยียวยาในนามของคุณหรือ BNEA จากคู่สัญญาอีกฝายหนึง หรือ (2) ขึนสู่ศาลคดีมโนสาเร่ซึงเปนไปตามข้อจํากัดเขตอํานาจและข้อกําหนดของศาลคดีมโนสาเร่ดังกล่าว
4) การเปนโมฆะแยกส่วนของข้อตกลงอนุญาโตตุลาการ คุณและ BNEA ตกลงว่า ไม่มีข้อกําหนดใดในข้อตกลงอนุญาโตตุลาการนีจะมีผลบังคับต่อคุณหรือ BNEA และข้อเรียกร้องทังหมดจะเปนไปตามข้อ 20(ก) และ 21(ก) ข้างล่างนี ในกรณีที (1) ศาลทีมีเขตอํานาจกําหนดไว้เปนทียุติว่าเงือนไขหรือข้อกําหนดใดๆ ในข้อตกลงอนุญาโตตุลาการนีไม่มีผลบังคับ ต้องห้ามตามกฎหมายทีใช้บังคับ หรือไม่สามารถใช้กับข้อเรียกร้องใดๆ ได้ หรือ (2) คุณส่งการบอกกล่าวไม่รับ (ตามข้อ 19(ค)) ทีคุณได้ระบุอย่างชัดแจ้งทีจะเลือกไม่รับข้อตกลงอนุญาโตตุลาการนี
ข) การสละสิทธิดําเนินคดีแบบกลุ่ม หากคุณอาศัยในสหรัฐอเมริกา โดยการยอมรับเงือนไขต่างๆ ของข้อกําหนดนี คุณและ BNEA ตกลง ณ ทีนี (1) ว่าข้อเรียกร้องแต่ละรายการเปนเรืองส่วนบุคคลระหว่างคุณและ BNEA และจะดําเนินการในการอนุญาโตตุลาการรายบุคคล (หรือกระบวนการทางศาลส่วนบุคคล อันเปนไปตามการเรียกร้องทีได้รับการยกเว้นจากข้อตกลงอนุญาโตตุลาการตามข้อ 19.ก.3 และมิใช่การดําเนินคดีแบบกลุ่มหรือเปนผู้แทนในการดําเนินการในรูปแบบอืนใด (2) สละสิทธิไว้อย่างชัดแจ้งในสิทธิทีจะฟองหรือมีส่วนร่วมในการดําเนินคดีแบบกลุ่ม หรือหาวิธีการเยียวยาความเสียหายในการดําเนินคดีแบบกลุ่มหรือเปนตัวแทนนัน และ (3) อนุญาโตตุลาการ (หรือศาล ตามการเรียกร้องทีไม่รวมอยู่ในข้อตกลงอนุญาโตตุลาการนีตามข้อ 19.ก.3) จะดําเนินการเพียงแค่การอนุญาโตตุลาการรายบุคคล (หรือการดําเนินการทางศาล ตามการเรียกร้องทีไม่รวมอยู่ในข้อตกลงตามข้อ 19.ก.3) อาจไม่รวมเอาการดําเนินคดีรายบุคคลมากกว่าหนึงรายการ และไม่อาจให้ความสําคัญกับรูปแบบใดในการเปนตัวแทนหรือการดําเนินการแบบกลุ่มทีเกียวข้องกับข้อเรียกร้องนัน เว้นเสียแต่คุณได้ส่งคําบอกกล่าวไม่เลือก (ตามทีกําหนดไว้ในข้อ 19(ค)) คุณและ BNEA ตกลงว่าแต่ละฝายอาจนําคดีขึนฟองร้องต่ออีกฝายโดยความสามารถของคุณหรือบุคคลใดๆ และไม่เปนโจทก์หรือเปนสมาชิกในการดําเนินคดีแบบกลุ่มใดๆ หรือเปนตัวแทนในการดําเนินการนันๆ
1) การเปนโมฆะแยกส่วนของการตกลงสละสิทธิในการดําเนินคดีแบบกลุ่ม คุณและ BNEA ตกลงว่า ไม่มีข้อกําหนดใดในข้อสละสิทธิในการดําเนินคดีแบบกลุ่มนีจะมีผลบังคับต่อคุณหรือ BNEA และข้อเรียกร้องทังหมดจะเปนไปตามข้อ 20(ก) และ 21(ก) ข้างล่างนี ในกรณีที (1) ศาลทีมีเขตอํานาจกําหนดไว้เปนทียุติว่าเงือนไขหรือข้อกําหนดใดๆ ในข้อสละสิทธิในการดําเนินคดีแบบกลุ่มนีไม่มีผลบังคับ ต้องห้ามตามกฎหมายทีใช้บังคับ หรือไม่สามารถใช้กับข้อเรียกร้องใดๆ ได้ หรือ (2) คุณส่งการบอกกล่าวทีเหมาะสมในการไม่ใช้ข้อสละสิทธิในการดําเนินคดีแบบกลุ่ม (ตามข้อ19 (ค)) ไม่มีสถานการณ์ใดทีความเปนโมฆะของข้อสละสิทธิการดําเนินคดีแบบกลุ่มจะถูกตีความหรือถือว่าก่อให้เกิดความยินยอมจากคุณหรือ BNEA ในการเข้าร่วมการดําเนินคดีแบบกลุ่มหรืออนุญาโตตุลาการแบบกลุ่ม
ค) กระบวนการในการเลือกไม่รับ คุณมีสิทธิทีจะเลือกไม่รับและไม่ผูกพันตามข้อตกลงอนุญาโตตุลาการทีกล่าวข้างต้น และ/หรือ การสละสิทธิการดําเนินคดีแบบกลุ่ม ("การบอกกล่าวไม่เลือก") โดยการปฏิบัติตามข้อกําหนดแห่งข้อ 19.ค.1 – 19.ค.3
1) รูปแบบและทีอยู่ การบอกกล่าวไม่เลือกของคุณต้องส่งไปยังทีอยู่ต่อไปนี: BANDAI NAMCO Entertainment America Inc., ระบุส่งถึง: Legal & Business Affairs, 2051 Mission College Blvd., Santa Clara, CA 95054, USA และโดยทาง (1) ไปรษณีย์ส่งเอกสารตีพิมพ์ชําระค่าส่งล่วงหน้า รับรองและขอใบตอบรับ หรือ (2) บริการส่งของข้ามคืน (อาทิเช่น Federal Express)
2) กําหนดเวลา เว้นแต่ระยะเวลาทีนานกว่านันได้กําหนดไว้โดยกฎหมายทีใช้บังคับ การบอกกล่าวไม่เลือกของคุณจะต้องประทับตราไปรษณีย์ (หากส่งโดยไปรษณีย์ส่งเอกสารตีพิมพ์) หรือนําฝาก (หากส่งโดยบริการส่งของข้ามคืน) ภายใน (1) 30 วันนับแต่คุณได้ซือเกม หรือ (2) หากคุณไม่ได้ซือให้นับเวลา 30 วันนับแต่วันทีคุณได้เข้าถึงหรือใช้เกมเปนครังแรก
3) ข้อมูลทีต้องการ การบอกกล่าวไม่เลือกของคุณต้องประกอบด้วย (1) ชือเฉพาะของเกมซึงคุณต้องการให้การบอกกล่าวไม่เลือกนันมีผล (2) ชือและสกุลของคุณ (3) ทีอยู่ของคุณ (4) หมายเลขโทรศัพท์ของคุณ (5) ทีอยู่อีเมลของคุณ (6) ชือผู้ใช้แต่ละชือของคุณในเกมและผลิตภัณฑ์หรือบริการอืนๆ ของ BNEA หากคุณเปนผู้ใช้เกมหรือผลิตภัณฑ์หรือบริการอืนๆ ของ BNEA ทีลงทะเบียน และ (7) ข้อความว่าคุณไม่ตกลงตามข้อตกลงอนุญาโตตุลาการ และ/หรือ การสละสิทธิการดําเนินคดีแบบกลุ่ม BNEA อาจใช้ข้อมูลข้างต้นซึงรวมถึงคําบอกกล่าวไม่เลือกเพือบันทึก ดําเนินการ เก็บรักษา และจัดการการไม่เลือกข้อตกลงอนุญาโตตุลาการ และ/หรือ การสละสิทธิการดําเนินคดีแบบกลุ่ม ของคุณ ตามทีสามารถทําได้ แต่มิใช่เพือวัตถุประสงค์ทางการตลาด
4) ผลของคําบอกกล่าวไม่เลือกทีทําโดยถูกต้อง หากคําบอกกล่าวไม่เลือกของคุณเปนไปตามข้อกําหนดข้างต้นทังหมด จะถือว่าคุณและ BNEA ได้แสดงเจตนาไม่เลือกรับข้อตกลงอนุญาโตตุลาการ และ/หรือ การสละสิทธิการดําเนินคดีแบบกลุ่ม ซึงเปนไปตามข้อความของคุณในการบอกกล่าวไม่เลือกดังกล่าวตามข้อตกลงนี การส่งคําบอกกล่าวไม่เลือกทีมีผลนันจะนํามาใช้บังคับกับการเรียกร้องทีเกิดขึนจากหรือเกียวเนืองกับเกมและข้อตกลงทีระบุไว้ในเกม ระหว่าง BNEA และบุคคลทีระบุไว้ในคําบอกกล่าวไม่เลือกดังกล่าว
5) ผลของการบอกกล่าวไม่เลือกทีไม่ถูกต้อง หากคุณส่งคําบอกกล่าวไม่เลือกทีไม่เปนไปตามข้อกําหนดทีระบุไว้ในข้อ 19.ค.1 – 19.ค.3 คุณและ BNEA จะต้องผูกพันตามข้อตกลงอนุญาโตตุลาการและการสละสิทธิการดําเนินคดีแบบกลุ่มทีกําหนดไว้ในข้อตกลงนี
20. กฎหมายทีใช้บังคับ
ตามขอบเขตทีกฎหมายทีนํามาใช้กําหนด เงือนไขและข้อกําหนดทังหมดของข้อตกลงนีจะนํามาใช้ตีความตามกฎหมายทีมีบทบังคับทังหมด แม้ว่าไม่สอดคล้องกับกฎหมายทีใช้บังคับทีกําหนดไว้ในข้อ 20 และไม่มีกรณีใดทีการนําไปใช้ การตีความ หรือการบังคับใช้เงือนไขของข้อตกลงนี ภายใต้เขตอํานาจศาล ตามความมุ่งหมายของข้อ 20 จะยกเว้น จํากัด หรือจํากัดโดยประการอืนใดในสิทธิทีคุณมีอยู่ในฐานะผู้บริโภคภายใต้กฎหมายคุ้มครองผู้บริโภคทีนํามาปรับใช้ โปรดทราบว่าการกระทําของคุณอาจต้องเปนไปตามกฎหมายแห่งท้องถิน รัฐ ประเทศ และระหว่างประเทศอืนๆ คู่สัญญาตกลงว่าอนุสัญญาสหประชาชาติว่าด้วยสัญญาการค้าระหว่างประเทศ จะไม่นํามาใช้กับข้อพิพาทหรือการทําธุรกรรมใดๆ ทีเกิดขึนจากข้อตกลงนี
ก) หากคุณอาศัยในประเทศในทวีปอเมริกาเหนือ กลาง และใต้:
กฎหมายแห่งรัฐแคลิฟอร์เนีย ซึงไม่รวมถึงกฎการขัดกันแห่งกฎหมาย นํามาใช้บังคับการนํามาใช้ การตีความ หรือการบังคับใช้เงือนไขของข้อตกลงนีและการใช้เกมของคุณ
ข) หากคุณอาศัยในทวีปเอเชีย:
ข้อพิพาทใดๆ ระหว่างคู่สัญญาทีเกิดขึนจากหรือเกียวเนืองกับข้อตกลงนีจะถูกบังคับตามข้อตกลงนีและกฎหมายแห่งประเทศญีปุน โดยไม่ส่งผลให้เกิดการขัดกันของหลักกฎหมายซึงอาจนํามาซึงการใช้กฎหมายของเขตอํานาจอืน
ค) หากคุณอาศัยในพืนทีอืนใด:
ข้อพิพาทใดระหว่างคู่สัญญาอันเกิดขึนจากหรือเกียวเนืองจากข้อตกลงนีจะบังคับตามข้อตกลงนีและกฎหมายแห่งประเทศฝรังเศส โดยจะไม่ให้ผลเปนการขัดกันของหลักแห่งกฎหมายใดๆ ซึงอาจนําไปสู่การใช้กฎหมายของเขตอํานาจอืน
21. สถานที
ก) หากคุณอาศัยในประเทศในทวีปอเมริกาเหนือ กลาง และใต้:
คุณและ BNEA ตกลงอย่างชัดแจ้งว่า สําหรับการเรียกร้องและข้อพิพาททังหมดทีเกิดขึนจากหรือเกียวเนืองกับข้อตกลงนี และ/หรือ การใช้เกมของคุณซึงไม่อยู่ภายใต้ข้อตกลงอนุญาโตตุลาการในข้อ 19 ข้างต้น เขตอํานาจเด็ดขาดของศาลสําหรับการเรียกร้องดังกล่าวใดๆ นันจะเปนของศาลรัฐบาลกลางหรือศาลแห่งรัฐทีมีอํานาจเหนือเขตซานตาคลารา รัฐแคลิฟอร์เนีย และคุณให้ความยินยอมอย่างชัดแจ้งทีจะใช้เขตอํานาจศาลดังกล่าว
ข) หากคุณอาศัยในทวีปเอเชีย:
ข้อพิพาทใดระหว่างคู่สัญญาอันเกิดขึนจากหรือเกียวเนืองกับข้อตกลงนีจะได้รับการตัดสินโดยศาลประจํากรุงโตเกียว และคุณและ BNEI ตกลงทีจะนําส่งการดําเนินการไปยังเขตอํานาจเด็ดขาดของศาลนัน
ค) หากคุณอาศัยในพืนทีอืนใด:
ข้อพิพาทใดๆ ระหว่างคู่สัญญาทีเกิดขึนจากหรือเกียวเนืองกับข้อตกลงนีจะได้รับการตัดสินโดยศาลพาณิชย์แห่งเมืองลิยง และคุณและ BNEI ตกลงทีจะนําส่งการดําเนินการดังกล่าวเข้าสู่อํานาจเด็ดขาดของศาลนัน
22. ผู้รับประโยชน์ทีเปนบุคคลภายนอก บุคคลหรือนิติบุคคลซึงมิได้เปนคู่สัญญาในข้อตกลงนีจะไม่มีสิทธิภายใต้กฎหมายใดในการบังคับให้เปนไปตามเงือนไขของข้อตกลงนี ไม่ว่าบุคคลหรือนิติบุคคลดังกล่าวนันจะได้รับการระบุชือ ไม่มีสิงใดในข้อนีจะกระทบต่อสิทธิของผู้รับโอนสิทธิหรือผู้รับโอนตามข้อตกลงนี
23. ข้อความเบ็ดเตล็ด ข้อตกลงนีประกอบด้วยความตกลงทังหมดระหว่างคุณกับ BANDAI NAMCO เกียวกับการใช้เกม หากข้อกําหนดใดในข้อตกลงนีต้องไม่มีผลหรือใช้บังคับไม่ได้ ส่วนทีเหลือในข้อตกลงนียังมีผลบังคับเต็มต่อไปและมีผลต่อส่วนทีเหลือของเงือนไข หรือตามทีกําหนดไว้เปนอย่างอืนในข้อ 6(ง) เว้นแต่ข้อกําหนดดังกล่าวจะทําให้ข้อตกลงนีขาดไปในส่วนหน้าทีหลัก คุณไม่อาจโอนข้อตกลงนีหรือสิทธิใดๆ ภายใต้ข้อตกลงนีโดยไม่ได้รับความยินยอมล่วงหน้าเปนลายลักษณ์อักษรจาก BANDAI NAMCO และความพยายามใดๆ ในการโอนโดยปราศจากความยินยอมดังกล่าวจะเปนโมฆะ อันเนืองมาจากข้อจํากัดข้างต้น ข้อตกลงนีจะมีผลผูกพันเต็ม มีผลต่อผลประโยชน์ของ และบังคับได้แก่เราและผู้สืบสิทธิและผู้รับโอนของเรา การที BANDAI NAMCO ไม่สามารถใช้หรือบังคับตามสิทธิหรือข้อกําหนดในข้อตกลงนีจะไม่เปนการสละสิทธิดังกล่าวหรือข้อกําหนด ข้อต่างๆ ทีมีอยู่ในข้อตกลงนีมีไว้เพือความสะดวกเท่านันและไม่มีผลทางกฎหมายหรือตามสัญญา
24. ซอฟต์แวร์บุคคลภายนอก
ก) EasyAntiCheat: BANDAI NAMCO ใช้งานบริการปองกันการโกง EasyAntiCheat ("EAC") ซึงดําเนินการโดยผู้ให้บริการซึงเปนบุคคลภายนอก EAC มีซอฟต์แวร์ไคลเอนต์ซึงผนวกรวมอยู่ในเกม เมือคุณเริมเกม ซอฟต์แวร์ไคลเอนต์ของ EAC จะโหลดอัตโนมัติและติดตังเวอร์ชันล่าสุดในฮาร์ดแวร์ EAC จะควบคุมดูแลฮาร์ดแวร์ วิเคราะห์ระบบฐานสองของเกมและสแกนความจําฮาร์ดแวร์เพือวัตถุประสงค์ในการตรวจจับและปองกันการโกงในเกม ("วัตถุประสงค์") สําหรับวัตถุประสงค์นัน EAC จัดเก็บข้อมูลเกียวกับวิธีการโกงทีใช้ในเกม ("ข้อมูลการโกง") โดยการตกลงตามข้อตกลงนี หรือโดยการใช้เกมนี คุณให้ความยินยอมของคุณว่า EAC อาจรวบรวม จัดเก็บ แบ่งน และเผยแพร่ข้อมูลการโกงเพือวัตถุประสงค์ ข้อมูลการโกงจะถูกนํามาใช้เพือเพียงวัตถุประสงค์เท่านัน โดยรวมถึงแต่ไม่จํากัดอยู่เพียงการระบุตัวหรือการห้ามผู้เล่นซึงโกงในเกม วิเคราะห์พฤติกรรมการโกงและรหัสการโกง รวมถึงแบ่งนข้อมูลเกียวกับการโกงให้แก่ผู้เกียวข้องกับ EAC
คุณสามารถหาข้อมูลเพิมเติมเกียวกับแนวปฏิบัติเรืองความเปนส่วนตัวของ EAC โดยการดูข้อความเกียวกับความเปนส่วนตัวของพวกเขาได้ที www.easyanticheat.net/privacy หากคุณปฏิเสธการที EAC สามารถประมวลผลข้อมูลส่วนตัวของคุณตามข้อความเกียวกับความเปนส่วนตัวของพวกเขาหรือร้องขอให้ EAC ลบหรือนําข้อมูลส่วนตัวของคุณออก เรามีสิทธิทีจะปดกันการเข้าถึงเกมของคุณและยับยังคุณจากการใช้เกม
ในการติดต่อ BNEI กรุณาดําเนินการตามทีระบุไว้ในหน้าเพจสนับสนุนของเรา ที http://bandainamcoent.co.jp/cs_support/
ในการติดต่อ BNEA กรุณาติดต่อส่วนให้การสนับสนุนลูกค้าของ BNEA ที https://www.bandainamcoent.com/support หรือโดยมีหนังสือถึง BNEA ที: BANDAI NAMCO Entertainment America Inc., 2051 Mission College Blvd., Santa Clara, CA 95054, USA
ในการติดต่อ BNEE กรุณาติดต่อ BNEE ผ่านทางส่วนบริการลูกค้าของ BNEE ที http://www.bandainamcoent.eu/support หรือที BANDAI NAMCO Entertainment Europe S.A.S., 49/51 rue des Docks, CS 90618 – 69258 LYON CEDEX 09 – France
BANDAI NAMCO ENTERTAINMENT INC.
นโยบายความเปนส่วนตัว
ปรับปรุงครังล่าสุด: 27 กุมภาพันธ์ 2020
นโยบายความเปนส่วนตัวนีอธิบายว่า BANDAI NAMCO Entertainment Inc. ("BNEI", "เรา" หรือ "ของเรา") เก็บรวบรวม ใช้
และเปดเผยข้อมูลเกียวกับคุณอย่างไรเมือคุณใช้เกมและบริการออนไลน์ทีเกียวข้องต่างๆ ของเราซึงมีนโยบายนีอยู่ (เรียกรวมกันว่า "เกม") BNEI
เปนผู้ควบคุมข้อมูลส่วนบุคคลของคุณเพือวัตถุประสงค์ตามกฎหมายคุ้มครองข้อมูลส่วนบุคคลของสหภาพยุโรป
เราอาจเปลียนแปลงนโยบายความเปนส่วนตัวนีเปนครังคราว หากเราทําการเปลียนแปลง เราจะแจ้งให้คุณทราบโดยแก้ไขวันทีด้านบนของนโยบายความเปนส่วนตัว และในบางกรณี เราอาจแจ้งเตือนเพิม (เช่น โดยการเพิมข้อความในโฮมเพจเกมของเรา หรือโดยส่งการแจ้งเตือนถึงคุณ)
หากคุณไม่ยอมรับการเปลียนแปลง
โปรดอย่าใช้เกมของเรา
หรือให้ข้อมูลส่วนตัวของคุณแก่เราด้วยวิธีการอืนใด
โปรดอ่านนโยบายความเปนส่วนตัวทุกครังทีเข้าถึงบริการ เพือให้ทราบแนวปฏิบัติของเราเกียวกับข้อมูลและวิธีคุ้มครองความเปนส่วนตัวของตัวเอง
1. การเก็บรวบรวมข้อมูล
ข้อมูลทีเราเก็บรวบรวมโดยอัตโนมัติเมือคุณใช้เกม
เมือคุณเข้าถึงหรือใช้คุณสมบัติออนไลน์ใดๆ ทีเชือมโยงกับเกมของเรา เราเก็บรวบรวมข้อมูลเกียวกับคุณโดยอัตโนมัติ ประกอบด้วย:
- ข้อมูลการใช้: เราเก็บรวบรวมข้อมูลเกียวกับการใช้ของเกมคุณ ซึงรวมถึง ID บัญชีเล่นเกม เลเวลทีผ่านสําเร็จ คะแนนจากเกม เวลาทีใช้เล่นเกม และข้อมูลการเล่นเกมอืนๆ
- ข้อมูลรายการบันทึก เราบันทึกข้อมูลเกียวกับการใช้ของคุณในเกมต่างๆ ของเรา ซึงรวมถึงจํานวนครังการเข้าถึงของคุณ เวลาทีใช้เล่นเกม และทีอยู่ IP ของคุณ
- ข้อมูลฮาร์ดแวร์: เราอาจรวบรวมข้อมูลเกียวกับคอมพิวเตอร์หรืออุปกรณ์ทีคุณใช้เพือเข้าถึงเกมของเรา ซึงรวมถึงรุ่นฮาร์ดแวร์ ระบบปฏิบัติการและเวอร์ชัน เบราว์เซอร์ ข้อมูลเครือข่าย ทีอยู่ MAC ทีอยู่ IP และรหัสอุปกรณ์อืนๆ ทีไม่ซํากันซึงได้จากระบบปฏิบัติการของฮาร์ดแวร์
ข้อมูลทีคุณให้เรา
เราเก็บรวบรวมข้อมูลทีคุณให้เราโดยตรง ยกตัวอย่างเช่น เราเก็บรวบรวมข้อมูลเมือคุณสร้างบัญชี ปฏิสัมพันธ์กับผู้ใช้รายอืนๆ การขอการสนับสนุนลูกค้า สมัครรับจดหมายข่าว เข้าร่วมการสํารวจต่างๆ หรือสือสารกับเราด้วยเหตุผลอืนใด ประเภทของข้อมูลทีเราอาจรวบรวมประกอบด้วยชือผู้ใช้ รหัสผ่าน และทีอยู่อีเมลของคุณ รวมถึงข้อมูลอืนๆ ทีคุณเลือกให้ไว้
ข้อมูลทีเราเก็บรวบรวมจากแหล่งอืนๆ
เราอาจได้รับข้อมูลจากแหล่งอืนๆ เท่าทีจําเปนเพือดําเนินการเกมของเรา และรวมสิงนันเข้ากับข้อมูลทีเราจัดเก็บรวบรวมผ่านทางเกมของเรา ยกตัวอย่างเช่น เราอาจเก็บรวบรวมข้อมูลเกียวกับบัญชีของคุณจากแพลตฟอร์มเล่นเกมของคุณ หรืออาจรวบรวมอันดับในเกมและสถานะความสําเร็จจากแอปพลิเคชันศูนย์ควบคุมเกมของคุณ ในกรณีอืนๆ ทังหมด เราจะขอให้คุณอนุญาตให้เราเก็บรวบรวม จัดเก็บ และใช้ข้อมูลส่วนตัวของคุณจากบุคคลภายนอก
2. การใช้ข้อมูล
เราเก็บรวบรวม จัดเก็บ และใช้ข้อมูลของคุณ หากคุณให้ความยินยอม หรือภายในขอบเขตทีจําเปนเท่านัน (1) สําหรับการดําเนินการตามข้อตกลงของคุณกับเรา; (2) เพือปฏิบัติตามหน้าทีตามกฎหมาย; หรือ (3) สําหรับวัตถุประสงค์เกียวกับผลประโยชน์ทีชอบด้วยกฎหมายของเรา ซึงรวมถึงการดําเนินการ การประเมินผล และการพัฒนาธุรกิจในระดับสากลของเรา เราได้สร้างความสมดุลระหว่างผลประโยชน์ทางธุรกิจทีชอบด้วยกฎหมายของเรากับสิทธิในการคุ้มครองข้อมูลของคุณ โปรดติดต่อเราตามรายละเอียดทีให้ไว้ข้างล่างนีหากมีคําถามเกียวกับการสร้างความสมดุลในผลประโยชน์นี
เรา (หรือผู้ประมวลผลข้อมูลในนามของเราซึงเปนบุคคลภายนอก) อาจเก็บรวบรวม จัดเก็บ และใช้ข้อมูลเกียวกับคุณตามระยะเวลาทีจําเปนเพือให้เปนไปตามวัตถุประสงค์ต่อไปนี:
- จัดหา บํารุงรักษา และพัฒนาเกมของเรา;
- จัดหาและส่งผลิตภัณฑ์กับการบริการให้คุณตามทีขอมา ประมวลผลธุรกรรม และส่งข้อมูลทีเกียวข้องให้คุณ;
- สมัครบัญชีในเกมของเรา และช่วยจัดการบัญชีของคุณ;
- ตอบความคิดเห็น คําถาม และคําขอของคุณ และให้บริการลูกค้า;
- ส่งการแจ้งเตือนทางเทคนิค อัปเดต การแจ้งเตือนเพือความปลอดภัย และข้อความจากผู้ดูแลระบบ;
- สือสารถึงคุณเกียวกับผลิตภัณฑ์ บริการ ข้อเสนอ โปรโมชัน รางวัล และกิจกรรมทีเสนอโดย BNEI และอืนๆ ส่งข่าวสาร ข้อมูล และสือทางการตลาดอืนๆ ซึงเราคิดว่าคุณอาจสนใจ;
- เฝาดูและวิเคราะห์แนวโน้ม การใช้งาน และกิจกรรมทีเกียวข้องกับเกมของเรา;
- เชือมต่อหรือรวมข้อมูลทีเราได้จากผู้อืน เพือช่วยทําความเข้าใจความต้องการของคุณ และให้บริการคุณได้ดีขึน;
- ตรวจจับ สืบหา และ/หรือปองกันการฉ้อฉล กิจกรรมทีไม่ได้รับอนุญาตหรือผิดกฎหมาย;
- เพือวัตถุประสงค์อืนใดทีเรามีความจําเปนและได้รับอนุญาตเพือให้เปนไปตามหน้าทีซึงควบคุมบังคับตามกฎหมาย; และ
- เพือวัตถุประสงค์อืนใดทีคุณให้ข้อมูลมา
3. การแชร์ข้อมูล
เราไม่แชร์ โอน หรือแลกเปลียนข้อมูลส่วนบุคคลของคุณด้วยวิธีอืนใดให้บุคคลภายนอก เว้นแต่มีความจําเปนเพือการจัดหาผลิตภัณฑ์หรือบริการของเรา หรือเปนไปตามนโยบายความเปนส่วนตัวนีด้วยประการอืนใด ตามทีได้รับอนุญาตโดยกฎหมาย หรือ ถ้าคุณได้ให้อนุญาตเราไว้อย่างชัดเจน เราจะไม่ขายข้อมูลส่วนตัวของคุณให้กับบุคคลภายนอก เพือให้เปนไปตามทีกล่าวไว้ข้างต้น เราอาจแชร์ข้อมูลเกียวกับคุณดังนี หรือตามทีระบุไว้เปนประการอืนใดในนโยบายความเปนส่วนตัวนี:
- กับผู้ใช้รายอืนๆ หากคุณเลือกเข้าร่วมในส่วนทีมีการสือสารกันในเกมของเรา เช่น คุณสมบัติสนทนาหรือการเล่นหลายคน (การใช้ข้อมูลทีสามารถระบุถึงตัวบุคคลได้ (เช่น ชือนามสกุล) เปนชือผู้ใช้ในบริการของเรานันต้องห้ามอย่างเคร่งครัด);
- กับพนักงานของเรา บริษัทในเครือ บริษัทต่างๆ ทีเกียวข้อง ผู้ค้า ทีปรึกษา และผู้ให้บริการรายอืนๆ ทีเปนบุคคลภายนอกทีต้องการการเข้าถึงข้อมูลดังกล่าวเพือให้ดําเนินงานได้ลุล่วงในนามของเรา (ซึงรวมถึง ยกตัวอย่างเช่น ผู้พัฒนาบริการจัดการเว็บไซต์ การจัดเก็บข้อมูล และผู้ให้บริการจัดเก็บและประมวลข้อมูล);
- เพือให้สอดคล้องกับกระบวนการทางกฎหมายหรือการขอข้อมูล หากการเปดเผยนันเปนไปตามหรือจะต้องปฏิบัติโดยประการอืนใดตามกฎหมาย กฎ หรือระเบียบใดๆ ทีใช้บังคับ (ซึงรวมถึง ยกตัวอย่างเช่น การบังคับโดยรัฐบาลหรือหน่วยงานกํากับดูแล โดยกฎหมาย หรือศาลตามกฎหมายทีใช้บังคับ);
- หากเรามีเหตุอันสมควรทีจะเชือว่าการกระทําของคุณไม่สอดคล้องกับข้อตกลงหรือนโยบายผู้ใช้ หรือเพือทีจะปกปองสิทธิ ทรัพย์สิน และความปลอดภัยของ BNEI ผู้ใช้ของเรา หรืออืนๆ;
- ในส่วนทีเกียวกับการควบรวมใดๆ การซือขายทรัพย์สินของบริษัท การจัดหาเงินทุนหรือการเข้าซือธุรกิจหมดหรือส่วนใดส่วนหนึงกับบริษัทอืน; และ
- โดยการอนุญาตหรือตามคําสังของคุณ
4. การวิเคราะห์เกม
โดยความยินยอมล่วงหน้าจากคุณ บางเกมของเราจะนําเอาการเล่นเกมและข้อมูลเชิงวิเคราะห์มารวมเข้ากับข้อมูลทีเก็บรวบรวมจากเกมอืนๆ ของ BANDAI NAMCO Entertainment เกมจากบริษัทในกลุ่มของเรา และแหล่งอืนๆ ทีเปนบุคคลภายนอก เราจะใช้ข้อมูลนันเพือวิเคราะห์เกมและแนวโน้มของระบบการใช้เงิน สร้างข้อมูลโดยรวมของประเภทผู้เล่น สร้างเกมและบริการใหม่ และดําเนินการเชิงวิเคราะห์อืนๆ คุณสามารถเลือกไม่รับการใช้งานนีทางเมนูตัวเลือกในเกม
5. การรักษาความปลอดภัย
เราใช้มาตรการทางเทคนิคและมาตรการทางองค์กรทีเหมาะสมเพือช่วยคุ้มครองข้อมูลเกียวกับคุณจากการสูญหาย การลักขโมย การใช้ในทางทีผิด และการเข้าถึง การเปดเผย การเปลียนแปลง หรือการรือถอนทําลายทีไม่ได้รับอนุญาต อย่างไรก็ตาม ไม่มีการนําส่งข้อมูลทางอินเทอร์เน็ตแบบใดทีจะรับประกันได้ว่าปลอดภัย เราจึงไม่สามารถรับรองความปลอดภัยของข้อมูลส่วนบุคคลทีคุณส่งทางอินเทอร์เน็ตให้เรา
6. การจัดเก็บและลบข้อมูล
ข้อมูลส่วนบุคคลทีรวบรวมไว้ในเกมจะจัดเก็บและลบตามข้อกําหนดส่วนบุคคล ข้อมูลทังหมดจะถูกลบการเชือมโยงหรือถูกลบออกไปหากไม่มีความจําเปนอีกต่อไปสําหรับวัตถุประสงค์ทีกล่าวไว้ข้างต้น เว้นเสียแต่กฎหมายกําหนดให้ต้องเก็บรักษาต่อไป
7. การถ่ายโอนระหว่างประเทศ
โดยปกติ ข้อมูลส่วนบุคคลทีเรารวบรวมจากคุณมักได้รับการถ่ายโอน จัดเก็บ และประมวลผลในประเทศญีปุน โปรดทราบว่าเราอาจถ่ายโอนข้อมูลส่วนบุคคลของคุณไปยังทีตังภายนอกประเทศของคุณซึงอาจไม่ได้มีการคุ้มครองข้อมูลในระดับเดียวกับทีมีอยู่ตามกฎหมายในประเทศของคุณ อย่างไรก็ตาม การเก็บรวบรวม จัดเก็บ และการใช้ข้อมูลส่วนบุคคลจะดําเนินต่อไปตามนโยบายความเปนส่วนตัวนี และในกรณีทีเราเปดเผยข้อมูลส่วนบุคคลของคุณให้บุคคลภายนอกซึงอยู่ในต่างประเทศนัน เราใช้ขันตอนทีเหมาะสมตามสถานการณ์เพือให้มันใจว่า ข้อมูลดังกล่าวจะนําไปใช้ตามนโยบายความเปนส่วนตัวนี
8. เว็บไซต์ของบุคคลภายนอก
เกมของเราอาจมีลิงก์ไปยังเว็บไซต์หรือบริการอืนๆ ทีดําเนินการโดยบุคคลภายนอก โปรดทราบว่านโยบายความเปนส่วนตัวนีมีผลกับเกมของเราเท่านัน และเราไม่มีความรับผิดชอบต่อข้อมูลส่วนบุคคลทีบุคคลภายนอกอาจเก็บรวบรวม จัดเก็บ และใช้ผ่านเว็บไซต์ของบุคคลภายนอกเหล่านัน ควรอ่านนโยบายความเปนส่วนตัวของแต่ละเว็บไซต์ทีเข้าชมอย่างละเอียดอยู่เสมอ
9. สิทธิในการคุ้มครองข้อมูล
คุณและผู้ปกครองตามกฎหมายของคุณหากคุณเปนผู้เยาว์
มีสิทธิในการคุ้มครองข้อมูลบางประการภายใต้กฎหมายทีใช้บังคับ
สิทธิของคุณภายใต้กฎหมายทีบังคับใช้อาจรวมถึง:
- การเข้าถึงข้อมูลส่วนบุคคลทีเราประมวลผลเกียวกับคุณ รวมทังสิทธิต่อการเคลือนย้ายข้อมูล
- สิทธิในการจัดการให้ข้อมูลส่วนบุคคลได้รับการแก้ไขให้ถูกต้องและลบ
- สิทธิในการจํากัดการประมวลผลข้อมูลส่วนบุคคลของคุณ
- สิทธิในการเพิกถอนความยินยอมของคุณ ณ เวลาใดๆ สําหรับความยินยอมทีเราได้รับจากคุณ แม้ว่าสิงนีจะไม่ส่งผลกระทบต่อความชอบด้วยกฎหมายในการประมวลผลมีมีอยู่ก่อนการเพิกถอน
- สิทธิในการคัดค้านการประมวลผลข้อมูลส่วนบุคคลของคุณ ซึงอยู่บนพืนฐานของผลประโยชน์ทีชอบด้วยกฎหมายของ BNEI โดยจะคัดค้านได้ทุกเมือ
- ในกรณีทีเราประมวลผลข้อมูลส่วนบุคคลของคุณเพือวัตถุประสงค์โดยตรงทางการตลาด คุณมีสิทธิทีจะคัดค้านการประมวลผลข้อมูล ณ เวลาใดๆ ซึงรวมถึงวัตถุประสงค์ในการทําข้อมูลโดยรวม ในขอบเขตทีเกียวข้องกับการตลาดโดยตรง หากคุณคัดค้านการประมวลผลสําหรับวัตถุประสงค์ทางการตลาดโดยตรง เราจะไม่ประมวลผลข้อมูลส่วนบุคคลของคุณด้วยวัตถุประสงค์นันอีกต่อไป ในกรณีดังกล่าว เราอาจยังคงส่งข้อความเกียวกับการดําเนินการหรือความสัมพันธ์ให้คุณ แต่จะเกียวกับความสัมพันธ์ทางธุรกิจของเราทีกําลังดําเนินอยู่เท่านัน
หากคุณมีคําขอดังกล่าว โปรดส่งไปที
ppolicy@bandainamcoent.co.jp
เราจะไม่ให้บริการในระดับทีแตกต่างกันออกไปหากคุณเลือกใช้สิทธิเหล่านี อย่างไรก็ตาม หากคุณขอให้เราลบหรือหยุดการรวบรวมข้อมูลทีจําเปนสําหรับการยืนยันว่าการให้บริการมีการทํางานอย่างเหมาะสม
คุณอาจไม่สามารถใช้บริการของเราได้ทังหมด หรือใช้ไม่ได้บางส่วน
10. การติดต่อ
หากมีข้อสงสัยเกียวกับนโยบายความเปนส่วนตัวหรือแนวปฏิบัติของเรา โปรดติดต่อเราที
BANDAI NAMCO Entertainment Inc.
Attn: Contact for Personal Information Matter
5-37-8 Shiba
Minato-ku, Tokyo 108-0014
Japan
+81-3-6744-6112 (โทรศัพท์)
ppolicy@bandainamcoent.co.jp
หากคุณอยู่ในสหภาพยุโรป ติดต่อเราได้ที:
BANDAI NAMCO Entertainment Europe S.A.S.
49, 51 Rue des Docks CS
90618 69258 LYON Cedex 09 FRANCE
privacy@bandainamcoent.eu
การยินยอมให้ใช้ข้อมูล
เกมนีจะมีการเก็บรวบรวมข้อมูลการเล่นเกมของผู้เล่น โดยมีจุดประสงค์เพือการวิเคราะห์ ซึงจําเปนต่อการนําไปพัฒนาตัวเกม งก์ชันในเกม รวมถึงการให้บริการต่างๆ ในอนาคต นอกจากนี เรายังต้องการการอนุญาตในการเก็บรวบรวมข้อมูลจากคุณ เพือแบ่งนและรวมข้อมูลเหล่านันเข้ากับข้อมูลทีเก็บรวบรวมมาจากเกมอืนๆ ของ BANDAI NAMCO Entertainment บริการและผลิตภัณฑ์จากกลุ่มบริษัทของเรา และแหล่งข้อมูลภายนอกอืนๆ
ประเภทของข้อมูลทีเก็บรวบรวม: ID บัญชีเล่นเกม, ทีอยู่ IP, บันทึกการเล่นเกม
ข้อมูลข้างต้นจะเก็บโดยไม่เปดเผยตัวตนของผู้ใช้ เราและกลุ่มบริษัทในเครือของเราจะนําข้อมูลทีรวบรวมไว้มาวิเคราะห์แนวโน้มของเกม รวมถึงสร้างโพรไฟล์ของผู้เล่นแต่ละกลุ่ม เพือใช้ผลการวิเคราะห์มาเปนแนวทางพัฒนาเกมและบริการใหม่ หรือนําไปใช้ในการวิเคราะห์อืนๆ ต่อไป ข้อมูลนีจะถูกส่งและเก็บรวบรวมในประเทศญีปุน
การยินยอมเปนทางเลือกทีไม่ได้บังคับ และคุณจะยังเล่นเกมได้โดยไม่สูญเสียการใช้งานงก์ชันใดๆ แม้ว่าคุณจะไม่ยินยอมให้ใช้ข้อมูลนีก็ตาม หากคุณยินยอมให้ใช้ข้อมูล คุณสามารถปฏิเสธการเข้าร่วมในภายหลังได้ทุกเมือผ่านการตังค่าในเกม
การเลือก "ยอมรับ" ด้านล่าง จะเปนการแสดงว่าคุณยินยอมให้ใช้ข้อมูลของคุณเพือวัตถุประสงค์นี
None
DarkSouls3
False
<?keyControlCamera?>: <?keyActFullName@10?>
<?keyicon@15?>: <?keyActName@15?>
<?keyicon@22?>: <?keyActName@22?>
<?keyicon@23?>: <?keyActName@23?>
<?keyicon@8?>: <?keyActName@8?>
Hold <?keyMove?>+<?keyicon@7?>: Dash
<?keyControlCamera?> while locked-on to a target: Change target
<?keyicon@24?>: Guard
Materials can be used to craft items.
<?keyicon@22?> near a backturned enemy: Critical hit
<?keyicon@27?>: HUD display
<?keyicon@8?> during mounted jump: Double jump
<?keyicon@26?>: <?keyActName@26?>
<?keyicon@18?>: <?keyActName@18?>
Each hand can be equipped with up to three armaments, allowing you to toggle between them.
Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%.
<?keyicon@19?>: <?keyActName@19?>
<?keyicon@20?>: <?keyActName@20?>
<?keyicon@27?>+<?keyicon@24?>/<?keyicon@22?>: Wield with two hands
Resting at a site of grace will restore your HP, FP, and cleanse any status ailments.
It will also refill your sacred flasks.
However, most of the enemies you've defeated will be revived.
You can find sites of grace by going where light converges.
*These explanations are acquired in the form of info items and can be accessed from the inventory at any time.
You can memorize sorceries and incantations at sites of grace.
You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations.
Casting sorceries and incantations consumes FP.
<?keyicon@0017?>: <?keyActName@17?>
Equip a bow to fire arrows.
You can equip up to two types of arrows to choose from at once.
When wielding a bow with two hands, hold <?keyicon@24?> for precision aiming.
Use <?keyControlCamera?> to adjust your aim.
<?keyicon@22?>: Fire arrow type 1
<?keyicon@23?>: Fire arrow type 2
<?keyicon@24?>: Precision aiming
Crouch to make it harder for enemies to discover you.
Especially effective in tall grass.
Attacking an enemy that hasn't noticed you will cause more damage than usual.
<?keyicon@9?>: <?keyActName@9?>
Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.
Charge attacks and jump attacks make it particularly easy to break an enemy's stance.
Hold <?keyicon@23?>: Charge attack
<?keyicon@23?> while jumping: Jump attack
Use your map to check your current position, as well as the terrain and surrounding structures.
You can update your map with new information by finding map fragments at steles along the road.
You can also use the map to freely place beacons of light to serve as landmarks as you explore.
<?keyicon@29?>: <?keyActName@29?>
Grace exists to guide the Tarnished and lead them along the proper path.
Even now, some sites of grace retain that power. Their golden rays will guide you along your way.
Use the Spectral Steed Whistle to summon and ride your spectral steed.
If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so.
You can dismount by using the whistle again or by pressing <?keyicon@0009?>.
Upon dying, you will be revived at the last site of grace that you visited.
You will drop any runes in your possession at the site of your death.
If you die again before reclaiming those runes, they will be lost forever.
The compass at the top of the screen indicates the direction of the lost runes.
Upon dying, you will be revived at the last site of grace that you visited.
However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.
With a Spirit Calling Bell, you can use ashes to summon various spirits.
Summoning typically consumes FP.
You can only summon one type of spirit at a time.
You cannot summon spirits during multiplayer.
In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials.
These materials can be used for item crafting.
If you have a Crafting Kit, you can make various items from materials that you find.
Select "Item Crafting" from the main menu to make items.
You can learn to craft more items by finding cookbooks.
<?keyicon@28?>: <?keyActName@28?>
You will need cracked pots or other containers to craft certain items.
You will not be able to make more of those items than you have containers.
Container items will run out with use, but the containers themselves will remain.
You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between.
At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick.
This will allow you to create elixirs with various custom effects.
With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace.
An armament can only have one skill.
Any skill it previously had will be removed.
An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones.
You can use the Birdseye Telescopes found in various areas to get a bird's-eye view of the terrain in the direction that the telescope is facing.
<?keyicon@17?>: Zoom in
<?keyicon@18?>: Zoom out
Jump while on horseback near a spiritspring to ride its current high into the air.
You won't take damage from jumping into a spiritspring while on horseback, even from a great height.
<?keyicon@8?> at a spiritspring while on horseback: Spiritspring jump
Vanquishing an enemy group will replenish your flasks.
The number and type of flasks to be replenished varies, depending on the enemy group.
You cannot replenish more flasks than your maximum amount allows.
There are both Crimson and Cerulean Teardrop Scarabs.
Defeat them to replenish the flasks that match their type.
However, you cannot replenish more flasks than your maximum amount allows.
Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds.
Gold signs indicate an ally.
Red signs indicate an adversary.
The multiplayer session will begin once either type has been summoned.
(You will take the role of the Host of Fingers.)
Use Tarnished's Furled Finger to write a gold summon sign.
Cooperative multiplayer will begin once you have been summoned by a player from another world.
You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss.
The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).
Use Duelist's Furled Finger to write a red summon sign.
Competitive multiplayer will begin once you have been summoned by a player from another world.
You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you.
Use Festering Bloody Finger to attempt to invade the world of another player.
The multiplayer session will begin once the invasion succeeds.
You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world.
If you stray far from the Host of Fingers, the compass at the top of the screen points to their location.
In each area, you may find effigies of martyrs.
These effigies are summoning pools.
You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.
With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace.
This way, you can alter an armament's attack affinity, boost attribute scaling, and more.
An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities.
If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds.
The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world.
The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).
You must be near a rebirth monument to summon spirits from ashes.
When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.
You can perform a counterattack immediately after blocking an enemy attack.
Guard counters make it easy to break an enemy's stance.
<?keyicon@23?> immediately after blocking an attack: Guard Counter
Use an armament in your left hand or both hands to guard against incoming attacks.
Guarding is especially effective when done with a shield.
Guarding consumes stamina.
If your stamina runs out, your stance will be broken.
<?keyicon@24?>: Guard
If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded.
(Can also be used after you are invaded.)
The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world.
Armaments have special abilities called skills.
Skills are highly varied, and range from powerful attacks to temporary effects.
Using skills consumes FP.
<?keyicon@25?>: <?keyActName@25?>
Through your map, you can instantly travel to any sites of grace that you've discovered.
However, there are some dungeons and other areas where this cannot be done.
At a smithing table, you can spend runes and smithing stones to strengthen your armaments.
Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.
The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.)
The Roundtable Hold is located outside of this world, and fast travel by grace is the only means of reaching it. (Use the map to travel there.)
<?keyicon@29?>: <?keyActName@29?>
Monk Jiko seeks the deep fog of sleep.
Find someone in a deep sleep, and capture their Dream Mist by using St. Trina's Crystal Ball.
Those in a deep sleep can be identified by the mist surrounding them.
<?keyicon@27?> when near someone in a deep sleep: Capture Dream Mist
From "Pouch" in the main menu, you can equip six items to your pouches.
Four of those items can be used without opening the main menu.
<?keyicon@27?>+<?keyicon@17?>: Use item in Pouch 1
<?keyicon@27?>+<?keyicon@19?>: Use item in Pouch 2
<?keyicon@27?>+<?keyicon@20?>: Use item in Pouch 3
<?keyicon@27?>+<?keyicon@18?>: Use item in Pouch 4
You can avoid enemy attacks with a dodge roll or backstep.
Both of these actions consume stamina.
<?keyMove?>+<?keyicon@7?>: Dodge roll
<?keyicon@7?>: Backstep
The Great Runes you receive by defeating shardbearers have lost their beneficial power.
However, their power can be restored at Divine Towers throughout the Lands Between.
See the description of each Great Rune to discover which Divine Tower you should visit.
Jump down the hole ahead, and you will find the Cave of Knowledge.
There, you can learn more about game controls and basic actions, as well as other tips that may be helpful during your adventures in the Lands Between.
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
Duels, in which combatants fight one on one, can be undertaken in this venue.
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
United Combat and Combat Ordeals can be undertaken in this venue.
In United Combat two teams of fighters clash. Combat Ordeals are all-out brawls in which every combatant is out for themselves.
To engage in combat with other players, touch the effigy of Marika in a Colosseum.
In this venue, spirit ashes are permitted for use in battle.
The effigy of Marika at the Roundtable Hold can be used to enter Colosseum combat.
Your preferred format may be chosen from those of Colosseums already visited.
You will need certain items to participate in each type of multiplayer:
cooperative, invasion, or competitive.
Select "Multiplayer" from the main menu to see your multiplayer items.
You can also use them directly from this menu.
<?keyicon@28?>: <?keyActName@28?>
With the Equipment menu, you can equip armaments, arrows, bolts, armor, talismans, and items.
You can equip up to three armaments each to your left and right hands.
The actions each armament performs will vary based on which hand is wielding it.
With the Item Crafting menu, you can make various items from materials that you find.
You can learn to craft more items by finding cookbooks.
With the Inventory menu, you can browse the items you're carrying, drop them on the ground, or throw them away.
You can also use tools from the Inventory menu.
<?keyicon@31?>: Show large image and explanation.
<?keyicon@30?>: Toggle character data
With the Status menu, you can check your level, attributes, base stats, and more.
The information shown here also reflects changes to your attack, defense, and resistances bestowed by armaments and armor that you have equipped.
With the Messages menu, you can write messages that players in other worlds can read at the spot where you left them.
You can change the message format to leave more complex messages and also attach gestures to your messages.
You can rate other players' messages.
Whenever another player rates a message that you've written, your HP will be replenished.
With the Multiplayer menu, you can use various multiplayer items.
If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password.
If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features.
However, multiplayer passwords do not apply to invasion multiplayer.
With the Map menu, you can check your current position and terrain and buildings in the surrounding area.
You can also freely place beacons of light to serve as landmarks as you explore.
Lastly, through your map, you can select any site of grace that you've discovered and travel there instantaneously.
However, there are some dungeons and other areas where this cannot be done.
With the Level Up menu, you can spend runes to increase your attributes.
With each attribute increase, your level rises by one.
As your level rises, so does the amount of runes required for your next attribute increase.
You can increase the number of flasks available.
Locate Flask Shards in order to increase the number of flasks.
You can increase the healing amount of each flask.
Locate "Immortal Ashes" in order to increase the healing amount.
With this menu, you can allocate the number of uses in each of your flasks.
You have a set total of maximum flask uses.
You can decide how many of those uses are for the HP-replenishing Flask of Crimson Tears, and how many are for the FP-replenishing Flask of Cerulean Tears.
With the Memorize Spells menu, you can memorize sorceries and incantations.
You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations.
Casting sorceries and incantations consumes FP.
Your memory slots determine the number of sorceries and incantations you can memorize.
You can increase your memory slots by obtaining a Memory Stone.
With this menu, you can place items that you're carrying into the chest for storage, or take stored items out of the chest.
If you are already carrying the maximum number of items when you pick up a new item, it will be stored in the chest automatically.
With the shop menu, you can spend runes to purchase various items.
You can also sell items for runes.
Each merchant stocks a different variety of items for purchase.
Weapons and shields can be upgraded by using upgrade materials.
Higher ranked upgrade materials are required for highler level weapons.
With the Ashes of War menu, you can use Ashes of War to grant skills and affinities to your armaments at sites of grace.
An armament can only have one skill.
Any skill it previously had will be lost.
By adding an affinity, you can alter an armament's attack affinity, boost attribute scaling, and more.
An armament's type determines what skills and affinities it can have. Some special armaments cannot be granted new skills or affinities using Ashes of War.
With the Spirit Tuning menu, you can spend runes and Grave Gloveworts to strengthen the spirits you summon from ashes.
To strengthen named spirits, you'll need Ghost Gloveworts.
You can learn magic from the Dragon Communion.
Memorize these spells by offering Dragon Communion Seeds.
With the Great Rune menu, you can equip Great Runes that
have had their power restored.
You can use a Rune Arc to give even greater benefits to
your equipped Great Runes.
With this menu, you can mix two crystal tears in the Flask of Wondrous Physick.
This will allow you to create physicks with various custom effects.
With the Rebirth menu, you can spend Larval Tears to clear
your levels and reassign them from square one.
You must reassign all levels until you reach your present
level and you cannot make any attributes lower than
their initial level determined by your origin.
With the Power of Remembrance menu, you can draw out the power of a remembrance's namesake.
Each remembrance can provide one power. Once that power is claimed, the remembrance will be lost.
With the smithing menu, you can spend runes and smithing stones to strengthen your armaments.
You can strengthen your armaments up to +3 at a smithing table.
Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.
With the Remembrance Duplication menu, you can duplicate remembrances you've previously acquired.
(This includes remembrances from which you've already drawn out power.)
Duplication can only be performed once per mausoleum.
With the Colosseum menu, you can adjust the rules for Colosseum combat, such as the format, player count, and use of spirit ashes, etc. You may also set your Colosseum password here.
You can jump straight into combat from this menu.
None
DarkSouls3
False
Using Items
Wielding Armaments
Sites of Grace
Sorceries and Incantations
Bows
Crouching
Stance-Breaking
The Map
Guidance of Grace
Horseback Riding
Death
Stakes of Marika
Summoning Spirits
Materials
Item Crafting
Containers
Flask of Wondrous Physick
Adding Skills
Birdseye Telescopes
Spiritspring Jumping
Vanquishing Enemy Groups
Teardrop Scarabs
Summoning Other Players
Cooperative Multiplayer
Competitive Multiplayer
Invasion Multiplayer
Summoning Pools
Adding Affinities
Hunter Multiplayer
Monument Icon
Guard Counters
Guarding
Requesting Aid from a Hunter
Skills
Fast Travel to Sites of Grace
Strengthening Armaments
Roundtable Hold
Dense Fog of Sleep
Pouches
Dodging
Great Runes
The Cave of Knowledge
Duels
United Combat and Combat Ordeals
Combat with Spirit Ashes
Marika's Effigy at the Roundtable
Multiplayer
Equipment Menu
Item Crafting Menu
Inventory Menu
Status Menu
Message Menu
Multiplayer Menu
Map Menu
Level Up Menu
Menu: Additional Healing Flasks
Menu: Increasing Healing Amount
Allocating Flask Uses
Memorize Spells Menu
Sorting the Chest
Shop Menu
Menu: Weapon Upgrades
Ashes of War Menu
Spirit Tuning Menu
Menu: Dragon Communion Shop
Great Rune Menu
Mixing Physicks
Rebirth Menu
Power of Remembrance Menu
Smithing Menu
Remembrance Duplication Menu
Colosseum Menu
None
DarkSouls3
False
69
666
1cup
2girls
2girls1cup
5h1t
a$$
abortion
ahole
aids
alabama hot pocket
anal
anal sex
analsex
angrydragon
angrydragons
angrypenguin
angrypenguins
angrypirate
angrypirates
anus
apeshit
arsehole
artard
askhole
ass
ass 2 ass
ass hole
ass kisser
ass licker
ass lover
ass man
ass master
ass pirate
ass rapage
ass rape
ass raper
ass to ass
ass wipe
assbag
assbandit
assbanger
assberger
assburger
assclown
asscock
asses
assface
assfuck
assfucker
assfukker
asshat
asshead
asshole
asshopper
assjacker
asslicker
assmunch
asswhole
asswipe
aunt flo
b000bs
b00bs
b17ch
b1tch
baby yoghurt
baby yogurt
ball sack
ballbag
ballsack
ballsack
bampot
bang
bastard
basterd
bastich
beaner
beastiality
beat off
beaver
beavers
beeyotch
betch
beyotch
bfe
bi sexual
bi sexuals
biatch
bigmuffpi
biotch
bisexual
bi-sexual
bisexuality
bisexuals
bi-sexuals
bitch
bitched
bitches
bitchin
bitching
bizatch
blackie
blackies
bloody hell
blow job
blow wad
blowjob
blumpkin
boff
boffing
boffs
bollick
bollock
bondage
boner
boners
bong
boob
boobies
boobs
booger sugar
booty
boy2boy
boy4boy
boyforboy
boyonboy
boys2boys
boys4boys
boysforboys
boysonboys
boytoboy
brothel
brothels
brotherfucker
buceta
bugger
bugger
buggered
buggery
bukake
bullshit
bumblefuck
bumfuck
bung
bunghole
bush
bushpig
but plug
butplug
butsecks
butsekks
butseks
butsex
butt
buttfuck
buttfucka
buttfucker
butthole
buttmuch
buttmunch
butt-pirate
buttplug
buttsecks
buttsekks
buttseks
buttsex
buttweed
c0ck
c0cksucker
cabron
camel toe
camel toes
cameltoe
canabis
cannabis
carpet muncher
castrate
castrates
castration
cawk
chank
cheesedick
chick2chick
chick4chick
chickforchick
chickonchick
chicks2chicks
chicks4chicks
chicksforchicks
chicksonchicks
chickstochicks
chicktochick
chinc
chink
chinks
choad
choads
chode
circlejerk
circlejerks
cl1t
cleavelandsteemer
cleveland steamer
clevelandsteamer
clevelandsteemer
clit
clitoris
clitoris
clits
clusterfuck
coca
cocaine
cock
cock block
cock suck
cock
cockblock
cockface
cockfucker
cockfucklutated
cockhead
cockmaster
cockmunch
cockmuncher
cockpenis
cockring
cocks
cocksuck
cocksucker
cocksuka
cocksukka
cok
coke
cokmuncher
coksucka
comestain
condom
condoms
coochie
coon
coons
cooter
copulated
copulates
copulating
copulation
corn
corn_hole
cornhole
cornholes
cr4p
crack
crap
crapping
craps
cream
creampie
crotch
crotches
cum
cumming
cums
cumshot
cumstain
cumtart
cunnilingus
cunt
cuntbag
cunthole
cuntilingis
cuntilingus
cunts
cuntulingis
cuntulingus
d1ck
dabitch
dago
dago
dammit
damn
damned
darkie
darkies
darky
deepthroat
defecate
defecates
defecating
defecation
deggo
dego
diaf
diarea
diarhea
diarrhea
dick
dick
dickhead
dickhole
dickring
dicks
dicksucker
dicksuckers
dicksucking
dicksucks
dickwad
dickweed
dickwod
dik
dike
dikes
dildo
dildoe
dildoes
dildos
dilligaf
dingleberry
dipshit
dirty sanchez
dlck
doggin
doggystyle
dogshit
dominatrix
donkey
donkey punch
donkeyribber
dook
doosh
douche
douchebag
douchebags
douchejob
douchejobs
douches
douchewaffle
drugs
duche
dumass
dumb fuck
dumbass
dumbfuc
dumbfuck
dumbshit
dumdfuk
dumfuck
dumshit
dyke
dykes
ead
eat me
ejaculat
ejaculate
ejaculated
ejaculates
ejaculation
ejakulat
ejakulate
enema
enemas
enima
enimas
epeen
e-peen
epenis
e-penis
erect
erection
erekshun
erotic
eroticism
f**k
f0x0r
f0xx0r
fack
facker
facking
fag
fagbag
faggit
faggitt
faggot
faggots
faghag
fags
fagtard
fannyflaps
fannyfucker
fart
farting
farts
fatass
fck
fcker
fckers
fcking
fcks
fcuk
fcuker
fcuking
feck
fecker
felch
felched
felcher
felches
felching
fellate
fellatio
feltch
feltched
feltcher
feltches
feltching
fetish
fetishes
finger
fingering
fisting
flog
flogging
flogs
fook
fooker
fool
foreskin
forked
fornicate
fornicates
fornicating
fornication
frigging
frottage
fubar
fuck
fucka
fuckas
fuckass
fucked
fuckedup
fucker
fuckers
fuckface
fuckfaces
fuckhead
fuckhole
fuckhouse
fuckin
fucking
fuckingshitmotherfucker
fucknugget
fucks
fucktard
fuckwad
fuckwhit
fuckwit
fuckyou
fucndork
fudgepacker
fudgepacking
fugly
fuk
fuken
fuker
fukker
fukkin
fukwhit
fukwit
fuq
fuqed
fuqing
fuqs
fux
fux0r
fuxx0r
gang bang
gangbang
gangbanger
gangbangers
gangbanging
gangbangs
ganja
gay
gaydar
gays
gaytard
gaywad
genital
genitalia
genitals
gerbiling
ghey
gino
ginzo
girl2girl
girl4girl
girlforgirl
girlongirl
girls2girls
girls4girls
girlsforgirls
girlsongirls
girlstogirls
girltogirl
gloryhole
goatse
goatse.cx
gobshit
gobshite
gobtheknob
goddam
goddammit
goddamn
goddamned
goddamnit
gooch
gooch
gook
gooks
goomba
greaseball
greaser
groe
gspot
g-spot
gtfo
guanoball
gubb
guido
guinea
gummer
guppy
guy2guy
guy4guy
guyforguy
guyonguy
guys2guys
guys4guys
guysforguys
guysonguys
guystoguys
guytoguy
gyfs
hair pie
hairpie
hairpies
hairy bush
handjob
harbl
hard on
hardon
hardons
head
hell
hentai
heroin
herpes
herps
hick
hitler
hiv
ho
hoare
hoe
hoebag
hoer
hoes
hole
homo
homos
homosexual
homosexuality
homosexuals
honkee
honkey
honkie
honkies
honky
hoochie
hooker
hookers
hore
horney
hornie
horny
horseshit
hosebeast
hot carl
hot karl
hotcarl
hotkarl
hummer
hump
humping
humps
hymen
i like ass
i love ass
i love tit
i love tits
iluvsnatch
incest
ip freely
itard
jack off
jackass
jackingoff
jackoff
jap
japs
jerk off
jerkoff
jesusfreak
jew
jewbag
jewboy
jiga
jigaboo
jigga
jiggaboo
jis
jism
jiz
jizm
jizz
junglebunny
jysm
kawk
khunt
kike
kikes
kinky
kkk
klit
knob
knobjocky
knobjokey
knockers
kooch
koolie
koolielicker
koolies
kootch
kukluxklan
kunt
kyke
l3itch
labia
lapdance
lelo
lemonparty
lesbian
lesbians
lesbifriends
lesbi-friends
lesbo
lesbos
leyed
lez
lezzie
lichercunt
lick ass
lick myass
lick tit
lickbeaver
lickcarpet
lickdick
lickherass
lickherpie
lickmy ass
lickpussy
like ass
like tit
limpdick
lingerie
llello
llello
llelo
lleyed
loltard
love ass
love juice
love tit
lovehole
lsd
lucifer
lumpkin
m0f0
m0fo
m45terbate
ma5terb8
ma5terbate
mack
mammaries
man2man
man4man
mandingo
manforman
mangina
manonman
mantoman
marijuana
masochism
masochist
masterb8
masterbat3
masterbate
masterbates
masterbating
masterbation
masterbations
masturbate
masturbates
masturbating
masturbation
meatcurtain
men2men
men4men
menformen
menonmen
mentomen
milf
minge
mistress
mof0
mofo
morons
motha
motherfuck
motherfucka
motherfuckas
motherfucked
motherfucker
motherfuckers
motherfucking
motherfuckka
muff
muff diver
muffdiver
muffdiving
munch
mung
mutha
muther
muzza
my ass
n.a.m.b.l.a.
n1gga
n1gger
naked
nambla
nards
nazi
nazies
nazis
necrophile
necrophiles
necrophilia
necrophiliac
negro
neonazi
neo-nazi
nice ass
nig
nigg3r
nigg4h
nigga
nigga
niggah
niggas
niggaz
nigger
nigger
niggers
nigglet
niglet
nippies
nipple
nips
nobhead
nobjockey
nobjocky
nobjokey
nookey
nookie
nose candy
noshit
nude
nudes
nudity
numbnuts
nut bag
nut lick
nut lover
nut sack
nut suck
nutnyamouth
nutnyomouth
nuts
nuts
nutsack
nutsack
nutstains
nympho
nymphomania
nymphomaniac
nymphomaniacs
nymphos
oral
orgasm
orgasmic
orgasms
orgi
orgiastic
orgies
orgy
paedophile
panooch
panties
panty
patootie
pecker
peckerhead
peckers
pedophile
pedophiles
pedophilia
peepshow
peepshows
pen15
penii
penis
penises
penisfucker
perve
perversion
pervert
perverted
perverts
phat
phile
philes
philia
phuck
phucker
phuckers
phucking
phucks
phuk
phuker
phukers
phuking
phuks
phuq
phuqer
phuqers
phuqing
phuqs
pie
pigfucker
pimpis
pink sock
piss
pissant
pissed
pisser
pisses
pissfart
pissflaps
pissing
pocket
poon
poon eater
poon tang
poonani
poonanny
poonany
poonj
poonjab
poonjabie
poonjaby
poontang
poop
poopchute
poot
porchmonkey
porking
porks
porn
porno
prick
pricks
prostitot
pube
pubes
pubes
pubic
pud
pudd
puds
punani
punanni
punanny
punta
puntang
pusse
pussi
pussies
pussy
puta
puto
qeef
qfmft
qq more
quafe
quap
quatch
queef
queefe
queefed
queefing
queer
queerbait
queermo
queers
queev
quefe
queif
quief
quif
quiff
quim
quim nuts
qweef
racial
racism
racist
racists
rape
raped
raper
raping
rapist
redtide
reefer
renob
retard
ricockulous
rim job
rimjaw
rimjob
rimjobs
rimming
roofie
rtard
rtfm
rubbers
rump
rumpranger
rumprider
rumps
rusty trombone
rustytrombone
sac
sack
sadism
sadist
sadomasochism
sand nigger
sandnigga
sandniggas
sandnigger
sandniggers
sapphic
sappho
sapphos
satan
scatological
scheiss
scheisse
schlong
schlonging
schlongs
schtup
schtupp
schtupping
schtups
screw
screw me
screw this
screw you
screwed
screwer
screwing
screws
screwyou
scroat
scrog
scrote
scrotum
secks
sekks
seks
semen
sex
sex
sexed
sexking
sexkitten
sexmachine
sexqueen
sexual
sexuality
sexy
sexybitch
sexybitches
sh*t
sh1t
shag
shagger
shaggin
shagging
shart
shemale
shit
shitdick
shite
shited
shitey
shitface
shitfaced
shitfuck
shithead
shitlist
shits
shitt
shitted
shitter
shittiest
shitting
shitts
shitty
shiznits
shotacon
shotakon
shyte
sickass
sixtynine
sixty-nine
sixtynining
skank
skeet
sketell
skrew
skrewing
skrews
slant eye
slanteyes
slattern
slave
slaves
slopehead
slopeheads
slut
slutbag
slutpuppy
sluts
slutty
slutwhore
smegma
smut
snatch
snatches
snort
snowball
snowballing
soddom
sodom
sodomist
sodomists
sodomize
sodomized
sodomizing
sodomy
sonnofabitch
sonnovabitch
sonnuvabitch
sonofabitch
spank
spanked
spanking
spanks
spearchucker
spearchuckers
sperm
spermicidal
spermjuice
sphincter
spic
spic
spick
spicks
spics
spik
spiks
spooge
stank ho
stankpuss
steamer
stfu
stiffie
stiffy
stud
studs
submissives
suck
suck ass
sucks ass
swinger
swingers
t1tt1e5
t1tties
taint
take a dump
takeadump
tar baby
tarbaby
tard
tea bag
teabag
teabaggin
teabagging
tease
teen2teen
teen4teen
teenforteen
teenonteen
teens2teens
teens4teens
teensforteens
teensonteens
teenstoteens
teentoteen
teets
teez
testes
testes
testical
testicals
testicle
testicle
testicles
testicles
threesome
thundercunt
tiddie
tiddy
tit
titandass
titbabe
titball
titfuck
tits
titsandass
titt
tittie
tittie5
tittiefucker
titties
titts
titty
tittyfuck
tittywank
titwank
toke
toss salad
tramp
tramps
tranny
transexual
transexuals
transvestite
transvestites
tubgirl
tubgirl.com
turd
tw4t
twat
twathead
twatlips
twats
twatty
twunt
twunter
ufia
umfriend
underwear
up yours
upyours
upyourz
urinate
urinated
urinates
urinating
urination
urine
vag
vagina
vagina
vaginal
vaginas
vaginer
vagitarian
vagoo
vagy
vajayjay
va-j-j
viagra
vibrator
virgin
virginity
virgins
voyeur
voyeurism
voyeurs
vulva
w00se
wackedoff
wackoff
wad blower
wad lover
wad sucker
wadblower
wadlover
wadsucker
wang
wank
wanker
wanky
weed
wetback
wetbacks
wetdream
wetdreams
whackedoff
whackoff
whigger
whip
whipped
whipping
whips
white girl
whiz
whoe
whore
whored
whorehouse
whores
whoring
wigger
willies
wog
wogged
woggy
wogs
woman2woman
woman4woman
womanforwoman
womanonwoman
womantowoman
women2women
women4women
womenforwomen
womenonwomen
womentowomen
wop
wops
xx
xxx
yank
yayo
yeat
yeet
yeyo
yeyo
yiff
yiffy
yola
yols
yoni
youaregay
you're gay
yourgay
zipperhead
zipperheads
zorch
zukiner
women2women
women4women
womenforwomen
womenonwomen
womentowomen
wop
xx
xxx
yank
yayo
yeat
yeet
yeyo
yiff
yiffy
yola
yols
yoni
youaregay
you're gay
yourgay
zipperhead
zipperheads
zorch
alabama hot pocket
baby yoghurt
baby yogurt
ball sack
ballsack
blumpkin
booger sugar
cleveland steamer
coca
cocaine
cock
coke
crack
dago
dego
dick
dirty sanchez
donkey punch
drugs
gino
ginzo
gooch
goomba
greaseball
greaser
guanoball
guido
guinea
head
hot carl
hot karl
jew
llello
llelo
nigga
nigger
nose candy
nuts
nutsack
pink sock
pubes
rusty trombone
sac
sack
sex
snort
snowball
snowballing
spic
taint
tea bag
teabag
testes
testicle
testicles
vagina
weed
white girl
wops
yeyo
zukiner
fool
morons
tease